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-rw-r--r--source/blender/nodes/shader/node_shader_tree.c25
-rw-r--r--source/blender/nodes/shader/node_shader_util.c42
-rw-r--r--source/blender/nodes/shader/node_shader_util.h2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_add_shader.c66
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_attribute.c63
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_background.c61
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c67
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c65
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c67
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c67
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c65
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c65
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c66
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_emission.c66
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_fresnel.c65
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_geom.c1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_geometry.c68
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_holdout.c60
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_layer_weight.c66
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_light_path.c66
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mapping.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mixRgb.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mix_shader.c67
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_lamp.c55
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_material.c68
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_world.c56
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_rgb.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_coord.c72
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_environment.c89
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_gradient.c81
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_image.c89
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_magic.c86
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c87
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_noise.c83
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_sky.c83
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c82
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_wave.c85
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_texture.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_valToRgb.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_value.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vectMath.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c66
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_transparent.c66
44 files changed, 2336 insertions, 10 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index d0ae17914ca..6c7667c6729 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -35,6 +35,7 @@
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
+#include "DNA_scene_types.h"
#include "DNA_world_types.h"
#include "BLI_listbase.h"
@@ -42,9 +43,12 @@
#include "BLI_threads.h"
#include "BLI_utildefines.h"
+#include "BLF_translation.h"
+
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_node.h"
+#include "BKE_scene.h"
#include "BKE_utildefines.h"
#include "GPU_material.h"
@@ -74,6 +78,23 @@ static void foreach_nodetree(Main *main, void *calldata, bNodeTreeCallback func)
func(calldata, &wo->id, wo->nodetree);
}
+static void foreach_nodeclass(Scene *scene, void *calldata, bNodeClassCallback func)
+{
+ func(calldata, NODE_CLASS_INPUT, IFACE_("Input"));
+ func(calldata, NODE_CLASS_OUTPUT, IFACE_("Output"));
+
+ if(scene_use_new_shading_nodes(scene)) {
+ func(calldata, NODE_CLASS_SHADER, IFACE_("Shader"));
+ func(calldata, NODE_CLASS_TEXTURE, IFACE_("Texture"));
+ }
+
+ func(calldata, NODE_CLASS_OP_COLOR, IFACE_("Color"));
+ func(calldata, NODE_CLASS_OP_VECTOR, IFACE_("Vector"));
+ func(calldata, NODE_CLASS_CONVERTOR, IFACE_("Convertor"));
+ func(calldata, NODE_CLASS_GROUP, IFACE_("Group"));
+ func(calldata, NODE_CLASS_LAYOUT, IFACE_("Layout"));
+}
+
static void local_sync(bNodeTree *localtree, bNodeTree *ntree)
{
bNode *lnode;
@@ -108,6 +129,7 @@ bNodeTreeType ntreeType_Shader = {
/* free_cache */ NULL,
/* free_node_cache */ NULL,
/* foreach_nodetree */ foreach_nodetree,
+ /* foreach_nodeclass */ foreach_nodeclass,
/* localize */ NULL,
/* local_sync */ local_sync,
/* local_merge */ NULL,
@@ -213,7 +235,8 @@ void ntreeShaderExecTree(bNodeTree *ntree, ShadeInput *shi, ShadeResult *shr)
@note: preserve material from ShadeInput for material id, nodetree execs change it
fix for bug "[#28012] Mat ID messy with shader nodes"
*/
- Material *mat = shi->mat; bNodeThreadStack *nts = NULL;
+ Material *mat = shi->mat;
+ bNodeThreadStack *nts = NULL;
bNodeTreeExec *exec = ntree->execdata;
/* convert caller data to struct */
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c
index dd72f7662d0..d601c205682 100644
--- a/source/blender/nodes/shader/node_shader_util.c
+++ b/source/blender/nodes/shader/node_shader_util.c
@@ -244,6 +244,29 @@ static void data_from_gpu_stack_list(ListBase *sockets, bNodeStack **ns, GPUNode
node_data_from_gpu_stack(ns[i], &gs[i]);
}
+bNode *nodeGetActiveTexture(bNodeTree *ntree)
+{
+ /* this is the node we texture paint and draw in textured draw */
+ bNode *node;
+
+ if(!ntree)
+ return NULL;
+
+ /* check for group edit */
+ for(node= ntree->nodes.first; node; node= node->next)
+ if(node->flag & NODE_GROUP_EDIT)
+ break;
+
+ if(node)
+ ntree= (bNodeTree*)node->id;
+
+ for(node= ntree->nodes.first; node; node= node->next)
+ if(node->flag & NODE_ACTIVE_TEXTURE)
+ return node;
+
+ return NULL;
+}
+
void ntreeExecGPUNodes(bNodeTreeExec *exec, GPUMaterial *mat, int do_outputs)
{
bNodeExec *nodeexec;
@@ -287,3 +310,22 @@ void ntreeExecGPUNodes(bNodeTreeExec *exec, GPUMaterial *mat, int do_outputs)
}
}
}
+
+void node_shader_gpu_tex_mapping(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *UNUSED(out))
+{
+ NodeTexBase *base= node->storage;
+ TexMapping *texmap= &base->tex_mapping;
+ float domin= (texmap->flag & TEXMAP_CLIP_MIN) != 0;
+ float domax= (texmap->flag & TEXMAP_CLIP_MAX) != 0;
+
+ if(domin || domax || !(texmap->flag & TEXMAP_UNIT_MATRIX)) {
+ GPUNodeLink *tmat = GPU_uniform((float*)texmap->mat);
+ GPUNodeLink *tmin = GPU_uniform(texmap->min);
+ GPUNodeLink *tmax = GPU_uniform(texmap->max);
+ GPUNodeLink *tdomin = GPU_uniform(&domin);
+ GPUNodeLink *tdomax = GPU_uniform(&domax);
+
+ GPU_link(mat, "mapping", in[0].link, tmat, tmin, tmax, tdomin, tdomax, &in[0].link);
+ }
+}
+
diff --git a/source/blender/nodes/shader/node_shader_util.h b/source/blender/nodes/shader/node_shader_util.h
index 0437ba0c14b..48e54d9d0b4 100644
--- a/source/blender/nodes/shader/node_shader_util.h
+++ b/source/blender/nodes/shader/node_shader_util.h
@@ -40,6 +40,7 @@
#include "MEM_guardedalloc.h"
#include "DNA_color_types.h"
+#include "DNA_customdata_types.h"
#include "DNA_ID.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
@@ -123,6 +124,7 @@ void nodestack_get_vec(float *in, short type_in, bNodeStack *ns);
void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, struct bNodeStack *ns);
void node_data_from_gpu_stack(struct bNodeStack *ns, struct GPUNodeStack *gs);
+void node_shader_gpu_tex_mapping(struct GPUMaterial *mat, struct bNode *node, struct GPUNodeStack *in, struct GPUNodeStack *out);
void ntreeExecGPUNodes(struct bNodeTreeExec *exec, struct GPUMaterial *mat, int do_outputs);
diff --git a/source/blender/nodes/shader/nodes/node_shader_add_shader.c b/source/blender/nodes/shader/nodes/node_shader_add_shader.c
new file mode 100644
index 00000000000..d715971e618
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_add_shader.c
@@ -0,0 +1,66 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_add_shader_in[]= {
+ { SOCK_SHADER, 1, "Shader"},
+ { SOCK_SHADER, 1, "Shader"},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_add_shader_out[]= {
+ { SOCK_SHADER, 0, "Shader"},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_add_shader(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, "node_add_shader", in, out);
+}
+
+/* node type definition */
+void register_node_type_sh_add_shader(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_ADD_SHADER, "Add Shader", NODE_CLASS_SHADER, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_add_shader_in, sh_node_add_shader_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_add_shader);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_attribute.c b/source/blender/nodes/shader/nodes/node_shader_attribute.c
new file mode 100644
index 00000000000..4b238f72117
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_attribute.c
@@ -0,0 +1,63 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_attribute_out[]= {
+ { SOCK_RGBA, 0, "Color"},
+ { SOCK_VECTOR, 0, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Fac", 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_attribute(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
+{
+ NodeShaderAttribute *attr = MEM_callocN(sizeof(NodeShaderAttribute), "NodeShaderAttribute");
+ node->storage = attr;
+}
+
+/* node type definition */
+void register_node_type_sh_attribute(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_ATTRIBUTE, "Attribute", NODE_CLASS_INPUT, NODE_OPTIONS);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, NULL, sh_node_attribute_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, node_shader_init_attribute);
+ node_type_storage(&ntype, "NodeShaderAttribute", node_free_standard_storage, node_copy_standard_storage);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, NULL);
+
+ nodeRegisterType(lb, &ntype);
+}
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_background.c b/source/blender/nodes/shader/nodes/node_shader_background.c
new file mode 100644
index 00000000000..b2bd837d66b
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_background.c
@@ -0,0 +1,61 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_background_in[]= {
+ { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, "Strength", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000000.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_background_out[]= {
+ { SOCK_SHADER, 0, "Background"},
+ { -1, 0, "" }
+};
+
+/* node type definition */
+void register_node_type_sh_background(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_BACKGROUND, "Background", NODE_CLASS_SHADER, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_background_in, sh_node_background_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, NULL);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
new file mode 100644
index 00000000000..c71696b351c
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
@@ -0,0 +1,67 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_bsdf_anisotropic_in[]= {
+ { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, "Roughness U", 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, "Roughness V", 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_bsdf_anisotropic_out[]= {
+ { SOCK_SHADER, 0, "BSDF"},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_bsdf_anisotropic(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, "node_bsdf_anisotropic", in, out, GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_VIEW_POSITION));
+}
+
+/* node type definition */
+void register_node_type_sh_bsdf_anisotropic(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_BSDF_ANISOTROPIC, "Glossy Anisotropic BSDF", NODE_CLASS_SHADER, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_bsdf_anisotropic_in, sh_node_bsdf_anisotropic_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_bsdf_anisotropic);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c
new file mode 100644
index 00000000000..737f77d923e
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c
@@ -0,0 +1,65 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_bsdf_diffuse_in[]= {
+ { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_bsdf_diffuse_out[]= {
+ { SOCK_SHADER, 0, "BSDF"},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_bsdf_diffuse(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, "node_bsdf_diffuse", in, out, GPU_builtin(GPU_VIEW_NORMAL));
+}
+
+/* node type definition */
+void register_node_type_sh_bsdf_diffuse(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_BSDF_DIFFUSE, "Diffuse BSDF", NODE_CLASS_SHADER, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_bsdf_diffuse_in, sh_node_bsdf_diffuse_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_bsdf_diffuse);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
new file mode 100644
index 00000000000..1bb62fead6d
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
@@ -0,0 +1,67 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_bsdf_glass_in[]= {
+ { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, "Roughness", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, "IOR", 1.45f, 0.0f, 0.0f, 0.0f, 1.0f, 1000.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_bsdf_glass_out[]= {
+ { SOCK_SHADER, 0, "BSDF"},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_bsdf_glass(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, "node_bsdf_glass", in, out, GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_VIEW_POSITION));
+}
+
+/* node type definition */
+void register_node_type_sh_bsdf_glass(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_BSDF_GLASS, "Glass BSDF", NODE_CLASS_SHADER, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_bsdf_glass_in, sh_node_bsdf_glass_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_bsdf_glass);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c
new file mode 100644
index 00000000000..2338a8a3cd2
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c
@@ -0,0 +1,67 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_bsdf_glossy_in[]= {
+ { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, "Roughness", 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_bsdf_glossy_out[]= {
+ { SOCK_SHADER, 0, "BSDF"},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_bsdf_glossy(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ /* todo: is incoming vector normalized? */
+ return GPU_stack_link(mat, "node_bsdf_glossy", in, out, GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_VIEW_POSITION));
+}
+
+/* node type definition */
+void register_node_type_sh_bsdf_glossy(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_BSDF_GLOSSY, "Glossy BSDF", NODE_CLASS_SHADER, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_bsdf_glossy_in, sh_node_bsdf_glossy_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_bsdf_glossy);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c
new file mode 100644
index 00000000000..2836714f477
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c
@@ -0,0 +1,65 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_bsdf_translucent_in[]= {
+ { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_bsdf_translucent_out[]= {
+ { SOCK_SHADER, 0, "BSDF"},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_bsdf_translucent(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, "node_bsdf_translucent", in, out, GPU_builtin(GPU_VIEW_NORMAL));
+}
+
+/* node type definition */
+void register_node_type_sh_bsdf_translucent(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_BSDF_TRANSLUCENT, "Translucent BSDF", NODE_CLASS_SHADER, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_bsdf_translucent_in, sh_node_bsdf_translucent_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_bsdf_translucent);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c
new file mode 100644
index 00000000000..5352bd9be30
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c
@@ -0,0 +1,65 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_bsdf_transparent_in[]= {
+ { SOCK_RGBA, 1, "Color", 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_bsdf_transparent_out[]= {
+ { SOCK_SHADER, 0, "BSDF"},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_bsdf_transparent(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, "node_bsdf_transparent", in, out);
+}
+
+/* node type definition */
+void register_node_type_sh_bsdf_transparent(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_BSDF_TRANSPARENT, "Transparent BSDF", NODE_CLASS_SHADER, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_bsdf_transparent_in, sh_node_bsdf_transparent_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_bsdf_transparent);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c
new file mode 100644
index 00000000000..dfcf3b68d67
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c
@@ -0,0 +1,66 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_bsdf_velvet_in[]= {
+ { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, "Sigma", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_bsdf_velvet_out[]= {
+ { SOCK_SHADER, 0, "BSDF"},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_bsdf_velvet(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, "node_bsdf_velvet", in, out, GPU_builtin(GPU_VIEW_NORMAL));
+}
+
+/* node type definition */
+void register_node_type_sh_bsdf_velvet(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_BSDF_VELVET, "Velvet BSDF", NODE_CLASS_SHADER, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_bsdf_velvet_in, sh_node_bsdf_velvet_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_bsdf_velvet);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_emission.c b/source/blender/nodes/shader/nodes/node_shader_emission.c
new file mode 100644
index 00000000000..6ef82890559
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_emission.c
@@ -0,0 +1,66 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_emission_in[]= {
+ { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, "Strength", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000000.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_emission_out[]= {
+ { SOCK_SHADER, 0, "Emission"},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_emission(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, "node_emission", in, out, GPU_builtin(GPU_VIEW_NORMAL));
+}
+
+/* node type definition */
+void register_node_type_sh_emission(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_EMISSION, "Emission", NODE_CLASS_SHADER, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_emission_in, sh_node_emission_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_emission);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.c b/source/blender/nodes/shader/nodes/node_shader_fresnel.c
new file mode 100644
index 00000000000..c5d55c9a1c8
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.c
@@ -0,0 +1,65 @@
+/**
+ * $Id: node_shader_fresnel.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** Fresnel ******************** */
+static bNodeSocketTemplate sh_node_fresnel_in[]= {
+ { SOCK_FLOAT, 1, "IOR", 1.45f, 0.0f, 0.0f, 0.0f, 1.0f, 1000.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_fresnel_out[]= {
+ { SOCK_FLOAT, 0, "Fac", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_fresnel(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ /* todo: is incoming vector normalized? */
+ return GPU_stack_link(mat, "node_fresnel", in, out, GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_VIEW_POSITION));
+}
+
+/* node type definition */
+void register_node_type_sh_fresnel(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_FRESNEL, "Fresnel", NODE_CLASS_INPUT, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_fresnel_in, sh_node_fresnel_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_fresnel);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_geom.c b/source/blender/nodes/shader/nodes/node_shader_geom.c
index 6547194b33a..ddf1180df9e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_geom.c
+++ b/source/blender/nodes/shader/nodes/node_shader_geom.c
@@ -144,6 +144,7 @@ void register_node_type_sh_geom(ListBase *lb)
node_type_base(&ntype, SH_NODE_GEOMETRY, "Geometry", NODE_CLASS_INPUT, NODE_OPTIONS);
node_type_compatibility(&ntype, NODE_OLD_SHADING);
+ node_type_compatibility(&ntype, NODE_OLD_SHADING);
node_type_socket_templates(&ntype, NULL, sh_node_geom_out);
node_type_size(&ntype, 120, 80, 160);
node_type_init(&ntype, node_shader_init_geometry);
diff --git a/source/blender/nodes/shader/nodes/node_shader_geometry.c b/source/blender/nodes/shader/nodes/node_shader_geometry.c
new file mode 100644
index 00000000000..63f6ba3928f
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_geometry.c
@@ -0,0 +1,68 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_geometry_out[]= {
+ { SOCK_VECTOR, 0, "Position", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 0, "Tangent", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 0, "True Normal", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 0, "Incoming", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 0, "Parametric", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Backfacing", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_geometry(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, "node_geometry", in, out,
+ GPU_builtin(GPU_VIEW_POSITION), GPU_builtin(GPU_VIEW_NORMAL),
+ GPU_builtin(GPU_INVERSE_VIEW_MATRIX));
+}
+
+/* node type definition */
+void register_node_type_sh_geometry(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_NEW_GEOMETRY, "Geometry", NODE_CLASS_INPUT, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, NULL, sh_node_geometry_out);
+ node_type_size(&ntype, 120, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_geometry);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_holdout.c b/source/blender/nodes/shader/nodes/node_shader_holdout.c
new file mode 100644
index 00000000000..747519c861e
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_holdout.c
@@ -0,0 +1,60 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_holdout_in[]= {
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_holdout_out[]= {
+ { SOCK_SHADER, 0, "Holdout"},
+ { -1, 0, "" }
+};
+
+
+/* node type definition */
+void register_node_type_sh_holdout(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_HOLDOUT, "Holdout", NODE_CLASS_SHADER, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_holdout_in, sh_node_holdout_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, NULL);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_layer_weight.c b/source/blender/nodes/shader/nodes/node_shader_layer_weight.c
new file mode 100644
index 00000000000..16b58e18761
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_layer_weight.c
@@ -0,0 +1,66 @@
+/**
+ * $Id: node_shader_layer_weight.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** Layer Weight ******************** */
+
+static bNodeSocketTemplate sh_node_layer_weight_in[]= {
+ { SOCK_FLOAT, 1, "Blend", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_layer_weight_out[]= {
+ { SOCK_FLOAT, 0, "Fresnel", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Facing", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_layer_weight(GPUMaterial *UNUSED(mat), bNode *UNUSED(node), GPUNodeStack *UNUSED(in), GPUNodeStack *UNUSED(out))
+{
+ return 0;
+}
+
+/* node type definition */
+void register_node_type_sh_layer_weight(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_LAYER_WEIGHT, "Layer Weight", NODE_CLASS_INPUT, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_layer_weight_in, sh_node_layer_weight_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_layer_weight);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_light_path.c b/source/blender/nodes/shader/nodes/node_shader_light_path.c
new file mode 100644
index 00000000000..d399a0bddd4
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_light_path.c
@@ -0,0 +1,66 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_light_path_out[]= {
+ { SOCK_FLOAT, 0, "Is Camera Ray", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Is Shadow Ray", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Is Diffuse Ray", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Is Glossy Ray", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Is Singular Ray", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Is Reflection Ray", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Is Transmission Ray", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_light_path(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, "node_light_path", in, out);
+}
+
+/* node type definition */
+void register_node_type_sh_light_path(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_LIGHT_PATH, "Light Path", NODE_CLASS_INPUT, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, NULL, sh_node_light_path_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_light_path);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.c b/source/blender/nodes/shader/nodes/node_shader_mapping.c
index 862c52187dc..2fa885dcdd3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mapping.c
+++ b/source/blender/nodes/shader/nodes/node_shader_mapping.c
@@ -69,7 +69,7 @@ static void node_shader_exec_mapping(void *UNUSED(data), bNode *node, bNodeStack
static void node_shader_init_mapping(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
{
- node->storage= add_mapping();
+ node->storage= add_tex_mapping();
}
static int gpu_shader_mapping(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
@@ -91,7 +91,7 @@ void register_node_type_sh_mapping(ListBase *lb)
static bNodeType ntype;
node_type_base(&ntype, SH_NODE_MAPPING, "Mapping", NODE_CLASS_OP_VECTOR, NODE_OPTIONS);
- node_type_compatibility(&ntype, NODE_OLD_SHADING);
+ node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_mapping_in, sh_node_mapping_out);
node_type_size(&ntype, 240, 160, 320);
node_type_init(&ntype, node_shader_init_mapping);
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.c b/source/blender/nodes/shader/nodes/node_shader_math.c
index 13ee1f79fe6..1c15c49a7da 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.c
+++ b/source/blender/nodes/shader/nodes/node_shader_math.c
@@ -241,7 +241,7 @@ void register_node_type_sh_math(ListBase *lb)
static bNodeType ntype;
node_type_base(&ntype, SH_NODE_MATH, "Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS);
- node_type_compatibility(&ntype, NODE_OLD_SHADING);
+ node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_math_in, sh_node_math_out);
node_type_size(&ntype, 120, 110, 160);
node_type_label(&ntype, node_math_label);
diff --git a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c
index 7692956368c..5d7ec9a23ab 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c
+++ b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c
@@ -78,7 +78,7 @@ void register_node_type_sh_mix_rgb(ListBase *lb)
static bNodeType ntype;
node_type_base(&ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, NODE_OPTIONS);
- node_type_compatibility(&ntype, NODE_OLD_SHADING);
+ node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_mix_rgb_in, sh_node_mix_rgb_out);
node_type_size(&ntype, 100, 60, 150);
node_type_label(&ntype, node_blend_label);
diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_shader.c b/source/blender/nodes/shader/nodes/node_shader_mix_shader.c
new file mode 100644
index 00000000000..5ce2a03f464
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_mix_shader.c
@@ -0,0 +1,67 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_mix_shader_in[]= {
+ { SOCK_FLOAT, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_SHADER, 1, "Shader"},
+ { SOCK_SHADER, 1, "Shader"},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_mix_shader_out[]= {
+ { SOCK_SHADER, 0, "Shader"},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_mix_shader(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, "node_mix_shader", in, out);
+}
+
+/* node type definition */
+void register_node_type_sh_mix_shader(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_MIX_SHADER, "Mix Shader", NODE_CLASS_SHADER, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_mix_shader_in, sh_node_mix_shader_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_mix_shader);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_lamp.c b/source/blender/nodes/shader/nodes/node_shader_output_lamp.c
new file mode 100644
index 00000000000..2c954d1cf8f
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_output_lamp.c
@@ -0,0 +1,55 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_output_lamp_in[]= {
+ { SOCK_SHADER, 1, "Surface", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+/* node type definition */
+void register_node_type_sh_output_lamp(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_OUTPUT_LAMP, "Lamp Output", NODE_CLASS_OUTPUT, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_output_lamp_in, NULL);
+ node_type_size(&ntype, 120, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, NULL);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_material.c b/source/blender/nodes/shader/nodes/node_shader_output_material.c
new file mode 100644
index 00000000000..0059489fcc7
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_output_material.c
@@ -0,0 +1,68 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_output_material_in[]= {
+ { SOCK_SHADER, 1, "Surface"},
+ { SOCK_SHADER, 1, "Volume"},
+ { SOCK_FLOAT, 1, "Displacement", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_output_material(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ GPUNodeLink *outlink;
+
+ GPU_stack_link(mat, "node_output_material", in, out, &outlink);
+ GPU_material_output_link(mat, outlink);
+
+ return 1;
+}
+
+
+/* node type definition */
+void register_node_type_sh_output_material(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_OUTPUT_MATERIAL, "Material Output", NODE_CLASS_OUTPUT, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_output_material_in, NULL);
+ node_type_size(&ntype, 120, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_output_material);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_world.c b/source/blender/nodes/shader/nodes/node_shader_output_world.c
new file mode 100644
index 00000000000..20bb3ab8f58
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_output_world.c
@@ -0,0 +1,56 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_output_world_in[]= {
+ { SOCK_SHADER, 1, "Surface", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_SHADER, 1, "Volume", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+/* node type definition */
+void register_node_type_sh_output_world(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_OUTPUT_WORLD, "World Output", NODE_CLASS_OUTPUT, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_output_world_in, NULL);
+ node_type_size(&ntype, 120, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, NULL);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb.c b/source/blender/nodes/shader/nodes/node_shader_rgb.c
index 67c0ec165ca..58a00ed92e5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_rgb.c
+++ b/source/blender/nodes/shader/nodes/node_shader_rgb.c
@@ -71,7 +71,7 @@ void register_node_type_sh_rgb(ListBase *lb)
static bNodeType ntype;
node_type_base(&ntype, SH_NODE_RGB, "RGB", NODE_CLASS_INPUT, NODE_OPTIONS);
- node_type_compatibility(&ntype, NODE_OLD_SHADING);
+ node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING);
node_type_socket_templates(&ntype, NULL, sh_node_rgb_out);
node_type_init(&ntype, node_shader_init_rgb);
node_type_size(&ntype, 140, 80, 140);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.c b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c
new file mode 100644
index 00000000000..a33e5599d77
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c
@@ -0,0 +1,72 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+#include "DNA_customdata_types.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_tex_coord_out[]= {
+ { SOCK_VECTOR, 0, "Generated", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 0, "UV", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 0, "Object", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 0, "Camera", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 0, "Window", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 0, "Reflection", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_tex_coord(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ GPUNodeLink *orco = GPU_attribute(CD_ORCO, "");
+ GPUNodeLink *mtface = GPU_attribute(CD_MTFACE, "");
+
+ return GPU_stack_link(mat, "node_tex_coord", in, out,
+ GPU_builtin(GPU_VIEW_POSITION), GPU_builtin(GPU_VIEW_NORMAL),
+ GPU_builtin(GPU_INVERSE_VIEW_MATRIX), orco, mtface);
+}
+
+/* node type definition */
+void register_node_type_sh_tex_coord(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_TEX_COORD, "Texture Coordinate", NODE_CLASS_INPUT, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, NULL, sh_node_tex_coord_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_tex_coord);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
new file mode 100644
index 00000000000..f9ab16ae84a
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
@@ -0,0 +1,89 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_tex_environment_in[]= {
+ { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_tex_environment_out[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_tex_environment(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
+{
+ NodeTexEnvironment *tex = MEM_callocN(sizeof(NodeTexEnvironment), "NodeTexEnvironment");
+ default_tex_mapping(&tex->base.tex_mapping);
+ default_color_mapping(&tex->base.color_mapping);
+ tex->color_space = SHD_COLORSPACE_SRGB;
+
+ node->storage = tex;
+}
+
+static int node_shader_gpu_tex_environment(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
+{
+ Image *ima= (Image*)node->id;
+ ImageUser *iuser= NULL;
+
+ if(!ima) {
+ float black[4] = {0.0f, 0.0f, 0.0f, 1.0f};
+ GPUNodeLink *vec = GPU_uniform(black);
+ return GPU_stack_link(mat, "set_rgba", out, out, vec);
+ }
+
+ if(!in[0].link)
+ in[0].link = GPU_builtin(GPU_VIEW_POSITION);
+
+ node_shader_gpu_tex_mapping(mat, node, in, out);
+
+ return GPU_stack_link(mat, "node_tex_environment", in, out, GPU_image(ima, iuser));
+}
+
+/* node type definition */
+void register_node_type_sh_tex_environment(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_TEX_ENVIRONMENT, "Environment Texture", NODE_CLASS_TEXTURE, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_tex_environment_in, sh_node_tex_environment_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, node_shader_init_tex_environment);
+ node_type_storage(&ntype, "NodeTexEnvironment", node_free_standard_storage, node_copy_standard_storage);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_tex_environment);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c
new file mode 100644
index 00000000000..076759fa75f
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c
@@ -0,0 +1,81 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Gradienter Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** BLEND ******************** */
+
+static bNodeSocketTemplate sh_node_tex_gradient_in[]= {
+ { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_tex_gradient_out[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Fac", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_tex_gradient(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
+{
+ NodeTexGradient *tex = MEM_callocN(sizeof(NodeTexGradient), "NodeTexGradient");
+ default_tex_mapping(&tex->base.tex_mapping);
+ default_color_mapping(&tex->base.color_mapping);
+ tex->gradient_type = SHD_BLEND_LINEAR;
+
+ node->storage = tex;
+}
+
+static int node_shader_gpu_tex_gradient(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
+{
+ if(!in[0].link)
+ in[0].link = GPU_attribute(CD_ORCO, "");
+
+ node_shader_gpu_tex_mapping(mat, node, in, out);
+
+ return GPU_stack_link(mat, "node_tex_gradient", in, out);
+}
+
+/* node type definition */
+void register_node_type_sh_tex_gradient(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_TEX_GRADIENT, "Gradient Texture", NODE_CLASS_TEXTURE, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_tex_gradient_in, sh_node_tex_gradient_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, node_shader_init_tex_gradient);
+ node_type_storage(&ntype, "NodeTexGradient", node_free_standard_storage, node_copy_standard_storage);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_tex_gradient);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
new file mode 100644
index 00000000000..a7b0925d001
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
@@ -0,0 +1,89 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_tex_image_in[]= {
+ { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_tex_image_out[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_tex_image(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
+{
+ NodeTexImage *tex = MEM_callocN(sizeof(NodeTexImage), "NodeTexImage");
+ default_tex_mapping(&tex->base.tex_mapping);
+ default_color_mapping(&tex->base.color_mapping);
+ tex->color_space = SHD_COLORSPACE_SRGB;
+
+ node->storage = tex;
+}
+
+static int node_shader_gpu_tex_image(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
+{
+ Image *ima= (Image*)node->id;
+ ImageUser *iuser= NULL;
+
+ if(!ima) {
+ float black[4] = {0.0f, 0.0f, 0.0f, 1.0f};
+ GPUNodeLink *vec = GPU_uniform(black);
+ return GPU_stack_link(mat, "set_rgba", out, out, vec);
+ }
+
+ if(!in[0].link)
+ in[0].link = GPU_attribute(CD_MTFACE, "");
+
+ node_shader_gpu_tex_mapping(mat, node, in, out);
+
+ return GPU_stack_link(mat, "node_tex_image", in, out, GPU_image(ima, iuser));
+}
+
+/* node type definition */
+void register_node_type_sh_tex_image(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_TEX_IMAGE, "Image Texture", NODE_CLASS_TEXTURE, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_tex_image_in, sh_node_tex_image_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, node_shader_init_tex_image);
+ node_type_storage(&ntype, "NodeTexImage", node_free_standard_storage, node_copy_standard_storage);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_tex_image);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.c b/source/blender/nodes/shader/nodes/node_shader_tex_magic.c
new file mode 100644
index 00000000000..00327311da4
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.c
@@ -0,0 +1,86 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_tex_magic_in[]= {
+ { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ { SOCK_FLOAT, 1, "Scale", 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
+ { SOCK_FLOAT, 1, "Distortion", 1.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_tex_magic_out[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Fac", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_tex_magic(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
+{
+ NodeTexMagic *tex = MEM_callocN(sizeof(NodeTexMagic), "NodeTexMagic");
+ default_tex_mapping(&tex->base.tex_mapping);
+ default_color_mapping(&tex->base.color_mapping);
+ tex->depth = 2;
+
+ node->storage = tex;
+}
+
+static int node_shader_gpu_tex_magic(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
+{
+ NodeTexMagic *tex = (NodeTexMagic*)node->storage;
+ float depth = tex->depth;
+
+ if(!in[0].link)
+ in[0].link = GPU_attribute(CD_ORCO, "");
+
+ node_shader_gpu_tex_mapping(mat, node, in, out);
+
+ return GPU_stack_link(mat, "node_tex_magic", in, out, GPU_uniform(&depth));
+}
+
+/* node type definition */
+void register_node_type_sh_tex_magic(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_TEX_MAGIC, "Magic Texture", NODE_CLASS_TEXTURE, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_tex_magic_in, sh_node_tex_magic_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, node_shader_init_tex_magic);
+ node_type_storage(&ntype, "NodeTexMagic", node_free_standard_storage, node_copy_standard_storage);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_tex_magic);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
new file mode 100644
index 00000000000..45fa6338bfa
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
@@ -0,0 +1,87 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** MUSGRAVE ******************** */
+
+static bNodeSocketTemplate sh_node_tex_musgrave_in[]= {
+ { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ { SOCK_FLOAT, 1, "Scale", 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
+ { SOCK_FLOAT, 1, "Detail", 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 16.0f},
+ { SOCK_FLOAT, 1, "Dimension", 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ { SOCK_FLOAT, 1, "Lacunarity", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ { SOCK_FLOAT, 1, "Offset", 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
+ { SOCK_FLOAT, 1, "Gain", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_tex_musgrave_out[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Fac", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_tex_musgrave(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
+{
+ NodeTexMusgrave *tex = MEM_callocN(sizeof(NodeTexMusgrave), "NodeTexMusgrave");
+ default_tex_mapping(&tex->base.tex_mapping);
+ default_color_mapping(&tex->base.color_mapping);
+ tex->musgrave_type = SHD_MUSGRAVE_FBM;
+
+ node->storage = tex;
+}
+
+static int node_shader_gpu_tex_musgrave(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
+{
+ if(!in[0].link)
+ in[0].link = GPU_attribute(CD_ORCO, "");
+
+ node_shader_gpu_tex_mapping(mat, node, in, out);
+
+ return GPU_stack_link(mat, "node_tex_musgrave", in, out);
+}
+
+/* node type definition */
+void register_node_type_sh_tex_musgrave(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_TEX_MUSGRAVE, "Musgrave Texture", NODE_CLASS_TEXTURE, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_tex_musgrave_in, sh_node_tex_musgrave_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, node_shader_init_tex_musgrave);
+ node_type_storage(&ntype, "NodeTexMusgrave", node_free_standard_storage, node_copy_standard_storage);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_tex_musgrave);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.c b/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
new file mode 100644
index 00000000000..6c27384a24d
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
@@ -0,0 +1,83 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** NOISE ******************** */
+
+static bNodeSocketTemplate sh_node_tex_noise_in[]= {
+ { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ { SOCK_FLOAT, 1, "Scale", 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
+ { SOCK_FLOAT, 1, "Detail", 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 16.0f},
+ { SOCK_FLOAT, 1, "Distortion", 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_tex_noise_out[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Fac", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_tex_noise(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
+{
+ NodeTexNoise *tex = MEM_callocN(sizeof(NodeTexNoise), "NodeTexNoise");
+ default_tex_mapping(&tex->base.tex_mapping);
+ default_color_mapping(&tex->base.color_mapping);
+
+ node->storage = tex;
+}
+
+static int node_shader_gpu_tex_noise(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
+{
+ if(!in[0].link)
+ in[0].link = GPU_attribute(CD_ORCO, "");
+
+ node_shader_gpu_tex_mapping(mat, node, in, out);
+
+ return GPU_stack_link(mat, "node_tex_noise", in, out);
+}
+
+/* node type definition */
+void register_node_type_sh_tex_noise(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_TEX_NOISE, "Noise Texture", NODE_CLASS_TEXTURE, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_tex_noise_in, sh_node_tex_noise_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, node_shader_init_tex_noise);
+ node_type_storage(&ntype, "NodeTexNoise", node_free_standard_storage, node_copy_standard_storage);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_tex_noise);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c
new file mode 100644
index 00000000000..3ab5e61196c
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c
@@ -0,0 +1,83 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_tex_sky_in[]= {
+ { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_tex_sky_out[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_tex_sky(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
+{
+ NodeTexSky *tex = MEM_callocN(sizeof(NodeTexSky), "NodeTexSky");
+ default_tex_mapping(&tex->base.tex_mapping);
+ default_color_mapping(&tex->base.color_mapping);
+ tex->sun_direction[0] = 0.0f;
+ tex->sun_direction[1] = 0.0f;
+ tex->sun_direction[2] = 1.0f;
+ tex->turbidity = 2.2f;
+
+ node->storage = tex;
+}
+
+static int node_shader_gpu_tex_sky(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
+{
+ if(!in[0].link)
+ in[0].link = GPU_attribute(CD_ORCO, "");
+
+ node_shader_gpu_tex_mapping(mat, node, in, out);
+
+ return GPU_stack_link(mat, "node_tex_sky", in, out);
+}
+
+/* node type definition */
+void register_node_type_sh_tex_sky(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_TEX_SKY, "Sky Texture", NODE_CLASS_TEXTURE, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_tex_sky_in, sh_node_tex_sky_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, node_shader_init_tex_sky);
+ node_type_storage(&ntype, "NodeTexSky", node_free_standard_storage, node_copy_standard_storage);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_tex_sky);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
new file mode 100644
index 00000000000..c32063c8b2d
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
@@ -0,0 +1,82 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** VORONOI ******************** */
+
+static bNodeSocketTemplate sh_node_tex_voronoi_in[]= {
+ { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ { SOCK_FLOAT, 1, "Scale", 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_tex_voronoi_out[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Fac", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_tex_voronoi(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
+{
+ NodeTexVoronoi *tex = MEM_callocN(sizeof(NodeTexVoronoi), "NodeTexVoronoi");
+ default_tex_mapping(&tex->base.tex_mapping);
+ default_color_mapping(&tex->base.color_mapping);
+ tex->coloring = SHD_VORONOI_INTENSITY;
+
+ node->storage = tex;
+}
+
+static int node_shader_gpu_tex_voronoi(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
+{
+ if(!in[0].link)
+ in[0].link = GPU_attribute(CD_ORCO, "");
+
+ node_shader_gpu_tex_mapping(mat, node, in, out);
+
+ return GPU_stack_link(mat, "node_tex_voronoi", in, out);
+}
+
+/* node type definition */
+void register_node_type_sh_tex_voronoi(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_TEX_VORONOI, "Voronoi Texture", NODE_CLASS_TEXTURE, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_tex_voronoi_in, sh_node_tex_voronoi_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, node_shader_init_tex_voronoi);
+ node_type_storage(&ntype, "NodeTexVoronoi", node_free_standard_storage, node_copy_standard_storage);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_tex_voronoi);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.c b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c
new file mode 100644
index 00000000000..3574975c7b8
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c
@@ -0,0 +1,85 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** WAVE ******************** */
+
+static bNodeSocketTemplate sh_node_tex_wave_in[]= {
+ { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ { SOCK_FLOAT, 1, "Scale", 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
+ { SOCK_FLOAT, 1, "Distortion", 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
+ { SOCK_FLOAT, 1, "Detail", 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 16.0f},
+ { SOCK_FLOAT, 1, "Detail Scale", 1.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_tex_wave_out[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Fac", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_tex_wave(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
+{
+ NodeTexWave *tex = MEM_callocN(sizeof(NodeTexWave), "NodeTexWave");
+ default_tex_mapping(&tex->base.tex_mapping);
+ default_color_mapping(&tex->base.color_mapping);
+ tex->wave_type = SHD_WAVE_BANDS;
+
+ node->storage = tex;
+}
+
+static int node_shader_gpu_tex_wave(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
+{
+ if(!in[0].link)
+ in[0].link = GPU_attribute(CD_ORCO, "");
+
+ node_shader_gpu_tex_mapping(mat, node, in, out);
+
+ return GPU_stack_link(mat, "node_tex_wave", in, out);
+}
+
+/* node type definition */
+void register_node_type_sh_tex_wave(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_TEX_WAVE, "Wave Texture", NODE_CLASS_TEXTURE, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_tex_wave_in, sh_node_tex_wave_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, node_shader_init_tex_wave);
+ node_type_storage(&ntype, "NodeTexWave", node_free_standard_storage, node_copy_standard_storage);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_tex_wave);
+
+ nodeRegisterType(lb, &ntype);
+}
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_texture.c b/source/blender/nodes/shader/nodes/node_shader_texture.c
index 42460e141e2..dbf9fdbdb7e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_texture.c
+++ b/source/blender/nodes/shader/nodes/node_shader_texture.c
@@ -36,7 +36,7 @@
/* **************** TEXTURE ******************** */
static bNodeSocketTemplate sh_node_texture_in[]= {
- { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE}, /* no limit */
+ { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, /* no limit */
{ -1, 0, "" }
};
static bNodeSocketTemplate sh_node_texture_out[]= {
diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
index 4d41e62b242..94afd09274a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
+++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
@@ -117,7 +117,7 @@ void register_node_type_sh_rgbtobw(ListBase *lb)
static bNodeType ntype;
node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTOR, 0);
- node_type_compatibility(&ntype, NODE_OLD_SHADING);
+ node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_rgbtobw_in, sh_node_rgbtobw_out);
node_type_size(&ntype, 80, 40, 120);
node_type_exec(&ntype, node_shader_exec_rgbtobw);
diff --git a/source/blender/nodes/shader/nodes/node_shader_value.c b/source/blender/nodes/shader/nodes/node_shader_value.c
index 4a8aa6c9cf4..8f490f4953b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_value.c
+++ b/source/blender/nodes/shader/nodes/node_shader_value.c
@@ -71,7 +71,7 @@ void register_node_type_sh_value(ListBase *lb)
static bNodeType ntype;
node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, NODE_OPTIONS);
- node_type_compatibility(&ntype, NODE_OLD_SHADING);
+ node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING);
node_type_socket_templates(&ntype, NULL, sh_node_value_out);
node_type_init(&ntype, node_shader_init_value);
node_type_size(&ntype, 80, 50, 120);
diff --git a/source/blender/nodes/shader/nodes/node_shader_vectMath.c b/source/blender/nodes/shader/nodes/node_shader_vectMath.c
index b3f995dcdce..bb56037b4d4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vectMath.c
+++ b/source/blender/nodes/shader/nodes/node_shader_vectMath.c
@@ -135,7 +135,7 @@ void register_node_type_sh_vect_math(ListBase *lb)
static bNodeType ntype;
node_type_base(&ntype, SH_NODE_VECT_MATH, "Vector Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS);
- node_type_compatibility(&ntype, NODE_OLD_SHADING);
+ node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_vect_math_in, sh_node_vect_math_out);
node_type_size(&ntype, 80, 75, 140);
node_type_label(&ntype, node_vect_math_label);
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c b/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c
new file mode 100644
index 00000000000..9f4c1447f65
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c
@@ -0,0 +1,66 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_volume_isotropic_in[]= {
+ { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, "Density", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_volume_isotropic_out[]= {
+ { SOCK_SHADER, 0, "Volume"},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_volume_isotropic(GPUMaterial *UNUSED(mat), bNode *UNUSED(node), GPUNodeStack *UNUSED(in), GPUNodeStack *UNUSED(out))
+{
+ return 0;
+}
+
+/* node type definition */
+void register_node_type_sh_volume_isotropic(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_VOLUME_ISOTROPIC, "Isotropic Volume", NODE_CLASS_SHADER, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_volume_isotropic_in, sh_node_volume_isotropic_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_volume_isotropic);
+
+ nodeRegisterType(lb, &ntype);
+};
+
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c b/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c
new file mode 100644
index 00000000000..910933bb5fa
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c
@@ -0,0 +1,66 @@
+/**
+ * $Id: node_shader_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_volume_transparent_in[]= {
+ { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, "Density", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_volume_transparent_out[]= {
+ { SOCK_SHADER, 0, "Volume"},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_volume_transparent(GPUMaterial *UNUSED(mat), bNode *UNUSED(node), GPUNodeStack *UNUSED(in), GPUNodeStack *UNUSED(out))
+{
+ return 0;
+}
+
+/* node type definition */
+void register_node_type_sh_volume_transparent(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_VOLUME_TRANSPARENT, "Transparent Volume", NODE_CLASS_SHADER, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_volume_transparent_in, sh_node_volume_transparent_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_volume_transparent);
+
+ nodeRegisterType(lb, &ntype);
+};
+