diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vector_math.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vector_math.cc | 40 |
1 files changed, 28 insertions, 12 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc index fad93962708..5f5969de78c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc @@ -24,6 +24,7 @@ #include "node_shader_util.h" #include "NOD_math_functions.hh" +#include "NOD_socket_search_link.hh" namespace blender::nodes { @@ -38,6 +39,18 @@ static void sh_node_vector_math_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Value")); }; +static void sh_node_vector_math_gather_link_searches(GatherLinkSearchOpParams ¶ms) +{ + /* For now, do something very basic (only exposing "Add", and a single "Vector" socket). */ + if (params.node_tree().typeinfo->validate_link( + static_cast<eNodeSocketDatatype>(params.other_socket().type), SOCK_VECTOR)) { + params.add_item(IFACE_("Vector"), [](LinkSearchOpParams ¶ms) { + bNode &node = params.add_node("ShaderNodeVectorMath"); + params.update_and_connect_available_socket(node, "Vector"); + }); + } +} + } // namespace blender::nodes static const char *gpu_shader_get_name(int mode) @@ -201,8 +214,8 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node) blender::nodes::try_dispatch_float_math_fl3_fl3_to_fl3( operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) { - static blender::fn::CustomMF_SI_SI_SO<float3, float3, float3> fn{info.title_case_name, - function}; + static blender::fn::CustomMF_SI_SI_SO<float3, float3, float3> fn{ + info.title_case_name.c_str(), function}; multi_fn = &fn; }); if (multi_fn != nullptr) { @@ -212,7 +225,7 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node) blender::nodes::try_dispatch_float_math_fl3_fl3_fl3_to_fl3( operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) { static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float3, float3> fn{ - info.title_case_name, function}; + info.title_case_name.c_str(), function}; multi_fn = &fn; }); if (multi_fn != nullptr) { @@ -222,7 +235,7 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node) blender::nodes::try_dispatch_float_math_fl3_fl3_fl_to_fl3( operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) { static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{ - info.title_case_name, function}; + info.title_case_name.c_str(), function}; multi_fn = &fn; }); if (multi_fn != nullptr) { @@ -231,8 +244,8 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node) blender::nodes::try_dispatch_float_math_fl3_fl3_to_fl( operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) { - static blender::fn::CustomMF_SI_SI_SO<float3, float3, float> fn{info.title_case_name, - function}; + static blender::fn::CustomMF_SI_SI_SO<float3, float3, float> fn{ + info.title_case_name.c_str(), function}; multi_fn = &fn; }); if (multi_fn != nullptr) { @@ -241,8 +254,8 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node) blender::nodes::try_dispatch_float_math_fl3_fl_to_fl3( operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) { - static blender::fn::CustomMF_SI_SI_SO<float3, float, float3> fn{info.title_case_name, - function}; + static blender::fn::CustomMF_SI_SI_SO<float3, float, float3> fn{ + info.title_case_name.c_str(), function}; multi_fn = &fn; }); if (multi_fn != nullptr) { @@ -251,7 +264,8 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node) blender::nodes::try_dispatch_float_math_fl3_to_fl3( operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) { - static blender::fn::CustomMF_SI_SO<float3, float3> fn{info.title_case_name, function}; + static blender::fn::CustomMF_SI_SO<float3, float3> fn{info.title_case_name.c_str(), + function}; multi_fn = &fn; }); if (multi_fn != nullptr) { @@ -260,7 +274,8 @@ static const blender::fn::MultiFunction *get_multi_function(bNode &node) blender::nodes::try_dispatch_float_math_fl3_to_fl( operation, [&](auto function, const blender::nodes::FloatMathOperationInfo &info) { - static blender::fn::CustomMF_SI_SO<float3, float> fn{info.title_case_name, function}; + static blender::fn::CustomMF_SI_SO<float3, float> fn{info.title_case_name.c_str(), + function}; multi_fn = &fn; }); if (multi_fn != nullptr) { @@ -277,16 +292,17 @@ static void sh_node_vector_math_build_multi_function( builder.set_matching_fn(fn); } -void register_node_type_sh_vect_math(void) +void register_node_type_sh_vect_math() { static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_VECTOR_MATH, "Vector Math", NODE_CLASS_OP_VECTOR, 0); ntype.declare = blender::nodes::sh_node_vector_math_declare; - node_type_label(&ntype, node_vector_math_label); + ntype.labelfunc = node_vector_math_label; node_type_gpu(&ntype, gpu_shader_vector_math); node_type_update(&ntype, node_shader_update_vector_math); ntype.build_multi_function = sh_node_vector_math_build_multi_function; + ntype.gather_link_search_ops = blender::nodes::sh_node_vector_math_gather_link_searches; nodeRegisterType(&ntype); } |