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Diffstat (limited to 'source/blender/src/booleanops_mesh.c')
-rw-r--r--source/blender/src/booleanops_mesh.c302
1 files changed, 302 insertions, 0 deletions
diff --git a/source/blender/src/booleanops_mesh.c b/source/blender/src/booleanops_mesh.c
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+++ b/source/blender/src/booleanops_mesh.c
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#include "CSG_BooleanOps.h"
+
+#include "BKE_booleanops.h"
+#include "BKE_booleanops_mesh.h"
+#include "MEM_guardedalloc.h"
+
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_global.h"
+#include "BKE_mesh.h"
+#include "BKE_displist.h"
+#include "BKE_object.h"
+#include "BKE_utildefines.h"
+#include "BKE_library.h"
+#include "BKE_material.h"
+
+#include "BLI_arithb.h"
+
+/**
+ * Implementation of boolean ops mesh interface.
+ */
+
+ void
+CSG_DestroyMeshDescriptor(
+ CSG_MeshDescriptor *mesh
+){
+ // Call mesh descriptors destroy function....
+ mesh->m_destroy_func(mesh);
+}
+
+// Destroy function for blender mesh internals.
+
+static
+ void
+CSG_DestroyBlenderMeshInternals(
+ CSG_MeshDescriptor *mesh
+) {
+ // Free face and vertex iterators.
+ FreeMeshDescriptors(&(mesh->m_face_iterator),&(mesh->m_vertex_iterator));
+};
+
+
+static
+ void
+CSG_DestroyCSGMeshInternals(
+ CSG_MeshDescriptor *mesh
+){
+ CSG_FreeVertexDescriptor(&(mesh->m_vertex_iterator));
+ CSG_FreeFaceDescriptor(&(mesh->m_face_iterator));
+}
+
+static
+ int
+MakeCSGMeshFromBlenderBase(
+ Base * base,
+ CSG_MeshDescriptor * output
+) {
+ Mesh *me;
+ if (output == NULL || base == NULL) return 0;
+
+ me = get_mesh(base->object);
+
+ output->m_descriptor.user_face_vertex_data_size = 0;
+ output->m_descriptor.user_data_size = sizeof(FaceData);
+
+ if (me->tface) {
+ output->m_descriptor.user_face_vertex_data_size = sizeof(FaceVertexData);
+ }
+
+ output->base = base;
+
+ BuildMeshDescriptors(
+ base->object,
+ &(output->m_face_iterator),
+ &(output->m_vertex_iterator)
+ );
+
+ output->m_destroy_func = CSG_DestroyBlenderMeshInternals;
+
+ return 1;
+}
+
+ int
+CSG_LoadBlenderMesh(
+ Object * obj,
+ CSG_MeshDescriptor *output
+){
+
+ Mesh *me;
+ if (output == NULL || obj == NULL) return 0;
+
+ me = get_mesh(obj);
+
+ output->m_descriptor.user_face_vertex_data_size = 0;
+ output->m_descriptor.user_data_size = sizeof(FaceData);
+
+ if (me->tface) {
+ output->m_descriptor.user_face_vertex_data_size = sizeof(FaceVertexData);
+ }
+
+ output->base = NULL;
+
+ BuildMeshDescriptors(
+ obj,
+ &(output->m_face_iterator),
+ &(output->m_vertex_iterator)
+ );
+
+ output->m_destroy_func = CSG_DestroyBlenderMeshInternals;
+ output->base = NULL;
+
+ return 1;
+}
+
+
+
+
+ int
+CSG_AddMeshToBlender(
+ CSG_MeshDescriptor *mesh
+){
+ Mesh *me_new = NULL;
+ Object *ob_new = NULL;
+ float inv_mat[4][4];
+
+ if (mesh == NULL) return 0;
+ if (mesh->base == NULL) return 0;
+
+ Mat4Invert(inv_mat,mesh->base->object->obmat);
+
+ // Create a new blender mesh object - using 'base' as
+ // a template for the new object.
+ ob_new= AddNewBlenderMesh(mesh->base);
+
+ me_new = ob_new->data;
+
+ // make sure the iterators are reset.
+ mesh->m_face_iterator.Reset(mesh->m_face_iterator.it);
+ mesh->m_vertex_iterator.Reset(mesh->m_vertex_iterator.it);
+
+ // iterate through results of operation and insert into new object
+ // see subsurf.c
+
+ ConvertCSGDescriptorsToMeshObject(
+ ob_new,
+ &(mesh->m_descriptor),
+ &(mesh->m_face_iterator),
+ &(mesh->m_vertex_iterator),
+ inv_mat
+ );
+
+ // initialize the object
+ tex_space_mesh(me_new);
+
+ return 1;
+}
+
+ int
+CSG_PerformOp(
+ CSG_MeshDescriptor *mesh1,
+ CSG_MeshDescriptor *mesh2,
+ int int_op_type,
+ CSG_MeshDescriptor *output
+){
+
+ CSG_OperationType op_type;
+ CSG_BooleanOperation * bool_op = CSG_NewBooleanFunction();
+ int success = 0;
+
+ if (bool_op == NULL) return 0;
+
+ if ((mesh1 == NULL) || (mesh2 == NULL) || (output == NULL)) {
+ return 0;
+ }
+ if ((int_op_type < 1) || (int_op_type > 3)) return 0;
+
+ switch (int_op_type) {
+ case 1 : op_type = e_csg_intersection; break;
+ case 2 : op_type = e_csg_union; break;
+ case 3 : op_type = e_csg_difference; break;
+ case 4 : op_type = e_csg_classify; break;
+ default : op_type = e_csg_intersection;
+ }
+
+ output->m_descriptor = CSG_DescibeOperands(bool_op,mesh1->m_descriptor,mesh2->m_descriptor);
+ output->base = mesh1->base;
+
+ if (output->m_descriptor.user_face_vertex_data_size) {
+ // Then use the only interp function supported
+ success =
+ CSG_PerformBooleanOperation(
+ bool_op,
+ op_type,
+ mesh1->m_face_iterator,
+ mesh1->m_vertex_iterator,
+ mesh2->m_face_iterator,
+ mesh2->m_vertex_iterator,
+ InterpFaceVertexData
+ );
+ } else {
+ success =
+ CSG_PerformBooleanOperation(
+ bool_op,
+ op_type,
+ mesh1->m_face_iterator,
+ mesh1->m_vertex_iterator,
+ mesh2->m_face_iterator,
+ mesh2->m_vertex_iterator,
+ InterpNoUserData
+ );
+ }
+
+ if (!success) {
+ CSG_FreeBooleanOperation(bool_op);
+ bool_op = NULL;
+ return 0;
+ }
+
+ // get the ouput mesh descriptors.
+
+ CSG_OutputFaceDescriptor(bool_op,&(output->m_face_iterator));
+ CSG_OutputVertexDescriptor(bool_op,&(output->m_vertex_iterator));
+ output->m_destroy_func = CSG_DestroyCSGMeshInternals;
+
+ return 1;
+};
+
+ int
+NewBooleanMeshTest(
+ struct Base * base,
+ struct Base * base_select,
+ int op_type
+){
+
+ CSG_MeshDescriptor m1,m2,output;
+ CSG_MeshDescriptor output2,output3;
+
+ if (!MakeCSGMeshFromBlenderBase(base,&m1)) {
+ return 0;
+ }
+
+ if (!MakeCSGMeshFromBlenderBase(base_select,&m2)) {
+ return 0;
+ }
+
+ CSG_PerformOp(&m1,&m2,1,&output);
+ CSG_PerformOp(&m1,&m2,2,&output2);
+ CSG_PerformOp(&m1,&m2,3,&output3);
+
+ if (!CSG_AddMeshToBlender(&output)) {
+ return 0;
+ }
+ if (!CSG_AddMeshToBlender(&output2)) {
+ return 0;
+ }
+ if (!CSG_AddMeshToBlender(&output3)) {
+ return 0;
+ }
+
+
+ CSG_DestroyMeshDescriptor(&m1);
+ CSG_DestroyMeshDescriptor(&m2);
+ CSG_DestroyMeshDescriptor(&output);
+ CSG_DestroyMeshDescriptor(&output2);
+ CSG_DestroyMeshDescriptor(&output3);
+
+ return 1;
+};