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-rw-r--r--source/blender/src/.BCkey1
-rw-r--r--source/blender/src/B.blend.c1051
-rw-r--r--source/blender/src/Bfont.c134
-rw-r--r--source/blender/src/Makefile106
-rw-r--r--source/blender/src/blenderbuttons.c1210
-rw-r--r--source/blender/src/booleanops.c795
-rw-r--r--source/blender/src/booleanops_mesh.c302
-rw-r--r--source/blender/src/buttons.c7338
-rw-r--r--source/blender/src/cmap.tga.c88
-rw-r--r--source/blender/src/cmovie.tga.c201
-rw-r--r--source/blender/src/cre/license.jpeg.c34
-rw-r--r--source/blender/src/cre/license_key.c195
-rw-r--r--source/blender/src/drawaction.c583
-rw-r--r--source/blender/src/drawimage.c582
-rw-r--r--source/blender/src/drawimasel.c843
-rw-r--r--source/blender/src/drawipo.c1622
-rw-r--r--source/blender/src/drawmesh.c999
-rw-r--r--source/blender/src/drawnla.c523
-rw-r--r--source/blender/src/drawobject.c3579
-rw-r--r--source/blender/src/drawoops.c437
-rw-r--r--source/blender/src/drawscene.c118
-rw-r--r--source/blender/src/drawseq.c617
-rw-r--r--source/blender/src/drawsound.c207
-rw-r--r--source/blender/src/drawtext.c1101
-rw-r--r--source/blender/src/drawview.c1650
-rw-r--r--source/blender/src/edit.c830
-rw-r--r--source/blender/src/editaction.c1414
-rw-r--r--source/blender/src/editarmature.c2574
-rw-r--r--source/blender/src/editconstraint.c753
-rw-r--r--source/blender/src/editcurve.c3979
-rw-r--r--source/blender/src/editdeform.c345
-rw-r--r--source/blender/src/editface.c1338
-rw-r--r--source/blender/src/editfont.c537
-rw-r--r--source/blender/src/editgroup.c251
-rw-r--r--source/blender/src/editika.c422
-rw-r--r--source/blender/src/editimasel.c383
-rw-r--r--source/blender/src/editipo.c5212
-rw-r--r--source/blender/src/editkey.c654
-rw-r--r--source/blender/src/editlattice.c318
-rw-r--r--source/blender/src/editmball.c301
-rw-r--r--source/blender/src/editmesh.c6387
-rw-r--r--source/blender/src/editnla.c1738
-rw-r--r--source/blender/src/editobject.c5944
-rw-r--r--source/blender/src/editoops.c595
-rw-r--r--source/blender/src/editsca.c2647
-rw-r--r--source/blender/src/editscreen.c2931
-rw-r--r--source/blender/src/editseq.c1855
-rw-r--r--source/blender/src/editsima.c905
-rw-r--r--source/blender/src/editsound.c1017
-rw-r--r--source/blender/src/editview.c1328
-rw-r--r--source/blender/src/eventdebug.c203
-rw-r--r--source/blender/src/filesel.c2376
-rw-r--r--source/blender/src/ghostwinlay.c572
-rw-r--r--source/blender/src/glutil.c411
-rw-r--r--source/blender/src/headerbuttons.c5577
-rw-r--r--source/blender/src/imasel.c900
-rw-r--r--source/blender/src/interface.c4105
-rw-r--r--source/blender/src/keyval.c354
-rw-r--r--source/blender/src/mainqueue.c99
-rw-r--r--source/blender/src/mywindow.c645
-rw-r--r--source/blender/src/oops.c1044
-rw-r--r--source/blender/src/osx_creator_splash.jpg.c971
-rw-r--r--source/blender/src/playanim.c711
-rw-r--r--source/blender/src/poseobject.c222
-rw-r--r--source/blender/src/previewrender.c1074
-rw-r--r--source/blender/src/pub/license_key.c451
-rw-r--r--source/blender/src/pub/osx_publisher_splash.jpg.c984
-rw-r--r--source/blender/src/pub/unix_publisher_splash.jpg.c950
-rw-r--r--source/blender/src/pub/windows_publisher_splash.jpg.c1002
-rw-r--r--source/blender/src/renderwin.c809
-rw-r--r--source/blender/src/resources.c304
-rw-r--r--source/blender/src/scrarea.c66
-rw-r--r--source/blender/src/screendump.c150
-rw-r--r--source/blender/src/sequence.c1647
-rw-r--r--source/blender/src/space.c2974
-rw-r--r--source/blender/src/spacetypes.c137
-rw-r--r--source/blender/src/swapbuffers.c280
-rw-r--r--source/blender/src/toets.c874
-rw-r--r--source/blender/src/toolbox.c1454
-rw-r--r--source/blender/src/unix_creator_splash.jpg.c939
-rw-r--r--source/blender/src/usiblender.c533
-rw-r--r--source/blender/src/view.c1095
-rw-r--r--source/blender/src/vpaint.c1169
-rw-r--r--source/blender/src/windows_creator_splash.jpg.c989
-rw-r--r--source/blender/src/winlay.h74
-rw-r--r--source/blender/src/writeavicodec.c799
-rw-r--r--source/blender/src/writeimage.c110
-rw-r--r--source/blender/src/writemovie.c514
88 files changed, 106542 insertions, 0 deletions
diff --git a/source/blender/src/.BCkey b/source/blender/src/.BCkey
new file mode 100644
index 00000000000..a0fd5e817d4
--- /dev/null
+++ b/source/blender/src/.BCkey
@@ -0,0 +1 @@
+0xffffffff 0xfffffff0 fffffffe
diff --git a/source/blender/src/B.blend.c b/source/blender/src/B.blend.c
new file mode 100644
index 00000000000..f15ebb05ae7
--- /dev/null
+++ b/source/blender/src/B.blend.c
@@ -0,0 +1,1051 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+/* DataToC output of file <B_blend> */
+
+int datatoc_B_blend_size= 32472;
+char datatoc_B_blend[]= {
+ 66, 76, 69, 78, 68, 69, 82, 95,118, 50, 49, 50, 82, 69, 78, 68, 32, 0, 0, 0,136,237,255,191,
+ 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,250, 0, 0, 0, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 8, 83, 82, 0, 0,100, 0, 0, 0, 80,237, 89, 8, 70, 0, 0, 0, 1, 0, 0, 0,192,148, 95, 8,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 83, 82,115, 99,114,101,101,110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,168,107, 93, 8,240,152, 92, 8, 56,153, 92, 8, 96, 89, 94, 8,168, 89, 94, 8,
+104, 95, 94, 8, 24,190, 95, 8, 0, 0,255, 4, 0, 0,255, 3, 0, 5, 0, 4, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 9, 0,
+ 68, 65, 84, 65, 20, 0, 0, 0,168,107, 93, 8, 71, 0, 0, 0, 1, 0, 0, 0,168,106, 93, 8, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 68, 65, 84, 65, 20, 0, 0, 0,168,106, 93, 8, 71, 0, 0, 0, 1, 0, 0, 0, 80, 22, 93, 8,
+168,107, 93, 8, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 68, 65, 84, 65, 20, 0, 0, 0, 80, 22, 93, 8, 71, 0, 0, 0,
+ 1, 0, 0, 0, 16, 23, 93, 8,168,106, 93, 8, 0, 0, 0, 0, 0, 5, 0, 4, 0, 0, 0, 0, 68, 65, 84, 65, 20, 0, 0, 0,
+ 16, 23, 93, 8, 71, 0, 0, 0, 1, 0, 0, 0,232,105, 93, 8, 80, 22, 93, 8, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0,
+ 68, 65, 84, 65, 20, 0, 0, 0,232,105, 93, 8, 71, 0, 0, 0, 1, 0, 0, 0, 48,106, 93, 8, 16, 23, 93, 8, 0, 0, 0, 0,
+ 0, 0,252, 0, 0, 0, 0, 0, 68, 65, 84, 65, 20, 0, 0, 0, 48,106, 93, 8, 71, 0, 0, 0, 1, 0, 0, 0,216, 98, 93, 8,
+232,105, 93, 8, 0, 0, 0, 0, 0, 5,252, 0, 0, 0, 0, 0, 68, 65, 84, 65, 20, 0, 0, 0,216, 98, 93, 8, 71, 0, 0, 0,
+ 1, 0, 0, 0, 32, 99, 93, 8, 48,106, 93, 8, 0, 0, 0, 0, 0, 0,228, 3, 0, 0, 0, 0, 68, 65, 84, 65, 20, 0, 0, 0,
+ 32, 99, 93, 8, 71, 0, 0, 0, 1, 0, 0, 0,104, 99, 93, 8,216, 98, 93, 8, 0, 0, 0, 0, 0, 5,228, 3, 0, 0, 0, 0,
+ 68, 65, 84, 65, 20, 0, 0, 0,104, 99, 93, 8, 71, 0, 0, 0, 1, 0, 0, 0,240,152, 92, 8, 32, 99, 93, 8, 0, 0, 0, 0,
+ 20, 3,252, 0, 0, 0, 0, 0, 68, 65, 84, 65, 20, 0, 0, 0,240,152, 92, 8, 71, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
+104, 99, 93, 8, 0, 0, 0, 0, 20, 3,228, 3, 0, 0, 0, 0, 68, 65, 84, 65, 24, 0, 0, 0, 56,153, 92, 8, 72, 0, 0, 0,
+ 1, 0, 0, 0,128,153, 92, 8, 0, 0, 0, 0, 80, 22, 93, 8,168,106, 93, 8, 1, 0, 0, 0, 0, 0, 0, 0, 68, 65, 84, 65,
+ 24, 0, 0, 0,128,153, 92, 8, 72, 0, 0, 0, 1, 0, 0, 0, 96,159, 92, 8, 56,153, 92, 8, 16, 23, 93, 8,168,107, 93, 8,
+ 1, 0, 0, 0, 0, 0, 0, 0, 68, 65, 84, 65, 24, 0, 0, 0, 96,159, 92, 8, 72, 0, 0, 0, 1, 0, 0, 0,168,159, 92, 8,
+128,153, 92, 8,232,105, 93, 8,168,107, 93, 8, 1, 0, 0, 0, 0, 0, 0, 0, 68, 65, 84, 65, 24, 0, 0, 0,168,159, 92, 8,
+ 72, 0, 0, 0, 1, 0, 0, 0,240,159, 92, 8, 96,159, 92, 8, 16, 23, 93, 8, 48,106, 93, 8, 1, 0, 0, 0, 0, 0, 0, 0,
+ 68, 65, 84, 65, 24, 0, 0, 0,240,159, 92, 8, 72, 0, 0, 0, 1, 0, 0, 0,184, 71, 93, 8,168,159, 92, 8,232,105, 93, 8,
+ 48,106, 93, 8, 0, 0, 0, 0, 0, 0, 0, 0, 68, 65, 84, 65, 24, 0, 0, 0,184, 71, 93, 8, 72, 0, 0, 0, 1, 0, 0, 0,
+ 0, 72, 93, 8,240,159, 92, 8,216, 98, 93, 8,168,106, 93, 8, 1, 0, 0, 0, 0, 0, 0, 0, 68, 65, 84, 65, 24, 0, 0, 0,
+ 0, 72, 93, 8, 72, 0, 0, 0, 1, 0, 0, 0, 72, 72, 93, 8,184, 71, 93, 8, 80, 22, 93, 8, 32, 99, 93, 8, 1, 0, 0, 0,
+ 0, 0, 0, 0, 68, 65, 84, 65, 24, 0, 0, 0, 72, 72, 93, 8, 72, 0, 0, 0, 1, 0, 0, 0,144, 72, 93, 8, 0, 72, 93, 8,
+216, 98, 93, 8, 32, 99, 93, 8, 0, 0, 0, 0, 0, 0, 0, 0, 68, 65, 84, 65, 24, 0, 0, 0,144, 72, 93, 8, 72, 0, 0, 0,
+ 1, 0, 0, 0,168,103, 93, 8, 72, 72, 93, 8,104, 99, 93, 8,232,105, 93, 8, 0, 0, 0, 0, 0, 0, 0, 0, 68, 65, 84, 65,
+ 24, 0, 0, 0,168,103, 93, 8, 72, 0, 0, 0, 1, 0, 0, 0,240,103, 93, 8,144, 72, 93, 8,104, 99, 93, 8, 48,106, 93, 8,
+ 0, 0, 0, 0, 0, 0, 0, 0, 68, 65, 84, 65, 24, 0, 0, 0,240,103, 93, 8, 72, 0, 0, 0, 1, 0, 0, 0, 56,104, 93, 8,
+168,103, 93, 8,240,152, 92, 8,216, 98, 93, 8, 0, 0, 0, 0, 0, 0, 0, 0, 68, 65, 84, 65, 24, 0, 0, 0, 56,104, 93, 8,
+ 72, 0, 0, 0, 1, 0, 0, 0,128,104, 93, 8,240,103, 93, 8,240,152, 92, 8, 32, 99, 93, 8, 0, 0, 0, 0, 0, 0, 0, 0,
+ 68, 65, 84, 65, 24, 0, 0, 0,128,104, 93, 8, 72, 0, 0, 0, 1, 0, 0, 0,200,104, 93, 8, 56,104, 93, 8,240,152, 92, 8,
+104, 99, 93, 8, 0, 0, 0, 0, 0, 0, 0, 0, 68, 65, 84, 65, 24, 0, 0, 0,200,104, 93, 8, 72, 0, 0, 0, 1, 0, 0, 0,
+ 96, 89, 94, 8,128,104, 93, 8, 32, 99, 93, 8, 48,106, 93, 8, 1, 0, 0, 0, 0, 0, 0, 0, 68, 65, 84, 65, 24, 0, 0, 0,
+ 96, 89, 94, 8, 72, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,200,104, 93, 8,216, 98, 93, 8,232,105, 93, 8, 1, 0, 0, 0,
+ 0, 0, 0, 0, 68, 65, 84, 65,220, 0, 0, 0,168, 89, 94, 8, 73, 0, 0, 0, 1, 0, 0, 0,136, 91, 94, 8, 0, 0, 0, 0,
+168,107, 93, 8,232,105, 93, 8, 48,106, 93, 8, 16, 23, 93, 8, 0, 0, 0, 0,120, 81,101, 8,120, 81,101, 8,240, 67, 95, 8,
+240, 67, 95, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0,249, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0,229, 0, 0, 0,
+249, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0,228, 0, 0, 0, 0, 0, 0, 0, 2, 0, 4, 4, 1, 5,229, 0,
+ 1, 0, 3, 0,253, 2, 0, 0,100, 0, 0, 0, 0, 0, 0, 0,208,226, 20, 8, 16, 56, 20, 8,108,217, 23, 8, 36,197, 20, 8,
+ 36,197, 20, 8,184, 90, 94, 8, 40,151,101, 8, 0, 0, 0, 0, 0, 0, 0, 0, 68, 65, 84, 65,160, 0, 0, 0,184, 90, 94, 8,
+ 63, 0, 0, 0, 1, 0, 0, 0, 40,151,101, 8, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,224,159, 68,
+ 0, 0, 0, 0, 0, 0,100, 67, 73,194,122,193,133,213,161, 68, 60,222, 71,192,122, 31,103, 67, 0, 0, 0, 0, 0, 0, 0, 0,
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+184, 90, 94, 8, 5, 0, 0, 0, 0, 0, 0, 0, 72,215,100, 8, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 57, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255, 0, 0, 0, 0, 68, 65, 84, 65,220, 0, 0, 0,
+136, 91, 94, 8, 73, 0, 0, 0, 1, 0, 0, 0,152, 92, 94, 8,168, 89, 94, 8,216, 98, 93, 8,168,106, 93, 8, 80, 22, 93, 8,
+ 32, 99, 93, 8, 0, 0, 0, 0, 32, 70, 95, 8, 32, 70, 95, 8,152,244, 95, 8,152,244, 95, 8, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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+136, 91, 94, 8,232,105, 93, 8,216, 98, 93, 8,240,152, 92, 8,104, 99, 93, 8, 0, 0, 0, 0,200,246, 95, 8,200,246, 95, 8,
+200,249, 95, 8,200,249, 95, 8,124, 9,109, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 61,190,129, 61,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,111, 18, 3,187, 0, 0, 0, 0, 0, 0, 0,128, 0, 0, 0,128,
+ 0, 0, 0,128, 0, 0,128, 63, 0, 0, 0, 0, 17, 3, 0, 0,255, 0, 0, 0,225, 3, 0, 0, 0, 0, 0, 0, 17, 3, 0, 0,
+255, 0, 0, 0, 19, 1, 0, 0, 0, 0, 0, 0, 17, 3, 0, 0, 20, 1, 0, 0,225, 3, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1,
+ 18, 3,206, 2, 1, 0, 1, 0,151, 2, 0, 0,100, 0, 0, 0, 0, 0, 0, 0, 32,227, 20, 8, 16, 56, 20, 8, 88,146, 11, 8,
+132,166, 20, 8,132,166, 20, 8,168, 93, 94, 8,160,140,101, 8, 0, 0, 0, 0, 0, 0, 0, 0, 68, 65, 84, 65,140, 1, 0, 0,
+168, 93, 94, 8, 60, 0, 0, 0, 1, 0, 0, 0,160,140,101, 8, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,128, 63, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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+ 2, 0, 1, 0, 16, 0, 15, 0, 67, 65, 0, 0,108, 0, 0, 0, 64,201, 95, 8, 25, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
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+ 0, 0,160, 65, 0, 0, 12, 66, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 71, 76, 79, 66, 12, 0, 0, 0,188,239,255,191, 74, 0, 0, 0, 1, 0, 0, 0,192,148, 95, 8,
+ 1, 0,128, 0, 0, 0, 0, 0, 85, 83, 69, 82,204, 1, 0, 0, 64,229, 85, 8, 69, 0, 0, 0, 1, 0, 0, 0,225, 24, 63, 0,
+ 4, 0, 0, 0, 47, 0, 0, 0, 0, 0,109,112, 47, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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+ 0, 0, 0, 0, 1, 0, 0, 0, 68, 78, 65, 49, 28, 61, 0, 0, 44, 3, 64, 8, 0, 0, 0, 0, 1, 0, 0, 0, 83, 68, 78, 65,
+ 78, 65, 77, 69,169, 3, 0, 0, 42,110,101,120,116, 0, 42,112,114,101,118, 0, 42,102,105,114,115,116, 0, 42,108, 97,115,116,
+ 0,116, 97,103, 49, 0,108,101,110, 0, 42,110, 97,109,101, 0, 42,110,101,120,116,110, 97,109,101, 0,108,101,118,101,108, 0,
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+121,109,105,110, 0,121,109, 97,120, 0, 42,110,101,119,105,100, 0, 42,108,105, 98, 0,110, 97,109,101, 91, 50, 52, 93, 0,117,
+115, 0,102,108, 97,103, 0,105,100, 0, 42,105,100, 98,108,111, 99,107, 0, 42,102,105,108,101,100, 97,116, 97, 0,110, 97,109,
+101, 91, 49, 54, 48, 93, 0,116,111,116, 0, 99,117,114,118,101, 0, 99,117,114, 0, 98,108,111, 99,107,116,121,112,101, 0,115,
+104,111,119,107,101,121, 0,112,111,115, 0,116,111,116,101,108,101,109, 0,116,121,112,101, 0,114,116, 0, 42,100, 97,116, 97,
+ 0, 42,114,101,102,107,101,121, 0,101,108,101,109,115,116,114, 91, 51, 50, 93, 0,101,108,101,109,115,105,122,101, 0, 99,117,
+114,118, 97,108, 0, 98,108,111, 99,107, 0, 42,105,112,111, 0, 42,102,114,111,109, 0,116,111,116,107,101,121, 0,115,108,117,
+114,112,104, 0, 97, 99,116,107,101,121, 0, 42, 42,115, 99,114,105,112,116,115, 0, 42,102,108, 97,103, 0, 97, 99,116,115, 99,
+114,105,112,116, 0,116,111,116,115, 99,114,105,112,116, 0, 42,108,105,110,101, 0, 98,108,101,110, 0,102,108, 97,103,115, 0,
+110,108,105,110,101,115, 0,108,105,110,101,115, 0, 42, 99,117,114,108, 0, 42,115,101,108,108, 0, 99,117,114, 99, 0,115,101,
+108, 99, 0, 42,117,110,100,111, 95, 98,117,102, 0,117,110,100,111, 95,112,111,115, 0,117,110,100,111, 95,108,101,110, 0, 42,
+ 99,111,109,112,105,108,101,100, 0,115,105,122,101, 0,115,101,101,107, 0,100,114, 97,119,122,111,111,109, 0,104,111,108,100,
+ 0, 99,108,105,112,115,116, 97, 0, 99,108,105,112,101,110,100, 0,110,101,116,115,116, 97, 0,110,101,116,101,110,100, 0,108,
+101,110,115, 0,100,114, 97,119,115,105,122,101, 0,104,111,108,111,108,101,110, 0,104,111,108,111,108,101,110, 49, 0,115, 99,
+114,105,112,116,108,105,110,107, 0, 42, 97,110,105,109, 0, 42,105, 98,117,102, 0, 42,109,105,112,109, 97,112, 91, 49, 48, 93,
+ 0,111,107, 0,108, 97,115,116,102,114, 97,109,101, 0,108, 97,115,116,113,117, 97,108,105,116,121, 0,116,112, 97,103,101,102,
+108, 97,103, 0,116,111,116, 98,105,110,100, 0,120,114,101,112, 0,121,114,101,112, 0,116,119,115,116, 97, 0,116,119,101,110,
+100, 0, 98,105,110,100, 99,111,100,101, 0, 42,114,101,112, 98,105,110,100, 0, 42,112, 97, 99,107,101,100,102,105,108,101, 0,
+116,101,120, 99,111, 0,109, 97,112,116,111, 0,109, 97,112,116,111,110,101,103, 0, 98,108,101,110,100,116,121,112,101, 0, 42,
+111, 98,106,101, 99,116, 0, 42,116,101,120, 0,112,114,111,106,120, 0,112,114,111,106,121, 0,112,114,111,106,122, 0,109, 97,
+112,112,105,110,103, 0,111,102,115, 91, 51, 93, 0,115,105,122,101, 91, 51, 93, 0,116,101,120,102,108, 97,103, 0, 99,111,108,
+111,114,109,111,100,101,108, 0,114, 0,103, 0, 98, 0,107, 0,100,101,102, 95,118, 97,114, 0, 99,111,108,102, 97, 99, 0,110,
+111,114,102, 97, 99, 0,118, 97,114,102, 97, 99, 0, 42,104, 97,110,100,108,101, 0, 42,112,110, 97,109,101, 0, 42,115,116,110,
+ 97,109,101,115, 0,115,116,121,112,101,115, 0,118, 97,114,115, 0, 42,118, 97,114,115,116,114, 0, 42,114,101,115,117,108,116,
+ 0, 42, 99,102,114, 97, 0,100, 97,116, 97, 91, 51, 50, 93, 0, 40, 42,100,111,105,116, 41, 40, 41, 0, 40, 42, 99, 97,108,108,
+ 98, 97, 99,107, 41, 40, 41, 0,118,101,114,115,105,111,110, 0, 97, 0,105,112,111,116,121,112,101, 0,100, 97,116, 97, 91, 49,
+ 54, 93, 0, 42,105,109, 97, 0, 42, 99,117, 98,101, 91, 54, 93, 0,105,109, 97,116, 91, 52, 93, 91, 52, 93, 0,115,116,121,112,
+101, 0,110,111,116,108, 97,121, 0, 99,117, 98,101,114,101,115, 0,110,111,105,115,101,115,105,122,101, 0,116,117,114, 98,117,
+108, 0, 98,114,105,103,104,116, 0, 99,111,110,116,114, 97,115,116, 0,114,102, 97, 99, 0,103,102, 97, 99, 0, 98,102, 97, 99,
+ 0,102,105,108,116,101,114,115,105,122,101, 0,110,111,105,115,101,100,101,112,116,104, 0,110,111,105,115,101,116,121,112,101,
+ 0,105,109, 97,102,108, 97,103, 0, 99,114,111,112,120,109,105,110, 0, 99,114,111,112,121,109,105,110, 0, 99,114,111,112,120,
+109, 97,120, 0, 99,114,111,112,121,109, 97,120, 0,120,114,101,112,101, 97,116, 0,121,114,101,112,101, 97,116, 0,101,120,116,
+101,110,100, 0,102,114, 97,109,101,115, 0,111,102,102,115,101,116, 0,115,102,114, 97, 0,102,105,101, 95,105,109, 97, 0, 42,
+110,111,114, 0, 42,112,108,117,103,105,110, 0, 42, 99,111, 98, 97, 0, 42,101,110,118, 0,102,114, 97,100,117,114, 91, 52, 93,
+ 91, 50, 93, 0,109,111,100,101, 0,116,111,116,101,120, 0,101,110,101,114,103,121, 0,100,105,115,116, 0,115,112,111,116,115,
+105,122,101, 0,115,112,111,116, 98,108,101,110,100, 0,104, 97,105,110,116, 0, 97,116,116, 49, 0, 97,116,116, 50, 0, 98,117,
+102,115,105,122,101, 0,115, 97,109,112, 0,115,104, 97,100,115,112,111,116,115,105,122,101, 0, 98,105, 97,115, 0,115,111,102,
+116, 0,116,101,120, 97, 99,116, 0,115,104, 97,100,104, 97,108,111,115,116,101,112, 0, 42,109,116,101,120, 91, 56, 93, 0,108,
+ 97,121, 0,115,112,101, 99,114, 0,115,112,101, 99,103, 0,115,112,101, 99, 98, 0,109,105,114,114, 0,109,105,114,103, 0,109,
+105,114, 98, 0, 97,109, 98,114, 0, 97,109, 98, 98, 0, 97,109, 98,103, 0, 97,109, 98, 0,101,109,105,116, 0, 97,110,103, 0,
+115,112,101, 99,116,114, 97, 0, 97,108,112,104, 97, 0,114,101,102, 0,115,112,101, 99, 0,122,111,102,102,115, 0, 97,100,100,
+ 0,107,102, 97, 99, 0,104, 97,114, 0,115,101,101,100, 49, 0,115,101,101,100, 50, 0,109,111,100,101, 50, 0,102,108, 97,114,
+101, 99, 0,115,116, 97,114, 99, 0,108,105,110,101, 99, 0,114,105,110,103, 99, 0,104, 97,115,105,122,101, 0,102,108, 97,114,
+101,115,105,122,101, 0,115,117, 98,115,105,122,101, 0,102,108, 97,114,101, 98,111,111,115,116, 0,114,103, 98,115,101,108, 0,
+112,114, 95,116,121,112,101, 0,115,101,112,116,101,120, 0,112,114, 95, 98, 97, 99,107, 0,112,114, 95,108, 97,109,112, 0,112,
+ 97,100, 49, 0, 42,114,101,110, 0,102,114,105, 99,116,105,111,110, 0,102,104, 0,114,101,102,108,101, 99,116, 0,102,104,100,
+105,115,116, 0,120,121,102,114,105, 99,116, 0,100,121,110, 97,109,111,100,101, 0,110, 97,109,101, 91, 50, 53, 53, 93, 0,110,
+ 97,109,101,110,117,108,108, 0,115, 99, 97,108,101, 0,115,101,108, 99,111,108, 0,101,120,112,120, 0,101,120,112,121, 0,101,
+120,112,122, 0,114, 97,100, 0,114, 97,100, 50, 0,115, 0,109, 97,120,114, 97,100, 50, 0, 42,109, 97,116, 0, 42,105,109, 97,
+116, 0, 42, 98, 98, 0,101,108,101,109,115, 0,100,105,115,112, 0, 42, 42,109, 97,116, 0,116,111,116, 99,111,108, 0,108,111,
+ 99, 91, 51, 93, 0,114,111,116, 91, 51, 93, 0,119,105,114,101,115,105,122,101, 0,114,101,110,100,101,114,115,105,122,101, 0,
+116,104,114,101,115,104, 0,118,101, 99, 91, 51, 93, 91, 51, 93, 0, 97,108,102, 97, 0,115, 91, 51, 93, 91, 50, 93, 0,104, 49,
+ 0,104, 50, 0,102, 49, 0,102, 50, 0,102, 51, 0,104,105,100,101, 0,118,101, 99, 91, 52, 93, 0,115, 91, 50, 93, 0,109, 97,
+116, 95,110,114, 0,112,110,116,115,117, 0,112,110,116,115,118, 0,114,101,115,111,108,117, 0,114,101,115,111,108,118, 0,111,
+114,100,101,114,117, 0,111,114,100,101,114,118, 0,102,108, 97,103,117, 0,102,108, 97,103,118, 0, 42,107,110,111,116,115,117,
+ 0, 42,107,110,111,116,115,118, 0, 42, 98,112, 0, 42, 98,101,122,116, 0,110,117,114, 98, 0, 42, 98,101,118,111, 98,106, 0,
+ 42,116,101,120,116,111,110, 99,117,114,118,101, 0, 42,112, 97,116,104, 0, 42,107,101,121, 0, 98,101,118, 0, 42,111,114, 99,
+111, 0,112, 97,116,104,108,101,110, 0, 98,101,118,114,101,115,111,108, 0,119,105,100,116,104, 0,101,120,116, 49, 0,101,120,
+116, 50, 0,115,112, 97, 99,101,109,111,100,101, 0,115,112, 97, 99,105,110,103, 0,108,105,110,101,100,105,115,116, 0,115,104,
+101, 97,114, 0,102,115,105,122,101, 0,120,111,102, 0,121,111,102, 0, 42,115,116,114, 0,102, 97,109,105,108,121, 91, 50, 52,
+ 93, 0, 42,118,102,111,110,116, 0,109, 97,120,114, 99,116, 0,116,111,116,114, 99,116, 0, 97,100,114, 99,111,100,101, 0,118,
+ 97,114,116,121,112,101, 0,116,111,116,118,101,114,116, 0,105,112,111, 0,101,120,116,114, 97,112, 0, 98,105,116,109, 97,115,
+107, 0,118, 49, 0,118, 50, 0,118, 51, 0,118, 52, 0,112,117,110,111, 0,101,100, 99,111,100,101, 0,117,118, 91, 52, 93, 91,
+ 50, 93, 0, 99,111,108, 91, 52, 93, 0,110,111, 91, 51, 93, 0,116,114, 97,110,115,112, 0,116,105,108,101, 0, 42,116,112, 97,
+103,101, 0, 42, 99,108,117,116, 0, 99,111, 91, 51, 93, 0, 99,111, 91, 50, 93, 0,101,102,102,101, 99,116, 0, 42,109,102, 97,
+ 99,101, 0, 42,100,102, 97, 99,101, 0, 42,116,102, 97, 99,101, 0, 42,109,118,101,114,116, 0, 42,109, 99,111,108, 0, 42,109,
+115,116,105, 99,107,121, 0, 42,116,101,120, 99,111,109,101,115,104, 0, 42,111, 99, 0, 42,115,117,109,111,104, 97,110,100,108,
+101, 0,116,111,116,102, 97, 99,101, 0,115,109,111,111,116,104,114,101,115,104, 0,115,117, 98,100,105,118, 0, 99,117, 98,101,
+109, 97,112,115,105,122,101, 0,114,116,102, 0,112,110,116,115,119, 0,116,121,112,101,117, 0,116,121,112,101,118, 0,116,121,
+112,101,119, 0, 42,100,101,102, 0,109, 97,120, 0, 42, 42,111, 98, 0,112, 97,114,116,121,112,101, 0,112, 97,114, 49, 0,112,
+ 97,114, 50, 0,112, 97,114, 51, 0, 42,112, 97,114,101,110,116, 0, 42,116,114, 97, 99,107, 0,110,101,116,119,111,114,107, 0,
+ 42,108,105,102,101, 0,100,108,111, 99, 91, 51, 93, 0,111,114,105,103, 91, 51, 93, 0,100,115,105,122,101, 91, 51, 93, 0,100,
+114,111,116, 91, 51, 93, 0,113,117, 97,116, 91, 52, 93, 0,100,113,117, 97,116, 91, 52, 93, 0,111, 98,109, 97,116, 91, 52, 93,
+ 91, 52, 93, 0,112, 97,114,101,110,116,105,110,118, 91, 52, 93, 91, 52, 93, 0, 99,111,108, 98,105,116,115, 0,116,114, 97,110,
+115,102,108, 97,103, 0,105,112,111,102,108, 97,103, 0,116,114, 97, 99,107,102,108, 97,103, 0,117,112,102,108, 97,103, 0,105,
+112,111,119,105,110, 0,115, 99, 97,102,108, 97,103, 0,115, 99, 97,118,105,115,102,108, 97,103, 0, 98,111,117,110,100,116,121,
+112,101, 0,100,117,112,111,110, 0,100,117,112,111,102,102, 0,100,117,112,115,116, 97, 0,100,117,112,101,110,100, 0,115,102,
+ 0, 99,116,105,109,101, 0,109, 97,115,115, 0,100, 97,109,112,105,110,103, 0,105,110,101,114,116,105, 97, 0,114,100, 97,109,
+112,105,110,103, 0,115,105,122,101,102, 97, 99, 0,100,116, 0,100,116,120, 0, 97, 99,116, 99,111,108, 0,112,114,111,112, 0,
+115,101,110,115,111,114,115, 0, 99,111,110,116,114,111,108,108,101,114,115, 0, 97, 99,116,117, 97,116,111,114,115, 0,108, 98,
+117,102, 0,112,111,114,116, 0, 98, 98,115,105,122,101, 91, 51, 93, 0,100,102,114, 97,115, 0,103, 97,109,101,102,108, 97,103,
+ 0, 97,110,105,115,111,116,114,111,112,105, 99, 70,114,105, 99,116,105,111,110, 91, 51, 93, 0,109,105,115,116,121,112,101, 0,
+104,111,114,114, 0,104,111,114,103, 0,104,111,114, 98, 0,104,111,114,107, 0,122,101,110,114, 0,122,101,110,103, 0,122,101,
+110, 98, 0,122,101,110,107, 0, 97,109, 98,107, 0,102, 97,115,116, 99,111,108, 0,101,120,112,111,115,117,114,101, 0,103,114,
+ 97,118,105,116,121, 0,115,107,121,116,121,112,101, 0,109,105,115,105, 0,109,105,115,116,115,116, 97, 0,109,105,115,116,100,
+105,115,116, 0,109,105,115,116,104,105, 0,115,116, 97,114,114, 0,115,116, 97,114,103, 0,115,116, 97,114, 98, 0,115,116, 97,
+114,107, 0,115,116, 97,114,115,105,122,101, 0,115,116, 97,114,109,105,110,100,105,115,116, 0,115,116, 97,114,100,105,115,116,
+ 0,115,116, 97,114, 99,111,108,110,111,105,115,101, 0,100,111,102,115,116, 97, 0,100,111,102,101,110,100, 0,100,111,102,109,
+105,110, 0,100,111,102,109, 97,120, 0,104,101,109,105,114,101,115, 0,109, 97,120,105,116,101,114, 0,100,114, 97,119,116,121,
+112,101, 0,115,117, 98,115,104,111,111,116,112, 0,115,117, 98,115,104,111,111,116,101, 0,110,111,100,101,108,105,109, 0,109,
+ 97,120,115,117, 98,108, 97,109,112, 0,112, 97,109, 97, 0,112, 97,109,105, 0,101,108,109, 97, 0,101,108,109,105, 0,109, 97,
+120,110,111,100,101, 0, 99,111,110,118,101,114,103,101,110, 99,101, 0,114, 97,100,102, 97, 99, 0,103, 97,109,109, 97, 0,115,
+120, 0,115,121, 0, 99,102,114, 97, 0,101,102,114, 97, 0,105,109, 97,103,101,115, 0,102,114, 97,109, 97,112,116,111, 0,102,
+114, 97,109,101,108,101,110, 0, 98,108,117,114,102, 97, 99, 0,101,100,103,101, 82, 0,101,100,103,101, 71, 0,101,100,103,101,
+ 66, 0,109, 97,120,105,109,115,105,122,101, 0,120,115, 99,104, 0,121,115, 99,104, 0,120, 97,115,112, 0,121, 97,115,112, 0,
+120,112, 97,114,116,115, 0,121,112, 97,114,116,115, 0,115, 97,102,101,116,121, 0, 98,111,114,100,101,114, 0,119,105,110,112,
+111,115, 0,112,108, 97,110,101,115, 0,105,109,116,121,112,101, 0, 98,117,102,102,108, 97,103, 0,113,117, 97,108,105,116,121,
+ 0,115, 99,101,109,111,100,101, 0, 97,108,112,104, 97,109,111,100,101, 0,100,111,103, 97,109,109, 97, 0,111,115, 97, 0,102,
+114,115, 95,115,101, 99, 0,101,100,103,101,105,110,116, 0,112,111,115,116,109,117,108, 0,112,111,115,116,103, 97,109,109, 97,
+ 0,112,111,115,116, 97,100,100, 0,112,111,115,116,105,103, 97,109,109, 97, 0, 98, 97, 99,107, 98,117,102, 91, 49, 54, 48, 93,
+ 0,112,105, 99, 91, 49, 54, 48, 93, 0,102,116,121,112,101, 91, 49, 54, 48, 93, 0,109,111,118,105,101, 91, 49, 54, 48, 93, 0,
+ 42, 99, 97,109,101,114, 97, 0, 42,119,111,114,108,100, 0, 42,115,101,116, 0, 98, 97,115,101, 0, 42, 98, 97,115, 97, 99,116,
+ 0, 42,103,114,111,117,112, 0, 99,117,114,115,111,114, 91, 51, 93, 0, 42,102, 99, 97,109, 0, 42,101,100, 0, 42,114, 97,100,
+105,111, 0,122,111,111,109, 0, 98,108,101,110,100, 0,120,105,109, 0,121,105,109, 0, 42,114,101, 99,116, 0,115,112, 97, 99,
+101,116,121,112,101, 0,118,105,101,119,109, 97,116, 91, 52, 93, 91, 52, 93, 0,118,105,101,119,105,110,118, 91, 52, 93, 91, 52,
+ 93, 0,112,101,114,115,109, 97,116, 91, 52, 93, 91, 52, 93, 0,112,101,114,115,105,110,118, 91, 52, 93, 91, 52, 93, 0,118,105,
+101,119,113,117, 97,116, 91, 52, 93, 0,112,101,114,115,112, 0,118,105,101,119, 0,108,111, 99, 97,108,118,105,101,119, 0,108,
+ 97,121, 97, 99,116, 0,115, 99,101,110,101,108,111, 99,107, 0, 97,114,111,117,110,100, 0, 99, 97,109,122,111,111,109, 0,103,
+114,105,100, 0,110,101, 97,114, 0,102, 97,114, 0,109,120, 0,109,121, 0,109,120,111, 0,109,121,111, 0,112,114, 95,120,109,
+105,110, 0,112,114, 95,120,109, 97,120, 0,112,114, 95,121,109,105,110, 0,112,114, 95,121,109, 97,120, 0,112,114, 95,115,105,
+122,101,120, 0,112,114, 95,115,105,122,101,121, 0,103,114,105,100,108,105,110,101,115, 0,118,105,101,119, 98,117,116, 0,112,
+114, 95,102, 97, 99,120, 0,112,114, 95,102, 97, 99,121, 0, 42, 98,103,112,105, 99, 0, 42,108,111, 99, 97,108,118,100, 0,118,
+101,114,116, 0,104,111,114, 0,109, 97,115,107, 0,109,105,110, 91, 50, 93, 0,109, 97,120, 91, 50, 93, 0,109,105,110,122,111,
+111,109, 0,109, 97,120,122,111,111,109, 0,115, 99,114,111,108,108, 0,107,101,101,112,116,111,116, 0,107,101,101,112, 97,115,
+112,101, 99,116, 0,107,101,101,112,122,111,111,109, 0,114,111,119, 98,117,116, 0,118, 50,100, 0, 42,101,100,105,116,105,112,
+111, 0,105,112,111,107,101,121, 0,116,111,116,105,112,111, 0,108,111, 99,107, 0, 98,117,116,111,102,115, 0, 99,104, 97,110,
+110,101,108, 0,109,101,110,117,110,114, 0, 99,117,114,115,101,110,115, 0, 99,117,114, 97, 99,116, 0,109, 97,105,110, 98, 0,
+109, 97,105,110, 98,111, 0, 42,108,111, 99,107,112,111,105,110, 0,116,101,120,110,114, 0,116,101,120,102,114,111,109, 0,115,
+104,111,119,103,114,111,117,112, 0,114,101, 99,116,120, 0,114,101, 99,116,121, 0, 99,117,114,121, 0,109,111,100,101,108,116,
+121,112,101, 0,115, 99,114,105,112,116, 98,108,111, 99,107, 0,112, 97,100, 50, 0, 42,102,105,108,101,108,105,115,116, 0,116,
+111,116,102,105,108,101, 0,116,105,116,108,101, 91, 50, 52, 93, 0,100,105,114, 91, 49, 54, 48, 93, 0,102,105,108,101, 91, 56,
+ 48, 93, 0,111,102,115, 0,115,111,114,116, 0,109, 97,120,110, 97,109,101,108,101,110, 0, 99,111,108,108,117,109,115, 0, 42,
+108,105, 98,102,105,108,101,100, 97,116, 97, 0,114,101,116,118, 97,108, 0,109,101,110,117, 0, 97, 99,116, 0, 40, 42,114,101,
+116,117,114,110,102,117,110, 99, 41, 40, 41, 0,111,111,112,115, 0,118,105,115,105,102,108, 97,103, 0, 42,105,109, 97,103,101,
+ 0,112, 97,100, 51, 0,105,109, 97,110,114, 0, 99,117,114,116,105,108,101, 0,108,101,102,116, 0, 42,116,101,120,116, 0,116,
+111,112, 0,118,105,101,119,108,105,110,101,115, 0,102,111,110,116, 95,105,100, 0,108,104,101,105,103,104,116, 0,112,105,120,
+ 95,112,101,114, 95,108,105,110,101, 0,116,120,116,115, 99,114,111,108,108, 0,116,120,116, 98, 97,114, 0, 42,112,121, 95,100,
+114, 97,119, 0, 42,112,121, 95,101,118,101,110,116, 0, 42,112,121, 95, 98,117,116,116,111,110, 0,100,117,112,102,108, 97,103,
+ 0,115, 97,118,101,116,105,109,101, 0,116,101,109,112,100,105,114, 91, 54, 52, 93, 0,102,111,110,116,100,105,114, 91, 54, 52,
+ 93, 0,114,101,110,100,101,114,100,105,114, 91, 54, 52, 93, 0,116,101,120,116,117,100,105,114, 91, 54, 52, 93, 0,112,108,117,
+103,116,101,120,100,105,114, 91, 54, 52, 93, 0,112,108,117,103,115,101,113,100,105,114, 91, 54, 52, 93, 0,115,111,117,110,100,
+100,105,114, 91, 54, 52, 93, 0,118,101,114,115,105,111,110,115, 0,118,101,114,116, 98, 97,115,101, 0,101,100,103,101, 98, 97,
+115,101, 0, 97,114,101, 97, 98, 97,115,101, 0, 42,115, 99,101,110,101, 0,115,116, 97,114,116,120, 0,101,110,100,120, 0,115,
+116, 97,114,116,121, 0,101,110,100,121, 0,115,105,122,101,120, 0,115,105,122,101,121, 0,115, 99,101,110,101,110,114, 0,115,
+ 99,114,101,101,110,110,114, 0,102,117,108,108, 0,109, 97,105,110,119,105,110, 0,119,105,110, 97,107,116, 0, 42,110,101,119,
+118, 0,118,101, 99, 0, 42,118, 49, 0, 42,118, 50, 0, 42,118, 51, 0, 42,118, 52, 0, 42,102,117,108,108, 0, 42,104,101, 97,
+100,113,117,101,117,101, 0, 42,104,113, 0, 42,119,105,110,113,117,101,117,101, 0, 42,119,113, 0,119,105,110,109, 97,116, 91,
+ 52, 93, 91, 52, 93, 0,104,101, 97,100,114, 99,116, 0,119,105,110,114, 99,116, 0,104,101, 97,100,119,105,110, 0,119,105,110,
+ 0,104,101, 97,100,101,114,116,121,112,101, 0, 98,117,116,115,112, 97, 99,101,116,121,112,101, 0,119,105,110,120, 0,119,105,
+110,121, 0,104,101, 97,100, 95,115,119, 97,112, 0,104,101, 97,100, 95,101,113,117, 97,108, 0,119,105,110, 95,115,119, 97,112,
+ 0,119,105,110, 95,101,113,117, 97,108, 0,104,101, 97,100, 98,117,116,108,101,110, 0,104,101, 97,100, 98,117,116,111,102,115,
+ 0, 99,117,114,115,111,114, 0, 40, 42,104,101, 97,100, 99,104, 97,110,103,101, 41, 40, 41, 0, 40, 42,119,105,110, 99,104, 97,
+110,103,101, 41, 40, 41, 0, 40, 42,104,101, 97,100,100,114, 97,119, 41, 40,118,111,105,100, 41, 0, 40, 42,119,105,110,100,114,
+ 97,119, 41, 40,118,111,105,100, 41, 0, 40, 42,104,101, 97,100,113,114,101, 97,100, 41, 40, 41, 0, 40, 42,119,105,110,113,114,
+101, 97,100, 41, 40, 41, 0,115,112, 97, 99,101,100, 97,116, 97, 0,117,105, 98,108,111, 99,107,115, 0, 42, 99,117,114,115, 99,
+114,101,101,110, 0,100,105,115,112,108, 97,121,109,111,100,101, 0,102,105,108,101,102,108, 97,103,115, 0,110, 97,109,101, 91,
+ 52, 48, 93, 0, 42,115,101, 49, 0, 42,115,101, 50, 0, 42,115,101, 51, 0,110,114, 0,100,111,110,101, 0, 42,115,116,114,105,
+112,100, 97,116, 97, 0,100,105,114, 91, 56, 48, 93, 0,111,114,120, 0,111,114,121, 0,110, 97,109,101, 91, 56, 48, 93, 0, 42,
+110,101,119,115,101,113, 0,115,116, 97,114,116, 0,115,116, 97,114,116,111,102,115, 0,101,110,100,111,102,115, 0,115,116, 97,
+114,116,115,116,105,108,108, 0,101,110,100,115,116,105,108,108, 0,109, 97, 99,104,105,110,101, 0,100,101,112,116,104, 0,115,
+116, 97,114,116,100,105,115,112, 0,101,110,100,100,105,115,112, 0,109,117,108, 0,104, 97,110,100,115,105,122,101, 0, 42,115,
+116,114,105,112, 0, 42, 99,117,114,101,108,101,109, 0,102, 97, 99,102, 48, 0,102, 97, 99,102, 49, 0, 42,115,101,113, 49, 0,
+ 42,115,101,113, 50, 0, 42,115,101,113, 51, 0,115,101,113, 98, 97,115,101, 0, 42,115,101,113, 98, 97,115,101,112, 0,109,101,
+116, 97,115,116, 97, 99,107, 0, 98,117,116,116,121,112,101, 0,115,116, 97, 0,101,110,100, 0,108,105,102,101,116,105,109,101,
+ 0,116,111,116,112, 97,114,116, 0,115,101,101,100, 0,110,111,114,109,102, 97, 99, 0,111, 98,102, 97, 99, 0,114, 97,110,100,
+102, 97, 99, 0,116,101,120,102, 97, 99, 0,114, 97,110,100,108,105,102,101, 0,102,111,114, 99,101, 91, 51, 93, 0,100, 97,109,
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+ 52, 93, 0,108,105,102,101, 91, 52, 93, 0, 99,104,105,108,100, 91, 52, 93, 0,109, 97,116, 91, 52, 93, 0,116,101,120,109, 97,
+112, 0, 99,117,114,109,117,108,116, 0,115,116, 97,116,105, 99,115,116,101,112, 0, 42,107,101,121,115, 0,104,101,105,103,104,
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+111, 98, 0,112,114,101,109, 97,116, 91, 52, 93, 91, 52, 93, 0,112,111,115,116,109, 97,116, 91, 52, 93, 91, 52, 93, 0,118,101,
+ 99, 91, 51, 93, 0,102, 97, 99, 0,108,101,110,111, 0, 97,108,112,104, 97,111, 0,101,102,102, 91, 50, 93, 0,105,116,101,114,
+ 0,108, 97,115,116,102,114, 97, 0,108,105,109, 98, 98, 97,115,101, 0,101,102,102, 91, 51, 93, 0,101,102,102,103, 91, 51, 93,
+ 0,101,102,102,110, 91, 51, 93, 0,109,101,109, 0,115,108,111,119, 0,116,111,116,121, 0,116,111,116,120, 0,120,121, 99,111,
+110,115,116,114, 97,105,110,116, 0,116,111,116,100,101,102, 0,100,101,102, 95,115, 99,114,111,108,108, 0,108,105,109, 98, 95,
+115, 99,114,111,108,108, 0,100,120, 0,100,121, 0, 42,105,100, 0,108,105,110,107, 0,102, 97,115,101, 0,115,117, 98,102, 97,
+115,101, 0,109,111,117,115,101, 95,109,111,118,101, 95,114,101,100,114, 97,119, 0,105,109, 97,102, 97,115,101, 0,100,105,114,
+115,108,105, 0,100,105,114,115,108,105, 95,108,105,110,101,115, 0,100,105,114,115,108,105, 95,115,120, 0,100,105,114,115,108,
+105, 95,101,121, 0,100,105,114,115,108,105, 95,101,120, 0,100,105,114,115,108,105, 95,104, 0,105,109, 97,115,108,105, 0,102,
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+101,121, 0,105,109, 97,115,108,105, 95,101,120, 0,105,109, 97,115,108,105, 95,104, 0,100,115,115,120, 0,100,115,115,121, 0,
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+115,120, 0,102,115,115,121, 0,102,115,101,120, 0,102,115,101,121, 0,100,115,100,104, 0,102,115,100,104, 0,102,101,115,120,
+ 0,102,101,115,121, 0,102,101,101,120, 0,102,101,101,121, 0,105,110,102,115,120, 0,105,110,102,115,121, 0,105,110,102,101,
+120, 0,105,110,102,101,121, 0,100,110,115,120, 0,100,110,115,121, 0,100,110,119, 0,100,110,104, 0,102,110,115,120, 0,102,
+110,115,121, 0,102,110,119, 0,102,110,104, 0,102,111,108,101, 91, 49, 50, 56, 93, 0,100,111,114, 91, 49, 50, 56, 93, 0,102,
+105,108,101, 91, 49, 50, 56, 93, 0,100,105,114, 91, 49, 50, 56, 93, 0, 42,102,105,114,115,116,100,105,114, 0, 42,102,105,114,
+115,116,102,105,108,101, 0,116,111,112,100,105,114, 0,116,111,116, 97,108,100,105,114,115, 0,104,105,108,105,116,101, 0,116,
+111,112,102,105,108,101, 0,116,111,116, 97,108,102,105,108,101,115, 0,105,109, 97,103,101, 95,115,108,105,100,101,114, 0,115,
+108,105,100,101,114, 95,104,101,105,103,104,116, 0,115,108,105,100,101,114, 95,115,112, 97, 99,101, 0,116,111,112,105,109, 97,
+ 0,116,111,116, 97,108,105,109, 97, 0, 99,117,114,105,109, 97,120, 0, 99,117,114,105,109, 97,121, 0, 42,102,105,114,115,116,
+ 95,115,101,108, 95,105,109, 97, 0, 42,104,105,108,105,116,101, 95,105,109, 97, 0,116,111,116, 97,108, 95,115,101,108,101, 99,
+116,101,100, 0,105,109, 97, 95,114,101,100,114, 97,119, 0, 42, 99,109, 97,112, 0,110, 97,109,101, 91, 51, 50, 93, 0,111,116,
+121,112,101, 0,100, 97,116, 97, 0,111,108,100, 0, 42,112,111,105,110, 0, 42,111,108,100,112,111,105,110, 0,114,101,115,101,
+116,100,105,115,116, 0,108, 97,115,116,118, 97,108, 0, 42,109, 97, 0,107,101,121, 0,113,117, 97,108, 0,113,117, 97,108, 50,
+ 0,118, 97,108,117,101, 91, 51, 50, 93, 0,109, 97,120,118, 97,108,117,101, 91, 51, 50, 93, 0,109, 97,116,101,114,105, 97,108,
+ 78, 97,109,101, 91, 51, 50, 93, 0,100, 97,109,112,116,105,109,101,114, 0, 97,110,103,108,101, 0,114, 97,110,103,101, 0, 97,
+120,105,115, 0,100,101,108, 97,121, 0,112,114,111,112,110, 97,109,101, 91, 51, 50, 93, 0,109, 97,116,110, 97,109,101, 91, 51,
+ 50, 93, 0, 97,120,105,115,102,108, 97,103, 0, 42,115,101,110,100,111, 98, 0,112,114,111,112,116,121,112,101, 0,109,101,115,
+115, 97,103,101, 91, 51, 50, 93, 0,112,117,108,115,101, 0,102,114,101,113, 0,116,111,116,108,105,110,107,115, 0, 42, 42,108,
+105,110,107,115, 0,105,110,118,101,114,116, 0,102,114,101,113, 50, 0,115,116,114, 91, 49, 50, 56, 93, 0, 42,109,121,110,101,
+119, 0,105,110,112,117,116,115, 0,116,111,116,115,108,105,110,107,115, 0, 42, 42,115,108,105,110,107,115, 0,118, 97,108, 0,
+118, 97,108,111, 0,112, 97,100, 53, 0,116,105,109,101, 0,115,110,100,110,114, 0, 42,115,111,117,110,100, 0,112, 97,100, 91,
+ 51, 93, 0, 42,109,101, 0,108,105,110, 86,101,108,111, 99,105,116,121, 91, 51, 93, 0,108,111, 99, 97,108,102,108, 97,103, 0,
+102,111,114, 99,101,108,111, 99, 91, 51, 93, 0,102,111,114, 99,101,114,111,116, 91, 51, 93, 0,108,105,110,101, 97,114,118,101,
+108,111, 99,105,116,121, 91, 51, 93, 0, 97,110,103,117,108, 97,114,118,101,108,111, 99,105,116,121, 91, 51, 93, 0, 98,117,116,
+115,116, 97, 0, 98,117,116,101,110,100, 0,109,105,110, 0,118,105,115,105,102, 97, 99, 0,109,105,110,108,111, 99, 91, 51, 93,
+ 0,109, 97,120,108,111, 99, 91, 51, 93, 0,109,105,110,114,111,116, 91, 51, 93, 0,109, 97,120,114,111,116, 91, 51, 93, 0,100,
+105,115,116,114,105, 98,117,116,105,111,110, 0,105,110,116, 95, 97,114,103, 95, 49, 0,105,110,116, 95, 97,114,103, 95, 50, 0,
+102,108,111, 97,116, 95, 97,114,103, 95, 49, 0,102,108,111, 97,116, 95, 97,114,103, 95, 50, 0, 42,100,101,115,116,111, 98, 0,
+103,111, 0, 97, 99, 99,101,108,108,101,114, 97,116,105,111,110, 0,109, 97,120,115,112,101,101,100, 0,109, 97,120,114,111,116,
+115,112,101,101,100, 0,109, 97,120,116,105,108,116,115,112,101,101,100, 0,114,111,116,100, 97,109,112, 0,116,105,108,116,100,
+ 97,109,112, 0,115,112,101,101,100,100, 97,109,112, 0,116,111,116,112,111,114,116, 0, 97, 99,116,112,111,114,116, 0, 42,112,
+111,114,116, 97,108,115, 0, 42, 99, 97,109,112,111,115, 0, 42, 99, 97,109,102,114, 97,109,101, 0, 42,100,121,110, 97,109,101,
+115,104, 0, 42,116,101,120,109,101,115,104, 0,116,111,116, 99, 97,109, 0,116,111,116,102,114, 97, 0, 42,115,101, 99,116,111,
+114, 0,111,108,100,108,111, 99, 91, 51, 93, 0,115,112,101,101,100, 91, 51, 93, 0,111,108,100,108,111, 99, 49, 91, 51, 93, 0,
+108,111, 99, 49, 91, 51, 93, 0,115,112,101,101,100, 49, 91, 51, 93, 0,115,116, 97,114,116,108,111, 99, 91, 51, 93, 0,115,116,
+ 97,114,116,114,111,116, 91, 51, 93, 0,114,111,116,115,112,101,101,100, 91, 51, 93, 0,111,108,100,105,109, 97,116, 91, 52, 93,
+ 91, 52, 93, 0,102,114,105, 99,116, 0,114,111,116,102,114,105, 99,116, 0, 97,120,115,105,122,101, 0,102,114,105, 99,116,102,
+ 97, 99, 0, 97,101,114,111, 0,112, 97,100,102, 0, 42,115,101,110,115,111,114,115, 0, 42, 99,111,110,116, 97, 99,116, 0, 42,
+ 99,111,108,108,105,115,105,111,110, 0, 42,102,108,111,111,114, 0, 42,111,108,100,109,101,115,104, 0,116,111,116,115,101,110,
+115, 0, 97, 99,116,115,101,110,115, 0,116,105,109,101,114, 0,100,102,108, 97,103, 0,115,116, 97,116,101, 91, 52, 93, 0, 99,
+111,108,108,111, 99, 91, 51, 93, 0,102,108,111,111,114,108,111, 99, 91, 51, 93, 0,108,105,110,107,115, 0, 42,115, 97,109,112,
+108,101, 0, 42,115,110,100, 95,115,111,117,110,100, 0,118,111,108,117,109,101, 0,112, 97,110,110,105,110,103, 0, 97,116,116,
+101,110,117, 97,116,105,111,110, 0,112,105,116, 99,104, 0, 99,104, 97,110,110,101,108,115, 0, 42,103,107,101,121, 0,111,107,
+101,121, 0,103,111, 98,106,101, 99,116, 0,103,107,101,121, 0, 42, 97, 99,116,105,118,101, 0,114,101,115,116,109, 97,116, 91,
+ 52, 93, 91, 52, 93, 0,111,102,102,115,101,116, 91, 51, 93, 0,108,101,110,103,116,104, 0,100,117,109,109,121, 0, 98,111,110,
+101, 98, 97,115,101, 0,114,101,115, 49, 0,114,101,115, 50, 0,114,101,115, 51, 0, 0, 0, 0, 84, 89, 80, 69,149, 0, 0, 0,
+ 99,104, 97,114, 0,117, 99,104, 97,114, 0,115,104,111,114,116, 0,117,115,104,111,114,116, 0,105,110,116, 0,108,111,110,103,
+ 0,117,108,111,110,103, 0,102,108,111, 97,116, 0,100,111,117, 98,108,101, 0,118,111,105,100, 0, 76,105,110,107, 0, 76,105,
+115,116, 66, 97,115,101, 0, 77,101,109, 72,101, 97,100, 0, 77,101,109, 84, 97,105,108, 0,118,101, 99, 50,115, 0,118,101, 99,
+ 50,105, 0,118,101, 99, 50,102, 0,118,101, 99, 50,100, 0,118,101, 99, 51,105, 0,118,101, 99, 51,102, 0,118,101, 99, 51,100,
+ 0,118,101, 99, 52,105, 0,118,101, 99, 52,102, 0,118,101, 99, 52,100, 0,114, 99,116,105, 0,114, 99,116,102, 0, 73, 68, 0,
+ 76,105, 98,114, 97,114,121, 0, 73,112,111, 0, 75,101,121, 66,108,111, 99,107, 0, 75,101,121, 0, 83, 99,114,105,112,116, 76,
+105,110,107, 0, 84,101,120,116, 76,105,110,101, 0, 84,101,120,116, 0, 80, 97, 99,107,101,100, 70,105,108,101, 0, 67, 97,109,
+101,114, 97, 0, 73,109, 97,103,101, 0, 97,110,105,109, 0, 73,109, 66,117,102, 0, 77, 84,101,120, 0, 79, 98,106,101, 99,116,
+ 0, 84,101,120, 0, 80,108,117,103,105,110, 84,101,120, 0, 67, 66, 68, 97,116, 97, 0, 67,111,108,111,114, 66, 97,110,100, 0,
+ 69,110,118, 77, 97,112, 0, 76, 97,109,112, 0, 87, 97,118,101, 0, 77, 97,116,101,114,105, 97,108, 0, 86, 70,111,110,116, 0,
+ 86, 70,111,110,116, 68, 97,116, 97, 0, 77,101,116, 97, 69,108,101,109, 0, 77,101,116, 97, 66, 97,108,108, 0, 66,111,117,110,
+100, 66,111,120, 0, 66,101,122, 84,114,105,112,108,101, 0, 66, 80,111,105,110,116, 0, 78,117,114, 98, 0, 67,117,114,118,101,
+ 0, 80, 97,116,104, 0, 73,112,111, 67,117,114,118,101, 0, 77, 70, 97, 99,101, 0, 77, 70, 97, 99,101, 73,110,116, 0, 84, 70,
+ 97, 99,101, 0, 77, 86,101,114,116, 0, 77, 67,111,108, 0, 77, 83,116,105, 99,107,121, 0, 77,101,115,104, 0, 79, 99, 73,110,
+102,111, 0, 76, 97,116,116,105, 99,101, 0, 76, 66,117,102, 0, 76,105,102,101, 0, 87,111,114,108,100, 0, 82, 97,100,105,111,
+ 0, 66, 97,115,101, 0, 82,101,110,100,101,114, 68, 97,116, 97, 0, 83, 99,101,110,101, 0, 71,114,111,117,112, 0, 70,114,101,
+101, 67, 97,109,101,114, 97, 0, 66, 71,112,105, 99, 0, 86,105,101,119, 51, 68, 0, 86,105,101,119, 50, 68, 0, 83,112, 97, 99,
+101, 73,112,111, 0, 83,112, 97, 99,101, 66,117,116,115, 0, 83,112, 97, 99,101, 83,101,113, 0, 83,112, 97, 99,101, 70,105,108,
+101, 0,100,105,114,101,110,116,114,121, 0, 83,112, 97, 99,101, 79,111,112,115, 0, 83,112, 97, 99,101, 73,109, 97,103,101, 0,
+ 83,112, 97, 99,101, 84,101,120,116, 0, 85,115,101,114, 68,101,102, 0, 98, 83, 99,114,101,101,110, 0, 83, 99,114, 86,101,114,
+116, 0, 83, 99,114, 69,100,103,101, 0, 83, 99,114, 65,114,101, 97, 0, 70,105,108,101, 71,108,111, 98, 97,108, 0, 83,116,114,
+105,112, 69,108,101,109, 0, 83,116,114,105,112, 0, 80,108,117,103,105,110, 83,101,113, 0, 83,101,113,117,101,110, 99,101, 0,
+ 69,100,105,116,105,110,103, 0, 69,102,102,101, 99,116, 0, 66,117,105,108,100, 69,102,102, 0, 80, 97,114,116, 69,102,102, 0,
+ 80, 97,114,116,105, 99,108,101, 0, 87, 97,118,101, 69,102,102, 0, 68,101,102,111,114,109, 0, 76,105,109, 98, 0, 73,107, 97,
+ 0, 79,111,112,115, 0, 83,112, 97, 99,101, 73,109, 97, 83,101,108, 0, 73,109, 97, 68,105,114, 0, 79,110,101, 83,101,108,101,
+ 99,116, 97, 98,108,101, 73,109, 97, 0, 98, 80,114,111,112,101,114,116,121, 0, 98, 78,101, 97,114, 83,101,110,115,111,114, 0,
+ 98, 77,111,117,115,101, 83,101,110,115,111,114, 0, 98, 84,111,117, 99,104, 83,101,110,115,111,114, 0, 98, 75,101,121, 98,111,
+ 97,114,100, 83,101,110,115,111,114, 0, 98, 80,114,111,112,101,114,116,121, 83,101,110,115,111,114, 0, 98, 67,111,108,108,105,
+115,105,111,110, 83,101,110,115,111,114, 0, 98, 82, 97,100, 97,114, 83,101,110,115,111,114, 0, 98, 82, 97,110,100,111,109, 83,
+101,110,115,111,114, 0, 98, 82, 97,121, 83,101,110,115,111,114, 0, 98, 77,101,115,115, 97,103,101, 83,101,110,115,111,114, 0,
+ 98, 83,101,110,115,111,114, 0, 98, 67,111,110,116,114,111,108,108,101,114, 0, 98, 69,120,112,114,101,115,115,105,111,110, 67,
+111,110,116, 0, 98, 80,121,116,104,111,110, 67,111,110,116, 0, 98, 65, 99,116,117, 97,116,111,114, 0, 98, 65,100,100, 79, 98,
+106,101, 99,116, 65, 99,116,117, 97,116,111,114, 0, 98, 83,111,117,110,100, 65, 99,116,117, 97,116,111,114, 0, 98, 83,111,117,
+110,100, 0, 98, 69,100,105,116, 79, 98,106,101, 99,116, 65, 99,116,117, 97,116,111,114, 0, 98, 83, 99,101,110,101, 65, 99,116,
+117, 97,116,111,114, 0, 98, 80,114,111,112,101,114,116,121, 65, 99,116,117, 97,116,111,114, 0, 98, 79, 98,106,101, 99,116, 65,
+ 99,116,117, 97,116,111,114, 0, 98, 73,112,111, 65, 99,116,117, 97,116,111,114, 0, 98, 67, 97,109,101,114, 97, 65, 99,116,117,
+ 97,116,111,114, 0, 98, 67,111,110,115,116,114, 97,105,110,116, 65, 99,116,117, 97,116,111,114, 0, 98, 71,114,111,117,112, 65,
+ 99,116,117, 97,116,111,114, 0, 98, 82, 97,110,100,111,109, 65, 99,116,117, 97,116,111,114, 0, 98, 77,101,115,115, 97,103,101,
+ 65, 99,116,117, 97,116,111,114, 0, 83,101, 99,116,111,114, 0, 98, 83, 97,109,112,108,101, 0, 83,112, 97, 99,101, 83,111,117,
+110,100, 0, 71,114,111,117,112, 75,101,121, 0, 79, 98,106,101, 99,116, 75,101,121, 0, 71,114,111,117,112, 79, 98,106,101, 99,
+116, 0, 66,111,110,101, 0, 98, 65,114,109, 97,116,117,114,101, 0, 0, 0, 0, 84, 76, 69, 78, 1, 0, 1, 0, 2, 0, 2, 0,
+ 4, 0, 4, 0, 4, 0, 4, 0, 8, 0, 0, 0, 8, 0, 8, 0, 32, 0, 8, 0, 4, 0, 8, 0, 8, 0, 16, 0, 12, 0, 12, 0,
+ 24, 0, 16, 0, 16, 0, 32, 0, 16, 0, 16, 0, 48, 0,224, 0, 80, 0, 28, 0,116, 0, 16, 0, 20, 0,100, 0, 20, 0,108, 0,
+ 32, 1, 0, 0, 0, 0, 80, 0,100, 2,168, 0, 80, 1, 24, 0,136, 1,120, 0,180, 0, 52, 0, 16, 1, 64, 1, 0, 0, 72, 0,
+132, 0, 0, 0, 60, 0, 28, 0, 48, 0,232, 0, 0, 0, 80, 0, 12, 0, 20, 0, 72, 0, 20, 0, 4, 0, 8, 0,184, 0, 0, 0,
+ 76, 0, 12, 0,120, 1,228, 0, 40, 0, 28, 0, 0, 3,128, 3, 68, 0, 40, 0, 36, 0,140, 1,112, 0,180, 0,160, 0,136, 0,
+ 60, 1, 0, 0,148, 0,156, 0, 88, 0,204, 1,100, 0, 20, 0, 24, 0,220, 0, 12, 0, 64, 0,108, 0,240, 0,148, 0, 28, 0,
+ 16, 0, 24, 0,156, 0, 0, 0, 56, 0,236, 0, 40, 0,156, 0, 44, 0,208, 2, 0, 0, 0, 0, 64, 0, 48, 0, 8, 0, 44, 0,
+ 8, 0,104, 0, 72, 0, 44, 0, 40, 0,108, 0,140, 0, 76, 0, 80, 0,128, 0, 4, 0, 60, 0, 12, 0, 20, 0,248, 0, 64, 0,
+ 16, 0, 76, 0,104, 0, 48, 0, 28, 0, 56, 0, 52, 0, 56, 0, 76, 0,148, 0, 0, 0,148, 0, 48, 0,112, 1, 20, 0, 96, 0,
+ 72, 0, 0, 0, 83, 84, 82, 67,128, 0, 0, 0, 10, 0, 2, 0, 10, 0, 0, 0, 10, 0, 1, 0, 11, 0, 2, 0, 9, 0, 2, 0,
+ 9, 0, 3, 0, 12, 0, 8, 0, 4, 0, 4, 0, 4, 0, 5, 0, 12, 0, 0, 0, 12, 0, 1, 0, 0, 0, 6, 0, 0, 0, 7, 0,
+ 4, 0, 8, 0, 4, 0, 9, 0, 13, 0, 2, 0, 4, 0, 10, 0, 4, 0, 11, 0, 14, 0, 2, 0, 2, 0, 12, 0, 2, 0, 13, 0,
+ 15, 0, 2, 0, 4, 0, 12, 0, 4, 0, 13, 0, 16, 0, 2, 0, 7, 0, 12, 0, 7, 0, 13, 0, 17, 0, 2, 0, 8, 0, 12, 0,
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+ 2, 0, 83, 2, 2, 0, 37, 0, 90, 0, 17, 0, 26, 0, 25, 0, 11, 0, 84, 2, 11, 0, 85, 2, 11, 0, 86, 2, 75, 0, 87, 2,
+ 2, 0, 88, 2, 2, 0, 89, 2, 2, 0, 90, 2, 2, 0, 91, 2, 2, 0, 92, 2, 2, 0, 93, 2, 2, 0, 94, 2, 2, 0, 95, 2,
+ 2, 0, 96, 2, 2, 0, 37, 0, 2, 0, 97, 2, 2, 0, 98, 2, 91, 0, 5, 0, 91, 0, 0, 0, 91, 0, 1, 0, 91, 0, 99, 2,
+ 14, 0,100, 2, 4, 0, 24, 0, 92, 0, 7, 0, 92, 0, 0, 0, 92, 0, 1, 0, 91, 0,101, 2, 91, 0,102, 2, 2, 0,197, 1,
+ 2, 0, 24, 0, 4, 0, 11, 0, 93, 0, 38, 0, 93, 0, 0, 0, 93, 0, 1, 0, 91, 0,101, 2, 91, 0,102, 2, 91, 0,103, 2,
+ 91, 0,104, 2, 90, 0,105, 2, 2, 0,106, 2, 2, 0,107, 2, 2, 0,108, 2, 2, 0,109, 2, 7, 0,110, 2, 24, 0, 40, 1,
+ 24, 0,111, 2, 24, 0,112, 2, 2, 0,113, 2, 2, 0,114, 2, 2, 0,115, 2, 0, 0,232, 1, 0, 0,116, 2, 2, 0,117, 2,
+ 2, 0,118, 2, 0, 0,119, 2, 0, 0,120, 2, 0, 0,121, 2, 0, 0,122, 2, 2, 0,123, 2, 2, 0,124, 2, 2, 0,125, 2,
+ 2, 0, 37, 0, 9, 0,126, 2, 9, 0,127, 2, 9, 0,128, 2, 9, 0,129, 2, 9, 0,130, 2, 9, 0,131, 2, 11, 0,132, 2,
+ 11, 0,133, 2, 94, 0, 4, 0, 9, 0,134, 2, 2, 0,135, 2, 2, 0,198, 1, 4, 0,136, 2, 95, 0, 8, 0, 0, 0,137, 2,
+ 38, 0, 80, 0, 95, 0,138, 2, 95, 0,139, 2, 95, 0,140, 2, 2, 0, 82, 0, 2, 0,141, 2, 4, 0, 11, 0, 96, 0, 11, 0,
+ 96, 0, 0, 0, 96, 0, 1, 0, 2, 0, 37, 0, 2, 0, 5, 0, 2, 0, 23, 0, 2, 0,142, 2, 95, 0,143, 2, 0, 0,144, 2,
+ 2, 0,145, 2, 2, 0,146, 2, 4, 0, 11, 0, 97, 0, 10, 0, 0, 0,147, 2, 9, 0,116, 0, 0, 0,117, 0, 4, 0,120, 0,
+ 4, 0,127, 0, 9, 0,121, 0, 7, 0,123, 0, 7, 0,124, 0, 9, 0,125, 0, 9, 0,126, 0, 98, 0, 32, 0, 98, 0, 0, 0,
+ 98, 0, 1, 0, 98, 0,148, 2, 9, 0, 21, 0, 0, 0, 22, 0, 2, 0, 24, 0, 2, 0, 36, 0, 4, 0, 5, 0, 4, 0,149, 2,
+ 4, 0,150, 2, 4, 0,151, 2, 4, 0,152, 2, 4, 0,153, 2, 4, 0,154, 2, 4, 0,155, 2, 4, 0,156, 2, 4, 0,157, 2,
+ 7, 0,158, 2, 7, 0,159, 2, 4, 0,157, 0, 96, 0,160, 2, 95, 0,161, 2, 28, 0, 44, 0, 75, 0, 87, 2, 37, 0, 79, 0,
+ 7, 0,162, 2, 7, 0,163, 2, 97, 0,160, 0, 98, 0,164, 2, 98, 0,165, 2, 98, 0,166, 2, 11, 0,167, 2, 99, 0, 6, 0,
+ 11, 0,168, 2, 11, 0,167, 2, 11, 0,169, 2, 2, 0, 24, 0, 2, 0, 37, 0, 4, 0, 11, 0,100, 0, 6, 0,100, 0, 0, 0,
+100, 0, 1, 0, 2, 0, 36, 0, 2, 0, 24, 0, 2, 0,170, 2, 2, 0, 37, 0,101, 0, 8, 0,101, 0, 0, 0,101, 0, 1, 0,
+ 2, 0, 36, 0, 2, 0, 24, 0, 2, 0,170, 2, 2, 0, 37, 0, 7, 0, 5, 0, 7, 0,157, 0,102, 0, 31, 0,102, 0, 0, 0,
+102, 0, 1, 0, 2, 0, 36, 0, 2, 0, 24, 0, 2, 0,170, 2, 2, 0,134, 0, 7, 0,171, 2, 7, 0,172, 2, 7, 0,173, 2,
+ 4, 0,174, 2, 4, 0, 46, 0, 4, 0,175, 2, 7, 0,176, 2, 7, 0,177, 2, 7, 0,178, 2, 7, 0,179, 2, 7, 0,180, 2,
+ 7, 0,181, 2, 7, 0,182, 2, 7, 0,183, 2, 7, 0,184, 2, 7, 0,185, 2, 7, 0,186, 2, 7, 0,187, 2, 2, 0,188, 2,
+ 2, 0,189, 2, 2, 0,190, 2, 2, 0,191, 2, 2, 0,192, 2, 2, 0, 11, 0,103, 0,193, 2,104, 0, 16, 0,104, 0, 0, 0,
+104, 0, 1, 0, 2, 0, 36, 0, 2, 0, 24, 0, 2, 0,170, 2, 2, 0,134, 0, 7, 0, 88, 2, 7, 0, 90, 2, 7, 0,194, 2,
+ 7, 0, 26, 1, 7, 0,195, 2, 7, 0,196, 2, 7, 0,197, 2, 7, 0,182, 2, 7, 0,198, 2, 7, 0,173, 2,105, 0, 13, 0,
+ 40, 0,199, 2, 2, 0, 24, 0, 2, 0, 84, 1, 4, 0, 85, 1, 4, 0, 86, 1, 4, 0, 87, 1, 7, 0,133, 0, 7, 0,200, 2,
+ 7, 0,201, 2, 7, 0,202, 2, 7, 0,203, 2, 7, 0,167, 0, 7, 0, 11, 0,106, 0, 9, 0,106, 0, 0, 0,106, 0, 1, 0,
+ 7, 0, 5, 0, 7, 0,204, 2, 7, 0,203, 2, 7, 0,195, 0, 7, 0,205, 2, 7, 0, 11, 0, 7, 0,206, 2,107, 0, 23, 0,
+ 26, 0, 25, 0, 2, 0, 84, 1, 2, 0, 24, 0, 2, 0,207, 2, 2, 0,208, 2, 11, 0,209, 2, 7, 0,210, 2, 7, 0,211, 2,
+ 7, 0,212, 2, 7, 0,213, 2, 7, 0,214, 2, 7, 0,215, 2, 7, 0,216, 2, 7, 0,217, 2, 28, 0, 44, 0, 40, 0, 88, 1,
+ 4, 0, 85, 1, 4, 0, 86, 1, 4, 0, 87, 1, 4, 0,218, 2,105, 0, 81, 1, 4, 0,219, 2, 4, 0,220, 2,108, 0, 12, 0,
+108, 0, 0, 0,108, 0, 1, 0, 2, 0, 36, 0, 2, 0, 24, 0, 2, 0,120, 1, 2, 0, 1, 1, 7, 0, 12, 0, 7, 0, 13, 0,
+ 7, 0,221, 2, 7, 0,222, 2, 26, 0,223, 2, 11, 0,224, 2,109, 0, 78, 0,109, 0, 0, 0,109, 0, 1, 0, 4, 0,232, 1,
+ 0, 0, 44, 2, 4, 0,225, 2, 2, 0,164, 0, 2, 0,226, 2, 2, 0,227, 2, 2, 0,228, 2, 2, 0,248, 1, 2, 0,249, 1,
+ 2, 0,229, 2, 2, 0,230, 2, 2, 0,231, 2, 2, 0,232, 2, 2, 0,233, 2, 2, 0,234, 2, 2, 0,235, 2, 2, 0,236, 2,
+ 2, 0,237, 2, 2, 0,238, 2, 2, 0,239, 2, 2, 0,240, 2, 2, 0,241, 2, 2, 0,242, 2, 2, 0,243, 2, 2, 0,244, 2,
+ 2, 0,245, 2, 2, 0,246, 2, 2, 0,247, 2, 2, 0,248, 2, 2, 0,249, 2, 2, 0,250, 2, 2, 0,251, 2, 2, 0,252, 2,
+ 2, 0,253, 2, 2, 0,254, 2, 2, 0,255, 2, 2, 0, 0, 3, 2, 0, 1, 3, 2, 0, 2, 3, 2, 0, 3, 3, 2, 0, 4, 3,
+ 2, 0, 5, 3, 2, 0, 6, 3, 2, 0, 7, 3, 2, 0, 8, 3, 2, 0, 9, 3, 2, 0, 10, 3, 2, 0, 11, 3, 2, 0, 12, 3,
+ 2, 0, 13, 3, 2, 0, 14, 3, 0, 0, 15, 3, 0, 0, 16, 3, 0, 0, 17, 3, 0, 0, 18, 3,110, 0, 19, 3,110, 0, 20, 3,
+ 4, 0, 21, 3, 4, 0, 22, 3, 4, 0, 23, 3, 4, 0, 24, 3, 4, 0, 25, 3, 7, 0, 26, 3, 7, 0, 27, 3, 7, 0, 28, 3,
+ 2, 0, 29, 3, 2, 0, 30, 3, 2, 0, 31, 3, 2, 0, 32, 3,111, 0, 33, 3,111, 0, 34, 3, 2, 0, 35, 3, 2, 0, 36, 3,
+ 4, 0, 11, 0, 38, 0, 37, 3, 9, 0, 55, 2,112, 0, 11, 0,112, 0, 0, 0,112, 0, 1, 0, 0, 0, 38, 3, 2, 0, 36, 0,
+ 2, 0, 39, 3, 4, 0, 40, 3, 4, 0, 41, 3, 2, 0, 24, 0, 2, 0, 11, 0, 9, 0, 42, 3, 9, 0, 43, 3,113, 0, 5, 0,
+ 0, 0, 38, 3, 7, 0,167, 0, 7, 0, 44, 3, 4, 0, 45, 3, 4, 0, 11, 0,114, 0, 3, 0, 2, 0, 36, 0, 2, 0, 24, 0,
+ 4, 0, 11, 0,115, 0, 4, 0, 0, 0, 38, 3, 48, 0, 46, 3, 7, 0,167, 0, 7, 0, 11, 0,116, 0, 4, 0, 2, 0, 47, 3,
+ 2, 0, 48, 3, 2, 0, 36, 0, 2, 0, 49, 3,117, 0, 5, 0, 4, 0, 36, 0, 4, 0, 11, 0, 0, 0, 38, 3, 0, 0, 50, 3,
+ 0, 0, 51, 3,118, 0, 6, 0, 0, 0, 38, 3, 0, 0, 52, 3, 2, 0, 53, 3, 2, 0,182, 2, 2, 0,164, 0, 2, 0, 41, 2,
+119, 0, 5, 0, 0, 0, 38, 3, 7, 0, 54, 3, 7, 0, 55, 3, 2, 0, 24, 0, 2, 0, 56, 3,120, 0, 3, 0, 0, 0, 38, 3,
+ 4, 0,175, 2, 4, 0, 57, 3,121, 0, 7, 0, 0, 0, 38, 3, 7, 0, 55, 3, 0, 0, 58, 3, 0, 0, 59, 3, 2, 0,164, 0,
+ 2, 0,218, 0, 4, 0, 60, 3,122, 0, 8, 0, 40, 0, 61, 3, 2, 0, 36, 0, 2, 0, 62, 3, 4, 0, 11, 0, 0, 0, 63, 3,
+ 0, 0, 58, 3, 0, 0, 50, 3, 0, 0, 51, 3,123, 0, 17, 0,123, 0, 0, 0,123, 0, 1, 0, 2, 0, 36, 0, 2, 0, 39, 3,
+ 2, 0, 24, 0, 2, 0, 64, 3, 2, 0, 65, 3, 2, 0, 66, 3, 2, 0,218, 0, 2, 0, 41, 2, 0, 0, 38, 3, 9, 0, 38, 0,
+124, 0, 67, 3, 40, 0,199, 2, 2, 0, 68, 3, 2, 0, 69, 3, 4, 0, 11, 0,125, 0, 1, 0, 0, 0, 70, 3,126, 0, 1, 0,
+ 33, 0, 63, 2,124, 0, 18, 0,124, 0, 0, 0,124, 0, 1, 0,124, 0, 71, 3, 2, 0, 36, 0, 2, 0, 24, 0, 2, 0, 72, 3,
+ 2, 0, 66, 3, 2, 0, 39, 3, 2, 0, 73, 3, 2, 0, 41, 2, 2, 0, 59, 2, 0, 0, 38, 3, 9, 0, 38, 0,127, 0, 67, 3,
+123, 0, 74, 3, 2, 0, 75, 3, 2, 0, 76, 3, 4, 0, 77, 3,128, 0, 3, 0, 4, 0, 78, 3, 4, 0, 11, 0, 40, 0,199, 2,
+129, 0, 7, 0, 2, 0, 24, 0, 2, 0, 79, 3, 2, 0,171, 2, 2, 0,172, 2,130, 0, 80, 3, 2, 0, 36, 0, 2, 0, 81, 3,
+131, 0, 9, 0, 4, 0, 78, 3, 2, 0, 36, 0, 2, 0, 24, 0, 40, 0,199, 2, 66, 0, 82, 3, 0, 0, 38, 3, 7, 0, 83, 3,
+ 2, 0, 84, 3, 2, 0, 11, 0,132, 0, 5, 0, 2, 0, 36, 0, 2, 0, 24, 0, 4, 0, 11, 0, 75, 0, 87, 2, 40, 0,217, 1,
+133, 0, 5, 0, 4, 0, 24, 0, 4, 0, 36, 0, 0, 0, 38, 3, 0, 0, 50, 3, 40, 0,199, 2,134, 0, 10, 0, 4, 0, 24, 0,
+ 4, 0, 11, 0, 7, 0, 85, 3, 7, 0, 86, 3, 7, 0,244, 0, 7, 0,245, 0, 7, 0, 92, 1, 7, 0, 95, 1, 7, 0, 87, 3,
+ 7, 0, 88, 3,135, 0, 9, 0, 2, 0, 24, 0, 2, 0, 36, 0, 2, 0,171, 2, 2, 0,172, 2, 0, 0, 38, 3, 2, 0,218, 0,
+ 2, 0, 31, 0, 2, 0, 89, 3, 2, 0, 90, 3,136, 0, 8, 0, 40, 0,199, 2, 7, 0,194, 2, 7, 0, 91, 3, 7, 0, 82, 1,
+ 7, 0,203, 2, 2, 0, 24, 0, 2, 0, 56, 3, 7, 0, 92, 3,137, 0, 7, 0, 2, 0, 24, 0, 2, 0,182, 2, 7, 0,214, 2,
+ 7, 0, 93, 3, 7, 0, 94, 3, 7, 0, 95, 3, 7, 0, 96, 3,138, 0, 10, 0, 2, 0, 24, 0, 2, 0, 36, 0, 2, 0,171, 2,
+ 2, 0,172, 2, 0, 0, 38, 3, 2, 0,218, 0, 2, 0, 31, 0, 2, 0, 89, 3, 2, 0, 90, 3, 76, 0,222, 1,139, 0, 7, 0,
+ 4, 0,175, 2, 4, 0, 97, 3, 4, 0, 98, 3, 4, 0, 99, 3, 7, 0,100, 3, 7, 0,101, 3, 0, 0, 58, 3,140, 0, 5, 0,
+ 40, 0,102, 3, 4, 0, 36, 0, 4, 0, 11, 0, 0, 0, 63, 3, 0, 0, 58, 3,127, 0, 10, 0,127, 0, 0, 0,127, 0, 1, 0,
+127, 0, 71, 3, 2, 0, 36, 0, 2, 0, 24, 0, 2, 0, 39, 3, 2, 0,103, 3, 0, 0, 38, 3, 9, 0, 38, 0, 40, 0,199, 2,
+ 77, 0, 10, 0, 7, 0,115, 1, 7, 0,104, 3, 7, 0,105, 3, 7, 0,106, 3, 7, 0,107, 3, 4, 0, 24, 0, 7, 0,108, 3,
+ 7, 0,109, 3, 7, 0,110, 3, 7, 0, 11, 0,141, 0, 24, 0, 26, 0, 25, 0, 40, 0,199, 2, 2, 0, 36, 0, 2, 0, 24, 0,
+ 2, 0,111, 3, 2, 0,112, 3, 9, 0,113, 3, 69, 0,127, 1, 9, 0,114, 3, 9, 0,115, 3, 11, 0, 44, 1, 66, 0,116, 3,
+ 66, 0,117, 3, 2, 0,118, 3, 2, 0,180, 1, 2, 0,119, 3, 2, 0,157, 0, 2, 0,155, 2, 2, 0, 37, 0, 7, 0,105, 0,
+ 7, 0,129, 1, 7, 0,108, 0, 7, 0,109, 0, 7, 0,110, 0, 70, 0, 45, 0, 26, 0, 25, 0, 9, 0,120, 3, 7, 0,121, 3,
+ 7, 0,244, 0, 7, 0,122, 3, 7, 0,123, 3, 7, 0,124, 3, 7, 0,125, 3, 7, 0,126, 3, 7, 0,127, 3, 7, 0,245, 0,
+ 7, 0,128, 3, 7, 0,129, 3, 7, 0,115, 1, 7, 0,130, 3, 7, 0,131, 3, 7, 0,132, 3, 7, 0,133, 3, 7, 0,108, 0,
+ 7, 0,109, 0, 7, 0,110, 0, 7, 0,134, 3, 7, 0,135, 3, 9, 0,136, 3, 48, 0,137, 3, 40, 0,138, 3, 40, 0, 45, 0,
+ 9, 0,139, 3, 66, 0,116, 3, 66, 0,117, 3, 66, 0,140, 3, 2, 0,141, 3, 2, 0,142, 3, 0, 0, 36, 0, 0, 0,181, 0,
+ 2, 0, 24, 0, 2, 0,143, 3, 2, 0,157, 0, 2, 0,180, 1, 2, 0,144, 3, 2, 0,145, 3, 7, 0,146, 3, 7, 0,147, 3,
+ 69, 0,148, 3, 11, 0, 44, 1,130, 0, 13, 0, 26, 0, 25, 0, 0, 0, 28, 0,142, 0,149, 3, 34, 0, 93, 0, 9, 0,150, 3,
+ 28, 0, 44, 0, 7, 0,151, 3, 7, 0,152, 3, 7, 0,153, 3, 7, 0,154, 3, 4, 0, 55, 0, 0, 0,155, 3, 0, 0, 81, 3,
+143, 0, 13, 0,143, 0, 0, 0,143, 0, 1, 0, 4, 0,232, 1, 4, 0, 11, 0, 80, 0, 20, 2,130, 0, 80, 3, 2, 0,164, 0,
+ 2, 0, 79, 3, 2, 0, 34, 1, 2, 0, 35, 1, 2, 0, 24, 0, 2, 0, 24, 2, 4, 0, 41, 2,144, 0, 6, 0,144, 0, 0, 0,
+144, 0, 1, 0, 2, 0,157, 0, 2, 0,181, 1, 7, 0,180, 1, 0, 0, 38, 3,145, 0, 31, 0,145, 0, 0, 0,145, 0, 1, 0,
+144, 0,156, 3, 2, 0, 84, 1, 2, 0, 11, 0, 4, 0, 85, 1, 4, 0, 86, 1, 4, 0, 87, 1, 40, 0, 88, 1, 40, 0, 89, 1,
+ 28, 0, 44, 0, 7, 0,244, 0, 7, 0, 92, 1, 7, 0, 93, 1, 7, 0,105, 0, 7, 0, 94, 1, 7, 0,245, 0, 7, 0, 95, 1,
+ 7, 0, 96, 1, 7, 0, 97, 1, 7, 0, 98, 1, 7, 0, 99, 1, 7, 0,133, 0, 4, 0,181, 0, 0, 0,101, 1, 0, 0,102, 1,
+ 0, 0,103, 1, 0, 0,104, 1, 7, 0,113, 1, 7, 0,114, 1, 7, 0,135, 3,146, 0, 4, 0,146, 0, 0, 0,146, 0, 1, 0,
+ 40, 0,199, 2, 11, 0,157, 3, 76, 0, 4, 0, 26, 0, 25, 0, 11, 0,158, 3, 11, 0,159, 3,144, 0,160, 3,147, 0, 7, 0,
+147, 0, 0, 0,147, 0, 1, 0, 7, 0,161, 3, 7, 0,162, 3, 7, 0,163, 3, 4, 0, 24, 0, 4, 0,164, 3,148, 0, 6, 0,
+ 26, 0, 25, 0, 11, 0,165, 3, 4, 0, 24, 0, 4, 0,166, 3, 4, 0,167, 3, 4, 0,168, 3, 69, 78, 68, 66, 0, 0, 0, 0,
+};
diff --git a/source/blender/src/Bfont.c b/source/blender/src/Bfont.c
new file mode 100644
index 00000000000..adeb73f4ca3
--- /dev/null
+++ b/source/blender/src/Bfont.c
@@ -0,0 +1,134 @@
+/* DataToC output of file <Bfont> */
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+int datatoc_Bfont_size= 25181;
+char datatoc_Bfont[]= {"\x80\x01\xe4\x01\x00\x00\x25\x21\x50\x53\x2d\x41\x64\x6f\x62\x65\x46\x6f\x6e\x74\x2d\x31\x2e\x30\x3a\x20\x42\x66\x6f\x6e\x74\x20\x30\x30\x31\x2e\x30\x30\x31\x0a\x31\x31\x20\x64\x69\x63\x74\x20\x62\x65\x67\x69\x6e\x0a\x2f\x46\x6f\x6e\x74\x49\x6e\x66\x6f\x20\x31\x30\x20\x64\x69\x63\x74\x20\x64\x75\x70\x20\x62\x65\x67\x69\x6e\x0a\x2f\x76\x65\x72\x73\x69\x6f\x6e\x20\x28" \
+"\x30\x30\x31\x2e\x30\x30\x31\x29\x20\x72\x65\x61\x64\x6f\x6e\x6c\x79\x20\x64\x65\x66\x0a\x2f\x46\x75\x6c\x6c\x4e\x61\x6d\x65\x20\x28\x42\x66\x6f\x6e\x74\x29\x20\x72\x65\x61\x64\x6f\x6e\x6c\x79\x20\x64\x65\x66\x0a\x2f\x46\x61\x6d\x69\x6c\x79\x4e\x61\x6d\x65\x20\x28\x42\x66\x6f\x6e\x74\x29\x20\x72\x65\x61\x64\x6f\x6e\x6c\x79\x20\x64\x65\x66\x0a\x2f\x57\x65\x69\x67\x68\x74\x20\x28\x52\x65\x67\x75\x6c\x61\x72\x29\x20\x72\x65\x61\x64\x6f\x6e\x6c\x79\x20\x64\x65\x66\x0a\x2f\x49\x74\x61\x6c\x69\x63\x41\x6e\x67\x6c\x65\x20\x30\x20\x64\x65\x66\x0a\x2f\x69\x73\x46\x69\x78\x65\x64\x50\x69\x74\x63\x68\x20\x66\x61\x6c\x73\x65\x20\x64\x65\x66\x0a\x2f\x55\x6e\x64\x65\x72\x6c\x69\x6e\x65\x50\x6f\x73\x69\x74\x69\x6f\x6e\x20\x2d\x31\x30\x30\x20\x64\x65\x66\x0a\x2f\x55\x6e\x64\x65\x72\x6c\x69\x6e\x65\x54\x68\x69\x63\x6b\x6e\x65\x73\x73\x20\x35\x30\x20\x64\x65\x66\x0a\x65\x6e\x64\x20\x72\x65\x61\x64\x6f\x6e\x6c\x79\x20\x64\x65\x66\x0a\x2f\x46\x6f\x6e\x74\x4e\x61\x6d\x65\x20\x2f\x42\x66\x6f\x6e\x74\x20\x64\x65\x66\x0a\x2f\x45\x6e" \
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+"\xcb\x85\x9f\xc9\xd7\xf1\x47\xf5\x72\x31\x7d\xe4\x16\xc0\xeb\xe6\xf6\xf7\x64\x6e\x4c\x4a\xd6\xe2\xdd\x78\x8c\xfa\x6c\x09\xcb\x28\x5c\x13\xb8\x88\x56\x4c\xfa\xb1\x40\x4c\xd6\x4f\xbe\x56\x08\x83\xb2\x00\xc8\xab\xf5\x90\x5e\x02\xec\x0b\xbb\x77\xa5\x53\x82\xfc\x31\x7e\xfe\x83\x26\x2b\xf5\xaa\x35\x07\xb7\xcd\x54\x47\x10\x7f\x56\xf9\x1f\xa9\x41\x21\xcf\x92\x6f\x9b\x2b\x91\x55\xfa\xd8\x26\x5f\x12\x81\xba\x0e\x03\x9e\x2b\xb7\x2c\xcd\x5a\x25\x8d\x1b\x82\x73\x04\x79\x43\x71\x2b\x6d\xfb\x47\x67\x20\x81\xa3\x49\x74\xfc\x20\x95\x11\x96\x75\xa8\xda\x38\xa3\xad\x7d\x54\x67\x88\xc3\x59\x2e\x1b\x2d\x99\x06\xb8\x51\x5d\x83\x1c\x2a\xab\x57\xb1\x87\x6d\x18\x4e\x50\x67\x6e\xa8\x03\xfb\xa5\x8b\xab\x19\x4d\xa6\xfa\xc1\xa6\xa8\xc3\xa0\x0c\x19\x6e\x24\x00\x84\xf7\xc7\xc3\x1e\xb1\x0e\xb0\xc5\x3a\x8e\x5d\x2b\x97\x7e\x1c\xb8\xe7\xb3\x71\xe3\x1a\xa5\x62\xb4\xb7\xda\xb6\x96\x7d\xe7\x66\xe7\xce\x27\x39\x79\xc1\x2b\x0b\xfe\xad\x1d\xfb\x2d\xab\x6a\x57\x72\x26\x3a\x99\x48\x54\xc1\x24\x02\x8e\xd7\x79\x93\xa0\x0b\x25\xf3\xd5\xd9\xb5\x98\x70\xbf" \
+"\x9b\xd9\x88\x75\xaf\xb6\x7d\x86\xda\x3a\xd4\xef\x27\xfa\x77\xdc\x71\xd6\x8f\xcc\x7c\x0b\x99\xc8\x9e\xd7\xfd\x28\x23\x11\xe8\x2d\xd9\x2f\xbf\x9f\xc7\x52\x29\x6a\x9e\xf4\xde\xfe\x85\x6d\x97\x2b\xbb\xcb\xa5\x3d\xa3\xcd\x07\xd9\x0c\xfc\x7b\x5a\xff\xff\x58\xdd\x7a\x4c\xad\xb9\x55\xb9\x21\xe4\xe2\xa1\x48\xd9\x22\xc5\x8c\xbe\x12\x07\x8e\xb1\xcb\x31\x5d\x5b\x0c\x0c\x1d\x23\x64\x88\x3a\x16\xae\x31\x47\xd1\xda\xc7\x7d\x33\x6e\x75\x2d\xcd\x8d\x51\xc0\x94\xd3\xee\xda\x54\xe3\xbf\xa0\x31\x6e\xcf\xbe\x08\x9c\xb8\xa7\x94\xe4\x45\x13\x27\x03\xd2\xcc\xc4\xe6\x7b\x40\x7b\x85\x73\x21\x55\x0f\x2d\x90\xda\x1f\xc0\x22\x3c\xd0\xa6\x71\x97\x7a\xf9\xab\xcf\x08\xa4\xcf\x8a\xf6\xd9\xfb\x22\x1b\x91\x90\x39\x3c\xa5\xcb\x75\xc7\x50\x8d\xda\x24\x41\x18\x73\x21\x98\x8b\x98\x22\x48\x63\xc0\xdb\x31\x41\xbb\xd9\x0e\xd0\x38\x3e\x8f\x0c\x33\xe1\xbb\x26\x13\x72\x53\x76\x75\x11\xf9\xe0\xb9\xe1\xed\x47\x4f\x43\x4b\x33\x00\x5c\x7b\x9b\x7a\x9a\x69\x65\xeb\x11\xa0\x23\x98\x6c\x2d\x97\x9a\x5c\x95\x3f\xff\x4d\x99\x68\x62\xd0\xfb\x70\xbd\x26\x66\xcd\x75" \
+"\xff\xe8\x96\x6d\x33\x46\x05\x0b\xe0\x29\x8d\xc8\xe3\xaa\x01\xdc\x22\x67\x70\xb9\xa9\xcf\x8d\xb7\xac\x3d\x81\x71\x7e\xc8\x3b\xc5\x5d\xf5\xf0\x3a\xe8\x28\x5a\x7d\x25\x86\xd2\x52\x76\xea\xc8\x73\xa9\x7c\xbc\x01\xac\xec\x1f\x4f\xd3\xd5\x92\xc3\xce\x69\x39\xf1\x3b\xed\x91\x20\x06\x18\xfd\x17\x3c\xd3\x02\x5e\x2a\xbe\xb4\xd5\xb1\x17\xa7\x68\x03\xe2\xab\xd0\x5f\x60\x39\x35\x8d\x73\x58\xae\x0a\xce\xea\x96\xb6\x9d\xf2\x5d\x61\x50\x09\x9a\x98\xa6\x5e\x8d\xee\xd4\x44\xe7\xf4\x00\x24\xa7\x02\x09\xa9\x10\x97\xaa\x21\x33\x01\x69\xd2\xc2\xe0\x92\xdd\xe3\x89\x3f\x90\x0e\x05\x8c\x1e\xc1\xcb\x2f\x5a\x14\xe9\xa9\x42\xc0\x5b\xfc\xa1\x8c\x43\xca\x0c\x18\xbe\xf2\x2e\xd0\x79\x08\xc2\xa4\xa4\x7d\xd8\xc2\xf2\x7d\x83\x23\x05\x2d\x12\x98\x9d\xf0\x23\x38\xf6\x90\xaf\x02\x07\x7b\x0d\x9e\xa8\x73\xdd\xc3\x36\xec\x23\x84\xf6\x07\x64\x6c\x78\x11\x17\xd2\x3d\xee\x26\x49\x95\x1c\xf9\x1d\x05\xe8\x1c\x83\x54\x4f\x9b\x1a\x52\x60\x96\xdb\x7a\xa7\xe7\x38\xe9\xb0\x9a\xd5\x7e\x0e\x9b\x0d\x44\x9d\x19\xec\xf4\x40\x7d\x4a\xf7\xf1\x7b\xb1\x66\x2b\xf4\x7a" \
+"\xad\x4b\x84\xf4\xf8\xec\xf6\xa1\x8a\x44\x56\x02\x34\x79\xe8\x60\x64\xcf\xee\xdb\x40\xc5\xa2\x08\x61\x90\x59\x79\x42\x92\xa6\xe9\x07\x91\xd9\xdf\x33\xfe\x80\x01\xd3\x01\x00\x00\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x0a\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x0a\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x0a\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30" \
+"\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x0a\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x0a\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x0a\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x30\x0a\x63\x6c\x65\x61\x72\x74\x6f\x6d\x61\x72\x6b\x0a\x80" \
+"\x03"};
diff --git a/source/blender/src/Makefile b/source/blender/src/Makefile
new file mode 100644
index 00000000000..4741f695a75
--- /dev/null
+++ b/source/blender/src/Makefile
@@ -0,0 +1,106 @@
+#
+# $Id$
+#
+# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version. The Blender
+# Foundation also sells licenses for use in proprietary software under
+# the Blender License. See http://www.blender.org/BL/ for information
+# about this.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): none yet.
+#
+# ***** END GPL/BL DUAL LICENSE BLOCK *****
+#
+#
+
+ORGLIBNAME = src
+LIBNAME ?= $(ORGLIBNAME)
+DIR ?= $(OCGDIR)/blender/$(ORGLIBNAME)
+
+CSRCS ?= $(wildcard *.c)
+PUB_CSRCS ?= $(CSRCS) $(wildcard pub/*.c)
+CRE_CSRCS ?= $(CSRCS) $(wildcard cre/*.c)
+
+OBJS = $(OCGDIR)/blender/makesdna/$(DEBUG_DIR)DNA.o
+
+ALLTARGETS = creator publisher
+
+include nan_compile.mk
+
+# Cflags stuff ------------------------------------------
+
+CFLAGS += $(LEVEL_1_C_WARNINGS)
+#CFLAGS += $(LEVEL_1_C_WARNINGS) -diag_error 1196
+
+ifeq ($(OS),$(findstring $(OS), "beos darwin freebsd linux openbsd solaris windows"))
+ CFLAGS += -funsigned-char
+endif
+
+# PreProcessor stuff ------------------------------------------
+
+CPPFLAGS += -I$(OPENGL_HEADERS)
+CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION)
+CPPFLAGS += -I$(NAN_GHOST)/include
+CPPFLAGS += -I$(NAN_BMFONT)/include
+
+# External interfaces of modules:
+CPPFLAGS += -I../render/extern/include
+CPPFLAGS += -I../renderconverter
+CPPFLAGS += -I../blenkernel
+CPPFLAGS += -I../blenlib
+CPPFLAGS += -I../bpython/include
+CPPFLAGS += -I../makesdna
+CPPFLAGS += -I../imbuf
+CPPFLAGS += -I../blenloader
+CPPFLAGS += -I../verify
+CPPFLAGS += -I..
+CPPFLAGS += -I../misc
+CPPFLAGS += -I../../kernel/gen_system
+CPPFLAGS += -I../../gameengine/SoundSystem
+
+# Only used by py_demo.c !!!
+CPPFLAGS += -I../radiosity/extern/include
+
+CPPFLAGS += -I$(SRCHOME)/sumo/include
+CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
+
+CPPFLAGS += -I$(NAN_DECIMATION)/include
+CPPFLAGS += -I$(NAN_BSP)/include
+
+CPPFLAGS += -I$(NAN_BLENKEY)/include
+CPPFLAGS += -I../readstreamglue
+CPPFLAGS += -I../include
+
+ifdef NAN_BUILDINFO
+ CPPFLAGS += -DNAN_BUILDINFO
+endif
+
+ifeq ($(OS),linux)
+ ifeq ($(CPU),alpha)
+ CPPFLAGS += -I$(NAN_MESA)/include
+ endif
+ ifeq ($(CPU),i386)
+ CPPFLAGS += -I$(NAN_MESA)/include
+ endif
+ ifeq ($(CPU),powerpc)
+ CPPFLAGS += -I/usr/src/MesaCVS/include
+ endif
+endif
diff --git a/source/blender/src/blenderbuttons.c b/source/blender/src/blenderbuttons.c
new file mode 100644
index 00000000000..b4aedcc9e95
--- /dev/null
+++ b/source/blender/src/blenderbuttons.c
@@ -0,0 +1,1210 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+/* DataToC output of file <blenderbuttons> */
+
+int datatoc_blenderbuttons_size= 37540;
+char datatoc_blenderbuttons[]= {
+137, 80, 78, 71,
+ 13, 10, 26, 10, 0, 0, 0, 13, 73, 72, 68, 82, 0, 0, 1,190, 0, 0, 0,242, 8, 2, 0, 0, 0,189, 2, 55, 29, 0, 0, 32,
+ 0, 73, 68, 65, 84,120,218,236, 93,121, 92, 84, 85,251,127,238,189,179,177,175,130, 10,138,128,184,164, 40, 8,238,187,130,146,
+ 75,101,130,154,246,166,239, 91, 57,152,190,165,102,106,153,111,249,102,165,253,114,169,232, 21,244,173,172,183, 69, 69, 91,204,
+ 76, 19, 76,115,201, 13,247, 13, 68, 80, 4, 4,129, 25, 6,152,253,222,123,126,127, 28,184, 14,195,204,157, 59, 3, 40,213,253,
+126,248,232,157, 59,243,220,229,220,115,191,231,123,158,115,206,243, 16,147,158, 94, 9, 34, 68,136, 16, 33,194, 25,144, 98, 17,
+136, 16, 33, 66,132, 72,157, 34, 68,136, 16, 33, 82,167, 8, 17, 34, 68,136,212, 41, 66,132, 8, 17, 34,117,138, 16, 33, 66,132,
+ 72,157, 34, 68,136, 16, 33, 66,164, 78, 17, 34, 68,136, 16,169, 83,132, 8, 17, 34, 68,234, 20, 33, 66,132, 8,145, 58, 69,136,
+ 16, 33, 66,164, 78, 17, 34, 68,136, 16, 33, 82,167, 8, 17, 34, 68,180, 16, 36,246,190,216,243,229, 91,220,182,107, 33, 66,240,
+ 17,156,181,109,206,121, 45,109, 93,190,108,167,174,220,234,140, 46,156,215,181,251,181,121, 94,151,143,240,176,158,145, 88,175,
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+112,103,185, 93,174, 5, 52, 72,146,236,215,175, 31,253,231,248,241,227,113, 10,119, 59,188,207,247,189, 77,186, 76,217, 22,165,
+217,122,246,236,185,126,253,122,135,165,217,176,162,164, 40,202,104, 52,226,233, 63, 0,128,162,168, 54,152,254,131,135,115,143,
+152, 79,126,230,193,131, 7, 15,103,193,207, 18,207,131, 7, 15, 30, 60,117,242,224,193,131, 7, 79,157, 60,120,240,224,193, 83,
+ 39, 15, 30, 60,120, 60, 12,176, 81,214,205, 98,250, 53,155,211,178, 61,196,101,161,152, 9, 82,244,181,243, 37,180,248,123,213,
+ 18, 91,123, 89,107,238,182,125, 88,239,179, 83,134,208,198,101,221,156,133, 51,227, 14,197,214,182,244,178,197,204, 73, 22, 63,
+185,233, 3, 66,151, 39,106, 78,147,188, 91,141,160, 13,190, 93,133,133,133,203,151, 47,199,203,239,191,255,126, 92, 92, 92, 59,
+255,216, 90,220,171,191,255,254, 27, 0,122,246,236,233,214,131,202,229,242,103,159,147,239,254, 53,205,162, 25,228,252,118,110,
+247,175,105,246, 26,134, 92, 46,191,124,249,114,223, 62,143, 80, 8,240, 2, 0, 92,188,116,207, 26, 10,113,106, 87,184, 29,186,
+214, 2,241, 24, 51,139,137, 14,184, 95, 56,184,185, 86,194,195,138,130,130, 2,183,190, 77,173, 57,253, 7,199,220,245, 43,229,
+ 54,190, 0, 22,108,197, 28,210,192, 78,100, 45,175,122,136,247,128,185,192, 58,225, 14,255,106, 51,133,139,121,232,206,221,186,
+ 0, 64,149, 78,103,210,234, 1, 0,234, 27,160,121,202, 78,246, 19,163,121, 19, 0, 86,172, 88,193,165,132,153,128, 0, 10, 1,
+254, 23,192,246,194,218,117,105,110,162, 48,250, 94, 97,210,228,126,175, 92,126,249, 49,111,142,123, 38, 30, 64,190,251,215, 52,
+167,118,133,233, 18, 0, 30,121,228, 17,122, 13,190,123,244, 26,119,127,105,232, 97,102, 28,199, 44, 88,220, 79,252, 46, 56,117,
+213,214, 27,115, 55,119,193,182, 37,223, 21, 55,125, 24, 10, 10, 10, 86,174, 92,185,110,221,186, 7,131, 58, 93,254,180,222,195,
+161, 46,152,180,160,234, 33, 93, 13, 9, 0,240,191, 22,191,114,154,116,199,223,247,162, 98,155, 20,194,205,112,252,206,127,206,
+ 93, 40,174,157,180,116,131,251,158,153,133,110, 2, 0, 11,109, 69,177,222, 15,246,250, 25, 44,101,191,240,189,122,245,213, 87,
+ 1, 0,255,107,249,254,224,161,157,182, 12,199,140,249, 77, 46,127,198,229, 55,100,220, 51,241,179,103,207, 6, 72,223,253,235,
+ 61,235,177, 14,101,193,199, 31,255,179,188,162, 70,171,169, 31, 52,104,208,197,139,151,127,250,241, 7,139, 53, 27, 55,254,224,
+ 86,234,100, 14, 87,115,106,206, 89,102,113, 89,103,217,211,122, 51,238,199,117,193, 22, 79,223,195,114,122, 14,105,193,166,173,
+203,100,130,121,147,162,168,244,244,244,140,140,140, 25, 51,102,176,111,207,156, 31,158,123,158,187,128,249,121,196,224,184,204,
+242,129,117,232,188,216,100, 55,204, 80,132, 21,217,113, 25,232,146,110, 31, 83,167, 78,101,121, 96, 73, 73, 73,214,140,249,193,
+ 7, 31, 16, 4,145,146,146,226,144,148, 59,119,235, 2,254,190,191, 36, 79, 14, 34,134, 86,252,103,141,119,109,189,187,121,211,
+ 66, 73, 81, 8, 40,116,143,146,162, 90, 54, 67,144, 61, 21,143,239,149, 53, 99,110,220,184,177,103,207,158,207, 12, 29, 0, 0,
+224,227,229,166, 75,206,249,237, 92,122,122,122,206,111,231,156, 53, 44,187, 85,113,179,164,248,239,107,127,175, 88,177,188, 71,
+143, 24, 10, 89,174,113,183,234, 76, 75,187, 27, 79,160, 23,156,229, 77,166, 62,224,232, 99,185, 92,155,192, 53, 91,153, 76,134,
+ 39, 54,195, 37,181, 45,222,113,122,242, 51, 22,230,181, 62, 10,182,114, 97,144, 30,205,155,243,231,207,207,200,200, 56,118,236,
+ 24,119,222, 4,103,202,108,144,214,238,182,197,140, 24, 54,215,219,116,186, 49,165, 90, 79,156,193, 52,204,204,204,180,230,117,
+235,169, 97,219, 32,190,137,177,125,251,118, 11,210,196, 50,129,150,162,116,109, 78,155,184,165, 40,109,218,245,255,188,103,173,
+238,220,173, 75,104,144, 84,177, 75, 49,105,233, 6,240,247,133,250, 6, 16,113,154,186,109,254,252,249,180,207, 62,127,254,124,
+ 46, 38, 20,130, 8, 47,248,118, 38,188,177, 17, 66, 60,225,239,122,203, 53, 87, 56,204, 5,236, 66,145,200,127,255,251,223, 22,
+164,137,239,213,178, 87,199,175,249,253, 84, 88, 84,199,202,155, 85,246, 36, 39, 0,176, 8, 79,135,122,106,247,175,105,216, 91,
+183,224, 83,135, 45, 68, 42, 21,201,100, 99, 16,136,126,220,184, 1, 79, 43, 99,189,198, 53, 18,113, 95,203,100,250,233,204, 71,
+227, 80,123,226,159,232,240,168,189, 95, 89, 30,129,107,182,208, 60, 14, 56, 45, 77, 9,160,148,203, 3,184,243, 38,109,139,137,
+146,158, 91, 18, 91, 57,123,147, 11, 10, 10, 86,172, 88,129,199,191, 14, 31, 62,252,232,209,163, 28,123, 44,102,167, 44, 5,128,
+244,212, 15,238,143,195,158,153,153,137,163, 96, 22,228, 75,255,201, 62,127,176,189,206, 34,135,119,144, 69, 87,114, 7,125,139,
+105,210,100, 58, 89,246,122,232,180, 80,170,126,254,113,228,179, 0,100,159,168, 97, 43,252,231, 28, 0,160,204, 5,162,151,215,
+152, 76,156, 42, 85,196,198,198, 58,219, 62,238,172,135,127,173,131, 46,225, 80,149, 45,254,241, 7,195,171,219,108,172,105,121,
+148,131, 5,116,167, 80,197,175, 75,125,122,123,120,119,159,187,125,233, 27,253, 30, 9,139, 27,255, 57,203,189, 98,121,238,236,
+238, 60,110, 12, 52,111,166,165,165,225,222, 33, 46, 59,127,235,173, 57, 22,193, 13,235, 53,110, 10,113,186, 86,167,218, 66,111,
+ 90,196,139,216,217,147,150,183, 44,241, 74,150,155, 76,219, 50,107,142, 2, 0, 49, 85,201,110,203,226, 92,114,100, 64, 38,243,
+ 66,243,148,254,206,190, 23,115,230,204, 1, 0,138,162, 22, 44, 88,176,106,213, 42,204,155,120,142, 27,118,201,137,121, 19, 47,
+164,167,126,144,189,249, 51, 46,110,123, 43,199, 58,163,162,162,112,224,131, 89,118, 2,223, 62, 46, 97, 11,235,206, 34,224,208,
+211,221,242, 34,154, 88, 90, 90,144,166, 67,201, 9, 0,191,127,248,233,132, 47, 87,152,100, 67, 73, 0,239,147, 69, 7,138,107,
+ 1,192, 36,123,199,120, 41,152, 8,121,203, 5,231,136, 75,115,169,125,110,235, 59,175,149, 21, 38, 47,106, 58,104, 8, 11,182,
+189,198, 5,213,201,145, 79, 55,110,220, 8, 0,179, 39,140, 56,117,251,142, 79, 63,159,242,125,197,224, 33,153,252,206,203,129,
+225,227,193,109,176,238, 85,231,114,187,210,210,210,142, 31, 63,142,123,204, 88, 22,184, 28,212,169,158, 16,135, 82,203,230,172,
+222, 54,219, 3, 75,239,104, 59,156,125,130,169, 55,211,210,148, 0,144,153,233,162, 60,119, 65,111, 34,132,232, 66,161,195,134,
+ 13, 59,122,244, 40, 59,111,182, 16, 36,151, 32,151,245, 74,150,199,134, 63,167, 56,196,139,163,159, 88,138,226,234,128,110,125,
+169, 92, 6,206,182,177, 14,122, 58,140,235, 79, 90,183, 19, 77,236, 86,245, 68,124, 16, 12,149, 78, 94, 99,170,168, 6,127, 95,
+178,118,107,246,170,124,224, 48,215,186,107,229, 34, 46,188, 63,125, 80,127,136,122,231,114,111,239,215, 10,186, 38,193,183,139,
+172,215,184, 79,117,166,166,166, 14,127, 52, 78, 54, 52,118, 66,159, 69,203, 87,173,189,154, 95,158,252,228,160,202,221, 57, 42,
+101,131, 11,207,194,194,157,183,215,174,108,202, 76, 46,217, 8,173,149,156,228, 90,176,216,222, 50, 52,207,244,106, 51,120, 69,
+111,105,239, 25,181,164, 66,137,251, 96,179,196,161,107,197, 29, 92,176,194,177, 23,146, 36,231,205,155,119,246,236, 89,135, 33,
+206,214,164, 78,123, 21,201,185,164,196, 51, 47,152, 41, 60, 49, 87, 70, 69, 69,209,105,128,214,229,198, 88,190,177, 92,226, 20,
+ 45, 79, 78,194,210,210,102,103,145,195,221, 22,127, 53, 91, 52,121,141,246,118, 33,121,114,141,113,231, 59,196,184,175,247,188,
+ 53,229,230,158, 27, 19,150,253, 4,164,187,234, 62, 45,202,132,125,203,118,245,190, 57, 22,106,154, 22, 38, 44,178,185,198, 29,
+177, 78, 90,114,238,222,245,169,176,115, 47,111,136, 45,205, 75,111, 36,208,159,133,101,178,203,229,172,119,190,180, 57,180,146,
+ 70,115, 37, 0, 28, 60,248,140,197,175, 54,219,149, 61,247,156, 75,143,115,219, 39, 39,165,165,165,209,170,211,122, 70, 87,186,
+197, 98,213,105, 93, 63,138,251, 81,220,145,230,221, 26,151,175,196,242,147,169, 64,185,139,214,204,204, 76, 23,120, 51, 35, 35,
+227,200,145, 35,104,123, 0, 49, 85,185,114,229, 74,132,144, 64, 32,112,107,102, 18,184, 41,175, 19, 23,204,192, 13,200,154, 79,
+237, 61,114,150,206,162, 22, 10, 40,118, 10,198,146,211,130, 52, 49,209, 59, 60,135, 11,197,181,198, 75,255,170,130,227, 97,227,
+190, 6, 85, 67,113,250,130,232, 57, 43, 43, 55, 44, 0, 17, 9, 2,119, 13,114, 45,109,130,158, 29,158,103, 95,227, 38,213,153,
+154,154, 58, 77,246,184, 31, 21,160, 1,209,206,149,239,124,151,253,215,194,167,135,189,186, 98,203,148, 37,155,220,212,109,130,
+137,166, 57,175,211,185,239, 37,220,167,228, 36,153, 76, 22, 21, 21,197, 50,243, 55,247, 9,188, 45, 2,157,240,224,192,217,188,
+ 34,102, 37, 68,167,108,183,108,201, 56,124,248, 48,177, 35, 8, 0,246,127,236,243,212,231,141, 35, 70,140,112,152,144,212, 78,
+169, 19,154, 83,189,152, 43, 57,182, 21,139,183,130,227, 11,201,146,141,200, 94,136,216, 66,114,114, 39,205,187, 14,251,210, 13,
+191, 0, 60,253,101, 34,202, 92, 64, 76, 93,126,161,184,150, 8, 12, 40,186,213, 0, 36, 9,110, 43,142,102,157,197,233, 84, 94,
+167,203,177, 78, 44, 57,223, 24,213,119,238,215,171, 63, 92,156, 18,226,219,225,202,213,210, 87,175,110,105,131,129, 46, 76,222,
+100,122,172, 14,133,103,217,173,138,178,178,210,218,186, 59, 71,142,228,253,227, 31,111,227,228, 36,230, 26, 55,197,133, 88, 38,
+237,118,250,118,201,182, 3, 0,228, 78,229,242,238,180, 74, 15,187,117,185,102,135, 61,236, 22,202,145, 46, 47,230,254,232,170,
+ 28,109, 15, 0,204,155, 23, 77, 27, 14, 25, 0,160, 13,120,243, 30,234,180, 87, 74,215,206,178,152, 11,141, 50,111, 52, 22,158,
+ 78, 9,162, 54, 24, 10, 73, 75, 78,102, 90,146, 66,161,160, 9,215,225, 7, 16,179,231,243, 95,174, 71, 59, 33,248,213,180,195,
+115,167, 12, 75,205, 0,145,200,203, 67,236,166,115,166, 61, 77,139, 5,167,156, 80, 23, 36, 12,150,156,115,211,179, 22,191,254,
+ 84,167,176, 81,116,136,134,251,189,106,102,189,103,198,140,249,173,217, 91,119,130,179,152,121,157,244,184, 76,118,180, 36, 57,
+169,117, 67,159, 45, 28,114,195,157,223, 91,222,195,238,172,173,181,114,108,155,226,128,114,185,156,250, 57, 96,255, 69, 19, 0,
+108, 60,100,216,118,194,128, 16,106,179, 17,171,173,153,215,105, 65,157,214, 68,233,166, 27,218,242,228, 36,204,209,184,218, 15,
+253,121,224, 62,108,110,210,210, 13,208,156, 6, 63,114,241,221, 8, 75,147, 59, 95,143,150, 95,172,107,120, 99, 84,223,132,220,
+211, 51,254,249, 19,142,232, 49,159,108, 27,188, 45, 76,237,201, 49, 61,190,133,201, 73,246, 34, 3,220,159, 2, 29,229,199,203,
+109, 21,112,108,211,209, 68,247, 23, 99, 63,111,116,249, 84,199,207,252, 36,123,243,103,233,169, 31, 48,243, 58, 57,166, 46,180,
+166,195,110,221,206,108,166,104, 56, 60, 51,103,223,237, 22, 38, 39,225,110,116,230, 40, 8,142, 68,128,245,105,235,222,177, 54,
+152,232,161, 37,251, 79,248,248,123,215,238,149,181,240,228,126, 26,246, 88,242,217,231,228,244,175, 22, 30, 61,125,160,150, 36,
+ 39,181, 86, 20, 11, 7,175,112,221, 61, 87, 62,111,205,174, 58,247,247,162,141,199,176,223,199,198, 41,152,166, 36, 8, 98,226,
+179,179, 45,154,138,205,246,192, 22,241,115, 38, 25,190,149,169,147,251, 53,179,247, 12, 58,123,239, 90, 94,246,203,101, 34,104,
+185,212,186, 79,223,115,212, 60,222,181,237,238, 85, 75, 46,220,217,215,160, 93,105,124,104,238, 53,229,222,245,209,242,131,222,
+ 95,213,217,182, 60,235, 74, 99,182, 22,158,220,133,221,127, 63,111,124, 89, 55, 30, 60,120,240,112, 22,252, 44,241, 60,120,240,
+224,193, 83, 39, 15, 30, 60,120,184, 31,255, 31, 19, 50, 19, 5, 1,234,172,253, 0, 0, 0, 0, 73, 69, 78, 68,174, 66, 96,130,
+};
diff --git a/source/blender/src/booleanops.c b/source/blender/src/booleanops.c
new file mode 100644
index 00000000000..5c89dee1a46
--- /dev/null
+++ b/source/blender/src/booleanops.c
@@ -0,0 +1,795 @@
+
+#include <string.h>
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * CSG operations.
+ */
+
+
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_ghash.h"
+
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "CSG_BooleanOps.h"
+
+#include "BKE_global.h"
+#include "BKE_mesh.h"
+#include "BKE_displist.h"
+#include "BKE_object.h"
+#include "BKE_booleanops.h"
+#include "BKE_utildefines.h"
+#include "BKE_library.h"
+#include "BKE_material.h"
+
+#include <math.h>
+
+// TODO check to see how many of these includes are necessary
+
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+#include "BLI_arithb.h"
+#include "BLI_linklist.h"
+#include "BLI_memarena.h"
+
+
+/**
+ * Here's the vertex iterator structure used to walk through
+ * the blender vertex structure.
+ */
+
+typedef struct {
+ Object *ob;
+ Mesh *mesh;
+ int pos;
+} VertexIt;
+
+/**
+ * Implementations of local vertex iterator functions.
+ * These describe a blender mesh to the CSG module.
+ */
+
+static
+ void
+VertexIt_Destruct(
+ CSG_VertexIteratorDescriptor * iterator
+){
+ if (iterator->it) {
+ // deallocate memory for iterator
+ MEM_freeN(iterator->it);
+ iterator->it = 0;
+ }
+ iterator->Done = NULL;
+ iterator->Fill = NULL;
+ iterator->Reset = NULL;
+ iterator->Step = NULL;
+ iterator->num_elements = 0;
+
+};
+
+static
+ int
+VertexIt_Done(
+ CSG_IteratorPtr it
+){
+ VertexIt * iterator = (VertexIt *)it;
+ return(iterator->pos >= iterator->mesh->totvert);
+}
+
+
+static
+ void
+VertexIt_Fill(
+ CSG_IteratorPtr it,
+ CSG_IVertex *vert
+){
+ VertexIt * iterator = (VertexIt *)it;
+ MVert *verts = iterator->mesh->mvert;
+
+ float global_pos[3];
+
+ VecMat4MulVecfl(
+ global_pos,
+ iterator->ob->obmat,
+ verts[iterator->pos].co
+ );
+
+ vert->position[0] = global_pos[0];
+ vert->position[1] = global_pos[1];
+ vert->position[2] = global_pos[2];
+}
+
+static
+ void
+VertexIt_Step(
+ CSG_IteratorPtr it
+){
+ VertexIt * iterator = (VertexIt *)it;
+ iterator->pos ++;
+}
+
+static
+ void
+VertexIt_Reset(
+ CSG_IteratorPtr it
+){
+ VertexIt * iterator = (VertexIt *)it;
+ iterator->pos = 0;
+}
+
+static
+ void
+VertexIt_Construct(
+ CSG_VertexIteratorDescriptor * output,
+ Object *ob
+){
+
+ VertexIt *it;
+ if (output == 0) return;
+
+ // allocate some memory for blender iterator
+ it = (VertexIt *)(MEM_mallocN(sizeof(VertexIt),"Boolean_VIt"));
+ if (it == 0) {
+ return;
+ }
+ // assign blender specific variables
+ it->ob = ob;
+ it->mesh = ob->data;
+
+ it->pos = 0;
+
+ // assign iterator function pointers.
+ output->Step = VertexIt_Step;
+ output->Fill = VertexIt_Fill;
+ output->Done = VertexIt_Done;
+ output->Reset = VertexIt_Reset;
+ output->num_elements = it->mesh->totvert;
+ output->it = it;
+}
+
+/**
+ * Blender Face iterator
+ */
+
+typedef struct {
+ Object *ob;
+ Mesh *mesh;
+ int pos;
+} FaceIt;
+
+
+static
+ void
+FaceIt_Destruct(
+ CSG_FaceIteratorDescriptor * iterator
+) {
+ MEM_freeN(iterator->it);
+ iterator->Done = NULL;
+ iterator->Fill = NULL;
+ iterator->Reset = NULL;
+ iterator->Step = NULL;
+ iterator->num_elements = 0;
+};
+
+
+static
+ int
+FaceIt_Done(
+ CSG_IteratorPtr it
+) {
+ // assume CSG_IteratorPtr is of the correct type.
+ FaceIt * iterator = (FaceIt *)it;
+ return(iterator->pos >= iterator->mesh->totface);
+};
+
+static
+ void
+FaceIt_Fill(
+ CSG_IteratorPtr it,
+ CSG_IFace *face
+){
+ // assume CSG_IteratorPtr is of the correct type.
+ FaceIt * face_it = (FaceIt *)it;
+ Object *ob = face_it->ob;
+ MFace *mfaces = face_it->mesh->mface;
+ TFace *tfaces = face_it->mesh->tface;
+ int f_index = face_it->pos;
+ MFace *mface = &mfaces[f_index];
+ FaceData *fdata = face->user_face_data;
+
+ if (mface->v3) {
+ // ignore lines (faces with mface->v3==0)
+ face->vertex_index[0] = mface->v1;
+ face->vertex_index[1] = mface->v2;
+ face->vertex_index[2] = mface->v3;
+ if (mface->v4) {
+ face->vertex_index[3] = mface->v4;
+ face->vertex_number = 4;
+ } else {
+ face->vertex_number = 3;
+ }
+ }
+
+ fdata->material = give_current_material(ob, mface->mat_nr+1);
+
+ // pack rgba colors.
+ if (tfaces) {
+ TFace *tface= &tfaces[f_index];
+ int i;
+
+ fdata->tpage = tface->tpage;
+ fdata->flag = tface->flag;
+ fdata->transp = tface->transp;
+ fdata->mode = tface->mode;
+ fdata->tile = tface->tile;
+
+ for (i=0; i<4; i++) {
+ FaceVertexData *fvdata= face->user_face_vertex_data[i];
+
+ fvdata->uv[0] = tface->uv[i][0];
+ fvdata->uv[1] = tface->uv[i][1];
+ fvdata->color[0] = (float) ((tface->col[i] >> 24) & 0xff);
+ fvdata->color[1] = (float) ((tface->col[i] >> 16) & 0xff);
+ fvdata->color[2] = (float) ((tface->col[i] >> 8) & 0xff);
+ fvdata->color[3] = (float) ((tface->col[i] >> 0) & 0xff);
+ }
+ }
+};
+
+
+static
+ void
+FaceIt_Step(
+ CSG_IteratorPtr it
+) {
+ FaceIt * face_it = (FaceIt *)it;
+ face_it->pos ++;
+};
+
+static
+ void
+FaceIt_Reset(
+ CSG_IteratorPtr it
+) {
+ FaceIt * face_it = (FaceIt *)it;
+ face_it->pos = 0;
+}
+
+static
+ void
+FaceIt_Construct(
+ CSG_FaceIteratorDescriptor * output,
+ Object * ob
+){
+
+ FaceIt *it;
+ if (output == 0) return;
+
+ // allocate some memory for blender iterator
+ it = (FaceIt *)(MEM_mallocN(sizeof(FaceIt),"Boolean_FIt"));
+ if (it == 0) {
+ return ;
+ }
+ // assign blender specific variables
+ it->ob = ob;
+ it->mesh = ob->data;
+ it->pos = 0;
+
+ // assign iterator function pointers.
+ output->Step = FaceIt_Step;
+ output->Fill = FaceIt_Fill;
+ output->Done = FaceIt_Done;
+ output->Reset = FaceIt_Reset;
+ output->num_elements = it->mesh->totface;
+ output->it = it;
+};
+
+
+/**
+ * Interpolation functions for various user data types.
+ */
+
+ int
+InterpNoUserData(
+ void *d1,
+ void *d2,
+ void *dnew,
+ float epsilon
+) {
+ // nothing to do of course.
+ return 0;
+}
+
+ int
+InterpFaceVertexData(
+ void *d1,
+ void *d2,
+ void *dnew,
+ float epsilon
+) {
+ /* XXX, passed backwards, should be fixed inside
+ * BSP lib I guess.
+ */
+ FaceVertexData *fv1 = d2;
+ FaceVertexData *fv2 = d1;
+ FaceVertexData *fvO = dnew;
+
+ fvO->uv[0] = (fv2->uv[0] - fv1->uv[0]) * epsilon + fv1->uv[0];
+ fvO->uv[1] = (fv2->uv[1] - fv1->uv[1]) * epsilon + fv1->uv[1];
+ fvO->color[0] = (fv2->color[0] - fv1->color[0]) * epsilon + fv1->color[0];
+ fvO->color[1] = (fv2->color[1] - fv1->color[1]) * epsilon + fv1->color[1];
+ fvO->color[2] = (fv2->color[2] - fv1->color[2]) * epsilon + fv1->color[2];
+ fvO->color[3] = (fv2->color[3] - fv1->color[3]) * epsilon + fv1->color[3];
+
+ return 0;
+}
+
+
+
+/**
+ * Assumes mesh is valid and forms part of a fresh
+ * blender object.
+ */
+
+
+
+ int
+NewBooleanMesh(
+ struct Base * base,
+ struct Base * base_select,
+ int int_op_type
+){
+ Mesh *me2 = get_mesh(base_select->object);
+ Mesh *me = get_mesh(base->object);
+ Mesh *me_new = NULL;
+ Object *ob;
+ int free_tface1,free_tface2;
+
+ float inv_mat[4][4];
+ int success = 0;
+ // build and fill new descriptors for these meshes
+ CSG_VertexIteratorDescriptor vd_1;
+ CSG_VertexIteratorDescriptor vd_2;
+ CSG_FaceIteratorDescriptor fd_1;
+ CSG_FaceIteratorDescriptor fd_2;
+
+ CSG_MeshPropertyDescriptor mpd1,mpd2;
+
+ // work out the operation they chose and pick the appropriate
+ // enum from the csg module.
+
+ CSG_OperationType op_type;
+
+ if (me == NULL || me2 == NULL) return 0;
+
+ switch (int_op_type) {
+ case 1 : op_type = e_csg_intersection; break;
+ case 2 : op_type = e_csg_union; break;
+ case 3 : op_type = e_csg_difference; break;
+ case 4 : op_type = e_csg_classify; break;
+ default : op_type = e_csg_intersection;
+ }
+
+ // Here is the section where we describe the properties of
+ // both meshes to the bsp module.
+
+ if (me->mcol != NULL) {
+ // Then this mesh has vertex colors only
+ // well this is awkward because there is no equivalent
+ // test_index_mface just for vertex colors!
+ // as a temporary hack we can convert these vertex colors
+ // into tfaces do the operation and turn them back again.
+
+ // create some memory for the tfaces.
+ me->tface = (TFace *)MEM_callocN(sizeof(TFace)*me->totface,"BooleanOps_TempTFace");
+ mcol_to_tface(me,1);
+ free_tface1 = 1;
+ } else {
+ free_tface1 = 0;
+ }
+
+ mpd1.user_face_vertex_data_size = 0;
+ mpd1.user_data_size = sizeof(FaceData);
+
+ if (me->tface) {
+ mpd1.user_face_vertex_data_size = sizeof(FaceVertexData);
+ }
+
+ // same for mesh2
+
+ if (me2->mcol != NULL) {
+ // create some memory for the tfaces.
+ me2->tface = (TFace *)MEM_callocN(sizeof(TFace)*me2->totface,"BooleanOps_TempTFace");
+ mcol_to_tface(me2,1);
+ free_tface2 = 1;
+ } else {
+ free_tface2 = 0;
+ }
+
+ mpd2.user_face_vertex_data_size = 0;
+ mpd2.user_data_size = sizeof(FaceData);
+
+ if (me2->tface) {
+ mpd2.user_face_vertex_data_size = sizeof(FaceVertexData);
+ }
+
+ ob = base->object;
+
+ // we map the final object back into object 1's (ob)
+ // local coordinate space. For this we need to compute
+ // the inverse transform from global to local.
+
+ Mat4Invert(inv_mat,ob->obmat);
+
+ // make a boolean operation;
+ {
+ CSG_BooleanOperation * bool_op = CSG_NewBooleanFunction();
+ CSG_MeshPropertyDescriptor output_mpd = CSG_DescibeOperands(bool_op,mpd1,mpd2);
+ // analyse the result and choose mesh descriptors accordingly
+ int output_type;
+ if (output_mpd.user_face_vertex_data_size) {
+ output_type = 1;
+ } else {
+ output_type = 0;
+ }
+
+ BuildMeshDescriptors(
+ base->object,
+ &fd_1,
+ &vd_1
+ );
+ BuildMeshDescriptors(
+ base_select->object,
+ &fd_2,
+ &vd_2
+ );
+
+ // perform the operation
+
+ if (output_type == 0) {
+
+ success =
+ CSG_PerformBooleanOperation(
+ bool_op,
+ op_type,
+ fd_1,vd_1,fd_2,vd_2,
+ InterpNoUserData
+ );
+ } else {
+ success =
+ CSG_PerformBooleanOperation(
+ bool_op,
+ op_type,
+ fd_1,vd_1,fd_2,vd_2,
+ InterpFaceVertexData
+ );
+ }
+
+ if (success) {
+ // descriptions of the output;
+ CSG_VertexIteratorDescriptor vd_o;
+ CSG_FaceIteratorDescriptor fd_o;
+
+ // Create a new blender mesh object - using 'base' as
+ // a template for the new object.
+ Object * ob_new= AddNewBlenderMesh(base);
+
+ // get the output descriptors
+
+ CSG_OutputFaceDescriptor(bool_op,&fd_o);
+ CSG_OutputVertexDescriptor(bool_op,&vd_o);
+
+ me_new = ob_new->data;
+ // iterate through results of operation and insert into new object
+ // see subsurf.c
+
+ ConvertCSGDescriptorsToMeshObject(
+ ob_new,
+ &output_mpd,
+ &fd_o,
+ &vd_o,
+ inv_mat
+ );
+
+ // initialize the object
+ tex_space_mesh(me_new);
+
+ // free up the memory
+
+ CSG_FreeVertexDescriptor(&vd_o);
+ CSG_FreeFaceDescriptor(&fd_o);
+ }
+
+ CSG_FreeBooleanOperation(bool_op);
+ bool_op = NULL;
+
+ }
+
+ // We may need to map back the tfaces to mcols here.
+ if (free_tface1) {
+ tface_to_mcol(me);
+ MEM_freeN(me->tface);
+ me->tface = NULL;
+ }
+ if (free_tface2) {
+ tface_to_mcol(me2);
+ MEM_freeN(me2->tface);
+ me2->tface = NULL;
+ }
+
+ if (free_tface1 && free_tface2) {
+ // then we need to map the output tfaces into mcols
+ if (me_new) {
+ tface_to_mcol(me_new);
+ MEM_freeN(me_new->tface);
+ me_new->tface = NULL;
+ }
+ }
+
+ FreeMeshDescriptors(&fd_1,&vd_1);
+ FreeMeshDescriptors(&fd_2,&vd_2);
+
+ return success;
+}
+
+
+ Object *
+AddNewBlenderMesh(
+ Base *base
+){
+ Mesh *old_me;
+ Base *basen;
+ Object *ob_new;
+
+ // now create a new blender object.
+ // duplicating all the settings from the previous object
+ // to the new one.
+ ob_new= copy_object(base->object);
+
+ // Ok we don't want to use the actual data from the
+ // last object, the above function incremented the
+ // number of users, so decrement it here.
+ old_me= ob_new->data;
+ old_me->id.us--;
+
+ // Now create a new base to add into the linked list of
+ // vase objects.
+
+ basen= MEM_mallocN(sizeof(Base), "duplibase");
+ *basen= *base;
+ BLI_addhead(&G.scene->base, basen); /* addhead: anders oneindige lus */
+ basen->object= ob_new;
+ basen->flag &= ~SELECT;
+
+ // Initialize the mesh data associated with this object.
+ ob_new->data= add_mesh();
+ G.totmesh++;
+
+ // Finally assign the object type.
+ ob_new->type= OB_MESH;
+
+ return ob_new;
+};
+
+
+
+/**
+ *
+ * External interface
+ *
+ * This function builds a blender mesh using the output information from
+ * the CSG module. It declares all the necessary blender cruft and
+ * fills in the vertex and face arrays.
+ */
+ int
+ConvertCSGDescriptorsToMeshObject(
+ Object *ob,
+ CSG_MeshPropertyDescriptor *props,
+ CSG_FaceIteratorDescriptor *face_it,
+ CSG_VertexIteratorDescriptor *vertex_it,
+ float parinv[][4]
+){
+ Mesh *me = ob->data;
+ FaceVertexData *user_face_vertex_data;
+ GHash *material_hash;
+ CSG_IVertex vert;
+ CSG_IFace face;
+ MVert *insert_pos;
+ MFace *mfaces;
+ TFace *tfaces;
+ int fi_insert_pos, nmaterials;
+
+ // create some memory for the Iface according to output mesh props.
+
+ if (face_it == NULL || vertex_it == NULL || props == NULL || me == NULL) {
+ return 0;
+ }
+ if (vertex_it->num_elements > 65000) return 0;
+
+ // initialize the face structure for readback
+
+ face.user_face_data = MEM_callocN(sizeof(FaceData),"BooleanOp_IFaceData");
+
+ if (props->user_face_vertex_data_size) {
+ user_face_vertex_data = MEM_callocN(sizeof(FaceVertexData)*4,"BooleanOp_IFaceData");
+ face.user_face_vertex_data[0] = &user_face_vertex_data[0];
+ face.user_face_vertex_data[1] = &user_face_vertex_data[1];
+ face.user_face_vertex_data[2] = &user_face_vertex_data[2];
+ face.user_face_vertex_data[3] = &user_face_vertex_data[3];
+ } else {
+ user_face_vertex_data = NULL;
+ }
+
+ // create memory for the vertex array.
+
+ me->mvert = MEM_callocN(sizeof(MVert) * vertex_it->num_elements,"BooleanOp_VertexArray");
+ me->mface = MEM_callocN(sizeof(MFace) * face_it->num_elements,"BooleanOp_FaceArray");
+
+ if (user_face_vertex_data) {
+ me->tface = MEM_callocN(sizeof(TFace) * face_it->num_elements,"BooleanOp_TFaceArray");
+ if (me->tface == NULL) return 0;
+ } else {
+ me->tface = NULL;
+ }
+
+ if (me->mvert == NULL || me->mface == NULL) return 0;
+
+ insert_pos = me->mvert;
+ mfaces = me->mface;
+ tfaces = me->tface;
+
+ fi_insert_pos = 0;
+
+ // step through the iterators.
+
+ while (!vertex_it->Done(vertex_it->it)) {
+ vertex_it->Fill(vertex_it->it,&vert);
+
+ // map output vertex into insert_pos
+ // and transform at by parinv at the same time.
+
+ VecMat4MulVecfl(
+ insert_pos->co,
+ parinv,
+ vert.position
+ );
+ insert_pos ++;
+ vertex_it->Step(vertex_it->it);
+ }
+
+ me->totvert = vertex_it->num_elements;
+
+ // a hash table to remap materials to indices with
+ material_hash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
+ nmaterials = 0;
+
+ while (!face_it->Done(face_it->it)) {
+ MFace *mface = &mfaces[fi_insert_pos];
+ FaceData *fdata;
+
+ face_it->Fill(face_it->it,&face);
+
+ // cheat CSG never dumps out quads.
+
+ mface->v1 = face.vertex_index[0];
+ mface->v2 = face.vertex_index[1];
+ mface->v3 = face.vertex_index[2];
+ mface->v4 = 0;
+
+ mface->edcode = ME_V1V2|ME_V2V3|ME_V3V4|ME_V4V1;
+ mface->puno = 0;
+ mface->mat_nr = 0;
+ mface->flag = 0;
+
+ /* HACK, perform material to index mapping using a general
+ * hash table, just tuck the int into a void *.
+ */
+
+ fdata = face.user_face_data;
+ if (!BLI_ghash_haskey(material_hash, fdata->material)) {
+ int matnr = nmaterials++;
+ BLI_ghash_insert(material_hash, fdata->material, (void*) matnr);
+ assign_material(ob, fdata->material, matnr+1);
+ }
+ mface->mat_nr = (int) BLI_ghash_lookup(material_hash, fdata->material);
+
+ // grab the vertex colors and texture cos and dump them into the tface.
+
+ if (tfaces) {
+ TFace *tface= &tfaces[fi_insert_pos];
+ int i;
+
+ // copy all the tface settings back
+ tface->tpage = fdata->tpage;
+ tface->flag = fdata->flag;
+ tface->transp = fdata->transp;
+ tface->mode = fdata->mode;
+ tface->tile = fdata->tile;
+
+ for (i=0; i<4; i++) {
+ FaceVertexData *fvdata = face.user_face_vertex_data[i];
+ float *color = fvdata->color;
+
+ tface->uv[i][0] = fvdata->uv[0];
+ tface->uv[i][1] = fvdata->uv[1];
+ tface->col[i] =
+ ((((unsigned int)floor(color[0] + 0.5f)) & 0xff) << 24) |
+ ((((unsigned int)floor(color[1] + 0.5f)) & 0xff) << 16) |
+ ((((unsigned int)floor(color[2] + 0.5f)) & 0xff) << 8) |
+ ((((unsigned int)floor(color[3] + 0.5f)) & 0xff) << 0);
+ }
+
+ test_index_face(mface, tface, 3);
+ } else {
+ test_index_mface(mface, 3);
+ }
+
+ fi_insert_pos++;
+ face_it->Step(face_it->it);
+ }
+
+ BLI_ghash_free(material_hash, NULL, NULL);
+
+ me->totface = face_it->num_elements;
+ // thats it!
+
+ if (user_face_vertex_data) {
+ MEM_freeN(user_face_vertex_data);
+ }
+ MEM_freeN(face.user_face_data);
+
+ return 1;
+}
+
+ void
+BuildMeshDescriptors(
+ struct Object *ob,
+ struct CSG_FaceIteratorDescriptor * face_it,
+ struct CSG_VertexIteratorDescriptor * vertex_it
+){
+ VertexIt_Construct(vertex_it,ob);
+ FaceIt_Construct(face_it,ob);
+}
+
+ void
+FreeMeshDescriptors(
+ struct CSG_FaceIteratorDescriptor *face_it,
+ struct CSG_VertexIteratorDescriptor *vertex_it
+){
+ VertexIt_Destruct(vertex_it);
+ FaceIt_Destruct(face_it);
+}
+
diff --git a/source/blender/src/booleanops_mesh.c b/source/blender/src/booleanops_mesh.c
new file mode 100644
index 00000000000..8df36833a1d
--- /dev/null
+++ b/source/blender/src/booleanops_mesh.c
@@ -0,0 +1,302 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#include "CSG_BooleanOps.h"
+
+#include "BKE_booleanops.h"
+#include "BKE_booleanops_mesh.h"
+#include "MEM_guardedalloc.h"
+
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_global.h"
+#include "BKE_mesh.h"
+#include "BKE_displist.h"
+#include "BKE_object.h"
+#include "BKE_utildefines.h"
+#include "BKE_library.h"
+#include "BKE_material.h"
+
+#include "BLI_arithb.h"
+
+/**
+ * Implementation of boolean ops mesh interface.
+ */
+
+ void
+CSG_DestroyMeshDescriptor(
+ CSG_MeshDescriptor *mesh
+){
+ // Call mesh descriptors destroy function....
+ mesh->m_destroy_func(mesh);
+}
+
+// Destroy function for blender mesh internals.
+
+static
+ void
+CSG_DestroyBlenderMeshInternals(
+ CSG_MeshDescriptor *mesh
+) {
+ // Free face and vertex iterators.
+ FreeMeshDescriptors(&(mesh->m_face_iterator),&(mesh->m_vertex_iterator));
+};
+
+
+static
+ void
+CSG_DestroyCSGMeshInternals(
+ CSG_MeshDescriptor *mesh
+){
+ CSG_FreeVertexDescriptor(&(mesh->m_vertex_iterator));
+ CSG_FreeFaceDescriptor(&(mesh->m_face_iterator));
+}
+
+static
+ int
+MakeCSGMeshFromBlenderBase(
+ Base * base,
+ CSG_MeshDescriptor * output
+) {
+ Mesh *me;
+ if (output == NULL || base == NULL) return 0;
+
+ me = get_mesh(base->object);
+
+ output->m_descriptor.user_face_vertex_data_size = 0;
+ output->m_descriptor.user_data_size = sizeof(FaceData);
+
+ if (me->tface) {
+ output->m_descriptor.user_face_vertex_data_size = sizeof(FaceVertexData);
+ }
+
+ output->base = base;
+
+ BuildMeshDescriptors(
+ base->object,
+ &(output->m_face_iterator),
+ &(output->m_vertex_iterator)
+ );
+
+ output->m_destroy_func = CSG_DestroyBlenderMeshInternals;
+
+ return 1;
+}
+
+ int
+CSG_LoadBlenderMesh(
+ Object * obj,
+ CSG_MeshDescriptor *output
+){
+
+ Mesh *me;
+ if (output == NULL || obj == NULL) return 0;
+
+ me = get_mesh(obj);
+
+ output->m_descriptor.user_face_vertex_data_size = 0;
+ output->m_descriptor.user_data_size = sizeof(FaceData);
+
+ if (me->tface) {
+ output->m_descriptor.user_face_vertex_data_size = sizeof(FaceVertexData);
+ }
+
+ output->base = NULL;
+
+ BuildMeshDescriptors(
+ obj,
+ &(output->m_face_iterator),
+ &(output->m_vertex_iterator)
+ );
+
+ output->m_destroy_func = CSG_DestroyBlenderMeshInternals;
+ output->base = NULL;
+
+ return 1;
+}
+
+
+
+
+ int
+CSG_AddMeshToBlender(
+ CSG_MeshDescriptor *mesh
+){
+ Mesh *me_new = NULL;
+ Object *ob_new = NULL;
+ float inv_mat[4][4];
+
+ if (mesh == NULL) return 0;
+ if (mesh->base == NULL) return 0;
+
+ Mat4Invert(inv_mat,mesh->base->object->obmat);
+
+ // Create a new blender mesh object - using 'base' as
+ // a template for the new object.
+ ob_new= AddNewBlenderMesh(mesh->base);
+
+ me_new = ob_new->data;
+
+ // make sure the iterators are reset.
+ mesh->m_face_iterator.Reset(mesh->m_face_iterator.it);
+ mesh->m_vertex_iterator.Reset(mesh->m_vertex_iterator.it);
+
+ // iterate through results of operation and insert into new object
+ // see subsurf.c
+
+ ConvertCSGDescriptorsToMeshObject(
+ ob_new,
+ &(mesh->m_descriptor),
+ &(mesh->m_face_iterator),
+ &(mesh->m_vertex_iterator),
+ inv_mat
+ );
+
+ // initialize the object
+ tex_space_mesh(me_new);
+
+ return 1;
+}
+
+ int
+CSG_PerformOp(
+ CSG_MeshDescriptor *mesh1,
+ CSG_MeshDescriptor *mesh2,
+ int int_op_type,
+ CSG_MeshDescriptor *output
+){
+
+ CSG_OperationType op_type;
+ CSG_BooleanOperation * bool_op = CSG_NewBooleanFunction();
+ int success = 0;
+
+ if (bool_op == NULL) return 0;
+
+ if ((mesh1 == NULL) || (mesh2 == NULL) || (output == NULL)) {
+ return 0;
+ }
+ if ((int_op_type < 1) || (int_op_type > 3)) return 0;
+
+ switch (int_op_type) {
+ case 1 : op_type = e_csg_intersection; break;
+ case 2 : op_type = e_csg_union; break;
+ case 3 : op_type = e_csg_difference; break;
+ case 4 : op_type = e_csg_classify; break;
+ default : op_type = e_csg_intersection;
+ }
+
+ output->m_descriptor = CSG_DescibeOperands(bool_op,mesh1->m_descriptor,mesh2->m_descriptor);
+ output->base = mesh1->base;
+
+ if (output->m_descriptor.user_face_vertex_data_size) {
+ // Then use the only interp function supported
+ success =
+ CSG_PerformBooleanOperation(
+ bool_op,
+ op_type,
+ mesh1->m_face_iterator,
+ mesh1->m_vertex_iterator,
+ mesh2->m_face_iterator,
+ mesh2->m_vertex_iterator,
+ InterpFaceVertexData
+ );
+ } else {
+ success =
+ CSG_PerformBooleanOperation(
+ bool_op,
+ op_type,
+ mesh1->m_face_iterator,
+ mesh1->m_vertex_iterator,
+ mesh2->m_face_iterator,
+ mesh2->m_vertex_iterator,
+ InterpNoUserData
+ );
+ }
+
+ if (!success) {
+ CSG_FreeBooleanOperation(bool_op);
+ bool_op = NULL;
+ return 0;
+ }
+
+ // get the ouput mesh descriptors.
+
+ CSG_OutputFaceDescriptor(bool_op,&(output->m_face_iterator));
+ CSG_OutputVertexDescriptor(bool_op,&(output->m_vertex_iterator));
+ output->m_destroy_func = CSG_DestroyCSGMeshInternals;
+
+ return 1;
+};
+
+ int
+NewBooleanMeshTest(
+ struct Base * base,
+ struct Base * base_select,
+ int op_type
+){
+
+ CSG_MeshDescriptor m1,m2,output;
+ CSG_MeshDescriptor output2,output3;
+
+ if (!MakeCSGMeshFromBlenderBase(base,&m1)) {
+ return 0;
+ }
+
+ if (!MakeCSGMeshFromBlenderBase(base_select,&m2)) {
+ return 0;
+ }
+
+ CSG_PerformOp(&m1,&m2,1,&output);
+ CSG_PerformOp(&m1,&m2,2,&output2);
+ CSG_PerformOp(&m1,&m2,3,&output3);
+
+ if (!CSG_AddMeshToBlender(&output)) {
+ return 0;
+ }
+ if (!CSG_AddMeshToBlender(&output2)) {
+ return 0;
+ }
+ if (!CSG_AddMeshToBlender(&output3)) {
+ return 0;
+ }
+
+
+ CSG_DestroyMeshDescriptor(&m1);
+ CSG_DestroyMeshDescriptor(&m2);
+ CSG_DestroyMeshDescriptor(&output);
+ CSG_DestroyMeshDescriptor(&output2);
+ CSG_DestroyMeshDescriptor(&output3);
+
+ return 1;
+};
diff --git a/source/blender/src/buttons.c b/source/blender/src/buttons.c
new file mode 100644
index 00000000000..85aeb92d959
--- /dev/null
+++ b/source/blender/src/buttons.c
@@ -0,0 +1,7338 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Everything for drawing buttons (and I do mean _everything_).
+ */
+
+
+/* System includes ----------------------------------------------------- */
+
+#include <time.h>
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#ifdef _WIN32
+#include "BLI_winstuff.h"
+#else
+#include <unistd.h>
+#endif
+#include "MEM_guardedalloc.h"
+
+#include "BMF_Api.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_effect_types.h"
+#include "DNA_group_types.h"
+#include "DNA_ika_types.h"
+#include "DNA_image_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_material_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_packedFile_types.h"
+#include "DNA_radio_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_sound_types.h"
+#include "DNA_space_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_vfont_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_world_types.h"
+
+#include "BKE_anim.h"
+#include "BKE_armature.h"
+#include "BKE_constraint.h"
+#include "BKE_curve.h"
+#include "BKE_displist.h"
+#include "BKE_effect.h"
+#include "BKE_font.h"
+#include "BKE_global.h"
+#include "BKE_ika.h"
+#include "BKE_image.h"
+#include "BKE_ipo.h"
+#include "BKE_lattice.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_mball.h"
+#include "BKE_mesh.h"
+#include "BKE_object.h"
+#include "BKE_packedFile.h"
+#include "BKE_plugin_types.h"
+#include "BKE_sound.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+#include "BKE_writeavi.h"
+
+/* Everything from source (BIF, BDR, BSE) ------------------------------ */
+
+#include "BDR_drawobject.h"
+#include "BDR_editcurve.h"
+#include "BDR_editface.h"
+#include "BDR_editobject.h"
+#include "BDR_isect.h"
+#include "BDR_vpaint.h"
+
+#include "BSE_drawview.h"
+#include "BSE_editipo.h"
+#include "BSE_edit.h"
+#include "BSE_filesel.h"
+#include "BSE_headerbuttons.h"
+#include "BSE_trans_types.h"
+#include "BSE_view.h"
+#include "BSE_buttons.h"
+
+#include "BIF_gl.h"
+#include "BIF_editarmature.h"
+#include "BIF_editconstraint.h"
+#include "BIF_editdeform.h"
+#include "BIF_editfont.h"
+#include "BIF_editmesh.h"
+#include "BIF_editsca.h"
+#include "BIF_editsound.h"
+#include "BIF_interface.h"
+#include "BIF_mywindow.h"
+#include "BIF_renderwin.h"
+#include "BIF_resources.h"
+#include "BIF_screen.h"
+#include "BIF_scrarea.h"
+#include "BIF_space.h"
+#include "BIF_toets.h"
+#include "BIF_toolbox.h"
+#include "BIF_previewrender.h"
+#include "BIF_writeimage.h"
+#include "BIF_writeavicodec.h"
+
+#include "license_key.h"
+extern int LICENSE_KEY_VALID;
+
+/* 'old' stuff": defines and types ------------------------------------- */
+#include "blendef.h"
+#include "interface.h"
+
+/* old style modules --------------------------------------------------- */
+
+#include "mydevice.h"
+
+#include "render.h"
+#include "radio.h"
+#include "nla.h" /* For __NLA: Do not remove! */
+
+/* Decimation includes. See LOD_DependKludge.h for enabling Decimation */
+#include "LOD_DependKludge.h"
+#ifdef NAN_DECIMATION
+ #include "LOD_decimation.h"
+#endif
+
+/* own include --------------------------------------------------------- */
+#include "BSE_buttons.h"
+
+/* some dirt ... let the linker deal with it :( ------------------------ */
+extern ListBase editNurb; /* from editcurve */
+extern VPaint Gvp; /* from vpaint */
+
+/* Local vars ---------------------------------------------------------- */
+short bgpicmode=0, near=1000, far=1000;
+short degr= 90, step= 9, turn= 1, editbutflag= 1;
+float hspeed=.1, prspeed=0.0, prlen=0.0, doublimit= 0.001;
+int decim_faces=0;
+
+#ifdef __NLA
+float editbutvweight=1;
+#endif
+float extr_offs= 1.0, editbutweight=1.0, editbutsize=0.1, cumapsize= 1.0;
+MTex emptytex;
+char texstr[15][8]= {"None" , "Clouds" , "Wood",
+ "Marble", "Magic" , "Blend",
+ "Stucci", "Noise" , "Image",
+ "Plugin", "EnvMap" , "",
+ "" , "" , ""};
+
+
+/* Local functions ----------------------------------------------------- */
+
+/* event for buttons (ROW) to indicate the backbuffer isn't OK (ogl) */
+#define B_DIFF 1
+
+/* *********************** */
+#define B_VIEWBUTS 1100
+
+#define B_LOADBGPIC 1001
+#define B_BLENDBGPIC 1002
+#define B_BGPICBROWSE 1003
+#define B_BGPICTEX 1004
+#define B_BGPICCLEAR 1005
+#define B_BGPICTEXCLEAR 1006
+
+/* *********************** */
+#define B_LAMPBUTS 1200
+
+#define B_LAMPREDRAW 1101
+#define B_COLLAMP 1102
+#define B_TEXCLEARLAMP 1103
+
+/* *********************** */
+#define B_MATBUTS 1300
+
+#define B_MATCOL 1201
+#define B_SPECCOL 1202
+#define B_MIRCOL 1203
+#define B_ACTCOL 1204
+#define B_MATFROM 1205
+#define B_MATPRV 1206
+#define B_MTEXCOL 1207
+#define B_TEXCLEAR 1208
+#define B_MATPRV_DRAW 1209
+#define B_MTEXPASTE 1210
+#define B_MTEXCOPY 1211
+#define B_MATLAY 1212
+
+/* *********************** */
+#define B_TEXBUTS 1400
+
+#define B_TEXTYPE 1301
+#define B_DEFTEXVAR 1302
+#define B_LOADTEXIMA 1303
+#define B_NAMEIMA 1304
+#define B_TEXCHANNEL 1305
+#define B_TEXREDR_PRV 1306
+#define B_TEXIMABROWSE 1307
+#define B_IMAPTEST 1308
+#define B_RELOADIMA 1309
+#define B_LOADPLUGIN 1310
+#define B_NAMEPLUGIN 1311
+#define B_COLORBAND 1312
+#define B_ADDCOLORBAND 1313
+#define B_DELCOLORBAND 1314
+#define B_CALCCBAND 1315
+#define B_CALCCBAND2 1316
+#define B_DOCOLORBAND 1317
+#define B_REDRAWCBAND 1318
+#define B_BANDCOL 1319
+#define B_LOADTEXIMA1 1320
+#define B_PLUGBUT 1321
+
+/* plugbut reserves 24 buttons at least! */
+
+#define B_ENV_MAKE 1350
+#define B_ENV_FREE 1351
+#define B_ENV_DELETE 1352
+#define B_ENV_SAVE 1353
+#define B_ENV_OB 1354
+
+#define B_PACKIMA 1355
+
+/* *********************** */
+#define B_ANIMBUTS 1500
+
+#define B_RECALCPATH 1401
+#define B_MUL_IPO 1402
+#define B_AUTOTIMEOFS 1403
+#define B_FRAMEMAP 1404
+#define B_NEWEFFECT 1405
+#define B_PREVEFFECT 1406
+#define B_NEXTEFFECT 1407
+#define B_CHANGEEFFECT 1408
+#define B_CALCEFFECT 1409
+#define B_DELEFFECT 1410
+#define B_RECALCAL 1411
+#define B_SETSPEED 1412
+#define B_PRINTSPEED 1413
+#define B_PRINTLEN 1414
+#define B_RELKEY 1415
+
+ /* heeft MAX_EFFECT standen! Volgende pas 1450... */
+#define B_SELEFFECT 1430
+
+
+/* *********************** */
+#define B_WORLDBUTS 1600
+
+#define B_TEXCLEARWORLD 1501
+
+/* *********************** */
+#define B_RENDERBUTS 1700
+
+#define B_FS_PIC 1601
+#define B_FS_BACKBUF 1602
+
+#define B_FS_FTYPE 1604
+#define B_DORENDER 1605
+#define B_DOANIM 1606
+#define B_PLAYANIM 1607
+#define B_PR_PAL 1608
+#define B_PR_FULL 1609
+#define B_PR_PRV 1610
+#define B_PR_CDI 1611
+#define B_PR_PAL169 1612
+#define B_PR_D2MAC 1613
+#define B_PR_MPEG 1614
+#define B_REDRAWDISP 1615
+#define B_SETBROWSE 1616
+#define B_CLEARSET 1617
+#define B_PR_PRESET 1618
+#define B_PR_PANO 1619
+
+#define B_IS_FTYPE 1622
+#define B_IS_BACKBUF 1623
+#define B_PR_PC 1624
+
+#define B_PR_PANO360 1627
+#define B_PR_HALFFIELDS 1628
+#define B_NEWRENDERPIPE 1629
+#define B_R_SCALE 1630
+#define B_G_SCALE 1631
+#define B_B_SCALE 1632
+#define B_USE_R_SCALE 1633
+#define B_USE_G_SCALE 1634
+#define B_USE_B_SCALE 1635
+#define B_EDGECOLSLI 1636
+#define B_GAMMASLI 1637
+
+#define B_FILETYPEMENU 1638
+#define B_SELECTCODEC 1639
+#define B_RTCHANGED 1640
+
+#ifdef __NLA
+/* *********************** */
+enum {
+ B_ARMATUREBUTS = 1800,
+ B_POSE = 1701
+};
+#endif
+
+/* *********************** */
+#define B_COMMONEDITBUTS 2049
+
+#define B_MATWICH 2003
+#define B_MATNEW 2004
+#define B_MATDEL 2005
+#define B_MATASS 2006
+#define B_MATSEL 2007
+#define B_MATDESEL 2008
+#define B_HIDE 2009
+#define B_REVEAL 2010
+#define B_SELSWAP 2011
+#define B_SETSMOOTH 2012
+#define B_SETSOLID 2013
+#define B_AUTOTEX 2014
+#define B_DOCENTRE 2015
+#define B_DOCENTRENEW 2016
+#define B_DOCENTRECURSOR 2017
+
+ /* 32 getallen! */
+#define B_OBLAY 2018
+
+#define B_MESHBUTS 2100
+
+#define B_FLIPNORM 2050
+#define B_SPIN 2051
+#define B_SPINDUP 2052
+#define B_EXTR 2053
+#define B_SCREW 2054
+#define B_EXTREP 2055
+#define B_SPLIT 2056
+#define B_REMDOUB 2057
+#define B_SUBDIV 2058
+#define B_FRACSUBDIV 2059
+#define B_XSORT 2060
+#define B_HASH 2061
+#define B_DELSTICKY 2062
+#define B_DELVERTCOL 2063
+#define B_MAKE_TFACES 2064
+#define B_TOSPHERE 2065
+#define B_DEL_TFACES 2066
+#define B_NEWVGROUP 2067
+#define B_DELVGROUP 2068
+#define B_ASSIGNVGROUP 2069
+#define B_REMOVEVGROUP 2070
+#define B_SELVGROUP 2071
+#define B_DESELVGROUP 2072
+#define B_DECIM_FACES 2073
+#define B_DECIM_CANCEL 2074
+#define B_DECIM_APPLY 2075
+#define B_AUTOVGROUP 2076
+#define B_SLOWERDRAW 2077
+#define B_FASTERDRAW 2078
+#define B_VERTEXNOISE 2079
+#define B_VERTEXSMOOTH 2080
+#define B_INTERSECTMESH 2081
+#define B_MAKESTICKY 2082
+#define B_MAKEVERTCOL 2083
+
+/* *********************** */
+#define B_CURVEBUTS 2200
+
+#define B_CONVERTPOLY 2101
+#define B_CONVERTBEZ 2102
+#define B_CONVERTBSPL 2103
+#define B_CONVERTCARD 2104
+#define B_CONVERTNURB 2105
+#define B_UNIFU 2106
+#define B_ENDPU 2107
+#define B_BEZU 2108
+#define B_UNIFV 2109
+#define B_ENDPV 2110
+#define B_BEZV 2111
+#define B_SETWEIGHT 2112
+#define B_SETW1 2113
+#define B_SETW2 2114
+#define B_SETW3 2115
+#define B_SETORDER 2116
+#define B_MAKEDISP 2117
+#define B_SUBDIVCURVE 2118
+#define B_SPINNURB 2119
+#define B_CU3D 2120
+#define B_SETRESOLU 2121
+#define B_SETW4 2122
+
+
+/* *********************** */
+#define B_FONTBUTS 2300
+
+#define B_MAKEFONT 2201
+#define B_TOUPPER 2202
+#define B_SETFONT 2203
+#define B_LOADFONT 2204
+#define B_TEXTONCURVE 2205
+#define B_PACKFONT 2206
+
+/* *********************** */
+#define B_IKABUTS 2400
+
+#define B_IKASETREF 2301
+#define B_IKARECALC 2302
+
+/* *********************** */
+#define B_CAMBUTS 2500
+
+/* *********************** */
+#define B_MBALLBUTS 2600
+
+#define B_RECALCMBALL 2501
+
+/* *********************** */
+#define B_LATTBUTS 2700
+
+#define B_RESIZELAT 2601
+#define B_DRAWLAT 2602
+#define B_LATTCHANGED 2603
+
+/* *********************** */
+#define B_GAMEBUTS 2800
+
+/* in editsca.c */
+
+/* *********************** */
+#define B_FPAINTBUTS 2900
+
+#define B_VPCOLSLI 2801
+#define B_VPGAMMA 2802
+
+#define B_COPY_TF_MODE 2804
+#define B_COPY_TF_UV 2805
+#define B_COPY_TF_COL 2806
+#define B_REDR_3D_IMA 2807
+#define B_SET_VCOL 2808
+
+#define B_COPY_TF_TEX 2814
+#define B_TFACE_HALO 2815
+#define B_TFACE_BILLB 2816
+
+#define B_SHOWTEX 2832
+#define B_ASSIGNMESH 2833
+
+
+/* *********************** */
+#define B_RADIOBUTS 3000
+
+#define B_RAD_GO 2901
+#define B_RAD_INIT 2902
+#define B_RAD_LIMITS 2903
+#define B_RAD_FAC 2904
+#define B_RAD_NODELIM 2905
+#define B_RAD_NODEFILT 2906
+#define B_RAD_FACEFILT 2907
+#define B_RAD_ADD 2908
+#define B_RAD_DELETE 2909
+#define B_RAD_COLLECT 2910
+#define B_RAD_SHOOTP 2911
+#define B_RAD_SHOOTE 2912
+#define B_RAD_REPLACE 2913
+#define B_RAD_DRAW 2914
+#define B_RAD_FREE 2915
+#define B_RAD_ADDMESH 2916
+
+/* *********************** */
+#define B_SCRIPTBUTS 3100
+
+#define B_SCRIPT_ADD 3001
+#define B_SCRIPT_DEL 3002
+#define B_SCRIPT_TYPE 3003
+
+/* Scene script buttons */
+#define B_SSCRIPT_ADD 3004
+#define B_SSCRIPT_DEL 3005
+#define B_SSCRIPT_TYPE 3006
+
+/* *********************** */
+#define B_SOUNDBUTS 3200
+enum B_SOUND_BUTTONS {
+ B_SOUND_CHANGED = 3101,
+ B_SOUND_REDRAW,
+ B_SOUND_VOLUME,
+ B_SOUND_PANNING,
+ B_SOUND_PITCH,
+ B_SOUND_LOAD_SAMPLE,
+ B_SOUND_MENU_SAMPLE,
+ B_SOUND_NAME_SAMPLE,
+ B_SOUND_UNLINK_SAMPLE,
+ B_SOUND_RELOAD_SAMPLE,
+ B_SOUND_UNPACK_SAMPLE,
+ B_SOUND_PLAY_SAMPLE,
+ B_SOUND_COPY_SOUND,
+ B_SOUND_LOOPSTART,
+ B_SOUND_LOOPEND,
+ B_SOUND_BIDIRECTIONAL
+};
+
+/* *********************** */
+#define B_CONSTRAINTBUTS 3300
+enum {
+ B_CONSTRAINT_REDRAW = 3201,
+ B_CONSTRAINT_ADD,
+ B_CONSTRAINT_DEL,
+ B_CONSTRAINT_TEST,
+ B_CONSTRAINT_CHANGETYPE,
+ B_CONSTRAINT_CHANGENAME,
+ B_CONSTRAINT_CHANGETARGET
+};
+
+/* *********************** */
+/* BUTTON BUT: > 4000 */
+/* BUTTON 4001-4032: layers */
+
+
+static char *physics_pup(void)
+{
+ /* the number needs to match defines in game.h */
+ return "Physics %t|Sumo %x0|"
+ "ODE %x4 |None %x7|";
+}
+
+
+static void draw_buttons_edge(int win, float x1)
+{
+ float asp, winmat[4][4];
+ int w,h;
+
+ bwin_getsinglematrix(win, winmat);
+ bwin_getsize(win, &w, &h);
+ asp= 2.0/(w*winmat[0][0]);
+
+ glColor3ub(0,0,0);
+ fdrawline(x1, -1000, x1, 2000);
+ glColor3ub(255,255,255);
+ fdrawline(x1+asp, -1000, x1+asp, 2000);
+}
+
+static int packdummy = 0;
+
+void test_scriptpoin_but(char *name, ID **idpp)
+{
+ ID *id;
+
+ id= G.main->text.first;
+ while(id) {
+ if( strcmp(name, id->name+2)==0 ) {
+ *idpp= id;
+ return;
+ }
+ id= id->next;
+ }
+ *idpp= 0;
+}
+#ifdef __NLA
+void test_actionpoin_but(char *name, ID **idpp)
+{
+ ID *id;
+
+ id= G.main->action.first;
+ while(id) {
+ if( strcmp(name, id->name+2)==0 ) {
+ *idpp= id;
+ return;
+ }
+ id= id->next;
+ }
+ *idpp= 0;
+}
+#endif
+
+void test_obpoin_but(char *name, ID **idpp)
+{
+ ID *id;
+
+ if(idpp == (ID **)&(emptytex.object)) {
+ error("Add texture first");
+ *idpp= 0;
+ return;
+ }
+
+ id= G.main->object.first;
+ while(id) {
+ if( strcmp(name, id->name+2)==0 ) {
+ *idpp= id;
+ return;
+ }
+ id= id->next;
+ }
+ *idpp= 0;
+}
+
+void test_obcurpoin_but(char *name, ID **idpp)
+{
+ ID *id;
+
+ if(idpp == (ID **)&(emptytex.object)) {
+ error("Add texture first");
+ *idpp= 0;
+ return;
+ }
+
+ id= G.main->object.first;
+ while(id) {
+ if( strcmp(name, id->name+2)==0 ) {
+ if (((Object *)id)->type != OB_CURVE) {
+ error ("Bevel object must be a Curve");
+ break;
+ }
+ *idpp= id;
+ return;
+ }
+ id= id->next;
+ }
+ *idpp= 0;
+}
+
+void test_meshpoin_but(char *name, ID **idpp)
+{
+ ID *id;
+
+ if( *idpp ) (*idpp)->us--;
+
+ id= G.main->mesh.first;
+ while(id) {
+ if( strcmp(name, id->name+2)==0 ) {
+ *idpp= id;
+ id_us_plus(id);
+ return;
+ }
+ id= id->next;
+ }
+ *idpp= 0;
+}
+
+void test_matpoin_but(char *name, ID **idpp)
+{
+ ID *id;
+
+ if( *idpp ) (*idpp)->us--;
+
+ id= G.main->mat.first;
+ while(id) {
+ if( strcmp(name, id->name+2)==0 ) {
+ *idpp= id;
+ id_us_plus(id);
+ return;
+ }
+ id= id->next;
+ }
+ *idpp= 0;
+}
+
+void test_scenepoin_but(char *name, ID **idpp)
+{
+ ID *id;
+
+ if( *idpp ) (*idpp)->us--;
+
+ id= G.main->scene.first;
+ while(id) {
+ if( strcmp(name, id->name+2)==0 ) {
+ *idpp= id;
+ id_us_plus(id);
+ return;
+ }
+ id= id->next;
+ }
+ *idpp= 0;
+}
+
+
+
+/* ************************************* */
+
+static void do_common_editbuts(unsigned short event)
+{
+ EditVlak *evl;
+ Base *base;
+ Object *ob;
+ Mesh *me;
+ Nurb *nu;
+ Curve *cu;
+ MFace *mface;
+ BezTriple *bezt;
+ BPoint *bp;
+ unsigned int local;
+ int a, bit, index= -1;
+
+ switch(event) {
+
+ case B_MATWICH:
+ if(G.obedit && G.obedit->actcol>0) {
+ if(G.obedit->type == OB_MESH) {
+ evl= G.edvl.first;
+ while(evl) {
+ if( vlakselectedAND(evl, 1) ) {
+ if(index== -1) index= evl->mat_nr;
+ else if(index!=evl->mat_nr) {
+ error("Mixed colors");
+ return;
+ }
+ }
+ evl= evl->next;
+ }
+ }
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
+ nu= editNurb.first;
+ while(nu) {
+ if( isNurbsel(nu) ) {
+ if(index== -1) index= nu->mat_nr;
+ else if(index!=nu->mat_nr) {
+ error("Mixed colors");
+ return;
+ }
+ }
+ nu= nu->next;
+ }
+ }
+ if(index>=0) {
+ G.obedit->actcol= index+1;
+ scrarea_queue_winredraw(curarea);
+ }
+ }
+ break;
+ case B_MATNEW:
+ new_material_to_objectdata((G.scene->basact) ? (G.scene->basact->object) : 0);
+ scrarea_queue_winredraw(curarea);
+ allqueue(REDRAWVIEW3D_Z, 0);
+ break;
+ case B_MATDEL:
+ delete_material_index();
+ scrarea_queue_winredraw(curarea);
+ allqueue(REDRAWVIEW3D_Z, 0);
+ break;
+ case B_MATASS:
+ if(G.obedit && G.obedit->actcol>0) {
+ if(G.obedit->type == OB_MESH) {
+ evl= G.edvl.first;
+ while(evl) {
+ if( vlakselectedAND(evl, 1) )
+ evl->mat_nr= G.obedit->actcol-1;
+ evl= evl->next;
+ }
+ allqueue(REDRAWVIEW3D_Z, 0);
+ makeDispList(G.obedit);
+ }
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
+ nu= editNurb.first;
+ while(nu) {
+ if( isNurbsel(nu) )
+ nu->mat_nr= G.obedit->actcol-1;
+ nu= nu->next;
+ }
+ }
+ }
+ break;
+ case B_MATSEL:
+ case B_MATDESEL:
+ if(G.obedit) {
+ if(G.obedit->type == OB_MESH) {
+ evl= G.edvl.first;
+ while(evl) {
+ if(evl->mat_nr== G.obedit->actcol-1) {
+ if(event==B_MATSEL) {
+ if(evl->v1->h==0) evl->v1->f |= 1;
+ if(evl->v2->h==0) evl->v2->f |= 1;
+ if(evl->v3->h==0) evl->v3->f |= 1;
+ if(evl->v4 && evl->v4->h==0) evl->v4->f |= 1;
+ }
+ else {
+ if(evl->v1->h==0) evl->v1->f &= ~1;
+ if(evl->v2->h==0) evl->v2->f &= ~1;
+ if(evl->v3->h==0) evl->v3->f &= ~1;
+ if(evl->v4 && evl->v4->h==0) evl->v4->f &= ~1;
+ }
+ }
+ evl= evl->next;
+ }
+ tekenvertices_ext( event==B_MATSEL );
+ }
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
+ nu= editNurb.first;
+ while(nu) {
+ if(nu->mat_nr==G.obedit->actcol-1) {
+ if(nu->bezt) {
+ a= nu->pntsu;
+ bezt= nu->bezt;
+ while(a--) {
+ if(bezt->hide==0) {
+ if(event==B_MATSEL) {
+ bezt->f1 |= 1;
+ bezt->f2 |= 1;
+ bezt->f3 |= 1;
+ }
+ else {
+ bezt->f1 &= ~1;
+ bezt->f2 &= ~1;
+ bezt->f3 &= ~1;
+ }
+ }
+ bezt++;
+ }
+ }
+ else if(nu->bp) {
+ a= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ while(a--) {
+ if(bp->hide==0) {
+ if(event==B_MATSEL) bp->f1 |= 1;
+ else bp->f1 &= ~1;
+ }
+ bp++;
+ }
+ }
+ }
+ nu= nu->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+ break;
+ case B_HIDE:
+ if(G.obedit) {
+ if(G.obedit->type == OB_MESH) hide_mesh(0);
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) hideNurb(0);
+ }
+ break;
+ case B_REVEAL:
+ if(G.obedit) {
+ if(G.obedit->type == OB_MESH) reveal_mesh();
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) revealNurb();
+ }
+ else if(G.f & G_FACESELECT) reveal_tface();
+
+ break;
+ case B_SELSWAP:
+ if(G.obedit) {
+ if(G.obedit->type == OB_MESH) selectswap_mesh();
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) selectswapNurb();
+ }
+ break;
+ case B_AUTOTEX:
+ ob= OBACT;
+ if(ob && G.obedit==0) {
+ if(ob->type==OB_MESH) tex_space_mesh(ob->data);
+ else if(ob->type==OB_MBALL) ;
+ else tex_space_curve(ob->data);
+ }
+ break;
+ case B_DOCENTRE:
+ docentre();
+ break;
+ case B_DOCENTRENEW:
+ docentre_new();
+ break;
+ case B_DOCENTRECURSOR:
+ docentre_cursor();
+ break;
+ case B_SETSMOOTH:
+ case B_SETSOLID:
+ if(G.obedit) {
+ if(G.obedit->type == OB_MESH) {
+ evl= G.edvl.first;
+ while(evl) {
+ if( vlakselectedAND(evl, 1) ) {
+ if(event==B_SETSMOOTH) evl->flag |= ME_SMOOTH;
+ else evl->flag &= ~ME_SMOOTH;
+ }
+ evl= evl->next;
+ }
+
+ makeDispList(G.obedit);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else {
+ nu= editNurb.first;
+ while(nu) {
+ if(isNurbsel(nu)) {
+ if(event==B_SETSMOOTH) nu->flag |= ME_SMOOTH;
+ else nu->flag &= ~ME_SMOOTH;
+ }
+ nu= nu->next;
+ }
+
+ }
+ }
+ else {
+ base= FIRSTBASE;
+ while(base) {
+ if(TESTBASELIB(base)) {
+ if(base->object->type==OB_MESH) {
+ me= base->object->data;
+ mface= me->mface;
+ for(a=0; a<me->totface; a++, mface++) {
+ if(event==B_SETSMOOTH) mface->flag |= ME_SMOOTH;
+ else mface->flag &= ~ME_SMOOTH;
+ }
+
+ makeDispList(base->object);
+ }
+ else if ELEM(base->object->type, OB_SURF, OB_CURVE) {
+ cu= base->object->data;
+ nu= cu->nurb.first;
+ while(nu) {
+ if(event==B_SETSMOOTH) nu->flag |= ME_SMOOTH;
+ else nu->flag &= ~ME_SMOOTH;
+ nu= nu->next;
+ }
+ }
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ break;
+
+ default:
+ if(event>=B_OBLAY && event<=B_OBLAY+31) {
+ local= BASACT->lay & 0xFF000000;
+ BASACT->lay -= local;
+ if(BASACT->lay==0 || (G.qual & LR_SHIFTKEY)==0) {
+ bit= event-B_OBLAY;
+ BASACT->lay= 1<<bit;
+ scrarea_queue_winredraw(curarea);
+ }
+ BASACT->lay += local;
+ /* optimale redraw */
+ if( (OBACT->lay & G.vd->lay) && (BASACT->lay & G.vd->lay) );
+ else if( (OBACT->lay & G.vd->lay)==0 && (BASACT->lay & G.vd->lay)==0 );
+ else allqueue(REDRAWVIEW3D, 0);
+
+ OBACT->lay= BASACT->lay;
+ }
+ }
+
+}
+
+void common_editbuts(void)
+{
+ Object *ob;
+ ID *id;
+ Material *ma;
+ uiBlock *block;
+ void *poin;
+ float min;
+ int xco, a, dx, dy;
+ char str[32];
+
+ ob= OBACT;
+ if(ob==0) return;
+
+ sprintf(str, "buttonswin %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ /* LAYERS */
+ xco= 291;
+ dx= 32;
+ dy= 30;
+ for(a=0; a<10; a++) {
+ /* the (a+10) evaluates correctly because of
+ precedence... brackets aren't a bad idea though */
+ uiDefButI(block, TOG|BIT|(a+10), B_OBLAY+a+10, "", (short)(xco+a*(dx/2)), 180, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, "");
+ uiDefButI(block, TOG|BIT|a, B_OBLAY+a, "",(short)(xco+a*(dx/2)), (short)(180+dy/2), (short)(dx/2), (short)(1+dy/2), &(BASACT->lay), 0, 0, 0, 0, "");
+ if(a==4) xco+= 5;
+ }
+
+ id= ob->data;
+ if(id && id->lib) uiSetButLock(1, "Can't edit library data");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefBut(block, LABEL, 0, "Drawtype", 28,200,100,18, 0, 0, 0, 0, 0, "");
+ uiDefButC(block, MENU, REDRAWVIEW3D, "Drawtype%t|Bounds %x1|Wire %x2|Solid %x3|Shaded %x4",
+ 28,180,100,18, &ob->dt, 0, 0, 0, 0, "Drawtype menu");
+ uiDefBut(block, LABEL, 0, "Draw Extra", 28,160,100,18, 0, 0, 0, 0, 0, "");
+ uiDefButC(block, TOG|BIT|0, REDRAWVIEW3D, "Bounds", 28, 140, 100, 18, &ob->dtx, 0, 0, 0, 0, "Display bounding object");
+ uiDefButS(block, MENU, REDRAWVIEW3D, "Bounding volume%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Polyheder",
+ 28, 120, 100, 18, &ob->boundtype, 0, 0, 0, 0, "Choose between bound objects");
+ uiDefButC(block, TOG|BIT|1, REDRAWVIEW3D, "Axis", 28, 80, 100, 18, &ob->dtx, 0, 0, 0, 0, "Draw axis");
+ uiDefButC(block, TOG|BIT|2, REDRAWVIEW3D, "TexSpace", 28, 60, 100, 18, &ob->dtx, 0, 0, 0, 0, "Display texture space");
+ uiDefButC(block, TOG|BIT|3, REDRAWVIEW3D, "Name", 28, 40, 100, 18, &ob->dtx, 0, 0, 0, 0, "Print object name");
+
+ uiBlockSetCol(block, BUTGREY);
+
+ /* material en select swap en hide */
+ if ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL) {
+
+ if(ob->type==OB_MESH) poin= &( ((Mesh *)ob->data)->texflag );
+ else if(ob->type==OB_MBALL) poin= &( ((MetaBall *)ob->data)->texflag );
+ else poin= &( ((Curve *)ob->data)->texflag );
+ uiDefButI(block, TOG|BIT|0, B_AUTOTEX, "AutoTexSpace", 143,180,130,19, poin, 0, 0, 0, 0, "To switch automatic calculation of texture space");
+
+ sprintf(str,"%d Mat:", ob->totcol);
+ if(ob->totcol) min= 1.0; else min= 0.0;
+ ma= give_current_material(ob, ob->actcol);
+
+ if(ma) {
+ uiDefButF(block, COL, 0, "", 291,123,24,30, &(ma->r), 0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, ma->id.name+2, 318,146, 103, 30, 0, 0, 0, 0, 0, "");
+ }
+ uiDefButC(block, NUM, B_REDR, str, 318,123,103,30, &ob->actcol, min, (float)(ob->totcol), 0, 0, "Total indices, active index");
+ uiDefBut(block, BUT,B_MATWICH, "?", 423,123,31,30, 0, 0, 0, 0, 0, "In EditMode, sets the active material index from selected faces");
+
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT,B_MATNEW, "New", 292,101,80,21, 0, 0, 0, 0, 0, "Add a new Material index");
+ uiDefBut(block, BUT,B_MATDEL, "Delete", 374,101,80,21, 0, 0, 0, 0, 0, "Delete this Material index");
+ uiDefBut(block, BUT,B_MATASS, "Assign", 291,47,162,26, 0, 0, 0, 0, 0, "In EditMode, assign the active index to selected faces");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefBut(block, BUT,B_MATSEL, "Select", 292,76,79,22, 0, 0, 0, 0, 0, "In EditMode, select faces that have the active index");
+ uiDefBut(block, BUT,B_MATDESEL, "Deselect", 373,76,79,21, 0, 0, 0, 0, 0, "Deselect everything with current indexnumber");
+
+ if(ob->type!=OB_FONT) {
+ uiDefBut(block, BUT,B_HIDE, "Hide", 1091,152,77,18, 0, 0, 0, 0, 0, "Hide selected faces");
+ uiDefBut(block, BUT,B_REVEAL, "Reveal", 1171,152,86,18, 0, 0, 0, 0, 0, "Reveal selected faces");
+ uiDefBut(block, BUT,B_SELSWAP, "Select Swap", 1091,129,166,18, 0, 0, 0, 0, 0, "Select not-selected, and deselect selected faces");
+ }
+ uiDefBut(block, BUT,B_SETSMOOTH, "Set Smooth", 291,15,80,20, 0, 0, 0, 0, 0, "In EditMode: set 'smooth' rendering of selected faces");
+ uiDefBut(block, BUT,B_SETSOLID, "Set Solid", 373,15,80,20, 0, 0, 0, 0, 0, "In EditMode: set 'solid' rendering of selected faces");
+
+ }
+
+ if ELEM3(ob->type, OB_MESH, OB_SURF, OB_CURVE) {
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT,B_DOCENTRE, "Centre", 961, 115, 100, 19, 0, 0, 0, 0, 0, "Shift object data to be centered about object's origin");
+ uiDefBut(block, BUT,B_DOCENTRENEW, "Centre New", 961, 95, 100, 19, 0, 0, 0, 0, 0, "Shift object's origin to center of object data");
+ uiDefBut(block, BUT,B_DOCENTRECURSOR, "Centre Cursor", 961, 75, 100, 19, 0, 0, 0, 0, 0, "Shift object's origin to cursor location");
+ }
+
+
+ uiDrawBlock(block);
+
+}
+
+
+
+/* *************************** MESH ******************************** */
+
+#ifdef NAN_DECIMATION
+
+static int decimate_count_tria(Object *ob)
+{
+ int tottria;
+ MFace *mface;
+ Mesh *me;
+ int a;
+
+ me= ob->data;
+
+ /* count number of trias, since decimator doesnt allow quads */
+ tottria= 0;
+ mface= me->mface;
+ for(a=0; a<me->totface; a++, mface++) {
+ if(mface->v4) tottria++;
+ if(mface->v3) tottria++;
+ }
+
+ return tottria;
+}
+
+static void decimate_faces(void)
+{
+ Object *ob;
+ Mesh *me;
+ MVert *mvert;
+ MFace *mface;
+ LOD_Decimation_Info lod;
+ float *vb=NULL;
+ float *vnb=NULL;
+ int *tib=NULL;
+ int a, tottria;
+
+ /* we assume the active object being decimated */
+ ob= OBACT;
+ if(ob==NULL || ob->type!=OB_MESH) return;
+ me= ob->data;
+
+ /* add warning for vertex col and tfaces */
+ if(me->tface || me->mcol) {
+ if(okee("This will remove UV coords and vertexcolors")==0) return;
+ if(me->tface) MEM_freeN(me->tface);
+ if(me->mcol) MEM_freeN(me->mcol);
+ me->tface= NULL;
+ me->mcol= NULL;
+ }
+
+ /* count number of trias, since decimator doesnt allow quads */
+ tottria= decimate_count_tria(ob);
+
+ if(tottria<3) {
+ error("Need more input faces than just 3");
+ return;
+ }
+ /* allocate and init */
+ lod.vertex_buffer= MEM_mallocN(3*sizeof(float)*me->totvert, "vertices");
+ lod.vertex_normal_buffer= MEM_mallocN(3*sizeof(float)*me->totvert, "normals");
+ lod.triangle_index_buffer= MEM_mallocN(3*sizeof(int)*tottria, "trias");
+ lod.vertex_num= me->totvert;
+ lod.face_num= tottria;
+
+ /* fill vertex buffer */
+ vb= lod.vertex_buffer;
+ vnb= lod.vertex_normal_buffer;
+ mvert= me->mvert;
+ for(a=0; a<me->totvert; a++, mvert++, vb+=3, vnb+=3) {
+ VECCOPY(vb, mvert->co);
+ VECCOPY(vnb, mvert->no);
+ Normalise(vnb);
+ }
+
+ /* fill index buffer */
+ mface= me->mface;
+ tib= lod.triangle_index_buffer;
+ for(a=0; a<me->totface; a++, mface++) {
+ if(mface->v4) {
+ tib[0]= mface->v1;
+ tib[1]= mface->v3;
+ tib[2]= mface->v4;
+ tib+= 3;
+ }
+ if(mface->v3) {
+ tib[0]= mface->v1;
+ tib[1]= mface->v2;
+ tib[2]= mface->v3;
+ tib+= 3;
+ }
+ }
+
+ if(LOD_LoadMesh(&lod) ) {
+ if( LOD_PreprocessMesh(&lod) ) {
+ DispList *dl;
+ DispListMesh *dlm;
+ MFaceInt *mfaceint;
+
+ /* we assume the decim_faces tells how much to reduce */
+
+ while(lod.face_num > decim_faces) {
+ if( LOD_CollapseEdge(&lod)==0) break;
+ }
+
+ /* ok, put back the stuff in a displist */
+ freedisplist(&(ob->disp));
+ dl= MEM_callocN(sizeof(DispList), "disp");
+ BLI_addtail(&ob->disp, dl);
+ dl->type= DL_MESH;
+ dlm=dl->mesh= MEM_callocN(sizeof(DispListMesh), "dispmesh");
+ dlm->mvert= MEM_callocN(lod.vertex_num*sizeof(MVert), "mvert");
+ dlm->mface= MEM_callocN(lod.face_num*sizeof(MFaceInt), "mface");
+ dlm->totvert= lod.vertex_num;
+ dlm->totface= lod.face_num;
+
+ mvert= dlm->mvert;
+ vb= lod.vertex_buffer;
+ for(a=0; a<lod.vertex_num; a++, vb+=3, mvert++) {
+ VECCOPY(mvert->co, vb);
+ }
+
+ mfaceint= dlm->mface;
+ tib= lod.triangle_index_buffer;
+ for(a=0; a<lod.face_num; a++, mfaceint++, tib+=3) {
+ mfaceint->v1= tib[0];
+ mfaceint->v2= tib[1];
+ mfaceint->v3= tib[2];
+ }
+ }
+ else error("No memory");
+
+ LOD_FreeDecimationData(&lod);
+ }
+ else error("No manifold Mesh");
+
+ MEM_freeN(lod.vertex_buffer);
+ MEM_freeN(lod.vertex_normal_buffer);
+ MEM_freeN(lod.triangle_index_buffer);
+
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+
+
+static void decimate_cancel(void)
+{
+ Object *ob;
+
+ ob= OBACT;
+ if(ob) {
+ freedisplist(&ob->disp);
+ makeDispList(ob);
+ }
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+static void decimate_apply(void)
+{
+ Object *ob;
+ DispList *dl;
+ DispListMesh *dlm;
+ Mesh *me;
+ MFace *mface;
+ MFaceInt *mfaceint;
+ int a;
+
+ if(G.obedit) return;
+
+ ob= OBACT;
+ if(ob) {
+ dl= ob->disp.first;
+ if(dl && dl->mesh) {
+ dlm= dl->mesh;
+ me= ob->data;
+
+ // vertices
+ if(me->mvert) MEM_freeN(me->mvert);
+ me->mvert= dlm->mvert;
+ dlm->mvert= NULL;
+ me->totvert= dlm->totvert;
+
+ // faces
+ if(me->mface) MEM_freeN(me->mface);
+ me->mface= MEM_callocN(dlm->totface*sizeof(MFace), "mface");
+ me->totface= dlm->totface;
+ mface= me->mface;
+ mfaceint= dlm->mface;
+ for(a=0; a<me->totface; a++, mface++, mfaceint++) {
+ mface->v1= mfaceint->v1;
+ mface->v2= mfaceint->v2;
+ mface->v3= mfaceint->v3;
+ test_index_mface(mface, 3);
+ }
+
+ freedisplist(&ob->disp);
+
+ G.obedit= ob;
+ make_editMesh();
+ load_editMesh();
+ free_editMesh();
+ G.obedit= NULL;
+ tex_space_mesh(me);
+ }
+ else error("Not a decimated Mesh");
+ }
+}
+
+#endif
+
+void do_meshbuts(unsigned short event)
+{
+ Object *ob;
+ Mesh *me;
+ float fac;
+ short randfac;
+
+ ob= OBACT;
+ if(ob && ob->type==OB_MESH) {
+
+ me= get_mesh(ob);
+ if(me==0) return;
+
+ switch(event) {
+#ifdef __NLA
+ case B_AUTOVGROUP:
+ if (!get_armature(ob->parent)){
+ error ("Mesh must be the child of an armature");
+ break;
+ }
+ /* Verify that there are vertex groups for bones in armature */
+ /* Remove selected vertices from all defgroups */
+ /* Perform assignment for selected vertices */
+
+ allqueue (REDRAWVIEW3D, 1);
+ break;
+ case B_NEWVGROUP:
+ add_defgroup (G.obedit);
+ scrarea_queue_winredraw(curarea);
+ break;
+ case B_DELVGROUP:
+ del_defgroup (G.obedit);
+ allqueue (REDRAWVIEW3D, 1);
+ break;
+ case B_ASSIGNVGROUP:
+ assign_verts_defgroup ();
+ allqueue (REDRAWVIEW3D, 1);
+ break;
+ case B_REMOVEVGROUP:
+ remove_verts_defgroup (0);
+ allqueue (REDRAWVIEW3D, 1);
+ break;
+ case B_SELVGROUP:
+ sel_verts_defgroup(1);
+ allqueue (REDRAWVIEW3D, 1);
+ break;
+ case B_DESELVGROUP:
+ sel_verts_defgroup(0);
+ allqueue (REDRAWVIEW3D, 1);
+ break;
+#endif
+ case B_DELSTICKY:
+
+ if(me->msticky) MEM_freeN(me->msticky);
+ me->msticky= 0;
+ allqueue(REDRAWBUTSEDIT, 0);
+ break;
+ case B_MAKESTICKY:
+ make_sticky();
+ break;
+ case B_MAKEVERTCOL:
+ make_vertexcol();
+ break;
+ case B_DELVERTCOL:
+ if(me->mcol) MEM_freeN(me->mcol);
+ me->mcol= 0;
+ G.f &= ~G_VERTEXPAINT;
+ freedisplist(&(ob->disp));
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+
+ case B_MAKE_TFACES:
+ make_tfaces(me);
+ allqueue(REDRAWBUTSEDIT, 0);
+ break;
+
+ case B_DEL_TFACES:
+ if(me->tface) MEM_freeN(me->tface);
+ me->tface= 0;
+ G.f &= ~G_FACESELECT;
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIMAGE, 0);
+ break;
+
+ case B_FLIPNORM:
+ if(G.obedit) {
+ flip_editnormals();
+ }
+ else flipnorm_mesh( get_mesh(ob) );
+
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+
+ case B_DECIM_FACES:
+ decimate_faces();
+ break;
+ case B_DECIM_CANCEL:
+ decimate_cancel();
+ break;
+ case B_DECIM_APPLY:
+ decimate_apply();
+ break;
+
+ case B_SLOWERDRAW:
+ slowerdraw();
+ break;
+ case B_FASTERDRAW:
+ fasterdraw();
+ break;
+ }
+ }
+
+ if(G.obedit==0 || (G.obedit->type!=OB_MESH)) return;
+
+ switch(event) {
+ case B_SPIN:
+ if( select_area(SPACE_VIEW3D)) spin_mesh(step, degr, 0, 0);
+ break;
+ case B_SPINDUP:
+ if( select_area(SPACE_VIEW3D)) spin_mesh(step, degr, 0, 1);
+ break;
+ case B_EXTR:
+ G.f |= G_DISABLE_OK;
+ if( select_area(SPACE_VIEW3D)) extrude_mesh();
+ G.f -= G_DISABLE_OK;
+ break;
+ case B_SCREW:
+ if( select_area(SPACE_VIEW3D)) screw_mesh(step, turn);
+ break;
+ case B_EXTREP:
+ if( select_area(SPACE_VIEW3D)) extrude_repeat_mesh(step, extr_offs);
+ break;
+ case B_SPLIT:
+ G.f |= G_DISABLE_OK;
+ split_mesh();
+ G.f -= G_DISABLE_OK;
+ break;
+ case B_REMDOUB:
+ notice("Removed: %d", removedoublesflag(1, doublimit));
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_SUBDIV:
+ waitcursor(1);
+ subdivideflag(1, 0.0, editbutflag & B_BEAUTY);
+ countall();
+ waitcursor(0);
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_FRACSUBDIV:
+ randfac= 10;
+ if(button(&randfac, 1, 100, "Rand fac:")==0) return;
+ waitcursor(1);
+ fac= -( (float)randfac )/100;
+ subdivideflag(1, fac, editbutflag & B_BEAUTY);
+ countall();
+ waitcursor(0);
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_XSORT:
+ if( select_area(SPACE_VIEW3D)) xsortvert_flag(1);
+ break;
+ case B_HASH:
+ hashvert_flag(1);
+ break;
+ case B_TOSPHERE:
+ vertices_to_sphere();
+ break;
+ case B_INTERSECTMESH:
+ intersect_mesh();
+ break;
+ case B_VERTEXNOISE:
+ vertexnoise();
+ break;
+ case B_VERTEXSMOOTH:
+ vertexsmooth();
+ break;
+ }
+ /* LETOP: bovenstaande events alleen in editmode! */
+}
+
+static void verify_vertexgroup_name_func(void *datav, void *data2_unused)
+{
+ unique_vertexgroup_name((bDeformGroup*)datav, OBACT);
+}
+
+void meshbuts(void)
+{
+ Object *ob;
+ Mesh *me;
+ uiBlock *block;
+ uiBut *but;
+ float val;
+ char str[64];
+#ifdef __NLA
+ int by;
+ float min;
+ int defCount;
+ bDeformGroup *defGroup;
+#endif
+
+ ob= OBACT;
+ if(ob==0) return;
+
+ sprintf(str, "editbuttonswin %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ me= get_mesh(ob);
+
+ if(me) {
+ uiDefButS(block, TOG|BIT|1, REDRAWVIEW3D, "No V.Normal Flip", 143,160,130,18, &me->flag, 0, 0, 0, 0, "Disable flipping of vertexnormals during render");
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|5, REDRAWVIEW3D, "Auto Smooth", 143,140,130,18, &me->flag, 0, 0, 0, 0, "Automatic detection of smooth rendered faces during render");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, NUM, B_DIFF, "Degr:", 143, 120, 130, 18, &me->smoothresh, 1, 80, 0, 0, "Maximum angle (between face normals) that defines smooth rendering");
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|7, B_MAKEDISP, "SubSurf", 143,100,130,18, &me->flag, 0, 0, 0, 0, "Catmull-Clark Subdivision Surface");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, NUM, B_MAKEDISP, "Subdiv:", 143, 80, 100, 18, &me->subdiv, 0, 12, 0, 0, "Level of subdivision for interactive display");
+ uiDefButS(block, NUM, B_MAKEDISP, "", 243, 80, 30, 18, &me->subdivr, 0, 12, 0, 0, "Level of subdivision for rendering");
+ uiDefButS(block, TOG|BIT|2, REDRAWVIEW3D, "Double Sided", 1090,184,164,19, &me->flag, 0, 0, 0, 0, "Make faces doublesided");
+
+ uiBlockSetCol(block, BUTSALMON);
+
+ if(me->msticky) val= 1.0; else val= 0.0;
+ uiDefBut(block, LABEL, 0, "Sticky", 137,55,70,20, 0, val, 0, 0, 0, "");
+ if(me->msticky==0) {
+ uiDefBut(block, BUT, B_MAKESTICKY, "Make", 210,58,63,19, 0, 0, 0, 0, 0, "Make sticky texture coords (projected from view)");
+ }
+ else uiDefBut(block, BUT, B_DELSTICKY, "Delete", 210,58,63,19, 0, 0, 0, 0, 0, "Delete sticky texture coords");
+
+ if(me->mcol) val= 1.0; else val= 0.0;
+ uiDefBut(block, LABEL, 0, "VertCol", 140,33,70,20, 0, val, 0, 0, 0, "");
+ if(me->mcol==0) {
+ uiDefBut(block, BUT, B_MAKEVERTCOL, "Make", 209,36,64,19, 0, 0, 0, 0, 0, "Enable vertex colours");
+ }
+ else uiDefBut(block, BUT, B_DELVERTCOL, "Delete", 209,36,64,19, 0, 0, 0, 0, 0, "");
+
+ if(me->tface) val= 1.0; else val= 0.0;
+ uiDefBut(block, LABEL, 0, "TexFace", 142,13,70,20, 0, val, 0, 0, 0, "");
+ if(me->tface==0) {
+ uiDefBut(block, BUT, B_MAKE_TFACES, "Make", 209,14,64,20, 0, 0, 0, 0, 0, "Enable texture face");
+ }
+ else uiDefBut(block, BUT, B_DEL_TFACES, "Delete", 209,14,64,20, 0, 0, 0, 0, 0, "Delete texture face");
+
+ uiBlockSetCol(block, BUTGREY);
+
+ uiDefIDPoinBut(block, test_meshpoin_but, 0, "TexMesh:", 477,185,249,19, &me->texcomesh, "Enter the name of a Meshblock");
+ }
+
+
+ /* EDIT */
+
+ if(me) {
+#ifdef NAN_DECIMATION
+ int tottria= decimate_count_tria(ob);
+ DispList *dl;
+
+ // wacko, wait for new displist system (ton)
+ if( (dl=ob->disp.first) && dl->mesh);
+ else decim_faces= tottria;
+
+ uiBlockSetCol(block, BUTPURPLE);
+ uiDefButI(block, NUMSLI,B_DECIM_FACES, "Decimator", 477,155,249,20, &decim_faces, 4.0, tottria, 10, 10, "The number of triangles to reduce to");
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT,B_DECIM_CANCEL, "Cancel", 477,135,124,19, 0, 0, 0, 0, 0, "restore Mesh");
+ uiDefBut(block, BUT,B_DECIM_APPLY, "Apply", 602,135,124,19, 0, 0, 0, 0, 0, "apply decimation to Mesh");
+#endif
+
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT,B_EXTR,"Extrude", 477,100,249,24, 0, 0, 0, 0, 0, "Convert selected edges to faces");
+ uiDefBut(block, BUT,B_SPINDUP,"Spin Dup", 639,75,87,24, 0, 0, 0, 0, 0, "Use spin with duplication tool");
+ uiDefBut(block, BUT,B_SPIN, "Spin", 558,75,78,24, 0, 0, 0, 0, 0, "Use spin tool");
+ uiDefBut(block, BUT,B_SCREW,"Screw", 477,75,79,24, 0, 0, 0, 0, 0, "Use screw tool");
+ uiDefBut(block, BUT,B_EXTREP, "ExtrudeRepeat",477,15,128,19, 0, 0, 0, 0, 0, "Create a repetitive extrude along a straight line");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, NUM, B_DIFF, "Degr:", 477,55,78,19, &degr,10.0,360.0, 0, 0, "Specify the number of degrees the spin revolves");
+ uiDefButS(block, NUM, B_DIFF, "Steps:", 558,55,78,19, &step,1.0,180.0, 0, 0, "Specify the total number of spin revolutions");
+ uiDefButS(block, NUM, B_DIFF, "Turns:", 639,55,86,19, &turn,1.0,360.0, 0, 0, "Specify the number of revolutions the screw turns");
+ uiDefButS(block, TOG|BIT|0, B_DIFF, "Clockwise", 639,35,86,19, &editbutflag, 0, 0, 0, 0, "Specify the direction for screw and spin");
+ uiDefButS(block, TOG|BIT|1, B_DIFF, "Keep Original", 477,35,156,19, &editbutflag, 0, 0, 0, 0, "Seperate original and new vertices and faces");
+ uiDefButF(block, NUM, B_DIFF, "Offset:", 608,15,117,19, &extr_offs, 0.01, 10.0, 100, 0, "Set the distance between each step of the extrude repeat");
+ }
+
+ by=206;
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|2, 0, "Beauty", 847,by-=20,94,19, &editbutflag, 0, 0, 0, 0, "Split face in halves");
+ uiBlockSetCol(block, BUTSALMON);
+
+ uiDefBut(block, BUT, B_INTERSECTMESH, "Intersect", 847,by-=19,94,18, 0, 0, 0, 0, 0, "Intersect selected faces");
+ uiDefBut(block, BUT,B_SPLIT,"Split", 847,by-=19,94,18, 0, 0, 0, 0, 0, "Split msh without removing faces");
+ uiDefBut(block, BUT,B_TOSPHERE,"To Sphere", 847,by-=19,94,18, 0, 0, 0, 0, 0, "Blow vertices up into spherical shape");
+ uiDefBut(block, BUT,B_SUBDIV,"Subdivide", 847,by-=19,94,18, 0, 0, 0, 0, 0, "Split face in quarters");
+ uiDefBut(block, BUT,B_FRACSUBDIV, "Fract Subd",847,by-=19,94,18, 0, 0, 0, 0, 0, "Split face with random factor");
+
+ uiDefBut(block, BUT,B_VERTEXNOISE,"Noise", 847,by-=19,94,18, 0, 0, 0, 0, 0, "Use vertex coordinate as texture coordinate");
+ uiDefBut(block, BUT,B_VERTEXSMOOTH,"Smooth", 847,by-=19,94,18, 0, 0, 0, 0, 0, "Flatten angels");
+ uiDefBut(block, BUT,B_XSORT,"Xsort", 847,by-=19,94,18, 0, 0, 0, 0, 0, "Sort vertices in the X direction");
+ uiDefBut(block, BUT,B_HASH,"Hash", 847,by-=19,94,18, 0, 0, 0, 0, 0, "Randomize vertices sequence");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM, B_DIFF, "Limit:", 959,151,100,19, &doublimit, 0.0001, 1.0, 10, 0, "Specify the limit in distance to remove doubles");
+
+ uiBlockSetCol(block, BUTSALMON);
+
+ uiDefBut(block, BUT,B_REMDOUB,"Rem Doubles", 958,173,101,32, 0, 0, 0, 0, 0, "Remove doubles");
+
+ uiDefBut(block, BUT,B_FLIPNORM,"Flip Normals", 961,55,100,19, 0, 0, 0, 0, 0, "Toggle the direction of the face normals");
+
+ uiDefBut(block, BUT, B_SLOWERDRAW,"SlowerDraw", 961,35,100,19, 0, 0, 0, 0, 0, "Draw slow but accurate");
+ uiDefBut(block, BUT, B_FASTERDRAW,"FasterDraw", 961,15,100,19, 0, 0, 0, 0, 0, "Draw fast but less accurate");
+
+#ifdef __NLA
+
+ /* Draw Vertex grouping buttons if we're in editmode*/
+ if (ob){
+ char *s, *menustr;
+ bDeformGroup *dg;
+ int index;
+
+ by = 210;
+ uiBlockSetCol(block, BUTGREY);
+ uiDefBut(block, LABEL,0,"Vertex Groups", 740,by-=19,93,18, 0, 0, 0, 0, 0, "");
+
+ defCount=BLI_countlist(&ob->defbase);
+
+ if (!defCount)
+ min=0;
+ else
+ min=1;
+
+#if 0
+ sprintf (str, "%d Group:", defCount);
+ uiDefButS(block, NUM, REDRAWBUTSEDIT, str, 740, by-=22,93,18, &ob->actdef, min, defCount, 0, 0, "");
+#else
+ s= menustr = MEM_callocN((32 * defCount)+20, "menustr");
+
+ for (index = 1, dg = ob->defbase.first; dg; index++, dg=dg->next){
+ int cnt= sprintf (s, "%s%%x%d|", dg->name, index);
+
+ if (cnt>0)
+ s+= cnt;
+ }
+
+ by-=22;
+ if (defCount)
+ uiDefButS(block, MENU, REDRAWBUTSEDIT, menustr, 740, by,18,18, &ob->actdef, min, defCount, 0, 0, "Active deformation group");
+ MEM_freeN (menustr);
+#endif
+ if (ob->actdef){
+ defGroup = BLI_findlink(&ob->defbase, ob->actdef-1);
+ but= uiDefBut(block, TEX,REDRAWBUTSEDIT,"", 758,by,93-18,18, defGroup->name, 0, 32, 0, 0, "Change the current deformations group's name (and bone affiliation)");
+ uiButSetFunc(but, verify_vertexgroup_name_func, defGroup, NULL);
+ }
+ uiDefButF(block, NUM, REDRAWVIEW3D, "Weight:", 740, by-=22, 93, 18, &editbutvweight, 0, 1, 10, 0, "Change the bone's deformation strength");
+
+ }
+
+ if (G.obedit && G.obedit==ob){
+
+ uiBlockSetCol(block, BUTSALMON);
+/* uiDefBut(block, BUT,B_AUTOVGROUP,"Auto Weight", 740,by-=22,93,18, 0, 0, 0, 0, 0, "Automatically assign deformation groups"); */
+ uiDefBut(block, BUT,B_NEWVGROUP,"New", 740,by-=22,45,18, 0, 0, 0, 0, 0, "Create a new deformation group");
+ uiDefBut(block, BUT,B_DELVGROUP,"Delete", 788,by,45,18, 0, 0, 0, 0, 0, "Remove the current deformation group");
+
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT,B_ASSIGNVGROUP,"Assign", 740,by-=22,93,18, 0, 0, 0, 0, 0, "Assign selected vertices to the current deformation group");
+ uiDefBut(block, BUT,B_REMOVEVGROUP,"Remove", 740,by-=22,93,18, 0, 0, 0, 0, 0, "Remove selected vertices from the current deformation group");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefBut(block, BUT,B_SELVGROUP,"Select", 740,by-=22,93,18, 0, 0, 0, 0, 0, "Select vertices belonging to the current deformation group");
+ uiDefBut(block, BUT,B_DESELVGROUP,"Deselect", 740,by-=22,93,18, 0, 0, 0, 0, 0, "Deselect vertices belonging to the current deformation group");
+
+}
+#endif
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM, REDRAWVIEW3D, "NSize:", 1090, 90, 164, 19, &editbutsize, 0.001, 2.0, 10, 0, "Set the length of the face normals");
+ uiDefButI(block, TOG|BIT|6, REDRAWVIEW3D, "Draw Normals", 1090,70,164,19, &G.f, 0, 0, 0, 0, "Draw face normals");
+ uiDefButI(block, TOG|BIT|7, REDRAWVIEW3D, "Draw Faces", 1090,50,164,19, &G.f, 0, 0, 0, 0, "Draw faces");
+ uiDefButI(block, TOG|BIT|11, 0, "All edges", 1090,10,164,19, &G.f, 0, 0, 0, 0, "Draw edges normally, without optimisation");
+
+ uiDrawBlock(block);
+}
+
+/* *************************** FONT ******************************** */
+
+short give_vfontnr(VFont *vfont)
+{
+ VFont *vf;
+ short nr= 1;
+
+ vf= G.main->vfont.first;
+ while(vf) {
+ if(vf==vfont) return nr;
+ nr++;
+ vf= vf->id.next;
+ }
+ return -1;
+}
+
+VFont *give_vfontpointer(int nr) /* nr= button */
+{
+ VFont *vf;
+ short tel= 1;
+
+ vf= G.main->vfont.first;
+ while(vf) {
+ if(tel==nr) return vf;
+ tel++;
+ vf= vf->id.next;
+ }
+ return G.main->vfont.first;
+}
+
+VFont *exist_vfont(char *str)
+{
+ VFont *vf;
+
+ vf= G.main->vfont.first;
+ while(vf) {
+ if(strcmp(vf->name, str)==0) return vf;
+ vf= vf->id.next;
+ }
+ return 0;
+}
+
+static char *give_vfontbutstr(void)
+{
+ VFont *vf;
+ int len= 0;
+ char *str, di[FILE_MAXDIR], fi[FILE_MAXFILE];
+
+ vf= G.main->vfont.first;
+ while(vf) {
+ strcpy(di, vf->name);
+ BLI_splitdirstring(di, fi);
+ len+= strlen(fi)+4;
+ vf= vf->id.next;
+ }
+
+ str= MEM_callocN(len+21, "vfontbutstr");
+ strcpy(str, "FONTS %t");
+ vf= G.main->vfont.first;
+ while(vf) {
+
+ if(vf->id.us==0) strcat(str, "|0 ");
+ else strcat(str, "| ");
+
+ strcpy(di, vf->name);
+ BLI_splitdirstring(di, fi);
+
+ strcat(str, fi);
+ vf= vf->id.next;
+ }
+ return str;
+}
+
+void load_buts_vfont(char *name)
+{
+ VFont *vf;
+ Curve *cu;
+
+ if(OBACT && OBACT->type==OB_FONT) cu= OBACT->data;
+ else return;
+
+ vf= exist_vfont(name);
+ if(vf==0) {
+ vf= load_vfont(name);
+ if(vf==0) return;
+ }
+ else id_us_plus((ID *)vf);
+
+ if(cu->vfont) cu->vfont->id.us--;
+ cu->vfont= vf;
+
+ text_to_curve(OBACT, 0);
+ makeDispList(OBACT);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+}
+
+void do_fontbuts(unsigned short event)
+{
+ Curve *cu;
+ VFont *vf;
+ Object *ob;
+ ScrArea *sa;
+ char str[80];
+
+ ob= OBACT;
+
+ switch(event) {
+ case B_MAKEFONT:
+ text_to_curve(ob, 0);
+ makeDispList(ob);
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_TOUPPER:
+ to_upper();
+ break;
+ case B_LOADFONT:
+ vf= give_vfontpointer(G.buts->texnr);
+ if(vf && vf->id.prev!=vf->id.next) strcpy(str, vf->name);
+ else strcpy(str, U.fontdir);
+
+ sa= closest_bigger_area();
+ areawinset(sa->win);
+
+ activate_fileselect(FILE_SPECIAL, "SELECT FONT", str, load_buts_vfont);
+
+ break;
+ case B_PACKFONT:
+ if (ob) {
+ cu= ob->data;
+ if(cu && cu->vfont) {
+ if (cu->vfont->packedfile) {
+ if (G.fileflags & G_AUTOPACK) {
+ if (okee("Disable AutoPack ?")) {
+ G.fileflags &= ~G_AUTOPACK;
+ }
+ }
+
+ if ((G.fileflags & G_AUTOPACK) == 0) {
+ if (unpackVFont(cu->vfont, PF_ASK) == RET_OK) {
+ text_to_curve(ob, 0);
+ makeDispList(ob);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+ } else {
+ cu->vfont->packedfile = newPackedFile(cu->vfont->name);
+ }
+ }
+ }
+ allqueue(REDRAWHEADERS, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ break;
+
+ case B_SETFONT:
+ if(ob) {
+ cu= ob->data;
+
+ vf= give_vfontpointer(G.buts->texnr);
+ if(vf) {
+ id_us_plus((ID *)vf);
+ cu->vfont->id.us--;
+ cu->vfont= vf;
+ text_to_curve(ob, 0);
+ makeDispList(ob);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ }
+ }
+ break;
+ case B_TEXTONCURVE:
+ if(ob) {
+ cu= ob->data;
+ if(cu->textoncurve && cu->textoncurve->type!=OB_CURVE) {
+ error("Only Curve Objects");
+ cu->textoncurve= 0;
+ allqueue(REDRAWBUTSEDIT, 0);
+ }
+ text_to_curve(ob, 0);
+ makeDispList(ob);
+ }
+ }
+}
+
+
+
+void fontbuts(void)
+{
+ Curve *cu;
+ uiBlock *block;
+ char *strp, str[64];
+
+ if(OBACT==0) return;
+
+ sprintf(str, "editbuttonswin1 %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ cu= OBACT->data;
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, ROW,B_MAKEFONT, "Left", 484,139,53,18, &cu->spacemode, 0.0,0.0, 0, 0, "");
+ uiDefButS(block, ROW,B_MAKEFONT, "Middle", 604,139,61,18, &cu->spacemode, 0.0,1.0, 0, 0, "");
+ uiDefButS(block, ROW,B_MAKEFONT, "Right", 540,139,62,18, &cu->spacemode, 0.0,2.0, 0, 0, "");
+ uiDefButS(block, ROW,B_MAKEFONT, "Flush", 665,139,61,18, &cu->spacemode, 0.0,3.0, 0, 0, "");
+
+ uiBlockSetCol(block, BUTGREY);
+
+ uiDefIDPoinBut(block, test_obpoin_but, B_TEXTONCURVE, "TextOnCurve:", 484,115,243,19, &cu->textoncurve, "");
+
+ uiDefButF(block, NUM,B_MAKEFONT, "Size:", 482,56,121,19, &cu->fsize, 0.1,10.0, 10, 0, "");
+ uiDefButF(block, NUM,B_MAKEFONT, "Linedist:", 605,56,121,19, &cu->linedist, 0.0,10.0, 10, 0, "");
+ uiDefButF(block, NUM,B_MAKEFONT, "Spacing:", 482,34,121,19, &cu->spacing, 0.0,10.0, 10, 0, "");
+ uiDefButF(block, NUM,B_MAKEFONT, "Y offset:", 605,34,121,19, &cu->yof, -50.0,50.0, 10, 0, "");
+ uiDefButF(block, NUM,B_MAKEFONT, "Shear:", 482,12,121,19, &cu->shear, -1.0,1.0, 10, 0, "");
+ uiDefButF(block, NUM,B_MAKEFONT, "X offset:", 605,12,121,19, &cu->xof, -50.0,50.0, 10, 0, "");
+
+ uiDefBut(block, TEX,REDRAWVIEW3D, "Ob Family:", 752,192,164,19, cu->family, 0.0, 20.0, 0, 0, "");
+
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_TOUPPER, "ToUpper", 623,163,103,23, 0, 0, 0, 0, 0, "");
+
+ uiBlockSetCol(block, BUTGREY);
+
+ G.buts->texnr= give_vfontnr(cu->vfont);
+
+ strp= give_vfontbutstr();
+
+ uiDefButS(block, MENU, B_SETFONT, strp, 484,191,220,20, &G.buts->texnr, 0, 0, 0, 0, "");
+
+ if (cu->vfont->packedfile) {
+ packdummy = 1;
+ } else {
+ packdummy = 0;
+ }
+
+ uiBlockSetCol(block, BUTYELLOW);
+ uiDefIconButI(block, TOG|BIT|0, B_PACKFONT, ICON_PACKAGE, 706,191,20,20, &packdummy, 0, 0, 0, 0, "Pack/Unpack this Vectorfont");
+
+ MEM_freeN(strp);
+
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT,B_LOADFONT, "Load Font", 484,163,103,23, 0, 0, 0, 0, 0, "");
+
+ uiDrawBlock(block);
+}
+
+/* *************************** CURVE ******************************** */
+
+
+void do_curvebuts(unsigned short event)
+{
+ extern Nurb *lastnu;
+ Object *ob;
+ Curve *cu;
+ Nurb *nu;
+
+ ob= OBACT;
+ if(ob==0) return;
+
+ switch(event) {
+
+ case B_CONVERTPOLY:
+ case B_CONVERTBEZ:
+ case B_CONVERTBSPL:
+ case B_CONVERTCARD:
+ case B_CONVERTNURB:
+ if(G.obedit) {
+ setsplinetype(event-B_CONVERTPOLY);
+ makeDispList(G.obedit);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ break;
+ case B_UNIFU:
+ case B_ENDPU:
+ case B_BEZU:
+ case B_UNIFV:
+ case B_ENDPV:
+ case B_BEZV:
+ if(G.obedit) {
+ nu= editNurb.first;
+ while(nu) {
+ if(isNurbsel(nu)) {
+ if((nu->type & 7)==CU_NURBS) {
+ if(event<B_UNIFV) {
+ nu->flagu &= 1;
+ nu->flagu += ((event-B_UNIFU)<<1);
+ makeknots(nu, 1, nu->flagu>>1);
+ }
+ else if(nu->pntsv>1) {
+ nu->flagv &= 1;
+ nu->flagv += ((event-B_UNIFV)<<1);
+ makeknots(nu, 2, nu->flagv>>1);
+ }
+ }
+ }
+ nu= nu->next;
+ }
+ makeDispList(G.obedit);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ break;
+ case B_SETWEIGHT:
+ if(G.obedit) {
+ weightflagNurb(1, editbutweight, 0);
+ makeDispList(G.obedit);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ break;
+ case B_SETW1:
+ editbutweight= 1.0;
+ scrarea_queue_winredraw(curarea);
+ break;
+ case B_SETW2:
+ editbutweight= sqrt(2.0)/4.0;
+ scrarea_queue_winredraw(curarea);
+ break;
+ case B_SETW3:
+ editbutweight= 0.25;
+ scrarea_queue_winredraw(curarea);
+ break;
+ case B_SETW4:
+ editbutweight= sqrt(0.5);
+ scrarea_queue_winredraw(curarea);
+ break;
+ case B_SETORDER:
+ if(G.obedit) {
+ nu= lastnu;
+ if(nu && (nu->type & 7)==CU_NURBS ) {
+ if(nu->orderu>nu->pntsu) {
+ nu->orderu= nu->pntsu;
+ scrarea_queue_winredraw(curarea);
+ }
+ makeknots(nu, 1, nu->flagu>>1);
+ if(nu->orderv>nu->pntsv) {
+ nu->orderv= nu->pntsv;
+ scrarea_queue_winredraw(curarea);
+ }
+ makeknots(nu, 2, nu->flagv>>1);
+ }
+ makeDispList(G.obedit);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ break;
+ case B_MAKEDISP:
+ if(ob->type==OB_FONT) text_to_curve(ob, 0);
+ makeDispList(ob);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWINFO, 1); /* 1, want header->win==0! */
+ break;
+
+ case B_SUBDIVCURVE:
+ subdivideNurb();
+ break;
+ case B_SPINNURB:
+ /* bad bad bad!!! use brackets!!! In case you wondered:
+ {==,!=} goes before & goes before || */
+ if( (G.obedit==0) ||
+ (G.obedit->type!=OB_SURF) ||
+ ((G.obedit->lay & G.vd->lay) == 0) ) return;
+ spinNurb(0, 0);
+ countall();
+ makeDispList(G.obedit);
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_CU3D: /* allow 3D curve */
+ if(G.obedit) {
+ cu= G.obedit->data;
+ nu= editNurb.first;
+ while(nu) {
+ nu->type &= ~CU_2D;
+ if((cu->flag & CU_3D)==0) nu->type |= CU_2D;
+ test2DNurb(nu);
+ nu= nu->next;
+ }
+ }
+ if(ob->type==OB_CURVE) {
+ cu= ob->data;
+ nu= cu->nurb.first;
+ while(nu) {
+ nu->type &= ~CU_2D;
+ if((cu->flag & CU_3D)==0) nu->type |= CU_2D;
+ test2DNurb(nu);
+ nu= nu->next;
+ }
+ }
+ break;
+ case B_SETRESOLU:
+ if(ob->type==OB_CURVE) {
+ cu= ob->data;
+ if(ob==G.obedit) nu= editNurb.first;
+ else nu= cu->nurb.first;
+
+ while(nu) {
+ nu->resolu= cu->resolu;
+ nu= nu->next;
+ }
+ }
+ else if(ob->type==OB_FONT) text_to_curve(ob, 0);
+
+ makeDispList(ob);
+ allqueue(REDRAWVIEW3D, 0);
+
+ break;
+ }
+}
+
+void curvebuts(void)
+{
+ Object *ob;
+ Curve *cu;
+ Nurb *nu;
+ extern Nurb *lastnu;
+ uiBlock *block;
+ short *sp;
+ char str[64];
+
+ ob= OBACT;
+ if(ob==0) return;
+
+ sprintf(str, "editbuttonswin %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ cu= ob->data;
+
+ if(ob->type==OB_CURVE || ob->type==OB_SURF) {
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, LABEL, 0, "Convert", 463,173,72, 18, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT,B_CONVERTPOLY,"Poly", 467,152,72, 18, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT,B_CONVERTBEZ,"Bezier", 467,132,72, 18, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT,B_CONVERTBSPL,"Bspline", 467,112,72, 18, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT,B_CONVERTCARD,"Cardinal", 467,92,72, 18, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT,B_CONVERTNURB,"Nurb", 467,72,72, 18, 0, 0, 0, 0, 0, "");
+
+ uiDefBut(block, LABEL, 0, "Make Knots",562,173,102, 18, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT,B_UNIFU,"Uniform U", 565,152,102, 18, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT,B_ENDPU,"Endpoint U", 565,132,102, 18, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT,B_BEZU,"Bezier U", 565,112,102, 18, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT,B_UNIFV,"V", 670,152,50, 18, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT,B_ENDPV,"V", 670,132,50, 18, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT,B_BEZV,"V", 670,112,50, 18, 0, 0, 0, 0, 0, "");
+
+ uiDefBut(block, BUT,B_SETWEIGHT,"Set Weight", 465,11,95,49, 0, 0, 0, 0, 0, "");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM,0,"Weight:", 564,36,102,22, &editbutweight, 0.01, 10.0, 10, 0, "");
+ uiDefBut(block, BUT,B_SETW1,"1.0", 669,36,50,22, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT,B_SETW2,"sqrt(2)/4", 564,11,57,20, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT,B_SETW3,"0.25", 621,11,43,20, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT,B_SETW4,"sqrt(0.5)", 664,11,57,20, 0, 0, 0, 0, 0, "");
+
+ if(ob==G.obedit) {
+ nu= lastnu;
+ if(nu==0) nu= editNurb.first;
+ if(nu) sp= &(nu->orderu);
+ else sp= 0;
+ uiDefButS(block, NUM, B_SETORDER, "Order U:", 565,91,102, 18, sp, 2.0, 6.0, 0, 0, "");
+ if(nu) sp= &(nu->orderv);
+ else sp= 0;
+ uiDefButS(block, NUM, B_SETORDER, "V:", 670,91,50, 18, sp, 2.0, 6.0, 0, 0, "");
+ if(nu) sp= &(nu->resolu);
+ else sp= 0;
+ uiDefButS(block, NUM, B_MAKEDISP, "Resol U:", 565,70,102, 18, sp, 1.0, 128.0, 0, 0, "");
+ if(nu) sp= &(nu->resolv);
+ else sp= 0;
+ uiDefButS(block, NUM, B_MAKEDISP, "V:", 670,70,50, 18, sp, 1.0, 128.0, 0, 0, "");
+ }
+
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_SUBDIVCURVE, "Subdivide", 1092,105,165,20, 0, 0, 0, 0, 0, "");
+ }
+
+ if(ob->type==OB_SURF) {
+ uiDefBut(block, BUT, B_SPINNURB, "Spin", 808,92,101,36, 0, 0, 0, 0, 0, "");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, TOG|BIT|5, 0, "UV Orco", 143,160,130,18, &cu->flag, 0, 0, 0, 0, "");
+ uiDefButS(block, TOG|BIT|6, REDRAWVIEW3D, "No Puno Flip", 143,140,130,18, &cu->flag, 0, 0, 0, 0, "");
+ }
+ else {
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, TOG|BIT|5, 0, "UV Orco", 143,160,130,18, &cu->flag, 0, 0, 0, 0, "");
+
+ uiDefButS(block, NUM, B_MAKEDISP, "DefResolU:", 752,163,132,21, &cu->resolu, 1.0, 128.0, 0, 0, "");
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_SETRESOLU, "Set", 887,163,29,21, 0, 0, 0, 0, 0, "");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, NUM, B_MAKEDISP, "BevResol:", 753,30,163,18, &cu->bevresol, 0.0, 10.0, 0, 0, "");
+
+ uiDefIDPoinBut(block, test_obcurpoin_but, B_MAKEDISP, "BevOb:", 753,10,163,18, &cu->bevobj, "");
+ uiDefButF(block, NUM, B_MAKEDISP, "Width:", 753,90,163,18, &cu->width, 0.0, 2.0, 1, 0, "");
+ uiDefButF(block, NUM, B_MAKEDISP, "Ext1:", 753,70,163,18, &cu->ext1, 0.0, 5.0, 10, 0, "");
+ uiDefButF(block, NUM, B_MAKEDISP, "Ext2:", 753,50,163,18, &cu->ext2, 0.0, 2.0, 1, 0, "");
+ uiBlockSetCol(block, BUTBLUE);
+ if(ob->type==OB_FONT) {
+ uiDefButS(block, TOG|BIT|1, B_MAKEDISP, "Front", 833,130,79,18, &cu->flag, 0, 0, 0, 0, "");
+ uiDefButS(block, TOG|BIT|2, B_MAKEDISP, "Back", 753,130,76,18, &cu->flag, 0, 0, 0, 0, "");
+ }
+ else {
+ uiDefButS(block, TOG|BIT|0, B_CU3D, "3D", 867,130,47,18, &cu->flag, 0, 0, 0, 0, "");
+ uiDefButS(block, TOG|BIT|1, B_MAKEDISP, "Front", 810,130,55,18, &cu->flag, 0, 0, 0, 0, "");
+ uiDefButS(block, TOG|BIT|2, B_MAKEDISP, "Back", 753,130,53,18, &cu->flag, 0, 0, 0, 0, "");
+ }
+ uiBlockSetCol(block, BUTGREY);
+ }
+
+ uiDefButF(block, NUM, REDRAWVIEW3D, "NSize:", 1090, 80, 164, 19, &editbutsize, 0.001, 1.0, 10, 0, "");
+
+ uiDrawBlock(block);
+}
+
+
+/* *************************** CAMERA ******************************** */
+
+
+void camerabuts(void)
+{
+ Camera *cam;
+ Object *ob;
+ uiBlock *block;
+ float grid=0.0;
+ char str[64];
+
+ if(G.vd) grid= G.vd->grid;
+ if(grid<1.0) grid= 1.0;
+
+ ob= OBACT;
+ if(ob==0) return;
+
+ sprintf(str, "editbuttonswin %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ cam= ob->data;
+ uiDefButF(block, NUM,REDRAWVIEW3D, "Lens:", 470,178,160,20, &cam->lens, 1.0, 250.0, 100, 0, "Specify the lens of the camera");
+ uiDefButF(block, NUM,REDRAWVIEW3D, "ClipSta:", 470,147,160,20, &cam->clipsta, 0.001*grid, 100.0*grid, 10, 0, "Specify the startvalue of the the field of view");
+ uiDefButF(block, NUM,REDRAWVIEW3D, "ClipEnd:", 470,125,160,20, &cam->clipend, 1.0, 5000.0*grid, 100, 0, "Specify the endvalue of the the field of view");
+ uiDefButF(block, NUM,REDRAWVIEW3D, "DrawSize:", 470,90,160,20, &cam->drawsize, 0.1*grid, 10.0, 10, 0, "Specify the drawsize of the camera");
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG, REDRAWVIEW3D, "Ortho", 470,49,61,40, &cam->type, 0, 0, 0, 0, "Render orthogonally");
+
+ uiDefButS(block, TOG|BIT|0,REDRAWVIEW3D, "ShowLimits", 533,69,97,20, &cam->flag, 0, 0, 0, 0, "Draw the field of view");
+ uiDefButS(block, TOG|BIT|1,REDRAWVIEW3D, "Show Mist", 533,49,97,20, &cam->flag, 0, 0, 0, 0, "Draw a line that indicates the mist area");
+
+ if(G.special1 & G_HOLO) {
+ uiBlockSetCol(block, BUTGREY);
+ if(cam->netend==0.0) cam->netend= EFRA;
+ uiDefButF(block, NUM, REDRAWVIEW3D, "Anim len", 670,80,100,20, &cam->netend, 1.0, 2500.0, 0, 0, "");
+ uiDefButF(block, NUM, REDRAWVIEW3D, "Path len:", 670,160,100,20, &cam->hololen, 0.1, 25.0, 10, 0, "");
+ uiDefButF(block, NUM, REDRAWVIEW3D, "Shear fac:", 670,140,100,20, &cam->hololen1, 0.1, 5.0, 10, 0, "");
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|4, REDRAWVIEW3D, "Holo 1", 670,120,100,20, &cam->flag, 0.0, 0.0, 0, 0, "");
+ uiDefButS(block, TOG|BIT|5, REDRAWVIEW3D, "Holo 2", 670,100,100,20, &cam->flag, 0.0, 0.0, 0, 0, "");
+
+ }
+ uiDrawBlock(block);
+}
+
+/* *************************** FACE/PAINT *************************** */
+
+void do_fpaintbuts(unsigned short event)
+{
+ Mesh *me;
+ Object *ob;
+ extern TFace *lasttface; /* caches info on tface bookkeeping ?*/
+
+ ob= OBACT;
+ if(ob==0) return;
+
+ switch(event) {
+
+ case B_VPGAMMA:
+ vpaint_dogamma();
+ break;
+ case B_COPY_TF_MODE:
+ case B_COPY_TF_UV:
+ case B_COPY_TF_COL:
+ case B_COPY_TF_TEX:
+ me= get_mesh(ob);
+ if(me && me->tface) {
+/* extern TFace *lasttface; */
+ TFace *tface= me->tface;
+ int a= me->totface;
+
+ set_lasttface();
+ if(lasttface) {
+
+ while(a--) {
+ if(tface!=lasttface && (tface->flag & TF_SELECT)) {
+ if(event==B_COPY_TF_MODE) {
+ tface->mode= lasttface->mode;
+ tface->transp= lasttface->transp;
+ }
+ else if(event==B_COPY_TF_UV) {
+ memcpy(tface->uv, lasttface->uv, sizeof(tface->uv));
+ tface->tpage= lasttface->tpage;
+ tface->tile= lasttface->tile;
+
+ if(lasttface->mode & TF_TILES) tface->mode |= TF_TILES;
+ else tface->mode &= ~TF_TILES;
+
+ }
+ else if(event==B_COPY_TF_TEX) {
+ tface->tpage= lasttface->tpage;
+ tface->tile= lasttface->tile;
+
+ if(lasttface->mode & TF_TILES) tface->mode |= TF_TILES;
+ else tface->mode &= ~TF_TILES;
+ }
+ else if(event==B_COPY_TF_COL) memcpy(tface->col, lasttface->col, sizeof(tface->col));
+ }
+ tface++;
+ }
+ }
+ do_shared_vertexcol(me);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIMAGE, 0);
+ }
+ break;
+ case B_SET_VCOL:
+ clear_vpaint_selectedfaces();
+ break;
+ case B_REDR_3D_IMA:
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIMAGE, 0);
+ break;
+ case B_ASSIGNMESH:
+
+ test_object_materials(ob->data);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSGAME, 0);
+ break;
+
+ case B_TFACE_HALO:
+ set_lasttface();
+ if(lasttface) {
+ lasttface->mode &= ~TF_BILLBOARD2;
+ allqueue(REDRAWBUTSGAME, 0);
+ }
+ break;
+
+ case B_TFACE_BILLB:
+ set_lasttface();
+ if(lasttface) {
+ lasttface->mode &= ~TF_BILLBOARD;
+ allqueue(REDRAWBUTSGAME, 0);
+ }
+ break;
+ }
+}
+
+void fpaintbuts(void)
+{
+/* extern VPaint Gvp; already in the top of the file */
+ Object *ob;
+ uiBlock *block;
+ char str[32];
+
+ ob= OBACT;
+ if(ob==0) return;
+
+ sprintf(str, "buttonswin %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ /* VPAINT BUTTONS */
+ uiBlockSetCol(block, BUTGREY);
+
+ if (G.f & G_VERTEXPAINT) {
+ uiDefBut(block, LABEL, 0, "Vertex Paint", 1037,180,194,18, 0, 0, 0, 0, 0, "");
+ } else if (G.f & G_TEXTUREPAINT) {
+ uiDefBut(block, LABEL, 0, "Texture Paint", 1037,180,194,18, 0, 0, 0, 0, 0, "");
+ }
+
+ uiDefButF(block, NUMSLI, 0, "R ", 979,160,194,19, &Gvp.r, 0.0, 1.0, B_VPCOLSLI, 0, "The amount of red used for painting");
+ uiDefButF(block, NUMSLI, 0, "G ", 979,140,194,19, &Gvp.g, 0.0, 1.0, B_VPCOLSLI, 0, "The amount of green used for painting");
+ uiDefButF(block, NUMSLI, 0, "B ", 979,120,194,19, &Gvp.b, 0.0, 1.0, B_VPCOLSLI, 0, "The amount of blue used for painting");
+ uiDefButF(block, NUMSLI, 0, "Opacity ", 979,100,194,19, &Gvp.a, 0.0, 1.0, 0, 0, "The amount of pressure on the brush");
+ uiDefButF(block, NUMSLI, 0, "Size ", 979,80,194,19, &Gvp.size, 2.0, 64.0, 0, 0, "The size of the brush");
+
+ uiDefButF(block, COL, B_VPCOLSLI, "", 1176,100,28,80, &(Gvp.r), 0, 0, 0, 0, "");
+
+ uiDefButS(block, ROW, B_DIFF, "Mix", 1212,160,63,19, &Gvp.mode, 1.0, 0.0, 0, 0, "Mix the vertex colours");
+ uiDefButS(block, ROW, B_DIFF, "Add", 1212,140,63,19, &Gvp.mode, 1.0, 1.0, 0, 0, "Add the vertex colour");
+ uiDefButS(block, ROW, B_DIFF, "Sub", 1212, 120,63,19, &Gvp.mode, 1.0, 2.0, 0, 0, "Subtract from the vertex colour");
+ uiDefButS(block, ROW, B_DIFF, "Mul", 1212, 100,63,19, &Gvp.mode, 1.0, 3.0, 0, 0, "Multiply the vertex colour");
+ uiDefButS(block, ROW, B_DIFF, "Filter", 1212, 80,63,19, &Gvp.mode, 1.0, 4.0, 0, 0, "Mix the colours with an alpha factor");
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|1, 0, "Area", 980,50,80,19, &Gvp.flag, 0, 0, 0, 0, "Set the area the brush covers");
+ uiDefButS(block, TOG|BIT|2, 0, "Soft", 1061,50,112,19, &Gvp.flag, 0, 0, 0, 0, "Use a soft brush");
+ uiDefButS(block, TOG|BIT|3, 0, "Normals", 1174,50,102,19, &Gvp.flag, 0, 0, 0, 0, "Use vertex normal for painting");
+
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_VPGAMMA, "Set", 980,30,80,19, 0, 0, 0, 0, 0, "Apply Mul and Gamma to vertex colours");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM, B_DIFF, "Mul:", 1061,30,112,19, &Gvp.mul, 0.1, 50.0, 10, 0, "Set the number to multiply vertex colours with");
+ uiDefButF(block, NUM, B_DIFF, "Gamma:", 1174,30,102,19, &Gvp.gamma, 0.1, 5.0, 10, 0, "Change the clarity of the vertex colours");
+
+ uiDefBut(block, LABEL, 0, "Face Select", 600,180,194,18, 0, 0, 0, 0, 0, "");
+ if(G.f & G_FACESELECT) {
+ extern TFace *lasttface;
+
+ set_lasttface();
+ if(lasttface) {
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|2, B_REDR_3D_IMA, "Tex", 600,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Render face with texture");
+ uiDefButS(block, TOG|BIT|7, B_REDR_3D_IMA, "Tiles", 660,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Use tilemode for face");
+ uiDefButS(block, TOG|BIT|4, REDRAWVIEW3D, "Light", 720,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Use light for face");
+ uiDefButS(block, TOG|BIT|10, REDRAWVIEW3D, "Invisible",780,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Make face invisible");
+ uiDefButS(block, TOG|BIT|0, REDRAWVIEW3D, "Collision", 840,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Use face for collision detection");
+
+ uiDefButS(block, TOG|BIT|6, REDRAWVIEW3D, "Shared", 600,140,60,19, &lasttface->mode, 0, 0, 0, 0, "Blend vertex colours across face when vertices are shared");
+ uiDefButS(block, TOG|BIT|9, REDRAWVIEW3D, "Twoside", 660,140,60,19, &lasttface->mode, 0, 0, 0, 0, "Render face twosided");
+ uiDefButS(block, TOG|BIT|11, REDRAWVIEW3D, "ObColor",720,140,60,19, &lasttface->mode, 0, 0, 0, 0, "Use ObColor instead of vertex colours");
+
+ uiDefButS(block, TOG|BIT|8, B_TFACE_HALO, "Halo", 600,120,60,19, &lasttface->mode, 0, 0, 0, 0, "Screen aligned billboard");
+ uiDefButS(block, TOG|BIT|12, B_TFACE_BILLB, "Billboard",660,120,60,19, &lasttface->mode, 0, 0, 0, 0, "Billboard with Z-axis constraint");
+ uiDefButS(block, TOG|BIT|13, REDRAWVIEW3D, "Shadow", 720,120,60,19, &lasttface->mode, 0, 0, 0, 0, "Face is used for shadow");
+ uiDefButS(block, TOG|BIT|14, REDRAWVIEW3D, "Text", 780,120,60,19, &lasttface->mode, 0, 0, 0, 0, "Enable bitmap text on face");
+
+ uiBlockSetCol(block, BUTPURPLE);
+ uiDefButC(block, ROW, REDRAWVIEW3D, "Opaque", 600,100,60,19, &lasttface->transp, 2.0, 0.0, 0, 0, "Render colour of textured face as colour");
+ uiDefButC(block, ROW, REDRAWVIEW3D, "Add", 660,100,60,19, &lasttface->transp, 2.0, 1.0, 0, 0, "Render face transparent and add colour of face");
+ uiDefButC(block, ROW, REDRAWVIEW3D, "Alpha", 720,100,60,19, &lasttface->transp, 2.0, 2.0, 0, 0, "Render polygon transparent, depending on alpha channel of the texture");
+ /* uiDefButC(block, ROW, REDRAWVIEW3D, "Sub", 780,100,60,19, &lasttface->transp, 2.0, 3.0, 0, 0); ,""*/
+
+ }
+ }
+ uiBlockSetCol(block, BUTSALMON);
+ if(G.f & G_FACESELECT) {
+ uiDefBut(block, BUT, B_SET_VCOL, "Set VertCol", 859,37,103,28, 0, 0, 0, 0, 0, "Set Vertex colour of selection to current (Shift+K)");
+
+ }
+ uiDefBut(block, BUT, B_COPY_TF_MODE, "Copy DrawMode", 650,7,117,28, 0, 0, 0, 0, 0, "Copy the drawmode");
+ uiDefBut(block, BUT, B_COPY_TF_UV, "Copy UV+tex", 771,7,85,28, 0, 0, 0, 0, 0, "Copy UV information and textures");
+ uiDefBut(block, BUT, B_COPY_TF_COL, "Copy VertCol", 859,7,103,28, 0, 0, 0, 0, 0, "Copy vertex colours");
+
+ uiDrawBlock(block);
+}
+
+/* *************************** RADIO ******************************** */
+
+void do_radiobuts(short event)
+{
+ Radio *rad;
+ int phase;
+
+ phase= rad_phase();
+ rad= G.scene->radio;
+
+ switch(event) {
+ case B_RAD_ADD:
+ add_radio();
+ allqueue(REDRAWBUTSRADIO, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_RAD_DELETE:
+ delete_radio();
+ allqueue(REDRAWBUTSRADIO, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_RAD_FREE:
+ freeAllRad();
+ allqueue(REDRAWBUTSRADIO, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_RAD_COLLECT:
+ rad_collect_meshes();
+ allqueue(REDRAWBUTSRADIO, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_RAD_INIT:
+ if(phase==RAD_PHASE_PATCHES) {
+ rad_limit_subdivide();
+ allqueue(REDRAWBUTSRADIO, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ break;
+ case B_RAD_SHOOTP:
+ if(phase==RAD_PHASE_PATCHES) {
+ waitcursor(1);
+ rad_subdivshootpatch();
+ allqueue(REDRAWBUTSRADIO, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ waitcursor(0);
+ }
+ break;
+ case B_RAD_SHOOTE:
+ if(phase==RAD_PHASE_PATCHES) {
+ waitcursor(1);
+ rad_subdivshootelem();
+ allqueue(REDRAWBUTSRADIO, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ waitcursor(0);
+ }
+ break;
+ case B_RAD_GO:
+ if(phase==RAD_PHASE_PATCHES) {
+ waitcursor(1);
+ rad_go();
+ waitcursor(0);
+ allqueue(REDRAWBUTSRADIO, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ break;
+ case B_RAD_LIMITS:
+ rad_setlimits();
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSRADIO, 0);
+ break;
+ case B_RAD_FAC:
+ set_radglobal();
+ if(phase & RAD_PHASE_FACES) make_face_tab();
+ else make_node_display();
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_RAD_NODELIM:
+ if(phase & RAD_PHASE_FACES) {
+ set_radglobal();
+ removeEqualNodes(rad->nodelim);
+ make_face_tab();
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSRADIO, 0);
+ }
+ break;
+ case B_RAD_NODEFILT:
+ if(phase & RAD_PHASE_FACES) {
+ set_radglobal();
+ filterNodes();
+ make_face_tab();
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ break;
+ case B_RAD_FACEFILT:
+ if(phase & RAD_PHASE_FACES) {
+ filterFaces();
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ break;
+ case B_RAD_DRAW:
+ set_radglobal();
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_RAD_ADDMESH:
+ if(phase & RAD_PHASE_FACES) rad_addmesh();
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_RAD_REPLACE:
+ if(phase & RAD_PHASE_FACES) rad_replacemesh();
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ }
+
+}
+
+
+void radiobuts(void)
+{
+ Radio *rad;
+ uiBlock *block;
+ int flag;
+ char str[128];
+
+ rad= G.scene->radio;
+ if(rad==0) {
+ add_radio();
+ rad= G.scene->radio;
+ }
+
+ flag= rad_phase();
+
+ sprintf(str, "buttonswin %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+ uiAutoBlock(block, 10, 30, 190, 100, UI_BLOCK_ROWS);
+
+ if(flag == RAD_PHASE_PATCHES) uiBlockSetCol(block, BUTSALMON);
+ else uiBlockSetCol(block, BUTGREY);
+ uiDefBut(block, BUT, B_RAD_INIT, "Limit Subdivide", 0, 0, 10, 10, NULL, 0, 0, 0, 0, "Subdivide patches");
+ if(flag & RAD_PHASE_PATCHES) uiBlockSetCol(block, BUTPURPLE);
+ else uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_RAD_COLLECT, "Collect Meshes", 1, 0, 10, 10, NULL, 0, 0, 0, 0, "Convert selected and visible meshes to patches");
+ uiDrawBlock(block);
+
+ sprintf(str, "buttonswin1 %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+ uiAutoBlock(block, 210, 30, 230, 150, UI_BLOCK_ROWS);
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, ROW, B_RAD_DRAW, "Wire", 0, 0, 10, 10, &rad->drawtype, 0.0, 0.0, 0, 0, "Enable wireframe drawmode");
+ uiDefButS(block, ROW, B_RAD_DRAW, "Solid", 0, 0, 10, 10, &rad->drawtype, 0.0, 1.0, 0, 0, "Enable solid drawmode");
+ uiDefButS(block, ROW, B_RAD_DRAW, "Gour", 0, 0, 10, 10, &rad->drawtype, 0.0, 2.0, 0, 0, "Enable Gourad drawmode");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, TOG|BIT|0, B_RAD_DRAW, "ShowLim", 1, 0, 10, 10, &rad->flag, 0, 0, 0, 0, "Visualize patch and element limits");
+ uiDefButS(block, TOG|BIT|1, B_RAD_DRAW, "Z", 1, 0, 3, 10, &rad->flag, 0, 0, 0, 0, "Draw limits different");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, NUM, B_RAD_LIMITS, "ElMax:", 2, 0, 10, 10, &rad->elma, 1.0, 500.0, 0, 0, "Set maximum size of an element");
+ uiDefButS(block, NUM, B_RAD_LIMITS, "ElMin:", 2, 0, 10, 10, &rad->elmi, 1.0, 100.0, 0, 0, "Set minimum size of an element");
+ uiDefButS(block, NUM, B_RAD_LIMITS, "PaMax:", 3, 0, 10, 10, &rad->pama, 10.0, 1000.0, 0, 0, "Set maximum size of a patch");
+ uiDefButS(block, NUM, B_RAD_LIMITS, "PaMin:", 3, 0, 10, 10, &rad->pami, 10.0, 1000.0, 0, 0, "Set minimum size of a patch");
+ uiDrawBlock(block);
+
+ sprintf(str, "buttonswin2 %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+ uiAutoBlock(block, 450, 30, 180, 150, UI_BLOCK_ROWS);
+
+ if(flag == RAD_PHASE_PATCHES) uiBlockSetCol(block, BUTSALMON);
+ else uiBlockSetCol(block, BUTGREY);
+ uiDefBut(block, BUT, B_RAD_SHOOTE, "Subdiv Shoot Element", 0, 0, 12, 10, NULL, 0, 0, 0, 0, "");
+ uiDefBut(block, BUT, B_RAD_SHOOTP, "Subdiv Shoot Patch", 1, 0, 12, 10, NULL, 0, 0, 0, 0, "Detect high energy changes");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, NUM, 0, "Max Subdiv Shoot:", 2, 0, 10, 10, &rad->maxsublamp, 1.0, 250.0, 0, 0, "Set the maximum number of shoot patches that are evaluated");
+ uiDefButI(block, NUM, 0, "MaxEl:", 3, 0, 10, 10, &rad->maxnode, 1.0, 250000.0, 0, 0, "Set the maximum allowed number of elements");
+ uiDefButS(block, NUM, B_RAD_LIMITS, "Hemires:", 4, 0, 10, 10, &rad->hemires, 100.0, 1000.0, 100, 0, "Set the size of a hemicube");
+ uiDrawBlock(block);
+
+ sprintf(str, "buttonswin3 %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+ uiAutoBlock(block, 640, 30, 200, 150, UI_BLOCK_ROWS);
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, NUM, 0, "Max Iterations:", 0, 0, 10, 10, &rad->maxiter, 0.0, 10000.0, 0, 0, "Maximum number of radiosity rounds");
+ uiDefButF(block, NUM, 0, "Convergence:", 1, 0, 10, 10, &rad->convergence, 0.0, 1.0, 10, 0, "Set the lower threshold of unshot energy");
+ uiDefButS(block, NUM, 0, "SubSh P:", 2, 0, 10, 10, &rad->subshootp, 0.0, 10.0, 0, 0, "Set the number of times the environment is tested to detect pathes");
+ uiDefButS(block, NUM, 0, "SubSh E:", 2, 0, 10, 10, &rad->subshoote, 0.0, 10.0, 0, 0, "Set the number of times the environment is tested to detect elements");
+ if(flag == RAD_PHASE_PATCHES) uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_RAD_GO, "GO", 3, 0, 10, 15, NULL, 0, 0, 0, 0, "Start the radiosity simulation");
+ uiDrawBlock(block);
+
+ sprintf(str, "buttonswin4 %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+ uiAutoBlock(block, 850, 30, 200, 150, UI_BLOCK_ROWS);
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM, B_RAD_FAC, "Mult:", 0, 0, 50, 17, &rad->radfac, 0.001, 250.0, 100, 0, "Mulitply the energy values");
+ uiDefButF(block, NUM, B_RAD_FAC, "Gamma:", 0, 0, 50, 17, &rad->gamma, 0.2, 10.0, 10, 0, "Change the contrast of the energy values");
+ if(flag & RAD_PHASE_FACES) uiBlockSetCol(block, BUTSALMON);
+ else uiBlockSetCol(block, BUTGREY);
+ uiDefBut(block, BUT, B_RAD_FACEFILT, "FaceFilter", 1, 0, 10, 10, NULL, 0, 0, 0, 0, "Force an extra smoothing");
+ if(flag & RAD_PHASE_FACES) uiBlockSetCol(block, BUTSALMON);
+ else uiBlockSetCol(block, BUTGREY);
+ uiDefBut(block, BUT, B_RAD_NODELIM, "RemoveDoubles", 2, 0, 30, 10, NULL, 0.0, 50.0, 0, 0, "Join elements which differ less than 'Lim'");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, NUM, 0, "Lim:", 2, 0, 10, 10, &rad->nodelim, 0.0, 50.0, 0, 0, "Set the range for removing doubles");
+ if(flag & RAD_PHASE_FACES) uiBlockSetCol(block, BUTSALMON);
+ else uiBlockSetCol(block, BUTGREY);
+ uiDefBut(block, BUT, B_RAD_NODEFILT, "Element Filter", 3, 0, 10, 10, NULL, 0, 0, 0, 0, "Filter elements to remove aliasing artefacts");
+ uiDrawBlock(block);
+
+ sprintf(str, "buttonswin5 %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+ uiAutoBlock(block, 1060, 30, 190, 150, UI_BLOCK_ROWS);
+
+ if(flag & RAD_PHASE_PATCHES) uiBlockSetCol(block, BUTSALMON);
+ else uiBlockSetCol(block, BUTGREY);
+ uiDefBut(block, BUT, B_RAD_FREE, "Free Radio Data", 0, 0, 10, 10, NULL, 0, 0, 0, 0, "Release all memory used by Radiosity");
+ if(flag & RAD_PHASE_FACES) uiBlockSetCol(block, BUTSALMON);
+ else uiBlockSetCol(block, BUTGREY);
+ uiDefBut(block, BUT, B_RAD_REPLACE, "Replace Meshes", 1, 0, 10, 10, NULL, 0, 0, 0, 0, "Convert meshes to Mesh objects with vertex colours, changing input-meshes");
+ uiDefBut(block, BUT, B_RAD_ADDMESH, "Add new Meshes", 2, 0, 10, 10, NULL, 0, 0, 0, 0, "Convert meshes to Mesh objects with vertex colours, unchanging input-meshes");
+ uiDrawBlock(block);
+
+ rad_status_str(str);
+ cpack(0);
+ glRasterPos2i(210, 189);
+ BMF_DrawString(uiBlockGetCurFont(block), str);
+}
+
+
+/* *************************** MBALL ******************************** */
+
+void do_mballbuts(unsigned short event)
+{
+ switch(event) {
+ case B_RECALCMBALL:
+ makeDispList(OBACT);
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ }
+}
+
+void mballbuts(void)
+{
+ extern MetaElem *lastelem;
+ MetaBall *mb;
+ Object *ob;
+ uiBlock *block;
+ char str[64];
+
+ ob= OBACT;
+ if(ob==0) return;
+
+ sprintf(str, "editbuttonswin %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ mb= ob->data;
+ if (ob==find_basis_mball(ob)) {
+ uiDefButF(block, NUMSLI, B_RECALCMBALL, "Wiresize:", 470,178,250,19, &mb->wiresize, 0.05, 1.0, 0, 0, "");
+ uiDefButF(block, NUMSLI, 0, "Rendersize:", 470,158,250,19, &mb->rendersize, 0.05, 1.0, 0, 0, "");
+ uiDefButF(block, NUMSLI, B_RECALCMBALL, "Threshold:", 470,138,250,19, &mb->thresh, 0.0001, 5.0, 0, 0, "");
+
+ uiBlockSetCol(block, BUTBLUE);
+ uiDefBut(block, LABEL, 0, "Update:", 471,108,120,19, 0, 0, 0, 0, 0, "");
+ uiDefButS(block, ROW, B_DIFF, "Always", 471, 85, 120, 19, &mb->flag, 0.0, 0.0, 0, 0, "");
+ uiDefButS(block, ROW, B_DIFF, "Half Res", 471, 65, 120, 19, &mb->flag, 0.0, 1.0, 0, 0, "");
+ uiDefButS(block, ROW, B_DIFF, "Fast", 471, 45, 120, 19, &mb->flag, 0.0, 2.0, 0, 0, "");
+ uiBlockSetCol(block, BUTGREY);
+ }
+
+ if(ob==G.obedit && lastelem) {
+ uiDefButF(block, NUMSLI, B_RECALCMBALL, "Stiffness:", 750,178,250,19, &lastelem->s, 0.0, 10.0, 0, 0, "");
+ uiDefButF(block, NUMSLI, B_RECALCMBALL, "Len:", 750,158,250,19, &lastelem->len, 0.0, 20.0, 0, 0, "");
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|1, B_RECALCMBALL, "Negative",752,116,60,19, &lastelem->flag, 0, 0, 0, 0, "");
+
+ uiDefButS(block, ROW, B_RECALCMBALL, "Ball", 753,83,60,19, &lastelem->type, 1.0, 0.0, 0, 0, "");
+ uiDefButS(block, ROW, B_RECALCMBALL, "TubeX", 753,62,60,19, &lastelem->type, 1.0, 1.0, 0, 0, "");
+ uiDefButS(block, ROW, B_RECALCMBALL, "TubeY", 814,62,60,19, &lastelem->type, 1.0, 2.0, 0, 0, "");
+ uiDefButS(block, ROW, B_RECALCMBALL, "TubeZ", 876,62,60,19, &lastelem->type, 1.0, 3.0, 0, 0, "");
+
+ }
+ uiDrawBlock(block);
+}
+
+/* *************************** SCRIPT ******************************** */
+
+static void extend_scriptlink(ScriptLink *slink)
+{
+ void *stmp, *ftmp;
+
+ if (!slink) return;
+
+ stmp= slink->scripts;
+ slink->scripts= MEM_mallocN(sizeof(ID*)*(slink->totscript+1), "scriptlistL");
+
+ ftmp= slink->flag;
+ slink->flag= MEM_mallocN(sizeof(short*)*(slink->totscript+1), "scriptlistF");
+
+ if (slink->totscript) {
+ memcpy(slink->scripts, stmp, sizeof(ID*)*(slink->totscript));
+ MEM_freeN(stmp);
+
+ memcpy(slink->flag, ftmp, sizeof(short)*(slink->totscript));
+ MEM_freeN(ftmp);
+ }
+
+ slink->scripts[slink->totscript]= NULL;
+ slink->flag[slink->totscript]= SCRIPT_FRAMECHANGED;
+
+ slink->totscript++;
+
+ if(slink->actscript<1) slink->actscript=1;
+}
+
+static void delete_scriptlink(ScriptLink *slink)
+{
+ int i;
+
+ if (!slink) return;
+
+ if (slink->totscript>0) {
+ for (i=slink->actscript-1; i<slink->totscript-1; i++) {
+ slink->flag[i]= slink->flag[i+1];
+ slink->scripts[i]= slink->scripts[i+1];
+ }
+
+ slink->totscript--;
+ }
+
+ CLAMP(slink->actscript, 1, slink->totscript);
+
+ if (slink->totscript==0) {
+ if (slink->scripts) MEM_freeN(slink->scripts);
+ if (slink->flag) MEM_freeN(slink->flag);
+
+ slink->scripts= NULL;
+ slink->flag= NULL;
+ slink->totscript= slink->actscript= 0;
+ }
+}
+
+void do_scriptbuts(short event)
+{
+ Object *ob=NULL;
+ ScriptLink *script=NULL;
+ Material *ma;
+
+ switch (event) {
+ case B_SSCRIPT_ADD:
+ extend_scriptlink(&G.scene->scriptlink);
+ break;
+ case B_SSCRIPT_DEL:
+ delete_scriptlink(&G.scene->scriptlink);
+ break;
+
+ case B_SCRIPT_ADD:
+ case B_SCRIPT_DEL:
+ ob= OBACT;
+
+ if (ob && G.buts->scriptblock==ID_OB) {
+ script= &ob->scriptlink;
+
+ } else if (ob && G.buts->scriptblock==ID_MA) {
+ ma= give_current_material(ob, ob->actcol);
+ if (ma) script= &ma->scriptlink;
+
+ } else if (ob && G.buts->scriptblock==ID_CA) {
+ if (ob->type==OB_CAMERA)
+ script= &((Camera *)ob->data)->scriptlink;
+
+ } else if (ob && G.buts->scriptblock==ID_LA) {
+ if (ob->type==OB_LAMP)
+ script= &((Lamp *)ob->data)->scriptlink;
+
+ } else if (G.buts->scriptblock==ID_WO) {
+ if (G.scene->world)
+ script= &(G.scene->world->scriptlink);
+ }
+
+ if (event==B_SCRIPT_ADD) extend_scriptlink(script);
+ else delete_scriptlink(script);
+
+ break;
+ default:
+ break;
+ }
+
+ allqueue(REDRAWBUTSSCRIPT, 0);
+}
+
+void draw_scriptlink(uiBlock *block, ScriptLink *script, int sx, int sy, int scene)
+{
+ char str[256];
+
+ uiBlockSetCol(block, BUTGREY);
+
+ if (script->totscript) {
+ strcpy(str, "FrameChanged%x 1|");
+ strcat(str, "Redraw%x 4|");
+ if (scene) {
+ strcat(str, "OnLoad%x 2");
+ }
+
+ uiDefButS(block, MENU, 1, str, (short)sx, (short)sy, 148, 19, &script->flag[script->actscript-1], 0, 0, 0, 0, "Script links for the Frame changed event");
+
+ uiDefIDPoinBut(block, test_scriptpoin_but, 1, "", (short)(sx+150),(short)sy, 98, 19, &script->scripts[script->actscript-1], "Name of Script to link");
+ }
+
+ sprintf(str,"%d Scr:", script->totscript);
+ uiDefButS(block, NUM, REDRAWBUTSSCRIPT, str, (short)(sx+250), (short)sy,98,19, &script->actscript, 1, script->totscript, 0, 0, "Total / Active Script link (LeftMouse + Drag to change)");
+
+ uiBlockSetCol(block, BUTSALMON);
+
+ if (scene) {
+ if (script->totscript<32767)
+ uiDefBut(block, BUT, B_SSCRIPT_ADD, "New", (short)(sx+350), (short)sy, 38, 19, 0, 0, 0, 0, 0, "Add a new Script link");
+ if (script->totscript)
+ uiDefBut(block, BUT, B_SSCRIPT_DEL, "Del", (short)(sx+390), (short)sy, 38, 19, 0, 0, 0, 0, 0, "Delete the current Script link");
+ } else {
+ if (script->totscript<32767)
+ uiDefBut(block, BUT, B_SCRIPT_ADD, "New", (short)(sx+350), (short)sy, 38, 19, 0, 0, 0, 0, 0, "Add a new Script link");
+ if (script->totscript)
+ uiDefBut(block, BUT, B_SCRIPT_DEL, "Del", (short)(sx+390), (short)sy, 38, 19, 0, 0, 0, 0, 0, "Delete the current Script link");
+ }
+}
+
+void scriptbuts(void)
+{
+ Object *ob=NULL;
+ ScriptLink *script=NULL;
+ Material *ma;
+ uiBlock *block;
+ char str[64];
+
+ ob= OBACT;
+
+ sprintf(str, "buttonswin %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ if (ob && G.buts->scriptblock==ID_OB) {
+ script= &ob->scriptlink;
+
+ } else if (ob && G.buts->scriptblock==ID_MA) {
+ ma= give_current_material(ob, ob->actcol);
+ if (ma) script= &ma->scriptlink;
+
+ } else if (ob && G.buts->scriptblock==ID_CA) {
+ if (ob->type==OB_CAMERA)
+ script= &((Camera *)ob->data)->scriptlink;
+
+ } else if (ob && G.buts->scriptblock==ID_LA) {
+ if (ob->type==OB_LAMP)
+ script= &((Lamp *)ob->data)->scriptlink;
+
+ } else if (G.buts->scriptblock==ID_WO) {
+ if (G.scene->world)
+ script= &(G.scene->world->scriptlink);
+ }
+
+ if (script) draw_scriptlink(block, script, 25, 180, 0);
+
+ /* EVENTS */
+ draw_buttons_edge(curarea->win, 540);
+
+ draw_scriptlink(block, &G.scene->scriptlink, 600, 180, 1);
+
+ uiDrawBlock(block);
+}
+
+/* *************************** IKA ******************************** */
+/* is this number used elsewhere? */
+/* static int ika_del_number; */
+void do_ikabuts(unsigned short event)
+{
+ Base *base;
+ Object *ob;
+
+ ob= OBACT;
+
+ switch(event) {
+ case B_IKASETREF:
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if(base->object->type==OB_IKA) init_defstate_ika(base->object);
+ }
+ base= base->next;
+ }
+ break;
+ case B_IKARECALC:
+ itterate_ika(ob);
+ break;
+ }
+}
+
+void ikabuts(void)
+{
+ Ika *ika;
+ Object *ob;
+ Limb *li;
+ Deform *def;
+ uiBlock *block;
+ int nr, cury, nlimbs;
+ char str[32];
+
+ ob= OBACT;
+ if(ob==0) return;
+
+ sprintf(str, "editbuttonswin %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ ika= ob->data;
+
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_IKASETREF, "Set Reference",470,180,200,20, 0, 0, 0, 0, 0, "");
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|1, B_DIFF, "Lock XY Plane", 470,140,200,20, &ika->flag, 0.0, 1.0, 0, 0, "New IK option: allows both X and Y axes to rotate");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM, B_DIFF, "XY constraint ", 470,120,200,20, &ika->xyconstraint, 0.0, 1.0, 100, 0, "Constrain in radians");
+
+ uiDefButF(block, NUMSLI, B_DIFF, "Mem ", 470,80,200,20, &ika->mem, 0.0, 1.0, 0, 0, "");
+ uiDefButS(block, NUM, B_DIFF, "Iter: ", 470,60,200,20, &ika->iter, 2.0, 16.0, 0, 0, "");
+
+
+ uiBlockSetCol(block, BUTGREY);
+
+ uiDefBut(block, LABEL, 0, "Limb Weight", 680, 200, 150, 19, 0, 0, 0, 0, 0, "");
+ cury= 180;
+ li= ika->limbbase.first;
+
+ nlimbs= BLI_countlist(&ika->limbbase);
+
+ for (nr = 0; nr < nlimbs; nr++) {
+ sprintf(str, "Limb %d:", nr);
+ uiDefButF(block, NUM, B_DIFF, str, 680, (short)cury, 150, 19, &li->fac, 0.01, 1.0, 10, 0, "");
+ cury-= 20;
+ li= li->next;
+ }
+
+
+
+ uiDefBut(block, LABEL, 0, "Deform Max Dist", 955, 200, 140, 19, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "Deform Weight", 1095, 200, 140, 19, 0, 0, 0, 0, 0, "");
+
+
+ cury= 180;
+ def= ika->def;
+ for (nr = 0; nr < ika->totdef; nr++) {
+ def = ika->def+nr;
+ if(def->ob) {
+ if(def->ob->type!=OB_IKA) sprintf(str, "%s :", def->ob->id.name+2);
+ else sprintf(str, "%s (%d):", def->ob->id.name+2, def->par1);
+ }
+
+ uiDefBut(block, LABEL, 0, str, 855, (short)cury, 100, 19, 0, 0.01, 0.0, 0, 0, "");
+ uiDefButF(block, NUM, B_DIFF, "", 955, (short)cury, 140, 19, &def->dist, 0.0, 40.0, 100, 0, "Beyond this distance the Limb doesn't influence deformation. '0.0' is global influence.");
+ uiDefButF(block, NUM, B_DIFF, "", 1095,(short)cury, 140, 19, &def->fac, 0.01, 10.0, 10, 0, "");
+
+ cury-= 20;
+ }
+ uiDrawBlock(block);
+}
+
+/* *************************** LATTICE ******************************** */
+
+void do_latticebuts(unsigned short event)
+{
+ Object *ob;
+ Lattice *lt;
+
+ ob= OBACT;
+
+ switch(event) {
+ case B_RESIZELAT:
+ if(ob) {
+ if(ob==G.obedit) resizelattice(editLatt);
+ else resizelattice(ob->data);
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_DRAWLAT:
+ if(ob==G.obedit) calc_lattverts_ext();
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_LATTCHANGED:
+
+ lt= ob->data;
+ if(lt->flag & LT_OUTSIDE) outside_lattice(lt);
+
+ make_displists_by_parent(ob);
+
+ allqueue(REDRAWVIEW3D, 0);
+
+ break;
+ }
+}
+
+void latticebuts(void)
+{
+ Lattice *lt;
+ Object *ob;
+ uiBlock *block;
+ char str[64];
+
+ ob= OBACT;
+ if(ob==0) return;
+
+ sprintf(str, "editbuttonswin %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ if(ob==G.obedit) lt= editLatt;
+ else lt= ob->data;
+
+ uiSetButLock(lt->key!=0, "Not with VertexKeys");
+ uiSetButLock(ob==G.obedit, "Unable to perform function in EditMode");
+ uiDefButS(block, NUM, B_RESIZELAT, "U:", 470,178,100,19, &lt->pntsu, 1.0, 64.0, 0, 0, "");
+ uiDefButS(block, NUM, B_RESIZELAT, "V:", 470,158,100,19, &lt->pntsv, 1.0, 64.0, 0, 0, "");
+ uiDefButS(block, NUM, B_RESIZELAT, "W:", 470,138,100,19, &lt->pntsw, 1.0, 64.0, 0, 0, "");
+ uiClearButLock();
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButC(block, ROW, B_LATTCHANGED, "Lin", 572, 178, 40, 19, &lt->typeu, 1.0, (float)KEY_LINEAR, 0, 0, "");
+ uiDefButC(block, ROW, B_LATTCHANGED, "Card", 612, 178, 40, 19, &lt->typeu, 1.0, (float)KEY_CARDINAL, 0, 0, "");
+ uiDefButC(block, ROW, B_LATTCHANGED, "B", 652, 178, 40, 19, &lt->typeu, 1.0, (float)KEY_BSPLINE, 0, 0, "");
+
+ uiDefButC(block, ROW, B_LATTCHANGED, "Lin", 572, 158, 40, 19, &lt->typev, 2.0, (float)KEY_LINEAR, 0, 0, "");
+ uiDefButC(block, ROW, B_LATTCHANGED, "Card", 612, 158, 40, 19, &lt->typev, 2.0, (float)KEY_CARDINAL, 0, 0, "");
+ uiDefButC(block, ROW, B_LATTCHANGED, "B", 652, 158, 40, 19, &lt->typev, 2.0, (float)KEY_BSPLINE, 0, 0, "");
+
+ uiDefButC(block, ROW, B_LATTCHANGED, "Lin", 572, 138, 40, 19, &lt->typew, 3.0, (float)KEY_LINEAR, 0, 0, "");
+ uiDefButC(block, ROW, B_LATTCHANGED, "Card", 612, 138, 40, 19, &lt->typew, 3.0, (float)KEY_CARDINAL, 0, 0, "");
+ uiDefButC(block, ROW, B_LATTCHANGED, "B", 652, 138, 40, 19, &lt->typew, 3.0, (float)KEY_BSPLINE, 0, 0, "");
+
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_RESIZELAT, "Make Regular", 470,101,99,32, 0, 0, 0, 0, 0, "");
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|1, B_LATTCHANGED, "Outside", 571,101,120,31, &lt->flag, 0, 0, 0, 0, "");
+
+ uiDrawBlock(block);
+}
+
+
+/* *************************** TEXTURE ******************************** */
+
+Tex *cur_imatex=0;
+int prv_win= 0;
+
+void load_tex_image(char *str) /* aangeroepen vanuit fileselect */
+{
+ Image *ima=0;
+ Tex *tex;
+
+ tex= cur_imatex;
+ if(tex->type==TEX_IMAGE || tex->type==TEX_ENVMAP) {
+
+ ima= add_image(str);
+ if(ima) {
+ if(tex->ima) {
+ tex->ima->id.us--;
+ }
+ tex->ima= ima;
+
+ free_image_buffers(ima); /* forceer opnieuw inlezen */
+ ima->ok= 1;
+ }
+
+ allqueue(REDRAWBUTSTEX, 0);
+
+ BIF_preview_changed(G.buts);
+ }
+}
+
+void load_plugin_tex(char *str) /* aangeroepen vanuit fileselect */
+{
+ Tex *tex;
+
+ tex= cur_imatex;
+ if(tex->type!=TEX_PLUGIN) return;
+
+ if(tex->plugin) free_plugin_tex(tex->plugin);
+
+ tex->stype= 0;
+ tex->plugin= add_plugin_tex(str);
+
+ allqueue(REDRAWBUTSTEX, 0);
+ BIF_preview_changed(G.buts);
+}
+
+int vergcband(const void *a1, const void *a2)
+{
+ const CBData *x1=a1, *x2=a2;
+
+ if( x1->pos > x2->pos ) return 1;
+ else if( x1->pos < x2->pos) return -1;
+ return 0;
+}
+
+
+
+void save_env(char *name)
+{
+ Tex *tex;
+ char str[FILE_MAXFILE];
+
+ strcpy(str, name);
+ BLI_convertstringcode(str, G.sce, G.scene->r.cfra);
+ tex= G.buts->lockpoin;
+
+ if(tex && GS(tex->id.name)==ID_TE) {
+ if(tex->env && tex->env->ok && saveover(str)) {
+ waitcursor(1);
+ BIF_save_envmap(tex->env, str);
+ strcpy(G.ima, name);
+ waitcursor(0);
+ }
+ }
+
+}
+
+void drawcolorband(ColorBand *coba, float x1, float y1, float sizex, float sizey)
+{
+ CBData *cbd;
+ float v3[2], v1[2], v2[2];
+ int a;
+
+ if(coba==0) return;
+
+ /* outline */
+ v1[0]= x1; v1[1]= y1;
+ glLineWidth((GLfloat)(3));
+ cpack(0x0);
+ glBegin(GL_LINE_LOOP);
+ glVertex2fv(v1);
+ v1[0]+= sizex;
+ glVertex2fv(v1);
+ v1[1]+= sizey;
+ glVertex2fv(v1);
+ v1[0]-= sizex;
+ glVertex2fv(v1);
+ glEnd();
+ glLineWidth((GLfloat)(1));
+
+
+ glShadeModel(GL_SMOOTH);
+ cbd= coba->data;
+
+ v1[0]= v2[0]= x1;
+ v1[1]= y1;
+ v2[1]= y1+sizey;
+
+ glBegin(GL_QUAD_STRIP);
+
+ glColor3fv( &cbd->r );
+ glVertex2fv(v1); glVertex2fv(v2);
+
+ for(a=0; a<coba->tot; a++, cbd++) {
+
+ v1[0]=v2[0]= x1+ cbd->pos*sizex;
+
+ glColor3fv( &cbd->r );
+ glVertex2fv(v1); glVertex2fv(v2);
+ }
+
+ v1[0]=v2[0]= x1+ sizex;
+ glVertex2fv(v1); glVertex2fv(v2);
+
+ glEnd();
+ glShadeModel(GL_FLAT);
+
+ /* hulplijntjes */
+
+ v1[0]= v2[0]=v3[0]= x1;
+ v1[1]= y1;
+ v2[1]= y1+0.5*sizey;
+ v3[1]= y1+sizey;
+
+ cbd= coba->data;
+ glBegin(GL_LINES);
+ for(a=0; a<coba->tot; a++, cbd++) {
+ v1[0]=v2[0]=v3[0]= x1+ cbd->pos*sizex;
+
+ glColor3ub(0, 0, 0);
+ glVertex2fv(v1);
+ glVertex2fv(v2);
+
+ if(a==coba->cur) {
+ glVertex2f(v1[0]-1, v1[1]);
+ glVertex2f(v2[0]-1, v2[1]);
+ glVertex2f(v1[0]+1, v1[1]);
+ glVertex2f(v2[0]+1, v2[1]);
+ }
+
+ glColor3ub(255, 255, 255);
+ glVertex2fv(v2);
+ glVertex2fv(v3);
+
+ if(a==coba->cur) {
+ glVertex2f(v2[0]-1, v2[1]);
+ glVertex2f(v3[0]-1, v3[1]);
+ glVertex2f(v2[0]+1, v2[1]);
+ glVertex2f(v3[0]+1, v3[1]);
+ }
+ }
+ glEnd();
+
+ glFlush();
+}
+
+
+
+void do_texbuts(unsigned short event)
+{
+ Tex *tex;
+ ImBuf *ibuf;
+ ScrArea *sa;
+ ID *id;
+ CBData *cbd;
+ float dx;
+ int a, nr;
+ short mvalo[2], mval[2];
+ char *name, str[80];
+
+ tex= G.buts->lockpoin;
+
+ switch(event) {
+ case B_TEXCHANNEL:
+ scrarea_queue_headredraw(curarea);
+ BIF_preview_changed(G.buts);
+ allqueue(REDRAWBUTSTEX, 0);
+ break;
+ case B_TEXTYPE:
+ if(tex==0) return;
+ tex->stype= 0;
+ allqueue(REDRAWBUTSTEX, 0);
+ BIF_preview_changed(G.buts);
+ break;
+ case B_DEFTEXVAR:
+ if(tex==0) return;
+ default_tex(tex);
+ allqueue(REDRAWBUTSTEX, 0);
+ BIF_preview_changed(G.buts);
+ break;
+ case B_LOADTEXIMA:
+ case B_LOADTEXIMA1:
+ if(tex==0) return;
+ /* globals: even onthouden: we maken andere area fileselect */
+ cur_imatex= tex;
+ prv_win= curarea->win;
+
+ sa= closest_bigger_area();
+ areawinset(sa->win);
+ if(tex->ima) name= tex->ima->name;
+ else name= U.textudir;
+
+ if(event==B_LOADTEXIMA)
+ activate_imageselect(FILE_SPECIAL, "SELECT IMAGE", name, load_tex_image);
+ else
+ activate_fileselect(FILE_SPECIAL, "SELECT IMAGE", name, load_tex_image);
+
+ break;
+ case B_NAMEIMA:
+ if(tex==0) return;
+ if(tex->ima) {
+ cur_imatex= tex;
+ prv_win= curarea->win;
+
+ /* naam in tex->ima is door button veranderd! */
+ strcpy(str, tex->ima->name);
+ if(tex->ima->ibuf) strcpy(tex->ima->name, tex->ima->ibuf->name);
+
+ load_tex_image(str);
+ }
+ break;
+ case B_TEXREDR_PRV:
+ allqueue(REDRAWBUTSTEX, 0);
+ BIF_preview_changed(G.buts);
+ break;
+ case B_TEXIMABROWSE:
+ if(tex) {
+ id= (ID*) tex->ima;
+
+ if(G.buts->menunr== -2) {
+ activate_databrowse(id, ID_IM, 0, B_TEXIMABROWSE, &G.buts->menunr, do_texbuts);
+ } else if (G.buts->menunr>0) {
+ Image *newima= (Image*) BLI_findlink(&G.main->image, G.buts->menunr-1);
+
+ if (newima && newima!=(Image*) id) {
+ tex->ima= newima;
+ id_us_plus((ID*) newima);
+ if(id) id->us--;
+
+ allqueue(REDRAWBUTSTEX, 0);
+ BIF_preview_changed(G.buts);
+ }
+ }
+ }
+ break;
+ case B_IMAPTEST:
+ if(tex) {
+ if( (tex->imaflag & (TEX_FIELDS+TEX_MIPMAP))== TEX_FIELDS+TEX_MIPMAP ) {
+ error("Cannot combine fields and mipmap");
+ tex->imaflag -= TEX_MIPMAP;
+ allqueue(REDRAWBUTSTEX, 0);
+ }
+
+ if(tex->ima && tex->ima->ibuf) {
+ ibuf= tex->ima->ibuf;
+ nr= 0;
+ if( !(tex->imaflag & TEX_FIELDS) && (ibuf->flags & IB_fields) ) nr= 1;
+ if( (tex->imaflag & TEX_FIELDS) && !(ibuf->flags & IB_fields) ) nr= 1;
+ if(nr) {
+ IMB_freeImBuf(ibuf);
+ tex->ima->ibuf= 0;
+ tex->ima->ok= 1;
+ BIF_preview_changed(G.buts);
+ }
+ }
+ }
+ break;
+ case B_RELOADIMA:
+ if(tex && tex->ima) {
+ // check if there is a newer packedfile
+
+ if (tex->ima->packedfile) {
+ PackedFile *pf;
+ pf = newPackedFile(tex->ima->name);
+ if (pf) {
+ freePackedFile(tex->ima->packedfile);
+ tex->ima->packedfile = pf;
+ } else {
+ error("Image not available. Keeping packed image.");
+ }
+ }
+
+ IMB_freeImBuf(tex->ima->ibuf);
+ tex->ima->ibuf= 0;
+ tex->ima->ok= 1;
+ allqueue(REDRAWBUTSTEX, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIMAGE, 0);
+ BIF_preview_changed(G.buts);
+ }
+ break;
+
+ case B_PACKIMA:
+ if(tex && tex->ima) {
+ if (tex->ima->packedfile) {
+ if (G.fileflags & G_AUTOPACK) {
+ if (okee("Disable AutoPack ?")) {
+ G.fileflags &= ~G_AUTOPACK;
+ }
+ }
+
+ if ((G.fileflags & G_AUTOPACK) == 0) {
+ unpackImage(tex->ima, PF_ASK);
+ }
+ } else {
+ if (tex->ima->ibuf && (tex->ima->ibuf->userflags & IB_BITMAPDIRTY)) {
+ error("Can't pack painted image. Save image from Image window first.");
+ } else {
+ tex->ima->packedfile = newPackedFile(tex->ima->name);
+ }
+ }
+ allqueue(REDRAWBUTSTEX, 0);
+ allqueue(REDRAWHEADERS, 0);
+ }
+ break;
+ case B_LOADPLUGIN:
+ if(tex==0) return;
+
+ /* globals: even onthouden: we maken andere area fileselect */
+ cur_imatex= tex;
+ prv_win= curarea->win;
+
+ sa= closest_bigger_area();
+ areawinset(sa->win);
+ if(tex->plugin) strcpy(str, tex->plugin->name);
+ else {
+ strcpy(str, U.plugtexdir);
+ }
+ activate_fileselect(FILE_SPECIAL, "SELECT PLUGIN", str, load_plugin_tex);
+
+ break;
+
+ case B_NAMEPLUGIN:
+ if(tex==0 || tex->plugin==0) return;
+ strcpy(str, tex->plugin->name);
+ free_plugin_tex(tex->plugin);
+ tex->stype= 0;
+ tex->plugin= add_plugin_tex(str);
+ allqueue(REDRAWBUTSTEX, 0);
+ BIF_preview_changed(G.buts);
+ break;
+
+ case B_COLORBAND:
+ if(tex==0) return;
+ if(tex->coba==0) tex->coba= add_colorband();
+ allqueue(REDRAWBUTSTEX, 0);
+ BIF_preview_changed(G.buts);
+ break;
+
+ case B_ADDCOLORBAND:
+ if(tex==0 || tex->coba==0) return;
+
+ if(tex->coba->tot < MAXCOLORBAND-1) tex->coba->tot++;
+ tex->coba->cur= tex->coba->tot-1;
+
+ do_texbuts(B_CALCCBAND);
+
+ break;
+
+ case B_DELCOLORBAND:
+ if(tex==0 || tex->coba==0 || tex->coba->tot<2) return;
+
+ for(a=tex->coba->cur; a<tex->coba->tot; a++) {
+ tex->coba->data[a]= tex->coba->data[a+1];
+ }
+ if(tex->coba->cur) tex->coba->cur--;
+ tex->coba->tot--;
+
+ allqueue(REDRAWBUTSTEX, 0);
+ BIF_preview_changed(G.buts);
+ break;
+
+ case B_CALCCBAND:
+ case B_CALCCBAND2:
+ if(tex==0 || tex->coba==0 || tex->coba->tot<2) return;
+
+ for(a=0; a<tex->coba->tot; a++) tex->coba->data[a].cur= a;
+ qsort(tex->coba->data, tex->coba->tot, sizeof(CBData), vergcband);
+ for(a=0; a<tex->coba->tot; a++) {
+ if(tex->coba->data[a].cur==tex->coba->cur) {
+ if(tex->coba->cur!=a) addqueue(curarea->win, REDRAW, 0); /* button cur */
+ tex->coba->cur= a;
+ break;
+ }
+ }
+ if(event==B_CALCCBAND2) return;
+
+ allqueue(REDRAWBUTSTEX, 0);
+ BIF_preview_changed(G.buts);
+
+ break;
+
+ case B_DOCOLORBAND:
+ if(tex==0 || tex->coba==0) return;
+
+ cbd= tex->coba->data + tex->coba->cur;
+ uiGetMouse(mywinget(), mvalo);
+
+ while(get_mbut() & L_MOUSE) {
+ uiGetMouse(mywinget(), mval);
+ if(mval[0]!=mvalo[0]) {
+ dx= mval[0]-mvalo[0];
+ dx/= 345.0;
+ cbd->pos+= dx;
+ CLAMP(cbd->pos, 0.0, 1.0);
+
+ glDrawBuffer(GL_FRONT);
+ drawcolorband(tex->coba, 923,81,345,20);
+ /* uiSetButs(B_CALCCBAND, B_CALCCBAND); */
+ glDrawBuffer(GL_BACK);
+
+ do_texbuts(B_CALCCBAND2);
+ cbd= tex->coba->data + tex->coba->cur; /* ivm qsort */
+
+ mvalo[0]= mval[0];
+ }
+ BIF_wait_for_statechange();
+ }
+ allqueue(REDRAWBUTSTEX, 0);
+ BIF_preview_changed(G.buts);
+
+ break;
+
+ case B_REDRAWCBAND:
+ glDrawBuffer(GL_FRONT);
+ drawcolorband(tex->coba, 923,81,345,20);
+ glDrawBuffer(GL_BACK);
+ BIF_preview_changed(G.buts);
+ break;
+
+ case B_ENV_DELETE:
+ if(tex->env) {
+ RE_free_envmap(tex->env);
+ tex->env= 0;
+ allqueue(REDRAWBUTSTEX, 0);
+ BIF_preview_changed(G.buts);
+ }
+ break;
+ case B_ENV_FREE:
+ if(tex->env) {
+ RE_free_envmapdata(tex->env);
+ allqueue(REDRAWBUTSTEX, 0);
+ BIF_preview_changed(G.buts);
+ }
+ break;
+ case B_ENV_SAVE:
+ if(tex->env && tex->env->ok) {
+ sa= closest_bigger_area();
+ areawinset(sa->win);
+ save_image_filesel_str(str);
+ activate_fileselect(FILE_SPECIAL, str, G.ima, save_env);
+ }
+ break;
+ case B_ENV_OB:
+ if(tex->env && tex->env->object) {
+ BIF_preview_changed(G.buts);
+ if ELEM(tex->env->object->type, OB_CAMERA, OB_LAMP) {
+ error("Camera or Lamp not allowed");
+ tex->env->object= 0;
+ }
+ }
+ break;
+
+ default:
+ if(event>=B_PLUGBUT && event<=B_PLUGBUT+23) {
+ PluginTex *pit= tex->plugin;
+ if(pit && pit->callback) {
+ pit->callback(event - B_PLUGBUT);
+ BIF_preview_changed(G.buts);
+ }
+ }
+ }
+}
+
+static void test_idbutton_cb(void *namev, void *arg2_unused)
+{
+ char *name= namev;
+ test_idbutton(name+2);
+}
+
+void texbuts(void)
+{
+ Object *ob;
+ Material *ma=0;
+ World *wrld=0;
+ Lamp *la=0;
+ ID *id = NULL;
+ MTex *mtex = NULL;
+ Tex *tex;
+ VarStruct *varstr;
+ PluginTex *pit;
+ CBData *cbd;
+ EnvMap *env;
+ uiBlock *block;
+ uiBut *but;
+ int a, xco, yco, loos, dx, dy, ok;
+ char str[30], *strp;
+
+ sprintf(str, "buttonswin %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ uiBlockSetCol(block, BUTSALMON);
+
+ uiDefButC(block, ROW, B_TEXREDR_PRV, "Mat", 200,172,40,20, &G.buts->texfrom, 3.0, 0.0, 0, 0, "Display the texture of the active material");
+ uiDefButC(block, ROW, B_TEXREDR_PRV, "World", 240,172,52,20, &G.buts->texfrom, 3.0, 1.0, 0, 0, "Display the texture of the world block");
+ uiDefButC(block, ROW, B_TEXREDR_PRV, "Lamp", 292,172,46,20, &G.buts->texfrom, 3.0, 2.0, 0, 0, "Display the texture of the lamp");
+ uiBlockSetCol(block, BUTGREY);
+
+ ok= 0;
+
+ if(G.buts->texfrom==0) {
+ ob= OBACT;
+ if(ob) {
+ id= ob->data;
+ if(id) {
+ ma= give_current_material(ob, ob->actcol);
+ if(ma) ok= 1;
+ }
+ }
+
+ }
+ else if(G.buts->texfrom==1) {
+ wrld= G.scene->world;
+ if(wrld) {
+ id= (ID *)wrld;
+ ok= 1;
+ }
+ }
+ else if(G.buts->texfrom==2) {
+ ob= OBACT;
+ if(ob) {
+ if(ob->type==OB_LAMP) {
+ la= ob->data;
+ id= (ID *)la;
+ ok= 1;
+ }
+ }
+ }
+
+ if(ok==0) {
+ uiDrawBlock(block);
+ return;
+ }
+
+ uiSetButLock(id->lib!=0, "Can't edit library data");
+
+ /* CHANNELS */
+ yco= 140;
+ for(a= 0; a<8; a++) {
+ if(G.buts->texfrom==0) mtex= ma->mtex[a];
+ else if(G.buts->texfrom==1) mtex= wrld->mtex[a];
+ else if(G.buts->texfrom==2) mtex= la->mtex[a];
+
+ if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos);
+ else strcpy(str, "");
+ str[14]= 0;
+ if(G.buts->texfrom==0) {
+ uiDefButC(block, ROW, B_TEXCHANNEL, str, 200,(short)yco,140,18, &(ma->texact), 0.0, (float)a, 0, 0, "Linked channel");
+ }
+ else if(G.buts->texfrom==1) {
+ uiDefButS(block, ROW, B_TEXCHANNEL, str, 200,(short)yco,140,18, &(wrld->texact), 0.0, (float)a, 0, 0, "");
+ if(a==5) break;
+ }
+ else if(G.buts->texfrom==2) {
+ uiDefButS(block, ROW, B_TEXCHANNEL, str, 200,(short)yco,140,18, &(la->texact), 0.0, (float)a, 0, 0, "");
+ if(a==5) break;
+ }
+ yco-= 19;
+ }
+
+ if(G.buts->texfrom==0) {
+ but= uiDefBut(block, TEX, B_IDNAME, "MA:", 200,195,140,20, ma->id.name+2, 0.0, 18.0, 0, 0, "Name of the datablock");
+ uiButSetFunc(but, test_idbutton_cb, ma->id.name, NULL);
+ mtex= ma->mtex[ ma->texact ];
+ }
+ else if(G.buts->texfrom==1) {
+ but= uiDefBut(block, TEX, B_IDNAME, "WO:", 200,195,140,20, wrld->id.name+2, 0.0, 18.0, 0, 0, "Name of the datablock");
+ uiButSetFunc(but, test_idbutton_cb, wrld->id.name, NULL);
+ mtex= wrld->mtex[ wrld->texact ];
+ }
+ else if(G.buts->texfrom==2) {
+ but= uiDefBut(block, TEX, B_IDNAME, "LA:", 200,195,140,20, la->id.name+2, 0.0, 18.0, 0, 0, "Name of the datablock");
+ uiButSetFunc(but, test_idbutton_cb, la->id.name, NULL);
+ mtex= la->mtex[ la->texact ];
+ }
+
+ if(mtex && mtex->tex) {
+ tex= mtex->tex;
+
+ uiSetButLock(tex->id.lib!=0, "Can't edit library data");
+ xco= 275;
+ uiDefButS(block, ROW, B_TEXTYPE, texstr[0], (short)(xco+=75), 195, 75, 20, &tex->type, 1.0, 0.0, 0, 0, "Default");
+ uiDefButS(block, ROW, B_TEXTYPE, texstr[TEX_IMAGE],(short)(xco+=75), 195, 75, 20, &tex->type, 1.0, (float)TEX_IMAGE, 0, 0, "Use image texture");
+ uiDefButS(block, ROW, B_TEXTYPE, texstr[TEX_ENVMAP], (short)(xco+=75), 195, 75, 20, &tex->type, 1.0, (float)TEX_ENVMAP, 0, 0, "Use environment maps");
+ if(tex->plugin && tex->plugin->doit) strp= tex->plugin->pname; else strp= texstr[TEX_PLUGIN];
+ uiDefButS(block, ROW, B_TEXTYPE, strp, (short)(xco+=75), 195, 75, 20, &tex->type, 1.0, (float)TEX_PLUGIN, 0, 0, "Use plugin");
+ uiDefButS(block, ROW, B_TEXTYPE, texstr[TEX_CLOUDS], (short)(xco+=75), 195, 75, 20, &tex->type, 1.0, (float)TEX_CLOUDS, 0, 0, "Use clouds texture");
+ uiDefButS(block, ROW, B_TEXTYPE, texstr[TEX_WOOD], (short)(xco+=75), 195, 75, 20, &tex->type, 1.0, (float)TEX_WOOD, 0, 0, "Use wood texture");
+ uiDefButS(block, ROW, B_TEXTYPE, texstr[TEX_MARBLE], (short)(xco+=75), 195, 75, 20, &tex->type, 1.0, (float)TEX_MARBLE, 0, 0, "Use marble texture");
+ uiDefButS(block, ROW, B_TEXTYPE, texstr[TEX_MAGIC], (short)(xco+=75), 195, 75, 20, &tex->type, 1.0, (float)TEX_MAGIC, 0, 0, "Use magic texture");
+ uiDefButS(block, ROW, B_TEXTYPE, texstr[TEX_BLEND], (short)(xco+=75), 195, 75, 20, &tex->type, 1.0, (float)TEX_BLEND, 0, 0, "Use blend texture");
+ uiDefButS(block, ROW, B_TEXTYPE, texstr[TEX_STUCCI], (short)(xco+=75), 195, 75, 20, &tex->type, 1.0, (float)TEX_STUCCI, 0, 0, "Use strucci texture");
+ uiDefButS(block, ROW, B_TEXTYPE, texstr[TEX_NOISE], (short)(xco+=75), 195, 75, 20, &tex->type, 1.0, (float)TEX_NOISE, 0, 0, "Use noise texture");
+
+ /* TYPES */
+ uiBlockSetCol(block, BUTGREEN);
+ switch(tex->type) {
+ case TEX_CLOUDS:
+ uiDefButS(block, ROW, B_MATPRV, "Default", 350, 170, 75, 18, &tex->stype, 2.0, 0.0, 0, 0, "Use standard noise");
+ uiDefButS(block, ROW, B_MATPRV, "Color", 425, 170, 75, 18, &tex->stype, 2.0, 1.0, 0, 0, "Let Noise give RGB value");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM, B_MATPRV, "NoiseSize :", 350, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Set the dimension of the noise table");
+ uiDefButS(block, NUM, B_MATPRV, "NoiseDepth:", 350, 90, 150, 19, &tex->noisedepth, 0.0, 6.0, 0, 0, "Set the depth of the cloud calculation");
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, ROW, B_MATPRV, "Soft noise", 350, 40, 100, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Use soft noise");
+ uiDefButS(block, ROW, B_MATPRV, "Hard noise", 450, 40, 100, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Use hard noise");
+ break;
+
+ case TEX_WOOD:
+ uiDefButS(block, ROW, B_MATPRV, "Bands", 350, 170, 75, 18, &tex->stype, 2.0, 0.0, 0, 0, "Use standard wood texture");
+ uiDefButS(block, ROW, B_MATPRV, "Rings", 425, 170, 75, 18, &tex->stype, 2.0, 1.0, 0, 0, "Use wood rings");
+ uiDefButS(block, ROW, B_MATPRV, "BandNoise", 500, 170, 75, 18, &tex->stype, 2.0, 2.0, 0, 0, "Add noise to standard wood");
+ uiDefButS(block, ROW, B_MATPRV, "RingNoise", 575, 170, 75, 18, &tex->stype, 2.0, 3.0, 0, 0, "Add noise to rings");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM, B_MATPRV, "NoiseSize :", 350, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Set the dimension of the noise table");
+ uiDefButF(block, NUM, B_MATPRV, "Turbulence:", 350, 90, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Set the turbulence of the bandnoise and ringnoise types");
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, ROW, B_MATPRV, "Soft noise", 350, 40, 100, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Use soft noise");
+ uiDefButS(block, ROW, B_MATPRV, "Hard noise", 450, 40, 100, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Use hard noise");
+ break;
+
+ case TEX_MARBLE:
+ uiDefButS(block, ROW, B_MATPRV, "Soft", 350, 170, 75, 18, &tex->stype, 2.0, 0.0, 0, 0, "Use soft marble");
+ uiDefButS(block, ROW, B_MATPRV, "Sharp", 425, 170, 75, 18, &tex->stype, 2.0, 1.0, 0, 0, "Use more clearly defined marble");
+ uiDefButS(block, ROW, B_MATPRV, "Sharper", 500, 170, 75, 18, &tex->stype, 2.0, 2.0, 0, 0, "Use very clear defined marble");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM, B_MATPRV, "NoiseSize :", 350, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Set the dimension of the noise table");
+ uiDefButS(block, NUM, B_MATPRV, "NoiseDepth:", 350, 90, 150, 19, &tex->noisedepth, 0.0, 6.0, 0, 0, "Set the depth of the marble calculation");
+ uiDefButF(block, NUM, B_MATPRV, "Turbulence:", 350, 70, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Set the turbulence of the sine bands");
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, ROW, B_MATPRV, "Soft noise", 350, 40, 100, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Use soft noise");
+ uiDefButS(block, ROW, B_MATPRV, "Hard noise", 450, 40, 100, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Use hard noise");
+ break;
+
+ case TEX_MAGIC:
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM, B_MATPRV, "Size :", 350, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Set the dimension of the pattern");
+ uiDefButS(block, NUM, B_MATPRV, "Depth:", 350, 90, 150, 19, &tex->noisedepth, 0.0, 10.0, 0, 0, "Set the depth of the pattern");
+ uiDefButF(block, NUM, B_MATPRV, "Turbulence:", 350, 70, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Set the strength of the pattern");
+ break;
+
+ case TEX_BLEND:
+ uiDefButS(block, ROW, B_MATPRV, "Lin", 350, 170, 75, 18, &tex->stype, 2.0, 0.0, 0, 0, "Use a linear progresion");
+ uiDefButS(block, ROW, B_MATPRV, "Quad", 425, 170, 75, 18, &tex->stype, 2.0, 1.0, 0, 0, "Use a quadratic progression");
+ uiDefButS(block, ROW, B_MATPRV, "Ease", 500, 170, 75, 18, &tex->stype, 2.0, 2.0, 0, 0, "");
+ uiDefButS(block, ROW, B_MATPRV, "Diag", 575, 170, 75, 18, &tex->stype, 2.0, 3.0, 0, 0, "Use a diagonal progression");
+ uiDefButS(block, ROW, B_MATPRV, "Sphere", 650, 170, 75, 18, &tex->stype, 2.0, 4.0, 0, 0, "Use progression with the shape of a sphere");
+ uiDefButS(block, ROW, B_MATPRV, "Halo", 725, 170, 75, 18, &tex->stype, 2.0, 5.0, 0, 0, "Use a quadratic progression with the shape of a sphere");
+
+ uiDefButS(block, TOG|BIT|1, B_MATPRV, "Flip XY", 350, 130, 75, 18, &tex->flag, 0, 0, 0, 0, "Flip the direction of the progression a quarter turn");
+ break;
+
+ case TEX_STUCCI:
+ uiDefButS(block, ROW, B_MATPRV, "Plastic", 350, 170, 75, 18, &tex->stype, 2.0, 0.0, 0, 0, "Use standard stucci");
+ uiDefButS(block, ROW, B_MATPRV, "Wall In", 425, 170, 75, 18, &tex->stype, 2.0, 1.0, 0, 0, "Set start value");
+ uiDefButS(block, ROW, B_MATPRV, "Wall Out", 500, 170, 75, 18, &tex->stype, 2.0, 2.0, 0, 0, "Set end value");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM, B_MATPRV, "NoiseSize :", 350, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Set the dimension of the noise table");
+ uiDefButF(block, NUM, B_MATPRV, "Turbulence:", 350, 90, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Set the depth of the stucci");
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, ROW, B_MATPRV, "Soft noise", 350, 40, 100, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Use soft noise");
+ uiDefButS(block, ROW, B_MATPRV, "Hard noise", 450, 40, 100, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Use hard noise");
+
+ break;
+
+ case TEX_NOISE:
+ break;
+
+ case TEX_IMAGE:
+
+ break;
+ }
+
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_DEFTEXVAR, "Default Vars", 1180,169,93,47, 0, 0, 0, 0, 0, "Return to standard values");
+
+ uiBlockSetCol(block, BUTGREY);
+ /* SPECIFIC */
+ if(tex->type==TEX_IMAGE) {
+ uiDefButF(block, NUM, B_REDR, "MinX ", 350,30,140,19, &tex->cropxmin, -10.0, 10.0, 10, 0, "Set minimum X value for cropping");
+ uiDefButF(block, NUM, B_REDR, "MaxX ", 350,10,140,19, &tex->cropxmax, -10.0, 10.0, 10, 0, "Set maximum X value for cropping");
+ uiDefButF(block, NUM, B_REDR, "MinY ", 494,30,140,19, &tex->cropymin, -10.0, 10.0, 10, 0, "Set minimum Y value for cropping");
+ uiDefButF(block, NUM, B_REDR, "MaxY ", 494,10,140,19, &tex->cropymax, -10.0, 10.0, 10, 0, "Set maximum Y value for cropping");
+
+
+ uiDefButS(block, ROW, 0, "Extend", 350,85,69,19, &tex->extend, 4.0, 1.0, 0, 0, "Extend the colour of the edge");
+ uiDefButS(block, ROW, 0, "Clip", 421,85,59,19, &tex->extend, 4.0, 2.0, 0, 0, "Return alpha 0.0 outside image");
+ uiDefButS(block, ROW, 0, "Repeat", 565,85,68,19, &tex->extend, 4.0, 3.0, 0, 0, "Repeat image horizontally and vertically");
+ uiDefButS(block, ROW, 0, "ClipCube", 482,85,82,19, &tex->extend, 4.0, 4.0, 0, 0, "Return alpha 0.0 outside cubeshaped area around image");
+
+ uiDefButF(block, NUM, B_MATPRV, "Filter :", 352,109,135,19, &tex->filtersize, 0.1, 25.0, 0, 0, "Set the filter size used by mipmap and interpol");
+
+ uiDefButS(block, NUM, B_MATPRV, "Xrepeat:", 350,60,140,19, &tex->xrepeat, 1.0, 512.0, 0, 0, "Set the degree of repetition in the X direction");
+ uiDefButS(block, NUM, B_MATPRV, "Yrepeat:", 494,60,140,19, &tex->yrepeat, 1.0, 512.0, 0, 0, "Set the degree of repetition in the Y direction");
+
+ uiDefButS(block, NUM, B_MATPRV, "Frames :", 642,110,150,19, &tex->frames, 0.0, 18000.0, 0, 0, "Activate animation option");
+ uiDefButS(block, NUM, B_MATPRV, "Offset :", 642,90,150,19, &tex->offset, -9000.0, 9000.0, 0, 0, "Set the number of the first picture of the animation");
+ uiDefButS(block, NUM, B_MATPRV, "Fie/Ima:", 642,60,98,19, &tex->fie_ima, 1.0, 200.0, 0, 0, "Set the number of fields per rendered frame");
+ uiDefButS(block, NUM, B_MATPRV, "StartFr:", 642,30,150,19, &tex->sfra, 1.0, 9000.0, 0, 0, "Set the start frame of the animation");
+ uiDefButS(block, NUM, B_MATPRV, "Len:", 642,10,150,19, &tex->len, 0.0, 9000.0, 0, 0, "Set the length of the animation");
+
+ uiDefButS(block, NUM, B_MATPRV, "Fra:", 802,70,73,19, &(tex->fradur[0][0]), 0.0, 18000.0, 0, 0, "Montage mode: frame start");
+ uiDefButS(block, NUM, B_MATPRV, "", 879,70,37,19, &(tex->fradur[0][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames");
+ uiDefButS(block, NUM, B_MATPRV, "Fra:", 802,50,73,19, &(tex->fradur[1][0]), 0.0, 18000.0, 0, 0, "Montage mode: frame start");
+ uiDefButS(block, NUM, B_MATPRV, "", 879,50,37,19, &(tex->fradur[1][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames");
+ uiDefButS(block, NUM, B_MATPRV, "Fra:", 802,30,73,19, &(tex->fradur[2][0]), 0.0, 18000.0, 0, 0, "Montage mode: frame start");
+ uiDefButS(block, NUM, B_MATPRV, "", 879,30,37,19, &(tex->fradur[2][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames");
+ uiDefButS(block, NUM, B_MATPRV, "Fra:", 802,10,73,19, &(tex->fradur[3][0]), 0.0, 18000.0, 0, 0, "Montage mode: frame start");
+ uiDefButS(block, NUM, B_MATPRV, "", 879,10,37,19, &(tex->fradur[3][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames");
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|6, 0, "Cyclic", 743,60,48,19, &tex->imaflag, 0, 0, 0, 0, "Repeat animation image");
+
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_LOADTEXIMA, "Load Image", 350,137,132,24, 0, 0, 0, 0, 0, "Load image - thumbnail view");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefBut(block, BUT, B_LOADTEXIMA1, "", 485,137,10,24, 0, 0, 0, 0, 0, "Load image - file view");
+
+ id= (ID *)tex->ima;
+ IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->image), id, &(G.buts->menunr));
+ if(strp[0])
+ uiDefButS(block, MENU, B_TEXIMABROWSE, strp, 496,137,23,24, &(G.buts->menunr), 0, 0, 0, 0, "Browse");
+ MEM_freeN(strp);
+
+ if(tex->ima) {
+ uiDefBut(block, TEX, B_NAMEIMA, "", 520,137,412,24, tex->ima->name, 0.0, 79.0, 0, 0, "Texture name");
+ sprintf(str, "%d", tex->ima->id.us);
+ uiDefBut(block, BUT, 0, str, 934,137,23,24, 0, 0, 0, 0, 0, "Number of users");
+ uiDefBut(block, BUT, B_RELOADIMA, "Reload", 986,137,68,24, 0, 0, 0, 0, 0, "Reload");
+
+ if (tex->ima->packedfile) {
+ packdummy = 1;
+ } else {
+ packdummy = 0;
+ }
+ uiDefIconButI(block, TOG|BIT|0, B_PACKIMA, ICON_PACKAGE, 960,137,24,24, &packdummy, 0, 0, 0, 0, "Pack/Unpack this Image");
+ }
+
+ uiBlockSetCol(block, BUTGREEN);
+
+ uiDefButS(block, TOG|BIT|0, 0, "InterPol", 350, 170, 75, 18, &tex->imaflag, 0, 0, 0, 0, "Interpolate pixels of the image");
+ uiDefButS(block, TOG|BIT|1, B_MATPRV, "UseAlpha", 425, 170, 75, 18, &tex->imaflag, 0, 0, 0, 0, "Use the alpha layer");
+ uiDefButS(block, TOG|BIT|5, B_MATPRV, "CalcAlpha", 500, 170, 75, 18, &tex->imaflag, 0, 0, 0, 0, "Calculate an alpha based on the RGB");
+ uiDefButS(block, TOG|BIT|2, B_MATPRV, "NegAlpha", 575, 170, 75, 18, &tex->flag, 0, 0, 0, 0, "Reverse the alpha value");
+ uiDefButS(block, TOG|BIT|2, B_IMAPTEST, "MipMap", 650, 170, 75, 18, &tex->imaflag, 0, 0, 0, 0, "Generate a series of pictures used for mipmapping");
+ uiDefButS(block, TOG|BIT|3, B_IMAPTEST, "Fields", 725, 170, 75, 18, &tex->imaflag, 0, 0, 0, 0, "Work with field images");
+ uiDefButS(block, TOG|BIT|4, B_MATPRV, "Rot90", 800, 170, 50, 18, &tex->imaflag, 0, 0, 0, 0, "Rotate image 90 degrees when rendered");
+ uiDefButS(block, TOG|BIT|7, B_RELOADIMA, "Movie", 850, 170, 50, 18, &tex->imaflag, 0, 0, 0, 0, "Use a movie for an image");
+ uiDefButS(block, TOG|BIT|8, 0, "Anti", 900, 170, 50, 18, &tex->imaflag, 0, 0, 0, 0, "Use anti-aliasing");
+ uiDefButS(block, TOG|BIT|10, 0, "StField", 950, 170, 50, 18, &tex->imaflag, 0, 0, 0, 0, "");
+
+ uiBlockSetCol(block, BUTGREY);
+
+ /* printen aantal frames anim */
+ if(tex->ima && tex->ima->anim) {
+ sprintf(str, "%d frs ", IMB_anim_get_duration(tex->ima->anim));
+ uiDefBut(block, LABEL, 0, str, 834, 110, 90, 18, 0, 0, 0, 0, 0, "");
+ sprintf(str, "%d cur ", tex->ima->lastframe);
+ uiDefBut(block, LABEL, 0, str, 834, 90, 90, 18, 0, 0, 0, 0, 0, "");
+ }
+
+
+ }
+ else if(tex->type==TEX_PLUGIN) {
+ if(tex->plugin && tex->plugin->doit) {
+
+ pit= tex->plugin;
+
+ uiBlockSetCol(block, BUTGREEN);
+ for(a=0; a<pit->stypes; a++) {
+ uiDefButS(block, ROW, B_MATPRV, pit->stnames+16*a, (short)(350+75*a), 170, 75, 18, &tex->stype, 2.0, (float)a, 0, 0, "");
+ }
+
+ uiBlockSetCol(block, BUTGREY);
+ varstr= pit->varstr;
+ if(varstr) {
+ for(a=0; a<pit->vars; a++, varstr++) {
+ xco= 350 + 140*(a/6);
+ yco= 110 - 20*(a % 6);
+ uiDefBut(block, varstr->type, B_PLUGBUT+a, varstr->name, (short)xco,(short)yco,137,19, &(pit->data[a]), varstr->min, varstr->max, 100, 0, varstr->tip);
+ }
+ }
+ uiDefBut(block, TEX, B_NAMEPLUGIN, "", 520,137,412,24, pit->name, 0.0, 79.0, 0, 0, "Browse");
+ }
+
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_LOADPLUGIN, "Load Plugin", 350,137,137,24, 0, 0, 0, 0, 0, "");
+
+ }
+ else if(tex->type==TEX_ENVMAP) {
+
+ if(tex->env==0) tex->env= RE_add_envmap();
+
+ if(tex->env) {
+ env= tex->env;
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, ROW, B_REDR, "Static", 350, 170, 75, 18, &env->stype, 2.0, 0.0, 0, 0, "Calculate map only once");
+ uiDefButS(block, ROW, B_REDR, "Anim", 425, 170, 75, 18, &env->stype, 2.0, 1.0, 0, 0, "Calculate map each rendering");
+ uiDefButS(block, ROW, B_ENV_FREE, "Load", 500, 170, 75, 18, &env->stype, 2.0, 2.0, 0, 0, "Load map from disk");
+
+ if(env->stype==ENV_LOAD) {
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_LOADTEXIMA, "Load Image", 350,137,132,24, 0, 0, 0, 0, 0, "Load image - thumbnail view");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefBut(block, BUT, B_LOADTEXIMA1, "", 485,137,10,24, 0, 0, 0, 0, 0, "Load image - file view");
+
+ id= (ID *)tex->ima;
+ IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->image), id, &(G.buts->menunr));
+ if(strp[0])
+ uiDefButS(block, MENU, B_TEXIMABROWSE, strp, 496,137,23,24, &(G.buts->menunr), 0, 0, 0, 0, "");
+ MEM_freeN(strp);
+
+ if(tex->ima) {
+ uiDefBut(block, TEX, B_NAMEIMA, "", 520,137,412,24, tex->ima->name, 0.0, 79.0, 0, 0, "");
+ sprintf(str, "%d", tex->ima->id.us);
+ uiDefBut(block, BUT, 0, str, 934,137,23,24, 0, 0, 0, 0, 0, "");
+ if (tex->ima->packedfile) {
+ packdummy = 1;
+ } else {
+ packdummy = 0;
+ }
+ uiDefIconButI(block, TOG|BIT|0, B_PACKIMA, ICON_PACKAGE, 960,137,24,24, &packdummy, 0, 0, 0, 0, "Pack/Unpack this Image");
+ uiDefBut(block, BUT, B_RELOADIMA, "Reload", 986,137,68,24, 0, 0, 0, 0, 0, "");
+ }
+ }
+ else {
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_ENV_FREE, "Free Data", 350,137,107,24, 0, 0, 0, 0, 0, "Release all images associated with environment map");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefBut(block, BUT, B_ENV_SAVE, "Save EnvMap", 461,137,115,24, 0, 0, 0, 0, 0, "Save environment map");
+ }
+ uiBlockSetCol(block, BUTGREY);
+ uiDefIDPoinBut(block, test_obpoin_but, B_ENV_OB, "Ob:", 350,95,206,24, &(env->object), "Object name");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM, REDRAWVIEW3D, "ClipSta", 350,68,122,24, &env->clipsta, 0.01, 50.0, 100, 0, "Set start value for clipping");
+ uiDefButF(block, NUM, 0, "ClipEnd", 475,68,142,24, &env->clipend, 0.1, 5000.0, 1000, 0, "Set end value for clipping");
+ if(env->stype!=ENV_LOAD) uiDefButI(block, NUM, B_ENV_FREE, "CubeRes", 620,68,140,24, &env->cuberes, 50, 1000.0, 0, 0, "Set the resolution in pixels");
+
+ uiDefButF(block, NUM, B_MATPRV, "Filter :", 558,95,201,24, &tex->filtersize, 0.1, 25.0, 0, 0, "Adjust sharpness or blurriness of the reflection"),
+
+ uiDefBut(block, LABEL, 0, "Don't render layer:", 772,100,140,22, 0, 0.0, 0.0, 0, 0, "");
+ xco= 772;
+ dx= 28;
+ dy= 26;
+ for(a=0; a<10; a++) {
+ uiDefButI(block, TOG|BIT|(a+10), 0, "",(short)(xco+a*(dx/2)), 68, (short)(dx/2), (short)(dy/2), &env->notlay, 0, 0, 0, 0, "Render this layer");
+ uiDefButI(block, TOG|BIT|a, 0, "", (short)(xco+a*(dx/2)), (short)(68+dy/2), (short)(dx/2), (short)(1+dy/2), &env->notlay, 0, 0, 0, 0, "Render this layer");
+ if(a==4) xco+= 5;
+ }
+
+ }
+ }
+
+ /* COLORBAND */
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefButS(block, TOG|BIT|0, B_COLORBAND, "Colorband", 923,103,102,20, &tex->flag, 0, 0, 0, 0, "Use colorband");
+ if(tex->flag & TEX_COLORBAND) {
+ uiDefBut(block, BUT, B_ADDCOLORBAND, "Add", 1029,103,50,20, 0, 0, 0, 0, 0, "Add new colour to the colorband");
+ uiDefBut(block, BUT, B_DELCOLORBAND, "Del", 1218,104,50,20, 0, 0, 0, 0, 0, "Delete the active colour");
+ uiBlockSetCol(block, BUTPURPLE);
+ uiDefButS(block, NUM, B_REDR, "Cur:", 1082,104,132,20, &tex->coba->cur, 0.0, (float)(tex->coba->tot-1), 0, 0, "The active colour from the colorband");
+
+ uiDefBut(block, LABEL, B_DOCOLORBAND, "", 923,81,345,20, 0, 0, 0, 0, 0, "Colorband"); /* alleen voor event! */
+
+ drawcolorband(tex->coba, 923,81,345,20);
+ cbd= tex->coba->data + tex->coba->cur;
+
+ uiDefButF(block, NUM, B_CALCCBAND, "Pos", 923,59,89,20, &cbd->pos, 0.0, 1.0, 10, 0, "Set the position of the active colour");
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, ROW, B_REDRAWCBAND, "E", 1013,59,20,20, &tex->coba->ipotype, 5.0, 1.0, 0, 0, "Interpolation type Ease");
+ uiDefButS(block, ROW, B_REDRAWCBAND, "L", 1033,59,20,20, &tex->coba->ipotype, 5.0, 0.0, 0, 0, "Interpolation type Linear");
+ uiDefButS(block, ROW, B_REDRAWCBAND, "S", 1053,59,20,20, &tex->coba->ipotype, 5.0, 2.0, 0, 0, "Interpolation type Spline");
+ uiBlockSetCol(block, BUTPURPLE);
+ uiDefButF(block, COL, B_BANDCOL, "", 1076,59,28,20, &(cbd->r), 0, 0, 0, 0, "");
+ uiDefButF(block, NUMSLI, B_REDRAWCBAND, "A ", 1107,58,163,20, &cbd->a, 0.0, 1.0, 0, 0, "Set the alpha value");
+
+ uiDefButF(block, NUMSLI, B_REDRAWCBAND, "R ", 923,37,116,20, &cbd->r, 0.0, 1.0, B_BANDCOL, 0, "Set the red value");
+ uiDefButF(block, NUMSLI, B_REDRAWCBAND, "G ", 1042,37,111,20, &cbd->g, 0.0, 1.0, B_BANDCOL, 0, "Set the green value");
+ uiDefButF(block, NUMSLI, B_REDRAWCBAND, "B ", 1156,36,115,20, &cbd->b, 0.0, 1.0, B_BANDCOL, 0, "Set the blue value");
+
+ }
+
+
+ /* RGB-BRICON */
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUMSLI, B_MATPRV, "Bright", 923,11,166,20, &tex->bright, 0.0, 2.0, 0, 0, "Set the brightness of the colour or intensity of a texture");
+
+ uiDefButF(block, NUMSLI, B_MATPRV, "Contr", 1093,11,180,20, &tex->contrast, 0.01, 2.0, 0, 0, "Set the contrast of the colour or intensity of a texture");
+
+ if((tex->flag & TEX_COLORBAND)==0) {
+ uiDefButF(block, NUMSLI, B_MATPRV, "R ", 923,37,116,20, &tex->rfac, 0.0, 2.0, 0, 0, "Set the red value");
+ uiDefButF(block, NUMSLI, B_MATPRV, "G ", 1042,37,111,20, &tex->gfac, 0.0, 2.0, 0, 0, "Set the green value");
+ uiDefButF(block, NUMSLI, B_MATPRV, "B ", 1156,36,115,20, &tex->bfac, 0.0, 2.0, 0, 0, "Set the blue value");
+ }
+ }
+
+ /* PREVIEW RENDER */
+
+ BIF_previewdraw(G.buts);
+
+ uiDrawBlock(block);
+}
+
+/* ****************************** MATERIAL ************************ */
+MTex mtexcopybuf;
+
+
+void do_matbuts(unsigned short event)
+{
+ static short mtexcopied=0;
+ Material *ma;
+ MTex *mtex;
+
+ switch(event) {
+ case B_ACTCOL:
+ scrarea_queue_headredraw(curarea);
+ allqueue(REDRAWBUTSMAT, 0);
+ allqueue(REDRAWIPO, 0);
+ BIF_previewdraw(G.buts);
+ break;
+ case B_MATFROM:
+
+ scrarea_queue_headredraw(curarea);
+ allqueue(REDRAWBUTSMAT, 0);
+ BIF_previewdraw(G.buts);
+ break;
+ case B_MATPRV:
+ /* dit event wordt ook door lamp, tex en sky gebruikt */
+ BIF_preview_changed(G.buts);
+ break;
+ case B_MATPRV_DRAW:
+ BIF_preview_changed(G.buts);
+ allqueue(REDRAWBUTSMAT, 0);
+ break;
+ case B_TEXCLEAR:
+ ma= G.buts->lockpoin;
+ mtex= ma->mtex[(int) ma->texact ];
+ if(mtex) {
+ if(mtex->tex) mtex->tex->id.us--;
+ MEM_freeN(mtex);
+ ma->mtex[ (int) ma->texact ]= 0;
+ allqueue(REDRAWBUTSMAT, 0);
+ allqueue(REDRAWOOPS, 0);
+ BIF_preview_changed(G.buts);
+ }
+ break;
+ case B_MTEXCOPY:
+ ma= G.buts->lockpoin;
+ if(ma && ma->mtex[(int)ma->texact] ) {
+ mtex= ma->mtex[(int)ma->texact];
+ if(mtex->tex==0) {
+ error("No texture available");
+ }
+ else {
+ memcpy(&mtexcopybuf, ma->mtex[(int)ma->texact], sizeof(MTex));
+ notice("copied!");
+ mtexcopied= 1;
+ }
+ }
+ break;
+ case B_MTEXPASTE:
+ ma= G.buts->lockpoin;
+ if(ma && mtexcopied && mtexcopybuf.tex) {
+ if(ma->mtex[(int)ma->texact]==0 ) ma->mtex[(int)ma->texact]= MEM_mallocN(sizeof(MTex), "mtex");
+ memcpy(ma->mtex[(int)ma->texact], &mtexcopybuf, sizeof(MTex));
+
+ id_us_plus((ID *)mtexcopybuf.tex);
+ notice("pasted!");
+ BIF_preview_changed(G.buts);
+ scrarea_queue_winredraw(curarea);
+ }
+ break;
+ case B_MATLAY:
+ ma= G.buts->lockpoin;
+ if(ma && ma->lay==0) {
+ ma->lay= 1;
+ scrarea_queue_winredraw(curarea);
+ }
+ }
+}
+
+void matbuts(void)
+{
+ Object *ob;
+ Material *ma;
+ ID *id, *idn;
+ MTex *mtex;
+ uiBlock *block;
+ uiBut *but;
+ float *colpoin = NULL, min;
+ int rgbsel = 0, a, loos;
+ char str[30], *strp;
+ short xco;
+
+ ob= OBACT;
+ if(ob==0 || ob->data==0) return;
+
+ sprintf(str, "buttonswin %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ if(ob->actcol==0) ob->actcol= 1; /* ivm TOG|BIT button */
+
+ /* aangeven waar het materiaal aan hangt */
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefButS(block, TOG|BIT|(ob->actcol-1), B_MATFROM, "OB", 342, 195, 33, 20, &ob->colbits, 0, 0, 0, 0, "Link material to object");
+ idn= ob->data;
+ strncpy(str, idn->name, 2);
+ str[2]= 0;
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOGN|BIT|(ob->actcol-1), B_MATFROM, str, 380, 195, 33, 20, &ob->colbits, 0, 0, 0, 0, "Show the block the material is linked to");
+ uiBlockSetCol(block, BUTGREY);
+
+ /* id is het blok waarvan materiaal wordt gepakt */
+ if( BTST(ob->colbits, ob->actcol-1) ) id= (ID *)ob;
+ else id= ob->data;
+
+ sprintf(str, "%d Mat", ob->totcol);
+ if(ob->totcol) min= 1.0; else min= 0.0;
+ uiDefButC(block, NUM, B_ACTCOL, str, 415,195,140,20, &(ob->actcol), min, (float)ob->totcol, 0, 0, "Number of materials on object / Active material");
+
+ uiSetButLock(id->lib!=0, "Can't edit library data");
+
+ strncpy(str, id->name, 2);
+ str[2]= ':'; str[3]= 0;
+ but= uiDefBut(block, TEX, B_IDNAME, str, 200,195,140,20, id->name+2, 0.0, 18.0, 0, 0, "Show the block the material is linked to");
+ uiButSetFunc(but, test_idbutton_cb, id->name, NULL);
+
+ if(ob->totcol==0) {
+ uiDrawBlock(block);
+ return;
+ }
+
+ ma= give_current_material(ob, ob->actcol);
+
+ if(ma==0) {
+ uiDrawBlock(block);
+ return;
+ }
+ uiSetButLock(ma->id.lib!=0, "Can't edit library data");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, ROW, REDRAWBUTSMAT, "RGB", 200,166,44,22, &(ma->colormodel), 1.0, (float)MA_RGB, 0, 0, "Create colour by red, green and blue");
+ uiDefButS(block, ROW, REDRAWBUTSMAT, "HSV", 200,143,44,22, &(ma->colormodel), 1.0, (float)MA_HSV, 0, 0, "Mix colour with hue, saturation and value");
+ uiDefButS(block, TOG|BIT|0, REDRAWBUTSMAT, "DYN", 200,120,44,22, &(ma->dynamode), 0.0, 0.0, 0, 0, "Adjust parameters for dynamics options");
+
+ if((ma->mode & MA_HALO)==0)
+ uiDefButF(block, NUM, 0, "Zoffset:", 200,91,174,19, &(ma->zoffs), 0.0, 10.0, 0, 0, "Give face an artificial offset");
+
+ if(ma->dynamode & MA_DRAW_DYNABUTS) {
+ uiDefButF(block, NUMSLI, 0, "Restitut ", 380,168,175,21, &ma->reflect, 0.0, 1.0, 0, 0, "Elasticity of collisions");
+ uiDefButF(block, NUMSLI, 0, "Friction ",
+ 380,144,175,21, &ma->friction, 0.0, 100.0, 0, 0,
+ "Coulomb friction coefficient");
+/**/
+ uiDefButF(block, NUMSLI, 0, "Fh Force ", 380,120,175,21, &ma->fh, 0.0, 1.0, 0, 0, "Upward spring force within the Fh area");
+ uiDefButF(block, NUM, 0, "Fh Damp ", 260,144,120,21, &ma->xyfrict, 0.0, 1.0, 10, 0, "Damping of the Fh spring force");
+ uiDefButF(block, NUM, 0, "Fh Dist ", 260,120,120,21, &ma->fhdist, 0.0, 20.0, 10, 0, "Height of the Fh area");
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|1, 0, "Fh Norm", 260,168,120,21, &ma->dynamode, 0.0, 0.0, 0, 0, "Add a horizontal spring force on slopes");
+ uiBlockSetCol(block, BUTGREY);
+ }
+ else {
+ uiDefButF(block, COL, B_MIRCOL, "", 246,143,37,45, &(ma->mirr), 0, 0, 0, 0, "");
+ uiDefButF(block, COL, B_SPECCOL, "", 287,143,37,45, &(ma->specr), 0, 0, 0, 0, "");
+ uiDefButF(block, COL, B_MATCOL, "", 326,143,47,45, &(ma->r), 0, 0, 0, 0, "");
+
+ if(ma->mode & MA_HALO) {
+ uiDefButC(block, ROW, REDRAWBUTSMAT, "Ring", 246,120,37,22, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Mix the colour of the rings with the RGB sliders");
+ uiDefButC(block, ROW, REDRAWBUTSMAT, "Line", 287,120,37,22, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Mix the colour of the lines with the RGB sliders");
+ uiDefButC(block, ROW, REDRAWBUTSMAT, "Halo", 326,120,47,22, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Mix the colour of the halo with the RGB sliders");
+ }
+ else {
+ uiDefButC(block, ROW, REDRAWBUTSMAT, "Mir", 246,120,37,22, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Use mirror colour");
+ uiDefButC(block, ROW, REDRAWBUTSMAT, "Spec", 287,120,37,22, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Set the colour of the specularity");
+ uiDefButC(block, ROW, REDRAWBUTSMAT, "Color", 326,120,47,22, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Set the basic colour of the material");
+ }
+ if(ma->rgbsel==0) {colpoin= &(ma->r); rgbsel= B_MATCOL;}
+ else if(ma->rgbsel==1) {colpoin= &(ma->specr); rgbsel= B_SPECCOL;}
+ else if(ma->rgbsel==2) {colpoin= &(ma->mirr); rgbsel= B_MIRCOL;}
+
+ if(ma->rgbsel==0 && (ma->mode & (MA_VERTEXCOLP|MA_FACETEXTURE) && !(ma->mode & MA_HALO)));
+ else if(ma->colormodel==MA_HSV) {
+ uiBlockSetCol(block, BUTPURPLE);
+ uiDefButF(block, HSVSLI, B_MATPRV, "H ", 380,168,175,21, colpoin, 0.0, 0.9999, rgbsel, 0, "");
+ uiBlockSetCol(block, BUTPURPLE);
+ uiDefButF(block, HSVSLI, B_MATPRV, "S ", 380,144,175,21, colpoin, 0.0001, 1.0, rgbsel, 0, "");
+ uiBlockSetCol(block, BUTPURPLE);
+ uiDefButF(block, HSVSLI, B_MATPRV, "V ", 380,120,175,21, colpoin, 0.0001, 1.0, rgbsel, 0, "");
+ uiBlockSetCol(block, BUTGREY);
+ }
+ else {
+ uiDefButF(block, NUMSLI, B_MATPRV, "R ", 380,168,175,21, colpoin, 0.0, 1.0, rgbsel, 0, "");
+ uiDefButF(block, NUMSLI, B_MATPRV, "G ", 380,144,175,21, colpoin+1, 0.0, 1.0, rgbsel, 0, "");
+ uiDefButF(block, NUMSLI, B_MATPRV, "B ", 380,120,175,21, colpoin+2, 0.0, 1.0, rgbsel, 0, "");
+ }
+ }
+ if(ma->mode & MA_HALO) {
+ uiDefButF(block, NUM, B_MATPRV, "HaloSize: ", 200,70,175,18, &(ma->hasize), 0.0, 100.0, 10, 0, "Set the dimension of the halo");
+ uiDefButF(block, NUMSLI, B_MATPRV, "Alpha ", 200,50,175,18, &(ma->alpha), 0.0, 1.0, 0, 0, "Set the degree of coverage");
+ uiDefButS(block, NUMSLI, B_MATPRV, "Hard ", 200,30,175,18, &(ma->har), 1.0, 127.0, 0, 0, "Set the hardness of the halo");
+ uiDefButF(block, NUMSLI, B_MATPRV, "Add ", 200,10,175,18, &(ma->add), 0.0, 1.0, 0, 0, "Strength of the add effect");
+
+ uiDefButS(block, NUM, B_MATPRV, "Rings: ", 380,90,85,18, &(ma->ringc), 0.0, 24.0, 0, 0, "Set the number of rings rendered over the basic halo");
+ uiDefButS(block, NUM, B_MATPRV, "Lines: ", 465,90,90,18, &(ma->linec), 0.0, 250.0, 0, 0, "Set the number of star shaped lines rendered over the halo");
+ uiDefButS(block, NUM, B_MATPRV, "Star: ", 380,70,85,18, &(ma->starc), 3.0, 50.0, 0, 0, "Set the number of points on the star shaped halo");
+ uiDefButC(block, NUM, B_MATPRV, "Seed: ", 465,70,90,18, &(ma->seed1), 0.0, 255.0, 0, 0, "Use random values for ring dimension and line location");
+
+ uiDefButF(block, NUM, B_MATPRV, "FlareSize: ", 380,50,85,18, &(ma->flaresize), 0.1, 25.0, 10, 0, "Set the factor the flare is larger than the halo");
+ uiDefButF(block, NUM, B_MATPRV, "Sub Size: ", 465,50,90,18, &(ma->subsize), 0.1, 25.0, 10, 0, "Set the dimension of the subflares, dots and circles");
+ uiDefButF(block, NUM, B_MATPRV, "FlareBoost: ", 380,30,175,18, &(ma->flareboost), 0.1, 10.0, 10, 0, "Give the flare extra strength");
+ uiDefButC(block, NUM, B_MATPRV, "Fl.seed: ", 380,10,85,18, &(ma->seed2), 0.0, 255.0, 0, 0, "Specify an offset in the seed table");
+ uiDefButS(block, NUM, B_MATPRV, "Flares: ", 465,10,90,18, &(ma->flarec), 1.0, 32.0, 0, 0, "Set the nuber of subflares");
+
+ uiBlockSetCol(block, BUTBLUE);
+
+ uiDefButI(block, TOG|BIT|15, B_MATPRV, "Flare", 571, 181, 77, 36, &(ma->mode), 0, 0, 0, 0, "Render halo as a lensflare");
+ uiDefButI(block, TOG|BIT|8, B_MATPRV, "Rings", 571, 143, 77, 18, &(ma->mode), 0, 0, 0, 0, "Render rings over basic halo");
+ uiDefButI(block, TOG|BIT|9, B_MATPRV, "Lines", 571, 124, 77, 18, &(ma->mode), 0, 0, 0, 0, "Render star shaped lines over the basic halo");
+ uiDefButI(block, TOG|BIT|11, B_MATPRV, "Star", 571, 105, 77, 18, &(ma->mode), 0, 0, 0, 0, "Render halo as a star");
+ uiDefButI(block, TOG|BIT|5, B_MATPRV_DRAW, "Halo", 571, 86, 77, 18, &(ma->mode), 0, 0, 0, 0, "Render as a halo");
+
+ uiDefButI(block, TOG|BIT|12, B_MATPRV, "HaloTex", 571, 67, 77, 18, &(ma->mode), 0, 0, 0, 0, "Give halo a texture");
+ uiDefButI(block, TOG|BIT|13, B_MATPRV, "HaloPuno", 571, 48, 77, 18, &(ma->mode), 0, 0, 0, 0, "Use the vertex normal to specify the dimension of the halo");
+ uiDefButI(block, TOG|BIT|10, B_MATPRV, "X Alpha", 571, 28, 77, 18, &(ma->mode), 0, 0, 0, 0, "Use extreme alpha");
+ uiDefButI(block, TOG|BIT|14, B_MATPRV, "Shaded", 571, 10, 77, 18, &(ma->mode), 0, 0, 0, 0, "Let halo receive light");
+ }
+ else {
+ uiDefButF(block, NUMSLI, B_MATPRV, "Spec ", 200,70,175,18, &(ma->spec), 0.0, 2.0, 0, 0, "Set the degree of specularity");
+ uiDefButS(block, NUMSLI, B_MATPRV, "Hard ", 200,50,175,18, &(ma->har), 1.0, 255.0, 0, 0, "Set the hardness of the specularity");
+ uiDefButF(block, NUMSLI, B_MATPRV, "SpTr ", 200,30,175,18, &(ma->spectra), 0.0, 1.0, 0, 0, "Make sheen areas opaque");
+ uiDefButF(block, NUMSLI, B_MATPRV, "Add ", 200,10,175,18, &(ma->add), 0.0, 1.0, 0, 0, "Glow factor");
+
+ uiDefButF(block, NUMSLI, B_MATPRV, "Ref ", 380,70,175,18, &(ma->ref), 0.0, 1.0, 0, 0, "Set the amount of reflection");
+ uiDefButF(block, NUMSLI, B_MATPRV, "Alpha ", 380,50,175,18, &(ma->alpha), 0.0, 1.0, 0, 0, "Set the amount of coverage, to make materials transparent");
+ uiDefButF(block, NUMSLI, B_MATPRV, "Emit ", 380,30,175,18, &(ma->emit), 0.0, 1.0, 0, 0, "Set the amount of emitting light");
+ uiDefButF(block, NUMSLI, B_MATPRV, "Amb ", 380,10,175,18, &(ma->amb), 0.0, 1.0, 0, 0, "Set the amount of global ambient color");
+ /* transparent solids : exponential dropoff */
+/* uiDefButF(block, NUMSLI, B_MATPRV, "K ", 380,-10,175,18, &(ma->kfac), 0.0, 10.0, 0, 0, ""); */
+
+ uiBlockSetCol(block, BUTBLUE);
+
+ uiDefButI(block, TOG|BIT|0, 0, "Traceable", 571,200,77,18, &(ma->mode), 0, 0, 0, 0, "Make material visible for shadow lamps");
+ uiDefButI(block, TOG|BIT|1, 0, "Shadow", 571,181,77,18, &(ma->mode), 0, 0, 0, 0, "Enable material for shadows");
+ uiDefButI(block, TOG|BIT|2, B_MATPRV, "Shadeless", 571, 162, 77, 18, &(ma->mode), 0, 0, 0, 0, "Make material insensitive to light or shadow");
+ uiDefButI(block, TOG|BIT|3, 0, "Wire", 571, 143, 77, 18, &(ma->mode), 0, 0, 0, 0, "Render only the edges of faces");
+ uiDefButI(block, TOG|BIT|4, B_REDR, "VCol Light", 571, 124, 77, 18, &(ma->mode), 0, 0, 0, 0, "Add vertex colours as extra light");
+ uiDefButI(block, TOG|BIT|7, B_REDR, "VCol Paint", 571,105, 77, 18, &(ma->mode), 0, 0, 0, 0, "Replace basic colours with vertex colours");
+ uiDefButI(block, TOG|BIT|5, B_MATPRV_DRAW, "Halo",571, 86, 77, 18, &(ma->mode), 0, 0, 0, 0, "Render as a halo");
+ uiDefButI(block, TOG|BIT|6, 0, "ZTransp", 571, 67, 77, 18, &(ma->mode), 0, 0, 0, 0, "Z-Buffer transparent faces");
+ uiDefButI(block, TOG|BIT|8, 0, "ZInvert", 571, 48, 77, 18, &(ma->mode), 0, 0, 0, 0, "Render with inverted Z Buffer");
+ uiDefButI(block, TOG|BIT|9, 0, "Env", 571, 29, 77, 18, &(ma->mode), 0, 0, 0, 0, "Do not render material");
+ uiDefButI(block, TOG|BIT|10, 0, "OnlyShadow", 571, 10, 77, 18, &(ma->mode), 0, 0, 0, 0, "Let alpha be determined on the degree of shadow");
+ /* transparent solids */
+/* uiDefButI(block, TOG|BIT|0, 0, "Transp", 571,-10, 77, 18, &(ma->mode2), 0, 0, 0, 0, ""); */
+
+ uiDefButI(block, TOG|BIT|14, 0, "No Mist", 477,95,77,18, &(ma->mode), 0, 0, 0, 0, "Set the material insensitive to mist");
+ uiDefButI(block, TOG|BIT|11, B_REDR, "TexFace", 398,95,77,18, &(ma->mode), 0, 0, 0, 0, "UV-Editor assigned texture gives color and texture info for the faces");
+ }
+ /* PREVIEW RENDER */
+
+ BIF_previewdraw(G.buts);
+
+ uiDefIconButC(block, ROW, B_MATPRV, ICON_MATPLANE, 10,195,25,20, &(ma->pr_type), 10, 0, 0, 0, "");
+ uiDefIconButC(block, ROW, B_MATPRV, ICON_MATSPHERE, 35,195,25,20, &(ma->pr_type), 10, 1, 0, 0, "");
+ uiDefIconButC(block, ROW, B_MATPRV, ICON_MATCUBE, 60,195,25,20, &(ma->pr_type), 10, 2, 0, 0, "");
+
+ uiDefIconButS(block, ICONTOG|BIT|0, B_MATPRV, ICON_TRANSP_HLT, 95,195,25,20, &(ma->pr_back), 0, 0, 0, 0, "");
+
+ uiDefIconBut(block, BUT, B_MATPRV, ICON_EYE, 159,195,30,20, 0, 0, 0, 0, 0, "");
+
+ /* TEX CHANNELS */
+ uiBlockSetCol(block, BUTGREY);
+ xco= 665;
+ for(a= 0; a<8; a++) {
+ mtex= ma->mtex[a];
+ if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos);
+ else strcpy(str, "");
+ str[10]= 0;
+ uiDefButC(block, ROW, B_MATPRV_DRAW, str, xco, 195, 63, 20, &(ma->texact), 3.0, (float)a, 0, 0, "");
+ xco+= 65;
+ }
+
+ uiDefIconBut(block, BUT, B_MTEXCOPY, ICON_COPYUP, (short)xco,195,20,21, 0, 0, 0, 0, 0, "Copy the material settings to the buffer");
+ uiDefIconBut(block, BUT, B_MTEXPASTE, ICON_PASTEUP, (short)(xco+20),195,20,21, 0, 0, 0, 0, 0, "Paste the material settings from the buffer");
+
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButC(block, TOG, B_MATPRV, "SepT", (short)(xco+40), 195, 40, 20, &(ma->septex), 0, 0, 0, 0, "Render only use active texture channel");
+ uiBlockSetCol(block, BUTGREY);
+
+ mtex= ma->mtex[ ma->texact ];
+ if(mtex==0) {
+ mtex= &emptytex;
+ default_mtex(mtex);
+ }
+
+ /* TEXCO */
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, ROW, B_MATPRV, "Object", 694,166,49,18, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "Use linked object's coordinates for texture coordinates");
+ uiDefIDPoinBut(block, test_obpoin_but, B_MATPRV, "", 745,166,133,18, &(mtex->object), "");
+ uiDefButS(block, ROW, B_MATPRV, "UV", 664,166,29,18, &(mtex->texco), 4.0, (float)TEXCO_UV, 0, 0, "Use UV coordinates for texture coordinates");
+
+ uiDefButS(block, ROW, B_MATPRV, "Glob", 665,146,35,18, &(mtex->texco), 4.0, (float)TEXCO_GLOB, 0, 0, "Use global coordinates for the texture coordinates");
+ uiDefButS(block, ROW, B_MATPRV, "Orco", 701,146,38,18, &(mtex->texco), 4.0, (float)TEXCO_ORCO, 0, 0, "Use the original coordinates of the mesh");
+ uiDefButS(block, ROW, B_MATPRV, "Stick", 739,146,38,18, &(mtex->texco), 4.0, (float)TEXCO_STICKY, 0, 0, "Use mesh sticky coordaintes for the texture coordinates");
+ uiDefButS(block, ROW, B_MATPRV, "Win", 779,146,31,18, &(mtex->texco), 4.0, (float)TEXCO_WINDOW, 0, 0, "Use screen coordinates as texture coordinates");
+ uiDefButS(block, ROW, B_MATPRV, "Nor", 811,146,32,18, &(mtex->texco), 4.0, (float)TEXCO_NORM, 0, 0, "Use normal vector as texture coordinates");
+ uiDefButS(block, ROW, B_MATPRV, "Refl", 844,146,33,18, &(mtex->texco), 4.0, (float)TEXCO_REFL, 0, 0, "Use reflection vector as texture coordinates");
+
+ uiBlockSetCol(block, BUTGREY);
+
+ /* COORDS */
+ uiDefButC(block, ROW, B_MATPRV, "Flat", 666,114,48,18, &(mtex->mapping), 5.0, (float)MTEX_FLAT, 0, 0, "Map X and Y coordinates directly");
+ uiDefButC(block, ROW, B_MATPRV, "Cube", 717,114,50,18, &(mtex->mapping), 5.0, (float)MTEX_CUBE, 0, 0, "Map using the normal vector");
+ uiDefButC(block, ROW, B_MATPRV, "Tube", 666,94,48,18, &(mtex->mapping), 5.0, (float)MTEX_TUBE, 0, 0, "Map with Z as central axis (tube-like)");
+ uiDefButC(block, ROW, B_MATPRV, "Sphe", 716,94,50,18, &(mtex->mapping), 5.0, (float)MTEX_SPHERE, 0, 0, "Map with Z as central axis (sphere-like)");
+
+ xco= 665;
+ for(a=0; a<4; a++) {
+ if(a==0) strcpy(str, "");
+ else if(a==1) strcpy(str, "X");
+ else if(a==2) strcpy(str, "Y");
+ else strcpy(str, "Z");
+
+ uiDefButC(block, ROW, B_MATPRV, str, (short)xco, 50, 24, 18, &(mtex->projx), 6.0, (float)a, 0, 0, "");
+ uiDefButC(block, ROW, B_MATPRV, str, (short)xco, 30, 24, 18, &(mtex->projy), 7.0, (float)a, 0, 0, "");
+ uiDefButC(block, ROW, B_MATPRV, str, (short)xco, 10, 24, 18, &(mtex->projz), 8.0, (float)a, 0, 0, "");
+ xco+= 26;
+ }
+
+ uiDefButF(block, NUM, B_MATPRV, "ofsX", 778,114,100,18, mtex->ofs, -10.0, 10.0, 10, 0, "Fine tune X coordinate");
+ uiDefButF(block, NUM, B_MATPRV, "ofsY", 778,94,100,18, mtex->ofs+1, -10.0, 10.0, 10, 0, "Fine tune Y coordinate");
+ uiDefButF(block, NUM, B_MATPRV, "ofsZ", 778,74,100,18, mtex->ofs+2, -10.0, 10.0, 10, 0, "Fine tune Z coordinate");
+ uiDefButF(block, NUM, B_MATPRV, "sizeX", 778,50,100,18, mtex->size, -100.0, 100.0, 10, 0, "Set an extra scaling for the texture coordinate");
+ uiDefButF(block, NUM, B_MATPRV, "sizeY", 778,30,100,18, mtex->size+1, -100.0, 100.0, 10, 0, "Set an extra scaling for the texture coordinate");
+ uiDefButF(block, NUM, B_MATPRV, "sizeZ", 778,10,100,18, mtex->size+2, -100.0, 100.0, 10, 0, "Set an extra scaling for the texture coordinate");
+
+ /* TEXTUREBLOK SELECT */
+ if(G.main->tex.first==0)
+ id= NULL;
+ else
+ id= (ID*) mtex->tex;
+ IDnames_to_pupstring(&strp, NULL, "ADD NEW %x32767", &(G.main->tex), id, &(G.buts->texnr));
+ uiDefButS(block, MENU, B_EXTEXBROWSE, strp, 900,146,20,19, &(G.buts->texnr), 0, 0, 0, 0, "The name of the texture");
+ MEM_freeN(strp);
+
+ if(id) {
+ uiDefBut(block, TEX, B_IDNAME, "TE:", 900,166,163,19, id->name+2, 0.0, 18.0, 0, 0, "The name of the texture block");
+ sprintf(str, "%d", id->us);
+ uiDefBut(block, BUT, 0, str, 996,146,21,19, 0, 0, 0, 0, 0, "");
+ uiDefIconBut(block, BUT, B_AUTOTEXNAME, ICON_AUTO, 1041,146,21,19, 0, 0, 0, 0, 0, "Auto-assign name to texture");
+ if(id->lib) {
+ if(ma->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 1019,146,21,19, 0, 0, 0, 0, 0, "");
+ else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 1019,146,21,19, 0, 0, 0, 0, 0, "");
+ }
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_TEXCLEAR, "Clear", 922, 146, 72, 19, 0, 0, 0, 0, 0, "Erase link to datablock");
+ uiBlockSetCol(block, BUTGREY);
+ }
+
+ /* TEXTURE OUTPUT */
+ uiDefButS(block, TOG|BIT|1, B_MATPRV, "Stencil", 900,114,52,18, &(mtex->texflag), 0, 0, 0, 0, "Set the mapping to stencil mode");
+ uiDefButS(block, TOG|BIT|2, B_MATPRV, "Neg", 954,114,38,18, &(mtex->texflag), 0, 0, 0, 0, "Reverse the effect of the texture");
+ uiDefButS(block, TOG|BIT|0, B_MATPRV, "No RGB", 994,114,69,18, &(mtex->texflag), 0, 0, 0, 0, "Use an RGB texture as an intensity texture");
+
+ uiDefButF(block, COL, B_MTEXCOL, "", 900,100,163,12, &(mtex->r), 0, 0, 0, 0, "Browse datablocks");
+
+ if(ma->colormodel==MA_HSV) {
+ uiBlockSetCol(block, BUTPURPLE);
+ uiDefButF(block, HSVSLI, B_MATPRV, "H ", 900,80,163,18, &(mtex->r), 0.0, 0.9999, B_MTEXCOL, 0, "");
+ uiBlockSetCol(block, BUTPURPLE);
+ uiDefButF(block, HSVSLI, B_MATPRV, "S ", 900,60,163,18, &(mtex->r), 0.0001, 1.0, B_MTEXCOL, 0, "");
+ uiBlockSetCol(block, BUTPURPLE);
+ uiDefButF(block, HSVSLI, B_MATPRV, "V ", 900,40,163,18, &(mtex->r), 0.0001, 1.0, B_MTEXCOL, 0, "");
+ uiBlockSetCol(block, BUTGREY);
+ }
+ else {
+ uiDefButF(block, NUMSLI, B_MATPRV, "R ", 900,80,163,18, &(mtex->r), 0.0, 1.0, B_MTEXCOL, 0, "Set the amount of red the intensity texture blends with");
+ uiDefButF(block, NUMSLI, B_MATPRV, "G ", 900,60,163,18, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "Set the amount of green the intensity texture blends with");
+ uiDefButF(block, NUMSLI, B_MATPRV, "B ", 900,40,163,18, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "Set the amount of blue the intensity texture blends with");
+ }
+
+ uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 900,10,163,18, &(mtex->def_var), 0.0, 1.0, 0, 0, "Set the value the texture blends with the current value");
+
+ /* MAP TO */
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|0, B_MATPRV, "Col", 1087,166,35,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect basic colour of the material");
+ uiDefButS(block, TOG3|BIT|1, B_MATPRV, "Nor", 1126,166,31,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect the rendered normal");
+ uiDefButS(block, TOG|BIT|2, B_MATPRV, "Csp", 1160,166,34,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect the specularity colour");
+ uiDefButS(block, TOG|BIT|3, B_MATPRV, "Cmir", 1196,166,35,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affext the mirror colour");
+ uiDefButS(block, TOG3|BIT|4, B_MATPRV, "Ref", 1234,166,31,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect the value of the materials reflectivity");
+ uiDefButS(block, TOG3|BIT|5, B_MATPRV, "Spec", 1087,146,36,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect the value of specularity");
+ uiDefButS(block, TOG3|BIT|8, B_MATPRV, "Hard", 1126,146,44,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect the hardness value");
+ uiDefButS(block, TOG3|BIT|7, B_MATPRV, "Alpha", 1172,146,45,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect the alpha value");
+ uiDefButS(block, TOG3|BIT|6, B_MATPRV, "Emit", 1220,146,45,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect the emit value");
+
+/* uiDefButS(block, TOG|BIT|3, B_MATPRV, "Alpha Mix",1087,114,100,18, &(mtex->texflag), 0, 0, 0, 0); ,""*/
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, ROW, B_MATPRV, "Mix", 1087,94,48,18, &(mtex->blendtype), 9.0, (float)MTEX_BLEND, 0, 0, "The texture blends the values or colour");
+ uiDefButS(block, ROW, B_MATPRV, "Mul", 1136,94,44,18, &(mtex->blendtype), 9.0, (float)MTEX_MUL, 0, 0, "The texture multiplies the values or colour");
+ uiDefButS(block, ROW, B_MATPRV, "Add", 1182,94,41,18, &(mtex->blendtype), 9.0, (float)MTEX_ADD, 0, 0, "The texture adds the values or colour");
+ uiDefButS(block, ROW, B_MATPRV, "Sub", 1226,94,40,18, &(mtex->blendtype), 9.0, (float)MTEX_SUB, 0, 0, "The texture subtracts the values or colour");
+
+ uiDefButF(block, NUMSLI, B_MATPRV, "Col ", 1087,50,179,18, &(mtex->colfac), 0.0, 1.0, 0, 0, "Set the amount the texture affects colour");
+ uiDefButF(block, NUMSLI, B_MATPRV, "Nor ", 1087,30,179,18, &(mtex->norfac), 0.0, 5.0, 0, 0, "Set the amount the texture affects the normal");
+ uiDefButF(block, NUMSLI, B_MATPRV, "Var ", 1087,10,179,18, &(mtex->varfac), 0.0, 1.0, 0, 0, "Set the amount the texture affects a value");
+
+ uiDrawBlock(block);
+}
+
+
+/* ************************ SOUND *************************** */
+static void load_new_sample(char *str) /* called from fileselect */
+{
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+ bSound *sound;
+ bSample *sample, *newsample;
+
+ sound = G.buts->lockpoin;
+
+ if (sound) {
+ // save values
+ sample = sound->sample;
+ strcpy(name, sound->sample->name);
+
+ strcpy(sound->name, str);
+ sound_set_sample(sound, NULL);
+ sound_initialize_sample(sound);
+
+ if (sound->sample->type == SAMPLE_INVALID) {
+ error("Not a valid sample: %s", str);
+
+ newsample = sound->sample;
+
+ // restore values
+ strcpy(sound->name, name);
+ sound_set_sample(sound, sample);
+
+ // remove invalid sample
+
+ sound_free_sample(newsample);
+ BLI_remlink(samples, newsample);
+ MEM_freeN(newsample);
+ }
+ }
+
+ allqueue(REDRAWBUTSSOUND, 0);
+ if (curarea) BIF_preview_changed(G.buts);
+}
+
+
+void do_soundbuts(unsigned short event)
+{
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+ bSound *sound;
+ bSample *sample;
+ bSound* tempsound;
+ ID *id;
+
+ sound = G.buts->lockpoin;
+
+ switch(event)
+ {
+ case B_SOUND_REDRAW:
+ {
+ allqueue(REDRAWBUTSSOUND, 0);
+ break;
+ }
+ case B_SOUND_LOAD_SAMPLE:
+ {
+ if (sound) strcpy(name, sound->name);
+ else strcpy(name, U.sounddir);
+
+ activate_fileselect(FILE_SPECIAL, "SELECT WAV FILE", name, load_new_sample);
+ break;
+ }
+ case B_SOUND_PLAY_SAMPLE:
+ {
+ if (sound)
+ {
+ if (sound->sample->type != SAMPLE_INVALID)
+ {
+ sound_play_sound(sound);
+ allqueue(REDRAWBUTSSOUND, 0);
+ }
+ }
+ break;
+ }
+ case B_SOUND_MENU_SAMPLE:
+ {
+ if (G.buts->menunr == -2) {
+ if (sound) {
+ activate_databrowse((ID *)sound->sample, ID_SAMPLE, 0, B_SOUND_MENU_SAMPLE, &G.buts->menunr, do_soundbuts);
+ }
+ } else if (G.buts->menunr > 0) {
+ sample = BLI_findlink(samples, G.buts->menunr - 1);
+ if (sample && sound) {
+ BLI_strncpy(sound->name, sample->name, sizeof(sound->name));
+ sound_set_sample(sound, sample);
+ do_soundbuts(B_SOUND_REDRAW);
+ }
+ }
+
+ break;
+ }
+ case B_SOUND_NAME_SAMPLE:
+ {
+ load_new_sample(sound->name);
+ break;
+ }
+ case B_SOUND_UNPACK_SAMPLE:
+ if(sound && sound->sample) {
+ sample = sound->sample;
+
+ if (sample->packedfile) {
+ if (G.fileflags & G_AUTOPACK) {
+ if (okee("Disable AutoPack ?")) {
+ G.fileflags &= ~G_AUTOPACK;
+ }
+ }
+
+ if ((G.fileflags & G_AUTOPACK) == 0) {
+ unpackSample(sample, PF_ASK);
+ }
+ } else {
+ sound_set_packedfile(sample, newPackedFile(sample->name));
+ }
+ allqueue(REDRAWHEADERS, 0);
+ do_soundbuts(B_SOUND_REDRAW);
+ }
+ break;
+ case B_SOUND_COPY_SOUND:
+ {
+ if (sound)
+ {
+ tempsound = sound_make_copy(sound);
+ sound = tempsound;
+ id = &sound->id;
+ G.buts->lockpoin = (bSound*)id;
+ do_soundbuts(B_SOUND_REDRAW);
+ }
+ break;
+ }
+ case B_SOUND_LOOPSTART:
+ {
+#ifdef SOUND_UNDER_DEVELOPMENT
+/* if (sound->loopstart > sound->loopend)
+ sound->loopstart = sound->loopend;*/
+#endif
+ allqueue(REDRAWBUTSSOUND, 0);
+ BIF_preview_changed(G.buts);
+ break;
+ }
+ case B_SOUND_LOOPEND:
+ {
+#ifdef SOUND_UNDER_DEVELOPMENT
+/* if (sound->loopend < sound->loopstart)
+ sound->loopend = sound->loopstart;*/
+#endif
+ allqueue(REDRAWBUTSSOUND, 0);
+ BIF_preview_changed(G.buts);
+ break;
+ }
+
+ default:
+ {
+ if (G.f & G_DEBUG)
+ {
+ printf("do_soundbuts: unhandled event %d\n", event);
+ }
+ break;
+ }
+ }
+}
+
+
+void soundbuts(void)
+{
+ short xco, yco, xcostart = 20;
+ bSound *sound;
+ bSample *sample;
+ uiBlock *block;
+ char *strp, str[32];
+ ID *id;
+ char ch[20];
+ char sampleinfo[200];
+ char mixrateinfo[50];
+ int mixrate;
+
+ sound = G.buts->lockpoin;
+ yco = 195;
+
+ if (sound)
+ {
+ sound_initialize_sample(sound);
+
+ sample = sound->sample;
+
+ xco = xcostart;
+ sprintf(str, "buttonswin %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ uiSetButLock(sound->id.lib!=0, "Can't edit library data");
+
+ /* sound settings ------------------------------------------------------------------ */
+
+ uiDefBut(block, LABEL, 0, "Sound settings:",xco,yco,195,20, 0, 0, 0, 0, 0, "");
+
+ yco -= 30;
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefBut(block, BUT, B_SOUND_PLAY_SAMPLE, "Play", xco, yco, 195, 24, 0, 0.0, 0, 0, 0,
+ "Playback sample using settings below");
+
+ uiBlockSetCol(block, BUTGREY);
+ xco += 225;
+
+ if (sound->sample && sound->sample->len)
+ {
+ if (sound->sample->channels == 1)
+ strcpy(ch, "Mono");
+ else if (sound->sample->channels == 2)
+ strcpy(ch, "Stereo");
+ else
+ strcpy(ch, "Unknown");
+
+ uiDefBut(block, LABEL, 0, "Sample: ",xco,yco,195,20, 0, 0, 0, 0, 0, "");
+ xco +=55;
+ sprintf(sampleinfo, "%s, %d bit, %d Hz, %d samples", ch, sound->sample->bits, sound->sample->rate, sound->sample->len);
+ uiDefBut(block, LABEL, 0, sampleinfo,xco,yco,295,20, 0, 0, 0, 0, 0, "");
+ }
+ else
+ {
+ uiDefBut(block, LABEL, 0, "No sample info available.",xco,yco,195,20, 0, 0, 0, 0, 0, "");
+ xco +=55;
+ }
+
+ xco += 314;
+ uiDefBut(block, BUT, B_SOUND_COPY_SOUND, "Copy sound",
+ xco,yco,95,24, 0, 0, 0, 0, 0, "Make a copy of the current sound");
+ /*
+ xco += 25;
+ if (sample->channels > 1)
+ {
+ xco += 100;
+ uiDefButC(block, ROW, B_SOUND_REDRAW, "Left", xco, yco, 95, 20, &sound->channels, 1.0, (float)SOUND_CHANNELS_LEFT, 0, 0, "");
+ xco += 100;
+ uiDefButC(block, ROW, B_SOUND_REDRAW, "Stereo", xco, yco, 95, 20, &sound->channels, 1.0, (float)SOUND_CHANNELS_STEREO, 0, 0, "");
+ xco += 100;
+ uiDefButC(block, ROW, B_SOUND_REDRAW, "Right", xco, yco, 95, 20, &sound->channels, 1.0, (float)SOUND_CHANNELS_RIGHT, 0, 0, "");
+ }
+ */
+
+ xco = xcostart;
+ yco -= 30;
+ uiDefBut(block, BUT, B_SOUND_LOAD_SAMPLE, "Load sample",
+ xco, yco,195,24, 0, 0, 0, 0, 0, "Load a different sample");
+
+ uiBlockSetCol(block, BUTGREY);
+
+ id= (ID *)sound->sample;
+ IDnames_to_pupstring(&strp, NULL, NULL, samples, id, &(G.buts->menunr));
+ if (strp[0]) {
+ xco += 200;
+ uiDefButS(block, MENU, B_SOUND_MENU_SAMPLE, strp,xco,yco,23,24, &(G.buts->menunr), 0, 0, 0, 0, "Select another loaded sample");
+ }
+ MEM_freeN(strp);
+
+ xco += 25;
+ uiDefBut(block, TEX, B_SOUND_NAME_SAMPLE, "",xco,yco,412,24, sound->name, 0.0, 79.0, 0, 0, "The sample used by this sound");
+
+ sprintf(str, "1");
+ // sprintf(str, "%d", tex->ima->id.us);
+ xco += 415;
+ uiDefBut(block, BUT, B_SOUND_UNLINK_SAMPLE, str,xco,yco,23,24, 0, 0, 0, 0, 0, "The number of users");
+
+ if (sound->sample->packedfile)
+ packdummy = 1;
+ else
+ packdummy = 0;
+
+ xco += 25;
+ uiDefIconButI(block, TOG|BIT|0, B_SOUND_UNPACK_SAMPLE, ICON_PACKAGE,
+ xco, yco,24,24, &packdummy, 0, 0, 0, 0,"Pack/Unpack this sample");
+ /*
+ xco += 25;
+ uiDefBut(block, BUT, B_SOUND_RELOAD_SAMPLE, "Reload",xco, yco,68,24, 0, 0, 0, 0, 0, "");
+ */
+ /* parameters settings ------------------------------------------------------------------ */
+
+ xco = xcostart;
+ yco -= 45;
+ uiDefBut(block, LABEL, 0, "Parameter settings:",xco,yco,195,20, 0, 0, 0, 0, 0, "");
+
+ yco -= 30;
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Volume: ",
+ xco,yco,195,24,&sound->volume, 0.0, 1.0, 0, 0, "Set the volume of this sound");
+
+ xco += 200;
+ uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Pitch: ",
+ xco,yco,195,24,&sound->pitch, -12.0, 12.0, 0, 0, "Set the pitch of this sound");
+
+ xco = xcostart;
+ yco -= 30;
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefButI(block, TOG|BIT|SOUND_FLAGS_LOOP_BIT, B_SOUND_REDRAW, "Loop",
+ xco, yco, 95, 24, &sound->flags, 0.0, 0.0, 0, 0,"Toggle between looping on/off");
+
+ if (sound->flags & SOUND_FLAGS_LOOP && LICENSE_KEY_VALID)
+ {
+ xco += 100;
+ uiDefButI(block, TOG|BIT|SOUND_FLAGS_BIDIRECTIONAL_LOOP_BIT, B_SOUND_REDRAW, "Ping Pong",
+ xco, yco, 95, 24, &sound->flags, 0.0, 0.0, 0, 0,"Toggle between A->B and A->B->A looping");
+
+#ifdef SOUND_UNDER_DEVELOPMENT
+/* uiBlockSetCol(block, REDALERT);
+ xco += 100;
+ uiDefButI(block, NUM, B_SOUND_LOOPSTART, "loopstart: ", xco,yco,195,24,
+ &sound->loopstart, 0, sound->sample->len, 0, 0, "Set the startpoint for the loop of this sound");
+
+ xco += 200;
+ uiDefButI(block, NUM, B_SOUND_LOOPEND, "loopend: ",xco,yco,195,24,
+ &sound->loopend, 0, sound->sample->len, 0, 0, "Set the endpoint for the loop of this sound");
+*/
+#endif
+ }
+
+#ifdef SOUND_UNDER_DEVELOPMENT
+ xco = xcostart;
+ yco -= 30;
+ uiDefButI(block, TOG|BIT|SOUND_FLAGS_PRIORITY_BIT, B_SOUND_REDRAW, "Priority",
+ xco, yco, 95, 24, &sound->flags, 0.0, 0.0, 0, 0,"Toggle between high and low priority");
+#endif
+
+ /* 2D & 3D settings ------------------------------------------------------------------ */
+
+ uiBlockSetCol(block, BUTGREY);
+ if (sound->sample->channels == 1)
+ {
+ xco = xcostart;
+ yco -= 30;
+ uiDefButI(block, TOG|BIT|SOUND_FLAGS_3D_BIT, B_SOUND_REDRAW, "3D Sound",
+ xco, yco, 95, 24, &sound->flags, 0, 0, 0, 0, "Turns 3D sound on");
+
+ if (sound->flags & SOUND_FLAGS_3D)
+ {
+ xco = xcostart;
+ yco -= 30;
+ uiBlockSetCol(block, BUTGREY);
+ uiDefBut(block, LABEL, 0, "3D surround settings:",xco,yco,195,20, 0, 0, 0, 0, 0, "");
+ uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Scale: ",
+ xco,(short)(yco-=30),195,24,&sound->attenuation, 0.0, 5.0, 1.0, 0, "Sets the world-scaling factor for this sound");
+
+ /*
+ xco += 200;
+ uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Distance: ",
+ xco,yco,195,20,&sound->distance, 0.0, 100.0, 1.0, 0, "Reference distance: sets the distance at which the listener will experience gain");
+ xco -= 200;
+ yco -= 30;
+ uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Minvol: ",
+ xco,yco,195,20,&sound->min_gain, 0.0, 1.0, 1.0, 0, "Minimal volume: sets the lower threshold for the gain of this sound");
+ xco += 200;
+ uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Maxvol: ",
+ xco,yco,195,20,&sound->max_gain, 0.0, 10.0, 1.0, 0, "Maximal volume: sets the upper threshold for the gain of this sound");
+ */
+ }
+ }
+
+ /* listener settings ------------------------------------------------------------------ */
+
+ draw_buttons_edge(curarea->win, 740);
+
+ xco = xcostart + 750;
+ yco = 195;
+ uiBlockSetCol(block, BUTGREY);
+ mixrate = sound_get_mixrate();
+ sprintf(mixrateinfo, "Mixrate: %d Hz", mixrate);
+ uiDefBut(block, LABEL, 0, mixrateinfo, xco,yco,295,20, 0, 0, 0, 0, 0, "");
+
+ yco -= 30;
+
+ uiDefBut(block, LABEL, 0, "Listener settings:",xco,yco,195,20, 0, 0, 0, 0, 0, "");
+
+ yco -= 30;
+ uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Volume: ",
+ xco,yco,195,24,&G.listener->gain, 0.0, 1.0, 1.0, 0, "Sets the maximum volume for the overall sound");
+
+ yco -= 30;
+ uiDefBut(block, LABEL, 0, "Doppler effect settings:",xco,yco,195,20, 0, 0, 0, 0, 0, "");
+ /*
+ yco -= 30;
+ uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Scale: ",
+ xco,yco,195,20,&G.listener->dopplerfactor, 0.0, 10.0, 1.0, 0, "Doppler scaling: sets the scaling factor for doppler effect");
+ */
+ yco -= 30;
+ uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Doppler: ",
+ xco,yco,195,24,&G.listener->dopplervelocity, 0.0, 10.0, 1.0, 0, "Use this for scaling the doppler effect");
+ /*
+ if (sound->channels != SOUND_CHANNELS_STEREO || sample->channels == 1)
+ {
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButI(block, TOGN|BIT|SOUND_FLAGS_FIXED_PANNING_BIT, B_SOUND_REDRAW, "3D pan",
+ xco, yco, 95, 20, &sound->flags, 0, 0, 0, 0, "");
+
+ uiBlockSetCol(block, BUTSALMON);
+ xco += 100;
+ uiDefButI(block, TOG|BIT|SOUND_FLAGS_FIXED_PANNING_BIT, B_SOUND_REDRAW, "Fixed",
+ xco, yco, 95, 20, &sound->flags, 0, 0, 0, 0, "");
+
+ uiBlockSetCol(block, BUTGREY);
+ if (sound->flags & SOUND_FLAGS_FIXED_PANNING)
+ {
+ xco += 100;
+ uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Pann: ",
+ xco,yco,195,20,&sound->panning, -1.0, 1.0, 0, 0, "");
+ }
+ }
+ */
+ uiDrawBlock(block);
+ }
+}
+
+/* ************************ LAMP *************************** */
+
+void do_lampbuts(unsigned short event)
+{
+ Lamp *la;
+ MTex *mtex;
+
+ switch(event) {
+ case B_LAMPREDRAW:
+ BIF_preview_changed(G.buts);
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_TEXCLEARLAMP:
+ la= G.buts->lockpoin;
+ mtex= la->mtex[ la->texact ];
+ if(mtex) {
+ if(mtex->tex) mtex->tex->id.us--;
+ MEM_freeN(mtex);
+ la->mtex[ la->texact ]= 0;
+ allqueue(REDRAWBUTSLAMP, 0);
+ allqueue(REDRAWOOPS, 0);
+ BIF_preview_changed(G.buts);
+ }
+ break;
+ }
+
+ if(event) freefastshade();
+}
+
+
+void lampbuts(void)
+{
+ Object *ob;
+ Lamp *la;
+ MTex *mtex;
+ ID *id;
+ uiBlock *block;
+ float grid=0.0;
+ int loos, a;
+ char *strp, str[32];
+ short xco;
+
+ if(G.vd) grid= G.vd->grid;
+ if(grid<1.0) grid= 1.0;
+
+ ob= OBACT;
+ if(ob==0) return;
+ if(ob->type!=OB_LAMP) return;
+
+ sprintf(str, "buttonswin %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ la= ob->data;
+ uiSetButLock(la->id.lib!=0, "Can't edit library data");
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, ROW,B_LAMPREDRAW,"Lamp", 317,190,61,25,&la->type,1.0,(float)LA_LOCAL, 0, 0, "Use a point light source");
+ uiDefButS(block, ROW,B_LAMPREDRAW,"Spot", 379,190,59,25,&la->type,1.0,(float)LA_SPOT, 0, 0, "Restrict lamp to conical space");
+ uiDefButS(block, ROW,B_LAMPREDRAW,"Sun", 439,190,58,25,&la->type,1.0,(float)LA_SUN, 0, 0, "Light shines from constant direction");
+ uiDefButS(block, ROW,B_LAMPREDRAW,"Hemi", 499,190,55,25,&la->type,1.0,(float)LA_HEMI, 0, 0, "Light shines as half a sphere");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM,B_LAMPREDRAW,"Dist:",611,190,104,25,&la->dist, 0.01, 5000.0, 100, 0, "Set the distance value");
+
+ uiBlockSetCol(block, BUTBLUE);
+ uiDefButS(block, TOG|BIT|3, B_MATPRV,"Quad", 203,196,100,19,&la->mode, 0, 0, 0, 0, "Use inverse quadratic proportion");
+ uiDefButS(block, TOG|BIT|6, REDRAWVIEW3D,"Sphere",203,176,100,19,&la->mode, 0, 0, 0, 0, "Lamp only shines inside a sphere");
+ uiDefButS(block, TOG|BIT|0, REDRAWVIEW3D, "Shadows", 203,156,100,19,&la->mode, 0, 0, 0, 0, "Let lamp produce shadows");
+ uiDefButS(block, TOG|BIT|1, 0,"Halo", 203,136,100,19,&la->mode, 0, 0, 0, 0, "Render spotlights with a volumetric halo");
+ uiDefButS(block, TOG|BIT|2, 0,"Layer", 203,116,100,19,&la->mode, 0, 0, 0, 0, "Illuminate objects in the same layer only");
+ uiDefButS(block, TOG|BIT|4, B_MATPRV,"Negative", 203,96,100,19,&la->mode, 0, 0, 0, 0, "Cast negative light");
+ uiDefButS(block, TOG|BIT|5, 0,"OnlyShadow", 203,76,100,19,&la->mode, 0, 0, 0, 0, "Render shadow only");
+ uiDefButS(block, TOG|BIT|7, B_LAMPREDRAW,"Square", 203,56,100,19,&la->mode, 0, 0, 0, 0, "Use square spotbundles");
+#ifdef __SHADOW_EXP
+ /* move this elsewhere */
+ uiDefButS(block, TOG|BIT|10, 0,"DeepShadow", 203,216,100,19,&la->mode, 0, 0, 0, 0, "");
+#endif
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, ROW,B_DIFF,"BufSi 512", 203,30,89,19, &la->bufsize,2.0,512.0, 0, 0, "Set the size of the shadow buffer");
+ uiDefButS(block, ROW,B_DIFF,"768", 293,30,48,19, &la->bufsize,2.0,768.0, 0, 0, "Set the size of the shadow buffer");
+ uiDefButS(block, ROW,B_DIFF,"1024", 203,10,43,19, &la->bufsize,2.0,1024.0, 0, 0, "Set the size of the shadow buffer");
+ uiDefButS(block, ROW,B_DIFF,"1536", 248,10,45,19, &la->bufsize,2.0,1536.0, 0, 0, "Set the size of the shadow buffer");
+ uiDefButS(block, ROW,B_DIFF,"2560", 293,10,48,19, &la->bufsize,2.0,2560.0, 0, 0, "Set the size of the shadow buffer");
+ uiDefButF(block, NUM,REDRAWVIEW3D,"ClipSta:", 346,30,146,19, &la->clipsta, 0.1*grid,1000.0*grid, 10, 0, "Set the shadow map clip start");
+ uiDefButF(block, NUM,REDRAWVIEW3D,"ClipEnd:", 346,9,146,19,&la->clipend, 1.0, 5000.0*grid, 100, 0, "Set the shadow map clip end");
+
+ uiDefButS(block, NUM,0,"Samples:", 496,30,105,19, &la->samp,1.0,16.0, 0, 0, "Number of shadow map samples");
+ uiDefButS(block, NUM,0,"Halo step:", 496,10,105,19, &la->shadhalostep, 0.0, 12.0, 0, 0, "Volumetric halo sampling frequency");
+ uiDefButF(block, NUM,0,"Bias:", 605,30,108,19, &la->bias, 0.01, 5.0, 1, 0, "Shadow map sampling bias");
+ uiDefButF(block, NUM,0,"Soft:", 605,10,108,19, &la->soft,1.0,100.0, 100, 0, "Set the size of the shadow sample area");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUMSLI,B_MATPRV,"Energy ", 520,156,195,20, &(la->energy), 0.0, 10.0, 0, 0, "Set the intensity of the light");
+
+ uiDefButF(block, NUMSLI,B_MATPRV,"R ", 520,128,194,20,&la->r, 0.0, 1.0, B_COLLAMP, 0, "Set the red component of the light");
+ uiDefButF(block, NUMSLI,B_MATPRV,"G ", 520,108,194,20,&la->g, 0.0, 1.0, B_COLLAMP, 0, "Set the green component of the light");
+ uiDefButF(block, NUMSLI,B_MATPRV,"B ", 520,88,194,20,&la->b, 0.0, 1.0, B_COLLAMP, 0, "Set the blue component of the light");
+
+ uiDefButF(block, COL, B_COLLAMP, "", 520,64,193,23, &la->r, 0, 0, 0, 0, "");
+
+ uiDefButF(block, NUMSLI,B_LAMPREDRAW,"SpotSi ",317,157,192,19,&la->spotsize, 1.0, 180.0, 0, 0, "Set the angle of the spot beam in degrees");
+ uiDefButF(block, NUMSLI,B_MATPRV,"SpotBl ", 316,136,192,19,&la->spotblend, 0.0, 1.0, 0, 0, "Set the softness of the spot edge");
+ uiDefButF(block, NUMSLI,B_MATPRV,"Quad1 ", 316,106,192,19,&la->att1, 0.0, 1.0, 0, 0, "Set the light intensity value 1 for a quad lamp");
+ uiDefButF(block, NUMSLI,B_MATPRV,"Quad2 ", 317,86,191,19,&la->att2, 0.0, 1.0, 0, 0, "Set the light intensity value 2 for a quad lamp");
+ uiDefButF(block, NUMSLI,0,"HaloInt ", 316,64,193,19,&la->haint, 0.0, 5.0, 0, 0, "Set the intensity of the spot halo");
+
+
+ /* TEX CHANNELS */
+ uiBlockSetCol(block, BUTGREY);
+ xco= 745;
+ for(a= 0; a<6; a++) {
+ mtex= la->mtex[a];
+ if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos);
+ else strcpy(str, "");
+ str[10]= 0;
+ uiDefButS(block, ROW, B_REDR, str, xco, 195, 83, 20, &(la->texact), 3.0, (float)a, 0, 0, "");
+ xco+= 85;
+ }
+
+ mtex= la->mtex[ la->texact ];
+ if(mtex==0) {
+ mtex= &emptytex;
+ default_mtex(mtex);
+ mtex->texco= TEXCO_VIEW;
+ }
+
+ /* TEXCO */
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, ROW, B_MATPRV, "Object", 745,146,49,18, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "Use linked object's coordinates for texture coordinates");
+ uiDefIDPoinBut(block, test_obpoin_but, B_MATPRV, "", 745,166,133,18, &(mtex->object), "");
+ uiDefButS(block, ROW, B_MATPRV, "Glob", 795,146,45,18, &(mtex->texco), 4.0, (float)TEXCO_GLOB, 0, 0, "Generate texture coordinates from global coordinates");
+ uiDefButS(block, ROW, B_MATPRV, "View", 839,146,39,18, &(mtex->texco), 4.0, (float)TEXCO_VIEW, 0, 0, "Generate texture coordinates from view coordinates");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM, B_MATPRV, "dX", 745,114,133,18, mtex->ofs, -20.0, 20.0, 10, 0, "Set the extra translation of the texture coordinate");
+ uiDefButF(block, NUM, B_MATPRV, "dY", 745,94,133,18, mtex->ofs+1, -20.0, 20.0, 10, 0, "Set the extra translation of the texture coordinate");
+ uiDefButF(block, NUM, B_MATPRV, "dZ", 745,74,133,18, mtex->ofs+2, -20.0, 20.0, 10, 0, "Set the extra translation of the texture coordinate");
+ uiDefButF(block, NUM, B_MATPRV, "sizeX", 745,50,133,18, mtex->size, -10.0, 10.0, 10, 0, "Set the extra scaling of the texture coordinate");
+ uiDefButF(block, NUM, B_MATPRV, "sizeY", 745,30,133,18, mtex->size+1, -10.0, 10.0, 10, 0, "Set the extra scaling of the texture coordinate");
+ uiDefButF(block, NUM, B_MATPRV, "sizeZ", 745,10,133,18, mtex->size+2, -10.0, 10.0, 10, 0, "Set the extra scaling of the texture coordinate");
+
+ /* TEXTUREBLOK SELECT */
+ id= (ID *)mtex->tex;
+ IDnames_to_pupstring(&strp, NULL, "ADD NEW %x 32767", &(G.main->tex), id, &(G.buts->texnr));
+
+ /* werkt niet omdat lockpoin op lamp staat, niet op texture */
+ uiDefButS(block, MENU, B_LTEXBROWSE, strp, 900,146,20,19, &(G.buts->texnr), 0, 0, 0, 0, "Select an existing texture, or create new");
+ MEM_freeN(strp);
+
+ if(id) {
+ uiDefBut(block, TEX, B_IDNAME, "TE:", 900,166,163,19, id->name+2, 0.0, 18.0, 0, 0, "Name of the texture block");
+ sprintf(str, "%d", id->us);
+ uiDefBut(block, BUT, 0, str, 996,146,21,19, 0, 0, 0, 0, 0, "Select an existing texture, or create new");
+ uiDefIconBut(block, BUT, B_AUTOTEXNAME, ICON_AUTO, 1041,146,21,19, 0, 0, 0, 0, 0, "Auto assign a name to the texture");
+ if(id->lib) {
+ if(la->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 1019,146,21,19, 0, 0, 0, 0, 0, "");
+ else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 1019,146,21,19, 0, 0, 0, 0, 0, "");
+ }
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_TEXCLEARLAMP, "Clear", 922, 146, 72, 19, 0, 0, 0, 0, 0, "Erase link to texture");
+ uiBlockSetCol(block, BUTGREY);
+ }
+
+ /* TEXTURE OUTPUT */
+ uiDefButS(block, TOG|BIT|1, B_MATPRV, "Stencil", 900,114,52,18, &(mtex->texflag), 0, 0, 0, 0, "Set the mapping to stencil mode");
+ uiDefButS(block, TOG|BIT|2, B_MATPRV, "Neg", 954,114,38,18, &(mtex->texflag), 0, 0, 0, 0, "Apply the inverse of the texture");
+ uiDefButS(block, TOG|BIT|0, B_MATPRV, "RGBtoInt", 994,114,69,18, &(mtex->texflag), 0, 0, 0, 0, "Use an RGB texture as an intensity texture");
+
+ uiDefButF(block, COL, B_MTEXCOL, "", 900,100,163,12, &(mtex->r), 0, 0, 0, 0, "");
+ uiDefButF(block, NUMSLI, B_MATPRV, "R ", 900,80,163,18, &(mtex->r), 0.0, 1.0, B_MTEXCOL, 0, "Set the red component of the intensity texture to blend with");
+ uiDefButF(block, NUMSLI, B_MATPRV, "G ", 900,60,163,18, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "Set the green component of the intensity texture to blend with");
+ uiDefButF(block, NUMSLI, B_MATPRV, "B ", 900,40,163,18, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "Set the blue component of the intensity texture to blend with");
+ uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 900,10,163,18, &(mtex->def_var), 0.0, 1.0, 0, 0, "Set the value the texture blends with");
+
+ /* MAP TO */
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|0, B_MATPRV, "Col", 1087,166,81,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect the colour of the lamp");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, ROW, B_MATPRV, "Blend", 1087,114,48,18, &(mtex->blendtype), 9.0, (float)MTEX_BLEND, 0, 0, "Mix the values");
+ uiDefButS(block, ROW, B_MATPRV, "Mul", 1136,114,44,18, &(mtex->blendtype), 9.0, (float)MTEX_MUL, 0, 0, "Multiply the values");
+ uiDefButS(block, ROW, B_MATPRV, "Add", 1182,114,41,18, &(mtex->blendtype), 9.0, (float)MTEX_ADD, 0, 0, "Add the values");
+ uiDefButS(block, ROW, B_MATPRV, "Sub", 1226,114,40,18, &(mtex->blendtype), 9.0, (float)MTEX_SUB, 0, 0, "Subtract the values");
+
+ uiDefButF(block, NUMSLI, B_MATPRV, "Col ", 1087,50,179,18, &(mtex->colfac), 0.0, 1.0, 0, 0, "Set the amount the texture affects the colour");
+ uiDefButF(block, NUMSLI, B_MATPRV, "Nor ", 1087,30,179,18, &(mtex->norfac), 0.0, 1.0, 0, 0, "Set the amount the texture affects the normal");
+ uiDefButF(block, NUMSLI, B_MATPRV, "Var ", 1087,10,179,18, &(mtex->varfac), 0.0, 1.0, 0, 0, "Set the amount the texture affects the value");
+
+
+ BIF_previewdraw(G.buts);
+
+ uiDrawBlock(block);
+}
+
+/* ***************************** ANIM ************************** */
+
+void do_animbuts(unsigned short event)
+{
+ Object *ob;
+ Base *base;
+ Effect *eff, *effn;
+ int type;
+
+ ob= OBACT;
+
+ switch(event) {
+
+ case B_RECALCPATH:
+ calc_curvepath(OBACT);
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_MUL_IPO:
+ scale_editipo();
+ allqueue(REDRAWBUTSANIM, 0);
+ break;
+ case B_AUTOTIMEOFS:
+ auto_timeoffs();
+ break;
+ case B_FRAMEMAP:
+ G.scene->r.framelen= G.scene->r.framapto;
+ G.scene->r.framelen/= G.scene->r.images;
+ break;
+ case B_NEWEFFECT:
+ if(ob) {
+ if (BLI_countlist(&ob->effect)==MAX_EFFECT)
+ error("Unable to add: effect limit reached");
+ else
+ copy_act_effect(ob);
+ }
+ allqueue(REDRAWBUTSANIM, 0);
+ break;
+ case B_DELEFFECT:
+ if(ob==0 || ob->type!=OB_MESH) break;
+ eff= ob->effect.first;
+ while(eff) {
+ effn= eff->next;
+ if(eff->flag & SELECT) {
+ BLI_remlink(&ob->effect, eff);
+ free_effect(eff);
+ break;
+ }
+ eff= effn;
+ }
+ allqueue(REDRAWBUTSANIM, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_NEXTEFFECT:
+ if(ob==0 || ob->type!=OB_MESH) break;
+ eff= ob->effect.first;
+ while(eff) {
+ if(eff->flag & SELECT) {
+ if(eff->next) {
+ eff->flag &= ~SELECT;
+ eff->next->flag |= SELECT;
+ }
+ break;
+ }
+ eff= eff->next;
+ }
+ allqueue(REDRAWBUTSANIM, 0);
+ break;
+ case B_PREVEFFECT:
+ if(ob==0 || ob->type!=OB_MESH) break;
+ eff= ob->effect.first;
+ while(eff) {
+ if(eff->flag & SELECT) {
+ if(eff->prev) {
+ eff->flag &= ~SELECT;
+ eff->prev->flag |= SELECT;
+ }
+ break;
+ }
+ eff= eff->next;
+ }
+ allqueue(REDRAWBUTSANIM, 0);
+ break;
+ case B_CHANGEEFFECT:
+ if(ob==0 || ob->type!=OB_MESH) break;
+ eff= ob->effect.first;
+ while(eff) {
+ if(eff->flag & SELECT) {
+ if(eff->type!=eff->buttype) {
+ BLI_remlink(&ob->effect, eff);
+ type= eff->buttype;
+ free_effect(eff);
+ eff= add_effect(type);
+ BLI_addtail(&ob->effect, eff);
+ }
+ break;
+ }
+ eff= eff->next;
+ }
+ allqueue(REDRAWBUTSANIM, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_CALCEFFECT:
+ if(ob==0 || ob->type!=OB_MESH) break;
+ eff= ob->effect.first;
+ while(eff) {
+ if(eff->flag & SELECT) {
+ if(eff->type==EFF_PARTICLE) build_particle_system(ob);
+ else if(eff->type==EFF_WAVE) object_wave(ob);
+ }
+ eff= eff->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSANIM, 0);
+ break;
+ case B_RECALCAL:
+ base= FIRSTBASE;
+ while(base) {
+ if(base->lay & G.vd->lay) {
+ ob= base->object;
+ eff= ob->effect.first;
+ while(eff) {
+ if(eff->flag & SELECT) {
+ if(eff->type==EFF_PARTICLE) build_particle_system(ob);
+ }
+ eff= eff->next;
+ }
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_SETSPEED:
+ set_speed_editipo(hspeed);
+ break;
+ case B_PRINTSPEED:
+ ob= OBACT;
+ if(ob) {
+ float vec[3];
+ CFRA++;
+ do_ob_ipo(ob);
+ where_is_object(ob);
+ VECCOPY(vec, ob->obmat[3]);
+ CFRA--;
+ do_ob_ipo(ob);
+ where_is_object(ob);
+ VecSubf(vec, vec, ob->obmat[3]);
+ prspeed= Normalise(vec);
+ scrarea_queue_winredraw(curarea);
+ }
+ break;
+ case B_PRINTLEN:
+ ob= OBACT;
+ if(ob && ob->type==OB_CURVE) {
+ Curve *cu=ob->data;
+
+ if(cu->path) prlen= cu->path->totdist; else prlen= -1.0;
+ scrarea_queue_winredraw(curarea);
+ }
+ break;
+ case B_RELKEY:
+ allspace(REMAKEIPO, 0);
+ allqueue(REDRAWBUTSANIM, 0);
+ allqueue(REDRAWIPO, 0);
+ break;
+
+ default:
+ if(event>=B_SELEFFECT && event<B_SELEFFECT+MAX_EFFECT) {
+ ob= OBACT;
+ if(ob) {
+ int a=B_SELEFFECT;
+
+ eff= ob->effect.first;
+ while(eff) {
+ if(event==a) eff->flag |= SELECT;
+ else eff->flag &= ~SELECT;
+
+ a++;
+ eff= eff->next;
+ }
+ allqueue(REDRAWBUTSANIM, 0);
+ }
+ }
+ }
+}
+
+void animbuts(void)
+{
+ Object *ob;
+ Mesh *me;
+ Lattice *lt;
+ Effect *eff;
+ Curve *cu;
+ ScrArea *sa;
+ uiBlock *block;
+ int a, ok;
+ char str[32];
+ short x, y;
+
+ sprintf(str, "buttonswin %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ uiDefButS(block, NUM,REDRAWSEQ,"Sta:", 320,17,93,27,&G.scene->r.sfra,1.0,18000.0, 0, 0, "Specify the start frame of the animation");
+ uiDefButS(block, NUM,REDRAWSEQ,"End:", 416,17,95,27,&G.scene->r.efra,1.0,18000.0, 0, 0, "Specify the end frame of the animation");
+
+ uiDefButS(block, NUM,B_FRAMEMAP,"Map Old:", 320,69,93,22,&G.scene->r.framapto,1.0,900.0, 0, 0, "Specify old map value in frames");
+ uiDefButS(block, NUM,B_FRAMEMAP,"Map New:", 416,69,95,22,&G.scene->r.images,1.0,900.0, 0, 0, "Specify new map value in frames");
+
+ uiDefButS(block, NUM, 0, "AnimSpeed:", 320,47,192,19, &G.animspeed, 1.0, 9.0, 0, 0, "Set the maximum speed of the animation");
+
+ ob= OBACT;
+ if(ob) {
+
+ uiBlockSetCol(block, BUTGREEN);
+/* uiDefButC(block, TOG|BIT|1, REDRAWVIEW3D, "Quaternions", 320,190,192,19, &ob->transflag, 0.0, 0.0, 0, 0, "Use quaternions for rotation"); */
+ uiBlockSetCol(block, BUTGREY);
+
+ uiDefButF(block, NUM, REDRAWALL, "TimeOffset:", 23,18,114,30, &ob->sf, -9000.0, 9000.0, 100, 0, "Specify an offset in frames");
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButC(block, TOG|BIT|0, REDRAWVIEW3D, "Draw Key", 25,144,84,19, &ob->ipoflag, 0, 0, 0, 0, "Draw object as key position");
+ uiDefButC(block, TOG|BIT|1, REDRAWVIEW3D, "Draw Key Sel", 25,123,84,19, &ob->ipoflag, 0, 0, 0, 0, "Limit the drawing of object keys");
+
+ uiDefButC(block, TOG|BIT|2, REDRAWALL, "Offs Ob", 25,64,60,20, &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on its own objectipo");
+ uiDefButC(block, TOG|BIT|6, REDRAWALL, "Offs Par", 85,64,60,20, &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on the parent");
+ uiDefButC(block, TOG|BIT|7, REDRAWALL, "Offs Parti", 145,64,60,20, &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on the particle effect");
+
+ uiDefButS(block, TOG|BIT|4, 0, "SlowPar", 205,64,60,20, &ob->partype, 0, 0, 0, 0, "Create a delay in the parent relationship");
+
+ /* uiDefButC(block, TOG|BIT|5, REDRAWALL, "Offs Path", 85,64,60,20, &ob->ipoflag, 0, 0, 0, 0); ,""*/
+ /* uiDefButC(block, TOG|BIT|3, REDRAWALL, "Offs Mat", 145,64,60,20, &ob->ipoflag, 0, 0, 0, 0); ,""*/
+ /* uiDefButC(block, TOG|BIT|4, REDRAWALL, "Offs VertKey", 205,64,60,20, &ob->ipoflag, 0, 0, 0, 0); ,""*/
+
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButC(block, TOG|BIT|3, REDRAWVIEW3D, "DupliFrames", 112,144,106,19, &ob->transflag, 0, 0, 0, 0, "Make copy of object for every frame");
+ uiDefButC(block, TOG|BIT|4, REDRAWVIEW3D, "DupliVerts", 112,123,80,19, &ob->transflag, 0, 0, 0, 0, "Duplicate child objects on all vertices");
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButC(block, TOG|BIT|5, REDRAWVIEW3D, "Rot", 194,123,24,19, &ob->transflag, 0, 0, 0, 0, "Rotate dupli according to facenormal");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, NUM, REDRAWVIEW3D, "DupSta:", 220,144,93,19, &ob->dupsta, 1.0, 1500.0, 0, 0, "Specify startframe for Dupliframes");
+ uiDefButS(block, NUM, REDRAWVIEW3D, "DupEnd", 315,144,93,19, &ob->dupend, 1.0, 2500.0, 0, 0, "Specify endframe for Dupliframes");
+ uiDefButS(block, NUM, REDRAWVIEW3D, "DupOn:", 220,123,93,19, &ob->dupon, 1.0, 1500.0, 0, 0, "");
+ uiDefButS(block, NUM, REDRAWVIEW3D, "DupOff", 315,123,93,19, &ob->dupoff, 0.0, 1500.0, 0, 0, "");
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButC(block, TOG|BIT|6, REDRAWVIEW3D, "No Speed", 410,144,93,19, &ob->transflag, 0, 0, 0, 0, "Set dupliframes to still, regardless of frame");
+ uiDefButC(block, TOG|BIT|7, REDRAWVIEW3D, "Powertrack", 410,123,93,19, &ob->transflag, 0, 0, 0, 0, "Switch objects rotation off");
+
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_AUTOTIMEOFS, "Automatic Time", 140,18,104,31, 0, 0, 0, 0, 0, "Generate automatic timeoffset values for all selected frames");
+ uiBlockSetCol(block, BUTGREY);
+ sprintf(str, "%.4f", prspeed);
+ uiDefBut(block, LABEL, 0, str, 247,40,63,31, 0, 1.0, 0, 0, 0, "");
+ uiDefBut(block, BUT, B_PRINTSPEED, "PrSpeed", 247,18,63,31, 0, 0, 0, 0, 0, "Print objectspeed");
+
+ if(ob->type==OB_MESH) {
+ me= ob->data;
+ if(me->key) {
+ uiDefButS(block, NUM, B_DIFF, "Slurph:", 125,101,93,19, &(me->key->slurph), -500.0, 500.0, 0, 0, "");
+ uiDefButS(block, TOG, B_RELKEY, "Relative Keys", 220,100,93,19, &me->key->type, 0, 0, 0, 0, "");
+ }
+ }
+ if(ob->type==OB_CURVE) {
+ cu= ob->data;
+ uiDefButS(block, NUM, B_RECALCPATH, "PathLen:", 34,100,90,19, &cu->pathlen, 1.0, 9000.0, 0, 0, "");
+ /* if(cu->key==0) { */
+ uiDefButS(block, TOG|BIT|3, B_RECALCPATH, "CurvePath", 125,100,90,19 , &cu->flag, 0, 0, 0, 0, "");
+ uiDefButS(block, TOG|BIT|4, REDRAWVIEW3D, "CurveFollow", 216,100,90,19, &cu->flag, 0, 0, 0, 0, "");
+ /* } */
+ sprintf(str, "%.4f", prlen);
+ uiDefBut(block, LABEL, 0, str, 396,100,90,19, 0, 1.0, 0, 0, 0, "");
+ uiDefBut(block, BUT, B_PRINTLEN, "PrintLen", 306,100,90,19, 0, 0, 0, 0, 0, "");
+ }
+ if(ob->type==OB_SURF) {
+ cu= ob->data;
+
+ if(cu->key) {
+ /* uiDefButS(block, NUM, B_DIFF, "Slurph:", 124,100,93,19, &(cu->key->slurph), -500.0, 500.0,0,0); ,""*/
+ uiDefButS(block, TOG, B_RELKEY, "Relative Keys", 220,100,93,19, &cu->key->type, 0, 0, 0, 0, "");
+ }
+ }
+ if(ob->type==OB_LATTICE) {
+ lt= ob->data;
+ if(lt->key) {
+ uiDefButS(block, NUM, B_DIFF, "Slurph:", 124,100,93,19, &(lt->key->slurph), -500.0, 500.0, 0, 0, "");
+ uiDefButS(block, TOG, B_RELKEY, "Relative Keys", 370,190,133,19, &lt->key->type, 0, 0, 0, 0, "");
+ }
+ }
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButC(block, ROW,REDRAWVIEW3D,"TrackX", 27,190,58,17, &ob->trackflag, 12.0, 0.0, 0, 0, "Specify the axis that points to another object");
+ uiDefButC(block, ROW,REDRAWVIEW3D,"Y", 85,190,19,17, &ob->trackflag, 12.0, 1.0, 0, 0, "Specify the axis that points to another object");
+ uiDefButC(block, ROW,REDRAWVIEW3D,"Z", 104,190,19,17, &ob->trackflag, 12.0, 2.0, 0, 0, "Specify the axis that points to another object");
+ uiDefButC(block, ROW,REDRAWVIEW3D,"-X", 123,190,24,17, &ob->trackflag, 12.0, 3.0, 0, 0, "Specify the axis that points to another object");
+ uiDefButC(block, ROW,REDRAWVIEW3D,"-Y", 147,190,24,17, &ob->trackflag, 12.0, 4.0, 0, 0, "Specify the axis that points to another object");
+ uiDefButC(block, ROW,REDRAWVIEW3D,"-Z", 171,190,24,17, &ob->trackflag, 12.0, 5.0, 0, 0, "Specify the axis that points to another object");
+ uiDefButC(block, ROW,REDRAWVIEW3D,"UpX", 205,190,40,17, &ob->upflag, 13.0, 0.0, 0, 0, "Specify the axis that points up");
+ uiDefButC(block, ROW,REDRAWVIEW3D,"Y", 245,190,20,17, &ob->upflag, 13.0, 1.0, 0, 0, "Specify the axis that points up");
+ uiDefButC(block, ROW,REDRAWVIEW3D,"Z", 265,190,19,17, &ob->upflag, 13.0, 2.0, 0, 0, "Specify the axis that points up");
+
+ uiBlockSetCol(block, BUTSALMON);
+
+ /* EFFECTS */
+
+ draw_buttons_edge(curarea->win, 540);
+ draw_buttons_edge(curarea->win, 1010);
+
+ if (ob->type == OB_MESH) {
+ uiDefBut(block, BUT, B_NEWEFFECT, "NEW Effect", 550,187,124,27, 0, 0, 0, 0, 0, "Create a new effect");
+ uiDefBut(block, BUT, B_DELEFFECT, "Delete", 676,187,62,27, 0, 0, 0, 0, 0, "Delete the effect");
+ }
+
+ uiBlockSetCol(block, BUTGREY);
+
+ /* select effs */
+ eff= ob->effect.first;
+ a= 0;
+ while(eff) {
+
+ x= 15 * a + 550;
+ y= 172; // - 12*( abs(a/10) ) ;
+ uiDefButS(block, TOG|BIT|0, B_SELEFFECT+a, "", x, y, 15, 12, &eff->flag, 0, 0, 0, 0, "");
+
+ a++;
+ if(a==MAX_EFFECT) break;
+ eff= eff->next;
+ }
+
+ eff= ob->effect.first;
+ while(eff) {
+ if(eff->flag & SELECT) break;
+ eff= eff->next;
+ }
+
+ if(eff) {
+ uiDefButS(block, MENU, B_CHANGEEFFECT, "Build %x0|Particles %x1|Wave %x2", 895,187,107,27, &eff->buttype, 0, 0, 0, 0, "Start building the effect");
+
+ if(eff->type==EFF_BUILD) {
+ BuildEff *bld;
+
+ bld= (BuildEff *)eff;
+
+ uiDefButF(block, NUM, 0, "Len:", 649,138,95,21, &bld->len, 1.0, 9000.0, 100, 0, "Specify the total time the building requires");
+ uiDefButF(block, NUM, 0, "Sfra:", 746,138,94,22, &bld->sfra, 1.0, 9000.0, 100, 0, "Specify the startframe of the effect");
+ }
+ else if(eff->type==EFF_WAVE) {
+ WaveEff *wav;
+
+ wav= (WaveEff *)eff;
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|1, B_CALCEFFECT, "X", 782,135,54,23, &wav->flag, 0, 0, 0, 0, "Enable X axis");
+ uiDefButS(block, TOG|BIT|2, B_CALCEFFECT, "Y", 840,135,47,23, &wav->flag, 0, 0, 0, 0, "Enable Y axis");
+ uiDefButS(block, TOG|BIT|3, B_CALCEFFECT, "Cycl", 890,135,111,23, &wav->flag, 0, 0, 0, 0, "Enable cyclic wave efefct");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM, B_CALCEFFECT, "Sta x:", 550,135,113,24, &wav->startx, -100.0, 100.0, 100, 0, "Starting position for the X axis");
+ uiDefButF(block, NUM, B_CALCEFFECT, "Sta y:", 665,135,104,24, &wav->starty, -100.0, 100.0, 100, 0, "Starting position for the Y axis");
+
+ uiDefButF(block, NUMSLI, B_CALCEFFECT, "Speed:", 550,100,216,20, &wav->speed, -2.0, 2.0, 0, 0, "Specify the wave speed");
+ uiDefButF(block, NUMSLI, B_CALCEFFECT, "Heigth:", 550,80,216,20, &wav->height, -2.0, 2.0, 0, 0, "Specify the amplitude of the wave");
+ uiDefButF(block, NUMSLI, B_CALCEFFECT, "Width:", 550,60,216,20, &wav->width, 0.0, 5.0, 0, 0, "Specify the width of the wave");
+ uiDefButF(block, NUMSLI, B_CALCEFFECT, "Narrow:", 550,40,216,20, &wav->narrow, 0.0, 10.0, 0, 0, "Specify how narrow the wave follows");
+
+ uiDefButF(block, NUM, B_CALCEFFECT, "Time sta:", 780,100,219,20, &wav->timeoffs, -1000.0, 1000.0, 100, 0, "Specify startingframe of the wave");
+
+ uiDefButF(block, NUM, B_CALCEFFECT, "Lifetime:", 780,80,219,20, &wav->lifetime, -1000.0, 1000.0, 100, 0, "Specify the lifespan of the wave");
+ uiDefButF(block, NUM, B_CALCEFFECT, "Damptime:", 780,60,219,20, &wav->damp, -1000.0, 1000.0, 100, 0, "Specify the dampingtime of the wave");
+
+ }
+ else if(eff->type==EFF_PARTICLE) {
+ PartEff *paf;
+
+ paf= (PartEff *)eff;
+
+ uiDefBut(block, BUT, B_RECALCAL, "RecalcAll", 741,187,67,27, 0, 0, 0, 0, 0, "Update the particle system");
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|2, B_CALCEFFECT, "Static", 825,187,67,27, &paf->flag, 0, 0, 0, 0, "Make static particles");
+ uiBlockSetCol(block, BUTGREY);
+
+ uiDefButI(block, NUM, B_CALCEFFECT, "Tot:", 550,146,91,20, &paf->totpart, 1.0, 100000.0, 0, 0, "Set the total number of particles");
+ if(paf->flag & PAF_STATIC) {
+ uiDefButS(block, NUM, REDRAWVIEW3D, "Step:", 644,146,84,20, &paf->staticstep, 1.0, 100.0, 10, 0, "");
+ }
+ else {
+ uiDefButF(block, NUM, B_CALCEFFECT, "Sta:", 644,146,84,20, &paf->sta, -250.0, 9000.0, 100, 0, "Specify the startframe");
+ uiDefButF(block, NUM, B_CALCEFFECT, "End:", 731,146,97,20, &paf->end, 1.0, 9000.0, 100, 0, "Specify the endframe");
+ }
+ uiDefButF(block, NUM, B_CALCEFFECT, "Life:", 831,146,88,20, &paf->lifetime, 1.0, 9000.0, 100, 0, "Specify the life span of the particles");
+ uiDefButI(block, NUM, B_CALCEFFECT, "Keys:", 922,146,80,20, &paf->totkey, 1.0, 32.0, 0, 0, "Specify the number of key positions");
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, NUM, B_REDR, "CurMul:", 550,124,91,20, &paf->curmult, 0.0, 3.0, 0, 0, "Multiply the particles");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, NUM, B_CALCEFFECT, "Mat:", 644,124,84,20, paf->mat+paf->curmult, 1.0, 8.0, 0, 0, "Specify the material used for the particles");
+ uiDefButF(block, NUM, B_CALCEFFECT, "Mult:", 730,124,98,20, paf->mult+paf->curmult, 0.0, 1.0, 10, 0, "Switch particle multiplication on/off");
+ uiDefButS(block, NUM, B_CALCEFFECT, "Child:", 922,124,80,20, paf->child+paf->curmult, 1.0, 600.0, 100, 0, "Specify the number of children of a particle that multiply itself");
+ uiDefButF(block, NUM, B_CALCEFFECT, "Life:", 831,124,89,20, paf->life+paf->curmult, 1.0, 600.0, 100, 0, "Specify the lifespan of the next generation particles");
+
+ uiDefButF(block, NUM, B_CALCEFFECT, "Randlife:", 550,96,96,20, &paf->randlife, 0.0, 2.0, 10, 0, "Give the particlelife a random variation");
+ uiDefButI(block, NUM, B_CALCEFFECT, "Seed:", 652,96,80,20, &paf->seed, 0.0, 255.0, 0, 0, "Set an offset in the random table");
+
+ uiDefButF(block, NUM, B_DIFF, "VectSize", 885,96,116,20, &paf->vectsize, 0.0, 1.0, 10, 0, "Set the speed for Vect");
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|3, B_CALCEFFECT, "Face", 735,96,46,20, &paf->flag, 0, 0, 0, 0, "Emit particles also from faces");
+ uiDefButS(block, TOG|BIT|1, B_CALCEFFECT, "Bspline", 782,96,54,20, &paf->flag, 0, 0, 0, 0, "Use B spline formula for particle interpolation");
+ uiDefButS(block, TOG, REDRAWVIEW3D, "Vect", 837,96,45,20, &paf->stype, 0, 0, 0, 0, "Give the particles a rotation direction");
+
+ uiBlockSetCol(block, BUTPURPLE);
+ uiDefButF(block, NUM, B_CALCEFFECT, "Norm:", 550,67,96,20, &paf->normfac, -2.0, 2.0, 10, 0, "Let the mesh give the particle a starting speed");
+ uiDefButF(block, NUM, B_CALCEFFECT, "Ob:", 649,67,86,20, &paf->obfac, -1.0, 1.0, 10, 0, "Let the object give the particle a starting speed");
+ uiDefButF(block, NUM, B_CALCEFFECT, "Rand:", 738,67,86,20, &paf->randfac, 0.0, 2.0, 10, 0, "Give the startingspeed a random variation");
+ uiDefButF(block, NUM, B_CALCEFFECT, "Tex:", 826,67,85,20, &paf->texfac, 0.0, 2.0, 10, 0, "Let the texture give the particle a starting speed");
+ uiDefButF(block, NUM, B_CALCEFFECT, "Damp:", 913,67,89,20, &paf->damp, 0.0, 1.0, 10, 0, "Specify the damping factor");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM, B_CALCEFFECT, "X:", 550,31,72,20, paf->force, -1.0, 1.0, 1, 0, "Specify the X axis of a continues force");
+ uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 624,31,78,20, paf->force+1,-1.0, 1.0, 1, 0, "Specify the Y axis of a continues force");
+ uiDefBut(block, LABEL, 0, "Force:", 550,9,72,20, 0, 1.0, 0, 0, 0, "");
+ uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 623,9,79,20, paf->force+2, -1.0, 1.0, 1, 0, "Specify the Z axis of a continues force");
+
+ uiDefBut(block, LABEL, 0, "Texture:", 722,9,74,20, 0, 1.0, 0, 0, 0, "");
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, ROW, B_CALCEFFECT, "Int", 875,9,32,43, &paf->texmap, 14.0, 0.0, 0, 0, "Use texture intensity as a factor for texture force");
+ uiDefButS(block, ROW, B_CALCEFFECT, "RGB", 911,31,45,20, &paf->texmap, 14.0, 1.0, 0, 0, "Use RGB values as a factor for particle speed");
+ uiDefButS(block, ROW, B_CALCEFFECT, "Grad", 958,31,44,20, &paf->texmap, 14.0, 2.0, 0, 0, "Use texture gradient as a factor for particle speed");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM, B_CALCEFFECT, "Nabla:", 911,9,91,20, &paf->nabla, 0.0001, 1.0, 1, 0, "Specify the dimension of the area for gradient calculation");
+ uiDefButF(block, NUM, B_CALCEFFECT, "X:", 722,31,74,20, paf->defvec, -1.0, 1.0, 1, 0, "Specify the X axis of a force, determined by the texture");
+ uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 798,31,74,20, paf->defvec+1,-1.0, 1.0, 1, 0, "Specify the Y axis of a force, determined by the texture");
+ uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 797,9,75,20, paf->defvec+2, -1.0, 1.0, 1, 0, "Specify the Z axis of a force, determined by the texture");
+
+ }
+ }
+ }
+
+ /* IPO BUTTONS ALS LAATSTE */
+ ok= 0;
+ if(G.sipo) {
+ /* bestaat deze? */
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa->spacetype==SPACE_IPO && sa->spacedata.first==G.sipo) break;
+ sa= sa->next;
+ }
+ if(sa) {
+ if(G.sipo->ipo && G.sipo->ipo->curve.first) ok= 1;
+ }
+ }
+
+ uiBlockSetCol(block, BUTGREEN);
+ // RMGRP uiDefButC(block, ROW, B_REDR, "Ipo settings", 1020, 180, 100, 19, &G.buts->showgroup, 15.0, 0.0, 0, 0, "");
+ // RMGRP uiDefButC(block, ROW, B_REDR, "Group settings", 1120, 180, 100, 19, &G.buts->showgroup, 15.0, 1.0, 0, 0, "");
+ uiBlockSetCol(block, BUTGREY);
+
+ if(ok && G.buts->showgroup==0) {
+ sprintf(str, "%.3f", G.sipo->v2d.tot.xmin);
+ uiDefBut(block, LABEL, 0, str, 1020, 140, 100, 19, 0, 0, 0, 0, 0, "");
+ sprintf(str, "%.3f", G.sipo->v2d.tot.xmax);
+ uiDefBut(block, LABEL, 0, str, 1120, 140, 100, 19, 0, 0, 0, 0, 0, "");
+
+ uiDefButF(block, NUM, B_DIFF, "Xmin:", 1020, 120, 100, 19, &G.sipo->tot.xmin, -G.sipo->v2d.max[0], G.sipo->v2d.max[0], 100, 0, "");
+ uiDefButF(block, NUM, B_DIFF, "Xmax:", 1120, 120, 100, 19, &G.sipo->tot.xmax, -G.sipo->v2d.max[0], G.sipo->v2d.max[0], 100, 0, "");
+
+ sprintf(str, "%.3f", G.sipo->v2d.tot.ymin);
+ uiDefBut(block, LABEL, 0, str, 1020, 100, 100, 19, 0, 0, 0, 0, 0, "");
+ sprintf(str, "%.3f", G.sipo->v2d.tot.ymax);
+ uiDefBut(block, LABEL, 0, str, 1120, 100, 100, 19, 0, 0, 0, 0, 0, "");
+
+ uiDefButF(block, NUM, B_DIFF, "Ymin:", 1020, 80, 100, 19, &G.sipo->tot.ymin, -G.sipo->v2d.max[1], G.sipo->v2d.max[1], 100, 0, "");
+ uiDefButF(block, NUM, B_DIFF, "Ymax:", 1120, 80, 100, 19, &G.sipo->tot.ymax, -G.sipo->v2d.max[1], G.sipo->v2d.max[1], 100, 0, "");
+
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_MUL_IPO, "SET", 1220,79,50,62, 0, 0, 0, 0, 0, "");
+
+
+ /* SPEED BUTTON */
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM, B_DIFF, "Speed:", 1020,23,164,28, &hspeed, 0.0, 180.0, 1, 0, "");
+
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_SETSPEED, "SET", 1185,23,83,29, 0, 0, 0, 0, 0, "");
+ }
+
+ if(G.buts->showgroup && G.scene->group) {
+ GroupKey *gk;
+ short yco= 140;
+
+ gk= G.scene->group->gkey.first;
+ while(gk) {
+ if(gk==G.scene->group->active) uiBlockSetCol(block, BUTPURPLE);
+ else uiBlockSetCol(block, BUTGREY);
+ uiDefBut(block, TEX, B_DIFF, "Name:", 1020, yco, 140, 19, &gk->name, 0.0, 31.0, 10, 0, "");
+ uiDefButS(block, NUM, B_DIFF, "Sta:", 1160, yco, 60, 19, &gk->sfra, 0.0, 5000.0, 10, 0, "");
+ uiDefButS(block, NUM, B_DIFF, "End:", 1220, yco, 50, 19, &gk->efra, 0.0, 5000.0, 10, 0, "");
+ yco-= 20;
+ gk= gk->next;
+ }
+ }
+
+ uiDrawBlock(block);
+}
+
+
+
+
+/* ***************************** WORLD ************************** */
+
+void do_worldbuts(unsigned short event)
+{
+ World *wrld;
+ MTex *mtex;
+
+ switch(event) {
+ case B_TEXCLEARWORLD:
+ wrld= G.buts->lockpoin;
+ mtex= wrld->mtex[ wrld->texact ];
+ if(mtex) {
+ if(mtex->tex) mtex->tex->id.us--;
+ MEM_freeN(mtex);
+ wrld->mtex[ wrld->texact ]= 0;
+ allqueue(REDRAWBUTSWORLD, 0);
+ allqueue(REDRAWOOPS, 0);
+ BIF_preview_changed(G.buts);
+ }
+ break;
+ }
+}
+
+void worldbuts(void)
+{
+ World *wrld;
+ MTex *mtex;
+ ID *id;
+ uiBlock *block;
+ int a, loos;
+ char str[30], *strp;
+ short xco;
+
+ wrld= G.scene->world;
+ if(wrld==0) return;
+
+ sprintf(str, "buttonswin %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ uiSetButLock(wrld->id.lib!=0, "Can't edit library data");
+ uiBlockSetCol(block, BUTGREEN);
+
+ uiDefButS(block, TOG|BIT|1,B_MATPRV,"Real", 286,190,71,19, &wrld->skytype, 0, 0, 0, 0, "Render background with real horizon");
+ uiDefButS(block, TOG|BIT|0,B_MATPRV,"Blend", 208,190,74,19, &wrld->skytype, 0, 0, 0, 0, "Render background with natural progression");
+ uiDefButS(block, TOG|BIT|2,B_MATPRV,"Paper", 361,190,71,19, &wrld->skytype, 0, 0, 0, 0, "Flatten blend or texture coordinates");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUMSLI,B_MATPRV,"HoR ", 200,55,175,18, &(wrld->horr), 0.0, 1.0, 0,0, "The amount of red of the horizon colour");
+ uiDefButF(block, NUMSLI,B_MATPRV,"HoG ", 200,34,175,18, &(wrld->horg), 0.0, 1.0, 0,0, "The amount of green of the horizon colour");
+ uiDefButF(block, NUMSLI,B_MATPRV,"HoB ", 200,13,175,18, &(wrld->horb), 0.0, 1.0, 0,0, "The amount of blue of the horizon colour");
+ uiDefButF(block, NUMSLI,B_MATPRV,"ZeR ", 200,136,175,18, &(wrld->zenr), 0.0, 1.0, 0,0, "The amount of red of the zenith colour");
+ uiDefButF(block, NUMSLI,B_MATPRV,"ZeG ", 200,116,175,18, &(wrld->zeng), 0.0, 1.0, 0,0, "The amount of green of the zenith colour");
+ uiDefButF(block, NUMSLI,B_MATPRV,"ZeB ", 200,96,175,18, &(wrld->zenb), 0.0, 1.0, 0,0, "The amount of blue of the zenith colour");
+ uiDefButF(block, NUMSLI,B_MATPRV,"AmbR ", 380,55,175,18, &(wrld->ambr), 0.0, 1.0 ,0,0, "The amount of red of the ambient colour");
+ uiDefButF(block, NUMSLI,B_MATPRV,"AmbG ", 380,34,175,18, &(wrld->ambg), 0.0, 1.0 ,0,0, "The amount of red of the ambient colour");
+ uiDefButF(block, NUMSLI,B_MATPRV,"AmbB ", 380,13,175,18, &(wrld->ambb), 0.0, 1.0 ,0,0, "The amount of red of the ambient colour");
+
+ uiDefBut(block, MENU|SHO, 1, physics_pup(),
+ 380,152,175,18, &wrld->pad1, 0, 0, 0, 0, "Physics Engine");
+
+
+ /* Activity bubble */
+ // uiDefButS(block, TOG|BIT|3,B_DIFF, "Do activity culling",
+ // 380,152,175,18, &wrld->mode, 0, 0, 0, 0,
+ // "Disable logic and physics for far away objects.");
+/* if (wrld->mode & WO_ACTIVITY_CULLING) { */
+ // uiDefButF(block, NUM,0, "Active R ",
+ // 380,132,175,18, &(wrld->activityBoxRadius), 0.5, 10000.0, 100.0, 0,
+ // "Radius for activity culling (in Manhattan length).");
+/* } */
+
+ /* Gravitation for the game worlds */
+ uiDefButF(block, NUMSLI,0, "Grav ",
+ 380,112,175,18, &(wrld->gravity), 0.0, 25.0, 0, 0,
+ "Gravitation constant of the game world.");
+
+ uiDefButF(block, NUMSLI,0, "Expos ", 380,92,175,18, &(wrld->exposure), 0.2, 5.0, 0, 0, "Set the lighting time, exposure");
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|0,REDRAWVIEW3D,"Mist", 571,190,100,19, &wrld->mode, 0, 0, 0, 0, "Enable mist");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, ROW, B_DIFF, "Qua", 571, 170, 33, 19, &wrld->mistype, 1.0, 0.0, 0, 0, "Use quadratic progression");
+ uiDefButS(block, ROW, B_DIFF, "Lin", 604, 170, 33, 19, &wrld->mistype, 1.0, 1.0, 0, 0, "Use linear progression");
+ uiDefButS(block, ROW, B_DIFF, "Sqr", 637, 170, 33, 19, &wrld->mistype, 1.0, 2.0, 0, 0, "Use inverse quadratic progression");
+
+ uiDefButF(block, NUM,REDRAWVIEW3D, "Sta:", 571,150,100,19, &wrld->miststa, 0.0, 1000.0, 10, 0, "Specify the starting distance of the mist");
+ uiDefButF(block, NUM,REDRAWVIEW3D, "Di:", 571,130,100,19, &wrld->mistdist, 0.0,1000.0, 10, 00, "Specify the depth of the mist");
+ uiDefButF(block, NUM,B_DIFF,"Hi:", 571,110,100,19, &wrld->misthi,0.0,100.0, 10, 0, "Specify the factor for a less dense mist with increasing height");
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|1,B_DIFF, "Stars",571,90,100,19, &wrld->mode, 0, 0, 0, 0, "Enable stars");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM,B_DIFF,"StarDist:", 571,70,100,19, &(wrld->stardist), 2.0, 1000.0, 100, 0, "Specify the average distance between two stars");
+ uiDefButF(block, NUM,B_DIFF,"MinDist:", 571,50,100,19, &(wrld->starmindist), 0.0, 1000.0, 100, 0, "Specify the minimum distance to the camera");
+ uiDefButF(block, NUM,B_DIFF,"Size:", 571,30,100,19, &(wrld->starsize), 0.0, 10.0, 10, 0, "Specify the average screen dimension");
+ uiDefButF(block, NUM,B_DIFF,"Colnoise:", 571,10,100,19, &(wrld->starcolnoise), 0.0, 1.0, 100, 0, "Randomize starcolour");
+
+
+ /* TEX CHANNELS */
+ uiBlockSetCol(block, BUTGREY);
+ xco= 745;
+ for(a= 0; a<6; a++) {
+ mtex= wrld->mtex[a];
+ if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos);
+ else strcpy(str, "");
+ str[10]= 0;
+ uiDefButS(block, ROW, REDRAWBUTSWORLD, str, xco, 195, 83, 20, &(wrld->texact), 3.0, (float)a, 0, 0, "Texture channel");
+ xco+= 85;
+ }
+
+ mtex= wrld->mtex[ wrld->texact ];
+ if(mtex==0) {
+ mtex= &emptytex;
+ default_mtex(mtex);
+ mtex->texco= TEXCO_VIEW;
+ }
+
+ /* TEXCO */
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, ROW, B_MATPRV, "Object", 745,146,49,18, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "The name of the object used as a source for texture coordinates");
+ uiDefIDPoinBut(block, test_obpoin_but, B_MATPRV, "", 745,166,133,18, &(mtex->object), "");
+ uiDefButS(block, ROW, B_MATPRV, "View", 839,146,39,18, &(mtex->texco), 4.0, (float)TEXCO_VIEW, 0, 0, "Pass camera view vector on to the texture");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM, B_MATPRV, "dX", 745,114,133,18, mtex->ofs, -20.0, 20.0, 10, 0, "Fine tune X coordinate");
+ uiDefButF(block, NUM, B_MATPRV, "dY", 745,94,133,18, mtex->ofs+1, -20.0, 20.0, 10, 0, "Fine tune Y coordinate");
+ uiDefButF(block, NUM, B_MATPRV, "dZ", 745,74,133,18, mtex->ofs+2, -20.0, 20.0, 10, 0, "Fine tune Z coordinate");
+ uiDefButF(block, NUM, B_MATPRV, "sizeX", 745,50,133,18, mtex->size, -20.0, 20.0, 10, 0, "Set an extra scaling for the texture coordinate");
+ uiDefButF(block, NUM, B_MATPRV, "sizeY", 745,30,133,18, mtex->size+1, -20.0, 20.0, 10, 0, "Set an extra scaling for the texture coordinate");
+ uiDefButF(block, NUM, B_MATPRV, "sizeZ", 745,10,133,18, mtex->size+2, -20.0, 20.0, 10, 0, "Set an extra scaling for the texture coordinate");
+
+ /* TEXTUREBLOK SELECT */
+ id= (ID *)mtex->tex;
+ IDnames_to_pupstring(&strp, NULL, "ADD NEW %x 32767", &(G.main->tex), id, &(G.buts->texnr));
+ uiDefButS(block, MENU, B_WTEXBROWSE, strp, 900,146,20,19, &(G.buts->texnr), 0, 0, 0, 0, "Browse");
+ MEM_freeN(strp);
+
+ if(id) {
+ uiDefBut(block, TEX, B_IDNAME, "TE:", 900,166,163,19, id->name+2, 0.0, 18.0, 0, 0, "Specify the texture name");
+ sprintf(str, "%d", id->us);
+ uiDefBut(block, BUT, 0, str, 996,146,21,19, 0, 0, 0, 0, 0, "Number of users");
+ uiDefIconBut(block, BUT, B_AUTOTEXNAME, ICON_AUTO, 1041,146,21,19, 0, 0, 0, 0, 0, "Auto assign name to texture");
+ if(id->lib) {
+ if(wrld->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 1019,146,21,19, 0, 0, 0, 0, 0, "");
+ else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 1019,146,21,19, 0, 0, 0, 0, 0, "");
+ }
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_TEXCLEARWORLD, "Clear", 922, 146, 72, 19, 0, 0, 0, 0, 0, "Erase link to texture");
+ uiBlockSetCol(block, BUTGREY);
+ }
+
+ /* TEXTURE OUTPUT */
+ uiDefButS(block, TOG|BIT|1, B_MATPRV, "Stencil", 900,114,52,18, &(mtex->texflag), 0, 0, 0, 0, "Use stencil mode");
+ uiDefButS(block, TOG|BIT|2, B_MATPRV, "Neg", 954,114,38,18, &(mtex->texflag), 0, 0, 0, 0, "Inverse texture operation");
+ uiDefButS(block, TOG|BIT|0, B_MATPRV, "RGBtoInt", 994,114,69,18, &(mtex->texflag), 0, 0, 0, 0, "Use RGB values for intensity texure");
+
+ uiDefButF(block, COL, B_MTEXCOL, "", 900,100,163,12, &(mtex->r), 0, 0, 0, 0, "");
+ uiDefButF(block, NUMSLI, B_MATPRV, "R ", 900,80,163,18, &(mtex->r), 0.0, 1.0, B_MTEXCOL, 0, "The amount of red that blends with the intensity colour");
+ uiDefButF(block, NUMSLI, B_MATPRV, "G ", 900,60,163,18, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "The amount of green that blends with the intensity colour");
+ uiDefButF(block, NUMSLI, B_MATPRV, "B ", 900,40,163,18, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "The amount of blue that blends with the intensity colour");
+ uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 900,10,163,18, &(mtex->def_var), 0.0, 1.0, 0, 0, "The value that an intensity texture blends with the current value");
+
+ /* MAP TO */
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|0, B_MATPRV, "Blend", 1087,166,81,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture work on the colour progression in the sky");
+ uiDefButS(block, TOG|BIT|1, B_MATPRV, "Hori", 1172,166,81,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture work on the colour of the horizon");
+ uiDefButS(block, TOG|BIT|2, B_MATPRV, "ZenUp", 1087,147,81,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture work on the colour of the zenith above");
+ uiDefButS(block, TOG|BIT|3, B_MATPRV, "ZenDo", 1172,147,81,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture work on the colour of the zenith below");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, ROW, B_MATPRV, "Blend", 1087,114,48,18, &(mtex->blendtype), 9.0, (float)MTEX_BLEND, 0, 0, "The texture blends the values");
+ uiDefButS(block, ROW, B_MATPRV, "Mul", 1136,114,44,18, &(mtex->blendtype), 9.0, (float)MTEX_MUL, 0, 0, "The texture multiplies the values");
+ uiDefButS(block, ROW, B_MATPRV, "Add", 1182,114,41,18, &(mtex->blendtype), 9.0, (float)MTEX_ADD, 0, 0, "The texture adds the values");
+ uiDefButS(block, ROW, B_MATPRV, "Sub", 1226,114,40,18, &(mtex->blendtype), 9.0, (float)MTEX_SUB, 0, 0, "The texture subtracts the values");
+
+ uiDefButF(block, NUMSLI, B_MATPRV, "Col ", 1087,50,179,18, &(mtex->colfac), 0.0, 1.0, 0, 0, "Specify the extent to which the texture works on colour");
+ uiDefButF(block, NUMSLI, B_MATPRV, "Nor ", 1087,30,179,18, &(mtex->norfac), 0.0, 1.0, 0, 0, "Specify the extent to which the texture works on the normal");
+ uiDefButF(block, NUMSLI, B_MATPRV, "Var ", 1087,10,179,18, &(mtex->varfac), 0.0, 1.0, 0, 0, "Specify the extent to which the texture works on a value");
+
+
+ BIF_previewdraw(G.buts);
+
+ uiDrawBlock(block);
+}
+
+
+/* **************************** VIEW ************************ */
+
+static void view3d_change_bgpic_ima(View3D *v3d, Image *newima) {
+ if (v3d->bgpic && v3d->bgpic->ima!=newima) {
+ if (newima)
+ id_us_plus((ID*) newima);
+ if (v3d->bgpic->ima)
+ v3d->bgpic->ima->id.us--;
+ v3d->bgpic->ima= newima;
+
+ if(v3d->bgpic->rect) MEM_freeN(v3d->bgpic->rect);
+ v3d->bgpic->rect= NULL;
+
+ allqueue(REDRAWBUTSVIEW, 0);
+ }
+}
+static void view3d_change_bgpic_tex(View3D *v3d, Tex *newtex) {
+ if (v3d->bgpic && v3d->bgpic->tex!=newtex) {
+ if (newtex)
+ id_us_plus((ID*) newtex);
+ if (v3d->bgpic->tex)
+ v3d->bgpic->tex->id.us--;
+ v3d->bgpic->tex= newtex;
+
+ allqueue(REDRAWBUTSVIEW, 0);
+ }
+}
+
+static void load_bgpic_image(char *name)
+{
+ Image *ima;
+ View3D *vd;
+
+ vd= scrarea_find_space_of_type(curarea, SPACE_VIEW3D);
+ if(vd==0 || vd->bgpic==0) return;
+
+ ima= add_image(name);
+ if(ima) {
+ if(vd->bgpic->ima) {
+ vd->bgpic->ima->id.us--;
+ }
+ vd->bgpic->ima= ima;
+
+ free_image_buffers(ima); /* forceer opnieuw inlezen */
+ ima->ok= 1;
+ }
+ allqueue(REDRAWBUTSVIEW, 0);
+
+}
+
+void do_viewbuts(unsigned short event)
+{
+ View3D *vd;
+ char *name;
+
+ vd= scrarea_find_space_of_type(curarea, SPACE_VIEW3D);
+ if(vd==0) return;
+
+ switch(event) {
+ case B_LOADBGPIC:
+ if(vd->bgpic && vd->bgpic->ima) name= vd->bgpic->ima->name;
+ else name= G.ima;
+
+ activate_imageselect(FILE_SPECIAL, "SELECT IMAGE", name, load_bgpic_image);
+ break;
+ case B_BLENDBGPIC:
+ if(vd->bgpic && vd->bgpic->rect) setalpha_bgpic(vd->bgpic);
+ break;
+ case B_BGPICBROWSE:
+ if(vd->bgpic) {
+ if (G.buts->menunr==-2) {
+ activate_databrowse((ID*) vd->bgpic->ima, ID_IM, 0, B_BGPICBROWSE, &G.buts->menunr, do_viewbuts);
+ } else if (G.buts->menunr>0) {
+ Image *newima= (Image*) BLI_findlink(&G.main->image, G.buts->menunr-1);
+
+ if (newima)
+ view3d_change_bgpic_ima(vd, newima);
+ }
+ }
+ break;
+ case B_BGPICCLEAR:
+ if (vd->bgpic)
+ view3d_change_bgpic_ima(vd, NULL);
+ break;
+ case B_BGPICTEX:
+ if (vd->bgpic) {
+ if (G.buts->texnr==-2) {
+ activate_databrowse((ID*) vd->bgpic->tex, ID_TE, 0, B_BGPICTEX, &G.buts->texnr, do_viewbuts);
+ } else if (G.buts->texnr>0) {
+ Tex *newtex= (Tex*) BLI_findlink(&G.main->tex, G.buts->texnr-1);
+
+ if (newtex)
+ view3d_change_bgpic_tex(vd, newtex);
+ }
+ }
+ break;
+ case B_BGPICTEXCLEAR:
+ if (vd->bgpic)
+ view3d_change_bgpic_tex(vd, NULL);
+ break;
+ }
+}
+
+void viewbuts(void)
+{
+ View3D *vd;
+ ID *id;
+ uiBlock *block;
+ char *strp, str[64];
+
+ /* op zoek naar spacedata */
+ vd= scrarea_find_space_of_type(curarea, SPACE_VIEW3D);
+ if(vd==0) return;
+
+ sprintf(str, "buttonswin %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ if(vd->flag & V3D_DISPBGPIC) {
+ if(vd->bgpic==0) {
+ vd->bgpic= MEM_callocN(sizeof(BGpic), "bgpic");
+ vd->bgpic->size= 5.0;
+ vd->bgpic->blend= 0.5;
+ }
+ }
+
+ uiDefButS(block, TOG|BIT|1, REDRAWBUTSVIEW, "BackGroundPic", 347,160,127,29 ,
+ &vd->flag, 0, 0, 0, 0, "Display a picture in the 3D background");
+ if(vd->bgpic) {
+ uiDefButF(block, NUM, B_DIFF, "Size:",
+ 478,160,82,29, &vd->bgpic->size, 0.1,
+ 250.0, 100, 0, "Set the size for the width of the BackGroundPic");
+
+ id= (ID *)vd->bgpic->ima;
+ IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->image), id, &(G.buts->menunr));
+ if(strp[0])
+ uiDefButS(block, MENU, B_BGPICBROWSE, strp, 347,112,20,19, &(G.buts->menunr), 0, 0, 0, 0, "Browse");
+ MEM_freeN(strp);
+
+ uiDefBut(block, BUT, B_LOADBGPIC, "LOAD", 370,112,189,19, 0, 0, 0, 0, 0, "Specify the BackGroundPic");
+ uiDefButF(block, NUMSLI, B_BLENDBGPIC, "Blend:", 347,84,213,19,&vd->bgpic->blend, 0.0,1.0, 0, 0, "Set the BackGroundPic transparency");
+
+ if(vd->bgpic->ima) {
+ uiDefBut(block, TEX, 0,"BGpic: ", 347,136,211,19,&vd->bgpic->ima->name,0.0,100.0, 0, 0, "The Selected BackGroundPic");
+ uiDefIconBut(block, BUT, B_BGPICCLEAR, ICON_X, 347+211,112,20,19, 0, 0, 0, 0, 0, "Remove background image link");
+ }
+
+ /* There is a bug here ... (what bug? where? what is this? - zr) */
+ /* textureblok: */
+ id= (ID *)vd->bgpic->tex;
+ IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->tex), id, &(G.buts->texnr));
+ if (strp[0])
+ uiDefButS(block, MENU, B_BGPICTEX, strp, 347, 20, 20,19, &(G.buts->texnr), 0, 0, 0, 0, "Browse");
+ MEM_freeN(strp);
+
+ uiDefBut(block, LABEL, 0, "Select texture for animated backgroundimage", 370, 20, 300,19, 0, 0, 0, 0, 0, "");
+
+ if (id) {
+ uiDefBut(block, TEX, B_IDNAME, "TE:", 347,0,211,19, id->name+2, 0.0, 18.0, 0, 0, "");
+ uiDefIconBut(block, BUT, B_BGPICTEXCLEAR, ICON_X, 347+211,0,20,19, 0, 0, 0, 0, 0, "Remove background texture link");
+ }
+ }
+
+ uiDefButF(block, NUM, B_DIFF, "Grid:", 347, 60, 105, 19, &vd->grid, 0.001, 1000.0, 100, 0, "Set the distance between gridlines");
+ uiDefButS(block, NUM, B_DIFF, "GridLines:", 452, 60, 105, 19, &vd->gridlines, 0.0, 100.0, 100, 0, "Set the number of gridlines");
+ uiDefButF(block, NUM, B_DIFF, "Lens:", 557, 60, 105, 19, &vd->lens, 10.0, 120.0, 100, 0, "Set the lens for the perspective view");
+
+ uiDefButF(block, NUM, B_DIFF, "ClipStart:", 347, 40, 105, 19, &vd->near, 0.1*vd->grid, 100.0, 100, 0, "Set startvalue in perspective view mode");
+ uiDefButF(block, NUM, B_DIFF, "ClipEnd:", 452, 40, 105, 19, &vd->far, 1.0, 1000.0*vd->grid, 100, 0, "Set endvalue in perspective view mode");
+
+ /* for(b=0; b<8; b++) { */
+ /* for(a=0; a<8; a++) { */
+ /* uiDefButC(block, TOG|BIT|(7-a), 0, "", 100+12*a, 100-12*b, 12, 12, &(arr[b]),0,0,0,0); ,""*/
+ /* } */
+ /* } */
+ /* DefBut(BUT, 1001, "print", 50,100,50,20, 0, 0, 0, 0,0); */
+
+ uiDrawBlock(block);
+}
+
+void output_pic(char *name)
+{
+ strcpy(G.scene->r.pic, name);
+ allqueue(REDRAWBUTSRENDER, 0);
+}
+
+void backbuf_pic(char *name)
+{
+ Image *ima;
+
+ strcpy(G.scene->r.backbuf, name);
+ allqueue(REDRAWBUTSRENDER, 0);
+
+ ima= add_image(name);
+ if(ima) {
+ free_image_buffers(ima); /* forceer opnieuw inlezen */
+ ima->ok= 1;
+ }
+}
+
+void ftype_pic(char *name)
+{
+ strcpy(G.scene->r.ftype, name);
+ allqueue(REDRAWBUTSRENDER, 0);
+}
+
+
+/* **************************** VIEW ************************ */
+
+
+static void scene_change_set(Scene *sc, Scene *set) {
+ if (sc->set!=set) {
+ sc->set= set;
+
+ allqueue(REDRAWBUTSRENDER, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+}
+
+static void run_playanim(char *file) {
+ extern char bprogname[]; /* usiblender.c */
+ char str[FILE_MAXDIR+FILE_MAXFILE];
+ int pos[2], size[2];
+
+ calc_renderwin_rectangle(R.winpos, pos, size);
+
+ sprintf(str, "%s -a -p %d %d \"%s\"", bprogname, pos[0], pos[1], file);
+ system(str);
+}
+
+void do_renderbuts(unsigned short event)
+{
+ ScrArea *sa;
+ ID *id;
+ char file[FILE_MAXDIR+FILE_MAXFILE];
+
+ switch(event) {
+
+ case B_DORENDER:
+ BIF_do_render(0);
+ break;
+ case B_RTCHANGED:
+ allqueue(REDRAWALL, 0);
+ break;
+ case B_PLAYANIM:
+ makeavistring(file);
+ if(BLI_exist(file)) {
+ run_playanim(file);
+ }
+ else {
+ makepicstring(file, G.scene->r.sfra);
+ if(BLI_exist(file)) {
+ run_playanim(file);
+ }
+ else error("Can't find image: %s", file);
+ }
+ break;
+
+ case B_DOANIM:
+ BIF_do_render(1);
+ break;
+
+ case B_FS_PIC:
+ sa= closest_bigger_area();
+ areawinset(sa->win);
+ activate_fileselect(FILE_SPECIAL, "SELECT OUTPUT PICTURES", G.scene->r.pic, output_pic);
+ break;
+ case B_FS_BACKBUF:
+ sa= closest_bigger_area();
+ areawinset(sa->win);
+ activate_fileselect(FILE_SPECIAL, "SELECT BACKBUF PICTURE", G.scene->r.backbuf, backbuf_pic);
+ break;
+ case B_IS_BACKBUF:
+ sa= closest_bigger_area();
+ areawinset(sa->win);
+ activate_imageselect(FILE_SPECIAL, "SELECT BACKBUF PICTURE", G.scene->r.backbuf, backbuf_pic);
+ break;
+ case B_FS_FTYPE:
+ sa= closest_bigger_area();
+ areawinset(sa->win);
+ activate_fileselect(FILE_SPECIAL, "SELECT FTYPE", G.scene->r.ftype, ftype_pic);
+ break;
+ case B_IS_FTYPE:
+ sa= closest_bigger_area();
+ areawinset(sa->win);
+ activate_imageselect(FILE_SPECIAL, "SELECT FTYPE", G.scene->r.ftype, ftype_pic);
+ break;
+
+ case B_PR_PAL:
+ G.scene->r.xsch= 720;
+ G.scene->r.ysch= 576;
+ G.scene->r.xasp= 54;
+ G.scene->r.yasp= 51;
+ G.scene->r.size= 100;
+ G.scene->r.mode &= ~R_PANORAMA;
+ G.scene->r.xparts= G.scene->r.yparts= 1;
+
+ BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
+ allqueue(REDRAWBUTSRENDER, 0);
+ allqueue(REDRAWVIEWCAM, 0);
+ break;
+#ifdef _WIN32
+ case B_FILETYPEMENU:
+ allqueue(REDRAWBUTSRENDER, 0);
+ // fall through to codec settings if this is the first
+ // time R_AVICODEC is selected for this scene.
+ if ((G.scene->r.imtype != R_AVICODEC) || (G.scene->r.avicodecdata)) {
+ break;
+ }
+ case B_SELECTCODEC:
+ get_codec_settings();
+ break;
+#endif
+ case B_PR_FULL:
+ G.scene->r.xsch= 1280;
+ G.scene->r.ysch= 1024;
+ G.scene->r.xasp= 1;
+ G.scene->r.yasp= 1;
+ G.scene->r.size= 100;
+ G.scene->r.mode &= ~R_PANORAMA;
+ G.scene->r.xparts= G.scene->r.yparts= 1;
+
+ BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
+ allqueue(REDRAWBUTSRENDER, 0);
+ allqueue(REDRAWVIEWCAM, 0);
+ break;
+ case B_PR_PRV:
+ G.scene->r.xsch= 640;
+ G.scene->r.ysch= 512;
+ G.scene->r.xasp= 1;
+ G.scene->r.yasp= 1;
+ G.scene->r.size= 50;
+ G.scene->r.mode &= ~R_PANORAMA;
+ G.scene->r.xparts= G.scene->r.yparts= 1;
+
+ BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
+ allqueue(REDRAWVIEWCAM, 0);
+ allqueue(REDRAWBUTSRENDER, 0);
+ break;
+ case B_PR_CDI:
+ G.scene->r.xsch= 384;
+ G.scene->r.ysch= 280;
+ G.scene->r.xasp= 1;
+ G.scene->r.yasp= 1;
+ G.scene->r.size= 100;
+ G.scene->r.mode &= ~R_PANORAMA;
+ G.scene->r.xparts= G.scene->r.yparts= 1;
+
+ BLI_init_rctf(&G.scene->r.safety, 0.15, 0.85, 0.15, 0.85);
+ allqueue(REDRAWVIEWCAM, 0);
+ allqueue(REDRAWBUTSRENDER, 0);
+ break;
+ case B_PR_PAL169:
+ G.scene->r.xsch= 720;
+ G.scene->r.ysch= 576;
+ G.scene->r.xasp= 64;
+ G.scene->r.yasp= 45;
+ G.scene->r.size= 100;
+ G.scene->r.mode &= ~R_PANORAMA;
+ G.scene->r.xparts= G.scene->r.yparts= 1;
+
+ BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
+ allqueue(REDRAWVIEWCAM, 0);
+ allqueue(REDRAWBUTSRENDER, 0);
+ break;
+ case B_PR_D2MAC:
+ G.scene->r.xsch= 1024;
+ G.scene->r.ysch= 576;
+ G.scene->r.xasp= 1;
+ G.scene->r.yasp= 1;
+ G.scene->r.size= 50;
+ G.scene->r.mode &= ~R_PANORAMA;
+ G.scene->r.xparts= G.scene->r.yparts= 1;
+
+ BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
+ allqueue(REDRAWVIEWCAM, 0);
+ allqueue(REDRAWBUTSRENDER, 0);
+ break;
+ case B_PR_MPEG:
+ G.scene->r.xsch= 368;
+ G.scene->r.ysch= 272;
+ G.scene->r.xasp= 105;
+ G.scene->r.yasp= 100;
+ G.scene->r.size= 100;
+ G.scene->r.mode &= ~R_PANORAMA;
+ G.scene->r.xparts= G.scene->r.yparts= 1;
+
+ BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
+ allqueue(REDRAWVIEWCAM, 0);
+ allqueue(REDRAWBUTSRENDER, 0);
+ break;
+ case B_PR_PC:
+ G.scene->r.xsch= 640;
+ G.scene->r.ysch= 480;
+ G.scene->r.xasp= 100;
+ G.scene->r.yasp= 100;
+ G.scene->r.size= 100;
+ G.scene->r.mode &= ~R_PANORAMA;
+ G.scene->r.xparts= G.scene->r.yparts= 1;
+
+ BLI_init_rctf(&G.scene->r.safety, 0.0, 1.0, 0.0, 1.0);
+ allqueue(REDRAWVIEWCAM, 0);
+ allqueue(REDRAWBUTSRENDER, 0);
+ break;
+ case B_PR_PRESET:
+ G.scene->r.xsch= 720;
+ G.scene->r.ysch= 576;
+ G.scene->r.xasp= 54;
+ G.scene->r.yasp= 51;
+ G.scene->r.size= 100;
+ G.scene->r.mode= R_OSA+R_SHADOW+R_FIELDS;
+ G.scene->r.imtype= R_TARGA;
+ G.scene->r.xparts= G.scene->r.yparts= 1;
+
+ BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
+ allqueue(REDRAWVIEWCAM, 0);
+ allqueue(REDRAWBUTSRENDER, 0);
+ break;
+ case B_PR_PANO:
+ G.scene->r.xsch= 36;
+ G.scene->r.ysch= 176;
+ G.scene->r.xasp= 115;
+ G.scene->r.yasp= 100;
+ G.scene->r.size= 100;
+ G.scene->r.mode |= R_PANORAMA;
+ G.scene->r.xparts= 16;
+ G.scene->r.yparts= 1;
+
+ BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9);
+ allqueue(REDRAWVIEWCAM, 0);
+ allqueue(REDRAWBUTSRENDER, 0);
+ break;
+
+ case B_SETBROWSE:
+ id= (ID*) G.scene->set;
+
+ if (G.buts->menunr==-2) {
+ activate_databrowse(id, ID_SCE, 0, B_SETBROWSE, &G.buts->menunr, do_renderbuts);
+ } else if (G.buts->menunr>0) {
+ Scene *newset= (Scene*) BLI_findlink(&G.main->scene, G.buts->menunr-1);
+
+ if (newset==G.scene)
+ error("Not allowed");
+ else if (newset)
+ scene_change_set(G.scene, newset);
+ }
+ break;
+ case B_CLEARSET:
+ scene_change_set(G.scene, NULL);
+ break;
+ }
+}
+
+uiBlock *edge_render_menu(void *arg_unused)
+{
+ uiBlock *block;
+
+ block= uiNewBlock(&curarea->uiblocks,
+ "edge render", UI_EMBOSSX, UI_HELV,
+ curarea->win);
+
+ /* use this for a fake extra empy space around the buttons */
+ uiDefBut(block, LABEL, 0, "",
+/* 285, -20, 230, 100, NULL, */
+ 285, -20, 230, 120, NULL,
+ 0, 0, 0, 0, "");
+
+ uiDefButS(block, NUM, 0,"Eint:",
+ 295,50,70,19,
+ &G.scene->r.edgeint, 0.0, 255.0, 0, 0,
+ "Sets edge intensity for Toon shading");
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButI(block, TOG, 0,"Shift",
+ 365,50,70,19,
+ &G.compat, 0, 0, 0, 0,
+ "For unified renderer: use old offsets for edges");
+ uiDefButI(block, TOG, 0,"All", 435,50,70,19,
+ &G.notonlysolid, 0, 0, 0, 0,
+ "For unified renderer: also consider transparent "
+ "faces for toon shading");
+
+ /* colour settings for the toon shading */
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, COL, B_EDGECOLSLI, "",
+ 295,-10,30,60,
+ &(G.scene->r.edgeR), 0, 0, 0, 0,
+ "");
+
+ uiDefButF(block, NUMSLI, 0, "R ",
+ 325, 30, 180,19,
+ &G.scene->r.edgeR, 0.0, 1.0, B_EDGECOLSLI, 0,
+ "For unified renderer: Colour for edges in toon shading mode.");
+ uiDefButF(block, NUMSLI, 0, "G ",
+ 325, 10, 180,19,
+ &G.scene->r.edgeG, 0.0, 1.0, B_EDGECOLSLI, 0,
+ "For unified renderer: Colour for edges in toon shading mode.");
+ uiDefButF(block, NUMSLI, 0, "B ",
+ 325, -10, 180,19,
+ &G.scene->r.edgeB, 0.0, 1.0, B_EDGECOLSLI, 0,
+ "For unified renderer: Colour for edges in toon shading mode.");
+
+ uiDefButI(block, NUM, 0,"AntiShift",
+ 365,70,140,19,
+ &(G.scene->r.same_mat_redux), 0, 255.0, 0, 0,
+ "For unified renderer: reduce intensity on boundaries "
+ "with identical materials with this number.");
+
+ uiBlockSetDirection(block, UI_TOP);
+
+ return block;
+}
+
+static uiBlock *post_render_menu(void *arg_unused)
+{
+ uiBlock *block;
+
+ block= uiNewBlock(&curarea->uiblocks, "post render", UI_EMBOSSX, UI_HELV, curarea->win);
+
+ /* use this for a fake extra empy space around the buttons */
+ uiDefBut(block, LABEL, 0, "", -10, 10, 200, 80, NULL, 0, 0, 0, 0, "");
+
+ uiDefButF(block, NUMSLI, 0,"Add:", 0,60,180,19,
+ &G.scene->r.postadd, -1.0, 1.0, 0, 0, "");
+ uiDefButF(block, NUMSLI, 0,"Mul:", 0,40,180,19,
+ &G.scene->r.postmul, 0.01, 4.0, 0, 0, "");
+ uiDefButF(block, NUMSLI, 0,"Gamma:", 0,20,180,19,
+ &G.scene->r.postgamma, 0.2, 2.0, 0, 0, "");
+
+ uiBlockSetDirection(block, UI_TOP);
+
+ return block;
+}
+
+
+static uiBlock *framing_render_menu(void *arg_unused)
+{
+ uiBlock *block;
+ short yco = 60, xco = 0;
+ int randomcolorindex = 1234;
+
+ block= uiNewBlock(&curarea->uiblocks, "framing_options", UI_EMBOSSX, UI_HELV, curarea->win);
+
+ /* use this for a fake extra empy space around the buttons */
+ uiDefBut(block, LABEL, 0, "", -10, -10, 300, 100, NULL, 0, 0, 0, 0, "");
+
+ uiDefBut(block, LABEL, B_NOP, "Framing:", xco, yco, 68,19, 0, 0, 0, 0, 0, "");
+ uiDefButC(block, ROW, 0, "Stretch", xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_SCALE , 0, 0, "Stretch or squeeze the viewport to fill the display window");
+ uiDefButC(block, ROW, 0, "Expose", xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_EXTEND, 0, 0, "Show the entire viewport in the display window, viewing more horizontally or vertically");
+ uiDefButC(block, ROW, 0, "Bars", xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_BARS , 0, 0, "Show the entire viewport in the display window, using bar horizontally or vertically");
+
+ yco -= 20;
+ xco = 35;
+
+ uiDefButF(block, COL, randomcolorindex, "", 0, yco - 58 + 18, 33, 58, &G.scene->framing.col[0], 0, 0, 0, 0, "");
+
+ uiDefButF(block, NUMSLI, 0, "R ", xco,yco,243,18, &G.scene->framing.col[0], 0.0, 1.0, randomcolorindex, 0, "Set the red component of the bars");
+ yco -= 20;
+ uiDefButF(block, NUMSLI, 0, "G ", xco,yco,243,18, &G.scene->framing.col[1], 0.0, 1.0, randomcolorindex, 0, "Set the green component of the bars");
+ yco -= 20;
+ uiDefButF(block, NUMSLI, 0, "B ", xco,yco,243,18, &G.scene->framing.col[2], 0.0, 1.0, randomcolorindex, 0, "Set the blue component of the bars");
+
+ uiBlockSetDirection(block, UI_TOP);
+
+ return block;
+}
+
+
+static char *imagetype_pup(void)
+{
+ static char string[1024];
+ char formatstring[1024];
+
+ strcpy(formatstring, "Save image as: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d");
+
+#ifdef __sgi
+ strcat(formatstring, "|%s %%x%d"); // add space for Movie
+#endif
+
+ if (LICENSE_KEY_VALID) {
+ strcat(formatstring, "|%s %%x%d"); // add space for PNG
+
+#ifdef _WIN32
+ strcat(formatstring, "|%s %%x%d"); // add space for AVI Codec
+#endif
+
+ sprintf(string, formatstring,
+ "AVI Raw", R_AVIRAW,
+ "AVI Jpeg", R_AVIJPEG,
+#ifdef _WIN32
+ "AVI Codec", R_AVICODEC,
+#endif
+ "Targa", R_TARGA,
+ "Targa Raw", R_RAWTGA,
+ "PNG", R_PNG,
+ "Jpeg", R_JPEG90,
+ "HamX", R_HAMX,
+ "Iris", R_IRIS,
+ "Iris + Zbuffer", R_IRIZ,
+ "Ftype", R_FTYPE,
+ "Movie", R_MOVIE
+ );
+ } else {
+ sprintf(string, formatstring,
+ "AVI Raw", R_AVIRAW,
+ "AVI Jpeg", R_AVIJPEG,
+ "Targa", R_TARGA,
+ "Targa Raw", R_RAWTGA,
+ "Jpeg", R_JPEG90,
+ "HamX", R_HAMX,
+ "Iris", R_IRIS,
+ "Iris + Zbuffer", R_IRIZ,
+ "Ftype", R_FTYPE,
+ "Movie", R_MOVIE
+ );
+ }
+
+ return (string);
+}
+
+
+void renderbuts(void)
+{
+ ID *id;
+ int a,b;
+ uiBlock *block;
+ char *strp;
+ char str[64];
+ int yofs;
+
+ sprintf(str, "buttonswin %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ uiDefBut(block, TEX,0,"", 34,172,257,19,G.scene->r.pic, 0.0,79.0, 0, 0, "Directory/name to save rendered Pics to");
+ uiDefBut(block, BUT,B_FS_PIC," ", 10,172,22,19, 0, 0, 0, 0, 0, "Open Fileselect to get Pics dir/name");
+ uiDefBut(block, TEX,0,"", 34,149,257,19,G.scene->r.backbuf, 0.0,79.0, 0, 0, "Image to use as background for rendering");
+ uiDefBut(block, BUT,B_FS_BACKBUF," ", 21,149,11,19, 0, 0, 0, 0, 0, "Open Fileselect to get Backbuf image");
+ uiDefBut(block, TEX,0,"", 34,126,257,19,G.scene->r.ftype,0.0,79.0, 0, 0, "Image to use with FTYPE Image type");
+ uiDefBut(block, BUT,B_FS_FTYPE," ", 21,126,11,19, 0, 0, 0, 0, 0, "Open Fileselect to get Ftype image");
+ uiDefIconBut(block, BUT, B_CLEARSET, ICON_X, 267,102,24,21, 0, 0, 0, 0, 0, "Remove Set link");
+
+ /* SET BUTTON */
+ id= (ID *)G.scene->set;
+ IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->scene), id, &(G.buts->menunr));
+ if(strp[0])
+ uiDefButS(block, MENU, B_SETBROWSE, strp, 10,103,22,19, &(G.buts->menunr), 0, 0, 0, 0, "Scene to link as a Set");
+ MEM_freeN(strp);
+
+ uiDefBut(block, LABEL, 0, "Set", 295,103,63,19, 0, 0, 0, 0, 0, "");
+
+ uiBlockSetCol(block, BUTBLUE);
+
+ if(G.scene->set) {
+ uiSetButLock(1, NULL);
+ uiDefIDPoinBut(block, test_scenepoin_but, 0, "", 34,103,231,19, &(G.scene->set), "Name of the Set");
+ uiClearButLock();
+ }
+
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT,B_IS_BACKBUF," ", 10,149,11,19, 0, 0, 0, 0, 0, "Open Imageselect to get Backbuf image");
+ uiDefBut(block, BUT,B_IS_FTYPE," ", 10,126,11,19, 0, 0, 0, 0, 0, "Open Imageselect to get Ftype image");
+ uiBlockSetCol(block, BUTGREY);
+
+ uiDefBut(block, LABEL,0,"Pics", 295,172,63,19, 0, 0, 0, 0, 0, "");
+ uiDefButS(block, TOG|BIT|0, 0,"Backbuf", 295,149,63,19, &G.scene->r.bufflag, 0, 0, 0, 0, "Enable/Disable use of Backbuf image");
+ uiDefBut(block, LABEL,0,"Ftype", 295,126,63,19, 0, 0, 0, 0, 0, "");
+
+ uiBlockSetCol(block, BUTGREY);
+
+ for(b=0; b<3; b++)
+ for(a=0; a<3; a++)
+ uiDefButS(block, TOG|BIT|(3*b+a),800,"", (short)(34+18*a),(short)(11+12*b),16,10, &R.winpos, 0, 0, 0, 0, "Render window placement on screen");
+
+ uiDefButS(block, ROW, B_REDR, "DispView", 99,28,77,18, &R.displaymode, 0.0, (float)R_DISPLAYVIEW, 0, 0, "Sets render output to display in 3D view");
+ uiDefButS(block, ROW, B_REDR, "DispWin", 99,10,78,18, &R.displaymode, 0.0, (float)R_DISPLAYWIN, 0, 0, "Sets render output to display in a seperate window");
+
+ uiDefButS(block, TOG|BIT|4, 0, "Extensions", 190,10,95,18, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Adds extensions to the output when rendering animations");
+
+ uiBlockSetCol(block, BUTSALMON);
+
+ uiDefBut(block, BUT,B_DORENDER,"RENDER", 369,142,192,47, 0, 0, 0, 0, 0, "Start the rendering");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, TOG|BIT|1,0,"Shadows", 565,167,122,22, &G.scene->r.mode, 0, 0, 0, 0, "Enable shadow calculation");
+ uiDefButS(block, TOG|BIT|10,0,"Panorama",565,142,122,22, &G.scene->r.mode, 0, 0, 0, 0, "Enable panorama rendering (output width is multiplied by Xparts)");
+
+ uiDefButS(block, ROW,B_DIFF,"100%", 565,114,121,20,&G.scene->r.size,1.0,100.0, 0, 0, "Set render size to defined size");
+ uiDefButS(block, ROW,B_DIFF,"75%", 565,90,36,20,&G.scene->r.size,1.0,75.0, 0, 0, "Set render size to 3/4 of defined size");
+ uiDefButS(block, ROW,B_DIFF,"50%", 604,90,40,20,&G.scene->r.size,1.0,50.0, 0, 0, "Set render size to 1/2 of defined size");
+ uiDefButS(block, ROW,B_DIFF,"25%", 647,90,39,20,&G.scene->r.size,1.0,25.0, 0, 0, "Set render size to 1/4 of defined size");
+
+ uiDefButS(block, TOG|BIT|0, 0, "OSA", 369,114,124,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Oversampling (Anti-aliasing)");
+ uiDefButF(block, NUM,B_DIFF,"Bf:", 495,90,65,20,&G.scene->r.blurfac, 0.01, 5.0, 10, 0, "Sets motion blur factor");
+ uiDefButS(block, TOG|BIT|14, 0, "MBLUR", 495,114,66,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Motion Blur calculation");
+
+ uiDefButS(block, ROW,B_DIFF,"5", 369,90,29,20,&G.scene->r.osa,2.0,5.0, 0, 0, "Sets oversample level to 5");
+ uiDefButS(block, ROW,B_DIFF,"8", 400,90,29,20,&G.scene->r.osa,2.0,8.0, 0, 0, "Sets oversample level to 8 (Recommended)");
+ uiDefButS(block, ROW,B_DIFF,"11", 431,90,33,20,&G.scene->r.osa,2.0,11.0, 0, 0, "Sets oversample level to 11");
+ uiDefButS(block, ROW,B_DIFF,"16", 466,90,28,20,&G.scene->r.osa,2.0,16.0, 0, 0, "Sets oversample level to 16");
+
+ uiDefButS(block, NUM,B_DIFF,"Xparts:", 369,42,99,31,&G.scene->r.xparts,1.0, 64.0, 0, 0, "Sets the number of horizontal parts to render image in (For panorama sets number of camera slices)");
+ uiDefButS(block, NUM,B_DIFF,"Yparts:", 472,42,86,31,&G.scene->r.yparts,1.0, 64.0, 0, 0, "Sets the number of vertical parts to render image in");
+
+ uiDefButS(block, TOG|BIT|6,0,"Fields",564,42,90,31,&G.scene->r.mode, 0, 0, 0, 0, "Enables field rendering");
+
+ uiDefButS(block, TOG|BIT|13,0,"Odd", 655,57,30,16,&G.scene->r.mode, 0, 0, 0, 0, "Enables Odd field first rendering (Default: Even field)");
+ uiDefButS(block, TOG|BIT|7,0,"x", 655,42,30,15,&G.scene->r.mode, 0, 0, 0, 0, "Disables time difference in field calculations");
+
+ uiDefButS(block, ROW,800,"Sky", 369,11,38,24,&G.scene->r.alphamode,3.0,0.0, 0, 0, "Fill background with sky");
+ uiDefButS(block, ROW,800,"Premul", 410,11,54,24,&G.scene->r.alphamode,3.0,1.0, 0, 0, "Multiply alpha in advance");
+ uiDefButS(block, ROW,800,"Key", 467,11,44,24,&G.scene->r.alphamode,3.0,2.0, 0, 0, "Alpha and colour values remain unchanged");
+
+ /* Toon shading buttons */
+ uiDefButS(block, TOG|BIT|5, 0,"Edge", 295,70,70,19,
+ &G.scene->r.mode, 0, 0, 0, 0, "Enable Toon shading");
+ uiDefBlockBut(block, edge_render_menu, NULL, "Edge Settings |>> ", 155, 70, 138, 19, "Display edge settings");
+
+ /* unified render buttons */
+ if(G.scene->r.mode & R_UNIFIED) {
+ uiDefBlockBut(block, post_render_menu, NULL, "Post process |>> ", 15, 70, 138, 19, "Only for unified render");
+ if (G.scene->r.mode & R_GAMMA) {
+ uiDefButF(block, NUMSLI, 0,"Gamma:", 15, 50, 280, 19,
+ &(G.scene->r.gamma), 0.2, 5.0, B_GAMMASLI, 0,
+ "The gamma value for blending oversampled images (1.0 = no correction).");
+ }
+ }
+
+
+ uiDefButS(block, TOG|BIT|9,REDRAWVIEWCAM, "Border", 565,11,58,24, &G.scene->r.mode, 0, 0, 0, 0, "Render a small cut-out of the image");
+ uiDefButS(block, TOG|BIT|2,0, "Gamma", 626,11,58,24, &G.scene->r.mode, 0, 0, 0, 0, "Enable gamma correction");
+
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT,B_DOANIM,"ANIM", 692,142,192,47, 0, 0, 0, 0, 0, "Start rendering a sequence");
+
+ uiBlockSetCol(block, BUTBLUE);
+
+ uiDefButS(block, TOG|BIT|0, 0, "Do Sequence", 692,114,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Enables sequence output rendering (Default: 3D rendering)");
+ uiDefButS(block, TOG|BIT|1, 0, "Render Daemon", 692,90,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Let external network render current scene");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefBut(block, BUT,B_PLAYANIM, "PLAY", 692,40,94,33, 0, 0, 0, 0, 0, "Play animation of rendered images/avi (searches Pics: field)");
+
+ uiDefButS(block, NUM, B_RTCHANGED, "rt:", 790,40,95,33, &G.rt, 0.0, 256.0, 0, 0, "General testing/debug button");
+
+ uiDefButS(block, ROW,B_DIFF,"BW", 892, 10,74,20, &G.scene->r.planes, 5.0,(float)R_PLANESBW, 0, 0, "Images are saved with BW (grayscale) data");
+ uiDefButS(block, ROW,B_DIFF,"RGB", 968, 10,74,20, &G.scene->r.planes, 5.0,(float)R_PLANES24, 0, 0, "Images are saved with RGB (color) data");
+ uiDefButS(block, ROW,B_DIFF,"RGBA", 1044, 10,75,20, &G.scene->r.planes, 5.0,(float)R_PLANES32, 0, 0, "Images are saved with RGB and Alpha data (if supported)");
+
+ yofs = 54;
+
+#ifdef __sgi
+ yofs = 76;
+ uiDefButS(block, NUM,B_DIFF,"MaxSize:", 892,32,165,20, &G.scene->r.maximsize, 0.0, 500.0, 0, 0, "Maximum size per frame to save in an SGI movie");
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|12,0,"Cosmo", 1059,32,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Attempt to save SGI movies using Cosmo hardware");
+ uiBlockSetCol(block, BUTGREY);
+#endif
+
+ uiDefButS(block, MENU,B_FILETYPEMENU,imagetype_pup(), 892,yofs,174,20, &G.scene->r.imtype, 0, 0, 0, 0, "Images are saved in this file format");
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|11,0, "Crop", 1068,yofs,51,20, &G.scene->r.mode, 0, 0, 0, 0, "Exclude border rendering from total image");
+ uiBlockSetCol(block, BUTGREY);
+
+ yofs -= 22;
+
+ if(G.scene->r.quality==0) G.scene->r.quality= 90;
+
+#ifdef _WIN32
+ if (G.scene->r.imtype == R_AVICODEC) {
+#else
+ if (0) {
+#endif
+ uiDefBut(block, BUT,B_SELECTCODEC, "Select Codec", 892,yofs,112,20, 0, 0, 0, 0, 0, "Set codec settings for AVI Codec");
+ } else {
+ uiDefButS(block, NUM,0, "Quality:", 892,yofs,112,20, &G.scene->r.quality, 10.0, 100.0, 0, 0, "Quality setting for JPEG images, AVI Jpeg and SGI movies");
+ }
+ uiDefButS(block, NUM,REDRAWSEQ,"Frs/sec:", 1007,yofs,112,20, &G.scene->r.frs_sec, 1.0, 120.0, 0, 0, "Frames per second, for AVI and Sequence window grid");
+
+ uiDefButS(block, NUM,REDRAWSEQ,"Sta:", 692,10,94,24, &G.scene->r.sfra,1.0,18000.0, 0, 0, "The start frame of the animation");
+ uiDefButS(block, NUM,REDRAWSEQ,"End:", 790,10,95,24, &G.scene->r.efra,1.0,18000.0, 0, 0, "The end frame of the animation");
+
+ uiDefBlockBut(block, framing_render_menu, NULL, "Game framing settings |>> ", 892, 169, 227, 20, "Display game framing settings");
+
+ uiDefButS(block, NUM,REDRAWVIEWCAM,"SizeX:", 892 ,136,112,27, &G.scene->r.xsch, 4.0, 10000.0, 0, 0, "The image width in pixels");
+ uiDefButS(block, NUM,REDRAWVIEWCAM,"SizeY:", 1007,136,112,27, &G.scene->r.ysch, 4.0,10000.0, 0, 0, "The image height in scanlines");
+ uiDefButS(block, NUM,REDRAWVIEWCAM,"AspX:", 892 ,114,112,20, &G.scene->r.xasp, 1.0,200.0, 0, 0, "The horizontal aspect ratio");
+ uiDefButS(block, NUM,REDRAWVIEWCAM,"AspY:", 1007,114,112,20, &G.scene->r.yasp, 1.0,200.0, 0, 0, "The vertical aspect ratio");
+
+ uiDefBut(block, BUT,B_PR_PAL, "PAL", 1146,170,133,18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x576, Aspect ratio - 54x51");
+ uiDefBut(block, BUT,B_PR_PRESET, "Default", 1146,149,133,18, 0, 0, 0, 0, 0, "Same as PAL, with render settings (OSA, Shadows, Fields)");
+ uiDefBut(block, BUT,B_PR_PRV, "Preview", 1146,115,133,18, 0, 0, 0, 0, 0, "Size preset: Image size - 640x512, Render size 50%");
+ uiDefBut(block, BUT,B_PR_PC, "PC", 1146,94,133,18, 0, 0, 0, 0, 0, "Size preset: Image size - 640x480, Aspect ratio - 100x100");
+ uiDefBut(block, BUT,B_PR_PAL169, "PAL 16:9", 1146,73,133,18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x576, Aspect ratio - 64x45");
+ uiDefBut(block, BUT,B_PR_PANO, "PANO", 1146,52,133,18, 0, 0, 0, 0, 0, "Standard panorama settings");
+ uiDefBut(block, BUT,B_PR_FULL, "FULL", 1146,31,133,18, 0, 0, 0, 0, 0, "Size preset: Image size - 1280x1024, Aspect ratio - 1x1");
+ uiDefButS(block, TOG|BIT|15, B_REDR, "Unified Renderer", 1146,10,133,18,
+ &G.scene->r.mode, 0, 0, 0, 0,
+ "Use the unified renderer.");
+
+ uiDrawBlock(block);
+}
+
+/* ********************* CONSTRAINT ***************************** */
+
+static void activate_constraint_ipo_func (void *arg1v, void *unused)
+{
+
+ bConstraint *con = arg1v;
+ bConstraintChannel *chan;
+ ListBase *conbase;
+ Ipo *ipo = NULL;
+
+ get_constraint_client(NULL, NULL, NULL);
+
+ conbase = get_constraint_client_channels(1);
+
+ if (!conbase)
+ return;
+
+ /* See if this list already has an appropriate channel */
+ chan = find_constraint_channel(conbase, con->name);
+
+ if (!chan){
+ /* Add a new constraint channel */
+ chan = add_new_constraint_channel(con->name);
+ BLI_addtail(conbase, chan);
+ }
+
+ /* Ensure there is an ipo to display */
+ if (!chan->ipo){
+ chan->ipo = add_ipo(con->name, IPO_CO);
+ }
+
+ /* Make this the active channel */
+ OBACT->activecon = chan;
+
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWNLA, 0);
+
+}
+
+static void del_constraint_func (void *arg1v, void *arg2v)
+{
+ bConstraint *con= arg1v;
+ Object *ob;
+
+ ListBase *lb= arg2v;
+
+ ob=OBACT;
+
+ if (ob->activecon && !strcmp(ob->activecon->name, con->name))
+ ob->activecon = NULL;
+
+ free_constraint_data (con);
+
+ BLI_freelinkN(lb, con);
+
+ allqueue(REDRAWBUTSCONSTRAINT, 0);
+ allqueue(REDRAWIPO, 0);
+
+}
+
+static void verify_constraint_name_func (void *data, void *data2_unused)
+{
+ ListBase *conlist;
+ bConstraint *con;
+ char ownerstr[64];
+ short type;
+
+ con = (bConstraint*) data;
+ if (!con)
+ return;
+
+ conlist = get_constraint_client(ownerstr, &type, NULL);
+ unique_constraint_name (con, conlist);
+}
+
+static void constraint_changed_func (void *data, void *data2_unused)
+{
+ bConstraint *con = (bConstraint*) data;
+
+ if (con->type == con->otype)
+ return;
+
+ free_constraint_data (con);
+ con->data = new_constraint_data(con->type);
+
+}
+
+static void move_constraint_func (void *datav, void *data2_unused)
+{
+ bConstraint *constraint_to_move= datav;
+ int val;
+ ListBase *conlist;
+ char ownerstr[64];
+ short type;
+ bConstraint *curCon, *con, *neighbour;
+
+ val= pupmenu("Move up%x1|Move down %x2");
+
+ con = constraint_to_move;
+
+ if(val>0) {
+ conlist = get_constraint_client(ownerstr, &type, NULL);
+ for (curCon = conlist->first; curCon; curCon = curCon->next){
+ if (curCon == con){
+ /* Move up */
+ if (val == 1 && con->prev){
+ neighbour = con->prev;
+ BLI_remlink(conlist, neighbour);
+ BLI_insertlink(conlist, con, neighbour);
+ }
+ /* Move down */
+ else if (val == 2 && con->next){
+ neighbour = con->next;
+ BLI_remlink (conlist, con);
+ BLI_insertlink(conlist, neighbour, con);
+ }
+ break;
+ }
+ }
+ }
+}
+
+static void get_constraint_typestring (char *str, bConstraint *con)
+{
+ switch (con->type){
+ case CONSTRAINT_TYPE_CHILDOF:
+ strcpy (str, "Child Of");
+ return;
+ case CONSTRAINT_TYPE_NULL:
+ strcpy (str, "Null");
+ return;
+ case CONSTRAINT_TYPE_TRACKTO:
+ strcpy (str, "Track To");
+ return;
+ case CONSTRAINT_TYPE_KINEMATIC:
+ strcpy (str, "IK Solver");
+ return;
+ case CONSTRAINT_TYPE_ROTLIKE:
+ strcpy (str, "Copy Rotation");
+ return;
+ case CONSTRAINT_TYPE_LOCLIKE:
+ strcpy (str, "Copy Location");
+ return;
+ case CONSTRAINT_TYPE_ACTION:
+ strcpy (str, "Action");
+ return;
+ default:
+ strcpy (str, "Unknown");
+ return;
+ }
+}
+
+static BIFColorID get_constraint_col(bConstraint *con)
+{
+ switch (con->type) {
+ case CONSTRAINT_TYPE_NULL:
+ return BUTWHITE;
+ case CONSTRAINT_TYPE_KINEMATIC:
+ return BUTPURPLE;
+ case CONSTRAINT_TYPE_TRACKTO:
+ return BUTGREEN;
+ case CONSTRAINT_TYPE_ROTLIKE:
+ return BUTBLUE;
+ case CONSTRAINT_TYPE_LOCLIKE:
+ return BUTYELLOW;
+ case CONSTRAINT_TYPE_ACTION:
+ return BUTPINK;
+ default:
+ return REDALERT;
+ }
+}
+
+static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, short *xco, short *yco, short type)
+{
+ uiBut *but;
+ char typestr[64];
+ short height, width = 268;
+ BIFColorID curCol;
+
+ uiBlockSetEmboss(block, UI_EMBOSSW);
+
+ get_constraint_typestring (typestr, con);
+
+ curCol = get_constraint_col(con);
+ /* Draw constraint header */
+ uiBlockSetCol(block, BUTSALMON);
+
+ but = uiDefIconBut(block, BUT, B_CONSTRAINT_REDRAW, ICON_X, *xco, *yco, 20, 20, list, 0.0, 0.0, 0.0, 0.0, "Delete constraint");
+
+ uiButSetFunc(but, del_constraint_func, con, list);
+
+ if (con->flag & CONSTRAINT_EXPAND){
+ uiBlockSetCol(block, BUTYELLOW);
+
+ if (con->flag & CONSTRAINT_DISABLE)
+ uiBlockSetCol(block, REDALERT);
+
+ if (type==TARGET_BONE)
+ but = uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Bone Constraint%t|Track To%x2|IK Solver%x3|Copy Rotation%x8|Copy Location%x9|Action%x12|Null%x0", *xco+20, *yco, 100, 20, &con->type, 0.0, 0.0, 0.0, 0.0, "Constraint type");
+ else
+ but = uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Object Constraint%t|Track To%x2|Copy Rotation%x8|Copy Location%x9|Null%x0", *xco+20, *yco, 100, 20, &con->type, 0.0, 0.0, 0.0, 0.0, "Constraint type");
+
+ uiButSetFunc(but, constraint_changed_func, con, NULL);
+ con->otype = con->type;
+
+ but = uiDefBut(block, TEX, B_CONSTRAINT_REDRAW, "", *xco+120, *yco, 128, 20, con->name, 0.0, 32.0, 0.0, 0.0, "Constraint name");
+ uiButSetFunc(but, verify_constraint_name_func, con, NULL);
+ }
+ else{
+ uiBlockSetEmboss(block, UI_EMBOSSP);
+ uiBlockSetCol(block, BUTGREY);
+
+ if (con->flag & CONSTRAINT_DISABLE){
+ uiBlockSetCol(block, REDALERT);
+ BIF_set_color(REDALERT, COLORSHADE_MEDIUM);
+ }
+ else
+ BIF_set_color(curCol, COLORSHADE_MEDIUM);
+
+ glRects(*xco+20, *yco, *xco+248, *yco+20);
+
+ but = uiDefBut(block, LABEL, B_CONSTRAINT_TEST, typestr, *xco+20, *yco, 100, 20, NULL, 0.0, 0.0, 0.0, 0.0, "");
+ uiButSetFunc(but, move_constraint_func, con, NULL);
+ but = uiDefBut(block, LABEL, B_CONSTRAINT_TEST, con->name, *xco+120, *yco, 128, 20, NULL, 0.0, 0.0, 0.0, 0.0, "");
+ uiButSetFunc(but, move_constraint_func, con, NULL);
+ }
+
+ uiBlockSetCol(block, BUTGREY);
+
+ uiBlockSetEmboss(block, UI_EMBOSSW);
+ uiDefIconButS(block, ICONTOG|BIT|CONSTRAINT_EXPAND_BIT, B_CONSTRAINT_REDRAW, ICON_RIGHTARROW, *xco+248, *yco, 20, 20, &con->flag, 0.0, 0.0, 0.0, 0.0, "Collapse");
+
+
+ /* Draw constraint data*/
+#ifdef __CON_IPO
+ if (con->type!=CONSTRAINT_TYPE_NULL)
+ {
+ uiDefBut(block, NUMSLI|FLO, B_CONSTRAINT_REDRAW, "Influence:", *xco+280, *yco, 196, 20, &con->enforce, 0.0, 1.0, 0.0, 0.0, "Amount of influence this constraint will have on the final solution");
+ but = uiDefBut(block, BUT, B_CONSTRAINT_REDRAW, "Edit Ipo", *xco+480, *yco, 64, 20, 0, 0.0, 1.0, 0.0, 0.0, "Show this constraint's ipo in the object's Ipo window");
+ /* If this is on an object, add the constraint to the object */
+ uiButSetFunc (but, activate_constraint_ipo_func, con, NULL);
+ /* If this is on a bone, add the constraint to the action (if any) */
+ }
+#endif
+
+ if (!(con->flag & CONSTRAINT_EXPAND)){
+ (*yco)-=21;
+ return;
+ }
+
+ switch (con->type){
+ case CONSTRAINT_TYPE_ACTION:
+ {
+ bActionConstraint *data = con->data;
+ bArmature *arm;
+
+ height = 86;
+ BIF_set_color(curCol, COLORSHADE_GREY);
+ glRects(*xco, *yco-height, *xco+width, *yco);
+ uiEmboss((float)*xco, (float)*yco-height, (float)*xco+width, (float)*yco, 1);
+
+ /* Draw target parameters */
+ uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-20, 96, 18, &data->tar, "Target Object");
+
+ arm = get_armature(data->tar);
+ if (arm){
+ but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+((width/2)-48), *yco-40,96,18, &data->subtarget, 0, 24, 0, 0, "Bone");
+ }
+ else
+ strcpy (data->subtarget, "");
+
+ /* Draw action button */
+ uiDefIDPoinBut(block, test_actionpoin_but, B_CONSTRAINT_CHANGETARGET, "AC:", *xco+((width/2)-120), *yco-60, 80, 18, &data->act, "Action containing the keyed motion for this bone");
+
+ uiDefButS(block, NUM, B_CONSTRAINT_CHANGETARGET, "Start:", *xco+((width/2)-40), *yco-60, 80, 18, &data->start, 1, 18000, 0.0, 0.0, "Starting frame of the keyed motion");
+ uiDefButS(block, NUM, B_CONSTRAINT_CHANGETARGET, "End:", *xco+((width/2)+40), *yco-60, 80, 18, &data->end, 1, 18000, 0.0, 0.0, "Ending frame of the keyed motion");
+
+ /* Draw XYZ toggles */
+ uiDefButI(block, MENU, B_CONSTRAINT_REDRAW, "Key on%t|X Rot%x0|Y Rot%x1|Z Rot%x2", *xco+((width/2)-120), *yco-80, 80, 18, &data->type, 0, 24, 0, 0, "Specify which transformation channel from the target is used to key the action");
+ uiDefButF(block, NUM, B_CONSTRAINT_REDRAW, "Min:", *xco+((width/2)-40), *yco-80, 80, 18, &data->min, -180, 180, 0, 0, "Minimum value for target channel range");
+ uiDefButF(block, NUM, B_CONSTRAINT_REDRAW, "Max:", *xco+((width/2)+40), *yco-80, 80, 18, &data->max, -180, 180, 0, 0, "Maximum value for target channel range");
+
+ }
+ break;
+ case CONSTRAINT_TYPE_LOCLIKE:
+ {
+ bLocateLikeConstraint *data = con->data;
+ bArmature *arm;
+ height = 66;
+ BIF_set_color(curCol, COLORSHADE_GREY);
+ glRects(*xco, *yco-height, *xco+width, *yco);
+ uiEmboss((float)*xco, (float)*yco-height, (float)*xco+width, (float)*yco, 1);
+
+ /* Draw target parameters */
+ uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-20, 96, 18, &data->tar, "Target Object");
+
+ arm = get_armature(data->tar);
+ if (arm){
+ but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+((width/2)-48), *yco-40,96,18, &data->subtarget, 0, 24, 0, 0, "Bone");
+ }
+ else
+ strcpy (data->subtarget, "");
+
+ /* Draw XYZ toggles */
+ but=uiDefButI(block, TOG|BIT|0, B_CONSTRAINT_TEST, "X", *xco+((width/2)-48), *yco-60, 32, 18, &data->flag, 0, 24, 0, 0, "Copy X component");
+ but=uiDefButI(block, TOG|BIT|1, B_CONSTRAINT_TEST, "Y", *xco+((width/2)-16), *yco-60, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Y component");
+ but=uiDefButI(block, TOG|BIT|2, B_CONSTRAINT_TEST, "Z", *xco+((width/2)+16), *yco-60, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Z component");
+ }
+ break;
+ case CONSTRAINT_TYPE_ROTLIKE:
+ {
+ bRotateLikeConstraint *data = con->data;
+ bArmature *arm;
+ height = 46;
+ BIF_set_color(curCol, COLORSHADE_GREY);
+ glRects(*xco, *yco-height, *xco+width, *yco);
+ uiEmboss((float)*xco, (float)*yco-height, (float)*xco+width, (float)*yco, 1);
+
+ uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-20, 96, 18, &data->tar, "Target Object");
+
+ arm = get_armature(data->tar);
+ if (arm){
+ but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+((width/2)-48), *yco-40,96,18, &data->subtarget, 0, 24, 0, 0, "Bone");
+ }
+ else
+ strcpy (data->subtarget, "");
+
+ }
+ break;
+ case CONSTRAINT_TYPE_KINEMATIC:
+ {
+ bKinematicConstraint *data = con->data;
+ bArmature *arm;
+
+ height = 66;
+ BIF_set_color(curCol, COLORSHADE_GREY);
+ glRects(*xco, *yco-height, *xco+width, *yco);
+ uiEmboss((float)*xco, (float)*yco-height, (float)*xco+width, (float)*yco, 1);
+
+ uiDefButF(block, NUM, B_CONSTRAINT_REDRAW, "Tolerance:", *xco+((width/2)-96), *yco-20, 96, 18, &data->tolerance, 0.0001, 1.0, 0.0, 0.0, "Maximum distance to target after solving");
+ uiDefButI(block, NUM, B_CONSTRAINT_REDRAW, "Iterations:", *xco+((width/2)), *yco-20, 96, 18, &data->iterations, 1, 10000, 0.0, 0.0, "Maximum number of solving iterations");
+
+ uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-40, 96, 18, &data->tar, "Target Object");
+
+ arm = get_armature(data->tar);
+ if (arm){
+ but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+((width/2)-48), *yco-60,96,18, &data->subtarget, 0, 24, 0, 0, "Bone");
+ }
+ else
+ strcpy (data->subtarget, "");
+
+ }
+ break;
+ case CONSTRAINT_TYPE_NULL:
+ {
+ height = 20;
+ BIF_set_color(curCol, COLORSHADE_GREY);
+ glRects(*xco, *yco-height, *xco+width, *yco);
+ uiEmboss((float)*xco, (float)*yco-height, (float)*xco+width, (float)*yco, 1);
+ }
+ break;
+ case CONSTRAINT_TYPE_TRACKTO:
+ {
+ bTrackToConstraint *data = con->data;
+ bArmature *arm;
+
+ height = 46;
+ BIF_set_color(curCol, COLORSHADE_GREY);
+ glRects(*xco, *yco-height, *xco+width, *yco);
+ uiEmboss((float)*xco, (float)*yco-height, (float)*xco+width, (float)*yco, 1);
+
+ uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-20, 96, 18, &data->tar, "Target Object");
+
+ arm = get_armature(data->tar);
+ if (arm){
+ but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+((width/2)-48), *yco-40,96,18, &data->subtarget, 0, 24, 0, 0, "Bone");
+ }
+ else
+ strcpy (data->subtarget, "");
+ }
+ break;
+ default:
+ height = 0;
+ break;
+ }
+
+ (*yco)-=(24+height);
+
+}
+
+static void constraintbuts(void)
+{
+ short xco, yco, type;
+ uiBlock *block;
+ char str[32];
+ ListBase *conlist;
+ char ownerstr[64];
+ bConstraint *curcon;
+
+ xco = 320;
+ yco = 195;
+
+ sprintf(str, "buttonswin %d", curarea->win);
+
+ block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ conlist = get_constraint_client(ownerstr, &type, NULL);
+
+ if (conlist){
+
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_CONSTRAINT_ADD, "Add", xco, yco, 95, 20, 0, 0.0, 0, 0, 0,"Add new constraint");
+
+ /* Go through the list of constraints and draw them */
+ xco = 465;
+ yco = 195;
+
+ for (curcon = conlist->first; curcon; curcon=curcon->next)
+ {
+ /* Draw default constraint header */
+ draw_constraint(block, conlist, curcon, &xco, &yco, type);
+ }
+
+ }
+
+ uiDrawBlock(block);
+
+}
+
+static void do_constraintbuts(unsigned short event)
+{
+ ListBase *list;
+ short type;
+
+ switch(event) {
+ case B_CONSTRAINT_CHANGENAME:
+ break;
+ case B_CONSTRAINT_TEST:
+ test_scene_constraints();
+ allqueue (REDRAWVIEW3D, 0);
+ allqueue (REDRAWBUTSCONSTRAINT, 0);
+ break;
+ case B_CONSTRAINT_REDRAW:
+ test_scene_constraints();
+ allqueue (REDRAWVIEW3D, 0);
+ allqueue (REDRAWBUTSCONSTRAINT, 0);
+ break;
+ case B_CONSTRAINT_CHANGETARGET:
+ test_scene_constraints();
+ allqueue (REDRAWVIEW3D, 0);
+ allqueue (REDRAWBUTSCONSTRAINT, 0);
+ break;
+ case B_CONSTRAINT_CHANGETYPE:
+ test_scene_constraints();
+ allqueue (REDRAWVIEW3D, 0);
+ allqueue (REDRAWBUTSCONSTRAINT, 0);
+ break;
+ case B_CONSTRAINT_ADD:
+ {
+ bConstraint *con;
+ // ListBase *chanbase;
+ // bConstraintChannel *chan;
+
+ Object *ob = OBACT;
+ list = get_constraint_client(NULL, &type, NULL);
+ // chanbase= get_constraint_client_channels(0);
+ if (list){
+ con = add_new_constraint();
+ unique_constraint_name(con, list);
+ // chan = add_new_constraint_channel(con->name);
+ // ob->activecon = chan;
+ // BLI_addtail(chanbase, chan);
+ BLI_addtail(list, con);
+ }
+ test_scene_constraints();
+ allqueue (REDRAWVIEW3D, 0);
+ allqueue (REDRAWBUTSCONSTRAINT, 0);
+ }
+ break;
+ case B_CONSTRAINT_DEL:
+ test_scene_constraints();
+ allqueue (REDRAWVIEW3D, 0);
+ allqueue (REDRAWBUTSCONSTRAINT, 0);
+ break;
+ default:
+ break;
+ }
+}
+
+/* ********************* GAME ***************************** */
+
+/* in editsca.c */
+
+/* ***************************<>******************************** */
+
+void drawbutspace(void)
+{
+ SpaceButs *sbuts= curarea->spacedata.first;
+ View2D *v2d= &sbuts->v2d;
+ ID *id;
+ Object *ob;
+ float vec[2];
+
+ if(curarea->headertype==0) {
+ ID *id, *idfrom;
+
+ buttons_active_id(&id, &idfrom);
+ G.buts->lockpoin= id;
+ }
+
+ ob= OBACT;
+
+ myortho2(v2d->cur.xmin, v2d->cur.xmax, v2d->cur.ymin, v2d->cur.ymax);
+
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_QUADS);
+ cpack(0x909090);
+ vec[0]= v2d->cur.xmin;
+ vec[1]= v2d->cur.ymax-15;
+ glVertex2fv(vec);
+ vec[0]= v2d->cur.xmax;
+ glVertex2fv(vec);
+ cpack(0x646464);
+ vec[1]= v2d->cur.ymax;
+ glVertex2fv(vec);
+ vec[0]= v2d->cur.xmin;
+ glVertex2fv(vec);
+ glEnd();
+ glShadeModel(GL_FLAT);
+
+ cpack(0x909090);
+ glRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax-15);
+
+ uiSetButLock(G.scene->id.lib!=0, "Can't edit library data");
+ uiFreeBlocksWin(&curarea->uiblocks, curarea->win);
+
+ switch(G.buts->mainb) {
+ case BUTS_VIEW:
+ viewbuts();
+ break;
+ case BUTS_LAMP:
+ lampbuts();
+ break;
+ case BUTS_MAT:
+ if(ob==0) return;
+ if(ob->type>=OB_LAMP) return;
+
+ matbuts();
+ break;
+ case BUTS_TEX:
+ texbuts();
+ break;
+ case BUTS_ANIM:
+ animbuts();
+ break;
+ case BUTS_WORLD:
+ worldbuts();
+ break;
+ case BUTS_RENDER:
+ renderbuts();
+ break;
+ case BUTS_GAME:
+ gamebuts();
+ break;
+ case BUTS_FPAINT:
+ fpaintbuts();
+ break;
+ case BUTS_RADIO:
+ radiobuts();
+ break;
+ case BUTS_SOUND:
+ soundbuts();
+ break;
+ case BUTS_CONSTRAINT:
+ constraintbuts();
+ break;
+ case BUTS_SCRIPT:
+ scriptbuts();
+ break;
+ case BUTS_EDIT:
+ if(ob==0) return;
+
+ common_editbuts();
+
+ id= ob->data;
+ if(id && id->lib) uiSetButLock(1, "Can't edit library data");
+
+ if(ob->type==OB_MESH) meshbuts();
+ else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) {
+ curvebuts();
+ if(ob->type==OB_FONT) fontbuts();
+ }
+ else if(ob->type==OB_CAMERA) camerabuts();
+ else if(ob->type==OB_MBALL) mballbuts();
+ else if(ob->type==OB_LATTICE) latticebuts();
+ else if(ob->type==OB_IKA) ikabuts();
+#ifdef __NLA
+ else if(ob->type==OB_ARMATURE) armaturebuts();
+#endif
+
+ break;
+ }
+
+ uiClearButLock();
+
+ test_butspace();
+
+ curarea->win_swap= WIN_BACK_OK;
+}
+
+void do_blenderbuttons(unsigned short event)
+{
+ SpaceButs *buts;
+
+ /* teken ook de soortgelijke windows? */
+ buts= curarea->spacedata.first;
+ if(buts->mainb==BUTS_VIEW) allqueue(REDRAWBUTSVIEW, curarea->win);
+ else if(buts->mainb==BUTS_LAMP) allqueue(REDRAWBUTSLAMP, curarea->win);
+ else if(buts->mainb==BUTS_MAT || buts->mainb==BUTS_TEX) {
+ allqueue(REDRAWBUTSMAT, curarea->win);
+ allqueue(REDRAWBUTSTEX, curarea->win);
+ }
+ else if(buts->mainb==BUTS_WORLD) allqueue(REDRAWBUTSWORLD, curarea->win);
+ else if(buts->mainb==BUTS_ANIM) allqueue(REDRAWBUTSANIM, curarea->win);
+ else if(buts->mainb==BUTS_RENDER) allqueue(REDRAWBUTSRENDER, curarea->win);
+ else if(buts->mainb==BUTS_EDIT) allqueue(REDRAWBUTSEDIT, curarea->win);
+ else if(buts->mainb==BUTS_FPAINT) allqueue(REDRAWBUTSGAME, curarea->win);
+ else if(buts->mainb==BUTS_RADIO) allqueue(REDRAWBUTSRADIO, curarea->win);
+ else if(buts->mainb==BUTS_SCRIPT) allqueue(REDRAWBUTSSCRIPT, curarea->win);
+ else if(buts->mainb==BUTS_SOUND) allqueue(REDRAWBUTSSOUND, curarea->win);
+ else if(buts->mainb==BUTS_CONSTRAINT) allqueue(REDRAWBUTSCONSTRAINT, curarea->win);
+
+ if(event<=100) {
+ do_global_buttons(event);
+ }
+ else if(event<=B_VIEWBUTS) {
+ do_viewbuts(event);
+ }
+ else if(event<=B_LAMPBUTS) {
+ do_lampbuts(event);
+ }
+ else if(event<=B_MATBUTS) {
+ do_matbuts(event);
+ }
+ else if(event<=B_TEXBUTS) {
+ do_texbuts(event);
+ }
+ else if(event<=B_ANIMBUTS) {
+ do_animbuts(event);
+ }
+ else if(event<=B_WORLDBUTS) {
+ do_worldbuts(event);
+ }
+ else if(event<=B_RENDERBUTS) {
+ do_renderbuts(event);
+ }
+ else if(event<=B_COMMONEDITBUTS) {
+ do_common_editbuts(event);
+ }
+ else if(event<=B_MESHBUTS) {
+ do_meshbuts(event);
+ }
+ else if(event<=B_CURVEBUTS) {
+ do_curvebuts(event);
+ }
+ else if(event<=B_FONTBUTS) {
+ do_fontbuts(event);
+ }
+ else if(event<=B_IKABUTS) {
+ do_ikabuts(event);
+ }
+ else if(event<=B_CAMBUTS) {
+ ;
+ }
+ else if(event<=B_MBALLBUTS) {
+ do_mballbuts(event);
+ }
+ else if(event<=B_LATTBUTS) {
+ do_latticebuts(event);
+ }
+ else if(event<=B_GAMEBUTS) {
+ do_gamebuts(event);
+ }
+ else if(event<=B_FPAINTBUTS) {
+ do_fpaintbuts(event);
+ }
+ else if(event<=B_RADIOBUTS) {
+ do_radiobuts(event);
+ }
+ else if(event<=B_SCRIPTBUTS) {
+ do_scriptbuts(event);
+ }
+ else if(event<=B_SOUNDBUTS) {
+ do_soundbuts(event);
+ }
+ else if(event<=B_CONSTRAINTBUTS) {
+ do_constraintbuts(event);
+ }
+ else if(event>=REDRAWVIEW3D) allqueue(event, 0);
+}
+
+
+void redraw_test_buttons(Base *new)
+{
+ ScrArea *sa;
+ SpaceButs *buts;
+
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa->spacetype==SPACE_BUTS) {
+ buts= sa->spacedata.first;
+
+ if(buts->mainb==BUTS_LAMP) {
+ allqueue(REDRAWBUTSLAMP, 0);
+ BIF_preview_changed(buts);
+ }
+ else if(buts->mainb==BUTS_MAT) {
+ allqueue(REDRAWBUTSMAT, 0);
+ BIF_preview_changed(buts);
+ }
+ else if(buts->mainb==BUTS_TEX) {
+ allqueue(REDRAWBUTSTEX, 0);
+ if(new && new->object->type==OB_LAMP) buts->texfrom= 2;
+ else buts->texfrom= 0;
+ BIF_preview_changed(buts);
+ }
+ else if(buts->mainb==BUTS_ANIM) {
+ allqueue(REDRAWBUTSANIM, 0);
+ }
+ else if(buts->mainb==BUTS_EDIT) {
+ allqueue(REDRAWBUTSEDIT, 0);
+ }
+ else if(buts->mainb==BUTS_GAME) {
+ allqueue(REDRAWBUTSGAME, 0);
+ }
+ else if(buts->mainb==BUTS_FPAINT) {
+ allqueue(REDRAWBUTSGAME, 0);
+ }
+ else if(buts->mainb==BUTS_SCRIPT) {
+ allqueue(REDRAWBUTSSCRIPT, 0);
+ }
+ else if(buts->mainb==BUTS_SOUND) {
+ allqueue(REDRAWBUTSSOUND, 0);
+ }
+ else if(buts->mainb==BUTS_CONSTRAINT) {
+ allqueue(REDRAWBUTSCONSTRAINT, 0);
+ }
+ }
+ sa= sa->next;
+ }
+}
+
+void clever_numbuts_buts()
+{
+ Material *ma;
+ Lamp *la;
+ World *wo;
+ static char hexrgb[8]; /* Uh... */
+ static char hexspec[8]; /* Uh... */
+ static char hexmir[8]; /* Uh... */
+ static char hexho[8];
+ static char hexze[8];
+ int rgb[3];
+
+ switch (G.buts->mainb){
+ case BUTS_FPAINT:
+
+ sprintf(hexrgb, "%02X%02X%02X", (int)(Gvp.r*255), (int)(Gvp.g*255), (int)(Gvp.b*255));
+
+ add_numbut(0, TEX, "RGB:", 0, 6, hexrgb, "HTML Hex value for the RGB color");
+ do_clever_numbuts("Vertex Paint RGB Hex Value", 1, REDRAW);
+
+ /* Assign the new hex value */
+ sscanf(hexrgb, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]);
+ Gvp.r= (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ;
+ Gvp.g = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ;
+ Gvp.b = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ;
+
+ break;
+ case BUTS_LAMP:
+ la= G.buts->lockpoin;
+ if (la){
+ sprintf(hexrgb, "%02X%02X%02X", (int)(la->r*255), (int)(la->g*255), (int)(la->b*255));
+ add_numbut(0, TEX, "RGB:", 0, 6, hexrgb, "HTML Hex value for the lamp color");
+ do_clever_numbuts("Lamp RGB Hex Values", 1, REDRAW);
+ sscanf(hexrgb, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]);
+ la->r = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ;
+ la->g = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ;
+ la->b = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ;
+ BIF_preview_changed(G.buts);
+ }
+ break;
+ case BUTS_WORLD:
+ wo= G.buts->lockpoin;
+ if (wo){
+ sprintf(hexho, "%02X%02X%02X", (int)(wo->horr*255), (int)(wo->horg*255), (int)(wo->horb*255));
+ sprintf(hexze, "%02X%02X%02X", (int)(wo->zenr*255), (int)(wo->zeng*255), (int)(wo->zenb*255));
+ add_numbut(0, TEX, "Zen:", 0, 6, hexze, "HTML Hex value for the Zenith color");
+ add_numbut(1, TEX, "Hor:", 0, 6, hexho, "HTML Hex value for the Horizon color");
+ do_clever_numbuts("World RGB Hex Values", 2, REDRAW);
+
+ sscanf(hexho, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]);
+ wo->horr = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ;
+ wo->horg = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ;
+ wo->horb = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ;
+ sscanf(hexze, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]);
+ wo->zenr = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ;
+ wo->zeng = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ;
+ wo->zenb = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ;
+ BIF_preview_changed(G.buts);
+
+ }
+ break;
+ case BUTS_MAT:
+
+ ma= G.buts->lockpoin;
+
+ /* Build a hex value */
+ if (ma){
+ sprintf(hexrgb, "%02X%02X%02X", (int)(ma->r*255), (int)(ma->g*255), (int)(ma->b*255));
+ sprintf(hexspec, "%02X%02X%02X", (int)(ma->specr*255), (int)(ma->specg*255), (int)(ma->specb*255));
+ sprintf(hexmir, "%02X%02X%02X", (int)(ma->mirr*255), (int)(ma->mirg*255), (int)(ma->mirb*255));
+
+ add_numbut(0, TEX, "Col:", 0, 6, hexrgb, "HTML Hex value for the RGB color");
+ add_numbut(1, TEX, "Spec:", 0, 6, hexspec, "HTML Hex value for the Spec color");
+ add_numbut(2, TEX, "Mir:", 0, 6, hexmir, "HTML Hex value for the Mir color");
+ do_clever_numbuts("Material RGB Hex Values", 3, REDRAW);
+
+ /* Assign the new hex value */
+ sscanf(hexrgb, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]);
+ ma->r = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ;
+ ma->g = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ;
+ ma->b = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ;
+ sscanf(hexspec, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]);
+ ma->specr = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ;
+ ma->specg = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ;
+ ma->specb = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ;
+ sscanf(hexmir, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]);
+ ma->mirr = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ;
+ ma->mirg = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ;
+ ma->mirb = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ;
+
+ BIF_preview_changed(G.buts);
+ }
+ break;
+ }
+}
diff --git a/source/blender/src/cmap.tga.c b/source/blender/src/cmap.tga.c
new file mode 100644
index 00000000000..8c76d8be460
--- /dev/null
+++ b/source/blender/src/cmap.tga.c
@@ -0,0 +1,88 @@
+/* DataToC output of file <cmap_tga> */
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+int datatoc_cmap_tga_size= 13400;
+char datatoc_cmap_tga[]= {"\x00\x01\x01\x00\x00\x00\x01\x18\x00\x00\x00\x00\x9a\x00\x50\x00\x08\x08\xf3\xf3\xf3\xdb\xdb\xdb\xc4\xc4\xc4\xad\xad\xad\x96\x96\x96\x7f\x7f\x7f\x67\x67\x67\x50\x50\x50\x39\x39\x39\x22\x22\x22\x0b\x0b\x0b\xf4\xf4\xf4\xe6\xc8\xec\xe6\xa4\xec\xe6\x7f\xec\xe6\x5b\xec\xe6\x36\xec\xe6\x12\xec\xb3\xec\xec\xb3\xc8\xec\xb3\xa4\xec\xb3\x7f\xec\xb3\x5b\xec" \
+"\xb3\x36\xec\xb3\x12\xec\x80\xec\xec\x80\xc8\xec\x80\xa4\xec\x80\x7f\xec\x80\x5b\xec\x80\x36\xec\x80\x12\xec\x4d\xec\xec\x4d\xc8\xec\x4d\xa4\xec\x4d\x7f\xec\x4d\x5b\xec\x4d\x36\xec\x4d\x12\xec\x1a\xec\xec\x1a\xc8\xec\x1a\xa4\xec\x1a\x7f\xec\x1a\x5b\xec\x1a\x36\xec\x1a\x12\xec\xe6\xec\xc8\xe6\xc8\xc8\xe6\xa4\xc8\xe6\x7f\xc8\xe6\x5b\xc8\xe6\x36\xc8\xe6\x12\xc8\xb3\xec\xc8\xb3\xc8\xc8\xb3\xa4\xc8\xb3\x7f\xc8\xb3\x5b\xc8\xb3\x36\xc8\xb3\x12\xc8\x80\xec\xc8\x80\xc8\xc8\x80\xa4\xc8\x80\x7f\xc8\x80\x5b\xc8\x80\x36\xc8\x80\x12\xc8\x4d\xec\xc8\x4d\xc8\xc8\x4d\xa4\xc8\x4d\x7f\xc8\x4d\x5b\xc8\x4d\x36\xc8\x4d\x12\xc8\x1a\xec\xc8\x1a\xc8\xc8\x1a\xa4\xc8\x1a\x7f\xc8\x1a\x5b\xc8\x1a\x36\xc8\x1a\x12\xc8\xe6\xec\xa4\xe6\xc8\xa4\xe6\xa4\xa4\xe6\x7f\xa4\xe6\x5b\xa4\xe6\x36\xa4\xe6\x12\xa4\xb3\xec\xa4\xb3\xc8\xa4\xb3\xa4\xa4\xb3\x7f\xa4\xb3\x5b\xa4\xb3\x36\xa4\xb3\x12\xa4\x80\xec\xa4\x80\xc8\xa4\x80\xa4\xa4\x80\x7f\xa4\x80\x5b\xa4\x80\x36\xa4\x80\x12\xa4\x4d\xec\xa4\x4d\xc8\xa4\x4d\xa4\xa4\x4d\x7f\xa4\x4d\x5b\xa4\x4d\x36\xa4\x4d" \
+"\x12\xa4\x1a\xec\xa4\x1a\xc8\xa4\x1a\xa4\xa4\x1a\x7f\xa4\x1a\x5b\xa4\x1a\x36\xa4\x1a\x12\xa4\xe6\xec\x7f\xe6\xc8\x7f\xe6\xa4\x7f\xe6\x7f\x7f\xe6\x5b\x7f\xe6\x36\x7f\xe6\x12\x7f\xb3\xec\x7f\xb3\xc8\x7f\xb3\xa4\x7f\xb3\x7f\x7f\xb3\x5b\x7f\xb3\x36\x7f\xb3\x12\x7f\x80\xec\x7f\x80\xc8\x7f\x80\xa4\x7f\x80\x7f\x7f\x80\x5b\x7f\x80\x36\x7f\x80\x12\x7f\x4d\xec\x7f\x4d\xc8\x7f\x4d\xa4\x7f\x4d\x7f\x7f\x4d\x5b\x7f\x4d\x36\x7f\x4d\x12\x7f\x1a\xec\x7f\x1a\xc8\x7f\x1a\xa4\x7f\x1a\x7f\x7f\x1a\x5b\x7f\x1a\x36\x7f\x1a\x12\x7f\xe6\xec\x5b\xe6\xc8\x5b\xe6\xa4\x5b\xe6\x7f\x5b\xe6\x5b\x5b\xe6\x36\x5b\xe6\x12\x5b\xb3\xec\x5b\xb3\xc8\x5b\xb3\xa4\x5b\xb3\x7f\x5b\xb3\x5b\x5b\xb3\x36\x5b\xb3\x12\x5b\x80\xec\x5b\x80\xc8\x5b\x80\xa4\x5b\x80\x7f\x5b\x80\x5b\x5b\x80\x36\x5b\x80\x12\x5b\x4d\xec\x5b\x4d\xc8\x5b\x4d\xa4\x5b\x4d\x7f\x5b\x4d\x5b\x5b\x4d\x36\x5b\x4d\x12\x5b\x1a\xec\x5b\x1a\xc8\x5b\x1a\xa4\x5b\x1a\x7f\x5b\x1a\x5b\x5b\x1a\x36\x5b\x1a\x12\x5b\xe6\xec\x36\xe6\xc8\x36\xe6\xa4\x36\xe6\x7f\x36\xe6\x5b\x36\xe6\x36\x36\xe6\x12\x36\xb3\xec" \
+"\x36\xb3\xc8\x36\xb3\xa4\x36\xb3\x7f\x36\xb3\x5b\x36\xb3\x36\x36\xb3\x12\x36\x80\xec\x36\x80\xc8\x36\x80\xa4\x36\x80\x7f\x36\x80\x5b\x36\x80\x36\x36\x80\x12\x36\x4d\xec\x36\x4d\xc8\x36\x4d\xa4\x36\x4d\x7f\x36\x4d\x5b\x36\x4d\x36\x36\x4d\x12\x36\x1a\xec\x36\x1a\xc8\x36\x1a\xa4\x36\x1a\x7f\x36\x1a\x5b\x36\x1a\x36\x36\x1a\x12\x36\xe6\xec\x12\xe6\xc8\x12\xe6\xa4\x12\xe6\x7f\x12\xe6\x5b\x12\xe6\x36\x12\xe6\x12\x12\xb3\xec\x12\xb3\xc8\x12\xb3\xa4\x12\xb3\x7f\x12\xb3\x5b\x12\xb3\x36\x12\xb3\x12\x12\x80\xec\x12\x80\xc8\x12\x80\xa4\x12\x80\x7f\x12\x80\x5b\x12\x80\x36\x12\x80\x12\x12\x4d\xec\x12\x4d\xc8\x12\x4d\xa4\x12\x4d\x7f\x12\x4d\x5b\x12\x4d\x36\x12\x4d\x12\x12\x1a\xec\x12\x1a\xc8\x12\x1a\xa4\x12\x1a\x7f\x12\x1a\x5b\x12\x1a\x36\x12\x1a\x12\x12\x03\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02" \
+"\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x04\x07\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x02\x07\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x02\x04\x07\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x02\x07\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a" \
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+"\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x02\x04\x07\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x02\x07\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x02\x04\x07\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x02\x07\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a\x0a" \
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+"\x01\x00\x01\x38\x42\x49\x4d\x03\xf3\x00\x00\x00\x00\x00\x07\x00\x00\x00\x00\x00\x00\x00\x00\x38\x42\x49\x4d\x03\xf5\x00\x00\x00\x00\x00\x48\x00\x2f\x66\x66\x00\x01\x00\x6c\x66\x66\x00\x06\x00\x00\x00\x00\x00\x00\x00\x2f\x66\x66\x00\x01\x00\xa1\x99\x9a\x00\x06\x00\x00\x00\x00\x00\x00\x00\x32\x00\x00\x00\x01\x00\x5a\x00\x00\x00\x06\x00\x00\x00\x00\x00\x00\x00\x35\x00\x00\x00\x01\x00\x2d\x00\x00\x00\x06\x00\x00\x00\x00\x00\x00\x38\x42\x49\x4d\x03\xf8\x00\x00\x00\x00\x00\x70\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\x03\xe8\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\x03\xe8\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\x03\xe8\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\x03\xe8\x00\x00\x00\x00\x00\x00\x32\x33\x00\x00\x54\x52\x55\x45\x56\x49\x53\x49\x4f\x4e\x2d\x58\x46\x49\x4c\x45\x2e" \
+"\x00"};
diff --git a/source/blender/src/cmovie.tga.c b/source/blender/src/cmovie.tga.c
new file mode 100644
index 00000000000..1d468946352
--- /dev/null
+++ b/source/blender/src/cmovie.tga.c
@@ -0,0 +1,201 @@
+/* DataToC output of file <cmovie_tga> */
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+int datatoc_cmovie_tga_size= 6247;
+char datatoc_cmovie_tga[]= {"\x00\x00\x0a\x00\x00\x00\x00\x00\x00\x00\x00\x00\x40\x00\x34\x00\x20\x00\x01\x0c\x0c\x0c\xff\x0d\x0d\x0d\xff\x82\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\x0d\x0d\x0d\xff\x83\x0c\x0c\x0c\xff\x17\xfe\xfe\xfe\xff\xfd\xfd\xfd\xff\xfd\xfd\xfd\xff\xfe\xfe\xfe\xff\x50\x50\x50\xff\x9c\x9c\x9c\xff\x9c\x9c\x9c\xff\x9d\x9d\x9d\xff\xac\xac\xac\xff\xb8\xb8\xb8\xff\xb6\xb6\xb6\xff\xa9\xa9\xa9\xff\x9c\x9c\x9c\xff\xa4\xa4\xa4" \
+"\xff\xb2\xb2\xb2\xff\x3b\x35\x35\xff\x58\x51\x51\xff\xa3\x9c\x9c\xff\x9a\x97\x97\xff\xb8\xb8\xb8\xff\xaf\xae\xae\xff\x47\x42\x42\xff\x86\x80\x80\xff\xb4\xb4\xb4\xff\x8c\xb7\xb7\xb7\xff\x84\xb8\xb8\xb8\xff\x83\x0c\x0c\x0c\xff\x00\x0d\x0d\x0d\xff\x82\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\x0d\x0d\x0d\xff\x8b\x0c\x0c\x0c\xff\x83\xfe\xfe\xfe\xff\x13\x52\x52\x52\xff\x9f\x9f\x9f\xff\xa0\xa0\xa0\xff\xa9\xa9\xa9\xff\xb6\xb6\xb6\xff\xb7\xb7\xb7\xff\xac\xac\xac\xff\x9d\x9d\x9d\xff\x9c\x9c\x9c\xff\xa6\xa6\xa6\xff\xa6\xa6\xa6\xff\x38\x32\x32\xff\x72\x6a\x6a\xff\x86\x80\x80\xff\xaf\xaf\xaf\xff\xb7\xb7\xb7\xff\x5d\x5a\x5a\xff\x4d\x46\x46\xff\x9a\x93\x93\xff\xb4\xb4\xb4\xff\x8b\xb7\xb7\xb7\xff\x85\xb8\xb8\xb8\xff\x95\x0c\x0c\x0c\xff\x83\xfe\xfe\xfe\xff\x13\x5a\x5a\x5a\xff\xb3\xb3\xb3\xff\xb4\xb4\xb4\xff\xb7\xb7\xb7\xff\xb8\xb8\xb8\xff\xb5\xb5\xb5\xff\xa2\xa2\xa2\xff\x9c\x9c\x9c\xff\x9d\x9d\x9d\xff\xad\xad\xad\xff\xb8\xb8\xb8\xff\x91\x8f\x8f\xff\x8e\x8b\x8b\xff\xad\xac\xac\xff\xb8\xb8\xb8\xff\x9a\x99\x99\xff\x33\x2c\x2c\xff\x84" \
+"\x7d\x7d\xff\x9e\x99\x99\xff\xb6\xb6\xb6\xff\x8b\xb7\xb7\xb7\xff\x85\xb8\xb8\xb8\xff\x8b\x0c\x0c\x0c\xff\x00\x0d\x0d\x0d\xff\x82\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\x0d\x0d\x0d\xff\x83\x0c\x0c\x0c\xff\x83\xc3\x73\x00\xff\x00\x5c\x5c\x5c\xff\x83\xb8\xb8\xb8\xff\x04\xb5\xb5\xb5\xff\xa3\xa3\xa3\xff\x9e\x9e\x9e\xff\xa7\xa7\xa7\xff\xb6\xb6\xb6\xff\x83\xb8\xb8\xb8\xff\x04\xb7\xb7\xb7\xff\x92\x90\x90\xff\x43\x3b\x3b\xff\x7b\x74\x74\xff\xa0\x9d\x9d\xff\x89\xb7\xb7\xb7\xff\x01\xb6\xb6\xb6\xff\xb7\xb7\xb7\xff\x86\xb8\xb8\xb8\xff\x83\x0c\x0c\x0c\xff\x00\x0d\x0d\x0d\xff\x82\xe0\xe0\xe0\xff\x03\xdf\xdf\xdf\xff\x0d\x0d\x0d\xff\x0c\x0c\x0c\xff\x0c\x0c\x0c\xff\x83\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\xdf\xdf\xdf\xff\x83\x0c\x0c\x0c\xff\x83\xc3\x73\x00\xff\x00\x5c\x5c\x5c\xff\x83\xb8\xb8\xb8\xff\x03\xb7\xb7\xb7\xff\xb3\xb3\xb3\xff\xb2\xb2\xb2\xff\xb7\xb7\xb7\xff\x83\xb8\xb8\xb8\xff\x04\xb7\xb7\xb7\xff\xb7\xb7\xb7\xff\xb6\xb6\xb6\xff\x91\x8f\x8f\xff\xa2\xa0\xa0\xff\x8b\xb7\xb7\xb7\xff\x87\xb8\xb8\xb8\xff\x83\x0c\x0c\x0c\xff\x83" \
+"\xe0\xe0\xe0\xff\x03\xdf\xdf\xdf\xff\xdf\xdf\xdf\xff\x0c\x0c\x0c\xff\x0c\x0c\x0c\xff\x83\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\xdf\xdf\xdf\xff\x83\x0c\x0c\x0c\xff\x83\xc3\x73\x00\xff\x00\x5c\x5c\x5c\xff\x89\xb8\xb8\xb8\xff\x01\xb7\xb7\xb7\xff\xb8\xb8\xb8\xff\x8f\xb7\xb7\xb7\xff\x88\xb8\xb8\xb8\xff\x83\x0c\x0c\x0c\xff\x83\xe0\xe0\xe0\xff\x04\xdf\xdf\xdf\xff\xdf\xdf\xdf\xff\x0c\x0c\x0c\xff\x0c\x0c\x0c\xff\x0d\x0d\x0d\xff\x82\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\x0d\x0d\x0d\xff\xb1\x0c\x0c\x0c\xff\x00\x0d\x0d\x0d\xff\x82\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\x0d\x0d\x0d\xff\xff\x0c\x0c\x0c\xff\x81\x0c\x0c\x0c\xff\x00\x0d\x0d\x0d\xff\x82\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\x0d\x0d\x0d\xff\x83\x0c\x0c\x0c\xff\x83\xfe\xfe\xfe\xff\x00\x5c\x5c\x5c\xff\x85\xb8\xb8\xb8\xff\x00\xb7\xb7\xb7\xff\x83\xb6\xb6\xb6\xff\x8d\xb8\xb8\xb8\xff\x02\xb7\xb7\xb7\xff\xb7\xb7\xb7\xff\xb8\xb8\xb8\xff\x82\xb7\xb7\xb7\xff\x85\xb8\xb8\xb8\xff\x83\x0c\x0c\x0c\xff\x00\x0d\x0d\x0d\xff\x82\xe0\xe0\xe0\xff\x03\xdf\xdf\xdf\xff\x0d\x0d\x0d\xff\x0c\x0c" \
+"\x0c\xff\x0c\x0c\x0c\xff\x83\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\xdf\xdf\xdf\xff\x83\x0c\x0c\x0c\xff\x83\xfe\xfe\xfe\xff\x00\x5c\x5c\x5c\xff\x83\xb8\xb8\xb8\xff\x09\xb6\xb6\xb6\xff\xb2\xb2\xb2\xff\xae\xae\xae\xff\xa9\xa9\xa9\xff\xa6\xa6\xa6\xff\xa6\xa6\xa6\xff\xa8\xa8\xa8\xff\xab\xab\xab\xff\xb2\xb2\xb2\xff\xb6\xb6\xb6\xff\x89\xb8\xb8\xb8\xff\x86\xb7\xb7\xb7\xff\x85\xb8\xb8\xb8\xff\x83\x0c\x0c\x0c\xff\x83\xe0\xe0\xe0\xff\x03\xdf\xdf\xdf\xff\xdf\xdf\xdf\xff\x0c\x0c\x0c\xff\x0c\x0c\x0c\xff\x83\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\xdf\xdf\xdf\xff\x83\x0c\x0c\x0c\xff\x83\xe0\xb8\x7f\xff\x06\x5c\x5c\x5c\xff\xb8\xb8\xb8\xff\xb8\xb8\xb8\xff\xb7\xb7\xb7\xff\xb1\xb1\xb1\xff\xa8\xa8\xa8\xff\xa0\xa0\xa0\xff\x85\x9c\x9c\x9c\xff\x05\x9e\x9e\x9e\xff\xa4\xa4\xa4\xff\xb0\xb0\xb0\xff\xb9\xb9\xb9\xff\xba\xba\xba\xff\xb9\xb9\xb9\xff\x86\xb8\xb8\xb8\xff\x85\xb7\xb7\xb7\xff\x85\xb8\xb8\xb8\xff\x83\x0c\x0c\x0c\xff\x83\xe0\xe0\xe0\xff\x04\xdf\xdf\xdf\xff\xdf\xdf\xdf\xff\x0c\x0c\x0c\xff\x0c\x0c\x0c\xff\x0d\x0d\x0d\xff\x82\xe0\xe0\xe0" \
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+"\xb8\xb1\xb1\xff\xb4\xaf\xaf\xff\xb5\xb3\xb3\xff\x86\xb7\xb7\xb7\xff\x84\xb8\xb8\xb8\xff\x8b\x0c\x0c\x0c\xff\x00\x0d\x0d\x0d\xff\x82\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\x0d\x0d\x0d\xff\x83\x0c\x0c\x0c\xff\x83\xc3\x73\x00\xff\x17\x5c\x5c\x5c\xff\xb8\xb8\xb8\xff\xb7\xb7\xb7\xff\xb1\xb1\xb1\xff\xa4\xa4\xa4\xff\xa8\xa8\xa8\xff\x71\x6e\x6e\xff\x4a\x42\x42\xff\x7f\x78\x78\xff\x91\x8a\x8a\xff\xa3\xa1\xa1\xff\xb8\xb8\xb8\xff\xb8\xb8\xb8\xff\xb7\xb7\xb7\xff\x8b\x89\x89\xff\xa1\x9e\x9e\xff\xb8\xb8\xb8\xff\xb8\xb8\xb8\xff\xab\xab\xab\xff\xb8\xb7\xb7\xff\xc1\xbe\xbe\xff\xc3\xc1\xc1\xff\xbd\xbb\xbb\xff\xb9\xb8\xb8\xff\x89\xb7\xb7\xb7\xff\x83\xb8\xb8\xb8\xff\x83\x0c\x0c\x0c\xff\x00\x0d\x0d\x0d\xff\x82\xe0\xe0\xe0\xff\x03\xdf\xdf\xdf\xff\x0d\x0d\x0d\xff\x0c\x0c\x0c\xff\x0c\x0c\x0c\xff\x83\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\xdf\xdf\xdf\xff\x83\x0c\x0c\x0c\xff\x83\xc3\x73\x00\xff\x12\x5c\x5c\x5c\xff\xb4\xb4\xb4\xff\xac\xac\xac\xff\x9f\x9f\x9f\xff\x9c\x9c\x9c\xff\xae\xae\xae\xff\xb3\xb3\xb3\xff\x84\x82\x82\xff\x7d\x7a\x7a\xff" \
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+"\x83\xb8\xb8\xb8\xff\x04\xb7\xb7\xb7\xff\xb7\xb7\xb7\xff\xb6\xb6\xb6\xff\x91\x8f\x8f\xff\xa2\xa0\xa0\xff\x8b\xb7\xb7\xb7\xff\x87\xb8\xb8\xb8\xff\x83\x0c\x0c\x0c\xff\x83\xe0\xe0\xe0\xff\x03\xdf\xdf\xdf\xff\xdf\xdf\xdf\xff\x0c\x0c\x0c\xff\x0c\x0c\x0c\xff\x83\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\xdf\xdf\xdf\xff\x83\x0c\x0c\x0c\xff\x83\xc3\x73\x00\xff\x00\x5c\x5c\x5c\xff\x89\xb8\xb8\xb8\xff\x01\xb7\xb7\xb7\xff\xb8\xb8\xb8\xff\x8f\xb7\xb7\xb7\xff\x88\xb8\xb8\xb8\xff\x83\x0c\x0c\x0c\xff\x83\xe0\xe0\xe0\xff\x04\xdf\xdf\xdf\xff\xdf\xdf\xdf\xff\x0c\x0c\x0c\xff\x0c\x0c\x0c\xff\x0d\x0d\x0d\xff\x82\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\x0d\x0d\x0d\xff\xb1\x0c\x0c\x0c\xff\x00\x0d\x0d\x0d\xff\x82\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\x0d\x0d\x0d\xff\xff\x0c\x0c\x0c\xff\x81\x0c\x0c\x0c\xff\x00\x0d\x0d\x0d\xff\x82\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\x0d\x0d\x0d\xff\x83\x0c\x0c\x0c\xff\x83\xfe\xfe\xfe\xff\x00\x5c\x5c\x5c\xff\x85\xb8\xb8\xb8\xff\x00\xb7\xb7\xb7\xff\x83\xb6\xb6\xb6\xff\x8d\xb8\xb8\xb8\xff\x02\xb7\xb7\xb7\xff\xb7\xb7" \
+"\xb7\xff\xb8\xb8\xb8\xff\x82\xb7\xb7\xb7\xff\x85\xb8\xb8\xb8\xff\x83\x0c\x0c\x0c\xff\x00\x0d\x0d\x0d\xff\x82\xe0\xe0\xe0\xff\x03\xdf\xdf\xdf\xff\x0d\x0d\x0d\xff\x0c\x0c\x0c\xff\x0c\x0c\x0c\xff\x83\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\xdf\xdf\xdf\xff\x83\x0c\x0c\x0c\xff\x83\xfe\xfe\xfe\xff\x00\x5c\x5c\x5c\xff\x83\xb8\xb8\xb8\xff\x09\xb6\xb6\xb6\xff\xb2\xb2\xb2\xff\xae\xae\xae\xff\xa9\xa9\xa9\xff\xa6\xa6\xa6\xff\xa6\xa6\xa6\xff\xa8\xa8\xa8\xff\xab\xab\xab\xff\xb2\xb2\xb2\xff\xb6\xb6\xb6\xff\x89\xb8\xb8\xb8\xff\x86\xb7\xb7\xb7\xff\x85\xb8\xb8\xb8\xff\x83\x0c\x0c\x0c\xff\x83\xe0\xe0\xe0\xff\x03\xdf\xdf\xdf\xff\xdf\xdf\xdf\xff\x0c\x0c\x0c\xff\x0c\x0c\x0c\xff\x83\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\xdf\xdf\xdf\xff\x83\x0c\x0c\x0c\xff\x83\xe0\xb8\x7f\xff\x06\x5c\x5c\x5c\xff\xb8\xb8\xb8\xff\xb8\xb8\xb8\xff\xb7\xb7\xb7\xff\xb1\xb1\xb1\xff\xa8\xa8\xa8\xff\xa0\xa0\xa0\xff\x85\x9c\x9c\x9c\xff\x05\x9e\x9e\x9e\xff\xa4\xa4\xa4\xff\xb0\xb0\xb0\xff\xb9\xb9\xb9\xff\xba\xba\xba\xff\xb9\xb9\xb9\xff\x86\xb8\xb8\xb8\xff\x85\xb7\xb7" \
+"\xb7\xff\x85\xb8\xb8\xb8\xff\x83\x0c\x0c\x0c\xff\x83\xe0\xe0\xe0\xff\x04\xdf\xdf\xdf\xff\xdf\xdf\xdf\xff\x0c\x0c\x0c\xff\x0c\x0c\x0c\xff\x0d\x0d\x0d\xff\x82\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\x0d\x0d\x0d\xff\x83\x0c\x0c\x0c\xff\x83\xc3\x73\x00\xff\x04\x5c\x5c\x5c\xff\xb8\xb8\xb8\xff\xb6\xb6\xb6\xff\xae\xae\xae\xff\xa1\xa1\xa1\xff\x87\x9c\x9c\x9c\xff\x09\x9d\x9d\x9d\xff\xa0\xa0\xa0\xff\xa3\xa3\xa3\xff\xa9\xa9\xa9\xff\x9c\x9b\x9c\xff\x8c\x8a\x8b\xff\x7f\x7e\x7e\xff\x8c\x8a\x8b\xff\xa1\xa1\xa1\xff\xb5\xb5\xb5\xff\x83\xb8\xb8\xb8\xff\x84\xb7\xb7\xb7\xff\x85\xb8\xb8\xb8\xff\x83\x0c\x0c\x0c\xff\x00\x0d\x0d\x0d\xff\x82\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\x0d\x0d\x0d\xff\x8b\x0c\x0c\x0c\xff\x83\xc3\x73\x00\xff\x03\x5c\x5c\x5c\xff\xb7\xb7\xb7\xff\xac\xac\xac\xff\x9f\x9f\x9f\xff\x87\x9c\x9c\x9c\xff\x0e\x9d\x9d\x9d\xff\xa0\xa0\xa0\xff\x9f\x9f\x9f\xff\x6e\x6c\x6c\xff\x36\x31\x32\xff\x21\x1b\x1c\xff\x20\x1a\x1b\xff\x1f\x19\x1a\xff\x1e\x19\x1a\xff\x24\x1f\x20\xff\x42\x3e\x3f\xff\x84\x83\x83\xff\xb2\xb2\xb2\xff\xb8\xb8\xb8" \
+"\xff\xb8\xb8\xb8\xff\x84\xb7\xb7\xb7\xff\x85\xb8\xb8\xb8\xff\x95\x0c\x0c\x0c\xff\x83\xe0\xb8\x7f\xff\x02\x5c\x5c\x5c\xff\xb1\xb1\xb1\xff\xa0\xa0\xa0\xff\x88\x9c\x9c\x9c\xff\x0d\x9d\x9d\x9d\xff\x96\x96\x96\xff\x42\x3e\x3f\xff\x21\x1b\x1c\xff\x1e\x22\x20\xff\x16\x3e\x34\xff\x10\x4f\x41\xff\x0e\x53\x44\xff\x10\x41\x35\xff\x14\x1f\x1c\xff\x19\x14\x15\xff\x1e\x19\x1a\xff\x45\x41\x42\xff\xa2\xa1\xa1\xff\x85\xb7\xb7\xb7\xff\x85\xb8\xb8\xb8\xff\x8b\x0c\x0c\x0c\xff\x00\x0d\x0d\x0d\xff\x82\xe0\xe0\xe0\xff\x01\xdf\xdf\xdf\xff\x0d\x0d\x0d\xff\x83\x0c\x0c\x0c\xff\x83\xfe\xfe\xfe\xff\x01\x5a\x5a\x5a\xff\xa5\xa5\xa5\xff\x89\x9c\x9c\x9c\xff\x0e\x96\x96\x96\xff\x41\x3d\x3e\xff\x20\x1d\x1e\xff\x14\x4d\x3f\xff\x07\x98\x78\xff\x05\xaf\x8a\xff\x05\xbc\x94\xff\x05\xbb\x92\xff\x05\xba\x92\xff\x05\xa0\x7d\xff\x09\x62\x4d\xff\x10\x21\x1c\xff\x19\x14\x15\xff\x2f\x2a\x2b\xff\x99\x98\x99\xff\x84\xb7\xb7\xb7\xff\x85\xb8\xb8\xb8\xff\x83\x0c\x0c\x0c\xff\x00\x0d\x0d\x0d\xff\x82\xe0\xe0\xe0\xff\x02\xdf\xdf\xdf\xff\x0d\x0d\x0d\xff\x0c\x0c\x0c" \
+"\xff"};
+
+/* these are not the monkeys you are looking for */
+int monkeyo= 4;
+int monkeynv= 271;
+int monkeynf= 250;
+signed char monkeyv[271][3]= {
+{-71,21,98},{-63,12,88},{-57,7,74},{-82,-3,79},{-82,4,92},
+{-82,17,100},{-92,21,102},{-101,12,95},{-107,7,83},
+{-117,31,84},{-109,31,95},{-96,31,102},{-92,42,102},
+{-101,50,95},{-107,56,83},{-82,66,79},{-82,58,92},
+{-82,46,100},{-71,42,98},{-63,50,88},{-57,56,74},
+{-47,31,72},{-55,31,86},{-67,31,97},{-66,31,99},
+{-70,43,100},{-82,48,103},{-93,43,105},{-98,31,105},
+{-93,20,105},{-82,31,106},{-82,15,103},{-70,20,100},
+{-127,55,95},{-127,45,105},{-127,-87,94},{-127,-41,100},
+{-127,-24,102},{-127,-99,92},{-127,52,77},{-127,73,73},
+{-127,115,-70},{-127,72,-109},{-127,9,-106},{-127,-49,-45},
+{-101,-24,72},{-87,-56,73},{-82,-89,73},{-80,-114,68},
+{-85,-121,67},{-104,-124,71},{-127,-126,74},{-71,-18,68},
+{-46,-5,69},{-21,19,57},{-17,55,76},{-36,62,80},
+{-64,77,88},{-86,97,94},{-107,92,97},{-119,63,96},
+{-106,53,99},{-111,39,98},{-101,12,95},{-79,2,90},
+{-64,8,86},{-47,24,83},{-45,38,83},{-50,48,85},
+{-72,56,92},{-95,60,97},{-127,-98,94},{-113,-92,94},
+{-112,-107,91},{-119,-113,89},{-127,-114,88},{-127,-25,96},
+{-127,-18,95},{-114,-19,95},{-111,-29,96},{-116,-37,95},
+{-76,-6,86},{-48,7,80},{-34,26,77},{-32,48,84},
+{-39,53,93},{-71,70,102},{-87,82,107},{-101,79,109},
+{-114,55,108},{-111,-13,104},{-100,-57,91},{-95,-90,88},
+{-93,-105,85},{-97,-117,81},{-106,-119,81},{-127,-121,82},
+{-127,6,93},{-127,27,98},{-85,61,95},{-106,18,96},
+{-110,27,97},{-112,-88,94},{-117,-57,96},{-127,-57,96},
+{-127,-42,95},{-115,-35,100},{-110,-29,102},{-113,-17,100},
+{-122,-16,100},{-127,-26,106},{-121,-19,104},{-115,-20,104},
+{-113,-29,106},{-117,-32,103},{-127,-37,103},{-94,-40,71},
+{-106,-31,91},{-104,-40,91},{-97,-32,71},{-127,-112,88},
+{-121,-111,88},{-115,-105,91},{-115,-95,93},{-127,-100,84},
+{-115,-96,85},{-115,-104,82},{-121,-109,81},{-127,-110,81},
+{-105,28,100},{-103,20,99},{-84,55,97},{-92,54,99},
+{-73,51,99},{-55,45,89},{-52,37,88},{-53,25,87},
+{-66,13,92},{-79,8,95},{-98,14,100},{-104,38,100},
+{-100,48,100},{-97,46,97},{-102,38,97},{-96,16,97},
+{-79,11,93},{-68,15,90},{-57,27,86},{-56,36,86},
+{-59,43,87},{-74,50,96},{-91,51,98},{-84,52,96},
+{-101,22,96},{-102,29,96},{-113,59,78},{-102,85,79},
+{-84,88,76},{-65,71,71},{-40,58,63},{-25,52,59},
+{-28,21,48},{-50,0,53},{-71,-12,60},{-127,115,37},
+{-127,126,-10},{-127,-25,-86},{-127,-59,24},{-127,-125,59},
+{-127,-103,44},{-127,-73,41},{-127,-62,36},{-18,30,7},
+{-17,41,-6},{-28,34,-56},{-68,56,-90},{-33,-6,9},
+{-51,-16,-21},{-45,-1,-55},{-84,7,-85},{-97,-45,52},
+{-104,-53,33},{-90,-91,49},{-95,-64,50},{-85,-117,51},
+{-109,-97,47},{-111,-69,46},{-106,-121,56},{-99,-36,55},
+{-100,-29,60},{-101,-22,64},{-100,-50,21},{-89,-40,-34},
+{-83,-19,-69},{-69,111,-49},{-69,119,-9},{-69,109,30},
+{-68,67,55},{-34,52,43},{-46,58,36},{-45,90,7},
+{-25,72,16},{-25,79,-15},{-45,96,-25},{-45,87,-57},
+{-25,69,-46},{-48,42,-75},{-65,3,-70},{-22,42,-26},
+{-75,-22,19},{-72,-25,-27},{-13,52,-30},{-28,-18,-16},
+{6,-13,-42},{37,7,-55},{46,41,-54},{31,65,-54},
+{4,61,-40},{3,53,-37},{25,56,-50},{35,37,-52},
+{28,10,-52},{5,-5,-39},{-21,-9,-17},{-9,46,-28},
+{-6,39,-37},{-14,-3,-27},{6,0,-47},{25,12,-57},
+{31,32,-57},{23,46,-56},{4,44,-46},{-19,37,-27},
+{-20,22,-35},{-30,12,-35},{-22,11,-35},{-19,2,-35},
+{-23,-2,-35},{-34,0,-9},{-35,-3,-22},{-35,5,-24},
+{-25,26,-27},{-13,31,-34},{-13,30,-41},{-23,-2,-41},
+{-18,2,-41},{-21,10,-41},{-29,12,-41},{-19,22,-41},
+{6,42,-53},{25,44,-62},{34,31,-63},{28,11,-62},
+{7,0,-54},{-14,-2,-34},{-5,37,-44},{-13,14,-42},
+{-7,8,-43},{1,16,-47},{-4,22,-45},{3,30,-48},
+{8,24,-49},{15,27,-50},{12,35,-50},{4,56,-62},
+{33,60,-70},{48,38,-64},{41,7,-68},{6,-11,-63},
+{-26,-16,-42},{-17,49,-49},
+};
+
+signed char monkeyf[250][4]= {
+{27,4,5,26}, {25,4,5,24}, {3,6,5,4}, {1,6,5,2}, {5,6,7,4},
+{3,6,7,2}, {5,8,7,6}, {3,8,7,4}, {7,8,9,6},
+{5,8,9,4}, {7,10,9,8}, {5,10,9,6}, {9,10,11,8},
+{7,10,11,6}, {9,12,11,10}, {7,12,11,8}, {11,6,13,12},
+{5,4,13,12}, {3,-2,13,12}, {-3,-4,13,12}, {-5,-10,13,12},
+{-11,-12,14,12}, {-13,-18,14,13}, {-19,4,5,13}, {10,12,4,4},
+{10,11,9,9}, {8,7,9,9}, {7,5,6,6}, {6,3,4,4},
+{5,1,2,2}, {4,-1,0,0}, {3,-3,-2,-2}, {22,67,68,23},
+{20,65,66,21}, {18,63,64,19}, {16,61,62,17}, {14,59,60,15},
+{12,19,48,57}, {18,19,48,47}, {18,19,48,47}, {18,19,48,47},
+{18,19,48,47}, {18,19,48,47}, {18,19,48,47}, {18,19,48,47},
+{18,19,48,47}, {18,-9,-8,47}, {18,27,45,46}, {26,55,43,44},
+{24,41,42,54}, {22,39,40,23}, {20,37,38,21}, {18,35,36,19},
+{16,33,34,17}, {14,31,32,15}, {12,39,30,13}, {11,48,45,38},
+{8,36,-19,9}, {8,-20,44,47}, {42,45,46,43}, {18,19,40,39},
+{16,17,38,37}, {14,15,36,35}, {32,44,43,33}, {12,33,32,42},
+{19,44,43,42}, {40,41,42,-27}, {8,9,39,-28}, {15,43,42,16},
+{13,43,42,14}, {11,43,42,12}, {9,-30,42,10}, {37,12,38,-32},
+{-33,37,45,46}, {-33,40,41,39}, {38,40,41,37}, {36,40,41,35},
+{34,40,41,33}, {36,39,38,37}, {35,40,39,38}, {1,2,14,21},
+{1,2,40,13}, {1,2,40,39}, {1,24,12,39}, {-34,36,38,11},
+{35,38,36,37}, {-37,8,35,37}, {-11,-12,-45,40}, {-11,-12,39,38},
+{-11,-12,37,36}, {-11,-12,35,34}, {33,34,40,41}, {33,34,38,39},
+{33,34,36,37}, {33,-52,34,35}, {33,37,36,34}, {33,35,34,34},
+{8,7,37,36}, {-32,7,35,46}, {-34,-33,45,46}, {4,-33,43,34},
+{-34,-33,41,42}, {-34,-33,39,40}, {-34,-33,37,38}, {-34,-33,35,36},
+{-34,-33,33,34}, {-34,-33,31,32}, {-34,-4,28,30}, {-5,-34,28,27},
+{-35,-44,36,27}, {26,35,36,45}, {24,25,44,45}, {25,23,44,42},
+{25,24,41,40}, {25,24,39,38}, {25,24,37,36}, {25,24,35,34},
+{25,24,33,32}, {25,24,31,30}, {15,24,29,38}, {25,24,27,26},
+{23,12,37,26}, {11,12,35,36}, {-86,-59,36,-80}, {-60,-61,36,35},
+{-62,-63,36,35}, {-64,-65,36,35}, {-66,-67,36,35}, {-68,-69,36,35},
+{-70,-71,36,35}, {-72,-73,36,35}, {-74,-75,36,35}, {42,43,53,58},
+{40,41,57,56}, {38,39,55,57}, {-81,-80,37,56}, {-83,-82,55,52},
+{-85,-84,51,49}, {-87,-86,48,49}, {47,50,51,48}, {46,48,51,49},
+{43,46,49,44}, {-92,-91,45,42}, {-23,49,50,-20}, {-94,40,48,-24},
+{-96,-22,48,49}, {-97,48,21,-90}, {-100,36,50,23}, {22,49,48,-100},
+{-101,47,46,22}, {21,45,35,25}, {33,34,44,41}, {13,14,28,24},
+{-107,26,30,-106}, {14,46,45,15}, {14,44,43,-110}, {-111,42,23,-110},
+{6,7,45,46}, {45,44,47,46}, {45,46,47,48}, {47,46,49,48},
+{17,49,47,48}, {17,36,46,48}, {35,36,44,45}, {35,36,40,43},
+{35,36,38,39}, {-4,-3,37,35}, {-123,34,33,1}, {-9,-8,-7,-6},
+{-10,-7,32,-125}, {-127,-11,-126,-126}, {-7,-6,5,31}, {4,5,33,30},
+{4,39,33,32}, {4,35,32,38}, {20,21,39,38}, {4,37,38,5},
+{-11,-10,36,3}, {-11,15,14,35}, {13,16,34,34}, {-13,14,13,13},
+{-3,1,30,29}, {-3,28,29,1}, {-2,31,28,-1}, {12,13,27,30},
+{-2,26,12,12}, {35,29,42,36}, {34,35,36,33}, {32,35,36,31},
+{30,35,36,29}, {28,35,36,27}, {26,35,36,25}, {34,39,38,35},
+{32,39,38,33}, {30,39,38,31}, {28,39,38,29}, {26,39,38,27},
+{25,31,32,38}, {-18,-17,45,44}, {-18,17,28,44}, {-24,-20,42,-23},
+{11,35,27,14}, {25,28,39,41}, {37,41,40,38}, {34,40,36,35},
+{32,40,39,33}, {30,39,31,40}, {21,29,39,22}, {-31,37,28,4},
+{-32,33,35,36}, {32,33,34,34}, {18,35,36,48}, {34,25,40,35},
+{24,25,38,39}, {24,25,36,37}, {24,25,34,35}, {24,25,32,33},
+{24,13,41,31}, {17,11,41,35}, {15,16,34,35}, {13,14,34,35},
+{11,12,34,35}, {9,10,34,35}, {7,8,34,35}, {26,25,37,36},
+{35,36,37,38}, {37,36,39,38}, {37,38,39,40}, {25,31,36,39},
+{18,34,35,30}, {17,22,30,33}, {19,29,21,20}, {16,26,29,17},
+{24,29,28,25}, {22,31,28,23}, {20,31,30,21}, {18,31,30,19},
+{16,30,17,17}, {-21,-22,35,34}, {-21,-22,33,32}, {-21,-22,31,30},
+{-21,-22,29,28}, {-21,-22,27,26}, {-28,-22,25,31}, {24,28,29,30},
+{23,24,26,27}, {23,24,25,25}, {-69,-35,-32,27}, {-70,26,25,-66},
+{-68,-67,24,-33},
+};
diff --git a/source/blender/src/cre/license.jpeg.c b/source/blender/src/cre/license.jpeg.c
new file mode 100644
index 00000000000..ffbc87cd495
--- /dev/null
+++ b/source/blender/src/cre/license.jpeg.c
@@ -0,0 +1,34 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+int datatoc_tonize= 0;
+char datatoc_ton[]= {0};
diff --git a/source/blender/src/cre/license_key.c b/source/blender/src/cre/license_key.c
new file mode 100644
index 00000000000..a74c74e64f2
--- /dev/null
+++ b/source/blender/src/cre/license_key.c
@@ -0,0 +1,195 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "license_key.h"
+#include "keyed_functions.h"
+#include "BKE_utildefines.h"
+#include "BIF_screen.h" // splash
+#include "BIF_toolbox.h"
+#include "blenkey.h"
+#include <stdio.h>
+#include <string.h>
+#include "BLO_readfile.h"
+#include "BLO_keyStore.h"
+
+int LICENSE_KEY_VALID = FALSE;
+int I_AM_PUBLISHER = FALSE;
+
+static UserStruct User;
+
+// Python stuff
+
+#include "Python.h"
+#include "marshal.h"
+#include "compile.h" /* to give us PyCodeObject */
+#include "eval.h" /* prototype for PyEval_EvalCode */
+
+
+Fptr g_functab[PYKEY_TABLEN];
+Fptr g_ptrtab[PYKEY_TABLEN];
+
+static int g_seed[3] = PYKEY_SEED;
+static PyObject *g_module_self;
+static PyObject *g_main;
+
+
+// end Python stuff
+
+// **************** PYTHON STUFF **************************
+/* ----------------------------------------------------- */
+/* this is the dummy functions to demonstrate */
+
+int sticky_shoes(void *vp)
+{
+#ifndef NDEBUG
+ printf("feature not enabled: Buy our Key NOW!\n");
+#endif
+ return 0;
+}
+
+/*
+int key_func1(void *vp) {
+ printf("function 1 called\n");
+}
+
+*/
+int key_return_true(void *vp) {
+#ifndef NDEBUG
+ printf("function 2 called (return true)\n");
+#endif
+ return 1;
+}
+
+/* ----------------------------------------------------- */
+
+/* Declarations for objects of type Fplist */
+
+
+#ifndef NDEBUG
+void feature1(void)
+{
+ Fptr f;
+
+ printf("feature 2 called\n");
+ f = g_ptrtab[KEY_FUNC2];
+ if (f) f(0);
+}
+
+void feature2(void)
+{
+ Fptr f;
+
+ printf("feature 3 called\n");
+ f = g_ptrtab[KEY_FUNC3];
+ if (f) f(0);
+}
+
+#endif
+
+
+/* Initialization function for the module (*must* be called initprot) */
+
+static void init_ftable(void) // initializes functiontable
+{
+ int i;
+
+ g_functab[0] = &key_func1;
+ g_functab[1] = &key_func2;
+ g_functab[2] = &key_func3;
+
+ for (i = 3; i < PYKEY_TABLEN; i++)
+ {
+ g_functab[i] = &sticky_shoes;
+ }
+
+ // for debugging perposes
+ /*
+ for (i = 0; i < PYKEY_TABLEN; i++)
+ {
+ g_functab[i] = (Fptr *) (i + 100);
+ }
+ */
+}
+
+
+static void init_ptable(void) // initializes functiontable
+{
+ int i;
+
+ for (i = 0; i < PYKEY_TABLEN; i++)
+ {
+ g_ptrtab[i] = &sticky_shoes;
+ }
+}
+
+
+#ifdef NDEBUG
+static void print_ptable(void)
+{
+ int i;
+
+ for (i = 0; i < PYKEY_TABLEN; i++)
+ {
+ printf ("index[%02d] = %08x\n", i, g_ptrtab[i]);
+ }
+}
+#endif
+
+static void insertname(PyObject *m,PyObject *p, char *name)
+{
+}
+
+/* initialisation */
+static void initprot()
+{
+ init_ftable(); // malloc
+ init_ptable(); // malloc
+}
+
+// ******************************* KEY STUFF *********************
+
+void create_key_name(char * keyname)
+{
+}
+
+void checkhome()
+{
+ initprot(); // initialize module and function tables
+}
+
+void SHOW_LICENSE_KEY(void)
+{
+}
+
+void loadKeyboard(char * name)
+{
+}
diff --git a/source/blender/src/drawaction.c b/source/blender/src/drawaction.c
new file mode 100644
index 00000000000..77319e5804b
--- /dev/null
+++ b/source/blender/src/drawaction.c
@@ -0,0 +1,583 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Drawing routines for the Action window type
+ */
+
+/* System includes ----------------------------------------------------- */
+
+#include <math.h>
+#include <stdlib.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+
+/* Types --------------------------------------------------------------- */
+#include "DNA_action_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_constraint_types.h"
+
+#include "BKE_action.h"
+#include "BKE_global.h"
+
+/* Everything from source (BIF, BDR, BSE) ------------------------------ */
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+#include "BIF_resources.h"
+#include "BIF_screen.h"
+#include "BIF_interface.h"
+#include "BIF_mywindow.h"
+
+#include "BDR_editcurve.h"
+#include "BSE_view.h"
+#include "BSE_drawipo.h"
+#include "BSE_editaction_types.h"
+#include "BDR_drawaction.h"
+
+/* 'old' stuff": defines and types, and own include -------------------- */
+
+#include "blendef.h"
+
+/* local functions ----------------------------------------------------- */
+void drawactionspace(void);
+static void draw_channel_names(void);
+static void draw_channel_strips(SpaceAction *saction);
+int count_action_levels(bAction *act);
+static BezTriple **ipo_to_keylist(Ipo *ipo, int flags, int *totvert);
+static BezTriple **action_to_keylist(bAction *act, int flags, int *totvert);
+static BezTriple **ob_to_keylist(Object *ob, int flags, int *totvert);
+static void draw_keylist(gla2DDrawInfo *di, int totvert, BezTriple **blist, float ypos);
+
+
+/* implementation ------------------------------------------------------ */
+void draw_cfra_action(void)
+{
+ Object *ob;
+ float vec[2];
+
+ vec[0]= (G.scene->r.cfra);
+ vec[0]*= G.scene->r.framelen;
+
+ vec[1]= G.v2d->cur.ymin;
+ glColor3ub(0x60, 0xc0, 0x40);
+ glLineWidth(2.0);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(vec);
+ vec[1]= G.v2d->cur.ymax;
+ glVertex2fv(vec);
+ glEnd();
+
+ ob= (G.scene->basact) ? (G.scene->basact->object) : 0;
+ if(ob && ob->sf!=0.0 && (ob->ipoflag & OB_OFFS_OB) ) {
+ vec[0]-= ob->sf;
+
+ glColor3ub(0x10, 0x60, 0);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(vec);
+ vec[1]= G.v2d->cur.ymin;
+ glVertex2fv(vec);
+ glEnd();
+ }
+
+ glLineWidth(1.0);
+}
+
+static void draw_channel_names(void)
+{
+ short ofsx, ofsy = 0;
+
+ bAction *act;
+ bActionChannel *chan;
+ bConstraintChannel *conchan;
+ float x, y;
+
+ myortho2 (0, ACTWIDTH, G.v2d->cur.ymin, G.v2d->cur.ymax); // Scaling
+
+ /* Blank out the area */
+ if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
+ if(G.v2d->scroll) {
+ ofsx= curarea->winrct.xmin;
+ ofsy= curarea->winrct.ymin;
+ glViewport(ofsx, ofsy+G.v2d->mask.ymin-SCROLLB, ACTWIDTH, ( ofsy+G.v2d->mask.ymax)-( ofsy+G.v2d->mask.ymin-SCROLLB));
+ glScissor(ofsx, ofsy+G.v2d->mask.ymin-SCROLLB, ACTWIDTH, ( ofsy+G.v2d->mask.ymax)-( ofsy+G.v2d->mask.ymin-SCROLLB));
+ }
+ }
+
+ glClearColor(.8, .8, .8, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* Clip to the scrollable area */
+
+ glColor3ub(0x00, 0x00, 0x00);
+
+ act=G.saction->action;
+ x = 0.0;
+
+ if (act) {
+ y= count_action_levels(act)*(CHANNELHEIGHT+CHANNELSKIP);
+
+ for (chan=act->chanbase.first; chan; chan=chan->next){
+ glColor3ub(0xAA, 0xAA, 0xAA);
+ glRectf(x, y-CHANNELHEIGHT/2, (float)ACTWIDTH, y+CHANNELHEIGHT/2);
+
+ if (chan->flag & ACHAN_SELECTED)
+ glColor3ub(255, 255, 255);
+ else
+ glColor3ub(0, 0, 0);
+ glRasterPos2f(x+8, y-4);
+ BMF_DrawString(G.font, chan->name);
+ y-=CHANNELHEIGHT+CHANNELSKIP;
+
+ /* Draw constraint channels */
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next){
+ if (conchan->flag & CONSTRAINT_CHANNEL_SELECT)
+ glColor3ub(255, 255, 255);
+ else
+ glColor3ub(0, 0, 0);
+
+ glRasterPos2f(x+32, y-4);
+ BMF_DrawString(G.font, conchan->name);
+ y-=CHANNELHEIGHT+CHANNELSKIP;
+ }
+ }
+ }
+
+
+ myortho2 (0, ACTWIDTH, 0, ( ofsy+G.v2d->mask.ymax)-( ofsy+G.v2d->mask.ymin-SCROLLB)); // Scaling
+
+ glShadeModel(GL_SMOOTH);
+
+ y=9;
+
+ /* Draw sexy shaded block thingies */
+ glEnable (GL_BLEND);
+ glBegin(GL_QUAD_STRIP);
+ glColor4ub (0xCC,0xCC,0xCC,0x00);
+ glVertex2f (0,SCROLLB*2-y);
+ glVertex2f (ACTWIDTH,SCROLLB*2-y);
+
+ glColor4ub (0xCC,0xCC,0xCC,0xFF);
+ glVertex2f (0,SCROLLB-y);
+ glVertex2f (ACTWIDTH,SCROLLB-y);
+
+ glColor4ub (0xCC,0xCC,0xCC,0xFF);
+ glVertex2f (0,0-y);
+ glVertex2f (ACTWIDTH,0-y);
+
+ glEnd();
+
+/* y=( ofsy+G.v2d->mask.ymax)-( ofsy+G.v2d->mask.ymin-SCROLLB);
+
+ glBegin(GL_QUAD_STRIP);
+ glColor4ub (0x88,0x88,0x88,0xFF);
+ glVertex2f (0,y);
+ glVertex2f (ACTWIDTH,y);
+ glColor4ub (0x88,0x88,0x88,0x00);
+ glVertex2f (0,y-SCROLLB);
+ glVertex2f (ACTWIDTH,y-SCROLLB);
+
+ glEnd();
+*/
+ glDisable (GL_BLEND);
+
+ glShadeModel(GL_FLAT);
+
+}
+
+int count_action_levels(bAction *act)
+{
+ int y=0;
+ bActionChannel *achan;
+
+ if (!act)
+ return 0;
+
+ for (achan=act->chanbase.first; achan; achan=achan->next){
+ y+=1;
+ y+=BLI_countlist(&achan->constraintChannels);
+ }
+
+ return y;
+}
+ /** Draw a nicely beveled button (in screen space) */
+void draw_bevel_but(int x, int y, int w, int h, int sel)
+{
+ int xmin= x, ymin= y;
+ int xmax= x+w-1, ymax= y+h-1;
+ int i;
+
+ glColor3ub(0,0,0);
+ glBegin(GL_LINE_LOOP);
+ glVertex2i(xmin, ymin);
+ glVertex2i(xmax, ymin);
+ glVertex2i(xmax, ymax);
+ glVertex2i(xmin, ymax);
+ glEnd();
+
+ glBegin(GL_LINE_LOOP);
+ if (sel) glColor3ub(0xD0, 0x7E, 0x06);
+ else glColor3ub(0x8C, 0x8C, 0x8C);
+ glVertex2i(xmax-1, ymin+1);
+ glVertex2i(xmax-1, ymax-1);
+ if (sel) glColor3ub(0xF4, 0xEE, 0x8E);
+ else glColor3ub(0xDF, 0xDF, 0xDF);
+ glVertex2i(xmin+1, ymax-1);
+ glVertex2i(xmin+1, ymin+1);
+ glEnd();
+
+ if (sel) glColor3ub(0xF1, 0xCA, 0x13);
+ else glColor3ub(0xAC, 0xAC, 0xAC);
+ glBegin(GL_LINES);
+ for (i=xmin+2; i<=xmax-2; i++) {
+ glVertex2f(i, ymin+2);
+ glVertex2f(i, ymax-1);
+ }
+ glEnd();
+}
+
+static void draw_channel_strips(SpaceAction *saction)
+{
+ rcti scr_rct;
+ gla2DDrawInfo *di;
+ bAction *act;
+ bActionChannel *chan;
+ bConstraintChannel *conchan;
+ float y;
+
+ act= saction->action;
+ if (!act)
+ return;
+
+ scr_rct.xmin= saction->area->winrct.xmin + ACTWIDTH;
+ scr_rct.ymin= saction->area->winrct.ymin + saction->v2d.mask.ymin-SCROLLB;
+ scr_rct.xmax= saction->area->winrct.xmin + saction->v2d.hor.xmax;
+ scr_rct.ymax= saction->area->winrct.ymin + saction->v2d.mask.ymax;
+ di= glaBegin2DDraw(&scr_rct, &G.v2d->cur);
+
+ y= count_action_levels(act)*(CHANNELHEIGHT+CHANNELSKIP);
+
+ for (chan=act->chanbase.first; chan; chan=chan->next){
+ int frame1_x, channel_y;
+
+ gla2DDrawTranslatePt(di, 1, y, &frame1_x, &channel_y);
+
+ glEnable(GL_BLEND);
+ if (chan->flag & ACHAN_SELECTED) glColor4b(0x11, 0x22, 0x55, 0x22);
+ else glColor4b(0x55, 0x22, 0x11, 0x22);
+ glRectf(0, channel_y-CHANNELHEIGHT/2, frame1_x, channel_y+CHANNELHEIGHT/2);
+
+ if (chan->flag & ACHAN_SELECTED) glColor4b(0x11, 0x22, 0x55, 0x44);
+ else glColor4b(0x55, 0x22, 0x11, 0x44);
+ glRectf(frame1_x, channel_y-CHANNELHEIGHT/2, G.v2d->hor.xmax, channel_y+CHANNELHEIGHT/2);
+ glDisable(GL_BLEND);
+
+ draw_ipo_channel(di, chan->ipo, 0, y);
+
+ /* Increment the step */
+ y-=CHANNELHEIGHT+CHANNELSKIP;
+
+
+ /* Draw constraint channels */
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next){
+ gla2DDrawTranslatePt(di, 1, y, &frame1_x, &channel_y);
+ glEnable(GL_BLEND);
+ if (conchan->flag & ACHAN_SELECTED) glColor4b(0x11, 0x22, 0x55, 0x22);
+ else glColor4b(0x55, 0x22, 0x11, 0x22);
+ glRectf(0, channel_y-CHANNELHEIGHT/2+4, frame1_x, channel_y+CHANNELHEIGHT/2-4);
+
+ if (conchan->flag & ACHAN_SELECTED) glColor4b(0x11, 0x22, 0x55, 0x44);
+ else glColor4b(0x55, 0x22, 0x11, 0x44);
+ glRectf(frame1_x, channel_y-CHANNELHEIGHT/2+4, G.v2d->hor.xmax, channel_y+CHANNELHEIGHT/2-4);
+ glDisable(GL_BLEND);
+
+ draw_ipo_channel(di, conchan->ipo, 0, y);
+ y-=CHANNELHEIGHT+CHANNELSKIP;
+ }
+ }
+
+ glaEnd2DDraw(di);
+}
+
+void drawactionspace(void)
+{
+
+ short ofsx = 0, ofsy = 0;
+
+ if (!G.saction)
+ return;
+
+
+ if (!G.saction->pin) {
+ if (OBACT)
+ G.saction->action = OBACT->action;
+ else
+ G.saction->action=NULL;
+ }
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
+
+ calc_scrollrcts(G.v2d, curarea->winx, curarea->winy);
+
+ if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
+ if(G.v2d->scroll) {
+ ofsx= curarea->winrct.xmin;
+ ofsy= curarea->winrct.ymin;
+ glViewport(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
+ glScissor(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
+ }
+ }
+
+ glClearColor(.45, .45, .45, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ myortho2 (G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
+
+ /* Draw backdrop */
+ calc_ipogrid();
+ draw_ipogrid();
+
+ /* Draw channel strips */
+ draw_channel_strips(G.saction);
+
+ /* Draw current frame */
+ glViewport(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
+ glScissor(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
+ myortho2 (G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
+ draw_cfra_action();
+
+ /* Draw scroll */
+ mywinset(curarea->win);
+ if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
+ myortho2(-0.5, curarea->winx+0.5, -0.5, curarea->winy+0.5);
+ if(G.v2d->scroll) drawscroll(0);
+ }
+
+ /* Draw channel names */
+ draw_channel_names();
+
+ curarea->win_swap= WIN_BACK_OK;
+}
+
+void draw_channel_name(const char* name, short type, float ypos, int selected)
+{
+}
+
+static void draw_keylist(gla2DDrawInfo *di, int totvert, BezTriple **blist, float ypos)
+{
+ int v;
+
+ if (!blist)
+ return;
+
+ for (v = 0; v<totvert; v++){
+ if (v==0 || (blist[v]->vec[1][0] != blist[v-1]->vec[1][0])){
+ int sc_x, sc_y;
+ gla2DDrawTranslatePt(di, blist[v]->vec[1][0], ypos, &sc_x, &sc_y);
+ draw_bevel_but(sc_x-2, sc_y-5, 7, 13, (blist[v]->f2 & 1));
+ }
+ }
+}
+
+void draw_object_channel(gla2DDrawInfo *di, Object *ob, int flags, float ypos)
+{
+ BezTriple **blist;
+ int totvert;
+
+ blist = ob_to_keylist(ob, flags, &totvert);
+ if (blist){
+ draw_keylist(di,totvert, blist, ypos);
+ MEM_freeN(blist);
+ }
+}
+
+void draw_ipo_channel(gla2DDrawInfo *di, Ipo *ipo, int flags, float ypos)
+{
+ BezTriple **blist;
+ int totvert;
+
+ blist = ipo_to_keylist(ipo, flags, &totvert);
+ if (blist){
+ draw_keylist(di,totvert, blist, ypos);
+ MEM_freeN(blist);
+ }
+}
+
+void draw_action_channel(gla2DDrawInfo *di, bAction *act, int flags, float ypos)
+{
+ BezTriple **blist;
+ int totvert;
+
+ blist = action_to_keylist(act, flags, &totvert);
+ if (blist){
+ draw_keylist(di,totvert, blist, ypos);
+ MEM_freeN(blist);
+ }
+}
+
+static BezTriple **ob_to_keylist(Object *ob, int flags, int *totvert)
+{
+ IpoCurve *icu;
+ int v, count=0;
+
+ BezTriple **list = NULL;
+
+ if (ob){
+
+ /* Count Object Keys */
+ if (ob->ipo){
+ for (icu=ob->ipo->curve.first; icu; icu=icu->next){
+ count+=icu->totvert;
+ }
+ }
+
+ /* Count Constraint Keys */
+ /* Count object data keys */
+
+ /* Build the list */
+ if (count){
+ list = MEM_callocN(sizeof(BezTriple*)*count, "beztlist");
+ count=0;
+
+ /* Add object keyframes */
+ for (icu=ob->ipo->curve.first; icu; icu=icu->next){
+ for (v=0; v<icu->totvert; v++){
+ list[count++]=&icu->bezt[v];
+ }
+ }
+
+ /* Add constraint keyframes */
+ /* Add object data keyframes */
+
+ /* Sort */
+ qsort(list, count, sizeof(BezTriple*), bezt_compare);
+ }
+ }
+ (*totvert)=count;
+ return list;
+}
+
+static BezTriple **ipo_to_keylist(Ipo *ipo, int flags, int *totvert)
+{
+ IpoCurve *icu;
+ int v, count=0;
+
+ BezTriple **list = NULL;
+
+ if (ipo){
+ /* Count required keys */
+ for (icu=ipo->curve.first; icu; icu=icu->next){
+ count+=icu->totvert;
+ }
+
+ /* Build the list */
+ if (count){
+ list = MEM_callocN(sizeof(BezTriple*)*count, "beztlist");
+ count=0;
+
+ for (icu=ipo->curve.first; icu; icu=icu->next){
+ for (v=0; v<icu->totvert; v++){
+ list[count++]=&icu->bezt[v];
+ }
+ }
+ qsort(list, count, sizeof(BezTriple*), bezt_compare);
+ }
+ }
+ (*totvert)=count;
+ return list;
+}
+
+static BezTriple **action_to_keylist(bAction *act, int flags, int *totvert)
+{
+ IpoCurve *icu;
+ bActionChannel *achan;
+ bConstraintChannel *conchan;
+ int v, count=0;
+
+ BezTriple **list = NULL;
+
+ if (act){
+ /* Count required keys */
+ for (achan=act->chanbase.first; achan; achan=achan->next){
+ /* Count transformation keys */
+ for (icu=achan->ipo->curve.first; icu; icu=icu->next)
+ count+=icu->totvert;
+
+ /* Count constraint keys */
+ for (conchan=achan->constraintChannels.first; conchan; conchan=conchan->next)
+ for (icu=conchan->ipo->curve.first; icu; icu=icu->next)
+ count+=icu->totvert;
+
+
+ }
+
+ /* Build the list */
+ if (count){
+ list = MEM_callocN(sizeof(BezTriple*)*count, "beztlist");
+ count=0;
+
+ for (achan=act->chanbase.first; achan; achan=achan->next){
+ /* Add transformation keys */
+ for (icu=achan->ipo->curve.first; icu; icu=icu->next){
+ for (v=0; v<icu->totvert; v++)
+ list[count++]=&icu->bezt[v];
+ }
+
+ /* Add constraint keys */
+ for (conchan=achan->constraintChannels.first; conchan; conchan=conchan->next){
+ for (icu=conchan->ipo->curve.first; icu; icu=icu->next)
+ for (v=0; v<icu->totvert; v++)
+ list[count++]=&icu->bezt[v];
+ }
+
+ }
+ qsort(list, count, sizeof(BezTriple*), bezt_compare);
+
+ }
+ }
+ (*totvert)=count;
+ return list;
+}
+
diff --git a/source/blender/src/drawimage.c b/source/blender/src/drawimage.c
new file mode 100644
index 00000000000..ede04c45d6b
--- /dev/null
+++ b/source/blender/src/drawimage.c
@@ -0,0 +1,582 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#ifdef WIN32
+#include <io.h>
+#include "BLI_winstuff.h"
+#else
+#include <unistd.h>
+#endif
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+
+#include "IMB_imbuf_types.h"
+
+#include "DNA_image_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_packedFile_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+#include "BKE_mesh.h"
+#include "BKE_image.h"
+
+#include "BDR_editface.h"
+
+#include "BIF_gl.h"
+#include "BIF_space.h"
+#include "BIF_screen.h"
+#include "BIF_mywindow.h"
+#include "BIF_drawimage.h"
+
+/* Modules used */
+#include "mydevice.h"
+#include "render.h"
+
+
+void rectwrite_part(int winxmin, int winymin, int winxmax, int winymax, int x1, int y1, int xim, int yim, float zoomx, float zoomy, unsigned int *rect)
+{
+ int cx, cy, oldxim, x2, y2;
+
+ oldxim= xim;
+
+ /* coordinaten hoe 't op scherm komt */
+ x2= x1+ zoomx*xim;
+ y2= y1+ zoomy*yim;
+
+ /* partiele clip */
+ if(x1<winxmin) {
+ /* recten bij OpenGL mogen niet links/onder van windowrand beginnen */
+ cx= winxmin-x1+(int)zoomx;
+ /* zorg ervoor dat de rect pixelnauwkeurig wordt neergezet */
+ cx/= zoomx;
+ cx++;
+ x1+= zoomx*cx;
+ xim-= cx;
+ rect+= cx;
+ }
+ if(y1<winymin) {
+ cy= winymin-y1+(int)zoomy;
+ cy/= zoomy;
+ cy++;
+ y1+= zoomy*cy;
+ rect+= cy*oldxim;
+ yim-= cy;
+ }
+ if(x2>=winxmax) {
+ cx= x2-winxmax;
+ cx/= zoomx;
+ xim-= cx+3;
+ }
+ if(y2>=winymax) {
+ cy= y2-winymax;
+ cy/= zoomy;
+ yim-= cy+3;
+ }
+
+ if(xim<=0) return;
+ if(yim<=0) return;
+
+ mywinset(G.curscreen->mainwin);
+ glScissor(winxmin, winymin, winxmax-winxmin+1, winymax-winymin+1);
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, oldxim);
+
+ glPixelZoom(zoomx, zoomy);
+
+ glRasterPos2i(x1, y1);
+ glDrawPixels(xim, yim, GL_RGBA, GL_UNSIGNED_BYTE, rect);
+
+ glPixelZoom(1.0, 1.0);
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+
+ mywinset(curarea->win);
+}
+
+/**
+ * Sets up the fields of the View2D member of the SpaceImage struct
+ * This routine can be called in two modes:
+ * mode == 'f': float mode ???
+ * mode == 'p': pixel mode ???
+ *
+ * @param sima the image space to update
+ * @param mode the mode to use for the update
+ * @return void
+ *
+ */
+void calc_image_view(SpaceImage *sima, char mode)
+{
+ float xim=256, yim=256;
+ float x1, y1;
+ float zoom;
+
+ if(sima->image && sima->image->ibuf) {
+ xim= sima->image->ibuf->x;
+ yim= sima->image->ibuf->y;
+ }
+
+ sima->v2d.tot.xmin= 0;
+ sima->v2d.tot.ymin= 0;
+ sima->v2d.tot.xmax= xim;
+ sima->v2d.tot.ymax= yim;
+
+ sima->v2d.mask.xmin= sima->v2d.mask.ymin= 0;
+ sima->v2d.mask.xmax= curarea->winx;
+ sima->v2d.mask.ymax= curarea->winy;
+
+
+ /* Which part of the image space do we see? */
+ /* Same calculation as in lrectwrite: area left and down*/
+ x1= curarea->winrct.xmin+(curarea->winx-sima->zoom*xim)/2;
+ y1= curarea->winrct.ymin+(curarea->winy-sima->zoom*yim)/2;
+
+ x1-= sima->zoom*sima->xof;
+ y1-= sima->zoom*sima->yof;
+
+ /* float! */
+ zoom= sima->zoom;
+
+ /* relatieve afbeeld links */
+ sima->v2d.cur.xmin= ((curarea->winrct.xmin - (float)x1)/zoom);
+ sima->v2d.cur.xmax= sima->v2d.cur.xmin + ((float)curarea->winx/zoom);
+
+ /* relatieve afbeeld links */
+ sima->v2d.cur.ymin= ((curarea->winrct.ymin-(float)y1)/zoom);
+ sima->v2d.cur.ymax= sima->v2d.cur.ymin + ((float)curarea->winy/zoom);
+
+ if(mode=='f') {
+ sima->v2d.cur.xmin/= xim;
+ sima->v2d.cur.xmax/= xim;
+ sima->v2d.cur.ymin/= yim;
+ sima->v2d.cur.ymax/= yim;
+ }
+}
+
+void what_image(SpaceImage *sima)
+{
+ extern TFace *lasttface; /* editface.c */
+ Mesh *me;
+
+ if(sima->mode==SI_TEXTURE) {
+ if(G.f & G_FACESELECT) {
+
+ sima->image= 0;
+ me= get_mesh((G.scene->basact) ? (G.scene->basact->object) : 0);
+ set_lasttface();
+
+ if(me && me->tface && lasttface) {
+ if(lasttface->mode & TF_TEX) {
+ sima->image= lasttface->tpage;
+
+ if(sima->flag & SI_EDITTILE);
+ else sima->curtile= lasttface->tile;
+
+ if(sima->image) {
+ if(lasttface->mode & TF_TILES) sima->image->tpageflag |= IMA_TILES;
+ else sima->image->tpageflag &= ~IMA_TILES;
+ }
+ }
+ }
+ }
+ }
+}
+
+void image_changed(SpaceImage *sima, int dotile)
+{
+ TFace *tface;
+ Mesh *me;
+ int a;
+
+ if(sima->mode==SI_TEXTURE) {
+
+ if(G.f & G_FACESELECT) {
+ me= get_mesh((G.scene->basact) ? (G.scene->basact->object) : 0);
+ if(me && me->tface) {
+ tface= me->tface;
+ a= me->totface;
+ while(a--) {
+ if(tface->flag & TF_SELECT) {
+
+ if(dotile==2) {
+ tface->mode &= ~TF_TILES;
+ }
+ else {
+ tface->tpage= sima->image;
+ tface->mode |= TF_TEX;
+
+ if(dotile) tface->tile= sima->curtile;
+ }
+
+ if(sima->image) {
+ if(sima->image->tpageflag & IMA_TILES) tface->mode |= TF_TILES;
+ else tface->mode &= ~TF_TILES;
+
+ if(sima->image->id.us==0) sima->image->id.us= 1;
+ }
+ }
+ tface++;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSGAME, 0);
+ }
+ }
+ }
+}
+
+
+void uvco_to_areaco(float *vec, short *mval)
+{
+ float x, y;
+
+ mval[0]= 3200;
+
+ x= (vec[0] - G.v2d->cur.xmin)/(G.v2d->cur.xmax-G.v2d->cur.xmin);
+ y= (vec[1] - G.v2d->cur.ymin)/(G.v2d->cur.ymax-G.v2d->cur.ymin);
+
+ if(x>=0.0 && x<=1.0) {
+ if(y>=0.0 && y<=1.0) {
+ mval[0]= G.v2d->mask.xmin + x*(G.v2d->mask.xmax-G.v2d->mask.xmin);
+ mval[1]= G.v2d->mask.ymin + y*(G.v2d->mask.ymax-G.v2d->mask.ymin);
+ }
+ }
+}
+
+void uvco_to_areaco_noclip(float *vec, short *mval)
+{
+ float x, y;
+
+ mval[0]= 3200;
+
+ x= (vec[0] - G.v2d->cur.xmin)/(G.v2d->cur.xmax-G.v2d->cur.xmin);
+ y= (vec[1] - G.v2d->cur.ymin)/(G.v2d->cur.ymax-G.v2d->cur.ymin);
+
+ x= G.v2d->mask.xmin + x*(G.v2d->mask.xmax-G.v2d->mask.xmin);
+ y= G.v2d->mask.ymin + y*(G.v2d->mask.ymax-G.v2d->mask.ymin);
+
+ mval[0]= x;
+ mval[1]= y;
+}
+
+
+void draw_tfaces(void)
+{
+ TFace *tface;
+ MFace *mface;
+ Mesh *me;
+ unsigned int col;
+ int a;
+
+ glPointSize(2.0);
+
+ if(G.f & G_FACESELECT) {
+ me= get_mesh((G.scene->basact) ? (G.scene->basact->object) : 0);
+ if(me && me->tface) {
+
+ calc_image_view(G.sima, 'f'); /* float */
+ myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
+
+ tface= me->tface;
+ mface= me->mface;
+ a= me->totface;
+
+ while(a--) {
+ if(mface->v3 && (tface->flag & TF_SELECT) ) {
+
+ cpack(0x0);
+ glBegin(GL_LINE_LOOP);
+ glVertex2fv( tface->uv[0] );
+ glVertex2fv( tface->uv[1] );
+ glVertex2fv( tface->uv[2] );
+ if(mface->v4) glVertex2fv( tface->uv[3] );
+ glEnd();
+
+ setlinestyle(2);
+ /* kleuren: R=x G=y */
+
+ if(tface->flag & TF_ACTIVE) cpack(0xFF00); else cpack(0xFFFFFF);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv( tface->uv[0] );
+ glVertex2fv( tface->uv[1] );
+ glEnd();
+
+ if(tface->flag & TF_ACTIVE) cpack(0xFF); else cpack(0xFFFFFF);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv( tface->uv[0] );
+ if(mface->v4) glVertex2fv( tface->uv[3] ); else glVertex2fv( tface->uv[2] );
+ glEnd();
+
+ cpack(0xFFFFFF);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv( tface->uv[1] );
+ glVertex2fv( tface->uv[2] );
+ if(mface->v4) glVertex2fv( tface->uv[3] );
+ glEnd();
+
+ setlinestyle(0);
+
+ glBegin(GL_POINTS);
+
+ if(tface->flag & TF_SEL1) col= 0x77FFFF; else col= 0xFF70FF;
+ cpack(col);
+ glVertex2fv(tface->uv[0]);
+
+ if(tface->flag & TF_SEL2) col= 0x77FFFF; else col= 0xFF70FF;
+ cpack(col);
+ glVertex2fv(tface->uv[1]);
+
+ if(tface->flag & TF_SEL3) col= 0x77FFFF; else col= 0xFF70FF;
+ cpack(col);
+ glVertex2fv(tface->uv[2]);
+
+ if(mface->v4) {
+ if(tface->flag & TF_SEL4) col= 0x77FFFF; else col= 0xFF70FF;
+ cpack(col);
+ glVertex2fv(tface->uv[3]);
+ }
+ glEnd();
+ }
+
+ tface++;
+ mface++;
+ }
+ }
+ }
+ glPointSize(1.0);
+}
+
+static unsigned int *get_part_from_ibuf(ImBuf *ibuf, short startx, short starty, short endx, short endy)
+{
+ unsigned int *rt, *rp, *rectmain;
+ short y, heigth, len;
+
+ /* de juiste offset in rectot */
+
+ rt= ibuf->rect+ (starty*ibuf->x+ startx);
+
+ len= (endx-startx);
+ heigth= (endy-starty);
+
+ rp=rectmain= MEM_mallocN(heigth*len*sizeof(int), "rect");
+
+ for(y=0; y<heigth; y++) {
+ memcpy(rp, rt, len*4);
+ rt+= ibuf->x;
+ rp+= len;
+ }
+ return rectmain;
+}
+
+void drawimagespace(void)
+{
+ ImBuf *ibuf= NULL;
+ unsigned int *rect;
+ int x1, y1, xmin, xmax, ymin, ymax;
+ short sx, sy, dx, dy;
+
+ glClearColor(.1875, .1875, .1875, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ curarea->win_swap= WIN_BACK_OK;
+
+ xmin= curarea->winrct.xmin; xmax= curarea->winrct.xmax;
+ ymin= curarea->winrct.ymin; ymax= curarea->winrct.ymax;
+
+ what_image(G.sima);
+
+ if(G.sima->image) {
+
+ if(G.sima->image->ibuf==0) {
+ load_image(G.sima->image, IB_rect, G.sce, G.scene->r.cfra);
+ }
+ ibuf= G.sima->image->ibuf;
+ }
+
+ if(ibuf==0 || ibuf->rect==0) {
+ calc_image_view(G.sima, 'f');
+ myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
+ cpack(0x404040);
+ glRectf(0.0, 0.0, 1.0, 1.0);
+ draw_tfaces();
+
+ return;
+ }
+
+ /* plek berekenen */
+ x1= xmin+(curarea->winx-G.sima->zoom*ibuf->x)/2;
+ y1= ymin+(curarea->winy-G.sima->zoom*ibuf->y)/2;
+
+ x1-= G.sima->zoom*G.sima->xof;
+ y1-= G.sima->zoom*G.sima->yof;
+
+
+ if(G.sima->flag & SI_EDITTILE) {
+ rectwrite_part(xmin, ymin, xmax, ymax, x1, y1, ibuf->x, ibuf->y, (float)G.sima->zoom, (float)G.sima->zoom, ibuf->rect);
+
+ dx= ibuf->x/G.sima->image->xrep;
+ dy= ibuf->y/G.sima->image->yrep;
+ sy= (G.sima->curtile / G.sima->image->xrep);
+ sx= G.sima->curtile - sy*G.sima->image->xrep;
+
+ sx*= dx;
+ sy*= dy;
+
+ calc_image_view(G.sima, 'p'); /* pixel */
+ myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
+
+ cpack(0x0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glRects(sx, sy, sx+dx-1, sy+dy-1); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ cpack(0xFFFFFF);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glRects(sx+1, sy+1, sx+dx, sy+dy); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+ else if(G.sima->mode==SI_TEXTURE) {
+ if(G.sima->image->tpageflag & IMA_TILES) {
+
+
+ /* eventjes laten staan */
+ if(G.sima->image->xrep<1) return;
+ if(G.sima->image->yrep<1) return;
+
+ if(G.sima->curtile >= G.sima->image->xrep*G.sima->image->yrep)
+ G.sima->curtile = G.sima->image->xrep*G.sima->image->yrep - 1;
+
+ dx= ibuf->x/G.sima->image->xrep;
+ dy= ibuf->y/G.sima->image->yrep;
+
+ sy= (G.sima->curtile / G.sima->image->xrep);
+ sx= G.sima->curtile - sy*G.sima->image->xrep;
+
+ sx*= dx;
+ sy*= dy;
+
+ rect= get_part_from_ibuf(ibuf, sx, sy, sx+dx, sy+dy);
+
+ /* rect= ibuf->rect; */
+ for(sy= 0; sy+dy<=ibuf->y; sy+= dy) {
+ for(sx= 0; sx+dx<=ibuf->x; sx+= dx) {
+
+ rectwrite_part(xmin, ymin, xmax, ymax,
+ x1+sx*G.sima->zoom, y1+sy*G.sima->zoom, dx, dy, (float)G.sima->zoom, (float)G.sima->zoom, rect);
+ }
+ }
+
+ MEM_freeN(rect);
+ }
+ else
+ rectwrite_part(xmin, ymin, xmax, ymax, x1, y1, ibuf->x, ibuf->y, (float)G.sima->zoom,(float)G.sima->zoom, ibuf->rect);
+
+ draw_tfaces();
+ }
+
+ calc_image_view(G.sima, 'f'); /* float */
+}
+
+void image_viewmove(void)
+{
+ short mval[2], mvalo[2], xof, yof;
+
+ getmouseco_sc(mvalo);
+
+ while(get_mbut()&(L_MOUSE|M_MOUSE)) {
+
+ getmouseco_sc(mval);
+
+ xof= (mvalo[0]-mval[0])/G.sima->zoom;
+ yof= (mvalo[1]-mval[1])/G.sima->zoom;
+
+ if(xof || yof) {
+
+ G.sima->xof+= xof;
+ G.sima->yof+= yof;
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ }
+ else BIF_wait_for_statechange();
+ }
+}
+
+/**
+ * Updates the fields of the View2D member of the SpaceImage struct.
+ * Default behavior is to reset the position of the image and set the zoom to 1
+ * If the image will not fit within the window rectangle, the zoom is adjusted
+ *
+ * @return void
+ *
+ */
+void image_home(void)
+{
+ int width, height;
+ float zoomX, zoomY;
+
+ if (curarea->spacetype != SPACE_IMAGE) return;
+ if ((G.sima->image == 0) || (G.sima->image->ibuf == 0)) return;
+
+ /* Check if the image will fit in the image with zoom==1 */
+ width = curarea->winx;
+ height = curarea->winy;
+ if (((G.sima->image->ibuf->x >= width) || (G.sima->image->ibuf->y >= height)) &&
+ ((width > 0) && (height > 0))) {
+ /* Find the zoom value that will fit the image in the image space */
+ zoomX = ((float)width) / ((float)G.sima->image->ibuf->x);
+ zoomY = ((float)height) / ((float)G.sima->image->ibuf->y);
+ G.sima->zoom= MIN2(zoomX, zoomY);
+
+ /* Now make it a power of 2 */
+ G.sima->zoom = 1 / G.sima->zoom;
+ G.sima->zoom = log(G.sima->zoom) / log(2);
+ G.sima->zoom = ceil(G.sima->zoom);
+ G.sima->zoom = pow(2, G.sima->zoom);
+ G.sima->zoom = 1 / G.sima->zoom;
+ }
+ else {
+ G.sima->zoom= (float)1;
+ }
+
+ G.sima->xof= G.sima->yof= 0;
+
+ calc_image_view(G.sima, 'p');
+
+ scrarea_queue_winredraw(curarea);
+}
+
diff --git a/source/blender/src/drawimasel.c b/source/blender/src/drawimasel.c
new file mode 100644
index 00000000000..62d5b9ac583
--- /dev/null
+++ b/source/blender/src/drawimasel.c
@@ -0,0 +1,843 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+
+#ifdef _WIN32
+#include "BLI_winstuff.h"
+#pragma warning (once : 4761)
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+
+#include "IMB_imbuf_types.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+
+#include "BKE_global.h"
+
+#include "BIF_fsmenu.h"
+#include "BIF_gl.h"
+#include "BIF_resources.h"
+#include "BIF_screen.h"
+#include "BIF_interface.h"
+#include "BIF_imasel.h"
+#include "BIF_mywindow.h"
+#include "BIF_space.h"
+
+#include "BSE_drawimasel.h"
+#include "BSE_filesel.h"
+
+#include "interface.h"
+#include "blendef.h"
+#include "mydevice.h"
+
+#define IMALINESIZE 16
+/* well, who would have thought ... */
+#define lrectwrite(a, b, c, d, rect) {glRasterPos2i(a, b);glDrawPixels((c)-(a)+1, (d)-(b)+1, GL_RGBA, GL_UNSIGNED_BYTE, rect);}
+
+/* GLOBALS */
+extern char *fsmenu;
+
+void viewgate(short sx, short sy, short ex, short ey)
+{
+ short wx, wy;
+ wx = curarea->winrct.xmin; wy = curarea->winrct.ymin;
+ glViewport(wx+sx, wy+sy, (wx+ex )-(wx+sx)+1, (wy+ey )-(wy+sy)+1);
+ glScissor(wx+sx, wy+sy, (wx+ex )-(wx+sx)+1, (wy+ey )-(wy+sy)+1);
+ myortho2((float)sx+0.5 , (float)ex+0.5, (float)sy+0.5, (float)ey+0.5);
+}
+
+void areaview (void)
+{
+ short wx, wy;
+ wx = curarea->winrct.xmin; wy = curarea->winrct.ymin;
+ glViewport(wx, wy, curarea->winx, curarea->winy);
+ glScissor(wx, wy, curarea->winx, curarea->winy);
+ myortho2(-0.5, (float)(curarea->winx)-0.5, -0.5, (float)(curarea->winy)-0.5);
+
+}
+
+void calc_hilite(SpaceImaSel *simasel)
+{
+ OneSelectableIma *ima;
+ ImaDir *direntry;
+ short mx, my;
+ int i, area_event;
+
+ if (simasel->hilite > -1) {
+ direntry = simasel->firstdir;
+ while(direntry){
+ direntry->hilite = 0;
+ direntry = direntry->next;
+ }
+ simasel->hilite = -1;
+ }
+
+ if (simasel->totalima){
+ simasel->hilite_ima = 0;
+ ima = simasel->first_sel_ima;
+ while (ima){
+ ima->selectable = 0;
+ ima = ima->next;
+ }
+ }
+
+ area_event = 0;
+ mx = simasel->mx;
+ my = simasel->my;
+
+ if (simasel->desx > 0){
+ if ( (mx > simasel->desx) && (mx < simasel->deex) && (my > simasel->desy) && (my < simasel->deey) ) area_event = IMS_INDIR;
+ }
+ if (simasel->fesx > 0){
+ if ( (mx > simasel->fesx) && (mx < simasel->feex) && (my > simasel->fesy) && (my < simasel->feey) ) area_event = IMS_INFILE;
+ }
+
+ switch(area_event){
+ case IMS_INDIR:
+ simasel->hilite = simasel->topdir + ((simasel->deey - my - 4) / IMALINESIZE);
+
+ if (my >= simasel->deey) simasel->hilite = -1;
+ if (simasel->hilite >= simasel->totaldirs) simasel->hilite = -1;
+
+ if (simasel->hilite > -1){
+ direntry = simasel->firstdir;
+ for (i = simasel->hilite; i>0; i--){
+ direntry = direntry->next;
+ }
+ direntry->hilite = 1;
+
+ }
+ simasel->mouse_move_redraw = 1;
+ break;
+
+ case IMS_INFILE:
+ if (simasel->totalima){
+ ima = simasel->first_sel_ima;
+ while (ima){
+ ima->selectable = 0;
+
+ if (ima->draw_me) {
+ if ((mx > ima->sx) && (mx < ima->sx+76) && (my > ima->sy-16) && (my < ima->sy+76)) {
+ ima->selectable = 1;
+ simasel->hilite_ima = ima;
+ simasel->mouse_move_redraw = 1;
+ }
+ }
+
+ ima = ima->next;
+ }
+ }
+ break;
+ }
+}
+
+
+void make_sima_area(SpaceImaSel *simasel)
+{
+ OneSelectableIma *ima;
+ short rh, dm, sc;
+ short boxperline, boxlines, boxlinesinview, boxlinesleft;
+
+/* ima slider box */
+ simasel->fssx = 8;
+ simasel->fssy = 8;
+ simasel->fsex = 30;
+ simasel->fsey = curarea->winy-64;
+/* ima entry's box */
+ simasel->fesx = simasel->fsex + 8;
+ simasel->fesy = simasel->fssy;
+ simasel->feex = curarea->winx- 8;
+ simasel->feey = curarea->winy-64;
+/* ima names */
+ simasel->dnsx = 38;
+ simasel->dnsy = curarea->winy - 29;
+ simasel->dnw = curarea->winx - 8 - 38;
+ simasel->dnh = 21;
+ simasel->fnsx = simasel->fesx;
+ simasel->fnsy = curarea->winy - 29 - 29;
+ simasel->fnw = curarea->winx - 8 - simasel->fnsx;
+ simasel->fnh = 21;
+
+ if ((simasel->mode & 1)==1){
+ /* dir slider box */
+ simasel->dssx = 8;
+
+ simasel->dsex = 30;
+ simasel->dsey = curarea->winy-64;
+ /* dir entry's box */
+ simasel->desx = 38;
+ simasel->desy = 8;
+
+ simasel->deex = 208;
+ simasel->deey = curarea->winy-64;
+ simasel->dssy = simasel->desy;
+ if (simasel->deex > (curarea->winx -8) ) simasel->deex = curarea->winx - 8;
+ if (simasel->deex <= simasel->desx ) simasel->dssx = 0;
+ /* file slider & entry & name box ++ */
+ simasel->fssx += 216;
+ simasel->fsex += 216;
+ simasel->fesx += 216;
+ simasel->fnsx += 216;
+ simasel->fnw -= 216;
+ }else{
+ simasel->desx = 0;
+ }
+
+ if ((simasel->mode & 2) == 2){
+ simasel->fesy += 32;
+ simasel->infsx = simasel->fesx; simasel->infsy = 8;
+ simasel->infex = simasel->feex; simasel->infey = 28;
+ }else{
+ simasel->infsx = 0;
+ }
+
+ simasel->dsdh = simasel->deey - simasel->desy - 4;
+
+ if (simasel->dsdh <= 16) { simasel->desx = 0; }
+ if ((simasel->feex-16) <= simasel->fesx) { simasel->fesx = 0; }
+ if ((simasel->infex-16) <= simasel->infsx) { simasel->infsx = 0; }
+
+ if ((simasel->deey ) <= simasel->desy) { simasel->desx = 0; }
+ if ((simasel->feey ) <= simasel->fesy) { simasel->fesx = 0; }
+ if ((simasel->infey ) > simasel->feey) { simasel->infsx = 0;}
+
+ /* Dir Slider */
+ if (simasel->desx != 0){
+ simasel->dirsli = 0;
+
+ simasel->dirsli_lines = (simasel->dsdh / IMALINESIZE);
+ simasel->dirsli_h = 0;
+
+ if (simasel->topdir < 0) simasel->topdir = 0;
+ if (simasel->topdir > (simasel->totaldirs - simasel->dirsli_lines) ) simasel->topdir = (simasel->totaldirs - simasel->dirsli_lines);
+
+ if ( (simasel->totaldirs * IMALINESIZE) >= simasel->dsdh ){
+ simasel->dirsli = 1;
+ simasel->dirsli_sx = simasel->dssx+2;
+ simasel->dirsli_ex = simasel->dsex-2;
+
+ simasel->dirsli_h = (simasel->dsdh) * (float)simasel->dirsli_lines / (float)simasel->totaldirs;
+ simasel->dirsli_ey = simasel->dsey - 2;
+ if (simasel->topdir) {
+ rh = (simasel->dsdh - simasel->dirsli_h);
+ simasel->dirsli_ey -= rh * (float)((float)simasel->topdir / (float)(simasel->totaldirs - simasel->dirsli_lines ));
+ }
+
+ if (simasel->dirsli_h < 4) simasel->dirsli_h = 4;
+
+ }else{
+ simasel->topdir = 0;
+ }
+ }
+
+ if (simasel->totalima){
+ /* there are images */
+
+ ima = simasel->first_sel_ima;
+
+
+ boxperline = (simasel->feex - simasel->fesx) / 80;
+ if (boxperline) boxlines = 1 + (simasel->totalima / boxperline); else boxlines = 1;
+ boxlinesinview = (simasel->feey - simasel->fesy) / 100;
+ boxlinesleft = boxlines - boxlinesinview;
+
+ if (boxlinesleft > 0){
+ /* slider needed */
+
+ simasel->slider_height = boxlinesinview / (float)(boxlines+1);
+ simasel->slider_space = 1.0 - simasel->slider_height;
+
+ simasel->imasli_sx = simasel->fssx+1;
+ simasel->imasli_ex = simasel->fsex-1;
+ simasel->fsdh = simasel->fsey - simasel->fssy - 4;
+
+ simasel->imasli_h = simasel->fsdh * simasel->slider_height;
+ if (simasel->imasli_h < 6) simasel->imasli_h = 6;
+ simasel->imasli_ey = simasel->fsey - 2 - (simasel->fsdh * simasel->slider_space * simasel->image_slider);
+
+ simasel->imasli = 1;
+
+ }else{
+ simasel->image_slider = 0;
+ simasel->imasli = 0;
+ }
+
+ sc = simasel->image_slider * (boxlinesleft * 100);
+
+ simasel->curimax = simasel->fesx + 8;
+ simasel->curimay = simasel->feey - 90 + sc;
+
+ dm = 1;
+ if (simasel->curimay-2 < simasel->fesy) dm = 0;
+ if (simasel->curimay+80 > simasel->feey) dm = 0;
+ if (simasel->curimax+72 > simasel->feex) dm = 0;
+
+ simasel->total_selected = 0;
+ while (ima){
+ ima->draw_me = dm;
+
+ if (ima->selected) simasel->total_selected++;
+
+ ima->sx = simasel->curimax;
+ ima->sy = simasel->curimay+16;
+
+ ima->ex = ima->sx + ima->dw;
+ ima->ey = ima->sy + ima->dh;
+
+ simasel->curimax += 80;
+ if (simasel->curimax + 72 > simasel->feex){
+
+ simasel->curimax = simasel->fesx + 8;
+ simasel->curimay -= 100;
+
+ dm = 1;
+ if (simasel->curimay+80 > simasel->feey) dm = 0;
+ if (simasel->curimay-8 < simasel->fesy) dm = 0;
+
+ }
+ ima = ima->next;
+ }
+ }
+}
+
+static void str_image_type(int ftype, char *name)
+{
+ strcpy(name, "");
+
+ if((ftype & JPG_MSK) == JPG_STD) strcat(name, "std ");
+ if((ftype & JPG_MSK) == JPG_VID) strcat(name, "video ");
+ if((ftype & JPG_MSK) == JPG_JST) strcat(name, "amiga ");
+ if((ftype & JPG_MSK) == JPG_MAX) strcat(name, "max ");
+
+ if( ftype == AN_hamx) { strcat(name, "hamx "); return; }
+
+ if( ftype == IMAGIC ) { strcat(name, "sgi "); return; }
+ if( ftype & JPG ) { strcat(name, "jpeg "); }
+ if( ftype & TGA ) { strcat(name, "targa "); }
+ if( ftype & PNG ) { strcat(name, "png "); }
+ if( ftype & AMI ) { strcat(name, "iff "); }
+}
+
+void draw_sima_area(SpaceImaSel *simasel)
+{
+ uiBlock *block;
+ OneSelectableIma *ima;
+ ImaDir *direntry;
+ int i, info;
+ short sx, sy, ex, ey, sc;
+ char naam[256], infostr[256];
+
+ glClearColor(0.4375, 0.4375, 0.4375, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ sprintf(naam, "win %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSF, UI_HELV, curarea->win);
+ uiBlockSetCol(block, BUTBLUE);
+
+ if (simasel->desx > 0){
+ /* DIR ENTRYS */
+ cpack(C_DERK);
+ glRecti(simasel->dssx, simasel->dssy, simasel->dsex, simasel->dsey);
+ glRecti(simasel->desx, simasel->desy, simasel->deex, simasel->deey);
+
+ uiEmboss(simasel->dssx, simasel->dssy, simasel->dsex, simasel->dsey,1);
+ uiEmboss(simasel->desx, simasel->desy, simasel->deex, simasel->deey,1);
+
+ if (simasel->dirsli == 1) {
+ sx = simasel->dirsli_sx+2;
+ sy = simasel->dirsli_ey - simasel->dirsli_h+2;
+ ex = simasel->dirsli_ex-2;
+ ey = simasel->dirsli_ey-2;
+
+ cpack(C_BACK);
+
+ glRecti(sx, sy, ex, ey);
+ uiEmboss(sx, sy, ex,ey,0);
+ }
+ if (simasel->totaldirs) {
+ sx = simasel->desx+8;
+ sy = simasel->deey-IMALINESIZE;
+
+ direntry = simasel->firstdir;
+ if (simasel->topdir){
+ for(i = simasel->topdir; i>0; i--){
+ direntry = direntry->next;
+ }
+ }
+ viewgate(simasel->desx, simasel->desy, simasel->deex-4, simasel->deey);
+
+ i = simasel->dirsli_lines;
+ if (i > simasel->totaldirs) i = simasel->totaldirs;
+ for(;i > 0; i--){
+ strcpy(naam, direntry->name);
+
+ cpack(0xFFFFFF);
+ if (direntry->selected == 1){
+ cpack(0x7777CC);
+ glRecti(simasel->desx+2, sy-4, simasel->deex-4, sy+IMALINESIZE-4);
+ cpack(0xFFFFFF);
+ }
+ if (direntry->hilite == 1){
+ cpack(0x999999);
+ glRecti(simasel->desx+2, sy-4, simasel->deex-4, sy+IMALINESIZE-4);
+ cpack(0xFFFFFF);
+ }
+
+ glRasterPos2i(sx, sy);
+ BMF_DrawString(G.font, naam);
+
+ direntry = direntry->next;
+ sy-=IMALINESIZE;
+ }
+ areaview();
+
+ }
+
+ /* status icons */
+
+ sx = simasel->desx;
+ sy = simasel->deey+6;
+
+ glRasterPos2f(sx+16*0, sy);
+ if (bitset(simasel->fase, IMS_FOUND_BIP)) {
+ BIF_draw_icon(ICON_BPIBFOLDER_HLT);
+ } else if (bitset(simasel->fase, IMS_WRITE_NO_BIP)) {
+ BIF_draw_icon(ICON_BPIBFOLDER_DEHLT);
+ } else {
+ BIF_draw_icon(ICON_BPIBFOLDER_DEHLT);
+ }
+
+ glRasterPos2f(sx+16*1, sy);
+ if (bitset(simasel->fase, IMS_KNOW_INF)) {
+ BIF_draw_icon(ICON_FOLDER_HLT);
+ } else {
+ BIF_draw_icon(ICON_FOLDER_DEHLT);
+ }
+
+ glRasterPos2f(sx+16*2, sy);
+ if (bitset(simasel->fase, IMS_KNOW_IMA)) {
+ BIF_draw_icon(ICON_BLUEIMAGE_HLT);
+ } else {
+ BIF_draw_icon(ICON_BLUEIMAGE_DEHLT);
+ }
+ }
+
+ if (simasel->fesx > 0) {
+ int extrabutsize;
+
+ cpack(C_DARK);
+
+ glRecti(simasel->fssx, simasel->fssy, simasel->fsex, simasel->fsey);
+
+ glRecti(simasel->fesx, simasel->fesy, simasel->feex, simasel->feey);
+
+ uiEmboss(simasel->fssx-1, simasel->fssy-1, simasel->fsex+1, simasel->fsey+1,1);
+ uiEmboss(simasel->fesx-1, simasel->fesy-1, simasel->feex+1, simasel->feey+1,1);
+
+ if (simasel->imasli == 1){
+ sx = simasel->imasli_sx;
+ sy = simasel->imasli_ey - simasel->imasli_h;
+ ex = simasel->imasli_ex;
+ ey = simasel->imasli_ey;
+
+ cpack(C_BACK);
+
+ glRecti(sx, sy, ex, ey);
+ uiEmboss(sx, sy, ex, ey, 1);
+ }
+
+ info = 0;
+ strcpy(infostr, "");
+ if (simasel->totalima){
+ viewgate(simasel->fesx, simasel->fesy, simasel->feex, simasel->feey);
+
+ ima = simasel->first_sel_ima;
+
+ while (ima){
+ sc = 0;
+
+ sx = ima->sx- 6; sy = ima->sy-20 + sc;
+ ex = ima->sx+71; ey = ima->sy+70 + sc;
+
+ if(ima->selected == 1){
+ cpack(0xCC6666);
+ glRecti(sx, sy, ex, ey);
+ }
+ if(ima->selectable == 1){
+ if (ima->selected ) cpack(0xEE8888); else cpack(0x999999);
+
+ if (((simasel->mode & 8) != 8) && (simasel->hilite_ima == ima)){
+ glRecti(sx, sy, ex, ey); uiEmboss(sx,sy, ex,ey, 1);
+ }
+ if (ima->disksize/1000 > 1000){ sprintf(infostr, "%s %.2fMb x%i y%i %i bits ",ima->file_name,(ima->disksize/1024)/1024.0, ima->orgx, ima->orgy, ima->orgd);
+ }else{ sprintf(infostr, "%s %dKb x%i y%i %i bits ", ima->file_name,ima->disksize/1024, ima->orgx, ima->orgy, ima->orgd);
+ }
+ if (ima->anim == 1){ strcat (infostr, "movie"); }else{
+ str_image_type(ima->ibuf_type, naam);
+ strcat (infostr, naam);
+ }
+ info = 1;
+ }
+
+ sx = ima->sx; sy = ima->sy + sc;
+ ex = ima->ex; ey = ima->ey + sc;
+
+ if (ima->anim == 0) cpack(C_DARK); else cpack(C_DERK);
+
+ glRecti(sx, sy, ex, ey);
+ uiEmboss(sx-1,sy-1, ex+1,ey+1, 1);
+
+ cpack(0);
+ strcpy(naam, ima->file_name);
+ naam[11] = 0;
+
+ glRasterPos2i(sx+32-BMF_GetStringWidth(G.fonts, naam) / 2 , sy-16);
+ BMF_DrawString(G.fonts, naam);
+
+ if ((ima) && (ima->pict) && (ima->pict->rect)){
+ if ( (ey > simasel->fesy) && (sy < simasel->feey)){
+ lrectwrite(sx, sy, ex-1, ey-1, ima->pict->rect);
+ }
+ }
+
+ ima = ima->next;
+ }
+
+ if ((simasel->mode & 8) == 8) { /* if loep */
+
+ if (bitset(simasel->fase, IMS_KNOW_IMA) && (simasel->hilite_ima)) {
+
+ ima = simasel->hilite_ima;
+ glPixelZoom(2.0, 2.0);
+
+ sx = ima->sx + (ima->ex - ima->sx)/2 - (ima->ex - ima->sx);
+ sy = ima->sy + (ima->ey - ima->sy)/2 - (ima->ey - ima->sy);
+
+ ex = sx + 2*(ima->ex - ima->sx);
+ ey = sy + 2*(ima->ey - ima->sy);
+
+ /* cpack(C_DERK); */
+ /* uiEmboss(sx-8,sy-8, ex+8,ey+8, 1); */
+ /* glRecti(sx-7, sy-7, ex+7, ey+7); */
+ uiEmboss(sx-1,sy-1, ex+1,ey+1, 0);
+
+ lrectwrite(sx, sy, sx+ (ima->ex - ima->sx)-1, sy+ (ima->ey - ima->sy)-1, ima->pict->rect);
+
+ glPixelZoom(1.0, 1.0);
+ }
+ }
+ areaview(); /* reset viewgate */
+ }
+
+
+ /* INFO */
+ if (simasel->infsx > 0){
+ cpack(C_DARK);
+
+ glRecti(simasel->infsx, simasel->infsy, simasel->infex, simasel->infey);
+ uiEmboss(simasel->infsx, simasel->infsy, simasel->infex, simasel->infey,1);
+
+ if ((info)&&(strlen(infostr) > 0)){
+
+ sx = curarea->winrct.xmin;
+ sy = curarea->winrct.ymin;
+
+ viewgate(simasel->infsx, simasel->infsy, simasel->infex, simasel->infey);
+
+ cpack(0xAAAAAA);
+ glRasterPos2i(simasel->infsx+4, simasel->infsy+6);
+ BMF_DrawString(G.font, infostr);
+
+ areaview(); /* reset viewgate */
+
+ }
+ }
+
+ extrabutsize= (simasel->returnfunc)?60:0;
+ if (simasel->dnw > extrabutsize+8) {
+ simasel->dnw-= extrabutsize;
+ uiDefBut(block, TEX, 1,"", simasel->dnsx, simasel->dnsy, simasel->dnw, simasel->dnh, simasel->dir, 0.0, (float)FILE_MAXFILE-1, 0, 0, "");
+ if (extrabutsize)
+ uiDefBut(block, BUT, 5, "Load", simasel->dnsx+simasel->dnw, simasel->dnsy, extrabutsize, 21, NULL, 0.0, 0.0, 0, 0, "Load the selected image");
+ }
+ if (simasel->fnw > extrabutsize+8) {
+ simasel->fnw-= extrabutsize;
+ uiDefBut(block, TEX, 2,"", simasel->fnsx, simasel->fnsy, simasel->fnw, simasel->fnh, simasel->file, 0.0, (float)FILE_MAXFILE-1, 0, 0, "");
+ if (extrabutsize)
+ uiDefBut(block, BUT, 6, "Cancel", simasel->fnsx+simasel->fnw, simasel->fnsy, extrabutsize, 21, NULL, 0.0, 0.0, 0, 0, "Cancel image loading");
+ }
+ }
+
+ if (curarea->winx > 16) {
+ char *menu= fsmenu_build_menu();
+
+ uiDefBut(block, BUT, 13, "P", 8, (short)(curarea->winy-29), 20, 21, 0, 0, 0, 0, 0, "");
+ uiDefButS(block, MENU, 3 , menu, 8, (short)(curarea->winy-58), 20, 21, &simasel->fileselmenuitem, 0, 0, 0, 0, "");
+
+ MEM_freeN(menu);
+ }
+
+ uiDrawBlock(block);
+}
+
+void select_ima_files(SpaceImaSel *simasel)
+{
+ short set_reset;
+ short mval[2], oval[2];
+
+ set_reset = 1 - (simasel->hilite_ima->selected);
+
+ getmouseco_areawin(mval);
+ oval[0] = mval[0] + 1;
+
+ while(get_mbut()&R_MOUSE) {
+ getmouseco_areawin(mval);
+ if ((oval[0] != mval[0]) || (oval[1] != mval[1])){
+ simasel->mx = mval[0];
+ simasel->my = mval[1];
+
+ calc_hilite(simasel);
+
+ if (simasel->hilite_ima){
+ simasel->hilite_ima->selected = set_reset;
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ }
+ oval[0] = mval[0];
+ oval[1] = mval[1];
+ }
+ }
+}
+
+void move_imadir_sli(SpaceImaSel *simasel)
+{
+
+ short mval[2], lval[2], fh;
+ float rh;
+
+ getmouseco_areawin(mval);
+
+ if ((mval[0] > simasel->dirsli_sx) &&
+ (mval[0] < simasel->dirsli_ex) &&
+ (mval[1] > simasel->dirsli_ey - simasel->dirsli_h) &&
+ (mval[1] < simasel->dirsli_ey) ){
+
+ /* extactly in the slider */
+ fh = simasel->dirsli_ey - mval[1];
+ lval[1]=1;
+ while(get_mbut()&L_MOUSE) {
+ getmouseco_areawin(mval);
+ if (mval[1] != lval[1]){
+
+ rh = (float)(simasel->dsey - mval[1] - fh - simasel->dssy) / (simasel->dsdh - simasel->dirsli_h);
+
+ simasel->topdir = 1 + rh * (simasel->totaldirs - simasel->dirsli_lines);
+
+ scrarea_do_windraw(curarea);
+ uiEmboss(simasel->dirsli_sx, simasel->dirsli_ey - simasel->dirsli_h,
+ simasel->dirsli_ex, simasel->dirsli_ey,1);
+ screen_swapbuffers();
+ lval[1] = mval[1];
+ }
+ }
+ }else{
+ if (mval[1] < simasel->dirsli_ey - simasel->dirsli_h)
+ simasel->topdir += (simasel->dirsli_lines - 1);
+ else
+ simasel->topdir -= (simasel->dirsli_lines - 1);
+
+ while(get_mbut()&L_MOUSE) { }
+ }
+}
+
+void move_imafile_sli(SpaceImaSel *simasel)
+{
+ short mval[2], cmy, omy = 0;
+ short ssl, sdh, ssv;
+
+ getmouseco_areawin(mval);
+ cmy = mval[1];
+
+ if ((mval[0] > simasel->imasli_sx) &&
+ (mval[0] < simasel->imasli_ex) &&
+ (mval[1] > simasel->imasli_ey - simasel->imasli_h) &&
+ (mval[1] < simasel->imasli_ey) ){
+
+ ssv = simasel->fsey - simasel->imasli_ey - 2;
+
+ while(get_mbut() & L_MOUSE) {
+ getmouseco_areawin(mval);
+ if (mval[1] != omy){
+ sdh = simasel->fsdh - simasel->imasli_h;
+ ssl = cmy - mval[1] + ssv;
+
+ if (ssl < 0) { ssl = 0; }
+ if (ssl > sdh) { ssl = sdh; }
+
+ simasel->image_slider = ssl / (float)sdh;
+
+ scrarea_do_windraw(curarea);
+ uiEmboss(simasel->imasli_sx, simasel->imasli_ey - simasel->imasli_h,
+ simasel->imasli_ex, simasel->imasli_ey, 1);
+
+ screen_swapbuffers();
+ omy = mval[1];
+ }
+ }
+ }else{
+ while(get_mbut() & L_MOUSE) { }
+ }
+}
+
+void ima_select_all(SpaceImaSel *simasel)
+{
+ OneSelectableIma *ima;
+ int reselect = 0;
+
+ ima = simasel->first_sel_ima;
+ if (!ima) return;
+
+ while(ima){
+ if (ima->selected == 1) reselect = 1;
+ ima = ima->next;
+ }
+ ima = simasel->first_sel_ima;
+ if (reselect == 1){
+ while(ima){
+ ima->selected = 0;
+ ima = ima->next;
+ }
+ }else{
+ while(ima){
+ ima->selected = 1;
+ ima = ima->next;
+ }
+ }
+}
+
+void pibplay(SpaceImaSel *simasel)
+{
+ OneSelectableIma *ima;
+ int sx= 8, sy= 8;
+
+ ima = simasel->first_sel_ima;
+ if (!ima) return ;
+
+ sx = curarea->winrct.xmin + 8;
+ sy = curarea->winrct.ymin + 8;
+
+ while(!(get_mbut()&L_MOUSE)){
+ scrarea_do_windraw(curarea);
+
+ lrectwrite(sx, sy, sx+ima->dw-1, sy+ima->dh-1, ima->pict->rect);
+
+ ima = ima->next;
+ if (!ima) ima = simasel->first_sel_ima;
+ screen_swapbuffers();
+ }
+}
+
+
+
+/* ************** hoofdtekenfunktie ************** */
+
+void drawimasel() /* hoofdtekenfunktie */
+{
+ SpaceImaSel *simasel;
+ simasel= curarea->spacedata.first;
+
+ /* ortho: xmin xmax, ymin, ymax! */
+ myortho2(-0.5, (float)(curarea->winx)-0.5, -0.5, (float)(curarea->winy)-0.5);
+
+ if (simasel->fase == 0){
+ checkdir(simasel->dir);
+ clear_ima_dir(simasel);
+ }
+
+ if (!bitset(simasel->fase, IMS_KNOW_DIR)){
+ if(simasel->firstdir) free_ima_dir(simasel->firstdir);
+ if(simasel->firstfile) free_ima_dir(simasel->firstfile);
+ simasel->firstdir = 0;
+ simasel->firstfile = 0;
+
+ if (get_ima_dir(simasel->dir, IMS_DIR, &simasel->totaldirs, &simasel->firstdir) < 0){
+ /* error */
+ strcpy(simasel->dir, simasel->dor);
+ get_ima_dir(simasel->dir, IMS_DIR, &simasel->totaldirs, &simasel->firstdir);
+ }
+
+ if (get_ima_dir(simasel->dir, IMS_FILE, &simasel->totalfiles, &simasel->firstfile) < 0){
+ /* error */
+ strcpy(simasel->file, simasel->fole);
+ get_ima_dir(simasel->dir, IMS_FILE, &simasel->totalfiles, &simasel->firstfile);
+ }
+
+ simasel->topdir = 0;
+ simasel->topfile = 0;
+ simasel->fase |= IMS_KNOW_DIR;
+
+ check_for_pib(simasel);
+
+ strcpy(simasel->fole, simasel->file);
+ strcpy(simasel->dor, simasel->dir);
+ }
+
+ if (!bitset(simasel->fase, IMS_FOUND_BIP)){
+ /* Make the first Bip file ever in this directory */
+ if ( !bitset(simasel->fase, IMS_KNOW_INF)){
+ if (!bitset(simasel->fase, IMS_DOTHE_INF)){
+ if(simasel->first_sel_ima) free_sel_ima(simasel->first_sel_ima);
+ simasel->first_sel_ima = 0;
+ simasel->fase |= IMS_DOTHE_INF;
+ addafterqueue(curarea->win, AFTERIMASELIMA, 1);
+ }
+ }
+ }else{
+ if (!bitset(simasel->fase, IMS_KNOW_BIP)){
+ addafterqueue(curarea->win, AFTERPIBREAD, 1);
+ }
+ }
+
+ make_sima_area(simasel);
+ calc_hilite(simasel);
+ draw_sima_area(simasel);
+
+ curarea->win_swap= WIN_BACK_OK;
+}
+
diff --git a/source/blender/src/drawipo.c b/source/blender/src/drawipo.c
new file mode 100644
index 00000000000..95f391c2dab
--- /dev/null
+++ b/source/blender/src/drawipo.c
@@ -0,0 +1,1622 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdio.h>
+#include <math.h>
+
+#ifndef _WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#include "BLI_winstuff.h"
+#endif
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+
+#include "DNA_curve_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_key_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_sequence_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_curve.h"
+#include "BKE_ipo.h"
+#include "BKE_global.h"
+
+#include "BIF_gl.h"
+#include "BIF_resources.h"
+#include "BIF_screen.h"
+#include "BIF_interface.h"
+#include "BIF_mywindow.h"
+#include "BIF_space.h"
+
+#include "BSE_drawipo.h"
+#include "BSE_view.h"
+#include "BSE_editipo.h"
+#include "BSE_editaction_types.h"
+#include "BSE_editnla_types.h"
+
+#include "mydevice.h"
+#include "interface.h"
+#include "ipo.h" /* retains old stuff */
+#include "blendef.h"
+
+/* local define... also used in editipo ... */
+#define ISPOIN(a, b, c) ( (a->b) && (a->c) )
+#define ISPOIN3(a, b, c, d) ( (a->b) && (a->c) && (a->d) )
+#define ISPOIN4(a, b, c, d, e) ( (a->b) && (a->c) && (a->d) && (a->e) )
+
+#define IPOBUTX 65
+#define IPOSTEP 35 /* minimum pixels per gridstep */
+
+static float ipogrid_dx, ipogrid_dy, ipogrid_startx, ipogrid_starty;
+static int ipomachtx, ipomachty;
+
+static int vertymin, vertymax, horxmin, horxmax; /* globals om LEFTMOUSE op scrollbar te testen */
+
+
+
+static void scroll_prstr(float x, float y, float val, char dir, int disptype)
+{
+ int len, macht;
+ char str[32];
+
+ if(dir=='v') {
+ macht= ipomachty;
+ if ELEM(disptype, IPO_DISPDEGR, IPO_DISPTIME) {
+ macht+=1;
+ val *= 10;
+ }
+ }
+ else macht= ipomachtx;
+
+ if (macht<=0) sprintf(str, "%.*f", 1-macht, val);
+ else sprintf(str, "%d", (int)val);
+
+ len= strlen(str);
+ if(dir=='h') x-= 4*len;
+ else y-= 4*len;
+
+ if(dir=='v' && disptype==IPO_DISPDEGR) {
+ str[len]= 186; /* Degree symbol */
+ str[len+1]= 0;
+ }
+
+ glRasterPos2f(x, y);
+ BMF_DrawString(G.fonts, str);
+}
+
+static void step_to_grid(float *step, int *macht)
+{
+ float loga, rem;
+
+ /* proberen step als 10e macht te schrijven */
+
+ loga= log10(*step);
+ *macht= (int)(loga);
+
+ rem= loga- *macht;
+ rem= pow(10.0, rem);
+
+ if(loga<0.0) {
+ if(rem < 0.2) rem= 0.2;
+ else if(rem < 0.5) rem= 0.5;
+ else rem= 1.0;
+
+ *step= rem*pow(10.0, (float)*macht);
+ }
+ else {
+ if(rem < 2.0) rem= 2.0;
+ else if(rem < 5.0) rem= 5.0;
+ else rem= 10.0;
+
+ *step= rem*pow(10.0, (float)*macht);
+
+ (*macht)++;
+ }
+
+}
+
+void calc_ipogrid()
+{
+ float space, pixels;
+
+ /* regel: gridstep is minimaal IPOSTEP pixels */
+ /* hoe groot zijn IPOSTEP pixels? */
+
+ if(G.v2d==0) return;
+
+ space= G.v2d->cur.xmax - G.v2d->cur.xmin;
+ pixels= G.v2d->mask.xmax-G.v2d->mask.xmin;
+
+ ipogrid_dx= IPOSTEP*space/pixels;
+ step_to_grid(&ipogrid_dx, &ipomachtx);
+
+ if ELEM(curarea->spacetype, SPACE_SEQ, SPACE_SOUND) {
+ if(ipogrid_dx < 0.1) ipogrid_dx= 0.1;
+ ipomachtx-= 2;
+ if(ipomachtx<-2) ipomachtx= -2;
+ }
+
+ space= (G.v2d->cur.ymax - G.v2d->cur.ymin);
+ pixels= curarea->winy;
+ ipogrid_dy= IPOSTEP*space/pixels;
+ step_to_grid(&ipogrid_dy, &ipomachty);
+
+ if ELEM(curarea->spacetype, SPACE_SEQ, SPACE_SOUND) {
+ if(ipogrid_dy < 1.0) ipogrid_dy= 1.0;
+ if(ipomachty<1) ipomachty= 1;
+ }
+
+ ipogrid_startx= G.v2d->cur.xmin-fmod(G.v2d->cur.xmin, ipogrid_dx);
+ if(G.v2d->cur.xmin<0.0) ipogrid_startx-= ipogrid_dx;
+ ipogrid_starty= (G.v2d->cur.ymin-fmod(G.v2d->cur.ymin, ipogrid_dy));
+ if(G.v2d->cur.ymin<0.0) ipogrid_starty-= ipogrid_dy;
+
+}
+
+void draw_ipogrid(void)
+{
+ float vec1[2], vec2[2];
+ int a, step;
+
+ vec1[0]= vec2[0]= ipogrid_startx;
+ vec1[1]= ipogrid_starty;
+ vec2[1]= G.v2d->cur.ymax;
+
+ step= (G.v2d->mask.xmax-G.v2d->mask.xmin+1)/IPOSTEP;
+
+ if(curarea->spacetype==SPACE_SOUND) glColor3ub(0x70, 0x70, 0x60);
+ else glColor3ub(0x40, 0x40, 0x40);
+
+ for(a=0; a<step; a++) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(vec1); glVertex2fv(vec2);
+ glEnd();
+ vec2[0]= vec1[0]+= ipogrid_dx;
+ }
+
+ vec2[0]= vec1[0]-= 0.5*ipogrid_dx;
+
+ if(curarea->spacetype==SPACE_SOUND) glColor3ub(0x80, 0x80, 0x70);
+ else glColor3ub(0x50, 0x50, 0x50);
+
+ step++;
+ for(a=0; a<=step; a++) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(vec1); glVertex2fv(vec2);
+ glEnd();
+ vec2[0]= vec1[0]-= ipogrid_dx;
+ }
+
+ if(curarea->spacetype!=SPACE_SOUND && curarea->spacetype!=SPACE_ACTION && curarea->spacetype!=SPACE_NLA) {
+ vec1[0]= ipogrid_startx;
+ vec1[1]= vec2[1]= ipogrid_starty;
+ vec2[0]= G.v2d->cur.xmax;
+
+ step= (curarea->winy+1)/IPOSTEP;
+
+ glColor3ub(0x40, 0x40, 0x40);
+ for(a=0; a<=step; a++) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(vec1); glVertex2fv(vec2);
+ glEnd();
+ vec2[1]= vec1[1]+= ipogrid_dy;
+ }
+ vec2[1]= vec1[1]-= 0.5*ipogrid_dy;
+ step++;
+
+ if(curarea->spacetype==SPACE_IPO) {
+ glColor3ub(0x50, 0x50, 0x50);
+ for(a=0; a<step; a++) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(vec1); glVertex2fv(vec2);
+ glEnd();
+ vec2[1]= vec1[1]-= ipogrid_dy;
+ }
+ }
+ }
+
+ glColor3ub(0, 0, 0);
+
+ if (curarea->spacetype!=SPACE_ACTION && curarea->spacetype!=SPACE_NLA)
+ { /* Horizontal axis */
+ vec1[0]= G.v2d->cur.xmin;
+ vec2[0]= G.v2d->cur.xmax;
+ vec1[1]= vec2[1]= 0.0;
+ glBegin(GL_LINE_STRIP);
+
+ glVertex2fv(vec1);
+ glVertex2fv(vec2);
+
+ glEnd();
+ }
+
+ /* Vertical axis */
+
+ vec1[1]= G.v2d->cur.ymin;
+ vec2[1]= G.v2d->cur.ymax;
+ vec1[0]= vec2[0]= 0.0;
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(vec1); glVertex2fv(vec2);
+ glEnd();
+
+ /* Limits box */
+ if(curarea->spacetype==SPACE_IPO) {
+ if(G.sipo->blocktype==ID_SEQ) {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glRectf(0.0, 0.0, 100.0, 1.0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+ else if(ELEM(G.sipo->blocktype, ID_CU, IPO_CO)) {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glRectf(0.0, 1.0, G.v2d->cur.xmax, 1.0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+ }
+}
+
+void areamouseco_to_ipoco(View2D *v2d, short *mval, float *x, float *y)
+{
+ float div, ofs;
+
+ div= v2d->mask.xmax-v2d->mask.xmin;
+ ofs= v2d->mask.xmin;
+
+ *x= v2d->cur.xmin+ (v2d->cur.xmax-v2d->cur.xmin)*(mval[0]-ofs)/div;
+
+ div= v2d->mask.ymax-v2d->mask.ymin;
+ ofs= v2d->mask.ymin;
+
+ *y= v2d->cur.ymin+ (v2d->cur.ymax-v2d->cur.ymin)*(mval[1]-ofs)/div;
+}
+
+void ipoco_to_areaco(View2D *v2d, float *vec, short *mval)
+{
+ float x, y;
+
+ mval[0]= 3200;
+
+ x= (vec[0] - v2d->cur.xmin)/(v2d->cur.xmax-v2d->cur.xmin);
+ y= (vec[1] - v2d->cur.ymin)/(v2d->cur.ymax-v2d->cur.ymin);
+
+ if(x>=0.0 && x<=1.0) {
+ if(y>=0.0 && y<=1.0) {
+ mval[0]= v2d->mask.xmin + x*(v2d->mask.xmax-v2d->mask.xmin);
+ mval[1]= v2d->mask.ymin + y*(v2d->mask.ymax-v2d->mask.ymin);
+ }
+ }
+}
+
+void ipoco_to_areaco_noclip(View2D *v2d, float *vec, short *mval)
+{
+ float x, y;
+
+ x= (vec[0] - v2d->cur.xmin)/(v2d->cur.xmax-v2d->cur.xmin);
+ y= (vec[1] - v2d->cur.ymin)/(v2d->cur.ymax-v2d->cur.ymin);
+
+ x= v2d->mask.xmin + x*(v2d->mask.xmax-v2d->mask.xmin);
+ y= v2d->mask.ymin + y*(v2d->mask.ymax-v2d->mask.ymin);
+
+ if(x<-32760) mval[0]= -32760;
+ else if(x>32760) mval[0]= 32760;
+ else mval[0]= x;
+
+ if(y<-32760) mval[1]= -32760;
+ else if(y>32760) mval[1]= 32760;
+ else mval[1]= y;
+}
+
+int in_ipo_buttons(void)
+{
+ short mval[2];
+
+ getmouseco_areawin(mval);
+
+ if(mval[0]< G.v2d->mask.xmax) return 0;
+ else return 1;
+}
+
+
+void test_view2d(View2D *v2d, int winx, int winy)
+{
+ /* cur mag niet groter dan max, kleiner dan min of buiten tot vallen */
+ rctf *cur, *tot;
+ float dx, dy, temp, fac, zoom;
+
+ cur= &v2d->cur;
+ tot= &v2d->tot;
+
+ dx= cur->xmax-cur->xmin;
+ dy= cur->ymax-cur->ymin;
+
+
+ /* Reevan's test */
+ if (v2d->keepzoom & V2D_LOCKZOOM_Y)
+ v2d->cur.ymax=v2d->cur.ymin+((float)winy);
+
+ if (v2d->keepzoom & V2D_LOCKZOOM_X)
+ v2d->cur.xmax=v2d->cur.xmin+((float)winx);
+
+ if(v2d->keepzoom & V2D_KEEPZOOM) {
+ /* niet op min/max testen: ahv curarea de zoom fixeren */
+ zoom= ((float)winx)/dx;
+
+ if(zoom<v2d->minzoom || zoom>v2d->maxzoom) {
+ if(zoom<v2d->minzoom) fac= zoom/v2d->minzoom;
+ else fac= zoom/v2d->maxzoom;
+
+ dx*= fac;
+ temp= 0.5*(cur->xmax+cur->xmin);
+
+ cur->xmin= temp-0.5*dx;
+ cur->xmax= temp+0.5*dx;
+ }
+
+ zoom= ((float)winy)/dy;
+
+ if(zoom<v2d->minzoom || zoom>v2d->maxzoom) {
+ if(zoom<v2d->minzoom) fac= zoom/v2d->minzoom;
+ else fac= zoom/v2d->maxzoom;
+
+ dy*= fac;
+ temp= 0.5*(cur->ymax+cur->ymin);
+ cur->ymin= temp-0.5*dy;
+ cur->ymax= temp+0.5*dy;
+ }
+
+
+ }
+
+ else{
+
+ /* end test */
+
+ if(dx<v2d->min[0]) {
+ dx= v2d->min[0];
+ temp= 0.5*(cur->xmax+cur->xmin);
+ cur->xmin= temp-0.5*dx;
+ cur->xmax= temp+0.5*dx;
+ }
+ else if(dx>v2d->max[0]) {
+ dx= v2d->max[0];
+ temp= 0.5*(cur->xmax+cur->xmin);
+ cur->xmin= temp-0.5*dx;
+ cur->xmax= temp+0.5*dx;
+ }
+
+ if(dy<v2d->min[1]) {
+ dy= v2d->min[1];
+ temp= 0.5*(cur->ymax+cur->ymin);
+ cur->ymin= temp-0.5*dy;
+ cur->ymax= temp+0.5*dy;
+ }
+ else if(dy>v2d->max[1]) {
+ dy= v2d->max[1];
+ temp= 0.5*(cur->ymax+cur->ymin);
+ cur->ymin= temp-0.5*dy;
+ cur->ymax= temp+0.5*dy;
+ }
+
+ }
+
+
+
+
+ if(v2d->keeptot) {
+ dx= cur->xmax-cur->xmin;
+ dy= cur->ymax-cur->ymin;
+
+ if(dx > tot->xmax-tot->xmin) {
+ if(v2d->keepzoom==0) {
+ if(cur->xmin<tot->xmin) cur->xmin= tot->xmin;
+ if(cur->xmax>tot->xmax) cur->xmax= tot->xmax;
+ }
+ else {
+ if(cur->xmax < tot->xmax) {
+ dx= tot->xmax-cur->xmax;
+ cur->xmin+= dx;
+ cur->xmax+= dx;
+ }
+ else if(cur->xmin > tot->xmin) {
+ dx= cur->xmin-tot->xmin;
+ cur->xmin-= dx;
+ cur->xmax-= dx;
+ }
+ }
+ }
+ else {
+ if(cur->xmin < tot->xmin) {
+ dx= tot->xmin-cur->xmin;
+ cur->xmin+= dx;
+ cur->xmax+= dx;
+ }
+ else if(cur->xmax > tot->xmax) {
+ dx= cur->xmax-tot->xmax;
+ cur->xmin-= dx;
+ cur->xmax-= dx;
+ }
+ }
+
+ if(dy > tot->ymax-tot->ymin) {
+ if(v2d->keepzoom==0) {
+ if(cur->ymin<tot->ymin) cur->ymin= tot->ymin;
+ if(cur->ymax>tot->ymax) cur->ymax= tot->ymax;
+ }
+ else {
+ if(cur->ymax < tot->ymax) {
+ dy= tot->ymax-cur->ymax;
+ cur->ymin+= dy;
+ cur->ymax+= dy;
+ }
+ else if(cur->ymin > tot->ymin) {
+ dy= cur->ymin-tot->ymin;
+ cur->ymin-= dy;
+ cur->ymax-= dy;
+ }
+ }
+ }
+ else {
+ if(cur->ymin < tot->ymin) {
+ dy= tot->ymin-cur->ymin;
+ cur->ymin+= dy;
+ cur->ymax+= dy;
+ }
+ else if(cur->ymax > tot->ymax) {
+ dy= cur->ymax-tot->ymax;
+ cur->ymin-= dy;
+ cur->ymax-= dy;
+ }
+ }
+ }
+
+ if(v2d->keepaspect) {
+ dx= (cur->ymax-cur->ymin)/(cur->xmax-cur->xmin);
+ dy= ((float)winy)/((float)winx);
+
+ /* dx/dy is de totale aspect */
+
+ /* this exception is for buttons...keepzoom doesnt work proper */
+ if(v2d->keepzoom) fac= dy;
+ else fac= dx/dy;
+
+ if(fac>1.0) {
+
+ /* portrait window: x corrigeren */
+ dx= cur->ymax-cur->ymin;
+ temp= (cur->xmax+cur->xmin);
+
+ cur->xmin= temp/2.0 - 0.5*dx/dy;
+ cur->xmax= temp/2.0 + 0.5*dx/dy;
+ }
+ else {
+ dx= cur->xmax-cur->xmin;
+ temp= (cur->ymax+cur->ymin);
+
+ cur->ymin= temp/2.0 - 0.5*dy*dx;
+ cur->ymax= temp/2.0 + 0.5*dy*dx;
+ }
+ }
+}
+
+void calc_scrollrcts(View2D *v2d, int winx, int winy)
+{
+ v2d->mask.xmin= v2d->mask.ymin= 0;
+ v2d->mask.xmax= winx;
+ v2d->mask.ymax= winy;
+
+ if(curarea->spacetype==SPACE_ACTION) {
+ v2d->mask.xmin+= ACTWIDTH;
+ v2d->hor.xmin+=ACTWIDTH;
+ }
+ else if(curarea->spacetype==SPACE_NLA){
+ v2d->mask.xmin+= NLAWIDTH;
+ v2d->hor.xmin+=NLAWIDTH;
+ }
+ else if(curarea->spacetype==SPACE_IPO) {
+ v2d->mask.xmax-= IPOBUTX;
+
+ if(v2d->mask.xmax<IPOBUTX)
+ v2d->mask.xmax= winx;
+ }
+
+ if(v2d->scroll) {
+ if(v2d->scroll & L_SCROLL) {
+ v2d->vert= v2d->mask;
+ v2d->vert.xmax= SCROLLB;
+ v2d->mask.xmin= SCROLLB+1;
+ }
+ else if(v2d->scroll & R_SCROLL) {
+ v2d->vert= v2d->mask;
+ v2d->vert.xmin= v2d->vert.xmax-SCROLLB;
+ v2d->mask.xmax= v2d->vert.xmin-1;
+ }
+
+ if(v2d->scroll & B_SCROLL) {
+ v2d->hor= v2d->mask;
+ v2d->hor.ymax= SCROLLH;
+ v2d->mask.ymin= SCROLLH+1;
+ }
+ else if(v2d->scroll & T_SCROLL) {
+ v2d->hor= v2d->mask;
+ v2d->hor.ymin= v2d->hor.ymax-SCROLLH;
+ v2d->mask.ymax= v2d->hor.ymin-1;
+ }
+ }
+}
+
+ /* draws a line in left vertical scrollbar at the given height */
+static void draw_solution_line(View2D *v2d, float h)
+{
+ float vec[2];
+ short mval[2];
+
+ vec[0]= v2d->cur.xmin;
+ vec[1]= h;
+ ipoco_to_areaco(v2d, vec, mval);
+ if(mval[0]!=3200) {
+ glBegin(GL_LINES);
+ glVertex2f(v2d->vert.xmin, mval[1]);
+ glVertex2f(v2d->vert.xmax, mval[1]);
+ glEnd();
+ }
+}
+
+static void draw_solution(SpaceIpo *sipo)
+{
+ View2D *v2d= &sipo->v2d;
+ EditIpo *ei;
+ int a;
+
+ if (!(v2d->scroll & VERT_SCROLL)) return;
+
+ ei= sipo->editipo;
+ for(a=0; a<sipo->totipo; a++, ei++) {
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+ cpack(ei->col);
+
+ /* DISPBITS ipo's have 'multiple' values. */
+ if(ei->disptype==IPO_DISPBITS) {
+ int b, val= ei->icu->curval;
+
+ for (b=0; b<31; b++)
+ if (val & (1<<b))
+ draw_solution_line(v2d, b+1);
+ } else {
+ draw_solution_line(v2d, ei->icu->curval);
+ }
+ }
+ }
+}
+
+void drawscroll(int disptype)
+{
+ rcti vert, hor;
+ float fac, dfac, val, fac2, tim;
+ unsigned int dark, darker, light;
+
+ vert= (G.v2d->vert);
+ hor= (G.v2d->hor);
+
+ darker= 0x525252;
+ dark= 0x656565;
+ light= 0x989898;
+
+ cpack(dark);
+ if(G.v2d->scroll & HOR_SCROLL) {
+ glRecti(hor.xmin, hor.ymin, hor.xmax, hor.ymax);
+ glColor3ub(0, 0, 0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glRecti(hor.xmin, hor.ymin, hor.xmax, hor.ymax); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ /* slider */
+ fac= (G.v2d->cur.xmin- G.v2d->tot.xmin)/(G.v2d->tot.xmax-G.v2d->tot.xmin);
+ if(fac<0.0) fac= 0.0;
+ horxmin= hor.xmin+fac*(hor.xmax-hor.xmin) + 1;
+
+ fac= (G.v2d->cur.xmax- G.v2d->tot.xmin)/(G.v2d->tot.xmax-G.v2d->tot.xmin);
+ if(fac>1.0) fac= 1.0;
+ horxmax= hor.xmin+fac*(hor.xmax-hor.xmin) -1;
+
+ if(horxmin > horxmax-2) horxmin= horxmax-2;
+
+ glColor3ub(0x78, 0x78, 0x78);
+ glRecti(horxmin, hor.ymin+1, horxmax, hor.ymax-1);
+
+ cpack(light);
+ sdrawline(horxmin, hor.ymax-1, horxmax, hor.ymax-1); /* boven */
+ sdrawline(horxmin, hor.ymin+1, horxmin, hor.ymax-1); /* links */
+ cpack(darker);
+ sdrawline(horxmin, hor.ymin+1, horxmax, hor.ymin+1); /* onder */
+ sdrawline(horxmax, hor.ymin+1, horxmax, hor.ymax-1); /* rechts */
+
+ /* de cijfers: ipogrid_startx en -dx omzetten naar scroll coordinaten */
+ fac= (ipogrid_startx- G.v2d->cur.xmin)/(G.v2d->cur.xmax-G.v2d->cur.xmin);
+ fac= hor.xmin+fac*(hor.xmax-hor.xmin);
+
+ dfac= (ipogrid_dx)/(G.v2d->cur.xmax-G.v2d->cur.xmin);
+ dfac= dfac*(hor.xmax-hor.xmin);
+
+ glColor3ub(0, 0, 0);
+ val= ipogrid_startx;
+ while(fac < hor.xmax) {
+
+ if(curarea->spacetype==SPACE_SEQ) {
+ fac2= val/(float)G.scene->r.frs_sec;
+ tim= floor(fac2);
+ fac2= fac2-tim;
+ scroll_prstr(fac, 3.0+(float)(hor.ymin), tim+G.scene->r.frs_sec*fac2/100.0, 'h', disptype);
+ }
+ else if(curarea->spacetype==SPACE_SOUND) {
+ fac2= val/(float)G.scene->r.frs_sec;
+ scroll_prstr(fac, 3.0+(float)(hor.ymin), fac2, 'h', disptype);
+ }
+ else {
+ scroll_prstr(fac, 3.0+(float)(hor.ymin), val, 'h', disptype);
+ }
+
+ fac+= dfac;
+ val+= ipogrid_dx;
+ }
+ }
+ cpack(dark);
+ if(G.v2d->scroll & VERT_SCROLL) {
+ glRecti(vert.xmin, vert.ymin, vert.xmax, vert.ymax);
+ glColor3ub(0, 0, 0);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glRecti(vert.xmin, vert.ymin, vert.xmax, vert.ymax); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ /* slider */
+ fac= (G.v2d->cur.ymin- G.v2d->tot.ymin)/(G.v2d->tot.ymax-G.v2d->tot.ymin);
+ if(fac<0.0) fac= 0.0;
+ vertymin= vert.ymin+fac*(vert.ymax-vert.ymin) + 1;
+
+ fac= (G.v2d->cur.ymax- G.v2d->tot.ymin)/(G.v2d->tot.ymax-G.v2d->tot.ymin);
+ if(fac>1.0) fac= 1.0;
+ vertymax= vert.ymin+fac*(vert.ymax-vert.ymin) -1;
+
+ if(vertymin > vertymax-2) vertymin= vertymax-2;
+
+ glColor3ub(0x78, 0x78, 0x78);
+ glRecti(vert.xmin+1, vertymin, vert.xmax-1, vertymax);
+
+ cpack(light);
+
+ sdrawline(vert.xmin+1, vertymax, vert.xmax-1, vertymax); /* boven */
+ sdrawline(vert.xmin+1, vertymin, vert.xmin+1, vertymax); /* links */
+ cpack(darker);
+ sdrawline(vert.xmin+1, vertymin, vert.xmax-1, vertymin); /* onder */
+ sdrawline(vert.xmax-1, vertymin, vert.xmax-1, vertymax); /* rechts */
+
+ /* de cijfers: ipogrid_starty en -dy omzetten naar scroll coordinaten */
+ fac= (ipogrid_starty- G.v2d->cur.ymin)/(G.v2d->cur.ymax-G.v2d->cur.ymin);
+ fac= vert.ymin+SCROLLH+fac*(vert.ymax-vert.ymin-SCROLLH);
+
+ dfac= (ipogrid_dy)/(G.v2d->cur.ymax-G.v2d->cur.ymin);
+ dfac= dfac*(vert.ymax-vert.ymin-SCROLLH);
+
+ if(curarea->spacetype==SPACE_SEQ) {
+ glColor3ub(0, 0, 0);
+ val= ipogrid_starty;
+ fac+= 0.5*dfac;
+ while(fac < vert.ymax) {
+ scroll_prstr((float)(vert.xmax)-14.0, fac, val, 'v', disptype);
+ fac+= dfac;
+ val+= ipogrid_dy;
+ }
+ }
+ else if (curarea->spacetype==SPACE_NLA){
+ }
+ else if (curarea->spacetype==SPACE_ACTION){
+ /* No digits on vertical axis in action mode! */
+ }
+ else {
+ glColor3ub(0, 0, 0);
+ val= ipogrid_starty;
+ while(fac < vert.ymax) {
+ scroll_prstr((float)(vert.xmax)-3.0, fac, val, 'v', disptype);
+ fac+= dfac;
+ val+= ipogrid_dy;
+ }
+ }
+ }
+}
+
+static void draw_ipobuts(SpaceIpo *sipo)
+{
+ ScrArea *area= sipo->area;
+ View2D *v2d= &sipo->v2d;
+ uiBlock *block;
+ uiBut *but;
+ EditIpo *ei;
+ int a, y, sel, tot;
+ char naam[20];
+
+ if(area->winx<IPOBUTX) return;
+
+ if(sipo->butofs) {
+ tot= 30+IPOBUTY*sipo->totipo;
+ if(tot<area->winy) sipo->butofs= 0;
+ }
+
+ drawedge(v2d->mask.xmax+3, 0, v2d->mask.xmax+3, area->winy);
+ glColor3ub(0x7f, 0x70, 0x70);
+
+ glRects(v2d->mask.xmax+6, 0, area->winx, area->winy);
+
+ if(sipo->totipo==0) return;
+ if(sipo->editipo==0) return;
+
+ sprintf(naam, "ipowin %d", area->win);
+ block= uiNewBlock(&area->uiblocks, naam, UI_EMBOSSN, UI_HELV, area->win);
+ uiBlockSetCol(block, BUTRUST);
+
+ ei= sipo->editipo;
+ y= area->winy-30+sipo->butofs;
+ for(a=0; a<sipo->totipo; a++, ei++, y-=IPOBUTY) {
+
+ but= uiDefButI(block, TOG|BIT|a, a+1, ei->name, v2d->mask.xmax+18, y, IPOBUTX-15, IPOBUTY-1, &(sipo->rowbut), 0, 0, 0, 0, "");
+ /* XXXXX, is this, the sole caller
+ * of this function, really necessary?
+ */
+ uiButSetFlag(but, UI_TEXT_LEFT);
+
+ if(ei->icu) {
+ cpack(ei->col);
+
+ glRects(v2d->mask.xmax+8, y+2, v2d->mask.xmax+15, y+IPOBUTY-2);
+ sel= ei->flag & (IPO_SELECT + IPO_EDIT);
+
+ uiEmboss((float)(v2d->mask.xmax+8), (float)(y+2), (float)(v2d->mask.xmax+15), (float)(y+IPOBUTY-2), sel);
+ }
+
+ if(sipo->blocktype==ID_KE) {
+ Key *key= (Key *)sipo->from;
+ if(key==0 || key->type==KEY_NORMAL) break;
+ }
+ }
+ uiDrawBlock(block);
+}
+
+static void calc_ipoverts(SpaceIpo *sipo)
+{
+ View2D *v2d= &sipo->v2d;
+ EditIpo *ei;
+ BezTriple *bezt;
+ BPoint *bp;
+ int a, b;
+
+ ei= G.sipo->editipo;
+ for(a=0; a<sipo->totipo; a++, ei++) {
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+ if(ei->icu->bezt) {
+ bezt= ei->icu->bezt;
+ b= ei->icu->totvert;
+ while(b--) {
+ ipoco_to_areaco(v2d, bezt->vec[0], bezt->s[0]);
+ ipoco_to_areaco(v2d, bezt->vec[1], bezt->s[1]);
+ ipoco_to_areaco(v2d, bezt->vec[2], bezt->s[2]);
+ bezt++;
+ }
+ }
+ else if(ei->icu->bp) {
+ bp= ei->icu->bp;
+ b= ei->icu->totvert;
+ while(b--) {
+ ipoco_to_areaco(v2d, bp->vec, bp->s);
+ bp++;
+ }
+ }
+ }
+ }
+}
+
+
+static void draw_ipovertices(int sel)
+{
+ EditIpo *ei;
+ BezTriple *bezt;
+ float v1[2];
+ unsigned int col;
+ int val, ok, nr, a, b;
+
+ if(G.f & G_PICKSEL) return;
+
+ glPointSize(3.0);
+ glBegin(GL_POINTS);
+
+ ei= G.sipo->editipo;
+ for(nr=0; nr<G.sipo->totipo; nr++, ei++) {
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+
+ if(G.sipo->showkey) {
+ if(sel) col= 0xFFFFFF; else col= 0x0;
+ } else if(ei->flag & IPO_EDIT) {
+ if(sel) col= 0x77FFFF; else col= 0xFF70FF;
+ } else {
+ if(sel) col= 0xFFFFFF; else col= 0x0;
+ val= (ei->icu->flag & IPO_SELECT)!=0;
+ if(sel != val) continue;
+ }
+
+ cpack(col);
+
+ bezt= ei->icu->bezt;
+ a= ei->icu->totvert;
+ while(a--) {
+
+ if(ei->disptype==IPO_DISPBITS) {
+ ok= 0;
+ if(ei->flag & IPO_EDIT) {
+ if( (bezt->f2 & 1) == sel ) ok= 1;
+ }
+ else ok= 1;
+
+ if(ok) {
+ val= bezt->vec[1][1];
+ b= 0;
+ v1[0]= bezt->vec[1][0];
+
+ while(b<31) {
+ if(val & (1<<b)) {
+ v1[1]= b+1;
+ glVertex3fv(v1);
+ }
+ b++;
+ }
+ }
+ }
+ else {
+
+ if(ei->flag & IPO_EDIT) {
+ if(ei->icu->ipo==IPO_BEZ) {
+ if( (bezt->f1 & 1) == sel )
+ glVertex3fv(bezt->vec[0]);
+ if( (bezt->f3 & 1) == sel )
+ glVertex3fv(bezt->vec[2]);
+ }
+ if( (bezt->f2 & 1) == sel )
+ glVertex3fv(bezt->vec[1]);
+
+ }
+ else {
+ glVertex3fv(bezt->vec[1]);
+ }
+ }
+
+ bezt++;
+ }
+ }
+ }
+
+ glEnd();
+ glPointSize(1.0);
+}
+
+static void draw_ipohandles(int sel)
+{
+ extern unsigned int nurbcol[];
+ EditIpo *ei;
+ BezTriple *bezt;
+ float *fp;
+ unsigned int *col;
+ int a, b;
+
+ if(sel) col= nurbcol+4;
+ else col= nurbcol;
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN4(ei, flag & IPO_VISIBLE, flag & IPO_EDIT, icu, disptype!=IPO_DISPBITS) {
+ if(ei->icu->ipo==IPO_BEZ) {
+ bezt= ei->icu->bezt;
+ b= ei->icu->totvert;
+ while(b--) {
+
+ if( (bezt->f2 & 1)==sel) {
+ fp= bezt->vec[0];
+ cpack(col[bezt->h1]);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(fp); glVertex2fv(fp+3);
+ glEnd();
+ cpack(col[bezt->h2]);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(fp+3); glVertex2fv(fp+6);
+ glEnd();
+ }
+ else if( (bezt->f1 & 1)==sel) {
+ fp= bezt->vec[0];
+ cpack(col[bezt->h1]);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(fp); glVertex2fv(fp+3);
+ glEnd();
+ }
+ else if( (bezt->f3 & 1)==sel) {
+ fp= bezt->vec[1];
+ cpack(col[bezt->h2]);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(fp); glVertex2fv(fp+3);
+ glEnd();
+ }
+
+ bezt++;
+ }
+ }
+ }
+ }
+}
+
+int pickselcode;
+
+static void init_pickselcode(void)
+{
+ pickselcode= 1;
+}
+
+static void draw_ipocurves(int sel)
+{
+ EditIpo *ei;
+ IpoCurve *icu;
+ BezTriple *bezt, *prevbezt;
+ float *fp, fac, data[120], v1[2], v2[2], v3[2], v4[2];
+ float cycdx=0, cycdy=0, cycxofs, cycyofs;
+ int a, b, resol, cycount, val, nr;
+
+
+ ei= G.sipo->editipo;
+ for(nr=0; nr<G.sipo->totipo; nr++, ei++) {
+ if ISPOIN3(ei, flag & IPO_VISIBLE, icu, icu->bezt) {
+
+ if(G.f & G_PICKSEL) {
+ glLoadName(pickselcode++);
+ val= 1;
+ }
+ else {
+ val= (ei->flag & (IPO_SELECT+IPO_EDIT))!=0;
+ val= (val==sel);
+ }
+
+ if(val) {
+
+ cycyofs= cycxofs= 0.0;
+ cycount= 1;
+
+ icu= ei->icu;
+
+ /* curve */
+ if(G.sipo->showkey) glColor3ub(0, 0, 0); else cpack(ei->col);
+
+ /* cyclic */
+ if(icu->extrap & IPO_CYCL) {
+ cycdx= (icu->bezt+icu->totvert-1)->vec[1][0] - icu->bezt->vec[1][0];
+ cycdy= (icu->bezt+icu->totvert-1)->vec[1][1] - icu->bezt->vec[1][1];
+ if(cycdx>0.01) {
+
+ while(icu->bezt->vec[1][0]+cycxofs > G.v2d->cur.xmin) {
+ cycxofs-= cycdx;
+ if(icu->extrap & IPO_DIR) cycyofs-= cycdy;
+ cycount++;
+ }
+ bezt= icu->bezt+(icu->totvert-1);
+ fac= 0.0;
+ while(bezt->vec[1][0]+fac < G.v2d->cur.xmax) {
+ cycount++;
+ fac+= cycdx;
+ }
+ }
+ }
+
+ while(cycount--) {
+
+ if(ei->disptype==IPO_DISPBITS) {
+
+ /* lijnen */
+ cpack(ei->col);
+ bezt= icu->bezt;
+ a= icu->totvert;
+
+ while(a--) {
+ val= bezt->vec[1][1];
+ b= 0;
+
+ while(b<31) {
+ if(val & (1<<b)) {
+ v1[1]= b+1;
+
+ glBegin(GL_LINE_STRIP);
+ if(icu->extrap & IPO_CYCL) ;
+ else if(a==icu->totvert-1) {
+ v1[0]= G.v2d->cur.xmin+cycxofs;
+ glVertex2fv(v1);
+ }
+ v1[0]= bezt->vec[1][0]+cycxofs;
+ glVertex2fv(v1);
+
+ if(a) v1[0]= (bezt+1)->vec[1][0]+cycxofs;
+ else if(icu->extrap & IPO_CYCL) ;
+ else v1[0]= G.v2d->cur.xmax+cycxofs;
+
+ glVertex2fv(v1);
+ glEnd();
+ }
+ b++;
+ }
+ bezt++;
+ }
+
+ }
+ else {
+
+ b= icu->totvert-1;
+ prevbezt= icu->bezt;
+ bezt= prevbezt+1;
+
+ glBegin(GL_LINE_STRIP);
+
+ /* extrap naar links? */
+ if( (icu->extrap & IPO_CYCL)==0) {
+ if(prevbezt->vec[1][0] > G.v2d->cur.xmin) {
+ v1[0]= G.v2d->cur.xmin;
+ if(icu->extrap==IPO_HORIZ || icu->ipo==IPO_CONST) v1[1]= prevbezt->vec[1][1];
+ else {
+ fac= (prevbezt->vec[0][0]-prevbezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]);
+ if(fac!=0.0) fac= 1.0/fac;
+ v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[0][1]-prevbezt->vec[1][1]);
+ }
+ glVertex2fv(v1);
+ }
+ }
+
+ if(b==0) {
+ v1[0]= prevbezt->vec[1][0]+cycxofs;
+ v1[1]= prevbezt->vec[1][1]+cycyofs;
+ glVertex2fv(v1);
+ }
+
+ while(b--) {
+ if(icu->ipo==IPO_CONST) {
+ v1[0]= prevbezt->vec[1][0]+cycxofs;
+ v1[1]= prevbezt->vec[1][1]+cycyofs;
+ glVertex2fv(v1);
+ v1[0]= bezt->vec[1][0]+cycxofs;
+ v1[1]= prevbezt->vec[1][1]+cycyofs;
+ glVertex2fv(v1);
+ }
+ else if(icu->ipo==IPO_LIN) {
+ v1[0]= prevbezt->vec[1][0]+cycxofs;
+ v1[1]= prevbezt->vec[1][1]+cycyofs;
+ glVertex2fv(v1);
+ }
+ else {
+ resol= 3.0*sqrt(bezt->vec[1][0] - prevbezt->vec[1][0]);
+
+ if(resol<2) {
+ v1[0]= prevbezt->vec[1][0]+cycxofs;
+ v1[1]= prevbezt->vec[1][1]+cycyofs;
+ glVertex2fv(v1);
+ }
+ else {
+ if(resol>32) resol= 32;
+
+ v1[0]= prevbezt->vec[1][0]+cycxofs;
+ v1[1]= prevbezt->vec[1][1]+cycyofs;
+ v2[0]= prevbezt->vec[2][0]+cycxofs;
+ v2[1]= prevbezt->vec[2][1]+cycyofs;
+
+ v3[0]= bezt->vec[0][0]+cycxofs;
+ v3[1]= bezt->vec[0][1]+cycyofs;
+ v4[0]= bezt->vec[1][0]+cycxofs;
+ v4[1]= bezt->vec[1][1]+cycyofs;
+
+ correct_bezpart(v1, v2, v3, v4);
+
+ maakbez(v1[0], v2[0], v3[0], v4[0], data, resol);
+ maakbez(v1[1], v2[1], v3[1], v4[1], data+1, resol);
+
+ fp= data;
+ while(resol--) {
+ glVertex2fv(fp);
+ fp+= 3;
+ }
+ }
+ }
+ prevbezt= bezt;
+ bezt++;
+
+ /* laatste punt? */
+ if(b==0) {
+ v1[0]= prevbezt->vec[1][0]+cycxofs;
+ v1[1]= prevbezt->vec[1][1]+cycyofs;
+ glVertex2fv(v1);
+ }
+ }
+
+ /* extrap naar rechts? */
+ if( (icu->extrap & IPO_CYCL)==0) {
+ if(prevbezt->vec[1][0] < G.v2d->cur.xmax) {
+ v1[0]= G.v2d->cur.xmax;
+ if(icu->extrap==IPO_HORIZ || icu->ipo==IPO_CONST) v1[1]= prevbezt->vec[1][1];
+ else {
+ fac= (prevbezt->vec[2][0]-prevbezt->vec[1][0])/(prevbezt->vec[1][0]-v1[0]);
+ if(fac!=0.0) fac= 1.0/fac;
+ v1[1]= prevbezt->vec[1][1]-fac*(prevbezt->vec[2][1]-prevbezt->vec[1][1]);
+ }
+ glVertex2fv(v1);
+ }
+ }
+
+ glEnd();
+
+ }
+ cycxofs+= cycdx;
+ if(icu->extrap & IPO_DIR) cycyofs+= cycdy;
+ }
+
+ /* lijn die het einde van een snelheidscurve aangeeft */
+ if(G.sipo->blocktype==ID_CU && icu->adrcode==CU_SPEED) {
+ b= icu->totvert-1;
+ if(b) {
+ glColor3ub(0, 0, 0);
+ bezt= icu->bezt+b;
+ glBegin(GL_LINES);
+ glVertex2f(bezt->vec[1][0], 0.0);
+ glVertex2f(bezt->vec[1][0], bezt->vec[1][1]);
+ glEnd();
+ }
+ }
+ }
+ }
+ }
+}
+
+static void draw_cfra(SpaceIpo *sipo)
+{
+ View2D *v2d= &sipo->v2d;
+ Object *ob;
+ float vec[2];
+
+ vec[0]= (G.scene->r.cfra);
+ vec[0]*= G.scene->r.framelen;
+
+ vec[1]= v2d->cur.ymin;
+ glColor3ub(0x60, 0xc0, 0x40);
+ glLineWidth(2.0);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(vec);
+ vec[1]= v2d->cur.ymax;
+ glVertex2fv(vec);
+ glEnd();
+
+ if(sipo->blocktype==ID_OB) {
+ ob= (G.scene->basact) ? (G.scene->basact->object) : 0;
+ if(ob && ob->sf!=0.0 && (ob->ipoflag & OB_OFFS_OB) ) {
+ vec[0]-= ob->sf;
+
+ glColor3ub(0x10, 0x60, 0);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(vec);
+ vec[1]= G.v2d->cur.ymin;
+ glVertex2fv(vec);
+ glEnd();
+ }
+ }
+
+ glLineWidth(1.0);
+}
+
+static void draw_ipokey(SpaceIpo *sipo)
+{
+ IpoKey *ik;
+
+ glBegin(GL_LINES);
+ for (ik= sipo->ipokey.first; ik; ik= ik->next) {
+ if(ik->flag & 1) glColor3ub(0xFF, 0xFF, 0x99);
+ else glColor3ub(0xAA, 0xAA, 0x55);
+
+ glVertex2f(ik->val, G.v2d->cur.ymin);
+ glVertex2f(ik->val, G.v2d->cur.ymax);
+ }
+ glEnd();
+}
+
+static void draw_key(SpaceIpo *sipo, int visible)
+{
+ View2D *v2d= &sipo->v2d;
+ Key *key;
+ KeyBlock *kb, *act=NULL;
+ unsigned int col;
+
+ key= (Key *)sipo->from;
+ if(key==0)
+ return;
+
+ if(key->type== KEY_RELATIVE) if(visible==0) return;
+
+ kb= key->block.first;
+ while(kb) {
+ if(kb->type==KEY_LINEAR) setlinestyle(2);
+ else if(kb->type==KEY_BSPLINE) setlinestyle(4);
+ else setlinestyle(0);
+
+ if(kb==key->refkey) col= 0x22FFFF;
+ else col= 0xFFFF00;
+
+ if( (kb->flag & SELECT)==0) col-= 0x225500;
+ else act= kb;
+
+ cpack(col);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(v2d->cur.xmin, kb->pos);
+ glVertex2f(v2d->cur.xmax, kb->pos);
+ glEnd();
+
+ kb= kb->next;
+ }
+
+ if(act) {
+ if(act->type==KEY_LINEAR) setlinestyle(2);
+ else if(act->type==KEY_BSPLINE) setlinestyle(4);
+ else setlinestyle(0);
+
+ if(act==key->refkey) cpack(0x22FFFF);
+ else cpack(0xFFFF00);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(v2d->cur.xmin, act->pos);
+ glVertex2f(v2d->cur.xmax, act->pos);
+ glEnd();
+ }
+
+ setlinestyle(0);
+}
+
+void drawipo(void)
+{
+ SpaceIpo *sipo= curarea->spacedata.first;
+ View2D *v2d= &sipo->v2d;
+ EditIpo *ei;
+ int ofsx, ofsy, a, disptype;
+
+ v2d->hor.xmax+=IPOBUTX;
+ calc_scrollrcts(G.v2d, curarea->winx, curarea->winy);
+
+
+ if (sipo->pin)
+ glClearColor(.45, .40, .40, 0.0); // litepink
+ else
+ glClearColor(.45, .45, .45, 0.0);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
+ if(v2d->scroll) {
+ ofsx= curarea->winrct.xmin; // ivm mywin
+ ofsy= curarea->winrct.ymin;
+ glViewport(ofsx+v2d->mask.xmin, ofsy+v2d->mask.ymin, ( ofsx+v2d->mask.xmax-1)-(ofsx+v2d->mask.xmin)+1, ( ofsy+v2d->mask.ymax-1)-( ofsy+v2d->mask.ymin)+1);
+ glScissor(ofsx+v2d->mask.xmin, ofsy+v2d->mask.ymin, ( ofsx+v2d->mask.xmax-1)-(ofsx+v2d->mask.xmin)+1, ( ofsy+v2d->mask.ymax-1)-( ofsy+v2d->mask.ymin)+1);
+ }
+ }
+
+ test_editipo(); /* test of huidige editipo klopt, make_editipo zet de v2d->cur */
+
+ myortho2(v2d->cur.xmin, v2d->cur.xmax, v2d->cur.ymin, v2d->cur.ymax);
+
+
+ if(sipo->editipo) {
+
+ /* schaal corrigeren voor graden? */
+ disptype= -1;
+ ei= sipo->editipo;
+ for(a=0; a<sipo->totipo; a++, ei++) {
+ if(ei->flag & IPO_VISIBLE) {
+ if(disptype== -1) disptype= ei->disptype;
+ else if(disptype!=ei->disptype) disptype= 0;
+ }
+ }
+
+ calc_ipogrid();
+ draw_ipogrid();
+
+ calc_ipoverts(sipo);
+
+ draw_cfra(sipo);
+
+ /* ipokeys */
+ if(sipo->showkey) {
+ if(sipo->ipokey.first==0) make_ipokey();
+ draw_ipokey(sipo);
+ }
+
+ if(sipo->blocktype==ID_KE) {
+ ei= sipo->editipo;
+ draw_key(sipo, ei->flag & IPO_VISIBLE);
+ }
+
+ /* draw deselect */
+ draw_ipocurves(0);
+ draw_ipohandles(0);
+ draw_ipovertices(0);
+
+ /* draw select */
+ draw_ipocurves(1);
+ draw_ipohandles(1);
+ draw_ipovertices(1);
+
+ /* restore viewport */
+ mywinset(curarea->win);
+
+ if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
+
+ /* ortho op pixelnivo curarea */
+ myortho2(-0.5, curarea->winx+0.5, -0.5, curarea->winy+0.5);
+
+ if(v2d->scroll) {
+ drawscroll(disptype);
+ draw_solution(sipo);
+ }
+
+ draw_ipobuts(sipo);
+ }
+ }
+ else {
+ calc_ipogrid();
+ draw_ipogrid();
+ }
+
+ curarea->win_swap= WIN_BACK_OK;
+}
+
+void scroll_ipobuts()
+{
+ int tot;
+ short yo, mval[2];
+
+ tot= 30+IPOBUTY*G.sipo->totipo;
+ if(tot<curarea->winy) return;
+
+ getmouseco_areawin(mval);
+ yo= mval[1];
+
+ while(get_mbut()&M_MOUSE) {
+ getmouseco_areawin(mval);
+ if(mval[1]!=yo) {
+ G.sipo->butofs+= (mval[1]-yo);
+ if(G.sipo->butofs<0) G.sipo->butofs= 0;
+ else if(G.sipo->butofs+curarea->winy>tot) G.sipo->butofs= tot-curarea->winy;
+
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+
+ yo= mval[1];
+ }
+ else BIF_wait_for_statechange();
+ }
+}
+
+
+
+void view2dzoom()
+{
+ float fac, dx, dy;
+ short mval[2], mvalo[2];
+
+ areawinset(curarea->win); /* vanuit buttons */
+ curarea->head_swap= 0;
+ getmouseco_areawin(mvalo);
+
+ while(get_mbut()&(L_MOUSE|M_MOUSE)) {
+ getmouseco_areawin(mval);
+
+ if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1]) {
+
+ fac= 0.001*(mval[0]-mvalo[0]);
+ dx= fac*(G.v2d->cur.xmax-G.v2d->cur.xmin);
+ fac= 0.001*(mval[1]-mvalo[1]);
+ dy= fac*(G.v2d->cur.ymax-G.v2d->cur.ymin);
+
+ G.v2d->cur.xmin+= dx;
+ G.v2d->cur.xmax-= dx;
+ if(curarea->spacetype!=SPACE_SEQ && curarea->spacetype!=SPACE_SOUND && curarea->spacetype!=SPACE_NLA && curarea->spacetype!=SPACE_ACTION) {
+ G.v2d->cur.ymin+= dy;
+ G.v2d->cur.ymax-= dy;
+ }
+
+ test_view2d(G.v2d, curarea->winx, curarea->winy); /* cur min max rects */
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ }
+ else BIF_wait_for_statechange();
+ }
+}
+
+int view2dmove()
+{
+ /* return 1 als er iets gedaan is */
+ float facx=0.0, facy=0.0, dx, dy, left=1.0, right=1.0;
+ short mval[2], mvalo[2], leftret=1;
+
+ /* alles goedzetten */
+ scrarea_do_windraw(curarea);
+ curarea->head_swap= 0;
+
+
+ if(G.qual & LR_CTRLKEY) {
+ view2dzoom();
+ curarea->head_swap= 0;
+ return 0;
+ }
+
+ /* testen waar muis is */
+ getmouseco_areawin(mvalo);
+
+ if ELEM6(curarea->spacetype, SPACE_IPO, SPACE_SEQ, SPACE_OOPS, SPACE_SOUND, SPACE_ACTION, SPACE_NLA)
+ {
+ if( BLI_in_rcti(&G.v2d->mask, (int)mvalo[0], (int)mvalo[1]) ) {
+ facx= (G.v2d->cur.xmax-G.v2d->cur.xmin)/(float)(G.v2d->mask.xmax-G.v2d->mask.xmin);
+ facy= (G.v2d->cur.ymax-G.v2d->cur.ymin)/(float)(G.v2d->mask.ymax-G.v2d->mask.ymin);
+ }
+ else if(BLI_in_rcti(&G.v2d->vert, (int)mvalo[0], (int)mvalo[1])) {
+ facy= -(G.v2d->tot.ymax-G.v2d->tot.ymin)/(float)(G.v2d->mask.ymax-G.v2d->mask.ymin);
+ if(get_mbut()&L_MOUSE) {
+ /* welk deel van de scrollbar moet bewegen? */
+ if(mvalo[1]< (vertymin+vertymax)/2 ) right= 0.0;
+ else left= 0.0;
+ leftret= 0;
+ }
+ }
+ else if(BLI_in_rcti(&G.v2d->hor, (int)mvalo[0], (int)mvalo[1])) {
+ facx= -(G.v2d->tot.xmax-G.v2d->tot.xmin)/(float)(G.v2d->mask.xmax-G.v2d->mask.xmin);
+ if(get_mbut()&L_MOUSE) {
+ /* welk deel van de scrollbar moet bewegen? */
+ if(mvalo[0]< (horxmin+horxmax)/2 ) right= 0.0;
+ else left= 0.0;
+ leftret= 0;
+ }
+ }
+ }
+ else {
+ facx= (G.v2d->cur.xmax-G.v2d->cur.xmin)/(float)(curarea->winx);
+ facy= (G.v2d->cur.ymax-G.v2d->cur.ymin)/(float)(curarea->winy);
+ }
+
+
+ /* no y move in audio */
+ if(curarea->spacetype==SPACE_SOUND) facy= 0.0;
+
+ if(get_mbut()&L_MOUSE && leftret) return 0;
+ if(facx==0.0 && facy==0.0) return 1;
+
+ while(get_mbut()&(L_MOUSE|M_MOUSE)) {
+ getmouseco_areawin(mval);
+ if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1]) {
+ dx= facx*(mvalo[0]-mval[0]);
+ dy= facy*(mvalo[1]-mval[1]);
+ G.v2d->cur.xmin+= left*dx;
+ G.v2d->cur.xmax+= right*dx;
+ G.v2d->cur.ymin+= left*dy;
+ G.v2d->cur.ymax+= right*dy;
+
+ test_view2d(G.v2d, curarea->winx, curarea->winy);
+
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ }
+ else BIF_wait_for_statechange();
+ }
+ curarea->head_swap= 0;
+ return 1;
+}
+
+
+void view2dborder(void)
+{
+
+}
+
+EditIpo *select_proj_ipo(rctf *rectf, int event)
+{
+ EditIpo *ei;
+ float xmin, ymin, xmax, ymax;
+ /* this was IGLuint, but it's a useless typedef... */
+ GLuint buffer[MAXPICKBUF];
+ int a, b;
+ int code, hits;
+ short mval[2];
+
+ G.f |= G_PICKSEL;
+
+ if(rectf==0) {
+ getmouseco_areawin(mval);
+
+ mval[0]-= 6; mval[1]-= 6;
+ areamouseco_to_ipoco(G.v2d, mval, &xmin, &ymin);
+ mval[0]+= 12; mval[1]+= 12;
+ areamouseco_to_ipoco(G.v2d, mval, &xmax, &ymax);
+
+ myortho2(xmin, xmax, ymin, ymax);
+ }
+ else myortho2(rectf->xmin, rectf->xmax, rectf->ymin, rectf->ymax);
+
+ glSelectBuffer( MAXPICKBUF, buffer);
+ glRenderMode(GL_SELECT);
+ glInitNames(); /* deze twee fies zijn waarvoor? Anders werkt het niet */
+ glPushName(-1);
+
+ init_pickselcode(); /* drawipo.c */
+ draw_ipocurves(0);
+
+ G.f -= G_PICKSEL;
+
+ hits= glRenderMode(GL_RENDER);
+ glPopName(); /* zie boven (pushname) */
+ if(hits<1) return 0;
+
+ code= 1;
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN(ei, icu, flag & IPO_VISIBLE) {
+ if(rectf) {
+ for(b=0; b<hits; b++) {
+ /* conversion for glSelect */
+ if(code == buffer[ (4 * b) + 3] ) {
+ if(event==LEFTMOUSE) ei->flag |= IPO_SELECT;
+ else ei->flag &= ~IPO_SELECT;
+ ei->icu->flag= ei->flag;
+ }
+ }
+ }
+ else {
+ /* also conversion for glSelect */
+ if(code==buffer[ 3 ]) return ei;
+ }
+ code++;
+ }
+ }
+ return 0;
+}
+
diff --git a/source/blender/src/drawmesh.c b/source/blender/src/drawmesh.c
new file mode 100644
index 00000000000..805dbe84693
--- /dev/null
+++ b/source/blender/src/drawmesh.c
@@ -0,0 +1,999 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <math.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "IMB_imbuf_types.h"
+
+#include "DNA_image_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_property_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_bmfont.h"
+#include "BKE_main.h"
+#include "BKE_mesh.h"
+#include "BKE_image.h"
+#include "BKE_property.h"
+#include "BKE_global.h"
+#include "BKE_displist.h"
+#include "BKE_object.h"
+#include "BKE_material.h"
+
+#include "BIF_gl.h"
+#include "BIF_mywindow.h"
+
+#include "BDR_editface.h"
+#include "BDR_vpaint.h"
+#include "BDR_drawmesh.h"
+
+#include "BSE_drawview.h"
+
+#include "blendef.h"
+#include "nla.h"
+
+//#include "glext.h"
+/* some local functions */
+static void draw_hide_tfaces(Object *ob, Mesh *me);
+
+#if defined(GL_EXT_texture_object) && !defined(__sun__) && !defined(__APPLE__)
+
+ /* exception for mesa... not according th opengl specs */
+ #ifndef __linux__
+ #define glBindTexture(A,B) glBindTextureEXT(A,B)
+ #endif
+
+ #define glGenTextures(A,B) glGenTexturesEXT(A,B)
+ #define glDeleteTextures(A,B) glDeleteTexturesEXT(A,B)
+ #define glPolygonOffset(A,B) glPolygonOffsetEXT(A,B)
+
+#else
+
+/* #define GL_FUNC_ADD_EXT GL_FUNC_ADD */
+/* #define GL_FUNC_REVERSE_SUBTRACT_EXT GL_FUNC_REVERSE_SUBTRACT */
+/* #define GL_POLYGON_OFFSET_EXT GL_POLYGON_OFFSET */
+
+#endif
+
+ /* (n&(n-1)) zeros the least significant bit of n */
+static int is_pow2(int num) {
+ return ((num)&(num-1))==0;
+}
+static int smaller_pow2(int num) {
+ while (!is_pow2(num))
+ num= num&(num-1);
+ return num;
+}
+
+static int fCurtile=0, fCurmode=0,fCurtileXRep=0,fCurtileYRep=0;
+static Image *fCurpage=0;
+static short fTexwindx, fTexwindy, fTexwinsx, fTexwinsy;
+static int fDoMipMap = 1;
+static int fLinearMipMap = 0;
+
+/* static int source, dest; also not used */
+
+/**
+ * Enables or disable mipmapping for realtime images.
+ * @param mipmap Turn mipmapping on (mipmap!=0) or off (mipmap==0).
+ */
+void set_mipmap(int mipmap)
+{
+ if (fDoMipMap != (mipmap != 0)) {
+ free_all_realtime_images();
+ fDoMipMap = mipmap != 0;
+ }
+}
+
+
+/**
+ * Returns the current setting for mipmapping.
+ */
+int get_mipmap(void)
+{
+ return fDoMipMap;
+}
+
+/**
+ * Enables or disable linear mipmap setting for realtime images (textures).
+ * Note that this will will destroy all texture bindings in OpenGL.
+ * @see free_realtime_image()
+ * @param mipmap Turn linear mipmapping on (linear!=0) or off (linear==0).
+ */
+void set_linear_mipmap(int linear)
+{
+ if (fLinearMipMap != (linear != 0)) {
+ free_all_realtime_images();
+ fLinearMipMap = linear != 0;
+ }
+}
+
+/**
+ * Returns the current setting for linear mipmapping.
+ */
+int get_linear_mipmap(void)
+{
+ return fLinearMipMap;
+}
+
+
+/**
+ * Resets the realtime image cache variables.
+ */
+void clear_realtime_image_cache()
+{
+ fCurpage = NULL;
+ fCurtile = 0;
+ fCurmode = 0;
+ fCurtileXRep = 0;
+ fCurtileYRep = 0;
+}
+
+/* REMEMBER! Changes here must go into my_set_tpage() as well */
+int set_tpage(TFace *tface)
+{
+ static int alphamode= -1;
+ static TFace *lasttface= 0;
+ Image *ima;
+ unsigned int *rect, *bind;
+ int tpx, tpy, tilemode, tileXRep,tileYRep;
+
+ /* afschakelen */
+ if(tface==0) {
+ if(lasttface==0) return 0;
+
+ lasttface= 0;
+ fCurtile= 0;
+ fCurpage= 0;
+ if(fCurmode!=0) {
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ }
+ fCurmode= 0;
+ fCurtileXRep=0;
+ fCurtileYRep=0;
+ alphamode= -1;
+
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+
+ return 0;
+ }
+ lasttface= tface;
+
+ if( alphamode != tface->transp) {
+ alphamode= tface->transp;
+
+ if(alphamode) {
+ glEnable(GL_BLEND);
+
+ if(alphamode==TF_ADD) {
+ glBlendFunc(GL_ONE, GL_ONE);
+ /* glBlendEquationEXT(GL_FUNC_ADD_EXT); */
+ }
+ else if(alphamode==TF_ALPHA) {
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ /* glBlendEquationEXT(GL_FUNC_ADD_EXT); */
+ }
+ /* else { */
+ /* glBlendFunc(GL_ONE, GL_ONE); */
+ /* glBlendEquationEXT(GL_FUNC_REVERSE_SUBTRACT_EXT); */
+ /* } */
+ }
+ else glDisable(GL_BLEND);
+ }
+
+ ima= tface->tpage;
+
+ /* Enable or disable reflection mapping */
+ if (ima && (ima->flag & IMA_REFLECT)){
+
+// glActiveTextureARB(GL_TEXTURE0_ARB);
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
+
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+
+ /* Handle multitexturing here */
+ }
+ else{
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+ }
+
+ tilemode= tface->mode & TF_TILES;
+ tileXRep = 0;
+ tileYRep = 0;
+ if (ima)
+ {
+ tileXRep = ima->xrep;
+ tileYRep = ima->yrep;
+ }
+
+
+ if(ima==fCurpage && fCurtile==tface->tile && tilemode==fCurmode && fCurtileXRep==tileXRep && fCurtileYRep == tileYRep) return ima!=0;
+
+ if(tilemode!=fCurmode || fCurtileXRep!=tileXRep || fCurtileYRep != tileYRep)
+ {
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+
+ if(tilemode && ima!=0)
+ glScalef(ima->xrep, ima->yrep, 1.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ }
+
+ if(ima==0 || ima->ok==0) {
+ glDisable(GL_TEXTURE_2D);
+
+ fCurtile= tface->tile;
+ fCurpage= 0;
+ fCurmode= tilemode;
+ fCurtileXRep = tileXRep;
+ fCurtileYRep = tileYRep;
+
+ return 0;
+ }
+
+ if(ima->ibuf==0) {
+ load_image(ima, IB_rect, G.sce, G.scene->r.cfra);
+
+ if(ima->ibuf==0) {
+ ima->ok= 0;
+
+ fCurtile= tface->tile;
+ fCurpage= 0;
+ fCurmode= tilemode;
+ fCurtileXRep = tileXRep;
+ fCurtileYRep = tileYRep;
+
+ glDisable(GL_TEXTURE_2D);
+ return 0;
+ }
+
+ }
+
+ if(ima->tpageflag & IMA_TWINANIM) fCurtile= ima->lastframe;
+ else fCurtile= tface->tile;
+
+ if(tilemode) {
+
+ if(ima->repbind==0) make_repbind(ima);
+
+ if(fCurtile>=ima->totbind) fCurtile= 0;
+
+ /* this happens when you change repeat buttons */
+ if(ima->repbind) bind= ima->repbind+fCurtile;
+ else bind= &ima->bindcode;
+
+ if(*bind==0) {
+
+ fTexwindx= ima->ibuf->x/ima->xrep;
+ fTexwindy= ima->ibuf->y/ima->yrep;
+
+ if(fCurtile>=ima->xrep*ima->yrep) fCurtile= ima->xrep*ima->yrep-1;
+
+ fTexwinsy= fCurtile / ima->xrep;
+ fTexwinsx= fCurtile - fTexwinsy*ima->xrep;
+
+ fTexwinsx*= fTexwindx;
+ fTexwinsy*= fTexwindy;
+
+ tpx= fTexwindx;
+ tpy= fTexwindy;
+
+ rect= ima->ibuf->rect + fTexwinsy*ima->ibuf->x + fTexwinsx;
+ }
+ }
+ else {
+ bind= &ima->bindcode;
+
+ if(*bind==0) {
+ tpx= ima->ibuf->x;
+ tpy= ima->ibuf->y;
+ rect= ima->ibuf->rect;
+ }
+ }
+
+ if(*bind==0) {
+ int rectw= tpx, recth= tpy;
+ unsigned int *tilerect= NULL, *scalerect= NULL;
+
+ /*
+ * Maarten:
+ * According to Ton this code is not needed anymore. It was used only
+ * in really old Blenders.
+ * Reevan:
+ * Actually it is needed for backwards compatibility. Simpledemo 6 does not display correctly without it.
+ */
+#if 1
+ if (tilemode) {
+ int y;
+
+ tilerect= MEM_mallocN(rectw*recth*sizeof(*tilerect), "tilerect");
+ for (y=0; y<recth; y++) {
+ unsigned int *rectrow= &rect[y*ima->ibuf->x];
+ unsigned int *tilerectrow= &tilerect[y*rectw];
+
+ memcpy(tilerectrow, rectrow, tpx*sizeof(*rectrow));
+ }
+
+ rect= tilerect;
+ }
+#endif
+ if (!is_pow2(rectw) || !is_pow2(recth)) {
+ rectw= smaller_pow2(rectw);
+ recth= smaller_pow2(recth);
+
+ scalerect= MEM_mallocN(rectw*recth*sizeof(*scalerect), "scalerect");
+ gluScaleImage(GL_RGBA, tpx, tpy, GL_UNSIGNED_BYTE, rect, rectw, recth, GL_UNSIGNED_BYTE, scalerect);
+ rect= scalerect;
+ }
+
+ glGenTextures(1, bind);
+
+ if(G.f & G_DEBUG) {
+ printf("var1: %s\n", ima->id.name+2);
+ printf("var1: %d, var2: %d\n", *bind, tpx);
+ printf("var1: %d, var2: %d\n", fCurtile, tilemode);
+ }
+ glBindTexture( GL_TEXTURE_2D, *bind);
+
+ if (!fDoMipMap)
+ {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rectw, recth, 0, GL_RGBA, GL_UNSIGNED_BYTE, rect);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ } else
+ {
+ int minfilter= fLinearMipMap?GL_LINEAR_MIPMAP_LINEAR:GL_LINEAR_MIPMAP_NEAREST;
+
+ gluBuild2DMipmaps(GL_TEXTURE_2D, 4, rectw, recth, GL_RGBA, GL_UNSIGNED_BYTE, rect);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minfilter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ if (tilerect)
+ MEM_freeN(tilerect);
+ if (scalerect)
+ MEM_freeN(scalerect);
+ }
+ else glBindTexture( GL_TEXTURE_2D, *bind);
+
+
+
+ glEnable(GL_TEXTURE_2D);
+
+ fCurpage= ima;
+ fCurmode= tilemode;
+ fCurtileXRep = tileXRep;
+ fCurtileYRep = tileYRep;
+
+ return 1;
+}
+
+void free_realtime_image(Image *ima)
+{
+ if(ima->bindcode) {
+ glDeleteTextures(1, &ima->bindcode);
+ ima->bindcode= 0;
+ }
+ if(ima->repbind) {
+ glDeleteTextures(ima->totbind, ima->repbind);
+
+ MEM_freeN(ima->repbind);
+ ima->repbind= 0;
+ }
+}
+
+void free_all_realtime_images(void)
+{
+ Image* ima;
+
+ ima= G.main->image.first;
+ while(ima) {
+ free_realtime_image(ima);
+ ima= ima->id.next;
+ }
+}
+
+void make_repbind(Image *ima)
+{
+ if(ima==0 || ima->ibuf==0) return;
+
+ if(ima->repbind) {
+ glDeleteTextures(ima->totbind, ima->repbind);
+ MEM_freeN(ima->repbind);
+ ima->repbind= 0;
+ }
+ ima->totbind= ima->xrep*ima->yrep;
+ if(ima->totbind>1) {
+ ima->repbind= MEM_callocN(sizeof(int)*ima->totbind, "repbind");
+ }
+}
+
+void update_realtime_textures()
+{
+ Image *ima;
+
+ ima= G.main->image.first;
+ while(ima) {
+ if(ima->tpageflag & IMA_TWINANIM) {
+ if(ima->twend >= ima->xrep*ima->yrep) ima->twend= ima->xrep*ima->yrep-1;
+
+ /* check: zit de bindcode niet het array? Vrijgeven. (nog doen) */
+
+ ima->lastframe++;
+ if(ima->lastframe > ima->twend) ima->lastframe= ima->twsta;
+
+ }
+ ima= ima->id.next;
+ }
+}
+
+
+/* XXX, this routine should die but
+ * the great wisdom of NaN has inspired
+ * its progation.
+ */
+void spack(unsigned int ucol)
+{
+ char *cp= (char *)&ucol;
+
+ glColor3ub(cp[3], cp[2], cp[1]);
+}
+
+static void draw_hide_tfaces(Object *ob, Mesh *me)
+{
+ TFace *tface;
+ MFace *mface;
+ float *v1, *v2, *v3, *v4;
+ int a;
+
+ if(me==0 || me->tface==0) return;
+
+ mface= me->mface;
+ tface= me->tface;
+
+ cpack(0x0);
+ setlinestyle(1);
+ for(a=me->totface; a>0; a--, mface++, tface++) {
+ if(mface->v3==0) continue;
+
+ if( (tface->flag & TF_HIDE)) {
+
+ v1= (me->mvert+mface->v1)->co;
+ v2= (me->mvert+mface->v2)->co;
+ v3= (me->mvert+mface->v3)->co;
+ if(mface->v4) v4= (me->mvert+mface->v4)->co; else v4= 0;
+
+ glBegin(GL_LINE_LOOP);
+ glVertex3fv( v1 );
+ glVertex3fv( v2 );
+ glVertex3fv( v3 );
+ if(mface->v4) glVertex3fv( v4 );
+ glEnd();
+ }
+ }
+ setlinestyle(0);
+}
+
+
+void draw_tfaces3D(Object *ob, Mesh *me)
+{
+ MFace *mface;
+ TFace *tface;
+ DispList *dl;
+ float *v1, *v2, *v3, *v4, *extverts= NULL;
+ int a;
+
+ if(me==0 || me->tface==0) return;
+
+ glDisable(GL_DEPTH_TEST);
+
+ mface= me->mface;
+ tface= me->tface;
+
+ dl= find_displist(&ob->disp, DL_VERTS);
+ if (dl) extverts= dl->verts;
+
+ /* SELECT faces */
+ for(a=me->totface; a>0; a--, mface++, tface++) {
+ if(mface->v3==0) continue;
+ if(tface->flag & TF_HIDE) continue;
+
+ if( tface->flag & (TF_ACTIVE|TF_SELECT) ) {
+ if (extverts) {
+ v1= extverts+3*mface->v1;
+ v2= extverts+3*mface->v2;
+ v3= extverts+3*mface->v3;
+ v4= mface->v4?(extverts+3*mface->v4):NULL;
+ } else {
+ v1= (me->mvert+mface->v1)->co;
+ v2= (me->mvert+mface->v2)->co;
+ v3= (me->mvert+mface->v3)->co;
+ v4= mface->v4?(me->mvert+mface->v4)->co:NULL;
+ }
+
+ if(tface->flag & TF_ACTIVE) {
+ /* kleuren: R=x G=y */
+ cpack(0xFF);
+ glBegin(GL_LINE_STRIP); glVertex3fv(v1); if(v4) glVertex3fv(v4); else glVertex3fv(v3); glEnd();
+ cpack(0xFF00);
+ glBegin(GL_LINE_STRIP); glVertex3fv(v1); glVertex3fv(v2); glEnd();
+ cpack(0x0);
+ glBegin(GL_LINE_STRIP); glVertex3fv(v2); glVertex3fv(v3); if(v4) glVertex3fv(v4); glEnd();
+ }
+ else {
+ cpack(0x0);
+ glBegin(GL_LINE_LOOP);
+ glVertex3fv( v1 );
+ glVertex3fv( v2 );
+ glVertex3fv( v3 );
+ if(v4) glVertex3fv( v4 );
+ glEnd();
+ }
+
+ if(tface->flag & TF_SELECT) {
+ cpack(0xFFFFFF);
+ setlinestyle(1);
+ glBegin(GL_LINE_LOOP);
+ glVertex3fv( v1 );
+ glVertex3fv( v2 );
+ glVertex3fv( v3 );
+ if(v4) glVertex3fv( v4 );
+ glEnd();
+ setlinestyle(0);
+ }
+ }
+ }
+
+ glEnable(GL_DEPTH_TEST);
+}
+
+static int set_gl_light(Object *ob)
+{
+ Base *base;
+ Lamp *la;
+ int count;
+ /* float zero[4]= {0.0, 0.0, 0.0, 0.0}; */
+ float vec[4];
+
+ vec[3]= 1.0;
+
+ for(count=0; count<8; count++) glDisable(GL_LIGHT0+count);
+
+ count= 0;
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base->object->type==OB_LAMP ) {
+ if(base->lay & G.vd->lay) {
+ if(base->lay & ob->lay)
+ {
+ la= base->object->data;
+
+ glPushMatrix();
+ glLoadMatrixf((float *)G.vd->viewmat);
+
+ where_is_object_simul(base->object);
+ VECCOPY(vec, base->object->obmat[3]);
+
+ if(la->type==LA_SUN) {
+ vec[0]= base->object->obmat[2][0];
+ vec[1]= base->object->obmat[2][1];
+ vec[2]= base->object->obmat[2][2];
+ vec[3]= 0.0;
+ glLightfv(GL_LIGHT0+count, GL_POSITION, vec);
+ }
+ else {
+ vec[3]= 1.0;
+ glLightfv(GL_LIGHT0+count, GL_POSITION, vec);
+ glLightf(GL_LIGHT0+count, GL_CONSTANT_ATTENUATION, 1.0);
+ glLightf(GL_LIGHT0+count, GL_LINEAR_ATTENUATION, la->att1/la->dist);
+ /* without this next line it looks backward compatible. attennuation still is acceptable */
+ /* glLightf(GL_LIGHT0+count, GL_QUADRATIC_ATTENUATION, la->att2/(la->dist*la->dist)); */
+
+ if(la->type==LA_SPOT) {
+ vec[0]= -base->object->obmat[2][0];
+ vec[1]= -base->object->obmat[2][1];
+ vec[2]= -base->object->obmat[2][2];
+ glLightfv(GL_LIGHT0+count, GL_SPOT_DIRECTION, vec);
+ glLightf(GL_LIGHT0+count, GL_SPOT_CUTOFF, la->spotsize/2.0);
+ glLightf(GL_LIGHT0+count, GL_SPOT_EXPONENT, 128.0*la->spotblend);
+ }
+ else glLightf(GL_LIGHT0+count, GL_SPOT_CUTOFF, 180.0);
+ }
+
+ vec[0]= la->energy*la->r;
+ vec[1]= la->energy*la->g;
+ vec[2]= la->energy*la->b;
+ vec[3]= 1.0;
+ glLightfv(GL_LIGHT0+count, GL_DIFFUSE, vec);
+ glLightfv(GL_LIGHT0+count, GL_SPECULAR, vec);//zero);
+ glEnable(GL_LIGHT0+count);
+
+ glPopMatrix();
+
+ count++;
+ if(count>7) break;
+ }
+ }
+ }
+ base= base->next;
+ }
+
+ return count;
+}
+
+static Material *give_current_material_or_def(Object *ob, int matnr)
+{
+ extern Material defmaterial;
+ Material *ma= give_current_material(ob, matnr);
+
+ return ma?ma:&defmaterial;
+}
+
+static int set_draw_settings_cached(int clearcache, int textured, TFace *texface, int lit, Object *litob, int litmatnr, int doublesided)
+{
+ static int c_textured;
+ static int c_lit;
+ static int c_doublesided;
+ static TFace *c_texface;
+ static Object *c_litob;
+ static int c_litmatnr;
+ static int c_badtex;
+
+ if (clearcache) {
+ c_textured= c_lit= c_doublesided= -1;
+ c_texface= (TFace*) -1;
+ c_litob= (Object*) -1;
+ c_litmatnr= -1;
+ c_badtex= 0;
+ }
+
+ if (doublesided!=c_doublesided) {
+ if (doublesided) glDisable(GL_CULL_FACE);
+ else glEnable(GL_CULL_FACE);
+
+ c_doublesided= doublesided;
+ }
+
+ if (textured!=c_textured || texface!=c_texface) {
+ if (textured) {
+ c_badtex= !set_tpage(texface);
+ } else {
+ set_tpage(0);
+ c_badtex= 0;
+ }
+ c_textured= textured;
+ c_texface= texface;
+ }
+
+ if (c_badtex) lit= 0;
+ if (lit!=c_lit || litob!=c_litob || litmatnr!=c_litmatnr) {
+ if (lit) {
+ Material *ma= give_current_material_or_def(litob, litmatnr);
+ float spec[4];
+
+ spec[0]= ma->spec*ma->specr;
+ spec[1]= ma->spec*ma->specg;
+ spec[2]= ma->spec*ma->specb;
+ spec[3]= 1.0;
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, spec);
+ glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_COLOR_MATERIAL);
+ }
+ else {
+ glDisable(GL_LIGHTING);
+ glDisable(GL_COLOR_MATERIAL);
+ }
+ c_lit= lit;
+ c_litob= litob;
+ c_litmatnr= litmatnr;
+ }
+
+ return c_badtex;
+}
+
+void draw_tface_mesh(Object *ob, Mesh *me, int dt) /* maximum dt: precies volgens ingestelde waardes */
+{
+ TFace *tface;
+ MFace *mface;
+ float *extverts= NULL;
+ unsigned char obcol[4];
+ int a, mode;
+ short islight, istex;
+
+ if (!me || !me->tface) return;
+
+
+ glShadeModel(GL_SMOOTH);
+
+ islight= set_gl_light(ob);
+
+ obcol[0]= CLAMPIS(ob->col[0]*255, 0, 255);
+ obcol[1]= CLAMPIS(ob->col[1]*255, 0, 255);
+ obcol[2]= CLAMPIS(ob->col[2]*255, 0, 255);
+ obcol[3]= CLAMPIS(ob->col[3]*255, 0, 255);
+
+ /* eerst alle texture polys */
+
+ glCullFace(GL_BACK); glEnable(GL_CULL_FACE);
+ if(G.vd->drawtype==OB_TEXTURE) istex= 1;
+ else istex= 0;
+
+ set_draw_settings_cached(1, 0, 0, 0, 0, 0, 0);
+
+ if(dt > OB_SOLID) {
+ bProperty *prop = get_property(ob, "Text");
+ MFaceInt *mfaceint= NULL;
+ int editing= (G.f & (G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT)) && (ob==((G.scene->basact) ? (G.scene->basact->object) : 0));
+ MVert *mvert;
+ int totface;
+
+ if (mesh_uses_displist(me) && !editing) {
+ DispList *dl= find_displist(&me->disp, DL_MESH);
+ DispListMesh *dlm= dl->mesh;
+
+ totface= dlm->totface;
+
+ if (!dl)
+ totface= 0;
+ else {
+ totface= dlm->totface;
+ mvert= dlm->mvert;
+ mfaceint= dlm->mface;
+ tface= dlm->tface;
+ }
+ } else {
+ DispList *dl= find_displist(&ob->disp, DL_VERTS);
+ if (dl) extverts= dl->verts;
+
+ totface= me->totface;
+ mvert= me->mvert;
+ mface= me->mface;
+ tface= me->tface;
+ }
+
+ for (a=0; a<totface; a++, tface++) {
+ int v1idx, v2idx, v3idx, v4idx, mf_smooth, matnr, badtex;
+ float *v1, *v2, *v3, *v4;
+
+ if (mfaceint) {
+ MFaceInt *mf= &mfaceint[a];
+
+ v1idx= mf->v1;
+ v2idx= mf->v2;
+ v3idx= mf->v3;
+ v4idx= mf->v4;
+ mf_smooth= mf->flag & ME_SMOOTH;
+ matnr= mf->mat_nr;
+ } else {
+ MFace *mf= &mface[a];
+
+ v1idx= mf->v1;
+ v2idx= mf->v2;
+ v3idx= mf->v3;
+ v4idx= mf->v4;
+ mf_smooth= mf->flag & ME_SMOOTH;
+ matnr= mf->mat_nr;
+ }
+
+ if(v3idx==0) continue;
+ if(tface->flag & TF_HIDE) continue;
+ if(tface->mode & TF_INVISIBLE) continue;
+
+ mode= tface->mode;
+
+ if (extverts) {
+ v1= extverts+3*v1idx;
+ v2= extverts+3*v2idx;
+ v3= extverts+3*v3idx;
+ v4= v4idx?(extverts+3*v4idx):NULL;
+ } else {
+ v1= (mvert+v1idx)->co;
+ v2= (mvert+v2idx)->co;
+ v3= (mvert+v3idx)->co;
+ v4= v4idx?(mvert+v4idx)->co:NULL;
+ }
+
+ badtex= set_draw_settings_cached(0, istex && (mode&TF_TEX), tface, islight && (mode&TF_LIGHT), ob, matnr, mode&TF_TWOSIDE);
+
+ if (prop && !badtex && !editing && (mode & TF_BMFONT)) {
+ char string[MAX_PROPSTRING];
+ int characters, index;
+ Image *ima;
+ float curpos;
+
+ // The BM_FONT handling code is duplicated in the gameengine
+ // Search for 'Frank van Beek' ;-)
+
+ // string = "Frank van Beek";
+
+ set_property_valstr(prop, string);
+ characters = strlen(string);
+
+ ima = tface->tpage;
+ if (ima == NULL) {
+ characters = 0;
+ }
+
+ if (1 || !mf_smooth) {
+ float nor[3];
+
+ CalcNormFloat(v1, v2, v3, nor);
+
+ glNormal3fv(nor);
+ }
+
+ curpos= 0.0;
+ glBegin(v4?GL_QUADS:GL_TRIANGLES);
+ for (index = 0; index < characters; index++) {
+ float centerx, centery, sizex, sizey, transx, transy, movex, movey, advance;
+ int character = string[index];
+ char *cp= NULL;
+
+ // lets calculate offset stuff
+ // space starts at offset 1
+ // character = character - ' ' + 1;
+
+ matrixGlyph(ima->ibuf, character, & centerx, &centery, &sizex, &sizey, &transx, &transy, &movex, &movey, &advance);
+ movex+= curpos;
+
+ if (mode & TF_OBCOL) glColor3ubv(obcol);
+ else cp= (char *)&(tface->col[0]);
+
+ glTexCoord2f((tface->uv[0][0] - centerx) * sizex + transx, (tface->uv[0][1] - centery) * sizey + transy);
+ if (cp) glColor3ub(cp[3], cp[2], cp[1]);
+ glVertex3f(sizex * v1[0] + movex, sizey * v1[1] + movey, v1[2]);
+
+ glTexCoord2f((tface->uv[1][0] - centerx) * sizex + transx, (tface->uv[1][1] - centery) * sizey + transy);
+ if (cp) glColor3ub(cp[7], cp[6], cp[5]);
+ glVertex3f(sizex * v2[0] + movex, sizey * v2[1] + movey, v2[2]);
+
+ glTexCoord2f((tface->uv[2][0] - centerx) * sizex + transx, (tface->uv[2][1] - centery) * sizey + transy);
+ if (cp) glColor3ub(cp[11], cp[10], cp[9]);
+ glVertex3f(sizex * v3[0] + movex, sizey * v3[1] + movey, v3[2]);
+
+ if(v4) {
+ glTexCoord2f((tface->uv[3][0] - centerx) * sizex + transx, (tface->uv[3][1] - centery) * sizey + transy);
+ if (cp) glColor3ub(cp[15], cp[14], cp[13]);
+ glVertex3f(sizex * v4[0] + movex, sizey * v4[1] + movey, v4[2]);
+ }
+
+ curpos+= advance;
+ }
+ glEnd();
+ }
+ else {
+ char *cp= NULL;
+
+ if (badtex) glColor3ub(0xFF, 0x00, 0xFF);
+ else if (mode & TF_OBCOL) glColor3ubv(obcol);
+ else cp= (char *)&(tface->col[0]);
+
+ if (!mf_smooth) {
+ float nor[3];
+
+ CalcNormFloat(v1, v2, v3, nor);
+
+ glNormal3fv(nor);
+ }
+
+ glBegin(v4?GL_QUADS:GL_TRIANGLES);
+
+ glTexCoord2fv(tface->uv[0]);
+ if (cp) glColor3ub(cp[3], cp[2], cp[1]);
+ if (mf_smooth) glNormal3sv(mvert[v1idx].no);
+ glVertex3fv(v1);
+
+ glTexCoord2fv(tface->uv[1]);
+ if (cp) glColor3ub(cp[7], cp[6], cp[5]);
+ if (mf_smooth) glNormal3sv(mvert[v2idx].no);
+ glVertex3fv(v2);
+
+ glTexCoord2fv(tface->uv[2]);
+ if (cp) glColor3ub(cp[11], cp[10], cp[9]);
+ if (mf_smooth) glNormal3sv(mvert[v3idx].no);
+ glVertex3fv(v3);
+
+ if(v4) {
+ glTexCoord2fv(tface->uv[3]);
+ if (cp) glColor3ub(cp[15], cp[14], cp[13]);
+ if (mf_smooth) glNormal3sv(mvert[v4idx].no);
+ glVertex3fv(v4);
+ }
+ glEnd();
+ }
+ }
+
+ /* textures uitzetten */
+ set_tpage(0);
+ }
+
+ glShadeModel(GL_FLAT);
+ glDisable(GL_CULL_FACE);
+
+ draw_hide_tfaces(ob, me);
+
+ if(ob==OBACT && (G.f & G_FACESELECT)) {
+ draw_tfaces3D(ob, me);
+ }
+
+ /* XXX, bad patch - default_gl_light() calls
+ * glLightfv(GL_LIGHT_POSITION, ...) which
+ * is transformed by the current matrix... we
+ * need to make sure that matrix is identity.
+ *
+ * It would be better if drawmesh.c kept track
+ * of and restored the light settings it changed.
+ * - zr
+ */
+ glPushMatrix();
+ glLoadIdentity();
+ default_gl_light();
+ glPopMatrix();
+}
+
+void init_realtime_GL(void)
+{
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+
+}
+
diff --git a/source/blender/src/drawnla.c b/source/blender/src/drawnla.c
new file mode 100644
index 00000000000..d5a729b7378
--- /dev/null
+++ b/source/blender/src/drawnla.c
@@ -0,0 +1,523 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifdef _WIN32
+#pragma warning (once : 4761)
+#include "BLI_winstuff.h"
+#endif
+
+#include "BMF_Api.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+#include "BSE_drawnla.h"
+#include "BSE_drawipo.h"
+#include "BSE_editnla_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_resources.h"
+#include "BIF_screen.h"
+#include "BIF_mywindow.h"
+#include "BIF_glutil.h"
+
+#include "DNA_view3d_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_object_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_action_types.h"
+#include "DNA_nla_types.h"
+#include "DNA_constraint_types.h"
+
+#include "BLI_blenlib.h"
+#include "MEM_guardedalloc.h"
+#include "BKE_global.h"
+
+#include "BDR_drawaction.h"
+#include "BDR_editcurve.h"
+
+#include "blendef.h"
+#include "interface.h"
+
+/* Local function prototypes */
+static void draw_nlastrips(SpaceNla *snla);
+static void draw_nlatree(void);
+
+int count_nla_levels(void);
+int nla_filter (Base* base, int flags);
+
+#define TESTBASE_SAFE(base) ((base)->flag & SELECT)
+
+/* Implementation */
+static void draw_nlatree(void)
+{
+
+ short ofsx, ofsy = 0;
+ Base *base;
+ float x, y;
+ bActionStrip *strip;
+ bConstraintChannel *conchan;
+
+ myortho2 (0, NLAWIDTH, G.v2d->cur.ymin, G.v2d->cur.ymax); // Scaling
+
+ /* Blank out the area */
+ if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
+ if(G.v2d->scroll) {
+ ofsx= curarea->winrct.xmin;
+ ofsy= curarea->winrct.ymin;
+ glViewport(ofsx, ofsy+G.v2d->mask.ymin-SCROLLB, NLAWIDTH, ( ofsy+G.v2d->mask.ymax)-( ofsy+G.v2d->mask.ymin-SCROLLB));
+ glScissor(ofsx, ofsy+G.v2d->mask.ymin-SCROLLB, NLAWIDTH, ( ofsy+G.v2d->mask.ymax)-( ofsy+G.v2d->mask.ymin-SCROLLB));
+ }
+ }
+
+ glClearColor(.6, .6, .6, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* Clip to the scrollable area */
+
+ glColor3ub(0x00, 0x00, 0x00);
+
+ x = 0.0;
+
+ y = count_nla_levels();
+
+ y*= (NLACHANNELHEIGHT+NLACHANNELSKIP);
+
+ for (base=G.scene->base.first; base; base=base->next){
+ if (nla_filter(base, 0)){
+ cpack (0xAAAAAA);
+ glRectf(x, y-NLACHANNELHEIGHT/2, (float)NLAWIDTH, y+NLACHANNELHEIGHT/2);
+
+ /* Draw the name / ipo timeline*/
+ if (TESTBASE_SAFE(base))
+ cpack(0xFFFFFF);
+ else
+ cpack (0x000000);
+ glRasterPos2f(x+16, y-4);
+ BMF_DrawString(G.font, base->object->id.name+2);
+
+ /* Draw the constraint ipos */
+ for (conchan = base->object->constraintChannels.first; conchan; conchan=conchan->next){
+ y-=NLACHANNELHEIGHT+NLACHANNELSKIP;
+ cpack (0x888888);
+ glRectf(x+16, y-NLACHANNELHEIGHT/2, (float)NLAWIDTH, y+NLACHANNELHEIGHT/2);
+
+ if (conchan->flag & CONSTRAINT_CHANNEL_SELECT)
+ cpack(0xFFFFFF);
+ else
+ cpack (0x000000);
+
+ glRasterPos2f(x+32, y-4);
+ BMF_DrawString(G.font, conchan->name);
+ }
+
+ /* Draw the action timeline */
+ if (ACTIVE_ARMATURE(base)){
+ glRasterPos2f(x, y-8);
+ BIF_draw_icon(ICON_DOWNARROW_HLT);
+ y-=NLACHANNELHEIGHT+NLACHANNELSKIP;
+
+ if (base->object->action){
+ cpack (0x888888);
+ glRectf(x+16, y-NLACHANNELHEIGHT/2, (float)NLAWIDTH, y+NLACHANNELHEIGHT/2);
+
+ if (TESTBASE_SAFE(base))
+ cpack(0xFFFFFF);
+ else
+ cpack (0x000000);
+
+ glRasterPos2f(x+32, y-4);
+ BMF_DrawString(G.font, base->object->action->id.name+2);
+ }
+ }
+ y-=NLACHANNELHEIGHT+NLACHANNELSKIP;
+
+ /* Draw the nla strips */
+ if (base->object->type==OB_ARMATURE){
+ for (strip = base->object->nlastrips.first; strip; strip=strip->next){
+ cpack (0x666666);
+ glRectf(x+32, y-NLACHANNELHEIGHT/2, (float)NLAWIDTH, y+NLACHANNELHEIGHT/2);
+
+ if (TESTBASE_SAFE(base))
+ cpack(0xFFFFFF);
+ else
+ cpack (0x000000);
+
+ glRasterPos2f(x+48, y-4);
+ BMF_DrawString(G.font, strip->act->id.name+2);
+
+ y-=(NLACHANNELHEIGHT+NLACHANNELSKIP);
+
+ }
+ }
+ }
+ }
+
+ myortho2 (0, NLAWIDTH, 0, ( ofsy+G.v2d->mask.ymax)-( ofsy+G.v2d->mask.ymin-SCROLLB)); // Scaling
+
+ glShadeModel(GL_SMOOTH);
+
+ y=9;
+
+#if 1
+ /* Draw sexy shaded block thingies */
+ glEnable (GL_BLEND);
+ glBegin(GL_QUAD_STRIP);
+ glColor4ub (0x99,0x99,0x99,0x00);
+ glVertex2f (0,SCROLLB*2-y);
+ glVertex2f (NLAWIDTH,SCROLLB*2-y);
+
+ glColor4ub (0x99,0x99,0x99,0xFF);
+ glVertex2f (0,SCROLLB-y);
+ glVertex2f (NLAWIDTH,SCROLLB-y);
+
+ glColor4ub (0x99,0x99,0x99,0xFF);
+ glVertex2f (0,0-y);
+ glVertex2f (NLAWIDTH,0-y);
+
+ glEnd();
+
+ glDisable (GL_BLEND);
+#endif
+
+ glShadeModel(GL_FLAT);
+}
+
+static void draw_nlastrips(SpaceNla *snla)
+{
+ rcti scr_rct;
+ gla2DDrawInfo *di;
+ Base *base;
+ int offset = 0;
+ bConstraintChannel *conchan;
+
+ float y;
+
+ /* Draw strips */
+
+ scr_rct.xmin= snla->area->winrct.xmin + NLAWIDTH;
+ scr_rct.ymin= snla->area->winrct.ymin + snla->v2d.mask.ymin-SCROLLB;
+ scr_rct.xmax= snla->area->winrct.xmin + snla->v2d.hor.xmax;
+ scr_rct.ymax= snla->area->winrct.ymin + snla->v2d.mask.ymax;
+ di= glaBegin2DDraw(&scr_rct, &G.v2d->cur);
+
+ y=count_nla_levels();
+ y*= (NLACHANNELHEIGHT+NLACHANNELSKIP);
+
+ for (base=G.scene->base.first; base; base=base->next){
+ Object *ob;
+ bActionStrip *strip;
+ int frame1_x, channel_y;
+
+ ob=base->object;
+
+ if (nla_filter(base, 0)){
+ /* Draw the field */
+ glEnable (GL_BLEND);
+ if (TESTBASE_SAFE(base))
+ glColor4b (0x11, 0x22, 0x55, 0x22);
+ else
+ glColor4b (0x55, 0x22, 0x11, 0x22);
+
+ gla2DDrawTranslatePt(di, 1, y, &frame1_x, &channel_y);
+ glRectf(0, channel_y-NLACHANNELHEIGHT/2, frame1_x, channel_y+NLACHANNELHEIGHT/2);
+
+
+ if (TESTBASE_SAFE(base))
+ glColor4b (0x11, 0x22, 0x55, 0x44);
+ else
+ glColor4b (0x55, 0x22, 0x11, 0x44);
+ glRectf(frame1_x, channel_y-NLACHANNELHEIGHT/2, G.v2d->hor.xmax, channel_y+NLACHANNELHEIGHT/2);
+
+ glDisable (GL_BLEND);
+
+ /* Draw the ipo */
+ draw_object_channel(di, ob, 0, y);
+ y-=NLACHANNELHEIGHT+NLACHANNELSKIP;
+
+ /* Draw the constraints */
+ for (conchan=ob->constraintChannels.first; conchan; conchan=conchan->next){
+ glEnable (GL_BLEND);
+ if (conchan->flag & CONSTRAINT_CHANNEL_SELECT)
+ glColor4b (0x11, 0x22, 0x55, 0x22);
+ else
+ glColor4b (0x55, 0x22, 0x11, 0x22);
+
+ gla2DDrawTranslatePt(di, 1, y, &frame1_x, &channel_y);
+ glRectf(0, channel_y-NLACHANNELHEIGHT/2+4, frame1_x, channel_y+NLACHANNELHEIGHT/2-4);
+
+
+ if (conchan->flag & CONSTRAINT_CHANNEL_SELECT)
+ glColor4b (0x11, 0x22, 0x55, 0x44);
+ else
+ glColor4b (0x55, 0x22, 0x11, 0x44);
+ glRectf(frame1_x, channel_y-NLACHANNELHEIGHT/2+4, G.v2d->hor.xmax, channel_y+NLACHANNELHEIGHT/2-4);
+
+ glDisable (GL_BLEND);
+
+ /* Draw the ipo */
+ draw_ipo_channel(di, conchan->ipo, 0, y);
+ y-=NLACHANNELHEIGHT+NLACHANNELSKIP;
+
+ }
+ }
+
+
+
+
+ /* Draw the action strip */
+ if (ACTIVE_ARMATURE(base)){
+
+ /* Draw the field */
+ glEnable (GL_BLEND);
+ if (TESTBASE_SAFE(base))
+ glColor4ub (0x11, 0x22, 0x55, 0x22);
+ else
+ glColor4ub (0x55, 0x22, 0x11, 0x22);
+ gla2DDrawTranslatePt(di, 1, y, &frame1_x, &channel_y);
+ glRectf(0, channel_y-NLACHANNELHEIGHT/2+4, frame1_x, channel_y+NLACHANNELHEIGHT/2-4);
+
+
+ if (TESTBASE_SAFE(base))
+ glColor4ub (0x11, 0x22, 0x55, 0x44);
+ else
+ glColor4ub (0x55, 0x22, 0x11, 0x44);
+ glRectf(frame1_x, channel_y-NLACHANNELHEIGHT/2+4, G.v2d->hor.xmax, channel_y+NLACHANNELHEIGHT/2-4);
+
+ glDisable (GL_BLEND);
+
+ /* Draw the action keys */
+ draw_action_channel(di, ob->action, 0, y);
+
+ y-=NLACHANNELHEIGHT+NLACHANNELSKIP;
+
+ }
+
+ /* Draw the nla strips */
+ if (ob->type==OB_ARMATURE){
+ for (strip=ob->nlastrips.first; strip; strip=strip->next){
+ int stripstart, stripend;
+ int blendstart, blendend;
+ unsigned char r,g,b;
+
+ /* Draw rect */
+ if (strip->flag & ACTSTRIP_SELECT){
+ r = 0xFF; g=0xFF; b=0xAA;
+ }
+ else{
+ r = 0xE4; g=0x9C; b=0xC6;
+ }
+
+ glColor4ub (r, g, b, 0xFF);
+
+ gla2DDrawTranslatePt(di, strip->start+strip->blendin, y, &stripstart, &channel_y);
+ gla2DDrawTranslatePt(di, strip->end-strip->blendout, y, &stripend, &channel_y);
+ glRectf(stripstart, channel_y-NLACHANNELHEIGHT/2+3, stripend, channel_y+NLACHANNELHEIGHT/2-3);
+
+
+ /* Draw blendin */
+ if (strip->blendin>0){
+ glBegin(GL_TRIANGLES);
+
+ gla2DDrawTranslatePt(di, strip->start, y, &blendstart, &channel_y);
+
+ glColor4ub (r*0.75, g*0.75, b*0.75, 0xFF);
+ glVertex2f(blendstart, channel_y-NLACHANNELHEIGHT/2+3);
+ glVertex2f(stripstart, channel_y+NLACHANNELHEIGHT/2-3);
+ glVertex2f(stripstart, channel_y-NLACHANNELHEIGHT/2+3);
+
+
+ glEnd();
+ }
+ if (strip->blendout>0){
+ glBegin(GL_TRIANGLES);
+ gla2DDrawTranslatePt(di, strip->end, y, &blendend, &channel_y);
+ glColor4ub (r*0.75, g*0.75, b*0.75, 0xFF);
+ glVertex2f(blendend, channel_y-NLACHANNELHEIGHT/2+3);
+ glVertex2f(stripend, channel_y+NLACHANNELHEIGHT/2-3);
+ glVertex2f(stripend, channel_y-NLACHANNELHEIGHT/2+3);
+ glEnd();
+ }
+
+ /* Draw border */
+ glBegin(GL_LINE_STRIP);
+ glColor4f(1, 1, 1, 0.5);
+ gla2DDrawTranslatePt(di, strip->start, y, &stripstart, &channel_y);
+ gla2DDrawTranslatePt(di, strip->end, y, &stripend, &channel_y);
+
+ glVertex2f(stripstart, channel_y-NLACHANNELHEIGHT/2+3);
+ glVertex2f(stripstart, channel_y+NLACHANNELHEIGHT/2-3);
+ glVertex2f(stripend, channel_y+NLACHANNELHEIGHT/2-3);
+ glColor4f(0, 0, 0, 0.5);
+ glVertex2f(stripend, channel_y-NLACHANNELHEIGHT/2+3);
+ glVertex2f(stripstart, channel_y-NLACHANNELHEIGHT/2+3);
+ glEnd();
+
+ glEnable (GL_BLEND);
+
+ /* Show strip extension */
+ if (strip->flag & ACTSTRIP_HOLDLASTFRAME){
+ glColor4ub (r, g, b, 0x55);
+
+ glRectf(stripend, channel_y-NLACHANNELHEIGHT/2+4, G.v2d->hor.xmax, channel_y+NLACHANNELHEIGHT/2-2);
+ }
+
+ /* Show repeat */
+ if (strip->repeat > 1.0 && !(strip->flag & ACTSTRIP_USESTRIDE)){
+ float rep = 1;
+ glBegin(GL_LINES);
+ while (rep<strip->repeat){
+ /* Draw line */
+ glColor4f(0, 0, 0, 0.5);
+ gla2DDrawTranslatePt(di, strip->start+(rep*((strip->end-strip->start)/strip->repeat)), y, &frame1_x, &channel_y);
+ glVertex2f(frame1_x, channel_y-NLACHANNELHEIGHT/2+4);
+ glVertex2f(frame1_x, channel_y+NLACHANNELHEIGHT/2-2);
+
+ glColor4f(1.0, 1.0, 1.0, 0.5);
+ gla2DDrawTranslatePt(di, strip->start+(rep*((strip->end-strip->start)/strip->repeat)), y, &frame1_x, &channel_y);
+ glVertex2f(frame1_x+1, channel_y-NLACHANNELHEIGHT/2+4);
+ glVertex2f(frame1_x+1, channel_y+NLACHANNELHEIGHT/2-2);
+ rep+=1.0;
+ }
+ glEnd();
+
+ }
+ glDisable (GL_BLEND);
+
+ y-=(NLACHANNELHEIGHT+NLACHANNELSKIP);
+ }
+
+ }
+ }
+ glaEnd2DDraw(di);
+
+}
+
+void drawnlaspace(void)
+{
+ short ofsx = 0, ofsy = 0;
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ;
+
+ calc_scrollrcts(G.v2d, curarea->winx, curarea->winy);
+
+ if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
+ if(G.v2d->scroll) {
+ ofsx= curarea->winrct.xmin;
+ ofsy= curarea->winrct.ymin;
+ glViewport(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
+ glScissor(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
+ }
+ }
+
+ glClearColor(.45, .45, .45, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ myortho2 (G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
+
+ /* Draw backdrop */
+ calc_ipogrid();
+ draw_ipogrid();
+
+ /* Draw channel strips */
+ draw_nlastrips(G.snla);
+
+ /* Draw current frame */
+ glViewport(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
+ glScissor(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
+ myortho2 (G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
+ draw_cfra_action();
+
+ /* Draw scroll */
+ mywinset(curarea->win);
+ if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
+ myortho2(-0.5, curarea->winx+0.5, -0.5, curarea->winy+0.5);
+ if(G.v2d->scroll) drawscroll(0);
+ }
+
+ /* Draw channel names */
+ draw_nlatree();
+
+ curarea->win_swap= WIN_BACK_OK;
+}
+
+int count_nla_levels(void)
+{
+ Base *base;
+ int y=0;
+
+ for (y=0, base=G.scene->base.first; base; base=base->next)
+ {
+ if (nla_filter(base,0 )){
+ /* Ipo */
+ y++;
+ /* Constraint channels */
+ y+=BLI_countlist(&base->object->constraintChannels);
+
+ if (base->object->type==OB_ARMATURE){
+ /* Action */
+ if(base->object->action){
+ // bActionChannel *achan;
+ y++;
+
+ // for (achan=base->object->action->chanbase.first; achan; achan=achan->next){
+ // y+=BLI_countlist(&achan->constraintChannels);
+ // }
+ }
+ /* Nla strips */
+ y+= BLI_countlist(&base->object->nlastrips);
+ }
+ }
+ }
+
+ return y;
+}
+
+int nla_filter (Base* base, int flags)
+{
+ Object *ob = base->object;
+
+ /* Only objects with ipos */
+ if (ob->ipo)
+ return 1;
+
+ if (ob->constraintChannels.first)
+ return 1;
+
+ /* Only armatures */
+ if (ob->type==OB_ARMATURE)
+ return 1;
+
+ else return 0;
+} \ No newline at end of file
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
new file mode 100644
index 00000000000..83657303628
--- /dev/null
+++ b/source/blender/src/drawobject.c
@@ -0,0 +1,3579 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <math.h>
+
+#ifdef _WIN32
+#include "BLI_winstuff.h"
+#endif
+#include "MEM_guardedalloc.h"
+
+#include "BMF_Api.h"
+
+#include "IMB_imbuf.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "MTC_matrixops.h"
+
+#include "DNA_camera_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_effect_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_object_types.h"
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_world_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_curve.h"
+#include "BKE_object.h"
+#include "BKE_global.h"
+#include "BKE_displist.h"
+#include "BKE_material.h"
+#include "BKE_ipo.h"
+#include "BKE_mesh.h"
+#include "BKE_effect.h"
+#include "BKE_lattice.h"
+
+#include "BIF_gl.h"
+#include "BIF_mywindow.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "BIF_editarmature.h"
+#include "BIF_editika.h"
+#include "BIF_editmesh.h"
+
+#include "BDR_drawmesh.h"
+#include "BDR_drawobject.h"
+#include "BDR_editobject.h"
+
+#include "BSE_view.h"
+#include "BSE_drawview.h"
+#include "BSE_trans_types.h"
+
+#include "blendef.h"
+#include "mydevice.h"
+#include "nla.h"
+
+#ifdef __NLA
+#include "BKE_deform.h"
+#endif
+
+/* pretty stupid */
+/* extern Lattice *editLatt; already in BKE_lattice.h */
+/* editcurve.c */
+extern ListBase editNurb;
+/* editmball.c */
+extern ListBase editelems;
+
+/* more or less needed forwards */
+static void drawmeshwire(Object *ob);
+
+ /***/
+
+// Materials start counting at # one....
+#define MAXMATBUF (MAXMAT + 1)
+static float matbuf[MAXMATBUF][2][4];
+
+static void init_gl_materials(Object *ob)
+{
+ extern Material defmaterial;
+ Material *ma;
+ int a;
+
+ if(ob->totcol==0) {
+ matbuf[0][0][0]= defmaterial.r;
+ matbuf[0][0][1]= defmaterial.g;
+ matbuf[0][0][2]= defmaterial.b;
+ matbuf[0][0][3]= 1.0;
+
+ matbuf[0][1][0]= defmaterial.specr;
+ matbuf[0][1][1]= defmaterial.specg;
+ matbuf[0][1][2]= defmaterial.specb;
+ matbuf[0][1][3]= 1.0;
+
+ /* ook matnr 1, displists! */
+ VECCOPY(matbuf[1][0], matbuf[0][0]);
+ VECCOPY(matbuf[1][1], matbuf[0][1]);
+ }
+
+ for(a=1; a<=ob->totcol; a++) {
+ ma= give_current_material(ob, a);
+ if(ma==NULL) ma= &defmaterial;
+ if(a<MAXMATBUF) {
+ matbuf[a][0][0]= (ma->ref+ma->emit)*ma->r;
+ matbuf[a][0][1]= (ma->ref+ma->emit)*ma->g;
+ matbuf[a][0][2]= (ma->ref+ma->emit)*ma->b;
+ matbuf[a][0][3]= 1.0;
+
+ matbuf[a][1][0]= ma->spec*ma->specr;
+ matbuf[a][1][1]= ma->spec*ma->specg;
+ matbuf[a][1][2]= ma->spec*ma->specb;
+ matbuf[a][1][3]= 1.0;
+ }
+ }
+}
+
+static void set_gl_material(int nr)
+{
+ if(nr<MAXMATBUF) {
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matbuf[nr][0]);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matbuf[nr][1]);
+ }
+}
+
+ /***/
+
+unsigned int rect_desel[16]= {0x707070,0x0,0x0,0x707070,0x407070,0x70cccc,0x407070,0x0,0xaaffff,0xffffff,0x70cccc,0x0,0x70cccc,0xaaffff,0x407070,0x707070};
+unsigned int rect_sel[16]= {0x707070,0x0,0x0,0x707070,0x702070,0xcc50cc,0x702070,0x0,0xff80ff,0xffffff,0xcc50cc,0x0,0xcc50cc,0xff80ff,0x702070,0x707070};
+
+unsigned int rectu_desel[16]= {0xff4e4e4e,0xff5c2309,0xff000000,0xff4e4f4d,0xff000000,0xffff9d72,0xffff601c,0xff000000,0xff5d2409,0xffffffff,0xffff9d72,0xff5b2209,0xff4e4e4e,0xff5c2309,0xff010100,0xff4f4f4f};
+unsigned int rectu_sel[16]= {0xff4e4e4e,0xff403c00,0xff000000,0xff4e4e4d,0xff000000,0xfffff64c,0xffaaa100,0xff000000,0xff403c00,0xffffffff,0xfffff64c,0xff403c00,0xff4f4f4f,0xff403c00,0xff010100,0xff4e4e4e};
+
+unsigned int rectl_desel[81]= {0x777777,0x777777,0xa9fefe,0xaaffff,0xaaffff,0xaaffff,0xaaffff,0x777777,0x777777,0x777777,0xa9fefe,0xaafefe,0x777777,0x777777,0x777777,0xa9fefe,0xa9fefe,0x777777,0xaaffff,0xa9fefe,0x4e4e4e,0x0,0x124040,0x0,0x4e4e4e,0xaafefe,0xaaffff,0xaaffff,0x777777,0x0,0x227777,0x55cccc,0x227777,0x0,0x777777,0xaaffff,0xaaffff,0x777777,0x124040,0x88ffff,0xffffff,0x55cccc,0x124040,0x777777,0xaaffff,0xaaffff,0x777777,0x0,0x55cccc,0x88ffff,0x227777,0x0,0x777777,0xaaffff,0xaafefe,0xaafefe,0x4f4f4f,0x0,0x124040,0x0,0x4e4e4e,0xa9fefe,0xaaffff,0x777777,0xa9fefe,0xa9fefe,0x777777,0x777777,0x777777,0xa9fefe,0xa9fefe,0x777777,0x777777,0x777777,0xa9fefe,0xa9fefe,0xaaffff,0xaaffff,0xaaffff,0x777777,0x777777};
+unsigned int rectl_sel[81]= {0x777777,0x777777,0xffaaff,0xffaaff,0xffaaff,0xffaaff,0xffaaff,0x777777,0x777777,0x777777,0xffaaff,0xffaaff,0x777777,0x777777,0x777777,0xffaaff,0xffaaff,0x777777,0xffaaff,0xffaaff,0x4e4e4e,0x10101,0x402440,0x0,0x4e4e4e,0xffaaff,0xffaaff,0xffaaff,0x777777,0x0,0x774477,0xcc77cc,0x774477,0x0,0x777777,0xffaaff,0xffaaff,0x777777,0x402440,0xffaaff,0xffffff,0xcc77cc,0x412541,0x777777,0xffaaff,0xffaaff,0x777777,0x10101,0xcc77cc,0xffaaff,0x774477,0x0,0x777777,0xffaaff,0xffaaff,0xffaaff,0x4e4e4e,0x10101,0x402440,0x0,0x4e4e4e,0xffaaff,0xffaaff,0x777777,0xffaaff,0xffaaff,0x777777,0x777777,0x777777,0xffaaff,0xffaaff,0x777777,0x777777,0x777777,0xffaaff,0xffaaff,0xffaaff,0xffaaff,0xffaaff,0x777777,0x777777};
+unsigned int rectlus_desel[81]= {0x777777,0x777777,0xa9fefe,0xaaffff,0xaaffff,0xaaffff,0xaaffff,0x777777,0x777777,0x777777,0xa9fefe,0xaafefe,0x777777,0x777777,0x777777,0xa9fefe,0xa9fefe,0x777777,0xaaffff,0xa9fefe,0x4e4e4e,0x0,0x5c2309,0x0,0x4e4f4d,0xaafefe,0xaaffff,0xaaffff,0x777777,0x0,0xff601c,0xff9d72,0xff601c,0x0,0x777777,0xaaffff,0xaaffff,0x777777,0x5d2409,0xffceb8,0xff9d72,0xff9d72,0x5b2209,0x777777,0xaaffff,0xaaffff,0x777777,0x10100,0xffceb8,0xffceb8,0xff601c,0x0,0x777777,0xaaffff,0xaafefe,0xaafefe,0x4e4e4e,0x0,0x5c2309,0x10100,0x4f4f4f,0xa9fefe,0xaaffff,0x777777,0xa9fefe,0xa9fefe,0x777777,0x777777,0x777777,0xa9fefe,0xa9fefe,0x777777,0x777777,0x777777,0xa9fefe,0xa9fefe,0xaaffff,0xaaffff,0xaaffff,0x777777,0x777777};
+unsigned int rectlus_sel[81]= {0x777777,0x777777,0xffaaff,0xffaaff,0xffaaff,0xffaaff,0xffaaff,0x777777,0x777777,0x777777,0xffaaff,0xffaaff,0x777777,0x777777,0x777777,0xffaaff,0xffaaff,0x777777,0xffaaff,0xffaaff,0x4e4e4e,0x10100,0x403c00,0x0,0x4e4e4d,0xffaaff,0xffaaff,0xffaaff,0x777777,0x0,0xaaa100,0xfff64c,0xaaa100,0x0,0x777777,0xffaaff,0xffaaff,0x777777,0x403c00,0xfffde2,0xffffff,0xfff64c,0x403c00,0x777777,0xffaaff,0xffaaff,0x777777,0x10100,0xfff64c,0xfffde2,0xaaa100,0x0,0x777777,0xffaaff,0xffaaff,0xffaaff,0x4f4f4f,0x0,0x403c00,0x10100,0x4e4e4e,0xffaaff,0xffaaff,0x777777,0xffaaff,0xffaaff,0x777777,0x777777,0x777777,0xffaaff,0xffaaff,0x777777,0x777777,0x777777,0xffaaff,0xffaaff,0xffaaff,0xffaaff,0xffaaff,0x777777,0x777777};
+unsigned int rectllib_desel[81]= {0xff777777,0xff777777,0xb9b237,0xb9b237,0xb9b237,0xb9b237,0xb9b237,0xff777777,0xff777777,0xff777777,0xb9b237,0xb9b237,0xff777777,0xff777777,0xff777777,0xb9b237,0xb9b237,0xff777777,0xb9b237,0xb9b237,0x4e4e4e,0x0,0x5c2309,0x0,0x4e4f4d,0xb9b237,0xb9b237,0xb9b237,0xff777777,0x0,0xff601c,0xff9d72,0xff601c,0x0,0xff777777,0xb9b237,0xb9b237,0xff777777,0x5d2409,0xffceb8,0xff9d72,0xff9d72,0x5b2209,0xff777777,0xb9b237,0xb9b237,0xff777777,0x10100,0xffceb8,0xffceb8,0xff601c,0x0,0xff777777,0xb9b237,0xb9b237,0xb9b237,0x4e4e4e,0x0,0x5c2309,0x10100,0x4f4f4f,0xb9b237,0xb9b237,0xff777777,0xb9b237,0xb9b237,0xff777777,0xff777777,0xff777777,0xb9b237,0xb9b237,0xff777777,0xff777777,0xff777777,0xb9b237,0xb9b237,0xb9b237,0xb9b237,0xb9b237,0xff777777,0xff777777};
+unsigned int rectllib_sel[81]= {0xff777777,0xff777777,0xfff64c,0xfff64c,0xfff64c,0xfff64c,0xfff64c,0xff777777,0xff777777,0xff777777,0xfff64c,0xfff64c,0xff777777,0xff777777,0xff777777,0xfff64c,0xfff64c,0xff777777,0xfff64c,0xfff64c,0x4e4e4e,0x10100,0x403c00,0x0,0x4e4e4d,0xfff64c,0xfff64c,0xfff64c,0xff777777,0x0,0xaaa100,0xfff64c,0xaaa100,0x0,0xff777777,0xfff64c,0xfff64c,0xff777777,0x403c00,0xfffde2,0xffffff,0xfff64c,0x403c00,0xff777777,0xfff64c,0xfff64c,0xff777777,0x10100,0xfff64c,0xfffde2,0xaaa100,0x0,0xff777777,0xfff64c,0xfff64c,0xfff64c,0x4f4f4f,0x0,0x403c00,0x10100,0x4e4e4e,0xfff64c,0xfff64c,0xff777777,0xfff64c,0xfff64c,0xff777777,0xff777777,0xff777777,0xfff64c,0xfff64c,0xff777777,0xff777777,0xff777777,0xfff64c,0xfff64c,0xfff64c,0xfff64c,0xfff64c,0xff777777,0xff777777};
+
+unsigned int rectl_set[81]= {0xff777777,0xff777777,0xaaaaaa,0xaaaaaa,0xaaaaaa,0xaaaaaa,0xaaaaaa,0xff777777,0xff777777,0xff777777,0xaaaaaa,0xaaaaaa,0xff777777,0xff777777,0xff777777,0xaaaaaa,0xaaaaaa,0xff777777,0xaaaaaa,0xaaaaaa,0x4e4e4e,0x10100,0x202020,0x0,0x4e4e4d,0xaaaaaa,0xaaaaaa,0xaaaaaa,0xff777777,0x0,0xaaa100,0xaaaaaa,0xaaa100,0x0,0xff777777,0xaaaaaa,0xaaaaaa,0xff777777,0x202020,0xfffde2,0xffffff,0xaaaaaa,0x202020,0xff777777,0xaaaaaa,0xaaaaaa,0xff777777,0x10100,0xaaaaaa,0xfffde2,0xaaa100,0x0,0xff777777,0xaaaaaa,0xaaaaaa,0xaaaaaa,0x4f4f4f,0x0,0x202020,0x10100,0x4e4e4e,0xaaaaaa,0xaaaaaa,0xff777777,0xaaaaaa,0xaaaaaa,0xff777777,0xff777777,0xff777777,0xaaaaaa,0xaaaaaa,0xff777777,0xff777777,0xff777777,0xaaaaaa,0xaaaaaa,0xaaaaaa,0xaaaaaa,0xaaaaaa,0xff777777,0xff777777};
+
+#define B_YELLOW 0x77FFFF
+#define B_PURPLE 0xFF70FF
+
+
+unsigned int selcol= 0xFF88FF;
+unsigned int actselcol= 0xFFBBFF;
+
+static unsigned int colortab[24]=
+ {0x0, 0xFF88FF, 0xFFBBFF,
+ 0x403000, 0xFFFF88, 0xFFFFBB,
+ 0x104040, 0x66CCCC, 0x77CCCC,
+ 0x101040, 0x5588FF, 0x88BBFF,
+ 0xFFFFFF
+ };
+
+
+static float cube[8][3] = {
+ {-1.0, -1.0, -1.0},
+ {-1.0, -1.0, 1.0},
+ {-1.0, 1.0, 1.0},
+ {-1.0, 1.0, -1.0},
+ { 1.0, -1.0, -1.0},
+ { 1.0, -1.0, 1.0},
+ { 1.0, 1.0, 1.0},
+ { 1.0, 1.0, -1.0},
+};
+
+void init_draw_rects(void)
+{
+ if(G.order==B_ENDIAN) {
+ IMB_convert_rgba_to_abgr(16, rect_desel);
+ IMB_convert_rgba_to_abgr(16, rect_sel);
+
+ IMB_convert_rgba_to_abgr(16, rectu_desel);
+ IMB_convert_rgba_to_abgr(16, rectu_sel);
+
+ IMB_convert_rgba_to_abgr(81, rectl_desel);
+ IMB_convert_rgba_to_abgr(81, rectl_sel);
+
+ IMB_convert_rgba_to_abgr(81, rectlus_desel);
+ IMB_convert_rgba_to_abgr(81, rectlus_sel);
+
+ IMB_convert_rgba_to_abgr(81, rectllib_desel);
+ IMB_convert_rgba_to_abgr(81, rectllib_sel);
+
+ IMB_convert_rgba_to_abgr(81, rectl_set);
+ }
+}
+
+static void draw_icon_centered(float *pos, unsigned int *rect, int rectsize)
+{
+ float hsize= (float) rectsize/2.0;
+ GLubyte dummy= 0;
+
+ glRasterPos3fv(pos);
+
+ /* use bitmap to shift rasterpos in pixels */
+ glBitmap(1, 1, 0.0, 0.0, -hsize, -hsize, &dummy);
+ glFinish(); /* for sun */
+
+ glDrawPixels(rectsize, rectsize, GL_RGBA, GL_UNSIGNED_BYTE, rect);
+}
+
+void helpline(float *vec)
+{
+ float vecrot[3];
+ short mval[2], mval1[2];
+
+ VECCOPY(vecrot, vec);
+ if(G.obedit) Mat4MulVecfl(G.obedit->obmat, vecrot);
+
+ getmouseco_areawin(mval);
+ project_short_noclip(vecrot, mval1);
+
+ persp(0);
+
+ glDrawBuffer(GL_FRONT);
+
+ cpack(0);
+
+ setlinestyle(3);
+ glBegin(GL_LINE_STRIP);
+ glVertex2sv(mval);
+ glVertex2sv(mval1);
+ glEnd();
+ setlinestyle(0);
+
+ persp(1);
+
+ glDrawBuffer(GL_BACK);
+}
+
+void drawaxes(float size)
+{
+ int axis;
+
+ for (axis=0; axis<3; axis++) {
+ float v1[3]= {0.0, 0.0, 0.0};
+ float v2[3]= {0.0, 0.0, 0.0};
+ int arrow_axis= (axis==0)?1:0;
+
+ glBegin(GL_LINES);
+
+ v2[axis]= size;
+ glVertex3fv(v1);
+ glVertex3fv(v2);
+
+ v1[axis]= size*0.8;
+ v1[arrow_axis]= -size*0.125;
+ glVertex3fv(v1);
+ glVertex3fv(v2);
+
+ v1[arrow_axis]= size*0.125;
+ glVertex3fv(v1);
+ glVertex3fv(v2);
+
+ glEnd();
+
+ v2[axis]+= size*0.125;
+ glRasterPos3fv(v2);
+
+ if (axis==0)
+ BMF_DrawString(G.font, "x");
+ else if (axis==1)
+ BMF_DrawString(G.font, "y");
+ else
+ BMF_DrawString(G.font, "z");
+ }
+}
+
+#if 0
+static void drawgourcube(void)
+{
+ float n[3];
+
+ n[0]=0; n[1]=0; n[2]=0;
+ glBegin(GL_QUADS);
+ n[0]= -1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[0]); glVertex3fv(cube[1]); glVertex3fv(cube[2]); glVertex3fv(cube[3]);
+ n[0]=0;
+ glEnd();
+
+ glBegin(GL_QUADS);
+ n[1]= -1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[0]); glVertex3fv(cube[4]); glVertex3fv(cube[5]); glVertex3fv(cube[1]);
+ n[1]=0;
+ glEnd();
+
+ glBegin(GL_QUADS);
+ n[0]= 1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[4]); glVertex3fv(cube[7]); glVertex3fv(cube[6]); glVertex3fv(cube[5]);
+ n[0]=0;
+ glEnd();
+
+ glBegin(GL_QUADS);
+ n[1]= 1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[7]); glVertex3fv(cube[3]); glVertex3fv(cube[2]); glVertex3fv(cube[6]);
+ n[1]=0;
+ glEnd();
+
+ glBegin(GL_QUADS);
+ n[2]= 1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[1]); glVertex3fv(cube[5]); glVertex3fv(cube[6]); glVertex3fv(cube[2]);
+ n[2]=0;
+ glEnd();
+
+ glBegin(GL_QUADS);
+ n[2]= -1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[7]); glVertex3fv(cube[4]); glVertex3fv(cube[0]); glVertex3fv(cube[3]);
+ glEnd();
+}
+#endif
+
+static void drawcube(void)
+{
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(cube[0]); glVertex3fv(cube[1]);glVertex3fv(cube[2]); glVertex3fv(cube[3]);
+ glVertex3fv(cube[0]); glVertex3fv(cube[4]);glVertex3fv(cube[5]); glVertex3fv(cube[6]);
+ glVertex3fv(cube[7]); glVertex3fv(cube[4]);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(cube[1]); glVertex3fv(cube[5]);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(cube[2]); glVertex3fv(cube[6]);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(cube[3]); glVertex3fv(cube[7]);
+ glEnd();
+}
+
+#if 0
+static void drawcube_size(float *size)
+{
+
+ glPushMatrix();
+ glScalef(size[0], size[1], size[2]);
+
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(cube[0]); glVertex3fv(cube[1]);glVertex3fv(cube[2]); glVertex3fv(cube[3]);
+ glVertex3fv(cube[0]); glVertex3fv(cube[4]);glVertex3fv(cube[5]); glVertex3fv(cube[6]);
+ glVertex3fv(cube[7]); glVertex3fv(cube[4]);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(cube[1]); glVertex3fv(cube[5]);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(cube[2]); glVertex3fv(cube[6]);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(cube[3]); glVertex3fv(cube[7]);
+ glEnd();
+
+ glPopMatrix();
+}
+#endif
+
+static void tekenshadbuflimits(Lamp *la, float mat[][4])
+{
+ float sta[3], end[3], lavec[3];
+
+ lavec[0]= -mat[2][0];
+ lavec[1]= -mat[2][1];
+ lavec[2]= -mat[2][2];
+ Normalise(lavec);
+
+ sta[0]= mat[3][0]+ la->clipsta*lavec[0];
+ sta[1]= mat[3][1]+ la->clipsta*lavec[1];
+ sta[2]= mat[3][2]+ la->clipsta*lavec[2];
+
+ end[0]= mat[3][0]+ la->clipend*lavec[0];
+ end[1]= mat[3][1]+ la->clipend*lavec[1];
+ end[2]= mat[3][2]+ la->clipend*lavec[2];
+
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(sta);
+ glVertex3fv(end);
+ glEnd();
+
+ glPointSize(3.0);
+ glBegin(GL_POINTS);
+ cpack(0);
+ glVertex3fv(sta);
+ glVertex3fv(end);
+ glEnd();
+ glPointSize(1.0);
+}
+
+
+
+static void spotvolume(float *lvec, float *vvec, float inp)
+{
+ /* camera staat op 0,0,0 */
+ float temp[3],plane[3],mat1[3][3],mat2[3][3],mat3[3][3],mat4[3][3],q[4],co,si,hoek;
+
+ Normalise(lvec);
+ Normalise(vvec); /* is dit de goede vector ? */
+
+ Crossf(temp,vvec,lvec); /* vergelijking van vlak door vvec en lvec */
+ Crossf(plane,lvec,temp); /* en dan het vlak loodrecht daarop en evenwijdig aan lvec */
+
+ Normalise(plane);
+
+ /* nu hebben we twee vergelijkingen: die van de kegel en die van het vlak, maar we hebben
+ drie onbekenden We halen nu een onbekende weg door het vlak naar z=0 te roteren */
+ /* Ik heb geen flauw idee of dat mag, we moeten tenslotte twee oplossingen krijgen, maar we
+ proberen het gewoon: vlak vector moet (0,0,1) worden*/
+
+ /* roteer om uitproduct vector van (0,0,1) en vlakvector, inproduct graden */
+ /* volgens defenitie volgt dat uitproduct is (plane[1],-plane[0],0), en cos() = plane[2]);*/
+
+ q[1] = plane[1] ;
+ q[2] = -plane[0] ;
+ q[3] = 0 ;
+ Normalise(&q[1]);
+
+ hoek = saacos(plane[2])/2.0;
+ co = cos(hoek);
+ si = sqrt(1-co*co);
+
+ q[0] = co;
+ q[1] *= si;
+ q[2] *= si;
+ q[3] = 0;
+
+ QuatToMat3(q,mat1);
+
+ /* lampvector nu over acos(inp) graden roteren */
+
+ vvec[0] = lvec[0] ;
+ vvec[1] = lvec[1] ;
+ vvec[2] = lvec[2] ;
+
+ Mat3One(mat2);
+ co = inp;
+ si = sqrt(1-inp*inp);
+
+ mat2[0][0] = co;
+ mat2[1][0] = -si;
+ mat2[0][1] = si;
+ mat2[1][1] = co;
+ Mat3MulMat3(mat3,mat2,mat1);
+
+ mat2[1][0] = si;
+ mat2[0][1] = -si;
+ Mat3MulMat3(mat4,mat2,mat1);
+ Mat3Transp(mat1);
+
+ Mat3MulMat3(mat2,mat1,mat3);
+ Mat3MulVecfl(mat2,lvec);
+ Mat3MulMat3(mat2,mat1,mat4);
+ Mat3MulVecfl(mat2,vvec);
+
+ return;
+}
+
+
+
+static void drawlamp(Object *ob)
+{
+ Lamp *la;
+ float vec[3], lvec[3], vvec[3],x,y,z;
+
+ la= ob->data;
+ vec[0]=vec[1]=vec[2]= 0.0;
+
+ setlinestyle(4);
+
+ if(la->type==LA_SPOT) {
+
+ lvec[0]=lvec[1]= 0.0;
+ lvec[2] = 1.0;
+ x = G.vd->persmat[0][2];
+ y = G.vd->persmat[1][2];
+ z = G.vd->persmat[2][2];
+ vvec[0]= x*ob->obmat[0][0] + y*ob->obmat[0][1] + z*ob->obmat[0][2];
+ vvec[1]= x*ob->obmat[1][0] + y*ob->obmat[1][1] + z*ob->obmat[1][2];
+ vvec[2]= x*ob->obmat[2][0] + y*ob->obmat[2][1] + z*ob->obmat[2][2];
+
+ y = cos( M_PI*la->spotsize/360.0 );
+ spotvolume(lvec, vvec, y);
+ x = -la->dist;
+ lvec[0] *= x ;
+ lvec[1] *= x ;
+ lvec[2] *= x;
+ vvec[0] *= x ;
+ vvec[1] *= x ;
+ vvec[2] *= x;
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(vvec);
+ glVertex3fv(vec);
+ glVertex3fv(lvec);
+ glEnd();
+
+ z = x*sqrt(1.0 - y*y);
+ x *= y;
+
+ glTranslatef(0.0 , 0.0 , x);
+ if(la->mode & LA_SQUARE) {
+ vvec[0]= fabs(z);
+ vvec[1]= fabs(z);
+ vvec[2]= 0.0;
+ glBegin(GL_LINE_LOOP);
+ glVertex3fv(vvec);
+ vvec[1]= -fabs(z);
+ glVertex3fv(vvec);
+ vvec[0]= -fabs(z);
+ glVertex3fv(vvec);
+ vvec[1]= fabs(z);
+ glVertex3fv(vvec);
+ glEnd();
+ }
+ else circ(0.0, 0.0, fabs(z));
+
+ }
+ else if ELEM(la->type, LA_HEMI, LA_SUN) {
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(vec);
+ vec[2]= -la->dist;
+ glVertex3fv(vec);
+ glEnd();
+ }
+ else {
+ if(la->mode & LA_SPHERE) {
+
+ float tmat[4][4], imat[4][4];
+
+ vec[0]= vec[1]= vec[2]= 0.0;
+ mygetmatrix(tmat);
+ Mat4Invert(imat, tmat);
+
+ drawcircball(vec, la->dist, imat);
+
+ }
+ }
+ myloadmatrix(G.vd->viewmat);
+
+ VECCOPY(vec, ob->obmat[3]);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(vec);
+ vec[2]= 0;
+ glVertex3fv(vec);
+ glEnd();
+ setlinestyle(0);
+
+ if(la->type==LA_SPOT && (la->mode & LA_SHAD) ) {
+ tekenshadbuflimits(la, ob->obmat);
+ }
+}
+
+static void draw_limit_line(float sta, float end, unsigned int col)
+{
+ glBegin(GL_LINES);
+ glVertex3f(0.0, 0.0, -sta);
+ glVertex3f(0.0, 0.0, -end);
+ glEnd();
+
+ glPointSize(3.0);
+ glBegin(GL_POINTS);
+ cpack(col);
+ glVertex3f(0.0, 0.0, -sta);
+ glVertex3f(0.0, 0.0, -end);
+ glEnd();
+ glPointSize(1.0);
+}
+
+
+void drawcamera(Object *ob)
+{
+ /* een staande piramide met (0,0,0) als top */
+ Camera *cam;
+ World *wrld;
+ float vec[8][4], tmat[4][4], fac, facx, facy, depth;
+
+ cam= ob->data;
+ glDisable(GL_LIGHTING);
+ glDisable(GL_CULL_FACE);
+
+ /* zo is ie altijd te zien */
+ fac= cam->drawsize;
+ if(G.vd->persp>=2) fac= cam->clipsta+0.1;
+
+ depth= - fac*cam->lens/16.0;
+ facx= fac*1.28;
+ facy= fac*1.024;
+
+ vec[0][0]= 0; vec[0][1]= 0; vec[0][2]= 0.001; /* GLBUG: z niet op nul vanwege picking op entry */
+ vec[1][0]= facx; vec[1][1]= facy; vec[1][2]= depth;
+ vec[2][0]= facx; vec[2][1]= -facy; vec[2][2]= depth;
+ vec[3][0]= -facx; vec[3][1]= -facy; vec[3][2]= depth;
+ vec[4][0]= -facx; vec[4][1]= facy; vec[4][2]= depth;
+
+ glBegin(GL_LINE_LOOP);
+ glVertex3fv(vec[0]);
+ glVertex3fv(vec[1]);
+ glVertex3fv(vec[2]);
+ glVertex3fv(vec[0]);
+ glVertex3fv(vec[3]);
+ glVertex3fv(vec[4]);
+ glEnd();
+
+ glBegin(GL_LINES);
+ glVertex3fv(vec[2]);
+ glVertex3fv(vec[3]);
+ glEnd();
+
+ glBegin(GL_LINES);
+ glVertex3fv(vec[4]);
+ glVertex3fv(vec[1]);
+ glEnd();
+
+ if(G.vd->persp>=2) return;
+ if(G.f & G_BACKBUFSEL) return;
+
+ /* pijl aan top */
+ vec[0][2]= depth;
+
+ glBegin(GL_QUADS);
+
+ vec[0][0]= -0.2*cam->drawsize;
+ vec[0][1]= cam->drawsize;
+ glVertex3fv(vec[0]);
+
+ vec[0][0]= 0.2*cam->drawsize;
+ glVertex3fv(vec[0]);
+
+ vec[0][1]= 1.6*cam->drawsize;
+ glVertex3fv(vec[0]);
+
+ vec[0][0]= -0.2*cam->drawsize;
+ glVertex3fv(vec[0]);
+ glEnd();
+
+ glBegin(GL_TRIANGLES);
+
+ vec[0][0]= -0.4*cam->drawsize;
+ vec[0][1]= 1.6*cam->drawsize;
+ glVertex3fv(vec[0]);
+
+ vec[0][0]= 0.0;
+ vec[0][1]= 2.0*cam->drawsize;
+ glVertex3fv(vec[0]);
+
+ vec[0][0]= 0.4*cam->drawsize;
+ vec[0][1]= 1.6*cam->drawsize;
+ glVertex3fv(vec[0]);
+
+ glEnd();
+
+ if(cam->flag & (CAM_SHOWLIMITS+CAM_SHOWMIST)) {
+ myloadmatrix(G.vd->viewmat);
+ Mat4CpyMat4(vec, ob->obmat);
+ Mat4Ortho(vec);
+ mymultmatrix(vec);
+
+ MTC_Mat4SwapMat4(G.vd->persmat, tmat);
+ mygetsingmatrix(G.vd->persmat);
+
+ if(cam->flag & CAM_SHOWLIMITS)
+ draw_limit_line(cam->clipsta, cam->clipend, B_YELLOW);
+
+ wrld= G.scene->world;
+ if(cam->flag & CAM_SHOWMIST)
+ if(wrld) draw_limit_line(wrld->miststa, wrld->miststa+wrld->mistdist, 0xFFFFFF);
+
+ MTC_Mat4SwapMat4(G.vd->persmat, tmat);
+ }
+}
+
+static void tekenvertslatt(short sel)
+{
+ Lattice *lt;
+ BPoint *bp;
+ int a, uxt, u, vxt, v, wxt, w;
+
+ glPointSize(3.0);
+
+ if(sel) cpack(B_YELLOW);
+ else cpack(B_PURPLE);
+
+ glBegin(GL_POINTS);
+
+ bp= editLatt->def;
+ lt= editLatt;
+
+ if(lt->flag & LT_OUTSIDE) {
+
+ for(w=0; w<lt->pntsw; w++) {
+ if(w==0 || w==lt->pntsw-1) wxt= 1; else wxt= 0;
+ for(v=0; v<lt->pntsv; v++) {
+ if(v==0 || v==lt->pntsv-1) vxt= 1; else vxt= 0;
+
+ for(u=0; u<lt->pntsu; u++, bp++) {
+ if(u==0 || u==lt->pntsu-1) uxt= 1; else uxt= 0;
+ if(uxt || vxt || wxt) {
+ if(bp->hide==0) {
+ if((bp->f1 & 1)==sel) glVertex3fv(bp->vec);
+ }
+ }
+ }
+ }
+ }
+ }
+ else {
+
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+ while(a--) {
+ if(bp->hide==0) {
+ if((bp->f1 & 1)==sel) glVertex3fv(bp->vec);
+ }
+ bp++;
+ }
+ }
+
+ glPointSize(1.0);
+ glEnd();
+}
+
+static void calc_lattverts(void)
+{
+ BPoint *bp;
+ float mat[4][4];
+ int a;
+
+ MTC_Mat4SwapMat4(G.vd->persmat, mat);
+ mygetsingmatrix(G.vd->persmat);
+
+ bp= editLatt->def;
+
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+ while(a--) {
+ project_short(bp->vec, bp->s);
+ bp++;
+ }
+
+ MTC_Mat4SwapMat4(G.vd->persmat, mat);
+}
+
+
+void calc_lattverts_ext(void)
+{
+
+ areawinset(curarea->win);
+ mymultmatrix(G.obedit->obmat);
+ calc_lattverts();
+ myloadmatrix(G.vd->viewmat);
+
+}
+
+
+static void drawlattice(Object *ob)
+{
+ Lattice *lt;
+ BPoint *bp, *bpu;
+ int u, v, w, dv, dw, uxt, vxt, wxt;
+
+ lt= ob->data;
+ if(ob==G.obedit) {
+ bp= editLatt->def;
+
+ cpack(0x004000);
+ }
+ else {
+ bp= lt->def;
+ }
+
+ dv= lt->pntsu;
+ dw= dv*lt->pntsv;
+
+ if(lt->flag & LT_OUTSIDE) {
+
+ for(w=0; w<lt->pntsw; w++) {
+
+ if(w==0 || w==lt->pntsw-1) wxt= 1; else wxt= 0;
+
+ for(v=0; v<lt->pntsv; v++) {
+
+ if(v==0 || v==lt->pntsv-1) vxt= 1; else vxt= 0;
+
+ for(u=0, bpu=0; u<lt->pntsu; u++, bp++) {
+
+ if(u==0 || u==lt->pntsu-1) uxt= 1; else uxt= 0;
+
+ if(uxt || vxt || wxt) {
+
+ if(w && (uxt || vxt)) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv( (bp-dw)->vec ); glVertex3fv(bp->vec);
+ glEnd();
+ }
+ if(v && (uxt || wxt)) {
+
+ glBegin(GL_LINES);
+ glVertex3fv( (bp-dv)->vec ); glVertex3fv(bp->vec);
+ glEnd();
+ }
+ if(u && (vxt || wxt)) {
+
+ glBegin(GL_LINES);
+ glVertex3fv(bpu->vec); glVertex3fv(bp->vec);
+ glEnd();
+ }
+ }
+
+ bpu= bp;
+ }
+ }
+ }
+ }
+ else {
+ for(w=0; w<lt->pntsw; w++) {
+
+ for(v=0; v<lt->pntsv; v++) {
+
+ for(u=0, bpu=0; u<lt->pntsu; u++, bp++) {
+
+ if(w) {
+
+ glBegin(GL_LINES);
+ glVertex3fv( (bp-dw)->vec ); glVertex3fv(bp->vec);
+ glEnd();
+ }
+ if(v) {
+
+ glBegin(GL_LINES);
+ glVertex3fv( (bp-dv)->vec ); glVertex3fv(bp->vec);
+ glEnd();
+ }
+ if(u) {
+
+ glBegin(GL_LINES);
+ glVertex3fv(bpu->vec); glVertex3fv(bp->vec);
+ glEnd();
+ }
+ bpu= bp;
+ }
+ }
+ }
+ }
+
+ if(ob==G.obedit) {
+
+ calc_lattverts();
+
+ if(G.zbuf) glDisable(GL_DEPTH_TEST);
+
+ tekenvertslatt(0);
+ tekenvertslatt(1);
+
+ if(G.zbuf) glEnable(GL_DEPTH_TEST);
+ }
+}
+
+/* ***************** ******************** */
+
+void calc_meshverts(void)
+{
+ EditVert *eve;
+ float mat[4][4];
+
+ if(G.edve.first==0) return;
+ eve= G.edve.first;
+
+ MTC_Mat4SwapMat4(G.vd->persmat, mat);
+ mygetsingmatrix(G.vd->persmat);
+
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->h==0) {
+ project_short(eve->co, &(eve->xs));
+ }
+ eve= eve->next;
+ }
+ MTC_Mat4SwapMat4(G.vd->persmat, mat);
+}
+
+void calc_meshverts_ext(void)
+{
+
+ areawinset(curarea->win);
+ mymultmatrix(G.obedit->obmat);
+ calc_meshverts();
+ myloadmatrix(G.vd->viewmat);
+
+}
+
+static void calc_Nurbverts(Nurb *nurb)
+{
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ float mat[4][4];
+ int a;
+
+ MTC_Mat4SwapMat4(G.vd->persmat, mat);
+ mygetsingmatrix(G.vd->persmat);
+
+ nu= nurb;
+ while(nu) {
+ if((nu->type & 7)==1) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ project_short(bezt->vec[0], bezt->s[0]);
+ project_short(bezt->vec[1], bezt->s[1]);
+ project_short(bezt->vec[2], bezt->s[2]);
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ project_short(bp->vec, bp->s);
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+
+ MTC_Mat4SwapMat4(G.vd->persmat, mat);
+}
+
+void calc_nurbverts_ext(void)
+{
+
+ areawinset(curarea->win);
+ mymultmatrix(G.obedit->obmat);
+ calc_Nurbverts(editNurb.first);
+ myloadmatrix(G.vd->viewmat);
+
+}
+
+void tekenvertices(short sel)
+{
+ EditVert *eve;
+
+ glPointSize(2.0);
+
+ if(sel) cpack(B_YELLOW);
+ else cpack(B_PURPLE);
+#ifdef __NLA /* __TEKENTEST */
+// if (sel==2)
+// cpack (0x0000FF);
+#endif /* __TEKENTEST */
+ glBegin(GL_POINTS);
+
+ eve= (EditVert *)G.edve.first;
+ while(eve) {
+ if(eve->h==0 && (eve->f & 1)==sel ) {
+ glVertex3fv(eve->co);
+ }
+#ifdef __NLA /* __TEKENTEST */
+// if (eve->totweight && sel==2)
+// glVertex3fv(eve->co);
+
+#endif /* __TEKENTEST */
+ eve= eve->next;
+ }
+ glEnd();
+
+ glPointSize(1.0);
+}
+
+void tekenvertices_ext(int mode)
+{
+ ScrArea *tempsa, *sa;
+ View3D *vd;
+
+ if(G.f & (G_FACESELECT+G_DRAWFACES)) {
+ allqueue(REDRAWVIEW3D, 0);
+ return;
+ }
+
+ if(G.zbuf) glDisable(GL_DEPTH_TEST);
+
+ glDrawBuffer(GL_FRONT);
+
+ /* alle views aflopen */
+ tempsa= curarea;
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa->spacetype==SPACE_VIEW3D) {
+ vd= sa->spacedata.first;
+ if(G.obedit->lay & vd->lay) {
+ areawinset(sa->win);
+ mymultmatrix(G.obedit->obmat);
+
+ calc_meshverts();
+ if(mode==0 || mode==2) tekenvertices(0);
+ if(mode==1 || mode==2) tekenvertices(1);
+ sa->win_swap= WIN_FRONT_OK;
+
+ myloadmatrix(G.vd->viewmat);
+ }
+ }
+ sa= sa->next;
+ }
+ if(curarea!=tempsa) areawinset(tempsa->win);
+
+ glDrawBuffer(GL_BACK);
+ if(G.zbuf) glEnable(GL_DEPTH_TEST);
+}
+
+/* ************** DRAW DISPLIST ****************** */
+
+ /* DispListMesh */
+
+static void displistmesh_draw_wire(DispListMesh *dlm) {
+ int i;
+
+ for (i=0; i<dlm->totface; i++) {
+ MFaceInt *mf= &dlm->mface[i];
+
+ glBegin(GL_LINE_LOOP);
+ glVertex3fv(dlm->mvert[mf->v1].co);
+ glVertex3fv(dlm->mvert[mf->v2].co);
+ if (mf->v3) {
+ glVertex3fv(dlm->mvert[mf->v3].co);
+ if (mf->v4)
+ glVertex3fv(dlm->mvert[mf->v4].co);
+ }
+ glEnd();
+ }
+}
+
+static void displistmesh_draw_solid(DispListMesh *dlm, int drawsmooth, float *nors) {
+ int lmode, lshademodel= -1, lmat_nr= -1;
+ int i;
+
+#define PASSVERT(ind) { \
+ if (drawsmooth && lshademodel==GL_SMOOTH) \
+ glNormal3sv(dlm->mvert[(ind)].no); \
+ glVertex3fv(dlm->mvert[(ind)].co); \
+}
+
+ glBegin(lmode= GL_QUADS);
+ for (i=0; i<dlm->totface; i++) {
+ MFaceInt *mf= &dlm->mface[i];
+
+ if (mf->v3) {
+ int nmode= mf->v4?GL_QUADS:GL_TRIANGLES;
+
+ if (nmode!=lmode) {
+ glEnd();
+ glBegin(lmode= nmode);
+ }
+
+ if (drawsmooth) {
+ int nshademodel= (mf->flag&ME_SMOOTH)?GL_SMOOTH:GL_FLAT;
+
+ if (nshademodel!=lshademodel) {
+ glEnd();
+ glShadeModel(lshademodel= nshademodel);
+ glBegin(lmode);
+ }
+
+ if (mf->mat_nr!=lmat_nr)
+ set_gl_material((lmat_nr= mf->mat_nr)+1);
+ }
+
+ if (drawsmooth && lshademodel==GL_FLAT)
+ glNormal3fv(&nors[i*3]);
+
+ PASSVERT(mf->v1);
+ PASSVERT(mf->v2);
+ PASSVERT(mf->v3);
+ if (mf->v4)
+ PASSVERT(mf->v4);
+ }
+ }
+ glEnd();
+
+#undef PASSVERT
+}
+
+static void displistmesh_draw_shaded(DispListMesh *dlm, unsigned char *vcols1, unsigned char *vcols2) {
+ int i, lmode;
+
+ glShadeModel(GL_SMOOTH);
+ if (vcols2)
+ glEnable(GL_CULL_FACE);
+
+#define PASSVERT(vidx, fidx) { \
+ unsigned char *col= &colbase[fidx*4]; \
+ glColor3ub(col[3], col[2], col[1]); \
+ glVertex3fv(dlm->mvert[(vidx)].co); \
+}
+
+ glBegin(lmode= GL_QUADS);
+ for (i=0; i<dlm->totface; i++) {
+ MFaceInt *mf= &dlm->mface[i];
+
+ if (mf->v3) {
+ int nmode= mf->v4?GL_QUADS:GL_TRIANGLES;
+ unsigned char *colbase= &vcols1[i*16];
+
+ if (nmode!=lmode) {
+ glEnd();
+ glBegin(lmode= nmode);
+ }
+
+ PASSVERT(mf->v1, 0);
+ PASSVERT(mf->v2, 1);
+ PASSVERT(mf->v3, 2);
+ if (mf->v4)
+ PASSVERT(mf->v4, 3);
+
+ if (vcols2) {
+ unsigned char *colbase= &vcols2[i*16];
+
+ if (mf->v4)
+ PASSVERT(mf->v4, 3);
+ PASSVERT(mf->v3, 2);
+ PASSVERT(mf->v2, 1);
+ PASSVERT(mf->v1, 0);
+ }
+ }
+ }
+ glEnd();
+
+ if (vcols2)
+ glDisable(GL_CULL_FACE);
+
+#undef PASSVERT
+}
+
+ /***/
+
+static int draw_index_wire= 1;
+static int index3_nors_incr= 1;
+
+static void drawDispListwire(ListBase *dlbase)
+{
+ DispList *dl;
+ int parts, nr, ofs, *index;
+ float *data;
+
+ if(dlbase==0) return;
+
+ dl= dlbase->first;
+ while(dl) {
+ data= dl->verts;
+
+ switch(dl->type) {
+ case DL_SEGM:
+ parts= dl->parts;
+ while(parts--) {
+ nr= dl->nr;
+ glBegin(GL_LINE_STRIP);
+ while(nr--) {
+ glVertex3fv(data);
+ data+=3;
+ }
+ glEnd();
+ }
+ break;
+ case DL_POLY:
+ parts= dl->parts;
+ while(parts--) {
+ nr= dl->nr;
+ glBegin(GL_LINE_LOOP);
+ while(nr--) {
+ glVertex3fv(data);
+ data+=3;
+ }
+ glEnd();
+ }
+ break;
+ case DL_SURF:
+ parts= dl->parts;
+ while(parts--) {
+ nr= dl->nr;
+ if(dl->flag & 1) glBegin(GL_LINE_LOOP);
+ else glBegin(GL_LINE_STRIP);
+
+ while(nr--) {
+ glVertex3fv(data);
+ data+=3;
+ }
+ glEnd();
+ }
+ ofs= 3*dl->nr;
+ nr= dl->nr;
+ while(nr--) {
+ data= ( dl->verts )+3*nr;
+ parts= dl->parts;
+ if(dl->flag & 2) glBegin(GL_LINE_LOOP);
+ else glBegin(GL_LINE_STRIP);
+
+ while(parts--) {
+ glVertex3fv(data);
+ data+=ofs;
+ }
+ glEnd();
+ }
+ break;
+
+ case DL_INDEX3:
+ if(draw_index_wire) {
+ parts= dl->parts;
+ data= dl->verts;
+ index= dl->index;
+ while(parts--) {
+
+ glBegin(GL_LINE_LOOP);
+ glVertex3fv(data+3*index[0]);
+ glVertex3fv(data+3*index[1]);
+ glVertex3fv(data+3*index[2]);
+ glEnd();
+ index+= 3;
+ }
+ }
+ break;
+
+ case DL_INDEX4:
+ if(draw_index_wire) {
+ parts= dl->parts;
+ data= dl->verts;
+ index= dl->index;
+ while(parts--) {
+
+ glBegin(GL_LINE_LOOP);
+ glVertex3fv(data+3*index[0]);
+ glVertex3fv(data+3*index[1]);
+ glVertex3fv(data+3*index[2]);
+ if(index[3]) glVertex3fv(data+3*index[3]);
+ glEnd();
+ index+= 4;
+ }
+ }
+ break;
+
+ case DL_MESH:
+ displistmesh_draw_wire(dl->mesh);
+ break;
+ }
+ dl= dl->next;
+ }
+}
+
+static void drawDispListsolid(ListBase *lb, Object *ob)
+{
+ DispList *dl;
+ int parts, ofs, p1, p2, p3, p4, a, b, *index;
+ float *data, *v1, *v2, *v3, *v4;
+ float *ndata, *n1, *n2, *n3, *n4;
+ int drawsmooth= !(G.f & G_BACKBUFSEL);
+
+ if(lb==0) return;
+ if (drawsmooth) {
+ glShadeModel(GL_SMOOTH);
+ glEnable(GL_LIGHTING);
+ }
+
+ dl= lb->first;
+ while(dl) {
+ data= dl->verts;
+ ndata= dl->nors;
+
+ switch(dl->type) {
+ case DL_SURF:
+ if(!drawsmooth) {
+ for(a=0; a<dl->parts; a++) {
+
+ DL_SURFINDEX(dl->flag & 1, dl->flag & 2, dl->nr, dl->parts);
+
+ v1= data+ 3*p1;
+ v2= data+ 3*p2;
+ v3= data+ 3*p3;
+ v4= data+ 3*p4;
+
+ glBegin(GL_QUAD_STRIP);
+
+ glVertex3fv(v2);
+ glVertex3fv(v4);
+
+ for(; b<dl->nr; b++) {
+
+ glVertex3fv(v1);
+ glVertex3fv(v3);
+
+ v2= v1; v1+= 3;
+ v4= v3; v3+= 3;
+ }
+
+
+ glEnd();
+ }
+ }
+ else {
+
+ set_gl_material(dl->col+1);
+/*
+ glBegin(GL_LINES);
+ for(a=0; a<dl->parts*dl->nr; a++) {
+ float nor[3];
+
+ VECCOPY(nor, data+3*a);
+ glVertex3fv(nor);
+ VecAddf(nor, nor, ndata+3*a);
+ glVertex3fv(nor);
+ }
+ glEnd();
+*/
+ for(a=0; a<dl->parts; a++) {
+
+ DL_SURFINDEX(dl->flag & 1, dl->flag & 2, dl->nr, dl->parts);
+
+ v1= data+ 3*p1;
+ v2= data+ 3*p2;
+ v3= data+ 3*p3;
+ v4= data+ 3*p4;
+ n1= ndata+ 3*p1;
+ n2= ndata+ 3*p2;
+ n3= ndata+ 3*p3;
+ n4= ndata+ 3*p4;
+
+ glBegin(GL_QUAD_STRIP);
+
+ glNormal3fv(n2); glVertex3fv(v2);
+ glNormal3fv(n4); glVertex3fv(v4);
+
+ for(; b<dl->nr; b++) {
+
+ glNormal3fv(n1); glVertex3fv(v1);
+ glNormal3fv(n3); glVertex3fv(v3);
+
+ v2= v1; v1+= 3;
+ v4= v3; v3+= 3;
+ n2= n1; n1+= 3;
+ n4= n3; n3+= 3;
+ }
+
+
+ glEnd();
+ }
+ }
+ break;
+
+ case DL_INDEX3:
+
+ parts= dl->parts;
+ data= dl->verts;
+ ndata= dl->nors;
+ index= dl->index;
+
+ if(!drawsmooth) {
+ while(parts--) {
+
+ glBegin(GL_TRIANGLES);
+ glVertex3fv(data+3*index[0]);
+ glVertex3fv(data+3*index[1]);
+ glVertex3fv(data+3*index[2]);
+ glEnd();
+ index+= 3;
+ }
+ }
+ else {
+
+ set_gl_material(dl->col+1);
+
+ /* voor poly's is er maar 1 normaal nodig */
+ if(index3_nors_incr==0) {
+ while(parts--) {
+
+ glBegin(GL_TRIANGLES);
+ glNormal3fv(ndata);
+ glVertex3fv(data+3*index[0]);
+ glVertex3fv(data+3*index[1]);
+ glVertex3fv(data+3*index[2]);
+ glEnd();
+ index+= 3;
+ }
+ }
+ else {
+ while(parts--) {
+
+ glBegin(GL_TRIANGLES);
+ ofs= 3*index[0];
+ glNormal3fv(ndata+ofs); glVertex3fv(data+ofs);
+ ofs= 3*index[1];
+ glNormal3fv(ndata+ofs); glVertex3fv(data+ofs);
+ ofs= 3*index[2];
+ glNormal3fv(ndata+ofs); glVertex3fv(data+ofs);
+ glEnd();
+ index+= 3;
+ }
+ }
+ }
+ break;
+
+ case DL_INDEX4:
+
+ parts= dl->parts;
+ data= dl->verts;
+ ndata= dl->nors;
+ index= dl->index;
+
+ if(!drawsmooth) {
+ while(parts--) {
+
+ glBegin(index[3]?GL_QUADS:GL_TRIANGLES);
+ glVertex3fv(data+3*index[0]);
+ glVertex3fv(data+3*index[1]);
+ glVertex3fv(data+3*index[2]);
+ if(index[3]) glVertex3fv(data+3*index[3]);
+ glEnd();
+ index+= 4;
+ }
+ }
+ else {
+
+ set_gl_material(dl->col+1);
+
+ while(parts--) {
+
+ glBegin(index[3]?GL_QUADS:GL_TRIANGLES);
+ ofs= 3*index[0];
+ glNormal3fv(ndata+ofs); glVertex3fv(data+ofs);
+ ofs= 3*index[1];
+ glNormal3fv(ndata+ofs); glVertex3fv(data+ofs);
+ ofs= 3*index[2];
+ glNormal3fv(ndata+ofs); glVertex3fv(data+ofs);
+ if(index[3]) {
+ ofs= 3*index[3];
+ glNormal3fv(ndata+ofs); glVertex3fv(data+ofs);
+ }
+ glEnd();
+ index+= 4;
+ }
+ }
+ break;
+
+ case DL_MESH:
+ if (!dl->nors)
+ addnormalsDispList(ob, lb);
+ displistmesh_draw_solid(dl->mesh, drawsmooth, dl->nors);
+ break;
+
+ }
+ dl= dl->next;
+ }
+
+ if(drawsmooth) {
+ glShadeModel(GL_FLAT);
+ glDisable(GL_LIGHTING);
+ }
+}
+
+static void drawDispListshaded(ListBase *lb, Object *ob)
+{
+ DispList *dl, *dlob;
+ int parts, p1, p2, p3, p4, a, b, *index;
+ float *data, *v1, *v2, *v3, *v4;/* , *extverts=0 */
+ unsigned int *cdata, *c1, *c2, *c3, *c4;
+ char *cp;
+
+ if(lb==0) return;
+
+ glShadeModel(GL_SMOOTH);
+
+ dl= lb->first;
+ dlob= ob->disp.first;
+ while(dl && dlob) {
+
+ cdata= dlob->col1;
+ data= dl->verts;
+ if(cdata==0) break;
+
+ switch(dl->type) {
+ case DL_SURF:
+
+ for(a=0; a<dl->parts; a++) {
+
+ DL_SURFINDEX(dl->flag & 1, dl->flag & 2, dl->nr, dl->parts);
+
+ v1= data+ 3*p1;
+ v2= data+ 3*p2;
+ v3= data+ 3*p3;
+ v4= data+ 3*p4;
+ c1= cdata+ p1;
+ c2= cdata+ p2;
+ c3= cdata+ p3;
+ c4= cdata+ p4;
+
+ for(; b<dl->nr; b++) {
+
+ glBegin(GL_QUADS);
+ cp= (char *)c1;
+ glColor3ub(cp[3], cp[2], cp[1]);
+ glVertex3fv(v1);
+ cp= (char *)c2;
+ glColor3ub(cp[3], cp[2], cp[1]);
+ glVertex3fv(v2);
+ cp= (char *)c4;
+ glColor3ub(cp[3], cp[2], cp[1]);
+ glVertex3fv(v4);
+ cp= (char *)c3;
+ glColor3ub(cp[3], cp[2], cp[1]);
+ glVertex3fv(v3);
+ glEnd();
+
+ v2= v1; v1+= 3;
+ v4= v3; v3+= 3;
+ c2= c1; c1++;
+ c4= c3; c3++;
+ }
+ }
+ break;
+
+ case DL_INDEX3:
+
+ parts= dl->parts;
+ index= dl->index;
+
+ while(parts--) {
+
+ glBegin(GL_TRIANGLES);
+ cp= (char *)(cdata+index[0]);
+ glColor3ub(cp[3], cp[2], cp[1]);
+ glVertex3fv(data+3*index[0]);
+
+ cp= (char *)(cdata+index[1]);
+ glColor3ub(cp[3], cp[2], cp[1]);
+ glVertex3fv(data+3*index[1]);
+
+ cp= (char *)(cdata+index[2]);
+ glColor3ub(cp[3], cp[2], cp[1]);
+ glVertex3fv(data+3*index[2]);
+ glEnd();
+ index+= 3;
+ }
+ break;
+
+ case DL_INDEX4:
+
+ parts= dl->parts;
+ index= dl->index;
+ while(parts--) {
+
+ glBegin(index[3]?GL_QUADS:GL_TRIANGLES);
+ cp= (char *)(cdata+index[0]);
+ glColor3ub(cp[3], cp[2], cp[1]);
+ glVertex3fv(data+3*index[0]);
+
+ cp= (char *)(cdata+index[1]);
+ glColor3ub(cp[3], cp[2], cp[1]);
+ glVertex3fv(data+3*index[1]);
+
+ cp= (char *)(cdata+index[2]);
+ glColor3ub(cp[3], cp[2], cp[1]);
+ glVertex3fv(data+3*index[2]);
+
+ if(index[3]) {
+
+ cp= (char *)(cdata+index[3]);
+ glColor3ub(cp[3], cp[2], cp[1]);
+ glVertex3fv(data+3*index[3]);
+ }
+ glEnd();
+ index+= 4;
+ }
+ break;
+
+ case DL_MESH:
+ displistmesh_draw_shaded(dl->mesh, (unsigned char*) dlob->col1, (unsigned char*) dlob->col2);
+ break;
+
+ }
+ dl= dl->next;
+ dlob= dlob->next;
+ }
+
+ glShadeModel(GL_FLAT);
+}
+
+static void drawmeshsolid(Object *ob, float *nors)
+{
+ Mesh *me;
+ DispList *dl;
+ MVert *mvert;
+ TFace *tface;
+ MFace *mface;
+ EditVlak *evl;
+ float *extverts=0, *v1, *v2, *v3, *v4;
+ int glmode, setsmooth=0, a, start, end, matnr= -1, vertexpaint, i;
+ short no[3], *n1, *n2, *n3, *n4 = NULL;
+
+ vertexpaint= (G.f & (G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT)) && (ob==((G.scene->basact) ? (G.scene->basact->object) : 0));
+
+ me= get_mesh(ob);
+ if(me==0) return;
+
+ glShadeModel(GL_FLAT);
+
+ if( (G.f & G_BACKBUFSEL)==0 ) {
+ glEnable(GL_LIGHTING);
+ init_gl_materials(ob);
+ two_sided( me->flag & ME_TWOSIDED );
+ }
+
+ mface= me->mface;
+ if( (G.f & G_FACESELECT) && ob==((G.scene->basact) ? (G.scene->basact->object) : 0)) tface= me->tface;
+ else tface= 0;
+
+ mvert= me->mvert;
+ a= me->totface;
+
+ /* SOLVE */
+ /* if ELEM(ob->type, OB_SECTOR, OB_LIFE) glEnable(GL_CULL_FACE); */
+
+ if(ob==G.obedit || (G.obedit && ob->data==G.obedit->data)) {
+
+ evl= G.edvl.first;
+ while(evl) {
+ if(evl->v1->h==0 && evl->v2->h==0 && evl->v3->h==0) {
+
+ if(evl->mat_nr!=matnr) {
+ matnr= evl->mat_nr;
+ set_gl_material(matnr+1);
+ }
+
+ if(evl->v4 && evl->v4->h==0) {
+
+ glBegin(GL_QUADS);
+ glNormal3fv(evl->n);
+ glVertex3fv(evl->v1->co);
+ glVertex3fv(evl->v2->co);
+ glVertex3fv(evl->v3->co);
+ glVertex3fv(evl->v4->co);
+ glEnd();
+ }
+ else {
+
+ glBegin(GL_TRIANGLES);
+ glNormal3fv(evl->n);
+ glVertex3fv(evl->v1->co);
+ glVertex3fv(evl->v2->co);
+ glVertex3fv(evl->v3->co);
+ glEnd();
+ }
+ }
+ evl= evl->next;
+ }
+
+ glDisable(GL_LIGHTING);
+ glShadeModel(GL_FLAT);
+
+ if(ob==G.obedit) {
+ calc_meshverts();
+
+ if(G.zbuf) glDisable(GL_DEPTH_TEST);
+ tekenvertices(0);
+ tekenvertices(1);
+ if(G.zbuf) glEnable(GL_DEPTH_TEST);
+ }
+
+ }
+ else {
+
+ start= 0; end= me->totface;
+ set_buildvars(ob, &start, &end);
+ mface+= start;
+ if(tface) tface+= start;
+
+ dl= find_displist(&ob->disp, DL_VERTS);
+ if(dl) extverts= dl->verts;
+
+ glBegin(GL_QUADS);
+ glmode= GL_QUADS;
+
+ for(a=start; a<end; a++, mface++, nors+=3) {
+ if(mface->v3) {
+ if(tface && (tface->flag & TF_HIDE)) {
+ if( (G.f & G_BACKBUFSEL)==0) {
+ glBegin(GL_LINE_LOOP);
+ glVertex3fv( (mvert+mface->v1)->co);
+ glVertex3fv( (mvert+mface->v2)->co);
+ glVertex3fv( (mvert+mface->v3)->co);
+ if(mface->v4) glVertex3fv( (mvert+mface->v1)->co);
+ glEnd();
+ tface++;
+ }
+ }
+ else {
+ if(extverts) {
+ v1= extverts+3*mface->v1;
+ v2= extverts+3*mface->v2;
+ v3= extverts+3*mface->v3;
+ if(mface->v4) v4= extverts+3*mface->v4;
+ else v4= 0;
+ }
+ else {
+ v1= (mvert+mface->v1)->co;
+ v2= (mvert+mface->v2)->co;
+ v3= (mvert+mface->v3)->co;
+ if(mface->v4) v4= (mvert+mface->v4)->co;
+ else v4= 0;
+ }
+
+
+ if(tface) {
+ if(tface->mode & TF_TWOSIDE) glEnable(GL_CULL_FACE);
+ else glDisable(GL_CULL_FACE);
+ }
+
+
+ /* dit GL_QUADS grapje is op snelheid getest: factor 2! */
+
+ if(v4) {if(glmode==GL_TRIANGLES) {glmode= GL_QUADS; glEnd(); glBegin(GL_QUADS);}}
+ else {if(glmode==GL_QUADS) {glmode= GL_TRIANGLES; glEnd(); glBegin(GL_TRIANGLES);}}
+
+ if(G.f & G_BACKBUFSEL) {
+ if(vertexpaint) {
+ i= index_to_framebuffer(a+1);
+ cpack(i);
+ }
+
+ glVertex3fv( v1 );
+ glVertex3fv( v2 );
+ glVertex3fv( v3 );
+ if(v4) glVertex3fv( v4 );
+
+ }
+ else {
+
+ if(mface->mat_nr!=matnr) {
+ matnr= mface->mat_nr;
+ set_gl_material(matnr+1);
+ }
+
+ if( (me->flag & ME_AUTOSMOOTH)==0 && (mface->flag & ME_SMOOTH)) {
+ if(setsmooth==0) {
+ glEnd();
+ glShadeModel(GL_SMOOTH);
+ if(glmode==GL_TRIANGLES) glBegin(GL_TRIANGLES);
+ else glBegin(GL_QUADS);
+ setsmooth= 1;
+ }
+ n1= (mvert+mface->v1)->no;
+ n2= (mvert+mface->v2)->no;
+ n3= (mvert+mface->v3)->no;
+ if(v4) n4= (mvert+mface->v4)->no;
+
+ if(mface->puno & ME_FLIPV1) {
+ no[0]= -n1[0]; no[1]= -n1[1]; no[2]= -n1[2];
+ glNormal3sv(no);
+ }
+ else glNormal3sv(n1);
+ glVertex3fv( v1 );
+
+ if(mface->puno & ME_FLIPV2) {
+ no[0]= -n2[0]; no[1]= -n2[1]; no[2]= -n2[2];
+ glNormal3sv(no);
+ }
+ else glNormal3sv(n2);
+ glVertex3fv( v2 );
+
+ if(mface->puno & ME_FLIPV3) {
+ no[0]= -n3[0]; no[1]= -n3[1]; no[2]= -n3[2];
+ glNormal3sv(no);
+ }
+ else glNormal3sv(n3);
+ glVertex3fv( v3 );
+
+ if(v4) {
+ if(mface->puno & ME_FLIPV4) {
+ no[0]= -n4[0]; no[1]= -n4[1]; no[2]= -n4[2];
+ glNormal3sv(no);
+ }
+ else glNormal3sv(n4);
+ glVertex3fv( v4 );
+ }
+ }
+ else {
+ if(setsmooth==1) {
+ glEnd();
+ glShadeModel(GL_FLAT);
+ if(glmode==GL_TRIANGLES) glBegin(GL_TRIANGLES);
+ else glBegin(GL_QUADS);
+ setsmooth= 0;
+ }
+ glNormal3fv(nors);
+ glVertex3fv( v1 );
+ glVertex3fv( v2 );
+ glVertex3fv( v3 );
+ if(v4) glVertex3fv( v4 );
+ }
+ }
+ }
+ if(tface) tface++;
+ }
+ }
+
+ glEnd();
+ }
+
+ /* SOLVE */
+/* if ELEM(ob->type, OB_SECTOR, OB_LIFE) glDisable(GL_CULL_FACE); */
+
+ if(G.f & G_BACKBUFSEL) {
+ glDisable(GL_CULL_FACE);
+ }
+ glDisable(GL_LIGHTING);
+
+}
+
+static void drawmeshshaded(Object *ob, unsigned int *col1, unsigned int *col2)
+{
+ Mesh *me;
+ MVert *mvert;
+ MFace *mface;
+ TFace *tface;
+ DispList *dl;
+ float *extverts=0, *v1, *v2, *v3, *v4;
+ int a, start, end, twoside;
+ char *cp1, *cp2 = NULL;
+ int lglmode;
+
+ glShadeModel(GL_SMOOTH);
+ glDisable(GL_LIGHTING);
+
+ me= ob->data;
+ mface= me->mface;
+
+ /* tekent ie geen hide */
+ if( (G.f & G_FACESELECT) && ob==((G.scene->basact) ? (G.scene->basact->object) : 0)) tface= me->tface;
+ else tface= 0;
+
+ mvert= me->mvert;
+ a= me->totface;
+
+ twoside= me->flag & ME_TWOSIDED;
+ if(col2==0) twoside= 0;
+
+ if(twoside) glEnable(GL_CULL_FACE);
+
+ start= 0; end= me->totface;
+ set_buildvars(ob, &start, &end);
+ mface+= start;
+ if(tface) tface+= start;
+ col1+= 4*start;
+ if(col2) col2+= 4*start;
+
+ dl= find_displist(&ob->disp, DL_VERTS);
+ if(dl) extverts= dl->verts;
+
+ glBegin(lglmode= GL_QUADS);
+
+ cp1= (char *)col1;
+ if(col2) cp2= (char *)col2;
+
+ for(a=start; a<end; a++, mface++, cp1+= 16) {
+ if(mface->v3) {
+ if(tface && (tface->flag & TF_HIDE)) tface++;
+ else {
+ int nglmode= mface->v4?GL_QUADS:GL_TRIANGLES;
+
+ if (nglmode!=lglmode) {
+ glEnd();
+ glBegin(lglmode= nglmode);
+ }
+
+ if(extverts) {
+ v1= extverts+3*mface->v1;
+ v2= extverts+3*mface->v2;
+ v3= extverts+3*mface->v3;
+ if(mface->v4) v4= extverts+3*mface->v4;
+ else v4= 0;
+ }
+ else {
+ v1= (mvert+mface->v1)->co;
+ v2= (mvert+mface->v2)->co;
+ v3= (mvert+mface->v3)->co;
+ if(mface->v4) v4= (mvert+mface->v4)->co;
+ else v4= 0;
+ }
+
+ if(tface) {
+ if(tface->mode & TF_TWOSIDE) glEnable(GL_CULL_FACE);
+ else glDisable(GL_CULL_FACE);
+ }
+
+ glColor3ub(cp1[3], cp1[2], cp1[1]);
+ glVertex3fv( v1 );
+ glColor3ub(cp1[7], cp1[6], cp1[5]);
+ glVertex3fv( v2 );
+ glColor3ub(cp1[11], cp1[10], cp1[9]);
+ glVertex3fv( v3 );
+ if(v4) {
+ glColor3ub(cp1[15], cp1[14], cp1[13]);
+ glVertex3fv( v4 );
+ }
+
+ if(twoside) {
+
+ glColor3ub(cp2[11], cp2[10], cp2[9]);
+ glVertex3fv( v3 );
+ glColor3ub(cp2[7], cp2[6], cp2[5]);
+ glVertex3fv( v2 );
+ glColor3ub(cp2[3], cp2[2], cp2[1]);
+ glVertex3fv( v1 );
+ if(mface->v4) {
+ glColor3ub(cp2[15], cp2[14], cp2[13]);
+ glVertex3fv( v4 );
+ }
+ }
+ }
+ }
+ if(col2) cp2+= 16;
+ }
+
+ glEnd();
+ glShadeModel(GL_FLAT);
+ if(twoside) glDisable(GL_CULL_FACE);
+
+}
+
+static void drawDispList(Object *ob, int dt)
+{
+ ListBase *lb=0;
+ DispList *dl;
+ Mesh *me;
+ int solid;
+
+
+ solid= (dt > OB_WIRE);
+
+ switch(ob->type) {
+ case OB_MESH:
+
+ me= get_mesh(ob);
+ if(me==0) return;
+
+ if(me->bb==0) tex_space_mesh(me);
+ if(me->totface>4) if(boundbox_clip(ob->obmat, me->bb)==0) return;
+
+
+
+ if(dt==OB_SOLID ) {
+
+ lb= &me->disp;
+ if(lb->first==0) addnormalsDispList(ob, lb);
+
+ dl= lb->first;
+ if(dl==0) return;
+
+ if(mesh_uses_displist(me)) {
+ int vertexpaint= (G.f & (G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT)) && (ob==((G.scene->basact) ? (G.scene->basact->object) : 0));
+
+ /* vertexpaint only true when selecting */
+ if (vertexpaint)
+ drawmeshsolid(ob, NULL);
+ else {
+ init_gl_materials(ob);
+ two_sided(me->flag & ME_TWOSIDED);
+ drawDispListsolid(lb, ob);
+ }
+ }
+ else drawmeshsolid(ob, dl->nors);
+
+ }
+ else if(dt==OB_SHADED) {
+#ifdef __NLA
+ if( G.f & G_WEIGHTPAINT && me->dvert) {
+ unsigned char *wtcol, *curwt;
+ MFace *curface;
+ int i;
+ unsigned char r,g,b;
+ float val1,val2,val3,val4;
+
+ wtcol = curwt= MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap");
+
+ memset (wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4);
+ for (i=0, curface=(MFace*)me->mface; i<me->totface; i++, curface++){
+
+ val1 = get_mvert_weight (ob, curface->v1, ob->actdef-1);
+ val2 = get_mvert_weight (ob, curface->v2, ob->actdef-1);
+ val3 = get_mvert_weight (ob, curface->v3, ob->actdef-1);
+ if (curface->v4)
+ val4 = get_mvert_weight (ob, curface->v4, ob->actdef-1);
+
+ color_temperature (val1, &r, &g, &b);
+ *curwt++=0; *curwt++=b; *curwt++=g; *curwt++=r;
+ color_temperature (val2, &r, &g, &b);
+ *curwt++=0; *curwt++=b; *curwt++=g; *curwt++=r;
+ color_temperature (val3, &r, &g, &b);
+ *curwt++=0; *curwt++=b; *curwt++=g; *curwt++=r;
+ color_temperature (val4, &r, &g, &b);
+ *curwt++=0; *curwt++=b; *curwt++=g; *curwt++=r;
+
+ }
+
+ drawmeshshaded(ob, (unsigned int*)wtcol, 0);
+ MEM_freeN (wtcol);
+
+ }
+ else
+#endif
+ if( G.f & (G_VERTEXPAINT+G_TEXTUREPAINT)) {
+ /* in deze volgorde: vertexpaint heeft soms al mcol gemaakt */
+///*
+
+//*/
+ if(me->mcol)
+ drawmeshshaded(ob, (unsigned int *)me->mcol, 0);
+ else if(me->tface) {
+ tface_to_mcol(me);
+ drawmeshshaded(ob, (unsigned int *)me->mcol, 0);
+ MEM_freeN(me->mcol); me->mcol= 0;
+ }
+ else
+ drawmeshwire(ob);
+
+ }
+ else {
+ dl= ob->disp.first;
+
+ if(dl==0 || dl->col1==0) {
+ shadeDispList(ob);
+ dl= ob->disp.first;
+ }
+ if(dl) {
+ if(mesh_uses_displist(me))
+ drawDispListshaded(&me->disp, ob);
+ else
+ drawmeshshaded(ob, dl->col1, dl->col2);
+ }
+ }
+ }
+
+ if(ob==((G.scene->basact) ? (G.scene->basact->object) : 0) && (G.f & G_FACESELECT)) {
+ draw_tfaces3D(ob, me);
+ }
+
+ break;
+
+ case OB_FONT:
+ case OB_CURVE:
+
+ lb= &((Curve *)ob->data)->disp;
+ if(lb->first==0) makeDispList(ob);
+
+ if(solid && ob!=G.obedit) {
+ dl= lb->first;
+ if(dl==0) return;
+
+ /* regel: dl->type INDEX3 altijd vooraan in lijst */
+ if(dl->type!=DL_INDEX3) {
+ curve_to_filledpoly(ob->data, lb);
+ dl= lb->first;
+ }
+ if(dl->nors==0) addnormalsDispList(ob, lb);
+
+ index3_nors_incr= 0;
+
+ if(dt==OB_SHADED) {
+ if(ob->disp.first==0) shadeDispList(ob);
+ drawDispListshaded(lb, ob);
+ }
+ else {
+ init_gl_materials(ob);
+ two_sided(0);
+ drawDispListsolid(lb, ob);
+ }
+ index3_nors_incr= 1;
+ }
+ else {
+ draw_index_wire= 0;
+ drawDispListwire(lb);
+ draw_index_wire= 1;
+ }
+ break;
+ case OB_SURF:
+
+ lb= &((Curve *)ob->data)->disp;
+ if(lb->first==0) makeDispList(ob);
+
+ if(solid) {
+ dl= lb->first;
+ if(dl==0) return;
+
+ if(dl->nors==0) addnormalsDispList(ob, lb);
+
+ if(dt==OB_SHADED) {
+ if(ob->disp.first==0) shadeDispList(ob);
+ drawDispListshaded(lb, ob);
+ }
+ else {
+ init_gl_materials(ob);
+ two_sided(0);
+
+ drawDispListsolid(lb, ob);
+ }
+ }
+ else {
+ drawDispListwire(lb);
+ }
+ break;
+ case OB_MBALL:
+
+ lb= &ob->disp;
+ if(lb->first==0) makeDispList(ob);
+
+ if(solid) {
+
+ if(dt==OB_SHADED) {
+ dl= lb->first;
+ if(dl && dl->col1==0) shadeDispList(ob);
+ drawDispListshaded(lb, ob);
+ }
+ else {
+ init_gl_materials(ob);
+ two_sided(0);
+
+ drawDispListsolid(lb, ob);
+ }
+ }
+ else drawDispListwire(lb);
+ break;
+ }
+
+}
+
+/* ******************************** */
+
+
+static void draw_particle_system(Object *ob, PartEff *paf)
+{
+ Particle *pa;
+ float ptime, ctime, vec[3], vec1[3];
+ int a;
+
+ pa= paf->keys;
+ if(pa==0) {
+ build_particle_system(ob);
+ pa= paf->keys;
+ if(pa==0) return;
+ }
+
+ myloadmatrix(G.vd->viewmat);
+
+ if(ob->ipoflag & OB_OFFS_PARTICLE) ptime= ob->sf;
+ else ptime= 0.0;
+ ctime= bsystem_time(ob, 0, (float)(G.scene->r.cfra), ptime);
+
+ glPointSize(1.0);
+ if(paf->stype!=PAF_VECT) glBegin(GL_POINTS);
+
+ for(a=0; a<paf->totpart; a++, pa+=paf->totkey) {
+
+ if(ctime > pa->time) {
+ if(ctime < pa->time+pa->lifetime) {
+
+ if(paf->stype==PAF_VECT) {
+ where_is_particle(paf, pa, ctime, vec);
+ where_is_particle(paf, pa, ctime+1.0, vec1);
+
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(vec);
+ glVertex3fv(vec1);
+ glEnd();
+
+ }
+ else {
+ where_is_particle(paf, pa, ctime, vec);
+
+ glVertex3fv(vec);
+
+ }
+ }
+ }
+ }
+ if(paf->stype!=PAF_VECT) glEnd();
+
+}
+
+static void draw_static_particle_system(Object *ob, PartEff *paf)
+{
+ Particle *pa;
+ float ctime, mtime, vec[3], vec1[3];
+ int a;
+
+ pa= paf->keys;
+ if(pa==0) {
+ build_particle_system(ob);
+ pa= paf->keys;
+ if(pa==0) return;
+ }
+
+ glPointSize(1.0);
+ if(paf->stype!=PAF_VECT) glBegin(GL_POINTS);
+
+ for(a=0; a<paf->totpart; a++, pa+=paf->totkey) {
+
+ where_is_particle(paf, pa, pa->time, vec1);
+
+ mtime= pa->time+pa->lifetime+paf->staticstep-1;
+
+ for(ctime= pa->time; ctime<mtime; ctime+=paf->staticstep) {
+
+ /* make sure hair grows until the end.. */
+ if(ctime>pa->time+pa->lifetime) ctime= pa->time+pa->lifetime;
+
+ if(paf->stype==PAF_VECT) {
+ where_is_particle(paf, pa, ctime+1, vec);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(vec);
+ glVertex3fv(vec1);
+ glEnd();
+
+ VECCOPY(vec1, vec);
+ }
+ else {
+ where_is_particle(paf, pa, ctime, vec);
+
+ glVertex3fv(vec);
+
+ }
+ }
+ }
+ if(paf->stype!=PAF_VECT) glEnd();
+
+}
+
+static void drawmeshwire(Object *ob)
+{
+ extern float editbutsize; /* buttons.c */
+ Mesh *me;
+ MVert *mvert;
+ MFace *mface;
+ DispList *dl;
+ Material *ma;
+ EditEdge *eed;
+ EditVlak *evl;
+ float fvec[3], cent[3], *f1, *f2, *f3, *f4, *extverts=0;
+ int a, start, end, test, /* colbcol=0, */ ok;
+
+ me= get_mesh(ob);
+
+ if(ob==G.obedit || (G.obedit && ob->data==G.obedit->data)) {
+
+ if(G.zbuf==0 && mesh_uses_displist(me)) {
+ cpack(0x505050);
+ drawDispListwire(&me->disp);
+ }
+ cpack(0x0);
+
+ eed= G.eded.first;
+
+ glBegin(GL_LINES);
+ while(eed) {
+ if(eed->h==0) {
+ glVertex3fv(eed->v1->co);
+ glVertex3fv(eed->v2->co);
+ }
+ eed= eed->next;
+ }
+ glEnd();
+
+ if(ob!=G.obedit) return;
+
+ calc_meshverts();
+
+ if(G.zbuf) glDisable(GL_DEPTH_TEST);
+ tekenvertices(0);
+ tekenvertices(1);
+#ifdef __NLA
+ tekenvertices(2); /* __TEKENTEST */
+#endif
+ if(G.zbuf) glEnable(GL_DEPTH_TEST);
+
+ if(G.f & G_DRAWNORMALS) { /* normals */
+ cpack(0xDDDD22);
+
+ glBegin(GL_LINES);
+
+ evl= G.edvl.first;
+ while(evl) {
+ if(evl->v1->h==0 && evl->v2->h==0 && evl->v3->h==0) {
+ if(evl->v4) CalcCent4f(fvec, evl->v1->co, evl->v2->co, evl->v3->co, evl->v4->co);
+ else CalcCent3f(fvec, evl->v1->co, evl->v2->co, evl->v3->co);
+
+ glVertex3fv(fvec);
+ fvec[0]+= editbutsize*evl->n[0];
+ fvec[1]+= editbutsize*evl->n[1];
+ fvec[2]+= editbutsize*evl->n[2];
+ glVertex3fv(fvec);
+
+ }
+ evl= evl->next;
+ }
+
+ glEnd();
+ }
+ if(G.f & (G_FACESELECT+G_DRAWFACES)) { /* vlakken */
+
+ evl= G.edvl.first;
+ while(evl) {
+ if(evl->v1->h==0 && evl->v2->h==0 && evl->v3->h==0) {
+
+ if(vlakselectedAND(evl, 1)) cpack(0x559999);
+ else cpack(0x664466);
+
+ if(evl->v4 && evl->v4->h==0) {
+
+ CalcCent4f(cent, evl->v1->co, evl->v2->co, evl->v3->co, evl->v4->co);
+ glBegin(GL_LINE_LOOP);
+ VecMidf(fvec, cent, evl->v1->co); glVertex3fv(fvec);
+ VecMidf(fvec, cent, evl->v2->co); glVertex3fv(fvec);
+ VecMidf(fvec, cent, evl->v3->co); glVertex3fv(fvec);
+ VecMidf(fvec, cent, evl->v4->co); glVertex3fv(fvec);
+ glEnd();
+ }
+ else {
+
+ CalcCent3f(cent, evl->v1->co, evl->v2->co, evl->v3->co);
+ glBegin(GL_LINE_LOOP);
+ VecMidf(fvec, cent, evl->v1->co); glVertex3fv(fvec);
+ VecMidf(fvec, cent, evl->v2->co); glVertex3fv(fvec);
+ VecMidf(fvec, cent, evl->v3->co); glVertex3fv(fvec);
+ glEnd();
+ }
+ }
+ evl= evl->next;
+ }
+ }
+ }
+ else {
+
+ if(me==0) return;
+
+ if(me->bb==0) tex_space_mesh(me);
+ if(me->totface>4) if(boundbox_clip(ob->obmat, me->bb)==0) return;
+
+ if(mesh_uses_displist(me)) drawDispListwire(&me->disp);
+ else {
+
+ mvert= me->mvert;
+ mface= me->mface;
+
+ ok= 0;
+ if(me->totface==0) ok= 1;
+ else {
+ ma= give_current_material(ob, 1);
+ if(ma && (ma->mode & MA_HALO)) ok= 1;
+ }
+
+ dl= find_displist(&ob->disp, DL_VERTS);
+ if(dl) extverts= dl->verts;
+
+ if(ok) {
+
+ start= 0; end= me->totvert;
+ set_buildvars(ob, &start, &end);
+
+ glPointSize(1.5);
+ glBegin(GL_POINTS);
+
+ if(extverts) {
+ extverts+= 3*start;
+ for(a= start; a<end; a++, extverts+=3) {
+ glVertex3fv(extverts);
+ }
+ }
+ else {
+ mvert+= start;
+ for(a= start; a<end; a++, mvert++) {
+ glVertex3fv(mvert->co);
+ }
+ }
+
+ glEnd();
+ glPointSize(1.0);
+ }
+ else {
+
+ start= 0; end= me->totface;
+ set_buildvars(ob, &start, &end);
+ mface+= start;
+
+ for(a=start; a<end; a++, mface++) {
+ test= mface->edcode;
+
+ if(test) {
+ if(extverts) {
+ f1= extverts+3*mface->v1;
+ f2= extverts+3*mface->v2;
+ }
+ else {
+ f1= (mvert+mface->v1)->co;
+ f2= (mvert+mface->v2)->co;
+ }
+
+ if(mface->v4) {
+ if(extverts) {
+ f3= extverts+3*mface->v3;
+ f4= extverts+3*mface->v4;
+ }
+ else {
+ f3= (mvert+mface->v3)->co;
+ f4= (mvert+mface->v4)->co;
+ }
+
+ if(test== ME_V1V2+ME_V2V3+ME_V3V4+ME_V4V1) {
+ glBegin(GL_LINE_LOOP);
+ glVertex3fv(f1); glVertex3fv(f2); glVertex3fv(f3); glVertex3fv(f4);
+ glEnd();
+ }
+ else if(test== ME_V1V2+ME_V2V3+ME_V3V4) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f1); glVertex3fv(f2); glVertex3fv(f3); glVertex3fv(f4);
+ glEnd();
+ }
+ else if(test== ME_V2V3+ME_V3V4+ME_V4V1) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f2); glVertex3fv(f3); glVertex3fv(f4); glVertex3fv(f1);
+ glEnd();
+ }
+ else if(test== ME_V3V4+ME_V4V1+ME_V1V2) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f3); glVertex3fv(f4); glVertex3fv(f1); glVertex3fv(f2);
+ glEnd();
+ }
+ else if(test== ME_V4V1+ME_V1V2+ME_V2V3) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f4); glVertex3fv(f1); glVertex3fv(f2); glVertex3fv(f3);
+ glEnd();
+ }
+ else {
+ if(test & ME_V1V2) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f1); glVertex3fv(f2);
+ glEnd();
+ }
+ if(test & ME_V2V3) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f2); glVertex3fv(f3);
+ glEnd();
+ }
+ if(test & ME_V3V4) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f3); glVertex3fv(f4);
+ glEnd();
+ }
+ if(test & ME_V4V1) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f4); glVertex3fv(f1);
+ glEnd();
+ }
+ }
+ }
+ else if(mface->v3) {
+ if(extverts) f3= extverts+3*mface->v3;
+ else f3= (mvert+mface->v3)->co;
+
+ if(test== ME_V1V2+ME_V2V3+ME_V3V1) {
+ glBegin(GL_LINE_LOOP);
+ glVertex3fv(f1); glVertex3fv(f2); glVertex3fv(f3);
+ glEnd();
+ }
+ else if(test== ME_V1V2+ME_V2V3) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f1); glVertex3fv(f2); glVertex3fv(f3);
+ glEnd();
+ }
+ else if(test== ME_V2V3+ME_V3V1) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f2); glVertex3fv(f3); glVertex3fv(f1);
+ glEnd();
+ }
+ else if(test== ME_V1V2+ME_V3V1) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f3); glVertex3fv(f1); glVertex3fv(f2);
+ glEnd();
+ }
+ else {
+ if(test & ME_V1V2) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f1); glVertex3fv(f2);
+ glEnd();
+ }
+ if(test & ME_V2V3) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f2); glVertex3fv(f3);
+ glEnd();
+ }
+ if(test & ME_V3V1) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f3); glVertex3fv(f1);
+ glEnd();
+ }
+ }
+ }
+ else if(test & ME_V1V2) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f1); glVertex3fv(f2);
+ glEnd();
+ }
+ }
+ }
+ }
+
+ }
+ }
+}
+
+unsigned int nurbcol[8]= {
+ 0, 0x9090, 0x409030, 0x603080, 0, 0x40fff0, 0x40c033, 0xA090F0 };
+
+static void tekenhandlesN(Nurb *nu, short sel)
+{
+ BezTriple *bezt;
+ float *fp;
+ unsigned int *col;
+ int a;
+
+ if(nu->hide) return;
+ if( (nu->type & 7)==1) {
+ if(sel) col= nurbcol+4;
+ else col= nurbcol;
+
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(bezt->hide==0) {
+ if( (bezt->f2 & 1)==sel) {
+ fp= bezt->vec[0];
+ cpack(col[bezt->h1]);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(fp);
+ glVertex3fv(fp+3);
+ glEnd();
+ cpack(col[bezt->h2]);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(fp+3);
+ glVertex3fv(fp+6);
+ glEnd();
+ }
+ else if( (bezt->f1 & 1)==sel) {
+ fp= bezt->vec[0];
+ cpack(col[bezt->h1]);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(fp);
+ glVertex3fv(fp+3);
+ glEnd();
+ }
+ else if( (bezt->f3 & 1)==sel) {
+ fp= bezt->vec[1];
+ cpack(col[bezt->h2]);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(fp);
+ glVertex3fv(fp+3);
+ glEnd();
+ }
+ }
+ bezt++;
+ }
+ }
+}
+
+static void tekenvertsN(Nurb *nu, short sel)
+{
+ BezTriple *bezt;
+ BPoint *bp;
+ int a;
+
+ if(nu->hide) return;
+
+ if(sel) cpack(B_YELLOW);
+ else cpack(B_PURPLE);
+ glPointSize(3.0);
+
+ glBegin(GL_POINTS);
+
+ if((nu->type & 7)==1) {
+
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(bezt->hide==0) {
+ if((bezt->f1 & 1)==sel) glVertex3fv(bezt->vec[0]);
+ if((bezt->f2 & 1)==sel) glVertex3fv(bezt->vec[1]);
+ if((bezt->f3 & 1)==sel) glVertex3fv(bezt->vec[2]);
+ }
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->hide==0) {
+ if((bp->f1 & 1)==sel) glVertex3fv(bp->vec);
+ }
+ bp++;
+ }
+ }
+
+ glEnd();
+ glPointSize(1.0);
+}
+
+static void draw_editnurb(Object *ob, Nurb *nurb, int sel)
+{
+ Nurb *nu;
+ BPoint *bp, *bp1;
+ int a, b, ofs;
+
+ nu= nurb;
+ while(nu) {
+ if(nu->hide==0) {
+ switch(nu->type & 7) {
+ case CU_POLY:
+ cpack(nurbcol[3]);
+ bp= nu->bp;
+ for(b=0; b<nu->pntsv; b++) {
+ if(nu->flagu & 1) glBegin(GL_LINE_LOOP);
+
+ else glBegin(GL_LINE_STRIP);
+
+ for(a=0; a<nu->pntsu; a++, bp++) {
+ glVertex3fv(bp->vec);
+ }
+
+ if(nu->flagu & 1) glEnd();
+ else glEnd();
+ }
+ break;
+ case CU_NURBS:
+
+ bp= nu->bp;
+ for(b=0; b<nu->pntsv; b++) {
+ bp1= bp;
+ bp++;
+ for(a=nu->pntsu-1; a>0; a--, bp++) {
+ if(bp->hide==0 && bp1->hide==0) {
+ if(sel) {
+ if( (bp->f1 & 1) && ( bp1->f1 & 1) ) {
+ cpack(nurbcol[5]);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(bp->vec);
+ glVertex3fv(bp1->vec);
+ glEnd();
+ }
+ }
+ else {
+ if( (bp->f1 & 1) && ( bp1->f1 & 1) );
+ else {
+ cpack(nurbcol[1]);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(bp->vec);
+ glVertex3fv(bp1->vec);
+ glEnd();
+ }
+ }
+ }
+ bp1= bp;
+ }
+ }
+ if(nu->pntsv > 1) { /* surface */
+
+ ofs= nu->pntsu;
+ for(b=0; b<nu->pntsu; b++) {
+ bp1= nu->bp+b;
+ bp= bp1+ofs;
+ for(a=nu->pntsv-1; a>0; a--, bp+=ofs) {
+ if(bp->hide==0 && bp1->hide==0) {
+ if(sel) {
+ if( (bp->f1 & 1) && ( bp1->f1 & 1) ) {
+ cpack(nurbcol[7]);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(bp->vec);
+ glVertex3fv(bp1->vec);
+ glEnd();
+ }
+ }
+ else {
+ if( (bp->f1 & 1) && ( bp1->f1 & 1) );
+ else {
+ cpack(nurbcol[3]);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(bp->vec);
+ glVertex3fv(bp1->vec);
+ glEnd();
+ }
+ }
+ }
+ bp1= bp;
+ }
+ }
+
+ }
+ break;
+ }
+ }
+ nu= nu->next;
+ }
+}
+
+static void drawnurb(Object *ob, Nurb *nurb, int dt)
+{
+ extern float editbutsize; /* buttons.c */
+ Curve *cu;
+ Nurb *nu;
+ BevPoint *bevp;
+ BevList *bl;
+ float vec[3];
+ int a, nr, skip;
+
+ /* eerst handles niet select */
+ nu= nurb;
+ while(nu) {
+ if((nu->type & 7)==CU_BEZIER) {
+ tekenhandlesN(nu, 0);
+ }
+ nu= nu->next;
+ }
+
+ /* dan DispList */
+
+ cpack(0);
+ cu= ob->data;
+ drawDispList(ob, dt);
+
+ draw_editnurb(ob, nurb, 0);
+ draw_editnurb(ob, nurb, 1);
+
+ if(cu->flag & CU_3D) {
+
+ if(cu->bev.first==0) makeBevelList(ob);
+
+ cpack(0x0);
+ bl= cu->bev.first;
+ nu= nurb;
+ while(nu && bl) {
+ bevp= (BevPoint *)(bl+1);
+ nr= bl->nr;
+
+ skip= nu->resolu/16;
+
+ while(nr-- > 0) {
+
+ glBegin(GL_LINE_STRIP);
+ vec[0]= bevp->x-editbutsize*bevp->mat[0][0];
+ vec[1]= bevp->y-editbutsize*bevp->mat[0][1];
+ vec[2]= bevp->z-editbutsize*bevp->mat[0][2];
+ glVertex3fv(vec);
+ vec[0]= bevp->x+editbutsize*bevp->mat[0][0];
+ vec[1]= bevp->y+editbutsize*bevp->mat[0][1];
+ vec[2]= bevp->z+editbutsize*bevp->mat[0][2];
+ glVertex3fv(vec);
+
+ glEnd();
+
+ bevp++;
+
+ a= skip;
+ while(a--) {
+ bevp++;
+ nr--;
+ }
+ }
+
+ bl= bl->next;
+ nu= nu->next;
+ }
+ }
+
+ calc_Nurbverts(nurb);
+
+ if(G.zbuf) glDisable(GL_DEPTH_TEST);
+
+ nu= nurb;
+ while(nu) {
+ if((nu->type & 7)==1) tekenhandlesN(nu, 1);
+ tekenvertsN(nu, 0);
+ nu= nu->next;
+ }
+
+ nu= nurb;
+ while(nu) {
+ tekenvertsN(nu, 1);
+ nu= nu->next;
+ }
+
+ if(G.zbuf) glEnable(GL_DEPTH_TEST);
+}
+
+static void tekentextcurs(void)
+{
+ cpack(0);
+
+ glBegin(GL_QUADS);
+ glVertex2fv(G.textcurs[0]);
+ glVertex2fv(G.textcurs[1]);
+ glVertex2fv(G.textcurs[2]);
+ glVertex2fv(G.textcurs[3]);
+ glEnd();
+}
+
+void drawcircball(float *cent, float rad, float tmat[][4])
+{
+ float si, co, phi, dphi, vec[3], vx[3], vy[3];
+ int a, tot=32;
+
+ VECCOPY(vx, tmat[0]);
+ VECCOPY(vy, tmat[1]);
+ VecMulf(vx, rad);
+ VecMulf(vy, rad);
+
+ dphi= 2.0*M_PI/tot;
+ phi= 0.0;
+
+ glBegin(GL_LINE_LOOP);
+ for(a=0; a<tot; a++, phi+= dphi) {
+ si= sin(phi);
+ co= cos(phi);
+ vec[0]= cent[0]+si*vx[0]+co*vy[0];
+ vec[1]= cent[1]+si*vx[1]+co*vy[1];
+ vec[2]= cent[2]+si*vx[2]+co*vy[2];
+ glVertex3fv(vec);
+ }
+ glEnd();
+}
+
+static void drawmball(Object *ob, int dt)
+{
+ MetaBall *mb;
+ MetaElem *ml;
+ float imat[4][4], tmat[4][4];
+ int code= 1;
+
+ mb= ob->data;
+
+ if(ob==G.obedit) {
+ cpack(0x0);
+ if((G.f & G_PICKSEL)==0 ) drawDispList(ob, dt);
+ ml= editelems.first;
+ }
+ else {
+ drawDispList(ob, dt);
+ ml= mb->elems.first;
+ }
+
+ mygetmatrix(tmat);
+ Mat4Invert(imat, tmat);
+ Normalise(imat[0]);
+ Normalise(imat[1]);
+
+ while(ml) {
+
+ if(ob==G.obedit) {
+ if(ml->flag & SELECT) cpack(0xA0A0F0);
+ else cpack(0x3030A0);
+
+ if(G.f & G_PICKSEL) {
+ ml->selcol= code;
+ glLoadName(code++);
+ }
+ }
+ drawcircball(&(ml->x), ml->rad, imat);
+
+ ml= ml->next;
+ }
+
+}
+
+static void draw_bb_box(BoundBox *bb)
+{
+ float *vec;
+
+ vec= bb->vec[0];
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(vec); glVertex3fv(vec+3);glVertex3fv(vec+6); glVertex3fv(vec+9);
+ glVertex3fv(vec); glVertex3fv(vec+12);glVertex3fv(vec+15); glVertex3fv(vec+18);
+ glVertex3fv(vec+21); glVertex3fv(vec+12);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(vec+3); glVertex3fv(vec+15);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(vec+6); glVertex3fv(vec+18);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(vec+9); glVertex3fv(vec+21);
+ glEnd();
+
+}
+
+void get_local_bounds(Object *ob, float *centre, float *size)
+{
+ BoundBox *bb= NULL;
+ /* uses boundbox, function used by Ketsji */
+
+ if(ob->type==OB_MESH) {
+ bb= ( (Mesh *)ob->data )->bb;
+ if(bb==0) {
+ tex_space_mesh(ob->data);
+ bb= ( (Mesh *)ob->data )->bb;
+ }
+ }
+ else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) {
+ bb= ( (Curve *)ob->data )->bb;
+ }
+ else if(ob->type==OB_MBALL) {
+ bb= ob->bb;
+ }
+ if(bb==NULL) {
+ centre[0]= centre[1]= centre[2]= 0.0;
+ VECCOPY(size, ob->size);
+ }
+ else {
+ size[0]= 0.5*fabs(bb->vec[0][0] - bb->vec[4][0]);
+ size[1]= 0.5*fabs(bb->vec[0][1] - bb->vec[2][1]);
+ size[2]= 0.5*fabs(bb->vec[0][2] - bb->vec[1][2]);
+
+ centre[0]= (bb->vec[0][0] + bb->vec[4][0])/2.0;
+ centre[1]= (bb->vec[0][1] + bb->vec[2][1])/2.0;
+ centre[2]= (bb->vec[0][2] + bb->vec[1][2])/2.0;
+ }
+}
+
+
+
+static void draw_bb_quadric(BoundBox *bb, short type)
+{
+ float size[3], cent[3];
+ GLUquadricObj *qobj = gluNewQuadric();
+
+ gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
+
+ size[0]= 0.5*fabs(bb->vec[0][0] - bb->vec[4][0]);
+ size[1]= 0.5*fabs(bb->vec[0][1] - bb->vec[2][1]);
+ size[2]= 0.5*fabs(bb->vec[0][2] - bb->vec[1][2]);
+
+ cent[0]= (bb->vec[0][0] + bb->vec[4][0])/2.0;
+ cent[1]= (bb->vec[0][1] + bb->vec[2][1])/2.0;
+ cent[2]= (bb->vec[0][2] + bb->vec[1][2])/2.0;
+
+ if(type==OB_BOUND_SPHERE) {
+ glTranslatef(cent[0], cent[1], cent[2]);
+ glScalef(size[0], size[1], size[2]);
+ gluSphere(qobj, 1.0, 8, 5);
+ }
+ else if(type==OB_BOUND_CYLINDER) {
+ glTranslatef(cent[0], cent[1], cent[2]-size[2]);
+ glScalef(size[0], size[1], 2.0*size[2]);
+ gluCylinder(qobj, 1.0, 1.0, 1.0, 8, 1);
+ }
+ else if(type==OB_BOUND_CONE) {
+ glTranslatef(cent[0], cent[1], cent[2]-size[2]);
+ glScalef(size[0], size[1], 2.0*size[2]);
+ gluCylinder(qobj, 1.0, 0.0, 1.0, 8, 1);
+ }
+
+ gluDeleteQuadric(qobj);
+}
+
+static void draw_bounding_volume(Object *ob)
+{
+ BoundBox *bb=0;
+
+ if(ob->type==OB_MESH) {
+ bb= ( (Mesh *)ob->data )->bb;
+ if(bb==0) {
+ tex_space_mesh(ob->data);
+ bb= ( (Mesh *)ob->data )->bb;
+ }
+ }
+ else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) {
+ bb= ( (Curve *)ob->data )->bb;
+ if(bb==0) {
+ makeDispList(ob);
+ bb= ( (Curve *)ob->data )->bb;
+ }
+ }
+ else if(ob->type==OB_MBALL) {
+ bb= ob->bb;
+ if(bb==0) {
+ makeDispList(ob);
+ bb= ob->bb;
+ }
+ }
+ else {
+ drawcube();
+ return;
+ }
+
+ if(bb==0) return;
+
+ if(ob->boundtype==OB_BOUND_BOX) draw_bb_box(bb);
+ else draw_bb_quadric(bb, ob->boundtype);
+
+}
+
+static void drawtexspace(Object *ob)
+{
+ Mesh *me;
+ MetaBall *mb;
+ Curve *cu;
+ BoundBox bb;
+ float *vec, *loc, *size;
+
+ if(ob->type==OB_MESH) {
+ me= ob->data;
+ size= me->size;
+ loc= me->loc;
+ }
+ else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) {
+ cu= ob->data;
+ size= cu->size;
+ loc= cu->loc;
+ }
+ else if(ob->type==OB_MBALL) {
+ mb= ob->data;
+ size= mb->size;
+ loc= mb->loc;
+ }
+ else return;
+
+ bb.vec[0][0]=bb.vec[1][0]=bb.vec[2][0]=bb.vec[3][0]= loc[0]-size[0];
+ bb.vec[4][0]=bb.vec[5][0]=bb.vec[6][0]=bb.vec[7][0]= loc[0]+size[0];
+
+ bb.vec[0][1]=bb.vec[1][1]=bb.vec[4][1]=bb.vec[5][1]= loc[1]-size[1];
+ bb.vec[2][1]=bb.vec[3][1]=bb.vec[6][1]=bb.vec[7][1]= loc[1]+size[1];
+
+ bb.vec[0][2]=bb.vec[3][2]=bb.vec[4][2]=bb.vec[7][2]= loc[2]-size[2];
+ bb.vec[1][2]=bb.vec[2][2]=bb.vec[5][2]=bb.vec[6][2]= loc[2]+size[2];
+
+ setlinestyle(2);
+
+ vec= bb.vec[0];
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(vec); glVertex3fv(vec+3);glVertex3fv(vec+6); glVertex3fv(vec+9);
+ glVertex3fv(vec); glVertex3fv(vec+12);glVertex3fv(vec+15); glVertex3fv(vec+18);
+ glVertex3fv(vec+21); glVertex3fv(vec+12);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(vec+3); glVertex3fv(vec+15);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(vec+6); glVertex3fv(vec+18);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(vec+9); glVertex3fv(vec+21);
+ glEnd();
+
+ setlinestyle(0);
+}
+
+static int ob_from_decimator(Object *ob)
+{
+ /* note: this is a temporal solution, a reconstruction of the
+ displist system should take care of it (ton)
+ */
+ DispList *dl;
+
+ dl= ob->disp.first;
+
+ if(dl && dl->mesh) return 1;
+
+ return 0;
+}
+
+void draw_object(Base *base)
+{
+ PartEff *paf;
+ Object *ob;
+ Curve *cu;
+ Mesh *me;
+ ListBase elems;
+ CfraElem *ce;
+ float cfraont, axsize=1.0;
+ unsigned int *rect, col=0;
+ static int warning_recursive= 0;
+ int sel, drawtype, colindex= 0, ipoflag;
+ short dt, dtx, zbufoff= 0;
+
+ ob= base->object;
+
+ /* keys tekenen? */
+ if(base==(G.scene->basact) || (base->flag & (SELECT+BA_WASSEL))) {
+ if(warning_recursive==0 && ob!=G.obedit) {
+ if(ob->ipo && ob->ipo->showkey && (ob->ipoflag & OB_DRAWKEY)) {
+ float temp[7][3];
+
+ warning_recursive= 1;
+
+ elems.first= elems.last= 0;
+ make_cfra_list(ob->ipo, &elems);
+
+ cfraont= (G.scene->r.cfra);
+ drawtype= G.vd->drawtype;
+ if(drawtype>OB_WIRE) G.vd->drawtype= OB_WIRE;
+ sel= base->flag;
+ memcpy(temp, &ob->loc, 7*3*sizeof(float));
+
+ ipoflag= ob->ipoflag;
+ ob->ipoflag &= ~OB_OFFS_OB;
+
+ set_no_parent_ipo(1);
+ disable_speed_curve(1);
+
+ if ((ob->ipoflag & OB_DRAWKEYSEL)==0) {
+ ce= elems.first;
+ while(ce) {
+ if(!ce->sel) {
+ (G.scene->r.cfra)= ce->cfra/G.scene->r.framelen;
+
+ base->flag= 0;
+
+ where_is_object_time(ob, (G.scene->r.cfra));
+ draw_object(base);
+ }
+ ce= ce->next;
+ }
+ }
+
+ ce= elems.first;
+ while(ce) {
+ if(ce->sel) {
+ (G.scene->r.cfra)= ce->cfra/G.scene->r.framelen;
+
+ base->flag= SELECT;
+
+ where_is_object_time(ob, (G.scene->r.cfra));
+ draw_object(base);
+ }
+ ce= ce->next;
+ }
+
+ set_no_parent_ipo(0);
+ disable_speed_curve(0);
+
+ base->flag= sel;
+ ob->ipoflag= ipoflag;
+
+ /* restore icu->curval */
+ (G.scene->r.cfra)= cfraont;
+
+ memcpy(&ob->loc, temp, 7*3*sizeof(float));
+ where_is_object(ob);
+ G.vd->drawtype= drawtype;
+
+ BLI_freelistN(&elems);
+
+ warning_recursive= 0;
+ }
+ }
+ }
+
+ /* patch? kinderen met timeoffs verprutsen ouders. Hoe los je dat op! */
+ /* if( ((int)ob->ctime) != F_(G.scene->r.cfra)) where_is_object(ob); */
+
+ mymultmatrix(ob->obmat);
+
+ /* welke wire kleur */
+ if((G.f & (G_BACKBUFSEL+G_PICKSEL)) == 0) {
+ project_short(ob->obmat[3], &base->sx);
+
+ if(G.moving==1 && (base->flag & (SELECT+BA_PARSEL))) colindex= 12;
+ else {
+ if((G.scene->basact)==base) {
+ if(base->flag & (SELECT+BA_WASSEL)) colindex= 2;
+ }
+ else {
+ if(base->flag & (SELECT+BA_WASSEL)) colindex= 1;
+ }
+ if(ob->id.lib) colindex+= 3;
+ else if(warning_recursive==1) colindex+= 6;
+ else if(ob->flag & OB_FROMGROUP) colindex+= 9;
+ }
+
+ col= colortab[colindex];
+ cpack(col);
+
+ }
+
+ /* maximum drawtype */
+ dt= MIN2(G.vd->drawtype, ob->dt);
+ if(G.zbuf==0 && dt>OB_WIRE) dt= OB_WIRE;
+ dtx= 0;
+
+ /* faceselect uitzondering: ook solid tekenen als dt==wire, behalve in editmode */
+ if(ob==((G.scene->basact) ? (G.scene->basact->object) : 0) && (G.f & (G_FACESELECT+G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT))) {
+ if(ob->type==OB_MESH) {
+
+ if(ob==G.obedit) dt= OB_WIRE;
+ else {
+ if(G.f & G_BACKBUFSEL) dt= OB_SOLID;
+ else dt= OB_SHADED;
+
+ glClearDepth(1.0); glClear(GL_DEPTH_BUFFER_BIT);
+ glEnable(GL_DEPTH_TEST);
+ zbufoff= 1;
+ }
+ }
+ else {
+ if(dt<OB_SOLID) {
+ dt= OB_SOLID;
+ glClearDepth(1.); glClear(GL_DEPTH_BUFFER_BIT);
+ glEnable(GL_DEPTH_TEST);
+ zbufoff= 1;
+ }
+ }
+ }
+ else if(dt>=OB_WIRE ) {
+
+ if(dt>OB_SOLID) if(G.f & G_BACKBUFSEL) dt= OB_SOLID;
+
+ dtx= ob->dtx;
+ if(G.obedit==ob) {
+ if(dtx & OB_TEXSPACE) dtx= OB_TEXSPACE;
+ else dtx= 0;
+ }
+
+ if(G.f & G_DRAW_EXT) {
+ if(ob->type==OB_EMPTY || ob->type==OB_CAMERA || ob->type==OB_LAMP) dt= OB_WIRE;
+ }
+
+ }
+
+ if( (G.f & G_DRAW_EXT) && dt>OB_WIRE) {
+
+ switch( ob->type) {
+ case OB_MBALL:
+ drawmball(ob, dt);
+ break;
+ }
+ }
+ else {
+
+ switch( ob->type) {
+
+ case OB_MESH:
+ me= ob->data;
+
+#if 1
+#ifdef __NLA
+ /* Force a refresh of the display list if the parent is an armature */
+ if (ob->parent && ob->parent->type==OB_ARMATURE && ob->partype==PARSKEL){
+#if 0 /* Turn this on if there are problems with deformation lag */
+ where_is_armature (ob->parent);
+#endif
+ if (ob != G.obedit)
+ makeDispList (ob);
+ }
+#endif
+#endif
+ if(base->flag & OB_RADIO);
+ else if(ob==G.obedit || (G.obedit && ob->data==G.obedit->data)) {
+ if(dt<=OB_WIRE) drawmeshwire(ob);
+ else {
+ if(mesh_uses_displist(me)) {
+ init_gl_materials(ob);
+ two_sided( me->flag & ME_TWOSIDED );
+ drawDispListsolid(&me->disp, ob);
+ drawmeshwire(ob);
+ }
+ else drawmeshsolid(ob, 0);
+ }
+ if(ob==G.obedit && (G.f & G_PROPORTIONAL)) draw_prop_circle();
+ }
+ else {
+ Material *ma= give_current_material(ob, 1);
+
+ if(ob_from_decimator(ob)) drawDispListwire(&ob->disp);
+ else if(dt==OB_BOUNDBOX) draw_bounding_volume(ob);
+ else if(dt==OB_WIRE) drawmeshwire(ob);
+ else if(ma && (ma->mode & MA_HALO)) drawmeshwire(ob);
+ else if(me->tface) {
+ if(G.f & G_BACKBUFSEL) drawmeshsolid(ob, 0);
+ else if(G.f & G_FACESELECT || G.vd->drawtype==OB_TEXTURE) draw_tface_mesh(ob, ob->data, dt);
+ else drawDispList(ob, dt);
+ }
+ else drawDispList(ob, dt);
+ }
+ if( (ob!=G.obedit)
+ && ((G.f & (G_BACKBUFSEL+G_PICKSEL)) == 0) ) {
+ paf = give_parteff(ob);
+ if( paf ) {
+ if(col) cpack(0xFFFFFF); /* zichtbaarheid */
+ if(paf->flag & PAF_STATIC) draw_static_particle_system(ob, paf);
+ else draw_particle_system(ob, paf);
+ cpack(col);
+ }
+ }
+
+ break;
+ case OB_FONT:
+ cu= ob->data;
+ if(ob==G.obedit) {
+ tekentextcurs();
+ cpack(0xFFFF90);
+ drawDispList(ob, OB_WIRE);
+ }
+ else if(dt==OB_BOUNDBOX) draw_bounding_volume(ob);
+ else if(boundbox_clip(ob->obmat, cu->bb)) drawDispList(ob, dt);
+
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ cu= ob->data;
+ /* een pad niet solid tekenen: wel dus!!! */
+ /* if(cu->flag & CU_PATH) if(dt>OB_WIRE) dt= OB_WIRE; */
+
+ if(ob==G.obedit) {
+ drawnurb(ob, editNurb.first, dt);
+ if((G.f & G_PROPORTIONAL)) draw_prop_circle();
+ }
+ else if(dt==OB_BOUNDBOX) draw_bounding_volume(ob);
+ else if(boundbox_clip(ob->obmat, cu->bb)) drawDispList(ob, dt);
+
+ break;
+ case OB_MBALL:
+ if(ob==G.obedit) drawmball(ob, dt);
+ else if(dt==OB_BOUNDBOX) draw_bounding_volume(ob);
+ else drawmball(ob, dt);
+ break;
+ case OB_EMPTY:
+ drawaxes(1.0);
+ break;
+ case OB_LAMP:
+ /* doet myloadmatrix */
+ drawlamp(ob);
+ break;
+ case OB_CAMERA:
+ drawcamera(ob);
+ break;
+ case OB_LATTICE:
+ drawlattice(ob);
+ if(ob==G.obedit && (G.f & G_PROPORTIONAL)) draw_prop_circle();
+ break;
+ case OB_IKA:
+ draw_ika(ob, base->flag & SELECT);
+ break;
+#ifdef __NLA
+ case OB_ARMATURE:
+ draw_armature (ob);
+ break;
+#endif
+ default:
+ drawaxes(1.0);
+ }
+ }
+
+ /* draw extra: na gewone draw ivm makeDispList */
+ if(dtx) {
+ if(G.f & G_SIMULATION);
+ else if(dtx & OB_AXIS) {
+ drawaxes(axsize);
+ }
+ if(dtx & OB_BOUNDBOX) draw_bounding_volume(ob);
+ if(dtx & OB_TEXSPACE) drawtexspace(ob);
+ if(dtx & OB_DRAWNAME) {
+ if(ob->type==OB_LAMP) glRasterPos3fv(ob->obmat[3]);
+ else glRasterPos3f(0.0, 0.0, 0.0);
+
+ BMF_DrawString(G.font, " ");
+ BMF_DrawString(G.font, ob->id.name+2);
+ }
+ if(dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);
+ }
+
+ if(dt<OB_SHADED) {
+ if((ob->gameflag & OB_ACTOR) && (ob->gameflag & OB_DYNAMIC)) {
+ float tmat[4][4], imat[4][4], vec[3];
+
+ vec[0]= vec[1]= vec[2]= 0.0;
+ mygetmatrix(tmat);
+ Mat4Invert(imat, tmat);
+
+ setlinestyle(2);
+ drawcircball(vec, ob->inertia, imat);
+ setlinestyle(0);
+ }
+ }
+
+ myloadmatrix(G.vd->viewmat);
+
+ if(zbufoff) glDisable(GL_DEPTH_TEST);
+
+ if(warning_recursive) return;
+ if(base->flag & OB_FROMDUPLI) return;
+ if(base->flag & OB_RADIO) return;
+ if(G.f & G_SIMULATION) return;
+
+ if((G.f & (G_BACKBUFSEL+G_PICKSEL))==0) {
+ /* hulplijnen e.d. */
+ if(ob->parent && (ob->parent->lay & G.vd->lay)) {
+ setlinestyle(3);
+ glBegin(GL_LINES);
+ glVertex3fv(ob->obmat[3]);
+ glVertex3fv(ob->orig);
+ glEnd();
+ setlinestyle(0);
+ }
+
+ /* object centers */
+ if(G.zbuf) glDisable(GL_DEPTH_TEST);
+ if(ob->type == OB_LAMP) {
+ if(ob->id.lib) {
+ if(base->flag & SELECT) rect= rectllib_sel;
+ else rect= rectllib_desel;
+ }
+ else if(ob->id.us>1) {
+ if(base->flag & SELECT) rect= rectlus_sel;
+ else rect= rectlus_desel;
+ }
+ else {
+ if(base->flag & SELECT) rect= rectl_sel;
+ else rect= rectl_desel;
+ }
+ draw_icon_centered(ob->obmat[3], rect, 9);
+ }
+ else {
+ if(ob->id.lib || ob->id.us>1) {
+ if(base->flag & SELECT) rect= rectu_sel;
+ else rect= rectu_desel;
+ }
+ else {
+ if(base->flag & SELECT) rect= rect_sel;
+ else if(base==(G.scene->basact)) rect= rect_sel;
+ else rect= rect_desel;
+ }
+ draw_icon_centered(ob->obmat[3], rect, 4);
+ }
+ if(G.zbuf) glEnable(GL_DEPTH_TEST);
+
+ }
+ else if((G.f & (G_VERTEXPAINT|G_FACESELECT|G_TEXTUREPAINT|G_WEIGHTPAINT))==0) {
+
+ glBegin(GL_POINTS);
+ glVertex3fv(ob->obmat[3]);
+ glEnd();
+
+ }
+}
+
+void draw_object_ext(Base *base)
+{
+ ScrArea *tempsa, *sa;
+ View3D *vd;
+
+ if(G.vd==0) return;
+
+ if(G.vd->drawtype > OB_WIRE) {
+ G.zbuf= 1;
+ glEnable(GL_DEPTH_TEST);
+ }
+
+ G.f |= G_DRAW_EXT;
+
+ glDrawBuffer(GL_FRONT);
+
+ /* alle views aflopen */
+ tempsa= curarea;
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa->spacetype==SPACE_VIEW3D) {
+ /* er wordt beperkt in beide buffers getekend: selectbuffer! */
+
+ vd= sa->spacedata.first;
+ if(base->lay & vd->lay) {
+ areawinset(sa->win);
+
+ draw_object(base);
+
+ sa->win_swap= WIN_FRONT_OK;
+ }
+ }
+ sa= sa->next;
+ }
+ if(curarea!=tempsa) areawinset(tempsa->win);
+
+ G.f &= ~G_DRAW_EXT;
+
+ glFinish();
+ glDrawBuffer(GL_BACK);
+
+ if(G.zbuf) {
+ G.zbuf= 0;
+ glDisable(GL_DEPTH_TEST);
+ }
+}
diff --git a/source/blender/src/drawoops.c b/source/blender/src/drawoops.c
new file mode 100644
index 00000000000..c37d7747c28
--- /dev/null
+++ b/source/blender/src/drawoops.c
@@ -0,0 +1,437 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+
+#ifdef _WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_ID.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_oops_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view2d_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+
+#include "BIF_gl.h"
+#include "BIF_interface.h"
+#include "BIF_glutil.h"
+#include "BIF_resources.h"
+#include "BIF_screen.h"
+#include "BIF_interface.h"
+#include "BIF_mywindow.h"
+
+/* #include "BIF_drawoops.h" bad name :(*/
+#include "BIF_oops.h"
+
+#include "BSE_drawipo.h"
+#include "BSE_drawoops.h"
+#include "interface.h"
+
+float oopscalex;
+
+void boundbox_oops()
+{
+ Oops *oops;
+ float min[2], max[2];
+ int ok= 0;
+
+ if(G.soops==0) return;
+
+ min[0]= 1000.0;
+ max[0]= -10000.0;
+ min[1]= 1000.0;
+ max[1]= -1000.0;
+
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide==0) {
+ ok= 1;
+
+ min[0]= MIN2(min[0], oops->x);
+ max[0]= MAX2(max[0], oops->x+OOPSX);
+ min[1]= MIN2(min[1], oops->y);
+ max[1]= MAX2(max[1], oops->y+OOPSY);
+ }
+ oops= oops->next;
+ }
+
+ if(ok==0) return;
+
+ G.v2d->tot.xmin= min[0];
+ G.v2d->tot.xmax= max[0];
+ G.v2d->tot.ymin= min[1];
+ G.v2d->tot.ymax= max[1];
+
+}
+
+void give_oopslink_line(Oops *oops, OopsLink *ol, float *v1, float *v2)
+{
+
+ if(ol->to && ol->to->hide==0) {
+ v1[0]= oops->x+ol->xof;
+ v1[1]= oops->y+ol->yof;
+ v2[0]= ol->to->x+OOPSX/2;
+ v2[1]= ol->to->y;
+ }
+ else if(ol->from && ol->from->hide==0) {
+ v1[0]= ol->from->x + ol->xof;
+ v1[1]= ol->from->y + ol->xof;
+ v2[0]= oops->x+OOPSX/2;
+ v2[1]= oops->y;
+ }
+}
+
+void draw_oopslink(Oops *oops)
+{
+ OopsLink *ol;
+ float vec[4];
+
+ if(oops->type==ID_SCE) {
+ if(oops->flag & SELECT) {
+ if(oops->id->lib) cpack(0x4080A0);
+ else cpack(0x808080);
+ }
+ else cpack(0x606060);
+ }
+ else {
+ if(oops->flag & SELECT) {
+ if(oops->id->lib) cpack(0x11AAFF);
+ else cpack(0xFFFFFF);
+ }
+ else cpack(0x0);
+ }
+
+ ol= oops->link.first;
+ while(ol) {
+ if(ol->to && ol->to->hide==0) {
+
+ give_oopslink_line(oops, ol, vec, vec+2);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(vec);
+ glVertex2fv(vec+2);
+ glEnd();
+ }
+ ol= ol->next;
+ }
+}
+
+void draw_icon_oops(float *co, short type)
+{
+ BIFIconID icon;
+
+ switch(type) {
+ default: return;
+
+ case ID_OB: icon= ICON_OBJECT_HLT; break;
+ case ID_ME: icon= ICON_MESH_HLT; break;
+ case ID_CU: icon= ICON_CURVE_HLT; break;
+ case ID_MB: icon= ICON_MBALL_HLT; break;
+ case ID_LT: icon= ICON_LATTICE_HLT; break;
+ case ID_LA: icon= ICON_LAMP_HLT; break;
+ case ID_MA: icon= ICON_MATERIAL_HLT; break;
+ case ID_TE: icon= ICON_TEXTURE_HLT; break;
+ case ID_IP: icon= ICON_IPO_HLT; break;
+ case ID_LI: icon= ICON_LIBRARY_HLT; break;
+ case ID_IM: icon= ICON_IMAGE_HLT; break;
+ }
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glRasterPos2f(co[0], co[1]-0.2);
+ BIF_draw_icon(icon);
+
+ glBlendFunc(GL_ONE, GL_ZERO);
+ glDisable(GL_BLEND);
+}
+
+void mysbox(float x1, float y1, float x2, float y2)
+{
+ float vec[2];
+
+ glBegin(GL_LINE_LOOP);
+ vec[0]= x1; vec[1]= y1;
+ glVertex2fv(vec);
+ vec[0]= x2;
+ glVertex2fv(vec);
+ vec[1]= y2;
+ glVertex2fv(vec);
+ vec[0]= x1;
+ glVertex2fv(vec);
+ glEnd();
+}
+
+unsigned int give_oops_color(short type, short sel, unsigned int *border)
+{
+ unsigned int body;
+ /* geeft ook aan of stippellijn getekend moet */
+
+ switch(type) {
+ case ID_OB:
+ body= 0x707070; break;
+ case ID_SCE:
+ body= 0x608060; break;
+ case ID_MA:
+ body= 0x808060; break;
+ case ID_TE:
+ body= 0x7080a0; break;
+ case ID_IP:
+ body= 0x906050; break;
+ case ID_LA:
+ body= 0x608080; break;
+ case ID_LI:
+ body= 0x2198DC; break;
+ case ID_IM:
+ body= 0x35659F; break;
+ default:
+ body= 0x606070; break;
+ }
+
+ if(sel) {
+ if(G.moving) *border= 0xf0f0f0;
+ else *border= 0xc0c0c0;
+ }
+ else *border= 0x0;
+
+
+ return body;
+}
+
+void calc_oopstext(char *str, float *v1)
+{
+ float f1, f2, size;
+ short mval[2], len, flen;
+
+ ipoco_to_areaco_noclip(G.v2d, v1, mval);
+ f1= mval[0];
+ v1[0]+= OOPSX;
+ ipoco_to_areaco_noclip(G.v2d, v1, mval);
+ f2= mval[0];
+ size= f2-f1;
+
+ len= strlen(str);
+
+ while( (flen= BMF_GetStringWidth(G.fonts, str)) > size) {
+ if(flen < 10 || len<2) break;
+ len--;
+ str[len]= 0;
+ }
+
+ mval[0]= (f1+f2-flen+1)/2;
+ mval[1]= 1;
+ areamouseco_to_ipoco(G.v2d, mval, &f1, &f2);
+
+ v1[0]= f1;
+
+}
+
+void draw_oops(Oops *oops, uiBlock *block)
+{
+ OopsLink *ol;
+ float v1[2], x1, y1, x2, y2, f1, f2;
+ unsigned int body, border;
+ short line= 0;
+ char str[32];
+
+ x1= oops->x;
+ x2= oops->x+OOPSX;
+ y1= oops->y;
+ y2= oops->y+OOPSY;
+
+ if(x2 < G.v2d->cur.xmin || x1 > G.v2d->cur.xmax) return;
+ if(y2 < G.v2d->cur.ymin || y1 > G.v2d->cur.ymax) return;
+
+ body= give_oops_color(oops->type, oops->flag & SELECT, &border);
+ if(oops->id== (ID *)((G.scene->basact) ? (G.scene->basact->object) : 0)) line= 1;
+ else if(oops->id== (ID *)G.scene) line= 1;
+
+ if(oops->id->us) {
+ cpack(body);
+
+ glRectf(x1, y1, x2, y2);
+ }
+ if(oops->id->lib) {
+ if(oops->id->flag & LIB_INDIRECT) cpack(0x1144FF);
+ else cpack(0x11AAFF);
+
+ glRectf(x2-0.2*OOPSX, y2-0.2*OOPSX, x2-0.1*OOPSX, y2-0.1*OOPSX);
+ }
+
+ v1[0]= x1;
+ v1[1]= (y1+y2)/2 -0.3;
+ if(oops->type==ID_LI) {
+ sprintf(str, " %s", ((Library *)oops->id)->name);
+ }
+ else {
+ sprintf(str, " %s", oops->id->name+2);
+ }
+ calc_oopstext(str, v1);
+
+ /* ICON */
+ if(str[1] && oopscalex>1.1) {
+ draw_icon_oops(v1, oops->type);
+ }
+ if(oops->flag & SELECT) cpack(0xFFFFFF);
+ else cpack(0x0);
+ glRasterPos3f(v1[0], v1[1], 0.0);
+ BMF_DrawString(G.fonts, str);
+
+ if(line) setlinestyle(2);
+ cpack(border);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glRectf(x1, y1, x2, y2);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ if(line) setlinestyle(0);
+
+ /* connectieblokjes */
+ ol= oops->link.first;
+ while(ol) {
+
+ f1= x1+ol->xof;
+ f2= y1+ol->yof;
+
+ body= give_oops_color(ol->type, oops->flag & SELECT, &border);
+ cpack(body);
+
+ glRectf(f1-.2, f2-.2, f1+.2, f2+.2);
+ cpack(border);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ glRectf(f1-.2, f2-.2, f1+.2, f2+.2);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ ol= ol->next;
+ }
+
+ if(oops->flag & OOPS_REFER) {
+ /* Draw the little rounded connection point */
+ glColor3ub(0, 0, 0);
+ glPushMatrix();
+
+ glTranslatef(oops->x + 0.5*OOPSX, oops->y, 0.0);
+ glutil_draw_filled_arc(0.0, M_PI, 0.05*OOPSX, 7);
+
+ glPopMatrix();
+ }
+}
+
+void drawoopsspace()
+{
+ uiBlock *block;
+ Oops *oops;
+ int ofsx, ofsy;
+ char name[32];
+
+ glClearColor(0.55, 0.55, 0.55, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ if(G.soops==0) return;
+
+ sprintf(name, "win %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, name, UI_EMBOSSF, UI_HELVB, curarea->win);
+
+ boundbox_oops();
+ calc_scrollrcts(G.v2d, curarea->winx, curarea->winy);
+
+ if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
+ if(G.v2d->scroll) {
+ ofsx= curarea->winrct.xmin; /* ivm mywin */
+ ofsy= curarea->winrct.ymin;
+
+ glViewport(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
+ glScissor(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
+ }
+ }
+
+ myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
+
+ oopscalex= .14*((float)curarea->winx)/(G.v2d->cur.xmax-G.v2d->cur.xmin);
+ calc_ipogrid(); /* voor scrollvariables */
+ build_oops();
+
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide==0) {
+ draw_oopslink(oops);
+ }
+ oops= oops->next;
+ }
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide==0) {
+ if(oops->flag & SELECT); else draw_oops(oops, block);
+ }
+ oops= oops->next;
+ }
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide==0) {
+ if(oops->flag & SELECT) draw_oops(oops, block);
+ }
+ oops= oops->next;
+ }
+
+ /* restore viewport */
+ mywinset(curarea->win);
+
+
+ if(G.v2d->scroll) {
+ /* ortho op pixelnivo curarea */
+ myortho2(-0.5, curarea->winx+0.5, -0.5, curarea->winy+0.5);
+ drawscroll(0);
+ }
+
+ uiDrawBlock(block);
+
+ curarea->win_swap= WIN_BACK_OK;
+}
+
+
+
diff --git a/source/blender/src/drawscene.c b/source/blender/src/drawscene.c
new file mode 100644
index 00000000000..d5b75645dff
--- /dev/null
+++ b/source/blender/src/drawscene.c
@@ -0,0 +1,118 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * drawing graphics and editing
+ */
+
+#include <math.h>
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_scene.h"
+
+#include "BDR_editobject.h"
+
+#include "BIF_space.h"
+#include "BIF_drawscene.h"
+
+#include "BSE_view.h"
+
+#include "blendef.h" /* DIE ! */
+#include "mydevice.h"
+
+
+void set_scene(Scene *sce) /* zie ook scene.c: set_scene_bg() */
+{
+ bScreen *sc;
+
+ G.scene= sce;
+
+ sc= G.main->screen.first;
+ while(sc) {
+ if((U.flag & SCENEGLOBAL) || sc==G.curscreen) {
+
+ if(sce != sc->scene) {
+ /* alle area's endlocalview */
+ ScrArea *sa= sc->areabase.first;
+ while(sa) {
+ endlocalview(sa);
+ sa= sa->next;
+ }
+ sc->scene= sce;
+ }
+
+ }
+ sc= sc->id.next;
+ }
+
+ copy_view3d_lock(0); /* space.c */
+
+ /* zijn er camera's in de views die niet in de scene zitten? */
+ sc= G.main->screen.first;
+ while(sc) {
+ if( (U.flag & SCENEGLOBAL) || sc==G.curscreen) {
+ ScrArea *sa= sc->areabase.first;
+ while(sa) {
+ SpaceLink *sl= sa->spacedata.first;
+ while(sl) {
+ if(sl->spacetype==SPACE_VIEW3D) {
+ View3D *v3d= (View3D*) sl;
+ if (!v3d->camera || !object_in_scene(v3d->camera, sce)) {
+ v3d->camera= scene_find_camera(sc->scene);
+ if (sc==G.curscreen) handle_view3d_lock();
+ if (!v3d->camera && v3d->persp>1) v3d->persp= 1;
+ }
+ }
+ sl= sl->next;
+ }
+ sa= sa->next;
+ }
+ }
+ sc= sc->id.next;
+ }
+
+ set_scene_bg(G.scene);
+
+ /* volledige redraw */
+ allqueue(REDRAWALL, 0);
+ allqueue(REDRAWDATASELECT, 0); /* doet remake */
+}
+
+
diff --git a/source/blender/src/drawseq.c b/source/blender/src/drawseq.c
new file mode 100644
index 00000000000..22b397abde6
--- /dev/null
+++ b/source/blender/src/drawseq.c
@@ -0,0 +1,617 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifdef _WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include <string.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "IMB_imbuf_types.h"
+
+#include "DNA_sequence_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view2d_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+
+#include "BIF_gl.h"
+#include "BIF_mywindow.h"
+#include "BIF_screen.h"
+#include "BIF_drawseq.h"
+#include "BIF_editseq.h"
+#include "BIF_drawimage.h"
+
+#include "BSE_view.h"
+#include "BSE_drawipo.h"
+#include "BSE_sequence.h"
+
+/* Modules used */
+#include "blendertimer.h" /* timer functions */
+
+int no_rightbox=0, no_leftbox= 0;
+
+static void EmbossBoxf(float x1, float y1, float x2, float y2, int sel, unsigned int dark, unsigned int light)
+{
+
+ if(sel) cpack(dark);
+ else cpack(light);
+ if(sel) glLineWidth(2.0);
+ fdrawline(x1, y2, x2, y2); /* boven */
+ if(no_leftbox==0) fdrawline(x1, y1, x1, y2); /* links */
+
+ if(sel) glLineWidth(1.0);
+
+ if(sel) cpack(light);
+ else cpack(dark);
+ fdrawline(x1, y1, x2, y1); /* onder */
+ if(no_rightbox==0) fdrawline(x2, y1, x2, y2); /* rechts */
+
+}
+
+static char *give_seqname(Sequence *seq)
+{
+ if(seq->type==SEQ_META) {
+ if(seq->name[2]) return seq->name+2;
+ return "META";
+ }
+ else if(seq->type==SEQ_SCENE) return "SCENE";
+ else if(seq->type==SEQ_MOVIE) return "MOVIE";
+ else if(seq->type<SEQ_EFFECT) return seq->strip->dir;
+ else if(seq->type==SEQ_CROSS) return "CROSS";
+ else if(seq->type==SEQ_GAMCROSS) return "GAMMA CROSS";
+ else if(seq->type==SEQ_ADD) return "ADD";
+ else if(seq->type==SEQ_SUB) return "SUB";
+ else if(seq->type==SEQ_MUL) return "MUL";
+ else if(seq->type==SEQ_ALPHAOVER) return "ALPHAOVER";
+ else if(seq->type==SEQ_ALPHAUNDER) return "ALPHAUNDER";
+ else if(seq->type==SEQ_OVERDROP) return "OVER DROP";
+ else if(seq->type==SEQ_PLUGIN) {
+ if(seq->plugin && seq->plugin->doit) return seq->plugin->pname;
+ return "PLUGIN";
+ }
+ else return "EFFECT";
+
+}
+
+static void draw_cfra_seq(void)
+{
+ glColor3ub(0x30, 0x90, 0x50);
+ glLineWidth(2.0);
+ glBegin(GL_LINES);
+ glVertex2f(G.scene->r.cfra, G.v2d->cur.ymin);
+ glVertex2f(G.scene->r.cfra, G.v2d->cur.ymax);
+ glEnd();
+ glLineWidth(1.0);
+}
+
+static unsigned int seq_color(Sequence *seq)
+{
+ switch(seq->type) {
+ case SEQ_META:
+ return 0x509090;
+ case SEQ_MOVIE:
+ return 0x805040;
+ case SEQ_SCENE:
+ if(seq->scene==G.scene) return 0x709050;
+ return 0x609060;
+ case SEQ_CROSS:
+ return 0x505090;
+ case SEQ_GAMCROSS:
+ return 0x5040A0;
+ case SEQ_ADD:
+ return 0x6060A0;
+ case SEQ_SUB:
+ return 0x8060A0;
+ case SEQ_MUL:
+ return 0x8080A0;
+ case SEQ_ALPHAOVER:
+ return 0x6080A0;
+ case SEQ_ALPHAUNDER:
+ return 0x9080A0;
+ case SEQ_OVERDROP:
+ return 0x5080B0;
+ case SEQ_PLUGIN:
+ return 0x906000;
+ default:
+ return 0x906060;
+ }
+
+}
+
+static void drawmeta_contents(Sequence *seqm, float x1, float y1, float x2, float y2)
+{
+ Sequence *seq;
+ float dx;
+ int nr;
+
+ nr= 0;
+ WHILE_SEQ(&seqm->seqbase) {
+ nr++;
+ }
+ END_SEQ
+
+ dx= (x2-x1)/nr;
+
+ WHILE_SEQ(&seqm->seqbase) {
+ cpack(seq_color(seq));
+ glRectf(x1, y1, x1+0.9*dx, y2);
+ EmbossBoxf(x1, y1, x1+0.9*dx, y2, 0, 0x404040, 0xB0B0B0);
+ x1+= dx;
+ }
+ END_SEQ
+}
+
+void drawseq(Sequence *seq)
+{
+ float v1[2], v2[2], x1, x2, y1, y2;
+ unsigned int body, dark, light;
+ int len, size;
+ short mval[2];
+ char str[120], *strp;
+
+
+ if(seq->startdisp > seq->enddisp) body= 0x707070;
+
+ body= seq_color(seq);
+ dark= 0x202020;
+ light= 0xB0B0B0;
+
+ if(G.moving && (seq->flag & SELECT)) {
+ if(seq->flag & SEQ_OVERLAP) dark= light= 0x4040FF;
+ else {
+ if(seq->flag & (SEQ_LEFTSEL+SEQ_RIGHTSEL));
+ else dark= light= 0xFFFFFF;
+ }
+ }
+
+ /* body */
+ if(seq->startstill) x1= seq->start;
+ else x1= seq->startdisp;
+ y1= seq->machine+0.2;
+ if(seq->endstill) x2= seq->start+seq->len;
+ else x2= seq->enddisp;
+ y2= seq->machine+0.8;
+
+ cpack(body);
+ glRectf(x1, y1, x2, y2);
+ EmbossBoxf(x1, y1, x2, y2, seq->flag & 1, dark, light);
+
+ v1[1]= y1;
+ v2[1]= y2;
+ if(seq->type < SEQ_EFFECT) {
+
+ /* decoratie: balkjes */
+ x1= seq->startdisp;
+ x2= seq->enddisp;
+
+ if(seq->startofs) {
+ cpack(0x707070);
+ glRectf((float)(seq->start), y1-0.2, x1, y1);
+ EmbossBoxf((float)(seq->start), y1-0.2, x1, y1, seq->flag & 1, dark, light);
+ }
+ if(seq->endofs) {
+ cpack(0x707070);
+ glRectf(x2, y2, (float)(seq->start+seq->len), y2+0.2);
+ EmbossBoxf(x2, y2, (float)(seq->start+seq->len), y2+0.2, seq->flag & 1, dark, light);
+ }
+
+ if(seq->startstill) {
+ cpack(body);
+ glRectf(x1, y1+0.1, (float)(seq->start), y1+0.5);
+ no_rightbox= 1;
+ EmbossBoxf(x1, y1+0.1, (float)(seq->start), y1+0.5, seq->flag & 1, dark, light);
+ no_rightbox= 0;
+ }
+ if(seq->endstill) {
+ cpack(body);
+ glRectf((float)(seq->start+seq->len), y1+0.1, x2, y1+0.5);
+ no_leftbox= 1;
+ EmbossBoxf((float)(seq->start+seq->len), y1+0.1, x2, y1+0.5, seq->flag & 1, dark, light);
+ no_leftbox= 0;
+ }
+
+ }
+
+ /* berekenen of seq lang genoeg is om naam te printen */
+ x1= seq->startdisp+seq->handsize;
+ x2= seq->enddisp-seq->handsize;
+
+ /* maar eerst de inhoud van de meta */
+ if(seq->type==SEQ_META) drawmeta_contents(seq, x1, y1+0.15, x2, y2-0.15);
+
+ if(x1<G.v2d->cur.xmin) x1= G.v2d->cur.xmin;
+ else if(x1>G.v2d->cur.xmax) x1= G.v2d->cur.xmax;
+ if(x2<G.v2d->cur.xmin) x2= G.v2d->cur.xmin;
+ else if(x2>G.v2d->cur.xmax) x2= G.v2d->cur.xmax;
+
+ if(x1 != x2) {
+ v1[0]= x1;
+ ipoco_to_areaco_noclip(G.v2d, v1, mval);
+ x1= mval[0];
+ v2[0]= x2;
+ ipoco_to_areaco_noclip(G.v2d, v2, mval);
+ x2= mval[0];
+ size= x2-x1;
+
+ if(seq->type == SEQ_META) sprintf(str, "%d %s", seq->len, give_seqname(seq));
+ else if(seq->type == SEQ_SCENE) {
+ if(seq->scene) sprintf(str, "%d %s %s", seq->len, give_seqname(seq), seq->scene->id.name+2);
+ else sprintf(str, "%d %s", seq->len, give_seqname(seq));
+ }
+ else if(seq->type & SEQ_EFFECT) {
+ if(seq->seq3!=seq->seq2 && seq->seq1!=seq->seq3)
+ sprintf(str, "%d %s: %d-%d (use %d)", seq->len, give_seqname(seq), seq->seq1->machine, seq->seq2->machine, seq->seq3->machine);
+ else
+ sprintf(str, "%d %s: %d-%d", seq->len, give_seqname(seq), seq->seq1->machine, seq->seq2->machine);
+ }
+ else if(seq->name[2]) sprintf(str, "%s", seq->name+2);
+ else sprintf(str, "%d %s%s", seq->len, seq->strip->dir, seq->strip->stripdata->name);
+
+ strp= str;
+
+ while( (len= BMF_GetStringWidth(G.font, strp)) > size) {
+ if(len < 10) break;
+ if(strp[1]==0) break;
+ strp++;
+ }
+
+ mval[0]= (x1+x2-len+1)/2;
+ mval[1]= 1;
+ areamouseco_to_ipoco(G.v2d, mval, &x1, &x2);
+
+ if(seq->flag & SELECT) cpack(0xFFFFFF);
+ else cpack(0x0);
+ glRasterPos3f(x1, y1+0.2, 0.0);
+ BMF_DrawString(G.font, strp);
+ }
+
+ if(seq->type < SEQ_EFFECT) {
+
+ /* decoratie: driehoekjes */
+ x1= seq->startdisp;
+ x2= seq->enddisp;
+
+ body+= 0x101010;
+ dark= 0x202020;
+ light= 0xB0B0B0;
+
+ /* linker driehoek */
+
+ if(seq->flag & SEQ_LEFTSEL) {
+ cpack(body+0x20);
+ if(G.moving) {
+ if(seq->flag & SEQ_OVERLAP) dark= light= 0x4040FF;
+ else dark= light= 0xFFFFFF;
+ }
+ }
+ else {
+ cpack(body);
+ }
+
+ glBegin(GL_TRIANGLES);
+ v1[0]= x1; glVertex2fv(v1);
+ v2[0]= x1; glVertex2fv(v2);
+ v2[0]+= seq->handsize; v2[1]= (y1+y2)/2.0; glVertex2fv(v2); v2[1]= y2;
+ glEnd();
+
+ cpack(light);
+
+ glBegin(GL_LINE_STRIP);
+ v1[0]= x1; glVertex2fv(v1);
+ v2[0]= x1; glVertex2fv(v2);
+ v2[0]+= seq->handsize; v2[1]= (y1+y2)/2.0; glVertex2fv(v2); v2[1]= y2;
+ cpack(dark);
+ glVertex2fv(v1);
+ glEnd();
+
+ if(G.moving || (seq->flag & SEQ_LEFTSEL)) {
+ cpack(0xFFFFFF);
+ glRasterPos3f(x1, y1+0.2, 0.0);
+ sprintf(str, "%d", seq->startdisp);
+ BMF_DrawString(G.font, str);
+ }
+
+ /* rechter driehoek */
+
+ dark= 0x202020;
+ light= 0xB0B0B0;
+
+ if(seq->flag & SEQ_RIGHTSEL) {
+ cpack(body+0x20);
+ if(G.moving) {
+ if(seq->flag & SEQ_OVERLAP) dark= light= 0x4040FF;
+ else dark= light= 0xFFFFFF;
+ }
+ }
+ else {
+ cpack(body);
+ }
+ glBegin(GL_TRIANGLES);
+ v2[0]= x2; glVertex2fv(v2);
+ v1[0]= x2; glVertex2fv(v1);
+ v2[0]-= seq->handsize; v2[1]= (y1+y2)/2.0; glVertex2fv(v2); v2[1]= y2;
+ glEnd();
+
+ cpack(dark);
+ glBegin(GL_LINE_STRIP);
+ v2[0]= x2; glVertex2fv(v2);
+ v1[0]= x2; glVertex2fv(v1);
+ v1[0]-= seq->handsize; v1[1]= (y1+y2)/2.0; glVertex2fv(v1); v1[1]= y2;
+ cpack(light);
+ glVertex2fv(v2);
+ glEnd();
+
+ if(G.moving || (seq->flag & SEQ_RIGHTSEL)) {
+ cpack(0xFFFFFF);
+ glRasterPos3f(x2-seq->handsize/2, y1+0.2, 0.0);
+ sprintf(str, "%d", seq->enddisp-1);
+ BMF_DrawString(G.font, str);
+ }
+
+
+ }
+}
+
+static Sequence *special_seq_update= 0;
+
+void set_special_seq_update(int val)
+{
+ int x;
+
+ /* als met muis in sequence && LEFTMOUSE */
+ if(val) {
+ special_seq_update= find_nearest_seq(&x);
+ }
+ else special_seq_update= 0;
+}
+
+
+static void draw_image_seq(void)
+{
+ SpaceSeq *sseq;
+ StripElem *se;
+ struct ImBuf *ibuf;
+ int x1, y1;
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ curarea->win_swap= WIN_BACK_OK;
+
+ ibuf= (ImBuf *)give_ibuf_seq( (G.scene->r.cfra));
+
+ if(special_seq_update) {
+ se = special_seq_update->curelem;
+ if(se) {
+ if(se->ok==2) {
+ if(se->se1)
+ ibuf= se->se1->ibuf;
+ }
+ else ibuf= se->ibuf;
+ }
+ }
+ if(ibuf==0 || ibuf->rect==0) return;
+
+ sseq= curarea->spacedata.first;
+ if(sseq==0) return;
+
+ /* plek berekenen */
+ x1= curarea->winrct.xmin+(curarea->winx-sseq->zoom*ibuf->x)/2;
+ y1= curarea->winrct.ymin+(curarea->winy-sseq->zoom*ibuf->y)/2;
+
+ /* convert_rgba_to_abgr(ibuf->x*ibuf->y, ibuf->rect); */
+
+ rectwrite_part(curarea->winrct.xmin, curarea->winrct.ymin,
+ curarea->winrct.xmax, curarea->winrct.ymax,
+ x1, y1, ibuf->x, ibuf->y, (float)sseq->zoom,(float)sseq->zoom, ibuf->rect);
+
+ /* convert_rgba_to_abgr(ibuf->x*ibuf->y, ibuf->rect); */
+}
+
+static void draw_extra_seqinfo(void)
+{
+ extern Sequence *last_seq;
+ StripElem *se, *last;
+ float xco, xfac;
+ int sta, end;
+ char str[256];
+
+ if(last_seq==0) return;
+
+ /* xfac: afm 1 pixel */
+ xfac= G.v2d->cur.xmax - G.v2d->cur.xmin;
+ xfac/= (float)(G.v2d->mask.xmax-G.v2d->mask.xmin);
+ xco= G.v2d->cur.xmin+40*xfac;
+
+ cpack(0);
+
+ /* NAAM */
+ glRasterPos3f(xco, 0.3, 0.0);
+ strcpy(str, give_seqname(last_seq));
+ BMF_DrawString(G.font, str);
+ xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
+
+ if(last_seq->type==SEQ_SCENE && last_seq->scene) {
+ glRasterPos3f(xco, 0.3, 0.0);
+ BMF_DrawString(G.font, last_seq->scene->id.name+2);
+ xco += xfac*BMF_GetStringWidth(G.font, last_seq->scene->id.name+2) +30.0*xfac;
+ }
+
+ /* LEN */
+ if(last_seq->type & SEQ_EFFECT)
+ sprintf(str, "len: %d From %d - %d", last_seq->len, last_seq->startdisp, last_seq->enddisp-1);
+ else
+ sprintf(str, "len: %d (%d)", last_seq->enddisp-last_seq->startdisp, last_seq->len);
+
+ glRasterPos3f(xco, 0.3, 0.0);
+ BMF_DrawString(G.font, str);
+ xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
+
+ if(last_seq->type==SEQ_IMAGE) {
+
+ /* CURRENT */
+ se= (StripElem *)give_stripelem(last_seq, (G.scene->r.cfra));
+ if(se) {
+ sprintf(str, "cur: %s", se->name);
+ glRasterPos3f(xco, 0.3, 0.0);
+ BMF_DrawString(G.font, str);
+ xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
+ }
+
+ /* FIRST EN LAST */
+
+ if(last_seq->strip) {
+ se= last_seq->strip->stripdata;
+ last= se+last_seq->len-1;
+ if(last_seq->startofs) se+= last_seq->startofs;
+ if(last_seq->endofs) last-= last_seq->endofs;
+
+ sprintf(str, "First: %s at %d Last: %s at %d", se->name, last_seq->startdisp, last->name, last_seq->enddisp-1);
+ glRasterPos3f(xco, 0.3, 0.0);
+ BMF_DrawString(G.font, str);
+ xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
+
+ /* orig size */
+ sprintf(str, "OrigSize: %d x %d", last_seq->strip->orx, last_seq->strip->ory);
+ glRasterPos3f(xco, 0.3, 0.0);
+ BMF_DrawString(G.font, str);
+ xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
+ }
+ }
+ else if(last_seq->type==SEQ_MOVIE) {
+
+ sta= last_seq->startofs;
+ end= last_seq->len-1-last_seq->endofs;
+
+ sprintf(str, "%s %s%s First: %d at %d Last: %d at %d Cur: %d",
+ last_seq->name+2, last_seq->strip->dir, last_seq->strip->stripdata->name,
+ sta, last_seq->startdisp, end, last_seq->enddisp-1, (G.scene->r.cfra)-last_seq->startdisp);
+
+ glRasterPos3f(xco, 0.3, 0.0);
+ BMF_DrawString(G.font, str);
+ }
+}
+
+void drawseqspace(void)
+{
+ SpaceSeq *sseq;
+ Editing *ed;
+ Sequence *seq;
+ int ofsx, ofsy;
+
+ ed= G.scene->ed;
+
+ sseq= curarea->spacedata.first;
+ if(sseq->mainb==1) {
+ draw_image_seq();
+ return;
+ }
+
+ if(ed && ed->metastack.first) glClearColor(0.5, 0.5, 0.4, 0.0);
+ else glClearColor(.40625, .40625, .40625, 0.0);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ calc_scrollrcts(G.v2d, curarea->winx, curarea->winy);
+
+ if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
+ if(G.v2d->scroll) {
+ ofsx= curarea->winrct.xmin; /* ivm mywin */
+ ofsy= curarea->winrct.ymin;
+ glViewport(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
+ glScissor(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
+ }
+ }
+
+
+ myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
+
+ cpack(0x585858);
+ glRectf(G.v2d->cur.xmin, 0.0, G.v2d->cur.xmax, 1.0);
+
+ boundbox_seq();
+ calc_ipogrid();
+ draw_ipogrid();
+ draw_cfra_seq();
+
+ /* sequenties: eerst de deselect */
+
+ if(ed) {
+ seq= ed->seqbasep->first;
+ while(seq) {
+ if(seq->flag & SELECT); else drawseq(seq);
+ seq= seq->next;
+ }
+ }
+ ed= G.scene->ed;
+ if(ed) {
+ seq= ed->seqbasep->first;
+ while(seq) {
+ if(seq->flag & SELECT) drawseq(seq);
+ seq= seq->next;
+ }
+ }
+
+ draw_extra_seqinfo();
+
+ /* restore viewport */
+ mywinset(curarea->win);
+
+ if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
+
+ /* ortho op pixelnivo curarea */
+ myortho2(-0.5, curarea->winx+0.5, -0.5, curarea->winy+0.5);
+
+ if(G.v2d->scroll) {
+ drawscroll(0);
+ }
+
+
+ }
+
+ curarea->win_swap= WIN_BACK_OK;
+}
+
+
diff --git a/source/blender/src/drawsound.c b/source/blender/src/drawsound.c
new file mode 100644
index 00000000000..c17ba472e5d
--- /dev/null
+++ b/source/blender/src/drawsound.c
@@ -0,0 +1,207 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_sound_types.h"
+#include "DNA_space_types.h"
+#include "DNA_screen_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+
+#include "BIF_gl.h"
+#include "BIF_mywindow.h"
+#include "BIF_screen.h"
+#include "BIF_editsound.h"
+
+#include "BSE_drawipo.h"
+
+/* local */
+void drawsoundspace(void);
+
+/*implementation */
+static void draw_wave(int startsamp, int endsamp, short sampdx, short offset, short *sp, float sampfac, float y)
+{
+ float min, max, v1[2], v2[3];
+ int i, j;
+ short value, deltasp;
+
+ sp+= offset*startsamp;
+
+ deltasp= offset*sampdx;
+
+ glBegin(GL_LINES);
+ for(i=startsamp; i<endsamp; i+=sampdx, sp+=deltasp) {
+
+ /* filter */
+ min= max= 0.0;
+ for(j=0; j<sampdx; j++) {
+ value= sp[offset*j];
+ if(value < min) min= value;
+ else if(value > max) max= value;
+ }
+ v1[1]= y + 0.002*min;
+ v2[1]= y + 0.002*max;
+
+ v1[0]=v2[0]= sampfac*i;
+
+ glVertex2fv(v1);
+ glVertex2fv(v2);
+ }
+ glEnd();
+}
+
+static void draw_sample(bSample *sample)
+{
+ float sampxlen, sampfac;
+ int samples, startsamp, endsamp;
+ short *sp, sampdx;
+
+ /* one sample is where in v2d space? (v2d space in frames!) */
+ sampfac= 25.0/(sample->rate);
+
+ /* how many samples? */
+ samples= sample->len/(sample->channels*(sample->bits/8));
+ /* total len in v2d space */
+ sampxlen= sampfac*samples;
+
+ /* one pixel is how many samples? */
+ sampdx= (samples*((G.v2d->cur.xmax-G.v2d->cur.xmin)/sampxlen))/curarea->winx;
+
+ if(sampdx==0) sampdx= 1;
+
+ /* start and and */
+ startsamp = G.v2d->cur.xmin/sampfac;
+ CLAMP(startsamp, 0, samples-1);
+ endsamp= G.v2d->cur.xmax/sampfac;
+ CLAMP(endsamp, 0, samples-1);
+ endsamp-= sampdx;
+
+ /* set 'tot' for sliders */
+ G.v2d->tot.xmax= sampfac*samples;
+
+ /* channels? */
+ if(sample->channels==2) {
+
+ cpack(0x905050);
+ sp= (short *)(sample->data);
+ draw_wave(startsamp, endsamp, sampdx, 2, sp, sampfac, 85.0);
+
+ cpack(0x506890);
+ sp++;
+ draw_wave(startsamp, endsamp, sampdx, 2, sp, sampfac, 190.0);
+ }
+ else {
+ cpack(0x905050);
+ sp= (short *)(sample->data);
+
+ draw_wave(startsamp, endsamp, sampdx, 1, sp, sampfac, 128.0);
+ }
+}
+
+static void draw_cfra_sound(void)
+{
+ float vec[2];
+
+ vec[0]= (G.scene->r.cfra);
+ vec[0]*= G.scene->r.framelen;
+
+ vec[1]= G.v2d->cur.ymin;
+ glColor3ub(0x20, 0x80, 0x20);
+ glLineWidth(3.0);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(vec);
+ vec[1]= G.v2d->cur.ymax;
+ glVertex2fv(vec);
+ glEnd();
+
+ glLineWidth(1.0);
+}
+
+
+void drawsoundspace(void)
+{
+ short ofsx, ofsy;
+
+ glClearColor(.6275, .6275, .6275, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ calc_scrollrcts(G.v2d, curarea->winx, curarea->winy);
+
+ if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
+ if(G.v2d->scroll) {
+ ofsx= curarea->winrct.xmin; /* ivm mywin */
+ ofsy= curarea->winrct.ymin;
+ glViewport(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
+ glScissor(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
+ }
+ }
+
+ myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
+
+ /* boundbox_seq(); */
+ calc_ipogrid();
+ draw_ipogrid();
+
+ if (G.ssound->sound) {
+ sound_initialize_sample(G.ssound->sound);
+ draw_sample(G.ssound->sound->sample);
+ }
+
+ draw_cfra_sound();
+
+ /* restore viewport */
+ mywinset(curarea->win);
+
+ if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
+
+ /* ortho op pixelnivo curarea */
+ myortho2(-0.5, curarea->winx+0.5, -0.5, curarea->winy+0.5);
+
+ if(G.v2d->scroll) {
+ drawscroll(0);
+ }
+ }
+
+ curarea->win_swap= WIN_BACK_OK;
+}
diff --git a/source/blender/src/drawtext.c b/source/blender/src/drawtext.c
new file mode 100644
index 00000000000..0b511149996
--- /dev/null
+++ b/source/blender/src/drawtext.c
@@ -0,0 +1,1101 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <math.h>
+#ifndef _WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#include "BLI_winstuff.h"
+#endif
+#include "MEM_guardedalloc.h"
+#include "PIL_time.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_text_types.h"
+#include "DNA_space_types.h"
+#include "DNA_screen_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_text.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+
+#include "BPY_extern.h"
+
+#include "BIF_gl.h"
+#include "BIF_keyval.h"
+#include "BIF_interface.h"
+#include "BIF_drawtext.h"
+#include "BIF_spacetypes.h"
+#include "BIF_usiblender.h"
+#include "BIF_screen.h"
+#include "BIF_toolbox.h"
+#include "BIF_space.h"
+#include "BIF_mywindow.h"
+
+#include "BSE_filesel.h"
+
+#include "mydevice.h"
+#include "blendef.h"
+#include "interface.h"
+
+/* locals */
+void drawtextspace(void);
+void winqreadtextspace(unsigned short event, short val, char ascii);
+
+static void *last_txt_find_string= NULL;
+
+static BMF_Font *spacetext_get_font(SpaceText *st) {
+ static BMF_Font *scr12= NULL;
+ static BMF_Font *scr15= NULL;
+
+ switch (st->font_id) {
+ default:
+ case 0:
+ if (!scr12)
+ scr12= BMF_GetFont(BMF_kScreen12);
+ return scr12;
+ case 1:
+ if (!scr15)
+ scr15= BMF_GetFont(BMF_kScreen15);
+ return scr15;
+ }
+}
+
+static int spacetext_get_fontwidth(SpaceText *st) {
+ return BMF_GetCharacterWidth(spacetext_get_font(st), ' ');
+}
+
+static char *temp_char_buf= NULL;
+static int *temp_char_accum= NULL;
+static int temp_char_len= 0;
+static int temp_char_pos= 0;
+
+static void temp_char_write(char c, int accum) {
+ if (temp_char_len==0 || temp_char_pos>=temp_char_len) {
+ char *nbuf; int *naccum;
+ int olen= temp_char_len;
+
+ if (olen) temp_char_len*= 2;
+ else temp_char_len= 256;
+
+ nbuf= MEM_mallocN(sizeof(*temp_char_buf)*temp_char_len, "temp_char_buf");
+ naccum= MEM_mallocN(sizeof(*temp_char_accum)*temp_char_len, "temp_char_accum");
+
+ if (olen) {
+ memcpy(nbuf, temp_char_buf, olen);
+ memcpy(naccum, temp_char_accum, olen);
+
+ MEM_freeN(temp_char_buf);
+ MEM_freeN(temp_char_accum);
+ }
+
+ temp_char_buf= nbuf;
+ temp_char_accum= naccum;
+ }
+
+ temp_char_buf[temp_char_pos]= c;
+ temp_char_accum[temp_char_pos]= accum;
+
+ if (c==0) temp_char_pos= 0;
+ else temp_char_pos++;
+}
+
+void free_txt_data(void) {
+ txt_free_cut_buffer();
+
+ if (last_txt_find_string) MEM_freeN(last_txt_find_string);
+ if (temp_char_buf) MEM_freeN(temp_char_buf);
+ if (temp_char_accum) MEM_freeN(temp_char_accum);
+}
+
+static int render_string (char *in) {
+ int r= 0, i;
+
+ while(*in) {
+ if (*in=='\t') {
+ if (temp_char_pos && *(in-1)=='\t') i= TXT_TABSIZE;
+ else i= TXT_TABSIZE - (temp_char_pos%TXT_TABSIZE);
+
+ while(i--) temp_char_write(' ', r);
+ } else temp_char_write(*in, r);
+
+ r++;
+ in++;
+ }
+ r= temp_char_pos;
+ temp_char_write(0, 0);
+
+ return r;
+}
+
+static int text_draw(SpaceText *st, char *str, int cshift, int maxwidth, int draw, int x, int y) {
+ int r=0, w= 0;
+ char *in;
+ int *acc;
+
+ w= render_string(str);
+ if(w<cshift ) return 0; /* String is shorter than shift */
+
+ in= temp_char_buf+cshift;
+ acc= temp_char_accum+cshift;
+ w= w-cshift;
+
+ if (draw) {
+ glRasterPos2i(x, y);
+ BMF_DrawString(spacetext_get_font(st), in);
+ } else {
+ while (w-- && *acc++ < maxwidth) {
+ r+= spacetext_get_fontwidth(st);
+ }
+ }
+
+ if (cshift && r==0) return 0;
+ else return r+TXT_OFFSET;
+}
+
+static void set_cursor_to_pos (SpaceText *st, int x, int y, int sel)
+{
+ Text *text;
+ TextLine **linep;
+ int *charp;
+ int w;
+
+ text= st->text;
+
+ if(sel) { linep= &text->sell; charp= &text->selc; }
+ else { linep= &text->curl; charp= &text->curc; }
+
+ y= (curarea->winy - y)/st->lheight;
+
+ y-= txt_get_span(text->lines.first, *linep) - st->top;
+
+ if (y>0) {
+ while (y-- != 0) if((*linep)->next) *linep= (*linep)->next;
+ } else if (y<0) {
+ while (y++ != 0) if((*linep)->prev) *linep= (*linep)->prev;
+ }
+
+ x-= TXT_OFFSET;
+ if (x<0) x= 0;
+ x = (x/spacetext_get_fontwidth(st)) + st->left;
+
+ w= render_string((*linep)->line);
+ if(x<w) *charp= temp_char_accum[x];
+ else *charp= (*linep)->len;
+
+ if(!sel) txt_pop_sel(text);
+}
+
+static void draw_cursor(SpaceText *st) {
+ int h, x, i;
+ Text *text= st->text;
+ TextLine *linef, *linel;
+ int charf, charl;
+
+ if (text->curl==text->sell && text->curc==text->selc) {
+ x= text_draw(st, text->curl->line, st->left, text->curc, 0, 0, 0);
+
+ if (x) {
+ h= txt_get_span(text->lines.first, text->curl) - st->top;
+
+ glColor3f(1.0, 0.0, 0.0);
+
+ glRecti(x-1, curarea->winy-st->lheight*(h)-2, x+1, curarea->winy-st->lheight*(h+1)-2);
+ }
+ } else {
+ int span= txt_get_span(text->curl, text->sell);
+
+ if (span<0) {
+ linef= text->sell;
+ charf= text->selc;
+
+ linel= text->curl;
+ charl= text->curc;
+ } else if (span>0) {
+ linef= text->curl;
+ charf= text->curc;
+
+ linel= text->sell;
+ charl= text->selc;
+ } else {
+ linef= linel= text->curl;
+
+ if (text->curc<text->selc) {
+ charf= text->curc;
+ charl= text->selc;
+ } else {
+ charf= text->selc;
+ charl= text->curc;
+ }
+ }
+
+ /* Walk to the beginning of visible text */
+ h= txt_get_span(text->lines.first, linef) - st->top;
+ while (h++<-1 && linef!=linel) linef= linef->next;
+
+ x= text_draw(st, linef->line, st->left, charf, 0, 0, 0);
+
+ glColor3f(0.75, 0.44, 0.44);
+
+ if (!x) x= TXT_OFFSET-10;
+ while (linef && linef != linel) {
+ h= txt_get_span(text->lines.first, linef) - st->top;
+ if (h>st->viewlines) break;
+
+ glRecti(x, curarea->winy-st->lheight*(h)-2, curarea->winx, curarea->winy-st->lheight*(h+1)-2);
+ glRecti(TXT_OFFSET-10, curarea->winy-st->lheight*(h+1)-2, TXT_OFFSET, curarea->winy-st->lheight*(h+2)-2);
+ x= TXT_OFFSET;
+
+ linef= linef->next;
+ }
+
+ h= txt_get_span(text->lines.first, linef) - st->top;
+
+ i= text_draw(st, linel->line, st->left, charl, 0, 0, 0);
+ if(i) glRecti(x, curarea->winy-st->lheight*(h)-2, i, curarea->winy-st->lheight*(h+1)-2);
+ }
+
+ glColor3f(0.0, 0.0, 0.0);
+}
+
+static void calc_text_rcts(SpaceText *st)
+{
+ short barheight, barstart;
+ int lbarstart, lbarh, ltexth;
+
+ lbarstart= st->top;
+ lbarh= st->viewlines;
+ ltexth= txt_get_span(st->text->lines.first, st->text->lines.last)+1;
+
+ barheight= (lbarh*(curarea->winy-4))/ltexth;
+ if (barheight<20) barheight=20;
+
+ barstart= (lbarstart*(curarea->winy-4))/ltexth + 8;
+
+ st->txtbar.xmin= 5;
+ st->txtbar.xmax= 17;
+ st->txtbar.ymax= curarea->winy - barstart;
+ st->txtbar.ymin= st->txtbar.ymax - barheight;
+
+ CLAMP(st->txtbar.ymin, 2, curarea->winy-2);
+ CLAMP(st->txtbar.ymax, 2, curarea->winy-2);
+
+ st->pix_per_line= (float) ltexth/curarea->winy;
+ if (st->pix_per_line<.1) st->pix_per_line=.1;
+
+ lbarstart= MIN2(txt_get_span(st->text->lines.first, st->text->curl),
+ txt_get_span(st->text->lines.first, st->text->sell));
+ lbarh= abs(txt_get_span(st->text->lines.first, st->text->curl)-txt_get_span(st->text->lines.first, st->text->sell));
+
+ barheight= (lbarh*(curarea->winy-4))/ltexth;
+ if (barheight<2) barheight=2;
+
+ barstart= (lbarstart*(curarea->winy-4))/ltexth + 8;
+
+ st->txtscroll.xmin= 5;
+ st->txtscroll.xmax= 17;
+ st->txtscroll.ymax= curarea->winy-barstart;
+ st->txtscroll.ymin= st->txtscroll.ymax - barheight;
+
+ CLAMP(st->txtscroll.ymin, 2, curarea->winy-2);
+ CLAMP(st->txtscroll.ymax, 2, curarea->winy-2);
+}
+
+static void draw_textscroll(SpaceText *st)
+{
+ if (!st->text) return;
+
+ calc_text_rcts(st);
+
+ cpack(0x707070);
+ glRecti(2, 2, 20, curarea->winy-6);
+ uiEmboss(2, 2, 20, curarea->winy-6, 1);
+
+ cpack(0x909090);
+ glRecti(st->txtbar.xmin, st->txtbar.ymin, st->txtbar.xmax, st->txtbar.ymax);
+
+ cpack(0x7777c6);
+ glRecti(st->txtscroll.xmin, st->txtscroll.ymin, st->txtscroll.xmax, st->txtscroll.ymax);
+
+ uiEmboss(st->txtbar.xmin, st->txtbar.ymin, st->txtbar.xmax, st->txtbar.ymax, st->flags & ST_SCROLL_SELECT);
+}
+
+static void screen_skip(SpaceText *st, int lines)
+{
+ int last;
+
+ if (!st) return;
+ if (st->spacetype != SPACE_TEXT) return;
+ if (!st->text) return;
+
+ st->top += lines;
+
+ last= txt_get_span(st->text->lines.first, st->text->lines.last);
+ last= last - (st->viewlines/2);
+
+ if (st->top>last) st->top= last;
+ if (st->top<0) st->top= 0;
+}
+
+/*
+ * mode 1 == view scroll
+ * mode 2 == scrollbar
+ */
+static void do_textscroll(SpaceText *st, int mode)
+{
+ short delta[2]= {0, 0};
+ short mval[2], hold[2], old[2];
+
+ if (!st->text) return;
+
+ calc_text_rcts(st);
+
+ st->flags|= ST_SCROLL_SELECT;
+
+ glDrawBuffer(GL_FRONT);
+ uiEmboss(st->txtbar.xmin, st->txtbar.ymin, st->txtbar.xmax, st->txtbar.ymax, st->flags & ST_SCROLL_SELECT);
+ glDrawBuffer(GL_BACK);
+
+ getmouseco_areawin(mval);
+ old[0]= hold[0]= mval[0];
+ old[1]= hold[1]= mval[1];
+
+ while(get_mbut()&(L_MOUSE|M_MOUSE)) {
+ getmouseco_areawin(mval);
+
+ if(old[0]!=mval[0] || old[1]!=mval[1]) {
+ if (mode==1) {
+ delta[0]= (hold[0]-mval[0])/spacetext_get_fontwidth(st);
+ delta[1]= (mval[1]-hold[1])/st->lheight;
+ }
+ else delta[1]= (hold[1]-mval[1])*st->pix_per_line;
+
+ if (delta[0] || delta[1]) {
+ screen_skip(st, delta[1]);
+ st->left+= delta[0];
+ if (st->left<0) st->left= 0;
+
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+
+ hold[0]=mval[0];
+ hold[1]=mval[1];
+ }
+ old[0]=mval[0];
+ old[1]=mval[1];
+ } else {
+ BIF_wait_for_statechange();
+ }
+ }
+ st->flags^= ST_SCROLL_SELECT;
+
+ glDrawBuffer(GL_FRONT);
+ uiEmboss(st->txtbar.xmin, st->txtbar.ymin, st->txtbar.xmax, st->txtbar.ymax, st->flags & ST_SCROLL_SELECT);
+ glDrawBuffer(GL_BACK);
+}
+
+static void do_selection(SpaceText *st, int selecting)
+{
+ short mval[2], old[2];
+ int sell, selc;
+ int linep2, charp2;
+ int first= 1;
+
+ getmouseco_areawin(mval);
+ old[0]= mval[0];
+ old[1]= mval[1];
+
+ if (!selecting) {
+ int curl= txt_get_span(st->text->lines.first, st->text->curl);
+ int curc= st->text->curc;
+ int linep2, charp2;
+
+ set_cursor_to_pos(st, mval[0], mval[1], 0);
+
+ linep2= txt_get_span(st->text->lines.first, st->text->curl);
+ charp2= st->text->selc;
+
+ if (curl!=linep2 || curc!=charp2)
+ txt_undo_add_toop(st->text, UNDO_CTO, curl, curc, linep2, charp2);
+ }
+
+ sell= txt_get_span(st->text->lines.first, st->text->sell);
+ selc= st->text->selc;
+
+ while(get_mbut()&L_MOUSE) {
+ getmouseco_areawin(mval);
+
+ if (mval[1]<0 || mval[1]>curarea->winy) {
+ int d= (old[1]-mval[1])*st->pix_per_line;
+ if (d) screen_skip(st, d);
+
+ set_cursor_to_pos(st, mval[0], mval[1]<0?0:curarea->winy, 1);
+
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ } else if (mval[0]<0 || mval[0]>curarea->winx) {
+ if (mval[0]>curarea->winx) st->left++;
+ else if (mval[0]<0 && st->left>0) st->left--;
+
+ set_cursor_to_pos(st, mval[0], mval[1], 1);
+
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+
+ PIL_sleep_ms(10);
+ } else if (first || old[0]!=mval[0] || old[1]!=mval[1]) {
+ set_cursor_to_pos(st, mval[0], mval[1], 1);
+
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+
+ old[0]= mval[0];
+ old[1]= mval[1];
+ first= 1;
+ } else {
+ BIF_wait_for_statechange();
+ }
+ }
+
+ linep2= txt_get_span(st->text->lines.first, st->text->sell);
+ charp2= st->text->selc;
+
+ if (sell!=linep2 || selc!=charp2)
+ txt_undo_add_toop(st->text, UNDO_STO, sell, selc, linep2, charp2);
+}
+
+void drawtextspace(void)
+{
+ SpaceText *st= curarea->spacedata.first;
+ Text *text;
+ int i;
+ TextLine *tmp;
+
+ if (BPY_spacetext_is_pywin(st)) {
+ BPY_spacetext_do_pywin_draw(st);
+ return;
+ }
+
+ glClearColor(0.6, 0.6, 0.6, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ myortho2(-0.5, curarea->winrct.xmax-curarea->winrct.xmin-0.5, -0.5, curarea->winrct.ymax-curarea->winrct.ymin-0.5);
+
+ text= st->text;
+ if(!text) return;
+
+ /* Make sure all the positional pointers exist */
+ if (!text->curl || !text->sell || !text->lines.first || !text->lines.last)
+ txt_clean_text(text);
+
+ if(st->lheight) st->viewlines= (int) curarea->winy/st->lheight;
+ else st->viewlines= 0;
+
+ glColor3f(0.0, 0.0, 0.0);
+
+ draw_cursor(st);
+
+ tmp= text->lines.first;
+ for (i= 0; i<st->top && tmp; i++)
+ tmp= tmp->next;
+ for (i=0; i<st->viewlines && tmp; i++, tmp= tmp->next)
+ text_draw(st, tmp->line, st->left, 0, 1, TXT_OFFSET, curarea->winy-st->lheight*(i+1));
+
+ draw_textscroll(st);
+
+ curarea->win_swap= WIN_BACK_OK;
+}
+
+void pop_space_text (SpaceText *st)
+{
+ int i, x;
+
+ if(!st) return;
+ if(!st->text) return;
+ if(!st->text->curl) return;
+
+ i= txt_get_span(st->text->lines.first, st->text->curl);
+ if (st->top+st->viewlines <= i || st->top > i) {
+ st->top= i - st->viewlines/2;
+ }
+
+ x= text_draw(st, st->text->curl->line, st->left, st->text->curc, 0, 0, 0);
+
+ if (x==0 || x>curarea->winx) {
+ st->left= st->text->curc-0.5*(curarea->winx)/spacetext_get_fontwidth(st);
+ }
+
+ if (st->top < 0) st->top= 0;
+ if (st->left <0) st->left= 0;
+}
+
+void add_text_fs(char *file)
+{
+ SpaceText *st= curarea->spacedata.first;
+ Text *text;
+
+ if (!st) return;
+ if (st->spacetype != SPACE_TEXT) return;
+
+ text= add_text(file);
+
+ st->text= text;
+
+ st->top= 0;
+
+ allqueue(REDRAWTEXT, 0);
+ allqueue(REDRAWHEADERS, 0);
+}
+
+void free_textspace(SpaceText *st)
+{
+ if (!st) return;
+
+ st->text= NULL;
+}
+
+static void save_mem_text(char *str)
+{
+ SpaceText *st= curarea->spacedata.first;
+ Text *text;
+
+ if (!str) return;
+
+ if (!st) return;
+ if (st->spacetype != SPACE_TEXT) return;
+
+ text= st->text;
+ if(!text) return;
+
+ if (text->name) MEM_freeN(text->name);
+ text->name= MEM_mallocN(strlen(str)+1, "textname");
+ strcpy(text->name, str);
+
+ text->flags ^= TXT_ISMEM;
+
+ txt_write_file(text);
+}
+
+void txt_write_file(Text *text)
+{
+ FILE *fp;
+ TextLine *tmp;
+
+ /* Do we need to get a filename? */
+ if (text->flags & TXT_ISMEM) {
+ activate_fileselect(FILE_SPECIAL, "SAVE TEXT FILE", G.sce, save_mem_text);
+ return;
+ }
+
+ /* Should we ask to save over? */
+ if (text->flags & TXT_ISTMP) {
+ if (BLI_exists(text->name)) {
+ if (!okee("Save over?")) return;
+ } else if (!okee("Create new file?")) return;
+
+ text->flags ^= TXT_ISTMP;
+ }
+
+ fp= fopen(text->name, "w");
+ if (fp==NULL) {
+ error("Unable to save file");
+ return;
+ }
+
+ tmp= text->lines.first;
+ while (tmp) {
+ if (tmp->next) fprintf(fp, "%s\n", tmp->line);
+ else fprintf(fp, "%s", tmp->line);
+
+ tmp= tmp->next;
+ }
+
+ fclose (fp);
+
+ if (text->flags & TXT_ISDIRTY) text->flags ^= TXT_ISDIRTY;
+}
+
+void unlink_text(Text *text)
+{
+ bScreen *scr;
+ ScrArea *area;
+ SpaceLink *sl;
+
+ for (scr= G.main->screen.first; scr; scr= scr->id.next) {
+ for (area= scr->areabase.first; area; area= area->next) {
+ for (sl= area->spacedata.first; sl; sl= sl->next) {
+ if (sl->spacetype==SPACE_TEXT) {
+ SpaceText *st= (SpaceText*) sl;
+
+ if (st->text==text) {
+ st->text= NULL;
+ st->top= 0;
+
+ if (st==area->spacedata.first) {
+ scrarea_queue_redraw(area);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+static int jumptoline_interactive(SpaceText *st) {
+ short nlines= txt_get_span(st->text->lines.first, st->text->lines.last)+1;
+ short tmp= txt_get_span(st->text->lines.first, st->text->curl)+1;
+
+ if (button(&tmp, 1, nlines, "Jump to line:")) {
+ txt_move_toline(st->text, tmp-1, 0);
+ pop_space_text(st);
+ return 1;
+ } else {
+ return 0;
+ }
+}
+
+void winqreadtextspace(unsigned short event, short val, char ascii)
+{
+ SpaceText *st= curarea->spacedata.first;
+ Text *text= st->text;
+ char *py_filename;
+ int do_draw=0, p;
+
+ if (BPY_spacetext_is_pywin(st)) {
+ BPY_spacetext_do_pywin_event(st, event, val);
+ return;
+ }
+
+ text= st->text;
+
+ if (!text) {
+ if (val && !ELEM(G.qual, 0, LR_SHIFTKEY)) {
+ if (event==FKEY && (G.qual & LR_ALTKEY) && (G.qual & LR_SHIFTKEY)) {
+ switch (pupmenu("File %t|New %x0|Open... %x1")) {
+ case 0:
+ st->text= add_empty_text();
+ st->top= 0;
+
+ allqueue(REDRAWTEXT, 0);
+ allqueue(REDRAWHEADERS, 0);
+ break;
+ case 1:
+ activate_fileselect(FILE_SPECIAL, "LOAD TEXT FILE", G.sce, add_text_fs);
+ break;
+ }
+ } else if (event==QKEY) {
+ if(okee("QUIT BLENDER")) exit_usiblender();
+ }
+ }
+
+ return;
+ }
+
+ if (event==LEFTMOUSE) {
+ if (val) {
+ short mval[2];
+
+ getmouseco_areawin(mval);
+
+ if (mval[0]>2 && mval[0]<20 && mval[1]>2 && mval[1]<curarea->winy-2) {
+ do_textscroll(st, 2);
+ } else {
+ do_selection(st, G.qual&LR_SHIFTKEY);
+ do_draw= 1;
+ }
+ }
+ } else if (event==MIDDLEMOUSE) {
+ if (val) {
+ do_textscroll(st, 1);
+ }
+ } else if (ascii) {
+ if (txt_add_char(text, ascii)) {
+ pop_space_text(st);
+ do_draw= 1;
+ }
+ } else if (val) {
+ switch (event) {
+ case FKEY:
+ if ((G.qual & LR_ALTKEY) && (G.qual & LR_SHIFTKEY)) {
+ p= pupmenu("File %t|New %x0|Open... %x1|Save %x2|Save As...%x3");
+
+ switch(p) {
+ case 0:
+ st->text= add_empty_text();
+ st->top= 0;
+
+ allqueue(REDRAWTEXT, 0);
+ allqueue(REDRAWHEADERS, 0);
+ break;
+
+ case 1:
+ activate_fileselect(FILE_SPECIAL, "LOAD TEXT FILE", G.sce, add_text_fs);
+ break;
+
+ case 3:
+ text->flags |= TXT_ISMEM;
+
+ case 2:
+ txt_write_file(text);
+ do_draw= 1;
+ break;
+
+ default:
+ break;
+ }
+ } else if (G.qual & LR_ALTKEY) {
+ char *findstr= last_txt_find_string;
+
+ if (txt_has_sel(text) && !(G.qual & LR_CTRLKEY)) {
+ findstr= txt_sel_to_buf(text);
+ } else if (!last_txt_find_string || (G.qual & LR_CTRLKEY)) {
+ char buf[256];
+
+ if (findstr && strlen(findstr)<(sizeof(buf)-1))
+ strcpy(buf, findstr);
+ else
+ buf[0]= 0;
+
+ if (sbutton(buf, 0, sizeof(buf)-1, "Find: ") && buf[0])
+ findstr= BLI_strdup(buf);
+ else
+ findstr= NULL;
+ }
+
+ if (findstr!=last_txt_find_string) {
+ if (last_txt_find_string)
+ MEM_freeN(last_txt_find_string);
+ last_txt_find_string= findstr;
+ }
+
+ if (findstr) {
+ if (txt_find_string(text, findstr))
+ pop_space_text(st);
+ else
+ error("Not found: %s", findstr);
+ }
+
+ do_draw= 1;
+ }
+
+ break;
+
+ case EKEY:
+ if (G.qual & LR_ALTKEY && G.qual & LR_SHIFTKEY) {
+ p= pupmenu("Edit %t|"
+ "Cut %x0|"
+ "Copy %x1|"
+ "Paste %x2|"
+ "Print Cut Buffer %x3");
+ switch(p) {
+ case 0:
+ txt_cut_sel(text);
+ do_draw= 1;
+ break;
+ case 1:
+ txt_copy_sel(text);
+ do_draw= 1;
+ break;
+ case 2:
+ txt_paste(text);
+ do_draw= 1;
+ break;
+ case 3:
+ txt_print_cutbuffer();
+ break;
+ }
+ }
+ break;
+
+ case VKEY:
+ if (G.qual & LR_ALTKEY && G.qual & LR_SHIFTKEY) {
+ p= pupmenu("View %t|"
+ "Top of File %x0|"
+ "Bottom of File %x1|"
+ "Page Up %x2|"
+ "Page Down %x3");
+ switch(p) {
+ case 0:
+ txt_move_bof(text, 0);
+ do_draw= 1;
+ pop_space_text(st);
+ break;
+
+ case 1:
+ txt_move_eof(text, 0);
+ do_draw= 1;
+ pop_space_text(st);
+ break;
+
+ case 2:
+ screen_skip(st, -st->viewlines);
+ do_draw= 1;
+ break;
+
+ case 3:
+ screen_skip(st, st->viewlines);
+ do_draw= 1;
+ break;
+ }
+ }
+ break;
+
+ case SKEY:
+ if (G.qual & LR_ALTKEY && G.qual & LR_SHIFTKEY) {
+ p= pupmenu("Select %t|"
+ "Select All %x0|"
+ "Select Line %x1|"
+ "Jump to Line %x3");
+ switch(p) {
+ case 0:
+ txt_sel_all(text);
+ do_draw= 1;
+ break;
+
+ case 1:
+ txt_sel_line(text);
+ do_draw= 1;
+ break;
+
+ case 3:
+ do_draw= jumptoline_interactive(st);
+ break;
+ }
+ }
+ break;
+
+ case QKEY:
+ if(okee("QUIT BLENDER")) exit_usiblender();
+ break;
+ }
+
+ switch(event) {
+ case AKEY:
+ if (G.qual & LR_CTRLKEY) {
+ txt_move_bol(text, G.qual & LR_SHIFTKEY);
+ do_draw= 1;
+ pop_space_text(st);
+ } else if (G.qual & LR_ALTKEY) {
+ txt_sel_all(text);
+ do_draw= 1;
+ }
+ break;
+
+ case CKEY:
+ if (G.qual & LR_ALTKEY) {
+ txt_copy_sel(text);
+ do_draw= 1;
+ }
+ break;
+
+ case DKEY:
+ if (G.qual & LR_CTRLKEY) {
+ txt_delete_char(text);
+ do_draw= 1;
+ pop_space_text(st);
+ }
+ break;
+
+ case EKEY:
+ if (G.qual & LR_CTRLKEY) {
+ txt_move_eol(text, G.qual & LR_SHIFTKEY);
+ do_draw= 1;
+ pop_space_text(st);
+ }
+ break;
+
+ case JKEY:
+ if (G.qual & LR_ALTKEY) {
+ do_draw= jumptoline_interactive(st);
+ }
+ break;
+
+ case OKEY:
+ if (G.qual & LR_ALTKEY) {
+ activate_fileselect(FILE_SPECIAL, "LOAD TEXT FILE", G.sce, add_text_fs);
+ }
+ break;
+
+ case PKEY:
+ if (G.qual & LR_ALTKEY) {
+ if (!BPY_txt_do_python(st)) {
+ int lineno = BPY_Err_getLinenumber();
+ // jump to error if happened in current text:
+ py_filename = (char*) BPY_Err_getFilename();
+ if (!strcmp(py_filename, st->text->id.name+2)) {
+ error("Python script error, check console");
+ if (lineno >= 0) {
+ txt_move_toline(text, lineno-1, 0);
+ txt_sel_line(text);
+ do_draw= 1;
+ pop_space_text(st);
+ }
+ } else {
+ error("Error in other (possibly external) file, "\
+ "check console");
+ }
+ }
+ }
+ break;
+
+ case RKEY:
+ if (G.qual & LR_ALTKEY) {
+ txt_do_redo(text);
+ do_draw= 1;
+ }
+ if (G.qual & LR_CTRLKEY) {
+ if (text->compiled) BPY_free_compiled_text(text);
+ text->compiled = NULL;
+ if (okee("Reopen Text")) {
+ if (!reopen_text(text)) {
+ error("Could not reopen file");
+ }
+ }
+ do_draw= 1;
+ }
+ break;
+
+ case SKEY:
+ if (G.qual & LR_ALTKEY) {
+ if (G.qual & LR_SHIFTKEY)
+ if (text) text->flags |= TXT_ISMEM;
+
+ txt_write_file(text);
+ do_draw= 1;
+ }
+ break;
+
+ case UKEY:
+ if (G.qual & LR_ALTKEY) {
+ if (G.qual & LR_SHIFTKEY) txt_print_undo(text);
+ else {
+ txt_do_undo(text);
+ do_draw= 1;
+ }
+ }
+ break;
+
+ case VKEY:
+ if (G.qual & LR_ALTKEY) {
+ txt_paste(text);
+ do_draw= 1;
+ pop_space_text(st);
+ }
+ break;
+
+ case XKEY:
+ if (G.qual & LR_ALTKEY) {
+ txt_cut_sel(text);
+ do_draw= 1;
+ pop_space_text(st);
+ }
+ break;
+
+ case TABKEY:
+ txt_add_char(text, '\t');
+ pop_space_text(st);
+ do_draw= 1;
+ break;
+
+ case RETKEY:
+ txt_split_curline(text);
+ do_draw= 1;
+ pop_space_text(st);
+ break;
+
+ case BACKSPACEKEY:
+ txt_backspace_char(text);
+ do_draw= 1;
+ pop_space_text(st);
+ break;
+
+ case DELKEY:
+ txt_delete_char(text);
+ do_draw= 1;
+ pop_space_text(st);
+ break;
+
+ case DOWNARROWKEY:
+ txt_move_down(text, G.qual & LR_SHIFTKEY);
+ do_draw= 1;
+ pop_space_text(st);
+ break;
+
+ case LEFTARROWKEY:
+ txt_move_left(text, G.qual & LR_SHIFTKEY);
+ do_draw= 1;
+ pop_space_text(st);
+ break;
+
+ case RIGHTARROWKEY:
+ txt_move_right(text, G.qual & LR_SHIFTKEY);
+ do_draw= 1;
+ pop_space_text(st);
+ break;
+
+ case UPARROWKEY:
+ txt_move_up(text, G.qual & LR_SHIFTKEY);
+ do_draw= 1;
+ pop_space_text(st);
+ break;
+
+ case PAGEDOWNKEY:
+ screen_skip(st, st->viewlines);
+ do_draw= 1;
+ break;
+
+ case PAGEUPKEY:
+ screen_skip(st, -st->viewlines);
+ do_draw= 1;
+ break;
+ }
+ }
+
+ if (do_draw) {
+ ScrArea *sa;
+
+ for (sa= G.curscreen->areabase.first; sa; sa= sa->next) {
+ SpaceText *st= sa->spacedata.first;
+
+ if (st && st->spacetype==SPACE_TEXT) {
+ scrarea_queue_redraw(sa);
+ }
+ }
+ }
+}
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c
new file mode 100644
index 00000000000..1db14d8cad9
--- /dev/null
+++ b/source/blender/src/drawview.c
@@ -0,0 +1,1650 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+//#define NAN_LINEAR_PHYSICS
+
+#include <math.h>
+#ifndef WIN32
+#include <unistd.h>
+#include <sys/times.h>
+#else
+#include <io.h>
+#include "BLI_winstuff.h"
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "PIL_time.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "IMB_imbuf_types.h"
+
+#include "DNA_object_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_group_types.h"
+#include "DNA_image_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_action.h"
+#include "BKE_anim.h"
+#include "BKE_constraint.h"
+#include "BKE_displist.h"
+#include "BKE_global.h"
+#include "BKE_ika.h"
+#include "BKE_image.h"
+#include "BKE_ipo.h"
+#include "BKE_key.h"
+#include "BKE_main.h"
+#include "BKE_object.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+
+#include "BIF_gl.h"
+#include "BIF_resources.h"
+#include "BIF_screen.h"
+#include "BIF_interface.h"
+#include "BIF_space.h"
+#include "BIF_buttons.h"
+#include "BIF_drawimage.h"
+#include "BIF_editgroup.h"
+#include "BIF_mywindow.h"
+
+#include "BDR_drawmesh.h"
+#include "BDR_drawobject.h"
+
+#include "BSE_view.h"
+#include "BSE_drawview.h"
+#include "BSE_headerbuttons.h"
+
+#include "RE_renderconverter.h"
+
+#include "BPY_extern.h" // Blender Python library
+
+#include "interface.h"
+#include "blendef.h"
+#include "mydevice.h"
+
+/* Modules used */
+#include "render.h"
+#include "radio.h"
+
+/* for physics in animation playback */
+#ifdef NAN_LINEAR_PHYSICS
+#include "sumo.h"
+#endif
+
+/* locals */
+void drawname(Object *ob);
+void star_stuff_init_func(void);
+void star_stuff_vertex_func(float* i);
+void star_stuff_term_func(void);
+
+void star_stuff_init_func(void)
+{
+ cpack(-1);
+ glPointSize(1.0);
+ glBegin(GL_POINTS);
+}
+void star_stuff_vertex_func(float* i)
+{
+ glVertex3fv(i);
+}
+void star_stuff_term_func(void)
+{
+ glEnd();
+}
+
+void setalpha_bgpic(BGpic *bgpic)
+{
+ int x, y, alph;
+ char *rect;
+
+ alph= (int)(255.0*(1.0-bgpic->blend));
+
+ rect= (char *)bgpic->rect;
+ for(y=0; y< bgpic->yim; y++) {
+ for(x= bgpic->xim; x>0; x--, rect+=4) {
+ rect[3]= alph;
+ }
+ }
+}
+
+
+static float light_pos1[] = { -0.3, 0.3, 0.90, 0.0 };
+/* static float light_pos2[] = { 0.3, -0.3, -0.90, 0.0 }; never used? */
+
+void default_gl_light(void)
+{
+ float mat_specular[] = { 0.5, 0.5, 0.5, 1.0 };
+ float light_col1[] = { 0.8, 0.8, 0.8, 0.0 };
+
+ int a;
+
+ glLightfv(GL_LIGHT0, GL_POSITION, light_pos1);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light_col1);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, mat_specular);
+
+ glEnable(GL_LIGHT0);
+ for(a=1; a<8; a++) glDisable(GL_LIGHT0+a);
+ glDisable(GL_LIGHTING);
+
+ glDisable(GL_COLOR_MATERIAL);
+}
+
+void init_gl_stuff(void)
+{
+ float mat_specular[] = { 0.5, 0.5, 0.5, 1.0 };
+ float mat_shininess[] = { 35.0 };
+/* float one= 1.0; */
+ int a, x, y;
+ GLubyte pat[32*32];
+ const GLubyte *patc= pat;
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_specular);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
+
+ default_gl_light();
+
+ /* no local viewer, looks ugly in ortho mode */
+ /* glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, &one); */
+
+ glDepthFunc(GL_LEQUAL);
+ /* scaling matrices */
+ glEnable(GL_NORMALIZE);
+
+ glShadeModel(GL_FLAT);
+
+ glDisable(GL_ALPHA_TEST);
+ glDisable(GL_BLEND);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_FOG);
+ glDisable(GL_LIGHTING);
+ glDisable(GL_LOGIC_OP);
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_TEXTURE_1D);
+ glDisable(GL_TEXTURE_2D);
+
+ glPixelTransferi(GL_MAP_COLOR, GL_FALSE);
+ glPixelTransferi(GL_RED_SCALE, 1);
+ glPixelTransferi(GL_RED_BIAS, 0);
+ glPixelTransferi(GL_GREEN_SCALE, 1);
+ glPixelTransferi(GL_GREEN_BIAS, 0);
+ glPixelTransferi(GL_BLUE_SCALE, 1);
+ glPixelTransferi(GL_BLUE_BIAS, 0);
+ glPixelTransferi(GL_ALPHA_SCALE, 1);
+ glPixelTransferi(GL_ALPHA_BIAS, 0);
+
+ a= 0;
+ for(x=0; x<32; x++) {
+ for(y=0; y<4; y++) {
+ if( (x) & 1) pat[a++]= 0x88;
+ else pat[a++]= 0x22;
+ }
+ }
+
+ glPolygonStipple(patc);
+
+
+ init_realtime_GL();
+}
+
+void two_sided(int val)
+{
+
+ /* twosided aan: geft errors bij x flip! */
+ glLightModeliv(GL_LIGHT_MODEL_TWO_SIDE, (GLint *)&val);
+}
+
+void circf(float x, float y, float rad)
+{
+ GLUquadricObj *qobj = gluNewQuadric();
+
+ gluQuadricDrawStyle(qobj, GLU_FILL);
+
+ glPushMatrix();
+
+ glTranslatef(x, y, 0.);
+
+ gluDisk( qobj, 0.0, rad, 32, 1);
+
+ glPopMatrix();
+
+ gluDeleteQuadric(qobj);
+}
+
+void circ(float x, float y, float rad)
+{
+ GLUquadricObj *qobj = gluNewQuadric();
+
+ gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
+
+ glPushMatrix();
+
+ glTranslatef(x, y, 0.);
+
+ gluDisk( qobj, 0.0, rad, 32, 1);
+
+ glPopMatrix();
+
+ gluDeleteQuadric(qobj);
+}
+
+/* ********** IN ONTWIKKELING ********** */
+
+static void draw_bgpic(void)
+{
+ BGpic *bgpic;
+ Image *ima;
+ float vec[3], fac, asp, zoomx, zoomy;
+ int x1, y1, x2, y2, cx, cy;
+ short mval[2];
+
+ bgpic= G.vd->bgpic;
+ if(bgpic==0) return;
+
+ if(bgpic->tex) {
+ init_render_texture(bgpic->tex);
+ free_unused_animimages();
+ ima= bgpic->tex->ima;
+ end_render_texture(bgpic->tex);
+ }
+ else {
+ ima= bgpic->ima;
+ }
+
+ if(ima==0) return;
+ if(ima->ok==0) return;
+
+ /* plaatje testen */
+ if(ima->ibuf==0) {
+
+ if(bgpic->rect) MEM_freeN(bgpic->rect);
+ bgpic->rect= 0;
+
+ if(bgpic->tex) {
+ ima_ibuf_is_nul(bgpic->tex);
+ }
+ else {
+ waitcursor(1);
+ load_image(ima, IB_rect, G.sce, G.scene->r.cfra);
+ waitcursor(0);
+ }
+ if(ima->ibuf==0) {
+ ima->ok= 0;
+ return;
+ }
+ }
+
+ if(bgpic->rect==0) {
+
+ bgpic->rect= MEM_dupallocN(ima->ibuf->rect);
+ bgpic->xim= ima->ibuf->x;
+ bgpic->yim= ima->ibuf->y;
+ setalpha_bgpic(bgpic);
+ }
+
+ if(G.vd->persp==2) {
+ rcti vb;
+
+ calc_viewborder(G.vd, &vb);
+
+ x1= vb.xmin;
+ y1= vb.ymin;
+ x2= vb.xmax;
+ y2= vb.ymax;
+ }
+ else {
+ /* windowco berekenen */
+ initgrabz(0.0, 0.0, 0.0);
+ window_to_3d(vec, 1, 0);
+ fac= MAX3( fabs(vec[0]), fabs(vec[1]), fabs(vec[1]) );
+ fac= 1.0/fac;
+
+ asp= ( (float)ima->ibuf->y)/(float)ima->ibuf->x;
+
+ vec[0]= vec[1]= vec[2]= 0.0;
+ project_short_noclip(vec, mval);
+ cx= mval[0];
+ cy= mval[1];
+
+ x1= cx+ fac*(bgpic->xof-bgpic->size);
+ y1= cy+ asp*fac*(bgpic->yof-bgpic->size);
+ x2= cx+ fac*(bgpic->xof+bgpic->size);
+ y2= cy+ asp*fac*(bgpic->yof+bgpic->size);
+ }
+
+ /* volledige clip? */
+
+ if(x2 < 0 ) return;
+ if(y2 < 0 ) return;
+ if(x1 > curarea->winx ) return;
+ if(y1 > curarea->winy ) return;
+
+ zoomx= x2-x1;
+ zoomx /= (float)ima->ibuf->x;
+ zoomy= y2-y1;
+ zoomy /= (float)ima->ibuf->y;
+
+ glEnable(GL_BLEND);
+ if(G.zbuf) glDisable(GL_DEPTH_TEST);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ rectwrite_part(curarea->winrct.xmin, curarea->winrct.ymin, curarea->winrct.xmax, curarea->winrct.ymax,
+ x1+curarea->winrct.xmin, y1+curarea->winrct.ymin, ima->ibuf->x, ima->ibuf->y, zoomx, zoomy, bgpic->rect);
+
+ glBlendFunc(GL_ONE, GL_ZERO);
+ glDisable(GL_BLEND);
+ if(G.zbuf) glEnable(GL_DEPTH_TEST);
+
+}
+
+void timestr(double time, char *str)
+{
+ /* formaat 00:00:00.00 (hr:min:sec) string moet 12 lang */
+ int hr= (int) time/(60*60);
+ int min= (int) fmod(time/60, 60.0);
+ int sec= (int) fmod(time, 60.0);
+ int hun= (int) fmod(time*100.0, 100.0);
+
+ if (hr) {
+ sprintf(str, "%.2d:%.2d:%.2d.%.2d",hr,min,sec,hun);
+ } else {
+ sprintf(str, "%.2d:%.2d.%.2d",min,sec,hun);
+ }
+
+ str[11]=0;
+}
+
+
+static void drawgrid(void)
+{
+ /* extern short bgpicmode; */
+ float wx, wy, x, y, fw, fx, fy, dx;
+ float vec4[4];
+
+ vec4[0]=vec4[1]=vec4[2]=0.0;
+ vec4[3]= 1.0;
+ Mat4MulVec4fl(G.vd->persmat, vec4);
+ fx= vec4[0];
+ fy= vec4[1];
+ fw= vec4[3];
+
+ wx= (curarea->winx/2.0); /* ivm afrondfoutjes, grid op verkeerde plek */
+ wy= (curarea->winy/2.0);
+
+ x= (wx)*fx/fw;
+ y= (wy)*fy/fw;
+
+ vec4[0]=vec4[1]=G.vd->grid;
+ vec4[2]= 0.0;
+ vec4[3]= 1.0;
+ Mat4MulVec4fl(G.vd->persmat, vec4);
+ fx= vec4[0];
+ fy= vec4[1];
+ fw= vec4[3];
+
+ dx= fabs(x-(wx)*fx/fw);
+ if(dx==0) dx= fabs(y-(wy)*fy/fw);
+
+ if(dx<6.0) {
+ dx*= 10.0;
+ setlinestyle(3);
+ if(dx<6.0) {
+ dx*= 10.0;
+ if(dx<6.0) {
+ setlinestyle(0);
+ return;
+ }
+ }
+ }
+
+ persp(0);
+
+ cpack(0x484848);
+
+ x+= (wx);
+ y+= (wy);
+ fx= x/dx;
+ fx= x-dx*floor(fx);
+
+ while(fx< curarea->winx) {
+ fdrawline(fx, 0.0, fx, (float)curarea->winy);
+ fx+= dx;
+ }
+
+ fy= y/dx;
+ fy= y-dx*floor(fy);
+
+
+ while(fy< curarea->winy) {
+ fdrawline(0.0, fy, (float)curarea->winx, fy);
+ fy+= dx;
+ }
+
+ /* kruis in midden */
+ if(G.vd->view==3) cpack(0xA0D0A0); /* y-as */
+ else cpack(0xA0A0D0); /* x-as */
+
+ fdrawline(0.0, y, (float)curarea->winx, y);
+
+ if(G.vd->view==7) cpack(0xA0D0A0); /* y-as */
+ else cpack(0xE0A0A0); /* z-as */
+
+ fdrawline(x, 0.0, x, (float)curarea->winy);
+
+ persp(1);
+ setlinestyle(0);
+}
+
+
+static void drawfloor(void)
+{
+ View3D *vd;
+ float vert[3], grid;
+ int a, gridlines;
+
+ vd= curarea->spacedata.first;
+
+ vert[2]= 0.0;
+
+ if(vd->gridlines<3) return;
+
+ gridlines= vd->gridlines/2;
+ grid= gridlines*vd->grid;
+
+ cpack(0x484848);
+
+ for(a= -gridlines;a<=gridlines;a++) {
+
+ if(a==0) {
+ if(vd->persp==0) cpack(0xA0D0A0);
+ else cpack(0x402000);
+ }
+ else if(a==1) {
+ cpack(0x484848);
+ }
+
+
+ glBegin(GL_LINE_STRIP);
+ vert[0]= a*vd->grid;
+ vert[1]= grid;
+ glVertex3fv(vert);
+ vert[1]= -grid;
+ glVertex3fv(vert);
+ glEnd();
+ }
+
+ cpack(0x484848);
+
+ for(a= -gridlines;a<=gridlines;a++) {
+ if(a==0) {
+ if(vd->persp==0) cpack(0xA0A0D0);
+ else cpack(0);
+ }
+ else if(a==1) {
+ cpack(0x484848);
+ }
+
+ glBegin(GL_LINE_STRIP);
+ vert[1]= a*vd->grid;
+ vert[0]= grid;
+ glVertex3fv(vert );
+ vert[0]= -grid;
+ glVertex3fv(vert);
+ glEnd();
+ }
+
+}
+
+static void drawcursor(void)
+{
+
+ if(G.f & G_PLAYANIM) return;
+
+ project_short( give_cursor(), &G.vd->mx);
+
+ G.vd->mxo= G.vd->mx;
+ G.vd->myo= G.vd->my;
+
+ if( G.vd->mx!=3200) {
+
+ setlinestyle(0);
+ cpack(0xFF);
+ circ((float)G.vd->mx, (float)G.vd->my, 10.0);
+ setlinestyle(4);
+ cpack(0xFFFFFF);
+ circ((float)G.vd->mx, (float)G.vd->my, 10.0);
+ setlinestyle(0);
+ cpack(0x0);
+
+ sdrawline(G.vd->mx-20, G.vd->my, G.vd->mx-5, G.vd->my);
+ sdrawline(G.vd->mx+5, G.vd->my, G.vd->mx+20, G.vd->my);
+ sdrawline(G.vd->mx, G.vd->my-20, G.vd->mx, G.vd->my-5);
+ sdrawline(G.vd->mx, G.vd->my+5, G.vd->mx, G.vd->my+20);
+ }
+}
+
+static void view3d_get_viewborder_size(View3D *v3d, float size_r[2])
+{
+ float winmax= MAX2(v3d->area->winx, v3d->area->winy);
+ float aspect= (float) (G.scene->r.xsch*G.scene->r.xasp)/(G.scene->r.ysch*G.scene->r.yasp);
+
+ if(aspect>1.0) {
+ size_r[0]= winmax;
+ size_r[1]= winmax/aspect;
+ } else {
+ size_r[0]= winmax*aspect;
+ size_r[1]= winmax;
+ }
+}
+
+void calc_viewborder(struct View3D *v3d, rcti *viewborder_r)
+{
+ float zoomfac, size[2];
+
+ view3d_get_viewborder_size(v3d, size);
+
+ /* magic zoom calculation, no idea what
+ * it signifies, if you find out, tell me! -zr
+ */
+ zoomfac= (M_SQRT2 + v3d->camzoom/50.0);
+ zoomfac= (zoomfac*zoomfac)*0.25;
+
+ size[0]= size[0]*zoomfac;
+ size[1]= size[1]*zoomfac;
+
+ /* center in window */
+ viewborder_r->xmin= 0.5*v3d->area->winx - 0.5*size[0];
+ viewborder_r->ymin= 0.5*v3d->area->winy - 0.5*size[1];
+ viewborder_r->xmax= viewborder_r->xmin + size[0];
+ viewborder_r->ymax= viewborder_r->ymin + size[1];
+}
+
+void view3d_set_1_to_1_viewborder(View3D *v3d)
+{
+ float size[2];
+ int im_width= (G.scene->r.size*G.scene->r.xsch)/100;
+
+ view3d_get_viewborder_size(v3d, size);
+
+ v3d->camzoom= (sqrt(4.0*im_width/size[0]) - M_SQRT2)*50.0;
+ v3d->camzoom= CLAMPIS(v3d->camzoom, -30, 300);
+}
+
+static void drawviewborder(void)
+{
+ float fac, a;
+ float x1, x2, y1, y2;
+ float x3, y3, x4, y4;
+ rcti viewborder;
+
+ calc_viewborder(G.vd, &viewborder);
+ x1= viewborder.xmin;
+ y1= viewborder.ymin;
+ x2= viewborder.xmax;
+ y2= viewborder.ymax;
+
+ /* rand */
+ setlinestyle(3);
+ cpack(0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glRectf(x1+1, y1-1, x2+1, y2-1);
+
+ cpack(0xFFFFFF);
+ glRectf(x1, y1, x2, y2);
+
+ /* border */
+ if(G.scene->r.mode & R_BORDER) {
+
+ cpack(0);
+ x3= x1+ G.scene->r.border.xmin*(x2-x1);
+ y3= y1+ G.scene->r.border.ymin*(y2-y1);
+ x4= x1+ G.scene->r.border.xmax*(x2-x1);
+ y4= y1+ G.scene->r.border.ymax*(y2-y1);
+
+ glRectf(x3+1, y3-1, x4+1, y4-1);
+
+ cpack(0x4040FF);
+ glRectf(x3, y3, x4, y4);
+ }
+
+ /* safetykader */
+
+ fac= 0.1;
+
+ a= fac*(x2-x1);
+ x1+= a;
+ x2-= a;
+
+ a= fac*(y2-y1);
+ y1+= a;
+ y2-= a;
+
+ cpack(0);
+ glRectf(x1+1, y1-1, x2+1, y2-1);
+ cpack(0xFFFFFF);
+ glRectf(x1, y1, x2, y2);
+
+ setlinestyle(0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+}
+
+
+void backdrawview3d(int test)
+{
+ struct Base *base;
+ int tel=1;
+
+ if(G.f & (G_VERTEXPAINT|G_FACESELECT|G_TEXTUREPAINT|G_WEIGHTPAINT));
+ else {
+ G.vd->flag &= ~V3D_NEEDBACKBUFDRAW;
+ return;
+ }
+
+ if(G.vd->flag & V3D_NEEDBACKBUFDRAW); else return;
+ if(G.obedit) {
+ G.vd->flag &= ~V3D_NEEDBACKBUFDRAW;
+ return;
+ }
+
+ if(test) {
+ if(qtest()) {
+ addafterqueue(curarea->win, BACKBUFDRAW, 1);
+ return;
+ }
+ }
+
+ if(G.vd->drawtype > OB_WIRE) G.zbuf= TRUE;
+ curarea->win_swap &= ~WIN_BACK_OK;
+
+ glDisable(GL_DITHER);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ if(G.zbuf) {
+ glEnable(GL_DEPTH_TEST);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ }
+ else {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glDisable(GL_DEPTH_TEST);
+ }
+
+ G.f |= G_BACKBUFSEL;
+
+ if(G.f & (G_VERTEXPAINT|G_FACESELECT|G_TEXTUREPAINT|G_WEIGHTPAINT)) {
+ base= (G.scene->basact);
+ if(base && (base->lay & G.vd->lay)) {
+ draw_object(base);
+ }
+ }
+ else {
+
+ base= (G.scene->base.first);
+ while(base) {
+
+ /* elke base ivm meerdere windows */
+ base->selcol= 0x070707 | ( ((tel & 0xF00)<<12) + ((tel & 0xF0)<<8) + ((tel & 0xF)<<4) );
+ tel++;
+
+ if(base->lay & G.vd->lay) {
+
+ if(test) {
+ if(qtest()) {
+ addafterqueue(curarea->win, BACKBUFDRAW, 1);
+ break;
+ }
+ }
+
+ cpack(base->selcol);
+ draw_object(base);
+ }
+ base= base->next;
+ }
+ }
+
+ if(base==0) G.vd->flag &= ~V3D_NEEDBACKBUFDRAW;
+
+ G.f &= ~G_BACKBUFSEL;
+ G.zbuf= FALSE;
+ glDisable(GL_DEPTH_TEST);
+ glEnable(GL_DITHER);
+}
+
+
+void drawname(Object *ob)
+{
+ cpack(0x404040);
+ glRasterPos3f(0.0, 0.0, 0.0);
+
+ BMF_DrawString(G.font, " ");
+ BMF_DrawString(G.font, ob->id.name+2);
+}
+
+static void draw_view_icon(void)
+{
+ BIFIconID icon;
+
+ if(G.vd->view==7) icon= ICON_AXIS_TOP;
+ else if(G.vd->view==1) icon= ICON_AXIS_FRONT;
+ else if(G.vd->view==3) icon= ICON_AXIS_SIDE;
+ else return ;
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glRasterPos2f(5.0, 5.0);
+ BIF_draw_icon(icon);
+
+ glBlendFunc(GL_ONE, GL_ZERO);
+ glDisable(GL_BLEND);
+}
+
+void drawview3d(void)
+{
+ Base *base;
+ Object *ob;
+
+ setwinmatrixview3d(0); /* 0= geen pick rect */
+
+ setviewmatrixview3d();
+
+ Mat4MulMat4(G.vd->persmat, G.vd->viewmat, curarea->winmat);
+ Mat4Invert(G.vd->persinv, G.vd->persmat);
+ Mat4Invert(G.vd->viewinv, G.vd->viewmat);
+
+ if(G.vd->drawtype > OB_WIRE) {
+ G.zbuf= TRUE;
+ glEnable(GL_DEPTH_TEST);
+ if(G.f & G_SIMULATION) {
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ }
+ else {
+ glClearColor(0.45, 0.45, 0.45, 0.0);
+ }
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glLoadIdentity();
+ }
+ else {
+ glClearColor(0.45, 0.45, 0.45, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+
+ myloadmatrix(G.vd->viewmat);
+
+ if(G.vd->view==0 || G.vd->persp!=0) {
+ drawfloor();
+ if(G.vd->persp==2) {
+ if(G.scene->world) {
+ if(G.scene->world->mode & WO_STARS) RE_make_stars(star_stuff_init_func,
+ star_stuff_vertex_func,
+ star_stuff_term_func);
+ }
+ if(G.vd->flag & V3D_DISPBGPIC) draw_bgpic();
+ }
+ }
+ else {
+ drawgrid();
+
+ if(G.vd->flag & V3D_DISPBGPIC) {
+ draw_bgpic();
+ }
+ }
+
+ /* Clear the constraint "done" flags */
+ for (base = G.scene->base.first; base; base=base->next){
+ clear_object_constraint_status(base->object);
+ }
+
+ /* eerst set tekenen */
+ if(G.scene->set) {
+
+ /* patchje: kleur blijft constant */
+ G.f |= G_PICKSEL;
+
+ base= G.scene->set->base.first;
+ while(base) {
+ if(G.vd->lay & base->lay) {
+ where_is_object(base->object);
+
+ cpack(0x404040);
+ draw_object(base);
+
+ if(base->object->transflag & OB_DUPLI) {
+ extern ListBase duplilist;
+ Base tbase;
+
+ tbase= *base;
+
+ tbase.flag= OB_FROMDUPLI;
+ make_duplilist(G.scene->set, base->object);
+ ob= duplilist.first;
+ while(ob) {
+ tbase.object= ob;
+ draw_object(&tbase);
+ ob= ob->id.next;
+ }
+ free_duplilist();
+
+ }
+ }
+ base= base->next;
+ }
+
+ G.f &= ~G_PICKSEL;
+ }
+
+/* SILLY CODE!!!! */
+/* See next silly code... why is the same code
+ * ~ duplicated twice, and then this silly if(FALSE)
+ * in part... wacky! and bad!
+ */
+
+ /* eerst niet selected en dupli's */
+ base= G.scene->base.first;
+ while(base) {
+
+ if(G.vd->lay & base->lay) {
+
+ where_is_object(base->object);
+
+ if(FALSE && base->object->transflag & OB_DUPLI) {
+ extern ListBase duplilist;
+ Base tbase;
+
+ /* altijd eerst original tekenen vanwege make_displist */
+ draw_object(base);
+
+ /* patchje: kleur blijft constant */
+ G.f |= G_PICKSEL;
+ cpack(0x404040);
+
+ tbase.flag= OB_FROMDUPLI;
+ make_duplilist(G.scene, base->object);
+
+ ob= duplilist.first;
+ while(ob) {
+ tbase.object= ob;
+ draw_object(&tbase);
+ ob= ob->id.next;
+ }
+ free_duplilist();
+
+ G.f &= ~G_PICKSEL;
+ }
+ else if((base->flag & SELECT)==0) {
+ draw_object(base);
+ }
+
+ }
+
+ base= base->next;
+ }
+ /* selected */
+ base= G.scene->base.first;
+ while(base) {
+
+ if ( ((base)->flag & SELECT) && ((base)->lay & G.vd->lay) ) {
+ draw_object(base);
+ }
+
+ base= base->next;
+ }
+
+/* SILLY CODE!!!! */
+ /* dupli's, als laatste om zeker te zijn de displisten zijn ok */
+ base= G.scene->base.first;
+ while(base) {
+
+ if(G.vd->lay & base->lay) {
+ if(base->object->transflag & OB_DUPLI) {
+ extern ListBase duplilist;
+ Base tbase;
+
+ /* patchje: kleur blijft constant */
+ G.f |= G_PICKSEL;
+ cpack(0x404040);
+
+ tbase.flag= OB_FROMDUPLI;
+ make_duplilist(G.scene, base->object);
+
+ ob= duplilist.first;
+ while(ob) {
+ tbase.object= ob;
+ draw_object(&tbase);
+ ob= ob->id.next;
+ }
+ free_duplilist();
+
+ G.f &= ~G_PICKSEL;
+ }
+ }
+ base= base->next;
+ }
+
+
+ if(G.scene->radio) RAD_drawall(G.vd->drawtype>=OB_SOLID);
+
+ persp(0);
+
+ if(G.vd->persp>1) drawviewborder();
+ drawcursor();
+ draw_view_icon();
+
+ persp(1);
+
+ curarea->win_swap= WIN_BACK_OK;
+
+ if(G.zbuf) {
+ G.zbuf= FALSE;
+ glDisable(GL_DEPTH_TEST);
+ }
+
+ if(G.f & (G_VERTEXPAINT|G_FACESELECT|G_TEXTUREPAINT|G_WEIGHTPAINT)) {
+ G.vd->flag |= V3D_NEEDBACKBUFDRAW;
+ addafterqueue(curarea->win, BACKBUFDRAW, 1);
+ }
+}
+
+
+ /* Called back by rendering system, icky
+ */
+void drawview3d_render(struct View3D *v3d)
+{
+ extern short v3d_windowmode;
+ Base *base;
+ Object *ob;
+
+ /* XXXXXXXX live and die by the hack */
+ free_all_realtime_images();
+ mywindow_build_and_set_renderwin();
+
+ v3d_windowmode= 1;
+ setwinmatrixview3d(0);
+ v3d_windowmode= 0;
+ glMatrixMode(GL_PROJECTION);
+ glLoadMatrixf(R.winmat);
+ glMatrixMode(GL_MODELVIEW);
+
+ setviewmatrixview3d();
+ glLoadMatrixf(v3d->viewmat);
+
+ Mat4MulMat4(v3d->persmat, v3d->viewmat, R.winmat);
+ Mat4Invert(v3d->persinv, v3d->persmat);
+ Mat4Invert(v3d->viewinv, v3d->viewmat);
+
+ if(v3d->drawtype > OB_WIRE) {
+ G.zbuf= TRUE;
+ glEnable(GL_DEPTH_TEST);
+ }
+
+ if (v3d->drawtype==OB_TEXTURE && G.scene->world) {
+ glClearColor(G.scene->world->horr, G.scene->world->horg, G.scene->world->horb, 0.0);
+ } else {
+ glClearColor(0.45, 0.45, 0.45, 0.0);
+ }
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glLoadIdentity();
+ glLoadMatrixf(v3d->viewmat);
+
+ /* abuse! to make sure it doesnt draw the helpstuff */
+ G.f |= G_SIMULATION;
+
+ do_all_ipos();
+ BPY_do_all_scripts(SCRIPT_FRAMECHANGED);
+ do_all_keys();
+ do_all_actions();
+ do_all_ikas();
+
+ test_all_displists();
+
+ /* niet erg nette calc_ipo en where_is forceer */
+ ob= G.main->object.first;
+ while(ob) {
+ ob->ctime= -123.456;
+ ob= ob->id.next;
+ }
+
+ /* eerst set tekenen */
+ if(G.scene->set) {
+
+ /* patchje: kleur blijft constant */
+ G.f |= G_PICKSEL;
+
+ base= G.scene->set->base.first;
+ while(base) {
+ if(v3d->lay & base->lay) {
+ if ELEM3(base->object->type, OB_LAMP, OB_CAMERA, OB_LATTICE);
+ else {
+ where_is_object(base->object);
+
+ cpack(0x404040);
+ draw_object(base);
+
+ if(base->object->transflag & OB_DUPLI) {
+ extern ListBase duplilist;
+ Base tbase;
+
+ tbase.flag= OB_FROMDUPLI;
+ make_duplilist(G.scene->set, base->object);
+ ob= duplilist.first;
+ while(ob) {
+ tbase.object= ob;
+ draw_object(&tbase);
+ ob= ob->id.next;
+ }
+ free_duplilist();
+ }
+ }
+ }
+ base= base->next;
+ }
+
+ G.f &= ~G_PICKSEL;
+ }
+ for (base = G.scene->base.first; base; base=base->next){
+ clear_object_constraint_status(base->object);
+ }
+ /* eerst niet selected en dupli's */
+ base= G.scene->base.first;
+ while(base) {
+
+ if(v3d->lay & base->lay) {
+ if ELEM3(base->object->type, OB_LAMP, OB_CAMERA, OB_LATTICE);
+ else {
+ where_is_object(base->object);
+
+ if(base->object->transflag & OB_DUPLI) {
+ extern ListBase duplilist;
+ Base tbase;
+
+ /* altijd eerst original tekenen vanwege make_displist */
+ draw_object(base);
+
+ /* patchje: kleur blijft constant */
+ G.f |= G_PICKSEL;
+ cpack(0x404040);
+
+ tbase.flag= OB_FROMDUPLI;
+ make_duplilist(G.scene, base->object);
+ ob= duplilist.first;
+ while(ob) {
+ tbase.object= ob;
+ draw_object(&tbase);
+ ob= ob->id.next;
+ }
+ free_duplilist();
+
+ G.f &= ~G_PICKSEL;
+ }
+ else if((base->flag & SELECT)==0) {
+ draw_object(base);
+ }
+ }
+ }
+
+ base= base->next;
+ }
+
+ /* selected */
+ base= G.scene->base.first;
+ while(base) {
+
+ if ( ((base)->flag & SELECT) && ((base)->lay & v3d->lay) ) {
+ if ELEM3(base->object->type, OB_LAMP, OB_CAMERA, OB_LATTICE);
+ else draw_object(base);
+ }
+
+ base= base->next;
+ }
+
+ if(G.scene->radio) RAD_drawall(G.vd->drawtype>=OB_SOLID);
+
+ if(G.zbuf) {
+ G.zbuf= FALSE;
+ glDisable(GL_DEPTH_TEST);
+ }
+
+ G.f &= ~G_SIMULATION;
+
+ glFinish();
+
+ glReadPixels(0, 0, R.rectx, R.recty, GL_RGBA, GL_UNSIGNED_BYTE, R.rectot);
+ glLoadIdentity();
+
+ free_all_realtime_images();
+}
+
+
+double tottime = 0.0;
+
+int update_time(void)
+{
+ static double ltime;
+ double time;
+
+ time = PIL_check_seconds_timer();
+
+ tottime += (time - ltime);
+ ltime = time;
+ return (tottime < 0.0);
+}
+
+double speed_to_swaptime(int speed)
+{
+ switch(speed) {
+ case 1:
+ return 1.0/60.0;
+ case 2:
+ return 1.0/50.0;
+ case 3:
+ return 1.0/30.0;
+ case 4:
+ return 1.0/25.0;
+ case 5:
+ return 1.0/20.0;
+ case 6:
+ return 1.0/15.0;
+ case 7:
+ return 1.0/12.5;
+ case 8:
+ return 1.0/10.0;
+ case 9:
+ return 1.0/6.0;
+ }
+ return 1.0/4.0;
+}
+
+double key_to_swaptime(int key)
+{
+ switch(key) {
+ case PAD1:
+ G.animspeed= 1;
+ tottime= 0;
+ return speed_to_swaptime(1);
+ case PAD2:
+ G.animspeed= 2;
+ tottime= 0;
+ return speed_to_swaptime(2);
+ case PAD3:
+ G.animspeed= 3;
+ tottime= 0;
+ return speed_to_swaptime(3);
+ case PAD4:
+ G.animspeed= 4;
+ tottime= 0;
+ return speed_to_swaptime(4);
+ case PAD5:
+ G.animspeed= 5;
+ tottime= 0;
+ return speed_to_swaptime(5);
+ case PAD6:
+ G.animspeed= 6;
+ tottime= 0;
+ return speed_to_swaptime(6);
+ case PAD7:
+ G.animspeed= 7;
+ tottime= 0;
+ return speed_to_swaptime(7);
+ case PAD8:
+ G.animspeed= 8;
+ tottime= 0;
+ return speed_to_swaptime(8);
+ case PAD9:
+ G.animspeed= 9;
+ tottime= 0;
+ return speed_to_swaptime(9);
+ }
+
+ return speed_to_swaptime(G.animspeed);
+}
+
+#ifdef NAN_LINEAR_PHYSICS
+
+void sumo_callback(void *obp)
+{
+ Object *ob= obp;
+ SM_Vector3 vec;
+ float matf[3][3];
+ int i, j;
+
+ SM_GetMatrixf(ob->sumohandle, ob->obmat[0]);
+
+ VECCOPY(ob->loc, ob->obmat[3]);
+
+ for (i = 0; i < 3; ++i) {
+ for (j = 0; j < 3; ++j) {
+ matf[i][j] = ob->obmat[i][j];
+ }
+ }
+ Mat3ToEul(matf, ob->rot);
+}
+
+void init_anim_sumo(void)
+{
+ extern Material defmaterial;
+ Base *base;
+ Mesh *me;
+ Object *ob;
+ Material *mat;
+ MFace *mface;
+ MVert *mvert;
+ float centre[3], size[3];
+ int a;
+ SM_ShapeHandle shape;
+ SM_SceneHandle scene;
+ SM_Material material;
+ SM_MassProps massprops;
+ SM_Vector3 vec;
+ SM_Vector3 scaling;
+
+ scene= SM_CreateScene();
+ G.scene->sumohandle = scene;
+
+ vec[0]= 0.0;
+ vec[1]= 0.0;
+ vec[2]= -9.8;
+ SM_SetForceField(scene, vec);
+
+ /* ton: cylinders & cones are still Y-axis up, will be Z-axis later */
+ /* ton: write location/rotation save and restore */
+
+ base= FIRSTBASE;
+ while (base) {
+ if (G.vd->lay & base->lay) {
+ ob= base->object;
+
+ /* define shape, for now only meshes take part in physics */
+ get_local_bounds(ob, centre, size);
+
+ if (ob->type==OB_MESH) {
+ me= ob->data;
+
+ if (ob->gameflag & OB_DYNAMIC) {
+ if (me->sumohandle)
+ shape= me->sumohandle;
+ else {
+ /* make new handle */
+ switch(ob->boundtype) {
+ case OB_BOUND_BOX:
+ shape= SM_Box(2.0*size[0], 2.0*size[1], 2.0*size[2]);
+ break;
+ case OB_BOUND_SPHERE:
+ shape= SM_Sphere(size[0]);
+ break;
+ case OB_BOUND_CYLINDER:
+ shape= SM_Cylinder(size[0], 2.0*size[2]);
+ break;
+ case OB_BOUND_CONE:
+ shape= SM_Cone(size[0], 2.0*size[2]);
+ break;
+ }
+
+ me->sumohandle= shape;
+ }
+ /* sumo material properties */
+ mat= give_current_material(ob, 0);
+ if(mat==NULL)
+ mat= &defmaterial;
+
+ material.restitution= mat->reflect;
+ material.static_friction= mat->friction;
+ material.dynamic_friction= mat->friction;
+
+ /* sumo mass properties */
+ massprops.mass= ob->mass;
+ massprops.center[0]= 0.0;
+ massprops.center[1]= 0.0;
+ massprops.center[2]= 0.0;
+
+ massprops.inertia[0]= 0.5*ob->mass;
+ massprops.inertia[1]= 0.5*ob->mass;
+ massprops.inertia[2]= 0.5*ob->mass;
+
+ massprops.orientation[0]= 0.0;
+ massprops.orientation[1]= 0.0;
+ massprops.orientation[2]= 0.0;
+ massprops.orientation[3]= 1.0;
+
+ ob->sumohandle = SM_CreateObject(ob, shape, &material,
+ &massprops, sumo_callback);
+ SM_AddObject(scene, ob->sumohandle);
+
+ scaling[0] = ob->size[0];
+ scaling[1] = ob->size[1];
+ scaling[2] = ob->size[2];
+ SM_SetMatrixf(ob->sumohandle, ob->obmat[0]);
+ SM_SetScaling(ob->sumohandle, scaling);
+
+ }
+ else {
+ if(me->sumohandle) shape= me->sumohandle;
+ else {
+ /* make new handle */
+ shape= SM_NewComplexShape();
+
+ mface= me->mface;
+ mvert= me->mvert;
+ for(a=0; a<me->totface; a++,mface++) {
+ if(mface->v3) {
+ SM_Begin();
+ SM_Vertex( (mvert+mface->v1)->co[0], (mvert+mface->v1)->co[1], (mvert+mface->v1)->co[2]);
+ SM_Vertex( (mvert+mface->v2)->co[0], (mvert+mface->v2)->co[1], (mvert+mface->v2)->co[2]);
+ SM_Vertex( (mvert+mface->v3)->co[0], (mvert+mface->v3)->co[1], (mvert+mface->v3)->co[2]);
+ if(mface->v4)
+ SM_Vertex( (mvert+mface->v4)->co[0], (mvert+mface->v4)->co[1], (mvert+mface->v4)->co[2]);
+ SM_End();
+ }
+ }
+
+ SM_EndComplexShape();
+
+ me->sumohandle= shape;
+ }
+ /* sumo material properties */
+ mat= give_current_material(ob, 0);
+ if(mat==NULL)
+ mat= &defmaterial;
+ material.restitution= mat->reflect;
+ material.static_friction= mat->friction;
+ material.dynamic_friction= mat->friction;
+
+ /* sumo mass properties */
+ massprops.mass= ob->mass;
+ massprops.center[0]= 0.0;
+ massprops.center[1]= 0.0;
+ massprops.center[2]= 0.0;
+
+ massprops.inertia[0]= 0.5*ob->mass;
+ massprops.inertia[1]= 0.5*ob->mass;
+ massprops.inertia[2]= 0.5*ob->mass;
+
+ massprops.orientation[0]= 0.0;
+ massprops.orientation[1]= 0.0;
+ massprops.orientation[2]= 0.0;
+ massprops.orientation[3]= 1.0;
+
+ ob->sumohandle= SM_CreateObject(ob, shape, &material, NULL, NULL);
+ SM_AddObject(scene, ob->sumohandle);
+
+ scaling[0] = ob->size[0];
+ scaling[1] = ob->size[1];
+ scaling[2] = ob->size[2];
+ SM_SetMatrixf(ob->sumohandle, ob->obmat[0]);
+ SM_SetScaling(ob->sumohandle, scaling);
+ }
+ }
+ }
+ base= base->next;
+ }
+}
+
+/* update animated objects */
+void update_anim_sumo(void)
+{
+ SM_Vector3 scaling;
+
+ Base *base;
+ Object *ob;
+ Mesh *me;
+
+ base= FIRSTBASE;
+ while(base) {
+ if(G.vd->lay & base->lay) {
+ ob= base->object;
+
+ if(ob->sumohandle) {
+ if((ob->gameflag & OB_DYNAMIC)==0) {
+ /* evt: optimise, check for anim */
+ scaling[0] = ob->size[0];
+ scaling[1] = ob->size[1];
+ scaling[2] = ob->size[2];
+ SM_SetMatrixf(ob->sumohandle, ob->obmat[0]);
+ SM_SetScaling(ob->sumohandle, scaling);
+ }
+ }
+ }
+ base= base->next;
+ }
+
+}
+
+void end_anim_sumo(void)
+{
+ Base *base;
+ Object *ob;
+ Mesh *me;
+
+ base= FIRSTBASE;
+ while(base) {
+ if(G.vd->lay & base->lay) {
+ ob= base->object;
+
+ if(ob->type==OB_MESH) {
+ if(ob->sumohandle) {
+ SM_RemoveObject(G.scene->sumohandle, ob->sumohandle);
+ SM_DeleteObject(ob->sumohandle);
+ ob->sumohandle= NULL;
+ }
+ me= ob->data;
+ if(me->sumohandle) {
+ SM_DeleteShape(me->sumohandle);
+ me->sumohandle= NULL;
+ }
+ }
+ }
+ base= base->next;
+ }
+ if(G.scene->sumohandle) {
+ SM_DeleteScene(G.scene->sumohandle);
+ G.scene->sumohandle= NULL;
+ }
+}
+
+#endif
+
+void inner_play_anim_loop(int init, int mode)
+{
+ ScrArea *sa;
+ static ScrArea *oldsa;
+ static double swaptime;
+ static int curmode;
+
+ /* init */
+ if(init) {
+ oldsa= curarea;
+ swaptime= speed_to_swaptime(G.animspeed);
+ tottime= 0.0;
+ curmode= mode;
+#ifdef NAN_LINEAR_PHYSICS
+ init_anim_sumo();
+#endif
+ return;
+ }
+
+ set_timecursor(CFRA);
+ do_all_ipos();
+ BPY_do_all_scripts(SCRIPT_FRAMECHANGED);
+ do_all_keys();
+ do_all_actions();
+ do_all_ikas();
+
+
+ test_all_displists();
+#ifdef NAN_LINEAR_PHYSICS
+ update_anim_sumo();
+
+ SM_Proceed(G.scene->sumohandle, swaptime, 40, NULL);
+#endif
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa==oldsa) {
+ scrarea_do_windraw(sa);
+ }
+ else if(curmode) {
+ if ELEM(sa->spacetype, SPACE_VIEW3D, SPACE_SEQ) {
+ scrarea_do_windraw(sa);
+ }
+ }
+
+ sa= sa->next;
+ }
+
+ /* minimaal swaptime laten voorbijgaan */
+ tottime -= swaptime;
+ while (update_time()) PIL_sleep_ms(1);
+
+ if(CFRA==EFRA) {
+ if (tottime > 0.0) tottime = 0.0;
+ CFRA= SFRA;
+ }
+ else CFRA++;
+
+}
+
+int play_anim(int mode)
+{
+ ScrArea *sa, *oldsa;
+ int cfraont;
+ unsigned short event=0;
+ short val;
+
+ /* patch voor zeer oude scenes */
+ if(SFRA==0) SFRA= 1;
+ if(EFRA==0) EFRA= 250;
+
+ if(SFRA>EFRA) return 0;
+
+ update_time();
+
+ /* waitcursor(1); */
+ G.f |= G_PLAYANIM; /* in sequence.c en view.c wordt dit afgevangen */
+
+ cfraont= CFRA;
+ oldsa= curarea;
+
+ inner_play_anim_loop(1, mode); /* 1==init */
+
+ while(TRUE) {
+
+ inner_play_anim_loop(0, 0);
+
+ screen_swapbuffers();
+
+ while(qtest()) {
+
+ event= extern_qread(&val);
+ if(event==ESCKEY) break;
+ else if(event==MIDDLEMOUSE) {
+ if(U.flag & VIEWMOVE) {
+ if(G.qual & LR_SHIFTKEY) viewmove(0);
+ else if(G.qual & LR_CTRLKEY) viewmove(2);
+ else viewmove(1);
+ }
+ else {
+ if(G.qual & LR_SHIFTKEY) viewmove(1);
+ else if(G.qual & LR_CTRLKEY) viewmove(2);
+ else viewmove(0);
+ }
+ }
+ else if(val) {
+ if(event==PAGEUPKEY) {
+ Group *group= G.main->group.first;
+ while(group) {
+ next_group_key(group);
+ group= group->id.next;
+ }
+ }
+ else if(event==PAGEDOWNKEY) {
+ Group *group= G.main->group.first;
+ while(group) {
+ prev_group_key(group);
+ group= group->id.next;
+ }
+ }
+ }
+ }
+ if(event==ESCKEY || event==SPACEKEY) break;
+
+ if(mode==2 && CFRA==EFRA) break;
+ }
+
+ if(event==SPACEKEY);
+ else CFRA= cfraont;
+
+ do_all_ipos();
+ do_all_keys();
+ do_all_actions();
+ do_all_ikas();
+
+
+ if(oldsa!=curarea) areawinset(oldsa->win);
+
+ /* restore all areas */
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if( (mode && sa->spacetype==SPACE_VIEW3D) || sa==curarea) addqueue(sa->win, REDRAW, 1);
+
+ sa= sa->next;
+ }
+
+ /* speed button */
+ allqueue(REDRAWBUTSANIM, 0);
+ /* groups could have changed ipo */
+ allspace(REMAKEIPO, 0);
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWNLA, 0);
+ allqueue (REDRAWACTION, 0);
+ /* vooropig */
+ update_for_newframe();
+#ifdef NAN_LINEAR_PHYSICS
+ end_anim_sumo();
+#endif
+ waitcursor(0);
+ G.f &= ~G_PLAYANIM;
+
+ if (event==ESCKEY || event==SPACEKEY) return 1;
+ else return 0;
+}
diff --git a/source/blender/src/edit.c b/source/blender/src/edit.c
new file mode 100644
index 00000000000..a811f7fd7c3
--- /dev/null
+++ b/source/blender/src/edit.c
@@ -0,0 +1,830 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#include "BLI_winstuff.h"
+#endif
+#include "MEM_guardedalloc.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_anim.h"
+#include "BKE_object.h"
+#include "BKE_displist.h"
+#include "BKE_global.h"
+#include "BKE_lattice.h"
+#include "BKE_mesh.h"
+
+#include "BIF_gl.h"
+#include "BIF_mywindow.h"
+#include "BIF_screen.h"
+#include "BIF_interface.h"
+#include "BIF_space.h"
+#include "BIF_editview.h"
+#include "BIF_glutil.h"
+
+#include "BSE_view.h"
+#include "BSE_edit.h"
+#include "BSE_trans_types.h"
+#include "BSE_drawipo.h"
+
+#include "BDR_editobject.h"
+
+/* old stuff */
+#include "blendertimer.h"
+#include "blendef.h"
+#include "interface.h"
+#include "mydevice.h"
+/*#include "armature.h"*/
+/* #include "edit.h" */
+#include "nla.h"
+
+#ifdef __NLA
+#include "BIF_editarmature.h"
+#endif
+
+/* editmball.c */
+extern ListBase editelems; /* go away ! */
+
+
+/* from editobject */
+extern void make_trans_verts(float *min, float *max, int mode);
+
+/* circle selection callback */
+typedef void (*select_CBfunc)(short selecting, Object *editobj, short *mval, float rad);
+
+extern void obedit_selectionCB(short selecting, Object *editobj,
+ short *mval, float rad);
+extern void uvedit_selectionCB(short selecting, Object *editobj,
+ short *mval, float rad);
+
+void circle_selectCB(select_CBfunc func);
+
+int get_border(rcti *rect, short col)
+{
+ float dvec[4], fac1, fac2;
+ int retval=1;
+ unsigned short event;
+ short mval[2], mvalo[4], val, x1, y1;
+ char str[64];
+
+ mywinset(G.curscreen->mainwin);
+
+ /* pietsje groter, 1 pixel aan de rand */
+ glReadBuffer(GL_FRONT);
+ glDrawBuffer(GL_FRONT);
+
+ /* removed my_get_frontbuffer, this crashes when it gets a part outside the screen */
+ /* solved it with just a redraw! */
+
+ mywinset(curarea->win);
+
+ glDrawBuffer(GL_FRONT);
+ persp(0);
+ initgrabz(0.0, 0.0, 0.0);
+
+ getmouseco_areawin(mvalo);
+
+ /* draws the selection initial cross */
+ sdrawXORline4(0, 0, mvalo[1], curarea->winx, mvalo[1]);
+ sdrawXORline4(1, mvalo[0], 0, mvalo[0], curarea->winy);
+
+ while(TRUE) {
+
+ /* als een renderwindow open is en de muis gaat erin */
+ persp(1);
+ mywinset(curarea->win);
+ persp(0);
+
+ /* selection loop while mouse pressed */
+ getmouseco_areawin(mval);
+
+ if(mvalo[0]!=mval[0] || mvalo[1]!=mval[1]) {
+
+ /* aiming cross */
+ sdrawXORline4(0, 0, mval[1], curarea->winx, mval[1]);
+ sdrawXORline4(1, mval[0], 0, mval[0], curarea->winy);
+ glFlush();
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+ }
+ event= extern_qread(&val);
+
+ if(event && val) {
+ if(event==ESCKEY) {
+ retval= 0;
+ break;
+ }
+ else if(event==BKEY) {
+ /* b has been pressed twice: proceed with circle select */
+ retval= 0;
+ break;
+ }
+ else if(event==LEFTMOUSE) break;
+ else if(event==MIDDLEMOUSE) break;
+ else if(event==RIGHTMOUSE) break;
+ }
+ } /* end while (TRUE) */
+
+ /* erase XORed lines */
+ sdrawXORline4(-1, 0, 0, 0, 0);
+
+ if(retval) {
+ /* box select */
+ x1= mval[0];
+ y1= mval[1];
+
+ getmouseco_areawin(mvalo);
+
+ sdrawXORline4(0, x1, y1, x1, mvalo[1]);
+ sdrawXORline4(1, x1, mvalo[1], mvalo[0], mvalo[1]);
+ sdrawXORline4(2, mvalo[0], mvalo[1], mvalo[0], y1);
+ sdrawXORline4(3, mvalo[0], y1, x1, y1);
+ glFlush();
+
+ while(TRUE) {
+ getmouseco_areawin(mval);
+ if(mvalo[0]!=mval[0] || mvalo[1]!=mval[1]) {
+
+ sdrawXORline4(0, x1, y1, x1, mval[1]);
+ sdrawXORline4(1, x1, mval[1], mval[0], mval[1]);
+ sdrawXORline4(2, mval[0], mval[1], mval[0], y1);
+ sdrawXORline4(3, mval[0], y1, x1, y1);
+ glFlush();
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+ }
+
+ event= extern_qread(&val);
+
+ /* still because of the renderwindow... */
+ persp(1);
+ mywinset(curarea->win);
+ persp(0);
+
+ if(val==0) {
+ if(event==ESCKEY) {
+ retval= 0;
+ break;
+ }
+ else if(event==LEFTMOUSE) break;
+ else if(event==MIDDLEMOUSE) break;
+ else if(event==RIGHTMOUSE) break;
+ }
+
+ if(curarea->spacetype==SPACE_VIEW3D) {
+ glColor3f(0.4375, 0.4375, 0.4375);
+ glRecti(0, 10, 250, 20);
+ glColor3f(0.0, 0.0, 0.0);
+
+ if(G.vd->persp==0) {
+ window_to_3d(dvec, mvalo[0]-x1, mvalo[1]-y1);
+
+ glRasterPos2i(10, 10);
+ sprintf(str, "X %.4f Y %.4f Z %.4f Dia %.4f", dvec[0], dvec[1], dvec[2], sqrt(dvec[0]*dvec[0]+dvec[1]*dvec[1]+dvec[2]*dvec[2]));
+ BMF_DrawString(G.fonts, str);
+ }
+ else if(G.vd->persp==2) {
+ rcti vb;
+
+ calc_viewborder(G.vd, &vb);
+
+ fac1= (mvalo[0]-x1)/( (float) (vb.xmax-vb.xmin) );
+ fac1*= 0.01*G.scene->r.size*G.scene->r.xsch;
+
+ fac2= (mvalo[1]-y1)/( (float) (vb.ymax-vb.ymin) );
+ fac2*= 0.01*G.scene->r.size*G.scene->r.ysch;
+
+ glRasterPos2i(10, 10);
+ sprintf(str, "X %.1f Y %.1f Dia %.1f", fabs(fac1), fabs(fac2), sqrt(fac1*fac1 + fac2*fac2) );
+ BMF_DrawString(G.fonts, str);
+ }
+ }
+ else if(curarea->spacetype==SPACE_IPO) {
+ SpaceIpo *sipo= curarea->spacedata.first;
+
+ glColor3f(.40625, .40625, .40625);
+ glRecti(20, 30, 170, 40);
+ glColor3f(0.0, 0.0, 0.0);
+
+ mvalo[2]= x1;
+ mvalo[3]= y1;
+ areamouseco_to_ipoco(&sipo->v2d, mval, dvec, dvec+1);
+ areamouseco_to_ipoco(&sipo->v2d, mvalo+2, dvec+2, dvec+3);
+
+ glRasterPos2i(30, 30);
+ sprintf(str, "Time: %.4f Y %.4f", dvec[0]-dvec[2], dvec[1]-dvec[3]);
+ BMF_DrawString(G.fonts, str);
+ }
+ } /* end while (TRUE) */
+ sdrawXORline4(-1, 0, 0, 0, 0);
+
+ if(retval) {
+ rect->xmin= x1;
+ rect->ymin= y1;
+ rect->xmax= mval[0];
+ rect->ymax= mval[1];
+ retval= event;
+
+ /* normaliseren */
+ if(rect->xmin>rect->xmax) SWAP(int, rect->xmin, rect->xmax);
+ if(rect->ymin>rect->ymax) SWAP(int, rect->ymin, rect->ymax);
+
+ if(rect->xmin==rect->xmax) retval= 0;
+ if(rect->ymin==rect->ymax) retval= 0;
+ }
+ }
+
+
+ /* wissen */
+ if(event!=BKEY) {
+ if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_IPO) {
+ scrarea_queue_winredraw(curarea);
+ }
+ }
+
+ glFlush();
+ glReadBuffer(GL_BACK);
+ glDrawBuffer(GL_BACK);
+
+ persp(1);
+
+ /* pressed B again ? -> brush select */
+ if(event==BKEY) {
+ switch (curarea->spacetype) {
+ case SPACE_VIEW3D:
+ if (G.obedit)
+ circle_selectCB(&obedit_selectionCB);
+ return 0;
+ case SPACE_IMAGE: // brush select in UV editor
+ circle_selectCB(&uvedit_selectionCB);
+ // this is a hack; we return 0 that the caller from get_border
+ // doesn't execute the selection code for border select..
+ return 0;
+ }
+ }
+ return retval;
+}
+
+void draw_sel_circle(short *mval, short *mvalo, float rad, float rado, int selecting)
+{
+ static short no_mvalo=0;
+
+ if(mval==0 && mvalo==0) { /* signal */
+ no_mvalo= 1;
+ return;
+ }
+
+ persp(0);
+ glDrawBuffer(GL_FRONT);
+
+ /* cirkel tekenen */
+
+ if(mvalo && no_mvalo==0) {
+ sdrawXORcirc(mvalo[0], mvalo[1], rado);
+ }
+
+ if(mval) {
+ sdrawXORcirc(mval[0], mval[1], rad);
+ }
+
+ glFlush();
+ persp(1);
+ glDrawBuffer(GL_BACK);
+
+ no_mvalo= 0;
+}
+
+/** This function does the same as editview.c:circle_select(),
+ * but the selection actions are defined by a callback, making
+ * it (hopefully) reusable for other windows than the 3D view.
+ */
+
+void circle_selectCB(select_CBfunc callback)
+{
+ static float rad= 40.0;
+ float rado;
+ int firsttime=1;
+ unsigned short event;
+ short mvalo[2], mval[2], val;
+ short selecting=0;
+ Object *obj;
+
+ if(G.obedit) obj = G.obedit;
+ else obj = OBACT;
+
+
+ getmouseco_areawin(mvalo);
+ draw_sel_circle(mvalo, 0, rad, 0.0, selecting);
+
+ rado= rad;
+
+ while(TRUE) {
+
+ /* als een renderwindow open is en de muis gaat erin */
+
+ mywinset(curarea->win);
+
+ getmouseco_areawin(mval);
+
+ if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1] || rado!=rad || firsttime) {
+ firsttime= 0;
+
+ draw_sel_circle(mval, mvalo, rad, rado, selecting);
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+ rado= rad;
+
+ if(selecting) {
+ callback(selecting, obj, mval, rad);
+ }
+ }
+ event= extern_qread(&val);
+ if (event) {
+ int afbreek= 0;
+
+ switch(event) {
+ case LEFTMOUSE:
+ case MIDDLEMOUSE:
+ if(val) selecting= event;
+ else selecting= 0;
+ firsttime= 1;
+
+ break;
+ case PADPLUSKEY:
+ if(val) if(rad<200.0) rad*= 1.2;
+ break;
+ case PADMINUS:
+ if(val) if(rad>5.0) rad/= 1.2;
+ break;
+
+ case ESCKEY: case SPACEKEY: case RIGHTMOUSE:
+ case GKEY: case SKEY: case RKEY: case XKEY: case EKEY: case TABKEY:
+ afbreek= 1;
+ break;
+
+ }
+
+ if(afbreek) break;
+ }
+ }
+
+ /* cirkel wissen */
+ draw_sel_circle(0, mvalo, 0, rad, 1);
+
+ countall();
+ allqueue(REDRAWINFO, 0);
+}
+
+void count_object(Object *ob, int sel)
+{
+ Mesh *me;
+ Curve *cu;
+ int tot=0, totf=0;
+
+ switch(ob->type) {
+ case OB_MESH:
+ G.totmesh++;
+ me= get_mesh(ob);
+ if(me) {
+ G.totvert+= me->totvert;
+ G.totface+= me->totface;
+ if(sel) {
+ G.totvertsel+= me->totvert;
+ G.totfacesel+= me->totface;
+ }
+ }
+ break;
+
+ case OB_LAMP:
+ G.totlamp++;
+ break;
+ case OB_SURF:
+ case OB_CURVE:
+ case OB_FONT:
+ G.totcurve++;
+ tot=totf= 0;
+ cu= ob->data;
+ if(cu->disp.first==0) makeDispList(ob);
+ count_displist( &cu->disp, &tot, &totf);
+ G.totvert+= tot;
+ G.totface+= totf;
+ if(sel) {
+ G.totvertsel+= tot;
+ G.totfacesel+= totf;
+ }
+ break;
+ case OB_MBALL:
+ count_displist( &ob->disp, &tot, &totf);
+ G.totvert+= tot;
+ G.totface+= totf;
+ if(sel) {
+ G.totvertsel+= tot;
+ G.totfacesel+= totf;
+ }
+
+ break;
+ }
+
+}
+
+void countall()
+{
+/* extern Lattice *editLatt; in BKE_lattice.h*/
+ extern ListBase editNurb;
+ /* extern ListBase bpbase; */
+ Base *base;
+ Object *ob;
+ Mesh *me;
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ MetaElem *ml;
+ /* struct BodyPoint *bop; */
+ struct EditVert *eve;
+ struct EditVlak *evl;
+#ifdef __NLA
+ struct EditBone *ebo;
+#endif
+ int a;
+
+ G.totvert= G.totvertsel= G.totfacesel= G.totface= G.totobj=
+ G.totmesh= G.totlamp= G.totcurve= G.totobjsel= 0;
+
+ if(G.obedit) {
+
+ if(G.obedit->type==OB_MESH) {
+ eve= G.edve.first;
+ while(eve) {
+ G.totvert++;
+ if(eve->f & 1) G.totvertsel++;
+ eve= eve->next;
+ }
+ evl= G.edvl.first;
+ while(evl) {
+ G.totface++;
+ if(evl->v1->f & 1) {
+ if(evl->v2->f & 1) {
+ if(evl->v3->f & 1) {
+ if(evl->v4) {
+ if(evl->v4->f & 1) G.totfacesel++;
+ }
+ else {
+ G.totfacesel++;
+ }
+ }
+ }
+ }
+ evl= evl->next;
+ }
+ }
+#ifdef __NLA
+ else if (G.obedit->type==OB_ARMATURE){
+ for (ebo=G.edbo.first;ebo;ebo=ebo->next){
+
+ /* Synch selection to parent for ik children */
+ if ((ebo->flag & BONE_IK_TOPARENT) && ebo->parent){
+ G.totvert--;
+ if (ebo->parent->flag & BONE_TIPSEL)
+ ebo->flag |= BONE_ROOTSEL;
+ else
+ ebo->flag &= ~BONE_ROOTSEL;
+ }
+
+ if (ebo->flag & BONE_TIPSEL)
+ G.totvertsel++;
+ if (ebo->flag & BONE_ROOTSEL)
+ G.totvertsel++;
+
+ if ((ebo->flag & BONE_TIPSEL) && (ebo->flag & BONE_ROOTSEL))
+ ebo->flag |= BONE_SELECTED;
+ else
+ ebo->flag &= ~BONE_SELECTED;
+
+ // If this is an IK child and it's parent is being moved, remove our root
+ if ((ebo->flag & BONE_IK_TOPARENT)&& (ebo->flag & BONE_ROOTSEL) && ebo->parent && (ebo->parent->flag & BONE_TIPSEL)){
+ G.totvertsel--;
+ }
+
+ G.totvert+=2;
+ G.totface++;
+
+
+ }
+ }
+#endif
+ else if ELEM3(G.obedit->type, OB_CURVE, OB_SURF, OB_FONT) {
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ G.totvert+=3;
+ if(bezt->f1) G.totvertsel++;
+ if(bezt->f2) G.totvertsel++;
+ if(bezt->f3) G.totvertsel++;
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ G.totvert++;
+ if(bp->f1 & 1) G.totvertsel++;
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+ }
+ else if(G.obedit->type==OB_MBALL) {
+ ml= editelems.first;
+ while(ml) {
+ G.totvert++;
+ if(ml->flag & SELECT) G.totvertsel++;
+ ml= ml->next;
+ }
+ }
+ else if(G.obedit->type==OB_LATTICE) {
+ bp= editLatt->def;
+
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+ while(a--) {
+ G.totvert++;
+ if(bp->f1 & 1) G.totvertsel++;
+ bp++;
+ }
+ }
+
+ allqueue(REDRAWINFO, 1); /* 1, want header->win==0! */
+ return;
+ }
+ else if(G.f & (G_FACESELECT + G_VERTEXPAINT + G_TEXTUREPAINT +G_WEIGHTPAINT)) {
+ me= get_mesh((G.scene->basact) ? (G.scene->basact->object) : 0);
+ if(me) {
+ G.totface= me->totface;
+ G.totvert= me->totvert;
+ }
+ allqueue(REDRAWINFO, 1); /* 1, want header->win==0! */
+ return;
+ }
+
+ if(G.vd==0) return;
+ if(G.scene==0) return;
+
+ base= (G.scene->base.first);
+ while(base) {
+ if(G.vd->lay & base->lay) {
+
+ G.totobj++;
+ if(base->flag & SELECT) G.totobjsel++;
+
+ count_object(base->object, base->flag & SELECT);
+
+ if(base->object->transflag & OB_DUPLI) {
+ extern ListBase duplilist;
+
+ make_duplilist(G.scene, base->object);
+ ob= duplilist.first;
+ while(ob) {
+ G.totobj++;
+ count_object(ob, base->flag & SELECT);
+ ob= ob->id.next;
+ }
+ free_duplilist();
+ }
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWINFO, 1); /* 1, want header->win==0! */
+}
+
+void snapmenu()
+{
+ extern TransVert *transvmain;
+ extern int tottrans;
+ extern float originmat[3][3]; /* object.c */
+ TransVert *tv;
+ Base *base;
+ Object *ob;
+ float gridf, *curs, imat[3][3], bmat[3][3], vec[3], min[3], max[3], centroid[3];
+ int count, a;
+ short event;
+
+ event= pupmenu("SNAP %t|Sel -> Grid%x1|Sel -> Curs%x2|Curs-> Grid%x3|Curs-> Sel%x4");
+
+ gridf= G.vd->grid;
+ curs= give_cursor();
+
+ if(event== 1 || event==2) { /* sel->grid sel->curs */
+
+ if(G.obedit) {
+#ifdef __NLA
+ if ELEM5(G.obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE) make_trans_verts(bmat[0], bmat[1], 0);
+#else
+ if ELEM4(G.obedit->type, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE) make_trans_verts(bmat[0], bmat[1], 0);
+#endif
+ if(tottrans==0) return;
+
+ Mat3CpyMat4(bmat, G.obedit->obmat);
+ Mat3Inv(imat, bmat);
+
+ tv= transvmain;
+ for(a=0; a<tottrans; a++, tv++) {
+
+ if(event==2) {
+
+ vec[0]= curs[0]-G.obedit->obmat[3][0];
+ vec[1]= curs[1]-G.obedit->obmat[3][1];
+ vec[2]= curs[2]-G.obedit->obmat[3][2];
+ }
+ else {
+ VECCOPY(vec, tv->loc);
+ Mat3MulVecfl(bmat, vec);
+ VecAddf(vec, vec, G.obedit->obmat[3]);
+ vec[0]= G.vd->grid*floor(.5+ vec[0]/gridf);
+ vec[1]= G.vd->grid*floor(.5+ vec[1]/gridf);
+ vec[2]= G.vd->grid*floor(.5+ vec[2]/gridf);
+ VecSubf(vec, vec, G.obedit->obmat[3]);
+ }
+ Mat3MulVecfl(imat, vec);
+ VECCOPY(tv->loc, vec);
+
+ }
+ MEM_freeN(transvmain);
+ transvmain= 0;
+
+ if ELEM(G.obedit->type, OB_SURF, OB_CURVE) makeDispList(G.obedit);
+
+ if (G.obedit->type == OB_ARMATURE)
+ special_trans_update(0);
+
+ allqueue(REDRAWVIEW3D, 0);
+ return;
+ }
+#ifdef __NLA
+ if (G.obpose){
+ allqueue(REDRAWVIEW3D, 0);
+ return;
+ }
+#endif
+ base= (G.scene->base.first);
+ while(base) {
+ if( ( ((base)->flag & SELECT) && ((base)->lay & G.vd->lay) && ((base)->object->id.lib==0))) {
+ ob= base->object;
+
+ if(event==2) {
+ vec[0]= -ob->obmat[3][0] + curs[0];
+ vec[1]= -ob->obmat[3][1] + curs[1];
+ vec[2]= -ob->obmat[3][2] + curs[2];
+ }
+ else {
+ vec[0]= -ob->obmat[3][0]+G.vd->grid*floor(.5+ ob->obmat[3][0]/gridf);
+ vec[1]= -ob->obmat[3][1]+G.vd->grid*floor(.5+ ob->obmat[3][1]/gridf);
+ vec[2]= -ob->obmat[3][2]+G.vd->grid*floor(.5+ ob->obmat[3][2]/gridf);
+ }
+ if(ob->parent) {
+ where_is_object(ob);
+
+ Mat3Inv(imat, originmat);
+ Mat3MulVecfl(imat, vec);
+ ob->loc[0]+= vec[0];
+ ob->loc[1]+= vec[1];
+ ob->loc[2]+= vec[2];
+ }
+ else {
+ ob->loc[0]+= vec[0];
+ ob->loc[1]+= vec[1];
+ ob->loc[2]+= vec[2];
+ }
+ }
+
+ base= base->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if(event==3) { /* curs to grid */
+ curs[0]= G.vd->grid*floor(.5+curs[0]/gridf);
+ curs[1]= G.vd->grid*floor(.5+curs[1]/gridf);
+ curs[2]= G.vd->grid*floor(.5+curs[2]/gridf);
+
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if(event==4) { /* curs to sel */
+ count= 0;
+ INIT_MINMAX(min, max);
+ centroid[0]= centroid[1]= centroid[2]= 0.0;
+
+ if(G.obedit) {
+ tottrans=0;
+#ifdef __NLA
+ if ELEM5(G.obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE) make_trans_verts(bmat[0], bmat[1], 0);
+#else
+ if ELEM4(G.obedit->type, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE) make_trans_verts(bmat[0], bmat[1], 0);
+#endif
+ if(tottrans==0) return;
+
+ Mat3CpyMat4(bmat, G.obedit->obmat);
+
+ tv= transvmain;
+ for(a=0; a<tottrans; a++, tv++) {
+ VECCOPY(vec, tv->loc);
+ Mat3MulVecfl(bmat, vec);
+ VecAddf(vec, vec, G.obedit->obmat[3]);
+ VecAddf(centroid, centroid, vec);
+ DO_MINMAX(vec, min, max);
+ }
+
+ if(G.vd->around==V3D_CENTROID) {
+ VecMulf(centroid, 1.0/(float)tottrans);
+ VECCOPY(curs, centroid);
+ }
+ else {
+ curs[0]= (min[0]+max[0])/2;
+ curs[1]= (min[1]+max[1])/2;
+ curs[2]= (min[2]+max[2])/2;
+ }
+ MEM_freeN(transvmain);
+ transvmain= 0;
+ }
+ else {
+ base= (G.scene->base.first);
+ while(base) {
+ if(((base)->flag & SELECT) && ((base)->lay & G.vd->lay) ) {
+ VECCOPY(vec, base->object->obmat[3]);
+ VecAddf(centroid, centroid, vec);
+ DO_MINMAX(vec, min, max);
+ count++;
+ }
+ base= base->next;
+ }
+ if(count) {
+ if(G.vd->around==V3D_CENTROID) {
+ VecMulf(centroid, 1.0/(float)count);
+ VECCOPY(curs, centroid);
+ }
+ else {
+ curs[0]= (min[0]+max[0])/2;
+ curs[1]= (min[1]+max[1])/2;
+ curs[2]= (min[2]+max[2])/2;
+ }
+ }
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ }
+}
diff --git a/source/blender/src/editaction.c b/source/blender/src/editaction.c
new file mode 100644
index 00000000000..f927bcf5264
--- /dev/null
+++ b/source/blender/src/editaction.c
@@ -0,0 +1,1414 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <math.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "PIL_time.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_constraint_types.h"
+
+#include "BKE_armature.h"
+#include "BKE_constraint.h"
+#include "BKE_displist.h"
+#include "BKE_curve.h"
+#include "BKE_ipo.h"
+#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_action.h"
+
+#include "BIF_gl.h"
+#include "BIF_mywindow.h"
+#include "BIF_toolbox.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "BIF_buttons.h"
+#include "BIF_interface.h"
+#include "BIF_editview.h"
+#include "BIF_poseobject.h"
+#include "BIF_editarmature.h"
+
+#include "BSE_edit.h"
+#include "BSE_drawipo.h"
+#include "BSE_headerbuttons.h"
+#include "BSE_editipo.h"
+#include "BSE_editaction.h"
+#include "BSE_trans_types.h"
+#include "BSE_editaction_types.h"
+
+#include "BDR_editobject.h"
+
+#include "blendertimer.h"
+
+#include "interface.h"
+#include "mydevice.h"
+#include "blendef.h"
+#include "nla.h"
+
+static bPose *g_posebuf=NULL;
+extern int count_action_levels (bAction *act);
+
+#define BEZSELECTED(bezt) (((bezt)->f1 & 1) || ((bezt)->f2 & 1) || ((bezt)->f3 & 1))
+
+/* Local Function prototypes */
+
+static void insertactionkey(bAction *act, bActionChannel *achan, bPoseChannel *chan, int adrcode, short makecurve, float time);
+static void flip_name (char *name);
+static void mouse_actionchannels(bAction *act, short *mval);
+static void borderselect_action(void);
+static void mouse_action(void);
+static bActionChannel *get_nearest_actionchannel_key (float *index, short *sel, bConstraintChannel **conchan);
+static void delete_actionchannels(void);
+static void delete_actionchannel_keys(void);
+static void duplicate_actionchannel_keys(void);
+static void transform_actionchannel_keys(char mode);
+static void select_poseelement_by_name (char *name, int select);
+static void hilight_channel (bAction *act, bActionChannel *chan, short hilight);
+static void set_action_key_time (bAction *act, bPoseChannel *chan, int adrcode, short makecurve, float time);
+
+/* Implementation */
+
+static void select_poseelement_by_name (char *name, int select)
+{
+ /* Synchs selection of channels with selection of object elements in posemode */
+
+ Object *ob;
+
+ ob = G.obpose;
+ if (!ob)
+ return;
+
+ switch (ob->type){
+ case OB_ARMATURE:
+ select_bone_by_name ((bArmature*)ob->data, name, select);
+ break;
+ default:
+ break;
+ }
+}
+#ifdef __NLA_BAKE
+bAction* bake_action_with_client (bAction *act, Object *armob, float tolerance)
+{
+ bAction *result=NULL;
+ bActionChannel *achan;
+ float actlen;
+ int curframe;
+ char newname[64];
+ bArmature *arm;
+ Bone *bone;
+ float oldframe;
+ bAction *temp;
+ bPoseChannel *pchan;
+
+ if (!act)
+ return NULL;
+
+ arm = get_armature(armob);
+
+
+ if (G.obedit){
+ error ("Not in editmode");
+ return NULL;
+ }
+
+ if (!arm){
+ error ("Must have an armature selected");
+ return NULL;
+ }
+ /* Get a new action */
+ result = add_empty_action();
+
+ /* Assign the new action a unique name */
+ sprintf (newname, "%s.BAKED", act->id.name+2);
+ rename_id(&result->id, newname);
+
+ actlen = calc_action_end(act);
+
+ oldframe = G.scene->r.cfra;
+
+ temp = armob->action;
+ armob->action = act;
+
+ for (curframe=1; curframe<ceil(actlen+1); curframe++){
+
+ /* Apply the old action */
+
+ G.scene->r.cfra = curframe;
+
+ /* Apply the object ipo */
+ get_pose_from_action(&armob->pose, act, curframe);
+ apply_pose_armature(arm, armob->pose, 1);
+ clear_object_constraint_status(armob);
+ where_is_armature_time(armob, curframe);
+
+ /* For each channel: set avail keys with current values */
+ for (pchan=armob->pose->chanbase.first; pchan; pchan=pchan->next){
+
+ /* Copy the constraints from the armature (if any) */
+
+ bone = get_named_bone(arm, pchan->name);
+ if (bone){
+
+ Mat4ToQuat(pchan->obmat, pchan->quat);
+ Mat4ToSize(pchan->obmat, pchan->size);
+ VECCOPY(pchan->loc, pchan->obmat[3]);
+
+ /* Apply to keys */
+ set_action_key_time (result, pchan, AC_QUAT_X, 1, curframe);
+ set_action_key_time (result, pchan, AC_QUAT_Y, 1, curframe);
+ set_action_key_time (result, pchan, AC_QUAT_Z, 1, curframe);
+ set_action_key_time (result, pchan, AC_QUAT_W, 1, curframe);
+ set_action_key_time (result, pchan, AC_LOC_X, 1, curframe);
+ set_action_key_time (result, pchan, AC_LOC_Y, 1, curframe);
+ set_action_key_time (result, pchan, AC_LOC_Z, 1, curframe);
+ }
+ }
+ }
+
+ /* Make another pass to ensure all keyframes are set to linear interpolation mode */
+ for (achan = result->chanbase.first; achan; achan=achan->next){
+ IpoCurve* icu;
+ for (icu = achan->ipo->curve.first; icu; icu=icu->next){
+ icu->ipo= IPO_LIN;
+ }
+ }
+
+ notice ("Made new action \"%s\"", newname);
+ G.scene->r.cfra = oldframe;
+ armob->action = temp;
+ return result;
+}
+#endif
+
+void select_actionchannel_by_name (bAction *act, char *name, int select)
+{
+ bActionChannel *chan;
+
+ if (!act)
+ return;
+
+ for (chan = act->chanbase.first; chan; chan=chan->next){
+ if (!strcmp (chan->name, name)){
+ act->achan = chan;
+ if (select){
+ chan->flag |= ACHAN_SELECTED;
+ hilight_channel (act, chan, 1);
+ }
+ else{
+ chan->flag &= ~ACHAN_SELECTED;
+ hilight_channel (act, chan, 0);
+ }
+ return;
+ }
+ }
+}
+
+void remake_action_ipos(bAction *act)
+{
+ bActionChannel *chan;
+ bConstraintChannel *conchan;
+ IpoCurve *icu;
+
+ for (chan= act->chanbase.first; chan; chan=chan->next){
+ if (chan->ipo){
+ for (icu = chan->ipo->curve.first; icu; icu=icu->next){
+ sort_time_ipocurve(icu);
+ testhandles_ipocurve(icu);
+ }
+ }
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next){
+ if (conchan->ipo){
+ for (icu = conchan->ipo->curve.first; icu; icu=icu->next){
+ sort_time_ipocurve(icu);
+ testhandles_ipocurve(icu);
+ }
+ }
+ }
+ }
+}
+
+static void duplicate_actionchannel_keys(void)
+{
+ bAction *act;
+ bActionChannel *chan;
+ bConstraintChannel *conchan;
+
+ act=G.saction->action;
+ if (!act)
+ return;
+
+ /* Find selected items */
+ for (chan = act->chanbase.first; chan; chan=chan->next){
+ duplicate_ipo_keys(chan->ipo);
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next)
+ duplicate_ipo_keys(conchan->ipo);
+ }
+
+ transform_actionchannel_keys ('g');
+}
+
+static bActionChannel *get_nearest_actionchannel_key (float *index, short *sel, bConstraintChannel **rchan){
+ bAction *act;
+ bActionChannel *chan;
+ IpoCurve *icu;
+ bActionChannel *firstchan=NULL;
+ bConstraintChannel *conchan, *firstconchan=NULL;
+ int foundsel=0;
+ float firstvert=-1, foundx=-1;
+ int i;
+ short mval[2];
+ float ymin, ymax;
+ rctf rectf;
+ *index=0;
+
+ *rchan=NULL;
+ act=G.saction->action; /* We presume that we are only called during a valid action */
+
+ getmouseco_areawin (mval);
+
+ mval[0]-=7;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmin, &rectf.ymin);
+
+ mval[0]+=14;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmax, &rectf.ymax);
+
+ ymax = count_action_levels (act) * (CHANNELHEIGHT + CHANNELSKIP);
+
+ *sel=0;
+
+ for (chan=act->chanbase.first; chan; chan=chan->next){
+
+ /* Check action channel */
+ ymin=ymax-(CHANNELHEIGHT+CHANNELSKIP);
+ if (!((ymax < rectf.ymin) || (ymin > rectf.ymax))){
+ for (icu=chan->ipo->curve.first; icu; icu=icu->next){
+ for (i=0; i<icu->totvert; i++){
+ if (icu->bezt[i].vec[1][0] > rectf.xmin && icu->bezt[i].vec[1][0] <= rectf.xmax ){
+ if (!firstchan){
+ firstchan=chan;
+ firstvert=icu->bezt[i].vec[1][0];
+ *sel = icu->bezt[i].f2 & 1;
+ }
+
+ if (icu->bezt[i].f2 & 1){
+ if (!foundsel){
+ foundsel=1;
+ foundx = icu->bezt[i].vec[1][0];
+ }
+ }
+ else if (foundsel && icu->bezt[i].vec[1][0] != foundx){
+ *index=icu->bezt[i].vec[1][0];
+ *sel = 0;
+ return chan;
+ }
+ }
+ }
+ }
+ }
+ ymax=ymin;
+
+ /* Check constraint channels */
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next){
+ ymin=ymax-(CHANNELHEIGHT+CHANNELSKIP);
+ if (!((ymax < rectf.ymin) || (ymin > rectf.ymax))){
+ for (icu=conchan->ipo->curve.first; icu; icu=icu->next){
+ for (i=0; i<icu->totvert; i++){
+ if (icu->bezt[i].vec[1][0] > rectf.xmin && icu->bezt[i].vec[1][0] <= rectf.xmax ){
+ if (!firstchan){
+ firstchan=chan;
+ firstconchan=conchan;
+ firstvert=icu->bezt[i].vec[1][0];
+ *sel = icu->bezt[i].f2 & 1;
+ }
+
+ if (icu->bezt[i].f2 & 1){
+ if (!foundsel){
+ foundsel=1;
+ foundx = icu->bezt[i].vec[1][0];
+ }
+ }
+ else if (foundsel && icu->bezt[i].vec[1][0] != foundx){
+ *index=icu->bezt[i].vec[1][0];
+ *sel = 0;
+ *rchan = conchan;
+ return chan;
+ }
+ }
+ }
+ }
+ }
+ ymax=ymin;
+ }
+ }
+
+ *rchan = firstconchan;
+ *index=firstvert;
+ return firstchan;
+}
+
+static void mouse_action(void)
+{
+ bAction *act;
+ short sel;
+ float selx;
+ bActionChannel *chan;
+ bConstraintChannel *conchan;
+ short mval[2];
+
+ act=G.saction->action;
+ if (!act)
+ return;
+
+ getmouseco_areawin (mval);
+
+ chan=get_nearest_actionchannel_key(&selx, &sel, &conchan);
+
+ if (chan){
+ if (!(G.qual & LR_SHIFTKEY)){
+ deselect_actionchannel_keys(act, 0);
+ deselect_actionchannels(act, 0);
+ act->achan = chan;
+ chan->flag |= ACHAN_SELECTED;
+ hilight_channel (act, chan, 1);
+ sel = 0;
+ }
+
+ if (conchan)
+ select_ipo_key(conchan->ipo, selx, sel);
+ else
+ select_ipo_key(chan->ipo, selx, sel);
+
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+
+ }
+}
+
+static void borderselect_action(void)
+{
+ rcti rect;
+ rctf rectf;
+ int val;
+ short mval[2];
+ bActionChannel *chan;
+ bConstraintChannel *conchan;
+ bAction *act;
+ float ymin, ymax;
+
+ act=G.saction->action;
+ val= get_border (&rect, 3);
+
+ if (!act)
+ return;
+
+ if (val){
+ mval[0]= rect.xmin;
+ mval[1]= rect.ymin+2;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmin, &rectf.ymin);
+ mval[0]= rect.xmax;
+ mval[1]= rect.ymax-2;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmax, &rectf.ymax);
+
+ ymax=count_action_levels(act) * (CHANNELHEIGHT+CHANNELSKIP);
+ for (chan=act->chanbase.first; chan; chan=chan->next){
+
+ /* Check action */
+ ymin=ymax-(CHANNELHEIGHT+CHANNELSKIP);
+ if (!((ymax < rectf.ymin) || (ymin > rectf.ymax)))
+ borderselect_ipo_key(chan->ipo, rectf.xmin, rectf.xmax, val);
+
+ ymax=ymin;
+
+ /* Check constraints */
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next){
+ ymin=ymax-(CHANNELHEIGHT+CHANNELSKIP);
+ if (!((ymax < rectf.ymin) || (ymin > rectf.ymax)))
+ borderselect_ipo_key(conchan->ipo, rectf.xmin, rectf.xmax, val);
+
+ ymax=ymin;
+ }
+ }
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWIPO, 0);
+ }
+}
+
+bActionChannel* get_hilighted_action_channel(bAction* action)
+{
+ bActionChannel *chan;
+
+ if (!action)
+ return NULL;
+
+ for (chan=action->chanbase.first; chan; chan=chan->next){
+ if (chan->flag & ACHAN_SELECTED && chan->flag & ACHAN_HILIGHTED)
+ return chan;
+ }
+
+ return NULL;
+
+}
+
+void set_exprap_action(int mode)
+{
+ if(G.saction->action && G.saction->action->id.lib) return;
+
+ error ("Not yet implemented!");
+}
+
+void free_posebuf(void)
+{
+ if (g_posebuf){
+ clear_pose(g_posebuf);
+ MEM_freeN (g_posebuf);
+ }
+ g_posebuf=NULL;
+}
+
+void copy_posebuf (void)
+{
+ Object *ob;
+
+ free_posebuf();
+
+ ob=G.obpose;
+ if (!ob){
+ error ("Copybuf is empty");
+ return;
+ }
+
+ filter_pose_keys();
+ copy_pose(&g_posebuf, ob->pose, 0);
+
+}
+
+static void flip_name (char *name)
+{
+
+ char prefix[128]={""}; /* The part before the facing */
+ char suffix[128]={""}; /* The part after the facing */
+ char replace[128]={""}; /* The replacement string */
+
+ char *index=NULL;
+ /* Find the last period */
+
+ strcpy (prefix, name);
+
+ /* Check for an instance of .Right */
+ if (!index){
+ index = strstr (prefix, "Right");
+ if (index){
+ *index=0;
+ strcpy (replace, "Left");
+ strcpy (suffix, index+6);
+ }
+ }
+
+ /* Che ck for an instance of .RIGHT */
+ if (!index){
+ index = strstr (prefix, "RIGHT");
+ if (index){
+ *index=0;
+ strcpy (replace, "LEFT");
+ strcpy (suffix, index+6);
+ }
+ }
+
+
+ /* Check for an instance of .right */
+ if (!index){
+ index = strstr (prefix, "right");
+ if (index){
+ *index=0;
+ strcpy (replace, "left");
+ strcpy (suffix, index+6);
+ }
+ }
+
+ /* Check for an instance of .left */
+ if (!index){
+ index = strstr (prefix, "left");
+ if (index){
+ *index=0;
+ strcpy (replace, "right");
+ strcpy (suffix, index+5);
+ }
+ }
+
+ /* Check for an instance of .LEFT */
+ if (!index){
+ index = strstr (prefix, "LEFT");
+ if (index){
+ *index=0;
+ strcpy (replace, "RIGHT");
+ strcpy (suffix, index+5);
+ }
+ }
+
+ /* Check for an instance of .Left */
+ if (!index){
+ index = strstr (prefix, "Left");
+ if (index){
+ *index=0;
+ strcpy (replace, "Right");
+ strcpy (suffix, index+5);
+ }
+ }
+
+ /* check for an instance of .L */
+ if (!index){
+ index = strstr (prefix, ".L");
+ if (index){
+ *index=0;
+ strcpy (replace, ".R");
+ strcpy (suffix, index+2);
+ }
+ }
+
+ /* check for an instance of .l */
+ if (!index){
+ index = strstr (prefix, ".l");
+ if (index){
+ *index=0;
+ strcpy (replace, ".r");
+ strcpy (suffix, index+2);
+ }
+ }
+
+ /* Checl for an instance of .R */
+ if (!index){
+ index = strstr (prefix, ".R");
+ if (index){
+ *index=0;
+ strcpy (replace, ".L");
+ strcpy (suffix, index+2);
+ }
+ }
+
+ /* Checl for an instance of .r */
+ if (!index){
+ index = strstr (prefix, ".r");
+ if (index){
+ *index=0;
+ strcpy (replace, ".l");
+ strcpy (suffix, index+2);
+ }
+ }
+
+ sprintf (name, "%s%s%s", prefix, replace, suffix);
+}
+
+void paste_posebuf (int flip){
+ Object *ob;
+ bPoseChannel *temp, *chan;
+ float eul[4];
+ Base *base;
+ int newchan = 0;
+
+ ob=G.obpose;
+ if (!ob)
+ return;
+
+ if (!g_posebuf){
+ error ("Copybuf is empty");
+ return;
+ };
+
+ collect_pose_garbage(ob);
+
+ /* Safely merge all of the channels in this pose into
+ any existing pose */
+ if (ob->pose){
+ if (U.flag & 0x01<<14){
+ /* Display "Avail, all" dialog */
+ }
+ for (chan=g_posebuf->chanbase.first; chan; chan=chan->next){
+ if (chan->flag & POSE_KEY){
+ temp = copy_pose_channel (chan);
+ if (flip){
+ flip_name (temp->name);
+ temp->loc[0]*=-1;
+
+ QuatToEul(temp->quat, eul);
+ eul[1]*=-1;
+ eul[2]*=-1;
+ EulToQuat(eul, temp->quat);
+ }
+
+ temp = set_pose_channel (ob->pose, temp);
+
+ if (U.flag & 0x01<<14){
+ /* Set keys on pose */
+ if (chan->flag & POSE_ROT){
+ set_action_key(ob->action, temp, AC_QUAT_X, newchan);
+ set_action_key(ob->action, temp, AC_QUAT_Y, newchan);
+ set_action_key(ob->action, temp, AC_QUAT_Z, newchan);
+ set_action_key(ob->action, temp, AC_QUAT_W, newchan);
+ };
+ if (chan->flag & POSE_SIZE){
+ set_action_key(ob->action, temp, AC_SIZE_X, newchan);
+ set_action_key(ob->action, temp, AC_SIZE_Y, newchan);
+ set_action_key(ob->action, temp, AC_SIZE_Z, newchan);
+ };
+ if (chan->flag & POSE_LOC){
+ set_action_key(ob->action, temp, AC_LOC_X, newchan);
+ set_action_key(ob->action, temp, AC_LOC_Y, newchan);
+ set_action_key(ob->action, temp, AC_LOC_Z, newchan);
+ };
+ }
+ }
+ }
+
+ if (U.flag & 0x01<<14){
+ remake_action_ipos(ob->action);
+ allqueue (REDRAWIPO, 0);
+ allqueue (REDRAWVIEW3D, 0);
+ allqueue (REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ }
+
+ /* Update deformation children */
+ if (G.obpose->type == OB_ARMATURE){
+ for (base= FIRSTBASE; base; base= base->next){
+ if (G.obpose==base->object->parent){
+ if (base->object->partype==PARSKEL)
+ makeDispList(base->object);
+ }
+ }
+ }
+ }
+}
+
+void set_action_key (struct bAction *act, struct bPoseChannel *chan, int adrcode, short makecurve)
+{
+ set_action_key_time (act, chan, adrcode, makecurve, frame_to_float(CFRA));
+}
+
+static void set_action_key_time (bAction *act, bPoseChannel *chan, int adrcode, short makecurve, float time)
+{
+ bActionChannel *achan;
+ char ipstr[256];
+
+ if (!act)
+ return;
+
+ if (!chan)
+ return;
+ /* See if this action channel exists already */
+ for (achan=act->chanbase.first; achan; achan=achan->next){
+ if (!strcmp (chan->name, achan->name))
+ break;
+ }
+
+ if (!achan){
+ if (!makecurve)
+ return;
+ achan = MEM_callocN (sizeof(bActionChannel), "actionChannel");
+ strcpy (achan->name, chan->name);
+ BLI_addtail (&act->chanbase, achan);
+ }
+
+ /* Ensure the channel appears selected in the action window */
+ achan->flag |= ACHAN_SELECTED;
+
+ /* Ensure this action channel has a valid Ipo */
+ if (!achan->ipo){
+ sprintf (ipstr, "%s.%s", act->id.name+2, chan->name);
+ ipstr[23]=0;
+ achan->ipo= add_ipo(ipstr, ID_AC);
+ }
+
+ insertactionkey(act, achan, chan, adrcode, makecurve, time);
+
+}
+
+static void insertactionkey(bAction *act, bActionChannel *achan, bPoseChannel *chan, int adrcode, short makecurve, float cfra)
+{
+ IpoCurve *icu;
+ void *poin;
+ float curval;
+ int type;
+ ID *id;
+
+ if (!act){
+ return;
+ }
+ if (act->id.lib){
+ error ("Can't pose libactions");
+ return;
+ }
+ act->achan=achan;
+ act->pchan=chan;
+
+ id=(ID*) act;
+
+ /* First see if this curve exists */
+ if (!makecurve){
+ if (!achan->ipo)
+ return;
+
+ for (icu = achan->ipo->curve.first; icu; icu=icu->next){
+ if (icu->adrcode == adrcode)
+ break;
+ }
+ if (!icu)
+ return;
+ }
+
+
+ icu = get_ipocurve (id, GS(id->name), adrcode, achan->ipo);
+
+ if(icu) {
+ poin= get_ipo_poin(id, icu, &type);
+ if(poin) {
+ curval= read_ipo_poin(poin, type);
+ // cfra= frame_to_float(CFRA);
+ insert_vert_ipo(icu, cfra, curval);
+ }
+ }
+
+}
+
+bAction *add_empty_action(void)
+{
+ bAction *act;
+
+ act= alloc_libblock(&G.main->action, ID_AC, "Action");
+ act->id.flag |= LIB_FAKEUSER;
+ act->id.us++;
+ return act;
+}
+
+static void transform_actionchannel_keys(char mode)
+{
+ bAction *act;
+ TransVert *tv;
+ int /*sel=0,*/ i;
+ bActionChannel *chan;
+ short mvals[2], mvalc[2], cent[2];
+ float sval[2], cval[2], lastcval[2];
+ short cancel=0;
+ float fac=0.0F;
+ int loop=1;
+ int tvtot=0;
+ float deltax, startx;
+ float cenf[2];
+ int invert=0, firsttime=1;
+ char str[256];
+ bConstraintChannel *conchan;
+
+ act=G.saction->action;
+
+ /* Ensure that partial selections result in beztriple selections */
+ for (chan=act->chanbase.first; chan; chan=chan->next){
+ tvtot+=fullselect_ipo_keys(chan->ipo);
+
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next)
+ tvtot+=fullselect_ipo_keys(conchan->ipo);
+ }
+
+ /* If nothing is selected, bail out */
+ if (!tvtot)
+ return;
+
+
+ /* Build the transvert structure */
+ tv = MEM_callocN (sizeof(TransVert) * tvtot, "transVert");
+ tvtot=0;
+ for (chan=act->chanbase.first; chan; chan=chan->next){
+ /* Add the actionchannel */
+ tvtot = add_trans_ipo_keys(chan->ipo, tv, tvtot);
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next)
+ tvtot = add_trans_ipo_keys(conchan->ipo, tv, tvtot);
+ }
+
+ /* Do the event loop */
+ cent[0] = curarea->winx + (G.saction->v2d.hor.xmax)/2;
+ cent[1] = curarea->winy + (G.saction->v2d.hor.ymax)/2;
+ areamouseco_to_ipoco(G.v2d, cent, &cenf[0], &cenf[1]);
+
+ getmouseco_areawin (mvals);
+ areamouseco_to_ipoco(G.v2d, mvals, &sval[0], &sval[1]);
+
+ startx=sval[0];
+ while (loop) {
+ /* Get the input */
+ /* If we're cancelling, reset transformations */
+ /* Else calc new transformation */
+ /* Perform the transformations */
+ while (qtest()) {
+ short val;
+ unsigned short event= extern_qread(&val);
+
+ if (val) {
+ switch (event) {
+ case LEFTMOUSE:
+ case SPACEKEY:
+ case RETKEY:
+ loop=0;
+ break;
+ case XKEY:
+ break;
+ case ESCKEY:
+ case RIGHTMOUSE:
+ cancel=1;
+ loop=0;
+ break;
+ default:
+ arrows_move_cursor(event);
+ break;
+ };
+ }
+ }
+
+ if (cancel) {
+ for (i=0; i<tvtot; i++) {
+ tv[i].loc[0]=tv[i].oldloc[0];
+ tv[i].loc[1]=tv[i].oldloc[1];
+ }
+ } else {
+ getmouseco_areawin (mvalc);
+ areamouseco_to_ipoco(G.v2d, mvalc, &cval[0], &cval[1]);
+
+ if (!firsttime && lastcval[0]==cval[0] && lastcval[1]==cval[1]) {
+ PIL_sleep_ms(1);
+ } else {
+ for (i=0; i<tvtot; i++){
+ tv[i].loc[0]=tv[i].oldloc[0];
+
+ switch (mode){
+ case 'g':
+ deltax = cval[0]-sval[0];
+ fac= deltax;
+
+ apply_keyb_grid(&fac, 0.0, 1.0, 0.1, U.flag & AUTOGRABGRID);
+
+ tv[i].loc[0]+=fac;
+ break;
+ case 's':
+ startx=mvals[0]-(ACTWIDTH/2+(curarea->winrct.xmax-curarea->winrct.xmin)/2);
+ deltax=mvalc[0]-(ACTWIDTH/2+(curarea->winrct.xmax-curarea->winrct.xmin)/2);
+ fac= fabs(deltax/startx);
+
+ apply_keyb_grid(&fac, 0.0, 0.2, 0.1, U.flag & AUTOSIZEGRID);
+
+ if (invert){
+ if (i % 03 == 0){
+ memcpy (tv[i].loc, tv[i].oldloc, sizeof(tv[i+2].oldloc));
+ }
+ if (i % 03 == 2){
+ memcpy (tv[i].loc, tv[i].oldloc, sizeof(tv[i-2].oldloc));
+ }
+
+ fac*=-1;
+ }
+ startx= (G.scene->r.cfra);
+
+ tv[i].loc[0]-= startx;
+ tv[i].loc[0]*=fac;
+ tv[i].loc[0]+= startx;
+
+ break;
+ }
+ }
+ }
+
+ if (mode=='s'){
+ sprintf(str, "sizeX: %.3f", fac);
+ headerprint(str);
+ }
+ else if (mode=='g'){
+ sprintf(str, "deltaX: %.3f", fac);
+ headerprint(str);
+ }
+
+ if (G.saction->lock){
+ do_all_actions();
+ allqueue (REDRAWVIEW3D, 0);
+ allqueue (REDRAWACTION, 0);
+ allqueue (REDRAWIPO, 0);
+ allqueue(REDRAWNLA, 0);
+ force_draw_all();
+ }
+ else {
+ addqueue (curarea->win, REDRAWALL, 0);
+ force_draw ();
+ }
+ }
+
+ lastcval[0]= cval[0];
+ lastcval[1]= cval[1];
+ firsttime= 0;
+ }
+
+ /* Update the curve */
+ /* Depending on the lock status, draw necessary views */
+
+ do_all_actions();
+ remake_action_ipos(act);
+ allqueue (REDRAWVIEW3D, 0);
+ allqueue (REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ allqueue (REDRAWIPO, 0);
+ MEM_freeN (tv);
+}
+
+void deselect_actionchannel_keys (bAction *act, int test)
+{
+ bActionChannel *chan;
+ bConstraintChannel *conchan;
+ int sel=1;;
+
+ if (!act)
+ return;
+
+ /* Determine if this is selection or deselection */
+
+ if (test){
+ for (chan=act->chanbase.first; chan; chan=chan->next){
+ /* Test the channel ipos */
+ if (is_ipo_key_selected(chan->ipo)){
+ sel = 0;
+ break;
+ }
+
+ /* Test the constraint ipos */
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next){
+ if (is_ipo_key_selected(conchan->ipo)){
+ sel = 0;
+ break;
+ }
+ }
+
+ if (sel == 0)
+ break;
+ }
+ }
+ else
+ sel=0;
+
+ /* Set the flags */
+ for (chan=act->chanbase.first; chan; chan=chan->next){
+ set_ipo_key_selection(chan->ipo, sel);
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next)
+ set_ipo_key_selection(conchan->ipo, sel);
+ }
+}
+
+void deselect_actionchannels (bAction *act, int test)
+{
+ bActionChannel *chan;
+ bConstraintChannel *conchan;
+ int sel=1;
+
+ if (!act)
+ return;
+
+ /* See if we should be selecting or deselecting */
+ if (test){
+ for (chan=act->chanbase.first; chan; chan=chan->next){
+ if (!sel)
+ break;
+
+ if (chan->flag & ACHAN_SELECTED){
+ sel=0;
+ break;
+ }
+ if (sel){
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next){
+ if (conchan->flag & CONSTRAINT_CHANNEL_SELECT){
+ sel=0;
+ break;
+ }
+ }
+ }
+ }
+ }
+ else
+ sel=0;
+
+ /* Now set the flags */
+ for (chan=act->chanbase.first; chan; chan=chan->next){
+ select_poseelement_by_name(chan->name, sel);
+
+ if (sel)
+ chan->flag |= ACHAN_SELECTED;
+ else
+ chan->flag &= ~ACHAN_SELECTED;
+
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next){
+ if (sel)
+ conchan->flag |= CONSTRAINT_CHANNEL_SELECT;
+ else
+ conchan->flag &= ~CONSTRAINT_CHANNEL_SELECT;
+ }
+ }
+
+}
+
+static void hilight_channel (bAction *act, bActionChannel *chan, short select)
+{
+ bActionChannel *curchan;
+
+ if (!act)
+ return;
+
+ for (curchan=act->chanbase.first; curchan; curchan=curchan->next){
+ if (curchan==chan && select)
+ curchan->flag |= ACHAN_HILIGHTED;
+ else
+ curchan->flag &= ~ACHAN_HILIGHTED;
+ }
+}
+
+static void mouse_actionchannels(bAction *act, short *mval)
+{
+ bActionChannel *chan;
+ bConstraintChannel *clickconchan=NULL;
+ float click;
+ int wsize;
+ int sel;
+ bConstraintChannel *conchan;
+
+ if (!act)
+ return;
+
+ wsize = (count_action_levels (act)*(CHANNELHEIGHT+CHANNELSKIP));
+
+
+ click = (wsize-(mval[1]+G.v2d->cur.ymin));
+ click += CHANNELHEIGHT/2;
+ click /= (CHANNELHEIGHT+CHANNELSKIP);
+
+ if (click<0)
+ return;
+
+ for (chan = act->chanbase.first; chan; chan=chan->next){
+ if ((int)click==0)
+ break;
+
+ click--;
+
+ /* Check for click in a constraint */
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next){
+ if ((int)click==0){
+ clickconchan=conchan;
+ chan=act->chanbase.last;
+ break;
+ }
+ click--;
+ }
+ }
+
+ if (!chan){
+ if (clickconchan){
+ if (clickconchan->flag & CONSTRAINT_CHANNEL_SELECT)
+ sel = 0;
+ else
+ sel =1;
+
+ /* Channel names clicking */
+ if (G.qual & LR_SHIFTKEY){
+ // select_poseelement_by_name(chan->name, !(chan->flag & ACHAN_SELECTED));
+ if (clickconchan->flag & CONSTRAINT_CHANNEL_SELECT){
+ clickconchan->flag &= ~CONSTRAINT_CHANNEL_SELECT;
+ // hilight_channel(act, chan, 0);
+ }
+ else{
+ clickconchan->flag |= CONSTRAINT_CHANNEL_SELECT;
+ // hilight_channel(act, chan, 1);
+ }
+ }
+ else{
+ deselect_actionchannels (act, 0); // Auto clear
+ clickconchan->flag |= CONSTRAINT_CHANNEL_SELECT;
+ // hilight_channel(act, chan, 1);
+ // act->achan = chan;
+ // select_poseelement_by_name(chan->name, 1);
+ }
+
+ }
+ else
+ return;
+ }
+ else{
+ /* Choose the mode */
+ if (chan->flag & ACHAN_SELECTED)
+ sel = 0;
+ else
+ sel =1;
+
+ /* Channel names clicking */
+ if (G.qual & LR_SHIFTKEY){
+ select_poseelement_by_name(chan->name, !(chan->flag & ACHAN_SELECTED));
+ if (chan->flag & ACHAN_SELECTED){
+ chan->flag &= ~ACHAN_SELECTED;
+ hilight_channel(act, chan, 0);
+ }
+ else{
+ chan->flag |= ACHAN_SELECTED;
+ hilight_channel(act, chan, 1);
+ }
+ }
+ else{
+ deselect_actionchannels (act, 0); // Auto clear
+ chan->flag |= ACHAN_SELECTED;
+ hilight_channel(act, chan, 1);
+ act->achan = chan;
+ select_poseelement_by_name(chan->name, 1);
+ }
+
+ }
+ allqueue (REDRAWIPO, 0);
+ allqueue (REDRAWVIEW3D, 0);
+ allqueue (REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+
+}
+
+static void delete_actionchannel_keys(void)
+{
+ bAction *act;
+ bActionChannel *chan;
+ bConstraintChannel *conchan;
+
+ act = G.saction->action;
+ if (!act)
+ return;
+
+ if (!okee("Erase selected keys"))
+ return;
+
+ for (chan = act->chanbase.first; chan; chan=chan->next){
+
+ /* Check action channel keys*/
+ delete_ipo_keys(chan->ipo);
+
+ /* Delete constraint channel keys */
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next)
+ delete_ipo_keys(conchan->ipo);
+ }
+
+ remake_action_ipos (act);
+ allspace(REMAKEIPO, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWNLA, 0);
+
+}
+static void delete_actionchannels (void)
+{
+ bConstraintChannel *conchan, *nextconchan;
+ bActionChannel *chan, *next;
+ bAction *act;
+ int freechan;
+
+ act=G.saction->action;
+
+ if (!act)
+ return;
+
+ for (chan=act->chanbase.first; chan; chan=chan->next){
+ if (chan->flag & ACHAN_SELECTED)
+ break;
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next)
+ {
+ if (conchan->flag & CONSTRAINT_CHANNEL_SELECT){
+ chan=act->chanbase.last;
+ break;
+ }
+ }
+ }
+
+ if (!chan && !conchan)
+ return;
+
+ if (!okee("Erase selected channels"))
+ return;
+
+ for (chan=act->chanbase.first; chan; chan=next){
+ freechan = 0;
+ next=chan->next;
+
+ /* Remove action channels */
+ if (chan->flag & ACHAN_SELECTED){
+ if (chan->ipo)
+ chan->ipo->id.us--; /* Release the ipo */
+ freechan = 1;
+ }
+
+ /* Remove constraint channels */
+ for (conchan=chan->constraintChannels.first; conchan; conchan=nextconchan){
+ nextconchan=conchan->next;
+ if (freechan || conchan->flag & CONSTRAINT_CHANNEL_SELECT){
+ if (conchan->ipo)
+ conchan->ipo->id.us--;
+ BLI_freelinkN(&chan->constraintChannels, conchan);
+ }
+ }
+
+ if (freechan)
+ BLI_freelinkN (&act->chanbase, chan);
+
+ }
+
+ allqueue (REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+
+}
+void winqreadactionspace(unsigned short event, short val, char ascii)
+{
+ SpaceAction *saction;
+ bAction *act;
+ int doredraw= 0;
+ short mval[2];
+ float dx,dy;
+ int cfra;
+
+ if(curarea->win==0) return;
+
+ saction= curarea->spacedata.first;
+ if (!saction)
+ return;
+
+ act=saction->action;
+ if(val) {
+
+ if( uiDoBlocks(&curarea->uiblocks, event)!=UI_NOTHING ) event= 0;
+
+ getmouseco_areawin(mval);
+
+ switch(event) {
+ case UI_BUT_EVENT:
+ do_blenderbuttons(val);
+ break;
+ case HOMEKEY:
+ do_action_buttons(B_ACTHOME);
+ break;
+ case DKEY:
+ if (G.qual & LR_SHIFTKEY && mval[0]>ACTWIDTH){
+ duplicate_actionchannel_keys();
+ remake_action_ipos(act);
+ }
+ break;
+ case DELKEY:
+ case XKEY:
+ if (mval[0]<ACTWIDTH)
+ delete_actionchannels ();
+ else
+ delete_actionchannel_keys ();
+ break;
+ case GKEY:
+ if (mval[0]>=ACTWIDTH)
+ transform_actionchannel_keys ('g');
+ break;
+ case SKEY:
+ if (mval[0]>=ACTWIDTH)
+ transform_actionchannel_keys ('s');
+ break;
+ case AKEY:
+ if (mval[0]<ACTWIDTH){
+ deselect_actionchannels (act, 1);
+ allqueue (REDRAWVIEW3D, 0);
+ allqueue (REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ allqueue (REDRAWIPO, 0);
+ }
+ else{
+ deselect_actionchannel_keys (act, 1);
+ allqueue (REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ allqueue (REDRAWIPO, 0);
+ }
+ break;
+ case BKEY:
+ borderselect_action();
+ break;
+ case RIGHTMOUSE:
+ if (mval[0]<ACTWIDTH)
+ mouse_actionchannels(act, mval);
+ else
+ mouse_action();
+ break;
+ case LEFTMOUSE:
+ if (mval[0]>ACTWIDTH){
+ do {
+ getmouseco_areawin(mval);
+
+ areamouseco_to_ipoco(G.v2d, mval, &dx, &dy);
+
+ cfra= (int)dx;
+ if(cfra< 1) cfra= 1;
+
+ if( cfra!=CFRA ) {
+ CFRA= cfra;
+ update_for_newframe();
+ force_draw_plus(SPACE_VIEW3D);
+ force_draw_plus(SPACE_IPO);
+ force_draw_plus(SPACE_BUTS);
+ }
+
+ } while(get_mbut()&L_MOUSE);
+ }
+
+ break;
+ case MIDDLEMOUSE:
+ view2dmove(); /* in drawipo.c */
+ break;
+ }
+ }
+
+ if(doredraw) addqueue(curarea->win, REDRAW, 1);
+
+}
+
diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c
new file mode 100644
index 00000000000..31c9c94fa6f
--- /dev/null
+++ b/source/blender/src/editarmature.c
@@ -0,0 +1,2574 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * editarmature.c: Interface for creating and posing armature objects
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_action.h"
+#include "BKE_armature.h"
+#include "BKE_constraint.h"
+#include "BKE_global.h"
+#include "BKE_object.h"
+
+#include "BIF_gl.h"
+#include "BIF_graphics.h"
+#include "BIF_interface.h"
+#include "BIF_resources.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "BIF_toolbox.h"
+#include "BIF_editarmature.h"
+#include "BIF_poseobject.h"
+#include "BIF_mywindow.h"
+
+#include "BDR_editobject.h"
+#include "BDR_drawobject.h"
+
+#include "BSE_edit.h"
+#include "BSE_view.h"
+#include "BSE_trans_types.h"
+#include "BSE_editaction.h"
+
+#include "mydevice.h"
+#include "interface.h"
+#include "blendef.h"
+#include "nla.h"
+
+/* >>>>> FIXME: ARG! Colours should be defined in a header somewhere! */
+/* Note, these came from drawobject.c They really should be in a nice header file somewhere */
+#define B_YELLOW 0x77FFFF
+#define B_PURPLE 0xFF70FF
+
+#define B_CYAN 0xFFFF00
+#define B_AQUA 0xFFBB55 /* 0xFF8833*/
+
+extern int tottrans; /* Originally defined in editobject.c */
+extern struct TransOb *transmain; /* Originally defined in editobject.c */
+extern float centre[3], centroid[3]; /* Originally defined in editobject.c */
+
+/* Macros */
+#define TEST_EDITARMATURE {if(G.obedit==0) return; if( (G.vd->lay & G.obedit->lay)==0 ) return;}
+
+/* Local Function Prototypes */
+static void editbones_to_armature (ListBase *bones, Object *ob);
+static int editbone_to_parnr (EditBone *bone);
+
+static void validate_editbonebutton(EditBone *bone);
+static void fix_bonelist_roll (ListBase *bonelist, ListBase *editbonelist);
+static int select_bonechildren_by_name (struct Bone *bone, char *name, int select);
+static void build_bonestring (char *string, struct EditBone *bone);
+static void draw_boneverti (float x, float y, float z, float size, int flag);
+static void draw_bone (int armflag, int boneflag, unsigned int id, char *name, float length);
+static void draw_bonechildren (struct Bone *bone, int flag, unsigned int *index);
+static void add_bone_input (struct Object *ob);
+static void make_boneList(struct ListBase* list, struct ListBase *bones, struct EditBone *parent);
+static void make_bone_menu_children (struct Bone *bone, char *str, int *index);
+static void delete_bone(struct EditBone* exBone);
+static void clear_armature_children (struct Bone *bone, struct bPose *pose, char mode);
+static void parnr_to_editbone(EditBone *bone);
+
+static int count_bones (struct bArmature *arm, int flagmask, int allbones);
+
+static int count_bonechildren (struct Bone *bone, int incount, int flagmask, int allbones);
+static int add_trans_bonechildren (struct Object* ob, struct Bone* bone, struct TransOb* buffer, int index, char mode);
+static void deselect_bonechildren (struct Bone *bone, int mode);
+static void selectconnected_posebonechildren (struct Bone *bone);
+
+static int editbone_name_exists (char* name);
+static void unique_editbone_name (char* name);
+static void *get_nearest_bone (int findunsel);
+static EditBone * get_nearest_editbonepoint (int findunsel, int *selmask);
+
+static void attach_bone_to_parent(EditBone *bone);
+static Bone *get_first_selected_bonechildren (Bone *bone);
+
+
+/* Functions */
+
+
+
+void apply_rot_armature (Object *ob, float mat[3][3]){
+ ListBase list;
+ EditBone *ebone;
+ bArmature *arm;
+
+ arm = get_armature(ob);
+
+ if (!arm)
+ return;
+
+ /* Put the armature into editmode */
+ list.first= list.last = NULL;
+ make_boneList(&list, &arm->bonebase, NULL);
+
+ /* Do the rotations */
+ for (ebone = list.first; ebone; ebone=ebone->next){
+
+ {
+
+ /* Fixme: This is essentially duplicated from join_armature */
+
+ float premat[4][4];
+ float postmat[4][4];
+ float difmat[4][4];
+ float imat[4][4];
+ float temp[4][4];
+ float delta[3];
+ float rmat[4][4];
+
+ Mat4CpyMat3 (rmat, mat);
+ /* Get the premat */
+ VecSubf (delta, ebone->tail, ebone->head);
+ make_boneMatrixvr(temp, delta, ebone->roll);
+ Mat4MulMat4 (premat, temp, rmat);
+
+ Mat4MulVecfl(rmat, ebone->head);
+ Mat4MulVecfl(rmat, ebone->tail);
+
+ /* Get the postmat */
+ VecSubf (delta, ebone->tail, ebone->head);
+ make_boneMatrixvr(postmat, delta, ebone->roll);
+
+ /* Find the roll */
+ Mat4Invert (imat, premat);
+ Mat4MulMat4 (difmat, postmat, imat);
+
+#if 0
+ printmatrix4 ("Difmat", difmat);
+#endif
+ ebone->roll -=atan(difmat[2][0]/difmat[2][2]);
+
+ if (difmat[0][0]<0)
+ ebone->roll +=M_PI;
+
+ }
+
+
+ }
+
+ /* Turn the list into an armature */
+ editbones_to_armature(&list, ob);
+
+ /* Free the editbones */
+ if (list.first){
+ BLI_freelistN (&list);
+ }
+
+}
+
+
+
+static Bone *get_first_selected_bonechildren (Bone *bone)
+{
+ Bone *curbone, *result;
+
+ if (bone->flag & BONE_SELECTED)
+ return bone;
+
+ for (curbone = bone->childbase.first; curbone; curbone=curbone->next){
+ result = get_first_selected_bonechildren(curbone);
+ if (result)
+ return result;
+ };
+
+ return NULL;
+}
+
+Bone *get_first_selected_bone (void)
+{
+ Bone *curbone, *result;
+ bArmature *arm;
+
+ arm = get_armature(OBACT);
+ if (!arm)
+ return NULL;
+
+ for (curbone = arm->bonebase.first; curbone; curbone=curbone->next){
+ result = get_first_selected_bonechildren(curbone);
+ if (result)
+ return result;
+ }
+
+ return NULL;
+}
+
+void clever_numbuts_posearmature (void)
+{
+ bArmature *arm;
+ Bone *bone;
+ bPoseChannel *chan;
+
+ arm = get_armature(OBACT);
+ if (!arm)
+ return;
+
+ bone = get_first_selected_bone();
+
+ if (!bone)
+ return;
+
+ add_numbut(0, NUM|FLO, "Loc X:", -G.vd->far, G.vd->far, bone->loc, 0);
+ add_numbut(1, NUM|FLO, "Loc Y:", -G.vd->far, G.vd->far, bone->loc+1, 0);
+ add_numbut(2, NUM|FLO, "Loc Z:", -G.vd->far, G.vd->far, bone->loc+2, 0);
+
+ add_numbut(3, NUM|FLO, "Quat X:", -G.vd->far, G.vd->far, bone->quat, 0);
+ add_numbut(4, NUM|FLO, "Quat Y:", -G.vd->far, G.vd->far, bone->quat+1, 0);
+ add_numbut(5, NUM|FLO, "Quat Z:", -G.vd->far, G.vd->far, bone->quat+2, 0);
+ add_numbut(6, NUM|FLO, "Quat W:", -G.vd->far, G.vd->far, bone->quat+3, 0);
+
+ add_numbut(7, NUM|FLO, "Size X:", -G.vd->far, G.vd->far, bone->size, 0);
+ add_numbut(8, NUM|FLO, "Size Y:", -G.vd->far, G.vd->far, bone->size+1, 0);
+ add_numbut(9, NUM|FLO, "Size Z:", -G.vd->far, G.vd->far, bone->size+2, 0);
+
+ do_clever_numbuts("Active Bone", 10, REDRAW);
+
+ /* This is similar to code in special_trans_update */
+
+ if (!G.obpose->pose) G.obpose->pose= MEM_callocN(sizeof(bPose), "pose");
+ chan = MEM_callocN (sizeof (bPoseChannel), "transPoseChannel");
+
+ chan->flag |= POSE_LOC|POSE_ROT|POSE_SIZE;
+ memcpy (chan->loc, bone->loc, sizeof (chan->loc));
+ memcpy (chan->quat, bone->quat, sizeof (chan->quat));
+ memcpy (chan->size, bone->size, sizeof (chan->size));
+ strcpy (chan->name, bone->name);
+
+ set_pose_channel (G.obpose->pose, chan);
+
+}
+
+void clever_numbuts_armature (void)
+{
+ EditBone *ebone, *child;
+
+ ebone= G.edbo.first;
+
+ for (ebone = G.edbo.first; ebone; ebone=ebone->next){
+ if (ebone->flag & BONE_SELECTED)
+ break;
+ }
+
+ if (!ebone)
+ return;
+
+ add_numbut(0, NUM|FLO, "Root X:", -G.vd->far, G.vd->far, ebone->head, 0);
+ add_numbut(1, NUM|FLO, "Root Y:", -G.vd->far, G.vd->far, ebone->head+1, 0);
+ add_numbut(2, NUM|FLO, "Root Z:", -G.vd->far, G.vd->far, ebone->head+2, 0);
+
+ add_numbut(3, NUM|FLO, "Tip X:", -G.vd->far, G.vd->far, ebone->tail, 0);
+ add_numbut(4, NUM|FLO, "Tip Y:", -G.vd->far, G.vd->far, ebone->tail+1, 0);
+ add_numbut(5, NUM|FLO, "Tip Z:", -G.vd->far, G.vd->far, ebone->tail+2, 0);
+
+ /* Convert roll to degrees */
+ ebone->roll *= (180.0F/M_PI);
+ add_numbut(6, NUM|FLO, "Roll:", -G.vd->far, G.vd->far, &ebone->roll, 0);
+
+ do_clever_numbuts("Active Bone", 7, REDRAW);
+
+ /* Convert roll to radians */
+ ebone->roll /= (180.0F/M_PI);
+
+ // Update our parent
+ if (ebone->parent && ebone->flag & BONE_IK_TOPARENT){
+ VECCOPY (ebone->parent->tail, ebone->head);
+ }
+
+ // Update our children if necessary
+ for (child = G.edbo.first; child; child=child->next){
+ if (child->parent == ebone && child->flag & BONE_IK_TOPARENT){
+ VECCOPY (child->head, ebone->tail);
+ }
+ }
+}
+
+void select_bone_by_name (bArmature *arm, char *name, int select)
+{
+ Bone *bone;
+
+ if (!arm)
+ return;
+
+ for (bone=arm->bonebase.first; bone; bone=bone->next)
+ if (select_bonechildren_by_name (bone, name, select))
+ break;
+}
+
+static int select_bonechildren_by_name (Bone *bone, char *name, int select)
+{
+ Bone *curBone;
+
+ if (!strcmp (bone->name, name)){
+ if (select)
+ bone->flag |= BONE_SELECTED;
+ else
+ bone->flag &= ~BONE_SELECTED;
+ return 1;
+ }
+
+ for (curBone=bone->childbase.first; curBone; curBone=curBone->next){
+ if (select_bonechildren_by_name (curBone, name, select))
+ return 1;
+ }
+
+ return 0;
+}
+void selectconnected_armature(void)
+{
+ EditBone *bone, *curBone, *next;
+
+ if (G.qual & LR_SHIFTKEY)
+ bone= get_nearest_bone(0);
+ else
+ bone= get_nearest_bone(1);
+
+ if (!bone)
+ return;
+
+ /* Select parents */
+ for (curBone=bone; curBone; curBone=next){
+ if (G.qual & LR_SHIFTKEY){
+ curBone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
+ }
+ else{
+ curBone->flag |= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
+ }
+
+ if (curBone->flag & BONE_IK_TOPARENT)
+ next=curBone->parent;
+ else
+ next=NULL;
+ }
+
+ /* Select children */
+ while (bone){
+ for (curBone=G.edbo.first; curBone; curBone=next){
+ next = curBone->next;
+ if (curBone->parent == bone){
+ if (curBone->flag & BONE_IK_TOPARENT){
+ if (G.qual & LR_SHIFTKEY)
+ curBone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
+ else
+ curBone->flag |= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
+ bone=curBone;
+ break;
+ }
+ else{
+ bone=NULL;
+ break;
+ }
+ }
+ }
+ if (!curBone)
+ bone=NULL;
+
+ }
+
+ countall();
+ allqueue (REDRAWVIEW3D, 0);
+
+}
+
+void selectconnected_posearmature(void)
+{
+ Bone *bone, *curBone, *next;
+
+ if (G.qual & LR_SHIFTKEY)
+ bone= get_nearest_bone(0);
+ else
+ bone = get_nearest_bone(1);
+
+ if (!bone)
+ return;
+
+ /* Select parents */
+ for (curBone=bone; curBone; curBone=next){
+ select_actionchannel_by_name (G.obpose->action, curBone->name, !(G.qual & LR_SHIFTKEY));
+ if (G.qual & LR_SHIFTKEY)
+ curBone->flag &= ~BONE_SELECTED;
+ else
+ curBone->flag |= BONE_SELECTED;
+
+ if (curBone->flag & BONE_IK_TOPARENT)
+ next=curBone->parent;
+ else
+ next=NULL;
+ }
+
+ /* Select children */
+ for (curBone=bone->childbase.first; curBone; curBone=next){
+ selectconnected_posebonechildren (curBone);
+ }
+
+ countall();
+ allqueue (REDRAWVIEW3D, 0);
+ allqueue (REDRAWACTION, 0);
+}
+
+static void selectconnected_posebonechildren (Bone *bone)
+{
+ Bone *curBone;
+
+ if (!(bone->flag & BONE_IK_TOPARENT))
+ return;
+
+ select_actionchannel_by_name (G.obpose->action, bone->name, !(G.qual & LR_SHIFTKEY));
+
+ if (G.qual & LR_SHIFTKEY)
+ bone->flag &= ~BONE_SELECTED;
+ else
+ bone->flag |= BONE_SELECTED;
+
+ for (curBone=bone->childbase.first; curBone; curBone=curBone->next){
+ selectconnected_posebonechildren (curBone);
+ }
+}
+
+
+char *make_bone_menu (bArmature *arm)
+{
+ char *menustr=NULL;
+ Bone *curBone;
+ int size;
+ int index=0;
+
+
+ // Count the bones
+ size = (count_bones (arm, 0xFFFFFFFF, 1)*48) + 256;
+ menustr = MEM_callocN(size, "bonemenu");
+
+ sprintf (menustr, "Select Bone%%t");
+
+ for (curBone=arm->bonebase.first; curBone; curBone=curBone->next){
+ make_bone_menu_children (curBone, menustr, &index);
+ }
+
+ return menustr;
+}
+
+static void make_bone_menu_children (Bone *bone, char *str, int *index)
+{
+ Bone *curBone;
+
+ sprintf (str, "%s|%s%%x%d", str, bone->name, *index);
+ (*index) ++;
+
+ for (curBone=bone->childbase.first; curBone; curBone=curBone->next)
+ make_bone_menu_children (curBone, str, index);
+}
+
+void free_editArmature(void)
+{
+
+ /* Clear the editbones list */
+ if (G.edbo.first){
+ BLI_freelistN (&G.edbo);
+ }
+}
+
+static EditBone * get_nearest_editbonepoint (int findunsel, int *selmask){
+ EditBone *ebone;
+ GLuint buffer[MAXPICKBUF];
+ short hits;
+ int i, takeNext=0;
+ int sel;
+ unsigned int hitresult, hitbone, firstunSel=-1;
+
+ glInitNames();
+ hits=selectprojektie(buffer, 0, 0, 0, 0);
+
+ /* See if there are any selected bones in this group */
+ if (hits){
+ for (i=0; i< hits; i++){
+ hitresult = buffer[3+(i*4)];
+ if (!(hitresult&BONESEL_NOSEL)){
+
+ /* Determine which points are selected */
+ hitbone = hitresult & ~(BONESEL_ROOT|BONESEL_TIP);
+
+ /* Determine what the current bone is */
+ ebone = BLI_findlink(&G.edbo, hitbone);
+
+ /* See if it is selected */
+ sel = 0;
+ if ((hitresult & (BONESEL_TIP|BONESEL_ROOT)) == (BONESEL_TIP|BONESEL_ROOT))
+ sel = (ebone->flag & (BONE_TIPSEL| BONE_ROOTSEL)) == (BONE_TIPSEL|BONE_ROOTSEL) ? 1 : 0;
+ else if (hitresult & BONESEL_TIP)
+ sel |= ebone->flag & BONE_TIPSEL;
+ else if (hitresult & BONESEL_ROOT)
+ sel |= ebone->flag & BONE_ROOTSEL;
+ if (!findunsel)
+ sel = !sel;
+
+ if (sel)
+ takeNext=1;
+ else{
+ if (firstunSel == -1)
+ firstunSel = hitresult;
+ if (takeNext){
+ *selmask =0;
+ if (hitresult & BONESEL_ROOT)
+ *selmask |= BONE_ROOTSEL;
+ if (hitresult & BONESEL_TIP)
+ *selmask |= BONE_TIPSEL;
+ return ebone;
+ }
+ }
+ }
+ }
+
+ if (firstunSel != -1){
+ *selmask = 0;
+ if (firstunSel & BONESEL_ROOT)
+ *selmask |= BONE_ROOTSEL;
+ if (firstunSel & BONESEL_TIP)
+ *selmask |= BONE_TIPSEL;
+ return BLI_findlink(&G.edbo, firstunSel & ~(BONESEL_ROOT|BONESEL_TIP));
+ }
+#if 1
+ else{
+ *selmask = 0;
+ if (buffer[3] & BONESEL_ROOT)
+ *selmask |= BONE_ROOTSEL;
+ if (buffer[3] & BONESEL_TIP)
+ *selmask |= BONE_TIPSEL;
+#if 1
+ return BLI_findlink(&G.edbo, buffer[3] & ~(BONESEL_ROOT|BONESEL_TIP));
+#else
+ return NULL;
+#endif
+ }
+#endif
+ }
+
+ *selmask = 0;
+ return NULL;
+}
+
+static void * get_nearest_bone (int findunsel){
+ void *firstunSel=NULL, *data;
+ GLuint buffer[MAXPICKBUF];
+ short hits;
+ int i, takeNext=0;
+ int sel;
+ unsigned int hitresult;
+ Bone *bone;
+ EditBone *ebone;
+
+ glInitNames();
+ hits=selectprojektie(buffer, 0, 0, 0, 0);
+
+
+ /* See if there are any selected bones in this group */
+ if (hits){
+ for (i=0; i< hits; i++){
+ hitresult = buffer[3+(i*4)];
+ if (!(hitresult&BONESEL_NOSEL)){
+
+ /* Determine which points are selected */
+ hitresult &= ~(BONESEL_ROOT|BONESEL_TIP);
+
+ /* Determine what the current bone is */
+ if (!G.obedit){
+ bone = get_indexed_bone(OBACT->data, hitresult);
+ if (findunsel)
+ sel = (bone->flag & BONE_SELECTED);
+ else
+ sel = !(bone->flag & BONE_SELECTED);
+ data = bone;
+ }
+ else{
+ ebone = BLI_findlink(&G.edbo, hitresult);
+ if (findunsel)
+ sel = (ebone->flag & BONE_SELECTED);
+ else
+ sel = !(ebone->flag & BONE_SELECTED);
+
+ data = ebone;
+ }
+
+ if (sel)
+ takeNext=1;
+ else{
+ if (!firstunSel)
+ firstunSel=data;
+ if (takeNext)
+ return data;
+ }
+ }
+ }
+
+ if (firstunSel)
+ return firstunSel;
+#if 1
+ else{
+#if 1
+ if (G.obedit)
+ return BLI_findlink(&G.edbo, buffer[3] & ~(BONESEL_ROOT|BONESEL_TIP));
+ else
+ return get_indexed_bone(OBACT->data, buffer[3] & ~(BONESEL_ROOT|BONESEL_TIP));
+#else
+ return NULL;
+#endif
+ }
+#endif
+ }
+
+ return NULL;
+}
+
+void delete_armature(void)
+{
+ EditBone *curBone, *next;
+
+ TEST_EDITARMATURE;
+ if(okee("Erase selected")==0) return;
+
+ for (curBone=G.edbo.first;curBone;curBone=next){
+ next=curBone->next;
+ if (curBone->flag&BONE_SELECTED)
+ delete_bone(curBone);
+ }
+
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWBUTSCONSTRAINT, 0);
+ countall();
+}
+
+
+static void delete_bone(EditBone* exBone)
+{
+ EditBone *curBone;
+ bPoseChannel *chan;
+
+ /* Find any bones that refer to this bone */
+ for (curBone=G.edbo.first;curBone;curBone=curBone->next){
+ if (curBone->parent==exBone){
+ curBone->parent=exBone->parent;
+ curBone->flag &= ~BONE_IK_TOPARENT;
+ }
+ }
+
+ /* Erase any associated pose channel */
+ if (G.obedit->pose){
+ for (chan=G.obedit->pose->chanbase.first; chan; chan=chan->next){
+ if (!strcmp (chan->name, exBone->name)){
+ free_constraints(&chan->constraints);
+ BLI_freelinkN (&G.obedit->pose->chanbase, chan);
+ break;
+ }
+ }
+ }
+
+
+ allqueue(REDRAWBUTSCONSTRAINT, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+
+ BLI_freelinkN (&G.edbo,exBone);
+}
+
+void remake_editArmature(void)
+{
+ if(okee("Reload Original data")==0) return;
+
+ make_editArmature();
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSHEAD, 0);
+ allqueue(REDRAWBUTSCONSTRAINT, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+}
+
+void mouse_armature(void)
+{
+ EditBone* nearBone = NULL;
+ int selmask;
+
+ nearBone=get_nearest_editbonepoint(1, &selmask);
+
+ if (nearBone){
+ if ((G.qual & LR_SHIFTKEY) && (nearBone->flag & selmask))
+ nearBone->flag &= ~selmask;
+ else
+ nearBone->flag |= selmask;
+
+ if (!(G.qual & LR_SHIFTKEY)){
+ deselectall_armature();
+ nearBone->flag |= selmask;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWBUTSCONSTRAINT, 0);
+ };
+ countall();
+ rightmouse_transform();
+}
+
+void make_editArmature(void)
+{
+ bArmature *arm;
+
+ if (G.obedit==0)
+ return;
+
+ free_editArmature();
+
+ arm= get_armature(G.obedit);
+ if (!arm)
+ return;
+
+ make_boneList (&G.edbo, &arm->bonebase,NULL);
+}
+
+static void editbones_to_armature (ListBase *list, Object *ob)
+{
+ bArmature *arm;
+ EditBone *eBone;
+ Bone *newBone;
+
+ arm = get_armature(ob);
+ if (!list)
+ return;
+ if (!arm)
+ return;
+
+ free_bones(arm);
+
+
+ /* Copy the bones from the editData into the armature*/
+ for (eBone=list->first;eBone;eBone=eBone->next){
+ newBone=MEM_callocN (sizeof(Bone), "bone");
+ eBone->temp= newBone; /* Associate the real Bones with the EditBones */
+
+ strcpy (newBone->name, eBone->name);
+ memcpy (newBone->head, eBone->head, sizeof(float)*3);
+ memcpy (newBone->tail, eBone->tail, sizeof(float)*3);
+ newBone->flag=eBone->flag &~(BONE_SELECTED|BONE_HILIGHTED);
+// newBone->roll=eBone->roll;
+ newBone->roll = 0.0F;
+
+ /* >>>>> FIXME: This isn't a very good system: a lot of
+ pointless copying involved. To be investigated
+ once things are working better.
+ */
+
+ newBone->weight = eBone->weight;
+ newBone->dist = eBone->dist;
+ memcpy (newBone->loc, eBone->loc, sizeof(eBone->loc));
+ memcpy (newBone->dloc, eBone->dloc, sizeof(eBone->dloc));
+/* memcpy (newBone->orig, eBone->orig, sizeof(eBone->orig));*/
+ memcpy (newBone->size, eBone->size, sizeof(eBone->size));
+ memcpy (newBone->dsize, eBone->dsize, sizeof(eBone->dsize));
+ memcpy (newBone->quat, eBone->quat, sizeof(eBone->quat));
+ memcpy (newBone->dquat, eBone->dquat, sizeof(eBone->dquat));
+ memcpy (newBone->obmat, eBone->obmat, sizeof(eBone->obmat));
+ }
+
+ /* Fix parenting in a separate pass to ensure ebone->bone connections
+ are valid at this point */
+ for (eBone=list->first;eBone;eBone=eBone->next){
+ newBone= (Bone*) eBone->temp;
+ if (eBone->parent){
+ newBone->parent=(Bone*) eBone->parent->temp;
+ BLI_addtail (&newBone->parent->childbase,newBone);
+
+ {
+ float M_boneRest[4][4];
+ float M_parentRest[4][4];
+ float iM_parentRest[4][4];
+ float delta[3];
+
+ /* Get the parent's global matrix (rotation only)*/
+ VecSubf (delta, eBone->parent->tail, eBone->parent->head);
+ make_boneMatrixvr(M_parentRest, delta, eBone->parent->roll);
+
+ /* Get this bone's global matrix (rotation only)*/
+ VecSubf (delta, eBone->tail, eBone->head);
+ make_boneMatrixvr(M_boneRest, delta, eBone->roll);
+
+ /* Invert the parent matrix */
+ Mat4Invert (iM_parentRest, M_parentRest);
+
+ /* Get the new head and tail */
+ VecSubf (newBone->head, eBone->head, eBone->parent->tail);
+ VecSubf (newBone->tail, eBone->tail, eBone->parent->tail);
+
+ Mat4MulVecfl(iM_parentRest, newBone->head);
+ Mat4MulVecfl(iM_parentRest, newBone->tail);
+
+
+ }
+
+ }
+ /* ...otherwise add this bone to the armature's bonebase */
+ else
+ BLI_addtail (&arm->bonebase,newBone);
+ }
+
+ /* Make a pass through the new armature to fix rolling */
+ fix_bonelist_roll (&arm->bonebase, list);
+ /* Get rid of pose channels that may have belonged to deleted bones */
+ collect_pose_garbage(ob);
+ /* Ensure all bones have channels */
+ apply_pose_armature(arm, ob->pose, 0);
+
+ /* Calculate and cache the inverse restposition matrices (needed for deformation)*/
+ precalc_bonelist_irestmats(&arm->bonebase);
+}
+
+
+void load_editArmature(void)
+{
+ bArmature *arm;
+
+ arm=get_armature(G.obedit);
+ if (!arm)
+ return;
+
+#if 1
+ editbones_to_armature(&G.edbo, G.obedit);
+#else
+ free_bones(arm);
+
+
+ /* Copy the bones from the editData into the armature*/
+ for (eBone=G.edbo.first;eBone;eBone=eBone->next){
+ newBone=MEM_callocN (sizeof(Bone), "bone");
+ eBone->temp= newBone; /* Associate the real Bones with the EditBones */
+
+ strcpy (newBone->name, eBone->name);
+ memcpy (newBone->head, eBone->head, sizeof(float)*3);
+ memcpy (newBone->tail, eBone->tail, sizeof(float)*3);
+ newBone->flag=eBone->flag &~(BONE_SELECTED|BONE_HILIGHTED);
+ // newBone->roll=eBone->roll;
+ newBone->roll = 0.0F;
+
+ /* >>>>> FIXME: This isn't a very good system: a lot of
+ pointless copying involved. To be investigated
+ once things are working better.
+ */
+
+ newBone->weight = eBone->weight;
+ newBone->dist = eBone->dist;
+ memcpy (newBone->loc, eBone->loc, sizeof(eBone->loc));
+ memcpy (newBone->dloc, eBone->dloc, sizeof(eBone->dloc));
+/* memcpy (newBone->orig, eBone->orig, sizeof(eBone->orig));*/
+ memcpy (newBone->size, eBone->size, sizeof(eBone->size));
+ memcpy (newBone->dsize, eBone->dsize, sizeof(eBone->dsize));
+ memcpy (newBone->quat, eBone->quat, sizeof(eBone->quat));
+ memcpy (newBone->dquat, eBone->dquat, sizeof(eBone->dquat));
+ memcpy (newBone->obmat, eBone->obmat, sizeof(eBone->obmat));
+ }
+
+ /* Fix parenting in a separate pass to ensure ebone->bone connections
+ are valid at this point */
+ for (eBone=G.edbo.first;eBone;eBone=eBone->next){
+ newBone= (Bone*) eBone->temp;
+ if (eBone->parent){
+ newBone->parent=(Bone*) eBone->parent->temp;
+ BLI_addtail (&newBone->parent->childbase,newBone);
+
+ {
+ float M_boneRest[4][4];
+ float M_parentRest[4][4];
+ float M_relativeBone[4][4];
+ float iM_parentRest[4][4];
+ float delta[3];
+
+ /* Get the parent's global matrix (rotation only)*/
+ VecSubf (delta, eBone->parent->tail, eBone->parent->head);
+ make_boneMatrixvr(M_parentRest, delta, eBone->parent->roll);
+
+ /* Get this bone's global matrix (rotation only)*/
+ VecSubf (delta, eBone->tail, eBone->head);
+ make_boneMatrixvr(M_boneRest, delta, eBone->roll);
+
+ /* Invert the parent matrix */
+ Mat4Invert (iM_parentRest, M_parentRest);
+
+ /* Get the new head and tail */
+ VecSubf (newBone->head, eBone->head, eBone->parent->tail);
+ VecSubf (newBone->tail, eBone->tail, eBone->parent->tail);
+
+ Mat4MulVecfl(iM_parentRest, newBone->head);
+ Mat4MulVecfl(iM_parentRest, newBone->tail);
+
+
+ }
+
+ }
+ /* ...otherwise add this bone to the armature's bonebase */
+ else
+ BLI_addtail (&arm->bonebase,newBone);
+ }
+
+ /* Make a pass through the new armature to fix rolling */
+ fix_bonelist_roll (&arm->bonebase, &G.edbo);
+
+ /* Get rid of pose channels that may have belonged to deleted bones */
+ collect_pose_garbage(G.obedit);
+#endif
+}
+
+static void fix_bonelist_roll (ListBase *bonelist, ListBase *editbonelist)
+{
+ Bone *curBone;
+ EditBone *ebone;
+
+ for (curBone=bonelist->first; curBone; curBone=curBone->next){
+
+ /* Fix this bone's roll */
+#if 1
+ {
+ float premat[4][4];
+ float postmat[4][4];
+ float difmat[4][4];
+ float imat[4][4];
+ float delta[3];
+
+ /* Find the associated editbone */
+ for (ebone = editbonelist->first; ebone; ebone=ebone->next)
+ if ((Bone*)ebone->temp == curBone)
+ break;
+
+ if (ebone){
+ /* Get the premat */
+ VecSubf (delta, ebone->tail, ebone->head);
+ make_boneMatrixvr(premat, delta, ebone->roll);
+
+ /* Get the postmat */
+ get_objectspace_bone_matrix(curBone, postmat, 1, 0);
+ postmat[3][0]=postmat[3][1]=postmat[3][2]=0.0F;
+#if 1
+ Mat4Invert (imat, premat);
+ Mat4MulMat4 (difmat, postmat, imat);
+#else
+ Mat4Invert (imat, postmat);
+ Mat4MulMat4 (difmat, premat, imat);
+#endif
+#if 0
+ printf ("Bone %s\n", curBone->name);
+ printmatrix4 ("premat", premat);
+ printmatrix4 ("postmat", postmat);
+ printmatrix4 ("difmat", difmat);
+ printf ("Roll = %f\n", (-atan(difmat[2][0]/difmat[2][2]) * (180.0/M_PI)));
+#endif
+ curBone->roll = -atan(difmat[2][0]/difmat[2][2]);
+
+ if (difmat[0][0]<0)
+ curBone->roll +=M_PI;
+
+ }
+ }
+#endif
+
+ fix_bonelist_roll (&curBone->childbase, editbonelist);
+ }
+}
+
+void make_bone_parent(void)
+{
+/* error ("Bone Parenting not yet implemented"); */
+ return;
+}
+
+static void make_boneList(ListBase* list, ListBase *bones, EditBone *parent)
+{
+ EditBone *eBone;
+ Bone *curBone;
+
+ for (curBone=bones->first; curBone; curBone=curBone->next){
+ eBone=MEM_callocN(sizeof(EditBone),"make_editbone");
+
+ /* Copy relevant data from bone to eBone */
+ eBone->parent=parent;
+ strcpy (eBone->name, curBone->name);
+ eBone->flag = curBone->flag & ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
+
+ /* Print bone matrix before and after */
+
+ get_bone_root_pos(curBone, eBone->head, 0);
+ get_bone_tip_pos(curBone, eBone->tail, 0);
+// eBone->roll=curBone->roll;
+ eBone->roll=0;
+
+#if 1
+ {
+ float delta[3];
+ float premat[4][4];
+ float postmat[4][4];
+ float imat[4][4];
+ float difmat[4][4];
+
+ VecSubf (delta, eBone->tail, eBone->head);
+ make_boneMatrixvr(postmat, delta, eBone->roll);
+
+ get_objectspace_bone_matrix(curBone, premat, 1, 0);
+
+#if 0
+ Mat4Invert (imat, premat);
+ Mat4MulMat4 (difmat, postmat, imat);
+#else
+ Mat4Invert (imat, postmat);
+ Mat4MulMat4 (difmat, premat, imat);
+#endif
+#if 0
+ printf ("Bone %s\n", curBone->name);
+ printmatrix4 ("diffmat", difmat);
+ printf ("Roll : atan of %f / %f = %f\n", difmat[2][0], difmat[2][2], (float)atan(difmat[2][0]/difmat[2][2])*(180.0F/M_PI));
+#endif
+ eBone->roll = atan(difmat[2][0]/difmat[2][2]);
+
+ if (difmat[0][0]<0)
+ eBone->roll +=M_PI;
+ }
+#endif
+ eBone->dist= curBone->dist;
+ eBone->weight= curBone->weight;
+ memcpy (eBone->loc, curBone->loc, sizeof(curBone->loc));
+ memcpy (eBone->dloc, curBone->dloc, sizeof(curBone->dloc));
+ /* memcpy (eBone->orig, curBone->orig, sizeof(curBone->orig));*/
+ memcpy (eBone->size, curBone->size, sizeof(curBone->size));
+ memcpy (eBone->dsize, curBone->dsize, sizeof(curBone->dsize));
+ memcpy (eBone->quat, curBone->quat, sizeof(curBone->quat));
+ memcpy (eBone->dquat, curBone->dquat, sizeof(curBone->dquat));
+ memcpy (eBone->obmat, curBone->obmat, sizeof(curBone->obmat));
+
+
+ BLI_addtail (list, eBone);
+
+ /* Add children if necessary */
+ if (curBone->childbase.first)
+ make_boneList (list, &curBone->childbase, eBone);
+ }
+
+
+}
+
+#if 0
+static EditVert* add_armatureVert (float *loc)
+{
+ EditVert* vert=NULL;
+
+ vert = MEM_callocN (sizeof (EditVert), "armaturevert");
+ if (vert){
+ VECCOPY (vert->co, loc);
+ BLI_addtail (&G.edve,vert);
+ }
+
+ return vert;
+
+}
+
+static EditVert* get_armatureVert (float *loc)
+{
+ EditVert* vert;
+
+ for (vert=G.edve.first;vert;vert=vert->next){
+ if ((vert->co[0]==loc[0])&&(vert->co[1]==loc[1])&&(vert->co[2]==loc[2])){
+ return (vert);
+ }
+ }
+
+ return add_armatureVert (loc);
+}
+#endif
+
+void draw_armature(Object *ob)
+{
+ bArmature *arm;
+ Bone *bone;
+ EditBone *eBone;
+ unsigned int index;
+ float delta[3],offset[3];
+ float bmat[4][4];
+ float length;
+
+ if (ob==NULL) return;
+
+ arm= ob->data;
+ if (arm==NULL) return;
+
+ if (!(ob->lay & G.vd->lay))
+ return;
+
+ /* If we're in editmode, draw the Global edit data */
+ if(ob==G.obedit || (G.obedit && ob->data==G.obedit->data)) {
+ cpack (0x000000);
+
+ arm->flag |= ARM_EDITMODE;
+ for (eBone=G.edbo.first, index=0; eBone; eBone=eBone->next, index++){
+ if (ob==G.obedit){
+ // if ((eBone->flag&(BONE_TIPSEL | BONE_ROOTSEL))==(BONE_TIPSEL|BONE_ROOTSEL))
+ // cpack (B_YELLOW);
+ // else
+ cpack (B_PURPLE);
+ }
+ else cpack (0x000000);
+
+ glPushMatrix();
+
+ /* Compose the parent transforms (i.e. their translations) */
+ VECCOPY (offset,eBone->head);
+
+ glTranslatef (offset[0],offset[1],offset[2]);
+
+ delta[0]=eBone->tail[0]-eBone->head[0];
+ delta[1]=eBone->tail[1]-eBone->head[1];
+ delta[2]=eBone->tail[2]-eBone->head[2];
+
+ length = sqrt (delta[0]*delta[0] + delta[1]*delta[1] +delta[2]*delta[2]);
+
+ make_boneMatrixvr(bmat, delta, eBone->roll);
+ glMultMatrixf (bmat);
+ draw_bone (arm->flag, eBone->flag, index, eBone->name, length);
+
+ glPopMatrix();
+ if (eBone->parent){
+ glLoadName (-1);
+ setlinestyle(3);
+
+ glBegin(GL_LINES);
+ glVertex3fv(eBone->parent->tail);
+ glVertex3fv(eBone->head);
+ glEnd();
+
+ setlinestyle(0);
+ }
+ };
+ arm->flag &= ~ARM_EDITMODE;
+ cpack (B_YELLOW);
+
+ }
+ else{
+ /* Draw hierarchical bone list (non-edit data) */
+
+ /* Ensure we're using the mose recent pose */
+ if (!ob->pose)
+ ob->pose=MEM_callocN (sizeof(bPose), "pose");
+
+#if 1 /* Activate if there are problems with action lag */
+ apply_pose_armature(arm, ob->pose, 0);
+ where_is_armature (ob);
+#endif
+
+ if (G.obpose == ob){
+ arm->flag |= ARM_POSEMODE;
+#if 0 /* Depreciated interactive ik goal drawing */
+ if (arm->chainbase.first){
+ glPushMatrix();
+ glTranslatef(((PoseChain*)arm->chainbase.first)->goal[0],
+ ((PoseChain*)arm->chainbase.first)->goal[1],
+ ((PoseChain*)arm->chainbase.first)->goal[2]);
+ drawaxes(1.0);
+ glPopMatrix();
+ }
+#endif
+ }
+ index = 0;
+ for (bone=arm->bonebase.first; bone; bone=bone->next) {
+ glPushMatrix();
+ draw_bonechildren(bone, arm->flag, &index);
+ glPopMatrix();
+ if (arm->flag & ARM_POSEMODE)
+ cpack (B_CYAN);
+ }
+
+ arm->flag &= ~ARM_POSEMODE;
+ }
+}
+
+static void draw_boneverti (float x, float y, float z, float size, int flag)
+{
+ GLUquadricObj *qobj;
+
+ size*=0.05;
+
+/*
+ Ultimately dots should be drawn in screenspace
+ For now we'll just draw them any old way.
+*/
+ glPushMatrix();
+
+ glTranslatef(x, y, z);
+
+ qobj = gluNewQuadric();
+ gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
+ gluPartialDisk( qobj, 0, 1.0F*size, 32, 1, 360.0, 360.0);
+
+ glRotatef (90, 0, 1, 0);
+ gluPartialDisk( qobj, 0, 1.0F*size, 32, 1, 360.0, 360.0);
+
+ glRotatef (90, 1, 0, 0);
+ gluPartialDisk( qobj, 0, 1.0F*size, 32, 1, 360.0, 360.0);
+
+ gluDeleteQuadric(qobj);
+
+ glPopMatrix();
+}
+
+static void draw_bonechildren (Bone *bone, int flag, unsigned int *index)
+{
+ Bone *cbone;
+ float delta[3];
+ float length;
+ float M_objectspacemat[4][4];
+
+ if (bone==NULL) return;
+
+ if (flag & ARM_POSEMODE){
+ if (bone->flag & BONE_SELECTED)
+ cpack (B_CYAN);
+ else
+ cpack (B_AQUA);
+ }
+
+ // Draw a line from our root to the parent's tip
+ if (bone->parent && !(bone->flag & (BONE_IK_TOPARENT|BONE_HIDDEN)) ){
+ float childMat[4][4];
+ float boneMat[4][4];
+ float tip[3], root[3];
+ get_objectspace_bone_matrix(bone->parent, boneMat, 0, 1);
+ get_objectspace_bone_matrix(bone, childMat, 1, 1);
+
+ VECCOPY (tip, boneMat[3]);
+ VECCOPY (root, childMat[3]);
+
+ if (flag & ARM_POSEMODE)
+ glLoadName (-1);
+ setlinestyle(3);
+ glBegin(GL_LINES);
+ glVertex3fv(tip);
+ glVertex3fv(root);
+ glEnd();
+ setlinestyle(0);
+ }
+
+
+ /* Draw this bone in objectspace */
+ delta[0]=bone->tail[0]-bone->head[0];
+ delta[1]=bone->tail[1]-bone->head[1];
+ delta[2]=bone->tail[2]-bone->head[2];
+ length = sqrt (delta[0]*delta[0] + delta[1]*delta[1] + delta[2]*delta[2] );
+
+ /* Incorporates offset, rest rotation, user rotation and parent coordinates*/
+ get_objectspace_bone_matrix(bone, M_objectspacemat, 1, 1);
+
+ if (!(bone->flag & BONE_HIDDEN)){
+ glPushMatrix();
+ glMultMatrixf(M_objectspacemat);
+
+
+ if (flag & ARM_POSEMODE)
+ draw_bone(flag, (bone->parent && bone->parent->flag & BONE_HIDDEN) ? (bone->flag & ~BONE_IK_TOPARENT) : (bone->flag), *index, bone->name, length);
+ else
+ draw_bone(flag, (bone->parent && bone->parent->flag & BONE_HIDDEN) ? (bone->flag & ~BONE_IK_TOPARENT) : (bone->flag), -1, bone->name, length);
+ glPopMatrix();
+ }
+ (*index)++;
+
+ /* Draw the children */
+ for (cbone= bone->childbase.first; cbone; cbone=cbone->next){
+ draw_bonechildren (cbone, flag, index);
+ }
+}
+
+static void draw_bone (int armflag, int boneflag, unsigned int id, char *name, float length)
+{
+ float vec[2];
+ float bulge;
+ float pointsize;
+ /*
+ FIXME: This routine should probably draw the bones in screenspace using
+ the projected start & end points of the transformed bone
+ */
+
+ pointsize = length;
+ if (pointsize<0.1)
+ pointsize=0.1;
+
+ /* Draw a 3d octahedral bone */
+
+ bulge=length*0.1;
+
+ if (id!=-1)
+ glLoadName((GLuint) id );
+
+ glPushMatrix();
+
+ /* Draw root point if we have no IK parent */
+ if (!(boneflag & BONE_IK_TOPARENT)){
+ if (id != -1)
+ glLoadName (id | BONESEL_ROOT);
+ if (armflag & ARM_EDITMODE){
+ if (boneflag & BONE_ROOTSEL)
+ cpack (B_YELLOW);
+ else
+ cpack (B_PURPLE);
+ }
+ draw_boneverti (0, 0, 0, pointsize, 0);
+ }
+
+ /* Draw tip point (for selection only )*/
+
+ if (id != -1)
+ glLoadName (id | BONESEL_TIP);
+
+ if (armflag & ARM_EDITMODE){
+ if (boneflag & BONE_TIPSEL)
+ cpack (B_YELLOW);
+ else
+ cpack (B_PURPLE);
+ }
+
+ draw_boneverti (0, length, 0, pointsize, 0);
+
+ if (id != -1){
+ if (armflag & ARM_POSEMODE)
+ glLoadName((GLuint) id);
+ else{
+#if 1 /* Bones not selectable in editmode */
+ glLoadName((GLuint) -1);
+#else
+ glLoadName ((GLuint) id|BONESEL_TIP|BONESEL_ROOT);
+#endif
+ }
+ }
+
+
+ if (armflag & ARM_EDITMODE){
+ if (boneflag & BONE_SELECTED)
+ cpack (B_YELLOW);
+ else
+ cpack (B_PURPLE);
+ }
+
+ /* Draw additional axes */
+ if (armflag & ARM_DRAWAXES){
+ drawaxes(length*0.25F);
+ }
+
+ /* Section 1*/
+ glBegin(GL_LINE_STRIP);
+ vec[0]= vec[1]= 0;
+ glVertex2fv(vec);
+
+ vec[0]= -bulge; vec[1]= bulge;
+ glVertex2fv(vec);
+
+ vec[0]= 0; vec[1]= length;
+ glVertex2fv(vec);
+
+ vec[0]= bulge; vec[1]= bulge;
+ glVertex2fv(vec);
+
+ vec[0]= 0; vec[1]= 0;
+ glVertex2fv(vec);
+ glEnd();
+
+ /* Section 2*/
+ glRotatef(90,0,1,0);
+ glBegin(GL_LINE_STRIP);
+ vec[0]= vec[1]= 0;
+ glVertex2fv(vec);
+
+ vec[0]= -bulge; vec[1]= bulge;
+ glVertex2fv(vec);
+
+ vec[0]= 0; vec[1]= length;
+ glVertex2fv(vec);
+
+ vec[0]= bulge; vec[1]= bulge;
+ glVertex2fv(vec);
+
+ vec[0]= 0; vec[1]= 0;
+ glVertex2fv(vec);
+ glEnd();
+
+ /* Square*/
+ glTranslatef (0,bulge,0);
+ glRotatef(45,0,1,0);
+ glRotatef(90,1,0,0);
+ glBegin(GL_LINE_STRIP);
+
+ vec[0]= -bulge*.707;vec[1]=-bulge*.707;
+ glVertex2fv(vec);
+
+ vec[0]= bulge*.707;vec[1]= -bulge*.707;
+ glVertex2fv(vec);
+
+ vec[0]= bulge*.707;vec[1]= bulge*.707;
+ glVertex2fv(vec);
+
+ vec[0]= -bulge*.707;vec[1]= bulge*.707;
+ glVertex2fv(vec);
+
+ vec[0]= vec[1]= -bulge*.707;
+ glVertex2fv(vec);
+ glEnd();
+
+
+ glPopMatrix();
+
+ /* Draw the bone name */
+ if (armflag & ARM_DRAWNAMES){
+ glRasterPos3f(0, length/2.0, 0);
+ BMF_DrawString(G.font, " ");
+ BMF_DrawString(G.font, name);
+ }
+}
+
+
+
+void add_primitiveArmature(int type)
+{
+ if(G.scene->id.lib) return;
+
+ /* this function also comes from an info window */
+ if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_INFO); else return;
+ if(G.vd==NULL) return;
+
+ check_editmode(OB_ARMATURE);
+
+ /* If we're not the "obedit", make a new object and enter editmode */
+ if(G.obedit==NULL) {
+ add_object(OB_ARMATURE);
+ base_init_from_view3d(BASACT, G.vd);
+ G.obedit= BASACT->object;
+
+ where_is_object(G.obedit);
+
+ make_editArmature();
+ setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
+ }
+
+ switch (type){
+ default:
+ add_bone_input (G.obedit);
+ break;
+ };
+
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWBUTSHEAD, 0);
+ allqueue(REDRAWBUTSCONSTRAINT, 0);
+ allqueue(REDRAWNLA, 0);
+}
+
+static void add_bone_input (Object *ob)
+/*
+ FUNCTION:
+ Creates a bone chain under user input.
+ As the user clicks to accept each bone,
+ a new bone is started as the child and IK
+ child of the previous bone. Pressing ESC
+ cancels the current bone and leaves bone
+ adding mode.
+
+*/
+{
+ float *cursLoc, cent[3], dx, dy;
+ float mat[3][3], curs[3], cmat[3][3], imat[3][3], rmat[4][4], itmat[4][4];
+ short xo, yo, mval[2], afbreek=0;
+ short val;
+ float restmat[4][4], tempVec[4];
+ EditBone *bone;
+ EditBone *parent;
+ unsigned short event;
+ float angle, scale;
+ float length, lengths;
+ float newEnd[4];
+ int addbones=1;
+ float dvec[3], dvecp[3];
+
+ cursLoc= give_cursor();
+
+ VECCOPY (curs,cursLoc);
+
+ while (addbones>0){
+ afbreek=0;
+ /* Create an inverse matrix */
+ Mat3CpyMat4(mat, G.obedit->obmat);
+ VECCOPY(cent, curs);
+ cent[0]-= G.obedit->obmat[3][0];
+ cent[1]-= G.obedit->obmat[3][1];
+ cent[2]-= G.obedit->obmat[3][2];
+
+ Mat3CpyMat4(imat, G.vd->viewmat);
+ Mat3MulVecfl(imat, cent);
+
+ Mat3MulMat3(cmat, imat, mat);
+ Mat3Inv(imat,cmat);
+
+ /* Create a temporary bone */
+ bone= MEM_callocN(sizeof(EditBone), "eBone");
+
+ /* If we're the child of something, set that up now */
+ if (addbones>1){
+ parent=G.edbo.last;
+ bone->parent=parent;
+ bone->flag|=BONE_IK_TOPARENT;
+ }
+
+ strcpy (bone->name,"Bone");
+ unique_editbone_name (bone->name);
+
+ BLI_addtail(&G.edbo, bone);
+
+ bone->flag |= BONE_QUATROT;
+ bone->flag |= (BONE_SELECTED);
+ deselectall_armature();
+ bone->flag |= BONE_SELECTED|BONE_HILIGHTED|BONE_TIPSEL|BONE_ROOTSEL;
+
+ bone->weight= 1.0F;
+ bone->dist= 1.0F;
+
+ /* Project cursor center to screenspace. */
+ getmouseco_areawin(mval);
+ xo= mval[0];
+ yo= mval[1];
+ window_to_3d(dvecp, xo, yo);
+
+ while (1) {
+
+ getmouseco_areawin(mval);
+ window_to_3d(dvec, mval[0], mval[1]);
+
+ scale=1000;
+
+ dx= ((float)mval[0]-(float)xo)*scale;
+ dy= ((float)mval[1]-(float)yo)*scale;
+
+ /* Calc bone length*/
+ lengths= sqrt((dx*dx)+(dy*dy));
+ length = sqrt(((dvec[0]-dvecp[0])*(dvec[0]-dvecp[0]))+((dvec[1]-dvecp[1])*(dvec[1]-dvecp[1]))+((dvec[2]-dvecp[2])*(dvec[2]-dvecp[2])));
+
+ /* Find rotation around screen normal */
+ if (lengths>0.0F) {
+ angle= acos(dy/lengths);
+ if (dx<0.0F)
+ angle*= -1.0F;
+ }
+ else angle= 0.0F;
+
+ /* FIXME: Is there a blender-defined way of making rot and trans matrices? */
+ rmat[0][0]= cos (angle);
+ rmat[0][1]= -sin (angle);
+ rmat[0][2]= 0.0F;
+ rmat[0][3]= 0.0F;
+ rmat[1][0]= sin (angle);
+ rmat[1][1]= cos (angle);
+ rmat[1][2]= 0.0F;
+ rmat[1][3]= 0.0F;
+ rmat[2][0]= 0.0F;
+ rmat[2][1]= 0.0F;
+ rmat[2][2]= 1.0F;
+ rmat[2][3]= 0.0F;
+ rmat[3][0]= cent[0];
+ rmat[3][1]= cent[1];
+ rmat[3][2]= cent[2];
+ rmat[3][3]= 1.0F;
+
+ /* Rotate object's inversemat by the bone's rotation
+ to get the coordinate space of the bone */
+ Mat4CpyMat3 (itmat, imat);
+ Mat4MulMat4 (restmat, rmat, itmat);
+
+ /* Find the bone head */
+ tempVec[0]=0; tempVec[1]=0.0F; tempVec[2]=0.0F; tempVec[3]=1.0F;
+ Mat4MulVec4fl (restmat, tempVec);
+ VECCOPY (bone->head, tempVec);
+
+ /* Find the bone tail */
+ tempVec[0]=0; tempVec[1]=length; tempVec[2]=0.0F; tempVec[3]=1.0F;
+ Mat4MulVec4fl (restmat, tempVec);
+ VECCOPY (bone->tail, tempVec);
+
+ /* IF we're a child of something, add the parents' translates */
+
+ /* Offset of child is new cursor*/
+
+ VECCOPY (newEnd,bone->tail); newEnd[3]=1;
+
+ /* Set the bone's transformations */
+ Mat4One (bone->obmat);
+ bone->size[0]=bone->size[1]=bone->size[2]=1.0F;
+
+ force_draw();
+ while(qtest()) {
+ event= extern_qread(&val);
+ if(val) {
+ switch(event) {
+ case ESCKEY:
+ case RIGHTMOUSE:
+ BLI_freelinkN (&G.edbo,bone);
+ afbreek=1;
+ addbones=0;
+ break;
+ case LEFTMOUSE:
+ case MIDDLEMOUSE:
+ case SPACEKEY:
+ case RETKEY:
+ afbreek= 1;
+
+ Mat4MulVec4fl (G.obedit->obmat,newEnd);
+
+ curs[0]=newEnd[0];
+ curs[1]=newEnd[1];
+ curs[2]=newEnd[2];
+ addbones++;
+ break;
+ } /* End of case*/
+ } /* End of if (val)*/
+ if(afbreek) break;
+ } /* Endd of Qtest loop */
+
+ if(afbreek) break;
+ }/* End of positioning loop (while)*/
+ } /* End of bone adding loop*/
+
+ countall();
+
+}
+
+static void validate_editbonebutton_cb(void *bonev, void *arg2_unused)
+{
+ EditBone *curBone= bonev;
+ validate_editbonebutton(curBone);
+}
+static void parnr_to_editbone_cb(void *bonev, void *arg2_unused)
+{
+ EditBone *curBone= bonev;
+ parnr_to_editbone(curBone);
+}
+static void attach_bone_to_parent_cb(void *bonev, void *arg2_unused)
+{
+ EditBone *curBone= bonev;
+ attach_bone_to_parent(curBone);
+}
+
+void armaturebuts(void)
+{
+ bArmature *arm=NULL;
+ Object *ob=NULL;
+ uiBlock *block=NULL;
+ char str[64];
+ int bx=148, by=100;
+ EditBone *curBone;
+ uiBut *but;
+ char *boneString=NULL;
+ int index;
+
+ ob= OBACT;
+ if (ob==NULL) return;
+
+ sprintf(str, "editbuttonswin %d", curarea->win);
+ block= uiNewBlock (&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ arm= ob->data;
+ if (arm==NULL) return;
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButI(block, TOG|BIT|ARM_RESTPOSBIT,REDRAWVIEW3D, "Rest Pos", bx,by,97,20, &arm->flag, 0, 0, 0, 0, "Disable all animation for this object");
+ uiDefButI(block, TOG|BIT|ARM_DRAWAXESBIT,REDRAWVIEW3D, "Draw Axes", bx,by-46,97,20, &arm->flag, 0, 0, 0, 0, "Draw bone axes");
+ uiDefButI(block, TOG|BIT|ARM_DRAWNAMESBIT,REDRAWVIEW3D, "Draw Names", bx,by-69,97,20, &arm->flag, 0, 0, 0, 0, "Draw bone names");
+
+ uiBlockSetCol(block, BUTGREY);
+
+ /* Draw the bone name block */
+
+ bx+=400; by=200;
+
+ if (G.obedit==ob){
+ uiDefBut(block, LABEL, 0, "Selected Bones", bx,by,128,18, 0, 0, 0, 0, 0, "");
+ by-=20;
+ for (curBone=G.edbo.first, index=0; curBone; curBone=curBone->next, index++){
+ if (curBone->flag & (BONE_SELECTED)){
+
+ /* Hide in posemode flag */
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButI(block, TOG|BIT|BONE_HIDDENBIT, REDRAWVIEW3D, "Hide", bx-50,by,48,18, &curBone->flag, 0, 0, 0, 0, "Toggles display of this bone in posemode");
+
+ /* Bone naming button */
+ uiBlockSetCol(block, BUTGREY);
+ strcpy (curBone->oldname, curBone->name);
+ but=uiDefBut(block, TEX, REDRAWVIEW3D, "BO:", bx,by,97,18, &curBone->name, 0, 24, 0, 0, "Change the bone name");
+ uiButSetFunc(but, validate_editbonebutton_cb, curBone, NULL);
+
+ uiDefBut(block, LABEL, 0, "child of", bx+106,by,100,18, NULL, 0.0, 0.0, 0.0, 0.0, "");
+
+ boneString = malloc((BLI_countlist(&G.edbo) * 64)+64);
+ build_bonestring (boneString, curBone);
+
+ curBone->parNr = editbone_to_parnr(curBone->parent);
+ but = uiDefButI(block, MENU,REDRAWVIEW3D, boneString, bx+164,by,97,18, &curBone->parNr, 0.0, 0.0, 0.0, 0.0, "Parent");
+ uiButSetFunc(but, parnr_to_editbone_cb, curBone, NULL);
+
+ free(boneString);
+
+ /* IK to parent flag */
+ if (curBone->parent){
+ uiBlockSetCol(block, BUTGREEN);
+ but=uiDefButI(block, TOG|BIT|BONE_IK_TOPARENTBIT, REDRAWVIEW3D, "IK", bx+275,by,32,18, &curBone->flag, 0.0, 0.0, 0.0, 0.0, "IK link to parent");
+ uiButSetFunc(but, attach_bone_to_parent_cb, curBone, NULL);
+ }
+
+ /* Dist and weight buttons */
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButF(block, NUM,REDRAWVIEW3D, "Dist:", bx+320, by, 110, 18, &curBone->dist, 0.0, 1000.0, 10.0, 0.0, "Bone deformation distance");
+ uiDefButF(block, NUM,REDRAWVIEW3D, "Weight:", bx+438, by, 110, 18, &curBone->weight, 0.0F, 1000.0F, 10.0F, 0.0F, "Bone deformation weight");
+
+ by-=19;
+ }
+ }
+ }
+
+ uiDrawBlock (block);
+
+}
+
+static int editbone_to_parnr (EditBone *bone)
+{
+ EditBone *ebone;
+ int index;
+
+ for (ebone=G.edbo.first, index=0; ebone; ebone=ebone->next, index++){
+ if (ebone==bone)
+ return index;
+ }
+
+ return -1;
+}
+
+static void parnr_to_editbone(EditBone *bone)
+{
+ if (bone->parNr == -1){
+ bone->parent = NULL;
+ bone->flag &= ~BONE_IK_TOPARENT;
+ }
+ else{
+ bone->parent = BLI_findlink(&G.edbo, bone->parNr);
+ attach_bone_to_parent(bone);
+ }
+}
+
+static void attach_bone_to_parent(EditBone *bone)
+{
+ EditBone *curbone;
+
+ if (bone->flag & BONE_IK_TOPARENT) {
+
+ /* See if there are any other bones that refer to the same parent and disconnect them */
+ for (curbone = G.edbo.first; curbone; curbone=curbone->next){
+ if (curbone!=bone){
+ if (curbone->parent && (curbone->parent == bone->parent) && (curbone->flag & BONE_IK_TOPARENT))
+ curbone->flag &= ~BONE_IK_TOPARENT;
+ }
+ }
+
+ /* Attach this bone to its parent */
+ VECCOPY(bone->head, bone->parent->tail);
+ }
+
+}
+
+static void build_bonestring (char *string, EditBone *bone){
+ EditBone *curBone;
+ EditBone *pBone;
+ int skip=0;
+ int index;
+
+ sprintf (string, "Parent%%t| %%x%d", -1); /* That space is there for a reason */
+
+ for (curBone = G.edbo.first, index=0; curBone; curBone=curBone->next, index++){
+ /* Make sure this is a valid child */
+ if (curBone != bone){
+ skip=0;
+ for (pBone=curBone->parent; pBone; pBone=pBone->parent){
+ if (pBone==bone){
+ skip=1;
+ break;
+ }
+ }
+
+ if (skip)
+ continue;
+
+ sprintf (string, "%s|%s%%x%d", string, curBone->name, index);
+ }
+ }
+}
+
+static void validate_editbonebutton(EditBone *eBone){
+ EditBone *prev;
+ bAction *act;
+ bActionChannel *chan;
+ Base *base;
+
+ /* Separate the bone from the G.edbo */
+ prev=eBone->prev;
+ BLI_remlink (&G.edbo, eBone);
+
+ /* Validate the name */
+ unique_editbone_name (eBone->name);
+
+ /* Re-insert the bone */
+ if (prev)
+ BLI_insertlink(&G.edbo, prev, eBone);
+ else
+ BLI_addhead (&G.edbo, eBone);
+
+ /* Rename channel if necessary */
+ if (G.obedit)
+ act = G.obedit->action;
+
+ if (act && !act->id.lib){
+ // Find the appropriate channel
+ for (chan = act->chanbase.first; chan; chan=chan->next){
+ if (!strcmp (chan->name, eBone->oldname)){
+ strcpy (chan->name, eBone->name);
+ }
+ }
+ allqueue(REDRAWACTION, 0);
+ }
+
+ /* Update the parenting info of any users */
+ /* Yes, I know this is the worst thing you have ever seen. */
+
+ for (base = G.scene->base.first; base; base=base->next){
+ Object *ob = base->object;
+
+ /* See if an object is parented to this armature */
+ if (ob->parent && ob->partype==PARBONE && (ob->parent->type==OB_ARMATURE) && (ob->parent->data == G.obedit->data)){
+ if (!strcmp(ob->parsubstr, eBone->oldname))
+ strcpy(ob->parsubstr, eBone->name);
+ }
+ }
+
+ exit_editmode(0); /* To ensure new names make it to the edit armature */
+
+}
+
+void deselectall_armature(void)
+/* Actually, it toggles selection, deselecting
+ everything if anything is selected */
+{
+ EditBone *eBone;
+ int sel=1;
+
+
+ /* Determine if there are any selected bones
+ And therefore whether we are selecting or deselecting */
+ for (eBone=G.edbo.first;eBone;eBone=eBone->next){
+ if (eBone->flag & (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL)){
+ sel=0;
+ break;
+ };
+ };
+
+ /* Set the flags */
+ for (eBone=G.edbo.first;eBone;eBone=eBone->next){
+ if (sel)
+ eBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ else
+ eBone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ };
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWBUTSHEAD, 0);
+ allqueue(REDRAWBUTSCONSTRAINT, 0);
+ countall();
+}
+
+void join_armature(void)
+{
+
+ Object *ob;
+ Base *base, *nextbase;
+ ListBase eblist;
+ EditBone *curbone, *next;
+ float mat[4][4], imat[4][4];
+
+ /* Ensure we're not in editmode and that the active object is an armature*/
+ if(G.obedit) return;
+
+ ob= OBACT;
+ if(ob->type!=OB_ARMATURE) return;
+
+ /* Make sure the user wants to continue*/
+ if(okee("Join selected Armatures")==0) return;
+
+ /* Put the active armature into editmode and join the bones from the other one*/
+#if 1
+ enter_editmode();
+#else
+ baselist.first=baselist.last=0;
+ make_boneList(&baselist, &((bArmature*)ob->data)->bonebase, NULL);
+#endif
+
+ for (base=FIRSTBASE; base; base=nextbase) {
+ nextbase = base->next;
+ if (TESTBASE(base)){
+ if ((base->object->type==OB_ARMATURE) && (base->object!=ob)){
+ /* Make a list of editbones */
+ eblist.first=eblist.last=0;
+ make_boneList (&eblist, &((bArmature*)base->object->data)->bonebase,NULL);
+ /* Find the difference matrix */
+ Mat4Invert(imat, ob->obmat);
+ Mat4MulMat4(mat, base->object->obmat, imat);
+
+ /* Copy bones from the object to the edit armature */
+ for (curbone=eblist.first; curbone; curbone=next){
+ next = curbone->next;
+
+ /* Blank out tranformation data */
+ curbone->loc[0]=curbone->loc[1]=curbone->loc[2]=0.0F;
+ curbone->size[0]=curbone->size[1]=curbone->size[2]=1.0F;
+ curbone->quat[0]=curbone->quat[1]=curbone->quat[2]=curbone->quat[3]=0.0F;
+
+ unique_editbone_name (curbone->name);
+
+ /* Transform the bone */
+ {
+ float premat[4][4];
+ float postmat[4][4];
+ float difmat[4][4];
+ float imat[4][4];
+ float temp[4][4];
+ float delta[3];
+
+ /* Get the premat */
+ VecSubf (delta, curbone->tail, curbone->head);
+ make_boneMatrixvr(temp, delta, curbone->roll);
+ Mat4MulMat4 (premat, temp, mat);
+
+ Mat4MulVecfl(mat, curbone->head);
+ Mat4MulVecfl(mat, curbone->tail);
+
+ /* Get the postmat */
+ VecSubf (delta, curbone->tail, curbone->head);
+ make_boneMatrixvr(postmat, delta, curbone->roll);
+
+ /* Find the roll */
+ Mat4Invert (imat, premat);
+ Mat4MulMat4 (difmat, postmat, imat);
+
+ curbone->roll -=atan(difmat[2][0]/difmat[2][2]);
+
+ if (difmat[0][0]<0)
+ curbone->roll +=M_PI;
+
+ }
+#if 1
+ BLI_remlink(&eblist, curbone);
+ BLI_addtail(&G.edbo, curbone);
+#else
+ BLI_remlink(&eblist, curbone);
+ BLI_addtail(&baselist, curbone);
+#endif
+ }
+
+ free_and_unlink_base(base);
+ }
+ }
+ }
+
+#if 1
+ exit_editmode(1);
+#else
+ editbones_to_armature(&baselist, ob);
+ if (baselist.first){
+ BLI_freelistN (&baselist);
+ }
+#endif
+ allqueue(REDRAWVIEW3D, 0);
+
+}
+
+
+static int editbone_name_exists (char *name){
+ EditBone *eBone;
+
+ for (eBone=G.edbo.first; eBone; eBone=eBone->next){
+ if (!strcmp (name, eBone->name))
+ return 1;
+ }
+
+ return 0;
+
+}
+
+static void unique_editbone_name (char *name){
+ char tempname[64];
+ int number;
+ char *dot;
+
+
+ if (editbone_name_exists(name)){
+ /* Strip off the suffix */
+ dot=strchr(name, '.');
+ if (dot)
+ *dot=0;
+
+ for (number = 1; number <=999; number++){
+ sprintf (tempname, "%s.%03d", name, number);
+ if (!editbone_name_exists(tempname)){
+ strcpy (name, tempname);
+ return;
+ }
+ }
+ }
+}
+
+void extrude_armature(void)
+{
+ EditBone *newbone, *curbone, *first=NULL, *partest;
+
+ TEST_EDITARMATURE;
+
+
+ if(okee("Extrude Bone Segments")==0) return;
+
+ /* Duplicate the necessary bones */
+ for (curbone = G.edbo.first; ((curbone) && (curbone!=first)); curbone=curbone->next){
+ if (curbone->flag & (BONE_TIPSEL|BONE_SELECTED)){
+ newbone = MEM_callocN(sizeof(EditBone), "extrudebone");
+
+
+ VECCOPY (newbone->head, curbone->tail);
+ VECCOPY (newbone->tail, newbone->head);
+ newbone->parent = curbone;
+ newbone->flag = BONE_TIPSEL;
+ newbone->flag |= BONE_QUATROT;
+ newbone->weight= curbone->weight;
+ newbone->dist= curbone->dist;
+ Mat4One(newbone->obmat);
+
+ /* See if there are any ik children of the parent */
+ for (partest = G.edbo.first; partest; partest=partest->next){
+ if ((partest->parent == curbone) && (partest->flag & BONE_IK_TOPARENT))
+ break;
+ }
+
+ if (!partest)
+ newbone->flag |= BONE_IK_TOPARENT;
+
+ strcpy (newbone->name, curbone->name);
+ unique_editbone_name(newbone->name);
+
+ /* Add the new bone to the list */
+ BLI_addtail(&G.edbo, newbone);
+ if (!first)
+ first = newbone;
+ }
+
+ /* Deselect the old bone */
+ curbone->flag &= ~(BONE_TIPSEL|BONE_SELECTED|BONE_ROOTSEL);
+
+ }
+
+ /* Transform the endpoints */
+ countall();
+ transform('g');
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWBUTSCONSTRAINT, 0);
+}
+
+void addvert_armature(void)
+{
+/*
+ I haven't decided if it will be possible to add bones in this way.
+ For the moment, we'll use Extrude, or explicit parenting.
+ */
+}
+
+
+
+
+
+void adduplicate_armature(void)
+{
+ EditBone *eBone = NULL;
+ EditBone *curBone;
+ EditBone *firstDup=NULL; /* The beginning of the duplicated bones in the edbo list */
+
+ countall();
+
+ /* Find the selected bones and duplicate them as needed */
+ for (curBone=G.edbo.first; curBone && curBone!=firstDup; curBone=curBone->next){
+ if (curBone->flag & BONE_SELECTED){
+
+ eBone=MEM_callocN(sizeof(EditBone), "addup_editbone");
+ eBone->flag |= BONE_SELECTED;
+
+ /* Copy data from old bone to new bone */
+ memcpy (eBone, curBone, sizeof(EditBone));
+
+ /* Blank out tranformation data */
+ eBone->loc[0]=eBone->loc[1]=eBone->loc[2]=0.0F;
+ eBone->size[0]=eBone->size[1]=eBone->size[2]=1.0F;
+ eBone->quat[0]=eBone->quat[1]=eBone->quat[2]=eBone->quat[3]=0.0F;
+
+ curBone->temp = eBone;
+ eBone->temp = curBone;
+
+ unique_editbone_name (eBone->name);
+ BLI_addtail (&G.edbo, eBone);
+ if (!firstDup)
+ firstDup=eBone;
+ }
+ }
+
+ if (eBone){
+ /* Fix the head and tail */
+ if (eBone->parent && !eBone->parent->flag & BONE_SELECTED){
+ VecSubf (eBone->tail, eBone->tail, eBone->head);
+ VecSubf (eBone->head, eBone->head, eBone->head);
+ }
+ }
+
+ /* Run though the list and fix the pointers */
+ for (curBone=G.edbo.first; curBone && curBone!=firstDup; curBone=curBone->next){
+
+ if (curBone->flag & BONE_SELECTED){
+ eBone=(EditBone*) curBone->temp;
+
+ /* If this bone has no parent,
+ Set the duplicate->parent to NULL
+ */
+ if (!curBone->parent){
+ eBone->parent = NULL;
+ }
+ /* If this bone has a parent that IS selected,
+ Set the duplicate->parent to the curBone->parent->duplicate
+ */
+ else if (curBone->parent->flag & BONE_SELECTED){
+ eBone->parent=(EditBone*) curBone->parent->temp;
+ }
+ /* If this bone has a parent that IS not selected,
+ Set the duplicate->parent to the curBone->parent
+ */
+ else {
+ eBone->parent=(EditBone*) curBone->parent;
+ eBone->flag &= ~BONE_IK_TOPARENT;
+ }
+
+ }
+ }
+
+ /* Deselect the old bones and select the new ones */
+
+ for (curBone=G.edbo.first; curBone && curBone!=firstDup; curBone=curBone->next){
+ curBone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ }
+
+
+ transform('g');
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWBUTSCONSTRAINT, 0);
+}
+
+/*
+ *
+ * POSING FUNCTIONS: Maybe move these to a separate file at some point
+ *
+ *
+ */
+
+
+void clear_armature(Object *ob, char mode){
+ Bone *curBone;
+ bArmature *arm;
+
+ arm=get_armature(ob);
+
+ if (!arm)
+ return;
+
+ for (curBone=arm->bonebase.first; curBone; curBone=curBone->next){
+ clear_armature_children (curBone, ob->pose, mode);
+ }
+
+ where_is_armature (ob);
+
+}
+
+static void clear_armature_children (Bone *bone, bPose *pose, char mode){
+ Bone *curBone;
+ bPoseChannel *chan;
+ if (!bone)
+ return;
+
+ verify_pose_channel (pose, bone->name);
+ chan=get_pose_channel (pose, bone->name);
+
+ if (!chan)
+ return;
+
+ if (bone->flag & BONE_SELECTED){
+ switch (mode){
+ case 'r':
+ chan->quat[1]=chan->quat[2]=chan->quat[3]=0.0F; chan->quat[0]=1.0F;
+ break;
+ case 'g':
+ chan->loc[0]=chan->loc[1]=chan->loc[2]=0.0F;
+ break;
+ case 's':
+ chan->size[0]=chan->size[1]=chan->size[2]=1.0F;
+ break;
+
+ }
+ }
+
+ for (curBone=bone->childbase.first; curBone; curBone=curBone->next){
+ clear_armature_children (curBone, pose, mode);
+ }
+
+}
+
+void mousepose_armature(void)
+/*
+ Handles right-clicking for selection
+ of bones in armature pose modes.
+*/
+{
+ Bone *nearBone;
+
+ if (!G.obpose)
+ return;
+
+ nearBone = get_nearest_bone(1);
+
+ if (nearBone){
+ if (!(G.qual & LR_SHIFTKEY)){
+ deselectall_posearmature(0);
+ nearBone->flag|=BONE_SELECTED;
+ select_actionchannel_by_name(G.obpose->action, nearBone->name, 1);
+ }
+ else {
+ if (nearBone->flag & BONE_SELECTED){
+ nearBone->flag &= ~BONE_SELECTED;
+ select_actionchannel_by_name(G.obpose->action, nearBone->name, 0);
+ }
+ else{
+ nearBone->flag |= BONE_SELECTED;
+ select_actionchannel_by_name(G.obpose->action, nearBone->name, 1);
+ }
+ };
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWIPO, 0); /* To force action ipo update */
+ allqueue(REDRAWBUTSCONSTRAINT, 0);
+
+// countall();
+ rightmouse_transform();
+
+}
+
+void make_trans_bones (char mode)
+/* Used in pose mode */
+{
+ bArmature *arm;
+ Bone *curBone;
+ int count=0;
+
+ transmain=NULL;
+
+ arm=get_armature (G.obpose);
+ if (!arm)
+ return;
+
+ if (arm->flag & ARM_RESTPOS){
+ notice ("Transformation not possible while Rest Position is enabled");
+ return;
+ }
+
+
+ if (!(G.obpose->lay & G.vd->lay))
+ return;
+
+
+ centroid[0]=centroid[1]=centroid[2]=0;
+
+ apply_pose_armature(arm, G.obpose->pose, 0);
+ where_is_armature (G.obpose);
+
+ /* Allocate memory for the transformation record */
+ tottrans= count_bones (arm, BONE_SELECTED, 0);
+
+ if (!tottrans)
+ return;
+
+ transmain= MEM_callocN(tottrans*sizeof(TransOb), "bonetransmain");
+
+ for (curBone=arm->bonebase.first; curBone; curBone=curBone->next){
+ count = add_trans_bonechildren (G.obpose, curBone, transmain, count, mode);
+ }
+
+ tottrans=count;
+
+ if (tottrans){
+ centroid[0]/=tottrans;
+ centroid[1]/=tottrans;
+ centroid[2]/=tottrans;
+ Mat4MulVecfl (G.obpose->obmat, centroid);
+ }
+ else{
+ MEM_freeN (transmain);
+ }
+ return;
+
+}
+
+static int count_bones (bArmature *arm, int flagmask, int allbones)
+{
+ int count=0;
+ Bone *curBone;
+
+ if (!arm)
+ return 0;
+
+ for (curBone=arm->bonebase.first; curBone; curBone=curBone->next){
+ count = count_bonechildren (curBone, count, flagmask, allbones);
+ }
+
+ return count;
+
+}
+
+static int count_bonechildren (Bone *bone, int incount, int flagmask, int allbones){
+
+ Bone *curBone;
+
+ if (!bone)
+ return incount;
+
+ if (bone->flag & flagmask || flagmask == 0xFFFFFFFF){
+ incount++;
+ if (!allbones)
+ return incount;
+ }
+
+ for (curBone=bone->childbase.first; curBone; curBone=curBone->next){
+ incount=count_bonechildren (curBone, incount, flagmask, allbones);
+ }
+
+ return incount;
+}
+
+
+static int add_trans_bonechildren (Object* ob, Bone* bone, TransOb* buffer, int index, char mode)
+{
+ Bone *curBone;
+ TransOb *curOb;
+ float parmat[4][4], tempmat[4][4];
+ float tempobmat[4][4];
+ float vec[3];
+ if (!bone)
+ return index;
+
+
+
+ /* We don't let IK children get "grabbed" */
+ if (bone->flag & BONE_SELECTED){
+ if (!((mode=='g' || mode=='G') && (bone->flag & BONE_IK_TOPARENT))){
+
+ get_bone_root_pos (bone, vec, 1);
+
+ VecAddf (centroid, centroid, vec);
+
+ curOb=&buffer[index];
+
+ curOb->ob = ob;
+ curOb->rot=NULL;
+
+ curOb->quat= bone->quat;
+ curOb->size= bone->size;
+ curOb->loc = bone->loc;
+
+ curOb->data = bone; // FIXME: Dangerous
+
+ memcpy (curOb->oldquat, bone->quat, sizeof (bone->quat));
+ memcpy (curOb->oldsize, bone->size, sizeof (bone->size));
+ memcpy (curOb->oldloc, bone->loc, sizeof (bone->loc));
+
+#if 0
+ if (bone->parent)
+ get_objectspace_bone_matrix(bone->parent, tempmat, 1, 1);
+ else
+ Mat4One (tempmat);
+#else
+ /* Get the matrix of this bone minus the usertransform */
+ Mat4CpyMat4 (tempobmat, bone->obmat);
+ Mat4One (bone->obmat);
+ get_objectspace_bone_matrix(bone, tempmat, 1, 1);
+ Mat4CpyMat4 (bone->obmat, tempobmat);
+
+
+#endif
+
+#if 1
+ Mat4MulMat4 (parmat, tempmat, ob->obmat); /* Original */
+
+ /* Get world transform */
+ get_objectspace_bone_matrix(bone, tempmat, 1, 1);
+ if (ob->parent){
+ where_is_object(ob->parent);
+ Mat4MulSerie (tempobmat, ob->parent->obmat, ob->obmat, tempmat, NULL, NULL, NULL, NULL, NULL);
+ }
+ else
+ Mat4MulSerie (tempobmat, ob->obmat, tempmat, NULL, NULL, NULL, NULL, NULL, NULL);
+ Mat3CpyMat4 (curOb->axismat, tempobmat);
+ Mat3Ortho(curOb->axismat);
+
+#else
+ Mat4MulMat4 (parmat, ob->obmat, tempmat);
+#endif
+ Mat3CpyMat4 (curOb->parmat, parmat);
+ Mat3Inv (curOb->parinv, curOb->parmat);
+
+ Mat3CpyMat4 (curOb->obmat, bone->obmat);
+ Mat3Inv (curOb->obinv, curOb->obmat);
+
+ index++;
+ return index;
+ }
+
+ }
+
+ /* Recursively search */
+ for (curBone = bone->childbase.first; curBone; curBone=curBone->next){
+ index=add_trans_bonechildren (ob, curBone, buffer, index, mode);
+ }
+
+ return index;
+}
+
+static void deselect_bonechildren (Bone *bone, int mode)
+{
+ Bone *curBone;
+
+ if (!bone)
+ return;
+
+ if (mode==0)
+ bone->flag &= ~BONE_SELECTED;
+ else if (!(bone->flag & BONE_HIDDEN))
+ bone->flag |= BONE_SELECTED;
+
+ select_actionchannel_by_name(G.obpose->action, bone->name, mode);
+
+ for (curBone=bone->childbase.first; curBone; curBone=curBone->next){
+ deselect_bonechildren(curBone, mode);
+ }
+}
+
+
+void deselectall_posearmature (int test){
+ int selectmode = 0;
+ Bone* curBone;
+
+ /* Determine if we're selecting or deselecting */
+ if (test){
+ if (!count_bones (get_armature(G.obpose), BONE_SELECTED, 0))
+ selectmode = 1;
+ }
+
+ /* Set the flags accordingly */
+ for (curBone=get_armature(G.obpose)->bonebase.first; curBone; curBone=curBone->next)
+ deselect_bonechildren (curBone, selectmode);
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWACTION, 0);
+
+}
+
+void auto_align_armature(void)
+/* Sets the roll value of selected bones so that their zaxes point upwards */
+{
+ EditBone *ebone;
+ float xaxis[3]={1.0, 0.0, 0.0}, yaxis[3], zaxis[3]={0.0, 0.0, 1.0}, ytest[3]={0.0, -1.0, 0.0};
+ float targetmat[4][4], imat[4][4];
+ float curmat[4][4], diffmat[4][4];
+ float delta[3];
+
+ for (ebone = G.edbo.first; ebone; ebone=ebone->next){
+ if (ebone->flag & BONE_SELECTED){
+ /* Find the current bone matrix */
+ VecSubf(delta, ebone->tail, ebone->head);
+ make_boneMatrixvr (curmat, delta, 0.0);
+
+ /* Make new matrix based on y axis & z-up */
+ VECCOPY (yaxis, curmat[1]);
+
+ Mat4One(targetmat);
+ VECCOPY (targetmat[0], xaxis);
+ VECCOPY (targetmat[1], yaxis);
+ VECCOPY (targetmat[2], zaxis);
+ Mat4Ortho(targetmat);
+
+ /* Find the difference between the two matrices */
+
+ Mat4Invert (imat, targetmat);
+ Mat4MulMat4(diffmat, curmat, imat);
+
+ ebone->roll = atan(diffmat[2][0]/diffmat[2][2]);
+
+ }
+ }
+} \ No newline at end of file
diff --git a/source/blender/src/editconstraint.c b/source/blender/src/editconstraint.c
new file mode 100644
index 00000000000..17d59a18192
--- /dev/null
+++ b/source/blender/src/editconstraint.c
@@ -0,0 +1,753 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdio.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_curve_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_action.h"
+#include "BKE_armature.h"
+#include "BKE_object.h"
+#include "BKE_global.h"
+#include "BKE_constraint.h"
+#include "BKE_ipo.h"
+
+#include "BIF_editarmature.h"
+#include "BIF_editconstraint.h"
+#include "BIF_interface.h"
+#include "BIF_screen.h"
+#include "BIF_toolbox.h"
+
+#include "BSE_editaction.h"
+
+#include "interface.h"
+#include "blendef.h"
+#include "nla.h"
+
+static short add_constraint_element (Object *owner, const char *substring, Object *parent, const char *parentstring);
+static short detect_constraint_loop (Object *owner, const char* substring, int disable);
+static void test_bonelist_constraints (Object *owner, ListBase *list);
+static void clear_object_constraint_loop_flags(Object *ob);
+//static int is_child_of(struct Object *owner, struct Object *parent);
+//static int is_bonechild_of(struct Bone *bone, struct Bone *parent);
+static int is_child_of_ex(Object *owner, const char *ownersubstr, Object *parent, const char *parsubstr);
+
+ListBase g_conBase;
+const char *g_conString;
+Object *g_conObj;
+
+
+void unique_constraint_name (bConstraint *con, ListBase *list){
+ char tempname[64];
+ int number;
+ char *dot;
+ int exists = 0;
+ bConstraint *curcon;
+
+ /* See if we even need to do this */
+ for (curcon = list->first; curcon; curcon=curcon->next){
+ if (curcon!=con){
+ if (!strcmp(curcon->name, con->name)){
+ exists = 1;
+ break;
+ }
+ }
+ }
+
+ if (!exists)
+ return;
+
+ /* Strip off the suffix */
+ dot=strchr(con->name, '.');
+ if (dot)
+ *dot=0;
+
+ for (number = 1; number <=999; number++){
+ sprintf (tempname, "%s.%03d", con->name, number);
+
+ exists = 0;
+ for (curcon=list->first; curcon; curcon=curcon->next){
+ if (con!=curcon){
+ if (!strcmp (curcon->name, tempname)){
+ exists = 1;
+ break;
+ }
+ }
+ }
+ if (!exists){
+ strcpy (con->name, tempname);
+ return;
+ }
+ }
+}
+
+static int is_child_of_ex(Object *owner, const char *ownersubstr, Object *parent, const char *parsubstr)
+{
+ Object *curob;
+ int working = 1;
+ Bone *bone = NULL;
+ Bone *parbone= NULL;
+
+ curob=owner;
+
+ /* If this is a bone */
+ if (strlen(ownersubstr))
+ bone = get_named_bone(get_armature(owner->parent), ownersubstr);
+
+ if (strlen(parsubstr))
+ parbone = get_named_bone(get_armature(parent), parsubstr);
+
+
+ /* Traverse the scene graph */
+ while (curob && !bone){
+ switch (curob->partype){
+ case PARBONE:
+ if (strlen(parsubstr)){
+ bone = get_named_bone(get_armature(curob->parent), curob->parsubstr);
+ break;
+ }
+ /* The break is supposed to be missing */
+ default:
+ if (curob==parent){
+ if (parbone)
+ return 0;
+ else
+ return 1;
+ }
+ curob=curob->parent;
+ }
+ }
+
+
+ /* Descend into the armature scene graph */
+ while (bone){
+ if (bone==parbone)
+ return 1;
+ bone=bone->parent;
+ }
+
+ return 0;
+}
+/*
+static int is_child_of(Object *owner, Object *parent)
+{
+ Object *curpar;
+
+ for (curpar = owner->parent; curpar; curpar=curpar->parent){
+ if (curpar==parent)
+ return 1;
+ }
+
+ return 0;
+}
+
+
+static int is_bonechild_of(Bone *bone, Bone *parent)
+{
+ Bone *curpar;
+
+ if (!bone)
+ return 0;
+
+ for (curpar = bone->parent; curpar; curpar=curpar->parent){
+ if (curpar==parent)
+ return 1;
+ }
+ return 0;
+}
+*/
+static short add_constraint_element (Object *owner, const char *substring, Object *parent, const char *parentstring)
+{
+
+ if (!owner)
+ return 0;
+
+ /* See if this is the original object */
+ if (parent == owner){
+ if (!strcmp (parentstring, substring))
+ return 1;
+ }
+
+ if (owner == g_conObj){
+ if (!strcmp (g_conString, substring))
+ return 1;
+ }
+
+ /* See if this is a child of the adding object */
+ if (parent){
+// if (is_child_of (owner, parent))
+ if (is_child_of_ex (owner, substring, parent, parentstring))
+ return 1;
+ /* Parent is a bone */
+/* if ((owner==parent) && (owner->type == OB_ARMATURE)){
+ if (strlen (substring) && strlen(parentstring)){
+ if (is_bonechild_of(get_named_bone(owner->data, substring), get_named_bone(parent->data, parentstring)))
+ return 1;
+ }
+ }
+ */
+ }
+ return 0;
+}
+
+static void test_bonelist_constraints (Object *owner, ListBase *list)
+{
+ Bone *bone;
+ Base *base1;
+
+
+ for (bone = list->first; bone; bone=bone->next){
+ for (base1 = G.scene->base.first; base1; base1=base1->next){
+ clear_object_constraint_loop_flags(base1->object);
+ }
+ test_constraints(owner, bone->name, 1);
+ test_bonelist_constraints (owner, &bone->childbase);
+ }
+}
+
+
+static void clear_object_constraint_loop_flags(Object *ob)
+{
+ bConstraint *con;
+
+ if (!ob)
+ return;
+
+ /* Test object constraints */
+ for (con = ob->constraints.first; con; con=con->next){
+ con->flag &= ~CONSTRAINT_LOOPTESTED;
+ }
+
+ switch (ob->type){
+ case OB_ARMATURE:
+ if (ob->pose){
+ bPoseChannel *pchan;
+ for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next){
+ for (con = pchan->constraints.first; con; con=con->next){
+ con->flag &= ~CONSTRAINT_LOOPTESTED;
+ }
+ }
+ }
+ break;
+ default:
+ break;
+ }
+}
+void test_scene_constraints (void)
+{
+ Base *base, *base1;
+
+/* Clear the "done" flags of all constraints */
+
+ for (base = G.scene->base.first; base; base=base->next){
+ clear_object_constraint_loop_flags(base->object);
+ }
+
+ /* Test all constraints */
+ for (base = G.scene->base.first; base; base=base->next){
+ /* Test the object */
+
+ for (base1 = G.scene->base.first; base1; base1=base1->next)
+ clear_object_constraint_loop_flags(base1->object);
+
+
+ test_constraints (base->object, "", 1);
+
+
+ /* Test the subobject constraints */
+ switch (base->object->type){
+ case OB_ARMATURE:
+ {
+ bArmature *arm;
+ arm = get_armature(base->object);
+ if (arm)
+ test_bonelist_constraints (base->object, &arm->bonebase);
+ }
+ break;
+ default:
+ break;
+ }
+
+
+ }
+}
+
+int test_constraints (Object *owner, const char *substring, int disable)
+{
+/* init_constraint_elements();*/
+ g_conObj = owner;
+ g_conString = substring;
+
+ if (detect_constraint_loop (owner, substring, disable))
+ return 1;
+ else
+ return 0;
+
+/* free_constraint_elements(); */
+}
+
+static short detect_constraint_loop (Object *owner, const char* substring, int disable)
+{
+
+ bConstraint *curcon;
+ ListBase *conlist;
+ int type;
+ int result = 0;
+
+ if (!owner)
+ return result;
+
+ /* Check parents */
+ /* Get the constraint list for this object */
+
+ if (strlen (substring)){
+ switch (owner->type){
+ case OB_ARMATURE:
+ type = TARGET_BONE;
+ break;
+ default:
+ type = TARGET_OBJECT;
+ break;
+ }
+ }
+ else
+ type = TARGET_OBJECT;
+
+
+ switch (type){
+ case TARGET_OBJECT:
+ conlist = &owner->constraints;
+ /* Check parents */
+#if 0
+ if (owner->parent && (ELEM (owner->partype, PAROBJECT, PARBONE))){
+ if (add_constraint_element (owner->parent, "", NULL, NULL)){
+ return 1;
+ }
+ /* if (detect_constraint_loop (owner->parent, "", disable)){
+ return 1;
+ }
+ */
+ }
+ /* Check tracking */
+ if (owner->track && (ELEM (owner->partype, PAROBJECT, PARBONE))){
+ if (add_constraint_element (owner->track, "", NULL, NULL)){
+ return 1;
+ }
+ /* if (detect_constraint_loop (owner->track, "", disable)){
+ return 1;
+ }
+ */
+ }
+#else
+ if (owner->parent && (owner->partype==PAROBJECT))
+ if (add_constraint_element (owner->parent, "", NULL, NULL))
+ return 1;
+
+ if (owner->parent && (owner->partype==PARBONE))
+ if (add_constraint_element (owner->parent, owner->parsubstr, NULL, NULL))
+ return 1;
+
+ /* Check tracking */
+ if (owner->track)
+ if (add_constraint_element (owner->track, "", NULL, NULL))
+ return 1;
+#endif
+
+ break;
+ case TARGET_BONE:
+ {
+ Bone *bone;
+ bPoseChannel *chan;
+
+ bone = get_named_bone(((bArmature*)owner->data), substring);
+ chan = get_pose_channel (owner->pose, substring);
+ if (bone){
+ conlist = &chan->constraints;
+ if (bone->parent){
+ if (add_constraint_element (owner, bone->parent->name, NULL, NULL))
+ return 1;
+ if (detect_constraint_loop (owner, bone->parent->name, disable))
+ return 1;
+ }
+ else{
+ if (add_constraint_element (owner, "", NULL, NULL))
+ return 1;
+ if (detect_constraint_loop (owner, "", disable))
+ return 1;
+ }
+ }
+ else
+ conlist = NULL;
+ }
+ break;
+ default:
+ conlist = NULL;
+ break;
+ }
+
+ /* Cycle constraints */
+ if (conlist){
+ for (curcon = conlist->first; curcon; curcon=curcon->next){
+
+ /* Clear the disable flag */
+
+ if (curcon->flag & CONSTRAINT_LOOPTESTED){
+ return 0;
+ }
+ else {
+ curcon->flag &= ~CONSTRAINT_DISABLE;
+ curcon->flag |= CONSTRAINT_LOOPTESTED;
+ switch (curcon->type){
+ case CONSTRAINT_TYPE_ACTION:
+ {
+ bActionConstraint *data = curcon->data;
+
+ if (!exist_object(data->tar)){
+ data->tar = NULL;
+ break;
+ }
+
+ if (add_constraint_element (data->tar, data->subtarget, owner, substring)){
+ curcon->flag |= CONSTRAINT_DISABLE;
+ result = 1;
+ break;
+ // return 1;
+ }
+ if (detect_constraint_loop (data->tar, data->subtarget, disable)){
+ curcon->flag |= CONSTRAINT_DISABLE;
+ result = 1;
+ break;
+ // return 1;
+ }
+ }
+ break;
+ case CONSTRAINT_TYPE_LOCLIKE:
+ {
+ bLocateLikeConstraint *data = curcon->data;
+
+ if (!exist_object(data->tar)){
+ data->tar = NULL;
+ break;
+ }
+
+ if (add_constraint_element (data->tar, data->subtarget, owner, substring)){
+ curcon->flag |= CONSTRAINT_DISABLE;
+ result = 1;
+ break;
+ // return 1;
+ }
+ if (detect_constraint_loop (data->tar, data->subtarget, disable)){
+ curcon->flag |= CONSTRAINT_DISABLE;
+ result = 1;
+ break;
+ // return 1;
+ }
+ }
+ break;
+ case CONSTRAINT_TYPE_ROTLIKE:
+ {
+ bRotateLikeConstraint *data = curcon->data;
+
+ if (!exist_object(data->tar)){
+ data->tar = NULL;
+ break;
+ }
+
+ if (add_constraint_element (data->tar, data->subtarget, owner, substring)){
+ curcon->flag |= CONSTRAINT_DISABLE;
+ result = 1;
+ break;
+ // return 1;
+ }
+ if (detect_constraint_loop (data->tar, data->subtarget, disable)){
+ curcon->flag |= CONSTRAINT_DISABLE;
+ result = 1;
+ break;
+ // return 1;
+ }
+ }
+ break;
+ case CONSTRAINT_TYPE_KINEMATIC:
+ {
+ bKinematicConstraint *data = curcon->data;
+ if (!exist_object(data->tar)){
+ data->tar = NULL;
+ break;
+ }
+
+ if (add_constraint_element (data->tar, data->subtarget, owner, substring)){
+ curcon->flag |= CONSTRAINT_DISABLE;
+ result = 1;
+ break;
+ // return 1;
+ }
+ if (detect_constraint_loop (data->tar, data->subtarget, disable)){
+ curcon->flag |= CONSTRAINT_DISABLE;
+ result = 1;
+ break;
+ // return 1;
+ }
+ }
+ break;
+ case CONSTRAINT_TYPE_TRACKTO:
+ {
+ bTrackToConstraint *data = curcon->data;
+ if (!exist_object(data->tar)) data->tar = NULL;
+
+ if (add_constraint_element (data->tar, data->subtarget, owner, substring)){
+ curcon->flag |= CONSTRAINT_DISABLE;
+ result = 1;
+ break;
+ // return 1;
+ }
+ if (detect_constraint_loop (data->tar, data->subtarget, disable)){
+ curcon->flag |= CONSTRAINT_DISABLE;
+ result = 1;
+ break;
+ // return 1;
+ }
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ return result;
+}
+
+ListBase *get_constraint_client_channels (int forcevalid)
+{
+
+ Object *ob;
+ char ipstr[64];
+
+ ob=OBACT;
+
+ if (!ob)
+ return NULL;
+
+ /* See if we are a bone constraint */
+ if (G.obpose){
+ switch (G.obpose->type){
+ case OB_ARMATURE:
+ {
+ bActionChannel *achan;
+ Bone *bone;
+
+ bone = get_first_selected_bone();
+ if (!bone) break;
+
+ /* Make sure we have an action */
+ if (!G.obpose->action){
+ if (!forcevalid)
+ return NULL;
+
+ G.obpose->action=add_empty_action();
+ }
+
+ /* Make sure we have an actionchannel */
+ achan = get_named_actionchannel(G.obpose->action, bone->name);
+ if (!achan){
+ if (!forcevalid)
+ return NULL;
+
+ achan = MEM_callocN (sizeof(bActionChannel), "actionChannel");
+
+ strcpy (achan->name, bone->name);
+ sprintf (ipstr, "%s.%s", G.obpose->action->id.name+2, achan->name);
+ ipstr[23]=0;
+ achan->ipo= add_ipo(ipstr, ID_AC);
+
+ BLI_addtail (&G.obpose->action->chanbase, achan);
+ }
+
+ return &achan->constraintChannels;
+ }
+ }
+ }
+
+ return &ob->constraintChannels;
+}
+
+ListBase *get_constraint_client(char *name, short *clientType, void **clientdata)
+{
+ Object *ob;
+ ListBase *list;
+
+ ob=OBACT;
+ if (clientType)
+ *clientType = -1;
+
+ if (!ob)
+ return NULL;
+
+ list = &ob->constraints;
+
+ /* Prep the object's constraint channels */
+ if (clientType)
+ *clientType = TARGET_OBJECT;
+
+ if (name)
+ strcpy (name, ob->id.name+2);
+
+ if (G.obpose){
+ switch (G.obpose->type){
+ case OB_ARMATURE:
+ {
+ Bone *bone;
+
+ bone = get_first_selected_bone();
+ if (!bone) break;
+
+ {
+ bPoseChannel *chan;
+
+ /* Is the bone the client? */
+ if (clientType)
+ *clientType = TARGET_BONE;
+ if (clientdata)
+ *clientdata = bone;
+ if (name)
+ sprintf (name, "%s>>%s", name, bone->name);
+ verify_pose_channel(G.obpose->pose, bone->name);
+ chan = get_pose_channel (G.obpose->pose, bone->name);
+ list = &chan->constraints;
+
+ }
+ }
+ break;
+ }
+ }
+
+ return list;
+}
+
+void *new_constraint_data (short type)
+{
+ void *result;
+
+ switch (type){
+ case CONSTRAINT_TYPE_KINEMATIC:
+ {
+ bKinematicConstraint *data;
+ data = MEM_callocN(sizeof(bKinematicConstraint), "kinematicConstraint");
+
+ data->tolerance = 0.001;
+ data->iterations = 500;
+
+ result = data;
+ }
+ break;
+ case CONSTRAINT_TYPE_NULL:
+ {
+ result = NULL;
+ }
+ break;
+ case CONSTRAINT_TYPE_TRACKTO:
+ {
+ bTrackToConstraint *data;
+ data = MEM_callocN(sizeof(bTrackToConstraint), "tracktoConstraint");
+
+ result = data;
+
+ }
+ break;
+ case CONSTRAINT_TYPE_ROTLIKE:
+ {
+ bRotateLikeConstraint *data;
+ data = MEM_callocN(sizeof(bRotateLikeConstraint), "rotlikeConstraint");
+
+ result = data;
+ }
+ break;
+ case CONSTRAINT_TYPE_LOCLIKE:
+ {
+ bLocateLikeConstraint *data;
+ data = MEM_callocN(sizeof(bLocateLikeConstraint), "loclikeConstraint");
+
+ data->flag |= LOCLIKE_X|LOCLIKE_Y|LOCLIKE_Z;
+ result = data;
+ }
+ break;
+ case CONSTRAINT_TYPE_ACTION:
+ {
+ bActionConstraint *data;
+ data = MEM_callocN(sizeof(bActionConstraint), "actionConstraint");
+
+ result = data;
+ }
+ break;
+ default:
+ result = NULL;
+ break;
+ }
+
+ return result;
+}
+
+bConstraint * add_new_constraint(void)
+{
+ bConstraint *con;
+
+ con = MEM_callocN(sizeof(bConstraint), "constraint");
+
+ /* Set up a generic constraint datablock */
+ con->type = CONSTRAINT_TYPE_TRACKTO;
+ con->flag |= CONSTRAINT_EXPAND;
+ con->enforce=1.0F;
+ /* Load the data for it */
+ con->data = new_constraint_data(con->type);
+ strcpy (con->name, "Const");
+ return con;
+}
+
+bConstraintChannel *add_new_constraint_channel(const char* name)
+{
+ bConstraintChannel *chan = NULL;
+
+ chan = MEM_callocN(sizeof(bConstraintChannel), "constraintChannel");
+ strcpy(chan->name, name);
+
+ return chan;
+} \ No newline at end of file
diff --git a/source/blender/src/editcurve.c b/source/blender/src/editcurve.c
new file mode 100644
index 00000000000..023fa1bba27
--- /dev/null
+++ b/source/blender/src/editcurve.c
@@ -0,0 +1,3979 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#include "BLI_winstuff.h"
+#endif
+#include <stdlib.h>
+#include "MEM_guardedalloc.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_curve_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_key_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_library.h"
+#include "BKE_ipo.h"
+#include "BKE_displist.h"
+#include "BKE_curve.h"
+#include "BKE_global.h"
+#include "BKE_object.h"
+#include "BKE_main.h"
+
+#include "BIF_gl.h"
+#include "BIF_graphics.h"
+#include "BIF_screen.h"
+#include "BIF_toolbox.h"
+#include "BIF_space.h"
+#include "BIF_editkey.h"
+#include "BIF_mywindow.h"
+#include "BIF_interface.h"
+
+#include "BSE_view.h" /* For persp... */
+#include "BSE_edit.h"
+
+#include "BDR_drawobject.h"
+#include "BDR_editcurve.h"
+#include "BDR_editobject.h"
+
+/* #include "graphics.h" */
+#include "interface.h" /* MAART: for NUM and FLO types, + pupmenu */
+/* #include "edit.h" */
+#include "mydevice.h"
+#include "blendef.h"
+
+
+#include "BDR_editcurve.h"
+/* still need to eradicate a few :( */
+#define callocstructN(x,y,name) (x*)MEM_callocN((y)* sizeof(x),name)
+/* only used sparingly: */
+#define BEZSELECTED(bezt) (((bezt)->f1 & 1) || ((bezt)->f2 & 1) || ((bezt)->f3 & 1))
+
+
+ListBase editNurb;
+BPoint *lastselbp;
+Nurb *lastnu; /* voor selected */
+
+
+/* void freeNurblist(ListBase *lb); already declared in the kernel */
+
+float nurbcircle[8][2]= {
+ {0.0, -1.0}, {-1.0, -1.0}, {-1.0, 0.0}, {-1.0, 1.0},
+ {0.0, 1.0}, { 1.0, 1.0}, { 1.0, 0.0}, { 1.0, -1.0}
+};
+
+short isNurbsel(Nurb *nu)
+{
+ BezTriple *bezt;
+ BPoint *bp;
+ int a;
+
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if( (bezt->f1 & 1) || (bezt->f2 & 1) || (bezt->f3 & 1) ) return 1;
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if( (bp->f1 & 1) ) return 1;
+ bp++;
+ }
+ }
+ return 0;
+}
+
+int isNurbsel_count(Nurb *nu)
+{
+ BezTriple *bezt;
+ BPoint *bp;
+ int a, sel=0;
+
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if( (bezt->f1 & 1) || (bezt->f2 & 1) || (bezt->f3 & 1) ) sel++;
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if( (bp->f1 & 1) ) sel++;
+ bp++;
+ }
+ }
+ return sel;
+}
+
+
+void printknots()
+{
+ Nurb *nu;
+ int a, num;
+
+ nu= editNurb.first;
+ while(nu) {
+ if(isNurbsel(nu) && (nu->type & 7)==CU_NURBS) {
+ if(nu->knotsu) {
+ num= KNOTSU(nu);
+ for(a=0;a<num;a++) printf("knotu %d: %f\n", a, nu->knotsu[a]);
+ }
+ if(nu->knotsv) {
+ num= KNOTSV(nu);
+ for(a=0;a<num;a++) printf("knotv %d: %f\n", a, nu->knotsv[a]);
+ }
+ }
+ nu= nu->next;
+ }
+}
+
+#if 0
+static void printweightsNurb(void)
+{
+ Nurb *nu;
+ BPoint *bp;
+ int a;
+ char str[30];
+
+ if(G.obedit==0) return;
+
+ persp(0);
+
+ glDrawBuffer(GL_FRONT);
+
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==CU_NURBS) {
+ a= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ while(a--) {
+ if(bp->f1 & 1) {
+ if(bp->s[0]!= 3200) {
+ sprintf(str,"%2.2f", bp->vec[3]);
+
+ cpack(0x737373);
+ glRasterPos2i(bp->s[0]-1, bp->s[1]-1);
+ BMF_DrawString(G.font, str);
+
+ glRasterPos2i(bp->s[0]+1, bp->s[1]+1);
+ BMF_DrawString(G.font, str);
+
+ cpack(0xFFFFFF);
+ glRasterPos2i(bp->s[0], bp->s[1]);
+ BMF_DrawString(G.font, str);
+ }
+ }
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+
+ glDrawBuffer(GL_BACK);
+ persp(1);
+}
+#endif
+
+
+/* ********************* LOAD EN MAKE *************** */
+
+void load_editNurb()
+{
+ /* laad editNurb in object */
+ Curve *cu= 0;
+ Nurb *nu, *newnu;
+ KeyBlock *actkey=0;
+
+ if(G.obedit==0) return;
+
+ if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
+
+ G.totvert= count_curveverts(&editNurb);
+
+ cu= G.obedit->data;
+
+ /* zijn er keys? */
+ if(cu->key) {
+ actkey= cu->key->block.first;
+ while(actkey) {
+ if(actkey->flag & SELECT) break;
+ actkey= actkey->next;
+ }
+
+ if(actkey) {
+ /* aktieve key: de vertices */
+
+ if(G.totvert) {
+ if(actkey->data) MEM_freeN(actkey->data);
+
+ actkey->data= MEM_callocN(cu->key->elemsize*G.totvert, "actkey->data");
+ actkey->totelem= G.totvert;
+
+ curve_to_key(cu, actkey, &editNurb);
+ }
+ }
+ }
+
+ if(cu->key && actkey!=cu->key->refkey) {
+ /* er zijn keys, alleen veranderingen in verts schrijven */
+ /* als aantal vertices verschillen, beetje onvoorspelbaar */
+
+ /* vertex -> vertex copy! */
+ if(actkey) key_to_curve(actkey, cu, &cu->nurb);
+ }
+ else {
+ freeNurblist(&(cu->nurb));
+
+ nu= editNurb.first;
+ while(nu) {
+ newnu= duplicateNurb(nu);
+ newnu->hide= 0;
+ BLI_addtail(&(cu->nurb), newnu);
+
+ if((nu->type & 7)==CU_NURBS) {
+ if(nu->pntsu < nu->orderu) nu->orderu= nu->pntsu;
+ }
+
+ nu= nu->next;
+ }
+ }
+
+ }
+
+ lastnu= 0; /* voor selected */
+
+}
+
+void make_editNurb()
+{
+ /* maak kopie van baseNurb in editNurb */
+ Curve *cu=0;
+ Nurb *nu, *newnu;
+ BezTriple *bezt;
+ BPoint *bp;
+ KeyBlock *actkey=0;
+ int a, tot=0;
+
+ if(G.obedit==0) return;
+
+ lastselbp= 0; /* global voor select row */
+
+ if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
+ freeNurblist(&editNurb);
+
+ cu= G.obedit->data;
+ nu= cu->nurb.first;
+
+ while(nu) {
+ newnu= duplicateNurb(nu);
+ BLI_addtail(&editNurb, newnu);
+ /* flags op nul */
+ newnu->hide= 0;
+ if((nu->type & 7)==CU_BEZIER) {
+ a= nu->pntsu;
+ bezt= newnu->bezt;
+ while(a--) {
+ bezt->f1= bezt->f2= bezt->f3= bezt->hide= 0;
+ bezt++;
+ tot+= 3;
+ }
+ }
+ else {
+ a= nu->pntsu*nu->pntsv;
+ bp= newnu->bp;
+ while(a--) {
+ bp->f1= bp->hide= 0;
+ bp++;
+ tot++;
+ }
+ }
+ nu= nu->next;
+ }
+
+ if(cu->key) {
+ actkey= cu->key->block.first;
+ while(actkey) {
+ if(actkey->flag & SELECT) break;
+ actkey= actkey->next;
+ }
+
+ if(actkey) {
+ key_to_curve(actkey, cu, &editNurb);
+ }
+ }
+ makeDispList(G.obedit);
+ }
+ else G.obedit= 0;
+
+ countall();
+
+ lastnu= 0; /* voor selected */
+}
+
+void remake_editNurb()
+{
+
+ if(okee("Reload Original data")==0) return;
+
+ make_editNurb();
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+}
+
+
+void separate_nurb()
+{
+ Nurb *nu, *nu1;
+ Object *oldob;
+ Base *base, *oldbase;
+ Curve *cu;
+ ListBase editnurbo;
+ float trans[9];
+
+ if( (G.vd->lay & G.obedit->lay)==0 ) return;
+
+ if(okee("Separate")==0) return;
+
+ waitcursor(1);
+
+ cu= G.obedit->data;
+ if(cu->key) {
+ error("Can't separate with vertex keys");
+ return;
+ }
+
+ /* we gaan de zaak als volgt neppen:
+ * 1. duplicate base: dit wordt de nieuwe, oude pointer onthouden
+ * 2. alle NIET geselecteerde curves/nurbs apart zetten
+ * 3. load_ebaseNurb(): dit is de nieuwe base
+ * 4. freelist en oude nurbs weer terughalen
+ */
+
+ /* alleen ebase geselecteerd */
+ base= FIRSTBASE;
+ while(base) {
+ if(base->lay & G.vd->lay) {
+ if(base->object==G.obedit) base->flag |= 1;
+ else base->flag &= ~1;
+ }
+ base= base->next;
+ }
+
+ /* apart zetten: alles wat maar enigszins NIET select is */
+ editnurbo.first= editnurbo.last= 0;
+ nu= editNurb.first;
+ while(nu) {
+ nu1= nu->next;
+ if(isNurbsel(nu)==0) {
+ BLI_remlink(&editNurb, nu);
+ BLI_addtail(&editnurbo, nu);
+ }
+ nu= nu1;
+ }
+
+ oldob= G.obedit;
+ oldbase= BASACT;
+
+ trans[0]=trans[1]=trans[2]=trans[3]=trans[4]=trans[5]= 0.0;
+ trans[6]=trans[7]=trans[8]= 1.0;
+ G.qual |= LR_ALTKEY; /* patch om zeker te zijn van gelinkte dupli */
+ adduplicate(trans);
+ G.qual &= ~LR_ALTKEY;
+
+ G.obedit= BASACT->object; /* basact wordt in adduplicate() gezet */
+
+ G.obedit->data= copy_curve(cu);
+ /* omdat nieuwe curve een kopie is: aantal users verlagen */
+ cu->id.us--;
+
+ load_editNurb();
+
+ BASACT->flag &= ~SELECT;
+
+ if(editNurb.first) freeNurblist(&editNurb);
+
+ editNurb= editnurbo;
+
+ G.obedit= 0; /* displisten doen anders in editmode */
+ makeDispList(OBACT); /* de gesepareerde */
+
+ G.obedit= oldob;
+ BASACT= oldbase;
+ BASACT->flag |= SELECT;
+
+ waitcursor(0);
+
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+
+ lastnu= 0; /* voor selected */
+}
+
+/* ******************* FLAGS ********************* */
+
+
+short isNurbselUV(Nurb *nu, int *u, int *v, int flag)
+/*
+Nurb *nu;
+int *u, *v, flag;
+*/
+{
+ /* return u!=-1: 1 rij in u-richting geselecteerd. U heeft de waarde tussen 0-pntsv
+ * return v!=-1: 1 kolom in v-richting geselecteerd. V heeft de waarde tussen 0-pntsu
+ */
+ BPoint *bp;
+ int a, b, sel;
+
+ *u= *v= -1;
+
+ bp= nu->bp;
+ for(b=0; b<nu->pntsv; b++) {
+ sel= 0;
+ for(a=0; a<nu->pntsu; a++, bp++) {
+ if(bp->f1 & flag) sel++;
+ }
+ if(sel==nu->pntsu) {
+ if(*u== -1) *u= b;
+ else return 0;
+ }
+ else if(sel>1) return 0; /* want sel==1 is nog goed */
+ }
+
+ for(a=0; a<nu->pntsu; a++) {
+ sel= 0;
+ bp= nu->bp+a;
+ for(b=0; b<nu->pntsv; b++, bp+=nu->pntsu) {
+ if(bp->f1 & flag) sel++;
+ }
+ if(sel==nu->pntsv) {
+ if(*v== -1) *v= a;
+ else return 0;
+ }
+ else if(sel>1) return 0;
+ }
+
+ if(*u==-1 && *v>-1) return 1;
+ if(*v==-1 && *u>-1) return 1;
+ return 0;
+}
+
+void setflagsNurb(short flag)
+/* short flag; */
+{
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ int a;
+
+ nu= editNurb.first;
+ while(nu) {
+ if( (nu->type & 7)==CU_BEZIER) {
+ a= nu->pntsu;
+ bezt= nu->bezt;
+ while(a--) {
+ bezt->f1= bezt->f2= bezt->f3= flag;
+ bezt++;
+ }
+ }
+ else {
+ a= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ while(a--) {
+ bp->f1= flag;
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+}
+
+void rotateflagNurb(short flag, float *cent, float rotmat[][3])
+{
+ /* alle verts met (flag & 'flag') rotate */
+ Nurb *nu;
+ BPoint *bp;
+ int a;
+
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==CU_NURBS) {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+
+ while(a--) {
+ if(bp->f1 & flag) {
+ bp->vec[0]-=cent[0];
+ bp->vec[1]-=cent[1];
+ bp->vec[2]-=cent[2];
+ Mat3MulVecfl(rotmat, bp->vec);
+ bp->vec[0]+=cent[0];
+ bp->vec[1]+=cent[1];
+ bp->vec[2]+=cent[2];
+ }
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+}
+
+
+void translateflagNurb(short flag, float *vec)
+{
+ /* alle verts met (->f & flag) translate */
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ int a;
+
+ nu= editNurb.first;
+ while(nu) {
+ if( (nu->type & 7)==CU_BEZIER) {
+ a= nu->pntsu;
+ bezt= nu->bezt;
+ while(a--) {
+ if(bezt->f1 & flag) VecAddf(bezt->vec[0], bezt->vec[0], vec);
+ if(bezt->f2 & flag) VecAddf(bezt->vec[1], bezt->vec[1], vec);
+ if(bezt->f3 & flag) VecAddf(bezt->vec[2], bezt->vec[2], vec);
+ bezt++;
+ }
+ }
+ else {
+ a= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ while(a--) {
+ if(bp->f1 & flag) VecAddf(bp->vec, bp->vec, vec);
+ bp++;
+ }
+ }
+
+ test2DNurb(nu);
+
+ nu= nu->next;
+ }
+}
+
+void weightflagNurb(short flag, float w, int mode) /* mode==0: vervangen, mode==1: vermenigvuldigen */
+{
+ Nurb *nu;
+ BPoint *bp;
+ int a;
+
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==CU_NURBS) {
+ a= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ while(a--) {
+ if(bp->f1 & flag) {
+ if(mode==1) bp->vec[3]*= w;
+ else bp->vec[3]= w;
+ }
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+}
+
+void deleteflagNurb(short flag)
+{
+ Nurb *nu, *next;
+ BPoint *bp, *bpn, *newbp;
+ int a, b, newu, newv, sel;
+
+ if(G.obedit && G.obedit->type==OB_SURF);
+ else return;
+
+ lastselbp= 0;
+
+ nu= editNurb.first;
+ while(nu) {
+ next= nu->next;
+
+ /* is de hele nurb geselecteerd */
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a) {
+ a--;
+ if(bp->f1 & flag);
+ else break;
+ bp++;
+ }
+ if(a==0) {
+ BLI_remlink(&editNurb, nu);
+ freeNurb(nu);
+ }
+ else {
+ /* is de nurb in U richting geselecteerd */
+ newv= nu->pntsv;
+ bp= nu->bp;
+ for(b=0; b<nu->pntsv; b++) {
+ sel= 0;
+ for(a=0; a<nu->pntsu; a++, bp++) {
+ if(bp->f1 & flag) sel++;
+ }
+ if(sel==nu->pntsu) {
+ newv--;
+ }
+ else if(sel>=1) {
+ /* don't delete */
+ break;
+ }
+ }
+ if(newv!=nu->pntsv && b==nu->pntsv) {
+ /* deleten */
+ bp= nu->bp;
+ bpn = newbp =
+ (BPoint*) MEM_mallocN(newv * nu->pntsu * sizeof(BPoint), "deleteNurb");
+ for(b=0; b<nu->pntsv; b++) {
+ if((bp->f1 & flag)==0) {
+ memcpy(bpn, bp, nu->pntsu*sizeof(BPoint));
+ bpn+= nu->pntsu;
+ }
+ bp+= nu->pntsu;
+ }
+ nu->pntsv= newv;
+ MEM_freeN(nu->bp);
+ nu->bp= newbp;
+ if(nu->orderv>nu->pntsv) nu->orderv= nu->pntsv;
+
+ makeknots(nu, 2, nu->flagv>>1);
+ }
+ else {
+ /* is de nurb in V richting geselecteerd */
+ newu= nu->pntsu;
+ for(a=0; a<nu->pntsu; a++) {
+ bp= nu->bp+a;
+ sel= 0;
+ for(b=0; b<nu->pntsv; b++, bp+=nu->pntsu) {
+ if(bp->f1 & flag) sel++;
+ }
+ if(sel==nu->pntsv) {
+ newu--;
+ }
+ else if(sel>=1) {
+ /* don't delete */
+ break;
+ }
+ }
+ if(newu!=nu->pntsu && a==nu->pntsu) {
+ /* deleten */
+ bp= nu->bp;
+ bpn = newbp =
+ (BPoint*) MEM_mallocN(newu * nu->pntsv * sizeof(BPoint), "deleteNurb");
+ for(b=0; b<nu->pntsv; b++) {
+ for(a=0; a<nu->pntsu; a++, bp++) {
+ if((bp->f1 & flag)==0) {
+ *bpn= *bp;
+ bpn++;
+ }
+ }
+ }
+ MEM_freeN(nu->bp);
+ nu->bp= newbp;
+ if(newu==1 && nu->pntsv>1) { /* maak een U spline */
+ nu->pntsu= nu->pntsv;
+ nu->pntsv= 1;
+ SWAP(short, nu->orderu, nu->orderv);
+ if(nu->orderu>nu->pntsu) nu->orderu= nu->pntsu;
+ if(nu->knotsv) MEM_freeN(nu->knotsv);
+ nu->knotsv= 0;
+ }
+ else {
+ nu->pntsu= newu;
+ if(nu->orderu>nu->pntsu) nu->orderu= nu->pntsu;
+ }
+ makeknots(nu, 1, nu->flagu>>1);
+ }
+ }
+ }
+ nu= next;
+ }
+}
+
+short extrudeflagNurb(int flag)
+/* int flag; */
+{
+ Nurb *nu;
+ BPoint *bp, *bpn, *newbp;
+ int ok= 0, a, u, v, len;
+
+ if(G.obedit && G.obedit->type==OB_SURF);
+ else return 0;
+
+ nu= editNurb.first;
+ while(nu) {
+
+ if(nu->pntsv==1) {
+ bp= nu->bp;
+ a= nu->pntsu;
+ while(a) {
+ if(bp->f1 & flag);
+ else break;
+ bp++;
+ a--;
+ }
+ if(a==0) {
+ ok= 1;
+ newbp =
+ (BPoint*)MEM_mallocN(2 * nu->pntsu * sizeof(BPoint), "extrudeNurb1");
+ memcpy(newbp, nu->bp, nu->pntsu*sizeof(BPoint) );
+ bp= newbp+ nu->pntsu;
+ memcpy(bp, nu->bp, nu->pntsu*sizeof(BPoint) );
+ MEM_freeN(nu->bp);
+ nu->bp= newbp;
+ a= nu->pntsu;
+ while(a--) {
+ bp->f1 |= flag;
+ newbp->f1 &= ~flag;
+ bp++;
+ newbp++;
+ }
+
+ nu->pntsv= 2;
+ nu->orderv= 2;
+ makeknots(nu, 2, nu->flagv>>1);
+ }
+ }
+ else {
+ /* welke rij of kolom is geselecteerd */
+
+ if( isNurbselUV(nu, &u, &v, flag) ) {
+
+ /* alles deselecteren */
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ bp->f1 &= ~flag;
+ bp++;
+ }
+
+ if(u==0 || u== nu->pntsv-1) { /* rij in u-richting geselecteerd */
+ ok= 1;
+ newbp =
+ (BPoint*) MEM_mallocN(nu->pntsu*(nu->pntsv + 1)
+ * sizeof(BPoint), "extrudeNurb1");
+ if(u==0) {
+ len= nu->pntsv*nu->pntsu;
+ memcpy(newbp+nu->pntsu, nu->bp, len*sizeof(BPoint) );
+ memcpy(newbp, nu->bp, nu->pntsu*sizeof(BPoint) );
+ bp= newbp;
+ }
+ else {
+ len= nu->pntsv*nu->pntsu;
+ memcpy(newbp, nu->bp, len*sizeof(BPoint) );
+ memcpy(newbp+len, nu->bp+len-nu->pntsu, nu->pntsu*sizeof(BPoint) );
+ bp= newbp+len;
+ }
+
+ a= nu->pntsu;
+ while(a--) {
+ bp->f1 |= flag;
+ bp++;
+ }
+
+ MEM_freeN(nu->bp);
+ nu->bp= newbp;
+ nu->pntsv++;
+ if(nu->resolv<3) nu->resolv++;
+ makeknots(nu, 2, nu->flagv>>1);
+ }
+ else if(v==0 || v== nu->pntsu-1) { /* kolom in v-richting geselecteerd */
+ ok= 1;
+ bpn = newbp =
+ (BPoint*) MEM_mallocN((nu->pntsu + 1) * nu->pntsv * sizeof(BPoint), "extrudeNurb1");
+ bp= nu->bp;
+
+ for(a=0; a<nu->pntsv; a++) {
+ if(v==0) {
+ *bpn= *bp;
+ bpn->f1 |= flag;
+ bpn++;
+ }
+ memcpy(bpn, bp, nu->pntsu*sizeof(BPoint));
+ bp+= nu->pntsu;
+ bpn+= nu->pntsu;
+ if(v== nu->pntsu-1) {
+ *bpn= *(bp-1);
+ bpn->f1 |= flag;
+ bpn++;
+ }
+ }
+
+ MEM_freeN(nu->bp);
+ nu->bp= newbp;
+ nu->pntsu++;
+ if(nu->resolu<3) nu->resolu++;
+ makeknots(nu, 1, nu->flagu>>1);
+ }
+ }
+ }
+ nu= nu->next;
+ }
+
+ return ok;
+}
+
+
+void adduplicateflagNurb(short flag)
+/* short flag; */
+{
+ Nurb *nu, *newnu;
+ BezTriple *bezt, *bezt1;
+ BPoint *bp, *bp1;
+ int a, b, starta, enda, newu, newv;
+ char *usel;
+
+ nu= editNurb.last;
+ while(nu) {
+ if( (nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ for(a=0; a<nu->pntsu; a++) {
+ enda= -1;
+ starta= a;
+ while( (bezt->f1 & flag) || (bezt->f2 & flag) || (bezt->f3 & flag) ) {
+ bezt->f1 &= ~flag;
+ bezt->f2 &= ~flag;
+ bezt->f3 &= ~flag;
+ enda=a;
+ if(a>=nu->pntsu-1) break;
+ a++;
+ bezt++;
+ }
+ if(enda>=starta) {
+ newnu = (Nurb*)MEM_mallocN(sizeof(Nurb), "adduplicateN");
+ memcpy(newnu, nu, sizeof(Nurb));
+ BLI_addtail(&editNurb, newnu);
+ lastnu= newnu;
+ newnu->pntsu= enda-starta+1;
+ newnu->bezt=
+ (BezTriple*)MEM_mallocN((enda - starta + 1) * sizeof(BezTriple), "adduplicateN");
+ memcpy(newnu->bezt, nu->bezt+starta, newnu->pntsu*sizeof(BezTriple));
+
+ b= newnu->pntsu;
+ bezt1= newnu->bezt;
+ while(b--) {
+ bezt1->f1 |= flag;
+ bezt1->f2 |= flag;
+ bezt1->f3 |= flag;
+ bezt1++;
+ }
+
+ if(nu->flagu & 1) {
+ if(starta!=0 || enda!=nu->pntsu-1) newnu->flagu--;
+ }
+ }
+ bezt++;
+ }
+ }
+ else if(nu->pntsv==1) { /* want UV Nurb heeft andere duplimethode */
+ bp= nu->bp;
+ for(a=0; a<nu->pntsu; a++) {
+ enda= -1;
+ starta= a;
+ while(bp->f1 & flag) {
+ bp->f1 &= ~flag;
+ enda= a;
+ if(a>=nu->pntsu-1) break;
+ a++;
+ bp++;
+ }
+ if(enda>=starta) {
+ newnu = (Nurb*)MEM_mallocN(sizeof(Nurb), "adduplicateN3");
+ memcpy(newnu, nu, sizeof(Nurb));
+ lastnu= newnu;
+ BLI_addtail(&editNurb, newnu);
+ newnu->pntsu= enda-starta+1;
+ newnu->bp = (BPoint*)MEM_mallocN((enda-starta+1) * sizeof(BPoint), "adduplicateN4");
+ memcpy(newnu->bp, nu->bp+starta, newnu->pntsu*sizeof(BPoint));
+
+ b= newnu->pntsu;
+ bp1= newnu->bp;
+ while(b--) {
+ bp1->f1 |= flag;
+ bp1++;
+ }
+
+ if(nu->flagu & 1) {
+ if(starta!=0 || enda!=nu->pntsu-1) newnu->flagu--;
+ }
+
+ /* knots */
+ newnu->knotsu= 0;
+ makeknots(newnu, 1, newnu->flagu>>1);
+ }
+ bp++;
+ }
+ }
+ else {
+ /* een rechthoekig gebied in de nurb moet geselecteerd zijn */
+ if(isNurbsel(nu)) {
+ usel= MEM_callocN(nu->pntsu, "adduplicateN4");
+ bp= nu->bp;
+ for(a=0; a<nu->pntsv; a++) {
+ for(b=0; b<nu->pntsu; b++, bp++) {
+ if(bp->f1 & flag) usel[b]++;
+ }
+ }
+ newu= 0;
+ newv= 0;
+ for(a=0; a<nu->pntsu; a++) {
+ if(usel[a]) {
+ if(newv==0 || usel[a]==newv) {
+ newv= usel[a];
+ newu++;
+ }
+ else {
+ newv= 0;
+ break;
+ }
+ }
+ }
+ if(newu==0 || newv==0) {
+ printf("Can't duplicate Nurb\n");
+ }
+ else {
+
+ if(newu==1) SWAP(short, newu, newv);
+
+ newnu = (Nurb*)MEM_mallocN(sizeof(Nurb), "adduplicateN5");
+ memcpy(newnu, nu, sizeof(Nurb));
+ BLI_addtail(&editNurb, newnu);
+ lastnu= newnu;
+ newnu->pntsu= newu;
+ newnu->pntsv= newv;
+ newnu->bp =
+ (BPoint*)MEM_mallocN(newu * newv * sizeof(BPoint), "adduplicateN6");
+ newnu->orderu= MIN2(nu->orderu, newu);
+ newnu->orderv= MIN2(nu->orderv, newv);
+
+ bp= newnu->bp;
+ bp1= nu->bp;
+ for(a=0; a<nu->pntsv; a++) {
+ for(b=0; b<nu->pntsu; b++, bp1++) {
+ if(bp1->f1 & flag) {
+ memcpy(bp, bp1, sizeof(BPoint));
+ bp1->f1 &= ~flag;
+ bp++;
+ }
+ }
+ }
+ if(nu->pntsu==newnu->pntsu) {
+ newnu->knotsu= MEM_mallocN(sizeof(float)*KNOTSU(nu), "adduplicateN6");
+ memcpy(newnu->knotsu, nu->knotsu, sizeof(float)*KNOTSU(nu));
+ }
+ else {
+ newnu->knotsu= 0;
+ makeknots(newnu, 1, newnu->flagu>>1);
+ }
+ if(nu->pntsv==newnu->pntsv) {
+ newnu->knotsv= MEM_mallocN(sizeof(float)*KNOTSV(nu), "adduplicateN7");
+ memcpy(newnu->knotsv, nu->knotsv, sizeof(float)*KNOTSV(nu));
+ }
+ else {
+ newnu->knotsv= 0;
+ makeknots(newnu, 2, newnu->flagv>>1);
+ }
+
+ }
+ MEM_freeN(usel);
+ }
+ }
+
+ nu= nu->prev;
+ }
+
+ /* lastnu changed */
+ allqueue(REDRAWBUTSEDIT, 0);
+}
+
+
+void switchdirectionNurb2(void)
+{
+ Nurb *nu;
+
+ if(G.obedit->lay & G.vd->lay);
+ else return;
+
+ nu= editNurb.first;
+ while(nu) {
+ if( isNurbsel(nu) ) switchdirectionNurb(nu);
+ nu= nu->next;
+ }
+
+ makeDispList(G.obedit);
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void switchdirection_knots(float *base, int tot)
+{
+ float *fp1, *fp2, *tempf;
+ int a;
+
+ if(base==NULL || tot==0) return;
+
+ /* de knots omkeren */
+ a= tot;
+ fp1= base;
+ fp2= fp1+(a-1);
+ a/= 2;
+ while(fp1!=fp2 && a>0) {
+ SWAP(float, *fp1, *fp2);
+ a--;
+ fp1++;
+ fp2--;
+ }
+ /* en weer in stijgende lijn maken */
+ a= tot;
+ fp1= base;
+ fp2=tempf= MEM_mallocN(sizeof(float)*a, "switchdirect");
+ while(a--) {
+ fp2[0]= fabs(fp1[1]-fp1[0]);
+ fp1++;
+ fp2++;
+ }
+
+ a= tot-1;
+ fp1= base;
+ fp2= tempf;
+ fp1[0]= 0.0;
+ fp1++;
+ while(a--) {
+ fp1[0]= fp1[-1]+fp2[0];
+ fp1++;
+ fp2++;
+ }
+ MEM_freeN(tempf);
+}
+
+/* **************** EDIT ************************ */
+
+void deselectall_nurb()
+{
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ int a, b;
+
+ if(G.obedit->lay & G.vd->lay);
+ else return;
+
+ a= 0;
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==CU_BEZIER) {
+ b= nu->pntsu;
+ bezt= nu->bezt;
+ while(b--) {
+ if(bezt->hide==0) {
+ if(bezt->f1 & 1) {
+ a=1;
+ break;
+ }
+ if(bezt->f2 & 1) {
+ a=1;
+ break;
+ }
+ if(bezt->f3 & 1) {
+ a=1;
+ break;
+ }
+ }
+ bezt++;
+ }
+ }
+ else {
+ b= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ while(b--) {
+ if(bp->hide==0) {
+ if(bp->f1 & 1) {
+ a=1;
+ break;
+ }
+ }
+ bp++;
+ }
+ }
+ if(a) break;
+ nu= nu->next;
+ }
+
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==1) {
+ b= nu->pntsu;
+ bezt= nu->bezt;
+ while(b--) {
+ if(bezt->hide==0) {
+ if(a) {
+ bezt->f1 &= ~1;
+ bezt->f2 &= ~1;
+ bezt->f3 &= ~1;
+ }
+ else {
+ bezt->f1 |= 1;
+ bezt->f2 |= 1;
+ bezt->f3 |= 1;
+ }
+ }
+ bezt++;
+ }
+ }
+ else {
+ b= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ while(b--) {
+ if(bp->hide==0) {
+ if(a) bp->f1 &= ~ 1;
+ else bp->f1 |= 1;
+ }
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void hideNurb(int swap)
+{
+ Nurb *nu;
+ BPoint *bp;
+ BezTriple *bezt;
+ int a, sel;
+
+ if(G.obedit==0) return;
+
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ sel= 0;
+ while(a--) {
+ if(BEZSELECTED(bezt)) {
+ sel++;
+ bezt->f1 &= ~1;
+ bezt->f2 &= ~1;
+ bezt->f3 &= ~1;
+ bezt->hide= 1;
+ }
+ bezt++;
+ }
+ if(sel==nu->pntsu) nu->hide= 1;
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ sel= 0;
+ while(a--) {
+ if(swap==0 && (bp->f1 & 1)) {
+ bp->f1 &= ~1;
+ bp->hide= 1;
+ sel++;
+ }
+ else if(swap && (bp->f1 & 1)==0) {
+ bp->f1 &= ~1;
+ bp->hide= 1;
+ sel++;
+ }
+ bp++;
+ }
+ if(sel==nu->pntsu*nu->pntsv) nu->hide= 1;
+ }
+ nu= nu->next;
+ }
+
+ makeDispList(G.obedit);
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void revealNurb()
+{
+ Nurb *nu;
+ BPoint *bp;
+ BezTriple *bezt;
+ int a;
+
+ if(G.obedit==0) return;
+
+ nu= editNurb.first;
+ while(nu) {
+ nu->hide= 0;
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(bezt->hide) {
+ bezt->f1 |= 1;
+ bezt->f2 |= 1;
+ bezt->f3 |= 1;
+ bezt->hide= 0;
+ }
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->hide) {
+ bp->f1 |= 1;
+ bp->hide= 0;
+ }
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+
+ makeDispList(G.obedit);
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void selectswapNurb()
+{
+ Nurb *nu;
+ BPoint *bp;
+ BezTriple *bezt;
+ int a;
+
+ if(G.obedit==0) return;
+
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(bezt->hide==0) {
+ if(bezt->f1 & 1) bezt->f1 &= ~1;
+ else bezt->f1 |= 1;
+ if(bezt->f2 & 1) bezt->f2 &= ~1;
+ else bezt->f2 |= 1;
+ if(bezt->f3 & 1) bezt->f3 &= ~1;
+ else bezt->f3 |= 1;
+ }
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->hide==0) {
+ if(bp->f1 & 1) bp->f1 &= ~1;
+ else bp->f1 |= 1;
+ }
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+/** Divide the line segments associated with the currently selected
+ * curve nodes (Bezier or NURB). If there are no valid segment
+ * selections within the current selection, nothing happens.
+ *
+ * @deffunc subdividenurb subdivideNurb(void)
+ * @return Nothing
+ * @param None
+*/
+void subdivideNurb()
+{
+ Nurb *nu;
+ BezTriple *prevbezt, *bezt, *beztnew, *beztn;
+ BPoint *bp, *prevbp, *bpnew, *bpn;
+ float vec[12];
+ int a, b, sel, aantal, *usel, *vsel;
+
+ // printf("*** subdivideNurb: entering subdivide\n");
+
+ nu= editNurb.first;
+ while(nu) {
+ aantal= 0;
+ if((nu->type & 7)==CU_BEZIER) {
+ /*
+ Insert a point into a 2D Bezier curve.
+ Endpoints are preserved. Otherwise, all selected and inserted points are
+ newly created. Old points are discarded.
+ */
+ /* tellen */
+ if(nu->flagu & 1) {
+ a= nu->pntsu;
+ bezt= nu->bezt;
+ prevbezt= bezt+(a-1);
+ }
+ else {
+ a= nu->pntsu-1;
+ prevbezt= nu->bezt;
+ bezt= prevbezt+1;
+ }
+ while(a--) {
+ if( BEZSELECTED(prevbezt) && BEZSELECTED(bezt) ) aantal++;
+ prevbezt= bezt;
+ bezt++;
+ }
+
+ if(aantal) {
+ /* inserten */
+ beztnew =
+ /* I have some severe doubt about the original
+ * formulation... I stick to the upper bound to be
+ * on the safe side */
+ (BezTriple*)MEM_mallocN((aantal + nu->pntsu) * sizeof(BezTriple), "subdivNurb");
+/* mallocstructN(BezTriple, aantal+nu->pntsu, "subdivNurb"); */
+ beztn= beztnew;
+ if(nu->flagu & 1) {
+ a= nu->pntsu;
+ bezt= nu->bezt;
+ prevbezt= bezt+(a-1);
+ }
+ else {
+ a= nu->pntsu-1;
+ prevbezt= nu->bezt;
+ bezt= prevbezt+1;
+ }
+ while(a--) {
+ memcpy(beztn, prevbezt, sizeof(BezTriple));
+ beztn++;
+ // printf("*** subdivideNurb: insert Bezier point\n");
+
+ if( BEZSELECTED(prevbezt) && BEZSELECTED(bezt) ) {
+ memcpy(beztn, bezt, sizeof(BezTriple));
+ maakbez(prevbezt->vec[1][0],prevbezt->vec[2][0],
+ bezt->vec[0][0],bezt->vec[1][0],vec,2);
+ maakbez(prevbezt->vec[1][1],prevbezt->vec[2][1],
+ bezt->vec[0][1],bezt->vec[1][1],vec+1,2);
+ maakbez(prevbezt->vec[1][2],prevbezt->vec[2][2],
+ bezt->vec[0][2],bezt->vec[1][2],vec+2,2);
+ VECCOPY(beztn->vec[1], vec+3);
+ beztn->h1= beztn->h2= HD_AUTO;
+ beztn++;
+ }
+
+ prevbezt= bezt;
+ bezt++;
+ }
+ /* laatste punt */
+ if((nu->flagu & 1)==0) memcpy(beztn, prevbezt, sizeof(BezTriple));
+
+ MEM_freeN(nu->bezt);
+ nu->bezt= beztnew;
+ nu->pntsu+= aantal;
+
+ calchandlesNurb(nu);
+ }
+ } /* End of 'if((nu->type & 7)==CU_BEZIER)' */
+ else if (nu->pntsv==1) {
+ /*
+ All flat lines (ie. co-planar), except flat Nurbs. Flat NURB curves
+ are handled together with the regular NURB plane division, as it
+ should be. I split it off just now, let's see if it is
+ stable... nzc 30-5-'00
+ */
+ /* tellen */
+ if(nu->flagu & 1) {
+ a= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ prevbp= bp+(a-1);
+ }
+ else {
+ a= nu->pntsu-1;
+ prevbp= nu->bp;
+ bp= prevbp+1;
+ }
+ while(a--) {
+ if( (bp->f1 & 1) && (prevbp->f1 & 1) ) aantal++;
+ prevbp= bp;
+ bp++;
+ }
+
+ if(aantal) {
+ /* inserten */
+ bpnew =
+ (BPoint*)MEM_mallocN((aantal + nu->pntsu) * sizeof(BPoint), "subdivNurb2");
+ bpn= bpnew;
+
+ if(nu->flagu & 1) {
+ a= nu->pntsu;
+ bp= nu->bp;
+ prevbp= bp+(a-1);
+ }
+ else {
+ a= nu->pntsu-1;
+ prevbp= nu->bp;
+ bp= prevbp+1;
+ }
+ while(a--) {
+ memcpy(bpn, prevbp, sizeof(BPoint));
+ bpn++;
+
+ if( (bp->f1 & 1) && (prevbp->f1 & 1) ) {
+ // printf("*** subdivideNurb: insert 'linear' point\n");
+ memcpy(bpn, bp, sizeof(BPoint));
+ bpn->vec[0]= (prevbp->vec[0]+bp->vec[0])/2.0;
+ bpn->vec[1]= (prevbp->vec[1]+bp->vec[1])/2.0;
+ bpn->vec[2]= (prevbp->vec[2]+bp->vec[2])/2.0;
+ bpn->vec[3]= (prevbp->vec[3]+bp->vec[3])/2.0;
+ bpn++;
+
+ }
+ prevbp= bp;
+ bp++;
+ }
+ if((nu->flagu & 1)==0) memcpy(bpn, prevbp, sizeof(BPoint)); /* laatste punt */
+
+ MEM_freeN(nu->bp);
+ nu->bp= bpnew;
+ nu->pntsu+= aantal;
+
+ if(nu->type & 4) {
+ makeknots(nu, 1, nu->flagu>>1);
+ }
+ }
+ } /* End of 'else if(nu->pntsv==1)' */
+ else if((nu->type & 7)==CU_NURBS) {
+ /* This is a very strange test ... */
+ /**
+ Subdivide NURB surfaces - nzc 30-5-'00 -
+
+ Subdivision of a NURB curve can be effected by adding a
+ control point (insertion of a knot), or by raising the
+ degree of the functions used to build the NURB. The
+ expression
+
+ degree = #knots - #controlpoints + 1 (J Walter piece)
+ degree = #knots - #controlpoints (Blender
+ implementation)
+ ( this is confusing.... what is true? Another concern
+ is that the JW piece allows the curve to become
+ explicitly 1st order derivative discontinuous, while
+ this is not what we want here... )
+
+ is an invariant for a single NURB curve. Raising the degree
+ of the NURB is done elsewhere; the degree is assumed
+ constant during this opration. Degree is a property shared
+ by all controlpoints in a curve (even though it is stored
+ per control point - this can be misleading).
+ Adding a knot is done by searching for the place in the
+ knot vector where a certain knot value must be inserted, or
+ by picking an appropriate knot value between two existing
+ ones. The number of controlpoints that is influenced by the
+ insertion depends on the order of the curve. A certain
+ minimum number of knots is needed to form high-order
+ curves, as can be seen from the equation above. In Blender,
+ currently NURBs may be up to 6th order, so we modify at
+ most 6 points. One point is added. For an n-degree curve,
+ n points are discarded, and n+1 points inserted
+ (so effectively, n points are modified). (that holds for
+ the JW piece, but it seems not for our NURBs)
+ In practice, the knot spacing is copied, but the tail
+ (the points following the insertion point) need to be
+ offset to keep the knot series ascending. The knot series
+ is always a series of monotonically ascending integers in
+ Blender. When not enough control points are available to
+ fit the order, duplicates of the endpoints are added as
+ needed.
+ */
+ /* selecteer-arrays aanleggen */
+ usel= MEM_callocN(sizeof(int)*nu->pntsu, "subivideNurb3");
+ vsel= MEM_callocN(sizeof(int)*nu->pntsv, "subivideNurb3");
+ sel= 0;
+
+ /* Count the number of selected points. */
+ bp= nu->bp;
+ for(a=0; a<nu->pntsv; a++) {
+ for(b=0; b<nu->pntsu; b++) {
+ if(bp->f1 & 1) {
+ usel[b]++;
+ vsel[a]++;
+ sel++;
+ }
+ bp++;
+ }
+ }
+ if( sel == (nu->pntsu*nu->pntsv) ) { /* hele nurb subdividen */
+ /* Global subdivision is a special case of partial
+ subdivision. Strange it is considered separately... */
+ bpn=bpnew= MEM_mallocN( (2*nu->pntsu-1)*(2*nu->pntsv-1)*sizeof(BPoint), "subdivideNurb4");
+ bp= nu->bp;
+ /* eerst de rijen subdividen */
+ for(a=0; a<nu->pntsv; a++) {
+ for(b=0; b<nu->pntsu; b++) {
+ *bpn= *bp;
+ bpn++;
+ bp++;
+ if(b<nu->pntsu-1) {
+ *bpn= *bp;
+ prevbp= bp-1;
+ bpn->vec[0]= (prevbp->vec[0]+bp->vec[0])/2.0;
+ bpn->vec[1]= (prevbp->vec[1]+bp->vec[1])/2.0;
+ bpn->vec[2]= (prevbp->vec[2]+bp->vec[2])/2.0;
+ bpn->vec[3]= (prevbp->vec[3]+bp->vec[3])/2.0;
+ bpn++;
+ }
+ }
+ bpn+= (2*nu->pntsu-1);
+ }
+ /* nu nieuwe invoegen */
+ bpn= bpnew+(2*nu->pntsu-1);
+ bp= bpnew+(4*nu->pntsu-2);
+ prevbp= bpnew;
+ for(a=1; a<nu->pntsv; a++) {
+
+ for(b=0; b<2*nu->pntsu-1; b++) {
+ *bpn= *bp;
+ bpn->vec[0]= (prevbp->vec[0]+bp->vec[0])/2.0;
+ bpn->vec[1]= (prevbp->vec[1]+bp->vec[1])/2.0;
+ bpn->vec[2]= (prevbp->vec[2]+bp->vec[2])/2.0;
+ bpn->vec[3]= (prevbp->vec[3]+bp->vec[3])/2.0;
+ bpn++;
+ bp++;
+ prevbp++;
+ }
+ bp+= (2*nu->pntsu-1);
+ bpn+= (2*nu->pntsu-1);
+ prevbp+= (2*nu->pntsu-1);
+ }
+ MEM_freeN(nu->bp);
+ nu->bp= bpnew;
+ nu->pntsu= 2*nu->pntsu-1;
+ nu->pntsv= 2*nu->pntsv-1;
+ makeknots(nu, 1, nu->flagu>>1);
+ makeknots(nu, 2, nu->flagv>>1);
+ } /* End of 'if(sel== nu->pntsu*nu->pntsv)' (subdivide entire NURB) */
+ else {
+ /* in v richting subdividen? */
+ sel= 0;
+ for(a=0; a<nu->pntsv-1; a++) {
+ if(vsel[a]==nu->pntsu && vsel[a+1]==nu->pntsu) sel++;
+ }
+
+ if(sel) { /* V ! */
+ bpn=bpnew= MEM_mallocN( (sel+nu->pntsv)*nu->pntsu*sizeof(BPoint), "subdivideNurb4");
+ bp= nu->bp;
+ for(a=0; a<nu->pntsv; a++) {
+ for(b=0; b<nu->pntsu; b++) {
+ *bpn= *bp;
+ bpn++;
+ bp++;
+ }
+ if( (a<nu->pntsv-1) && vsel[a]==nu->pntsu && vsel[a+1]==nu->pntsu ) {
+ prevbp= bp- nu->pntsu;
+ for(b=0; b<nu->pntsu; b++) {
+ /*
+ This simple bisection must be replaces by a
+ subtle resampling of a number of points. Our
+ task is made slightly easier because each
+ point in our curve is a separate data
+ node. (is it?)
+ */
+ *bpn= *prevbp;
+ bpn->vec[0]= (prevbp->vec[0]+bp->vec[0])/2.0;
+ bpn->vec[1]= (prevbp->vec[1]+bp->vec[1])/2.0;
+ bpn->vec[2]= (prevbp->vec[2]+bp->vec[2])/2.0;
+ bpn->vec[3]= (prevbp->vec[3]+bp->vec[3])/2.0;
+ bpn++;
+ prevbp++;
+ bp++;
+ }
+ bp-= nu->pntsu;
+ }
+ }
+ MEM_freeN(nu->bp);
+ nu->bp= bpnew;
+ nu->pntsv+= sel;
+ makeknots(nu, 2, nu->flagv>>1);
+ }
+ else {
+ /* of in u richting? */
+ sel= 0;
+ for(a=0; a<nu->pntsu-1; a++) {
+ if(usel[a]==nu->pntsv && usel[a+1]==nu->pntsv) sel++;
+ }
+
+ if(sel) { /* U ! */
+ /* Inserting U points is sort of 'default' Flat curves only get */
+ /* U points inserted in them. */
+ bpn=bpnew= MEM_mallocN( (sel+nu->pntsu)*nu->pntsv*sizeof(BPoint), "subdivideNurb4");
+ bp= nu->bp;
+ for(a=0; a<nu->pntsv; a++) {
+ for(b=0; b<nu->pntsu; b++) {
+ *bpn= *bp;
+ bpn++;
+ bp++;
+ if( (b<nu->pntsu-1) && usel[b]==nu->pntsv && usel[b+1]==nu->pntsv ) {
+ /*
+ One thing that bugs me here is that the
+ orders of things are not the same as in
+ the JW piece. Also, this implies that we
+ handle at most 3rd order curves? I miss
+ some symmetry here...
+ */
+ prevbp= bp- 1;
+ *bpn= *prevbp;
+ bpn->vec[0]= (prevbp->vec[0]+bp->vec[0])/2.0;
+ bpn->vec[1]= (prevbp->vec[1]+bp->vec[1])/2.0;
+ bpn->vec[2]= (prevbp->vec[2]+bp->vec[2])/2.0;
+ bpn->vec[3]= (prevbp->vec[3]+bp->vec[3])/2.0;
+ bpn++;
+ }
+ }
+ }
+ MEM_freeN(nu->bp);
+ nu->bp= bpnew;
+ nu->pntsu+= sel;
+ makeknots(nu, 1, nu->flagu>>1); /* shift knots
+ forward */
+ }
+ }
+ }
+ MEM_freeN(usel);
+ MEM_freeN(vsel);
+ // printf("*** subdivideNurb: end of NURB splitting part\n");
+ } /* End of 'if((nu->type & 7)==CU_NURBS)' */
+ nu= nu->next;
+ }
+
+ /* Sync flushing */
+ // printf("*** subdivideNurb: subdivide done\n");
+
+ makeDispList(G.obedit);
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+
+short findnearestNurbvert(short sel, Nurb **nurb, BezTriple **bezt, BPoint **bp)
+/*
+short sel;
+Nurb **nurb;
+BezTriple **bezt;
+BPoint **bp;
+*/
+{
+ /* sel==1: selected krijgen een nadeel */
+ /* in nurb en bezt of bp wordt nearest weggeschreven */
+ /* return 0 1 2: handlepunt */
+ Nurb *nu;
+ BezTriple *bezt1;
+ BPoint *bp1;
+ short dist= 100, temp, mval[2], a, hpoint=0;
+
+ *nurb= 0;
+ *bezt= 0;
+ *bp= 0;
+
+ /* projektie doen */
+ calc_nurbverts_ext(); /* drawobject.c */
+
+ getmouseco_areawin(mval);
+
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt1= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(bezt1->hide==0) {
+ temp= abs(mval[0]- bezt1->s[0][0])+ abs(mval[1]- bezt1->s[0][1]);
+ if( (bezt1->f1 & 1)==sel) temp+=5;
+ if(temp<dist) {
+ hpoint=0;
+ *bezt=bezt1;
+ dist= temp;
+ *nurb= nu;
+ *bp= 0;
+ }
+
+ /* middelste punten een klein nadeel */
+ temp= 3+abs(mval[0]- bezt1->s[1][0])+ abs(mval[1]- bezt1->s[1][1]);
+ if( (bezt1->f2 & 1)==sel) temp+=5;
+ if(temp<dist) {
+ hpoint=1;
+ *bezt=bezt1;
+ dist= temp;
+ *nurb= nu;
+ *bp= 0;
+ }
+
+ temp= abs(mval[0]- bezt1->s[2][0])+ abs(mval[1]- bezt1->s[2][1]);
+ if( (bezt1->f3 & 1)==sel) temp+=5;
+ if(temp<dist) {
+ hpoint=2;
+ *bezt=bezt1;
+ dist= temp;
+ *nurb= nu;
+ *bp= 0;
+ }
+ }
+ bezt1++;
+ }
+ }
+ else {
+ bp1= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp1->hide==0) {
+ temp= abs(mval[0]- bp1->s[0])+ abs(mval[1]- bp1->s[1]);
+ if( (bp1->f1 & 1)==sel) temp+=5;
+ if(temp<dist) {
+ hpoint=0;
+ *bp=bp1;
+ dist= temp;
+ *nurb= nu;
+ *bezt= 0;
+ }
+ }
+ bp1++;
+ }
+ }
+ nu= nu->next;
+ }
+
+ return hpoint;
+}
+
+
+void findselectedNurbvert(Nurb **nu, BezTriple **bezt, BPoint **bp)
+{
+ /* in nu en (bezt of bp) wordt selected weggeschreven als er 1 sel. is */
+ /* als er meer punten in 1 spline selected: alleen nu terug, bezt en bp zijn 0 */
+ Nurb *nu1;
+ BezTriple *bezt1;
+ BPoint *bp1;
+ int a;
+
+ *nu= 0;
+ *bezt= 0;
+ *bp= 0;
+ nu1= editNurb.first;
+ while(nu1) {
+ if((nu1->type & 7)==CU_BEZIER) {
+ bezt1= nu1->bezt;
+ a= nu1->pntsu;
+ while(a--) {
+ if( (bezt1->f1 & 1) || (bezt1->f2 & 1) || (bezt1->f3 & 1) ) {
+ if(*nu!=0 && *nu!= nu1) {
+ *nu= 0;
+ *bp= 0;
+ *bezt= 0;
+ return;
+ }
+ else if(*bezt || *bp) {
+ *bp= 0;
+ *bezt= 0;
+ }
+ else {
+ *bezt= bezt1;
+ *nu= nu1;
+ }
+ }
+ bezt1++;
+ }
+ }
+ else {
+ bp1= nu1->bp;
+ a= nu1->pntsu*nu1->pntsv;
+ while(a--) {
+ if( bp1->f1 & 1 ) {
+ if(*nu!=0 && *nu!= nu1) {
+ *bp= 0;
+ *bezt= 0;
+ *nu= 0;
+ return;
+ }
+ else if(*bezt || *bp) {
+ *bp= 0;
+ *bezt= 0;
+ }
+ else {
+ *bp= bp1;
+ *nu= nu1;
+ }
+ }
+ bp1++;
+ }
+ }
+ nu1= nu1->next;
+ }
+}
+
+void setsplinetype(short type)
+/*
+short type;
+*/
+{
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ int a, c, nr;
+
+ if(type==CU_CARDINAL || type==CU_BSPLINE) {
+ error("Not implemented yet");
+ return;
+ }
+
+ nu= editNurb.first;
+ while(nu) {
+ if(isNurbsel(nu)) {
+
+ if((nu->type & 7)==0) { /* Poly */
+ if(type==CU_BEZIER) { /* naar Bezier met vecthandles */
+ nr= nu->pntsu;
+ bezt =
+ (BezTriple*)MEM_callocN(nr * sizeof(BezTriple), "setsplinetype2");
+ nu->bezt= bezt;
+ a= nr;
+ bp= nu->bp;
+ while(a--) {
+ VECCOPY(bezt->vec[1], bp->vec);
+ bezt->f1=bezt->f2=bezt->f3= bp->f1;
+ bezt->h1= bezt->h2= HD_VECT;
+ bp++;
+ bezt++;
+ }
+ MEM_freeN(nu->bp);
+ nu->bp= 0;
+ nu->pntsu= nr;
+ nu->type &= ~7;
+ nu->type |= 1;
+ calchandlesNurb(nu);
+ }
+ else if(type==4) { /* naar Nurb */
+ nu->type &= ~7;
+ nu->type+= 4;
+ nu->orderu= 4;
+ nu->flagu &= 1;
+ nu->flagu += 4;
+ makeknots(nu, 1, nu->flagu>>1);
+ a= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ while(a--) {
+ bp->vec[3]= 1.0;
+ bp++;
+ }
+ }
+ }
+ else if((nu->type & 7)==CU_BEZIER) { /* Bezier */
+ if(type==0 || type==4) { /* naar Poly of Nurb */
+ nr= 3*nu->pntsu;
+ nu->bp =
+ (BPoint*)MEM_callocN(nr * sizeof(BPoint), "setsplinetype");
+ a= nu->pntsu;
+ bezt= nu->bezt;
+ bp= nu->bp;
+ while(a--) {
+ if(type==0 && bezt->h1==HD_VECT && bezt->h2==HD_VECT) {
+ /* vectorhandle wordt 1 polyvert */
+ VECCOPY(bp->vec, bezt->vec[1]);
+ bp->vec[3]= 1.0;
+ bp->f1= bezt->f2;
+ nr-= 2;
+ bp++;
+ }
+ else {
+ for(c=0;c<3;c++) {
+ VECCOPY(bp->vec, bezt->vec[c]);
+ bp->vec[3]= 1.0;
+ if(c==0) bp->f1= bezt->f1;
+ else if(c==1) bp->f1= bezt->f2;
+ else bp->f1= bezt->f3;
+ bp++;
+ }
+ }
+ bezt++;
+ }
+ MEM_freeN(nu->bezt);
+ nu->bezt= 0;
+ nu->pntsu= nr;
+ nu->pntsv= 1;
+ nu->orderu= 4;
+ nu->orderv= 1;
+ nu->type &= ~7;
+ nu->type+= type;
+ if(nu->flagu & 1) c= nu->orderu-1;
+ else c= 0;
+ if(type== 4) {
+ nu->flagu &= 1;
+ nu->flagu += 4;
+ makeknots(nu, 1, nu->flagu>>1);
+ }
+ }
+ }
+ else if( (nu->type & 7)==CU_NURBS && G.obedit->type==OB_CURVE) {
+ if(type==0) { /* naar Poly */
+ nu->type &= ~7;
+ MEM_freeN(nu->knotsu);
+ nu->knotsu= 0;
+ if(nu->knotsv) MEM_freeN(nu->knotsv);
+ nu->knotsv= 0;
+ }
+ else if(type==CU_BEZIER) { /* naar Bezier */
+ nr= nu->pntsu/3;
+ bezt =
+ (BezTriple*)MEM_callocN(nr * sizeof(BezTriple), "setsplinetype2");
+ nu->bezt= bezt;
+ a= nr;
+ bp= nu->bp;
+ while(a--) {
+ VECCOPY(bezt->vec[0], bp->vec);
+ bezt->f1= bp->f1;
+ bp++;
+ VECCOPY(bezt->vec[1], bp->vec);
+ bezt->f2= bp->f1;
+ bp++;
+ VECCOPY(bezt->vec[2], bp->vec);
+ bezt->f3= bp->f1;
+ bp++;
+ bezt++;
+ }
+ MEM_freeN(nu->bp);
+ nu->bp= 0;
+ MEM_freeN(nu->knotsu);
+ nu->knotsu= 0;
+ nu->pntsu= nr;
+ nu->type &= ~7;
+ nu->type+= 1;
+ }
+ }
+ }
+ nu= nu->next;
+ }
+}
+
+/* ******************** SKINNING LOFTING!!! ******************** */
+
+void rotate_direction_nurb(Nurb *nu)
+{
+ BPoint *bp1, *bp2, *temp;
+ int u, v;
+
+ SWAP(short, nu->pntsu, nu->pntsv);
+ SWAP(short, nu->orderu, nu->orderv);
+ SWAP(short, nu->resolu, nu->resolv);
+ SWAP(short, nu->flagu, nu->flagv);
+
+ SWAP(float *, nu->knotsu, nu->knotsv);
+ switchdirection_knots(nu->knotsv, KNOTSV(nu) );
+
+ temp= MEM_dupallocN(nu->bp);
+ bp1= nu->bp;
+ for(v=0; v<nu->pntsv; v++) {
+ for(u=0; u<nu->pntsu; u++, bp1++) {
+ bp2= temp + (nu->pntsu-u-1)*(nu->pntsv) + v;
+ *bp1= *bp2;
+ }
+ }
+
+ MEM_freeN(temp);
+}
+
+int is_u_selected(Nurb *nu, int u)
+{
+ BPoint *bp;
+ int v;
+
+ /* what about resolu == 2? */
+ bp= nu->bp+u;
+ for(v=0; v<nu->pntsv-1; v++, bp+=nu->pntsu) {
+ if(v) if(bp->f1 & 1) return 1;
+ }
+
+ return 0;
+}
+
+/* ******************************** */
+
+typedef struct NurbSort {
+ struct NurbSort *next, *prev;
+ Nurb *nu;
+ float vec[3];
+} NurbSort;
+
+static ListBase nsortbase= {0, 0};
+/* static NurbSort *nusmain; */ /* this var seems to go unused... at least in this file */
+
+void make_selection_list_nurb()
+{
+ ListBase nbase= {0, 0};
+ NurbSort *nus, *nustest, *headdo, *taildo;
+ Nurb *nu;
+ BPoint *bp;
+ float dist, headdist, taildist;
+ int a;
+
+ nu= editNurb.first;
+ while(nu) {
+ if( isNurbsel(nu) ) {
+
+ nus = (NurbSort*)MEM_callocN(sizeof(NurbSort), "sort");
+ BLI_addhead(&nbase, nus);
+ nus->nu= nu;
+
+ bp= nu->bp;
+ a= nu->pntsu;
+ while(a--) {
+ VecAddf(nus->vec, nus->vec, bp->vec);
+ bp++;
+ }
+ VecMulf(nus->vec, 1.0/(float)nu->pntsu);
+
+
+ }
+ nu= nu->next;
+ }
+
+ /* just add the first one */
+ nus= nbase.first;
+ BLI_remlink(&nbase, nus);
+ BLI_addtail( &nsortbase, nus);
+
+ /* now add, either at head or tail, the closest one */
+ while(nbase.first) {
+
+ headdist= taildist= 1.0e30;
+ headdo= taildo= 0;
+
+ nustest= nbase.first;
+ while(nustest) {
+ dist= VecLenf(nustest->vec, ((NurbSort *)nsortbase.first)->vec);
+
+ if(dist<headdist) {
+ headdist= dist;
+ headdo= nustest;
+ }
+ dist= VecLenf(nustest->vec, ((NurbSort *)nsortbase.last)->vec);
+
+ if(dist<taildist) {
+ taildist= dist;
+ taildo= nustest;
+ }
+ nustest= nustest->next;
+ }
+
+ if(headdist<taildist) {
+ BLI_remlink(&nbase, headdo);
+ BLI_addhead(&nsortbase, headdo);
+ }
+ else {
+ BLI_remlink(&nbase, taildo);
+ BLI_addtail(&nsortbase, taildo);
+ }
+ }
+}
+
+void merge_2_nurb(Nurb *nu1, Nurb *nu2)
+{
+ BPoint *bp, *bp1, *bp2, *temp;
+ float len1, len2;
+ int origu, u, v;
+
+ /* first nurbs will be changed to make u = resolu-1 selected */
+ /* 2nd nurbs will be changed to make u = 0 selected */
+
+ /* first nurbs: u = resolu-1 selected */
+
+ if( is_u_selected(nu1, nu1->pntsu-1) );
+ else {
+ rotate_direction_nurb(nu1);
+ if( is_u_selected(nu1, nu1->pntsu-1) );
+ else {
+ rotate_direction_nurb(nu1);
+ if( is_u_selected(nu1, nu1->pntsu-1) );
+ else {
+ rotate_direction_nurb(nu1);
+ if( is_u_selected(nu1, nu1->pntsu-1) );
+ else {
+ /* rotate again, now its OK! */
+ if(nu1->pntsv!=1) rotate_direction_nurb(nu1);
+ return;
+ }
+ }
+ }
+ }
+
+ /* 2nd nurbs: u = 0 selected */
+ if( is_u_selected(nu2, 0) );
+ else {
+ rotate_direction_nurb(nu2);
+ if( is_u_selected(nu2, 0) );
+ else {
+ rotate_direction_nurb(nu2);
+ if( is_u_selected(nu2, 0) );
+ else {
+ rotate_direction_nurb(nu2);
+ if( is_u_selected(nu2, 0) );
+ else {
+ /* rotate again, now its OK! */
+ if(nu1->pntsu==1) rotate_direction_nurb(nu1);
+ if(nu2->pntsv!=1) rotate_direction_nurb(nu2);
+ return;
+ }
+ }
+ }
+ }
+
+ if( nu1->pntsv != nu2->pntsv ) {
+ error("resolution doesn't match");
+ return;
+ }
+
+ /* ok, now nu1 has the rightmost collumn and nu2 the leftmost collumn selected */
+ /* maybe we need a 'v' flip of nu2? */
+
+ bp1= nu1->bp+nu1->pntsu-1;
+ bp2= nu2->bp;
+ len1= 0.0;
+
+ for(v=0; v<nu1->pntsv; v++, bp1+=nu1->pntsu, bp2+=nu2->pntsu) {
+ len1+= VecLenf(bp1->vec, bp2->vec);
+ }
+
+ bp1= nu1->bp + nu1->pntsu-1;
+ bp2= nu2->bp + nu2->pntsu*(nu2->pntsv-1);
+ len2= 0.0;
+
+ for(v=0; v<nu1->pntsv; v++, bp1+=nu1->pntsu, bp2-=nu2->pntsu) {
+ len2+= VecLenf(bp1->vec, bp2->vec);
+ }
+
+ /* merge */
+ origu= nu1->pntsu;
+ nu1->pntsu+= nu2->pntsu;
+ nu1->resolu+= nu2->pntsu;
+ if(nu1->resolv < nu2->resolv) nu1->resolv= nu2->resolv;
+ if(nu1->orderu<3) nu1->orderu++;
+ if(nu1->orderv<3) nu1->orderv++;
+ temp= nu1->bp;
+ nu1->bp= MEM_mallocN(nu1->pntsu*nu1->pntsv*sizeof(BPoint), "mergeBP");
+
+ bp= nu1->bp;
+ bp1= temp;
+
+ for(v=0; v<nu1->pntsv; v++) {
+
+ /* switch direction? */
+ if(len1<len2) bp2= nu2->bp + v*nu2->pntsu;
+ else bp2= nu2->bp + (nu1->pntsv-v-1)*nu2->pntsu;
+
+ for(u=0; u<nu1->pntsu; u++, bp++) {
+ if(u<origu) {
+ *bp= *bp1; bp1++;
+ bp->f1 &= ~SELECT;
+ }
+ else {
+ *bp= *bp2; bp2++;
+ }
+ }
+ }
+
+ /* merge knots */
+ makeknots(nu1, 1, nu1->flagu>>1);
+
+ /* make knots, for merged curved for example */
+ makeknots(nu1, 2, nu1->flagv>>1);
+
+ MEM_freeN(temp);
+ BLI_remlink(&editNurb, nu2);
+ freeNurb(nu2);
+}
+
+void merge_nurb()
+{
+ NurbSort *nus1, *nus2;
+ int ok= 1;
+
+ make_selection_list_nurb();
+
+ if(nsortbase.first == nsortbase.last) {
+ BLI_freelistN(&nsortbase);
+ error("Too few selections");
+ return;
+ }
+
+ nus1= nsortbase.first;
+ nus2= nus1->next;
+
+ /* resolution match, to avoid uv rotations */
+ if(nus1->nu->pntsv==1) {
+ if(nus1->nu->pntsu==nus2->nu->pntsu || nus1->nu->pntsu==nus2->nu->pntsv);
+ else ok= 0;
+ }
+ else if(nus2->nu->pntsv==1) {
+ if(nus2->nu->pntsu==nus1->nu->pntsu || nus2->nu->pntsu==nus1->nu->pntsv);
+ else ok= 0;
+ }
+ else if( nus1->nu->pntsu==nus2->nu->pntsu || nus1->nu->pntsv==nus2->nu->pntsv);
+ else if( nus1->nu->pntsu==nus2->nu->pntsv || nus1->nu->pntsv==nus2->nu->pntsu);
+ else {
+ ok= 0;
+ }
+
+ if(ok==0) {
+ error("resolution doesn't match");
+ BLI_freelistN(&nsortbase);
+ return;
+ }
+
+ while(nus2) {
+ merge_2_nurb(nus1->nu, nus2->nu);
+ nus2= nus2->next;
+ }
+
+ BLI_freelistN(&nsortbase);
+
+ makeDispList(G.obedit);
+ allqueue(REDRAWVIEW3D, 0);
+
+}
+
+
+void addsegment_nurb()
+{
+ /* voegt twee curves samen */
+ Nurb *nu, *nu1=0, *nu2=0;
+ BezTriple *bezt;
+ BPoint *bp;
+ float *fp, offset;
+ int a;
+
+ /* first decide if this is a surface merge! */
+ if(G.obedit->type==OB_SURF) nu= editNurb.first;
+ else nu= 0;
+
+ while(nu) {
+ if( isNurbsel(nu) ) {
+
+ if(nu->pntsu>1 && nu->pntsv>1) break;
+ if(isNurbsel_count(nu)>1) break;
+ if(isNurbsel_count(nu)==1) {
+ /* only 1 selected, not first or last, a little complex, but intuitive */
+ if(nu->pntsv==1) {
+ if( (nu->bp->f1 & 1) || ((nu->bp+nu->pntsu-1)->f1 & 1));
+ else break;
+ }
+ }
+ }
+ nu= nu->next;
+ }
+ if(nu) {
+ merge_nurb();
+ return;
+ }
+
+ /* vind de beide nurben en punten, nu1 wordt achter nu2 gezet */
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->flagu & 1)==0) { /* niet cyclic */
+ if( (nu->type & 7)==CU_BEZIER ) {
+ bezt= nu->bezt;
+ if(nu1==0) {
+ if( BEZSELECTED(bezt) ) nu1= nu;
+ else {
+ bezt= bezt+(nu->pntsu-1);
+ if( BEZSELECTED(bezt) ) {
+ nu1= nu;
+ switchdirectionNurb(nu);
+ }
+ }
+ }
+ else if(nu2==0) {
+ if( BEZSELECTED(bezt) ) {
+ nu2= nu;
+ switchdirectionNurb(nu);
+ }
+ else {
+ bezt= bezt+(nu->pntsu-1);
+ if( BEZSELECTED(bezt) ) {
+ nu2= nu;
+ }
+ }
+ }
+ else break;
+ }
+ else if(nu->pntsv==1) {
+ bp= nu->bp;
+ if(nu1==0) {
+ if( bp->f1 & 1) nu1= nu;
+ else {
+ bp= bp+(nu->pntsu-1);
+ if( bp->f1 & 1 ) {
+ nu1= nu;
+ switchdirectionNurb(nu);
+ }
+ }
+ }
+ else if(nu2==0) {
+ if( bp->f1 & 1) {
+ nu2= nu;
+ switchdirectionNurb(nu);
+ }
+ else {
+ bp= bp+(nu->pntsu-1);
+ if( bp->f1 & 1 ) {
+ nu2= nu;
+ }
+ }
+ }
+ else break;
+ }
+ }
+ nu= nu->next;
+ }
+
+ if((nu1 && nu2) && (nu1!=nu2)) {
+ if( nu1->type==nu2->type) {
+ if((nu1->type & 7)==CU_BEZIER) {
+ bezt =
+ (BezTriple*)MEM_mallocN((nu1->pntsu+nu2->pntsu) * sizeof(BezTriple), "addsegmentN");
+ memcpy(bezt, nu2->bezt, nu2->pntsu*sizeof(BezTriple));
+ memcpy(bezt+nu2->pntsu, nu1->bezt, nu1->pntsu*sizeof(BezTriple));
+ MEM_freeN(nu1->bezt);
+ nu1->bezt= bezt;
+ nu1->pntsu+= nu2->pntsu;
+ BLI_remlink(&editNurb, nu2);
+ freeNurb(nu2);
+ calchandlesNurb(nu1);
+ }
+ else {
+ bp =
+ (BPoint*)MEM_mallocN((nu1->pntsu+nu2->pntsu) * sizeof(BPoint), "addsegmentN2");
+ memcpy(bp, nu2->bp, nu2->pntsu*sizeof(BPoint) );
+ memcpy(bp+nu2->pntsu, nu1->bp, nu1->pntsu*sizeof(BPoint));
+ MEM_freeN(nu1->bp);
+ nu1->bp= bp;
+
+ a= nu1->pntsu+nu1->orderu;
+
+ nu1->pntsu+= nu2->pntsu;
+ BLI_remlink(&editNurb, nu2);
+
+ /* en de knots aaneenrijgen */
+ if((nu1->type & 7)==4) {
+ fp= MEM_mallocN(sizeof(float)*KNOTSU(nu1), "addsegment3");
+ memcpy(fp, nu1->knotsu, sizeof(float)*a);
+ MEM_freeN(nu1->knotsu);
+ nu1->knotsu= fp;
+
+
+ offset= nu1->knotsu[a-1] +1.0;
+ fp= nu1->knotsu+a;
+ for(a=0; a<nu2->pntsu; a++, fp++) {
+ if(nu2->knotsu)
+ *fp= offset+nu2->knotsu[a+1];
+ else
+ *fp = offset;
+ }
+ }
+ freeNurb(nu2);
+ }
+ }
+ makeDispList(G.obedit);
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else error("Can't make segment");
+}
+
+void mouse_nurb()
+{
+ Nurb *nu;
+ BezTriple *bezt=0;
+ BPoint *bp=0;
+ short hand;
+
+ hand= findnearestNurbvert(1, &nu, &bezt, &bp);
+
+ if(bezt || bp) {
+ if((G.qual & LR_SHIFTKEY)==0) {
+
+ setflagsNurb(0);
+
+ if(bezt) {
+
+ if(hand==1) {
+ bezt->f1|= 1;
+ bezt->f2|= 1;
+ bezt->f3|= 1;
+ }
+ else if(hand==0) bezt->f1|= 1;
+ else bezt->f3|= 1;
+ }
+ else {
+ lastselbp= bp;
+ bp->f1 |= 1;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else {
+ if(bezt) {
+ if(hand==1) {
+ if(bezt->f2 & 1) {
+ bezt->f1 &= ~1;
+ bezt->f2 &= ~1;
+ bezt->f3 &= ~1;
+ }
+ else {
+ bezt->f1 |= 1;
+ bezt->f2 |= 1;
+ bezt->f3 |= 1;
+ }
+ }
+ else if(hand==0) {
+ if(bezt->f1 & 1) {
+ bezt->f1 &= ~1;
+ }
+ else {
+ bezt->f1 |= 1;
+ }
+ }
+ else {
+ if(bezt->f3 & 1) {
+ bezt->f3 &= ~1;
+ }
+ else {
+ bezt->f3 |= 1;
+ }
+ }
+ }
+ else {
+ if(bp->f1 & 1) bp->f1 &= ~1;
+ else {
+ bp->f1 |= 1;
+ lastselbp= bp;
+ }
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+
+ }
+
+ countall();
+ }
+
+ rightmouse_transform();
+
+ if(nu!=lastnu) {
+ lastnu= nu;
+ allqueue(REDRAWBUTSEDIT, 0);
+ }
+
+}
+
+void spinNurb(float *dvec, short mode)
+/* float *dvec; */
+/* short mode; */ /* 0 is extrude, 1 is duplicate */
+{
+ Nurb *nu;
+ float *curs, si,phi,n[3],q[4],cmat[3][3],tmat[3][3],imat[3][3];
+ float cent[3],bmat[3][3], rotmat[3][3], scalemat1[3][3], scalemat2[3][3];
+ float persmat[3][3], persinv[3][3];
+ short a,ok;
+
+ if(G.obedit==0 || G.obedit->type!=OB_SURF) return;
+ if( (G.vd->lay & G.obedit->lay)==0 ) return;
+
+ Mat3CpyMat4(persmat, G.vd->viewmat);
+ Mat3Inv(persinv, persmat);
+
+ /* imat en centrum en afmeting */
+ Mat3CpyMat4(bmat, G.obedit->obmat);
+ Mat3Inv(imat, bmat);
+
+ curs= give_cursor();
+ VECCOPY(cent, curs);
+ VecSubf(cent, cent, G.obedit->obmat[3]);
+ Mat3MulVecfl(imat,cent);
+
+ if(dvec) {
+ n[0]=n[1]= 0.0;
+ n[2]= 1.0;
+ } else {
+ n[0]= G.vd->viewinv[2][0];
+ n[1]= G.vd->viewinv[2][1];
+ n[2]= G.vd->viewinv[2][2];
+ Normalise(n);
+ }
+
+ phi= M_PI/8.0;
+ q[0]= cos(phi);
+ si= sin(phi);
+ q[1]= n[0]*si;
+ q[2]= n[1]*si;
+ q[3]= n[2]*si;
+ QuatToMat3(q, cmat);
+ Mat3MulMat3(tmat, cmat, bmat);
+ Mat3MulMat3(rotmat, imat, tmat);
+
+ Mat3One(scalemat1);
+ scalemat1[0][0]= sqrt(2.0);
+ scalemat1[1][1]= sqrt(2.0);
+
+ Mat3MulMat3(tmat,persmat,bmat);
+ Mat3MulMat3(cmat,scalemat1,tmat);
+ Mat3MulMat3(tmat,persinv,cmat);
+ Mat3MulMat3(scalemat1,imat,tmat);
+
+ Mat3One(scalemat2);
+ scalemat2[0][0]/= sqrt(2.0);
+ scalemat2[1][1]/= sqrt(2.0);
+
+ Mat3MulMat3(tmat,persmat,bmat);
+ Mat3MulMat3(cmat,scalemat2,tmat);
+ Mat3MulMat3(tmat,persinv,cmat);
+ Mat3MulMat3(scalemat2,imat,tmat);
+
+ ok= 1;
+
+ for(a=0;a<7;a++) {
+ if(mode==0) ok= extrudeflagNurb(1);
+ else adduplicateflagNurb(1);
+ if(ok==0) {
+ error("Can't spin");
+ break;
+ }
+ rotateflagNurb(1,cent,rotmat);
+
+ if(mode==0) {
+ if( (a & 1)==0 ) {
+ rotateflagNurb(1,cent,scalemat1);
+ weightflagNurb(1, 0.25*sqrt(2.0), 1);
+ }
+ else {
+ rotateflagNurb(1,cent,scalemat2);
+ weightflagNurb(1, 4.0/sqrt(2.0), 1);
+ }
+ }
+ if(dvec) {
+ Mat3MulVecfl(bmat,dvec);
+ translateflagNurb(1,dvec);
+ }
+ }
+
+ if(ok) {
+ nu= editNurb.first;
+ while(nu) {
+ if(isNurbsel(nu)) {
+ nu->orderv= 4;
+ nu->flagv |= 1;
+ makeknots(nu, 2, nu->flagv>>1);
+ }
+ nu= nu->next;
+ }
+ }
+}
+
+void addvert_Nurb(int mode)
+{
+ Nurb *nu;
+ BezTriple *bezt, *newbezt = NULL;
+ BPoint *bp, *newbp = NULL;
+ float *curs, mat[3][3],imat[3][3], temp[3];
+
+ if(G.obedit==0) return;
+ if( (G.vd->lay & G.obedit->lay)==0 ) return;
+
+ if(mode=='e' && okee("Extrude")==0) return;
+
+ Mat3CpyMat4(mat, G.obedit->obmat);
+ Mat3Inv(imat,mat);
+
+ findselectedNurbvert(&nu, &bezt, &bp);
+ if(bezt==0 && bp==0) return;
+
+ if((nu->type & 7)==CU_BEZIER) {
+ /* welk bezpoint? */
+ if(bezt== nu->bezt) { /* eerste */
+ bezt->f1= bezt->f2= bezt->f3= 0;
+ newbezt =
+ (BezTriple*)MEM_callocN((nu->pntsu+1) * sizeof(BezTriple), "addvert_Nurb");
+ memcpy(newbezt+1, bezt, nu->pntsu*sizeof(BezTriple));
+ *newbezt= *bezt;
+ newbezt->f1= newbezt->f2= newbezt->f3= 1;
+ if(bezt->h1 & 1) newbezt->h1= newbezt->h2= HD_AUTO;
+ else newbezt->h1= newbezt->h2= HD_VECT;
+ VECCOPY(temp, bezt->vec[1]);
+ MEM_freeN(nu->bezt);
+ nu->bezt= newbezt;
+ bezt= newbezt+1;
+ }
+ else if(bezt== (nu->bezt+nu->pntsu-1)) { /* laatste */
+ bezt->f1= bezt->f2= bezt->f3= 0;
+ newbezt =
+ (BezTriple*)MEM_callocN((nu->pntsu+1) * sizeof(BezTriple), "addvert_Nurb");
+ memcpy(newbezt, nu->bezt, nu->pntsu*sizeof(BezTriple));
+ *(newbezt+nu->pntsu)= *bezt;
+ VECCOPY(temp, bezt->vec[1]);
+ MEM_freeN(nu->bezt);
+ nu->bezt= newbezt;
+ newbezt+= nu->pntsu;
+ newbezt->f1= newbezt->f2= newbezt->f3= 1;
+ if(newbezt->h2 & 1) newbezt->h1= newbezt->h2= HD_AUTO;
+ else newbezt->h1= newbezt->h2= HD_VECT;
+ bezt= nu->bezt+nu->pntsu-1;
+ }
+ else bezt= 0;
+
+ if(bezt) {
+ nu->pntsu++;
+ newbezt->s[1][0]= G.vd->mx;
+ newbezt->s[1][1]= G.vd->my;
+
+ if(mode=='e') {
+ VECCOPY(newbezt->vec[0], bezt->vec[0]);
+ VECCOPY(newbezt->vec[1], bezt->vec[1]);
+ VECCOPY(newbezt->vec[2], bezt->vec[2]);
+ }
+ else {
+ curs= give_cursor();
+
+ VECCOPY(newbezt->vec[1], curs);
+ VecSubf(newbezt->vec[1],newbezt->vec[1],G.obedit->obmat[3]);
+ Mat3MulVecfl(imat,newbezt->vec[1]);
+ VecSubf(temp, newbezt->vec[1],temp);
+ VecAddf(newbezt->vec[0], bezt->vec[0],temp);
+ VecAddf(newbezt->vec[2], bezt->vec[2],temp);
+ calchandlesNurb(nu);
+ }
+ }
+ }
+ else if(nu->pntsv==1) {
+ /* welk b-point? */
+ if(bp== nu->bp) { /* eerste */
+ bp->f1= 0;
+ newbp =
+ (BPoint*)MEM_callocN((nu->pntsu+1) * sizeof(BPoint), "addvert_Nurb3");
+ memcpy(newbp+1, bp, nu->pntsu*sizeof(BPoint));
+ *newbp= *bp;
+ newbp->f1= 1;
+ MEM_freeN(nu->bp);
+ nu->bp= newbp;
+ }
+ else if(bp== (nu->bp+nu->pntsu-1)) { /* laatste */
+ bp->f1= 0;
+ newbp =
+ (BPoint*)MEM_callocN((nu->pntsu+1) * sizeof(BPoint), "addvert_Nurb4");
+ memcpy(newbp, nu->bp, nu->pntsu*sizeof(BPoint));
+ *(newbp+nu->pntsu)= *bp;
+ MEM_freeN(nu->bp);
+ nu->bp= newbp;
+ newbp+= nu->pntsu;
+ newbp->f1= 1;
+ }
+ else bp= 0;
+
+ if(bp) {
+ nu->pntsu++;
+ newbp->s[0]= G.vd->mx;
+ newbp->s[1]= G.vd->my;
+
+ if(nu->resolu<3) nu->resolu++;
+ makeknots(nu, 1, nu->flagu>>1);
+
+ if(mode=='e') {
+ VECCOPY(newbp->vec, bp->vec);
+ }
+ else {
+ curs= give_cursor();
+
+ VECCOPY(newbp->vec, curs);
+ VecSubf(newbp->vec, newbp->vec, G.obedit->obmat[3]);
+ Mat3MulVecfl(imat,newbp->vec);
+ newbp->vec[3]= 1.0;
+ }
+ }
+ }
+
+ test2DNurb(nu);
+ makeDispList(G.obedit);
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+
+ if(mode=='e') transform('d');
+ else while(get_mbut()&R_MOUSE) BIF_wait_for_statechange();
+}
+
+void extrude_nurb()
+{
+ Nurb *nu;
+ int ok= 0;
+
+ if(G.obedit && G.obedit->type==OB_SURF) {
+
+ /* first test: curve? */
+ nu= editNurb.first;
+ while(nu) {
+ if(nu->pntsv==1 && isNurbsel_count(nu)==1 ) break;
+ nu= nu->next;
+ }
+ if(nu) {
+ addvert_Nurb('e');
+ }
+ else {
+
+ if(okee("Extrude")==0) return;
+ ok= extrudeflagNurb(1); /* '1'= flag */
+
+ if(ok) {
+ makeDispList(G.obedit);
+ countall();
+ transform('d');
+ }
+ }
+ }
+}
+
+
+
+void makecyclicNurb()
+{
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ float *fp;
+ int a, b, cyclmode=0;
+
+ nu= editNurb.first;
+ while(nu) {
+ if( nu->pntsu>1 || nu->pntsv>1) {
+ if( (nu->type & 7)==0 ) {
+ a= nu->pntsu;
+ bp= nu->bp;
+ while(a--) {
+ if( bp->f1 & 1 ) {
+ if(nu->flagu & 1) nu->flagu--;
+ else nu->flagu++;
+ break;
+ }
+ bp++;
+ }
+ }
+ else if( (nu->type & 7)==CU_BEZIER ) {
+ a= nu->pntsu;
+ bezt= nu->bezt;
+ while(a--) {
+ if( BEZSELECTED(bezt) ) {
+ if(nu->flagu & 1) nu->flagu--;
+ else nu->flagu++;
+ break;
+ }
+ bezt++;
+ }
+ calchandlesNurb(nu);
+ }
+ else if(nu->pntsv==1 && (nu->type & 7)==CU_NURBS) {
+ a= nu->pntsu;
+ bp= nu->bp;
+ while(a--) {
+ if( bp->f1 & 1 ) {
+ if(nu->flagu & 1) nu->flagu--;
+ else {
+ nu->flagu++;
+ fp= MEM_mallocN(sizeof(float)*KNOTSU(nu), "makecyclicN");
+ b= (nu->orderu+nu->pntsu);
+ memcpy(fp, nu->knotsu, sizeof(float)*b);
+ MEM_freeN(nu->knotsu);
+ nu->knotsu= fp;
+
+ makeknots(nu, 1, 0); /* 1==u 0==uniform */
+
+ }
+ break;
+ }
+ bp++;
+ }
+ }
+ else if(nu->type==CU_NURBS) {
+ if(cyclmode==0) {
+ cyclmode= pupmenu("Toggle %t|cyclic U%x1|cyclic V%x2");
+ if(cyclmode < 1) return;
+ }
+ a= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ while(a--) {
+
+ if( bp->f1 & 1) {
+ if(cyclmode==1 && nu->pntsu>1) {
+ if(nu->flagu & 1) nu->flagu--;
+ else {
+ nu->flagu++;
+ fp= MEM_mallocN(sizeof(float)*KNOTSU(nu), "makecyclicN");
+ b= (nu->orderu+nu->pntsu);
+ memcpy(fp, nu->knotsu, sizeof(float)*b);
+ MEM_freeN(nu->knotsu);
+ nu->knotsu= fp;
+
+ makeknots(nu, 1, 0); /* 1==u 0==uniform */
+ }
+ }
+ if(cyclmode==2 && nu->pntsv>1) {
+ if(nu->flagv & 1) nu->flagv--;
+ else {
+ nu->flagv++;
+ fp= MEM_mallocN(sizeof(float)*KNOTSV(nu), "makecyclicN");
+ b= (nu->orderv+nu->pntsv);
+ memcpy(fp, nu->knotsv, sizeof(float)*b);
+ MEM_freeN(nu->knotsv);
+ nu->knotsv= fp;
+
+ makeknots(nu, 2, 0); /* 2==v 0==uniform */
+ }
+ }
+ break;
+ }
+ bp++;
+ }
+
+ }
+ }
+ nu= nu->next;
+ }
+ makeDispList(G.obedit);
+}
+
+void selectconnected_nurb()
+{
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ int a;
+
+ findnearestNurbvert(1, &nu, &bezt, &bp);
+ if(bezt) {
+ a= nu->pntsu;
+ bezt= nu->bezt;
+ while(a--) {
+ if(bezt->hide==0) {
+ if(G.qual & LR_SHIFTKEY) {
+ bezt->f1 &= ~1;
+ bezt->f2 &= ~1;
+ bezt->f3 &= ~1;
+ }
+ else {
+ bezt->f1 |= 1;
+ bezt->f2 |= 1;
+ bezt->f3 |= 1;
+ }
+ }
+ bezt++;
+ }
+ }
+ else if(bp) {
+ a= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ while(a--) {
+ if(bp->hide==0) {
+ if(G.qual & LR_SHIFTKEY) {
+ bp->f1 &= ~1;
+ }
+ else {
+ bp->f1 |= 1;
+ }
+ }
+ bp++;
+ }
+ }
+
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void selectrow_nurb()
+{
+ static BPoint *last=0;
+ static int direction=0;
+ Nurb *nu;
+ BPoint *bp;
+ int u = 0, v = 0, a, b, ok=0;
+
+ if(editNurb.first==0) return;
+ if(G.obedit==0 || G.obedit->type!=OB_SURF) return;
+ if(lastselbp==0) return;
+
+ /* zoek de juiste nurb en toggle met u of v */
+ nu= editNurb.first;
+ while(nu) {
+ bp= nu->bp;
+ for(v=0; v<nu->pntsv; v++) {
+ for(u=0; u<nu->pntsu; u++, bp++) {
+ if(bp==lastselbp) {
+ if(bp->f1 & 1) {
+ ok= 1;
+ break;
+ }
+ }
+ }
+ if(ok) break;
+ }
+ if(ok) {
+ if(last==lastselbp) {
+ direction= 1-direction;
+ setflagsNurb(0);
+ }
+ last= lastselbp;
+
+ bp= nu->bp;
+ for(a=0; a<nu->pntsv; a++) {
+ for(b=0; b<nu->pntsu; b++, bp++) {
+ if(direction) {
+ if(a==v) if(bp->hide==0) bp->f1 |= 1;
+ }
+ else {
+ if(b==u) if(bp->hide==0) bp->f1 |= 1;
+ }
+ }
+ }
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ return;
+ }
+ nu= nu->next;
+ }
+}
+
+void adduplicate_nurb()
+{
+
+ if( (G.vd->lay & G.obedit->lay)==0 ) return;
+
+ adduplicateflagNurb(1);
+
+ countall();
+ transform('d');
+}
+
+void delNurb()
+{
+ Nurb *nu, *next, *nu1;
+ BezTriple *bezt, *bezt1, *bezt2;
+ BPoint *bp, *bp1, *bp2;
+ int a;
+ short event, cut = 0;
+
+ if(G.obedit==0 ) return;
+ if( (G.vd->lay & G.obedit->lay)==0 ) return;
+
+ if(G.obedit->type==OB_SURF) event= pupmenu("ERASE %t|Selected%x0|All%x2");
+ else event= pupmenu("ERASE %t|Selected%x0|Segment%x1|All%x2");
+
+ if(event== -1) return;
+
+ if(G.obedit->type==OB_SURF) {
+ if(event==0) deleteflagNurb(1);
+ else freeNurblist(&editNurb);
+
+ countall();
+ makeDispList(G.obedit);
+ allqueue(REDRAWVIEW3D, 0);
+ return;
+ }
+
+ if(event==0) {
+ /* eerste doorloop, kunnen hele stukken weg? */
+ nu= editNurb.first;
+ while(nu) {
+ next= nu->next;
+ if( (nu->type & 7)==CU_BEZIER ) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ if(a) {
+ while(a) {
+ if( BEZSELECTED(bezt) );
+ else break;
+ a--;
+ bezt++;
+ }
+ if(a==0) {
+ BLI_remlink(&editNurb, nu);
+ freeNurb(nu);
+ }
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ if(a) {
+ while(a) {
+ if(bp->f1 & 1 );
+ else break;
+ a--;
+ bp++;
+ }
+ if(a==0) {
+ BLI_remlink(&editNurb, nu);
+ freeNurb(nu);
+ }
+ }
+ }
+ nu= next;
+ }
+ /* tweede doorloop, kleine stukken weg: alleen curves */
+ nu= editNurb.first;
+ while(nu) {
+ next= nu->next;
+ event= 0;
+ if( (nu->type & 7)==CU_BEZIER ) {
+ bezt= nu->bezt;
+ for(a=0;a<nu->pntsu;a++) {
+ if( BEZSELECTED(bezt) ) {
+ memcpy(bezt, bezt+1, (nu->pntsu-a-1)*sizeof(BezTriple));
+ nu->pntsu--;
+ a--;
+ event= 1;
+ }
+ else bezt++;
+ }
+ if(event) {
+ bezt1 =
+ (BezTriple*)MEM_mallocN((nu->pntsu) * sizeof(BezTriple), "delNurb");
+ memcpy(bezt1, nu->bezt, (nu->pntsu)*sizeof(BezTriple) );
+ MEM_freeN(nu->bezt);
+ nu->bezt= bezt1;
+ calchandlesNurb(nu);
+ }
+ }
+ else if(nu->pntsv==1) {
+ bp= nu->bp;
+
+ for(a=0;a<nu->pntsu;a++) {
+ if( bp->f1 & 1 ) {
+ memcpy(bp, bp+1, (nu->pntsu-a-1)*sizeof(BPoint));
+ nu->pntsu--;
+ a--;
+ event= 1;
+ }
+ else {
+ bp++;
+ }
+ }
+ if(event) {
+ bp1 = (BPoint*)MEM_mallocN(nu->pntsu * sizeof(BPoint), "delNurb2");
+ memcpy(bp1, nu->bp, (nu->pntsu)*sizeof(BPoint) );
+ MEM_freeN(nu->bp);
+ nu->bp= bp1;
+ }
+ makeknots(nu, 1, nu->flagu>>1);
+ }
+ nu= next;
+ }
+ }
+ else if(event==1) { /* erase segment */
+ /* vind de twee geselecteerde punten */
+ bezt1= bezt2= 0;
+ bp1= bp2= 0;
+ nu= editNurb.first;
+ nu1= 0;
+ while(nu) {
+ next= nu->next;
+ if( (nu->type & 7)==CU_BEZIER ) {
+ bezt= nu->bezt;
+ for(a=0; a<nu->pntsu-1; a++) {
+ if( BEZSELECTED(bezt) ) {
+ bezt1= bezt;
+ bezt2= bezt+1;
+ if( (bezt2->f1 & 1) || (bezt2->f2 & 1) || (bezt2->f3 & 1) ) ;
+ else { /* misschien niet cyclic maken */
+ if(a==0 && (nu->flagu & 1) ) {
+ bezt2= bezt+(nu->pntsu-1);
+ if( (bezt2->f1 & 1) || (bezt2->f2 & 1) || (bezt2->f3 & 1) ) {
+ nu->flagu--;
+ makeDispList(G.obedit);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+ return;
+ }
+ cut= a;
+ nu1= nu;
+ break;
+ }
+ bezt++;
+ }
+ }
+ else if(nu->pntsv==1) {
+ bp= nu->bp;
+ for(a=0; a<nu->pntsu-1; a++) {
+ if( bp->f1 & 1 ) {
+ bp1= bp;
+ bp2= bp+1;
+ if( bp2->f1 & 1 ) ;
+ else { /* misschien niet cyclic maken */
+ if(a==0 && (nu->flagu & 1) ) {
+ bp2= bp+(nu->pntsu-1);
+ if( bp2->f1 & 1 ) {
+ nu->flagu--;
+ makeDispList(G.obedit);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+ return;
+ }
+ cut= a;
+ nu1= nu;
+ break;
+ }
+ bp++;
+ }
+ }
+ if(nu1) break;
+
+ nu= nu->next;
+ }
+ if(nu1) {
+ if(bezt1) {
+ if(nu1->pntsu==2) { /* helemaal weg */
+ BLI_remlink(&editNurb, nu);
+ freeNurb(nu);
+ }
+ else if(nu1->flagu & 1) { /* cyclic */
+ bezt =
+ (BezTriple*)MEM_mallocN((cut+1) * sizeof(BezTriple), "delNurb1");
+ memcpy(bezt, nu1->bezt,(cut+1)*sizeof(BezTriple));
+ a= nu1->pntsu-cut-1;
+ memcpy(nu1->bezt, bezt2, a*sizeof(BezTriple));
+ memcpy(nu1->bezt+a, bezt, (cut+1)*sizeof(BezTriple));
+ nu1->flagu--;
+ MEM_freeN(bezt);
+ calchandlesNurb(nu);
+ }
+ else { /* nieuwe curve erbij */
+
+/* hier zit een fout in... maar waar? (a kan nul worden) */
+
+ nu =
+ (Nurb*)MEM_mallocN(sizeof(Nurb), "delNurb2");
+ memcpy(nu, nu1, sizeof(Nurb));
+ BLI_addtail(&editNurb, nu);
+ nu->bezt =
+ (BezTriple*)MEM_mallocN((cut+1) * sizeof(BezTriple), "delNurb3");
+ memcpy(nu->bezt, nu1->bezt,(cut+1)*sizeof(BezTriple));
+ a= nu1->pntsu-cut-1;
+
+ bezt =
+ (BezTriple*)MEM_mallocN(a * sizeof(BezTriple), "delNurb4");
+ memcpy(bezt, nu1->bezt+cut+1,a*sizeof(BezTriple));
+ MEM_freeN(nu1->bezt);
+ nu1->bezt= bezt;
+ nu1->pntsu= a;
+ nu->pntsu= cut+1;
+
+
+ calchandlesNurb(nu);
+ calchandlesNurb(nu1);
+ }
+ }
+ else if(bp1) {
+ if(nu1->pntsu==2) { /* helemaal weg */
+ BLI_remlink(&editNurb, nu);
+ freeNurb(nu);
+ }
+ else if(nu1->flagu & 1) { /* cyclic */
+ bp =
+ (BPoint*)MEM_mallocN((cut+1) * sizeof(BPoint), "delNurb5");
+ memcpy(bp, nu1->bp,(cut+1)*sizeof(BPoint));
+ a= nu1->pntsu-cut-1;
+ memcpy(nu1->bp, bp2, a*sizeof(BPoint));
+ memcpy(nu1->bp+a, bp, (cut+1)*sizeof(BPoint));
+ nu1->flagu--;
+ MEM_freeN(bp);
+ }
+ else { /* nieuwe curve erbij */
+ nu = (Nurb*)MEM_mallocN(sizeof(Nurb), "delNurb6");
+ memcpy(nu, nu1, sizeof(Nurb));
+ BLI_addtail(&editNurb, nu);
+ nu->bp =
+ (BPoint*)MEM_mallocN((cut+1) * sizeof(BPoint), "delNurb7");
+ memcpy(nu->bp, nu1->bp,(cut+1)*sizeof(BPoint));
+ a= nu1->pntsu-cut-1;
+ bp =
+ (BPoint*)MEM_mallocN(a * sizeof(BPoint), "delNurb8");
+ memcpy(bp, nu1->bp+cut+1,a*sizeof(BPoint));
+ MEM_freeN(nu1->bp);
+ nu1->bp= bp;
+ nu1->pntsu= a;
+ nu->pntsu= cut+1;
+ }
+ }
+ }
+ }
+ else if(event==2) {
+ freeNurblist(&editNurb);
+ }
+
+ countall();
+ makeDispList(G.obedit);
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+
+void join_curve(int type)
+{
+ Base *base, *nextb;
+ Object *ob;
+ Curve *cu;
+ Nurb *nu, *newnu;
+ BezTriple *bezt;
+ BPoint *bp;
+ ListBase tempbase;
+ float imat[4][4], cmat[4][4];
+ int a;
+
+ if(G.obedit) return;
+
+ ob= OBACT;
+ if(ob->type!=type) return;
+ if(ob->lay & G.vd->lay); else return;
+ tempbase.first= tempbase.last= 0;
+
+ if(type==OB_SURF) {
+ if(okee("Join selected Nurbs")==0) return;
+ }
+ else if(okee("Join selected Curves")==0) return;
+
+ /* alle geselecteerde curves invers transformen in obact */
+ Mat4Invert(imat, ob->obmat);
+
+ base= FIRSTBASE;
+ while(base) {
+ nextb= base->next;
+ if TESTBASE(base) {
+ if(base->object->type==type) {
+ if(base->object != ob) {
+
+ cu= base->object->data;
+
+ if(cu->nurb.first) {
+ /* let op: matmul omkeren is ECHT fout */
+ Mat4MulMat4(cmat, base->object->obmat, imat);
+
+ nu= cu->nurb.first;
+ while(nu) {
+ newnu= duplicateNurb(nu);
+ BLI_addtail(&tempbase, newnu);
+
+ if( (bezt= newnu->bezt) ) {
+ a= newnu->pntsu;
+ while(a--) {
+ Mat4MulVecfl(cmat, bezt->vec[0]);
+ Mat4MulVecfl(cmat, bezt->vec[1]);
+ Mat4MulVecfl(cmat, bezt->vec[2]);
+ bezt++;
+ }
+ }
+ if( (bp= newnu->bp) ) {
+ a= newnu->pntsu*nu->pntsv;
+ while(a--) {
+ Mat4MulVecfl(cmat, bp->vec);
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+ }
+
+ free_and_unlink_base(base);
+ }
+ }
+ }
+ base= nextb;
+ }
+
+ cu= ob->data;
+ addlisttolist(&cu->nurb, &tempbase);
+
+ enter_editmode();
+ exit_editmode(1);
+
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+
+
+Nurb *addNurbprim(int type, int stype, int newname)
+/* type: &8= 2D; 0=poly,1 bez, 4 nurb
+ * stype: 0: 2/4 punts curve
+ * 1: 8 punts cirkel
+ * 2: 4x4 patch Nurb
+ * 3: tube 4:sphere 5:donut
+ * 6: 5 punts, 5e order rechte lijn (pad) alleen nurbspline!
+ */
+{
+ static int xzproj= 0;
+ Nurb *nu = NULL;
+ BezTriple *bezt;
+ BPoint *bp;
+ float *curs, cent[3],vec[3],imat[3][3],mat[3][3];
+ float fac,cmat[3][3];
+ int a, b;
+
+ /* imat en centrum en afmeting */
+ if(G.obedit) {
+
+ Mat3CpyMat4(mat, G.obedit->obmat);
+ curs= give_cursor();
+ VECCOPY(cent, curs);
+ cent[0]-= G.obedit->obmat[3][0];
+ cent[1]-= G.obedit->obmat[3][1];
+ cent[2]-= G.obedit->obmat[3][2];
+
+ Mat3CpyMat4(imat, G.vd->viewmat);
+ Mat3MulVecfl(imat, cent);
+ Mat3MulMat3(cmat, imat, mat);
+ Mat3Inv(imat, cmat);
+ setflagsNurb(0);
+ }
+ else {
+ Mat3One(imat);
+ cent[0]= cent[1]= cent[2]= 0.0;
+ }
+
+ if ELEM5(stype, 0, 1, 2, 4, 6) {
+ nu = (Nurb*)MEM_callocN(sizeof(Nurb), "addNurbprim");
+ nu->type= type;
+ nu->resolu= 12;
+ nu->resolv= 12;
+ /* if(G.obedit && (G.mainb==5 || G.mainb==9)) nu->col= 0; */
+ }
+
+ switch(stype) {
+ case 0: /* curve */
+ if(newname) {
+ rename_id((ID *)G.obedit, "Curve");
+ rename_id((ID *)G.obedit->data, "Curve");
+ }
+ if((type & 7)==CU_BEZIER) {
+ nu->pntsu= 2;
+ nu->bezt =
+ (BezTriple*)MEM_callocN(2 * sizeof(BezTriple), "addNurbprim1");
+ bezt= nu->bezt;
+ bezt->h1= bezt->h2= HD_ALIGN;
+ bezt->f1= bezt->f2= bezt->f3= 1;
+
+ for(a=0;a<3;a++) {
+ VECCOPY(bezt->vec[a], cent);
+ }
+ bezt->vec[1][0]+= -G.vd->grid;
+ bezt->vec[0][0]+= -1.5*G.vd->grid;
+ bezt->vec[0][1]+= -0.5*G.vd->grid;
+ bezt->vec[2][0]+= -0.5*G.vd->grid;
+ bezt->vec[2][1]+= 0.5*G.vd->grid;
+ for(a=0;a<3;a++) Mat3MulVecfl(imat, bezt->vec[a]);
+
+ bezt++;
+ bezt->h1= bezt->h2= HD_ALIGN;
+ bezt->f1= bezt->f2= bezt->f3= 1;
+
+ for(a=0;a<3;a++) {
+ VECCOPY(bezt->vec[a], cent);
+ }
+ bezt->vec[1][0]+= G.vd->grid;
+ for(a=0;a<3;a++) Mat3MulVecfl(imat, bezt->vec[a]);
+
+ calchandlesNurb(nu);
+ }
+ else {
+ nu->pntsu= 4;
+ nu->pntsv= 1;
+ nu->orderu= 4;
+ nu->bp= callocstructN(BPoint, 4, "addNurbprim3");
+
+ bp= nu->bp;
+ for(a=0;a<4;a++, bp++) {
+ VECCOPY(bp->vec, cent);
+ bp->vec[3]= 1.0;
+ bp->f1= 1;
+ }
+
+ bp= nu->bp;
+ bp->vec[0]+= -1.5*G.vd->grid;
+ bp++;
+ bp->vec[0]+= -G.vd->grid;
+ bp->vec[1]+= G.vd->grid;
+ bp++;
+ bp->vec[0]+= G.vd->grid;
+ bp->vec[1]+= G.vd->grid;
+ bp++;
+ bp->vec[0]+= 1.5*G.vd->grid;
+
+ bp= nu->bp;
+ for(a=0;a<4;a++, bp++) Mat3MulVecfl(imat,bp->vec);
+
+ if((type & 7)==4) {
+ nu->knotsu= 0; /* makeknots alloceert */
+ makeknots(nu, 1, nu->flagu>>1);
+ }
+
+ }
+ break;
+ case 6: /* 5 punts pad */
+ nu->pntsu= 5;
+ nu->pntsv= 1;
+ nu->orderu= 5;
+ nu->flagu= 2; /* endpoint */
+ nu->resolu= 32;
+ nu->bp= callocstructN(BPoint, 5, "addNurbprim3");
+
+ bp= nu->bp;
+ for(a=0;a<5;a++, bp++) {
+ VECCOPY(bp->vec, cent);
+ bp->vec[3]= 1.0;
+ bp->f1= 1;
+ }
+
+ bp= nu->bp;
+ bp->vec[0]+= -2.0*G.vd->grid;
+ bp++;
+ bp->vec[0]+= -G.vd->grid;
+ bp++; bp++;
+ bp->vec[0]+= G.vd->grid;
+ bp++;
+ bp->vec[0]+= 2.0*G.vd->grid;
+
+ bp= nu->bp;
+ for(a=0;a<5;a++, bp++) Mat3MulVecfl(imat,bp->vec);
+
+ if((type & 7)==4) {
+ nu->knotsu= 0; /* makeknots alloceert */
+ makeknots(nu, 1, nu->flagu>>1);
+ }
+
+ break;
+ case 1: /* cirkel */
+ if(newname) {
+ rename_id((ID *)G.obedit, "CurveCircle");
+ rename_id((ID *)G.obedit->data, "CurveCircle");
+ }
+ if((type & 7)==CU_BEZIER) {
+ nu->pntsu= 4;
+ nu->bezt= callocstructN(BezTriple, 4, "addNurbprim1");
+ nu->flagu= 1;
+ bezt= nu->bezt;
+
+ for(a=0;a<3;a++) {
+ VECCOPY(bezt->vec[a], cent);
+ }
+ bezt->h1= bezt->h2= HD_AUTO;
+ bezt->f1= bezt->f2= bezt->f3= 1;
+ bezt->vec[1][0]+= -G.vd->grid;
+ for(a=0;a<3;a++) Mat3MulVecfl(imat,bezt->vec[a]);
+
+ bezt++;
+ for(a=0;a<3;a++) {
+ VECCOPY(bezt->vec[a], cent);
+ }
+ bezt->h1= bezt->h2= HD_AUTO;
+ bezt->f1= bezt->f2= bezt->f3= 1;
+ bezt->vec[1][1]+= G.vd->grid;
+ for(a=0;a<3;a++) Mat3MulVecfl(imat,bezt->vec[a]);
+
+ bezt++;
+ for(a=0;a<3;a++) {
+ VECCOPY(bezt->vec[a], cent);
+ }
+ bezt->h1= bezt->h2= HD_AUTO;
+ bezt->f1= bezt->f2= bezt->f3= 1;
+ bezt->vec[1][0]+= G.vd->grid;
+ for(a=0;a<3;a++) Mat3MulVecfl(imat,bezt->vec[a]);
+
+ bezt++;
+ for(a=0;a<3;a++) {
+ VECCOPY(bezt->vec[a], cent);
+ }
+ bezt->h1= bezt->h2= HD_AUTO;
+ bezt->f1= bezt->f2= bezt->f3= 1;
+ bezt->vec[1][1]+= -G.vd->grid;
+ for(a=0;a<3;a++) Mat3MulVecfl(imat,bezt->vec[a]);
+
+ calchandlesNurb(nu);
+ }
+ else if( (type & 7)==CU_NURBS ) { /* nurb */
+ nu->pntsu= 8;
+ nu->pntsv= 1;
+ nu->orderu= 4;
+ nu->bp= callocstructN(BPoint, 8, "addNurbprim6");
+ nu->flagu= 1;
+ bp= nu->bp;
+
+ for(a=0; a<8; a++) {
+ bp->f1= 1;
+ VECCOPY(bp->vec, cent);
+
+ if(xzproj==0) {
+ bp->vec[0]+= nurbcircle[a][0]*G.vd->grid;
+ bp->vec[1]+= nurbcircle[a][1]*G.vd->grid;
+ }
+ else {
+ bp->vec[0]+= 0.25*nurbcircle[a][0]*G.vd->grid-.75*G.vd->grid;
+ bp->vec[2]+= 0.25*nurbcircle[a][1]*G.vd->grid;
+ }
+ if(a & 1) bp->vec[3]= 0.25*sqrt(2.0);
+ else bp->vec[3]= 1.0;
+ Mat3MulVecfl(imat,bp->vec);
+ bp++;
+ }
+
+ makeknots(nu, 1, nu->flagu>>1);
+ }
+ break;
+ case 2: /* 4x4 patch */
+ if( (type & 7)==CU_NURBS ) { /* nurb */
+ if(newname) {
+ rename_id((ID *)G.obedit, "Surf");
+ rename_id((ID *)G.obedit->data, "Surf");
+ }
+
+ nu->pntsu= 4;
+ nu->pntsv= 4;
+ nu->orderu= 4;
+ nu->orderv= 4;
+ nu->flag= ME_SMOOTH;
+ nu->bp= callocstructN(BPoint, 4*4, "addNurbprim6");
+ nu->flagu= 0;
+ nu->flagv= 0;
+ bp= nu->bp;
+
+ for(a=0; a<4; a++) {
+ for(b=0; b<4; b++) {
+ VECCOPY(bp->vec, cent);
+ bp->f1= 1;
+ fac= (float)a -1.5;
+ bp->vec[0]+= fac*G.vd->grid;
+ fac= (float)b -1.5;
+ bp->vec[1]+= fac*G.vd->grid;
+ if(a==1 || a==2) if(b==1 || b==2) {
+ bp->vec[2]+= G.vd->grid;
+ }
+ Mat3MulVecfl(imat,bp->vec);
+ bp->vec[3]= 1.0;
+ bp++;
+ }
+ }
+
+ makeknots(nu, 1, nu->flagu>>1);
+ makeknots(nu, 2, nu->flagv>>1);
+ }
+ break;
+ case 3: /* tube */
+ if( (type & 7)==CU_NURBS ) {
+ if(newname) {
+ rename_id((ID *)G.obedit, "SurfTube");
+ rename_id((ID *)G.obedit->data, "SurfTube");
+ }
+
+ nu= addNurbprim(4, 1, 0); /* cirkel */
+ nu->resolu= 32;
+ nu->flag= ME_SMOOTH;
+ BLI_addtail(&editNurb, nu); /* tijdelijk voor extrude en translate */
+ vec[0]=vec[1]= 0.0;
+ vec[2]= -G.vd->grid;
+ Mat3MulVecfl(imat, vec);
+ translateflagNurb(1, vec);
+ extrudeflagNurb(1);
+ vec[0]= -2*vec[0];
+ vec[1]= -2*vec[1];
+ vec[2]= -2*vec[2];
+ translateflagNurb(1, vec);
+
+ BLI_remlink(&editNurb, nu);
+
+ a= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ while(a-- >0) {
+ bp->f1 |= 1;
+ bp++;
+ }
+ }
+ break;
+ case 4: /* sphere */
+ if( (type & 7)==CU_NURBS ) {
+ if(newname) {
+ rename_id((ID *)G.obedit, "SurfSphere");
+ rename_id((ID *)G.obedit->data, "SurfSphere");
+ }
+
+ nu->pntsu= 5;
+ nu->pntsv= 1;
+ nu->orderu= 3;
+ nu->resolu= 24;
+ nu->resolv= 32;
+ nu->flag= ME_SMOOTH;
+ nu->bp= callocstructN(BPoint, 5, "addNurbprim6");
+ nu->flagu= 0;
+ bp= nu->bp;
+
+ for(a=0; a<5; a++) {
+ bp->f1= 1;
+ VECCOPY(bp->vec, cent);
+ bp->vec[0]+= nurbcircle[a][0]*G.vd->grid;
+ bp->vec[2]+= nurbcircle[a][1]*G.vd->grid;
+ if(a & 1) bp->vec[3]= 0.5*sqrt(2.0);
+ else bp->vec[3]= 1.0;
+ Mat3MulVecfl(imat,bp->vec);
+ bp++;
+ }
+ nu->flagu= 4;
+ makeknots(nu, 1, nu->flagu>>1);
+
+ BLI_addtail(&editNurb, nu); /* tijdelijk voor spin */
+ spinNurb(0, 0);
+
+ makeknots(nu, 2, nu->flagv>>1);
+
+ a= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ while(a-- >0) {
+ bp->f1 |= 1;
+ bp++;
+ }
+ BLI_remlink(&editNurb, nu);
+ }
+ break;
+ case 5: /* donut */
+ if( (type & 7)==CU_NURBS ) {
+ if(newname) {
+ rename_id((ID *)G.obedit, "SurfDonut");
+ rename_id((ID *)G.obedit->data, "SurfDonut");
+ }
+
+ xzproj= 1;
+ nu= addNurbprim(4, 1, 0); /* cirkel */
+ xzproj= 0;
+ nu->resolu= 24;
+ nu->resolv= 32;
+ nu->flag= ME_SMOOTH;
+ BLI_addtail(&editNurb, nu); /* tijdelijk voor extrude en translate */
+ spinNurb(0, 0);
+
+ BLI_remlink(&editNurb, nu);
+
+ a= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ while(a-- >0) {
+ bp->f1 |= 1;
+ bp++;
+ }
+
+ }
+ break;
+ }
+
+ /* altijd doen: */
+ nu->flag= ME_SMOOTH;
+
+ test2DNurb(nu);
+
+ return nu;
+}
+
+void default_curve_ipo(Curve *cu)
+{
+ IpoCurve *icu;
+ BezTriple *bezt;
+
+ if(cu->ipo) return;
+
+ cu->ipo= add_ipo("CurveIpo", ID_CU);
+
+ icu= MEM_callocN(sizeof(IpoCurve), "ipocurve");
+
+ icu->blocktype= ID_CU;
+ icu->adrcode= CU_SPEED;
+ icu->flag= IPO_VISIBLE+IPO_SELECT;
+ set_icu_vars(icu);
+
+ BLI_addtail( &(cu->ipo->curve), icu);
+
+ icu->bezt= bezt= MEM_callocN(2*sizeof(BezTriple), "defaultipo");
+ icu->totvert= 2;
+
+ bezt->hide= IPO_BEZ;
+ bezt->f1=bezt->f2= bezt->f3= SELECT;
+ bezt->h1= bezt->h2= HD_AUTO;
+ bezt++;
+ bezt->vec[1][0]= 100.0;
+ bezt->vec[1][1]= 1.0;
+ bezt->hide= IPO_BEZ;
+ bezt->f1=bezt->f2= bezt->f3= SELECT;
+ bezt->h1= bezt->h2= HD_AUTO;
+
+ calchandles_ipocurve(icu);
+}
+
+void add_primitiveCurve(int stype)
+{
+ Nurb *nu;
+ Curve *cu;
+ int type, newname= 0;
+
+ if(G.scene->id.lib) return;
+
+ /* this function also comes from an info window */
+ if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_INFO); else return;
+ if(G.vd==0) return;
+
+ if(stype>=10 && stype<20) type= CU_2D+1;
+ else if(stype>=20 && stype<30) type= CU_2D+2;
+ else if(stype>=30 && stype<40) type= CU_2D+3;
+ else if(stype>=40 && stype<50) {
+ if(stype==46) type= 4;
+ else type= CU_2D+4;
+ }
+ else type= CU_2D;
+
+ check_editmode(OB_CURVE);
+
+ /* als geen obedit: nieuw object en in editmode gaan */
+ if(G.obedit==0) {
+ add_object(OB_CURVE);
+ base_init_from_view3d(BASACT, G.vd);
+ G.obedit= BASACT->object;
+
+ where_is_object(G.obedit);
+
+ make_editNurb();
+ setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
+ newname= 1;
+
+ cu= G.obedit->data;
+ if(stype==46) {
+ cu->flag |= (CU_3D+CU_PATH);
+
+ default_curve_ipo(cu);
+ }
+ }
+ else cu= G.obedit->data;
+
+ if(cu->flag & CU_3D) type &= ~CU_2D;
+
+ stype= (stype % 10);
+
+ nu= addNurbprim(type, stype, newname); /* 2D */
+
+ BLI_addtail(&editNurb, nu);
+ makeDispList(G.obedit);
+
+ allqueue(REDRAWBUTSEDIT, 0);
+
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void add_primitiveNurb(int type)
+{
+ Nurb *nu;
+ int newname= 0;
+
+ if(G.scene->id.lib) return;
+ if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_INFO); else return;
+
+ check_editmode(OB_SURF);
+
+ /* als geen obedit: nieuw object en in editmode gaan */
+ if(G.obedit==0) {
+ add_object(OB_SURF);
+ base_init_from_view3d(BASACT, G.vd);
+ G.obedit= BASACT->object;
+
+ where_is_object(G.obedit);
+
+ make_editNurb();
+ setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
+ newname= 1;
+ }
+
+ nu= addNurbprim(4, type, newname);
+ BLI_addtail(&editNurb,nu);
+ makeDispList(G.obedit);
+
+ allqueue(REDRAWBUTSEDIT, 0);
+
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+
+
+void clear_tilt()
+{
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ int a;
+
+ if(okee("Clear tilt")==0) return;
+
+ nu= editNurb.first;
+ while(nu) {
+ if( nu->bezt ) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(BEZSELECTED(bezt)) bezt->alfa= 0.0;
+ bezt++;
+ }
+ }
+ else if(nu->bp) {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->f1 & 1) bp->alfa= 0.0;
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+
+ makeBevelList(G.obedit);
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void clever_numbuts_curve()
+{
+ BPoint *bp;
+ BezTriple *bezt;
+ float old[3], delta[3];
+ int a;
+
+ if(lastnu==0) return;
+ if(lastnu->bp) {
+ bp= lastnu->bp;
+ a= lastnu->pntsu*lastnu->pntsv;
+ while(a--) {
+ if(bp->f1 & 1) break;
+ bp++;
+ }
+ if(bp==0) return;
+
+ add_numbut(0, NUM|FLO, "LocX:", -G.vd->far, G.vd->far, bp->vec, 0);
+ add_numbut(1, NUM|FLO, "LocY:", -G.vd->far, G.vd->far, bp->vec+1, 0);
+ add_numbut(2, NUM|FLO, "LocZ:", -G.vd->far, G.vd->far, bp->vec+2, 0);
+ add_numbut(3, NUM|FLO, " W:", 0.0, 100.0, bp->vec+3, 0);
+
+ do_clever_numbuts("Active BPoint", 4, REDRAW);
+ makeDispList(G.obedit);
+ }
+ else if(lastnu->bezt) {
+ bezt= lastnu->bezt;
+ a= lastnu->pntsu;
+ while(a--) {
+ if(BEZSELECTED(bezt)) break;
+ bezt++;
+ }
+ if(bezt==0) return;
+
+ if(bezt->f2 & 1) {
+ add_numbut(0, NUM|FLO, "LocX:", -G.vd->far, G.vd->far, bezt->vec[1], 0);
+ add_numbut(1, NUM|FLO, "LocY:", -G.vd->far, G.vd->far, bezt->vec[1]+1, 0);
+ add_numbut(2, NUM|FLO, "LocZ:", -G.vd->far, G.vd->far, bezt->vec[1]+2, 0);
+ VECCOPY(old, bezt->vec[1]);
+ do_clever_numbuts("Active BezierPoint", 3, REDRAW);
+
+ VecSubf(delta, bezt->vec[1], old);
+ VecAddf(bezt->vec[0], bezt->vec[0], delta);
+ VecAddf(bezt->vec[2], bezt->vec[2], delta);
+ makeDispList(G.obedit);
+ }
+ else if(bezt->f1 & 1) {
+ add_numbut(0, NUM|FLO, "LocX:", -G.vd->far, G.vd->far, bezt->vec[0], 0);
+ add_numbut(1, NUM|FLO, "LocY:", -G.vd->far, G.vd->far, bezt->vec[0]+1, 0);
+ add_numbut(2, NUM|FLO, "LocZ:", -G.vd->far, G.vd->far, bezt->vec[0]+2, 0);
+
+ do_clever_numbuts("Active HandlePoint", 3, REDRAW);
+ }
+ else if(bezt->f3 & 1) {
+ add_numbut(0, NUM|FLO, "LocX:", -G.vd->far, G.vd->far, bezt->vec[0], 0);
+ add_numbut(1, NUM|FLO, "LocY:", -G.vd->far, G.vd->far, bezt->vec[2]+1, 0);
+ add_numbut(2, NUM|FLO, "LocZ:", -G.vd->far, G.vd->far, bezt->vec[2]+2, 0);
+
+ do_clever_numbuts("Active HandlePoint", 3, REDRAW);
+ }
+ }
+
+}
+
+int bezt_compare (const void *e1, const void *e2)
+{
+ BezTriple *b1 = *((BezTriple**)e1);
+ BezTriple *b2 = *((BezTriple**)e2);
+
+ /* Check numerical values */
+ float val = b1->vec[1][0] - b2->vec[1][0];
+
+ if (val<0)
+ return -1;
+
+ if (val>0)
+ return 1;
+
+ /* Check selected flags : Ensures that selected keys will be listed first */
+
+ if ((b1->f2 & 1) && !(b2->f2 & 1))
+ return -1;
+ if (!(b1->f2 & 1) && (b2->f2 & 1))
+ return 1;
+
+ return 0;
+}
diff --git a/source/blender/src/editdeform.c b/source/blender/src/editdeform.c
new file mode 100644
index 00000000000..7bce1aaa695
--- /dev/null
+++ b/source/blender/src/editdeform.c
@@ -0,0 +1,345 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Creator-specific support for vertex deformation groups
+ */
+
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+
+#include "BKE_global.h"
+#include "BKE_deform.h"
+#include "BKE_mesh.h"
+
+#include "BIF_editdeform.h"
+#include "BIF_toolbox.h"
+
+void sel_verts_defgroup (int select)
+{
+ EditVert *eve;
+ Object *ob;
+ int i;
+
+ ob=G.obedit;
+
+ if (!ob)
+ return;
+
+ switch (ob->type){
+ case OB_MESH:
+ for (eve=G.edve.first; eve; eve=eve->next){
+ if (eve->totweight){
+ for (i=0; i<eve->totweight; i++){
+ if (eve->dw[i].def_nr == (ob->actdef-1)){
+ if (select) eve->f |= 1;
+ else eve->f &= ~1;
+ break;
+ }
+ }
+ }
+ }
+ break;
+ default:
+ break;
+ }
+
+}
+
+MDeformWeight *verify_defweight (MDeformVert *dv, int defgroup)
+/* Ensures that mv has a deform weight entry for
+the specified defweight group */
+{
+ int i;
+ MDeformWeight *newdw;
+
+ if (!dv)
+ return NULL;
+
+ for (i=0; i<dv->totweight; i++){
+ if (dv->dw[i].def_nr == defgroup)
+ return dv->dw+i;
+ }
+
+ newdw = MEM_callocN (sizeof(MDeformWeight)*(dv->totweight+1), "deformWeight");
+ if (dv->dw){
+ memcpy (newdw, dv->dw, sizeof(MDeformWeight)*dv->totweight);
+ MEM_freeN (dv->dw);
+ }
+ dv->dw=newdw;
+
+ dv->dw[dv->totweight].weight=0;
+ dv->dw[dv->totweight].def_nr=defgroup;
+ /* Group index */
+
+ dv->totweight++;
+
+ return dv->dw+(dv->totweight-1);
+}
+
+void add_defgroup (Object *ob)
+{
+ bDeformGroup *defgroup;
+
+ if (!ob)
+ return;
+
+ defgroup = MEM_callocN (sizeof(bDeformGroup), "deformGroup");
+ strcpy (defgroup->name, "Group");
+
+ BLI_addtail(&ob->defbase, defgroup);
+ unique_vertexgroup_name(defgroup, ob);
+
+ ob->actdef = BLI_countlist(&ob->defbase);
+}
+
+void del_defgroup (Object *ob)
+{
+ bDeformGroup *defgroup;
+ EditVert *eve;
+ int i;
+
+
+ if (!ob)
+ return;
+
+ if (!ob->actdef)
+ return;
+
+ defgroup = BLI_findlink(&ob->defbase, ob->actdef-1);
+ if (!defgroup)
+ return;
+
+ /* Make sure that no verts are using this group */
+ remove_verts_defgroup(1);
+
+ /* Make sure that any verts with higher indices are adjusted accordingly */
+ for (eve=G.edve.first; eve; eve=eve->next){
+ for (i=0; i<eve->totweight; i++){
+ if (eve->dw[i].def_nr > (ob->actdef-1))
+ eve->dw[i].def_nr--;
+ }
+ }
+
+ /* Update the active material index if necessary */
+ if (ob->actdef==BLI_countlist(&ob->defbase))
+ ob->actdef--;
+
+ /* Remove the group */
+ BLI_freelinkN (&ob->defbase, defgroup);
+}
+
+void assign_verts_defgroup (void)
+/* Only available in editmode */
+{
+ Object *ob;
+ EditVert *eve;
+ bDeformGroup *dg, *eg;
+ extern float editbutvweight; /* buttons.c */
+ int i, done;
+ MDeformWeight *newdw;
+
+ ob=G.obedit;
+
+ if (!ob)
+ return;
+
+ dg=BLI_findlink(&ob->defbase, ob->actdef-1);
+ if (!dg){
+ error ("No vertex group active");
+ return;
+ }
+
+ switch (ob->type){
+ case OB_MESH:
+ /* Go through the list of editverts and assign them */
+ for (eve=G.edve.first; eve; eve=eve->next){
+ if (eve->f & 1){
+ done=0;
+ /* See if this vert already has a reference to this group */
+ /* If so: Change its weight */
+ done=0;
+ for (i=0; i<eve->totweight; i++){
+ eg = BLI_findlink (&ob->defbase, eve->dw[i].def_nr);
+ /* Find the actual group */
+ if (eg==dg){
+ eve->dw[i].weight=editbutvweight;
+ done=1;
+ break;
+ }
+ }
+ /* If not: Add the group and set its weight */
+ if (!done){
+ newdw = MEM_callocN (sizeof(MDeformWeight)*(eve->totweight+1), "deformWeight");
+ if (eve->dw){
+ memcpy (newdw, eve->dw, sizeof(MDeformWeight)*eve->totweight);
+ MEM_freeN (eve->dw);
+ }
+ eve->dw=newdw;
+
+ eve->dw[eve->totweight].weight=editbutvweight;
+ eve->dw[eve->totweight].def_nr=ob->actdef-1;
+
+ eve->totweight++;
+
+ }
+ }
+ }
+ break;
+ default:
+ printf ("Assigning deformation groups to unknown object type: Warn <reevan@blender.nl>\n");
+ break;
+ }
+
+}
+
+void remove_verts_defgroup (int allverts)
+/* Only available in editmode */
+{
+ Object *ob;
+ EditVert *eve;
+ MDeformWeight *newdw;
+ bDeformGroup *dg, *eg;
+ int i;
+
+ ob=G.obedit;
+
+ if (!ob)
+ return;
+
+ dg=BLI_findlink(&ob->defbase, ob->actdef-1);
+ if (!dg){
+ error ("No vertex group active");
+ return;
+ }
+
+ switch (ob->type){
+ case OB_MESH:
+ for (eve=G.edve.first; eve; eve=eve->next){
+ if (eve->dw && ((eve->f & 1) || allverts)){
+ for (i=0; i<eve->totweight; i++){
+ /* Find group */
+ eg = BLI_findlink (&ob->defbase, eve->dw[i].def_nr);
+ if (eg == dg){
+ eve->totweight--;
+ if (eve->totweight){
+ newdw = MEM_mallocN (sizeof(MDeformWeight)*(eve->totweight), "deformWeight");
+
+ if (eve->dw){
+ memcpy (newdw, eve->dw, sizeof(MDeformWeight)*i);
+ memcpy (newdw+i, eve->dw+i+1, sizeof(MDeformWeight)*(eve->totweight-i));
+ MEM_freeN (eve->dw);
+ }
+ eve->dw=newdw;
+ }
+ else{
+ MEM_freeN (eve->dw);
+ eve->dw=NULL;
+ }
+ }
+ }
+ }
+ }
+ break;
+ default:
+ printf ("Removing deformation groups from unknown object type: Warn <reevan@blender.nl>\n");
+ break;
+ }
+}
+
+void verify_defgroups (Object *ob)
+{
+ /* Ensure the defbase & the dverts match */
+ switch (ob->type){
+ case OB_MESH:
+ if (!ob->defbase.first){
+ if (((Mesh*)ob->data)->dvert){
+ free_dverts(((Mesh*)ob->data)->dvert, ((Mesh*)ob->data)->totvert);
+ ((Mesh*)ob->data)->dvert=NULL;
+ }
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void unique_vertexgroup_name (bDeformGroup *dg, Object *ob)
+{
+ char tempname[64];
+ int number;
+ char *dot;
+ int exists = 0;
+ bDeformGroup *curdef;
+
+ if (!ob)
+ return;
+ /* See if we even need to do this */
+ for (curdef = ob->defbase.first; curdef; curdef=curdef->next){
+ if (dg!=curdef){
+ if (!strcmp(curdef->name, dg->name)){
+ exists = 1;
+ break;
+ }
+ }
+ }
+
+ if (!exists)
+ return;
+
+ /* Strip off the suffix */
+ dot=strchr(dg->name, '.');
+ if (dot)
+ *dot=0;
+
+ for (number = 1; number <=999; number++){
+ sprintf (tempname, "%s.%03d", dg->name, number);
+
+ exists = 0;
+ for (curdef=ob->defbase.first; curdef; curdef=curdef->next){
+ if (dg!=curdef){
+ if (!strcmp (curdef->name, tempname)){
+ exists = 1;
+ break;
+ }
+ }
+ }
+ if (!exists){
+ strcpy (dg->name, tempname);
+ return;
+ }
+ }
+}
diff --git a/source/blender/src/editface.c b/source/blender/src/editface.c
new file mode 100644
index 00000000000..8ae3b2a7035
--- /dev/null
+++ b/source/blender/src/editface.c
@@ -0,0 +1,1338 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+
+#include <math.h>
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+
+#include "MTC_matrixops.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "DNA_image_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_space_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_displist.h"
+#include "BKE_global.h"
+#include "BKE_mesh.h"
+#include "BKE_texture.h"
+
+#include "BSE_view.h"
+#include "BSE_edit.h"
+#include "BSE_drawview.h" /* for backdrawview3d */
+
+#include "BIF_interface.h"
+#include "BIF_mywindow.h"
+#include "BIF_toolbox.h"
+#include "BIF_screen.h"
+#include "BIF_gl.h"
+#include "BIF_graphics.h"
+#include "BIF_space.h" /* for allqueue */
+
+#include "BDR_drawmesh.h"
+#include "BDR_editface.h"
+#include "BDR_vpaint.h"
+
+#include "BDR_editface.h"
+#include "BDR_vpaint.h"
+
+#include "mydevice.h"
+#include "blendef.h"
+#include "render.h"
+
+/* #include "graphics.h" */
+// #include "blendef.h"
+#include "interface.h"
+#include "TPT_DependKludge.h"
+
+#ifdef NAN_TPT
+#include "../img/IMG_Api.h"
+#include "BSE_trans_types.h"
+#endif /* NAN_TPT */
+
+TFace *lasttface=0;
+
+void set_lasttface()
+{
+ Mesh *me;
+ TFace *tface;
+ int a;
+
+ lasttface= 0;
+
+ me= get_mesh(OBACT);
+ if(me==0 || me->tface==0) return;
+
+ tface= me->tface;
+ a= me->totface;
+ while(a--) {
+ if(tface->flag & TF_ACTIVE) {
+ lasttface= tface;
+ return;
+ }
+ tface++;
+ }
+
+ tface= me->tface;
+ a= me->totface;
+ while(a--) {
+ if(tface->flag & TF_SELECT) {
+ lasttface= tface;
+ return;
+ }
+ tface++;
+ }
+
+ tface= me->tface;
+ a= me->totface;
+ while(a--) {
+ if((tface->flag & TF_HIDE)==0) {
+ lasttface= tface;
+ return;
+ }
+ tface++;
+ }
+}
+
+void default_uv(float uv[][2], float size)
+{
+ int dy;
+
+ if(size>1.0) size= 1.0;
+
+ dy= 1.0-size;
+
+ uv[0][0]= 0;
+ uv[0][1]= size+dy;
+
+ uv[1][0]= 0;
+ uv[1][1]= dy;
+
+ uv[2][0]= size;
+ uv[2][1]= dy;
+
+ uv[3][0]= size;
+ uv[3][1]= size+dy;
+
+
+}
+
+void default_tface(TFace *tface)
+{
+ default_uv(tface->uv, 1.0);
+
+ tface->col[0]= tface->col[1]= tface->col[2]= tface->col[3]= vpaint_get_current_col();
+
+ tface->mode= TF_TEX;
+ tface->mode= 0;
+ tface->flag= TF_SELECT;
+ tface->tpage= 0;
+ tface->mode |= TF_DYNAMIC;
+}
+
+void make_tfaces(Mesh *me)
+{
+ TFace *tface;
+ int a;
+
+ a= me->totface;
+ if(a==0) return;
+ tface= me->tface= MEM_callocN(a*sizeof(TFace), "tface");
+ while(a--) {
+ default_tface(tface);
+ tface++;
+ }
+ if(me->mcol) {
+ mcol_to_tface(me, 1);
+ }
+}
+
+void reveal_tface()
+{
+ Mesh *me;
+ TFace *tface;
+ int a;
+
+ me= get_mesh(OBACT);
+ if(me==0 || me->tface==0 || me->totface==0) return;
+
+ tface= me->tface;
+ a= me->totface;
+ while(a--) {
+ if(tface->flag & TF_HIDE) {
+ tface->flag |= TF_SELECT;
+ tface->flag -= TF_HIDE;
+ }
+ tface++;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIMAGE, 0);
+}
+
+
+
+void hide_tface()
+{
+ Mesh *me;
+ TFace *tface;
+ int a;
+
+ me= get_mesh(OBACT);
+ if(me==0 || me->tface==0 || me->totface==0) return;
+
+ if(G.qual & LR_ALTKEY) {
+ reveal_tface();
+ return;
+ }
+
+ tface= me->tface;
+ a= me->totface;
+ while(a--) {
+ if(tface->flag & TF_HIDE);
+ else {
+ if(G.qual & LR_SHIFTKEY) {
+ if( (tface->flag & TF_SELECT)==0) tface->flag |= TF_HIDE;
+ }
+ else {
+ if( (tface->flag & TF_SELECT)) tface->flag |= TF_HIDE;
+ }
+ }
+ if(tface->flag & TF_HIDE) tface->flag &= ~TF_SELECT;
+
+ tface++;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIMAGE, 0);
+
+}
+
+void select_linked_tfaces()
+{
+ Mesh *me;
+ TFace *tface;
+ MFace *mface;
+ int a, doit=1;
+ char *cpmain;
+
+ me= get_mesh(OBACT);
+ if(me==0 || me->tface==0 || me->totface==0) return;
+
+ cpmain= MEM_callocN(me->totvert, "cpmain");
+
+ while(doit) {
+ doit= 0;
+
+ /* select connected: array vullen */
+ tface= me->tface;
+ mface= me->mface;
+ a= me->totface;
+ while(a--) {
+ if(tface->flag & TF_HIDE);
+ else if(tface->flag & TF_SELECT) {
+ if( mface->v3) {
+ cpmain[mface->v1]= 1;
+ cpmain[mface->v2]= 1;
+ cpmain[mface->v3]= 1;
+ if(mface->v4) cpmain[mface->v4]= 1;
+ }
+ }
+ tface++; mface++;
+ }
+
+ /* omgekeerd: vanuit array vlakken selecteren */
+
+ tface= me->tface;
+ mface= me->mface;
+ a= me->totface;
+ while(a--) {
+ if(tface->flag & TF_HIDE);
+ else if((tface->flag & TF_SELECT)==0) {
+ if( mface->v3) {
+ if(mface->v4) {
+ if(cpmain[mface->v4]) {
+ tface->flag |= TF_SELECT;
+ doit= 1;
+ }
+ }
+ if( cpmain[mface->v1] || cpmain[mface->v2] || cpmain[mface->v3] ) {
+ tface->flag |= TF_SELECT;
+ doit= 1;
+ }
+ }
+ }
+ tface++; mface++;
+ }
+
+ }
+ MEM_freeN(cpmain);
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIMAGE, 0);
+
+}
+
+void deselectall_tface()
+{
+ Mesh *me;
+ TFace *tface;
+ int a, sel;
+
+ me= get_mesh(OBACT);
+ if(me==0 || me->tface==0) return;
+
+ tface= me->tface;
+ a= me->totface;
+ sel= 0;
+ while(a--) {
+ if(tface->flag & TF_HIDE);
+ else if(tface->flag & TF_SELECT) sel= 1;
+ tface++;
+ }
+
+ tface= me->tface;
+ a= me->totface;
+ while(a--) {
+ if(tface->flag & TF_HIDE);
+ else {
+ if(sel) tface->flag &= ~TF_SELECT;
+ else tface->flag |= TF_SELECT;
+ }
+ tface++;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIMAGE, 0);
+
+}
+
+void rotate_uv_tface()
+{
+ Mesh *me;
+ TFace *tface;
+ MFace *mface;
+ short mode;
+ int a;
+
+ me= get_mesh(OBACT);
+ if(me==0 || me->tface==0) return;
+
+ mode= pupmenu("OK? %t|Rot UV %x1|Rot VertexCol %x2");
+
+ if(mode<1) return;
+
+ tface= me->tface;
+ mface= me->mface;
+ a= me->totface;
+ while(a--) {
+ if(tface->flag & TF_SELECT) {
+ if(mode==1) {
+ float u1= tface->uv[0][0];
+ float v1= tface->uv[0][1];
+
+ tface->uv[0][0]= tface->uv[1][0];
+ tface->uv[0][1]= tface->uv[1][1];
+
+ tface->uv[1][0]= tface->uv[2][0];
+ tface->uv[1][1]= tface->uv[2][1];
+
+ if(mface->v4) {
+ tface->uv[2][0]= tface->uv[3][0];
+ tface->uv[2][1]= tface->uv[3][1];
+
+ tface->uv[3][0]= u1;
+ tface->uv[3][1]= v1;
+ }
+ else {
+ tface->uv[2][0]= u1;
+ tface->uv[2][1]= v1;
+ }
+ }
+ else if(mode==2) {
+ unsigned int tcol= tface->col[0];
+
+ tface->col[0]= tface->col[1];
+ tface->col[1]= tface->col[2];
+
+ if(mface->v4) {
+ tface->col[2]= tface->col[3];
+ tface->col[3]= tcol;
+ }
+ else {
+ tface->col[2]= tcol;
+ }
+ }
+ }
+ tface++;
+ mface++;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIMAGE, 0);
+}
+
+/**
+ * Returns the face under the give position in screen coordinates.
+ * Code extracted from face_select routine.
+ * Question: why is all of the backbuffer drawn?
+ * We're only interested in one pixel!
+ * @author Maarten Gribnau
+ * @param me the mesh with the faces to be picked
+ * @param x the x-coordinate to pick at
+ * @param y the y-coordinate to pick at
+ * @return the face under the cursor (0 if there was no face found)
+ */
+TFace* face_pick(Mesh *me, short x, short y)
+{
+ unsigned int col;
+ int index;
+ TFace *ret = 0;
+
+ if (me==0 || me->tface==0) {
+ return ret;
+ }
+
+ /* Have OpenGL draw in the back buffer with color coded face indices */
+ if (curarea->win_swap==WIN_EQUAL) {
+ G.vd->flag |= V3D_NEEDBACKBUFDRAW;
+ }
+ if (G.vd->flag & V3D_NEEDBACKBUFDRAW) {
+ backdrawview3d(0);
+ }
+ /* Read the pixel under the cursor */
+ glReadPixels(x+curarea->winrct.xmin, y+curarea->winrct.ymin, 1, 1,
+ GL_RGBA, GL_UNSIGNED_BYTE, &col);
+ /* Unbelievable! */
+ if (G.order==B_ENDIAN) {
+ SWITCH_INT(col);
+ }
+ /* Convert the color back to a face index */
+ index = framebuffer_to_index(col);
+ if (col==0 || index<=0 || index>me->totface) {
+ return ret;
+ }
+ /* Return the face */
+ ret = ((TFace*)me->tface) + (index-1);
+ return ret;
+}
+
+void face_select()
+{
+ Object *ob;
+ Mesh *me;
+ TFace *tface, *tsel;
+ short mval[2];
+ int a;
+
+ /* Get the face under the cursor */
+ ob = OBACT;
+ if (!(ob->lay & G.vd->lay)) {
+ error("Active object not in this layer!");
+ }
+ me = get_mesh(ob);
+ getmouseco_areawin(mval);
+ tsel = face_pick(me, mval[0], mval[1]);
+ if (!tsel) return;
+
+ if (tsel->flag & TF_HIDE) return;
+
+ /* clear flags */
+ tface = me->tface;
+ a = me->totface;
+ while (a--) {
+ if (G.qual & LR_SHIFTKEY) {
+ tface->flag &= ~TF_ACTIVE;
+ }
+ else {
+ tface->flag &= ~(TF_ACTIVE+TF_SELECT);
+ }
+ tface++;
+ }
+
+ tsel->flag |= TF_ACTIVE;
+
+ if (G.qual & LR_SHIFTKEY) {
+ if (tsel->flag & TF_SELECT) {
+ tsel->flag &= ~TF_SELECT;
+ }
+ else {
+ tsel->flag |= TF_SELECT;
+ }
+ }
+ else {
+ tsel->flag |= TF_SELECT;
+ }
+
+ lasttface = tsel;
+
+ /* image window redraw */
+ allqueue(REDRAWIMAGE, 0);
+ allqueue(REDRAWBUTSGAME, 0);
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+
+void face_borderselect()
+{
+ Mesh *me;
+ TFace *tface;
+ rcti rect;
+ unsigned int *rectm, *rt;
+ int a, sx, sy, index, val;
+ char *selar;
+
+ me= get_mesh(OBACT);
+ if(me==0 || me->tface==0) return;
+ if(me->totface==0) return;
+
+ val= get_border(&rect, 3);
+
+ /* why readbuffer here? shouldn't be necessary */
+ glReadBuffer(GL_BACK);
+
+ if(val) {
+ selar= MEM_callocN(me->totface+1, "selar");
+
+ sx= (rect.xmax-rect.xmin+1);
+ sy= (rect.ymax-rect.ymin+1);
+ if(sx*sy<=0) return;
+
+ rt=rectm= MEM_mallocN(sizeof(int)*sx*sy, "selrect");
+ glReadPixels(rect.xmin+curarea->winrct.xmin, rect.ymin+curarea->winrct.ymin, sx, sy, GL_RGBA, GL_UNSIGNED_BYTE, rectm);
+ if(G.order==B_ENDIAN) IMB_convert_rgba_to_abgr(sx*sy, rectm);
+
+ a= sx*sy;
+ while(a--) {
+ if(*rt) {
+ index= framebuffer_to_index(*rt);
+ if(index<=me->totface) selar[index]= 1;
+ }
+ rt++;
+ }
+
+ tface= me->tface;
+ for(a=1; a<=me->totface; a++, tface++) {
+ if(selar[a]) {
+ if(tface->flag & TF_HIDE);
+ else {
+ if(val==LEFTMOUSE) tface->flag |= TF_SELECT;
+ else tface->flag &= ~TF_SELECT;
+ }
+ }
+ }
+
+ MEM_freeN(rectm);
+ MEM_freeN(selar);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIMAGE, 0);
+ }
+}
+
+#define TEST_STRUBI 1
+#ifdef TEST_STRUBI
+float CalcNormUV(float *a, float *b, float *c)
+{
+ float d1[3], d2[3];
+
+ d1[0] = a[0] - b[0];
+ d1[1] = a[1] - b[1];
+ d2[0] = b[0] - c[0];
+ d2[1] = b[1] - c[1];
+ return (d1[0] * d2[1] - d1[1] * d2[0]);
+}
+#endif
+
+
+/* Pupmenu codes: */
+#define UV_CUBE_MAPPING 2
+#define UV_CYL_MAPPING 3
+#define UV_SPHERE_MAPPING 4
+#define UV_BOUNDS4_MAPPING 65
+#define UV_BOUNDS2_MAPPING 66
+#define UV_BOUNDS1_MAPPING 67
+#define UV_STD4_MAPPING 130
+#define UV_STD2_MAPPING 129
+#define UV_STD1_MAPPING 128
+#define UV_WINDOW_MAPPING 5
+
+/* Some macro tricks to make pupmenu construction look nicer :-)
+ Sorry, just did it for fun. */
+
+#define _STR(x) " " #x
+#define STRING(x) _STR(x)
+
+#define MENUSTRING(string, code) string " %x" STRING(code)
+#define MENUTITLE(string) string " %t|"
+
+void uv_autocalc_tface()
+{
+ Mesh *me;
+ TFace *tface;
+ MFace *mface;
+ MVert *mv;
+ Object *ob;
+ extern float cumapsize; /* buttons.c */
+ float dx, dy, min[3], cent[3], max[3], no[3], *loc, mat[4][4];
+ float fac = 1.0;
+
+ int i, n, mi; /* strubi */
+ int a, b;
+ short cox, coy, mode, adr[2];
+
+ me= get_mesh(ob=OBACT);
+ if(me==0 || me->tface==0) return;
+ if(me->totface==0) return;
+
+ mode= pupmenu(MENUTITLE("UV Calculation")
+ MENUSTRING("Cube", UV_CUBE_MAPPING) "|"
+ MENUSTRING("Cylinder", UV_CYL_MAPPING) "|"
+ MENUSTRING("Bounds to 1/4", UV_BOUNDS4_MAPPING) "|"
+ MENUSTRING("Bounds to 1/2", UV_BOUNDS2_MAPPING) "|"
+ MENUSTRING("Bounds to 1/1", UV_BOUNDS1_MAPPING) "|"
+ MENUSTRING("Standard 1/4", UV_STD4_MAPPING) "|"
+ MENUSTRING("Standard 1/2", UV_STD2_MAPPING) "|"
+ MENUSTRING("Standard 1/1", UV_STD1_MAPPING) "|"
+ MENUSTRING("From Window", UV_WINDOW_MAPPING) );
+
+ switch(mode) {
+ case UV_CUBE_MAPPING:
+ tface= me->tface;
+ mface= me->mface;
+ mv= me->mvert;
+ loc= ob->obmat[3];
+
+ fbutton(&cumapsize, 0.0001, 100.0, "Cubemap size");
+
+ for(a=0; a<me->totface; a++, mface++, tface++) {
+ if(tface->flag & TF_SELECT) {
+ if(mface->v3==0) continue;
+
+ CalcNormFloat((mv+mface->v1)->co, (mv+mface->v2)->co, (mv+mface->v3)->co, no);
+
+ no[0]= fabs(no[0]);
+ no[1]= fabs(no[1]);
+ no[2]= fabs(no[2]);
+
+ cox=0; coy= 1;
+ if(no[2]>=no[0] && no[2]>=no[1]);
+ else if(no[1]>=no[0] && no[1]>=no[2]) coy= 2;
+ else { cox= 1; coy= 2;}
+
+ tface->uv[0][0]= 0.5+0.5*cumapsize*(loc[cox] + (mv+mface->v1)->co[cox]);
+ tface->uv[0][1]= 0.5+0.5*cumapsize*(loc[coy] + (mv+mface->v1)->co[coy]);
+ dx = floor(tface->uv[0][0]);
+ dy = floor(tface->uv[0][1]);
+ tface->uv[0][0] -= dx;
+ tface->uv[0][1] -= dy;
+ tface->uv[1][0]= 0.5+0.5*cumapsize*(loc[cox] + (mv+mface->v2)->co[cox]);
+ tface->uv[1][1]= 0.5+0.5*cumapsize*(loc[coy] + (mv+mface->v2)->co[coy]);
+ tface->uv[1][0] -= dx;
+ tface->uv[1][1] -= dy;
+ tface->uv[2][0]= 0.5+0.5*cumapsize*(loc[cox] + (mv+mface->v3)->co[cox]);
+ tface->uv[2][1]= 0.5+0.5*cumapsize*(loc[coy] + (mv+mface->v3)->co[coy]);
+ tface->uv[2][0] -= dx;
+ tface->uv[2][1] -= dy;
+ if(mface->v4) {
+ tface->uv[3][0]= 0.5+0.5*cumapsize*(loc[cox] + (mv+mface->v4)->co[cox]);
+ tface->uv[3][1]= 0.5+0.5*cumapsize*(loc[coy] + (mv+mface->v4)->co[coy]);
+ tface->uv[3][0] -= dx;
+ tface->uv[3][1] -= dy;
+ }
+
+ }
+ }
+
+ case UV_BOUNDS4_MAPPING:
+ fac = 0.25;
+ goto bounds_mapping;
+ case UV_BOUNDS2_MAPPING:
+ fac = 0.5;
+ goto bounds_mapping;
+ case UV_BOUNDS1_MAPPING:
+ // fac = 1.0; was already initialized as 1.0
+ case UV_WINDOW_MAPPING:
+ bounds_mapping:
+ mymultmatrix(ob->obmat);
+ MTC_Mat4SwapMat4(G.vd->persmat, mat);
+ mygetsingmatrix(G.vd->persmat);
+
+ tface= me->tface;
+ mface= me->mface;
+
+ dx = curarea->winx;
+ dy = curarea->winy;
+
+ if (dx > dy) dy = dx;
+ else dx = dy;
+
+ for(a=0; a<me->totface; a++, mface++, tface++) {
+ if(tface->flag & TF_SELECT) {
+
+ if(mface->v3==0) continue;
+
+ project_short( (me->mvert+mface->v1)->co, adr);
+ if(adr[0]!=3200) {
+ tface->uv[0][0]= ((float)adr[0])/dx;
+ tface->uv[0][1]= ((float)adr[1])/dy;
+ }
+ project_short( (me->mvert+mface->v2)->co, adr);
+ if(adr[0]!=3200) {
+ tface->uv[1][0]= ((float)adr[0])/dx;
+ tface->uv[1][1]= ((float)adr[1])/dy;
+ }
+ project_short( (me->mvert+mface->v3)->co, adr);
+ if(adr[0]!=3200) {
+ tface->uv[2][0]= ((float)adr[0])/dx;
+ tface->uv[2][1]= ((float)adr[1])/dy;
+ }
+ if(mface->v4) {
+ project_short( (me->mvert+mface->v4)->co, adr);
+ if(adr[0]!=3200) {
+ tface->uv[3][0]= ((float)adr[0])/dx;
+ tface->uv[3][1]= ((float)adr[1])/dy;
+ }
+ }
+ }
+ }
+
+ //stop here if WINDOW_MAPPING:
+ if (mode == UV_WINDOW_MAPPING) break;
+
+ /* minmax */
+ min[0]= min[1]= 1.0;
+ max[0]= max[1]= 0.0;
+ tface= me->tface;
+ mface= me->mface;
+ for(a=0; a<me->totface; a++, mface++, tface++) {
+ if(tface->flag & TF_SELECT) {
+ if(mface->v3==0) continue;
+
+ if(mface->v4) b= 3; else b= 2;
+ for(; b>=0; b--) {
+ min[0]= MIN2(tface->uv[b][0], min[0]);
+ min[1]= MIN2(tface->uv[b][1], min[1]);
+ max[0]= MAX2(tface->uv[b][0], max[0]);
+ max[1]= MAX2(tface->uv[b][1], max[1]);
+ }
+ }
+ }
+
+ dx= max[0]-min[0];
+ dy= max[1]-min[1];
+
+ tface= me->tface;
+ mface= me->mface;
+ for(a=0; a<me->totface; a++, mface++, tface++) {
+ if(tface->flag & TF_SELECT) {
+ if(mface->v3==0) continue;
+
+ if(mface->v4) b= 3; else b= 2;
+ for(; b>=0; b--) {
+ tface->uv[b][0]= ((tface->uv[b][0] - min[0])* fac) / dx;
+ tface->uv[b][1]= 1.0 - fac + ((tface->uv[b][1] - min[1]) * fac) /dy;
+ }
+ }
+ }
+ break;
+
+ case UV_STD4_MAPPING:
+ fac = 0.25;
+ goto standard_mapping;
+ case UV_STD2_MAPPING:
+ fac = 0.5;
+ goto standard_mapping;
+ case UV_STD1_MAPPING:
+ fac = 1.0;
+
+ standard_mapping:
+ tface= me->tface;
+ for(a=0; a<me->totface; a++, tface++) {
+ if(tface->flag & TF_SELECT) {
+ default_uv(tface->uv, fac);
+ }
+ }
+ break;
+
+ case UV_SPHERE_MAPPING:
+ case UV_CYL_MAPPING:
+
+ /* calc centre */
+
+ INIT_MINMAX(min, max);
+
+ tface= me->tface;
+ mface= me->mface;
+ for(a=0; a<me->totface; a++, mface++, tface++) {
+ if(tface->flag & TF_SELECT) {
+ if(mface->v3==0) continue;
+
+ DO_MINMAX( (me->mvert+mface->v1)->co, min, max);
+ DO_MINMAX( (me->mvert+mface->v2)->co, min, max);
+ DO_MINMAX( (me->mvert+mface->v3)->co, min, max);
+ if(mface->v4) DO_MINMAX( (me->mvert+mface->v3)->co, min, max);
+ }
+ }
+
+ VecMidf(cent, min, max);
+
+ tface= me->tface;
+ mface= me->mface;
+ for(a=0; a<me->totface; a++, mface++, tface++) {
+ if(tface->flag & TF_SELECT) {
+ if(mface->v3==0) continue;
+
+ VecSubf(no, (me->mvert+mface->v1)->co, cent);
+ if(mode==UV_CYL_MAPPING) tubemap(no[0], no[1], no[2], tface->uv[0], &tface->uv[0][1]);
+ else spheremap(no[0], no[1], no[2], tface->uv[0], &tface->uv[0][1]);
+
+ VecSubf(no, (me->mvert+mface->v2)->co, cent);
+ if(mode==UV_CYL_MAPPING) tubemap(no[0], no[1], no[2], tface->uv[1], &tface->uv[1][1]);
+ else spheremap(no[0], no[1], no[2], tface->uv[1], &tface->uv[1][1]);
+
+ VecSubf(no, (me->mvert+mface->v3)->co, cent);
+ if(mode==UV_CYL_MAPPING) tubemap(no[0], no[1], no[2], tface->uv[2], &tface->uv[2][1]);
+ else spheremap(no[0], no[1], no[2], tface->uv[2], &tface->uv[2][1]);
+ n = 3;
+
+ if(mface->v4) {
+ VecSubf(no, (me->mvert+mface->v4)->co, cent);
+ if(mode==3) tubemap(no[0], no[1], no[2], tface->uv[3], &tface->uv[3][1]);
+ else spheremap(no[0], no[1], no[2], tface->uv[3], &tface->uv[3][1]);
+ n = 4;
+ }
+ mi = 0;
+ for (i = 1; i < n; i++)
+ {
+ if (tface->uv[i][0] > tface->uv[mi][0]) mi = i;
+ }
+ for (i = 0; i < n; i++)
+ {
+ if (i != mi) {
+ dx = tface->uv[mi][0] - tface->uv[i][0];
+ if (dx > 0.5) {
+ tface->uv[i][0] += 1.0;
+ }
+ }
+ }
+ }
+ }
+ break;
+ default:
+ return;
+ } // end switch
+
+ /* clipping and wrapping */
+ if(G.sima && G.sima->flag & SI_CLIP_UV) {
+ tface= me->tface;
+ mface= me->mface;
+ for(a=0; a<me->totface; a++, mface++, tface++) {
+ if(tface->flag & TF_SELECT) {
+ if(mface->v3==0) continue;
+
+ dx= dy= 0;
+ if(mface->v4) b= 3; else b= 2;
+ for(; b>=0; b--) {
+ while(tface->uv[b][0] + dx < 0.0) dx+= 0.5;
+ while(tface->uv[b][0] + dx > 1.0) dx-= 0.5;
+ while(tface->uv[b][1] + dy < 0.0) dy+= 0.5;
+ while(tface->uv[b][1] + dy > 1.0) dy-= 0.5;
+ }
+
+ if(mface->v4) b= 3; else b= 2;
+ for(; b>=0; b--) {
+ tface->uv[b][0]+= dx;
+ CLAMP(tface->uv[b][0], 0.0, 1.0);
+
+ tface->uv[b][1]+= dy;
+ CLAMP(tface->uv[b][1], 0.0, 1.0);
+ }
+ }
+ }
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIMAGE, 0);
+ myloadmatrix(G.vd->viewmat);
+ MTC_Mat4SwapMat4(G.vd->persmat, mat);
+
+}
+
+void set_faceselect() /* toggle */
+{
+ Object *ob = OBACT;
+ Mesh *me = 0;
+
+ scrarea_queue_headredraw(curarea);
+
+ if(G.f & G_FACESELECT) G.f &= ~G_FACESELECT;
+ else {
+ if (ob && ob->type == OB_MESH) G.f |= G_FACESELECT;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSGAME, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWIMAGE, 0);
+
+ ob= OBACT;
+ me= get_mesh(ob);
+ if(me && me->tface==NULL) make_tfaces(me);
+
+ if(G.f & G_FACESELECT) {
+ setcursor_space(SPACE_VIEW3D, CURSOR_FACESEL);
+ if(me) set_lasttface();
+ }
+ else if((G.f & (G_WEIGHTPAINT|G_VERTEXPAINT|G_TEXTUREPAINT))==0) {
+ if(me) reveal_tface();
+ setcursor_space(SPACE_VIEW3D, CURSOR_STD);
+ makeDispList(ob);
+ }
+ countall();
+}
+
+
+#ifdef NAN_TPT
+/**
+ * Get the view ray through the screen point.
+ * Uses the OpenGL settings of the active view port.
+ * The coordinates should be given in viewport coordinates.
+ * @author Maarten Gribnau
+ * @param x the x-coordinate of the screen point.
+ * @param y the y-coordinate of the screen point.
+ * @param org origin of the view ray.
+ * @param dir direction of the view ray.
+ */
+void get_pick_ray(short x, short y, float org[3], float dir[3])
+{
+ double mvmatrix[16];
+ double projmatrix[16];
+ GLint viewport[4];
+ double px, py, pz;
+ float l;
+
+ /* Get the matrices needed for gluUnProject */
+ glGetIntegerv(GL_VIEWPORT, viewport);
+ glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix);
+ glGetDoublev(GL_PROJECTION_MATRIX, projmatrix);
+
+ /* Set up viewport so that gluUnProject will give correct values */
+ viewport[0] = 0;
+ viewport[1] = 0;
+ /* printf("viewport = (%4d, %4d, %4d, %4d)\n", viewport[0], viewport[1], viewport[2], viewport[3]); */
+ /* printf("cursor = (%4d, %4d)\n", x, y); */
+
+ gluUnProject((GLdouble) x, (GLdouble) y, 0.0, mvmatrix, projmatrix, viewport, &px, &py, &pz);
+ org[0] = (float)px; org[1] = (float)py; org[2] = (float)pz;
+ /* printf("world point at z=0.0 is (%f, %f, %f)\n", org[0], org[1], org[2]); */
+ gluUnProject((GLdouble) x, (GLdouble) y, 1.0, mvmatrix, projmatrix, viewport, &px, &py, &pz);
+ /* printf("world point at z=1.0 is (%f, %f, %f)\n", px, py, pz); */
+ dir[0] = ((float)px) - org[0];
+ dir[1] = ((float)py) - org[1];
+ dir[2] = ((float)pz) - org[2];
+ l = (float)sqrt(dir[0]*dir[0] + dir[1]*dir[1] + dir[2]*dir[2]);
+ if (!l) return;
+ l = 1. / l;
+ dir[0] *= l; dir[1] *= l; dir[2] *= l;
+ /* printf("ray org. is (%f, %f, %f)\n", org[0], org[1], org[2]); */
+ /* printf("ray dir. is (%f, %f, %f)\n", dir[0], dir[1], dir[2]); */
+}
+
+
+int triangle_ray_intersect(float tv0[3], float tv1[3], float tv2[3], float org[3], float dir[3], float uv[2])
+{
+ float v1v0[3];
+ float v2v0[3];
+ float n[3], an[3];
+ float t, d, l;
+ float p[3];
+ double u0, v0, u1, v1, u2, v2, uvtemp;
+ unsigned int iu, iv;
+
+ /* Calculate normal of the plane (cross, normalize)
+ * Could really use moto here...
+ */
+ v1v0[0] = tv1[0] - tv0[0];
+ v1v0[1] = tv1[1] - tv0[1];
+ v1v0[2] = tv1[2] - tv0[2];
+ v2v0[0] = tv2[0] - tv0[0];
+ v2v0[1] = tv2[1] - tv0[1];
+ v2v0[2] = tv2[2] - tv0[2];
+ n[0] = (v1v0[1] * v2v0[2]) - (v1v0[2] * v2v0[1]);
+ n[1] = (v1v0[2] * v2v0[0]) - (v1v0[0] * v2v0[2]);
+ n[2] = (v1v0[0] * v2v0[1]) - (v1v0[1] * v2v0[0]);
+ l = sqrt(n[0]*n[0] + n[1]*n[1] + n[2]*n[2]);
+ if (!l) return 0;
+ l = 1. / l;
+ n[0] *= l; n[1] *= l; n[2] *= l;
+
+ /* Calculate intersection point */
+ t = n[0]*dir[0] + n[1]*dir[1] + n[2]*dir[2];
+ if (fabs(t) < 1.0e-6) return 0;
+ d = -(n[0]*tv0[0] + n[1]*tv0[1] + n[2]*tv0[2]);
+ t = -(((n[0]*org[0] + n[1]*org[1] + n[2]*org[2]) + d) / t);
+ if (t < 0) return 0;
+ p[0] = org[0] + dir[0]*t;
+ p[1] = org[1] + dir[1]*t;
+ p[2] = org[2] + dir[2]*t;
+ /*printf("intersection at (%f, %f, %f)\n", p[0], p[1], p[2]);*/
+
+ /* Calculate the largest component of the normal */
+ an[0] = fabs(n[0]); an[1] = fabs(n[1]); an[2] = fabs(n[2]);
+ if ((an[0] > an[1]) && (an[0] > an[2])) {
+ iu = 1; iv = 2;
+ }
+ else if ((an[1] > an[0]) && (an[1] > an[2])) {
+ iu = 2; iv = 0;
+ }
+ else {
+ iu = 0; iv = 1;
+ }
+ /* printf("iu, iv = (%d, %d)\n", iu, iv); */
+
+ /* Calculate (u,v) */
+ u0 = p[iu] - tv0[iu];
+ v0 = p[iv] - tv0[iv];
+ u1 = tv1[iu] - tv0[iu];
+ v1 = tv1[iv] - tv0[iv];
+ u2 = tv2[iu] - tv0[iu];
+ v2 = tv2[iv] - tv0[iv];
+ /* printf("u0, v0, u1, v1, u2, v2 = (%f, %f, %f, %f, %f, %f)\n", u0, v0, u1, v1, u2, v2); */
+
+ /* These calculations should be in double precision.
+ * On windows we get inpredictable results in single precision
+ */
+ if (u1 == 0) {
+ uvtemp = u0/u2;
+ uv[1] = (float)uvtemp;
+ /* if ((uv[1] >= 0.) && (uv[1] <= 1.)) { */
+ uv[0] = (float)((v0 - uvtemp*v2) / v1);
+ /* } */
+ }
+ else {
+ uvtemp = (v0*u1 - u0*v1)/(v2*u1-u2*v1);
+ uv[1] = (float)uvtemp;
+ /* if ((uv[1] >= 0) && (uv[1] <= 1)) { */
+ uv[0] = (float)((u0 - uvtemp*u2) / u1);
+ /* } */
+ }
+ /* printf("uv[0], uv[1] = (%f, %f)\n", uv[0], uv[1]); */
+ return ((uv[0] >= 0) && (uv[1] >= 0) && ((uv[0]+uv[1]) <= 1)) ? 2 : 1;
+}
+
+/**
+ * Returns the vertex (local) coordinates of a face.
+ * No bounds checking!
+ * @author Maarten Gribnau
+ * @param mesh the mesh with the face.
+ * @param face the face.
+ * @param v1 vertex 1 coordinates.
+ * @param v2 vertex 2 coordinates.
+ * @param v3 vertex 3 coordinates.
+ * @param v4 vertex 4 coordinates.
+ * @return number of vertices of this face
+ */
+int face_get_vertex_coordinates(Mesh* mesh, TFace* face, float v1[3], float v2[3], float v3[3], float v4[3])
+{
+ int num_vertices;
+ MVert *mv;
+ MFace *mf = (MFace *) (((MFace *)mesh->mface) + (face - (TFace *) mesh->tface));
+
+ num_vertices = mf->v4 == 0 ? 3 : 4;
+ mv = mesh->mvert + mf->v1;
+ v1[0] = mv->co[0]; v1[1] = mv->co[1]; v1[2] = mv->co[2];
+ mv = mesh->mvert + mf->v2;
+ v2[0] = mv->co[0]; v2[1] = mv->co[1]; v2[2] = mv->co[2];
+ mv = mesh->mvert + mf->v3;
+ v3[0] = mv->co[0]; v3[1] = mv->co[1]; v3[2] = mv->co[2];
+ if (num_vertices == 4) {
+ mv = mesh->mvert + mf->v4;
+ v4[0] = mv->co[0]; v4[1] = mv->co[1]; v4[2] = mv->co[2];
+ }
+
+ return num_vertices;
+}
+
+/**
+ * Finds texture coordinates from face edge interpolation values.
+ * @author Maarten Gribnau
+ * @param face the face.
+ * @param v1 vertex 1 index.
+ * @param v2 vertex 2 index.
+ * @param v3 vertex 3 index.
+ * @param a interpolation value of edge v2-v1.
+ * @param b interpolation value of edge v3-v1.
+ * @param u (u,v) coordinate.
+ * @param v (u,v) coordinate.
+ */
+void face_get_uv(TFace* face, int v1, int v2, int v3, float a, float b, float* u, float* v)
+{
+ float uv01[2], uv21[2];
+
+ /* Pin a,b inside [0,1] range */
+#if 0
+ a = (float)fmod(a, 1.);
+ b = (float)fmod(b, 1.);
+#else
+ if (a < 0.f) a = 0.f;
+ else if (a > 1.f) a = 1.f;
+ if (b < 0.f) b = 0.f;
+ else if (b > 1.f) b = 1.f;
+#endif
+
+ /* Convert to texture coordinates */
+ uv01[0] = face->uv[v2][0] - face->uv[v1][0];
+ uv01[1] = face->uv[v2][1] - face->uv[v1][1];
+ uv21[0] = face->uv[v3][0] - face->uv[v1][0];
+ uv21[1] = face->uv[v3][1] - face->uv[v1][1];
+ uv01[0] *= a;
+ uv01[1] *= a;
+ uv21[0] *= b;
+ uv21[1] *= b;
+ *u = face->uv[v1][0] + (uv01[0] + uv21[0]);
+ *v = face->uv[v1][1] + (uv01[1] + uv21[1]);
+}
+
+/**
+ * Get the (u,v) coordinates on a face from a point in screen coordinates.
+ * The coordinates should be given in viewport coordinates.
+ * @author Maarten Gribnau
+ * @param object the object with the mesh
+ * @param mesh the mesh with the face to be picked.
+ * @param face the face to be picked.
+ * @param x the x-coordinate to pick at.
+ * @param y the y-coordinate to pick at.
+ * @param u the u-coordinate calculated.
+ * @param v the v-coordinate calculated.
+ * @return intersection result:
+ * 0 == no intersection, (u,v) invalid
+ * 1 == intersection, (u,v) valid
+ */
+int face_pick_uv(Object* object, Mesh* mesh, TFace* face, short x, short y, float* u, float* v)
+{
+ float org[3], dir[3];
+ float ab[2];
+ float v1[3], v2[3], v3[3], v4[3];
+ int result;
+ int num_verts;
+
+ /* Get a view ray to intersect with the face */
+ get_pick_ray(x, y, org, dir);
+
+ /* Convert local vertex coordinates to world */
+ num_verts = face_get_vertex_coordinates(mesh, face, v1, v2, v3, v4);
+ /* Convert local vertex coordinates to world */
+ Mat4MulVecfl(object->obmat, v1);
+ Mat4MulVecfl(object->obmat, v2);
+ Mat4MulVecfl(object->obmat, v3);
+ if (num_verts > 3) {
+ Mat4MulVecfl(object->obmat, v4);
+ }
+
+ /* Get (u,v) values (local face coordinates) of intersection point
+ * If face is a quad, there are two triangles to check.
+ */
+ result = triangle_ray_intersect(v2, v1, v3, org, dir, ab);
+ if ((num_verts == 3) || (num_verts == 4) && (result > 1)) {
+ /* Face is a triangle or a quad with a hit on the first triangle */
+ face_get_uv(face, 1, 0, 2, ab[0], ab[1], u, v);
+ /* printf("triangle 1, texture (u,v)=(%f, %f)\n", *u, *v); */
+ }
+ else {
+ /* Face is a quad and no intersection with first triangle */
+ result = triangle_ray_intersect(v4, v3, v1, org, dir, ab);
+ face_get_uv(face, 3, 2, 0, ab[0], ab[1], u, v);
+ /* printf("triangle 2, texture (u,v)=(%f, %f)\n", *u, *v); */
+ }
+ return result > 0;
+}
+
+/**
+ * First attempt at drawing in the texture of a face.
+ * @author Maarten Gribnau
+ */
+void face_draw()
+{
+ Object *ob;
+ Mesh *me;
+ TFace *face, *face_old = 0;
+ short xy[2], xy_old[2];
+ //int a, index;
+ Image *img, *img_old;
+ IMG_BrushPtr brush;
+ IMG_CanvasPtr canvas = 0;
+ int rowBytes;
+ char *warn_packed_file = 0;
+ float uv[2], uv_old[2];
+ extern VPaint Gvp;
+
+ ob = OBACT;
+ if (!ob) {
+ error("No active object"); return;
+ }
+ if (!(ob->lay & G.vd->lay)) {
+ error("Active object not in this layer"); return;
+ }
+ me = get_mesh(ob);
+ if (!me) {
+ error("Active object does not have a mesh"); return;
+ }
+
+ brush = IMG_BrushCreate(Gvp.size, Gvp.size, Gvp.r, Gvp.g, Gvp.b, Gvp.a);
+ if (!brush) {
+ error("Can not create brush"); return;
+ }
+
+ getmouseco_areawin(xy_old);
+ while (get_mbut() & L_MOUSE) {
+ getmouseco_areawin(xy);
+ /* Check if cursor has moved */
+ if ((xy[0] != xy_old[0]) || (xy[1] != xy_old[1])) {
+
+ /* Get face to draw on */
+ face = face_pick(me, xy[0], xy[1]);
+
+ /* Check if this is another face. */
+ if (face != face_old) {
+ /* The active face changed, check the texture */
+ if (face) {
+ img = face->tpage;
+ }
+ else {
+ img = 0;
+ }
+
+ if (img != img_old) {
+ /* Faces have different textures. Finish drawing in the old face. */
+ if (face_old && canvas) {
+ face_pick_uv(ob, me, face_old, xy[0], xy[1], &uv[0], &uv[1]);
+ IMG_CanvasDrawLineUV(canvas, brush, uv_old[0], uv_old[1], uv[0], uv[1]);
+ img_old->ibuf->userflags |= IB_BITMAPDIRTY;
+ /* Delete old canvas */
+ IMG_CanvasDispose(canvas);
+ canvas = 0;
+ }
+
+ /* Create new canvas and start drawing in the new face. */
+ if (img) {
+ if (img->ibuf && img->packedfile == 0) {
+ /* MAART: skipx is not set most of the times. Make a guess. */
+ rowBytes = img->ibuf->skipx ? img->ibuf->skipx : img->ibuf->x * 4;
+ canvas = IMG_CanvasCreateFromPtr(img->ibuf->rect, img->ibuf->x, img->ibuf->y, rowBytes);
+ if (canvas) {
+ face_pick_uv(ob, me, face, xy_old[0], xy_old[1], &uv_old[0], &uv_old[1]);
+ face_pick_uv(ob, me, face, xy[0], xy[1], &uv[0], &uv[1]);
+ IMG_CanvasDrawLineUV(canvas, brush, uv_old[0], uv_old[1], uv[0], uv[1]);
+ img->ibuf->userflags |= IB_BITMAPDIRTY;
+ }
+ }
+ else {
+ /* TODO: should issue warning that no texture is assigned */
+ if (img->packedfile) {
+ warn_packed_file = img->id.name + 2;
+ img = 0;
+ }
+ }
+ }
+ }
+ else {
+ /* Face changed and faces have the same texture. */
+ if (canvas) {
+ /* Finish drawing in the old face. */
+ if (face_old) {
+ face_pick_uv(ob, me, face_old, xy[0], xy[1], &uv[0], &uv[1]);
+ IMG_CanvasDrawLineUV(canvas, brush, uv_old[0], uv_old[1], uv[0], uv[1]);
+ img_old->ibuf->userflags |= IB_BITMAPDIRTY;
+ }
+
+ /* Start drawing in the new face. */
+ if (face) {
+ face_pick_uv(ob, me, face, xy_old[0], xy_old[1], &uv_old[0], &uv_old[1]);
+ face_pick_uv(ob, me, face, xy[0], xy[1], &uv[0], &uv[1]);
+ IMG_CanvasDrawLineUV(canvas, brush, uv_old[0], uv_old[1], uv[0], uv[1]);
+ img->ibuf->userflags |= IB_BITMAPDIRTY;
+ }
+ }
+ }
+ }
+ else {
+ /* Same face, continue drawing */
+ if (face && canvas) {
+ /* Get the new (u,v) coordinates */
+ face_pick_uv(ob, me, face, xy[0], xy[1], &uv[0], &uv[1]);
+ IMG_CanvasDrawLineUV(canvas, brush, uv_old[0], uv_old[1], uv[0], uv[1]);
+ img->ibuf->userflags |= IB_BITMAPDIRTY;
+ }
+ }
+
+ if (face && img) {
+ /* Make OpenGL aware of a change in the texture */
+ free_realtime_image(img);
+ /* Redraw the view */
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ }
+
+ xy_old[0] = xy[0];
+ xy_old[1] = xy[1];
+ uv_old[0] = uv[0];
+ uv_old[1] = uv[1];
+ face_old = face;
+ img_old = img;
+ }
+ }
+
+ IMG_BrushDispose(brush);
+ if (canvas) {
+ IMG_CanvasDispose(canvas);
+ canvas = 0;
+ }
+
+ if (warn_packed_file) {
+ error("Painting in packed images not supported: %s", warn_packed_file);
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIMAGE, 0);
+ allqueue(REDRAWHEADERS, 0);
+}
+#endif /* NAN_TPT */
diff --git a/source/blender/src/editfont.c b/source/blender/src/editfont.c
new file mode 100644
index 00000000000..fb39c33976f
--- /dev/null
+++ b/source/blender/src/editfont.c
@@ -0,0 +1,537 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+
+#include <fcntl.h>
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+
+#include "DNA_curve_types.h"
+#include "DNA_object_types.h"
+#include "DNA_vfont_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_displist.h"
+#include "BKE_font.h"
+#include "BKE_object.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+
+#include "BIF_editfont.h"
+#include "BIF_toolbox.h"
+#include "BIF_space.h"
+#include "BIF_mywindow.h"
+
+#include "BDR_editobject.h"
+
+#include "mydevice.h"
+
+#include "blendef.h"
+
+#define MAXTEXT 1000
+
+int textediting=0;
+
+static char findaccent(char char1, char code)
+{
+ char new= 0;
+
+ if(char1=='a') {
+ if(code=='`') new= 224;
+ else if(code==39) new= 225;
+ else if(code=='^') new= 226;
+ else if(code=='~') new= 227;
+ else if(code=='"') new= 228;
+ else if(code=='o') new= 229;
+ else if(code=='e') new= 230;
+ else if(code=='-') new= 170;
+ }
+ else if(char1=='c') {
+ if(code==',') new= 231;
+ if(code=='|') new= 162;
+ }
+ else if(char1=='e') {
+ if(code=='`') new= 232;
+ else if(code==39) new= 233;
+ else if(code=='^') new= 234;
+ else if(code=='"') new= 235;
+ }
+ else if(char1=='i') {
+ if(code=='`') new= 236;
+ else if(code==39) new= 237;
+ else if(code=='^') new= 238;
+ else if(code=='"') new= 239;
+ }
+ else if(char1=='n') {
+ if(code=='~') new= 241;
+ }
+ else if(char1=='o') {
+ if(code=='`') new= 242;
+ else if(code==39) new= 243;
+ else if(code=='^') new= 244;
+ else if(code=='~') new= 245;
+ else if(code=='"') new= 246;
+ else if(code=='/') new= 248;
+ else if(code=='-') new= 186;
+ else if(code=='e') new= 143;
+ }
+ else if(char1=='s') {
+ if(code=='s') new= 167;
+ }
+ else if(char1=='u') {
+ if(code=='`') new= 249;
+ else if(code==39) new= 250;
+ else if(code=='^') new= 251;
+ else if(code=='"') new= 252;
+ }
+ else if(char1=='y') {
+ if(code==39) new= 253;
+ else if(code=='"') new= 255;
+ }
+ else if(char1=='A') {
+ if(code=='`') new= 192;
+ else if(code==39) new= 193;
+ else if(code=='^') new= 194;
+ else if(code=='~') new= 195;
+ else if(code=='"') new= 196;
+ else if(code=='o') new= 197;
+ else if(code=='e') new= 198;
+ }
+ else if(char1=='C') {
+ if(code==',') new= 199;
+ }
+ else if(char1=='E') {
+ if(code=='`') new= 200;
+ else if(code==39) new= 201;
+ else if(code=='^') new= 202;
+ else if(code=='"') new= 203;
+ }
+ else if(char1=='I') {
+ if(code=='`') new= 204;
+ else if(code==39) new= 205;
+ else if(code=='^') new= 206;
+ else if(code=='"') new= 207;
+ }
+ else if(char1=='N') {
+ if(code=='~') new= 209;
+ }
+ else if(char1=='O') {
+ if(code=='`') new= 210;
+ else if(code==39) new= 211;
+ else if(code=='^') new= 212;
+ else if(code=='~') new= 213;
+ else if(code=='"') new= 214;
+ else if(code=='/') new= 216;
+ else if(code=='e') new= 141;
+ }
+ else if(char1=='U') {
+ if(code=='`') new= 217;
+ else if(code==39) new= 218;
+ else if(code=='^') new= 219;
+ else if(code=='"') new= 220;
+ }
+ else if(char1=='Y') {
+ if(code==39) new= 221;
+ }
+ else if(char1=='1') {
+ if(code=='4') new= 188;
+ if(code=='2') new= 189;
+ }
+ else if(char1=='3') {
+ if(code=='4') new= 190;
+ }
+ else if(char1==':') {
+ if(code=='-') new= 247;
+ }
+ else if(char1=='-') {
+ if(code==':') new= 247;
+ if(code=='|') new= 135;
+ if(code=='+') new= 177;
+ }
+ else if(char1=='|') {
+ if(code=='-') new= 135;
+ if(code=='=') new= 136;
+ }
+ else if(char1=='=') {
+ if(code=='|') new= 136;
+ }
+ else if(char1=='+') {
+ if(code=='-') new= 177;
+ }
+
+ if(new) return new;
+ else return char1;
+}
+
+static char *textbuf=0;
+static char *oldstr;
+
+static int insert_into_textbuf(Curve *cu, char c)
+{
+ if (cu->len<MAXTEXT-1) {
+ int x;
+
+ for(x= cu->len; x>cu->pos; x--) textbuf[x]= textbuf[x-1];
+ textbuf[cu->pos]= c;
+
+ cu->pos++;
+ cu->len++;
+ textbuf[cu->len]='\0';
+
+ return 1;
+ } else {
+ return 0;
+ }
+}
+
+void do_textedit(unsigned short event, short val, char ascii)
+{
+ Curve *cu;
+ static int accentcode= 0;
+ int x, doit=0, cursmove=0;
+
+ cu= G.obedit->data;
+
+ if(ascii) {
+
+ /* o.a. afvangen van TAB (TAB==9) */
+ if( (ascii > 31 && ascii < 200 && ascii != 127) || (ascii==13) || (ascii==10) || (ascii==8)) {
+
+ if(accentcode) {
+ if(cu->pos>0) textbuf[cu->pos-1]= findaccent(textbuf[cu->pos-1], ascii);
+ accentcode= 0;
+ }
+ else if(cu->len<MAXTEXT-1) {
+ if(G.qual & LR_ALTKEY ) {
+ if(ascii=='t') ascii= 137;
+ else if(ascii=='c') ascii= 169;
+ else if(ascii=='f') ascii= 164;
+ else if(ascii=='g') ascii= 176;
+ else if(ascii=='l') ascii= 163;
+ else if(ascii=='r') ascii= 174;
+ else if(ascii=='s') ascii= 223;
+ else if(ascii=='v') ascii= 1001;
+ else if(ascii=='y') ascii= 165;
+ else if(ascii=='.') ascii= 138;
+ else if(ascii=='1') ascii= 185;
+ else if(ascii=='2') ascii= 178;
+ else if(ascii=='3') ascii= 179;
+ else if(ascii=='%') ascii= 139;
+ else if(ascii=='?') ascii= 191;
+ else if(ascii=='!') ascii= 161;
+ else if(ascii=='x') ascii= 215;
+ else if(ascii=='>') ascii= 187;
+ else if(ascii=='<') ascii= 171;
+ }
+
+ if(ascii==1001) {
+ int file, filelen;
+ char *strp;
+
+/* this should be solved by clipboard support */
+#ifdef __WIN32_DISABLED
+ file= open("C:\\windows\\temp\\cutbuf", O_BINARY|O_RDONLY);
+#else
+ file= open("/tmp/.cutbuffer", O_BINARY|O_RDONLY);
+#endif
+ if(file>0) {
+
+ filelen = BLI_filesize(file);
+
+ strp= MEM_mallocN(filelen+1, "tempstr");
+ read(file, strp, filelen);
+ close(file);
+ strp[filelen]= 0;
+ if(cu->len+filelen<MAXTEXT) {
+ strcat( textbuf, strp);
+ cu->len= strlen(textbuf);
+ cu->pos= cu->len;
+ }
+ MEM_freeN(strp);
+ }
+ }
+ else {
+ insert_into_textbuf(cu, ascii);
+ }
+ }
+
+ doit= 1;
+ }
+ }
+ else if(val) {
+ cursmove= 0;
+
+ switch(event) {
+ case RETKEY:
+ insert_into_textbuf(cu, '\n');
+ doit= 1;
+ break;
+
+ case RIGHTARROWKEY:
+ if(G.qual & LR_SHIFTKEY) {
+ while(cu->pos<cu->len) {
+ if( textbuf[cu->pos]==0) break;
+ if( textbuf[cu->pos]=='\n') break;
+ cu->pos++;
+ }
+ }
+ else {
+ cu->pos++;
+ }
+ cursmove= FO_CURS;
+ break;
+
+ case LEFTARROWKEY:
+
+ if(G.qual & LR_SHIFTKEY) {
+ while(cu->pos>0) {
+ if( textbuf[cu->pos-1]=='\n') break;
+ cu->pos--;
+ }
+ }
+ else {
+ cu->pos--;
+ }
+ cursmove=FO_CURS;
+ break;
+
+ case UPARROWKEY:
+ if(G.qual & LR_SHIFTKEY) {
+ cu->pos= 0;
+ cursmove= FO_CURS;
+ }
+ else if(G.qual & LR_ALTKEY) {
+ if (cu->pos && textbuf[cu->pos - 1] < 255) {
+ textbuf[cu->pos - 1]++;
+ doit= 1;
+ }
+ }
+ else cursmove=FO_CURSUP;
+ break;
+
+ case DOWNARROWKEY:
+ if(G.qual & LR_SHIFTKEY) {
+ cu->pos= cu->len;
+ cursmove= FO_CURS;
+ }
+ else if(G.qual & LR_ALTKEY) {
+ if (cu->pos && textbuf[cu->pos - 1] > 1) {
+ textbuf[cu->pos - 1]--;
+ doit= 1;
+ }
+ }
+ else cursmove= FO_CURSDOWN;
+ break;
+
+ case BACKSPACEKEY:
+ if(cu->len!=0) {
+ if(G.qual & LR_ALTKEY) {
+ if(cu->pos>0) accentcode= 1;
+ }
+ else if(G.qual & LR_SHIFTKEY) {
+ cu->pos= 0;
+ textbuf[0]= 0;
+ cu->len= 0;
+ }
+ else if(cu->pos>0) {
+ for(x=cu->pos;x<=cu->len;x++) textbuf[x-1]= textbuf[x];
+ cu->pos--;
+ textbuf[--cu->len]='\0';
+ }
+ }
+ doit= 1;
+ break;
+ }
+
+ if(cursmove) {
+ if(cu->pos>cu->len) cu->pos= cu->len;
+ else if(cu->pos>=MAXTEXT) cu->pos= MAXTEXT;
+ else if(cu->pos<0) cu->pos= 0;
+ }
+ }
+ if(doit || cursmove) {
+ text_to_curve(G.obedit, cursmove);
+ if(cursmove==0) makeDispList(G.obedit);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+}
+
+void make_editText(void)
+{
+ Curve *cu;
+
+ cu= G.obedit->data;
+ if(textbuf==0) textbuf= MEM_mallocN(MAXTEXT, "texteditbuf");
+ BLI_strncpy(textbuf, cu->str, MAXTEXT);
+ oldstr= cu->str;
+ cu->str= textbuf;
+
+ cu->len= strlen(textbuf);
+ if(cu->pos>cu->len) cu->pos= cu->len;
+
+ text_to_curve(G.obedit, 0);
+ makeDispList(G.obedit);
+
+ textediting= 1;
+}
+
+void load_editText(void)
+{
+ Curve *cu;
+
+ cu= G.obedit->data;
+
+ MEM_freeN(oldstr);
+ oldstr= 0;
+
+ cu->str= MEM_mallocN(cu->len+1, "tekstedit");
+ strcpy(cu->str, textbuf);
+
+ /* this memory system is weak... */
+ MEM_freeN(textbuf);
+ textbuf= 0;
+
+ cu->len= strlen(cu->str);
+ textediting= 0;
+}
+
+void remake_editText(void)
+{
+ Curve *cu;
+
+ if(okee("Reload Original text")==0) return;
+
+ BLI_strncpy(textbuf, oldstr, MAXTEXT);
+ cu= G.obedit->data;
+ cu->len= strlen(textbuf);
+ if(cu->pos>cu->len) cu->pos= cu->len;
+
+ text_to_curve(G.obedit, 0);
+ makeDispList(G.obedit);
+
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void free_editText(void)
+{
+ if(oldstr) MEM_freeN(oldstr);
+ textbuf= oldstr= 0;
+ textediting= 0;
+}
+
+static VFont *get_builtin_font(void)
+{
+ VFont *vf;
+
+ for (vf= G.main->vfont.first; vf; vf= vf->id.next)
+ if (BLI_streq(vf->name, "<builtin>"))
+ return vf;
+
+ return load_vfont("<builtin>");
+}
+
+void add_primitiveFont(int dummy_argument)
+{
+ Curve *cu;
+
+ if (G.obedit && G.obedit->type==OB_FONT) return;
+ check_editmode(OB_FONT);
+
+ add_object(OB_FONT);
+ base_init_from_view3d(BASACT, G.vd);
+ G.obedit= BASACT->object;
+ where_is_object(G.obedit);
+
+ cu= G.obedit->data;
+
+ cu->vfont= get_builtin_font();
+ cu->vfont->id.us++;
+ cu->str= MEM_mallocN(12, "str");
+ strcpy(cu->str, "Text");
+ cu->pos= 4;
+
+ make_editText();
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void to_upper(void)
+{
+ Curve *cu;
+ int len, ok;
+ char *str;
+
+ if(G.obedit==0) {
+ return;
+ }
+
+ ok= 0;
+ cu= G.obedit->data;
+
+ len= strlen(cu->str);
+ str= cu->str;
+ while(len) {
+ if( *str>=97 && *str<=122) {
+ ok= 1;
+ *str-= 32;
+ }
+ len--;
+ str++;
+ }
+
+ if(ok==0) {
+ len= strlen(cu->str);
+ str= cu->str;
+ while(len) {
+ if( *str>=65 && *str<=90) {
+ *str+= 32;
+ }
+ len--;
+ str++;
+ }
+ }
+ text_to_curve(G.obedit, 0);
+ makeDispList(G.obedit);
+
+ allqueue(REDRAWVIEW3D, 0);
+
+}
+
+
diff --git a/source/blender/src/editgroup.c b/source/blender/src/editgroup.c
new file mode 100644
index 00000000000..e72fb33e9b8
--- /dev/null
+++ b/source/blender/src/editgroup.c
@@ -0,0 +1,251 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_group_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_group.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+
+#include "BIF_space.h"
+#include "BIF_interface.h"
+#include "BIF_toolbox.h"
+#include "BIF_editgroup.h"
+
+#include "interface.h"
+#include "blendef.h"
+#include "mydevice.h"
+
+void set_active_group(void)
+{
+ /* with active object, find active group */
+ Group *group;
+ GroupObject *go;
+
+ G.scene->group= NULL;
+
+ if(BASACT) {
+ group= G.main->group.first;
+ while(group) {
+ go= group->gobject.first;
+ while(go) {
+ if(go->ob == OBACT) {
+ G.scene->group= group;
+ return;
+ }
+ go= go->next;
+ }
+ group= group->id.next;
+ }
+ }
+}
+
+
+void add_selected_to_group(void)
+{
+ Base *base= FIRSTBASE;
+ Group *group;
+
+ if(BASACT==NULL) {
+ error("No active object");
+ return;
+ }
+
+ if(okee("Add selected to group")==0) return;
+
+ if(G.scene->group==NULL) G.scene->group= add_group();
+
+ while(base) {
+ if TESTBASE(base) {
+
+ /* each object only in one group */
+ group= find_group(base->object);
+ if(group==G.scene->group);
+ else {
+ if(group) {
+ rem_from_group(group, base->object);
+ }
+ add_to_group(G.scene->group, base->object);
+ base->object->flag |= OB_FROMGROUP;
+ base->flag |= OB_FROMGROUP;
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSANIM, 0);
+}
+
+void rem_selected_from_group(void)
+{
+ Base *base=FIRSTBASE;
+ Group *group;
+
+ if(okee("Remove selected from group")==0) return;
+
+ while(base) {
+ if TESTBASE(base) {
+
+ group= find_group(base->object);
+ if(group) {
+ rem_from_group(group, base->object);
+
+ base->object->flag &= ~OB_FROMGROUP;
+ base->flag &= ~OB_FROMGROUP;
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSANIM, 0);
+}
+
+void group_menu(void)
+{
+ Base *base;
+ GroupObject *go;
+ GroupKey *gk;
+ short nr, len;
+ char *str, tstr[40];
+
+ if(G.scene->group==NULL) return;
+
+ /* make menu string */
+ len= 60;
+ gk= G.scene->group->gkey.first;
+ while(gk) {
+ len+= 36;
+ gk= gk->next;
+ }
+
+ str= MEM_mallocN(len, "groupmenu");
+ strcpy(str, "Group options%t|Select members %x1");
+
+ if(G.scene->group->active)
+ strcat(str, "|Overwrite active key %x2|%l");
+
+ nr= 3;
+ gk= G.scene->group->gkey.first;
+ while(gk) {
+ sprintf(tstr, "|Load: %s %%x%d", gk->name, nr++);
+ strcat(str, tstr);
+ gk= gk->next;
+ }
+
+ /* here we go */
+
+ nr= pupmenu(str);
+ MEM_freeN(str);
+
+ if(nr==1) {
+ go= G.scene->group->gobject.first;
+ while(go) {
+ go->ob->flag |= SELECT;
+ go= go->next;
+ }
+
+ /* nasty thing... that should be solved someday */
+ base= FIRSTBASE;
+ while(base) {
+ base->flag= base->object->flag;
+ base= base->next;
+ }
+
+ }
+ else if(nr==2) {
+ go= G.scene->group->gobject.first;
+ while(go) {
+ add_object_key(go, G.scene->group->active);
+ go= go->next;
+ }
+
+ }
+ else if(nr>2) {
+ nr-= 2;
+ gk= G.scene->group->gkey.first;
+ while(gk) {
+ nr--;
+ if(nr==0) break;
+ gk= gk->next;
+ }
+
+ G.scene->group->active= gk;
+ set_group_key(G.scene->group);
+
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSANIM, 0);
+ allspace(REMAKEIPO, 0);
+ allqueue(REDRAWIPO, 0);
+}
+
+
+void prev_group_key(Group *group)
+{
+ GroupKey *gk= group->active;
+
+ if(gk) gk= gk->prev;
+
+ if(gk==NULL) group->active= group->gkey.last;
+ else group->active= gk;
+
+ set_group_key(group);
+}
+
+void next_group_key(Group *group)
+{
+ GroupKey *gk= group->active;
+
+ if(gk) gk= gk->next;
+
+ if(gk==NULL) group->active= group->gkey.first;
+ else group->active= gk;
+
+ set_group_key(group);
+
+}
+
+
diff --git a/source/blender/src/editika.c b/source/blender/src/editika.c
new file mode 100644
index 00000000000..1c4cde7a247
--- /dev/null
+++ b/source/blender/src/editika.c
@@ -0,0 +1,422 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+#include "MEM_guardedalloc.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_ika_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_object.h"
+#include "BKE_ika.h"
+#include "BKE_global.h"
+#include "BKE_displist.h"
+
+#include "BIF_gl.h"
+#include "BIF_toolbox.h"
+#include "BIF_mywindow.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "BIF_editika.h"
+
+#include "BSE_view.h"
+#include "BSE_drawview.h"
+
+#include "mydevice.h"
+#include "blendef.h"
+
+static void draw_limb(Limb *li, float small)
+{
+ float vec[2];
+
+ glRotatef(( li->alpha*180.0/M_PI), 0.0, 0.0, 1.0);
+
+ { GLUquadricObj *qobj = gluNewQuadric();
+ gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
+ gluPartialDisk( qobj, small, small, 32, 1, 180.0, 180.0);
+ gluDeleteQuadric(qobj);
+ };
+
+ vec[0]= 0.0; vec[1]= small;
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv(vec);
+ vec[0]= li->len; vec[1]= 0.0;
+ glVertex2fv(vec);
+ vec[0]= 0.0; vec[1]= -small;
+ glVertex2fv(vec);
+ glEnd();
+
+ small*= 0.25;
+
+ if(li->next) circf(li->len, 0.0, small);
+ else circf(li->len, 0.0, small);
+
+ glTranslatef(li->len, 0.0, 0.0);
+}
+
+void draw_ika(Object *ob, int sel)
+{
+ Ika *ika;
+ Limb *li;
+ float col[4];
+ float small= 0.15;
+
+ ika= ob->data;
+ li= ika->limbbase.first;
+ if(li==0) return;
+
+ /* we zijn al in objectspace */
+ glPushMatrix();
+
+ glGetFloatv(GL_CURRENT_COLOR, col);
+
+ if((ika->flag & IK_GRABEFF)==0) {
+ if(sel) cpack(0xFFFF);
+ circf(0.0, 0.0, 0.05*li->len);
+
+ glColor3f(col[0], col[1], col[2]);
+ }
+
+ while(li) {
+ small= 0.10*li->len;
+ draw_limb(li, small);
+ li= li->next;
+ }
+
+ if(ika->flag & IK_GRABEFF) {
+ if(sel) {
+ if(ika->def) cpack(0xFFFF00);
+ else cpack(0xFFFF);
+ }
+ circf(0.0, 0.0, 0.25*small);
+ glColor3f(col[0], col[1], col[2]);
+ }
+
+ glPopMatrix();
+}
+
+/* type 0: verts, type 1: limbs */
+void draw_ika_nrs(Object *ob, int type)
+{
+ Ika *ika;
+ Limb *li;
+ int nr=0;
+ char str[12];
+
+ if(curarea->spacetype!=SPACE_VIEW3D) return;
+ mywinset(curarea->win);
+
+ glDrawBuffer(GL_FRONT);
+ myloadmatrix(G.vd->viewmat);
+ mymultmatrix(ob->obmat);
+
+ ika= ob->data;
+ li= ika->limbbase.first;
+
+ /* we zijn al in objectspace */
+ glPushMatrix();
+ cpack(0xFFFFFF);
+
+ if(type==0) {
+ sprintf(str, " %d", nr++);
+ glRasterPos3f(0.0, 0.0, 0.0);
+ BMF_DrawString(G.font, str);
+
+ while(li) {
+
+ glRotatef(( li->alpha*180.0/M_PI), 0.0, 0.0, 1.0);
+ glTranslatef(li->len, 0.0, 0.0);
+ sprintf(str, " %d", nr++);
+ glRasterPos3f(0.0, 0.0, 0.0);
+ BMF_DrawString(G.font, str);
+
+ li= li->next;
+ }
+ }
+ else {
+ while(li) {
+
+ glRotatef(( li->alpha*180.0/M_PI), 0.0, 0.0, 1.0);
+ glTranslatef( 0.7*li->len, 0.0, 0.0);
+ sprintf(str, " %d", nr++);
+ glRasterPos3f(0.0, 0.0, 0.0);
+ BMF_DrawString(G.font, str);
+ glTranslatef( 0.3*li->len, 0.0, 0.0);
+
+ li= li->next;
+ }
+
+ }
+
+ glDrawBuffer(GL_BACK);
+ glPopMatrix();
+}
+
+
+
+int extrude_ika(Object *ob, int add)
+{
+ Ika *ika;
+ Limb *li;
+ float dvec[3], dvecp[3], oldeul[3], mat[3][3], imat[3][3];
+ int firsttime= 1;
+ unsigned short event = 0;
+ short val, afbreek=0, mval[2], xo, yo;
+
+ /* init */
+ VECCOPY(oldeul, ob->rot);
+ initgrabz(ob->obmat[3][0], ob->obmat[3][1], ob->obmat[3][2]);
+
+ Mat3CpyMat4(mat, ob->obmat);
+ Mat3Inv(imat, mat);
+
+ getmouseco_areawin(mval);
+ xo= mval[0];
+ yo= mval[1];
+
+ /* het laatste punt van de ika */
+ ika= ob->data;
+
+ if(add) {
+ /* een erbij: */
+ li= MEM_callocN(sizeof(Limb), "limb");
+ BLI_addtail(&ika->limbbase, li);
+ if(li->prev) {
+ li->eff[0]= li->prev->eff[0];
+ li->eff[1]= li->prev->eff[1];
+ }
+ li->eff[0]+= 0.5;
+ }
+ li= ika->limbbase.last;
+ if(li==0) return 0;
+
+ while(TRUE) {
+
+ getmouseco_areawin(mval);
+ if(mval[0]!=xo || mval[1]!=yo || firsttime) {
+ firsttime= 0;
+
+ window_to_3d(dvec, mval[0]-xo, mval[1]-yo);
+ VECCOPY(dvecp, dvec);
+
+ /* apply */
+ Mat3MulVecfl(imat, dvecp);
+ li->eff[0]+= dvecp[0];
+ li->eff[1]+= dvecp[1];
+
+ calc_limb(li);
+
+ if(li->prev==0) {
+ VECCOPY(ob->rot, oldeul);
+ euler_rot(ob->rot, li->alpha, 'z');
+ li->alpha= li->alphao= 0.0;
+ }
+
+ xo= mval[0];
+ yo= mval[1];
+
+ force_draw();
+ }
+
+ while(qtest()) {
+ event= extern_qread(&val);
+ if(val) {
+ switch(event) {
+ case ESCKEY:
+ case LEFTMOUSE:
+ case MIDDLEMOUSE:
+ case SPACEKEY:
+ case RETKEY:
+ afbreek= 1;
+ break;
+ }
+ }
+ if(afbreek) break;
+ }
+
+ if(afbreek) break;
+ }
+
+ if(event==ESCKEY) {
+ if(ika->limbbase.first!=ika->limbbase.last) {
+ li= ika->limbbase.last;
+ BLI_remlink(&ika->limbbase, li);
+ MEM_freeN(li);
+ }
+ }
+ else if(add) init_defstate_ika(ob);
+
+ allqueue(REDRAWVIEW3D, 0);
+
+ if(event==LEFTMOUSE) return 0;
+ return 1;
+}
+
+void delete_skeleton(void)
+{
+ Object *ob;
+ Ika *ika;
+
+ ob= OBACT;
+ if(ob==0 || ob->type!=OB_IKA || (ob->flag & SELECT)==0) return;
+
+ ika= ob->data;
+
+ if(!ika->def) return;
+ if(!okee("Delete Skeleton")) return;
+
+ if(ika->def) MEM_freeN(ika->def);
+ ika->def= 0;
+ ika->totdef= 0;
+
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+static void copy_deform(int tot, Deform *defbase, Deform *def)
+{
+ /* defbase is the old one, *def is new. When they match,
+ the deform data is copied */
+
+ while(tot--) {
+ if(defbase->ob==def->ob && defbase->par1==def->par1) {
+ def->fac= defbase->fac;
+ def->dist= defbase->dist;
+ return;
+ }
+ defbase++;
+ }
+}
+
+void make_skeleton(void)
+{
+ Object *ob;
+ Base *base;
+ Ika *ika;
+ Deform *def, *defbase;
+ Limb *li;
+ int a, totdef=0;
+
+ ob= OBACT;
+ if(ob==0 || ob->type!=OB_IKA || (ob->flag & SELECT)==0) return;
+
+ if(!okee("Make Skeleton")) return;
+
+ ika= ob->data;
+
+ /* per selected ob, per limb, de obmat en imat berekenen */
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASE(base) {
+ if(base->object->type==OB_IKA) totdef+= count_limbs(base->object);
+ else totdef++;
+ }
+ base= base->next;
+ }
+
+ if(totdef==0) {
+ error("Nothing selected");
+ return;
+ }
+
+ def=defbase= MEM_callocN(totdef*sizeof(Deform), "deform");
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASE(base) {
+
+ if(base->object->type==OB_IKA) {
+
+ li= ( (Ika *)(base->object->data) )->limbbase.first;
+ a= 0;
+ while(li) {
+ what_does_parent1(base->object, PARLIMB, a, 0, 0);
+ def->ob= base->object;
+ def->partype= PARLIMB;
+ def->par1= a;
+
+ Mat4Invert(def->imat, workob.obmat);
+ def->vec[0]= li->len;
+ def->fac= 1.0;
+
+ copy_deform(ika->totdef, ika->def, def);
+
+ def++;
+ a++;
+ li= li->next;
+ }
+ }
+ else {
+ what_does_parent1(base->object, PAROBJECT, 0, 0, 0);
+ def->ob= base->object;
+ def->partype= PAROBJECT;
+
+ def->vec[0]= 0.0;
+ def->fac= 1.0;
+ def->dist= 0.0;
+
+ copy_deform(ika->totdef, ika->def, def);
+
+ Mat4Invert(def->imat, workob.obmat);
+ def++;
+ }
+ }
+ base= base->next;
+ }
+
+ if(ika->def) MEM_freeN(ika->def);
+ ika->def= defbase;
+ ika->totdef= totdef;
+
+ /* Recalculate the deformation on any object
+ * that was parented to the old skeleton.
+ */
+ for (base= FIRSTBASE; base; base= base->next)
+ if (base->object->parent==ob)
+ makeDispList(base->object);
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+}
diff --git a/source/blender/src/editimasel.c b/source/blender/src/editimasel.c
new file mode 100644
index 00000000000..f96491b1a6f
--- /dev/null
+++ b/source/blender/src/editimasel.c
@@ -0,0 +1,383 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include <stdio.h>
+#include <math.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#else
+#include <sys/times.h>
+#endif
+
+#include "PIL_time.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+
+#include "BKE_global.h"
+
+#include "BIF_fsmenu.h"
+#include "BIF_screen.h"
+#include "BIF_interface.h"
+#include "BIF_imasel.h"
+
+#include "BSE_filesel.h"
+#include "BSE_drawimasel.h"
+
+#include "BDR_editcurve.h"
+
+#include "blendef.h"
+#include "mydevice.h"
+#include "interface.h"
+
+/* locals */
+void draw_icon_imasel(void);
+void winqreadimasel(unsigned short event, short val, char ascii);
+
+#define XIC 20
+#define YIC 21
+
+/* GLOBALS */
+extern char *fsmenu;
+
+
+void draw_icon_imasel(void)
+{
+ scrarea_queue_winredraw(curarea);
+}
+
+void winqreadimasel(unsigned short event, short val, char ascii)
+{
+ SpaceImaSel *simasel;
+
+ short mval[2];
+ short area_event;
+ short queredraw = 0;
+ char name[256];
+ char *selname;
+ static double prevtime=0;
+
+
+ if(val==0) return;
+ simasel= curarea->spacedata.first;
+
+ area_event = 0;
+ getmouseco_areawin(mval);
+ simasel->mx= mval[0];
+ simasel->my= mval[1];
+
+ if (simasel->desx > 0){
+ if ( (mval[0] > simasel->dssx) && (mval[0] < simasel->dsex) && (mval[1] > simasel->dssy) && (mval[1] < simasel->dsey) ) area_event = IMS_INDIRSLI;
+ if ( (mval[0] > simasel->desx) && (mval[0] < simasel->deex) && (mval[1] > simasel->desy) && (mval[1] < simasel->deey) ) area_event = IMS_INDIR;
+ }
+ if (simasel->fesx > 0){
+ if ( (mval[0] > simasel->fssx) && (mval[0] < simasel->fsex) && (mval[1] > simasel->fssy) && (mval[1] < simasel->fsey) ) area_event = IMS_INFILESLI;
+ if ( (mval[0] > simasel->fesx) && (mval[0] < simasel->feex) && (mval[1] > simasel->fesy) && (mval[1] < simasel->feey) ) area_event = IMS_INFILE;
+ }
+
+ if( event!=RETKEY && event!=PADENTER)
+ if( uiDoBlocks(&curarea->uiblocks, event)!=UI_NOTHING ) event= 0;
+
+ switch(event) {
+ case AFTERPIBREAD:
+ get_pib_file(simasel);
+ queredraw = 1;
+ break;
+
+ case AFTERIMASELIMA:
+ if (bitset(simasel->fase, IMS_DOTHE_INF)){
+ get_file_info(simasel);
+
+ if (!bitset(simasel->fase, IMS_KNOW_INF)){
+ addafterqueue(curarea->win, AFTERIMASELIMA, 1);
+
+ }else{
+ simasel->subfase = 0;
+ simasel->imafase = 0;
+ simasel->fase |= IMS_DOTHE_IMA;
+ addafterqueue(curarea->win, AFTERIMASELGET, 1);
+ }
+ }
+ break;
+ case AFTERIMASELGET:
+ if (bitset(simasel->fase, IMS_DOTHE_IMA)){
+ get_next_image(simasel);
+ if (simasel->ima_redraw > 0){
+ double newtime = PIL_check_seconds_timer();
+ if ((newtime - prevtime) > 0.03) {
+ simasel->ima_redraw = 0;
+ queredraw = 1;
+ prevtime = newtime;
+ }
+
+ }
+ if (!bitset(simasel->fase, IMS_KNOW_IMA)){
+ addafterqueue(curarea->win, AFTERIMASELGET, 1);
+ }else{
+ simasel->ima_redraw = 0;
+ simasel->subfase = 0;
+ simasel->imafase = 0;
+ addqueue(curarea->win, AFTERIMAWRITE, 1);
+ queredraw = 1;
+ }
+ }
+ break;
+ case AFTERIMAWRITE:
+ if (bitset(simasel->fase, IMS_KNOW_IMA)){
+ write_new_pib(simasel);
+ queredraw = 1;
+ }
+ break;
+
+ case RIGHTMOUSE:
+ if ((area_event == IMS_INFILE) && (simasel->hilite_ima)){
+ select_ima_files(simasel);
+ queredraw = 1;
+ }
+ break;
+ case UI_BUT_EVENT:
+
+ /* bug: blender's interface kit also returns a '4'... what is it! */
+
+ switch(val) {
+ case 13: /* 'P' */
+ imadir_parent(simasel);
+ queredraw = 1;
+
+ case 1: /* dir entry */
+ checkdir(simasel->dir);
+ clear_ima_dir(simasel);
+ queredraw = 1;
+ break;
+
+ case 3: /* fsmenu */
+ selname= fsmenu_get_entry(simasel->fileselmenuitem-1);
+ if (selname) {
+ strcpy(simasel->dir, selname);
+ checkdir(simasel->dir);
+ clear_ima_dir(simasel);
+ queredraw = 1;
+ }
+ break;
+
+ case 5:
+ if (simasel->returnfunc) {
+ char name[256];
+ strcpy(name, simasel->dir);
+ strcat(name, simasel->file);
+ simasel->returnfunc(name);
+ filesel_prevspace();
+ }
+ break;
+ case 6:
+ filesel_prevspace();
+ break;
+
+ }
+ break;
+
+ case LEFTMOUSE:
+ case MIDDLEMOUSE:
+
+ /* No button pressed */
+ switch (area_event){
+ case IMS_INDIRSLI:
+ move_imadir_sli(simasel);
+ queredraw = 1;
+ break;
+ case IMS_INFILESLI:
+ move_imafile_sli(simasel);
+ queredraw = 1;
+ break;
+ case IMS_INDIR:
+ if (simasel->hilite > -1){
+ change_imadir(simasel);
+ queredraw = 1;
+ }
+ break;
+ case IMS_INFILE:
+ if (simasel->hilite_ima){
+ strcpy(simasel->fole, simasel->hilite_ima->file_name);
+ strcpy(simasel->file, simasel->hilite_ima->file_name);
+
+ if (event == LEFTMOUSE) addqueue(curarea->win, IMALEFTMOUSE, 1);
+
+ if ((event == MIDDLEMOUSE)&&(simasel->returnfunc)){
+ strcpy(name, simasel->dir);
+ strcat(name, simasel->file);
+
+ if(simasel->mode & IMS_STRINGCODE) BLI_makestringcode(G.sce, name);
+
+ simasel->returnfunc(name);
+ filesel_prevspace();
+ }
+ queredraw = 1;
+ }
+ break;
+ }
+ break;
+
+ case MOUSEX:
+ case MOUSEY:
+ getmouseco_areawin(mval); /* lokaal screen */
+ calc_hilite(simasel);
+ if (simasel->mouse_move_redraw ){
+ simasel->mouse_move_redraw = 0;
+ queredraw = 1;
+ }
+ break;
+
+ case PAGEUPKEY:
+ case PAGEDOWNKEY:
+ switch(area_event){
+ case IMS_INDIRSLI:
+ case IMS_INDIR:
+ if (simasel->dirsli){
+ if (event == PAGEUPKEY) simasel->topdir -= (simasel->dirsli_lines - 1);
+ if (event == PAGEDOWNKEY) simasel->topdir += (simasel->dirsli_lines - 1);
+ queredraw = 1;
+ }
+ break;
+ case IMS_INFILESLI:
+ case IMS_INFILE:
+ if(simasel->imasli){
+ if (event == PAGEUPKEY) simasel->image_slider -= simasel->slider_height;
+ if (event == PAGEDOWNKEY) simasel->image_slider += simasel->slider_height;
+
+ if(simasel->image_slider < 0.0) simasel->image_slider = 0.0;
+ if(simasel->image_slider > 1.0) simasel->image_slider = 1.0;
+ queredraw = 1;
+ }
+ break;
+ }
+ break;
+
+ case HOMEKEY:
+ simasel->image_slider = 0.0;
+ queredraw = 1;
+ break;
+
+ case ENDKEY:
+ simasel->image_slider = 1.0;
+ queredraw = 1;
+ break;
+
+ case AKEY:
+ if (G.qual == 0){
+ ima_select_all(simasel);
+ queredraw = 1;
+ }
+ break;
+
+ case PKEY:
+ if(G.qual & LR_SHIFTKEY) {
+ extern char bprogname[]; /* usiblender.c */
+
+ sprintf(name, "%s -a \"%s%s\"", bprogname, simasel->dir, simasel->file);
+ system(name);
+ }
+ if(G.qual & LR_CTRLKEY) {
+ if(bitset(simasel->fase, IMS_KNOW_IMA)) pibplay(simasel);
+ }
+ if (G.qual == 0){
+ imadir_parent(simasel);
+ checkdir(simasel->dir);
+ clear_ima_dir(simasel);
+ queredraw = 1;
+ }
+ break;
+
+ case IKEY:
+ if ((G.qual == 0)&&(simasel->file)){
+ sprintf(name, "$IMAGEEDITOR %s%s", simasel->dir, simasel->file);
+ system(name);
+ queredraw = 1;
+ }
+
+ break;
+
+ case PADPLUSKEY:
+ case EQUALKEY:
+ BLI_newname(simasel->file, +1);
+ queredraw = 1;
+ break;
+
+ case PADMINUS:
+ case MINUSKEY:
+ BLI_newname(simasel->file, -1);
+ queredraw = 1;
+ break;
+
+ case BACKSLASHKEY:
+ case SLASHKEY:
+#ifdef WIN32
+ strcpy(simasel->dir, "\\");
+#else
+ strcpy(simasel->dir, "/");
+#endif
+ clear_ima_dir(simasel);
+ simasel->image_slider = 0.0;
+ queredraw = 1;
+ break;
+
+ case PERIODKEY:
+ clear_ima_dir(simasel);
+ queredraw = 1;
+ break;
+
+ case ESCKEY:
+ filesel_prevspace();
+ break;
+
+ case PADENTER:
+ case RETKEY:
+ if (simasel->returnfunc){
+ strcpy(name, simasel->dir);
+ strcat(name, simasel->file);
+ simasel->returnfunc(name);
+ filesel_prevspace();
+ }
+ break;
+ }
+
+
+ if (queredraw) scrarea_queue_winredraw(curarea);
+}
+
+
diff --git a/source/blender/src/editipo.c b/source/blender/src/editipo.c
new file mode 100644
index 00000000000..163bf0132c8
--- /dev/null
+++ b/source/blender/src/editipo.c
@@ -0,0 +1,5212 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#include "BLI_winstuff.h"
+#endif
+#include "MEM_guardedalloc.h"
+#include "PIL_time.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_constraint_types.h"
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_object_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_sound_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_material_types.h"
+#include "DNA_key_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_space_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_group_types.h"
+#include "DNA_ika_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_action.h"
+#include "BKE_anim.h"
+#include "BKE_material.h"
+#include "BKE_ipo.h"
+#include "BKE_key.h"
+#include "BKE_ika.h"
+#include "BKE_displist.h"
+#include "BKE_global.h"
+#include "BKE_group.h"
+
+#include "BIF_buttons.h"
+#include "BIF_editkey.h"
+#include "BIF_editseq.h"
+#include "BIF_editview.h"
+#include "BIF_interface.h"
+#include "BIF_mywindow.h"
+#include "BIF_poseobject.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "BIF_toolbox.h"
+#include "BIF_poseobject.h"
+
+#include "BDR_drawobject.h"
+#include "BDR_editobject.h"
+
+#include "BSE_trans_types.h"
+#include "BSE_editipo_types.h"
+#include "BSE_drawipo.h"
+#include "BSE_editipo.h"
+#include "BSE_editaction.h"
+#include "BSE_edit.h"
+#include "BSE_drawview.h"
+#include "BSE_headerbuttons.h"
+
+#include "blendef.h"
+#include "mydevice.h"
+#include "interface.h"
+#include "render.h"
+
+/* forwards */
+#define BEZSELECTED(bezt) (((bezt)->f1 & 1) || ((bezt)->f2 & 1) || ((bezt)->f3 & 1))
+
+#define IPOTHRESH 0.9
+#define ISPOIN(a, b, c) ( (a->b) && (a->c) )
+#define ISPOIN3(a, b, c, d) ( (a->b) && (a->c) && (a->d) )
+#define ISPOIN4(a, b, c, d, e) ( (a->b) && (a->c) && (a->d) && (a->e) )
+
+extern int ob_ar[];
+extern int ma_ar[];
+extern int seq_ar[];
+extern int cu_ar[];
+extern int key_ar[];
+extern int wo_ar[];
+extern int la_ar[];
+extern int cam_ar[];
+extern int snd_ar[];
+extern int ac_ar[];
+extern int co_ar[];
+
+void getname_ac_ei(int nr, char *str)
+{
+ switch(nr) {
+ case AC_LOC_X:
+ strcpy(str, "LocX"); break;
+ case AC_LOC_Y:
+ strcpy(str, "LocY"); break;
+ case AC_LOC_Z:
+ strcpy(str, "LocZ"); break;
+ case AC_SIZE_X:
+ strcpy(str, "SizeX"); break;
+ case AC_SIZE_Y:
+ strcpy(str, "SizeY"); break;
+ case AC_SIZE_Z:
+ strcpy(str, "SizeZ"); break;
+ case AC_QUAT_X:
+ strcpy(str, "QuatX"); break;
+ case AC_QUAT_Y:
+ strcpy(str, "QuatY"); break;
+ case AC_QUAT_Z:
+ strcpy(str, "QuatZ"); break;
+ case AC_QUAT_W:
+ strcpy(str, "QuatW"); break;
+ default:
+ str[0]= 0;
+ }
+}
+
+void getname_co_ei(int nr, char *str)
+{
+ switch(nr){
+ case CO_ENFORCE:
+ strcpy(str, "Inf"); break;
+ }
+}
+
+void getname_ob_ei(int nr, char *str, int colipo)
+{
+ switch(nr) {
+ case OB_LOC_X:
+ strcpy(str, "LocX"); break;
+ case OB_LOC_Y:
+ strcpy(str, "LocY"); break;
+ case OB_LOC_Z:
+ strcpy(str, "LocZ"); break;
+ case OB_DLOC_X:
+ strcpy(str, "dLocX"); break;
+ case OB_DLOC_Y:
+ strcpy(str, "dLocY"); break;
+ case OB_DLOC_Z:
+ strcpy(str, "dLocZ"); break;
+
+ case OB_ROT_X:
+ strcpy(str, "RotX"); break;
+ case OB_ROT_Y:
+ strcpy(str, "RotY"); break;
+ case OB_ROT_Z:
+ strcpy(str, "RotZ"); break;
+ case OB_DROT_X:
+ strcpy(str, "dRotX"); break;
+ case OB_DROT_Y:
+ strcpy(str, "dRotY"); break;
+ case OB_DROT_Z:
+ strcpy(str, "dRotZ"); break;
+
+ case OB_SIZE_X:
+ strcpy(str, "SizeX"); break;
+ case OB_SIZE_Y:
+ strcpy(str, "SizeY"); break;
+ case OB_SIZE_Z:
+ strcpy(str, "SizeZ"); break;
+ case OB_DSIZE_X:
+ strcpy(str, "dSizeX"); break;
+ case OB_DSIZE_Y:
+ strcpy(str, "dSizeY"); break;
+ case OB_DSIZE_Z:
+ strcpy(str, "dSizeZ"); break;
+
+ case OB_LAY:
+ strcpy(str, "Layer"); break;
+
+ case OB_TIME:
+ strcpy(str, "Time"); break;
+ case OB_EFF_X:
+ if(colipo) strcpy(str, "ColR");
+ else strcpy(str, "EffX");
+ break;
+ case OB_EFF_Y:
+ if(colipo) strcpy(str, "ColG");
+ else strcpy(str, "EffY");
+ break;
+ case OB_EFF_Z:
+ if(colipo) strcpy(str, "ColB");
+ else strcpy(str, "EffZ");
+ break;
+ case OB_COL_A:
+ strcpy(str, "ColA");
+ break;
+ default:
+ str[0]= 0;
+ }
+}
+
+void getname_tex_ei(int nr, char *str)
+{
+ switch(nr) {
+ case MAP_OFS_X:
+ strcpy(str, "OfsX"); break;
+ case MAP_OFS_Y:
+ strcpy(str, "OfsY"); break;
+ case MAP_OFS_Z:
+ strcpy(str, "OfsZ"); break;
+ case MAP_SIZE_X:
+ strcpy(str, "SizeX"); break;
+ case MAP_SIZE_Y:
+ strcpy(str, "SizeY"); break;
+ case MAP_SIZE_Z:
+ strcpy(str, "SizeZ"); break;
+ case MAP_R:
+ strcpy(str, "texR"); break;
+ case MAP_G:
+ strcpy(str, "texG"); break;
+ case MAP_B:
+ strcpy(str, "texB"); break;
+ case MAP_DVAR:
+ strcpy(str, "DefVar"); break;
+ case MAP_COLF:
+ strcpy(str, "Col"); break;
+ case MAP_NORF:
+ strcpy(str, "Nor"); break;
+ case MAP_VARF:
+ strcpy(str, "Var"); break;
+ default:
+ str[0]= 0;
+ }
+}
+
+void getname_mat_ei(int nr, char *str)
+{
+ if(nr>=MA_MAP1) getname_tex_ei((nr & (MA_MAP1-1)), str);
+ else {
+ switch(nr) {
+ case MA_COL_R:
+ strcpy(str, "R"); break;
+ case MA_COL_G:
+ strcpy(str, "G"); break;
+ case MA_COL_B:
+ strcpy(str, "B"); break;
+ case MA_SPEC_R:
+ strcpy(str, "SpecR"); break;
+ case MA_SPEC_G:
+ strcpy(str, "SpecG"); break;
+ case MA_SPEC_B:
+ strcpy(str, "SpecB"); break;
+ case MA_MIR_R:
+ strcpy(str, "MirR"); break;
+ case MA_MIR_G:
+ strcpy(str, "MirG"); break;
+ case MA_MIR_B:
+ strcpy(str, "MirB"); break;
+ case MA_REF:
+ strcpy(str, "Ref"); break;
+ case MA_ALPHA:
+ strcpy(str, "Alpha"); break;
+ case MA_EMIT:
+ strcpy(str, "Emit"); break;
+ case MA_AMB:
+ strcpy(str, "Amb"); break;
+ case MA_SPEC:
+ strcpy(str, "Spec"); break;
+ case MA_HARD:
+ strcpy(str, "Hard"); break;
+ case MA_SPTR:
+ strcpy(str, "SpTra"); break;
+ case MA_ANG:
+ strcpy(str, "Ang"); break;
+ case MA_MODE:
+ strcpy(str, "Mode"); break;
+ case MA_HASIZE:
+ strcpy(str, "HaSize"); break;
+ default:
+ str[0]= 0;
+ }
+ }
+}
+
+void getname_world_ei(int nr, char *str)
+{
+ if(nr>=MA_MAP1) getname_tex_ei((nr & (MA_MAP1-1)), str);
+ else {
+ switch(nr) {
+ case WO_HOR_R:
+ strcpy(str, "HorR"); break;
+ case WO_HOR_G:
+ strcpy(str, "HorG"); break;
+ case WO_HOR_B:
+ strcpy(str, "HorB"); break;
+ case WO_ZEN_R:
+ strcpy(str, "ZenR"); break;
+ case WO_ZEN_G:
+ strcpy(str, "ZenG"); break;
+ case WO_ZEN_B:
+ strcpy(str, "ZenB"); break;
+
+ case WO_EXPOS:
+ strcpy(str, "Expos"); break;
+
+ case WO_MISI:
+ strcpy(str, "Misi"); break;
+ case WO_MISTDI:
+ strcpy(str, "MisDi"); break;
+ case WO_MISTSTA:
+ strcpy(str, "MisSta"); break;
+ case WO_MISTHI:
+ strcpy(str, "MisHi"); break;
+
+ case WO_STAR_R:
+ strcpy(str, "StarR"); break;
+ case WO_STAR_G:
+ strcpy(str, "StarB"); break;
+ case WO_STAR_B:
+ strcpy(str, "StarG"); break;
+
+ case WO_STARDIST:
+ strcpy(str, "StarDi"); break;
+ case WO_STARSIZE:
+ strcpy(str, "StarSi"); break;
+ default:
+ str[0]= 0;
+ }
+ }
+}
+
+void getname_seq_ei(int nr, char *str)
+{
+ switch(nr) {
+ case SEQ_FAC1:
+ strcpy(str, "Fac"); break;
+ default:
+ str[0]= 0;
+ }
+}
+
+void getname_cu_ei(int nr, char *str)
+{
+
+ switch(nr) {
+ case CU_SPEED:
+ strcpy(str, "Speed"); break;
+ default:
+ str[0]= 0;
+ }
+}
+
+void getname_key_ei(int nr, char *str)
+{
+ if(nr==KEY_SPEED) strcpy(str, "Speed");
+ else sprintf(str, "Key %d", nr);
+}
+
+void getname_la_ei(int nr, char *str)
+{
+ if(nr>=MA_MAP1) getname_tex_ei((nr & (MA_MAP1-1)), str);
+ else {
+ switch(nr) {
+ case LA_ENERGY:
+ strcpy(str, "Energ"); break;
+ case LA_COL_R:
+ strcpy(str, "R"); break;
+ case LA_COL_G:
+ strcpy(str, "G"); break;
+ case LA_COL_B:
+ strcpy(str, "B"); break;
+ case LA_DIST:
+ strcpy(str, "Dist"); break;
+ case LA_SPOTSI:
+ strcpy(str, "SpoSi"); break;
+ case LA_SPOTBL:
+ strcpy(str, "SpoBl"); break;
+ case LA_QUAD1:
+ strcpy(str, "Quad1"); break;
+ case LA_QUAD2:
+ strcpy(str, "Quad2"); break;
+ case LA_HALOINT:
+ strcpy(str, "HaInt"); break;
+ default:
+ str[0]= 0;
+ }
+ }
+}
+
+void getname_cam_ei(int nr, char *str)
+{
+ switch(nr) {
+ case CAM_LENS:
+ strcpy(str, "Lens"); break;
+ case CAM_STA:
+ strcpy(str, "ClSta"); break;
+ case CAM_END:
+ strcpy(str, "ClEnd"); break;
+ default:
+ str[0]= 0;
+ }
+}
+
+void getname_snd_ei(int nr, char *str)
+{
+ switch(nr) {
+ case SND_VOLUME:
+ strcpy(str, "Vol"); break;
+ case SND_PITCH:
+ strcpy(str, "Pitch"); break;
+ case SND_PANNING:
+ strcpy(str, "Pan"); break;
+ case SND_ATTEN:
+ strcpy(str, "Atten"); break;
+ default:
+ str[0]= 0;
+ }
+}
+
+
+IpoCurve *find_ipocurve(Ipo *ipo, int adrcode)
+{
+ if(ipo) {
+ IpoCurve *icu= ipo->curve.first;
+ while(icu) {
+ if(icu->adrcode==adrcode) return icu;
+ icu= icu->next;
+ }
+ }
+ return NULL;
+}
+
+void boundbox_ipocurve(IpoCurve *icu)
+{
+ BezTriple *bezt;
+ float vec[3]={0.0,0.0,0.0};
+ float min[3], max[3];
+ int a;
+
+ if(icu->totvert) {
+ INIT_MINMAX(min, max);
+
+ if(icu->bezt ) {
+ a= icu->totvert;
+ bezt= icu->bezt;
+ while(a--) {
+ if(icu->vartype & IPO_BITS) {
+ vec[0]= bezt->vec[1][0];
+ vec[1]= 0.0;
+ DO_MINMAX(vec, min, max);
+
+ vec[1]= 16.0;
+ DO_MINMAX(vec, min, max);
+ }
+ else {
+ if(icu->ipo==IPO_BEZ && a!=icu->totvert-1) {
+ DO_MINMAX(bezt->vec[0], min, max);
+ }
+ DO_MINMAX(bezt->vec[1], min, max);
+ if(icu->ipo==IPO_BEZ && a!=0) {
+ DO_MINMAX(bezt->vec[2], min, max);
+ }
+ }
+
+ bezt++;
+ }
+ }
+ if(min[0]==max[0]) max[0]= (float)(min[0]+1.0);
+ if(min[1]==max[1]) max[1]= (float)(min[1]+0.1);
+
+ icu->totrct.xmin= min[0];
+ icu->totrct.ymin= min[1];
+ icu->totrct.xmax= max[0];
+ icu->totrct.ymax= max[1];
+ }
+ else {
+ icu->totrct.xmin= icu->totrct.ymin= 0.0;
+ icu->totrct.xmax= EFRA;
+ icu->totrct.ymax= 1.0;
+ }
+}
+
+void boundbox_ipo(Ipo *ipo, rctf *bb)
+{
+ IpoCurve *icu;
+ int first= 1;
+
+ icu= ipo->curve.first;
+ while(icu) {
+
+ boundbox_ipocurve(icu);
+
+ if(first) {
+ *bb= icu->totrct;
+ first= 0;
+ }
+ else BLI_union_rctf(bb, &(icu->totrct));
+
+ icu= icu->next;
+ }
+}
+
+
+
+void editipo_changed(SpaceIpo *si, int doredraw)
+{
+ EditIpo *ei;
+ View2D *v2d;
+ Key *key;
+ KeyBlock *kb;
+ int a, first=1;
+
+
+ ei= si->editipo;
+ if(ei==0)
+ return;
+
+ for(a=0; a<si->totipo; a++, ei++) {
+
+ if(ei->icu) {
+
+ /* 2 keer i.v.m. ittereren nieuwe autohandle */
+ calchandles_ipocurve(ei->icu);
+ calchandles_ipocurve(ei->icu);
+
+ if(ei->flag & IPO_VISIBLE) {
+
+ boundbox_ipocurve(ei->icu);
+ sort_time_ipocurve(ei->icu);
+ if(first) {
+ si->v2d.tot= ei->icu->totrct;
+ first= 0;
+ }
+ else BLI_union_rctf(&(si->v2d.tot), &(ei->icu->totrct));
+ }
+ }
+ }
+
+ v2d= &(si->v2d);
+// v2d = &G.v2d;
+
+ /* keylijnen? */
+ if(si->blocktype==ID_KE) {
+ key= (Key *)si->from;
+ if(key && key->block.first) {
+ kb= key->block.first;
+ if(kb->pos < v2d->tot.ymin) v2d->tot.ymin= kb->pos;
+ kb= key->block.last;
+ if(kb->pos > v2d->tot.ymax) v2d->tot.ymax= kb->pos;
+ }
+ }
+
+
+ /* is er geen curve? */
+ if(first) {
+ v2d->tot.xmin= 0.0;
+ v2d->tot.xmax= EFRA;
+ v2d->tot.ymin= (float)-0.1;
+ v2d->tot.ymax= (float)1.1;
+
+ if(si->blocktype==ID_SEQ) {
+ v2d->tot.xmin= -5.0;
+ v2d->tot.xmax= 105.0;
+ v2d->tot.ymin= (float)-0.1;
+ v2d->tot.ymax= (float)1.1;
+ }
+ }
+
+ si->tot= v2d->tot;
+
+ if(doredraw) {
+ /* als do_ipo altijd wordt aangeroepen: problemen met insertkey, bijvoorbeeld
+ * als alleen een 'loc' wordt ge-insert wordt de 'ob->rot' veranderd.
+ */
+
+
+ if(si->blocktype==ID_OB) {
+ /* clear delta loc,rot,size (bij ipo vrijgeven/deleten) */
+ clear_delta_obipo(si->ipo);
+
+ }
+
+ do_ipo(si->ipo);
+
+ allqueue(REDRAWIPO, 0);
+ allqueue (REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWBUTSANIM, 0);
+
+ if(si->blocktype==ID_OB) {
+ Object *ob= (Object *)si->from;
+ if(ob && ob->type==OB_IKA) itterate_ika(ob);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWNLA, 0);
+ }
+
+ else if(si->blocktype==ID_MA) allqueue(REDRAWBUTSMAT, 0);
+ else if(si->blocktype==ID_WO) allqueue(REDRAWBUTSWORLD, 0);
+ else if(si->blocktype==ID_LA) allqueue(REDRAWBUTSLAMP, 0);
+ else if(si->blocktype==ID_SO) allqueue(REDRAWBUTSSOUND, 0);
+ else if(si->blocktype==ID_CA) {
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if(si->blocktype==ID_SEQ) clear_last_seq();
+ else if(si->blocktype==ID_AC){
+ do_all_actions();
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ }
+ else if(si->blocktype==ID_KE) {
+ do_spec_key((Key *)si->from);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if(si->blocktype==ID_CU) {
+ calc_curvepath(OBACT);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+
+ if(si->showkey) make_ipokey();
+}
+
+void scale_editipo()
+{
+ /* komt uit buttons, scale met G.sipo->tot rect */
+
+ EditIpo *ei;
+ BezTriple *bezt;
+ float facx, facy;
+ int a, b;
+
+ facx= (G.sipo->tot.xmax-G.sipo->tot.xmin)/(G.sipo->v2d.tot.xmax-G.sipo->v2d.tot.xmin);
+ facy= (G.sipo->tot.ymax-G.sipo->tot.ymin)/(G.sipo->v2d.tot.ymax-G.sipo->v2d.tot.ymin);
+
+ ei= G.sipo->editipo;
+ if(ei==0) return;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+ bezt= ei->icu->bezt;
+ b= ei->icu->totvert;
+ while(b--) {
+
+ bezt->vec[0][0]= facx*(bezt->vec[0][0] - G.sipo->v2d.tot.xmin) + G.sipo->tot.xmin;
+ bezt->vec[1][0]= facx*(bezt->vec[1][0] - G.sipo->v2d.tot.xmin) + G.sipo->tot.xmin;
+ bezt->vec[2][0]= facx*(bezt->vec[2][0] - G.sipo->v2d.tot.xmin) + G.sipo->tot.xmin;
+
+ bezt->vec[0][1]= facy*(bezt->vec[0][1] - G.sipo->v2d.tot.ymin) + G.sipo->tot.ymin;
+ bezt->vec[1][1]= facy*(bezt->vec[1][1] - G.sipo->v2d.tot.ymin) + G.sipo->tot.ymin;
+ bezt->vec[2][1]= facy*(bezt->vec[2][1] - G.sipo->v2d.tot.ymin) + G.sipo->tot.ymin;
+
+ bezt++;
+ }
+ }
+ }
+ editipo_changed(G.sipo, 1);
+ allqueue(REDRAWNLA, 0);
+ allqueue (REDRAWACTION, 0);
+ allqueue(REDRAWIPO, 0);
+}
+
+
+Ipo *get_ipo_to_edit(ID **from)
+{
+ Object *ob= OBACT;
+
+ *from= 0;
+
+
+ if (G.sipo->pin) {
+ *from = G.sipo->from;
+ return G.sipo->ipo;
+ }
+
+ if(G.sipo->blocktype==ID_SEQ) {
+ extern Sequence *last_seq;
+
+ *from= (ID *)last_seq;
+ if(last_seq) return last_seq->ipo;
+ }
+ else if(G.sipo->blocktype==IPO_CO){
+ if (ob && ob->activecon){
+ *from= (ID*) ob;
+ return ob->activecon->ipo;
+ }
+ }
+ else if(G.sipo->blocktype==ID_AC) {
+ bActionChannel *chan;
+ if (ob && ob->action){
+ *from= (ID *) ob->action;
+ chan= get_hilighted_action_channel(ob->action);
+ if (chan)
+ return chan->ipo;
+ else{
+ *from = NULL;
+ return NULL;
+ }
+ }
+
+ }
+ else if(G.sipo->blocktype==ID_WO) {
+ World *wo= G.scene->world;
+ *from= (ID *)wo;
+ if(wo) return wo->ipo;
+ }
+ else if(G.sipo->blocktype==ID_OB) {
+ if(ob) {
+ *from= (ID *)ob;
+ return ob->ipo;
+ }
+ }
+ else if(G.sipo->blocktype==ID_MA) {
+ if(ob) {
+ Material *ma= give_current_material(ob, ob->actcol);
+ *from= (ID *)ma;
+ if(ma) return ma->ipo;
+ }
+ }
+ else if(G.sipo->blocktype==ID_KE) {
+ if(ob) {
+ Key *key= give_current_key(ob);
+ *from= (ID *)key;
+ if(key) return key->ipo;
+ }
+ }
+ else if(G.sipo->blocktype==ID_CU) {
+ if(ob && ob->type==OB_CURVE) {
+ Curve *cu= ob->data;
+ *from= (ID *)cu;
+ return cu->ipo;
+ }
+ }
+ else if(G.sipo->blocktype==ID_LA) {
+ if(ob && ob->type==OB_LAMP) {
+ Lamp *la= ob->data;
+ *from= (ID *)la;
+ return la->ipo;
+ }
+ }
+ else if(G.sipo->blocktype==ID_CA) {
+ if(ob && ob->type==OB_CAMERA) {
+ Camera *ca= ob->data;
+ *from= (ID *)ca;
+ if(ca) return ca->ipo;
+ }
+ }
+ else if(G.sipo->blocktype==ID_SO) {
+
+ if (G.buts && G.buts->mainb == BUTS_SOUND) {
+
+ bSound *sound = G.buts->lockpoin;
+
+ *from= (ID *)sound;
+
+ if(sound) return sound->ipo;
+
+ }
+ }
+
+ return NULL;
+}
+
+unsigned int ipo_rainbow(int cur, int tot)
+{
+ float dfac, fac, sat;
+
+ dfac= (float)(1.0/( (float)tot+1.0));
+
+ /* deze berekening zorgt voor twee verschillende cycles regenboogkleuren */
+ if(cur< tot/2) fac= (float)(cur*2.0*dfac);
+ else fac= (float)((cur-tot/2)*2.0*dfac +dfac);
+
+ if(fac>0.5 && fac<0.8) sat= (float)0.4;
+ else sat= 0.5;
+
+ return hsv_to_cpack(fac, sat, 1.0);
+}
+
+void make_ob_editipo(Object *ob, SpaceIpo *si)
+{
+ EditIpo *ei;
+ int a, len, colipo=0;
+
+ if(ob->type==OB_MESH) colipo= 1;
+
+ ei= si->editipo= MEM_callocN(OB_TOTIPO*sizeof(EditIpo), "editipo");
+
+ si->totipo= OB_TOTIPO;
+
+ for(a=0; a<OB_TOTIPO; a++) {
+ getname_ob_ei(ob_ar[a], ei->name, colipo);
+ ei->adrcode= ob_ar[a];
+
+ if ELEM6(ei->adrcode, OB_ROT_X, OB_ROT_Y, OB_ROT_Z, OB_DROT_X, OB_DROT_Y, OB_DROT_Z) ei->disptype= IPO_DISPDEGR;
+ else if(ei->adrcode==OB_LAY) ei->disptype= IPO_DISPBITS;
+ else if(ei->adrcode==OB_TIME) ei->disptype= IPO_DISPTIME;
+
+ ei->col= ipo_rainbow(a, OB_TOTIPO);
+
+ if(colipo) {
+ len= strlen(ei->name);
+ if(len) {
+ if( ei->name[ len-1 ]=='R') ei->col= 0x5050FF;
+ else if( ei->name[ len-1 ]=='G') ei->col= 0x50FF50;
+ else if( ei->name[ len-1 ]=='B') ei->col= 0xFF7050;
+ }
+ }
+
+ ei->icu= find_ipocurve(si->ipo, ei->adrcode);
+ if(ei->icu) {
+ ei->flag= ei->icu->flag;
+ }
+
+ ei++;
+ }
+}
+
+
+void make_seq_editipo(SpaceIpo *si)
+{
+ EditIpo *ei;
+ int a;
+
+ ei= si->editipo= MEM_callocN(SEQ_TOTIPO*sizeof(EditIpo), "editipo");
+
+ si->totipo= SEQ_TOTIPO;
+
+
+ for(a=0; a<SEQ_TOTIPO; a++) {
+ getname_seq_ei(seq_ar[a], ei->name);
+ ei->adrcode= seq_ar[a];
+
+ ei->col= ipo_rainbow(a, SEQ_TOTIPO);
+
+ ei->icu= find_ipocurve(si->ipo, ei->adrcode);
+ if(ei->icu) {
+ ei->flag= ei->icu->flag;
+ }
+ else ei->flag |= IPO_VISIBLE;
+
+ ei++;
+ }
+}
+
+void make_cu_editipo(SpaceIpo *si)
+{
+ EditIpo *ei;
+ int a;
+
+ ei= si->editipo= MEM_callocN(CU_TOTIPO*sizeof(EditIpo), "editipo");
+
+ si->totipo= CU_TOTIPO;
+
+
+ for(a=0; a<CU_TOTIPO; a++) {
+ getname_cu_ei(cu_ar[a], ei->name);
+ ei->adrcode= cu_ar[a];
+
+ ei->col= ipo_rainbow(a, CU_TOTIPO);
+
+ ei->icu= find_ipocurve(si->ipo, ei->adrcode);
+ if(ei->icu) {
+ ei->flag= ei->icu->flag;
+ }
+ else ei->flag |= IPO_VISIBLE;
+
+ ei++;
+ }
+}
+
+void make_key_editipo(SpaceIpo *si)
+{
+ Key *key;
+ EditIpo *ei;
+ int a;
+
+ ei= si->editipo= MEM_callocN(KEY_TOTIPO*sizeof(EditIpo), "editipo");
+
+ si->totipo= KEY_TOTIPO;
+
+ for(a=0; a<KEY_TOTIPO; a++) {
+ getname_key_ei(key_ar[a], ei->name);
+ ei->adrcode= key_ar[a];
+
+ ei->col= ipo_rainbow(a, KEY_TOTIPO);
+
+ ei->icu= find_ipocurve(si->ipo, ei->adrcode);
+ if(ei->icu) {
+ ei->flag= ei->icu->flag;
+ }
+ else if(a==0) ei->flag |= IPO_VISIBLE;
+
+ ei++;
+ }
+
+ ei= si->editipo;
+ key= (Key *)G.sipo->from;
+ if(key && key->type==KEY_RELATIVE) {
+ strcpy(ei->name, "----");
+ }
+ else {
+ ei->flag |= IPO_VISIBLE;
+ }
+}
+
+int texchannel_to_adrcode(int channel)
+{
+ switch(channel) {
+ case 0: return MA_MAP1;
+ case 1: return MA_MAP2;
+ case 2: return MA_MAP3;
+ case 3: return MA_MAP4;
+ case 4: return MA_MAP5;
+ case 5: return MA_MAP6;
+ case 6: return MA_MAP7;
+ case 7: return MA_MAP8;
+ default: return 0;
+ }
+}
+
+void make_mat_editipo(SpaceIpo *si)
+{
+ EditIpo *ei;
+ int a, len;
+
+ if(si->from==0) return;
+
+ ei= si->editipo= MEM_callocN(MA_TOTIPO*sizeof(EditIpo), "editipo");
+
+ si->totipo= MA_TOTIPO;
+
+ for(a=0; a<MA_TOTIPO; a++) {
+ getname_mat_ei(ma_ar[a], ei->name);
+ ei->adrcode= ma_ar[a];
+
+ if(ei->adrcode & MA_MAP1) {
+ ei->adrcode-= MA_MAP1;
+ ei->adrcode |= texchannel_to_adrcode(si->channel);
+ }
+ else {
+ /* dit was weggecommentaard. Waarom? */
+ if(ei->adrcode==MA_MODE) ei->disptype= IPO_DISPBITS;
+ }
+
+ ei->col= ipo_rainbow(a, WO_TOTIPO);
+
+ len= strlen(ei->name);
+ if(len) {
+ if( ei->name[ len-1 ]=='R') ei->col= 0x5050FF;
+ else if( ei->name[ len-1 ]=='G') ei->col= 0x50FF50;
+ else if( ei->name[ len-1 ]=='B') ei->col= 0xFF7050;
+ }
+
+ ei->icu= find_ipocurve(si->ipo, ei->adrcode);
+ if(ei->icu) {
+ ei->flag= ei->icu->flag;
+ }
+
+ ei++;
+ }
+}
+
+void make_world_editipo(SpaceIpo *si)
+{
+ EditIpo *ei;
+ int a, len;
+
+ if(si->from==0) return;
+
+ ei= si->editipo= MEM_callocN(WO_TOTIPO*sizeof(EditIpo), "editipo");
+
+ si->totipo= WO_TOTIPO;
+
+ for(a=0; a<WO_TOTIPO; a++) {
+ getname_world_ei(wo_ar[a], ei->name);
+ ei->adrcode= wo_ar[a];
+
+ if(ei->adrcode & MA_MAP1) {
+ ei->adrcode-= MA_MAP1;
+ ei->adrcode |= texchannel_to_adrcode(si->channel);
+ }
+ else {
+ if(ei->adrcode==MA_MODE) ei->disptype= IPO_DISPBITS;
+ }
+
+ ei->col= ipo_rainbow(a, MA_TOTIPO);
+
+ len= strlen(ei->name);
+ if(len) {
+ if( ei->name[ len-1 ]=='R') ei->col= 0x5050FF;
+ else if( ei->name[ len-1 ]=='G') ei->col= 0x50FF50;
+ else if( ei->name[ len-1 ]=='B') ei->col= 0xFF7050;
+ }
+
+ ei->icu= find_ipocurve(si->ipo, ei->adrcode);
+ if(ei->icu) {
+ ei->flag= ei->icu->flag;
+ }
+
+ ei++;
+ }
+}
+
+void make_lamp_editipo(SpaceIpo *si)
+{
+ EditIpo *ei;
+ int a;
+
+ ei= si->editipo= MEM_callocN(LA_TOTIPO*sizeof(EditIpo), "editipo");
+
+ si->totipo= LA_TOTIPO;
+
+
+ for(a=0; a<LA_TOTIPO; a++) {
+ getname_la_ei(la_ar[a], ei->name);
+ ei->adrcode= la_ar[a];
+
+ if(ei->adrcode & MA_MAP1) {
+ ei->adrcode-= MA_MAP1;
+ ei->adrcode |= texchannel_to_adrcode(si->channel);
+ }
+
+ ei->col= ipo_rainbow(a, LA_TOTIPO);
+
+ ei->icu= find_ipocurve(si->ipo, ei->adrcode);
+ if(ei->icu) {
+ ei->flag= ei->icu->flag;
+ }
+
+ ei++;
+ }
+}
+
+void make_camera_editipo(SpaceIpo *si)
+{
+ EditIpo *ei;
+ int a;
+
+ ei= si->editipo= MEM_callocN(CAM_TOTIPO*sizeof(EditIpo), "editipo");
+
+ si->totipo= CAM_TOTIPO;
+
+
+ for(a=0; a<CAM_TOTIPO; a++) {
+ getname_cam_ei(cam_ar[a], ei->name);
+ ei->adrcode= cam_ar[a];
+
+ ei->col= ipo_rainbow(a, CAM_TOTIPO);
+
+ ei->icu= find_ipocurve(si->ipo, ei->adrcode);
+ if(ei->icu) {
+ ei->flag= ei->icu->flag;
+ }
+
+ ei++;
+ }
+}
+
+int make_constraint_editipo(Ipo *ipo, EditIpo **si)
+{
+ EditIpo *ei;
+ int a;
+
+ ei= *si= MEM_callocN(CO_TOTIPO*sizeof(EditIpo), "editipo");
+
+ for(a=0; a<CO_TOTIPO; a++) {
+ getname_co_ei(co_ar[a], ei->name);
+ ei->adrcode= co_ar[a];
+
+ ei->col= ipo_rainbow(a, CO_TOTIPO);
+
+ ei->icu= find_ipocurve(ipo, ei->adrcode);
+ if(ei->icu) {
+ ei->flag= ei->icu->flag;
+ }
+
+ ei++;
+ }
+
+ return CO_TOTIPO;
+}
+int make_action_editipo(Ipo *ipo, EditIpo **si)
+{
+ EditIpo *ei;
+ int a;
+
+ ei= *si= MEM_callocN(AC_TOTIPO*sizeof(EditIpo), "editipo");
+
+ for(a=0; a<AC_TOTIPO; a++) {
+ getname_ac_ei(ac_ar[a], ei->name);
+ ei->adrcode= ac_ar[a];
+
+ ei->col= ipo_rainbow(a, AC_TOTIPO);
+
+ ei->icu= find_ipocurve(ipo, ei->adrcode);
+ if(ei->icu) {
+ ei->flag= ei->icu->flag;
+ }
+
+ ei++;
+ }
+
+ return AC_TOTIPO;
+}
+
+void make_sound_editipo(SpaceIpo *si)
+{
+ EditIpo *ei;
+ int a;
+
+ ei= si->editipo= MEM_callocN(SND_TOTIPO*sizeof(EditIpo), "editipo");
+
+ si->totipo= SND_TOTIPO;
+
+
+ for(a=0; a<SND_TOTIPO; a++) {
+ getname_snd_ei(snd_ar[a], ei->name);
+ ei->adrcode= snd_ar[a];
+
+ ei->col= ipo_rainbow(a, SND_TOTIPO);
+
+ ei->icu= find_ipocurve(si->ipo, ei->adrcode);
+ if(ei->icu) {
+ ei->flag= ei->icu->flag;
+ }
+
+ ei++;
+ }
+}
+
+void make_editipo()
+{
+ EditIpo *ei;
+ Object *ob;
+ ID *from;
+ rctf *rf;
+ int a;
+
+ if(G.sipo->editipo)
+ MEM_freeN(G.sipo->editipo);
+ G.sipo->editipo= 0;
+ G.sipo->totipo= 0;
+ ob= OBACT;
+
+ G.sipo->ipo= get_ipo_to_edit(&from);
+ G.sipo->from= from;
+
+ if(G.sipo->ipo) G.sipo->showkey= G.sipo->ipo->showkey;
+
+ if(G.sipo->blocktype==ID_SEQ) {
+ make_seq_editipo(G.sipo);
+ }
+ else if(G.sipo->blocktype==ID_WO) {
+ make_world_editipo(G.sipo);
+ }
+ else if(G.sipo->blocktype==ID_OB) {
+ if (ob) {
+ ob->ipowin= ID_OB;
+ make_ob_editipo(ob, G.sipo);
+ }
+ }
+ else if(G.sipo->blocktype==ID_MA) {
+ if (ob) {
+ ob->ipowin= ID_MA;
+ make_mat_editipo(G.sipo);
+ }
+ }
+ else if(G.sipo->blocktype==ID_CU) {
+ if (ob) {
+ ob->ipowin= ID_CU;
+ make_cu_editipo(G.sipo);
+ }
+ }
+ else if(G.sipo->blocktype==ID_KE) {
+ if (ob) {
+ ob->ipowin= ID_KE;
+ make_key_editipo(G.sipo);
+ }
+ }
+ else if(G.sipo->blocktype==ID_LA) {
+ if (ob) {
+ ob->ipowin= ID_LA;
+ make_lamp_editipo(G.sipo);
+ }
+ }
+ else if(G.sipo->blocktype==ID_CA) {
+ if (ob) {
+ ob->ipowin= ID_CA;
+ make_camera_editipo(G.sipo);
+ }
+ }
+ else if(G.sipo->blocktype==ID_SO) {
+ if (ob) {
+ ob->ipowin= ID_SO;
+ make_sound_editipo(G.sipo);
+ }
+ }
+ else if(G.sipo->blocktype==IPO_CO){
+ G.sipo->totipo = make_constraint_editipo(G.sipo->ipo, (EditIpo**)&G.sipo->editipo);
+ if (ob) {
+ ob->ipowin= IPO_CO;
+ }
+ }
+ else if(G.sipo->blocktype==ID_AC) {
+
+ G.sipo->totipo = make_action_editipo(G.sipo->ipo, (EditIpo**)&G.sipo->editipo);
+ if (ob) {
+ ob->ipowin= ID_AC;
+ }
+ }
+
+ if(G.sipo->editipo==0) return;
+
+ /* rowbut voor VISIBLE select */
+ G.sipo->rowbut= 0;
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+
+ if(ei->flag & IPO_VISIBLE) G.sipo->rowbut |= (1<<a);
+
+ if(ei->icu) ei->icu->flag= ei->flag;
+ }
+ editipo_changed(G.sipo, 0);
+
+ if(G.sipo->ipo) {
+
+ if (G.sipo->pin)
+ rf= &(G.sipo->v2d.cur);
+ else
+ rf= &(G.sipo->ipo->cur);
+
+ if(rf->xmin<rf->xmax && rf->ymin<rf->ymax) G.v2d->cur= *rf;
+
+ }
+ else {
+ if(G.sipo->blocktype==ID_OB) {
+ G.v2d->cur.xmin= 0.0;
+ G.v2d->cur.xmax= EFRA;
+ G.v2d->cur.ymin= -5.0;
+ G.v2d->cur.ymax= +5.0;
+ }
+ else if(G.sipo->blocktype==ID_CA) {
+ G.v2d->cur.xmin= 0.0;
+ G.v2d->cur.xmax= EFRA;
+ G.v2d->cur.ymin= 0.0;
+ G.v2d->cur.ymax= 100.0;
+ }
+ else if ELEM5(G.sipo->blocktype, ID_MA, ID_CU, ID_WO, ID_LA, IPO_CO) {
+ G.v2d->cur.xmin= (float)-0.1;
+ G.v2d->cur.xmax= EFRA;
+ G.v2d->cur.ymin= (float)-0.1;
+ G.v2d->cur.ymax= (float)+1.1;
+ }
+ else if(G.sipo->blocktype==ID_SEQ) {
+ G.v2d->cur.xmin= -5.0;
+ G.v2d->cur.xmax= 105.0;
+ G.v2d->cur.ymin= (float)-0.1;
+ G.v2d->cur.ymax= (float)+1.1;
+ }
+ else if(G.sipo->blocktype==ID_KE) {
+ G.v2d->cur.xmin= (float)-0.1;
+ G.v2d->cur.xmax= EFRA;
+ G.v2d->cur.ymin= (float)-0.1;
+ G.v2d->cur.ymax= (float)+2.1;
+ }
+
+ }
+}
+
+
+void test_editipo()
+{
+ Ipo *ipo;
+ ID *from;
+
+ if(G.sipo->editipo==0){
+ make_editipo();
+ }
+ else {
+ ipo= get_ipo_to_edit(&from);
+
+ if(G.sipo->ipo != ipo || G.sipo->from!=from)
+ make_editipo();
+
+ }
+
+ if (G.sipo->pin)
+ return;
+
+
+ if(G.sipo->ipo)
+ G.sipo->ipo->cur = G.v2d->cur;
+
+}
+
+/* ****************************************** */
+
+int totipo_edit, totipo_sel, totipo_vis, totipo_vert, totipo_vertsel, totipo_key, totipo_keysel;
+
+void get_status_editipo()
+{
+ EditIpo *ei;
+ IpoKey *ik;
+ BezTriple *bezt;
+ int a, b;
+
+ totipo_vis= 0;
+ totipo_sel= 0;
+ totipo_edit= 0;
+ totipo_vert= 0;
+ totipo_vertsel= 0;
+ totipo_key= 0;
+ totipo_keysel= 0;
+
+ if(G.sipo->ipo && G.sipo->ipo->id.lib) return;
+
+ ei= G.sipo->editipo;
+ if(ei==0) return;
+ for(a=0; a<G.sipo->totipo; a++) {
+ if( ei->flag & IPO_VISIBLE ) {
+ totipo_vis++;
+ if(ei->flag & IPO_SELECT) totipo_sel++;
+ if(G.sipo->showkey || (ei->flag & IPO_EDIT)) {
+
+ /* als showkey: wel de vertices tellen (voor grab) */
+ if(G.sipo->showkey==0) totipo_edit++;
+
+ if(ei->icu) {
+ if(ei->icu->bezt) {
+ bezt= ei->icu->bezt;
+ b= ei->icu->totvert;
+ while(b--) {
+ if(ei->icu->ipo==IPO_BEZ) {
+ if(bezt->f1 & 1) totipo_vertsel++;
+ if(bezt->f3 & 1) totipo_vertsel++;
+ totipo_vert+= 2;
+ }
+ if(bezt->f2 & 1) totipo_vertsel++;
+
+ totipo_vert++;
+ bezt++;
+ }
+ }
+ }
+ }
+ }
+ ei++;
+ }
+
+ if(G.sipo->showkey) {
+ ik= G.sipo->ipokey.first;
+ while(ik) {
+ totipo_key++;
+ if(ik->flag & 1) totipo_keysel++;
+ ik= ik->next;
+ }
+ }
+}
+
+
+
+void update_editipo_flags()
+{
+ EditIpo *ei;
+ IpoKey *ik;
+ unsigned int flag;
+ int a;
+
+ ei= G.sipo->editipo;
+ if(ei) {
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ ei->flag &= ~IPO_VISIBLE;
+ flag= (1<<a);
+ if( G.sipo->rowbut & flag ) ei->flag |= IPO_VISIBLE;
+
+ if(ei->icu) ei->icu->flag= ei->flag;
+
+ }
+ }
+ if(G.sipo->showkey) {
+ ik= G.sipo->ipokey.first;
+ while(ik) {
+ for(a=0; a<G.sipo->totipo; a++) {
+ if(ik->data[a]) {
+ if(ik->flag & 1) {
+ ik->data[a]->f1 |= 1;
+ ik->data[a]->f2 |= 1;
+ ik->data[a]->f3 |= 1;
+ }
+ else {
+ ik->data[a]->f1 &= ~1;
+ ik->data[a]->f2 &= ~1;
+ ik->data[a]->f3 &= ~1;
+ }
+ }
+ }
+ ik= ik->next;
+ }
+ }
+}
+
+void set_editflag_editipo()
+{
+ EditIpo *ei;
+ int a; /* , tot= 0, ok= 0; */
+
+ /* van showkey direkt door naar editen geselecteerde punten */
+ if(G.sipo->showkey) {
+ G.sipo->showkey= 0;
+ if(G.sipo->ipo) G.sipo->ipo->showkey= 0;
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) ei->flag |= IPO_SELECT;
+ scrarea_queue_headredraw(curarea);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+
+ get_status_editipo();
+
+ if(G.sipo->ipo && G.sipo->ipo->id.lib) return;
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if(ei->icu) {
+ if(ei->flag & IPO_VISIBLE) {
+
+ if(totipo_edit==0 && (ei->flag & IPO_SELECT)) {
+ ei->flag |= IPO_EDIT;
+ ei->icu->flag= ei->flag;
+ }
+ else if(totipo_edit && (ei->flag & IPO_EDIT)) {
+ ei->flag -= IPO_EDIT;
+ ei->icu->flag= ei->flag;
+ }
+ else if(totipo_vis==1) {
+ if(ei->flag & IPO_EDIT) ei->flag -= IPO_EDIT;
+ else ei->flag |= IPO_EDIT;
+ ei->icu->flag= ei->flag;
+ }
+ }
+ }
+ }
+
+ scrarea_queue_winredraw(curarea);
+}
+
+void swap_selectall_editipo()
+{
+ Object *ob;
+ EditIpo *ei;
+ IpoKey *ik;
+ BezTriple *bezt;
+ int a, b; /* , sel=0; */
+
+
+ deselectall_key();
+
+ get_status_editipo();
+
+
+
+ if(G.sipo->showkey) {
+ ik= G.sipo->ipokey.first;
+ while(ik) {
+ if(totipo_vertsel) ik->flag &= ~1;
+ else ik->flag |= 1;
+ ik= ik->next;
+ }
+ update_editipo_flags();
+
+ if(G.sipo->showkey && G.sipo->blocktype==ID_OB ) {
+ ob= OBACT;
+ if(ob && (ob->ipoflag & OB_DRAWKEY)) draw_object_ext(BASACT);
+ }
+ }
+ else if(totipo_edit==0) {
+ ei= G.sipo->editipo;
+ if (ei){
+ for(a=0; a<G.sipo->totipo; a++) {
+ if( ei->flag & IPO_VISIBLE ) {
+ if(totipo_sel) ei->flag &= ~IPO_SELECT;
+ else ei->flag |= IPO_SELECT;
+ }
+ ei++;
+ }
+ update_editipo_flags();
+ }
+ }
+ else {
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++) {
+ if ISPOIN3(ei, flag & IPO_VISIBLE, flag & IPO_EDIT, icu ) {
+ bezt= ei->icu->bezt;
+ if(bezt) {
+ b= ei->icu->totvert;
+ while(b--) {
+ if(totipo_vertsel) {
+ bezt->f1= bezt->f2= bezt->f3= 0;
+ }
+ else {
+ bezt->f1= bezt->f2= bezt->f3= 1;
+ }
+ bezt++;
+ }
+ }
+ }
+ ei++;
+ }
+
+ }
+
+ scrarea_queue_winredraw(curarea);
+
+}
+
+void swap_visible_editipo()
+{
+ EditIpo *ei;
+ Object *ob;
+ int a; /* , sel=0; */
+
+ get_status_editipo();
+
+ G.sipo->rowbut= 0;
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++) {
+ if(totipo_vis==0) {
+ if(ei->icu) {
+ ei->flag |= IPO_VISIBLE;
+ G.sipo->rowbut |= (1<<a);
+ }
+ }
+ else ei->flag &= ~IPO_VISIBLE;
+ ei++;
+ }
+
+ update_editipo_flags();
+
+ if(G.sipo->showkey) {
+
+ make_ipokey();
+
+ ob= OBACT;
+ if(ob && (ob->ipoflag & OB_DRAWKEY)) allqueue(REDRAWVIEW3D, 0);
+ }
+
+ scrarea_queue_winredraw(curarea);
+
+}
+
+void deselectall_editipo()
+{
+ EditIpo *ei;
+ IpoKey *ik;
+ BezTriple *bezt;
+ int a, b; /* , sel=0; */
+
+ deselectall_key();
+
+ get_status_editipo();
+
+ if(G.sipo->showkey) {
+ ik= G.sipo->ipokey.first;
+ while(ik) {
+ ik->flag &= ~1;
+ ik= ik->next;
+ }
+ update_editipo_flags();
+
+ }
+ else if(totipo_edit==0) {
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++) {
+ if( ei->flag & IPO_VISIBLE ) {
+ ei->flag &= ~IPO_SELECT;
+ }
+ ei++;
+ }
+ update_editipo_flags();
+ }
+ else {
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++) {
+ if ISPOIN3(ei, flag & IPO_VISIBLE, flag & IPO_EDIT, icu ) {
+ if(ei->icu->bezt) {
+ bezt= ei->icu->bezt;
+ b= ei->icu->totvert;
+ while(b--) {
+ bezt->f1= bezt->f2= bezt->f3= 0;
+ bezt++;
+ }
+ }
+ }
+ ei++;
+ }
+ }
+
+ scrarea_queue_winredraw(curarea);
+}
+
+short findnearest_ipovert(IpoCurve **icu, BezTriple **bezt)
+{
+ /* selected krijgen een nadeel */
+ /* in icu en (bezt of bp) wordt nearest weggeschreven */
+ /* return 0 1 2: handlepunt */
+ EditIpo *ei;
+ BezTriple *bezt1;
+ int a, b;
+ short dist= 100, temp, mval[2], hpoint=0;
+
+ *icu= 0;
+ *bezt= 0;
+
+ getmouseco_areawin(mval);
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN3(ei, flag & IPO_VISIBLE, flag & IPO_EDIT, icu) {
+
+ if(ei->icu->bezt) {
+ bezt1= ei->icu->bezt;
+ b= ei->icu->totvert;
+ while(b--) {
+
+ ipoco_to_areaco_noclip(G.v2d, bezt1->vec[0], bezt1->s[0]);
+ ipoco_to_areaco_noclip(G.v2d, bezt1->vec[1], bezt1->s[1]);
+ ipoco_to_areaco_noclip(G.v2d, bezt1->vec[2], bezt1->s[2]);
+
+ if(ei->disptype==IPO_DISPBITS) {
+ temp= abs(mval[0]- bezt1->s[1][0]);
+ }
+ else temp= abs(mval[0]- bezt1->s[1][0])+ abs(mval[1]- bezt1->s[1][1]);
+
+ if( bezt1->f2 & 1) temp+=5;
+ if(temp<dist) {
+ hpoint= 1;
+ *bezt= bezt1;
+ dist= temp;
+ *icu= ei->icu;
+ }
+
+ if(ei->disptype!=IPO_DISPBITS && ei->icu->ipo==IPO_BEZ) {
+ /* middelste punten een klein voordeel */
+ temp= -3+abs(mval[0]- bezt1->s[0][0])+ abs(mval[1]- bezt1->s[0][1]);
+ if( bezt1->f1 & 1) temp+=5;
+ if(temp<dist) {
+ hpoint= 0;
+ *bezt= bezt1;
+ dist= temp;
+ *icu= ei->icu;
+ }
+
+ temp= abs(mval[0]- bezt1->s[2][0])+ abs(mval[1]- bezt1->s[2][1]);
+ if( bezt1->f3 & 1) temp+=5;
+ if(temp<dist) {
+ hpoint= 2;
+ *bezt=bezt1;
+ dist= temp;
+ *icu= ei->icu;
+ }
+ }
+ bezt1++;
+ }
+ }
+ }
+ }
+
+ return hpoint;
+}
+
+
+void move_to_frame()
+{
+ EditIpo *ei;
+ BezTriple *bezt;
+ ID *id;
+ float cfra;
+ int a, b;
+
+ if(G.sipo->editipo==0) return;
+
+ ei= G.sipo->editipo;
+
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+ if(G.sipo->showkey || (ei->flag & IPO_EDIT)) {
+
+ if(ei->icu->bezt) {
+
+ b= ei->icu->totvert;
+ bezt= ei->icu->bezt;
+ while(b--) {
+ if(BEZSELECTED(bezt)) {
+
+ cfra= bezt->vec[1][0]/G.scene->r.framelen;
+
+ id= G.sipo->from;
+ if(id && GS(id->name)==ID_OB ) {
+ Object *ob= (Object *)id;
+ if(ob->sf!=0.0 && (ob->ipoflag & OB_OFFS_OB) ) {
+ cfra+= ob->sf/G.scene->r.framelen;
+ }
+ }
+ CFRA= (short)floor(cfra+0.5);
+
+ if(CFRA < 1) CFRA= 1;
+ update_for_newframe();
+
+ break;
+ }
+ bezt++;
+ }
+ }
+ }
+ }
+ }
+}
+
+/* *********************************** */
+
+void do_ipowin_buts(short event)
+{
+ if((G.qual & LR_SHIFTKEY)==0) {
+ G.sipo->rowbut= (1<<event);
+ }
+ scrarea_queue_winredraw(curarea);
+
+ update_editipo_flags();
+
+ if(G.sipo->showkey) {
+ make_ipokey();
+ if(G.sipo->blocktype==ID_OB) allqueue(REDRAWVIEW3D, 0);
+ }
+
+}
+
+void do_ipo_selectbuttons()
+{
+ EditIpo *ei, *ei1;
+ int a, nr;
+ short mval[2];
+
+ if(G.sipo->showkey) return;
+
+ /* geen editipo toestaan: editipo's naar selected omzetten */
+ get_status_editipo();
+ if(totipo_edit) {
+ set_editflag_editipo();
+ }
+
+ /* welke */
+ getmouseco_areawin(mval);
+
+ nr= -(mval[1]-curarea->winy+30-G.sipo->butofs-IPOBUTY)/IPOBUTY;
+ if(nr>=0 && nr<G.sipo->totipo) {
+ ei= G.sipo->editipo;
+ ei+= nr;
+
+ if(ei->icu) {
+ if((ei->flag & IPO_VISIBLE)==0) {
+ ei->flag |= IPO_VISIBLE;
+ G.sipo->rowbut |= (1<<nr);
+ }
+
+ if((G.qual & LR_SHIFTKEY)==0) {
+ ei1= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++) {
+ ei1->flag &= ~IPO_SELECT;
+ ei1++;
+ }
+ }
+
+ if(ei->flag & IPO_SELECT) {
+ ei->flag &= ~IPO_SELECT;
+ }
+ else {
+ ei->flag |= IPO_SELECT;
+ }
+
+ update_editipo_flags();
+ scrarea_queue_winredraw(curarea);
+ }
+ }
+}
+
+/* ******************************************* */
+
+EditIpo *get_editipo()
+{
+ EditIpo *ei;
+ int a; /* , sel=0; */
+
+ get_status_editipo();
+
+ if(totipo_edit>1) {
+ error("Too many editipo's");
+ return 0;
+ }
+ if(G.sipo->editipo==0) return 0;
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++) {
+ if(ei->flag & IPO_VISIBLE) {
+ if( ei->flag & IPO_EDIT ) return ei;
+ else if(totipo_vis==1) return ei;
+
+ if(ei->flag & IPO_SELECT) {
+ if(totipo_sel==1) return ei;
+ }
+ }
+ ei++;
+ }
+ return 0;
+}
+
+
+static Ipo *get_ipo(ID *from, short type, int make)
+{
+ Object *ob;
+ Material *ma;
+ Curve *cu;
+ Sequence *seq;
+ Key *key;
+ World *wo;
+ Lamp *la;
+ Camera *ca;
+ Ipo *ipo= 0;
+ bAction *act;
+
+ if( type==ID_OB) {
+ ob= (Object *)from;
+ if(ob->id.lib) return 0;
+
+ ipo= ob->ipo;
+ if(make && ipo==0) ipo= ob->ipo= add_ipo("ObIpo", ID_OB);
+ }
+ else if( type==IPO_CO){
+ ob= (Object *)from;
+ if(ob->id.lib) return 0;
+
+ if (ob->activecon){
+ ipo= ob->activecon->ipo;
+ if(make && ipo==0) ipo= ob->activecon->ipo= add_ipo("CoIpo", IPO_CO);
+ }
+ }
+ else if( type==ID_AC) {
+ act= (bAction *)from;
+ if (!act->achan) return 0;
+ if (act->id.lib) return 0;
+ ipo= act->achan->ipo;
+
+ /* This should never happen */
+ if(make && ipo==0) ipo= act->achan->ipo= add_ipo("AcIpo", ID_AC);
+ }
+ else if( type==ID_MA) {
+ ma= (Material *)from;
+ if(ma->id.lib) return 0;
+ ipo= ma->ipo;
+
+ if(make && ipo==0) ipo= ma->ipo= add_ipo("MatIpo", ID_MA);
+ }
+
+ else if( type==ID_SEQ) {
+ seq= (Sequence *)from;
+
+ if(seq->type & SEQ_EFFECT) {
+ ipo= seq->ipo;
+ if(make && ipo==0) ipo= seq->ipo= add_ipo("SeqIpo", ID_SEQ);
+ }
+ else return 0;
+ }
+ else if( type==ID_CU) {
+ cu= (Curve *)from;
+ if(cu->id.lib) return 0;
+ ipo= cu->ipo;
+
+ if(make && ipo==0) ipo= cu->ipo= add_ipo("CuIpo", ID_CU);
+ }
+ else if( type==ID_KE) {
+ key= (Key *)from;
+ if(key->id.lib) return 0;
+ ipo= key->ipo;
+
+ if(make && ipo==0) ipo= key->ipo= add_ipo("KeyIpo", ID_KE);
+ }
+ else if( type==ID_WO) {
+ wo= (World *)from;
+ if(wo->id.lib) return 0;
+ ipo= wo->ipo;
+
+ if(make && ipo==0) ipo= wo->ipo= add_ipo("WoIpo", ID_WO);
+ }
+ else if( type==ID_LA) {
+ la= (Lamp *)from;
+ if(la->id.lib) return 0;
+ ipo= la->ipo;
+
+ if(make && ipo==0) ipo= la->ipo= add_ipo("LaIpo", ID_LA);
+ }
+ else if( type==ID_CA) {
+ ca= (Camera *)from;
+ if(ca->id.lib) return 0;
+ ipo= ca->ipo;
+
+ if(make && ipo==0) ipo= ca->ipo= add_ipo("CaIpo", ID_CA);
+ }
+ else if( type==ID_SO) {
+ bSound *snd= (bSound *)from;
+ if(snd->id.lib) return 0;
+ ipo= snd->ipo;
+
+ if(make && ipo==0) ipo= snd->ipo= add_ipo("SndIpo", ID_SO);
+ }
+ else return 0;
+
+ return ipo;
+}
+
+
+// this function should not have the G.sipo in it...
+
+IpoCurve *get_ipocurve(ID *from, short type, int adrcode, Ipo *useipo)
+{
+ Ipo *ipo= 0;
+ IpoCurve *icu=0;
+
+ /* return 0 als lib */
+ /* ook testen of ipo en ipocurve bestaan */
+
+ if (useipo==NULL) {
+
+ if (G.sipo==NULL || G.sipo->pin==0){
+ ipo= get_ipo(from, type, 1); /* 1= make */
+ }
+ else
+ ipo = G.sipo->ipo;
+
+
+ if(G.sipo) {
+ if (G.sipo->pin==0) G.sipo->ipo= ipo;
+ }
+ }
+ else
+ ipo= useipo;
+
+
+ if(ipo && ipo->id.lib==0) {
+
+ icu= ipo->curve.first;
+ while(icu) {
+ if(icu->adrcode==adrcode) break;
+ icu= icu->next;
+ }
+ if(icu==0) {
+ icu= MEM_callocN(sizeof(IpoCurve), "ipocurve");
+
+ icu->flag |= IPO_VISIBLE;
+
+ if (!useipo && G.sipo && G.sipo->pin)
+ icu->blocktype = G.sipo->blocktype;
+ else
+ icu->blocktype= type;
+ icu->adrcode= adrcode;
+
+ set_icu_vars(icu);
+
+ BLI_addtail( &(ipo->curve), icu);
+ }
+ }
+ return icu;
+}
+
+void insert_vert_ipo(IpoCurve *icu, float x, float y)
+{
+ BezTriple *bezt, beztr, *newbezt;
+ int a = 0, h1, h2;
+
+ memset(&beztr, 0, sizeof(BezTriple));
+ beztr.vec[1][0]= x;
+ beztr.vec[1][1]= y;
+ beztr.hide= IPO_BEZ;
+ beztr.f1= beztr.f2= beztr.f3= SELECT;
+ beztr.h1= beztr.h2= HD_AUTO;
+
+ bezt= icu->bezt;
+
+ if(bezt==0) {
+ icu->bezt= MEM_callocN( sizeof(BezTriple), "beztriple");
+ *(icu->bezt)= beztr;
+ icu->totvert= 1;
+ }
+ else {
+ /* alle vertices deselect */
+ for(a=0; a<icu->totvert; a++, bezt++) {
+ bezt->f1= bezt->f2= bezt->f3= 0;
+ }
+
+ bezt= icu->bezt;
+ for(a=0; a<=icu->totvert; a++, bezt++) {
+
+ /* geen dubbele punten */
+ if(a<icu->totvert && (bezt->vec[1][0]>x-IPOTHRESH && bezt->vec[1][0]<x+IPOTHRESH)) {
+ *(bezt)= beztr;
+ break;
+ }
+ if(a==icu->totvert || bezt->vec[1][0] > x) {
+ newbezt= MEM_callocN( (icu->totvert+1)*sizeof(BezTriple), "beztriple");
+
+ if(a>0) memcpy(newbezt, icu->bezt, a*sizeof(BezTriple));
+
+ bezt= newbezt+a;
+ *(bezt)= beztr;
+
+ if(a<icu->totvert) memcpy(newbezt+a+1, icu->bezt+a, (icu->totvert-a)*sizeof(BezTriple));
+
+ MEM_freeN(icu->bezt);
+ icu->bezt= newbezt;
+
+ icu->totvert++;
+ break;
+ }
+ }
+ }
+
+
+ calchandles_ipocurve(icu);
+
+ /* handletype goedzetten */
+ if(icu->totvert>2) {
+ h1= h2= HD_AUTO;
+ if(a>0) h1= (bezt-1)->h2;
+ if(a<icu->totvert-1) h2= (bezt+1)->h1;
+ bezt->h1= h1;
+ bezt->h2= h2;
+
+ calchandles_ipocurve(icu);
+ }
+}
+
+void add_vert_ipo()
+{
+ EditIpo *ei;
+ float x, y;
+ int val;
+ short mval[2];
+
+ if(G.sipo->ipo && G.sipo->ipo->id.lib) return;
+ if(G.sipo->showkey) {
+ G.sipo->showkey= 0;
+ free_ipokey(&G.sipo->ipokey);
+ }
+
+ getmouseco_areawin(mval);
+
+ if(mval[0]>G.v2d->mask.xmax) return;
+
+ ei= get_editipo();
+ if(ei==0) return;
+
+ areamouseco_to_ipoco(G.v2d, mval, &x, &y);
+
+ if(ei->icu==0) {
+ if(G.sipo->from)
+ ei->icu= get_ipocurve(G.sipo->from, G.sipo->blocktype, ei->adrcode, 0);
+ }
+ if(ei->icu==0) return;
+
+ if(ei->disptype==IPO_DISPBITS) {
+ ei->icu->vartype= IPO_BITS;
+ val= (int)floor(y-0.5);
+ if(val<0) val= 0;
+ y= (float)(1 << val);
+ }
+
+ insert_vert_ipo(ei->icu, x, y);
+
+ /* voor zekerheid: als icu 0 was, of maar 1 curve visible */
+ ei->flag |= IPO_SELECT;
+ ei->icu->flag= ei->flag;
+
+ editipo_changed(G.sipo, 1);
+}
+
+void add_duplicate_editipo()
+{
+ Object *ob;
+ EditIpo *ei;
+ IpoCurve *icu;
+ BezTriple *bezt, *beztn, *newb;
+ int tot, a, b;
+
+ get_status_editipo();
+ if(totipo_vertsel==0) return;
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN3(ei, flag & IPO_VISIBLE, icu, icu->bezt) {
+ if(G.sipo->showkey || (ei->flag & IPO_EDIT)) {
+ icu= ei->icu;
+
+ /* hoeveel punten */
+ tot= 0;
+ b= icu->totvert;
+ bezt= icu->bezt;
+ while(b--) {
+ if(bezt->f2 & 1) tot++;
+ bezt++;
+ }
+
+ if(tot) {
+ icu->totvert+= tot;
+ newb= beztn= MEM_mallocN(icu->totvert*sizeof(BezTriple), "bezt");
+ bezt= icu->bezt;
+ b= icu->totvert-tot;
+ while(b--) {
+ *beztn= *bezt;
+ if(bezt->f2 & 1) {
+ beztn->f1= beztn->f2= beztn->f3= 0;
+ beztn++;
+ *beztn= *bezt;
+ }
+ beztn++;
+ bezt++;
+ }
+ MEM_freeN(icu->bezt);
+ icu->bezt= newb;
+
+ calchandles_ipocurve(icu);
+ }
+ }
+ }
+ }
+
+ if(G.sipo->showkey) {
+ make_ipokey();
+ if(G.sipo->blocktype==ID_OB) {
+ ob= OBACT;
+ if(ob && (ob->ipoflag & OB_DRAWKEY)) allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+ transform_ipo('g');
+}
+
+void remove_doubles_ipo()
+{
+ EditIpo *ei;
+ IpoKey *ik, *ikn;
+ BezTriple *bezt, *newb, *new1;
+ float val;
+ int mode, a, b;
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN3(ei, flag & IPO_VISIBLE, icu, icu->bezt) {
+
+ /* OF de curve is selected OF in editmode OF in keymode */
+ mode= 0;
+ if(G.sipo->showkey || (ei->flag & IPO_EDIT)) mode= 1;
+ else if(ei->flag & IPO_SELECT) mode= 2;
+
+ if(mode) {
+ bezt= ei->icu->bezt;
+ newb= new1= MEM_mallocN(ei->icu->totvert*sizeof(BezTriple), "newbezt");
+ *newb= *bezt;
+ b= ei->icu->totvert-1;
+ bezt++;
+ while(b--) {
+
+ /* mag er verwijderd worden? */
+ if(mode==2 || (bezt->f2 & 1)) {
+
+ /* verschillen de punten? */
+ if( fabs( bezt->vec[1][0]-newb->vec[1][0] ) > 0.9 ) {
+ newb++;
+ *newb= *bezt;
+ }
+ else {
+ /* gemiddelde */
+ VecMidf(newb->vec[0], newb->vec[0], bezt->vec[0]);
+ VecMidf(newb->vec[1], newb->vec[1], bezt->vec[1]);
+ VecMidf(newb->vec[2], newb->vec[2], bezt->vec[2]);
+
+ newb->h1= newb->h2= HD_FREE;
+
+ ei->icu->totvert--;
+ }
+
+ }
+ else {
+ newb++;
+ *newb= *bezt;
+ }
+ bezt++;
+ }
+
+ MEM_freeN(ei->icu->bezt);
+ ei->icu->bezt= new1;
+
+ calchandles_ipocurve(ei->icu);
+ }
+ }
+ }
+
+ editipo_changed(G.sipo, 1); /* maakt ook ipokeys opnieuw! */
+
+ /* dubbele keys weg */
+ if(G.sipo->showkey) {
+ ik= G.sipo->ipokey.first;
+ ikn= ik->next;
+
+ while(ik && ikn) {
+ if( (ik->flag & 1) && (ikn->flag & 1) ) {
+ if( fabs(ik->val-ikn->val) < 0.9 ) {
+ val= (float)((ik->val + ikn->val)/2.0);
+
+ for(a=0; a<G.sipo->totipo; a++) {
+ if(ik->data[a]) ik->data[a]->vec[1][0]= val;
+ if(ikn->data[a]) ikn->data[a]->vec[1][0]= val;
+ }
+ }
+ }
+ ik= ikn;
+ ikn= ikn->next;
+
+ }
+
+ editipo_changed(G.sipo, 1); /* maakt ook ipokeys opnieuw! */
+
+ }
+ deselectall_editipo();
+}
+
+void join_ipo()
+{
+ EditIpo *ei;
+ IpoKey *ik;
+ IpoCurve *icu;
+ BezTriple *bezt, *beztn, *newb;
+ float val;
+ int mode, tot, a, b;
+
+ get_status_editipo();
+
+ mode= pupmenu("Join %t|All Selected %x1|Selected doubles %x2");
+ if( mode==2 ) {
+ remove_doubles_ipo();
+ return;
+ }
+ else if(mode!=1) return;
+
+ /* eerst: meerdere geselecteerde verts in 1 curve */
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN3(ei, flag & IPO_VISIBLE, icu, icu->bezt) {
+ if(G.sipo->showkey || (ei->flag & IPO_EDIT)) {
+ icu= ei->icu;
+
+ /* hoeveel punten */
+ tot= 0;
+ b= icu->totvert;
+ bezt= icu->bezt;
+ while(b--) {
+ if(bezt->f2 & 1) tot++;
+ bezt++;
+ }
+
+ if(tot>1) {
+ tot--;
+ icu->totvert-= tot;
+
+ newb= MEM_mallocN(icu->totvert*sizeof(BezTriple), "bezt");
+ /* het eerste punt wordt het nieuwe punt */
+ beztn= newb+1;
+ tot= 0;
+
+ bezt= icu->bezt;
+ b= icu->totvert+tot+1;
+ while(b--) {
+
+ if(bezt->f2 & 1) {
+ if(tot==0) *newb= *bezt;
+ else {
+ VecAddf(newb->vec[0], newb->vec[0], bezt->vec[0]);
+ VecAddf(newb->vec[1], newb->vec[1], bezt->vec[1]);
+ VecAddf(newb->vec[2], newb->vec[2], bezt->vec[2]);
+ }
+ tot++;
+ }
+ else {
+ *beztn= *bezt;
+ beztn++;
+ }
+ bezt++;
+ }
+
+ VecMulf(newb->vec[0], (float)(1.0/((float)tot)));
+ VecMulf(newb->vec[1], (float)(1.0/((float)tot)));
+ VecMulf(newb->vec[2], (float)(1.0/((float)tot)));
+
+ MEM_freeN(icu->bezt);
+ icu->bezt= newb;
+
+ sort_time_ipocurve(icu);
+ calchandles_ipocurve(icu);
+ }
+ }
+ }
+ }
+
+ /* dan: in keymode: meerdere geselecteerde keys samenvoegen */
+
+ editipo_changed(G.sipo, 1); /* maakt ook ipokeys opnieuw! */
+
+ if(G.sipo->showkey) {
+ ik= G.sipo->ipokey.first;
+ val= 0.0;
+ tot= 0;
+ while(ik) {
+ if(ik->flag & 1) {
+ for(a=0; a<G.sipo->totipo; a++) {
+ if(ik->data[a]) {
+ val+= ik->data[a]->vec[1][0];
+ break;
+ }
+ }
+ tot++;
+ }
+ ik= ik->next;
+ }
+ if(tot>1) {
+ val/= (float)tot;
+
+ ik= G.sipo->ipokey.first;
+ while(ik) {
+ if(ik->flag & 1) {
+ for(a=0; a<G.sipo->totipo; a++) {
+ if(ik->data[a]) {
+ ik->data[a]->vec[1][0]= val;
+ }
+ }
+ }
+ ik= ik->next;
+ }
+ editipo_changed(G.sipo, 0);
+ }
+ }
+ deselectall_editipo();
+}
+
+void ipo_snapmenu()
+{
+ EditIpo *ei;
+ BezTriple *bezt;
+ float dx = 0.0;
+ int a, b;
+ short event, ok, ok2;
+
+ event= pupmenu("Snap %t|Horizontal %x1|To next %x2|To frame %x3|To current frame%x4");
+ if(event < 1) return;
+
+ get_status_editipo();
+
+ ei= G.sipo->editipo;
+ for(b=0; b<G.sipo->totipo; b++, ei++) {
+ if ISPOIN3(ei, flag & IPO_VISIBLE, icu, icu->bezt) {
+
+ ok2= 0;
+ if(G.sipo->showkey) ok2= 1;
+ else if(totipo_vert && (ei->flag & IPO_EDIT)) ok2= 2;
+ else if(totipo_vert==0 && (ei->flag & IPO_SELECT)) ok2= 3;
+
+ if(ok2) {
+ bezt= ei->icu->bezt;
+ a= ei->icu->totvert;
+ while(a--) {
+ ok= 0;
+ if(totipo_vert) {
+ if(bezt->f2 & 1) ok= 1;
+ }
+ else ok= 1;
+
+ if(ok) {
+ if(event==1) {
+ bezt->vec[0][1]= bezt->vec[2][1]= bezt->vec[1][1];
+ if(bezt->h1==HD_AUTO || bezt->h1==HD_VECT) bezt->h1= HD_ALIGN;
+ if(bezt->h2==HD_AUTO || bezt->h2==HD_VECT) bezt->h2= HD_ALIGN;
+ }
+ else if(event==2) {
+ if(a) {
+ bezt->vec[0][1]= bezt->vec[1][1]= bezt->vec[2][1]= (bezt+1)->vec[1][1];
+ if(bezt->h1==HD_AUTO || bezt->h1==HD_VECT) bezt->h1= HD_ALIGN;
+ if(bezt->h2==HD_AUTO || bezt->h2==HD_VECT) bezt->h2= HD_ALIGN;
+ }
+ }
+ else if(event==3) {
+ bezt->vec[1][0]= (float)(floor(bezt->vec[1][0]+0.5));
+ }
+ else if(event==4) { /* to current frame */
+
+ if(ok2==1 || ok2==2) {
+
+ if(G.sipo->blocktype==ID_SEQ) {
+ Sequence *seq;
+
+ seq= (Sequence *)G.sipo->from;
+ if(seq) {
+ dx= (float)(CFRA-seq->startdisp);
+ dx= (float)(100.0*dx/((float)(seq->enddisp-seq->startdisp)));
+
+ dx-= bezt->vec[1][0];
+ }
+ }
+ else dx= G.scene->r.framelen*CFRA - bezt->vec[1][0];
+
+ bezt->vec[0][0]+= dx;
+ bezt->vec[1][0]+= dx;
+ bezt->vec[2][0]+= dx;
+ }
+ }
+ }
+
+ bezt++;
+ }
+ calchandles_ipocurve(ei->icu);
+ }
+ }
+ }
+ editipo_changed(G.sipo, 1);
+}
+
+
+
+void mouse_select_ipo()
+{
+ Object *ob;
+ EditIpo *ei, *actei= 0;
+ IpoCurve *icu;
+ IpoKey *ik, *actik;
+ BezTriple *bezt;
+ Key *key;
+ KeyBlock *kb, *actkb=0;
+ float x, y, dist, mindist;
+ int a, oldflag = 0, hand, ok;
+ short mval[2], xo, yo;
+
+ if(G.sipo->editipo==0) return;
+
+ get_status_editipo();
+
+ if(G.sipo->showkey) {
+ getmouseco_areawin(mval);
+
+ areamouseco_to_ipoco(G.v2d, mval, &x, &y);
+ actik= 0;
+ mindist= 1000.0;
+ ik= G.sipo->ipokey.first;
+ while(ik) {
+ dist= (float)(fabs(ik->val-x));
+ if(ik->flag & 1) dist+= 1.0;
+ if(dist < mindist) {
+ actik= ik;
+ mindist= dist;
+ }
+ ik= ik->next;
+ }
+ if(actik) {
+ oldflag= actik->flag;
+
+ if(G.qual & LR_SHIFTKEY);
+ else deselectall_editipo();
+
+ if(G.qual & LR_SHIFTKEY) {
+ if(oldflag & 1) actik->flag &= ~1;
+ else actik->flag |= 1;
+ }
+ else {
+ actik->flag |= 1;
+ }
+ }
+ }
+ else if(totipo_edit) {
+
+ hand= findnearest_ipovert(&icu, &bezt);
+
+ if(G.qual & LR_SHIFTKEY) {
+ if(bezt) {
+ if(hand==1) {
+ if(BEZSELECTED(bezt)) {
+ bezt->f1= bezt->f2= bezt->f3= 0;
+ }
+ else {
+ bezt->f1= bezt->f2= bezt->f3= 1;
+ }
+ }
+ else if(hand==0) {
+ if(bezt->f1 & 1) bezt->f1= 0;
+ else bezt->f1= 1;
+ }
+ else {
+ if(bezt->f3 & 1) bezt->f3= 0;
+ else bezt->f3= 1;
+ }
+ }
+ }
+ else {
+ deselectall_editipo();
+
+ if(bezt) {
+ if(hand==1) {
+ bezt->f1|= 1; bezt->f2|= 1; bezt->f3|= 1;
+ }
+ else if(hand==0) bezt->f1|= 1;
+ else bezt->f3|= 1;
+ }
+ }
+ }
+ else {
+
+ /* vertex keys ? */
+
+ if(G.sipo->blocktype==ID_KE && G.sipo->from) {
+ key= (Key *)G.sipo->from;
+
+ ei= G.sipo->editipo;
+ if(key->type==KEY_NORMAL || (ei->flag & IPO_VISIBLE)) {
+ getmouseco_areawin(mval);
+
+ areamouseco_to_ipoco(G.v2d, mval, &x, &y);
+ /* hoeveel is 20 pixels? */
+ mindist= (float)(20.0*(G.v2d->cur.ymax-G.v2d->cur.ymin)/(float)curarea->winy);
+
+ kb= key->block.first;
+ while(kb) {
+ dist= (float)(fabs(kb->pos-y));
+ if(kb->flag & SELECT) dist+= (float)0.01;
+ if(dist < mindist) {
+ actkb= kb;
+ mindist= dist;
+ }
+ kb= kb->next;
+ }
+ if(actkb) {
+ ok= TRUE;
+ if(G.obedit && (actkb->flag & 1)==0) {
+ ok= okee("Copy Key after leaving EditMode");
+ }
+ if(ok) {
+ /* doet ook alle keypos */
+ deselectall_editipo();
+
+ /* oldflag= actkb->flag; */
+
+ /* if(G.qual & LR_SHIFTKEY); */
+ /* else { */
+ /* deselectall_key(); */
+ /* } */
+
+ /* if(G.qual & LR_SHIFTKEY) { */
+ /* if(oldflag & 1) actkb->flag &= ~1; */
+ /* else actkb->flag |= 1; */
+ /* } */
+ /* else { */
+ actkb->flag |= 1;
+ /* } */
+
+ /* bereken keypos */
+ showkeypos((Key *)G.sipo->from, actkb);
+ }
+ }
+ }
+ }
+
+ /* select curve */
+ if(actkb==0) {
+ if(totipo_vis==1) {
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if(ei->icu) {
+ if(ei->flag & IPO_VISIBLE) actei= ei;
+ }
+ }
+ }
+ else if(totipo_vis>1) {
+ actei= select_proj_ipo(0, 0);
+ }
+
+ if(actei) oldflag= actei->flag;
+
+ if(G.qual & LR_SHIFTKEY);
+ else deselectall_editipo();
+
+ if(actei) {
+ if(G.qual & LR_SHIFTKEY) {
+ if(oldflag & IPO_SELECT) actei->flag &= ~IPO_SELECT;
+ else actei->flag |= IPO_SELECT;
+ }
+ else {
+ actei->flag |= IPO_SELECT;
+ }
+ }
+ }
+ }
+
+ update_editipo_flags();
+
+ force_draw();
+
+ if(G.sipo->showkey && G.sipo->blocktype==ID_OB) {
+ ob= OBACT;
+ if(ob && (ob->ipoflag & OB_DRAWKEY)) draw_object_ext(BASACT);
+ }
+
+ getmouseco_areawin(mval);
+ xo= mval[0];
+ yo= mval[1];
+
+ while(get_mbut()&R_MOUSE) {
+ getmouseco_areawin(mval);
+ if(abs(mval[0]-xo)+abs(mval[1]-yo) > 4) {
+
+ if(actkb) move_keys();
+ else transform_ipo('g');
+
+ return;
+ }
+ BIF_wait_for_statechange();
+ }
+}
+
+void sethandles_ipo(int code)
+{
+ /* code==1: set autohandle */
+ /* code==2: set vectorhandle */
+ /* als code==3 (HD_ALIGN) toggelt het, vectorhandles worden HD_FREE */
+ EditIpo *ei;
+ BezTriple *bezt;
+ int a, b, ok=0;
+
+ if(G.sipo->ipo && G.sipo->ipo->id.lib) return;
+
+ if(code==1 || code==2) {
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN4(ei, flag & IPO_VISIBLE, flag & IPO_EDIT, icu, icu->bezt) {
+ bezt= ei->icu->bezt;
+ b= ei->icu->totvert;
+ while(b--) {
+ if(bezt->f1 || bezt->f3) {
+ if(bezt->f1) bezt->h1= code;
+ if(bezt->f3) bezt->h2= code;
+
+ if(bezt->h1!=bezt->h2) {
+ if ELEM(bezt->h1, HD_ALIGN, HD_AUTO) bezt->h1= HD_FREE;
+ if ELEM(bezt->h2, HD_ALIGN, HD_AUTO) bezt->h2= HD_FREE;
+ }
+ }
+ bezt++;
+ }
+ calchandles_ipocurve(ei->icu);
+ }
+ }
+ }
+ else {
+ /* is er 1 handle NIET vrij: alles vrijmaken, else ALIGNED maken */
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN4(ei, flag & IPO_VISIBLE, flag & IPO_EDIT, icu, icu->bezt) {
+ bezt= ei->icu->bezt;
+ b= ei->icu->totvert;
+ while(b--) {
+ if(bezt->f1 && bezt->h1) ok= 1;
+ if(bezt->f3 && bezt->h2) ok= 1;
+ if(ok) break;
+ bezt++;
+ }
+ }
+ }
+ if(ok) ok= HD_FREE;
+ else ok= HD_ALIGN;
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN4(ei, flag & IPO_VISIBLE, flag & IPO_EDIT, icu, icu->bezt) {
+ bezt= ei->icu->bezt;
+ b= ei->icu->totvert;
+ while(b--) {
+ if(bezt->f1) bezt->h1= ok;
+ if(bezt->f3 ) bezt->h2= ok;
+
+ bezt++;
+ }
+ calchandles_ipocurve(ei->icu);
+ }
+ }
+ }
+ editipo_changed(G.sipo, 1);
+}
+
+void set_ipotype()
+{
+ EditIpo *ei;
+ Key *key;
+ KeyBlock *kb;
+ int a;
+ short event;
+
+ if(G.sipo->ipo && G.sipo->ipo->id.lib) return;
+ if(G.sipo->showkey) return;
+ get_status_editipo();
+
+ if(G.sipo->blocktype==ID_KE && totipo_edit==0 && totipo_sel==0) {
+ key= (Key *)G.sipo->from;
+ if(key==0) return;
+
+ event= pupmenu("Key Type %t|Linear %x1|Cardinal %x2|B spline %x3");
+ if(event < 1) return;
+
+ kb= key->block.first;
+ while(kb) {
+ if(kb->flag & SELECT) {
+ kb->type= 0;
+ if(event==1) kb->type= KEY_LINEAR;
+ if(event==2) kb->type= KEY_CARDINAL;
+ if(event==3) kb->type= KEY_BSPLINE;
+ }
+ kb= kb->next;
+ }
+ }
+ else {
+ event= pupmenu("Ipo Type %t|Constant %x1|Linear %x2|Bezier %x3");
+ if(event < 1) return;
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN3(ei, flag & IPO_VISIBLE, flag & IPO_SELECT, icu) {
+ if(event==1) ei->icu->ipo= IPO_CONST;
+ else if(event==2) ei->icu->ipo= IPO_LIN;
+ else ei->icu->ipo= IPO_BEZ;
+ }
+ }
+ }
+ scrarea_queue_winredraw(curarea);
+}
+
+void borderselect_ipo()
+{
+ EditIpo *ei;
+ IpoKey *ik;
+ BezTriple *bezt;
+ rcti rect;
+ rctf rectf;
+ int a, b, val;
+ short mval[2];
+
+ get_status_editipo();
+
+ val= get_border(&rect, 3);
+
+ if(val) {
+ mval[0]= rect.xmin;
+ mval[1]= rect.ymin;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmin, &rectf.ymin);
+ mval[0]= rect.xmax;
+ mval[1]= rect.ymax;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmax, &rectf.ymax);
+
+ if(G.sipo->showkey) {
+ ik= G.sipo->ipokey.first;
+ while(ik) {
+ if(rectf.xmin<ik->val && rectf.xmax>ik->val) {
+ if(val==LEFTMOUSE) ik->flag |= 1;
+ else ik->flag &= ~1;
+ }
+ ik= ik->next;
+ }
+ update_editipo_flags();
+ }
+ else if(totipo_edit==0) {
+ if(rect.xmin<rect.xmax && rect.ymin<rect.ymax)
+ select_proj_ipo(&rectf, val);
+ }
+ else {
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN3(ei, flag & IPO_VISIBLE, flag & IPO_EDIT, icu) {
+ if(ei->icu->bezt) {
+ b= ei->icu->totvert;
+ bezt= ei->icu->bezt;
+ while(b--) {
+ int bit= (val==LEFTMOUSE);
+
+ if(BLI_in_rctf(&rectf, bezt->vec[0][0], bezt->vec[0][1]))
+ bezt->f1 = (bezt->f1&~1) | bit;
+ if(BLI_in_rctf(&rectf, bezt->vec[1][0], bezt->vec[1][1]))
+ bezt->f2 = (bezt->f2&~1) | bit;
+ if(BLI_in_rctf(&rectf, bezt->vec[2][0], bezt->vec[2][1]))
+ bezt->f3 = (bezt->f3&~1) | bit;
+
+ bezt++;
+ }
+ }
+ }
+ }
+ }
+ scrarea_queue_winredraw(curarea);
+ }
+}
+
+
+
+
+void del_ipo()
+{
+ EditIpo *ei;
+ BezTriple *bezt, *bezt1;
+ int a, b;
+ int del, event;
+
+ get_status_editipo();
+ if(G.sipo->ipo && G.sipo->ipo->id.lib) return;
+
+ if(totipo_edit==0 && totipo_sel==0 && totipo_vertsel==0) {
+ delete_key();
+ return;
+ }
+
+ if( okee("Erase selected")==0 ) return;
+
+ // eerste doorloop, kunnen hele stukken weg?
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+
+ del= 0;
+
+ if(G.sipo->showkey==0 && totipo_edit==0) {
+ if ISPOIN3(ei, flag & IPO_VISIBLE, flag & IPO_SELECT, icu) {
+ del= 1;
+ }
+ }
+ else {
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+ if(G.sipo->showkey || (ei->flag & IPO_EDIT)) {
+ if(ei->icu->bezt) {
+ bezt= ei->icu->bezt;
+ b= ei->icu->totvert;
+ if(b) {
+ while(b) {
+ if( BEZSELECTED(bezt) );
+ else break;
+ b--;
+ bezt++;
+ }
+ if(b==0) del= 1;
+ }
+ }
+ }
+ }
+ }
+
+ if(del) {
+ BLI_remlink( &(G.sipo->ipo->curve), ei->icu);
+ if(ei->icu->bezt) MEM_freeN(ei->icu->bezt);
+ MEM_freeN(ei->icu);
+ ei->flag &= ~IPO_SELECT;
+ ei->flag &= ~IPO_EDIT;
+ ei->icu= 0;
+ }
+ }
+
+ // tweede doorloop, kleine stukken weg: alleen curves
+ ei= G.sipo->editipo;
+ for(b=0; b<G.sipo->totipo; b++, ei++) {
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+ if(G.sipo->showkey || (ei->flag & IPO_EDIT)) {
+
+ event= 0;
+ if(ei->icu->bezt) {
+
+ bezt= ei->icu->bezt;
+ for(a=0; a<ei->icu->totvert; a++) {
+ if( BEZSELECTED(bezt) ) {
+ memcpy(bezt, bezt+1, (ei->icu->totvert-a-1)*sizeof(BezTriple));
+ ei->icu->totvert--;
+ a--;
+ event= 1;
+ }
+ else bezt++;
+ }
+ if(event) {
+ bezt1 = (BezTriple*) MEM_mallocN(ei->icu->totvert * sizeof(BezTriple), "delNurb");
+ memcpy(bezt1, ei->icu->bezt, (ei->icu->totvert)*sizeof(BezTriple) );
+ MEM_freeN(ei->icu->bezt);
+ ei->icu->bezt= bezt1;
+ }
+ }
+ }
+ }
+ }
+
+ allqueue(REDRAWNLA, 0);
+ allqueue (REDRAWACTION, 0);
+ allqueue(REDRAWIPO, 0);
+ allspace(REMAKEIPO, 0);
+}
+
+ListBase ipocopybuf={0, 0};
+int totipocopybuf=0;
+
+void free_ipocopybuf()
+{
+ IpoCurve *icu;
+
+ while( (icu= ipocopybuf.first) ) {
+ if(icu->bezt) MEM_freeN(icu->bezt);
+ BLI_remlink(&ipocopybuf, icu);
+ MEM_freeN(icu);
+ }
+ totipocopybuf= 0;
+}
+
+void copy_editipo()
+{
+ EditIpo *ei;
+ IpoCurve *icu;
+ int a;
+
+ if(G.sipo->showkey) {
+ error("cannot copy\n");
+ return;
+ }
+
+ free_ipocopybuf();
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+ if( (ei->flag & IPO_EDIT) || (ei->flag & IPO_SELECT) ) {
+ icu= MEM_callocN(sizeof(IpoCurve), "ipocopybuf");
+ *icu= *(ei->icu);
+ BLI_addtail(&ipocopybuf, icu);
+ if(icu->bezt) {
+ icu->bezt= MEM_mallocN(icu->totvert*sizeof(BezTriple), "ipocopybuf");
+ memcpy(icu->bezt, ei->icu->bezt, icu->totvert*sizeof(BezTriple));
+ }
+ totipocopybuf++;
+ }
+ }
+ }
+
+ if(totipocopybuf==0) error("Copybuf is empty");
+}
+
+void paste_editipo()
+{
+ EditIpo *ei;
+ IpoCurve *icu;
+ int a, ok;
+
+ if(G.sipo->showkey) return;
+
+ if(totipocopybuf==0) return;
+ if(G.sipo->ipo==0) return;
+ if(G.sipo->ipo && G.sipo->ipo->id.lib) return;
+
+ get_status_editipo();
+
+ if(totipo_vis==0) {
+ error("No visible splines");
+ }
+ else if(totipo_vis!=totipocopybuf && totipo_sel!=totipocopybuf) {
+ error("Incompatible paste");
+ }
+ else {
+ /* problemen voorkomen: andere splines visible dan select */
+ if(totipo_vis==totipo_sel) totipo_vis= 0;
+
+ icu= ipocopybuf.first;
+ if(icu==0) return;
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if(ei->flag & IPO_VISIBLE) {
+ ok= 0;
+ if(totipo_vis==totipocopybuf) ok= 1;
+ if(totipo_sel==totipocopybuf && (ei->flag & IPO_SELECT)) ok= 1;
+
+ if(ok) {
+
+ ei->icu= get_ipocurve(G.sipo->from, G.sipo->blocktype, ei->adrcode, 0);
+ if(ei->icu==0) return;
+
+ if(ei->icu->bezt) MEM_freeN(ei->icu->bezt);
+ ei->icu->bezt= 0;
+
+ ei->icu->totvert= icu->totvert;
+ ei->icu->flag= ei->flag= icu->flag;
+ ei->icu->extrap= icu->extrap;
+ ei->icu->ipo= icu->ipo;
+
+ if(icu->bezt) {
+ ei->icu->bezt= MEM_mallocN(icu->totvert*sizeof(BezTriple), "ipocopybuf");
+ memcpy(ei->icu->bezt, icu->bezt, icu->totvert*sizeof(BezTriple));
+ }
+
+ icu= icu->next;
+
+ }
+ }
+ }
+ editipo_changed(G.sipo, 1);
+ }
+}
+
+void set_exprap_ipo(int mode)
+{
+ EditIpo *ei;
+ int a;
+
+ if(G.sipo->ipo && G.sipo->ipo->id.lib) return;
+ /* in geval van keys: altijd ok */
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+ if( (ei->flag & IPO_EDIT) || (ei->flag & IPO_SELECT) || (G.sipo->showkey) ) {
+ ei->icu->extrap= mode;
+ }
+ }
+ }
+ editipo_changed(G.sipo, 1);
+}
+
+int find_other_handles(EditIpo *eicur, float ctime, BezTriple **beztar)
+{
+ EditIpo *ei;
+ BezTriple *bezt;
+ int a, b, c= 1, totvert;
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if(ei!=eicur && ei->icu && (ei->flag & IPO_VISIBLE)) {
+
+ bezt= ei->icu->bezt;
+ totvert= ei->icu->totvert;
+
+ for(b=0; b<totvert; b++, bezt++) {
+ if( bezt->vec[1][0] < ctime+IPOTHRESH && bezt->vec[1][0] > ctime-IPOTHRESH) {
+ if(c>2) return 0;
+ beztar[c]= bezt;
+ c++;
+ }
+ }
+ }
+ }
+
+ if(c==3) return 1;
+ return 0;
+}
+
+void set_speed_editipo(float speed)
+{
+ EditIpo *ei;
+ BezTriple *bezt, *beztar[3];
+ float vec1[3], vec2[3];
+ int a, b, totvert, didit=0;
+
+ if(G.sipo->ipo && G.sipo->ipo->id.lib) return;
+
+ /* uitgaande van 1 visible curve, selected punt, bijhorende punten: lencorr! */
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+ bezt= ei->icu->bezt;
+ totvert= ei->icu->totvert;
+
+ for(b=0; b<totvert; b++, bezt++) {
+ if(BEZSELECTED(bezt)) {
+
+ beztar[0]= bezt;
+
+ if( find_other_handles(ei, bezt->vec[1][0], beztar) ) {
+ beztar[0]->h1= beztar[0]->h2= HD_ALIGN;
+ beztar[1]->h1= beztar[1]->h2= HD_ALIGN;
+ beztar[2]->h1= beztar[2]->h2= HD_ALIGN;
+
+ vec1[0]= (beztar[0]->vec[1][1] - beztar[0]->vec[0][1]) / (beztar[0]->vec[1][0] - beztar[0]->vec[0][0]) ;
+ vec2[0]= (beztar[0]->vec[1][1] - beztar[0]->vec[2][1]) / (beztar[0]->vec[2][0] - beztar[0]->vec[1][0]) ;
+
+ vec1[1]= (beztar[1]->vec[1][1] - beztar[1]->vec[0][1]) / (beztar[1]->vec[1][0] - beztar[1]->vec[0][0]) ;
+ vec2[1]= (beztar[1]->vec[1][1] - beztar[1]->vec[2][1]) / (beztar[1]->vec[2][0] - beztar[1]->vec[1][0]) ;
+
+ vec1[2]= (beztar[2]->vec[1][1] - beztar[2]->vec[0][1]) / (beztar[2]->vec[1][0] - beztar[2]->vec[0][0]) ;
+ vec2[2]= (beztar[2]->vec[1][1] - beztar[2]->vec[2][1]) / (beztar[2]->vec[2][0] - beztar[2]->vec[1][0]) ;
+
+ Normalise(vec1);
+ Normalise(vec2);
+
+ VecMulf(vec1, speed);
+ VecMulf(vec2, speed);
+
+ beztar[0]->vec[0][1]= beztar[0]->vec[1][1] - vec1[0]*(beztar[0]->vec[1][0] - beztar[0]->vec[0][0]) ;
+ beztar[0]->vec[2][1]= beztar[0]->vec[1][1] - vec2[0]*(beztar[0]->vec[2][0] - beztar[0]->vec[1][0]) ;
+
+ beztar[1]->vec[0][1]= beztar[1]->vec[1][1] - vec1[1]*(beztar[1]->vec[1][0] - beztar[1]->vec[0][0]) ;
+ beztar[1]->vec[2][1]= beztar[1]->vec[1][1] - vec2[1]*(beztar[1]->vec[2][0] - beztar[1]->vec[1][0]) ;
+
+ beztar[2]->vec[0][1]= beztar[2]->vec[1][1] - vec1[2]*(beztar[2]->vec[1][0] - beztar[2]->vec[0][0]) ;
+ beztar[2]->vec[2][1]= beztar[2]->vec[1][1] - vec2[2]*(beztar[2]->vec[2][0] - beztar[2]->vec[1][0]) ;
+
+ didit= 1;
+ }
+ else {
+ error("Cannot set speed");
+ }
+ }
+ }
+ break;
+ }
+ }
+
+ if(didit==0) error("Did not set speed");
+
+ editipo_changed(G.sipo, 1);
+ allqueue(REDRAWNLA, 0);
+ allqueue (REDRAWACTION, 0);
+ allqueue(REDRAWIPO, 0);
+
+}
+
+
+void insertkey(ID *id, int adrcode)
+{
+ IpoCurve *icu;
+ Ipo *ipo;
+ Object *ob;
+ void *poin;
+ float curval, cfra;
+ int type;
+
+ if(id) {
+
+ // this call here, otherwise get_ipo_curve gives it from the pinned ipo
+ ipo= get_ipo(id, GS(id->name), 1); // 1=make
+
+ icu= get_ipocurve(id, GS(id->name), adrcode, ipo);
+
+ if(icu) {
+ poin= get_ipo_poin(id, icu, &type);
+ if(poin) {
+ curval= read_ipo_poin(poin, type);
+
+ cfra= frame_to_float(CFRA);
+
+ if( GS(id->name)==ID_OB ) {
+ ob= (Object *)id;
+ if(ob->sf!=0.0 && (ob->ipoflag & OB_OFFS_OB) ) {
+ /* eigenlijk frametofloat overniew berekenen! daarvoor CFRA als float door kunnen geven */
+ cfra-= ob->sf*G.scene->r.framelen;
+ }
+ }
+
+ insert_vert_ipo(icu, cfra, curval);
+ }
+ }
+ }
+}
+
+void insertkey_editipo()
+{
+ EditIpo *ei;
+ IpoKey *ik;
+ ID *id;
+ float *fp, cfra, *insertvals;
+ int a, nr, ok, tot;
+ short event;
+
+ if(G.sipo->showkey)
+ event= pupmenu("Insert KeyVertices %t|Current frame %x1|Selected Keys %x2");
+ else
+ event= pupmenu("Insert KeyVertices %t|Current frame %x1");
+
+ if(event<1) return;
+
+ ei= G.sipo->editipo;
+ for(nr=0; nr<G.sipo->totipo; nr++, ei++) {
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+
+ ok= 0;
+ if(G.sipo->showkey) ok= 1;
+ else if(ei->flag & IPO_SELECT) ok= 1;
+
+ if(ok) {
+ /* aantal tellen */
+ if(event==1) tot= 1;
+ else {
+ ik= G.sipo->ipokey.first;
+ tot= 0;
+ while(ik) {
+ if(ik->flag & 1) tot++;
+ ik= ik->next;
+ }
+ }
+ if(tot) {
+
+ /* correctie voor ob timeoffs */
+ cfra= frame_to_float(CFRA);
+ id= G.sipo->from;
+ if(id && GS(id->name)==ID_OB ) {
+ Object *ob= (Object *)id;
+ if(ob->sf!=0.0 && (ob->ipoflag & OB_OFFS_OB) ) {
+ cfra-= ob->sf*G.scene->r.framelen;
+ }
+ }
+ else if(id && GS(id->name)==ID_SEQ) {
+ extern Sequence *last_seq; /* editsequence.c */
+
+ if(last_seq) {
+ cfra= (float)(100.0*(cfra-last_seq->startdisp)/((float)(last_seq->enddisp-last_seq->startdisp)));
+ }
+ }
+
+ insertvals= MEM_mallocN(sizeof(float)*2*tot, "insertkey_editipo");
+ /* zeker zijn dat icu->curval klopt */
+ calc_ipo(G.sipo->ipo, cfra);
+
+ if(event==1) {
+ insertvals[0]= cfra;
+
+ insertvals[1]= ei->icu->curval;
+ }
+ else {
+ fp= insertvals;
+ ik= G.sipo->ipokey.first;
+ while(ik) {
+ if(ik->flag & 1) {
+ calc_ipo(G.sipo->ipo, ik->val);
+
+ fp[0]= ik->val;
+ fp[1]= ei->icu->curval;
+ fp+= 2;
+ }
+ ik= ik->next;
+ }
+ }
+ fp= insertvals;
+ for(a=0; a<tot; a++, fp+=2) {
+ insert_vert_ipo(ei->icu, fp[0], fp[1]);
+ }
+
+ MEM_freeN(insertvals);
+ calc_ipo(G.sipo->ipo, (float)CFRA);
+ }
+ }
+ }
+ }
+ allqueue (REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWIPO, 0);
+ allspace(REMAKEIPO, 0);
+}
+
+
+void common_insertkey()
+{
+ Base *base;
+ Object *ob;
+ Material *ma;
+ ID *id;
+ IpoCurve *icu;
+ World *wo;
+ Lamp *la;
+ int tlay, map, event;
+ char menustr[256];
+
+ if(curarea->spacetype==SPACE_IPO) {
+ insertkey_editipo();
+ }
+ else if(curarea->spacetype==SPACE_BUTS) {
+
+ if(G.buts->mainb==BUTS_MAT) {
+ id= G.buts->lockpoin;
+ ma= G.buts->lockpoin;
+ if(id) {
+ event= pupmenu("Insert Key %t|RGB%x0|Alpha%x1|HaSize%x2|Mode %x3|All Color%x10|Ofs%x12|Size%x13|All Mapping%x11");
+ if(event== -1) return;
+
+ map= texchannel_to_adrcode(ma->texact);
+
+ if(event==0 || event==10) {
+ insertkey(id, MA_COL_R);
+ insertkey(id, MA_COL_G);
+ insertkey(id, MA_COL_B);
+ }
+ if(event==1 || event==10) {
+ insertkey(id, MA_ALPHA);
+ }
+ if(event==2 || event==10) {
+ insertkey(id, MA_HASIZE);
+ }
+ if(event==3 || event==10) {
+ insertkey(id, MA_MODE);
+ }
+ if(event==10) {
+ insertkey(id, MA_SPEC_R);
+ insertkey(id, MA_SPEC_G);
+ insertkey(id, MA_SPEC_B);
+ insertkey(id, MA_REF);
+ insertkey(id, MA_EMIT);
+ insertkey(id, MA_AMB);
+ insertkey(id, MA_SPEC);
+ insertkey(id, MA_HARD);
+ insertkey(id, MA_MODE);
+ }
+ if(event==12 || event==11) {
+ insertkey(id, map+MAP_OFS_X);
+ insertkey(id, map+MAP_OFS_Y);
+ insertkey(id, map+MAP_OFS_Z);
+ }
+ if(event==13 || event==11) {
+ insertkey(id, map+MAP_SIZE_X);
+ insertkey(id, map+MAP_SIZE_Y);
+ insertkey(id, map+MAP_SIZE_Z);
+ }
+ if(event==11) {
+ insertkey(id, map+MAP_R);
+ insertkey(id, map+MAP_G);
+ insertkey(id, map+MAP_B);
+ insertkey(id, map+MAP_DVAR);
+ insertkey(id, map+MAP_COLF);
+ insertkey(id, map+MAP_NORF);
+ insertkey(id, map+MAP_VARF);
+ }
+ }
+ }
+ else if(G.buts->mainb==BUTS_WORLD) {
+ id= G.buts->lockpoin;
+ wo= G.buts->lockpoin;
+ if(id) {
+ event= pupmenu("Insert Key %t|ZenRGB%x0|HorRGB%x1|Mist%x2|stars %x3|Ofs%x12|Size%x13");
+ if(event== -1) return;
+
+ map= texchannel_to_adrcode(wo->texact);
+
+ if(event==0) {
+ insertkey(id, WO_ZEN_R);
+ insertkey(id, WO_ZEN_G);
+ insertkey(id, WO_ZEN_B);
+ }
+ if(event==1) {
+ insertkey(id, WO_HOR_R);
+ insertkey(id, WO_HOR_G);
+ insertkey(id, WO_HOR_B);
+ }
+ if(event==2) {
+ insertkey(id, WO_MISI);
+ insertkey(id, WO_MISTDI);
+ insertkey(id, WO_MISTSTA);
+ insertkey(id, WO_MISTHI);
+ }
+ if(event==3) {
+ insertkey(id, WO_STAR_R);
+ insertkey(id, WO_STAR_G);
+ insertkey(id, WO_STAR_B);
+ insertkey(id, WO_STARDIST);
+ insertkey(id, WO_STARSIZE);
+ }
+ if(event==12) {
+ insertkey(id, map+MAP_OFS_X);
+ insertkey(id, map+MAP_OFS_Y);
+ insertkey(id, map+MAP_OFS_Z);
+ }
+ if(event==13) {
+ insertkey(id, map+MAP_SIZE_X);
+ insertkey(id, map+MAP_SIZE_Y);
+ insertkey(id, map+MAP_SIZE_Z);
+ }
+ }
+ }
+ else if(G.buts->mainb==BUTS_LAMP) {
+ id= G.buts->lockpoin;
+ la= G.buts->lockpoin;
+ if(id) {
+ event= pupmenu("Insert Key %t|RGB%x0|Energy%x1|Spotsi%x2|Ofs%x12|Size%x13");
+ if(event== -1) return;
+
+ map= texchannel_to_adrcode(la->texact);
+
+ if(event==0) {
+ insertkey(id, LA_COL_R);
+ insertkey(id, LA_COL_G);
+ insertkey(id, LA_COL_B);
+ }
+ if(event==1) {
+ insertkey(id, LA_ENERGY);
+ }
+ if(event==2) {
+ insertkey(id, LA_SPOTSI);
+ }
+ if(event==12) {
+ insertkey(id, map+MAP_OFS_X);
+ insertkey(id, map+MAP_OFS_Y);
+ insertkey(id, map+MAP_OFS_Z);
+ }
+ if(event==13) {
+ insertkey(id, map+MAP_SIZE_X);
+ insertkey(id, map+MAP_SIZE_Y);
+ insertkey(id, map+MAP_SIZE_Z);
+ }
+
+ }
+ }
+ else if(G.buts->mainb==BUTS_EDIT) {
+ ob= OBACT;
+ if(ob && ob->type==OB_CAMERA) {
+ id= G.buts->lockpoin;
+ if(id) {
+ event= pupmenu("Insert Key %t|Lens%x0|Clipping%x1");
+ if(event== -1) return;
+
+ if(event==0) {
+ insertkey(id, CAM_LENS);
+ }
+ if(event==1) {
+ insertkey(id, CAM_STA);
+ insertkey(id, CAM_END);
+ }
+ }
+ }
+ }
+ else if(G.buts->mainb==BUTS_SOUND) {
+ if(G.ssound) {
+ id= G.buts->lockpoin;
+ if(id) {
+ event= pupmenu("Insert Key %t|Volume%x0|Pitch%x1|Panning%x2|Attennuation%x3");
+ if(event== -1) return;
+
+ if(event==0) {
+ insertkey(id, SND_VOLUME);
+ }
+ if(event==1) {
+ insertkey(id, SND_PITCH);
+ }
+ if(event==2) {
+ insertkey(id, SND_PANNING);
+ }
+ if(event==3) {
+ insertkey(id, SND_ATTEN);
+ }
+ }
+ }
+ }
+
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWIPO, 0);
+ allspace(REMAKEIPO, 0);
+
+ }
+ else if(curarea->spacetype==SPACE_VIEW3D) {
+
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) break;
+ base= base->next;
+ }
+ if(base==0) return;
+
+ if (G.obpose)
+ strcpy(menustr, "Insert Key%t|Loc%x0|Rot%x1|Size%x2|LocRot%x3|LocRotSize%x4|Avail%x9");
+ else
+ strcpy(menustr, "Insert Key%t|Loc%x0|Rot%x1|Size%x2|LocRot%x3|LocRotSize%x4|Layer%x5|Avail%x9");
+
+
+ if( (ob = OBACT)) {
+ if(ob->type==OB_MESH) strcat(menustr, "| %x6|Mesh%x7");
+ else if(ob->type==OB_LATTICE) strcat(menustr, "| %x6|Lattice%x7");
+ else if(ob->type==OB_CURVE) strcat(menustr, "| %x6|Curve%x7");
+ else if(ob->type==OB_SURF) strcat(menustr, "| %x6|Surface%x7");
+ else if(ob->type==OB_IKA) strcat(menustr, "| %x6|Effector%x8");
+ if(ob->flag & OB_FROMGROUP) strcat(menustr, "| %x6|Entire Group%x10");
+ }
+
+ event= pupmenu(menustr);
+ if(event== -1) return;
+
+ if(event==7) {
+ if(ob->type==OB_MESH) insert_meshkey(ob->data);
+ else if ELEM(ob->type, OB_CURVE, OB_SURF) insert_curvekey(ob->data);
+ else if(ob->type==OB_LATTICE) insert_lattkey(ob->data);
+
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWBUTSANIM, 0);
+ return;
+ }
+
+ if(event==10) {
+ Group *group= find_group(ob);
+ if(group) {
+ add_group_key(group);
+ allqueue(REDRAWBUTSANIM, 0);
+ }
+ }
+
+ base= FIRSTBASE;
+ if (G.obpose){
+ bAction *act;
+ bPose *pose;
+ bPoseChannel *chan;
+ bActionChannel *achan;
+
+ ob = G.obpose;
+
+ /* Get action & pose from object */
+ act=ob->action;
+ pose=ob->pose;
+
+ collect_pose_garbage(ob);
+
+ if (!act){
+ act=G.obpose->action=add_empty_action();
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ }
+ if (!pose){
+ error ("No pose!"); /* Should never happen */
+ }
+
+ if (act->id.lib)
+ {
+ error ("Can't key libactions");
+ return;
+ }
+ filter_pose_keys ();
+ for (chan=pose->chanbase.first; chan; chan=chan->next)
+ {
+ if (chan->flag & POSE_KEY){
+ // set_action_key(act, chan);
+ if(event==0 || event==3 ||event==4) {
+ set_action_key(act, chan, AC_LOC_X, 1);
+ set_action_key(act, chan, AC_LOC_Y, 1);
+ set_action_key(act, chan, AC_LOC_Z, 1);
+ }
+ if(event==1 || event==3 ||event==4) {
+ set_action_key(act, chan, AC_QUAT_X, 1);
+ set_action_key(act, chan, AC_QUAT_Y, 1);
+ set_action_key(act, chan, AC_QUAT_Z, 1);
+ set_action_key(act, chan, AC_QUAT_W, 1);
+ }
+ if(event==2 || event==4) {
+ set_action_key(act, chan, AC_SIZE_X, 1);
+ set_action_key(act, chan, AC_SIZE_Y, 1);
+ set_action_key(act, chan, AC_SIZE_Z, 1);
+ }
+ if (event==9){
+ for (achan = act->chanbase.first; achan; achan=achan->next){
+ if (achan->ipo && !strcmp (achan->name, chan->name)){
+ for (icu = achan->ipo->curve.first; icu; icu=icu->next){
+ set_action_key(act, chan, icu->adrcode, 0);
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ remake_action_ipos(act);
+ }
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+
+ }
+ else
+ {
+ while(base) {
+ if TESTBASELIB(base) {
+ id= (ID *)(base->object);
+
+ /* alle curves in ipo deselect */
+ if(base->object->ipo) {
+ icu= base->object->ipo->curve.first;
+ while(icu) {
+ icu->flag &= ~IPO_SELECT;
+ if(event==9) insertkey(id, icu->adrcode);
+ icu= icu->next;
+ }
+ }
+
+ if(event==0 || event==3 ||event==4) {
+ insertkey(id, OB_LOC_X);
+ insertkey(id, OB_LOC_Y);
+ insertkey(id, OB_LOC_Z);
+ }
+ if(event==1 || event==3 ||event==4) {
+ insertkey(id, OB_ROT_X);
+ insertkey(id, OB_ROT_Y);
+ insertkey(id, OB_ROT_Z);
+ }
+ if(event==2 || event==4) {
+ insertkey(id, OB_SIZE_X);
+ insertkey(id, OB_SIZE_Y);
+ insertkey(id, OB_SIZE_Z);
+ }
+ if(event==5) {
+ /* localview weghalen */
+ tlay= base->object->lay;
+ base->object->lay &= 0xFFFFFF;
+ insertkey(id, OB_LAY);
+ base->object->lay= tlay;
+ }
+ if(event==8) {
+ /* deze patch moet omdat duplicators de positie van effg veranderen */
+ Ika *ika= ob->data;
+ VecMat4MulVecfl(ika->effg, ob->obmat, ika->effn);
+
+ insertkey(id, OB_EFF_X);
+ insertkey(id, OB_EFF_Y);
+ insertkey(id, OB_EFF_Z);
+ }
+ }
+ base= base->next;
+ }
+ }
+ allspace(REMAKEIPO, 0);
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ }
+
+}
+
+
+/* **************************************************** */
+
+/* IPOKEY:
+ *
+ * er zijn drie manieren om hiermee om te gaan:
+ * 1. hieronder: voor tekenen en editen in Ipo window
+ * 2. voor tekenen keys in View3D (zie ipo.c en drawobject.c)
+ * 3. voor editen keys in View3D (hieronder en editobject.c)
+ *
+ */
+
+
+void free_ipokey(ListBase *lb)
+{
+ IpoKey *ik;
+
+ ik= lb->first;
+ while(ik) {
+ if(ik->data) MEM_freeN(ik->data);
+ ik= ik->next;
+ }
+ BLI_freelistN(lb);
+}
+
+
+void add_to_ipokey(ListBase *lb, BezTriple *bezt, int nr, int len)
+{
+ IpoKey *ik, *ikn;
+
+ ik= lb->first;
+ while(ik) {
+
+ if( ik->val==bezt->vec[1][0] ) {
+ if(ik->data[nr]==0) { /* dubbele punten! */
+ ik->data[nr]= bezt;
+ if(bezt->f2 & 1) ik->flag= 1;
+ return;
+ }
+ }
+ else if(ik->val > bezt->vec[1][0]) break;
+
+ ik= ik->next;
+ }
+
+ ikn= MEM_callocN(sizeof(IpoKey), "add_to_ipokey");
+ if(ik) BLI_insertlinkbefore(lb, ik, ikn);
+ else BLI_addtail(lb, ikn);
+
+ ikn->data= MEM_callocN(sizeof(float *)*len, "add_to_ipokey");
+ ikn->data[nr]= bezt;
+ ikn->val= bezt->vec[1][0];
+
+ if(bezt->f2 & 1) ikn->flag= 1;
+}
+
+void make_ipokey(void)
+{
+ EditIpo *ei;
+ IpoKey *ik;
+ ListBase *lb;
+ BezTriple *bezt;
+ int a, b, sel, desel, totvert;
+
+ lb= &G.sipo->ipokey;
+ free_ipokey(lb);
+
+ ei= G.sipo->editipo;
+ if(ei==0) return;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+ bezt= ei->icu->bezt;
+ totvert= ei->icu->totvert;
+
+ for(b=0; b<totvert; b++, bezt++) {
+ add_to_ipokey(lb, bezt, a, G.sipo->totipo);
+ }
+
+ ei->flag &= ~IPO_SELECT;
+ ei->flag &= ~IPO_EDIT;
+ ei->icu->flag= ei->flag;
+ }
+ }
+
+ /* selectflags testen */
+ ik= lb->first;
+ while(ik) {
+ sel= desel= 0;
+ for(a=0; a<G.sipo->totipo; a++) {
+ if(ik->data[a]) {
+ bezt= ik->data[a];
+ if(bezt->f2 & 1) sel++;
+ else desel++;
+ }
+ }
+ if(sel && desel) sel= 0;
+ for(a=0; a<G.sipo->totipo; a++) {
+ if(ik->data[a]) {
+ bezt= ik->data[a];
+ if(sel) {
+ bezt->f1 |= 1;
+ bezt->f2 |= 1;
+ bezt->f3 |= 1;
+ }
+ else {
+ bezt->f1 &= ~1;
+ bezt->f2 &= ~1;
+ bezt->f3 &= ~1;
+ }
+ }
+ }
+ if(sel) ik->flag = 1;
+ else ik->flag= 0;
+
+ ik= ik->next;
+ }
+ get_status_editipo();
+}
+
+void make_ipokey_transform(Object *ob, ListBase *lb, int sel)
+{
+ IpoCurve *icu;
+ BezTriple *bezt;
+ int a, adrcode = 0, ok, dloc=0, drot=0, dsize=0;
+
+ if(ob->ipo==0) return;
+ if(ob->ipo->showkey==0) return;
+
+ /* testen: zijn er delta curves? */
+ icu= ob->ipo->curve.first;
+ while(icu) {
+ if(icu->flag & IPO_VISIBLE) {
+ switch(icu->adrcode) {
+ case OB_DLOC_X:
+ case OB_DLOC_Y:
+ case OB_DLOC_Z:
+ dloc= 1;
+ break;
+ case OB_DROT_X:
+ case OB_DROT_Y:
+ case OB_DROT_Z:
+ drot= 1;
+ break;
+ case OB_DSIZE_X:
+ case OB_DSIZE_Y:
+ case OB_DSIZE_Z:
+ dsize= 1;
+ break;
+ }
+ }
+ icu= icu->next;
+ }
+
+ icu= ob->ipo->curve.first;
+ while(icu) {
+ if(icu->flag & IPO_VISIBLE) {
+ ok= 0;
+
+ switch(icu->adrcode) {
+ case OB_DLOC_X:
+ case OB_DLOC_Y:
+ case OB_DLOC_Z:
+ case OB_DROT_X:
+ case OB_DROT_Y:
+ case OB_DROT_Z:
+ case OB_DSIZE_X:
+ case OB_DSIZE_Y:
+ case OB_DSIZE_Z:
+ ok= 1;
+ break;
+
+ case OB_LOC_X:
+ case OB_LOC_Y:
+ case OB_LOC_Z:
+ if(dloc==0) ok= 1;
+ break;
+ case OB_ROT_X:
+ case OB_ROT_Y:
+ case OB_ROT_Z:
+ if(drot==0) ok= 1;
+ break;
+ case OB_SIZE_X:
+ case OB_SIZE_Y:
+ case OB_SIZE_Z:
+ if(dsize==0) ok= 1;
+ break;
+ }
+ if(ok) {
+ for(a=0; a<OB_TOTIPO; a++) {
+ if(icu->adrcode==ob_ar[a]) {
+ adrcode= a;
+ break;
+ }
+ }
+
+ bezt= icu->bezt;
+ a= icu->totvert;
+ while(a--) {
+ if(sel==0 || (bezt->f2 & 1)) {
+ add_to_ipokey(lb, bezt, adrcode, OB_TOTIPO);
+ }
+ bezt++;
+ }
+ }
+ }
+ icu= icu->next;
+ }
+}
+
+void update_ipokey_val() /* na verplaatsen vertices */
+{
+ IpoKey *ik;
+ int a;
+
+ ik= G.sipo->ipokey.first;
+ while(ik) {
+ for(a=0; a<G.sipo->totipo; a++) {
+ if(ik->data[a]) {
+ ik->val= ik->data[a]->vec[1][0];
+ break;
+ }
+ }
+ ik= ik->next;
+ }
+}
+
+void set_tob_old(float *old, float *poin)
+{
+ old[0]= *(poin);
+ old[3]= *(poin-3);
+ old[6]= *(poin+3);
+}
+
+void set_ipo_pointers_transob(IpoKey *ik, TransOb *tob)
+{
+ BezTriple *bezt;
+ int a, delta= 0;
+
+ tob->locx= tob->locy= tob->locz= 0;
+ tob->rotx= tob->roty= tob->rotz= 0;
+ tob->sizex= tob->sizey= tob->sizez= 0;
+
+ for(a=0; a<OB_TOTIPO; a++) {
+ if(ik->data[a]) {
+ bezt= ik->data[a];
+
+ switch( ob_ar[a] ) {
+ case OB_LOC_X:
+ case OB_DLOC_X:
+ tob->locx= &(bezt->vec[1][1]); break;
+ case OB_LOC_Y:
+ case OB_DLOC_Y:
+ tob->locy= &(bezt->vec[1][1]); break;
+ case OB_LOC_Z:
+ case OB_DLOC_Z:
+ tob->locz= &(bezt->vec[1][1]); break;
+
+ case OB_DROT_X:
+ delta= 1;
+ case OB_ROT_X:
+ tob->rotx= &(bezt->vec[1][1]); break;
+ case OB_DROT_Y:
+ delta= 1;
+ case OB_ROT_Y:
+ tob->roty= &(bezt->vec[1][1]); break;
+ case OB_DROT_Z:
+ delta= 1;
+ case OB_ROT_Z:
+ tob->rotz= &(bezt->vec[1][1]); break;
+
+ case OB_SIZE_X:
+ case OB_DSIZE_X:
+ tob->sizex= &(bezt->vec[1][1]); break;
+ case OB_SIZE_Y:
+ case OB_DSIZE_Y:
+ tob->sizey= &(bezt->vec[1][1]); break;
+ case OB_SIZE_Z:
+ case OB_DSIZE_Z:
+ tob->sizez= &(bezt->vec[1][1]); break;
+ }
+ }
+ }
+
+ /* oldvals voor o.a. undo */
+ if(tob->locx) set_tob_old(tob->oldloc, tob->locx);
+ if(tob->locy) set_tob_old(tob->oldloc+1, tob->locy);
+ if(tob->locz) set_tob_old(tob->oldloc+2, tob->locz);
+
+ /* bewaar de eerste oldrot, ivm mapping curves ('1'=10 graden) en correcte berekening */
+ if(tob->rotx) set_tob_old(tob->oldrot+3, tob->rotx);
+ if(tob->roty) set_tob_old(tob->oldrot+4, tob->roty);
+ if(tob->rotz) set_tob_old(tob->oldrot+5, tob->rotz);
+
+ /* bewaar de eerste oldsize, dit mag niet de dsize zijn! */
+ if(tob->sizex) set_tob_old(tob->oldsize+3, tob->sizex);
+ if(tob->sizey) set_tob_old(tob->oldsize+4, tob->sizey);
+ if(tob->sizez) set_tob_old(tob->oldsize+5, tob->sizez);
+
+ tob->flag= TOB_IPO;
+ if(delta) tob->flag |= TOB_IPODROT;
+}
+
+
+
+void nextkey(ListBase *elems, int dir)
+{
+ IpoKey *ik, *previk;
+ int totsel;
+
+ if(dir==1) ik= elems->last;
+ else ik= elems->first;
+ previk= 0;
+ totsel= 0;
+
+ while(ik) {
+
+ if(ik->flag) totsel++;
+
+ if(previk) {
+ if(G.qual & LR_SHIFTKEY) {
+ if(ik->flag) previk->flag= 1;
+ }
+ else previk->flag= ik->flag;
+ }
+
+ previk= ik;
+ if(dir==1) ik= ik->prev;
+ else ik= ik->next;
+
+ if(G.qual & LR_SHIFTKEY);
+ else if(ik==0) previk->flag= 0;
+ }
+
+ /* als geen een key select: */
+ if(totsel==0) {
+ if(dir==1) ik= elems->first;
+ else ik= elems->last;
+
+ if(ik) ik->flag= 1;
+ }
+}
+
+static int float_to_frame (float frame)
+{
+ int to= (int) frame;
+
+ if (frame-to>0.5) to++;
+
+ return to;
+}
+
+void movekey_ipo(int dir) /* alleen extern aanroepen vanuit view3d queue */
+{
+ IpoKey *ik;
+ float toframe = 0.0;
+ int a;
+
+ if(G.sipo->showkey==0) return;
+
+ ik= G.sipo->ipokey.first;
+ if (dir==-1) {
+ while (ik && float_to_frame(ik->val)<CFRA) {
+ toframe= ik->val;
+ ik= ik->next;
+ }
+ } else {
+ while (ik && float_to_frame(ik->val)<=CFRA) {
+ ik= ik->next;
+ }
+ if (ik) toframe= ik->val;
+ }
+
+ a= float_to_frame(toframe);
+
+ if (a!=CFRA && a>0) {
+ CFRA= a;
+
+ update_for_newframe();
+ }
+
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIPO, 0);
+ allspace(REMAKEIPO, 0);
+
+}
+
+void movekey_obipo(int dir) /* alleen extern aanroepen vanuit view3d queue */
+{
+ Base *base;
+ Object *ob;
+ ListBase elems;
+ IpoKey *ik;
+ int a;
+ float toframe= CFRA;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASE(base) {
+ ob= base->object;
+ if(ob->ipo && ob->ipo->showkey) {
+ elems.first= elems.last= 0;
+ make_ipokey_transform(ob, &elems, 0);
+
+ if(elems.first) {
+ ik= elems.first;
+ if (dir==-1) {
+ while (ik && float_to_frame(ik->val)<CFRA) {
+ toframe= ik->val;
+ ik= ik->next;
+ }
+ } else {
+ while (ik && float_to_frame(ik->val)<=CFRA) {
+ ik= ik->next;
+ }
+ if (ik) toframe= ik->val;
+ }
+
+ free_ipokey(&elems);
+ }
+ }
+ }
+
+ base= base->next;
+ }
+
+ a= float_to_frame(toframe);
+
+ if (a!=CFRA && a>0) {
+ CFRA= a;
+
+ update_for_newframe();
+ }
+
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIPO, 0);
+ allspace(REMAKEIPO, 0);
+
+}
+
+void nextkey_ipo(int dir) /* aanroepen vanuit ipo queue */
+{
+ IpoKey *ik;
+ int a;
+
+ if(G.sipo->showkey==0) return;
+
+ nextkey(&G.sipo->ipokey, dir);
+
+ /* kopieeren naar beziers */
+ ik= G.sipo->ipokey.first;
+ while(ik) {
+ for(a=0; a<G.sipo->totipo; a++) {
+ if(ik->data[a]) ik->data[a]->f1= ik->data[a]->f2= ik->data[a]->f3= ik->flag;
+ }
+ ik= ik->next;
+ }
+
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWIPO, 0);
+ if(G.sipo->blocktype == ID_OB) allqueue(REDRAWVIEW3D, 0);
+}
+
+void nextkey_obipo(int dir) /* alleen extern aanroepen vanuit view3d queue */
+{
+ Base *base;
+ Object *ob;
+ ListBase elems;
+ IpoKey *ik;
+ int a;
+
+ /* problem: this doesnt work when you mix dLoc keys with Loc keys */
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASE(base) {
+ ob= base->object;
+ if( (ob->ipoflag & OB_DRAWKEY) && ob->ipo && ob->ipo->showkey) {
+ elems.first= elems.last= 0;
+ make_ipokey_transform(ob, &elems, 0);
+
+ if(elems.first) {
+
+ nextkey(&elems, dir);
+
+ /* kopieeren naar beziers */
+ ik= elems.first;
+ while(ik) {
+ for(a=0; a<OB_TOTIPO; a++) {
+ if(ik->data[a]) ik->data[a]->f1= ik->data[a]->f2= ik->data[a]->f3= ik->flag;
+ }
+ ik= ik->next;
+ }
+
+ free_ipokey(&elems);
+ }
+ }
+ }
+
+ base= base->next;
+ }
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allspace(REMAKEIPO, 0);
+ allqueue(REDRAWIPO, 0);
+}
+
+
+/* **************************************************** */
+
+
+void remake_ipo_transverts(TransVert *transmain, float *dvec, int tot)
+{
+ EditIpo *ei;
+ TransVert *tv;
+ BezTriple *bezt;
+ int a, b;
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+
+ if(ei->icu->bezt) {
+ sort_time_ipocurve(ei->icu);
+ }
+ }
+ }
+
+ ei= G.sipo->editipo;
+ tv= transmain;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+ if( (ei->flag & IPO_EDIT) || G.sipo->showkey) {
+ if(ei->icu->bezt) {
+ bezt= ei->icu->bezt;
+ b= ei->icu->totvert;
+ while(b--) {
+ if(ei->icu->ipo==IPO_BEZ) {
+ if(bezt->f1 & 1) {
+ tv->loc= bezt->vec[0];
+ tv++;
+ }
+ if(bezt->f3 & 1) {
+ tv->loc= bezt->vec[2];
+ tv++;
+ }
+ }
+ if(bezt->f2 & 1) {
+ tv->loc= bezt->vec[1];
+ tv++;
+ }
+
+ bezt++;
+ }
+ testhandles_ipocurve(ei->icu);
+ }
+ }
+ }
+ }
+
+ if(G.sipo->showkey) make_ipokey();
+
+ if(dvec==0) return;
+
+ tv= transmain;
+ for(a=0; a<tot; a++, tv++) {
+ tv->oldloc[0]= tv->loc[0]-dvec[0];
+ tv->oldloc[1]= tv->loc[1]-dvec[1];
+ }
+}
+
+void transform_ipo(int mode)
+{
+ EditIpo *ei;
+ BezTriple *bezt;
+ TransVert *transmain = NULL, *tv;
+ float xref=1.0, yref=1.0, dx, dy, dvec[2], min[3], max[3], vec[2], div, cent[2], size[2], sizefac;
+ int tot=0, a, b, firsttime=1, afbreek=0, midtog= 0, dosort, proj = 0;
+ unsigned short event = 0;
+ short mval[2], val, xo, yo, xn, yn, xc, yc;
+ char str[32];
+
+ if(G.sipo->ipo && G.sipo->ipo->id.lib) return;
+ if(G.sipo->editipo==0) return;
+ if(mode=='r') return; /* vanuit gesture */
+
+ INIT_MINMAX(min, max);
+
+ /* welke vertices doen mee */
+ get_status_editipo();
+ if(totipo_vertsel) {
+ tot= totipo_vertsel;
+ tv=transmain= MEM_callocN(tot*sizeof(TransVert), "transmain");
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+ if( (ei->flag & IPO_EDIT) || G.sipo->showkey) {
+
+
+ if(ei->icu->bezt) {
+ bezt= ei->icu->bezt;
+ b= ei->icu->totvert;
+ while(b--) {
+ if(ei->icu->ipo==IPO_BEZ) {
+ if(bezt->f1 & 1) {
+ tv->loc= bezt->vec[0];
+ VECCOPY(tv->oldloc, tv->loc);
+ if(ei->disptype==IPO_DISPBITS) tv->flag= 1;
+
+ /* let op: we nemen middelste vertex */
+ DO_MINMAX2(bezt->vec[1], min, max);
+
+ tv++;
+ }
+ if(bezt->f3 & 1) {
+ tv->loc= bezt->vec[2];
+ VECCOPY(tv->oldloc, tv->loc);
+ if(ei->disptype==IPO_DISPBITS) tv->flag= 1;
+
+ /* let op: we nemen middelste vertex */
+ DO_MINMAX2(bezt->vec[1], min, max);
+
+ tv++;
+ }
+ }
+ if(bezt->f2 & 1) {
+ tv->loc= bezt->vec[1];
+ VECCOPY(tv->oldloc, tv->loc);
+ if(ei->disptype==IPO_DISPBITS) tv->flag= 1;
+ DO_MINMAX2(bezt->vec[1], min, max);
+ tv++;
+ }
+ bezt++;
+ }
+ }
+ }
+ }
+ }
+
+ }
+ else if(totipo_edit==0 && totipo_sel!=0) {
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN3(ei, flag & IPO_VISIBLE, flag & IPO_SELECT, icu) {
+ if(ei->icu->bezt && ei->icu->ipo==IPO_BEZ) tot+= 3*ei->icu->totvert;
+ else tot+= ei->icu->totvert;
+ }
+ }
+ if(tot==0) return;
+
+ tv=transmain= MEM_callocN(tot*sizeof(TransVert), "transmain");
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN3(ei, flag & IPO_VISIBLE, flag & IPO_SELECT, icu) {
+ if(ei->icu->bezt) {
+
+ bezt= ei->icu->bezt;
+ b= ei->icu->totvert;
+ while(b--) {
+ if(ei->icu->ipo==IPO_BEZ) {
+ tv->loc= bezt->vec[0];
+ VECCOPY(tv->oldloc, tv->loc);
+ if(ei->disptype==IPO_DISPBITS) tv->flag= 1;
+ tv++;
+
+ tv->loc= bezt->vec[2];
+ VECCOPY(tv->oldloc, tv->loc);
+ if(ei->disptype==IPO_DISPBITS) tv->flag= 1;
+ tv++;
+ }
+ tv->loc= bezt->vec[1];
+ VECCOPY(tv->oldloc, tv->loc);
+ if(ei->disptype==IPO_DISPBITS) tv->flag= 1;
+
+ DO_MINMAX2(bezt->vec[1], min, max);
+
+ tv++;
+
+ bezt++;
+ }
+ }
+ }
+ }
+
+ }
+
+ if(tot==0) {
+ if(totipo_edit==0) move_keys();
+ return;
+ }
+
+ cent[0]= (float)((min[0]+max[0])/2.0);
+ cent[1]= (float)((min[1]+max[1])/2.0);
+
+ if(G.sipo->showkey) {
+ midtog= 1;
+ proj= 1;
+ }
+
+ ipoco_to_areaco(G.v2d, cent, mval);
+ xc= mval[0];
+ yc= mval[1];
+
+ getmouseco_areawin(mval);
+ xo= xn= mval[0];
+ yo= yn= mval[1];
+ dvec[0]= dvec[1]= 0.0;
+
+ sizefac= (float)(sqrt( (float)((yc-yn)*(yc-yn)+(xn-xc)*(xn-xc)) ));
+ if(sizefac<2.0) sizefac= 2.0;
+
+ while(afbreek==0) {
+ getmouseco_areawin(mval);
+ if(mval[0]!=xo || mval[1]!=yo || firsttime) {
+
+ if(mode=='g') {
+
+ dx= (float)(mval[0]- xo);
+ dy= (float)(mval[1]- yo);
+
+ div= (float)(G.v2d->mask.xmax-G.v2d->mask.xmin);
+ dvec[0]+= (G.v2d->cur.xmax-G.v2d->cur.xmin)*(dx)/div;
+
+ div= (float)(G.v2d->mask.ymax-G.v2d->mask.ymin);
+ dvec[1]+= (G.v2d->cur.ymax-G.v2d->cur.ymin)*(dy)/div;
+
+ if(midtog) dvec[proj]= 0.0;
+
+ /* vec wordt verderop nog gebruikt: remake_ipo_transverts */
+ vec[0]= dvec[0];
+ vec[1]= dvec[1];
+
+ apply_keyb_grid(vec, 0.0, (float)1.0, (float)0.1, U.flag & AUTOGRABGRID);
+ apply_keyb_grid(vec+1, 0.0, (float)1.0, (float)0.1, 0);
+
+ tv= transmain;
+ for(a=0; a<tot; a++, tv++) {
+ tv->loc[0]= tv->oldloc[0]+vec[0];
+
+ if(tv->flag==0) tv->loc[1]= tv->oldloc[1]+vec[1];
+ }
+
+ sprintf(str, "X: %.3f Y: %.3f ", vec[0], vec[1]);
+ headerprint(str);
+ }
+ else if(mode=='s') {
+
+ size[0]=size[1]=(float)( (sqrt( (float)((yc-mval[1])*(yc-mval[1])+(mval[0]-xc)*(mval[0]-xc)) ))/sizefac);
+
+ if(midtog) size[proj]= 1.0;
+ size[0]*= xref;
+ size[1]*= yref;
+
+ apply_keyb_grid(size, 0.0, (float)0.2, (float)0.1, U.flag & AUTOSIZEGRID);
+ apply_keyb_grid(size+1, 0.0, (float)0.2, (float)0.1, U.flag & AUTOSIZEGRID);
+
+ tv= transmain;
+
+ for(a=0; a<tot; a++, tv++) {
+ tv->loc[0]= size[0]*(tv->oldloc[0]-cent[0])+ cent[0];
+ if(tv->flag==0) tv->loc[1]= size[1]*(tv->oldloc[1]-cent[1])+ cent[1];
+ }
+
+ sprintf(str, "sizeX: %.3f sizeY: %.3f ", size[0], size[1]);
+ headerprint(str);
+
+ }
+
+ xo= mval[0];
+ yo= mval[1];
+
+ dosort= 0;
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+
+ /* let op: als de tijd verkeerd is: niet de handles corrigeren */
+ if (test_time_ipocurve(ei->icu) ) dosort++;
+ else testhandles_ipocurve(ei->icu);
+ }
+ }
+
+ if(dosort) {
+ if(mode=='g') remake_ipo_transverts(transmain, vec, tot);
+ else remake_ipo_transverts(transmain, 0, tot);
+ }
+ if(G.sipo->showkey) update_ipokey_val();
+
+ calc_ipo(G.sipo->ipo, (float)CFRA);
+
+ /* update realtime */
+ if(G.sipo->lock) {
+ if(G.sipo->blocktype==ID_MA) {
+ force_draw_plus(SPACE_BUTS);
+ }
+ else if(G.sipo->blocktype==ID_KE) {
+ do_ob_key(OBACT);
+ makeDispList(OBACT);
+ force_draw_plus(SPACE_VIEW3D);
+ }
+ else if(G.sipo->blocktype==ID_AC) {
+ do_all_actions();
+ force_draw_all();
+ }
+ else if(G.sipo->blocktype==ID_OB) {
+ Base *base= FIRSTBASE;
+
+ while(base) {
+ if(base->object->ipo==G.sipo->ipo) do_ob_ipo(base->object);
+ base= base->next;
+ }
+ force_draw_plus(SPACE_VIEW3D);
+ }
+ else force_draw();
+ }
+ else {
+ force_draw();
+ }
+ firsttime= 0;
+ }
+ else BIF_wait_for_statechange();
+
+ while(qtest()) {
+ event= extern_qread(&val);
+ if(val) {
+ switch(event) {
+ case ESCKEY:
+ case LEFTMOUSE:
+ case RIGHTMOUSE:
+ case SPACEKEY:
+ case RETKEY:
+ afbreek= 1;
+ break;
+ case MIDDLEMOUSE:
+ if(G.sipo->showkey==0) {
+ midtog= ~midtog;
+ if(midtog) {
+ if( abs(mval[0]-xn) > abs(mval[1]-yn)) proj= 1;
+ else proj= 0;
+ firsttime= 1;
+ }
+ }
+ break;
+ case XKEY:
+ case YKEY:
+ if(event==XKEY) xref= -xref;
+ else if(G.sipo->showkey==0) yref= -yref;
+ firsttime= 1;
+ break;
+ case LEFTCTRLKEY:
+ case RIGHTCTRLKEY:
+ firsttime= 1;
+ break;
+ default:
+ if(mode=='g') {
+ if(G.qual & LR_CTRLKEY) {
+ if(event==LEFTARROWKEY) {dvec[0]-= 1.0; firsttime= 1;}
+ else if(event==RIGHTARROWKEY) {dvec[0]+= 1.0; firsttime= 1;}
+ else if(event==UPARROWKEY) {dvec[1]+= 1.0; firsttime= 1;}
+ else if(event==DOWNARROWKEY) {dvec[1]-= 1.0; firsttime= 1;}
+ }
+ else arrows_move_cursor(event);
+ }
+ else arrows_move_cursor(event);
+ }
+ }
+ if(afbreek) break;
+ }
+ }
+
+ if(event==ESCKEY || event==RIGHTMOUSE) {
+ tv= transmain;
+ for(a=0; a<tot; a++, tv++) {
+ tv->loc[0]= tv->oldloc[0];
+ tv->loc[1]= tv->oldloc[1];
+ }
+
+ dosort= 0;
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+ if( (ei->flag & IPO_EDIT) || G.sipo->showkey) {
+ if( test_time_ipocurve(ei->icu)) {
+ dosort= 1;
+ break;
+ }
+ }
+ }
+ }
+
+ if(dosort) remake_ipo_transverts(transmain, 0, tot);
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+ if( (ei->flag & IPO_EDIT) || G.sipo->showkey) {
+ testhandles_ipocurve(ei->icu);
+ }
+ }
+ }
+ calc_ipo(G.sipo->ipo, (float)CFRA);
+ }
+
+ editipo_changed(G.sipo, 1);
+
+ MEM_freeN(transmain);
+}
+
+void clever_numbuts_ipo()
+{
+ BezTriple *bezt=0, *bezt1;
+ Key *key;
+ KeyBlock *kb;
+ EditIpo *ei;
+ float far, delta[3], old[3];
+ int a, b, scale10=0, totbut=2;
+
+ if(G.sipo->ipo && G.sipo->ipo->id.lib) return;
+ if(G.sipo->editipo==0) return;
+
+ /* welke vertices doen mee */
+ get_status_editipo();
+
+ if(G.qual & LR_SHIFTKEY) totbut= 1;
+
+ if(G.vd==0) far= 10000.0;
+ else far= (float)(MAX2(G.vd->far, 10000.0));
+
+ if(totipo_vertsel) {
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+ if( (ei->flag & IPO_EDIT) || G.sipo->showkey) {
+
+ if(ei->icu->bezt) {
+ bezt1= ei->icu->bezt;
+ b= ei->icu->totvert;
+ while(b--) {
+ if(BEZSELECTED(bezt1)) {
+ bezt= bezt1;
+ break;
+ }
+ bezt1++;
+ }
+
+ }
+ }
+ }
+ if(bezt) break;
+ }
+
+ if(bezt==0) return;
+
+ if(bezt->f2 & 1) {
+
+ VECCOPY(old, bezt->vec[1]);
+
+ if(totipo_vis==1 && G.sipo->blocktype==ID_OB) {
+ if ELEM4(ei->icu->adrcode, OB_TIME, OB_ROT_X, OB_ROT_Y, OB_ROT_Z) scale10= 1;
+ if ELEM3(ei->icu->adrcode, OB_DROT_X, OB_DROT_Y, OB_DROT_Z) scale10= 1;
+ }
+ if(scale10) bezt->vec[1][1]*= 10.0;
+
+ add_numbut(0, NUM|FLO, "LocX:", -1000, 10000, bezt->vec[1], 0);
+ if(totbut==2) add_numbut(1, NUM|FLO, "LocY:", -far, far, bezt->vec[1]+1, 0);
+ do_clever_numbuts("Active BezierPoint", totbut, REDRAW);
+
+ if(scale10) bezt->vec[1][1]/= 10.0;
+
+ VecSubf(delta, bezt->vec[1], old);
+ VECCOPY(bezt->vec[1], old);
+
+ /* apply */
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+ if( (ei->flag & IPO_EDIT) || G.sipo->showkey) {
+ if(ei->icu->bezt) {
+ bezt= ei->icu->bezt;
+ b= ei->icu->totvert;
+ while(b--) {
+ if(bezt->f2 & 1) {
+ bezt->vec[0][0]+= delta[0];
+ bezt->vec[1][0]+= delta[0];
+ bezt->vec[2][0]+= delta[0];
+
+ bezt->vec[0][1]+= delta[1];
+ bezt->vec[1][1]+= delta[1];
+ bezt->vec[2][1]+= delta[1];
+ }
+ bezt++;
+ }
+ }
+ }
+ }
+ }
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+ sort_time_ipocurve(ei->icu);
+ testhandles_ipocurve(ei->icu);
+ }
+ }
+
+ }
+ else if(bezt->f1 & 1) {
+ add_numbut(0, NUM|FLO, "LocX:", -1000, 10000, bezt->vec[0], 0);
+ if(totbut==2) add_numbut(1, NUM|FLO, "LocY:", -far, far, bezt->vec[0]+1, 0);
+
+ do_clever_numbuts("Active HandlePoint", totbut, REDRAW);
+ }
+ else if(bezt->f3 & 1) {
+ add_numbut(0, NUM|FLO, "LocX:", -1000, 10000, bezt->vec[0], 0);
+ if(totbut==2) add_numbut(1, NUM|FLO, "LocY:", -far, far, bezt->vec[2]+1, 0);
+
+ do_clever_numbuts("Active HandlePoint", totbut, REDRAW);
+ }
+
+ editipo_changed(G.sipo, 1);
+ }
+ else {
+
+ if(G.sipo->blocktype==ID_KE) {
+ key= (Key *)G.sipo->from;
+
+ if(key==0) return;
+
+ kb= key->block.first;
+ while(kb) {
+ if(kb->flag & SELECT) break;
+ kb= kb->next;
+ }
+ if(kb && G.sipo->rowbut&1) {
+ add_numbut(0, NUM|FLO, "Pos:", -100, 100, &kb->pos, 0);
+ do_clever_numbuts("Active Key", 1, REDRAW);
+ sort_keys(key);
+ }
+ }
+ }
+}
+
+void filter_sampledata(float *data, int sfra, int efra)
+{
+ float *da;
+ int a;
+
+ da= data+1;
+ for(a=sfra+1; a<efra; a++, da++) {
+ da[0]=(float)( 0.25*da[-1] + 0.5*da[0] + 0.25*da[1]);
+ }
+
+}
+
+void sampledata_to_ipocurve(float *data, int sfra, int efra, IpoCurve *icu)
+{
+ BezTriple *bezt;
+ float *da;
+ int a, tot;
+
+ filter_sampledata(data, sfra, efra);
+ filter_sampledata(data, sfra, efra);
+
+ icu->ipo= IPO_LIN;
+
+ if(icu->bezt) MEM_freeN(icu->bezt);
+ icu->bezt= 0;
+
+ tot= 1; /* eerste punt */
+ da= data+1;
+ for(a=sfra+1; a<efra; a++, da++) {
+ if( IS_EQ(da[0], da[1])==0 && IS_EQ(da[1], da[2])==0 ) tot++;
+ }
+
+ icu->totvert= tot;
+ bezt= icu->bezt= MEM_callocN(tot*sizeof(BezTriple), "samplebezt");
+ bezt->vec[1][0]= (float)sfra;
+ bezt->vec[1][1]= data[0];
+ bezt++;
+ da= data+1;
+ for(a=sfra+1; a<efra; a++, da++) {
+ if( IS_EQ(da[0], da[1])==0 && IS_EQ(da[1], da[2])==0 ) {
+ bezt->vec[1][0]= (float)a;
+ bezt->vec[1][1]= da[0];
+ bezt++;
+ }
+ }
+}
+
+void ipo_record()
+{
+ /* 1 of 2 aktieve curves
+ * kopie maken (ESC)
+ *
+ * nulpunt is de huidige stand (of 0)
+ * dx (dy identiek) is de hoogteverhouding
+ * CTRL start record
+ */
+ extern double tottime;
+ EditIpo *ei, *ei1=0, *ei2=0;
+ ScrArea *sa, *oldarea;
+ Ipo *ipo;
+ void *poin;
+ double swaptime;
+ float or1, or2 = 0.0, fac, *data1, *data2;
+ int type, a, afbreek=0, firsttime=1, cfrao, cfra, sfra, efra;
+ unsigned short event = 0;
+ short anim, val, xn, yn, mvalo[2], mval[2];
+ char str[128];
+
+ if(G.sipo->from==0) return;
+ if(SFRA>=EFRA) return;
+
+ anim= pupmenu("Record Mouse %t|Still %x1|Play anim %x2");
+ if(anim < 1) return;
+ if(anim!=2) anim= 0;
+
+ ipo= get_ipo(G.sipo->from, G.sipo->blocktype, 1); /* 1= make */
+ if(G.sipo) G.sipo->ipo= ipo;
+
+ /* find the curves... */
+
+ ei= G.sipo->editipo;
+ for(a=0; a<G.sipo->totipo; a++) {
+ if(ei->flag & IPO_VISIBLE) {
+
+ if(ei1==0) ei1= ei;
+ else if(ei2==0) ei2= ei;
+ else {
+ error("Max 2 visible curves");
+ return;
+ }
+ }
+ ei++;
+ }
+
+ if(ei1==0) {
+ error("Select 1 or 2 channels");
+ return;
+ }
+
+ /* curves gereedmaken, startwaardes */
+ if(ei1->icu==0) ei1->icu= get_ipocurve(G.sipo->from, G.sipo->blocktype, ei1->adrcode, 0);
+ if(ei1->icu==0) return;
+ poin= get_ipo_poin(G.sipo->from, ei1->icu, &type);
+ if(poin) ei1->icu->curval= read_ipo_poin(poin, type);
+ or1= ei1->icu->curval;
+ ei1->icu->flag |= IPO_LOCK;
+
+ if(ei2) {
+ if(ei2->icu==0) ei2->icu= get_ipocurve(G.sipo->from, G.sipo->blocktype, ei2->adrcode, 0);
+ if(ei2->icu==0) return;
+ poin= get_ipo_poin(G.sipo->from, ei2->icu, &type);
+ if(poin) ei2->icu->curval= read_ipo_poin(poin, type);
+ or2= ei2->icu->curval;
+ ei2->icu->flag |= IPO_LOCK;
+ }
+
+ fac= G.v2d->cur.ymax - G.v2d->cur.ymin;
+ fac/= (float)curarea->winy;
+
+ /* welke area */
+ oldarea= curarea;
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa->win) {
+ if(G.sipo->blocktype==ID_MA || G.sipo->blocktype==ID_LA) {
+ if(sa->spacetype==SPACE_BUTS) break;
+ }
+ else {
+ if(sa->spacetype==SPACE_VIEW3D) break;
+ }
+ }
+ sa= sa->next;
+ }
+ if(sa) areawinset(sa->win);
+
+ /* kandie? */
+ while(get_mbut()&L_MOUSE) BIF_wait_for_statechange();
+ data1= MEM_callocN(sizeof(float)*(EFRA-SFRA+1), "data1");
+ data2= MEM_callocN(sizeof(float)*(EFRA-SFRA+1), "data2");
+
+ getmouseco_areawin(mvalo);
+ xn= mvalo[0]; yn= mvalo[1];
+ waitcursor(1);
+
+ tottime= 0.0;
+ swaptime= speed_to_swaptime(G.animspeed);
+ cfrao= CFRA;
+ cfra=efra= SFRA;
+ sfra= EFRA;
+
+ while(afbreek==0) {
+
+ getmouseco_areawin(mval);
+
+ if(mval[0]!= mvalo[0] || mval[1]!=mvalo[1] || firsttime || (G.qual & LR_CTRLKEY)) {
+ if(anim) CFRA= cfra;
+ else firsttime= 0;
+
+ set_timecursor(cfra);
+
+ /* ipo doen: eerst alles daarna de specifieke */
+ if(anim==2) {
+ do_all_ipos();
+ do_all_keys();
+ }
+
+ ei1->icu->curval= or1 + fac*(mval[0]-xn);
+ if(ei2) ei2->icu->curval= or2 + fac*(mval[1]-yn);
+
+ do_ipo_nocalc(G.sipo->ipo);
+ do_all_visible_ikas();
+
+ if(G.qual & LR_CTRLKEY) {
+ sprintf(str, "Recording... %d\n", cfra);
+ data1[ cfra-SFRA ]= ei1->icu->curval;
+ if(ei2) data2[ cfra-SFRA ]= ei2->icu->curval;
+
+ sfra= MIN2(sfra, cfra);
+ efra= MAX2(efra, cfra);
+ }
+ else sprintf(str, "Mouse Recording. Use CTRL to start. LeftMouse or Space to end");
+
+ do_ob_key(OBACT);
+
+ headerprint(str);
+
+ if(sa) scrarea_do_windraw(sa);
+
+ /* minimaal swaptime laten voorbijgaan */
+ tottime -= swaptime;
+ while (update_time()) PIL_sleep_ms(1);
+
+ screen_swapbuffers();
+
+ tottime= 0.0;
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ if(anim || (G.qual & LR_CTRLKEY)) {
+ cfra++;
+ if(cfra>EFRA) cfra= SFRA;
+ }
+ }
+
+ while(qtest()) {
+ event= extern_qread(&val);
+ if(val) {
+ switch(event) {
+ case LEFTMOUSE: case ESCKEY: case SPACEKEY: case RETKEY:
+ afbreek= 1;
+ break;
+ }
+ }
+ if(afbreek) break;
+ }
+ }
+
+ if(event!=ESCKEY) {
+ sampledata_to_ipocurve(data1+sfra-SFRA, sfra, efra, ei1->icu);
+ if(ei2) sampledata_to_ipocurve(data2+sfra-SFRA, sfra, efra, ei2->icu);
+
+ /* vervelend als dat aanstaat */
+ if(G.sipo->showkey) {
+ G.sipo->showkey= 0;
+ free_ipokey(&G.sipo->ipokey);
+ }
+ }
+ else {
+ /* undo: startwaardes */
+ poin= get_ipo_poin(G.sipo->from, ei1->icu, &type);
+ if(poin) write_ipo_poin(poin, type, or1);
+ if(ei1->icu->bezt==0) {
+ BLI_remlink( &(G.sipo->ipo->curve), ei1->icu);
+ MEM_freeN(ei1->icu);
+ ei1->icu= 0;
+ }
+ if(ei2) {
+ poin= get_ipo_poin(G.sipo->from, ei2->icu, &type);
+ if(poin) write_ipo_poin(poin, type, or2);
+ if(ei2->icu->bezt==0) {
+ BLI_remlink( &(G.sipo->ipo->curve), ei2->icu);
+ MEM_freeN(ei2->icu);
+ ei2->icu= 0;
+ }
+ }
+ }
+
+ if(ei1->icu) ei1->icu->flag &= ~IPO_LOCK;
+ if(ei2 && ei2->icu) ei2->icu->flag &= ~IPO_LOCK;
+
+ editipo_changed(G.sipo, 0);
+ do_ipo(G.sipo->ipo);
+ waitcursor(0);
+ allqueue(REDRAWVIEW3D, 0);
+ if(sa) scrarea_queue_headredraw(sa); /* headerprint */
+ scrarea_queue_redraw(oldarea);
+ CFRA= cfrao;
+
+ /* vooropig? */
+ update_for_newframe();
+
+ MEM_freeN(data1);
+ MEM_freeN(data2);
+}
+
+
+
+void remake_object_ipos(Object *ob)
+{
+ IpoCurve *icu;
+
+ if (!ob)
+ return;
+ if (!ob->ipo)
+ return;
+
+ for (icu = ob->ipo->curve.first; icu; icu=icu->next){
+ sort_time_ipocurve(icu);
+ testhandles_ipocurve(icu);
+ }
+}
+
+
+int is_ipo_key_selected(Ipo *ipo)
+{
+ int i;
+ IpoCurve *icu;
+
+ if (!ipo)
+ return 0;
+
+ for (icu=ipo->curve.first; icu; icu=icu->next){
+ for (i=0; i<icu->totvert; i++)
+ if (BEZSELECTED(&icu->bezt[i]))
+ return 1;
+ }
+
+ return 0;
+}
+
+
+void set_ipo_key_selection(Ipo *ipo, int sel)
+{
+ int i;
+ IpoCurve *icu;
+
+ if (!ipo)
+ return;
+
+ for (icu=ipo->curve.first; icu; icu=icu->next){
+ for (i=0; i<icu->totvert; i++){
+ if (sel){
+ icu->bezt[i].f1|=1;
+ icu->bezt[i].f2|=1;
+ icu->bezt[i].f3|=1;
+ }
+ else{
+ icu->bezt[i].f1&=~1;
+ icu->bezt[i].f2&=~1;
+ icu->bezt[i].f3&=~1;
+ }
+ }
+ }
+}
+
+void delete_ipo_keys(Ipo *ipo)
+{
+ IpoCurve *icu, *next;
+ int i;
+
+ if (!ipo)
+ return;
+
+ for (icu=ipo->curve.first; icu; icu=next){
+ next = icu->next;
+ for (i=0; i<icu->totvert; i++){
+ if (icu->bezt[i].f2 & 1){
+ // Delete the item
+ memcpy (&icu->bezt[i], &icu->bezt[i+1], sizeof (BezTriple)*(icu->totvert-i-1));
+ icu->totvert--;
+ i--;
+ }
+ }
+ if (!icu->totvert){
+ /* Delete the curve */
+ BLI_remlink( &(ipo->curve), icu);
+ if(icu->bezt) MEM_freeN(icu->bezt);
+ MEM_freeN(icu);
+ }
+ }
+}
+
+int fullselect_ipo_keys(Ipo *ipo)
+{
+ int i;
+ IpoCurve *icu;
+ int tvtot = 0;
+
+ if (!ipo)
+ return tvtot;
+
+ for (icu=ipo->curve.first; icu; icu=icu->next){
+ for (i=0; i<icu->totvert; i++){
+ if (icu->bezt[i].f2 & 1){
+ tvtot+=3;
+ icu->bezt[i].f1 |= 1;
+ icu->bezt[i].f3 |= 1;
+ }
+ }
+ }
+
+ return tvtot;
+}
+
+int add_trans_ipo_keys(Ipo *ipo, TransVert *tv, int tvtot)
+{
+ int i;
+ IpoCurve *icu;
+
+ if (!ipo)
+ return tvtot;
+
+ for (icu=ipo->curve.first; icu; icu=icu->next){
+ for (i=0; i<icu->totvert; i++){
+ if (icu->bezt[i].f2 & 1){
+ tv[tvtot+0].loc=icu->bezt[i].vec[0];
+ tv[tvtot+1].loc=icu->bezt[i].vec[1];
+ tv[tvtot+2].loc=icu->bezt[i].vec[2];
+
+ memcpy (&tv[tvtot+0].oldloc, icu->bezt[i].vec[0], sizeof (float)*3);
+ memcpy (&tv[tvtot+1].oldloc, icu->bezt[i].vec[1], sizeof (float)*3);
+ memcpy (&tv[tvtot+2].oldloc, icu->bezt[i].vec[2], sizeof (float)*3);
+ tvtot+=3;
+ }
+ }
+ }
+
+ return tvtot;
+}
+
+void duplicate_ipo_keys(Ipo *ipo)
+{
+ IpoCurve *icu;
+ int i;
+ BezTriple *newbezt;
+
+ if (!ipo)
+ return;
+
+ for (icu=ipo->curve.first; icu; icu=icu->next){
+ for (i=0; i<icu->totvert; i++){
+ /* If a key is selected */
+ if (icu->bezt[i].f2 & 1){
+ /* Expand the list */
+ newbezt = MEM_callocN(sizeof(BezTriple) * (icu->totvert+1), "beztriple");
+ memcpy (newbezt, icu->bezt, sizeof(BezTriple) * (i+1));
+ memcpy (newbezt+i+1, icu->bezt+i, sizeof(BezTriple));
+ memcpy (newbezt+i+2, icu->bezt+i+1, sizeof (BezTriple) *(icu->totvert-(i+1)));
+ icu->totvert++;
+ MEM_freeN (icu->bezt);
+ icu->bezt=newbezt;
+ /* Unselect the current key*/
+ icu->bezt[i].f1 &= ~ 1;
+ icu->bezt[i].f2 &= ~ 1;
+ icu->bezt[i].f3 &= ~ 1;
+ i++;
+ /* Select the copied key */
+ icu->bezt[i].f1 |= 1;
+ icu->bezt[i].f2 |= 1;
+ icu->bezt[i].f3 |= 1;
+
+ }
+ }
+ }
+}
+
+void borderselect_ipo_key(Ipo *ipo, float xmin, float xmax, int val)
+{
+ int i;
+ IpoCurve *icu;
+
+ if (!ipo)
+ return;
+
+ for (icu=ipo->curve.first; icu; icu=icu->next){
+ for (i=0; i<icu->totvert; i++){
+ if (icu->bezt[i].vec[1][0] > xmin && icu->bezt[i].vec[1][0] < xmax ){
+ if (val==1){
+ icu->bezt[i].f1 |= 1;
+ icu->bezt[i].f2 |= 1;
+ icu->bezt[i].f3 |= 1;
+ }
+ else{
+ icu->bezt[i].f1 &= ~1;
+ icu->bezt[i].f2 &= ~1;
+ icu->bezt[i].f3 &= ~1;
+ }
+ }
+ }
+ }
+}
+
+void select_ipo_key(Ipo *ipo, float selx, int sel)
+{
+ int i;
+ IpoCurve *icu;
+
+ if (!ipo)
+ return;
+
+ for (icu=ipo->curve.first; icu; icu=icu->next){
+ for (i=0; i<icu->totvert; i++){
+ if (icu->bezt[i].vec[1][0]==selx){
+ if (sel) {
+ icu->bezt[i].f1 &= ~1;
+ icu->bezt[i].f2 &= ~1;
+ icu->bezt[i].f3 &= ~1;
+ }
+ else {
+ icu->bezt[i].f1 |= 1;
+ icu->bezt[i].f2 |= 1;
+ icu->bezt[i].f3 |= 1;
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/source/blender/src/editkey.c b/source/blender/src/editkey.c
new file mode 100644
index 00000000000..9ef514102f4
--- /dev/null
+++ b/source/blender/src/editkey.c
@@ -0,0 +1,654 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#include "BLI_winstuff.h"
+#endif
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_curve_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_key_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view2d_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_anim.h"
+#include "BKE_curve.h"
+#include "BKE_global.h"
+#include "BKE_ipo.h"
+#include "BKE_key.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_object.h"
+
+#include "BIF_editkey.h"
+#include "BIF_editview.h"
+#include "BIF_mywindow.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "BIF_toolbox.h"
+
+#include "BSE_editipo.h"
+#include "BSE_trans_types.h"
+
+#include "BDR_editobject.h"
+
+#include "blendef.h"
+#include "mydevice.h"
+#include "ipo.h"
+
+extern ListBase editNurb; /* in editcurve.c */
+
+static void default_key_ipo(Key *key)
+{
+ IpoCurve *icu;
+ BezTriple *bezt;
+
+ key->ipo= add_ipo("KeyIpo", ID_KE);
+
+ icu= MEM_callocN(sizeof(IpoCurve), "ipocurve");
+
+ icu->blocktype= ID_KE;
+ icu->adrcode= KEY_SPEED;
+ icu->flag= IPO_VISIBLE+IPO_SELECT;
+ set_icu_vars(icu);
+
+ BLI_addtail( &(key->ipo->curve), icu);
+
+ icu->bezt= bezt= MEM_callocN(2*sizeof(BezTriple), "defaultipo");
+ icu->totvert= 2;
+
+ bezt->hide= IPO_BEZ;
+ bezt->f1=bezt->f2= bezt->f3= SELECT;
+ bezt->h1= bezt->h2= HD_AUTO;
+ bezt++;
+ bezt->vec[1][0]= 100.0;
+ bezt->vec[1][1]= 1.0;
+ bezt->hide= IPO_BEZ;
+ bezt->f1=bezt->f2= bezt->f3= SELECT;
+ bezt->h1= bezt->h2= HD_AUTO;
+
+ calchandles_ipocurve(icu);
+}
+
+
+
+/* **************************************** */
+
+void mesh_to_key(Mesh *me, KeyBlock *kb)
+{
+ MVert *mvert;
+ float *fp;
+ int a;
+
+ if(me->totvert==0) return;
+
+ if(kb->data) MEM_freeN(kb->data);
+
+ kb->data= MEM_callocN(me->key->elemsize*me->totvert, "kb->data");
+ kb->totelem= me->totvert;
+
+ mvert= me->mvert;
+ fp= kb->data;
+ for(a=0; a<kb->totelem; a++, fp+=3, mvert++) {
+ VECCOPY(fp, mvert->co);
+
+ }
+}
+
+void key_to_mesh(KeyBlock *kb, Mesh *me)
+{
+ MVert *mvert;
+ float *fp;
+ int a, tot;
+
+ mvert= me->mvert;
+ fp= kb->data;
+
+ tot= MIN2(kb->totelem, me->totvert);
+
+ for(a=0; a<tot; a++, fp+=3, mvert++) {
+ VECCOPY(mvert->co, fp);
+ }
+}
+
+
+
+void insert_meshkey(Mesh *me)
+{
+ Key *key;
+ KeyBlock *kb, *kkb;
+ float curpos;
+
+ if(me->key==0) {
+ me->key= add_key( (ID *)me);
+ default_key_ipo(me->key);
+ }
+ key= me->key;
+
+ kb= MEM_callocN(sizeof(KeyBlock), "Keyblock");
+ BLI_addtail(&key->block, kb);
+ kb->type= KEY_CARDINAL;
+
+ curpos= bsystem_time(0, 0, (float)CFRA, 0.0);
+ if(calc_ipo_spec(me->key->ipo, KEY_SPEED, &curpos)==0) {
+ curpos /= 100.0;
+ }
+ kb->pos= curpos;
+
+ key->totkey++;
+ if(key->totkey==1) key->refkey= kb;
+
+ mesh_to_key(me, kb);
+
+ sort_keys(me->key);
+
+ /* curent actief: */
+ kkb= key->block.first;
+ while(kkb) {
+ kkb->flag &= ~SELECT;
+ if(kkb==kb) kkb->flag |= SELECT;
+
+ kkb= kkb->next;
+ }
+}
+
+/* ******************** */
+
+void latt_to_key(Lattice *lt, KeyBlock *kb)
+{
+ BPoint *bp;
+ float *fp;
+ int a, tot;
+
+ tot= lt->pntsu*lt->pntsv*lt->pntsw;
+ if(tot==0) return;
+
+ if(kb->data) MEM_freeN(kb->data);
+
+ kb->data= MEM_callocN(lt->key->elemsize*tot, "kb->data");
+ kb->totelem= tot;
+
+ bp= lt->def;
+ fp= kb->data;
+ for(a=0; a<kb->totelem; a++, fp+=3, bp++) {
+ VECCOPY(fp, bp->vec);
+ }
+}
+
+void key_to_latt(KeyBlock *kb, Lattice *lt)
+{
+ BPoint *bp;
+ float *fp;
+ int a, tot;
+
+ bp= lt->def;
+ fp= kb->data;
+
+ tot= lt->pntsu*lt->pntsv*lt->pntsw;
+ tot= MIN2(kb->totelem, tot);
+
+ for(a=0; a<tot; a++, fp+=3, bp++) {
+ VECCOPY(bp->vec, fp);
+ }
+
+}
+
+void insert_lattkey(Lattice *lt)
+{
+ Key *key;
+ KeyBlock *kb, *kkb;
+ float curpos;
+
+ if(lt->key==0) {
+ lt->key= add_key( (ID *)lt);
+ default_key_ipo(lt->key);
+ }
+ key= lt->key;
+
+ kb= MEM_callocN(sizeof(KeyBlock), "Keyblock");
+ BLI_addtail(&key->block, kb);
+ kb->type= KEY_CARDINAL;
+
+ curpos= bsystem_time(0, 0, (float)CFRA, 0.0);
+ if(calc_ipo_spec(lt->key->ipo, KEY_SPEED, &curpos)==0) {
+ curpos /= 100.0;
+ }
+ kb->pos= curpos;
+
+ key->totkey++;
+ if(key->totkey==1) key->refkey= kb;
+
+ latt_to_key(lt, kb);
+
+ sort_keys(lt->key);
+
+ /* curent actief: */
+ kkb= key->block.first;
+ while(kkb) {
+ kkb->flag &= ~SELECT;
+ if(kkb==kb) kkb->flag |= SELECT;
+
+ kkb= kkb->next;
+ }
+}
+
+/* ******************************** */
+
+void curve_to_key(Curve *cu, KeyBlock *kb, ListBase *nurb)
+{
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ float *fp;
+ int a, tot;
+
+ /* tellen */
+ tot= count_curveverts(nurb);
+ if(tot==0) return;
+
+ if(kb->data) MEM_freeN(kb->data);
+
+ kb->data= MEM_callocN(cu->key->elemsize*tot, "kb->data");
+ kb->totelem= tot;
+
+ nu= nurb->first;
+ fp= kb->data;
+ while(nu) {
+
+ if(nu->bezt) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ VECCOPY(fp, bezt->vec[0]);
+ fp+= 3;
+ VECCOPY(fp, bezt->vec[1]);
+ fp+= 3;
+ VECCOPY(fp, bezt->vec[2]);
+ fp+= 3;
+ fp+= 3; /* alfa's */
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ VECCOPY(fp, bp->vec);
+ fp[3]= bp->alfa;
+
+ fp+= 4;
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+}
+
+void key_to_curve(KeyBlock *kb, Curve *cu, ListBase *nurb)
+{
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ float *fp;
+ int a, tot;
+
+ nu= nurb->first;
+ fp= kb->data;
+
+ tot= count_curveverts(nurb);
+
+ tot= MIN2(kb->totelem, tot);
+
+ while(nu && tot>0) {
+
+ if(nu->bezt) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a-- && tot>0) {
+ VECCOPY(bezt->vec[0], fp);
+ fp+= 3;
+ VECCOPY(bezt->vec[1], fp);
+ fp+= 3;
+ VECCOPY(bezt->vec[2], fp);
+ fp+= 3;
+ fp+= 3; /* alfa's */
+
+ tot-= 3;
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a-- && tot>0) {
+ VECCOPY(bp->vec, fp);
+ bp->alfa= fp[3];
+
+ fp+= 4;
+ tot--;
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+}
+
+
+
+void insert_curvekey(Curve *cu)
+{
+ Key *key;
+ KeyBlock *kb, *kkb;
+ float curpos;
+
+ if(cu->key==0) {
+ cu->key= add_key( (ID *)cu);
+ default_key_ipo(cu->key);
+ }
+ key= cu->key;
+
+ kb= MEM_callocN(sizeof(KeyBlock), "Keyblock");
+ BLI_addtail(&key->block, kb);
+ kb->type= KEY_CARDINAL;
+
+ curpos= bsystem_time(0, 0, (float)CFRA, 0.0);
+ if(calc_ipo_spec(cu->key->ipo, KEY_SPEED, &curpos)==0) {
+ curpos /= 100.0;
+ }
+ kb->pos= curpos;
+
+ key->totkey++;
+ if(key->totkey==1) key->refkey= kb;
+
+ if(editNurb.first) curve_to_key(cu, kb, &editNurb);
+ else curve_to_key(cu, kb, &cu->nurb);
+
+ sort_keys(cu->key);
+
+ /* curent actief: */
+ kkb= key->block.first;
+ while(kkb) {
+ kkb->flag &= ~SELECT;
+ if(kkb==kb) kkb->flag |= SELECT;
+
+ kkb= kkb->next;
+ }
+}
+
+
+/* ******************** */
+
+Key *give_current_key(Object *ob)
+{
+ Mesh *me;
+ Curve *cu;
+ Lattice *lt;
+
+ if(ob->type==OB_MESH) {
+ me= ob->data;
+ return me->key;
+ }
+ else if ELEM(ob->type, OB_CURVE, OB_SURF) {
+ cu= ob->data;
+ return cu->key;
+ }
+ else if(ob->type==OB_LATTICE) {
+ lt= ob->data;
+ return lt->key;
+ }
+ return 0;
+}
+
+void showkeypos(Key *key, KeyBlock *kb)
+{
+ Object *ob;
+ Mesh *me;
+ Lattice *lt;
+ Curve *cu;
+ int tot;
+
+ /* vanuit ipo */
+ ob= OBACT;
+ if(ob==0) return;
+
+ if(key == give_current_key(ob)) {
+
+ if(ob->type==OB_MESH) {
+ me= ob->data;
+
+ cp_key(0, me->totvert, me->totvert, (char *)me->mvert->co, me->key, kb, 0);
+
+ make_displists_by_obdata(me);
+ }
+ else if(ob->type==OB_LATTICE) {
+ lt= ob->data;
+ tot= lt->pntsu*lt->pntsv*lt->pntsw;
+
+ cp_key(0, tot, tot, (char *)lt->def->vec, lt->key, kb, 0);
+
+ make_displists_by_parent(ob);
+ }
+ else if ELEM(ob->type, OB_CURVE, OB_SURF) {
+ cu= ob->data;
+ tot= count_curveverts(&cu->nurb);
+ cp_cu_key(cu, kb, 0, tot);
+
+/* make_displists_by_obdata(me); */
+ make_displists_by_obdata(cu);
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ }
+}
+
+void deselectall_key(void)
+{
+ KeyBlock *kb;
+ Key *key;
+
+ if(G.sipo->blocktype!=ID_KE) return;
+ key= (Key *)G.sipo->from;
+ if(key==0) return;
+
+ kb= key->block.first;
+ while(kb) {
+ kb->flag &= ~SELECT;
+ kb= kb->next;
+ }
+}
+
+
+void delete_key(void)
+{
+ KeyBlock *kb, *kbn;
+ Key *key;
+
+ if(G.sipo->blocktype!=ID_KE) return;
+
+ if(okee("Erase selected keys")==0) return;
+
+ key= (Key *)G.sipo->from;
+ if(key==0) return;
+
+ kb= key->block.first;
+ while(kb) {
+ kbn= kb->next;
+ if(kb->flag & SELECT) {
+ BLI_remlink(&key->block, kb);
+ key->totkey--;
+ if(key->refkey== kb) key->refkey= key->block.first;
+
+ if(kb->data) MEM_freeN(kb->data);
+ MEM_freeN(kb);
+
+ }
+ kb= kbn;
+ }
+
+ if(key->totkey==0) {
+ if(GS(key->from->name)==ID_ME) ((Mesh *)key->from)->key= 0;
+ else if(GS(key->from->name)==ID_CU) ((Curve *)key->from)->key= 0;
+ else if(GS(key->from->name)==ID_LT) ((Lattice *)key->from)->key= 0;
+
+ free_libblock_us(&(G.main->key), key);
+ scrarea_queue_headredraw(curarea); /* ipo ook weg */
+ }
+ else do_spec_key(key);
+
+ allqueue(REDRAWVIEW3D, 0);
+ scrarea_queue_winredraw(curarea);
+}
+
+void move_keys(void)
+{
+ Key *key;
+ KeyBlock *kb;
+ TransVert *transmain, *tv;
+ float div, dy, vec[3], dvec[3];
+ int a, tot=0, afbreek=0, firsttime= 1;
+ unsigned short event = 0;
+ short mval[2], val, xo, yo;
+ char str[32];
+
+ if(G.sipo->blocktype!=ID_KE) return;
+
+ if(G.sipo->ipo && G.sipo->ipo->id.lib) return;
+ if(G.sipo->editipo==0) return;
+
+ key= (Key *)G.sipo->from;
+ if(key==0) return;
+
+ /* welke keys doen mee */
+ kb= key->block.first;
+ while(kb) {
+ if(kb->flag & SELECT) tot++;
+ kb= kb->next;
+ }
+
+ if(tot==0) return;
+
+ tv=transmain= MEM_callocN(tot*sizeof(TransVert), "transmain");
+ kb= key->block.first;
+ while(kb) {
+ if(kb->flag & SELECT) {
+ tv->loc= &kb->pos;
+ tv->oldloc[0]= kb->pos;
+ tv++;
+ }
+ kb= kb->next;
+ }
+
+ getmouseco_areawin(mval);
+ xo= mval[0];
+ yo= mval[1];
+ dvec[0]=dvec[1]=dvec[2]= 0.0;
+
+
+ while(afbreek==0) {
+ getmouseco_areawin(mval);
+ if(mval[0]!=xo || mval[1]!=yo || firsttime) {
+ firsttime= 0;
+
+ dy= (float)(mval[1]- yo);
+
+ div= (float)(G.v2d->mask.ymax-G.v2d->mask.ymin);
+ dvec[1]+= (G.v2d->cur.ymax-G.v2d->cur.ymin)*(dy)/div;
+
+ VECCOPY(vec, dvec);
+
+ apply_keyb_grid(vec, 0.0, 1.0, 0.1, U.flag & AUTOGRABGRID);
+ apply_keyb_grid(vec+1, 0.0, 1.0, 0.1, U.flag & AUTOGRABGRID);
+
+ tv= transmain;
+ for(a=0; a<tot; a++, tv++) {
+ tv->loc[0]= tv->oldloc[0]+vec[1];
+ }
+
+ sprintf(str, "Y: %.3f ", vec[1]);
+ headerprint(str);
+
+ xo= mval[0];
+ yo= mval[1];
+
+ force_draw();
+ }
+ else BIF_wait_for_statechange();
+
+ while(qtest()) {
+ event= extern_qread(&val);
+ if(val) {
+ switch(event) {
+ case ESCKEY:
+ case LEFTMOUSE:
+ case SPACEKEY:
+ afbreek= 1;
+ break;
+ default:
+ arrows_move_cursor(event);
+ }
+ }
+ }
+ }
+
+ if(event==ESCKEY) {
+ tv= transmain;
+ for(a=0; a<tot; a++, tv++) {
+ tv->loc[0]= tv->oldloc[0];
+ }
+ }
+
+ sort_keys(key);
+ do_spec_key(key);
+
+ /* voor boundbox */
+ editipo_changed(G.sipo, 0);
+
+ MEM_freeN(transmain);
+ allqueue(REDRAWVIEW3D, 0);
+ scrarea_queue_redraw(curarea);
+}
diff --git a/source/blender/src/editlattice.c b/source/blender/src/editlattice.c
new file mode 100644
index 00000000000..68c16ea2d44
--- /dev/null
+++ b/source/blender/src/editlattice.c
@@ -0,0 +1,318 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * i.t.t. wat de naam doet vermoeden: ook algemene lattice (calc) functies
+ */
+
+#include <stdlib.h>
+#include <math.h>
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_key_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_key.h"
+#include "BKE_displist.h"
+#include "BKE_lattice.h"
+#include "BKE_global.h"
+
+#include "BIF_toolbox.h"
+#include "BIF_space.h"
+#include "BIF_screen.h"
+#include "BIF_editlattice.h"
+#include "BIF_editkey.h"
+
+#include "BSE_edit.h"
+
+#include "BDR_editobject.h"
+#include "BDR_drawobject.h"
+
+#include "blendef.h"
+#include "mydevice.h"
+
+#include "render.h"
+
+#include "BKE_armature.h"
+
+void apply_lattice(void)
+{
+ Base *base;
+ Object *par;
+
+ if(okee("Apply Lattice Deform")==0) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if( (par= base->object->parent) ) {
+ if(par->type==OB_LATTICE) {
+
+ lt_applyflag= 1;
+ object_deform(base->object);
+ lt_applyflag= 0;
+
+ base->object->parent= 0;
+ }
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+/* ***************************** */
+
+
+
+
+void free_editLatt(void)
+{
+ if(editLatt) {
+ if(editLatt->def) MEM_freeN(editLatt->def);
+ MEM_freeN(editLatt);
+ editLatt= 0;
+ }
+}
+
+
+static void setflagsLatt(int flag)
+{
+ BPoint *bp;
+ int a;
+
+ bp= editLatt->def;
+
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+
+ while(a--) {
+ if(bp->hide==0) {
+ bp->f1= flag;
+ }
+ bp++;
+ }
+}
+
+
+
+void make_editLatt(void)
+{
+ Lattice *lt;
+ KeyBlock *actkey=0;
+
+ free_editLatt();
+
+ lt= G.obedit->data;
+
+ /* keys? */
+ if(lt->key) {
+ actkey= lt->key->block.first;
+ while(actkey) {
+ if(actkey->flag & SELECT) break;
+ actkey= actkey->next;
+ }
+ }
+
+ if(actkey) {
+ key_to_latt(actkey, lt);
+ }
+
+ editLatt= MEM_dupallocN(lt);
+
+ editLatt->def= MEM_dupallocN(lt->def);
+
+ setflagsLatt(0);
+}
+
+
+void load_editLatt(void)
+{
+ Lattice *lt;
+ KeyBlock *actkey=0;
+ BPoint *bp;
+ float *fp;
+ int tot;
+
+ lt= G.obedit->data;
+
+ /* zijn er keys? */
+ if(lt->key) {
+ actkey= lt->key->block.first;
+ while(actkey) {
+ if(actkey->flag & SELECT) break;
+ actkey= actkey->next;
+ }
+ }
+
+ if(actkey) {
+ /* aktieve key: vertices */
+ tot= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+
+ if(actkey->data) MEM_freeN(actkey->data);
+
+ fp=actkey->data= MEM_callocN(lt->key->elemsize*tot, "actkey->data");
+ actkey->totelem= tot;
+
+ bp= editLatt->def;
+ while(tot--) {
+ VECCOPY(fp, bp->vec);
+ fp+= 3;
+ bp++;
+ }
+
+ if(actkey) do_spec_key(lt->key);
+ }
+ else {
+
+ MEM_freeN(lt->def);
+
+ lt->def= MEM_dupallocN(editLatt->def);
+
+ lt->flag= editLatt->flag;
+
+ lt->pntsu= editLatt->pntsu;
+ lt->pntsv= editLatt->pntsv;
+ lt->pntsw= editLatt->pntsw;
+
+ lt->typeu= editLatt->typeu;
+ lt->typev= editLatt->typev;
+ lt->typew= editLatt->typew;
+ }
+}
+
+void remake_editLatt(void)
+{
+ if(okee("Reload Original data")==0) return;
+
+ make_editLatt();
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+}
+
+
+void deselectall_Latt(void)
+{
+ BPoint *bp;
+ int a;
+
+ bp= editLatt->def;
+
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+
+ allqueue(REDRAWVIEW3D, 0);
+
+ while(a--) {
+ if(bp->hide==0) {
+ if(bp->f1) {
+ setflagsLatt(0);
+ return;
+ }
+ }
+ bp++;
+ }
+ setflagsLatt(1);
+}
+
+
+static BPoint *findnearestLattvert(int sel)
+{
+ /* sel==1: selected krijgen een nadeel */
+ /* in bp wordt nearest weggeschreven */
+ BPoint *bp1, *bp;
+ short dist= 100, temp, mval[2], a;
+
+ bp= 0;
+
+ /* projektie doen */
+ calc_lattverts_ext(); /* drawobject.c */
+
+ getmouseco_areawin(mval);
+
+
+ bp1= editLatt->def;
+
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+
+ while(a--) {
+ if(bp1->hide==0) {
+ temp= abs(mval[0]- bp1->s[0])+ abs(mval[1]- bp1->s[1]);
+ if( (bp1->f1 & 1)==sel) temp+=5;
+ if(temp<dist) {
+ bp= bp1;
+ dist= temp;
+ }
+ }
+ bp1++;
+ }
+
+ return bp;
+}
+
+
+void mouse_lattice(void)
+{
+ BPoint *bp=0;
+
+ bp= findnearestLattvert(1);
+
+ if(bp) {
+ if((G.qual & LR_SHIFTKEY)==0) {
+
+ setflagsLatt(0);
+ bp->f1 |= 1;
+
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else {
+
+ if(bp->f1 & 1) bp->f1 &= ~1;
+ else bp->f1 |= 1;
+
+ allqueue(REDRAWVIEW3D, 0);
+
+ }
+
+ countall();
+ }
+
+ rightmouse_transform();
+
+}
diff --git a/source/blender/src/editmball.c b/source/blender/src/editmball.c
new file mode 100644
index 00000000000..329157fcda0
--- /dev/null
+++ b/source/blender/src/editmball.c
@@ -0,0 +1,301 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_object_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_displist.h"
+#include "BKE_global.h"
+#include "BKE_object.h"
+
+#include "BIF_gl.h"
+#include "BIF_graphics.h"
+#include "BIF_screen.h"
+#include "BIF_toolbox.h"
+#include "BIF_space.h"
+
+#include "BDR_editobject.h"
+#include "BDR_editmball.h"
+
+#include "BSE_edit.h"
+#include "BSE_view.h"
+
+#include "render.h"
+#include "blendef.h"
+#include "mydevice.h"
+
+extern short editbutflag;
+
+ListBase editelems= {0, 0};
+MetaElem *lastelem;
+
+void make_editMball()
+{
+ MetaBall *mb;
+ MetaElem *ml, *newmb;
+
+ BLI_freelistN(&editelems);
+ lastelem= 0;
+
+ mb= G.obedit->data;
+ ml= mb->elems.first;
+
+ while(ml) {
+ newmb= MEM_dupallocN(ml);
+ BLI_addtail(&editelems, newmb);
+ if(ml->flag & SELECT) lastelem= newmb;
+
+ ml= ml->next;
+ }
+
+ allqueue(REDRAWBUTSEDIT, 0);
+
+ countall();
+}
+
+void load_editMball()
+{
+ /* load mball in object */
+ MetaBall *mb;
+ MetaElem *ml, *newml;
+
+ if(G.obedit==0) return;
+
+ mb= G.obedit->data;
+ BLI_freelistN(&(mb->elems));
+
+
+ ml= editelems.first;
+ while(ml) {
+ newml= MEM_dupallocN(ml);
+ BLI_addtail(&(mb->elems), newml);
+
+ ml= ml->next;
+ }
+}
+
+void add_primitiveMball(int dummy_argument)
+{
+ MetaElem *ml;
+ float *curs, mat[3][3], cent[3], imat[3][3], cmat[3][3];
+
+ if(G.scene->id.lib) return;
+
+ /* this function also comes from an info window */
+ if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_INFO); else return;
+
+ check_editmode(OB_MBALL);
+
+ /* als geen obedit: nieuw object en in editmode gaan */
+ if(G.obedit==0) {
+ add_object(OB_MBALL);
+ base_init_from_view3d(BASACT, G.vd);
+ G.obedit= BASACT->object;
+
+ where_is_object(G.obedit);
+
+ make_editMball();
+ setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
+ }
+
+ /* deselecteren */
+ ml= editelems.first;
+ while(ml) {
+ ml->flag &= ~SELECT;
+ ml= ml->next;
+ }
+
+ /* imat en centrum en afmeting */
+ Mat3CpyMat4(mat, G.obedit->obmat);
+
+ curs= give_cursor();
+ VECCOPY(cent, curs);
+ cent[0]-= G.obedit->obmat[3][0];
+ cent[1]-= G.obedit->obmat[3][1];
+ cent[2]-= G.obedit->obmat[3][2];
+
+ Mat3CpyMat4(imat, G.vd->viewmat);
+ Mat3MulVecfl(imat, cent);
+ Mat3MulMat3(cmat, imat, mat);
+ Mat3Inv(imat,cmat);
+
+ Mat3MulVecfl(imat, cent);
+
+ ml= MEM_callocN(sizeof(MetaElem), "metaelem");
+ BLI_addtail(&editelems, ml);
+
+ ml->x= cent[0];
+ ml->y= cent[1];
+ ml->z= cent[2];
+ ml->rad= 1.0;
+ ml->lay= 1;
+ ml->s= 2.0;
+ ml->len= 1.0;
+ ml->expx= ml->expy= ml->expz= 2.0;
+ ml->flag= SELECT;
+
+ lastelem= ml;
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSALL, 0);
+ makeDispList(G.obedit);
+}
+
+void deselectall_mball()
+{
+ MetaElem *ml;
+ int sel= 0;
+
+ ml= editelems.first;
+ while(ml) {
+ if(ml->flag & SELECT) break;
+ ml= ml->next;
+ }
+
+ if(ml) sel= 1;
+
+ ml= editelems.first;
+ while(ml) {
+ if(sel) ml->flag &= ~SELECT;
+ else ml->flag |= SELECT;
+ ml= ml->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void mouse_mball()
+{
+ static MetaElem *startelem=0;
+ MetaElem *ml, *act=0;
+ int a, hits;
+ /* was IGLuint ... but is stupid */
+ GLuint buffer[MAXPICKBUF];
+
+ hits= selectprojektie(buffer, 0, 0, 0, 0);
+
+ /* bestaat startelem? */
+ ml= editelems.first;
+ while(ml) {
+ if(ml==startelem) break;
+ ml= ml->next;
+ }
+ if(ml==0) startelem= editelems.first;
+
+ if(hits>0) {
+ ml= startelem;
+ while(ml) {
+ /* if(base->lay & G.vd->lay) { */
+
+ for(a=0; a<hits; a++) {
+ /* index converted for gl stuff */
+ if(ml->selcol==buffer[ 4 * a + 3 ]) act= ml;
+ }
+ /* } */
+
+ if(act) break;
+
+ ml= ml->next;
+ if(ml==0) ml= editelems.first;
+ if(ml==startelem) break;
+ }
+ if(act) {
+ if((G.qual & LR_SHIFTKEY)==0) {
+ deselectall_mball();
+ if(act->flag & SELECT) deselectall_mball();
+ act->flag |= SELECT;
+ }
+ else {
+ if(act->flag & SELECT) {
+ act->flag &= ~SELECT;
+ }
+ else act->flag |= SELECT;
+ }
+ lastelem= act;
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ }
+ }
+ rightmouse_transform();
+}
+
+void adduplicate_mball()
+{
+ MetaElem *ml, *newml;
+
+ ml= editelems.last;
+ while(ml) {
+ if(ml->flag & SELECT) {
+ newml= MEM_dupallocN(ml);
+ BLI_addtail(&editelems, newml);
+ lastelem= newml;
+ ml->flag &= ~SELECT;
+ }
+ ml= ml->prev;
+ }
+
+ transform('g');
+ allqueue(REDRAWBUTSEDIT, 0);
+}
+
+void delete_mball()
+{
+ MetaElem *ml, *next;
+
+ if(okee("Erase selected")==0) return;
+
+ ml= editelems.first;
+ while(ml) {
+ next= ml->next;
+ if(ml->flag & SELECT) {
+ if(lastelem==ml) lastelem= 0;
+ BLI_remlink(&editelems, ml);
+ MEM_freeN(ml);
+ }
+ ml= next;
+ }
+
+ makeDispList(G.obedit);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+}
diff --git a/source/blender/src/editmesh.c b/source/blender/src/editmesh.c
new file mode 100644
index 00000000000..7597e0b8cd3
--- /dev/null
+++ b/source/blender/src/editmesh.c
@@ -0,0 +1,6387 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+#include "BLI_rand.h"
+
+#include "MTC_matrixops.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_key_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_material_types.h"
+#include "DNA_texture_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_key.h"
+#include "BKE_object.h"
+#include "BKE_texture.h"
+#include "BKE_displist.h"
+#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_mesh.h"
+
+#include "BIF_gl.h"
+#include "BIF_graphics.h"
+#include "BIF_editkey.h"
+#include "BIF_space.h"
+#include "BIF_toolbox.h"
+#include "BIF_screen.h"
+#include "BIF_interface.h"
+#include "BIF_editmesh.h"
+#include "BIF_mywindow.h"
+
+#include "BSE_view.h"
+#include "BSE_edit.h"
+#include "BSE_trans_types.h"
+
+#include "BDR_drawobject.h"
+#include "BDR_editobject.h"
+#include "BDR_editface.h"
+#include "BDR_vpaint.h"
+
+#include "mydevice.h"
+#include "blendef.h"
+#include "interface.h" /* MAART: for NUM and FLO types */
+#include "nla.h" /* For __NLA : Important - Do not remove! */
+#include "render.h"
+
+/****/
+
+static void free_editverts(ListBase *edve);
+static float convex(float *v1, float *v2, float *v3, float *v4);
+
+/****/
+
+
+/* extern ListBase fillvertbase, filledgebase; */ /* scanfill.c, in
+ the lib... already in BLI_blenlib.h */
+
+/* voor debug:
+#define free(a) freeN(a)
+#define malloc(a) mallocN(a, "malloc")
+#define calloc(a, b) callocN((a)*(b), "calloc")
+#define freelist(a) freelistN(a)
+*/
+
+extern short editbutflag;
+
+static float icovert[12][3] = {
+ {0,0,-200},
+ {144.72, -105.144,-89.443},
+ {-55.277, -170.128,-89.443},
+ {-178.885,0,-89.443},
+ {-55.277,170.128,-89.443},
+ {144.72,105.144,-89.443},
+ {55.277,-170.128,89.443},
+ {-144.72,-105.144,89.443},
+ {-144.72,105.144,89.443},
+ {55.277,170.128,89.443},
+ {178.885,0,89.443},
+ {0,0,200}
+};
+static short icovlak[20][3] = {
+ {1,0,2},
+ {1,0,5},
+ {2,0,3},
+ {3,0,4},
+ {4,0,5},
+ {1,5,10},
+ {2,1,6},
+ {3,2,7},
+ {4,3,8},
+ {5,4,9},
+ {10,1,6},
+ {6,2,7},
+ {7,3,8},
+ {8,4,9},
+ {9,5,10},
+ {6,10,11},
+ {7,6,11},
+ {8,7,11},
+ {9,8,11},
+ {10,9,11}
+};
+
+/* DEFINES */
+#define UVCOPY(t, s) memcpy(t, s, 2 * sizeof(float));
+
+#define TEST_EDITMESH if(G.obedit==0) return; \
+ if( (G.vd->lay & G.obedit->lay)==0 ) return;
+
+#define FACE_MARKCLEAR(f) (f->f1 = 1)
+
+/* ***************** HASH ********************* */
+
+/* HASH struct voor snel opzoeken edges */
+struct HashEdge {
+ struct EditEdge *eed;
+ struct HashEdge *next;
+};
+
+struct HashEdge *hashedgetab=0;
+
+/********* qsort routines *********/
+
+
+struct xvertsort {
+ float x;
+ EditVert *v1;
+};
+
+/* Functions */
+static int vergxco(const void *v1, const void *v2)
+{
+ const struct xvertsort *x1=v1, *x2=v2;
+
+ if( x1->x > x2->x ) return 1;
+ else if( x1->x < x2->x) return -1;
+ return 0;
+}
+
+struct vlaksort {
+ long x;
+ struct EditVlak *evl;
+};
+
+
+static int vergvlak(const void *v1, const void *v2)
+{
+ const struct vlaksort *x1=v1, *x2=v2;
+
+ if( x1->x > x2->x ) return 1;
+ else if( x1->x < x2->x) return -1;
+ return 0;
+}
+
+
+/* ************ ADD / REMOVE / FIND ****************** */
+
+#define EDHASH(a, b) ( (a)*256 + (b) )
+#define EDHASHSIZE 65536
+
+#if 0
+static void check_hashedge(void)
+{
+ int i, i2, doubedge=0;
+ struct HashEdge *he, *he2;
+
+ for (i=0; i<64; i++) {
+ he= hashedgetab+i;
+
+ while (he && he->eed) {
+ for (i2=i+1; i2<64; i2++) {
+ he2= hashedgetab+i2;
+
+ while (he2) {
+ if (he->eed == he2->eed) doubedge++;
+
+ he2= he2->next;
+ }
+ }
+
+ he= he->next;
+ }
+ }
+
+ if (doubedge) printf("%d double edges!\n", doubedge);
+}
+#endif
+
+EditVert *addvertlist(float *vec)
+{
+ EditVert *eve;
+ static unsigned char hashnr= 0;
+
+ eve= calloc(sizeof(EditVert),1);
+ BLI_addtail(&G.edve, eve);
+
+ if(vec) VECCOPY(eve->co, vec);
+
+ eve->hash= hashnr++;
+
+ return eve;
+}
+
+EditEdge *findedgelist(EditVert *v1, EditVert *v2)
+{
+ EditVert *v3;
+ struct HashEdge *he;
+
+ if(hashedgetab==0) {
+ hashedgetab= MEM_callocN(EDHASHSIZE*sizeof(struct HashEdge), "hashedgetab");
+ }
+
+ /* swap ? */
+ if( (long)v1 > (long)v2) {
+ v3= v2;
+ v2= v1;
+ v1= v3;
+ }
+
+ /* eerst even op de flip-plek kijken */
+
+/* he= hashedgetab + EDHASH(v2->hash, v1->hash); */
+/* if(he->eed && he->eed->v1==v1 && he->eed->v2==v2) return he->eed; */
+
+
+ he= hashedgetab + EDHASH(v1->hash, v2->hash);
+
+ while(he) {
+
+ if(he->eed && he->eed->v1==v1 && he->eed->v2==v2) return he->eed;
+
+ he= he->next;
+ }
+ return 0;
+}
+
+static void insert_hashedge(EditEdge *eed)
+{
+ /* er van uitgaande dat eed nog niet in lijst zit, en eerst een find is gedaan */
+
+ struct HashEdge *first, *he;
+
+ /* eerst even op de flip-plek kijken */
+/* he= hashedgetab + EDHASH(eed->v2->hash, eed->v1->hash); */
+
+/* if(he->eed==0) { */
+/* he->eed= eed; */
+/* return; */
+/* } */
+
+ first= hashedgetab + EDHASH(eed->v1->hash, eed->v2->hash);
+
+ if( first->eed==0 ) {
+ first->eed= eed;
+ }
+ else {
+ he= (struct HashEdge *)malloc(sizeof(struct HashEdge));
+ he->eed= eed;
+ he->next= first->next;
+ first->next= he;
+ }
+}
+
+static void remove_hashedge(EditEdge *eed)
+{
+ /* er van uitgaande dat eed in lijst zit */
+
+ struct HashEdge *first, *he, *prev=NULL;
+
+
+ /* eerst even op de flip-plek kijken */
+/* first= hashedgetab + EDHASH(eed->v2->hash, eed->v1->hash); */
+
+/* if(first->eed==eed) { */
+ /* uit lijst verwijderen */
+
+/* if(first->next) { */
+/* he= first->next; */
+/* first->eed= he->eed; */
+/* first->next= he->next; */
+/* free(he); */
+/* } */
+/* else first->eed= 0; */
+
+/* return; */
+/* } */
+
+
+ he=first= hashedgetab + EDHASH(eed->v1->hash, eed->v2->hash);
+
+ while(he) {
+ if(he->eed == eed) {
+ /* uit lijst verwijderen */
+ if(he==first) {
+ if(first->next) {
+ he= first->next;
+ first->eed= he->eed;
+ first->next= he->next;
+ free(he);
+ }
+ else he->eed= 0;
+ }
+ else {
+ prev->next= he->next;
+ free(he);
+ }
+ return;
+ }
+ prev= he;
+ he= he->next;
+ }
+}
+
+void free_hashedgetab(void)
+{
+ struct HashEdge *he, *first, *hen;
+ int a;
+/* int test[30], nr, toted=0; */
+
+ /* for(a=0; a<30; a++) test[a]=0; */
+
+ if(hashedgetab) {
+
+ first= hashedgetab;
+ for(a=0; a<EDHASHSIZE; a++, first++) {
+ he= first->next;
+ /* nr= 0; */
+ /* if(first->eed) toted++; */
+ /* if(first->eed) nr++; */
+ while(he) {
+ hen= he->next;
+ free(he);
+ he= hen;
+ /* nr++; */
+ }
+ /* if(nr>29) nr= 29; */
+ /* test[nr]++; */
+ }
+ MEM_freeN(hashedgetab);
+ hashedgetab= 0;
+
+ /* printf("toted %d\n", toted); */
+ /* toted= 0; */
+ /* for(a=0; a<30; a++) { */
+ /* printf("tab %d %d\n", a, test[a]); */
+ /* } */
+ }
+}
+
+EditEdge *addedgelist(EditVert *v1, EditVert *v2)
+{
+ EditVert *v3;
+ EditEdge *eed;
+ int swap= 0;
+
+ /* swap ? */
+ if(v1>v2) {
+ v3= v2;
+ v2= v1;
+ v1= v3;
+ swap= 1;
+ }
+
+ if(v1==v2) return 0;
+ if(v1==0 || v2==0) return 0;
+
+ /* opzoeken in hashlijst */
+ eed= findedgelist(v1, v2);
+
+ if(eed==0) {
+
+ eed= (EditEdge *)calloc(sizeof(EditEdge), 1);
+ eed->v1= v1;
+ eed->v2= v2;
+ BLI_addtail(&G.eded, eed);
+ eed->dir= swap;
+ insert_hashedge(eed);
+ }
+ return eed;
+}
+
+
+void remedge(EditEdge *eed)
+{
+
+ BLI_remlink(&G.eded, eed);
+
+ remove_hashedge(eed);
+}
+
+static void freevlak(EditVlak *evl)
+{
+ free(evl);
+}
+
+static void freevlaklist(ListBase *lb)
+{
+ EditVlak *evl, *next;
+
+ evl= lb->first;
+ while(evl) {
+ next= evl->next;
+ freevlak(evl);
+ evl= next;
+ }
+ lb->first= lb->last= 0;
+}
+
+EditVlak *addvlaklist(EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4, EditVlak *example)
+{
+ EditVlak *evl;
+ EditEdge *e1, *e2=0, *e3=0, *e4=0;
+
+
+ /* voeg vlak toe aan lijst en doe meteen de edges */
+ e1= addedgelist(v1, v2);
+ if(v3) e2= addedgelist(v2, v3);
+ if(v4) e3= addedgelist(v3, v4); else e3= addedgelist(v3, v1);
+ if(v4) e4= addedgelist(v4, v1);
+
+ if(v1==v2 || v2==v3 || v1==v3) return 0;
+ if(e2==0) return 0;
+
+ evl= (EditVlak *)calloc(sizeof(EditVlak), 1);
+ evl->v1= v1;
+ evl->v2= v2;
+ evl->v3= v3;
+ evl->v4= v4;
+
+ evl->e1= e1;
+ evl->e2= e2;
+ evl->e3= e3;
+ evl->e4= e4;
+
+ if(example) {
+ evl->mat_nr= example->mat_nr;
+ evl->tface= example->tface;
+ evl->flag= example->flag;
+ memcpy(evl->col, example->col, sizeof(example->col));
+ memcpy(evl->uv, example->uv, sizeof(example->uv));
+ }
+ else {
+ if (G.obedit && G.obedit->actcol)
+ evl->mat_nr= G.obedit->actcol-1;
+ default_uv(evl->uv, 1.0);
+
+ /* Initialize colors */
+ evl->col[0]= evl->col[1]= evl->col[2]= evl->col[3]= vpaint_get_current_col();
+ }
+
+ BLI_addtail(&G.edvl, evl);
+
+ if(evl->v4) CalcNormFloat4(v1->co, v2->co, v3->co, v4->co, evl->n);
+ else CalcNormFloat(v1->co, v2->co, v3->co, evl->n);
+
+ return evl;
+}
+
+static int comparevlak(EditVlak *vl1, EditVlak *vl2)
+{
+ EditVert *v1, *v2, *v3, *v4;
+
+ if(vl1->v4 && vl2->v4) {
+ v1= vl2->v1;
+ v2= vl2->v2;
+ v3= vl2->v3;
+ v4= vl2->v4;
+
+ if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1 || vl1->v4==v1) {
+ if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2 || vl1->v4==v2) {
+ if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3 || vl1->v4==v3) {
+ if(vl1->v1==v4 || vl1->v2==v4 || vl1->v3==v4 || vl1->v4==v4) {
+ return 1;
+ }
+ }
+ }
+ }
+ }
+ else if(vl1->v4==0 && vl2->v4==0) {
+ v1= vl2->v1;
+ v2= vl2->v2;
+ v3= vl2->v3;
+
+ if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1) {
+ if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2) {
+ if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3) {
+ return 1;
+ }
+ }
+ }
+ }
+
+ return 0;
+}
+
+
+#if 0
+static int dubbelvlak(EditVlak *evltest)
+{
+
+ EditVlak *evl;
+
+ evl= G.edvl.first;
+ while(evl) {
+ if(evl!=evltest) {
+ if(comparevlak(evltest, evl)) return 1;
+ }
+ evl= evl->next;
+ }
+ return 0;
+}
+#endif
+
+static int exist_vlak(EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4)
+{
+ EditVlak *evl, evltest;
+
+ evltest.v1= v1;
+ evltest.v2= v2;
+ evltest.v3= v3;
+ evltest.v4= v4;
+
+ evl= G.edvl.first;
+ while(evl) {
+ if(comparevlak(&evltest, evl)) return 1;
+ evl= evl->next;
+ }
+ return 0;
+}
+
+
+static int vlakselectedOR(EditVlak *evl, int flag)
+{
+
+ if(evl->v1->f & flag) return 1;
+ if(evl->v2->f & flag) return 1;
+ if(evl->v3->f & flag) return 1;
+ if(evl->v4 && (evl->v4->f & 1)) return 1;
+ return 0;
+}
+
+int vlakselectedAND(EditVlak *evl, int flag)
+{
+ if(evl->v1->f & flag) {
+ if(evl->v2->f & flag) {
+ if(evl->v3->f & flag) {
+ if(evl->v4) {
+ if(evl->v4->f & flag) return 1;
+ }
+ else return 1;
+ }
+ }
+ }
+ return 0;
+}
+
+void recalc_editnormals(void)
+{
+ EditVlak *evl;
+
+ evl= G.edvl.first;
+ while(evl) {
+ if(evl->v4) CalcNormFloat4(evl->v1->co, evl->v2->co, evl->v3->co, evl->v4->co, evl->n);
+ else CalcNormFloat(evl->v1->co, evl->v2->co, evl->v3->co, evl->n);
+ evl= evl->next;
+ }
+}
+
+static void flipvlak(EditVlak *evl)
+{
+ if(evl->v4) {
+ SWAP(EditVert *, evl->v2, evl->v4);
+ SWAP(EditEdge *, evl->e1, evl->e4);
+ SWAP(EditEdge *, evl->e2, evl->e3);
+ SWAP(unsigned int, evl->col[1], evl->col[3]);
+ if(evl->tface) {
+ SWAP(float, evl->uv[1][0], evl->uv[3][0]);
+ SWAP(float, evl->uv[1][1], evl->uv[3][1]);
+ }
+ }
+ else {
+ SWAP(EditVert *, evl->v2, evl->v3);
+ SWAP(EditEdge *, evl->e1, evl->e3);
+ SWAP(unsigned int, evl->col[1], evl->col[2]);
+ evl->e2->dir= 1-evl->e2->dir;
+ if(evl->tface) {
+ SWAP(float, evl->uv[1][0], evl->uv[2][0]);
+ SWAP(float, evl->uv[1][1], evl->uv[2][1]);
+ }
+ }
+ if(evl->v4) CalcNormFloat4(evl->v1->co, evl->v2->co, evl->v3->co, evl->v4->co, evl->n);
+ else CalcNormFloat(evl->v1->co, evl->v2->co, evl->v3->co, evl->n);
+}
+
+
+void flip_editnormals(void)
+{
+ EditVlak *evl;
+
+ evl= G.edvl.first;
+ while(evl) {
+ if( vlakselectedAND(evl, 1) ) {
+ flipvlak(evl);
+ }
+ evl= evl->next;
+ }
+}
+
+/* ************************ IN & OUT ***************************** */
+
+static void edge_normal_compare(EditEdge *eed, EditVlak *evl1)
+{
+ EditVlak *evl2;
+ float cent1[3], cent2[3];
+ float inp;
+
+ evl2= (EditVlak *)eed->vn;
+ if(evl1==evl2) return;
+
+ inp= evl1->n[0]*evl2->n[0] + evl1->n[1]*evl2->n[1] + evl1->n[2]*evl2->n[2];
+ if(inp<0.999 && inp >-0.999) eed->f= 1;
+
+ if(evl1->v4) CalcCent4f(cent1, evl1->v1->co, evl1->v2->co, evl1->v3->co, evl1->v4->co);
+ else CalcCent3f(cent1, evl1->v1->co, evl1->v2->co, evl1->v3->co);
+ if(evl2->v4) CalcCent4f(cent2, evl2->v1->co, evl2->v2->co, evl2->v3->co, evl2->v4->co);
+ else CalcCent3f(cent2, evl2->v1->co, evl2->v2->co, evl2->v3->co);
+
+ VecSubf(cent1, cent2, cent1);
+ Normalise(cent1);
+ inp= cent1[0]*evl1->n[0] + cent1[1]*evl1->n[1] + cent1[2]*evl1->n[2];
+
+ if(inp < -0.001 ) eed->f1= 1;
+}
+
+static void edge_drawflags(void)
+{
+ EditVert *eve;
+ EditEdge *eed, *e1, *e2, *e3, *e4;
+ EditVlak *evl;
+
+ /* - tel aantal keren in vlakken gebruikt: 0 en 1 is tekenen
+ * - edges meer dan 1 keer: in *vn zit pointer naar (eerste) vlak
+ * - loop alle vlakken af, is normaal te afwijkend: tekenen (flag wordt 1)
+ */
+
+ recalc_editnormals();
+
+ /* init */
+ eve= G.edve.first;
+ while(eve) {
+ eve->f1= 1; /* wordt bij test op nul gezet */
+ eve= eve->next;
+ }
+ eed= G.eded.first;
+ while(eed) {
+ eed->f= eed->f1= 0;
+ eed->vn= 0;
+ eed= eed->next;
+ }
+
+ evl= G.edvl.first;
+ while(evl) {
+ e1= evl->e1;
+ e2= evl->e2;
+ e3= evl->e3;
+ e4= evl->e4;
+ if(e1->f<3) e1->f+= 1;
+ if(e2->f<3) e2->f+= 1;
+ if(e3->f<3) e3->f+= 1;
+ if(e4 && e4->f<3) e4->f+= 1;
+
+ if(e1->vn==0) e1->vn= (EditVert *)evl;
+ if(e2->vn==0) e2->vn= (EditVert *)evl;
+ if(e3->vn==0) e3->vn= (EditVert *)evl;
+ if(e4 && e4->vn==0) e4->vn= (EditVert *)evl;
+
+ evl= evl->next;
+ }
+
+ if(G.f & G_ALLEDGES) {
+ evl= G.edvl.first;
+ while(evl) {
+ if(evl->e1->f>=2) evl->e1->f= 1;
+ if(evl->e2->f>=2) evl->e2->f= 1;
+ if(evl->e3->f>=2) evl->e3->f= 1;
+ if(evl->e4 && evl->e4->f>=2) evl->e4->f= 1;
+
+ evl= evl->next;
+ }
+ }
+ else {
+
+ /* single-edges afvangen voor cylinder flag */
+
+ eed= G.eded.first;
+ while(eed) {
+ if(eed->f==1) eed->f1= 1;
+ eed= eed->next;
+ }
+
+ /* alle vlakken, alle edges met flag==2: vergelijk normaal */
+ evl= G.edvl.first;
+ while(evl) {
+ if(evl->e1->f==2) edge_normal_compare(evl->e1, evl);
+ if(evl->e2->f==2) edge_normal_compare(evl->e2, evl);
+ if(evl->e3->f==2) edge_normal_compare(evl->e3, evl);
+ if(evl->e4 && evl->e4->f==2) edge_normal_compare(evl->e4, evl);
+
+ evl= evl->next;
+ }
+
+ /* sphere collision flag */
+
+ eed= G.eded.first;
+ while(eed) {
+ if(eed->f1!=1) {
+ eed->v1->f1= eed->v2->f1= 0;
+ }
+ eed= eed->next;
+ }
+
+ }
+}
+
+static int contrpuntnorm(float *n, float *puno)
+{
+ float inp;
+
+ inp= n[0]*puno[0]+n[1]*puno[1]+n[2]*puno[2];
+
+ /* angles 90 degrees: dont flip */
+ if(inp> -0.000001) return 0;
+
+ return 1;
+}
+
+void vertexnormals(int testflip)
+{
+ Mesh *me;
+ EditVert *eve;
+ EditVlak *evl;
+ float n1[3], n2[3], n3[3], n4[3], co[4], fac1, fac2, fac3, fac4, *temp;
+ float *f1, *f2, *f3, *f4, xn, yn, zn;
+ float opp, len;
+
+ if(G.obedit && G.obedit->type==OB_MESH) {
+ me= G.obedit->data;
+ if((me->flag & ME_TWOSIDED)==0) testflip= 0;
+ }
+
+ if(G.totvert==0) return;
+
+ if(G.totface==0) {
+ /* namaak puno's voor halopuno! */
+ eve= G.edve.first;
+ while(eve) {
+ VECCOPY(eve->no, eve->co);
+ Normalise( (float *)eve->no);
+ eve= eve->next;
+ }
+ return;
+ }
+
+ /* clear normals */
+ eve= G.edve.first;
+ while(eve) {
+ eve->no[0]= eve->no[1]= eve->no[2]= 0.0;
+ eve= eve->next;
+ }
+
+ /* berekenen cos hoeken en oppervlakte en optellen bij puno */
+ evl= G.edvl.first;
+ while(evl) {
+ VecSubf(n1, evl->v2->co, evl->v1->co);
+ VecSubf(n2, evl->v3->co, evl->v2->co);
+ Normalise(n1);
+ Normalise(n2);
+
+ if(evl->v4==0) {
+ VecSubf(n3, evl->v1->co, evl->v3->co);
+ Normalise(n3);
+
+ /* opp= AreaT3Dfl(evl->v1->co, evl->v2->co, evl->v3->co); */
+ /* if(opp!=0.0) opp=1.0/opp; */
+ /* opp= sqrt(opp); */
+ /* for smooth subdivide...*/
+ opp= 1.0;
+ co[0]= opp*saacos(-n3[0]*n1[0]-n3[1]*n1[1]-n3[2]*n1[2]);
+ co[1]= opp*saacos(-n1[0]*n2[0]-n1[1]*n2[1]-n1[2]*n2[2]);
+ co[2]= opp*saacos(-n2[0]*n3[0]-n2[1]*n3[1]-n2[2]*n3[2]);
+
+ }
+ else {
+ VecSubf(n3, evl->v4->co, evl->v3->co);
+ VecSubf(n4, evl->v1->co, evl->v4->co);
+ Normalise(n3);
+ Normalise(n4);
+
+ /* opp= AreaQ3Dfl(evl->v1->co, evl->v2->co, evl->v3->co, evl->v4->co); */
+ /* if(opp!=0.0) opp=1.0/opp; */
+ /* opp= sqrt(opp); */
+ /* for smooth subdivide...*/
+ opp= 1.0;
+ co[0]= opp*saacos(-n4[0]*n1[0]-n4[1]*n1[1]-n4[2]*n1[2]);
+ co[1]= opp*saacos(-n1[0]*n2[0]-n1[1]*n2[1]-n1[2]*n2[2]);
+ co[2]= opp*saacos(-n2[0]*n3[0]-n2[1]*n3[1]-n2[2]*n3[2]);
+ co[3]= opp*saacos(-n3[0]*n4[0]-n3[1]*n4[1]-n3[2]*n4[2]);
+ }
+
+ temp= evl->v1->no;
+ if(testflip && contrpuntnorm(evl->n, temp) ) co[0]= -co[0];
+ temp[0]+= co[0]*evl->n[0];
+ temp[1]+= co[0]*evl->n[1];
+ temp[2]+= co[0]*evl->n[2];
+
+ temp= evl->v2->no;
+ if(testflip && contrpuntnorm(evl->n, temp) ) co[1]= -co[1];
+ temp[0]+= co[1]*evl->n[0];
+ temp[1]+= co[1]*evl->n[1];
+ temp[2]+= co[1]*evl->n[2];
+
+ temp= evl->v3->no;
+ if(testflip && contrpuntnorm(evl->n, temp) ) co[2]= -co[2];
+ temp[0]+= co[2]*evl->n[0];
+ temp[1]+= co[2]*evl->n[1];
+ temp[2]+= co[2]*evl->n[2];
+
+ if(evl->v4) {
+ temp= evl->v4->no;
+ if(testflip && contrpuntnorm(evl->n, temp) ) co[3]= -co[3];
+ temp[0]+= co[3]*evl->n[0];
+ temp[1]+= co[3]*evl->n[1];
+ temp[2]+= co[3]*evl->n[2];
+ }
+
+ evl= evl->next;
+ }
+
+ /* normaliseren puntnormalen */
+ eve= G.edve.first;
+ while(eve) {
+ len= Normalise(eve->no);
+ if(len==0.0) {
+ VECCOPY(eve->no, eve->co);
+ Normalise( eve->no);
+ }
+ eve= eve->next;
+ }
+
+ /* puntnormaal omklap-vlaggen voor bij shade */
+ evl= G.edvl.first;
+ while(evl) {
+ evl->f=0;
+
+ if(testflip) {
+ f1= evl->v1->no;
+ f2= evl->v2->no;
+ f3= evl->v3->no;
+
+ fac1= evl->n[0]*f1[0] + evl->n[1]*f1[1] + evl->n[2]*f1[2];
+ if(fac1<0.0) {
+ evl->f = ME_FLIPV1;
+ }
+ fac2= evl->n[0]*f2[0] + evl->n[1]*f2[1] + evl->n[2]*f2[2];
+ if(fac2<0.0) {
+ evl->f += ME_FLIPV2;
+ }
+ fac3= evl->n[0]*f3[0] + evl->n[1]*f3[1] + evl->n[2]*f3[2];
+ if(fac3<0.0) {
+ evl->f += ME_FLIPV3;
+ }
+ if(evl->v4) {
+ f4= evl->v4->no;
+ fac4= evl->n[0]*f4[0] + evl->n[1]*f4[1] + evl->n[2]*f4[2];
+ if(fac4<0.0) {
+ evl->f += ME_FLIPV4;
+ }
+ }
+ }
+ /* proj voor cubemap! */
+ xn= fabs(evl->n[0]);
+ yn= fabs(evl->n[1]);
+ zn= fabs(evl->n[2]);
+
+ if(zn>xn && zn>yn) evl->f += ME_PROJXY;
+ else if(yn>xn && yn>zn) evl->f += ME_PROJXZ;
+ else evl->f += ME_PROJYZ;
+
+ evl= evl->next;
+ }
+}
+
+void free_editMesh(void)
+{
+
+// if(G.edve.first) BLI_freelist(&G.edve);
+ if(G.edve.first) free_editverts(&G.edve);
+ if(G.eded.first) BLI_freelist(&G.eded);
+ if(G.edvl.first) freevlaklist(&G.edvl);
+ free_hashedgetab();
+ G.totvert= G.totface= 0;
+}
+
+static void free_editverts(ListBase *edve) {
+#ifdef __NLA
+ EditVert *eve;
+#endif
+
+ if (!edve)
+ return;
+
+ if (!edve->first)
+ return;
+
+#ifdef __NLA
+ for (eve= edve->first; eve; eve=eve->next){
+ if (eve->dw)
+ MEM_freeN (eve->dw);
+ }
+#endif
+
+ BLI_freelist (edve);
+
+}
+
+static void free_editvert (EditVert *eve)
+{
+#ifdef __NLA
+ if (eve->dw)
+ MEM_freeN (eve->dw);
+#endif
+ free (eve);
+}
+
+void make_editMesh(void)
+{
+ Mesh *me;
+ MFace *mface;
+ TFace *tface;
+ MVert *mvert;
+ KeyBlock *actkey=0;
+ EditVert *eve, **evlist, *eve1, *eve2, *eve3, *eve4;
+ EditVlak *evl;
+ int tot, a;
+
+ if(G.obedit==0) return;
+
+ /* ivm reload */
+ free_editMesh();
+
+ me= get_mesh(G.obedit);
+ G.totvert= tot= me->totvert;
+
+ if(tot==0) {
+ countall();
+ return;
+ }
+
+ waitcursor(1);
+
+ /* keys? */
+ if(me->key) {
+ actkey= me->key->block.first;
+ while(actkey) {
+ if(actkey->flag & SELECT) break;
+ actkey= actkey->next;
+ }
+ }
+
+ if(actkey) {
+ key_to_mesh(actkey, me);
+ tot= actkey->totelem;
+ }
+
+ /* editverts aanmaken */
+ mvert= me->mvert;
+
+ evlist= (EditVert **)MEM_mallocN(tot*sizeof(void *),"evlist");
+ for(a=0; a<tot; a++, mvert++) {
+ eve= addvertlist(mvert->co);
+ evlist[a]= eve;
+ eve->no[0]= mvert->no[0]/32767.0;
+ eve->no[1]= mvert->no[1]/32767.0;
+ eve->no[2]= mvert->no[2]/32767.0;
+#ifdef __NLA
+
+ /* OLD VERSION */
+ /*
+ eve->totweight = mvert->totweight;
+ if (mvert->dw){
+ eve->dw = BLI_callocN (sizeof(MDeformWeight) * mvert->totweight, "deformWeight");
+ memcpy (eve->dw, mvert->dw, sizeof(MDeformWeight) * mvert->totweight);
+ }
+ */
+
+ /* NEW VERSION */
+ if (me->dvert){
+ eve->totweight = me->dvert[a].totweight;
+ if (me->dvert[a].dw){
+ eve->dw = MEM_callocN (sizeof(MDeformWeight) * me->dvert[a].totweight, "deformWeight");
+ memcpy (eve->dw, me->dvert[a].dw, sizeof(MDeformWeight) * me->dvert[a].totweight);
+ }
+ }
+
+#endif
+ }
+
+ if(actkey && actkey->totelem!=me->totvert);
+ else {
+ unsigned int *mcol;
+
+ /* edges en vlakken maken */
+ mface= me->mface;
+ tface= me->tface;
+ mcol= (unsigned int *)me->mcol;
+
+ for(a=0; a<me->totface; a++, mface++) {
+ eve1= evlist[mface->v1];
+ eve2= evlist[mface->v2];
+ if(mface->v3) eve3= evlist[mface->v3]; else eve3= 0;
+ if(mface->v4) eve4= evlist[mface->v4]; else eve4= 0;
+
+ evl= addvlaklist(eve1, eve2, eve3, eve4, NULL);
+
+ if(evl) {
+ if(mcol) memcpy(evl->col, mcol, 4*sizeof(int));
+
+ if(me->tface) {
+ memcpy(evl->col, tface->col, sizeof(tface->col));
+ memcpy(evl->uv, tface->uv, sizeof(tface->uv));
+
+ if( tface->flag & TF_SELECT) {
+ if(G.f & G_FACESELECT) {
+ eve1->f |= 1;
+ eve2->f |= 1;
+ if(eve3) eve3->f |= 1;
+ if(eve4) eve4->f |= 1;
+ }
+ }
+ }
+
+ evl->mat_nr= mface->mat_nr;
+ evl->flag= mface->flag;
+ evl->tface= tface;
+ }
+
+ if(me->tface) tface++;
+ if(mcol) mcol+=4;
+ }
+ }
+ MEM_freeN(evlist);
+
+ countall();
+
+ if (mesh_uses_displist(me))
+ makeDispList(G.obedit);
+
+ waitcursor(0);
+}
+
+/** Rotates MFace and UVFace vertices in case the last
+ * vertex index is = 0.
+ * This function is a hack and may only be called in the
+ * conversion from EditMesh to Mesh data.
+ * This function is similar to test_index_mface in
+ * blenkernel/intern/mesh.c.
+ * To not clutter the blenkernel code with more bad level
+ * calls/structures, this function resides here.
+ */
+
+
+static void fix_faceindices(MFace *mface, EditVlak *evl, int nr)
+{
+ int a;
+ float tmpuv[2];
+ unsigned int tmpcol;
+
+/*
+mface = ((MFace *) me->mface) + index;
+ tface = ((TFace *) me->tface) + index;
+
+*/
+
+ /* first test if the face is legal */
+
+ if(mface->v3 && mface->v3==mface->v4) {
+ mface->v4= 0;
+ nr--;
+ }
+ if(mface->v2 && mface->v2==mface->v3) {
+ mface->v3= mface->v4;
+ mface->v4= 0;
+ nr--;
+ }
+ if(mface->v1==mface->v2) {
+ mface->v2= mface->v3;
+ mface->v3= mface->v4;
+ mface->v4= 0;
+ nr--;
+ }
+
+ /* voorkom dat een nul op de verkeerde plek staat */
+ if(nr==2) {
+ if(mface->v2==0) SWAP(int, mface->v1, mface->v2);
+ }
+ else if(nr==3) {
+ if(mface->v3==0) {
+ SWAP(int, mface->v1, mface->v2);
+ SWAP(int, mface->v2, mface->v3);
+ /* rotate face UV coordinates, too */
+ UVCOPY(tmpuv, evl->uv[0]);
+ UVCOPY(evl->uv[0], evl->uv[1]);
+ UVCOPY(evl->uv[1], evl->uv[2]);
+ UVCOPY(evl->uv[2], tmpuv);
+ /* same with vertex colours */
+ tmpcol = evl->col[0];
+ evl->col[0] = evl->col[1];
+ evl->col[1] = evl->col[2];
+ evl->col[2] = tmpcol;
+
+
+ a= mface->edcode;
+ mface->edcode= 0;
+ if(a & ME_V1V2) mface->edcode |= ME_V3V1;
+ if(a & ME_V2V3) mface->edcode |= ME_V1V2;
+ if(a & ME_V3V1) mface->edcode |= ME_V2V3;
+
+ a= mface->puno;
+ mface->puno &= ~15;
+ if(a & ME_FLIPV1) mface->puno |= ME_FLIPV2;
+ if(a & ME_FLIPV2) mface->puno |= ME_FLIPV3;
+ if(a & ME_FLIPV3) mface->puno |= ME_FLIPV1;
+ }
+ }
+ else if(nr==4) {
+ if(mface->v3==0 || mface->v4==0) {
+ SWAP(int, mface->v1, mface->v3);
+ SWAP(int, mface->v2, mface->v4);
+ /* swap UV coordinates */
+ UVCOPY(tmpuv, evl->uv[0]);
+ UVCOPY(evl->uv[0], evl->uv[2]);
+ UVCOPY(evl->uv[2], tmpuv);
+ UVCOPY(tmpuv, evl->uv[1]);
+ UVCOPY(evl->uv[1], evl->uv[3]);
+ UVCOPY(evl->uv[3], tmpuv);
+ /* swap vertex colours */
+ tmpcol = evl->col[0];
+ evl->col[0] = evl->col[2];
+ evl->col[2] = tmpcol;
+ tmpcol = evl->col[1];
+ evl->col[1] = evl->col[3];
+ evl->col[3] = tmpcol;
+
+ a= mface->edcode;
+ mface->edcode= 0;
+ if(a & ME_V1V2) mface->edcode |= ME_V3V4;
+ if(a & ME_V2V3) mface->edcode |= ME_V2V3;
+ if(a & ME_V3V4) mface->edcode |= ME_V1V2;
+ if(a & ME_V4V1) mface->edcode |= ME_V4V1;
+
+ a= mface->puno;
+ mface->puno &= ~15;
+ if(a & ME_FLIPV1) mface->puno |= ME_FLIPV3;
+ if(a & ME_FLIPV2) mface->puno |= ME_FLIPV4;
+ if(a & ME_FLIPV3) mface->puno |= ME_FLIPV1;
+ if(a & ME_FLIPV4) mface->puno |= ME_FLIPV2;
+ }
+ }
+
+}
+
+
+
+/* load from EditMode to Mesh */
+
+void load_editMesh(void)
+{
+ Mesh *me;
+ MFace *mface;
+ MVert *mvert;
+ MSticky *ms;
+ KeyBlock *actkey=0;
+ EditVert *eve;
+ EditVlak *evl;
+ EditEdge *eed;
+ float *fp, nor[3];
+ int i, a, ototvert;
+#ifdef __NLA
+ MDeformVert *dvert;
+ int usedDvert = 0;
+#endif
+
+ waitcursor(1);
+ countall();
+
+ me= get_mesh(G.obedit);
+
+ ototvert= me->totvert;
+
+ /* zijn er keys? */
+ if(me->key) {
+ actkey= me->key->block.first;
+ while(actkey) {
+ if(actkey->flag & SELECT) break;
+ actkey= actkey->next;
+ }
+ }
+
+
+ if(actkey && me->key->refkey!=actkey) {
+ /* aktieve key && niet de refkey: alleen vertices */
+
+ if(G.totvert) {
+ if(actkey->data) MEM_freeN(actkey->data);
+
+ fp=actkey->data= MEM_callocN(me->key->elemsize*G.totvert, "actkey->data");
+ actkey->totelem= G.totvert;
+
+ eve= G.edve.first;
+ while(eve) {
+ VECCOPY(fp, eve->co);
+ fp+= 3;
+ eve= eve->next;
+ }
+ }
+ }
+ else if(me->key && actkey==0) {
+ /* er zijn keys, alleen veranderingen in mverts schrijven */
+ /* als aantal vertices verschillen, beetje onvoorspelbaar */
+
+ eve= G.edve.first;
+ mvert= me->mvert;
+ for(a=0; a<me->totvert; a++, mvert++) {
+ VECCOPY(mvert->co, eve->co);
+ eve= eve->next;
+ if(eve==0) break;
+ }
+ }
+ else {
+ /* als er keys zijn: de refkey, anders gewoon de me */
+
+ /* deze telt ook of edges niet in vlakken zitten: */
+ /* eed->f==0 niet in vlak, f==1 is tekenen */
+ /* eed->f1 : flag voor dynaface (cylindertest) */
+ /* eve->f1 : flag voor dynaface (sphere test) */
+ edge_drawflags();
+
+ /* LET OP: op evl->f de punoflag */
+ vertexnormals( (me->flag & ME_NOPUNOFLIP)==0 );
+
+ eed= G.eded.first;
+ while(eed) {
+ if(eed->f==0) G.totface++;
+ eed= eed->next;
+ }
+
+ /* nieuw Face blok */
+ if(G.totface==0) mface= 0;
+ else mface= MEM_callocN(G.totface*sizeof(MFace), "loadeditMesh1");
+ /* nieuw Vertex blok */
+ if(G.totvert==0) mvert= 0;
+ else mvert= MEM_callocN(G.totvert*sizeof(MVert), "loadeditMesh2");
+
+#ifdef __NLA
+ if (G.totvert==0) dvert=0;
+ else dvert = MEM_callocN(G.totvert*sizeof(MDeformVert), "loadeditMesh3");
+
+ if (me->dvert) free_dverts(me->dvert, me->totvert);
+ me->dvert=dvert;
+#endif
+ if(me->mvert) MEM_freeN(me->mvert);
+ me->mvert= mvert;
+
+ if(me->mface) MEM_freeN(me->mface);
+ me->mface= mface;
+ me->totvert= G.totvert;
+ me->totface= G.totface;
+
+ /* de vertices, gebruik ->vn als teller */
+ eve= G.edve.first;
+ a=0;
+
+
+
+ while(eve) {
+ VECCOPY(mvert->co, eve->co);
+ mvert->mat_nr= 255; /* waarvoor ook al weer, haloos? */
+
+ /* puno */
+ VECCOPY(nor, eve->no);
+ VecMulf(nor, 32767.0);
+ VECCOPY(mvert->no, nor);
+#ifdef __NLA
+/* OLD VERSION */
+/* mvert->totweight = eve->totweight;
+ if (eve->dw){
+ int cv;
+ mvert->dw = BLI_callocN (sizeof(MDeformWeight)*eve->totweight, "deformWeight");
+ memcpy (mvert->dw, eve->dw, sizeof(MDeformWeight)*eve->totweight);
+ }
+*/
+ /* NEW VERSION */
+ if (dvert){
+ dvert->totweight=eve->totweight;
+ if (eve->dw){
+ dvert->dw = MEM_callocN (sizeof(MDeformWeight)*eve->totweight, "deformWeight");
+ memcpy (dvert->dw, eve->dw, sizeof(MDeformWeight)*eve->totweight);
+ usedDvert++;
+ }
+ }
+#endif
+
+ eve->vn= (EditVert *)(long)(a++); /* teller */
+
+ mvert->flag= 0;
+ if(eve->f1==1) mvert->flag |= ME_SPHERETEST;
+
+ eve= eve->next;
+ mvert++;
+#ifdef __NLA
+ dvert++;
+#endif
+ }
+
+#ifdef __NLA
+ /* If we didn't actually need the dverts, get rid of them */
+ if (!usedDvert){
+ free_dverts(me->dvert, G.totvert);
+ me->dvert=NULL;
+ }
+#endif
+
+ /* de vlakken */
+ evl= G.edvl.first;
+ i = 0;
+ while(evl) {
+ mface= &((MFace *) me->mface)[i];
+
+ mface->v1= (unsigned int) evl->v1->vn;
+ mface->v2= (unsigned int) evl->v2->vn;
+ mface->v3= (unsigned int) evl->v3->vn;
+ if(evl->v4) mface->v4= (unsigned int) evl->v4->vn;
+
+ mface->mat_nr= evl->mat_nr;
+ mface->puno= evl->f;
+ mface->flag= evl->flag;
+
+ /* mat_nr in vertex */
+ if(me->totcol>1) {
+ mvert= me->mvert+mface->v1;
+ if(mvert->mat_nr == 255) mvert->mat_nr= mface->mat_nr;
+ mvert= me->mvert+mface->v2;
+ if(mvert->mat_nr == 255) mvert->mat_nr= mface->mat_nr;
+ mvert= me->mvert+mface->v3;
+ if(mvert->mat_nr == 255) mvert->mat_nr= mface->mat_nr;
+ if(mface->v4) {
+ mvert= me->mvert+mface->v4;
+ if(mvert->mat_nr == 255) mvert->mat_nr= mface->mat_nr;
+ }
+ }
+
+ /* dyna cilinder flag minder kritisch testen: 'dubbel' in vlakken laten zitten.
+ * gaat anders fout bij scherpe hoeken (inpspeed voor een wel, ander niet!)
+ * Mogelijk oplossen door volgorde aan te passen: sphere-cyl-face. Kost te veel?
+ */
+
+ /* letop: evl->e1->f==0 is losse edge */
+
+ if(evl->e1->f==1) {
+ mface->edcode |= ME_V1V2;
+ evl->e1->f= 2;
+ }
+ if(evl->e2->f==1) {
+ mface->edcode |= ME_V2V3;
+ evl->e2->f= 2;
+ }
+ if(evl->e3->f==1) {
+ if(evl->v4) {
+ mface->edcode |= ME_V3V4;
+ }
+ else {
+ mface->edcode |= ME_V3V1;
+ }
+ evl->e3->f= 2;
+ }
+ if(evl->e4 && evl->e4->f==1) {
+ mface->edcode |= ME_V4V1;
+ evl->e4->f= 2;
+ }
+
+ /* geen index '0' op plek 3 of 4 */
+ if(evl->v4) fix_faceindices(mface, evl, 4);
+ else fix_faceindices(mface, evl, 3);
+
+ i++;
+ evl= evl->next;
+ }
+
+ /* losse edges als vlak toevoegen */
+ eed= G.eded.first;
+ while(eed) {
+ if( eed->f==0 ) {
+ mface= &((MFace *) me->mface)[i];
+ mface->v1= (unsigned int) eed->v1->vn;
+ mface->v2= (unsigned int) eed->v2->vn;
+ test_index_mface(mface, 2);
+ mface->edcode= ME_V1V2;
+ i++;
+ }
+ eed= eed->next;
+ }
+
+ tex_space_mesh(me);
+ if(actkey) mesh_to_key(me, actkey);
+
+ /* texmesh: ahv ->tface alles opnieuw maken */
+ if(me->tface && me->totface) {
+ TFace *tfn, *tf;
+
+ tf=tfn= MEM_callocN(sizeof(TFace)*me->totface, "tface");
+ evl= G.edvl.first;
+ while(evl) {
+
+ if(evl->tface) *tf= *(evl->tface);
+ else default_tface(tf);
+
+ memcpy(tf->col, evl->col, sizeof(tf->col));
+ memcpy(tf->uv, evl->uv, sizeof(tf->uv));
+
+ if(G.f & G_FACESELECT) {
+ if( vlakselectedAND(evl, 1) ) tf->flag |= TF_SELECT;
+ else tf->flag &= ~TF_SELECT;
+ }
+
+ /* sometimes editmode doesn't free (before render) */
+ evl->tface= tf;
+
+ tf++;
+ evl= evl->next;
+ }
+
+ MEM_freeN(me->tface);
+ me->tface= tfn;
+ }
+ else if(me->tface) {
+ /* freeN(me->tface); */
+ /* me->tface= 0; */
+ }
+
+ /* mcol: ahv indexnrs opnieuw maken */
+ if(me->mcol && me->totface) {
+ unsigned int *mcn, *mc;
+
+ mc=mcn= MEM_mallocN(4*sizeof(int)*me->totface, "mcol");
+ evl= G.edvl.first;
+ while(evl) {
+
+ memcpy(mc, evl->col, 4*sizeof(int));
+
+ mc+=4;
+ evl= evl->next;
+ }
+
+ MEM_freeN(me->mcol);
+ me->mcol= (MCol *)mcn;
+ }
+ else if(me->mcol) {
+ MEM_freeN(me->mcol);
+ me->mcol= 0;
+ }
+ }
+
+ if(actkey) do_spec_key(me->key);
+
+ /* voor zekerheid: ->vn pointers wissen */
+ eve= G.edve.first;
+ while(eve) {
+ eve->vn= 0;
+ eve= eve->next;
+ }
+
+ /* displisten van alle users, ook deze */
+ freedisplist(&me->disp);
+ freedisplist(&G.obedit->disp);
+
+ /* sticky */
+ if(me->msticky) {
+ if (ototvert<me->totvert) {
+ ms= MEM_callocN(me->totvert*sizeof(MSticky), "msticky");
+ memcpy(ms, me->msticky, ototvert*sizeof(MSticky));
+ MEM_freeN(me->msticky);
+ me->msticky= ms;
+ error("Sticky was too small");
+ }
+ }
+ waitcursor(0);
+}
+
+
+void remake_editMesh(void)
+{
+
+ if(okee("Reload Original data")==0) return;
+
+ make_editMesh();
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+}
+
+/* ********************* TOOLS ********************* */
+
+
+
+void make_sticky(void)
+{
+ Object *ob;
+ Base *base;
+ MVert *mvert;
+ Mesh *me;
+ MSticky *ms;
+ float ho[4], mat[4][4];
+ int a;
+
+ if(G.scene->camera==0) return;
+
+ if(G.obedit) {
+ error("Unable to perform function in EditMode");
+ return;
+ }
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if(base->object->type==OB_MESH) {
+ ob= base->object;
+
+ me= ob->data;
+ mvert= me->mvert;
+ if(me->msticky) MEM_freeN(me->msticky);
+ me->msticky= MEM_mallocN(me->totvert*sizeof(MSticky), "sticky");
+
+ /* stukje roteerscene */
+ R.r= G.scene->r;
+ R.r.xsch= (R.r.size*R.r.xsch)/100;
+ R.r.ysch= (R.r.size*R.r.ysch)/100;
+
+ R.afmx= R.r.xsch/2;
+ R.afmy= R.r.ysch/2;
+
+ R.ycor= ( (float)R.r.yasp)/( (float)R.r.xasp);
+
+ R.rectx= R.r.xsch;
+ R.recty= R.r.ysch;
+ R.xstart= -R.afmx;
+ R.ystart= -R.afmy;
+ R.xend= R.xstart+R.rectx-1;
+ R.yend= R.ystart+R.recty-1;
+
+ where_is_object(G.scene->camera);
+ Mat4CpyMat4(R.viewinv, G.scene->camera->obmat);
+ Mat4Ortho(R.viewinv);
+ Mat4Invert(R.viewmat, R.viewinv);
+
+ RE_setwindowclip(1, -1);
+
+ where_is_object(ob);
+ Mat4MulMat4(mat, ob->obmat, R.viewmat);
+
+ ms= me->msticky;
+ for(a=0; a<me->totvert; a++, ms++, mvert++) {
+ VECCOPY(ho, mvert->co);
+ Mat4MulVecfl(mat, ho);
+ RE_projectverto(ho, ho);
+ ms->co[0]= ho[0]/ho[3];
+ ms->co[1]= ho[1]/ho[3];
+ }
+ }
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWBUTSEDIT, 0);
+}
+
+void fasterdraw(void)
+{
+ Base *base;
+ Mesh *me;
+ MFace *mface;
+ int toggle, a;
+
+ if(G.obedit) return;
+
+ /* vlaggen resetten */
+ me= G.main->mesh.first;
+ while(me) {
+ me->flag &= ~ME_ISDONE;
+ me= me->id.next;
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+ if( TESTBASELIB(base) && (base->object->type==OB_MESH)) {
+ me= base->object->data;
+ if(me->id.lib==0 && (me->flag & ME_ISDONE)==0) {
+ me->flag |= ME_ISDONE;
+ mface= me->mface;
+ toggle= 0;
+ for(a=0; a<me->totface; a++) {
+ if( (mface->edcode & ME_V1V2) && ( (toggle++) & 1) ) {
+ mface->edcode-= ME_V1V2;
+ }
+ if( (mface->edcode & ME_V2V3) && ( (toggle++) & 1)) {
+ mface->edcode-= ME_V2V3;
+ }
+ if( (mface->edcode & ME_V3V1) && ( (toggle++) & 1)) {
+ mface->edcode-= ME_V3V1;
+ }
+ if( (mface->edcode & ME_V4V1) && ( (toggle++) & 1)) {
+ mface->edcode-= ME_V4V1;
+ }
+ if( (mface->edcode & ME_V3V4) && ( (toggle++) & 1)) {
+ mface->edcode-= ME_V3V4;
+ }
+ mface++;
+ }
+ }
+ }
+ base= base->next;
+ }
+
+ /* belangrijk?: vlaggen weer resetten */
+ me= G.main->mesh.first;
+ while(me) {
+ me->flag &= ~ME_ISDONE;
+ me= me->id.next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void slowerdraw(void) /* reset fasterdraw */
+{
+ Base *base;
+ Mesh *me;
+ MFace *mface;
+ int a;
+
+ if(G.obedit) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if( TESTBASELIB(base) && (base->object->type==OB_MESH)) {
+ me= base->object->data;
+ if(me->id.lib==0) {
+
+ mface= me->mface;
+
+ for(a=0; a<me->totface; a++) {
+
+ mface->edcode |= ME_V1V2|ME_V2V3;
+ mface++;
+ }
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+
+void convert_to_triface(int all)
+{
+ EditVlak *evl, *evln, *next;
+
+ evl= G.edvl.first;
+ while(evl) {
+ next= evl->next;
+ if(evl->v4) {
+ if(all || vlakselectedAND(evl, 1) ) {
+
+ evln= addvlaklist(evl->v1, evl->v2, evl->v3, 0, evl);
+ evln= addvlaklist(evl->v1, evl->v3, evl->v4, 0, evl);
+
+ if(evl->tface) {
+ evln->uv[1][0]= evln->uv[2][0];
+ evln->uv[1][1]= evln->uv[2][1];
+ evln->uv[2][0]= evln->uv[3][0];
+ evln->uv[2][1]= evln->uv[3][1];
+ }
+
+ evln->col[1]= evln->col[2];
+ evln->col[2]= evln->col[3];
+
+ BLI_remlink(&G.edvl, evl);
+ freevlak(evl);
+ }
+ }
+ evl= next;
+ }
+
+}
+
+
+void deselectall_mesh(void) /* toggle */
+{
+ EditVert *eve;
+ int a;
+
+ if(G.obedit->lay & G.vd->lay) {
+ a= 0;
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f & 1) {
+ a= 1;
+ break;
+ }
+ eve= eve->next;
+ }
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->h==0) {
+ if(a) eve->f&= -2;
+ else eve->f|= 1;
+ }
+ eve= eve->next;
+ }
+ tekenvertices_ext(a==0);
+ }
+ countall();
+}
+
+
+void righthandfaces(int select) /* maakt vlakken rechtsdraaiend */
+{
+ EditEdge *eed, *ed1, *ed2, *ed3, *ed4;
+ EditVlak *evl, *startvl;
+ float maxx, nor[3], cent[3];
+ int totsel, found, foundone, direct, turn;
+
+ /* op basis selectconnected om losse objecten te onderscheiden */
+
+ /* tel per edge hoeveel vlakken het heeft */
+
+ /* vind het meest linkse, voorste, bovenste vlak */
+
+ /* zet normaal naar buiten en de eerste richtings vlaggen in de edges */
+
+ /* loop object af en zet richtingen / richtingsvlaggen: alleen bij edges van 1 of 2 vlakken */
+ /* dit is in feit de select connected */
+
+ /* indien nog (selected) vlakken niet gedaan: opnieuw vind de meest linkse ... */
+
+ waitcursor(1);
+
+ eed= G.eded.first;
+ while(eed) {
+ eed->f= 0;
+ eed->f1= 0;
+ eed= eed->next;
+ }
+
+ /* vlakken en edges tellen */
+ totsel= 0;
+ evl= G.edvl.first;
+ while(evl) {
+ if(select==0 || vlakselectedAND(evl, 1) ) {
+ evl->f= 1;
+ totsel++;
+ evl->e1->f1++;
+ evl->e2->f1++;
+ evl->e3->f1++;
+ if(evl->v4) evl->e4->f1++;
+ }
+ else evl->f= 0;
+
+ evl= evl->next;
+ }
+
+ while(totsel>0) {
+ /* van buiten naar binnen */
+
+ evl= G.edvl.first;
+ startvl= 0;
+ maxx= -1.0e10;
+
+ while(evl) {
+ if(evl->f) {
+ CalcCent3f(cent, evl->v1->co, evl->v2->co, evl->v3->co);
+ cent[0]= fabs(cent[0])+fabs(cent[1])+fabs(cent[2]);
+
+ if(cent[0]>maxx) {
+ maxx= cent[0];
+ startvl= evl;
+ }
+ }
+ evl= evl->next;
+ }
+
+ /* eerste vlak goedzetten: normaal berekenen */
+ CalcNormFloat(startvl->v1->co, startvl->v2->co, startvl->v3->co, nor);
+ CalcCent3f(cent, startvl->v1->co, startvl->v2->co, startvl->v3->co);
+
+ /* eerste normaal staat zus of zo */
+ if(select) {
+ if(select==2) {
+ if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] > 0.0) flipvlak(startvl);
+ }
+ else {
+ if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] < 0.0) flipvlak(startvl);
+ }
+ }
+ else if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] < 0.0) flipvlak(startvl);
+
+
+ eed= startvl->e1;
+ if(eed->v1==startvl->v1) eed->f= 1;
+ else eed->f= 2;
+
+ eed= startvl->e2;
+ if(eed->v1==startvl->v2) eed->f= 1;
+ else eed->f= 2;
+
+ eed= startvl->e3;
+ if(eed->v1==startvl->v3) eed->f= 1;
+ else eed->f= 2;
+
+ eed= startvl->e4;
+ if(eed) {
+ if(eed->v1==startvl->v4) eed->f= 1;
+ else eed->f= 2;
+ }
+
+ startvl->f= 0;
+ totsel--;
+
+ /* de normalen testen */
+ found= 1;
+ direct= 1;
+ while(found) {
+ found= 0;
+ if(direct) evl= G.edvl.first;
+ else evl= G.edvl.last;
+ while(evl) {
+ if(evl->f) {
+ turn= 0;
+ foundone= 0;
+
+ ed1= evl->e1;
+ ed2= evl->e2;
+ ed3= evl->e3;
+ ed4= evl->e4;
+
+ if(ed1->f) {
+ if(ed1->v1==evl->v1 && ed1->f==1) turn= 1;
+ if(ed1->v2==evl->v1 && ed1->f==2) turn= 1;
+ foundone= 1;
+ }
+ else if(ed2->f) {
+ if(ed2->v1==evl->v2 && ed2->f==1) turn= 1;
+ if(ed2->v2==evl->v2 && ed2->f==2) turn= 1;
+ foundone= 1;
+ }
+ else if(ed3->f) {
+ if(ed3->v1==evl->v3 && ed3->f==1) turn= 1;
+ if(ed3->v2==evl->v3 && ed3->f==2) turn= 1;
+ foundone= 1;
+ }
+ else if(ed4 && ed4->f) {
+ if(ed4->v1==evl->v4 && ed4->f==1) turn= 1;
+ if(ed4->v2==evl->v4 && ed4->f==2) turn= 1;
+ foundone= 1;
+ }
+
+ if(foundone) {
+ found= 1;
+ totsel--;
+ evl->f= 0;
+
+ if(turn) {
+ if(ed1->v1==evl->v1) ed1->f= 2;
+ else ed1->f= 1;
+ if(ed2->v1==evl->v2) ed2->f= 2;
+ else ed2->f= 1;
+ if(ed3->v1==evl->v3) ed3->f= 2;
+ else ed3->f= 1;
+ if(ed4) {
+ if(ed4->v1==evl->v4) ed4->f= 2;
+ else ed4->f= 1;
+ }
+
+ flipvlak(evl);
+
+ }
+ else {
+ if(ed1->v1== evl->v1) ed1->f= 1;
+ else ed1->f= 2;
+ if(ed2->v1==evl->v2) ed2->f= 1;
+ else ed2->f= 2;
+ if(ed3->v1==evl->v3) ed3->f= 1;
+ else ed3->f= 2;
+ if(ed4) {
+ if(ed4->v1==evl->v4) ed4->f= 1;
+ else ed4->f= 2;
+ }
+ }
+ }
+ }
+ if(direct) evl= evl->next;
+ else evl= evl->prev;
+ }
+ direct= 1-direct;
+ }
+ }
+
+ recalc_editnormals();
+
+ makeDispList(G.obedit);
+
+ waitcursor(0);
+}
+
+static EditVert *findnearestvert(short sel)
+{
+ /* als sel==1 krijgen vertices met flag==1 een nadeel */
+ EditVert *eve,*act=0;
+ static EditVert *acto=0;
+ short dist=100,temp,mval[2];
+
+ if(G.edve.first==0) return 0;
+
+ /* projektie doen */
+ calc_meshverts_ext(); /* drawobject.c */
+
+ /* er wordt geteld van acto->next tot last en van first tot acto */
+ /* bestaat acto ? */
+ eve= G.edve.first;
+ while(eve) {
+ if(eve==acto) break;
+ eve= eve->next;
+ }
+ if(eve==0) acto= G.edve.first;
+
+ if(acto==0) return 0;
+
+ /* is er een aangegeven vertex? deel 1 */
+ getmouseco_areawin(mval);
+ eve= acto->next;
+ while(eve) {
+ if(eve->h==0) {
+ temp= abs(mval[0]- eve->xs)+ abs(mval[1]- eve->ys);
+ if( (eve->f & 1)==sel ) temp+=5;
+ if(temp<dist) {
+ act= eve;
+ dist= temp;
+ if(dist<4) break;
+ }
+ }
+ eve= eve->next;
+ }
+ /* is er een aangegeven vertex? deel 2 */
+ if(dist>3) {
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->h==0) {
+ temp= abs(mval[0]- eve->xs)+ abs(mval[1]- eve->ys);
+ if( (eve->f & 1)==sel ) temp+=5;
+ if(temp<dist) {
+ act= eve;
+ if(temp<4) break;
+ dist= temp;
+ }
+ if(eve== acto) break;
+ }
+ eve= eve->next;
+ }
+ }
+
+ acto= act;
+ return act;
+}
+
+static void tekenvertices_special(int mode, EditVert *act)
+{
+ /* voor speciale gevallen:
+ * mode 0: deselect geselecteerde, teken ze, behalve act
+ * mode 1: teken alleen act
+ */
+ ScrArea *tempsa, *sa;
+ View3D *vd;
+ EditVert *eve;
+ float mat[4][4];
+ int doit=0;
+
+ /* eerst testen of er wel special vertices zijn */
+
+ eve= (EditVert *)G.edve.first;
+ while(eve) {
+ eve->f1= 0;
+ if(eve->h==0) {
+ if(mode==0) {
+ if(eve!=act && eve->f & 1) {
+ doit= 1;
+ eve->f1= 1;
+ eve->f -= 1;
+ }
+ }
+ else if(mode==1) {
+ if(eve==act) eve->f1= 1;
+ doit= 1;
+ }
+ }
+ eve= eve->next;
+ }
+ if(doit==0) return;
+
+ if(G.f & (G_FACESELECT+G_DRAWFACES)) {
+ scrarea_queue_winredraw(curarea);
+ return;
+ }
+
+ if(G.zbuf) glDisable(GL_DEPTH_TEST);
+
+ glDrawBuffer(GL_FRONT);
+
+ /* alle views aflopen */
+ tempsa= curarea;
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa->spacetype==SPACE_VIEW3D) {
+ vd= sa->spacedata.first;
+ if(G.obedit->lay & vd->lay) {
+ areawinset(sa->win);
+ mymultmatrix(G.obedit->obmat);
+
+ MTC_Mat4SwapMat4(G.vd->persmat, mat);
+ mygetsingmatrix(G.vd->persmat);
+
+ tekenvertices(0);
+ tekenvertices(1);
+
+ MTC_Mat4SwapMat4(G.vd->persmat, mat);
+
+ sa->win_swap= WIN_FRONT_OK;
+
+ myloadmatrix(G.vd->viewmat);
+ }
+ }
+ sa= sa->next;
+ }
+ if(curarea!=tempsa) areawinset(tempsa->win);
+
+ glDrawBuffer(GL_BACK);
+ if(G.zbuf) glEnable(GL_DEPTH_TEST);
+}
+
+void mouse_mesh(void)
+{
+ EditVert *act=0;
+
+ act= findnearestvert(1);
+ if(act) {
+
+ if((G.qual & LR_SHIFTKEY)==0) {
+ tekenvertices_special(0, act);
+ }
+ if( (act->f & 1)==0) act->f+= 1;
+ else if(G.qual & LR_SHIFTKEY) act->f-= 1;
+
+ tekenvertices_special(1, act);
+ countall();
+ }
+
+ rightmouse_transform();
+}
+
+static void selectconnectedAll(void)
+{
+ EditVert *v1,*v2;
+ EditEdge *eed;
+ short flag=1,toggle=0;
+
+ if(G.eded.first==0) return;
+
+ while(flag==1) {
+ flag= 0;
+ toggle++;
+ if(toggle & 1) eed= G.eded.first;
+ else eed= G.eded.last;
+ while(eed) {
+ v1= eed->v1;
+ v2= eed->v2;
+ if(eed->h==0) {
+ if(v1->f & 1) {
+ if( (v2->f & 1)==0 ) {
+ v2->f |= 1;
+ flag= 1;
+ }
+ }
+ else if(v2->f & 1) {
+ if( (v1->f & 1)==0 ) {
+ v1->f |= 1;
+ flag= 1;
+ }
+ }
+ }
+ if(toggle & 1) eed= eed->next;
+ else eed= eed->prev;
+ }
+ }
+ countall();
+
+ tekenvertices_ext(1);
+
+}
+
+
+void selectconnected_mesh(void)
+{
+ EditVert *eve,*v1,*v2,*act= 0;
+ EditEdge *eed;
+ short flag=1,sel,toggle=0;
+
+ if(G.eded.first==0) return;
+
+ if(G.qual & LR_CTRLKEY) {
+ selectconnectedAll();
+ return;
+ }
+
+ sel= 3;
+ if(G.qual & LR_SHIFTKEY) sel=2;
+
+ act= findnearestvert(sel-2);
+ if(act==0) {
+ error(" Nothing indicated ");
+ return;
+ }
+
+ /* testflaggen wissen */
+ eve= G.edve.first;
+ while(eve) {
+ eve->f&= ~2;
+ eve= eve->next;
+ }
+ act->f= (act->f & ~3) | sel;
+
+ while(flag==1) {
+ flag= 0;
+ toggle++;
+ if(toggle & 1) eed= G.eded.first;
+ else eed= G.eded.last;
+ while(eed) {
+ v1= eed->v1;
+ v2= eed->v2;
+ if(eed->h==0) {
+ if(v1->f & 2) {
+ if( (v2->f & 2)==0 ) {
+ v2->f= (v2->f & ~3) | sel;
+ flag= 1;
+ }
+ }
+ else if(v2->f & 2) {
+ if( (v1->f & 2)==0 ) {
+ v1->f= (v1->f & ~3) | sel;
+ flag= 1;
+ }
+ }
+ }
+ if(toggle & 1) eed= eed->next;
+ else eed= eed->prev;
+ }
+ }
+ countall();
+
+ tekenvertices_ext( sel==3 );
+}
+
+
+short extrudeflag(short flag,short type)
+{
+ /* als type=1 worden oude extrudevlakken verwijderd (ivm spin etc) */
+ /* alle verts met (flag & 'flag') extrude */
+ /* van oude wordt flag 'flag' gewist, van nieuwe gezet */
+
+ EditVert *eve, *v1, *v2, *v3, *v4, *nextve;
+ EditEdge *eed, *e1, *e2, *e3, *e4, *nexted;
+ EditVlak *evl, *nextvl;
+ short sel=0, deloud= 0;
+
+ if(G.obedit==0 || get_mesh(G.obedit)==0) return 0;
+
+ /* de vert flag f1 wissen, hiermee test op losse geselecteerde vert */
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f & flag) eve->f1= 1;
+ else eve->f1= 0;
+ eve= eve->next;
+ }
+ /* de edges tellerflag wissen, als selected op 1 zetten */
+ eed= G.eded.first;
+ while(eed) {
+ if( (eed->v1->f & flag) && (eed->v2->f & flag) ) {
+ eed->f= 1;
+ eed->v1->f1= 0;
+ eed->v2->f1= 0;
+ }
+ else eed->f= 0;
+
+ eed->f1= 1; /* aangeven is 'oude' edge (er worden in deze routine nieuwe gemaakt */
+
+ eed= eed->next;
+ }
+
+
+ /* in alle vlak sel een dupl.flag zetten en bijhorende edgeflags ophogen */
+
+ evl= G.edvl.first;
+ while(evl) {
+ evl->f= 0;
+
+ if(vlakselectedAND(evl, flag)) {
+ e1= evl->e1;
+ e2= evl->e2;
+ e3= evl->e3;
+ e4= evl->e4;
+
+ if(e1->f < 3) e1->f++;
+ if(e2->f < 3) e2->f++;
+ if(e3->f < 3) e3->f++;
+ if(e4 && e4->f < 3) e4->f++;
+ evl->f= 1;
+ }
+ else if(vlakselectedOR(evl, flag)) {
+ e1= evl->e1;
+ e2= evl->e2;
+ e3= evl->e3;
+ e4= evl->e4;
+
+ if( (e1->v1->f & flag) && (e1->v2->f & flag) ) e1->f1= 2;
+ if( (e2->v1->f & flag) && (e2->v2->f & flag) ) e2->f1= 2;
+ if( (e3->v1->f & flag) && (e3->v2->f & flag) ) e3->f1= 2;
+ if( e4 && (e4->v1->f & flag) && (e4->v2->f & flag) ) e4->f1= 2;
+ }
+
+ evl= evl->next;
+ }
+
+ /* set direction of edges */
+ evl= G.edvl.first;
+ while(evl) {
+ if(evl->f== 0) {
+ if(evl->e1->f==2) {
+ if(evl->e1->v1 == evl->v1) evl->e1->dir= 0;
+ else evl->e1->dir= 1;
+ }
+ if(evl->e2->f==2) {
+ if(evl->e2->v1 == evl->v2) evl->e2->dir= 0;
+ else evl->e2->dir= 1;
+ }
+ if(evl->e3->f==2) {
+ if(evl->e3->v1 == evl->v3) evl->e3->dir= 0;
+ else evl->e3->dir= 1;
+ }
+ if(evl->e4 && evl->e4->f==2) {
+ if(evl->e4->v1 == evl->v4) evl->e4->dir= 0;
+ else evl->e4->dir= 1;
+ }
+ }
+ evl= evl->next;
+ }
+
+
+ /* de stand van zaken nu:
+ eve->f1==1: losse selected vertex
+
+ eed->f==0 : edge niet selected, geen extrude
+ eed->f==1 : edge selected, komt niet in vlak voor, extrude
+ eed->f==2 : edge selected, komt 1 keer in vlak voor, extrude
+ eed->f==3 : edge selected, komt in meer vlakken voor, geen extrude
+
+ eed->f1==0: nieuwe edge
+ eed->f1==1: edge selected, komt in selected vlak voor, als f==3: remove
+ eed->f1==2: edge selected, komt in NIET selected vlak voor
+
+
+ evl->f==1 : vlak dupliceren
+ */
+
+ /* alle geselecteerde vertices kopieeren, */
+ /* de pointer naar nieuwe vert in oude struct schrijven op eve->vn */
+ eve= G.edve.last;
+ while(eve) {
+ eve->f&= ~128; /* wissen voor test later op losse verts */
+ if(eve->f & flag) {
+ sel= 1;
+ v1= addvertlist(0);
+
+ VECCOPY(v1->co, eve->co);
+ v1->f= eve->f;
+ eve->f-= flag;
+ eve->vn= v1;
+ }
+ else eve->vn= 0;
+ eve= eve->prev;
+ }
+
+ if(sel==0) return 0;
+
+ /* alle edges met eed->f==1 of eed->f==2 worden vlakken */
+ /* als deloud==1 worden edges eed->f>2 verwijderd */
+ eed= G.eded.last;
+ while(eed) {
+ nexted= eed->prev;
+ if( eed->f<3) {
+ eed->v1->f|=128; /* =geen losse vert! */
+ eed->v2->f|=128;
+ }
+ if( (eed->f==1 || eed->f==2) ) {
+ if(eed->f1==2) deloud=1;
+
+ /* that dir thing does work somewhat... */
+
+ if(eed->dir==1) addvlaklist(eed->v1, eed->v2, eed->v2->vn, eed->v1->vn, NULL);
+ else addvlaklist(eed->v2, eed->v1, eed->v1->vn, eed->v2->vn, NULL);
+ }
+
+ eed= nexted;
+ }
+ if(deloud) {
+ eed= G.eded.first;
+ while(eed) {
+ nexted= eed->next;
+ if(eed->f==3 && eed->f1==1) {
+ remedge(eed);
+ free(eed);
+ }
+ eed= nexted;
+ }
+ }
+ /* de vlakken dupliceren, eventueel oude verwijderen */
+ evl= G.edvl.first;
+ while(evl) {
+ nextvl= evl->next;
+ if(evl->f & 1) {
+
+ v1= evl->v1->vn;
+ v2= evl->v2->vn;
+ v3= evl->v3->vn;
+ if(evl->v4) v4= evl->v4->vn; else v4= 0;
+
+ addvlaklist(v1, v2, v3, v4, evl);
+
+ if(deloud) {
+ BLI_remlink(&G.edvl, evl);
+ freevlak(evl);
+ }
+
+ }
+ evl= nextvl;
+ }
+ /* alle verts met eve->vn!=0
+ als eve->f1==1: edge maken
+ als flag!=128 :als deloud==1: verwijderen
+ */
+ eve= G.edve.last;
+ while(eve) {
+ nextve= eve->prev;
+ if(eve->vn) {
+ if(eve->f1==1) addedgelist(eve,eve->vn);
+ else if( (eve->f & 128)==0) {
+ if(deloud) {
+ BLI_remlink(&G.edve,eve);
+// free(eve);
+ free_editvert(eve);
+ eve= NULL;
+ }
+ }
+ }
+ if(eve) eve->f&= ~128;
+
+ eve= nextve;
+ }
+
+ /* debug temp: testen op consistente:
+ evl= G.edvl.first;
+ while(evl) {
+ e1= findedgelist(evl->v1, evl->v2);
+ e2= findedgelist(evl->v2, evl->v3);
+ e3= findedgelist(evl->v3, evl->v1);
+ if(e1==0 || e2==0 || e3==0) {
+ error("edge not in edgelist");
+ break;
+ }
+ evl= evl->next;
+ }
+ */
+
+ return 1;
+}
+
+void rotateflag(short flag, float *cent, float rotmat[][3])
+{
+ /* alle verts met (flag & 'flag') rotate */
+
+ EditVert *eve;
+
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f & flag) {
+ eve->co[0]-=cent[0];
+ eve->co[1]-=cent[1];
+ eve->co[2]-=cent[2];
+ Mat3MulVecfl(rotmat,eve->co);
+ eve->co[0]+=cent[0];
+ eve->co[1]+=cent[1];
+ eve->co[2]+=cent[2];
+ }
+ eve= eve->next;
+ }
+}
+
+void translateflag(short flag, float *vec)
+{
+ /* alle verts met (flag & 'flag') translate */
+
+ EditVert *eve;
+
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f & flag) {
+ eve->co[0]+=vec[0];
+ eve->co[1]+=vec[1];
+ eve->co[2]+=vec[2];
+ }
+ eve= eve->next;
+ }
+}
+
+short removedoublesflag(short flag, float limit) /* return aantal */
+{
+ /* alle verts met (flag & 'flag') worden getest */
+ EditVert *eve, *v1, *nextve;
+ EditEdge *eed, *e1, *nexted;
+ EditVlak *evl, *nextvl;
+ struct xvertsort *sortblock, *sb, *sb1;
+ struct vlaksort *vlsortblock, *vsb, *vsb1;
+ float dist;
+ int a, b, test, aantal;
+
+ /* flag 128 wordt gewist, aantal tellen */
+ eve= G.edve.first;
+ aantal= 0;
+ while(eve) {
+ eve->f&= ~128;
+ if(eve->f & flag) aantal++;
+ eve= eve->next;
+ }
+ if(aantal==0) return 0;
+
+ /* geheugen reserveren en qsorten */
+ sb= sortblock= (struct xvertsort *)MEM_mallocN(sizeof(struct xvertsort)*aantal,"sortremovedoub");
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f & flag) {
+ sb->x= eve->co[0]+eve->co[1]+eve->co[2];
+ sb->v1= eve;
+ sb++;
+ }
+ eve= eve->next;
+ }
+ qsort(sortblock, aantal, sizeof(struct xvertsort), vergxco);
+
+ /* testen op doubles */
+ sb= sortblock;
+ for(a=0; a<aantal; a++) {
+ eve= sb->v1;
+ if( (eve->f & 128)==0 ) {
+ sb1= sb+1;
+ for(b=a+1; b<aantal; b++) {
+ /* eerste test: simpel dist */
+ dist= sb1->x - sb->x;
+ if(dist > limit) break;
+
+ /* tweede test: is vertex toegestaan */
+ v1= sb1->v1;
+ if( (v1->f & 128)==0 ) {
+
+ dist= fabs(v1->co[0]-eve->co[0]);
+ if(dist<=limit) {
+ dist= fabs(v1->co[1]-eve->co[1]);
+ if(dist<=limit) {
+ dist= fabs(v1->co[2]-eve->co[2]);
+ if(dist<=limit) {
+ v1->f|= 128;
+ v1->vn= eve;
+ }
+ }
+ }
+ }
+ sb1++;
+ }
+ }
+ sb++;
+ }
+ MEM_freeN(sortblock);
+
+ /* edges testen en opnieuw invoegen */
+ eed= G.eded.first;
+ while(eed) {
+ eed->f= 0;
+ eed= eed->next;
+ }
+ eed= G.eded.last;
+ while(eed) {
+ nexted= eed->prev;
+
+ if(eed->f==0) {
+ if( (eed->v1->f & 128) || (eed->v2->f & 128) ) {
+ remedge(eed);
+
+ if(eed->v1->f & 128) eed->v1= eed->v1->vn;
+ if(eed->v2->f & 128) eed->v2= eed->v2->vn;
+
+ e1= addedgelist(eed->v1,eed->v2);
+
+ if(e1) e1->f= 1;
+ if(e1!=eed) free(eed);
+ }
+ }
+ eed= nexted;
+ }
+
+ /* eerst aantal testvlakken tellen */
+ evl= (struct EditVlak *)G.edvl.first;
+ aantal= 0;
+ while(evl) {
+ evl->f= 0;
+ if(evl->v1->f & 128) evl->f= 1;
+ else if(evl->v2->f & 128) evl->f= 1;
+ else if(evl->v3->f & 128) evl->f= 1;
+ else if(evl->v4 && (evl->v4->f & 128)) evl->f= 1;
+
+ if(evl->f==1) aantal++;
+ evl= evl->next;
+ }
+
+ /* vlakken testen op dubbele punten en eventueel verwijderen */
+ evl= (struct EditVlak *)G.edvl.first;
+ while(evl) {
+ nextvl= evl->next;
+ if(evl->f==1) {
+
+ if(evl->v1->f & 128) evl->v1= evl->v1->vn;
+ if(evl->v2->f & 128) evl->v2= evl->v2->vn;
+ if(evl->v3->f & 128) evl->v3= evl->v3->vn;
+ if(evl->v4 && (evl->v4->f & 128)) evl->v4= evl->v4->vn;
+
+ test= 0;
+ if(evl->v1==evl->v2) test+=1;
+ if(evl->v2==evl->v3) test+=2;
+ if(evl->v3==evl->v1) test+=4;
+ if(evl->v4==evl->v1) test+=8;
+ if(evl->v3==evl->v4) test+=16;
+ if(evl->v2==evl->v4) test+=32;
+
+ if(test) {
+ if(evl->v4) {
+ if(test==1 || test==2) {
+ evl->v2= evl->v3;
+ evl->v3= evl->v4;
+ evl->v4= 0;
+ test= 0;
+ }
+ else if(test==8 || test==16) {
+ evl->v4= 0;
+ test= 0;
+ }
+ else {
+ BLI_remlink(&G.edvl, evl);
+ freevlak(evl);
+ aantal--;
+ }
+ }
+ else {
+ BLI_remlink(&G.edvl, evl);
+ freevlak(evl);
+ aantal--;
+ }
+ }
+
+ if(test==0) {
+ /* edgepointers goedzetten */
+ evl->e1= findedgelist(evl->v1, evl->v2);
+ evl->e2= findedgelist(evl->v2, evl->v3);
+ if(evl->v4==0) {
+ evl->e3= findedgelist(evl->v3, evl->v1);
+ evl->e4= 0;
+ }
+ else {
+ evl->e3= findedgelist(evl->v3, evl->v4);
+ evl->e4= findedgelist(evl->v4, evl->v1);
+ }
+ }
+ }
+ evl= nextvl;
+ }
+
+ /* dubbele vlakken: sortblock */
+ /* opnieuw tellen, nu alle selected vlakken */
+ aantal= 0;
+ evl= G.edvl.first;
+ while(evl) {
+ evl->f= 0;
+ if(vlakselectedAND(evl, 1)) {
+ evl->f= 1;
+ aantal++;
+ }
+ evl= evl->next;
+ }
+
+ if(aantal) {
+ /* dubbele vlakken: sortblock */
+ vsb= vlsortblock= MEM_mallocN(sizeof(struct vlaksort)*aantal, "sortremovedoub");
+ evl= G.edvl.first;
+ while(evl) {
+ if(evl->f & 1) {
+ if(evl->v4) vsb->x= (long) MIN4( (long)evl->v1, (long)evl->v2, (long)evl->v3, (long)evl->v4);
+ else vsb->x= (long) MIN3( (long)evl->v1, (long)evl->v2, (long)evl->v3);
+
+ vsb->evl= evl;
+ vsb++;
+ }
+ evl= evl->next;
+ }
+
+ qsort(vlsortblock, aantal, sizeof(struct vlaksort), vergvlak);
+
+ vsb= vlsortblock;
+ for(a=0; a<aantal; a++) {
+ evl= vsb->evl;
+ if( (evl->f & 128)==0 ) {
+ vsb1= vsb+1;
+
+ for(b=a+1; b<aantal; b++) {
+
+ /* eerste test: zelfde poin? */
+ if(vsb->x != vsb1->x) break;
+
+ /* tweede test: is test toegestaan */
+ evl= vsb1->evl;
+ if( (evl->f & 128)==0 ) {
+ if( comparevlak(evl, vsb->evl)) evl->f |= 128;
+
+ }
+ vsb1++;
+ }
+ }
+ vsb++;
+ }
+
+ MEM_freeN(vlsortblock);
+
+ /* dubbele vlakken eruit */
+ evl= (struct EditVlak *)G.edvl.first;
+ while(evl) {
+ nextvl= evl->next;
+ if(evl->f & 128) {
+ BLI_remlink(&G.edvl, evl);
+ freevlak(evl);
+ }
+ evl= nextvl;
+ }
+ }
+
+ /* dubbele vertices eruit */
+ a= 0;
+ eve= (struct EditVert *)G.edve.first;
+ while(eve) {
+ nextve= eve->next;
+ if(eve->f & flag) {
+ if(eve->f & 128) {
+ a++;
+ BLI_remlink(&G.edve, eve);
+
+// free(eve);
+ free_editvert(eve);
+ }
+ }
+ eve= nextve;
+ }
+ return a; /* aantal */
+}
+
+void xsortvert_flag(int flag)
+//short flag;
+{
+ /* alle verts met (flag & 'flag') worden gesorteerd */
+ EditVert *eve;
+ struct xvertsort *sortblock, *sb;
+ ListBase tbase;
+ int aantal;
+
+ /* aantal tellen */
+ eve= G.edve.first;
+ aantal= 0;
+ while(eve) {
+ if(eve->f & flag) aantal++;
+ eve= eve->next;
+ }
+ if(aantal==0) return;
+
+ /* geheugen reserveren en qsorten */
+ sb= sortblock= (struct xvertsort *)MEM_mallocN(sizeof(struct xvertsort)*aantal,"sortremovedoub");
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f & flag) {
+ sb->x= eve->xs;
+ sb->v1= eve;
+ sb++;
+ }
+ eve= eve->next;
+ }
+ qsort(sortblock, aantal, sizeof(struct xvertsort), vergxco);
+
+ /* tijdelijke listbase maken */
+ tbase.first= tbase.last= 0;
+ sb= sortblock;
+ while(aantal--) {
+ eve= sb->v1;
+ BLI_remlink(&G.edve, eve);
+ BLI_addtail(&tbase, eve);
+ sb++;
+ }
+
+ addlisttolist(&G.edve, &tbase);
+
+ MEM_freeN(sortblock);
+}
+
+
+void hashvert_flag(int flag)
+{
+ EditVert *eve;
+ struct xvertsort *sortblock, *sb, onth, *newsort;
+ ListBase tbase;
+ int aantal, a, b;
+
+ /* aantal tellen */
+ eve= G.edve.first;
+ aantal= 0;
+ while(eve) {
+ if(eve->f & flag) aantal++;
+ eve= eve->next;
+ }
+ if(aantal==0) return;
+
+ /* geheugen reserveren */
+ sb= sortblock= (struct xvertsort *)MEM_mallocN(sizeof(struct xvertsort)*aantal,"sortremovedoub");
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f & flag) {
+ sb->v1= eve;
+ sb++;
+ }
+ eve= eve->next;
+ }
+
+ BLI_srand(1);
+
+ sb= sortblock;
+ for(a=0; a<aantal; a++, sb++) {
+ b= aantal*BLI_drand();
+ if(b>=0 && b<aantal) {
+ newsort= sortblock+b;
+ onth= *sb;
+ *sb= *newsort;
+ *newsort= onth;
+ }
+ }
+
+ /* tijdelijke listbase maken */
+ tbase.first= tbase.last= 0;
+ sb= sortblock;
+ while(aantal--) {
+ eve= sb->v1;
+ BLI_remlink(&G.edve, eve);
+ BLI_addtail(&tbase, eve);
+ sb++;
+ }
+
+ addlisttolist(&G.edve, &tbase);
+
+ MEM_freeN(sortblock);
+}
+
+static unsigned int cpack_half(unsigned int col1, unsigned int col2)
+{
+ char *cp1, *cp2, *cp;
+ unsigned int col=0;
+
+ cp1= (char *)&col1;
+ cp2= (char *)&col2;
+ cp= (char *)&col;
+
+ cp[0]= (cp1[0]+cp2[0])>>1;
+ cp[1]= (cp1[1]+cp2[1])>>1;
+ cp[2]= (cp1[2]+cp2[2])>>1;
+ cp[3]= (cp1[3]+cp2[3])>>1;
+
+ return col;
+}
+
+
+static void uv_half(float *uv, float *uv1, float *uv2)
+{
+ uv[0]= (uv1[0]+uv2[0])/2.0;
+ uv[1]= (uv1[1]+uv2[1])/2.0;
+
+}
+
+static void uv_quart(float *uv, float *uv1)
+{
+ uv[0]= (uv1[0]+uv1[2]+uv1[4]+uv1[6])/4.0;
+ uv[1]= (uv1[1]+uv1[3]+uv1[5]+uv1[7])/4.0;
+}
+
+static void set_wuv(int tot, EditVlak *evl, int v1, int v2, int v3, int v4)
+{
+ /* deze vreemde fie alleen bij de subdiv te gebruiken, de 'w' in de naam slaat nergens op! */
+ float *uv, uvo[4][2];
+ unsigned int *col, colo[4], col1, col2;
+ int a, v;
+
+ memcpy(uvo, evl->uv, sizeof(uvo));
+ uv= evl->uv[0];
+
+ memcpy(colo, evl->col, sizeof(colo));
+ col= evl->col;
+
+ if(tot==4) {
+ for(a=0; a<4; a++, uv+=2, col++) {
+ if(a==0) v= v1;
+ else if(a==1) v= v2;
+ else if(a==2) v= v3;
+ else v= v4;
+
+ if(a==3 && v4==0) break;
+
+ if(v<=4) {
+ uv[0]= uvo[v-1][0];
+ uv[1]= uvo[v-1][1];
+ *col= colo[v-1];
+ }
+ else if(v==8) {
+ uv_half(uv, uvo[3], uvo[0]);
+ *col= cpack_half(colo[3], colo[0]);
+ }
+ else if(v==9) {
+ uv_quart(uv, uvo[0]);
+ col1= cpack_half(colo[1], colo[0]);
+ col2= cpack_half(colo[2], colo[3]);
+ *col= cpack_half(col1, col2);
+ }
+ else {
+ uv_half(uv, uvo[v-5], uvo[v-4]);
+ *col= cpack_half(colo[v-5], colo[v-4]);
+ }
+ }
+ }
+ else {
+ for(a=0; a<3; a++, uv+=2, col++) {
+ if(a==0) v= v1;
+ else if(a==1) v= v2;
+ else v= v3;
+
+ if(v<=4) {
+ uv[0]= uvo[v-1][0];
+ uv[1]= uvo[v-1][1];
+ *col= colo[v-1];
+ }
+ else if(v==7) {
+ uv_half(uv, uvo[2], uvo[0]);
+ *col= cpack_half(colo[2], colo[0]);
+ }
+ else {
+ uv_half(uv, uvo[v-5], uvo[v-4]);
+ *col= cpack_half(colo[v-5], colo[v-4]);
+ }
+ }
+ }
+}
+
+static EditVert *vert_from_number(EditVlak *evl, int nr)
+{
+ switch(nr) {
+ case 0:
+ return 0;
+ case 1:
+ return evl->v1;
+ case 2:
+ return evl->v2;
+ case 3:
+ return evl->v3;
+ case 4:
+ return evl->v4;
+ case 5:
+ return evl->e1->vn;
+ case 6:
+ return evl->e2->vn;
+ case 7:
+ return evl->e3->vn;
+ case 8:
+ return evl->e4->vn;
+ }
+
+ return NULL;
+}
+
+static void addvlak_subdiv(EditVlak *evl, int val1, int val2, int val3, int val4, EditVert *eve)
+{
+ EditVlak *w;
+ EditVert *v1, *v2, *v3, *v4;
+
+ if(val1==9) v1= eve;
+ else v1= vert_from_number(evl, val1);
+
+ if(val2==9) v2= eve;
+ else v2= vert_from_number(evl, val2);
+
+ if(val3==9) v3= eve;
+ else v3= vert_from_number(evl, val3);
+
+ if(val4==9) v4= eve;
+ else v4= vert_from_number(evl, val4);
+
+ w= addvlaklist(v1, v2, v3, v4, evl);
+
+ if(w) {
+ if(evl->v4) set_wuv(4, w, val1, val2, val3, val4);
+ else set_wuv(3, w, val1, val2, val3, val4);
+ }
+}
+
+static float smoothperc= 0.0;
+
+static void smooth_subdiv_vec(float *v1, float *v2, float *n1, float *n2, float *vec)
+{
+ float len, fac, nor[3], nor1[3], nor2[3];
+
+ VecSubf(nor, v1, v2);
+ len= 0.5*Normalise(nor);
+
+ VECCOPY(nor1, n1);
+ VECCOPY(nor2, n2);
+
+ /* cosine angle */
+ fac= nor[0]*nor1[0] + nor[1]*nor1[1] + nor[2]*nor1[2] ;
+
+ vec[0]= fac*nor1[0];
+ vec[1]= fac*nor1[1];
+ vec[2]= fac*nor1[2];
+
+ /* cosine angle */
+ fac= -nor[0]*nor2[0] - nor[1]*nor2[1] - nor[2]*nor2[2] ;
+
+ vec[0]+= fac*nor2[0];
+ vec[1]+= fac*nor2[1];
+ vec[2]+= fac*nor2[2];
+
+ vec[0]*= smoothperc*len;
+ vec[1]*= smoothperc*len;
+ vec[2]*= smoothperc*len;
+}
+
+static void smooth_subdiv_quad(EditVlak *evl, float *vec)
+{
+
+ float nor1[3], nor2[3];
+ float vec1[3], vec2[3];
+ float cent[3];
+
+ /* vlr->e1->vn is new vertex inbetween v1 / v2 */
+
+ VecMidf(nor1, evl->v1->no, evl->v2->no);
+ Normalise(nor1);
+ VecMidf(nor2, evl->v3->no, evl->v4->no);
+ Normalise(nor2);
+
+ smooth_subdiv_vec( evl->e1->vn->co, evl->e3->vn->co, nor1, nor2, vec1);
+
+ VecMidf(nor1, evl->v2->no, evl->v3->no);
+ Normalise(nor1);
+ VecMidf(nor2, evl->v4->no, evl->v1->no);
+ Normalise(nor2);
+
+ smooth_subdiv_vec( evl->e2->vn->co, evl->e4->vn->co, nor1, nor2, vec2);
+
+ VecAddf(vec1, vec1, vec2);
+
+ CalcCent4f(cent, evl->v1->co, evl->v2->co, evl->v3->co, evl->v4->co);
+ VecAddf(vec, cent, vec1);
+}
+
+void subdivideflag(int flag, float rad, int beauty)
+{
+ /* divide alle vlakken met (vertflag & flag) */
+ /* als rad>0.0 zet dan nieuw vert op afstand rad van 0,0,0 */
+ extern float doublimit;
+ EditVert *eve;
+ EditEdge *eed, *e1, *e2, *e3, *e4, *nexted;
+ EditVlak *evl;
+ float fac, vec[3], vec1[3], len1, len2, len3;
+ short test;
+
+ if(beauty & B_SMOOTH) {
+ short perc= 100;
+
+ if(button(&perc, 10, 500, "Percentage:")==0) return;
+
+ smoothperc= 0.292*perc/100.0;
+ }
+
+ /* edgeflags */
+ eed= G.eded.first;
+ while(eed) {
+
+ if( (eed->v1->f & flag) && (eed->v2->f & flag) ) eed->f= flag;
+ else eed->f= 0;
+
+ eed= eed->next;
+ }
+
+ /* als beauty: opp testen en edgeflags wissen van 'lelijke' edges */
+ if(beauty & B_BEAUTY) {
+ evl= G.edvl.first;
+ while(evl) {
+ if( vlakselectedAND(evl, flag) ) {
+ if(evl->v4) {
+
+ /* opp */
+ len1= AreaQ3Dfl(evl->v1->co, evl->v2->co, evl->v3->co, evl->v4->co);
+ if(len1 <= doublimit) {
+ evl->e1->f = 0;
+ evl->e2->f = 0;
+ evl->e3->f = 0;
+ evl->e4->f = 0;
+ }
+ else {
+ len1= VecLenf(evl->v1->co, evl->v2->co) + VecLenf(evl->v3->co, evl->v4->co);
+ len2= VecLenf(evl->v2->co, evl->v3->co) + VecLenf(evl->v1->co, evl->v4->co);
+
+ if(len1 < len2) {
+ evl->e1->f = 0;
+ evl->e3->f = 0;
+ }
+ else if(len1 > len2) {
+ evl->e2->f = 0;
+ evl->e4->f = 0;
+ }
+ }
+ }
+ else {
+
+ /* opp */
+ len1= AreaT3Dfl(evl->v1->co, evl->v2->co, evl->v3->co);
+ if(len1 <= doublimit) {
+ evl->e1->f = 0;
+ evl->e2->f = 0;
+ evl->e3->f = 0;
+ }
+ else {
+
+ len1= VecLenf(evl->v1->co, evl->v2->co) ;
+ len2= VecLenf(evl->v2->co, evl->v3->co) ;
+ len3= VecLenf(evl->v3->co, evl->v1->co) ;
+
+ if(len1<len2 && len1<len3) {
+ evl->e1->f = 0;
+ }
+ else if(len2<len3 && len2<len1) {
+ evl->e2->f = 0;
+ }
+ else if(len3<len2 && len3<len1) {
+ evl->e3->f = 0;
+ }
+ }
+ }
+ }
+ evl= evl->next;
+ }
+ }
+
+ if(beauty & B_SMOOTH) {
+
+ vertexnormals(0); /* no1*/
+
+ }
+
+ /* nieuw punt maken en in edge wegschrijven, flag wissen! is voor vlakkenmaak stuk nodig */
+ eed= G.eded.first;
+ while(eed) {
+ if(eed->f & flag) {
+
+ vec[0]= (eed->v1->co[0]+eed->v2->co[0])/2.0;
+ vec[1]= (eed->v1->co[1]+eed->v2->co[1])/2.0;
+ vec[2]= (eed->v1->co[2]+eed->v2->co[2])/2.0;
+
+ if(rad > 0.0) { /* perf sph */
+ Normalise(vec);
+ vec[0]*= rad;
+ vec[1]*= rad;
+ vec[2]*= rad;
+ }
+ else if(rad< 0.0) { /* fract */
+ fac= rad* VecLenf(eed->v1->co, eed->v2->co);
+ vec1[0]= fac*BLI_drand();
+ vec1[1]= fac*BLI_drand();
+ vec1[2]= fac*BLI_drand();
+ VecAddf(vec, vec, vec1);
+ }
+
+ if(beauty & B_SMOOTH) {
+ smooth_subdiv_vec(eed->v1->co, eed->v2->co, eed->v1->no, eed->v2->no, vec1);
+ VecAddf(vec, vec, vec1);
+ }
+
+ eed->vn= addvertlist(vec);
+ eed->vn->f= eed->v1->f;
+
+ }
+ else eed->vn= 0;
+
+ eed->f= 0; /* moet! */
+
+ eed= eed->next;
+ }
+
+ /* alle vlakken testen op subdiv edges, 8 of 16 gevallen! */
+
+ evl= G.edvl.last;
+ while(evl) {
+ if( vlakselectedOR(evl, flag) ) {
+ e1= evl->e1;
+ e2= evl->e2;
+ e3= evl->e3;
+ e4= evl->e4;
+
+ test= 0;
+ if(e1 && e1->vn) {
+ test+= 1;
+ e1->f= 1;
+ }
+ if(e2 && e2->vn) {
+ test+= 2;
+ e2->f= 1;
+ }
+ if(e3 && e3->vn) {
+ test+= 4;
+ e3->f= 1;
+ }
+ if(e4 && e4->vn) {
+ test+= 8;
+ e4->f= 1;
+ }
+
+ if(test) {
+ if(evl->v4==0) {
+ if((test & 3)==3) addvlak_subdiv(evl, 2, 2+4, 1+4, 0, 0);
+ if((test & 6)==6) addvlak_subdiv(evl, 3, 3+4, 2+4, 0, 0);
+ if((test & 5)==5) addvlak_subdiv(evl, 1, 1+4, 3+4, 0, 0);
+
+ if(test==7) { /* vier nieuwe vlakken, oude vernieuwt */
+ evl->v1= e1->vn;
+ evl->v2= e2->vn;
+ evl->v3= e3->vn;
+ set_wuv(3, evl, 1+4, 2+4, 3+4, 0);
+ }
+ else if(test==3) {
+ addvlak_subdiv(evl, 1+4, 2+4, 3, 0, 0);
+ evl->v2= e1->vn;
+ set_wuv(3, evl, 1, 1+4, 3, 0);
+ }
+ else if(test==6) {
+ addvlak_subdiv(evl, 2+4, 3+4, 1, 0, 0);
+ evl->v3= e2->vn;
+ set_wuv(3, evl, 1, 2, 2+4, 0);
+ }
+ else if(test==5) {
+ addvlak_subdiv(evl, 3+4, 1+4, 2, 0, 0);
+ evl->v1= e3->vn;
+ set_wuv(3, evl, 3+4, 2, 3, 0);
+ }
+ else if(test==1) {
+ addvlak_subdiv(evl, 1+4, 2, 3, 0, 0);
+ evl->v2= e1->vn;
+ set_wuv(3, evl, 1, 1+4, 3, 0);
+ }
+ else if(test==2) {
+ addvlak_subdiv(evl, 2+4, 3, 1, 0, 0);
+ evl->v3= e2->vn;
+ set_wuv(3, evl, 1, 2, 2+4, 0);
+ }
+ else if(test==4) {
+ addvlak_subdiv(evl, 3+4, 1, 2, 0, 0);
+ evl->v1= e3->vn;
+ set_wuv(3, evl, 3+4, 2, 3, 0);
+ }
+ evl->e1= addedgelist(evl->v1, evl->v2);
+ evl->e2= addedgelist(evl->v2, evl->v3);
+ evl->e3= addedgelist(evl->v3, evl->v1);
+
+ }
+ else {
+ if(test==15) {
+ /* nog een nieuw punt toevoegen */
+ CalcCent4f(vec, evl->v1->co, evl->v2->co, evl->v3->co, evl->v4->co);
+
+ if(beauty & B_SMOOTH) {
+ smooth_subdiv_quad(evl, vec); /* adds */
+ }
+ eve= addvertlist(vec);
+
+ eve->f |= flag;
+
+ addvlak_subdiv(evl, 2, 2+4, 9, 1+4, eve);
+ addvlak_subdiv(evl, 3, 3+4, 9, 2+4, eve);
+ addvlak_subdiv(evl, 4, 4+4, 9, 3+4, eve);
+
+ evl->v2= e1->vn;
+ evl->v3= eve;
+ evl->v4= e4->vn;
+ set_wuv(4, evl, 1, 1+4, 9, 4+4);
+ }
+ else {
+ /* kleine hoekpunten */
+ if((test & 3)==3) addvlak_subdiv(evl, 1+4, 2, 2+4, 0, 0);
+ if((test & 6)==6) addvlak_subdiv(evl, 2+4, 3, 3+4, 0, 0);
+ if((test & 12)==12) addvlak_subdiv(evl, 3+4, 4, 4+4, 0, 0);
+ if((test & 9)==9) addvlak_subdiv(evl, 4+4, 1, 1+4, 0, 0);
+
+ if(test==1) {
+ addvlak_subdiv(evl, 1+4, 2, 3, 0, 0);
+ addvlak_subdiv(evl, 1+4, 3, 4, 0, 0);
+ evl->v2= e1->vn;
+ evl->v3= evl->v4;
+ evl->v4= 0;
+ set_wuv(4, evl, 1, 1+4, 4, 0);
+ }
+ else if(test==2) {
+ addvlak_subdiv(evl, 2+4, 3, 4, 0, 0);
+ addvlak_subdiv(evl, 2+4, 4, 1, 0, 0);
+ evl->v3= e2->vn;
+ evl->v4= 0;
+ set_wuv(4, evl, 1, 2, 2+4, 0);
+ }
+ else if(test==4) {
+ addvlak_subdiv(evl, 3+4, 4, 1, 0, 0);
+ addvlak_subdiv(evl, 3+4, 1, 2, 0, 0);
+ evl->v1= evl->v2;
+ evl->v2= evl->v3;
+ evl->v3= e3->vn;
+ evl->v4= 0;
+ set_wuv(4, evl, 2, 3, 3+4, 0);
+ }
+ else if(test==8) {
+ addvlak_subdiv(evl, 4+4, 1, 2, 0, 0);
+ addvlak_subdiv(evl, 4+4, 2, 3, 0, 0);
+ evl->v1= evl->v3;
+ evl->v2= evl->v4;
+ evl->v3= e4->vn;
+ evl->v4= 0;
+ set_wuv(4, evl, 3, 4, 4+4, 0);
+ }
+ else if(test==3) {
+ addvlak_subdiv(evl, 1+4, 2+4, 4, 0, 0);
+ addvlak_subdiv(evl, 2+4, 3, 4, 0, 0);
+ evl->v2= e1->vn;
+ evl->v3= evl->v4;
+ evl->v4= 0;
+ set_wuv(4, evl, 1, 1+4, 4, 0);
+ }
+ else if(test==6) {
+ addvlak_subdiv(evl, 2+4, 3+4, 1, 0, 0);
+ addvlak_subdiv(evl, 3+4, 4, 1, 0, 0);
+ evl->v3= e2->vn;
+ evl->v4= 0;
+ set_wuv(4, evl, 1, 2, 2+4, 0);
+ }
+ else if(test==12) {
+ addvlak_subdiv(evl, 3+4, 4+4, 2, 0, 0);
+ addvlak_subdiv(evl, 4+4, 1, 2, 0, 0);
+ evl->v1= evl->v2;
+ evl->v2= evl->v3;
+ evl->v3= e3->vn;
+ evl->v4= 0;
+ set_wuv(4, evl, 2, 3, 3+4, 0);
+ }
+ else if(test==9) {
+ addvlak_subdiv(evl, 4+4, 1+4, 3, 0, 0);
+ addvlak_subdiv(evl, 1+4, 2, 3, 0, 0);
+ evl->v1= evl->v3;
+ evl->v2= evl->v4;
+ evl->v3= e4->vn;
+ evl->v4= 0;
+ set_wuv(4, evl, 3, 4, 4+4, 0);
+ }
+ else if(test==5) {
+ addvlak_subdiv(evl, 1+4, 2, 3, 3+4, 0);
+ evl->v2= e1->vn;
+ evl->v3= e3->vn;
+ set_wuv(4, evl, 1, 1+4, 3+4, 4);
+ }
+ else if(test==10) {
+ addvlak_subdiv(evl, 2+4, 3, 4, 4+4, 0);
+ evl->v3= e2->vn;
+ evl->v4= e4->vn;
+ set_wuv(4, evl, 1, 2, 2+4, 4+4);
+ }
+
+ else if(test==7) {
+ addvlak_subdiv(evl, 1+4, 2+4, 3+4, 0, 0);
+ evl->v2= e1->vn;
+ evl->v3= e3->vn;
+ set_wuv(4, evl, 1, 1+4, 3+4, 4);
+ }
+ else if(test==14) {
+ addvlak_subdiv(evl, 2+4, 3+4, 4+4, 0, 0);
+ evl->v3= e2->vn;
+ evl->v4= e4->vn;
+ set_wuv(4, evl, 1, 2, 2+4, 4+4);
+ }
+ else if(test==13) {
+ addvlak_subdiv(evl, 3+4, 4+4, 1+4, 0, 0);
+ evl->v4= e3->vn;
+ evl->v1= e1->vn;
+ set_wuv(4, evl, 1+4, 3, 3, 3+4);
+ }
+ else if(test==11) {
+ addvlak_subdiv(evl, 4+4, 1+4, 2+4, 0, 0);
+ evl->v1= e4->vn;
+ evl->v2= e2->vn;
+ set_wuv(4, evl, 4+4, 2+4, 3, 4);
+ }
+ }
+ evl->e1= addedgelist(evl->v1, evl->v2);
+ evl->e2= addedgelist(evl->v2, evl->v3);
+ if(evl->v4) evl->e3= addedgelist(evl->v3, evl->v4);
+ else evl->e3= addedgelist(evl->v3, evl->v1);
+ if(evl->v4) evl->e4= addedgelist(evl->v4, evl->v1);
+ else evl->e4= 0;
+ }
+ }
+ }
+ evl= evl->prev;
+ }
+
+ /* alle oude edges verwijderen, eventueel nog nieuwe maken */
+ eed= G.eded.first;
+ while(eed) {
+ nexted= eed->next;
+ if( eed->vn ) {
+ if(eed->f==0) { /* niet gebruikt in vlak */
+ addedgelist(eed->v1,eed->vn);
+ addedgelist(eed->vn,eed->v2);
+ }
+ remedge(eed);
+ free(eed);
+ }
+ eed= nexted;
+ }
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+}
+
+void adduplicateflag(int flag)
+{
+ /* oude verts hebben flag 128 gezet en flag 'flag' gewist
+ nieuwe verts hebben flag 'flag' gezet */
+ EditVert *eve, *v1, *v2, *v3, *v4;
+ EditEdge *eed;
+ EditVlak *evl;
+
+ /* eerst vertices */
+ eve= G.edve.last;
+ while(eve) {
+ eve->f&= ~128;
+ if(eve->f & flag) {
+ v1= addvertlist(eve->co);
+ v1->f= eve->f;
+ eve->f-= flag;
+ eve->f|= 128;
+ eve->vn= v1;
+#ifdef __NLA
+ /* >>>>> FIXME: Copy deformation weight ? */
+ v1->totweight = eve->totweight;
+ if (eve->totweight){
+ v1->dw = MEM_mallocN (eve->totweight * sizeof(MDeformWeight), "deformWeight");
+ memcpy (v1->dw, eve->dw, eve->totweight * sizeof(MDeformWeight));
+ }
+ else
+ v1->dw=NULL;
+#endif
+ }
+ eve= eve->prev;
+ }
+ eed= G.eded.first;
+ while(eed) {
+ if( (eed->v1->f & 128) && (eed->v2->f & 128) ) {
+ v1= eed->v1->vn;
+ v2= eed->v2->vn;
+ addedgelist(v1,v2);
+ }
+ eed= eed->next;
+ }
+
+ /* tenslotte de vlakken dupliceren */
+ evl= G.edvl.first;
+ while(evl) {
+ if( (evl->v1->f & 128) && (evl->v2->f & 128) && (evl->v3->f & 128) ) {
+ if(evl->v4) {
+ if(evl->v4->f & 128) {
+ v1= evl->v1->vn;
+ v2= evl->v2->vn;
+ v3= evl->v3->vn;
+ v4= evl->v4->vn;
+ addvlaklist(v1, v2, v3, v4, evl);
+ }
+ }
+ else {
+ v1= evl->v1->vn;
+ v2= evl->v2->vn;
+ v3= evl->v3->vn;
+ addvlaklist(v1, v2, v3, 0, evl);
+ }
+ }
+ evl= evl->next;
+ }
+}
+
+static void delvlakflag(int flag)
+{
+ /* alle vlak 3/4 verts flag + edges + losse vertices deleten */
+ /* van alle verts wordt 'flag' gewist */
+ EditVert *eve,*nextve;
+ EditEdge *eed, *nexted;
+ EditVlak *evl,*nextvl;
+
+ eed= G.eded.first;
+ while(eed) {
+ eed->f= 0;
+ eed= eed->next;
+ }
+
+ evl= G.edvl.first;
+ while(evl) {
+ nextvl= evl->next;
+ if(vlakselectedAND(evl, flag)) {
+
+ evl->e1->f= 1;
+ evl->e2->f= 1;
+ evl->e3->f= 1;
+ if(evl->e4) {
+ evl->e4->f= 1;
+ }
+
+ BLI_remlink(&G.edvl, evl);
+ freevlak(evl);
+ }
+ evl= nextvl;
+ }
+ /* alle vlakken 1, 2 (3) verts select edges behouden */
+ evl= G.edvl.first;
+ while(evl) {
+ evl->e1->f= 0;
+ evl->e2->f= 0;
+ evl->e3->f= 0;
+ if(evl->e4) {
+ evl->e4->f= 0;
+ }
+
+ evl= evl->next;
+ }
+
+ /* alle edges testen op vertices met flag en wissen */
+ eed= G.eded.first;
+ while(eed) {
+ nexted= eed->next;
+ if(eed->f==1) {
+ remedge(eed);
+ free(eed);
+ }
+ else if( (eed->v1->f & flag) || (eed->v2->f & flag) ) {
+ eed->v1->f&= ~flag;
+ eed->v2->f&= ~flag;
+ }
+ eed= nexted;
+ }
+ /* vertices met flag nog gezet zijn losse en worden verwijderd */
+ eve= G.edve.first;
+ while(eve) {
+ nextve= eve->next;
+ if(eve->f & flag) {
+ BLI_remlink(&G.edve, eve);
+// free(eve);
+ free_editvert(eve);
+ }
+ eve= nextve;
+ }
+
+}
+
+void extrude_mesh(void)
+{
+ short a;
+
+ TEST_EDITMESH
+
+ if(okee("Extrude")==0) return;
+
+ waitcursor(1);
+
+ a= extrudeflag(1,1);
+ waitcursor(0);
+ if(a==0) {
+ error("Can't extrude");
+ }
+ else {
+ countall(); /* voor G.totvert in calc_meshverts() */
+ calc_meshverts();
+ transform('d');
+ }
+
+}
+
+void adduplicate_mesh(void)
+{
+
+ TEST_EDITMESH
+
+ waitcursor(1);
+ adduplicateflag(1);
+ waitcursor(0);
+
+ countall(); /* voor G.totvert in calc_meshverts() */
+ transform('d');
+}
+
+void split_mesh(void)
+{
+
+ TEST_EDITMESH
+
+ if(okee(" Split ")==0) return;
+
+ waitcursor(1);
+
+ /* eerst duplicate maken */
+ adduplicateflag(1);
+ /* oude vlakken hebben 3x flag 128 gezet, deze deleten */
+ delvlakflag(128);
+
+ waitcursor(0);
+
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+}
+
+void separate_mesh(void)
+{
+ EditVert *eve, *v1;
+ EditEdge *eed, *e1;
+ EditVlak *evl, *vl1;
+ Object *oldob;
+ Mesh *me, *men;
+ Base *base, *oldbase;
+ ListBase edve, eded, edvl;
+ float trans[9];
+ int ok, flag;
+
+ TEST_EDITMESH
+
+ if(okee("Separate")==0) return;
+
+ waitcursor(1);
+
+ me= get_mesh(G.obedit);
+ if(me->key) {
+ error("Can't separate with vertex keys");
+ return;
+ }
+
+ /* we gaan de zaak als volgt neppen:
+ * 1. duplicate object: dit wordt de nieuwe, oude pointer onthouden
+ * 2: split doen als modig.
+ * 3. alle NIET geselecteerde verts, edges, vlakken apart zetten
+ * 4. loadobeditdata(): dit is de nieuwe ob
+ * 5. freelist en oude verts, eds, vlakken weer terughalen
+ */
+
+ /* alleen obedit geselecteerd */
+ base= FIRSTBASE;
+ while(base) {
+ if(base->lay & G.vd->lay) {
+ if(base->object==G.obedit) base->flag |= SELECT;
+ else base->flag &= ~SELECT;
+ }
+ base= base->next;
+ }
+
+ /* testen of split */
+ ok= 0;
+ eed= G.eded.first;
+ while(eed) {
+ flag= (eed->v1->f & 1)+(eed->v2->f & 1);
+ if(flag==1) {
+ ok= 1;
+ break;
+ }
+ eed= eed->next;
+ }
+ if(ok) {
+ /* SPLIT: eerst duplicate maken */
+ adduplicateflag(1);
+ /* SPLIT: oude vlakken hebben 3x flag 128 gezet, deze deleten */
+ delvlakflag(128);
+ }
+
+ /* apart zetten: alles wat maar enigszins NIET select is */
+ edve.first= edve.last= eded.first= eded.last= edvl.first= edvl.last= 0;
+ eve= G.edve.first;
+ while(eve) {
+ v1= eve->next;
+ if((eve->f & 1)==0) {
+ BLI_remlink(&G.edve, eve);
+ BLI_addtail(&edve, eve);
+ }
+ eve= v1;
+ }
+ eed= G.eded.first;
+ while(eed) {
+ e1= eed->next;
+ if( (eed->v1->f & 1)==0 || (eed->v2->f & 1)==0 ) {
+ BLI_remlink(&G.eded, eed);
+ BLI_addtail(&eded, eed);
+ }
+ eed= e1;
+ }
+ evl= G.edvl.first;
+ while(evl) {
+ vl1= evl->next;
+ if( (evl->v1->f & 1)==0 || (evl->v2->f & 1)==0 || (evl->v3->f & 1)==0 ) {
+ BLI_remlink(&G.edvl, evl);
+ BLI_addtail(&edvl, evl);
+ }
+ evl= vl1;
+ }
+
+ oldob= G.obedit;
+ oldbase= BASACT;
+
+ trans[0]=trans[1]=trans[2]=trans[3]=trans[4]=trans[5]= 0.0;
+ trans[6]=trans[7]=trans[8]= 1.0;
+ G.qual |= LR_ALTKEY; /* patch om zeker te zijn van gelinkte dupli */
+ adduplicate(trans);
+ G.qual &= ~LR_ALTKEY;
+
+ G.obedit= BASACT->object; /* basact wordt in adduplicate() gezet */
+
+ men= copy_mesh(me);
+ set_mesh(G.obedit, men);
+ /* omdat nieuwe mesh een kopie is: aantal users verlagen */
+ men->id.us--;
+
+ load_editMesh();
+
+ BASACT->flag &= ~SELECT;
+
+ makeDispList(G.obedit);
+ free_editMesh();
+
+ G.edve= edve;
+ G.eded= eded;
+ G.edvl= edvl;
+
+ /* hashedges are freed now, make new! */
+ eed= G.eded.first;
+ while(eed) {
+ if( findedgelist(eed->v1, eed->v2)==NULL )
+ insert_hashedge(eed);
+ eed= eed->next;
+ }
+
+ G.obedit= oldob;
+ BASACT= oldbase;
+ BASACT->flag |= SELECT;
+
+ waitcursor(0);
+
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+
+}
+
+void extrude_repeat_mesh(int steps, float offs)
+{
+ float dvec[3], tmat[3][3], bmat[3][3];
+/* float phi; */
+ short a,ok;
+
+ TEST_EDITMESH
+ waitcursor(1);
+
+ /* dvec */
+ dvec[0]= G.vd->persinv[2][0];
+ dvec[1]= G.vd->persinv[2][1];
+ dvec[2]= G.vd->persinv[2][2];
+ Normalise(dvec);
+ dvec[0]*= offs;
+ dvec[1]*= offs;
+ dvec[2]*= offs;
+
+ /* base correctie */
+ Mat3CpyMat4(bmat, G.obedit->obmat);
+ /* phi= ((struct ObData *)G.obedit->d)->vv->ws; */
+ /* Mat3MulFloat(bmat, phi); */
+ Mat3Inv(tmat, bmat);
+ Mat3MulVecfl(tmat, dvec);
+
+ for(a=0;a<steps;a++) {
+ ok= extrudeflag(1,1);
+ if(ok==0) {
+ error("Can't extrude");
+ break;
+ }
+ translateflag(1, dvec);
+ }
+
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+ waitcursor(0);
+}
+
+void spin_mesh(int steps,int degr,float *dvec, int mode)
+{
+ EditVert *eve,*nextve;
+ float *curs, si,n[3],q[4],cmat[3][3],imat[3][3], tmat[3][3];
+ float cent[3],bmat[3][3];
+ float phi;
+ short a,ok;
+
+ TEST_EDITMESH
+
+ waitcursor(1);
+
+ /* imat en centrum en afmeting */
+ Mat3CpyMat4(bmat, G.obedit->obmat);
+ Mat3Inv(imat,bmat);
+
+ curs= give_cursor();
+ VECCOPY(cent, curs);
+ cent[0]-= G.obedit->obmat[3][0];
+ cent[1]-= G.obedit->obmat[3][1];
+ cent[2]-= G.obedit->obmat[3][2];
+ Mat3MulVecfl(imat, cent);
+
+ phi= degr*M_PI/360.0;
+ phi/= steps;
+ if(editbutflag & B_CLOCKWISE) phi= -phi;
+
+ if(dvec) {
+ n[0]=n[1]= 0.0;
+ n[2]= 1.0;
+ } else {
+ n[0]= G.vd->viewinv[2][0];
+ n[1]= G.vd->viewinv[2][1];
+ n[2]= G.vd->viewinv[2][2];
+ Normalise(n);
+ }
+
+ q[0]= cos(phi);
+ si= sin(phi);
+ q[1]= n[0]*si;
+ q[2]= n[1]*si;
+ q[3]= n[2]*si;
+ QuatToMat3(q, cmat);
+
+ Mat3MulMat3(tmat,cmat,bmat);
+ Mat3MulMat3(bmat,imat,tmat);
+
+ if(mode==0) if(editbutflag & B_KEEPORIG) adduplicateflag(1);
+ ok= 1;
+
+ for(a=0;a<steps;a++) {
+ if(mode==0) ok= extrudeflag(1,1);
+ else adduplicateflag(1);
+ if(ok==0) {
+ error("Can't spin");
+ break;
+ }
+ rotateflag(1, cent, bmat);
+ if(dvec) {
+ Mat3MulVecfl(bmat,dvec);
+ translateflag(1,dvec);
+ }
+ }
+
+ waitcursor(0);
+ if(ok==0) {
+ /* geen of alleen losse verts select, dups verwijderen */
+ eve= G.edve.first;
+ while(eve) {
+ nextve= eve->next;
+ if(eve->f & 1) {
+ BLI_remlink(&G.edve,eve);
+// free(eve);
+ free_editvert(eve);
+ }
+ eve= nextve;
+ }
+ }
+ countall();
+ recalc_editnormals();
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+}
+
+void screw_mesh(int steps,int turns)
+{
+ EditVert *eve,*v1=0,*v2=0;
+ EditEdge *eed;
+ float dvec[3], nor[3];
+
+ TEST_EDITMESH
+
+ /* eerste voorwaarde: frontview! */
+ if(G.vd->view!=1) {
+ error("Only in frontview!");
+ return;
+ }
+
+ /* flags wissen */
+ eve= G.edve.first;
+ while(eve) {
+ eve->f1= 0;
+ eve= eve->next;
+ }
+ /* edges zetten flags in verts */
+ eed= G.eded.first;
+ while(eed) {
+ if(eed->v1->f & 1) {
+ if(eed->v2->f & 1) {
+ /* oppassen f1 is een byte */
+ if(eed->v1->f1<2) eed->v1->f1++;
+ if(eed->v2->f1<2) eed->v2->f1++;
+ }
+ }
+ eed= eed->next;
+ }
+ /* vind twee vertices met eve->f1==1, meer of minder is fout */
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f1==1) {
+ if(v1==0) v1= eve;
+ else if(v2==0) v2= eve;
+ else {
+ v1=0;
+ break;
+ }
+ }
+ eve= eve->next;
+ }
+ if(v1==0 || v2==0) {
+ error("No curve selected");
+ return;
+ }
+
+ /* bereken dvec */
+ dvec[0]= ( (v1->co[0]- v2->co[0]) )/(steps);
+ dvec[1]= ( (v1->co[1]- v2->co[1]) )/(steps);
+ dvec[2]= ( (v1->co[2]- v2->co[2]) )/(steps);
+
+ VECCOPY(nor, G.obedit->obmat[2]);
+
+ if(nor[0]*dvec[0]+nor[1]*dvec[1]+nor[2]*dvec[2]>0.000) {
+ dvec[0]= -dvec[0];
+ dvec[1]= -dvec[1];
+ dvec[2]= -dvec[2];
+ }
+
+ spin_mesh(turns*steps, turns*360, dvec, 0);
+
+}
+
+void selectswap_mesh(void)
+{
+ EditVert *eve;
+
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->h==0) {
+ if(eve->f & 1) eve->f&= ~1;
+ else eve->f|= 1;
+ }
+ eve= eve->next;
+ }
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+
+}
+
+/* ******************************* ADD ********************* */
+
+void addvert_mesh(void)
+{
+ EditVert *eve,*v1=0;
+ float *curs, mat[3][3],imat[3][3];
+
+ TEST_EDITMESH
+
+ Mat3CpyMat4(mat, G.obedit->obmat);
+ Mat3Inv(imat, mat);
+
+ v1= G.edve.first;
+ while(v1) {
+ if(v1->f & 1) break;
+ v1= v1->next;
+ }
+ eve= v1; /* voorkomen dat er nog meer select zijn */
+ while(eve) {
+ eve->f&= ~1;
+ eve= eve->next;
+ }
+
+ eve= addvertlist(0);
+
+ curs= give_cursor();
+ VECCOPY(eve->co, curs);
+ eve->xs= G.vd->mx;
+ eve->ys= G.vd->my;
+ VecSubf(eve->co, eve->co, G.obedit->obmat[3]);
+
+ Mat3MulVecfl(imat, eve->co);
+ eve->f= 1;
+
+ if(v1) {
+ addedgelist(v1, eve);
+ v1->f= 0;
+ }
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+
+ while(get_mbut()&R_MOUSE);
+
+}
+
+void addedgevlak_mesh(void)
+{
+ EditVert *eve, *neweve[4];
+ EditVlak *evl;
+ float con1, con2, con3;
+ short aantal=0;
+
+ if( (G.vd->lay & G.obedit->lay)==0 ) return;
+
+ /* hoeveel geselecteerd ? */
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f & 1) {
+ aantal++;
+ if(aantal>4) break;
+ neweve[aantal-1]= eve;
+ }
+ eve= eve->next;
+ }
+ if(aantal==2) {
+ addedgelist(neweve[0], neweve[1]);
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+ return;
+ }
+ if(aantal<2 || aantal>4) {
+ error("Can't make edge/face");
+ return;
+ }
+
+ evl= NULL; // check later
+
+ if(aantal==3) {
+ if(exist_vlak(neweve[0], neweve[1], neweve[2], 0)==0) {
+
+ evl= addvlaklist(neweve[0], neweve[1], neweve[2], 0, NULL);
+
+ }
+ else error("Already a face");
+ }
+ else if(aantal==4) {
+ if(exist_vlak(neweve[0], neweve[1], neweve[2], neweve[3])==0) {
+
+ con1= convex(neweve[0]->co, neweve[1]->co, neweve[2]->co, neweve[3]->co);
+ con2= convex(neweve[0]->co, neweve[2]->co, neweve[3]->co, neweve[1]->co);
+ con3= convex(neweve[0]->co, neweve[3]->co, neweve[1]->co, neweve[2]->co);
+
+ if(con1>=con2 && con1>=con3)
+ evl= addvlaklist(neweve[0], neweve[1], neweve[2], neweve[3], NULL);
+ else if(con2>=con1 && con2>=con3)
+ evl= addvlaklist(neweve[0], neweve[2], neweve[3], neweve[1], NULL);
+ else
+ evl= addvlaklist(neweve[0], neweve[2], neweve[1], neweve[3], NULL);
+
+ }
+ else error("Already a face");
+ }
+
+ if(evl) { // now we're calculating direction of normal
+ float inp;
+ /* dot product view mat with normal, should give info! */
+
+ CalcNormFloat(evl->v1->co, evl->v2->co, evl->v3->co, evl->n);
+
+ inp= evl->n[0]*G.vd->viewmat[0][2] + evl->n[1]*G.vd->viewmat[1][2] + evl->n[2]*G.vd->viewmat[2][2];
+
+ if(inp < 0.0) flipvlak(evl);
+ }
+
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+}
+
+static void erase_edges(ListBase *l)
+{
+ EditEdge *ed, *nexted;
+
+ ed = (EditEdge *) l->first;
+ while(ed) {
+ nexted= ed->next;
+ if( (ed->v1->f & 1) || (ed->v2->f & 1) ) {
+ remedge(ed);
+ free(ed);
+ }
+ ed= nexted;
+ }
+}
+
+static void erase_faces(ListBase *l)
+{
+ EditVlak *f, *nextf;
+
+ f = (EditVlak *) l->first;
+
+ while(f) {
+ nextf= f->next;
+ if( vlakselectedOR(f, 1) ) {
+ BLI_remlink(l, f);
+ freevlak(f);
+ }
+ f = nextf;
+ }
+}
+
+static void erase_vertices(ListBase *l)
+{
+ EditVert *v, *nextv;
+
+ v = (EditVert *) l->first;
+ while(v) {
+ nextv= v->next;
+ if(v->f & 1) {
+ BLI_remlink(l, v);
+ free_editvert(v);
+ }
+ v = nextv;
+ }
+}
+
+void delete_mesh(void)
+{
+ EditVlak *evl, *nextvl;
+ EditVert *eve,*nextve;
+ EditEdge *eed,*nexted;
+ short event;
+ int count;
+
+ TEST_EDITMESH
+
+ event= pupmenu("ERASE %t|Vertices%x10|Edges%x1|Faces%x2|All%x3|Edges & Faces%x4|Only Faces%x5");
+ if(event<1) return;
+
+ if(event==10 ) {
+ erase_edges(&G.eded);
+ erase_faces(&G.edvl);
+ erase_vertices(&G.edve);
+ }
+ else if(event==4) {
+ evl= G.edvl.first;
+ while(evl) {
+ nextvl= evl->next;
+ /* delete only faces with 2 or more vertices selected */
+ count= 0;
+ if(evl->v1->f & 1) count++;
+ if(evl->v2->f & 1) count++;
+ if(evl->v3->f & 1) count++;
+ if(evl->v4 && (evl->v4->f & 1)) count++;
+ if(count>1) {
+ BLI_remlink(&G.edvl, evl);
+ freevlak(evl);
+ }
+ evl= nextvl;
+ }
+ eed= G.eded.first;
+ while(eed) {
+ nexted= eed->next;
+ if( (eed->v1->f & 1) && (eed->v2->f & 1) ) {
+ remedge(eed);
+ free(eed);
+ }
+ eed= nexted;
+ }
+ evl= G.edvl.first;
+ while(evl) {
+ nextvl= evl->next;
+ event=0;
+ if( evl->v1->f & 1) event++;
+ if( evl->v2->f & 1) event++;
+ if( evl->v3->f & 1) event++;
+ if(evl->v4 && (evl->v4->f & 1)) event++;
+
+ if(event>1) {
+ BLI_remlink(&G.edvl, evl);
+ freevlak(evl);
+ }
+ evl= nextvl;
+ }
+ }
+ else if(event==1) {
+ eed= G.eded.first;
+ while(eed) {
+ nexted= eed->next;
+ if( (eed->v1->f & 1) && (eed->v2->f & 1) ) {
+ remedge(eed);
+ free(eed);
+ }
+ eed= nexted;
+ }
+ evl= G.edvl.first;
+ while(evl) {
+ nextvl= evl->next;
+ event=0;
+ if( evl->v1->f & 1) event++;
+ if( evl->v2->f & 1) event++;
+ if( evl->v3->f & 1) event++;
+ if(evl->v4 && (evl->v4->f & 1)) event++;
+
+ if(event>1) {
+ BLI_remlink(&G.edvl, evl);
+ freevlak(evl);
+ }
+ evl= nextvl;
+ }
+ /* om losse vertices te wissen: */
+ eed= G.eded.first;
+ while(eed) {
+ if( eed->v1->f & 1) eed->v1->f-=1;
+ if( eed->v2->f & 1) eed->v2->f-=1;
+ eed= eed->next;
+ }
+ eve= G.edve.first;
+ while(eve) {
+ nextve= eve->next;
+ if(eve->f & 1) {
+ BLI_remlink(&G.edve,eve);
+// free(eve);
+ free_editvert(eve);
+ }
+ eve= nextve;
+ }
+
+ }
+ else if(event==2) delvlakflag(1);
+ else if(event==3) {
+// if(G.edve.first) BLI_freelist(&G.edve);
+ if(G.edve.first) free_editverts(&G.edve);
+ if(G.eded.first) BLI_freelist(&G.eded);
+ if(G.edvl.first) freevlaklist(&G.edvl);
+ }
+ else if(event==5) {
+ evl= G.edvl.first;
+ while(evl) {
+ nextvl= evl->next;
+ if(vlakselectedAND(evl, 1)) {
+ BLI_remlink(&G.edvl, evl);
+ freevlak(evl);
+ }
+ evl= nextvl;
+ }
+ }
+
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+}
+
+
+
+void add_primitiveMesh(int type)
+{
+ Mesh *me;
+ EditVert *eve, *v1=NULL, *v2, *v3, *v4=NULL, *vtop, *vdown;
+ float *curs, d, dia, phi, phid, cent[3], vec[3], imat[3][3], mat[3][3];
+ float q[4], cmat[3][3];
+ static short tot=32, seg=32, subdiv=2;
+ short a, b, ext=0, fill=0, totoud, newob=0;
+
+ if(G.scene->id.lib) return;
+
+ /* this function also comes from an info window */
+ if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_INFO); else return;
+ if(G.vd==0) return;
+
+ check_editmode(OB_MESH);
+
+ G.f &= ~(G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT);
+ setcursor_space(SPACE_VIEW3D, CURSOR_STD);
+
+ /* als geen obedit: nieuw object en in editmode gaan */
+ if(G.obedit==0) {
+ /* add_object actually returns an object ! :-)
+ But it also stores the added object struct in
+ G.scene->basact->object (BASACT->object) */
+
+ add_object(OB_MESH);
+ base_init_from_view3d(BASACT, G.vd);
+ G.obedit= BASACT->object;
+
+ where_is_object(G.obedit);
+
+ make_editMesh();
+ setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
+ newob= 1;
+ }
+ me= G.obedit->data;
+
+ /* deselectall */
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f & 1) eve->f&= ~1;
+ eve= eve->next;
+ }
+
+ totoud= tot; /* onthouden en terugzetten als cube/plane */
+
+ /* imat en centrum en afmeting */
+ Mat3CpyMat4(mat, G.obedit->obmat);
+
+ curs= give_cursor();
+ VECCOPY(cent, curs);
+ cent[0]-= G.obedit->obmat[3][0];
+ cent[1]-= G.obedit->obmat[3][1];
+ cent[2]-= G.obedit->obmat[3][2];
+
+ if(type!= 11) {
+ Mat3CpyMat4(imat, G.vd->viewmat);
+ Mat3MulVecfl(imat, cent);
+ Mat3MulMat3(cmat, imat, mat);
+ Mat3Inv(imat,cmat);
+ } else {
+ Mat3Inv(imat, mat);
+ }
+
+ /* ext==extrudeflag, tot==aantal verts in basis */
+
+ switch(type) {
+ case 0: /* plane */
+ tot= 4;
+ ext= 0;
+ fill= 1;
+ if(newob) rename_id((ID *)G.obedit, "Plane");
+ if(newob) rename_id((ID *)me, "Plane");
+ break;
+ case 1: /* cube */
+ tot= 4;
+ ext= 1;
+ fill= 1;
+ if(newob) rename_id((ID *)G.obedit, "Cube");
+ if(newob) rename_id((ID *)me, "Cube");
+ break;
+ case 4: /* circle */
+ if(button(&tot,3,100,"Vertices:")==0) return;
+ ext= 0;
+ fill= 0;
+ if(newob) rename_id((ID *)G.obedit, "Circle");
+ if(newob) rename_id((ID *)me, "Circle");
+ break;
+ case 5: /* cylinder */
+ if(button(&tot,3,100,"Vertices:")==0) return;
+ ext= 1;
+ fill= 1;
+ if(newob) rename_id((ID *)G.obedit, "Cylinder");
+ if(newob) rename_id((ID *)me, "Cylinder");
+ break;
+ case 6: /* tube */
+ if(button(&tot,3,100,"Vertices:")==0) return;
+ ext= 1;
+ fill= 0;
+ if(newob) rename_id((ID *)G.obedit, "Tube");
+ if(newob) rename_id((ID *)me, "Tube");
+ break;
+ case 7: /* cone */
+ if(button(&tot,3,100,"Vertices:")==0) return;
+ ext= 0;
+ fill= 1;
+ if(newob) rename_id((ID *)G.obedit, "Cone");
+ if(newob) rename_id((ID *)me, "Cone");
+ break;
+ case 10: /* grid */
+ if(button(&tot,2,100,"X res:")==0) return;
+ if(button(&seg,2,100,"Y res:")==0) return;
+ if(newob) rename_id((ID *)G.obedit, "Grid");
+ if(newob) rename_id((ID *)me, "Grid");
+ break;
+ case 11: /* UVsphere */
+ if(button(&seg,3,100,"Segments:")==0) return;
+ if(button(&tot,3,100,"Rings:")==0) return;
+ if(newob) rename_id((ID *)G.obedit, "Sphere");
+ if(newob) rename_id((ID *)me, "Sphere");
+ break;
+ case 12: /* Icosphere */
+ if(button(&subdiv,1,5,"Subdivision:")==0) return;
+ if(newob) rename_id((ID *)G.obedit, "Sphere");
+ if(newob) rename_id((ID *)me, "Sphere");
+ break;
+ case 13: /* Monkey */
+ if(newob) rename_id((ID *)G.obedit, "Suzanne");
+ if(newob) rename_id((ID *)me, "Suzanne");
+ break;
+ }
+
+ dia= sqrt(2.0)*G.vd->grid;
+ d= -G.vd->grid;
+ phid= 2*M_PI/tot;
+ phi= .25*M_PI;
+
+
+ if(type<10) { /* alles behalve grid of sphere */
+ if(ext==0 && type!=7) d= 0;
+
+ /* de vertices */
+ vtop= vdown= v1= v2= 0;
+ for(b=0; b<=ext; b++) {
+ for(a=0; a<tot; a++) {
+
+ vec[0]= cent[0]+dia*sin(phi);
+ vec[1]= cent[1]+dia*cos(phi);
+ vec[2]= cent[2]+d;
+
+ Mat3MulVecfl(imat, vec);
+ eve= addvertlist(vec);
+ eve->f= 1;
+ if(a==0) {
+ if(b==0) v1= eve;
+ else v2= eve;
+ }
+ phi+=phid;
+ }
+ d= -d;
+ }
+ /* centrum vertices */
+ if(fill && type>1) {
+ VECCOPY(vec,cent);
+ vec[2]-= -d;
+ Mat3MulVecfl(imat,vec);
+ vdown= addvertlist(vec);
+ if(ext || type==7) {
+ VECCOPY(vec,cent);
+ vec[2]-= d;
+ Mat3MulVecfl(imat,vec);
+ vtop= addvertlist(vec);
+ }
+ } else {
+ vdown= v1;
+ vtop= v2;
+ }
+ if(vtop) vtop->f= 1;
+ if(vdown) vdown->f= 1;
+
+ /* boven en ondervlak */
+ if(fill) {
+ if(tot==4 && (type==0 || type==1)) {
+ v3= v1->next->next;
+ if(ext) v4= v2->next->next;
+
+ addvlaklist(v3, v1->next, v1, v3->next, NULL);
+ if(ext) addvlaklist(v2, v2->next, v4, v4->next, NULL);
+
+ }
+ else {
+ v3= v1;
+ v4= v2;
+ for(a=1; a<tot; a++) {
+ addvlaklist(vdown, v3, v3->next, 0, NULL);
+ v3= v3->next;
+ if(ext) {
+ addvlaklist(vtop, v4, v4->next, 0, NULL);
+ v4= v4->next;
+ }
+ }
+ if(type>1) {
+ addvlaklist(vdown, v3, v1, 0, NULL);
+ if(ext) addvlaklist(vtop, v4, v2, 0, NULL);
+ }
+ }
+ }
+ else if(type==4) { /* wel edges bij circle */
+ v3= v1;
+ for(a=1;a<tot;a++) {
+ addedgelist(v3,v3->next);
+ v3= v3->next;
+ }
+ addedgelist(v3,v1);
+ }
+ /* zijvlakken */
+ if(ext) {
+ v3= v1;
+ v4= v2;
+ for(a=1; a<tot; a++) {
+ addvlaklist(v3, v3->next, v4->next, v4, NULL);
+ v3= v3->next;
+ v4= v4->next;
+ }
+ addvlaklist(v3, v1, v2, v4, NULL);
+ }
+ else if(type==7) { /* cone */
+ v3= v1;
+ for(a=1; a<tot; a++) {
+ addvlaklist(vtop, v3->next, v3, 0, NULL);
+ v3= v3->next;
+ }
+ addvlaklist(vtop, v1, v3, 0, NULL);
+ }
+
+ if(type<2) tot= totoud;
+
+ }
+ else if(type==10) { /* grid */
+ /* alle flags wissen */
+ eve= G.edve.first;
+ while(eve) {
+ eve->f= 0;
+ eve= eve->next;
+ }
+ dia= G.vd->grid;
+ /* eerst een segment: de X as */
+ phi= -1.0;
+ phid= 2.0/((float)tot-1);
+ for(a=0;a<tot;a++) {
+ vec[0]= cent[0]+dia*phi;
+ vec[1]= cent[1]- dia;
+ vec[2]= cent[2];
+ Mat3MulVecfl(imat,vec);
+ eve= addvertlist(vec);
+ eve->f= 1+2+4;
+ if (a) addedgelist(eve->prev,eve);
+ phi+=phid;
+ }
+ /* extruden en transleren */
+ vec[0]= vec[2]= 0.0;
+ vec[1]= dia*phid;
+ Mat3MulVecfl(imat, vec);
+ for(a=0;a<seg-1;a++) {
+ extrudeflag(2,0);
+ translateflag(2, vec);
+ }
+ }
+ else if(type==11) { /* UVsphere */
+ float tmat[3][3];
+
+ /* alle flags wissen */
+ eve= G.edve.first;
+ while(eve) {
+ eve->f= 0;
+ eve= eve->next;
+ }
+
+ /* eerst een segment */
+ phi= 0;
+ phid/=2;
+ for(a=0; a<=tot; a++) {
+ vec[0]= cent[0]+dia*sin(phi);
+ vec[1]= cent[1];
+ vec[2]= cent[2]+dia*cos(phi);
+ Mat3MulVecfl(imat,vec);
+ eve= addvertlist(vec);
+ eve->f= 1+2+4;
+ if(a==0) v1= eve;
+ else addedgelist(eve->prev, eve);
+ phi+= phid;
+ }
+
+ /* extruden en roteren */
+ phi= M_PI/seg;
+ q[0]= cos(phi);
+ q[3]= sin(phi);
+ q[1]=q[2]= 0;
+ QuatToMat3(q, cmat);
+ Mat3MulMat3(tmat, cmat, mat);
+ Mat3MulMat3(cmat, imat, tmat);
+
+ for(a=0; a<seg; a++) {
+ extrudeflag(2, 0);
+ rotateflag(2, v1->co, cmat);
+ }
+ removedoublesflag(4, 0.01);
+ }
+ else if(type==12) { /* Icosphere */
+ EditVert *eva[12];
+
+ /* alle flags wissen */
+ eve= G.edve.first;
+ while(eve) {
+ eve->f= 0;
+ eve= eve->next;
+ }
+ dia/=200;
+ for(a=0;a<12;a++) {
+ vec[0]= dia*icovert[a][0];
+ vec[1]= dia*icovert[a][1];
+ vec[2]= dia*icovert[a][2];
+ eva[a]= addvertlist(vec);
+ eva[a]->f= 1+2;
+ }
+ for(a=0;a<20;a++) {
+ v1= eva[ icovlak[a][0] ];
+ v2= eva[ icovlak[a][1] ];
+ v3= eva[ icovlak[a][2] ];
+ addvlaklist(v1, v2, v3, 0, NULL);
+ }
+
+ dia*=200;
+ for(a=1; a<subdiv; a++) subdivideflag(2, dia, 0);
+ /* nu pas met imat */
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f & 2) {
+ VecAddf(eve->co,eve->co,cent);
+ Mat3MulVecfl(imat,eve->co);
+ }
+ eve= eve->next;
+ }
+ } else if (type==13) { /* Monkey */
+ extern int monkeyo, monkeynv, monkeynf;
+ extern signed char monkeyf[][4];
+ extern signed char monkeyv[][3];
+ EditVert **tv= MEM_mallocN(sizeof(*tv)*monkeynv*2, "tv");
+ int i;
+
+ for (i=0; i<monkeynv; i++) {
+ float v[3];
+ v[0]= (monkeyv[i][0]+127)/128.0, v[1]= monkeyv[i][1]/128.0, v[2]= monkeyv[i][2]/128.0;
+ tv[i]= addvertlist(v);
+ tv[monkeynv+i]= (fabs(v[0]= -v[0])<0.001)?tv[i]:addvertlist(v);
+ }
+ for (i=0; i<monkeynf; i++) {
+ addvlaklist(tv[monkeyf[i][0]+i-monkeyo], tv[monkeyf[i][1]+i-monkeyo], tv[monkeyf[i][2]+i-monkeyo], (monkeyf[i][3]!=monkeyf[i][2])?tv[monkeyf[i][3]+i-monkeyo]:NULL, NULL);
+ addvlaklist(tv[monkeynv+monkeyf[i][2]+i-monkeyo], tv[monkeynv+monkeyf[i][1]+i-monkeyo], tv[monkeynv+monkeyf[i][0]+i-monkeyo], (monkeyf[i][3]!=monkeyf[i][2])?tv[monkeynv+monkeyf[i][3]+i-monkeyo]:NULL, NULL);
+ }
+
+ MEM_freeN(tv);
+ }
+
+ if(type!=0 && type!=10) righthandfaces(1);
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWHEADERS, 0);
+ allqueue(REDRAWINFO, 1); /* 1, want header->win==0! */
+ allqueue(REDRAWBUTSEDIT, 0);
+ makeDispList(G.obedit);
+
+ if (type==13) notice("Oooh Oooh Oooh");
+}
+
+void vertexsmooth(void)
+{
+ struct EditVert *eve;
+ struct EditEdge *eed;
+ float *adror, *adr, fac;
+ float fvec[3];
+ int teller=0;
+
+ if(G.obedit==0) return;
+
+ /* aantal tellen */
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f & 1) teller++;
+ eve= eve->next;
+ }
+ if(teller==0) return;
+
+ adr=adror= (float *)MEM_callocN(3*sizeof(float *)*teller, "vertsmooth");
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f & 1) {
+ eve->vn= (EditVert *)adr;
+ eve->f1= 0;
+ adr+= 3;
+ }
+ eve= eve->next;
+ }
+
+ eed= G.eded.first;
+ while(eed) {
+ if( (eed->v1->f & 1) || (eed->v2->f & 1) ) {
+ fvec[0]= (eed->v1->co[0]+eed->v2->co[0])/2.0;
+ fvec[1]= (eed->v1->co[1]+eed->v2->co[1])/2.0;
+ fvec[2]= (eed->v1->co[2]+eed->v2->co[2])/2.0;
+
+ if((eed->v1->f & 1) && eed->v1->f1<255) {
+ eed->v1->f1++;
+ VecAddf((float *)eed->v1->vn, (float *)eed->v1->vn, fvec);
+ }
+ if((eed->v2->f & 1) && eed->v2->f1<255) {
+ eed->v2->f1++;
+ VecAddf((float *)eed->v2->vn, (float *)eed->v2->vn, fvec);
+ }
+ }
+ eed= eed->next;
+ }
+
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f & 1) {
+ if(eve->f1) {
+ adr= (float *)eve->vn;
+ fac= 0.5/(float)eve->f1;
+
+ eve->co[0]= 0.5*eve->co[0]+fac*adr[0];
+ eve->co[1]= 0.5*eve->co[1]+fac*adr[1];
+ eve->co[2]= 0.5*eve->co[2]+fac*adr[2];
+ }
+ eve->vn= 0;
+ }
+ eve= eve->next;
+ }
+ MEM_freeN(adror);
+
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+}
+
+
+void vertexnoise(void)
+{
+ extern float Tin;
+ Material *ma;
+ Tex *tex;
+ EditVert *eve;
+ float b2, ofs, vec[3];
+
+ if(G.obedit==0) return;
+
+ ma= give_current_material(G.obedit, G.obedit->actcol);
+ if(ma==0 || ma->mtex[0]==0 || ma->mtex[0]->tex==0) {
+ return;
+ }
+ tex= ma->mtex[0]->tex;
+
+ ofs= tex->turbul/200.0;
+
+ eve= (struct EditVert *)G.edve.first;
+ while(eve) {
+ if(eve->f & 1) {
+
+ if(tex->type==TEX_STUCCI) {
+
+ b2= BLI_hnoise(tex->noisesize, eve->co[0], eve->co[1], eve->co[2]);
+ if(tex->stype) ofs*=(b2*b2);
+ vec[0]= 0.2*(b2-BLI_hnoise(tex->noisesize, eve->co[0]+ofs, eve->co[1], eve->co[2]));
+ vec[1]= 0.2*(b2-BLI_hnoise(tex->noisesize, eve->co[0], eve->co[1]+ofs, eve->co[2]));
+ vec[2]= 0.2*(b2-BLI_hnoise(tex->noisesize, eve->co[0], eve->co[1], eve->co[2]+ofs));
+
+ VecAddf(eve->co, eve->co, vec);
+ }
+ else {
+
+ externtex(ma->mtex[0], eve->co);
+
+ eve->co[2]+= 0.05*Tin;
+ }
+ }
+ eve= eve->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+}
+
+void hide_mesh(int swap)
+{
+ struct EditVert *eve;
+ struct EditEdge *eed;
+
+ if(G.obedit==0) return;
+
+ if(swap) {
+ eve= G.edve.first;
+ while(eve) {
+ if((eve->f & 1)==0) {
+ eve->xs= 3200;
+ eve->h= 1;
+ }
+ eve= eve->next;
+ }
+ }
+ else {
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f & 1) {
+ eve->f-=1;
+ eve->xs= 3200;
+ eve->h= 1;
+ }
+ eve= eve->next;
+ }
+ }
+ eed= G.eded.first;
+ while(eed) {
+ if(eed->v1->h || eed->v2->h) eed->h= 1;
+ else eed->h= 0;
+ eed= eed->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+}
+
+
+void reveal_mesh(void)
+{
+ struct EditVert *eve;
+ struct EditEdge *eed;
+
+ if(G.obedit==0) return;
+
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->h) {
+ eve->h= 0;
+ eve->f|=1;
+ }
+ eve= eve->next;
+ }
+
+ eed= G.eded.first;
+ while(eed) {
+ eed->h= 0;
+ eed= eed->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+}
+
+static float convex(float *v1, float *v2, float *v3, float *v4)
+{
+ float cross[3], test[3];
+ float inpr;
+
+ CalcNormFloat(v1, v2, v3, cross);
+ CalcNormFloat(v1, v3, v4, test);
+
+ inpr= cross[0]*test[0]+cross[1]*test[1]+cross[2]*test[2];
+
+ return inpr;
+}
+
+/* returns vertices of two adjacent triangles forming a quad
+ - can be righthand or lefthand
+
+ 4-----3
+ |\ |
+ | \ 2 | <- evl1
+ | \ |
+ evl-> | 1 \ |
+ | \|
+ 1-----2
+
+*/
+#define VTEST(face, num, other) \
+ (face->v##num != other->v1 && face->v##num != other->v2 && face->v##num != other->v3)
+
+static void givequadverts(EditVlak *evl, EditVlak *evl1, EditVert **v1, EditVert **v2, EditVert **v3, EditVert **v4, float **uv, unsigned int *col)
+{
+ if VTEST(evl, 1, evl1) {
+ //if(evl->v1!=evl1->v1 && evl->v1!=evl1->v2 && evl->v1!=evl1->v3) {
+ *v1= evl->v1;
+ *v2= evl->v2;
+ uv[0] = evl->uv[0];
+ uv[1] = evl->uv[1];
+ col[0] = evl->col[0];
+ col[1] = evl->col[1];
+ }
+ else if VTEST(evl, 2, evl1) {
+ //else if(evl->v2!=evl1->v1 && evl->v2!=evl1->v2 && evl->v2!=evl1->v3) {
+ *v1= evl->v2;
+ *v2= evl->v3;
+ uv[0] = evl->uv[1];
+ uv[1] = evl->uv[2];
+ col[0] = evl->col[1];
+ col[1] = evl->col[2];
+ }
+ else if VTEST(evl, 3, evl1) {
+ // else if(evl->v3!=evl1->v1 && evl->v3!=evl1->v2 && evl->v3!=evl1->v3) {
+ *v1= evl->v3;
+ *v2= evl->v1;
+ uv[0] = evl->uv[2];
+ uv[1] = evl->uv[0];
+ col[0] = evl->col[2];
+ col[1] = evl->col[0];
+ }
+
+ if VTEST(evl1, 1, evl) {
+ // if(evl1->v1!=evl->v1 && evl1->v1!=evl->v2 && evl1->v1!=evl->v3) {
+ *v3= evl1->v1;
+ uv[2] = evl1->uv[0];
+ col[2] = evl1->col[0];
+
+ *v4= evl1->v2;
+ uv[3] = evl1->uv[1];
+ col[3] = evl1->col[1];
+/*
+if(evl1->v2== *v2) {
+ *v4= evl1->v3;
+ uv[3] = evl1->uv[2];
+ } else {
+ *v4= evl1->v2;
+ uv[3] = evl1->uv[1];
+ }
+ */
+ }
+ else if VTEST(evl1, 2, evl) {
+ // else if(evl1->v2!=evl->v1 && evl1->v2!=evl->v2 && evl1->v2!=evl->v3) {
+ *v3= evl1->v2;
+ uv[2] = evl1->uv[1];
+ col[2] = evl1->col[1];
+
+ *v4= evl1->v3;
+ uv[3] = evl1->uv[2];
+ col[3] = evl1->col[2];
+/*
+if(evl1->v3== *v2) {
+ *v4= evl1->v1;
+ uv[3] = evl1->uv[0];
+ } else {
+ *v4= evl1->v3;
+ uv[3] = evl1->uv[2];
+ }
+ */
+ }
+ else if VTEST(evl1, 3, evl) {
+ // else if(evl1->v3!=evl->v1 && evl1->v3!=evl->v2 && evl1->v3!=evl->v3) {
+ *v3= evl1->v3;
+ uv[2] = evl1->uv[2];
+ col[2] = evl1->col[2];
+
+ *v4= evl1->v1;
+ uv[3] = evl1->uv[0];
+ col[3] = evl1->col[0];
+/*
+if(evl1->v1== *v2) {
+ *v4= evl1->v2;
+ uv[3] = evl1->uv[3];
+ } else {
+ *v4= evl1->v1;
+ uv[3] = evl1->uv[0];
+ }
+ */
+ }
+ else {
+ pupmenu("Wanna crash?%t|Yes Please!%x1");
+ return;
+ }
+
+}
+
+
+/* ook weer twee zeer vreemde 'patch' functies om de uv van tfaces te bewaren */
+/*
+static float *set_correct_uv(EditVert *eve, EditVlak **evla)
+{
+
+ if(eve== evla[1]->v3) return evla[1]->uv[2];
+ if(eve== evla[0]->v3) return evla[0]->uv[2];
+ if(eve== evla[1]->v2) return evla[1]->uv[1];
+ if(eve== evla[0]->v2) return evla[0]->uv[1];
+ if(eve== evla[1]->v1) return evla[1]->uv[0];
+ if(eve== evla[0]->v1) return evla[0]->uv[0];
+ return 0;
+}
+
+crazy code commented out..
+static void restore_wuv(EditVlak *evl, void **evla)
+{
+ int *lp;
+
+ lp= (int *)set_correct_uv(evl->v1, (EditVlak **)evla);
+ ((int *)(evl->uv[0]))[0]= lp[0];
+ ((int *)(evl->uv[0]))[4]= lp[4];
+
+ lp= (int *)set_correct_uv(evl->v2, (EditVlak **)evla);
+ ((int *)(evl->uv[1]))[0]= lp[0];
+ ((int *)(evl->uv[1]))[4]= lp[4];
+
+ lp= (int *)set_correct_uv(evl->v3, (EditVlak **)evla);
+ ((int *)(evl->uv[2]))[0]= lp[0];
+ ((int *)(evl->uv[2]))[4]= lp[4];
+
+}
+*/
+
+
+/* Helper functions for edge/quad edit features*/
+/*
+
+*/
+
+static void untag_edges(EditVlak *f)
+{
+ f->e1->f = 0;
+ f->e2->f = 0;
+ if (f->e3) f->e3->f = 0;
+ if (f->e4) f->e4->f = 0;
+}
+
+#if 0
+static void mark_clear_edges(EditVlak *f)
+{
+ f->e1->f1 = 1;
+ f->e2->f1 = 1;
+ if (f->e3) f->e3->f1 = 1;
+ if (f->e4) f->e4->f1 = 1;
+}
+#endif
+
+static int count_edges(EditEdge *ed)
+{
+ int totedge = 0;
+ while(ed) {
+ ed->vn= 0;
+ if( (ed->v1->f & 1) && (ed->v2->f & 1) ) totedge++;
+ ed= ed->next;
+ }
+ return totedge;
+}
+
+/** remove and free list of tagged edges */
+static void free_tagged_edgelist(EditEdge *eed)
+{
+ EditEdge *nexted;
+
+ while(eed) {
+ nexted= eed->next;
+ if(eed->f1) {
+ remedge(eed);
+ free(eed);
+ }
+ eed= nexted;
+ }
+}
+/** remove and free list of tagged faces */
+
+static void free_tagged_facelist(EditVlak *evl)
+{
+ EditVlak *nextvl;
+
+ while(evl) {
+ nextvl= evl->next;
+ if(evl->f1) {
+ BLI_remlink(&G.edvl, evl);
+ freevlak(evl);
+ }
+ evl= nextvl;
+ }
+}
+
+typedef EditVlak *EVPtr;
+typedef EVPtr EVPTuple[2];
+
+/** builds EVPTuple array evla of face tuples (in fact pointers to EditVlaks)
+ sharing one edge.
+ arguments: selected edge list, face list.
+ Edges will also be tagged accordingly (see eed->f) */
+
+static int collect_quadedges(EVPTuple *evla, EditEdge *eed, EditVlak *evl)
+{
+ int i = 0;
+ EditEdge *e1, *e2, *e3;
+ EVPtr *evp;
+
+ /* run through edges, if selected, set pointer edge-> facearray */
+ while(eed) {
+ eed->f= 0;
+ eed->f1= 0;
+ if( (eed->v1->f & 1) && (eed->v2->f & 1) ) {
+ eed->vn= (EditVert *) (&evla[i]);
+ i++;
+ }
+ eed= eed->next;
+ }
+
+
+ /* find edges pointing to 2 faces by procedure:
+
+ - run through faces and their edges, increase
+ face counter e->f for each face
+ */
+
+ while(evl) {
+ evl->f1= 0;
+ if(evl->v4==0) { /* if triangle */
+ if(vlakselectedAND(evl, 1)) {
+
+ e1= evl->e1;
+ e2= evl->e2;
+ e3= evl->e3;
+ if(e1->f<3) {
+ if(e1->f<2) {
+ evp= (EVPtr *) e1->vn;
+ evp[(int)e1->f]= evl;
+ }
+ e1->f+= 1;
+ }
+ if(e2->f<3) {
+ if(e2->f<2) {
+ evp= (EVPtr *) e2->vn;
+ evp[(int)e2->f]= evl;
+ }
+ e2->f+= 1;
+ }
+ if(e3->f<3) {
+ if(e3->f<2) {
+ evp= (EVPtr *) e3->vn;
+ evp[(int)e3->f]= evl;
+ }
+ e3->f+= 1;
+ }
+ }
+ }
+ evl= evl->next;
+ }
+ return i;
+}
+
+
+void join_triangles(void)
+{
+ EditVert *v1, *v2, *v3, *v4;
+ EditVlak *evl, *w;
+ EVPTuple *evlar;
+ EVPtr *evla;
+ EditEdge *eed, *nexted;
+ int totedge, ok;
+ float *uv[4];
+ unsigned int col[4];
+
+
+ totedge = count_edges(G.eded.first);
+ if(totedge==0) return;
+
+ evlar= (EVPTuple *) MEM_callocN(totedge * sizeof(EVPTuple), "jointris");
+
+ ok = collect_quadedges(evlar, G.eded.first, G.edvl.first);
+ if (G.f & G_DEBUG) {
+ printf("edges selected: %d\n", ok);
+ }
+
+ eed= G.eded.first;
+ while(eed) {
+ nexted= eed->next;
+
+ if(eed->f==2) { /* points to 2 faces */
+
+ evla= (EVPtr *) eed->vn;
+
+ /* don't do it if flagged */
+
+ ok= 1;
+ evl= evla[0];
+ if(evl->e1->f1 || evl->e2->f1 || evl->e3->f1) ok= 0;
+ evl= evla[1];
+ if(evl->e1->f1 || evl->e2->f1 || evl->e3->f1) ok= 0;
+
+ if(ok) {
+ /* test convex */
+ givequadverts(evla[0], evla[1], &v1, &v2, &v3, &v4, uv, col);
+
+/*
+ 4-----3 4-----3
+ |\ | | |
+ | \ 1 | | |
+ | \ | -> | |
+ | 0 \ | | |
+ | \| | |
+ 1-----2 1-----2
+*/
+ /* make new faces */
+ if( convex(v1->co, v2->co, v3->co, v4->co) > 0.01) {
+ if(exist_vlak(v1, v2, v3, v4)==0) {
+ w = addvlaklist(v1, v2, v3, v4, evla[0]);
+ untag_edges(w);
+ if (w->tface) {
+ UVCOPY(w->uv[0], uv[0]);
+ UVCOPY(w->uv[1], uv[1]);
+ UVCOPY(w->uv[2], uv[2]);
+ UVCOPY(w->uv[3], uv[3]);
+ }
+ memcpy(w->col, col, sizeof(w->col));
+ }
+ /* tag as to-be-removed */
+ FACE_MARKCLEAR(evla[0]);
+ FACE_MARKCLEAR(evla[1]);
+ eed->f1 = 1;
+ } /* endif test convex */
+ }
+ }
+ eed= nexted;
+ }
+ free_tagged_edgelist(G.eded.first);
+ free_tagged_facelist(G.edvl.first);
+
+ MEM_freeN(evlar);
+
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+
+}
+
+/* quick hack, basically a copy of beauty_fill */
+void edge_flip(void)
+{
+ EditVert *v1, *v2, *v3, *v4;
+ EditEdge *eed, *nexted;
+ EditVlak *evl, *w;
+ //void **evlar, **evla;
+ EVPTuple *evlar;
+ EVPtr *evla;
+
+ float *uv[4];
+ unsigned int col[4];
+
+ int totedge, ok;
+
+ /* - alle geselecteerde edges met 2 vlakken
+ * - vind die vlakken: opslaan in edges (extra datablok)
+ * - per edge: - test convex
+ * - test edge: flip?
+ - zoja: remedge, addedge, alle randedges nieuwe vlakpointers
+ */
+
+ totedge = count_edges(G.eded.first);
+ if(totedge==0) return;
+
+ /* temporary array for : edge -> face[1], face[2] */
+ evlar= (EVPTuple *) MEM_callocN(totedge * sizeof(EVPTuple), "edgeflip");
+
+ ok = collect_quadedges(evlar, G.eded.first, G.edvl.first);
+
+ eed= G.eded.first;
+ while(eed) {
+ nexted= eed->next;
+
+ if(eed->f==2) { /* points to 2 faces */
+
+ evla= (EVPtr *) eed->vn;
+
+ /* don't do it if flagged */
+
+ ok= 1;
+ evl= evla[0];
+ if(evl->e1->f1 || evl->e2->f1 || evl->e3->f1) ok= 0;
+ evl= evla[1];
+ if(evl->e1->f1 || evl->e2->f1 || evl->e3->f1) ok= 0;
+
+ if(ok) {
+ /* test convex */
+ givequadverts(evla[0], evla[1], &v1, &v2, &v3, &v4, uv, col);
+
+/*
+ 4-----3 4-----3
+ |\ | | /|
+ | \ 1 | | 1 / |
+ | \ | -> | / |
+ | 0 \ | | / 0 |
+ | \| |/ |
+ 1-----2 1-----2
+*/
+ /* make new faces */
+ if (v1 && v2 && v3){
+ if( convex(v1->co, v2->co, v3->co, v4->co) > 0.01) {
+ if(exist_vlak(v1, v2, v3, v4)==0) {
+ w = addvlaklist(v1, v2, v3, 0, evla[1]);
+
+ untag_edges(w);
+ if (w->tface) {
+ UVCOPY(w->uv[0], uv[0]);
+ UVCOPY(w->uv[1], uv[1]);
+ UVCOPY(w->uv[2], uv[2]);
+ }
+ w->col[0] = col[0]; w->col[1] = col[1]; w->col[2] = col[2];
+
+ w = addvlaklist(v1, v3, v4, 0, evla[1]);
+ untag_edges(w);
+ if (w->tface) {
+ UVCOPY(w->uv[0], uv[0]);
+ UVCOPY(w->uv[1], uv[2]);
+ UVCOPY(w->uv[2], uv[3]);
+ }
+ w->col[0] = col[0]; w->col[1] = col[2]; w->col[2] = col[3];
+
+ /* erase old faces and edge */
+ }
+ /* tag as to-be-removed */
+ FACE_MARKCLEAR(evla[1]);
+ FACE_MARKCLEAR(evla[0]);
+ eed->f1 = 1;
+
+ } /* endif test convex */
+ }
+ }
+ }
+ eed= nexted;
+ }
+
+ /* clear tagged edges and faces: */
+ free_tagged_edgelist(G.eded.first);
+ free_tagged_facelist(G.edvl.first);
+
+ MEM_freeN(evlar);
+
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+}
+
+void beauty_fill(void)
+{
+ EditVert *v1, *v2, *v3, *v4;
+ EditEdge *eed, *nexted;
+ EditEdge dia1, dia2;
+ EditVlak *evl, *w;
+ // void **evlar, **evla;
+ EVPTuple *evlar;
+ EVPtr *evla;
+ float *uv[4];
+ unsigned int col[4];
+ float len1, len2, len3, len4, len5, len6, opp1, opp2, fac1, fac2;
+ int totedge, ok, notbeauty=8, onedone;
+
+ /* - alle geselecteerde edges met 2 vlakken
+ * - vind die vlakken: opslaan in edges (extra datablok)
+ * - per edge: - test convex
+ * - test edge: flip?
+ - zoja: remedge, addedge, alle randedges nieuwe vlakpointers
+ */
+
+ totedge = count_edges(G.eded.first);
+ if(totedge==0) return;
+
+ if(okee("Beauty Fill")==0) return;
+
+ /* tempblok met vlakpointers */
+ evlar= (EVPTuple *) MEM_callocN(totedge * sizeof(EVPTuple), "beautyfill");
+
+ while (notbeauty) {
+ notbeauty--;
+
+ ok = collect_quadedges(evlar, G.eded.first, G.edvl.first);
+
+ /* gaatie */
+ onedone= 0;
+
+ eed= G.eded.first;
+ while(eed) {
+ nexted= eed->next;
+
+ if(eed->f==2) {
+
+ evla = (EVPtr *) eed->vn;
+
+ /* geen van de vlakken mag al gedaan zijn */
+ ok= 1;
+ evl= evla[0];
+ if(evl->e1->f1 || evl->e2->f1 || evl->e3->f1) ok= 0;
+ evl= evla[1];
+ if(evl->e1->f1 || evl->e2->f1 || evl->e3->f1) ok= 0;
+
+ if(ok) {
+ /* test convex */
+ givequadverts(evla[0], evla[1], &v1, &v2, &v3, &v4, uv, col);
+ if( convex(v1->co, v2->co, v3->co, v4->co) > -0.5) {
+
+ /* test edges */
+ if( ((long)v1) > ((long)v3) ) {
+ dia1.v1= v3;
+ dia1.v2= v1;
+ }
+ else {
+ dia1.v1= v1;
+ dia1.v2= v3;
+ }
+
+ if( ((long)v2) > ((long)v4) ) {
+ dia2.v1= v4;
+ dia2.v2= v2;
+ }
+ else {
+ dia2.v1= v2;
+ dia2.v2= v4;
+ }
+
+ /* testregel:
+ * de oppervlakte gedeeld door de totale edgelengte
+ *
+ */
+
+ len1= VecLenf(v1->co, v2->co);
+ len2= VecLenf(v2->co, v3->co);
+ len3= VecLenf(v3->co, v4->co);
+ len4= VecLenf(v4->co, v1->co);
+ len5= VecLenf(v1->co, v3->co);
+ len6= VecLenf(v2->co, v4->co);
+
+ opp1= AreaT3Dfl(v1->co, v2->co, v3->co);
+ opp2= AreaT3Dfl(v1->co, v3->co, v4->co);
+
+ fac1= opp1/(len1+len2+len5) + opp2/(len3+len4+len5);
+
+ opp1= AreaT3Dfl(v2->co, v3->co, v4->co);
+ opp2= AreaT3Dfl(v2->co, v4->co, v1->co);
+
+ fac2= opp1/(len2+len3+len6) + opp2/(len4+len1+len6);
+
+ ok= 0;
+ if(fac1 > fac2) {
+ if(dia2.v1==eed->v1 && dia2.v2==eed->v2) {
+ eed->f1= 1;
+ evl= evla[0];
+ evl->f1= 1;
+ evl= evla[1];
+ evl->f1= 1;
+
+ w= addvlaklist(v1, v2, v3, 0, evl);
+ if (w->tface) {
+ UVCOPY(w->uv[0], uv[0]);
+ UVCOPY(w->uv[1], uv[1]);
+ UVCOPY(w->uv[2], uv[2]);
+ }
+ w->col[0] = col[0]; w->col[1] = col[1]; w->col[2] = col[2];
+ w= addvlaklist(v1, v3, v4, 0, evl);
+ if (w->tface) {
+ UVCOPY(w->uv[0], uv[0]);
+ UVCOPY(w->uv[1], uv[2]);
+ UVCOPY(w->uv[2], uv[3]);
+ }
+ w->col[0] = col[0]; w->col[1] = col[2]; w->col[2] = col[3];
+
+ onedone= 1;
+ }
+ }
+ else if(fac1 < fac2) {
+ if(dia1.v1==eed->v1 && dia1.v2==eed->v2) {
+ eed->f1= 1;
+ evl= evla[0];
+ evl->f1= 1;
+ evl= evla[1];
+ evl->f1= 1;
+
+ w= addvlaklist(v2, v3, v4, 0, evl);
+ if (w->tface) {
+ UVCOPY(w->uv[0], uv[1]);
+ UVCOPY(w->uv[1], uv[3]);
+ UVCOPY(w->uv[2], uv[4]);
+ }
+
+ w= addvlaklist(v1, v2, v4, 0, evl);
+ if (w->tface) {
+ UVCOPY(w->uv[0], uv[0]);
+ UVCOPY(w->uv[1], uv[1]);
+ UVCOPY(w->uv[2], uv[3]);
+ }
+ onedone= 1;
+ }
+ }
+ }
+ }
+
+ }
+ eed= nexted;
+ }
+
+ free_tagged_edgelist(G.eded.first);
+ free_tagged_facelist(G.edvl.first);
+
+ if(onedone==0) break;
+ }
+
+ MEM_freeN(evlar);
+
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+}
+
+/** tests whether selected mesh objects have tfaces */
+static int testSelected_TfaceMesh(void)
+{
+ Base *base;
+ Mesh *me;
+
+ base = FIRSTBASE;
+ while (base) {
+ if TESTBASE(base) {
+ if(base->object->type==OB_MESH) {
+ me= base->object->data;
+ if (me->tface)
+ return 1;
+ }
+ }
+ base= base->next;
+ }
+ return 0;
+}
+
+void join_mesh(void)
+{
+ Base *base, *nextb;
+ Object *ob;
+ Material **matar, *ma;
+ Mesh *me;
+ MVert *mvert, *mvertmain;
+ MFace *mface = NULL, *mfacemain;
+ TFace *tface = NULL, *tfacemain;
+ unsigned int *mcol=NULL, *mcolmain;
+ float imat[4][4], cmat[4][4];
+ int a, b, totcol, totvert=0, totface=0, ok=0, vertofs, map[MAXMAT];
+#ifdef __NLA
+ int i, j, index;
+ bDeformGroup *dg, *odg;
+ MDeformVert *dvert, *dvertmain;
+#endif
+
+ if(G.obedit) return;
+
+ ob= OBACT;
+ if(!ob || ob->type!=OB_MESH) return;
+
+ /* tellen */
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASE(base) {
+ if(base->object->type==OB_MESH) {
+ me= base->object->data;
+ totvert+= me->totvert;
+ totface+= me->totface;
+
+ if(base->object == ob) ok= 1;
+ }
+ }
+ base= base->next;
+ }
+
+ /* zodoende is het aktieve object altijd select */
+ if(ok==0) return;
+
+ if(totvert==0 || totvert>65000) return;
+
+ if(okee("Join selected Meshes")==0) return;
+
+ /* nieuwe materiaal indexen en hoofdarray */
+ matar= MEM_callocN(sizeof(void *)*MAXMAT, "join_mesh");
+ totcol= ob->totcol;
+
+ /* obact materials in nieuw hoofdarray, is mooiere start! */
+ for(a=1; a<=ob->totcol; a++) {
+ matar[a-1]= give_current_material(ob, a);
+ id_us_plus((ID *)matar[a-1]);
+ /* id->us ophogen: wordt ook verlaagd */
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASE(base) {
+ if(ob!=base->object && base->object->type==OB_MESH) {
+ me= base->object->data;
+#ifdef __NLA
+ // Join this object's vertex groups to the base one's
+ for (dg=base->object->defbase.first; dg; dg=dg->next){
+ /* See if this group exists in the object */
+ for (odg=ob->defbase.first; odg; odg=odg->next){
+ if (!strcmp(odg->name, dg->name)){
+ break;
+ }
+ }
+ if (!odg){
+ odg = MEM_callocN (sizeof(bDeformGroup), "deformGroup");
+ memcpy (odg, dg, sizeof(bDeformGroup));
+ BLI_addtail(&ob->defbase, odg);
+ }
+
+ }
+ if (ob->defbase.first && ob->actdef==0)
+ ob->actdef=1;
+#endif
+ if(me->totvert) {
+ for(a=1; a<=base->object->totcol; a++) {
+ ma= give_current_material(base->object, a);
+ if(ma) {
+ for(b=0; b<totcol; b++) {
+ if(ma == matar[b]) break;
+ }
+ if(b==totcol) {
+ matar[b]= ma;
+ ma->id.us++;
+ totcol++;
+ }
+ if(totcol>=MAXMAT-1) break;
+ }
+ }
+ }
+ }
+ if(totcol>=MAXMAT-1) break;
+ }
+ base= base->next;
+ }
+
+ me= ob->data;
+ mvert= mvertmain= MEM_mallocN(totvert*sizeof(MVert), "joinmesh1");
+
+ if (totface) mface= mfacemain= MEM_mallocN(totface*sizeof(MFace), "joinmesh2");
+ else mfacemain= 0;
+
+ if(me->mcol) mcol= mcolmain= MEM_callocN(totface*4*sizeof(int), "joinmesh3");
+ else mcolmain= 0;
+
+ /* if active object doesn't have Tfaces, but one in the selection does,
+ make TFaces for active, so we don't lose texture information in the
+ join process */
+ if(me->tface || testSelected_TfaceMesh()) tface= tfacemain= MEM_callocN(totface*4*sizeof(TFace), "joinmesh4");
+ else
+ tfacemain= 0;
+
+#ifdef __NLA
+ if(me->dvert)
+ dvert= dvertmain= MEM_callocN(totvert*sizeof(MDeformVert), "joinmesh5");
+ else dvert=dvertmain= NULL;
+#endif
+
+ vertofs= 0;
+
+ /* alle geselecteerde meshes invers transformen in obact */
+ Mat4Invert(imat, ob->obmat);
+
+ base= FIRSTBASE;
+ while(base) {
+ nextb= base->next;
+ if TESTBASE(base) {
+ if(base->object->type==OB_MESH) {
+
+ me= base->object->data;
+
+ if(me->totvert) {
+
+ memcpy(mvert, me->mvert, me->totvert*sizeof(MVert));
+
+#ifdef __NLA
+ copy_dverts(dvert, me->dvert, me->totvert);
+
+ /* >>>>> FIXME: Ensure that deformation groups are updated correctly */
+ /* OLD VERSION */
+ /*
+ for (i=0; i<me->totvert; i++){
+ for (j=0; j<mvert[i].totweight; j++){
+ // Find the old vertex group
+ odg = BLI_findlink (&base->object->defbase, mvert[i].dw[j].def_nr);
+
+ // Search for a match in the new object
+ for (dg=ob->defbase.first, index=0; dg; dg=dg->next, index++){
+ if (!strcmp(dg->name, odg->name)){
+ mvert[i].dw[j].def_nr = index;
+ break;
+ }
+ }
+ }
+ }
+ */
+ /* NEW VERSION */
+ if (dvertmain){
+ for (i=0; i<me->totvert; i++){
+ for (j=0; j<dvert[i].totweight; j++){
+ // Find the old vertex group
+ odg = BLI_findlink (&base->object->defbase, dvert[i].dw[j].def_nr);
+
+ // Search for a match in the new object
+ for (dg=ob->defbase.first, index=0; dg; dg=dg->next, index++){
+ if (!strcmp(dg->name, odg->name)){
+ dvert[i].dw[j].def_nr = index;
+ break;
+ }
+ }
+ }
+ }
+ dvert+=me->totvert;
+ }
+
+#endif
+ if(base->object != ob) {
+ /* let op: matmul omkeren is ECHT fout */
+ Mat4MulMat4(cmat, base->object->obmat, imat);
+
+ a= me->totvert;
+ while(a--) {
+ Mat4MulVecfl(cmat, mvert->co);
+ mvert++;
+ }
+ }
+ else mvert+= me->totvert;
+
+ if(mcolmain) {
+ if(me->mcol) memcpy(mcol, me->mcol, me->totface*4*4);
+ mcol+= 4*me->totface;
+ }
+ }
+ if(me->totface) {
+
+ /* mapping maken voor materialen */
+ memset(map, 0, 4*MAXMAT);
+ for(a=1; a<=base->object->totcol; a++) {
+ ma= give_current_material(base->object, a);
+ if(ma) {
+ for(b=0; b<totcol; b++) {
+ if(ma == matar[b]) {
+ map[a-1]= b;
+ break;
+ }
+ }
+ }
+ }
+
+ memcpy(mface, me->mface, me->totface*sizeof(MFace));
+
+ a= me->totface;
+ while(a--) {
+ mface->v1+= vertofs;
+ mface->v2+= vertofs;
+ if(mface->v3) mface->v3+= vertofs;
+ if(mface->v4) mface->v4+= vertofs;
+
+ mface->mat_nr= map[(int)mface->mat_nr];
+
+ mface++;
+ }
+
+ if(tfacemain) {
+ if(me->tface) memcpy(tface, me->tface, me->totface*sizeof(TFace));
+ tface+= me->totface;
+ }
+
+ }
+ vertofs+= me->totvert;
+
+ if(base->object!=ob) {
+ free_and_unlink_base(base);
+ }
+ }
+ }
+ base= nextb;
+ }
+
+ me= ob->data;
+
+ if(me->mface) MEM_freeN(me->mface);
+ me->mface= mfacemain;
+ if(me->mvert) MEM_freeN(me->mvert);
+#ifdef __NLA
+ if(me->dvert) free_dverts(me->dvert, me->totvert);
+ me->dvert = dvertmain;
+#endif
+ me->mvert= mvertmain;
+ if(me->mcol) MEM_freeN(me->mcol);
+ me->mcol= (MCol *)mcolmain;
+ if(me->tface) MEM_freeN(me->tface);
+ me->tface= tfacemain;
+ me->totvert= totvert;
+ me->totface= totface;
+
+ /* oude material array */
+ for(a=1; a<=ob->totcol; a++) {
+ ma= ob->mat[a-1];
+ if(ma) ma->id.us--;
+ }
+ for(a=1; a<=me->totcol; a++) {
+ ma= me->mat[a-1];
+ if(ma) ma->id.us--;
+ }
+ if(ob->mat) MEM_freeN(ob->mat);
+ if(me->mat) MEM_freeN(me->mat);
+ ob->mat= me->mat= 0;
+
+ if(totcol) {
+ me->mat= matar;
+ ob->mat= MEM_callocN(sizeof(void *)*totcol, "join obmatar");
+ }
+ else MEM_freeN(matar);
+
+ ob->totcol= me->totcol= totcol;
+ ob->colbits= 0;
+
+ /* andere mesh gebruikers */
+ test_object_materials((ID *)me);
+
+ enter_editmode();
+ exit_editmode(1);
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSMAT, 0);
+ makeDispList(G.obedit);
+
+}
+
+void clever_numbuts_mesh(void)
+{
+ EditVert *eve;
+
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f & 1) break;
+ eve= eve->next;
+ }
+ if(eve==0) return;
+
+ add_numbut(0, NUM|FLO, "LocX:", -G.vd->far, G.vd->far, eve->co, 0);
+ add_numbut(1, NUM|FLO, "LocY:", -G.vd->far, G.vd->far, eve->co+1, 0);
+ add_numbut(2, NUM|FLO, "LocZ:", -G.vd->far, G.vd->far, eve->co+2, 0);
+
+ do_clever_numbuts("Active Vertex", 3, REDRAW);
+}
+
+/* never used, see CVS */
+/* static void insert_radiogour(char *str) */
+
+static void permutate(void *list, int num, int size, int *index)
+{
+ void *buf;
+ int len;
+ int i;
+
+ len = num * size;
+
+ buf = malloc(len);
+ memcpy(buf, list, len);
+
+ for (i = 0; i < num; i++) {
+ memcpy((char *)list + (i * size), (char *)buf + (index[i] * size), size);
+ }
+ free(buf);
+}
+
+static MVert *mvertbase;
+static MFace *mfacebase;
+
+static int verg_mface(const void *v1, const void *v2)
+{
+ MFace *x1, *x2;
+
+ MVert *ve1, *ve2;
+ int i1, i2;
+
+ i1 = ((int *) v1)[0];
+ i2 = ((int *) v2)[0];
+
+ x1 = mfacebase + i1;
+ x2 = mfacebase + i2;
+
+ ve1= mvertbase+x1->v1;
+ ve2= mvertbase+x2->v1;
+
+ if( ve1->co[2] > ve2->co[2] ) return 1;
+ else if( ve1->co[2] < ve2->co[2]) return -1;
+ return 0;
+}
+
+
+void sort_faces(void)
+{
+ Object *ob= OBACT;
+ Mesh *me;
+
+ int i, *index;
+
+ if(ob==0) return;
+ if(G.obedit) return;
+ if(ob->type!=OB_MESH) return;
+
+ if(okee("Sort Faces in Z")==0) return;
+ me= ob->data;
+ if(me->totface==0) return;
+
+/* create index list */
+ index = (int *) malloc(sizeof(int) * me->totface);
+ for (i = 0; i < me->totface; i++) {
+ index[i] = i;
+ }
+ mvertbase= me->mvert;
+ mfacebase = me->mface;
+
+/* sort index list instead of faces itself
+ and apply this permutation to the face list plus
+ to the texture faces */
+ qsort(index, me->totface, sizeof(int), verg_mface);
+
+ permutate(mfacebase, me->totface, sizeof(MFace), index);
+ if (me->tface)
+ permutate(me->tface, me->totface, sizeof(TFace), index);
+
+ free(index);
+
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+}
+
+void vertices_to_sphere(void)
+{
+ EditVert *eve;
+ Object *ob= OBACT;
+ float *curs, len, vec[3], cent[3], fac, facm, imat[3][3], bmat[3][3];
+ int tot;
+ short perc=100;
+
+ if(ob==0) return;
+ TEST_EDITMESH
+
+ if(button(&perc, 1, 100, "Percentage:")==0) return;
+ fac= perc/100.0;
+ facm= 1.0-fac;
+
+ Mat3CpyMat4(bmat, ob->obmat);
+ Mat3Inv(imat, bmat);
+
+ /* centrum */
+ curs= give_cursor();
+ cent[0]= curs[0]-ob->obmat[3][0];
+ cent[1]= curs[1]-ob->obmat[3][1];
+ cent[2]= curs[2]-ob->obmat[3][2];
+ Mat3MulVecfl(imat, cent);
+
+ len= 0.0;
+ tot= 0;
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f & 1) {
+ tot++;
+ len+= VecLenf(cent, eve->co);
+ }
+ eve= eve->next;
+ }
+ len/=tot;
+
+ if(len==0.0) len= 10.0;
+
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f & 1) {
+ vec[0]= eve->co[0]-cent[0];
+ vec[1]= eve->co[1]-cent[1];
+ vec[2]= eve->co[2]-cent[2];
+
+ Normalise(vec);
+
+ eve->co[0]= fac*(cent[0]+vec[0]*len) + facm*eve->co[0];
+ eve->co[1]= fac*(cent[1]+vec[1]*len) + facm*eve->co[1];
+ eve->co[2]= fac*(cent[2]+vec[2]*len) + facm*eve->co[2];
+
+ }
+ eve= eve->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+}
+
+/* Got this from scanfill.c. You will need to juggle around the
+ * callbacks for the scanfill.c code a bit for this to work. */
+void fill_mesh(void)
+{
+ EditVert *eve,*v1;
+ EditEdge *eed,*e1,*nexted;
+ EditVlak *evl,*nextvl;
+ short ok;
+
+ if(G.obedit==0 || (G.obedit->type!=OB_MESH)) return;
+
+ waitcursor(1);
+
+ /* alle selected vertices kopieeren */
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f & 1) {
+ v1= BLI_addfillvert(eve->co);
+ eve->vn= v1;
+ v1->vn= eve;
+ v1->h= 0;
+ }
+ eve= eve->next;
+ }
+ /* alle selected edges kopieeren */
+ eed= G.eded.first;
+ while(eed) {
+ if( (eed->v1->f & 1) && (eed->v2->f & 1) ) {
+ e1= BLI_addfilledge(eed->v1->vn, eed->v2->vn);
+ e1->v1->h++;
+ e1->v2->h++;
+ }
+ eed= eed->next;
+ }
+ /* van alle selected vlakken vertices en edges verwijderen om dubbels te voorkomen */
+ /* alle edges tellen punten op, vlakken trekken af,
+ edges met vertices ->h<2 verwijderen */
+ evl= G.edvl.first;
+ ok= 0;
+ while(evl) {
+ nextvl= evl->next;
+ if( vlakselectedAND(evl, 1) ) {
+ evl->v1->vn->h--;
+ evl->v2->vn->h--;
+ evl->v3->vn->h--;
+ if(evl->v4) evl->v4->vn->h--;
+ ok= 1;
+
+ }
+ evl= nextvl;
+ }
+ if(ok) { /* er zijn vlakken geselecteerd */
+ eed= filledgebase.first;
+ while(eed) {
+ nexted= eed->next;
+ if(eed->v1->h<2 || eed->v2->h<2) {
+ BLI_remlink(&filledgebase,eed);
+ }
+ eed= nexted;
+ }
+ }
+
+ /* tijd=clock(); */
+
+ /* to make edgefill work */
+ BLI_setScanFillObjectRef(G.obedit);
+ BLI_setScanFillColourRef(&G.obedit->actcol);
+
+ ok= BLI_edgefill(0);
+
+ /* printf("time: %d\n",(clock()-tijd)/1000); */
+
+ if(ok) {
+ evl= fillvlakbase.first;
+ while(evl) {
+ addvlaklist(evl->v1->vn, evl->v2->vn, evl->v3->vn, 0, evl);
+ evl= evl->next;
+ }
+ }
+ /* else printf("fill error\n"); */
+
+ BLI_end_edgefill();
+
+ waitcursor(0);
+
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ makeDispList(G.obedit);
+}
+
+/* ***************** */
+
+/* this one for NOT in editmode
+
+(only used by external modules, that is, until now by the
+python NMesh module)
+
+TODO: Probably it's better to convert the mesh into a EditMesh, call
+vertexnormals() and convert it back to a Mesh again.
+
+*/
+
+void vertexnormals_mesh(Mesh *me, float *extverts)
+{
+ MVert *mvert;
+ MFace *mface;
+ float n1[3], n2[3], n3[3], n4[3], co[4], fac1, fac2, fac3, fac4, *temp;
+ float *f1, *f2, *f3, *f4, xn, yn, zn, *normals;
+ float *v1, *v2, *v3, *v4, len, vnor[3];
+ int a, testflip;
+
+ if(me->totvert==0) return;
+
+ testflip= (me->flag & ME_NOPUNOFLIP)==0;
+ if((me->flag & ME_TWOSIDED)==0) testflip= 0; /* grote hoeken */
+
+ if(me->totface==0) {
+ /* namaak puno's voor halopuno! */
+ mvert= me->mvert;
+ for(a=0; a<me->totvert; a++, mvert++) {
+ VECCOPY(n1, mvert->co);
+ Normalise(n1);
+ mvert->no[0]= 32767.0*n1[0];
+ mvert->no[1]= 32767.0*n1[1];
+ mvert->no[2]= 32767.0*n1[2];
+ }
+ return;
+ }
+
+ normals= MEM_callocN(me->totvert*3*sizeof(float), "normals");
+
+ /* berekenen cos hoeken en oppervlakte en optellen bij puno */
+ mface= me->mface;
+ mvert= me->mvert;
+ for(a=0; a<me->totface; a++, mface++) {
+
+ if(mface->v3==0) continue;
+
+ if(extverts) {
+ v1= extverts+3*mface->v1;
+ v2= extverts+3*mface->v2;
+ v3= extverts+3*mface->v3;
+ v4= extverts+3*mface->v4;
+ }
+ else {
+ v1= (mvert+mface->v1)->co;
+ v2= (mvert+mface->v2)->co;
+ v3= (mvert+mface->v3)->co;
+ v4= (mvert+mface->v4)->co;
+ }
+
+ VecSubf(n1, v2, v1);
+ VecSubf(n2, v3, v2);
+ Normalise(n1);
+ Normalise(n2);
+
+ if(mface->v4==0) {
+ VecSubf(n3, v1, v3);
+ Normalise(n3);
+
+ co[0]= saacos(-n3[0]*n1[0]-n3[1]*n1[1]-n3[2]*n1[2]);
+ co[1]= saacos(-n1[0]*n2[0]-n1[1]*n2[1]-n1[2]*n2[2]);
+ co[2]= saacos(-n2[0]*n3[0]-n2[1]*n3[1]-n2[2]*n3[2]);
+
+ }
+ else {
+ VecSubf(n3, v4, v3);
+ VecSubf(n4, v1, v4);
+ Normalise(n3);
+ Normalise(n4);
+
+ co[0]= saacos(-n4[0]*n1[0]-n4[1]*n1[1]-n4[2]*n1[2]);
+ co[1]= saacos(-n1[0]*n2[0]-n1[1]*n2[1]-n1[2]*n2[2]);
+ co[2]= saacos(-n2[0]*n3[0]-n2[1]*n3[1]-n2[2]*n3[2]);
+ co[3]= saacos(-n3[0]*n4[0]-n3[1]*n4[1]-n3[2]*n4[2]);
+ }
+
+ CalcNormFloat(v1, v2, v3, vnor);
+
+ temp= normals+3*mface->v1;
+ if(testflip && contrpuntnorm(vnor, temp) ) co[0]= -co[0];
+ temp[0]+= co[0]*vnor[0];
+ temp[1]+= co[0]*vnor[1];
+ temp[2]+= co[0]*vnor[2];
+
+ temp= normals+3*mface->v2;
+ if(testflip && contrpuntnorm(vnor, temp) ) co[1]= -co[1];
+ temp[0]+= co[1]*vnor[0];
+ temp[1]+= co[1]*vnor[1];
+ temp[2]+= co[1]*vnor[2];
+
+ temp= normals+3*mface->v3;
+ if(testflip && contrpuntnorm(vnor, temp) ) co[2]= -co[2];
+ temp[0]+= co[2]*vnor[0];
+ temp[1]+= co[2]*vnor[1];
+ temp[2]+= co[2]*vnor[2];
+
+ if(mface->v4) {
+ temp= normals+3*mface->v4;
+ if(testflip && contrpuntnorm(vnor, temp) ) co[3]= -co[3];
+ temp[0]+= co[3]*vnor[0];
+ temp[1]+= co[3]*vnor[1];
+ temp[2]+= co[3]*vnor[2];
+ }
+ }
+
+ /* normaliseren puntnormalen */
+ mvert= me->mvert;
+ for(a=0; a<me->totvert; a++, mvert++) {
+ len= Normalise(normals+3*a);
+ if(len!=0.0) {
+ VECCOPY(n1, normals+3*a);
+ Normalise(n1);
+
+ mvert->no[0]= 32767.0*n1[0];
+ mvert->no[1]= 32767.0*n1[1];
+ mvert->no[2]= 32767.0*n1[2];
+ }
+ }
+
+ /* puntnormaal omklap-vlaggen voor bij shade */
+ mface= me->mface;
+ mvert= me->mvert;
+ for(a=0; a<me->totface; a++, mface++) {
+ mface->puno=0;
+
+ if(mface->v3==0) continue;
+
+ if(extverts) {
+ v1= extverts+3*mface->v1;
+ v2= extverts+3*mface->v2;
+ v3= extverts+3*mface->v3;
+ }
+ else {
+ v1= (mvert+mface->v1)->co;
+ v2= (mvert+mface->v2)->co;
+ v3= (mvert+mface->v3)->co;
+ }
+
+ CalcNormFloat(v1, v2, v3, vnor);
+
+ if(testflip) {
+ f1= normals + 3*mface->v1;
+ f2= normals + 3*mface->v2;
+ f3= normals + 3*mface->v3;
+
+ fac1= vnor[0]*f1[0] + vnor[1]*f1[1] + vnor[2]*f1[2];
+ if(fac1<0.0) {
+ mface->puno = ME_FLIPV1;
+ }
+ fac2= vnor[0]*f2[0] + vnor[1]*f2[1] + vnor[2]*f2[2];
+ if(fac2<0.0) {
+ mface->puno += ME_FLIPV2;
+ }
+ fac3= vnor[0]*f3[0] + vnor[1]*f3[1] + vnor[2]*f3[2];
+ if(fac3<0.0) {
+ mface->puno += ME_FLIPV3;
+ }
+ if(mface->v4) {
+ f4= normals + 3*mface->v4;
+ fac4= vnor[0]*f4[0] + vnor[1]*f4[1] + vnor[2]*f4[2];
+ if(fac4<0.0) {
+ mface->puno += ME_FLIPV4;
+ }
+ }
+ }
+ /* proj voor cubemap! */
+ xn= fabs(vnor[0]);
+ yn= fabs(vnor[1]);
+ zn= fabs(vnor[2]);
+
+ if(zn>xn && zn>yn) mface->puno += ME_PROJXY;
+ else if(yn>xn && yn>zn) mface->puno += ME_PROJXZ;
+ else mface->puno += ME_PROJYZ;
+
+ }
+
+ MEM_freeN(normals);
+}
+
+/***/
+
+static int editmesh_nfaces_selected(void)
+{
+ EditVlak *evl;
+ int count= 0;
+
+ for (evl= G.edvl.first; evl; evl= evl->next)
+ if (vlakselectedAND(evl, SELECT))
+ count++;
+
+ return count;
+}
+
+static int editmesh_nvertices_selected(void)
+{
+ EditVert *eve;
+ int count= 0;
+
+ for (eve= G.edve.first; eve; eve= eve->next)
+ if (eve->f & SELECT)
+ count++;
+
+ return count;
+}
+
+static void editmesh_calc_selvert_center(float cent_r[3])
+{
+ EditVert *eve;
+ int nsel= 0;
+
+ cent_r[0]= cent_r[1]= cent_r[0]= 0.0;
+
+ for (eve= G.edve.first; eve; eve= eve->next) {
+ if (eve->f & SELECT) {
+ cent_r[0]+= eve->co[0];
+ cent_r[1]+= eve->co[1];
+ cent_r[2]+= eve->co[2];
+ nsel++;
+ }
+ }
+
+ if (nsel) {
+ cent_r[0]/= nsel;
+ cent_r[1]/= nsel;
+ cent_r[2]/= nsel;
+ }
+}
+
+static int tface_is_selected(TFace *tf)
+{
+ return (!(tf->flag & TF_HIDE) && (tf->flag & TF_SELECT));
+}
+
+static int faceselect_nfaces_selected(Mesh *me)
+{
+ int i, count= 0;
+
+ for (i=0; i<me->totface; i++) {
+ MFace *mf= ((MFace*) me->mface) + i;
+ TFace *tf= ((TFace*) me->tface) + i;
+
+ if (mf->v3 && tface_is_selected(tf))
+ count++;
+ }
+
+ return count;
+}
+
+ /* XXX, code for both these functions should be abstract,
+ * then unified, then written for other things (like objects,
+ * which would use same as vertices method), then added
+ * to interface! Hoera! - zr
+ */
+void faceselect_align_view_to_selected(View3D *v3d, Mesh *me, int axis)
+{
+ if (!faceselect_nfaces_selected(me)) {
+ error("No faces selected.");
+ } else {
+ float norm[3];
+ int i;
+
+ norm[0]= norm[1]= norm[2]= 0.0;
+ for (i=0; i<me->totface; i++) {
+ MFace *mf= ((MFace*) me->mface) + i;
+ TFace *tf= ((TFace*) me->tface) + i;
+
+ if (mf->v3 && tface_is_selected(tf)) {
+ float *v1, *v2, *v3, fno[3];
+
+ v1= me->mvert[mf->v1].co;
+ v2= me->mvert[mf->v2].co;
+ v3= me->mvert[mf->v3].co;
+ if (mf->v4) {
+ float *v4= me->mvert[mf->v4].co;
+ CalcNormFloat4(v1, v2, v3, v4, fno);
+ } else {
+ CalcNormFloat(v1, v2, v3, fno);
+ }
+
+ norm[0]+= fno[0];
+ norm[1]+= fno[1];
+ norm[2]+= fno[2];
+ }
+ }
+
+ view3d_align_axis_to_vector(v3d, axis, norm);
+ }
+}
+
+void editmesh_align_view_to_selected(View3D *v3d, int axis)
+{
+ int nselverts= editmesh_nvertices_selected();
+
+ if (nselverts<3) {
+ if (nselverts==0) {
+ error("No faces or vertices selected.");
+ } else {
+ error("At least one face or three vertices must be selected.");
+ }
+ } else if (editmesh_nfaces_selected()) {
+ float norm[3];
+ EditVlak *evl;
+
+ norm[0]= norm[1]= norm[2]= 0.0;
+ for (evl= G.edvl.first; evl; evl= evl->next) {
+ if (vlakselectedAND(evl, SELECT)) {
+ float fno[3];
+ if (evl->v4) CalcNormFloat4(evl->v1->co, evl->v2->co, evl->v3->co, evl->v4->co, fno);
+ else CalcNormFloat(evl->v1->co, evl->v2->co, evl->v3->co, fno);
+ /* XXX, fixme, should be flipped intp a
+ * consistent direction. -zr
+ */
+ norm[0]+= fno[0];
+ norm[1]+= fno[1];
+ norm[2]+= fno[2];
+ }
+ }
+
+ view3d_align_axis_to_vector(v3d, axis, norm);
+ } else {
+ float cent[3], norm[3];
+ EditVert *eve, *leve= NULL;
+
+ norm[0]= norm[1]= norm[2]= 0.0;
+ editmesh_calc_selvert_center(cent);
+ for (eve= G.edve.first; eve; eve= eve->next) {
+ if (eve->f & SELECT) {
+ if (leve) {
+ float tno[3];
+ CalcNormFloat(cent, leve->co, eve->co, tno);
+
+ /* XXX, fixme, should be flipped intp a
+ * consistent direction. -zr
+ */
+ norm[0]+= tno[0];
+ norm[1]+= tno[1];
+ norm[2]+= tno[2];
+ }
+ leve= eve;
+ }
+ }
+
+ view3d_align_axis_to_vector(v3d, axis, norm);
+ }
+} \ No newline at end of file
diff --git a/source/blender/src/editnla.c b/source/blender/src/editnla.c
new file mode 100644
index 00000000000..54ee4682c0e
--- /dev/null
+++ b/source/blender/src/editnla.c
@@ -0,0 +1,1738 @@
+/**
+* $Id$
+*
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+* This file is a horrible mess: An attmept to cram some
+* final functionality into blender before it is too late.
+*
+* Hopefully it can be tidied up at a later date...
+*/
+
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#include "PIL_time.h"
+
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_library.h"
+#include "BKE_nla.h"
+#include "BKE_action.h"
+
+#include "BIF_screen.h"
+#include "BIF_interface.h"
+#include "BIF_buttons.h"
+#include "BIF_space.h"
+#include "BIF_mywindow.h"
+#include "BIF_editview.h"
+#include "BIF_toolbox.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_object_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_action_types.h"
+#include "DNA_nla_types.h"
+#include "DNA_constraint_types.h"
+
+#include "BSE_editipo.h"
+#include "BSE_editnla_types.h"
+#include "BSE_headerbuttons.h"
+#include "BSE_drawipo.h"
+#include "BSE_trans_types.h"
+#include "BSE_edit.h"
+#include "BDR_editobject.h"
+
+#include "interface.h"
+#include "blendef.h"
+#include "mydevice.h"
+#include "blendertimer.h"
+#include "license_key.h"
+#include "keyed_functions.h"
+
+/* Note: A lot of these pretty much duplicate the behaviour of the
+action windows. The functions should be shared, not copy-pasted */
+typedef struct NlaParam{
+ SpaceNla *snla;
+ unsigned short event;
+ short val;
+}NlaParam;
+
+static void deselect_nlachannel_keys (int test);
+static void deselect_nlachannels(int test);
+static void transform_nlachannel_keys(char mode);
+static void delete_nlachannel_keys(void);
+static void delete_nlachannels(void);
+static void duplicate_nlachannel_keys(void);
+static void borderselect_nla(void);
+static void mouse_nla(void);
+static Base *get_nearest_nlachannel_ob_key (float *index, short *sel);
+static bAction *get_nearest_nlachannel_ac_key (float *index, short *sel);
+static Base *get_nearest_nlastrip (bActionStrip **rstrip, short *sel);
+
+static void mouse_nlachannels(short mval[2]);
+static void add_nlablock(short mval[2]);
+static bActionStrip *get_active_nlastrip(void);
+static void convert_nla(short mval[2]);
+
+extern int count_nla_levels(void); /* From drawnla.c */
+extern int nla_filter (Base* base, int flags); /* From drawnla.c */
+
+/* ******************** SPACE: NLA ********************** */
+
+/* Protected creator function */
+int calc_memleak (void* ptr){
+ int doredraw= 0;
+ short mval[2];
+ float dx,dy;
+ int cfra;
+ SpaceNla *snla;
+ NlaParam *params=(NlaParam*) ptr;
+ unsigned short event;
+ short val ;
+
+ if (!ptr)
+ return -1;
+
+ snla= params->snla;
+ event = params->event;
+ val = params->val;
+
+ if (LICENSE_KEY_VALID){
+ if(curarea->win==0) return 0;
+
+ if (!snla)
+ return 0;
+
+ if(val) {
+ if( uiDoBlocks(&curarea->uiblocks, event)!=UI_NOTHING ) event= 0;
+
+ getmouseco_areawin(mval);
+
+ switch(event) {
+ case UI_BUT_EVENT:
+ do_blenderbuttons(val);
+ break;
+ case HOMEKEY:
+ do_nla_buttons(B_NLAHOME);
+ break;
+ case DKEY:
+ if (G.qual & LR_SHIFTKEY && mval[0]>=NLAWIDTH){
+ duplicate_nlachannel_keys();
+ update_for_newframe();
+ }
+ break;
+ case DELKEY:
+ case XKEY:
+ if (mval[0]>=NLAWIDTH)
+ delete_nlachannel_keys ();
+ else
+ delete_nlachannels();
+ update_for_newframe();
+ break;
+ case GKEY:
+ if (mval[0]>=NLAWIDTH)
+ transform_nlachannel_keys ('g');
+ update_for_newframe();
+ break;
+ case SKEY:
+ if (mval[0]>=NLAWIDTH)
+ transform_nlachannel_keys ('s');
+ update_for_newframe();
+ break;
+ case BKEY:
+ borderselect_nla();
+ break;
+ case CKEY:
+ convert_nla(mval);
+ break;
+
+ case AKEY:
+ if (G.qual & LR_SHIFTKEY){
+ add_nlablock(mval);
+ allqueue (REDRAWNLA, 0);
+ allqueue (REDRAWVIEW3D, 0);
+ }
+ else{
+ if (mval[0]>=NLAWIDTH)
+ deselect_nlachannel_keys(1);
+ else{
+ deselect_nlachannels(1);
+ allqueue (REDRAWVIEW3D, 0);
+ }
+ allqueue (REDRAWNLA, 0);
+ allqueue (REDRAWIPO, 0);
+ }
+ break;
+ case RIGHTMOUSE:
+ if (mval[0]>=NLAWIDTH)
+ mouse_nla();
+ else
+ mouse_nlachannels(mval);
+ break;
+ case LEFTMOUSE:
+ if (mval[0]>NLAWIDTH){
+ do {
+ getmouseco_areawin(mval);
+
+ areamouseco_to_ipoco(G.v2d, mval, &dx, &dy);
+
+ cfra= (int)dx;
+ if(cfra< 1) cfra= 1;
+
+ if( cfra!=CFRA ) {
+ CFRA= cfra;
+ update_for_newframe();
+ force_draw_plus(SPACE_VIEW3D);
+ force_draw_plus(SPACE_IPO);
+ }
+
+ } while(get_mbut()&L_MOUSE);
+ }
+
+ break;
+ case MIDDLEMOUSE:
+ view2dmove(); /* in drawipo.c */
+ break;
+ }
+ }
+
+ if(doredraw) scrarea_queue_winredraw(curarea);
+ }
+ return 0;
+}
+
+void winqreadnlaspace(unsigned short event, short val, char ascii)
+{
+ NlaParam param;
+ Base *base;
+ bActionStrip *strip, *next;
+ short mval[2];
+ float dx, dy;
+ int cfra;
+
+ param.event = event;
+ param.val = val;
+ param.snla = curarea->spacedata.first;
+
+
+ /* Call the protected (&obfuscated) eventloop function */
+ if (KEY_NLA_EVENT){
+ KEY_NLA_EVENT(&param);
+ }
+ else{
+ getmouseco_areawin(mval);
+ switch(event) {
+ case GKEY:
+ case SKEY:
+ case AKEY:
+ case CKEY:
+ case NKEY:
+ case RIGHTMOUSE:
+ notice ("NLA window editing only available in Blender Publisher");
+ break;
+ case LEFTMOUSE:
+ if (mval[0]>NLAWIDTH){
+ do {
+ getmouseco_areawin(mval);
+
+ areamouseco_to_ipoco(G.v2d, mval, &dx, &dy);
+
+ cfra= (int)dx;
+ if(cfra< 1) cfra= 1;
+
+ if( cfra!=CFRA ) {
+ CFRA= cfra;
+ update_for_newframe();
+ force_draw_plus(SPACE_VIEW3D);
+ force_draw_plus(SPACE_IPO);
+ }
+
+ } while(get_mbut()&L_MOUSE);
+ }
+
+ break;
+ case MIDDLEMOUSE:
+ view2dmove(); /* in drawipo.c */
+ break;
+ case DELKEY:
+ case XKEY:
+ if (okee ("This will remove all NLA information from all objects!")){
+ for (base = G.scene->base.first; base; base=base->next){
+ for (strip=base->object->nlastrips.first; strip; strip=next){
+ next=strip->next;
+ free_actionstrip(strip);
+ BLI_freelinkN(&base->object->nlastrips, strip);
+ }
+ }
+ update_for_newframe();
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+}
+
+static void convert_nla(short mval[2])
+{
+ short event;
+ float ymax, ymin;
+ Base *base;
+ float x,y;
+ int sel=0;
+ bActionStrip *strip, *nstrip;
+ if (LICENSE_KEY_VALID){
+ /* Find out what strip we're over */
+ ymax = count_nla_levels() * (NLACHANNELSKIP+NLACHANNELHEIGHT);
+ areamouseco_to_ipoco(G.v2d, mval, &x, &y);
+
+ for (base=G.scene->base.first; base; base=base->next){
+ if (nla_filter(base, 0)){
+ /* Check object ipo */
+ ymin=ymax-(NLACHANNELSKIP+NLACHANNELHEIGHT);
+ if (y>=ymin && y<=ymax)
+ break;
+ ymax=ymin;
+
+ if (base->object->type==OB_ARMATURE){
+ /* Check action ipo */
+ ymin=ymax-(NLACHANNELSKIP+NLACHANNELHEIGHT);
+ if (y>=ymin && y<=ymax)
+ break;
+ ymax=ymin;
+
+ /* Check nlastrips */
+ for (strip=base->object->nlastrips.first; strip; strip=strip->next){
+ ymin=ymax-(NLACHANNELSKIP+NLACHANNELHEIGHT);
+ if (y>=ymin && y<=ymax){
+ sel = 1;
+ break;
+ }
+ ymax=ymin;
+ }
+ if (sel)
+ break;
+ }
+ }
+ }
+
+ if (!base)
+ return;
+
+ if (base->object->type==OB_ARMATURE){
+ event = pupmenu("Convert%t|Action to NLAstrip%x1");
+ switch (event){
+ case 1:
+ if (base->object->action){
+ /* Make new actionstrip */
+ nstrip = MEM_callocN(sizeof(bActionStrip), "bActionStrip");
+
+ deselect_nlachannel_keys(0);
+
+ /* Link the action to the nstrip */
+ nstrip->act = base->object->action;
+ nstrip->actstart = calc_action_start(base->object->action); /* MAKE THIS THE FIRST FRAME OF THE ACTION */
+ nstrip->actend = calc_action_end(base->object->action);
+ nstrip->start = nstrip->actstart;
+ nstrip->end = nstrip->actend;
+ nstrip->flag = ACTSTRIP_SELECT;
+ nstrip->repeat = 1.0;
+
+ BLI_addtail(&base->object->nlastrips, nstrip);
+
+ /* Unlink action */
+ base->object->action = NULL;
+
+ allqueue (REDRAWNLA, 0);
+ }
+
+
+ break;
+ default:
+ break;
+ }
+ }
+ }
+}
+
+static void add_nlablock(short mval[2])
+{
+ /* Make sure we are over an armature */
+ Base *base;
+ bAction *act=NULL;
+ bActionStrip *strip;
+ int foundsel=0;
+ float ymin, ymax;
+ float x, y;
+ rctf rectf;
+ short event;
+ char *str;
+ short nr;
+ int cur;
+
+ if (LICENSE_KEY_VALID){
+ areamouseco_to_ipoco(G.v2d, mval, &x, &y);
+
+ mval[0]-=7;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmin, &rectf.ymin);
+
+ mval[0]+=14;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmax, &rectf.ymax);
+
+ ymax = count_nla_levels();
+ ymax*=(NLACHANNELHEIGHT + NLACHANNELSKIP);
+
+ for (base=G.scene->base.first; base; base=base->next){
+ /* Handle object ipo selection */
+ if (nla_filter(base, 0)){
+
+ /* STUPID STUPID STUPID */
+ ymin=ymax-(NLACHANNELHEIGHT+NLACHANNELSKIP);
+
+ /* Handle object ipos */
+ if (base->object->type==OB_ARMATURE){
+ if (!((ymax < rectf.ymin) || (ymin > rectf.ymax)))
+ break;
+ }
+
+ ymax=ymin;
+
+ /* Handle action ipos & Action strips */
+ if (base->object->type==OB_ARMATURE){
+ ymin=ymax-(NLACHANNELHEIGHT+NLACHANNELSKIP)*(BLI_countlist(&base->object->nlastrips) + 1);
+ if (!((ymax < rectf.ymin) || (ymin > rectf.ymax)))
+ break;
+ ymax=ymin;
+
+
+ }
+ }
+ }
+
+ /* Make sure we have an armature */
+ if (!base){
+ error ("Not an armature!");
+ return;
+ }
+
+ /* Popup action menu */
+ IDnames_to_pupstring(&str, "Add action", NULL, &G.main->action, (ID *)G.scene, &nr);
+
+ event = pupmenu(str);
+
+ if (event!=-1){
+ for (cur = 1, act=G.main->action.first; act; act=act->id.next, cur++){
+ if (cur==event){
+ break;
+ }
+ }
+ }
+
+ MEM_freeN(str);
+
+ /* Bail out if no action was chosen */
+ if (!act){
+ return;
+ }
+
+ /* Initialize the new action block */
+ strip = MEM_callocN(sizeof(bActionStrip), "bActionStrip");
+
+ deselect_nlachannel_keys(0);
+
+ /* Link the action to the strip */
+ strip->act = act;
+ strip->actstart = 1.0;
+ strip->actend = calc_action_end(act);
+ strip->start = G.scene->r.cfra; /* Should be mval[0] */
+ strip->end = strip->start + (strip->actend-strip->actstart);
+ strip->flag = ACTSTRIP_SELECT;
+ strip->repeat = 1.0;
+
+ act->id.us++;
+
+ BLI_addtail(&base->object->nlastrips, strip);
+ }
+}
+
+static void mouse_nlachannels(short mval[2])
+{
+ /* Find which strip has been clicked */
+// bActionChannel *chan;
+ bConstraintChannel *conchan=NULL;
+ bActionStrip *strip;
+ float click;
+ int wsize;
+ int sel;
+ Base *base;
+
+ wsize = (count_nla_levels ()*(NLACHANNELHEIGHT+NLACHANNELSKIP));
+
+
+ click = (wsize-(mval[1]+G.v2d->cur.ymin));
+ click += NLACHANNELHEIGHT/2;
+ click /= (NLACHANNELHEIGHT+NLACHANNELSKIP);
+
+ if (click<0)
+ return;
+
+ for (base = G.scene->base.first; base; base=base->next){
+ if (nla_filter(base, 0)){
+ /* See if this is a base selected */
+ if ((int)click==0)
+ break;
+
+ click--;
+
+ /* Check for click in a constraint */
+ for (conchan=base->object->constraintChannels.first; conchan; conchan=conchan->next){
+ if ((int)click==0){
+ base=G.scene->base.last;
+ break;
+ }
+ click--;
+ }
+
+ /* See if this is an action */
+ if (base->object->type==OB_ARMATURE && base->object->action){
+ if ((int)click==0){
+ break;
+ }
+ click--;
+ }
+
+ /* See if this is an nla strip */
+ for (strip = base->object->nlastrips.first; strip; strip=strip->next){
+ if ((int)click==0){
+ base=G.scene->base.last;
+ break;
+ }
+ click--;
+ }
+ }
+ }
+
+ if (!base && !conchan)
+ return;
+
+ /* Handle constraint strip selection */
+ if (conchan){
+ if (conchan->flag & CONSTRAINT_CHANNEL_SELECT)
+ sel = 0;
+ else
+ sel =1;
+
+ /* Channel names clicking */
+ if (G.qual & LR_SHIFTKEY){
+ // select_poseelement_by_name(chan->name, !(chan->flag & ACHAN_SELECTED));
+ if (conchan->flag & CONSTRAINT_CHANNEL_SELECT){
+ conchan->flag &= ~CONSTRAINT_CHANNEL_SELECT;
+ // hilight_channel(act, chan, 0);
+ }
+ else{
+ conchan->flag |= CONSTRAINT_CHANNEL_SELECT;
+ // hilight_channel(act, chan, 1);
+ }
+ }
+ else{
+ deselect_nlachannels (0); // Auto clear
+ conchan->flag |= CONSTRAINT_CHANNEL_SELECT;
+ // hilight_channel(act, chan, 1);
+ // act->achan = chan;
+ // select_poseelement_by_name(chan->name, 1);
+ }
+
+ }
+
+ /* Handle object strip selection */
+ else if (base)
+ {
+ /* Choose the mode */
+ if (base->flag & SELECT)
+ sel = 0;
+ else
+ sel =1;
+
+ /* Channel names clicking */
+ if (G.qual & LR_SHIFTKEY){
+ // select_poseelement_by_name(chan->name, !(chan->flag & ACHAN_SELECTED));
+ if (base->flag & SELECT){
+ base->flag &= ~SELECT;
+ // hilight_channel(act, chan, 0);
+ }
+ else{
+ base->flag |= SELECT;
+ // hilight_channel(act, chan, 1);
+ }
+ }
+ else{
+ deselect_nlachannels (0); // Auto clear
+ base->flag |= SELECT;
+ // hilight_channel(act, chan, 1);
+ // act->achan = chan;
+ // select_poseelement_by_name(chan->name, 1);
+ }
+
+ }
+ allqueue (REDRAWIPO, 0);
+ allqueue (REDRAWVIEW3D, 0);
+ allqueue (REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+
+}
+
+void init_nlaspace(ScrArea *sa)
+{
+ SpaceNla *snla;
+
+ snla= MEM_callocN(sizeof(SpaceNla), "initnlaspace");
+ BLI_addhead(&sa->spacedata, snla);
+
+ snla->spacetype= SPACE_NLA;
+
+ snla->v2d.tot.xmin= 1.0;
+ snla->v2d.tot.ymin= 0.0;
+ snla->v2d.tot.xmax= 1000.0;
+ snla->v2d.tot.ymax= 1000.0;
+
+ snla->v2d.cur.xmin= -5.0;
+ snla->v2d.cur.ymin= 0.0;
+ snla->v2d.cur.xmax= 65.0;
+ snla->v2d.cur.ymax= 1000.0;
+
+ snla->v2d.min[0]= 0.0;
+ snla->v2d.min[1]= 0.0;
+
+ snla->v2d.max[0]= 1000.0;
+ snla->v2d.max[1]= 1000.0;
+
+ snla->v2d.minzoom= 0.1F;
+ snla->v2d.maxzoom= 10;
+
+ snla->v2d.scroll= R_SCROLL+B_SCROLL;
+ snla->v2d.keepaspect= 0;
+ snla->v2d.keepzoom= V2D_LOCKZOOM_Y;
+ snla->v2d.keeptot= 0;
+
+ snla->lock = 0;
+};
+
+static void deselect_nlachannel_keys (int test)
+{
+ Base *base;
+ int sel=1;
+ bActionChannel *chan;
+ bActionStrip *strip;
+ bConstraintChannel *conchan;
+
+ /* Determine if this is selection or deselection */
+ if (LICENSE_KEY_VALID){
+ if (test){
+ for (base=G.scene->base.first; base && sel; base=base->next){
+
+ /* Test object ipos */
+ if (is_ipo_key_selected(base->object->ipo)){
+ sel = 0;
+ break;
+ }
+
+ /* Test object constraint ipos */
+ if (sel){
+ for (conchan=base->object->constraintChannels.first; conchan; conchan=conchan->next){
+ if (is_ipo_key_selected(conchan->ipo)){
+ sel=0;
+ break;
+ }
+ }
+ }
+
+ /* Test action ipos */
+ if (sel){
+ if (base->object->type==OB_ARMATURE && base->object->action){
+ for (chan=base->object->action->chanbase.first; chan; chan=chan->next){
+ if (is_ipo_key_selected(chan->ipo)){
+ sel=0;
+ break;
+ }
+
+ /* Test action constraints */
+ if (sel){
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next){
+ if (is_ipo_key_selected(conchan->ipo)){
+ sel=0;
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ /* Test NLA strips */
+ if (sel){
+ if (base->object->type==OB_ARMATURE){
+ for (strip=base->object->nlastrips.first; strip; strip=strip->next){
+ if (strip->flag & ACTSTRIP_SELECT){
+ sel = 0;
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+ else
+ sel=0;
+
+
+ /* Set the flags */
+ for (base=G.scene->base.first; base; base=base->next){
+ /* Set the object ipos */
+ set_ipo_key_selection(base->object->ipo, sel);
+
+
+ /* Set the object constraint ipos */
+ for (conchan=base->object->constraintChannels.first; conchan; conchan=conchan->next){
+ set_ipo_key_selection(conchan->ipo, sel);
+ }
+
+ /* Set the action ipos */
+ if (base->object->type==OB_ARMATURE && base->object->action){
+ for (chan=base->object->action->chanbase.first; chan; chan=chan->next){
+ set_ipo_key_selection(chan->ipo, sel);
+ /* Set the action constraint ipos */
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next)
+ set_ipo_key_selection(conchan->ipo, sel);
+ }
+ }
+
+ /* Set the nlastrips */
+ if (base->object->type==OB_ARMATURE){
+ for (strip=base->object->nlastrips.first; strip; strip=strip->next){
+ if (sel)
+ strip->flag |= ACTSTRIP_SELECT;
+ else
+ strip->flag &= ~ACTSTRIP_SELECT;
+ }
+ }
+ }
+ }
+}
+
+
+static void transform_nlachannel_keys(char mode)
+{
+ Base *base;
+ TransVert *tv;
+ int /*sel=0,*/ i;
+ short mvals[2], mvalc[2];
+ // short cent[2];
+ float sval[2], cval[2], lastcval[2];
+ short cancel=0;
+ float fac=0.0F;
+ int loop=1;
+ int tvtot=0;
+ float deltax, startx;
+ // float cenf[2];
+ int invert=0, firsttime=1;
+ char str[256];
+ bActionChannel *chan;
+ bActionStrip *strip;
+ bConstraintChannel *conchan;
+
+ if (LICENSE_KEY_VALID){
+ /* Ensure that partial selections result in beztriple selections */
+ for (base=G.scene->base.first; base; base=base->next){
+
+ /* Check object ipos */
+ tvtot+=fullselect_ipo_keys(base->object->ipo);
+
+ /* Check object constraint ipos */
+ for(conchan=base->object->constraintChannels.first; conchan; conchan=conchan->next)
+ tvtot+=fullselect_ipo_keys(conchan->ipo);
+
+ /* Check action ipos */
+ if (base->object->type == OB_ARMATURE && base->object->action){
+ for (chan=base->object->action->chanbase.first; chan; chan=chan->next){
+ tvtot+=fullselect_ipo_keys(chan->ipo);
+
+ /* Check action constraint ipos */
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next)
+ tvtot+=fullselect_ipo_keys(conchan->ipo);
+ }
+
+ }
+
+ /* Check nlastrips */
+ if (base->object->type==OB_ARMATURE){
+ for (strip=base->object->nlastrips.first; strip; strip=strip->next){
+ if (strip->flag & ACTSTRIP_SELECT)
+ tvtot+=2;
+ }
+ }
+ }
+
+ /* If nothing is selected, bail out */
+ if (!tvtot)
+ return;
+
+
+ /* Build the transvert structure */
+ tv = MEM_callocN (sizeof(TransVert) * tvtot, "transVert");
+ tvtot=0;
+ for (base=G.scene->base.first; base; base=base->next){
+ /* Manipulate object ipos */
+ tvtot=add_trans_ipo_keys(base->object->ipo, tv, tvtot);
+
+ /* Manipulate object constraint ipos */
+ for (conchan=base->object->constraintChannels.first; conchan; conchan=conchan->next)
+ tvtot=add_trans_ipo_keys(conchan->ipo, tv, tvtot);
+
+ /* Manipulate action ipos */
+ if (base->object->type==OB_ARMATURE && base->object->action){
+ for (chan=base->object->action->chanbase.first; chan; chan=chan->next){
+ tvtot=add_trans_ipo_keys(chan->ipo, tv, tvtot);
+
+ /* Manipulate action constraint ipos */
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next)
+ tvtot=add_trans_ipo_keys(conchan->ipo, tv, tvtot);
+ }
+ }
+
+ /* Manipulate nlastrips */
+ for (strip=base->object->nlastrips.first; strip; strip=strip->next){
+ if (strip->flag & ACTSTRIP_SELECT){
+ tv[tvtot+0].val=&strip->start;
+ tv[tvtot+1].val=&strip->end;
+
+ tv[tvtot+0].oldval = strip->start;
+ tv[tvtot+1].oldval = strip->end;
+
+ tvtot+=2;
+ }
+ }
+ }
+
+ /* Do the event loop */
+ // cent[0] = curarea->winx + (G.snla->v2d.hor.xmax)/2;
+ // cent[1] = curarea->winy + (G.snla->v2d.hor.ymax)/2;
+
+ // areamouseco_to_ipoco(cent, &cenf[0], &cenf[1]);
+
+ getmouseco_areawin (mvals);
+ areamouseco_to_ipoco(G.v2d, mvals, &sval[0], &sval[1]);
+
+ startx=sval[0];
+ while (loop) {
+ /* Get the input */
+ /* If we're cancelling, reset transformations */
+ /* Else calc new transformation */
+ /* Perform the transformations */
+ while (qtest()) {
+ short val;
+ unsigned short event= extern_qread(&val);
+
+ if (val) {
+ switch (event) {
+ case LEFTMOUSE:
+ case SPACEKEY:
+ case RETKEY:
+ loop=0;
+ break;
+ case XKEY:
+ break;
+ case ESCKEY:
+ case RIGHTMOUSE:
+ cancel=1;
+ loop=0;
+ break;
+ default:
+ arrows_move_cursor(event);
+ break;
+ };
+ }
+ }
+
+ if (cancel) {
+ for (i=0; i<tvtot; i++) {
+ if (tv[i].loc){
+ tv[i].loc[0]=tv[i].oldloc[0];
+ tv[i].loc[1]=tv[i].oldloc[1];
+ }
+ if (tv[i].val)
+ tv[i].val[0]=tv[i].oldval;
+ }
+ }
+ else {
+ getmouseco_areawin (mvalc);
+ areamouseco_to_ipoco(G.v2d, mvalc, &cval[0], &cval[1]);
+
+ if (!firsttime && lastcval[0]==cval[0] && lastcval[1]==cval[1]) {
+ PIL_sleep_ms(1);
+ }
+ else {
+ for (i=0; i<tvtot; i++){
+ if (tv[i].loc)
+ tv[i].loc[0]=tv[i].oldloc[0];
+ if (tv[i].val)
+ tv[i].val[0]=tv[i].oldval;
+
+ switch (mode){
+ case 'g':
+ deltax = cval[0]-sval[0];
+ fac= deltax;
+
+ apply_keyb_grid(&fac, 0.0F, 1.0F, 0.1F, U.flag & AUTOGRABGRID);
+
+ if (tv[i].loc)
+ tv[i].loc[0]+=fac;
+ if (tv[i].val)
+ tv[i].val[0]+=fac;
+ break;
+ case 's':
+ startx=mvals[0]-(NLAWIDTH/2+(curarea->winrct.xmax-curarea->winrct.xmin)/2);
+ deltax=mvalc[0]-(NLAWIDTH/2+(curarea->winrct.xmax-curarea->winrct.xmin)/2);
+ fac= (float)fabs(deltax/startx);
+
+ apply_keyb_grid(&fac, 0.0F, 0.2F, 0.1F, U.flag & AUTOSIZEGRID);
+
+ if (invert){
+ if (i % 03 == 0){
+ memcpy (tv[i].loc, tv[i].oldloc, sizeof(tv[i+2].oldloc));
+ }
+ if (i % 03 == 2){
+ memcpy (tv[i].loc, tv[i].oldloc, sizeof(tv[i-2].oldloc));
+ }
+
+ fac*=-1;
+ }
+ startx= (G.scene->r.cfra);
+
+ if (tv[i].loc){
+ tv[i].loc[0]-= startx;
+ tv[i].loc[0]*=fac;
+ tv[i].loc[0]+= startx;
+ }
+ if (tv[i].val){
+ tv[i].val[0]-= startx;
+ tv[i].val[0]*=fac;
+ tv[i].val[0]+= startx;
+ }
+
+ break;
+ }
+ }
+ }
+
+ if (mode=='s'){
+ sprintf(str, "sizeX: %.3f", fac);
+ headerprint(str);
+ }
+ else if (mode=='g'){
+ sprintf(str, "deltaX: %.3f", fac);
+ headerprint(str);
+ }
+
+ if (G.snla->lock){
+ allqueue (REDRAWVIEW3D, 0);
+ allqueue (REDRAWNLA, 0);
+ allqueue (REDRAWIPO, 0);
+ force_draw_all();
+ }
+ else {
+ addqueue (curarea->win, REDRAWALL, 0);
+ force_draw ();
+ }
+ }
+
+ lastcval[0]= cval[0];
+ lastcval[1]= cval[1];
+ firsttime= 0;
+ }
+
+ allspace(REMAKEALLIPO, 0);
+ allqueue (REDRAWVIEW3D, 0);
+ allqueue (REDRAWNLA, 0);
+ allqueue (REDRAWIPO, 0);
+ MEM_freeN (tv);
+ }
+}
+
+static void delete_nlachannel_keys(void)
+{
+ Base *base;
+ bActionChannel *chan;
+ bConstraintChannel *conchan;
+ bActionStrip *strip, *nextstrip;
+
+ if (LICENSE_KEY_VALID){
+ if (!okee("Erase selected keys"))
+ return;
+
+ for (base = G.scene->base.first; base; base=base->next){
+
+ /* Delete object ipos */
+ delete_ipo_keys(base->object->ipo);
+
+ /* Delete object constraint keys */
+ for(conchan=base->object->constraintChannels.first; conchan; conchan=conchan->next)
+ delete_ipo_keys(conchan->ipo);
+
+ /* Delete NLA strips */
+ if (base->object->type==OB_ARMATURE){
+ for (strip = base->object->nlastrips.first; strip; strip=nextstrip){
+ nextstrip=strip->next;
+ if (strip->flag & ACTSTRIP_SELECT){
+ free_actionstrip(strip);
+ BLI_remlink(&base->object->nlastrips, strip);
+ MEM_freeN(strip);
+ }
+ }
+ }
+
+ /* Delete action ipos */
+ if (base->object->type==OB_ARMATURE && base->object->action){
+ for (chan=base->object->action->chanbase.first; chan; chan=chan->next){
+ delete_ipo_keys(chan->ipo);
+ /* Delete action constraint keys */
+ for(conchan=chan->constraintChannels.first; conchan; conchan=conchan->next)
+ delete_ipo_keys(conchan->ipo);
+ }
+ }
+ }
+
+ allspace(REMAKEALLIPO, 0);
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWIPO, 0);
+ }
+}
+
+static void duplicate_nlachannel_keys(void)
+{
+ Base *base;
+ bActionChannel *chan;
+ bConstraintChannel *conchan;
+ bActionStrip *strip, *laststrip;
+ if (LICENSE_KEY_VALID){
+
+ /* Find selected items */
+ for (base = G.scene->base.first; base; base=base->next){
+ /* Duplicate object keys */
+ duplicate_ipo_keys(base->object->ipo);
+
+ /* Duplicate object constraint keys */
+ for(conchan=base->object->constraintChannels.first; conchan; conchan=conchan->next)
+ duplicate_ipo_keys(conchan->ipo);
+
+ /* Duplicate nla strips */
+ if (base->object->type == OB_ARMATURE){
+ laststrip = base->object->nlastrips.last;
+ for (strip=base->object->nlastrips.first; strip; strip=strip->next){
+ if (strip->flag & ACTSTRIP_SELECT){
+ bActionStrip *newstrip;
+
+ copy_actionstrip(&newstrip, &strip);
+
+ BLI_addtail(&base->object->nlastrips, newstrip);
+
+ strip->flag &= ~ACTSTRIP_SELECT;
+ newstrip->flag |= ACTSTRIP_SELECT;
+
+ }
+ if (strip==laststrip)
+ break;
+ }
+ }
+
+ /* Duplicate actionchannel keys */
+ if (base->object->type == OB_ARMATURE && base->object->action){
+ for (chan=base->object->action->chanbase.first; chan; chan=chan->next){
+ duplicate_ipo_keys(chan->ipo);
+ /* Duplicate action constraint keys */
+ for(conchan=chan->constraintChannels.first; conchan; conchan=conchan->next)
+ duplicate_ipo_keys(conchan->ipo);
+ }
+ }
+ }
+
+ transform_nlachannel_keys ('g');
+ }
+}
+
+static void borderselect_nla(void)
+{
+ Base *base;
+ rcti rect;
+ rctf rectf;
+ int val;
+ short mval[2];
+ float ymin, ymax;
+ bActionStrip *strip;
+ bConstraintChannel *conchan;
+
+ if (LICENSE_KEY_VALID){
+ val= get_border (&rect, 3);
+
+ if (val){
+ mval[0]= rect.xmin;
+ mval[1]= rect.ymin+2;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmin, &rectf.ymin);
+ mval[0]= rect.xmax;
+ mval[1]= rect.ymax-2;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmax, &rectf.ymax);
+
+ ymax = count_nla_levels();
+ ymax*= (NLACHANNELHEIGHT+NLACHANNELSKIP);
+
+ for (base=G.scene->base.first; base; base=base->next){
+ /* Check object ipos */
+ if (nla_filter(base, 0)){
+ ymin=ymax-(NLACHANNELHEIGHT+NLACHANNELSKIP);
+ if (base->object->ipo){
+ if (!((ymax < rectf.ymin) || (ymin > rectf.ymax)))
+ borderselect_ipo_key(base->object->ipo, rectf.xmin, rectf.xmax, val);
+ }
+ ymax=ymin;
+
+ /* Check object constraint ipos */
+ for (conchan=base->object->constraintChannels.first; conchan; conchan=conchan->next){
+ ymin=ymax-(NLACHANNELHEIGHT+NLACHANNELSKIP);
+ if (!((ymax < rectf.ymin) || (ymin > rectf.ymax)))
+ borderselect_ipo_key(conchan->ipo, rectf.xmin, rectf.xmax, val);
+ ymax=ymin;
+ }
+
+ /* Check action ipos */
+ if (ACTIVE_ARMATURE(base)){
+ ymin=ymax-(NLACHANNELHEIGHT+NLACHANNELSKIP);
+ if (base->object->action){
+ bActionChannel *chan;
+
+ if (!((ymax < rectf.ymin) || (ymin > rectf.ymax))){
+ for (chan=base->object->action->chanbase.first; chan; chan=chan->next){
+ borderselect_ipo_key(chan->ipo, rectf.xmin, rectf.xmax, val);
+ /* Check action constraint ipos */
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next)
+ borderselect_ipo_key(conchan->ipo, rectf.xmin, rectf.xmax, val);
+ }
+ }
+ }
+ ymax=ymin;
+ } /* End of if armature */
+
+ /* Skip nlastrips */
+ if (base->object->type==OB_ARMATURE){
+ for (strip=base->object->nlastrips.first; strip; strip=strip->next){
+ ymin=ymax-(NLACHANNELHEIGHT+NLACHANNELSKIP);
+ //
+ if (!((ymax < rectf.ymin) || (ymin > rectf.ymax))){
+ if (!((rectf.xmax<strip->start) || (rectf.xmin>strip->end))){
+ if (val==1)
+ strip->flag |= ACTSTRIP_SELECT;
+ else
+ strip->flag &= ~ACTSTRIP_SELECT;
+ }
+ }
+
+ ymax=ymin;
+ }
+ }
+
+ } /* End of object filter */
+ }
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWIPO, 0);
+ }
+ }
+}
+
+static void mouse_nla(void)
+{
+ short sel;
+ float selx;
+ short mval[2];
+ Base *base;
+ bAction *act;
+ bActionChannel *chan;
+ bActionStrip *rstrip;
+ bConstraintChannel *conchan;
+
+ if (LICENSE_KEY_VALID){
+ getmouseco_areawin (mval);
+
+ /* Try object ipo selection */
+ base=get_nearest_nlachannel_ob_key(&selx, &sel);
+ if (base){
+ if (!(G.qual & LR_SHIFTKEY)){
+ deselect_nlachannel_keys(0);
+ sel = 0;
+ }
+
+ select_ipo_key(base->object->ipo, selx, sel);
+
+ /* Try object constraint selection */
+ for (conchan=base->object->constraintChannels.first; conchan; conchan=conchan->next)
+ select_ipo_key(conchan->ipo, selx, sel);
+
+
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWNLA, 0);
+ return;
+ }
+
+ /* Try action ipo selection */
+ act=get_nearest_nlachannel_ac_key(&selx, &sel);
+ if (act){
+ if (!(G.qual & LR_SHIFTKEY)){
+ deselect_nlachannel_keys(0);
+ sel = 0;
+ }
+
+ for (chan=act->chanbase.first; chan; chan=chan->next){
+ select_ipo_key(chan->ipo, selx, sel);
+ /* Try action constraint selection */
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next)
+ select_ipo_key(conchan->ipo, selx, sel);
+ }
+
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWNLA, 0);
+ return;
+ }
+
+ /* Try nla strip selection */
+ base=get_nearest_nlastrip(&rstrip, &sel);
+ if (base){
+ if (!(G.qual & LR_SHIFTKEY)){
+ deselect_nlachannel_keys(0);
+ sel = 0;
+ }
+
+ if (sel)
+ rstrip->flag &= ~ACTSTRIP_SELECT;
+ else
+ rstrip->flag |= ACTSTRIP_SELECT;
+
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWNLA, 0);
+ return;
+
+ }
+
+ }
+
+}
+
+static Base *get_nearest_nlastrip (bActionStrip **rstrip, short *sel)
+/* This function is currently more complicated than it seems like it should be.
+* However, this will be needed once the nla strip timeline is more complex */
+{
+ Base *base, *firstbase=NULL;
+ short mval[2];
+ short foundsel = 0;
+ rctf rectf;
+ float ymin, ymax;
+ bActionStrip *strip, *firststrip, *foundstrip;
+
+ if (LICENSE_KEY_VALID){
+ getmouseco_areawin (mval);
+
+ mval[0]-=7;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmin, &rectf.ymin);
+
+ mval[0]+=14;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmax, &rectf.ymax);
+
+ ymax = count_nla_levels();
+ ymax*=(NLACHANNELHEIGHT + NLACHANNELSKIP);
+
+ for (base = G.scene->base.first; base; base=base->next){
+ if (nla_filter(base, 0)){
+ /* Skip object ipos */
+ // if (base->object->ipo)
+ ymax-=(NLACHANNELHEIGHT+NLACHANNELSKIP);
+
+ if (base->object->type==OB_ARMATURE){
+ /* Skip action ipos */
+ if (base->object->action)
+ ymax-=(NLACHANNELHEIGHT+NLACHANNELSKIP);
+
+ for (strip=base->object->nlastrips.first; strip; strip=strip->next){
+ ymin=ymax-(NLACHANNELHEIGHT+NLACHANNELSKIP);
+ /* Do Ytest */
+ if (!((ymax < rectf.ymin) || (ymin > rectf.ymax))){
+ /* Do XTest */
+ if (!((rectf.xmax<strip->start) || (rectf.xmin>strip->end))){
+ if (!firstbase){
+ firstbase=base;
+ firststrip=strip;
+ *sel = strip->flag & ACTSTRIP_SELECT;
+ }
+
+ if (strip->flag & ACTSTRIP_SELECT){
+ if (!foundsel){
+ foundsel=1;
+ foundstrip = strip;
+ }
+ }
+ else if (foundsel && strip != foundstrip){
+ *rstrip=strip;
+ *sel = 0;
+ return base;
+ }
+ }
+ }
+ ymax=ymin;
+ }
+ }
+ }
+ }
+ *rstrip=firststrip;
+ return firstbase;
+ }
+ else
+ return NULL;
+}
+
+static Base *get_nearest_nlachannel_ob_key (float *index, short *sel)
+{
+ Base *base;
+ IpoCurve *icu;
+ Base *firstbase=NULL;
+ bConstraintChannel *conchan;
+ int foundsel=0;
+ float firstvert=-1, foundx=-1;
+ int i;
+ short mval[2];
+ float ymin, ymax;
+ rctf rectf;
+
+ if (LICENSE_KEY_VALID){
+ *index=0;
+
+ getmouseco_areawin (mval);
+
+ mval[0]-=7;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmin, &rectf.ymin);
+
+ mval[0]+=14;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmax, &rectf.ymax);
+
+ ymax = count_nla_levels();
+
+ ymax*=(NLACHANNELHEIGHT + NLACHANNELSKIP);
+
+ *sel=0;
+
+ for (base=G.scene->base.first; base; base=base->next){
+ /* Handle object ipo selection */
+ if (nla_filter(base, 0)){
+ ymin=ymax-(NLACHANNELHEIGHT+NLACHANNELSKIP);
+ if (base->object->ipo){
+ if (!((ymax < rectf.ymin) || (ymin > rectf.ymax))){
+ for (icu=base->object->ipo->curve.first; icu; icu=icu->next){
+ for (i=0; i<icu->totvert; i++){
+ if (icu->bezt[i].vec[1][0] > rectf.xmin && icu->bezt[i].vec[1][0] <= rectf.xmax ){
+ if (!firstbase){
+ firstbase=base;
+ firstvert=icu->bezt[i].vec[1][0];
+ *sel = icu->bezt[i].f2 & 1;
+ }
+
+ if (icu->bezt[i].f2 & 1){
+ if (!foundsel){
+ foundsel=1;
+ foundx = icu->bezt[i].vec[1][0];
+ }
+ }
+ else if (foundsel && icu->bezt[i].vec[1][0] != foundx){
+ *index=icu->bezt[i].vec[1][0];
+ *sel = 0;
+ return base;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ ymax=ymin;
+
+ /* Handle object constraint ipos */
+ for (conchan=base->object->constraintChannels.first; conchan; conchan=conchan->next){
+ ymin=ymax-(NLACHANNELHEIGHT+NLACHANNELSKIP);
+ if (!((ymax < rectf.ymin) || (ymin > rectf.ymax))){
+ for (icu=conchan->ipo->curve.first; icu; icu=icu->next){
+ for (i=0; i<icu->totvert; i++){
+ if (icu->bezt[i].vec[1][0] > rectf.xmin && icu->bezt[i].vec[1][0] <= rectf.xmax ){
+ if (!firstbase){
+ firstbase=base;
+ firstvert=icu->bezt[i].vec[1][0];
+ *sel = icu->bezt[i].f2 & 1;
+ }
+
+ if (icu->bezt[i].f2 & 1){
+ if (!foundsel){
+ foundsel=1;
+ foundx = icu->bezt[i].vec[1][0];
+ }
+ }
+ else if (foundsel && icu->bezt[i].vec[1][0] != foundx){
+ *index=icu->bezt[i].vec[1][0];
+ *sel = 0;
+ return base;
+ }
+ }
+ }
+ }
+ }
+ ymax=ymin;
+ }
+
+ /* Skip action ipos */
+ if (ACTIVE_ARMATURE(base)){
+ ymax-=(NLACHANNELHEIGHT+NLACHANNELSKIP);
+ }
+ /* Skip nlastrips */
+ if (base->object->type==OB_ARMATURE){
+ ymax-=(NLACHANNELHEIGHT+NLACHANNELSKIP)*BLI_countlist(&base->object->nlastrips);
+ }
+ }
+ }
+
+ *index=firstvert;
+ return firstbase;
+ }
+ else
+ return NULL;
+}
+
+static bAction *get_nearest_nlachannel_ac_key (float *index, short *sel)
+{
+ Base *base;
+ IpoCurve *icu;
+ bAction *firstact=NULL;
+ int foundsel=0;
+ float firstvert=-1, foundx=-1;
+ int i;
+ short mval[2];
+ float ymin, ymax;
+ rctf rectf;
+ bActionChannel *chan;
+ bConstraintChannel *conchan;
+
+ if (LICENSE_KEY_VALID){
+ *index=0;
+
+ getmouseco_areawin (mval);
+
+ mval[0]-=7;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmin, &rectf.ymin);
+
+ mval[0]+=14;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmax, &rectf.ymax);
+
+ ymax = count_nla_levels();
+
+ ymax*=(NLACHANNELHEIGHT + NLACHANNELSKIP);
+
+ *sel=0;
+
+ for (base=G.scene->base.first; base; base=base->next){
+ /* Handle object ipo selection */
+ if (nla_filter(base, 0)){
+ /* Skip object ipo */
+ ymin=ymax-(NLACHANNELHEIGHT+NLACHANNELSKIP);
+ ymax=ymin;
+
+ /* Handle action ipos */
+ if (ACTIVE_ARMATURE(base)){
+ ymin=ymax-(NLACHANNELHEIGHT+NLACHANNELSKIP);
+ if (!((ymax < rectf.ymin) || (ymin > rectf.ymax))){
+ for (chan=base->object->action->chanbase.first; chan; chan=chan->next){
+ for (icu=chan->ipo->curve.first; icu; icu=icu->next){
+ for (i=0; i<icu->totvert; i++){
+ if (icu->bezt[i].vec[1][0] > rectf.xmin && icu->bezt[i].vec[1][0] <= rectf.xmax ){
+ if (!firstact){
+ firstact=base->object->action;
+ firstvert=icu->bezt[i].vec[1][0];
+ *sel = icu->bezt[i].f2 & 1;
+ }
+
+ if (icu->bezt[i].f2 & 1){
+ if (!foundsel){
+ foundsel=1;
+ foundx = icu->bezt[i].vec[1][0];
+ }
+ }
+ else if (foundsel && icu->bezt[i].vec[1][0] != foundx){
+ *index=icu->bezt[i].vec[1][0];
+ *sel = 0;
+ return base->object->action;
+ }
+ }
+ }
+ }
+
+
+ for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next){
+ ymin=ymax-(NLACHANNELHEIGHT+NLACHANNELSKIP);
+ if (!((ymax < rectf.ymin) || (ymin > rectf.ymax))){
+ for (icu=conchan->ipo->curve.first; icu; icu=icu->next){
+ for (i=0; i<icu->totvert; i++){
+ if (icu->bezt[i].vec[1][0] > rectf.xmin && icu->bezt[i].vec[1][0] <= rectf.xmax ){
+ if (!firstact){
+ firstact=base->object->action;
+ firstvert=icu->bezt[i].vec[1][0];
+ *sel = icu->bezt[i].f2 & 1;
+ }
+
+ if (icu->bezt[i].f2 & 1){
+ if (!foundsel){
+ foundsel=1;
+ foundx = icu->bezt[i].vec[1][0];
+ }
+ }
+ else if (foundsel && icu->bezt[i].vec[1][0] != foundx){
+ *index=icu->bezt[i].vec[1][0];
+ *sel = 0;
+ return base->object->action;
+ }
+ }
+ }
+ }
+ }
+ ymax=ymin;
+ }
+
+
+ }
+ }
+ ymax=ymin;
+ }
+
+ /* Skip nlastrips */
+ if (base->object->type==OB_ARMATURE){
+ ymax-=(NLACHANNELHEIGHT+NLACHANNELSKIP)*BLI_countlist(&base->object->nlastrips);
+ }
+ }
+ }
+
+ *index=firstvert;
+ return firstact;
+ }
+ else
+ return NULL;
+}
+
+static bActionStrip *get_active_nlastrip(void)
+/* For now just returns the first selected strip */
+{
+ Base *base;
+ bActionStrip *strip;
+
+ if (LICENSE_KEY_VALID){
+ for (base=G.scene->base.first; base; base=base->next){
+ if (nla_filter(base, 0) && base->object->type==OB_ARMATURE){
+ for (strip=base->object->nlastrips.first; strip; strip=strip->next){
+ if (strip->flag & ACTSTRIP_SELECT)
+ return strip;
+ }
+ }
+ }
+
+ return NULL;
+ }
+ else
+ return NULL;
+}
+
+void clever_numbuts_nla(void){
+ bActionStrip *strip;
+ int but=0;
+ if (LICENSE_KEY_VALID){
+
+ /* Determine if an nla strip has been selected */
+ strip = get_active_nlastrip();
+ if (!strip)
+ return;
+
+ add_numbut(but++, LABEL, "Timeline Range:", 1.0, 18000.0, 0, 0);
+ add_numbut(but++, NUM|FLO, "Strip Start:", 1.0, 18000.0, &strip->start, "First frame in the timeline");
+ add_numbut(but++, NUM|FLO, "Strip End:", 1.0, 18000.0, &strip->end, "Last frame in the timeline");
+ add_numbut(but++, LABEL, "Action Range:", 1.0, 18000.0, 0, 0);
+ add_numbut(but++, NUM|FLO, "Action Start:", 1.0, 18000.0, &strip->actstart, "First frame of the action to map to the playrange");
+ add_numbut(but++, NUM|FLO, "Action End:", 1.0, 18000.0, &strip->actend, "Last frame of the action to map to the playrange");
+ add_numbut(but++, LABEL, "Blending:", 1.0, 18000.0, 0, 0);
+ add_numbut(but++, NUM|FLO, "Blendin:", 0.0, 18000.0, &strip->blendin, "Number of frames of ease-in");
+ add_numbut(but++, NUM|FLO, "Blendout:", 0.0, 18000.0, &strip->blendout, "Number of frames of ease-out");
+ add_numbut(but++, LABEL, "Options:", 1.0, 18000.0, 0, 0);
+ add_numbut(but++, NUM|FLO, "Repeat:", 0.0001, 18000.0, &strip->repeat, "Number of times the action should repeat");
+ add_numbut(but++, NUM|FLO, "Stride:", 0.0001, 1000.0, &strip->stridelen, "Distance covered by one complete cycle of the action specified in the Action Range");
+ {
+ /* STUPID HACK BECAUSE NUMBUTS ARE BROKEN WITH MULTIPLE TOGGLES */
+ short hold= (strip->flag & ACTSTRIP_HOLDLASTFRAME) ? 1 : 0;
+ short frompath=(strip->flag & ACTSTRIP_USESTRIDE) ? 1 : 0;
+
+ add_numbut(but++, TOG|SHO, "Use Path", 0, 0, &frompath, "Plays action based on position on path & stride length. Only valid for armatures that are parented to a path");
+ add_numbut(but++, TOG|SHO, "Hold", 0, 0, &hold, "Toggles whether or not to continue displaying the last frame past the end of the strip");
+ add_numbut(but++, TOG|SHO, "Add", 0, 0, &strip->mode, "Toggles additive blending mode");
+
+ do_clever_numbuts("Action", but, REDRAW);
+
+ /* STUPID HACK BECAUSE NUMBUTS ARE BROKEN WITH MULTIPLE TOGGLES */
+ if (hold) strip->flag |= ACTSTRIP_HOLDLASTFRAME;
+ else strip->flag &= ~ACTSTRIP_HOLDLASTFRAME;
+
+ if (frompath) strip->flag |= ACTSTRIP_USESTRIDE;
+ else strip->flag &= ~ACTSTRIP_USESTRIDE;
+
+ }
+
+ if (strip->end<strip->start)
+ strip->end=strip->start;
+
+
+ if (strip->blendin>(strip->end-strip->start))
+ strip->blendin = strip->end-strip->start;
+
+ if (strip->blendout>(strip->end-strip->start))
+ strip->blendout = strip->end-strip->start;
+
+ if (strip->blendin > (strip->end-strip->start-strip->blendout))
+ strip->blendin = (strip->end-strip->start-strip->blendout);
+
+ if (strip->blendout > (strip->end-strip->start-strip->blendin))
+ strip->blendout = (strip->end-strip->start-strip->blendin);
+
+
+ update_for_newframe();
+ allqueue (REDRAWNLA, 0);
+ allqueue (REDRAWVIEW3D, 0);
+ }
+}
+
+static void deselect_nlachannels(int test){
+ int sel = 1;
+ Base *base;
+ bConstraintChannel *conchan;
+
+ if (test){
+ for (base=G.scene->base.first; base; base=base->next){
+ /* Check base flags for previous selection */
+ if (base->flag & SELECT){
+ sel=0;
+ break;
+ }
+
+ /* Check constraint flags for previous selection */
+ for (conchan=base->object->constraintChannels.first; conchan; conchan=conchan->next){
+ if (conchan->flag & CONSTRAINT_CHANNEL_SELECT){
+ sel=0;
+ base = G.scene->base.last;
+ break;
+ }
+ }
+ }
+ }
+ else
+ sel = 0;
+
+ /* Select objects */
+ for (base=G.scene->base.first; base; base=base->next){
+ if (sel){
+ if (nla_filter(base, 0))
+ base->flag |= SELECT;
+ }
+ else
+ base->flag &= ~SELECT;
+
+ /* Select constraint channels */
+ for (conchan=base->object->constraintChannels.first; conchan; conchan=conchan->next){
+ if (sel){
+ if (nla_filter(base, 0))
+ conchan->flag |= CONSTRAINT_CHANNEL_SELECT;
+ }
+ else
+ conchan->flag &= ~CONSTRAINT_CHANNEL_SELECT;
+ }
+ }
+}
+
+static void delete_nlachannels(void){
+ Base *base;
+ bConstraintChannel *conchan, *nextchan;
+ int sel=0;
+
+ /* See if there is anything selected */
+ for (base = G.scene->base.first; base && (!sel); base=base->next){
+ /* Check constraints */
+ for (conchan=base->object->constraintChannels.first; conchan; conchan=conchan->next){
+ if (conchan->flag & CONSTRAINT_CHANNEL_SELECT){
+ sel = 1;
+ break;
+ }
+ }
+ }
+
+ if (!sel)
+ return;
+
+ if (okee ("Delete selected channels")){
+ for (base=G.scene->base.first; base; base=base->next){
+ for (conchan=base->object->constraintChannels.first; conchan; conchan=nextchan){
+ nextchan = conchan->next;
+
+ if (conchan->flag & CONSTRAINT_CHANNEL_SELECT){
+ /* If we're the active constraint, unlink us */
+ if (conchan==base->object->activecon)
+ base->object->activecon = NULL;
+
+ if (conchan->ipo)
+ conchan->ipo->id.us--;
+ BLI_freelinkN(&base->object->constraintChannels, conchan);
+ }
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/source/blender/src/editobject.c b/source/blender/src/editobject.c
new file mode 100644
index 00000000000..31f542a2b1b
--- /dev/null
+++ b/source/blender/src/editobject.c
@@ -0,0 +1,5944 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+/**
+ * Theorie: (matrices) A x B x C == A x ( B x C x Binv) x B
+ * ofwel: OB x PAR x EDIT = OB x (PAR x EDIT x PARinv) x PAR
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#include "BLI_winstuff.h"
+#endif
+#include "MEM_guardedalloc.h"
+#include "PIL_time.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+#include "BLI_ghash.h"
+
+#include "IMB_imbuf_types.h"
+
+#include "DNA_camera_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_effect_types.h"
+#include "DNA_ika_types.h"
+#include "DNA_image_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_world_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_property_types.h"
+#include "DNA_vfont_types.h"
+#include "DNA_constraint_types.h"
+
+#include "BKE_nla.h"
+#include "BKE_utildefines.h"
+#include "BKE_anim.h"
+#include "BKE_blender.h"
+#include "BKE_curve.h"
+#include "BKE_displist.h"
+#include "BKE_effect.h"
+#include "BKE_font.h"
+#include "BKE_global.h"
+#include "BKE_ika.h"
+#include "BKE_ipo.h"
+#include "BKE_key.h"
+#include "BKE_lattice.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_mball.h"
+#include "BKE_mesh.h"
+#include "BKE_object.h"
+#include "BKE_property.h"
+#include "BKE_sca.h"
+#include "BKE_scene.h"
+#include "BKE_subsurf.h"
+#include "BKE_texture.h"
+#include "BKE_booleanops.h"
+
+#include "BIF_gl.h"
+#include "BIF_graphics.h"
+#include "BIF_interface.h"
+#include "BIF_mywindow.h"
+#include "BIF_toolbox.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "BIF_buttons.h"
+#include "BIF_editdeform.h"
+#include "BIF_editfont.h"
+#include "BIF_editika.h"
+#include "BIF_editlattice.h"
+#include "BIF_editmesh.h"
+#include "BIF_editoops.h"
+#include "BIF_editview.h"
+#include "BIF_editarmature.h"
+
+#include "BSE_edit.h"
+#include "BSE_editaction.h"
+#include "BSE_editipo.h"
+#include "BSE_filesel.h" /* For activate_databrowse() */
+#include "BSE_view.h"
+#include "BSE_trans_types.h"
+#include "BSE_editipo_types.h"
+
+#include "BDR_vpaint.h"
+#include "BDR_editmball.h"
+#include "BDR_editobject.h"
+#include "BDR_drawobject.h"
+#include "BDR_editcurve.h"
+
+#include "render.h"
+#include <time.h>
+#include "mydevice.h"
+#include "nla.h"
+
+#include "blendef.h"
+/* #include "graphics.h" */
+#include "interface.h"
+
+#include "BKE_constraint.h"
+#include "BIF_editconstraint.h"
+
+#include "BKE_action.h"
+#include "DNA_action_types.h"
+#include "BKE_armature.h"
+#include "DNA_armature_types.h"
+#include "BIF_poseobject.h"
+
+
+#include "license_key.h" // For functions behind the key
+
+/* extern Lattice *copy_lattice(Lattice *lt); */
+extern ListBase editNurb;
+extern ListBase editelems;
+
+TransOb *transmain= 0;
+TransVert *transvmain= 0;
+int tottrans=0, transmode=0; /* 1: texspace */
+
+float prop_size= 1.0;
+int prop_mode= 0;
+float prop_cent[3];
+
+/* used in editipo, editcurve and here */
+#define BEZSELECTED(bezt) (((bezt)->f1 & 1) || ((bezt)->f2 & 1) || ((bezt)->f3 & 1))
+
+#define TRANS_TEX 1
+
+#define KEYFLAG_ROT 0x00000001
+#define KEYFLAG_LOC 0x00000002
+#define KEYFLAG_SIZE 0x00000004
+
+float centre[3], centroid[3];
+
+void add_object_draw(int type) /* voor toolbox */
+{
+ Object *ob;
+
+ G.f &= ~(G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT);
+ setcursor_space(SPACE_VIEW3D, CURSOR_STD);
+
+ if ELEM3(curarea->spacetype, SPACE_VIEW3D, SPACE_BUTS, SPACE_INFO) {
+ if (G.obedit) exit_editmode(1);
+ ob= add_object(type);
+ base_init_from_view3d(BASACT, G.vd);
+
+ if(type==OB_IKA) {
+ where_is_object(ob);
+ while(TRUE) {
+ if( extrude_ika(ob, 1) ) break;
+ }
+
+ calc_ika(ob->data, 0);
+ init_defstate_ika(ob);
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ }
+
+ redraw_test_buttons(BASACT);
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWACTION,0);
+ allqueue(REDRAWHEADERS, 0);
+ allqueue(REDRAWNLA, 0);
+ deselect_all_area_oops();
+ set_select_flag_oops();
+ allqueue(REDRAWINFO, 1); /* 1, want header->win==0! */
+
+}
+
+void free_and_unlink_base(Base *base)
+{
+ if (base==BASACT)
+ BASACT= NULL;
+
+ BLI_remlink(&G.scene->base, base);
+ free_libblock_us(&G.main->object, base->object);
+ MEM_freeN(base);
+}
+
+void delete_obj(int ok)
+{
+ Base *base;
+
+ if(G.obpose) return;
+ if(G.obedit) return;
+ if(G.scene->id.lib) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ Base *nbase= base->next;
+
+ if TESTBASE(base) {
+ if(ok==0 && (ok=okee("ERASE SELECTED"))==0) return;
+
+ free_and_unlink_base(base);
+ }
+
+ base= nbase;
+ }
+ countall();
+
+ G.f &= ~(G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT);
+ setcursor_space(SPACE_VIEW3D, CURSOR_STD);
+
+ test_scene_constraints();
+ allqueue(REDRAWVIEW3D, 0);
+ redraw_test_buttons(BASACT);
+ allqueue (REDRAWACTION, 0);
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWDATASELECT, 0);
+ allqueue(REDRAWOOPS, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+}
+
+
+void make_track(void)
+{
+ Base *base;
+
+ if(G.scene->id.lib) return;
+ if(G.obedit) {
+ return;
+ }
+ if(BASACT==0) return;
+
+#if 0
+ /* Not yet */
+ notice ("Make Track no longer supported. Use constraints instead.");
+ return;
+#endif
+
+ if(okee("Make Track")==0) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if(base!=BASACT) {
+
+ base->object->track= BASACT->object;
+ }
+ }
+ base= base->next;
+ }
+
+ test_scene_constraints();
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+ sort_baselist(G.scene);
+}
+
+void apply_obmat(Object *ob)
+{
+ float mat[3][3], imat[3][3], tmat[3][3];
+
+ /* from obmat to loc rot size */
+
+ if(ob==0) return;
+ Mat3CpyMat4(mat, ob->obmat);
+
+ VECCOPY(ob->loc, ob->obmat[3]);
+
+ if(ob->transflag & OB_QUAT) {
+ Mat3ToQuat(mat, ob->quat);
+ QuatToMat3(ob->quat, tmat);
+ }
+ else {
+ Mat3ToEul(mat, ob->rot);
+ EulToMat3(ob->rot, tmat);
+ }
+ Mat3Inv(imat, tmat);
+
+ Mat3MulMat3(tmat, imat, mat);
+
+ ob->size[0]= tmat[0][0];
+ ob->size[1]= tmat[1][1];
+ ob->size[2]= tmat[2][2];
+
+}
+
+void clear_parent(void)
+{
+ Object *par;
+ Base *base;
+ int mode;
+
+ if(G.obedit) return;
+ if(G.scene->id.lib) return;
+
+ mode= pupmenu("OK? %t|Clear Parent %x1| ... and keep transform (clr track) %x2|Clear parent inverse %x3");
+
+ if(mode<1) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ par= 0;
+ if(mode==1 || mode==2) {
+ if(base->object->type==OB_IKA) {
+ Ika *ika= base->object->data;
+ ika->parent= 0;
+ }
+ par= base->object->parent;
+ base->object->parent= 0;
+
+ if(mode==2) {
+ base->object->track= 0;
+ apply_obmat(base->object);
+ }
+ }
+ else if(mode==3) {
+ Mat4One(base->object->parentinv);
+ }
+
+ if(par) {
+ if(par->type==OB_LATTICE) makeDispList(base->object);
+ if(par->type==OB_IKA) makeDispList(base->object);
+ if(par->type==OB_ARMATURE) makeDispList(base->object);
+ }
+ }
+ base= base->next;
+ }
+
+ test_scene_constraints();
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+}
+
+void clear_track(void)
+{
+ Base *base;
+ int mode;
+
+ if(G.obedit) return;
+ if(G.scene->id.lib) return;
+
+ mode= pupmenu("OK? %t|Clear Track %x1| ... and keep transform %x2");
+
+ if(mode<1) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ base->object->track= 0;
+
+ if(mode==2) {
+ apply_obmat(base->object);
+ }
+ }
+ base= base->next;
+ }
+ test_scene_constraints();
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+}
+
+void clear_object(char mode)
+{
+ Base *base;
+ float *v1, *v3, mat[3][3];
+
+ if(G.obedit) return;
+ if(G.scene->id.lib) return;
+
+ if(mode=='r' && okee("Clear rotation")==0) return;
+ else if(mode=='g' && okee("Clear location")==0) return;
+ else if(mode=='s' && okee("Clear size")==0) return;
+ else if(mode=='o' && okee("Clear origin")==0) return;
+
+ if (G.obpose){
+
+ switch (G.obpose->type){
+ case OB_ARMATURE:
+ clear_armature (G.obpose, mode);
+#if 1
+ make_displists_by_armature (G.obpose);
+#endif
+ break;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ return;
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if(mode=='r') {
+ memset(base->object->rot, 0, 3*sizeof(float));
+ memset(base->object->drot, 0, 3*sizeof(float));
+ QuatOne(base->object->quat);
+ QuatOne(base->object->dquat);
+ }
+ else if(mode=='g') {
+ memset(base->object->loc, 0, 3*sizeof(float));
+ memset(base->object->dloc, 0, 3*sizeof(float));
+ }
+ else if(mode=='s') {
+ memset(base->object->dsize, 0, 3*sizeof(float));
+ base->object->size[0]= 1.0;
+ base->object->size[1]= 1.0;
+ base->object->size[2]= 1.0;
+ }
+ else if(mode=='o') {
+ if(base->object->parent) {
+ v1= base->object->loc;
+ v3= base->object->parentinv[3];
+
+ Mat3CpyMat4(mat, base->object->parentinv);
+ VECCOPY(v3, v1);
+ v3[0]= -v3[0];
+ v3[1]= -v3[1];
+ v3[2]= -v3[2];
+ Mat3MulVecfl(mat, v3);
+ }
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void reset_slowparents(void)
+{
+ /* terug op correcte plek */
+ Base *base;
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base->object->parent) {
+ if(base->object->partype & PARSLOW) {
+ base->object->partype -= PARSLOW;
+ where_is_object(base->object);
+ base->object->partype |= PARSLOW;
+ }
+ }
+ base= base->next;
+ }
+}
+
+void set_slowparent(void)
+{
+ Base *base;
+
+ if( okee("Set Slow parent")==0 ) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if(base->object->parent) base->object->partype |= PARSLOW;
+ }
+ base= base->next;
+ }
+
+}
+
+void make_vertex_parent(void)
+{
+ EditVert *eve;
+ Base *base;
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ Object *par, *ob;
+ int a, v1=0, v2=0, v3=0, nr=1;
+
+ /* er moet 1 of 3 vertices select zijn */
+
+ if(G.obedit->type==OB_MESH) {
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f & 1) {
+ if(v1==0) v1= nr;
+ else if(v2==0) v2= nr;
+ else if(v3==0) v3= nr;
+ else break;
+ }
+ nr++;
+ eve= eve->next;
+ }
+ }
+ else if ELEM(G.obedit->type, OB_SURF, OB_CURVE) {
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(BEZSELECTED(bezt)) {
+ if(v1==0) v1= nr;
+ else if(v2==0) v2= nr;
+ else if(v3==0) v3= nr;
+ else break;
+ }
+ nr++;
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->f1 & SELECT) {
+ if(v1==0) v1= nr;
+ else if(v2==0) v2= nr;
+ else if(v3==0) v3= nr;
+ else break;
+ }
+ nr++;
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+
+ }
+
+ if( !(v1 && v2==0 && v3==0) && !(v1 && v2 && v3) ) {
+ error("select 1 or 3 vertices");
+ return;
+ }
+
+ if(okee("Make vertex-parent")==0) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if(base!=BASACT) {
+ ob= base->object;
+ par= BASACT->object->parent;
+
+ while(par) {
+ if(par==ob) break;
+ par= par->parent;
+ }
+ if(par) {
+ error("Loop in parents");
+ }
+ else {
+ ob->parent= BASACT->object;
+ if(v3) {
+ ob->partype= PARVERT3;
+ ob->par1= v1-1;
+ ob->par2= v2-1;
+ ob->par3= v3-1;
+
+ /* inverse parent matrix berekenen */
+ what_does_parent(ob);
+ Mat4Invert(ob->parentinv, workob.obmat);
+ clear_workob();
+ }
+ else {
+ ob->partype= PARVERT1;
+ ob->par1= v1-1;
+
+ /* inverse parent matrix berekenen */
+ what_does_parent(ob);
+ Mat4Invert(ob->parentinv, workob.obmat);
+ clear_workob();
+ }
+ }
+ }
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+
+}
+
+int test_parent_loop(Object *par, Object *ob)
+{
+ /* test if 'ob' is a parent somewhere in par's parents */
+
+ if(par==0) return 0;
+ if(ob == par) return 1;
+
+ if(par->type==OB_IKA) {
+ Ika *ika= par->data;
+
+ if( ob == ika->parent ) return 1;
+ if( test_parent_loop(ika->parent, ob) ) return 1;
+ }
+
+ return test_parent_loop(par->parent, ob);
+
+}
+
+void make_parent(void)
+{
+ Base *base;
+ Object *par;
+ Ika *ika;
+ short qual, ok, mode=0, limbnr=0, effchild=0;
+ char *bonestr=NULL;
+ Bone *bone=NULL;
+ int bonenr;
+
+ if(G.scene->id.lib) return;
+ if(G.obedit) {
+ if ELEM3(G.obedit->type, OB_MESH, OB_CURVE, OB_SURF) make_vertex_parent();
+ else if (G.obedit->type==OB_ARMATURE) make_bone_parent();
+ return;
+ }
+ if(BASACT==0) return;
+
+ qual= G.qual;
+ par= BASACT->object;
+
+ if(par->type==OB_IKA) {
+
+ if(qual & LR_SHIFTKEY)
+ mode= pupmenu("Make Parent without inverse%t|Use Vertex %x1|Use Limb %x2|Use Skeleton %x3");
+ else
+ mode= pupmenu("Make Parent %t|Use Vertex %x1|Use Limb %x2|Use Skeleton %x3");
+
+ if(mode==1) {
+ draw_ika_nrs(par, 0);
+ if(button(&limbnr, 0, 99, "Vertex: ")==0) {
+ allqueue(REDRAWVIEW3D, 0);
+ return;
+ }
+ }
+ else if(mode==2) {
+ draw_ika_nrs(par, 1);
+ if(button(&limbnr, 0, 99, "Limb: ")==0) {
+ allqueue(REDRAWVIEW3D, 0);
+ return;
+ }
+ }
+ else if(mode==3) {
+ ika= par->data;
+ if(ika->def==0) {
+ error("No skeleton available: use CTRL K");
+ return;
+ }
+ }
+ else return;
+
+ if(mode==1) mode= PARVERT1;
+ else if(mode==2) mode= PARLIMB;
+ else if(mode==3) mode= PARSKEL;
+
+ /* test effchild */
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if(base->object->type==OB_IKA && base->object!=par && mode==PARVERT1 ) {
+ if(effchild==0) {
+ if(okee("Effector as Child")) effchild= 1;
+ else effchild= 2;
+ }
+ }
+ }
+ if(effchild) break;
+ base= base->next;
+ }
+ }
+ else if(par->type == OB_ARMATURE){
+ mode= pupmenu("Make Parent %t|Use Bone %x1|Use Armature %x2|Use Object %x3");
+ switch (mode){
+ case 1:
+ mode=PARBONE;
+ /* Make bone popup menu */
+
+ bonestr = make_bone_menu(get_armature(par));
+ // if(mbutton(&bone, bonestr, 1, 24, "Bone: ")==0) {
+
+ bonenr= pupmenu_col(bonestr, 20);
+ if (bonestr)
+ MEM_freeN (bonestr);
+
+ if (bonenr==-1){
+ allqueue(REDRAWVIEW3D, 0);
+ return;
+ }
+
+ apply_pose_armature(get_armature(par), par->pose, 0);
+ bone=get_indexed_bone(get_armature(par), bonenr);
+ if (!bone){
+ // error ("Invalid bone! Warn reevan@blender.nl");
+ allqueue(REDRAWVIEW3D, 0);
+ return;
+ }
+
+ break;
+ case 2:
+ mode=PARSKEL;
+ break;
+ case 3:
+ mode=PAROBJECT;
+ break;
+ default:
+ return;
+ }
+ }
+ else {
+ if(qual & LR_SHIFTKEY) {
+ if(okee("Make Parent without inverse")==0) return;
+ }
+ else {
+ if(qual & LR_ALTKEY) {
+ if(okee("Make VertexParent")==0) return;
+ }
+ else if(okee("Make Parent")==0) return;
+
+ /* test effchild */
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if(base->object->type==OB_IKA && base->object != par) {
+ if(effchild==0) {
+ if(okee("Effector as Child")) effchild= 1;
+ else effchild= 2;
+ }
+ }
+ }
+ if(effchild) break;
+ base= base->next;
+ }
+
+ /* nu gaan we alle objecten clearparentandkeeptransformen */
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if(base!=BASACT && base->object->parent) {
+ if(base->object->type==OB_IKA && effchild==1);
+ else {
+ base->object->parent= 0;
+ apply_obmat(base->object);
+ }
+ }
+ }
+ base= base->next;
+ }
+ }
+ }
+
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if(base!=BASACT) {
+
+ ok= 1;
+ if(base->object->type==OB_IKA) {
+
+ if(effchild==1) {
+
+ if( test_parent_loop(par, base->object)==0 ) {
+
+ Ika *ika= base->object->data;
+
+ ika->parent= par;
+ ika->par1= limbnr;
+ ika->partype= mode;
+ itterate_ika(base->object);
+ ok= 0;
+ }
+ else {
+ ok= 0;
+ error("Loop in parents");
+ }
+ }
+ }
+
+ if(ok) {
+ if( test_parent_loop(par, base->object) ) {
+ error("Loop in parents");
+ }
+ else {
+
+ if(par->type==OB_IKA){
+ base->object->partype= mode;
+ base->object->par1= limbnr;
+ }
+ else if (par->type==OB_ARMATURE){
+ base->object->partype= mode;
+ if (bone)
+ strcpy (base->object->parsubstr, bone->name);
+ else
+ base->object->parsubstr[0]=0;
+ }
+
+ else if(qual & LR_ALTKEY) {
+ base->object->partype= PARVERT1;
+ }
+ else {
+ base->object->partype= PAROBJECT;
+ }
+
+ base->object->parent= par;
+
+ /* inverse parent matrix berekenen? */
+ if( (qual & LR_SHIFTKEY) ) {
+ /* niet dus... */
+ Mat4One(base->object->parentinv);
+ memset(base->object->loc, 0, 3*sizeof(float));
+ }
+ else {
+ if(mode==PARSKEL && par->type == OB_ARMATURE) {
+ base->object->partype= PAROBJECT;
+ what_does_parent(base->object);
+ Mat4One (base->object->parentinv);
+ base->object->partype= mode;
+ }
+ else
+ what_does_parent(base->object);
+ Mat4Invert(base->object->parentinv, workob.obmat);
+ }
+
+ if(par->type==OB_LATTICE) makeDispList(base->object);
+ if(par->type==OB_IKA && mode==PARSKEL) makeDispList(base->object);
+ if(par->type==OB_ARMATURE && mode == PARSKEL){
+ verify_defgroups(base->object);
+ makeDispList(base->object);
+ }
+ }
+ }
+ }
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+
+ test_scene_constraints();
+ sort_baselist(G.scene);
+}
+
+
+void enter_editmode(void)
+{
+ Base *base;
+ Object *ob;
+ Ika *ika;
+ ID *id;
+ Mesh *me;
+ int ok= 0;
+ bArmature *arm;
+
+ if(G.scene->id.lib) return;
+ base= BASACT;
+ if(base==0) return;
+ if((base->lay & G.vd->lay)==0) return;
+
+ ob= base->object;
+ if(ob->data==0) return;
+
+ id= ob->data;
+ if(id->lib) {
+ error("Can't edit libdata");
+ return;
+ }
+
+ if(ob->type==OB_MESH) {
+ me= get_mesh(ob);
+ if( me==0 ) return;
+ if(me->id.lib) {
+ error("Can't edit libdata");
+ return;
+ }
+ ok= 1;
+ G.obedit= ob;
+ make_editMesh();
+ allqueue(REDRAWBUTSGAME, 0);
+ }
+ if (ob->type==OB_ARMATURE){
+ arm=base->object->data;
+ if (!arm) return;
+ if (arm->id.lib){
+ error("Can't edit libdata");
+ return;
+ }
+ ok=1;
+ G.obedit=ob;
+ make_editArmature();
+ allqueue (REDRAWVIEW3D,0);
+ }
+ else if(ob->type==OB_IKA) { /* grabtype */
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASE(base) {
+ if(base->object->type==OB_IKA) {
+ ika= base->object->data;
+ if(ika->flag & IK_GRABEFF) ika->flag &= ~IK_GRABEFF;
+ else ika->flag |= IK_GRABEFF;
+ }
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if(ob->type==OB_FONT) {
+ G.obedit= ob;
+ ok= 1;
+ make_editText();
+ }
+ else if(ob->type==OB_MBALL) {
+ G.obedit= ob;
+ ok= 1;
+ make_editMball();
+ }
+ else if(ob->type==OB_LATTICE) {
+ G.obedit= ob;
+ ok= 1;
+ make_editLatt();
+ }
+ else if(ob->type==OB_SURF || ob->type==OB_CURVE) {
+ ok= 1;
+ G.obedit= ob;
+ make_editNurb();
+ }
+ allqueue(REDRAWBUTSEDIT, 0);
+ countall();
+
+ if(ok) {
+ setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
+
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else G.obedit= 0;
+
+ if (G.obpose)
+ exit_posemode (1);
+ scrarea_queue_headredraw(curarea);
+}
+
+void make_displists_by_parent(Object *ob) {
+ Base *base;
+
+ for (base= FIRSTBASE; base; base= base->next)
+ if (ob==base->object->parent)
+ makeDispList(base->object);
+}
+
+void exit_editmode(int freedata) /* freedata==0 bij render */
+{
+ Base *base;
+ Object *ob;
+ Curve *cu;
+
+ if(G.obedit==0) return;
+
+ if(G.obedit->type==OB_MESH) {
+
+ /* tijdelijk */
+ countall();
+ if(G.totvert>65000) {
+ error("too many vertices");
+ return;
+ }
+ load_editMesh();
+
+ if(freedata) free_editMesh();
+ if(G.f & G_FACESELECT) allqueue(REDRAWIMAGE, 0);
+
+ build_particle_system(G.obedit);
+ }
+ else if (G.obedit->type==OB_ARMATURE){
+ load_editArmature();
+ if (freedata) free_editArmature();
+ }
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
+ load_editNurb();
+ if(freedata) freeNurblist(&editNurb);
+ }
+ else if(G.obedit->type==OB_FONT && freedata==1) {
+ load_editText();
+ }
+ else if(G.obedit->type==OB_LATTICE) {
+ load_editLatt();
+ if(freedata) free_editLatt();
+ }
+ else if(G.obedit->type==OB_MBALL) {
+ load_editMball();
+ if(freedata) BLI_freelistN(&editelems);
+ }
+
+ ob= G.obedit;
+
+ /* obedit moet 0 zijn voor curve-extrude, niet voor smeshes */
+ if(ob->type==OB_CURVE) G.obedit= 0;
+ G.obedit= 0;
+ makeDispList(ob);
+
+
+
+ /* heeft dit nog invloed op andere bases? */
+ if(ob->type==OB_CURVE) {
+
+ /* test of ob als bevelcurve of textoncurve wordt gebruikt */
+ base= FIRSTBASE;
+ while(base) {
+ if ELEM(base->object->type, OB_CURVE, OB_FONT) {
+ cu= base->object->data;
+
+ if(cu->textoncurve==ob) {
+ text_to_curve(base->object, 0);
+ makeDispList(base->object);
+ }
+ if(cu->bevobj== ob) {
+ makeDispList(base->object);
+ }
+ }
+ base= base->next;
+ }
+
+ }
+ else if(ob->type==OB_LATTICE) {
+ make_displists_by_parent(ob);
+ }
+
+ if(freedata) {
+ setcursor_space(SPACE_VIEW3D, CURSOR_STD);
+
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWBUTSGAME, 0);
+ }
+ else {
+ G.obedit= ob;
+ }
+ scrarea_queue_headredraw(curarea);
+
+}
+
+void check_editmode(int type)
+{
+
+ if (G.obedit==0 || G.obedit->type==type) return;
+
+ exit_editmode(1);
+}
+
+static int centremode= 0; /* 0 == do centre, 1 == centre new, 2 == centre cursor */
+
+void docentre(void)
+{
+ Base *base;
+ Object *ob;
+ Mesh *me, *tme;
+ Curve *cu;
+ MVert *mvert;
+// BezTriple *bezt;
+// BPoint *bp;
+ Nurb *nu, *nu1;
+ EditVert *eve;
+ float cent[3], centn[3], min[3], max[3], omat[3][3];
+ int a;
+
+ if(G.scene->id.lib) return;
+
+ if(G.obedit) {
+
+ INIT_MINMAX(min, max);
+
+ if(G.obedit->type==OB_MESH) {
+ eve= G.edve.first;
+ while(eve) {
+ DO_MINMAX(eve->co, min, max);
+ eve= eve->next;
+ }
+ cent[0]= (min[0]+max[0])/2.0;
+ cent[1]= (min[1]+max[1])/2.0;
+ cent[2]= (min[2]+max[2])/2.0;
+
+ eve= G.edve.first;
+ while(eve) {
+ VecSubf(eve->co, eve->co, cent);
+ eve= eve->next;
+ }
+ }
+ }
+
+ /* vlaggen resetten */
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ base->object->flag &= ~OB_DONE;
+ }
+ base= base->next;
+ }
+ me= G.main->mesh.first;
+ while(me) {
+ me->flag &= ~ME_ISDONE;
+ me= me->id.next;
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+
+ if TESTBASELIB(base) {
+ if((base->object->flag & OB_DONE)==0) {
+
+ base->object->flag |= OB_DONE;
+
+ if(G.obedit==0 && (me=get_mesh(base->object)) ) {
+
+ if(me->key) {
+ error("Mesh with vertexkey!");
+ return;
+ }
+
+ if(centremode==2) {
+ VECCOPY(cent, give_cursor());
+ Mat4Invert(base->object->imat, base->object->obmat);
+ Mat4MulVecfl(base->object->imat, cent);
+ } else {
+ INIT_MINMAX(min, max);
+
+ mvert= me->mvert;
+ for(a=0; a<me->totvert; a++, mvert++) {
+ DO_MINMAX(mvert->co, min, max);
+ }
+
+ cent[0]= (min[0]+max[0])/2.0;
+ cent[1]= (min[1]+max[1])/2.0;
+ cent[2]= (min[2]+max[2])/2.0;
+ }
+
+ mvert= me->mvert;
+ for(a=0; a<me->totvert; a++, mvert++) {
+ VecSubf(mvert->co, mvert->co, cent);
+ }
+ me->flag |= ME_ISDONE;
+
+ if(centremode) {
+ Mat3CpyMat4(omat, base->object->obmat);
+
+ VECCOPY(centn, cent);
+ Mat3MulVecfl(omat, centn);
+ base->object->loc[0]+= centn[0];
+ base->object->loc[1]+= centn[1];
+ base->object->loc[2]+= centn[2];
+
+ /* andere users? */
+ ob= G.main->object.first;
+ while(ob) {
+ if((ob->flag & OB_DONE)==0) {
+ tme= get_mesh(ob);
+
+ if(tme==me) {
+
+ ob->flag |= OB_DONE;
+
+ Mat3CpyMat4(omat, ob->obmat);
+ VECCOPY(centn, cent);
+ Mat3MulVecfl(omat, centn);
+ ob->loc[0]+= centn[0];
+ ob->loc[1]+= centn[1];
+ ob->loc[2]+= centn[2];
+
+ if(tme && (tme->flag & ME_ISDONE)==0) {
+ mvert= tme->mvert;
+ for(a=0; a<tme->totvert; a++, mvert++) {
+ VecSubf(mvert->co, mvert->co, cent);
+ }
+ tme->flag |= ME_ISDONE;
+ }
+ }
+ }
+
+ ob= ob->id.next;
+ }
+ }
+
+ /* displisten van alle users, ook deze base */
+ makeDispList(base->object);
+
+ /* DOEN: alle users aflopen... */
+ tex_space_mesh(me);
+
+ }
+ else if ELEM(base->object->type, OB_CURVE, OB_SURF) {
+
+ if(G.obedit) {
+ nu1= editNurb.first;
+ }
+ else {
+ cu= base->object->data;
+ nu1= cu->nurb.first;
+ }
+
+ if(centremode==2) {
+ VECCOPY(cent, give_cursor());
+ Mat4Invert(base->object->imat, base->object->obmat);
+ Mat4MulVecfl(base->object->imat, cent);
+
+ /* Curves need to be 2d, never offset in
+ * Z. Is a somewhat arbitrary restriction,
+ * would probably be nice to remove.
+ */
+ cent[2]= 0.0;
+ } else {
+ INIT_MINMAX(min, max);
+
+ nu= nu1;
+ while(nu) {
+ minmaxNurb(nu, min, max);
+ nu= nu->next;
+ }
+
+ cent[0]= (min[0]+max[0])/2.0;
+ cent[1]= (min[1]+max[1])/2.0;
+ cent[2]= (min[2]+max[2])/2.0;
+ }
+
+ nu= nu1;
+ while(nu) {
+ if( (nu->type & 7)==1) {
+ a= nu->pntsu;
+ while (a--) {
+ VecSubf(nu->bezt[a].vec[0], nu->bezt[a].vec[0], cent);
+ VecSubf(nu->bezt[a].vec[1], nu->bezt[a].vec[1], cent);
+ VecSubf(nu->bezt[a].vec[2], nu->bezt[a].vec[2], cent);
+ }
+ }
+ else {
+ a= nu->pntsu*nu->pntsv;
+ while (a--)
+ VecSubf(nu->bp[a].vec, nu->bp[a].vec, cent);
+ }
+ nu= nu->next;
+ }
+
+ if(centremode && G.obedit==0) {
+ Mat3CpyMat4(omat, base->object->obmat);
+
+ Mat3MulVecfl(omat, cent);
+ base->object->loc[0]+= cent[0];
+ base->object->loc[1]+= cent[1];
+ base->object->loc[2]+= cent[2];
+ }
+
+ if(G.obedit) {
+ makeDispList(G.obedit);
+ break;
+ }
+ else makeDispList(base->object);
+
+ }
+ else if(base->object->type==OB_FONT) {
+ /* uit de bb halen */
+
+ cu= base->object->data;
+ if(cu->bb==0) return;
+
+ cu->xof= -0.5*( cu->bb->vec[4][0] - cu->bb->vec[0][0]);
+ cu->yof= -0.5 -0.5*( cu->bb->vec[0][1] - cu->bb->vec[2][1]); /* extra 0.5 is de hoogte van de bovenste regel */
+
+ /* klopt niet helemaal, een keer goed doen! */
+ cu->xof /= cu->fsize;
+ cu->yof /= cu->fsize;
+
+ text_to_curve(base->object, 0);
+ makeDispList(base->object);
+
+ allqueue(REDRAWBUTSEDIT, 0);
+ }
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void docentre_new(void)
+{
+ if(G.scene->id.lib) return;
+
+ if(G.obedit) {
+ error("Unable to perform function in EditMode");
+ }
+ else {
+ centremode= 1;
+ docentre();
+ centremode= 0;
+ }
+}
+
+void docentre_cursor(void)
+{
+ if(G.scene->id.lib) return;
+
+ if(G.obedit) {
+ error("Unable to perform function in EditMode");
+ }
+ else {
+ centremode= 2;
+ docentre();
+ centremode= 0;
+ }
+}
+
+void movetolayer(void)
+{
+ Base *base;
+ unsigned int lay= 0, local;
+
+ if(G.scene->id.lib) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASE(base) lay |= base->lay;
+ base= base->next;
+ }
+ if(lay==0) return;
+ lay &= 0xFFFFFF;
+
+ if( movetolayer_buts(&lay)==0 ) return;
+ if(lay==0) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASE(base) {
+ local= base->lay & 0xFF000000;
+ base->lay= lay + local;
+
+ base->object->lay= lay;
+ }
+ base= base->next;
+ }
+ countall();
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+ allqueue(REDRAWINFO, 0);
+}
+
+
+void special_editmenu(void)
+{
+ extern short editbutflag;
+ extern float doublimit;
+ float fac;
+ int nr;
+ short randfac;
+
+ if(G.obedit==0) {
+ if(G.f & G_FACESELECT) {
+ Mesh *me= get_mesh(OBACT);
+ TFace *tface;
+ int a;
+
+ if(me==0 || me->tface==0) return;
+
+ nr= pupmenu("Specials%t|Set Tex%x1| Shared%x2| Light%x3| Invisible%x4| Collision%x5|Clr Tex%x6| Shared%x7| Light%x8| Invisible%x9| Collision%x10");
+
+ for(a=me->totface, tface= me->tface; a>0; a--, tface++) {
+ if(tface->flag & SELECT) {
+ switch(nr) {
+ case 1:
+ tface->mode |= TF_TEX; break;
+ case 2:
+ tface->mode |= TF_SHAREDCOL; break;
+ case 3:
+ tface->mode |= TF_LIGHT; break;
+ case 4:
+ tface->mode |= TF_INVISIBLE; break;
+ case 5:
+ tface->mode |= TF_DYNAMIC; break;
+ case 6:
+ tface->mode &= ~TF_TEX;
+ tface->tpage= 0;
+ break;
+ case 7:
+ tface->mode &= ~TF_SHAREDCOL; break;
+ case 8:
+ tface->mode &= ~TF_LIGHT; break;
+ case 9:
+ tface->mode &= ~TF_INVISIBLE; break;
+ case 10:
+ tface->mode &= ~TF_DYNAMIC; break;
+ }
+ }
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSGAME, 0);
+ }
+ else if(G.f & G_VERTEXPAINT) {
+ Mesh *me= get_mesh(OBACT);
+
+ if(me==0 || (me->mcol==NULL && me->tface==NULL) ) return;
+
+ nr= pupmenu("Specials%t|Shared VertexCol%x1");
+ if(nr==1) {
+
+ if(me->tface) tface_to_mcol(me);
+
+ copy_vpaint_undo( (unsigned int *)me->mcol, me->totface);
+ do_shared_vertexcol(me);
+
+ if(me->tface) mcol_to_tface(me, 1);
+ }
+ }
+ else {
+ Base *base, *base_select= NULL;
+
+ // Get the active object mesh.
+ Mesh *me= get_mesh(OBACT);
+
+ // If the active object is a mesh and license key valid..
+ if(me && LICENSE_KEY_VALID) {
+ // Bring up a little menu with the boolean operation choices on.
+ nr= pupmenu("Boolean %t|Intersect%x1|Union%x2|Difference%x3");
+
+ if (nr > 0) {
+ // user has made a choice of a menu element.
+ // All of the boolean functions require 2 mesh objects
+ // we search through the object list to find the other
+ // selected item and make sure it is distinct and a mesh.
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base->flag & SELECT) {
+ if(base->object != OBACT) base_select= base;
+ }
+
+ base= base->next;
+ }
+
+ if (base_select) {
+ if (get_mesh(base_select->object)) {
+ waitcursor(1);
+
+ if (!NewBooleanMesh(BASACT,base_select,nr)) {
+ error("An internal error occurred -- sorry!");
+ }
+
+ waitcursor(0);
+ } else {
+ error("Please select 2 meshes");
+ }
+ } else {
+ error("Please select 2 meshes");
+ }
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+ }
+ else if(G.obedit->type==OB_MESH) {
+
+ nr= pupmenu("Specials%t|Subdivide%x1|Subdivide Fractal%x2|Subdivide Smooth%x3|Remove Doubles%x4|Hide%x5|Reveal%x6|Select swap%x7|Flip Normals %x8|Smooth %x9");
+ if(nr>0) waitcursor(1);
+
+ switch(nr) {
+ case 1:
+ subdivideflag(1, 0.0, editbutflag);
+ break;
+ case 2:
+ randfac= 10;
+ if(button(&randfac, 1, 100, "Rand fac:")==0) return;
+ fac= -( (float)randfac )/100;
+ subdivideflag(1, fac, editbutflag);
+ break;
+ case 3:
+ subdivideflag(1, 0.0, editbutflag | B_SMOOTH);
+ break;
+ case 4:
+ notice("Removed: %d\n", removedoublesflag(1, doublimit));
+ break;
+ case 5:
+ hide_mesh(0);
+ break;
+ case 6:
+ reveal_mesh();
+ break;
+ case 7:
+ selectswap_mesh();
+ break;
+ case 8:
+ flip_editnormals();
+ break;
+ case 9:
+ vertexsmooth();
+ break;
+ }
+
+ makeDispList(G.obedit);
+
+ if(nr>0) waitcursor(0);
+
+ }
+/* else if (G.obedit->type==OB_ARMATURE){
+ nr= pupmenu("Specials%t|");
+ if (nr>0) waitcursor (1);
+ switch (nr){
+ case 1:
+ }
+ if (nr>0) waitcursor (0);
+ }
+*/
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
+
+ /* nr= pupmenu("Specials%t|Subdivide%x1|Hide%x5|Reveal%x6|Select swap%x7"); */
+ nr= pupmenu("Specials%t|Subdivide%x1|Switch Direction%x2");
+
+ switch(nr) {
+ case 1:
+ subdivideNurb();
+ break;
+ case 2:
+ switchdirectionNurb2();
+ break;
+ }
+ }
+
+
+
+
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+
+}
+
+void convertmenu(void)
+{
+ Base *base, *basen, *basact;
+ Object *ob, *ob1;
+ Curve *cu;
+ MetaBall *mb;
+ Mesh *me;
+ DispList *dl;
+ int ok=0, nr = 0, a;
+
+ if(G.scene->id.lib) return;
+
+ ob= OBACT;
+ if(ob==0) return;
+ if(G.obedit) return;
+
+ basact= BASACT; /* will be restored */
+
+ if(ob->type==OB_FONT) {
+ nr= pupmenu("Convert Font to%t|Curve");
+ if(nr>0) ok= 1;
+ }
+ else if(ob->type==OB_MBALL) {
+ nr= pupmenu("Convert MetaBall to%t|Mesh (keep original)");
+ if(nr>0) ok= 1;
+ }
+ else if(ob->type==OB_CURVE) {
+ nr= pupmenu("Convert Curve to%t|Mesh");
+ if(nr>0) ok= 1;
+ }
+ else if(ob->type==OB_SURF) {
+ nr= pupmenu("Convert Nurbs Surf to%t|Mesh");
+ if(nr>0) ok= 1;
+ }
+ else if(ob->type==OB_MESH && ((Mesh*) ob->data)->flag&ME_SUBSURF) {
+ nr= pupmenu("Convert SubSurf to%t|Mesh (keep original)");
+ if(nr>0) ok= 1;
+ }
+ if(ok==0) return;
+
+ /* denk aan meerdere users! */
+
+ /* vlaggen resetten */
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ base->object->flag &= ~OB_DONE;
+ }
+ base= base->next;
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+
+ ob= base->object;
+
+ if(ob->flag & OB_DONE);
+ else if(ob->type==OB_MESH) {
+ Mesh *oldme= ob->data;
+
+ if (oldme->flag&ME_SUBSURF) {
+ ob->flag |= OB_DONE;
+
+ ob1= copy_object(ob);
+
+ basen= MEM_mallocN(sizeof(Base), "duplibase");
+ *basen= *base;
+ BLI_addhead(&G.scene->base, basen); /* addhead: anders oneindige lus */
+ basen->object= ob1;
+ basen->flag &= ~SELECT;
+
+ me= ob1->data;
+ me->id.us--;
+
+ ob1->data= add_mesh();
+ G.totmesh++;
+ ob1->type= OB_MESH;
+
+ me= ob1->data;
+ me->totcol= oldme->totcol;
+ if(ob1->totcol) {
+ me->mat= MEM_dupallocN(oldme->mat);
+ for(a=0; a<ob1->totcol; a++) id_us_plus((ID *)me->mat[a]);
+ }
+
+ subsurf_to_mesh(ob, ob1->data);
+
+ tex_space_mesh(me);
+ }
+ }
+ else if(ob->type==OB_FONT) {
+ if(nr==1) {
+
+ ob->flag |= OB_DONE;
+
+ ob->type= OB_CURVE;
+ cu= ob->data;
+
+ if(cu->vfont) {
+ cu->vfont->id.us--;
+ cu->vfont= 0;
+ }
+ /* andere users */
+ if(cu->id.us>1) {
+ ob1= G.main->object.first;
+ while(ob1) {
+ if(ob1->data==cu) ob1->type= OB_CURVE;
+ ob1= ob1->id.next;
+ }
+ }
+ }
+ }
+ else if ELEM(ob->type, OB_CURVE, OB_SURF) {
+ if(nr==1) {
+
+ ob->flag |= OB_DONE;
+ cu= ob->data;
+
+ dl= cu->disp.first;
+ if(dl==0) makeDispList(ob);
+
+ nurbs_to_mesh(ob); /* doet ook users */
+
+ /* texspace en normalen */
+ BASACT= base;
+ enter_editmode();
+ exit_editmode(1);
+ BASACT= basact;
+ }
+ }
+ else if(ob->type==OB_MBALL) {
+
+ if(nr==1) {
+ ob= find_basis_mball(ob);
+
+ if(ob->disp.first && !(ob->flag&OB_DONE)) {
+
+ ob->flag |= OB_DONE;
+
+ ob1= copy_object(ob);
+
+ basen= MEM_mallocN(sizeof(Base), "duplibase");
+ *basen= *base;
+ BLI_addhead(&G.scene->base, basen); /* addhead: anders oneindige lus */
+ basen->object= ob1;
+ basen->flag &= ~SELECT;
+
+ mb= ob1->data;
+ mb->id.us--;
+
+ ob1->data= add_mesh();
+ G.totmesh++;
+ ob1->type= OB_MESH;
+
+ me= ob1->data;
+ me->totcol= mb->totcol;
+ if(ob1->totcol) {
+ me->mat= MEM_dupallocN(mb->mat);
+ for(a=0; a<ob1->totcol; a++) id_us_plus((ID *)me->mat[a]);
+ }
+
+ mball_to_mesh(&ob->disp, ob1->data);
+ tex_space_mesh(me);
+ }
+ }
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+}
+
+void copymenu_properties(Object *ob)
+{
+ bProperty *prop, *propn, *propc;
+ Base *base;
+ int nr, tot=0;
+ char *str;
+
+ prop= ob->prop.first;
+ while(prop) {
+ tot++;
+ prop= prop->next;
+ }
+
+ if(tot==0) {
+ error("No properties in Object");
+ return;
+ }
+
+ str= MEM_callocN(24+32*tot, "copymenu prop");
+
+ strcpy(str, "Copy Property %t");
+
+ tot= 0;
+ prop= ob->prop.first;
+ while(prop) {
+ tot++;
+ strcat(str, " |");
+ strcat(str, prop->name);
+ prop= prop->next;
+ }
+
+ nr= pupmenu(str);
+ if(nr>0) {
+ tot= 0;
+ prop= ob->prop.first;
+ while(prop) {
+ tot++;
+ if(tot==nr) break;
+ prop= prop->next;
+ }
+ if(prop) {
+ propc= prop;
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base != BASACT) {
+ if(TESTBASELIB(base)) {
+ prop= get_property(base->object, propc->name);
+ if(prop) {
+ free_property(prop);
+ BLI_remlink(&base->object->prop, prop);
+ }
+ propn= copy_property(propc);
+ BLI_addtail(&base->object->prop, propn);
+ }
+ }
+ base= base->next;
+ }
+ }
+ }
+ MEM_freeN(str);
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void copymenu_logicbricks(Object *ob)
+{
+ Base *base;
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base->object != ob) {
+ if(TESTBASELIB(base)) {
+
+ /* first: free all logic */
+ free_sensors(&base->object->sensors);
+ unlink_controllers(&base->object->controllers);
+ free_controllers(&base->object->controllers);
+ unlink_actuators(&base->object->actuators);
+ free_actuators(&base->object->actuators);
+
+ /* now copy it, this also works without logicbricks! */
+ clear_sca_new_poins_ob(ob);
+ copy_sensors(&base->object->sensors, &ob->sensors);
+ copy_controllers(&base->object->controllers, &ob->controllers);
+ copy_actuators(&base->object->actuators, &ob->actuators);
+ set_sca_new_poins_ob(base->object);
+
+ /* some menu settings */
+ base->object->scavisflag= ob->scavisflag;
+ base->object->scaflag= ob->scaflag;
+
+ }
+ }
+ base= base->next;
+ }
+}
+
+void copymenu()
+{
+ Object *ob, *obt;
+ Base *base;
+ Curve *cu, *cu1;
+ void *poin1, *poin2=0;
+ short event;
+ char str[256];
+
+ if(G.scene->id.lib) return;
+
+ if(OBACT==0) return;
+ if(G.obedit) {
+ /* obedit_copymenu(); */
+ return;
+ }
+
+ strcpy(str, "COPY %t|Loc%x1|Rot%x2|Size%x3|Drawtype%x4|TimeOffs%x5|Dupli%x6|%l|Mass%x7|Damping%x8|Properties%x9|Logic Bricks%x10");
+
+ ob= OBACT;
+
+ if ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL) {
+ strcat(str, "|Tex Space%x17");
+ if(ob->type==OB_MESH) poin2= &(((Mesh *)ob->data)->texflag);
+ else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) poin2= &(((Curve *)ob->data)->texflag);
+ else if(ob->type==OB_MBALL) poin2= &(((MetaBall *)ob->data)->texflag);
+ }
+
+ if(ob->type == OB_FONT) strcat(str, "|Font Settings%x18|Bevel Settings%x19");
+ if(ob->type == OB_CURVE) strcat(str, "|Bevel Settings%x19");
+
+ if(ob->type==OB_MESH){
+ strcat(str, "|Subdiv%x21");
+ }
+
+ if( give_parteff(ob) ) strcat(str, "|Particle Settings%x20");
+
+ strcat (str, "|Object Constraints%x22");
+
+ event= pupmenu(str);
+ if(event<= 0) return;
+
+ if(event==9) {
+ copymenu_properties(ob);
+ return;
+ }
+ else if(event==10) {
+ copymenu_logicbricks(ob);
+ return;
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base != BASACT) {
+ if(TESTBASELIB(base)) {
+
+ if(event==1) { /* loc */
+ VECCOPY(base->object->loc, ob->loc);
+ VECCOPY(base->object->dloc, ob->dloc);
+ }
+ else if(event==2) { /* rot */
+ VECCOPY(base->object->rot, ob->rot);
+ VECCOPY(base->object->drot, ob->drot);
+ VECCOPY(base->object->quat, ob->quat);
+ VECCOPY(base->object->dquat, ob->dquat);
+ }
+ else if(event==3) { /* size */
+ VECCOPY(base->object->size, ob->size);
+ VECCOPY(base->object->dsize, ob->dsize);
+ }
+ else if(event==4) { /* drawtype */
+ base->object->dt= ob->dt;
+ base->object->dtx= ob->dtx;
+ }
+ else if(event==5) { /* time offs */
+ base->object->sf= ob->sf;
+ }
+ else if(event==6) { /* dupli */
+ base->object->dupon= ob->dupon;
+ base->object->dupoff= ob->dupoff;
+ base->object->dupsta= ob->dupsta;
+ base->object->dupend= ob->dupend;
+
+ base->object->transflag &= ~OB_DUPLI;
+ base->object->transflag |= (ob->transflag & OB_DUPLI);
+ }
+ else if(event==7) { /* mass */
+ base->object->mass= ob->mass;
+ }
+ else if(event==8) { /* damping */
+ base->object->damping= ob->damping;
+ base->object->rdamping= ob->rdamping;
+ }
+ else if(event==17) { /* tex space */
+ obt= base->object;
+ poin1= 0;
+ if(obt->type==OB_MESH) poin1= &(((Mesh *)obt->data)->texflag);
+ else if ELEM3(obt->type, OB_CURVE, OB_SURF, OB_FONT) poin1= &(((Curve *)obt->data)->texflag);
+ else if(obt->type==OB_MBALL) poin1= &(((MetaBall *)obt->data)->texflag);
+
+ if(poin1) {
+ memcpy(poin1, poin2, 4+12+12+12);
+
+ if(obt->type==OB_MESH) tex_space_mesh(obt->data);
+ else if(obt->type==OB_MBALL) tex_space_mball(obt);
+ else tex_space_curve(obt->data);
+ }
+ }
+ else if(event==18) { /* font settings */
+
+ if(base->object->type==ob->type) {
+ cu= ob->data;
+ cu1= base->object->data;
+
+ cu1->spacemode= cu->spacemode;
+ cu1->spacing= cu->spacing;
+ cu1->linedist= cu->linedist;
+ cu1->shear= cu->shear;
+ cu1->fsize= cu->fsize;
+ cu1->xof= cu->xof;
+ cu1->yof= cu->yof;
+ cu1->textoncurve= cu->textoncurve;
+ if(cu1->vfont) cu1->vfont->id.us--;
+ cu1->vfont= cu->vfont;
+ id_us_plus((ID *)cu1->vfont);
+ text_to_curve(base->object, 0);
+
+ strcpy(cu1->family, cu->family);
+
+ makeDispList(base->object);
+ }
+ }
+ else if(event==19) { /* bevel settings */
+
+ if ELEM(base->object->type, OB_CURVE, OB_FONT) {
+ cu= ob->data;
+ cu1= base->object->data;
+
+ cu1->bevobj= cu->bevobj;
+ cu1->width= cu->width;
+ cu1->bevresol= cu->bevresol;
+ cu1->ext1= cu->ext1;
+ cu1->ext2= cu->ext2;
+
+ makeDispList(base->object);
+ }
+ }
+ else if(event==20) { /* particle settings */
+ PartEff *pa1, *pa2;
+ char *p1, *p2;
+
+ pa1= give_parteff(ob);
+ pa2= give_parteff(base->object);
+
+ if(pa1==0 && pa2) {
+ BLI_remlink( &(base->object->effect), pa2);
+ free_effect( (Effect *) pa2);
+ }
+ else if(pa1 && pa2==0) {
+ free_effects(&(base->object->effect));
+ copy_effects(&(base->object->effect), &ob->effect);
+ build_particle_system(base->object);
+ }
+ else if(pa1 && pa2) {
+ if(pa2->keys) MEM_freeN(pa2->keys);
+
+ p1= (char *)pa1; p2= (char *)pa2;
+ memcpy( p2+8, p1+8, sizeof(PartEff) - 8);
+ pa2->keys= 0;
+
+ build_particle_system(base->object);
+ }
+ }
+ else if(event==21){
+ if (base->object->type==OB_MESH) {
+ Mesh *targetme= base->object->data;
+ Mesh *sourceme= ob->data;
+
+ targetme->flag= (targetme->flag&~ME_SUBSURF) | (sourceme->flag&ME_SUBSURF);
+ targetme->subdiv= sourceme->subdiv;
+ targetme->subdivr= sourceme->subdivr;
+ makeDispList(base->object);
+ }
+ }
+ else if(event==22){
+ /* Clear the constraints on the target */
+ free_constraints(&base->object->constraints);
+ free_constraint_channels(&base->object->constraintChannels);
+
+ /* Copy the constraint channels over */
+ copy_constraints(&base->object->constraints, &ob->constraints);
+ if (U.dupflag&DUPIPO)
+ copy_constraint_channels(&base->object->constraintChannels, &ob->constraintChannels);
+ else
+ clone_constraint_channels (&base->object->constraintChannels, &ob->constraintChannels, NULL);
+
+ base->object->activecon = NULL;
+ }
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ if(event==20) {
+ allqueue(REDRAWBUTSANIM, 0);
+ }
+
+}
+
+void link_to_scene(unsigned short nr)
+{
+ Scene *sce= (Scene*) BLI_findlink(&G.main->scene, G.curscreen->scenenr-1);
+ Base *base, *nbase;
+
+ if(sce==0) return;
+ if(sce->id.lib) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if(TESTBASE(base)) {
+
+ nbase= MEM_mallocN( sizeof(Base), "newbase");
+ *nbase= *base;
+ BLI_addhead( &(sce->base), nbase);
+ id_us_plus((ID *)base->object);
+ }
+ base= base->next;
+ }
+}
+
+void linkmenu()
+{
+ Object *ob, *obt;
+ Base *base, *nbase, *sbase;
+ Scene *sce = NULL;
+ ID *id;
+ Material ***matarar, ***obmatarar, **matar1, **matar2;
+ int a;
+ short event, *totcolp, nr;
+ char str[140], *strp;
+
+
+ if(OBACT==0) return;
+ ob= OBACT;
+
+ strcpy(str, "MAKE LINKS %t|To scene...%x1|Object Ipo%x4");
+
+ if(ob->type==OB_MESH)
+ strcat(str, "|Mesh data%x2|Materials%x3");
+ else if(ob->type==OB_CURVE)
+ strcat(str, "|Curve data%x2|Materials%x3");
+ else if(ob->type==OB_FONT)
+ strcat(str, "|Font data%x2|Materials%x3");
+ else if(ob->type==OB_SURF)
+ strcat(str, "|Surf data%x2|Materials%x3");
+ else if(ob->type==OB_MBALL)
+ strcat(str, "|Materials%x3");
+ else if(ob->type==OB_CAMERA)
+ strcat(str, "|Camera data%x2");
+ else if(ob->type==OB_LAMP)
+ strcat(str, "|Lamp data%x2");
+ else if(ob->type==OB_LATTICE)
+ strcat(str, "|Lattice data%x2");
+ else if(ob->type==OB_ARMATURE)
+ strcat(str, "|Armature data%x2");
+ event= pupmenu(str);
+ if(event<= 0) return;
+
+ if(event==1) {
+ IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->scene), 0, &nr);
+
+ if(strncmp(strp, "DataBrow", 8)==0) {
+ MEM_freeN(strp);
+
+ activate_databrowse((ID *)G.scene, ID_SCE, 0, B_INFOSCE, &(G.curscreen->scenenr), link_to_scene );
+
+ return;
+ }
+ else {
+ event= pupmenu(strp);
+ MEM_freeN(strp);
+
+ if(event<= 0) return;
+
+ nr= 1;
+ sce= G.main->scene.first;
+ while(sce) {
+ if(nr==event) break;
+ nr++;
+ sce= sce->id.next;
+ }
+ if(sce==G.scene) {
+ error("This is current scene");
+ return;
+ }
+ if(sce==0 || sce->id.lib) return;
+
+ /* denk eraan: is verderop nog nodig */
+ event= 1;
+ }
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+ if(event==1 || base != BASACT) {
+
+ obt= base->object;
+
+ if(TESTBASE(base)) {
+
+ if(event==1) { /* to scene */
+
+ /* testen of het soms al gelinkt is */
+ sbase= sce->base.first;
+ while(sbase) {
+ if(sbase->object==base->object) break;
+ sbase= sbase->next;
+ }
+ if(sbase) { /* eruit */
+ base= base->next;
+ continue;
+ }
+
+ nbase= MEM_mallocN( sizeof(Base), "newbase");
+ *nbase= *base;
+ BLI_addhead( &(sce->base), nbase);
+ id_us_plus((ID *)base->object);
+ }
+ }
+ if(TESTBASELIB(base)) {
+ if(event==2 || event==5) { /* obdata */
+ if(ob->type==obt->type) {
+
+ id= obt->data;
+ id->us--;
+
+ id= ob->data;
+ id_us_plus(id);
+ obt->data= id;
+
+ /* als aantal mat indices veranderd zijn: */
+ test_object_materials(obt->data);
+ }
+ }
+ else if(event==4) { /* ob ipo */
+ if(obt->ipo) obt->ipo->id.us--;
+ obt->ipo= ob->ipo;
+ if(obt->ipo) {
+ id_us_plus((ID *)obt->ipo);
+ do_ob_ipo(obt);
+ }
+ }
+ else if(event==3) { /* materials */
+
+ /* alleen als obt geen materiaal heeft: arrays maken */
+ /* van ob naar obt! */
+
+ obmatarar= give_matarar(ob);
+ matarar= give_matarar(obt);
+ totcolp= give_totcolp(obt);
+
+ /* als 1 van de 2 nul is: geen renderbaar object */
+ if( matarar && obmatarar) {
+
+ /* voorzichtig met users! Dus eerst kopie orig: */
+
+ if(ob->totcol) {
+ matar1= MEM_dupallocN(ob->mat);
+ matar2= MEM_dupallocN(*obmatarar);
+ }
+ else {
+ matar1= matar2= 0;
+ }
+
+ /* alles van obt los linken */
+ for(a=0; a<obt->totcol; a++) {
+ if(obt->mat[a]) obt->mat[a]->id.us--;
+ if( (*matarar)[a]) (*matarar)[a]->id.us--;
+ }
+
+ /* vrijgeven */
+ if(obt->mat) MEM_freeN(obt->mat);
+ if(*matarar) MEM_freeN(*matarar);
+
+ /* hangen kopie er aan */
+ obt->mat= matar1;
+ *matarar= matar2;
+ obt->totcol= ob->totcol;
+ *totcolp= ob->totcol;
+
+ /* users ophogen */
+ for(a=0; a<obt->totcol; a++) {
+ if(obt->mat[a]) id_us_plus((ID *)obt->mat[a]);
+ if( (*matarar)[a]) id_us_plus((ID *)(*matarar)[a]);
+ }
+
+ obt->colbits= ob->colbits;
+
+ /* als aantal mat indices veranderd zijn: */
+ test_object_materials(obt->data);
+ }
+ }
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+ allqueue(REDRAWBUTSHEAD, 0);
+}
+
+void make_duplilist_real()
+{
+ Base *base, *basen;
+ Object *ob;
+ extern ListBase duplilist;
+
+ if(okee("Make dupli's real")==0) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+
+ if(base->object->transflag & OB_DUPLI) {
+
+ make_duplilist(G.scene, base->object);
+ ob= duplilist.first;
+ while(ob) {
+
+ /* font dupli's kunnen totcol hebben zonder mat, halen ze van parent af
+ * dit zou netter moeten
+ */
+ if(ob->mat==0) ob->totcol= 0;
+
+ basen= MEM_dupallocN(base);
+ basen->flag &= ~OB_FROMDUPLI;
+ BLI_addhead(&G.scene->base, basen); /* addhead: anders oneindige lus */
+ ob->ipo= 0; /* zeker weten dat de apply werkt */
+ ob->parent= ob->track= 0;
+ ob->disp.first= ob->disp.last= 0;
+ ob->transflag &= ~OB_DUPLI;
+ basen->object= copy_object(ob);
+
+ apply_obmat(basen->object);
+ ob= ob->id.next;
+ }
+
+ free_duplilist();
+
+ base->object->transflag &= ~OB_DUPLI;
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+}
+
+void apply_object()
+{
+ Base *base, *basact;
+ Object *ob;
+ Mesh *me;
+ Curve *cu;
+ Nurb *nu;
+ BPoint *bp;
+ BezTriple *bezt;
+ MVert *mvert;
+ float mat[3][3];
+ int a;
+
+ if(G.scene->id.lib) return;
+ if(G.obedit) return;
+ basact= BASACT;
+
+ if(G.qual & LR_SHIFTKEY) {
+ ob= OBACT;
+ if(ob==0) return;
+
+ if(ob->transflag & OB_DUPLI) make_duplilist_real();
+ else if(ob->parent && ob->parent->type==OB_LATTICE) apply_lattice();
+
+ return;
+ }
+
+ if(okee("Apply size/rot")==0) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ ob= base->object;
+
+ if(ob->type==OB_MESH) {
+ object_to_mat3(ob, mat);
+ me= ob->data;
+
+ if(me->id.us>1) {
+ error("Can't do multi user mesh");
+ return;
+ }
+ if(me->key) {
+ error("Can't do key && mesh");
+ return;
+ }
+
+ mvert= me->mvert;
+ for(a=0; a<me->totvert; a++, mvert++) {
+ Mat3MulVecfl(mat, mvert->co);
+ }
+ ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
+ ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
+ QuatOne(ob->quat);
+
+ where_is_object(ob);
+
+ /* texspace en normalen */
+ BASACT= base;
+ enter_editmode();
+ exit_editmode(1);
+ BASACT= basact;
+
+ }
+ else if (ob->type==OB_ARMATURE){
+ bArmature *arm;
+
+ object_to_mat3(ob, mat);
+ arm= ob->data;
+ if(arm->id.us>1) {
+ error("Can't do multi user armature");
+ return;
+ }
+
+ apply_rot_armature (ob, mat);
+ /* Reset the object's transforms */
+ ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
+ ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
+ QuatOne(ob->quat);
+
+ where_is_object(ob);
+ }
+ else if ELEM(ob->type, OB_CURVE, OB_SURF) {
+ object_to_mat3(ob, mat);
+ cu= ob->data;
+
+ if(cu->id.us>1) {
+ error("Can't do multi user curve");
+ return;
+ }
+ if(cu->key) {
+ error("Can't do keys");
+ return;
+ }
+
+ nu= cu->nurb.first;
+ while(nu) {
+ if( (nu->type & 7)==1) {
+ a= nu->pntsu;
+ bezt= nu->bezt;
+ while(a--) {
+ Mat3MulVecfl(mat, bezt->vec[0]);
+ Mat3MulVecfl(mat, bezt->vec[1]);
+ Mat3MulVecfl(mat, bezt->vec[2]);
+ bezt++;
+ }
+ }
+ else {
+ a= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ while(a--) {
+ Mat3MulVecfl(mat, bp->vec);
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+
+ ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
+ ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
+ QuatOne(ob->quat);
+
+ where_is_object(ob);
+
+ /* texspace en normalen */
+ BASACT= base;
+ enter_editmode();
+ exit_editmode(1);
+ BASACT= basact;
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+
+
+/* ************ ALGEMENE *************** */
+
+static Object *is_a_parent_selected_int(Object *startob, Object *ob, GHash *done_hash) {
+ if (ob!=startob && TESTBASE(ob))
+ return ob;
+
+ if (BLI_ghash_haskey(done_hash, ob))
+ return NULL;
+ else
+ BLI_ghash_insert(done_hash, ob, NULL);
+
+ if (ob->parent) {
+ Object *par= is_a_parent_selected_int(startob, ob->parent, done_hash);
+ if (par)
+ return par;
+ }
+
+ /* IK is more complex in parents... */
+
+ /* XXX, should we be handling armatures or constraints here? - zr */
+
+ if(ob->type==OB_IKA) {
+ Ika *ika= ob->data;
+
+ if (ika->def) {
+ int i;
+
+ for (i=0; i<ika->totdef; i++) {
+ Deform *def= &ika->def[i];
+
+ if (def->ob && ob!=def->ob && def->ob!=startob) {
+ Object *par= is_a_parent_selected_int(startob, def->ob, done_hash);
+ if (par)
+ return par;
+ }
+ }
+ }
+
+ if (ika->parent) {
+ Object *par= is_a_parent_selected_int(startob, ika->parent, done_hash);
+ if (par)
+ return par;
+ }
+ }
+
+ return NULL;
+}
+
+static Object *is_a_parent_selected(Object *ob) {
+ GHash *gh= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
+ Object *res= is_a_parent_selected_int(ob, ob, gh);
+ BLI_ghash_free(gh, NULL, NULL);
+
+ return res;
+}
+
+static void setbaseflags_for_editing(int mode) /* 0,'g','r','s' */
+{
+ /*
+ if base selected and has parent selected:
+ base->flag= BA_WASSEL+BA_PARSEL
+ if base not selected and parent selected:
+ base->flag= BA_PARSEL
+
+ */
+ GHash *object_to_base_hash= NULL; /* built on demand, see below - zr */
+ Base *base;
+
+ copy_baseflags();
+
+ for (base= FIRSTBASE; base; base= base->next) {
+ base->flag &= ~(BA_PARSEL+BA_WASSEL);
+
+ if( (base->lay & G.vd->lay) && base->object->id.lib==0) {
+ Object *ob= base->object;
+ Object *parsel= is_a_parent_selected(ob);
+
+ /* hier ook parentkey? */
+
+ if(parsel) {
+ if(base->flag & SELECT) {
+ base->flag &= ~SELECT;
+ base->flag |= (BA_PARSEL+BA_WASSEL);
+ }
+ else base->flag |= BA_PARSEL;
+ }
+
+ if(mode=='g') {
+ if(ob->track && TESTBASE(ob->track) && (base->flag & SELECT)==0)
+ base->flag |= BA_PARSEL;
+ }
+
+ /* updates? */
+ /* ivm automatische portals */
+ if(ob->type==OB_IKA) {
+ Ika *ika= ob->data;
+ if(ika->parent && parsel) base->flag |= BA_WHERE_UPDATE;
+ }
+
+ if(base->flag & (SELECT | BA_PARSEL)) {
+
+ base->flag |= BA_WHERE_UPDATE;
+
+ if(ob->parent) {
+ if(ob->parent->type==OB_LATTICE) base->flag |= BA_DISP_UPDATE;
+ if(ob->parent->type==OB_IKA && ob->partype==PARSKEL) base->flag |= BA_DISP_UPDATE;
+ if(ob->parent->type==OB_ARMATURE && ob->partype==PARSKEL) base->flag |= BA_DISP_UPDATE;
+ }
+ if(ob->track) {
+ ;
+ }
+
+ if( give_parteff(ob) ) base->flag |= BA_DISP_UPDATE;
+
+ if(ob->type==OB_MBALL) {
+ Base *b;
+
+ /* Only bother building the object to base
+ * hash if we are going to be needing it... - zr
+ */
+ if (!object_to_base_hash) {
+ object_to_base_hash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
+
+ for (b= FIRSTBASE; b; b= b->next)
+ BLI_ghash_insert(object_to_base_hash, b->object, b);
+ }
+
+ b= BLI_ghash_lookup(object_to_base_hash, find_basis_mball(ob));
+ b->flag |= BA_DISP_UPDATE;
+ }
+ }
+ }
+ }
+
+ if (object_to_base_hash)
+ BLI_ghash_free(object_to_base_hash, NULL, NULL);
+}
+
+
+void clearbaseflags_for_editing()
+{
+ Base *base;
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base->flag & BA_WASSEL) base->flag |= SELECT;
+ base->flag &= ~(BA_PARSEL+BA_WASSEL);
+
+ base->flag &= ~(BA_DISP_UPDATE+BA_WHERE_UPDATE+BA_DO_IPO);
+
+ base= base->next;
+ }
+ copy_baseflags();
+}
+
+void ob_to_transob(Object *ob, TransOb *tob)
+{
+ float totmat[3][3];
+ Object *tr;
+ void *cfirst, *clast;
+
+ tob->ob= ob;
+
+ cfirst = ob->constraints.first;
+ clast = ob->constraints.last;
+
+ ob->constraints.first=ob->constraints.last=NULL;
+
+ tr= ob->track;
+ ob->track= 0;
+ where_is_object(ob);
+ ob->track= tr;
+ ob->constraints.first = cfirst;
+ ob->constraints.last = clast;
+
+
+
+ tob->loc= ob->loc;
+ VECCOPY(tob->oldloc, tob->loc);
+
+ tob->rot= ob->rot;
+ VECCOPY(tob->oldrot, ob->rot);
+ VECCOPY(tob->olddrot, ob->drot);
+
+ tob->quat= ob->quat;
+ QUATCOPY(tob->oldquat, ob->quat);
+ QUATCOPY(tob->olddquat, ob->dquat);
+
+ tob->size= ob->size;
+ VECCOPY(tob->oldsize, ob->size);
+
+ VECCOPY(tob->olddsize, ob->dsize);
+
+ /* alleen object, geen parent */
+ object_to_mat3(ob, tob->obmat);
+ Mat3Inv(tob->obinv, tob->obmat);
+
+ Mat3CpyMat4(totmat, ob->obmat);
+
+ /* dit is totmat zonder obmat: dus parmat */
+ Mat3MulMat3(tob->parmat, totmat, tob->obinv);
+ Mat3Inv(tob->parinv, tob->parmat);
+
+ Mat3MulMat3(tob->axismat, tob->parmat, tob->obmat); // New!
+ Mat3Ortho(tob->axismat);
+
+ VECCOPY(tob->obvec, ob->obmat[3]);
+
+ centroid[0]+= tob->obvec[0];
+ centroid[1]+= tob->obvec[1];
+ centroid[2]+= tob->obvec[2];
+
+ tob->eff= 0;
+
+ if(ob->type==OB_IKA) {
+ Ika *ika=ob->data;
+
+ calc_ika(ika, 0);
+
+ ika->effn[0]= ika->eff[0];
+ ika->effn[1]= ika->eff[1];
+ ika->effn[2]= 0.0;
+
+ VecMat4MulVecfl(ika->effg, ob->obmat, ika->effn);
+
+ if(ika->flag & IK_GRABEFF) {
+
+ tob->eff= ika->effg;
+ VECCOPY(tob->oldeff, tob->eff);
+ tob->flag |= TOB_IKA;
+
+ /* zodat alleen eff update wordt */
+ tob->loc= 0;
+ }
+
+ /* set_ika_undo_vals(); */
+ }
+}
+
+void ob_to_tex_transob(Object *ob, TransOb *tob)
+{
+ Mesh *me;
+ Curve *cu;
+ MetaBall *mb;
+ ID *id;
+
+ ob_to_transob(ob, tob);
+
+ id= ob->data;
+ if(id==0);
+ else if( GS(id->name)==ID_ME) {
+ me= ob->data;
+ me->texflag &= ~AUTOSPACE;
+ tob->loc= me->loc;
+ tob->rot= me->rot;
+ tob->size= me->size;
+ }
+ else if( GS(id->name)==ID_CU) {
+ cu= ob->data;
+ cu->texflag &= ~AUTOSPACE;
+ tob->loc= cu->loc;
+ tob->rot= cu->rot;
+ tob->size= cu->size;
+ }
+ else if( GS(id->name)==ID_MB) {
+ mb= ob->data;
+ mb->texflag &= ~AUTOSPACE;
+ tob->loc= mb->loc;
+ tob->rot= mb->rot;
+ tob->size= mb->size;
+ }
+
+ VECCOPY(tob->oldloc, tob->loc);
+ VECCOPY(tob->oldrot, tob->rot);
+ VECCOPY(tob->oldsize, tob->size);
+}
+
+void make_trans_objects()
+{
+ Base *base;
+ Object *ob;
+ TransOb *tob = NULL;
+ ListBase elems;
+ IpoKey *ik;
+ float cfraont, min[3], max[3];
+ int ipoflag;
+
+ tottrans= 0;
+
+ INIT_MINMAX(min, max);
+ centroid[0]=centroid[1]=centroid[2]= 0.0;
+
+ /* aantal tellen */
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ ob= base->object;
+
+ if(transmode==TRANS_TEX) {
+ if(ob->dtx & OB_TEXSPACE) tottrans++;
+ }
+ else {
+ if(ob->ipo && ob->ipo->showkey && (ob->ipoflag & OB_DRAWKEY)) {
+ elems.first= elems.last= 0;
+ make_ipokey_transform(ob, &elems, 1); /* '1' alleen selected keys */
+
+ pushdata(&elems, sizeof(ListBase));
+
+ ik= elems.first;
+ while(ik) {
+ tottrans++;
+ ik= ik->next;
+ }
+ if(elems.first==0) tottrans++;
+ }
+ else tottrans++;
+ }
+ }
+ base= base->next;
+ }
+
+ if(tottrans) tob= transmain= MEM_mallocN(tottrans*sizeof(TransOb), "transmain");
+
+ reset_slowparents();
+
+
+ /* dit hieronder wel doen als tottrans==0, i.v.m. vrijgeven pushpop en ipokeys */
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ ob= base->object;
+
+ if(transmode==TRANS_TEX) {
+ if(ob->dtx & OB_TEXSPACE) {
+ tob->flag= 0;
+
+ ob_to_tex_transob(ob, tob);
+ DO_MINMAX(tob->obvec, min, max);
+
+ tob++;
+ }
+ }
+ else {
+
+ /* van belang! (o.a. bevobj) */
+ if(base->flag & SELECT) ob->flag|= SELECT; else ob->flag &= ~SELECT;
+
+ if(ob->ipo && ob->ipo->showkey && (ob->ipoflag & OB_DRAWKEY)) {
+
+ popfirst(&elems);
+
+ if(elems.first) {
+ base->flag |= BA_DO_IPO+BA_WASSEL;
+ base->flag &= ~SELECT;
+
+ cfraont= CFRA;
+ set_no_parent_ipo(1);
+ ipoflag= ob->ipoflag;
+ ob->ipoflag &= ~OB_OFFS_OB;
+
+ pushdata(ob->loc, 7*3*4);
+
+ ik= elems.first;
+ while(ik) {
+
+ CFRA= ik->val/G.scene->r.framelen;
+
+ do_ob_ipo(ob);
+ where_is_object(ob);
+
+ ob_to_transob(ob, tob);
+ DO_MINMAX(tob->obvec, min, max);
+
+ /* doet ook tob->flag en oldvals, moet NA ob_to_transob()! */
+ set_ipo_pointers_transob(ik, tob);
+
+ tob++;
+ ik= ik->next;
+ }
+ free_ipokey(&elems);
+
+ poplast(ob->loc);
+ set_no_parent_ipo(0);
+
+ CFRA= cfraont;
+ ob->ipoflag= ipoflag;
+ }
+ else {
+ tob->flag= 0;
+
+ ob_to_transob(ob, tob);
+ DO_MINMAX(tob->obvec, min, max);
+
+ tob++;
+ }
+ }
+ else {
+ tob->flag= 0;
+
+ ob_to_transob(ob, tob);
+ DO_MINMAX(tob->obvec, min, max);
+
+ tob++;
+ }
+ }
+
+ }
+ base= base->next;
+ }
+
+ pushpop_test(); /* alleen voor debug & zekerheid */
+
+ if(tottrans==0) return;
+
+ centroid[0]/= tottrans;
+ centroid[1]/= tottrans;
+ centroid[2]/= tottrans;
+
+ centre[0]= (min[0]+max[0])/2.0;
+ centre[1]= (min[1]+max[1])/2.0;
+ centre[2]= (min[2]+max[2])/2.0;
+}
+
+/* mode: 1 = proportional */
+void make_trans_verts(float *min, float *max, int mode)
+{
+/* extern Lattice *editLatt; already in BKE_lattice.h */
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ TransVert *tv;
+ MetaElem *ml;
+ EditVert *eve;
+ int a;
+ EditBone *ebo;
+ tottrans= 0;
+
+ INIT_MINMAX(min, max);
+ centroid[0]=centroid[1]=centroid[2]= 0.0;
+
+ countall();
+ if(mode) tottrans= G.totvert;
+ else tottrans= G.totvertsel;
+
+ if(G.totvertsel==0) {
+ tottrans= 0;
+ return;
+ }
+
+ tv=transvmain= MEM_callocN(tottrans*sizeof(TransVert), "maketransverts");
+
+ /* we count again because of hide */
+ tottrans= 0;
+
+ if(G.obedit->type==OB_MESH) {
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->h==0) {
+ if(mode==1 || (eve->f & 1)) {
+ VECCOPY(tv->oldloc, eve->co);
+ tv->loc= eve->co;
+ tv->nor= eve->no;
+ tv->flag= eve->f & 1;
+ tv++;
+ tottrans++;
+ }
+ }
+ eve= eve->next;
+ }
+ }
+ else if (G.obedit->type==OB_ARMATURE){
+ for (ebo=G.edbo.first;ebo;ebo=ebo->next){
+ if (ebo->flag & BONE_TIPSEL){
+ VECCOPY (tv->oldloc, ebo->tail);
+ tv->loc= ebo->tail;
+ tv->nor= NULL;
+ tv->flag= 1;
+ tv++;
+ tottrans++;
+ }
+
+ /* Only add the root if there is no selected IK parent */
+ if (ebo->flag & BONE_ROOTSEL){
+ if (!(ebo->parent && (ebo->flag & BONE_IK_TOPARENT) && ebo->parent->flag & BONE_TIPSEL)){
+ VECCOPY (tv->oldloc, ebo->head);
+ tv->loc= ebo->head;
+ tv->nor= NULL;
+ tv->flag= 1;
+ tv++;
+ tottrans++;
+ }
+ }
+
+ }
+ }
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==CU_BEZIER) {
+ a= nu->pntsu;
+ bezt= nu->bezt;
+ while(a--) {
+ if(bezt->hide==0) {
+ if(mode==1 || (bezt->f1 & 1)) {
+ VECCOPY(tv->oldloc, bezt->vec[0]);
+ tv->loc= bezt->vec[0];
+ tv->flag= bezt->f1 & 1;
+ tv++;
+ tottrans++;
+ }
+ if(mode==1 || (bezt->f2 & 1)) {
+ VECCOPY(tv->oldloc, bezt->vec[1]);
+ tv->loc= bezt->vec[1];
+ tv->val= &(bezt->alfa);
+ tv->oldval= bezt->alfa;
+ tv->flag= bezt->f2 & 1;
+ tv++;
+ tottrans++;
+ }
+ if(mode==1 || (bezt->f3 & 1)) {
+ VECCOPY(tv->oldloc, bezt->vec[2]);
+ tv->loc= bezt->vec[2];
+ tv->flag= bezt->f3 & 1;
+ tv++;
+ tottrans++;
+ }
+ }
+ bezt++;
+ }
+ }
+ else {
+ a= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ while(a--) {
+ if(bp->hide==0) {
+ if(mode==1 || (bp->f1 & 1)) {
+ VECCOPY(tv->oldloc, bp->vec);
+ tv->loc= bp->vec;
+ tv->val= &(bp->alfa);
+ tv->oldval= bp->alfa;
+ tv->flag= bp->f1 & 1;
+ tv++;
+ tottrans++;
+ }
+ }
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+ }
+ else if(G.obedit->type==OB_MBALL) {
+ ml= editelems.first;
+ while(ml) {
+ if(ml->flag & SELECT) {
+ tv->loc= &ml->x;
+ VECCOPY(tv->oldloc, tv->loc);
+ tv->val= &(ml->rad);
+ tv->oldval= ml->rad;
+ tv->flag= 1;
+ tv++;
+ tottrans++;
+ }
+ ml= ml->next;
+ }
+ }
+ else if(G.obedit->type==OB_LATTICE) {
+ bp= editLatt->def;
+
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+
+ while(a--) {
+ if(mode==1 || (bp->f1 & 1)) {
+ if(bp->hide==0) {
+ VECCOPY(tv->oldloc, bp->vec);
+ tv->loc= bp->vec;
+ tv->flag= bp->f1 & 1;
+ tv++;
+ tottrans++;
+ }
+ }
+ bp++;
+ }
+ }
+
+ /* cent enz berekenen */
+ tv= transvmain;
+ for(a=0; a<tottrans; a++, tv++) {
+ if(tv->flag) {
+ centroid[0]+= tv->oldloc[0];
+ centroid[1]+= tv->oldloc[1];
+ centroid[2]+= tv->oldloc[2];
+
+ DO_MINMAX(tv->oldloc, min, max);
+ }
+ }
+ centroid[0]/= G.totvertsel;
+ centroid[1]/= G.totvertsel;
+ centroid[2]/= G.totvertsel;
+
+ centre[0]= (min[0]+max[0])/2.0;
+ centre[1]= (min[1]+max[1])/2.0;
+ centre[2]= (min[2]+max[2])/2.0;
+
+}
+
+void draw_prop_circle()
+{
+ float tmat[4][4], imat[4][4];
+
+ if(G.moving) {
+ setlinestyle(1);
+ cpack(0x303030);
+ mygetmatrix(tmat);
+ Mat4Invert(imat, tmat);
+ setlinestyle(2);
+ drawcircball(prop_cent, prop_size, imat);
+ myloadmatrix(G.vd->viewmat);
+ setlinestyle(0);
+ }
+}
+
+void set_proportional_weight(TransVert *tv, float *min, float *max)
+{
+ float dist, xdist, ydist, zdist;
+
+ if(tv->oldloc[0]<min[0]) xdist= tv->oldloc[0]-min[0];
+ else if(tv->oldloc[0]>max[0]) xdist= tv->oldloc[0]-max[0];
+ else xdist= 0.0;
+
+ if(tv->oldloc[1]<min[1]) ydist= tv->oldloc[1]-min[1];
+ else if(tv->oldloc[1]>max[1]) ydist= tv->oldloc[1]-max[1];
+ else ydist= 0.0;
+
+ if(tv->oldloc[2]<min[2]) zdist= tv->oldloc[2]-min[2];
+ else if(tv->oldloc[2]>max[2]) zdist= tv->oldloc[2]-max[2];
+ else zdist= 0.0;
+
+ dist= sqrt(xdist*xdist + ydist*ydist + zdist*zdist);
+ if(dist==0.0) tv->fac= 1.0;
+ else if(dist > prop_size) tv->fac= 0.0;
+ else {
+ dist= (prop_size-dist)/prop_size;
+ if(prop_mode==1) tv->fac= 3.0*dist*dist - 2.0*dist*dist*dist;
+ else tv->fac= dist*dist;
+ }
+}
+
+void special_trans_update(int keyflags)
+{
+/* extern Lattice *editLatt; already in BKE_lattice.h */
+ Base *base;
+ Curve *cu;
+ IpoCurve *icu;
+
+ if(G.obedit) {
+ if(G.obedit->type==OB_CURVE) {
+ cu= G.obedit->data;
+ if(cu->flag & CU_3D) makeBevelList(G.obedit);
+
+ calc_curvepath(G.obedit);
+ }
+ else if(G.obedit->type==OB_ARMATURE){
+ EditBone *ebo;
+
+ /* Ensure all bones are correctly adjusted */
+ for (ebo=G.edbo.first; ebo; ebo=ebo->next){
+
+ if ((ebo->flag & BONE_IK_TOPARENT) && ebo->parent){
+ /* If this bone has a parent tip that has been moved */
+ if (ebo->parent->flag & BONE_TIPSEL){
+ VECCOPY (ebo->head, ebo->parent->tail);
+ }
+ /* If this bone has a parent tip that has NOT been moved */
+ else{
+ VECCOPY (ebo->parent->tail, ebo->head);
+ }
+ }
+ }
+ }
+ else if(G.obedit->type==OB_LATTICE) {
+
+ if(editLatt->flag & LT_OUTSIDE) outside_lattice(editLatt);
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base->lay & G.vd->lay) {
+ if(base->object->parent==G.obedit) {
+ makeDispList(base->object);
+ }
+ }
+ base= base->next;
+ }
+ }
+ }
+ else if(G.obpose){
+ int i;
+ bPoseChannel *chan;
+
+ if (!G.obpose->pose) G.obpose->pose= MEM_callocN(sizeof(bPose), "pose");
+
+ switch (G.obpose->type){
+ case OB_ARMATURE:
+
+ /* Make channels for the transforming bones (in posemode) */
+ for (i=0; i< tottrans; i++){
+ chan = MEM_callocN (sizeof (bPoseChannel), "transPoseChannel");
+
+ if (keyflags & KEYFLAG_ROT){
+ chan->flag |= POSE_ROT;
+ memcpy (chan->quat, transmain[i].quat, sizeof (chan->quat));
+ }
+ if (keyflags & KEYFLAG_LOC){
+ chan->flag |= POSE_LOC;
+ memcpy (chan->loc, transmain[i].loc, sizeof (chan->loc));
+ }
+ if (keyflags & KEYFLAG_SIZE){
+ chan->flag |= POSE_SIZE;
+ memcpy (chan->size, transmain[i].size, sizeof (chan->size));
+ }
+
+ strcpy (chan->name, ((Bone*) transmain[i].data)->name);
+
+ set_pose_channel (G.obpose->pose, chan);
+ }
+ break;
+ }
+ }
+ else {
+ base= FIRSTBASE;
+ while(base) {
+ if(base->flag & BA_DO_IPO) {
+
+ base->object->ctime= -1234567.0;
+
+ icu= base->object->ipo->curve.first;
+ while(icu) {
+ calchandles_ipocurve(icu);
+ icu= icu->next;
+ }
+
+ }
+ if(base->object->partype & PARSLOW) {
+ base->object->partype -= PARSLOW;
+ where_is_object(base->object);
+ base->object->partype |= PARSLOW;
+ }
+ else if(base->flag & BA_WHERE_UPDATE) {
+ where_is_object(base->object);
+ if(base->object->type==OB_IKA) {
+ itterate_ika(base->object);
+ }
+
+ }
+
+ base= base->next;
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+
+ if(base->flag & BA_DISP_UPDATE) makeDispList(base->object);
+
+ base= base->next;
+ }
+
+ }
+
+#if 0
+ if (G.obpose && G.obpose->type == OB_ARMATURE)
+ make_displists_by_armature(G.obpose);
+#endif
+
+ if(G.vd->drawtype == OB_SHADED) reshadeall_displist();
+
+}
+
+
+void special_aftertrans_update(char mode, int flip, short canceled, int keyflags)
+{
+ Object *ob;
+ Base *base;
+ MetaBall *mb;
+ Curve *cu;
+ Ika *ika;
+ int doit,redrawipo=0;
+
+
+ /* displaylisten e.d. */
+
+ if(G.obedit) {
+ if(G.obedit->type==OB_MBALL) {
+ mb= G.obedit->data;
+ if(mb->flag != MB_UPDATE_ALWAYS) makeDispList(G.obedit);
+ }
+ else if(G.obedit->type==OB_MESH) {
+ if(flip) flip_editnormals();
+
+ recalc_editnormals();
+ }
+ }
+ else if (G.obpose){
+ bAction *act;
+ bPose *pose;
+ bPoseChannel *pchan;
+
+ if (U.flag & (0x01<<14) && !canceled){
+ act=G.obpose->action;
+ pose=G.obpose->pose;
+
+ if (!act)
+ act=G.obpose->action=add_empty_action();
+
+ collect_pose_garbage(G.obpose);
+ filter_pose_keys ();
+ for (pchan=pose->chanbase.first; pchan; pchan=pchan->next){
+ if (pchan->flag & POSE_KEY){
+ if (keyflags & KEYFLAG_ROT){
+ set_action_key(act, pchan, AC_QUAT_X, 1);
+ set_action_key(act, pchan, AC_QUAT_Y, 1);
+ set_action_key(act, pchan, AC_QUAT_Z, 1);
+ set_action_key(act, pchan, AC_QUAT_W, 1);
+ }
+ if (keyflags & KEYFLAG_SIZE){
+ set_action_key(act, pchan, AC_SIZE_X, 1);
+ set_action_key(act, pchan, AC_SIZE_Y, 1);
+ set_action_key(act, pchan, AC_SIZE_Z, 1);
+ }
+ if (keyflags & KEYFLAG_LOC){
+ set_action_key(act, pchan, AC_LOC_X, 1);
+ set_action_key(act, pchan, AC_LOC_Y, 1);
+ set_action_key(act, pchan, AC_LOC_Z, 1);
+ }
+ }
+ }
+
+
+ remake_action_ipos (act);
+ allspace(REMAKEIPO, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWNLA, 0);
+ }
+ }
+ else {
+ base= FIRSTBASE;
+ while(base) {
+
+ ob= base->object;
+
+ if(base->flag & BA_WHERE_UPDATE) {
+
+ where_is_object(ob);
+
+ if(ob->type==OB_IKA) {
+ ika= ob->data;
+ /* vooral voor ika NIET in GRABEFF mode, updaten van globale effector */
+ VecMat4MulVecfl(ika->effg, ob->obmat, ika->eff);
+ itterate_ika(ob);
+ }
+ }
+ if(base->flag & BA_DISP_UPDATE) {
+ if(ob->type==OB_MBALL) {
+ mb= ob->data;
+ if(mb->flag != MB_UPDATE_ALWAYS) makeDispList(ob);
+ }
+ if( give_parteff(ob) ) build_particle_system(ob);
+ }
+ if(base->flag & BA_DO_IPO) redrawipo= 1;
+
+ if(mode=='s' && ob->type==OB_FONT) {
+ doit= 0;
+ cu= ob->data;
+
+ if(cu->bevobj && (cu->bevobj->flag & SELECT) ) doit= 1;
+ else if(cu->textoncurve) {
+ if(cu->textoncurve->flag & SELECT) doit= 1;
+ else if(ob->flag & SELECT) doit= 1;
+ }
+
+ if(doit) {
+ text_to_curve(ob, 0);
+ makeDispList(ob);
+ }
+ }
+ if(mode=='s' && ob->type==OB_CURVE) {
+ doit= 0;
+ cu= ob->data;
+
+ if(cu->bevobj && (cu->bevobj->flag & SELECT) )
+ makeDispList(ob);
+ }
+
+ where_is_object(ob); /* altijd ivm track eytc */
+
+ /* Set autokey if necessary */
+ if ((U.flag & (0x01<<15)) && (!canceled) && (base->flag & SELECT)){
+ if (keyflags & KEYFLAG_ROT){
+ insertkey(&base->object->id, OB_ROT_X);
+ insertkey(&base->object->id, OB_ROT_Y);
+ insertkey(&base->object->id, OB_ROT_Z);
+ }
+ if (keyflags & KEYFLAG_LOC){
+ insertkey(&base->object->id, OB_LOC_X);
+ insertkey(&base->object->id, OB_LOC_Y);
+ insertkey(&base->object->id, OB_LOC_Z);
+ }
+ if (keyflags & KEYFLAG_SIZE){
+ insertkey(&base->object->id, OB_SIZE_X);
+ insertkey(&base->object->id, OB_SIZE_Y);
+ insertkey(&base->object->id, OB_SIZE_Z);
+ }
+
+ remake_object_ipos (ob);
+ allqueue(REDRAWIPO, 0);
+ allspace(REMAKEIPO, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWNLA, 0);
+ }
+
+ base= base->next;
+ }
+
+ }
+
+ if(redrawipo) {
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWIPO, 0);
+ }
+
+ if(G.vd->drawtype == OB_SHADED) reshadeall_displist();
+
+}
+
+
+
+void calc_trans_verts(void)
+{
+ if (ELEM(G.obedit->type, OB_MESH, OB_MBALL))
+ makeDispList(G.obedit);
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
+ Nurb *nu= editNurb.first;
+ while(nu) {
+ test2DNurb(nu);
+ testhandlesNurb(nu); /* test ook op bezier */
+ nu= nu->next;
+ }
+ makeDispList(G.obedit);
+ }
+}
+
+
+static int test_midtog_proj(short xn, short yn, short *mval)
+{
+ float x,y,z;
+
+ /* welke beweging is het grootst? die wordt het */
+ xn= (xn-mval[0]);
+ yn= (yn-mval[1]);
+ x = fabs(G.vd->persinv[0][0]*xn + G.vd->persinv[1][0]*yn);
+ y = fabs(G.vd->persinv[0][1]*xn + G.vd->persinv[1][1]*yn);
+ z = fabs(G.vd->persinv[0][2]*xn + G.vd->persinv[1][2]*yn);
+
+ if(x>=y && x>=z) return 0;
+ else if(y>=x && y>=z) return 1;
+ else return 2;
+}
+
+void apply_keyb_grid(float *val, float fac1, float fac2, float fac3, int invert)
+{
+ /* fac1 is voor 'niets', fac2 voor CTRL fac3 voor SHIFT */
+ int ctrl;
+
+ if(invert) {
+ if(G.qual & LR_CTRLKEY) ctrl= 0;
+ else ctrl= 1;
+ }
+ else ctrl= (G.qual & LR_CTRLKEY);
+
+ if(ctrl && (G.qual & LR_SHIFTKEY)) {
+ if(fac3!= 0.0) *val= fac3*floor(*val/fac3 +.5);
+ }
+ else if(ctrl) {
+ if(fac2!= 0.0) *val= fac2*floor(*val/fac2 +.5);
+ }
+ else {
+ if(fac1!= 0.0) *val= fac1*floor(*val/fac1 +.5);
+ }
+
+}
+
+
+void compatible_eul(float *eul, float *oldrot)
+{
+ float dx, dy, dz;
+
+ /* verschillen van ong 360 graden eerst corrigeren */
+
+ dx= eul[0] - oldrot[0];
+ dy= eul[1] - oldrot[1];
+ dz= eul[2] - oldrot[2];
+
+/* printf("komt binnen: \n"); */
+/* PRINT3(f, f, f, eul[0], eul[1], eul[2]); */
+/* PRINT3(f, f, f, dx, dy, dz); */
+
+ while( fabs(dx) > 5.1) {
+ if(dx > 0.0) eul[0] -= 2.0*M_PI; else eul[0]+= 2.0*M_PI;
+ dx= eul[0] - oldrot[0];
+ }
+ while( fabs(dy) > 5.1) {
+ if(dy > 0.0) eul[1] -= 2.0*M_PI; else eul[1]+= 2.0*M_PI;
+ dy= eul[1] - oldrot[1];
+ }
+ while( fabs(dz) > 5.1 ) {
+ if(dz > 0.0) eul[2] -= 2.0*M_PI; else eul[2]+= 2.0*M_PI;
+ dz= eul[2] - oldrot[2];
+ }
+
+/* PRINT3(f, f, f, oldrot[0], oldrot[1], oldrot[2]); */
+
+
+ /* is 1 van de asrotaties groter dan 180 graden en de andere klein? GEEN ELSEIF!! */
+ if( fabs(dx) > 3.2 && fabs(dy)<1.6 && fabs(dz)<1.6 ) {
+ if(dx > 0.0) eul[0] -= 2.0*M_PI; else eul[0]+= 2.0*M_PI;
+ }
+ if( fabs(dy) > 3.2 && fabs(dz)<1.6 && fabs(dx)<1.6 ) {
+ if(dy > 0.0) eul[1] -= 2.0*M_PI; else eul[1]+= 2.0*M_PI;
+ }
+ if( fabs(dz) > 3.2 && fabs(dx)<1.6 && fabs(dy)<1.6 ) {
+ if(dz > 0.0) eul[2] -= 2.0*M_PI; else eul[2]+= 2.0*M_PI;
+ }
+
+return;
+ /* opnieuw berekenen */
+ dx= eul[0] - oldrot[0];
+ dy= eul[1] - oldrot[1];
+ dz= eul[2] - oldrot[2];
+
+ /* dit is een bijzonder geval, voor x-z getest */
+
+ if( (fabs(dx) > 3.1 && fabs(dz) > 1.5 ) || ( fabs(dx) > 1.5 && fabs(dz) > 3.1 ) ) {
+ if(dx > 0.0) eul[0] -= M_PI; else eul[0]+= M_PI;
+ if(eul[1] > 0.0) eul[1]= M_PI - eul[1]; else eul[1]= -M_PI - eul[1];
+ if(dz > 0.0) eul[2] -= M_PI; else eul[2]+= M_PI;
+
+ }
+ else if( (fabs(dx) > 3.1 && fabs(dy) > 1.5 ) || ( fabs(dx) > 1.5 && fabs(dy) > 3.1 ) ) {
+ if(dx > 0.0) eul[0] -= M_PI; else eul[0]+= M_PI;
+ if(dy > 0.0) eul[1] -= M_PI; else eul[1]+= M_PI;
+ if(eul[2] > 0.0) eul[2]= M_PI - eul[2]; else eul[2]= -M_PI - eul[2];
+ }
+ else if( (fabs(dy) > 3.1 && fabs(dz) > 1.5 ) || ( fabs(dy) > 1.5 && fabs(dz) > 3.1 ) ) {
+ if(eul[0] > 0.0) eul[0]= M_PI - eul[0]; else eul[0]= -M_PI - eul[0];
+ if(dy > 0.0) eul[1] -= M_PI; else eul[1]+= M_PI;
+ if(dz > 0.0) eul[2] -= M_PI; else eul[2]+= M_PI;
+ }
+
+/* PRINT3(f, f, f, eul[0], eul[1], eul[2]); */
+/* printf("\n"); */
+}
+
+void headerprint(char *str)
+{
+ areawinset(curarea->headwin);
+
+ headerbox(0xA09090, curarea->winx);
+ cpack(0x0);
+ glRasterPos2i(20+curarea->headbutofs, 6);
+ BMF_DrawString(G.font, str);
+
+ curarea->head_swap= WIN_BACK_OK;
+ areawinset(curarea->win);
+}
+
+void add_ipo_tob_poin(float *poin, float *old, float delta)
+{
+ if(poin) {
+ poin[0]= old[0]+delta;
+ poin[-3]= old[3]+delta;
+ poin[3]= old[6]+delta;
+ }
+}
+
+void restore_tob(TransOb *tob)
+{
+
+ if(tob->flag & TOB_IPO) {
+ add_ipo_tob_poin(tob->locx, tob->oldloc, 0.0);
+ add_ipo_tob_poin(tob->locy, tob->oldloc+1, 0.0);
+ add_ipo_tob_poin(tob->locz, tob->oldloc+2, 0.0);
+/* QUAT! */
+ add_ipo_tob_poin(tob->rotx, tob->oldrot+3, 0.0);
+ add_ipo_tob_poin(tob->roty, tob->oldrot+4, 0.0);
+ add_ipo_tob_poin(tob->rotz, tob->oldrot+5, 0.0);
+
+ add_ipo_tob_poin(tob->sizex, tob->oldsize, 0.0);
+ add_ipo_tob_poin(tob->sizey, tob->oldsize+1, 0.0);
+ add_ipo_tob_poin(tob->sizez, tob->oldsize+2, 0.0);
+
+ }
+ else {
+ if(tob->eff) VECCOPY(tob->eff, tob->oldeff);
+ if(tob->loc) VECCOPY(tob->loc, tob->oldloc);
+ if(tob->rot) VECCOPY(tob->rot, tob->oldrot);
+
+ QUATCOPY(tob->quat, tob->oldquat);
+ VECCOPY(tob->size, tob->oldsize);
+ }
+}
+
+int cylinder_intersect_test(void)
+{
+ extern float editbutsize;
+ float *oldloc, speed[3], s, t, labda, labdacor, dist, len, len2, axis[3], *base, rc[3], n[3], o[3];
+ EditVert *v1;
+
+ v1= G.edve.first;
+
+ base= v1->co;
+ v1= v1->next;
+ VecSubf(axis, v1->co, base);
+
+ v1= v1->next;
+ oldloc= v1->co;
+ v1= v1->next;
+ VecSubf(speed, v1->co, oldloc);
+
+ VecSubf(rc, oldloc, base);
+
+ /* als we nou speed normaliseren (kan van te voren! */
+
+ /* en de axis ook alvast */
+ len2= Normalise(axis);
+
+ Crossf(n, speed, axis);
+ len= Normalise(n);
+ if(len==0.0) return 0;
+
+ dist= fabs( rc[0]*n[0] + rc[1]*n[1] + rc[2]*n[2] );
+
+ if( dist>=editbutsize ) return 0;
+
+ Crossf(o, rc, axis);
+ t= -(o[0]*n[0] + o[1]*n[1] + o[2]*n[2])/len;
+
+ Crossf(o, n, axis);
+ s= fabs(sqrt(editbutsize*editbutsize-dist*dist) / (o[0]*speed[0] + o[1]*speed[1] + o[2]*speed[2]));
+
+ labdacor= t-s;
+ labda= t+s;
+
+ /* twee gevallen waarbij geen snijpunt is */
+ if(labdacor>=1.0 && labda>=1.0) return 0;
+ if(labdacor<=0.0 && labda<=0.0) return 0;
+
+ /* normaalvector berekenen */
+ /* snijpunt: */
+
+ rc[0]= oldloc[0] + labdacor*speed[0] - base[0];
+ rc[1]= oldloc[1] + labdacor*speed[1] - base[1];
+ rc[2]= oldloc[2] + labdacor*speed[2] - base[2];
+
+ s= (rc[0]*axis[0] + rc[1]*axis[1] + rc[2]*axis[2]) ;
+
+ if(s<0.0 || s>len2) return 0;
+
+ n[0]= (rc[0] - s*axis[0]);
+ n[1]= (rc[1] - s*axis[1]);
+ n[2]= (rc[2] - s*axis[2]);
+
+ printf("var1: %f, var2: %f, var3: %f\n", labdacor, len2, s);
+ printf("var1: %f, var2: %f, var3: %f\n", rc[0], rc[1], rc[2]);
+ printf("var1: %f, var2: %f, var3: %f\n", n[0], n[1], n[2]);
+
+ return 1;
+}
+
+int sphere_intersect_test(void)
+{
+ extern float editbutsize;
+ float *oldloc, speed[3], labda, labdacor, len, bsq, u, disc, *base, rc[3];
+ EditVert *v1;
+
+ v1= G.edve.first;
+ base= v1->co;
+
+ v1= v1->next;
+ oldloc= v1->co;
+
+ v1= v1->next;
+ VecSubf(speed, v1->co, oldloc);
+ len= Normalise(speed);
+ if(len==0.0) return 0;
+
+ VecSubf(rc, oldloc, base);
+ bsq= rc[0]*speed[0] + rc[1]*speed[1] + rc[2]*speed[2];
+ u= rc[0]*rc[0] + rc[1]*rc[1] + rc[2]*rc[2] - editbutsize*editbutsize;
+
+ disc= bsq*bsq - u;
+
+ if(disc>=0.0) {
+ disc= sqrt(disc);
+ labdacor= (-bsq - disc)/len; /* intrede */
+ labda= (-bsq + disc)/len;
+
+ printf("var1: %f, var2: %f, var3: %f\n", labdacor, labda, editbutsize);
+ }
+ else return 0;
+
+ /* snijpunt en normaal */
+ rc[0]= oldloc[0] + labdacor*speed[0] - base[0];
+ rc[1]= oldloc[1] + labdacor*speed[1] - base[1];
+ rc[2]= oldloc[2] + labdacor*speed[2] - base[2];
+
+
+ return 1;
+}
+
+#ifndef CLOCKS_PER_SEC
+#define CLOCKS_PER_SEC 1000000
+#endif
+
+int my_clock(void)
+{
+ float ftime;
+
+ ftime= (float)clock();
+ ftime*= 100.0/CLOCKS_PER_SEC;
+
+ return (int)ftime;
+}
+
+#define XROT 0x01
+#define YROT 0x02
+#define ZROT 0x04
+#define ROTLOCAL 0x80
+#define XROTLOCAL (XROT|ROTLOCAL)
+#define YROTLOCAL (YROT|ROTLOCAL)
+#define ZROTLOCAL (ZROT|ROTLOCAL)
+
+void transform(int mode) /* 'g' 'G' 'r' 'R' 's' 'S' 't' or 'w' 'N' */
+{
+ short canceled = 0;
+ TransOb *tob;
+ TransVert *tv;
+ float vec[3], min[3], max[3], dvec[3], d_dvec[3], dvecp[3], rot0[3], rot1[3], rot2[3], axis[3];
+ float totmat[3][3], omat[3][3], imat[3][3], mat[3][3], tmat[3][3], phi, dphi;
+
+ float persinv[3][3], persmat[3][3], viewinv[4][4], imat4[4][4];
+ float *curs, dx1, dx2, dy1, dy2, eul[3], quat[4], rot[3], phi0, phi1, deler, rad = 0.0;
+ float sizefac, size[3], sizelo[3], smat[3][3], xref=1.0, yref=1.0, zref= 1.0;
+ float si, co, dist, startomtrekfac = 0.0, omtrekfac, oldval[3];
+ int rotmode=0, time, fast=0, a, midtog=0, firsttime=1, proj= 0, fout= 0, cameragrab= 0, gridflag;
+ unsigned short event=0;
+ short mval[2], afbreek=0, doit, xn, yn, xc, yc, xo, yo = 0, val;
+ char str[100];
+ int keyflags = 0;
+
+ if(G.obedit && (G.f & G_PROPORTIONAL)) {
+ if(mode=='g') mode= 'G';
+ if(mode=='r') mode= 'R';
+ if(mode=='s') mode= 'C';
+ }
+ /* form duplicate routines */
+ if(mode=='d') mode= 'g';
+
+ /* kan floating exception veroorzaken op alpha */
+ d_dvec[0]= d_dvec[1]= d_dvec[2]= 0.0;
+ dvec[0]= dvec[1]= dvec[2]= 0.0;
+
+ if(G.scene->id.lib) return;
+
+ if(mode=='t') {
+ if(G.obedit==0 || G.obedit->type!=OB_CURVE) return;
+ }
+ if(mode=='w' && G.obedit==0) return;
+
+ /* welke data wordt behandeld? */
+ if(G.obedit) {
+ if(mode=='N') vertexnormals(0);
+
+ /* min en max zijn nodig voor de warp */
+ if(mode=='G' || mode=='R' || mode=='C') make_trans_verts(min, max, 1);
+ else make_trans_verts(min, max, 0);
+ }
+ else if (G.obpose){
+
+ switch (G.obpose->type) {
+ case OB_ARMATURE:
+ make_trans_bones(mode);
+ break;
+ }
+ }
+ else {
+ int opt= 0;
+ if (mode=='g' || mode=='G') opt= 'g';
+ else if (mode=='r' || mode=='R') opt= 'r';
+ else if (mode=='s' || mode=='S') opt= 's';
+
+ setbaseflags_for_editing(opt);
+
+ make_trans_objects();
+ }
+
+ if(tottrans==0) {
+ if(G.obedit==0) clearbaseflags_for_editing();
+ return;
+ }
+
+ if(G.obedit==0 && mode=='S') return;
+
+ if(G.vd->around==V3D_LOCAL) {
+ if(G.obedit) {
+ centre[0]= centre[1]= centre[2]= 0.0;
+ }
+
+ }
+ if(G.vd->around==V3D_CENTROID) {
+ VECCOPY(centre, centroid);
+ }
+ else if(G.vd->around==V3D_CURSOR) {
+ curs= give_cursor();
+ VECCOPY(centre, curs);
+
+ if(G.obedit) {
+ VecSubf(centre, centre, G.obedit->obmat[3]);
+ Mat3CpyMat4(mat, G.obedit->obmat);
+ Mat3Inv(imat, mat);
+ Mat3MulVecfl(imat, centre);
+ }
+
+ }
+
+ /* Always rotate around object centroid */
+ if (G.obpose){
+ VECCOPY (centre, centroid);
+ }
+
+ /* moving: onderscheid i.v.m. drawobj */
+ if(G.obedit) G.moving= 2;
+ else G.moving= 1;
+
+ areawinset(curarea->win);
+
+ /* de persinv is vervuild met translatie, niet gebruiken!! */
+ Mat3CpyMat4(persmat, G.vd->persmat);
+ Mat3Inv(persinv, persmat);
+
+ VECCOPY(rot0, persinv[0]);
+ Normalise(rot0);
+ VECCOPY(rot1, persinv[1]);
+ Normalise(rot1);
+ VECCOPY(rot2, persinv[2]);
+ Normalise(rot2);
+
+ /* init vars */
+
+ Mat4Invert(viewinv, G.vd->viewmat);
+
+ if(transvmain) {
+ VECCOPY(vec, centre);
+ Mat4MulVecfl(G.obedit->obmat, vec);
+ initgrabz(vec[0], vec[1], vec[2]);
+ project_short_noclip(vec, mval);
+ }
+ else {
+ /* voor pannen vanuit cameraview */
+ if( G.vd->camera==OBACT && G.vd->persp>1) {
+ /* 6.0 = 6 grideenheden */
+ centre[0]+= -6.0*rot2[0];
+ centre[1]+= -6.0*rot2[1];
+ centre[2]+= -6.0*rot2[2];
+ }
+
+ initgrabz(centre[0], centre[1], centre[2]);
+ project_short_noclip(centre, mval);
+
+ if( G.vd->camera==OBACT && G.vd->persp>1) {
+ centre[0]+= 6.0*rot2[0];
+ centre[1]+= 6.0*rot2[1];
+ centre[2]+= 6.0*rot2[2];
+ }
+ }
+
+ VECCOPY(prop_cent, centre);
+
+ xc= mval[0];
+ yc= mval[1];
+
+ if(G.obedit) {
+ Mat3CpyMat4(omat, G.obedit->obmat);
+ Mat3Inv(imat, omat);
+
+ Mat4Invert(imat4, G.obedit->obmat);
+ }
+
+ else if(G.obpose) {
+ Mat3CpyMat4(omat, G.obpose->obmat);
+ Mat3Inv(imat, omat);
+
+ Mat4Invert(imat4, G.obpose->obmat);
+ }
+
+ else {
+ if(transmain) {
+ if(OBACT && G.vd->persp>1 && G.vd->camera==OBACT) {
+ cameragrab= 1;
+ xc= curarea->winx/2;
+ yc= curarea->winy/2;
+ }
+ }
+ }
+
+ if((mode=='r' || mode=='s' || mode=='S') && xc==32000) {
+ error("centre far out of view");
+ fout= 1;
+ }
+
+ if(mode=='w' && G.obedit) {
+ Mat4MulVecfl(G.obedit->obmat, min);
+ Mat4MulVecfl(G.vd->viewmat, min);
+ Mat4MulVecfl(G.obedit->obmat, max);
+ Mat4MulVecfl(G.vd->viewmat, max);
+
+ centre[0]= (min[0]+max[0])/2.0;
+ centre[1]= (min[1]+max[1])/2.0;
+ centre[2]= (min[2]+max[2])/2.0;
+
+ /* middelpunt is cursor */
+ curs= give_cursor();
+ VECCOPY(axis, curs);
+ Mat4MulVecfl(G.vd->viewmat, axis);
+ rad= sqrt( (axis[0]-centre[0])*(axis[0]-centre[0])+(axis[1]-centre[1])*(axis[1]-centre[1]) );
+ dist= max[0]-centre[0];
+ if(dist==0.0) fout= 1;
+ else startomtrekfac= (90*rad*M_PI)/(360.0*dist);
+ }
+
+ getmouseco_areawin(mval);
+ xn=xo= mval[0];
+ yn=xo= mval[1];
+ dx1= xc-xn;
+ dy1= yc-yn;
+ phi= phi0= phi1= 0.0;
+
+ sizefac= sqrt( (float)((yc-yn)*(yc-yn)+(xn-xc)*(xn-xc)) );
+ if(sizefac<2.0) sizefac= 2.0;
+
+ gridflag= U.flag;
+
+ while(fout==0 && afbreek==0) {
+
+ getmouseco_areawin(mval);
+ if(mval[0]!=xo || mval[1]!=yo || firsttime) {
+ if(firsttime) {
+
+ /* niet zo netjes, maar toch! */
+ oldval[0]= oldval[1]= oldval[2]= MAXFLOAT;
+
+ /* proportional precalc */
+ if(mode=='G' || mode=='R' || mode=='C') {
+ if(transvmain) {
+ tv= transvmain;
+ for(a=0; a<tottrans; a++, tv++) {
+ set_proportional_weight(tv, min, max);
+ }
+ }
+ }
+ }
+ firsttime= 0;
+
+ if(mode=='g' || mode=='G') {
+
+ keyflags |= KEYFLAG_LOC;
+ /* if(G.edve.first) sphere_intersect_test(); */
+
+ if(midtog) {
+ if(cameragrab) {
+ dx1= 0.002*(mval[1]-yn)*G.vd->grid;
+ dvec[0]-= dx1*G.vd->viewinv[2][0];
+ dvec[1]-= dx1*G.vd->viewinv[2][1];
+ dvec[2]-= dx1*G.vd->viewinv[2][2];
+ firsttime= 1; /* blijftie lopen */
+ }
+ else {
+ window_to_3d(dvec, mval[0]-xn, mval[1]-yn);
+ if(proj==0) dvec[1]=dvec[2]= 0.0;
+ if(proj==1) dvec[0]=dvec[2]= 0.0;
+ if(proj==2) dvec[0]=dvec[1]= 0.0;
+ }
+ }
+ else window_to_3d(dvec, mval[0]-xn, mval[1]-yn);
+
+ /* grids */
+ if(G.qual & LR_SHIFTKEY) {
+ dvec[0]= 0.1*(dvec[0]-d_dvec[0])+d_dvec[0];
+ dvec[1]= 0.1*(dvec[1]-d_dvec[1])+d_dvec[1];
+ dvec[2]= 0.1*(dvec[2]-d_dvec[2])+d_dvec[2];
+ }
+ apply_keyb_grid(dvec, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & AUTOGRABGRID);
+ apply_keyb_grid(dvec+1, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & AUTOGRABGRID);
+ apply_keyb_grid(dvec+2, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & AUTOGRABGRID);
+
+ if(dvec[0]!=oldval[0] ||dvec[1]!=oldval[1] ||dvec[2]!=oldval[2]) {
+ VECCOPY(oldval, dvec);
+
+ /* speedup for vertices */
+ if (G.obedit) {
+ VECCOPY(dvecp, dvec);
+ Mat3MulVecfl(imat, dvecp);
+ }
+
+
+ /* apply */
+ tob= transmain;
+ tv= transvmain;
+ for(a=0; a<tottrans; a++, tob++, tv++) {
+
+ if(transmain) {
+ VECCOPY(dvecp, dvec);
+
+ if(transmode==TRANS_TEX) Mat3MulVecfl(tob->obinv, dvecp);
+
+ if(tob->flag & TOB_IKA) {
+ VecAddf(tob->eff, tob->oldeff, dvecp);
+ }
+ else
+ Mat3MulVecfl(tob->parinv, dvecp);
+
+ if(tob->flag & TOB_IPO) {
+ add_ipo_tob_poin(tob->locx, tob->oldloc, dvecp[0]);
+ add_ipo_tob_poin(tob->locy, tob->oldloc+1, dvecp[1]);
+ add_ipo_tob_poin(tob->locz, tob->oldloc+2, dvecp[2]);
+ }
+ else if(tob->loc) {
+ VecAddf(tob->loc, tob->oldloc, dvecp);
+ }
+ }
+ else {
+ if(mode=='G') {
+ tv->loc[0]= tv->oldloc[0]+tv->fac*dvecp[0];
+ tv->loc[1]= tv->oldloc[1]+tv->fac*dvecp[1];
+ tv->loc[2]= tv->oldloc[2]+tv->fac*dvecp[2];
+ }
+ else VecAddf(tv->loc, tv->oldloc, dvecp);
+ }
+
+ }
+ sprintf(str, "Dx: %.4f Dy: %.4f Dz: %.4f", dvec[0], dvec[1], dvec[2]);
+ headerprint(str);
+
+ time= my_clock();
+
+ if(G.obedit) calc_trans_verts();
+ special_trans_update(keyflags);
+
+ if(fast==0) {
+ force_draw();
+ time= my_clock()-time;
+ if(time>50) fast= 1;
+ }
+ else {
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ }
+ }
+ }
+ else if(mode=='r' || mode=='t' || mode=='R') {
+ doit= 0;
+ keyflags |= KEYFLAG_ROT;
+ dx2= xc-mval[0];
+ dy2= yc-mval[1];
+
+ if(midtog && (mode=='r' || mode=='R')) {
+ phi0+= .007*(float)(dy2-dy1);
+ phi1+= .007*(float)(dx1-dx2);
+
+ apply_keyb_grid(&phi0, 0.0, (5.0/180)*M_PI, (1.0/180)*M_PI, gridflag & AUTOROTGRID);
+ apply_keyb_grid(&phi1, 0.0, (5.0/180)*M_PI, (1.0/180)*M_PI, gridflag & AUTOROTGRID);
+
+
+ if(oldval[0]!=phi0 || oldval[1]!=phi1) {
+ VecRotToMat3(rot0, phi0, smat);
+ VecRotToMat3(rot1, phi1, totmat);
+
+ Mat3MulMat3(mat, smat, totmat);
+ dx1= dx2;
+ dy1= dy2;
+ oldval[0]= phi0;
+ oldval[1]= phi1;
+ doit= 1;
+ }
+ }
+ else {
+ deler= sqrt( (dx1*dx1+dy1*dy1)*(dx2*dx2+dy2*dy2));
+ if(deler>1.0) {
+
+ dphi= (dx1*dx2+dy1*dy2)/deler;
+ dphi= saacos(dphi);
+ if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
+
+ if(G.qual & LR_SHIFTKEY) phi+= dphi/30.0;
+ else phi+= dphi;
+
+ apply_keyb_grid(&phi, 0.0, (5.0/180)*M_PI, (1.0/180)*M_PI, gridflag & AUTOROTGRID);
+
+ if(oldval[2]!=phi) {
+ dx1= dx2;
+ dy1= dy2;
+ oldval[2]= phi;
+ doit= 1;
+ if(rotmode) {
+
+ if(rotmode==XROT) vec[0]= -1.0; else vec[0]= 0.0;
+ if(rotmode==YROT) vec[1]= 1.0; else vec[1]= 0.0;
+ if(rotmode==ZROT) vec[2]= -1.0; else vec[2]= 0.0;
+
+ VecRotToMat3(vec, phi, mat);
+ }
+ else VecRotToMat3(rot2, phi, mat);
+ }
+ }
+
+ }
+ if(doit) {
+ /* apply */
+ tob= transmain;
+ tv= transvmain;
+
+ for(a=0; a<tottrans; a++, tob++, tv++) {
+ if(transmain) {
+ /* rotatie in drie stappen:
+ * 1. editrot corrigeren voor parent
+ * 2. hier de euler uit destilleren. Deze stap moet omdat de MatToEul nogal zwak is
+ * 3. deze vermenigvuldigen met eigen rot, euler berekenen.
+ */
+
+ /* Roll around local axis */
+ if (mode=='r' || mode=='R'){
+ if (tob && rotmode){
+ if (rotmode == XROTLOCAL){
+ VECCOPY(vec, tob->axismat[0]);
+ }
+ if (rotmode == YROTLOCAL){
+ VECCOPY(vec, tob->axismat[1]);
+ }
+ if (rotmode == ZROTLOCAL){
+ VECCOPY(vec, tob->axismat[2]);
+ }
+
+ /* Correct the vector */
+ if ((rotmode & ROTLOCAL) && ((G.vd->viewmat[0][2] * vec[0]+G.vd->viewmat[1][2] * vec[1]+G.vd->viewmat[2][2] * vec[2])>0)){
+ vec[0]*=-1;
+ vec[1]*=-1;
+ vec[2]*=-1;
+ }
+
+ VecRotToMat3(vec, phi, mat);
+ }
+ }
+ Mat3MulSerie(smat, tob->parmat, mat, tob->parinv, 0, 0, 0, 0, 0);
+
+ /* 2 */
+ if( (tob->ob->transflag & OB_QUAT) == 0 && tob->rot){
+ Mat3ToEul(smat, eul);
+ EulToMat3(eul, smat);
+ }
+
+ /* 3 */
+ /* we werken even met de rot+drot */
+
+ if(tob->ob->transflag & OB_QUAT || !tob->rot)
+ {
+ /* drot+rot NOG DOEN! */
+ Mat3ToQuat(smat, quat); // Original
+ QuatMul(tob->quat, quat, tob->oldquat);
+
+ if(tob->flag & TOB_IPO) {
+
+ if(tob->flag & TOB_IPODROT) {
+ /* VecSubf(rot, eul, tob->oldrot); */
+ }
+ else {
+ /* VecSubf(rot, eul, tob->olddrot); */
+// VecSubf(rot, eul, tob->olddrot);
+ }
+
+ /* VecMulf(rot, 9.0/M_PI_2); */
+ /* VecSubf(rot, rot, tob->oldrot+3); */
+
+ /* add_ipo_tob_poin(tob->rotx, tob->oldrot+3, rot[0]); */
+ /* add_ipo_tob_poin(tob->roty, tob->oldrot+4, rot[1]); */
+ /* add_ipo_tob_poin(tob->rotz, tob->oldrot+5, rot[2]); */
+
+ }
+ else {
+ /* QuatSub(tob->quat, quat, tob->oldquat); */
+// QuatSub(tob->quat, quat, tob->oldquat);
+ }
+ }
+ else {
+ VecAddf(eul, tob->oldrot, tob->olddrot);
+ EulToMat3(eul, tmat);
+
+ Mat3MulMat3(totmat, smat, tmat);
+
+ Mat3ToEul(totmat, eul);
+
+ /* Eul mag niet te gek afwijken van oude eul.
+ * Dit is alleen nog maar getest voor dx && dz
+ */
+
+ compatible_eul(eul, tob->oldrot);
+
+ if(tob->flag & TOB_IPO) {
+
+ if(tob->flag & TOB_IPODROT) {
+ VecSubf(rot, eul, tob->oldrot);
+ }
+ else {
+ VecSubf(rot, eul, tob->olddrot);
+ }
+
+ VecMulf(rot, 9.0/M_PI_2);
+ VecSubf(rot, rot, tob->oldrot+3);
+
+
+ add_ipo_tob_poin(tob->rotx, tob->oldrot+3, rot[0]);
+ add_ipo_tob_poin(tob->roty, tob->oldrot+4, rot[1]);
+ add_ipo_tob_poin(tob->rotz, tob->oldrot+5, rot[2]);
+
+ }
+ else {
+ VecSubf(tob->rot, eul, tob->olddrot);
+ }
+
+ /* See if we've moved */
+ if (!VecCompare (tob->loc, tob->oldloc, 0.01)){
+ keyflags |= KEYFLAG_LOC;
+ }
+
+ }
+
+ if(G.vd->around!=V3D_LOCAL && (!G.obpose)) {
+ /* translatie */
+ VecSubf(vec, tob->obvec, centre);
+ Mat3MulVecfl(mat, vec);
+ VecAddf(vec, vec, centre);
+ /* vec is nu de plek waar het object moet komen */
+ VecSubf(vec, vec, tob->obvec);
+ Mat3MulVecfl(tob->parinv, vec);
+
+ if(tob->flag & TOB_IPO) {
+ add_ipo_tob_poin(tob->locx, tob->oldloc, vec[0]);
+ add_ipo_tob_poin(tob->locy, tob->oldloc+1, vec[1]);
+ add_ipo_tob_poin(tob->locz, tob->oldloc+2, vec[2]);
+ }
+ else if(tob->loc) {
+ VecAddf(tob->loc, tob->oldloc, vec);
+ }
+ }
+ }
+ else {
+ if(mode=='t') {
+ if(tv->val) *(tv->val)= tv->oldval-phi;
+ }
+ else {
+
+ if(mode=='R') {
+
+ if(midtog) {
+ VecRotToMat3(rot0, tv->fac*phi0, smat);
+ VecRotToMat3(rot1, tv->fac*phi1, totmat);
+ Mat3MulMat3(mat, smat, totmat);
+ }
+ else VecRotToMat3(rot2, tv->fac*phi, mat);
+
+ }
+
+ Mat3MulMat3(totmat, mat, omat);
+ Mat3MulMat3(smat, imat, totmat);
+
+ VecSubf(vec, tv->oldloc, centre);
+ Mat3MulVecfl(smat, vec);
+
+ VecAddf(tv->loc, vec, centre);
+ }
+ }
+ }
+
+ if(midtog) sprintf(str, "Rotx: %.2f Roty: %.2f", 180.0*phi0/M_PI, 180.0*phi1/M_PI);
+ else if(rotmode) {
+ if(rotmode==XROT) sprintf(str, "Rot X: %.2f", 180.0*phi/M_PI);
+ else if(rotmode==YROT) sprintf(str, "Rot Y: %.2f", 180.0*phi/M_PI);
+ else if(rotmode==ZROT) sprintf(str, "Rot Z: %.2f", 180.0*phi/M_PI);
+ else if(rotmode==XROTLOCAL) sprintf(str, "Local Rot X: %.2f", 180.0*phi/M_PI);
+ else if(rotmode==YROTLOCAL) sprintf(str, "Local Rot Y: %.2f", 180.0*phi/M_PI);
+ else if(rotmode==ZROTLOCAL) sprintf(str, "Local Rot Z: %.2f", 180.0*phi/M_PI);
+ }
+ else sprintf(str, "Rot: %.2f", 180.0*phi/M_PI);
+ headerprint(str);
+
+ time= my_clock();
+
+ if(G.obedit) calc_trans_verts();
+ special_trans_update(keyflags);
+
+ if(fast==0) {
+ force_draw();
+ time= my_clock()-time;
+ if(time>50) fast= 1;
+ }
+ else {
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ }
+ if(tottrans>1 || G.vd->around==V3D_CURSOR) helpline(centre);
+ else if (G.obpose) helpline (centre);
+ }
+ }
+ else if(mode=='s' || mode=='S' || mode=='C' || mode=='N') {
+ keyflags |= KEYFLAG_SIZE;
+
+ if(mode=='S') {
+ size[0]= 1.0-(float)(xn-mval[0])*0.005;
+ size[1]= 1.0-(float)(yn-mval[1])*0.005;
+ size[2]= 1.0;
+ }
+ else size[0]=size[1]=size[2]= (sqrt( (float)((yc-mval[1])*(yc-mval[1])+(mval[0]-xc)*(mval[0]-xc)) ))/sizefac;
+
+ if(midtog && mode=='s') {
+ /* shear has no midtog */
+ if(proj==0) size[1]=size[2]= 1.0;
+ if(proj==1) size[0]=size[2]= 1.0;
+ if(proj==2) size[1]=size[0]= 1.0;
+ }
+
+/* X en Y flip, twee methodes: bij |**| commentaar weghalen maakt flips lokaal */
+
+/**/ /* if(transvmain) { */
+
+ /* x flip */
+ val= test_midtog_proj(mval[0]+10, mval[1], mval);
+ size[val]*= xref;
+ /* y flip */
+ val= test_midtog_proj(mval[0], mval[1]+10, mval);
+ size[val]*= yref;
+
+/**/ /* } */
+
+
+ /* grid */
+ apply_keyb_grid(size, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID);
+ apply_keyb_grid(size+1, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID);
+ apply_keyb_grid(size+2, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID);
+
+ if(transmain) {
+ size[0]= MINSIZE(size[0], 0.01);
+ size[1]= MINSIZE(size[1], 0.01);
+ size[2]= MINSIZE(size[2], 0.01);
+ }
+
+ if(size[0]!=oldval[0] ||size[1]!=oldval[1] ||size[2]!=oldval[2]) {
+ VECCOPY(oldval, size);
+
+ SizeToMat3(size, mat);
+
+ /* apply */
+ tob= transmain;
+ tv= transvmain;
+
+ for(a=0; a<tottrans; a++, tob++, tv++) {
+ if(transmain) {
+ /* size moet lokaal t.o.v. ouder EN van eigen rotatie */
+ /* lokaal tov. ouder: */
+
+
+
+ Mat3MulSerie(smat, tob->parmat, mat, tob->parinv, 0, 0,0 ,0, 0);
+
+ /* lokaal tov. eigen rot: */
+ Mat3MulSerie(totmat, tob->obmat, smat, tob->obinv, 0, 0, 0,0 ,0);
+
+ /* XXX this can yield garbage in case of inverted sizes (< 0.0)
+ */
+ if(!midtog) {
+ sizelo[0]= size[0];
+ sizelo[1]= size[1];
+ sizelo[2]= size[2];
+ } else {
+ /* dan klopt de vorige berekening van de juiste size niet meer precies */
+ sizelo[0]= totmat[0][0];
+ sizelo[1]= totmat[1][1];
+ sizelo[2]= totmat[2][2];
+ apply_keyb_grid(sizelo, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID);
+ apply_keyb_grid(sizelo+1, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID);
+ apply_keyb_grid(sizelo+2, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID);
+ }
+
+ /* x flip */
+/**/ /* sizelo[0]*= xref; */
+ /* y flip */
+/**/ /* sizelo[1]*= yref; */
+ /* z flip */
+/**/ /* sizelo[2]*= zref; */
+
+
+ /* what you see is what you want; not what you get! */
+ /* correctie voor delta size */
+ if(tob->flag & TOB_IPO) {
+ /* deltasize berekenen (gelijk voor size en dsize) */
+
+ vec[0]= (tob->oldsize[0]+tob->olddsize[0])*(sizelo[0] -1.0);
+ vec[1]= (tob->oldsize[1]+tob->olddsize[1])*(sizelo[1] -1.0);
+ vec[2]= (tob->oldsize[2]+tob->olddsize[2])*(sizelo[2] -1.0);
+
+ add_ipo_tob_poin(tob->sizex, tob->oldsize+3, vec[0]);
+ add_ipo_tob_poin(tob->sizey, tob->oldsize+4, vec[1]);
+ add_ipo_tob_poin(tob->sizez, tob->oldsize+5, vec[2]);
+
+ }
+ else {
+ tob->size[0]= (tob->oldsize[0]+tob->olddsize[0])*sizelo[0] -tob->olddsize[0];
+ tob->size[1]= (tob->oldsize[1]+tob->olddsize[1])*sizelo[1] -tob->olddsize[1];
+ tob->size[2]= (tob->oldsize[2]+tob->olddsize[2])*sizelo[2] -tob->olddsize[2];
+ }
+
+ if(G.vd->around!=V3D_LOCAL && !G.obpose) {
+ /* translatie */
+ VecSubf(vec, tob->obvec, centre);
+ Mat3MulVecfl(mat, vec);
+ VecAddf(vec, vec, centre);
+ /* vec is nu de plek waar het object moet komen */
+ VecSubf(vec, vec, tob->obvec);
+ Mat3MulVecfl(tob->parinv, vec);
+
+ if(tob->flag & TOB_IPO) {
+ add_ipo_tob_poin(tob->locx, tob->oldloc, vec[0]);
+ add_ipo_tob_poin(tob->locy, tob->oldloc+1, vec[1]);
+ add_ipo_tob_poin(tob->locz, tob->oldloc+2, vec[2]);
+ }
+ else if(tob->loc) {
+ if(transmode==TRANS_TEX) ;
+ else VecAddf(tob->loc, tob->oldloc, vec);
+ }
+ }
+ }
+ else { /* vertices */
+
+ /* for print */
+ VECCOPY(sizelo, size);
+
+ if(mode=='C') {
+ size[0]= tv->fac*size[0]+ 1.0-tv->fac;;
+ size[1]= tv->fac*size[1]+ 1.0-tv->fac;;
+ size[2]= tv->fac*size[2]+ 1.0-tv->fac;;
+ SizeToMat3(size, mat);
+ VECCOPY(size, oldval);
+ }
+
+ if(mode=='S') { /* shear */
+ Mat3One(tmat);
+ tmat[0][0]= tmat[2][2]= tmat[1][1]= 1.0;
+ tmat[1][0]= size[0]-1.0;
+
+ Mat3MulMat3(totmat, persmat, omat);
+ Mat3MulMat3(mat, tmat, totmat);
+ Mat3MulMat3(totmat, persinv, mat);
+ Mat3MulMat3(smat, imat, totmat);
+ }
+ else {
+ Mat3MulMat3(totmat, mat, omat);
+ Mat3MulMat3(smat, imat, totmat);
+ }
+
+ if(mode=='N' && tv->nor!=NULL) {
+ tv->loc[0]= tv->oldloc[0] + (size[0]-1.0)*tv->nor[0];
+ tv->loc[1]= tv->oldloc[1] + (size[1]-1.0)*tv->nor[1];
+ tv->loc[2]= tv->oldloc[2] + (size[2]-1.0)*tv->nor[2];
+ }
+ else {
+ VecSubf(vec, tv->oldloc, centre);
+ Mat3MulVecfl(smat, vec);
+ VecAddf(tv->loc, vec, centre);
+
+ if(G.obedit->type==OB_MBALL) *(tv->val)= size[0]*tv->oldval;
+ }
+ }
+ }
+ if(mode=='s')
+ sprintf(str, "Sizex: %.3f Sizey: %.3f Sizez: %.3f", sizelo[0], sizelo[1], sizelo[2]);
+ else if (mode=='S')
+ sprintf(str, "Shear: %.3f ", sizelo[0]);
+ else if (mode=='C')
+ sprintf(str, "Size: %.3f ", sizelo[0]);
+ else if (mode=='N')
+ sprintf(str, "Shrink/Fatten: %.3f ", size[0]);
+
+ headerprint(str);
+
+ time= my_clock();
+
+ if(G.obedit) calc_trans_verts();
+ special_trans_update(keyflags);
+
+
+ if(fast==0) {
+ force_draw();
+ time= my_clock()-time;
+ if(time>50) fast= 1;
+ }
+ else {
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ }
+ if(tottrans>1 || G.vd->around==V3D_CURSOR) helpline(centre);
+ }
+ }
+ else if(mode=='w') {
+
+ window_to_3d(dvec, 1, 1);
+
+ omtrekfac= startomtrekfac+ 0.05*( mval[1] - yn)*Normalise(dvec);
+
+ /* berekenen hoek voor print */
+ dist= max[0]-centre[0];
+ phi0= 360*omtrekfac*dist/(rad*M_PI);
+
+ if(G.qual & LR_CTRLKEY) {
+ phi0= 5.0*floor(phi0/5.0);
+ omtrekfac= (phi0*rad*M_PI)/(360.0*dist);
+ }
+
+
+ sprintf(str, "Warp %3.3f", phi0);
+ headerprint(str);
+
+ /* elke vertex moet apart geroteerd */
+ tob= transmain;
+ tv= transvmain;
+
+ for(a=0; a<tottrans; a++, tob++, tv++) {
+ if(transvmain) {
+
+ /* punt transleren naar centre, zodanig roteren dat omtrekafstand==afstand */
+
+ VECCOPY(vec, tv->oldloc);
+ Mat4MulVecfl(G.obedit->obmat, vec);
+ Mat4MulVecfl(G.vd->viewmat, vec);
+
+ dist= vec[0]-centre[0];
+
+ phi0= (omtrekfac*dist/rad) - 0.5*M_PI;
+
+ co= cos(phi0);
+ si= sin(phi0);
+
+ vec[0]= (centre[0]-axis[0]);
+ vec[1]= (vec[1]-axis[1]);
+
+ tv->loc[0]= si*vec[0]+co*vec[1]+axis[0];
+
+ tv->loc[1]= co*vec[0]-si*vec[1]+axis[1];
+ tv->loc[2]= vec[2];
+
+ Mat4MulVecfl(viewinv, tv->loc);
+ Mat4MulVecfl(imat4, tv->loc);
+
+ }
+ }
+
+ if(G.obedit) calc_trans_verts();
+ special_trans_update(keyflags);
+
+ if(fast==0) {
+ time= my_clock();
+ force_draw();
+ time= my_clock()-time;
+ if(time>50) fast= 1;
+ }
+ else {
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ }
+ }
+ }
+
+ while( qtest() ) {
+ event= extern_qread(&val);
+
+ if(val) {
+ switch(event) {
+ case ESCKEY:
+ case LEFTMOUSE:
+ case RIGHTMOUSE:
+ case SPACEKEY:
+ case RETKEY:
+ afbreek= 1;
+ break;
+ case MIDDLEMOUSE:
+ midtog= ~midtog;
+ if(midtog) {
+ proj= test_midtog_proj(xn, yn, mval);
+ phi0= phi1= 0.0;
+ if(cameragrab) {
+ dvec[0]= dvec[1]= dvec[2]= 0.0;
+ }
+ }
+ firsttime= 1;
+ break;
+ case GKEY:
+ case RKEY:
+ case SKEY:
+ getmouseco_areawin(mval);
+ xn=xo= mval[0];
+ yn=xo= mval[1];
+ dx1= xc-xn;
+ dy1= yc-yn;
+ phi= phi0= phi1= 0.0;
+ sizefac= sqrt( (float)((yc-yn)*(yc-yn)+(xn-xc)*(xn-xc)) );
+ if(sizefac<2.0) sizefac= 2.0;
+
+ if (G.obedit && (G.f & G_PROPORTIONAL)) {
+ if(event==GKEY) mode= 'G';
+ else if(event==RKEY) mode= 'R';
+ else if(event==SKEY) mode= 'C';
+ } else {
+ if(event==GKEY) mode= 'g';
+ else if(event==RKEY) mode= 'r';
+ else if(event==SKEY) mode= 's';
+ }
+
+ firsttime= 1;
+
+ tob= transmain;
+ tv= transvmain;
+ for(a=0; a<tottrans; a++, tob++, tv++) {
+ if(transmain) {
+ restore_tob(tob);
+ }
+ else {
+ VECCOPY(tv->loc, tv->oldloc);
+ }
+ }
+ break;
+
+ case XKEY:
+ if (rotmode==XROT)
+ rotmode=XROTLOCAL;
+ else if (rotmode==XROTLOCAL)
+ rotmode=0;
+ else{
+ xref= -xref;
+ rotmode= XROT;
+ }
+ firsttime=1;
+ break;
+
+ case YKEY:
+ if (rotmode==YROT)
+ rotmode=YROTLOCAL;
+ else if (rotmode==YROTLOCAL)
+ rotmode=0;
+ else{
+ yref= -yref;
+ rotmode= YROT;
+ }
+ firsttime=1;
+ break;
+
+ case ZKEY:
+ if (rotmode==ZROT)
+ rotmode=ZROTLOCAL;
+ else if (rotmode==ZROTLOCAL)
+ rotmode=0;
+ else{
+ zref= -zref;
+ rotmode= ZROT;
+ }
+ firsttime=1;
+ break;
+
+ case PADPLUSKEY:
+ if(G.f & G_PROPORTIONAL) {
+ prop_size*= 1.1;
+ firsttime= 1;
+ }
+ break;
+ case PADMINUS:
+ if(G.f & G_PROPORTIONAL) {
+ prop_size*= 0.90909090;
+ firsttime= 1;
+ }
+ break;
+
+ case LEFTSHIFTKEY:
+ case RIGHTSHIFTKEY:
+ VECCOPY(d_dvec, dvec);
+ case LEFTCTRLKEY:
+ case RIGHTCTRLKEY:
+ firsttime= 1;
+ break;
+ }
+
+ arrows_move_cursor(event);
+ }
+ if(event==0 || afbreek) break;
+
+ }
+ xo= mval[0];
+ yo= mval[1];
+
+ if( qtest()==0) PIL_sleep_ms(1);
+
+ }
+ G.moving= 0;
+
+ if(event==ESCKEY || event==RIGHTMOUSE) {
+ canceled=1;
+ tv= transvmain;
+ tob= transmain;
+ for(a=0; a<tottrans; a++, tob++, tv++) {
+ if(transmain) {
+ restore_tob(tob);
+ }
+ else {
+ VECCOPY(tv->loc, tv->oldloc);
+ if(tv->val) *(tv->val)= tv->oldval;
+ }
+ }
+ if(G.obedit) calc_trans_verts();
+ special_trans_update(keyflags);
+ }
+
+ a= 0;
+ if(xref<0) a++;
+ if(yref<0) a++;
+ if(zref<0) a++;
+ special_aftertrans_update(mode, a & 1, canceled, keyflags);
+
+ allqueue(REDRAWVIEW3D, 0);
+ scrarea_queue_headredraw(curarea);
+
+ clearbaseflags_for_editing();
+
+ if(transmain) MEM_freeN(transmain);
+ transmain= 0;
+ if(transvmain) MEM_freeN(transvmain);
+ transvmain= 0;
+
+ tottrans= 0;
+}
+
+void std_rmouse_transform(void (*xf_func)(int))
+{
+ short mval[2];
+ short xo, yo;
+
+ getmouseco_areawin(mval);
+ xo= mval[0];
+ yo= mval[1];
+
+ while(get_mbut()&R_MOUSE) {
+ getmouseco_areawin(mval);
+ if(abs(mval[0]-xo)+abs(mval[1]-yo) > 10) {
+ xf_func('g');
+ while(get_mbut()&R_MOUSE) BIF_wait_for_statechange();
+ return;
+ }
+
+ BIF_wait_for_statechange();
+ }
+}
+
+void rightmouse_transform(void)
+{
+ std_rmouse_transform(transform);
+}
+
+
+/* ************************************** */
+
+
+void single_object_users(int flag)
+ /* hierna wel clear_id_newpoins() aanroepen */
+{
+ Base *base;
+ Object *ob, *obn;
+
+ clear_sca_new_poins(); /* sensor/contr/act */
+
+ /* dupliceren */
+ base= FIRSTBASE;
+ while(base) {
+ ob= base->object;
+
+ if( (base->flag & flag)==flag) {
+
+ if(ob->id.lib==0 && ob->id.us>1) {
+
+ obn= copy_object(ob);
+ ob->id.us--;
+ base->object= obn;
+ }
+ }
+ base= base->next;
+ }
+
+ ID_NEW(G.scene->camera);
+ if(G.vd) ID_NEW(G.vd->camera);
+
+ /* evt object pointers */
+ base= FIRSTBASE;
+ while(base) {
+ ob= base->object;
+ if(ob->id.lib==0) {
+ if( (base->flag & flag)==flag) {
+
+ ID_NEW(ob->parent);
+ ID_NEW(ob->track);
+
+ }
+ }
+ base= base->next;
+ }
+
+ set_sca_new_poins();
+}
+
+void new_id_matar(Material **matar, int totcol)
+{
+ ID *id;
+ int a;
+
+ for(a=0; a<totcol; a++) {
+ id= (ID *)matar[a];
+ if(id && id->lib==0) {
+ if(id->newid) {
+ matar[a]= (Material *)id->newid;
+ id_us_plus(id->newid);
+ id->us--;
+ }
+ else if(id->us>1) {
+ matar[a]= copy_material(matar[a]);
+ id->us--;
+ id->newid= (ID *)matar[a];
+ }
+ }
+ }
+}
+
+void single_obdata_users(int flag)
+{
+ Object *ob;
+ Lamp *la;
+ Curve *cu;
+ Ika *ika;
+ Deform *def;
+ Base *base;
+ Mesh *me;
+ ID *id;
+ int a;
+
+ base= FIRSTBASE;
+ while(base) {
+ ob= base->object;
+ if(ob->id.lib==0 && (base->flag & flag)==flag ) {
+ id= ob->data;
+
+ if(id && id->us>1 && id->lib==0) {
+
+ switch(ob->type) {
+ case OB_LAMP:
+ if(id && id->us>1 && id->lib==0) {
+ ob->data= la= copy_lamp(ob->data);
+ for(a=0; a<8; a++) {
+ if(la->mtex[a]) {
+ ID_NEW(la->mtex[a]->object);
+ }
+ }
+ }
+ break;
+ case OB_CAMERA:
+ ob->data= copy_camera(ob->data);
+ break;
+ case OB_MESH:
+ ob->data= copy_mesh(ob->data);
+ break;
+ case OB_MBALL:
+ ob->data= copy_mball(ob->data);
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ case OB_FONT:
+ ob->data= cu= copy_curve(ob->data);
+ ID_NEW(cu->bevobj);
+ makeDispList(ob);
+ break;
+ case OB_LATTICE:
+ ob->data= copy_lattice(ob->data);
+ break;
+ case OB_ARMATURE:
+ ob->data=copy_armature(ob->data);
+ break;
+ case OB_IKA:
+ /* this never occurs? IK is always single user */
+ ob->data= ika= copy_ika(ob->data);
+ ID_NEW(ika->parent);
+
+ if(ika->totdef) {
+ a= ika->totdef;
+ def= ika->def;
+ while(a--) {
+ ID_NEW(def->ob);
+ def++;
+ }
+ }
+
+ break;
+ default:
+ printf("ERROR single_obdata_users: %s\n", id->name);
+ error("Read console");
+ return;
+ }
+
+ id->us--;
+ id->newid= ob->data;
+
+ }
+
+ id= (ID *)ob->action;
+ if (id && id->us>1 && id->lib==0){
+ if(id->newid){
+ ob->action= (bAction *)id->newid;
+ id_us_plus(id->newid);
+ }
+ else {
+ ob->action=copy_action(ob->action);
+ ob->activecon=NULL;
+ id->us--;
+ id->newid=(ID *)ob->action;
+ }
+ }
+ id= (ID *)ob->ipo;
+ if(id && id->us>1 && id->lib==0) {
+ if(id->newid) {
+ ob->ipo= (Ipo *)id->newid;
+ id_us_plus(id->newid);
+ }
+ else {
+ ob->ipo= copy_ipo(ob->ipo);
+ id->us--;
+ id->newid= (ID *)ob->ipo;
+ }
+ }
+ switch(ob->type) {
+ case OB_LAMP:
+ la= ob->data;
+ if(la->ipo && la->ipo->id.us>1) {
+ la->ipo->id.us--;
+ la->ipo= copy_ipo(la->ipo);
+ }
+ }
+
+ }
+ base= base->next;
+ }
+
+ me= G.main->mesh.first;
+ while(me) {
+ ID_NEW(me->texcomesh);
+ me= me->id.next;
+ }
+}
+
+
+void single_mat_users(int flag)
+{
+ Object *ob;
+ Base *base;
+ Material *ma, *man;
+ Tex *tex;
+ int a, b;
+
+
+ base= FIRSTBASE;
+ while(base) {
+ ob= base->object;
+ if(ob->id.lib==0 && (flag==0 || (base->flag & SELECT)) ) {
+
+ for(a=1; a<=ob->totcol; a++) {
+ ma= give_current_material(ob, a);
+ if(ma) {
+ /* hier niet LIB_NEW testen: deze fie geeft gegarandeerde single_users! */
+
+ if(ma->id.us>1) {
+ man= copy_material(ma);
+
+ man->id.us= 0;
+ assign_material(ob, man, a);
+
+ if(ma->ipo) {
+ man->ipo= copy_ipo(ma->ipo);
+ ma->ipo->id.us--;
+ }
+
+ for(b=0; b<8; b++) {
+ if(ma->mtex[b] && ma->mtex[b]->tex) {
+ tex= ma->mtex[b]->tex;
+ if(tex->id.us>1) {
+ ma->mtex[b]->tex= copy_texture(tex);
+ tex->id.us--;
+ }
+ }
+ }
+
+ }
+ }
+ }
+ }
+ base= base->next;
+ }
+}
+
+void do_single_tex_user(Tex **from)
+{
+ Tex *tex, *texn;
+
+ tex= *from;
+ if(tex==0) return;
+
+ if(tex->id.newid) {
+ *from= (Tex *)tex->id.newid;
+ id_us_plus(tex->id.newid);
+ tex->id.us--;
+ }
+ else if(tex->id.us>1) {
+ texn= copy_texture(tex);
+ tex->id.newid= (ID *)texn;
+ tex->id.us--;
+ *from= texn;
+ }
+
+}
+
+void single_tex_users_expand()
+{
+ /* alleen als 'ouder' blokken LIB_NEW zijn */
+ Material *ma;
+ Lamp *la;
+ World *wo;
+ int b;
+
+ ma= G.main->mat.first;
+ while(ma) {
+ if(ma->id.flag & LIB_NEW) {
+ for(b=0; b<8; b++) {
+ if(ma->mtex[b] && ma->mtex[b]->tex) {
+ do_single_tex_user( &(ma->mtex[b]->tex) );
+ }
+ }
+ }
+ ma= ma->id.next;
+ }
+
+ la= G.main->lamp.first;
+ while(la) {
+ if(la->id.flag & LIB_NEW) {
+ for(b=0; b<6; b++) {
+ if(la->mtex[b] && la->mtex[b]->tex) {
+ do_single_tex_user( &(la->mtex[b]->tex) );
+ }
+ }
+ }
+ la= la->id.next;
+ }
+ wo= G.main->world.first;
+ while(wo) {
+ if(wo->id.flag & LIB_NEW) {
+ for(b=0; b<6; b++) {
+ if(wo->mtex[b] && wo->mtex[b]->tex) {
+ do_single_tex_user( &(wo->mtex[b]->tex) );
+ }
+ }
+ }
+ wo= wo->id.next;
+ }
+}
+
+void single_mat_users_expand(void)
+{
+ /* alleen als 'ouder' blokken LIB_NEW zijn */
+
+ Object *ob;
+ Mesh *me;
+ Curve *cu;
+ MetaBall *mb;
+ Material *ma;
+ int a;
+
+ ob= G.main->object.first;
+ while(ob) {
+ if(ob->id.flag & LIB_NEW) {
+ new_id_matar(ob->mat, ob->totcol);
+ }
+ ob= ob->id.next;
+ }
+
+ me= G.main->mesh.first;
+ while(me) {
+ if(me->id.flag & LIB_NEW) {
+ new_id_matar(me->mat, me->totcol);
+ }
+ me= me->id.next;
+ }
+
+ cu= G.main->curve.first;
+ while(cu) {
+ if(cu->id.flag & LIB_NEW) {
+ new_id_matar(cu->mat, cu->totcol);
+ }
+ cu= cu->id.next;
+ }
+
+ mb= G.main->mball.first;
+ while(mb) {
+ if(mb->id.flag & LIB_NEW) {
+ new_id_matar(mb->mat, mb->totcol);
+ }
+ mb= mb->id.next;
+ }
+
+ /* material imats */
+ ma= G.main->mat.first;
+ while(ma) {
+ if(ma->id.flag & LIB_NEW) {
+ for(a=0; a<8; a++) {
+ if(ma->mtex[a]) {
+ ID_NEW(ma->mtex[a]->object);
+ }
+ }
+ }
+ ma= ma->id.next;
+ }
+}
+
+void single_user(void)
+{
+ int nr;
+
+ if(G.scene->id.lib) return;
+
+ nr= pupmenu("Make Single User%t|Object|Object & ObData|Object & ObData & Materials+Tex|Materials+Tex");
+ if(nr>0) {
+
+ if(nr==1) single_object_users(1);
+
+ else if(nr==2) {
+ single_object_users(1);
+ single_obdata_users(1);
+ }
+ else if(nr==3) {
+ single_object_users(1);
+ single_obdata_users(1);
+ single_mat_users(1); /* ook tex */
+
+ }
+ else if(nr==4) {
+ single_mat_users(1);
+ }
+
+ clear_id_newpoins();
+
+ countall();
+ allqueue(REDRAWALL, 0);
+ }
+}
+
+/* ************************************************************* */
+
+
+void make_local(void)
+{
+ Base *base;
+ Object *ob;
+ Material *ma, ***matarar;
+ Lamp *la;
+ Curve *cu;
+ ID *id;
+ int a, b, mode;
+
+ /* LETOP: de functie new_id(..) voegt het id blok opnieuw in!!! */
+
+ if(G.scene->id.lib) return;
+
+ mode= pupmenu("Make Local%t|Selected %x1|All %x2");
+
+ if(mode==2) {
+ all_local();
+ allqueue(REDRAWALL, 0);
+ return;
+ }
+ else if(mode!=1) return;
+
+ clear_id_newpoins();
+
+ base= FIRSTBASE;
+ while(base) {
+ ob= base->object;
+ if( (base->flag & SELECT)) {
+ if(ob->id.lib) {
+ make_local_object(ob);
+ }
+ }
+ base= base->next;
+ }
+
+ /* evt object pointers */
+ base= FIRSTBASE;
+ while(base) {
+ ob= base->object;
+ if( (base->flag & SELECT)) {
+ if(ob->id.lib==0) {
+ ID_NEW(ob->parent);
+ ID_NEW(ob->track);
+ }
+ }
+ base= base->next;
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+ ob= base->object;
+ if( (base->flag & SELECT) ) {
+
+ id= ob->data;
+
+ if(id) {
+
+ switch(ob->type) {
+ case OB_LAMP:
+ make_local_lamp((Lamp *)id);
+
+ la= ob->data;
+ id= (ID *)la->ipo;
+ if(id && id->lib) make_local_ipo(la->ipo);
+
+ break;
+ case OB_CAMERA:
+ make_local_camera((Camera *)id);
+ break;
+ case OB_MESH:
+ make_local_mesh((Mesh *)id);
+ make_local_key( ((Mesh *)id)->key );
+ break;
+ case OB_MBALL:
+ make_local_mball((MetaBall *)id);
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ case OB_FONT:
+ cu= (Curve *)id;
+ make_local_curve(cu);
+ id= (ID *)cu->ipo;
+ if(id && id->lib) make_local_ipo(cu->ipo);
+ make_local_key( cu->key );
+ break;
+ case OB_LATTICE:
+ make_local_lattice((Lattice *)id);
+ make_local_key( ((Lattice *)id)->key );
+ break;
+ case OB_ARMATURE:
+ make_local_armature ((bArmature *)id);
+ break;
+ }
+ }
+ id= (ID *)ob->ipo;
+ if(id && id->lib) make_local_ipo(ob->ipo);
+
+ id= (ID *)ob->action;
+ if(id && id->lib) make_local_action(ob->action);
+ }
+ base= base->next;
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+ ob= base->object;
+ if(base->flag & SELECT ) {
+
+ if(ob->type==OB_LAMP) {
+ la= ob->data;
+ for(b=0; b<8; b++) {
+ if(la->mtex[b] && la->mtex[b]->tex) {
+ make_local_texture(la->mtex[b]->tex);
+ }
+ }
+ }
+ else {
+
+ for(a=0; a<ob->totcol; a++) {
+ ma= ob->mat[a];
+ if(ma) {
+ make_local_material(ma);
+
+ for(b=0; b<8; b++) {
+ if(ma->mtex[b] && ma->mtex[b]->tex) {
+ make_local_texture(ma->mtex[b]->tex);
+ }
+ }
+ id= (ID *)ma->ipo;
+ if(id && id->lib) make_local_ipo(ma->ipo);
+ }
+ }
+
+ matarar= (Material ***)give_matarar(ob);
+
+ for(a=0; a<ob->totcol; a++) {
+ ma= (*matarar)[a];
+ if(ma) {
+ make_local_material(ma);
+
+ for(b=0; b<8; b++) {
+ if(ma->mtex[b] && ma->mtex[b]->tex) {
+ make_local_texture(ma->mtex[b]->tex);
+ }
+ }
+ id= (ID *)ma->ipo;
+ if(id && id->lib) make_local_ipo(ma->ipo);
+ }
+ }
+ }
+ }
+ base= base->next;
+ }
+
+
+ allqueue(REDRAWALL, 0);
+
+}
+
+
+void adduplicate(float *dtrans)
+/* dtrans is 3 x 3xfloat dloc, drot en dsize */
+{
+ Base *base, *basen;
+ Object *ob, *obn;
+ Ika *ika;
+ Deform *def;
+ Material ***matarar, *ma, *mao;
+ ID *id;
+ bConstraintChannel *chan;
+ int a, didit, dupflag;
+
+ if(G.scene->id.lib) return;
+ clear_id_newpoins();
+ clear_sca_new_poins(); /* sensor/contr/act */
+
+ if( G.qual & LR_ALTKEY ) dupflag= 0;
+ else dupflag= U.dupflag;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+
+ ob= base->object;
+ obn= copy_object(ob);
+
+ basen= MEM_mallocN(sizeof(Base), "duplibase");
+ *basen= *base;
+ BLI_addhead(&G.scene->base, basen); /* addhead: anders oneindige lus */
+ basen->object= obn;
+ base->flag &= ~SELECT;
+ basen->flag &= ~OB_FROMGROUP;
+
+ if(BASACT==base) BASACT= basen;
+
+ /* duplicates ahv userflags */
+
+ if(dupflag & DUPIPO) {
+ id= (ID *)obn->ipo;
+ if(id) {
+ ID_NEW_US( obn->ipo)
+ else obn->ipo= copy_ipo(obn->ipo);
+ id->us--;
+ }
+ /* Handle constraint ipos */
+ for (chan=obn->constraintChannels.first; chan; chan=chan->next){
+ id= (ID *)chan->ipo;
+ if(id) {
+ ID_NEW_US( chan->ipo)
+ else chan->ipo= copy_ipo(chan->ipo);
+ id->us--;
+ }
+ }
+ }
+ if(dupflag & DUPACT){
+ id= (ID *)obn->action;
+ if (id){
+ ID_NEW_US(obn->action)
+ else{
+ obn->action= copy_action(obn->action);
+ obn->activecon=NULL;
+ }
+ id->us--;
+ }
+ }
+ if(dupflag & DUPMAT) {
+ for(a=0; a<obn->totcol; a++) {
+ id= (ID *)obn->mat[a];
+ if(id) {
+ ID_NEW_US(obn->mat[a])
+ else obn->mat[a]= copy_material(obn->mat[a]);
+ id->us--;
+ }
+ }
+ }
+
+ id= obn->data;
+ didit= 0;
+
+ switch(obn->type) {
+ case OB_MESH:
+ if(dupflag & DUPMESH) {
+ ID_NEW_US2( obn->data )
+ else {
+ obn->data= copy_mesh(obn->data);
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ case OB_CURVE:
+ if(dupflag & DUPCURVE) {
+ ID_NEW_US2(obn->data )
+ else {
+ obn->data= copy_curve(obn->data);
+ makeDispList(ob);
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ case OB_SURF:
+ if(dupflag & DUPSURF) {
+ ID_NEW_US2( obn->data )
+ else {
+ obn->data= copy_curve(obn->data);
+ makeDispList(ob);
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ case OB_FONT:
+ if(dupflag & DUPFONT) {
+ ID_NEW_US2( obn->data )
+ else {
+ obn->data= copy_curve(obn->data);
+ makeDispList(ob);
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ case OB_MBALL:
+ if(dupflag & DUPMBALL) {
+ ID_NEW_US2(obn->data )
+ else {
+ obn->data= copy_mball(obn->data);
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ case OB_LAMP:
+ if(dupflag & DUPLAMP) {
+ ID_NEW_US2(obn->data )
+ else obn->data= copy_lamp(obn->data);
+ id->us--;
+ }
+ break;
+
+ case OB_ARMATURE:
+ if(dupflag & DUPARM) {
+ ID_NEW_US2(obn->data )
+ else {
+ obn->data= copy_armature(obn->data);
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ /* always dupli's */
+
+ case OB_LATTICE:
+ ID_NEW_US2(obn->data )
+ else obn->data= copy_lattice(obn->data);
+ id->us--;
+ break;
+ case OB_CAMERA:
+ ID_NEW_US2(obn->data )
+ else obn->data= copy_camera(obn->data);
+ id->us--;
+ break;
+ case OB_IKA:
+ ID_NEW_US2(obn->data )
+ else obn->data= copy_ika(obn->data);
+ id->us--;
+ break;
+ }
+
+ if(dupflag & DUPMAT) {
+ matarar= give_matarar(obn);
+ if(didit && matarar) {
+ for(a=0; a<obn->totcol; a++) {
+ id= (ID *)(*matarar)[a];
+ if(id) {
+ ID_NEW_US( (*matarar)[a] )
+ else (*matarar)[a]= copy_material((*matarar)[a]);
+
+ id->us--;
+ }
+ }
+ }
+ }
+
+ }
+ base= base->next;
+ }
+
+ /* evt object pointers */
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+
+ {
+ bPoseChannel *chan;
+
+ relink_constraints(&base->object->constraints);
+ if (base->object->pose){
+ for (chan = base->object->pose->chanbase.first; chan; chan=chan->next){
+ relink_constraints(&chan->constraints);
+ }
+ }
+ }
+ ID_NEW(base->object->parent);
+ ID_NEW(base->object->track);
+
+ if(base->object->type==OB_IKA) {
+ ika= base->object->data;
+ ID_NEW(ika->parent);
+
+ a= ika->totdef;
+ def= ika->def;
+ while(a--) {
+ ID_NEW(def->ob);
+ def++;
+ }
+ }
+ }
+ base= base->next;
+ }
+
+ /* materialen */
+ if( dupflag & DUPMAT) {
+ mao= G.main->mat.first;
+ while(mao) {
+ if(mao->id.newid) {
+
+ ma= (Material *)mao->id.newid;
+
+ if(dupflag & DUPTEX) {
+ for(a=0; a<8; a++) {
+ if(ma->mtex[a]) {
+ id= (ID *)ma->mtex[a]->tex;
+ if(id) {
+ ID_NEW_US(ma->mtex[a]->tex)
+ else ma->mtex[a]->tex= copy_texture(ma->mtex[a]->tex);
+ id->us--;
+ }
+ }
+ }
+ }
+ id= (ID *)ma->ipo;
+ if(id) {
+ ID_NEW_US(ma->ipo)
+ else ma->ipo= copy_ipo(ma->ipo);
+ id->us--;
+ }
+ }
+ mao= mao->id.next;
+ }
+ }
+
+ sort_baselist(G.scene);
+ set_sca_new_poins();
+
+ clear_id_newpoins();
+
+ countall();
+ if(dtrans==0) transform('g');
+
+ set_active_base(BASACT);
+
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWACTION, 0); /* ook oops */
+ allqueue(REDRAWIPO, 0); /* ook oops */
+}
+
+
+void selectlinks(void)
+{
+ Object *ob;
+ Base *base;
+ void *obdata = NULL;
+ Ipo *ipo = NULL;
+ Material *mat = NULL, *mat1;
+ Tex *tex=0;
+ int a, b, nr;
+
+ ob= OBACT;
+ if(ob==0) return;
+ nr= pupmenu("Select links%t|Object Ipo|Object Data|Current Material|Current texture");
+
+ if(nr==1) {
+ ipo= ob->ipo;
+ if(ipo==0) return;
+ }
+ else if(nr==2) {
+ if(ob->data==0) return;
+ obdata= ob->data;
+ }
+ else if(nr==3 || nr==4) {
+ mat= give_current_material(ob, ob->actcol);
+ if(mat==0) return;
+ if(nr==4) {
+ if(mat->mtex[ mat->texact ]) tex= mat->mtex[ mat->texact ]->tex;
+ if(tex==0) return;
+ }
+ }
+ else return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base->lay & G.vd->lay) {
+ if(nr==1) {
+ if(base->object->ipo==ipo) base->flag |= SELECT;
+ }
+ else if(nr==2) {
+ if(base->object->data==obdata) base->flag |= SELECT;
+ }
+ else if(nr==3 || nr==4) {
+ ob= base->object;
+
+ for(a=1; a<=ob->totcol; a++) {
+ mat1= give_current_material(ob, a);
+ if(nr==3) {
+ if(mat1==mat) base->flag |= SELECT;
+ }
+ else if(mat1 && nr==4) {
+ for(b=0; b<8; b++) {
+ if(mat1->mtex[b]) {
+ if(tex==mat1->mtex[b]->tex) base->flag |= SELECT;
+ }
+ }
+ }
+ }
+ }
+ base->object->flag= base->flag;
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWDATASELECT, 0);
+ allqueue(REDRAWOOPS, 0);
+}
+
+void image_aspect(void)
+{
+ /* alle geselecteerde objecten die imap hebben: scalen in ima verhouding */
+ Base *base;
+ Object *ob;
+ Material *ma;
+ Tex *tex;
+ Mesh *me;
+ Curve *cu;
+ float x, y, space;
+ int a, b, done;
+
+ if(G.obedit) return;
+ if(G.scene->id.lib) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ ob= base->object;
+ done= 0;
+
+ for(a=1; a<=ob->totcol; a++) {
+ ma= give_current_material(ob, a);
+ if(ma) {
+ for(b=0; b<8; b++) {
+ if(ma->mtex[b] && ma->mtex[b]->tex) {
+ tex= ma->mtex[b]->tex;
+ if(tex->type==TEX_IMAGE && tex->ima && tex->ima->ibuf) {
+ /* texturespace */
+ space= 1.0;
+ if(ob->type==OB_MESH) {
+ me= ob->data;
+ space= me->size[0]/me->size[1];
+ }
+ else if ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF) {
+ cu= ob->data;
+ space= cu->size[0]/cu->size[1];
+ }
+
+ x= tex->ima->ibuf->x/space;
+ y= tex->ima->ibuf->y;
+
+ if(x>y) ob->size[0]= ob->size[1]*x/y;
+ else ob->size[1]= ob->size[0]*y/x;
+
+ done= 1;
+ }
+ }
+ if(done) break;
+ }
+ }
+ if(done) break;
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void set_ob_ipoflags(void)
+{
+ Base *base;
+ int set= 1;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASE(base) {
+ if(base->object->ipoflag & OB_DRAWKEY) {
+ set= 0;
+ break;
+ }
+ }
+ base= base->next;
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASE(base) {
+ if(set) {
+ base->object->ipoflag |= OB_DRAWKEY;
+ if(base->object->ipo) base->object->ipo->showkey= 1;
+ }
+ else {
+ base->object->ipoflag &= ~OB_DRAWKEY;
+ }
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSANIM, 0);
+ if(set) {
+ allqueue(REDRAWNLA, 0);
+ allqueue (REDRAWACTION, 0);
+ allspace(REMAKEIPO, 0);
+ allqueue(REDRAWIPO, 0);
+ }
+}
+
+void select_select_keys(void)
+{
+ Base *base;
+ IpoCurve *icu;
+ BezTriple *bezt;
+ int a;
+
+ if(G.scene->id.lib) return;
+
+ if(okee("show and select all keys")==0) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if(base->object->ipo) {
+ base->object->ipoflag |= OB_DRAWKEY;
+ base->object->ipo->showkey= 1;
+ icu= base->object->ipo->curve.first;
+ while(icu) {
+ a= icu->totvert;
+ bezt= icu->bezt;
+ while(a--) {
+ bezt->f1 |= SELECT;
+ bezt->f2 |= SELECT;
+ bezt->f3 |= SELECT;
+ bezt++;
+ }
+ icu= icu->next;
+ }
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allspace(REMAKEIPO, 0);
+ allqueue(REDRAWIPO, 0);
+
+}
+
+
+MVert *verg_vert;
+
+int verg_hoogste_zco(const void *a1, const void *a2)
+{
+ const MFace *x1=a1, *x2=a2;
+ float z1, z2;
+ MVert *v1, *v2, *v3;
+
+ v1= verg_vert+x1->v1;
+ v2= verg_vert+x1->v2;
+ v3= verg_vert+x1->v3;
+ z1= MAX3(v1->co[2], v2->co[2], v3->co[2]);
+
+ v1= verg_vert+x2->v1;
+ v2= verg_vert+x2->v2;
+ v3= verg_vert+x2->v3;
+ z2= MAX3(v1->co[2], v2->co[2], v3->co[2]);
+
+ if( z1 > z2 ) return 1;
+ else if( z1 < z2) return -1;
+ return 0;
+}
+
+
+
+void sortfaces(void)
+{
+ Mesh *me;
+
+ if(G.scene->id.lib) return;
+
+ if(G.obedit!=0 || BASACT==0 || OBACT->type!= OB_MESH) return;
+ if(okee("Sort faces")==0) return;
+
+ me= OBACT->data;
+ verg_vert= me->mvert;
+
+ qsort(me->mface, me->totface, sizeof(MFace), verg_hoogste_zco);
+}
+
+int vergbaseco(const void *a1, const void *a2)
+{
+ Base **x1, **x2;
+
+ x1= (Base **) a1;
+ x2= (Base **) a2;
+
+ if( (*x1)->sy > (*x2)->sy ) return 1;
+ else if( (*x1)->sy < (*x2)->sy) return -1;
+ else if( (*x1)->sx > (*x2)->sx ) return 1;
+ else if( (*x1)->sx < (*x2)->sx ) return -1;
+
+ return 0;
+}
+
+
+void auto_timeoffs(void)
+{
+ Base *base, **basesort, **bs;
+ float start, delta;
+ int tot=0, a;
+ short offset=25;
+
+ if(BASACT==0) return;
+ if(button(&offset, 0, 1000,"Total time")==0) return;
+
+ /* maak array van alle bases, xco yco (scherm) */
+ base= FIRSTBASE;
+ while(base) {
+ if(TESTBASELIB(base)) {
+ tot++;
+ }
+ base= base->next;
+ }
+
+ delta= (float)offset/(float)tot;
+ start= OBACT->sf;
+
+ bs= basesort= MEM_mallocN(sizeof(void *)*tot,"autotimeoffs");
+ base= FIRSTBASE;
+
+ while(base) {
+ if(TESTBASELIB(base)) {
+ *bs= base;
+ bs++;
+ }
+ base= base->next;
+ }
+ qsort(basesort, tot, sizeof(void *), vergbaseco);
+
+ bs= basesort;
+ for(a=0; a<tot; a++) {
+
+ (*bs)->object->sf= start;
+ start+= delta;
+
+ bs++;
+ }
+ MEM_freeN(basesort);
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSANIM, 0);
+}
+
+void texspace_edit(void)
+{
+ Base *base;
+ int nr=0;
+
+ /* eerst testen of van de zichtbare en geselecteerde ob's
+ * wel de texspacedraw aanstaat:
+ */
+
+ if(G.obedit) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ break;
+ }
+ base= base->next;
+ }
+
+ if(base==0) {
+ return;
+ }
+
+ /* nr= pupmenu("Texture space %t|Grabber%x1|Size%x2|Rotate%x3"); */
+ nr= pupmenu("Texture space %t|Grabber%x1|Size%x2");
+ if(nr<1) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ base->object->dtx |= OB_TEXSPACE;
+ }
+ base= base->next;
+ }
+
+
+ transmode= TRANS_TEX;
+
+ if(nr==1) transform('g');
+ else if(nr==2) transform('s');
+ else if(nr==3) transform('r');
+
+ transmode= 0;
+}
+
+void first_base(void)
+{
+ /* maakt de select bases los en insert ze aan begin */
+ Base *base, *next;
+
+ if(okee("make first base")==0) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ next= base->next;
+
+ if(base->flag & SELECT) {
+ BLI_remlink(&G.scene->base, base);
+ BLI_addtail(&G.scene->base, base);
+ }
+
+ base= next;
+ }
+
+}
+
+void make_displists_by_obdata(void *obdata) {
+ Base *base;
+
+ for (base= FIRSTBASE; base; base= base->next)
+ if (obdata==base->object->data)
+ makeDispList(base->object);
+}
+
diff --git a/source/blender/src/editoops.c b/source/blender/src/editoops.c
new file mode 100644
index 00000000000..9ec2001ce5f
--- /dev/null
+++ b/source/blender/src/editoops.c
@@ -0,0 +1,595 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <math.h>
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#include "BLI_winstuff.h"
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_material_types.h"
+#include "DNA_object_types.h"
+#include "DNA_oops_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_global.h"
+#include "BKE_scene.h"
+#include "BKE_material.h"
+
+#include "BIF_space.h"
+#include "BIF_screen.h"
+#include "BIF_editoops.h"
+#include "BIF_editview.h"
+#include "BIF_drawscene.h"
+#include "BIF_mywindow.h"
+
+#include "BDR_editobject.h"
+
+#include "BSE_edit.h"
+#include "BSE_drawipo.h"
+
+#include "blendef.h"
+#include "mydevice.h"
+
+
+typedef struct TransOops {
+ float *loc;
+ float oldloc[2];
+} TransOops;
+
+
+static void oops_to_select_objects(void)
+{
+ Oops *oops;
+ Base *base;
+ Object *ob;
+
+ if(G.soops==0) return;
+
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide==0) {
+ if(oops->type==ID_OB) {
+ ob= (Object *)oops->id;
+ if(oops->flag & SELECT) ob->flag |= SELECT;
+ else ob->flag &= ~SELECT;
+ }
+ }
+ oops= oops->next;
+ }
+ base= FIRSTBASE;
+ while(base) {
+ if(base->flag != base->object->flag) {
+ base->flag= base->object->flag;
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+}
+
+void swap_select_all_oops(void)
+{
+ Oops *oops;
+ int sel= 0;
+
+ if(G.soops==0) return;
+
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide==0) {
+ if(oops->flag & SELECT) {
+ sel= 1;
+ break;
+ }
+ }
+ oops= oops->next;
+ }
+
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide==0) {
+ if(sel) oops->flag &= ~SELECT;
+ else oops->flag |= SELECT;
+ }
+ oops= oops->next;
+ }
+
+ oops_to_select_objects(); /* ook redr */
+
+ G.soops->lockpoin= 0;
+}
+
+/* never used... check CVS 1.12 for the code */
+/* static void select_swap_oops(void) */
+
+static void deselect_all_oops(void)
+{
+ Oops *oops;
+
+ if(G.soops==0) return;
+
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide==0) {
+ oops->flag &= ~SELECT;
+ }
+ oops= oops->next;
+ }
+ G.soops->lockpoin= 0;
+}
+
+void set_select_flag_oops(void) /* alle areas */
+{
+ SpaceOops *so;
+ ScrArea *sa;
+
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa->spacetype==SPACE_OOPS) {
+ so= sa->spacedata.first;
+ so->flag |= SO_NEWSELECTED;
+ }
+ sa= sa->next;
+ }
+ if(G.soops) G.soops->lockpoin= 0;
+}
+
+void deselect_all_area_oops(void) /* alle areas */
+{
+ SpaceOops *so;
+ Oops *oops;
+ ScrArea *sa;
+
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa->spacetype==SPACE_OOPS) {
+ so= sa->spacedata.first;
+
+ oops= so->oops.first;
+ while(oops) {
+ oops->flag &= ~SELECT;
+ oops= oops->next;
+ }
+ }
+ sa= sa->next;
+ }
+
+ if(G.soops) G.soops->lockpoin= 0;
+}
+
+void transform_oops(int mode)
+{
+ TransOops *transmain, *tv;
+ Oops *oops;
+ float dx, dy, div, dvec[3], cent[3], min[3], max[3];
+ float sizefac, size[2], xref=1.0, yref=1.0;
+ int a, tot= 0, midtog= 0;
+ unsigned short event = 0;
+ short firsttime= 1, proj = 0, afbreek=0, xc, yc, xo, yo, xn, yn, mval[2];
+ short val;
+ char str[32];
+
+ if(G.soops==0) return;
+
+ /* welke oopsen doen mee */
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide==0) {
+ if(oops->flag & SELECT) {
+ tot++;
+ }
+ }
+ oops= oops->next;
+ }
+
+ if(tot==0) return;
+
+ G.moving= 1;
+
+ INIT_MINMAX(min, max);
+
+ tv=transmain= MEM_callocN(tot*sizeof(TransOops), "transmain");
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide==0) {
+ if(oops->flag & SELECT) {
+ tv->loc= &oops->x;
+ tv->oldloc[0]= tv->loc[0];
+ tv->oldloc[1]= tv->loc[1];
+ DO_MINMAX2(tv->loc, min, max);
+ tv++;
+ }
+ }
+ oops= oops->next;
+ }
+
+ cent[0]= (min[0]+max[0])/2.0;
+ cent[1]= (min[1]+max[1])/2.0;
+
+ ipoco_to_areaco_noclip(G.v2d, cent, mval);
+ xc= mval[0];
+ yc= mval[1];
+
+ getmouseco_areawin(mval);
+ xo= xn= mval[0];
+ yo= yn= mval[1];
+ dvec[0]= dvec[1]= 0.0;
+
+ sizefac= sqrt( (float)((yc-yn)*(yc-yn)+(xn-xc)*(xn-xc)) );
+ if(sizefac<2.0) sizefac= 2.0;
+
+ while(afbreek==0) {
+ getmouseco_areawin(mval);
+ if(mval[0]!=xo || mval[1]!=yo || firsttime) {
+
+ if(mode=='g') {
+
+ dx= mval[0]- xo;
+ dy= mval[1]- yo;
+
+ div= G.v2d->mask.xmax-G.v2d->mask.xmin;
+ dvec[0]+= (G.v2d->cur.xmax-G.v2d->cur.xmin)*(dx)/div;
+
+ div= G.v2d->mask.ymax-G.v2d->mask.ymin;
+ dvec[1]+= (G.v2d->cur.ymax-G.v2d->cur.ymin)*(dy)/div;
+
+ if(midtog) dvec[proj]= 0.0;
+
+ tv= transmain;
+ for(a=0; a<tot; a++, tv++) {
+
+ tv->loc[0]= tv->oldloc[0]+dvec[0];
+ tv->loc[1]= tv->oldloc[1]+dvec[1];
+
+ }
+
+ sprintf(str, "X: %.2f Y: %.2f ", dvec[0], dvec[1]);
+ headerprint(str);
+ }
+ else if(mode=='s') {
+ size[0]=size[1]= (sqrt( (float)((yc-mval[1])*(yc-mval[1])+(mval[0]-xc)*(mval[0]-xc)) ))/sizefac;
+
+ if(midtog) size[proj]= 1.0;
+ size[0]*= xref;
+ size[1]*= yref;
+
+ tv= transmain;
+ for(a=0; a<tot; a++, tv++) {
+
+ tv->loc[0]= size[0]*(tv->oldloc[0]-cent[0])+ cent[0];
+ tv->loc[1]= size[1]*(tv->oldloc[1]-cent[1])+ cent[1];
+
+ }
+
+ sprintf(str, "sizeX: %.3f sizeY: %.3f ", size[0], size[1]);
+ headerprint(str);
+ }
+
+
+ xo= mval[0];
+ yo= mval[1];
+
+ force_draw();
+
+ firsttime= 0;
+
+ }
+ else BIF_wait_for_statechange();
+
+ while(qtest()) {
+ event= extern_qread(&val);
+ if(val) {
+ switch(event) {
+ case ESCKEY:
+ case LEFTMOUSE:
+ case SPACEKEY:
+ case RETKEY:
+ afbreek= 1;
+ break;
+ case MIDDLEMOUSE:
+
+ midtog= ~midtog;
+ if(midtog) {
+ if( abs(mval[0]-xn) > abs(mval[1]-yn)) proj= 1;
+ else proj= 0;
+ firsttime= 1;
+ }
+
+ break;
+ default:
+ arrows_move_cursor(event);
+ }
+ }
+ if(afbreek) break;
+ }
+ }
+
+ if(event==ESCKEY) {
+ tv= transmain;
+ for(a=0; a<tot; a++, tv++) {
+ tv->loc[0]= tv->oldloc[0];
+ tv->loc[1]= tv->oldloc[1];
+ }
+ }
+ MEM_freeN(transmain);
+
+ G.moving= 0;
+
+ scrarea_queue_redraw(curarea);
+}
+
+static Oops *find_nearest_oops(void)
+{
+ Oops *oops;
+ float x, y;
+ short mval[2];
+
+ getmouseco_areawin(mval);
+ areamouseco_to_ipoco(G.v2d, mval, &x, &y);
+
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide == 0) {
+ if(oops->x <=x && oops->x+OOPSX >= x) {
+ if(oops->y <=y && oops->y+OOPSY >= y) {
+ return oops;
+ }
+ }
+ }
+ oops= oops->next;
+ }
+ return 0;
+}
+
+static void do_activate_oops(Oops *oops)
+{
+ Base *base;
+ Object *ob;
+
+ switch(oops->type) {
+ case ID_SCE:
+ if(oops->id) set_scene((Scene *)oops->id);
+ break;
+ case ID_OB:
+ base= FIRSTBASE;
+ while(base) {
+ if(base->object == (Object *)oops->id) break;
+ base= base->next;
+ }
+ if(base) {
+ set_active_base(base); /* editview.c */
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWINFO, 1);
+ }
+ break;
+ case ID_MA:
+ ob= OBACT;
+ if(ob && oops->id) {
+ assign_material(ob, (Material *)oops->id, ob->actcol);
+ allqueue(REDRAWBUTSMAT, 0);
+ scrarea_queue_winredraw(curarea);
+ }
+ break;
+
+ }
+}
+
+void mouse_select_oops(void)
+{
+ Oops *oops;
+ extern float oopslastx, oopslasty; /* oops.c */
+
+ if(G.soops==0) return;
+
+ /* welke oopsen doen mee */
+ oops= G.soops->oops.first;
+
+ oops= find_nearest_oops();
+ if(oops==0) return;
+
+ if((G.qual & LR_SHIFTKEY)==0) deselect_all_oops();
+
+ if(oops) {
+ /* last_seq= seq; */
+
+ if(G.qual==0) {
+ oops->flag |= SELECT;
+ }
+ else {
+ if(oops->flag & SELECT) {
+ oops->flag &= ~SELECT;
+ }
+ else {
+ oops->flag |= SELECT;
+ }
+ }
+
+ oopslastx= oops->x;
+ oopslasty= oops->y;
+
+ if(G.qual & LR_CTRLKEY) do_activate_oops(oops);
+ G.soops->lockpoin= oops;
+ }
+
+ oops_to_select_objects(); /* ook redr */
+ scrarea_queue_headredraw(curarea);
+
+ force_draw();
+
+ std_rmouse_transform(transform_oops);
+}
+
+void borderselect_oops(void)
+{
+ Oops *oops;
+ rcti rect;
+ rctf rectf, rq;
+ int val;
+ short mval[2];
+
+ if(G.soops==0) return;
+
+ val= get_border(&rect, 3);
+
+ if(val) {
+ mval[0]= rect.xmin;
+ mval[1]= rect.ymin;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmin, &rectf.ymin);
+ mval[0]= rect.xmax;
+ mval[1]= rect.ymax;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmax, &rectf.ymax);
+
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide == 0) {
+
+ rq.xmin= oops->x;
+ rq.xmax= oops->x+OOPSX;
+ rq.ymin= oops->y;
+ rq.ymax= oops->y+OOPSY;
+
+ if(BLI_isect_rctf(&rq, &rectf, 0)) {
+ if(val==LEFTMOUSE) {
+ oops->flag |= SELECT;
+ }
+ else {
+ oops->flag &= ~SELECT;
+ }
+ }
+ }
+ oops= oops->next;
+ }
+
+ oops_to_select_objects(); /* ook redr */
+ }
+}
+
+static void select_oops_lib(ID *id)
+{
+ Oops *oops;
+
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide==0) {
+ if(oops->id->lib== (Library *)id) oops->flag |= OOPS_DOSELECT;
+ }
+ oops= oops->next;
+ }
+}
+
+void select_linked_oops(void)
+{
+ Oops *oops;
+ OopsLink *ol;
+
+ if(G.soops==0) return;
+
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide==0) {
+ if(oops->flag & SELECT) {
+ if(oops->type==ID_LI) select_oops_lib(oops->id);
+ ol= oops->link.first;
+ while(ol) {
+ if(ol->to && ol->to->hide==0) ol->to->flag |= OOPS_DOSELECT;
+ ol= ol->next;
+ }
+ }
+ }
+ oops= oops->next;
+ }
+
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide==0) {
+ if(oops->flag & OOPS_DOSELECT) {
+ oops->flag |= SELECT;
+ oops->flag &= ~OOPS_DOSELECT;
+ }
+ }
+ oops= oops->next;
+ }
+
+ oops_to_select_objects(); /* ook redr */
+
+}
+
+void select_backlinked_oops(void)
+{
+ Oops *oops;
+ OopsLink *ol;
+
+ if(G.soops==0) return;
+
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide==0) {
+ if( (oops->flag & SELECT)==0) {
+ ol= oops->link.first;
+ while(ol) {
+ if(ol->to && ol->to->hide==0) {
+ if(ol->to->flag & SELECT) oops->flag |= OOPS_DOSELECT;
+ }
+ ol= ol->next;
+ }
+ }
+ }
+ oops= oops->next;
+ }
+
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide==0) {
+ if(oops->flag & OOPS_DOSELECT) {
+ oops->flag |= SELECT;
+ oops->flag &= ~OOPS_DOSELECT;
+ }
+ }
+ oops= oops->next;
+ }
+
+ oops_to_select_objects(); /* ook redr */
+
+}
diff --git a/source/blender/src/editsca.c b/source/blender/src/editsca.c
new file mode 100644
index 00000000000..6357a4c7ac2
--- /dev/null
+++ b/source/blender/src/editsca.c
@@ -0,0 +1,2647 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <math.h>
+
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#include "BLI_winstuff.h"
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_action_types.h"
+#include "DNA_material_types.h"
+#include "DNA_sensor_types.h"
+#include "DNA_actuator_types.h"
+#include "DNA_controller_types.h"
+#include "DNA_property_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_sound_types.h"
+#include "DNA_text_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_mesh_types.h"
+
+#include "BKE_library.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_sca.h"
+#include "BKE_property.h"
+
+#include "BIF_gl.h"
+#include "BIF_resources.h"
+#include "BIF_space.h"
+#include "BIF_interface.h"
+#include "BIF_screen.h"
+#include "BIF_editsca.h"
+#include "BIF_keyval.h"
+#include "BIF_editsound.h"
+
+#include "BDR_editcurve.h"
+#include "BSE_buttons.h"
+
+#include "blendef.h"
+#include "mydevice.h"
+#include "interface.h"
+#include "nla.h" /* For __NLA : Important, do not remove */
+
+#include "license_key.h"
+extern int LICENSE_KEY_VALID;
+
+#define B_DIFF 1
+#define B_ADD_PROP 2701
+#define B_CHANGE_PROP 2702
+
+#define B_ADD_SENS 2703
+#define B_CHANGE_SENS 2704
+#define B_DEL_SENS 2705
+
+#define B_ADD_CONT 2706
+#define B_CHANGE_CONT 2707
+#define B_DEL_CONT 2708
+
+#define B_ADD_ACT 2709
+#define B_CHANGE_ACT 2710
+#define B_DEL_ACT 2711
+
+#define B_SOUNDACT_BROWSE 2712
+
+/* internals */
+
+/****/
+
+static ID **get_selected_and_linked_obs(short *count, short scavisflag);
+static char *actuator_pup(Object *owner);
+
+/****/
+
+static void del_property(void *selpropv, void *data2_unused)
+{
+ bProperty *prop, *selprop= selpropv;
+ Object *ob;
+ int a=0;
+
+ ob= OBACT;
+ if(ob==NULL) return;
+
+ prop= ob->prop.first;
+ while(prop) {
+ if(prop==selprop) {
+ if (strcmp(prop->name,"Text") == 0) {
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ BLI_remlink(&ob->prop, prop);
+ free_property(prop);
+ break;
+ }
+ a++;
+ prop= prop->next;
+ }
+ allqueue(REDRAWBUTSGAME, 0);
+
+}
+
+static int vergname(const void *v1, const void *v2)
+{
+ char **x1, **x2;
+
+ x1= (char **)v1;
+ x2= (char **)v2;
+
+ return strcmp(*x1, *x2);
+}
+
+void make_unique_prop_names(char *str)
+{
+ Object *ob;
+ bProperty *prop;
+ bSensor *sens;
+ bController *cont;
+ bActuator *act;
+ ID **idar;
+ short a, obcount, propcount=0, nr;
+ char **names;
+
+ /* this function is called by a Button, and gives the current
+ * stringpointer as an argument, this is the one that can change
+ */
+
+ idar= get_selected_and_linked_obs(&obcount, BUTS_SENS_SEL|BUTS_SENS_ACT|BUTS_ACT_SEL|BUTS_ACT_ACT|BUTS_CONT_SEL|BUTS_CONT_ACT);
+
+ /* for each object, make properties and sca names unique */
+
+ /* count total names */
+ for(a=0; a<obcount; a++) {
+ ob= (Object *)idar[a];
+ propcount+= BLI_countlist(&ob->prop);
+ propcount+= BLI_countlist(&ob->sensors);
+ propcount+= BLI_countlist(&ob->controllers);
+ propcount+= BLI_countlist(&ob->actuators);
+ }
+ if(propcount==0) {
+ if(idar) MEM_freeN(idar);
+ return;
+ }
+
+ /* make names array for sorting */
+ names= MEM_callocN(propcount*sizeof(void *), "names");
+
+ /* count total names */
+ nr= 0;
+ for(a=0; a<obcount; a++) {
+ ob= (Object *)idar[a];
+ prop= ob->prop.first;
+ while(prop) {
+ names[nr++]= prop->name;
+ prop= prop->next;
+ }
+ sens= ob->sensors.first;
+ while(sens) {
+ names[nr++]= sens->name;
+ sens= sens->next;
+ }
+ cont= ob->controllers.first;
+ while(cont) {
+ names[nr++]= cont->name;
+ cont= cont->next;
+ }
+ act= ob->actuators.first;
+ while(act) {
+ names[nr++]= act->name;
+ act= act->next;
+ }
+ }
+
+ qsort(names, propcount, sizeof(void *), vergname);
+
+ /* now we check for double names, and change them */
+
+ for(nr=0; nr<propcount; nr++) {
+ if(names[nr]!=str && strcmp( names[nr], str )==0 ) {
+ BLI_newname(str, +1);
+ }
+ }
+
+ MEM_freeN(idar);
+ MEM_freeN(names);
+}
+
+static void make_unique_prop_names_cb(void *strv, void *redraw_view3d_flagv)
+{
+ char *str= strv;
+ int redraw_view3d_flag= (int) redraw_view3d_flagv;
+
+ make_unique_prop_names(str);
+ if (redraw_view3d_flag) allqueue(REDRAWVIEW3D, 0);
+}
+
+static void sca_move_sensor(void *datav, void *data2_unused)
+{
+ bSensor *sens_to_delete= datav;
+ int val;
+ Base *base;
+ bSensor *sens;
+
+ val= pupmenu("Move up%x1|Move down %x2");
+
+ if(val>0) {
+ /* now find out which object has this ... */
+ base= FIRSTBASE;
+ while(base) {
+
+ sens= base->object->sensors.first;
+ while(sens) {
+ if(sens == sens_to_delete) break;
+ sens= sens->next;
+ }
+
+ if(sens) {
+ if( val==1 && sens->prev) {
+ BLI_remlink(&base->object->sensors, sens);
+ BLI_insertlinkbefore(&base->object->sensors, sens->prev, sens);
+ }
+ else if( val==2 && sens->next) {
+ BLI_remlink(&base->object->sensors, sens);
+ BLI_insertlink(&base->object->sensors, sens->next, sens);
+ }
+ allqueue(REDRAWBUTSGAME, 0);
+ break;
+ }
+
+ base= base->next;
+ }
+ }
+}
+
+static void sca_move_controller(void *datav, void *data2_unused)
+{
+ bController *controller_to_del= datav;
+ int val;
+ Base *base;
+ bController *cont;
+
+ val= pupmenu("Move up%x1|Move down %x2");
+
+ if(val>0) {
+ /* now find out which object has this ... */
+ base= FIRSTBASE;
+ while(base) {
+
+ cont= base->object->controllers.first;
+ while(cont) {
+ if(cont == controller_to_del) break;
+ cont= cont->next;
+ }
+
+ if(cont) {
+ if( val==1 && cont->prev) {
+ BLI_remlink(&base->object->controllers, cont);
+ BLI_insertlinkbefore(&base->object->controllers, cont->prev, cont);
+ }
+ else if( val==2 && cont->next) {
+ BLI_remlink(&base->object->controllers, cont);
+ BLI_insertlink(&base->object->controllers, cont->next, cont);
+ }
+ allqueue(REDRAWBUTSGAME, 0);
+ break;
+ }
+
+ base= base->next;
+ }
+ }
+}
+
+static void sca_move_actuator(void *datav, void *data2_unused)
+{
+ bActuator *actuator_to_move= datav;
+ int val;
+ Base *base;
+ bActuator *act;
+
+ val= pupmenu("Move up%x1|Move down %x2");
+
+ if(val>0) {
+ /* now find out which object has this ... */
+ base= FIRSTBASE;
+ while(base) {
+
+ act= base->object->actuators.first;
+ while(act) {
+ if(act == actuator_to_move) break;
+ act= act->next;
+ }
+
+ if(act) {
+ if( val==1 && act->prev) {
+ BLI_remlink(&base->object->actuators, act);
+ BLI_insertlinkbefore(&base->object->actuators, act->prev, act);
+ }
+ else if( val==2 && act->next) {
+ BLI_remlink(&base->object->actuators, act);
+ BLI_insertlink(&base->object->actuators, act->next, act);
+ }
+ allqueue(REDRAWBUTSGAME, 0);
+ break;
+ }
+
+ base= base->next;
+ }
+ }
+}
+
+void do_gamebuts(unsigned short event)
+{
+ bProperty *prop;
+ bSensor *sens;
+ bController *cont;
+ bActuator *act;
+ Base *base;
+ Object *ob;
+ int didit;
+
+ ob= OBACT;
+ if(ob==0) return;
+
+ switch(event) {
+
+ case B_ADD_PROP:
+ prop= new_property(PROP_FLOAT);
+ make_unique_prop_names(prop->name);
+ BLI_addtail(&ob->prop, prop);
+ allqueue(REDRAWBUTSGAME, 0);
+ break;
+
+ case B_CHANGE_PROP:
+ prop= ob->prop.first;
+ while(prop) {
+ if(prop->type!=prop->otype) {
+ init_property(prop);
+ if (strcmp(prop->name, "Text") == 0) {
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+ prop= prop->next;
+ }
+ allqueue(REDRAWBUTSGAME, 0);
+ break;
+
+ case B_ADD_SENS:
+ base= FIRSTBASE;
+ while(base) {
+ if(base->object->scaflag & OB_ADDSENS) {
+ base->object->scaflag &= ~OB_ADDSENS;
+ sens= new_sensor(SENS_ALWAYS);
+ BLI_addtail(&(base->object->sensors), sens);
+ make_unique_prop_names(sens->name);
+ base->object->scaflag |= OB_SHOWSENS;
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWBUTSGAME, 0);
+ break;
+
+ case B_CHANGE_SENS:
+ base= FIRSTBASE;
+ while(base) {
+ sens= base->object->sensors.first;
+ while(sens) {
+ if(sens->type != sens->otype) {
+ init_sensor(sens);
+ sens->otype= sens->type;
+ break;
+ }
+ sens= sens->next;
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWBUTSGAME, 0);
+ break;
+
+ case B_DEL_SENS:
+ base= FIRSTBASE;
+ while(base) {
+ sens= base->object->sensors.first;
+ while(sens) {
+ if(sens->flag & SENS_DEL) {
+ BLI_remlink(&(base->object->sensors), sens);
+ free_sensor(sens);
+ break;
+ }
+ sens= sens->next;
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWBUTSGAME, 0);
+ break;
+
+ case B_ADD_CONT:
+ base= FIRSTBASE;
+ while(base) {
+ if(base->object->scaflag & OB_ADDCONT) {
+ base->object->scaflag &= ~OB_ADDCONT;
+ cont= new_controller(CONT_LOGIC_AND);
+ make_unique_prop_names(cont->name);
+ base->object->scaflag |= OB_SHOWCONT;
+ BLI_addtail(&(base->object->controllers), cont);
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWBUTSGAME, 0);
+ break;
+
+ case B_CHANGE_CONT:
+ base= FIRSTBASE;
+ while(base) {
+ cont= base->object->controllers.first;
+ while(cont) {
+ if(cont->type != cont->otype) {
+ init_controller(cont);
+ cont->otype= cont->type;
+ break;
+ }
+ cont= cont->next;
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWBUTSGAME, 0);
+ break;
+
+
+ case B_DEL_CONT:
+ base= FIRSTBASE;
+ while(base) {
+ cont= base->object->controllers.first;
+ while(cont) {
+ if(cont->flag & CONT_DEL) {
+ BLI_remlink(&(base->object->controllers), cont);
+ unlink_controller(cont);
+ free_controller(cont);
+ break;
+ }
+ cont= cont->next;
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWBUTSGAME, 0);
+ break;
+
+ case B_ADD_ACT:
+ base= FIRSTBASE;
+ while(base) {
+ if(base->object->scaflag & OB_ADDACT) {
+ base->object->scaflag &= ~OB_ADDACT;
+ act= new_actuator(ACT_OBJECT);
+ make_unique_prop_names(act->name);
+ BLI_addtail(&(base->object->actuators), act);
+ base->object->scaflag |= OB_SHOWACT;
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWBUTSGAME, 0);
+ break;
+
+ case B_CHANGE_ACT:
+ base= FIRSTBASE;
+ while(base) {
+ act= base->object->actuators.first;
+ while(act) {
+ if(act->type != act->otype) {
+ init_actuator(act);
+ act->otype= act->type;
+ break;
+ }
+ act= act->next;
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWBUTSGAME, 0);
+ break;
+
+ case B_DEL_ACT:
+ base= FIRSTBASE;
+ while(base) {
+ act= base->object->actuators.first;
+ while(act) {
+ if(act->flag & ACT_DEL) {
+ BLI_remlink(&(base->object->actuators), act);
+ unlink_actuator(act);
+ free_actuator(act);
+ break;
+ }
+ act= act->next;
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWBUTSGAME, 0);
+ break;
+
+ case B_SOUNDACT_BROWSE:
+ /* since we don't know which... */
+ didit= 0;
+ base= FIRSTBASE;
+ while(base)
+ {
+ act= base->object->actuators.first;
+ while(act)
+ {
+ if(act->type==ACT_SOUND)
+ {
+ bSoundActuator *sa= act->data;
+ if(sa->sndnr)
+ {
+ bSound *sound= G.main->sound.first;
+ int nr= 1;
+
+ while(sound)
+ {
+ if(nr==sa->sndnr)
+ break;
+ nr++;
+ sound= sound->id.next;
+ }
+
+ if(sa->sound)
+ sa->sound->id.us--;
+
+ sa->sound= sound;
+
+ if(sound)
+ sound->id.us++;
+
+ sa->sndnr= 0;
+ didit= 1;
+ }
+ }
+ act= act->next;
+ }
+ if(didit)
+ break;
+ base= base->next;
+ }
+ allqueue(REDRAWBUTSGAME, 0);
+ allqueue(REDRAWSOUND, 0);
+
+ break;
+
+ }
+}
+
+
+static char *sensor_name(int type)
+{
+ switch (type) {
+ case SENS_ALWAYS:
+ return "Always";
+ case SENS_TOUCH:
+ return "Touch";
+ case SENS_NEAR:
+ return "Near";
+ case SENS_KEYBOARD:
+ return "Keyboard";
+ case SENS_PROPERTY:
+ return "Property";
+ case SENS_MOUSE:
+ return "Mouse";
+ case SENS_COLLISION:
+ return "Collision";
+ case SENS_RADAR:
+ return "Radar";
+ case SENS_RANDOM:
+ return "Random";
+ case SENS_RAY:
+ return "Ray";
+ case SENS_MESSAGE:
+ return "Message";
+ }
+ return "unknown";
+}
+
+static char *sensor_pup(void)
+{
+ /* the number needs to match defines in game.h */
+ return "Sensors %t|Always %x0|Keyboard %x3|Mouse %x5|"
+ "Touch %x1|Collision %x6|Near %x2|Radar %x7|"
+ "Property %x4|Random %x8|Ray %x9|Message %x10";
+}
+
+static char *controller_name(int type)
+{
+ switch (type) {
+ case CONT_LOGIC_AND:
+ return "AND";
+ case CONT_LOGIC_OR:
+ return "OR";
+ case CONT_EXPRESSION:
+ return "Expression";
+ case CONT_PYTHON:
+ return "Python";
+ }
+ return "unknown";
+}
+
+static char *controller_pup(void)
+{
+ return "Controllers %t|AND %x0|OR %x1|Expression %x2|Python %x3";
+}
+
+static char *actuator_name(int type)
+{
+ switch (type) {
+ case ACT_ACTION:
+ return "Action";
+ case ACT_OBJECT:
+ return "Motion";
+ case ACT_IPO:
+ return "Ipo";
+ case ACT_LAMP:
+ return "Lamp";
+ case ACT_CAMERA:
+ return "Camera";
+ case ACT_MATERIAL:
+ return "Material";
+ case ACT_SOUND:
+ return "Sound";
+ case ACT_CD:
+ return "CD";
+ case ACT_PROPERTY:
+ return "Property";
+ case ACT_EDIT_OBJECT:
+ return "Edit Object";
+ case ACT_CONSTRAINT:
+ return "Constraint";
+ case ACT_SCENE:
+ return "Scene";
+ case ACT_GROUP:
+ return "Group";
+ case ACT_RANDOM:
+ return "Random";
+ case ACT_MESSAGE:
+ return "Message";
+ case ACT_GAME:
+ return "Game";
+ case ACT_VISIBILITY:
+ return "Game";
+ }
+ return "unknown";
+}
+
+
+
+
+static char *actuator_pup(Object *owner)
+{
+ if (LICENSE_KEY_VALID)
+ {
+ switch (owner->type)
+ {
+ case OB_ARMATURE:
+ return "Actuators %t|Action %x15|Motion %x0|Constraint %x9|Ipo %x1"
+ "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
+ "|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17"
+ "|Visibility %x18";
+ break;
+ default:
+ return "Actuators %t|Motion %x0|Constraint %x9|Ipo %x1"
+ "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
+ "|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17"
+ "|Visibility %x18";
+ }
+ }
+ else
+ {
+ switch (owner->type)
+ {
+ case OB_ARMATURE:
+ return "Actuators %t|Action %x15|Motion %x0|Constraint %x9|Ipo %x1"
+ "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
+ "|Scene %x11|Random %x13|Message %x14|Visibility %x18";
+ break;
+ default:
+ return "Actuators %t|Motion %x0|Constraint %x9|Ipo %x1"
+ "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
+ "|Scene %x11|Random %x13|Message %x14|Visibility %x18";
+ }
+ }
+
+}
+
+
+
+static void set_sca_ob(Object *ob)
+{
+ bController *cont;
+ bActuator *act;
+
+ cont= ob->controllers.first;
+ while(cont) {
+ cont->mynew= (bController *)ob;
+ cont= cont->next;
+ }
+ act= ob->actuators.first;
+ while(act) {
+ act->mynew= (bActuator *)ob;
+ act= act->next;
+ }
+}
+
+static ID **get_selected_and_linked_obs(short *count, short scavisflag)
+{
+ Base *base;
+ Object *ob, *obt;
+ ID **idar;
+ bSensor *sens;
+ bController *cont;
+ unsigned int lay;
+ int a, nr, doit;
+
+ /* we need a sorted object list */
+ /* set scavisflags flags in Objects to indicate these should be evaluated */
+ /* also hide ob pointers in ->new entries of controllerss/actuators */
+
+ *count= 0;
+
+ if(G.scene==NULL) return NULL;
+
+ ob= G.main->object.first;
+ while(ob) {
+ ob->scavisflag= 0;
+ set_sca_ob(ob);
+ ob= ob->id.next;
+ }
+
+ if(G.vd) lay= G.vd->lay;
+ else lay= G.scene->lay;
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base->lay & lay) {
+ if(base->flag & SELECT) {
+ if(scavisflag & BUTS_SENS_SEL) base->object->scavisflag |= OB_VIS_SENS;
+ if(scavisflag & BUTS_CONT_SEL) base->object->scavisflag |= OB_VIS_CONT;
+ if(scavisflag & BUTS_ACT_SEL) base->object->scavisflag |= OB_VIS_ACT;
+ }
+ }
+ base= base->next;
+ }
+
+ if(OBACT) {
+ if(scavisflag & BUTS_SENS_ACT) OBACT->scavisflag |= OB_VIS_SENS;
+ if(scavisflag & BUTS_CONT_ACT) OBACT->scavisflag |= OB_VIS_CONT;
+ if(scavisflag & BUTS_ACT_ACT) OBACT->scavisflag |= OB_VIS_ACT;
+ }
+
+ if(scavisflag & (BUTS_SENS_LINK|BUTS_CONT_LINK|BUTS_ACT_LINK)) {
+ doit= 1;
+ while(doit) {
+ doit= 0;
+
+ ob= G.main->object.first;
+ while(ob) {
+
+ /* 1st case: select sensor when controller selected */
+ if((scavisflag & BUTS_SENS_LINK) && (ob->scavisflag & OB_VIS_SENS)==0) {
+ sens= ob->sensors.first;
+ while(sens) {
+ for(a=0; a<sens->totlinks; a++) {
+ if(sens->links[a]) {
+ obt= (Object *)sens->links[a]->mynew;
+ if(obt && (obt->scavisflag & OB_VIS_CONT)) {
+ doit= 1;
+ ob->scavisflag |= OB_VIS_SENS;
+ break;
+ }
+ }
+ }
+ if(doit) break;
+ sens= sens->next;
+ }
+ }
+
+ /* 2nd case: select cont when act selected */
+ if((scavisflag & BUTS_CONT_LINK) && (ob->scavisflag & OB_VIS_CONT)==0) {
+ cont= ob->controllers.first;
+ while(cont) {
+ for(a=0; a<cont->totlinks; a++) {
+ if(cont->links[a]) {
+ obt= (Object *)cont->links[a]->mynew;
+ if(obt && (obt->scavisflag & OB_VIS_ACT)) {
+ doit= 1;
+ ob->scavisflag |= OB_VIS_CONT;
+ break;
+ }
+ }
+ }
+ if(doit) break;
+ cont= cont->next;
+ }
+ }
+
+ /* 3rd case: select controller when sensor selected */
+ if((scavisflag & BUTS_CONT_LINK) && (ob->scavisflag & OB_VIS_SENS)) {
+ sens= ob->sensors.first;
+ while(sens) {
+ for(a=0; a<sens->totlinks; a++) {
+ if(sens->links[a]) {
+ obt= (Object *)sens->links[a]->mynew;
+ if(obt && (obt->scavisflag & OB_VIS_CONT)==0) {
+ doit= 1;
+ obt->scavisflag |= OB_VIS_CONT;
+ }
+ }
+ }
+ sens= sens->next;
+ }
+ }
+
+ /* 4th case: select actuator when controller selected */
+ if( (scavisflag & BUTS_ACT_LINK) && (ob->scavisflag & OB_VIS_CONT)) {
+ cont= ob->controllers.first;
+ while(cont) {
+ for(a=0; a<cont->totlinks; a++) {
+ if(cont->links[a]) {
+ obt= (Object *)cont->links[a]->mynew;
+ if(obt && (obt->scavisflag & OB_VIS_ACT)==0) {
+ doit= 1;
+ obt->scavisflag |= OB_VIS_ACT;
+ }
+ }
+ }
+ cont= cont->next;
+ }
+
+ }
+ ob= ob->id.next;
+ }
+ }
+ }
+
+ /* now we count */
+ ob= G.main->object.first;
+ while(ob) {
+ if( ob->scavisflag ) (*count)++;
+ ob= ob->id.next;
+ }
+
+ if(*count==0) return NULL;
+ if(*count>24) *count= 24; /* temporal */
+
+ idar= MEM_callocN( (*count)*sizeof(void *), "idar");
+
+ ob= G.main->object.first;
+ nr= 0;
+ while(ob) {
+ if( ob->scavisflag ) {
+ idar[nr]= (ID *)ob;
+ nr++;
+ }
+ if(nr>=24) break;
+ ob= ob->id.next;
+ }
+
+ /* just to be sure... these were set in set_sca_done_ob() */
+ clear_sca_new_poins();
+
+ return idar;
+}
+
+
+static BIFColorID get_col_sensor(int type)
+{
+ switch(type) {
+ case SENS_ALWAYS: return BUTACTION;
+ case SENS_TOUCH: return BUTCAMERA;
+ case SENS_COLLISION: return BUTCAMERA;
+ case SENS_NEAR: return BUTRANDOM;
+ case SENS_KEYBOARD: return BUTIPO;
+ case SENS_PROPERTY: return BUTPROPERTY;
+ case SENS_MOUSE: return BUTAUDIO;
+ case SENS_RADAR: return BUTEDITOBJECT;
+ case SENS_RANDOM: return BUTSCENE;
+ case SENS_RAY: return BUTMOTION;
+ case SENS_MESSAGE: return BUTMESSAGE;
+ default: return BUTGREY;
+ }
+}
+static void set_col_sensor(int type, int medium)
+{
+ BIFColorID col= get_col_sensor(type);
+ BIF_set_color(col, medium?COLORSHADE_MEDIUM:COLORSHADE_GREY);
+}
+
+/**
+ * Draws a toggle for pulse mode, a frequency fiels and a toggle to invert
+ * the value of this sensor. Operates on the shared data block of sensors.
+ */
+static void draw_default_sensor_header(bSensor *sens,
+ uiBlock *block,
+ short x,
+ short y,
+ short w)
+{
+ /* Pulsing and frequency */
+ uiDefIconButS(block, TOG|BIT|0, 1, ICON_DOTSUP,
+ (short)(x + 10), (short)(y - 19), (short)(0.15 * (w-20)), 19,
+ &sens->pulse, 0.0, 0.0, 0, 0,
+ "Activate TRUE pulse mode");
+ uiDefIconButS(block, TOG|BIT|2, 1, ICON_DOTSDOWN,
+ (short)(x + 10 + 0.15 * (w-20)), (short)(y - 19), (short)(0.15 * (w-20)), 19,
+ &sens->pulse, 0.0, 0.0, 0, 0,
+ "Activate FALSE pulse mode");
+ uiDefButS(block, NUM, 1, "f:",
+ (short)(x + 10 + 0.3 * (w-20)), (short)(y - 19), (short)(0.275 * (w-20)), 19,
+ &sens->freq, 0.0, 10000.0, 0, 0,
+ "Frequency of pulses (in 1/50 sec)");
+
+ /* value or shift? */
+ uiDefButS(block, TOG, 1, "Inv",
+ (short)(x + 10 + 0.85 * (w-20)), (short)(y - 19), (short)(0.15 * (w-20)), 19,
+ &sens->invert, 1.0, SENS_NOT, 0, 0,
+ "Invert the output of this sensor");
+}
+
+static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short yco, short width,char* objectname)
+{
+ bNearSensor *ns = NULL;
+ bTouchSensor *ts = NULL;
+ bKeyboardSensor *ks = NULL;
+ bPropertySensor *ps = NULL;
+ bMouseSensor *ms = NULL;
+ bCollisionSensor *cs = NULL;
+ bRadarSensor *rs = NULL;
+ bRandomSensor *randomSensor = NULL;
+ bRaySensor *raySens = NULL;
+ bMessageSensor *mes = NULL;
+ short ysize;
+ char *str;
+
+ /* yco is at the top of the rect, draw downwards */
+
+ uiBlockSetEmboss(block, UI_EMBOSSW);
+
+ set_col_sensor(sens->type, 0);
+
+ switch (sens->type)
+ {
+ case SENS_ALWAYS:
+ {
+ ysize= 24;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ draw_default_sensor_header(sens, block, xco, yco, width);
+
+ yco-= ysize;
+
+ break;
+ }
+ case SENS_TOUCH:
+ {
+ ysize= 48;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ draw_default_sensor_header(sens, block, xco, yco, width);
+
+ ts= sens->data;
+
+ /* uiDefBut(block, TEX, 1, "Property:", xco,yco-22,width, 19, &ts->name, 0, 31, 0, 0, "Only look for Objects with this property"); */
+ uiDefIDPoinBut(block, test_matpoin_but, 1, "MA:",(short)(xco + 10),(short)(yco-44), (short)(width - 20), 19, &ts->ma, "Only look for floors with this Material");
+ ///* uiDefButF(block, NUM, 1, "Margin:", xco+width/2,yco-44,width/2, 19, &ts->dist, 0.0, 10.0, 100, 0, "Extra margin (distance) for larger sensitivity");
+ yco-= ysize;
+ break;
+ }
+ case SENS_COLLISION:
+ {
+ ysize= 48;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ draw_default_sensor_header(sens, block, xco, yco, width);
+ cs= sens->data;
+
+ /* The collision sensor will become a generic collision (i.e. it */
+ /* absorb the old touch sensor). */
+ uiDefButS(block, TOG|BIT|0, B_REDR, "M/P",(short)(xco + 10),(short)(yco - 44),
+ (short)(0.20 * (width-20)), 19, &cs->mode, 0.0, 0.0, 0, 0,
+ "Toggle collision on material or property.");
+
+ if (cs->mode & SENS_COLLISION_MATERIAL) {
+ uiDefBut(block, TEX, 1, "Material:", (short)(xco + 10 + 0.20 * (width-20)),
+ (short)(yco-44), (short)(0.8*(width-20)), 19, &cs->materialName, 0, 31, 0, 0,
+ "Only look for Objects with this material");
+ } else {
+ uiDefBut(block, TEX, 1, "Property:", (short)(xco + 10 + 0.20 * (width-20)), (short)(yco-44),
+ (short)(0.8*(width-20)), 19, &cs->name, 0, 31, 0, 0,
+ "Only look for Objects with this property");
+ }
+
+ /* uiDefButS(block, NUM, 1, "Damp:", xco+10+width-90,yco-24, 70, 19, &cs->damp, 0, 250, 0, 0, "For 'damp' time don't detect another collision"); */
+
+ yco-= ysize;
+ break;
+ }
+ case SENS_NEAR:
+ {
+ ysize= 72;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ draw_default_sensor_header(sens, block, xco, yco, width);
+ ns= sens->data;
+
+ uiDefBut(block, TEX, 1, "Property:",(short)(10+xco),(short)(yco-44), (short)(width-20), 19,
+ &ns->name, 0, 31, 0, 0, "Only look for Objects with this property");
+ uiDefButF(block, NUM, 1, "Dist",(short)(10+xco),(short)(yco-68),(short)((width-22)/2), 19,
+ &ns->dist, 0.0, 1000.0, 1000, 0, "Trigger distance");
+ uiDefButF(block, NUM, 1, "Reset",(short)(10+xco+(width-22)/2), (short)(yco-68), (short)((width-22)/2), 19,
+ &ns->resetdist, 0.0, 1000.0, 1000, 0, "Reset distance");
+ yco-= ysize;
+ break;
+ }
+ case SENS_RADAR:
+ {
+ ysize= 72;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ draw_default_sensor_header(sens, block, xco, yco, width);
+
+ rs= sens->data;
+
+ uiDefBut(block, TEX, 1, "Prop:",
+ (short)(10+xco),(short)(yco-44), (short)(0.7 * (width-20)), 19,
+ &rs->name, 0, 31, 0, 0,
+ "Only look for Objects with this property");
+ uiDefButS(block, ROW, 1, "X",
+ (short)(10+xco+0.7 * (width-20)),(short)(yco-44), (short)(0.1 * (width-22)),19,
+ &rs->axis, 2.0, 0, 0, 0,
+ "Cast the cone along the object's positive x-axis");
+ uiDefButS(block, ROW, 1, "Y",
+ (short)(10+xco+0.8 * (width-20)),(short)(yco-44),(short)(0.1 * (width-22)), 19,
+ &rs->axis, 2.0, 1, 0, 0,
+ "Cast the cone along the object's positive y-axis");
+ uiDefButS(block, ROW, 1, "Z",
+ (short)(10+xco+0.9 * (width-20)), (short)(yco-44), (short)(0.1 * (width-22)), 19,
+ &rs->axis, 2.0, 2, 0, 0,
+ "Cast the cone along the object's positive z-axis");
+ uiDefButF(block, NUM, 1, "Ang:",
+ (short)(10+xco), (short)(yco-68), (short)((width-20)/2), 19,
+ &rs->angle, 0.0, 179.9, 10, 0,
+ "Opening angle of the radar cone.");
+ uiDefButF(block, NUM, 1, "Dist:",
+ (short)(xco+10 + (width-20)/2), (short)(yco-68), (short)((width-20)/2), 19,
+ &rs->range, 0.01, 10000.0, 100, 0,
+ "Depth of the radar cone");
+ yco-= ysize;
+ break;
+ }
+ case SENS_KEYBOARD:
+ {
+ /* 5 lines: 120 height */
+ ysize= 120;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ /* header line */
+ draw_default_sensor_header(sens, block, xco, yco, width);
+ ks= sens->data;
+
+ /* line 2: hotkey and allkeys toggle */
+ uiDefKeyevtButS(block, B_DIFF, "", xco+40, yco-44, (width)/2, 19, &ks->key, "Key code");
+
+ /* line 3: two key modifyers (qual1, qual2) */
+ uiDefKeyevtButS(block, B_DIFF, "", xco+40, yco-68, (width-50)/2, 19, &ks->qual, "Modifier key code");
+ uiDefKeyevtButS(block, B_DIFF, "", xco+40+(width-50)/2, yco-68, (width-50)/2, 19, &ks->qual2, "Second Modifier key code");
+
+ /* labels for line 1 and 2 */
+ uiDefBut(block, LABEL, 0, "Key", xco, yco-44, 40, 19, NULL, 0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "Hold", xco, yco-68, 40, 19, NULL, 0, 0, 0, 0, "");
+
+ /* part of line 1 */
+ uiBlockSetCol(block, BUTPURPLE);
+ uiDefButS(block, TOG|BIT|0, 0, "All keys", xco+40+(width/2), yco-44, (width/2)-50, 19,
+ &ks->type, 0, 0, 0, 0, "");
+
+ /* line 4: toggle property for string logging mode */
+ uiDefBut(block, TEX, 1, "LogToggle: ",
+ xco+10, yco-92, (width-20), 19,
+ ks->toggleName, 0, 31, 0, 0,
+ "Property that indicates whether to log "
+ "keystrokes as a string.");
+
+ /* line 5: target property for string logging mode */
+ uiDefBut(block, TEX, 1, "Target: ",
+ xco+10, yco-116, (width-20), 19,
+ ks->targetName, 0, 31, 0, 0,
+ "Property that receives the keystrokes in case "
+ "a string is logged.");
+
+ yco-= ysize;
+ break;
+ }
+ case SENS_PROPERTY:
+ {
+ ysize= 96;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize,
+ (float)xco+width, (float)yco, 1);
+
+ draw_default_sensor_header(sens, block, xco, yco, width);
+ ps= sens->data;
+
+ str= "Type %t|Equal %x0|Not Equal %x1|Interval %x2|Changed %x3";
+ /* str= "Type %t|Equal %x0|Not Equal %x1"; */
+ uiDefButI(block, MENU, B_REDR, str, xco+30,yco-44,width-60, 19,
+ &ps->type, 0, 31, 0, 0, "Type");
+
+ if (ps->type != SENS_PROP_EXPRESSION)
+ {
+ uiDefBut(block, TEX, 1, "Prop: ", xco+30,yco-68,width-60, 19,
+ ps->name, 0, 31, 0, 0, "Property name");
+ }
+
+ if(ps->type == SENS_PROP_INTERVAL)
+ {
+ uiDefBut(block, TEX, 1, "Min: ", xco,yco-92,width/2, 19,
+ ps->value, 0, 31, 0, 0, "test for value");
+ uiDefBut(block, TEX, 1, "Max: ", xco+width/2,yco-92,width/2, 19,
+ ps->maxvalue, 0, 31, 0, 0, "test for max value");
+ }
+ else if(ps->type == SENS_PROP_CHANGED);
+ else
+ {
+ uiDefBut(block, TEX, 1, "Value: ", xco+30,yco-92,width-60, 19,
+ ps->value, 0, 31, 0, 0, "test for value");
+ }
+
+ yco-= ysize;
+ break;
+ }
+ case SENS_MOUSE:
+ {
+ ms= sens->data;
+ /* Two lines: 48 pixels high. */
+ ysize = 48;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ /* line 1: header */
+ draw_default_sensor_header(sens, block, xco, yco, width);
+
+ /* Line 2: type selection. The number are a bit mangled to get
+ * proper compatibility with older .blend files. */
+ str= "Type %t|Left button %x1|Middle button %x2|"
+ "Right button %x4|Movement %x8|Mouse over %x16";
+ uiDefButS(block, MENU, B_REDR, str, xco+10, yco-44, width-20, 19,
+ &ms->type, 0, 31, 0, 0,
+ "Specify the type of event this mouse sensor should trigger on.");
+
+ yco-= ysize;
+ break;
+ }
+ case SENS_RANDOM:
+ {
+ ysize = 48;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ draw_default_sensor_header(sens, block, xco, yco, width);
+ randomSensor = sens->data;
+ /* some files were wrongly written, avoid crash now */
+ if (randomSensor)
+ {
+ uiDefButI(block, NUM, 1, "Seed: ", xco+10,yco-44,(width-20), 19,
+ &randomSensor->seed, 0, 1000, 0, 0,
+ "Initial seed of the generator. (Choose 0 for not random)");
+ }
+ yco-= ysize;
+ break;
+ }
+ case SENS_RAY:
+ {
+ ysize = 72;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ draw_default_sensor_header(sens, block, xco, yco, width);
+ raySens = sens->data;
+
+ /* 1. property or material */
+ uiDefButS(block, TOG|BIT|0, B_REDR, "M/P",
+ xco + 10,yco - 44, 0.20 * (width-20), 19,
+ &raySens->mode, 0.0, 0.0, 0, 0,
+ "Toggle collision on material or property.");
+
+ if (raySens->mode & SENS_COLLISION_MATERIAL)
+ {
+ uiDefBut(block, TEX, 1, "Material:", xco + 10 + 0.20 * (width-20), yco-44, 0.8*(width-20), 19,
+ &raySens->matname, 0, 31, 0, 0,
+ "Only look for Objects with this material");
+ }
+ else
+ {
+ uiDefBut(block, TEX, 1, "Property:", xco + 10 + 0.20 * (width-20), yco-44, 0.8*(width-20), 19,
+ &raySens->propname, 0, 31, 0, 0,
+ "Only look for Objects with this property");
+ }
+
+ /* 2. sensing range */
+ uiDefButF(block, NUM, 1, "Range", xco+10, yco-68, 0.6 * (width-20), 19,
+ &raySens->range, 0.01, 10000.0, 100, 0,
+ "Sense objects no farther than this distance");
+
+ /* 3. axis choice */
+ str = "Type %t|+ X axis %x1|+ Y axis %x0|+ Z axis %x2|- X axis %x3|- Y axis %x4|- Z axis %x5";
+ uiDefButI(block, MENU, B_REDR, str, xco+10 + 0.6 * (width-20), yco-68, 0.4 * (width-20), 19,
+ &raySens->axisflag, 2.0, 31, 0, 0,
+ "Specify along which axis the ray is cast.");
+
+ yco-= ysize;
+ break;
+ }
+ case SENS_MESSAGE:
+ {
+ mes = sens->data;
+ ysize = 2 * 24; /* total number of lines * 24 pixels/line */
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize,
+ (float)xco+width, (float)yco, 1);
+
+ /* line 1: header line */
+ draw_default_sensor_header(sens, block, xco, yco, width);
+
+ /* line 2: Subject filter */
+ uiDefBut(block, TEX, 1, "Subject: ",
+ (xco+10), (yco-44), (width-20), 19,
+ mes->subject, 0, 31, 0, 0,
+ "Optional subject filter: only accept messages with this subject"
+ ", or empty for all");
+
+ yco -= ysize;
+ break;
+ }
+ }
+
+ uiBlockSetEmboss(block, UI_EMBOSSM);
+ uiBlockSetCol(block, BUTGREY);
+
+ return yco-4;
+}
+
+
+
+static short draw_controllerbuttons(bController *cont, uiBlock *block, short xco, short yco, short width)
+{
+ bExpressionCont *ec;
+ bPythonCont *pc;
+ short ysize;
+
+ uiBlockSetEmboss(block, UI_EMBOSSW);
+
+ switch (cont->type) {
+ case CONT_EXPRESSION:
+ ysize= 28;
+
+ BIF_set_color(BUTPROPERTY, COLORSHADE_GREY);
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ /* uiDefBut(block, LABEL, 1, "Not yet...", xco,yco-24,80, 19, NULL, 0, 0, 0, 0, ""); */
+ ec= cont->data;
+ /* uiDefBut(block, BUT, 1, "Variables", xco,yco-24,80, 19, NULL, 0, 0, 0, 0, "Available variables for expression"); */
+ uiDefBut(block, TEX, 1, "Exp:", xco + 10 , yco-21, width-20, 19,
+ ec->str, 0, 127, 0, 0,
+ "Expression");
+
+ yco-= ysize;
+ break;
+ case CONT_PYTHON:
+ ysize= 28;
+
+ if(cont->data==NULL) init_controller(cont);
+ pc= cont->data;
+
+ BIF_set_color(BUTMESSAGE, COLORSHADE_GREY);
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_scriptpoin_but, 1, "Script: ", xco+45,yco-24,width-90, 19, &pc->text, "");
+
+ yco-= ysize;
+ break;
+
+ default:
+ ysize= 4;
+
+ BIF_set_color(BUTIPO, COLORSHADE_GREY);
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ yco-= ysize;
+ }
+
+ uiBlockSetEmboss(block, UI_EMBOSSM);
+ uiBlockSetCol(block, BUTGREY);
+
+ return yco;
+}
+
+static BIFColorID get_col_actuator(int type)
+{
+ switch(type) {
+ case ACT_ACTION: return BUTACTION;
+ case ACT_OBJECT: return BUTMOTION;
+ case ACT_IPO: return BUTIPO;
+ case ACT_PROPERTY: return BUTPROPERTY;
+ case ACT_SOUND: return BUTAUDIO;
+ case ACT_CD: return BUTCD;
+ case ACT_CAMERA: return BUTCAMERA;
+ case ACT_EDIT_OBJECT: return BUTEDITOBJECT;
+ case ACT_GROUP: return BUTYELLOW;
+ case ACT_RANDOM: return BUTRANDOM;
+ case ACT_SCENE: return BUTSCENE;
+ case ACT_MESSAGE: return BUTMESSAGE;
+ case ACT_GAME: return BUTGAME;
+ case ACT_VISIBILITY: return BUTVISIBILITY;
+ default: return BUTGREY;
+ }
+}
+static void set_col_actuator(int item, int medium)
+{
+ if (item==ACT_CONSTRAINT) {
+ BIF_set_color(BUTRUST, medium?COLORSHADE_HILITE:COLORSHADE_MEDIUM);
+ } else {
+ BIFColorID col= get_col_actuator(item);
+ BIF_set_color(col, medium?COLORSHADE_MEDIUM:COLORSHADE_GREY);
+ }
+}
+
+static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, short yco, short width)
+{
+ bSoundActuator *sa = NULL;
+ bCDActuator *cda = NULL;
+ bObjectActuator *oa = NULL;
+ bIpoActuator *ia = NULL;
+ bPropertyActuator *pa = NULL;
+ bCameraActuator *ca = NULL;
+ bEditObjectActuator *eoa = NULL;
+ bConstraintActuator *coa = NULL;
+ bSceneActuator *sca = NULL;
+ bGroupActuator *ga = NULL;
+ bRandomActuator *randAct = NULL;
+ bMessageActuator *ma = NULL;
+ bActionActuator *aa = NULL;
+ bGameActuator *gma = NULL;
+ bVisibilityActuator *visAct = NULL;
+
+ float *fp;
+ short ysize = 0, wval;
+ char *str;
+ int myline;
+
+ /* yco is at the top of the rect, draw downwards */
+ uiBlockSetEmboss(block, UI_EMBOSSW);
+ set_col_actuator(act->type, 0);
+
+ switch (act->type)
+ {
+ case ACT_OBJECT:
+ {
+ ysize= 129;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ uiBlockSetCol(block, BUTGREY);
+
+ oa = act->data;
+ wval = (width-100)/3;
+
+ uiDefBut(block, LABEL, 0, "Force", xco, yco-22, 55, 19, NULL, 0, 0, 0, 0, "Sets the force");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-22, wval, 19, oa->forceloc, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-22, wval, 19, oa->forceloc+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-22, wval, 19, oa->forceloc+2, -10000.0, 10000.0, 10, 0, "");
+
+ uiDefBut(block, LABEL, 0, "Torque", xco, yco-41, 55, 19, NULL, 0, 0, 0, 0, "Sets the torque");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-41, wval, 19, oa->forcerot, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-41, wval, 19, oa->forcerot+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-41, wval, 19, oa->forcerot+2, -10000.0, 10000.0, 10, 0, "");
+
+ uiDefBut(block, LABEL, 0, "dLoc", xco, yco-64, 45, 19, NULL, 0, 0, 0, 0, "Sets the dLoc");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-64, wval, 19, oa->dloc, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-64, wval, 19, oa->dloc+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-64, wval, 19, oa->dloc+2, -10000.0, 10000.0, 10, 0, "");
+
+ uiDefBut(block, LABEL, 0, "dRot", xco, yco-83, 45, 19, NULL, 0, 0, 0, 0, "Sets the dRot");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-83, wval, 19, oa->drot, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-83, wval, 19, oa->drot+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-83, wval, 19, oa->drot+2, -10000.0, 10000.0, 10, 0, "");
+
+ uiDefBut(block, LABEL, 0, "linV", xco, yco-106, 45, 19, NULL, 0, 0, 0, 0, "Sets the linear velocity");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-106, wval, 19, oa->linearvelocity, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-106, wval, 19, oa->linearvelocity+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-106, wval, 19, oa->linearvelocity+2, -10000.0, 10000.0, 10, 0, "");
+
+ uiDefBut(block, LABEL, 0, "angV", xco, yco-125, 45, 19, NULL, 0, 0, 0, 0, "Sets the angular velocity");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-125, wval, 19, oa->angularvelocity, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-125, wval, 19, oa->angularvelocity+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-125, wval, 19, oa->angularvelocity+2, -10000.0, 10000.0, 10, 0, "");
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButI(block, TOG|BIT|0, 0, "L", xco+45+3*wval, yco-22, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
+ uiDefButI(block, TOG|BIT|1, 0, "L", xco+45+3*wval, yco-41, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
+ uiDefButI(block, TOG|BIT|2, 0, "L", xco+45+3*wval, yco-64, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
+ uiDefButI(block, TOG|BIT|3, 0, "L", xco+45+3*wval, yco-83, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
+ uiDefButI(block, TOG|BIT|4, 0, "L", xco+45+3*wval, yco-106, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
+ uiDefButI(block, TOG|BIT|5, 0, "L", xco+45+3*wval, yco-125, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButI(block, TOG|BIT|6, 0, "add",xco+45+3*wval+15, yco-106, 35, 19, &oa->flag, 0.0, 0.0, 0, 0, "Toggles between ADD and SET linV");
+ uiBlockSetCol(block, BUTGREY);
+
+ yco-= ysize;
+ break;
+ }
+ case ACT_ACTION:
+ {
+ /* DrawAct */
+#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
+ ysize = 112;
+#else
+ ysize= 92;
+#endif
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ aa = act->data;
+ wval = (width-60)/3;
+
+ uiBlockSetCol(block, BUTGREY);
+ // str= "Action types %t|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6";
+#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
+ str= "Action types %t|Play %x0|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6|Displacement %x7";
+#else
+ str= "Action types %t|Play %x0|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6";
+#endif
+ uiDefButS(block, MENU, B_REDR, str, xco+30, yco-24, width-60, 19, &aa->type, 0.0, 0.0, 0.0, 0.0, "Action playback type");
+ uiDefIDPoinBut(block, test_actionpoin_but, 1, "AC: ", xco+30, yco-44, width-60, 19, &aa->act, "Action name");
+
+ if(aa->type == ACT_ACTION_FROM_PROP)
+ {
+ uiDefBut(block, TEX, 0, "Prop: ",xco+30, yco-64, width-60, 19, aa->name, 0.0, 31.0, 0, 0, "Use this property to define the Action position");
+ }
+ else
+ {
+ uiDefButS(block, NUM, 0, "Sta: ",xco+30, yco-64, (width-60)/2, 19, &aa->sta, 0.0, 18000.0, 0, 0, "Start frame");
+ uiDefButS(block, NUM, 0, "End: ",xco+30+(width-60)/2, yco-64, (width-60)/2, 19, &aa->end, 0.0, 18000.0, 0, 0, "End frame");
+ }
+
+
+
+ uiDefButS(block, NUM, 0, "Blendin: ", xco+30, yco-84, (width-60)/2, 19, &aa->blendin, 0.0, 18000.0, 0.0, 0.0, "Number of frames of motion blending");
+ uiDefButS(block, NUM, 0, "Priority: ", xco+30+(width-60)/2, yco-84, (width-60)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers");
+
+#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
+ if(aa->type == ACT_ACTION_MOTION)
+ {
+ uiDefButF(block, NUM, 0, "Cycle: ",xco+30, yco-104, (width-60)/2, 19, &aa->stridelength, 0.0, 2500.0, 0, 0, "Distance covered by a single cycle of the action");
+ }
+#endif
+
+ yco-=ysize;
+ break;
+ }
+ case ACT_IPO:
+ {
+ ia= act->data;
+
+ if(ia->type==ACT_IPO_KEY2KEY)
+ ysize= 72;
+ else
+ ysize= 52;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ str = "Ipo types %t|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6";
+
+ uiDefButS(block, MENU, B_REDR, str, xco+20, yco-24, width-40 - (width-40)/3, 19, &ia->type, 0, 0, 0, 0, "");
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|ACT_IPOCHILD_BIT, B_REDR,
+ "Child", xco+20+0.666*(width-40), yco-24, (width-40)/3, 19,
+ &ia->flag, 0, 0, 0, 0,
+ "Add all children Objects as well");
+ uiBlockSetCol(block, BUTGREY);
+ /*
+ Key2key was disabled.... the settings below should not be reused without
+ thought, because they interfere with other variables.
+
+ if(ia->type==ACT_IPO_KEY2KEY) {
+ uiBlockSetCol(block, BUTGREEN);
+
+ uiDefButS(block, TOG|BIT|0, 0, "Prev", xco+20, yco-44, (width-40)/3, 19, &ia->flag, 0, 0, 0, 0, "Play backwards");
+ uiDefButS(block, TOG|BIT|1, 0, "Cycl", xco+20+(width-40)/3, yco-44, (width-40)/3, 19, &ia->flag, 0, 0, 0, 0, "Play cyclic");
+ uiDefButS(block, TOG|BIT|3, 0, "Hold", xco+20+2*(width-40)/3, yco-44, (width-40)/3, 19, &ia->flag, 0, 0, 0, 0, "Keep playing while activated");
+
+ uiDefBut(block, TEX, 0, "Prop: ", xco+20, yco-66, width-40, 19, ia->name, 0.0, 31.0, 0, 0, "Set property to key position");
+ } else
+ */
+ if(ia->type==ACT_IPO_FROM_PROP) {
+ uiDefBut(block, TEX, 0,
+ "Prop: ", xco+20, yco-44, width-40, 19,
+ ia->name, 0.0, 31.0, 0, 0,
+ "Use this property to define the Ipo position");
+ }
+ else {
+ uiDefButS(block, NUM, 0,
+ "Sta", xco+20, yco-44, (width-100)/2, 19,
+ &ia->sta, 0.0, 18000.0, 0, 0,
+ "Start frame");
+ uiDefButS(block, NUM, 0,
+ "End", xco+18+(width-90)/2, yco-44, (width-100)/2, 19,
+ &ia->end, 0.0, 18000.0, 0, 0,
+ "End frame");
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|ACT_IPOFORCE_BIT, B_REDR,
+ "Force", xco+width-78, yco-44, 43, 19,
+ &ia->flag, 0, 0, 0, 0,
+ "Convert Ipo to force");
+
+ /* Only show the do-force-local toggle if force is requested */
+ if (ia->flag & ACT_IPOFORCE) {
+ uiDefButS(block, TOG|BIT|ACT_IPOFORCE_LOCAL_BIT, 0,
+ "L", xco+width-35, yco-44, 15, 19,
+ &ia->flag, 0, 0, 0, 0,
+ "Let the force-ipo act in local coordinates.");
+ }
+
+ }
+ yco-= ysize;
+ break;
+ }
+ case ACT_PROPERTY:
+ {
+ ysize= 68;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ pa= act->data;
+
+ str= "Type %t|Assign %x0|Add %x1|Copy %x2";
+ uiDefButI(block, MENU, B_REDR, str, xco+30,yco-24,width-60, 19, &pa->type, 0, 31, 0, 0, "Type");
+
+ uiDefBut(block, TEX, 1, "Prop: ", xco+30,yco-44,width-60, 19, pa->name, 0, 31, 0, 0, "Property name");
+
+ if(pa->type==ACT_PROP_COPY) {
+ uiDefIDPoinBut(block, test_obpoin_but, 1, "OB:", xco+10, yco-64, (width-20)/2, 19, &(pa->ob), "Copy from this Object");
+ uiDefBut(block, TEX, 1, "Prop: ", xco+10+(width-20)/2, yco-64, (width-20)/2, 19, pa->value, 0, 31, 0, 0, "Copy this property");
+ }
+ else {
+ uiDefBut(block, TEX, 1, "Value: ", xco+30,yco-64,width-60, 19, pa->value, 0, 31, 0, 0, "change with this value");
+ }
+ yco-= ysize;
+
+ break;
+ }
+ case ACT_SOUND:
+ {
+ ysize = 70;
+
+ sa = act->data;
+ sa->sndnr = 0;
+
+ wval = (width-20)/2;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ IDnames_to_pupstring(&str, "Sound files", NULL, &(G.main->sound), (ID *)sa->sound, &(sa->sndnr));
+
+ if(str[0])
+ {
+ /* reset this value, it is for handling the event */
+ sa->sndnr = 0;
+ uiDefButS(block, MENU, B_SOUNDACT_BROWSE, str, xco+10,yco-22,20,19, &(sa->sndnr), 0, 0, 0, 0, "");
+
+ if(sa->sound)
+ {
+ char dummy_str[] = "Sound mode %t|Play Stop %x0|Play End %x1|Loop Stop %x2|Loop End %x3|Loop Ping Pong Stop %x5|Loop Ping Pong %x4";
+ uiDefBut(block, TEX, B_IDNAME, "SO:",xco+30,yco-22,width-40,19, sa->sound->id.name+2, 0.0, 18.0, 0, 0, "");
+ uiDefButS(block, MENU, 1, dummy_str,xco+10,yco-44,width-20, 19, &sa->type, 0.0, 0.0, 0, 0, "");
+ uiDefButF(block, NUM, 0, "Volume:", xco+10,yco-66,wval, 19, &sa->sound->volume, 0.0, 1.0, 0, 0, "Sets the volume of this sound");
+ uiDefButF(block, NUM, 0, "Pitch:",xco+wval+10,yco-66,wval, 19, &sa->sound->pitch,-12.0, 12.0, 0, 0, "Sets the pitch of this sound");
+ }
+ }
+ else
+ {
+ uiDefBut(block, LABEL, 0, "Use Sound window to load files", xco, yco-24, width, 19, NULL, 0, 0, 0, 0, "");
+ }
+
+ MEM_freeN(str);
+
+ yco-= ysize;
+
+ break;
+ }
+ case ACT_CD:
+ {
+ char cd_type_str[] = "Sound mode %t|Play all tracks %x0|Play one track %x1|"
+ "Volume %x3|Stop %x4|Pause %x5|Resume %x6";
+ cda = act->data;
+
+ if (cda)
+ {
+ if (cda->track == 0)
+ {
+ cda->track = 1;
+ cda->volume = 1;
+ cda->type = ACT_CD_PLAY_ALL;
+ }
+
+ if (cda->type == ACT_CD_PLAY_TRACK || cda->type == ACT_CD_LOOP_TRACK)
+ {
+ ysize = 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ uiDefButS(block, NUM, 0, "Track:", xco+10,yco-44,width-20, 19, &cda->track, 1, 99, 0, 0, "Select the track to be played");
+ }
+ else if (cda->type == ACT_CD_VOLUME)
+ {
+ ysize = 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ uiDefButF(block, NUM, 0, "Volume:", xco+10,yco-44,width-20, 19, &cda->volume, 0, 1, 0, 0, "Set the volume for CD playback");
+ }
+ else
+ {
+ ysize = 28;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ }
+ uiDefButS(block, MENU, B_REDR, cd_type_str,xco+10,yco-22,width-20, 19, &cda->type, 0.0, 0.0, 0, 0, "");
+ }
+ yco-= ysize;
+ break;
+ }
+ case ACT_CAMERA:
+
+ ysize= 48;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ ca= act->data;
+
+ uiDefIDPoinBut(block, test_obpoin_but, 1, "OB:", xco+10, yco-24, (width-20)/2, 19, &(ca->ob), "Look at this Object");
+ uiDefButF(block, NUM, 0, "Height:", xco+10+(width-20)/2, yco-24, (width-20)/2, 19, &ca->height, 0.0, 20.0, 0, 0, "");
+
+ uiDefButF(block, NUM, 0, "Min:", xco+10, yco-44, (width-60)/2, 19, &ca->min, 0.0, 20.0, 0, 0, "");
+
+ if(ca->axis==0) ca->axis= 'x';
+ uiDefButS(block, ROW, 0, "X", xco+10+(width-60)/2, yco-44, 20, 19, &ca->axis, 4.0, (float)'x', 0, 0, "Camera tries to get behind the X axis");
+ uiDefButS(block, ROW, 0, "Y", xco+30+(width-60)/2, yco-44, 20, 19, &ca->axis, 4.0, (float)'y', 0, 0, "Camera tries to get behind the Y axis");
+
+ uiDefButF(block, NUM, 0, "Max:", xco+20+(width)/2, yco-44, (width-60)/2, 19, &ca->max, 0.0, 20.0, 0, 0, "");
+
+ yco-= ysize;
+
+ break;
+
+ case ACT_EDIT_OBJECT:
+
+ eoa= act->data;
+
+ if(eoa->type==ACT_EDOB_ADD_OBJECT) {
+ int wval; /* just a temp width */
+ ysize = 72;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_obpoin_but, 1, "OB:", xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Add this Object");
+ uiDefButI(block, NUM, 0, "Time:", xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &eoa->time, 0.0, 2000.0, 0, 0, "Duration the new Object lives");
+
+ wval= (width-60)/3;
+ uiDefBut(block, LABEL, 0, "linV", xco, yco-68, 45, 19,
+ NULL, 0, 0, 0, 0,
+ "Velocity upon creation.");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-68, wval, 19,
+ eoa->linVelocity, -100.0, 100.0, 10, 0,
+ "Velocity upon creation, x component.");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-68, wval, 19,
+ eoa->linVelocity+1, -100.0, 100.0, 10, 0,
+ "Velocity upon creation, y component.");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-68, wval, 19,
+ eoa->linVelocity+2, -100.0, 100.0, 10, 0,
+ "Velocity upon creation, z component.");
+ uiDefButS(block, TOG|BIT|1, 0, "L", xco+45+3*wval, yco-68, 15, 19,
+ &eoa->localflag, 0.0, 0.0, 0, 0,
+ "Apply the transformation locally");
+
+ }
+ else if(eoa->type==ACT_EDOB_END_OBJECT) {
+ ysize= 28;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ }
+ else if(eoa->type==ACT_EDOB_REPLACE_MESH) {
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_meshpoin_but, 1, "ME:", xco+40, yco-44, (width-80), 19, &(eoa->me), "Add this Object");
+ }
+ else if(eoa->type==ACT_EDOB_TRACK_TO) {
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_obpoin_but, 1, "OB:", xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Track to this Object");
+ uiDefButI(block, NUM, 0, "Time:", xco+10+(width-20)/2, yco-44, (width-20)/2-40, 19, &eoa->time, 0.0, 2000.0, 0, 0, "Duration the tracking takes");
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG, 0, "3D", xco+width-50, yco-44, 40, 19, &eoa->flag, 0.0, 0.0, 0, 0, "Enable 3D tracking");
+ uiBlockSetCol(block, BUTGREY);
+ }
+
+ str= "Edit Object %t|Add Object %x0|End Object %x1|Replace Mesh %x2|Track to %x3";
+ uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &eoa->type, 0.0, 0.0, 0, 0, "");
+
+ yco-= ysize;
+
+ break;
+
+ case ACT_CONSTRAINT:
+
+ ysize= 44;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ coa= act->data;
+
+/* str= "Limit %t|None %x0|Loc X %x1|Loc Y %x2|Loc Z %x4|Rot X %x8|Rot Y %x16|Rot Z %x32"; */
+ str= "Limit %t|None %x0|Loc X %x1|Loc Y %x2|Loc Z %x4";
+ uiDefButS(block, MENU, 1, str, xco+10, yco-40, 70, 19, &coa->flag, 0.0, 0.0, 0, 0, "");
+
+ uiDefButS(block, NUM, 0, "Damp:", xco+10, yco-20, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "Min", xco+80, yco-20, (width-90)/2, 19, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "Max", xco+80+(width-90)/2, yco-20, (width-90)/2, 19, NULL, 0.0, 0.0, 0, 0, "");
+
+ if(coa->flag & ACT_CONST_LOCX) fp= coa->minloc;
+ else if(coa->flag & ACT_CONST_LOCY) fp= coa->minloc+1;
+ else if(coa->flag & ACT_CONST_LOCZ) fp= coa->minloc+2;
+ else if(coa->flag & ACT_CONST_ROTX) fp= coa->minrot;
+ else if(coa->flag & ACT_CONST_ROTY) fp= coa->minrot+1;
+ else fp= coa->minrot+2;
+
+ uiDefButF(block, NUM, 0, "", xco+80, yco-40, (width-90)/2, 19, fp, -2000.0, 2000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+80+(width-90)/2, yco-40, (width-90)/2, 19, fp+3, -2000.0, 2000.0, 10, 0, "");
+
+ yco-= ysize;
+
+ break;
+
+ case ACT_SCENE:
+ sca= act->data;
+
+ if(sca->type==ACT_SCENE_RESTART) {
+ ysize= 28;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ }
+ else if(sca->type==ACT_SCENE_CAMERA) {
+
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_obpoin_but, 1, "OB:", xco+40, yco-44, (width-80), 19, &(sca->camera), "Set this Camera");
+ }
+ else if(sca->type==ACT_SCENE_SET) {
+
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_scenepoin_but, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Set this Scene");
+ }
+ else if(sca->type==ACT_SCENE_ADD_FRONT) {
+
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_scenepoin_but, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Add an Overlay Scene");
+ }
+ else if(sca->type==ACT_SCENE_ADD_BACK) {
+
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_scenepoin_but, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Add a Background Scene");
+ }
+ else if(sca->type==ACT_SCENE_REMOVE) {
+
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_scenepoin_but, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Remove a Scene");
+ }
+ else if(sca->type==ACT_SCENE_SUSPEND) {
+
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_scenepoin_but, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Pause a Scene");
+ }
+ else if(sca->type==ACT_SCENE_RESUME) {
+
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefIDPoinBut(block, test_scenepoin_but, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Unpause a Scene");
+ }
+
+ str= "Scene %t|Restart %x0|Set Scene %x1|Set Camera %x2|Add OverlayScene %x3|Add BackgroundScene %x4|Remove Scene %x5|Suspend Scene %x6|Resume Scene %x7";
+ uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &sca->type, 0.0, 0.0, 0, 0, "");
+
+ yco-= ysize;
+ break;
+ case ACT_GAME:
+ {
+ gma = act->data;
+ if (gma->type == ACT_GAME_LOAD)
+ {
+ //ysize = 68;
+ ysize = 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44,width-20,19, &(gma->filename), 0, 63, 0, 0, "Load this file");
+// uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64,width-20,19, &(gma->loadaniname), 0, 63, 0, 0, "Use this loadinganimation");
+ }
+/* else if (gma->type == ACT_GAME_START)
+ {
+ ysize = 68;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44,width-20,19, &(gma->filename), 0, 63, 0, 0, "Load this file");
+ uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64,width-20,19, &(gma->loadaniname), 0, 63, 0, 0, "Use this loadinganimation");
+ }
+*/ else if (gma->type == ACT_GAME_RESTART)
+ {
+ ysize = 28;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ }
+ else if (gma->type == ACT_GAME_QUIT)
+ {
+ ysize = 28;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ }
+
+ //str = "Scene %t|Load game%x0|Start loaded game%x1|Restart this game%x2|Quit this game %x3";
+ str = "Scene %t|Start new game%x0|Restart this game%x2|Quit this game %x3";
+ uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &gma->type, 0.0, 0.0, 0, 0, "");
+
+ yco -= ysize;
+ break;
+ }
+ case ACT_GROUP:
+ ga= act->data;
+
+ ysize= 52;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ str= "GroupKey types %t|Set Key %x6|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x5";
+
+ uiDefButS(block, MENU, 1, str, xco+20, yco-24, width-40, 19, &ga->type, 0, 0, 0, 0, "");
+ if(ga->type==ACT_GROUP_SET) {
+ uiDefBut(block, TEX, 0, "Key: ", xco+20, yco-44, (width-10)/2, 19, ga->name, 0.0, 31.0, 0, 0, "This name defines groupkey to be set");
+ uiDefButS(block, NUM, 0, "Frame:", xco+20+(width-10)/2, yco-44, (width-70)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Set this frame");
+ }
+ else if(ga->type==ACT_GROUP_FROM_PROP) {
+ uiDefBut(block, TEX, 0, "Prop: ", xco+20, yco-44, width-40, 19, ga->name, 0.0, 31.0, 0, 0, "Use this property to define the Group position");
+ }
+ else {
+ uiDefButS(block, NUM, 0, "Sta", xco+20, yco-44, (width-40)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Start frame");
+ uiDefButS(block, NUM, 0, "End", xco+20+(width-40)/2, yco-44, (width-40)/2, 19, &ga->end, 0.0, 2500.0, 0, 0, "End frame");
+ }
+ yco-= ysize;
+ break;
+
+ case ACT_VISIBILITY:
+ ysize = 24;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco,
+ (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ visAct = act->data;
+
+ str= "Visibility %t|Visible %x0|Invisible %x1";
+
+ uiDefButI(block, MENU, B_REDR, str,
+ xco + 10, yco - 24, width - 20, 19, &visAct->flag,
+ 0.0, 0.0, 0, 0,
+ "Make the object invisible or visible.");
+/*
+ uiDefButI(block, TOG|BIT|ACT_VISIBILITY_INVISIBLE_BIT, 0,
+ "Invisible",
+ xco + 10, yco - 24, width - 20, 19, &visAct->flag,
+ 0.0, 0.0, 0, 0,
+ "Make the object invisible or visible.");
+*/
+ yco-= ysize;
+
+ break;
+
+ case ACT_RANDOM:
+ ysize = 69;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco,
+ (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ randAct = act->data;
+
+ /* 1. seed */
+ uiDefButI(block, NUM, 1, "Seed: ", (xco+10),yco-24, 0.4 *(width-20), 19,
+ &randAct->seed, 0, 1000, 0, 0,
+ "Initial seed of the random generator. Use Python for more freedom. "
+ " (Choose 0 for not random)");
+
+ /* 2. distribution type */
+ /* One pick per distribution. These numbers MUST match the #defines */
+ /* in game.h !!! */
+ str= "Distribution %t|Bool Constant %x0|Bool Uniform %x1"
+ "|Bool Bernoulli %x2|Int Constant %x3|Int Uniform %x4"
+ "|Int Poisson %x5|Float Constant %x6|Float Uniform %x7"
+ "|Float Normal %x8|Float Neg. Exp. %x9";
+ uiDefButI(block, MENU, B_REDR, str, (xco+10) + 0.4 * (width-20), yco-24, 0.6 * (width-20), 19,
+ &randAct->distribution, 0.0, 0.0, 0, 0,
+ "Choose the type of distribution");
+
+ /* 3. property */
+ uiDefBut(block, TEX, 1, "Property:", (xco+10), yco-44, (width-20), 19,
+ &randAct->propname, 0, 31, 0, 0,
+ "Assign the random value to this property");
+
+ /*4. and 5. arguments for the distribution*/
+ switch (randAct->distribution) {
+ case ACT_RANDOM_BOOL_CONST:
+ uiDefButI(block, TOG|BIT|0, 1, "Always true", (xco+10), yco-64, (width-20), 19,
+ &randAct->int_arg_1, 2.0, 1, 0, 0,
+ "Always false or always true");
+ break;
+ case ACT_RANDOM_BOOL_UNIFORM:
+ uiDefBut(block, LABEL, 0, " Do a 50-50 pick.", (xco+10), yco-64, (width-20), 19,
+ NULL, 0, 0, 0, 0,
+ "Choose between true and false, 50%% chance each.");
+ break;
+ case ACT_RANDOM_BOOL_BERNOUILLI:
+ uiDefButF(block, NUM, 1, "Chance", (xco+10), yco-64, (width-20), 19,
+ &randAct->float_arg_1, 0.0, 1.0, 0, 0,
+ "Pick a number between 0 and 1. Success if you stay "
+ "below this value");
+ break;
+ case ACT_RANDOM_INT_CONST:
+ uiDefButI(block, NUM, 1, "Value: ", (xco+10), yco-64, (width-20), 19,
+ &randAct->int_arg_1, -1000, 1000, 0, 0,
+ "Always return this number");
+ break;
+ case ACT_RANDOM_INT_UNIFORM:
+ uiDefButI(block, NUM, 1, "Min: ", (xco+10), yco-64, (width-20)/2, 19,
+ &randAct->int_arg_1, -1000, 1000, 0, 0,
+ "Choose a number from a range. "
+ "Lower boundary of the range.");
+ uiDefButI(block, NUM, 1, "Max: ", (xco+10) + (width-20)/2, yco-64, (width-20)/2, 19,
+ &randAct->int_arg_2, -1000, 1000, 0, 0,
+ "Choose a number from a range. "
+ "Upper boundary of the range.");
+ break;
+ case ACT_RANDOM_INT_POISSON:
+ uiDefButF(block, NUM, 1, "Mean: ", (xco+10), yco-64, (width-20), 19,
+ &randAct->float_arg_1, 0.01, 100.0, 0, 0,
+ "Expected mean value of the distribution.");
+ break;
+ case ACT_RANDOM_FLOAT_CONST:
+ uiDefButF(block, NUM, 1, "Value: ", (xco+10), yco-64, (width-20), 19,
+ &randAct->float_arg_1, 0.0, 1.0, 0, 0,
+ "Always return this number");
+ break;
+ case ACT_RANDOM_FLOAT_UNIFORM:
+ uiDefButF(block, NUM, 1, "Min: ", (xco+10), yco-64, (width-20)/2, 19,
+ &randAct->float_arg_1, -10000.0, 10000.0, 0, 0,
+ "Choose a number from a range. "
+ "Lower boundary of the range.");
+ uiDefButF(block, NUM, 1, "Max: ", (xco+10) + (width-20)/2, yco-64, (width-20)/2, 19,
+ &randAct->float_arg_2, -10000.0, 10000.0, 0, 0,
+ "Choose a number from a range. "
+ "Upper boundary of the range.");
+ break;
+ case ACT_RANDOM_FLOAT_NORMAL:
+ uiDefButF(block, NUM, 1, "Mean: ", (xco+10), yco-64, (width-20)/2, 19,
+ &randAct->float_arg_1, -10000.0, 10000.0, 0, 0,
+ "A normal distribution. Mean of the distribution.");
+ uiDefButF(block, NUM, 1, "SD: ", (xco+10) + (width-20)/2, yco-64, (width-20)/2, 19,
+ &randAct->float_arg_2, 0.0, 10000.0, 0, 0,
+ "A normal distribution. Standard deviation of the "
+ "distribution.");
+ break;
+ case ACT_RANDOM_FLOAT_NEGATIVE_EXPONENTIAL:
+ uiDefButF(block, NUM, 1, "Half-life time: ", (xco+10), yco-64, (width-20), 19,
+ &randAct->float_arg_1, 0.001, 10000.0, 0, 0,
+ "Negative exponential dropoff.");
+ break;
+ default:
+ ; /* don't know what this distro is... can be useful for testing */
+ /* though :) */
+ }
+
+ yco-= ysize;
+ break;
+ case ACT_MESSAGE:
+ ma = act->data;
+
+#define MESSAGE_SENSOR_TO_FIELD_WORKS /* Really? Not really. Don't remove this ifdef yet */
+
+#ifdef MESSAGE_SENSOR_TO_FIELD_WORKS
+ ysize = 4 + (3 * 24); /* footer + number of lines * 24 pixels/line */
+#else
+ ysize = 4 + (2 * 24); /* footer + number of lines * 24 pixels/line */
+#endif
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize,
+ (float)xco+width, (float)yco, 1);
+
+ myline=1;
+
+
+#ifdef MESSAGE_SENSOR_TO_FIELD_WORKS
+ /* line 1: To */
+ uiDefBut(block, TEX, 1, "To: ",
+ (xco+10), (yco-(myline++*24)), (width-20), 19,
+ &ma->toPropName, 0, 31, 0, 0,
+ "Optional send message to objects with this property only"
+ ", or empty to broadcast");
+
+#endif
+
+ /* line 2: Message Subject */
+ uiDefBut(block, TEX, 1, "Subject: ",
+ (xco+10), (yco-(myline++*24)), (width-20), 19,
+ &ma->subject, 0, 31, 0, 0,
+ "Optional message subject. This is what can be filtered on.");
+
+ /* line 3: Text/Property */
+ uiDefButS(block, TOG|BIT|0, B_REDR, "T/P",
+ (xco+10),(yco-(myline*24)), (0.20 * (width-20)), 19,
+ &ma->bodyType, 0.0, 0.0, 0, 0,
+ "Toggle message type: either Text or a PropertyName.");
+
+ if (ma->bodyType == ACT_MESG_MESG)
+ {
+ /* line 3: Message Body */
+ uiDefBut(block, TEX, 1, "Body: ",
+ (xco+10+(0.20*(width-20))),(yco-(myline++*24)),(0.8*(width-20)),19,
+ &ma->body, 0, 31, 0, 0,
+ "Optional message body Text");
+ } else
+ {
+ /* line 3: Property body (set by property) */
+ uiDefBut(block, TEX, 1, "Propname: ",
+ (xco+10+(0.20*(width-20))),(yco-(myline++*24)),(0.8*(width-20)),19,
+ &ma->body, 0, 31, 0, 0,
+ "The message body will be set by the Property Value");
+ }
+
+ yco -= ysize;
+ break;
+ default:
+ ysize= 4;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ yco-= ysize;
+ break;
+ }
+
+ uiBlockSetEmboss(block, UI_EMBOSSM);
+ uiBlockSetCol(block, BUTGREY);
+
+ return yco-4;
+}
+
+static void do_sensor_menu(void *arg, int event)
+{
+ ID **idar;
+ Object *ob;
+ bSensor *sens;
+ short count, a;
+
+ idar= get_selected_and_linked_obs(&count, G.buts->scaflag);
+
+ for(a=0; a<count; a++) {
+ ob= (Object *)idar[a];
+ if(event==0 || event==2) ob->scaflag |= OB_SHOWSENS;
+ else if(event==1) ob->scaflag &= ~OB_SHOWSENS;
+ }
+
+ for(a=0; a<count; a++) {
+ ob= (Object *)idar[a];
+ sens= ob->sensors.first;
+ while(sens) {
+ if(event==2) sens->flag |= SENS_SHOW;
+ else if(event==3) sens->flag &= ~SENS_SHOW;
+ sens= sens->next;
+ }
+ }
+
+ if(idar) MEM_freeN(idar);
+ allqueue(REDRAWBUTSGAME, 0);
+}
+
+static uiBlock *sensor_menu(void *arg_unused)
+{
+ uiBlock *block;
+ int yco=0;
+
+ block= uiNewBlock(&curarea->uiblocks, "filemenu", UI_EMBOSSP, UI_HELV, curarea->win);
+ uiBlockSetButmFunc(block, do_sensor_menu, NULL);
+
+ uiDefBut(block, BUTM, 1, "Show Objects", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 0, "");
+ uiDefBut(block, BUTM, 1, "Hide Objects", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 1, "");
+ uiDefBut(block, SEPR, 0, "", 0, (short)(yco-=6), 160, 6, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, BUTM, 1, "Show Sensors", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 2, "");
+ uiDefBut(block, BUTM, 1, "Hide Sensors", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 3, "");
+
+ uiBlockSetDirection(block, UI_TOP);
+
+ return block;
+}
+
+static void do_controller_menu(void *arg, int event)
+{
+ ID **idar;
+ Object *ob;
+ bController *cont;
+ short count, a;
+
+ idar= get_selected_and_linked_obs(&count, G.buts->scaflag);
+
+ for(a=0; a<count; a++) {
+ ob= (Object *)idar[a];
+ if(event==0 || event==2) ob->scaflag |= OB_SHOWCONT;
+ else if(event==1) ob->scaflag &= ~OB_SHOWCONT;
+ }
+
+ for(a=0; a<count; a++) {
+ ob= (Object *)idar[a];
+ cont= ob->controllers.first;
+ while(cont) {
+ if(event==2) cont->flag |= CONT_SHOW;
+ else if(event==3) cont->flag &= ~CONT_SHOW;
+ cont= cont->next;
+ }
+ }
+
+ if(idar) MEM_freeN(idar);
+ allqueue(REDRAWBUTSGAME, 0);
+}
+
+static uiBlock *controller_menu(void *arg_unused)
+{
+ uiBlock *block;
+ int yco=0;
+
+ block= uiNewBlock(&curarea->uiblocks, "filemenu", UI_EMBOSSP, UI_HELV, curarea->win);
+ uiBlockSetButmFunc(block, do_controller_menu, NULL);
+
+ uiDefBut(block, BUTM, 1, "Show Objects", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 0, "");
+ uiDefBut(block, BUTM, 1, "Hide Objects", 0,(short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 1, "");
+ uiDefBut(block, SEPR, 0, "", 0, (short)(yco-=6), 160, 6, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, BUTM, 1, "Show Controllers", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 2, 2, "");
+ uiDefBut(block, BUTM, 1, "Hide Controllers", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 3, 3, "");
+
+ uiBlockSetDirection(block, UI_TOP);
+
+ return block;
+}
+
+static void do_actuator_menu(void *arg, int event)
+{
+ ID **idar;
+ Object *ob;
+ bActuator *act;
+ short count, a;
+
+ idar= get_selected_and_linked_obs(&count, G.buts->scaflag);
+
+ for(a=0; a<count; a++) {
+ ob= (Object *)idar[a];
+ if(event==0 || event==2) ob->scaflag |= OB_SHOWACT;
+ else if(event==1) ob->scaflag &= ~OB_SHOWACT;
+ }
+
+ for(a=0; a<count; a++) {
+ ob= (Object *)idar[a];
+ act= ob->actuators.first;
+ while(act) {
+ if(event==2) act->flag |= ACT_SHOW;
+ else if(event==3) act->flag &= ~ACT_SHOW;
+ act= act->next;
+ }
+ }
+
+ if(idar) MEM_freeN(idar);
+ allqueue(REDRAWBUTSGAME, 0);
+}
+
+static uiBlock *actuator_menu(void *arg_unused)
+{
+ uiBlock *block;
+ int xco=0;
+
+ block= uiNewBlock(&curarea->uiblocks, "filemenu", UI_EMBOSSP, UI_HELV, curarea->win);
+ uiBlockSetButmFunc(block, do_actuator_menu, NULL);
+
+ uiDefBut(block, BUTM, 1, "Show Objects", 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 0, "");
+ uiDefBut(block, BUTM, 1, "Hide Objects", 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 1, "");
+ uiDefBut(block, SEPR, 0, "", 0, (short)(xco-=6), 160, 6, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, BUTM, 1, "Show Actuators", 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 2, "");
+ uiDefBut(block, BUTM, 1, "Hide Actuators", 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 3, "");
+
+ uiBlockSetDirection(block, UI_TOP);
+
+ return block;
+}
+
+/* never used, see CVS 1.134 for the code */
+/* static FreeCamera *new_freecamera(void) */
+
+/* never used, see CVS 1.120 for the code */
+/* static uiBlock *freecamera_menu(void) */
+
+void gamebuts(void)
+{
+ ID **idar;
+ Object *ob;
+ bProperty *prop;
+ bSensor *sens;
+ bController *cont;
+ bActuator *act;
+ uiBlock *block;
+ uiBut *but;
+ int a;
+ short xco, yco, count, width, ycoo;
+ char *pupstr, name[32];
+ int butreturn = 0;
+
+ ob= OBACT;
+
+ if(ob==0) return;
+ uiSetButLock(ob->id.lib!=0, "Can't edit library data");
+
+ sprintf(name, "buttonswin %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, name, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ uiBlockSetCol(block, BUTPURPLE);
+ // uiDefButI(block, TOG|BIT|0, B_REDR, "X",
+ // 15,205,10,19, &ob->gameflag2, 0, 0, 0, 0,
+ // "Toggle to always ignore activity culling.");
+ uiDefButI(block, TOG|BIT|2, B_REDR, "Actor",
+ 25,205,60,19, &ob->gameflag, 0, 0, 0, 0,
+ "Objects that are evaluated by the engine ");
+
+ if(ob->gameflag & OB_ACTOR) {
+ uiDefButI(block, TOG|BIT|9, B_REDR, "Ghost", 85,205,65,19, &ob->gameflag, 0, 0, 0, 0, "Objects that don't restitute collisions (like a ghost)");
+ uiDefButI(block, TOG|BIT|0, B_REDR, "Dynamic", 150,205,65,19, &ob->gameflag, 0, 0, 0, 0, "Motion defined by laws of physics");
+
+ if(ob->gameflag & OB_DYNAMIC) {
+
+ uiDefButI(block, TOG|BIT|10, B_REDR, "Rigid Body", 215,205,135,19, &ob->gameflag, 0, 0, 0, 0, "");
+
+ uiDefButI(block, TOG|BIT|6, B_DIFF, "Do Fh", 10,185,50,19, &ob->gameflag, 0, 0, 0, 0, "Use Fh settings in Materials");
+ uiDefButI(block, TOG|BIT|7, B_DIFF, "Rot Fh", 60,185,50,19, &ob->gameflag, 0, 0, 0, 0, "Use face normal to rotate Object");
+
+ uiBlockSetCol(block, BUTGREY);
+
+ uiDefButF(block, NUM, B_DIFF, "Mass:", 110, 185, 80, 19, &ob->mass, 0.01, 100.0, 10, 0, "The mass of the Object");
+ uiDefButF(block, NUM, REDRAWVIEW3D, "Size:", 190, 185, 80, 19, &ob->inertia, 0.01, 10.0, 10, 0, "Bounding sphere size");
+ uiDefButF(block, NUM, B_DIFF, "Form:", 270, 185, 80, 19, &ob->formfactor, 0.01, 100.0, 10, 0, "Form factor");
+
+ uiDefButF(block, NUM, B_DIFF, "Damp:", 10, 165, 100, 19, &ob->damping, 0.0, 1.0, 10, 0, "General movement damping");
+ uiDefButF(block, NUM, B_DIFF, "RotDamp:", 110, 165, 120, 19, &ob->rdamping, 0.0, 1.0, 10, 0, "General rotation damping");
+ uiDefButI(block, TOG|BIT|8, B_REDR, "Anisotropic", 230, 165, 120, 19,
+ &ob->gameflag, 0.0, 1.0, 10, 0,
+ "Enable anisotropic friction");
+ }
+ }
+
+ if (ob->gameflag & OB_ANISOTROPIC_FRICTION) {
+ uiDefButF(block, NUM, B_DIFF, "x friction:", 10, 145, 114, 19,
+ &ob->anisotropicFriction[0], 0.0, 1.0, 10, 0,
+ "Relative friction coefficient in the x-direction.");
+ uiDefButF(block, NUM, B_DIFF, "y friction:", 124, 145, 113, 19,
+ &ob->anisotropicFriction[1], 0.0, 1.0, 10, 0,
+ "Relative friction coefficient in the y-direction.");
+ uiDefButF(block, NUM, B_DIFF, "z friction:", 237, 145, 113, 19,
+ &ob->anisotropicFriction[2], 0.0, 1.0, 10, 0,
+ "Relative friction coefficient in the z-direction.");
+ }
+
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_ADD_PROP, "ADD property", 10, 110, 340, 24,
+ NULL, 0.0, 100.0, 100, 0,
+ "");
+
+ pupstr= "Types %t|Bool %x0|Int %x1|Float %x2|String %x3|Timer %x5";
+
+ a= 0;
+ prop= ob->prop.first;
+ while(prop) {
+
+ uiBlockSetCol(block, BUTSALMON);
+ but= uiDefBut(block, BUT, 1, "Del", 10, (short)(90-20*a), 40, 19, NULL, 0.0, 0.0, 1, (float)a, "");
+ uiButSetFunc(but, del_property, prop, NULL);
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, MENU, B_CHANGE_PROP, pupstr, 50, (short)(90-20*a), 60, 19, &prop->type, 0, 0, 0, 0, "");
+ but= uiDefBut(block, TEX, 1, "Name:", 110, (short)(90-20*a), 105, 19, prop->name, 0, 31, 0, 0, "");
+ uiButSetFunc(but, make_unique_prop_names_cb, prop->name, (void*) 1);
+
+ if (strcmp(prop->name, "Text") == 0) {
+ butreturn = REDRAWVIEW3D;
+ } else {
+ butreturn = 0;
+ }
+
+ if(prop->type==PROP_BOOL) {
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButI(block, TOG|BIT|0, B_REDR, "True", 215, (short)(90-20*a), 55, 19, &prop->data, 0, 0, 0, 0, "");
+ uiDefButI(block, TOGN|BIT|0, B_REDR, "False", 270, (short)(90-20*a), 55, 19, &prop->data, 0, 0, 0, 0, "");
+ uiBlockSetCol(block, BUTGREY);
+ }
+ else if(prop->type==PROP_INT)
+ uiDefButI(block, NUM, butreturn, "", 215, (short)(90-20*a), 110, 19, &prop->data, -10000, 10000, 0, 0, "");
+ else if(prop->type==PROP_FLOAT)
+ uiDefButF(block, NUM, butreturn, "", 215, (short)(90-20*a), 110, 19, (float*) &prop->data, -10000, 10000, 100, 0, "");
+ else if(prop->type==PROP_STRING)
+ uiDefBut(block, TEX, butreturn, "", 215, (short)(90-20*a), 110, 19, prop->poin, 0, 127, 0, 0, "");
+ else if(prop->type==PROP_TIME)
+ uiDefButF(block, NUM, butreturn, "", 215, (short)(90-20*a), 110, 19, (float*) &prop->data, -10000, 10000, 0, 0, "");
+
+ uiDefButS(block, TOG|BIT|0, 0, "D", 325, (short)(90-20*a), 20, 19, &prop->flag, 0, 0, 0, 0, "Print Debug info");
+
+ a++;
+ prop= prop->next;
+ }
+
+ uiClearButLock();
+
+ idar= get_selected_and_linked_obs(&count, G.buts->scaflag);
+
+ /* ******************************* */
+ xco= 375; yco= 170; width= 230;
+
+ uiBlockSetCol(block, BUTGREY);
+ uiBlockSetEmboss(block, UI_EMBOSSM);
+ uiDefBlockBut(block, sensor_menu, NULL, "Sensors", xco-10, yco+35, 80, 19, "");
+ uiBlockSetCol(block, BUTGREEN);
+ uiBlockSetEmboss(block, UI_EMBOSSX);
+ uiDefButS(block, TOG|BIT|0, B_REDR, "Sel", xco+110, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects");
+ uiDefButS(block, TOG|BIT|1, B_REDR, "Act", xco+110+(width-100)/3, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object");
+ uiDefButS(block, TOG|BIT|2, B_REDR, "Link", xco+110+2*(width-100)/3, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Controller");
+
+ for(a=0; a<count; a++) {
+ ob= (Object *)idar[a];
+ uiClearButLock();
+ uiSetButLock(ob->id.lib!=0, "Can't edit library data");
+
+ if( (ob->scavisflag & OB_VIS_SENS) == 0) continue;
+
+ /* presume it is only objects for now */
+ uiBlockSetEmboss(block, UI_EMBOSSX);
+ uiBlockSetCol(block, BUTGREY);
+ if(ob->sensors.first) uiSetCurFont(block, UI_HELVB);
+ uiBlockSetCol(block, MIDGREY);
+ uiDefButS(block, TOG|BIT|6, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), 19, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide sensors");
+ if(ob->sensors.first) uiSetCurFont(block, UI_HELV);
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefButS(block, TOG|BIT|8, B_ADD_SENS, "Add",(short)(xco+width-40), yco, 50, 19, &ob->scaflag, 0, 0, 0, 0, "Add a new Sensor");
+ yco-=20;
+
+ if(ob->scaflag & OB_SHOWSENS) {
+
+ sens= ob->sensors.first;
+ while(sens) {
+ uiBlockSetEmboss(block, UI_EMBOSSW);
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefIconButS(block, TOG|BIT|1, B_DEL_SENS, ICON_X, xco, yco, 22, 19, &sens->flag, 0, 0, 0, 0, "Delete Sensor");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefIconButS(block, ICONTOG|BIT|0, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, 19, &sens->flag, 0, 0, 0, 0, "Sensor settings");
+
+ ycoo= yco;
+ if(sens->flag & SENS_SHOW)
+ {
+ uiBlockSetCol(block, BUTYELLOW);
+
+ uiDefButS(block, MENU, B_CHANGE_SENS, sensor_pup(), (short)(xco+22), yco, 100, 19, &sens->type, 0, 0, 0, 0, "Sensor type");
+ but= uiDefBut(block, TEX, 1, "", (short)(xco+122), yco, (short)(width-144), 19, sens->name, 0, 31, 0, 0, "Sensor name");
+ uiButSetFunc(but, make_unique_prop_names_cb, sens->name, (void*) 0);
+
+ sens->otype= sens->type;
+ uiBlockSetCol(block, BUTGREY);
+ yco= draw_sensorbuttons(sens, block, xco, yco, width,ob->id.name);
+ if(yco-6 < ycoo) ycoo= (yco+ycoo-20)/2;
+ }
+ else {
+ set_col_sensor(sens->type, 1);
+ glRecti(xco+22, yco, xco+width-22,yco+19);
+ but= uiDefBut(block, LABEL, 0, sensor_name(sens->type), (short)(xco+22), yco, 100, 19, sens, 0, 0, 0, 0, "");
+ uiButSetFunc(but, sca_move_sensor, sens, NULL);
+ but= uiDefBut(block, LABEL, 0, sens->name, (short)(xco+122), yco, (short)(width-144), 19, sens, 0, 31, 0, 0, "");
+ uiButSetFunc(but, sca_move_sensor, sens, NULL);
+ }
+
+ but= uiDefIconBut(block, LINK, 0, ICON_LINK, (short)(xco+width), ycoo, 19, 19, NULL, 0, 0, 0, 0, "");
+ uiSetButLink(but, NULL, (void ***)&(sens->links), &sens->totlinks, LINK_SENSOR, LINK_CONTROLLER);
+
+ yco-=20;
+
+ sens= sens->next;
+ }
+ yco-= 6;
+ }
+ }
+
+ /* ******************************* */
+ xco= 675; yco= 170; width= 230;
+
+ uiBlockSetCol(block, BUTGREY);
+ uiBlockSetEmboss(block, UI_EMBOSSM);
+ uiDefBlockBut(block, controller_menu, NULL, "Controllers", xco-10, yco+35, 100, 19, "");
+ uiBlockSetCol(block, BUTGREEN);
+ uiBlockSetEmboss(block, UI_EMBOSSX);
+ uiDefButS(block, TOG|BIT|3, B_REDR, "Sel", xco+110, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects");
+ uiDefButS(block, TOG|BIT|4, B_REDR, "Act", xco+110+(width-100)/3, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object");
+ uiDefButS(block, TOG|BIT|5, B_REDR, "Link", xco+110+2*(width-100)/3, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Sensor/Actuator");
+
+ ob= OBACT;
+
+ for(a=0; a<count; a++) {
+ ob= (Object *)idar[a];
+ uiClearButLock();
+ uiSetButLock(ob->id.lib!=0, "Can't edit library data");
+ if( (ob->scavisflag & OB_VIS_CONT) == 0) continue;
+
+ /* presume it is only objects for now */
+ uiBlockSetEmboss(block, UI_EMBOSSX);
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefButS(block, TOG|BIT|9, B_ADD_CONT, "Add",(short)(xco+width-40), yco, 50, 19, &ob->scaflag, 0, 0, 0, 0, "Add a new Controller");
+ uiBlockSetCol(block, MIDGREY);
+ if(ob->controllers.first) uiSetCurFont(block, UI_HELVB);
+ uiDefButS(block, TOG|BIT|11, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), 19, &ob->scaflag, 0, 0, 0, 0, "Active Object name");
+ if(ob->controllers.first) uiSetCurFont(block, UI_HELV);
+ yco-=20;
+
+ if(ob->scaflag & OB_SHOWCONT) {
+
+ cont= ob->controllers.first;
+ while(cont) {
+ uiBlockSetEmboss(block, UI_EMBOSSW);
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefIconButS(block, TOG|BIT|1, B_DEL_CONT, ICON_X, xco, yco, 22, 19, &cont->flag, 0, 0, 0, 0, "Delete Controller");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefIconButS(block, ICONTOG|BIT|0, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, 19, &cont->flag, 0, 0, 0, 0, "Controller settings");
+
+ if(cont->flag & CONT_SHOW) {
+ uiBlockSetCol(block, BUTYELLOW);
+ cont->otype= cont->type;
+ uiDefButS(block, MENU, B_CHANGE_CONT, controller_pup(),(short)(xco+22), yco, 100, 19, &cont->type, 0, 0, 0, 0, "Controller type");
+ but= uiDefBut(block, TEX, 1, "", (short)(xco+122), yco, (short)(width-144), 19, cont->name, 0, 31, 0, 0, "Controller name");
+ uiButSetFunc(but, make_unique_prop_names_cb, cont->name, (void*) 0);
+ uiBlockSetCol(block, BUTGREY);
+
+ ycoo= yco;
+ yco= draw_controllerbuttons(cont, block, xco, yco, width);
+ if(yco-6 < ycoo) ycoo= (yco+ycoo-20)/2;
+ }
+ else {
+ cpack(0x999999);
+ glRecti(xco+22, yco, xco+width-22,yco+19);
+ but= uiDefBut(block, LABEL, 0, controller_name(cont->type), (short)(xco+22), yco, 100, 19, cont, 0, 0, 0, 0, "Controller type");
+ uiButSetFunc(but, sca_move_controller, cont, NULL);
+ but= uiDefBut(block, LABEL, 0, cont->name,(short)(xco+122), yco,(short)(width-144), 19, cont, 0, 0, 0, 0, "Controller name");
+ uiButSetFunc(but, sca_move_controller, cont, NULL);
+ ycoo= yco;
+ }
+
+ but= uiDefIconBut(block, LINK, 0, ICON_LINK, (short)(xco+width), ycoo, 19, 19, NULL, 0, 0, 0, 0, "");
+ uiSetButLink(but, NULL, (void ***)&(cont->links), &cont->totlinks, LINK_CONTROLLER, LINK_ACTUATOR);
+
+ uiDefIconBut(block, INLINK, 0, ICON_INLINK,(short)(xco-19), ycoo, 19, 19, cont, LINK_CONTROLLER, 0, 0, 0, "");
+
+ yco-=20;
+
+ cont= cont->next;
+ }
+ yco-= 6;
+ }
+ }
+
+ /* ******************************* */
+ xco= 985; yco= 170; width= 280;
+
+ uiBlockSetCol(block, BUTGREY);
+ uiBlockSetEmboss(block, UI_EMBOSSM);
+ uiDefBlockBut(block, actuator_menu, NULL, "Actuators", xco-10, yco+35, 100, 19, "");
+ uiBlockSetCol(block, BUTGREEN);
+ uiBlockSetEmboss(block, UI_EMBOSSX);
+ uiDefButS(block, TOG|BIT|6, B_REDR, "Sel", xco+110, yco+35, (width-110)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects");
+ uiDefButS(block, TOG|BIT|7, B_REDR, "Act", xco+110+(width-110)/3, yco+35, (width-110)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object");
+ uiDefButS(block, TOG|BIT|8, B_REDR, "Link", xco+110+2*(width-110)/3, yco+35, (width-110)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Controller");
+
+ for(a=0; a<count; a++) {
+ ob= (Object *)idar[a];
+ uiClearButLock();
+ uiSetButLock(ob->id.lib!=0, "Can't edit library data");
+ if( (ob->scavisflag & OB_VIS_ACT) == 0) continue;
+
+ /* presume it is only objects for now */
+ uiBlockSetEmboss(block, UI_EMBOSSX);
+ uiBlockSetCol(block, BUTGREY);
+ if(ob->actuators.first) uiSetCurFont(block, UI_HELVB);
+ uiBlockSetCol(block, MIDGREY);
+ uiDefButS(block, TOG|BIT|7, B_REDR, ob->id.name+2,(short)(xco-10), yco,(short)(width-30), 19, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide actuators");
+ if(ob->actuators.first) uiSetCurFont(block, UI_HELV);
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefButS(block, TOG|BIT|10, B_ADD_ACT, "Add",(short)(xco+width-40), yco, 50, 19, &ob->scaflag, 0, 0, 0, 0, "Add a new Actuator");
+ yco-=20;
+
+ if(ob->scaflag & OB_SHOWACT) {
+
+ act= ob->actuators.first;
+ while(act) {
+ uiBlockSetEmboss(block, UI_EMBOSSW);
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefIconButS(block, TOG|BIT|1, B_DEL_ACT, ICON_X, xco, yco, 22, 19, &act->flag, 0, 0, 0, 0, "Delete Actuator");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefIconButS(block, ICONTOG|BIT|0, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, 19, &act->flag, 0, 0, 0, 0, "Actuator settings");
+
+ if(act->flag & ACT_SHOW) {
+ uiBlockSetCol(block, BUTYELLOW);
+ act->otype= act->type;
+ uiDefButS(block, MENU, B_CHANGE_ACT, actuator_pup(ob), (short)(xco+22), yco, 100, 19, &act->type, 0, 0, 0, 0, "Actuator type");
+ but= uiDefBut(block, TEX, 1, "", (short)(xco+122), yco, (short)(width-144), 19, act->name, 0, 31, 0, 0, "Actuator name");
+ uiButSetFunc(but, make_unique_prop_names_cb, act->name, (void*) 0);
+ uiBlockSetCol(block, BUTGREY);
+
+ ycoo= yco;
+ yco= draw_actuatorbuttons(act, block, xco, yco, width);
+ if(yco-6 < ycoo) ycoo= (yco+ycoo-20)/2;
+ }
+ else {
+ set_col_actuator(act->type, 1);
+ glRecti((short)(xco+22), yco, (short)(xco+width-22),(short)(yco+19));
+ but= uiDefBut(block, LABEL, 0, actuator_name(act->type), (short)(xco+22), yco, 100, 19, act, 0, 0, 0, 0, "Actuator type");
+ uiButSetFunc(but, sca_move_actuator, act, NULL);
+ but= uiDefBut(block, LABEL, 0, act->name, (short)(xco+122), yco, (short)(width-144), 19, act, 0, 0, 0, 0, "Actuator name");
+ uiButSetFunc(but, sca_move_actuator, act, NULL);
+ ycoo= yco;
+ }
+
+ uiDefIconBut(block, INLINK, 0, ICON_INLINK,(short)(xco-19), ycoo, 19, 19, act, LINK_ACTUATOR, 0, 0, 0, "");
+
+ yco-=20;
+
+ act= act->next;
+ }
+ yco-= 6;
+ }
+ }
+
+ uiComposeLinks(block);
+ uiDrawBlock(block);
+
+ if(idar) MEM_freeN(idar);
+}
+
diff --git a/source/blender/src/editscreen.c b/source/blender/src/editscreen.c
new file mode 100644
index 00000000000..d71ae8c8e3d
--- /dev/null
+++ b/source/blender/src/editscreen.c
@@ -0,0 +1,2931 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * All screen functions that are related to the interface
+ * handling and drawing. Might be split up as well later...
+ */
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "nla.h"
+
+#include <stdlib.h>
+#include <string.h>
+#include <stdio.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "PIL_time.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "DNA_action_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_sound_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BLO_writefile.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_blender.h"
+#include "BKE_screen.h"
+
+#include "BIF_editsound.h"
+#include "BIF_glutil.h"
+#include "BIF_gl.h"
+#include "BIF_graphics.h"
+#include "BIF_interface.h"
+#include "BIF_mainqueue.h"
+#include "BIF_mywindow.h"
+#include "BIF_renderwin.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "BIF_toets.h"
+#include "BIF_toolbox.h"
+#include "BIF_usiblender.h"
+#include "BIF_keyval.h"
+
+#include "BSE_edit.h"
+#include "BSE_filesel.h"
+#include "BSE_headerbuttons.h"
+#include "BSE_view.h"
+
+#include "license_key.h"
+#include "interface.h"
+#include "mydevice.h"
+#include "blendef.h"
+#include "render.h"
+
+#include "winlay.h"
+
+/* TIPS:
+ *
+ * - LET OP DE EDGES, VERTICES ERVAN MOETEN IN VOLGORDE
+ (laagste pointer eerst). Anders onvoorspelbare effecten!
+ * - probleem: flags zijn nog niet echt netjes. Altijd na gebruik
+ op nul zetten.
+ */
+
+static void testareas(void);
+static void area_autoplayscreen(void);
+static void wait_for_event(void);
+
+/* ********* Globals *********** */
+
+static Window *mainwin= NULL;
+static int prefsizx= 0, prefsizy= 0, prefstax= 0, prefstay= 0, start_maximized= 1;
+static short dodrawscreen= 0;
+static ScrArea *areawinar[MAXWIN];
+static ScrArea *g_activearea= NULL;
+short winqueue_break= 0;
+ScrArea *curarea= 0;
+
+/**********************************************************************/
+
+static void screen_set_cursor(bScreen *sc)
+{
+ if (sc->winakt>3) {
+ ScrArea *sa= areawinar[sc->winakt];
+
+ set_cursor(sa->cursor);
+ } else {
+ set_cursor(CURSOR_STD);
+ }
+}
+
+void waitcursor(int val)
+{
+ if(val) {
+ set_cursor(CURSOR_WAIT);
+ } else {
+ screen_set_cursor(G.curscreen);
+ }
+}
+
+static int choose_cursor(ScrArea *sa)
+{
+ if (sa->spacetype==SPACE_VIEW3D) {
+ if(G.obedit) return CURSOR_EDIT;
+ else if(G.f & G_VERTEXPAINT) return CURSOR_VPAINT;
+ else if(G.f & G_WEIGHTPAINT) return CURSOR_VPAINT;
+ else if(G.f & G_FACESELECT) return CURSOR_FACESEL;
+ else return CURSOR_STD;
+ } else {
+ return CURSOR_STD;
+ }
+}
+
+void wich_cursor(ScrArea *sa)
+{
+ sa->cursor= choose_cursor(sa);
+
+ screen_set_cursor(G.curscreen);
+}
+
+
+void setcursor_space(int spacetype, short cur)
+{
+ bScreen *sc;
+ ScrArea *sa;
+
+ for (sc= G.main->screen.first; sc; sc= sc->id.next)
+ for (sa= sc->areabase.first; sa; sa= sa->next)
+ if(sa->spacetype==spacetype)
+ sa->cursor= cur;
+
+ screen_set_cursor(G.curscreen);
+}
+
+
+/* ********* IN/OUT ************* */
+
+void getmouseco_sc(short *mval) /* screen coordinaten */
+{
+ getmouse(mval);
+}
+
+void getmouseco_areawin(short *mval) /* interne area coordinaten */
+{
+ getmouseco_sc(mval);
+
+ if(g_activearea && g_activearea->win) {
+ mval[0]-= g_activearea->winrct.xmin;
+ mval[1]-= g_activearea->winrct.ymin;
+ }
+}
+
+void getmouseco_headwin(short *mval) /* interne area coordinaten */
+{
+ getmouseco_sc(mval);
+
+ if(g_activearea && g_activearea->headwin) {
+ mval[0]-= g_activearea->headrct.xmin;
+ mval[1]-= g_activearea->headrct.ymin;
+ }
+}
+
+/* *********** STUFF ************** */
+
+static int scredge_is_horizontal(ScrEdge *se)
+{
+ return (se->v1->vec.y == se->v2->vec.y);
+}
+
+static ScrEdge *screen_find_active_scredge(bScreen *sc, short *mval)
+{
+ ScrEdge *se;
+
+ for (se= sc->edgebase.first; se; se= se->next) {
+ if (scredge_is_horizontal(se)) {
+ if (abs(mval[1]-se->v1->vec.y)<=EDGEWIDTH2 &&
+ abs(mval[0]-se->v1->vec.x)<=abs(se->v2->vec.x-se->v1->vec.x))
+ return se;
+ } else {
+ if (abs(mval[0]-se->v1->vec.x)<=EDGEWIDTH2 &&
+ abs(mval[1]-se->v1->vec.y)<=abs(se->v2->vec.y-se->v1->vec.y))
+ return se;
+ }
+ }
+
+ return NULL;
+}
+
+void areawinset(short win)
+{
+ if(win>3) {
+ curarea= areawinar[win];
+ if(curarea==0) {
+ printf("error in areawinar %d ,areawinset\n", win);
+ return;
+ }
+
+ switch(curarea->spacetype) {
+ case SPACE_VIEW3D:
+ G.vd= curarea->spacedata.first;
+ break;
+ case SPACE_IPO:
+ if(G.sipo != curarea->spacedata.first) allqueue(REDRAWBUTSANIM, 0);
+ G.sipo= curarea->spacedata.first;
+ G.v2d= &G.sipo->v2d;
+ break;
+ case SPACE_BUTS:
+ G.buts= curarea->spacedata.first;
+ G.v2d= &G.buts->v2d;
+ break;
+ case SPACE_SEQ: {
+ SpaceSeq *sseq= curarea->spacedata.first;
+ G.v2d= &sseq->v2d;
+ break;
+ }
+ case SPACE_OOPS:
+ G.soops= curarea->spacedata.first;
+ G.v2d= &G.soops->v2d;
+ break;
+ case SPACE_IMAGE:
+ G.sima= curarea->spacedata.first;
+ G.v2d= &G.sima->v2d;
+ case SPACE_SOUND:
+ G.ssound= curarea->spacedata.first;
+ G.v2d= &G.ssound->v2d;
+ break;
+ case SPACE_ACTION:
+ G.saction= curarea->spacedata.first;
+ G.v2d= &G.saction->v2d;
+ break;
+ case SPACE_NLA:
+ G.snla= curarea->spacedata.first;
+ G.v2d= &G.snla->v2d;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if(win) mywinset(win);
+}
+
+void headerbox(int selcol, int width)
+{
+ if(selcol) glClearColor(.75, .75, .75, 0.0);
+ else glClearColor(.65, .65, .65, 0.0);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glColor3ub(0, 0, 0);
+ sdrawbox(0, 0, width, HEADERY);
+
+ glColor3ub(220, 220, 220);
+ sdrawline(0, HEADERY-1, width, HEADERY-1);
+
+ glColor3ub(176, 176, 176);
+ sdrawline(0, HEADERY-2, width, HEADERY-2);
+
+ glColor3ub(128, 128, 128);
+ sdrawline(0, 2, width, 2);
+
+ glColor3ub(64, 64, 64);
+ sdrawline(0, 1, width, 1);
+
+ glColor3ub(0, 0, 0);
+ sdrawline(0, 0, width, 0);
+}
+
+int area_is_active_area(ScrArea *area)
+{
+ return (g_activearea && area==g_activearea);
+}
+
+void scrarea_do_headdraw(ScrArea *area)
+{
+ areawinset(area->headwin);
+
+ headerbox(area_is_active_area(area), area->winx+100);
+
+ switch(area->spacetype) {
+ case SPACE_FILE: file_buttons(); break;
+ case SPACE_INFO: info_buttons(); break;
+ case SPACE_VIEW3D: view3d_buttons(); break;
+ case SPACE_IPO: ipo_buttons(); break;
+ case SPACE_BUTS: buts_buttons(); break;
+ case SPACE_SEQ: seq_buttons(); break;
+ case SPACE_IMAGE: image_buttons(); break;
+ case SPACE_IMASEL: imasel_buttons(); break;
+ case SPACE_OOPS: oops_buttons(); break;
+ case SPACE_TEXT: text_buttons(); break;
+ case SPACE_SOUND: sound_buttons(); break;
+ case SPACE_ACTION: action_buttons(); break;
+ case SPACE_NLA: nla_buttons(); break;
+ }
+
+ area->head_swap= WIN_BACK_OK;
+}
+void scrarea_do_headchange(ScrArea *area)
+{
+ float ofs= area->headbutofs;
+
+ if (area->headertype==HEADERDOWN) {
+ bwin_ortho2(area->headwin, 0.5+ofs, area->headrct.xmax-area->headrct.xmin-0.5+ofs, +0.6, area->headrct.ymax-area->headrct.ymin+0.6);
+ } else {
+ bwin_ortho2(area->headwin, -0.5+ofs, area->headrct.xmax-area->headrct.xmin-0.5+ofs, -0.5, area->headrct.ymax-area->headrct.ymin-0.5);
+ }
+}
+
+
+static void openheadwin(ScrArea *sa);
+static void closeheadwin(ScrArea *sa);
+
+static void scrarea_change_headertype(ScrArea *sa, int newtype)
+{
+ sa->headertype= newtype;
+
+ if (!newtype) {
+ if (sa->headwin) {
+ uiFreeBlocksWin(&sa->uiblocks, sa->headwin);
+ closeheadwin(sa);
+ }
+ } else {
+ if (!sa->headwin) {
+ openheadwin(sa);
+ }
+ }
+
+ testareas();
+ winqueue_break= 1;
+}
+
+static void headmenu(ScrArea *sa)
+{
+ short val= pupmenu("Header %t|Top%x2|Bottom %x1|No Header %x0");
+
+ if(val> -1) {
+ scrarea_change_headertype(sa, val);
+ }
+}
+
+static void addqueue_ext(short win, unsigned short event, short val, char ascii)
+{
+ if (win<4 || !areawinar[win]) {
+ printf("bad call to addqueue: %d (%d, %d)\n", win, event, val);
+ } else {
+ bwin_qadd(win, event, val, ascii);
+ }
+}
+
+void addqueue(short win, unsigned short event, short val)
+{
+ addqueue_ext(win, event, val, 0);
+}
+
+void scrarea_queue_winredraw(ScrArea *area)
+{
+ addqueue(area->win, REDRAW, 1);
+}
+void scrarea_queue_headredraw(ScrArea *area)
+{
+ if (area->headwin) addqueue(area->headwin, REDRAW, 1);
+}
+void scrarea_queue_redraw(ScrArea *area)
+{
+ scrarea_queue_winredraw(area);
+ scrarea_queue_headredraw(area);
+}
+
+static void scrollheader(ScrArea *area);
+static void scrarea_dispatch_header_events(ScrArea *sa)
+{
+ ScrArea *tempsa;
+ short do_redraw=0, do_change=0;
+
+ areawinset(sa->headwin);
+
+ while(bwin_qtest(sa->headwin)) {
+ char ascii;
+ short val;
+ unsigned short event= bwin_qread(sa->headwin, &val, &ascii);
+
+ if(val) {
+ if( uiDoBlocks(&curarea->uiblocks, event)!=UI_NOTHING ) event= 0;
+
+ switch(event) {
+ case UI_BUT_EVENT:
+ do_headerbuttons(val);
+ break;
+
+ case LEFTMOUSE:
+ if (G.qual & LR_CTRLKEY) {
+ window_lower(mainwin);
+ } else {
+ window_raise(mainwin);
+ }
+ break;
+
+ case MIDDLEMOUSE:
+ scrollheader(sa);
+ break;
+ case RIGHTMOUSE:
+ headmenu(sa);
+ break;
+ case REDRAW:
+ do_redraw= 1;
+ break;
+ case CHANGED:
+ sa->head_swap= 0;
+ do_change= 1;
+ do_redraw= 1;
+ break;
+ default:
+ if (winqueue_break == 0) {
+ scrarea_do_winhandle(sa, event, val, ascii);
+ if (winqueue_break == 0) areawinset(sa->headwin);
+ }
+ }
+
+ if(winqueue_break) return;
+ }
+ }
+
+ /* test: bestaat window nog */
+ tempsa= areawinar[sa->headwin];
+ if(tempsa==0) return;
+
+ /* dit onderscheid loopt niet lekker... */
+ if(do_change) scrarea_do_headchange(sa);
+ if(do_redraw) scrarea_do_headdraw(sa);
+}
+
+static void scrarea_dispatch_events(ScrArea *sa)
+{
+ ScrArea *tempsa;
+ short do_redraw=0, do_change=0;
+
+ if(sa!=curarea || sa->win!=mywinget()) areawinset(sa->win);
+
+ while(bwin_qtest(sa->win)) {
+ char ascii;
+ short val;
+ unsigned short event= bwin_qread(sa->win, &val, &ascii);
+
+ if(event==REDRAW) {
+ do_redraw= 1;
+ }
+ else if(event==CHANGED) {
+ sa->win_swap= 0;
+ do_change= 1;
+ do_redraw= 1;
+ }
+ else {
+ scrarea_do_winhandle(sa, event, val, ascii);
+ }
+
+ if(winqueue_break) return;
+ }
+
+ /* test: bestaat window nog */
+ tempsa= areawinar[sa->win];
+ if(tempsa==0) return;
+
+ if (do_change || do_redraw) {
+ areawinset(sa->win);
+ if(do_change)
+ scrarea_do_winchange(curarea);
+ if(do_redraw)
+ scrarea_do_windraw(curarea);
+ }
+}
+
+/***/
+
+
+void markdirty_all()
+{
+ ScrArea *sa;
+
+ for (sa= G.curscreen->areabase.first; sa; sa= sa->next) {
+ scrarea_queue_winredraw(sa);
+ sa->win_swap &= ~WIN_FRONT_OK;
+
+ scrarea_queue_headredraw(sa);
+ sa->head_swap &= ~WIN_FRONT_OK;
+ }
+}
+
+int is_allowed_to_change_screen(bScreen *new)
+{
+ /* niet als curscreen is full
+ * niet als obedit && old->scene!=new->scene
+ */
+
+ if(new==0) return 0;
+ if(G.curscreen->full != SCREENNORMAL) return 0;
+ if(curarea->full) return 0;
+ if(G.obedit) {
+ if(G.curscreen->scene!=new->scene) return 0;
+ }
+ return 1;
+}
+
+void splash(void *data, int datasize, char *string)
+{
+ ImBuf *bbuf;
+ int oldwin;
+ short val;
+
+ bbuf= IMB_ibImageFromMemory((int *)data, datasize, IB_rect);
+
+ if (bbuf) {
+
+ oldwin = mywinget();
+ mywinset(G.curscreen->mainwin);
+
+ if (string) {
+ int x, y, maxy;
+ unsigned int *rect;
+
+ rect = bbuf->rect;
+ maxy = MIN2(bbuf->y, 18);
+
+ for (y = 0; y < maxy; y++) {
+ for (x = 0; x < bbuf->x; x++) {
+ *rect = 0xffffffff;
+ rect++;
+ }
+ }
+ }
+ glDrawBuffer(GL_FRONT);
+
+ /*
+ // this dims the whole screen a bit. I didn't like it afterall
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glColor4f(0.0,0.0,0.0,0.3);
+ glRecti(0, 0, G.curscreen->sizex, G.curscreen->sizey);
+ glDisable(GL_BLEND);
+ */
+
+ glRasterPos2i((prefsizx-bbuf->x)/2, (prefsizy-bbuf->y)/2);
+ glDrawPixels(bbuf->x, bbuf->y, GL_RGBA, GL_UNSIGNED_BYTE, bbuf->rect);
+
+ if (string) {
+ void *font;
+ int width;
+
+ if (BMF_GetStringWidth(font= G.font, string) > bbuf->x)
+ if (BMF_GetStringWidth(font= G.fonts, string) > bbuf->x)
+ font= G.fontss;
+
+ width= BMF_GetStringWidth(font, string);
+
+ glColor3ub(0, 0, 0);
+ glRasterPos2i((prefsizx-width)/2, (prefsizy-bbuf->y)/2 + 6);
+ BMF_DrawString(font, string);
+ }
+
+ glFinish();
+ glDrawBuffer(GL_BACK);
+
+ IMB_freeImBuf(bbuf);
+
+ // flush input buffers ....
+ // this might break some things
+
+ while (get_mbut()) {
+ BIF_wait_for_statechange();
+ }
+ while(qtest()) {
+ extern_qread(&val);
+ }
+
+ wait_for_event();
+
+ mywinset(oldwin);
+ markdirty_all();
+ mainqenter(DRAWEDGES, 1);
+ }
+}
+
+static void moveareas(ScrEdge *edge);
+static void joinarea(ScrArea *sa, ScrEdge *onedge);
+static void splitarea_interactive(ScrArea *area, ScrEdge *onedge);
+
+static void screen_edge_edit_event(ScrArea *actarea, ScrEdge *actedge, short evt, short val) {
+ if (val) {
+ // don't allow users to edit full screens
+ if (actarea && actarea->full) {
+ return;
+ }
+
+ if (evt==LEFTMOUSE) {
+ moveareas(actedge);
+ } else if (evt==MIDDLEMOUSE || evt==RIGHTMOUSE) {
+ int edgeop;
+
+ if (!actarea->headertype) {
+ edgeop= pupmenu("Split Area|Join Areas|Add header");
+ } else {
+ edgeop= pupmenu("Split Area|Join Areas|No header");
+ }
+
+ if (edgeop==1) {
+ splitarea_interactive(actarea, actedge);
+ } else if (edgeop==2) {
+ joinarea(actarea, actedge);
+ } else if (edgeop==3) {
+ scrarea_change_headertype(actarea, actarea->headertype?0:HEADERDOWN);
+ }
+ }
+ }
+}
+
+/***/
+
+void mywindow_init_mainwin(Window *win, int orx, int ory, int sizex, int sizey);
+void test_scale_screen(bScreen *);
+
+static void resize_screens(int x, int y, int w, int h) {
+ prefstax= x;
+ prefstay= y;
+ prefsizx= w;
+ prefsizy= h;
+
+ test_scale_screen(G.curscreen);
+ testareas();
+}
+
+static void init_mainwin(void)
+{
+ int orx, ory, sizex, sizey;
+
+ glEnable(GL_SCISSOR_TEST);
+
+ window_get_position(mainwin, &orx, &ory);
+ window_get_size(mainwin, &sizex, &sizey);
+
+ /* XXX, temporary stupid fix for minimize at windows */
+ if (!sizex && !sizey) {
+ return;
+ }
+
+ mywindow_init_mainwin(mainwin, orx, ory, sizex, sizey);
+ resize_screens(orx, ory, sizex, sizey);
+}
+
+/***/
+
+static short afterqueue[MAXQUEUE][3];
+static int nafterqitems= 0;
+
+void addafterqueue(short win, unsigned short evt, short val)
+{
+ if (nafterqitems<MAXQUEUE) {
+ afterqueue[nafterqitems][0]= win;
+ afterqueue[nafterqitems][1]= evt;
+ afterqueue[nafterqitems][2]= val;
+ nafterqitems++;
+ }
+}
+
+static void append_afterqueue(void)
+{
+ while (nafterqitems) {
+ short win= afterqueue[nafterqitems-1][0];
+ unsigned short evt= afterqueue[nafterqitems-1][1];
+ short val= afterqueue[nafterqitems-1][2];
+
+ addqueue(win, evt, val);
+
+ nafterqitems--;
+ }
+}
+
+static char ext_load_str[256]= {0, 0};
+void add_readfile_event(char *filename)
+{
+ mainqenter(LOAD_FILE, 1);
+ strcpy(ext_load_str, filename);
+ BLI_convertstringcode(ext_load_str, G.sce, G.scene->r.cfra);
+}
+
+static short ext_reshape= 0, ext_redraw=0, ext_inputchange=0, ext_mousemove=0;
+
+static void flush_extqd_events(void) {
+ if (ext_inputchange) {
+ mainqenter(INPUTCHANGE, ext_inputchange);
+ } else if (ext_reshape) {
+ mainqenter(RESHAPE, ext_redraw);
+ } else if (ext_redraw) {
+ mainqenter(REDRAW, ext_redraw);
+ } else if (ext_mousemove) {
+ short mouse[2];
+
+ getmouseco_sc(mouse);
+
+ mainqenter(MOUSEX, mouse[0]);
+ mainqenter(MOUSEY, mouse[1]);
+ }
+
+ ext_inputchange= ext_reshape= ext_redraw= ext_mousemove= 0;
+}
+
+unsigned short qtest(void)
+{
+ if (!mainqtest()) {
+ winlay_process_events(0);
+ }
+
+ return mainqtest();
+}
+
+ /* return true if events are waiting anywhere */
+int anyqtest(void)
+{
+ ScrArea *sa;
+
+ if (nafterqitems || qtest()) return 1;
+
+ for (sa= G.curscreen->areabase.first; sa; sa= sa->next) {
+ if (bwin_qtest(sa->win)) return 1;
+ if (sa->headwin && bwin_qtest(sa->headwin)) return 1;
+ }
+
+ return 0;
+}
+
+static void wait_for_event(void)
+{
+ while (!mainqtest()) {
+ winlay_process_events(1);
+ }
+}
+
+unsigned short screen_qread(short *val, char *ascii)
+{
+ unsigned short event;
+
+ wait_for_event();
+
+ event= mainqread(val, ascii);
+
+ if(event==RIGHTSHIFTKEY || event==LEFTSHIFTKEY) {
+ if(*val) G.qual |= LR_SHIFTKEY;
+ else G.qual &= ~LR_SHIFTKEY;
+ }
+ else if(event==RIGHTALTKEY || event==LEFTALTKEY) {
+ if(*val) G.qual |= LR_ALTKEY;
+ else G.qual &= ~LR_ALTKEY;
+ }
+ else if(event==RIGHTCTRLKEY || event==LEFTCTRLKEY) {
+ if(*val) G.qual |= LR_CTRLKEY;
+ else G.qual &= ~LR_CTRLKEY;
+ }
+
+ return event;
+}
+
+unsigned short extern_qread_ext(short *val, char *ascii)
+{
+ /* bewaart de laatste INPUTCHANGE en de laatste REDRAW */
+ unsigned short event;
+
+ event= screen_qread(val, ascii);
+ if(event==RESHAPE) ext_reshape= *val;
+ else if(event==REDRAW) ext_redraw= *val;
+ else if(event==INPUTCHANGE) ext_inputchange= *val;
+ else if(event==MOUSEY || event==MOUSEX) ext_mousemove= 1;
+ else if((G.qual & LR_CTRLKEY) && event==F3KEY) {
+ BIF_screendump();
+ }
+
+ return event;
+}
+unsigned short extern_qread(short *val)
+{
+ char ascii;
+ return extern_qread_ext(val, &ascii);
+}
+
+void reset_autosave(void) {
+ window_set_timer(mainwin, U.savetime*60*1000, AUTOSAVE_FILE);
+}
+
+static void screen_dispatch_events(void) {
+ int events_remaining= 1;
+ ScrArea *sa;
+
+ while (events_remaining) {
+ events_remaining= 0;
+
+ winqueue_break= 0;
+ for (sa= G.curscreen->areabase.first; sa; sa= sa->next) {
+ /* bewust eerst header afhandelen, dan rest. Header is soms init */
+ if (sa->headwin && bwin_qtest(sa->headwin)) {
+ scrarea_dispatch_header_events(sa);
+ events_remaining= 1;
+ }
+ if (winqueue_break) break;
+
+ if (bwin_qtest(sa->win)) {
+ scrarea_dispatch_events(sa);
+ events_remaining= 1;
+ }
+ if (winqueue_break) break;
+ }
+
+ if (winqueue_break) break;
+ }
+
+ if (dodrawscreen) {
+ drawscreen();
+ dodrawscreen= 0;
+ }
+
+ screen_swapbuffers();
+}
+
+static ScrArea *screen_find_area_for_pt(bScreen *sc, short *mval)
+{
+ ScrArea *sa;
+
+ for (sa= sc->areabase.first; sa; sa= sa->next)
+ if (BLI_in_rcti(&sa->totrct, mval[0], mval[1]))
+ return sa;
+
+ return NULL;
+}
+
+void screenmain(void)
+{
+ int has_input= 1;
+ int firsttime = 1;
+ while (1) {
+ unsigned short event;
+ short val, towin;
+ char ascii;
+
+ flush_extqd_events();
+ if (nafterqitems && !qtest()) {
+ append_afterqueue();
+ event= 0;
+ } else {
+ event= screen_qread(&val, &ascii);
+ }
+
+ window_make_active(mainwin);
+
+ if (event==INPUTCHANGE) {
+ has_input= val;
+ }
+
+ if (has_input) {
+ ScrArea *newactarea;
+ int newactwin;
+ short mval[2];
+
+ getmouseco_sc(mval);
+ newactarea= screen_find_area_for_pt(G.curscreen, mval);
+
+ if (newactarea) {
+ if (BLI_in_rcti(&newactarea->headrct, mval[0], mval[1])) {
+ newactwin= newactarea->headwin;
+ } else {
+ newactwin= newactarea->win;
+ }
+ } else {
+ newactwin= 0;
+ }
+
+ if (newactarea && (newactarea != g_activearea)) {
+ if (g_activearea) scrarea_queue_headredraw(g_activearea);
+ scrarea_queue_headredraw(newactarea);
+ set_cursor(newactarea->cursor);
+ g_activearea= newactarea;
+ }
+
+ G.curscreen->winakt= newactwin;
+ if (G.curscreen->winakt) {
+ areawinset(G.curscreen->winakt);
+ set_cursor(choose_cursor(g_activearea));
+ }
+ } else {
+ if (g_activearea) {
+ scrarea_queue_headredraw(g_activearea);
+ }
+ g_activearea= NULL;
+ G.curscreen->winakt= 0;
+ }
+
+ towin= 0;
+ if (event==WINCLOSE) {
+ exit_usiblender();
+ }
+ else if (event==DRAWEDGES) {
+ dodrawscreen= 1;
+ }
+ else if (event==RESHAPE) {
+ init_mainwin();
+ markdirty_all();
+ dodrawscreen= 1;
+ }
+ else if (event==REDRAW) {
+ markdirty_all();
+ dodrawscreen= 1;
+ }
+ else if (event==AUTOSAVE_FILE) {
+ BIF_write_autosave();
+ }
+ else if (event==LOAD_FILE) {
+ BIF_read_file(ext_load_str);
+ sound_initialize_sounds();
+ }
+ else {
+ towin= 1;
+ }
+
+ if (!g_activearea) {
+ towin= 0;
+ }
+ else if (!G.curscreen->winakt) {
+ ScrEdge *actedge;
+ short mval[2];
+
+ getmouseco_sc(mval);
+ actedge= screen_find_active_scredge(G.curscreen, mval);
+
+ if (actedge) {
+ if (scredge_is_horizontal(actedge)) {
+ set_cursor(CURSOR_Y_MOVE);
+ } else {
+ set_cursor(CURSOR_X_MOVE);
+ }
+
+ screen_edge_edit_event(g_activearea, actedge, event, val);
+ } else {
+ set_cursor(CURSOR_STD);
+ }
+
+ towin= 0;
+ }
+ else if (event==QKEY) {
+ if((G.obedit && G.obedit->type==OB_FONT && g_activearea->spacetype==SPACE_VIEW3D)||g_activearea->spacetype==SPACE_TEXT);
+ else {
+ if(val && okee("QUIT BLENDER")) exit_usiblender();
+ towin= 0;
+ }
+ }
+ else if (event==ZKEY) {
+ if(val && G.qual==(LR_ALTKEY|LR_SHIFTKEY|LR_CTRLKEY)) {
+ extern void set_debug_swapbuffers_ovveride(bScreen *sc, int mode);
+
+ int which= pupmenu("Swapbuffers%t|Simple|Debug|DebugSwap|Redraw|Default|KillSwap");
+
+ switch (which) {
+ case 1: set_debug_swapbuffers_ovveride(G.curscreen, 's'); break;
+ case 2: set_debug_swapbuffers_ovveride(G.curscreen, 'd'); break;
+ case 3: set_debug_swapbuffers_ovveride(G.curscreen, 'f'); break;
+ case 4: set_debug_swapbuffers_ovveride(G.curscreen, 'r'); break;
+ case 5: set_debug_swapbuffers_ovveride(G.curscreen, 0); break;
+ case 6:
+ if (g_activearea) {
+ g_activearea->head_swap= 0;
+ g_activearea->win_swap= 0;
+ }
+ break;
+ }
+ towin= 0;
+ }
+ }
+ else if (event==SPACEKEY) {
+ if((G.obedit && G.obedit->type==OB_FONT && g_activearea->spacetype==SPACE_VIEW3D)||g_activearea->spacetype==SPACE_TEXT);
+ else {
+ if(val) toolbox();
+ towin= 0;
+ }
+ }
+ else if(ELEM(event, LEFTARROWKEY, RIGHTARROWKEY)) {
+ if(val && (G.qual & LR_CTRLKEY)) {
+ bScreen *sc= (event==LEFTARROWKEY)?G.curscreen->id.prev:G.curscreen->id.next;
+ if(is_allowed_to_change_screen(sc)) setscreen(sc);
+ g_activearea= NULL;
+ towin= 0;
+ }
+ }
+ else if(ELEM(event, UPARROWKEY, DOWNARROWKEY)) {
+ if(val && (G.qual & LR_CTRLKEY)) {
+ area_fullscreen();
+ g_activearea= NULL;
+ towin= 0;
+ }
+ }
+
+ if (towin) {
+ if (blenderqread(event, val))
+ addqueue_ext(G.curscreen->winakt, event, val, ascii);
+ }
+
+ /* only process subwindow queue's once the
+ * main queue has been emptyied.
+ */
+ event= qtest();
+ if (event==0 || event==EXECUTE) {
+ screen_dispatch_events();
+ }
+
+ /* Bizar hack. The event queue has mutated... */
+ if ( (firsttime) && (event == 0) ) {
+ if (G.fileflags & G_FILE_AUTOPLAY) {
+ // SET AUTOPLAY in G.flags for
+ // other fileloads
+
+ G.flags |= G_FLAGS_AUTOPLAY;
+ area_autoplayscreen();
+
+ // Let The Games Begin
+ // fake a 'p' keypress
+
+ mainqenter(PKEY, 1);
+ } else {
+ extern char datatoc_splash_jpg[];
+ extern int datatoc_splash_jpg_size;
+ extern char datatoc_ton[];
+ extern int datatoc_tonize;
+
+ if (! ((G.main->versionfile >= G.version)
+ || G.save_over)) {
+ if (LICENSE_KEY_VALID) {
+ splash((void *)datatoc_ton,
+ datatoc_tonize,
+ NULL);
+ } else {
+ splash((void *)datatoc_splash_jpg,
+ datatoc_splash_jpg_size,
+ NULL);
+ }
+ }
+ }
+ firsttime = 0;
+ }
+ }
+}
+
+void mainwindow_raise(void) {
+ window_raise(mainwin);
+}
+void mainwindow_make_active(void) {
+ window_make_active(mainwin);
+}
+void mainwindow_close(void) {
+ window_destroy(mainwin);
+ mainwin= NULL;
+}
+
+/* ********* AREAS ************* */
+
+void setprefsize(int stax, int stay, int sizx, int sizy)
+{
+ int scrwidth, scrheight;
+
+ winlay_get_screensize(&scrwidth, &scrheight);
+
+ if(stax<0) stax= 0;
+ if(stay<0) stay= 0;
+ if(sizx<320) sizx= 320;
+ if(sizy<256) sizy= 256;
+
+ if(stax+sizx>scrwidth) sizx= scrwidth-stax;
+ if(stay+sizy>scrheight) sizy= scrheight-stay;
+ if(sizx<320 || sizy<256) {
+ printf("ERROR: illegal prefsize\n");
+ return;
+ }
+
+ prefstax= stax;
+ prefstay= stay;
+ prefsizx= sizx;
+ prefsizy= sizy;
+
+ start_maximized= 0;
+}
+
+
+static ScrVert *screen_addvert(bScreen *sc, short x, short y)
+{
+ ScrVert *sv= MEM_callocN(sizeof(ScrVert), "addscrvert");
+ sv->vec.x= x;
+ sv->vec.y= y;
+
+ BLI_addtail(&sc->vertbase, sv);
+ return sv;
+}
+
+static void sortscrvert(ScrVert **v1, ScrVert **v2)
+{
+ ScrVert *tmp;
+
+ if ((long)*v1 > (long)*v2) {
+ tmp= *v1;
+ *v1= *v2;
+ *v2= tmp;
+ }
+}
+
+static ScrEdge *screen_addedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
+{
+ ScrEdge *se= MEM_callocN(sizeof(ScrEdge), "addscredge");
+
+ sortscrvert(&v1, &v2);
+ se->v1= v1;
+ se->v2= v2;
+
+ BLI_addtail(&sc->edgebase, se);
+ return se;
+}
+
+static ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
+{
+ ScrEdge *se;
+
+ sortscrvert(&v1, &v2);
+ for (se= sc->edgebase.first; se; se= se->next)
+ if(se->v1==v1 && se->v2==v2)
+ return se;
+
+ return NULL;
+}
+
+static void removedouble_scrverts(void)
+{
+ ScrVert *v1, *verg;
+ ScrEdge *se;
+ ScrArea *sa;
+
+ verg= G.curscreen->vertbase.first;
+ while(verg) {
+ if(verg->newv==0) { /* !!! */
+ v1= verg->next;
+ while(v1) {
+ if(v1->newv==0) { /* !?! */
+ if(v1->vec.x==verg->vec.x && v1->vec.y==verg->vec.y) {
+ /* printf("doublevert\n"); */
+ v1->newv= verg;
+ }
+ }
+ v1= v1->next;
+ }
+ }
+ verg= verg->next;
+ }
+
+ /* vervang pointers in edges en vlakken */
+ se= G.curscreen->edgebase.first;
+ while(se) {
+ if(se->v1->newv) se->v1= se->v1->newv;
+ if(se->v2->newv) se->v2= se->v2->newv;
+ /* edges zijn veranderd: dus.... */
+ sortscrvert(&(se->v1), &(se->v2));
+ se= se->next;
+ }
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa->v1->newv) sa->v1= sa->v1->newv;
+ if(sa->v2->newv) sa->v2= sa->v2->newv;
+ if(sa->v3->newv) sa->v3= sa->v3->newv;
+ if(sa->v4->newv) sa->v4= sa->v4->newv;
+ sa= sa->next;
+ }
+
+ /* verwijderen */
+ verg= G.curscreen->vertbase.first;
+ while(verg) {
+ v1= verg->next;
+ if(verg->newv) {
+ BLI_remlink(&G.curscreen->vertbase, verg);
+ MEM_freeN(verg);
+ }
+ verg= v1;
+ }
+
+}
+
+static void removenotused_scrverts(void)
+{
+ ScrVert *sv, *svn;
+ ScrEdge *se;
+
+ /* ga ervan uit dat de edges goed zijn */
+
+ se= G.curscreen->edgebase.first;
+ while(se) {
+ se->v1->flag= 1;
+ se->v2->flag= 1;
+ se= se->next;
+ }
+
+ sv= G.curscreen->vertbase.first;
+ while(sv) {
+ svn= sv->next;
+ if(sv->flag==0) {
+ BLI_remlink(&G.curscreen->vertbase, sv);
+ MEM_freeN(sv);
+ }
+ else sv->flag= 0;
+ sv= svn;
+ }
+}
+
+static void removedouble_scredges(void)
+{
+ ScrEdge *verg, *se, *sn;
+
+ /* vergelijken */
+ verg= G.curscreen->edgebase.first;
+ while(verg) {
+ se= verg->next;
+ while(se) {
+ sn= se->next;
+ if(verg->v1==se->v1 && verg->v2==se->v2) {
+ BLI_remlink(&G.curscreen->edgebase, se);
+ MEM_freeN(se);
+ }
+ se= sn;
+ }
+ verg= verg->next;
+ }
+}
+
+static void removenotused_scredges(void)
+{
+ ScrEdge *se, *sen;
+ ScrArea *sa;
+ int a=0;
+
+ /* zet flag als edge gebruikt wordt in area */
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ se= screen_findedge(G.curscreen, sa->v1, sa->v2);
+ if(se==0) printf("error: area %d edge 1 bestaat niet\n", a);
+ else se->flag= 1;
+ se= screen_findedge(G.curscreen, sa->v2, sa->v3);
+ if(se==0) printf("error: area %d edge 2 bestaat niet\n", a);
+ else se->flag= 1;
+ se= screen_findedge(G.curscreen, sa->v3, sa->v4);
+ if(se==0) printf("error: area %d edge 3 bestaat niet\n", a);
+ else se->flag= 1;
+ se= screen_findedge(G.curscreen, sa->v4, sa->v1);
+ if(se==0) printf("error: area %d edge 4 bestaat niet\n", a);
+ else se->flag= 1;
+ sa= sa->next;
+ a++;
+ }
+ se= G.curscreen->edgebase.first;
+ while(se) {
+ sen= se->next;
+ if(se->flag==0) {
+ BLI_remlink(&G.curscreen->edgebase, se);
+ MEM_freeN(se);
+ }
+ else se->flag= 0;
+ se= sen;
+ }
+}
+
+void calc_arearcts(ScrArea *sa)
+{
+
+ if(sa->v1->vec.x>0) sa->totrct.xmin= sa->v1->vec.x+EDGEWIDTH2+1;
+ else sa->totrct.xmin= sa->v1->vec.x;
+ if(sa->v4->vec.x<G.curscreen->sizex-1) sa->totrct.xmax= sa->v4->vec.x-EDGEWIDTH2-1;
+ else sa->totrct.xmax= sa->v4->vec.x;
+
+ if(sa->v1->vec.y>0) sa->totrct.ymin= sa->v1->vec.y+EDGEWIDTH2+1;
+ else sa->totrct.ymin= sa->v1->vec.y;
+ if(sa->v2->vec.y<G.curscreen->sizey-1) sa->totrct.ymax= sa->v2->vec.y-EDGEWIDTH2-1;
+ else sa->totrct.ymax= sa->v2->vec.y;
+
+ sa->winrct= sa->totrct;
+ if(sa->headertype) {
+ sa->headrct= sa->totrct;
+ if(sa->headertype==HEADERDOWN) {
+ sa->headrct.ymax= sa->headrct.ymin+HEADERY-1;
+ sa->winrct.ymin= sa->headrct.ymax+1;
+ }
+ else if(sa->headertype==HEADERTOP) {
+ sa->headrct.ymin= sa->headrct.ymax-HEADERY+1;
+ sa->winrct.ymax= sa->headrct.ymin-1;
+ }
+ }
+ if(sa->winrct.ymin>sa->winrct.ymax) sa->winrct.ymin= sa->winrct.ymax;
+
+ /* als speedup voor berekeningen */
+ sa->winx= sa->winrct.xmax-sa->winrct.xmin+1;
+ sa->winy= sa->winrct.ymax-sa->winrct.ymin+1;
+}
+
+static void openheadwin(ScrArea *sa)
+{
+ sa->headwin= myswinopen(G.curscreen->mainwin,
+ sa->headrct.xmin, sa->headrct.xmax, sa->headrct.ymin, sa->headrct.ymax);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ areawinar[sa->headwin]= sa; /* anders doet addqueue het niet */
+ addqueue(sa->headwin, CHANGED, 1);
+}
+
+static void openareawin(ScrArea *sa)
+{
+ sa->win= myswinopen(G.curscreen->mainwin,
+ sa->winrct.xmin, sa->winrct.xmax, sa->winrct.ymin, sa->winrct.ymax);
+
+ areawinar[sa->win]= sa; /* anders doet addqueue het niet */
+ addqueue(sa->win, CHANGED, 1);
+}
+
+static void closeheadwin(ScrArea *sa)
+{
+ if(sa->headwin) mywinclose(sa->headwin);
+ sa->headwin= 0;
+}
+
+static void closeareawin(ScrArea *sa)
+{
+ uiFreeBlocksWin(&sa->uiblocks, sa->win);
+
+ if(sa->win) mywinclose(sa->win);
+ sa->win= 0;
+}
+
+static void del_area(ScrArea *sa)
+{
+ closeareawin(sa);
+ closeheadwin(sa);
+
+ freespacelist(&sa->spacedata);
+
+ uiFreeBlocks(&sa->uiblocks);
+
+ if(sa==curarea) curarea= 0;
+ if(sa==g_activearea) g_activearea= 0;
+}
+
+static void copy_areadata(ScrArea *sa1, ScrArea *sa2)
+{
+ sa1->headertype= sa2->headertype;
+ sa1->spacetype= sa2->spacetype;
+ Mat4CpyMat4(sa1->winmat, sa2->winmat);
+
+ freespacelist(&sa1->spacedata);
+
+ duplicatespacelist(sa1, &sa1->spacedata, &sa2->spacedata);
+}
+
+static ScrArea *screen_addarea(bScreen *sc, ScrVert *v1, ScrVert *v2, ScrVert *v3, ScrVert *v4, short headertype, short spacetype)
+{
+ ScrArea *sa= MEM_callocN(sizeof(ScrArea), "addscrarea");
+ sa->cursor= CURSOR_STD;
+ sa->v1= v1;
+ sa->v2= v2;
+ sa->v3= v3;
+ sa->v4= v4;
+ sa->headertype= headertype;
+ sa->spacetype= spacetype;
+
+ calc_arearcts(sa);
+
+ if (sa->headertype) openheadwin(sa);
+ openareawin(sa);
+
+ BLI_addtail(&sc->areabase, sa);
+ return sa;
+}
+
+static int rcti_eq(rcti *a, rcti *b) {
+ return ((a->xmin==b->xmin && a->xmax==b->xmax) &&
+ (a->ymin==b->ymin && a->ymax==b->ymax));
+}
+
+static void testareas(void)
+{
+ ScrArea *sa;
+
+ /* testen of header er moet zijn, of weg moet, of verplaatst */
+ /* testen of window er moet zijn, of weg moet, of verplaatst */
+
+ for (sa= G.curscreen->areabase.first; sa; sa= sa->next) {
+ rcti oldhr= sa->headrct;
+ rcti oldwr= sa->winrct;
+
+ calc_arearcts(sa);
+
+ /* test header */
+ if (sa->headwin) {
+ if (!rcti_eq(&oldhr, &sa->headrct)) {
+ mywinposition(sa->headwin, sa->headrct.xmin, sa->headrct.xmax, sa->headrct.ymin, sa->headrct.ymax);
+ addqueue(sa->headwin, CHANGED, 1);
+ }
+
+ if(sa->headbutlen<sa->winx) {
+ sa->headbutofs= 0;
+ addqueue(sa->headwin, CHANGED, 1);
+ }
+ else if(sa->headbutofs+sa->winx > sa->headbutlen) {
+ sa->headbutofs= sa->headbutlen-sa->winx;
+ addqueue(sa->headwin, CHANGED, 1);
+ }
+ }
+
+ if (!rcti_eq(&oldwr, &sa->winrct)) {
+ mywinposition(sa->win, sa->winrct.xmin, sa->winrct.xmax, sa->winrct.ymin, sa->winrct.ymax);
+ addqueue(sa->win, CHANGED, 1);
+ }
+ }
+
+ /* remake global windowarray */
+ memset(areawinar, 0, sizeof(void *)*MAXWIN);
+ for (sa= G.curscreen->areabase.first; sa; sa= sa->next) {
+ areawinar[sa->headwin]= sa;
+ areawinar[sa->win]= sa;
+ }
+
+ /* test of winakt in orde is */
+ if( areawinar[G.curscreen->winakt]==0) G.curscreen->winakt= 0;
+}
+
+static ScrArea *test_edge_area(ScrArea *sa, ScrEdge *se)
+{
+ /* test of edge in area ligt, zo niet,
+ vind een area die 'm wel heeft */
+
+ ScrEdge *se1=0, *se2=0, *se3=0, *se4=0;
+
+ if(sa) {
+ se1= screen_findedge(G.curscreen, sa->v1, sa->v2);
+ se2= screen_findedge(G.curscreen, sa->v2, sa->v3);
+ se3= screen_findedge(G.curscreen, sa->v3, sa->v4);
+ se4= screen_findedge(G.curscreen, sa->v4, sa->v1);
+ }
+ if(se1!=se && se2!=se && se3!=se && se4!=se) {
+
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ /* een beetje optimaliseren? */
+ if(se->v1==sa->v1 || se->v1==sa->v2 || se->v1==sa->v3 || se->v1==sa->v4) {
+ se1= screen_findedge(G.curscreen, sa->v1, sa->v2);
+ se2= screen_findedge(G.curscreen, sa->v2, sa->v3);
+ se3= screen_findedge(G.curscreen, sa->v3, sa->v4);
+ se4= screen_findedge(G.curscreen, sa->v4, sa->v1);
+ if(se1==se || se2==se || se3==se || se4==se) return sa;
+ }
+ sa= sa->next;
+ }
+ }
+
+ return sa; /* is keurig 0 als niet gevonden */
+}
+
+ScrArea *closest_bigger_area(void)
+{
+ ScrArea *sa, *big=0;
+ float cent[3], vec[3],len, len1, len2, len3, dist=1000;
+ short mval[2];
+
+ getmouseco_sc(mval);
+
+ cent[0]= mval[0];
+ cent[1]= mval[1];
+ cent[2]= vec[2]= 0;
+
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa!=curarea) {
+ if(sa->winy>=curarea->winy) {
+
+ /* mimimum van vier hoekpunten */
+ vec[0]= sa->v1->vec.x; vec[1]= sa->v1->vec.y;
+ len= VecLenf(vec, cent);
+ vec[0]= sa->v2->vec.x; vec[1]= sa->v2->vec.y;
+ len1= VecLenf(vec, cent);
+ vec[0]= sa->v3->vec.x; vec[1]= sa->v3->vec.y;
+ len2= VecLenf(vec, cent);
+ vec[0]= sa->v4->vec.x; vec[1]= sa->v4->vec.y;
+ len3= VecLenf(vec, cent);
+
+ len= MIN4(len, len1, len2, len3);
+
+ /* plus centrum */
+ vec[0]= (sa->v2->vec.x+sa->v3->vec.x)/2;
+ vec[1]= (sa->v1->vec.y+sa->v2->vec.y)/2;
+
+ len+= 0.5*VecLenf(vec, cent);
+
+ /* min afmeting */
+ len-= sa->winy+sa->winx;
+
+ if(len<dist) {
+ dist= len;
+ big= sa;
+ }
+ }
+ }
+ sa= sa->next;
+ }
+
+ if(big) return big;
+ else return curarea;
+}
+
+/* ************ SCREENBEHEER ************** */
+
+static int statechanged= 0;
+void BIF_wait_for_statechange(void)
+{
+ if (!statechanged) {
+ /* Safety, don't wait more than 0.1 seconds */
+ double stime= PIL_check_seconds_timer();
+ while (!statechanged) {
+ winlay_process_events(1);
+ if ((PIL_check_seconds_timer()-stime)>0.1) break;
+ }
+ statechanged= 0;
+ }
+}
+void getmouse(short *mval)
+{
+ winlay_process_events(0);
+ window_get_mouse(mainwin, mval);
+}
+short get_qual(void)
+{
+ winlay_process_events(0);
+ return window_get_qual(mainwin);
+}
+short get_mbut(void)
+{
+ winlay_process_events(0);
+ return window_get_mbut(mainwin);
+}
+
+static unsigned short convert_for_nonumpad(unsigned short event)
+{
+ if (event>=ZEROKEY && event<=NINEKEY) {
+ return event - ZEROKEY + PAD0;
+ } else if (event==MINUSKEY) {
+ return PADMINUS;
+ } else if (event==EQUALKEY) {
+ return PADPLUSKEY;
+ } else if (event==BACKSLASHKEY) {
+ return PADSLASHKEY;
+ } else {
+ return event;
+ }
+}
+
+void add_to_mainqueue(Window *win, void *user_data, short evt, short val, char ascii)
+{
+ short qual= window_get_qual(win);
+
+ statechanged= 1;
+
+ if (U.flag&NONUMPAD) {
+ evt= convert_for_nonumpad(evt);
+ }
+
+ /* enforce some guarentees about ascii values... these should
+ * be enforced in ghost probably - zr
+ */
+
+ if (!val || !isprint(ascii) || (qual&~LR_SHIFTKEY)) {
+ ascii= '\0';
+ }
+
+ mainqenter_ext(evt, val, ascii);
+}
+
+static bScreen *addscreen(char *name) /* gebruik de setprefsize() als je anders dan fullscreen wilt */
+{
+ /* deze functie zet de variabele G.curscreen
+ * omdat alle hulpfuncties moeten weten welk screen
+ */
+ bScreen *sc;
+ ScrVert *sv1, *sv2, *sv3, *sv4;
+ short startx, starty, endx, endy;
+
+ sc= G.curscreen= alloc_libblock(&G.main->screen, ID_SCR, name);
+
+ if (!prefsizx) {
+ prefstax= 0;
+ prefstay= 0;
+
+ winlay_get_screensize(&prefsizx, &prefsizy);
+ }
+
+ startx= prefstax;
+ starty= prefstay;
+ endx= prefstax+prefsizx-1;
+ endy= prefstay+prefsizy-1;
+
+ sc->startx= startx; sc->starty= starty;
+ sc->endx= endx; sc->endy= endy;
+ sc->sizex= sc->endx-sc->startx+1;
+ sc->sizey= sc->endy-sc->starty+1;
+
+ sc->scene= G.scene;
+
+ if (!mainwin) {
+ mainwin= window_open("Blender", sc->startx, sc->starty, sc->sizex, sc->sizey, start_maximized);
+ if (!mainwin) {
+ printf("ERROR: Unable to open Blender window\n");
+ exit(1);
+ }
+
+ window_set_handler(mainwin, add_to_mainqueue, NULL);
+ init_mainwin();
+ mywinset(1);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ myortho2(-0.5, sc->sizex-0.5, -0.5, sc->sizey-0.5);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glDrawBuffer(GL_FRONT);
+ glClearColor(.45, .45, .45, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glDrawBuffer(GL_BACK);
+
+ warp_pointer(sc->sizex/2, sc->sizey/2);
+
+ mainqenter(REDRAW, 1);
+ }
+
+ sc->mainwin= 1;
+
+ sv1= screen_addvert(sc, 0, 0);
+ sv2= screen_addvert(sc, 0, sc->endy-sc->starty);
+ sv3= screen_addvert(sc, sc->sizex-1, sc->sizey-1);
+ sv4= screen_addvert(sc, sc->sizex-1, 0);
+
+ screen_addedge(sc, sv1, sv2);
+ screen_addedge(sc, sv2, sv3);
+ screen_addedge(sc, sv3, sv4);
+ screen_addedge(sc, sv4, sv1);
+
+ screen_addarea(sc, sv1, sv2, sv3, sv4, HEADERDOWN, SPACE_INFO);
+
+ G.curscreen= sc;
+
+ return sc;
+}
+
+void setscreen(bScreen *sc)
+{
+ bScreen *sc1;
+ ScrArea *sa;
+ short mval[2];
+
+ if(sc->full) { /* vind de bijhorende full */
+ sc1= G.main->screen.first;
+ while(sc1) {
+ sa= sc1->areabase.first;
+ if(sa->full==sc) {
+ sc= sc1;
+ break;
+ }
+ sc1= sc1->id.next;
+ }
+ if(sc1==0) printf("setscreen error\n");
+ }
+
+ /* G.curscreen de-activeren */
+ if (G.curscreen && G.curscreen != sc) {
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa->win) mywinclose(sa->win);
+ sa->win= 0;
+ if(sa->headwin) mywinclose(sa->headwin);
+ sa->headwin= 0;
+
+ uiFreeBlocks(&sa->uiblocks);
+
+ sa= sa->next;
+ }
+ }
+
+ if (G.curscreen != sc) {
+ mywinset(sc->mainwin);
+ }
+
+ G.curscreen= sc;
+
+ for (sa= sc->areabase.first; sa; sa= sa->next) {
+ /* XXX, fixme zr */
+/* if (sa->win || sa->headwin) */
+/* printf("error in setscreen (win): %d, %d\n", sa->win, sa->headwin); */
+ if (!sa->win)
+ openareawin(sa);
+ if (!sa->headwin && sa->headertype)
+ openheadwin(sa);
+ }
+
+ /* recalculate winakt */
+ getmouseco_sc(mval);
+
+ test_scale_screen(sc);
+ testareas();
+
+ for (sa= sc->areabase.first; sa; sa= sa->next) {
+ SpaceLink *sl;
+
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ sl->area= sa;
+
+ if (sl->spacetype==SPACE_OOPS) {
+ SpaceOops *soops= (SpaceOops*) sl;
+
+ /* patch als deze in oude files zit */
+ if (soops->v2d.cur.xmin==soops->v2d.cur.xmax) {
+ extern void init_v2d_oops(View2D*);
+ init_v2d_oops(&soops->v2d);
+ }
+ }
+ }
+
+ sa->cursor= CURSOR_STD;
+ }
+
+ G.scene= sc->scene;
+ countall();
+
+ G.curscreen->winakt= 0;
+ curarea= sc->areabase.first;
+
+ mainqenter(DRAWEDGES, 1);
+ dodrawscreen= 1; /* patch! even gets lost,,,? */
+
+ winqueue_break= 1; /* overal uit de queue's gaan */
+}
+
+static void splitarea(ScrArea *sa, char dir, float fac);
+
+void area_fullscreen(void) /* met curarea */
+{
+ /* deze funktie toggelt: als area full is wordt de parent weer zichtbaar */
+ bScreen *sc, *oldscreen;
+ ScrArea *newa, *old;
+ short headertype, fulltype;
+
+ if(curarea->full) {
+ sc= curarea->full; /* de oude screen */
+ fulltype = sc->full;
+
+ // refuse to go out of SCREENAUTOPLAY as long as G_FLAGS_AUTOPLAY
+ // is set
+
+ if (fulltype != SCREENAUTOPLAY || (G.flags & G_FLAGS_AUTOPLAY) == 0) {
+ sc->full= 0;
+
+ /* vind oude area */
+ old= sc->areabase.first;
+ while(old) {
+ if(old->full) break;
+ old= old->next;
+ }
+ if(old==0) {error("something wrong in areafullscreen"); return;}
+
+ if (fulltype == SCREENAUTOPLAY) {
+ // in autoplay screens the headers are disabled by
+ // default. So use the old headertype instead
+ headertype = old->headertype;
+ } else {
+ // normal fullscreen. Use current headertype
+ headertype = curarea->headertype;
+ }
+
+ copy_areadata(old, curarea);
+ old->headertype = headertype;
+
+ old->full= 0;
+
+ unlink_screen(G.curscreen);
+ free_libblock(&G.main->screen, G.curscreen);
+ G.curscreen= NULL;
+
+ setscreen(sc);
+ }
+
+ }
+ else {
+ /* is er maar 1 area? */
+ if(G.curscreen->areabase.first==G.curscreen->areabase.last) return;
+ if(curarea->spacetype==SPACE_INFO) return;
+
+ G.curscreen->full = SCREENFULL;
+
+ old= curarea;
+ oldscreen= G.curscreen;
+ sc= addscreen("temp"); /* deze zet G.curscreen */
+
+ splitarea( (ScrArea *)sc->areabase.first, 'h', 0.99);
+ newa= sc->areabase.first;
+ newspace(newa->next, SPACE_INFO);
+
+ curarea= old;
+ G.curscreen= oldscreen; /* moet voor setscreen */
+
+ /* area kopieeren */
+ copy_areadata(newa, curarea);
+
+ curarea->full= oldscreen;
+ newa->full= oldscreen;
+ newa->next->full= oldscreen;
+
+ setscreen(sc);
+ wich_cursor(newa);
+ }
+}
+
+static void area_autoplayscreen(void)
+{
+ bScreen *sc, *oldscreen;
+ ScrArea *newa, *old, *sa;
+
+ if (curarea->full) {
+ area_fullscreen();
+ }
+
+ if (curarea->full == NULL) {
+ sa = G.curscreen->areabase.first;
+ while (sa) {
+ if (sa->spacetype == SPACE_VIEW3D) {
+ break;
+ }
+ sa= sa->next;
+ }
+
+ if (sa) {
+ areawinset(sa->win);
+ G.curscreen->full = SCREENAUTOPLAY;
+
+ old= curarea;
+ oldscreen= G.curscreen;
+ sc= addscreen("temp"); /* deze zet G.curscreen */
+
+ newa= sc->areabase.first;
+
+ curarea= old;
+ G.curscreen= oldscreen; /* moet voor setscreen */
+
+ /* copy area settings */
+ copy_areadata(newa, curarea);
+ newa->headertype= 0;
+
+ curarea->full= oldscreen;
+ newa->full= oldscreen;
+
+ setscreen(sc);
+ wich_cursor(newa);
+ }
+ }
+}
+
+static void copy_screen(bScreen *to, bScreen *from)
+{
+ ScrVert *s1, *s2;
+ ScrEdge *se;
+ ScrArea *sa;
+ ListBase lbase;
+
+ /* alles van to vrijgeven */
+ free_screen(to);
+ winqueue_break= 1; /* overal uit queue's gaan */
+
+ duplicatelist(&to->vertbase, &from->vertbase);
+ duplicatelist(&to->edgebase, &from->edgebase);
+ duplicatelist(&to->areabase, &from->areabase);
+
+ s1= from->vertbase.first;
+ s2= to->vertbase.first;
+ while(s1) {
+ s1->newv= s2;
+ s2= s2->next;
+ s1= s1->next;
+ }
+ se= to->edgebase.first;
+ while(se) {
+ se->v1= se->v1->newv;
+ se->v2= se->v2->newv;
+ sortscrvert(&(se->v1), &(se->v2));
+ se= se->next;
+ }
+
+ sa= to->areabase.first;
+ while(sa) {
+ sa->v1= sa->v1->newv;
+ sa->v2= sa->v2->newv;
+ sa->v3= sa->v3->newv;
+ sa->v4= sa->v4->newv;
+ sa->win= 0;
+ sa->headwin= 0;
+
+ sa->uiblocks.first= sa->uiblocks.last= NULL;
+
+ duplicatespacelist(sa, &lbase, &sa->spacedata);
+ sa->spacedata= lbase;
+
+ sa= sa->next;
+ }
+
+ /* op nul zetten (nodig?) */
+ s1= from->vertbase.first;
+ while(s1) {
+ s1->newv= 0;
+ s1= s1->next;
+ }
+}
+
+void duplicate_screen(void)
+{
+ bScreen *sc, *oldscreen;
+
+ if(G.curscreen->full != SCREENNORMAL) return;
+
+ /* nieuw screen maken: */
+
+ oldscreen= G.curscreen;
+ sc= addscreen(oldscreen->id.name+2); /* deze zet G.curscreen */
+ copy_screen(sc, oldscreen);
+
+ G.curscreen= oldscreen;
+ setscreen(sc);
+
+}
+
+
+/* ************ END SCREENBEHEER ************** */
+/* ************ JOIN/SPLIT/MOVE ************** */
+
+static void joinarea(ScrArea *sa, ScrEdge *onedge)
+{
+ ScrArea *sa2;
+ ScrArea *up=0, *down=0, *right=0, *left=0;
+ ScrEdge *setest;
+ short val=0;
+
+ sa= test_edge_area(sa, onedge);
+ if (sa==0) return;
+
+ /* welke edges kunnen ermee? */
+ /* vind richtingen met zelfde edge */
+ sa2= G.curscreen->areabase.first;
+ while(sa2) {
+ if(sa2 != sa) {
+ setest= screen_findedge(G.curscreen, sa2->v1, sa2->v2);
+ if(onedge==setest) right= sa2;
+ setest= screen_findedge(G.curscreen, sa2->v2, sa2->v3);
+ if(onedge==setest) down= sa2;
+ setest= screen_findedge(G.curscreen, sa2->v3, sa2->v4);
+ if(onedge==setest) left= sa2;
+ setest= screen_findedge(G.curscreen, sa2->v4, sa2->v1);
+ if(onedge==setest) up= sa2;
+ }
+ sa2= sa2->next;
+ }
+
+ sa2= 0;
+ setest= 0;
+
+ if(left) val++;
+ if(up) val++;
+ if(right) val++;
+ if(down) val++;
+
+ if(val==0) return;
+ else if(val==1) {
+ if(left) sa2= left;
+ else if(up) sa2= up;
+ else if(right) sa2= right;
+ else if(down) sa2= down;
+ }
+
+
+ if(sa2) {
+ /* nieuwe area is oude sa */
+ if(sa2==left) {
+ sa->v1= sa2->v1;
+ sa->v2= sa2->v2;
+ screen_addedge(G.curscreen, sa->v2, sa->v3);
+ screen_addedge(G.curscreen, sa->v1, sa->v4);
+ }
+ else if(sa2==up) {
+ sa->v2= sa2->v2;
+ sa->v3= sa2->v3;
+ screen_addedge(G.curscreen, sa->v1, sa->v2);
+ screen_addedge(G.curscreen, sa->v3, sa->v4);
+ }
+ else if(sa2==right) {
+ sa->v3= sa2->v3;
+ sa->v4= sa2->v4;
+ screen_addedge(G.curscreen, sa->v2, sa->v3);
+ screen_addedge(G.curscreen, sa->v1, sa->v4);
+ }
+ else if(sa2==down) {
+ sa->v1= sa2->v1;
+ sa->v4= sa2->v4;
+ screen_addedge(G.curscreen, sa->v1, sa->v2);
+ screen_addedge(G.curscreen, sa->v3, sa->v4);
+ }
+
+ /* edge en area weg */
+ /* remlink(&G.curscreen->edgebase, setest); */
+ /* freeN(setest); */
+ del_area(sa2);
+ BLI_remlink(&G.curscreen->areabase, sa2);
+ MEM_freeN(sa2);
+
+ removedouble_scredges();
+ removenotused_scredges();
+ removenotused_scrverts(); /* moet als laatste */
+
+ testareas();
+ mainqenter(DRAWEDGES, 1);
+ /* test cursor en inputwindow */
+ mainqenter(MOUSEY, -1);
+ }
+}
+
+static short testsplitpoint(ScrArea *sa, char dir, float fac)
+/* return 0: geen split mogelijk */
+/* else return (integer) screencoordinaat splitpunt */
+{
+ short x, y;
+
+ /* area groot genoeg? */
+ if(sa->v4->vec.x- sa->v1->vec.x <= 2*AREAMINX) return 0;
+ if(sa->v2->vec.y- sa->v1->vec.y <= 2*AREAMINY) return 0;
+
+ /* voor zekerheid */
+ if(fac<0.0) fac= 0.0;
+ if(fac>1.0) fac= 1.0;
+
+ if(dir=='h') {
+ y= sa->v1->vec.y+ fac*(sa->v2->vec.y- sa->v1->vec.y);
+
+ if(sa->v2->vec.y==G.curscreen->sizey-1 && sa->v2->vec.y- y < HEADERY+EDGEWIDTH2)
+ y= sa->v2->vec.y- HEADERY-EDGEWIDTH2;
+
+ else if(sa->v1->vec.y==0 && y- sa->v1->vec.y < HEADERY+EDGEWIDTH2)
+ y= sa->v1->vec.y+ HEADERY+EDGEWIDTH2;
+
+ else if(y- sa->v1->vec.y < AREAMINY) y= sa->v1->vec.y+ AREAMINY;
+ else if(sa->v2->vec.y- y < AREAMINY) y= sa->v2->vec.y- AREAMINY;
+ else y-= (y % AREAGRID);
+
+ return y;
+ }
+ else {
+ x= sa->v1->vec.x+ fac*(sa->v4->vec.x- sa->v1->vec.x);
+ if(x- sa->v1->vec.x < AREAMINX) x= sa->v1->vec.x+ AREAMINX;
+ else if(sa->v4->vec.x- x < AREAMINX) x= sa->v4->vec.x- AREAMINX;
+ else x-= (x % AREAGRID);
+
+ return x;
+ }
+}
+
+static void splitarea(ScrArea *sa, char dir, float fac)
+{
+ bScreen *sc;
+ ScrArea *newa;
+ ScrVert *sv1, *sv2;
+ short split;
+
+ if(sa==0) return;
+
+ split= testsplitpoint(sa, dir, fac);
+ if(split==0) return;
+
+ sc= G.curscreen;
+
+ areawinset(sa->win);
+
+ if(dir=='h') {
+ /* nieuwe vertices */
+ sv1= screen_addvert(sc, sa->v1->vec.x, split);
+ sv2= screen_addvert(sc, sa->v4->vec.x, split);
+
+ /* nieuwe edges */
+ screen_addedge(sc, sa->v1, sv1);
+ screen_addedge(sc, sv1, sa->v2);
+ screen_addedge(sc, sa->v3, sv2);
+ screen_addedge(sc, sv2, sa->v4);
+ screen_addedge(sc, sv1, sv2);
+
+ /* nieuwe areas: boven */
+ newa= screen_addarea(sc, sv1, sa->v2, sa->v3, sv2, sa->headertype, sa->spacetype);
+ copy_areadata(newa, sa);
+
+ /* area onder */
+ sa->v2= sv1;
+ sa->v3= sv2;
+
+ }
+ else {
+ /* nieuwe vertices */
+ sv1= screen_addvert(sc, split, sa->v1->vec.y);
+ sv2= screen_addvert(sc, split, sa->v2->vec.y);
+
+ /* nieuwe edges */
+ screen_addedge(sc, sa->v1, sv1);
+ screen_addedge(sc, sv1, sa->v4);
+ screen_addedge(sc, sa->v2, sv2);
+ screen_addedge(sc, sv2, sa->v3);
+ screen_addedge(sc, sv1, sv2);
+
+ /* nieuwe areas: links */
+ newa= screen_addarea(sc, sa->v1, sa->v2, sv2, sv1, sa->headertype, sa->spacetype);
+ copy_areadata(newa, sa);
+
+ /* area rechts */
+ sa->v1= sv1;
+ sa->v2= sv2;
+ }
+
+ /* dubbele vertices en edges verwijderen */
+ removedouble_scrverts();
+ removedouble_scredges();
+ removenotused_scredges();
+
+ mainqenter(DRAWEDGES, 1);
+ dodrawscreen= 1; /* patch! even gets lost,,,? */
+ testareas();
+}
+
+static void scrarea_draw_splitpoint(ScrArea *sa, char dir, float fac)
+{
+ int split= testsplitpoint(sa, dir, fac);
+
+ if (split) {
+ if(dir=='h') {
+ glutil_draw_front_xor_line(sa->totrct.xmin, split, sa->totrct.xmax, split);
+ glutil_draw_front_xor_line(sa->totrct.xmin, split-1, sa->totrct.xmax, split-1);
+ } else {
+ glutil_draw_front_xor_line(split, sa->totrct.ymin, split, sa->totrct.ymax);
+ glutil_draw_front_xor_line(split-1, sa->totrct.ymin, split-1, sa->totrct.ymax);
+ }
+ }
+}
+
+static void splitarea_interactive(ScrArea *area, ScrEdge *onedge)
+{
+ ScrArea *sa= area;
+ float fac;
+ unsigned short event;
+ short ok= 0, val, split = 0, mval[2], mvalo[2], first= 1;
+ char dir;
+
+ if(sa->win==0) return;
+ if(sa->full) return;
+
+ dir= scredge_is_horizontal(onedge)?'v':'h';
+
+ mywinset(G.curscreen->mainwin);
+ /* hoort al goede matrix te hebben */
+
+ /* rekening houden met grid en minsize */
+ while(ok==0) {
+ getmouseco_sc(mval);
+
+ if (first || mval[0]!=mvalo[0] || mval[1]!=mvalo[1]) {
+ if (!first) {
+ scrarea_draw_splitpoint(sa, dir, fac);
+ }
+
+ if(dir=='h') {
+ fac= mval[1]- (sa->v1->vec.y);
+ fac/= sa->v2->vec.y- sa->v1->vec.y;
+ } else {
+ fac= mval[0]- sa->v1->vec.x;
+ fac/= sa->v4->vec.x- sa->v1->vec.x;
+ }
+
+ split= testsplitpoint(sa, dir, fac);
+ if (split) {
+ scrarea_draw_splitpoint(sa, dir, fac);
+ } else {
+ ok= -1;
+ }
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+ first= 0;
+ }
+
+ event= extern_qread(&val);
+ if(val && event==LEFTMOUSE) {
+ if(dir=='h') {
+ fac= split- (sa->v1->vec.y);
+ fac/= sa->v2->vec.y- sa->v1->vec.y;
+ }
+ else {
+ fac= split- sa->v1->vec.x;
+ fac/= sa->v4->vec.x- sa->v1->vec.x;
+ }
+ ok= 1;
+ }
+ if(val && event==ESCKEY) {
+ ok= -1;
+ }
+ }
+
+ if (!first) {
+ scrarea_draw_splitpoint(sa, dir, fac);
+ }
+
+ if(ok==1) {
+ splitarea(sa, dir, fac);
+ mainqenter(DRAWEDGES, 1);
+ dodrawscreen= 1; /* patch! even gets lost,,,? */
+ }
+}
+
+View3D *find_biggest_view3d(void)
+{
+ ScrArea *sa= find_biggest_area_of_type(SPACE_VIEW3D);
+
+ if (sa) {
+ return (View3D*) sa->spacedata.first;
+ } else {
+ return NULL;
+ }
+}
+
+ScrArea *find_biggest_area_of_type(int spacecode)
+{
+ ScrArea *sa, *biggest= NULL;
+ int bigsize;
+
+ for (sa= G.curscreen->areabase.first; sa; sa= sa->next) {
+ if (spacecode==0 || sa->spacetype==spacecode) {
+ int x= sa->v3->vec.x - sa->v1->vec.x;
+ int y= sa->v3->vec.y - sa->v1->vec.y;
+ int size= x*x + y*y;
+
+ if (!biggest || size>bigsize) {
+ biggest= sa;
+ bigsize= size;
+ }
+ }
+ }
+
+ return biggest;
+}
+
+ScrArea *find_biggest_area(void)
+{
+ return find_biggest_area_of_type(0);
+}
+
+static void select_connected_scredge(bScreen *sc, ScrEdge *edge)
+{
+ ScrEdge *se;
+ ScrVert *sv;
+ int oneselected;
+ char dir;
+
+ /* select connected, alleen in de juiste richting */
+ /* 'dir' is de richting van de EDGE */
+
+ if(edge->v1->vec.x==edge->v2->vec.x) dir= 'v';
+ else dir= 'h';
+
+ sv= sc->vertbase.first;
+ while(sv) {
+ sv->flag= 0;
+ sv= sv->next;
+ }
+
+ edge->v1->flag= 1;
+ edge->v2->flag= 1;
+
+ oneselected= 1;
+ while(oneselected) {
+ se= sc->edgebase.first;
+ oneselected= 0;
+ while(se) {
+ if(se->v1->flag + se->v2->flag==1) {
+ if(dir=='h') if(se->v1->vec.y==se->v2->vec.y) {
+ se->v1->flag= se->v2->flag= 1;
+ oneselected= 1;
+ }
+ if(dir=='v') if(se->v1->vec.x==se->v2->vec.x) {
+ se->v1->flag= se->v2->flag= 1;
+ oneselected= 1;
+ }
+ }
+ se= se->next;
+ }
+ }
+}
+
+void test_scale_screen(bScreen *sc)
+/* testen of screenvertices vergroot/verkleind moeten worden */
+/* testen of offset nog klopt */
+{
+ ScrVert *sv=0;
+ ScrEdge *se;
+ ScrArea *sa, *san;
+ int yval;
+ float facx, facy, tempf, min[2], max[2];
+
+ sc->startx= prefstax;
+ sc->starty= prefstay;
+ sc->endx= prefstax+prefsizx-1;
+ sc->endy= prefstay+prefsizy-1;
+
+ /* calculate size */
+ sv= sc->vertbase.first;
+ min[0]= min[1]= 0.0;
+ max[0]= sc->sizex;
+ max[1]= sc->sizey;
+ while(sv) {
+ min[0]= MIN2(min[0], sv->vec.x);
+ min[1]= MIN2(min[1], sv->vec.y);
+ max[0]= MAX2(max[0], sv->vec.x);
+ max[1]= MAX2(max[1], sv->vec.y);
+ sv= sv->next;
+ }
+
+ /* always make 0.0 left under */
+ sv= sc->vertbase.first;
+ while(sv) {
+ sv->vec.x -= min[0];
+ sv->vec.y -= min[1];
+ sv= sv->next;
+ }
+
+
+ sc->sizex= max[0]-min[0];
+ sc->sizey= max[1]-min[1];
+
+ if(sc->sizex!= prefsizx || sc->sizey!= prefsizy) {
+ facx= prefsizx;
+ facx/= (float)sc->sizex;
+ facy= prefsizy;
+ facy/= (float)sc->sizey;
+
+ /* make sure it fits! */
+ sv= sc->vertbase.first;
+ while(sv) {
+ tempf= ((float)sv->vec.x)*facx;
+ sv->vec.x= (short)(tempf+0.5);
+ sv->vec.x+= AREAGRID-1;
+ sv->vec.x-= (sv->vec.x % AREAGRID);
+
+ CLAMP(sv->vec.x, 0, prefsizx);
+
+ tempf= ((float)sv->vec.y )*facy;
+ sv->vec.y= (short)(tempf+0.5);
+ sv->vec.y+= AREAGRID-1;
+ sv->vec.y-= (sv->vec.y % AREAGRID);
+
+ CLAMP(sv->vec.y, 0, prefsizy);
+
+ sv= sv->next;
+ }
+
+ sc->sizex= prefsizx;
+ sc->sizey= prefsizy;
+ }
+
+ /* test for collapsed areas. This could happen in some blender version... */
+ sa= sc->areabase.first;
+ while(sa) {
+ san= sa->next;
+ if(sa->v1==sa->v2 || sa->v3==sa->v4 || sa->v2==sa->v3) {
+ del_area(sa);
+ BLI_remlink(&sc->areabase, sa);
+ MEM_freeN(sa);
+ }
+ sa= san;
+ }
+
+ /* make each window at least HEADERY high */
+
+ sa= sc->areabase.first;
+ while(sa) {
+
+ if(sa->v1->vec.y+HEADERY > sa->v2->vec.y) {
+ /* lower edge */
+ se= screen_findedge(sc, sa->v4, sa->v1);
+ if(se && sa->v1!=sa->v2 ) {
+ select_connected_scredge(sc, se);
+
+ /* all selected vertices get the right offset */
+ yval= sa->v2->vec.y-HEADERY;
+ sv= sc->vertbase.first;
+ while(sv) {
+ /* if is a collapsed area */
+ if(sv!=sa->v2 && sv!=sa->v3) {
+ if(sv->flag) sv->vec.y= yval;
+ }
+ sv= sv->next;
+ }
+ }
+ }
+
+ sa= sa->next;
+ }
+
+}
+
+static void draw_front_xor_dirdist_line(char dir, int dist, int start, int end)
+{
+ if (dir=='h') {
+ glutil_draw_front_xor_line(start, dist, end, dist);
+ glutil_draw_front_xor_line(start, dist+1, end, dist+1);
+ } else {
+ glutil_draw_front_xor_line(dist, start, dist, end);
+ glutil_draw_front_xor_line(dist+1, start, dist+1, end);
+ }
+}
+
+static void moveareas(ScrEdge *edge)
+{
+ ScrVert *v1;
+ ScrArea *sa;
+ short mvalo[2];
+ short edge_start, edge_end, edge_position;
+ short bigger, smaller, headery, areaminy;
+ int delta, doit;
+ char dir;
+
+ if(edge->border) return;
+
+ dir= scredge_is_horizontal(edge)?'h':'v';
+
+ select_connected_scredge(G.curscreen, edge);
+
+ edge_position= (dir=='h')?edge->v1->vec.y:edge->v1->vec.x;
+ edge_start= 10000;
+ edge_end= -10000;
+ for (v1= G.curscreen->vertbase.first; v1; v1= v1->next) {
+ if (v1->flag) {
+ if (dir=='h') {
+ edge_start= MIN2(edge_start, v1->vec.x);
+ edge_end= MAX2(edge_end, v1->vec.x);
+ } else {
+ edge_start= MIN2(edge_start, v1->vec.y);
+ edge_end= MAX2(edge_end, v1->vec.y);
+ }
+ }
+ }
+
+ /* nu zijn alle vertices met 'flag==1' degene die verplaatst kunnen worden. */
+ /* we lopen de areas af en testen vrije ruimte met MINSIZE */
+ bigger= smaller= 10000;
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(dir=='h') { /* als top of down edge select, test hoogte */
+ if(sa->headertype) {
+ headery= HEADERY;
+ areaminy= AREAMINY;
+ }
+ else {
+ headery= 0;
+ areaminy= EDGEWIDTH;
+ }
+
+ if(sa->v1->flag && sa->v4->flag) {
+ int y1;
+ if(sa->v2->vec.y==G.curscreen->sizey-1) /* bovenste edge */
+ y1= sa->v2->vec.y - sa->v1->vec.y-headery-EDGEWIDTH;
+ else
+ y1= sa->v2->vec.y - sa->v1->vec.y-areaminy;
+ bigger= MIN2(bigger, y1);
+ }
+ else if(sa->v2->flag && sa->v3->flag) {
+ int y1;
+ if(sa->v1->vec.y==0) /* onderste edge */
+ y1= sa->v2->vec.y - sa->v1->vec.y-headery-EDGEWIDTH;
+ else
+ y1= sa->v2->vec.y - sa->v1->vec.y-areaminy;
+ smaller= MIN2(smaller, y1);
+ }
+ }
+ else { /* als left of right edge select, test breedte */
+ if(sa->v1->flag && sa->v2->flag) {
+ int x1= sa->v4->vec.x - sa->v1->vec.x-AREAMINX;
+ bigger= MIN2(bigger, x1);
+ }
+ else if(sa->v3->flag && sa->v4->flag) {
+ int x1= sa->v4->vec.x - sa->v1->vec.x-AREAMINX;
+ smaller= MIN2(smaller, x1);
+ }
+ }
+ sa= sa->next;
+ }
+
+ mywinset(G.curscreen->mainwin);
+
+ doit= delta= 0;
+ getmouseco_sc(mvalo);
+ draw_front_xor_dirdist_line(dir, edge_position+delta, edge_start, edge_end);
+ while (!doit) {
+ short val;
+ unsigned short event= extern_qread(&val);
+
+ if (event==MOUSEY) {
+ short mval[2];
+
+ getmouseco_sc(mval);
+
+ draw_front_xor_dirdist_line(dir, edge_position+delta, edge_start, edge_end);
+
+ delta= (dir=='h')?(mval[1]-mvalo[1]):(mval[0]-mvalo[0]);
+ delta= CLAMPIS(delta, -smaller, bigger);
+
+ draw_front_xor_dirdist_line(dir, edge_position+delta, edge_start, edge_end);
+ } else if (event==LEFTMOUSE) {
+ doit= 1;
+ } else if (val) {
+ if (ELEM(event, ESCKEY, RIGHTMOUSE))
+ doit= -1;
+ else if (ELEM(event, SPACEKEY, RETKEY))
+ doit= 1;
+ }
+ }
+ draw_front_xor_dirdist_line(dir, edge_position+delta, edge_start, edge_end);
+
+ if (doit==1) {
+ for (v1= G.curscreen->vertbase.first; v1; v1= v1->next) {
+ if (v1->flag) {
+ /* zo is AREAGRID netjes */
+ if((dir=='v') && v1->vec.x>0 && v1->vec.x<G.curscreen->sizex-1) {
+ v1->vec.x+= delta;
+ if(delta != bigger && delta != -smaller) v1->vec.x-= (v1->vec.x % AREAGRID);
+ }
+ if((dir=='h') && v1->vec.y>0 && v1->vec.y<G.curscreen->sizey-1) {
+ v1->vec.y+= delta;
+
+ /* with these lines commented out you can pull the top bar exact to the screen border. */
+ /* if(delta != bigger && delta != -smaller) { */
+ v1->vec.y+= AREAGRID-1;
+ v1->vec.y-= (v1->vec.y % AREAGRID);
+
+ /* } */
+ }
+ }
+ v1->flag= 0;
+ }
+
+ removedouble_scrverts();
+ removedouble_scredges();
+ testareas();
+ }
+
+ glDrawBuffer(GL_BACK);
+ mainqenter(DRAWEDGES, 1);
+ dodrawscreen= 1; /* patch! even gets lost,,,? */
+}
+
+static void scrollheader(ScrArea *area)
+{
+ short mval[2], mvalo[2];
+
+ if(area->headbutlen<area->winx) {
+ area->headbutofs= 0;
+ }
+ else if(area->headbutofs+area->winx > area->headbutlen) {
+ area->headbutofs= area->headbutlen-area->winx;
+ }
+
+ getmouseco_sc(mvalo);
+
+ while(get_mbut() & M_MOUSE) {
+ getmouseco_sc(mval);
+ if(mval[0]!=mvalo[0]) {
+ area->headbutofs-= (mval[0]-mvalo[0]);
+
+ if(area->headbutlen-area->winx < area->headbutofs) area->headbutofs= area->headbutlen-area->winx;
+ if(area->headbutofs<0) area->headbutofs= 0;
+
+ scrarea_do_headchange(area);
+ scrarea_do_headdraw(area);
+
+ screen_swapbuffers();
+
+ mvalo[0]= mval[0];
+ } else {
+ BIF_wait_for_statechange();
+ }
+ }
+}
+
+int select_area(int spacetype)
+{
+ /* vanuit editroutines aanroepen, als er meer area's
+ * zijn van type 'spacetype' kan er een area aangegeven worden
+ */
+ ScrArea *sa, *sact = NULL;
+ int tot=0;
+ unsigned short event = 0;
+ short val, mval[2];
+
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa->spacetype==spacetype) {
+ sact= sa;
+ tot++;
+ }
+ sa= sa->next;
+ }
+
+ if(tot==0) {
+ error("Can't do this! Open correct window");
+ return 0;
+ }
+
+ if(tot==1) {
+ if(curarea!=sact) areawinset(sact->win);
+ return 1;
+ }
+ else if(tot>1) {
+ set_cursor(CURSOR_HELP);
+ while(1) {
+ event= extern_qread(&val);
+
+ if (val) {
+ if(event==ESCKEY) break;
+ if(event==LEFTMOUSE) break;
+ if(event==SPACEKEY) break;
+ } else {
+ BIF_wait_for_statechange();
+ }
+ }
+ screen_set_cursor(G.curscreen);
+
+ /* recalculate winakt */
+ getmouseco_sc(mval);
+
+ if(event==LEFTMOUSE) {
+ ScrArea *sa= screen_find_area_for_pt(G.curscreen, mval);
+
+ if (sa &&sa->spacetype==spacetype) {
+ G.curscreen->winakt= sa->win;
+ areawinset(G.curscreen->winakt);
+ } else {
+ error("wrong window");
+ return 0;
+ }
+ }
+ }
+
+ if(event==LEFTMOUSE) return 1;
+ else return 0;
+}
+
+/* ************ END JOIN/SPLIT/MOVE ************** */
+/* **************** DRAW SCREENEDGES ***************** */
+
+#define EDGE_EXTEND 3
+
+void drawedge(short x1, short y1, short x2, short y2)
+{
+ static unsigned int edcol[EDGEWIDTH]= {0x0, 0x505050, 0x909090, 0xF0F0F0, 0x0};
+ int a;
+
+ if(x1==x2) { /* vertical */
+ if (y2<y1)
+ y1^= y2^= y1^= y2;
+
+ if (y1==0) y1-= EDGE_EXTEND;
+ if (y2==G.curscreen->sizey) y2+= EDGE_EXTEND;
+
+ x1+= EDGEWIDTH2;
+ x2+= EDGEWIDTH2;
+
+ glBegin(GL_LINES);
+ for(a=0; a<EDGEWIDTH; a++) {
+ int rounding= abs(a-EDGEWIDTH2);
+
+ cpack(edcol[a]);
+ glVertex2i(x1-a, y1+rounding);
+ glVertex2i(x2-a, y2-rounding);
+ }
+ glEnd();
+ }
+ else { /* horizontal */
+ if (x2<x1)
+ x1^= x2^= x1^= x2;
+
+ if (x1==0) x1-= EDGE_EXTEND;
+ if (x2==G.curscreen->sizex) x2+= EDGE_EXTEND;
+
+ y1-= EDGEWIDTH2;
+ y2-= EDGEWIDTH2;
+
+ glBegin(GL_LINES);
+ for(a=0; a<EDGEWIDTH; a++) {
+ int rounding= abs(a-EDGEWIDTH2);
+
+ cpack(edcol[a]);
+ glVertex2i(x1+rounding, y1+a);
+ glVertex2i(x2-rounding, y2+a);
+ }
+ glEnd();
+ }
+}
+
+static void drawscredge(ScrEdge *se)
+{
+ bScreen *sc;
+ vec2s *v1, *v2;
+
+ sc= G.curscreen;
+
+ v1= &(se->v1->vec);
+ v2= &(se->v2->vec);
+
+ /* borders screen niet tekenen */
+ /* vanwege resolutie verschillen (PC/SGI files) de linit een
+ * beetje afronden?
+ */
+ se->border= 1;
+ if(v1->x<=1 && v2->x<=1) return;
+ if(v1->x>=sc->sizex-2 && v2->x>=sc->sizex-2) return;
+ if(v1->y<=1 && v2->y<=1) return;
+ if(v1->y>=sc->sizey-2 && v2->y>=sc->sizey-2) return;
+ se->border= 0;
+
+ drawedge(v1->x, v1->y, v2->x, v2->y);
+}
+
+void drawscreen(void)
+{
+ ScrEdge *se;
+
+ mywinset(G.curscreen->mainwin);
+ myortho2(-0.5, (float)G.curscreen->sizex-0.5, -0.5, (float)G.curscreen->sizey-0.5);
+
+ /* two times, because there is no 'win_swap' for this available */
+ glDrawBuffer(GL_FRONT);
+ se= G.curscreen->edgebase.first;
+ while(se) {
+ drawscredge(se);
+ se= se->next;
+ }
+
+ glDrawBuffer(GL_BACK);
+ se= G.curscreen->edgebase.first;
+ while(se) {
+ drawscredge(se);
+ se= se->next;
+ }
+}
+
+/* ********************************* */
+
+bScreen *default_twosplit()
+{
+ bScreen *sc= addscreen("screen");
+ ScrArea *sa;
+
+ splitarea( (ScrArea *)sc->areabase.first, 'h', 0.99);
+ sa= sc->areabase.first;
+ newspace(sa, SPACE_VIEW3D);
+ newspace(sa->next, SPACE_INFO);
+
+ return sc;
+}
+
+void initscreen(void)
+{
+ default_twosplit();
+}
+
+/***/
+
+void screen_draw_info_text(bScreen *sc, char *text) {
+ Window *oldactwin= winlay_get_active_window();
+ ScrArea *sa;
+
+ /*
+ * Because this is called from within rendering
+ * internals it is possible our window is not
+ * active.
+ */
+ window_make_active(mainwin);
+
+ for (sa= sc->areabase.first; sa; sa= sa->next) {
+ if (sa->spacetype==SPACE_INFO) {
+ int x= sa->headbutlen - 28;
+ int y= 6;
+
+ areawinset(sa->headwin);
+ glDrawBuffer(GL_FRONT);
+
+ cpack(0xA08060);
+ glRecti(x-11, y-6, x+55, y+13);
+
+ cpack(0x909090);
+ glRecti(x+55, y-6, x+1280, y+14);
+
+ cpack(0x0);
+ glRasterPos2i(x, y);
+ BMF_DrawString(G.fonts, text);
+
+ glFinish();
+ glDrawBuffer(GL_BACK);
+
+ sa->head_swap= WIN_FRONT_OK;
+ }
+ }
+
+ if (oldactwin && oldactwin!=mainwin) window_make_active(oldactwin);
+}
+
+static int curcursor;
+
+int get_cursor(void) {
+ return curcursor;
+}
+
+void set_cursor(int curs) {
+ if (!(R.flag & R_RENDERING)) {
+ if (curs!=curcursor) {
+ curcursor= curs;
+ window_set_cursor(mainwin, curs);
+ }
+ }
+}
+
+void unlink_screen(bScreen *sc) {
+ ScrArea *sa;
+
+ for (sa= sc->areabase.first; sa; sa= sa->next)
+ del_area(sa);
+}
+
+void warp_pointer(int x, int y)
+{
+ window_warp_pointer(mainwin, x, y);
+}
+
+void set_timecursor(int nr)
+{
+ /* 10 8x8 digits */
+ static char number_bitmaps[10][8]= {
+ {0, 56, 68, 68, 68, 68, 68, 56},
+ {0, 24, 16, 16, 16, 16, 16, 56},
+ {0, 60, 66, 32, 16, 8, 4, 126},
+ {0, 124, 32, 16, 56, 64, 66, 60},
+ {0, 32, 48, 40, 36, 126, 32, 32},
+ {0, 124, 4, 60, 64, 64, 68, 56},
+ {0, 56, 4, 4, 60, 68, 68, 56},
+ {0, 124, 64, 32, 16, 8, 8, 8},
+ {0, 60, 66, 66, 60, 66, 66, 60},
+ {0, 56, 68, 68, 120, 64, 68, 56}
+ };
+ unsigned char mask[16][2];
+ unsigned char bitmap[16][2];
+ int i, idx;
+
+ memset(&bitmap, 0x00, sizeof(bitmap));
+ memset(&mask, 0xFF, sizeof(mask));
+
+ /* print number bottom right justified */
+ for (idx= 3; nr && idx>=0; idx--) {
+ char *digit= number_bitmaps[nr%10];
+ int x = idx%2;
+ int y = idx/2;
+
+ for (i=0; i<8; i++)
+ bitmap[i + y*8][x]= digit[i];
+ nr/= 10;
+ }
+
+ curcursor= CURSOR_NONE;
+ window_set_custom_cursor(mainwin, mask, bitmap);
+ BIF_renderwin_set_custom_cursor(mask, bitmap);
+}
+
diff --git a/source/blender/src/editseq.c b/source/blender/src/editseq.c
new file mode 100644
index 00000000000..608988458d0
--- /dev/null
+++ b/source/blender/src/editseq.c
@@ -0,0 +1,1855 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#include "BLI_winstuff.h"
+#endif
+#include <sys/types.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+#include "BLI_storage_types.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "DNA_ipo_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_view2d_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_plugin_types.h"
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+
+#include "BIF_space.h"
+#include "BIF_interface.h"
+#include "BIF_screen.h"
+#include "BIF_drawseq.h"
+#include "BIF_editseq.h"
+#include "BIF_mywindow.h"
+#include "BIF_toolbox.h"
+#include "BIF_writemovie.h"
+#include "BIF_editview.h"
+#include "BIF_scrarea.h"
+
+#include "BSE_edit.h"
+#include "BSE_sequence.h"
+#include "BSE_filesel.h"
+#include "BSE_drawipo.h"
+
+#include "BDR_editobject.h"
+
+#include "blendef.h"
+#include "mydevice.h"
+#include "interface.h" /* MAART: for button types, pupmenu */
+
+Sequence *last_seq=0;
+char last_imagename[80]= "/";
+
+/* void transform_seq(int mode); already in BIF_editseq.h */
+
+#define SEQ_DESEL ~(SELECT+SEQ_LEFTSEL+SEQ_RIGHTSEL)
+
+static int test_overlap_seq(Sequence *);
+static void shuffle_seq(Sequence *);
+
+static void change_plugin_seq(char *str) /* aangeroepen vanuit fileselect */
+{
+/* extern Sequence *last_seq; already done few lines before !!!*/
+
+ if(last_seq && last_seq->type!=SEQ_PLUGIN) return;
+
+ free_plugin_seq(last_seq->plugin);
+
+ last_seq->plugin= (PluginSeq *)add_plugin_seq(str, last_seq->name+2);
+
+ last_seq->machine= MAX3(last_seq->seq1->machine, last_seq->seq2->machine, last_seq->seq3->machine);
+ if( test_overlap_seq(last_seq) ) shuffle_seq(last_seq);
+}
+
+
+void boundbox_seq(void)
+{
+ Sequence *seq;
+ Editing *ed;
+ float min[2], max[2];
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ min[0]= 0.0;
+ max[0]= EFRA+1;
+ min[1]= 0.0;
+ max[1]= 8.0;
+
+ seq= ed->seqbasep->first;
+ while(seq) {
+
+ if( min[0] > seq->startdisp-1) min[0]= seq->startdisp-1;
+ if( max[0] < seq->enddisp+1) max[0]= seq->enddisp+1;
+ if( max[1] < seq->machine+2.0) max[1]= seq->machine+2.0;
+
+ seq= seq->next;
+ }
+
+ G.v2d->tot.xmin= min[0];
+ G.v2d->tot.xmax= max[0];
+ G.v2d->tot.ymin= min[1];
+ G.v2d->tot.ymax= max[1];
+
+}
+
+Sequence *find_nearest_seq(int *hand)
+{
+ Sequence *seq;
+ Editing *ed;
+ float x, y, facx, facy;
+ short mval[2];
+
+ *hand= 0;
+
+ ed= G.scene->ed;
+ if(ed==0) return 0;
+
+ getmouseco_areawin(mval);
+ areamouseco_to_ipoco(G.v2d, mval, &x, &y);
+
+ seq= ed->seqbasep->first;
+ while(seq) {
+ if(seq->machine == (int)y) {
+ if(seq->startdisp<=x && seq->enddisp>=x) {
+
+ if(seq->type < SEQ_EFFECT) {
+ if( seq->handsize+seq->startdisp >=x ) {
+ /* binnen de driehoek? */
+ facx= (x-seq->startdisp)/seq->handsize;
+ if( (y - (int)y) <0.5) {
+ facy= (y - 0.2 - (int)y)/0.3;
+ if( facx < facy ) *hand= 1;
+ }
+ else {
+ facy= (y - 0.5 - (int)y)/0.3;
+ if( facx+facy < 1.0 ) *hand= 1;
+ }
+
+ }
+ else if( -seq->handsize+seq->enddisp <=x ) {
+ /* binnen de driehoek? */
+ facx= 1.0 - (seq->enddisp-x)/seq->handsize;
+ if( (y - (int)y) <0.5) {
+ facy= (y - 0.2 - (int)y)/0.3;
+ if( facx+facy > 1.0 ) *hand= 2;
+ }
+ else {
+ facy= (y - 0.5 - (int)y)/0.3;
+ if( facx > facy ) *hand= 2;
+ }
+ }
+ }
+
+ return seq;
+ }
+ }
+ seq= seq->next;
+ }
+ return 0;
+}
+
+void clear_last_seq(void)
+{
+ /* vanuit (bijv) ipo: als ie veranderd is, ook meteen de effecten metzelfde ipo */
+ Sequence *seq;
+ Editing *ed;
+ StripElem *se;
+ int a;
+
+ if(last_seq) {
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ WHILE_SEQ(&ed->seqbase) {
+ if(seq==last_seq || (last_seq->ipo && seq->ipo==last_seq->ipo)) {
+ a= seq->len;
+ se= seq->strip->stripdata;
+ if(se) {
+ while(a--) {
+ if(se->ibuf) IMB_freeImBuf(se->ibuf);
+ se->ibuf= 0;
+ se->ok= 1;
+ se++;
+ }
+ }
+ }
+ }
+ END_SEQ
+ }
+}
+
+static int test_overlap_seq(Sequence *test)
+{
+ Sequence *seq;
+ Editing *ed;
+
+ ed= G.scene->ed;
+ if(ed==0) return 0;
+
+ seq= ed->seqbasep->first;
+ while(seq) {
+ if(seq!=test) {
+ if(test->machine==seq->machine) {
+ if(test->depth==seq->depth) {
+ if( (test->enddisp <= seq->startdisp) || (test->startdisp >= seq->enddisp) );
+ else return 1;
+ }
+ }
+ }
+ seq= seq->next;
+ }
+ return 0;
+}
+
+static void shuffle_seq(Sequence *test)
+{
+ Editing *ed;
+ Sequence *seq;
+ int a, start;
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ /* als er meerdere select zijn: alleen y shuffelen */
+ a=0;
+ seq= ed->seqbasep->first;
+ while(seq) {
+ if(seq->flag & SELECT) a++;
+ seq= seq->next;
+ }
+
+ if(a<2 && test->type==SEQ_IMAGE) {
+ start= test->start;
+
+ for(a= 1; a<50; a++) {
+ test->start= start+a;
+ calc_sequence(test);
+ if( test_overlap_seq(test)==0) return;
+ test->start= start-a;
+ calc_sequence(test);
+ if( test_overlap_seq(test)==0) return;
+ }
+ test->start= start;
+ }
+
+ test->machine++;
+ calc_sequence(test);
+ while( test_overlap_seq(test) ) {
+ if(test->machine >= MAXSEQ) {
+ error("No space to add sequence ");
+
+ BLI_remlink(ed->seqbasep, test);
+ free_sequence(test);
+ return;
+ }
+ test->machine++;
+ calc_sequence(test);
+ }
+}
+
+static void deselect_all_seq(void)
+{
+ Sequence *seq;
+ Editing *ed;
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ WHILE_SEQ(ed->seqbasep) {
+ seq->flag &= SEQ_DESEL;
+ }
+ END_SEQ
+}
+
+static void recurs_sel_seq(Sequence *seqm)
+{
+ Sequence *seq;
+
+ seq= seqm->seqbase.first;
+ while(seq) {
+
+ if(seqm->flag & (SEQ_LEFTSEL+SEQ_RIGHTSEL)) seq->flag &= SEQ_DESEL;
+ else if(seqm->flag & SELECT) seq->flag |= SELECT;
+ else seq->flag &= SEQ_DESEL;
+
+ if(seq->seqbase.first) recurs_sel_seq(seq);
+
+ seq= seq->next;
+ }
+}
+
+void swap_select_seq(void)
+{
+ Sequence *seq;
+ Editing *ed;
+ int sel=0;
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ WHILE_SEQ(ed->seqbasep) {
+ if(seq->flag & SELECT) sel= 1;
+ }
+ END_SEQ
+
+ WHILE_SEQ(ed->seqbasep) {
+ /* alles voor zekerheid altijd deselecteren */
+ seq->flag &= SEQ_DESEL;
+ if(sel==0) seq->flag |= SELECT;
+ }
+ END_SEQ
+
+ allqueue(REDRAWSEQ, 0);
+}
+
+void mouse_select_seq(void)
+{
+ Sequence *seq;
+ int hand;
+
+ seq= find_nearest_seq(&hand);
+
+ if(G.qual==0) deselect_all_seq();
+
+ if(seq) {
+ last_seq= seq;
+
+ if ELEM(seq->type, SEQ_IMAGE, SEQ_MOVIE) {
+ if(seq->strip) strcpy(last_imagename, seq->strip->dir);
+ }
+
+ if(G.qual==0) {
+ seq->flag |= SELECT;
+ if(hand==1) seq->flag |= SEQ_LEFTSEL;
+ if(hand==2) seq->flag |= SEQ_RIGHTSEL;
+ }
+ else {
+ if(seq->flag & SELECT) {
+ if(hand==0) seq->flag &= SEQ_DESEL;
+ else if(hand==1) {
+ if(seq->flag & SEQ_LEFTSEL) seq->flag &= ~SEQ_LEFTSEL;
+ else seq->flag |= SEQ_LEFTSEL;
+ }
+ else if(hand==2) {
+ if(seq->flag & SEQ_RIGHTSEL) seq->flag &= ~SEQ_RIGHTSEL;
+ else seq->flag |= SEQ_RIGHTSEL;
+ }
+ }
+ else {
+ seq->flag |= SELECT;
+ if(hand==1) seq->flag |= SEQ_LEFTSEL;
+ if(hand==2) seq->flag |= SEQ_RIGHTSEL;
+ }
+ }
+ recurs_sel_seq(seq);
+ }
+
+ force_draw();
+
+ if(last_seq) allqueue(REDRAWIPO, 0);
+
+ std_rmouse_transform(transform_seq);
+}
+
+static Sequence *alloc_sequence(int cfra, int machine)
+{
+ Editing *ed;
+ Sequence *seq;
+
+ ed= G.scene->ed;
+
+ seq= MEM_callocN( sizeof(Sequence), "addseq");
+ BLI_addtail(ed->seqbasep, seq);
+
+ last_seq= seq;
+
+ *( (short *)seq->name )= ID_SEQ;
+ seq->name[2]= 0;
+
+ seq->flag= SELECT;
+ seq->start= cfra;
+ seq->machine= machine;
+
+ return seq;
+}
+
+static Sequence *sfile_to_sequence(SpaceFile *sfile, int cfra, int machine, int last)
+{
+ Sequence *seq;
+ Strip *strip;
+ StripElem *se;
+ int totsel, a;
+
+ /* zijn er geselecteerde files? */
+ totsel= 0;
+ for(a=0; a<sfile->totfile; a++) {
+ if(sfile->filelist[a].flags & ACTIVE) {
+ if( (sfile->filelist[a].type & S_IFDIR)==0 ) {
+ totsel++;
+ }
+ }
+ }
+
+ if(last) {
+ /* of anders een aangegeven file? */
+ if(totsel==0 && sfile->file[0]) totsel= 1;
+ }
+
+ if(totsel==0) return 0;
+
+ /* seq maken */
+ seq= alloc_sequence(cfra, machine);
+ seq->len= totsel;
+
+ if(totsel==1) {
+ seq->startstill= 25;
+ seq->endstill= 24;
+ }
+
+ calc_sequence(seq);
+
+ /* strip en stripdata */
+ seq->strip= strip= MEM_callocN(sizeof(Strip), "strip");
+ strip->len= totsel;
+ strip->us= 1;
+ strcpy(strip->dir, sfile->dir);
+ strip->stripdata= se= MEM_callocN(totsel*sizeof(StripElem), "stripelem");
+
+ for(a=0; a<sfile->totfile; a++) {
+ if(sfile->filelist[a].flags & ACTIVE) {
+ if( (sfile->filelist[a].type & S_IFDIR)==0 ) {
+ strcpy(se->name, sfile->filelist[a].relname);
+ se->ok= 1;
+ se++;
+ }
+ }
+ }
+ /* geen geselecteerde file: */
+ if(totsel==1 && se==strip->stripdata) {
+ strcpy(se->name, sfile->file);
+ se->ok= 1;
+ }
+
+ /* laatste aktieve naam */
+ strcpy(last_imagename, seq->strip->dir);
+
+ return seq;
+}
+
+static void sfile_to_mv_sequence(SpaceFile *sfile, int cfra, int machine)
+{
+ Sequence *seq;
+ struct anim *anim;
+ Strip *strip;
+ StripElem *se;
+ int totframe, a;
+ char str[256];
+
+ totframe= 0;
+
+ strcpy(str, sfile->dir);
+ strcat(str, sfile->file);
+
+ /* is er sprake van een movie */
+ anim = openanim(str, IB_rect);
+ if(anim==0) {
+ error("Not a movie");
+ return;
+ }
+
+ totframe= IMB_anim_get_duration(anim);
+
+ /* seq maken */
+ seq= alloc_sequence(cfra, machine);
+ seq->len= totframe;
+ seq->type= SEQ_MOVIE;
+ seq->anim= anim;
+
+ calc_sequence(seq);
+
+ /* strip en stripdata */
+ seq->strip= strip= MEM_callocN(sizeof(Strip), "strip");
+ strip->len= totframe;
+ strip->us= 1;
+ strcpy(strip->dir, sfile->dir);
+ strip->stripdata= se= MEM_callocN(totframe*sizeof(StripElem), "stripelem");
+
+ /* naam movie in eerste strip */
+ strcpy(se->name, sfile->file);
+
+ for(a=1; a<=totframe; a++, se++) {
+ se->ok= 1;
+ se->nr= a;
+ }
+
+ /* laatste aktieve naam */
+ strcpy(last_imagename, seq->strip->dir);
+}
+
+static void add_image_strips(char *name)
+{
+ SpaceFile *sfile;
+ struct direntry *files;
+ float x, y;
+ int a, totfile, cfra, machine;
+ short mval[2];
+
+ deselect_all_seq();
+
+ /* is voor restore windowmatrices */
+ areawinset(curarea->win);
+ drawseqspace();
+
+ /* sfile zoeken */
+ sfile= scrarea_find_space_of_type(curarea, SPACE_FILE);
+ if(sfile==0) return;
+
+ /* waar komen ze */
+ getmouseco_areawin(mval);
+ areamouseco_to_ipoco(G.v2d, mval, &x, &y);
+ cfra= (int)(x+0.5);
+ machine= (int)(y+0.5);
+
+ waitcursor(1);
+
+ /* ook inhoud van geselecteerde directories lezen */
+ files= sfile->filelist;
+ totfile= sfile->totfile;
+ sfile->filelist= 0;
+ sfile->totfile= 0;
+
+ for(a=0; a<totfile; a++) {
+ if(files[a].flags & ACTIVE) {
+ if( (files[a].type & S_IFDIR) ) {
+ strcat(sfile->dir, files[a].relname);
+ strcat(sfile->dir,"/");
+ read_dir(sfile);
+
+ /* selecteer alles */
+ swapselect_file(sfile);
+
+ if ( sfile_to_sequence(sfile, cfra, machine, 0) ) machine++;
+
+ parent(sfile);
+ }
+ }
+ }
+
+ sfile->filelist= files;
+ sfile->totfile= totfile;
+
+ /* directory zelf lezen */
+ sfile_to_sequence(sfile, cfra, machine, 1);
+
+ waitcursor(0);
+
+ transform_seq('g');
+
+}
+
+static void add_movie_strip(char *name)
+{
+ SpaceFile *sfile;
+ float x, y;
+ int cfra, machine;
+ short mval[2];
+
+ deselect_all_seq();
+
+ /* is voor restore windowmatrices */
+ areawinset(curarea->win);
+ drawseqspace();
+
+ /* sfile zoeken */
+ sfile= scrarea_find_space_of_type(curarea, SPACE_FILE);
+ if(sfile==0) return;
+
+ /* waar komen ze */
+ getmouseco_areawin(mval);
+ areamouseco_to_ipoco(G.v2d, mval, &x, &y);
+ cfra= (int)(x+0.5);
+ machine= (int)(y+0.5);
+
+ waitcursor(1);
+
+ /* directory zelf lezen */
+ sfile_to_mv_sequence(sfile, cfra, machine);
+
+ waitcursor(0);
+
+ transform_seq('g');
+
+}
+
+static void reload_image_strip(char *name)
+{
+ Editing *ed;
+ Sequence *seq, *seqact;
+ SpaceFile *sfile;
+
+ ed= G.scene->ed;
+
+ if(last_seq==0 || last_seq->type!=SEQ_IMAGE) return;
+ seqact= last_seq; /* last_seq verandert in alloc_sequence */
+
+ /* sfile zoeken */
+ sfile= scrarea_find_space_of_type(curarea, SPACE_FILE);
+ if(sfile==0) return;
+
+ waitcursor(1);
+
+ seq= sfile_to_sequence(sfile, seqact->start, seqact->machine, 1);
+ if(seq && seq!=seqact) {
+ free_strip(seqact->strip);
+
+ seqact->strip= seq->strip;
+
+ seqact->len= seq->len;
+ calc_sequence(seqact);
+
+ seq->strip= 0;
+ free_sequence(seq);
+ BLI_remlink(ed->seqbasep, seq);
+
+ seq= ed->seqbasep->first;
+ while(seq) {
+ if(seq->type & SEQ_EFFECT) {
+ /* new_stripdata is clear */
+ if(seq->seq1==seqact || seq->seq2==seqact || seq->seq3==seqact) {
+ calc_sequence(seq);
+ new_stripdata(seq);
+ }
+ }
+ seq= seq->next;
+ }
+ }
+ waitcursor(0);
+
+ allqueue(REDRAWSEQ, 0);
+}
+
+static int event_to_efftype(int event)
+{
+ if(event==2) return SEQ_CROSS;
+ if(event==3) return SEQ_GAMCROSS;
+ if(event==4) return SEQ_ADD;
+ if(event==5) return SEQ_SUB;
+ if(event==6) return SEQ_MUL;
+ if(event==7) return SEQ_ALPHAOVER;
+ if(event==8) return SEQ_ALPHAUNDER;
+ if(event==9) return SEQ_OVERDROP;
+ if(event==10) return SEQ_PLUGIN;
+ return 0;
+}
+
+static int add_seq_effect(int type)
+{
+ Editing *ed;
+ Sequence *seq, *seq1, *seq2, *seq3;
+ Strip *strip;
+ float x, y;
+ int cfra, machine;
+ short mval[2];
+
+ if(G.scene->ed==0) return 0;
+ ed= G.scene->ed;
+
+ /* behalve de last_seq moet er nog een of twee geselecteerde seq zijn */
+ seq1= seq3= 0;
+ seq2= last_seq; /* last_seq verandert bij alloc_seq! */
+ seq= ed->seqbasep->first;
+ while(seq) {
+ if(seq->flag & SELECT) {
+ if(seq != seq2) {
+ if(seq1==0) seq1= seq;
+ else if(seq3==0) seq3= seq;
+ else {
+ seq1= 0;
+ break;
+ }
+ }
+ }
+ seq= seq->next;
+ }
+
+ if(type==10) { /* plugin: minimaal 1 select */
+ if(seq2==0) {
+ error("Need minimum one active sequence");
+ return 0;
+ }
+ if(seq1==0) seq1= seq2;
+ if(seq3==0) seq3= seq2;
+ }
+ else {
+ if(seq1==0 || seq2==0) {
+ error("Need 2 selected sequences");
+ return 0;
+ }
+ if(seq3==0) seq3= seq2;
+ }
+
+ deselect_all_seq();
+
+ /* waar komt ie (cfra is eigenlijk niet nodig) */
+ getmouseco_areawin(mval);
+ areamouseco_to_ipoco(G.v2d, mval, &x, &y);
+ cfra= (int)(x+0.5);
+ machine= (int)(y+0.5);
+
+ seq= alloc_sequence(cfra, machine);
+
+ seq->type= event_to_efftype(type);
+
+ if(seq->type==SEQ_ALPHAUNDER || seq->type==SEQ_ALPHAOVER) {
+ seq->seq2= seq1;
+ seq->seq1= seq2;
+ }
+ else {
+ seq->seq1= seq1;
+ seq->seq2= seq2;
+ }
+ seq->seq3= seq3;
+ calc_sequence(seq);
+
+ seq->strip= strip= MEM_callocN(sizeof(Strip), "strip");
+ strip->len= seq->len;
+ strip->us= 1;
+ if(seq->len>0) strip->stripdata= MEM_callocN(seq->len*sizeof(StripElem), "stripelem");
+
+ return 1;
+}
+
+static void load_plugin_seq(char *str) /* aangeroepen vanuit fileselect */
+{
+/* extern Sequence *last_seq; already present in this file... */
+ Editing *ed;
+
+ add_seq_effect(10); /* deze zet last_seq */
+
+ free_plugin_seq(last_seq->plugin);
+
+ last_seq->plugin= (PluginSeq *)add_plugin_seq(str, last_seq->name+2);
+
+ if(last_seq->plugin==0) {
+ ed= G.scene->ed;
+ BLI_remlink(ed->seqbasep, last_seq);
+ free_sequence(last_seq);
+ last_seq= 0;
+ }
+ else {
+ last_seq->machine= MAX3(last_seq->seq1->machine, last_seq->seq2->machine, last_seq->seq3->machine);
+ if( test_overlap_seq(last_seq) ) shuffle_seq(last_seq);
+
+ transform_seq('g');
+ }
+}
+
+void add_sequence(int type)
+{
+ Editing *ed;
+ Sequence *seq;
+ Strip *strip;
+ Scene *sce;
+ float x, y;
+ int cfra, machine;
+ short nr, event, mval[2];
+ char *str;
+
+ event= pupmenu("Add sequence%t|Images%x1|Movie%x102|Scene%x101|Plugin%x10|Cross%x2|GammaCross%x3|Add%x4|Sub%x5|Mul%x6|AlphaOver%x7|AlphaUnder%x8|AlphaOverDrop%x9");
+
+ if(event<1) return;
+
+ if(G.scene->ed==0) {
+ ed= G.scene->ed= MEM_callocN( sizeof(Editing), "addseq");
+ ed->seqbasep= &ed->seqbase;
+ }
+ else ed= G.scene->ed;
+
+ switch(event) {
+ case 1:
+
+ activate_fileselect(FILE_SPECIAL, "SELECT IMAGES", last_imagename, add_image_strips);
+ break;
+ case 102:
+
+ activate_fileselect(FILE_SPECIAL, "SELECT MOVIE", last_imagename, add_movie_strip);
+ break;
+ case 101:
+ /* nieuwe menu: */
+ IDnames_to_pupstring(&str, NULL, NULL, &G.main->scene, (ID *)G.scene, &nr);
+
+ event= pupmenu(str);
+
+ if(event> -1) {
+ nr= 1;
+ sce= G.main->scene.first;
+ while(sce) {
+ if( event==nr) break;
+ nr++;
+ sce= sce->id.next;
+ }
+ if(sce) {
+
+ deselect_all_seq();
+
+ /* waar komt ie ? */
+ getmouseco_areawin(mval);
+ areamouseco_to_ipoco(G.v2d, mval, &x, &y);
+ cfra= (int)(x+0.5);
+ machine= (int)(y+0.5);
+
+ seq= alloc_sequence(cfra, machine);
+ seq->type= SEQ_SCENE;
+ seq->scene= sce;
+ seq->sfra= sce->r.sfra;
+ seq->len= sce->r.efra - sce->r.sfra + 1;
+
+ seq->strip= strip= MEM_callocN(sizeof(Strip), "strip");
+ strip->len= seq->len;
+ strip->us= 1;
+ if(seq->len>0) strip->stripdata= MEM_callocN(seq->len*sizeof(StripElem), "stripelem");
+
+ transform_seq('g');
+ }
+ }
+ MEM_freeN(str);
+
+ break;
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ case 10:
+
+ if(last_seq==0) error("Need minimum one active sequence");
+ else if(event==10) {
+ activate_fileselect(FILE_SPECIAL, "SELECT PLUGIN", U.plugseqdir, load_plugin_seq);
+ }
+ else {
+ if( add_seq_effect(event) ) transform_seq('g');
+ }
+
+ break;
+ }
+}
+
+void change_sequence(void)
+{
+ Scene *sce;
+ short event;
+
+ if(last_seq==0) return;
+
+ if(last_seq->type & SEQ_EFFECT) {
+ event= pupmenu("Change effect%t|Switch a-b %x1|Switch b-c %x10|Plugin%x11|Recalculate%x12|Cross%x2|GammaCross%x3|Add%x4|Sub%x5|Mul%x6|AlphaOver%x7|AlphaUnder%x8|AlphaOverdrop%x9");
+ if(event>0) {
+ if(event==1) {
+ SWAP(Sequence *, last_seq->seq1, last_seq->seq2);
+ }
+ else if(event==10) {
+ SWAP(Sequence *, last_seq->seq2, last_seq->seq3);
+ }
+ else if(event==11) {
+ activate_fileselect(FILE_SPECIAL, "SELECT PLUGIN", U.plugseqdir, change_plugin_seq);
+ }
+ else if(event==12); /* recalculate: alleen new_stripdata */
+ else {
+ /* voor zekerheid plugin vrijgeven */
+ free_plugin_seq(last_seq->plugin);
+ last_seq->plugin= 0;
+ last_seq->type= event_to_efftype(event);
+ }
+ new_stripdata(last_seq);
+ allqueue(REDRAWSEQ, 0);
+ }
+ }
+ else if(last_seq->type == SEQ_IMAGE) {
+ if(okee("Change images")) {
+ activate_fileselect(FILE_SPECIAL, "SELECT IMAGES", last_imagename, reload_image_strip);
+ }
+ }
+ else if(last_seq->type == SEQ_MOVIE) {
+ ;
+ }
+ else if(last_seq->type == SEQ_SCENE) {
+ event= pupmenu("Change Scene%t|Update Start and End");
+
+ if(event==1) {
+ sce= last_seq->scene;
+
+ last_seq->len= sce->r.efra - sce->r.sfra + 1;
+ last_seq->sfra= sce->r.sfra;
+ new_stripdata(last_seq);
+ calc_sequence(last_seq);
+
+ allqueue(REDRAWSEQ, 0);
+ }
+ }
+
+}
+
+static int is_a_sequence(Sequence *test)
+{
+ Sequence *seq;
+ Editing *ed;
+
+ ed= G.scene->ed;
+ if(ed==0 || test==0) return 0;
+
+ seq= ed->seqbasep->first;
+ while(seq) {
+ if(seq==test) return 1;
+ seq= seq->next;
+ }
+
+ return 0;
+}
+
+static void recurs_del_seq(ListBase *lb)
+{
+ Sequence *seq, *seqn;
+
+ seq= lb->first;
+ while(seq) {
+ seqn= seq->next;
+ if(seq->flag & SELECT) {
+ BLI_remlink(lb, seq);
+ if(seq==last_seq) last_seq= 0;
+ if(seq->type==SEQ_META) recurs_del_seq(&seq->seqbase);
+ if(seq->ipo) seq->ipo->id.us--;
+ free_sequence(seq);
+ }
+ seq= seqn;
+ }
+}
+
+void del_seq(void)
+{
+ Sequence *seq, *seqn;
+ MetaStack *ms;
+ Editing *ed;
+ int doit;
+
+ if(okee("Erase selected")==0) return;
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ recurs_del_seq(ed->seqbasep);
+
+ /* effecten testen */
+ doit= 1;
+ while(doit) {
+ doit= 0;
+ seq= ed->seqbasep->first;
+ while(seq) {
+ seqn= seq->next;
+ if(seq->type & SEQ_EFFECT) {
+ if( is_a_sequence(seq->seq1)==0 || is_a_sequence(seq->seq2)==0 || is_a_sequence(seq->seq3)==0 ) {
+ BLI_remlink(ed->seqbasep, seq);
+ if(seq==last_seq) last_seq= 0;
+ free_sequence(seq);
+ doit= 1;
+ }
+ }
+ seq= seqn;
+ }
+ }
+
+ /* lengtes en zo updaten */
+ seq= ed->seqbasep->first;
+ while(seq) {
+ calc_sequence(seq);
+ seq= seq->next;
+ }
+
+ /* parent meta's vrijgeven */
+ ms= ed->metastack.last;
+ while(ms) {
+ ms->parseq->strip->len= 0; /* forceer nieuwe alloc */
+ calc_sequence(ms->parseq);
+ ms= ms->prev;
+ }
+
+ allqueue(REDRAWSEQ, 0);
+}
+
+
+
+static void recurs_dupli_seq(ListBase *old, ListBase *new)
+{
+ Sequence *seq, *seqn;
+ StripElem *se;
+ int a;
+
+ seq= old->first;
+
+ while(seq) {
+ seq->newseq= 0;
+ if(seq->flag & SELECT) {
+
+ if(seq->type==SEQ_META) {
+ seqn= MEM_dupallocN(seq);
+ seq->newseq= seqn;
+ BLI_addtail(new, seqn);
+
+ seqn->strip= MEM_dupallocN(seq->strip);
+
+ if(seq->len>0) seq->strip->stripdata= MEM_callocN(seq->len*sizeof(StripElem), "stripelem");
+
+ seq->flag &= SEQ_DESEL;
+ seqn->flag &= ~(SEQ_LEFTSEL+SEQ_RIGHTSEL);
+
+ seqn->seqbase.first= seqn->seqbase.last= 0;
+ recurs_dupli_seq(&seq->seqbase, &seqn->seqbase);
+
+ }
+ else if(seq->type == SEQ_SCENE) {
+ seqn= MEM_dupallocN(seq);
+ seq->newseq= seqn;
+ BLI_addtail(new, seqn);
+
+ seqn->strip= MEM_dupallocN(seq->strip);
+
+ if(seq->len>0) seqn->strip->stripdata= MEM_callocN(seq->len*sizeof(StripElem), "stripelem");
+
+ seq->flag &= SEQ_DESEL;
+ seqn->flag &= ~(SEQ_LEFTSEL+SEQ_RIGHTSEL);
+ }
+ else if(seq->type == SEQ_MOVIE) {
+ seqn= MEM_dupallocN(seq);
+ seq->newseq= seqn;
+ BLI_addtail(new, seqn);
+
+ seqn->strip= MEM_dupallocN(seq->strip);
+ seqn->anim= 0;
+
+ if(seqn->len>0) {
+ seqn->strip->stripdata= MEM_callocN(seq->len*sizeof(StripElem), "stripelem");
+ /* kopie eerste elem */
+ *seqn->strip->stripdata= *seq->strip->stripdata;
+ se= seqn->strip->stripdata;
+ a= seq->len;
+ while(a--) {
+ se->ok= 1;
+ se++;
+ }
+ }
+
+ seq->flag &= SEQ_DESEL;
+ seqn->flag &= ~(SEQ_LEFTSEL+SEQ_RIGHTSEL);
+ }
+ else if(seq->type < SEQ_EFFECT) {
+ seqn= MEM_dupallocN(seq);
+ seq->newseq= seqn;
+ BLI_addtail(new, seqn);
+
+ seqn->strip->us++;
+ seq->flag &= SEQ_DESEL;
+
+ seqn->flag &= ~(SEQ_LEFTSEL+SEQ_RIGHTSEL);
+ }
+ else {
+ if(seq->seq1->newseq) {
+
+ seqn= MEM_dupallocN(seq);
+ seq->newseq= seqn;
+ BLI_addtail(new, seqn);
+
+ seqn->seq1= seq->seq1->newseq;
+ if(seq->seq2 && seq->seq2->newseq) seqn->seq2= seq->seq2->newseq;
+ if(seq->seq3 && seq->seq3->newseq) seqn->seq3= seq->seq3->newseq;
+
+ if(seqn->ipo) seqn->ipo->id.us++;
+
+ if(seq->plugin) {
+ seqn->plugin= MEM_dupallocN(seq->plugin);
+ open_plugin_seq(seqn->plugin, seqn->name+2);
+ }
+ seqn->strip= MEM_dupallocN(seq->strip);
+
+ if(seq->len>0) seq->strip->stripdata= MEM_callocN(seq->len*sizeof(StripElem), "stripelem");
+
+ seq->flag &= SEQ_DESEL;
+
+ seqn->flag &= ~(SEQ_LEFTSEL+SEQ_RIGHTSEL);
+ }
+ }
+
+ }
+ seq= seq->next;
+ }
+}
+
+void add_duplicate_seq(void)
+{
+ Editing *ed;
+ ListBase new;
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ new.first= new.last= 0;
+
+ recurs_dupli_seq(ed->seqbasep, &new);
+ addlisttolist(ed->seqbasep, &new);
+
+ transform_seq('g');
+}
+
+int insert_gap(int gap, int cfra)
+{
+ Sequence *seq;
+ Editing *ed;
+ int done=0;
+
+ /* alle strips >= cfra opschuiven */
+ ed= G.scene->ed;
+ if(ed==0) return 0;
+
+ WHILE_SEQ(ed->seqbasep) {
+ if(seq->startdisp >= cfra) {
+ seq->start+= gap;
+ calc_sequence(seq);
+ done= 1;
+ }
+ }
+ END_SEQ
+
+ return done;
+}
+
+void touch_seq_files(void)
+{
+ Sequence *seq;
+ Editing *ed;
+/* int done=0; */
+ char str[256];
+
+ /* alle strips movies touchen */
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ if(okee("Touch & print selected Movies")==0) return;
+
+ waitcursor(1);
+
+ WHILE_SEQ(ed->seqbasep) {
+ if(seq->flag & SELECT) {
+ if(seq->type==SEQ_MOVIE) {
+ if(seq->strip && seq->strip->stripdata) {
+ BLI_make_file_string(G.sce, str, seq->strip->dir, seq->strip->stripdata->name);
+ BLI_touch(seq->name);
+ }
+ }
+
+ }
+ }
+ END_SEQ
+
+ waitcursor(0);
+}
+
+void set_filter_seq(void)
+{
+ Sequence *seq;
+ Editing *ed;
+/* int done=0; */
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ if(okee("Set FilterY")==0) return;
+
+ WHILE_SEQ(ed->seqbasep) {
+ if(seq->flag & SELECT) {
+ if(seq->type==SEQ_MOVIE) {
+ seq->flag |= SEQ_FILTERY;
+ }
+
+ }
+ }
+ END_SEQ
+
+}
+
+
+
+void no_gaps(void)
+{
+ Editing *ed;
+ int cfra, first= 0, done;
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ for(cfra= CFRA; cfra<=EFRA; cfra++) {
+ if(first==0) {
+ if( evaluate_seq_frame(cfra) ) first= 1;
+ }
+ else {
+ done= 1;
+ while( evaluate_seq_frame(cfra) == 0) {
+ done= insert_gap(-1, cfra);
+ if(done==0) break;
+ }
+ if(done==0) break;
+ }
+ }
+ allqueue(REDRAWSEQ, 0);
+}
+
+
+/* ****************** META ************************* */
+
+void make_meta(void)
+{
+ Sequence *seq, *seqm, *next;
+ Editing *ed;
+ int tot;
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ /* is er wel meer dan 1 select */
+ tot= 0;
+ seq= ed->seqbasep->first;
+ while(seq) {
+ if(seq->flag & SELECT) tot++;
+ seq= seq->next;
+ }
+ if(tot < 2) return;
+
+ if(okee("Make Meta")==0) return;
+
+ /* samenhang testen */
+ seq= ed->seqbasep->first;
+ while(seq) {
+ if(seq->flag & SELECT) {
+ if(seq->type & SEQ_EFFECT) {
+ if((seq->seq1->flag & SELECT)==0) tot= 0;
+ if((seq->seq2->flag & SELECT)==0) tot= 0;
+ if((seq->seq3->flag & SELECT)==0) tot= 0;
+ }
+ }
+ else if(seq->type & SEQ_EFFECT) {
+ if(seq->seq1->flag & SELECT) tot= 0;
+ if(seq->seq2->flag & SELECT) tot= 0;
+ if(seq->seq3->flag & SELECT) tot= 0;
+ }
+ if(tot==0) break;
+ seq= seq->next;
+ }
+ if(tot==0) {
+ error("Select all related strips");
+ return;
+ }
+
+ /* alle select uit hoofdlijst halen en in meta stoppen */
+
+ seqm= alloc_sequence(1, 1);
+ seqm->type= SEQ_META;
+ seqm->flag= SELECT;
+
+ seq= ed->seqbasep->first;
+ while(seq) {
+ next= seq->next;
+ if(seq!=seqm && (seq->flag & SELECT)) {
+ BLI_remlink(ed->seqbasep, seq);
+ BLI_addtail(&seqm->seqbase, seq);
+ }
+ seq= next;
+ }
+ calc_sequence(seqm);
+
+ seqm->strip= MEM_callocN(sizeof(Strip), "metastrip");
+ seqm->strip->len= seqm->len;
+ seqm->strip->us= 1;
+ if(seqm->len) seqm->strip->stripdata= MEM_callocN(seqm->len*sizeof(StripElem), "metastripdata");
+
+ set_meta_stripdata(seqm);
+
+ allqueue(REDRAWSEQ, 0);
+}
+
+void un_meta(void)
+{
+ Editing *ed;
+ Sequence *seq, *seqn;
+ int doit;
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ if(last_seq==0 || last_seq->type!=SEQ_META) return;
+
+ if(okee("Un Meta")==0) return;
+
+ addlisttolist(ed->seqbasep, &last_seq->seqbase);
+
+ last_seq->seqbase.first= 0;
+ last_seq->seqbase.last= 0;
+
+ BLI_remlink(ed->seqbasep, last_seq);
+ free_sequence(last_seq);
+
+ /* effecten testen */
+ doit= 1;
+ while(doit) {
+ doit= 0;
+ seq= ed->seqbasep->first;
+ while(seq) {
+ seqn= seq->next;
+ if(seq->type & SEQ_EFFECT) {
+ if( is_a_sequence(seq->seq1)==0 || is_a_sequence(seq->seq2)==0 || is_a_sequence(seq->seq3)==0 ) {
+ BLI_remlink(ed->seqbasep, seq);
+ if(seq==last_seq) last_seq= 0;
+ free_sequence(seq);
+ doit= 1;
+ }
+ }
+ seq= seqn;
+ }
+ }
+
+
+ /* testen op effects en overlap */
+ WHILE_SEQ(ed->seqbasep) {
+ if(seq->flag & SELECT) {
+ seq->flag &= ~SEQ_OVERLAP;
+ if( test_overlap_seq(seq) ) {
+ shuffle_seq(seq);
+ }
+ }
+ }
+ END_SEQ;
+
+ allqueue(REDRAWSEQ, 0);
+
+}
+
+static void exit_meta(void)
+{
+ Sequence *seq;
+ MetaStack *ms;
+ Editing *ed;
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ if(ed->metastack.first==0) return;
+
+ ms= ed->metastack.last;
+ BLI_remlink(&ed->metastack, ms);
+
+ ed->seqbasep= ms->oldbasep;
+
+ /* de hele meta herberekenen */
+ set_meta_stripdata(ms->parseq);
+
+ /* allemaal herberekenen: de meta kan effecten eraan hebben hangen */
+ seq= ed->seqbasep->first;
+ while(seq) {
+ calc_sequence(seq);
+ seq= seq->next;
+ }
+
+ last_seq= ms->parseq;
+
+ last_seq->flag= SELECT;
+ recurs_sel_seq(last_seq);
+
+ MEM_freeN(ms);
+ allqueue(REDRAWSEQ, 0);
+}
+
+
+void enter_meta(void)
+{
+ MetaStack *ms;
+ Editing *ed;
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ if(last_seq==0 || last_seq->type!=SEQ_META || last_seq->flag==0) {
+ exit_meta();
+ return;
+ }
+
+ ms= MEM_mallocN(sizeof(MetaStack), "metastack");
+ BLI_addtail(&ed->metastack, ms);
+ ms->parseq= last_seq;
+ ms->oldbasep= ed->seqbasep;
+
+ ed->seqbasep= &last_seq->seqbase;
+
+ last_seq= 0;
+ allqueue(REDRAWSEQ, 0);
+}
+
+
+/* ****************** END META ************************* */
+
+
+typedef struct TransSeq {
+ int start, machine;
+ int startstill, endstill;
+ int startofs, endofs;
+} TransSeq;
+
+void transform_seq(int mode)
+{
+ Sequence *seq;
+ Editing *ed;
+ float dx, dy, dvec[2], div;
+ TransSeq *transmain, *ts;
+ int tot=0, ix, iy, firsttime=1, afbreek=0, midtog= 0, proj= 0;
+ unsigned short event = 0;
+ short mval[2], val, xo, yo, xn, yn;
+ char str[32];
+
+ if(mode!='g') return; /* vanuit gesture */
+
+ /* welke seqs doen mee */
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ WHILE_SEQ(ed->seqbasep) {
+ if(seq->flag & SELECT) tot++;
+ }
+ END_SEQ
+
+ if(tot==0) return;
+
+ G.moving= 1;
+
+ ts=transmain= MEM_callocN(tot*sizeof(TransSeq), "transseq");
+
+ WHILE_SEQ(ed->seqbasep) {
+
+ if(seq->flag & SELECT) {
+
+ ts->start= seq->start;
+ ts->machine= seq->machine;
+ ts->startstill= seq->startstill;
+ ts->endstill= seq->endstill;
+ ts->startofs= seq->startofs;
+ ts->endofs= seq->endofs;
+
+ ts++;
+ }
+ }
+ END_SEQ
+
+ getmouseco_areawin(mval);
+ xo=xn= mval[0];
+ yo=yn= mval[1];
+ dvec[0]= dvec[1]= 0.0;
+
+ while(afbreek==0) {
+ getmouseco_areawin(mval);
+ if(mval[0]!=xo || mval[1]!=yo || firsttime) {
+ firsttime= 0;
+
+ if(mode=='g') {
+
+ dx= mval[0]- xo;
+ dy= mval[1]- yo;
+
+ div= G.v2d->mask.xmax-G.v2d->mask.xmin;
+ dx= (G.v2d->cur.xmax-G.v2d->cur.xmin)*(dx)/div;
+
+ div= G.v2d->mask.ymax-G.v2d->mask.ymin;
+ dy= (G.v2d->cur.ymax-G.v2d->cur.ymin)*(dy)/div;
+
+ if(G.qual & LR_SHIFTKEY) {
+ if(dx>1.0) dx= 1.0; else if(dx<-1.0) dx= -1.0;
+ }
+
+ dvec[0]+= dx;
+ dvec[1]+= dy;
+
+ if(midtog) dvec[proj]= 0.0;
+ ix= floor(dvec[0]+0.5);
+ iy= floor(dvec[1]+0.5);
+
+
+ ts= transmain;
+
+ WHILE_SEQ(ed->seqbasep) {
+ if(seq->flag & SELECT) {
+ if(seq->flag & SEQ_LEFTSEL) {
+ if(ts->startstill) {
+ seq->startstill= ts->startstill-ix;
+ if(seq->startstill<0) seq->startstill= 0;
+ }
+ else if(ts->startofs) {
+ seq->startofs= ts->startofs+ix;
+ if(seq->startofs<0) seq->startofs= 0;
+ }
+ else {
+ if(ix>0) {
+ seq->startofs= ix;
+ seq->startstill= 0;
+ }
+ else {
+ seq->startstill= -ix;
+ seq->startofs= 0;
+ }
+ }
+ if(seq->len <= seq->startofs+seq->endofs) {
+ seq->startofs= seq->len-seq->endofs-1;
+ }
+ }
+ if(seq->flag & SEQ_RIGHTSEL) {
+ if(ts->endstill) {
+ seq->endstill= ts->endstill+ix;
+ if(seq->endstill<0) seq->endstill= 0;
+ }
+ else if(ts->endofs) {
+ seq->endofs= ts->endofs-ix;
+ if(seq->endofs<0) seq->endofs= 0;
+ }
+ else {
+ if(ix<0) {
+ seq->endofs= -ix;
+ seq->endstill= 0;
+ }
+ else {
+ seq->endstill= ix;
+ seq->endofs= 0;
+ }
+ }
+ if(seq->len <= seq->startofs+seq->endofs) {
+ seq->endofs= seq->len-seq->startofs-1;
+ }
+ }
+ if( (seq->flag & (SEQ_LEFTSEL+SEQ_RIGHTSEL))==0 ) {
+ if(seq->type<SEQ_EFFECT) seq->start= ts->start+ ix;
+
+ if(seq->depth==0) seq->machine= ts->machine+ iy;
+
+ if(seq->machine<1) seq->machine= 1;
+ else if(seq->machine>= MAXSEQ) seq->machine= MAXSEQ;
+ }
+
+ calc_sequence(seq);
+
+ ts++;
+ }
+ }
+ END_SEQ
+
+ sprintf(str, "X: %d Y: %d ", ix, iy);
+ headerprint(str);
+ }
+
+ xo= mval[0];
+ yo= mval[1];
+
+ /* testen op effect en overlap */
+
+ WHILE_SEQ(ed->seqbasep) {
+ if(seq->flag & SELECT) {
+ seq->flag &= ~SEQ_OVERLAP;
+ if( test_overlap_seq(seq) ) {
+ seq->flag |= SEQ_OVERLAP;
+ }
+ }
+ else if(seq->type & SEQ_EFFECT) {
+ if(seq->seq1->flag & SELECT) calc_sequence(seq);
+ else if(seq->seq2->flag & SELECT) calc_sequence(seq);
+ else if(seq->seq3->flag & SELECT) calc_sequence(seq);
+ }
+ }
+ END_SEQ;
+
+ force_draw();
+ }
+ else BIF_wait_for_statechange();
+
+ while(qtest()) {
+ event= extern_qread(&val);
+ if(val) {
+ switch(event) {
+ case ESCKEY:
+ case LEFTMOUSE:
+ case SPACEKEY:
+ afbreek= 1;
+ break;
+ case MIDDLEMOUSE:
+ midtog= ~midtog;
+ if(midtog) {
+ if( abs(mval[0]-xn) > abs(mval[1]-yn)) proj= 1;
+ else proj= 0;
+ firsttime= 1;
+ }
+ break;
+ default:
+ arrows_move_cursor(event);
+ }
+ }
+ if(afbreek) break;
+ }
+ }
+
+ if(event==ESCKEY) {
+
+ ts= transmain;
+ WHILE_SEQ(ed->seqbasep) {
+ if(seq->flag & SELECT) {
+ seq->start= ts->start;
+ seq->machine= ts->machine;
+ seq->startstill= ts->startstill;
+ seq->endstill= ts->endstill;
+ seq->startofs= ts->startofs;
+ seq->endofs= ts->endofs;
+
+ calc_sequence(seq);
+ seq->flag &= ~SEQ_OVERLAP;
+
+ ts++;
+ } else if(seq->type & SEQ_EFFECT) {
+ if(seq->seq1->flag & SELECT) calc_sequence(seq);
+ else if(seq->seq2->flag & SELECT) calc_sequence(seq);
+ else if(seq->seq3->flag & SELECT) calc_sequence(seq);
+ }
+
+ }
+ END_SEQ
+ }
+ else {
+
+ /* images, effecten en overlap */
+ WHILE_SEQ(ed->seqbasep) {
+ if(seq->type == SEQ_META) {
+ calc_sequence(seq);
+ seq->flag &= ~SEQ_OVERLAP;
+ if( test_overlap_seq(seq) ) shuffle_seq(seq);
+ }
+ else if(seq->flag & SELECT) {
+ calc_sequence(seq);
+ seq->flag &= ~SEQ_OVERLAP;
+ if( test_overlap_seq(seq) ) shuffle_seq(seq);
+ }
+ else if(seq->type & SEQ_EFFECT) calc_sequence(seq);
+ }
+ END_SEQ
+
+ /* als laatste: */
+ sort_seq();
+ }
+
+ G.moving= 0;
+ MEM_freeN(transmain);
+
+ allqueue(REDRAWSEQ, 0);
+}
+
+
+void clever_numbuts_seq(void)
+{
+ PluginSeq *pis;
+ StripElem *se;
+ VarStruct *varstr;
+ int a;
+
+ if(last_seq==0) return;
+ if(last_seq->type==SEQ_PLUGIN) {
+ pis= last_seq->plugin;
+ if(pis->vars==0) return;
+
+ varstr= pis->varstr;
+ if(varstr) {
+ for(a=0; a<pis->vars; a++, varstr++) {
+ add_numbut(a, varstr->type, varstr->name, varstr->min, varstr->max, &(pis->data[a]), varstr->tip);
+ }
+
+ if( do_clever_numbuts(pis->pname, pis->vars, REDRAW) ) {
+ new_stripdata(last_seq);
+ free_imbuf_effect_spec(CFRA);
+ allqueue(REDRAWSEQ, 0);
+ }
+ }
+ }
+ else if(last_seq->type==SEQ_MOVIE) {
+
+ if(last_seq->mul==0.0) last_seq->mul= 1.0;
+
+ add_numbut(0, TEX, "Name:", 0.0, 21.0, last_seq->name+2, 0);
+ add_numbut(1, TOG|SHO|BIT|4, "FilterY", 0.0, 1.0, &last_seq->flag, 0);
+ /* waarschuwing: alleen een enkele bitjes-button mogelijk: er wordt op kopiedata gewerkt! */
+ add_numbut(2, NUM|FLO, "Mul", 0.01, 5.0, &last_seq->mul, 0);
+
+ if( do_clever_numbuts("Movie", 3, REDRAW) ) {
+ se= last_seq->curelem;
+
+ if(se && se->ibuf ) {
+ IMB_freeImBuf(se->ibuf);
+ se->ibuf= 0;
+ }
+ allqueue(REDRAWSEQ, 0);
+ }
+ }
+ else if(last_seq->type==SEQ_META) {
+
+ add_numbut(0, TEX, "Name:", 0.0, 21.0, last_seq->name+2, 0);
+
+ if( do_clever_numbuts("Meta", 1, REDRAW) ) {
+ allqueue(REDRAWSEQ, 0);
+ }
+ }
+}
+
+void seq_snapmenu(void)
+{
+ Editing *ed;
+ Sequence *seq;
+ short event;
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ event= pupmenu("Snap %t|Seq to frame%x1");
+
+ if(event<1) return;
+
+ /* problem: contents of meta's are all shifted to the same position... */
+
+ /* ook meta's aflopen */
+ WHILE_SEQ(ed->seqbasep) {
+ if(seq->flag & SELECT) {
+ if(seq->type<SEQ_EFFECT) seq->start= CFRA-seq->startofs+seq->startstill;
+ calc_sequence(seq);
+ }
+ }
+ END_SEQ
+
+
+ /* testen op effects en overlap */
+ WHILE_SEQ(ed->seqbasep) {
+ if(seq->flag & SELECT) {
+ seq->flag &= ~SEQ_OVERLAP;
+ if( test_overlap_seq(seq) ) {
+ shuffle_seq(seq);
+ }
+ }
+ else if(seq->type & SEQ_EFFECT) {
+ if(seq->seq1->flag & SELECT) calc_sequence(seq);
+ else if(seq->seq2->flag & SELECT) calc_sequence(seq);
+ else if(seq->seq3->flag & SELECT) calc_sequence(seq);
+ }
+ }
+ END_SEQ;
+
+ /* als laatste: */
+ sort_seq();
+
+ allqueue(REDRAWSEQ, 0);
+}
+
+void borderselect_seq(void)
+{
+ Sequence *seq;
+ Editing *ed;
+ rcti rect;
+ rctf rectf, rq;
+ int val;
+ short mval[2];
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ val= get_border(&rect, 3);
+
+ if(val) {
+ mval[0]= rect.xmin;
+ mval[1]= rect.ymin;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmin, &rectf.ymin);
+ mval[0]= rect.xmax;
+ mval[1]= rect.ymax;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmax, &rectf.ymax);
+
+ seq= ed->seqbasep->first;
+ while(seq) {
+
+ if(seq->startstill) rq.xmin= seq->start;
+ else rq.xmin= seq->startdisp;
+ rq.ymin= seq->machine+0.2;
+ if(seq->endstill) rq.xmax= seq->start+seq->len;
+ else rq.xmax= seq->enddisp;
+ rq.ymax= seq->machine+0.8;
+
+ if(BLI_isect_rctf(&rq, &rectf, 0)) {
+ if(val==LEFTMOUSE) {
+ seq->flag |= SELECT;
+ }
+ else {
+ seq->flag &= ~SELECT;
+ }
+ }
+
+ seq= seq->next;
+ }
+
+ addqueue(curarea->win, REDRAW, 1);
+ }
+}
diff --git a/source/blender/src/editsima.c b/source/blender/src/editsima.c
new file mode 100644
index 00000000000..3aa2f43d19f
--- /dev/null
+++ b/source/blender/src/editsima.c
@@ -0,0 +1,905 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <math.h>
+
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#include "BLI_winstuff.h"
+#endif
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "IMB_imbuf_types.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_space_types.h"
+#include "DNA_image_types.h"
+#include "DNA_object_types.h" // only for uvedit_selectionCB() (struct Object)
+
+#include "BKE_global.h"
+#include "BKE_mesh.h"
+
+#include "BIF_gl.h"
+#include "BIF_interface.h"
+#include "BIF_screen.h"
+#include "BIF_drawimage.h"
+#include "BIF_editview.h"
+#include "BIF_space.h"
+#include "BIF_editsima.h"
+#include "BIF_toolbox.h"
+#include "BIF_mywindow.h"
+
+#include "BSE_drawipo.h"
+#include "BSE_edit.h"
+#include "BSE_trans_types.h"
+
+#include "BDR_editobject.h"
+
+#include "blendef.h"
+#include "mydevice.h"
+#include "interface.h"
+
+static int is_uv_tface_editing_allowed(void)
+{
+ Mesh *me;
+
+ if(G.obedit) {error("Unable to perform function in EditMode"); return 0;}
+ if(G.sima->mode!=SI_TEXTURE) return 0;
+ if(!(G.f & G_FACESELECT)) return 0;
+ me= get_mesh(OBACT);
+ if(me==0 || me->tface==0) return 0;
+
+ return 1;
+}
+
+void clever_numbuts_sima(void)
+{
+ float ocent[2], cent[2]= {0.0, 0.0};
+ int imx, imy;
+ int i, nactive= 0;
+ Mesh *me;
+
+ if( is_uv_tface_editing_allowed()==0 ) return;
+ me= get_mesh(OBACT);
+
+ if (G.sima->image && G.sima->image->ibuf) {
+ imx= G.sima->image->ibuf->x;
+ imy= G.sima->image->ibuf->y;
+ } else
+ imx= imy= 256;
+
+ for (i=0; i<me->totface; i++) {
+ MFace *mf= &((MFace*) me->mface)[i];
+ TFace *tf= &((TFace*) me->tface)[i];
+
+ if (!mf->v3 || !(tf->flag & TF_SELECT))
+ continue;
+
+ if (tf->flag & TF_SEL1) {
+ cent[0]+= tf->uv[0][0];
+ cent[1]+= tf->uv[0][1];
+ nactive++;
+ }
+ if (tf->flag & TF_SEL2) {
+ cent[0]+= tf->uv[1][0];
+ cent[1]+= tf->uv[1][1];
+ nactive++;
+ }
+ if (tf->flag & TF_SEL3) {
+ cent[0]+= tf->uv[2][0];
+ cent[1]+= tf->uv[2][1];
+ nactive++;
+ }
+ if (mf->v4 && (tf->flag & TF_SEL4)) {
+ cent[0]+= tf->uv[3][0];
+ cent[1]+= tf->uv[3][1];
+ nactive++;
+ }
+ }
+
+ if (nactive) {
+ cent[0]= (cent[0]*imx)/nactive;
+ cent[1]= (cent[1]*imy)/nactive;
+
+ add_numbut(0, NUM|FLO, "LocX:", -imx*20, imx*20, &cent[0], NULL);
+ add_numbut(1, NUM|FLO, "LocY:", -imy*20, imy*20, &cent[1], NULL);
+
+ ocent[0]= cent[0];
+ ocent[1]= cent[1];
+ if (do_clever_numbuts((nactive==1)?"Active Vertex":"Selected Center", 2, REDRAW)) {
+ float delta[2];
+
+ delta[0]= (cent[0]-ocent[0])/imx;
+ delta[1]= (cent[1]-ocent[1])/imy;
+
+ for (i=0; i<me->totface; i++) {
+ MFace *mf= &((MFace*) me->mface)[i];
+ TFace *tf= &((TFace*) me->tface)[i];
+
+ if (!mf->v3 || !(tf->flag & TF_SELECT))
+ continue;
+
+ if (tf->flag & TF_SEL1) {
+ tf->uv[0][0]+= delta[0];
+ tf->uv[0][1]+= delta[1];
+ }
+ if (tf->flag & TF_SEL2) {
+ tf->uv[1][0]+= delta[0];
+ tf->uv[1][1]+= delta[1];
+ }
+ if (tf->flag & TF_SEL3) {
+ tf->uv[2][0]+= delta[0];
+ tf->uv[2][1]+= delta[1];
+ }
+ if (mf->v4 && (tf->flag & TF_SEL4)) {
+ tf->uv[3][0]+= delta[0];
+ tf->uv[3][1]+= delta[1];
+ }
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+}
+
+static void sima_pixelgrid(float *loc, float sx, float sy)
+{
+ float y;
+ float x;
+
+ if(G.sima->image && G.sima->image->ibuf) {
+ x= G.sima->image->ibuf->x;
+ y= G.sima->image->ibuf->y;
+
+ sx= floor(x*sx)/x;
+ if(G.sima->flag & SI_CLIP_UV) {
+ CLAMP(sx, 0, 1.0);
+ }
+ loc[0]= sx;
+
+ sy= floor(y*sy)/y;
+ if(G.sima->flag & SI_CLIP_UV) {
+ CLAMP(sy, 0, 1.0);
+ }
+ loc[1]= sy;
+ }
+ else {
+ loc[0]= sx;
+ loc[1]= sy;
+ }
+}
+
+
+static void be_square_tface_uv(Mesh *me)
+{
+ TFace *tface;
+ MFace *mface;
+ int a;
+
+ /* als 1 punt select: doit (met het select punt) */
+ for(a=me->totface, mface= me->mface, tface= me->tface; a>0; a--, tface++, mface++) {
+ if(mface->v4) {
+ if(tface->flag & TF_SELECT) {
+ if(tface->flag & TF_SEL1) {
+ if( tface->uv[1][0] == tface->uv[2][0] ) {
+ tface->uv[1][1]= tface->uv[0][1];
+ tface->uv[3][0]= tface->uv[0][0];
+ }
+ else {
+ tface->uv[1][0]= tface->uv[0][0];
+ tface->uv[3][1]= tface->uv[0][1];
+ }
+
+ }
+ if(tface->flag & TF_SEL2) {
+ if( tface->uv[2][1] == tface->uv[3][1] ) {
+ tface->uv[2][0]= tface->uv[1][0];
+ tface->uv[0][1]= tface->uv[1][1];
+ }
+ else {
+ tface->uv[2][1]= tface->uv[1][1];
+ tface->uv[0][0]= tface->uv[1][0];
+ }
+
+ }
+ if(tface->flag & TF_SEL3) {
+ if( tface->uv[3][0] == tface->uv[0][0] ) {
+ tface->uv[3][1]= tface->uv[2][1];
+ tface->uv[1][0]= tface->uv[2][0];
+ }
+ else {
+ tface->uv[3][0]= tface->uv[2][0];
+ tface->uv[1][1]= tface->uv[2][1];
+ }
+ }
+ if(tface->flag & TF_SEL4) {
+ if( tface->uv[0][1] == tface->uv[1][1] ) {
+ tface->uv[0][0]= tface->uv[3][0];
+ tface->uv[2][1]= tface->uv[3][1];
+ }
+ else {
+ tface->uv[0][1]= tface->uv[3][1];
+ tface->uv[2][0]= tface->uv[3][0];
+ }
+
+ }
+ }
+ }
+ }
+
+}
+
+void tface_do_clip(void)
+{
+ Mesh *me;
+ TFace *tface;
+ int a, b;
+
+ if( is_uv_tface_editing_allowed()==0 ) return;
+ me= get_mesh(OBACT);
+ tface= me->tface;
+
+ for(a=0; a<me->totface; a++, tface++) {
+ if(tface->flag & TF_SELECT) {
+ for(b=0; b<4; b++) {
+ CLAMP(tface->uv[b][0], 0.0, 1.0);
+ CLAMP(tface->uv[b][1], 0.0, 1.0);
+ }
+ }
+ }
+
+}
+
+void transform_tface_uv(int mode)
+{
+ MFace *mface;
+ TFace *tface;
+ Mesh *me;
+ TransVert *transmain, *tv;
+ float asp, dx1, dx2, dy1, dy2, phi, dphi, co, si;
+ float xref=1.0, yref=1.0, size[2], sizefac;
+ float dx, dy, dvec2[2], dvec[2], div, cent[2];
+ float x, y, min[2], max[2], vec[2], xtra[2], ivec[2];
+ int xim, yim, tot=0, a, b, firsttime=1, afbreek=0, midtog= 0, proj = 0;
+ unsigned short event = 0;
+ short mval[2], val, xo, yo, xn, yn, xc, yc;
+ char str[32];
+
+ if( is_uv_tface_editing_allowed()==0 ) return;
+ me= get_mesh(OBACT);
+
+ min[0]= min[1]= 10000.0;
+ max[0]= max[1]= -10000.0;
+
+ calc_image_view(G.sima, 'f');
+
+ if(G.sima->image && G.sima->image->ibuf) {
+ xim= G.sima->image->ibuf->x;
+ yim= G.sima->image->ibuf->y;
+ }
+ else {
+ xim= yim= 256;
+ }
+ /* welke vertices doen mee */
+
+ for(a=me->totface, tface= me->tface, mface= me->mface; a>0; a--, tface++, mface++) {
+ if((tface->flag & TF_SELECT) && mface->v3) {
+ if(tface->flag & TF_SEL1) tot++;
+ if(tface->flag & TF_SEL2) tot++;
+ if(tface->flag & TF_SEL3) tot++;
+ if(tface->flag & TF_SEL4) tot++;
+ }
+ }
+ if(tot==0) return;
+
+ tv=transmain= MEM_callocN(tot*sizeof(TransVert), "transmain");
+
+ for(a=me->totface, tface= me->tface, mface= me->mface; a>0; a--, tface++, mface++) {
+ if((tface->flag & TF_SELECT) && mface->v3) {
+ if(tface->flag & TF_SEL1) {
+ tv->loc= tface->uv[0];
+ tv++;
+ }
+ if(tface->flag & TF_SEL2) {
+ tv->loc= tface->uv[1];
+ tv++;
+ }
+ if(tface->flag & TF_SEL3) {
+ tv->loc= tface->uv[2];
+ tv++;
+ }
+ if(tface->flag & TF_SEL4) {
+ tv->loc= tface->uv[3];
+ tv++;
+ }
+ }
+ }
+
+ a= tot;
+ tv= transmain;
+ while(a--) {
+ tv->oldloc[0]= tv->loc[0];
+ tv->oldloc[1]= tv->loc[1];
+ DO_MINMAX2(tv->loc, min, max);
+ tv++;
+ }
+
+ cent[0]= (min[0]+max[0])/2.0;
+ cent[1]= (min[1]+max[1])/2.0;
+
+ ipoco_to_areaco_noclip(G.v2d, cent, mval);
+ xc= mval[0];
+ yc= mval[1];
+
+ getmouseco_areawin(mval);
+ xo= xn= mval[0];
+ yo= yn= mval[1];
+ dvec[0]= dvec[1]= 0.0;
+ dx1= xc-xn;
+ dy1= yc-yn;
+ phi= 0.0;
+
+
+ sizefac= sqrt( (float)((yc-yn)*(yc-yn)+(xn-xc)*(xn-xc)) );
+ if(sizefac<2.0) sizefac= 2.0;
+
+ while(afbreek==0) {
+ getmouseco_areawin(mval);
+ if(mval[0]!=xo || mval[1]!=yo || firsttime) {
+
+ if(mode=='g') {
+
+ dx= mval[0]- xo;
+ dy= mval[1]- yo;
+
+ div= G.v2d->mask.xmax-G.v2d->mask.xmin;
+ dvec[0]+= (G.v2d->cur.xmax-G.v2d->cur.xmin)*(dx)/div;
+
+ div= G.v2d->mask.ymax-G.v2d->mask.ymin;
+ dvec[1]+= (G.v2d->cur.ymax-G.v2d->cur.ymin)*(dy)/div;
+
+ if(midtog) dvec[proj]= 0.0;
+
+ dvec2[0]= dvec[0];
+ dvec2[1]= dvec[1];
+ apply_keyb_grid(dvec2, 0.0, 1.0/8.0, 1.0/16.0, U.flag & AUTOGRABGRID);
+ apply_keyb_grid(dvec2+1, 0.0, 1.0/8.0, 1.0/16.0, U.flag & AUTOGRABGRID);
+
+ vec[0]= dvec2[0];
+ vec[1]= dvec2[1];
+
+ if(G.sima->flag & SI_CLIP_UV) {
+ if(vec[0]< -min[0]) vec[0]= -min[0];
+ if(vec[1]< -min[1]) vec[1]= -min[1];
+ if(vec[0]> 1.0-max[0]) vec[0]= 1.0-max[0];
+ if(vec[1]> 1.0-max[1]) vec[1]= 1.0-max[1];
+ }
+ tv= transmain;
+ for(a=0; a<tot; a++, tv++) {
+
+ x= tv->oldloc[0]+vec[0];
+ y= tv->oldloc[1]+vec[1];
+
+ sima_pixelgrid(tv->loc, x, y);
+ }
+ ivec[0]= (vec[0]*xim);
+ ivec[1]= (vec[1]*yim);
+
+ if(G.sima->flag & SI_BE_SQUARE) be_square_tface_uv(me);
+
+ sprintf(str, "X: %.4f Y: %.4f ", ivec[0], ivec[1]);
+ headerprint(str);
+ }
+ else if(mode=='r') {
+
+ dx2= xc-mval[0];
+ dy2= yc-mval[1];
+
+ div= sqrt( (dx1*dx1+dy1*dy1)*(dx2*dx2+dy2*dy2));
+ if(div>1.0) {
+
+ dphi= (dx1*dx2+dy1*dy2)/div;
+ dphi= saacos(dphi);
+ if( (dx1*dy2-dx2*dy1)<0.0 ) dphi= -dphi;
+
+ if(G.qual & LR_SHIFTKEY) phi+= dphi/30.0;
+ else phi+= dphi;
+
+ apply_keyb_grid(&phi, 0.0, (5.0/180)*M_PI, (1.0/180)*M_PI, U.flag & AUTOROTGRID);
+
+ dx1= dx2;
+ dy1= dy2;
+
+ co= cos(phi);
+ si= sin(phi);
+ asp= (float)yim/(float)xim;
+
+
+ tv= transmain;
+ for(a=0; a<tot; a++, tv++) {
+
+ x= ( co*( tv->oldloc[0]-cent[0]) - si*asp*(tv->oldloc[1]-cent[1]) ) +cent[0];
+ y= ( si*( tv->oldloc[0]-cent[0])/asp + co*(tv->oldloc[1]-cent[1]) ) +cent[1];
+ sima_pixelgrid(tv->loc, x, y);
+
+ if(G.sima->flag & SI_CLIP_UV) {
+ if(tv->loc[0]<0.0) tv->loc[0]= 0.0;
+ else if(tv->loc[0]>1.0) tv->loc[0]= 1.0;
+ if(tv->loc[1]<0.0) tv->loc[1]= 0.0;
+ else if(tv->loc[1]>1.0) tv->loc[1]= 1.0;
+ }
+ }
+
+
+ sprintf(str, "Rot: %.3f ", phi*180.0/M_PI);
+ headerprint(str);
+ }
+ }
+ else if(mode=='s') {
+
+ size[0]=size[1]= (sqrt( (float)((yc-mval[1])*(yc-mval[1])+(mval[0]-xc)*(mval[0]-xc)) ))/sizefac;
+
+ if(midtog) size[proj]= 1.0;
+
+ apply_keyb_grid(size, 0.0, 0.1, 0.01, U.flag & AUTOSIZEGRID);
+ apply_keyb_grid(size+1, 0.0, 0.1, 0.01, U.flag & AUTOSIZEGRID);
+
+ size[0]*= xref;
+ size[1]*= yref;
+
+ xtra[0]= xtra[1]= 0;
+
+ if(G.sima->flag & SI_CLIP_UV) {
+ /* boundbox limit: four step plan: XTRA X */
+
+ a=b= 0;
+ if(size[0]*(min[0]-cent[0]) + cent[0] + xtra[0] < 0)
+ a= -size[0]*(min[0]-cent[0]) - cent[0];
+ if(size[0]*(max[0]-cent[0]) + cent[0] + xtra[0] > 1.0)
+ b= 1.0 - size[0]*(max[0]-cent[0]) - cent[0];
+ xtra[0]= (a+b)/2;
+
+ /* SIZE X */
+ if(size[0]*(min[0]-cent[0]) + cent[0] + xtra[0] < 0)
+ size[0]= (-cent[0]-xtra[0])/(min[0]-cent[0]);
+ if(size[0]*(max[0]-cent[0]) + cent[0] +xtra[0] > 1.0)
+ size[0]= (1.0-cent[0]-xtra[0])/(max[0]-cent[0]);
+
+ /* XTRA Y */
+ a=b= 0;
+ if(size[1]*(min[1]-cent[1]) + cent[1] + xtra[1] < 0)
+ a= -size[1]*(min[1]-cent[1]) - cent[1];
+ if(size[1]*(max[1]-cent[1]) + cent[1] + xtra[1] > 1.0)
+ b= 1.0 - size[1]*(max[1]-cent[1]) - cent[1];
+ xtra[1]= (a+b)/2;
+
+ /* SIZE Y */
+ if(size[1]*(min[1]-cent[1]) + cent[1] +xtra[1] < 0)
+ size[1]= (-cent[1]-xtra[1])/(min[1]-cent[1]);
+ if(size[1]*(max[1]-cent[1]) + cent[1] + xtra[1]> 1.0)
+ size[1]= (1.0-cent[1]-xtra[1])/(max[1]-cent[1]);
+ }
+
+ /* if(midtog==0) { */
+ /* if(size[1]>size[0]) size[1]= size[0]; */
+ /* else if(size[0]>size[1]) size[0]= size[1]; */
+ /* } */
+
+ tv= transmain;
+ for(a=0; a<tot; a++, tv++) {
+
+ x= size[0]*(tv->oldloc[0]-cent[0])+ cent[0] + xtra[0];
+ y= size[1]*(tv->oldloc[1]-cent[1])+ cent[1] + xtra[1];
+ sima_pixelgrid(tv->loc, x, y);
+ }
+
+ sprintf(str, "sizeX: %.3f sizeY: %.3f ", size[0], size[1]);
+ headerprint(str);
+
+ }
+
+ xo= mval[0];
+ yo= mval[1];
+
+ if(G.sima->lock) force_draw_plus(SPACE_VIEW3D);
+ else force_draw();
+
+ firsttime= 0;
+
+ }
+ else BIF_wait_for_statechange();
+
+ while(qtest()) {
+ event= extern_qread(&val);
+ if(val) {
+ switch(event) {
+ case ESCKEY:
+ case RIGHTMOUSE:
+ case LEFTMOUSE:
+ case SPACEKEY:
+ case RETKEY:
+ afbreek= 1;
+ break;
+ case MIDDLEMOUSE:
+
+ midtog= ~midtog;
+ if(midtog) {
+ if( abs(mval[0]-xn) > abs(mval[1]-yn)) proj= 1;
+ else proj= 0;
+ firsttime= 1;
+ }
+
+ break;
+ case XKEY:
+ case YKEY:
+ if(event==XKEY) xref= -xref;
+ else yref= -yref;
+
+ firsttime= 1;
+ break;
+ default:
+ arrows_move_cursor(event);
+ }
+ }
+ if(afbreek) break;
+ }
+ }
+
+ if(event==ESCKEY || event == RIGHTMOUSE) {
+ tv= transmain;
+ for(a=0; a<tot; a++, tv++) {
+ tv->loc[0]= tv->oldloc[0];
+ tv->loc[1]= tv->oldloc[1];
+ }
+ }
+ MEM_freeN(transmain);
+
+ if(mode=='g') if(G.sima->flag & SI_BE_SQUARE) be_square_tface_uv(me);
+
+ allqueue(REDRAWVIEW3D, 0);
+ scrarea_queue_headredraw(curarea);
+ scrarea_queue_winredraw(curarea);
+}
+
+void select_swap_tface_uv(void)
+{
+ Mesh *me;
+ TFace *tface;
+ MFace *mface;
+ int a, sel=0;
+
+ if( is_uv_tface_editing_allowed()==0 ) return;
+ me= get_mesh(OBACT);
+
+ for(a=me->totface, tface= me->tface; a>0; a--, tface++) {
+ if(tface->flag & TF_SELECT) {
+ if(tface->flag & (TF_SEL1+TF_SEL2+TF_SEL3+TF_SEL4)) {
+ sel= 1;
+ break;
+ }
+ }
+ }
+
+ mface= me->mface;
+ for(a=me->totface, tface= me->tface; a>0; a--, tface++, mface++) {
+ if(tface->flag & TF_SELECT) {
+ if(mface->v4) {
+ if(sel) tface->flag &= ~(TF_SEL1+TF_SEL2+TF_SEL3+TF_SEL4);
+ else tface->flag |= (TF_SEL1+TF_SEL2+TF_SEL3+TF_SEL4);
+ }
+ else if(mface->v3) {
+ if(sel) tface->flag &= ~(TF_SEL1+TF_SEL2+TF_SEL3+TF_SEL4);
+ else tface->flag |= (TF_SEL1+TF_SEL2+TF_SEL3);
+ }
+ }
+ }
+
+ allqueue(REDRAWIMAGE, 0);
+}
+
+void mouse_select_sima(void)
+{
+ Mesh *me;
+ TFace *tface;
+ MFace *mface;
+ int temp, dist=100;
+ int a;
+ short mval[2], uval[2], val = 0;
+ char *flagpoin =0;
+
+ if( is_uv_tface_editing_allowed()==0 ) return;
+ me= get_mesh(OBACT);
+
+ getmouseco_areawin(mval);
+
+ mface= me->mface;
+ for(a=me->totface, tface= me->tface; a>0; a--, tface++, mface++) {
+
+ if(tface->flag & TF_SELECT) {
+
+ uvco_to_areaco_noclip(tface->uv[0], uval);
+ temp= abs(mval[0]- uval[0])+ abs(mval[1]- uval[1]);
+ if( tface->flag & TF_SEL1) temp+=5;
+ if(temp<dist) {
+ flagpoin= &tface->flag;
+ dist= temp;
+ val= TF_SEL1;
+ }
+
+ uvco_to_areaco_noclip(tface->uv[1], uval);
+ temp= abs(mval[0]- uval[0])+ abs(mval[1]- uval[1]);
+ if( tface->flag & TF_SEL2) temp+=5;
+ if(temp<dist) {
+ flagpoin= &tface->flag;
+ dist= temp;
+ val= TF_SEL2;
+ }
+
+ uvco_to_areaco_noclip(tface->uv[2], uval);
+ temp= abs(mval[0]- uval[0])+ abs(mval[1]- uval[1]);
+ if( tface->flag & TF_SEL3) temp+=5;
+ if(temp<dist) {
+ flagpoin= &tface->flag;
+ dist= temp;
+ val= TF_SEL3;
+ }
+
+ if(mface->v4) {
+ uvco_to_areaco_noclip(tface->uv[3], uval);
+ temp= abs(mval[0]- uval[0])+ abs(mval[1]- uval[1]);
+ if( tface->flag & TF_SEL4) temp+=5;
+ if(temp<dist) {
+ flagpoin= &tface->flag;
+ dist= temp;
+ val= TF_SEL4;
+ }
+ }
+
+ }
+ }
+
+ if(flagpoin) {
+ if(G.qual & LR_SHIFTKEY) {
+ if(*flagpoin & val) *flagpoin &= ~val;
+ else *flagpoin |= val;
+ }
+ else {
+ for(a=me->totface, tface= me->tface; a>0; a--, tface++) {
+ if(tface->flag & TF_SELECT) {
+ tface->flag &= ~(TF_SEL1+TF_SEL2+TF_SEL3+TF_SEL4);
+ }
+ }
+
+ *flagpoin |= val;
+ }
+
+
+ glDrawBuffer(GL_FRONT);
+ draw_tfaces();
+ glDrawBuffer(GL_BACK);
+
+ std_rmouse_transform(transform_tface_uv);
+ }
+}
+
+void borderselect_sima(void)
+{
+ Mesh *me;
+ TFace *tface;
+ MFace *mface;
+ rcti rect;
+ rctf rectf;
+ int a, val;
+ short mval[2];
+
+ if( is_uv_tface_editing_allowed()==0 ) return;
+ me= get_mesh(OBACT);
+
+ val= get_border(&rect, 3);
+
+ if(val) {
+ mval[0]= rect.xmin;
+ mval[1]= rect.ymin;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmin, &rectf.ymin);
+ mval[0]= rect.xmax;
+ mval[1]= rect.ymax;
+ areamouseco_to_ipoco(G.v2d, mval, &rectf.xmax, &rectf.ymax);
+
+ mface= me->mface;
+ for(a=me->totface, tface= me->tface; a>0; a--, tface++, mface++) {
+
+ if(tface->flag & TF_SELECT) {
+
+ if(BLI_in_rctf(&rectf, (float)tface->uv[0][0], (float)tface->uv[0][1])) {
+ if(val==LEFTMOUSE) tface->flag |= TF_SEL1;
+ else tface->flag &= ~TF_SEL1;
+ }
+ if(BLI_in_rctf(&rectf, (float)tface->uv[1][0], (float)tface->uv[1][1])) {
+ if(val==LEFTMOUSE) tface->flag |= TF_SEL2;
+ else tface->flag &= ~TF_SEL2;
+ }
+ if(BLI_in_rctf(&rectf, (float)tface->uv[2][0], (float)tface->uv[2][1])) {
+ if(val==LEFTMOUSE) tface->flag |= TF_SEL3;
+ else tface->flag &= ~TF_SEL3;
+ }
+ if(mface->v4 && BLI_in_rctf(&rectf, (float)tface->uv[3][0], (float)tface->uv[3][1])) {
+ if(val==LEFTMOUSE) tface->flag |= TF_SEL4;
+ else tface->flag &= ~TF_SEL4;
+ }
+ }
+
+ }
+ scrarea_queue_winredraw(curarea);
+ }
+}
+
+/** This is an ugly function to set the Tface selection flags depending
+ * on whether its UV coordinates are inside the normalized
+ * area with radius rad and offset offset. These coordinates must be
+ * normalized to 1.0
+ * Just for readability...
+ */
+
+void sel_uvco_inside_radius(short sel, TFace *tface, int index, float *offset, float *ell, short select_mask)
+{
+ // normalized ellipse: ell[0] = scaleX,
+ // [1] = scaleY
+
+ float *uv = tface->uv[index];
+ float x, y, r2;
+
+ x = (uv[0] - offset[0]) * ell[0];
+ y = (uv[1] - offset[1]) * ell[1];
+
+ r2 = x * x + y * y;
+ if (r2 < 1.0) {
+ if (sel == LEFTMOUSE) tface->flag |= select_mask;
+ else tface->flag &= ~select_mask;
+ }
+}
+
+// see below:
+/** gets image dimensions of the 2D view 'v' */
+static void getSpaceImageDimension(SpaceImage *sima, float *xy)
+{
+ Image *img = sima->image;
+ float z;
+
+ z = sima->zoom;
+
+ if (img) {
+ xy[0] = img->ibuf->x * z;
+ xy[1] = img->ibuf->y * z;
+ } else {
+ xy[0] = 256 * z;
+ xy[1] = 256 * z;
+ }
+}
+
+/** Callback function called by circle_selectCB to enable
+ * brush select in UV editor.
+ */
+
+void uvedit_selectionCB(short selecting, Object *editobj, short *mval, float rad)
+{
+ float offset[2];
+ Mesh *me;
+ MFace *mface;
+ TFace *tface;
+ int i;
+
+ float ellipse[2]; // we need to deal with ellipses, as
+ // non square textures require for circle
+ // selection. this ellipse is normalized; r = 1.0
+
+ me = get_mesh(editobj);
+
+ getSpaceImageDimension(curarea->spacedata.first, ellipse);
+ ellipse[0] /= rad;
+ ellipse[1] /= rad;
+
+ areamouseco_to_ipoco(G.v2d, mval, &offset[0], &offset[1]);
+
+ mface= me->mface;
+ tface= me->tface;
+
+ if (selecting) {
+ for(i = 0; i < me->totface; i++) {
+ sel_uvco_inside_radius(selecting, tface, 0, offset, ellipse, TF_SEL1);
+ sel_uvco_inside_radius(selecting, tface, 1, offset, ellipse, TF_SEL2);
+ sel_uvco_inside_radius(selecting, tface, 2, offset, ellipse, TF_SEL3);
+ if (mface->v4)
+ sel_uvco_inside_radius(selecting, tface, 3, offset, ellipse, TF_SEL4);
+
+ tface++; mface++;
+
+ }
+ // force_draw() is no good here...
+ glDrawBuffer(GL_FRONT);
+ draw_tfaces();
+ glDrawBuffer(GL_BACK);
+ }
+}
+
+
+void mouseco_to_curtile(void)
+{
+ float fx, fy;
+ short mval[2];
+
+ if( is_uv_tface_editing_allowed()==0) return;
+
+ if(G.sima->image && G.sima->image->tpageflag & IMA_TILES) {
+
+ G.sima->flag |= SI_EDITTILE;
+
+ while(get_mbut()&L_MOUSE) {
+
+ calc_image_view(G.sima, 'f');
+
+ getmouseco_areawin(mval);
+ areamouseco_to_ipoco(G.v2d, mval, &fx, &fy);
+
+ if(fx>=0.0 && fy>=0.0 && fx<1.0 && fy<1.0) {
+
+ fx= (fx)*G.sima->image->xrep;
+ fy= (fy)*G.sima->image->yrep;
+
+ mval[0]= fx;
+ mval[1]= fy;
+
+ G.sima->curtile= mval[1]*G.sima->image->xrep + mval[0];
+ }
+
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+
+ }
+
+ G.sima->flag &= ~SI_EDITTILE;
+
+ image_changed(G.sima, 1);
+
+ allqueue(REDRAWVIEW3D, 0);
+ scrarea_queue_winredraw(curarea);
+ }
+}
diff --git a/source/blender/src/editsound.c b/source/blender/src/editsound.c
new file mode 100644
index 00000000000..53a3628aa48
--- /dev/null
+++ b/source/blender/src/editsound.c
@@ -0,0 +1,1017 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdio.h>
+#include <math.h>
+#include <string.h>
+#include <fcntl.h>
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#endif
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_sound_types.h"
+#include "DNA_packedFile_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_sound.h"
+#include "BKE_library.h"
+#include "BKE_packedFile.h"
+
+#include "BIF_space.h"
+#include "BIF_screen.h"
+#include "BIF_interface.h"
+#include "BIF_editsound.h"
+#include "BIF_mywindow.h"
+
+#include "BSE_drawipo.h"
+#include "BSE_headerbuttons.h"
+
+#include "blendef.h"
+
+#include "interface.h"
+#include "mydevice.h"
+
+#include "SND_C-api.h"
+#include "SND_DependKludge.h"
+
+#include "SYS_System.h"
+
+#include "license_key.h"
+
+extern int LICENSE_KEY_VALID;
+
+/* this might move to the external header */
+void* sound_get_libraryinterface(void);
+
+static SND_SceneHandle ghSoundScene;
+static SND_AudioDeviceInterfaceHandle ghAudioDeviceInterface;
+
+/* que? why only here? because of the type define? */
+bSound *sound_find_sound(char *id_name);
+void sound_read_wav_data(bSound * sound, PackedFile * pf);
+void sound_stop_sound(void *object, bSound *sound);
+void winqreadsoundspace(unsigned short event, short val, char ascii);
+/* void sound_stop_all_sounds(void); already in BIF_editsound.h */
+
+
+
+/* Right. Now for some implementation: */
+void winqreadsoundspace(unsigned short event, short val, char ascii)
+{
+ float dx, dy;
+ int doredraw= 0, cfra, first = 0;
+ short mval[2];
+
+ if(curarea->win==0) return;
+
+ if(val) {
+
+ if( uiDoBlocks(&curarea->uiblocks, event)!=UI_NOTHING ) event= 0;
+
+ switch(event)
+ {
+ case LEFTMOUSE:
+ if( view2dmove()==0 )
+ {
+ do
+ {
+ getmouseco_areawin(mval);
+ areamouseco_to_ipoco(G.v2d, mval, &dx, &dy);
+
+ cfra = (int)dx;
+ if(cfra< 1) cfra= 1;
+
+ if( cfra!=CFRA || first )
+ {
+ first= 0;
+ CFRA= cfra;
+ update_for_newframe();
+ force_draw_plus(SPACE_VIEW3D);
+ }
+
+ } while(get_mbut()&L_MOUSE);
+
+ }
+ break;
+ case MIDDLEMOUSE:
+ view2dmove(); /* in drawipo.c */
+ break;
+ case RIGHTMOUSE:
+ /* mouse_select_seq(); */
+ break;
+ case PADPLUSKEY:
+ dx= (float)(0.1154*(G.v2d->cur.xmax-G.v2d->cur.xmin));
+ G.v2d->cur.xmin+= dx;
+ G.v2d->cur.xmax-= dx;
+ test_view2d(G.v2d, curarea->winx, curarea->winy);
+
+ doredraw= 1;
+ break;
+ case PADMINUS:
+ dx= (float)(0.15*(G.v2d->cur.xmax-G.v2d->cur.xmin));
+ G.v2d->cur.xmin-= dx;
+ G.v2d->cur.xmax+= dx;
+ test_view2d(G.v2d, curarea->winx, curarea->winy);
+
+ doredraw= 1;
+ break;
+ case HOMEKEY:
+ do_sound_buttons(B_SOUNDHOME);
+ break;
+ }
+ }
+
+ if(doredraw)
+ scrarea_queue_winredraw(curarea);
+}
+
+
+
+void sound_initialize_sounds(void)
+{
+ bSound* sound;
+
+ /* clear the soundscene */
+ SND_RemoveAllSounds(ghSoundScene);
+ SND_RemoveAllSamples(ghSoundScene);
+
+ /* initialize sounds */
+ sound = G.main->sound.first;
+ while (sound)
+ {
+ sound_sample_is_null(sound);
+ sound = (bSound *) sound->id.next;
+ }
+}
+
+
+
+bSound* sound_make_copy(bSound* originalsound)
+{
+ bSound* sound = NULL;
+ char name[160];
+ int len;
+
+ /* only copy sounds that are sounds */
+ if (originalsound)
+ {
+ /* do some name magic */
+ strcpy(name, originalsound->name);
+ len = strlen(name);
+ while ((len > 0) && (name[len - 1] != '/') && (name[len - 1] != '\\'))
+ len--;
+
+ /* allocate the needed memory */
+ sound = alloc_libblock(&G.main->sound, ID_SO, name + len);
+
+ /* create a soundobject */
+ sound->snd_sound = SND_CreateSound();
+
+ /* set the samplename */
+ strcpy(sound->name, name);
+ SND_SetSampleName(sound->snd_sound, sound->name);
+
+ /* add the new object to the soundscene */
+ SND_AddSound(ghSoundScene, sound->snd_sound);
+
+ /* and copy the data from the original */
+ sound->attenuation = originalsound->attenuation;
+ sound->distance = originalsound->distance;
+ sound->max_gain = originalsound->max_gain;
+ sound->min_gain = originalsound->min_gain;
+ sound->newpackedfile = originalsound->newpackedfile;
+ sound->panning = originalsound->panning;
+ sound->pitch = originalsound->pitch;
+ sound->sample = originalsound->sample;
+ sound->volume = originalsound->volume;
+
+ if (originalsound->flags & SOUND_FLAGS_3D)
+ sound->flags |= SOUND_FLAGS_3D;
+ else
+ sound->flags &= ~SOUND_FLAGS_3D;
+ }
+
+ return sound;
+}
+
+
+
+void sound_initialize_sample(bSound* sound)
+{
+ if (sound && sound->sample == NULL)
+ sound_sample_is_null(sound);
+}
+
+
+
+void sound_read_wav_data(bSound* sound, PackedFile* pf)
+{
+ int i, temp;
+ short shortbuf, *temps;
+ int longbuf;
+ char buffer[25];
+ char *data = NULL;
+ char *tempc;
+ bSample *sample = NULL;
+ int channels, rate, bits, len;
+
+ /* prepare for the worst... */
+ sound->sample->type = SAMPLE_INVALID;
+
+ rewindPackedFile(pf);
+
+ /* check to see if it is a file in "RIFF WAVE fmt" format */
+ if (readPackedFile(pf, buffer, 16) != 16)
+ {
+ if (G.f & G_DEBUG) printf("File too short\n");
+ return;
+ }
+
+ if(!(memcmp(buffer, "RIFF", 4) && memcmp(&(buffer[8]), "WAVEfmt ", 8)))
+ {
+ readPackedFile(pf, &i, 4);// start of data
+ if(G.order==B_ENDIAN)
+ SWITCH_INT(i);
+
+ /* read the sampleformat */
+ readPackedFile(pf, &shortbuf, 2);
+ if(G.order==B_ENDIAN)
+ {
+ /* was SWITCH_SHORT before */
+ char s_i, *p_i;
+ p_i= (char *)&(shortbuf);
+ s_i= p_i[0];
+ p_i[0]= p_i[1];
+ p_i[1]= s_i;
+ }
+
+ /* read the number of channels */
+ readPackedFile(pf, &shortbuf, 2);
+ if(G.order==B_ENDIAN)
+ {
+ /* was SWITCH_SHORT before */
+ char s_i, *p_i;
+ p_i= (char *)&(shortbuf);
+ s_i= p_i[0];
+ p_i[0]= p_i[1];
+ p_i[1]= s_i;
+ }
+
+ /* check the number of channels */
+ if(shortbuf != 1 && shortbuf != 2)
+ {
+ if (G.f & G_DEBUG) printf("Unsupported number of channels\n");
+ return;
+ }
+ channels = shortbuf;
+
+ /* read the samplerate */
+ readPackedFile(pf, &longbuf, 4);
+ if(G.order==B_ENDIAN)
+ SWITCH_INT(longbuf);
+ rate = longbuf;
+
+ /* read the bitrate */
+ // Ton's way
+ readPackedFile(pf, &temp, 4);
+ if(G.order==B_ENDIAN)
+ SWITCH_INT(temp);
+
+ if(channels && rate)
+ bits= 8*temp/(rate * channels);
+
+ // Frank's way
+ readPackedFile(pf, &shortbuf, 2);
+ readPackedFile(pf, &shortbuf, 2);
+ if(G.order==B_ENDIAN)
+ {
+ /* was SWITCH_SHORT before */
+ char s_i, *p_i;
+ p_i= (char *)&(shortbuf);
+ s_i= p_i[0];
+ p_i[0]= p_i[1];
+ p_i[1]= s_i;
+ }
+ bits = shortbuf;
+
+ seekPackedFile(pf, i-16, SEEK_CUR);
+ readPackedFile(pf, buffer, 4);
+
+ /* check if we have a 'data' chunk */
+ while(memcmp(buffer, "data", 4)!=0)
+ {
+ if (readPackedFile(pf, &i, 4) != 4)
+ break;
+
+ if(G.order==B_ENDIAN)
+ SWITCH_INT(i);
+
+ seekPackedFile(pf, i, SEEK_CUR);
+
+ if (readPackedFile(pf, buffer, 4) != 4)
+ break;
+ }
+
+ /* guess not */
+ if (memcmp(buffer, "data", 4) !=0)
+ {
+ if (G.f & G_DEBUG) printf("No data found\n");
+ }
+ /* or maybe we do! */
+ else
+ {
+ readPackedFile(pf, &longbuf, 4);
+ if(G.order==B_ENDIAN) SWITCH_INT(longbuf);
+
+ /* handle 8 and 16 bit samples differently */
+ if (bits == 8)
+ data = (char *)MEM_mallocN(2 * longbuf, "sample data");
+ else if (bits == 16)
+ data = (char *)MEM_mallocN(longbuf, "sample data");
+
+ len = longbuf;
+
+ if(data)
+ {
+ readPackedFile(pf, data, len);
+
+ /* data is only used to draw! */
+ if (bits == 8)
+ {
+ temps = (short *) data;
+ tempc = (char *) data;
+ for (i = len - 1; i >= 0; i--)
+ temps[i] = tempc[i] << 8;
+ }
+ else
+ {
+ if(G.order==B_ENDIAN)
+ {
+ temps= (short *)data;
+ for(i=0; i< len / 2; i++, temps++)
+ {
+ /* was SWITCH_SHORT before */
+ char s_i, *p_i;
+ p_i= (char *)&(temps);
+ s_i= p_i[0];
+ p_i[0]= p_i[1];
+ p_i[1]= s_i;
+ }
+ }
+ }
+
+ /* fill the sound with the found data */
+ sample = sound->sample;
+ sample->channels = channels;
+ sample->rate = rate;
+ sample->bits = bits;
+ sample->len = len;
+ sample->data = data;
+ sample->type = SAMPLE_WAV;
+ }
+ }
+ }
+ else
+ {
+ sound->sample->type = SAMPLE_INVALID;
+ if (G.f & G_DEBUG) printf("Unsupported sound format: %s\n", sound->name);
+ }
+}
+
+
+
+/* ugly, but it works (for now) */
+int sound_get_filetype_from_header(bSound* sound, PackedFile* pf)
+{
+ int i, filetype = SAMPLE_INVALID;
+ char buffer[25];
+ short shortbuf;
+
+ rewindPackedFile(pf);
+
+ if (readPackedFile(pf, buffer, 16) != 16)
+ {
+ if (G.f & G_DEBUG) printf("File too short\n");
+ return filetype;
+ }
+
+ if(!(memcmp(buffer, "RIFF", 4) && memcmp(&(buffer[8]), "WAVEfmt ", 8)))
+ {
+ readPackedFile(pf, &i, 4);
+ if(G.order==B_ENDIAN)
+ SWITCH_INT(i);
+
+ /* read the sampleformat */
+ readPackedFile(pf, &shortbuf, 2);
+ if(G.order==B_ENDIAN)
+ {
+ char s_i, *p_i;
+ p_i= (char *)&(shortbuf);
+ s_i= p_i[0];
+ p_i[0]= p_i[1];
+ p_i[1]= s_i;
+ }
+
+ if (shortbuf == SND_WAVE_FORMAT_PCM)
+ {
+ filetype = SAMPLE_WAV;
+ }
+ else
+ /* only fmod supports compressed wav */
+#ifdef USE_FMOD
+ {
+ /* and only valid publishers may use compressed wav */
+ if (LICENSE_KEY_VALID)
+ {
+ switch (shortbuf)
+ {
+ case SND_WAVE_FORMAT_ADPCM:
+ case SND_WAVE_FORMAT_ALAW:
+ case SND_WAVE_FORMAT_MULAW:
+ case SND_WAVE_FORMAT_DIALOGIC_OKI_ADPCM:
+ case SND_WAVE_FORMAT_CONTROL_RES_VQLPC:
+ case SND_WAVE_FORMAT_GSM_610:
+ case SND_WAVE_FORMAT_MPEG3:
+ filetype = SAMPLE_WAV;
+ break;
+ default:
+#endif
+ {
+ filetype = SAMPLE_INVALID;
+ if (G.f & G_DEBUG) printf("Unsupported wav compression\n");
+ }
+ }
+#ifdef USE_FMOD
+ }
+ }
+ }
+ /* only valid publishers may use ogg vorbis */
+ else if (!memcmp(buffer, "OggS", 4) && LICENSE_KEY_VALID)
+ {
+ filetype = SAMPLE_OGG_VORBIS;
+ }
+ /* only valid publishers may use mp3 */
+ else if (((!memcmp(buffer, "ID3", 3)) || (!memcmp(buffer, "ÿû", 2))) && LICENSE_KEY_VALID)
+ {
+ filetype = SAMPLE_MP3;
+ }
+#endif
+ else
+ {
+ filetype = SAMPLE_INVALID;
+ if (G.f & G_DEBUG) printf("Unsupported sound format: %s\n", sound->name);
+ }
+
+ return filetype;
+}
+
+
+
+int check_filetype(bSound* sound, PackedFile* pf)
+{
+// char* pdest;
+ sound->sample->type = SAMPLE_INVALID;
+/*
+ // parse the name for the extension to see what kind of sample it is
+ pdest = strrchr(sound->sample->name, '.');
+
+ // a simple check to see what kind of sample we're dealing with
+ if (stricmp(pdest, ".wav") == 0)
+ sound->sample->type = SAMPLE_WAV;
+
+#ifdef USE_FMOD
+ if (stricmp(pdest, ".mp2") == 0)
+ sound->sample->type = SAMPLE_MP2;
+ if (stricmp(pdest, ".mp3") == 0)
+ sound->sample->type = SAMPLE_MP3;
+ if (stricmp(pdest, ".ogg") == 0)
+ sound->sample->type = SAMPLE_OGG_VORBIS;
+ if (stricmp(pdest, ".raw") == 0)
+ sound->sample->type = SAMPLE_RAW;
+ if (stricmp(pdest, ".wma") == 0)
+ sound->sample->type = SAMPLE_WMA;
+ if (stricmp(pdest, ".asf") == 0)
+ sound->sample->type = SAMPLE_ASF;
+#endif
+*/
+ sound->sample->type = sound_get_filetype_from_header(sound, pf);
+
+ /* get some info from the sample */
+ switch (sound->sample->type)
+ {
+ case SAMPLE_WAV:
+ {
+ sound_read_wav_data(sound, pf);
+ break;
+ }
+ case SAMPLE_OGG_VORBIS:
+ case SAMPLE_MP3:
+ case SAMPLE_MP2:
+ case SAMPLE_RAW:
+ case SAMPLE_WMA:
+ case SAMPLE_ASF:
+ break;
+ default:
+ {
+ if (G.f & G_DEBUG) printf("No valid sample: %s\n", sound->name);
+ break;
+ }
+ }
+
+ return sound->sample->type;
+}
+
+
+
+int sound_load_sample(bSound* sound)
+{
+ int result = FALSE;
+ PackedFile* pf;
+ int freePF = FALSE;
+ int buffer = -1;
+
+ /* check the sample (valid?) */
+ if (sound->sample->type == SAMPLE_UNKNOWN || sound->snd_sound == NULL)
+ {
+ /* find... */
+ pf = sound_find_packedfile(sound);
+
+ /* ...or create a (temp)packedfile */
+ if (pf == NULL)
+ {
+ pf = newPackedFile(sound->name);
+
+ /* if autopack is off, free the pf afterwards */
+ if ((G.fileflags & G_AUTOPACK) == 0)
+ freePF = TRUE;
+ }
+
+ /* if we have a valid pf... */
+ if (pf)
+ {
+ /* check the content of the pf */
+ check_filetype(sound, pf);
+
+ /* check if the sampletype is supported */
+ if (sound->sample->type != SAMPLE_INVALID && sound->sample->type != SAMPLE_UNKNOWN)
+ {
+ /* register the sample at the audiodevice */
+ buffer = SND_AddSample(ghSoundScene, sound->sample->name, pf->data, pf->size);
+
+ /* create a soundobject */
+ sound->snd_sound = SND_CreateSound();
+ SND_SetSampleName(sound->snd_sound, sound->sample->name);
+
+ /* add the soundobject to the soundscene */
+ if (SND_CheckBuffer(ghSoundScene, sound->snd_sound))
+ SND_AddSound(ghSoundScene, sound->snd_sound);
+ else
+ if (G.f & G_DEBUG) printf("error: sample didn't load properly\n");
+
+ /* if it was places in buffer[0] or higher, it succeeded */
+ if (buffer >= 0)
+ result = TRUE;
+ }
+ /* if not, free the pf */
+ else
+ {
+ freePF = TRUE;
+ }
+
+ /* if you want it freed, make it so */
+ if (freePF)
+ {
+ freePackedFile(pf);
+ pf = NULL;
+ }
+ /* or else connect the pf to the sound and sample */
+// else
+// {
+ sound->newpackedfile = pf;
+ sound->sample->packedfile = pf;
+// }
+ }
+ else
+ {
+ if (G.f & G_DEBUG) printf("%s: File not found!\n", sound->name);
+ sound->sample->type = SAMPLE_INVALID;
+ }
+ }
+ /* if the sample ain't invalid, we're ready to go! */
+ else if (sound->sample->type != SAMPLE_INVALID)
+ {
+ result = TRUE;
+ }
+
+ return result;
+}
+
+
+
+bSound* sound_new_sound(char* name)
+{
+ bSound *sound = NULL;
+ int len, file;
+ char str[FILE_MAXDIR+FILE_MAXFILE];
+
+ /* convert the name to absolute path */
+ strcpy(str, name);
+ BLI_convertstringcode(str, G.sce, G.scene->r.cfra);
+
+ /* check if the sample on disk can be opened */
+ file = open(str, O_BINARY|O_RDONLY);
+
+ if (file != -1)
+ {
+ close(file);
+
+ /* do some name magic */
+ len = strlen(name);
+ while (len > 0 && name[len - 1] != '/' && name[len - 1] != '\\')
+ len--;
+
+ /* allocate some memory for the sound */
+ sound = alloc_libblock(&G.main->sound, ID_SO, name + len);
+ strcpy(sound->name, name);
+
+ /* intialize and check the sample */
+ sound_initialize_sample(sound);
+
+ /* load the sample & check if this blender supports the sound format */
+// sound_load_sample(sound);
+
+ if (sound->sample->type == SAMPLE_INVALID)
+ {
+ free_libblock(&G.main->sound, sound);
+ sound = NULL;
+ }
+ else
+ {
+ sound->volume = 1.0;
+ sound->attenuation = 1.0;
+ sound->distance = 1.0;
+ sound->min_gain = 0.0;
+ sound->max_gain = 1.0;
+ }
+ }
+
+ return (sound);
+}
+
+
+
+int sound_set_sample(bSound *sound, bSample *sample)
+{
+ int result = TRUE;
+
+ /* decrease the usernumber for this sample */
+ if (sound->sample)
+ sound->sample->id.us--;
+
+ /* delete the soundobject */
+ if (sound->snd_sound)
+ {
+ SND_RemoveSound(ghSoundScene, sound->snd_sound);
+ sound->snd_sound = NULL;
+ }
+
+ /* connect the sample to the sound */
+ sound->sample = sample;
+ sound->newpackedfile = NULL;
+
+ /* increase the usercount */
+ if (sound->sample)
+ {
+ sound->sample->id.us++;
+
+ /* and set the right pf */
+ sound->newpackedfile = sample->packedfile;
+
+ /* if the sampletype is unknown initialize it */
+ if (sound->sample->type == SAMPLE_UNKNOWN)
+ {
+ sound_initialize_sample(sound);
+
+ /* load the sample & check if this blender supports the sound format */
+ if (!sound_load_sample(sound))
+ {
+ result = FALSE;
+ }
+ }
+ }
+ return result;
+}
+
+
+
+bSample *sound_new_sample(bSound * sound)
+{
+ bSample *sample = NULL;
+ int len;
+ char *name;
+
+ if (sound != NULL)
+ {
+ name = sound->name;
+ len = strlen(name);
+ /* do some name magic */
+ while (len > 0 && name[len - 1] != '/' && name[len - 1] != '\\')
+ len--;
+
+ /* allocate the memory for the sample */
+ sample = alloc_libblock(samples, ID_SAMPLE, name + len);
+ sample->data = &sample->fakedata[0];
+ sample->type = SAMPLE_UNKNOWN;
+
+ /* some default settings. We get divide by zero if these values are not set */
+ sample->channels = 1;
+ sample->rate = 44100;
+ sample->bits = 16;
+ sample->alindex = SAMPLE_INVALID;
+
+ /* convert sound->name to abolute filename */
+ strcpy(sample->name, sound->name);
+ BLI_convertstringcode(sample->name, G.sce, G.scene->r.cfra);
+
+ /* connect the pf to the sample */
+ if (sound->newpackedfile)
+ sample->packedfile = sound->newpackedfile;
+ else
+ sample->packedfile = sound_find_packedfile(sound);
+ }
+
+ return(sample);
+}
+
+
+
+/* find a sample that might already be loaded */
+bSample* sound_find_sample(bSound* sound)
+{
+ bSample* sample;
+ char name[FILE_MAXDIR + FILE_MAXFILE];
+ char samplename[FILE_MAXDIR + FILE_MAXFILE];
+
+ // convert sound->name to abolute filename
+ strcpy(name, sound->name);
+ BLI_convertstringcode(name, G.sce, G.scene->r.cfra);
+
+ /* search through the list of loaded samples */
+ sample = samples->first;
+
+ while (sample)
+ {
+ strcpy(samplename, sample->name);
+ BLI_convertstringcode(samplename, G.sce, G.scene->r.cfra);
+
+ if (strcmp(name, samplename) == 0)
+ {
+ break;
+ }
+ sample = sample->id.next;
+ }
+
+ return (sample);
+}
+
+
+
+int sound_sample_is_null(bSound* sound)
+{
+ int result = FALSE;
+ bSample* sample;
+
+ /* find the right sample or else create one */
+ if (sound->sample == NULL)
+ {
+ /* find... */
+ sample = sound_find_sample(sound);
+
+ /* or a new one? */
+ if (sample == NULL)
+ sample = sound_new_sample(sound);
+
+ if (sound_set_sample(sound, sample))
+ result = TRUE;
+ }
+
+ return result;
+}
+
+
+
+void sound_stop_all_sounds(void)
+{
+ SND_StopAllSounds(ghSoundScene);
+ SND_Proceed(ghAudioDeviceInterface, ghSoundScene);
+}
+
+
+
+void sound_end_all_sounds(void)
+{
+ sound_stop_all_sounds();
+ SND_RemoveAllSounds(ghSoundScene);
+}
+
+
+
+void sound_play_sound(bSound* sound)
+{
+ /* first check if we want sound or not */
+ SND_IsPlaybackWanted(ghSoundScene);
+
+ /* stop all previous sounds */
+ SND_StopAllSounds(ghSoundScene);
+
+ if (sound != NULL && sound->sample != NULL)
+ {
+ /* load the sample if needed */
+ if (sound_load_sample(sound))
+ {
+ /* set all kinds of parameters */
+ SND_SetListenerGain(ghSoundScene, G.listener->gain);
+ SND_SetDopplerFactor(ghSoundScene, G.listener->dopplerfactor);
+ SND_SetDopplerVelocity(ghSoundScene, G.listener->dopplervelocity);
+
+ SND_SetGain((SND_ObjectHandle)sound->snd_sound, (sound->volume));
+ SND_SetPitch((SND_ObjectHandle)sound->snd_sound, (exp((sound->pitch / 12.0) * log(2.0))));
+
+ if (sound->flags & SOUND_FLAGS_LOOP)
+ {
+ SND_SetLoopMode((SND_ObjectHandle)sound->snd_sound, SND_LOOP_NORMAL);
+#ifdef SOUND_UNDER_DEVELOPMENT
+/* SND_SetLoopPoints((SND_ObjectHandle)sound->snd_sound, sound->loopstart, sound->loopend);
+*/
+#endif
+ if (sound->flags & SOUND_FLAGS_BIDIRECTIONAL_LOOP)
+ SND_SetLoopMode((SND_ObjectHandle)sound->snd_sound, SND_LOOP_BIDIRECTIONAL);
+ else
+ SND_SetLoopMode((SND_ObjectHandle)sound->snd_sound, SND_LOOP_NORMAL);
+
+ }
+ else
+ {
+ SND_SetLoopMode((SND_ObjectHandle)sound->snd_sound, SND_LOOP_OFF);
+ }
+
+ if (sound->flags & SOUND_FLAGS_3D)
+ {
+ SND_SetRollOffFactor((SND_ObjectHandle)sound->snd_sound, sound->attenuation);
+ SND_SetReferenceDistance((SND_ObjectHandle)sound->snd_sound, sound->distance);
+ SND_SetMinimumGain((SND_ObjectHandle)sound->snd_sound, sound->min_gain);
+ SND_SetMaximumGain((SND_ObjectHandle)sound->snd_sound, sound->max_gain);
+ }
+ else
+ {
+ SND_SetRollOffFactor((SND_ObjectHandle)sound->snd_sound, 0);
+ SND_SetReferenceDistance((SND_ObjectHandle)sound->snd_sound, 1);
+ SND_SetMinimumGain((SND_ObjectHandle)sound->snd_sound, 1);
+ SND_SetMaximumGain((SND_ObjectHandle)sound->snd_sound, 1);
+ }
+
+ if (G.f & G_DEBUG) printf("Set pitch to: %f\n", SND_GetPitch((SND_ObjectHandle)sound->snd_sound));
+ if (G.f & G_DEBUG) printf("Set gain to: %f\n", SND_GetGain((SND_ObjectHandle)sound->snd_sound));
+ if (G.f & G_DEBUG) printf("Set looping to: %d\n", SND_GetLoopMode((SND_ObjectHandle)sound->snd_sound));
+
+ /* play the sound */
+ SND_StartSound(ghSoundScene, (SND_ObjectHandle)sound->snd_sound);
+
+ /* update the device */
+ SND_Proceed(ghAudioDeviceInterface, ghSoundScene);
+ }
+ }
+ else
+ {
+ if (G.f & G_DEBUG)
+ {
+ printf("uninitialized sound !\n");
+ if (sound)
+ {
+ printf("sound: %p\n", sound);
+ if (sound->sample)
+ {
+ printf("sample: %p\n", sound->sample);
+ if (sound->snd_sound)
+ printf("hSoundObject: %p\n", sound->snd_sound);
+ }
+ }
+ else
+ {
+ printf("sound == NULL\n");
+ }
+ }
+ }
+}
+
+
+
+bSound *sound_find_sound(char *id_name)
+{
+ bSound *sound;
+
+ // look for sound with same *id* name
+ sound = G.main->sound.first;
+ while (sound)
+ {
+ if (strcmp(sound->id.name + 2, id_name) == 0)
+ break;
+
+ sound = sound->id.next;
+ }
+
+ return sound;
+}
+
+
+
+static void sound_init_listener(void)
+{
+ G.listener = MEM_callocN(sizeof(bSoundListener), "soundlistener");
+ G.listener->gain = 1.0;
+ G.listener->dopplerfactor = 1.0;
+ G.listener->dopplervelocity = 1.0;
+}
+
+
+
+void sound_init_audio(void)
+{
+ int noaudio;
+ SYS_SystemHandle hSystem = NULL;
+ ghAudioDeviceInterface = NULL;
+
+ hSystem = SYS_GetSystem();
+ noaudio = SYS_GetCommandLineInt(hSystem,"noaudio",0);
+
+ if (noaudio)
+ SND_SetDeviceType(snd_e_dummydevice);
+
+ ghAudioDeviceInterface = SND_GetAudioDevice();
+ ghSoundScene = SND_CreateScene(ghAudioDeviceInterface);
+
+ sound_init_listener();
+}
+
+
+
+int sound_get_mixrate(void)
+{
+ return MIXRATE;
+}
+
+
+
+static void sound_exit_listener(void)
+{
+ MEM_freeN(G.listener);
+}
+
+
+
+void sound_exit_audio(void)
+{
+ SND_DeleteScene(ghSoundScene);
+ SND_ReleaseDevice();
+ sound_exit_listener();
+}
diff --git a/source/blender/src/editview.c b/source/blender/src/editview.c
new file mode 100644
index 00000000000..1ca7672f4d9
--- /dev/null
+++ b/source/blender/src/editview.c
@@ -0,0 +1,1328 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * cursor/gestures/selecteren
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "IMB_imbuf.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+#include "BKE_armature.h"
+#include "BKE_lattice.h"
+
+#include "BIF_gl.h"
+#include "BIF_mywindow.h"
+#include "BIF_space.h"
+#include "BIF_screen.h"
+#include "BIF_buttons.h"
+#include "BIF_editgroup.h"
+#include "BIF_editmesh.h"
+#include "BIF_editoops.h"
+#include "BIF_editsima.h"
+#include "BIF_editview.h"
+#include "BIF_glutil.h"
+#include "BIF_editarmature.h"
+
+#include "BDR_editobject.h" /* For headerprint */
+#include "BDR_vpaint.h"
+#include "BDR_editface.h"
+#include "BDR_drawobject.h"
+#include "BDR_editcurve.h"
+
+#include "BSE_edit.h"
+#include "BSE_view.h" /* give_cursor() */
+#include "BSE_editipo.h"
+#include "BSE_drawview.h"
+#include "BSE_editaction.h"
+
+#include "blendertimer.h"
+
+#include "blendef.h"
+#include "mydevice.h"
+
+extern ListBase editNurb; /* originally from exports.h, memory from editcurve.c*/
+/* editmball.c */
+extern ListBase editelems;
+
+
+
+void arrows_move_cursor(unsigned short event)
+{
+ short mval[2];
+
+ getmouseco_sc(mval);
+
+ if(event==UPARROWKEY) {
+ warp_pointer(mval[0], mval[1]+1);
+ } else if(event==DOWNARROWKEY) {
+ warp_pointer(mval[0], mval[1]-1);
+ } else if(event==LEFTARROWKEY) {
+ warp_pointer(mval[0]-1, mval[1]);
+ } else if(event==RIGHTARROWKEY) {
+ warp_pointer(mval[0]+1, mval[1]);
+ }
+}
+
+#define MOVES 50
+
+
+static char interpret_move(short mcord[][2], int count)
+{
+ float x1, x2, y1, y2, d1, d2, inp, sq, mouse[MOVES][2];
+ int i, j, dir = 0;
+
+ if (count <= 10) return ('g');
+
+ /* van short naar float (tekenen is met shorts) */
+ for(j=0; j<count; j++) {
+ mouse[j][0]= mcord[j][0];
+ mouse[j][1]= mcord[j][1];
+ }
+
+ /* nieuwe opzet:
+ *
+ * vanuit eindpunten middelpunt met maximale afstand berekenen
+ * aan de hand van de hoek wordt s / g / r bepaald
+ */
+
+
+ /* filteren */
+
+ for( j = 3 ; j > 0; j--){
+ x1 = mouse[1][0];
+ y1 = mouse[1][1];
+ for (i = 2; i < count; i++){
+ x2 = mouse[i-1][0];
+ y2 = mouse[i-1][1];
+ mouse[i-1][0] = ((x1 + mouse[i][0]) /4.0) + (x2 / 2.0);
+ mouse[i-1][1] = ((y1 + mouse[i][1]) /4.0) + (y2 / 2.0);
+ x1 = x2;
+ y1 = y2;
+ }
+ }
+
+ /* maak directions overzicht */
+ for (i = 0; i <= count - 2; i++){
+ x1 = mouse[i][0] - mouse[i + 1][0];
+ y1 = mouse[i][1] - mouse[i + 1][1];
+
+ if (x1 < -0.5){
+ if (y1 < -0.5) dir |= 32;
+ else if (y1 > 0.5) dir |= 128;
+ else dir |= 64;
+ } else if (x1 > 0.5){
+ if (y1 < -0.5) dir |= 8;
+ else if (y1 > 0.5) dir |= 2;
+ else dir |= 4;
+ } else{
+ if (y1 < -0.5) dir |= 16;
+ else if (y1 > 0.5) dir |= 1;
+ else dir |= 0;
+ }
+ }
+
+ /* alle kruisjes naar rechts halen */
+ for (i = 7; i>=0 ; i--){
+ if (dir & 128) dir = (dir << 1) + 1;
+ else break;
+ }
+ dir &= 255;
+ for (i = 7; i>=0 ; i--){
+ if ((dir & 1) == 0) dir >>= 1;
+ else break;
+ }
+
+ /* theorie zegt: 1 richting: rechte lijn
+ * meer aaneengesloten richtingen: cirkel
+ * onderbroken en minstens 1 bit gezet in hoogste 4 bits: size
+ */
+ switch(dir){
+ case 1:
+ return ('g');
+ break;
+ case 3:
+ case 7:
+ x1 = mouse[0][0] - mouse[count >> 1][0];
+ y1 = mouse[0][1] - mouse[count >> 1][1];
+ x2 = mouse[count >> 1][0] - mouse[count - 1][0];
+ y2 = mouse[count >> 1][1] - mouse[count - 1][1];
+ d1 = (x1 * x1) + (y1 * y1);
+ d2 = (x2 * x2) + (y2 * y2);
+ sq = sqrt(d1);
+ x1 /= sq;
+ y1 /= sq;
+ sq = sqrt(d2);
+ x2 /= sq;
+ y2 /= sq;
+ inp = (x1 * x2) + (y1 * y2);
+ /*printf("%f\n", inp);*/
+ if (inp > 0.9) return ('g');
+ else return ('r');
+ break;
+ case 15:
+ case 31:
+ case 63:
+ case 127:
+ case 255:
+ return ('r');
+ break;
+ default:
+ /* bij size moeten minstens een van de hogere bits gezet zijn */
+ if (dir < 16) return ('r');
+ else return ('s');
+ }
+
+ return (0);
+}
+
+int gesture(void)
+{
+ short mcords[MOVES][2];
+ int i= 1, end= 0, a;
+ unsigned short event;
+ short mval[2], val;
+
+ glDrawBuffer(GL_FRONT);
+ persp(0); /* heeft ortho op pixelnivo */
+
+ getmouseco_areawin(mval);
+
+ mcords[0][0] = mval[0];
+ mcords[0][1] = mval[1];
+
+ while(get_mbut()&L_MOUSE) {
+
+ event= extern_qread(&val);
+
+ switch (event) {
+ case MOUSEY:
+ getmouseco_areawin(mval);
+ if( abs(mval[0]-mcords[i-1][0])>3 || abs(mval[1]-mcords[i-1][1])>3 ) {
+ mcords[i][0] = mval[0];
+ mcords[i][1] = mval[1];
+ if(i) {
+ sdrawXORline(mcords[i-1][0], mcords[i-1][1], mcords[i][0], mcords[i][1]);
+ glFlush();
+ }
+ i++;
+ }
+ break;
+ case MOUSEX:
+ break;
+ case LEFTMOUSE:
+ break;
+ default:
+ if(event) end= 1; /* blender returns 0 */
+ break;
+ }
+ if (i == MOVES || end == 1) break;
+ }
+
+ for(a=1; a<i; a++) {
+ sdrawXORline(mcords[a-1][0], mcords[a-1][1], mcords[a][0], mcords[a][1]);
+ }
+
+ persp(1);
+ glDrawBuffer(GL_BACK);
+
+ if (i > 2) {
+ i = interpret_move(mcords, i);
+
+ if(i) {
+ if(curarea->spacetype==SPACE_IPO) transform_ipo(i);
+ else if(curarea->spacetype==SPACE_IMAGE) transform_tface_uv(i);
+ else if(curarea->spacetype==SPACE_OOPS) transform_oops('g');
+ else transform(i);
+ }
+
+ return 1;
+ }
+ return 0;
+}
+
+void mouse_cursor(void)
+{
+ extern float zfac; /* view.c */
+ float dx, dy, fz, *fp = NULL, dvec[3], oldcurs[3];
+ short mval[2], mx, my, lr_click=0;
+
+ if(gesture()) return;
+
+ getmouseco_areawin(mval);
+
+ if(mval[0]!=G.vd->mx || mval[1]!=G.vd->my) {
+
+ mx= mval[0];
+ my= mval[1];
+
+ fp= give_cursor();
+
+ if(G.obedit && ((G.qual & LR_CTRLKEY) || get_mbut()&R_MOUSE )) lr_click= 1;
+ VECCOPY(oldcurs, fp);
+
+ project_short_noclip(fp, mval);
+
+ initgrabz(fp[0], fp[1], fp[2]);
+
+ if(mval[0]!=3200) {
+
+ window_to_3d(dvec, mval[0]-mx, mval[1]-my);
+ VecSubf(fp, fp, dvec);
+
+ }
+ else {
+
+ dx= ((float)(mx-(curarea->winx/2)))*zfac/(curarea->winx/2);
+ dy= ((float)(my-(curarea->winy/2)))*zfac/(curarea->winy/2);
+
+ fz= G.vd->persmat[0][3]*fp[0]+ G.vd->persmat[1][3]*fp[1]+ G.vd->persmat[2][3]*fp[2]+ G.vd->persmat[3][3];
+ fz= fz/zfac;
+
+ fp[0]= (G.vd->persinv[0][0]*dx + G.vd->persinv[1][0]*dy+ G.vd->persinv[2][0]*fz)-G.vd->ofs[0];
+ fp[1]= (G.vd->persinv[0][1]*dx + G.vd->persinv[1][1]*dy+ G.vd->persinv[2][1]*fz)-G.vd->ofs[1];
+ fp[2]= (G.vd->persinv[0][2]*dx + G.vd->persinv[1][2]*dy+ G.vd->persinv[2][2]*fz)-G.vd->ofs[2];
+ }
+
+ allqueue(REDRAWVIEW3D, 1);
+ }
+
+ if(lr_click) {
+ if(G.obedit->type==OB_MESH) addvert_mesh();
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) addvert_Nurb(0);
+ else if (G.obedit->type==OB_ARMATURE) addvert_armature();
+ VECCOPY(fp, oldcurs);
+ }
+
+}
+
+void deselectall(void) /* is toggle */
+{
+ Base *base;
+ int a=0;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASE(base) {
+ a= 1;
+ break;
+ }
+ base= base->next;
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base->lay & G.vd->lay) {
+ if(a) base->flag &= ~SELECT;
+ else base->flag |= SELECT;
+ base->object->flag= base->flag;
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWDATASELECT, 0);
+ allqueue(REDRAWNLA, 0);
+
+ countall();
+
+}
+
+static void deselectall_ex(Base *b) /* ALLES deselect behalve b */
+{
+ Base *base;
+
+ base= FIRSTBASE;
+ while(base) {
+ if (base->flag & SELECT) {
+ if(b!=base) {
+
+ base->flag &= ~SELECT;
+ base->object->flag= base->flag;
+ draw_object_ext(base); /* deze test op layer */
+ }
+ }
+ base= base->next;
+ }
+ countall();
+}
+
+static unsigned int samplerect(unsigned int *buf, int size, unsigned int dontdo)
+{
+ Base *base;
+ unsigned int *bufmin,*bufmax;
+ int a,b,rc,tel,aantal,dirvec[4][2],maxob;
+ unsigned int retval=0;
+
+ base= LASTBASE;
+ if(base==0) return 0;
+ maxob= base->selcol;
+
+ aantal= (size-1)/2;
+ rc= 0;
+
+ dirvec[0][0]= 1;
+ dirvec[0][1]= 0;
+ dirvec[1][0]= 0;
+ dirvec[1][1]= -size;
+ dirvec[2][0]= -1;
+ dirvec[2][1]= 0;
+ dirvec[3][0]= 0;
+ dirvec[3][1]= size;
+
+ bufmin= buf;
+ bufmax= buf+ size*size;
+ buf+= aantal*size+ aantal;
+
+ for(tel=1;tel<=size;tel++) {
+
+ for(a=0;a<2;a++) {
+ for(b=0;b<tel;b++) {
+
+ if(*buf && *buf<=maxob && *buf!=dontdo) return *buf;
+ if( *buf==dontdo ) retval= dontdo; /* als alleen kleur dontdo aanwezig is, wel dontdo teruggeven */
+
+ buf+= (dirvec[rc][0]+dirvec[rc][1]);
+
+ if(buf<bufmin || buf>=bufmax) return retval;
+ }
+ rc++;
+ rc &= 3;
+ }
+ }
+ return retval;
+}
+
+#define SELECTSIZE 51
+
+void set_active_base(Base *base)
+{
+
+ BASACT= base;
+
+ /* signalen naar buttons */
+ redraw_test_buttons(base);
+
+ set_active_group();
+
+ /* signaal naar ipo */
+
+ if (base) {
+ allqueue(REDRAWIPO, base->object->ipowin);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ }
+
+
+}
+
+void set_active_object(Object *ob)
+{
+ Base *base;
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base->object==ob) {
+ set_active_base(base);
+ return;
+ }
+ base= base->next;
+ }
+}
+
+void mouse_select(void)
+{
+ Base *base, *startbase=0, *basact=0, *oldbasact;
+ GLuint buffer[MAXPICKBUF];
+ int temp, a, dist=100;
+ short hits, mval[2];
+
+ /* iedere keer lijst starten vanuit basact */
+ startbase= FIRSTBASE;
+ if(BASACT && BASACT->next) startbase= BASACT->next;
+
+ getmouseco_areawin(mval);
+
+ if(G.obedit==0 && (G.qual & LR_CTRLKEY)) {
+
+ base= startbase;
+ while(base) {
+
+ if(base->lay & G.vd->lay) {
+
+ project_short(base->object->obmat[3], &base->sx);
+
+ temp= abs(base->sx -mval[0]) + abs(base->sy -mval[1]);
+ if(base==BASACT) temp+=10;
+ if(temp<dist ) {
+ basact= base;
+ dist= temp;
+ }
+ }
+ base= base->next;
+
+ if(base==0) base= FIRSTBASE;
+ if(base==startbase) break;
+ }
+
+ /* volledige redraw als */
+ if(G.f & (G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT)) allqueue(REDRAWVIEW3D, 0);
+
+ }
+ else {
+ hits= selectprojektie(buffer, mval[0]-7, mval[1]-7, mval[0]+7, mval[1]+7);
+ if(hits==0) hits= selectprojektie(buffer, mval[0]-21, mval[1]-21, mval[0]+21, mval[1]+21);
+
+ if(hits>0) {
+
+ base= startbase;
+ while(base) {
+ if(base->lay & G.vd->lay) {
+ for(a=0; a<hits; a++) {
+ /* index was converted */
+ if(base->selcol==buffer[ (4 * a) + 3 ]) basact= base;
+ }
+ }
+ if(basact) break;
+
+ base= base->next;
+ if(base==0) base= FIRSTBASE;
+ if(base==startbase) break;
+ }
+ }
+ }
+
+ if(basact) {
+ if(G.obedit) {
+ /* alleen select doen */
+ deselectall_ex(BASACT);
+ basact->flag |= SELECT;
+ draw_object_ext(basact);
+ }
+ else {
+ oldbasact= BASACT;
+ BASACT= basact;
+
+ if((G.qual & LR_SHIFTKEY)==0) {
+ deselectall_ex(basact);
+ basact->flag |= SELECT;
+ }
+ else {
+ if(oldbasact) if(oldbasact != basact) draw_object_ext(oldbasact);
+
+ if(basact->flag & SELECT) {
+ if(basact==oldbasact)
+ basact->flag &= ~SELECT;
+ }
+ else basact->flag |= SELECT;
+ }
+
+ /* if((basact->flag & SELECT)==0) BASACT= 0; */
+ basact->object->flag= basact->flag;
+
+ draw_object_ext(basact);
+
+ if(oldbasact != basact) {
+
+ set_active_base(basact);
+
+ }
+
+ if(basact->object->type!=OB_MESH) {
+ if(G.f & G_WEIGHTPAINT) {
+ set_wpaint(); /* toggle */
+ }
+ if(G.f & G_VERTEXPAINT) {
+ set_vpaint(); /* toggle */
+ }
+ if(G.f & G_FACESELECT) {
+ set_faceselect(); /* toggle */
+ }
+ }
+
+ allqueue(REDRAWBUTSGAME, 0);
+ allqueue(REDRAWDATASELECT, 0);
+ allqueue(REDRAWBUTSCONSTRAINT, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWHEADERS, 0); /* To force display update for the posebutton */
+ }
+
+ }
+
+ countall();
+
+ rightmouse_transform();
+}
+
+/* ------------------------------------------------------------------------- */
+/**
+ * Does the 'borderselect' command. (Select verts based on selecting with a
+ * border: key 'b'). All selecting seems to be done in the get_border part.
+ */
+void borderselect(void)
+{
+ rcti rect;
+ Base *base;
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ MetaElem *ml;
+ struct EditVert *eve;
+ /* was IGLuint */
+ GLuint buffer[MAXPICKBUF];
+ int a, index;
+ short hits, val, tel;
+
+ if(G.obedit==0 && (G.f & G_FACESELECT)) {
+ face_borderselect();
+ return;
+ }
+
+ val= get_border(&rect, 3);
+ if(val) {
+ if (G.obpose){
+ if(G.obpose->type==OB_ARMATURE) {
+ Bone *bone;
+ hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ base= FIRSTBASE;
+ for (a=0; a<hits; a++){
+ index = buffer[(4*a)+3];
+ if (val==LEFTMOUSE){
+ if (index != -1){
+ bone = get_indexed_bone(G.obpose->data, index &~(BONESEL_TIP|BONESEL_ROOT));
+ bone->flag |= BONE_SELECTED;
+ select_actionchannel_by_name(G.obpose->action, bone->name, 1);
+ }
+ }
+ else{
+ if (index != -1){
+ bone = get_indexed_bone(G.obpose->data, index &~(BONESEL_TIP|BONESEL_ROOT));
+ bone->flag &= ~BONE_SELECTED;
+ select_actionchannel_by_name(G.obpose->action, bone->name, 0);
+ }
+ }
+ }
+
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWBUTSCONSTRAINT, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+ else
+ if(G.obedit) {
+ /* used to be a bigger test, also included sector and life */
+ if(G.obedit->type==OB_MESH) {
+
+ calc_meshverts_ext(); /* drawobject.c */
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->h==0 && eve->xs>rect.xmin && eve->xs<rect.xmax) {
+ if(eve->ys>rect.ymin && eve->ys<rect.ymax) {
+ if(val==LEFTMOUSE) eve->f|= 1;
+ else eve->f&= 254;
+ }
+ }
+ eve= eve->next;
+ }
+ if(val!=LEFTMOUSE) tekenvertices_ext(0);
+ tekenvertices_ext(1);
+
+ }
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
+
+ calc_nurbverts_ext(); /* drawobject.c */
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(bezt->hide==0) {
+ if(bezt->s[0][0]>rect.xmin && bezt->s[0][0]<rect.xmax) {
+ if(bezt->s[0][1]>rect.ymin && bezt->s[0][1]<rect.ymax) {
+ if(val==LEFTMOUSE) bezt->f1|= 1;
+ else bezt->f1 &= ~1;
+ }
+ }
+ if(bezt->s[1][0]>rect.xmin && bezt->s[1][0]<rect.xmax) {
+ if(bezt->s[1][1]>rect.ymin && bezt->s[1][1]<rect.ymax) {
+ if(val==LEFTMOUSE) {
+ bezt->f1|= 1; bezt->f2|= 1; bezt->f3|= 1;
+ }
+ else {
+ bezt->f1 &= ~1; bezt->f2 &= ~1; bezt->f3 &= ~1;
+ }
+ }
+ }
+ if(bezt->s[2][0]>rect.xmin && bezt->s[2][0]<rect.xmax) {
+ if(bezt->s[2][1]>rect.ymin && bezt->s[2][1]<rect.ymax) {
+ if(val==LEFTMOUSE) bezt->f3|= 1;
+ else bezt->f3 &= ~1;
+ }
+ }
+ }
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->hide==0) {
+ if(bp->s[0]>rect.xmin && bp->s[0]<rect.xmax) {
+ if(bp->s[1]>rect.ymin && bp->s[1]<rect.ymax) {
+ if(val==LEFTMOUSE) bp->f1|= 1;
+ else bp->f1 &= ~1;
+ }
+ }
+ }
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if(G.obedit->type==OB_MBALL) {
+ hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+
+ ml= editelems.first;
+
+ while(ml) {
+ for(a=0; a<hits; a++) {
+ if(ml->selcol==buffer[ (4 * a) + 3 ]) {
+ if(val==LEFTMOUSE) ml->flag |= SELECT;
+ else ml->flag &= ~SELECT;
+ break;
+ }
+ }
+ ml= ml->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if(G.obedit->type==OB_ARMATURE) {
+ EditBone *ebone;
+
+ hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+
+ base= FIRSTBASE;
+ for (a=0; a<hits; a++){
+ index = buffer[(4*a)+3];
+ if (val==LEFTMOUSE){
+ if (index!=-1){
+ ebone = BLI_findlink(&G.edbo, index & ~(BONESEL_TIP|BONESEL_ROOT));
+ if (index & BONESEL_TIP)
+ ebone->flag |= BONE_TIPSEL;
+ if (index & BONESEL_ROOT)
+ ebone->flag |= BONE_ROOTSEL;
+ }
+ }
+ else{
+ if (index!=-1){
+ ebone = BLI_findlink(&G.edbo, index & ~(BONESEL_TIP|BONESEL_ROOT));
+ if (index & BONESEL_TIP)
+ ebone->flag &= ~BONE_TIPSEL;
+ if (index & BONESEL_ROOT)
+ ebone->flag &= ~BONE_ROOTSEL;
+ }
+ }
+ }
+
+ /* XXX, are all these really needed?
+ * I just copied them from the G.obpose
+ * OB_ARMATURE section above. - zr
+ */
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWBUTSCONSTRAINT, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if(G.obedit->type==OB_LATTICE) {
+
+ calc_lattverts_ext();
+
+ bp= editLatt->def;
+
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+ while(a--) {
+ if(bp->hide==0) {
+ if(bp->s[0]>rect.xmin && bp->s[0]<rect.xmax) {
+ if(bp->s[1]>rect.ymin && bp->s[1]<rect.ymax) {
+ if(val==LEFTMOUSE) bp->f1|= 1;
+ else bp->f1 &= ~1;
+ }
+ }
+ }
+ bp++;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ }
+
+ }
+ else {
+
+ hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base->lay & G.vd->lay) {
+ for(a=0; a<hits; a++) {
+ /* converted index */
+ if(base->selcol==buffer[ (4 * a) + 3 ]) {
+ if(val==LEFTMOUSE) base->flag |= SELECT;
+ else base->flag &= ~SELECT;
+ base->object->flag= base->flag;
+
+ draw_object_ext(base);
+ break;
+ }
+ }
+ }
+
+ base= base->next;
+ }
+ allqueue(REDRAWDATASELECT, 0);
+
+ /* i.v.m. backbufprojektie */
+ tel= 1;
+ base= FIRSTBASE;
+ while(base) {
+ /* elke base ivm meerdere windows */
+ base->selcol = ((tel & 0xF00)<<12)
+ + ((tel & 0xF0)<<8)
+ + ((tel & 0xF)<<4);
+ tel++;
+ base= base->next;
+ }
+ /* new */
+ allqueue(REDRAWBUTSGAME, 0);
+ allqueue(REDRAWNLA, 0);
+ }
+ countall();
+
+ allqueue(REDRAWINFO, 0);
+ }
+} /* end of borderselect() */
+
+/* ------------------------------------------------------------------------- */
+
+/** The following functions are quick & dirty callback functions called
+ * on the Circle select function (press B twice in Editmode)
+ * They were torn out of the circle_select to make the latter more reusable
+ * The callback version of circle_select (called circle_selectCB) was moved
+ * to edit.c because of it's (wanted) generality.
+
+ XXX These callback functions are still dirty, because they call globals...
+ */
+
+void mesh_selectionCB(int selecting, Object *editobj, short *mval, float rad)
+{
+ EditVert *eve;
+ float x, y, r;
+
+ calc_meshverts_ext(); /* drawobject.c */
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->h==0) {
+ x= eve->xs-mval[0];
+ y= eve->ys-mval[1];
+ r= sqrt(x*x+y*y);
+ if(r<=rad) {
+ if(selecting==LEFTMOUSE) eve->f|= 1;
+ else eve->f&= 254;
+ }
+ }
+ eve= eve->next;
+ }
+ if(G.f & (G_FACESELECT+G_DRAWFACES)) {
+ draw_sel_circle(0, 0, 0, 0, 0); /* signal */
+ force_draw();
+ }
+ else {
+ if(selecting!=LEFTMOUSE) tekenvertices_ext(0);
+ /* altijd geselecteerde vertices tekenen */
+ tekenvertices_ext(1);
+ }
+}
+
+
+void nurbscurve_selectionCB(int selecting, Object *editobj, short *mval, float rad)
+{
+ Nurb *nu;
+ BPoint *bp;
+ BezTriple *bezt;
+ float x, y, r;
+ int a;
+
+ calc_nurbverts_ext(); /* drawobject.c */
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(bezt->hide==0) {
+ x= bezt->s[0][0]-mval[0];
+ y= bezt->s[0][1]-mval[1];
+ r= sqrt(x*x+y*y);
+ if(r<=rad) {
+ if(selecting==LEFTMOUSE) bezt->f1|= 1;
+ else bezt->f1 &= ~1;
+ }
+ x= bezt->s[1][0]-mval[0];
+ y= bezt->s[1][1]-mval[1];
+ r= sqrt(x*x+y*y);
+ if(r<=rad) {
+ if(selecting==LEFTMOUSE) bezt->f2|= 1;
+ else bezt->f2 &= ~1;
+ }
+ x= bezt->s[2][0]-mval[0];
+ y= bezt->s[2][1]-mval[1];
+ r= sqrt(x*x+y*y);
+ if(r<=rad) {
+ if(selecting==LEFTMOUSE) bezt->f3|= 1;
+ else bezt->f3 &= ~1;
+ }
+
+ }
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->hide==0) {
+ x= bp->s[0]-mval[0];
+ y= bp->s[1]-mval[1];
+ r= sqrt(x*x+y*y);
+ if(r<=rad) {
+ if(selecting==LEFTMOUSE) bp->f1|= 1;
+ else bp->f1 &= ~1;
+ }
+ }
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+ draw_sel_circle(0, 0, 0, 0, 0); /* signal */
+ force_draw();
+
+
+}
+
+void lattice_selectionCB(int selecting, Object *editobj, short *mval, float rad)
+{
+ BPoint *bp;
+ float x, y, r;
+ int a;
+
+ calc_lattverts_ext();
+
+ bp= editLatt->def;
+
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+ while(a--) {
+ if(bp->hide==0) {
+ x= bp->s[0]-mval[0];
+ y= bp->s[1]-mval[1];
+ r= sqrt(x*x+y*y);
+ if(r<=rad) {
+ if(selecting==LEFTMOUSE) bp->f1|= 1;
+ else bp->f1 &= ~1;
+ }
+ }
+ bp++;
+ }
+ draw_sel_circle(0, 0, 0, 0, 0); /* signal */
+ force_draw();
+}
+
+/** Callbacks for selection in Editmode */
+
+void obedit_selectionCB(short selecting, Object *editobj, short *mval, float rad)
+{
+ switch(editobj->type) {
+ case OB_MESH:
+ mesh_selectionCB(selecting, editobj, mval, rad);
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ nurbscurve_selectionCB(selecting, editobj, mval, rad);
+ break;
+ case OB_LATTICE:
+ lattice_selectionCB(selecting, editobj, mval, rad);
+ break;
+ }
+}
+
+/** The circle select function - should be replaced by the callback
+ * version circle_selectCB(). Why ? Because it's not nice as it is!
+ *
+ */
+
+void circle_select(void)
+{
+ Nurb *nu;
+ BPoint *bp;
+ BezTriple *bezt;
+ EditVert *eve;
+ static float rad= 40.0;
+ float rado, x, y, trad;
+ int a, firsttime=1;
+ unsigned short event;
+ short mvalo[2], mval[2], val;
+ short selecting=0;
+
+ if(G.obedit==0) return;
+
+ getmouseco_areawin(mvalo);
+ draw_sel_circle(mvalo, 0, rad, 0.0, selecting);
+
+ rado= rad;
+
+ while(TRUE) {
+
+ /* als een renderwindow open is en de muis gaat erin */
+
+ mywinset(curarea->win);
+
+ getmouseco_areawin(mval);
+
+ if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1] || rado!=rad || firsttime) {
+ firsttime= 0;
+
+ draw_sel_circle(mval, mvalo, rad, rado, selecting);
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+ rado= rad;
+
+ if(selecting) {
+
+ if(G.obedit->type==OB_MESH) {
+
+ calc_meshverts_ext(); /* drawobject.c */
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->h==0) {
+ x= eve->xs-mval[0];
+ y= eve->ys-mval[1];
+ trad= sqrt(x*x+y*y);
+ if(trad<=rad) {
+ if(selecting==LEFTMOUSE) eve->f|= 1;
+ else eve->f&= 254;
+ }
+ }
+ eve= eve->next;
+ }
+ if(G.f & (G_FACESELECT+G_DRAWFACES)) {
+ draw_sel_circle(0, 0, 0, 0, 0); /* signal */
+ force_draw();
+ }
+ else {
+ if(selecting!=LEFTMOUSE) tekenvertices_ext(0);
+ /* altijd geselecteerde vertices tekenen */
+ tekenvertices_ext(1);
+ }
+ }
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
+
+ calc_nurbverts_ext(); /* drawobject.c */
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(bezt->hide==0) {
+ x= bezt->s[0][0]-mval[0];
+ y= bezt->s[0][1]-mval[1];
+ trad= sqrt(x*x+y*y);
+ if(trad<=rad) {
+ if(selecting==LEFTMOUSE) bezt->f1|= 1;
+ else bezt->f1 &= ~1;
+ }
+ x= bezt->s[1][0]-mval[0];
+ y= bezt->s[1][1]-mval[1];
+ trad= sqrt(x*x+y*y);
+ if(trad<=rad) {
+ if(selecting==LEFTMOUSE) bezt->f2|= 1;
+ else bezt->f2 &= ~1;
+ }
+ x= bezt->s[2][0]-mval[0];
+ y= bezt->s[2][1]-mval[1];
+ trad= sqrt(x*x+y*y);
+ if(trad<=rad) {
+ if(selecting==LEFTMOUSE) bezt->f3|= 1;
+ else bezt->f3 &= ~1;
+ }
+
+ }
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->hide==0) {
+ x= bp->s[0]-mval[0];
+ y= bp->s[1]-mval[1];
+ trad= sqrt(x*x+y*y);
+ if(trad<=rad) {
+ if(selecting==LEFTMOUSE) bp->f1|= 1;
+ else bp->f1 &= ~1;
+ }
+ }
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+ draw_sel_circle(0, 0, 0, 0, 0); /* signal */
+ force_draw();
+ }
+ else if(G.obedit->type==OB_LATTICE) {
+ calc_lattverts_ext();
+
+ bp= editLatt->def;
+
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+ while(a--) {
+ if(bp->hide==0) {
+ x= bp->s[0]-mval[0];
+ y= bp->s[1]-mval[1];
+ trad= sqrt(x*x+y*y);
+ if(trad<=rad) {
+ if(selecting==LEFTMOUSE) bp->f1|= 1;
+ else bp->f1 &= ~1;
+ }
+ }
+ bp++;
+ }
+ draw_sel_circle(0, 0, 0, 0, 0); /* signal */
+ force_draw();
+ }
+ }
+ }
+
+ event= extern_qread(&val);
+ if (event) {
+ int afbreek= 0;
+
+ switch(event) {
+ case LEFTMOUSE:
+ case MIDDLEMOUSE:
+ if(val) selecting= event;
+ else selecting= 0;
+ firsttime= 1;
+
+ break;
+ case PADPLUSKEY:
+ if(val) if(rad<200.0) rad*= 1.2;
+ break;
+ case PADMINUS:
+ if(val) if(rad>5.0) rad/= 1.2;
+ break;
+
+ case ESCKEY: case SPACEKEY: case RIGHTMOUSE:
+ case GKEY: case SKEY: case RKEY: case XKEY: case EKEY: case TABKEY:
+ afbreek= 1;
+ break;
+
+ }
+
+ if(afbreek) break;
+ }
+ }
+
+ /* cirkel wissen */
+ draw_sel_circle(0, mvalo, 0, rad, 1);
+
+ countall();
+ allqueue(REDRAWINFO, 0);
+}
+
+void set_render_border(void)
+{
+ rcti rect;
+ short val;
+
+ if(G.vd->persp!=2) return;
+
+ val= get_border(&rect, 2);
+ if(val) {
+ rcti vb;
+
+ calc_viewborder(G.vd, &vb);
+
+ G.scene->r.border.xmin= (float) (rect.xmin-vb.xmin)/(vb.xmax-vb.xmin);
+ G.scene->r.border.ymin= (float) (rect.ymin-vb.ymin)/(vb.ymax-vb.ymin);
+ G.scene->r.border.xmax= (float) (rect.xmax-vb.xmin)/(vb.xmax-vb.xmin);
+ G.scene->r.border.ymax= (float) (rect.ymax-vb.ymin)/(vb.ymax-vb.ymin);
+
+ CLAMP(G.scene->r.border.xmin, 0.0, 1.0);
+ CLAMP(G.scene->r.border.ymin, 0.0, 1.0);
+ CLAMP(G.scene->r.border.xmax, 0.0, 1.0);
+ CLAMP(G.scene->r.border.ymax, 0.0, 1.0);
+
+ allqueue(REDRAWVIEWCAM, 1);
+ }
+}
+
+
+
+void fly(void)
+{
+ float speed=0.0, speedo=1.0, zspeed=0.0, dvec[3], *quat, mat[3][3];
+ float oldvec[3], oldrot[3];
+ int loop=1;
+ unsigned short toets;
+ short val, cent[2];
+ short mval[2];
+
+ if(curarea->spacetype!=SPACE_VIEW3D) return;
+ if(G.vd->camera == 0) return;
+ if(G.vd->persp<2) return;
+
+ VECCOPY(oldvec, G.vd->camera->loc);
+ VECCOPY(oldrot, G.vd->camera->rot);
+
+ cent[0]= curarea->winrct.xmin+(curarea->winx)/2;
+ cent[1]= curarea->winrct.ymin+(curarea->winy)/2;
+
+ warp_pointer(cent[0], cent[1]);
+
+ cent[0]= (curarea->winx)/2;
+ cent[1]= (curarea->winy)/2;
+
+ headerprint("Fly");
+
+ while(loop) {
+ getmouseco_areawin(mval);
+
+ while(qtest()) {
+
+ toets= extern_qread(&val);
+
+ if(val) {
+ if(toets==ESCKEY) {
+ VECCOPY(G.vd->camera->loc, oldvec);
+ VECCOPY(G.vd->camera->rot, oldrot);
+ loop= 0;
+ break;
+ }
+ else if(toets==SPACEKEY) {
+ loop= 0;
+ break;
+ }
+ else if(toets==LEFTMOUSE) {
+ speed+= G.vd->grid/75.0;
+ if(get_mbut()&M_MOUSE) speed= 0.0;
+ }
+ else if(toets==MIDDLEMOUSE) {
+ speed-= G.vd->grid/75.0;
+ if(get_mbut()&L_MOUSE) speed= 0.0;
+ }
+ }
+ }
+ if(loop==0) break;
+
+ /* dvec bepalen */
+ val= mval[0]-cent[0];
+ if(val>20) val-= 20; else if(val< -20) val+= 20; else val= 0;
+ dvec[0]= 0.000001*val*val;
+ if(val>0) dvec[0]= -dvec[0];
+
+ val= mval[1]-cent[1];
+ if(val>20) val-= 20; else if(val< -20) val+= 20; else val= 0;
+ dvec[1]= 0.000001*val*val;
+ if(val>0) dvec[1]= -dvec[1];
+
+ dvec[2]= 1.0;
+
+ zspeed= 0.0;
+ if(get_qual()&LR_CTRLKEY) zspeed= -G.vd->grid/25.0;
+ if(get_qual()&LR_ALTKEY) zspeed= G.vd->grid/25.0;
+
+ if(speedo!=0.0 || zspeed!=0.0 || dvec[0]!=0.0 || dvec[1]!=0.0) {
+
+ Normalise(dvec);
+
+ Mat3CpyMat4(mat, G.vd->viewinv);
+ Mat3MulVecfl(mat, dvec);
+ quat= vectoquat(dvec, 5, 1); /* track en upflag, niet die van de base: cameraview-berekening gebruikt ze niet */
+
+ QuatToEul(quat, G.vd->camera->rot);
+
+ compatible_eul(G.vd->camera->rot, oldrot);
+
+ VecMulf(dvec, speed);
+ G.vd->camera->loc[0]-= dvec[0];
+ G.vd->camera->loc[1]-= dvec[1];
+ G.vd->camera->loc[2]-= (dvec[2]-zspeed);
+
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ }
+ speedo= speed;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ scrarea_queue_headredraw(curarea);
+
+}
+
diff --git a/source/blender/src/eventdebug.c b/source/blender/src/eventdebug.c
new file mode 100644
index 00000000000..6c9a5ee005b
--- /dev/null
+++ b/source/blender/src/eventdebug.c
@@ -0,0 +1,203 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#include "mydevice.h"
+#include "blendef.h"
+
+char *event_to_string(short evt) {
+#define smap(evt) case evt: return #evt
+ switch (evt) {
+ default: return "<unknown>";
+ smap(CHANGED);
+ smap(DRAWEDGES);
+ smap(BACKBUFDRAW);
+ smap(EXECUTE);
+ smap(LOAD_FILE);
+ smap(RESHAPE);
+ smap(UI_BUT_EVENT);
+ smap(REDRAWVIEW3D);
+ smap(REDRAWBUTSHEAD);
+ smap(REDRAWBUTSALL);
+ smap(REDRAWBUTSVIEW);
+ smap(REDRAWBUTSLAMP);
+ smap(REDRAWBUTSMAT);
+ smap(REDRAWBUTSTEX);
+ smap(REDRAWBUTSANIM);
+ smap(REDRAWBUTSWORLD);
+ smap(REDRAWBUTSRENDER);
+ smap(REDRAWBUTSEDIT);
+ smap(REDRAWVIEWCAM);
+ smap(REDRAWHEADERS);
+ smap(REDRAWBUTSGAME);
+ smap(REDRAWBUTSRADIO);
+ smap(REDRAWVIEW3D_Z);
+ smap(REDRAWALL);
+ smap(REDRAWINFO);
+ smap(RENDERPREVIEW);
+ smap(REDRAWIPO);
+ smap(REDRAWDATASELECT);
+ smap(REDRAWSEQ);
+ smap(REDRAWIMAGE);
+ smap(REDRAWOOPS);
+ smap(REDRAWIMASEL);
+ smap(AFTERIMASELIMA);
+ smap(AFTERIMASELGET);
+ smap(AFTERIMAWRITE);
+ smap(IMALEFTMOUSE);
+ smap(AFTERPIBREAD);
+ smap(REDRAWTEXT);
+ smap(REDRAWBUTSSCRIPT);
+ smap(REDRAWSOUND);
+ smap(REDRAWBUTSSOUND);
+ smap(REDRAWACTION);
+ smap(LEFTMOUSE);
+ smap(MIDDLEMOUSE);
+ smap(RIGHTMOUSE);
+ smap(MOUSEX);
+ smap(MOUSEY);
+ smap(TIMER0);
+ smap(TIMER1);
+ smap(TIMER2);
+ smap(TIMER3);
+ smap(KEYBD);
+ smap(RAWKEYBD);
+ smap(REDRAW);
+ smap(INPUTCHANGE);
+ smap(QFULL);
+ smap(WINFREEZE);
+ smap(WINTHAW);
+ smap(WINCLOSE);
+ smap(WINQUIT);
+ smap(Q_FIRSTTIME);
+ smap(AKEY);
+ smap(BKEY);
+ smap(CKEY);
+ smap(DKEY);
+ smap(EKEY);
+ smap(FKEY);
+ smap(GKEY);
+ smap(HKEY);
+ smap(IKEY);
+ smap(JKEY);
+ smap(KKEY);
+ smap(LKEY);
+ smap(MKEY);
+ smap(NKEY);
+ smap(OKEY);
+ smap(PKEY);
+ smap(QKEY);
+ smap(RKEY);
+ smap(SKEY);
+ smap(TKEY);
+ smap(UKEY);
+ smap(VKEY);
+ smap(WKEY);
+ smap(XKEY);
+ smap(YKEY);
+ smap(ZKEY);
+ smap(ZEROKEY);
+ smap(ONEKEY);
+ smap(TWOKEY);
+ smap(THREEKEY);
+ smap(FOURKEY);
+ smap(FIVEKEY);
+ smap(SIXKEY);
+ smap(SEVENKEY);
+ smap(EIGHTKEY);
+ smap(NINEKEY);
+ smap(CAPSLOCKKEY);
+ smap(LEFTCTRLKEY);
+ smap(LEFTALTKEY);
+ smap(RIGHTALTKEY);
+ smap(RIGHTCTRLKEY);
+ smap(RIGHTSHIFTKEY);
+ smap(LEFTSHIFTKEY);
+ smap(ESCKEY);
+ smap(TABKEY);
+ smap(RETKEY);
+ smap(SPACEKEY);
+ smap(LINEFEEDKEY);
+ smap(BACKSPACEKEY);
+ smap(DELKEY);
+ smap(SEMICOLONKEY);
+ smap(PERIODKEY);
+ smap(COMMAKEY);
+ smap(QUOTEKEY);
+ smap(ACCENTGRAVEKEY);
+ smap(MINUSKEY);
+ smap(SLASHKEY);
+ smap(BACKSLASHKEY);
+ smap(EQUALKEY);
+ smap(LEFTBRACKETKEY);
+ smap(RIGHTBRACKETKEY);
+ smap(LEFTARROWKEY);
+ smap(DOWNARROWKEY);
+ smap(RIGHTARROWKEY);
+ smap(UPARROWKEY);
+ smap(PAD0);
+ smap(PAD1);
+ smap(PAD2);
+ smap(PAD3);
+ smap(PAD4);
+ smap(PAD5);
+ smap(PAD6);
+ smap(PAD7);
+ smap(PAD8);
+ smap(PAD9);
+ smap(PADPERIOD);
+ smap(PADSLASHKEY);
+ smap(PADASTERKEY);
+ smap(PADMINUS);
+ smap(PADENTER);
+ smap(PADPLUSKEY);
+ smap(F1KEY);
+ smap(F2KEY);
+ smap(F3KEY);
+ smap(F4KEY);
+ smap(F5KEY);
+ smap(F6KEY);
+ smap(F7KEY);
+ smap(F8KEY);
+ smap(F9KEY);
+ smap(F10KEY);
+ smap(F11KEY);
+ smap(F12KEY);
+ smap(PAUSEKEY);
+ smap(INSERTKEY);
+ smap(HOMEKEY);
+ smap(PAGEUPKEY);
+ smap(PAGEDOWNKEY);
+ smap(ENDKEY);
+ smap(REDRAWBUTSCONSTRAINT);
+ smap(REDRAWNLA);
+ }
+ #undef smap
+}
diff --git a/source/blender/src/filesel.c b/source/blender/src/filesel.c
new file mode 100644
index 00000000000..7a63a7779a0
--- /dev/null
+++ b/source/blender/src/filesel.c
@@ -0,0 +1,2376 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#ifdef WIN32
+#include <io.h>
+#include <direct.h>
+#include "BLI_winstuff.h"
+#else
+#include <unistd.h>
+#include <sys/times.h>
+#endif
+
+#include <sys/stat.h>
+#include <sys/types.h>
+#include "MEM_guardedalloc.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+#include "BLI_linklist.h"
+#include "BLI_storage_types.h"
+#include "BLI_dynstr.h"
+
+#include "IMB_imbuf.h"
+
+#include "DNA_curve_types.h"
+#include "DNA_image_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_vfont_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_displist.h"
+#include "BKE_library.h"
+#include "BKE_curve.h"
+#include "BKE_font.h"
+#include "BKE_material.h"
+
+#include "BIF_gl.h"
+#include "BIF_interface.h"
+#include "BIF_toolbox.h"
+#include "BIF_mywindow.h"
+#include "BIF_editview.h"
+#include "BIF_space.h"
+#include "BIF_screen.h"
+
+#include "BLO_readfile.h"
+
+#include "BDR_editcurve.h"
+#include "BSE_filesel.h"
+#include "BSE_view.h"
+
+#include "mydevice.h"
+#include "blendef.h"
+#include "render.h"
+#include "interface.h"
+#include "nla.h"
+
+#if defined WIN32 || defined __BeOS
+ int fnmatch(){return 0;}
+#else
+ #include <fnmatch.h>
+#endif
+
+#ifndef WIN32
+#include <sys/param.h>
+#endif
+
+#define FILESELHEAD 60
+#define FILESEL_DY 16
+
+#define NOTACTIVE 0
+#define ACTIVATE 1
+#define INACTIVATE 2
+
+#define STARTSWITH(x, y) (strncmp(x, y, sizeof(x) - 1) == 0)
+
+static int is_a_library(SpaceFile *sfile, char *dir, char *group);
+static void do_library_append(SpaceFile *sfile);
+static void library_to_filelist(SpaceFile *sfile);
+static void filesel_select_objects(struct SpaceFile *sfile);
+static void active_file_object(struct SpaceFile *sfile);
+static int groupname_to_code(char *group);
+
+/* local globals */
+
+static rcti scrollrct, textrct, bar;
+static int filebuty1, filebuty2, page_ofs, collumwidth, selecting=0;
+static int filetoname= 0;
+static float pixels_to_ofs;
+static char otherdir[FILE_MAXDIR];
+static ScrArea *otherarea;
+
+/* FSMENU HANDLING */
+
+ /* FSMenuEntry's without paths indicate seperators */
+typedef struct _FSMenuEntry FSMenuEntry;
+struct _FSMenuEntry {
+ FSMenuEntry *next;
+
+ char *path;
+};
+
+static FSMenuEntry *fsmenu= 0, *lseperator= 0;
+
+int fsmenu_get_nentries(void)
+{
+ FSMenuEntry *fsme;
+ int count= 0;
+
+ for (fsme= fsmenu; fsme; fsme= fsme->next)
+ count++;
+
+ return count;
+}
+int fsmenu_is_entry_a_seperator(int idx)
+{
+ FSMenuEntry *fsme;
+
+ for (fsme= fsmenu; fsme && idx; fsme= fsme->next)
+ idx--;
+
+ return (fsme && !fsme->path)?1:0;
+}
+char *fsmenu_get_entry(int idx)
+{
+ FSMenuEntry *fsme;
+
+ for (fsme= fsmenu; fsme && idx; fsme= fsme->next)
+ idx--;
+
+ return fsme?fsme->path:NULL;
+}
+char *fsmenu_build_menu(void)
+{
+ DynStr *ds= BLI_dynstr_new();
+ FSMenuEntry *fsme;
+ char *menustr;
+
+ for (fsme= fsmenu; fsme; fsme= fsme->next) {
+ if (!fsme->path) {
+ /* ignore consecutive or trailing seperators */
+ if (fsme->next && fsme->next->path)
+ BLI_dynstr_append(ds, "%l|");
+ } else {
+ BLI_dynstr_append(ds, fsme->path);
+ if (fsme->next) BLI_dynstr_append(ds, "|");
+ }
+ }
+
+ menustr= BLI_dynstr_get_cstring(ds);
+ BLI_dynstr_free(ds);
+ return menustr;
+}
+void fsmenu_insert_entry(char *path, int sorted)
+{
+ FSMenuEntry *fsme, *prev;
+
+ if (lseperator) {
+ prev= lseperator;
+ fsme= lseperator->next;
+ } else {
+ prev= NULL;
+ fsme= fsmenu;
+ }
+ for (; fsme; prev= fsme, fsme= fsme->next) {
+ if (fsme->path) {
+ if (BLI_streq(path, fsme->path)) {
+ return;
+ } else if (sorted && strcmp(path, fsme->path)<0) {
+ break;
+ }
+ }
+ }
+
+ fsme= MEM_mallocN(sizeof(*fsme), "fsme");
+ fsme->path= BLI_strdup(path);
+
+ if (prev) {
+ fsme->next= prev->next;
+ prev->next= fsme;
+ } else {
+ fsme->next= fsmenu;
+ fsmenu= fsme;
+ }
+}
+void fsmenu_append_seperator(void)
+{
+ if (fsmenu) {
+ FSMenuEntry *fsme= fsmenu;
+
+ while (fsme->next) fsme= fsme->next;
+
+ lseperator= MEM_mallocN(sizeof(*fsme), "fsme");
+ lseperator->next= NULL;
+ lseperator->path= NULL;
+
+ fsme->next= lseperator;
+ }
+}
+void fsmenu_remove_entry(int idx)
+{
+ FSMenuEntry *prev= NULL, *fsme= fsmenu;
+
+ for (fsme= fsmenu; fsme && idx; prev= fsme, fsme= fsme->next)
+ if (fsme->path)
+ idx--;
+
+ if (fsme) {
+ if (prev) {
+ prev->next= fsme->next;
+ } else {
+ fsmenu= fsme->next;
+ }
+
+ MEM_freeN(fsme->path);
+ MEM_freeN(fsme);
+ }
+}
+void fsmenu_free(void)
+{
+ FSMenuEntry *fsme= fsmenu;
+
+ while (fsme) {
+ FSMenuEntry *n= fsme->next;
+
+ if (fsme->path) MEM_freeN(fsme->path);
+ MEM_freeN(fsme);
+
+ fsme= n;
+ }
+}
+
+/* ******************* SORT ******************* */
+
+static int compare_name(const void *a1, const void *a2)
+{
+ const struct direntry *entry1=a1, *entry2=a2;
+
+ /* type is gelijk aan stat.st_mode */
+
+ if (S_ISDIR(entry1->type)){
+ if (S_ISDIR(entry2->type)==0) return (-1);
+ } else{
+ if (S_ISDIR(entry2->type)) return (1);
+ }
+ if (S_ISREG(entry1->type)){
+ if (S_ISREG(entry2->type)==0) return (-1);
+ } else{
+ if (S_ISREG(entry2->type)) return (1);
+ }
+ if ((entry1->type & S_IFMT) < (entry2->type & S_IFMT)) return (-1);
+ if ((entry1->type & S_IFMT) > (entry2->type & S_IFMT)) return (1);
+ return (strcasecmp(entry1->relname,entry2->relname));
+}
+
+static int compare_date(const void *a1, const void *a2)
+{
+ const struct direntry *entry1=a1, *entry2=a2;
+
+ /* type is gelijk aan stat.st_mode */
+
+ if (S_ISDIR(entry1->type)){
+ if (S_ISDIR(entry2->type)==0) return (-1);
+ } else{
+ if (S_ISDIR(entry2->type)) return (1);
+ }
+ if (S_ISREG(entry1->type)){
+ if (S_ISREG(entry2->type)==0) return (-1);
+ } else{
+ if (S_ISREG(entry2->type)) return (1);
+ }
+ if ((entry1->type & S_IFMT) < (entry2->type & S_IFMT)) return (-1);
+ if ((entry1->type & S_IFMT) > (entry2->type & S_IFMT)) return (1);
+
+/*
+ if ( entry1->s.st_ctime < entry2->s.st_ctime) return 1;
+ if ( entry1->s.st_ctime > entry2->s.st_ctime) return -1;
+*/
+ if ( entry1->s.st_mtime < entry2->s.st_mtime) return 1;
+ if ( entry1->s.st_mtime > entry2->s.st_mtime) return -1;
+ else return strcasecmp(entry1->relname,entry2->relname);
+}
+
+static int compare_size(const void *a1, const void *a2)
+{
+ const struct direntry *entry1=a1, *entry2=a2;
+
+ /* type is gelijk aan stat.st_mode */
+
+ if (S_ISDIR(entry1->type)){
+ if (S_ISDIR(entry2->type)==0) return (-1);
+ } else{
+ if (S_ISDIR(entry2->type)) return (1);
+ }
+ if (S_ISREG(entry1->type)){
+ if (S_ISREG(entry2->type)==0) return (-1);
+ } else{
+ if (S_ISREG(entry2->type)) return (1);
+ }
+ if ((entry1->type & S_IFMT) < (entry2->type & S_IFMT)) return (-1);
+ if ((entry1->type & S_IFMT) > (entry2->type & S_IFMT)) return (1);
+
+ if ( entry1->s.st_size < entry2->s.st_size) return 1;
+ if ( entry1->s.st_size > entry2->s.st_size) return -1;
+ else return strcasecmp(entry1->relname,entry2->relname);
+}
+
+
+/* **************************************** */
+
+void clear_global_filesel_vars()
+{
+ selecting= 0;
+}
+
+
+void filesel_statistics(SpaceFile *sfile, int *totfile, int *selfile, float *totlen, float *sellen)
+{
+ int a, len;
+
+ *totfile= *selfile= 0;
+ *totlen= *sellen= 0;
+
+ if(sfile->filelist==0) return;
+
+ for(a=0; a<sfile->totfile; a++) {
+ if( (sfile->filelist[a].type & S_IFDIR)==0 ) {
+ (*totfile) ++;
+
+ len = sfile->filelist[a].s.st_size;
+ (*totlen) += (len/1048576.0);
+
+ if(sfile->filelist[a].flags & ACTIVE) {
+ (*selfile) ++;
+ (*sellen) += (len/1048576.0);
+ }
+ }
+ }
+}
+
+/* *************** HULPFUNKTIES ******************* */
+
+/* This is a really ugly function... its purpose is to
+ * take the space file name and clean it up, replacing
+ * excess file entry stuff (like /tmp/../tmp/../)
+ */
+
+void checkdir(char *dir)
+{
+ short a;
+ char *start, *eind;
+ char tmp[FILE_MAXDIR+FILE_MAXFILE];
+
+ BLI_make_file_string(G.sce, tmp, dir, "");
+ strcpy(dir, tmp);
+
+#ifdef WIN32
+ if(dir[0]=='.') { /* komt voor, o.a. bij FILE_MAIN */
+ dir[0]= '\\';
+ dir[1]= 0;
+ return;
+ }
+
+ while (start = strstr(dir, "\\..\\")) {
+ eind = start + strlen("\\..\\") - 1;
+ a = start-dir-1;
+ while (a>0) {
+ if (dir[a] == '\\') break;
+ a--;
+ }
+ strcpy(dir+a,eind);
+ }
+
+ while (start = strstr(dir,"\\.\\")){
+ eind = start + strlen("\\.\\") - 1;
+ strcpy(start,eind);
+ }
+
+ while (start = strstr(dir,"\\\\" )){
+ eind = start + strlen("\\\\") - 1;
+ strcpy(start,eind);
+ }
+
+ if(a = strlen(dir)){ /* eerst alle '\\' weghalen aan het eind */
+ while(a>0 && dir[a-1] == '\\'){
+ a--;
+ dir[a] = 0;
+ }
+ }
+
+ strcat(dir, "\\");
+#else
+ if(dir[0]=='.') { /* komt voor, o.a. bij FILE_MAIN */
+ dir[0]= '/';
+ dir[1]= 0;
+ return;
+ }
+
+ while ( (start = strstr(dir, "/../")) ) {
+ eind = start + strlen("/../") - 1;
+ a = start-dir-1;
+ while (a>0) {
+ if (dir[a] == '/') break;
+ a--;
+ }
+ strcpy(dir+a,eind);
+ }
+
+ while ( (start = strstr(dir,"/./")) ){
+ eind = start + strlen("/./") - 1;
+ strcpy(start,eind);
+ }
+
+ while ( (start = strstr(dir,"//" )) ){
+ eind = start + strlen("//") - 1;
+ strcpy(start,eind);
+ }
+
+ if( (a = strlen(dir)) ){ /* eerst alle '/' weghalen aan het eind */
+ while(dir[a-1] == '/'){
+ a--;
+ dir[a] = 0;
+ if (a<=0) break;
+ }
+ }
+
+ strcat(dir, "/");
+#endif
+}
+
+void test_flags_file(SpaceFile *sfile)
+{
+ struct direntry *file;
+ int num;
+
+ file= sfile->filelist;
+
+ for(num=0; num<sfile->totfile; num++, file++) {
+ file->flags= 0;
+ file->type= file->s.st_mode; /* restore het geknoei van hieronder */
+
+ /* Don't check extensions for directories */
+ if (file->type&S_IFDIR)
+ continue;
+
+ if(sfile->type==FILE_BLENDER || sfile->type==FILE_LOADLIB) {
+ if(BLO_has_bfile_extension(file->relname)) {
+ file->flags |= BLENDERFILE;
+ if(sfile->type==FILE_LOADLIB) {
+ file->type &= ~S_IFMT;
+ file->type |= S_IFDIR;
+ }
+ }
+ else if(BLI_testextensie(file->relname, ".psx")) {
+ file->flags |= PSXFILE;
+ }
+ } else if (sfile->type==FILE_SPECIAL){
+ if(BLI_testextensie(file->relname, ".jpg") ||
+ BLI_testextensie(file->relname, ".tga") ||
+ BLI_testextensie(file->relname, ".rgb") ||
+ BLI_testextensie(file->relname, ".png") ||
+ BLI_testextensie(file->relname, ".sgi")) {
+ file->flags |= IMAGEFILE;
+ }
+ else if(BLI_testextensie(file->relname, ".avi") ||
+ BLI_testextensie(file->relname, ".mv")) {
+ file->flags |= MOVIEFILE;
+ }
+ }
+ }
+}
+
+
+void sort_filelist(SpaceFile *sfile)
+{
+ struct direntry *file;
+ int num;/* , act= 0; */
+
+ switch(sfile->sort) {
+ case FILE_SORTALPHA:
+ qsort(sfile->filelist, sfile->totfile, sizeof(struct direntry), compare_name);
+ break;
+ case FILE_SORTDATE:
+ qsort(sfile->filelist, sfile->totfile, sizeof(struct direntry), compare_date);
+ break;
+ case FILE_SORTSIZE:
+ qsort(sfile->filelist, sfile->totfile, sizeof(struct direntry), compare_size);
+ break;
+ case FILE_SORTEXTENS:
+ qsort(sfile->filelist, sfile->totfile, sizeof(struct direntry), compare_name);
+ break;
+ }
+
+ sfile->act= -1;
+
+ file= sfile->filelist;
+ for(num=0; num<sfile->totfile; num++, file++) {
+ file->flags &= ~HILITE;
+ }
+
+}
+
+void read_dir(SpaceFile *sfile)
+{
+ int num, len;
+ char wdir[FILE_MAXDIR];
+
+ /* sfile->act wordt gebruikt o.a. bij databrowse: dubbele namen van library objecten */
+ sfile->act= -1;
+
+ if(sfile->type==FILE_MAIN) {
+ main_to_filelist(sfile);
+ return;
+ }
+ else if(sfile->type==FILE_LOADLIB) {
+ library_to_filelist(sfile);
+ if(sfile->libfiledata) return;
+ }
+
+ BLI_hide_dot_files(sfile->flag & FILE_HIDE_DOT);
+
+ BLI_getwdN(wdir);
+ sfile->totfile= BLI_getdir(sfile->dir, &(sfile->filelist));
+ chdir(wdir);
+
+ if(sfile->sort!=FILE_SORTALPHA) sort_filelist(sfile);
+
+ sfile->maxnamelen= 0;
+
+ for (num=0; num<sfile->totfile; num++) {
+
+ len = BMF_GetStringWidth(G.font, sfile->filelist[num].relname);
+ if (len > sfile->maxnamelen) sfile->maxnamelen = len;
+
+ if(filetoname) {
+ if(strcmp(sfile->file, sfile->filelist[num].relname)==0) {
+
+ sfile->ofs= num-( sfile->collums*(curarea->winy-FILESELHEAD-20)/(2*FILESEL_DY));
+ filetoname= 0;
+ }
+ }
+ }
+ test_flags_file(sfile);
+
+ filetoname= 0;
+}
+
+void freefilelist(SpaceFile *sfile)
+{
+ int num;
+
+ num= sfile->totfile-1;
+
+ if (sfile->filelist==0) return;
+
+ for(; num>=0; num--){
+ free(sfile->filelist[num].relname);
+
+ if (sfile->filelist[num].string) free(sfile->filelist[num].string);
+ }
+ free(sfile->filelist);
+ sfile->filelist= 0;
+}
+
+static void split_sfile(SpaceFile *sfile, char *s1)
+{
+ char string[FILE_MAXDIR+FILE_MAXFILE], dir[FILE_MAXDIR], file[FILE_MAXFILE];
+
+ strcpy(string, s1);
+
+ BLI_split_dirfile(string, dir, file);
+
+ if(sfile->filelist) {
+ if(strcmp(dir, sfile->dir)!=0) {
+ freefilelist(sfile);
+ }
+ else test_flags_file(sfile);
+ }
+ strcpy(sfile->file, file);
+ BLI_make_file_string(G.sce, sfile->dir, dir, "");
+}
+
+
+void parent(SpaceFile *sfile)
+{
+ short a;
+ char *dir;
+
+ /* als databrowse: geen parent */
+ if(sfile->type==FILE_MAIN && sfile->returnfunc) return;
+
+ dir= sfile->dir;
+
+#ifdef WIN32
+ if(a = strlen(dir)) { /* eerst alle '/' weghalen aan het eind */
+ while(dir[a-1] == '\\') {
+ a--;
+ dir[a] = 0;
+ if (a<=0) break;
+ }
+ }
+ if(a = strlen(dir)) { /* daarna alles weghalen tot aan '/' */
+ while(dir[a-1] != '\\') {
+ a--;
+ dir[a] = 0;
+ if (a<=0) break;
+ }
+ }
+ if (a = strlen(dir)) {
+ if (dir[a-1] != '\\') strcat(dir,"\\");
+ }
+ else if(sfile->type!=FILE_MAIN) strcpy(dir,"\\");
+#else
+ if( (a = strlen(dir)) ) { /* eerst alle '/' weghalen aan het eind */
+ while(dir[a-1] == '/') {
+ a--;
+ dir[a] = 0;
+ if (a<=0) break;
+ }
+ }
+ if( (a = strlen(dir)) ) { /* daarna alles weghalen tot aan '/' */
+ while(dir[a-1] != '/') {
+ a--;
+ dir[a] = 0;
+ if (a<=0) break;
+ }
+ }
+ if ( (a = strlen(dir)) ) {
+ if (dir[a-1] != '/') strcat(dir,"/");
+ }
+ else if(sfile->type!=FILE_MAIN) strcpy(dir,"/");
+#endif
+
+ /* to be sure */
+ BLI_make_exist(sfile->dir);
+
+ freefilelist(sfile);
+ sfile->ofs= 0;
+ scrarea_queue_winredraw(curarea);
+}
+
+void swapselect_file(SpaceFile *sfile)
+{
+ struct direntry *file;
+ int num, act= 0;
+
+ file= sfile->filelist;
+ for(num=0; num<sfile->totfile; num++, file++) {
+ if(file->flags & ACTIVE) {
+ act= 1;
+ break;
+ }
+ }
+ file= sfile->filelist+2;
+ for(num=2; num<sfile->totfile; num++, file++) {
+ if(act) file->flags &= ~ACTIVE;
+ else file->flags |= ACTIVE;
+ }
+}
+
+static int find_active_file(SpaceFile *sfile, short x, short y)
+{
+ int ofs;
+
+ if(y > textrct.ymax) y= textrct.ymax;
+ if(y <= textrct.ymin) y= textrct.ymin+1;
+
+ ofs= (x-textrct.xmin)/collumwidth;
+ if(ofs<0) ofs= 0;
+ ofs*= (textrct.ymax-textrct.ymin);
+
+ return sfile->ofs+ (ofs+textrct.ymax-y)/FILESEL_DY;
+
+}
+
+
+/* ********************** DRAW ******************************* */
+
+static void calc_file_rcts(SpaceFile *sfile)
+{
+ int tot, h, len;
+ float fac, start, totfile;
+
+ scrollrct.xmin= 15;
+ scrollrct.xmax= 35;
+ scrollrct.ymin= 10;
+ scrollrct.ymax= curarea->winy-10-FILESELHEAD;
+
+ textrct.xmin= scrollrct.xmax+10;
+ textrct.xmax= curarea->winx-10;
+ textrct.ymin= scrollrct.ymin;
+ textrct.ymax= scrollrct.ymax;
+
+ if(textrct.xmax-textrct.xmin <60) textrct.xmax= textrct.xmin+60;
+
+ len= (textrct.ymax-textrct.ymin) % FILESEL_DY;
+ textrct.ymin+= len;
+ scrollrct.ymin+= len;
+
+ filebuty1= curarea->winy-FILESELHEAD;
+ filebuty2= filebuty1+FILESELHEAD/2 -6;
+
+
+ /* aantal kolommen */
+ len= sfile->maxnamelen+25;
+
+ if(sfile->type==FILE_MAIN) len+= 100;
+ else if(sfile->flag & FILE_SHOWSHORT) len+= 100;
+ else len+= 380;
+
+ sfile->collums= (textrct.xmax-textrct.xmin)/len;
+
+ if(sfile->collums<1) sfile->collums= 1;
+ else if(sfile->collums>8) sfile->collums= 8;
+
+ if((U.flag & FSCOLLUM)==0) if(sfile->type!=FILE_MAIN) sfile->collums= 1;
+
+ collumwidth= (textrct.xmax-textrct.xmin)/sfile->collums;
+
+
+ totfile= sfile->totfile + 0.5;
+
+ tot= FILESEL_DY*totfile;
+ if(tot) fac= ((float)sfile->collums*(scrollrct.ymax-scrollrct.ymin))/( (float)tot);
+ else fac= 1.0;
+
+ if(sfile->ofs<0) sfile->ofs= 0;
+
+ if(tot) start= ( (float)sfile->ofs)/(totfile);
+ else start= 0.0;
+ if(fac>1.0) fac= 1.0;
+
+ if(start+fac>1.0) {
+ sfile->ofs= ceil((1.0-fac)*totfile);
+ start= ( (float)sfile->ofs)/(totfile);
+ fac= 1.0-start;
+ }
+
+ bar.xmin= scrollrct.xmin+2;
+ bar.xmax= scrollrct.xmax-2;
+ h= (scrollrct.ymax-scrollrct.ymin)-4;
+ bar.ymax= scrollrct.ymax-2- start*h;
+ bar.ymin= bar.ymax- fac*h;
+
+ pixels_to_ofs= (totfile)/(float)(h+3);
+ page_ofs= fac*totfile;
+}
+
+int filescrollselect= 0;
+
+static void draw_filescroll(SpaceFile *sfile)
+{
+
+ if(scrollrct.ymin+10 >= scrollrct.ymax) return;
+
+ cpack(0x707070);
+ glRecti(scrollrct.xmin, scrollrct.ymin, scrollrct.xmax, scrollrct.ymax);
+
+ uiEmboss(scrollrct.xmin, scrollrct.ymin, scrollrct.xmax, scrollrct.ymax, 1);
+
+ cpack(0x909090);
+ glRecti(bar.xmin+2, bar.ymin+2, bar.xmax-2, bar.ymax-2);
+
+ uiEmboss(bar.xmin+2, bar.ymin+2, bar.xmax-2, bar.ymax-2, filescrollselect);
+
+}
+
+static void regelrect(unsigned int col, int x, int y)
+{
+ cpack(col);
+ glRects(x-17, y-3, x+collumwidth-21, y+11);
+
+}
+
+static void printregel(SpaceFile *sfile, struct direntry *files, int x, int y)
+{
+ unsigned int boxcol=0;
+ char *s;
+
+ switch(files->flags & (HILITE + ACTIVE)) {
+ case HILITE+ACTIVE:
+ boxcol= (0xC09090);
+ break;
+ case HILITE:
+ boxcol= (0x909090);
+ break;
+ case ACTIVE:
+ boxcol= (0xB08080);
+ break;
+ }
+
+ if(boxcol) {
+ regelrect(boxcol, x, y);
+ }
+
+ if(files->flags & BLENDERFILE) {
+ cpack(0xA0A0);
+ glRects(x-14, y, x-8, y+7);
+ }
+ else if(files->flags & PSXFILE) {
+ cpack(0xA060B0);
+ glRects(x-14, y, x-8, y+7);
+ }
+ else if(files->flags & IMAGEFILE) {
+ cpack(0xF08040);
+ glRects(x-14, y, x-8, y+7);
+ }
+ else if(files->flags & MOVIEFILE) {
+ cpack(0x70A070);
+ glRects(x-14, y, x-8, y+7);
+ }
+
+ if(S_ISDIR(files->type)) cpack(0xFFFFFF);
+ else cpack(0x0);
+
+ s = files->string;
+ if(s) {
+ glRasterPos2i(x, y);
+ BMF_DrawString(G.font, files->relname);
+
+ x += sfile->maxnamelen + 100;
+
+ glRasterPos2i(x - BMF_GetStringWidth(G.font, files->size), y);
+ BMF_DrawString(G.font, files->size);
+
+ if(sfile->flag & FILE_SHOWSHORT) return;
+
+#ifndef WIN32
+ /* rwx rwx rwx */
+ x += 20; glRasterPos2i(x, y);
+ BMF_DrawString(G.font, files->mode1);
+
+ x += 30; glRasterPos2i(x, y);
+ BMF_DrawString(G.font, files->mode2);
+
+ x += 30; glRasterPos2i(x, y);
+ BMF_DrawString(G.font, files->mode3);
+
+ /* owner time date */
+ x += 30; glRasterPos2i(x, y);
+ BMF_DrawString(G.font, files->owner);
+#endif
+
+ x += 60; glRasterPos2i(x, y);
+ BMF_DrawString(G.font, files->time);
+
+ x += 50; glRasterPos2i(x, y);
+ BMF_DrawString(G.font, files->date);
+ }
+ else {
+ glRasterPos2i(x, y);
+ BMF_DrawString(G.font, files->relname);
+
+ if(files->nr) { /* extra info */
+ x+= sfile->maxnamelen+20;
+ glRasterPos2i(x, y);
+ BMF_DrawString(G.font, files->extra);
+ }
+ }
+}
+
+
+static int calc_filesel_regel(SpaceFile *sfile, int nr, int *valx, int *valy)
+{
+ /* sco van de de regel */
+ int val, coll;
+
+ nr-= sfile->ofs;
+
+ /* aantal regels in de hoogte */
+ val= (textrct.ymax-textrct.ymin)/FILESEL_DY;
+ coll= nr/val;
+ nr -= coll*val;
+
+ *valy= textrct.ymax-FILESEL_DY+3 - nr*FILESEL_DY;
+ *valx= coll*collumwidth + textrct.xmin+20;
+
+ if(nr<0 || coll > sfile->collums) return 0;
+ return 1;
+}
+
+static void set_active_file(SpaceFile *sfile, int act)
+{
+ struct direntry *file;
+ int num, redraw= 0, newflag;
+ int old=0, newi=0;
+
+ file= sfile->filelist;
+ if(file==0) return;
+
+ for(num=0; num<sfile->totfile; num++, file++) {
+ if(num==act) {
+
+ if(selecting && num>1) {
+ newflag= HILITE | (file->flags & ~ACTIVE);
+ if(selecting==ACTIVATE) newflag |= ACTIVE;
+
+ if(file->flags != newflag) redraw|= 1;
+ file->flags= newflag;
+ }
+ else {
+ if(file->flags & HILITE);
+ else {
+ file->flags |= HILITE;
+ redraw|= 2;
+ newi= num;
+ }
+ }
+ }
+ else {
+ if(file->flags & HILITE) {
+ file->flags &= ~HILITE;
+ redraw|= 2;
+ old= num;
+ }
+ }
+
+ }
+
+ if(redraw==2) {
+ int x, y;
+
+ glDrawBuffer(GL_FRONT);
+
+ glScissor(curarea->winrct.xmin, curarea->winrct.ymin, curarea->winx-12, curarea->winy);
+
+ if( calc_filesel_regel(sfile, old, &x, &y) ) {
+ regelrect(0x717171, x, y);
+ printregel(sfile, sfile->filelist+old, x, y);
+ }
+ if( calc_filesel_regel(sfile, newi, &x, &y) ) {
+ printregel(sfile, sfile->filelist+newi, x, y);
+ }
+
+ glScissor(curarea->winrct.xmin, curarea->winrct.ymin, curarea->winx, curarea->winy);
+
+ glFinish(); /* for geforce, to show it in the frontbuffer */
+ glDrawBuffer(GL_BACK);
+ }
+ else if(redraw) {
+ scrarea_queue_winredraw(curarea);
+ }
+}
+
+
+static void draw_filetext(SpaceFile *sfile)
+{
+ struct direntry *files;
+ int a, x, y;
+ short mval[2];
+
+ if(textrct.ymin+10 >= textrct.ymax) return;
+
+
+ /* kader */
+ cpack(0x717171);
+ glRecti(textrct.xmin, textrct.ymin, textrct.xmax, textrct.ymax);
+
+ /* kolommen */
+ x= textrct.xmin+collumwidth;
+ for(a=1; a<sfile->collums; a++, x+= collumwidth) {
+ cpack(0x303030);
+ sdrawline(x, textrct.ymin, x, textrct.ymax);
+ cpack(0xB0B0B0);
+ sdrawline(x+1, textrct.ymin, x+1, textrct.ymax);
+ }
+
+ if(sfile->filelist==0) return;
+
+ /* test: als muis niet in area staat: de HILITE wissen */
+ getmouseco_areawin(mval);
+
+ if(mval[0]<0 || mval[0]>curarea->winx) {
+ files= sfile->filelist+sfile->ofs;
+ for(a= sfile->ofs; a<sfile->totfile; a++, files++) files->flags &= ~HILITE;
+ }
+
+ files= sfile->filelist+sfile->ofs;
+ for(a= sfile->ofs; a<sfile->totfile; a++, files++) {
+
+ if( calc_filesel_regel(sfile, a, &x, &y)==0 ) break;
+
+ printregel(sfile, files, x, y);
+ }
+
+ /* wissen tekenfoutjes, tekst teveel aan de rechterkant: */
+ uiEmboss(textrct.xmin, textrct.ymin, textrct.xmax, textrct.ymax, 1);
+
+ glColor3f(.5625, .5625, .5625);
+ glRecti(textrct.xmax+2, textrct.ymin, textrct.xmax+10, textrct.ymax);
+}
+
+void drawfilespace()
+{
+ SpaceFile *sfile;
+ uiBlock *block;
+ int act, loadbutton;
+ short mval[2];
+ char name[20];
+ char *menu;
+
+ myortho2(-0.5, curarea->winrct.xmax-curarea->winrct.xmin-0.5, -0.5, curarea->winrct.ymax-curarea->winrct.ymin-0.5);
+
+ glClearColor(.56, .56, .56, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ sfile= curarea->spacedata.first;
+ if(sfile->filelist==0) {
+ read_dir(sfile);
+
+ calc_file_rcts(sfile);
+
+ /* act berekenen */
+ getmouseco_areawin(mval);
+ act= find_active_file(sfile, mval[0], mval[1]);
+ if(act>=0 && act<sfile->totfile)
+ sfile->filelist[act].flags |= HILITE;
+ }
+ else calc_file_rcts(sfile);
+
+ /* HEADER */
+ sprintf(name, "win %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, name, UI_EMBOSSF, UI_HELV, curarea->win);
+
+ uiSetButLock( sfile->type==FILE_MAIN && sfile->returnfunc, NULL);
+
+ /* space available for load/save buttons? */
+ loadbutton= MAX2(80, 20+BMF_GetStringWidth(G.font, sfile->title));
+ if(textrct.xmax-textrct.xmin > loadbutton+20) {
+ if(sfile->title[0]==0) loadbutton= 0;
+ }
+ else loadbutton= 0;
+
+ uiDefBut(block, TEX, 1,"", textrct.xmin, filebuty1, textrct.xmax-textrct.xmin-loadbutton, 21, sfile->file, 0.0, (float)FILE_MAXFILE-1, 0, 0, "");
+ uiDefBut(block, TEX, 2,"", textrct.xmin, filebuty2, textrct.xmax-textrct.xmin-loadbutton, 21, sfile->dir, 0.0, (float)FILE_MAXFILE-1, 0, 0, "");
+ if(loadbutton) {
+ uiSetCurFont(block, UI_HELV);
+ uiDefBut(block, BUT, 5, sfile->title, textrct.xmax-loadbutton, filebuty2, loadbutton, 21, sfile->dir, 0.0, (float)FILE_MAXFILE-1, 0, 0, "");
+ uiDefBut(block, BUT, 6, "Cancel", textrct.xmax-loadbutton, filebuty1, loadbutton, 21, sfile->file, 0.0, (float)FILE_MAXFILE-1, 0, 0, "");
+ }
+
+ menu= fsmenu_build_menu();
+ uiDefButS(block, MENU, 3, menu, scrollrct.xmin, filebuty1, scrollrct.xmax-scrollrct.xmin, 21, &sfile->menu, 0, 0, 0, 0, "");
+ MEM_freeN(menu);
+
+ uiDefBut(block, BUT, 4, "P", scrollrct.xmin, filebuty2, scrollrct.xmax-scrollrct.xmin, 21, 0, 0, 0, 0, 0, "Move to the parent directory (PKEY)");
+
+ draw_filescroll(sfile);
+ draw_filetext(sfile);
+
+ /* andere diskfree etc ? */
+ scrarea_queue_headredraw(curarea);
+
+ uiDrawBlock(block);
+
+ curarea->win_swap= WIN_BACK_OK;
+}
+
+static void do_filescroll(SpaceFile *sfile)
+{
+ short mval[2], oldy, yo;
+
+ calc_file_rcts(sfile);
+
+ filescrollselect= 1;
+ /* voor mooiigheid */
+
+ glDrawBuffer(GL_FRONT);
+ draw_filescroll(sfile);
+ glDrawBuffer(GL_BACK);
+
+ getmouseco_areawin(mval);
+ oldy= yo= mval[1];
+
+ while(get_mbut()&L_MOUSE) {
+ getmouseco_areawin(mval);
+
+ if(yo!=mval[1]) {
+ int dy= floor(0.5+((float)(oldy-mval[1]))*pixels_to_ofs);
+
+ if(dy) {
+ sfile->ofs+= dy;
+ if(sfile->ofs<0) {
+ sfile->ofs= 0;
+ oldy= mval[1];
+ }
+ else oldy= floor(0.5+ (float)oldy - (float)dy/pixels_to_ofs);
+
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+
+ }
+
+ yo= mval[1];
+ }
+ else BIF_wait_for_statechange();
+ }
+ filescrollselect= 0;
+
+ /* voor mooiigheid */
+ glDrawBuffer(GL_FRONT);
+ draw_filescroll(sfile);
+ glDrawBuffer(GL_BACK);
+
+}
+
+void activate_fileselect(int type, char *title, char *file, void (*func)(char *))
+{
+ SpaceFile *sfile;
+ char group[24], name[FILE_MAXDIR], temp[FILE_MAXDIR];
+
+ if(curarea==0) return;
+ if(curarea->win==0) return;
+
+ newspace(curarea, SPACE_FILE);
+ scrarea_queue_winredraw(curarea);
+
+ /* is misschien dubbelop, voor geval area al SPACE_FILE is met andere filename */
+ addqueue(curarea->headwin, CHANGED, 1);
+
+
+ name[2]= 0;
+ strcpy(name, file);
+
+ sfile= curarea->spacedata.first;
+ /* sfile wants a (*)(short), but get (*)(char*) */
+ sfile->returnfunc= func;
+ sfile->type= type;
+ sfile->ofs= 0;
+ /* sfile->act wordt gebruikt bij databrowse: dubbele namen van library objecten */
+ sfile->act= -1;
+
+ if(BLI_convertstringcode(name, G.sce, G.scene->r.cfra)) sfile->flag |= FILE_STRINGCODE;
+ else sfile->flag &= ~FILE_STRINGCODE;
+
+ if(type==FILE_MAIN) {
+ char *groupname;
+
+ strcpy(sfile->file, name+2);
+
+ groupname = BLO_idcode_to_name( GS(name) );
+ if (groupname) {
+ strcpy(sfile->dir, groupname);
+ strcat(sfile->dir, "/");
+ }
+
+ /* alles vrijgeven */
+ if(sfile->libfiledata) BLO_blendhandle_close(sfile->libfiledata);
+ sfile->libfiledata= 0;
+
+ freefilelist(sfile);
+ }
+ else if(type==FILE_LOADLIB) {
+ strcpy(sfile->dir, name);
+ if( is_a_library(sfile, temp, group) ) {
+ /* dit geval is om een reload van library-filelist te veroorzaken */
+ if(sfile->libfiledata==0) {
+ freefilelist(sfile);
+ }
+ }
+ else {
+ split_sfile(sfile, name);
+ if(sfile->libfiledata) BLO_blendhandle_close(sfile->libfiledata);
+ sfile->libfiledata= 0;
+ }
+ }
+ else { /* FILE_BLENDER */
+ split_sfile(sfile, name); /* test ook de filelist */
+
+ /* vrijgeven: filelist en libfiledata kloppen niet meer */
+ if(sfile->libfiledata) BLO_blendhandle_close(sfile->libfiledata);
+ sfile->libfiledata= 0;
+ }
+ BLI_strncpy(sfile->title, title, sizeof(sfile->title));
+ filetoname= 1;
+}
+
+void activate_imageselect(int type, char *title, char *file, void (*func)(char *))
+{
+ SpaceImaSel *simasel;
+ char dir[FILE_MAXDIR], name[FILE_MAXFILE];
+
+ if(curarea==0) return;
+ if(curarea->win==0) return;
+
+ newspace(curarea, SPACE_IMASEL);
+
+ /* is misschien dubbelop, voor geval area al SPACE_FILE is met andere filename */
+ addqueue(curarea->headwin, CHANGED, 1);
+ addqueue(curarea->win, CHANGED, 1);
+
+ name[2]= 0;
+ strcpy(name, file);
+
+ simasel= curarea->spacedata.first;
+ simasel->returnfunc= func;
+
+ if(BLI_convertstringcode(name, G.sce, G.scene->r.cfra)) simasel->mode |= IMS_STRINGCODE;
+ else simasel->mode &= ~IMS_STRINGCODE;
+
+ BLI_split_dirfile(name, dir, simasel->file);
+ if(strcmp(dir, simasel->dir)!=0) simasel->fase= 0;
+ strcpy(simasel->dir, dir);
+
+ BLI_strncpy(simasel->title, title, sizeof(simasel->title));
+
+
+
+ /* filetoname= 1; */
+}
+
+
+void activate_databrowse(ID *id, int idcode, int fromcode, int retval, short *menup, void (*func)(unsigned short))
+{
+ ListBase *lb;
+ SpaceFile *sfile;
+ char str[32];
+
+ if(id==0) {
+ lb= wich_libbase(G.main, idcode);
+ id= lb->first;
+ }
+
+ if(id) strcpy(str, id->name);
+ else return;
+
+ activate_fileselect(FILE_MAIN, "SELECT DATABLOCK", str, (void (*) (char*))func);
+
+ sfile= curarea->spacedata.first;
+ sfile->retval= retval;
+ sfile->ipotype= fromcode;
+ sfile->menup= menup;
+}
+
+void filesel_prevspace()
+{
+ SpaceFile *sfile;
+
+ sfile= curarea->spacedata.first;
+ if(sfile->next) {
+
+ BLI_remlink(&curarea->spacedata, sfile);
+ BLI_addtail(&curarea->spacedata, sfile);
+
+ sfile= curarea->spacedata.first;
+ newspace(curarea, sfile->spacetype);
+ }
+ else newspace(curarea, SPACE_INFO);
+}
+
+static int countselect(SpaceFile *sfile)
+{
+ int a, count=0;
+
+ for(a=0; a<sfile->totfile; a++) {
+ if(sfile->filelist[a].flags & ACTIVE) {
+ count++;
+ }
+ }
+ return count;
+}
+
+static int getotherdir(void)
+{
+ ScrArea *sa;
+ SpaceFile *sfile=0;
+
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa!=curarea) {
+ if(sa->spacetype==SPACE_FILE) {
+
+ /* al een gevonden */
+ if(sfile) return 0;
+
+ sfile= sa->spacedata.first;
+
+ if(sfile->type & FILE_UNIX) {
+ otherarea= sa;
+ BLI_make_file_string(G.sce, otherdir, sfile->dir, "");
+ }
+ else sfile= 0;
+ }
+ }
+ sa= sa->next;
+ }
+ if(sfile) return 1;
+ return 0;
+}
+
+static void reread_other_fs(void)
+{
+ SpaceFile *sfile;
+
+ /* oppassen: alleen aanroepen als getotherdir goed is afgelopen */
+
+ sfile= otherarea->spacedata.first;
+ freefilelist(sfile);
+ scrarea_queue_winredraw(otherarea);
+}
+
+
+void free_filesel_spec(char *dir)
+{
+ /* alle filesels met 'dir' worden vrijgegeven */
+ bScreen *sc;
+
+ sc= G.main->screen.first;
+ while(sc) {
+ ScrArea *sa= sc->areabase.first;
+ while(sa) {
+ SpaceLink *sl= sa->spacedata.first;
+ while(sl) {
+ if(sl->spacetype==SPACE_FILE) {
+ SpaceFile *sfile= (SpaceFile*) sl;
+ if (BLI_streq(sfile->dir, dir)) {
+ freefilelist(sfile);
+ }
+ }
+ sl= sl->next;
+ }
+ sa= sa->next;
+ }
+ sc= sc->id.next;
+ }
+}
+
+
+static void filesel_execute(SpaceFile *sfile)
+{
+ struct direntry *files;
+ char name[FILE_MAXDIR];
+ int a;
+
+ filesel_prevspace();
+
+ if(sfile->type==FILE_LOADLIB) {
+ do_library_append(sfile);
+
+ allqueue(REDRAWALL, 1);
+ }
+ else if(sfile->returnfunc) {
+ fsmenu_insert_entry(sfile->dir, 1);
+
+ if(sfile->type==FILE_MAIN) {
+ if (sfile->menup) {
+ if(sfile->act>=0) {
+ if(sfile->filelist) {
+ files= sfile->filelist+sfile->act;
+ *sfile->menup= files->nr;
+ }
+ else *sfile->menup= sfile->act+1;
+ }
+ else {
+ *sfile->menup= -1;
+ for(a=0; a<sfile->totfile; a++) {
+ if( strcmp(sfile->filelist[a].relname, sfile->file)==0) {
+ *sfile->menup= a+1;
+ break;
+ }
+ }
+ }
+ }
+ sfile->returnfunc((char*) sfile->retval);
+ }
+ else {
+ if(strncmp(sfile->title, "SAVE", 4)==0) free_filesel_spec(sfile->dir);
+
+ strcpy(name, sfile->dir);
+ strcat(name, sfile->file);
+
+ if(sfile->flag & FILE_STRINGCODE) BLI_makestringcode(G.sce, name);
+
+ sfile->returnfunc(name);
+ }
+ }
+}
+
+static void do_filesel_buttons(short event, SpaceFile *sfile)
+{
+ char butname[FILE_MAXDIR];
+
+ if (event == 1) {
+ if (strchr(sfile->file, '*') || strchr(sfile->file, '?') || strchr(sfile->file, '[')) {
+ int i, match = FALSE;
+
+ for (i = 2; i < sfile->totfile; i++) {
+ if (fnmatch(sfile->file, sfile->filelist[i].relname, 0) == 0) {
+ sfile->filelist[i].flags |= ACTIVE;
+ match = TRUE;
+ }
+ }
+ if (match) strcpy(sfile->file, "");
+ if(sfile->type==FILE_MAIN) filesel_select_objects(sfile);
+ scrarea_queue_winredraw(curarea);
+ }
+ }
+ else if(event== 2) {
+ /* reuse the butname variable */
+ checkdir(sfile->dir);
+
+ BLI_make_file_string(G.sce, butname, sfile->dir, "");
+ /* strip the trailing slash if its a real dir */
+ if (strlen(butname)!=1)
+ butname[strlen(butname)-1]=0;
+
+ if(sfile->type & FILE_UNIX) {
+ if (!BLI_exists(butname)) {
+ if (okee("Makedir")) {
+ BLI_recurdir_fileops(butname);
+ if (!BLI_exists(butname)) parent(sfile);
+ } else parent(sfile);
+ }
+ }
+ freefilelist(sfile);
+ sfile->ofs= 0;
+ scrarea_queue_winredraw(curarea);
+ }
+ else if(event== 3) {
+ char *selected= fsmenu_get_entry(sfile->menu-1);
+
+ /* welke string */
+ if (selected) {
+ strcpy(sfile->dir, selected);
+ BLI_make_exist(sfile->dir);
+ checkdir(sfile->dir);
+ freefilelist(sfile);
+ sfile->ofs= 0;
+ scrarea_queue_winredraw(curarea);
+ }
+
+ sfile->act= -1;
+
+ }
+ else if(event== 4) parent(sfile);
+ else if(event== 5) {
+ if(sfile->type) filesel_execute(sfile);
+ }
+ else if(event== 6) filesel_prevspace();
+
+}
+
+/****/
+
+typedef void (*ReplaceFP)(ID *oldblock, ID *newblock);
+
+static void change_id_link(void *linkpv, void *newlinkv) {
+ ID **linkp= (ID**) linkpv;
+ ID *newlink= newlinkv;
+
+ if (*linkp) {
+ (*linkp)->us--;
+ }
+ (*linkp)= newlink;
+ if (newlink) {
+ id_us_plus(newlink);
+ }
+}
+
+static void replace_image(ID *oldblock, ID *newblock) {
+ Image *oldima= (Image*) oldblock;
+ Image *newima= (Image*) newblock;
+ bScreen *sc;
+ Scene *sce;
+ Tex *tex;
+ Mesh *me;
+
+ for (tex= G.main->tex.first; tex; tex= tex->id.next) {
+ if (tex->env && tex->env->type == ENV_LOAD && tex->env->ima == oldima)
+ change_id_link(&tex->env->ima, newima);
+ if (tex->ima == oldima)
+ change_id_link(&tex->ima, newima);
+ }
+
+ for (sce= G.main->scene.first; sce; sce= sce->id.next) {
+ if (sce->ima == oldima)
+ change_id_link(&sce->ima, newima);
+ }
+
+ for (sc= G.main->screen.first; sc; sc= sc->id.next) {
+ ScrArea *sa;
+
+ for (sa= sc->areabase.first; sa; sa= sa->next) {
+ SpaceLink *sl;
+
+ for (sl= sa->spacedata.first; sl; sl= sl->next) {
+ if (sl->spacetype == SPACE_VIEW3D) {
+ View3D *v3d= (View3D*) sl;
+ BGpic *bgp= v3d->bgpic;
+
+ if (bgp && bgp->ima == oldima)
+ change_id_link(&bgp->ima, newima);
+ } else if (sl->spacetype == SPACE_IMAGE) {
+ SpaceImage *sima= (SpaceImage*) sl;
+
+ if (sima->image == oldima)
+ change_id_link(&sima->image, newima);
+ }
+ }
+ }
+ }
+
+ for (me= G.main->mesh.first; me; me= me->id.next) {
+ TFace *tfaces= me->tface;
+
+ if (tfaces) {
+ int i;
+
+ for (i=0; i<me->totface; i++) {
+ TFace *tf= &tfaces[i];
+
+ if (tf->tpage == oldima) {
+ /* not change_id_link, tpage's aren't owners :(
+ * see hack below.
+ */
+ tf->tpage= newima;
+ }
+ }
+ }
+ }
+
+ /* Nasty hack, necessary because tpages don't act
+ * as a user, so there lots of image user count
+ * munging occurs... this will ensure the image
+ * really dies.
+ */
+ oldima->id.us= 0;
+}
+
+static void replace_material(ID *oldblock, ID *newblock)
+{
+ Material *old= (Material*) oldblock;
+ Material *new= (Material*) newblock;
+ Material ***matarar;
+ ID *id;
+ Object *ob;
+ int a;
+
+ ob= G.main->object.first;
+ while(ob) {
+ if(ob->totcol && ob->id.lib==0) {
+ matarar= give_matarar(ob);
+ for(a=1; a<=ob->totcol; a++) {
+ if(ob->mat[a-1] == old) {
+ if(old) old->id.us--;
+ id_us_plus((ID *)new);
+ ob->mat[a-1]= new;
+ }
+ id= ob->data;
+ if( (*matarar)[a-1] == old && id->lib==0) {
+ if(old) old->id.us--;
+ id_us_plus((ID *)new);
+ (*matarar)[a-1]= new;
+ }
+ }
+ }
+ ob= ob->id.next;
+ }
+}
+
+static ReplaceFP get_id_replace_function(int idcode) {
+ switch (idcode) {
+ case ID_MA:
+ return &replace_material;
+ case ID_IM:
+ return &replace_image;
+ default:
+ return NULL;
+ }
+}
+
+static void databrowse_replace(SpaceFile *sfile, int idcode)
+{
+ ReplaceFP replace_func= get_id_replace_function(idcode);
+
+ if (!replace_func) {
+ error("Replacing %s blocks is unsupported", BLO_idcode_to_name(idcode));
+ } else if (sfile->act==-1) {
+ error("Select target with leftmouse");
+ } else {
+ ID *target= (ID*) sfile->filelist[sfile->act].poin;
+
+ if (target) {
+ char buf[128];
+
+ sprintf(buf, "Replace with %s: %s", BLO_idcode_to_name(idcode), target->name+2);
+
+ if (okee(buf)) {
+ int i;
+
+ for (i = 0; i <sfile->totfile; i++)
+ if ((sfile->filelist[i].flags&ACTIVE) && sfile->filelist[i].poin!=target)
+ replace_func(sfile->filelist[i].poin, target);
+ }
+ }
+ }
+
+ freefilelist(sfile);
+ scrarea_queue_winredraw(curarea);
+}
+
+static void fs_fake_users(SpaceFile *sfile)
+{
+ ID *id;
+ int a;
+
+ /* alleen bij F4 DATABROWSE */
+ if(sfile->returnfunc) return;
+
+ for(a=0; a<sfile->totfile; a++) {
+ if(sfile->filelist[a].flags & ACTIVE) {
+ id= (ID *)sfile->filelist[a].poin;
+ if(id) {
+ if( id->flag & LIB_FAKEUSER) {
+ id->flag -= LIB_FAKEUSER;
+ id->us--;
+ }
+ else {
+ id->flag |= LIB_FAKEUSER;
+ id->us++;
+ }
+ }
+ }
+ }
+ freefilelist(sfile);
+ scrarea_queue_winredraw(curarea);
+}
+
+void winqreadfilespace(unsigned short event, short val, char ascii)
+{
+ static int acto=0;
+ SpaceFile *sfile;
+ int act, do_draw= 0, i, test, ret = 0;
+ short qual, mval[2];
+ char str[FILE_MAXDIR+FILE_MAXFILE+12];
+
+ sfile= curarea->spacedata.first;
+ if(sfile==0) return;
+ if(sfile->filelist==0) {
+ /* wel buttons doen */
+ if(val && event==LEFTMOUSE) {
+ /* FrontbufferButs(TRUE); */
+ /* event= DoButtons(); */
+ /* FrontbufferButs(FALSE); */
+ /* NIET de headerbuttons! */
+ /* if(event) do_filesel_buttons(event, sfile); */
+ }
+ return;
+ }
+
+ if(curarea->win==0) return;
+ calc_file_rcts(sfile);
+ getmouseco_areawin(mval);
+
+ /* om hangen te voorkomen */
+ if(selecting && !(get_mbut() & R_MOUSE)) selecting= 0;
+
+ if(val) {
+
+ if( event!=RETKEY && event!=PADENTER)
+ if( uiDoBlocks(&curarea->uiblocks, event)!=UI_NOTHING ) event= 0;
+
+ switch(event) {
+
+ case UI_BUT_EVENT:
+ do_filesel_buttons(val, sfile);
+ break;
+
+ case LEFTMOUSE:
+ case MIDDLEMOUSE:
+ if(mval[0]>scrollrct.xmin && mval[0]<scrollrct.xmax && mval[1]>scrollrct.ymin && mval[1]<scrollrct.ymax) {
+ do_filescroll(sfile);
+ }
+ else if(mval[0]>textrct.xmin && mval[0]<textrct.xmax && mval[1]>textrct.ymin && mval[1]<textrct.ymax) {
+
+ /* sfile->act wordt gebruikt bij databrowse: dubbelenamen van library objecten */
+
+ sfile->act= act= find_active_file(sfile, mval[0], mval[1]);
+
+ if(act>=0 && act<sfile->totfile) {
+ if(S_ISDIR(sfile->filelist[act].type)) {
+ strcat(sfile->dir, sfile->filelist[act].relname);
+ strcat(sfile->dir,"/");
+ checkdir(sfile->dir);
+ freefilelist(sfile);
+ sfile->ofs= 0;
+ do_draw= 1;
+ }
+ else {
+ if( strcmp(sfile->file, sfile->filelist[act].relname)) {
+ do_draw= 1;
+ strcpy(sfile->file, sfile->filelist[act].relname);
+ }
+ if(event==MIDDLEMOUSE && sfile->type) filesel_execute(sfile);
+ }
+ }
+ }
+ else {
+ /* FrontbufferButs(TRUE); */
+ /* event= DoButtons(); */
+ /* FrontbufferButs(FALSE); */
+ /* NIET de headerbuttons! */
+ /* if(event) do_filesel_buttons(event, sfile); */
+ }
+ break;
+ case RIGHTMOUSE:
+ act= find_active_file(sfile, mval[0], mval[1]);
+ acto= act;
+ if(act>=0 && act<sfile->totfile) {
+
+ if (sfile->filelist[act].flags & ACTIVE) {
+ sfile->filelist[act].flags &= ~ACTIVE;
+ selecting = INACTIVATE;
+ }
+ else {
+ test= sfile->filelist[act].relname[0];
+ if (act>=2 || test!='.') sfile->filelist[act].flags |= ACTIVE;
+
+ selecting = ACTIVATE;
+ }
+ do_draw= 1;
+ }
+ break;
+ case MOUSEY:
+ act= find_active_file(sfile, mval[0], mval[1]);
+ if (act!=acto) {
+ set_active_file(sfile, act);
+ }
+ if(selecting && act!=acto) {
+
+ while(1) {
+ if (acto >= 2 && acto < sfile->totfile) {
+ if (selecting == ACTIVATE) sfile->filelist[acto].flags |= ACTIVE;
+ else if (selecting == INACTIVATE) sfile->filelist[acto].flags &= ~ACTIVE;
+ }
+ if (acto < act) acto++;
+ else if (acto > act) acto--;
+ else break;
+
+ }
+
+ }
+ acto= act;
+ break;
+
+ case PAGEUPKEY:
+ sfile->ofs-= page_ofs;
+ do_draw= 1;
+ break;
+ case PAGEDOWNKEY:
+ sfile->ofs+= page_ofs;
+ do_draw= 1;
+ break;
+ case HOMEKEY:
+ sfile->ofs= 0;
+ do_draw= 1;
+ break;
+ case ENDKEY:
+ sfile->ofs= sfile->totfile;
+ do_draw= 1;
+ break;
+
+ case AKEY:
+ swapselect_file(sfile);
+ if(sfile->type==FILE_MAIN) filesel_select_objects(sfile);
+ do_draw= 1;
+ break;
+
+ case BKEY:
+ case CKEY:
+ case LKEY:
+ if(event==LKEY && sfile->type==FILE_MAIN && (G.qual & LR_CTRLKEY)) {
+ databrowse_replace(sfile, groupname_to_code(sfile->dir));
+ break;
+ }
+ /* doorgeven */
+ case MKEY:
+ if(sfile->type==FILE_MAIN) break;
+
+ if(!countselect(sfile)) {
+ error("No files selected");
+ break;
+ }
+
+ if(!getotherdir()) {
+ error("No second fileselect");
+ break;
+ }
+
+ if (!strcmp(sfile->dir, otherdir)) {
+ error("Same directories");
+ break;
+ }
+
+ if(event==BKEY) sprintf(str, "Backup to %s", otherdir);
+ else if(event==CKEY) sprintf(str, "Copy to %s", otherdir);
+ else if(event==LKEY) sprintf(str, "Linked copy to %s", otherdir);
+ else if(event==MKEY) sprintf(str, "Move to %s", otherdir);
+
+ if (!okee(str)) break;
+
+ for (i = 0; i<sfile->totfile; i++){
+ if (sfile->filelist[i].flags & ACTIVE) {
+ BLI_make_file_string(G.sce, str, sfile->dir, sfile->filelist[i].relname);
+
+ if(event==BKEY) ret= BLI_backup(sfile->filelist[i].relname, sfile->dir, otherdir);
+ else if(event==CKEY) ret= BLI_copy_fileops(str, otherdir);
+ else if(event==LKEY) ret= BLI_link(str, otherdir);
+ else if(event==MKEY) ret= BLI_move(str, otherdir);
+
+ if (ret) {error("Command failed, see console"); break;}
+ else sfile->filelist[i].flags &= ~ACTIVE;
+ }
+ }
+ do_draw= 1;
+ if(event==BKEY || event==MKEY)
+ freefilelist(sfile);
+
+ reread_other_fs();
+
+ break;
+ case RKEY:
+ if(sfile->type==FILE_MAIN) {
+ databrowse_replace(sfile, groupname_to_code(sfile->dir));
+ break;
+ }
+ /* doorgeven aan TKEY! */
+
+ case TKEY:
+ if(sfile->type==FILE_MAIN) break;
+
+ if(!countselect(sfile)) {
+ error("No files selected");
+ break;
+ }
+
+ if(event==TKEY) sprintf(str, "Touch");
+ else if(event==RKEY) sprintf(str, "Remove from %s", sfile->dir);
+
+ qual= G.qual; /* want na okee() heb je de shift losgelaten */
+ if (!okee(str)) break;
+
+ for (i = 0; i <sfile->totfile; i++) {
+ if (sfile->filelist[i].flags & ACTIVE) {
+ BLI_make_file_string(G.sce, str, sfile->dir, sfile->filelist[i].relname);
+
+ if(event==TKEY) ret= BLI_touch(str);
+ else if(event==RKEY) {
+ if(qual & LR_SHIFTKEY) ret= BLI_delete(str, 0, 1);
+ else if(S_ISDIR(sfile->filelist[i].type)) ret= BLI_delete(str, 1, 0);
+ else ret= BLI_delete(str, 0, 0);
+ }
+
+ if (ret) {error("Command failed, see console"); break;}
+ else sfile->filelist[i].flags &= ~ACTIVE;
+ }
+ }
+ do_draw= 1;
+ freefilelist(sfile);
+
+ break;
+
+ case PKEY:
+ if(G.qual & LR_SHIFTKEY) {
+ extern char bprogname[]; /* usiblender.c */
+
+ sprintf(str, "%s -a \"%s%s\"", bprogname, sfile->dir, sfile->file);
+ system(str);
+ }
+ else
+ parent(sfile);
+
+ break;
+
+ case IKEY:
+ if(sfile->type==FILE_MAIN) break;
+
+ sprintf(str, "$IMAGEEDITOR %s%s", sfile->dir, sfile->file);
+ system(str);
+ break;
+
+ case EKEY:
+ if(sfile->type==FILE_MAIN) break;
+
+ sprintf(str, "$WINEDITOR %s%s", sfile->dir, sfile->file);
+ system(str);
+ break;
+
+ case FKEY:
+ if(sfile->type==FILE_MAIN) {
+ fs_fake_users(sfile);
+ }
+ break;
+
+ case PADPLUSKEY:
+ case EQUALKEY:
+ if (G.qual & LR_CTRLKEY) BLI_newname(sfile->file, +100);
+ else if (G.qual & LR_SHIFTKEY) BLI_newname(sfile->file, +10);
+ else BLI_newname(sfile->file, +1);
+
+ do_draw= 1;
+ break;
+
+ case PADMINUS:
+ case MINUSKEY:
+ if (G.qual & LR_CTRLKEY) BLI_newname(sfile->file, -100);
+ else if (G.qual & LR_SHIFTKEY) BLI_newname(sfile->file, -10);
+ else BLI_newname(sfile->file, -1);
+
+ do_draw= 1;
+ break;
+
+ case BACKSLASHKEY:
+ case SLASHKEY:
+ if(sfile->type==FILE_MAIN) break;
+
+#ifdef WIN32
+ strcpy(sfile->dir, "\\");
+#else
+ strcpy(sfile->dir, "/");
+#endif
+ freefilelist(sfile);
+ sfile->ofs= 0;
+ do_draw= 1;
+ break;
+ case PERIODKEY:
+ freefilelist(sfile);
+ do_draw= 1;
+ break;
+ case ESCKEY:
+ filesel_prevspace();
+ break;
+ case PADENTER:
+ case RETKEY:
+ if(sfile->type) filesel_execute(sfile);
+ break;
+ }
+ }
+ else if(event==RIGHTMOUSE) {
+ selecting = NOTACTIVE;
+ if(sfile->type==FILE_MAIN) filesel_select_objects(sfile);
+ }
+ else if(event==LEFTMOUSE) {
+ if(sfile->type==FILE_MAIN) active_file_object(sfile);
+ }
+
+ /* XXX, stupid patch, curarea can become undone
+ * because of file loading... fixme zr
+ */
+ if(do_draw && curarea) scrarea_queue_winredraw(curarea);
+}
+
+
+
+
+/* ************* LIBRARY FILESEL ******************* */
+
+static int groupname_to_code(char *group)
+{
+ char buf[32];
+ char *lslash;
+
+ strcpy(buf, group);
+ lslash= BLI_last_slash(buf);
+ if (lslash)
+ lslash[0]= '\0';
+
+ return BLO_idcode_from_name(buf);
+}
+
+static int is_a_library(SpaceFile *sfile, char *dir, char *group)
+{
+ /* return ok als een blenderfile, in dir staat de filename,
+ * in group het type libdata
+ */
+ int len;
+ char *fd;
+
+ strcpy(dir, sfile->dir);
+ len= strlen(dir);
+ if(len<7) return 0;
+ if( dir[len-1] != '/' && dir[len-1] != '\\') return 0;
+
+ group[0]= 0;
+ dir[len-1]= 0;
+
+ /* Find the last slash */
+ fd= (strrchr(dir, '/')>strrchr(dir, '\\'))?strrchr(dir, '/'):strrchr(dir, '\\');
+
+ if(fd==0) return 0;
+ *fd= 0;
+ if(BLO_has_bfile_extension(fd+1)) {
+ *fd= '/';
+ }
+ else {
+ strcpy(group, fd+1);
+
+ /* Find the last slash */
+ fd= (strrchr(dir, '/')>strrchr(dir, '\\'))?strrchr(dir, '/'):strrchr(dir, '\\');
+ if (!fd || !BLO_has_bfile_extension(fd+1)) return 0;
+ }
+ return 1;
+}
+
+static void do_library_append(SpaceFile *sfile)
+{
+ char dir[FILE_MAXDIR], group[32];
+
+ if ( is_a_library(sfile, dir, group)==0 ) {
+ error("Not a library");
+ } else if (!sfile->libfiledata) {
+ error("Library not loaded");
+ } else if (group[0]==0) {
+ error("Nothing indicated");
+ } else if (BLI_streq(G.main->name, dir)) {
+ error("Cannot use current file as library");
+ } else {
+ Object *ob;
+ int idcode = groupname_to_code(group);
+
+ BLO_library_append(sfile, dir, idcode);
+
+ /* DISPLISTEN */
+ ob= G.main->object.first;
+ set_displist_onlyzero(1);
+ while(ob) {
+ if(ob->id.lib) {
+ if(ob->type==OB_FONT) {
+ Curve *cu= ob->data;
+ if(cu->nurb.first==0) text_to_curve(ob, 0);
+ }
+ makeDispList(ob);
+ }
+ else if(ob->type==OB_MESH && ob->parent && ob->parent->type==OB_LATTICE ) {
+ makeDispList(ob);
+ }
+
+ ob= ob->id.next;
+ }
+ set_displist_onlyzero(0);
+
+ /* in sfile->dir staat de HELE libnaam */
+ strcpy(G.lib, sfile->dir);
+
+ if((sfile->flag & FILE_LINK)==0) all_local();
+ }
+}
+
+static void library_to_filelist(SpaceFile *sfile)
+{
+ char dir[FILE_MAXDIR], group[24];
+ int ok, i, nnames, idcode;
+ LinkNode *l, *names;
+
+ /* name testen */
+ ok= is_a_library(sfile, dir, group);
+ if (!ok) {
+ /* vrijgeven */
+ if(sfile->libfiledata) BLO_blendhandle_close(sfile->libfiledata);
+ sfile->libfiledata= 0;
+ return;
+ }
+
+ /* en daar gaat ie */
+ /* voorlopig alleen filedata inlezen als libfiledata==0 */
+ if (sfile->libfiledata==0) {
+ sfile->libfiledata= BLO_blendhandle_from_file(dir);
+ if(sfile->libfiledata==0) return;
+ }
+
+ if (idcode= groupname_to_code(group)) {
+ names= BLO_blendhandle_get_datablock_names(sfile->libfiledata, idcode);
+ } else {
+ names= BLO_blendhandle_get_linkable_groups(sfile->libfiledata);
+ }
+
+ nnames= BLI_linklist_length(names);
+
+ sfile->totfile= nnames + 2;
+ sfile->filelist= malloc(sfile->totfile * sizeof(*sfile->filelist));
+ memset(sfile->filelist, 0, sfile->totfile * sizeof(*sfile->filelist));
+
+ sfile->filelist[0].relname= strdup(".");
+ sfile->filelist[0].type |= S_IFDIR;
+ sfile->filelist[1].relname= strdup("..");
+ sfile->filelist[1].type |= S_IFDIR;
+
+ for (i=0, l= names; i<nnames; i++, l= l->next) {
+ char *blockname= l->link;
+
+ sfile->filelist[i + 2].relname= blockname;
+ if (!idcode)
+ sfile->filelist[i + 2].type |= S_IFDIR;
+ }
+
+ BLI_linklist_free(names, NULL);
+
+ qsort(sfile->filelist, sfile->totfile, sizeof(struct direntry), compare_name);
+
+ sfile->maxnamelen= 0;
+ for(i=0; i<sfile->totfile; i++) {
+ int len = BMF_GetStringWidth(G.font, sfile->filelist[i].relname);
+ if (len > sfile->maxnamelen)
+ sfile->maxnamelen = len;
+ }
+}
+
+/* ******************* DATA SELECT ********************* */
+
+static void filesel_select_objects(SpaceFile *sfile)
+{
+ Object *ob;
+ Base *base;
+ Scene *sce;
+ int a;
+
+ /* alleen bij F4 DATABROWSE */
+ if(sfile->returnfunc) return;
+
+ if( strcmp(sfile->dir, "Object/")==0 ) {
+ for(a=0; a<sfile->totfile; a++) {
+
+ ob= (Object *)sfile->filelist[a].poin;
+
+ if(ob) {
+ if(sfile->filelist[a].flags & ACTIVE) ob->flag |= SELECT;
+ else ob->flag &= ~SELECT;
+ }
+
+ }
+ base= FIRSTBASE;
+ while(base) {
+ base->flag= base->object->flag;
+ base= base->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if( strcmp(sfile->dir, "Scene/")==0 ) {
+
+ for(a=0; a<sfile->totfile; a++) {
+
+ sce= (Scene *)sfile->filelist[a].poin;
+ if(sce) {
+ if(sfile->filelist[a].flags & ACTIVE) sce->r.scemode |= R_BG_RENDER;
+ else sce->r.scemode &= ~R_BG_RENDER;
+ }
+
+ }
+ allqueue(REDRAWBUTSRENDER, 0);
+ }
+}
+
+static void active_file_object(SpaceFile *sfile)
+{
+ Object *ob;
+
+ /* alleen bij F4 DATABROWSE */
+ if(sfile->returnfunc) return;
+
+ if( strcmp(sfile->dir, "Object/")==0 ) {
+ if(sfile->act >= 0) {
+
+ ob= (Object *)sfile->filelist[sfile->act].poin;
+
+ if(ob) {
+ set_active_object(ob);
+ if(BASACT && BASACT->object==ob) {
+ BASACT->flag |= SELECT;
+ sfile->filelist[sfile->act].flags |= ACTIVE;
+ allqueue(REDRAWVIEW3D, 0);
+ scrarea_queue_winredraw(curarea);
+ }
+ }
+ }
+ }
+}
+
+
+void main_to_filelist(SpaceFile *sfile)
+{
+ ID *id;
+ struct direntry *files, *firstlib = NULL;
+ ListBase *lb;
+ int a, fake, idcode, len, ok, totlib, totbl;
+
+ if(sfile->dir[0]=='/') sfile->dir[0]= 0;
+
+ if(sfile->dir[0]) {
+ idcode= groupname_to_code(sfile->dir);
+ if(idcode==0) sfile->dir[0]= 0;
+ }
+
+ if( sfile->dir[0]==0) {
+
+ /* directories maken */
+ sfile->totfile= 22;
+ sfile->filelist= (struct direntry *)malloc(sfile->totfile * sizeof(struct direntry));
+
+ for(a=0; a<sfile->totfile; a++) {
+ memset( &(sfile->filelist[a]), 0 , sizeof(struct direntry));
+ sfile->filelist[a].type |= S_IFDIR;
+ }
+
+ sfile->filelist[0].relname= strdup("..");
+ sfile->filelist[1].relname= strdup(".");
+ sfile->filelist[2].relname= strdup("Scene");
+ sfile->filelist[3].relname= strdup("Object");
+ sfile->filelist[4].relname= strdup("Mesh");
+ sfile->filelist[5].relname= strdup("Curve");
+ sfile->filelist[6].relname= strdup("Metaball");
+ sfile->filelist[7].relname= strdup("Material");
+ sfile->filelist[8].relname= strdup("Texture");
+ sfile->filelist[9].relname= strdup("Image");
+ sfile->filelist[10].relname= strdup("Ika");
+ sfile->filelist[11].relname= strdup("Wave");
+ sfile->filelist[12].relname= strdup("Lattice");
+ sfile->filelist[13].relname= strdup("Lamp");
+ sfile->filelist[14].relname= strdup("Camera");
+ sfile->filelist[15].relname= strdup("Ipo");
+ sfile->filelist[16].relname= strdup("World");
+ sfile->filelist[17].relname= strdup("Screen");
+ sfile->filelist[18].relname= strdup("VFont");
+ sfile->filelist[19].relname= strdup("Text");
+ sfile->filelist[20].relname= strdup("Armature");
+ sfile->filelist[21].relname= strdup("Action");
+ qsort(sfile->filelist, sfile->totfile, sizeof(struct direntry), compare_name);
+ }
+ else {
+
+ /* files maken */
+ idcode= groupname_to_code(sfile->dir);
+
+ lb= wich_libbase(G.main, idcode );
+ if(lb==0) return;
+
+ id= lb->first;
+ sfile->totfile= 0;
+ while(id) {
+
+ if(sfile->returnfunc && idcode==ID_IP) {
+ if(sfile->ipotype== ((Ipo *)id)->blocktype) sfile->totfile++;
+ }
+ else sfile->totfile++;
+
+ id= id->next;
+ }
+
+ if(sfile->returnfunc==0) sfile->totfile+= 2;
+ sfile->filelist= (struct direntry *)malloc(sfile->totfile * sizeof(struct direntry));
+
+ files= sfile->filelist;
+
+ if(sfile->returnfunc==0) {
+ memset( &(sfile->filelist[0]), 0 , sizeof(struct direntry));
+ sfile->filelist[0].relname= strdup(".");
+ sfile->filelist[0].type |= S_IFDIR;
+ memset( &(sfile->filelist[1]), 0 , sizeof(struct direntry));
+ sfile->filelist[1].relname= strdup("..");
+ sfile->filelist[1].type |= S_IFDIR;
+
+ files+= 2;
+ }
+
+ id= lb->first;
+ totlib= totbl= 0;
+
+ while(id) {
+
+ ok= 0;
+ if(sfile->returnfunc && idcode==ID_IP) {
+ if(sfile->ipotype== ((Ipo *)id)->blocktype) ok= 1;
+ }
+ else ok= 1;
+
+ if(ok) {
+
+ memset( files, 0 , sizeof(struct direntry));
+ files->relname= strdup(id->name+2);
+
+ if(sfile->returnfunc==0) { /* F4 DATA BROWSE */
+ if(idcode==ID_OB) {
+ if( ((Object *)id)->flag & SELECT) files->flags |= ACTIVE;
+ }
+ else if(idcode==ID_SCE) {
+ if( ((Scene *)id)->r.scemode & R_BG_RENDER) files->flags |= ACTIVE;
+ }
+ }
+ files->nr= totbl+1;
+ files->poin= id;
+ fake= id->flag & LIB_FAKEUSER;
+
+ if(id->lib && fake) sprintf(files->extra, "LF %d", id->us);
+ else if(id->lib) sprintf(files->extra, "L %d", id->us);
+ else if(fake) sprintf(files->extra, "F %d", id->us);
+ else sprintf(files->extra, " %d", id->us);
+
+ if(id->lib) {
+ if(totlib==0) firstlib= files;
+ totlib++;
+ }
+
+ files++;
+ totbl++;
+ }
+
+ id= id->next;
+ }
+
+ /* alleen qsort van libraryblokken */
+ if(totlib>1) {
+ qsort(firstlib, totlib, sizeof(struct direntry), compare_name);
+ }
+ }
+
+ sfile->maxnamelen= 0;
+ for(a=0; a<sfile->totfile; a++) {
+ len = BMF_GetStringWidth(G.font, sfile->filelist[a].relname);
+ if (len > sfile->maxnamelen) sfile->maxnamelen = len;
+
+ if(filetoname) {
+ if( strcmp(sfile->file, sfile->filelist[a].relname)==0) {
+ sfile->ofs= a-( sfile->collums*(curarea->winy-FILESELHEAD-10)/(2*FILESEL_DY));
+ filetoname= 0;
+ if(sfile->returnfunc) sfile->filelist[a].flags |= ACTIVE;
+ }
+ }
+ }
+}
+
+
+
diff --git a/source/blender/src/ghostwinlay.c b/source/blender/src/ghostwinlay.c
new file mode 100644
index 00000000000..1280278edf6
--- /dev/null
+++ b/source/blender/src/ghostwinlay.c
@@ -0,0 +1,572 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#include <stdlib.h>
+#include <stdio.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+
+#include "GHOST_C-api.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+
+#include "BIF_gl.h"
+#include "BIF_graphics.h"
+#include "BIF_mywindow.h"
+#include "BIF_screen.h"
+#include "BIF_usiblender.h"
+
+#include "mydevice.h"
+#include "blendef.h"
+
+#include "winlay.h"
+
+static GHOST_SystemHandle g_system= 0;
+
+ /* Some simple ghost <-> blender conversions */
+
+static GHOST_TStandardCursor convert_cursor(int curs) {
+ switch(curs) {
+ default:
+ case CURSOR_STD: return GHOST_kStandardCursorDefault;
+ case CURSOR_VPAINT: return GHOST_kStandardCursorLeftArrow;
+ case CURSOR_FACESEL: return GHOST_kStandardCursorRightArrow;
+ case CURSOR_WAIT: return GHOST_kStandardCursorWait;
+ case CURSOR_EDIT: return GHOST_kStandardCursorCrosshair;
+ case CURSOR_HELP: return GHOST_kStandardCursorHelp;
+ case CURSOR_X_MOVE: return GHOST_kStandardCursorLeftRight;
+ case CURSOR_Y_MOVE: return GHOST_kStandardCursorUpDown;
+ }
+}
+
+static int convert_mbut(GHOST_TButtonMask but) {
+ if (but == GHOST_kButtonMaskLeft) {
+ return LEFTMOUSE;
+ } else if (but == GHOST_kButtonMaskRight) {
+ return RIGHTMOUSE;
+ } else {
+ return MIDDLEMOUSE;
+ }
+}
+
+static int convert_key(GHOST_TKey key) {
+ if (key>=GHOST_kKeyA && key<=GHOST_kKeyZ) {
+ return (AKEY + ((int) key - GHOST_kKeyA));
+ } else if (key>=GHOST_kKey0 && key<=GHOST_kKey9) {
+ return (ZEROKEY + ((int) key - GHOST_kKey0));
+ } else if (key>=GHOST_kKeyNumpad0 && key<=GHOST_kKeyNumpad9) {
+ return (PAD0 + ((int) key - GHOST_kKeyNumpad0));
+ } else if (key>=GHOST_kKeyF1 && key<=GHOST_kKeyF12) {
+ return (F1KEY + ((int) key - GHOST_kKeyF1));
+ } else {
+ switch (key) {
+ case GHOST_kKeyBackSpace: return BACKSPACEKEY;
+ case GHOST_kKeyTab: return TABKEY;
+ case GHOST_kKeyLinefeed: return LINEFEEDKEY;
+ case GHOST_kKeyClear: return 0;
+ case GHOST_kKeyEnter: return RETKEY;
+
+ case GHOST_kKeyEsc: return ESCKEY;
+ case GHOST_kKeySpace: return SPACEKEY;
+ case GHOST_kKeyQuote: return QUOTEKEY;
+ case GHOST_kKeyComma: return COMMAKEY;
+ case GHOST_kKeyMinus: return MINUSKEY;
+ case GHOST_kKeyPeriod: return PERIODKEY;
+ case GHOST_kKeySlash: return SLASHKEY;
+
+ case GHOST_kKeySemicolon: return SEMICOLONKEY;
+ case GHOST_kKeyEqual: return EQUALKEY;
+
+ case GHOST_kKeyLeftBracket: return LEFTBRACKETKEY;
+ case GHOST_kKeyRightBracket: return RIGHTBRACKETKEY;
+ case GHOST_kKeyBackslash: return BACKSLASHKEY;
+ case GHOST_kKeyAccentGrave: return ACCENTGRAVEKEY;
+
+ case GHOST_kKeyLeftShift: return LEFTSHIFTKEY;
+ case GHOST_kKeyRightShift: return RIGHTSHIFTKEY;
+ case GHOST_kKeyLeftControl: return LEFTCTRLKEY;
+ case GHOST_kKeyRightControl: return RIGHTCTRLKEY;
+ case GHOST_kKeyLeftAlt: return LEFTALTKEY;
+ case GHOST_kKeyRightAlt: return RIGHTALTKEY;
+
+ case GHOST_kKeyCapsLock: return CAPSLOCKKEY;
+ case GHOST_kKeyNumLock: return 0;
+ case GHOST_kKeyScrollLock: return 0;
+
+ case GHOST_kKeyLeftArrow: return LEFTARROWKEY;
+ case GHOST_kKeyRightArrow: return RIGHTARROWKEY;
+ case GHOST_kKeyUpArrow: return UPARROWKEY;
+ case GHOST_kKeyDownArrow: return DOWNARROWKEY;
+
+ case GHOST_kKeyPrintScreen: return 0;
+ case GHOST_kKeyPause: return PAUSEKEY;
+
+ case GHOST_kKeyInsert: return INSERTKEY;
+ case GHOST_kKeyDelete: return DELKEY;
+ case GHOST_kKeyHome: return HOMEKEY;
+ case GHOST_kKeyEnd: return ENDKEY;
+ case GHOST_kKeyUpPage: return PAGEUPKEY;
+ case GHOST_kKeyDownPage: return PAGEDOWNKEY;
+
+ case GHOST_kKeyNumpadPeriod: return PADPERIOD;
+ case GHOST_kKeyNumpadEnter: return PADENTER;
+ case GHOST_kKeyNumpadPlus: return PADPLUSKEY;
+ case GHOST_kKeyNumpadMinus: return PADMINUS;
+ case GHOST_kKeyNumpadAsterisk: return PADASTERKEY;
+ case GHOST_kKeyNumpadSlash: return PADSLASHKEY;
+ case GHOST_kKeyUnknown: return UNKNOWNKEY;
+
+ default:
+ return 0;
+ }
+ }
+}
+
+ /***/
+
+struct _Window {
+ GHOST_WindowHandle ghostwin;
+
+ /* Handler and private data for handler */
+ WindowHandlerFP handler;
+ void *user_data;
+
+ /* Window state */
+ int size[2], position[2];
+ int active, visible;
+
+ /* Last known mouse/button/qualifier state */
+ int lmouse[2];
+ int lqual; /* (LR_SHFTKEY, LR_CTRLKEY, LR_ALTKEY) */
+ int lmbut; /* (L_MOUSE, M_MOUSE, R_MOUSE) */
+ int commandqual;
+
+ /* Tracks the faked mouse button, if non-zero it is
+ * the event number of the last faked button.
+ */
+ int faked_mbut;
+
+ GHOST_TimerTaskHandle timer;
+ int timer_event;
+};
+
+static Window *window_new(GHOST_WindowHandle ghostwin)
+{
+ Window *win= MEM_callocN(sizeof(*win), "Window");
+ win->ghostwin= ghostwin;
+
+ return win;
+}
+
+static void window_handle(Window *win, short event, short val)
+{
+ if (win->handler) {
+ win->handler(win, win->user_data, event, val, 0);
+ }
+}
+static void window_handle_ext(Window *win, short event, short val, short extra)
+{
+ if (win->handler) {
+ win->handler(win, win->user_data, event, val, extra);
+ }
+}
+
+static void window_free(Window *win)
+{
+ MEM_freeN(win);
+}
+
+ /***/
+
+static Window *active_gl_window= NULL;
+
+Window *window_open(char *title, int posx, int posy, int sizex, int sizey, int start_maximized)
+{
+ GHOST_WindowHandle ghostwin;
+ GHOST_TWindowState inital_state;
+ int scr_w, scr_h;
+
+ winlay_get_screensize(&scr_w, &scr_h);
+ posy= (scr_h-posy-sizey);
+
+ inital_state= start_maximized?GHOST_kWindowStateMaximized:GHOST_kWindowStateNormal;
+ ghostwin= GHOST_CreateWindow(g_system,
+ title,
+ posx, posy, sizex, sizey,
+ inital_state,
+ GHOST_kDrawingContextTypeOpenGL,
+ 0 /* no stereo */);
+
+ if (ghostwin) {
+ Window *win= window_new(ghostwin);
+
+ if (win) {
+ GHOST_SetWindowUserData(ghostwin, win);
+
+ win->position[0]= posx;
+ win->position[1]= posy;
+ win->size[0]= sizex;
+ win->size[1]= sizey;
+
+ win->lmouse[0]= win->size[0]/2;
+ win->lmouse[1]= win->size[1]/2;
+ } else {
+ GHOST_DisposeWindow(g_system, ghostwin);
+ }
+
+ return win;
+ } else {
+ return NULL;
+ }
+}
+
+void window_set_handler(Window *win, WindowHandlerFP handler, void *user_data)
+{
+ win->handler= handler;
+ win->user_data= user_data;
+}
+
+static void window_timer_proc(GHOST_TimerTaskHandle timer, GHOST_TUns64 time)
+{
+ Window *win= GHOST_GetTimerTaskUserData(timer);
+
+ win->handler(win, win->user_data, win->timer_event, 0, 0);
+}
+
+void window_set_timer(Window *win, int delay_ms, int event)
+{
+ if (win->timer) GHOST_RemoveTimer(g_system, win->timer);
+
+ win->timer_event= event;
+ win->timer= GHOST_InstallTimer(g_system, delay_ms, delay_ms, window_timer_proc, win);
+}
+
+void window_destroy(Window *win) {
+ if (active_gl_window==win) {
+ active_gl_window= NULL;
+ }
+
+ if (win->timer) {
+ GHOST_RemoveTimer(g_system, win->timer);
+ win->timer= NULL;
+ }
+
+ GHOST_DisposeWindow(g_system, win->ghostwin);
+ window_free(win);
+}
+
+void window_set_cursor(Window *win, int curs) {
+ if (curs==CURSOR_NONE) {
+ GHOST_SetCursorVisibility(win->ghostwin, 0);
+ } else {
+ GHOST_SetCursorVisibility(win->ghostwin, 1);
+ GHOST_SetCursorShape(win->ghostwin, convert_cursor(curs));
+ }
+}
+
+void window_set_custom_cursor(Window *win, unsigned char mask[16][2], unsigned char bitmap[16][2]) {
+ GHOST_SetCustomCursorShape(win->ghostwin, bitmap, mask, 7, 7);
+}
+
+void window_make_active(Window *win) {
+ if (win != active_gl_window) {
+ active_gl_window= win;
+ GHOST_ActivateWindowDrawingContext(win->ghostwin);
+ }
+}
+void window_swap_buffers(Window *win) {
+ GHOST_SwapWindowBuffers(win->ghostwin);
+}
+
+static int query_qual(char qual) {
+ GHOST_TModifierKeyMask left, right;
+ int val= 0;
+
+ if (qual=='s') {
+ left= GHOST_kModifierKeyLeftShift;
+ right= GHOST_kModifierKeyRightShift;
+ } else if (qual=='c') {
+ left= GHOST_kModifierKeyLeftControl;
+ right= GHOST_kModifierKeyRightControl;
+ } else if (qual=='C') {
+ left= right= GHOST_kModifierKeyCommand;
+ } else {
+ left= GHOST_kModifierKeyLeftAlt;
+ right= GHOST_kModifierKeyRightAlt;
+ }
+
+ GHOST_GetModifierKeyState(g_system, left, &val);
+ if (!val)
+ GHOST_GetModifierKeyState(g_system, right, &val);
+
+ return val;
+}
+static int change_bit(int val, int bit, int to_on) {
+ return to_on?(val|bit):(val&~bit);
+}
+static int event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr private) {
+ GHOST_TEventType type= GHOST_GetEventType(evt);
+
+ if (type == GHOST_kEventQuit) {
+ exit_usiblender();
+ } else {
+ GHOST_WindowHandle ghostwin= GHOST_GetEventWindow(evt);
+ GHOST_TEventDataPtr data= GHOST_GetEventData(evt);
+ Window *win;
+
+ if (!ghostwin) {
+ printf("GHOST event error - no window - type: %d\n", type);
+ return 1;
+ } else if (!GHOST_ValidWindow(g_system, ghostwin)) {
+ printf("GHOST event error - invalid window - win: %p\n", ghostwin);
+ return 1;
+ } else {
+ win= GHOST_GetWindowUserData(ghostwin);
+ }
+
+ switch (type) {
+ case GHOST_kEventCursorMove: {
+ GHOST_TEventCursorData *cd= data;
+ int cx, cy;
+
+ GHOST_ScreenToClient(win->ghostwin, cd->x, cd->y, &cx, &cy);
+ win->lmouse[0]= cx;
+ win->lmouse[1]= (win->size[1]-1) - cy;
+
+ window_handle(win, MOUSEX, win->lmouse[0]);
+ window_handle(win, MOUSEY, win->lmouse[1]);
+
+ break;
+ }
+ case GHOST_kEventButtonDown:
+ case GHOST_kEventButtonUp: {
+ GHOST_TEventButtonData *bd= data;
+ int val= (type==GHOST_kEventButtonDown);
+ int bbut= convert_mbut(bd->button);
+
+ if (bbut==LEFTMOUSE) {
+ if (val) {
+ if (win->commandqual) {
+ bbut= win->faked_mbut= RIGHTMOUSE;
+ } else if (win->lqual & LR_ALTKEY) {
+ bbut= win->faked_mbut= MIDDLEMOUSE;
+ }
+ } else {
+ if (win->faked_mbut) {
+ bbut= win->faked_mbut;
+ win->faked_mbut= 0;
+ }
+ }
+ }
+
+ if (bbut==LEFTMOUSE) {
+ win->lmbut= change_bit(win->lmbut, L_MOUSE, val);
+ } else if (bbut==MIDDLEMOUSE) {
+ win->lmbut= change_bit(win->lmbut, M_MOUSE, val);
+ } else {
+ win->lmbut= change_bit(win->lmbut, R_MOUSE, val);
+ }
+ window_handle(win, bbut, val);
+
+ break;
+ }
+
+ case GHOST_kEventKeyDown:
+ case GHOST_kEventKeyUp: {
+ GHOST_TEventKeyData *kd= data;
+ int val= (type==GHOST_kEventKeyDown);
+ int bkey= convert_key(kd->key);
+
+ if (kd->key == GHOST_kKeyCommand) {
+ win->commandqual= val;
+ }
+
+ if (bkey) {
+ if (bkey==LEFTSHIFTKEY || bkey==RIGHTSHIFTKEY) {
+ win->lqual= change_bit(win->lqual, LR_SHIFTKEY, val);
+ } else if (bkey==LEFTCTRLKEY || bkey==RIGHTCTRLKEY) {
+ win->lqual= change_bit(win->lqual, LR_CTRLKEY, val);
+ } else if (bkey==LEFTALTKEY || bkey==RIGHTALTKEY) {
+ win->lqual= change_bit(win->lqual, LR_ALTKEY, val);
+ }
+
+ window_handle_ext(win, bkey, val, kd->ascii);
+ }
+
+ break;
+ }
+
+ case GHOST_kEventWindowDeactivate:
+ case GHOST_kEventWindowActivate: {
+ win->active= (type==GHOST_kEventWindowActivate);
+ window_handle(win, INPUTCHANGE, win->active);
+
+ if (win->active) {
+ if ((win->lqual & LR_SHIFTKEY) && !query_qual('s')) {
+ win->lqual= change_bit(win->lqual, LR_SHIFTKEY, 0);
+ window_handle(win, LEFTSHIFTKEY, 0);
+ }
+ if ((win->lqual & LR_CTRLKEY) && !query_qual('c')) {
+ win->lqual= change_bit(win->lqual, LR_CTRLKEY, 0);
+ window_handle(win, LEFTCTRLKEY, 0);
+ }
+ if ((win->lqual & LR_ALTKEY) && !query_qual('a')) {
+ win->lqual= change_bit(win->lqual, LR_ALTKEY, 0);
+ window_handle(win, LEFTALTKEY, 0);
+ }
+ win->commandqual= query_qual('C');
+
+ /*
+ * XXX quick hack so OSX version works better
+ * when the window is clicked on (focused).
+ */
+ window_handle(win, MOUSEX, win->lmouse[0]);
+ window_handle(win, MOUSEY, win->lmouse[1]);
+ }
+
+ break;
+ }
+ case GHOST_kEventWindowClose: {
+ window_handle(win, WINCLOSE, 1);
+ break;
+ }
+ case GHOST_kEventWindowUpdate: {
+ window_handle(win, REDRAW, 1);
+ break;
+ }
+ case GHOST_kEventWindowSize: {
+ GHOST_RectangleHandle client_rect;
+ int l, t, r, b, scr_w, scr_h;
+
+ client_rect= GHOST_GetClientBounds(win->ghostwin);
+ GHOST_GetRectangle(client_rect, &l, &t, &r, &b);
+
+ GHOST_DisposeRectangle(client_rect);
+
+ winlay_get_screensize(&scr_w, &scr_h);
+ win->position[0]= l;
+ win->position[1]= scr_h - b - 1;
+ win->size[0]= r-l;
+ win->size[1]= b-t;
+
+ window_handle(win, RESHAPE, 1);
+ break;
+ }
+ }
+ }
+
+ return 1;
+}
+
+char *window_get_title(Window *win) {
+ char *title= GHOST_GetTitle(win->ghostwin);
+ char *mem_title= BLI_strdup(title);
+ free(title);
+
+ return mem_title;
+}
+void window_set_title(Window *win, char *title) {
+ GHOST_SetTitle(win->ghostwin, title);
+}
+
+short window_get_qual(Window *win) {
+ return win->lqual;
+}
+short window_get_mbut(Window *win) {
+ return win->lmbut;
+}
+void window_get_mouse(Window *win, short *mval) {
+ mval[0]= win->lmouse[0];
+ mval[1]= win->lmouse[1];
+}
+void window_get_position(Window *win, int *posx_r, int *posy_r) {
+ *posx_r= win->position[0];
+ *posy_r= win->position[1];
+}
+void window_get_size(Window *win, int *width_r, int *height_r) {
+ *width_r= win->size[0];
+ *height_r= win->size[1];
+}
+
+void window_set_size(Window *win, int width, int height) {
+ GHOST_SetClientSize(win->ghostwin, width, height);
+}
+
+void window_lower(Window *win) {
+ GHOST_SetWindowOrder(win->ghostwin, GHOST_kWindowOrderBottom);
+}
+void window_raise(Window *win) {
+ GHOST_SetWindowOrder(win->ghostwin, GHOST_kWindowOrderTop);
+}
+
+void window_warp_pointer(Window *win, int x, int y) {
+ y= win->size[1] - y - 1;
+ GHOST_ClientToScreen(win->ghostwin, x, y, &x, &y);
+ GHOST_SetCursorPosition(g_system, x, y);
+}
+
+void window_queue_redraw(Window *win) {
+ GHOST_InvalidateWindow(win->ghostwin);
+}
+
+/***/
+
+void winlay_process_events(int wait_for_event) {
+ GHOST_ProcessEvents(g_system, wait_for_event);
+ GHOST_DispatchEvents(g_system);
+}
+
+void winlay_get_screensize(int *width_r, int *height_r) {
+ unsigned int uiwidth;
+ unsigned int uiheight;
+
+ if (!g_system) {
+ GHOST_EventConsumerHandle consumer= GHOST_CreateEventConsumer(event_proc, NULL);
+
+ g_system= GHOST_CreateSystem();
+ GHOST_AddEventConsumer(g_system, consumer);
+ }
+
+ GHOST_GetMainDisplayDimensions(g_system, &uiwidth, &uiheight);
+ *width_r= uiwidth;
+ *height_r= uiheight;
+}
+
+Window *winlay_get_active_window(void) {
+ return active_gl_window;
+}
diff --git a/source/blender/src/glutil.c b/source/blender/src/glutil.c
new file mode 100644
index 00000000000..c6144e36ae6
--- /dev/null
+++ b/source/blender/src/glutil.c
@@ -0,0 +1,411 @@
+
+
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_vec_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+ /* Invert line handling */
+
+#define glToggle(mode, onoff) (((onoff)?glEnable:glDisable)(mode))
+
+static void set_inverted_drawing(int enable)
+{
+ glLogicOp(enable?GL_INVERT:GL_COPY);
+
+ /* Use GL_BLEND_EQUATION_EXT on sgi (if we have it),
+ * apparently GL_COLOR_LOGIC_OP doesn't work on O2?
+ * Is this an sgi bug or our bug?
+ */
+#if defined(__sgi) && defined(GL_BLEND_EQUATION_EXT)
+ glBlendEquationEXT(enable?GL_LOGIC_OP:GL_FUNC_ADD_EXT);
+ glToggle(GL_BLEND, enable);
+#else
+ glToggle(GL_COLOR_LOGIC_OP, enable);
+#endif
+
+ glToggle(GL_DITHER, !enable);
+}
+
+void sdrawXORline(int x0, int y0, int x1, int y1)
+{
+ if(x0==x1 && y0==y1) return;
+
+ set_inverted_drawing(1);
+
+ glBegin(GL_LINES);
+ glVertex2i(x0, y0);
+ glVertex2i(x1, y1);
+ glEnd();
+
+ set_inverted_drawing(0);
+}
+
+void glutil_draw_front_xor_line(int x0, int y0, int x1, int y1)
+{
+ glDrawBuffer(GL_FRONT);
+ sdrawXORline(x0, y0, x1, y1);
+ glFinish();
+ glDrawBuffer(GL_BACK);
+}
+
+void sdrawXORline4(int nr, int x0, int y0, int x1, int y1)
+{
+ static short old[4][2][2];
+ static char flags[4]= {0, 0, 0, 0};
+
+ /* automatische onthoud, max 4 lijnen */
+
+ set_inverted_drawing(1);
+
+ glBegin(GL_LINES);
+ if(nr== -1) { /* flush */
+ for (nr=0; nr<4; nr++) {
+ if (flags[nr]) {
+ glVertex2sv(old[nr][0]);
+ glVertex2sv(old[nr][1]);
+ flags[nr]= 0;
+ }
+ }
+ } else {
+ if(nr>=0 && nr<4) {
+ if(flags[nr]) {
+ glVertex2sv(old[nr][0]);
+ glVertex2sv(old[nr][1]);
+ }
+
+ old[nr][0][0]= x0;
+ old[nr][0][1]= y0;
+ old[nr][1][0]= x1;
+ old[nr][1][1]= y1;
+
+ flags[nr]= 1;
+ }
+
+ glVertex2i(x0, y0);
+ glVertex2i(x1, y1);
+ }
+ glEnd();
+
+ set_inverted_drawing(0);
+}
+
+void sdrawXORcirc(short xofs, short yofs, float rad)
+{
+ set_inverted_drawing(1);
+
+ glPushMatrix();
+ glTranslatef(xofs, yofs, 0.0);
+ glutil_draw_lined_arc(0.0, M_PI*2, rad, 20);
+ glPopMatrix();
+
+ set_inverted_drawing(0);
+}
+
+void glutil_draw_filled_arc(float start, float angle, float radius, int nsegments) {
+ int i;
+
+ glBegin(GL_TRIANGLE_FAN);
+ glVertex2f(0.0, 0.0);
+ for (i=0; i<nsegments; i++) {
+ float t= (float) i/(nsegments-1);
+ float cur= start + t*angle;
+
+ glVertex2f(cos(cur)*radius, sin(cur)*radius);
+ }
+ glEnd();
+}
+
+void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments) {
+ int i;
+
+ glBegin(GL_LINE_STRIP);
+ for (i=0; i<nsegments; i++) {
+ float t= (float) i/(nsegments-1);
+ float cur= start + t*angle;
+
+ glVertex2f(cos(cur)*radius, sin(cur)*radius);
+ }
+ glEnd();
+}
+
+int glaGetOneInteger(int param)
+{
+ int i;
+ glGetIntegerv(param, &i);
+ return i;
+}
+
+float glaGetOneFloat(int param)
+{
+ float v;
+ glGetFloatv(param, &v);
+ return v;
+}
+
+void glaRasterPosSafe2f(float x, float y, float known_good_x, float known_good_y)
+{
+ GLubyte dummy= 0;
+
+ /* As long as known good coordinates are correct
+ * this is guarenteed to generate an ok raster
+ * position (ignoring potential (real) overflow
+ * issues).
+ */
+ glRasterPos2f(known_good_x, known_good_y);
+
+ /* Now shift the raster position to where we wanted
+ * it in the first place using the glBitmap trick.
+ */
+ glBitmap(1, 1, 0, 0, x - known_good_x, y - known_good_y, &dummy);
+}
+
+static int get_cached_work_texture(int *w_r, int *h_r)
+{
+ static int texid= -1;
+ static int tex_w= 256;
+ static int tex_h= 256;
+
+ if (texid==-1) {
+ GLint ltexid= glaGetOneInteger(GL_TEXTURE_2D);
+ unsigned char *tbuf;
+
+ glGenTextures(1, &texid);
+
+ glBindTexture(GL_TEXTURE_2D, texid);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ tbuf= MEM_callocN(tex_w*tex_h*4, "tbuf");
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, tex_w, tex_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, tbuf);
+ MEM_freeN(tbuf);
+
+ glBindTexture(GL_TEXTURE_2D, ltexid);
+ }
+
+ *w_r= tex_w;
+ *h_r= tex_h;
+ return texid;
+}
+
+void glaDrawPixelsTex(float x, float y, int img_w, int img_h, void *rect)
+{
+ unsigned char *uc_rect= (unsigned char*) rect;
+ float xzoom= glaGetOneFloat(GL_ZOOM_X), yzoom= glaGetOneFloat(GL_ZOOM_Y);
+ int ltexid= glaGetOneInteger(GL_TEXTURE_2D);
+ int lrowlength= glaGetOneInteger(GL_UNPACK_ROW_LENGTH);
+ int subpart_x, subpart_y, tex_w, tex_h;
+ int texid= get_cached_work_texture(&tex_w, &tex_h);
+ int nsubparts_x= (img_w+(tex_w-1))/tex_w;
+ int nsubparts_y= (img_h+(tex_h-1))/tex_h;
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, img_w);
+ glBindTexture(GL_TEXTURE_2D, texid);
+
+ for (subpart_y=0; subpart_y<nsubparts_y; subpart_y++) {
+ for (subpart_x=0; subpart_x<nsubparts_x; subpart_x++) {
+ int subpart_w= (subpart_x==nsubparts_x-1)?(img_w-subpart_x*tex_w):tex_w;
+ int subpart_h= (subpart_y==nsubparts_y-1)?(img_h-subpart_y*tex_h):tex_h;
+ float rast_x= x+subpart_x*tex_w*xzoom;
+ float rast_y= y+subpart_y*tex_h*yzoom;
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, subpart_w, subpart_h, GL_RGBA, GL_UNSIGNED_BYTE, &uc_rect[(subpart_y*tex_w)*img_w*4 + (subpart_x*tex_w)*4]);
+
+ glColor3ub(255, 255, 255);
+ glEnable(GL_TEXTURE_2D);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0);
+ glVertex2f(rast_x, rast_y);
+
+ glTexCoord2f((float) subpart_w/tex_w, 0);
+ glVertex2f(rast_x+subpart_w*xzoom, rast_y);
+
+ glTexCoord2f((float) subpart_w/tex_w, (float) subpart_h/tex_h);
+ glVertex2f(rast_x+subpart_w*xzoom, rast_y+subpart_h*yzoom);
+
+ glTexCoord2f(0, (float) subpart_h/tex_h);
+ glVertex2f(rast_x, rast_y+subpart_h*yzoom);
+ glEnd();
+ glDisable(GL_TEXTURE_2D);
+ }
+ }
+
+ glBindTexture(GL_TEXTURE_2D, ltexid);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, lrowlength);
+}
+
+void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, void *rect)
+{
+ unsigned char *uc_rect= (unsigned char*) rect;
+ float origin_x= 0.375;
+ float origin_y= 0.375;
+
+ /* Trivial case */
+ if (x>=origin_x && y>=origin_y) {
+ glRasterPos2f(x, y);
+ glDrawPixels(img_w, img_h, GL_RGBA, GL_UNSIGNED_BYTE, uc_rect);
+ } else {
+ int old_row_length= glaGetOneInteger(GL_UNPACK_ROW_LENGTH);
+ float xzoom= glaGetOneFloat(GL_ZOOM_X);
+ float yzoom= glaGetOneFloat(GL_ZOOM_Y);
+
+ /* The pixel space coordinate of the intersection of
+ * the [zoomed] image with the origin.
+ */
+ float ix= (origin_x-x)/xzoom;
+ float iy= (origin_y-y)/yzoom;
+
+ /* The maximum pixel amounts the image can cropped
+ * without exceeding the origin.
+ */
+ int off_x= floor((ix>origin_x)?ix:origin_x);
+ int off_y= floor((iy>origin_y)?iy:origin_y);
+
+ /* The zoomed space coordinate of the raster
+ * position.
+ */
+ float rast_x= x + off_x*xzoom;
+ float rast_y= y + off_y*yzoom;
+
+ if (off_x<img_w && off_y<img_h) {
+ glaRasterPosSafe2f(rast_x, rast_y, origin_x, origin_y);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, img_w);
+ glDrawPixels(img_w-off_x, img_h-off_y, GL_RGBA, GL_UNSIGNED_BYTE, uc_rect+off_y*img_w*4+off_x*4);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, old_row_length);
+ }
+ }
+}
+
+/* 2D Drawing Assistance */
+
+void glaDefine2DArea(rcti *screen_rect)
+{
+ int sc_w= screen_rect->xmax - screen_rect->xmin;
+ int sc_h= screen_rect->ymax - screen_rect->ymin;
+
+ glViewport(screen_rect->xmin, screen_rect->ymin, sc_w, sc_h);
+ glScissor(screen_rect->xmin, screen_rect->ymin, sc_w, sc_h);
+
+ /* The 0.375 magic number is to shift the matrix so that
+ * both raster and vertex integer coordinates fall at pixel
+ * centers properly. For a longer discussion see the OpenGL
+ * Programming Guide, Appendix H, Correctness Tips.
+ */
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0.0, sc_w, 0.0, sc_h, -1, 1);
+ glTranslatef(0.375, 0.375, 0.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+struct gla2DDrawInfo {
+ int orig_vp[4], orig_sc[4];
+ float orig_projmat[16], orig_viewmat[16];
+
+ rcti screen_rect;
+ rctf world_rect;
+
+ float wo_to_sc[2];
+};
+
+gla2DDrawInfo *glaBegin2DDraw(rcti *screen_rect, rctf *world_rect)
+{
+ gla2DDrawInfo *di= MEM_mallocN(sizeof(*di), "gla2DDrawInfo");
+ int sc_w, sc_h;
+ float wo_w, wo_h;
+
+ glGetIntegerv(GL_VIEWPORT, di->orig_vp);
+ glGetIntegerv(GL_SCISSOR_BOX, di->orig_sc);
+ glGetFloatv(GL_PROJECTION_MATRIX, di->orig_projmat);
+ glGetFloatv(GL_MODELVIEW_MATRIX, di->orig_viewmat);
+
+ di->screen_rect= *screen_rect;
+ if (world_rect) {
+ di->world_rect= *world_rect;
+ } else {
+ di->world_rect.xmin= di->screen_rect.xmin;
+ di->world_rect.ymin= di->screen_rect.ymin;
+ di->world_rect.xmax= di->screen_rect.xmax;
+ di->world_rect.ymax= di->screen_rect.ymax;
+ }
+
+ sc_w= (di->screen_rect.xmax-di->screen_rect.xmin);
+ sc_h= (di->screen_rect.ymax-di->screen_rect.ymin);
+ wo_w= (di->world_rect.xmax-di->world_rect.xmin);
+ wo_h= (di->world_rect.ymax-di->world_rect.ymin);
+
+ di->wo_to_sc[0]= sc_w/wo_w;
+ di->wo_to_sc[1]= sc_h/wo_h;
+
+ glaDefine2DArea(&di->screen_rect);
+
+ return di;
+}
+
+void gla2DDrawTranslatePt(gla2DDrawInfo *di, float wo_x, float wo_y, int *sc_x_r, int *sc_y_r)
+{
+ *sc_x_r= (wo_x - di->world_rect.xmin)*di->wo_to_sc[0];
+ *sc_y_r= (wo_y - di->world_rect.ymin)*di->wo_to_sc[1];
+}
+void gla2DDrawTranslatePtv(gla2DDrawInfo *di, float world[2], int screen_r[2])
+{
+ screen_r[0]= (world[0] - di->world_rect.xmin)*di->wo_to_sc[0];
+ screen_r[1]= (world[1] - di->world_rect.ymin)*di->wo_to_sc[1];
+}
+
+void glaEnd2DDraw(gla2DDrawInfo *di)
+{
+ glViewport(di->orig_vp[0], di->orig_vp[1], di->orig_vp[2], di->orig_vp[3]);
+ glScissor(di->orig_vp[0], di->orig_vp[1], di->orig_vp[2], di->orig_vp[3]);
+ glMatrixMode(GL_PROJECTION);
+ glLoadMatrixf(di->orig_projmat);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadMatrixf(di->orig_viewmat);
+
+ MEM_freeN(di);
+}
diff --git a/source/blender/src/headerbuttons.c b/source/blender/src/headerbuttons.c
new file mode 100644
index 00000000000..71cbac51dea
--- /dev/null
+++ b/source/blender/src/headerbuttons.c
@@ -0,0 +1,5577 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <math.h>
+
+#include <sys/types.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+#include "BLI_storage_types.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "DNA_ID.h"
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_group_types.h"
+#include "DNA_image_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_object_types.h"
+#include "DNA_oops_types.h"
+#include "DNA_packedFile_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_sound_types.h"
+#include "DNA_space_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_text_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view2d_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_world_types.h"
+#include "DNA_constraint_types.h"
+
+#include "BKE_utildefines.h"
+
+#include "BKE_constraint.h"
+#include "BKE_action.h"
+#include "BKE_armature.h"
+#include "BKE_blender.h"
+#include "BKE_curve.h"
+#include "BKE_displist.h"
+#include "BKE_exotic.h"
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_ika.h"
+#include "BKE_ipo.h"
+#include "BKE_key.h"
+#include "BKE_lattice.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_mball.h"
+#include "BKE_mesh.h"
+#include "BKE_object.h"
+#include "BKE_packedFile.h"
+#include "BKE_sca.h"
+#include "BKE_scene.h"
+#include "BKE_texture.h"
+#include "BKE_text.h"
+#include "BKE_world.h"
+
+#include "BLO_readfile.h"
+#include "BLO_writefile.h"
+
+#include "BIF_drawimage.h"
+#include "BIF_drawoops.h"
+#include "BIF_drawscene.h"
+#include "BIF_drawtext.h"
+#include "BIF_editarmature.h"
+#include "BIF_editfont.h"
+#include "BIF_editlattice.h"
+#include "BIF_editconstraint.h"
+#include "BIF_editmesh.h"
+#include "BIF_editmesh.h"
+#include "BIF_editsima.h"
+#include "BIF_editsound.h"
+#include "BIF_editsound.h"
+#include "BIF_gl.h"
+#include "BIF_imasel.h"
+#include "BIF_interface.h"
+#include "BIF_mainqueue.h"
+#include "BIF_mywindow.h"
+#include "BIF_poseobject.h"
+#include "BIF_renderwin.h"
+#include "BIF_resources.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "BIF_toets.h"
+#include "BIF_toets.h"
+#include "BIF_toolbox.h"
+#include "BIF_usiblender.h"
+#include "BIF_previewrender.h"
+#include "BIF_writeimage.h"
+
+#include "BSE_edit.h"
+#include "BSE_filesel.h"
+#include "BSE_headerbuttons.h"
+#include "BSE_view.h"
+#include "BSE_sequence.h"
+#include "BSE_editaction.h"
+#include "BSE_editaction_types.h"
+#include "BSE_editipo.h"
+#include "BSE_drawipo.h"
+
+#include "BDR_drawmesh.h"
+#include "BDR_vpaint.h"
+#include "BDR_editface.h"
+#include "BDR_editobject.h"
+#include "BDR_editcurve.h"
+#include "BDR_editmball.h"
+
+#include "BPY_extern.h" // Blender Python library
+
+#include "interface.h"
+#include "mydevice.h"
+#include "blendef.h"
+#include "render.h"
+#include "ipo.h"
+#include "nla.h" /* __NLA : To be removed later */
+
+#include "TPT_DependKludge.h"
+
+/* these are needed to hide functions behind function tables,
+ which are initialized by the python key code */
+#include "keyed_functions.h"
+#include "license_key.h"
+
+/* local (?) functions */
+void do_file_buttons(short event);
+void do_text_buttons(unsigned short event);
+void load_space_sound(char *str);
+void load_sound_buttons(char *str);
+void load_space_image(char *str);
+void image_replace(Image *old, Image *new);
+void replace_space_image(char *str);
+void do_image_buttons(unsigned short event);
+void do_imasel_buttons(short event);
+static void check_packAll(void);
+static void unique_bone_name(Bone *bone, bArmature *arm);
+static void validate_bonebutton(void *data1, void *data2);
+static int bonename_exists(Bone *orig, char *name, ListBase *list);
+
+static void test_idbutton_cb(void *namev, void *arg2_unused)
+{
+ char *name= namev;
+ test_idbutton(name+2);
+}
+
+#define SPACEICONMAX 13 /* See release/datafiles/blenderbuttons */
+
+#include "BIF_poseobject.h"
+
+#include "SYS_System.h"
+
+#include "license_key.h"
+static int std_libbuttons(uiBlock *block,
+ int xco, int pin, short *pinpoin,
+ int browse, ID *id, ID *parid,
+ short *menupoin, int users,
+ int lib, int del, int autobut);
+
+
+extern char versionstr[]; /* from blender.c */
+/* extern void add_text_fs(char *file); *//* from text.c, BIF_text.h*/
+
+ /* LET OP: alle headerbuttons voor zelfde window steeds zelfde naam
+ * event B_REDR is standaard redraw
+ *
+ */
+
+
+/*
+ * The next define turns the newest menu structure on.
+ * There are some loose ends here at the moment so leave this undefined for now.
+ */
+/* #define EXPERIMENTAL_MENUS */
+
+
+#define XIC 20
+#define YIC 20
+
+static int viewmovetemp=0;
+
+/* extern void info_buttons(); in BSE_headerbuttons.c */
+
+extern char videosc_dir[]; /* exotic.c */
+
+/* *********************************************************************** */
+
+void write_videoscape_fs()
+{
+ if(G.obedit) {
+ error("Can't save Videoscape. Press TAB to leave EditMode");
+ }
+ else {
+ if(videosc_dir[0]==0) strcpy(videosc_dir, G.sce);
+ activate_fileselect(FILE_SPECIAL, "SAVE VIDEOSCAPE", videosc_dir, write_videoscape);
+ }
+}
+
+void write_vrml_fs()
+{
+ if(G.obedit) {
+ error("Can't save VRML. Press TAB to leave EditMode");
+ }
+ else {
+ if(videosc_dir[0]==0) strcpy(videosc_dir, G.sce);
+
+ activate_fileselect(FILE_SPECIAL, "SAVE VRML1", videosc_dir, write_vrml);
+ }
+
+}
+
+void write_dxf_fs()
+{
+ if(G.obedit) {
+ error("Can't save DXF. Press TAB to leave EditMode");
+ }
+ else {
+
+ if(videosc_dir[0]==0) strcpy(videosc_dir, G.sce);
+
+ activate_fileselect(FILE_SPECIAL, "SAVE DXF", videosc_dir, write_dxf);
+ }
+}
+
+/* ********************** GLOBAL ****************************** */
+
+static int std_libbuttons(uiBlock *block, int xco, int pin, short *pinpoin, int browse, ID *id, ID *parid, short *menupoin, int users, int lib, int del, int autobut)
+{
+ ListBase *lb;
+ Object *ob;
+ Ipo *ipo;
+ uiBut *but;
+ int len, idwasnul=0, idtype, oldcol;
+ char *str=NULL, str1[10];
+
+ oldcol= uiBlockGetCol(block);
+
+ if(id && pin) {
+ uiDefIconButS(block, ICONTOG, pin, ICON_PIN_DEHLT, (short)xco,0,XIC,YIC, pinpoin, 0, 0, 0, 0, "Pin this data block; no update according Object selection");
+ xco+= XIC;
+ }
+ if(browse) {
+ if(id==0) {
+ idwasnul= 1;
+ /* alleen de browse button */
+ ob= OBACT;
+ if(curarea->spacetype==SPACE_IMAGE) {
+ id= G.main->image.first;
+ }
+ else if(curarea->spacetype==SPACE_SOUND) {
+ id= G.main->sound.first;
+ }
+ else if(curarea->spacetype==SPACE_ACTION) {
+ id= G.main->action.first;
+ }
+ else if(curarea->spacetype==SPACE_NLA) {
+ id=NULL;
+ }
+ else if(curarea->spacetype==SPACE_IPO) {
+ id= G.main->ipo.first;
+ /* testen op ipotype */
+ while(id) {
+ ipo= (Ipo *)id;
+ if(G.sipo->blocktype==ipo->blocktype) break;
+ id= id->next;
+ }
+ }
+ else if(curarea->spacetype==SPACE_BUTS) {
+ if(browse==B_WORLDBROWSE) {
+ id= G.main->world.first;
+ }
+ else if(ob && ob->type && (ob->type<OB_LAMP)) {
+ if(G.buts->mainb==BUTS_MAT) id= G.main->mat.first;
+ else if(G.buts->mainb==BUTS_TEX) id= G.main->tex.first;
+ }
+ }
+ else if(curarea->spacetype==SPACE_TEXT) {
+ id= G.main->text.first;
+ }
+ }
+ if(id) {
+ char *extrastr= NULL;
+
+ idtype= GS(id->name);
+ lb= wich_libbase(G.main, GS(id->name));
+
+ if(idwasnul) id= NULL;
+ else if(id->us>1) uiBlockSetCol(block, BUTDBLUE);
+
+ if (pin && *pinpoin) {
+ uiBlockSetCol(block, BUTDPINK);
+ }
+
+ if ELEM7( idtype, ID_SCE, ID_SCR, ID_MA, ID_TE, ID_WO, ID_IP, ID_AC) extrastr= "ADD NEW %x 32767";
+ else if (idtype==ID_TXT) extrastr= "OPEN NEW %x 32766 |ADD NEW %x 32767";
+ else if (idtype==ID_SO) extrastr= "OPEN NEW %x 32766";
+
+ uiSetButLock(G.scene->id.lib!=0, "Can't edit library data");
+ if( idtype==ID_SCE || idtype==ID_SCR ) uiClearButLock();
+
+ if(curarea->spacetype==SPACE_BUTS)
+ uiSetButLock(idtype!=ID_SCR && G.obedit!=0 && G.buts->mainb==BUTS_EDIT, NULL);
+
+ if(parid) uiSetButLock(parid->lib!=0, "Can't edit library data");
+
+ if (lb) {
+ if( idtype==ID_IP)
+ IPOnames_to_pupstring(&str, NULL, extrastr, lb, id, menupoin, G.sipo->blocktype);
+ else
+ IDnames_to_pupstring(&str, NULL, extrastr, lb, id, menupoin);
+ }
+
+ uiDefButS(block, MENU, browse, str, (short)xco,0,XIC,YIC, menupoin, 0, 0, 0, 0, "Browse Datablock or Add NEW");
+
+ uiClearButLock();
+
+ MEM_freeN(str);
+ xco+= XIC;
+ }
+ else if(curarea->spacetype==SPACE_BUTS) {
+ if ELEM3(G.buts->mainb, BUTS_MAT, BUTS_TEX, BUTS_WORLD) {
+ uiSetButLock(G.scene->id.lib!=0, "Can't edit library data");
+ if(parid) uiSetButLock(parid->lib!=0, "Can't edit library data");
+ uiDefButS(block, MENU, browse, "ADD NEW %x 32767",(short) xco,0,XIC,YIC, menupoin, 0, 0, 0, 0, "Browse Datablock");
+ uiClearButLock();
+ } else if (G.buts->mainb == BUTS_SOUND) {
+ uiDefButS(block, MENU, browse, "OPEN NEW %x 32766",(short) xco,0,XIC,YIC, menupoin, 0, 0, 0, 0, "Browse Datablock");
+ }
+ }
+ else if(curarea->spacetype==SPACE_TEXT) {
+ uiDefButS(block, MENU, browse, "OPEN NEW %x 32766 | ADD NEW %x 32767", (short)xco,0,XIC,YIC, menupoin, 0, 0, 0, 0, "Browse Datablock");
+ }
+ else if(curarea->spacetype==SPACE_SOUND) {
+ uiDefButS(block, MENU, browse, "OPEN NEW %x 32766",(short)xco,0,XIC,YIC, menupoin, 0, 0, 0, 0, "Browse Datablock");
+ }
+ else if(curarea->spacetype==SPACE_NLA) {
+ }
+ else if(curarea->spacetype==SPACE_ACTION) {
+ uiSetButLock(G.scene->id.lib!=0, "Can't edit library data");
+ if(parid) uiSetButLock(parid->lib!=0, "Can't edit library data");
+
+ uiDefButS(block, MENU, browse, "ADD NEW %x 32767", xco,0,XIC,YIC, menupoin, 0, 0, 0, 0, "Browse Datablock");
+ uiClearButLock();
+ }
+ else if(curarea->spacetype==SPACE_IPO) {
+ uiSetButLock(G.scene->id.lib!=0, "Can't edit library data");
+ if(parid) uiSetButLock(parid->lib!=0, "Can't edit library data");
+
+ uiDefButS(block, MENU, browse, "ADD NEW %x 32767", (short)xco,0,XIC,YIC, menupoin, 0, 0, 0, 0, "Browse Datablock");
+ uiClearButLock();
+ }
+ }
+
+
+ uiBlockSetCol(block, oldcol);
+
+ if(id) {
+
+ /* name */
+ if(id->us>1) uiBlockSetCol(block, BUTDBLUE);
+ /* Pinned data ? */
+ if (pin && *pinpoin) {
+ uiBlockSetCol(block, BUTDPINK);
+ }
+ /* Redalert overrides pin color */
+ if(id->us<=0) uiBlockSetCol(block, REDALERT);
+
+ uiSetButLock(id->lib!=0, "Can't edit library data");
+
+ str1[0]= id->name[0];
+ str1[1]= id->name[1];
+ str1[2]= ':';
+ str1[3]= 0;
+ if(strcmp(str1, "SC:")==0) strcpy(str1, "SCE:");
+ else if(strcmp(str1, "SR:")==0) strcpy(str1, "SCR:");
+
+ if( GS(id->name)==ID_IP) len= 110;
+ else len= 120;
+
+ but= uiDefBut(block, TEX, B_IDNAME, str1,(short)xco, 0, (short)len, YIC, id->name+2, 0.0, 19.0, 0, 0, "Datablock name");
+ uiButSetFunc(but, test_idbutton_cb, id->name, NULL);
+
+ uiClearButLock();
+
+ xco+= len;
+
+ if(id->lib) {
+
+ if(parid && parid->lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB,(short)xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Indirect Library Datablock");
+ else uiDefIconBut(block, BUT, lib, ICON_PARLIB, (short)xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Library DataBlock, press to make local");
+
+ xco+= XIC;
+ }
+
+
+ if(users && id->us>1) {
+ uiSetButLock (pin && *pinpoin, "Can't make pinned data single-user");
+
+ sprintf(str1, "%d", id->us);
+ if(id->us<100) {
+
+ uiDefBut(block, BUT, users, str1, (short)xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Number of users, press to make single-user");
+ xco+= XIC;
+ }
+ else {
+ uiDefBut(block, BUT, users, str1, (short)xco, 0, XIC+10, YIC, 0, 0, 0, 0, 0, "Number of users, press to make single-user");
+ xco+= XIC+10;
+ }
+
+ uiClearButLock();
+
+ }
+
+ if(del) {
+
+ uiSetButLock (pin && *pinpoin, "Can't unlink pinned data");
+ if(parid && parid->lib);
+ else {
+ uiDefIconBut(block, BUT, del, ICON_X, (short)xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Delete link to this Datablock");
+ xco+= XIC;
+ }
+
+ uiClearButLock();
+ }
+
+ if(autobut) {
+ if(parid && parid->lib);
+ else {
+ uiDefIconBut(block, BUT, autobut, ICON_AUTO,(short)xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Automatic name");
+ xco+= XIC;
+ }
+
+
+ }
+ }
+ else xco+=XIC;
+
+ uiBlockSetCol(block, oldcol);
+
+ return xco;
+}
+
+void update_for_newframe(void)
+{
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWACTION,0);
+ allqueue(REDRAWNLA,0);
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWINFO, 1);
+ allqueue(REDRAWSEQ, 1);
+ allqueue(REDRAWSOUND, 1);
+ allqueue(REDRAWBUTSHEAD, 1);
+ allqueue(REDRAWBUTSMAT, 1);
+ allqueue(REDRAWBUTSLAMP, 1);
+
+ /* layers/materials, object ipos are calculted in where_is_object (too) */
+ do_all_ipos();
+ BPY_do_all_scripts(SCRIPT_FRAMECHANGED);
+ do_all_keys();
+ do_all_actions();
+ do_all_ikas();
+
+ test_all_displists();
+}
+
+static void show_splash(void)
+{
+ extern char datatoc_splash_jpg[];
+ extern int datatoc_splash_jpg_size;
+ char *string = NULL;
+
+#ifdef NAN_BUILDINFO
+ char buffer[1024];
+ extern char * build_date;
+ extern char * build_time;
+ extern char * build_platform;
+ extern char * build_type;
+
+ string = &buffer[0];
+ sprintf(string,"Built on %s %s Version %s %s", build_date, build_time, build_platform, build_type);
+#endif
+
+ splash((void *)datatoc_splash_jpg, datatoc_splash_jpg_size, string);
+}
+
+void do_global_buttons(unsigned short event)
+{
+ ListBase *lb;
+ Object *ob;
+ Material *ma;
+ MTex *mtex;
+ Ipo *ipo;
+ Lamp *la;
+ World *wrld;
+ Sequence *seq;
+ bAction *act;
+ ID *id, *idtest, *from;
+ int nr= 1;
+
+ ob= OBACT;
+
+ id= 0; /* id op nul voor texbrowse */
+
+ switch(event) {
+
+ case B_NEWFRAME:
+ scrarea_queue_winredraw(curarea);
+ scrarea_queue_headredraw(curarea);
+
+ update_for_newframe();
+ break;
+ case B_REDR:
+ scrarea_queue_winredraw(curarea);
+ scrarea_queue_headredraw(curarea);
+ break;
+ case B_EDITBROWSE:
+ if(ob==0) return;
+ if(ob->id.lib) return;
+ id= ob->data;
+ if(id==0) return;
+
+ if(G.buts->menunr== -2) {
+ activate_databrowse((ID *)G.buts->lockpoin, GS(id->name), 0, B_EDITBROWSE, &G.buts->menunr, do_global_buttons);
+ return;
+ }
+ if(G.buts->menunr < 0) return;
+
+ lb= wich_libbase(G.main, GS(id->name));
+ idtest= lb->first;
+ while(idtest) {
+ if(nr==G.buts->menunr) {
+ if(idtest!=id) {
+ id->us--;
+ id_us_plus(idtest);
+
+ ob->data= idtest;
+
+ test_object_materials(idtest);
+
+ if( GS(idtest->name)==ID_CU ) {
+ test_curve_type(ob);
+ allqueue(REDRAWBUTSEDIT, 0);
+ makeDispList(ob);
+ }
+ else if( ob->type==OB_MESH ) {
+ makeDispList(ob);
+ }
+
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWACTION,0);
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWNLA,0);
+ }
+ break;
+ }
+ nr++;
+ idtest= idtest->next;
+ }
+
+ break;
+ case B_MESHBROWSE:
+ if(ob==0) return;
+ if(ob->id.lib) return;
+
+ id= ob->data;
+ if(id==0) id= G.main->mesh.first;
+ if(id==0) return;
+
+ if(G.buts->menunr== -2) {
+ activate_databrowse((ID *)G.buts->lockpoin, GS(id->name), 0, B_MESHBROWSE, &G.buts->menunr, do_global_buttons);
+ return;
+ }
+ if(G.buts->menunr < 0) return;
+
+
+ idtest= G.main->mesh.first;
+ while(idtest) {
+ if(nr==G.buts->menunr) {
+
+ set_mesh(ob, (Mesh *)idtest);
+
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWACTION,0);
+ allqueue(REDRAWIPO, 0);
+
+ break;
+ }
+ nr++;
+ idtest= idtest->next;
+ }
+
+ break;
+ case B_MATBROWSE:
+ if(G.buts->menunr== -2) {
+ activate_databrowse((ID *)G.buts->lockpoin, ID_MA, 0, B_MATBROWSE, &G.buts->menunr, do_global_buttons);
+ return;
+ }
+
+ if(G.buts->menunr < 0) return;
+
+ if(G.buts->pin) {
+
+ }
+ else {
+
+ ma= give_current_material(ob, ob->actcol);
+ nr= 1;
+
+ id= (ID *)ma;
+
+ idtest= G.main->mat.first;
+ while(idtest) {
+ if(nr==G.buts->menunr) {
+ break;
+ }
+ nr++;
+ idtest= idtest->next;
+ }
+ if(idtest==0) { /* new mat */
+ if(id) idtest= (ID *)copy_material((Material *)id);
+ else {
+ idtest= (ID *)add_material("Material");
+ }
+ idtest->us--;
+ }
+ if(idtest!=id) {
+ assign_material(ob, (Material *)idtest, ob->actcol);
+
+ allqueue(REDRAWBUTSHEAD, 0);
+ allqueue(REDRAWBUTSMAT, 0);
+ allqueue(REDRAWIPO, 0);
+ BIF_preview_changed(G.buts);
+ }
+
+ }
+ break;
+ case B_MATDELETE:
+ if(G.buts->pin) {
+
+ }
+ else {
+ ma= give_current_material(ob, ob->actcol);
+ if(ma) {
+ assign_material(ob, 0, ob->actcol);
+ allqueue(REDRAWBUTSHEAD, 0);
+ allqueue(REDRAWBUTSMAT, 0);
+ allqueue(REDRAWIPO, 0);
+ BIF_preview_changed(G.buts);
+ }
+ }
+ break;
+ case B_TEXDELETE:
+ if(G.buts->pin) {
+
+ }
+ else {
+ if(G.buts->texfrom==0) { /* from mat */
+ ma= give_current_material(ob, ob->actcol);
+ if(ma) {
+ mtex= ma->mtex[ ma->texact ];
+ if(mtex) {
+ if(mtex->tex) mtex->tex->id.us--;
+ MEM_freeN(mtex);
+ ma->mtex[ ma->texact ]= 0;
+ allqueue(REDRAWBUTSTEX, 0);
+ allqueue(REDRAWIPO, 0);
+ BIF_preview_changed(G.buts);
+ }
+ }
+ }
+ else if(G.buts->texfrom==1) { /* from world */
+ wrld= G.scene->world;
+ if(wrld) {
+ mtex= wrld->mtex[ wrld->texact ];
+ if(mtex) {
+ if(mtex->tex) mtex->tex->id.us--;
+ MEM_freeN(mtex);
+ wrld->mtex[ wrld->texact ]= 0;
+ allqueue(REDRAWBUTSTEX, 0);
+ allqueue(REDRAWIPO, 0);
+ BIF_preview_changed(G.buts);
+ }
+ }
+ }
+ else { /* from lamp */
+ la= ob->data;
+ if(la && ob->type==OB_LAMP) { /* voor zekerheid */
+ mtex= la->mtex[ la->texact ];
+ if(mtex) {
+ if(mtex->tex) mtex->tex->id.us--;
+ MEM_freeN(mtex);
+ la->mtex[ la->texact ]= 0;
+ allqueue(REDRAWBUTSTEX, 0);
+ allqueue(REDRAWIPO, 0);
+ BIF_preview_changed(G.buts);
+ }
+ }
+ }
+ }
+ break;
+ case B_EXTEXBROWSE:
+ case B_TEXBROWSE:
+
+ if(G.buts->texnr== -2) {
+
+ id= G.buts->lockpoin;
+ if(event==B_EXTEXBROWSE) {
+ id= 0;
+ ma= give_current_material(ob, ob->actcol);
+ if(ma) {
+ mtex= ma->mtex[ ma->texact ];
+ if(mtex) id= (ID *)mtex->tex;
+ }
+ }
+
+ activate_databrowse(id, ID_TE, 0, B_TEXBROWSE, &G.buts->texnr, do_global_buttons);
+ return;
+ }
+ if(G.buts->texnr < 0) break;
+
+ if(G.buts->pin) {
+
+ }
+ else {
+ id= 0;
+
+ ma= give_current_material(ob, ob->actcol);
+ if(ma) {
+ mtex= ma->mtex[ ma->texact ];
+ if(mtex) id= (ID *)mtex->tex;
+ }
+
+ idtest= G.main->tex.first;
+ while(idtest) {
+ if(nr==G.buts->texnr) {
+ break;
+ }
+ nr++;
+ idtest= idtest->next;
+ }
+ if(idtest==0) { /* new tex */
+ if(id) idtest= (ID *)copy_texture((Tex *)id);
+ else idtest= (ID *)add_texture("Tex");
+ idtest->us--;
+ }
+ if(idtest!=id && ma) {
+
+ if( ma->mtex[ma->texact]==0) ma->mtex[ma->texact]= add_mtex();
+
+ ma->mtex[ ma->texact ]->tex= (Tex *)idtest;
+ id_us_plus(idtest);
+ if(id) id->us--;
+
+ allqueue(REDRAWBUTSHEAD, 0);
+ allqueue(REDRAWBUTSTEX, 0);
+ allqueue(REDRAWBUTSMAT, 0);
+ allqueue(REDRAWIPO, 0);
+ BIF_preview_changed(G.buts);
+ }
+ }
+ break;
+ case B_ACTIONDELETE:
+ act=ob->action;
+
+ if (act)
+ act->id.us--;
+ ob->action=NULL;
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWIPO, 0);
+ break;
+ case B_ACTIONBROWSE:
+ if (!ob)
+ break;
+ act=ob->action;
+ id= (ID *)act;
+
+ if (G.saction->actnr== -2){
+ activate_databrowse((ID *)G.saction->action, ID_AC, 0, B_ACTIONBROWSE, &G.saction->actnr, do_global_buttons);
+ return;
+ }
+
+ if(G.saction->actnr < 0) break;
+
+ /* See if we have selected a valid action */
+ for (idtest= G.main->action.first; idtest; idtest= idtest->next) {
+ if(nr==G.saction->actnr) {
+ break;
+ }
+ nr++;
+
+ }
+
+ if(G.saction->pin) {
+ G.saction->action= (bAction *)idtest;
+ allqueue(REDRAWACTION, 0);
+ }
+ else {
+
+ /* Store current action */
+ if (!idtest){
+ if (act)
+ idtest= (ID *)copy_action(act);
+ else
+ idtest=(ID *)add_empty_action();
+ idtest->us--;
+ }
+
+
+ if(idtest!=id && ob) {
+ act= (bAction *)idtest;
+
+ ob->action= act;
+ ob->activecon=NULL;
+ id_us_plus(idtest);
+
+ if(id) id->us--;
+
+ // Update everything
+ do_global_buttons (B_NEWFRAME);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWHEADERS, 0);
+ }
+ }
+
+ break;
+ case B_IPOBROWSE:
+
+ ipo= get_ipo_to_edit(&from);
+ id= (ID *)ipo;
+ if(from==0) return;
+
+ if(G.sipo->menunr== -2) {
+ activate_databrowse((ID *)G.sipo->ipo, ID_IP, GS(from->name), B_IPOBROWSE, &G.sipo->menunr, do_global_buttons);
+ return;
+ }
+
+ if(G.sipo->menunr < 0) break;
+
+ idtest= G.main->ipo.first;
+ while(idtest) {
+ if( ((Ipo *)idtest)->blocktype == G.sipo->blocktype) {
+ if(nr==G.sipo->menunr) {
+ break;
+ }
+ nr++;
+ }
+ idtest= idtest->next;
+ }
+
+ if(G.sipo->pin) {
+ if(idtest) {
+ G.sipo->ipo= (Ipo *)idtest;
+ allspace(REMAKEIPO, 0); // in fact it should only do this one, but there is no function for it
+ }
+ }
+ else {
+ // assign the ipo to ...
+
+ if(idtest==0) {
+ if(ipo) idtest= (ID *)copy_ipo(ipo);
+ else {
+ nr= GS(from->name);
+ if(nr==ID_OB){
+ if (G.sipo->blocktype==IPO_CO)
+ idtest= (ID *)add_ipo("CoIpo", IPO_CO); /* BLEARGH! */
+ else
+ idtest= (ID *)add_ipo("ObIpo", nr);
+ }
+ else if(nr==ID_MA) idtest= (ID *)add_ipo("MatIpo", nr);
+ else if(nr==ID_SEQ) idtest= (ID *)add_ipo("MatSeq", nr);
+ else if(nr==ID_CU) idtest= (ID *)add_ipo("CuIpo", nr);
+ else if(nr==ID_KE) idtest= (ID *)add_ipo("KeyIpo", nr);
+ else if(nr==ID_WO) idtest= (ID *)add_ipo("WoIpo", nr);
+ else if(nr==ID_LA) idtest= (ID *)add_ipo("LaIpo", nr);
+ else if(nr==ID_CA) idtest= (ID *)add_ipo("CaIpo", nr);
+ else if(nr==ID_SO) idtest= (ID *)add_ipo("SndIpo", nr);
+ else if(nr==ID_AC) idtest= (ID *)add_ipo("ActIpo", nr);
+ else error("Warn bugs@blender.nl!");
+ }
+ idtest->us--;
+ }
+ if(idtest!=id && from) {
+ ipo= (Ipo *)idtest;
+
+ if (ipo->blocktype==IPO_CO){
+ ((Object*)from)->activecon->ipo = ipo;
+ id_us_plus(idtest);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ }
+ else if(ipo->blocktype==ID_OB) {
+ ( (Object *)from)->ipo= ipo;
+ id_us_plus(idtest);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if(ipo->blocktype==ID_AC) {
+ bActionChannel *chan;
+ chan = get_hilighted_action_channel ((bAction*)from);
+ if (!chan){
+ error ("Create an action channel first");
+ return;
+ }
+ chan->ipo=ipo;
+ id_us_plus(idtest);
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWACTION, 0);
+ }
+ else if(ipo->blocktype==ID_MA) {
+ ( (Material *)from)->ipo= ipo;
+ id_us_plus(idtest);
+ allqueue(REDRAWBUTSMAT, 0);
+ }
+ else if(ipo->blocktype==ID_SEQ) {
+ seq= (Sequence *)from;
+ if(seq->type & SEQ_EFFECT) {
+ id_us_plus(idtest);
+ seq->ipo= ipo;
+ }
+ }
+ else if(ipo->blocktype==ID_CU) {
+ ( (Curve *)from)->ipo= ipo;
+ id_us_plus(idtest);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if(ipo->blocktype==ID_KE) {
+ ( (Key *)from)->ipo= ipo;
+
+ id_us_plus(idtest);
+ allqueue(REDRAWVIEW3D, 0);
+
+ }
+ else if(ipo->blocktype==ID_WO) {
+ ( (World *)from)->ipo= ipo;
+ id_us_plus(idtest);
+ allqueue(REDRAWBUTSWORLD, 0);
+ }
+ else if(ipo->blocktype==ID_LA) {
+ ( (Lamp *)from)->ipo= ipo;
+ id_us_plus(idtest);
+ allqueue(REDRAWBUTSLAMP, 0);
+ }
+ else if(ipo->blocktype==ID_CA) {
+ ( (Camera *)from)->ipo= ipo;
+ id_us_plus(idtest);
+ allqueue(REDRAWBUTSEDIT, 0);
+ }
+ else if(ipo->blocktype==ID_SO) {
+ ( (bSound *)from)->ipo= ipo;
+ id_us_plus(idtest);
+ allqueue(REDRAWBUTSEDIT, 0);
+ }
+ else
+ printf("error in browse ipo \n");
+
+ if(id) id->us--;
+
+ scrarea_queue_winredraw(curarea);
+ scrarea_queue_headredraw(curarea);
+ allqueue(REDRAWIPO, 0);
+ }
+ }
+ break;
+ case B_IPODELETE:
+ ipo= get_ipo_to_edit(&from);
+ if(from==0) return;
+
+ ipo->id.us--;
+
+ if(ipo->blocktype==ID_OB) ( (Object *)from)->ipo= 0;
+ else if(ipo->blocktype==ID_MA) ( (Material *)from)->ipo= 0;
+ else if(ipo->blocktype==ID_SEQ) ( (Sequence *)from)->ipo= 0;
+ else if(ipo->blocktype==ID_CU) ( (Curve *)from)->ipo= 0;
+ else if(ipo->blocktype==ID_KE) ( (Key *)from)->ipo= 0;
+ else if(ipo->blocktype==ID_WO) ( (World *)from)->ipo= 0;
+ else if(ipo->blocktype==ID_LA) ( (Lamp *)from)->ipo= 0;
+ else if(ipo->blocktype==ID_WO) ( (World *)from)->ipo= 0;
+ else if(ipo->blocktype==ID_CA) ( (Camera *)from)->ipo= 0;
+ else if(ipo->blocktype==ID_SO) ( (bSound *)from)->ipo= 0;
+ else if(ipo->blocktype==ID_AC) get_hilighted_action_channel((bAction*)from)->ipo= 0;
+ else if(ipo->blocktype==IPO_CO) ((Object *)from)->activecon->ipo= 0;
+
+ else error("Warn bugs@blender.nl!");
+
+ editipo_changed(G.sipo, 1); /* doredraw */
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWNLA, 0);
+ allqueue (REDRAWACTION, 0);
+
+ break;
+ case B_WORLDBROWSE:
+
+ if(G.buts->menunr==-2) {
+ activate_databrowse((ID *)G.scene->world, ID_WO, 0, B_WORLDBROWSE, &G.buts->menunr, do_global_buttons);
+ break;
+ }
+
+ if(G.buts->menunr < 0) break;
+ /* geen lock */
+
+ wrld= G.scene->world;
+ nr= 1;
+
+ id= (ID *)wrld;
+
+ idtest= G.main->world.first;
+ while(idtest) {
+ if(nr==G.buts->menunr) {
+ break;
+ }
+ nr++;
+ idtest= idtest->next;
+ }
+ if(idtest==0) { /* new world */
+ if(id) idtest= (ID *)copy_world((World *)id);
+ else idtest= (ID *)add_world("World");
+ idtest->us--;
+ }
+ if(idtest!=id) {
+ G.scene->world= (World *)idtest;
+ id_us_plus(idtest);
+ if(id) id->us--;
+
+ allqueue(REDRAWBUTSHEAD, 0);
+ allqueue(REDRAWBUTSWORLD, 0);
+ allqueue(REDRAWIPO, 0);
+ BIF_preview_changed(G.buts);
+ }
+ break;
+ case B_WORLDDELETE:
+ if(G.scene->world) {
+ G.scene->world->id.us--;
+ G.scene->world= 0;
+ allqueue(REDRAWBUTSWORLD, 0);
+ allqueue(REDRAWIPO, 0);
+ }
+
+ break;
+ case B_WTEXBROWSE:
+
+ if(G.buts->texnr== -2) {
+ id= 0;
+ wrld= G.scene->world;
+ if(wrld) {
+ mtex= wrld->mtex[ wrld->texact ];
+ if(mtex) id= (ID *)mtex->tex;
+ }
+
+ activate_databrowse((ID *)id, ID_TE, 0, B_WTEXBROWSE, &G.buts->texnr, do_global_buttons);
+ return;
+ }
+ if(G.buts->texnr < 0) break;
+
+ if(G.buts->pin) {
+
+ }
+ else {
+ id= 0;
+
+ wrld= G.scene->world;
+ if(wrld) {
+ mtex= wrld->mtex[ wrld->texact ];
+ if(mtex) id= (ID *)mtex->tex;
+ }
+
+ idtest= G.main->tex.first;
+ while(idtest) {
+ if(nr==G.buts->texnr) {
+ break;
+ }
+ nr++;
+ idtest= idtest->next;
+ }
+ if(idtest==0) { /* new tex */
+ if(id) idtest= (ID *)copy_texture((Tex *)id);
+ else idtest= (ID *)add_texture("Tex");
+ idtest->us--;
+ }
+ if(idtest!=id && wrld) {
+
+ if( wrld->mtex[wrld->texact]==0) {
+ wrld->mtex[wrld->texact]= add_mtex();
+ wrld->mtex[wrld->texact]->texco= TEXCO_VIEW;
+ }
+ wrld->mtex[ wrld->texact ]->tex= (Tex *)idtest;
+ id_us_plus(idtest);
+ if(id) id->us--;
+
+ allqueue(REDRAWBUTSHEAD, 0);
+ allqueue(REDRAWBUTSTEX, 0);
+ allqueue(REDRAWBUTSWORLD, 0);
+ allqueue(REDRAWIPO, 0);
+ BIF_preview_changed(G.buts);
+ }
+ }
+ break;
+ case B_LAMPBROWSE:
+ /* geen lock */
+ if(ob==0) return;
+ if(ob->type!=OB_LAMP) return;
+
+ if(G.buts->menunr== -2) {
+ activate_databrowse((ID *)G.buts->lockpoin, ID_LA, 0, B_LAMPBROWSE, &G.buts->menunr, do_global_buttons);
+ return;
+ }
+ if(G.buts->menunr < 0) break;
+
+ la= ob->data;
+ nr= 1;
+ id= (ID *)la;
+
+ idtest= G.main->lamp.first;
+ while(idtest) {
+ if(nr==G.buts->menunr) {
+ break;
+ }
+ nr++;
+ idtest= idtest->next;
+ }
+ if(idtest==0) { /* geen new lamp */
+ return;
+ }
+ if(idtest!=id) {
+ ob->data= (Lamp *)idtest;
+ id_us_plus(idtest);
+ if(id) id->us--;
+
+ allqueue(REDRAWBUTSHEAD, 0);
+ allqueue(REDRAWBUTSLAMP, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIPO, 0);
+ BIF_preview_changed(G.buts);
+ }
+ break;
+
+ case B_LTEXBROWSE:
+
+ if(ob==0) return;
+ if(ob->type!=OB_LAMP) return;
+
+ if(G.buts->texnr== -2) {
+ id= 0;
+ la= ob->data;
+ mtex= la->mtex[ la->texact ];
+ if(mtex) id= (ID *)mtex->tex;
+
+ activate_databrowse(id, ID_TE, 0, B_LTEXBROWSE, &G.buts->texnr, do_global_buttons);
+ return;
+ }
+ if(G.buts->texnr < 0) break;
+
+ if(G.buts->pin) {
+
+ }
+ else {
+ id= 0;
+
+ la= ob->data;
+ mtex= la->mtex[ la->texact ];
+ if(mtex) id= (ID *)mtex->tex;
+
+ idtest= G.main->tex.first;
+ while(idtest) {
+ if(nr==G.buts->texnr) {
+ break;
+ }
+ nr++;
+ idtest= idtest->next;
+ }
+ if(idtest==0) { /* new tex */
+ if(id) idtest= (ID *)copy_texture((Tex *)id);
+ else idtest= (ID *)add_texture("Tex");
+ idtest->us--;
+ }
+ if(idtest!=id && la) {
+
+ if( la->mtex[la->texact]==0) {
+ la->mtex[la->texact]= add_mtex();
+ la->mtex[la->texact]->texco= TEXCO_GLOB;
+ }
+ la->mtex[ la->texact ]->tex= (Tex *)idtest;
+ id_us_plus(idtest);
+ if(id) id->us--;
+
+ allqueue(REDRAWBUTSHEAD, 0);
+ allqueue(REDRAWBUTSTEX, 0);
+ allqueue(REDRAWBUTSLAMP, 0);
+ allqueue(REDRAWIPO, 0);
+ BIF_preview_changed(G.buts);
+ }
+ }
+ break;
+
+ case B_IMAGEDELETE:
+ G.sima->image= 0;
+ image_changed(G.sima, 0);
+ allqueue(REDRAWIMAGE, 0);
+ break;
+
+ case B_AUTOMATNAME:
+ automatname(G.buts->lockpoin);
+ allqueue(REDRAWBUTSHEAD, 0);
+ break;
+ case B_AUTOTEXNAME:
+ if(G.buts->mainb==BUTS_TEX) {
+ autotexname(G.buts->lockpoin);
+ allqueue(REDRAWBUTSHEAD, 0);
+ allqueue(REDRAWBUTSTEX, 0);
+ }
+ else if(G.buts->mainb==BUTS_MAT) {
+ ma= G.buts->lockpoin;
+ if(ma->mtex[ ma->texact]) autotexname(ma->mtex[ma->texact]->tex);
+ allqueue(REDRAWBUTSMAT, 0);
+ }
+ else if(G.buts->mainb==BUTS_WORLD) {
+ wrld= G.buts->lockpoin;
+ if(wrld->mtex[ wrld->texact]) autotexname(wrld->mtex[wrld->texact]->tex);
+ allqueue(REDRAWBUTSWORLD, 0);
+ }
+ else if(G.buts->mainb==BUTS_LAMP) {
+ la= G.buts->lockpoin;
+ if(la->mtex[ la->texact]) autotexname(la->mtex[la->texact]->tex);
+ allqueue(REDRAWBUTSLAMP, 0);
+ }
+ break;
+
+ case B_RESETAUTOSAVE:
+ reset_autosave();
+ break;
+ case B_SOUNDTOGGLE:
+ SYS_WriteCommandLineInt(SYS_GetSystem(), "noaudio", (U.gameflags & USERDEF_DISABLE_SOUND));
+ break;
+ case B_SHOWSPLASH:
+ if ((LICENSE_KEY_VALID) && ((G.qual & LR_SHIFTKEY) == 0)) {
+ SHOW_LICENSE_KEY();
+ } else {
+ show_splash();
+ }
+ break;
+ case B_MIPMAPCHANGED:
+ set_mipmap(!(U.gameflags & USERDEF_DISABLE_SOUND));
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_NEWSPACE:
+ newspace(curarea, curarea->butspacetype);
+ break;
+ case B_LOADTEMP: /* is button uit space.c */
+ BIF_read_autosavefile();
+ break;
+ case B_FULL:
+ if(curarea->spacetype!=SPACE_INFO) {
+ area_fullscreen();
+ }
+ break;
+
+ case B_IDNAME:
+ /* changing a metaballs name, sadly enough,
+ * can require it to be updated because its
+ * basis might have changed... -zr
+ */
+ if (OBACT && OBACT->type==OB_MBALL)
+ makeDispList(OBACT);
+
+ /* redraw omdat naam veranderd is: nieuwe pup */
+ scrarea_queue_headredraw(curarea);
+ allqueue(REDRAWBUTSHEAD, 0);
+ allqueue(REDRAWINFO, 1);
+ allqueue(REDRAWOOPS, 1);
+ /* naam scene ook in set PUPmenu */
+ if ELEM(curarea->spacetype, SPACE_BUTS, SPACE_INFO) allqueue(REDRAWBUTSALL, 0);
+
+ allqueue(REDRAWHEADERS, 0);
+
+ break;
+ }
+}
+
+
+void do_global_buttons2(short event)
+{
+ Base *base;
+ Object *ob;
+ Material *ma;
+ MTex *mtex;
+ Mesh *me;
+ Curve *cu;
+ MetaBall *mb;
+ Ipo *ipo;
+ Lamp *la;
+ Lattice *lt;
+ World *wrld;
+ ID *idfrom;
+ bAction *act;
+
+ /* algemeen: Single User mag als from==LOCAL
+ * Make Local mag als (from==LOCAL && id==LIB)
+ */
+
+ ob= OBACT;
+
+ switch(event) {
+
+ case B_LAMPALONE:
+ if(ob && ob->id.lib==0) {
+ la= ob->data;
+ if(la->id.us>1) {
+ if(okee("Single user")) {
+ ob->data= copy_lamp(la);
+ la->id.us--;
+ }
+ }
+ }
+ break;
+ case B_LAMPLOCAL:
+ if(ob && ob->id.lib==0) {
+ la= ob->data;
+ if(la->id.lib) {
+ if(okee("Make local")) {
+ make_local_lamp(la);
+ }
+ }
+ }
+ break;
+
+ case B_ARMLOCAL:
+ if (ob&&ob->id.lib==0){
+ bArmature *arm=ob->data;
+ if (arm->id.lib){
+ if(okee("Make local")) {
+ make_local_armature(arm);
+ }
+ }
+ }
+ break;
+ case B_ARMALONE:
+ if(ob && ob->id.lib==0) {
+ bArmature *arm=ob->data;
+ if(arm->id.us>1) {
+ if(okee("Single user")) {
+ ob->data= copy_armature(arm);
+ arm->id.us--;
+ }
+ }
+ }
+ break;
+ case B_ACTLOCAL:
+ if(ob && ob->id.lib==0) {
+ act= ob->action;
+ if(act->id.lib) {
+ if(okee("Make local")) {
+ make_local_action(act);
+ allqueue(REDRAWACTION,0);
+ }
+ }
+ }
+ break;
+ case B_ACTALONE:
+ if (ob)
+ act= ob->action;
+
+ if(ob && ob->id.lib==0) {
+ if(act->id.us>1) {
+ if(okee("Single user")) {
+ ob->action=copy_action(act);
+ ob->activecon=NULL;
+ act->id.us--;
+ allqueue(REDRAWACTION, 0);
+ }
+ }
+ }
+ break;
+
+ case B_CAMERAALONE:
+ if(ob && ob->id.lib==0) {
+ Camera *ca= ob->data;
+ if(ca->id.us>1) {
+ if(okee("Single user")) {
+ ob->data= copy_camera(ca);
+ ca->id.us--;
+ }
+ }
+ }
+ break;
+ case B_CAMERALOCAL:
+ if(ob && ob->id.lib==0) {
+ Camera *ca= ob->data;
+ if(ca->id.lib) {
+ if(okee("Make local")) {
+ make_local_camera(ca);
+ }
+ }
+ }
+ break;
+ case B_WORLDALONE:
+ wrld= G.scene->world;
+ if(wrld->id.us>1) {
+ if(okee("Single user")) {
+ G.scene->world= copy_world(wrld);
+ wrld->id.us--;
+ }
+ }
+ break;
+ case B_WORLDLOCAL:
+ wrld= G.scene->world;
+ if(wrld && wrld->id.lib) {
+ if(okee("Make local")) {
+ make_local_world(wrld);
+ }
+ }
+ break;
+
+ case B_LATTALONE:
+ if(ob && ob->id.lib==0) {
+ lt= ob->data;
+ if(lt->id.us>1) {
+ if(okee("Single user")) {
+ ob->data= copy_lattice(lt);
+ lt->id.us--;
+ }
+ }
+ }
+ break;
+ case B_LATTLOCAL:
+ if(ob && ob->id.lib==0) {
+ lt= ob->data;
+ if(lt->id.lib) {
+ if(okee("Make local")) {
+ make_local_lattice(lt);
+ }
+ }
+ }
+ break;
+
+ case B_MATALONE:
+ if(ob==0) return;
+ ma= give_current_material(ob, ob->actcol);
+ idfrom= material_from(ob, ob->actcol);
+ if(idfrom && idfrom->lib==0) {
+ if(ma->id.us>1) {
+ if(okee("Single user")) {
+ ma= copy_material(ma);
+ ma->id.us= 0;
+ assign_material(ob, ma, ob->actcol);
+ }
+ }
+ }
+ break;
+ case B_MATLOCAL:
+ if(ob==0) return;
+ idfrom= material_from(ob, ob->actcol);
+ if(idfrom->lib==0) {
+ ma= give_current_material(ob, ob->actcol);
+ if(ma && ma->id.lib) {
+ if(okee("Make local")) {
+ make_local_material(ma);
+ }
+ }
+ }
+ break;
+
+ case B_MESHLOCAL:
+ if(ob && ob->id.lib==0) {
+ me= ob->data;
+ if(me && me->id.lib) {
+ if(okee("Make local")) {
+ make_local_mesh(me);
+ make_local_key( me->key );
+ }
+ }
+ }
+ break;
+
+ case B_MBALLALONE:
+ if(ob && ob->id.lib==0) {
+ mb= ob->data;
+ if(mb->id.us>1) {
+ if(okee("Single user")) {
+ ob->data= copy_mball(mb);
+ mb->id.us--;
+ if(ob==G.obedit) allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+ }
+ break;
+ case B_MBALLLOCAL:
+ if(ob && ob->id.lib==0) {
+ mb= ob->data;
+ if(mb->id.lib) {
+ if(okee("Make local")) {
+ make_local_mball(mb);
+ }
+ }
+ }
+ break;
+
+ case B_CURVEALONE:
+ if(ob && ob->id.lib==0) {
+ cu= ob->data;
+ if(cu->id.us>1) {
+ if(okee("Single user")) {
+ ob->data= copy_curve(cu);
+ cu->id.us--;
+ makeDispList(ob);
+ if(ob==G.obedit) allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+ }
+ break;
+ case B_CURVELOCAL:
+ if(ob && ob->id.lib==0) {
+ cu= ob->data;
+ if(cu->id.lib) {
+ if(okee("Make local")) {
+ make_local_curve(cu);
+ make_local_key( cu->key );
+ makeDispList(ob);
+ }
+ }
+ }
+ break;
+
+ case B_TEXALONE:
+ if(G.buts->texfrom==0) { /* from mat */
+ if(ob==0) return;
+ ma= give_current_material(ob, ob->actcol);
+ if(ma && ma->id.lib==0) {
+ mtex= ma->mtex[ ma->texact ];
+ if(mtex->tex && mtex->tex->id.us>1) {
+ if(okee("Single user")) {
+ mtex->tex->id.us--;
+ mtex->tex= copy_texture(mtex->tex);
+ }
+ }
+ }
+ }
+ else if(G.buts->texfrom==1) { /* from world */
+ wrld= G.scene->world;
+ if(wrld->id.lib==0) {
+ mtex= wrld->mtex[ wrld->texact ];
+ if(mtex->tex && mtex->tex->id.us>1) {
+ if(okee("Single user")) {
+ mtex->tex->id.us--;
+ mtex->tex= copy_texture(mtex->tex);
+ }
+ }
+ }
+ }
+ else if(G.buts->texfrom==2) { /* from lamp */
+ if(ob==0 || ob->type!=OB_LAMP) return;
+ la= ob->data;
+ if(la->id.lib==0) {
+ mtex= la->mtex[ la->texact ];
+ if(mtex->tex && mtex->tex->id.us>1) {
+ if(okee("Single user")) {
+ mtex->tex->id.us--;
+ mtex->tex= copy_texture(mtex->tex);
+ }
+ }
+ }
+ }
+ break;
+ case B_TEXLOCAL:
+ if(G.buts->texfrom==0) { /* from mat */
+ if(ob==0) return;
+ ma= give_current_material(ob, ob->actcol);
+ if(ma && ma->id.lib==0) {
+ mtex= ma->mtex[ ma->texact ];
+ if(mtex->tex && mtex->tex->id.lib) {
+ if(okee("Make local")) {
+ make_local_texture(mtex->tex);
+ }
+ }
+ }
+ }
+ else if(G.buts->texfrom==1) { /* from world */
+ wrld= G.scene->world;
+ if(wrld->id.lib==0) {
+ mtex= wrld->mtex[ wrld->texact ];
+ if(mtex->tex && mtex->tex->id.lib) {
+ if(okee("Make local")) {
+ make_local_texture(mtex->tex);
+ }
+ }
+ }
+ }
+ else if(G.buts->texfrom==2) { /* from lamp */
+ if(ob==0 || ob->type!=OB_LAMP) return;
+ la= ob->data;
+ if(la->id.lib==0) {
+ mtex= la->mtex[ la->texact ];
+ if(mtex->tex && mtex->tex->id.lib) {
+ if(okee("Make local")) {
+ make_local_texture(mtex->tex);
+ }
+ }
+ }
+ }
+ break;
+
+ case B_IPOALONE:
+ ipo= get_ipo_to_edit(&idfrom);
+
+ if(idfrom && idfrom->lib==0) {
+ if(ipo->id.us>1) {
+ if(okee("Single user")) {
+ if(ipo->blocktype==ID_OB) ((Object *)idfrom)->ipo= copy_ipo(ipo);
+ else if(ipo->blocktype==ID_MA) ((Material *)idfrom)->ipo= copy_ipo(ipo);
+ else if(ipo->blocktype==ID_SEQ) ((Sequence *)idfrom)->ipo= copy_ipo(ipo);
+ else if(ipo->blocktype==ID_CU) ((Curve *)idfrom)->ipo= copy_ipo(ipo);
+ else if(ipo->blocktype==ID_KE) ((Key *)idfrom)->ipo= copy_ipo(ipo);
+ else if(ipo->blocktype==ID_LA) ((Lamp *)idfrom)->ipo= copy_ipo(ipo);
+ else if(ipo->blocktype==ID_WO) ((World *)idfrom)->ipo= copy_ipo(ipo);
+ else if(ipo->blocktype==ID_CA) ((Camera *)idfrom)->ipo= copy_ipo(ipo);
+ else if(ipo->blocktype==ID_SO) ((bSound *)idfrom)->ipo= copy_ipo(ipo);
+ else if(ipo->blocktype==ID_AC) get_hilighted_action_channel((bAction *)idfrom)->ipo= copy_ipo(ipo);
+ else if(ipo->blocktype==IPO_CO) ((Object *)idfrom)->activecon->ipo= copy_ipo(ipo);
+ else error("Warn ton!");
+
+ ipo->id.us--;
+ allqueue(REDRAWIPO, 0);
+ }
+ }
+ }
+ break;
+ case B_IPOLOCAL:
+ ipo= get_ipo_to_edit(&idfrom);
+
+ if(idfrom && idfrom->lib==0) {
+ if(ipo->id.lib) {
+ if(okee("Make local")) {
+ make_local_ipo(ipo);
+ allqueue(REDRAWIPO, 0);
+ }
+ }
+ }
+ break;
+
+ case B_OBALONE:
+ if(G.scene->id.lib==0) {
+ if(ob->id.us>1) {
+ if(okee("Single user")) {
+ base= FIRSTBASE;
+ while(base) {
+ if(base->object==ob) {
+ base->object= copy_object(ob);
+ ob->id.us--;
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ }
+ base= base->next;
+ }
+ }
+ }
+ }
+ break;
+ case B_OBLOCAL:
+ if(G.scene->id.lib==0) {
+ if(ob->id.lib) {
+ if(okee("Make local")) {
+ make_local_object(ob);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+ }
+ break;
+ case B_MESHALONE:
+ if(ob && ob->id.lib==0) {
+
+ me= ob->data;
+
+ if(me && me->id.us>1) {
+ if(okee("Single user")) {
+ Mesh *men= copy_mesh(me);
+ men->id.us= 0;
+
+ set_mesh(ob, men);
+
+ if(ob==G.obedit) allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+ }
+ break;
+ }
+
+ allqueue(REDRAWBUTSALL, 0);
+ allqueue(REDRAWOOPS, 0);
+}
+
+/* ********************** EMPTY ****************************** */
+/* ********************** INFO ****************************** */
+
+int buttons_do_unpack()
+{
+ int how;
+ char menu[2048];
+ char line[128];
+ int ret_value = RET_OK, count = 0;
+
+ count = countPackedFiles();
+
+ if (count) {
+ if (count == 1) {
+ sprintf(menu, "Unpack 1 file%%t");
+ } else {
+ sprintf(menu, "Unpack %d files%%t", count);
+ }
+
+ sprintf(line, "|Use files in current directory (create when necessary)%%x%d", PF_USE_LOCAL);
+ strcat(menu, line);
+
+ sprintf(line, "|Write files to current directory (overwrite existing files)%%x%d", PF_WRITE_LOCAL);
+ strcat(menu, line);
+
+ sprintf(line, "|%%l|Use files in original location (create when necessary)%%x%d", PF_USE_ORIGINAL);
+ strcat(menu, line);
+
+ sprintf(line, "|Write files to original location (overwrite existing files)%%x%d", PF_WRITE_ORIGINAL);
+ strcat(menu, line);
+
+ sprintf(line, "|%%l|Disable AutoPack, keep all packed files %%x%d", PF_KEEP);
+ strcat(menu, line);
+
+ sprintf(line, "|Ask for each file %%x%d", PF_ASK);
+ strcat(menu, line);
+
+ how = pupmenu(menu);
+
+ if(how != -1) {
+ if (how != PF_KEEP) {
+ unpackAll(how);
+ }
+ G.fileflags &= ~G_AUTOPACK;
+ } else {
+ ret_value = RET_CANCEL;
+ }
+ } else {
+ pupmenu("No packed files. Autopack disabled");
+ }
+
+ return (ret_value);
+}
+
+/* here, because of all creator stuff */
+
+Scene *copy_scene(Scene *sce, int level)
+{
+ /* level 0: alle objects shared
+ * level 1: alle objectdata shared
+ * level 2: volledige kopie
+ */
+ Scene *scen;
+ Base *base, *obase;
+
+
+ /* level 0 */
+ scen= copy_libblock(sce);
+ duplicatelist(&(scen->base), &(sce->base));
+
+ clear_id_newpoins();
+
+ id_us_plus((ID *)scen->world);
+ id_us_plus((ID *)scen->set);
+
+ scen->ed= 0;
+ scen->radio= 0;
+
+ obase= sce->base.first;
+ base= scen->base.first;
+ while(base) {
+ base->object->id.us++;
+ if(obase==sce->basact) scen->basact= base;
+
+ obase= obase->next;
+ base= base->next;
+ }
+
+ if(level==0) return scen;
+
+ /* level 1 */
+ G.scene= scen;
+ single_object_users(0);
+
+ /* camera */
+ ID_NEW(G.scene->camera);
+
+ /* level 2 */
+ if(level>=2) {
+ if(scen->world) {
+ scen->world->id.us--;
+ scen->world= copy_world(scen->world);
+ }
+ single_obdata_users(0);
+ single_mat_users_expand();
+ single_tex_users_expand();
+ }
+
+ clear_id_newpoins();
+
+ BPY_copy_scriptlink(&sce->scriptlink);
+
+
+
+ // make a private copy of the avicodecdata
+
+ if (sce->r.avicodecdata) {
+
+ scen->r.avicodecdata = MEM_dupallocN(sce->r.avicodecdata);
+
+ scen->r.avicodecdata->lpFormat = MEM_dupallocN(scen->r.avicodecdata->lpFormat);
+
+ scen->r.avicodecdata->lpParms = MEM_dupallocN(scen->r.avicodecdata->lpParms);
+
+ }
+
+ return scen;
+}
+
+void do_info_buttons(unsigned short event)
+{
+ bScreen *sc, *oldscreen;
+ Scene *sce, *sce1;
+ ScrArea *sa;
+ int nr;
+
+ switch(event) {
+
+ case B_INFOSCR: /* menu select screen */
+
+ if( G.curscreen->screennr== -2) {
+ if(curarea->winy <50) {
+ sa= closest_bigger_area();
+ areawinset(sa->win);
+ }
+ activate_databrowse((ID *)G.curscreen, ID_SCR, 0, B_INFOSCR, &G.curscreen->screennr, do_info_buttons);
+ return;
+ }
+ if( G.curscreen->screennr < 0) return;
+
+ sc= G.main->screen.first;
+ nr= 1;
+ while(sc) {
+ if(nr==G.curscreen->screennr) {
+ if(is_allowed_to_change_screen(sc)) setscreen(sc);
+ else error("Unable to perform function in EditMode");
+ break;
+ }
+ nr++;
+ sc= sc->id.next;
+ }
+ /* laatste item: NEW SCREEN */
+ if(sc==0) {
+ duplicate_screen();
+ }
+ break;
+ case B_INFODELSCR:
+ /* dit event alleen met buttons doen, zodoende nooit vanuit full aanroepbaar */
+
+ if(G.curscreen->id.prev) sc= G.curscreen->id.prev;
+ else if(G.curscreen->id.next) sc= G.curscreen->id.next;
+ else return;
+ if(okee("Delete current screen")) {
+ /* vind nieuwe G.curscreen */
+
+ oldscreen= G.curscreen;
+ setscreen(sc); /* deze test of sc een full heeft */
+ unlink_screen(oldscreen);
+ free_libblock(&G.main->screen, oldscreen);
+ }
+ scrarea_queue_headredraw(curarea);
+
+ break;
+ case B_INFOSCE: /* menu select scene */
+
+ if( G.obedit) {
+ error("Unable to perform function in EditMode");
+ return;
+ }
+ if( G.curscreen->scenenr== -2) {
+ if(curarea->winy <50) {
+ sa= closest_bigger_area();
+ areawinset(sa->win);
+ }
+ activate_databrowse((ID *)G.scene, ID_SCE, 0, B_INFOSCE, &G.curscreen->scenenr, do_info_buttons);
+ return;
+ }
+ if( G.curscreen->scenenr < 0) return;
+
+ sce= G.main->scene.first;
+ nr= 1;
+ while(sce) {
+ if(nr==G.curscreen->scenenr) {
+ if(sce!=G.scene) set_scene(sce);
+ break;
+ }
+ nr++;
+ sce= sce->id.next;
+ }
+ /* laatste item: NEW SCENE */
+ if(sce==0) {
+ nr= pupmenu("Add scene%t|Empty|Link Objects|Link ObData|Full Copy");
+ if(nr<= 0) return;
+ if(nr==1) {
+ sce= add_scene(G.scene->id.name+2);
+ sce->r= G.scene->r;
+ }
+ else sce= copy_scene(G.scene, nr-2);
+
+ set_scene(sce);
+ }
+
+ break;
+ case B_INFODELSCE:
+
+ if(G.scene->id.prev) sce= G.scene->id.prev;
+ else if(G.scene->id.next) sce= G.scene->id.next;
+ else return;
+ if(okee("Delete current scene")) {
+
+ /* alle sets aflopen */
+ sce1= G.main->scene.first;
+ while(sce1) {
+ if(sce1->set == G.scene) sce1->set= 0;
+ sce1= sce1->id.next;
+ }
+
+ /* alle sequences aflopen */
+ clear_scene_in_allseqs(G.scene);
+
+ /* alle schermen */
+ sc= G.main->screen.first;
+ while(sc) {
+ if(sc->scene == G.scene) sc->scene= sce;
+ sc= sc->id.next;
+ }
+ free_libblock(&G.main->scene, G.scene);
+ set_scene(sce);
+ }
+
+ break;
+ case B_FILEMENU:
+ tbox_setmain(9);
+ toolbox();
+ break;
+ }
+}
+
+/* strubi shamelessly abused the status line as a progress bar...
+ feel free to kill him after release */
+
+static int g_progress_bar = 0;
+static char *g_progress_info = 0;
+static float g_done;
+
+int start_progress_bar(void)
+{
+ g_progress_bar = 1;
+ return 1; // we never fail (yet)
+}
+
+void end_progress_bar(void)
+{
+ g_progress_bar = 0;
+}
+
+static void update_progress_bar(float done, char *info)
+{
+ g_done = done;
+ g_progress_info = info;
+}
+
+/** Progress bar
+ 'done': a value between 0.0 and 1.0, showing progress
+ 'info': a info text what is currently being done
+
+ Make sure that the progress bar is always called with:
+ done = 0.0 first
+ and
+ done = 1.0 last -- or alternatively use:
+
+ start_progressbar();
+ do_stuff_and_callback_progress_bar();
+ end_progressbar();
+*/
+int progress_bar(float done, char *busy_info)
+{
+ ScrArea *sa;
+ short val;
+
+ /* User break (ESC) */
+ while (qtest()) {
+ if (extern_qread(&val) == ESCKEY)
+ return 0;
+ }
+ if (done == 0.0) {
+ start_progress_bar();
+ } else if (done > 0.99) {
+ end_progress_bar();
+ }
+
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if (sa->spacetype == SPACE_INFO) {
+ update_progress_bar(done, busy_info);
+
+ curarea = sa;
+
+ scrarea_do_headdraw(curarea);
+ areawinset(curarea->win);
+ sa->head_swap= WIN_BACK_OK;
+ screen_swapbuffers();
+ }
+ sa = sa->next;
+ }
+ return 1;
+}
+
+
+static void check_packAll()
+{
+ // first check for dirty images
+ Image *ima;
+
+ ima = G.main->image.first;
+ while (ima) {
+ if (ima->ibuf && (ima->ibuf->userflags &= IB_BITMAPDIRTY)) {
+ break;
+ }
+ ima= ima->id.next;
+ }
+
+ if (ima == 0 || okee("Some images are painted on. These changes will be lost. Continue ?")) {
+ packAll();
+ G.fileflags |= G_AUTOPACK;
+ }
+}
+
+
+/* KEYED FUNCTIONS
+ --------------- */
+
+/* this function name is meaningless and only called that way for some
+ obscurity
+ It is called by a function table from the license_key;
+ see include/keyed_functions.h
+*/
+
+struct twostrings
+{
+ char *outname;
+ char *exename;
+};
+
+/** This function is called for writing runtimes.
+ * It's locked behind the key and called through a function table
+ * which is initialized properly by the Python key code (if valid)
+ */
+int make_beautiful_animation(void *vp)
+{
+ char *freestr= NULL;
+ struct twostrings *twostrings = (struct twostrings *) vp;
+ char *str = twostrings->outname;
+ char *ext = 0;
+
+#ifdef _WIN32
+ ext = ".exe";
+#endif
+
+#ifdef __APPLE__
+ ext = ".app";
+#endif
+ if (ext && (!BLI_testextensie(str, ext))) {
+ freestr= MEM_mallocN(strlen(str) + strlen(ext) + 1, "write_runtime_check");
+ strcpy(freestr, str);
+ strcat(freestr, ext);
+ str= freestr;
+ }
+
+ if (!BLI_exists(str) || saveover(str))
+ BLO_write_runtime(str, twostrings->exename);
+
+ if (freestr)
+ MEM_freeN(freestr);
+
+ return 0;
+}
+
+int make_nice_software(void)
+{
+ Fptr f = KEY_RETURN_TRUE;
+ if (f) return f(0);
+ else return 0;
+}
+
+static void write_runtime_check_dynamic(char *str)
+{
+ Fptr f = KEY_WRITE_RUNTIME;
+ struct twostrings twostrings;
+
+ twostrings.outname = str;
+ twostrings.exename = "blenderdynplayer.exe";
+
+ if (f) f((void *) &twostrings);
+}
+
+static void write_runtime_check(char *str)
+{
+ Fptr f = KEY_WRITE_RUNTIME;
+ struct twostrings twostrings;
+ char player[128];
+
+ twostrings.outname = str;
+ twostrings.exename = player;
+
+ strcpy(player, "blenderplayer");
+
+#ifdef _WIN32
+ strcat(player, ".exe");
+#endif
+
+#ifdef __APPLE__
+ strcat(player, ".app");
+#endif
+
+ if (f) f((void *) &twostrings);
+}
+/* end keyed functions */
+
+
+static void do_info_filemenu(void *arg, int event)
+{
+ ScrArea *sa;
+ char dir[FILE_MAXDIR];
+
+ if(curarea->spacetype==SPACE_INFO) {
+ sa= closest_bigger_area();
+ areawinset(sa->win);
+ }
+
+ /* these are no defines, easier this way, the codes are in the function below */
+ switch(event) {
+ case 0:
+ if (okee("ERASE ALL")) {
+ if (!BIF_read_homefile())
+ error("No file ~/.B.blend");
+ }
+ break;
+ case 1:
+ activate_fileselect(FILE_BLENDER, "LOAD FILE", G.sce, BIF_read_file);
+ break;
+ case 2:
+ {
+ char *s= MEM_mallocN(strlen(G.sce) + 11 + 1, "okee_reload");
+ strcpy(s, "Open file: ");
+ strcat(s, G.sce);
+ if (okee(s))
+ BIF_read_file(G.sce);
+ MEM_freeN(s);
+ }
+ break;
+ case 3:
+ activate_fileselect(FILE_LOADLIB, "LOAD LIBRARY", G.lib, 0);
+ break;
+ case 4:
+ strcpy(dir, G.sce);
+ untitled(dir);
+ activate_fileselect(FILE_BLENDER, "SAVE FILE", dir, BIF_write_file);
+ break;
+ case 5:
+ strcpy(dir, G.sce);
+ if (untitled(dir)) {
+ activate_fileselect(FILE_BLENDER, "SAVE FILE", dir, BIF_write_file);
+ } else {
+ BIF_write_file(dir);
+ free_filesel_spec(dir);
+ }
+ break;
+ case 6:
+ mainqenter(F3KEY, 1);
+ break;
+ case 7:
+ write_vrml_fs();
+ break;
+ case 8:
+ write_dxf_fs();
+ break;
+ case 9:
+ write_videoscape_fs();
+ break;
+ case 20:
+ strcpy(dir, G.sce);
+ activate_fileselect(FILE_SPECIAL, "INSTALL LICENSE KEY", dir, loadKeyboard);
+ break;
+ case 21:
+ SHOW_LICENSE_KEY();
+ break;
+ case 22:
+ activate_fileselect(FILE_SPECIAL, "WRITE RUNTIME", "", write_runtime_check);
+ break;
+ case 23:
+ activate_fileselect(FILE_SPECIAL, "WRITE DYNAMIC RUNTIME", "", write_runtime_check_dynamic);
+ break;
+ case 30:
+ // import menu, no handling
+ break;
+
+#ifdef EXPERIMENTAL_MENUS
+ case 10:
+ check_packAll();
+ break;
+ case 11:
+ unpackAll(PF_WRITE_LOCAL);
+ G.fileflags &= ~G_AUTOPACK;
+ break;
+ case 12:
+ if (buttons_do_unpack() != RET_CANCEL) {
+ /* Clear autopack bit only if user selected one of the unpack options */
+ G.fileflags &= ~G_AUTOPACK;
+ }
+ break;
+ case 13:
+#else /* EXPERIMENTAL_MENUS */
+ case 10:
+#endif /* EXPERIMENTAL_MENUS */
+ exit_usiblender();
+ break;
+ }
+ allqueue(REDRAWINFO, 0);
+}
+
+void do_info_file_optionsmenu(void *arg, int event)
+{
+ G.fileflags ^= (1 << event);
+
+ // allqueue(REDRAWINFO, 0);
+}
+
+
+static uiBlock *info_file_optionsmenu(void *arg_unused)
+{
+ uiBlock *block;
+ short yco= 0, xco = 20;
+
+ block= uiNewBlock(&curarea->uiblocks, "runtime_options", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
+ uiBlockSetButmFunc(block, do_info_file_optionsmenu, NULL);
+ uiBlockSetXOfs(block,-40); // offset to parent button
+
+ /* flags are case-values */
+ uiDefBut(block, BUTM, 1, "Compress File", xco, yco-=20, 100, 19, NULL, 0.0, 0.0, 0, G_FILE_COMPRESS_BIT, "Use file compression");
+ uiDefBut(block, BUTM, 1, "Sign File", xco, yco-=20, 100, 19, NULL, 0.0, 0.0, 0, G_FILE_SIGN_BIT, "Add signature to file");
+ uiDefBut(block, BUTM, 1, "Lock File", xco, yco-=20, 100, 19, NULL, 0.0, 0.0, 0, G_FILE_LOCK_BIT, "Protect the file from editing by others");
+
+ /* Toggle buttons */
+
+ yco= 0;
+ xco -= 20;
+ uiBlockSetEmboss(block, UI_EMBOSSW);
+ uiBlockSetButmFunc(block, NULL, NULL);
+ /* flags are defines */
+ uiDefIconButI(block, ICONTOG|BIT|G_FILE_COMPRESS_BIT, 0, ICON_CHECKBOX_DEHLT, xco, yco-=20, 19, 19, &G.fileflags, 0.0, 0.0, 0, 0, "");
+ uiDefIconButI(block, ICONTOG|BIT|G_FILE_SIGN_BIT, 0, ICON_CHECKBOX_DEHLT, xco, yco-=20, 19, 19, &G.fileflags, 0.0, 0.0, 0, 0, "");
+ uiDefIconButI(block, ICONTOG|BIT|G_FILE_LOCK_BIT, 0, ICON_CHECKBOX_DEHLT, xco, yco-=20, 19, 19, &G.fileflags, 0.0, 0.0, 0, 0, "");
+
+ uiBlockSetDirection(block, UI_RIGHT);
+
+ return block;
+}
+
+static uiBlock *info_runtime_optionsmenu(void *arg_unused)
+{
+ uiBlock *block;
+ short yco= 0, xco = 20;
+
+ block= uiNewBlock(&curarea->uiblocks, "add_surfacemenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
+ uiBlockSetXOfs(block, -40); // offset to parent button
+
+ uiBlockSetEmboss(block, UI_EMBOSSW);
+
+ uiDefBut(block, LABEL, 0, "Size options:", xco, yco-=20, 114, 19, 0, 0.0, 0.0, 0, 0, "");
+ uiDefButS(block, NUM, 0, "X:", xco+19, yco-=20, 95, 19, &G.scene->r.xplay, 10.0, 2000.0, 0, 0, "X screen/window resolution");
+ uiDefButS(block, NUM, 0, "Y:", xco+19, yco-=20, 95, 19, &G.scene->r.yplay, 10.0, 2000.0, 0, 0, "Y screen/window resolution");
+
+ uiDefBut(block, SEPR, 0, "", xco, yco-=4, 114, 4, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefBut(block, LABEL, 0, "Fullscreen options:", xco, yco-=20, 114, 19, 0, 0.0, 0.0, 0, 0, "");
+ uiDefButS(block, TOG, 0, "Fullscreen", xco + 19, yco-=20, 95, 19, &G.scene->r.fullscreen, 0.0, 0.0, 0, 0, "Starts player in a new fullscreen display");
+ uiDefButS(block, NUM, 0, "Freq:", xco+19, yco-=20, 95, 19, &G.scene->r.freqplay, 10.0, 120.0, 0, 0, "Clock frequency of fullscreen display");
+ uiDefButS(block, NUM, 0, "Bits:", xco+19, yco-=20, 95, 19, &G.scene->r.depth, 1.0, 32.0, 0, 0, "Bit depth of full screen disply");
+
+ uiDefBut(block, SEPR, 0, "", xco, yco-=4, 114, 4, NULL, 0.0, 0.0, 0, 0, "");
+
+ /* stereo settings */
+ /* can't use any definition from the game engine here so hardcode it. Change it here when it changes there!
+ * RAS_IRasterizer has definitions:
+ * RAS_STEREO_NOSTEREO 1
+ * RAS_STEREO_QUADBUFFERED 2
+ * RAS_STEREO_ABOVEBELOW 3
+ * RAS_STEREO_INTERLACED 4 future
+ */
+ uiDefBut(block, LABEL, 0, "Stereo options", xco, yco-=20, 114, 19, 0, 0.0, 0.0, 0, 0, "");
+ uiDefButS(block, ROW, 0, "no stereo", xco+19, yco-=20, 95, 19, &(G.scene->r.stereomode), 6.0, 1.0, 0, 0, "Disables stereo");
+ uiDefButS(block, ROW, 0, "h/w pageflip", xco+19, yco-=20, 95, 19, &(G.scene->r.stereomode), 6.0, 2.0, 0, 0, "Enables h/w pageflip stereo method");
+ uiDefButS(block, ROW, 0, "syncdoubling", xco+19, yco-=20, 95, 19, &(G.scene->r.stereomode), 6.0, 3.0, 0, 0, "Enables syncdoubling stereo method");
+#if 0
+ // future
+ uiDefButS(block, ROW, 0, "syncdoubling", xco+19, yco, 95, 19, &(G.scene->r.stereomode), 5.0, 4.0, 0, 0, "Enables interlaced stereo method");
+#endif
+
+ uiBlockSetDirection(block, UI_RIGHT);
+
+ return block;
+}
+
+static uiBlock *info_file_importmenu(void *arg_unused)
+{
+ uiBlock *block;
+ short yco= 0, xco = 20;
+
+ block= uiNewBlock(&curarea->uiblocks, "importmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
+ uiBlockSetXOfs(block, -40); // offset to parent button
+
+ uiBlockSetEmboss(block, UI_EMBOSSW);
+
+ /* flags are defines */
+ uiDefBut(block, LABEL, 0, "VRML 2.0 options", xco, yco, 125, 19, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefButS(block, TOG|BIT|0, 0, "SepLayers", xco, yco-=20, 75, 19, &U.vrmlflag, 0.0, 0.0, 0, 0, "Separate Empties, Lamps, etc. into Layers");
+ uiDefButS(block, TOG|BIT|1, 0, "Scale 1/100", xco, yco-=20, 75, 19, &U.vrmlflag, 0.0, 0.0, 0, 0, "Scale scene by 1/100 (3DS VRML)");
+ uiDefButS(block, TOG|BIT|2, 0, "Two Sided", xco, yco-=20, 75, 19, &U.vrmlflag, 0.0, 0.0, 0, 0, "Import two sided faces");
+
+ uiBlockSetDirection(block, UI_RIGHT);
+
+ return block;
+}
+
+static uiBlock *info_filemenu(void *arg_unused)
+{
+ uiBlock *block;
+ short xco=0;
+
+ block= uiNewBlock(&curarea->uiblocks, "filemenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
+ uiBlockSetButmFunc(block, do_info_filemenu, NULL);
+
+ uiDefBut(block, BUTM, 1, "New|Ctrl X", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "Start a new project (and delete the current)");
+ uiDefBut(block, BUTM, 1, "Open|F1", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 1, "Open a new file");
+ uiDefBut(block, BUTM, 1, "Reopen Last|Ctrl O", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 2, "Revert to the last version saved to file");
+ uiDefBut(block, BUTM, 1, "Append|Shift F1", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 3, "Append contents of a file to the current project");
+ uiDefBlockBut(block, info_file_importmenu, NULL, "Import Settings|>>", 0, xco-=20, 160, 19, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, xco-=6, 160, 6, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, BUTM, 1, "Save As|F2", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 4, "Save to a new file");
+ uiDefBut(block, BUTM, 1, "Save|Ctrl W", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 5, "Save to the current file");
+
+ if (LICENSE_KEY_VALID && make_nice_software()) {
+ uiDefBlockBut(block, info_file_optionsmenu, NULL, "File options|>>", 0, xco-=20, 160, 19, "Click to open the File Options menu");
+
+ uiDefBut(block, SEPR, 0, "", 0, xco-=6, 160, 6, NULL, 0.0, 0.0, 0, 0, "");
+
+ uiDefBut(block, BUTM, 1, "Save Runtime", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 22, "Create a runtime executable with the current project");
+#ifdef _WIN32
+ uiDefBut(block, BUTM, 1, "Save dynamic Runtime", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 23, "Create a dynamic runtime executable with the current project (requieres extenal python20.dll)");
+#endif
+ uiDefBlockBut(block, info_runtime_optionsmenu, NULL, "Runtime options|>>", 0, xco-=20, 160, 19, "Click to open the File Options menu");
+ }
+
+ uiDefBut(block, SEPR, 0, "", 0, xco-=6, 160, 6, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, BUTM, 1, "Save Image|F3", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 6, "Save the image in the render buffer to a file");
+ uiDefBut(block, BUTM, 1, "Save VRML 1.0|Ctrl F2", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 7, "Save the current scene to a file in VRML 1.0 format");
+ uiDefBut(block, BUTM, 1, "Save DXF|Shift F2", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 8, "Save the current scene to a file in DXF format");
+ uiDefBut(block, BUTM, 1, "Save VideoScape|Alt W", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 9, "Save the current scene to a file in VideoScape format");
+
+
+ if (LICENSE_KEY_VALID) {
+ uiDefBut(block, SEPR, 0, "", 0, xco-=6, 160, 6, NULL, 0.0, 0.0, 1, 0, "");
+ uiDefBut(block, BUTM, 1, "Show License Key", 0, xco-=20, 140, 19, NULL, 0.0, 0.0, 1, 21, "Show the personal information stored in your Blender License Key");
+ uiDefIconBut(block, BUTM, 1, ICON_PUBLISHER, 141,xco, 19, 19, NULL, 0.0, 0.0, 1, 21, "Show the personal information stored in your Blender License Key");
+ } else if (I_AM_PUBLISHER) {
+ uiDefBut(block, SEPR, 0, "", 0, xco-=6, 160, 6, NULL, 0.0, 0.0, 1, 0, "");
+ uiDefBut(block, BUTM, 1, "Install License Key", 0, xco-=20, 140, 19, NULL, 0.0, 0.0, 1, 20, "Install your Blender License Key");
+ uiDefIconBut(block, BUTM, 1, ICON_PUBLISHER, 141,xco, 19, 19, NULL, 0.0, 0.0, 1, 20, "Install your Blender License Key");
+ }
+
+
+ uiDefBut(block, SEPR, 0, "", 0, xco-=6, 160, 6, NULL, 0.0, 0.0, 1, 0, "");
+
+#ifdef EXPERIMENTAL_MENUS
+ uiDefBut(block, BUTM, 1, "Pack Data", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 10, "");
+ uiDefBut(block, BUTM, 1, "Unpack Data to current dir", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 11, "");
+ uiDefBut(block, BUTM, 1, "Advanced Unpack", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 12, "");
+ uiDefBut(block, SEPR, 0, "", 0, xco-=6, 160, 6, NULL, 0.0, 0.0, 1, 0, "");
+ uiDefBut(block, BUTM, 1, "Quit | Q", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 13, "Quit Blender immediately");
+#else /* EXPERIMENTAL_MENUS */
+ uiDefBut(block, BUTM, 1, "Quit | Q", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 10, "Quit Blender immediately");
+#endif /* EXPERIMENTAL_MENUS */
+ uiBlockSetDirection(block, UI_DOWN);
+
+
+ return block;
+}
+
+static void do_info_editmenu(void *arg, int event)
+{
+ int oldqual;
+
+ switch(event) {
+
+ case 0:
+ /* (De)Select All */
+ if(select_area(SPACE_VIEW3D)) mainqenter(AKEY, 1);
+ break;
+ /* Border Select */
+ case 1:
+ if(select_area(SPACE_VIEW3D)) mainqenter(BKEY, 1);
+ break;
+ case 2:
+ /* Circle Select */
+ /*if(select_area(SPACE_VIEW3D)) {
+ winqread3d(BKEY, 1, 0);
+ winqread3d(BKEY, 1, 0);
+ }*/
+ break;
+ case 3:
+ /* Duplicate */
+ if(select_area(SPACE_VIEW3D)) {
+ oldqual = G.qual;
+ G.qual = LR_SHIFTKEY;
+ winqread3d(DKEY, 1, 0);
+ G.qual = oldqual;
+ }
+ break;
+ case 4:
+ /* Delete */
+ if(select_area(SPACE_VIEW3D)) {
+ winqread3d(XKEY, 1, 0);
+ }
+ break;
+ case 5:
+ /* Edit Mode */
+ if(select_area(SPACE_VIEW3D)) {
+ blenderqread(TABKEY, 1);
+ }
+ break;
+ case 6:
+ /* Grabber */
+ if(select_area(SPACE_VIEW3D)) {
+ transform('g');
+ }
+ break;
+ case 7:
+ /* Rotate */
+ if(select_area(SPACE_VIEW3D)) {
+ transform('r');
+ }
+ break;
+ case 8:
+ /* Scale */
+ if(select_area(SPACE_VIEW3D)) {
+ transform('s');
+ }
+ break;
+ case 9:
+ /* Shear */
+ if (!G.obedit) {
+ enter_editmode();
+ /* ### put these into a deselectall_gen() */
+ if(G.obedit->type==OB_MESH) deselectall_mesh();
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) deselectall_nurb();
+ else if(G.obedit->type==OB_MBALL) deselectall_mball();
+ else if(G.obedit->type==OB_LATTICE) deselectall_Latt();
+ /* ### */
+ }
+ if(select_area(SPACE_VIEW3D)) {
+ transform('S');
+ }
+ break;
+ case 10:
+ /* Warp/Bend */
+ if (!G.obedit) {
+ enter_editmode();
+ /* ### put these into a deselectall_gen() */
+ if(G.obedit->type==OB_MESH) deselectall_mesh();
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) deselectall_nurb();
+ else if(G.obedit->type==OB_MBALL) deselectall_mball();
+ else if(G.obedit->type==OB_LATTICE) deselectall_Latt();
+ /* ### */
+ }
+ if(select_area(SPACE_VIEW3D)) {
+ oldqual = G.qual;
+ G.qual = LR_SHIFTKEY;
+ winqread3d(WKEY, 1, 0);
+ G.qual = oldqual;
+ }
+ break;
+ case 11:
+ /* Snap */
+ if(select_area(SPACE_VIEW3D)) {
+ oldqual = G.qual;
+ G.qual = LR_SHIFTKEY;
+ winqread3d(SKEY, 1, 0);
+ G.qual = oldqual;
+ }
+ break;
+ }
+ allqueue(REDRAWINFO, 0);
+}
+
+
+static uiBlock *info_editmenu(void *arg_unused)
+{
+/* static short tog=0; */
+ uiBlock *block;
+ short xco= 0;
+
+ block= uiNewBlock(&curarea->uiblocks, "editmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
+ uiBlockSetButmFunc(block, do_info_editmenu, NULL);
+
+ uiDefBut(block, BUTM, 1, "(De)Select All|A", 0, xco-=20, 120, 19, NULL, 0.0, 0.0, 1, 0, "Select all objects in the scene or empty the selection");
+ uiDefBut(block, BUTM, 1, "Border Select|B", 0, xco-=20, 120, 19, NULL, 0.0, 0.0, 1, 1, "Select objects in a rectangular area (press B again to activate circle select in edit mode)");
+
+ /* uiDefBut(block, BUTM, 1, "Circle Select", 0, xco-=20, 120, 19, NULL, 0.0, 0.0, 1, 2, "Select objects in a circular area"); */
+ uiDefBut(block, SEPR, 0, "", 0, xco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, BUTM, 1, "Duplicate|Shift D", 0, xco-=20, 120, 19, NULL, 0.0, 0.0, 1, 3, "Duplicate the selected object(s)");
+ uiDefBut(block, BUTM, 1, "Delete|X", 0, xco-=20, 120, 19, NULL, 0.0, 0.0, 1, 4, "Delete the selected object(s)");
+ uiDefBut(block, BUTM, 1, "Edit Mode|Tab", 0, xco-=20, 120, 19, NULL, 0.0, 0.0, 1, 5, "Toggle between object and edit mode");
+ uiDefBut(block, SEPR, 0, "", 0, xco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, BUTM, 1, "Grabber|G", 0, xco-=20, 120, 19, NULL, 0.0, 0.0, 1, 6, "Move the selected object(s)");
+ uiDefBut(block, BUTM, 1, "Rotate|R", 0, xco-=20, 120, 19, NULL, 0.0, 0.0, 1, 7, "Rotate the selected object(s)");
+ uiDefBut(block, BUTM, 1, "Scale|S", 0, xco-=20, 120, 19, NULL, 0.0, 0.0, 1, 8, "Scale the selected object(s)");
+ uiDefBut(block, SEPR, 0, "", 0, xco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, BUTM, 1, "Shear|Ctrl S", 0, xco-=20, 120, 19, NULL, 0.0, 0.0, 1, 9, "Shear the selected object(s)");
+ uiDefBut(block, BUTM, 1, "Warp/Bend|Shift W", 0, xco-=20, 120, 19, NULL, 0.0, 0.0, 1, 10, "Warp or bend the selected objects");
+ uiDefBut(block, BUTM, 1, "Snap Menu|Shift S", 0, xco-=20, 120, 19, NULL, 0.0, 0.0, 1, 11, "Activate the snap menu");
+
+ uiBlockSetDirection(block, UI_DOWN);
+
+ return block;
+}
+
+static void do_info_add_meshmenu(void *arg, int event)
+{
+
+ switch(event) {
+#ifdef EXPERIMENTAL_MENUS
+ /* Maarten's proposal for a new Add Mesh menu */
+ case 0:
+ /* Line */
+ //add_primitiveMesh(4);
+ break;
+ case 1:
+ /* Circle */
+ if(select_area(SPACE_VIEW3D)) {
+ add_primitiveMesh(4);
+ }
+ break;
+ case 2:
+ /* Plane */
+ add_primitiveMesh(0);
+ break;
+ case 3:
+ /* Cube */
+ add_primitiveMesh(1);
+ break;
+ case 4:
+ /* UVsphere */
+ add_primitiveMesh(11);
+ break;
+ case 5:
+ /* IcoSphere */
+ add_primitiveMesh(12);
+ break;
+ case 6:
+ /* Cylinder */
+ add_primitiveMesh(5);
+ break;
+ case 7:
+ /* Tube */
+ add_primitiveMesh(6);
+ break;
+ case 8:
+ /* Cone */
+ add_primitiveMesh(7);
+ break;
+ case 9:
+ /* Grid */
+ add_primitiveMesh(10);
+ break;
+#else /* EXPERIMENTAL_MENUS*/
+ case 0:
+ /* Plane */
+ add_primitiveMesh(0);
+ break;
+ case 1:
+ /* Cube */
+ add_primitiveMesh(1);
+ break;
+ case 2:
+ /* Circle */
+ add_primitiveMesh(4);
+ break;
+ case 3:
+ /* UVsphere */
+ add_primitiveMesh(11);
+ break;
+ case 4:
+ /* IcoSphere */
+ add_primitiveMesh(12);
+ break;
+ case 5:
+ /* Cylinder */
+ add_primitiveMesh(5);
+ break;
+ case 6:
+ /* Tube */
+ add_primitiveMesh(6);
+ break;
+ case 7:
+ /* Cone */
+ add_primitiveMesh(7);
+ break;
+ case 8:
+ /* Grid */
+ add_primitiveMesh(10);
+ break;
+#endif /* EXPERIMENTAL_MENUS */
+ default:
+ break;
+ }
+ allqueue(REDRAWINFO, 0);
+}
+
+static uiBlock *info_add_meshmenu(void *arg_unused)
+{
+/* static short tog=0; */
+ uiBlock *block;
+ short xco= 0;
+
+ block= uiNewBlock(&curarea->uiblocks, "add_meshmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
+ uiBlockSetButmFunc(block, do_info_add_meshmenu, NULL);
+
+#ifdef EXPERIMENTAL_MENUS
+ /* Maarten's proposal for a new Add Mesh menu */
+ uiDefBut(block, BUTM, 1, "Line|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "Add a Mesh Line");
+ uiDefBut(block, BUTM, 1, "Circle|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 1, "Add a Mesh Circle");
+ uiDefBut(block, SEPR, 0, "", 0, xco-=6, 160, 6, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, BUTM, 1, "Plane|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 2, "Add a Mesh Plane");
+ uiDefBut(block, BUTM, 1, "Cube|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 3, "Add a Mesh Cube");
+ uiDefBut(block, BUTM, 1, "UVsphere", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 4, "Add a Mesh Sphere");
+ uiDefBut(block, BUTM, 1, "IcoSphere|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 5, "Add a Mesh Isocohedron Sphere");
+ uiDefBut(block, BUTM, 1, "Cylinder With Caps|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 6, "Add a Mesh Cylinder with caps");
+ uiDefBut(block, BUTM, 1, "Cylinder Without Caps|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 7, "Add a Mesh Cylinder without caps");
+ uiDefBut(block, BUTM, 1, "Cone|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 8, "Add a Mesh Cone");
+ uiDefBut(block, BUTM, 1, "Grid|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 9, "Add a Mesh Grid");
+#else /* EXPERIMENTAL_MENUS */
+ uiDefBut(block, BUTM, 1, "Plane|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "Add a Mesh Plane");
+ uiDefBut(block, BUTM, 1, "Cube|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 1, "Add a Mesh Cube");
+ uiDefBut(block, BUTM, 1, "Circle|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 2, "Add a Mesh Circle");
+ uiDefBut(block, BUTM, 1, "UVsphere", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 3, "Add a Mesh Sphere");
+ uiDefBut(block, BUTM, 1, "IcoSphere|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 4, "Add a Mesh Isocohedron Sphere");
+ uiDefBut(block, BUTM, 1, "Cylinder|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 5, "Add a Mesh Cylinder");
+ uiDefBut(block, BUTM, 1, "Tube|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 6, "Add a Mesh Tube");
+ uiDefBut(block, BUTM, 1, "Cone|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 7, "Add a Mesh Cone");
+ uiDefBut(block, SEPR, 0, "", 0, xco-=6, 160, 6, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, BUTM, 1, "Grid|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 8, "Add a Mesh Grid");
+#endif /* EXPERIMENTAL_MENUS */
+
+ uiBlockSetDirection(block, UI_RIGHT);
+
+ return block;
+}
+
+static void do_info_add_curvemenu(void *arg, int event)
+{
+
+ switch(event) {
+ case 0:
+ /* Bezier Curve */
+ add_primitiveCurve(10);
+ break;
+ case 1:
+ /* Bezier Circle */
+ add_primitiveCurve(11);
+ break;
+ case 2:
+ /* NURB Curve */
+ add_primitiveCurve(40);
+ break;
+ case 3:
+ /* NURB Circle */
+ add_primitiveCurve(41);
+ break;
+ case 4:
+ /* Path */
+ add_primitiveCurve(46);
+ break;
+ default:
+ break;
+ }
+ allqueue(REDRAWINFO, 0);
+}
+
+static uiBlock *info_add_curvemenu(void *arg_unused)
+{
+/* static short tog=0; */
+ uiBlock *block;
+ short xco= 0;
+
+ block= uiNewBlock(&curarea->uiblocks, "add_curvemenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
+ uiBlockSetButmFunc(block, do_info_add_curvemenu, NULL);
+
+ uiDefBut(block, BUTM, 1, "Bezier Curve|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "Add a Bezier curve");
+ uiDefBut(block, BUTM, 1, "Bezier Circle|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 1, "Add a Bezier circle");
+ uiDefBut(block, BUTM, 1, "NURBS Curve|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 2, "Add a NURB curve");
+ uiDefBut(block, BUTM, 1, "NURBS Circle", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 3, "Add a NURB circle");
+ uiDefBut(block, BUTM, 1, "Path|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 4, "Add a path");
+
+ uiBlockSetDirection(block, UI_RIGHT);
+
+ return block;
+}
+
+
+static void do_info_add_surfacemenu(void *arg, int event)
+{
+
+ switch(event) {
+ case 0:
+ /* Curve */
+ add_primitiveNurb(0);
+ break;
+ case 1:
+ /* Circle */
+ add_primitiveNurb(1);
+ break;
+ case 2:
+ /* Surface */
+ add_primitiveNurb(2);
+ break;
+ case 3:
+ /* Tube */
+ add_primitiveNurb(3);
+ break;
+ case 4:
+ /* Sphere */
+ add_primitiveNurb(4);
+ break;
+ case 5:
+ /* Donut */
+ add_primitiveNurb(5);
+ break;
+ default:
+ break;
+ }
+ allqueue(REDRAWINFO, 0);
+}
+
+static uiBlock *info_add_surfacemenu(void *arg_unused)
+{
+/* static short tog=0; */
+ uiBlock *block;
+ short xco= 0;
+
+ block= uiNewBlock(&curarea->uiblocks, "add_surfacemenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
+ uiBlockSetButmFunc(block, do_info_add_surfacemenu, NULL);
+
+ uiDefBut(block, BUTM, 1, "NURBS Curve|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "Add a curve");
+ uiDefBut(block, BUTM, 1, "NURBS Circle|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 1, "Add a circle");
+ uiDefBut(block, BUTM, 1, "NURBS Surface|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 2, "Add a surface");
+ uiDefBut(block, BUTM, 1, "NURBS Tube", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 3, "Add a tube");
+ uiDefBut(block, BUTM, 1, "NURBS Sphere|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 4, "Add a sphere");
+ uiDefBut(block, BUTM, 1, "NURBS Donut|", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 5, "Add a donut");
+
+ uiBlockSetDirection(block, UI_RIGHT);
+
+ return block;
+}
+
+static void do_info_addmenu(void *arg, int event)
+{
+
+ switch(event) {
+ case 0:
+ /* Mesh */
+ break;
+ case 1:
+ /* Curve */
+ break;
+ case 2:
+ /* Surface */
+ break;
+ case 3:
+ /* Text (argument is discarded) */
+ add_primitiveFont(event);
+ break;
+ case 4:
+ /* Metaball (argument is discarded) */
+ add_primitiveMball(event);
+ break;
+ case 5:
+ /* Empty */
+ add_object_draw(OB_EMPTY);
+ break;
+ case 6:
+ /* Camera */
+ add_object_draw(OB_CAMERA);
+ break;
+ case 7:
+ /* Lamp */
+ add_object_draw(OB_LAMP);
+ break;
+ case 8:
+ /* Armature */
+ add_primitiveArmature(OB_ARMATURE);
+ break;
+ case 9:
+ /* Lattice */
+ add_object_draw(OB_LATTICE);
+ break;
+ default:
+ break;
+ }
+ allqueue(REDRAWINFO, 0);
+}
+
+
+static uiBlock *info_addmenu(void *arg_unused)
+{
+/* static short tog=0; */
+ uiBlock *block;
+ short xco= 0;
+
+ block= uiNewBlock(&curarea->uiblocks, "addmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
+ uiBlockSetButmFunc(block, do_info_addmenu, NULL);
+
+ uiDefBlockBut(block, info_add_meshmenu, NULL, "Mesh|>>", 0, xco-=20, 120, 19, "Click to open the Add Mesh menu");
+ uiDefBlockBut(block, info_add_curvemenu, NULL, "Curve|>>", 0, xco-=20, 120, 19, "Click to open the Add Curve menu");
+ uiDefBlockBut(block, info_add_surfacemenu, NULL, "Surface|>>", 0, xco-=20, 120, 19, "Click to open the Add Surface menu");
+
+ uiDefBut(block, SEPR, 0, "", 0, xco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, BUTM, 1, "Text|", 0, xco-=20, 120, 19, NULL, 0.0, 0.0, 1, 3, "");
+ uiDefBut(block, BUTM, 1, "Metaball|", 0, xco-=20, 120, 19, NULL, 0.0, 0.0, 1, 4, "");
+ uiDefBut(block, BUTM, 1, "Empty|", 0, xco-=20, 120, 19, NULL, 0.0, 0.0, 1, 5, "");
+ uiDefBut(block, SEPR, 0, "", 0, xco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, BUTM, 1, "Camera|", 0, xco-=20, 120, 19, NULL, 0.0, 0.0, 1, 6, "");
+ uiDefBut(block, BUTM, 1, "Lamp|", 0, xco-=20, 120, 19, NULL, 0.0, 0.0, 1, 7, "");
+// uiDefBut(block, BUTM, 1, "Armature|", 0, xco-=20, 120, 19, NULL, 0.0, 0.0, 1, 8, "");
+ uiDefBut(block, SEPR, 0, "", 0, xco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, BUTM, 1, "Lattice|", 0, xco-=20, 120, 19, NULL, 0.0, 0.0, 1, 9, "");
+
+ uiBlockSetDirection(block, UI_DOWN);
+
+ return block;
+}
+
+static void do_info_viewmenu(void *arg, int event)
+{
+ switch(event) {
+ case 0:
+ if(select_area(SPACE_VIEW3D)) mainqenter(PAD1, 1);
+ break;
+ case 1:
+ if(select_area(SPACE_VIEW3D)) mainqenter(PAD3, 1);
+ break;
+ case 2:
+ if(select_area(SPACE_VIEW3D)) mainqenter(PAD7, 1);
+ break;
+ case 3:
+ if(select_area(SPACE_VIEW3D)) mainqenter(PAD0, 1);
+ break;
+ case 4:
+ if(select_area(SPACE_VIEW3D)) mainqenter(PADPLUSKEY, 1);
+ break;
+ case 5:
+ if(select_area(SPACE_VIEW3D)) mainqenter(PADMINUS, 1);
+ break;
+ case 6:
+ if(select_area(SPACE_VIEW3D)) mainqenter(CKEY, 1);
+ break;
+ case 7:
+ if(select_area(SPACE_VIEW3D)) mainqenter(HOMEKEY, 1);
+ break;
+ }
+ allqueue(REDRAWINFO, 0);
+}
+
+static uiBlock *info_viewmenu(void *arg_unused)
+{
+/* static short tog=0; */
+ uiBlock *block;
+ short xco= 0;
+
+ block= uiNewBlock(&curarea->uiblocks, "filemenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
+ uiBlockSetButmFunc(block, do_info_viewmenu, NULL);
+
+ // uiBlockSetCol(block, BUTBLUE);
+
+ uiDefBut(block, BUTM, 1, "Front|NumPad 1", 0, xco-=20, 140, 19, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, BUTM, 1, "Right|NumPad 3", 0, xco-=20, 140, 19, NULL, 0.0, 0.0, 0, 1, "");
+ uiDefBut(block, BUTM, 1, "Top|NumPad 7", 0, xco-=20, 140, 19, NULL, 0.0, 0.0, 0, 2, "");
+ uiDefBut(block, BUTM, 1, "Camera|NumPad 0", 0, xco-=20, 140, 19, NULL, 0.0, 0.0, 0, 3, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, xco-=6, 140, 6, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, BUTM, 1, "Zoom In|NumPad +", 0, xco-=20, 140, 19, NULL, 0.0, 0.0, 0, 4, "");
+ uiDefBut(block, BUTM, 1, "Zoom Out|NumPad -", 0, xco-=20, 140, 19, NULL, 0.0, 0.0, 0, 5, "");
+
+ uiDefBut(block, SEPR, 0, "", 0, xco-=6, 140, 6, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, BUTM, 1, "Center|C", 0, xco-=20, 140, 19, NULL, 0.0, 0.0, 0, 6, "");
+ uiDefBut(block, BUTM, 1, "View All|Home", 0, xco-=20, 140, 19, NULL, 0.0, 0.0, 0, 7, "");
+
+ uiBlockSetDirection(block, UI_DOWN);
+
+ return block;
+}
+
+static void do_game_menu(void *arg, int event)
+{
+ switch (event) {
+ case G_FILE_ENABLE_ALL_FRAMES_BIT:
+ case G_FILE_SHOW_FRAMERATE_BIT:
+ case G_FILE_SHOW_DEBUG_PROPS_BIT:
+ case G_FILE_AUTOPLAY_BIT:
+ G.fileflags ^= (1 << event);
+ break;
+ default:
+ ; /* ignore the rest */
+ }
+}
+
+
+static uiBlock *info_gamemenu(void *arg_unused)
+{
+ uiBlock *block;
+ short yco= 0;
+
+ block= uiNewBlock(&curarea->uiblocks, "gamemenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
+ uiBlockSetCol(block, BUTBLUE);
+ uiBlockSetDirection(block, UI_DOWN);
+
+ uiDefBut(block, BUTM, B_STARTGAME, "Start Game|P",
+ 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 0, 0,
+ "Start the game (press the Escape key to stop)");
+ uiDefBut(block, SEPR, 0, "",
+ -20, yco-=6, 180, 6, NULL, 0.0, 0.0, 1, 0, "");
+
+ /* flags are case-values */
+ uiBlockSetButmFunc(block, do_game_menu, NULL);
+ uiDefBut(block, BUTM, 1, "Enable All Frames",
+ 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, G_FILE_ENABLE_ALL_FRAMES_BIT,
+ "Toggle between draw all frames on (no frames dropped) and off (full speed)");
+ uiDefBut(block, BUTM, 1, "Show framerate and profile",
+ 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, G_FILE_SHOW_FRAMERATE_BIT,
+ "Toggle between showing and not showing the framerate and profile");
+ uiDefBut(block, BUTM, 1, "Show debug properties",
+ 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, G_FILE_SHOW_DEBUG_PROPS_BIT,
+ "Toggle between showing and not showing debug properties");
+ uiDefBut(block, SEPR, 0, "", -20, yco-=6, 180, 6, NULL, 0.0, 0.0, 1, 0, "");
+ uiDefBut(block, BUTM, 1, "Autostart",
+ 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, G_FILE_AUTOPLAY_BIT,
+ "Toggle between automatic game start on and off");
+
+ /* Toggle buttons */
+ yco= -26;
+ uiBlockSetEmboss(block, UI_EMBOSSW);
+ /* flags are defines */
+
+ uiBlockSetButmFunc(block, NULL, NULL); // to prevent it from calling the menu function
+ uiDefIconButI(block, ICONTOG|BIT|G_FILE_ENABLE_ALL_FRAMES_BIT,
+ 0, ICON_CHECKBOX_DEHLT, -20, yco-=20, 19, 19,
+ &G.fileflags, 0.0, 0.0, 0, 0, "");
+ uiDefIconButI(block, ICONTOG|BIT|G_FILE_SHOW_FRAMERATE_BIT,
+ 0, ICON_CHECKBOX_DEHLT, -20, yco-=20, 19, 19,
+ &G.fileflags, 0.0, 0.0, 0, 0, "");
+ uiDefIconButI(block, ICONTOG|BIT|G_FILE_SHOW_DEBUG_PROPS_BIT,
+ 0, ICON_CHECKBOX_DEHLT, -20, yco-=20, 19, 19,
+ &G.fileflags, 0.0, 0.0, 0, 0, "");
+ yco-=6;
+ uiDefIconButI(block, ICONTOG|BIT|G_FILE_AUTOPLAY_BIT,
+ 0, ICON_CHECKBOX_DEHLT, -20, yco-=20, 19, 19,
+ &G.fileflags, 0.0, 0.0, 0, 0, "");
+
+ return block;
+}
+
+#ifndef EXPERIMENTAL_MENUS
+/* In the Maarten's new menu structure proposal, the tools menu moved to the file menu */
+static void do_info_toolsmenu(void *arg, int event)
+{
+
+ switch(event) {
+ case 0:
+ check_packAll();
+ break;
+ case 1:
+ unpackAll(PF_WRITE_LOCAL);
+ G.fileflags &= ~G_AUTOPACK;
+ break;
+ case 2:
+ if (buttons_do_unpack() != RET_CANCEL) {
+ // clear autopack bit only if
+ // user selected one of the unpack options
+ G.fileflags &= ~G_AUTOPACK;
+ }
+ break;
+ }
+ allqueue(REDRAWINFO, 0);
+}
+
+static uiBlock *info_toolsmenu(void *arg_unused)
+{
+/* static short tog=0; */
+ uiBlock *block;
+ short xco= 0;
+
+ block= uiNewBlock(&curarea->uiblocks, "toolsmenu", UI_EMBOSSP, UI_HELV, curarea->headwin);
+ uiBlockSetButmFunc(block, do_info_toolsmenu, NULL);
+ // uiBlockSetCol(block, BUTBLUE);
+
+ uiDefBut(block, BUTM, 1, "Pack Data", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
+ uiDefBut(block, BUTM, 1, "Unpack Data to current dir", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 1, "");
+ uiDefBut(block, BUTM, 1, "Advanced Unpack", 0, xco-=20, 160, 19, NULL, 0.0, 0.0, 1, 2, "");
+ uiBlockSetDirection(block, UI_DOWN);
+
+ return block;
+}
+#endif /* EXPERIMENTAL_MENUS */
+
+
+static void info_text(int x, int y)
+{
+ Object *ob;
+ extern float hashvectf[];
+ extern int mem_in_use;
+ unsigned int swatch_color;
+ float fac1, fac2, fac3;
+ char infostr[300];
+ char *headerstr;
+ int hsize;
+
+
+ if(G.obedit) {
+ sprintf(infostr,"Ve:%d-%d Fa:%d-%d Mem:%.2fM ",
+ G.totvertsel, G.totvert, G.totfacesel, G.totface,
+ (mem_in_use>>10)/1024.0);
+ }
+ else {
+ sprintf(infostr,"Ve:%d Fa:%d Ob:%d-%d La:%d Mem:%.2fM ",
+ G.totvert, G.totface, G.totobj, G.totobjsel, G.totlamp, (mem_in_use>>10)/1024.0);
+ }
+ ob= OBACT;
+ if(ob) {
+ strcat(infostr, ob->id.name+2);
+ }
+
+ if (g_progress_bar) {
+ hsize = 4 + (120.0 * g_done);
+ fac1 = 0.5 * g_done; // do some rainbow colours on progress
+ fac2 = 1.0;
+ fac3 = 0.9;
+ } else {
+ hsize = 124;
+ /* promise! Never change these lines again! */
+ fac1= fabs(hashvectf[ 2*G.version+4]);
+ fac2= 0.5+0.1*hashvectf[ G.version+3];
+ fac3= 0.7;
+ }
+
+ if (g_progress_bar && g_progress_info) {
+ headerstr= g_progress_info;
+ } else {
+ headerstr= versionstr;
+ }
+
+ swatch_color= hsv_to_cpack(fac1, fac2, fac3);
+
+ cpack( swatch_color );
+ glRecti(x-24, y-4, x-24+hsize, y+13);
+
+ glColor3ub(0, 0, 0);
+
+ glRasterPos2i(x, y);
+ BMF_DrawString(G.fonts, headerstr);
+
+ glRasterPos2i(x+120, y);
+ BMF_DrawString(G.fonts, infostr);
+}
+
+void info_buttons(void)
+{
+ uiBlock *block;
+ short xco= 32;
+ char naam[20];
+
+ sprintf(naam, "header %d", curarea->headwin);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSM, UI_HELV, curarea->headwin);
+ uiBlockSetCol(block, BUTGREY);
+
+ uiDefBlockBut(block, info_filemenu, NULL, "File", xco, 3, 40, 15, "");
+ xco+= 40;
+ uiDefBlockBut(block, info_editmenu, NULL, "Edit", xco, 3, 40, 15, "");
+ xco+= 40;
+
+ uiDefBlockBut(block, info_addmenu, NULL, "Add", xco, 3, 40, 15, "");
+ xco+= 40;
+
+ uiDefBlockBut(block, info_viewmenu, NULL, "View", xco, 3, 40, 15, "");
+ xco+= 40;
+ uiDefBlockBut(block, info_gamemenu, NULL, "Game", xco, 3, 40, 15, "");
+ xco+= 40;
+
+#ifndef EXPERIMENTAL_MENUS
+ /* In the Maarten's new menu structure proposal, the tools menu moved to the file menu */
+ uiDefBlockBut(block, info_toolsmenu, NULL, "Tools", xco, 3, 40, 15, "");
+ xco+= 40;
+#endif /* EXPERIMENTAL_MENUS */
+
+ /* pack icon indicates a packed file */
+
+ if (G.fileflags & G_AUTOPACK) {
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+ uiDefIconBut(block, LABEL, 0, ICON_PACKAGE, xco, 0, XIC, YIC, &G.fileflags, 0.0, 0.0, 0, 0, "This is a Packed file. See File menu.");
+ xco += 24;
+ uiBlockSetEmboss(block, UI_EMBOSSX);
+ }
+
+ uiBlockSetEmboss(block, UI_EMBOSSX);
+
+ if (curarea->full == 0) {
+ curarea->butspacetype= SPACE_INFO;
+ uiDefIconButC(block, ICONROW,B_NEWSPACE, ICON_VIEW3D, 6,0,XIC,YIC, &(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0, "Current window type ");
+
+ /* STD SCREEN BUTTONS */
+ xco+= XIC;
+ xco= std_libbuttons(block, xco, 0, NULL, B_INFOSCR, (ID *)G.curscreen, 0, &G.curscreen->screennr, 1, 1, B_INFODELSCR, 0);
+
+ /* STD SCENE BUTTONS */
+ xco+= 5;
+ xco= std_libbuttons(block, xco, 0, NULL, B_INFOSCE, (ID *)G.scene, 0, &G.curscreen->scenenr, 1, 1, B_INFODELSCE, 0);
+ }
+ else xco= 430;
+
+ info_text(xco+24, 6);
+
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+ uiDefIconBut(block, BUT, B_SHOWSPLASH, ICON_BLENDER, xco+1, 0,XIC,YIC, 0, 0, 0, 0, 0, "");
+ uiBlockSetEmboss(block, UI_EMBOSSX);
+
+ if (LICENSE_KEY_VALID) {
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+ uiDefIconBut(block, LABEL, 0, ICON_PUBLISHER, xco+125, 0,XIC,YIC, 0, 0, 0, 0, 0, "");
+ uiBlockSetEmboss(block, UI_EMBOSSX);
+ }
+
+ /* altijd als laatste doen */
+ curarea->headbutlen= xco+2*XIC;
+
+ if(curarea->headbutlen + 4*XIC < curarea->winx) {
+ uiDefIconBut(block, BUT, B_FILEMENU, ICON_HELP, (short)(curarea->winx-XIC-2), 0,XIC,YIC, 0, 0, 0, 0, 0, "Toolbox menu, hotkey: SPACE");
+ }
+
+ uiDrawBlock(block);
+}
+
+/* ********************** END INFO ****************************** */
+/* ********************** SEQUENCE ****************************** */
+
+void do_seq_buttons(short event)
+{
+ Editing *ed;
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ switch(event) {
+ case B_SEQHOME:
+ G.v2d->cur= G.v2d->tot;
+ test_view2d(G.v2d, curarea->winx, curarea->winy);
+ scrarea_queue_winredraw(curarea);
+ break;
+ case B_SEQCLEAR:
+ free_imbuf_seq();
+ allqueue(REDRAWSEQ, 1);
+ break;
+ }
+
+}
+
+void seq_buttons()
+{
+ SpaceSeq *sseq;
+ short xco;
+ char naam[20];
+ uiBlock *block;
+
+ sseq= curarea->spacedata.first;
+
+ sprintf(naam, "header %d", curarea->headwin);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
+ uiBlockSetCol(block, BUTPURPLE);
+
+ curarea->butspacetype= SPACE_SEQ;
+ uiDefIconButC(block, ICONROW,B_NEWSPACE, ICON_VIEW3D, 6,0,XIC,YIC, &(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0, "Current window type ");
+
+ /* FULL WINDOW */
+ xco= 25;
+ if(curarea->full) uiDefIconBut(block, BUT,B_FULL, ICON_SPLITSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Restore smaller windows (CTRL+Up arrow)");
+ else uiDefIconBut(block, BUT,B_FULL, ICON_FULLSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Make fullscreen window (CTRL+Down arrow)");
+
+ /* HOME */
+ uiDefIconBut(block, BUT, B_SEQHOME, ICON_HOME, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Home (HOMEKEY)");
+ xco+= XIC;
+
+ /* IMAGE */
+ uiDefIconButS(block, TOG, B_REDR, ICON_IMAGE_COL, xco+=XIC,0,XIC,YIC, &sseq->mainb, 0, 0, 0, 0, "Toggles image display");
+
+ /* ZOOM en BORDER */
+ xco+= XIC;
+ uiDefIconButI(block, TOG, B_VIEW2DZOOM, ICON_VIEWZOOM, xco+=XIC,0,XIC,YIC, &viewmovetemp, 0, 0, 0, 0, "Zoom view (CTRL+MiddleMouse)");
+ uiDefIconBut(block, BUT, B_IPOBORDER, ICON_BORDERMOVE, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Translate view (MiddleMouse)");
+
+ /* CLEAR MEM */
+ xco+= XIC;
+ uiDefBut(block, BUT, B_SEQCLEAR, "Clear", xco+=XIC,0,2*XIC,YIC, 0, 0, 0, 0, 0, "Forces a clear of all buffered images in memory");
+
+ uiDrawBlock(block);
+}
+
+/* ********************** END SEQ ****************************** */
+/* ********************** VIEW3D ****************************** */
+
+void do_view3d_buttons(short event)
+{
+ int bit;
+
+ /* pas op: als curarea->win niet bestaat, afvangen als direkt tekenroutines worden aangeroepen */
+
+ switch(event) {
+ case B_HOME:
+ view3d_home(0);
+ break;
+ case B_SCENELOCK:
+ if(G.vd->scenelock) {
+ G.vd->lay= G.scene->lay;
+ /* layact zoeken */
+ bit= 0;
+ while(bit<32) {
+ if(G.vd->lay & (1<<bit)) {
+ G.vd->layact= 1<<bit;
+ break;
+ }
+ bit++;
+ }
+ G.vd->camera= G.scene->camera;
+ scrarea_queue_winredraw(curarea);
+ scrarea_queue_headredraw(curarea);
+ }
+ break;
+ case B_LOCALVIEW:
+ if(G.vd->localview) initlocalview();
+ else endlocalview(curarea);
+ scrarea_queue_headredraw(curarea);
+ break;
+ case B_EDITMODE:
+ if (G.f & G_VERTEXPAINT) {
+ /* Switch off vertex paint */
+ G.f &= ~G_VERTEXPAINT;
+ }
+ if (G.f & G_WEIGHTPAINT){
+ /* Switch off weight paint */
+ G.f &= ~G_WEIGHTPAINT;
+ }
+#ifdef NAN_TPT
+ if (G.f & G_TEXTUREPAINT) {
+ /* Switch off texture paint */
+ G.f &= ~G_TEXTUREPAINT;
+ }
+#endif /* NAN_VPT */
+ if(G.obedit==0) enter_editmode();
+ else exit_editmode(1);
+ scrarea_queue_headredraw(curarea);
+ break;
+ case B_POSEMODE:
+ /* if (G.obedit){
+ error("Unable to perform function in EditMode");
+ G.vd->flag &= ~V3D_POSEMODE;
+ scrarea_queue_headredraw(curarea);
+ }
+ else{
+ */
+ if (G.obpose==NULL) enter_posemode();
+ else exit_posemode(1);
+
+ allqueue(REDRAWHEADERS, 0);
+
+ break;
+ case B_WPAINT:
+ if (G.f & G_VERTEXPAINT) {
+ /* Switch off vertex paint */
+ G.f &= ~G_VERTEXPAINT;
+ }
+#ifdef NAN_TPT
+ if ((!(G.f & G_WEIGHTPAINT)) && (G.f & G_TEXTUREPAINT)) {
+ /* Switch off texture paint */
+ G.f &= ~G_TEXTUREPAINT;
+ }
+#endif /* NAN_VPT */
+ if(G.obedit) {
+ error("Unable to perform function in EditMode");
+ G.vd->flag &= ~V3D_WEIGHTPAINT;
+ scrarea_queue_headredraw(curarea);
+ }
+ else if(G.obpose) {
+ error("Unable to perform function in PoseMode");
+ G.vd->flag &= ~V3D_WEIGHTPAINT;
+ scrarea_queue_headredraw(curarea);
+ }
+ else set_wpaint();
+ break;
+ case B_VPAINT:
+ if ((!(G.f & G_VERTEXPAINT)) && (G.f & G_WEIGHTPAINT)) {
+ G.f &= ~G_WEIGHTPAINT;
+ }
+#ifdef NAN_TPT
+ if ((!(G.f & G_VERTEXPAINT)) && (G.f & G_TEXTUREPAINT)) {
+ /* Switch off texture paint */
+ G.f &= ~G_TEXTUREPAINT;
+ }
+#endif /* NAN_VPT */
+ if(G.obedit) {
+ error("Unable to perform function in EditMode");
+ G.vd->flag &= ~V3D_VERTEXPAINT;
+ scrarea_queue_headredraw(curarea);
+ }
+ else if(G.obpose) {
+ error("Unable to perform function in PoseMode");
+ G.vd->flag &= ~V3D_VERTEXPAINT;
+ scrarea_queue_headredraw(curarea);
+ }
+ else set_vpaint();
+ break;
+
+#ifdef NAN_TPT
+ case B_TEXTUREPAINT:
+ if (G.f & G_TEXTUREPAINT) {
+ G.f &= ~G_TEXTUREPAINT;
+ }
+ else {
+ if (G.obedit) {
+ error("Unable to perform function in EditMode");
+ G.vd->flag &= ~V3D_TEXTUREPAINT;
+ }
+ else {
+ if (G.f & G_WEIGHTPAINT){
+ /* Switch off weight paint */
+ G.f &= ~G_WEIGHTPAINT;
+ }
+ if (G.f & G_VERTEXPAINT) {
+ /* Switch off vertex paint */
+ G.f &= ~G_VERTEXPAINT;
+ }
+ if (G.f & G_FACESELECT) {
+ /* Switch off face select */
+ G.f &= ~G_FACESELECT;
+ }
+ G.f |= G_TEXTUREPAINT;
+ scrarea_queue_headredraw(curarea);
+ }
+ }
+ break;
+#endif /* NAN_TPT */
+
+ case B_FACESEL:
+ if(G.obedit) {
+ error("Unable to perform function in EditMode");
+ G.vd->flag &= ~V3D_FACESELECT;
+ scrarea_queue_headredraw(curarea);
+ }
+ else if(G.obpose) {
+ error("Unable to perform function in PoseMode");
+ G.vd->flag &= ~V3D_FACESELECT;
+ scrarea_queue_headredraw(curarea);
+ }
+ else set_faceselect();
+ break;
+
+ case B_VIEWBUT:
+
+ if(G.vd->viewbut==1) persptoetsen(PAD7);
+ else if(G.vd->viewbut==2) persptoetsen(PAD1);
+ else if(G.vd->viewbut==3) persptoetsen(PAD3);
+ break;
+
+ case B_PERSP:
+
+ if(G.vd->persp==2) persptoetsen(PAD0);
+ else {
+ G.vd->persp= 1-G.vd->persp;
+ persptoetsen(PAD5);
+ }
+
+ break;
+ case B_PROPTOOL:
+ allqueue(REDRAWHEADERS, 0);
+ break;
+ case B_VIEWRENDER:
+ if (curarea->spacetype==SPACE_VIEW3D) {
+ BIF_do_ogl_render(curarea->spacedata.first, G.qual!=0 );
+ }
+ break;
+ case B_STARTGAME:
+ if (select_area(SPACE_VIEW3D)) {
+ start_game();
+ }
+ break;
+ case B_VIEWZOOM:
+ viewmovetemp= 0;
+ viewmove(2);
+ scrarea_queue_headredraw(curarea);
+ break;
+ case B_VIEWTRANS:
+ viewmovetemp= 0;
+ viewmove(1);
+ scrarea_queue_headredraw(curarea);
+ break;
+
+ default:
+
+ if(event>=B_LAY && event<B_LAY+31) {
+ if(G.vd->lay!=0 && (G.qual & LR_SHIFTKEY)) {
+
+ /* wel actieve layer zoeken */
+
+ bit= event-B_LAY;
+ if( G.vd->lay & (1<<bit)) G.vd->layact= 1<<bit;
+ else {
+ if( (G.vd->lay & G.vd->layact) == 0) {
+ bit= 0;
+ while(bit<32) {
+ if(G.vd->lay & (1<<bit)) {
+ G.vd->layact= 1<<bit;
+ break;
+ }
+ bit++;
+ }
+ }
+ }
+ }
+ else {
+ bit= event-B_LAY;
+ G.vd->lay= 1<<bit;
+ G.vd->layact= G.vd->lay;
+ scrarea_queue_headredraw(curarea);
+ }
+ scrarea_queue_winredraw(curarea);
+ countall();
+
+ if(G.vd->scenelock) handle_view3d_lock();
+ allqueue(REDRAWOOPS, 0);
+ }
+ break;
+ }
+}
+
+void do_layer_buttons(short event)
+{
+ static int oldlay= 1;
+
+ if(G.vd==0) return;
+ if(G.vd->localview) return;
+
+ if(event==-1 && (G.qual & LR_CTRLKEY)) {
+ G.vd->scenelock= !G.vd->scenelock;
+ do_view3d_buttons(B_SCENELOCK);
+ } else if (event==-1) {
+ if(G.vd->lay== (2<<20)-1) {
+ if(G.qual & LR_SHIFTKEY) G.vd->lay= oldlay;
+ }
+ else {
+ oldlay= G.vd->lay;
+ G.vd->lay= (2<<20)-1;
+ }
+
+ if(G.vd->scenelock) handle_view3d_lock();
+ scrarea_queue_winredraw(curarea);
+ }
+ else {
+ if(G.qual & LR_ALTKEY) {
+ if(event<11) event+= 10;
+ }
+ if(G.qual & LR_SHIFTKEY) {
+ if(G.vd->lay & (1<<event)) G.vd->lay -= (1<<event);
+ else G.vd->lay += (1<<event);
+ }
+ do_view3d_buttons(event+B_LAY);
+ }
+ /* redraw lijkt dubbelop: wordt in queue netjes afgehandeld */
+ scrarea_queue_headredraw(curarea);
+
+ if(curarea->spacetype==SPACE_OOPS) allqueue(REDRAWVIEW3D, 1); /* 1==ook headwin */
+
+}
+
+void do_nla_buttons(unsigned short event)
+{
+ View2D *v2d;
+
+ switch(event){
+ case B_NLAHOME:
+ // Find X extents
+ v2d= &(G.snla->v2d);
+
+ v2d->cur.xmin = G.scene->r.sfra;
+ v2d->cur.ymin=-SCROLLB;
+
+// if (!G.saction->action){
+ v2d->cur.xmax=G.scene->r.efra;
+// }
+// else
+// {
+// v2d->cur.xmax=calc_action_length(G.saction->action)+1;
+// }
+
+ test_view2d(G.v2d, curarea->winx, curarea->winy);
+ addqueue (curarea->win, REDRAW, 1);
+ break;
+ }
+}
+
+void nla_buttons(void)
+{
+ SpaceNla *snla;
+ short xco;
+ char naam[20];
+ uiBlock *block;
+
+ snla= curarea->spacedata.first;
+
+ sprintf(naam, "header %d", curarea->headwin);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
+ uiBlockSetCol(block, BUTCHOKE);
+
+ curarea->butspacetype= SPACE_NLA;
+ uiDefIconButC(block, ICONROW,B_NEWSPACE, ICON_VIEW3D, 6,0,XIC,YIC, &(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0, "Current window type ");
+
+ /* FULL WINDOW */
+ xco= 25;
+ if(curarea->full) uiDefIconBut(block, BUT,B_FULL, ICON_SPLITSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Restore smaller windows (CTRL+Up arrow)");
+ else uiDefIconBut(block, BUT,B_FULL, ICON_FULLSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Make fullscreen window (CTRL+Down arrow)");
+
+ /* HOME */
+ uiDefIconBut(block, BUT, B_NLAHOME, ICON_HOME, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Home (HOMEKEY)");
+ xco+= XIC;
+
+ /* IMAGE */
+// uiDefIconButS(block, TOG, B_REDR, ICON_IMAGE_COL, xco+=XIC,0,XIC,YIC, &sseq->mainb, 0, 0, 0, 0, "Toggles image display");
+
+ /* ZOOM en BORDER */
+// xco+= XIC;
+// uiDefIconButI(block, TOG, B_VIEW2DZOOM, ICON_VIEWZOOM, xco+=XIC,0,XIC,YIC, &viewmovetemp, 0, 0, 0, 0, "Zoom view (CTRL+MiddleMouse)");
+// uiDefIconBut(block, BUT, B_NLABORDER, ICON_BORDERMOVE, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Translate view (MiddleMouse)");
+
+ /* draw LOCK */
+ xco+= XIC/2;
+ uiDefIconButI(block, ICONTOG, 1, ICON_UNLOCKED, xco+=XIC,0,XIC,YIC, &(G.snla->lock), 0, 0, 0, 0, "Lock redraw of other windows while editing");
+
+ uiDrawBlock(block);}
+
+void action_buttons(void)
+{
+ uiBlock *block;
+ short xco;
+ char naam[256];
+ Object *ob;
+ ID *from;
+
+ if (!G.saction)
+ return;
+
+ // copy from drawactionspace....
+ if (!G.saction->pin) {
+ if (OBACT)
+ G.saction->action = OBACT->action;
+ else
+ G.saction->action=NULL;
+ }
+
+ sprintf(naam, "header %d", curarea->headwin);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
+ uiBlockSetCol(block, BUTPINK);
+
+ curarea->butspacetype= SPACE_ACTION;
+ uiDefIconButC(block, ICONROW,B_NEWSPACE, ICON_VIEW3D, 6,0,XIC,YIC, &(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0, "Current window type");
+
+ /* FULL WINDOW */
+ xco= 25;
+ if(curarea->full) uiDefIconBut(block, BUT,B_FULL, ICON_SPLITSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Restore smaller windows (CTRL+Up arrow)");
+ else uiDefIconBut(block, BUT,B_FULL, ICON_FULLSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Make fullscreen window (CTRL+Down arrow)");
+ uiDefIconBut(block, BUT, B_ACTHOME, ICON_HOME, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Home (HOMEKEY)");
+
+
+ /* NAME ETC */
+ ob=OBACT;
+ from = (ID*) ob;
+
+ xco= std_libbuttons(block, xco+1.5*XIC, B_ACTPIN, &G.saction->pin, B_ACTIONBROWSE, (ID*)G.saction->action, from, &(G.saction->actnr), B_ACTALONE, B_ACTLOCAL, B_ACTIONDELETE, 0);
+
+#ifdef __NLA_BAKE
+ /* Draw action baker */
+ uiDefBut(block, BUT, B_ACTBAKE, "Bake", xco+=XIC, 0, 64, YIC, 0, 0, 0, 0, 0, "Generate an action with the constraint effects converted into ipo keys");
+ xco+=64;
+#endif
+ uiClearButLock();
+
+ /* draw LOCK */
+ xco+= XIC/2;
+ uiDefIconButS(block, ICONTOG, 1, ICON_UNLOCKED, xco+=XIC,0,XIC,YIC, &(G.saction->lock), 0, 0, 0, 0, "Lock redraw of other windows while editing");
+
+
+ /* always as last */
+ curarea->headbutlen= xco+2*XIC;
+
+ uiDrawBlock(block);
+}
+
+void view3d_buttons(void)
+{
+ uiBlock *block;
+ int a;
+ short xco;
+ char naam[20];
+
+ sprintf(naam, "header %d", curarea->headwin);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
+ uiBlockSetCol(block, BUTBLUE);
+
+ curarea->butspacetype= SPACE_VIEW3D;
+ uiDefIconButC(block, ICONROW,B_NEWSPACE, ICON_VIEW3D, 6,0,XIC,YIC, &(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0, "Current window type ");
+
+
+ /* FULL WINDOW */
+ xco= 25;
+ if(curarea->full) uiDefIconBut(block, BUT,B_FULL, ICON_SPLITSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Restore smaller windows (CTRL+Up arrow)");
+ else uiDefIconBut(block, BUT,B_FULL, ICON_FULLSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Make fullscreen window (CTRL+Down arrow)");
+
+ /* HOME */
+ uiDefIconBut(block, BUT, B_HOME, ICON_HOME, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Home (HOMEKEY)");
+
+ xco+= XIC+8;
+ if(G.vd->localview==0) {
+ /* LAYERS */
+ for(a=0; a<10; a++) {
+ uiDefButI(block, TOG|BIT|(a+10), B_LAY+10+a, "",(short)(xco+a*(XIC/2)), 0, XIC/2, (YIC)/2, &(G.vd->lay), 0, 0, 0, 0, "Layers");
+ uiDefButI(block, TOG|BIT|a, B_LAY+a, "", (short)(xco+a*(XIC/2)), (short)(YIC/2),(short)(XIC/2),(short)(YIC/2), &(G.vd->lay), 0, 0, 0, 0, "Layers");
+ if(a==4) xco+= 5;
+ }
+ xco+= (a-2)*(XIC/2)+5;
+
+ /* LOCK */
+ uiDefIconButS(block, ICONTOG, B_SCENELOCK, ICON_UNLOCKED, xco+=XIC,0,XIC,YIC, &(G.vd->scenelock), 0, 0, 0, 0, "Lock layers and used Camera to Scene");
+ xco+= XIC;
+
+ }
+ else xco+= (10+2)*(XIC/2)+10;
+
+ /* LOCALVIEW */
+ uiDefIconButS(block, ICONROW, B_LOCALVIEW, ICON_LOCALVIEW, xco+=XIC,0,XIC,YIC, &(G.vd->localview), 0.0, 2.0, 0, 0, "Local View (NumPad /)");
+
+ /* PERSP */
+ xco+= XIC/2;
+ uiDefIconButS(block, ICONROW, B_PERSP, ICON_ORTHO, xco+=XIC,0,XIC,YIC, &(G.vd->persp), 0.0, 2.0, 0, 0, "Perspective mode (NumPad 5, Numpad 0)");
+
+ xco+= XIC/2;
+ /* AANZICHT */
+
+ if(G.vd->view==7) G.vd->viewbut= 1;
+ else if(G.vd->view==1) G.vd->viewbut= 2;
+ else if(G.vd->view==3) G.vd->viewbut= 3;
+ else G.vd->viewbut= 0;
+
+ uiDefIconButS(block, ICONROW, B_VIEWBUT, ICON_VIEW_AXIS_NONE, xco+=XIC,0,XIC,YIC, &G.vd->viewbut, 0.0, 3.0, 0, 0, "Top/Front or Side views (Numpad 7, 1, 3)");
+
+ /* DRAWTYPE */
+ xco+= XIC/2;
+ uiDefIconButS(block, ICONROW, B_REDR, ICON_BBOX, xco+=XIC,0,XIC,YIC, &(G.vd->drawtype), 1.0, 5.0, 0, 0, "Drawtype: boundbox/wire/solid/shaded (ZKEY, SHIFT+Z)");
+
+ /* VIEWMOVE */
+ xco+= XIC/2;
+ uiDefIconButI(block, TOG, B_VIEWTRANS, ICON_VIEWMOVE, xco+=XIC,0,XIC,YIC, &viewmovetemp, 0, 0, 0, 0, "Translate view (SHIFT+MiddleMouse)");
+ uiDefIconButI(block, TOG, B_VIEWZOOM, ICON_VIEWZOOM, xco+=XIC,0,XIC,YIC, &viewmovetemp, 0, 0, 0, 0, "Zoom view (CTRL+MiddleMouse)");
+
+ /* around */
+ xco+= XIC/2;
+ uiDefIconButS(block, ROW, 1, ICON_ROTATE, xco+=XIC,0,XIC,YIC, &G.vd->around, 3.0, 0.0, 0, 0, "Rotation/Scaling around boundbox center (COMMAKEY)");
+ uiDefIconButS(block, ROW, 1, ICON_ROTATECENTER, xco+=XIC,0,XIC,YIC, &G.vd->around, 3.0, 3.0, 0, 0, "Rotation/Scaling around median point");
+ uiDefIconButS(block, ROW, 1, ICON_CURSOR, xco+=XIC,0,XIC,YIC, &G.vd->around, 3.0, 1.0, 0, 0, "Rotation/Scaling around cursor (DOTKEY)");
+ uiDefIconButS(block, ROW, 1, ICON_ROTATECOLLECTION, xco+=XIC,0,XIC,YIC, &G.vd->around, 3.0, 2.0, 0, 0, "Rotation/Scaling around individual centers");
+
+ /* mode */
+ G.vd->flag &= ~V3D_MODE;
+ if(G.obedit) G.vd->flag |= V3D_EDITMODE;
+ if(G.f & G_VERTEXPAINT) G.vd->flag |= V3D_VERTEXPAINT;
+ if(G.f & G_WEIGHTPAINT) G.vd->flag |= V3D_WEIGHTPAINT;
+#ifdef NAN_TPT
+ if (G.f & G_TEXTUREPAINT) G.vd->flag |= V3D_TEXTUREPAINT;
+#endif /* NAN_TPT */
+ if(G.f & G_FACESELECT) G.vd->flag |= V3D_FACESELECT;
+ if(G.obpose){
+ G.vd->flag |= V3D_POSEMODE;
+ }
+
+ xco+= XIC/2;
+ /* If there is a posable object hilighted & selected, display this button */
+ if (OBACT){
+ if (OBACT->type==OB_ARMATURE){
+ uiDefIconButS(block, ICONTOG|BIT|7, B_POSEMODE, ICON_POSE_DEHLT, xco+=XIC,0,XIC,YIC, &G.vd->flag, 0, 0, 0, 0, "PoseMode (CTRL+TAB)");
+ }
+ }
+ uiDefIconButS(block, ICONTOG|BIT|4, B_EDITMODE, ICON_EDITMODE_DEHLT, xco+=XIC,0,XIC,YIC, &G.vd->flag, 0, 0, 0, 0, "EditMode (TAB)");
+ if (!G.obpose && !G.obedit)
+ {
+ xco+= XIC/2;
+ /* Only if mesh is selected */
+ if (OBACT && OBACT->type == OB_MESH){
+ uiDefIconButS(block, ICONTOG|BIT|5, B_VPAINT, ICON_VPAINT_DEHLT, xco+=XIC,0,XIC,YIC, &G.vd->flag, 0, 0, 0, 0, "VertexPaint Mode (VKEY)");
+ /* Only if deformable mesh is selected */
+ if ((((Mesh*)(OBACT->data))->dvert))
+ uiDefIconButS(block, ICONTOG|BIT|9, B_WPAINT, ICON_WPAINT_DEHLT, xco+=XIC,0,XIC,YIC, &G.vd->flag, 0, 0, 0, 0, "WeightPaint Mode");
+#ifdef NAN_TPT
+ uiDefIconButS(block, ICONTOG|BIT|8, B_TEXTUREPAINT, ICON_TPAINT_DEHLT, xco+=XIC,0,XIC,YIC, &G.vd->flag, 0, 0, 0, 0, "TexturePaint Mode");
+#endif /* NAN_TPT */
+ uiDefIconButS(block, ICONTOG|BIT|6, B_FACESEL, ICON_FACESEL_DEHLT, xco+=XIC,0,XIC,YIC, &G.vd->flag, 0, 0, 0, 0, "FaceSelect Mode (FKEY)");
+ }
+ }
+ if (G.obpose){
+ /* Copy paste - WAS in action window */
+ xco+= XIC/2;
+ // xco-= XIC/2; // Used in action window
+ if(curarea->headertype==HEADERTOP) {
+ uiDefIconBut(block, BUT, B_ACTCOPY, ICON_COPYUP, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Copies the current pose to the buffer");
+ uiSetButLock(G.obpose->id.lib!=0, "Can't edit library data");
+ uiDefIconBut(block, BUT, B_ACTPASTE, ICON_PASTEUP, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Pastes the pose from the buffer");
+ uiDefIconBut(block, BUT, B_ACTPASTEFLIP, ICON_PASTEFLIPUP, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Pastes the flipped pose from the buffer");
+ }
+ else {
+ uiDefIconBut(block, BUT, B_ACTCOPY, ICON_COPYDOWN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Copies the current pose to the buffer");
+ uiSetButLock(G.obpose->id.lib!=0, "Can't edit library data");
+ uiDefIconBut(block, BUT, B_ACTPASTE, ICON_PASTEDOWN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Pastes the pose from the buffer");
+ uiDefIconBut(block, BUT, B_ACTPASTEFLIP, ICON_PASTEFLIPDOWN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Pastes the flipped pose from the buffer");
+ }
+// xco+=XIC/2; // Used in action window
+ }
+ if(G.vd->bgpic) {
+ xco+= XIC/2;
+ uiDefIconButS(block, TOG|BIT|1, B_REDR, ICON_IMAGE_COL, xco+=XIC,0,XIC,YIC, &G.vd->flag, 0, 0, 0, 0, "Display Background picture");
+ }
+ if(G.obedit) {
+ extern int prop_mode;
+ xco+= XIC/2;
+ uiDefIconButI(block, ICONTOG|BIT|14, B_PROPTOOL, ICON_GRID, xco+=XIC,0,XIC,YIC, &G.f, 0, 0, 0, 0, "Proportional vertex editing (OKEY)");
+ if(G.f & G_PROPORTIONAL) {
+ uiDefIconButI(block, ROW, 0, ICON_SHARPCURVE, xco+=XIC,0,XIC,YIC, &prop_mode, 4.0, 0.0, 0, 0, "Sharp falloff (SHIFT+OKEY)");
+ uiDefIconButI(block, ROW, 0, ICON_SMOOTHCURVE, xco+=XIC,0,XIC,YIC, &prop_mode, 4.0, 1.0, 0, 0, "Smooth falloff (SHIFT+OKEY)");
+ }
+ }
+
+ xco+=XIC;
+ uiDefIconBut(block, BUT, B_VIEWRENDER, ICON_SCENE, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Render this view. (Hold SHIFT for Anim render)");
+ xco+=XIC;
+ uiDefIconBut(block, BUT, B_STARTGAME, ICON_GAME, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Start game (PKEY)");
+
+
+ /* Always do this last */
+ curarea->headbutlen= xco+2*XIC;
+
+ uiDrawBlock(block);
+}
+
+/* ********************** VIEW3D ****************************** */
+/* ********************** IPO ****************************** */
+
+void do_ipo_buttons(short event)
+{
+ EditIpo *ei;
+ View2D *v2d;
+ rcti rect;
+ float xmin, ymin, dx, dy;
+ int a, val, first;
+ short mval[2];
+
+ if(curarea->win==0) return;
+
+ switch(event) {
+ case B_IPOHOME:
+
+ /* boundbox */
+
+ v2d= &(G.sipo->v2d);
+ first= 1;
+
+ ei= G.sipo->editipo;
+ if(ei==0) return;
+ for(a=0; a<G.sipo->totipo; a++, ei++) {
+ if ISPOIN(ei, flag & IPO_VISIBLE, icu) {
+
+ boundbox_ipocurve(ei->icu);
+
+ if(first) {
+ v2d->tot= ei->icu->totrct;
+ first= 0;
+ }
+ else BLI_union_rctf(&(v2d->tot), &(ei->icu->totrct));
+ }
+ }
+
+ /* speciale home */
+ if(G.qual & LR_SHIFTKEY) {
+ v2d->tot.xmin= SFRA;
+ v2d->tot.xmax= EFRA;
+ }
+
+ /* beetje uitzoomen */
+ dx= 0.10*(v2d->tot.xmax-v2d->tot.xmin);
+ dy= 0.10*(v2d->tot.ymax-v2d->tot.ymin);
+
+ if(dx<v2d->min[0]) dx= v2d->min[0];
+ if(dy<v2d->min[1]) dy= v2d->min[1];
+
+ v2d->cur.xmin= v2d->tot.xmin- dx;
+ v2d->cur.xmax= v2d->tot.xmax+ dx;
+ v2d->cur.ymin= v2d->tot.ymin- dy;
+ v2d->cur.ymax= v2d->tot.ymax+ dy;
+
+ test_view2d(G.v2d, curarea->winx, curarea->winy);
+ scrarea_queue_winredraw(curarea);
+ break;
+ case B_IPOBORDER:
+ val= get_border(&rect, 2);
+ if(val) {
+ mval[0]= rect.xmin;
+ mval[1]= rect.ymin;
+ areamouseco_to_ipoco(G.v2d, mval, &xmin, &ymin);
+ mval[0]= rect.xmax;
+ mval[1]= rect.ymax;
+ areamouseco_to_ipoco(G.v2d, mval, &(G.v2d->cur.xmax), &(G.v2d->cur.ymax));
+ G.v2d->cur.xmin= xmin;
+ G.v2d->cur.ymin= ymin;
+
+ test_view2d(G.v2d, curarea->winx, curarea->winy);
+ scrarea_queue_winredraw(curarea);
+ }
+ break;
+
+ case B_IPOPIN:
+ allqueue (REDRAWIPO, 0);
+ break;
+
+ case B_IPOCOPY:
+ copy_editipo();
+ break;
+ case B_IPOPASTE:
+ paste_editipo();
+ break;
+ case B_IPOCONT:
+ set_exprap_ipo(IPO_HORIZ);
+ break;
+ case B_IPOEXTRAP:
+ set_exprap_ipo(IPO_DIR);
+ break;
+ case B_IPOCYCLIC:
+ set_exprap_ipo(IPO_CYCL);
+ break;
+ case B_IPOCYCLICX:
+ set_exprap_ipo(IPO_CYCLX);
+ break;
+ case B_IPOMAIN:
+ make_editipo();
+ scrarea_queue_winredraw(curarea);
+ scrarea_queue_headredraw(curarea);
+
+ break;
+ case B_IPOSHOWKEY:
+ /* waarde omkeren vanwege winqread */
+ G.sipo->showkey= 1-G.sipo->showkey;
+ winqreadipo(KKEY, 1, 0);
+ break;
+ case B_VIEW2DZOOM:
+ viewmovetemp= 0;
+ view2dzoom();
+ scrarea_queue_headredraw(curarea);
+ break;
+
+ }
+}
+
+void ipo_buttons(void)
+{
+ Object *ob;
+ ID *id, *from;
+ uiBlock *block;
+ short xco;
+ char naam[20];
+
+ sprintf(naam, "header %d", curarea->headwin);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
+ uiBlockSetCol(block, BUTSALMON);
+
+ curarea->butspacetype= SPACE_IPO;
+ uiDefIconButC(block, ICONROW,B_NEWSPACE, ICON_VIEW3D, 6,0,XIC,YIC, &(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0, "Current window type ");
+
+ test_editipo(); /* test of huidige editipo klopt, make_editipo zet de v2d->cur */
+
+ /* FULL WINDOW en HOME */
+ xco= 25;
+ if(curarea->full) uiDefIconBut(block, BUT,B_FULL, ICON_SPLITSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Restore smaller windows (CTRL+Up arrow)");
+ else uiDefIconBut(block, BUT,B_FULL, ICON_FULLSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Make fullscreen window (CTRL+Down arrow)");
+ uiDefIconBut(block, BUT, B_IPOHOME, ICON_HOME, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Home (HOMEKEY)");
+ uiDefIconButS(block, ICONTOG, B_IPOSHOWKEY, ICON_KEY_DEHLT, xco+=XIC,0,XIC,YIC, &G.sipo->showkey, 0, 0, 0, 0, "Toggles curve/key display (KKEY)");
+
+ /* mainmenu, only when data is there and no pin */
+ uiSetButLock(G.sipo->pin, "Can't change because of pinned data");
+
+ ob= OBACT;
+ xco+= XIC/2;
+ uiDefIconButS(block, ROW, B_IPOMAIN, ICON_OBJECT, xco+=XIC,0,XIC,YIC, &G.sipo->blocktype, 1.0, (float)ID_OB, 0, 0, "Display Object Ipos ");
+
+ if(ob && give_current_material(ob, ob->actcol)) {
+ uiDefIconButS(block, ROW, B_IPOMAIN, ICON_MATERIAL, xco+=XIC,0,XIC,YIC, &G.sipo->blocktype, 1.0, (float)ID_MA, 0, 0, "Display Material Ipos ");
+ if(G.sipo->blocktype==ID_MA) {
+ uiDefButS(block, NUM, B_IPOMAIN, "", xco+=XIC,0,XIC-4,YIC, &G.sipo->channel, 0.0, 7.0, 0, 0, "Channel Number of the active Material texture");
+ xco-= 4;
+ }
+ }
+ if(G.scene->world) {
+ uiDefIconButS(block, ROW, B_IPOMAIN, ICON_WORLD, xco+=XIC,0,XIC,YIC, &G.sipo->blocktype, 1.0, (float)ID_WO, 0, 0, "Display World Ipos");
+ if(G.sipo->blocktype==ID_WO) {
+ uiDefButS(block, NUM, B_IPOMAIN, "", xco+=XIC,0,XIC-4,YIC, &G.sipo->channel, 0.0, 7.0, 0, 0, "Channel Number of the active World texture");
+ xco-= 4;
+ }
+ }
+
+ if(ob && ob->type==OB_CURVE)
+ uiDefIconButS(block, ROW, B_IPOMAIN, ICON_ANIM, xco+=XIC,0,XIC,YIC, &G.sipo->blocktype, 1.0, (float)ID_CU, 0, 0, "Display Curve Ipos");
+
+ if(ob && ob->type==OB_CAMERA)
+ uiDefIconButS(block, ROW, B_IPOMAIN, ICON_CAMERA, xco+=XIC,0,XIC,YIC, &G.sipo->blocktype, 1.0, (float)ID_CA, 0, 0, "Display Camera Ipos");
+
+ if(ob && ob->type==OB_LAMP) {
+ uiDefIconButS(block, ROW, B_IPOMAIN, ICON_LAMP, xco+=XIC,0,XIC,YIC, &G.sipo->blocktype, 1.0, (float)ID_LA, 0, 0, "Display Lamp Ipos");
+ if(G.sipo->blocktype==ID_LA) {
+ uiDefButS(block, NUM, B_IPOMAIN, "", xco+=XIC,0,XIC-4,YIC, &G.sipo->channel, 0.0, 7.0, 0, 0, "Channel Number of the active Lamp texture");
+ xco-= 4;
+ }
+ }
+
+ if(ob) {
+ if ELEM4(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_LATTICE)
+ uiDefIconButS(block, ROW, B_IPOMAIN, ICON_EDIT, xco+=XIC,0,XIC,YIC, &G.sipo->blocktype, 1.0, (float)ID_KE, 0, 0, "Display VertexKeys Ipos");
+ if (ob->action)
+ uiDefIconButS(block, ROW, B_IPOMAIN, ICON_ACTION, xco+=XIC,0,XIC,YIC, &G.sipo->blocktype, 1.0, (float)ID_AC, 0, 0, "Display Action Ipos");
+#ifdef __CON_IPO
+ uiDefIconButS(block, ROW, B_IPOMAIN, ICON_CONSTRAINT, xco+=XIC,0,XIC,YIC, &G.sipo->blocktype, 1.0, (float)IPO_CO, 0, 0, "Display Constraint Ipos");
+#endif
+ }
+ uiDefIconButS(block, ROW, B_IPOMAIN, ICON_SEQUENCE, xco+=XIC,0,XIC,YIC, &G.sipo->blocktype, 1.0, (float)ID_SEQ, 0, 0, "Display Sequence Ipos");
+
+ if(G.buts && G.buts->mainb == BUTS_SOUND && G.buts->lockpoin)
+ uiDefIconButS(block, ROW, B_IPOMAIN, ICON_SOUND, xco+=XIC,0,XIC,YIC, &G.sipo->blocktype, 1.0, (float)ID_SO, 0, 0, "Display Sound Ipos");
+
+
+ uiClearButLock();
+
+ /* NAME ETC */
+ id= (ID *)get_ipo_to_edit(&from);
+
+ xco= std_libbuttons(block, (short)(xco+1.5*XIC), B_IPOPIN, &G.sipo->pin, B_IPOBROWSE, (ID*)G.sipo->ipo, from, &(G.sipo->menunr), B_IPOALONE, B_IPOLOCAL, B_IPODELETE, 0);
+
+ uiSetButLock(id && id->lib, "Can't edit library data");
+
+ /* COPY PASTE */
+ xco-= XIC/2;
+ if(curarea->headertype==HEADERTOP) {
+ uiDefIconBut(block, BUT, B_IPOCOPY, ICON_COPYUP, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Copies the selected curves to the buffer");
+ uiSetButLock(id && id->lib, "Can't edit library data");
+ uiDefIconBut(block, BUT, B_IPOPASTE, ICON_PASTEUP, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Pastes the curves from the buffer");
+ }
+ else {
+ uiDefIconBut(block, BUT, B_IPOCOPY, ICON_COPYDOWN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Copies the selected curves to the buffer");
+ uiSetButLock(id && id->lib, "Can't edit library data");
+ uiDefIconBut(block, BUT, B_IPOPASTE, ICON_PASTEDOWN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Pastes the curves from the buffer");
+ }
+ xco+=XIC/2;
+
+ /* EXTRAP */
+ uiDefIconBut(block, BUT, B_IPOCONT, ICON_CONSTANT, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Sets the extend mode to constant");
+ uiDefIconBut(block, BUT, B_IPOEXTRAP, ICON_LINEAR, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Sets the extend mode to extrapolation");
+ uiDefIconBut(block, BUT, B_IPOCYCLIC, ICON_CYCLICLINEAR, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Sets the extend mode to cyclic");
+ uiDefIconBut(block, BUT, B_IPOCYCLICX, ICON_CYCLIC, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Sets the extend mode to cyclic extrapolation");
+ xco+= XIC/2;
+
+ uiClearButLock();
+ /* ZOOM en BORDER */
+ uiDefIconButI(block, TOG, B_VIEW2DZOOM, ICON_VIEWZOOM, xco+=XIC,0,XIC,YIC, &viewmovetemp, 0, 0, 0, 0, "Zoom view (CTRL+MiddleMouse)");
+ uiDefIconBut(block, BUT, B_IPOBORDER, ICON_BORDERMOVE, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Translate view (MiddleMouse)");
+
+ /* draw LOCK */
+ uiDefIconButS(block, ICONTOG, 1, ICON_UNLOCKED, xco+=XIC,0,XIC,YIC, &(G.sipo->lock), 0, 0, 0, 0, "Lock redraw of other windows while editing");
+
+ /* altijd als laatste doen */
+ curarea->headbutlen= xco+2*XIC;
+
+ uiDrawBlock(block);
+}
+
+/* ********************** IPO ****************************** */
+/* ********************** BUTS ****************************** */
+
+Material matcopybuf;
+
+void clear_matcopybuf(void)
+{
+ memset(&matcopybuf, 0, sizeof(Material));
+}
+
+void free_matcopybuf(void)
+{
+ extern MTex mtexcopybuf; /* buttons.c */
+ int a;
+
+ for(a=0; a<8; a++) {
+ if(matcopybuf.mtex[a]) {
+ MEM_freeN(matcopybuf.mtex[a]);
+ matcopybuf.mtex[a]= 0;
+ }
+ }
+
+ default_mtex(&mtexcopybuf);
+}
+
+void do_buts_buttons(short event)
+{
+ static short matcopied=0;
+ MTex *mtex;
+ Material *ma;
+ ID id;
+ int a;
+
+ if(curarea->win==0) return;
+
+ switch(event) {
+ case B_BUTSHOME:
+ G.v2d->cur= G.v2d->tot;
+ test_view2d(G.v2d, curarea->winx, curarea->winy);
+ scrarea_queue_winredraw(curarea);
+ break;
+ case B_BUTSPREVIEW:
+ BIF_preview_changed(G.buts);
+ scrarea_queue_headredraw(curarea);
+ scrarea_queue_winredraw(curarea);
+ break;
+ case B_MATCOPY:
+ if(G.buts->lockpoin) {
+
+ if(matcopied) free_matcopybuf();
+
+ memcpy(&matcopybuf, G.buts->lockpoin, sizeof(Material));
+ for(a=0; a<8; a++) {
+ mtex= matcopybuf.mtex[a];
+ if(mtex) {
+ matcopybuf.mtex[a]= MEM_dupallocN(mtex);
+ }
+ }
+ matcopied= 1;
+ }
+ break;
+ case B_MATPASTE:
+ if(matcopied && G.buts->lockpoin) {
+ ma= G.buts->lockpoin;
+ /* vrijgeven huidige mat */
+ for(a=0; a<8; a++) {
+ mtex= ma->mtex[a];
+ if(mtex && mtex->tex) mtex->tex->id.us--;
+ if(mtex) MEM_freeN(mtex);
+ }
+
+ id= (ma->id);
+ memcpy(G.buts->lockpoin, &matcopybuf, sizeof(Material));
+ (ma->id)= id;
+
+ for(a=0; a<8; a++) {
+ mtex= ma->mtex[a];
+ if(mtex) {
+ ma->mtex[a]= MEM_dupallocN(mtex);
+ if(mtex->tex) id_us_plus((ID *)mtex->tex);
+ }
+ }
+ BIF_preview_changed(G.buts);
+ scrarea_queue_winredraw(curarea);
+ }
+ break;
+ case B_MESHTYPE:
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ }
+}
+
+void buttons_active_id(ID **id, ID **idfrom)
+{
+ Object *ob= OBACT;
+ Material *ma;
+ ID * search;
+
+ *id= NULL;
+ *idfrom= (ID *)ob;
+
+ if(G.buts->mainb==BUTS_LAMP) {
+ if(ob && ob->type==OB_LAMP) {
+ *id= ob->data;
+ }
+ }
+ else if(G.buts->mainb==BUTS_MAT) {
+ if(ob && (ob->type<OB_LAMP) && ob->type) {
+ *id= (ID *)give_current_material(ob, ob->actcol);
+ *idfrom= material_from(ob, ob->actcol);
+ }
+ }
+ else if(G.buts->mainb==BUTS_TEX) {
+ MTex *mtex;
+
+ if(G.buts->mainbo != G.buts->mainb) {
+ if(G.buts->mainbo==BUTS_LAMP) G.buts->texfrom= 2;
+ else if(G.buts->mainbo==BUTS_WORLD) G.buts->texfrom= 1;
+ else if(G.buts->mainbo==BUTS_MAT) G.buts->texfrom= 0;
+ }
+
+ if(G.buts->texfrom==0) {
+ if(ob && ob->type<OB_LAMP && ob->type) {
+ ma= give_current_material(ob, ob->actcol);
+ *idfrom= (ID *)ma;
+ if(ma) {
+ mtex= ma->mtex[ ma->texact ];
+ if(mtex) *id= (ID *)mtex->tex;
+ }
+ }
+ }
+ else if(G.buts->texfrom==1) {
+ World *wrld= G.scene->world;
+ *idfrom= (ID *)wrld;
+ if(wrld) {
+ mtex= wrld->mtex[ wrld->texact];
+ if(mtex) *id= (ID *)mtex->tex;
+ }
+ }
+ else if(G.buts->texfrom==2) {
+ Lamp *la;
+ if(ob && ob->type==OB_LAMP) {
+ la= ob->data;
+ *idfrom= (ID *)la;
+ mtex= la->mtex[ la->texact];
+ if(mtex) *id= (ID *)mtex->tex;
+ }
+ }
+ }
+ else if ELEM3(G.buts->mainb, BUTS_ANIM, BUTS_GAME, BUTS_CONSTRAINT) {
+ if(ob) {
+ *idfrom= (ID *)G.scene;
+ *id= (ID *)ob;
+ }
+ }
+ else if(G.buts->mainb==BUTS_WORLD) {
+ *id= (ID *)G.scene->world;
+ *idfrom= (ID *)G.scene;
+ }
+ else if(G.buts->mainb==BUTS_RENDER) {
+ *id= (ID *)G.scene;
+
+ }
+ else if(G.buts->mainb==BUTS_EDIT) {
+ if(ob && ob->data) {
+ *id= ob->data;
+ }
+ }
+ else if (G.buts->mainb == BUTS_SOUND) {
+ // printf("lockp: %d\n", G.buts->lockpoin);
+
+ if (G.buts->lockpoin) {
+ search = G.main->sound.first;
+ while (search) {
+ if (search == G.buts->lockpoin) {
+ break;
+ }
+ search = search->next;
+ }
+ if (search == NULL) {
+ *id = G.main->sound.first;
+ } else {
+ *id = search;
+ }
+ } else {
+ *id = G.main->sound.first;
+ }
+ // printf("id: %d\n\n", *id);
+ }
+}
+
+static void validate_bonebutton(void *bonev, void *data2_unused){
+ Bone *bone= bonev;
+ bArmature *arm;
+
+ arm = get_armature(G.obpose);
+ unique_bone_name(bone, arm);
+}
+
+
+static int bonename_exists(Bone *orig, char *name, ListBase *list)
+{
+ Bone *curbone;
+
+ for (curbone=list->first; curbone; curbone=curbone->next){
+ /* Check this bone */
+ if (orig!=curbone){
+ if (!strcmp(curbone->name, name))
+ return 1;
+ }
+
+ /* Check Children */
+ if (bonename_exists(orig, name, &curbone->childbase))
+ return 1;
+ }
+
+ return 0;
+
+}
+
+static void unique_bone_name (Bone *bone, bArmature *arm)
+{
+ char tempname[64];
+ char oldname[64];
+ int number;
+ char *dot;
+
+ if (!arm)
+ return;
+
+ strcpy(oldname, bone->name);
+
+ /* See if we even need to do this */
+ if (!bonename_exists(bone, bone->name, &arm->bonebase))
+ return;
+
+ /* Strip off the suffix */
+ dot=strchr(bone->name, '.');
+ if (dot)
+ *dot=0;
+
+ for (number = 1; number <=999; number++){
+ sprintf (tempname, "%s.%03d", bone->name, number);
+
+ if (!bonename_exists(bone, tempname, &arm->bonebase)){
+ strcpy (bone->name, tempname);
+ return;
+ }
+ }
+}
+
+void buts_buttons(void)
+{
+ ID *id, *idfrom;
+ Object *ob;
+ uiBlock *block;
+ uiBut *but;
+ short xco;
+ int alone, local, browse;
+ char naam[20];
+ short type;
+ void *data=NULL;
+ char str[256];
+
+ sprintf(naam, "header %d", curarea->headwin);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
+ uiBlockSetCol(block, BUTGREY);
+
+ curarea->butspacetype= SPACE_BUTS;
+ uiDefIconButC(block, ICONROW,B_NEWSPACE, ICON_VIEW3D, 6,0,XIC,YIC, &(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0, "Current window type ");
+
+ /* FULL WINDOW */
+ xco= 25;
+ if(curarea->full) uiDefIconBut(block, BUT,B_FULL, ICON_SPLITSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Restore smaller windows (CTRL+Up arrow)");
+ else uiDefIconBut(block, BUT,B_FULL, ICON_FULLSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Make fullscreen window (CTRL+Down arrow)");
+
+ /* HOME */
+ uiDefIconBut(block, BUT, B_BUTSHOME, ICON_HOME, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Home (HOMEKEY)");
+
+ /* keuzemenu */
+ xco+= 2*XIC;
+ uiDefIconButS(block, ROW, B_REDR, ICON_EYE, xco+=XIC, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_VIEW, 0, 0, "View buttons");
+ uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_LAMP, xco+=30, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_LAMP, 0, 0, "Lamp buttons (F4)");
+ uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL, xco+=30, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_MAT, 0, 0, "Material buttons (F5)");
+ uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_TEXTURE, xco+=30, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_TEX, 0, 0, "Texture buttons (F6)");
+ uiDefIconButS(block, ROW, B_REDR, ICON_ANIM, xco+=30, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_ANIM, 0, 0, "Animation buttons (F7)");
+ uiDefIconButS(block, ROW, B_REDR, ICON_GAME, xco+=30, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_GAME, 0, 0, "Realtime buttons (F8)");
+ uiDefIconButS(block, ROW, B_REDR, ICON_EDIT, xco+=30, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_EDIT, 0, 0, "Edit buttons (F9)");
+ uiDefIconButS(block, ROW, B_REDR, ICON_CONSTRAINT,xco+=30, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_CONSTRAINT, 0, 0, "Constraint buttons");
+ uiDefIconButS(block, ROW, B_REDR, ICON_SPEAKER,xco+=30, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_SOUND, 0, 0, "Sound buttons");
+ uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_WORLD, xco+=30, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_WORLD, 0, 0, "World buttons");
+ uiDefIconButS(block, ROW, B_REDR, ICON_PAINT,xco+=30, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_FPAINT, 0, 0, "Paint buttons");
+ uiDefIconButS(block, ROW, B_REDR, ICON_RADIO,xco+=30, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_RADIO, 0, 0, "Radiosity buttons");
+ uiDefIconButS(block, ROW, B_REDR, ICON_SCRIPT,xco+=30, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_SCRIPT, 0, 0, "Script buttons");
+ uiDefIconButS(block, ROW, B_REDR, ICON_SCENE, xco+=30, 0, 50, YIC, &(G.buts->mainb), 1.0, (float)BUTS_RENDER, 0, 0, "Display buttons (F10)");
+ xco+= 80;
+
+ ob= OBACT;
+
+ buttons_active_id(&id, &idfrom);
+
+ G.buts->lockpoin= id;
+
+ if(G.buts->mainb==BUTS_LAMP) {
+ if(id) {
+ xco= std_libbuttons(block, xco, 0, NULL, B_LAMPBROWSE, id, (ID *)ob, &(G.buts->menunr), B_LAMPALONE, B_LAMPLOCAL, 0, 0);
+ }
+ }
+ else if(G.buts->mainb==BUTS_MAT) {
+ if(ob && (ob->type<OB_LAMP) && ob->type) {
+ xco= std_libbuttons(block, xco, 0, NULL, B_MATBROWSE, id, idfrom, &(G.buts->menunr), B_MATALONE, B_MATLOCAL, B_MATDELETE, B_AUTOMATNAME);
+ }
+
+ /* COPY PASTE */
+ if(curarea->headertype==HEADERTOP) {
+ uiDefIconBut(block, BUT, B_MATCOPY, ICON_COPYUP, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Copy Material to the buffer");
+ uiSetButLock(id && id->lib, "Can't edit library data");
+ uiDefIconBut(block, BUT, B_MATPASTE, ICON_PASTEUP, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Paste Material from the buffer");
+ }
+ else {
+ uiDefIconBut(block, BUT, B_MATCOPY, ICON_COPYDOWN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Copy Material to the buffer");
+ uiSetButLock(id && id->lib, "Can't edit library data");
+ uiDefIconBut(block, BUT, B_MATPASTE, ICON_PASTEDOWN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Paste Material from the buffer");
+ }
+ xco+=XIC;
+
+ }
+ else if(G.buts->mainb==BUTS_TEX) {
+ if(G.buts->texfrom==0) {
+ if(idfrom) {
+ xco= std_libbuttons(block, xco, 0, NULL, B_TEXBROWSE, id, idfrom, &(G.buts->texnr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME);
+ }
+ }
+ else if(G.buts->texfrom==1) {
+ if(idfrom) {
+ xco= std_libbuttons(block, xco, 0, NULL, B_WTEXBROWSE, id, idfrom, &(G.buts->texnr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME);
+ }
+ }
+ else if(G.buts->texfrom==2) {
+ if(idfrom) {
+ xco= std_libbuttons(block, xco, 0, NULL, B_LTEXBROWSE, id, idfrom, &(G.buts->texnr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME);
+ }
+ }
+ }
+ else if(G.buts->mainb==BUTS_ANIM) {
+ if(id) {
+ xco= std_libbuttons(block, xco, 0, NULL, 0, id, idfrom, &(G.buts->menunr), B_OBALONE, B_OBLOCAL, 0, 0);
+
+ if(G.scene->group) {
+ Group *group= G.scene->group;
+ but= uiDefBut(block, TEX, B_IDNAME, "GR:", xco, 0, 135, YIC, group->id.name+2, 0.0, 19.0, 0, 0, "Active Group name");
+ uiButSetFunc(but, test_idbutton_cb, group->id.name, NULL);
+ xco+= 135;
+ }
+ }
+ }
+ else if(G.buts->mainb==BUTS_GAME) {
+ if(id) {
+ xco= std_libbuttons(block, xco, 0, NULL, 0, id, idfrom, &(G.buts->menunr), B_OBALONE, B_OBLOCAL, 0, 0);
+ }
+ }
+ else if(G.buts->mainb==BUTS_WORLD) {
+ xco= std_libbuttons(block, xco, 0, NULL, B_WORLDBROWSE, id, idfrom, &(G.buts->menunr), B_WORLDALONE, B_WORLDLOCAL, B_WORLDDELETE, 0);
+ }
+ else if (G.buts->mainb==BUTS_SOUND) {
+ xco= std_libbuttons(block, xco, 0, NULL, B_SOUNDBROWSE2, id, idfrom, &(G.buts->texnr), 1, 0, 0, 0);
+ }
+
+ else if(G.buts->mainb==BUTS_RENDER) {
+ xco= std_libbuttons(block, xco, 0, NULL, B_INFOSCE, (ID *)G.scene, 0, &(G.curscreen->scenenr), 1, 1, B_INFODELSCE, 0);
+ }
+ else if(G.buts->mainb==BUTS_EDIT) {
+ if(id) {
+
+ alone= 0;
+ local= 0;
+ browse= B_EDITBROWSE;
+ xco+= 10;
+
+ if(ob->type==OB_MESH) {
+ browse= B_MESHBROWSE;
+ alone= B_MESHALONE;
+ local= B_MESHLOCAL;
+ uiSetButLock(G.obedit!=0, "Unable to perform function in EditMode");
+ }
+ else if(ob->type==OB_MBALL) {
+ alone= B_MBALLALONE;
+ local= B_MBALLLOCAL;
+ }
+ else if ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF) {
+ alone= B_CURVEALONE;
+ local= B_CURVELOCAL;
+ }
+ else if(ob->type==OB_CAMERA) {
+ alone= B_CAMERAALONE;
+ local= B_CAMERALOCAL;
+ }
+ else if(ob->type==OB_LAMP) {
+ alone= B_LAMPALONE;
+ local= B_LAMPLOCAL;
+ }
+ else if (ob->type==OB_ARMATURE){
+ alone = B_ARMALONE;
+ local = B_ARMLOCAL;
+ }
+ else if(ob->type==OB_LATTICE) {
+ alone= B_LATTALONE;
+ local= B_LATTLOCAL;
+ }
+
+ xco= std_libbuttons(block, xco, 0, NULL, browse, id, idfrom, &(G.buts->menunr), alone, local, 0, 0);
+
+ xco+= XIC;
+ }
+ if(ob) {
+ but= uiDefBut(block, TEX, B_IDNAME, "OB:", xco, 0, 135, YIC, ob->id.name+2, 0.0, 19.0, 0, 0, "Active Object name");
+ uiButSetFunc(but, test_idbutton_cb, ob->id.name, NULL);
+ xco+= 135;
+ }
+ }
+ else if(G.buts->mainb==BUTS_CONSTRAINT){
+ if(id) {
+
+
+ xco= std_libbuttons(block, xco, 0, NULL, 0, id, idfrom, &(G.buts->menunr), B_OBALONE, B_OBLOCAL, 0, 0);
+
+ get_constraint_client(NULL, &type, &data);
+ if (data && type==TARGET_BONE){
+ sprintf(str, "BO:%s", ((Bone*)data)->name);
+#if 0
+ /* XXXXX, not idname... but check redrawing */
+ but= uiDefBut(block, TEX, 1, "BO:", xco, 0, 135, YIC, ((Bone*)data)->name, 0.0, 19.0, 0, 0, "Active Bone name");
+ uiButSetFunc(but, validate_bonebutton, data, NULL);
+#else
+ but= uiDefBut(block, LABEL, 1, str, xco, 0, 135, YIC, ((Bone*)data)->name, 0.0, 19.0, 0, 0, "Active Bone name");
+#endif
+ xco+= 135;
+ }
+ }
+ }
+ else if(G.buts->mainb==BUTS_SCRIPT) {
+ if(ob)
+ uiDefIconButS(block, ROW, B_REDR, ICON_OBJECT, xco,0,XIC,YIC, &G.buts->scriptblock, 2.0, (float)ID_OB, 0, 0, "Display Object script links");
+
+ if(ob && give_current_material(ob, ob->actcol))
+ uiDefIconButS(block, ROW, B_REDR, ICON_MATERIAL, xco+=XIC,0,XIC,YIC, &G.buts->scriptblock, 2.0, (float)ID_MA, 0, 0, "Display Material script links ");
+
+ if(G.scene->world)
+ uiDefIconButS(block, ROW, B_REDR, ICON_WORLD, xco+=XIC,0,XIC,YIC, &G.buts->scriptblock, 2.0, (float)ID_WO, 0, 0, "Display World script links");
+
+ if(ob && ob->type==OB_CAMERA)
+ uiDefIconButS(block, ROW, B_REDR, ICON_CAMERA, xco+=XIC,0,XIC,YIC, &G.buts->scriptblock, 2.0, (float)ID_CA, 0, 0, "Display Camera script links");
+
+ if(ob && ob->type==OB_LAMP)
+ uiDefIconButS(block, ROW, B_REDR, ICON_LAMP, xco+=XIC,0,XIC,YIC, &G.buts->scriptblock, 2.0, (float)ID_LA, 0, 0, "Display Lamp script links");
+
+ xco+= 20;
+ }
+
+ uiDefButS(block, NUM, B_NEWFRAME, "", (short)(xco+20),0,60,YIC, &(G.scene->r.cfra), 1.0, 18000.0, 0, 0, "Current Frame");
+ xco+= 80;
+
+ G.buts->mainbo= G.buts->mainb;
+
+ /* altijd als laatste doen */
+ uiDrawBlock(block);
+ curarea->headbutlen= xco;
+}
+
+/* ********************** BUTS ****************************** */
+/* ******************** FILE ********************** */
+
+void do_file_buttons(short event)
+{
+ SpaceFile *sfile;
+
+ if(curarea->win==0) return;
+ sfile= curarea->spacedata.first;
+
+ switch(event) {
+ case B_SORTFILELIST:
+ sort_filelist(sfile);
+ scrarea_queue_winredraw(curarea);
+ break;
+ case B_RELOADDIR:
+ freefilelist(sfile);
+ scrarea_queue_winredraw(curarea);
+ break;
+ }
+
+}
+
+void file_buttons(void)
+{
+ SpaceFile *sfile;
+ uiBlock *block;
+ float df, totlen, sellen;
+ short xco;
+ int totfile, selfile;
+ char naam[256];
+
+ sfile= curarea->spacedata.first;
+
+ sprintf(naam, "header %d", curarea->headwin);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
+ uiBlockSetCol(block, BUTGREY);
+
+ curarea->butspacetype= SPACE_FILE;
+ uiDefIconButC(block, ICONROW,B_NEWSPACE, ICON_VIEW3D, 6,0,XIC,YIC, &(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0, "Current window type");
+
+ /* FULL WINDOW */
+ xco= 25;
+ if(curarea->full) uiDefIconBut(block, BUT,B_FULL, ICON_SPLITSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Restore smaller windows (CTRL+Up arrow)");
+ else uiDefIconBut(block, BUT,B_FULL, ICON_FULLSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Make fullscreen window (CTRL+Down arrow)");
+
+ /* SORT TYPE */
+ xco+=XIC;
+ uiDefIconButS(block, ROW, B_SORTFILELIST, ICON_SORTALPHA, xco+=XIC,0,XIC,YIC, &sfile->sort, 1.0, 0.0, 0, 0, "Sort files alphabetically");
+ uiDefIconButS(block, ROW, B_SORTFILELIST, ICON_SORTTIME, xco+=XIC,0,XIC,YIC, &sfile->sort, 1.0, 1.0, 0, 0, "Sort files by time");
+ uiDefIconButS(block, ROW, B_SORTFILELIST, ICON_SORTSIZE, xco+=XIC,0,XIC,YIC, &sfile->sort, 1.0, 2.0, 0, 0, "Sort files by size");
+
+ cpack(0x0);
+ glRasterPos2i(xco+=XIC+10, 5);
+ BMF_DrawString(uiBlockGetCurFont(block), sfile->title);
+
+ xco+= BMF_GetStringWidth(G.font, sfile->title);
+
+ uiDefIconButS(block, ICONTOG|BIT|0, B_SORTFILELIST, ICON_LONGDISPLAY,xco+=XIC,0,XIC,YIC, &sfile->flag, 0, 0, 0, 0, "Toggle long info");
+ uiDefIconButS(block, TOG|BIT|3, B_RELOADDIR, ICON_GHOST,xco+=XIC,0,XIC,YIC, &sfile->flag, 0, 0, 0, 0, "Hide dot files");
+
+ xco+=XIC+10;
+
+ if(sfile->type==FILE_LOADLIB) {
+ uiDefButS(block, TOGN|BIT|2, B_REDR, "Append", xco+=XIC,0,100,YIC, &sfile->flag, 0, 0, 0, 0, "Causes selected data to be copied into current file");
+ uiDefButS(block, TOG|BIT|2, B_REDR, "Link", xco+=100,0,100,YIC, &sfile->flag, 0, 0, 0, 0, "Causes selected data to be linked by current file");
+ }
+
+ if(sfile->type==FILE_UNIX) {
+ df= BLI_diskfree(sfile->dir)/(1048576.0);
+
+ filesel_statistics(sfile, &totfile, &selfile, &totlen, &sellen);
+
+ sprintf(naam, "Free: %.3f Mb Files: (%d) %d (%.3f) %.3f Mb",
+ df, selfile,totfile, sellen, totlen);
+
+ cpack(0x0);
+ glRasterPos2i(xco, 5);
+ BMF_DrawString(uiBlockGetCurFont(block), naam);
+ }
+ /* altijd als laatste doen */
+ curarea->headbutlen= xco+2*XIC;
+
+ uiDrawBlock(block);
+}
+
+
+/* ********************** FILE ****************************** */
+/* ******************** OOPS ********************** */
+
+void do_oops_buttons(short event)
+{
+ float dx, dy;
+
+ if(curarea->win==0) return;
+
+ switch(event) {
+ case B_OOPSHOME:
+ boundbox_oops();
+ G.v2d->cur= G.v2d->tot;
+ dx= 0.15*(G.v2d->cur.xmax-G.v2d->cur.xmin);
+ dy= 0.15*(G.v2d->cur.ymax-G.v2d->cur.ymin);
+ G.v2d->cur.xmin-= dx;
+ G.v2d->cur.xmax+= dx;
+ G.v2d->cur.ymin-= dy;
+ G.v2d->cur.ymax+= dy;
+ test_view2d(G.v2d, curarea->winx, curarea->winy);
+ scrarea_queue_winredraw(curarea);
+ break;
+
+ case B_NEWOOPS:
+ scrarea_queue_winredraw(curarea);
+ scrarea_queue_headredraw(curarea);
+ G.soops->lockpoin= 0;
+ break;
+ }
+
+}
+
+void oops_buttons(void)
+{
+ SpaceOops *soops;
+ Oops *oops;
+ uiBlock *block;
+ short xco;
+ char naam[256];
+
+ soops= curarea->spacedata.first;
+
+ sprintf(naam, "header %d", curarea->headwin);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
+ uiBlockSetCol(block, BUTGREEN);
+
+ curarea->butspacetype= SPACE_OOPS;
+ uiDefIconButC(block, ICONROW,B_NEWSPACE, ICON_VIEW3D, 6,0,XIC,YIC, &(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0, "Current window type");
+
+ /* FULL WINDOW */
+ xco= 25;
+ if(curarea->full) uiDefIconBut(block, BUT,B_FULL, ICON_SPLITSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Restore smaller windows (CTRL+Up arrow)");
+ else uiDefIconBut(block, BUT,B_FULL, ICON_FULLSCREEN, (short)(xco+=XIC),0,XIC,YIC, 0, 0, 0, 0, 0, "Make fullscreen window (CTRL+Down arrow)");
+
+ /* HOME */
+ uiDefIconBut(block, BUT, B_OOPSHOME, ICON_HOME, (short)(xco+=XIC),0,XIC,YIC, 0, 0, 0, 0, 0, "Home (HOMEKEY)");
+ xco+= XIC;
+
+ /* ZOOM en BORDER */
+ xco+= XIC;
+ uiDefIconButI(block, TOG, B_VIEW2DZOOM, ICON_VIEWZOOM, (short)(xco+=XIC),0,XIC,YIC, &viewmovetemp, 0, 0, 0, 0, "Zoom view (CTRL+MiddleMouse)");
+ uiDefIconBut(block, BUT, B_OOPSBORDER, ICON_BORDERMOVE, (short)(xco+=XIC),0,XIC,YIC, 0, 0, 0, 0, 0, "Translate view (MiddleMouse)");
+
+ /* VISIBLE */
+ xco+= XIC;
+ uiDefButS(block, TOG|BIT|10,B_NEWOOPS, "lay", (short)(xco+=XIC),0,XIC+10,YIC, &soops->visiflag, 0, 0, 0, 0, "Display Objects based on layer");
+ uiDefIconButS(block, TOG|BIT|0, B_NEWOOPS, ICON_SCENE_HLT, (short)(xco+=XIC+10),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Display Scene data");
+ uiDefIconButS(block, TOG|BIT|1, B_NEWOOPS, ICON_OBJECT_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Display Object data");
+ uiDefIconButS(block, TOG|BIT|2, B_NEWOOPS, ICON_MESH_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Display Mesh data");
+ uiDefIconButS(block, TOG|BIT|3, B_NEWOOPS, ICON_CURVE_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Display Curve/Surface/Font data");
+ uiDefIconButS(block, TOG|BIT|4, B_NEWOOPS, ICON_MBALL_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Display Metaball data");
+ uiDefIconButS(block, TOG|BIT|5, B_NEWOOPS, ICON_LATTICE_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Display Lattice data");
+ uiDefIconButS(block, TOG|BIT|6, B_NEWOOPS, ICON_LAMP_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Display Lamp data");
+ uiDefIconButS(block, TOG|BIT|7, B_NEWOOPS, ICON_MATERIAL_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Display Material data");
+ uiDefIconButS(block, TOG|BIT|8, B_NEWOOPS, ICON_TEXTURE_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Display Texture data");
+ uiDefIconButS(block, TOG|BIT|9, B_NEWOOPS, ICON_IPO_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Display Ipo data");
+ uiDefIconButS(block, TOG|BIT|12, B_NEWOOPS, ICON_IMAGE_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Display Image data");
+ uiDefIconButS(block, TOG|BIT|11, B_NEWOOPS, ICON_LIBRARY_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Display Library data");
+
+ /* naam */
+ if(G.soops->lockpoin) {
+ oops= G.soops->lockpoin;
+ if(oops->type==ID_LI) strcpy(naam, ((Library *)oops->id)->name);
+ else strcpy(naam, oops->id->name);
+
+ cpack(0x0);
+ glRasterPos2i(xco+=XIC+10, 5);
+ BMF_DrawString(uiBlockGetCurFont(block), naam);
+
+ }
+
+ /* altijd als laatste doen */
+ curarea->headbutlen= xco+2*XIC;
+
+ uiDrawBlock(block);
+}
+
+
+/* ********************** OOPS ****************************** */
+/* ********************** TEXT ****************************** */
+
+void do_text_buttons(unsigned short event)
+{
+ SpaceText *st= curarea->spacedata.first;
+ ID *id, *idtest;
+ int nr= 1;
+ Text *text;
+
+ if (!st) return;
+ if (st->spacetype != SPACE_TEXT) return;
+
+ switch (event) {
+ case B_TEXTBROWSE:
+ if (st->menunr==-2) {
+ activate_databrowse((ID *)st->text, ID_TXT, 0, B_TEXTBROWSE, &st->menunr, do_text_buttons);
+ break;
+ }
+ if(st->menunr < 0) break;
+
+ text= st->text;
+
+ nr= 1;
+ id= (ID *)text;
+
+ if (st->menunr==32767) {
+ st->text= (Text *)add_empty_text();
+
+ st->top= 0;
+
+ allqueue(REDRAWTEXT, 0);
+ allqueue(REDRAWHEADERS, 0);
+ }
+ else if (st->menunr==32766) {
+ activate_fileselect(FILE_SPECIAL, "LOAD TEXT FILE", G.sce, add_text_fs);
+ return;
+ }
+ else {
+ idtest= G.main->text.first;
+ while(idtest) {
+ if(nr==st->menunr) {
+ break;
+ }
+ nr++;
+ idtest= idtest->next;
+ }
+ if(idtest==0) { /* new text */
+ activate_fileselect(FILE_SPECIAL, "LOAD TEXT FILE", G.sce, add_text_fs);
+ return;
+ }
+ if(idtest!=id) {
+ st->text= (Text *)idtest;
+ st->top= 0;
+
+ pop_space_text(st);
+
+ allqueue(REDRAWTEXT, 0);
+ allqueue(REDRAWHEADERS, 0);
+ }
+ }
+ break;
+
+ case B_TEXTDELETE:
+ if(!okee("Really delete text?")) return;
+
+ text= st->text;
+ if (!text) return;
+
+ BPY_clear_bad_scriptlinks(text);
+ free_text_controllers(text);
+
+ unlink_text(text);
+ free_libblock(&G.main->text, text);
+
+ break;
+
+/*
+ case B_TEXTSTORE:
+ st->text->flags ^= TXT_ISEXT;
+
+ allqueue(REDRAWHEADERS, 0);
+ break;
+*/
+ case B_TEXTFONT:
+ switch(st->font_id) {
+ case 0:
+ st->lheight= 12; break;
+ case 1:
+ st->lheight= 15; break;
+ }
+
+ allqueue(REDRAWTEXT, 0);
+ allqueue(REDRAWHEADERS, 0);
+
+ break;
+ }
+}
+
+void text_buttons(void)
+{
+ uiBlock *block;
+ SpaceText *st= curarea->spacedata.first;
+ short xco;
+ char naam[256];
+
+ if (!st || st->spacetype != SPACE_TEXT) return;
+
+ sprintf(naam, "header %d", curarea->headwin);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
+ uiBlockSetCol(block, BUTGREY);
+
+ curarea->butspacetype= SPACE_TEXT;
+ uiDefIconButC(block, ICONROW,B_NEWSPACE, ICON_VIEW3D, 6,0,XIC,YIC, &(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0, "Current window type");
+
+ /* FULL WINDOW */
+ xco= 25;
+ if(curarea->full) uiDefIconBut(block, BUT,B_FULL, ICON_SPLITSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Restore smaller windows (CTRL+Up arrow)");
+ else uiDefIconBut(block, BUT,B_FULL, ICON_FULLSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Make fullscreen window (CTRL+Down arrow)");
+
+
+ /* STD TEXT BUTTONS */
+ if (!BPY_spacetext_is_pywin(st)) {
+ xco+= 2*XIC;
+ xco= std_libbuttons(block, xco, 0, NULL, B_TEXTBROWSE, (ID*)st->text, 0, &(st->menunr), 0, 0, B_TEXTDELETE, 0);
+
+ /*
+ if (st->text) {
+ if (st->text->flags & TXT_ISDIRTY && (st->text->flags & TXT_ISEXT || !(st->text->flags & TXT_ISMEM)))
+ uiDefIconBut(block, BUT,0, ICON_ERROR, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "The text has been changed");
+ if (st->text->flags & TXT_ISEXT)
+ uiDefBut(block, BUT,B_TEXTSTORE, ICON(), xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Store text in .blend file");
+ else
+ uiDefBut(block, BUT,B_TEXTSTORE, ICON(), xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Don't store text in .blend file");
+ xco+=10;
+ }
+ */
+
+ xco+=XIC;
+ if(st->font_id>1) st->font_id= 0;
+ uiDefButI(block, MENU, B_TEXTFONT, "Screen 12 %x0|Screen 15%x1", xco,0,100,YIC, &st->font_id, 0, 0, 0, 0, "Font display menu");
+ xco+=100;
+ }
+
+ /* always as last */
+ curarea->headbutlen= xco+2*XIC;
+
+ uiDrawBlock(block);
+}
+
+
+
+/* ******************** TEXT ********************** */
+/* ******************** SOUND ********************** */
+
+void load_space_sound(char *str) /* called from fileselect */
+{
+ bSound *sound;
+
+ sound= sound_new_sound(str);
+ if (sound) {
+ if (G.ssound) {
+ G.ssound->sound= sound;
+ }
+ } else {
+ error("Not a valid sample: %s", str);
+ }
+
+ allqueue(REDRAWSOUND, 0);
+ allqueue(REDRAWBUTSGAME, 0);
+}
+
+
+void load_sound_buttons(char *str) /* called from fileselect */
+{
+ bSound *sound;
+
+ sound= sound_new_sound(str);
+ if (sound) {
+ if (curarea && curarea->spacetype==SPACE_BUTS) {
+ if (G.buts->mainb == BUTS_SOUND) {
+ G.buts->lockpoin = sound;
+ }
+ }
+ } else {
+ error("Not a valid sample: %s", str);
+ }
+
+ allqueue(REDRAWBUTSSOUND, 0);
+}
+
+void do_action_buttons(unsigned short event)
+{
+ View2D *v2d;
+
+ switch(event){
+#ifdef __NLA_BAKE
+ case B_ACTBAKE:
+ bake_action_with_client (G.saction->action, OBACT, 0.01);
+ break;
+#endif
+ case B_ACTCONT:
+ set_exprap_action(IPO_HORIZ);
+ break;
+// case B_ACTEXTRAP:
+// set_exprap_ipo(IPO_DIR);
+// break;
+ case B_ACTCYCLIC:
+ set_exprap_action(IPO_CYCL);
+ break;
+// case B_ACTCYCLICX:
+// set_exprap_ipo(IPO_CYCLX);
+// break;
+ case B_ACTHOME:
+ // Find X extents
+ v2d= &(G.saction->v2d);
+
+// v2d->cur.xmin = 0;
+ v2d->cur.ymin=-SCROLLB;
+
+ if (!G.saction->action){
+ v2d->cur.xmax=100;
+ }
+ else
+ {
+ v2d->cur.xmin=calc_action_start(G.saction->action)-1;
+ v2d->cur.xmax=calc_action_end(G.saction->action)+1;
+ }
+
+
+// G.v2d->cur= G.v2d->tot;
+ test_view2d(G.v2d, curarea->winx, curarea->winy);
+ addqueue (curarea->win, REDRAW, 1);
+ break;
+ case B_ACTCOPY:
+ copy_posebuf();
+ allqueue(REDRAWVIEW3D, 1);
+ break;
+ case B_ACTPASTE:
+ paste_posebuf(0);
+ allqueue(REDRAWVIEW3D, 1);
+ break;
+ case B_ACTPASTEFLIP:
+ paste_posebuf(1);
+ allqueue(REDRAWVIEW3D, 1);
+ break;
+
+ case B_ACTPIN: /* __PINFAKE */
+/* if (G.saction->flag & SACTION_PIN){
+ if (G.saction->action)
+ G.saction->action->id.us ++;
+
+ }
+ else {
+ if (G.saction->action)
+ G.saction->action->id.us --;
+ }
+*/ /* end PINFAKE */
+ allqueue(REDRAWACTION, 1);
+ break;
+
+ }
+}
+
+void do_sound_buttons(unsigned short event)
+{
+ ID *id, *idtest;
+ int nr;
+ char name[256];
+
+ switch(event) {
+
+ case B_SOUNDBROWSE:
+ if(G.ssound->sndnr== -2) {
+ activate_databrowse((ID *)G.ssound->sound, ID_SO, 0, B_SOUNDBROWSE, &G.ssound->sndnr, do_sound_buttons);
+ return;
+ }
+ if (G.ssound->sndnr < 0) break;
+ if (G.ssound->sndnr == 32766) {
+ if (G.ssound && G.ssound->sound) strcpy(name, G.ssound->sound->name);
+ else strcpy(name, U.sounddir);
+ activate_fileselect(FILE_SPECIAL, "SELECT WAV FILE", name, load_space_sound);
+ } else {
+ nr= 1;
+ id= (ID *)G.ssound->sound;
+
+ idtest= G.main->sound.first;
+ while(idtest) {
+ if(nr==G.ssound->sndnr) {
+ break;
+ }
+ nr++;
+ idtest= idtest->next;
+ }
+
+ if(idtest==0) { /* geen new */
+ return;
+ }
+
+ if(idtest!=id) {
+ G.ssound->sound= (bSound *)idtest;
+ if(idtest->us==0) idtest->us= 1;
+ allqueue(REDRAWSOUND, 0);
+ }
+ }
+
+ break;
+ case B_SOUNDBROWSE2:
+ id = (ID *)G.buts->lockpoin;
+ if(G.buts->texnr == -2) {
+ activate_databrowse(id, ID_SO, 0, B_SOUNDBROWSE2, &G.buts->texnr, do_sound_buttons);
+ return;
+ }
+ if (G.buts->texnr < 0) break;
+ if (G.buts->texnr == 32766) {
+ if (id) strcpy(name, ((bSound *)id)->name);
+ else strcpy(name, U.sounddir);
+ activate_fileselect(FILE_SPECIAL, "SELECT WAV FILE", name, load_sound_buttons);
+ } else {
+ nr= 1;
+
+ idtest= G.main->sound.first;
+ while (idtest) {
+ if(nr == G.buts->texnr) {
+ break;
+ }
+ nr++;
+ idtest = idtest->next;
+ }
+
+ if (idtest == 0) { /* geen new */
+ return;
+ }
+
+ if (idtest != id) {
+ G.buts->lockpoin = (bSound *)idtest;
+ if(idtest->us==0) idtest->us= 1;
+ allqueue(REDRAWBUTSSOUND, 0);
+ BIF_preview_changed(G.buts);
+ }
+ }
+
+ break;
+ case B_SOUNDHOME:
+
+ G.v2d->cur= G.v2d->tot;
+ test_view2d(G.v2d, curarea->winx, curarea->winy);
+ scrarea_queue_winredraw(curarea);
+ break;
+ }
+}
+
+void sound_buttons(void)
+{
+ uiBlock *block;
+ short xco;
+ char naam[256];
+ char ch[20];
+
+ sprintf(naam, "header %d", curarea->headwin);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
+ uiBlockSetCol(block, BUTYELLOW);
+
+ curarea->butspacetype= SPACE_SOUND;
+ uiDefIconButC(block, ICONROW,B_NEWSPACE, ICON_VIEW3D, 6,0,XIC,YIC, &(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0, "Current window type");
+
+ /* FULL WINDOW */
+ xco= 25;
+ if(curarea->full) uiDefIconBut(block, BUT,B_FULL, ICON_SPLITSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Restore smaller windows (CTRL+Up arrow)");
+ else uiDefIconBut(block, BUT,B_FULL, ICON_FULLSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Make fullscreen window (CTRL+Down arrow)");
+ uiDefIconBut(block, BUT, B_SOUNDHOME, ICON_HOME, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Home (HOMEKEY)");
+
+ xco= std_libbuttons(block, xco+40, 0, NULL, B_SOUNDBROWSE, (ID *)G.ssound->sound, 0, &(G.ssound->sndnr), 1, 0, 0, 0);
+
+ if(G.ssound->sound) {
+ bSound *sound= G.ssound->sound;
+
+ if (sound->sample && sound->sample->len)
+ {
+ if (sound->sample->channels == 1)
+ strcpy(ch, "Mono");
+ else if (sound->sample->channels == 2)
+ strcpy(ch, "Stereo");
+ else
+ strcpy(ch, "Unknown");
+
+ sprintf(naam, "Sample: %s, %d bit, %d Hz, %d samples", ch, sound->sample->bits, sound->sample->rate, sound->sample->len);
+ cpack(0x0);
+ glRasterPos2i(xco+10, 5);
+ BMF_DrawString(uiBlockGetCurFont(block), naam);
+ }
+ else
+ {
+ sprintf(naam, "No sample info available.");
+ cpack(0x0);
+ glRasterPos2i(xco+10, 5);
+ BMF_DrawString(uiBlockGetCurFont(block), naam);
+ }
+
+ }
+
+ /* always as last */
+ curarea->headbutlen= xco+2*XIC;
+
+ uiDrawBlock(block);
+}
+
+
+/* ******************** SOUND ********************** */
+/* ******************** IMAGE ********************** */
+
+void load_space_image(char *str) /* aangeroepen vanuit fileselect */
+{
+ Image *ima=0;
+
+ if(G.obedit) {
+ error("Can't perfom this in editmode");
+ return;
+ }
+
+ ima= add_image(str);
+ if(ima) {
+
+ G.sima->image= ima;
+
+ free_image_buffers(ima); /* forceer opnieuw inlezen */
+ ima->ok= 1;
+ image_changed(G.sima, 0);
+
+ }
+
+ allqueue(REDRAWIMAGE, 0);
+}
+
+void image_replace(Image *old, Image *new)
+{
+ TFace *tface;
+ Mesh *me;
+ int a, rep=0;
+
+ new->tpageflag= old->tpageflag;
+ new->twsta= old->twsta;
+ new->twend= old->twend;
+ new->xrep= old->xrep;
+ new->yrep= old->yrep;
+
+ me= G.main->mesh.first;
+ while(me) {
+
+ if(me->tface) {
+ tface= me->tface;
+ a= me->totface;
+ while(a--) {
+ if(tface->tpage==old) {
+ tface->tpage= new;
+ rep++;
+ }
+ tface++;
+ }
+ }
+ me= me->id.next;
+
+ }
+ if(rep) {
+ if(new->id.us==0) new->id.us= 1;
+ }
+ else error("Nothing replaced");
+}
+
+void replace_space_image(char *str) /* aangeroepen vanuit fileselect */
+{
+ Image *ima=0;
+
+ if(G.obedit) {
+ error("Can't perfom this in editmode");
+ return;
+ }
+
+ ima= add_image(str);
+ if(ima) {
+
+ if(G.sima->image != ima) {
+ image_replace(G.sima->image, ima);
+ }
+
+ G.sima->image= ima;
+
+ free_image_buffers(ima); /* forceer opnieuw inlezen */
+ ima->ok= 1;
+ /* replace kent ook toe: */
+ image_changed(G.sima, 0);
+
+ }
+ allqueue(REDRAWIMAGE, 0);
+}
+
+void save_paint(char *name)
+{
+ char str[FILE_MAXDIR+FILE_MAXFILE];
+ Image *ima = G.sima->image;
+ ImBuf *ibuf;
+
+ if (ima && ima->ibuf) {
+ BLI_strncpy(str, name, sizeof(str));
+
+ BLI_convertstringcode(str, G.sce, G.scene->r.cfra);
+
+ if (saveover(str)) {
+ ibuf = IMB_dupImBuf(ima->ibuf);
+
+ if (ibuf) {
+ if (BIF_write_ibuf(ibuf, str)) {
+ BLI_strncpy(ima->name, name, sizeof(ima->name));
+ ima->ibuf->userflags &= ~IB_BITMAPDIRTY;
+ allqueue(REDRAWHEADERS, 0);
+ allqueue(REDRAWBUTSTEX, 0);
+ } else {
+ error("Couldn't write image: %s", str);
+ }
+
+ IMB_freeImBuf(ibuf);
+ }
+ }
+ }
+}
+
+
+void do_image_buttons(unsigned short event)
+{
+ Image *ima;
+ ID *id, *idtest;
+ int nr;
+ char name[256], str[256];
+
+ if(curarea->win==0) return;
+
+ switch(event) {
+ case B_SIMAGEHOME:
+ image_home();
+ break;
+
+ case B_SIMABROWSE:
+ if(G.sima->imanr== -2) {
+ activate_databrowse((ID *)G.sima->image, ID_IM, 0, B_SIMABROWSE, &G.sima->imanr, do_image_buttons);
+ return;
+ }
+ if(G.sima->imanr < 0) break;
+
+ nr= 1;
+ id= (ID *)G.sima->image;
+
+ idtest= G.main->image.first;
+ while(idtest) {
+ if(nr==G.sima->imanr) {
+ break;
+ }
+ nr++;
+ idtest= idtest->next;
+ }
+ if(idtest==0) { /* geen new */
+ return;
+ }
+
+ if(idtest!=id) {
+ G.sima->image= (Image *)idtest;
+ if(idtest->us==0) idtest->us= 1;
+ allqueue(REDRAWIMAGE, 0);
+ }
+ image_changed(G.sima, 0); /* ook als image gelijk is: assign! 0==geen tileflag */
+
+ break;
+ case B_SIMAGELOAD:
+ case B_SIMAGELOAD1:
+
+ if(G.sima->image) strcpy(name, G.sima->image->name);
+ else strcpy(name, U.textudir);
+
+ if(event==B_SIMAGELOAD)
+ activate_imageselect(FILE_SPECIAL, "SELECT IMAGE", name, load_space_image);
+ else
+ activate_fileselect(FILE_SPECIAL, "SELECT IMAGE", name, load_space_image);
+ break;
+ case B_SIMAGEREPLACE:
+ case B_SIMAGEREPLACE1:
+
+ if(G.sima->image) strcpy(name, G.sima->image->name);
+ else strcpy(name, U.textudir);
+
+ if(event==B_SIMAGEREPLACE)
+ activate_imageselect(FILE_SPECIAL, "REPLACE IMAGE", name, replace_space_image);
+ else
+ activate_fileselect(FILE_SPECIAL, "REPLACE IMAGE", name, replace_space_image);
+ break;
+ case B_SIMAGEDRAW:
+
+ if(G.f & G_FACESELECT) {
+ make_repbind(G.sima->image);
+ image_changed(G.sima, 1);
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIMAGE, 0);
+ break;
+
+ case B_SIMAGEDRAW1:
+ image_changed(G.sima, 2); /* 2: alleen tileflag */
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIMAGE, 0);
+ break;
+
+ case B_TWINANIM:
+ ima = G.sima->image;
+ if (ima) {
+ if(ima->flag & IMA_TWINANIM) {
+ nr= ima->xrep*ima->yrep;
+ if(ima->twsta>=nr) ima->twsta= 1;
+ if(ima->twend>=nr) ima->twend= nr-1;
+ if(ima->twsta>ima->twend) ima->twsta= 1;
+ allqueue(REDRAWIMAGE, 0);
+ }
+ }
+ break;
+
+ case B_CLIP_UV:
+ tface_do_clip();
+ allqueue(REDRAWIMAGE, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+
+ case B_SIMAGEPAINTTOOL:
+ // check for packed file here
+ allqueue(REDRAWIMAGE, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ case B_SIMAPACKIMA:
+ ima = G.sima->image;
+ if (ima) {
+ if (ima->packedfile) {
+ if (G.fileflags & G_AUTOPACK) {
+ if (okee("Disable AutoPack ?")) {
+ G.fileflags &= ~G_AUTOPACK;
+ }
+ }
+
+ if ((G.fileflags & G_AUTOPACK) == 0) {
+ unpackImage(ima, PF_ASK);
+ }
+ } else {
+ if (ima->ibuf && (ima->ibuf->userflags & IB_BITMAPDIRTY)) {
+ error("Can't pack painted image. Save image first.");
+ } else {
+ ima->packedfile = newPackedFile(ima->name);
+ }
+ }
+ allqueue(REDRAWBUTSTEX, 0);
+ allqueue(REDRAWHEADERS, 0);
+ }
+ break;
+ case B_SIMAGESAVE:
+ ima = G.sima->image;
+ if (ima) {
+ strcpy(name, ima->name);
+ if (ima->ibuf) {
+ save_image_filesel_str(str);
+ activate_fileselect(FILE_SPECIAL, str, name, save_paint);
+ }
+ }
+ break;
+ }
+}
+
+/* This should not be a stack var! */
+static int headerbuttons_packdummy;
+void image_buttons(void)
+{
+ uiBlock *block;
+ short xco;
+ char naam[256];
+ headerbuttons_packdummy = 0;
+
+ sprintf(naam, "header %d", curarea->headwin);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
+ uiBlockSetCol(block, BUTBLUE);
+
+ what_image(G.sima);
+
+ curarea->butspacetype= SPACE_IMAGE;
+ uiDefIconButC(block, ICONROW,B_NEWSPACE, ICON_VIEW3D, 6,0,XIC,YIC, &(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0, "Current window type ");
+
+ /* FULL WINDOW */
+ xco= 25;
+ if(curarea->full) uiDefIconBut(block, BUT,B_FULL, ICON_SPLITSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Restore smaller windows (CTRL+Up arrow)");
+ else uiDefIconBut(block, BUT,B_FULL, ICON_FULLSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Make fullscreen window (CTRL+Down arrow)");
+
+ /* HOME*/
+ uiDefIconBut(block, BUT, B_SIMAGEHOME, ICON_HOME, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Home (HOMEKEY)");
+ uiDefIconButS(block, TOG|BIT|0, B_BE_SQUARE, ICON_KEEPRECT, xco+=XIC,0,XIC,YIC, &G.sima->flag, 0, 0, 0, 0, "Keep UV polygons square while editing");
+ uiDefIconButS(block, ICONTOG|BIT|2, B_CLIP_UV, ICON_CLIPUV_DEHLT,xco+=XIC,0,XIC,YIC, &G.sima->flag, 0, 0, 0, 0, "Clip UV with image size");
+
+ xco= std_libbuttons(block, xco+40, 0, NULL, B_SIMABROWSE, (ID *)G.sima->image, 0, &(G.sima->imanr), 0, 0, B_IMAGEDELETE, 0);
+
+ if (G.sima->image) {
+ if (G.sima->image->packedfile) {
+ headerbuttons_packdummy = 1;
+ }
+ uiDefIconButI(block, TOG|BIT|0, B_SIMAPACKIMA, ICON_PACKAGE, xco,0,XIC,YIC, &headerbuttons_packdummy, 0, 0, 0, 0, "Pack/Unpack this Image");
+ xco += XIC;
+ }
+
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_SIMAGELOAD, "Load", xco+=XIC,0,2*XIC,YIC, 0, 0, 0, 0, 0, "Load image - thumbnail view");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefBut(block, BUT, B_SIMAGELOAD1, "", (short)(xco+=2*XIC+2),0,10,YIC, 0, 0, 0, 0, 0, "Load image - file select view");
+ xco+=XIC/2;
+
+ if (G.sima->image) {
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_SIMAGEREPLACE, "Replace",xco+=XIC,0,(short)(3*XIC),YIC, 0, 0, 0, 0, 0, "Replace current image - thumbnail view");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefBut(block, BUT, B_SIMAGEREPLACE1, "", (short)(xco+=3*XIC+2),0,10,YIC, 0, 0, 0, 0, 0, "Replace current image - file select view");
+ xco+=XIC/2;
+
+ uiDefIconButS(block, TOG|BIT|4, 0, ICON_ENVMAP, xco+=XIC,0,XIC,YIC, &G.sima->image->flag, 0, 0, 0, 0, "Use this image as a reflection map (UV coordinates are ignored)");
+ xco+=XIC/2;
+
+ uiDefIconButS(block, TOG|BIT|0, B_SIMAGEDRAW1, ICON_GRID, xco+=XIC,0,XIC,YIC, &G.sima->image->flag, 0, 0, 0, 0, "");
+ uiDefButS(block, NUM, B_SIMAGEDRAW, "", xco+=XIC,0,XIC,YIC, &G.sima->image->xrep, 1.0, 16.0, 0, 0, "");
+ uiDefButS(block, NUM, B_SIMAGEDRAW, "", xco+=XIC,0,XIC,YIC, &G.sima->image->yrep, 1.0, 16.0, 0, 0, "");
+
+ uiDefButS(block, TOG|BIT|1, B_TWINANIM, "Anim", xco+=XIC,0,(short)(2*XIC),YIC, &G.sima->image->tpageflag, 0, 0, 0, 0, "");
+ uiDefButS(block, NUM, B_TWINANIM, "", (short)(xco+=2*XIC),0,XIC,YIC, &G.sima->image->twsta, 0.0, 128.0, 0, 0, "");
+ uiDefButS(block, NUM, B_TWINANIM, "", xco+=XIC,0,XIC,YIC, &G.sima->image->twend, 0.0, 128.0, 0, 0, "");
+// uiDefButS(block, TOG|BIT|2, 0, "Cycle", xco+=XIC,0,2*XIC,YIC, &G.sima->image->tpageflag, 0, 0, 0, 0, "");
+ uiDefButS(block, NUM, 0, "Speed", xco+=(2*XIC),0,4*XIC,YIC, &G.sima->image->animspeed, 1.0, 100.0, 0, 0, "Speed of the animation in frames per second");
+
+#ifdef NAN_TPT
+ xco+= 4*XIC;
+ uiDefIconButS(block, ICONTOG|BIT|3, B_SIMAGEPAINTTOOL, ICON_TPAINT_DEHLT, xco+=XIC,0,XIC,YIC, &G.sima->flag, 0, 0, 0, 0, "TexturePaint Mode");
+ if (G.sima->image && G.sima->image->ibuf && (G.sima->image->ibuf->userflags & IB_BITMAPDIRTY)) {
+ uiDefBut(block, BUT, B_SIMAGESAVE, "Save", xco+=XIC,0,2*XIC,YIC, 0, 0, 0, 0, 0, "Save image");
+ xco += XIC;
+ }
+#endif /* NAN_TPT */
+ xco+= XIC;
+ }
+
+ /* draw LOCK */
+ xco+= XIC/2;
+ uiDefIconButS(block, ICONTOG, 0, ICON_UNLOCKED, (short)(xco+=XIC),0,XIC,YIC, &(G.sima->lock), 0, 0, 0, 0, "Lock redraw of other windows while editing");
+
+
+ /* Always do this last */
+ curarea->headbutlen= xco+2*XIC;
+
+ uiDrawBlock(block);
+}
+
+
+/* ********************** IMAGE ****************************** */
+/* ******************** IMASEL ********************** */
+
+void do_imasel_buttons(short event)
+{
+ SpaceImaSel *simasel;
+ char name[256];
+
+ simasel= curarea->spacedata.first;
+
+ if(curarea->win==0) return;
+
+ switch(event) {
+ case B_IMASELHOME:
+ break;
+
+ case B_IMASELREMOVEBIP:
+
+ if(bitset(simasel->fase, IMS_FOUND_BIP)){
+
+ strcpy(name, simasel->dir);
+ strcat(name, ".Bpib");
+
+ remove(name);
+
+ simasel->fase &= ~ IMS_FOUND_BIP;
+ }
+ break;
+ }
+}
+
+void imasel_buttons(void)
+{
+ SpaceImaSel *simasel;
+ uiBlock *block;
+ short xco;
+ char naam[256];
+
+ simasel= curarea->spacedata.first;
+
+ sprintf(naam, "header %d", curarea->headwin);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->headwin);
+ uiBlockSetCol(block, BUTBLUE);
+
+ curarea->butspacetype= SPACE_IMASEL;
+ uiDefIconButC(block, ICONROW,B_NEWSPACE, ICON_VIEW3D, 6,0,XIC,YIC, &(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0, "Current window type");
+
+ /* FULL WINDOW */
+ xco= 25;
+ if(curarea->full) uiDefIconBut(block, BUT,B_FULL, ICON_SPLITSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "");
+ else uiDefIconBut(block, BUT,B_FULL, ICON_FULLSCREEN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "");
+
+ xco+=XIC;
+ if (simasel->title){
+ xco+=25;
+ glRasterPos2i(xco, 4);
+ BMF_DrawString(G.font, simasel->title);
+ xco+=BMF_GetStringWidth(G.fonts, simasel->title);
+ xco+=25;
+ }
+ uiDefIconBut(block, BUT, B_IMASELREMOVEBIP, ICON_BPIBFOLDER_X, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "");/* remove */
+
+ uiDefIconButS(block, TOG|BIT|0, B_REDR, ICON_BPIBFOLDERGREY, xco+=XIC,0,XIC,YIC, &simasel->mode, 0, 0, 0, 0, "");/* dir */
+ uiDefIconButS(block, TOG|BIT|1, B_REDR, ICON_INFO, xco+=XIC,0,XIC,YIC, &simasel->mode, 0, 0, 0, 0, "");/* info */
+ uiDefIconButS(block, TOG|BIT|2, B_REDR, ICON_IMAGE_COL, xco+=XIC,0,XIC,YIC, &simasel->mode, 0, 0, 0, 0, "");/* image */
+ uiDefIconButS(block, TOG|BIT|3, B_REDR, ICON_MAGNIFY, xco+=XIC,0,XIC,YIC, &simasel->mode, 0, 0, 0, 0, "");/* loep */
+
+ /* altijd als laatste doen */
+ curarea->headbutlen= xco+2*XIC;
+
+ uiDrawBlock(block);
+}
+
+/* ********************** IMASEL ****************************** */
+
+/* ******************** ALGEMEEN ********************** */
+
+void do_headerbuttons(short event)
+{
+
+ if(event<=50) do_global_buttons2(event);
+ else if(event<=100) do_global_buttons(event);
+ else if(event<200) do_view3d_buttons(event);
+ else if(event<250) do_ipo_buttons(event);
+ else if(event<300) do_oops_buttons(event);
+ else if(event<350) do_info_buttons(event);
+ else if(event<400) do_image_buttons(event);
+ else if(event<450) do_buts_buttons(event);
+ else if(event<500) do_imasel_buttons(event);
+ else if(event<550) do_text_buttons(event);
+ else if(event<600) do_file_buttons(event);
+ else if(event<650) do_seq_buttons(event);
+ else if(event<700) do_sound_buttons(event);
+ else if(event<800) do_action_buttons(event);
+ else if(event<900) do_nla_buttons(event);
+}
+
diff --git a/source/blender/src/imasel.c b/source/blender/src/imasel.c
new file mode 100644
index 00000000000..e75fa8eba26
--- /dev/null
+++ b/source/blender/src/imasel.c
@@ -0,0 +1,900 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include "BLI_winstuff.h"
+#include <io.h>
+#include <direct.h>
+#endif
+#include <fcntl.h>
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+
+#include "BIF_imasel.h"
+#include "BIF_space.h"
+#include "BIF_screen.h"
+
+#include "blendef.h"
+#include "mydevice.h"
+
+#ifndef WIN32
+#include <dirent.h>
+#endif
+
+#include <sys/stat.h>
+#include "datatoc.h"
+
+/* locals */
+void longtochar(char *des, unsigned int *src, int size);
+void chartolong(unsigned int *des, char *src, int size);
+int dir_compare(const void *a1, const void *a2);
+void issort( int te, ImaDir **firstentry);
+int ima_compare(const void *a1, const void *a2);
+void imsort(OneSelectableIma **firstentry);
+void append_pib(SpaceImaSel *simasel, OneSelectableIma *ima);
+void add_ima(int who, SpaceImaSel *simasel, ImaDir *direntry);
+
+/* implementation */
+int bitset(int l, int bit)
+{ return (( l & bit) == bit); }
+
+void longtochar(char *des, unsigned int *src, int size)
+{ int i;for (i = 0; i<size; i++){ des[i] = src[i] & 0xFF; }}
+
+void chartolong(unsigned int *des, char *src, int size)
+{ int i;for (i = 0; i<size; i++){ des[i] = src[i]; }}
+
+int dir_compare(const void *a1, const void *a2)
+{
+ ImaDir **in1, **in2;
+ ImaDir *use1, *use2;
+
+ in1= (ImaDir **)a1;
+ in2= (ImaDir **)a2;
+
+ use1 = *in1;
+ use2 = *in2;
+
+ return strcasecmp(use1->name, use2->name);
+}
+
+void issort( int te, ImaDir **firstentry)
+{
+ ImaDir **sort;
+ ImaDir *use;
+ int i = 0;
+
+ sort = MEM_mallocN(te * sizeof(void *), "dir Sorteer temp");
+ use = *firstentry;
+
+ while (use){
+ sort[i++] = use;
+ use = use->next;
+ }
+
+ qsort (sort, te, sizeof(void *), dir_compare);
+
+ *firstentry = sort[0];
+ use = *firstentry;
+
+
+ for (i=0; i<te; i++){
+ if (i != 0) use->prev = sort[i-1]; else use->prev = 0;
+ if (i != te-1) use->next = sort[i+1]; else use->next = 0;
+
+ use = use->next;
+ }
+
+ MEM_freeN(sort);
+}
+
+
+int ima_compare(const void *a1, const void *a2)
+{
+ OneSelectableIma **in1, **in2;
+ OneSelectableIma *use1, *use2;
+
+ in1= (OneSelectableIma **)a1;
+ in2= (OneSelectableIma **)a2;
+
+ use1 = *in1; use2 = *in2;
+ return strcasecmp(use1->file_name, use2->file_name);
+}
+
+void imsort(OneSelectableIma **firstentry)
+{
+ OneSelectableIma **sort;
+ OneSelectableIma *use;
+ int tot = 0, i = 0;
+
+ use = *firstentry;
+ while (use){
+ tot++;
+ use = use->next;
+ }
+
+ if (tot){
+ sort = MEM_mallocN(tot * sizeof(void *), "Sorteer imsort temp");
+ use = *firstentry;
+ while (use){
+ sort[i++] = use;
+ use = use->next;
+ }
+
+ qsort (sort, tot, sizeof(void *), ima_compare);
+
+ *firstentry = sort[0];
+ use = *firstentry;
+ for (i=0; i<tot; i++){
+ if (i != 0) use->prev = sort[i-1]; else use->prev = 0;
+ if (i != tot-1) use->next = sort[i+1]; else use->next = 0;
+
+ use = use->next;
+ }
+ MEM_freeN(sort);
+ }
+}
+
+static int write_msb_int(int fd, int i) {
+ unsigned int ui= (unsigned int) i;
+ unsigned char buf[4];
+ buf[0]= (ui>>24)&0xFF;
+ buf[1]= (ui>>16)&0xFF;
+ buf[2]= (ui>>8)&0xFF;
+ buf[3]= (ui>>0)&0xFF;
+ return write(fd, buf, 4);
+}
+static int write_msb_short(int fd, short s) {
+ unsigned short us= (unsigned short) s;
+ unsigned char buf[2];
+ buf[0]= (us>>8)&0xFF;
+ buf[1]= (us>>0)&0xFF;
+ return write(fd, buf, 2);
+}
+
+static int read_msb_int(int fd, int *i_r) {
+ unsigned char buf[4];
+ int rcount= read(fd, buf, 4);
+
+ if (i_r)
+ *i_r= (buf[0]<<24)|(buf[1]<<16)|(buf[2]<<8)|(buf[3]<<0);
+
+ return rcount;
+}
+static int read_msb_short(int fd, short *s_r) {
+ unsigned char buf[2];
+ int rcount= read(fd, buf, 2);
+
+ if (s_r)
+ *s_r= (buf[0]<<8)|(buf[1]<<0);
+
+ return rcount;
+}
+
+void append_pib(SpaceImaSel *simasel, OneSelectableIma *ima)
+{
+ int file;
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+
+ if ( bitset (simasel->fase, IMS_WRITE_NO_BIP)) return;
+
+ strcpy(name, simasel->dir);
+ strcat(name, ".Bpib");
+
+ file = open(name, O_BINARY|O_APPEND | O_RDWR | O_CREAT, 0666);
+ if (file == -1) {
+ /* printf("Could not write .Bpib file in dir %s\n", simasel->dir); */
+ simasel->fase |= IMS_WRITE_NO_BIP;
+ return;
+ }
+
+ lseek(file, 0, SEEK_END);
+
+ write(file, "BIP2", 4);
+ write_msb_int(file, ima->ibuf_type);
+ write_msb_int(file, 0);
+ write_msb_int(file, 0);
+ write_msb_int(file, 0);
+ write_msb_short(file, ima->cmap);
+ write_msb_short(file, ima->image);
+ write_msb_short(file, ima->draw_me);
+ write_msb_short(file, ima->rt);
+ write_msb_short(file, ima->sx);
+ write_msb_short(file, ima->sy);
+ write_msb_short(file, ima->ex);
+ write_msb_short(file, ima->ey);
+ write_msb_short(file, ima->dw);
+ write_msb_short(file, ima->dh);
+ write_msb_short(file, ima->selectable);
+ write_msb_short(file, ima->selected);
+ write_msb_int(file, ima->mtime);
+ write_msb_int(file, ima->disksize);
+ write(file, ima->file_name, 64);
+ write_msb_short(file, ima->orgx);
+ write_msb_short(file, ima->orgy);
+ write_msb_short(file, ima->orgd);
+ write_msb_short(file, ima->anim);
+ write_msb_int(file, 0); /* pad to 128 boundary */
+ write(file, ima->pict_rect, 3968);
+
+ close(file);
+}
+
+void write_new_pib(SpaceImaSel *simasel)
+{
+ OneSelectableIma *ima;
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+
+ strcpy(name, simasel->dir);
+ strcat(name, ".Bpib");
+ remove(name);
+
+ ima = simasel->first_sel_ima;
+ while (ima) {
+ append_pib(simasel, ima);
+ ima = ima->next;
+ }
+}
+
+void free_ima_dir(ImaDir *firstdir)
+{
+ ImaDir *n;
+
+ while(firstdir){
+ n = firstdir->next;
+ MEM_freeN(firstdir);
+ firstdir = n;
+ }
+}
+
+void free_sel_ima(OneSelectableIma *firstima)
+{
+ OneSelectableIma *n;
+
+ while(firstima){
+
+ if (firstima->pict) {
+ IMB_freeImBuf(firstima->pict);
+ }
+ n = firstima->next;
+ MEM_freeN(firstima);
+ firstima = n;
+ }
+}
+
+void check_for_pib(SpaceImaSel *simasel)
+{
+ ImaDir *direntry;
+
+ direntry = simasel->firstfile;
+ while(direntry){
+ if ((strlen(direntry->name) > 4) && (0==strcmp(direntry->name, ".Bpib")) ){
+ simasel->fase |= IMS_FOUND_BIP;
+ direntry = 0;
+ }else{
+ direntry = direntry->next;
+ }
+ }
+}
+
+void clear_ima_dir(SpaceImaSel *simasel)
+{
+ if(simasel->first_sel_ima) free_sel_ima(simasel->first_sel_ima);
+ if(simasel->firstdir) free_ima_dir(simasel->firstdir);
+ if(simasel->firstfile) free_ima_dir(simasel->firstfile);
+
+ simasel->first_sel_ima = 0;
+ simasel->firstdir = 0;
+ simasel->firstfile = 0;
+
+ simasel->totaldirs = 0;
+ simasel->totalfiles = 0;
+ simasel->totalima = 0;
+ simasel->topdir = -1;
+ simasel->topfile = -1;
+ simasel->topima = 0;
+ simasel->image_slider = 0.0;
+ simasel->slider_height = 0.0;
+ simasel->slider_space = 0.0;
+ simasel->hilite = -1;
+ simasel->curimax = 0;
+ simasel->curimay = 0;
+
+ simasel->total_selected = 0;
+ simasel->fase = 0;
+ simasel->subfase = 0;
+ simasel->imafase = 0;
+ simasel->ima_redraw = 0;
+}
+
+int get_ima_dir(char *dirname, int dtype, int *td, ImaDir **first)
+{
+ DIR *dirp;
+ struct dirent *dep;
+ struct ImaDir *temp;
+ struct ImaDir *dnext = NULL, *fnext;
+ struct stat status;
+ char olddir[FILE_MAXDIR+FILE_MAXFILE];
+ char getdirname[FILE_MAXDIR+FILE_MAXFILE];
+ int /* i=0, */ tot=0;
+ int isdir;
+
+ if(!BLI_getwdN(olddir)) return -1;
+
+ if (chdir(dirname) == -1) return(-1);
+
+ strcpy(getdirname, ".");
+
+ dirp = (DIR *) opendir(getdirname);
+ if (dirp == NULL) return (-1);
+
+ waitcursor(1);
+
+ while((dep = (struct dirent*) readdir(dirp)) != NULL){
+
+ strcpy(getdirname, dirname);
+ strcat(getdirname,dep->d_name);
+
+ stat(getdirname, &status);
+ isdir = S_ISDIR(status.st_mode);
+
+ if ( ((dtype == IMS_DIR) && isdir) || ((dtype == IMS_FILE) && !isdir)){
+ /* yes, searching for this type */
+ tot++;
+ if (tot == 1){
+ dnext = MEM_callocN(sizeof(struct ImaDir), "get first");
+ *first = dnext;
+
+ dnext->prev = 0;
+ dnext->next = 0;
+ }else{
+ fnext = MEM_callocN(sizeof(struct ImaDir), "get nextdir");
+ dnext->next = fnext;
+
+ temp = dnext;
+ dnext = fnext;
+
+ dnext ->prev = temp;
+ dnext ->next = 0;
+ }
+
+ dnext->type = dtype;
+ dnext->selected = 0;
+ dnext->hilite = 0;
+
+ dnext->mtime = status.st_ctime;
+ dnext->size = (int)status.st_size;
+ strcpy(dnext->name, dep->d_name);
+ }
+ }
+ closedir(dirp);
+
+ if (tot) issort(tot, first);
+
+ waitcursor(0);
+
+ *td = tot;
+
+ chdir (olddir);
+
+ return (tot);
+}
+
+void imadir_parent(SpaceImaSel *simasel)
+{
+
+#ifdef WIN32
+ if (strlen(simasel->dir) > 1){
+ simasel->dir[strlen(simasel->dir)-1] = 0;
+ while(simasel->dir[strlen(simasel->dir)-1] != '\\'){
+ if(strlen(simasel->dir)==0) break;
+ simasel->dir[strlen(simasel->dir)-1] = 0;
+ }
+ }
+#else
+ if (strlen(simasel->dir) > 1){
+ simasel->dir[strlen(simasel->dir)-1] = 0;
+ while(simasel->dir[strlen(simasel->dir)-1] != '/') {
+ if(strlen(simasel->dir)==0) break;
+ simasel->dir[strlen(simasel->dir)-1] = 0;
+ }
+ }
+#endif
+}
+
+
+void get_next_image(SpaceImaSel *simasel)
+{
+ OneSelectableIma * ima;
+ ImBuf * ibuf;
+ struct anim * anim;
+ int i = 0, size;
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+
+ ima = simasel->first_sel_ima;
+ if (ima == 0){
+ simasel->imafase = 0;
+ simasel->fase |= IMS_KNOW_IMA;
+ simasel->fase &= ~IMS_DOTHE_IMA;
+ return;
+ }
+ if (simasel->imafase > simasel->totalima){
+ simasel->imafase = 0;
+ simasel->fase &= ~IMS_DOTHE_IMA;
+ simasel->fase |= IMS_KNOW_IMA;
+ }
+
+ ima = simasel->first_sel_ima;
+ i = 0;
+ while(i < simasel->imafase){
+ if ((ima) && (ima->next)) ima = ima->next;
+ i++;
+ }
+
+ if (ima->image == 0) {
+ if (ima->anim == 1) {
+ /* open movie, get len, get middle picture */
+
+ strcpy(name, simasel->dir);
+ strcat(name, ima->file_name);
+
+ anim = IMB_open_anim(name, IB_rect);
+
+ if (anim == 0) {
+ // ibuf= IMB_loadiffmem((int*)datatoc_cmovie_tga, IB_rect);
+ ibuf= IMB_ibImageFromMemory((int *)datatoc_cmovie_tga, datatoc_cmovie_tga_size, IB_rect);
+ }
+ else{
+ int animlen;
+
+ ibuf = IMB_anim_nextpic(anim);
+ IMB_freeImBuf(ibuf);
+
+ animlen= IMB_anim_get_duration(anim);
+ ibuf = IMB_anim_absolute(anim, animlen / 2);
+
+ IMB_free_anim(anim);
+ }
+ }
+ else {
+
+ strcpy(name, simasel->dir);
+ strcat(name, ima->file_name);
+
+ ibuf = IMB_loadiffname(name, IB_rect);
+ if(ibuf && ibuf->zbuf) IMB_freezbufImBuf(ibuf);
+ }
+
+ if (ibuf){
+ if (ima->dw < 4) ima->dw = 4;
+ if (ima->dh < 4) ima->dh = 4;
+
+ IMB_scaleImBuf(ibuf, ima->dw, ima->dh);
+ /* the whole cmap system is wacko */
+
+ if (G.order==B_ENDIAN)
+ IMB_convert_rgba_to_abgr(ima->dw*ima->dh, ibuf->rect);
+
+ ibuf->mincol = 0;
+ ibuf->maxcol = 256;
+ ibuf->cbits = 5;
+ ibuf->depth = 8;
+
+ IMB_freecmapImBuf(ibuf);
+ ibuf->cmap = simasel->cmap->cmap;
+
+ IMB_converttocmap(ibuf);
+
+ /* copy ibuf->rect naar ima->pict_rect */
+ size = ima->dw * ima->dh; if (size > 3968) size = 3968;
+ longtochar(ima->pict_rect, ibuf->rect, size);
+
+ IMB_applycmap(ibuf);
+ IMB_convert_rgba_to_abgr(size, ibuf->rect);
+
+ if (ima->pict) IMB_freeImBuf(ima->pict);
+ ima->pict = ibuf;
+ ibuf = 0;
+ ima->cmap = 1;
+ ima->image = 1;
+
+ append_pib(simasel, ima);
+ }
+ }
+ simasel->ima_redraw++;
+ simasel->imafase ++;
+ if (simasel->imafase == simasel->totalima){
+ simasel->imafase = 0;
+ simasel->fase &= ~IMS_DOTHE_IMA;
+ simasel->fase |= IMS_KNOW_IMA;
+ }
+}
+
+void add_ima(int who, SpaceImaSel *simasel, ImaDir *direntry)
+{
+ OneSelectableIma *ima, *prev_ima;
+ ImBuf *ibuf;
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+
+ strcpy(name , simasel->dir);
+ strcat(name , direntry->name);
+
+ prev_ima = simasel->first_sel_ima;
+ while((prev_ima)&&(prev_ima->next)){
+ prev_ima = prev_ima->next;
+ }
+
+ ima = MEM_callocN(sizeof(OneSelectableIma), "OSIbip");
+ if (direntry->type == IMS_IMA){
+ /* Picture is an Image */
+ ibuf = IMB_loadiffname(name, IB_test);
+ if (ibuf){
+ ima->anim = 0;
+ ima->pict = ibuf;
+ ima->ibuf_type= ibuf->ftype;
+ ima->orgx = ibuf->x;
+ ima->orgy = ibuf->y;
+ ima->orgd = ibuf->depth;
+
+ ima->dw = 64;
+ ima->dh = 51;
+ ima->cmap = 0;
+ ima->image = 0;
+ if (ima->orgx > ima->orgy){
+ ima->dw = 64;
+ ima->dh = (short)(62 * ((float)ima->orgy / (float)ima->orgx));
+ }else{
+ ima->dw = (short)(64 * ((float)ima->orgx / (float)ima->orgy));
+ ima->dh = 62;
+ }
+ }else{
+ printf("%s image with no imbuf ???\n", name);
+ }
+ ibuf = 0;
+ }else{
+ /* Picture is an Animation */
+
+ ima->pict = 0;
+ ima->anim = 1;
+ ima->ibuf_type= 0;
+ ima->orgx = 64;
+ ima->orgy = 51;
+ ima->orgd = 24;
+
+ ima->dw = 64;
+ ima->dh = 51;
+ ima->cmap = 0;
+ ima->image = 0;
+ }
+
+ strcpy(name, direntry->name); name[63] = 0;
+ strcpy(ima->file_name, name);
+ ima->disksize = (int)direntry->size;
+ ima->mtime = (int)direntry->mtime;
+
+ ima->next = 0;
+ ima->prev = prev_ima;
+
+ if (prev_ima) {
+ prev_ima->next = ima;
+ }else{
+ simasel->first_sel_ima = ima;
+ }
+
+ simasel->ima_redraw++;
+ simasel->totalima++;
+}
+
+
+void get_file_info(SpaceImaSel *simasel)
+{
+ OneSelectableIma *prev_ima;
+ ImaDir *direntry;
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+ int i = 0;
+
+ if (!simasel->firstfile){
+ simasel->subfase = 0;
+ simasel->fase |= IMS_KNOW_INF;
+ simasel->fase &= ~IMS_DOTHE_INF;
+ return;
+ }
+ if (simasel->subfase > simasel->totalfiles){
+ simasel->subfase = 0;
+ simasel->fase |= IMS_KNOW_INF;
+ simasel->fase &= ~IMS_DOTHE_INF;
+ }
+
+ direntry = simasel->firstfile;
+ while(i < simasel->subfase){
+ direntry = direntry->next;
+ i++;
+ }
+
+ prev_ima = simasel->first_sel_ima;
+ while((prev_ima)&&(prev_ima->next)){
+ prev_ima = prev_ima->next;
+ }
+
+ strcpy(name , simasel->dir);
+ strcat(name , direntry->name);
+
+ if (IMB_ispic(name)) {
+ direntry->type = IMS_IMA;
+ }else{
+ if (IMB_isanim(name)) {
+ direntry->type = IMS_ANIM;
+ }else{
+ direntry->type = IMS_NOIMA;
+ }
+ }
+
+ if (direntry->type != IMS_NOIMA){
+ add_ima(1, simasel, direntry);
+ }
+
+ simasel->subfase++;
+
+ if (simasel->subfase == simasel->totalfiles){
+ simasel->subfase = 0;
+ simasel->fase |= IMS_KNOW_INF;
+ simasel->fase &= ~IMS_DOTHE_INF;
+ }
+}
+
+/* Note: the thumbnails are saved in ABGR format in the .Bpib
+cache file */
+
+void get_pib_file(SpaceImaSel *simasel)
+{
+ ImaDir *direntry, *prev_dir, *next_dir;
+ OneSelectableIma *ima, *prev_ima;
+ int flen;
+ int dl, file, first, trd=0, rd, size, found, ima_added = 0;
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+
+ if (bitset(simasel->fase , IMS_KNOW_BIP)) return;
+
+ waitcursor(1);
+
+ strcpy(name, simasel->dir);
+ strcat(name, ".Bpib");
+
+ file = open(name, O_BINARY|O_RDONLY);
+
+ flen = BLI_filesize(file);
+
+ simasel->totalima = 0;
+ prev_ima = 0;
+ first = 1;
+ trd = 0;
+
+ while(trd < flen){
+ char header[5];
+
+ ima = MEM_callocN(sizeof(OneSelectableIma), "Ima");
+
+ rd= 0;
+ rd+= read(file, header, 4);
+ rd+= read_msb_int(file, &ima->ibuf_type);
+ rd+= read_msb_int(file, NULL);
+ rd+= read_msb_int(file, NULL);
+ rd+= read_msb_int(file, NULL);
+ rd+= read_msb_short(file, &ima->cmap);
+ rd+= read_msb_short(file, &ima->image);
+ rd+= read_msb_short(file, &ima->draw_me);
+ rd+= read_msb_short(file, &ima->rt);
+ rd+= read_msb_short(file, &ima->sx);
+ rd+= read_msb_short(file, &ima->sy);
+ rd+= read_msb_short(file, &ima->ex);
+ rd+= read_msb_short(file, &ima->ey);
+ rd+= read_msb_short(file, &ima->dw);
+ rd+= read_msb_short(file, &ima->dh);
+ rd+= read_msb_short(file, &ima->selectable);
+ rd+= read_msb_short(file, &ima->selected);
+ rd+= read_msb_int(file, &ima->mtime);
+ rd+= read_msb_int(file, &ima->disksize);
+ rd+= read(file, ima->file_name, 64);
+ rd+= read_msb_short(file, &ima->orgx);
+ rd+= read_msb_short(file, &ima->orgy);
+ rd+= read_msb_short(file, &ima->orgd);
+ rd+= read_msb_short(file, &ima->anim);
+ rd+= read_msb_int(file, NULL);
+ rd+= read(file, ima->pict_rect, 3968);
+
+ found = 0;
+
+ if (rd != sizeof(OneSelectableIma) || memcmp(header, "BIP2", 4)!=0) {
+ printf("Error in Bpib file\n");
+ strcpy(name, simasel->dir);
+ strcat(name, ".Bpib");
+ dl = remove(name);
+ if (dl == 0) printf("corrupt Bpib file removed\n");
+ trd = flen;
+ } else {
+ /* find matching direntry (if possible) */
+ for (direntry= simasel->firstfile; direntry; direntry= direntry->next)
+ if (BLI_streq(direntry->name, ima->file_name))
+ break;
+
+ if (direntry) {
+ if (direntry->mtime == ima->mtime) {
+ /* ima found and same, load pic */
+ size = ima->dw * ima->dh;
+ if (size > 3968) size = 3968;
+ if (size) {
+ ima->pict = IMB_allocImBuf(ima->dw, ima->dh, 24, IB_rect | IB_cmap, 0);
+ chartolong(ima->pict->rect, ima->pict_rect, size);
+ ima->pict->cmap = simasel->cmap->cmap;
+ ima->pict->maxcol = 256;
+ IMB_applycmap(ima->pict);
+ IMB_convert_rgba_to_abgr(size, ima->pict->rect);
+ }
+ ima->selected = 0;
+ ima->selectable = 0;
+
+ if(prev_ima) prev_ima->next = ima;
+ ima->next = 0;
+ ima->prev = prev_ima;
+
+ prev_ima = ima;
+
+ if (first){ first = 0;simasel->first_sel_ima = ima; }
+ simasel->totalima++;
+ found = 1;
+ }
+
+ /* remove direntry */
+ prev_dir = direntry->prev;
+ next_dir = direntry->next;
+
+ if(prev_dir) prev_dir->next = next_dir;
+ if(next_dir) next_dir->prev = prev_dir;
+
+ MEM_freeN(direntry);
+ }
+ }
+ if (!found) MEM_freeN(ima);
+
+ trd+=rd;
+ }
+ close(file);
+
+ direntry = simasel->firstfile;
+
+ while(direntry){
+
+ strcpy(name , simasel->dir);
+ strcat(name , direntry->name);
+
+ if (IMB_ispic(name)) {
+ direntry->type = IMS_IMA;
+ }else{
+ if (IMB_isanim(name)) {
+ direntry->type = IMS_ANIM;
+ }else{
+ direntry->type = IMS_NOIMA;
+ }
+ }
+
+ if (direntry->type != IMS_NOIMA){
+ prev_ima = simasel->first_sel_ima;
+ while((prev_ima)&&(prev_ima->next)){
+ prev_ima = prev_ima->next;
+ }
+ add_ima(2, simasel, direntry);
+ ima_added = 1;
+ }
+ direntry = direntry->next;
+ }
+
+ imsort(&simasel->first_sel_ima);
+
+ simasel->fase |= IMS_KNOW_BIP;
+ simasel->fase |= IMS_KNOW_INF;
+ simasel->fase |= IMS_KNOW_IMA;
+
+ if (ima_added){
+ simasel->fase |= IMS_DOTHE_IMA;
+ simasel->fase &= ~IMS_KNOW_IMA;
+ addafterqueue(curarea->win, AFTERIMASELGET, 1);
+ }else{
+ write_new_pib(simasel);
+ }
+
+ waitcursor(0);
+}
+
+void change_imadir(SpaceImaSel *simasel)
+{
+ ImaDir *direntry;
+ int i;
+
+ direntry = simasel->firstdir;
+ for (i=0; i<simasel->hilite; i++){
+ direntry = direntry->next;
+ }
+
+ if(direntry==NULL);
+ else if (direntry->name[0] != '.'){
+ strcat(simasel->dir, direntry->name);
+ strcat(simasel->dir, "/");
+ }
+ else {
+ if (direntry->name[1] == '.'){
+ imadir_parent(simasel);
+ }
+ }
+
+ clear_ima_dir(simasel);
+}
+
+void check_imasel_copy(SpaceImaSel *simasel)
+{
+
+ /* LET OP: wordt ook gebruikt bij inlezen blender file */
+ /* dingen op nul zetten, opnieuw malloccen etc */
+ simasel->first_sel_ima = 0;
+ simasel->hilite_ima = 0;
+ simasel->firstdir = 0;
+ simasel->firstfile = 0;
+ simasel->cmap = 0;
+ clear_ima_dir(simasel);
+
+ // simasel->cmap= IMB_loadiffmem((int*)datatoc_cmap_tga, IB_rect|IB_cmap);
+ simasel->cmap= IMB_ibImageFromMemory((int *)datatoc_cmap_tga, datatoc_cmap_tga_size, IB_rect|IB_cmap);
+}
+
+void free_imasel(SpaceImaSel *simasel)
+{
+ /* NIET de imasel zelf vrijgeven */
+
+ clear_ima_dir(simasel);
+ IMB_freeImBuf(simasel->cmap);
+}
+
diff --git a/source/blender/src/interface.c b/source/blender/src/interface.c
new file mode 100644
index 00000000000..454d4355bdf
--- /dev/null
+++ b/source/blender/src/interface.c
@@ -0,0 +1,4105 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#include "BLI_winstuff.h"
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "PIL_time.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+
+#include "BIF_gl.h"
+#include "BIF_graphics.h"
+#include "BIF_keyval.h"
+#include "BIF_mainqueue.h"
+#include "BIF_resources.h"
+#include "BIF_screen.h"
+#include "BIF_toolbox.h"
+#include "BIF_mywindow.h"
+#include "BIF_space.h"
+#include "BIF_glutil.h"
+#include "BIF_interface.h"
+
+#include "BSE_view.h"
+
+#include "blendertimer.h"
+
+#include "mydevice.h"
+#include "interface.h"
+#include "blendef.h"
+
+/* naming conventions:
+ *
+ * uiBlahBlah() external function
+ * ui_blah_blah() internal function
+ */
+
+/***/
+
+typedef struct {
+ short xim, yim;
+ unsigned int *rect;
+ short xofs, yofs;
+} uiIconImage;
+
+typedef struct {
+ short mval[2];
+ short qual, val;
+ int event;
+} uiEvent;
+
+typedef struct {
+ void *xl, *large, *medium, *small;
+} uiFont;
+
+typedef struct uiLinkLine uiLinkLine;
+struct uiLinkLine { /* only for draw/edit */
+ uiLinkLine *next, *prev;
+
+ short flag, pad;
+
+ uiBut *from, *to;
+};
+
+typedef struct {
+ void **poin; /* pointer to original pointer */
+ void ***ppoin; /* pointer to original pointer-array */
+ short *totlink; /* if pointer-array, here is the total */
+
+ short maxlink, pad;
+ short fromcode, tocode;
+
+ ListBase lines;
+} uiLink;
+
+struct uiBut {
+ uiBut *next, *prev;
+ short type, pointype, bit, bitnr, retval, flag, strwidth, ofs, pos;
+
+ char *str;
+ char strdata[UI_MAX_NAME_STR];
+ char drawstr[UI_MAX_DRAW_STR];
+
+ float x1, y1, x2, y2;
+
+ char *poin;
+ float min, max;
+ float a1, a2, rt[4];
+ float aspect;
+
+ void (*func)(void *, void *);
+ void *func_arg1;
+ void *func_arg2;
+
+ void (*embossfunc)(BIFColorID, float, float, float, float, float, int);
+
+ uiLink *link;
+
+ char *tip, *lockstr;
+
+ BIFColorID col;
+ void *font;
+
+ BIFIconID icon;
+ short lock, win;
+ short iconadd;
+
+ /* IDPOIN data */
+ uiIDPoinFuncFP idpoin_func;
+ ID **idpoin_idpp;
+
+ /* BLOCK data */
+ uiBlockFuncFP block_func;
+
+ /* BUTM data */
+ void (*butm_func)(void *arg, int event);
+ void *butm_func_arg;
+};
+
+struct uiBlock {
+ uiBlock *next, *prev;
+
+ ListBase buttons;
+
+ char name[UI_MAX_NAME_STR];
+
+ float winmat[4][4];
+
+ float minx, miny, maxx, maxy;
+ float aspect;
+
+ void (*butm_func)(void *arg, int event);
+ void *butm_func_arg;
+
+ void (*func)(void *arg1, void *arg2);
+ void *func_arg1;
+ void *func_arg2;
+
+ BIFColorID col;
+ short font; /* indices */
+ int afterval;
+ void *curfont;
+
+ short autofill, flag, win, winq, direction, dt;
+ void *saveunder;
+
+ float xofs, yofs; // offset to parent button
+};
+
+/* ************ GLOBALS ************* */
+
+int UIfrontbuf= 0;
+
+static float UIwinmat[4][4];
+static int UIlock= 0, UIafterval;
+static char *UIlockstr=NULL;
+static void (*UIafterfunc)(void *arg, int event);
+static void *UIafterfunc_arg;
+
+static uiFont UIfont[UI_ARRAY]= {0};
+static uiBut *UIbuttip;
+
+/* ****************************** */
+
+static void ui_check_but(uiBut *but);
+static void ui_set_but_val(uiBut *but, double value);
+static double ui_get_but_val(uiBut *but);
+
+/* ****************************** */
+
+static int uibut_contains_pt(uiBut *but, short *pt)
+{
+ return ((but->x1<pt[0] && but->x2>=pt[0]) &&
+ (but->y1<pt[1] && but->y2>=pt[1]));
+}
+
+static void uibut_do_func(uiBut *but)
+{
+ if (but->func) {
+ but->func(but->func_arg1, but->func_arg2);
+ }
+}
+
+/* ************* SAVE UNDER ************ */
+
+typedef struct {
+ short x, y, sx, sy, oldwin;
+ int oldcursor;
+ unsigned int *rect;
+} uiSaveUnder;
+
+
+static void ui_paste_under(uiSaveUnder *su)
+{
+
+ if(su) {
+ glDisable(GL_DITHER);
+ glRasterPos2f( su->x-0.5, su->y-0.5 );
+ glDrawPixels(su->sx, su->sy, GL_RGBA, GL_UNSIGNED_BYTE, su->rect);
+ glEnable(GL_DITHER);
+
+ if(su->oldwin) {
+ mywinset(su->oldwin);
+ if (su->oldcursor) {
+ set_cursor(su->oldcursor);
+ }
+ }
+
+ MEM_freeN(su->rect);
+ MEM_freeN(su);
+ }
+}
+
+
+static uiSaveUnder *ui_save_under(int x, int y, int sx, int sy)
+{
+ uiSaveUnder *su=NULL;
+
+ if(sx>1 && sy>1) {
+
+ su= MEM_callocN(sizeof(uiSaveUnder), "save under");
+
+ su->rect= MEM_mallocN(sx*sy*4, "temp_frontbuffer_image");
+ su->x= x;
+ su->y= y;
+ su->sx= sx;
+ su->sy= sy;
+ glReadPixels(x, y, sx, sy, GL_RGBA, GL_UNSIGNED_BYTE, su->rect);
+ }
+
+ return su;
+}
+
+
+
+
+
+/* ************* DRAW ************** */
+
+
+static void ui_graphics_to_window(int win, float *x, float *y) /* voor rectwrite b.v. */
+{
+ float gx, gy;
+ int sx, sy;
+ int getsizex, getsizey;
+
+ bwin_getsize(win, &getsizex, &getsizey);
+ bwin_getsuborigin(win, &sx, &sy);
+
+ gx= *x;
+ gy= *y;
+ *x= sx + getsizex*(0.5+ 0.5*(gx*UIwinmat[0][0]+ gy*UIwinmat[1][0]+ UIwinmat[3][0]));
+ *y= sy + getsizey*(0.5+ 0.5*(gx*UIwinmat[0][1]+ gy*UIwinmat[1][1]+ UIwinmat[3][1]));
+}
+
+
+
+static void ui_window_to_graphics(int win, float *x, float *y) /* voor muiscursor b.v. */
+{
+ float a, b, c, d, e, f, px, py;
+ int getsizex, getsizey;
+
+ bwin_getsize(win, &getsizex, &getsizey);
+
+ a= .5*getsizex*UIwinmat[0][0];
+ b= .5*getsizex*UIwinmat[1][0];
+ c= .5*getsizex*(1.0+UIwinmat[3][0]);
+
+ d= .5*getsizey*UIwinmat[0][1];
+ e= .5*getsizey*UIwinmat[1][1];
+ f= .5*getsizey*(1.0+UIwinmat[3][1]);
+
+ px= *x;
+ py= *y;
+
+ *y= (a*(py-f) + d*(c-px))/(a*e-d*b);
+ *x= (px- b*(*y)- c)/a;
+
+}
+
+static uiSaveUnder *ui_bgnpupdraw(int startx, int starty, int endx, int endy, int cursor)
+{
+ uiSaveUnder *su;
+ short oldwin;
+
+ #if defined(__sgi) || defined(__sun)
+ /* this is a dirty patch: gets sometimes the backbuffer */
+ my_get_frontbuffer_image(0, 0, 1, 1);
+ my_put_frontbuffer_image();
+ #endif
+
+ oldwin= mywinget();
+
+ mywinset(G.curscreen->mainwin);
+
+ /* pietsje groter, 1 pixel aan de rand */
+
+ glReadBuffer(GL_FRONT);
+ glDrawBuffer(GL_FRONT);
+
+ /* for geforce and other cards */
+ glFinish();
+
+ su= ui_save_under(startx-1, starty-1, endx-startx+2, endy-starty+6);
+ if(su) su->oldwin= oldwin;
+
+ if(su && cursor) {
+ su->oldcursor= get_cursor();
+ set_cursor(CURSOR_STD);
+ }
+
+ return su;
+}
+
+static void ui_endpupdraw(uiSaveUnder *su)
+{
+
+ /* for geforce and other cards */
+
+ glReadBuffer(GL_FRONT);
+ glDrawBuffer(GL_FRONT);
+
+ glFinish();
+
+ if(su) {
+ ui_paste_under(su);
+ }
+ glReadBuffer(GL_BACK);
+ glDrawBuffer(GL_BACK);
+}
+
+static void ui_draw_icon(uiBut *but, BIFIconID icon)
+{
+ float xs= (but->x1+but->x2- BIF_get_icon_width(icon))/2.0;
+ float ys= (but->y1+but->y2- BIF_get_icon_height(icon))/2.0;
+
+ glRasterPos2f(xs, ys);
+
+ if(but->aspect>1.1) glPixelZoom(1.0/but->aspect, 1.0/but->aspect);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ if(but->flag & UI_SELECT) {
+ if(but->flag & UI_ACTIVE) {
+ BIF_draw_icon_blended(icon, but->col, COLORSHADE_DARK);
+ } else {
+ BIF_draw_icon_blended(icon, but->col, COLORSHADE_GREY);
+ }
+ }
+ else {
+ if ((but->flag & UI_ACTIVE) && but->type==BUTM) {
+ BIF_draw_icon_blended(icon, BUTMACTIVE, COLORSHADE_MEDIUM);
+ } else if (but->flag & UI_ACTIVE) {
+ BIF_draw_icon_blended(icon, but->col, COLORSHADE_HILITE);
+ } else {
+ BIF_draw_icon_blended(icon, but->col, COLORSHADE_MEDIUM);
+ }
+ }
+
+ glBlendFunc(GL_ONE, GL_ZERO);
+ glDisable(GL_BLEND);
+
+ glPixelZoom(1.0, 1.0);
+}
+
+static void ui_draw_outlineX(float x1, float y1, float x2, float y2, float asp1)
+{
+ float vec[2];
+
+ glBegin(GL_LINE_LOOP);
+ vec[0]= x1+asp1; vec[1]= y1-asp1;
+ glVertex2fv(vec);
+ vec[0]= x2-asp1;
+ glVertex2fv(vec);
+ vec[0]= x2+asp1; vec[1]= y1+asp1;
+ glVertex2fv(vec);
+ vec[1]= y2-asp1;
+ glVertex2fv(vec);
+ vec[0]= x2-asp1; vec[1]= y2+asp1;
+ glVertex2fv(vec);
+ vec[0]= x1+asp1;
+ glVertex2fv(vec);
+ vec[0]= x1-asp1; vec[1]= y2-asp1;
+ glVertex2fv(vec);
+ vec[1]= y1+asp1;
+ glVertex2fv(vec);
+ glEnd();
+
+}
+
+static void ui_emboss_X(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+ /* paper */
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_DARK);
+ else BIF_set_color(bc, COLORSHADE_GREY);
+ }
+ else {
+ if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_HILITE);
+ else BIF_set_color(bc, COLORSHADE_MEDIUM);
+ }
+
+ glRectf(x1+1, y1+1, x2-1, y2-1);
+
+ x1+= asp;
+ x2-= asp;
+ y1+= asp;
+ y2-= asp;
+
+ /* below */
+ if(flag & UI_SELECT) BIF_set_color(bc, COLORSHADE_MEDIUM);
+ else BIF_set_color(bc, COLORSHADE_DARK);
+ fdrawline(x1, y1, x2, y1);
+
+ /* right */
+ fdrawline(x2, y1, x2, y2);
+
+ /* top */
+ if(flag & UI_SELECT) BIF_set_color(bc, COLORSHADE_DARK);
+ else BIF_set_color(bc, COLORSHADE_WHITE);
+ fdrawline(x1, y2, x2, y2);
+
+ /* left */
+ fdrawline(x1, y1, x1, y2);
+
+ /* outline */
+ glColor3ub(0,0,0);
+ ui_draw_outlineX(x1, y1, x2, y2, asp);
+}
+
+void uiEmboss(float x1, float y1, float x2, float y2, int sel)
+{
+
+ /* below */
+ if(sel) glColor3ub(255,255,255);
+ else glColor3ub(0,0,0);
+ fdrawline(x1, y1, x2, y1);
+
+ /* right */
+ fdrawline(x2, y1, x2, y2);
+
+ /* top */
+ if(sel) glColor3ub(0,0,0);
+ else glColor3ub(255,255,255);
+ fdrawline(x1, y2, x2, y2);
+
+ /* left */
+ fdrawline(x1, y1, x1, y2);
+
+}
+
+/* super minimal button as used in logic menu */
+static void ui_emboss_W(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+
+ x1+= asp;
+ x2-= asp;
+ y1+= asp;
+ y2-= asp;
+
+ /* paper */
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_DARK);
+ else BIF_set_color(bc, COLORSHADE_GREY);
+ }
+ else {
+ if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_HILITE);
+ else BIF_set_color(bc, COLORSHADE_MEDIUM);
+ }
+
+ glRectf(x1, y1, x2, y2);
+
+ if(flag & UI_SELECT) {
+ BIF_set_color(bc, COLORSHADE_LIGHT);
+
+ /* below */
+ fdrawline(x1, y1, x2, y1);
+
+ /* right */
+ fdrawline(x2, y1, x2, y2);
+ }
+ else if(flag & UI_ACTIVE) {
+ BIF_set_color(bc, COLORSHADE_WHITE);
+
+ /* top */
+ fdrawline(x1, y2, x2, y2);
+
+ /* left */
+ fdrawline(x1, y1, x1, y2);
+ }
+}
+
+/* minimal button with small black outline */
+static void ui_emboss_F(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+ float asp1;
+
+ /* paper */
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_DARK);
+ else BIF_set_color(bc, COLORSHADE_GREY);
+ }
+ else {
+ if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_HILITE);
+ else BIF_set_color(bc, COLORSHADE_MEDIUM);
+ }
+
+ glRectf(x1+1, y1+1, x2-1, y2-1);
+
+ asp1= asp;
+
+ x1+= asp1;
+ x2-= asp1;
+ y1+= asp1;
+ y2-= asp1;
+
+ /* below */
+ if(flag & UI_SELECT) BIF_set_color(bc, COLORSHADE_WHITE);
+ else BIF_set_color(bc, COLORSHADE_DARK);
+ fdrawline(x1, y1, x2, y1);
+
+ /* right */
+ fdrawline(x2, y1, x2, y2);
+
+ /* top */
+ if(flag & UI_SELECT) BIF_set_color(bc, COLORSHADE_DARK);
+ else BIF_set_color(bc, COLORSHADE_WHITE);
+ fdrawline(x1, y2, x2, y2);
+
+ /* left */
+ fdrawline(x1, y1, x1, y2);
+
+ glColor3ub(0,0,0);
+ fdrawbox(x1-asp1, y1-asp1, x2+asp1, y2+asp1);
+}
+
+/* minimal for menu's */
+static void ui_emboss_M(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+ x1+= 1.0;
+ y1+= 1.0;
+ x2-= 1.0+asp;
+ y2-= 1.0+asp;
+
+
+ if(flag & UI_SELECT) {
+ BIF_set_color(bc, COLORSHADE_LIGHT);
+
+ /* below */
+ fdrawline(x1, y1, x2, y1);
+
+ /* right */
+ fdrawline(x2, y1, x2, y2);
+ }
+ else if(flag & UI_ACTIVE) {
+ BIF_set_color(bc, COLORSHADE_WHITE);
+
+ /* top */
+ fdrawline(x1, y2, x2, y2);
+
+ /* left */
+ fdrawline(x1, y1, x1, y2);
+ }
+ else {
+ BIF_set_color(bc, COLORSHADE_MEDIUM);
+
+ fdrawbox(x1, y1, x2, y2);
+ }
+}
+
+
+/* nothing! */
+static void ui_emboss_N(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int sel)
+{
+}
+
+/* pulldown menu */
+static void ui_emboss_P(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+
+ BIF_set_color(bc, COLORSHADE_MEDIUM);
+ glRectf(x1, y1, x2, y2);
+
+ if(flag & UI_ACTIVE) {
+ BIF_set_color(BUTMACTIVE, COLORSHADE_MEDIUM);
+ glRectf(x1, y1, x2, y2);
+ }
+
+}
+
+static void ui_emboss_slider(uiBut *but, float fac)
+{
+ float h;
+
+ h= (but->y2-but->y1);
+
+ BIF_set_color(but->col, COLORSHADE_DARK);
+ glRectf(but->x1, but->y1, but->x2, but->y2);
+ glColor3ub(0,0,0);
+ ui_draw_outlineX(but->x1+1, but->y1+1, but->x2-1, but->y2-1, but->aspect);
+
+ /* het blokje */
+ if(but->flag & UI_SELECT) BIF_set_color(but->col, COLORSHADE_LIGHT);
+ else BIF_set_color(but->col, COLORSHADE_GREY);
+ glRects(but->x1+fac, but->y1+1, but->x1+fac+h, but->y2-1);
+
+ BIF_set_color(but->col, COLORSHADE_WHITE);
+ fdrawline(but->x1+fac, but->y2-1, but->x1+fac+h, but->y2-1);
+ fdrawline(but->x1+fac, but->y1+1, but->x1+fac, but->y2-1);
+
+ glColor3ub(0,0,0);
+ fdrawline(but->x1+fac, but->y1+1, but->x1+fac+h, but->y1+1);
+ fdrawline(but->x1+fac+h, but->y1+1, but->x1+fac+h, but->y2-1);
+}
+
+static void ui_draw_but_BUT(uiBut *but)
+{
+ float x;
+
+ but->embossfunc(but->col, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
+
+ if( but->flag & UI_HAS_ICON ) {
+ ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd));
+ }
+ else if(but->drawstr[0]!=0) {
+ if(but->flag & UI_SELECT) glColor3ub(255,255,255);
+ else glColor3ub(0,0,0);
+
+ if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0;
+ else x= (but->x1+but->x2-but->strwidth+1)/2.0;
+
+ glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0);
+
+ BMF_DrawString(but->font, but->drawstr+but->ofs);
+ }
+}
+
+static void ui_draw_but_TOG3(uiBut *but)
+{
+ float x;
+
+ but->embossfunc(but->col, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
+
+ if( but->flag & UI_HAS_ICON ) {
+ ui_draw_icon(but, but->icon);
+ }
+ else if(but->drawstr[0]!=0) {
+ if(but->flag & UI_SELECT) {
+ int ok= 0;
+
+ if( but->pointype==CHA ) {
+ if( BTST( *(but->poin+2), but->bitnr )) ok= 1;
+ }
+ else if( but->pointype ==SHO ) {
+ short *sp= (short *)but->poin;
+ if( BTST( sp[1], but->bitnr )) ok= 1;
+ }
+
+ if (ok) {
+ glColor3ub(255, 255, 0);
+ } else {
+ glColor3ub(255, 255, 255);
+ }
+ } else {
+ glColor3ub(0, 0, 0);
+ }
+
+ if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0;
+ else x= (but->x1+but->x2-but->strwidth+1)/2.0;
+
+ glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0);
+
+ BMF_DrawString(but->font, but->drawstr+but->ofs);
+ }
+}
+
+static void ui_draw_but_TEX(uiBut *but)
+{
+ float x;
+ short pos, sel, t;
+ char ch;
+
+ /* exception for text buttons using embossF */
+ sel= but->flag;
+ if(but->embossfunc==ui_emboss_F) sel |= UI_SELECT;
+
+ but->embossfunc(but->col, but->aspect, but->x1, but->y1, but->x2, but->y2, sel);
+
+ sel= but->flag & UI_SELECT;
+
+ /* draw cursor */
+ if(but->pos != -1) {
+
+ pos= but->pos+strlen(but->str);
+ if(pos >= but->ofs) {
+ ch= but->drawstr[pos];
+ but->drawstr[pos]= 0;
+ t= but->aspect*BMF_GetStringWidth(but->font, but->drawstr+but->ofs) + 3;
+
+ but->drawstr[pos]= ch;
+ glColor3ub(255,0,0);
+
+ glRects(but->x1+t, but->y1+2, but->x1+t+3, but->y2-2);
+ }
+ }
+ if(but->drawstr[0]!=0) {
+ if(sel) glColor3ub(255,255,255);
+ else glColor3ub(0,0,0);
+
+ if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0;
+ else x= (but->x1+but->x2-but->strwidth+1)/2.0;
+
+ glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0);
+
+ BMF_DrawString(but->font, but->drawstr+but->ofs);
+ }
+}
+
+static void ui_draw_but_BUTM(uiBut *but)
+{
+ float x;
+ short len;
+ char *cpoin;
+
+ but->embossfunc(but->col, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
+
+ if( but->flag & UI_HAS_ICON ) {
+ ui_draw_icon(but, but->icon);
+ }
+ else {
+ if(but->drawstr[0]!=0) {
+ cpoin= strchr(but->drawstr, '|');
+ if(cpoin) *cpoin= 0;
+
+ if(but->embossfunc==ui_emboss_P) {
+ if(but->flag & UI_ACTIVE) glColor3ub(255,255,255);
+ else glColor3ub(0,0,0);
+ } else {
+ glColor3ub(0,0,0);
+ }
+
+ x= but->x1+4.0;
+
+ glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0);
+ BMF_DrawString(but->font, but->drawstr);
+
+ if(cpoin) {
+ len= BMF_GetStringWidth(but->font, cpoin+1);
+ glRasterPos2f( but->x2 - len*but->aspect-3, (but->y1+but->y2- 9.0)/2.0);
+ BMF_DrawString(but->font, cpoin+1);
+ *cpoin= '|';
+ }
+ }
+ }
+}
+
+static void ui_draw_but_LABEL(uiBut *but)
+{
+ float x;
+ int sel;
+
+ sel= but->min!=0.0;
+
+ if(sel) glColor3ub(255,255,255);
+ else glColor3ub(0,0,0);
+
+ if( but->flag & UI_HAS_ICON ) {
+ ui_draw_icon(but, but->icon);
+ }
+ else if(but->drawstr[0]!=0) {
+
+ if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0;
+ else x= (but->x1+but->x2-but->strwidth+1)/2.0;
+
+ glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0);
+
+ BMF_DrawString(but->font, but->drawstr+but->ofs);
+ }
+}
+
+static void ui_draw_but_SEPR(uiBut *but)
+{
+ float y= (but->y1+but->y2)/2.0;
+
+ glColor3ub(0,0,0);
+ fdrawline(but->x1, y+but->aspect, but->x2, y+but->aspect);
+ glColor3ub(255,255,255);
+ fdrawline(but->x1, y, but->x2, y);
+}
+
+static void ui_draw_but_LINK(uiBut *but)
+{
+ ui_draw_icon(but, but->icon);
+}
+
+
+static void ui_draw_but(uiBut *but)
+{
+ double value;
+ float fac, x1, y1, x2, y2, *fp;
+ short a;
+ char colr, colg, colb;
+
+ if(but==0) return;
+
+ if(UIfrontbuf) {
+ glDrawBuffer(GL_FRONT);
+ if(but->win==curarea->headwin) curarea->head_swap= WIN_FRONT_OK;
+ else curarea->win_swap= WIN_FRONT_OK;
+ }
+
+ switch (but->type) {
+
+ case BUT:
+ case ROW:
+ case TOG:
+ case TOGR:
+ case TOGN:
+ case ICONTOG:
+ case NUM:
+ case KEYEVT:
+ case IDPOIN:
+ ui_draw_but_BUT(but);
+ break;
+
+ case TEX:
+ ui_draw_but_TEX(but);
+ break;
+
+ case BUTM:
+ case BLOCK:
+ ui_draw_but_BUTM(but);
+ break;
+
+ case ICONROW:
+ ui_draw_but_BUT(but);
+
+ /* teken pijltjes, icon is standaard RGB */
+ a= (but->y1+but->y2)/2;
+
+ glColor3ub(0,0,0);
+ sdrawline((short)(but->x1-1), (short)(a-2), (short)(but->x1-1), (short)(a+2));
+ sdrawline((short)(but->x1-2), (short)(a-1), (short)(but->x1-2), (short)(a+1));
+ sdrawline((short)(but->x1-3), a, (short)(but->x1-3), a);
+ glColor3ub(255,255,255);
+ sdrawline((short)(but->x1-3), (short)(a-1), (short)(but->x1-1), (short)(a-3));
+
+ glColor3ub(0,0,0);
+ sdrawline((short)(but->x2+1), (short)(a-2), (short)(but->x2+1), (short)(a+2));
+ sdrawline((short)(but->x2+2), (short)(a-1), (short)(but->x2+2), (short)(a+1));
+ sdrawline((short)(but->x2+3), a, (short)(but->x2+3), a);
+ glColor3ub(255,255,255);
+ sdrawline((short)(but->x2+3), (short)(a-1), (short)(but->x2+1), (short)(a-3));
+
+ break;
+
+ case MENU:
+
+ ui_draw_but_BUT(but);
+
+ /* als er ruimte is: teken symbooltje */
+ if(but->strwidth+10 < but->x2-but->x1) {
+ int h;
+
+ h= but->y2- but->y1;
+ x1= but->x2-0.66*h; x2= x1+.33*h;
+ y1= but->y1+.42*h; y2= y1+.16*h;
+
+ glColor3ub(0,0,0);
+ glRecti(x1, y1, x2, y2);
+ glColor3ub(255,255,255);
+ glRecti(x1-1, y1+1, x2-1, y2+1);
+ }
+ break;
+
+ case NUMSLI:
+ case HSVSLI:
+
+ ui_draw_but_BUT(but);
+
+ /* de slider */
+
+ x1= but->x1; x2= but->x2;
+ y1= but->y1; y2= but->y2;
+
+ but->x1= (but->x1+but->x2)/2;
+ but->x2-= 9;
+ but->y1= -2+(but->y1+but->y2)/2;
+ but->y2= but->y1+6;
+
+ value= ui_get_but_val(but);
+ fac= (value-but->min)*(but->x2-but->x1-but->y2+but->y1)/(but->max - but->min);
+ ui_emboss_slider(but, fac);
+
+ but->x1= x1; but->x2= x2;
+ but->y1= y1; but->y2= y2;
+
+ break;
+
+ case TOG3:
+ ui_draw_but_TOG3(but);
+ break;
+
+ case LABEL:
+ ui_draw_but_LABEL(but);
+ break;
+
+ case SLI:
+ break;
+
+ case SCROLL:
+ break;
+
+ case SEPR:
+ ui_draw_but_SEPR(but);
+ break;
+
+ case COL:
+ ui_draw_but_BUT(but);
+
+ if( but->pointype==FLO ) {
+ fp= (float *)but->poin;
+ colr= floor(255.0*fp[0]+0.5);
+ colg= floor(255.0*fp[1]+0.5);
+ colb= floor(255.0*fp[2]+0.5);
+ }
+ else {
+ char *cp= (char *)but->poin;
+ colr= cp[0];
+ colg= cp[1];
+ colb= cp[2];
+ }
+ glColor3ub(colr, colg, colb);
+ glRects((short)(but->x1+2), (short)(but->y1+2), (short)(but->x2-2), (short)(but->y2-2));
+ break;
+
+ case LINK:
+ ui_draw_but_LINK(but);
+ break;
+
+ case INLINK:
+ ui_draw_but_LINK(but);
+ break;
+ }
+
+ if(UIfrontbuf) {
+ glFinish();
+ glDrawBuffer(GL_BACK);
+ }
+}
+
+void uiDrawMenuBox(float minx, float miny, float maxx, float maxy)
+{
+ glRectf(minx, miny, maxx, maxy);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+
+ glColor4ub(0, 0, 0, 100);
+ fdrawline(minx+4, miny-1, maxx+1, miny-1);
+ fdrawline(maxx+1, miny-1, maxx+1, maxy-4);
+
+ glColor4ub(0, 0, 0, 75);
+ fdrawline(minx+4, miny-2, maxx+2, miny-2);
+ fdrawline(maxx+2, miny-2, maxx+2, maxy-4);
+
+ glColor4ub(0, 0, 0, 50);
+ fdrawline(minx+4, miny-3, maxx+3, miny-3);
+ fdrawline(maxx+3, miny-3, maxx+3, maxy-4);
+
+ glDisable(GL_BLEND);
+
+ /* below */
+ glColor3ub(0,0,0);
+ fdrawline(minx, miny, maxx, miny);
+
+ /* right */
+ fdrawline(maxx, miny, maxx, maxy);
+
+ /* top */
+ glColor3ub(255,255,255);
+ fdrawline(minx, maxy, maxx, maxy);
+
+ /* left */
+ fdrawline(minx, miny, minx, maxy);
+}
+
+static void ui_draw_linkline(BIFColorID col, uiLinkLine *line)
+{
+ float vec1[2], vec2[2];
+
+ if(line->from==NULL || line->to==NULL) return;
+
+ vec1[0]= (line->from->x1+line->from->x2)/2.0;
+ vec1[1]= (line->from->y1+line->from->y2)/2.0;
+ vec2[0]= (line->to->x1+line->to->x2)/2.0;
+ vec2[1]= (line->to->y1+line->to->y2)/2.0;
+
+ if(line->flag & UI_SELECT) BIF_set_color(col, COLORSHADE_LIGHT);
+ else glColor3ub(0,0,0);
+ fdrawline(vec1[0], vec1[1], vec2[0], vec2[1]);
+}
+
+static void ui_draw_links(uiBlock *block)
+{
+ uiBut *but;
+ uiLinkLine *line;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK && but->link) {
+ line= but->link->lines.first;
+ while(line) {
+ ui_draw_linkline(but->col, line);
+ line= line->next;
+ }
+ }
+ but= but->next;
+ }
+}
+
+
+
+/* ******************* block calc ************************* */
+
+void uiBoundsBlock(uiBlock *block, int addval)
+{
+ uiBut *bt;
+
+ block->minx= block->miny= 10000;
+ block->maxx= block->maxy= -10000;
+
+ bt= block->buttons.first;
+ while(bt) {
+ if(bt->x1 < block->minx) block->minx= bt->x1;
+ if(bt->y1 < block->miny) block->miny= bt->y1;
+
+ if(bt->x2 > block->maxx) block->maxx= bt->x2;
+ if(bt->y2 > block->maxy) block->maxy= bt->y2;
+
+ bt= bt->next;
+ }
+
+ block->minx -= addval;
+ block->miny -= addval;
+ block->maxx += addval;
+ block->maxy += addval;
+}
+
+static void ui_positionblock(uiBlock *block, uiBut *but)
+{
+ /* position block relative to but */
+ uiBut *bt;
+ int xsize, ysize, xof=0, yof=0;
+
+ block->minx= block->miny= 10000;
+ block->maxx= block->maxy= -10000;
+
+ bt= block->buttons.first;
+ while(bt) {
+ if(bt->x1 < block->minx) block->minx= bt->x1;
+ if(bt->y1 < block->miny) block->miny= bt->y1;
+
+ if(bt->x2 > block->maxx) block->maxx= bt->x2;
+ if(bt->y2 > block->maxy) block->maxy= bt->y2;
+
+ bt= bt->next;
+ }
+
+ block->minx-= 2.0; block->miny-= 2.0;
+ block->maxx+= 2.0; block->maxy+= 2.0;
+
+ xsize= block->maxx - block->minx;
+ ysize= block->maxy - block->miny;
+
+ if(but) {
+ rctf butrct;
+ short left=0, right=0, top=0, down=0;
+ short dir1, dir2 = 0;
+
+ butrct.xmin= but->x1; butrct.xmax= but->x2;
+ butrct.ymin= but->y1; butrct.ymax= but->y2;
+
+ /* added this for submenu's... */
+ Mat4CpyMat4(UIwinmat, block->winmat);
+
+ ui_graphics_to_window(block->win, &butrct.xmin, &butrct.ymin);
+ ui_graphics_to_window(block->win, &butrct.xmax, &butrct.ymax);
+
+ if( butrct.xmin-xsize > 0.0) left= 1;
+ if( butrct.xmax+xsize < G.curscreen->sizex) right= 1;
+ if( butrct.ymin-ysize > 0.0) down= 1;
+ if( butrct.ymax+ysize < G.curscreen->sizey) top= 1;
+
+ dir1= block->direction;
+ if(dir1==UI_LEFT || dir1==UI_RIGHT) dir2= UI_DOWN;
+ if(dir1==UI_TOP || dir1==UI_DOWN) dir2= UI_LEFT;
+
+ if(dir1==UI_LEFT && left==0) dir1= UI_RIGHT;
+ if(dir1==UI_RIGHT && right==0) dir1= UI_LEFT;
+ /* this is aligning, not append! */
+ if(dir2==UI_LEFT && right==0) dir2= UI_RIGHT;
+ if(dir2==UI_RIGHT && left==0) dir2= UI_LEFT;
+
+ if(dir1==UI_TOP && top==0) dir1= UI_DOWN;
+ if(dir1==UI_DOWN && down==0) dir1= UI_TOP;
+ if(dir2==UI_TOP && top==0) dir2= UI_DOWN;
+ if(dir2==UI_DOWN && down==0) dir2= UI_TOP;
+
+ if(dir1==UI_LEFT) {
+ xof= but->x1 - block->maxx;
+ if(dir2==UI_TOP) yof= but->y1 - block->miny;
+ else yof= but->y2 - block->maxy;
+ }
+ else if(dir1==UI_RIGHT) {
+ xof= but->x2 - block->minx;
+ if(dir2==UI_TOP) yof= but->y1 - block->miny;
+ else yof= but->y2 - block->maxy;
+ }
+ else if(dir1==UI_TOP) {
+ yof= but->y2 - block->miny+1;
+ if(dir2==UI_RIGHT) xof= but->x2 - block->maxx;
+ else xof= but->x1 - block->minx;
+ }
+ else if(dir1==UI_DOWN) {
+ yof= but->y1 - block->maxy-1;
+ if(dir2==UI_RIGHT) xof= but->x2 - block->maxx;
+ else xof= but->x1 - block->minx;
+ }
+
+
+
+ // apply requested offset in the block
+
+ xof += block->xofs;
+
+ yof += block->yofs;
+
+ }
+
+ /* apply */
+ bt= block->buttons.first;
+ while(bt) {
+ bt->x1 += xof;
+ bt->x2 += xof;
+ bt->y1 += yof;
+ bt->y2 += yof;
+
+ ui_graphics_to_window(block->win, &bt->x1, &bt->y1);
+ ui_graphics_to_window(block->win, &bt->x2, &bt->y2);
+
+ bt->aspect= 1.0;
+
+ bt= bt->next;
+ }
+
+ block->minx += xof;
+ block->miny += yof;
+ block->maxx += xof;
+ block->maxy += yof;
+
+ ui_graphics_to_window(block->win, &block->minx, &block->miny);
+ ui_graphics_to_window(block->win, &block->maxx, &block->maxy);
+
+}
+
+
+static void ui_autofill(uiBlock *block)
+{
+ uiBut *but;
+ float *maxw, *maxh, startx = 0, starty, height = 0;
+ float totmaxh;
+ int rows=0, /* cols=0, */ i, lasti;
+
+
+ /* first count rows */
+ but= block->buttons.last;
+ rows= but->x1+1;
+
+ /* calculate max width / height for each row */
+ maxw= MEM_callocN(sizeof(float)*rows, "maxw");
+ maxh= MEM_callocN(sizeof(float)*rows, "maxh");
+ but= block->buttons.first;
+ while(but) {
+ i= but->x1;
+ if( maxh[i] < but->y2) maxh[i]= but->y2;
+ maxw[i] += but->x2;
+ but= but->next;
+ }
+
+ totmaxh= 0.0;
+ for(i=0; i<rows; i++) totmaxh+= maxh[i];
+
+ /* apply widths/heights */
+ starty= block->maxy;
+ but= block->buttons.first;
+ lasti= -1;
+ while(but) {
+
+ i= but->x1;
+
+ if(i!=lasti) {
+ startx= block->minx;
+ height= (maxh[i]*(block->maxy-block->miny))/totmaxh;
+ starty-= height;
+ lasti= i;
+ }
+
+ but->y1= starty+but->aspect;
+ but->y2= but->y1+height-but->aspect;
+
+ but->x2= (but->x2*(block->maxx-block->minx))/maxw[i];
+ but->x1= startx+but->aspect;
+
+ startx+= but->x2;
+ but->x2+= but->x1-but->aspect;
+
+ ui_check_but(but);
+
+ but= but->next;
+ }
+
+ MEM_freeN(maxw); MEM_freeN(maxh);
+ block->autofill= 0;
+}
+
+static void ui_drawblock_int(uiBlock *block)
+{
+ uiBut *but;
+
+ if(block->autofill) ui_autofill(block);
+ if(block->minx==0.0 && block->maxx==0.0) uiBoundsBlock(block, 0);
+
+ if(block->flag & UI_BLOCK_LOOP) {
+ BIF_set_color(block->col, COLORSHADE_HILITE);
+ uiDrawMenuBox(block->minx, block->miny, block->maxx, block->maxy);
+ }
+
+ for (but= block->buttons.first; but; but= but->next) {
+ ui_draw_but(but);
+ }
+
+ if(UIfrontbuf) glDrawBuffer(GL_FRONT);
+ ui_draw_links(block);
+ if(UIfrontbuf) {
+ glFinish();
+ glDrawBuffer(GL_BACK);
+ }
+}
+
+void uiDrawBlock(uiBlock *block)
+{
+ ui_drawblock_int(block);
+}
+
+/* ************* MENUBUTS *********** */
+
+typedef struct {
+ char *str;
+ int retval;
+} MenuEntry;
+
+typedef struct {
+ char *instr;
+ char *title;
+
+ MenuEntry *items;
+ int nitems, itemssize;
+} MenuData;
+
+static MenuData *menudata_new(char *instr) {
+ MenuData *md= MEM_mallocN(sizeof(*md), "MenuData");
+
+ md->instr= instr;
+ md->title= NULL;
+ md->items= NULL;
+ md->nitems= md->itemssize= 0;
+
+ return md;
+}
+
+static void menudata_set_title(MenuData *md, char *title) {
+ if (!md->title)
+ md->title= title;
+}
+
+static void menudata_add_item(MenuData *md, char *str, int retval) {
+ if (md->nitems==md->itemssize) {
+ int nsize= md->itemssize?(md->itemssize<<1):1;
+ MenuEntry *oitems= md->items;
+
+ md->items= MEM_mallocN(nsize*sizeof(*md->items), "md->items");
+ if (oitems) {
+ memcpy(md->items, oitems, md->nitems*sizeof(*md->items));
+ MEM_freeN(oitems);
+ }
+
+ md->itemssize= nsize;
+ }
+
+ md->items[md->nitems].str= str;
+ md->items[md->nitems].retval= retval;
+ md->nitems++;
+}
+
+static void menudata_free(MenuData *md) {
+ MEM_freeN(md->instr);
+ if (md->items)
+ MEM_freeN(md->items);
+ MEM_freeN(md);
+}
+
+ /**
+ * Parse menu description strings, string is of the
+ * form "[sss%t|]{(sss[%xNN]|), (%l|)}", ssss%t indicates the
+ * menu title, sss or sss%xNN indicates an option,
+ * if %xNN is given then NN is the return value if
+ * that option is selected otherwise the return value
+ * is the index of the option (starting with 1). %l
+ * indicates a seperator.
+ *
+ * @param str String to be parsed.
+ * @retval new menudata structure, free with menudata_free()
+ */
+static MenuData *decompose_menu_string(char *str)
+{
+ char *instr= BLI_strdup(str);
+ MenuData *md= menudata_new(instr);
+ char *nitem= NULL, *s= instr;
+ int nretval= 1, nitem_is_title= 0;
+
+ while (1) {
+ char c= *s;
+
+ if (c=='%') {
+ if (s[1]=='x') {
+ nretval= atoi(s+2);
+
+ *s= '\0';
+ s++;
+ } else if (s[1]=='t') {
+ nitem_is_title= 1;
+
+ *s= '\0';
+ s++;
+ } else if (s[1]=='l') {
+ nitem= "%l";
+ s++;
+ }
+ } else if (c=='|' || c=='\0') {
+ if (nitem) {
+ *s= '\0';
+
+ if (nitem_is_title) {
+ menudata_set_title(md, nitem);
+ nitem_is_title= 0;
+ } else {
+ menudata_add_item(md, nitem, nretval);
+ nretval= md->nitems+1;
+ }
+
+ nitem= NULL;
+ }
+
+ if (c=='\0')
+ break;
+ } else if (!nitem)
+ nitem= s;
+
+ s++;
+ }
+
+ return md;
+}
+
+static void ui_set_name_menu(uiBut *but, int value)
+{
+ MenuData *md;
+ int i;
+
+ md= decompose_menu_string(but->str);
+ for (i=0; i<md->nitems; i++)
+ if (md->items[i].retval==value)
+ strcpy(but->drawstr, md->items[i].str);
+ menudata_free(md);
+}
+
+
+static int ui_do_but_MENU(uiBut *but)
+{
+ uiBlock *block;
+ ListBase listb={NULL, NULL};
+ double fvalue;
+ int width, height, a, xmax, ymax, starty, endx, endy;
+ short startx;
+ int columns=1, rows=0, boxh, event;
+ short x1, y1;
+ short mval[2], mousemove[2];
+ MenuData *md;
+
+ but->flag |= UI_SELECT;
+ ui_draw_but(but);
+
+ block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
+ block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT;
+
+ md= decompose_menu_string(but->str);
+
+ /* columns and row calculation */
+ columns= (md->nitems+20)/20;
+ if (columns<1) columns= 1;
+
+ rows= (int) md->nitems/columns;
+ if (rows<1) rows= 1;
+
+ while (rows*columns<md->nitems) rows++;
+
+ /* size and location */
+ if(md->title) width= 2*strlen(md->title)+BMF_GetStringWidth(block->curfont, md->title);
+ else width= 0;
+ for(a=0; a<md->nitems; a++) {
+ xmax= BMF_GetStringWidth(block->curfont, md->items[a].str);
+ if(xmax>width) width= xmax;
+ }
+
+ width+= 10;
+ if (width<50) width=50;
+
+ boxh= TBOXH;
+
+ height= rows*boxh;
+ if (md->title) height+= boxh;
+
+ xmax = G.curscreen->sizex;
+ ymax = G.curscreen->sizey;
+
+ getmouseco_sc(mval);
+
+ /* find active item */
+ fvalue= ui_get_but_val(but);
+ for(a=0; a<md->nitems; a++) {
+ if( md->items[a].retval== (int)fvalue ) break;
+ }
+ /* no active item? */
+ if(a==md->nitems) {
+ if(md->title) a= -1;
+ else a= 0;
+ }
+
+ if(a>0) startx = mval[0]-width/2 - ((int)(a)/rows)*width;
+ else startx= mval[0]-width/2;
+ starty = mval[1]-height + boxh/2 + ((a)%rows)*boxh;
+
+ if (md->title) starty+= boxh;
+
+ mousemove[0]= mousemove[1]= 0;
+
+ if(startx<10) {
+ mousemove[0]= 10-startx;
+ startx= 10;
+ }
+ if(starty<10) {
+ mousemove[1]= 10-starty;
+ starty= 10;
+ }
+
+ endx= startx+width*columns;
+ endy= starty+height;
+
+ if(endx>xmax) {
+ mousemove[0]= xmax-endx-10;
+ endx= xmax-10;
+ startx= endx-width*columns;
+ }
+ if(endy>ymax) {
+ mousemove[1]= ymax-endy-10;
+ endy= ymax-10;
+ starty= endy-height;
+ }
+
+ warp_pointer(mval[0]+mousemove[0], mval[1]+mousemove[1]);
+
+ mousemove[0]= mval[0];
+ mousemove[1]= mval[1];
+
+ /* here we go! */
+
+ if(md->title) {
+ uiBut *bt;
+ uiSetCurFont(block, block->font+1);
+ bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, "");
+ uiSetCurFont(block, block->font);
+ bt->flag= UI_TEXT_LEFT;
+ }
+
+ for(a=0; a<md->nitems; a++) {
+
+ x1= startx + width*((int)a/rows);
+ y1= starty - boxh*(a%rows) + (rows-1)*boxh;
+
+ if (strcmp(md->items[a].str, "%l")==0) {
+ uiDefBut(block, SEPR, B_NOP, "", x1, y1,(short)(width-(rows>1)), (short)(boxh-1), NULL, 0.0, 0.0, 0, 0, "");
+ }
+ else {
+ uiDefBut(block, BUTM|but->pointype, but->retval, md->items[a].str, x1, y1,(short)(width-(rows>1)), (short)(boxh-1), but->poin, (float) md->items[a].retval, 0.0, 0, 0, "");
+ }
+ }
+
+ uiBoundsBlock(block, 3);
+
+ event= uiDoBlocks(&listb, 0);
+
+ /* ready, restore stuff */
+ UIfrontbuf= 1;
+
+ menudata_free(md);
+
+ if((event & UI_RETURN_OUT)==0) warp_pointer(mousemove[0], mousemove[1]);
+
+ but->flag &= ~UI_SELECT;
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ uibut_do_func(but);
+
+ return event;
+}
+
+/* ************* EVENTS ************* */
+
+void uiGetMouse(int win, short *adr)
+{
+ int x, y;
+ float xwin, ywin;
+
+ getmouseco_sc(adr);
+ if (win == G.curscreen->mainwin) return;
+
+ bwin_getsuborigin(win, &x, &y);
+
+ adr[0]-= x;
+ adr[1]-= y;
+
+ xwin= adr[0];
+ ywin= adr[1];
+
+ ui_window_to_graphics(win, &xwin, &ywin);
+
+ adr[0]= (short)(xwin+0.5);
+ adr[1]= (short)(ywin+0.5);
+}
+
+static void ui_is_but_sel(uiBut *but)
+{
+ double value;
+ int lvalue;
+ short push=0, true=1;
+
+ value= ui_get_but_val(but);
+
+ if( but->type==TOGN ) true= 0;
+
+ if( but->bit ) {
+ lvalue= (int)value;
+ if( BTST(lvalue, (but->bitnr)) ) push= true;
+ else push= !true;
+ }
+ else {
+ switch(but->type) {
+ case BUT:
+ push= 0;
+ break;
+ case KEYEVT:
+ if (value==-1) push= 1;
+ break;
+ case TOG:
+ case TOGR:
+ case TOG3:
+ case ICONTOG:
+ if(value!=0.0) push= 1;
+ break;
+ case TOGN:
+ if(value==0.0) push= 1;
+ break;
+ case ROW:
+ if(value == but->max) push= 1;
+ break;
+ case COL:
+ push= 1;
+ break;
+ default:
+ push= 2;
+ break;
+ }
+ }
+
+ if(push==2);
+ else if(push==1) but->flag |= UI_SELECT;
+ else but->flag &= ~UI_SELECT;
+}
+
+static int ui_do_but_BUT(uiBut *but)
+{
+ int activated;
+
+ do {
+ int oflag= but->flag;
+ short mval[2];
+
+ uiGetMouse(mywinget(), mval);
+
+ if (uibut_contains_pt(but, mval))
+ but->flag |= UI_SELECT;
+ else
+ but->flag &= ~UI_SELECT;
+
+ if (but->flag != oflag)
+ ui_draw_but(but);
+
+ PIL_sleep_ms(1);
+ } while (get_mbut() & L_MOUSE);
+
+ activated= (but->flag & UI_SELECT);
+
+ if(activated) {
+ uibut_do_func(but);
+ }
+
+ but->flag &= ~UI_SELECT;
+ ui_draw_but(but);
+
+ return activated?but->retval:0;
+}
+
+static int ui_do_but_KEYEVT(uiBut *but)
+{
+ unsigned short event= 0;
+ short val;
+
+ /* flag for ui_check_but */
+ ui_set_but_val(but, -1);
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ do {
+ event= extern_qread(&val);
+ } while (!event || !val || ELEM(event, MOUSEX, MOUSEY));
+
+ if (!key_event_to_string(event)[0]) event= 0;
+
+ ui_set_but_val(but, (double) event);
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ return (event!=0);
+}
+
+static int ui_do_but_TOG(uiBlock *block, uiBut *but)
+{
+ uiBut *bt;
+ double value;
+ int w, lvalue, push;
+
+ value= ui_get_but_val(but);
+ lvalue= (int)value;
+
+ if(but->bit) {
+ w= BTST(lvalue, but->bitnr);
+ if(w) lvalue = BCLR(lvalue, but->bitnr);
+ else lvalue = BSET(lvalue, but->bitnr);
+
+ if(but->type==TOGR) {
+ if( (get_qual() & LR_SHIFTKEY)==0 ) {
+ lvalue= 1<<(but->bitnr);
+
+ ui_set_but_val(but, (double)lvalue);
+
+ bt= block->buttons.first;
+ while(bt) {
+ if( bt!=but && bt->poin==but->poin ) {
+ ui_is_but_sel(bt);
+ ui_draw_but(bt);
+ }
+ bt= bt->next;
+ }
+ }
+ else {
+ if(lvalue==0) lvalue= 1<<(but->bitnr);
+ }
+ }
+ ui_set_but_val(but, (double)lvalue);
+ if(but->type==ICONTOG) ui_check_but(but);
+ ui_draw_but(but);
+ }
+ else {
+
+ if(value==0.0) push= 1;
+ else push= 0;
+
+ if(but->type==TOGN) push= !push;
+ ui_set_but_val(but, (double)push);
+ if(but->type==ICONTOG) ui_check_but(but);
+ ui_draw_but(but);
+ }
+
+ /* no while loop...this button is used for viewmove */
+
+ uibut_do_func(but);
+
+ return but->retval;
+}
+
+static int ui_do_but_ROW(uiBlock *block, uiBut *but)
+{
+ uiBut *bt;
+
+ ui_set_but_val(but, but->max);
+ ui_draw_but(but);
+
+ bt= block->buttons.first;
+ while(bt) {
+ if( bt!=but && bt->type==ROW ) {
+ if(bt->min==but->min) {
+ ui_is_but_sel(bt);
+ ui_draw_but(bt);
+ }
+ }
+ bt= bt->next;
+ }
+ return but->retval;
+}
+
+static int ui_do_but_TEX(uiBut *but)
+{
+ unsigned short dev;
+ short x, mval[2], len=0, dodraw;
+ char *str, backstr[UI_MAX_DRAW_STR];
+
+ str= (char *)but->poin;
+
+ but->flag |= UI_SELECT;
+
+ uiGetMouse(mywinget(), mval);
+
+ /* calculate cursor pos with current mousecoords */
+ BLI_strncpy(backstr, but->drawstr, UI_MAX_DRAW_STR);
+ but->pos= strlen(backstr)-but->ofs;
+ while((but->aspect*BMF_GetStringWidth(but->font, backstr+but->ofs) + but->x1) > mval[0]) {
+ if (but->pos <= 0) break;
+ but->pos--;
+ backstr[but->pos+but->ofs] = 0;
+ }
+
+ but->pos -= strlen(but->str);
+ but->pos += but->ofs;
+ if(but->pos<0) but->pos= 0;
+
+ /* backup */
+ BLI_strncpy(backstr, but->poin, UI_MAX_DRAW_STR);
+
+ ui_draw_but(but);
+
+ while (get_mbut() & L_MOUSE) BIF_wait_for_statechange();
+ len= strlen(str);
+ but->min= 0.0;
+
+ while(TRUE) {
+ char ascii;
+ short val;
+
+ dodraw= 0;
+ dev = extern_qread_ext(&val, &ascii);
+
+ if(dev==INPUTCHANGE) break;
+ else if(get_mbut() & L_MOUSE) break;
+ else if(get_mbut() & R_MOUSE) break;
+ else if(dev==ESCKEY) break;
+ else if(dev==MOUSEX) val= 0;
+ else if(dev==MOUSEY) val= 0;
+
+ if(ascii) {
+ if( ascii>31 && ascii<127) {
+ if(len < but->max) {
+ for(x= but->max; x>but->pos; x--)
+ str[x]= str[x-1];
+ str[but->pos]= ascii;
+ but->pos++;
+ len++;
+ str[len]= '\0';
+ dodraw= 1;
+ }
+ }
+ }
+ else if(val) {
+
+ if(dev==RIGHTARROWKEY) {
+ if(G.qual & LR_SHIFTKEY) but->pos= strlen(str);
+ else but->pos++;
+ if(but->pos>strlen(str)) but->pos= strlen(str);
+ dodraw= 1;
+ }
+ else if(dev==LEFTARROWKEY) {
+ if(G.qual & LR_SHIFTKEY) but->pos= 0;
+ else if(but->pos>0) but->pos--;
+ dodraw= 1;
+ }
+ else if(dev==PADENTER || dev==RETKEY) {
+ break;
+ }
+ else if(dev==BACKSPACEKEY) {
+ if(len!=0) {
+ if(get_qual() & LR_SHIFTKEY) {
+ str[0]= 0;
+ but->pos= 0;
+ len= 0;
+ dodraw= 1;
+ }
+ else if(but->pos>0) {
+ for(x=but->pos; x<=strlen(str); x++)
+ str[x-1]= str[x];
+ but->pos--;
+ str[--len]='\0';
+ dodraw= 1;
+ }
+ }
+ }
+ }
+ if(dodraw) {
+ ui_check_but(but);
+ ui_draw_but(but);
+ }
+ }
+
+ if(dev==ESCKEY) strcpy(but->poin, backstr);
+ but->pos= -1;
+ but->flag &= ~UI_SELECT;
+
+ uibut_do_func(but);
+
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ if(dev!=ESCKEY) return but->retval;
+ else return 0;
+}
+
+
+static int uiActAsTextBut(uiBut *but)
+{
+ double value;
+ float min, max;
+ int temp, retval, textleft;
+ char str[UI_MAX_DRAW_STR], *point;
+
+
+ value= ui_get_but_val(but);
+ if( but->pointype==FLO ) {
+ sprintf(str, "%.3f", value);
+ }
+ else {
+ sprintf(str, "%d", (int)value);
+ }
+ point= but->poin;
+ but->poin= str;
+ min= but->min;
+ max= but->max;
+ but->min= 0.0;
+ but->max= 15.0;
+ temp= but->type;
+ but->type= TEX;
+ textleft= but->flag & UI_TEXT_LEFT;
+ but->flag |= UI_TEXT_LEFT;
+ ui_check_but(but);
+
+ retval= ui_do_but_TEX(but);
+
+ but->type= temp;
+ but->poin= point;
+ but->min= min;
+ but->max= max;
+ if(textleft==0) but->flag &= ~UI_TEXT_LEFT;
+
+ if( but->pointype==FLO ) value= atof(str);
+ else value= atoi(str);
+
+ if(value<min) value= min;
+ if(value>max) value= max;
+
+ ui_set_but_val(but, value);
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ return retval;
+}
+
+static int ui_do_but_NUM(uiBut *but)
+{
+ double value;
+ float deler, fstart, f, tempf;
+ int lvalue, temp; /* , firsttime=1; */
+ short qual, sx, mval[2], pos=0;
+
+
+ but->flag |= UI_SELECT;
+ ui_draw_but(but);
+
+ uiGetMouse(mywinget(), mval);
+ value= ui_get_but_val(but);
+
+ sx= mval[0];
+ fstart= (value - but->min)/(but->max-but->min);
+ f= fstart;
+
+ temp= (int)value;
+ tempf= value;
+
+ if(get_qual() & LR_SHIFTKEY) { /* make it textbut */
+ if( uiActAsTextBut(but) ) return but->retval;
+ else return 0;
+ }
+
+ /* firsttime: this button can be approached with enter as well */
+ while (get_mbut() & L_MOUSE) {
+ qual= get_qual();
+
+ deler= 500;
+ if( but->pointype!=FLO ) {
+
+ if( (but->max-but->min)<100 ) deler= 200.0;
+ if( (but->max-but->min)<25 ) deler= 50.0;
+
+ }
+ if(qual & LR_SHIFTKEY) deler*= 10.0;
+ if(qual & LR_ALTKEY) deler*= 20.0;
+
+ uiGetMouse(mywinget(), mval);
+
+ if(mval[0] != sx) {
+
+ f+= ((float)(mval[0]-sx))/deler;
+ if(f>1.0) f= 1.0;
+ if(f<0.0) f= 0.0;
+ sx= mval[0];
+ tempf= ( but->min + f*(but->max-but->min));
+
+ if( but->pointype!=FLO ) {
+
+ temp= floor(tempf+.5);
+
+ if(tempf==but->min || tempf==but->max);
+ else if(qual & LR_CTRLKEY) temp= 10*(temp/10);
+
+ if( temp>=but->min && temp<=but->max) {
+
+ value= ui_get_but_val(but);
+ lvalue= (int)value;
+
+ if(temp != lvalue ) {
+ pos= 1;
+ ui_set_but_val(but, (double)temp);
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ uibut_do_func(but);
+ }
+ }
+
+ }
+ else {
+ temp= 0;
+ if(qual & LR_CTRLKEY) {
+ if(tempf==but->min || tempf==but->max);
+ else if(but->max-but->min < 2.10) tempf= 0.1*floor(10*tempf);
+ else if(but->max-but->min < 21.0) tempf= floor(tempf);
+ else tempf= 10.0*floor(tempf/10.0);
+ }
+
+ if( tempf>=but->min && tempf<=but->max) {
+ value= ui_get_but_val(but);
+
+ if(tempf != value ) {
+ pos= 1;
+ ui_set_but_val(but, tempf);
+ ui_check_but(but);
+ ui_draw_but(but);
+ }
+ }
+
+ }
+ }
+ BIF_wait_for_statechange();
+ }
+
+ if(pos==0) { /* plus 1 or minus 1 */
+ if( but->pointype!=FLO ) {
+
+ if(sx<(but->x1+but->x2)/2) temp--;
+ else temp++;
+
+ if( temp>=but->min && temp<=but->max)
+ ui_set_but_val(but, (double)temp);
+
+ }
+ else {
+
+ if(sx<(but->x1+but->x2)/2) tempf-= 0.01*but->a1;
+ else tempf+= 0.01*but->a1;
+
+ if (tempf < but->min) tempf = but->min;
+ if (tempf > but->max) tempf = but->max;
+
+ ui_set_but_val(but, tempf);
+
+ }
+ }
+
+ but->flag &= ~UI_SELECT;
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ return but->retval;
+}
+
+static int ui_do_but_TOG3(uiBut *but)
+{
+
+ if( but->pointype==SHO ) {
+ short *sp= (short *)but->poin;
+
+ if( BTST(sp[1], but->bitnr)) {
+ sp[1]= BCLR(sp[1], but->bitnr);
+ sp[0]= BCLR(sp[0], but->bitnr);
+ }
+ else if( BTST(sp[0], but->bitnr)) {
+ sp[1]= BSET(sp[1], but->bitnr);
+ } else {
+ sp[0]= BSET(sp[0], but->bitnr);
+ }
+ }
+ else {
+ if( BTST(*(but->poin+2), but->bitnr)) {
+ *(but->poin+2)= BCLR(*(but->poin+2), but->bitnr);
+ *(but->poin)= BCLR(*(but->poin), but->bitnr);
+ }
+ else if( BTST(*(but->poin), but->bitnr)) {
+ *(but->poin+2)= BSET(*(but->poin+2), but->bitnr);
+ } else {
+ *(but->poin)= BSET(*(but->poin), but->bitnr);
+ }
+ }
+
+ ui_is_but_sel(but);
+ ui_draw_but(but);
+
+ return but->retval;
+}
+
+static int ui_do_but_ICONROW(uiBut *but)
+{
+ ListBase listb= {NULL, NULL};
+ uiBlock *block;
+ int a;
+
+ but->flag |= UI_SELECT;
+ ui_draw_but(but);
+
+ /* here we go! */
+ block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, but->win);
+ block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT;
+
+ for(a=(int)but->min; a<=(int)but->max; a++) {
+ uiDefIconBut(block, BUTM|but->pointype, but->retval, but->icon+(a-but->min), 0, (short)(18*a), (short)(but->x2-but->x1-4), 18, but->poin, (float)a, 0.0, 0, 0, "");
+ }
+ block->direction= UI_TOP;
+ ui_positionblock(block, but);
+
+ /* the block is made with but-win, but is handled in mainwin space...
+ this is needs better implementation */
+ block->win= G.curscreen->mainwin;
+
+ uiDoBlocks(&listb, 0);
+
+ /* ready, restore stuff */
+ UIfrontbuf= 1;
+
+ but->flag &= ~UI_SELECT;
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ return but->retval;
+}
+
+static int ui_do_but_IDPOIN(uiBut *but)
+{
+ char str[UI_MAX_DRAW_STR];
+ ID *id;
+
+ id= *but->idpoin_idpp;
+ if(id) strcpy(str, id->name+2);
+ else str[0]= 0;
+
+ but->type= TEX;
+ but->poin= str;
+ but->min= 0.0;
+ but->max= 22.0;
+ ui_do_but_TEX(but);
+ but->poin= NULL;
+ but->type= IDPOIN;
+
+ but->idpoin_func(str, but->idpoin_idpp);
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ return but->retval;
+}
+
+static int ui_do_but_SLI(uiBut *but)
+{
+ float f, fstart, tempf = 0.0, deler, value;
+ int sx, h, temp, pos=0, lvalue, redraw;
+ short mval[2], qual;
+ float curmatrix[4][4];
+
+ value= ui_get_but_val(but);
+ uiGetMouse(mywinget(), mval);
+
+ sx= mval[0];
+ h= but->y2-but->y1;
+ fstart= but->max-but->min;
+ fstart= (value - but->min)/fstart;
+ temp= 32767;
+
+ if( but->type==NUMSLI) deler= ( (but->x2-but->x1)/2 - h);
+ else if( but->type==HSVSLI) deler= ( (but->x2-but->x1)/2 - h);
+ else deler= (but->x2-but->x1-h);
+
+
+ while (get_mbut() & L_MOUSE) {
+
+ qual= get_qual();
+ uiGetMouse(mywinget(), mval);
+
+ f= (float)(mval[0]-sx)/deler +fstart;
+
+ if(qual & LR_CTRLKEY) {
+ if(qual & LR_SHIFTKEY) f= floor(f*100.0)/100.0;
+ else f= floor(f*10.0)/10.0;
+ }
+ else if (qual & LR_SHIFTKEY) {
+ f= (f-fstart)/10.0 + fstart;
+ }
+
+ CLAMP(f, 0.0, 1.0);
+ tempf= but->min+f*(but->max-but->min);
+
+ temp= floor(tempf+.5);
+
+ value= ui_get_but_val(but);
+ lvalue= (int) value;
+
+ if( but->pointype!=FLO )
+ redraw= (temp != lvalue);
+ else
+ redraw= (tempf != value);
+
+ if (redraw) {
+ pos= 1;
+
+ ui_set_but_val(but, tempf);
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ if(but->a1) { /* colornummer */
+ uiBut *bt= but->prev;
+ while(bt) {
+ if(bt->retval == but->a1) ui_draw_but(bt);
+ bt= bt->prev;
+ }
+ bt= but->next;
+ while(bt) {
+ if(bt->retval == but->a1) ui_draw_but(bt);
+ bt= bt->next;
+ }
+ }
+ /* save current window matrix (global UIwinmat)
+ because button callback function MIGHT change it
+ - which has until now occured through the Python API
+ */
+ Mat4CpyMat4(curmatrix, UIwinmat);
+ uibut_do_func(but);
+ Mat4CpyMat4(UIwinmat, curmatrix);
+ }
+ else BIF_wait_for_statechange();
+ }
+
+
+ if(temp!=32767 && pos==0) { /* plus 1 of min 1 */
+
+ if( but->type==SLI) f= (float)(mval[0]-but->x1)/(but->x2-but->x1-h);
+ else f= (float)(mval[0]- (but->x1+but->x2)/2)/( (but->x2-but->x1)/2 - h);
+
+ f= but->min+f*(but->max-but->min);
+
+ if( but->pointype!=FLO ) {
+
+ if(f<temp) temp--;
+ else temp++;
+ if( temp>=but->min && temp<=but->max)
+ ui_set_but_val(but, (float)temp);
+
+ }
+ else {
+
+ if(f<tempf) tempf-=.01;
+ else tempf+=.01;
+ if( tempf>=but->min && tempf<=but->max)
+ ui_set_but_val(but, tempf);
+
+ }
+ }
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ return but->retval;
+}
+
+static int ui_do_but_NUMSLI(uiBut *but)
+{
+ short mval[2];
+
+ /* eerste bepalen of het slider is of textbut */
+ uiGetMouse(mywinget(), mval);
+
+ if(mval[0]>= -6+(but->x1+but->x2)/2 ) { /* slider */
+ but->flag |= UI_SELECT;
+ ui_draw_but(but);
+ ui_do_but_SLI(but);
+ but->flag &= ~UI_SELECT;
+ }
+ else {
+ uiActAsTextBut(but);
+ }
+
+ while(get_mbut() & L_MOUSE) BIF_wait_for_statechange();
+
+ ui_draw_but(but);
+
+ /* hsv patch */
+ if(but->type==HSVSLI) {
+
+ if(but->str[0]=='H') {
+ ui_draw_but(but->next);
+ ui_draw_but(but->next->next);
+ }
+ else if(but->str[0]=='S') {
+ ui_draw_but(but->next);
+ ui_draw_but(but->prev);
+ }
+ else if(but->str[0]=='V') {
+ ui_draw_but(but->prev);
+ ui_draw_but(but->prev->prev);
+ }
+ }
+
+ return but->retval;
+}
+
+static int ui_do_but_BLOCK(uiBut *but)
+{
+ uiBlock *block;
+
+ but->flag |= UI_SELECT;
+ ui_draw_but(but);
+
+ block= but->block_func(0);
+
+ ui_positionblock(block, but);
+ block->flag |= UI_BLOCK_LOOP;
+ block->win= G.curscreen->mainwin;
+
+ /* postpone draw, this will cause a new window matrix, first finish all other buttons */
+ block->flag |= UI_BLOCK_REDRAW;
+
+ but->flag &= ~UI_SELECT;
+
+ return 0;
+}
+
+static int ui_do_but_BUTM(uiBut *but)
+{
+
+ ui_set_but_val(but, but->min);
+ UIafterfunc= but->butm_func;
+ UIafterfunc_arg= but->butm_func_arg;
+ UIafterval= but->a2;
+
+ return but->retval;
+}
+
+static int ui_do_but_LABEL(uiBut *but)
+{
+ uibut_do_func(but);
+ return but->retval;
+}
+
+static uiBut *ui_get_valid_link_button(uiBlock *block, uiBut *but, short *mval)
+{
+ uiBut *bt;
+
+ /* find button to link to */
+ for (bt= block->buttons.first; bt; bt= bt->next)
+ if(bt!=but && uibut_contains_pt(bt, mval))
+ break;
+
+ if (bt) {
+ if (but->type==LINK && bt->type==INLINK) {
+ if( but->link->tocode == (int)bt->min ) {
+ return bt;
+ }
+ }
+ else if(but->type==INLINK && bt->type==LINK) {
+ if( bt->link->tocode == (int)but->min ) {
+ return bt;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+static int ui_is_a_link(uiBut *from, uiBut *to)
+{
+ uiLinkLine *line;
+ uiLink *link;
+
+ link= from->link;
+ if(link) {
+ line= link->lines.first;
+ while(line) {
+ if(line->from==from && line->to==to) return 1;
+ line= line->next;
+ }
+ }
+ return 0;
+}
+
+static uiBut *ui_find_inlink(uiBlock *block, void *poin)
+{
+ uiBut *but;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==INLINK) {
+ if(but->poin == poin) return but;
+ }
+ but= but->next;
+ }
+ return NULL;
+}
+
+static void ui_add_link_line(ListBase *listb, uiBut *but, uiBut *bt)
+{
+ uiLinkLine *line;
+
+ line= MEM_callocN(sizeof(uiLinkLine), "linkline");
+ BLI_addtail(listb, line);
+ line->from= but;
+ line->to= bt;
+}
+
+
+void uiComposeLinks(uiBlock *block)
+{
+ uiBut *but, *bt;
+ uiLink *link;
+ void ***ppoin;
+ int a;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK) {
+ link= but->link;
+
+ /* for all pointers in the array */
+ if(link) {
+ if(link->ppoin) {
+ ppoin= link->ppoin;
+ for(a=0; a < *(link->totlink); a++) {
+ bt= ui_find_inlink(block, (*ppoin)[a] );
+ if(bt) {
+ ui_add_link_line(&link->lines, but, bt);
+ }
+ }
+ }
+ else if(link->poin) {
+ bt= ui_find_inlink(block, *(link->poin) );
+ if(bt) {
+ ui_add_link_line(&link->lines, but, bt);
+ }
+ }
+ }
+ }
+ but= but->next;
+ }
+}
+
+static void ui_add_link(uiBut *from, uiBut *to)
+{
+ /* in 'from' we have to add a link to 'to' */
+ uiLink *link;
+ void **oldppoin;
+ int a;
+
+ if(ui_is_a_link(from, to)) {
+ printf("already exists\n");
+ return;
+ }
+
+ link= from->link;
+
+ /* are there more pointers allowed? */
+ if(link->ppoin) {
+ oldppoin= *(link->ppoin);
+
+ (*(link->totlink))++;
+ *(link->ppoin)= MEM_callocN( *(link->totlink)*sizeof(void *), "new link");
+
+ for(a=0; a< (*(link->totlink))-1; a++) {
+ (*(link->ppoin))[a]= oldppoin[a];
+ }
+ (*(link->ppoin))[a]= to->poin;
+
+ if(oldppoin) MEM_freeN(oldppoin);
+ }
+ else {
+ *(link->poin)= to->poin;
+ }
+
+}
+
+static int ui_do_but_LINK(uiBlock *block, uiBut *but)
+{
+ /*
+ * This button only visualizes, the dobutton mode
+ * can add a new link, but then the whole system
+ * should be redrawn/initialized.
+ *
+ */
+ uiBut *bt=0, *bto=NULL;
+ short sval[2], mval[2], mvalo[2], first= 1;
+
+ uiGetMouse(curarea->win, sval);
+ mvalo[0]= sval[0];
+ mvalo[1]= sval[1];
+
+ while (get_mbut() & L_MOUSE) {
+ uiGetMouse(curarea->win, mval);
+
+ if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1] || first) {
+ /* clear completely, because of drawbuttons */
+ bt= ui_get_valid_link_button(block, but, mval);
+ if(bt) {
+ bt->flag |= UI_ACTIVE;
+ ui_draw_but(bt);
+ }
+ if(bto && bto!=bt) {
+ bto->flag &= ~UI_ACTIVE;
+ ui_draw_but(bto);
+ }
+ bto= bt;
+
+ if (!first) {
+ glutil_draw_front_xor_line(sval[0], sval[1], mvalo[0], mvalo[1]);
+ }
+ glutil_draw_front_xor_line(sval[0], sval[1], mval[0], mval[1]);
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ first= 0;
+ }
+ else BIF_wait_for_statechange();
+ }
+
+ if (!first) {
+ glutil_draw_front_xor_line(sval[0], sval[1], mvalo[0], mvalo[1]);
+ }
+
+ if(bt) {
+ if(but->type==LINK) ui_add_link(but, bt);
+ else ui_add_link(bt, but);
+
+ scrarea_queue_winredraw(curarea);
+ }
+
+ return 0;
+}
+
+
+/* ************************************************ */
+
+void uiSetButLock(int val, char *lockstr)
+{
+ UIlock |= val;
+ if (val) UIlockstr= lockstr;
+}
+
+void uiClearButLock()
+{
+ UIlock= 0;
+ UIlockstr= NULL;
+}
+
+/* ********************** NEXT/PREV for arrowkeys etc ************** */
+
+static uiBut *ui_but_prev(uiBut *but)
+{
+ while(but->prev) {
+ but= but->prev;
+ if(but->type!=LABEL && but->type!=SEPR) return but;
+ }
+ return NULL;
+}
+
+static uiBut *ui_but_next(uiBut *but)
+{
+ while(but->next) {
+ but= but->next;
+ if(but->type!=LABEL && but->type!=SEPR) return but;
+ }
+ return NULL;
+}
+
+static uiBut *ui_but_first(uiBlock *block)
+{
+ uiBut *but;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type!=LABEL && but->type!=SEPR) return but;
+ but= but->next;
+ }
+ return NULL;
+}
+
+static uiBut *ui_but_last(uiBlock *block)
+{
+ uiBut *but;
+
+ but= block->buttons.last;
+ while(but) {
+ if(but->type!=LABEL && but->type!=SEPR) return but;
+ but= but->prev;
+ }
+ return NULL;
+}
+
+/* *************************************************************** */
+
+
+/* is called when LEFTMOUSE is pressed or released
+ * return: butval or zero
+ */
+static int ui_do_button(uiBlock *block, uiBut *but, uiEvent *uevent)
+{
+ int retval= 0;
+
+ if(but->lock) {
+ if (but->lockstr) {
+ error("%s", but->lockstr);
+ return 0;
+ }
+ }
+ else {
+ if( but->pointype ) { /* er is pointer nodig */
+ if(but->poin==0 ) {
+ printf("DoButton pointer error: %s\n",but->str);
+ return 0;
+ }
+ }
+ }
+
+ block->flag |= UI_BLOCK_BUSY;
+
+ switch(but->type) {
+ case BUT:
+ if(uevent->val) retval= ui_do_but_BUT(but);
+ break;
+
+ case KEYEVT:
+ if(uevent->val) retval= ui_do_but_KEYEVT(but);
+ break;
+
+ case TOG:
+ case TOGR:
+ case ICONTOG:
+ case TOGN:
+ if(uevent->val) {
+ retval= ui_do_but_TOG(block, but);
+ }
+ break;
+
+ case ROW:
+ if(uevent->val) retval= ui_do_but_ROW(block, but);
+ break;
+
+ case SCROLL:
+ /* DrawBut(b, 1); */
+ /* do_scrollbut(b); */
+ /* DrawBut(b,0); */
+ break;
+
+ case NUM:
+ if(uevent->val) retval= ui_do_but_NUM(but);
+ break;
+
+ case SLI:
+ case NUMSLI:
+ case HSVSLI:
+ if(uevent->val) retval= ui_do_but_NUMSLI(but);
+ break;
+
+ case LABEL:
+ if(uevent->val) retval= ui_do_but_LABEL(but);
+ break;
+
+ case TOG3:
+ if(uevent->val) retval= ui_do_but_TOG3(but);
+ break;
+
+ case TEX:
+ if(uevent->val) retval= ui_do_but_TEX(but);
+ break;
+
+ case MENU:
+ if(uevent->val) retval= ui_do_but_MENU(but);
+ break;
+
+ case ICONROW:
+ if(uevent->val) retval= ui_do_but_ICONROW(but);
+ break;
+
+ case IDPOIN:
+ if(uevent->val) retval= ui_do_but_IDPOIN(but);
+ break;
+
+ case BLOCK:
+ if(uevent->val) retval= ui_do_but_BLOCK(but);
+ break;
+
+ case BUTM:
+ retval= ui_do_but_BUTM(but);
+ break;
+
+ case LINK:
+ case INLINK:
+ retval= ui_do_but_LINK(block, but);
+ break;
+ }
+
+ block->flag &= ~UI_BLOCK_BUSY;
+
+ return retval;
+}
+
+static void ui_delete_active_linkline(uiBlock *block)
+{
+ uiBut *but;
+ uiLink *link;
+ uiLinkLine *line, *nline;
+ int a, b;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK && but->link) {
+ line= but->link->lines.first;
+ while(line) {
+
+ nline= line->next;
+
+ if(line->flag & UI_SELECT) {
+ BLI_remlink(&but->link->lines, line);
+
+ link= line->from->link;
+
+ /* are there more pointers allowed? */
+ if(link->ppoin) {
+
+ if(*(link->totlink)==1) {
+ *(link->totlink)= 0;
+ MEM_freeN(*(link->ppoin));
+ *(link->ppoin)= NULL;
+ }
+ else {
+ b= 0;
+ for(a=0; a< (*(link->totlink)); a++) {
+
+ if( (*(link->ppoin))[a] != line->to->poin ) {
+ (*(link->ppoin))[b]= (*(link->ppoin))[a];
+ b++;
+ }
+ }
+ (*(link->totlink))--;
+ }
+ }
+ else {
+ *(link->poin)= NULL;
+ }
+
+ MEM_freeN(line);
+ }
+ line= nline;
+ }
+ }
+ but= but->next;
+ }
+
+ /* temporal! these buttons can be everywhere... */
+ allqueue(REDRAWBUTSGAME, 0);
+}
+
+static void ui_do_active_linklines(uiBlock *block, short *mval)
+{
+ uiBut *but;
+ uiLinkLine *line, *act=NULL;
+ float mindist= 12.0, fac, v1[2], v2[2], v3[3];
+/* int foundone=0; */
+
+ if(mval) {
+ v1[0]= mval[0];
+ v1[1]= mval[1];
+
+ /* find a line close to the mouse */
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK && but->link) {
+ line= but->link->lines.first;
+ while(line) {
+ v2[0]= line->from->x2;
+ v2[1]= (line->from->y1+line->from->y2)/2.0;
+ v3[0]= line->to->x1;
+ v3[1]= (line->to->y1+line->to->y2)/2.0;
+
+ fac= PdistVL2Dfl(v1, v2, v3);
+ if(fac < mindist) {
+ mindist= fac;
+ act= line;
+ }
+ line= line->next;
+ }
+ }
+ but= but->next;
+ }
+ }
+ /* draw */
+ glDrawBuffer(GL_FRONT);
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK && but->link) {
+ line= but->link->lines.first;
+ while(line) {
+ if(line==act) {
+ if((line->flag & UI_SELECT)==0) {
+ line->flag |= UI_SELECT;
+ ui_draw_linkline(but->col, line);
+ }
+ }
+ else if(line->flag & UI_SELECT) {
+ line->flag &= ~UI_SELECT;
+ ui_draw_linkline(but->col, line);
+ }
+ line= line->next;
+ }
+ }
+ but= but->next;
+ }
+
+ glFinish();
+ glDrawBuffer(GL_BACK);
+}
+
+/* return:
+ * UI_NOTHING pass event to other ui's
+ * UI_CONT don't pass event to other ui's
+ * UI_RETURN something happened, return, swallow event
+ */
+static int ui_do_block(uiBlock *block, uiEvent *uevent)
+{
+ uiBut *but, *bt;
+ int butevent, event, retval=UI_NOTHING, count, act=0;
+ int inside= 0, active=0;
+
+ if(block->win != mywinget()) return UI_NOTHING;
+
+ /* filter some unwanted events */
+ if(uevent->event==LEFTSHIFTKEY || uevent->event==RIGHTSHIFTKEY) return UI_NOTHING;
+
+ if(block->flag & UI_BLOCK_ENTER_OK) {
+ if(uevent->event == RETKEY && uevent->val) {
+ // printf("qual: %d %d %d\n", uevent->qual, get_qual(), G.qual);
+ if ((G.qual & LR_SHIFTKEY) == 0) {
+ return UI_RETURN_OK;
+ }
+ }
+ }
+
+ Mat4CpyMat4(UIwinmat, block->winmat);
+ uiGetMouse(mywinget(), uevent->mval); /* transformed mouseco */
+
+ /* check boundbox */
+ if( block->minx <= uevent->mval[0] && block->maxx >= uevent->mval[0] ) {
+ if( block->miny <= uevent->mval[1] && block->maxy >= uevent->mval[1] ) {
+ inside= 1;
+ }
+ }
+
+ switch(uevent->event) {
+ case PAD8: case PAD2:
+ case UPARROWKEY:
+ case DOWNARROWKEY:
+ if(inside || (block->flag & UI_BLOCK_LOOP)) {
+ /* arrowkeys: only handle for block_loop blocks */
+ event= 0;
+ if(block->flag & UI_BLOCK_LOOP) {
+ event= uevent->event;
+ if(event==PAD8) event= UPARROWKEY;
+ if(event==PAD2) event= DOWNARROWKEY;
+ }
+ else {
+ if(uevent->event==PAD8) event= UPARROWKEY;
+ if(uevent->event==PAD2) event= DOWNARROWKEY;
+ }
+ if(event && uevent->val) {
+
+ but= block->buttons.first;
+ while(but) {
+
+ but->flag &= ~UI_MOUSE_OVER;
+
+ if(but->flag & UI_ACTIVE) {
+ but->flag &= ~UI_ACTIVE;
+ ui_draw_but(but);
+
+ bt= ui_but_prev(but);
+ if(bt && event==UPARROWKEY) {
+ bt->flag |= UI_ACTIVE;
+ ui_draw_but(bt);
+ break;
+ }
+ bt= ui_but_next(but);
+ if(bt && event==DOWNARROWKEY) {
+ bt->flag |= UI_ACTIVE;
+ ui_draw_but(bt);
+ break;
+ }
+ }
+ but= but->next;
+ }
+
+ /* nothing done */
+ if(but==NULL) {
+
+ if(event==UPARROWKEY) but= ui_but_last(block);
+ else but= ui_but_first(block);
+
+ if(but) {
+ but->flag |= UI_ACTIVE;
+ ui_draw_but(but);
+ }
+ }
+ retval= UI_CONT;
+ }
+ }
+ break;
+
+ case ONEKEY: act= 1;
+ case TWOKEY: if(act==0) act= 2;
+ case THREEKEY: if(act==0) act= 3;
+ case FOURKEY: if(act==0) act= 4;
+ case FIVEKEY: if(act==0) act= 5;
+ case SIXKEY: if(act==0) act= 6;
+ case SEVENKEY: if(act==0) act= 7;
+ case EIGHTKEY: if(act==0) act= 8;
+ case NINEKEY: if(act==0) act= 9;
+ case ZEROKEY: if(act==0) act= 10;
+
+ if( block->flag & UI_BLOCK_NUMSELECT ) {
+
+ if(get_qual() & LR_ALTKEY) act+= 10;
+
+ but= block->buttons.first;
+ count= 0;
+ while(but) {
+ if( but->type!=LABEL && but->type!=SEPR) count++;
+ if(count==act) {
+ but->flag |= UI_ACTIVE;
+ if(uevent->val==1) ui_draw_but(but);
+ else {
+ uevent->event= RETKEY;
+ uevent->val= 1; /* patch: to avoid UI_BLOCK_RET_1 type not working */
+ addqueue(block->winq, RIGHTARROWKEY, 1);
+ }
+ }
+ else if(but->flag & UI_ACTIVE) {
+ but->flag &= ~UI_ACTIVE;
+ ui_draw_but(but);
+ }
+ but= but->next;
+ }
+ }
+
+ break;
+
+ default:
+ if (uevent->event!=RETKEY) { /* when previous command was arrow */
+ but= block->buttons.first;
+ while(but) {
+
+ but->flag &= ~UI_MOUSE_OVER;
+
+ /* check boundbox */
+ if (uibut_contains_pt(but, uevent->mval)) {
+ but->flag |= UI_MOUSE_OVER;
+ UIbuttip= but;
+ }
+ /* hilite case 1 */
+ if(but->flag & UI_MOUSE_OVER) {
+ if( (but->flag & UI_ACTIVE)==0) {
+ but->flag |= UI_ACTIVE;
+ ui_draw_but(but);
+ }
+ }
+ /* hilite case 2 */
+ if(but->flag & UI_ACTIVE) {
+ if( (but->flag & UI_MOUSE_OVER)==0) {
+ but->flag &= ~UI_ACTIVE;
+ ui_draw_but(but);
+ }
+ if(but->flag & UI_ACTIVE) active= 1;
+ }
+
+ but= but->next;
+ }
+
+ /* if there are no active buttons... otherwise clear lines */
+ if(active) ui_do_active_linklines(block, 0);
+ else ui_do_active_linklines(block, uevent->mval);
+
+ }
+ }
+
+ /* middlemouse exception, not for regular blocks */
+ if( (block->flag & UI_BLOCK_LOOP) && uevent->event==MIDDLEMOUSE) uevent->event= LEFTMOUSE;
+
+ /* the final dobutton */
+ but= block->buttons.first;
+ while(but) {
+ if(but->flag & UI_ACTIVE) {
+
+ /* UI_BLOCK_RET_1: not return when val==0 */
+
+ if(uevent->val || (block->flag & UI_BLOCK_RET_1)==0) {
+ if ELEM3(uevent->event, LEFTMOUSE, PADENTER, RETKEY) {
+
+ butevent= ui_do_button(block, but, uevent);
+ if(butevent) addqueue(block->winq, UI_BUT_EVENT, (short)butevent);
+
+ /* i doubt about the next line! */
+ /* if(but->func) mywinset(block->win); */
+
+ if( (block->flag & UI_BLOCK_LOOP) && but->type==BLOCK);
+ else
+ if(/*but->func ||*/ butevent) retval= UI_RETURN_OK;
+ }
+ }
+ }
+
+ but= but->next;
+ }
+
+ /* the linkines... why not make buttons from it? Speed? Memory? */
+ if(uevent->val && (uevent->event==XKEY || uevent->event==DELKEY))
+ ui_delete_active_linkline(block);
+
+ if(block->flag & UI_BLOCK_LOOP) {
+
+ if(inside==0 && uevent->val==1) {
+ if ELEM3(uevent->event, LEFTMOUSE, MIDDLEMOUSE, RIGHTMOUSE)
+ return UI_RETURN_OUT;
+ }
+
+ if(uevent->event==ESCKEY && uevent->val==1) return UI_RETURN_CANCEL;
+
+ /* check outside */
+ if(block->direction==UI_RIGHT) count= 140; else count= 40;
+ if(uevent->mval[0]<block->minx-count) return UI_RETURN_OUT;
+
+ if(uevent->mval[1]<block->miny-40) return UI_RETURN_OUT;
+
+ if(block->direction==UI_LEFT) count= 140; else count= 40;
+ if(uevent->mval[0]>block->maxx+count) return UI_RETURN_OUT;
+
+ if(uevent->mval[1]>block->maxy+40) return UI_RETURN_OUT;
+
+ }
+
+ return retval;
+}
+
+static uiSaveUnder *ui_draw_but_tip(uiBut *but)
+{
+ uiSaveUnder *su;
+ float x1, x2, y1, y2;
+
+ x1= (but->x1+but->x2)/2; x2= 10+x1+ but->aspect*BMF_GetStringWidth(but->font, but->tip);
+ y1= but->y1-19; y2= but->y1-2;
+
+ /* for pulldown menus it doesnt work */
+ if(mywinget()==G.curscreen->mainwin);
+ else {
+ ui_graphics_to_window(mywinget(), &x1, &y1);
+ ui_graphics_to_window(mywinget(), &x2, &y2);
+ }
+
+ if(x2 > G.curscreen->sizex) {
+ x1 -= x2-G.curscreen->sizex;
+ x2= G.curscreen->sizex;
+ }
+ if(y1 < 0) {
+ y1 += 36;
+ y2 += 36;
+ }
+
+ su= ui_bgnpupdraw((int)(x1-1), (int)(y1-1), (int)(x2+4), (int)(y2+4), 0);
+
+ glColor3ub(0xD0, 0xD0, 0xC0);
+ glRectf(x1, y1, x2, y2);
+
+ /* below */
+ glColor3ub(0,0,0);
+ fdrawline(x1, y1, x2, y1);
+ /* right */
+ fdrawline(x2, y1, x2, y2);
+ /* top */
+ glColor3ub(255,255,255);
+ fdrawline(x1, y2, x2, y2);
+ /* left */
+ fdrawline(x1, y1, x1, y2);
+
+ glColor3ub(0,0,0);
+ glRasterPos2f( x1+3, y1+4);
+ BMF_DrawString(but->font, but->tip);
+
+ glFinish(); /* for geforce, to show it in the frontbuffer */
+ return su;
+}
+
+static void ui_do_but_tip(void)
+{
+ uiSaveUnder *su;
+ int time;
+
+ if (UIbuttip && UIbuttip->tip && UIbuttip->tip[0]) {
+ /* Pause for a moment to see if we
+ * should really display the tip
+ * or if the user will keep moving
+ * the pointer.
+ */
+ for (time= 0; time<10; time++) {
+ if (anyqtest())
+ return;
+ else
+ PIL_sleep_ms(2);
+ }
+
+ /* Display the tip, and keep it displayed
+ * as long as the mouse remains on top
+ * of the button that owns it.
+ */
+ su= ui_draw_but_tip(UIbuttip);
+
+ while (1) {
+ char ascii;
+ short val;
+ unsigned short evt= extern_qread_ext(&val, &ascii);
+
+ if (evt==MOUSEX || evt==MOUSEY) {
+ short mouse[2];
+ uiGetMouse(su->oldwin, mouse);
+
+ if (!uibut_contains_pt(UIbuttip, mouse))
+ break;
+ } else {
+ mainqpushback(evt, val, ascii);
+ break;
+ }
+ }
+
+ ui_endpupdraw(su);
+ UIbuttip= NULL;
+ }
+}
+
+/* returns UI_NOTHING, if nothing happened */
+int uiDoBlocks(ListBase *lb, int event)
+{
+ /* return when: firstblock != BLOCK_LOOP
+ * The mainloop is constructed in such a way
+ * that the last mouse event from a sub-block
+ * is passed on to the next block.
+ *
+ * 'cont' is used to make sure you can press a menu button while another
+ * is active. otherwise you have to press twice...
+ */
+
+ uiBlock *block;
+ uiEvent uevent;
+ int retval= UI_NOTHING, cont= 1;
+
+ if(lb->first==0) return UI_NOTHING;
+
+ UIfrontbuf= 1;
+ UIbuttip= NULL;
+ UIafterfunc= NULL; /* to prevent infinite loops, this shouldnt be a global! */
+
+ uevent.qual= G.qual;
+ uevent.event= event;
+ uevent.val= 1;
+
+ while(cont) {
+ block= lb->first;
+ while(block) {
+
+ /* this here, to make sure it also draws when event==0 */
+ if(block->flag & UI_BLOCK_REDRAW) {
+ if( block->flag & UI_BLOCK_LOOP) {
+ block->saveunder= ui_bgnpupdraw((int)block->minx-1, (int)block->miny-4, (int)block->maxx+4, (int)block->maxy+1, 1);
+ }
+ uiDrawBlock(block);
+ block->flag &= ~UI_BLOCK_REDRAW;
+ }
+
+ retval= ui_do_block(block, &uevent);
+ if(retval==UI_CONT || retval & UI_RETURN) break;
+
+ block= block->next;
+ }
+
+ /* this is here, to allow closed loop-blocks (menu's) to return to the previous block */
+ block= lb->first;
+ if(block==NULL || (block->flag & UI_BLOCK_LOOP)==0) cont= 0;
+
+ while( (block= lb->first) && (block->flag & UI_BLOCK_LOOP)) {
+
+ /* this here, for menu buts */
+ if(block->flag & UI_BLOCK_REDRAW) {
+
+ if( block->flag & UI_BLOCK_LOOP) {
+ block->saveunder= ui_bgnpupdraw((int)block->minx-1, (int)block->miny-4, (int)block->maxx+4, (int)block->maxy+1, 1);
+ }
+ uiDrawBlock(block);
+ block->flag &= ~UI_BLOCK_REDRAW;
+ }
+
+ uevent.event= extern_qread(&uevent.val);
+
+ if(uevent.event) {
+
+ retval= ui_do_block(block, &uevent);
+
+ if(retval & UI_RETURN) {
+ /* free this block */
+ ui_endpupdraw(block->saveunder);
+
+ BLI_remlink(lb, block);
+ uiFreeBlock(block);
+ }
+ if(retval==UI_RETURN_OK) {
+ /* free other menus */
+ while( (block= lb->first) && (block->flag & UI_BLOCK_LOOP)) {
+ ui_endpupdraw(block->saveunder);
+ BLI_remlink(lb, block);
+ uiFreeBlock(block);
+ }
+ }
+ }
+
+ /* tooltip */
+ if(retval==UI_NOTHING && (uevent.event==MOUSEX || uevent.event==MOUSEY)) {
+ if(U.flag & TOOLTIPS) ui_do_but_tip();
+ }
+
+ }
+
+ if(retval==UI_CONT || (retval & UI_RETURN_OK)) cont= 0;
+ }
+
+ UIfrontbuf= 0;
+
+
+ if(retval & UI_RETURN_OK) {
+ if(UIafterfunc) UIafterfunc(UIafterfunc_arg, UIafterval);
+ UIafterfunc= NULL;
+ }
+
+ /* tooltip */
+ if(retval==UI_NOTHING && (uevent.event==MOUSEX || uevent.event==MOUSEY)) {
+ if(U.flag & TOOLTIPS) ui_do_but_tip();
+ }
+
+ return retval;
+}
+
+/* ************** DATA *************** */
+
+
+static double ui_get_but_val(uiBut *but)
+{
+ void *poin;
+ double value = 0.0;
+
+ poin= but->poin;
+
+ if(but->type== HSVSLI) {
+ float h, s, v, *fp= (float *) poin;
+
+ rgb_to_hsv(fp[0], fp[1], fp[2], &h, &s, &v);
+
+ switch(but->str[0]) {
+ case 'H': value= h; break;
+ case 'S': value= s; break;
+ case 'V': value= v; break;
+ }
+
+ }
+ else if( but->pointype == CHA ) {
+ value= *(char *)poin;
+ }
+ else if( but->pointype == SHO ) {
+ value= *(short *)poin;
+ }
+ else if( but->pointype == INT ) {
+ value= *(int *)poin;
+ }
+ else if( but->pointype == FLO ) {
+ value= *(float *)poin;
+ }
+
+ return value;
+}
+
+static void ui_set_but_val(uiBut *but, double value)
+{
+ void *poin;
+
+ if(but->pointype==0) return;
+ poin= but->poin;
+
+ /* value is een hsvwaarde: omzetten naar de rgb */
+ if( but->type==HSVSLI ) {
+ float h, s, v, *fp= (float *)but->poin;
+
+ rgb_to_hsv(fp[0], fp[1], fp[2], &h, &s, &v);
+
+ switch(but->str[0]) {
+ case 'H': h= value; break;
+ case 'S': s= value; break;
+ case 'V': v= value; break;
+ }
+
+ hsv_to_rgb(h, s, v, fp, fp+1, fp+2);
+
+ }
+ else if( but->pointype==CHA )
+ *((char *)poin)= (char)value;
+ else if( but->pointype==SHO )
+ *((short *)poin)= (short)value;
+ else if( but->pointype==INT )
+ *((int *)poin)= (int)value;
+ else if( but->pointype==FLO )
+ *((float *)poin)= value;
+
+ /* update select flag */
+ ui_is_but_sel(but);
+
+}
+
+void uiSetCurFont(uiBlock *block, int index)
+{
+
+ if(block->aspect<0.60) {
+ block->curfont= UIfont[index].xl;
+ }
+ else if(block->aspect<1.15) {
+ block->curfont= UIfont[index].large;
+ }
+ else if(block->aspect<1.59) {
+ block->curfont= UIfont[index].medium;
+ }
+ else {
+ block->curfont= UIfont[index].small;
+ }
+
+ if(block->curfont==NULL) block->curfont= UIfont[index].large;
+ if(block->curfont==NULL) block->curfont= UIfont[index].medium;
+ if(block->curfont==NULL) printf("error block no font %s\n", block->name);
+}
+
+void uiDefFont(unsigned int index, void *xl, void *large, void *medium, void *small)
+{
+ if(index>=UI_ARRAY) return;
+
+ UIfont[index].xl= xl;
+ UIfont[index].large= large;
+ UIfont[index].medium= medium;
+ UIfont[index].small= small;
+}
+
+static void ui_free_link(uiLink *link)
+{
+ if(link) {
+ BLI_freelistN(&link->lines);
+ MEM_freeN(link);
+ }
+}
+
+static void ui_free_but(uiBut *but)
+{
+ if(but->str && but->str != but->strdata) MEM_freeN(but->str);
+ ui_free_link(but->link);
+
+ MEM_freeN(but);
+}
+
+void uiFreeBlock(uiBlock *block)
+{
+ uiBut *but;
+
+ if(block->flag & UI_BLOCK_BUSY) printf("var1: %x\n", block);
+
+ while( (but= block->buttons.first) ) {
+ BLI_remlink(&block->buttons, but);
+ ui_free_but(but);
+ }
+
+ MEM_freeN(block);
+ UIbuttip= NULL;
+}
+
+void uiFreeBlocks(ListBase *lb)
+{
+ uiBlock *block;
+
+ while( (block= lb->first) ) {
+ BLI_remlink(lb, block);
+ uiFreeBlock(block);
+ }
+}
+
+void uiFreeBlocksWin(ListBase *lb, int win)
+{
+ uiBlock *block, *blockn;
+
+ block= lb->first;
+ while(block) {
+ blockn= block->next;
+ if(block->win==win) {
+ BLI_remlink(lb, block);
+ uiFreeBlock(block);
+ }
+ block= blockn;
+ }
+}
+
+uiBlock *uiNewBlock(ListBase *lb, char *name, short dt, short font, short win)
+{
+ uiBlock *block;
+
+ /* each listbase only has one block with this name */
+ if(lb) {
+ for (block= lb->first; block; block= block->next)
+ if (BLI_streq(block->name, name))
+ break;
+ if (block) {
+ BLI_remlink(lb, block);
+ uiFreeBlock(block);
+ }
+ }
+
+ block= MEM_callocN(sizeof(uiBlock), "iuBlock");
+ if(lb) BLI_addhead(lb, block); /* at the beginning of the list! */
+
+ strcpy(block->name, name);
+ /* draw win */
+ block->win= win;
+ /* window where queue event should be added, pretty weak this way!
+ this is because the 'mainwin' pup menu's */
+ block->winq= mywinget();
+ block->dt= dt;
+ block->col= BUTGREY;
+
+ /* aspect */
+ bwin_getsinglematrix(win, block->winmat);
+
+ if (win==G.curscreen->mainwin) {
+ block->aspect= 1.0;
+ } else {
+ int getsizex, getsizey;
+
+ bwin_getsize(win, &getsizex, &getsizey);
+ block->aspect= 2.0/( (getsizex)*block->winmat[0][0]);
+ }
+
+ uiSetCurFont(block, font);
+
+ return block;
+}
+
+uiBlock *uiGetBlock(char *name, ScrArea *sa)
+{
+ uiBlock *block= sa->uiblocks.first;
+
+ while(block) {
+ if( strcmp(name, block->name)==0 ) return block;
+ block= block->next;
+ }
+
+ return NULL;
+}
+
+static void ui_check_but(uiBut *but)
+{
+ /* if something changed in the button */
+ ID *id;
+ double value;
+ short pos;
+
+ ui_is_but_sel(but);
+
+ /* name: */
+ switch( but->type ) {
+
+ case MENU:
+
+ if(but->x2 - but->x1 > 24) {
+ value= ui_get_but_val(but);
+ ui_set_name_menu(but, (int)value);
+ }
+ break;
+
+ case NUM:
+ case NUMSLI:
+ case HSVSLI:
+
+ value= ui_get_but_val(but);
+
+ if( but->pointype==FLO ) {
+ if(but->max<10.001) sprintf(but->drawstr, "%s%.3f", but->str, value);
+ else sprintf(but->drawstr, "%s%.2f", but->str, value);
+ }
+ else {
+ sprintf(but->drawstr, "%s%d", but->str, (int)value);
+ }
+ break;
+
+ case IDPOIN:
+ id= *(but->idpoin_idpp);
+ strcpy(but->drawstr, but->str);
+ if(id) strcat(but->drawstr, id->name+2);
+ break;
+
+ case TEX:
+ strcpy(but->drawstr, but->str);
+ strcat(but->drawstr, but->poin);
+ break;
+
+ case KEYEVT:
+ strcpy(but->drawstr, but->str);
+ if (but->flag & UI_SELECT) {
+ strcat(but->drawstr, "Press a key");
+ } else {
+ strcat(but->drawstr, key_event_to_string((short) ui_get_but_val(but)));
+ }
+ break;
+
+ default:
+ strcpy(but->drawstr, but->str);
+
+ }
+
+ if(but->drawstr[0]) but->strwidth= but->aspect*BMF_GetStringWidth(but->font, but->drawstr);
+ else but->strwidth= 0;
+
+ /* automatic width */
+ if(but->x2==0.0) {
+ but->x2= (but->x1+but->strwidth+6);
+ }
+
+ /* calc but->ofs, to draw the string shorter if too long */
+ but->ofs= 0;
+ while(but->strwidth > (int)(but->x2-but->x1-7) ) {
+ but->ofs++;
+
+ if(but->drawstr[but->ofs])
+ but->strwidth= but->aspect*BMF_GetStringWidth(but->font, but->drawstr+but->ofs);
+ else but->strwidth= 0;
+
+ /* textbut exception */
+ if(but->pos != -1) {
+ pos= but->pos+strlen(but->str);
+ if(pos-1 < but->ofs) {
+ pos= but->ofs-pos+1;
+ but->ofs -= pos;
+ if(but->ofs<0) {
+ but->ofs= 0;
+ pos--;
+ }
+ but->drawstr[ strlen(but->drawstr)-pos ]= 0;
+ }
+ }
+
+ if(but->strwidth < 10) break;
+ }
+
+ /* test for min and max, icon sliders, etc */
+
+ switch( but->type ) {
+ case NUM:
+ case SLI:
+ case SCROLL:
+ case NUMSLI:
+ case HSVSLI:
+ value= ui_get_but_val(but);
+ if(value < but->min) value= but->min;
+ if(value > but->max) value= but->max;
+ ui_set_but_val(but, value);
+ break;
+
+ case ICONTOG:
+ if(but->flag & UI_SELECT) but->iconadd= 1;
+ else but->iconadd= 0;
+ break;
+
+ case ICONROW:
+ value= ui_get_but_val(but);
+ but->iconadd= (int)value- (int)(but->min);
+ break;
+ }
+}
+
+static uiBut *ui_def_but(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
+{
+ uiBut *but;
+ short slen;
+
+ if(type & BUTPOIN) { /* er is pointer nodig */
+ if(poin==0) {
+ /* als pointer nul is wordt button gewist en niet gedefinieerd */
+ BIF_set_color(block->col, COLORSHADE_MEDIUM);
+ glRects(x1, y1, x1+x2, y1+y2);
+ return NULL;
+ }
+ }
+
+ but= MEM_callocN(sizeof(uiBut), "uiBut");
+
+ but->type= type & BUTTYPE;
+ but->pointype= type & BUTPOIN;
+ but->bit= type & BIT;
+ but->bitnr= type & 31;
+
+ BLI_addtail(&block->buttons, but);
+
+ but->retval= retval;
+ if( strlen(str)>=UI_MAX_NAME_STR-1 ) {
+ but->str= MEM_callocN( strlen(str)+2, "uiDefBut");
+ strcpy(but->str, str);
+ }
+ else {
+ but->str= but->strdata;
+ strcpy(but->str, str);
+ }
+ but->x1= x1;
+ but->y1= y1;
+ if(block->autofill) {
+ but->x2= x2;
+ but->y2= y2;
+ }
+ else {
+ but->x2= (x1+x2);
+ but->y2= (y1+y2);
+ }
+ but->poin= poin;
+ but->min= min;
+ but->max= max;
+ but->a1= a1;
+ but->a2= a2;
+ but->tip= tip;
+
+ but->font= block->curfont;
+ but->col= block->col;
+
+ but->lock= UIlock;
+ but->lockstr= UIlockstr;
+
+ but->aspect= block->aspect;
+ but->win= block->win;
+
+ if (but->type==BUTM) {
+ but->butm_func= block->butm_func;
+ but->butm_func_arg= block->butm_func_arg;
+ } else {
+ but->func= block->func;
+ but->func_arg1= block->func_arg1;
+ but->func_arg2= block->func_arg2;
+ }
+
+ if(block->dt==UI_EMBOSSX) but->embossfunc= ui_emboss_X;
+ else if(block->dt==UI_EMBOSSW) but->embossfunc= ui_emboss_W;
+ else if(block->dt==UI_EMBOSSF) but->embossfunc= ui_emboss_F;
+ else if(block->dt==UI_EMBOSSM) but->embossfunc= ui_emboss_M;
+ else if(block->dt==UI_EMBOSSP) but->embossfunc= ui_emboss_P;
+ else but->embossfunc= ui_emboss_N;
+
+ but->pos= -1; /* cursor invisible */
+
+ if(but->type==NUM) { /* spatie toevoegen achter naam */
+ slen= strlen(but->str);
+ if(slen>0 && slen<UI_MAX_NAME_STR-2) {
+ if(but->str[slen-1]!=' ') {
+ but->str[slen]= ' ';
+ but->str[slen+1]= 0;
+ }
+ }
+ }
+
+ if ELEM6(but->type, HSVSLI , NUMSLI, TEX, LABEL, IDPOIN, BLOCK) {
+ but->flag |= UI_TEXT_LEFT;
+ }
+
+ return but;
+}
+
+uiBut *uiDefBut(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
+{
+ uiBut *but= ui_def_but(block, type, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
+
+ ui_check_but(but);
+
+ return but;
+}
+uiBut *uiDefButF(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefBut(block, type|FLO, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefButI(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefBut(block, type|INT, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefButS(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefBut(block, type|SHO, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefButC(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefBut(block, type|CHA, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+
+uiBut *uiDefIconBut(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
+{
+ uiBut *but= ui_def_but(block, type, retval, "", x1, y1, x2, y2, poin, min, max, a1, a2, tip);
+
+ but->icon= (BIFIconID) icon;
+ but->flag|= UI_HAS_ICON;
+
+ ui_check_but(but);
+
+ return but;
+}
+
+uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconBut(block, type|FLO, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconBut(block, type|INT, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconBut(block, type|SHO, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconBut(block, type|CHA, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+
+void uiAutoBlock(uiBlock *block, float minx, float miny, float sizex, float sizey, int flag)
+{
+ block->minx= minx;
+ block->maxx= minx+sizex;
+ block->miny= miny;
+ block->maxy= miny+sizey;
+
+ block->autofill= flag; /* also check for if it has to be done */
+
+}
+
+void uiSetButLink(uiBut *but, void **poin, void ***ppoin, short *tot, int from, int to)
+{
+ uiLink *link;
+
+ link= but->link= MEM_callocN(sizeof(uiLink), "new uilink");
+
+ link->poin= poin;
+ link->ppoin= ppoin;
+ link->totlink= tot;
+ link->fromcode= from;
+ link->tocode= to;
+}
+
+/* cruft to make uiBlock and uiBut private */
+
+int uiBlocksGetYMin(ListBase *lb)
+{
+ uiBlock *block;
+ int min= 0;
+
+ for (block= lb->first; block; block= block->next)
+ if (block==lb->first || block->miny<min)
+ min= block->miny;
+
+ return min;
+}
+
+int uiBlockGetCol(uiBlock *block)
+{
+ return block->col;
+}
+void uiBlockSetCol(uiBlock *block, int col)
+{
+ block->col= col;
+}
+void uiBlockSetEmboss(uiBlock *block, int emboss)
+{
+ block->dt= emboss;
+}
+void uiBlockSetDirection(uiBlock *block, int direction)
+{
+ block->direction= direction;
+}
+void uiBlockSetFlag(uiBlock *block, int flag)
+{
+ block->flag= flag;
+}
+void uiBlockSetXOfs(uiBlock *block, int xofs)
+{
+ block->xofs= xofs;
+}
+void* uiBlockGetCurFont(uiBlock *block)
+{
+ return block->curfont;
+}
+
+void uiButSetFlag(uiBut *but, int flag)
+{
+ but->flag|= flag;
+}
+
+int uiButGetRetVal(uiBut *but)
+{
+ return but->retval;
+}
+
+
+void uiBlockSetButmFunc(uiBlock *block, void (*menufunc)(void *arg, int event), void *arg)
+{
+ block->butm_func= menufunc;
+ block->butm_func_arg= arg;
+}
+
+void uiBlockSetFunc(uiBlock *block, void (*func)(void *arg1, void *arg2), void *arg1, void *arg2)
+{
+ block->func= func;
+ block->func_arg1= arg1;
+ block->func_arg2= arg2;
+}
+void uiButSetFunc(uiBut *but, void (*func)(void *arg1, void *arg2), void *arg1, void *arg2)
+{
+ but->func= func;
+ but->func_arg1= arg1;
+ but->func_arg2= arg2;
+}
+
+void uiDefIDPoinBut(uiBlock *block, uiIDPoinFuncFP func, int retval, char *str, short x1, short y1, short x2, short y2, void *idpp, char *tip)
+{
+ uiBut *but= ui_def_but(block, IDPOIN, retval, str, x1, y1, x2, y2, NULL, 0.0, 0.0, 0.0, 0.0, tip);
+ but->idpoin_func= func;
+ but->idpoin_idpp= (ID**) idpp;
+ ui_check_but(but);
+}
+
+void uiDefBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip)
+{
+ uiBut *but= ui_def_but(block, BLOCK, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
+ but->block_func= func;
+ ui_check_but(but);
+}
+
+void uiDefKeyevtButS(uiBlock *block, int retval, char *str, short x1, short y1, short x2, short y2, short *spoin, char *tip)
+{
+ uiBut *but= ui_def_but(block, KEYEVT|SHO, retval, str, x1, y1, x2, y2, spoin, 0.0, 0.0, 0.0, 0.0, tip);
+ ui_check_but(but);
+}
+
+/* ******************** PUPmenu ****************** */
+
+short pupmenu(char *instr)
+{
+ uiBlock *block;
+ ListBase listb= {NULL, NULL};
+ int event;
+ static int lastselected= 0;
+ short width, height, mousexmove = 0, mouseymove, xmax, ymax, mval[2], val= -1;
+ short a, startx, starty, endx, endy, boxh=TBOXH, x1, y1;
+ static char laststring[UI_MAX_NAME_STR];
+ MenuData *md;
+
+ /* block stuff first, need to know the font */
+ block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
+ uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_NUMSELECT);
+
+ md= decompose_menu_string(instr);
+
+ /* size and location, title slightly bigger for bold */
+ if(md->title) width= 2*strlen(md->title)+BMF_GetStringWidth(uiBlockGetCurFont(block), md->title);
+ else width= 0;
+ for(a=0; a<md->nitems; a++) {
+ xmax= BMF_GetStringWidth(uiBlockGetCurFont(block), md->items[a].str);
+ if(xmax>width) width= xmax;
+ }
+ width+= 10;
+
+ height= boxh*md->nitems;
+
+ xmax = G.curscreen->sizex;
+ ymax = G.curscreen->sizey;
+
+ getmouseco_sc(mval);
+
+ if(strncmp(laststring, instr, UI_MAX_NAME_STR-1)!=0) lastselected= 0;
+ BLI_strncpy(laststring, instr, UI_MAX_NAME_STR);
+
+ startx= mval[0]-width/2;
+ if(lastselected>=0 && lastselected<md->nitems) {
+ starty= mval[1]-height+boxh/2+lastselected*boxh;
+ }
+ else starty= mval[1]-height/2;
+
+ mouseymove= 0;
+
+ if(startx<10) startx= 10;
+ if(starty<10) {
+ mouseymove= 10-starty;
+ starty= 10;
+ }
+
+ endx= startx+width;
+ endy= starty+height;
+ if(endx>xmax) {
+ endx= xmax-10;
+ startx= endx-width;
+ }
+ if(endy>ymax-20) {
+ mouseymove= ymax-endy-20;
+ endy= ymax-20;
+ starty= endy-height;
+
+ }
+
+ if(mouseymove) {
+ warp_pointer(mval[0], mouseymove+mval[1]);
+ mousexmove= mval[0];
+ mouseymove= mval[1];
+ }
+
+ /* here we go! */
+ if(md->title) {
+ uiBut *bt;
+ uiSetCurFont(block, UI_HELVB);
+ bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+md->nitems*boxh), width, boxh, NULL, 0.0, 0.0, 0, 0, "");
+ bt->flag= UI_TEXT_LEFT;
+ uiSetCurFont(block, UI_HELV);
+ }
+
+ y1= starty + boxh*(md->nitems-1);
+ x1= startx;
+ for(a=0; a<md->nitems; a++, y1-=boxh) {
+ char *name= md->items[a].str;
+
+ if( strcmp(name, "%l")==0) {
+ uiDefBut(block, SEPR, B_NOP, "", x1, y1, width, boxh, NULL, 0, 0.0, 0, 0, "");
+ }
+ else {
+ uiDefButS(block, BUTM, B_NOP, name, x1, y1, width, boxh-1, &val, (float) md->items[a].retval, 0.0, 0, 0, "");
+ }
+ }
+
+ uiBoundsBlock(block, 2);
+
+ event= uiDoBlocks(&listb, 0);
+
+ /* calculate last selected */
+ lastselected= 0;
+ for(a=0; a<md->nitems; a++) {
+ if(val==md->items[a].retval) lastselected= a;
+ }
+
+ /* ready, restore stuff */
+ UIfrontbuf= 0;
+
+ menudata_free(md);
+
+ if(mouseymove && (event & UI_RETURN_OUT)==0) warp_pointer(mousexmove, mouseymove);
+ return val;
+}
+
+short pupmenu_col(char *instr, int maxrow)
+{
+ uiBlock *block;
+ ListBase listb= {NULL, NULL};
+ int columns, rows;
+ short mousemove[2], mval[2], event;
+ int width, height, xmax, ymax, val= -1;
+ int a, startx, starty, endx, endy, boxh=TBOXH, x1, y1;
+ MenuData *md;
+
+ block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
+ uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT);
+
+ md= decompose_menu_string(instr);
+
+ /* collumns and row calculation */
+ columns= (md->nitems+maxrow)/maxrow;
+ if (columns<1) columns= 1;
+
+ rows= (int) md->nitems/columns;
+ if (rows<1) rows= 1;
+
+ while (rows*columns<md->nitems) rows++;
+
+ /* size and location */
+ if(md->title) width= 2*strlen(md->title)+BMF_GetStringWidth(uiBlockGetCurFont(block), md->title);
+ else width= 0;
+ for(a=0; a<md->nitems; a++) {
+ xmax= BMF_GetStringWidth(uiBlockGetCurFont(uiBlockGetCurFont(block)), md->items[a].str);
+ if(xmax>width) width= xmax;
+ }
+
+ width+= 10;
+ if (width<50) width=50;
+
+ boxh= TBOXH;
+
+ height= rows*boxh;
+ if (md->title) height+= boxh;
+
+ xmax = G.curscreen->sizex;
+ ymax = G.curscreen->sizey;
+
+ getmouseco_sc(mval);
+
+ /* find active item */
+#if 0
+ fvalue= ui_get_but_val(but);
+ for(a=0; a<md->nitems; a++) {
+ if( md->items[a].retval== (int)fvalue ) break;
+ }
+#endif
+ /* no active item? */
+ if(a==md->nitems) {
+ if(md->title) a= -1;
+ else a= 0;
+ }
+
+ if(a>0)
+ startx = mval[0]-width/2 - ((int)(a)/rows)*width;
+ else
+ startx= mval[0]-width/2;
+ starty = mval[1]-height + boxh/2 + ((a)%rows)*boxh;
+
+ if (md->title) starty+= boxh;
+
+ mousemove[0]= mousemove[1]= 0;
+
+ if(startx<10) {
+ mousemove[0]= 10-startx;
+ startx= 10;
+ }
+ if(starty<10) {
+ mousemove[1]= 10-starty;
+ starty= 10;
+ }
+
+ endx= startx+width*columns;
+ endy= starty+height;
+
+ if(endx>xmax) {
+ mousemove[0]= xmax-endx-10;
+ endx= xmax-10;
+ startx= endx-width*columns;
+ }
+ if(endy>ymax) {
+ mousemove[1]= ymax-endy-10;
+ endy= ymax-10;
+ starty= endy-height;
+ }
+
+ warp_pointer(mval[0]+mousemove[0], mval[1]+mousemove[1]);
+
+ mousemove[0]= mval[0];
+ mousemove[1]= mval[1];
+
+ /* here we go! */
+
+ if(md->title) {
+ uiBut *bt;
+ uiSetCurFont(block, UI_HELVB);
+ bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, "");
+ uiSetCurFont(block, UI_HELV);
+ bt->flag= UI_TEXT_LEFT;
+ }
+
+ for(a=0; a<md->nitems; a++) {
+
+ x1= startx + width*((int)a/rows);
+ y1= starty - boxh*(a%rows) + (rows-1)*boxh;
+
+ uiDefButI(block, BUTM, B_NOP, md->items[a].str, x1, y1, (short)(width-(rows>1)), (short)(boxh-1), &val, (float)md->items[a].retval, 0.0, 0, 0, "");
+ }
+
+ uiBoundsBlock(block, 3);
+
+ event= uiDoBlocks(&listb, 0);
+
+ /* ready, restore stuff */
+ UIfrontbuf= 1;
+
+ menudata_free(md);
+
+ if((event & UI_RETURN_OUT)==0) warp_pointer(mousemove[0], mousemove[1]);
+
+ return val;
+}
+
diff --git a/source/blender/src/keyval.c b/source/blender/src/keyval.c
new file mode 100644
index 00000000000..2390bc59d4e
--- /dev/null
+++ b/source/blender/src/keyval.c
@@ -0,0 +1,354 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+
+#include "BIF_keyval.h"
+
+#include "blendef.h"
+
+#include "mydevice.h"
+
+char *key_event_to_string(unsigned short event)
+{
+
+ switch(event) {
+ case AKEY:
+ return "A";
+ break;
+ case BKEY:
+ return "B";
+ break;
+ case CKEY:
+ return "C";
+ break;
+ case DKEY:
+ return "D";
+ break;
+ case EKEY:
+ return "E";
+ break;
+ case FKEY:
+ return "F";
+ break;
+ case GKEY:
+ return "G";
+ break;
+ case HKEY:
+ return "H";
+ break;
+ case IKEY:
+ return "I";
+ break;
+ case JKEY:
+ return "J";
+ break;
+ case KKEY:
+ return "K";
+ break;
+ case LKEY:
+ return "L";
+ break;
+ case MKEY:
+ return "M";
+ break;
+ case NKEY:
+ return "N";
+ break;
+ case OKEY:
+ return "O";
+ break;
+ case PKEY:
+ return "P";
+ break;
+ case QKEY:
+ return "Q";
+ break;
+ case RKEY:
+ return "R";
+ break;
+ case SKEY:
+ return "S";
+ break;
+ case TKEY:
+ return "T";
+ break;
+ case UKEY:
+ return "U";
+ break;
+ case VKEY:
+ return "V";
+ break;
+ case WKEY:
+ return "W";
+ break;
+ case XKEY:
+ return "X";
+ break;
+ case YKEY:
+ return "Y";
+ break;
+ case ZKEY:
+ return "Z";
+ break;
+
+ case ZEROKEY:
+ return "Zero";
+ break;
+ case ONEKEY:
+ return "One";
+ break;
+ case TWOKEY:
+ return "Two";
+ break;
+ case THREEKEY:
+ return "Three";
+ break;
+ case FOURKEY:
+ return "Four";
+ break;
+ case FIVEKEY:
+ return "Five";
+ break;
+ case SIXKEY:
+ return "Six";
+ break;
+ case SEVENKEY:
+ return "Seven";
+ break;
+ case EIGHTKEY:
+ return "Eight";
+ break;
+ case NINEKEY:
+ return "Nine";
+ break;
+
+ case LEFTCTRLKEY:
+ return "Leftctrl";
+ break;
+ case LEFTALTKEY:
+ return "Leftalt";
+ break;
+ case RIGHTALTKEY:
+ return "Rightalt";
+ break;
+ case RIGHTCTRLKEY:
+ return "Rightctrl";
+ break;
+ case RIGHTSHIFTKEY:
+ return "Rightshift";
+ break;
+ case LEFTSHIFTKEY:
+ return "Leftshift";
+ break;
+
+ case ESCKEY:
+ return "Esc";
+ break;
+ case TABKEY:
+ return "Tab";
+ break;
+ case RETKEY:
+ return "Ret";
+ break;
+ case SPACEKEY:
+ return "Space";
+ break;
+ case LINEFEEDKEY:
+ return "Linefeed";
+ break;
+ case BACKSPACEKEY:
+ return "Backspace";
+ break;
+ case DELKEY:
+ return "Del";
+ break;
+ case SEMICOLONKEY:
+ return "Semicolon";
+ break;
+ case PERIODKEY:
+ return "Period";
+ break;
+ case COMMAKEY:
+ return "Comma";
+ break;
+ case QUOTEKEY:
+ return "Quote";
+ break;
+ case ACCENTGRAVEKEY:
+ return "Accentgrave";
+ break;
+ case MINUSKEY:
+ return "Minus";
+ break;
+ case SLASHKEY:
+ return "Slash";
+ break;
+ case BACKSLASHKEY:
+ return "Backslash";
+ break;
+ case EQUALKEY:
+ return "Equal";
+ break;
+ case LEFTBRACKETKEY:
+ return "Leftbracket";
+ break;
+ case RIGHTBRACKETKEY:
+ return "Rightbracket";
+ break;
+
+ case LEFTARROWKEY:
+ return "Leftarrow";
+ break;
+ case DOWNARROWKEY:
+ return "Downarrow";
+ break;
+ case RIGHTARROWKEY:
+ return "Rightarrow";
+ break;
+ case UPARROWKEY:
+ return "Uparrow";
+ break;
+
+ case PAD2:
+ return "Pad2";
+ break;
+ case PAD4:
+ return "Pad4";
+ break;
+ case PAD6:
+ return "Pad6";
+ break;
+ case PAD8:
+ return "Pad8";
+ break;
+ case PAD1:
+ return "Pad1";
+ break;
+ case PAD3:
+ return "Pad3";
+ break;
+ case PAD5:
+ return "Pad5";
+ break;
+ case PAD7:
+ return "Pad7";
+ break;
+ case PAD9:
+ return "Pad9";
+ break;
+
+ case PADPERIOD:
+ return "Padperiod";
+ break;
+ case PADSLASHKEY:
+ return "Padslash";
+ break;
+ case PADASTERKEY:
+ return "Padaster";
+ break;
+
+ case PAD0:
+ return "Pad0";
+ break;
+ case PADMINUS:
+ return "Padminus";
+ break;
+ case PADENTER:
+ return "Padenter";
+ break;
+ case PADPLUSKEY:
+ return "Padplus";
+ break;
+
+ case F1KEY:
+ return "F1";
+ break;
+ case F2KEY:
+ return "F2";
+ break;
+ case F3KEY:
+ return "F3";
+ break;
+ case F4KEY:
+ return "F4";
+ break;
+ case F5KEY:
+ return "F5";
+ break;
+ case F6KEY:
+ return "F6";
+ break;
+ case F7KEY:
+ return "F7";
+ break;
+ case F8KEY:
+ return "F8";
+ break;
+ case F9KEY:
+ return "F9";
+ break;
+ case F10KEY:
+ return "F10";
+ break;
+ case F11KEY:
+ return "F11";
+ break;
+ case F12KEY:
+ return "F12";
+ break;
+
+ case PAUSEKEY:
+ return "Pause";
+ break;
+ case INSERTKEY:
+ return "Insert";
+ break;
+ case HOMEKEY:
+ return "Home";
+ break;
+ case PAGEUPKEY:
+ return "Pageup";
+ break;
+ case PAGEDOWNKEY:
+ return "Pagedown";
+ break;
+ case ENDKEY:
+ return "End";
+ break;
+ }
+
+ return "";
+}
diff --git a/source/blender/src/mainqueue.c b/source/blender/src/mainqueue.c
new file mode 100644
index 00000000000..ac78beb9440
--- /dev/null
+++ b/source/blender/src/mainqueue.c
@@ -0,0 +1,99 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * Just the functions to maintain a central event
+ * queue.
+ */
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "BIF_mainqueue.h"
+
+typedef struct {
+ unsigned short event;
+ short val;
+ char ascii;
+} QEvent;
+
+static QEvent mainqueue[MAXQUEUE];
+static unsigned int nevents= 0;
+
+unsigned short mainqread(short *val, char *ascii)
+{
+ if (nevents) {
+ nevents--;
+
+ *val= mainqueue[nevents].val;
+ *ascii= mainqueue[nevents].ascii;
+ return mainqueue[nevents].event;
+ } else
+ return 0;
+}
+
+void mainqenter(unsigned short event, short val)
+{
+ mainqenter_ext(event, val, 0);
+}
+
+void mainqenter_ext(unsigned short event, short val, char ascii)
+{
+ if (!event)
+ return;
+
+ if (nevents<MAXQUEUE) {
+ memmove(mainqueue+1, mainqueue, sizeof(*mainqueue)*nevents);
+
+ mainqueue[0].event= event;
+ mainqueue[0].val= val;
+ mainqueue[0].ascii= ascii;
+
+ nevents++;
+ }
+}
+
+void mainqpushback(unsigned short event, short val, char ascii)
+{
+ if (nevents<MAXQUEUE) {
+ mainqueue[nevents].event= event;
+ mainqueue[nevents].val= val;
+ mainqueue[nevents].ascii= ascii;
+ nevents++;
+ }
+}
+
+unsigned short mainqtest()
+{
+ if (nevents)
+ return mainqueue[nevents-1].event;
+ else
+ return 0;
+}
diff --git a/source/blender/src/mywindow.c b/source/blender/src/mywindow.c
new file mode 100644
index 00000000000..cf6d002ee5f
--- /dev/null
+++ b/source/blender/src/mywindow.c
@@ -0,0 +1,645 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * vervanging voor een aantal fie's zoals swinopen, winset, (zie onder)
+ * dit alles omdat GL en X te traag zijn
+ * feb: Opengl en toch maar naar X!
+ */
+
+#include <string.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+#include "BLI_gsqueue.h"
+
+#include "DNA_screen_types.h"
+
+#include "BKE_global.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+#include "BIF_mywindow.h"
+#include "BIF_screen.h"
+
+#include "mydevice.h"
+#include "blendef.h"
+
+#include "winlay.h"
+
+
+typedef struct {
+ unsigned short event;
+ short val;
+ char ascii;
+} QEvent;
+
+typedef struct {
+ struct bWindow *next, *prev;
+ int id, pad;
+
+ int xmin, xmax, ymin, ymax;
+ float viewmat[4][4], winmat[4][4];
+
+ GSQueue *qevents;
+} bWindow;
+
+/* globals */
+static Window *winlay_mainwindow;
+static int curswin=0;
+static bWindow *swinarray[MAXWIN]= {0};
+static bWindow mainwindow, renderwindow;
+static int mainwin_color_depth;
+
+void mywindow_init_mainwin(Window *win, int orx, int ory, int sizex, int sizey)
+{
+ int r, g, b;
+
+ winlay_mainwindow= win;
+
+ swinarray[1]= &mainwindow;
+ curswin= 1;
+
+ mainwindow.xmin= orx;
+ mainwindow.ymin= ory;
+ mainwindow.xmax= orx+sizex-1;
+ mainwindow.ymax= ory+sizey-1;
+ mainwindow.qevents= NULL;
+
+ myortho2(-0.5, (float)sizex-0.5, -0.5, (float)sizey-0.5);
+ glLoadIdentity();
+
+ glGetFloatv(GL_PROJECTION_MATRIX, (float *)mainwindow.winmat);
+ glGetFloatv(GL_MODELVIEW_MATRIX, (float *)mainwindow.viewmat);
+
+ glGetIntegerv(GL_RED_BITS, &r);
+ glGetIntegerv(GL_GREEN_BITS, &g);
+ glGetIntegerv(GL_BLUE_BITS, &b);
+
+ mainwin_color_depth= r + g + b;
+}
+
+/* XXXXXXXXXXXXXXXX very hacky, not allowed to release
+ * again after 2.24
+ */
+void mywindow_build_and_set_renderwin(void)
+{
+ glGetFloatv(GL_PROJECTION_MATRIX, (float *)renderwindow.winmat);
+ glGetFloatv(GL_MODELVIEW_MATRIX, (float *)renderwindow.viewmat);
+
+ swinarray[2]= &renderwindow;
+ renderwindow.qevents= NULL;
+
+ curswin= 2;
+}
+
+/* ------------------------------------------------------------------------- */
+
+ /* XXXXX, remove later */
+static bWindow *bwin_from_winid(int winid)
+{
+ bWindow *bwin= swinarray[winid];
+ if (!bwin) {
+ printf("bwin_from_winid: Internal error, bad winid: %d\n", winid);
+ }
+ return bwin;
+}
+
+int bwin_qtest(int winid)
+{
+ return !BLI_gsqueue_is_empty(bwin_from_winid(winid)->qevents);
+}
+unsigned short bwin_qread(int winid, short *val_r, char *ascii_r)
+{
+ if (bwin_qtest(winid)) {
+ QEvent evt;
+ BLI_gsqueue_pop(bwin_from_winid(winid)->qevents, &evt);
+ *val_r= evt.val;
+ *ascii_r= evt.ascii;
+ return evt.event;
+ } else {
+ *val_r= 0;
+ return 0;
+ }
+}
+void bwin_qadd(int winid, unsigned short event, short val, char ascii)
+{
+ QEvent evt;
+ evt.event= event;
+ evt.val= val;
+ evt.ascii= ascii;
+ BLI_gsqueue_push(bwin_from_winid(winid)->qevents, &evt);
+}
+
+/* ------------------------------------------------------------------------- */
+
+void bwin_get_rect(int winid, rcti *rect_r)
+{
+ bWindow *win= bwin_from_winid(winid);
+
+ rect_r->xmin= win->xmin;
+ rect_r->ymin= win->ymin;
+ rect_r->xmax= win->xmax;
+ rect_r->ymax= win->ymax;
+}
+
+void bwin_getsize(int win, int *x, int *y)
+{
+ if(win<4) {
+ if (win==1) {
+ window_get_size(winlay_mainwindow, x, y);
+ } else {
+ printf("bwin_getsize: Internal error, bad winid: %d\n", win);
+ *x= *y= 0;
+ }
+ } else {
+ bWindow *bwin= swinarray[win];
+ if (bwin) {
+ *x= bwin->xmax-bwin->xmin+1;
+ *y= bwin->ymax-bwin->ymin+1;
+ }
+ }
+}
+
+void bwin_getsuborigin(int win, int *x, int *y)
+{
+ if(win<4) {
+ *x= *y= 0;
+ } else {
+ bWindow *bwin= swinarray[win];
+ if (bwin) {
+ *x= bwin->xmin;
+ *y= bwin->ymin;
+ }
+ }
+}
+
+void bwin_getsinglematrix(int winid, float mat[][4])
+{
+ bWindow *win;
+ float matview[4][4], matproj[4][4];
+
+ win= swinarray[winid];
+ if(win==0) {
+ glGetFloatv(GL_PROJECTION_MATRIX, (float *)matproj);
+ glGetFloatv(GL_MODELVIEW_MATRIX, (float *)matview);
+ Mat4MulMat4(mat, matview, matproj);
+ }
+ else {
+ Mat4MulMat4(mat, win->viewmat, win->winmat);
+ }
+}
+
+/* ------------------------------------------------------------------------- */
+
+void bwin_load_viewmatrix(int winid, float mat[][4])
+{
+ bWindow *win= bwin_from_winid(winid);
+
+ glLoadMatrixf(mat);
+ Mat4CpyMat4(win->viewmat, mat);
+}
+void bwin_load_winmatrix(int winid, float mat[][4])
+{
+ bWindow *win= bwin_from_winid(winid);
+
+ glLoadMatrixf(mat);
+ Mat4CpyMat4(win->winmat, mat);
+}
+
+void bwin_get_viewmatrix(int winid, float mat[][4])
+{
+ bWindow *win= bwin_from_winid(winid);
+ Mat4CpyMat4(mat, win->viewmat);
+}
+void bwin_get_winmatrix(int winid, float mat[][4])
+{
+ bWindow *win= bwin_from_winid(winid);
+ Mat4CpyMat4(mat, win->winmat);
+}
+
+void bwin_multmatrix(int winid, float mat[][4])
+{
+ bWindow *win= bwin_from_winid(winid);
+
+ glMultMatrixf((float*) mat);
+ glGetFloatv(GL_MODELVIEW_MATRIX, (float *)win->viewmat);
+}
+
+void bwin_clear_viewmat(int swin)
+{
+ bWindow *win;
+
+ win= swinarray[swin];
+ if(win==0) return;
+
+ memset(win->viewmat, 0, sizeof(win->viewmat));
+ win->viewmat[0][0]= 1.0;
+ win->viewmat[1][1]= 1.0;
+ win->viewmat[2][2]= 1.0;
+ win->viewmat[3][3]= 1.0;
+}
+
+
+void myloadmatrix(float mat[][4])
+{
+ if (glaGetOneInteger(GL_MATRIX_MODE)==GL_MODELVIEW) {
+ bwin_load_viewmatrix(curswin, mat);
+ } else {
+ bwin_load_winmatrix(curswin, mat);
+ }
+}
+
+void mygetmatrix(float mat[][4])
+{
+ if (glaGetOneInteger(GL_MATRIX_MODE)==GL_MODELVIEW) {
+ bwin_get_viewmatrix(curswin, mat);
+ } else {
+ bwin_get_winmatrix(curswin, mat);
+ }
+}
+
+void mymultmatrix(float mat[][4])
+{
+ bwin_multmatrix(curswin, mat);
+}
+
+void mygetsingmatrix(float mat[][4])
+{
+ bwin_getsinglematrix(curswin, mat);
+}
+
+int mywinget(void)
+{
+ return curswin;
+}
+
+void mywinset(int wid)
+{
+ bWindow *win;
+
+ win= swinarray[wid];
+ if(win==0) {
+ printf("mywinset %d: doesn't exist\n", wid);
+ return;
+ }
+
+ if (wid == 1) { /* main window */
+ glViewport(0, 0, ( win->xmax-win->xmin)+1, ( win->ymax-win->ymin)+1);
+ glScissor(0, 0, ( win->xmax-win->xmin)+1, ( win->ymax-win->ymin)+1);
+ }
+ else {
+ int width= (win->xmax - win->xmin)+1;
+ int height= (win->ymax - win->ymin)+1;
+
+ /* CRITICAL, this clamping ensures that
+ * the viewport never goes outside the screen
+ * edges (assuming the x, y coords aren't
+ * outside). This causes a hardware lock
+ * on Matrox cards if it happens.
+ *
+ * Really Blender should never _ever_ try
+ * to do such a thing, but just to be safe
+ * clamp it anyway (or fix the bScreen
+ * scaling routine, and be damn sure you
+ * fixed it). - zr
+ */
+ if (win->xmin + width>G.curscreen->sizex)
+ width= G.curscreen->sizex - win->xmin;
+ if (win->ymin + height>G.curscreen->sizey)
+ height= G.curscreen->sizey - win->ymin;
+
+ glViewport(win->xmin, win->ymin, width, height);
+ glScissor(win->xmin, win->ymin, width, height);
+ }
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadMatrixf(&win->winmat[0][0]);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadMatrixf(&win->viewmat[0][0]);
+
+ glFinish();
+
+ curswin= wid;
+}
+
+int myswinopen(int parentid, int xmin, int xmax, int ymin, int ymax)
+{
+ bWindow *win= NULL;
+ int freewinid;
+
+ for (freewinid= 4; freewinid<MAXWIN; freewinid++)
+ if (!swinarray[freewinid])
+ break;
+
+ if (freewinid==MAXWIN) {
+ printf("too many windows\n");
+
+ return 0;
+ } else {
+ win= MEM_callocN(sizeof(*win), "winopen");
+
+ win->id= freewinid;
+ swinarray[win->id]= win;
+
+ win->xmin= xmin;
+ win->ymin= ymin;
+ win->xmax= xmax;
+ win->ymax= ymax;
+
+ win->qevents= BLI_gsqueue_new(sizeof(QEvent));
+
+ Mat4One(win->viewmat);
+ Mat4One(win->winmat);
+
+ mywinset(win->id);
+
+ return win->id;
+ }
+}
+
+void mywinclose(int winid)
+{
+ if (winid<4) {
+ if (winid==1) {
+ window_destroy(winlay_mainwindow);
+ winlay_mainwindow= NULL;
+ } else {
+ printf("mwinclose: Internal error, bad winid: %d\n", winid);
+ }
+ } else {
+ bWindow *win= swinarray[winid];
+
+ if (win) {
+ BLI_gsqueue_free(win->qevents);
+ MEM_freeN(win);
+ } else {
+ printf("mwinclose: Internal error, bad winid: %d\n", winid);
+ }
+ }
+
+ swinarray[winid]= 0;
+ if (curswin==winid) curswin= 0;
+}
+
+void mywinposition(int winid, int xmin, int xmax, int ymin, int ymax) /* let op: andere syntax */
+{
+ bWindow *win= bwin_from_winid(winid);
+
+ win->xmin= xmin;
+ win->ymin= ymin;
+ win->xmax= xmax;
+ win->ymax= ymax;
+}
+
+
+void bwin_ortho(int winid, float x1, float x2, float y1, float y2, float n, float f)
+{
+ bWindow *bwin= bwin_from_winid(winid);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(x1, x2, y1, y2, n, f);
+
+ glGetFloatv(GL_PROJECTION_MATRIX, (float *)bwin->winmat);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+void bwin_ortho2(int win, float x1, float x2, float y1, float y2)
+{
+ bwin_ortho(win, x1, x2, y1, y2, -1, 1);
+}
+
+void bwin_frustum(int winid, float x1, float x2, float y1, float y2, float n, float f)
+{
+ bWindow *win= bwin_from_winid(winid);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(x1, x2, y1, y2, n, f);
+
+ glGetFloatv(GL_PROJECTION_MATRIX, (float *)win->winmat);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+void myortho(float x1, float x2, float y1, float y2, float n, float f)
+{
+ bwin_ortho(curswin, x1, x2, y1, y2, n, f);
+}
+
+void myortho2(float x1, float x2, float y1, float y2)
+{
+ bwin_ortho(curswin, x1, x2, y1, y2, -1, 1);
+}
+
+void mywindow(float x1, float x2, float y1, float y2, float n, float f)
+{
+ bwin_frustum(curswin, x1, x2, y1, y2, n, f);
+}
+
+unsigned int index_to_framebuffer(int index)
+{
+ unsigned int i= index;
+
+ switch(mainwin_color_depth) {
+ case 8:
+ i= ((i & 48)<<18) + ((i & 12)<<12) + ((i & 3)<<6);
+ i |= 0x3F3F3F;
+ break;
+ case 12:
+ i= ((i & 0xF00)<<12) + ((i & 0xF0)<<8) + ((i & 0xF)<<4);
+ /* sometimes dithering subtracts! */
+ i |= 0x0F0F0F;
+ break;
+ case 15:
+ case 16:
+ i= ((i & 0x7C00)<<9) + ((i & 0x3E0)<<6) + ((i & 0x1F)<<3);
+ i |= 0x070707;
+ break;
+ default:
+ i= ((i & 0x3F000)<<6) + ((i & 0xFC0)<<4) + ((i & 0x3F)<<2);
+ i |= 0x030303;
+ break;
+ }
+
+ return i;
+}
+
+int framebuffer_to_index(unsigned int col)
+{
+ if (col==0) return 0;
+
+ switch(mainwin_color_depth) {
+ case 8:
+ return ((col & 0xC00000)>>18) + ((col & 0xC000)>>12) + ((col & 0xC0)>>6);
+ case 12:
+ return ((col & 0xF00000)>>12) + ((col & 0xF000)>>8) + ((col & 0xF0)>>4);
+ case 15:
+ case 16:
+ return ((col & 0xF80000)>>9) + ((col & 0xF800)>>6) + ((col & 0xF8)>>3);
+ default:
+ return ((col & 0xFC0000)>>6) + ((col & 0xFC00)>>4) + ((col & 0xFC)>>2);
+ }
+}
+
+
+/* ********** END MY WINDOW ************** */
+
+#ifdef WIN32
+static int is_a_really_crappy_nvidia_card(void) {
+ static int well_is_it= -1;
+
+ /* Do you understand the implication? Do you? */
+ if (well_is_it==-1)
+ well_is_it= (strcmp((char*) glGetString(GL_VENDOR), "NVIDIA Corporation") == 0);
+
+ return well_is_it;
+}
+#endif
+
+void myswapbuffers(void)
+{
+ ScrArea *sa;
+
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa->win_swap==WIN_BACK_OK) sa->win_swap= WIN_FRONT_OK;
+ if(sa->head_swap==WIN_BACK_OK) sa->head_swap= WIN_FRONT_OK;
+
+ sa= sa->next;
+ }
+
+ /* HACK, some windows drivers feel they should honor the scissor
+ * test when swapping buffers, disable the test while swapping
+ * on WIN32. (namely Matrox and NVidia's new drivers around Oct 1 2001)
+ * - zr
+ */
+
+#ifdef WIN32
+ /* HACK, in some NVidia driver release some kind of
+ * fancy optimiziation (I presume) was put in which for
+ * some reason causes parts of the buffer not to be
+ * swapped. One way to defeat it is the following wierd
+ * code (which we only do for nvidia cards). This should
+ * be removed if NVidia fixes their drivers. - zr
+ */
+ if (is_a_really_crappy_nvidia_card()) {
+ glDrawBuffer(GL_FRONT);
+
+ glBegin(GL_LINES);
+ glEnd();
+
+ glDrawBuffer(GL_BACK);
+ }
+
+ glDisable(GL_SCISSOR_TEST);
+ window_swap_buffers(winlay_mainwindow);
+ glEnable(GL_SCISSOR_TEST);
+#else
+ window_swap_buffers(winlay_mainwindow);
+#endif
+}
+
+
+/* *********************** PATTERNS ENZO ***************** */
+
+void setlinestyle(int nr)
+{
+ if(nr==0) {
+ glDisable(GL_LINE_STIPPLE);
+ }
+ else {
+
+ glEnable(GL_LINE_STIPPLE);
+ glLineStipple(nr, 0xAAAA);
+ }
+}
+
+/*******************/
+/*******************/
+/* Menu utilities */
+
+static int *frontbuffer_save= NULL;
+static int ov_x, ov_y, ov_sx, ov_sy;
+
+void my_put_frontbuffer_image(void)
+{
+ if (frontbuffer_save) {
+ glRasterPos2f( (float)ov_x -0.5, (float)ov_y - 0.5 );
+ glDrawPixels(ov_sx, ov_sy, GL_RGBA, GL_UNSIGNED_BYTE, frontbuffer_save);
+ MEM_freeN(frontbuffer_save);
+ frontbuffer_save= NULL;
+ }
+}
+
+void my_get_frontbuffer_image(int x, int y, int sx, int sy)
+{
+ if(frontbuffer_save) return;
+
+ ov_x= x;
+ ov_y= y;
+ ov_sx= sx;
+ ov_sy= sy;
+
+ if(sx>1 && sy>1) {
+ frontbuffer_save= MEM_mallocN(sx*sy*4, "temp_frontbuffer_image");
+ glReadPixels(x, y, sx, sy, GL_RGBA, GL_UNSIGNED_BYTE, frontbuffer_save);
+ }
+
+ #ifdef WIN32
+ /* ander coordinatensysteem! */
+ y= (G.curscreen->sizey-y);
+
+ if(curswin>3) {
+ y -= curarea->winrct.ymin;
+ }
+ #endif
+}
+
+int mywin_inmenu(void) {
+ return frontbuffer_save?1:0;
+}
+
+void mywin_getmenu_rect(int *x, int *y, int *sx, int *sy) {
+ *x= ov_x;
+ *sx= ov_sx;
+ *sy= ov_sy;
+
+#if defined(WIN32) || defined (__BeOS)
+ *y= ov_y;
+#else
+ *y= (G.curscreen->sizey - ov_y) - ov_sy;
+#endif
+}
diff --git a/source/blender/src/oops.c b/source/blender/src/oops.c
new file mode 100644
index 00000000000..06688d2db9d
--- /dev/null
+++ b/source/blender/src/oops.c
@@ -0,0 +1,1044 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_curve_types.h"
+#include "DNA_image_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_object_types.h"
+#include "DNA_oops_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_key_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "BIF_toolbox.h"
+#include "BIF_oops.h"
+#include "BIF_drawoops.h"
+
+#include "blendef.h"
+#include "mydevice.h"
+
+static int correct_oops_y(Oops *oops);
+
+
+Oops *add_oops(void *id)
+{
+ Oops *oops;
+
+ if(G.soops==0) return NULL;
+ oops= MEM_callocN(sizeof(Oops), "oops");
+
+ BLI_addtail(&G.soops->oops, oops);
+
+ oops->id= id;
+ oops->type= GS(oops->id->name);
+
+ return oops;
+}
+
+
+Oops *find_oops(ID *id)
+{
+ Oops *oops;
+
+ /* op zoek naar een oops met dit ID */
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->id == id) {
+ /* deze fout kwam een keer voor. beveiliging kan geen kwaad */
+ if(oops->type != GS(id->name)) oops->id= 0;
+ else break;
+ }
+ oops= oops->next;
+ }
+ return oops;
+}
+
+int test_oops(Oops *oops)
+{
+ /* test of de eigen ID block nog bestaat */
+ ListBase *lb;
+ ID *id;
+
+ if(G.soops==0) return 0;
+
+ lb= wich_libbase(G.main, oops->type);
+ id= lb->first;
+ while(id) {
+ if(id==oops->id) break;
+ id= id->next;
+ }
+
+ if(id==0) return 0;
+
+
+ return 1;
+}
+
+void test_oopslinko(OopsLink *ol)
+{
+ /* test of links bestaan */
+ Oops *oops;
+ ListBase *lb;
+ ID *id, *from;
+
+ if(G.soops==0) return;
+
+ ol->to= 0;
+ from= *ol->idfrom;
+
+ if(from==0) return;
+
+ lb= wich_libbase(G.main, ol->type);
+ id= lb->first;
+ while(id) {
+ if(id==from) break;
+ id= id->next;
+ }
+
+ if(id==0) {
+ /* ID bestaat niet meer */
+ *ol->idfrom= 0;
+ }
+ else {
+ /* op zoek naar een oops met dit ID */
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->id == id) break;
+ oops= oops->next;
+ }
+
+ ol->to= oops;
+ }
+}
+
+void test_oopslink(OopsLink *ol)
+{
+ /* test of links bestaan */
+ Oops *oops;
+ ID *from;
+
+ if(G.soops==0) return;
+
+ ol->to= 0;
+ from= *ol->idfrom;
+
+ if(from==0) return;
+
+ /* op zoek naar een oops met dit ID */
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->id == from) break;
+ oops= oops->next;
+ }
+
+ ol->to= oops;
+ if(oops) oops->flag |= OOPS_REFER;
+}
+
+
+OopsLink *add_oopslink(char *name, Oops *oops, short type, void *from, float xof, float yof)
+{
+ OopsLink *ol;
+
+ if(G.soops==0) return NULL;
+
+ /* testen offie al bestaat: een andere manier mag ook (linkbuffer) */
+ /* ol= oops->link.first; */
+ /* while(ol) { */
+ /* if(ol->idfrom == from) { */
+ /* strncpy(ol->name, name, 11); */
+ /* ol->type= type; */
+ /* ol->xof= xof; */
+ /* ol->yof= yof; */
+ /* return ol; */
+ /* } */
+ /* ol= ol->next; */
+ /* } */
+
+ if(* ((int *)from) == 0) return NULL;
+
+ /* nieuwe maken */
+ ol= MEM_callocN(sizeof(OopsLink), "oopslink");
+
+ BLI_addtail(&oops->link, ol);
+
+ ol->type= type;
+ ol->idfrom= from;
+ ol->xof= xof;
+ ol->yof= yof;
+ BLI_strncpy(ol->name, name, sizeof(ol->name));
+
+ return ol;
+}
+
+int oops_test_overlap(Oops *test)
+{
+ Oops *oops;
+ rctf rt, ro;
+
+ rt.xmin= test->x;
+ rt.xmax= (float)(test->x+OOPSX);
+ rt.ymin= test->y;
+ rt.ymax= (float)(test->y+OOPSY);
+
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops!=test) { /* niet op hide testen: is slechts tijdelijke flag */
+
+ ro.xmin= oops->x;
+ ro.xmax= (float)(oops->x+OOPSX);
+ ro.ymin= oops->y;
+ ro.ymax= (float)(oops->y+OOPSY);
+
+ if( BLI_isect_rctf(&rt, &ro, 0) ) return 1;
+
+ }
+ oops= oops->next;
+ }
+
+ return 0;
+}
+
+int oops_test_overlaphide(Oops *test)
+{
+ Oops *oops;
+ rctf rt, ro;
+
+ rt.xmin= (float)(test->x);
+ rt.xmax= (float)(test->x+OOPSX);
+ rt.ymin= (float)(test->y);
+ rt.ymax= (float)(test->y+OOPSY);
+
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide==0 && oops!=test) { /* wel op hide testen, niet gebruiken tijdens build_oops */
+
+ ro.xmin= oops->x;
+ ro.xmax= (float)(oops->x+OOPSX);
+ ro.ymin= oops->y;
+ ro.ymax= (float)(oops->y+OOPSY);
+
+ if( BLI_isect_rctf(&rt, &ro, 0) ) return 1;
+
+ }
+ oops= oops->next;
+ }
+
+ return 0;
+}
+
+float oopslink_totlen(Oops *oops)
+{
+ OopsLink *ol;
+ float vec[4], dx, dy, len= 0.0;
+
+
+ ol= oops->link.first;
+ while(ol) {
+ if(ol->to) {
+ give_oopslink_line(oops, ol, vec, vec+2);
+
+ dx= vec[0]-vec[2];
+ dy= vec[1]-vec[3];
+
+ len+= (float)sqrt( dx*dx + dy*dy );
+ }
+ ol= ol->next;
+ }
+ return len;
+}
+
+
+void add_from_link(Oops *from, Oops *oops)
+{
+ OopsLink *ol;
+
+ ol= MEM_callocN(sizeof(OopsLink), "oopslinktemp");
+ BLI_addtail(&oops->link, ol);
+ ol->from= from;
+
+}
+
+void shuffle_oops()
+{
+ Oops *o2, *oops;
+ OopsLink *ol, *oln;
+ float olen, len1, f1, f2;
+ int go= 1, tot=0, dir=1, type1, type2;
+
+
+ /* we nemen twee oopsen, berkekenen de 'beauty' en de verwisselde beauty */
+
+ if(G.soops==0) return;
+
+ if(okee("Shuffle oops")==0) return;
+
+ waitcursor(1);
+
+ /* om de zaak 100% OK en snel te doen: voegen tijdelijk
+ * aan de ooplinklijst - per oops - de 'from' links ook in.
+ * Wel weer vrijgeven!
+ */
+
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide==0) {
+ ol= oops->link.first;
+ while(ol) {
+ if(ol->to && ol->to->hide==0) {
+ if(ol->to->flag & SELECT) {
+ add_from_link(oops, ol->to);
+ }
+ }
+ ol= ol->next;
+ }
+ }
+ oops= oops->next;
+ }
+
+ while(go) {
+
+ go= 0;
+ dir= 1-dir;
+ tot++;
+
+ if(dir) oops= G.soops->oops.last;
+ else oops= G.soops->oops.first;
+ while(oops) {
+
+ if(oops->link.first && oops->hide==0 && (oops->flag & SELECT)) {
+ /* vind een goed verwisselbaar paar */
+ olen= oopslink_totlen(oops);
+
+ if(dir) o2= oops->prev;
+ else o2= oops->next;
+
+ if ELEM3(oops->type, ID_OB, ID_LI, ID_SCE) type1= 1; else type1= 0;
+
+
+ while(o2) {
+ if(o2->hide==0 && (o2->flag & SELECT)) {
+
+ if ELEM3(o2->type, ID_OB, ID_LI, ID_SCE) type2= 1; else type2= 0;
+
+ if(type1==type2) {
+
+ len1= oopslink_totlen(o2);
+
+ SWAP(float, oops->x, o2->x);
+ SWAP(float, oops->y, o2->y);
+
+ f1= oopslink_totlen(oops);
+ f2= oopslink_totlen(o2);
+
+ if( f1<=olen && f2<len1) { /* 1 x <= !!! */
+ olen= oopslink_totlen(oops);
+ go= 1;
+ }
+ else {
+ SWAP(float, oops->x, o2->x);
+ SWAP(float, oops->y, o2->y);
+ }
+ }
+ }
+ if(dir) o2= o2->prev;
+ else o2= o2->next;
+ }
+ }
+ if(dir) oops= oops->prev;
+ else oops= oops->next;
+
+
+ }
+ if(tot>5) break;
+ }
+ waitcursor(0);
+
+ /* from links vrijgeven */
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide==0) {
+ ol= oops->link.first;
+ while(ol) {
+ oln= ol->next;
+ if(ol->from) {
+ BLI_remlink(&oops->link, ol);
+ MEM_freeN(ol);
+ }
+ ol= oln;
+ }
+ }
+ oops= oops->next;
+ }
+
+ allqueue(REDRAWOOPS, 1);
+}
+
+void shrink_oops()
+{
+ Oops *oops;
+ OopsLink *ol;
+ float vec[4];
+ int /* go= 1, */tot=4;
+
+
+ if(G.soops==0) return;
+
+ if(okee("Shrink oops")==0) return;
+
+ waitcursor(1);
+
+ /* clear */
+ oops= G.soops->oops.first;
+ while(oops) {
+ oops->dx= oops->dy= 0.0;
+ oops= oops->next;
+ }
+
+ while(tot) {
+ tot--;
+
+ /* shrink */
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->link.first && oops->hide==0 && (oops->flag & SELECT)) {
+
+ ol= oops->link.first;
+ while(ol) {
+ if(ol->to && ol->to->hide==0) {
+
+ give_oopslink_line(oops, ol, vec, vec+2);
+
+ oops->dx= (float)(.8*oops->dx + .2*( vec[2]-vec[0]));
+ oops->dy= (float)(.8*oops->dy + .2*( vec[3]-vec[1]));
+
+ if(ol->to->flag & SELECT) {
+ ol->to->dx= (float)(.8*ol->to->dx + .2*( vec[0]-vec[2]));
+ ol->to->dy= (float)(.8*ol->to->dy + .2*( vec[1]-vec[3]));
+ }
+ }
+
+ ol= ol->next;
+ }
+ }
+ oops= oops->next;
+ }
+
+ /* apply */
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide==0 && (oops->flag & SELECT)) {
+
+ /* shrink */
+ oops->x+= oops->dx;
+ oops->y+= oops->dy;
+
+ if(oops_test_overlaphide(oops)) {
+ oops->x-= oops->dx;
+ oops->y-= oops->dy;
+ }
+
+ oops->dx= oops->dy= 0.0;
+ }
+ oops= oops->next;
+ }
+ }
+ waitcursor(0);
+
+ allqueue(REDRAWOOPS, 1);
+}
+
+#define LIMSCE -20.0
+#define LIMOB 14.0
+#define LIMDATA 24.0
+
+static int correct_oops_y(Oops *oops)
+{
+ float y;
+
+ y= oops->y;
+
+ switch(oops->type) {
+ case ID_SCE:
+ case ID_LI:
+ if(oops->y > LIMSCE-OOPSY) oops->y= (float)(LIMSCE-OOPSY);
+ break;
+ case ID_OB:
+ CLAMP(oops->y, LIMSCE, LIMOB);
+ break;
+ case ID_IP:
+ case ID_MA:
+ case ID_TE:
+ if(oops->y < LIMDATA+OOPSY) oops->y= (float)(LIMDATA+OOPSY);
+ break;
+ default:
+ CLAMP(oops->y, (float)(LIMOB+OOPSY), LIMDATA);
+ break;
+ }
+
+ if(y==oops->y) return 0;
+ else return 1;
+}
+
+float oopslastx=0.0, oopslasty= 0.0;
+
+void new_oops_location(Oops *new)
+{
+ float dirvec[4][2];
+ static int cnt=0;
+ int a, b, rc= 1, tel=1, ok=0;
+
+ if(G.soops==0) return;
+
+ if(G.soops->oops.first==G.soops->oops.last) {
+ oopslastx= oopslasty= 0.0;
+ }
+
+ cnt++;
+
+ new->x= oopslastx;
+ new->y= oopslasty;
+
+ correct_oops_y(new);
+
+ /* vanuit centrum vrije plek vinden */
+ dirvec[cnt & 3][0]= 1.2*OOPSX;
+ dirvec[cnt & 3][1]= 0;
+ cnt++;
+ dirvec[cnt & 3][0]= 0;
+ dirvec[cnt & 3][1]= (float)(-1.2*OOPSY);
+ cnt++;
+ dirvec[cnt & 3][0]= -1.2*OOPSX;
+ dirvec[cnt & 3][1]= 0;
+ cnt++;
+ dirvec[cnt & 3][0]= 0;
+ dirvec[cnt & 3][1]= (float)(1.2*OOPSY);
+ cnt++;
+
+
+ new->x+= dirvec[ (rc-2) & 3][0];
+ new->y+= dirvec[ (rc-2) & 3][1];
+ rc+= correct_oops_y(new);
+
+ if( oops_test_overlap(new)==0 ) {
+ ok= 1;
+ }
+
+ rc++;
+
+ if(ok==0) {
+ new->x+= dirvec[ (rc-1) & 3][0];
+ new->y+= dirvec[ (rc-1) & 3][1];
+ rc+= correct_oops_y(new);
+
+ if(oops_test_overlap(new)==0 ) {
+ ok= 1;
+ }
+ rc++;
+ }
+
+
+ while(ok==0) {
+
+ for(a=0;a<2;a++) {
+ for(b=0;b<tel;b++) {
+
+ if( oops_test_overlap(new)==0 ) {
+ ok= 1;
+ break;
+ }
+
+ rc &= 3;
+ new->x += dirvec[rc][0];
+ new->y += dirvec[rc][1];
+ rc+= correct_oops_y(new);
+ }
+ rc++;
+
+
+
+ if(ok) break;
+ }
+ if(ok || tel>100) break;
+ tel++;
+ }
+ oopslastx= new->x;
+ oopslasty= new->y;
+
+}
+
+
+void free_oops(Oops *oops) /* ook oops zelf */
+{
+ BLI_freelistN(&oops->link);
+ MEM_freeN(oops);
+}
+
+void free_oopspace(SpaceOops *so)
+{
+ Oops *oops;
+
+ while( (oops= so->oops.first) ) {
+ BLI_remlink(&so->oops, oops);
+ free_oops(oops);
+ }
+}
+
+void add_material_oopslinks(Material *ma, Oops *oops, short flag)
+{
+ int a;
+
+ if(flag & OOPS_TE) {
+ for(a=0; a<8; a++) {
+ if(ma->mtex[a]) add_oopslink("tex", oops, ID_TE, &(ma->mtex[a]->tex), (float)(0.5*OOPSX), (float)OOPSY);
+ }
+ }
+ if(flag & OOPS_OB) {
+ for(a=0; a<8; a++) {
+ if(ma->mtex[a]) add_oopslink("ob", oops, ID_OB, &(ma->mtex[a]->object), 0.0, (float)(0.2*OOPSY));
+ }
+ }
+ if(flag & OOPS_IP) {
+ if(ma->ipo) add_oopslink("ipo", oops, ID_IP, &(ma->ipo), OOPSX, (float)(0.5*OOPSY));
+ }
+}
+
+
+void add_object_oopslinks(Object *ob, Oops *oops, short flag)
+{
+ ID *id;
+
+ if(ob->parent) add_oopslink("parent", oops, ID_OB, &ob->parent, (float)(.6*OOPSX), (float)OOPSY);
+ if(ob->track) add_oopslink("parent", oops, ID_OB, &ob->track, (float)(.4*OOPSX), (float)OOPSY);
+
+ id= ob->data;
+ if(id) {
+ switch( GS(id->name) ) {
+ case ID_ME:
+ if(flag & OOPS_ME) add_oopslink("data", oops, ID_ME, &ob->data, (float)(.5*OOPSX), (float)OOPSY);
+ break;
+ case ID_CU:
+ if(flag & OOPS_CU) add_oopslink("data", oops, ID_CU, &ob->data, (float)(.5*OOPSX), (float)OOPSY);
+ break;
+ case ID_MB:
+ if(flag & OOPS_MB) add_oopslink("data", oops, ID_MB, &ob->data, (float)(.5*OOPSX), (float)OOPSY);
+ break;
+ case ID_LT:
+ if(flag & OOPS_LT) add_oopslink("data", oops, ID_LT, &ob->data, (float)(.5*OOPSX), (float)OOPSY);
+ break;
+ case ID_LA:
+ if(flag & OOPS_LA) add_oopslink("data", oops, ID_LA, &ob->data, (float)(.5*OOPSX), (float)OOPSY);
+ break;
+ }
+ }
+
+ if(flag & OOPS_MA) {
+ short a;
+
+ for(a=0; a<ob->totcol; a++) {
+ if(ob->mat[a]) {
+ add_oopslink("mat", oops, ID_MA, ob->mat+a, 0, (float)(0.5*OOPSY));
+ }
+ }
+ }
+
+ if(flag & OOPS_IP) add_oopslink("ipo", oops, ID_IP, &ob->ipo, OOPSX, (float)(0.5*OOPSY));
+}
+
+void add_mesh_oopslinks(Mesh *me, Oops *oops, short flag)
+{
+ int a;
+
+ if(flag & OOPS_MA) {
+ for(a=0; a<me->totcol; a++) {
+ if(me->mat[a]) {
+ add_oopslink("ma", oops, ID_MA, me->mat+a, 0.0, (float)(0.5*OOPSY));
+ }
+ }
+ }
+ if(flag & OOPS_IP) {
+ if(me->key) add_oopslink("ipo", oops, ID_IP, &me->key->ipo, OOPSX, (float)(0.5*OOPSY));
+ }
+}
+
+void add_curve_oopslinks(Curve *cu, Oops *oops, short flag)
+{
+ int a;
+
+ if(flag & OOPS_MA) {
+ for(a=0; a<cu->totcol; a++) {
+ if(cu->mat[a]) {
+ add_oopslink("ma", oops, ID_MA, cu->mat+a, 0.0, (float)(0.5*OOPSY));
+ }
+ }
+ }
+ if(flag & OOPS_IP) {
+ add_oopslink("speed", oops, ID_IP, &cu->ipo, OOPSX, (float)(0.5*OOPSY));
+ if(cu->key) add_oopslink("ipo", oops, ID_IP, &cu->key->ipo, OOPSX, (float)(0.5*OOPSY));
+ }
+
+}
+
+void add_mball_oopslinks(MetaBall *mb, Oops *oops, short flag)
+{
+ int a;
+
+ if(flag & OOPS_MA) {
+ for(a=0; a<mb->totcol; a++) {
+ if(mb->mat[a]) {
+ add_oopslink("ma", oops, ID_MA, mb->mat+a, 0.0, (float)(0.5*OOPSY));
+ }
+ }
+ }
+}
+
+Oops *add_test_oops(void *id) /* incl links */
+{
+ Oops *oops;
+ Object *ob;
+ Lamp *la;
+ Tex *tex;
+
+ if(id==0) return NULL;
+
+ /* eerst test ofie al bestaat */
+ oops= find_oops(id);
+
+ if(oops) {
+ oops->hide= 0;
+ }
+ else {
+ oops= add_oops(id);
+ new_oops_location(oops);
+ if(G.soops->flag & SO_NEWSELECTED) {
+ oops->flag |= SELECT;
+ }
+ }
+
+ switch( GS( ((ID *)id)->name)) {
+ case ID_SCE:
+ add_oopslink("set", oops, ID_SCE, &((Scene *)id)->set, (float)(.5*OOPSX), (float)OOPSY);
+ break;
+ case ID_OB:
+ ob= (Object *)id;
+ if(ob->flag & SELECT) oops->flag |= SELECT;
+ else oops->flag &= ~SELECT;
+ add_object_oopslinks(ob, oops, G.soops->visiflag);
+ break;
+ case ID_ME:
+ add_mesh_oopslinks((Mesh *)id, oops, G.soops->visiflag);
+ break;
+ case ID_CU:
+ add_curve_oopslinks((Curve *)id, oops, G.soops->visiflag);
+ break;
+ case ID_MB:
+ add_mball_oopslinks((MetaBall *)id, oops, G.soops->visiflag);
+ break;
+ case ID_LA:
+ /* textures nog doen */
+ la= (Lamp *)id;
+ if(la->ipo) if(G.soops->visiflag & OOPS_IP) add_oopslink("ipo", oops, ID_IP, &la->ipo, OOPSX, (float)(0.3*OOPSY));
+ break;
+ case ID_IP:
+
+ break;
+ case ID_MA:
+ add_material_oopslinks((Material *)id, oops, G.soops->visiflag);
+ break;
+ case ID_TE:
+ tex= (Tex *)id;
+ if(tex->ima) if(G.soops->visiflag & OOPS_IM) add_oopslink("image", oops, ID_IM, &tex->ima, OOPSX, (float)(0.3*OOPSY));
+ }
+
+ return oops;
+}
+
+void add_texture_oops(Material *ma)
+{
+ int a;
+
+ for(a=0; a<8; a++) {
+ if(ma->mtex[a]) {
+ add_test_oops(ma->mtex[a]->tex);
+ if(ma->mtex[a]->tex) if(G.soops->visiflag & OOPS_IM) add_test_oops(ma->mtex[a]->tex->ima);
+ }
+ }
+}
+
+void build_oops()
+{
+ Oops *oops;
+ OopsLink *ol;
+ ID *id;
+ Base *base;
+ Object *ob;
+ short a, type;
+
+ /* altijd alles bouwen! */
+
+ if(G.soops==0) return;
+
+ /* set hide flags */
+ oops= G.soops->oops.first;
+ while(oops) {
+ oops->hide= 1;
+ oops->flag &= ~OOPS_REFER;
+
+ BLI_freelistN(&oops->link); /* veel veiliger */
+
+ oops= oops->next;
+ }
+
+ /* oopsen maken,is ook testen of ie al bestaat */
+
+ /* altijd */
+ if(G.soops->visiflag & OOPS_LI) {
+ Library *li= G.main->library.first;
+ while(li) {
+ oops= add_test_oops(li);
+ li= li->id.next;
+ }
+ }
+
+ /* rest op twee manieren: of alles (OOPS_SCE) of alleen gebruikt in deze scene */
+
+ if(G.soops->visiflag & OOPS_SCE) {
+ Scene *sce= G.main->scene.first;
+
+ while(sce) {
+
+ oops= add_test_oops(sce);
+
+ if(G.soops->visiflag & OOPS_OB) {
+ base= sce->base.first;
+ while(base) {
+
+ add_oopslink("object", oops, ID_OB, &base->object, (float)(.5*OOPSX), (float)OOPSY);
+ base= base->next;
+ }
+ }
+
+ sce= sce->id.next;
+ }
+
+ if(G.soops->visiflag & OOPS_OB) {
+ Object *ob= G.main->object.first;
+
+ while(ob) {
+ oops= add_test_oops(ob);
+ ob= ob->id.next;
+ }
+ }
+ if(G.soops->visiflag & OOPS_ME) {
+ Mesh *me= G.main->mesh.first;
+ while(me) {
+ oops= add_test_oops(me);
+ me= me->id.next;
+ }
+ }
+
+ if(G.soops->visiflag & OOPS_CU) {
+ Curve *cu= G.main->curve.first;
+ while(cu) {
+ oops= add_test_oops(cu);
+ cu= cu->id.next;
+ }
+ }
+
+ if(G.soops->visiflag & OOPS_MB) {
+ MetaBall *mb= G.main->mball.first;
+ while(mb) {
+ oops= add_test_oops(mb);
+ mb= mb->id.next;
+ }
+ }
+
+ if(G.soops->visiflag & OOPS_LA) {
+ Lamp *la= G.main->lamp.first;
+ while(la) {
+ oops= add_test_oops(la);
+ la= la->id.next;
+ }
+ }
+
+ if(G.soops->visiflag & OOPS_IP) {
+ Ipo *ipo= G.main->ipo.first;
+ while(ipo) {
+ oops= add_test_oops(ipo);
+ ipo= ipo->id.next;
+ }
+ }
+
+ if(G.soops->visiflag & OOPS_MA) {
+ Material *ma= G.main->mat.first;
+ while(ma) {
+ oops= add_test_oops(ma);
+ ma= ma->id.next;
+ }
+ }
+ if(G.soops->visiflag & OOPS_TE) {
+ Tex *tex= G.main->tex.first;
+ while(tex) {
+ oops= add_test_oops(tex);
+ tex= tex->id.next;
+ }
+ }
+ if(G.soops->visiflag & OOPS_IM) {
+ Image *ima= G.main->image.first;
+ while(ima) {
+ oops= add_test_oops(ima);
+ ima= ima->id.next;
+ }
+ }
+
+ }
+ else {
+
+ /* alleen blokken uit huidige scene */
+
+ base= FIRSTBASE;
+ while(base) {
+
+ /* layer? */
+ if( (G.soops->visiflag & OOPS_LAY)==0 || (base->lay & G.scene->lay)) {
+ ob= base->object;
+
+ if(G.soops->visiflag & OOPS_OB) {
+ oops= add_test_oops(ob);
+ }
+ if(G.soops->visiflag & OOPS_MA) {
+ for(a=0; a<ob->totcol; a++) {
+ if(ob->mat[a]) {
+ oops= add_test_oops(ob->mat[a]);
+ if(G.soops->visiflag & OOPS_TE) add_texture_oops(ob->mat[a]);
+ }
+ }
+ }
+ if(G.soops->visiflag & OOPS_IP) oops= add_test_oops(ob->ipo);
+
+ id= ob->data;
+ if(id) {
+ type= GS(id->name);
+
+ if(type==ID_ME && G.soops->visiflag & OOPS_ME) {
+ Mesh *me= ob->data;
+ oops= add_test_oops(ob->data);
+
+ if(G.soops->visiflag & OOPS_MA) {
+ for(a=0; a<me->totcol; a++) {
+ if(me->mat[a]) {
+ oops= add_test_oops(me->mat[a]);
+ if(G.soops->visiflag & OOPS_TE) add_texture_oops(me->mat[a]);
+ }
+ }
+ }
+ if(G.soops->visiflag & OOPS_IP) {
+ if(me->key) oops= add_test_oops(me->key->ipo);
+ }
+ }
+ else if(type==ID_CU && G.soops->visiflag & OOPS_CU) {
+ Curve *cu= ob->data;
+ oops= add_test_oops(ob->data);
+
+ if(G.soops->visiflag & OOPS_MA) {
+ for(a=0; a<cu->totcol; a++) {
+ if(cu->mat[a]) {
+ oops= add_test_oops(cu->mat[a]);
+ if(G.soops->visiflag & OOPS_TE) add_texture_oops(cu->mat[a]);
+ }
+ }
+ }
+ if(G.soops->visiflag & OOPS_IP) {
+ if(cu->ipo) oops= add_test_oops(cu->ipo);
+ if(cu->key) oops= add_test_oops(cu->key->ipo);
+ }
+ }
+ else if(type==ID_MB && G.soops->visiflag & OOPS_MB) {
+ oops= add_test_oops(ob->data);
+
+ if(G.soops->visiflag & OOPS_MA) {
+ MetaBall *mb= ob->data;
+ for(a=0; a<mb->totcol; a++) {
+ if(mb->mat[a]) {
+ oops= add_test_oops(mb->mat[a]);
+ if(G.soops->visiflag & OOPS_TE) add_texture_oops(mb->mat[a]);
+ }
+ }
+ }
+ }
+ else if(type==ID_LA && G.soops->visiflag & OOPS_LA) {
+ oops= add_test_oops(ob->data);
+ }
+ }
+ }
+ base= base->next;
+ }
+ }
+
+
+
+
+ /* links testen */
+ oops= G.soops->oops.first;
+ while(oops) {
+ if(oops->hide==0) {
+ ol= oops->link.first;
+ while(ol) {
+ test_oopslink(ol);
+ ol= ol->next;
+ }
+ }
+ oops= oops->next;
+ }
+
+ G.soops->flag &= ~SO_NEWSELECTED;
+}
diff --git a/source/blender/src/osx_creator_splash.jpg.c b/source/blender/src/osx_creator_splash.jpg.c
new file mode 100644
index 00000000000..cf01f410dc6
--- /dev/null
+++ b/source/blender/src/osx_creator_splash.jpg.c
@@ -0,0 +1,971 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifdef __APPLE__
+
+/* DataToC output of file <splash_jpg> */
+int datatoc_splash_jpg_size= 29805;
+char datatoc_splash_jpg[]= {
+255,216,255,224, 0, 16, 74, 70, 73, 70, 0, 1, 2,
+ 0, 0,100, 0,100, 0, 0,255,236, 0, 17, 68,117, 99,107,121, 0, 1, 0, 4, 0, 0, 0, 50, 0, 0,255,238, 0, 14, 65,100,
+111, 98,101, 0,100,192, 0, 0, 0, 1,255,219, 0,132, 0, 8, 6, 6, 6, 6, 6, 8, 6, 6, 8, 12, 8, 7, 8, 12, 14, 10,
+ 8, 8, 10, 14, 16, 13, 13, 14, 13, 13, 16, 17, 12, 14, 13, 13, 14, 12, 17, 15, 18, 19, 20, 19, 18, 15, 24, 24, 26, 26, 24, 24,
+ 35, 34, 34, 34, 35, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 1, 9, 8, 8, 9, 10, 9, 11, 9, 9, 11, 14, 11, 13, 11, 14, 17,
+ 14, 14, 14, 14, 17, 19, 13, 13, 14, 13, 13, 19, 24, 17, 15, 15, 15, 15, 17, 24, 22, 23, 20, 20, 20, 23, 22, 26, 26, 24, 24, 26,
+ 26, 33, 33, 32, 33, 33, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39,255,192, 0, 17, 8, 1, 15, 1,244, 3, 1, 34, 0, 2, 17, 1,
+ 3, 17, 1,255,196, 0,192, 0, 0, 1, 5, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 2, 4, 5, 6, 0, 7,
+ 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 16, 0, 2, 1, 3, 2,
+ 4, 2, 5, 7, 7, 8, 6, 6, 6, 11, 0, 1, 2, 3, 0, 17, 4, 18, 5, 33, 49, 19, 6, 65, 20, 81, 97,113, 34, 50,129,145,
+161,209, 66, 21, 7,193,225, 82,146,178, 35, 51,177, 98,114,130, 67,115, 36, 22,240,210, 83, 99,131, 52,162,163,195,211, 84, 54,
+147,179,132,196, 37, 69,241,194,226, 68,100,116,148,164, 53, 38, 23, 17, 0, 2, 1, 3, 2, 4, 3, 6, 4, 6, 3, 1, 0, 0,
+ 0, 0, 0, 1, 2, 17, 3, 4, 33, 18, 49, 65, 81, 5, 97,113, 19,129,145,161,209, 34, 50,177,193, 66,146,240,225, 82,114, 51,
+ 20, 98,147, 21, 52,255,218, 0, 12, 3, 1, 0, 2, 17, 3, 17, 0, 63, 0,246, 67, 44,170,177,170,200,202, 58,113,216, 2, 64,
+248, 22,157, 28,211, 27,222, 70, 63,214, 52, 39,251, 31,221,199,251, 11, 78,136,112,160, 31, 36,211,134, 22,145,173,111,210, 52,
+195,147, 48, 63,196,127,214, 53,210, 94,255, 0, 37, 9,175,107,154, 16, 55,152,154,215, 18, 55,235, 26, 97,159, 32,155,117, 92,
+127, 88,253,116,197,189,175,110, 52,224, 63, 61, 0, 65, 52,252,140,175,250,199,235,164,234, 77,225, 52,159,172,105, 56, 87,112,
+ 20, 2,153,114, 57,137, 95,245,141, 55,204,100,218,253, 86,253, 99, 93,198,247,240,166,158, 30,202, 0,121, 25, 89, 74, 20,117,
+ 93,110,111,112,198,132,217,153, 86,176,158, 75,255, 0, 77,190,186,102, 91, 19, 34,173,248, 1,113,242,159,205, 64,191, 11,212,
+101, 14, 50,242,207, 60,137, 63, 93,190,186,119,155,202,183,241,228,253,118,250,232, 11,114, 44, 41,116,250,104, 7,140,204,195,
+202,121, 63, 93,190,186,112,202,204, 60, 60,196,159,174,223, 93, 13, 0, 6,187, 80,185, 52, 4,129,147,148, 0,253,252,159,174,
+223, 93,115,101,228,143,237,228,253, 99,245,212,114,215,181,171,135, 30, 38,128,145, 30,108,250,142,169,220,122, 46,199,235,162,
+140,169,219,148,237,111, 78,179,245,208,225, 95,112,146, 1, 23, 63, 85,119, 78, 34, 73,208, 56,115, 60, 42, 0,167, 43, 33, 64,
+ 61, 71, 35,211,168,253,116,225,149, 63,140,175,234,247,143,215, 81, 66, 33, 54, 26,138,155,145,107,216, 91,217, 74,177, 48,184,
+ 12,126, 95, 69, 1, 32,100,228, 17,126,179,241,240,212,126,186,239, 49,147,199,247,175,250,199,235,168,218, 92, 88,171, 2, 7,
+170,156, 76,136,190,242,131,236, 60,120,252,148, 1,252,196,246,254, 51,254,177,250,232, 47,147,144,150, 38,121, 63, 93,143,229,
+166, 23, 60,244,145,235,166, 18, 30,192, 11, 91,159, 10,160, 41,204,200,182,161, 59,129,107,147,169,190,186,140,217,217,142,196,
+137,229, 3,192, 7,111,174,147, 32, 16, 84,125,147, 77, 69,176, 44,220, 7, 59,250, 5, 80, 27,206,101,162,221,178, 36, 62,129,
+173,184,159,158,155,231,115, 87,226,200,144,147,196,251,237, 97,244,208, 12,128,176, 39,151, 36, 20,215, 12,198,224,216,122,104,
+ 3, 28,204,208,110,114,165, 3,208, 29,190,186,112,206,203, 97,117,200,151,245,219,235,168,227, 73, 22, 62,245,169, 1, 55,176,
+ 22, 20, 1,198,102,117,253,236,153, 7,245,219,235,164,243,249,136,226,249, 50,144,124, 53,183,215, 64,144, 1,196,154,116, 49,
+235, 58,156,112,160, 38,121,252,163,192, 79, 33,191,243,219,235,161,249,172,245,185,108,137,120,242, 29, 70,250,235,128, 0,220,
+ 10, 70, 26,143,178,128,107,102,231,248, 79, 47,235,183,215, 74, 50,183, 6, 23,243, 18,175,245,219,235,174, 0, 6,231,242, 83,
+ 76,161,156,170,142, 2,128, 42,207,153,194,249, 51, 31,248,140, 7,242,211,219, 59, 34, 62, 7, 34, 75,255, 0, 77,190,186,134,
+229,239,197,172, 41, 27, 79,197,107,154, 2, 75,103,102, 91,221,158, 67,127,231,183,215, 76, 57,249,129,108,114, 36,213,234,118,
+250,232, 58,137, 94, 60, 9,166,132, 0,223,153,160, 12,185,153,195,137,201,151,229,145,190,186, 47,222, 25, 96, 91,175, 33, 62,
+146,237,245,212,106,235, 84,169,104, 27,207,102,159,254,241, 47,235,183,215, 93,231,115,127,241, 50,254,187,125,116, 27,250, 41,
+ 56,208, 18, 60,238,103,254, 38, 95,215,111,174,187,206,230,255, 0,226, 37,253,118,250,232, 43, 27, 55,194,164,219,157,133, 19,
+203,184,248,172,190,178, 71,228,161, 71,121,204,223,252, 76,191,174,223, 93, 47,156,204,255, 0,196, 75,250,237,245,210, 8,163,
+ 28,216,183,166,195,242,154,112, 69, 81,112,156,127,156,105, 66, 85, 29,231, 51,127,241, 18,254,187,125,116,245,159,112, 99, 97,
+ 52,191, 43,176,254, 83, 72, 11, 95,221, 54,229,125, 34,212,225, 30,175, 18,125, 55,160,168,241, 54, 88, 54,124,183, 30,144, 29,
+137,254, 90, 32,201,144, 0,122,243,185,231,241,144, 15,242,208, 68,126,241, 82, 61,119,163, 8,174,188, 57,114, 62,186, 1,222,
+123, 37, 72, 84,118, 23, 63,105,153,191,104,210, 54, 70, 91, 30, 51, 72, 61,140, 64,225,236,174,110,130, 47,190,203,123,250,105,
+146,229, 99, 34,168, 4,144, 7,128,231, 66, 14, 25, 25, 36, 92, 79, 39, 47,210,110,127, 61, 59,173,153,123,117,100,183, 11,157,
+ 77,245,212, 39,220,208,112,142, 47,148,154,103,159,152,241,176,183,162,169, 75, 50,249, 86,184,158, 65,253,115,245,210, 28,169,
+ 35, 35, 86, 75,124,174, 79,229,170, 89, 38,153,237,169,201,191,174,146, 40, 89,220, 15, 77, 5, 11,179,156, 44,109,147, 33,241,
+ 98, 11, 27, 15,201, 76,109,217, 84,112,154, 70, 54,181,238, 71,229,170,239, 46,121,120,248,208,229,132,139, 0, 57,208, 23, 31,
+120, 47, 71,171,169,245,116, 53,107,185,189,186,250, 57,243,174,168, 90, 63,194,219,255, 0,194,219,255, 0,221, 87, 84, 26,150,
+ 15,246, 63,187,143,246, 22,136,160,218,212,198,226, 99,254,132,127,176,180, 81,194,169, 0,200,164, 17,199,194,152,110,124, 47,
+106, 36,196,106, 30,202, 24,106, 16, 80, 79, 42, 69,102,185,191, 42, 80, 69,113,183, 43,208, 14, 6,184,154, 78, 0,113,174,184,
+160, 20, 48, 96, 64,240,166, 53,185, 82,222,222, 20,210, 13,232, 8, 51, 13, 83, 48, 7,213,243, 10, 64,162,245,197,174,229,189,
+ 60,105, 46,126,122,133, 9,112, 13, 48,177, 53,195,157, 41,240,160, 56, 3, 92, 71, 10,237, 94, 20,134,228,208, 28,197, 80, 18,
+120, 0, 56,213, 44,155,236,186,255, 0,115, 26,232, 28,181, 92,147,243, 17, 87,122, 1, 6,252,106,143, 63,104,104,245, 79,138,
+ 53, 39, 54,143,196,123, 61, 85,243,251,147,202, 86,227, 44,102,210,141, 92,233,247,120,123, 15,118, 2,198,115,113,200, 85,114,
+162,141,126,210,235,108,221,113,114,163, 17,159,114, 97,114,200,120,223,250, 54,169, 98, 72,205,205,192, 62,190, 21,133, 86,100,
+ 96,202, 74,176,226, 8,224, 65,171,236, 13,228, 72, 86, 28,178, 3,219, 74,203,200, 31,233,122,235,134, 23,116,141,202, 91,200,
+106, 50,224,165,194, 50,243,232,206,217,157,181,194,183, 44, 86, 81,231, 30,113,242,234,139,164,107,129,165,192, 4,220,241,240,
+245, 81,149,184,243, 60,168, 34, 61, 86, 28, 8,183,186,105,161, 69,129,224, 44,109,195,135, 3,236,175,172,124,176,254,233, 60,
+ 15, 19,198,146, 79,179,224, 65,227,242, 87, 44, 99,152, 98,170,120,158, 55,183,201, 76,100, 55,187, 57, 62,178, 7,141, 0,230,
+ 32,241,229, 72, 64, 55, 35,149, 48,137,111,204, 31,146,156,188, 5,219,153,231, 85, 0, 83, 41, 98,183,227, 99,107, 84,121, 36,
+ 14,116,253,133, 60, 79,164,210,228, 77,173,138,175, 33,194,244, 6, 96, 45,164, 85, 3,223, 81,248, 69, 32,226, 44, 91,219, 72,
+ 25,217,109,106,229,136,243, 39,230,160, 19, 90,169,178,143,109, 43, 6,127,132, 88, 83,130,133,227,252,180,186,212,155, 14, 38,
+128,103, 70,226,228,222,136,134,223, 37, 51, 83,223,143, 1, 72,193,126, 35,243, 80, 7,189,197, 32,231,199,133, 10,228,175, 0,
+ 65,165, 86,178,241,231, 64, 61,157, 67,105, 28, 73,230,104,100,144,108, 61,209, 92, 73, 39,209, 92, 17,155,144, 38,149, 45, 4,
+ 98, 27,194,244,188,104,171, 3, 31,137,149,125,167,234,189, 61, 97,136, 91, 83, 51, 95,193, 69,190,147, 80, 17,235,184,158, 3,
+141, 73, 8,163,225, 64,109,226,198,255, 0, 80,165, 1,143, 5, 54,241, 32, 11, 80, 84, 0,138, 67,225,111,111, 15,229,167, 44,
+ 43,246,156, 15,103, 19, 70, 9,127, 14, 55,177, 38,136, 34, 0, 27,240,181, 81, 80, 41, 28, 67,236,179, 31, 89,176, 63,150,136,
+ 44,132,104,141, 86,198,230,227, 81, 31, 43, 94,156, 12, 42, 6,183, 23,245,154,107,102, 98,198, 44, 46,199,194,194,160, 28,194,
+ 70,247,152,146,180,206,159,160,115,229,122,105,220, 3, 0, 18, 62, 3,210,106, 60,185,179,158, 2,203,236, 21, 72, 77, 16,146,
+ 56,252,181,207,210, 65,119,113,235,185,170,240,243, 72, 46, 88,159,150,152,209,177,107, 31, 10, 22,132,241,145,142,128,216,223,
+216, 41,143,184, 5,176, 72,254,122, 12, 80,251,154,169,100,131, 77,155,195,149, 0,158,114,118,185, 22, 95,101, 14, 73,103,127,
+137,201,249,105,225, 2, 45,207,143, 26,145, 20, 75, 56, 10,182, 30, 36,212, 53, 77, 8, 73, 27, 22, 30,186,147,229,143,207,198,
+164,152, 70, 61,217,200, 60, 56, 90,163, 12,171,191, 46, 28,133, 83, 36,115, 29,184, 91,141, 28, 71,165, 64, 53, 32,105,190,178,
+ 61,227,196, 26,137, 49,102,114,163,144,168,105,105,168, 97, 7, 82,197,124, 42, 66, 66,208, 27,183, 6,240, 30,170, 14, 27, 16,
+116,183,133, 74,157,137,141,152, 11, 26, 17,186,186,145,222,120, 80,233, 13, 99,234,166,185,141,192, 1,175,127,181, 81, 89, 0,
+ 23,241, 52,232, 65, 23,244, 81,136,241,212,176,233,127,133,248,133,188,181,188,127,241, 55,174,167,216,121,109, 62, 30, 95,255,
+ 0,120,174,168,111, 79,137, 36,124, 81,223,194, 56,255, 0, 97,104,151, 20,136,183,210,127,221,199,251, 11, 79, 49, 3,225, 90,
+ 57, 17,230,182,161,236,160, 26,145, 52, 87,111,146,130, 98, 54,161, 6,131, 75,171,198,144,194, 71,137,167, 8,184,115,160, 18,
+254, 55,174,213,227, 74, 33, 35,198,184,163, 91,133, 0,151, 52,174,196, 35, 16,120,128, 72,249,169, 44,195,194,133, 53,250,100,
+122,109,106, 2, 56,224, 41, 9, 23,246, 87,105,244,210,129, 80,162,113,168, 19,238,248,145, 62,129,170, 82, 57,149,181,190,115,
+ 83,229, 93,104,200, 13,139, 2,160,250, 46, 43, 50,251,118,100,108, 84,196, 77,188, 87,136,175,159,220, 50, 50,109, 40, 44,120,
+ 55,186,181,146, 91,169,224,123,176,108, 99,221,114,245,231, 74, 82,145,174,218,248,150, 99,125,199, 31,217, 63,209, 75,247,238,
+ 63,251, 39,250, 42,167,200,102,127,176,127,154,184,224,229,128, 73,133,128, 28, 73, 35,149,124,207,247,251,143,244,191,250,255,
+ 0,145,244, 63,210,192,254,165,251,255, 0,153,111,247,244, 22,254, 19,253, 20,131,127,132,127,100,255, 0, 69, 80,215, 87, 63,
+253,108,191,234, 95,181, 29, 63,243, 49,127,165,254,230, 76,205,159, 19, 32,245, 32,137,162,147,237,114,210,125,126,218,135, 82,
+ 49,240,115, 50,191,229,177,228,148,122, 81, 73, 31, 56,163,190,203,187, 70,186,159, 10, 96, 61, 33, 9,254, 74,242,205, 93,186,
+221,223, 77,235,171,113,141, 35,240, 61, 48,118,173, 37,111,122,211,130,148,170,254, 33,118,221,230, 92, 50, 34,154,242, 65,200,
+126,146,251, 43, 69, 22, 84, 19, 42, 73, 27,134, 67,198,245,138,101,101, 37, 88, 21, 97,192,131,192,138,145,133,157, 62, 12,154,
+226, 55, 83,241, 70,126, 19, 94,220, 46,231, 59, 52,183,122,178,135, 10,254,168,252,209,227,204,237,208,187, 91,150,169, 25,241,
+167,233,151,243, 54,183,140,252, 45,123,211, 69,175,196,251, 7,133, 3, 11, 51, 27,113,139,169, 24,247,199,199, 25,181,212,209,
+210, 40,155, 87,187,106,253, 12, 39, 25,197, 78, 13, 74, 47, 84,209,240,167, 9, 66, 78, 19, 78, 45,113, 76, 91, 17,196, 26,135,
+ 60,167,140,106,127,164,106,179,112,238,222,222,218,183, 70,218,179,231,147, 30,100, 10,218,217, 88,199,103, 26,135, 21,213,244,
+138,145,143,153,135,158,173, 62, 14, 66,100, 66, 88,129, 36,108, 24,112,240,225,227, 93,125, 57,164,164,226,210,122,167, 77, 14,
+ 81,185, 9, 55, 24,201, 54,184,170,234,189,129, 2,169,224,120,211,186,104,188,105,108, 71, 30, 0, 83, 24,134, 62,161,202,161,
+177, 89,213, 71,166,184,179, 21,247,120,122,104, 51, 77, 20, 8,102,157,214, 40,215,226,145,200, 85, 23,225,204,212,120,247, 93,
+182, 87, 17, 67,155, 4,146, 57,178,162,202,140, 73,244, 0, 13,234,164,222,169, 50, 54,147,163,105, 18,197,185, 51, 92,215,113,
+ 6,202,182, 30, 38,144, 15, 17,206,138,139,170,197,135,176, 84, 40,198, 1,173,196,251, 5, 61, 99,148,139, 4,183,183,243,209,
+213, 91,144,225,106,126,131,192,147,106, 2, 55, 68,253,166, 31,203, 74, 35, 65,235,162,185,137,110, 75, 11, 83, 58,240,142, 87,
+106, 3,130,128,108, 7,178,136, 16,145,252,181, 31,205,221,189,213,166,201,147, 63, 37, 58,125,148, 4,200,227,225,126, 92, 62,
+ 74, 95,220,174,157, 78, 47,237,170,226,101, 96,110,196,211,162,132,147,199,149, 66,178, 91,229, 99, 41, 60,216,248, 0, 62,186,
+ 97,205, 28,209, 56,248, 94,129, 36, 54, 34,194,247,229, 76,158,108, 92, 40,140,217,147, 36, 49, 39,197, 36,140, 21, 71,135, 51,
+ 87,193, 5,205,189, 18,234, 19,205,228, 72,108, 13,135,168, 82, 74,102, 34,236,196,213, 62, 31,119,118,252,251,140, 59,102, 38,
+ 65,200,158, 98, 85, 90, 52, 58, 1, 0,177,187,182,159, 1,225, 87,204,233, 32, 32, 26,179,140,163, 77,241,113,170,174,186, 25,
+132,225, 58,236,146,149, 29, 52,117, 34, 34, 18, 77, 61,161, 32,139,211,222,209,129,167,137,162, 70,225,197,217,111,198,178,109,
+209,104, 54, 56,149, 83,143,137,225, 93, 44,100,183, 1,126, 20,217,157,217,172, 13,128,227,106,114, 57,233,241,231,122, 49, 21,
+ 86,117,196, 75,164,243,163, 42, 35,141, 68,219,217, 81,153, 75, 57, 39,194,141, 25,208,131,133, 3,124,134, 75, 35, 33, 10,188,
+135, 47,101, 18, 41, 25,214,231,195,133,169,179, 43, 94,246,231,202,150, 52,101, 22,183,182,140,177,234,198, 78, 11, 16, 7, 0,
+105,216,247, 66,195,213,249,104,226, 30,167,168,142, 68,209,132, 40,138, 1, 96, 90,220,104,137, 39, 86, 6,123,152,200, 28,120,
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+233,232,233, 58,186, 97,126, 29, 22,245, 90,160, 60,243, 23,127,223,176,182, 54, 56,185,170,173,133,141,189,238,146, 75, 44, 98,
+ 79, 50,248,155,132,145,164, 3, 91,123,169, 99,111,116,220, 93,109,235,187,196,238, 45,234,126,230,139, 26, 73, 85,112,100,220,
+230,219,142, 39, 72,106, 8,155, 98,238, 33,140,159, 22,161, 39, 15,101, 93, 60, 29,156,216,123,125,198,208, 48, 68,174,118,207,
+222,226,136,122,221, 67,212,242,246, 96,186,186,159, 22,159,181,207,141, 78, 16,236,231, 52,104,242, 3, 59,204,189,180,190, 63,
+ 91,205,244, 6,191,181,171,171,229,249,253,173, 31,205,160, 51,155, 6, 38,225,182,247, 81,218,103,220, 95, 46, 12, 45,143,111,
+ 77, 46,182, 14,235, 38, 68, 13, 53,139, 53,153,140, 90,137,185, 60,109,126, 2,169, 31,189,187,133, 50,223, 3, 84, 70, 69,118,
+218,131,104, 23,251,198, 76,233, 32,128,219,135, 15, 44,138,246,254,117,249, 10,244, 23,131,110, 59,180,125, 67,135,247,207, 65,
+186, 87,120, 6, 87,151,213,239,105,247,186,157, 61,124,252, 47, 81, 14, 63,110,249,131,168,237,190, 99,206,174,171,201,141,175,
+207,244,206,139,251,215,243, 29, 59,219,237,105,245, 80, 24,201,123,207,124,134, 29,242,116,149,102, 76,125,191, 47, 59, 10, 86,
+133, 18, 33, 38, 54, 67, 99,129, 18,135, 50, 52,126, 7,170, 1, 44, 13,184, 81,231,220,119,188,141,199, 7, 22,109,203,254, 79,
+185, 14, 11, 72,145,170,117, 97, 59,113,203, 10,234,166,196, 2,236,182,246, 30, 98,175,211, 27,178, 21,178,244, 54,205,168,172,
+231, 59,247,184,100,232,212, 60,207, 91,222,248,117, 91,169,126, 23,231, 83,114,113,251,118,207,231, 14,219,111, 56,157, 78,172,
+152,223,243,250, 19,167,171, 83,127, 31, 70,157, 63,106,214,160, 51, 59,222,231,189,225,119,124,240,224,102,152,226,201,198,218,
+177,209, 25, 3,164, 30,107, 54,120, 26, 80,164,216,191,187, 96, 79, 50,192, 30, 64, 85,198, 46,241,189,205,218, 57,249,171, 38,
+ 56,220,241, 38,204,195,131, 42,114,176,195, 43,227,228,201,139, 28,158,241, 8, 53,232, 30, 58,117,122,170,102,233,141,219,103,
+ 33,134,242,118,223, 52,113,200,111, 53, 46, 48,151,203,107, 23,254, 35,106,233,235,183,171, 87,174,166, 44,123, 74,236,133, 88,
+ 96,182,195,209, 34,230, 72, 60,167, 67,219,171,167,163,232,168, 12, 6, 71,122,119, 66,196,113,241, 3,207,145,135, 30, 92,249,
+ 11, 52,120,176, 56, 56,242, 69, 26,195,154,211, 79, 20, 74,171,212, 58,154, 2,220,212,143, 26,188,194,238, 13,251, 39,187,223,
+111,233,145,181,140,217,240, 11, 63,151, 84, 2, 28, 65,146, 25, 47, 47,152,121, 75,243, 29, 61, 58, 15,170,245,107,229,251, 12,
+ 98,237,253, 67,179,249,116,149,254,238,213, 46, 39, 79,173,169, 68,157, 31,122,204,250,244,234,183, 29, 86,191, 26,177,142, 30,
+220, 27,251,188,103,111,255, 0, 48,104,180,128, 60, 7, 51, 64, 85,248,133,250,150,209,167,228,183,133,168, 12, 31,119, 62,230,
+189,218,208, 65,184,201, 20, 44, 54, 30,156, 32,123,168,210,238,114, 68,205, 96,194,255, 0, 7,189,250, 64,216,240, 20,184,251,
+246,241, 42,197, 56,147, 21,247, 53,219,119,132,139, 47, 39, 76, 74,210,226,238,112,224,195,168,146,177,174,177,110, 28,139, 91,
+194,183, 91,140, 93,179,247,158, 63,222,167,110,251,218,209,249, 79, 50,216,254,102,221,101,233,116,186,135, 93,186,250,116,219,
+237,218,220,104,114, 69,218, 93, 7, 18, 29,175,160, 97,202,234,106,124,109, 29, 14,176,243,186,174,109,163,175,110,175,134,191,
+139,141, 1,158, 29,195,185, 67,216,251,222,241,212, 45,184,237,131, 36, 32,200,133, 99,150, 55,133,117, 44,121, 9, 25, 49, 22,
+ 23,226, 99, 58, 72,181, 1, 55,158,225,155, 54, 77,147,207,164, 82,253,237,145,133,247,145,129, 46, 33,135, 1, 55, 5, 65, 25,
+247, 46, 93,200,185,251, 35,211,198,181, 56,208,118,210,236, 82,174, 57,219,190,224, 11, 32,200,210,248,231, 19, 77,207, 87,170,
+117, 24,249,223, 86,175,150,153,184,193,218,173,139,150, 55, 67,182,249,111, 50, 60,239, 94, 76,112,158,107,166,182,235, 23,107,
+117,122, 90,126, 47,123, 77,188, 40, 15, 60, 27,230,237,157,185,237,155,158, 84,131, 70,126, 39,110,206,248, 12,135,164,143,149,
+158,241,188,145,139,240, 60, 11, 3,235, 30,129, 83,229,238,174,224, 76, 72,179, 35,203,138,105, 55, 60,135,131, 31,110,137, 34,
+243, 56,234,185,254, 72, 24,122,205, 28,111,238,123,164,202,214,234, 17,225,194,182, 89, 80,246,183,157,196,243,167,108,243,250,
+ 34,242, 29,103,198,235,116,250,171,209,232,107,109, 90,122,218,116,105,251, 86,183, 26,140,248,189,144, 91,116,234, 54,211,173,
+200,251,226,242,226,222,253, 75, 15, 51,239,123,167,171,250, 95,111,215, 84, 17, 32,223,183, 21,236,153,247,156,231,139, 19, 62,
+ 20,200, 13, 35, 42,206,170, 97,153,224, 71,100,197,119, 66,228, 40, 37, 85,236, 27,133, 80,174,237,190,110, 50,108,194,124,169,
+ 49,164,199,238, 25, 48, 38, 12,145, 44,146, 70,184,147, 76,171, 56,129,218, 43,142, 42, 66,155,114, 60,197,110, 60,190,194,118,
+ 50, 53, 96,253,195,209, 32,218, 72, 60,159, 66,220,120,234,233,232,183,201, 80, 98,199,236,197,197, 81, 17,218, 60,160,201,136,
+ 45,164,196, 49,249,189, 35,163,199, 85,186,218,109,167,237, 91,149, 1, 87,187,239, 27,206, 63,114,197,131, 14, 82, 65,183,202,
+208, 99, 35,164,113,206,171, 52,194, 66, 83, 40,106,235, 71, 35,123,166, 46, 26, 15,218,172,191,109,119, 54,247, 14, 47,110,227,
+156,198,204,142, 68,219,162,203, 13, 26,157, 35, 55,168, 63,127, 52,143,212,105, 61,223,115, 64, 63, 9,215,206,189, 22,108,126,
+218,251,238, 22,201,109,187,239,208, 0,131,169, 38, 63,155,177, 13,167, 64,102,234,114,213,107,120, 95,215, 85,152,216,223,135,
+221,120,219, 25,182, 62,189,212, 69,211,147, 11, 86,174,177,209,164, 43,115,235, 94,214,251, 87,241,160, 51, 89, 59,159,112,101,
+227,236,187,172,155,151, 77,101,222,242,241,147, 30, 40,130,168,143, 21,119, 8,213, 93,181, 93,245, 8, 56,131,195,145,230, 41,
+240,119,126,247,147,137,142,194,104,162,150,124,126,220,115, 47, 76, 16,143,187, 74,241,100,182,146,109,200, 2,163,194,182,147,
+193,219, 94, 70, 31, 48,118,223, 33,230,143,150,234, 62, 55, 71,206,117, 94,253, 61, 77,167,173,213,215,203,222,213,127, 26,165,
+125,179,176,242,176, 94, 60, 92,141,170, 12, 24,231,195,159, 37,177, 39,195, 84, 99, 20,198, 92,104,231, 32,149, 40,238, 25, 66,
+158,124, 66,208, 22, 93,183,186, 79,185,109,204, 51,101, 89, 50,161,201,204,197,234, 40, 11,214, 76, 76,153, 49,132,193, 7,164,
+ 40,189,184, 94,177,115,119,142,255, 0,139,131,153,157,215,142,102,124, 77,230,120, 35,233, 0, 32,125,179, 45,113,162, 45, 99,
+118, 14,175,239, 95,198,214,173,214, 6, 14,193,215,193,155,105,147, 14,241,226,205, 22, 12,120,179, 65,164,227, 52,177, 25,154,
+ 49, 27,123,202, 36, 68,185, 28, 1,245,154,172,218,246,190,202,193,135,112,134, 60,141,183, 36,145,144,251,156,179, 79,137, 35,
+244,164,158, 73,166, 92,146, 8,253,218, 72,229,125,225,194,192, 30, 85, 24, 69,102, 78,251,220,152,125,193, 14,212, 27,205, 65,
+141, 38, 4,121,115,149,199,134, 38, 25,210,200,174,205,212,153,101, 5, 80, 90, 37,141, 90,229, 78,171,222,160,191,114,119, 51,
+ 62, 86, 40,201,137,178,101,117,124, 88,163, 24,228, 75, 1,201, 49,234,219, 38, 50,116,165,110,144,182,137,142,173,119,240,173,
+190, 94, 63,111,157,235, 17,179,206,223,247,192, 91, 97,117,164,199,243, 58, 73,107,116,131,182,190,122,173,111, 95,174,171,164,
+196,236, 51, 30, 96,213,179,104,121, 80,238, 31,189,196, 22,125,109,167,170,117,240,110,165,237,127,181,127, 27,209, 20,169,205,
+220, 36,220,251, 95,103,155, 35, 35,169, 30,126,110, 30, 62,108,168,173,143,170, 38,202, 17, 60,110,183,186,106,210, 17,192, 54,
+226, 64,225, 81,183, 29,167, 99, 87,192,198,192,121,101, 72,247,165,195,200,141,158, 85, 88,131,196,243,190, 36,118,208, 12, 96,
+176, 97,107,216,240,191, 11, 13,123,227,236, 71,102,180,231, 3,238, 19, 10,129,121, 49,198, 31, 71,236,219,222,233,232,189,173,
+225, 75,129,141,219, 73,131,136,155,123,109,199, 4, 79,108, 35, 12,152,230, 47, 51,239,127, 4,171, 91,171,241,114,247,185,208,
+ 30,111,186,121,156,125,199,116,200,141, 30, 56, 32,222, 6, 34,238, 41,144,250,227, 67,183,195,167, 23,203,240, 83, 27,179, 88,
+182,174, 26,175,106,215,203,191, 79,177,246, 22, 54,233, 12, 18,101,100,197,181, 9,208,232, 50, 32,146, 60, 97, 32,105,236,202,
+193, 53, 14, 38,245,117,147, 7,111, 24,167,243, 71,111,233,121,149,243, 93, 71,199,211,231, 52, 38,142,174,166,183, 91, 70,139,
+ 95,222,181,189, 85, 3,108,199,236,111, 41,184,253,198,219, 41,193,233,255, 0,241, 99,135, 38, 31, 75,165,165,255, 0,230,186,
+ 77,167, 70,157,127, 31, 11, 95,215, 64, 85,238,155,148,153, 59,226,203,162,124, 72,142,199,185,183, 70,112, 99, 58,227,151, 18,
+207,166,228, 92, 6, 54, 53, 11,116,202,220,113,182, 62,202,201,199,200,116,110,164, 29,120,128,185,152,141,190,121,116, 57,230,
+110, 82,214,244,155,243, 2,181, 91,254, 47,110, 52,112, 14,230,109,187,166, 25,142, 55,222, 18,227,129,112, 61,253, 29,118,244,
+124, 86,240,231, 71,220,241,246,159, 47,143,247,169,194,242,253,104,252,175,154,146, 13, 29,127,236,122, 93, 86,182,191,209,183,
+ 31, 69, 1,159,237, 45,239,117,205,157,177,247, 60,132,204, 18,237,216, 59,154, 77, 28, 98, 49, 27,102,117,131,193,238,146, 10,
+142,144, 42, 79, 27,122,106,139, 35,188,247,168,240, 50,114, 81,162,234,197,183,239, 89,107,116,225,212,192,207, 92, 72, 56, 95,
+151, 76,241,244,154,219,108,248,155, 24, 92,143,184, 91, 3, 73,146,249, 62, 74, 92,114, 58,132,127,105,210,110,118,244,213, 70,
+110,213,217,153,176,238,248, 99, 39,108,198,159, 34, 28,132,220,242, 49,178, 48,211, 34, 56,217,148,100,180,143,168,149,179,233,
+215,168, 91, 85,175,198,169, 10,201,247,157,237,115,178, 59,127,206,198, 26, 60,217,160,109,200, 68,190,252, 73,182,141,196, 70,
+ 18,250, 65,214,246, 36, 27,233, 30,158, 53, 23,105,238, 61,214, 8, 59, 95, 22, 41,186,208, 62, 46,205, 22,100,102, 53, 32,121,
+216,136,102,158,105, 28, 72,210, 54,157, 73,211, 4,112, 58,185,214,177,113,187, 47,238,162, 38, 59, 71,221,126,100,183, 25,113,
+124,191,154,177, 99,199, 86,142,165,175,195,157,184,114,162, 54, 63,100,121,140, 86, 99,179,249,142,142, 48,193,188,152,154,186,
+ 26,135,148,232,141, 95, 6,171,116,180,240,253, 26, 3, 7, 15,114,119, 70,216,185,184,216,114,182,115,193,145,187,229, 51, 63,
+151, 69,182, 54,119,151, 88,229,124,169,162,209, 15, 19,125, 23, 97,117, 3,128,227,177,239,126,224,206,237,172, 92,109,198, 13,
+ 39, 21,188,204, 51, 33, 93, 76,103, 56,210, 75,137,111,108,177, 4,254,176,169, 89, 24,253,136,114,127,197,157,155,205, 46, 83,
+ 22,234, 73,136, 36,243,126,224,125, 87,107,153,126, 11,223,143,195,234,169, 61,201,181, 96,231,193,135,247,182,108,120,184, 88,
+249, 80,204,200,242,192,145,205, 42, 56,104, 35,119,148,248,200, 7, 5, 35, 87, 42, 3, 43, 15,112,119, 28, 57,209,249,169,227,
+145, 70,115,237, 50,225, 44, 64, 16,209,109,199, 52,229,107, 30,247, 25, 22,246,248,116,145,237,161, 99,247,134,255, 0,147,133,
+143,210,150, 24,242, 50, 49,251,109,132,134, 32,193,100,221,229,120,178, 91, 78,161,113, 96, 52,139,240,173,154,227,236, 31,125,
+179,106,192,251,243,167,103,253,228, 30,107,167, 97,204,106,234,105,211,111,146,163,237,144,246, 42,196,195,105, 59, 57,143,169,
+140, 91,203, 62, 33, 29, 83, 35,121, 59,232,111,139,171,126,151,243,190, 26, 1, 55,237,215, 63,105,159, 98,194,142, 85,144,230,
+ 60,241,102, 74,232, 1,126,142, 20,249, 1,128, 28, 22,242, 68, 9,183,178,178,112,247,126,253,167,103,220, 39,154, 51,139,149,
+133,131, 44,169, 10, 36,136,114,114, 49,218,121, 97,200, 10,221,104, 93,253,222,137, 11,163,211, 91,173,238, 13,137,224,139,252,
+200,216, 35, 31,170,166, 31, 62,240,132,235, 5,109, 58, 58,205,109, 90,117,124,151,168,112,227,246,111,222, 24, 45,142,219, 87,
+222, 2, 24,198,219,211,147, 23,171,208, 40,122, 62, 92, 43,106,209,211,190,141, 63,102,246,225, 89,110,175,129, 81,145,192,238,
+190,234,159,108, 15, 49, 72, 39,201,155,102, 24,211,204,184,236, 66,238,147,116,165,180, 56,179,201,251,181, 22, 49,153, 8, 99,
+126, 60,171, 81,220,185,155,158, 26,237, 27,102, 54, 98,195, 38,111, 93,114,179, 90, 53, 37,134, 62, 36,147,144,169,193, 87,168,
+201,115,110, 66,246,244,212,157,186, 14,204, 92,102, 27, 89,218,188,177,201,132,183,151,124, 99, 31,155, 46,167, 31,224,107,117,
+117,233,233,248,222,218,106,126,251, 14,198,216,104, 59,140,225,121, 62,170,152,252,251,194, 35,234,128,197,116,245,142,157, 90,
+117,124,151,240,167,176, 30,123,178,119,102,253, 20,125,187,135,143, 25,151, 18, 44, 29,141, 50,228,144,192, 17,252,242,104,150,
+ 73,100,158,100,152,184, 2,241,136,209,174,192,223,157, 87, 65,220,155,206,193, 6,227, 38, 54,103,153,200,243,251,150, 86, 74,
+116, 16,151, 88, 51,198, 32,105,228,145,215, 76, 90,125,208,177,251,224,144, 7,186, 43,124,248,253,166,217,155, 99, 33,218,252,
+216,134, 49,179,218, 76, 81, 39,151, 32,244,188,168,213,125, 22,190,141, 28, 45,123, 80, 51, 49,187, 32,176, 59,147,108,250,131,
+100,219,175, 46, 39,197,175,252,101,195,183, 19,212,254, 47,243,190, 46, 53,125,128,129, 63,119,238, 45,186,205,183, 18,130, 3,
+186,229,224,112, 91, 55, 66, 45,164,103, 37,141,254, 46,177,231,232,225, 89,173,187,122,238, 12,113,183, 62, 6,123, 59,203,219,
+219, 17, 24,174, 99, 50, 49,145,166, 19,156,111, 50,203, 27,228, 21,141,136,213,241,114, 60,133,110,252,183,104,253,238, 73,109,
+171,239,147,206,242, 98,249,174, 16,159, 13, 90,255, 0,129,127,234,122,168, 25,184,221,140,209,227, 46,123,108,218, 14, 44, 99,
+ 11,171, 38, 32,255, 0, 9,169,122, 93, 2,205,252, 45, 90,116,233,247,111,107, 84,246, 2,203,182,183,229,220,246,124, 92,153,
+166, 76,140,150, 75,204,202,134, 35,241, 50, 2,241, 18, 74, 31,112,131,225,112,109,194,173,252,236,126,138,168,219, 49,246, 59,
+159,185,155, 6,253, 24,111,229, 36,131,254, 95,223,242,255, 0,194,111,225,252,122, 60, 57,219,198,172,124,185,253, 36,255, 0,
+210, 39,250,212,167,128,168,111, 59, 31,162,187,206,197,232,160,121,115,250, 73,255, 0,164, 79,245,171,188,185,253, 36,255, 0,
+210, 39,250,212,160,169, 35,206,199,250, 53,222,114, 63, 69, 3,160,127, 73, 63, 93, 63,214,167, 8, 63,156,159,174,159, 93, 41,
+224, 9, 94, 97, 58,122,173,253,157,254, 78,166,154,234, 30,129,167,167,113,126,143, 59,141, 63,197,253, 46, 85,212, 7,255,217,
+};
+
+#endif
diff --git a/source/blender/src/playanim.c b/source/blender/src/playanim.c
new file mode 100644
index 00000000000..ef07d910cc1
--- /dev/null
+++ b/source/blender/src/playanim.c
@@ -0,0 +1,711 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <sys/types.h>
+#include <fcntl.h>
+#include <stdlib.h>
+#ifndef WIN32
+#include <unistd.h>
+#include <sys/times.h>
+#include <sys/wait.h>
+#else
+#include <io.h>
+#include "BLI_winstuff.h"
+#endif
+#include "MEM_guardedalloc.h"
+
+#include "PIL_time.h"
+
+#include <math.h>
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "BDR_editcurve.h"
+
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+
+#include "BIF_gl.h"
+#include "BIF_screen.h"
+#include "BIF_mywindow.h"
+
+#include "playanim_ext.h"
+#include "mydevice.h"
+#include "blendef.h"
+#include "winlay.h"
+
+/* ***************** gl_util.c ****************** */
+
+static Window *g_window = NULL;
+static int qualN = 0;
+
+#define LSHIFT (1<<0)
+#define RSHIFT (1<<1)
+#define SHIFT (LSHIFT | RSHIFT)
+#define LALT (1<<2)
+#define RALT (1<<3)
+#define ALT (LALT | RALT)
+#define LCTRL (1<<4)
+#define RCTRL (1<<5)
+#define LMOUSE (1<<16)
+#define MMOUSE (1<<17)
+#define RMOUSE (1<<18)
+#define MOUSE (LMOUSE | MMOUSE | RMOUSE)
+
+unsigned short screen_qread(short *val, char *ascii);
+
+/* implementation */
+static int qreadN(short *val)
+{
+ char ascii;
+ int event = screen_qread(val, &ascii);
+
+ switch(event){
+ case LEFTMOUSE:
+ if (*val) qualN |= LMOUSE;
+ else qualN &= ~LMOUSE;
+ break;
+ case MIDDLEMOUSE:
+ if (*val) qualN |= MMOUSE;
+ else qualN &= ~MMOUSE;
+ break;
+ case RIGHTMOUSE:
+ if (*val) qualN |= RMOUSE;
+ else qualN &= ~RMOUSE;
+ break;
+ case LEFTSHIFTKEY:
+ if (*val) qualN |= LSHIFT;
+ else qualN &= ~LSHIFT;
+ break;
+ case RIGHTSHIFTKEY:
+ if (*val) qualN |= RSHIFT;
+ else qualN &= ~RSHIFT;
+ break;
+ case LEFTCTRLKEY:
+ if (*val) qualN |= LCTRL;
+ else qualN &= ~LCTRL;
+ break;
+ case RIGHTCTRLKEY:
+ if (*val) qualN |= RCTRL;
+ else qualN &= ~RCTRL;
+ break;
+ case LEFTALTKEY:
+ if (*val) qualN |= LALT;
+ else qualN &= ~LALT;
+ break;
+ case RIGHTALTKEY:
+ if (*val) qualN |= RALT;
+ else qualN &= ~RALT;
+ break;
+ }
+
+ return(event);
+}
+
+/* ***************** gl_util.c ****************** */
+
+
+
+
+typedef struct pict{
+ struct pict *next, *prev;
+ char *mem;
+ int size;
+ char *name;
+ struct ImBuf *ibuf;
+ struct anim *anim;
+ int frame;
+ int IB_flags;
+}Pict;
+
+static struct ListBase _picsbase = {0,0};
+static struct ListBase *picsbase = &_picsbase;
+static int fromdisk = FALSE;
+static float zoomx = 1.0 , zoomy = 1.0;
+static double ptottime = 0.0, swaptime = 0.04;
+
+static int pupdate_time(void)
+{
+ static double ltime;
+ double time;
+
+ time = PIL_check_seconds_timer();
+
+ ptottime += (time - ltime);
+ ltime = time;
+ return (ptottime < 0);
+}
+
+static void toscreen(struct ImBuf *ibuf)
+{
+ if (ibuf == 0){
+ printf("no ibuf !\n");
+ return;
+ }
+
+ glRasterPos2f(-1, -1);
+
+ glDrawPixels(ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
+
+ pupdate_time();
+
+ window_swap_buffers(g_window);
+}
+
+static void build_pict_list(char * first)
+{
+ int size,pic,file;
+ char *mem, name[256];
+ short val;
+ struct pict * picture = 0;
+ struct ImBuf *ibuf = 0;
+ int count = 0;
+ char str[100];
+ struct anim * anim;
+
+ if (IMB_isanim(first)) {
+ anim = IMB_open_anim(first, IB_rect);
+ if (anim) {
+ ibuf = IMB_anim_absolute(anim, 0);
+ if (ibuf) {
+ toscreen(ibuf);
+ IMB_freeImBuf(ibuf);
+ }
+
+ for (pic = 0; pic < IMB_anim_get_duration(anim); pic ++) {
+ picture = (Pict*)MEM_callocN(sizeof(Pict),"Pict");
+ picture->anim = anim;
+ picture->frame = pic;
+ picture->IB_flags = IB_rect;
+ sprintf(str, "%s : %d", first, pic + 1);
+ picture->name = strdup(str);
+ BLI_addtail(picsbase, picture);
+ }
+ } else printf("couldn't open anim %s\n", first);
+ } else {
+
+ strcpy(name,first);
+
+ pupdate_time();
+ ptottime = 1.0;
+
+/*
+ O_DIRECT
+ If set, all reads and writes on the resulting file descriptor will
+ be performed directly to or from the user program buffer, provided
+ appropriate size and alignment restrictions are met. Refer to the
+ F_SETFL and F_DIOINFO commands in the fcntl(2) manual entry for
+ information about how to determine the alignment constraints.
+ O_DIRECT is a Silicon Graphics extension and is only supported on
+ local EFS and XFS file systems.
+*/
+ while(IMB_ispic(name)){
+ file = open(name, O_BINARY|O_RDONLY, 0);
+ if (file < 0) return;
+ picture = (struct pict*)calloc(1, sizeof(struct pict));
+ if (picture == 0){
+ printf("Not enough memory for pict struct \n");
+ close(file);
+ return;
+ }
+ size = BLI_filesize(file);
+ picture->size = size;
+ picture->IB_flags = IB_rect;
+
+ if (fromdisk == FALSE) {
+ mem=(char *)malloc(size);
+ if (mem==0){
+ printf("Couldn't get memory\n");
+ close(file);
+ free(picture);
+ return;
+ }
+
+ if (read(file,mem,size) != size){
+ printf("Error while reading %s\n",name);
+ close(file);
+ free(picture);
+ free(mem);
+ return;
+ }
+ } else mem = 0;
+
+ picture->mem = mem;
+ picture->name = strdup(name);
+ close(file);
+ BLI_addtail(picsbase,picture);
+ count++;
+
+ pupdate_time();
+
+ if (ptottime > 1.0) {
+ if (picture->mem) ibuf = IMB_ibImageFromMemory((int *) picture->mem, picture->size, picture->IB_flags);
+ else ibuf = IMB_loadiffname(picture->name, picture->IB_flags);
+ if (ibuf) {
+ toscreen(ibuf);
+ IMB_freeImBuf(ibuf);
+ glDrawBuffer(GL_FRONT);
+
+ cpack(-1);
+ glRasterPos2i(10, 10);
+ sprintf(str, "%4d: %s", count, name);
+ glCallLists(strlen(str), GL_UNSIGNED_BYTE, str);
+ glDrawBuffer(GL_BACK);
+ }
+ pupdate_time();
+ ptottime = 0.0;
+ }
+
+ BLI_newname(name, +1);
+
+ while(qtest()){
+ switch(qreadN(&val)){
+ case ESCKEY:
+ if (val) return;
+ break;
+ }
+ }
+ }
+ }
+ return;
+}
+
+void playanim(int argc, char **argv)
+{
+ struct ImBuf *ibuf = 0;
+ struct pict *picture = 0;
+ char name[256];
+ short val = 0, go = TRUE, ibufx = 0, ibufy = 0;
+ int event, stopped = FALSE, maxwinx, maxwiny;
+ short /* c233 = FALSE, */ /* yuvx = FALSE, */ once = FALSE, sstep = FALSE, wait2 = FALSE, /* resetmap = FALSE, */ pause = 0;
+ short pingpong = FALSE, direction = 1, next = 1, turbo = FALSE, /* doubleb = TRUE, */ noskip = FALSE;
+ int sizex, sizey, ofsx, ofsy, i;
+ /* This was done to disambiguate the name for use under c++. */
+ struct anim * anim = 0;
+ int start_x= 0, start_y= 0;
+
+ while (argc > 1) {
+ if (argv[1][0] == '-'){
+ switch(argv[1][1]) {
+ case 'm':
+ fromdisk = TRUE;
+ break;
+ case 'p':
+ if (argc>3) {
+ start_x= atoi(argv[2]);
+ start_y= atoi(argv[3]);
+ argc-= 2;
+ argv+= 2;
+ } else {
+ printf("too few arguments for -p (need 2): skipping\n");
+ }
+ break;
+ default:
+ printf("unknown option '%c': skipping\n", argv[1][1]);
+ break;
+ }
+ argc--;
+ argv++;
+ } else break;
+ }
+
+ if (argc > 1) strcpy(name,argv[1]);
+ else {
+ BLI_getwdN(name);
+ if (name[strlen(name)-1] != '/') strcat(name,"/");
+ }
+
+ if (IMB_isanim(name)) {
+ anim = IMB_open_anim(name, IB_rect);
+ if (anim) {
+ ibuf = IMB_anim_absolute(anim, 0);
+ IMB_close_anim(anim);
+ anim = NULL;
+ }
+ } else if (!IMB_ispic(name)) {
+ exit(1);
+ }
+
+ if (ibuf == 0) ibuf = IMB_loadiffname(name, IB_rect);
+ if (ibuf == 0){
+ printf("couldn't open %s\n",name);
+ exit(1);
+ }
+
+ #if !defined(WIN32) && !defined(__APPLE__)
+ if (fork()) exit(0);
+ #endif
+
+ winlay_get_screensize(&maxwinx, &maxwiny);
+
+ /* XXX, fixme zr */
+ {
+ extern void add_to_mainqueue(Window *win, void *user_data, short evt, short val, char ascii);
+
+ g_window = window_open("Blender:Anim", start_x, start_y, ibuf->x, ibuf->y, 0);
+ window_set_handler(g_window, add_to_mainqueue, NULL);
+ }
+
+ ibufx = ibuf->x;
+ ibufy = ibuf->y;
+
+ if (maxwinx % ibuf->x) maxwinx = ibuf->x * (1 + (maxwinx / ibuf->x));
+ if (maxwiny % ibuf->y) maxwiny = ibuf->y * (1 + (maxwiny / ibuf->y));
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ window_swap_buffers(g_window);
+
+ build_pict_list(name);
+
+ for (i = 2; i < argc; i++){
+ strcpy(name, argv[i]);
+ build_pict_list(name);
+ }
+
+ IMB_freeImBuf(ibuf);
+ ibuf = 0;
+
+ pupdate_time();
+ ptottime = 0;
+
+ while (go){
+ if (pingpong) direction = -direction;
+
+ if (direction == 1) picture = picsbase->first;
+ else picture = picsbase->last;
+
+ if (picture == 0){
+ printf("couldn't find pictures\n");
+ go = FALSE;
+ }
+ if (pingpong){
+ if (direction == 1) picture = picture->next;
+ else picture = picture->prev;
+ }
+ if (ptottime > 0.0) ptottime = 0.0;
+
+ while (picture){
+ if (ibuf != 0 && ibuf->type == 0) IMB_freeImBuf(ibuf);
+
+ if (picture->ibuf) ibuf = picture->ibuf;
+ else if (picture->anim) ibuf = IMB_anim_absolute(picture->anim, picture->frame);
+ else if (picture->mem) ibuf = IMB_ibImageFromMemory((int *) picture->mem, picture->size, picture->IB_flags);
+ else ibuf = IMB_loadiffname(picture->name, picture->IB_flags);
+
+ if (ibuf){
+ strcpy(ibuf->name, picture->name);
+
+ while (pupdate_time()) PIL_sleep_ms(1);
+ ptottime -= swaptime;
+ toscreen(ibuf);
+ } /* else deleten */
+ else {
+ printf("error: can't play this image type\n");
+ exit(0);
+ }
+
+ if (once){
+ if (picture->next == 0) wait2 = TRUE;
+ else if (picture->prev == 0) wait2 = TRUE;
+ }
+
+ next = direction;
+
+ while ((qtest() != 0 ) || ( wait2 != 0)){
+ if (wait2 && stopped) {
+ stopped = FALSE;
+ }
+
+ event = qreadN(&val);
+ /* printf("%d %d\n", event, val); */
+
+ if (wait2){
+ pupdate_time();
+ ptottime = 0;
+ }
+ switch (event){
+ case AKEY:
+ if (val)
+ noskip = !noskip;
+ break;
+ case PKEY:
+ if (val)
+ pingpong = !pingpong;
+ break;
+ case SLASHKEY:
+ if (val) {
+ if (qualN & SHIFT) {
+ if (ibuf)
+ printf(" Name: %s | Speed: %.2f frames/s\n", ibuf->name, 1.0 / swaptime);
+ } else {
+ swaptime = 1.0 / 5.0;
+ }
+ }
+ break;
+ case LEFTARROWKEY:
+ if (val){
+ sstep = TRUE;
+ wait2 = FALSE;
+ if (qualN & SHIFT) {
+ picture = picsbase->first;
+ next = 0;
+ } else {
+ next = -1;
+ }
+ }
+ break;
+ case DOWNARROWKEY:
+ if (val){
+ wait2 = FALSE;
+ if (qualN & SHIFT) {
+ next = direction = -1;
+ } else {
+ next = -10;
+ sstep = TRUE;
+ }
+ }
+ break;
+ case RIGHTARROWKEY:
+ if (val){
+ sstep = TRUE;
+ wait2 = FALSE;
+ if (qualN & SHIFT) {
+ picture = picsbase->last;
+ next = 0;
+ } else {
+ next = 1;
+ }
+ }
+ break;
+ case UPARROWKEY:
+ if (val){
+ wait2 = FALSE;
+ if (qualN & SHIFT) {
+ next = direction = 1;
+ } else {
+ next = 10;
+ sstep = TRUE;
+ }
+ }
+ break;
+ case LEFTMOUSE:
+ case MOUSEX:
+ if (qualN & LMOUSE) {
+ window_get_size(g_window,&sizex,&sizey);
+ picture = picsbase->first;
+ i = 0;
+ while (picture){
+ i ++;
+ picture = picture->next;
+ }
+ i = (i * val) / sizex;
+ picture = picsbase->first;
+ for (; i > 0; i--){
+ if (picture->next == 0) break;
+ picture = picture->next;
+ }
+ sstep = TRUE;
+ wait2 = FALSE;
+ next = 0;
+ }
+ break;
+ go= FALSE;
+ break;
+ case EQUALKEY:
+ if (val) {
+ if (qualN & SHIFT) {
+ pause ++;
+ printf("pause:%d\n", pause);
+ } else swaptime /= 1.1;
+ }
+ break;
+ case MINUSKEY:
+ if (val) {
+ if (qualN & SHIFT) {
+ pause --;
+ printf("pause:%d\n", pause);
+ } else swaptime *= 1.1;
+ }
+ break;
+ case PAD0:
+ if (val){
+ if (once) once = wait2 = FALSE;
+ else {
+ picture = 0;
+ once = TRUE;
+ wait2 = FALSE;
+ }
+ }
+ break;
+ case RETKEY:
+ case PADENTER:
+ if (val){
+ wait2 = sstep = FALSE;
+ }
+ break;
+ case PADPERIOD:
+ if (val){
+ if (sstep) wait2 = FALSE;
+ else {
+ sstep = TRUE;
+ wait2 = !wait2;
+ }
+ }
+ break;
+ case PAD1:
+ swaptime = 1.0 / 60.0;
+ break;
+ case PAD2:
+ swaptime = 1.0 / 50.0;
+ break;
+ case PAD3:
+ swaptime = 1.0 / 30.0;
+ break;
+ case PAD4:
+ swaptime = 1.0 / 25.0;
+ break;
+ case PAD5:
+ swaptime = 1.0 / 20.0;
+ break;
+ case PAD6:
+ swaptime = 1.0 / 15.0;
+ break;
+ case PAD7:
+ swaptime = 1.0 / 12.0;
+ break;
+ case PAD8:
+ swaptime = 1.0 / 10.0;
+ break;
+ case PAD9:
+ swaptime = 1.0 / 6.0;
+ break;
+ case PADPLUSKEY:
+ if (val == 0) break;
+ zoomx += 2.0;
+ zoomy += 2.0;
+ case PADMINUS:
+ if (val == 0) break;
+ if (zoomx > 1.0) zoomx -= 1.0;
+ if (zoomy > 1.0) zoomy -= 1.0;
+ window_get_position(g_window,&ofsx,&ofsy);
+ window_get_size(g_window,&sizex,&sizey);
+ ofsx += sizex/2;
+ ofsy += sizey/2;
+ sizex = zoomx * ibufx;
+ sizey = zoomy * ibufy;
+ ofsx -= sizex/2;
+ ofsy -= sizey/2;
+/* window_set_position(g_window,sizex,sizey); */
+ window_set_size(g_window,sizex,sizey);
+ break;
+ case RESHAPE:
+ case REDRAW:
+ window_get_size(g_window,&sizex,&sizey);
+ window_make_active(g_window);
+
+ glViewport(0, 0, sizex, sizey);
+ glScissor(0, 0, sizex, sizey);
+
+ zoomx = (float) sizex / ibufx;
+ zoomy = (float) sizey / ibufy;
+ zoomx = floor(zoomx + 0.5);
+ zoomy = floor(zoomy + 0.5);
+ if (zoomx < 1.0) zoomx = 1.0;
+ if (zoomy < 1.0) zoomy = 1.0;
+
+ sizex = zoomx * ibufx;
+ sizey = zoomy * ibufy;
+
+ glPixelZoom(zoomx, zoomy);
+ glEnable(GL_DITHER);
+ ptottime = 0.0;
+ toscreen(ibuf);
+ while (qtest()) qreadN(&val);
+
+ break;
+ case ESCKEY:
+ case WINCLOSE:
+ case WINQUIT:
+ go = FALSE;
+ break;
+ }
+ if (go == FALSE) break;
+ }
+
+ wait2 = sstep;
+
+ if (wait2 == 0 && stopped == 0) {
+ stopped = TRUE;
+ }
+
+ pupdate_time();
+
+ if (picture && next) {
+ /* altijd minstens 1 stap zetten */
+ while (picture){
+ if (next < 0) picture = picture->prev;
+ else picture = picture->next;
+
+ if (once && picture != 0){
+ if (picture->next == 0) wait2 = TRUE;
+ else if (picture->prev == 0) wait2 = TRUE;
+ }
+
+ if (wait2 || ptottime < swaptime || turbo || noskip) break;
+ ptottime -= swaptime;
+ }
+ if (picture == 0 && sstep) {
+ if (next < 0) picture = picsbase->last;
+ else if (next > 0) picture = picsbase->first;
+ }
+ }
+ if (go == FALSE) break;
+ }
+ }
+ picture = picsbase->first;
+ anim = NULL;
+ while (picture) {
+ if (picture && picture->anim && (anim != picture->anim)) {
+ // to prevent divx crashes
+ anim = picture->anim;
+ IMB_close_anim(anim);
+ }
+ picture = picture->next;
+ }
+}
diff --git a/source/blender/src/poseobject.c b/source/blender/src/poseobject.c
new file mode 100644
index 00000000000..d93a93028a7
--- /dev/null
+++ b/source/blender/src/poseobject.c
@@ -0,0 +1,222 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * support for animation modes - Reevan McKay
+ */
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_action.h"
+#include "BKE_armature.h"
+#include "BKE_global.h"
+#include "BKE_displist.h"
+
+#include "BIF_gl.h"
+#include "BIF_graphics.h"
+#include "BIF_space.h"
+#include "BIF_toolbox.h"
+#include "BIF_screen.h"
+#include "BIF_poseobject.h"
+
+#include "BDR_editobject.h"
+
+#include "BSE_edit.h"
+
+#include "mydevice.h"
+#include "blendef.h"
+
+static void armature_filter_pose_keys (bPose *pose, bArmature* arm);
+static void armature_bonechildren_filter_pose_keys (bPose *pose, Bone *bone);
+
+void collect_pose_garbage(Object *ob)
+{
+ bPoseChannel *pchan, *next;
+ Bone *bone;
+
+ if (!ob)
+ return;
+
+ if (!ob->pose)
+ return;
+
+ switch (ob->type){
+ case OB_ARMATURE:
+ /* Remove unused pose channels */
+ for (pchan = ob->pose->chanbase.first; pchan; pchan=next){
+ next=pchan->next;
+ bone = get_named_bone(ob->data, pchan->name);
+ if (!bone)
+ BLI_freelinkN(&ob->pose->chanbase, pchan);
+ }
+ break;
+ default:
+ break;
+ }
+
+}
+
+void enter_posemode(void)
+{
+ Base *base;
+ Object *ob;
+ bArmature *arm;
+
+ if(G.scene->id.lib) return;
+ base= BASACT;
+ if(base==0) return;
+ if((base->lay & G.vd->lay)==0) return;
+
+ ob= base->object;
+ if(ob->data==0) return;
+
+ if (ob->id.lib){
+ error ("Can't pose libdata");
+ return;
+ }
+
+ switch (ob->type){
+ case OB_ARMATURE:
+ arm= get_armature(ob);
+ if( arm==0 ) return;
+ G.obpose= ob;
+ /* make_poseMesh(); */
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ default:
+ return;
+ }
+
+ if (G.obedit) exit_editmode(1);
+ G.f &= ~(G_VERTEXPAINT | G_FACESELECT | G_TEXTUREPAINT | G_WEIGHTPAINT);
+
+
+}
+
+void filter_pose_keys (void)
+{
+
+
+ Object *ob;
+ bPoseChannel *chan;
+
+ ob=G.obpose;
+ if (!ob)
+ return;
+
+ switch (ob->type){
+ case OB_ARMATURE:
+ armature_filter_pose_keys (ob->pose, (bArmature*)ob->data);
+ break;
+ default:
+ if (ob->pose){
+ for (chan=ob->pose->chanbase.first; chan; chan=chan->next){
+ chan->flag |= POSE_KEY;
+ }
+ }
+ break;
+ }
+}
+
+static void armature_filter_pose_keys (bPose *pose, bArmature *arm)
+{
+ Bone *bone;
+
+ if (!pose)
+ return;
+ if (!arm)
+ return;
+
+ for (bone=arm->bonebase.first; bone; bone=bone->next){
+ armature_bonechildren_filter_pose_keys (pose, bone);
+ }
+}
+
+static void armature_bonechildren_filter_pose_keys (bPose *pose, Bone *bone)
+{
+ Bone *curbone;
+ bPoseChannel *chan;
+
+ if (!bone)
+ return;
+
+ for (chan=pose->chanbase.first; chan; chan=chan->next){
+ if (BLI_streq(chan->name, bone->name))
+ break;
+ }
+
+ if (chan){
+ if (bone->flag & BONE_SELECTED){
+ chan->flag |= POSE_KEY;
+ }
+ else {
+ chan->flag &= ~POSE_KEY;
+ }
+ }
+
+ for (curbone=bone->childbase.first; curbone; curbone=curbone->next){
+ armature_bonechildren_filter_pose_keys (pose, curbone);
+ }
+}
+
+void exit_posemode (int freedata)
+{
+ Object *ob;
+
+ if(G.obpose==0) return;
+
+ ob= G.obpose;
+
+ G.obpose= 0;
+ makeDispList(ob);
+
+ if(freedata) {
+ setcursor_space(SPACE_VIEW3D, CURSOR_STD);
+
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else {
+ G.obpose= ob;
+ }
+
+ scrarea_queue_headredraw(curarea);
+}
diff --git a/source/blender/src/previewrender.c b/source/blender/src/previewrender.c
new file mode 100644
index 00000000000..1180248c16e
--- /dev/null
+++ b/source/blender/src/previewrender.c
@@ -0,0 +1,1074 @@
+/* previewrender.c GRAPHICS
+ *
+ * maart 95
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+/* global includes */
+
+#include <stdlib.h>
+#include <math.h>
+
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#endif
+#include "MEM_guardedalloc.h"
+#include "BLI_arithb.h"
+#include "BKE_utildefines.h"
+
+#include "MTC_matrixops.h"
+
+#include "render.h"
+#include "mydevice.h"
+
+#include "DNA_texture_types.h"
+#include "DNA_world_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_image_types.h"
+#include "DNA_object_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_texture.h"
+#include "BKE_material.h"
+#include "BKE_world.h"
+#include "BKE_texture.h"
+
+#include "BIF_gl.h"
+#include "BIF_screen.h"
+#include "BIF_space.h" /* allqueue */
+#include "BIF_drawimage.h" /* rectwrite_part */
+//#include "BIF_previewrender.h"
+#include "BIF_mywindow.h"
+
+#include "RE_renderconverter.h"
+
+//#include "mydevice.h"
+
+#define PR_RECTX 101
+#define PR_RECTY 101
+#define PR_XMIN 10
+#define PR_YMIN 10
+#define PR_XMAX 190
+#define PR_YMAX 190
+
+#define PR_FACY (PR_YMAX-PR_YMIN-4)/(PR_RECTY)
+
+static rcti prerect;
+static int pr_sizex, pr_sizey;
+static float pr_facx, pr_facy;
+
+
+/* implementation */
+
+static short snijpunt(float *v1,
+ float *v2,
+ float *v3,
+ float *rtlabda,
+ float *ray1,
+ float *ray2)
+{
+ float x0,x1,x2,t00,t01,t02,t10,t11,t12,t20,t21,t22;
+ float m0,m1,m2,deeldet,det1,det2,det3;
+ float rtu, rtv;
+
+ t00= v3[0]-v1[0];
+ t01= v3[1]-v1[1];
+ t02= v3[2]-v1[2];
+ t10= v3[0]-v2[0];
+ t11= v3[1]-v2[1];
+ t12= v3[2]-v2[2];
+ t20= ray1[0]-ray2[0];
+ t21= ray1[1]-ray2[1];
+ t22= ray1[2]-ray2[2];
+
+ x0= t11*t22-t12*t21;
+ x1= t12*t20-t10*t22;
+ x2= t10*t21-t11*t20;
+
+ deeldet= t00*x0+t01*x1+t02*x2;
+ if(deeldet!=0.0) {
+ m0= ray1[0]-v3[0];
+ m1= ray1[1]-v3[1];
+ m2= ray1[2]-v3[2];
+ det1= m0*x0+m1*x1+m2*x2;
+ rtu= det1/deeldet;
+ if(rtu<=0.0) {
+ det2= t00*(m1*t22-m2*t21);
+ det2+= t01*(m2*t20-m0*t22);
+ det2+= t02*(m0*t21-m1*t20);
+ rtv= det2/deeldet;
+ if(rtv<=0.0) {
+ if(rtu+rtv>= -1.0) {
+
+ det3= m0*(t12*t01-t11*t02);
+ det3+= m1*(t10*t02-t12*t00);
+ det3+= m2*(t11*t00-t10*t01);
+ *rtlabda= det3/deeldet;
+
+ if(*rtlabda>=0.0 && *rtlabda<=1.0) {
+ return 1;
+ }
+ }
+ }
+ }
+ }
+ return 0;
+}
+
+static float rcubev[7][3]= {
+ {-0.002055, 6.627364, -3.369742},
+ {-6.031684, -3.750204, -1.992980},
+ {-6.049086, 3.817431, 1.969788},
+ { 6.031685, 3.833064, 1.992979},
+ { 6.049086, -3.734571, -1.969787},
+ { 0.002054, -6.544502, 3.369744},
+ {-0.015348, 1.023131, 7.332510} };
+
+static int rcubi[3][4]= {
+ {3, 6, 5, 4},
+ {1, 5, 6, 2},
+ {3, 0, 2, 6} };
+
+
+static int ray_previewrender(int x,
+ int y,
+ float *vec)
+{
+ float scalef= 12.8/100.0;
+ float ray1[3], ray2[3];
+ float minlabda, labda;
+ int totface= 3, hitface= -1;
+ int a;
+
+ ray1[0]= ray2[0]= x*scalef;
+ ray1[1]= ray2[1]= y*scalef;
+ ray1[2]= -10.0;
+ ray2[2]= 10.0;
+
+ minlabda= 1.0;
+ for(a=0; a<totface; a++) {
+ if(snijpunt( rcubev[rcubi[a][0]], rcubev[rcubi[a][1]], rcubev[rcubi[a][2]], &labda, ray1, ray2)) {
+ if( labda < minlabda) {
+ minlabda= labda;
+ hitface= a;
+ }
+ }
+ if(snijpunt( rcubev[rcubi[a][0]], rcubev[rcubi[a][2]], rcubev[rcubi[a][3]], &labda, ray1, ray2)) {
+ if( labda < minlabda) {
+ minlabda= labda;
+ hitface= a;
+ }
+ }
+ }
+
+ if(hitface > -1) {
+
+ CalcNormFloat(rcubev[rcubi[hitface][0]], rcubev[rcubi[hitface][1]], rcubev[rcubi[hitface][2]], R.vn);
+
+ vec[0]= (minlabda*(ray1[0]-ray2[0])+ray2[0])/3.7;
+ vec[1]= (minlabda*(ray1[1]-ray2[1])+ray2[1])/3.7;
+ vec[2]= (minlabda*(ray1[2]-ray2[2])+ray2[2])/3.7;
+
+ return 1;
+ }
+ return 0;
+}
+
+
+static unsigned int previewback(int type, int x, int y)
+{
+ if(type & MA_DARK) {
+ if(abs(x)>abs(y)) return 0;
+ else return 0x40404040;
+ }
+ else {
+ if(abs(x)>abs(y)) return 0x40404040;
+ else return 0xa0a0a0a0;
+ }
+}
+
+static void view2d_to_window(int win, int *x_r, int *y_r)
+{
+ int x= *x_r, y= *y_r;
+ int size[2], origin[2];
+ float winmat[4][4];
+
+ bwin_getsinglematrix(win, winmat);
+ bwin_getsize(win, &size[0], &size[1]);
+ bwin_getsuborigin(win, &origin[0], &origin[1]);
+
+ *x_r= origin[0] + (size[0]*(0.5 + 0.5*(x*winmat[0][0] + y*winmat[1][0] + winmat[3][0])));
+ *y_r= origin[1] + (size[1]*(0.5 + 0.5*(x*winmat[0][1] + y*winmat[1][1] + winmat[3][1])));
+}
+
+static void set_previewrect(int win, int xmin, int ymin, int xmax, int ymax)
+{
+ prerect.xmin= xmin;
+ prerect.ymin= ymin;
+ prerect.xmax= xmax;
+ prerect.ymax= ymax;
+
+ view2d_to_window(win, &prerect.xmin, &prerect.ymin);
+ view2d_to_window(win, &prerect.xmax, &prerect.ymax);
+
+ pr_sizex= (prerect.xmax-prerect.xmin);
+ pr_sizey= (prerect.ymax-prerect.ymin);
+
+ pr_facx= ( (float)pr_sizex-1)/PR_RECTX;
+ pr_facy= ( (float)pr_sizey-1)/PR_RECTY;
+}
+
+static void display_pr_scanline(unsigned int *rect, int recty)
+{
+ /* we display 3 new scanlines, one old */
+
+ if(recty % 2) return;
+ if(recty<2) return;
+
+ rect+= (recty-2)*PR_RECTX;
+
+ /* iets meer uitvergroten in y om GL/mesa bugje te verhelpen */
+ glPixelZoom(pr_facx, pr_facy);
+
+ glRasterPos2f( (float)PR_XMIN+0.5, 1.0+(float)PR_YMIN + (recty*PR_FACY) );
+ glDrawPixels(PR_RECTX, 3, GL_RGBA, GL_UNSIGNED_BYTE, rect);
+
+ glPixelZoom(1.0, 1.0);
+}
+
+static void draw_tex_crop(Tex *tex)
+{
+ rcti rct;
+ int ret= 0;
+
+ if(tex==0) return;
+
+ if(tex->type==TEX_IMAGE) {
+ if(tex->cropxmin==0.0) ret++;
+ if(tex->cropymin==0.0) ret++;
+ if(tex->cropxmax==1.0) ret++;
+ if(tex->cropymax==1.0) ret++;
+ if(ret==4) return;
+
+ rct.xmin= PR_XMIN+2+tex->cropxmin*(PR_XMAX-PR_XMIN-4);
+ rct.xmax= PR_XMIN+2+tex->cropxmax*(PR_XMAX-PR_XMIN-4);
+ rct.ymin= PR_YMIN+2+tex->cropymin*(PR_YMAX-PR_YMIN-4);
+ rct.ymax= PR_YMIN+2+tex->cropymax*(PR_YMAX-PR_YMIN-4);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ glColor3ub(0, 0, 0);
+ glRecti(rct.xmin+1, rct.ymin-1, rct.xmax+1, rct.ymax-1);
+
+ glColor3ub(255, 255, 255);
+ glRecti(rct.xmin, rct.ymin, rct.xmax, rct.ymax);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+
+}
+
+void BIF_preview_changed(SpaceButs *sbuts)
+{
+ sbuts->cury= 0;
+ addafterqueue(sbuts->area->win, RENDERPREVIEW, 1);
+}
+
+void BIF_previewdraw(SpaceButs *sbuts)
+{
+ set_previewrect(sbuts->area->win, PR_XMIN, PR_YMIN, PR_XMAX, PR_YMAX);
+
+ if (sbuts->rect==0 || sbuts->cury==0) {
+ BIF_preview_changed(sbuts);
+ } else {
+ int y;
+
+ for (y=0; y<PR_RECTY; y++) {
+ display_pr_scanline(sbuts->rect, y);
+ }
+
+ if (sbuts->mainb==BUTS_TEX) {
+ draw_tex_crop(sbuts->lockpoin);
+ }
+ }
+}
+
+static void sky_preview_pixel(float lens, int x, int y, char *rect)
+{
+
+ if(R.wrld.skytype & WO_SKYPAPER) {
+ R.view[0]= (2*x)/(float)PR_RECTX;
+ R.view[1]= (2*y)/(float)PR_RECTY;
+ R.view[2]= 0.0;
+ }
+ else {
+ R.view[0]= x;
+ R.view[1]= y;
+ R.view[2]= -lens*PR_RECTX/32.0;
+ Normalise(R.view);
+ }
+ RE_sky(rect);
+}
+
+static void lamp_preview_pixel(LampRen *la, int x, int y, char *rect)
+{
+ float inpr, i, t, dist, distkw, vec[3];
+ int col;
+
+ R.co[0]= (float)x/(PR_RECTX/4);
+ R.co[1]= (float)y/(PR_RECTX/4);
+ R.co[2]= 0;
+
+ vec[0]= 0.02*x;
+ vec[1]= 0.02*y;
+ vec[2]= 0.005*PR_RECTX;
+ VECCOPY(R.view, vec);
+ dist= Normalise(R.view);
+
+ if(la->mode & LA_TEXTURE) do_lamp_tex(la, vec);
+
+ if(la->type==LA_SUN || la->type==LA_HEMI) {
+ dist= 1.0;
+ }
+ else {
+
+ if(la->mode & LA_QUAD) {
+
+ t= 1.0;
+ if(la->ld1>0.0)
+ t= la->dist/(la->dist+la->ld1*dist);
+ if(la->ld2>0.0) {
+ distkw= la->dist*la->dist;
+ t= t*distkw/(t*distkw+la->ld2*dist*dist);
+ }
+ dist= t;
+ }
+ else {
+ dist= (la->dist/(la->dist+dist));
+ }
+ }
+
+ if(la->type==LA_SPOT) {
+
+
+ if(la->mode & LA_SQUARE) {
+ /* slightly smaller... */
+ inpr= 1.7*cos(MAX2(fabs(R.view[0]/R.view[2]) , fabs(R.view[1]/R.view[2]) ));
+ }
+ else {
+ inpr= R.view[2];
+ }
+
+ t= la->spotsi;
+ if(inpr<t) dist= 0.0;
+ else {
+ t= inpr-t;
+ if(t<la->spotbl && la->spotbl!=0.0) {
+ /* zachte gebied */
+ i= t/la->spotbl;
+ t= i*i;
+ i= t*i;
+ inpr*=(3.0*t-2.0*i);
+ }
+ }
+ dist*=inpr;
+ }
+ else if(la->type==LA_LOCAL) dist*= R.view[2];
+
+ col= 255.0*dist*la->r;
+ if(col<=0) rect[0]= 0; else if(col>=255) rect[0]= 255; else rect[0]= col;
+
+ col= 255.0*dist*la->g;
+ if(col<=0) rect[1]= 0; else if(col>=255) rect[1]= 255; else rect[1]= col;
+
+ col= 255.0*dist*la->b;
+ if(col<=0) rect[2]= 0; else if(col>=255) rect[2]= 255; else rect[2]= col;
+}
+
+static void init_previewhalo(HaloRen *har, Material *mat)
+{
+
+ har->type= 0;
+ if(mat->mode & MA_HALO_XALPHA) har->type |= HA_XALPHA;
+ har->mat= mat;
+ har->hard= mat->har;
+ har->rad= PR_RECTX/2.0;
+ har->radsq= PR_RECTX*PR_RECTX/4.0;
+ har->alfa= mat->alpha;
+ har->add= 255.0*mat->add;
+ har->r= 255.0*mat->r;
+ har->g= 255.0*mat->g;
+ har->b= 255.0*mat->b;
+ har->xs= PR_RECTX/2.0;
+ har->ys= PR_RECTX/2.0;
+ har->zs= har->zd= 0;
+ har->seed= (mat->seed1 % 256);
+
+ if( (mat->mode & MA_HALOTEX) && mat->mtex[0] ) har->tex= 1; else har->tex=0;
+
+ if(mat->mode & MA_STAR) har->starpoints= mat->starc; else har->starpoints= 0;
+ if(mat->mode & MA_HALO_LINES) har->linec= mat->linec; else har->linec= 0;
+ if(mat->mode & MA_HALO_RINGS) har->ringc= mat->ringc; else har->ringc= 0;
+ if(mat->mode & MA_HALO_FLARE) har->flarec= mat->flarec; else har->flarec= 0;
+
+ if(har->flarec) {
+ har->xs-= PR_RECTX/3;
+ har->ys+= PR_RECTX/3;
+
+ har->rad*= 0.3;
+ har->radsq= har->rad*har->rad;
+
+ har->pixels= har->rad*har->rad*har->rad;
+ }
+}
+
+static void halo_preview_pixel(HaloRen *har, int startx, int endx, int y, char *rect)
+{
+ float dist, xn, yn, xsq, ysq;
+ int x;
+ char front[4];
+
+ if(har->flarec) yn= y-PR_RECTX/3;
+ else yn= y;
+ ysq= yn*yn;
+
+ for(x=startx; x<endx; x++) {
+
+ if(har->flarec) xn= x+PR_RECTX/3;
+ else xn= x;
+
+ xsq= xn*xn;
+ dist= xsq+ysq;
+
+
+
+ if(dist<har->radsq) {
+ RE_shadehalo(har, front, 0, dist, xn, yn, har->flarec);
+ RE_addalphaAddfac(rect, front, har->add);
+ }
+ rect+= 4;
+ }
+}
+
+static void previewflare(SpaceButs *sbuts, HaloRen *har, unsigned int *rect)
+{
+ float ycor;
+ unsigned int *rectot;
+ int afmx, afmy, rectx, recty;
+
+ /* temps */
+ ycor= R.ycor;
+ rectx= R.rectx;
+ recty= R.recty;
+ afmx= R.afmx;
+ afmy= R.afmy;
+ rectot= R.rectot;
+
+ R.ycor= 1.0;
+ R.rectx= PR_RECTX;
+ R.recty= PR_RECTY;
+ R.afmx= PR_RECTX/2;
+ R.afmy= PR_RECTY/2;
+ R.rectot= rect;
+
+ waitcursor(1);
+
+ RE_renderflare(har);
+
+ BIF_previewdraw(sbuts);
+
+ waitcursor(0);
+
+ /* temps */
+ R.ycor= ycor;
+ R.rectx= rectx;
+ R.recty= recty;
+ R.afmx= afmx;
+ R.afmy= afmy;
+ R.rectot= rectot;
+}
+
+extern float Tin, Tr, Tg, Tb, Ta; /* texture.c */
+static void texture_preview_pixel(Tex *tex, int x, int y, char *rect)
+{
+ float i, v1, xsq, ysq, texvec[3];
+ int rgbnor, tracol, skip=0;
+
+ if(tex->type==TEX_IMAGE) {
+ v1= 1.0/PR_RECTX;
+
+ texvec[0]= 0.5+v1*x;
+ texvec[1]= 0.5+v1*y;
+
+ /* geen coordmapping, uitzondering: repeat */
+ if(tex->xrepeat>1) {
+ texvec[0] *= tex->xrepeat;
+ if(texvec[0]>1.0) texvec[0] -= (int)(texvec[0]);
+ }
+ if(tex->yrepeat>1) {
+ texvec[1] *= tex->yrepeat;
+ if(texvec[1]>1.0) texvec[1] -= (int)(texvec[1]);
+ }
+
+ }
+ else if(tex->type==TEX_ENVMAP) {
+ if(tex->env) {
+ ysq= y*y;
+ xsq= x*x;
+ if(xsq+ysq < (PR_RECTX/2)*(PR_RECTY/2)) {
+ texvec[2]= sqrt( (float)((PR_RECTX/2)*(PR_RECTY/2)-xsq-ysq) );
+ texvec[0]= -x;
+ texvec[1]= -y;
+ Normalise(texvec);
+
+ i= 2.0*(texvec[2]);
+ texvec[0]= (i*texvec[0]);
+ texvec[1]= (i*texvec[1]);
+ texvec[2]= (-1.0+i*texvec[2]);
+
+ }
+ else {
+ skip= 1;
+ Ta= 0.0;
+ }
+ }
+ else {
+ skip= 1;
+ Ta= 0.0;
+ }
+ }
+ else {
+ v1= 2.0/PR_RECTX;
+
+ texvec[0]= v1*x;
+ texvec[1]= v1*y;
+ texvec[2]= 0.0;
+ }
+
+ /* geeft geen Tin terug */
+ if(tex->type==TEX_STUCCI) {
+ tex->nor= R.vn;
+ R.vn[0]= 1.0;
+ R.vn[1]= R.vn[2]= 0.0;
+ }
+
+ if(skip==0) rgbnor= multitex(tex, texvec, 0, 0);
+ else rgbnor= 1;
+
+ if(rgbnor & 1) {
+
+ rect[0]= 255.0*Tr;
+ rect[1]= 255.0*Tg;
+ rect[2]= 255.0*Tb;
+
+ if(Ta!=1.0) {
+ tracol= 64+100*(abs(x)>abs(y));
+ tracol= (1.0-Ta)*tracol;
+
+ rect[0]= tracol+ (rect[0]*Ta) ;
+ rect[1]= tracol+ (rect[1]*Ta) ;
+ rect[2]= tracol+ (rect[2]*Ta) ;
+
+ }
+ }
+ else {
+
+ if(tex->type==TEX_STUCCI) {
+ Tin= 0.5 + 0.7*tex->nor[0];
+ CLAMP(Tin, 0.0, 1.0);
+ }
+ rect[0]= 255.0*Tin;
+ rect[1]= 255.0*Tin;
+ rect[2]= 255.0*Tin;
+ }
+}
+
+static float pr1_lamp[3]= {2.3, -2.4, -4.6};
+static float pr2_lamp[3]= {-8.8, -5.6, -1.5};
+static float pr1_col[3]= {0.8, 0.8, 0.8};
+static float pr2_col[3]= {0.5, 0.6, 0.7};
+
+static void shade_preview_pixel(float *vec,
+ int x,
+ int y,
+ char *rect,
+ int smooth)
+{
+ Material *mat;
+ float v1,inp, inprspec=0, isr=0.0, isb=0.0, isg=0.0;
+ float ir=0.0, ib=0.0, ig=0.0;
+ float view[3], lv[3], *la, alpha;
+ float eul[3], tmat[3][3], imat[3][3];
+ int temp, a;
+ char tracol;
+
+ mat= R.matren;
+ /* pr1_lamp[0]= mat->mtex[0]->ofs[0]; */
+ /* pr1_lamp[1]= mat->mtex[0]->ofs[1]; */
+ /* pr1_lamp[2]= mat->mtex[0]->ofs[2]; */
+
+ /* pr2_lamp[0]= mat->mtex[0]->size[0]; */
+ /* pr2_lamp[1]= mat->mtex[0]->size[1]; */
+ /* pr2_lamp[2]= mat->mtex[0]->size[2]; */
+
+ v1= 1.0/PR_RECTX;
+ view[0]= v1*x;
+ view[1]= v1*y;
+ view[2]= 1.0;
+ Normalise(view);
+
+ R.refcol[0]= R.refcol[1]= R.refcol[2]= R.refcol[3]= 0.0;
+
+ /* texture afhandeling */
+ if(mat->texco) {
+
+ VECCOPY(R.lo, vec);
+
+ if(mat->pr_type==MA_CUBE) {
+
+ eul[0]= (297)*M_PI/180.0;
+ eul[1]= 0.0;
+ eul[2]= (45)*M_PI/180.0;
+ EulToMat3(eul, tmat);
+
+ MTC_Mat3MulVecfl(tmat, R.lo);
+ MTC_Mat3MulVecfl(tmat, R.vn);
+ /* hack for cubemap, why!!! */
+ SWAP(float, R.vn[0], R.vn[1]);
+ }
+
+ if(mat->texco & TEXCO_GLOB) {
+ VECCOPY(R.gl, R.lo);
+ }
+ if(mat->texco & TEXCO_WINDOW) {
+ VECCOPY(R.winco, R.lo);
+ }
+ if(mat->texco & TEXCO_STICKY) {
+ VECCOPY(R.sticky, R.lo);
+ }
+ if(mat->texco & TEXCO_UV) {
+ VECCOPY(R.uv, R.lo);
+ }
+ if(mat->texco & TEXCO_OBJECT) {
+ VECCOPY(R.co, R.lo);
+ }
+ if(mat->texco & TEXCO_NORM) {
+ R.orn[0]= R.vn[0];
+ R.orn[1]= -R.vn[1];
+ R.orn[2]= R.vn[2];
+ }
+ if(mat->texco & TEXCO_REFL) {
+ /* for bump texture */
+ VECCOPY(R.view, view);
+
+ inp= -2.0*(R.vn[0]*view[0]+R.vn[1]*view[1]+R.vn[2]*view[2]);
+ R.ref[0]= (view[0]+inp*R.vn[0]);
+ R.ref[1]= -(view[1]+inp*R.vn[1]);
+ R.ref[2]= (view[2]+inp*R.vn[2]);
+ }
+
+ do_material_tex();
+
+ if(mat->pr_type==MA_CUBE) {
+ /* rotate normal back for normals texture */
+ SWAP(float, R.vn[0], R.vn[1]);
+ MTC_Mat3Inv(imat, tmat);
+ MTC_Mat3MulVecfl(imat, R.vn);
+ }
+
+ }
+
+ if(mat->mode & MA_SHLESS) {
+ temp= 255.0*(mat->r);
+ if(temp>255) rect[0]= 255; else if(temp<0) rect[0]= 0; else rect[0]= temp;
+
+ temp= 255.0*(mat->g);
+ if(temp>255) rect[1]= 255; else if(temp<0) rect[1]= 0; else rect[1]= temp;
+
+ temp= 255.0*(mat->b);
+ if(temp>255) rect[2]= 255; else if(temp<0) rect[2]= 0; else rect[2]= temp;
+ }
+ else {
+
+ for(a=0; a<2; a++) {
+
+ if(a==0) la= pr1_lamp;
+ else la= pr2_lamp;
+
+ lv[0]= vec[0]-la[0];
+ lv[1]= vec[1]-la[1];
+ lv[2]= vec[2]-la[2];
+ Normalise(lv);
+
+ inp= R.vn[0]*lv[0]+R.vn[1]*lv[1]+R.vn[2]*lv[2];
+ if(inp<0.0) inp= 0.0;
+
+ if(mat->spec) {
+
+ lv[0]+= view[0];
+ lv[1]+= view[1];
+ lv[2]+= view[2];
+ Normalise(lv);
+
+ if(inp>0.0) {
+ v1= lv[0]*R.vn[0]+lv[1]*R.vn[1]+lv[2]*R.vn[2];
+ if(v1>0.0) {
+ v1= RE_Spec(v1, mat->har);
+ inprspec= v1*mat->spec;
+ isr+= inprspec*mat->specr;
+ isg+= inprspec*mat->specg;
+ isb+= inprspec*mat->specb;
+ }
+ }
+ }
+ inp= (mat->ref*inp + mat->emit);
+
+ if(a==0) la= pr1_col;
+ else la= pr2_col;
+
+ ir+= inp*la[0];
+ ig+= inp*la[1];
+ ib+= inp*la[2];
+ }
+
+ if(R.refcol[0]==0.0) {
+ a= 255.0*( mat->r*ir +mat->ambr +isr);
+ if(a>255) a=255; else if(a<0) a= 0;
+ rect[0]= a;
+ a= 255.0*(mat->g*ig +mat->ambg +isg);
+ if(a>255) a=255; else if(a<0) a= 0;
+ rect[1]= a;
+ a= 255*(mat->b*ib +mat->ambb +isb);
+ if(a>255) a=255; else if(a<0) a= 0;
+ rect[2]= a;
+ }
+ else {
+ a= 255.0*( mat->mirr*R.refcol[1] + (1.0 - mat->mirr*R.refcol[0])*(mat->r*ir +mat->ambr) +isr);
+ if(a>255) a=255; else if(a<0) a= 0;
+ rect[0]= a;
+ a= 255.0*( mat->mirg*R.refcol[2] + (1.0 - mat->mirg*R.refcol[0])*(mat->g*ig +mat->ambg) +isg);
+ if(a>255) a=255; else if(a<0) a= 0;
+ rect[1]= a;
+ a= 255.0*( mat->mirb*R.refcol[3] + (1.0 - mat->mirb*R.refcol[0])*(mat->b*ib +mat->ambb) +isb);
+ if(a>255) a=255; else if(a<0) a= 0;
+ rect[2]= a;
+ }
+ }
+
+ if(mat->alpha!=1.0) {
+
+ alpha= mat->alpha;
+
+ /* ztra shade */
+ if(mat->spectra!=0.0) {
+ inp= mat->spectra*inprspec;
+ if(inp>1.0) inp= 1.0;
+
+ alpha= (1.0-inp)*alpha+ inp;
+ }
+
+ tracol= previewback(mat->pr_back, x, y) & 255;
+
+ tracol= (1.0-alpha)*tracol;
+
+ rect[0]= tracol+ (rect[0]*alpha) ;
+ rect[1]= tracol+ (rect[1]*alpha) ;
+ rect[2]= tracol+ (rect[2]*alpha) ;
+
+ }
+}
+
+
+void BIF_previewrender(SpaceButs *sbuts)
+{
+ Material *mat=0;
+ Tex *tex = NULL;
+ Image *ima;
+ Lamp *la;
+ LampRen *lar = NULL;
+ HaloRen har;
+ Object *ob;
+ World *wrld;
+ float lens = 0.0, vec[3];
+ int x, y, starty, startx, endy, endx, radsq, xsq, ysq, last = 0;
+ unsigned int *rect;
+
+ if(sbuts->cury>=PR_RECTY) return;
+
+ if ELEM4(sbuts->mainb, BUTS_MAT, BUTS_TEX, BUTS_LAMP, BUTS_WORLD);
+ else return;
+
+ har.flarec= 0; /* verderop test op postrender flare */
+
+ if(qtest()) {
+ addafterqueue(curarea->win, RENDERPREVIEW, 1);
+ return;
+ }
+
+ MTC_Mat4One(R.viewmat);
+ MTC_Mat4One(R.viewinv);
+
+ R.osatex= 0;
+ if(sbuts->mainb==BUTS_MAT) {
+ mat= sbuts->lockpoin;
+ if(mat==0) return;
+
+ /* rendervars */
+ init_render_world();
+ init_render_material(mat);
+
+ /* clear imats */
+ for(x=0; x<8; x++) {
+ if(mat->mtex[x]) {
+ if(mat->mtex[x]->tex) {
+ init_render_texture(mat->mtex[x]->tex);
+
+ if(mat->mtex[x]->tex->env && mat->mtex[x]->tex->env->object)
+ MTC_Mat4One(mat->mtex[x]->tex->env->object->imat);
+ }
+ if(mat->mtex[x]->object) MTC_Mat4One(mat->mtex[x]->object->imat);
+ if(mat->mtex[x]->object) MTC_Mat4One(mat->mtex[x]->object->imat);
+ }
+ }
+ R.vlr= 0;
+ R.mat= mat;
+ R.matren= mat->ren;
+
+ if(mat->mode & MA_HALO) init_previewhalo(&har, mat);
+ }
+ else if(sbuts->mainb==BUTS_TEX) {
+ tex= sbuts->lockpoin;
+ if(tex==0) return;
+ ima= tex->ima;
+ if(ima) last= ima->lastframe;
+ init_render_texture(tex);
+ free_unused_animimages();
+ if(tex->ima) {
+ if(tex->ima!=ima) allqueue(REDRAWBUTSTEX, 0);
+ else if(last!=ima->lastframe) allqueue(REDRAWBUTSTEX, 0);
+ }
+ if(tex->env && tex->env->object)
+ MTC_Mat4Invert(tex->env->object->imat, tex->env->object->obmat);
+ }
+ else if(sbuts->mainb==BUTS_LAMP) {
+ ob= ((G.scene->basact)? (G.scene->basact)->object: 0);
+ if(ob==0 || ob->type!=OB_LAMP) return;
+ la= ob->data;
+ init_render_world();
+ init_render_textures(); /* ze mogen niet twee keer!! (brightness) */
+ R.totlamp= 0;
+ RE_add_render_lamp(ob, 0); /* 0=no shadbuf */
+ lar= R.la[0];
+
+ /* uitzonderingen: */
+ lar->spottexfac= 1.0;
+ lar->spotsi= cos( M_PI/3.0 );
+ lar->spotbl= (1.0-lar->spotsi)*la->spotblend;
+
+ MTC_Mat3One(lar->imat);
+ }
+ else {
+ wrld= sbuts->lockpoin;
+ if(wrld==0) return;
+
+ lens= 35.0;
+ if(G.scene->camera) {
+ lens= ( (Camera *)G.scene->camera->data)->lens;
+ }
+
+ init_render_world();
+ init_render_textures(); /* dont do it twice!! (brightness) */
+ }
+
+ set_previewrect(sbuts->area->win, PR_XMIN, PR_YMIN, PR_XMAX, PR_YMAX);
+
+ if(sbuts->rect==0) {
+ sbuts->rect= MEM_callocN(sizeof(int)*PR_RECTX*PR_RECTY, "butsrect");
+
+ /* built in emboss */
+ rect= sbuts->rect;
+ for(y=0; y<PR_RECTY; y++, rect++) *rect= 0xFFFFFFFF;
+
+ rect= sbuts->rect + PR_RECTX-1;
+ for(y=0; y<PR_RECTY; y++, rect+=PR_RECTX) *rect= 0xFFFFFFFF;
+ }
+
+ starty= -PR_RECTY/2;
+ endy= starty+PR_RECTY;
+ starty+= sbuts->cury;
+
+ /* offset +1 for emboss */
+ startx= -PR_RECTX/2 +1;
+ endx= startx+PR_RECTX -2;
+
+ radsq= (PR_RECTX/2)*(PR_RECTY/2);
+
+ glDrawBuffer(GL_FRONT);
+
+ if(mat) {
+ if(mat->pr_type==MA_SPHERE) {
+ pr1_lamp[0]= 2.3; pr1_lamp[1]= -2.4; pr1_lamp[2]= -4.6;
+ pr2_lamp[0]= -8.8; pr2_lamp[1]= -5.6; pr2_lamp[2]= -1.5;
+ }
+ else {
+ pr1_lamp[0]= 1.9; pr1_lamp[1]= 3.1; pr1_lamp[2]= -8.5;
+ pr2_lamp[0]= 1.2; pr2_lamp[1]= -18; pr2_lamp[2]= 3.2;
+ }
+ }
+
+ for(y=starty; y<endy; y++) {
+
+ rect= sbuts->rect + 1 + PR_RECTX*sbuts->cury;
+
+ if(y== -PR_RECTY/2 || y==endy-1); /* emboss */
+ else if(sbuts->mainb==BUTS_MAT) {
+
+ if(mat->mode & MA_HALO) {
+ for(x=startx; x<endx; x++, rect++) {
+ rect[0]= previewback(mat->pr_back, x, y);
+ }
+
+ if(har.flarec) {
+ if(y==endy-2) previewflare(sbuts, &har, sbuts->rect);
+ }
+ else {
+ halo_preview_pixel(&har, startx, endx, y, (char *) (rect-PR_RECTX));
+ }
+ }
+ else {
+ ysq= y*y;
+ for(x=startx; x<endx; x++, rect++) {
+ xsq= x*x;
+ if(mat->pr_type==MA_SPHERE) {
+
+ if(xsq+ysq < radsq) {
+ R.vn[0]= x;
+ R.vn[1]= y;
+ R.vn[2]= sqrt( (float)(radsq-xsq-ysq) );
+ Normalise(R.vn);
+
+ vec[0]= R.vn[0];
+ vec[1]= R.vn[2];
+ vec[2]= -R.vn[1];
+
+ shade_preview_pixel(vec, x, y, (char *)rect, 1);
+ }
+ else {
+ rect[0]= previewback(mat->pr_back, x, y);
+ }
+ }
+ else if(mat->pr_type==MA_CUBE) {
+ if( ray_previewrender(x, y, vec) ) {
+
+ shade_preview_pixel(vec, x, y, (char *)rect, 0);
+ }
+ else {
+ rect[0]= previewback(mat->pr_back, x, y);
+ }
+ }
+ else {
+ vec[0]= x*(2.0/PR_RECTX);
+ vec[1]= y*(2.0/PR_RECTX);
+ vec[2]= 0.0;
+
+ R.vn[0]= R.vn[1]= 0.0;
+ R.vn[2]= 1.0;
+
+ shade_preview_pixel(vec, x, y, (char *)rect, 0);
+ }
+ }
+ }
+ }
+ else if(sbuts->mainb==BUTS_TEX) {
+ for(x=startx; x<endx; x++, rect++) {
+ texture_preview_pixel(tex, x, y, (char *)rect);
+ }
+ }
+ else if(sbuts->mainb==BUTS_LAMP) {
+ for(x=startx; x<endx; x++, rect++) {
+ lamp_preview_pixel(lar, x, y, (char *)rect);
+ }
+ }
+ else {
+ for(x=startx; x<endx; x++, rect++) {
+ sky_preview_pixel(lens, x, y, (char *)rect);
+ }
+ }
+
+ if(y<endy-2) {
+
+ if(qtest()) {
+ addafterqueue(curarea->win, RENDERPREVIEW, 1);
+ break;
+ }
+ }
+
+ display_pr_scanline(sbuts->rect, sbuts->cury);
+
+ sbuts->cury++;
+ }
+
+ if(sbuts->cury>=PR_RECTY && sbuts->mainb==BUTS_TEX)
+ draw_tex_crop(sbuts->lockpoin);
+
+ glDrawBuffer(GL_BACK);
+ BIF_previewdraw(sbuts);
+
+ if(sbuts->mainb==BUTS_MAT) {
+ end_render_material(mat);
+ for(x=0; x<8; x++) {
+ if(mat->mtex[x] && mat->mtex[x]->tex) end_render_texture(mat->mtex[x]->tex);
+ }
+ }
+ else if(sbuts->mainb==BUTS_TEX) {
+ end_render_texture(tex);
+ }
+ else if(sbuts->mainb==BUTS_WORLD) {
+ end_render_textures();
+ }
+ else if(sbuts->mainb==BUTS_LAMP) {
+ if(R.totlamp) {
+ if(R.la[0]->org) MEM_freeN(R.la[0]->org);
+ MEM_freeN(R.la[0]);
+ }
+ R.totlamp= 0;
+ end_render_textures();
+ }
+}
+
diff --git a/source/blender/src/pub/license_key.c b/source/blender/src/pub/license_key.c
new file mode 100644
index 00000000000..fb6402cbaeb
--- /dev/null
+++ b/source/blender/src/pub/license_key.c
@@ -0,0 +1,451 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "license_key.h"
+#include "keyed_functions.h"
+#include "BKE_utildefines.h"
+#include "BIF_screen.h" // splash
+#include "BIF_toolbox.h"
+#include "blenkey.h"
+#include <stdio.h>
+#include <string.h>
+
+#include "BLI_blenlib.h"
+
+#include "BLO_readfile.h"
+#include "BLO_keyStore.h"
+
+int LICENSE_KEY_VALID = FALSE;
+int I_AM_PUBLISHER = TRUE;
+
+static UserStruct User;
+
+// Python stuff
+
+#include "Python.h"
+#include "marshal.h"
+#include "compile.h" /* to give us PyCodeObject */
+#include "eval.h" /* prototype for PyEval_EvalCode */
+
+#include "BPY_extern.h"
+
+#include "IMB_imbuf.h"
+
+Fptr g_functab[PYKEY_TABLEN];
+Fptr g_ptrtab[PYKEY_TABLEN];
+
+static int g_seed[3] = PYKEY_SEED;
+static PyObject *g_module_self;
+static PyObject *g_main;
+
+
+// end Python stuff
+
+// **************** PYTHON STUFF **************************
+/* ----------------------------------------------------- */
+/* this is the dummy functions to demonstrate */
+
+int sticky_shoes(void *vp)
+{
+ return 0;
+}
+
+/*
+int key_func1(void *vp) {
+ printf("function 1 called\n");
+}
+
+*/
+int key_return_true(void *vp) {
+ return 1;
+}
+
+
+/* ----------------------------------------------------- */
+
+/* Declarations for objects of type Fplist */
+
+
+static char prot_getseed__doc__[] = "";
+
+static PyObject *
+prot_getseed(self, args)
+ PyObject *self; /* Not used */
+ PyObject *args;
+{
+ PyObject *p;
+ p = PyTuple_New(3);
+ PyTuple_SetItem(p, 0, PyInt_FromLong(g_seed[0]));
+ PyTuple_SetItem(p, 1, PyInt_FromLong(g_seed[1]));
+ PyTuple_SetItem(p, 2, PyInt_FromLong(g_seed[2]));
+ return p;
+}
+
+static char prot_getlen__doc__[] = "";
+static PyObject *
+prot_getlen(self, args)
+ PyObject *self; /* Not used */
+ PyObject *args;
+{
+ return Py_BuildValue("i", PYKEY_TABLEN);
+}
+
+static char prot_getptr__doc__[] =
+""
+;
+
+static PyObject *
+prot_getptr(self, args)
+ PyObject *self; /* Not used */
+ PyObject *args;
+{
+ PyObject *p;
+ Fptr f;
+ int index;
+ /* we don't catch errors here, we're in the key code */
+ if (!g_functab)
+ return NULL;
+ if (!PyArg_ParseTuple(args, "i", &index))
+ return NULL;
+ if (index >= PYKEY_TABLEN)
+ return NULL;
+
+ f = g_functab[index];
+ p = PyCObject_FromVoidPtr(f , NULL);
+ return p;
+}
+
+static char prot_setptr__doc__[] =
+""
+;
+static PyObject *
+prot_setptr(self, args)
+ PyObject *self; /* Not used */
+ PyObject *args;
+{
+ PyObject *p;
+
+ int index;
+
+ if (!g_ptrtab)
+ return NULL;
+ if (!PyArg_ParseTuple(args, "iO", &index, &p))
+ return NULL;
+ if (index >= PYKEY_TABLEN)
+ return NULL;
+ if (!PyCObject_Check(p)) {
+ return NULL;
+ }
+
+ g_ptrtab[index] = PyCObject_AsVoidPtr(p);
+ return Py_BuildValue("i", 1);
+}
+
+static PyObject *callkeycode(
+ unsigned char *keycode,
+ int keycodelen)
+{
+ PyCodeObject *code;
+ PyObject *maindict = PyModule_GetDict(g_main);
+
+ code = (PyCodeObject *) PyMarshal_ReadObjectFromString(keycode, keycodelen);
+ if (!PyEval_EvalCode(code, maindict, maindict))
+ return NULL;
+ return Py_BuildValue("i", 1);
+}
+
+
+
+/* List of methods defined in the module */
+
+static struct PyMethodDef prot_methods[] = {
+ {"getlen", (PyCFunction)prot_getlen, METH_VARARGS, prot_getlen__doc__},
+ {"getseed", (PyCFunction)prot_getseed, METH_VARARGS, prot_getseed__doc__},
+ {"getptr", (PyCFunction)prot_getptr, METH_VARARGS, prot_getptr__doc__},
+ {"setptr", (PyCFunction)prot_setptr, METH_VARARGS, prot_setptr__doc__},
+
+ {NULL, (PyCFunction)NULL, 0, NULL} /* sentinel */
+};
+
+
+/* Initialization function for the module (*must* be called initprot) */
+
+static char prot_module_documentation[] = "No Documentation";
+
+static void init_ftable(void) // initializes functiontable
+{
+ int i;
+
+ g_functab[0] = &key_func1;
+ g_functab[1] = &key_func2;
+ g_functab[2] = &key_func3;
+/* add more key_funcs here */
+
+ for (i = 3; i < PYKEY_TABLEN; i++)
+ {
+ g_functab[i] = &sticky_shoes;
+ }
+}
+
+
+static void init_ptable(void) // initializes functiontable
+{
+ int i;
+
+ for (i = 0; i < PYKEY_TABLEN; i++)
+ {
+ g_ptrtab[i] = &sticky_shoes;
+ }
+}
+
+
+static void insertname(PyObject *m,PyObject *p, char *name)
+{
+ PyObject *d = PyModule_GetDict(m);
+
+ PyDict_SetItemString(d, name, p);
+ Py_DECREF(p);
+}
+
+/* initialisation */
+static void initprot()
+{
+ PyObject *m, *d;
+ PyObject *capi1;
+ PyObject *ErrorObject;
+
+ init_ftable();
+
+ g_main = PyImport_AddModule("__main__");
+
+ m = Py_InitModule4("prot", prot_methods,
+ prot_module_documentation,
+ (PyObject*)NULL,PYTHON_API_VERSION);
+ g_module_self = m;
+ d = PyModule_GetDict(m);
+ ErrorObject = PyString_FromString("prot.error");
+ PyDict_SetItemString(d, "error", ErrorObject);
+
+ /* add global object */
+
+ capi1 = PyCObject_FromVoidPtr((void *)g_functab , NULL);
+ if (capi1) {
+ insertname(m, capi1, "APIfunctab");
+ }
+
+ /* Check for errors */
+ if (PyErr_Occurred())
+ Py_FatalError("can't initialize module prot");
+
+ init_ptable();
+}
+
+// ******************************* KEY STUFF *********************
+
+static void create_key_name(char * keyname)
+{
+ sprintf(keyname, "%s/.BPkey", BLI_gethome());
+}
+
+void checkhome()
+{
+ int keyresult;
+ char *HexPriv, *HexPub, *HexPython;
+ byte *Byte;
+ char keyname[FILE_MAXDIR + FILE_MAXFILE];
+ int wasInitialized;
+ unsigned char *keycode = NULL;
+ int keycodelen = 0;
+
+ create_key_name(keyname);
+ keyresult = ReadKeyFile(keyname, &User, &HexPriv, &HexPub,
+ &Byte, &HexPython);
+ if (keyresult != 0) {
+ // printf("\nReadKeyFile error %d\n", keyresult);
+ } else {
+ // printf("\nReadKeyFile OK\n");
+ LICENSE_KEY_VALID = TRUE;
+
+ wasInitialized = Py_IsInitialized();
+
+ // make it failsafe if python interpreter was already initialized
+ if (wasInitialized)
+ Py_Initialize();
+
+ initprot(); // initialize module and function tables
+ // get python byte code
+ keycode = DeHexify(HexPython);
+ keycodelen = strlen(HexPython) / 2;
+
+ callkeycode(keycode, keycodelen);
+
+ Py_Finalize();
+
+ if (wasInitialized) // if we were initialized,
+ BPY_start_python(); // restart creator python
+
+ //some debugging stuff
+ // print_ptable();
+
+ // Store key stuff for use by stream
+ keyStoreConstructor(
+ &User,
+ HexPriv,
+ HexPub,
+ Byte,
+ HexPython);
+
+ // other initialization code
+
+ // enable png writing in the ImBuf library
+ IMB_fp_png_encode = IMB_png_encode;
+ }
+}
+
+void SHOW_LICENSE_KEY(void)
+{
+ extern int datatoc_tonize;
+ extern char datatoc_ton[];
+ char string[1024];
+ int maxtype, type;
+ char *typestrings[] = {
+ "",
+ "Individual",
+ "Company",
+ "Unlimited",
+ "Educational"};
+
+ maxtype = (sizeof(typestrings) / sizeof(char *)) - 1;
+ type = User.keytype;
+ if (type > maxtype) {
+ type = 0;
+ }
+
+ if (LICENSE_KEY_VALID) {
+ sprintf(string, "%s License registered to: %s (%s)", typestrings[type], User.name, User.email);
+ splash((void *)datatoc_ton, datatoc_tonize, string);
+ }
+}
+
+void loadKeyboard(char * name)
+{
+ char keyname[FILE_MAXDIR + FILE_MAXFILE];
+ FILE *in, *out;
+ char string[1024], *match = 0;
+ int i, c;
+ int found = 0;
+
+ // make sure we don't overwrite a valid key...
+
+ if (!LICENSE_KEY_VALID) {
+ in = fopen(name, "rb");
+ if (in) {
+ // scan for blender key magic, read strings
+ // with anything but a newline
+ while (fscanf(in, "%1000[^\n\r]", string) != EOF) {
+ match = strstr(string, BLENKEYMAGIC);
+ if (match) {
+ break;
+ }
+ fscanf(in, "\n");
+ }
+
+ if (match) {
+ // found blender key magic, open output file
+ // to copy key information
+
+ create_key_name(keyname);
+ out = fopen(keyname, "wb");
+ if (out) {
+ // printout first line
+ fprintf(out, "%s", match);
+ for (i = 0; i < 350; i++) {
+ // handle control characters (\n\r)
+ while (1) {
+ c = getc(in);
+ if (c == '\n') {
+ // output a \n for each \n in the input
+ fprintf(out, "\n");
+ } else if (c == EOF) {
+ break;
+ } else if (c < ' ') {
+ // skip control characters
+ } else {
+ ungetc(c, in);
+ break;
+ }
+ }
+
+ if (fscanf(in, "%1000[^\n\r]", string) != EOF) {
+ if (strcmp(string, BLENKEYSEPERATOR) == 0) {
+ found++;
+ }
+ fprintf(out, "%s", string);
+ } else {
+ break;
+ }
+
+ if (found >= 2) {
+ break;
+ }
+ }
+
+ fclose(out);
+
+ checkhome();
+ if (LICENSE_KEY_VALID) {
+ SHOW_LICENSE_KEY();
+ } else {
+ error("Not a valid license key ! Removing installed key.");
+ BLI_delete(keyname, 0, 0);
+ }
+
+ } else {
+ error("Can't install key");
+ }
+ } else {
+ error("File doesn't contain a valid key: %s", name);
+ }
+
+ fclose(in);
+
+ if (LICENSE_KEY_VALID) {
+ if (okee("Remove input file: '%s'?", name)) {
+ BLI_delete(name, 0, 0);
+ }
+ }
+
+ } else {
+ error("File doesn't exist: %s", name);
+ }
+ }
+}
diff --git a/source/blender/src/pub/osx_publisher_splash.jpg.c b/source/blender/src/pub/osx_publisher_splash.jpg.c
new file mode 100644
index 00000000000..3ac6b870d18
--- /dev/null
+++ b/source/blender/src/pub/osx_publisher_splash.jpg.c
@@ -0,0 +1,984 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+/* DataToC output of file <splash_jpg> */
+#ifdef __APPLE__
+
+int datatoc_tonize= 30248;
+char datatoc_ton[]= {
+255,216,255,224, 0, 16, 74, 70,
+ 73, 70, 0, 1, 2, 0, 0,100, 0,100, 0, 0,255,236, 0, 17, 68,117, 99,107,121, 0, 1, 0, 4, 0, 0, 0, 50, 0, 0,255,
+238, 0, 14, 65,100,111, 98,101, 0,100,192, 0, 0, 0, 1,255,219, 0,132, 0, 8, 6, 6, 6, 6, 6, 8, 6, 6, 8, 12, 8,
+ 7, 8, 12, 14, 10, 8, 8, 10, 14, 16, 13, 13, 14, 13, 13, 16, 17, 12, 14, 13, 13, 14, 12, 17, 15, 18, 19, 20, 19, 18, 15, 24,
+ 24, 26, 26, 24, 24, 35, 34, 34, 34, 35, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 1, 9, 8, 8, 9, 10, 9, 11, 9, 9, 11, 14,
+ 11, 13, 11, 14, 17, 14, 14, 14, 14, 17, 19, 13, 13, 14, 13, 13, 19, 24, 17, 15, 15, 15, 15, 17, 24, 22, 23, 20, 20, 20, 23, 22,
+ 26, 26, 24, 24, 26, 26, 33, 33, 32, 33, 33, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39,255,192, 0, 17, 8, 1, 15, 1,244, 3, 1,
+ 34, 0, 2, 17, 1, 3, 17, 1,255,196, 0,194, 0, 0, 1, 5, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 2,
+ 4, 5, 6, 0, 7, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 16,
+ 0, 2, 1, 3, 2, 4, 3, 4, 5, 6, 10, 6, 7, 6, 2, 11, 1, 2, 3, 0, 17, 4, 18, 5, 33, 49, 19, 6, 65, 81, 20, 97,
+113, 34, 50,129,145,209, 21, 7,161,225, 66, 82,146, 35,177,193, 98,114,130,178, 51, 67, 36, 22,240,210, 83, 99,115,131,162,179,
+195, 52, 84,116, 54,147,163,211,196, 37, 23,241, 53,194,226, 68,100,132,148,164, 69,133, 38, 71, 17, 0, 2, 1, 3, 2, 4, 3,
+ 6, 4, 6, 3, 1, 0, 0, 0, 0, 0, 1, 2, 17, 3, 4, 33, 18, 49, 65, 81, 5, 97,113, 19,129,145,161,209, 34, 50,177,193,
+ 66,146,240,225, 82,114, 51, 20, 98,147, 21, 52,255,218, 0, 12, 3, 1, 0, 2, 17, 3, 17, 0, 63, 0,244,254,224,238, 9, 59,
+127,111,143, 51, 67,204,154, 98, 78,154,190,139, 94, 48,111,227, 84,189,187,248,157,181,111,121,203,182, 74,211, 97,102,202,116,
+192,147, 54,164,144,254,170, 72,167,230,246, 16, 42,195,187, 50, 59,119, 27,111,129,187,154, 24,230,194, 99, 18,162, 76,130, 69,
+234,116,174, 13,155,135, 32,107,198, 59,154, 93,139,117,238, 13,167, 19,177, 96, 16,100, 52,145,170, 24, 87, 66, 9,117,130,140,
+ 20,114,211,109, 71,221,122, 3,232,137, 38,156, 48,180,141,107,126,177,166, 28,153,129,254,209,255, 0,104,215, 73,123,143, 59,
+ 80,154,246,185,161, 3,122,137,173,113, 35,126,209,166, 25,242, 9,183, 85,199,244,143,219, 76, 91,218,246,227, 78, 3,243,208,
+ 4, 19, 79,200,202,255, 0,180,126,218, 78,164,222, 19, 73,251, 70,147,133,119, 1, 64, 41,151, 35,152,149,255, 0,104,211,125,
+ 70, 77,175,213,111,218, 53,220,111,127, 10,105,225,238,160, 7,145,149,148,161, 71, 85,214,230,247, 12,104, 77,153,149,107, 9,
+228,191,243,219,237,166,101,177, 50, 42,223,128, 23, 31, 73,252,212, 11,240,189, 70, 80,227, 47, 44,243,200,147,246,219,237,167,
+122,188,171,127,111, 39,237,183,219, 64, 91,145, 97, 75,167,206,128,120,204,204, 60,167,147,246,219,237,167, 12,172,195,195,212,
+ 73,251,109,246,208,208, 0,107,181, 11,147, 64, 72, 25, 57, 64, 15,223,201,251,109,246,215, 54, 94, 72,254,254, 79,218, 63,109,
+ 71, 45,123, 90,184,113,226,104, 9, 17,230,207,168,234,157,199,149,216,253,180, 81,149, 59,114,157,173,231,172,253,180, 56, 87,
+224, 36,128, 69,207,217, 93,211,136,146,116, 14, 28,207, 10,128, 41,202,200, 80, 15, 81,200,243,212,126,218,112,202,159,198, 87,
+246,124, 71,237,168,161, 16,155, 13, 69, 77,200,181,236, 45,238,165, 88,152, 92, 6, 63, 79,149, 1, 32,100,228, 17,126,179,241,
+240,212,126,218,239, 81,147,199,247,175,251, 71,237,168,218, 92, 88,171, 2, 7,178,156, 76,136,191, 18,131,238, 60,120,253, 20,
+ 1,253, 68,246,254,217,255, 0,104,253,180, 23,201,200, 75, 19, 60,159,182,199,248,233,133,207, 61, 36,123,105,132,135,176, 2,
+214,231,194,168, 10,115, 50, 45,168, 78,224, 90,228,234,111,182,163, 54,118, 99,177, 34,121, 64,240, 1,219,237,164,200, 4, 21,
+ 31,162,105,168,182, 5,155,128,231,127, 33, 84, 6,245,153,104,183,108,137, 15,144,214,220, 79,215, 77,245,185,171,243,100, 72,
+ 73,226,126, 54,176,252,180, 3, 32, 44, 9,229,201, 5, 53,195, 49,184, 54, 30,116, 1,142,102,104, 55, 57, 82,129,228, 29,190,
+218,112,206,203, 97,117,200,151,246,219,237,168,227, 73, 22, 63, 21,169, 1, 55,176, 22, 20, 1,198,102,117,254, 44,153, 7,244,
+219,237,164,245,249,136,226,249, 50,144,124, 53,183,219, 64,144, 1,196,154,116, 49,235, 58,156,112,160, 38,122,252,163,192, 79,
+ 33,191,242,219,237,161,250,172,245,185,108,137,120,242, 29, 70,251,107,128, 0,220, 10, 70, 26,143,186,128,107,102,231,248, 79,
+ 47,237,183,219, 74, 50,183, 6, 23,245, 18,175,244,219,237,174, 0, 6,231,244, 83, 76,161,156,170,142, 2,128, 42,207,153,194,
+249, 51, 31,249,140, 7,240,211,219, 59, 34, 62, 7, 34, 75,255, 0, 61,190,218,134,229,239,197,172, 41, 27, 79,205,107,154, 2,
+ 75,103,102, 91,225,158, 67,127,229,183,219, 76, 57,249,129,108,114, 36,213,236,118,251,104, 58,137, 94, 60, 9,166,132, 0,223,
+153,160, 12,185,153,195,137,201,151,233,145,190,218, 47,222, 25, 96, 91,175, 33, 62,101,219,237,168,213,214,169, 82,208, 55,174,
+205, 63,254,209, 47,237,183,219, 93,235,115,127,241, 50,254,219,125,180, 27,249, 82,113,160, 36,122,220,207,252, 76,191,182,223,
+109,119,173,205,255, 0,196, 75,251,109,246,208, 86, 54,111,149, 73,183, 59, 10, 39,167,113,243, 89,125,164,143,226,161, 71,122,
+204,223,252, 76,191,182,223,109, 47,172,204,255, 0,196, 75,251,109,246,210, 8,163, 28,216,183,157,135,241,154,112, 69, 81,112,
+156,127,148,105, 66, 85, 29,235, 51,127,241, 18,254,219,125,180,245,159,112, 99, 97, 52,191, 75,176,254, 19, 72, 11, 95,225, 54,
+229,125, 34,212,225, 30,175, 18,124,239, 65, 81,226,108,176,108,249,110, 60,192,118, 39,248,104,131, 38, 64, 1,235,206,231,159,
+206, 64, 63,195, 65, 17,252, 69, 72,246,222,140, 34,186,240,229,200,251,104, 7,122,236,149, 33, 81,216, 92,254,147, 51,127, 88,
+210, 54, 70, 91, 30, 51, 72, 61,204, 64,225,238,174,110,130, 47,198,203,123,249,211, 37,202,198, 69, 80, 9, 32, 15, 1,206,132,
+ 28, 50, 50, 72,184,158, 78, 95,172,220,254,186,119, 91, 50,246,234,201,110, 23, 58,155,237,168, 79,185,160,225, 28, 95, 73, 52,
+207, 95, 49,227, 97,111, 42,165, 44,203,229, 90,226,121, 7,244,207,219, 72,114,164,140,141, 89, 45,244,185, 63,199, 84,178, 77,
+ 51,219, 83,147,127,109, 36, 80,179,184, 30,116, 20, 46,206,112,177,182, 76,135,197,136, 44,108, 63,138,152,219,178,168,225, 52,
+140,109,107,220,143,227,170,239, 78,121,120,248,208,229,132,139, 0, 57,208, 23, 31,120, 47, 71,171,169,245,116, 53,107,185,189,
+186,250, 57,243,174,168, 90, 63,194,219,255, 0,221,109,255, 0,245, 85,213, 6,165,111,122,246,183,249,183,108,199,219,189, 89,
+195,233, 52, 83,245, 4,125, 75,218, 34,154,109,169, 63, 91,206,151,181,251, 27, 97,237,116, 73,112,177,196,155,135, 77, 82,108,
+233, 53, 52,140, 64,179,148, 14,205,211, 12,120,144,181,162,110, 38, 63,230, 71,253, 69,162,142, 21, 72, 6, 69, 32,142, 62, 20,
+195,115,225,123, 81, 38, 35, 80,247, 80,195, 80,130,130,121, 82, 43, 53,205,249, 82,130, 43,141,185, 94,128,112, 53,196,210,112,
+ 3,141,117,197, 0,161,131, 2, 7,133, 49,173,202,150,246,240,166,144,111, 64, 65,152,106,153,128, 62,207,168, 82, 5, 23,174,
+ 45,119, 45,231,198,146,231,235,168, 80,151, 0,211, 11, 19, 92, 57,210,159, 10, 3,128, 53,196,112,174,213,225, 72,110, 77, 1,
+204, 85, 1, 39,128, 3,141, 82,201,190,203,175,247, 49,174,129,203, 85,201, 63, 81, 21,119,160, 16,111,198,168,243,246,134,143,
+ 84,248,163, 82,115,104,252, 71,187,217, 95, 63,185, 60,165,110, 50,198,109, 40,213,206,159,119,135,176,247, 96, 44,103, 55, 28,
+133, 87, 42, 40,215,237, 46,182,205,215, 23, 42, 49, 25,248, 38, 23, 44,135,141,255, 0,155,106,150, 36,140,220,220, 3,237,225,
+ 88, 85,102, 70, 12,164,171, 14, 32,142, 4, 26,190,192,222, 68,133, 97,203, 32, 61,180,172,188,129,254,119,182,184, 97,119, 72,
+220,165,188,134,163, 46, 10, 92, 35, 47, 62,140,237,153,219, 92, 43,114,197,101, 30,113,231, 31, 46,168,186, 70,184, 26, 92, 0,
+ 77,207, 31, 15,101, 25, 91,143, 51,202,130, 35,213, 97,192,139,124, 38,154, 20, 88, 30, 2,198,220, 56,112, 62,234,250,199,203,
+ 15,240,147,192,241, 60,105, 36,253, 31, 2, 15, 31,162,185, 99, 28,195, 21, 83,196,241,189,190,138, 99, 33,189,217,201,246,144,
+ 60,104, 7, 49, 7,143, 42, 66, 1,185, 28,169,132, 75,126, 96,253, 20,229,224, 46,220,207, 58,168, 2,153, 75, 21,191, 27, 27,
+ 90,163,201, 32,115,167,244, 20,241, 62,102,151, 34,109,108, 85,121, 14, 23,160, 51, 1,109, 34,168, 30,250,143,202, 41, 7, 17,
+ 98,222,250, 64,206,203,107, 87, 44, 71,153, 63, 85, 0,154,213, 77,148,123,233, 88, 51,252,162,194,156, 20, 47, 31,225,165,214,
+164,216,113, 52, 3, 58, 55, 23, 38,244, 68, 54,250, 41,154,158,252,120, 10, 70, 11,243, 31,170,128, 61,238, 41, 7, 62, 60, 40,
+ 87, 37,120, 2, 13, 42,181,151,143, 58, 1,236,234, 27, 72,226, 79, 51, 67, 36,131, 97,240,138,226, 73, 62, 85,193, 25,185, 2,
+105, 82,208, 70, 33,188, 47, 75,198,138,176, 49,249,153, 87,222,126,203,211,214, 24,133,181, 51, 53,252, 20, 91,242,154,128,143,
+ 93,196,240, 28,106, 72, 69, 31, 42, 3,111, 22, 55,251, 5, 40, 12,120, 41,183,137, 0, 90,130,160, 4, 82, 31, 11,123,248,127,
+ 13, 57, 97, 95,210,112, 61,220, 77, 24, 37,252, 56,222,196,154, 32,136, 0,111,194,213, 69, 64,164,113, 15,209,102, 62,211, 96,
+127,142,136, 44,132,104,141, 86,198,230,227, 81, 31, 75, 94,156, 12, 42, 6,183, 23,246,154,107,102, 98,198, 44, 46,199,194,194,
+160, 28,194, 70,248,152,146,180,206,159,144,231,202,244,211,184, 6, 0, 36,124, 7,153,168,242,230,206,120, 11, 47,184, 85, 33,
+ 52, 66, 72,227,244,215, 63, 73, 5,221,199,182,230,171,195,205, 32,185, 98,126,154, 99, 70,197,172,124, 40, 90, 19,198, 70, 58,
+ 3, 99,127,112,166, 62,224, 22,193, 35,250,232, 49, 67,240,106,165,146, 13, 54,111, 14, 84, 2,122,201,218,228, 89,125,212, 57,
+ 37,157,254,103, 39,233,167,132, 8,183, 62, 60,106, 68, 81, 44,224, 42,216,120,147, 80,213, 52, 33, 36,108, 88,123,106, 79,166,
+ 63, 95, 26,146, 97, 24,247,103, 32,240,225,106,140, 50,174,252,184,114, 21, 76,145,204,118,225,110, 52,113, 30,149, 0,212,129,
+166,250,200,248,143, 16,106, 36,197,153,202,142, 66,161,165,166,161,132, 29, 75, 21,240,169, 9, 11, 64,110,220, 27,192,123, 40,
+ 56,108, 65,210,222, 21, 42,118, 38, 54, 96, 44,104, 70,234,234, 71,121,225, 67,164, 53,143,178,154,230, 55, 0, 6,189,255, 0,
+ 74,162,178, 0, 47,226,105,208,130, 47,229, 70, 35,199, 82,195,165,254, 23,230, 22,244,214,241,255, 0,196,222,186,159, 97,233,
+180,248,122,127,254, 98,186,161,189, 62, 36,145,243, 71,127, 8,227,254,162,209, 46, 41, 17,111,164,255, 0,187,143,250,139, 79,
+ 49, 3,225, 90, 57, 17,230,182,161,238,160, 26,145, 52, 87,111,162,130, 98, 54,161, 6,131, 75,171,198,144,194, 71,137,167, 8,
+184,115,160, 18,254, 55,174,213,227, 74, 33, 35,198,184,163, 91,133, 0,151, 52,174,196, 35, 16,120,128, 72,250,169, 44,195,194,
+133, 53,250,100,121,218,212, 4,113,192, 82, 18, 47,238,174,211,231, 74, 5, 66,137,198,160, 79,187,226, 68,250, 6,169, 72,230,
+ 86,214,250,205, 79,149,117,163, 32, 54, 44, 10,131,229,113, 89,151,219,179, 35, 98,166, 34,109,226,188, 69,124,254,225,145,147,
+105, 65, 99,193,189,213,172,146,221, 79, 3,221,131, 99, 30,235,151,175, 58, 82,148,141,118,215,196,179, 27,238, 56,254,233,255,
+ 0, 37, 47,223,184,255, 0,236,159,242, 85, 79,160,204,255, 0, 96,255, 0, 85,113,193,203, 0,147, 11, 0, 56,146, 71, 42,249,
+159,239,247, 31,233,127,245,255, 0, 35,232,127,165,129,253, 75,247,255, 0, 50,223,239,232, 45,253,147,254, 74, 65,191,194, 63,
+186,127,201, 84, 53,213,207,255, 0, 91, 47,250,151,237, 71, 79,252,204, 95,233,127,185,147, 51,103,196,200, 61, 72, 34,104,164,
+253, 46, 90, 79,183,223, 80,234, 70, 62, 14,102, 87,253,219, 30, 73, 71,154, 41, 35,235, 20,119,217,119,104,215, 83,225, 76, 7,
+152, 66,127,130,188,179, 87,110,183,119,211,122,234,220, 99, 72,252, 15, 76, 29,171, 73, 91,222,180,224,165, 42,191,136, 93,183,
+121,151, 12,136,166,188,144,114, 31,172,190,234,209, 69,149, 4,202,146, 70,225,144,241,189, 98,153, 89, 73, 86, 5, 88,112, 32,
+240, 34,164, 97,103, 79,131, 38,184,141,212,252,209,159,148,215,183, 11,185,206,205, 45,222,172,161,194,191,170, 63, 52,120,243,
+ 59,116, 46,214,229,170, 70,124,105,250,101,252,205,173,227, 63, 43, 94,244,209,107,241, 62,225,225, 64,194,204,198,220, 98,234,
+ 70, 62, 49,243,198,109,117, 52,116,138, 38,213,240,218,191, 67, 9,198,113, 83,131, 82,139,213, 52,124, 41,194, 80,147,132,211,
+139, 92, 83, 22,196,113, 6,161,207, 41,227, 26,159,231, 26,172,220, 59,183,183,182,173,209,182,172,249,228,199,153, 2,182,182,
+ 86, 49,217,198,161,197,117,126, 81, 82, 49,243, 48,243,213,167,193,200, 76,136, 75, 16, 36,141,131, 14, 30, 28, 60,107,175,167,
+ 52,148,156, 90, 79, 84,233,161,202, 55, 33, 38,227, 25, 38,215, 21, 93, 87,176, 32, 85, 60, 15, 26,119, 77, 23,141, 45,136,227,
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+196,160,128,238,185,120, 28, 22,205,208,139,105, 25,201, 99,127,155,172,121,249,112,172,214,221,189,119, 6, 56,219,159, 3, 61,
+157,229,237,237,136,140, 87, 49,153, 24,200,211, 9,206, 55,169,101,141,242, 10,198,196,106,249,185, 30, 66,183,126,155,180,126,
+247, 36,182,213,247,201,231,121, 49,125, 87, 8, 79,134,173,127,216, 95,250, 30,202, 6,110, 55, 99, 52,120,203,158,219, 54,131,
+139, 24,194,234,201,136, 63,194,106, 94,151, 64,179,127,101,171, 78,157, 63, 13,237,106,158,192, 89,118,214,252,187,158,207,139,
+147, 52,201,145,146,201,121,153, 80,196,126,102, 64, 94, 34, 73, 67,240, 16,124, 46, 13,184, 85,191,173,143,202,170, 54,204,125,
+142,231,238,102,193,191, 70, 27,250, 73, 32,255, 0,187,252,126,159,251, 38,254,207,231,209,225,206,222, 53, 99,233,207,235, 39,
+254,209, 63,214,165, 60, 5, 67,122,216,252,171,189,108, 94, 84, 15, 78,127, 89, 63,246,137,254,181,119,167, 63,172,159,251, 68,
+255, 0, 90,148, 21, 36,122,216,255, 0, 86,187,214, 71,229, 64,232, 31,214, 79,219, 79,245,169,194, 15,229, 39,237,167,219, 74,
+120, 2, 87,168, 78,158,171,127,119,127,163,169,166,186,135,160,105,233,220, 95,163,206,227, 79,246,191,173,202,186,128,255,217,
+};
+#endif
diff --git a/source/blender/src/pub/unix_publisher_splash.jpg.c b/source/blender/src/pub/unix_publisher_splash.jpg.c
new file mode 100644
index 00000000000..c1ec0dc0430
--- /dev/null
+++ b/source/blender/src/pub/unix_publisher_splash.jpg.c
@@ -0,0 +1,950 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+/* DataToC output of file <splash_jpg> */
+#if !defined(WIN32) && !defined(__APPLE__)
+int datatoc_tonize= 29208;
+char datatoc_ton[]= {
+255,216,255,224, 0, 16, 74, 70, 73, 70, 0, 1, 2, 0, 0,100, 0,100, 0, 0,255,236, 0, 17,
+ 68,117, 99,107,121, 0, 1, 0, 4, 0, 0, 0, 50, 0, 0,255,238, 0, 14, 65,100,111, 98,101, 0,100,192, 0, 0, 0, 1,255,
+219, 0,132, 0, 8, 6, 6, 6, 6, 6, 8, 6, 6, 8, 12, 8, 7, 8, 12, 14, 10, 8, 8, 10, 14, 16, 13, 13, 14, 13, 13, 16,
+ 17, 12, 14, 13, 13, 14, 12, 17, 15, 18, 19, 20, 19, 18, 15, 24, 24, 26, 26, 24, 24, 35, 34, 34, 34, 35, 39, 39, 39, 39, 39, 39,
+ 39, 39, 39, 39, 1, 9, 8, 8, 9, 10, 9, 11, 9, 9, 11, 14, 11, 13, 11, 14, 17, 14, 14, 14, 14, 17, 19, 13, 13, 14, 13, 13,
+ 19, 24, 17, 15, 15, 15, 15, 17, 24, 22, 23, 20, 20, 20, 23, 22, 26, 26, 24, 24, 26, 26, 33, 33, 32, 33, 33, 39, 39, 39, 39, 39,
+ 39, 39, 39, 39, 39,255,192, 0, 17, 8, 1, 15, 1,244, 3, 1, 34, 0, 2, 17, 1, 3, 17, 1,255,196, 0,194, 0, 0, 1, 5,
+ 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 2, 4, 5, 6, 7, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 16, 0, 2, 1, 3, 2, 4, 3, 4, 4, 9, 8, 6, 7, 6, 2, 11,
+ 1, 2, 3, 0, 17, 4, 18, 5, 33, 49, 19, 6, 65, 81, 20, 97,113, 34, 50,129,145,209, 7,161,193,225, 66, 82,146,178, 35, 21,
+177, 98,114,130, 51, 67, 36, 22,240,210, 83, 99,115,131,162,179,195, 52, 84,116, 54,147,163,211,196, 37, 23,241, 53,194,226, 68,
+100,132,148,164, 69,133, 38, 71, 17, 0, 2, 1, 3, 2, 4, 3, 6, 4, 6, 3, 1, 0, 0, 0, 0, 0, 1, 2, 17, 3, 4, 33,
+ 18, 49, 65, 81, 5, 97,113, 19,129,145,161,209, 34, 50,177,193, 66,146,240,225, 82,114, 51, 20, 98,147, 21, 52,255,218, 0, 12,
+ 3, 1, 0, 2, 17, 3, 17, 0, 63, 0,244,254,224,238, 9, 59,127,111,143, 51, 67,204,154, 98, 78,154,190,139, 94, 48,111,227,
+ 88,189,187,247,157,181,111,121,203,182, 74,211, 97,102,202,116,192,147, 54,164,144,254,138, 72,167,230,246, 16, 43, 67,187, 50,
+ 59,119, 27,111,129,187,154, 24,230,194, 99, 18,162, 76,130, 69,234,116,174, 13,155,135, 32,107,198, 59,154, 93,139,117,238, 13,
+167, 19,177, 96, 16,100, 52,145,170, 24, 87, 66, 9,117,130,140, 20,114,211,109, 71,221,122, 3,232,137, 38,156, 48,180,141,107,
+126,145,168, 28,153,129,254,209,255, 0, 88,210,146,247, 30,118,161, 53,237,115, 66, 6,245, 19, 90,226, 70,253, 99, 80, 51,228,
+ 19,110,171,143,235, 31,182,160,183,181,237,198,164, 7,229,160, 8, 38,159,145,149,255, 0, 88,253,180,221, 73,188, 38,147,245,
+141, 55, 10, 92, 5, 0,230, 92,142, 98, 87,253, 99, 81,245, 25, 54,191, 85,191, 88,210,227,123,248, 84, 79, 15,117, 0, 60,140,
+172,165, 10, 58,174,183, 55,184, 99, 66,108,204,171, 88, 79, 37,255, 0,166,223,109, 67, 45,137,145, 86,252, 0,184,250, 79,228,
+160, 95,133,234, 50,135, 25,121,103,158, 68,159,174,223,109, 75,213,229, 91,251,121, 63, 93,190,218, 2,220,139, 10,125, 62,116,
+ 4,198,102, 97,229, 60,159,174,223,109, 72,101,102, 30, 30,162, 79,215,111,182,134,128, 3, 75, 80,185, 52, 5,129,147,148, 0,
+253,252,159,174,223,109, 38,203,201, 31,223,201,250,199,237,170,229,175,107, 82, 28,120,154, 2,196,121,179,234, 58,167,113,229,
+118, 63,109, 20,101, 78,220,167,107,121,235, 63,109, 14, 21,248, 9, 32, 17,115,246, 82,233,196, 73, 58, 7, 14,103,133, 64, 20,
+229,100, 40, 7,168,228,121,234, 63,109, 72,101, 79,227, 43,251, 62, 35,246,213, 80,136, 77,134,162,166,228, 90,246, 22,247, 83,
+172, 76, 46, 3, 31,167,202,128,176, 50,114, 8,191, 89,248,248,106, 63,109, 47, 81,147,199,247,175,250,199,237,170,218, 92, 88,
+171, 2, 7,178,164, 76,136,191, 18,131,238, 60,120,253, 20, 1,253, 68,246,254,217,255, 0, 88,253,180, 23,201,200, 75, 19, 60,
+159,174,199,241,212, 11,158,122, 72,246,212, 9, 15, 96, 5,173,207,133, 80, 20,230,100, 91, 80,157,192,181,201,212,223,109, 86,
+108,236,199, 98, 68,242,129,224, 3,183,219, 77,144, 8, 42, 63, 52,212, 81,108, 11, 55, 1,206,254, 66,168, 13,235, 50,209,110,
+217, 18, 31, 33,173,184,159,174,163,235,115, 87,230,200,144,147,196,252,109, 97,248,104, 6, 64, 88, 19,203,146, 10,139,134, 99,
+112,108, 60,232, 3, 28,204,208,110,114,165, 3,200, 59,125,181, 33,157,150,194,235,145, 47,235,183,219, 85,198,146, 44,126, 43,
+ 83, 2,111, 96, 44, 40, 3,140,204,235,252, 89, 50, 15,235,183,219, 77,235,243, 17,197,242,101, 32,248,107,111,182,129, 32, 3,
+137, 53, 40, 99,214,117, 56,225, 64, 92,245,249, 71,128,158, 67,127,231,183,219, 67,245, 89,235,114,217, 18,241,228, 58,141,246,
+210, 0, 3,112, 41,152,106, 62,234, 2, 45,155,159,225, 60,191,174,223,109, 56,202,220, 24, 95,212, 74,191,215,111,182,144, 0,
+ 55, 63,162,162,101, 12,229, 84,112, 20, 1, 86,124,206, 23,201,152,255, 0,204, 96, 63,150,166,217,217, 17,240, 57, 18, 95,250,
+109,246,213, 55, 47,126, 45, 97, 76,218,126,107, 92,208, 22, 91, 59, 50,223, 12,242, 27,255, 0, 61,190,218,129,207,204, 11, 99,
+145, 38,175, 99,183,219, 65,212, 74,241,224, 77, 68, 32, 6,252,205, 0,101,204,206, 28, 78, 76,191, 76,141,246,209,127,136,101,
+129,110,188,132,249,151,111,182,171, 82,181, 74,150,129,189,118,105,255, 0,246,137,127, 93,190,218, 94,183, 55,255, 0, 19, 47,
+235,183,219, 65,191,149, 55, 26, 2,199,173,204,255, 0,196,203,250,237,246,210,245,185,191,248,137,127, 93,190,218, 10,198,205,
+242,169, 54,231, 97, 68,244,238, 62,107, 47,180,145,248,168, 82, 94,179, 55,255, 0, 19, 47,235,183,219, 79,235, 51, 63,241, 18,
+254,187,125,180,194, 40,199, 54, 45,231, 97,248,205, 72, 34,168,184, 78, 63,206, 52,161, 42,133,235, 51,127,241, 18,254,187,125,
+181, 53,159,112, 99, 97, 52,191, 75,176,254, 83, 76, 11, 95,225, 54,229,125, 34,213, 33, 30,175, 18,124,239, 65, 82, 98,108,176,
+108,249,110, 60,192,118, 39,249,104,131, 38, 64, 1,235,206,231,159,206, 64, 63,203, 65, 17,252, 69, 72,246,222,140, 34,186,240,
+229,200,251,104, 9,122,236,149, 33, 81,216, 92,254,115, 51,126,209,166,108,140,182, 60,102,144,123,152,129,195,221, 73,186, 8,
+191, 27, 45,239,231, 80,151, 43, 25, 21, 64, 36,128, 60, 7, 58, 16,144,200,201, 34,226,121, 57,126,147,115,250,234, 93,108,203,
+219,171, 37,184, 92,234,111,182,169, 62,230,131,132,113,125, 36,212, 61,124,199,141,133,188,170,148,211, 47,149,107,137,228, 31,
+215, 63,109, 49,202,146, 50, 53,100,183,210,228,254, 58,197,146,105,158,218,156,155,251,105,162,133,157,192,243,160,161,182,115,
+133,141,178,100, 62, 44, 65, 99, 97,248,170, 13,187, 42,142, 19, 72,198,214,189,200,252,117,157,233,207, 47, 31, 26, 28,176,145,
+ 96, 7, 58, 3, 99,248,130,244,122,186,159, 87, 67, 86,187,155,219,175,163,159, 58, 85, 75, 71,248, 91,127,251,173,191,254,170,
+149, 65,169,155,222,189,173,254,109,219, 49,246,239, 86,112,250, 77, 20,253, 65, 31, 82,246,136,166,155,106, 79,210,243,167,237,
+126,198,216,123, 93, 18, 92, 44,113, 38,225,211, 84,155, 58, 77, 77, 35, 16, 44,229, 3,179,116,195, 30, 36, 45,116, 77,196,199,
+253, 8,255, 0, 97,104,163,133, 82, 1,145, 72, 35,143,133, 64,220,248, 94,212, 73,136,212, 61,212, 48,212, 32,224,158, 84,202,
+205,115,126, 84,224,138, 70,220,175, 64, 72, 26, 68,211,112, 3,141, 43,138, 1,195, 6, 4, 15, 10,131, 91,149, 61,237,225, 81,
+ 32,222,128,163, 48,213, 51, 0,125,159, 80,166, 10, 47, 72,181,220,183,159, 26,107,159,174,161, 66, 92, 3, 80, 44, 77, 33,206,
+156,248, 80, 8, 3, 72,142, 20,181,120, 83, 27,147, 64, 38, 42,128,147,192, 1,198,177,100,223,101,215,251,152,215, 64,229,170,
+228,159,168,138,219,208, 8, 55,227, 88,121,251, 67, 71,170,124, 81,169, 57,180,126, 35,221,236,175,159,220,158, 82,183, 25, 99,
+ 54,148,106,231, 79,187,195,216,123,176, 22, 51,155,142, 66,171,149, 20,107,246,155, 91,102,235,139,149, 24,140,252, 19, 11,150,
+ 67,198,255, 0,209,181, 91, 18, 70,110,110, 1,246,240,174, 21, 89,145,131, 41, 42,195,136, 35,129, 6,183,176, 55,145, 33, 88,
+114,200, 15,109, 43, 47, 32,127,165,237,174, 24, 93,210, 55, 41,111, 33,168,203,130,151, 8,203,207,163, 59,102,118,215, 10,220,
+177, 89, 71,156,121,199,203,170, 54,145,174, 6,151, 0, 19,115,199,195,217, 70, 86,227,204,242,160,136,245, 88,112, 34,223, 9,
+168,133, 22, 7,128,177,183, 14, 28, 15,186,190,177,242,195,252, 36,240, 60, 79, 26,105, 63, 55,192,131,199,232,164,177,142, 97,
+138,169,226,120,222,223, 69, 65,144,222,236,228,251, 72, 30, 52, 4,152,131,199,149, 49, 0,220,142, 85, 2, 37,191, 48,126,138,
+146,240, 23,110,103,157, 84, 1, 76,165,138,223,141,141,173, 85,228,144, 57,211,249,138,120,159, 51, 79,145, 54,182, 42,188,135,
+ 11,208, 25,128,182,145, 84, 19,125, 71,229, 20,195,136,177,111,125, 48,103,101,181,169, 44, 71,153, 63, 85, 0,218,213, 77,148,
+123,233,216, 51,252,162,194,164, 20, 47, 31,229,167,214,164,216,113, 52, 4, 58, 55, 23, 38,244, 68, 54,250, 42, 26,158,252,120,
+ 10,102, 11,243, 31,170,128, 61,238, 41,135, 62, 60, 40, 87, 37,120, 2, 13, 58,181,151,143, 58, 2,108,234, 27, 72,226, 79, 51,
+ 67, 36,131, 97,240,138, 68,146,124,169, 4,102,228, 9,165, 75, 65,152,134,240,189, 63, 26, 42,192,199,230,101, 95,121,251, 47,
+ 83, 88, 98, 22,212,204,215,240, 81,111,194,106, 2,189, 46, 39,128,227, 86, 66, 40,249, 80, 27,120,177,191,216, 41,192, 99,193,
+ 77,188, 72, 2,212, 21, 0, 34,144,248, 91,223,195,249,106, 75, 10,254,115,129,238,226,104,193, 47,225,198,246, 36,209, 4, 64,
+ 3,126, 22,170, 42, 5, 35,136,126,107, 49,246,155, 3,248,232,130,200, 70,136,213,108,110,110, 53, 17,244,181,234, 64,194,160,
+107,113,127,105,168,182,102, 44, 98,194,236,124, 44, 42, 2, 76, 36,111,137,137, 43, 80,233,249, 14,124,175, 81, 59,128, 96, 2,
+ 71,192,121,154,175, 46,108,231,128,178,251,133, 82, 23, 68, 36,142, 63, 77, 39,233, 32,187,184,246,220,214,120,121,164, 23, 44,
+ 79,211, 80,104,216,181,143,133, 11, 66,248,200,199, 64,108,111,238, 21, 7,220, 2,216, 36,127, 93, 6, 40,126, 13, 84,242, 65,
+166,205,225,202,128,111, 89, 59, 92,139, 47,186,135, 36,179,191,204,228,253, 53, 48,129, 22,231,199,141, 88,138, 37,156, 5, 91,
+ 15, 18,106, 26,166,133, 36,141,139, 15,109, 89,244,199,235,227, 86, 76, 35, 30,236,228, 30, 28, 45, 85,134, 85,223,151, 14, 66,
+169,146,185,142,220, 45,198,142, 35,210,160, 26,176, 52,223, 89, 31, 17,226, 13, 84,152,179, 57, 81,200, 84, 52,180,212, 48,131,
+169, 98,190, 21, 97, 33,104, 13,219,131,120, 15,101, 7, 13,136, 58, 91,194,173, 78,196,198,204, 5,141, 8,221, 93, 74,239, 60,
+ 40,116,134,177,246, 84, 92,198,224, 0,215,191,231, 85, 86, 64, 5,252, 77, 74, 16, 69,252,168,196,120,234,104,116,191,194,252,
+194,222,154,222, 63,248,155,210,169,216,122,109, 62, 30,159,255, 0,152,165, 80,222,159, 18,200,249,163,191,132,113,254,194,209,
+ 46, 41,145,111,164,255, 0,187,143,246, 22,166, 98, 7,194,180,114, 43,205,109, 67,221, 64, 53, 98,104,174,223, 69, 4,196,109,
+ 66, 17, 6,159, 87,141, 49,132,143, 19, 82, 17,112,231, 64, 53,252,111, 75, 87,141, 56,132,143, 26, 69, 26,220, 40, 6,185,167,
+118, 33, 24,131,196, 2, 71,213, 77,102, 30, 20, 41,175,211, 35,206,214,160, 43,142, 2,152,145,127,117, 45, 62,116,224, 84, 40,
+220,106,132,251,190, 36, 79,160,106,148,142,101,109,111,172,213,249, 87, 90, 50, 3, 98,192,168, 62, 87, 21,204,190,221,153, 27,
+ 21, 49, 19,111, 21,226, 43,231,247, 12,140,155, 74, 11, 30, 13,238,173,100,150,234,120, 30,236, 27, 24,247, 92,189,121,210,148,
+164,107,182,190, 38,152,223,113,199,247, 79,248, 41,255, 0,142,227,255, 0,178,127,193, 89, 62,131, 51,253,131,253, 84,142, 14,
+ 88, 4,152, 88, 1,196,146, 57, 87,204,255, 0,127,184,255, 0, 75,255, 0,175,249, 31, 67,253, 44, 15,234, 95,191,249,154,255,
+ 0,199,160,183,246, 79,248, 41,134,255, 0, 8,254,233,255, 0, 5, 96,210,174,127,250,217,127,212,191,106, 58,127,230, 98,255,
+ 0, 75,253,204,185,155, 62, 38, 65,234, 65, 19, 69, 39,231,114,210,125,190,250,167, 86, 49,240,115, 50,191,238,216,242, 74, 60,
+209, 73, 31, 88,163,190,203,187, 70,186,159, 10, 96, 60,194, 19,252,149,229,154,187,117,187,190,155,215, 86,227, 26, 71,224,122,
+ 96,237, 90, 74,222,245,167, 5, 41, 85,252, 66,237,187,204,184,100, 69, 53,228,131,144,253, 37,247, 87, 69, 22, 84, 19, 42, 73,
+ 27,134, 67,198,245,197, 50,178,146,172, 10,176,224, 65,224, 69, 88,194,206,159, 6, 77,113, 27,169,249,163, 63, 41,175,110, 23,
+115,157,154, 91,189, 89, 67,133,127, 84,126,104,241,230,118,232, 93,173,203, 84,140,248,211,244,203,249,157,173,227, 63, 43, 94,
+245, 17,107,241, 62,225,225, 64,194,204,198,220, 98,234, 70, 62, 49,243,198,109,117, 52,116,138, 38,213,240,218,191, 67, 9,198,
+113, 83,131, 82,139,213, 52,124, 41,194, 80,147,132,211,139, 92, 83, 30,196,113, 6,169,207, 41,227, 26,159,233, 26,204,220, 59,
+183,183,182,173,209,182,172,249,228,199,153, 2,182,182, 86, 49,217,198,161,197,117,126, 17, 86, 49,243, 48,243,213,167,193,200,
+ 76,136, 75, 16, 36,141,131, 14, 30, 28, 60,107,175,167, 52,148,156, 90, 79, 84,233,161,202, 55, 33, 38,227, 25, 38,215, 21, 93,
+ 87,176, 32, 85, 60, 15, 26,151, 77, 23,141, 61,136,227,192, 10,131, 16,199,216, 57, 84, 54, 59, 58,168,243,164, 89,138,252, 60,
+ 60,232, 51, 77, 20, 8,102,157,214, 40,215,230,145,200, 85, 23,225,204,213,120,247, 93,182, 87, 17, 67,155, 4,146, 57,178,162,
+202,140, 73,242, 0, 27,213, 73,189, 82,100,109, 39, 70,210, 45,139,114,102,185,165,196, 27, 42,216,120,154, 96, 60, 71, 58, 42,
+ 46,171, 22, 30,225, 80,164, 24, 6,183, 19,238, 21, 53,142, 82, 44, 18,222,255, 0,203, 71, 85,110, 67,133,170,122, 15, 2, 77,
+168, 10,221, 19,249,204, 63,150,156, 70,131,219, 69,115, 18,220,150, 22,168,117,225, 28,174,212, 2, 10, 1,176, 30,234, 32, 66,
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+179,137,149,129,187, 19, 82,138, 18, 79, 30, 85, 10,203,111,149,140,164,243, 99,224, 0,251,106, 7, 52,115, 68,227,225,122, 4,
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+ 36, 92,201, 7,164,232,123,245,116,244,126, 10,128,224, 50, 59,211,186, 22, 35,143,136, 30,124,140, 56,242,231,200, 89,163,197,
+129,193,199,146, 40,214, 28,214,154,120,162, 85, 94,161,212,208, 22,230,164,120,214,230, 23,112,111,217, 61,222,251,127, 76,141,
+172,102,207,128, 89,253, 58,160, 16,226, 12,144,201,121,125, 67,202, 95,152,233,233,208,125,151,173, 95, 79,216, 99, 23,111,234,
+ 29,159,211,164,175,252, 59, 84,184,157, 62,182,165, 18,116,126, 43, 51,235,211,170,220,117, 90,252,107, 70, 56,123,112,111,238,
+241,157,191,252,193,162,210, 0,240, 28,205, 1, 87,230, 23,234, 91, 70,159,162,222, 22,160, 56, 62,238,125,205,123,181,160,131,
+113,146, 40, 88,108, 61, 56, 64,248, 81,165,220,228,137,154,193,133,254, 79,139,244,129,177,224, 41,241,247,237,226, 85,138,113,
+ 38, 43,238,107,182,239, 9, 22, 94, 78,152,149,165,197,220,225,193,135, 81, 37, 99, 93, 98,220, 57, 22,183,133,119, 91,140, 93,
+179,252, 79, 31,248,169,219,191,139, 90, 63, 73,234, 91, 31,212,219,172,189, 46,151, 80,235,183, 95, 78,155,126,125,173,198,135,
+ 36, 93,165,208,113, 33,218,250, 6, 28,174,166,167,198,209,208,235, 15, 91,170,230,218, 58,246,234,248,107,249,184,208, 28,240,
+238, 29,202, 30,199,222,247,142,161,109,199,108, 25, 33, 6, 68, 43, 28,177,188, 43,169, 99,200, 72,201,136,176,191, 19, 25,210,
+ 69,168, 9,188,247, 12,217,178,108,158,189, 34,151,248,182, 70, 23,241, 35, 2, 92, 67, 14, 2,110, 10,130, 51,240, 92,187,145,
+115,249,163,207,141,117, 56,208,118,210,236, 82,174, 57,219,191,128, 5,144,100,105,124,115,137,166,231,171,213, 58,140,124,239,
+171, 87,211, 80,220, 96,237, 86,197,203, 27,161,219,125, 55,169, 30,183,175, 38, 56, 79, 85,211, 91,117,139,181,186,189, 45, 63,
+ 55,197,166,222, 20, 7,158, 13,243,118,206,220,246,205,207, 42, 65,163, 63, 19,183,103,124, 6, 67,210, 71,202,207,120,222, 72,
+197,248, 30, 5,129,246,143, 33, 87,229,238,174,224, 76, 72,179, 35,203,138,105, 55, 60,135,131, 31,110,137, 34,245, 56,234,185,
+254,136, 24,122,205, 28,111,240,124, 36,202,214,234, 17,225,194,187, 44,168,123, 91,214,226,122,211,182,122,253, 17,122, 14,179,
+227,117,186,125, 85,232,244, 53,182,173, 61,109, 58, 52,254,117,173,198,171, 62, 47,100, 22,221, 58,141,180,235,114, 63,140, 94,
+ 92, 91,223,169, 97,234,126, 47,132,245,127, 75,243,253,181, 65, 82, 13,251,113, 94,201,159,121,206,120,177, 51,225, 76,128,210,
+ 50,172,234,166, 25,158, 4,118, 76, 87,116, 46, 66,130, 85, 94,193,184, 86, 10,238,219,230,227, 38,204, 39,202,147, 26, 76,126,
+225,147, 2, 96,201, 18,201, 36,107,137, 52,202,179,136, 29,162,184,226,164, 41,183, 35,204, 87,113,233,246, 19,177,145,171, 7,
+248, 15, 68,131,105, 32,244,125, 11,113,227,171,167,162,223, 69, 81,139, 31,179, 23, 21, 68, 71,104,244,131, 38, 32,182,147, 16,
+199,234,244,142,143, 29, 86,235,105,182,159,206,183, 42, 3, 47,119,222, 55,156,126,229,139, 6, 28,164,131,111,149,160,198, 71,
+ 72,227,157, 86,105,132,132,166, 80,213,214,142, 70,248, 76, 92, 52, 31,206,174, 95,182,187,155,123,135, 23,183,113,206, 99,102,
+ 71, 34,109,209,101,134,141, 78,145,155,212, 31,191,154, 71,234, 52,159, 15,193,160, 31,148,235,231, 94,139, 54, 63,109,127, 27,
+133,178, 91,110,254, 58, 0, 16,117, 36,199,245,118, 33,180,232, 12,221, 78, 90,173,111, 11,251,107, 51, 27, 27,238,251,175, 27,
+ 99, 54,199,215,186,136,186,114, 97,106,213,214, 58, 52,133,110,125,107,218,223,157,127, 26, 3,154,201,220,251,131, 47, 31,101,
+221,100,220,186,107, 46,247,151,140,152,241, 68, 21, 68,120,171,184, 70,170,237,170,239,168, 65,196, 30, 28,143, 49, 83,131,187,
+247,188,156, 76,118, 19, 69, 20,179,227,246,227,153,122, 96,132,125,218, 87,139, 37,180,147,110, 64, 21, 30, 21,218, 79, 7,109,
+122, 24,125, 65,219,125, 7,170, 62,155,168,248,221, 31, 89,213,123,244,245, 54,158,183, 87, 95, 47,139, 85,252,107, 21,246,206,
+195,202,193,120,241,114, 54,168, 48, 99,159, 14,124,150,196,159, 13, 81,140, 83, 25,113,163,156,130, 84,163,184,101, 10,121,241,
+ 11, 64,105,118,222,233, 62,229,183, 48,205,149,100,202,135, 39, 51, 23,168,160, 47, 89, 49, 50,100,198, 19, 4, 30, 97, 69,237,
+194,245,197,205,222, 59,254, 46, 14,102,119, 94, 57,153,241, 55,153,224,143,164, 0,129,246,204,181,198,136,181,141,216, 58,191,
+197,127, 27, 90,187,172, 12, 29,131,175,131, 54,211, 38, 29,227,197,154, 44, 24,241,102,131, 73,198,105, 98, 51, 52, 98, 54,248,
+148, 72,137,114, 56, 3,237, 53,153,181,237,125,149,131, 14,225, 12,121, 27,110, 73, 35, 33,247, 57,102,159, 18, 71,233, 73, 60,
+147, 76,185, 36, 17,251,180,145,202,252, 67,133,128, 60,170, 48,140,204,157,247,185, 48,251,130, 29,168, 55,170,131, 26, 76, 8,
+242,231, 43,143, 12, 76, 51,165,145, 93,155,169, 50,202, 10,160,180, 75, 26,181,202,157, 87,189, 81,126,228,238,102,124,172, 81,
+147, 19,100,202,234,248,177, 70, 49,200,150, 3,146, 99,213,182, 76,100,233, 74,221, 33,109, 19, 29, 90,239,225, 93,190, 94, 63,
+111,157,235, 17,179,206,223,252, 96, 45,176,186,210, 99,250,157, 36,181,186, 65,219, 95, 61, 86,183,183,219, 89,210, 98,118, 25,
+143, 48,106,217,180, 60,168,119, 15,222,226, 11, 62,182,211,213, 58,248, 55, 82,246,191,231, 95,198,244, 69, 50,115,119, 9, 55,
+ 62,215,217,230,200,200,234, 71,159,155,135,143,155, 42, 43, 99,234,137,178,132, 79, 27,173,238,154,180,132,112, 13,184,144, 56,
+ 85,109,199,105,216,213,240, 49,176, 30, 89, 82, 61,233,112,242, 35,103,149, 86, 32,241, 60,239,137, 29,180, 3, 24, 44, 24, 90,
+246, 60, 47,194,195,175,124,125,136,236,214,156,224,127, 1, 48,168, 23,147, 28, 97,244,127, 54,223, 23, 79, 69,237,111, 10,124,
+ 12,110,218, 76, 28, 68,219,219,110, 56, 34,123, 97, 24,100,199, 49,122,159,139,251, 18,173,110,175,205,203,226,231, 64,121,190,
+233,234,113,247, 29,211, 34, 52,120,224,131,120, 24,139,184,166, 67,235,141, 14,223, 14,156, 95, 79,193, 76,110,205, 98,218,184,
+106,189,171,175,151,126,159, 99,236, 44,109,210, 24, 36,202,201,139,106, 19,161,208,100, 65, 36,120,194, 64,211,217,149,130,106,
+ 28, 77,235,107, 38, 14,222, 49, 79,234,142,223,210,245, 43,234,186,143,143,167,214,104, 77, 29, 93, 77,110,182,141, 22,191,197,
+107,123, 42,134,217,143,216,222,147,113,254, 6,219, 41,193,233,255, 0,245, 99,135, 38, 31, 75,165,165,255, 0,239, 93, 38,211,
+163, 78,191,159,133,175,237,160, 50,247, 77,202, 76,157,241,101,209, 62, 36, 71, 99,220,219,163, 56, 49,157,113,203,137,103,211,
+114, 46, 3, 27, 26,165,186,101,110, 56,219, 31,101,100,227,228, 58, 55, 82, 14,188, 64, 92,204, 70,223, 60,186, 28,243, 55, 41,
+107,121,155,243, 2,186,173,255, 0, 23,183, 26, 56, 7,115, 54,221,211, 12,199, 27,248,132,184,224, 92, 15,143, 71, 93,188,190,
+107,120,115,163,238,120,251, 79,167,199,254, 42,112,189, 63, 90, 63, 75,234,164,131, 71, 95,251,158,151, 85,173,175,244,109,199,
+202,128,231,251, 75,123,221,115,103,108,125,207, 33, 51, 4,187,118, 14,230,147, 71, 24,140, 70,217,157, 96,240,124, 36,130,163,
+164, 10,147,198,222,117,133,145,222,123,212,120, 25, 57, 40,209,117, 98,219,247,172,181,186,112,234, 96,103,174, 36, 28, 47,203,
+166,120,249,154,237,182,124, 77,140, 46, 71,240, 22,192,210,100,190, 79,162,151, 28,142,161, 31,222,116,155,157,188,235, 35, 55,
+106,236,204,216,119,124, 49,147,182, 99, 79,145, 14, 66,110,121, 24,217, 24,105,145, 28,108,202, 50, 90, 71,212, 74,217,244,235,
+212, 45,170,215,227, 84,134,100,251,206,246,185,217, 29,191,235, 99, 13, 30,108,208, 54,228, 34, 95,142, 36,219, 70,226, 35, 9,
+125, 32,235,123, 18, 13,244,143, 62, 53, 87,105,238, 61,214, 8, 59, 95, 22, 41,186,208, 62, 46,205, 22,100,102, 53, 32,122,216,
+136,102,158,105, 28, 72,210, 54,157, 73,211, 4,112, 58,185,215, 88,184,221,151,252, 40,137,142,209,252, 47,212,150,227, 46, 47,
+167,245, 86, 44,120,234,209,212,181,248,115,183, 14, 84, 70,199,236,143, 81,138,204,118,127, 81,209,198, 24, 55,147, 19, 87, 67,
+ 80,244,157, 17,171,228,213,110,150,158, 31,163, 64,112,112,247, 39,116,109,139,155,141,135, 43,103, 60, 25, 27,190, 83, 51,250,
+116, 91, 99,103,122,117,142, 87,202,154, 45, 16,241, 55,209,118, 23, 80, 56, 14, 61,143,123,247, 6,119,109, 98,227,110, 48,105,
+ 56,173,234, 97,153, 10,234, 99, 57,198,146, 92, 75,123,229,136, 39,245,133, 90,200,199,236, 67,147,254, 44,236,222,169,114,152,
+183, 82, 76, 65, 39,171,248, 3,234,187, 92,203,242, 94,252,126, 95,101, 89,238, 77,171, 7, 62, 12, 63,226,217,177,226,225, 99,
+229, 67, 51, 35,203, 2, 71, 52,168,225,160,141,222, 83,227, 32, 28, 20,141, 92,168, 14, 86, 30,224,238, 56,115,163,245, 83,199,
+ 34,140,231,218,101,194, 88,128, 33,162,219,142,105,202,214, 62, 46, 50, 45,237,242,233, 35,223, 66,199,239, 13,255, 0, 39, 11,
+ 31,165, 44, 49,228,100, 99,246,219, 9, 12, 65,130,201,187,202,241,100,182,157, 66,226,192,105, 23,225, 93,154,227,236, 31,198,
+217,181, 96,127, 28,233,217,255, 0,121, 7,170,233,216,115, 26,186,154,116,219,232,170,251,100, 61,138,177, 48,218, 78,206, 99,
+234, 99, 22,244,207,136, 71, 84,200,222,142,250, 27,230,234,223,165,252,239,150,128,109,251,117,207,218,103,216,176,163,149,100,
+ 57,143, 60, 89,146,186, 0, 95,163,133, 62, 64, 96, 7, 5,188,145, 2,109,238,174, 78, 30,239,223,180,236,251,132,243, 70,113,
+114,176,176,101,149, 33, 68,145, 14, 78, 70, 59, 79, 44, 57, 1, 91,173, 11,191,195,209, 33,116,121,215,117,189,193,177, 60, 17,
+127,153, 27, 4, 99,245, 84,195,235,222, 16,157, 96,173,167, 71, 89,173,171, 78,175,162,245, 78, 28,126,205,254, 33,130,216,237,
+181,127, 16, 16,198, 54,222,156,152,189, 94,129, 67,209,244,225, 91, 86,142,157,244,105,252,219,219,133,101,186,190, 5, 71, 35,
+129,221,125,213, 62,216, 30, 98,144, 79,147, 54,204, 49,167,153,113,216,133,221, 38,233, 75,104,113,103,147,247,106, 44, 99, 50,
+ 16,198,252,121, 87, 81,220,185,155,158, 26,237, 27,102, 54, 98,195, 38,111, 93,114,179, 90, 53, 37,134, 62, 36,147,144,169,193,
+ 87,168,201,115,110, 66,246,243,171, 59,116, 29,152,184,204, 54,179,181,122, 99,147, 9,111, 78,248,198, 63, 86, 93, 78, 63,200,
+214,234,235,211,211,241,189,180,213,253,246, 29,141,176,208,119, 25,194,244,125, 85, 49,250,247,132, 71,213, 1,138,233,235, 29,
+ 58,180,234,250, 47,225, 79, 96, 60,247,100,238,205,250, 40,251,119, 15, 30, 51, 46, 36, 88, 59, 26,101,201, 33,128, 35,250,228,
+209, 44,146,201, 60,201, 49,112, 5,227, 17,163, 93,129,191, 58,206,131,185, 55,157,130, 13,198, 76,108,207, 83,145,235,247, 44,
+172,148,232, 33, 46,176,103,140, 64,211,201, 35,174,152,180,252, 33, 99,248,193, 32, 15,132, 87,124,248,253,166,217,155, 99, 33,
+218,253, 88,134, 49,179,218, 76, 81, 39,167, 32,244,189, 40,213,125, 22,190,141, 28, 45,123, 80, 51, 49,187, 32,176, 59,147,108,
+250,131,100,219,175, 46, 39,205,175,252,101,195,183, 19,212,254,215,249,223, 55, 26,190,192, 80,159,187,247, 22,221,102,219,137,
+ 65, 1,221,114,240, 56, 45,155,161, 22,210, 51,146,198,255, 0, 55, 88,243,242,225, 92,214,221,189,119, 6, 56,219,159, 3, 61,
+157,229,237,237,136,140, 87, 49,153, 24,200,211, 9,206, 55,169,101,141,242, 10,198,196,106,249,185, 30, 66,187,191, 77,218, 63,
+197,201, 45,181,127, 25, 60,239, 38, 47,170,225, 9,240,213,175,251, 11,255, 0, 83,217, 64,205,198,236,102,143, 25,115,219,102,
+208,113, 99, 24, 93, 89, 49, 7,248, 77, 75,210,232, 22,111,236,181,105,211,167,225,189,173, 83,216, 13, 46,218,223,151,115,217,
+241,114,102,153, 50, 50, 89, 47, 51, 42, 24,143,204,200, 11,196, 73, 40,126, 2, 15,133,193,183, 10,215,245,177,249, 86, 70,217,
+143,177,220,255, 0, 6,108, 27,244, 97,191,164,146, 15,251,191,199,233,255, 0,178,111,236,254,125, 30, 28,237,227, 90, 62,156,
+254,146,127,237, 19,253,106, 83,192, 84, 55,173,143,202,151,173,139,202,129,233,207,233, 39,254,209, 63,214,165,233,207,233, 39,
+254,209, 63,214,165, 5, 75, 30,182, 63,209,165,235, 35,242,160,116, 15,233, 39,235,167,250,213, 33, 7,243,147,245,211,237,165,
+ 60, 1,107,212, 39, 79, 85,191,187,191,209,212,211, 74,135,160,105,233,220, 95,163,206,227, 79,246,191,165,202,149, 1,255,217,
+};
+#endif
diff --git a/source/blender/src/pub/windows_publisher_splash.jpg.c b/source/blender/src/pub/windows_publisher_splash.jpg.c
new file mode 100644
index 00000000000..520c58bc9f2
--- /dev/null
+++ b/source/blender/src/pub/windows_publisher_splash.jpg.c
@@ -0,0 +1,1002 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+/* DataToC output of file <splash_jpg> */
+#ifdef _WIN32
+
+int datatoc_tonize= 30796;
+char datatoc_ton[]= {
+255,216,255,224, 0, 16, 74, 70, 73, 70, 0, 1,
+ 2, 0, 0,100, 0,100, 0, 0,255,236, 0, 17, 68,117, 99,107,121, 0, 1, 0, 4, 0, 0, 0, 50, 0, 0,255,238, 0, 14, 65,
+100,111, 98,101, 0,100,192, 0, 0, 0, 1,255,219, 0,132, 0, 8, 6, 6, 6, 6, 6, 8, 6, 6, 8, 12, 8, 7, 8, 12, 14,
+ 10, 8, 8, 10, 14, 16, 13, 13, 14, 13, 13, 16, 17, 12, 14, 13, 13, 14, 12, 17, 15, 18, 19, 20, 19, 18, 15, 24, 24, 26, 26, 24,
+ 24, 35, 34, 34, 34, 35, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 1, 9, 8, 8, 9, 10, 9, 11, 9, 9, 11, 14, 11, 13, 11, 14,
+ 17, 14, 14, 14, 14, 17, 19, 13, 13, 14, 13, 13, 19, 24, 17, 15, 15, 15, 15, 17, 24, 22, 23, 20, 20, 20, 23, 22, 26, 26, 24, 24,
+ 26, 26, 33, 33, 32, 33, 33, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39,255,192, 0, 17, 8, 1, 15, 1,244, 3, 1, 34, 0, 2, 17,
+ 1, 3, 17, 1,255,196, 0,196, 0, 0, 1, 5, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 2, 4, 5, 6, 0,
+ 7, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 16, 0, 2, 1, 3,
+ 2, 4, 2, 5, 7, 7, 8, 6, 7, 5, 6, 7, 1, 2, 3, 0, 17, 4, 18, 5, 33, 49, 19, 6, 65, 20, 81, 97,113, 34, 50,129,
+145,209, 66, 35, 21, 7,161,193,225, 82,146,178, 51,177, 98,114,130, 67,115, 36, 22,240,210, 83, 99,131, 54,162,179,195,211, 52,
+ 84,116,147,163,196, 37, 23,241,194,226, 68,100, 53,132,148,164, 69,133, 38, 71, 17, 0, 2, 2, 1, 2, 4, 4, 3, 5, 7, 4,
+ 3, 0, 0, 0, 0, 0, 1, 17, 2, 3, 33, 4, 49, 65, 81, 18, 97,113, 19, 5,129,145, 34,161,177,193,209, 50,240,225, 66, 82,
+ 98,146, 20,114, 35, 51, 21,241,147, 52,255,218, 0, 12, 3, 1, 0, 2, 17, 3, 17, 0, 63, 0,244,254,224,238, 9, 59,127,111,
+143, 51, 67,204,154, 98, 78,154,190,139, 94, 48,111,227, 84,189,187,248,157,181,111,121,203,182, 74,211, 97,102,202,116,192,147,
+ 54,164,144,254,170, 72,167,226,245, 16, 42,195,187, 50, 59,119, 27,111,129,187,154, 24,230,194, 99, 18,162, 76,130, 69,234,116,
+174, 13,155,135, 32,107,198, 59,154, 93,139,117,238, 13,167, 19,177, 96, 16,100, 52,145,170, 24, 87, 66, 9,117,130,140, 20,114,
+211,109, 71,217,122, 3,232,137, 38,156, 48,180,141,107,126,177,166, 28,153,129,254, 35,254,209,174,146,247, 30,155, 80,154,246,
+185,161, 3,121,137,173,113, 35,126,209,166, 25,242, 9,183, 85,199,245,143,211, 76, 91,218,246,227, 78, 3,244,208, 4, 19, 79,
+200,202,255, 0,180,126,154, 78,164,222, 19, 73,251, 70,147,133,119, 1, 64, 41,151, 35,152,149,255, 0,104,211,124,198, 77,175,
+213,111,218, 53,220,111,127, 10,105,225,236,160, 7,145,149,148,161, 71, 85,214,230,247, 12,104, 77,153,149,107, 9,228,191,244,
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+127, 30, 79,219,111,166,128,183, 34,194,151, 79,166,128,120,204,204, 60,167,147,246,219,233,167, 12,172,195,195,204, 73,251,109,
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+ 22,199,183,166,151, 91, 7,117,147, 34, 6,154,197,154,204,198, 45, 68,220,158, 54,191, 1, 84,143,222,221,194,153,111,129,170,
+ 35, 34,187,109, 65,180, 11,253,227, 38,116,144, 64,109,195,135,150, 69,123,127, 58,252,133,122, 11,193,183, 29,218, 62,161,195,
+251,231,160,221, 43,188, 3, 43,203,234,247,180,251,221, 78,158,190,126, 23,168,135, 31,183,124,193,212,118,223, 49,231, 87, 85,
+228,198,215,231,250,103, 69,253,235,249,142,157,237,245,180,250,168, 12,100,189,231,190, 67, 14,249, 58, 74,179, 38, 62,223,151,
+157,133, 43, 66,137, 16,147, 27, 33,177,192,137, 67,153, 26, 63, 3,213, 0,150, 6,220, 40,243,238, 59,222, 70,227,131,139, 54,
+229,255, 0,131,238, 67,130,210, 36,106,157, 88, 78,220,114,194,186,169,177, 0,187, 45,189,135,152,171,244,198,236,133,108,189,
+ 13,179,106, 43, 57,206,251, 92, 50,116,106, 30,103,173,239,124, 58,173,212,191, 11,243,169,185, 56,253,187,103,243,135,109,183,
+156, 78,167, 86, 76,111,252,126,132,233,234,212,223,199,209,167, 79,214,181,168, 12,206,247,185,239,120, 93,223, 60, 56, 25,166,
+ 56,178,113,182,172,116, 70, 64,233, 7,154,205,158, 6,148, 41, 54, 47,238,216, 19,204,176, 7,144, 21,113,139,188,111,115,118,
+142,126,106,201,142, 55, 60, 73,179, 48,224,202,156,172, 48,202,248,249, 50, 98,199, 39,188, 66, 13,122, 7,142,157, 94,170,153,
+186, 99,118,217,200, 97,188,157,183,205, 28,114, 27,205, 75,140, 37,242,218,197,255, 0,136,218,186,122,237,234,213,235,169,139,
+ 30,210,187, 33, 86, 24, 45,176,244, 72,185,146, 15, 41,208,246,234,233,232,252,149, 1,128,200,239, 78,232, 88,142, 62, 32,121,
+242, 48,227,203,159, 33,102,143, 22, 7, 7, 30, 72,163, 88,115, 90,105,226,137, 85,122,135, 83, 64, 91,154,145,227, 87,152, 93,
+193,191,100,247,123,237,253, 50, 54,177,155, 62, 1,103,242,234,128, 67,136, 50, 67, 37,229,243, 15, 41,126, 99,167,167, 65,245,
+ 94,173,124,191, 97,140, 93,191,168,118,127, 46,146,191,221,218,165,196,233,245,181, 40,147,163,239, 89,159, 94,157, 86,227,170,
+215,227, 86, 49,195,219,131,127,119,140,237,255, 0,230, 13, 22,144, 7,128,230,104, 10,191, 16,191, 82,218, 52,252,150,240,181,
+ 1,131,238,231,220,215,187, 90, 8, 55, 25, 34,133,134,195,211,132, 15,117, 26, 93,206, 72,153,172, 24, 95,224,247,191, 88, 27,
+ 30, 2,151, 31,126,222, 37, 88,167, 18, 98,190,230,187,110,240,145,101,228,233,137, 90, 92, 93,206, 28, 24,117, 18, 86, 53,214,
+ 45,195,145,107,120, 86,235,113,139,182,126,243,199,251,212,237,223,123, 90, 63, 41,230, 91, 31,204,219,172,189, 46,151, 80,235,
+183, 95, 78,155,125,123, 91,141, 14, 72,187, 75,160,226, 67,181,244, 12, 57, 93, 77, 79,141,163,161,214, 30,119, 85,205,180,117,
+237,213,240,215,241,113,160, 51,195,184,119, 40,123, 31,123,222, 58,133,183, 29,176,100,132, 25, 16,172,114,198,240,174,165,143,
+ 33, 35, 38, 34,194,252, 76,103, 73, 22,160, 38,243,220, 51,102,201,178,121,244,138, 95,189,178, 48,190,242, 48, 37,196, 48,224,
+ 38,224,168, 35, 62,229,203,185, 23, 63, 84,122,120,214,167, 26, 14,218, 93,138, 85,199, 59,119,220, 1,100, 25, 26, 95, 28,226,
+105,185,234,245, 78,163, 31, 59,234,213,242,211, 55, 24, 59, 85,177,114,198,232,118,223, 45,230, 71,157,235,201,142, 19,205,116,
+214,221, 98,237,110,175, 75, 79,197,239,105,183,133, 1,231,131,124,221,179,183, 61,179,115,202,144,104,207,196,237,217,223, 1,
+144,244,145,242,179,222, 55,146, 49,126, 7,129, 96,125, 99,208, 42,124,189,213,220, 9,137, 22,100,121,113, 77, 38,231,144,240,
+ 99,237,209, 36, 94,103, 29, 87, 63,201, 3, 15, 89,163,141,253,207,116,153, 90,221, 66, 60, 56, 86,203, 42, 30,214,243,184,158,
+116,237,158,127, 68, 94, 67,172,248,221,110,159, 85,122, 61, 13,109,171, 79, 91, 78,141, 63, 90,214,227, 81,159, 23,178, 11,110,
+157, 70,218,117,185, 31,124, 94, 92, 91,223,169, 97,230,125,239,116,245,127, 91,235,250,234,130, 36, 27,246,226,189,147, 62,243,
+156,241, 98,103,194,153, 1,164,101, 89,213, 76, 51, 60, 8,236,152,174,232, 92,133, 4,170,189,131,112,170, 21,221,183,205,198,
+ 77,152, 79,149, 38, 52,152,253,195, 38, 4,193,146, 37,146, 72,215, 18,105,149,103, 16, 59, 69,113,197, 72, 83,110, 71,152,173,
+199,151,216, 78,198, 70,172, 31,184,122, 36, 27, 73, 7,147,232, 91,143, 29, 93, 61, 22,249, 42, 12, 88,253,152,184,170, 34, 59,
+ 71,148, 25, 49, 5,180,152,134, 63, 55,164,116,120,234,183, 91, 77,180,253,107,114,160, 42,247,125,227,121,199,238, 88,176, 97,
+202, 72, 54,249, 90, 12,100,116,142, 57,213,102,152, 72, 74,101, 13, 93,104,228,111,116,197,195, 65,250,213,151,237,174,230,222,
+225,197,237,220,115,152,217,145,200,155,116, 89, 97,163, 83,164,102,245, 7,219,205, 35,245, 26, 79,119,220,208, 15,194,117,243,
+175, 69,155, 31,182,190,251,133,178, 91,110,251,244, 0, 32,234, 73,143,230,236, 67,105,208, 25,186,156,181, 90,222, 23,245,213,
+102, 54, 55,225,247, 94, 54,198,109,143,175,117, 17,116,228,194,213,171,172,116,105, 10,220,250,215,181,190,181,252,104, 12,214,
+ 78,231,220, 25,120,251, 46,235, 38,229,211, 89,119,188,188,100,199,138, 32,170, 35,197, 93,194, 53, 87,109, 87,125, 66, 14, 32,
+240,228,121,138,124, 29,223,189,228,226, 99,176,154, 40,165,159, 31,183, 28,203,211, 4, 35,238,210,188, 89, 45,164,155,114, 0,
+168,240,173,164,240,118,215,145,135,204, 29,183,200,121,163,229,186,143,141,209,243,157, 87,191, 79, 83,105,235,117,117,242,247,
+181, 95,198,169, 95,108,236, 60,172, 23,143, 23, 35,106,131, 6, 57,240,231,201,108, 73,240,213, 24,197, 49,151, 26, 57,200, 37,
+ 74, 59,134, 80,167,159, 16,180, 5,151,109,238,147,238, 91,115, 12,217, 86, 76,168,114,115, 49,122,138, 2,245,147, 19, 38, 76,
+ 97, 48, 65,233, 10, 47,110, 23,172, 92,221,227,191,226,224,230,103,117,227,153,159, 19,121,158, 8,250, 64, 8, 31,108,203, 92,
+104,139, 88,221,131,171,251,215,241,181,171,117,129,131,176,117,240,102,218,100,195,188,120,179, 69,131, 30, 44,208,105, 56,205,
+ 44, 70,102,140, 70,222,242,137, 17, 46, 71, 0,125,102,171, 54,189,175,178,176, 97,220, 33,143, 35,109,201, 36,100, 62,231, 44,
+211,226, 72,253, 41, 39,146,105,151, 36,130, 62,205, 36,114,190,240,225, 96, 15, 42,140, 34,179, 39,125,238, 76, 62,224,135,106,
+ 13,230,160,198,147, 2, 60,185,202,227,195, 19, 12,233,100, 87,102,234, 76,178,130,168, 45, 18,198,173,114,167, 85,239, 80, 95,
+185, 59,153,159, 43, 20,100,196,217, 50,186,190, 44, 81,140,114, 37,128,228,152,245,109,147, 25, 58, 82,183, 72, 91, 68,199, 86,
+187,248, 86,223, 47, 31,183,206,245,136,217,231,111,251,224, 45,176,186,210, 99,249,157, 36,181,186, 65,219, 95, 61, 86,183,175,
+215, 85,210, 98,118, 25,143, 48,106,217,180, 60,168,119, 15,181,196, 22,125,109,167,170,117,240,110,165,237,127,173,127, 27,209,
+ 20,169,205,220, 36,220,251, 95,103,155, 35, 35,169, 30,126,110, 30, 62,108,168,173,143,170, 38,202, 17, 60,110,183,186,106,210,
+ 17,192, 54,226, 64,225, 81,183, 29,167, 99, 87,192,198,192,121,101, 72,247,165,195,200,141,158, 85, 88,131,196,243,190, 36,118,
+208, 12, 96,176, 97,107,216,240,191, 11, 13,123,227,236, 71,102,180,231, 3,238, 19, 10,129,121, 49,198, 31, 71,234,219,222,233,
+232,189,173,225, 75,129,141,219, 73,131,136,155,123,109,199, 4, 79,108, 35, 12,152,230, 47, 51,239,127, 4,171, 91,171,241,114,
+247,185,208, 30,111,186,121,156,125,199,116,200,141, 30, 56, 32,222, 6, 34,238, 41,144,250,227, 67,183,195,167, 23,203,240, 83,
+ 27,179, 88,182,174, 26,175,106,215,203,191, 79,177,246, 22, 54,233, 12, 18,101,100,197,181, 9,208,232, 50, 32,146, 60, 97, 32,
+105,236,202,193, 53, 14, 38,245,117,147, 7,111, 24,167,243, 71,111,233,121,149,243, 93, 71,199,211,231, 52, 38,142,174,166,183,
+ 91, 70,139, 95,222,181,189, 85, 3,108,199,236,111, 41,184,253,198,219, 41,193,233,255, 0,243, 99,135, 38, 31, 75,165,165,255,
+ 0,241, 93, 38,211,163, 78,191,143,133,175,235,160, 42,247, 77,202, 76,157,241,101,209, 62, 36, 71, 99,220,219,163, 56, 49,157,
+113,203,137,103,211,114, 46, 3, 27, 26,133,186,101,110, 56,219, 31,101,100,227,228, 58, 55, 82, 14,188, 64, 92,204, 70,223, 60,
+186, 28,243, 55, 41,107,122, 77,249,129, 90,173,255, 0, 23,183, 26, 56, 7,115, 54,221,211, 12,199, 27,239, 9,113,192,184, 30,
+254,142,187,122, 62, 43,120,115,163,238,120,251, 79,151,199,251,212,225,121,126,180,126, 87,205, 73, 6,142,191,246, 61, 46,171,
+ 91, 95,234,219,143,162,128,207,246,150,247,186,230,206,216,251,158, 66,102, 9,118,236, 29,205, 38,142, 49, 24,141,179, 58,193,
+224,247, 73, 5, 71, 72, 21, 39,141,189, 53, 69,145,222,123,212,120, 25, 57, 40,209,117, 98,219,247,172,181,186,112,234, 96,103,
+174, 36, 28, 47,203,166,120,250, 77,109,182,124, 77,140, 46, 71,220, 45,129,164,201,124,159, 37, 46, 57, 29, 66, 63,180,233, 55,
+ 59,122,106,163, 55,106,236,204,216,119,124, 49,147,182, 99, 79,145, 14, 66,110,121, 24,217, 24,105,145, 28,108,202, 50, 90, 71,
+212, 74,217,244,235,212, 45,170,215,227, 84,133,100,251,206,246,185,217, 29,191,231, 99, 13, 30,108,208, 54,228, 34, 95,126, 36,
+219, 70,226, 35, 9,125, 32,235,123, 18, 13,244,143, 79, 26,139,180,247, 30,235, 4, 29,175,139, 20,221,104, 31, 23,102,139, 50,
+ 51, 26,144, 60,236, 68, 51, 79, 52,142, 36,105, 27, 78,164,233,130, 56, 29, 92,235, 88,184,221,151,247, 81, 19, 29,163,238,191,
+ 50, 91,140,184,190, 95,205, 88,177,227,171, 71, 82,215,225,206,220, 57, 81, 27, 31,178, 60,198, 43, 49,217,252,199, 71, 24, 96,
+222, 76, 77, 93, 13, 67,202,116, 70,175,131, 85,186, 90,120,126,173, 1,131,135,185, 59,163,108, 92,220,108, 57, 91, 57,224,200,
+221,242,153,159,203,162,219, 27, 59,203,172,114,190, 84,209,104,135,137,190,139,176,186,129,192,113,216,247,191,112,103,118,214,
+ 46, 54,227, 6,147,138,222,102, 25,144,174,166, 51,156,105, 37,196,183,182, 88,130,127, 88, 84,172,140,126,196, 57, 63,226,206,
+205,230,151, 41,139,117, 36,196, 18,121,191,112, 62,171,181,204,191, 5,239,199,225,245, 84,158,228,218,176,115,224,195,251,219,
+ 54, 60, 92, 44,124,168,102,100,121, 96, 72,230,149, 28, 52, 17,187,202,124,100, 3,130,145,171,149, 1,149,135,184, 59,142, 28,
+232,252,212,241,200,163, 57,246,153,112,150, 32, 8,104,182,227,154,114,181,143,123,140,139,123,124, 58, 72,246,208,177,251,195,
+127,201,194,199,233, 75, 12,121, 25, 24,253,182,194, 67, 16, 96,178,110,242,188, 89, 45,167, 80,184,176, 26, 69,248, 86,205,113,
+246, 15,190,217,181, 96,125,249,211,179,253,164, 30,107,167, 97,204,106,234,105,211,111,146,163,237,144,246, 42,196,195,105, 59,
+ 57,143,169,140, 91,203, 62, 33, 29, 83, 35,121, 59,232,111,139,171,126,151,243,190, 26, 1, 55,237,215, 63,105,159, 98,194,142,
+ 85,144,230, 60,241,102, 74,232, 1,126,142, 20,249, 1,128, 28, 22,242, 68, 9,183,178,178,112,247,126,253,167,103,220, 39,154,
+ 51,139,149,133,131, 44,169, 10, 36,136,114,114, 49,218,121, 97,200, 10,221,104, 93,253,222,137, 11,163,211, 91,173,238, 13,137,
+224,139,252,200,216, 35, 31,170,166, 31, 62,240,132,235, 5,109, 58, 58,205,109, 90,117,124,151,168,112,227,246,111,222, 24, 45,
+142,219, 87,222, 2, 24,198,219,211,147, 23,171,208, 40,122, 62, 92, 43,106,209,211,190,141, 63, 86,246,225, 89,110, 95, 2,163,
+ 35,129,221,125,213, 62,216, 30, 98,144, 79,147, 54,204, 49,167,153,113,216,133,221, 38,233, 75,104,113,103,147,236,212, 88,198,
+100, 33,141,248,242,173, 71,114,230,110,120,107,180,109,152,217,139, 12,153,189,117,202,205,104,212,150, 24,248,146, 78, 66,167,
+ 5, 94,163, 37,205,185, 11,219,211, 82,118,232, 59, 49,113,152,109,103,106,242,199, 38, 18,222, 93,241,140,126,108,186,156,127,
+129,173,213,215,167,167,227,123,105,169,251,236, 59, 27, 97,160,238, 51,133,228,250,170, 99,243,239, 8,143,170, 3, 21,211,214,
+ 58,117,105,213,242, 95,194,159, 0,121,238,201,221,155,244, 81,246,238, 30, 60,102, 92, 72,176,118, 52,203,146, 67, 0, 71,243,
+201,162, 89, 37,146,121,146, 98,224, 11,198, 35, 70,187, 3,126,117, 93, 7,114,111, 59, 4, 27,140,152,217,158,103, 35,207,238,
+ 89, 89, 41,208, 66, 93, 96,207, 24,129,167,146, 71, 93, 49,105,247, 66,199,239,130, 64, 30,232,173,243,227,246,155,102,109,140,
+135,107,243, 98, 24,198,207,105, 49, 68,158, 92,131,210,242,163, 85,244, 90,250, 52,112,181,237, 64,204,198,236,130,192,238, 77,
+179,234, 13,147,110,188,184,159, 22,191,241,151, 14,220, 79, 83,248,191,206,248,184,213,248, 2, 4,253,223,184,182,235, 54,220,
+ 74, 8, 14,235,151,129,193,108,221, 8,182,145,156,150, 55,248,186,199,159,163,133,102,182,237,235,184, 49,198,220,248, 25,236,
+239, 47,111,108, 68, 98,185,140,200,198, 70,152, 78,113,188,203, 44,111,144, 86, 54, 35, 87,197,200,242, 21,187,242,221,163,247,
+185, 37,182,175,190, 79, 59,201,139,230,184, 66,124, 53,107,254, 5,255, 0,169,234,160,102,227,118, 51, 71,140,185,237,179,104,
+ 56,177,140, 46,172,152,131,252, 38,165,233,116, 11, 55,240,181,105,211,167,221,189,173, 83,224, 11, 46,218,223,151,115,217,241,
+114,102,153, 50, 50, 89, 47, 51, 42, 24,143,196,200, 11,196, 73, 40,125,194, 15,133,193,183, 10,183,243,177,250, 42,163,108,199,
+216,238,126,230,108, 27,244, 97,191,148,146, 15,252, 63,191,229,255, 0,132,223,195,248,244,120,115,183,141, 88,249,115,250,201,
+255, 0,180, 79,245,169, 30, 2, 67,121,216,253, 21,222,118, 47, 69, 3,203,159,214, 79,253,162,127,173, 93,229,207,235, 39,254,
+209, 63,214,164, 9, 36,121,216,255, 0, 86,187,206, 71,232,160,116, 15,235, 39,237,167,250,212,225, 7,243,147,246,211,233,164,
+120, 2, 87,152, 78,158,171,127,103,127,147,169,166,186,135,160,105,233,220, 95,163,206,227, 79,241,127, 91,149,117, 1,255,217,
+};
+
+#endif
diff --git a/source/blender/src/renderwin.c b/source/blender/src/renderwin.c
new file mode 100644
index 00000000000..77252808170
--- /dev/null
+++ b/source/blender/src/renderwin.c
@@ -0,0 +1,809 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#include <string.h>
+#include <stdarg.h>
+#include <math.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "BLI_blenlib.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BMF_Api.h"
+
+#include "DNA_view3d_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_vec_types.h"
+
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+#include "BIF_graphics.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "BIF_mywindow.h"
+#include "BIF_renderwin.h"
+#include "BIF_toets.h"
+
+#include "BDR_editobject.h"
+
+#include "BSE_view.h"
+#include "BSE_drawview.h"
+#include "BSE_filesel.h"
+#include "BSE_headerbuttons.h"
+
+#include "blendertimer.h"
+
+#include "blendef.h"
+#include "mydevice.h"
+#include "winlay.h"
+#include "render.h"
+
+/***/
+
+typedef struct {
+ Window *win;
+
+ float zoom, zoomofs[2];
+ int active;
+
+ int mbut[3];
+ int lmouse[2];
+
+ /* flags escape presses during event handling
+ * so we can test for user break later.
+ */
+#define RW_FLAGS_ESCAPE (1<<0)
+ /* old zoom style (2x, locked to mouse, exits
+ * when mouse leaves window), to be removed
+ * at some point.
+ */
+#define RW_FLAGS_OLDZOOM (1<<1)
+ /* on when image is being panned with middlemouse
+ */
+#define RW_FLAGS_PANNING (1<<2)
+ /* on when the mouse is dragging over the image
+ * to examine pixel values.
+ */
+#define RW_FLAGS_PIXEL_EXAMINING (1<<3)
+ unsigned int flags;
+
+ float pan_mouse_start[2], pan_ofs_start[2];
+
+ char *info_text;
+} RenderWin;
+
+static RenderWin *renderwin_new(Window *win)
+{
+ RenderWin *rw= MEM_mallocN(sizeof(*rw), "RenderWin");
+ rw->win= win;
+ rw->zoom= 1.0;
+ rw->active= 0;
+ rw->flags= 0;
+ rw->zoomofs[0]= rw->zoomofs[1]= 0;
+ rw->info_text= NULL;
+
+ rw->lmouse[0]= rw->lmouse[1]= 0;
+ rw->mbut[0]= rw->mbut[1]= rw->mbut[2]= 0;
+
+ return rw;
+}
+static void renderwin_destroy(RenderWin *rw)
+{
+ if (rw->info_text) MEM_freeN(rw->info_text);
+ window_destroy(rw->win);
+ MEM_freeN(rw);
+}
+
+/***/
+
+static void close_renderwin(void);
+
+static RenderWin *render_win= NULL;
+
+/**/
+
+static void renderwin_queue_redraw(RenderWin *rw)
+{
+ window_queue_redraw(rw->win);
+}
+
+static void renderwin_reshape(RenderWin *rw)
+{
+ ;
+}
+
+static void renderwin_get_disprect(RenderWin *rw, float disprect_r[2][2])
+{
+ float display_w, display_h;
+ float cent_x, cent_y;
+ int w, h;
+
+ window_get_size(rw->win, &w, &h);
+
+ display_w= R.rectx*rw->zoom;
+ display_h= R.recty*rw->zoom;
+ cent_x= (rw->zoomofs[0] + R.rectx/2)*rw->zoom;
+ cent_y= (rw->zoomofs[1] + R.recty/2)*rw->zoom;
+
+ disprect_r[0][0]= w/2 - cent_x;
+ disprect_r[0][1]= h/2 - cent_y;
+ disprect_r[1][0]= disprect_r[0][0] + display_w;
+ disprect_r[1][1]= disprect_r[0][1] + display_h;
+}
+
+ /**
+ * Project window coordinate to image pixel coordinate.
+ * Returns true if resulting coordinate is within image.
+ */
+static int renderwin_win_to_image_co(RenderWin *rw, int winco[2], int imgco_r[2])
+{
+ float disprect[2][2];
+
+ renderwin_get_disprect(rw, disprect);
+
+ imgco_r[0]= (winco[0]-disprect[0][0])/rw->zoom;
+ imgco_r[1]= (winco[1]-disprect[0][1])/rw->zoom;
+
+ return (imgco_r[0]>=0 && imgco_r[1]>=0 && imgco_r[0]<R.rectx && imgco_r[1]<R.recty);
+}
+
+ /**
+ * Project window coordinates to normalized device coordinates
+ * Returns true if resulting coordinate is within window.
+ */
+static int renderwin_win_to_ndc(RenderWin *rw, int win_co[2], float ndc_r[2])
+{
+ int w, h;
+
+ window_get_size(rw->win, &w, &h);
+
+ ndc_r[0]= (float) (win_co[0]*2)/(w-1) - 1.0;
+ ndc_r[1]= (float) (win_co[1]*2)/(h-1) - 1.0;
+
+ return (fabs(ndc_r[0])<=1.0 && fabs(ndc_r[1])<=1.0);
+}
+
+static void renderwin_set_infotext(RenderWin *rw, char *info_text)
+{
+ if (rw->info_text) MEM_freeN(rw->info_text);
+ rw->info_text= info_text?BLI_strdup(info_text):NULL;
+}
+
+static void renderwin_draw(RenderWin *rw, int just_clear)
+{
+ float disprect[2][2];
+ rcti rect;
+
+ rect.xmin= rect.ymin= 0;
+ window_get_size(rw->win, &rect.xmax, &rect.ymax);
+ renderwin_get_disprect(rw, disprect);
+
+ window_make_active(rw->win);
+
+ glEnable(GL_SCISSOR_TEST);
+ glaDefine2DArea(&rect);
+
+ glClearColor(.1875, .1875, .1875, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ if (just_clear || !R.rectot) {
+ glColor3ub(0, 0, 0);
+ glRectfv(disprect[0], disprect[1]);
+ } else {
+ glPixelZoom(rw->zoom, rw->zoom);
+ glaDrawPixelsSafe(disprect[0][0], disprect[0][1], R.rectx, R.recty, R.rectot);
+ glPixelZoom(1.0, 1.0);
+ }
+
+ if (rw->info_text) {
+ glColor3ub(255, 255, 255);
+ glRasterPos2i(10, 10);
+ BMF_DrawString(G.font, rw->info_text);
+ }
+
+ window_swap_buffers(rw->win);
+}
+
+ /* XXX, this is not good, we do this without any regard to state
+ * ... better is to make this an optimization of a more clear
+ * implementation. the bug shows up when you do something like
+ * open the window, then draw part of the progress, then get
+ * a redraw event. whatever can go wrong will.
+ */
+static void renderwin_progress(RenderWin *rw, int start_y, int nlines, int rect_w, int rect_h, unsigned char *rect)
+{
+ float disprect[2][2];
+ rcti win_rct;
+
+ win_rct.xmin= win_rct.ymin= 0;
+ window_get_size(rw->win, &win_rct.xmax, &win_rct.ymax);
+ renderwin_get_disprect(rw, disprect);
+
+ window_make_active(rw->win);
+
+ glEnable(GL_SCISSOR_TEST);
+ glaDefine2DArea(&win_rct);
+
+ glDrawBuffer(GL_FRONT);
+ glPixelZoom(rw->zoom, rw->zoom);
+ glaDrawPixelsSafe(disprect[0][0], disprect[0][1] + start_y*rw->zoom, rect_w, nlines, &rect[start_y*rect_w*4]);
+ glPixelZoom(1.0, 1.0);
+ glFlush();
+ glDrawBuffer(GL_BACK);
+}
+
+static void renderwin_mouse_moved(RenderWin *rw)
+{
+ if (rw->flags&RW_FLAGS_PIXEL_EXAMINING) {
+ int imgco[2];
+ char buf[64];
+
+ if (R.rectot && renderwin_win_to_image_co(rw, rw->lmouse, imgco)) {
+ unsigned char *pxl= (char*) &R.rectot[R.rectx*imgco[1] + imgco[0]];
+
+ sprintf(buf, "R: %d, G: %d, B: %d, A: %d", pxl[0], pxl[1], pxl[2], pxl[3]);
+ renderwin_set_infotext(rw, buf);
+ renderwin_queue_redraw(rw);
+ } else {
+ renderwin_set_infotext(rw, NULL);
+ renderwin_queue_redraw(rw);
+ }
+ } else if (rw->flags&RW_FLAGS_PANNING) {
+ int delta_x= rw->lmouse[0] - rw->pan_mouse_start[0];
+ int delta_y= rw->lmouse[1] - rw->pan_mouse_start[1];
+
+ rw->zoomofs[0]= rw->pan_ofs_start[0] - delta_x/rw->zoom;
+ rw->zoomofs[1]= rw->pan_ofs_start[1] - delta_y/rw->zoom;
+ rw->zoomofs[0]= CLAMPIS(rw->zoomofs[0], -R.rectx/2, R.rectx/2);
+ rw->zoomofs[1]= CLAMPIS(rw->zoomofs[1], -R.recty/2, R.recty/2);
+
+ renderwin_queue_redraw(rw);
+ } else if (rw->flags&RW_FLAGS_OLDZOOM) {
+ float ndc[2];
+ int w, h;
+
+ window_get_size(rw->win, &w, &h);
+ renderwin_win_to_ndc(rw, rw->lmouse, ndc);
+
+ rw->zoomofs[0]= -0.5*ndc[0]*(w-R.rectx*rw->zoom)/rw->zoom;
+ rw->zoomofs[1]= -0.5*ndc[1]*(h-R.recty*rw->zoom)/rw->zoom;
+
+ renderwin_queue_redraw(rw);
+ }
+}
+
+static void renderwin_mousebut_changed(RenderWin *rw)
+{
+ if (rw->mbut[0]) {
+ rw->flags|= RW_FLAGS_PIXEL_EXAMINING;
+ } else if (rw->mbut[1]) {
+ rw->flags|= RW_FLAGS_PANNING;
+ rw->pan_mouse_start[0]= rw->lmouse[0];
+ rw->pan_mouse_start[1]= rw->lmouse[1];
+ rw->pan_ofs_start[0]= rw->zoomofs[0];
+ rw->pan_ofs_start[1]= rw->zoomofs[1];
+ } else {
+ if (rw->flags&RW_FLAGS_PANNING) {
+ rw->flags&= ~RW_FLAGS_PANNING;
+ renderwin_queue_redraw(rw);
+ }
+ if (rw->flags&RW_FLAGS_PIXEL_EXAMINING) {
+ rw->flags&= ~RW_FLAGS_PIXEL_EXAMINING;
+ renderwin_set_infotext(rw, NULL);
+ renderwin_queue_redraw(rw);
+ }
+ }
+}
+
+static void renderwin_reset_view(RenderWin *rw)
+{
+ if (rw->info_text) renderwin_set_infotext(rw, NULL);
+
+ rw->zoom= 1.0;
+ rw->zoomofs[0]= rw->zoomofs[1]= 0;
+ renderwin_queue_redraw(rw);
+}
+
+static void renderwin_handler(Window *win, void *user_data, short evt, short val, char ascii)
+{
+ RenderWin *rw= user_data;
+
+ if (evt==RESHAPE) {
+ renderwin_reshape(rw);
+ } else if (evt==REDRAW) {
+ renderwin_draw(rw, 0);
+ } else if (evt==WINCLOSE) {
+ close_renderwin();
+ } else if (evt==INPUTCHANGE) {
+ rw->active= val;
+
+ if (!val && (rw->flags&RW_FLAGS_OLDZOOM)) {
+ rw->flags&= ~RW_FLAGS_OLDZOOM;
+ renderwin_reset_view(rw);
+ }
+ } else if (ELEM(evt, MOUSEX, MOUSEY)) {
+ rw->lmouse[evt==MOUSEY]= val;
+ renderwin_mouse_moved(rw);
+ } else if (ELEM3(evt, LEFTMOUSE, MIDDLEMOUSE, RIGHTMOUSE)) {
+ int which= (evt==LEFTMOUSE)?0:(evt==MIDDLEMOUSE)?1:2;
+ rw->mbut[which]= val;
+ renderwin_mousebut_changed(rw);
+ } else if (val) {
+ if (evt==ESCKEY) {
+ if (rw->flags&RW_FLAGS_OLDZOOM) {
+ rw->flags&= ~RW_FLAGS_OLDZOOM;
+ renderwin_reset_view(rw);
+ } else {
+ rw->flags|= RW_FLAGS_ESCAPE;
+ mainwindow_raise();
+ }
+ } else if (evt==JKEY) {
+ BIF_swap_render_rects();
+ } else if (evt==ZKEY) {
+ if (rw->flags&RW_FLAGS_OLDZOOM) {
+ rw->flags&= ~RW_FLAGS_OLDZOOM;
+ renderwin_reset_view(rw);
+ } else {
+ rw->zoom= 2.0;
+ rw->flags|= RW_FLAGS_OLDZOOM;
+ renderwin_mouse_moved(rw);
+ }
+ } else if (evt==PADPLUSKEY) {
+ if (rw->zoom<15.9) {
+ rw->zoom*= 2.0;
+ renderwin_queue_redraw(rw);
+ }
+ } else if (evt==PADMINUS) {
+ if (rw->zoom>0.26) {
+ rw->zoom*= 0.5;
+ renderwin_queue_redraw(rw);
+ }
+ } else if (evt==PADENTER || evt==HOMEKEY) {
+ if (rw->flags&RW_FLAGS_OLDZOOM) {
+ rw->flags&= ~RW_FLAGS_OLDZOOM;
+ }
+ renderwin_reset_view(rw);
+ } else if (evt==F3KEY) {
+ mainwindow_raise();
+ mainwindow_make_active();
+ areawinset(find_biggest_area()->win);
+ BIF_save_rendered_image();
+ } else if (evt==F11KEY) {
+ BIF_toggle_render_display();
+ } else if (evt==F12KEY) {
+ BIF_do_render(0);
+ }
+ }
+}
+
+/**/
+
+ /* Render window render callbacks */
+
+void calc_renderwin_rectangle(int posmask, int renderpos_r[2], int rendersize_r[2])
+{
+ int scr_w, scr_h, x, y, div= 0;
+ float ndc_x= 0.0, ndc_y= 0.0;
+
+ /* XXX, we temporarily hack the screen size and position so
+ * the window is always 30 pixels away from a side, really need
+ * a GHOST_GetMaxWindowBounds or so - zr
+ */
+ winlay_get_screensize(&scr_w, &scr_h);
+
+ rendersize_r[0]= (G.scene->r.size*G.scene->r.xsch)/100;
+ rendersize_r[1]= (G.scene->r.size*G.scene->r.ysch)/100;
+ if(G.scene->r.mode & R_PANORAMA) {
+ rendersize_r[0]*= G.scene->r.xparts;
+ rendersize_r[1]*= G.scene->r.yparts;
+ }
+
+ rendersize_r[0]= CLAMPIS(rendersize_r[0], 100, scr_w-90);
+ rendersize_r[1]= CLAMPIS(rendersize_r[1], 100, scr_h-90);
+
+ for (y=-1; y<=1; y++) {
+ for (x=-1; x<=1; x++) {
+ if (posmask & (1<<((y+1)*3 + (x+1)))) {
+ ndc_x+= x;
+ ndc_y+= y;
+ div++;
+ }
+ }
+ }
+
+ if (div) {
+ ndc_x/= div;
+ ndc_y/= div;
+ }
+
+ renderpos_r[0]= 60 + (scr_w-90-rendersize_r[0])*(ndc_x*0.5 + 0.5);
+ renderpos_r[1]= 60 + (scr_h-90-rendersize_r[1])*(ndc_y*0.5 + 0.5);
+}
+
+static void open_renderwin(int winpos[2], int winsize[2])
+{
+ Window *win;
+
+ win= window_open("Blender:Render", winpos[0], winpos[1], winsize[0], winsize[1], 0);
+
+ render_win= renderwin_new(win);
+
+ window_set_handler(win, renderwin_handler, render_win);
+
+ winlay_process_events(0);
+ window_make_active(render_win->win);
+ winlay_process_events(0);
+
+ renderwin_draw(render_win, 1);
+ renderwin_draw(render_win, 1);
+}
+
+static void close_renderwin(void)
+{
+ if (render_win) {
+ renderwin_destroy(render_win);
+ render_win= NULL;
+ }
+}
+
+static void renderwin_init_display_cb(void)
+{
+ if (G.afbreek == 0) {
+ int rendersize[2], renderpos[2];
+
+ calc_renderwin_rectangle(R.winpos, renderpos, rendersize);
+
+ if (!render_win) {
+ open_renderwin(renderpos, rendersize);
+ } else {
+ int win_x, win_y;
+ int win_w, win_h;
+
+ window_get_position(render_win->win, &win_x, &win_y);
+ window_get_size(render_win->win, &win_w, &win_h);
+
+ /* XXX, this is nasty and I guess bound to cause problems,
+ * but to ensure the window is at the user specified position
+ * and size we reopen the window all the time... we need
+ * a ghost _set_position to fix this -zr
+ */
+ close_renderwin();
+ open_renderwin(renderpos, rendersize);
+
+ renderwin_reset_view(render_win);
+ render_win->flags&= ~RW_FLAGS_ESCAPE;
+ }
+ }
+}
+static void renderwin_clear_display_cb(short ignore)
+{
+ if (render_win) {
+ window_make_active(render_win->win);
+ renderwin_draw(render_win, 1);
+ }
+}
+
+static void renderwin_progress_display_cb(int y1, int y2, int w, int h, unsigned int *rect)
+{
+ if (render_win) {
+ renderwin_progress(render_win, y1, y2-y1+1, w, h, (unsigned char*) rect);
+ }
+}
+
+ /* Render view render callbacks */
+
+static View3D *render_view3d = NULL;
+
+static void renderview_init_display_cb(void)
+{
+ ScrArea *sa;
+
+ /* Choose the first view with a persp camera,
+ * if one doesn't exist we will get the first
+ * View3D window.
+ */
+ render_view3d= NULL;
+ for (sa= G.curscreen->areabase.first; sa; sa= sa->next) {
+ if (sa->win && sa->spacetype==SPACE_VIEW3D) {
+ View3D *vd= sa->spacedata.first;
+
+ if (vd->persp==2 && vd->camera==G.scene->camera) {
+ render_view3d= vd;
+ break;
+ } else if (!render_view3d) {
+ render_view3d= vd;
+ }
+ }
+ }
+}
+
+static void renderview_progress_display_cb(int y1, int y2, int w, int h, unsigned int *rect)
+{
+ if (render_view3d) {
+ View3D *v3d= render_view3d;
+ int nlines= y2-y1+1;
+ float sx, sy, facx, facy;
+ rcti win_rct, vb;
+
+ calc_viewborder(v3d, &vb);
+
+ facx= (float) (vb.xmax-vb.xmin)/R.rectx;
+ facy= (float) (vb.ymax-vb.ymin)/R.recty;
+
+ bwin_get_rect(v3d->area->win, &win_rct);
+
+ glaDefine2DArea(&win_rct);
+
+ glDrawBuffer(GL_FRONT);
+
+ sx= vb.xmin;
+ sy= vb.ymin + facy*y1;
+
+ glPixelZoom(facx, facy);
+ glaDrawPixelsSafe(sx, sy, w, nlines, rect+w*y1);
+ glPixelZoom(1.0, 1.0);
+
+ glFlush();
+ glDrawBuffer(GL_BACK);
+
+ v3d->flag |= V3D_DISPIMAGE;
+
+ v3d->area->win_swap= WIN_FRONT_OK;
+ }
+}
+
+ /* Shared render callbacks */
+
+static int test_break(void)
+{
+ if (!G.afbreek) {
+ if (MISC_test_break()) {
+ ;
+ } else if (render_win) {
+ winlay_process_events(0);
+ // render_win can be closed in winlay_process_events()
+ if (render_win == 0 || (render_win->flags & RW_FLAGS_ESCAPE))
+ G.afbreek= 1;
+ }
+ }
+
+ return G.afbreek;
+}
+
+static void printrenderinfo_cb(double time, int sample)
+{
+ extern int mem_in_use;
+ float megs_used_memory= mem_in_use/(1024.0*1024.0);
+ char str[300], tstr[32], *spos= str;
+
+ timestr(time, tstr);
+ spos+= sprintf(spos, "RENDER Fra:%d Ve:%d Fa:%d La:%d", (G.scene->r.cfra), R.totvert, R.totvlak, R.totlamp);
+ spos+= sprintf(spos, "Mem:%.2fM Time:%s ", megs_used_memory, tstr);
+
+ if (R.r.mode & R_FIELDS) {
+ spos+= sprintf(spos, "Field %c ", (R.flag&R_SEC_FIELD)?'B':'A');
+ }
+ if (sample!=-1) {
+ spos+= sprintf(spos, "Sample: %d ", sample);
+ }
+
+ screen_draw_info_text(G.curscreen, str);
+}
+
+/***/
+
+void BIF_renderwin_set_custom_cursor(unsigned char mask[16][2], unsigned char bitmap[16][2])
+{
+ if (render_win) {
+ window_set_custom_cursor(render_win->win, mask, bitmap);
+ }
+}
+
+static void do_crap(int force_dispwin)
+{
+ if (R.displaymode == R_DISPLAYWIN || force_dispwin) {
+ RE_set_initrenderdisplay_callback(NULL);
+ RE_set_clearrenderdisplay_callback(renderwin_clear_display_cb);
+ RE_set_renderdisplay_callback(renderwin_progress_display_cb);
+
+ renderwin_init_display_cb();
+ } else {
+ BIF_close_render_display();
+
+ RE_set_initrenderdisplay_callback(renderview_init_display_cb);
+ RE_set_clearrenderdisplay_callback(NULL);
+ RE_set_renderdisplay_callback(renderview_progress_display_cb);
+ }
+
+ RE_set_test_break_callback(test_break);
+ RE_set_timecursor_callback(set_timecursor);
+ RE_set_printrenderinfo_callback(printrenderinfo_cb);
+}
+
+static void do_render(View3D *ogl_render_view3d, int anim, int force_dispwin)
+{
+ do_crap(force_dispwin);
+
+ if (render_win) window_set_cursor(render_win->win, CURSOR_WAIT);
+ waitcursor(1);
+
+ G.afbreek= 0;
+ if(G.obedit && !(G.scene->r.scemode & R_OGL)) {
+ exit_editmode(0); /* 0 = geen freedata */
+ }
+
+ if(anim) {
+ RE_animrender(ogl_render_view3d);
+ }
+ else {
+ RE_initrender(ogl_render_view3d);
+ }
+ update_for_newframe();
+ R.flag= 0;
+
+ if (render_win) window_set_cursor(render_win->win, CURSOR_STD);
+ waitcursor(0);
+
+ free_filesel_spec(G.scene->r.pic);
+
+ G.afbreek= 0;
+
+ mainwindow_make_active();
+}
+
+void BIF_do_render(int anim)
+{
+ do_render(NULL, anim, 0);
+}
+
+void BIF_do_ogl_render(View3D *ogl_render_view3d, int anim)
+{
+ G.scene->r.scemode |= R_OGL;
+ do_render(ogl_render_view3d, anim, 1);
+ G.scene->r.scemode &= ~R_OGL;
+}
+
+static ScrArea *find_dispimage_v3d(void)
+{
+ ScrArea *sa;
+
+ for (sa= G.curscreen->areabase.first; sa; sa= sa->next) {
+ if (sa->spacetype==SPACE_VIEW3D) {
+ View3D *vd= sa->spacedata.first;
+ if (vd->flag & V3D_DISPIMAGE)
+ return sa;
+ }
+ }
+
+ return NULL;
+}
+
+static void redraw_render_display(void)
+{
+ if (R.displaymode == R_DISPLAYWIN) {
+ // don't open render_win if rendering has been
+ // canceled or the render_win has been actively closed
+ if (render_win) {
+ renderwin_queue_redraw(render_win);
+ }
+ } else {
+ renderview_init_display_cb();
+ renderview_progress_display_cb(0, R.recty-1, R.rectx, R.recty, R.rectot);
+ }
+}
+
+static void scalefastrect(unsigned int *recto, unsigned int *rectn, int oldx, int oldy, int newx, int newy)
+{
+ unsigned int *rect, *newrect;
+ int x, y;
+ int ofsx, ofsy, stepx, stepy;
+
+ stepx = (int)((65536.0 * (oldx - 1.0) / (newx - 1.0)) + 0.5);
+ stepy = (int)((65536.0 * (oldy - 1.0) / (newy - 1.0)) + 0.5);
+ ofsy = 32768;
+ newrect= rectn;
+
+ for (y = newy; y > 0 ; y--){
+ rect = recto;
+ rect += (ofsy >> 16) * oldx;
+ ofsy += stepy;
+ ofsx = 32768;
+ for (x = newx ; x>0 ; x--){
+ *newrect++ = rect[ofsx >> 16];
+ ofsx += stepx;
+ }
+ }
+}
+
+void BIF_swap_render_rects(void)
+{
+ unsigned int *temp;
+
+ if(R.rectspare==0) {
+ R.rectspare= (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty, "rectot");
+ R.sparex= R.rectx;
+ R.sparey= R.recty;
+ }
+ else if(R.sparex!=R.rectx || R.sparey!=R.recty) {
+ temp= (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty, "rectot");
+
+ scalefastrect(R.rectspare, temp, R.sparex, R.sparey, R.rectx, R.recty);
+ MEM_freeN(R.rectspare);
+ R.rectspare= temp;
+
+ R.sparex= R.rectx;
+ R.sparey= R.recty;
+ }
+
+ temp= R.rectot;
+ R.rectot= R.rectspare;
+ R.rectspare= temp;
+
+ redraw_render_display();
+}
+
+void BIF_toggle_render_display(void)
+{
+ ScrArea *sa= find_dispimage_v3d();
+
+ if (render_win && render_win->active) {
+ if (R.displaymode == R_DISPLAYVIEW) {
+ BIF_close_render_display();
+ }
+ mainwindow_raise();
+ } else if (sa) {
+ View3D *vd= sa->spacedata.first;
+ vd->flag &= ~V3D_DISPIMAGE;
+ scrarea_queue_winredraw(sa);
+ } else {
+ if (R.displaymode == R_DISPLAYWIN) {
+ renderwin_init_display_cb();
+ } else {
+ if (render_win) {
+ BIF_close_render_display();
+ }
+ renderview_init_display_cb();
+ renderview_progress_display_cb(0, R.recty-1, R.rectx, R.recty, R.rectot);
+ }
+ }
+}
+
+void BIF_close_render_display(void)
+{
+ close_renderwin();
+}
diff --git a/source/blender/src/resources.c b/source/blender/src/resources.c
new file mode 100644
index 00000000000..41645ba126d
--- /dev/null
+++ b/source/blender/src/resources.c
@@ -0,0 +1,304 @@
+
+
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_resources.h"
+
+#include "datatoc.h"
+
+typedef struct {
+ unsigned char *data;
+ int w, h;
+} Icon;
+
+static Icon *icon_from_data(unsigned char *rect, int w, int h, int rowstride)
+{
+ Icon *icon= MEM_mallocN(sizeof(*icon), "internicon");
+ int y;
+ icon->data= MEM_mallocN(w*h*4, "icon->data");
+ icon->w= w;
+ icon->h= h;
+ for (y=0; y<h; y++)
+ memcpy(&icon->data[y*w*4], &rect[y*rowstride], w*4);
+ return icon;
+}
+static void icon_draw(Icon *icon)
+{
+ glDrawPixels(icon->w, icon->h, GL_RGBA, GL_UNSIGNED_BYTE, icon->data);
+}
+static unsigned char colclamp(int val)
+{
+ return (val<0)?(0):((val>255)?255:val);
+}
+static void icon_draw_blended(Icon *icon, unsigned char blendcol[3])
+{
+ unsigned char temprect[20*21*4]; /* XXX, not so safe */
+ unsigned char *bgcol= icon->data;
+ int blendfac[3];
+ int x, y;
+
+ blendfac[0]= bgcol[0]? (blendcol[0]<<8)/bgcol[0] : 0;
+ blendfac[1]= bgcol[1]? (blendcol[1]<<8)/bgcol[1] : 0;
+ blendfac[2]= bgcol[2]? (blendcol[2]<<8)/bgcol[2] : 0;
+
+ for (y=0; y<icon->h; y++) {
+ unsigned char *row= &icon->data[y*(icon->w*4)];
+ unsigned char *orow= &temprect[y*(icon->w*4)];
+
+ for (x=0; x<icon->w; x++) {
+ unsigned char *pxl= &row[x*4];
+ unsigned char *opxl= &orow[x*4];
+
+ opxl[0]= colclamp((pxl[0]*blendfac[0])>>8);
+ opxl[1]= colclamp((pxl[1]*blendfac[1])>>8);
+ opxl[2]= colclamp((pxl[2]*blendfac[2])>>8);
+ opxl[3]= pxl[3];
+ }
+ }
+
+ glDrawPixels(icon->w, icon->h, GL_RGBA, GL_UNSIGNED_BYTE, temprect);
+}
+static void icon_free(Icon *icon)
+{
+ MEM_freeN(icon->data);
+ MEM_freeN(icon);
+}
+
+/***/
+
+typedef struct {
+ unsigned char cols[BIFNCOLORSHADES][3];
+} Color;
+
+static Color *common_colors_arr= NULL;
+
+static unsigned char *get_color(BIFColorID colorid, BIFColorShade shade)
+{
+ int coloridx= colorid-BIFCOLORID_FIRST;
+ int shadeidx= shade-BIFCOLORSHADE_FIRST;
+ if (coloridx>=0 && coloridx<BIFNCOLORIDS && shadeidx>=0&& shadeidx<BIFNCOLORSHADES) {
+ return common_colors_arr[coloridx].cols[shadeidx];
+ } else {
+ static unsigned char errorcol[3]= {0xFF, 0x33, 0x33};
+
+ return errorcol;
+ }
+}
+
+void BIF_set_color(BIFColorID colorid, BIFColorShade shade)
+{
+ glColor3ubv(get_color(colorid, shade));
+}
+
+static void rgbaCCol_addNT(unsigned char *t, unsigned char *a, int N)
+{
+ t[0]= colclamp(a[0]+N);
+ t[1]= colclamp(a[1]+N);
+ t[2]= colclamp(a[2]+N);
+}
+static void def_col(BIFColorID colorid, unsigned char r, unsigned char g, unsigned char b)
+{
+ int coloridx= colorid-BIFCOLORID_FIRST;
+ if (coloridx>=0 && coloridx<BIFNCOLORIDS) {
+ unsigned char col[3];
+
+ col[0]= r, col[1]= g, col[2]= b;
+ rgbaCCol_addNT(get_color(colorid, COLORSHADE_WHITE), col, 60);
+ rgbaCCol_addNT(get_color(colorid, COLORSHADE_LIGHT), col, 35);
+ rgbaCCol_addNT(get_color(colorid, COLORSHADE_HILITE), col, 20);
+ rgbaCCol_addNT(get_color(colorid, COLORSHADE_MEDIUM), col, 0);
+ rgbaCCol_addNT(get_color(colorid, COLORSHADE_GREY), col, -45);
+ rgbaCCol_addNT(get_color(colorid, COLORSHADE_DARK), col, -60);
+ } else {
+ printf("def_col: Internal error, bad color ID: %d\n", colorid);
+ }
+}
+
+/***/
+
+static Icon **common_icons_arr= NULL;
+
+static Icon *get_icon(BIFIconID icon)
+{
+ int iconidx= icon-BIFICONID_FIRST;
+ if (iconidx>=0 && iconidx<BIFNICONIDS) {
+ return common_icons_arr[iconidx];
+ } else {
+ return common_icons_arr[ICON_ERROR-BIFICONID_FIRST];
+ }
+}
+static void free_common_icons(void)
+{
+ int i;
+
+ for (i=0; i<BIFNICONIDS; i++) {
+ icon_free(common_icons_arr[i+BIFICONID_FIRST]);
+ }
+}
+
+void BIF_draw_icon(BIFIconID icon)
+{
+ icon_draw(get_icon(icon));
+}
+void BIF_draw_icon_blended(BIFIconID icon, BIFColorID color, BIFColorShade shade)
+{
+ icon_draw_blended(get_icon(icon), get_color(color, shade));
+}
+int BIF_get_icon_width(BIFIconID icon)
+{
+ return get_icon(icon)->w;
+}
+int BIF_get_icon_height(BIFIconID icon)
+{
+ return get_icon(icon)->h;
+}
+
+static void def_icon(ImBuf *bbuf, BIFIconID icon, int xidx, int yidx, int w, int h, int offsx, int offsy)
+{
+ int iconidx= icon-BIFICONID_FIRST;
+ if (iconidx>=0 && iconidx<BIFNICONIDS) {
+ int rowstride= bbuf->x*4;
+ unsigned char *start= ((char*) bbuf->rect) + (yidx*21 + 3 + offsy)*rowstride + (xidx*20 + 3 + offsx)*4;
+ common_icons_arr[iconidx]= icon_from_data(start, w, h, rowstride);
+ } else {
+ printf("def_icon: Internal error, bad icon ID: %d\n", icon);
+ }
+}
+
+/***/
+
+static void clear_transp_rect(unsigned char *transp, unsigned char *rect, int w, int h, int rowstride)
+{
+ int x,y;
+ for (y=0; y<h; y++) {
+ unsigned char *row= &rect[y*rowstride];
+ for (x=0; x<w; x++) {
+ unsigned char *pxl= &row[x*4];
+ if (*((unsigned int*) pxl)==*((unsigned int*) transp)) {
+ pxl[3]= 0;
+ }
+ }
+ }
+}
+
+void BIF_resources_init(void)
+{
+ ImBuf *bbuf= IMB_ibImageFromMemory((int *)datatoc_blenderbuttons, datatoc_blenderbuttons_size, IB_rect);
+ int x, y;
+
+ common_icons_arr= MEM_mallocN(sizeof(*common_icons_arr)*BIFNICONIDS, "common_icons");
+ common_colors_arr= MEM_mallocN(sizeof(*common_colors_arr)*BIFNCOLORIDS, "common_colors");
+
+ for (y=0; y<10; y++) {
+ for (x=0; x<21; x++) {
+ int rowstride= bbuf->x*4;
+ unsigned char *start= ((char*) bbuf->rect) + (y*21 + 3)*rowstride + (x*20 + 3)*4;
+ unsigned char transp[4];
+ transp[0]= start[0];
+ transp[1]= start[1];
+ transp[2]= start[2];
+ transp[3]= start[3];
+ clear_transp_rect(transp, start, 20, 21, rowstride);
+ }
+ }
+
+ /* hack! */
+ for (y=0; y<10; y++) {
+ for (x=0; x<21; x++) {
+ if (x==11 && y==6) {
+ def_icon(bbuf, ICON_BEVELBUT_HLT, x, y, 7, 13, 4, 2);
+ } else if (x==12 && y==6) {
+ def_icon(bbuf, ICON_BEVELBUT_DEHLT, x, y, 7, 13, 4, 2);
+ } else {
+ def_icon(bbuf, BIFICONID_FIRST + y*21 + x, x, y, 15, 16, 0, 0);
+ }
+ }
+ }
+
+ IMB_freeImBuf(bbuf);
+
+ def_col(BUTGREY, 0xB0,0xB0,0xB0);
+ def_col(BUTGREEN, 0x88,0xA0,0xA4);
+ def_col(BUTBLUE, 0xA0,0xA0,0xB0);
+ def_col(BUTSALMON, 0xB0,0xA0,0x90);
+ def_col(MIDGREY, 0x90,0x90,0x90);
+ def_col(BUTPURPLE, 0xA2,0x98,0xA9);
+ def_col(BUTYELLOW, 0xB2,0xB2,0x99);
+ def_col(BUTRUST, 0x80,0x70,0x70);
+ def_col(REDALERT, 0xB0,0x40,0x40);
+ def_col(BUTWHITE, 0xD0,0xD0,0xD0);
+ def_col(BUTDBLUE, 0x80,0x80,0xA0);
+ def_col(BUTDPINK, 0xAA,0x88,0x55);
+ def_col(BUTPINK, 0xE8,0xBD,0xA7);
+ def_col(BUTMACTIVE, 0x70,0x70,0xC0);
+
+ def_col(BUTIPO, 0xB0,0xB0,0x99);
+ def_col(BUTAUDIO, 0xB0,0xA0,0x90);
+ def_col(BUTCAMERA, 0x99,0xB2,0xA5);
+ def_col(BUTRANDOM, 0xA9,0x9A,0x98);
+ def_col(BUTEDITOBJECT, 0xA2,0x98,0xA9);
+ def_col(BUTPROPERTY, 0xA0,0xA0,0xB0);
+ def_col(BUTSCENE, 0x99,0x99,0xB2);
+ def_col(BUTMOTION, 0x98,0xA7,0xA9);
+ def_col(BUTMESSAGE, 0x88,0xA0,0x94);
+ def_col(BUTACTION, 0xB2,0xA9,0x99);
+ def_col(BUTVISIBILITY, 0xB2,0xA9,0x99);
+ def_col(BUTCD, 0xB0,0x95,0x90);
+ def_col(BUTGAME, 0x99,0xB2,0x9C);
+ def_col(BUTYUCK, 0xB0,0x99,0xB0);
+ def_col(BUTSEASICK, 0x99,0xB0,0xB0);
+ def_col(BUTCHOKE, 0x88,0x94,0xA0);
+ def_col(BUTIMPERIAL, 0x94,0x88,0xA0);
+}
+
+void BIF_resources_free(void)
+{
+ free_common_icons();
+
+ MEM_freeN(common_colors_arr);
+ MEM_freeN(common_icons_arr);
+}
diff --git a/source/blender/src/scrarea.c b/source/blender/src/scrarea.c
new file mode 100644
index 00000000000..c1386473f5e
--- /dev/null
+++ b/source/blender/src/scrarea.c
@@ -0,0 +1,66 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+
+#include "BIF_scrarea.h"
+
+void *scrarea_find_space_of_type(ScrArea *sa, int type)
+{
+ SpaceLink *sl;
+
+ for (sl= sa->spacedata.first; sl; sl= sl->next)
+ if (sl->spacetype==type)
+ return (void*) sl;
+
+ return 0;
+}
+
+int scrarea_get_win_x(ScrArea *sa)
+{
+ return sa->winrct.xmin;
+}
+
+int scrarea_get_win_y(ScrArea *sa)
+{
+ return sa->winrct.ymin;
+}
+
+int scrarea_get_win_width(ScrArea *sa)
+{
+ return sa->winx;
+}
+
+int scrarea_get_win_height(ScrArea *sa)
+{
+ return sa->winy;
+}
diff --git a/source/blender/src/screendump.c b/source/blender/src/screendump.c
new file mode 100644
index 00000000000..657305930e5
--- /dev/null
+++ b/source/blender/src/screendump.c
@@ -0,0 +1,150 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Making screendumps.
+ */
+
+#include <string.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+#include "BKE_material.h"
+#include "BKE_sca.h"
+
+#include "BIF_gl.h"
+#include "BIF_toolbox.h"
+#include "BIF_mywindow.h"
+#include "BIF_screen.h"
+#include "BIF_toets.h"
+
+#include "BSE_filesel.h"
+
+#include "render.h"
+#include "mydevice.h"
+
+static unsigned int *dumprect=0;
+static int dumpsx, dumpsy;
+
+void write_screendump(char *name);
+
+void write_screendump(char *name)
+{
+ ImBuf *ibuf;
+
+ if(dumprect) {
+
+ strcpy(G.ima, name);
+ BLI_convertstringcode(name, G.sce, G.scene->r.cfra);
+
+ if(saveover(name)) {
+ waitcursor(1);
+
+ ibuf= IMB_allocImBuf(dumpsx, dumpsy, 24, 0, 0);
+ ibuf->rect= dumprect;
+
+ if(G.scene->r.imtype== R_IRIS) ibuf->ftype= IMAGIC;
+ else if(G.scene->r.imtype==R_IRIZ) ibuf->ftype= IMAGIC;
+ else if(G.scene->r.imtype==R_TARGA) ibuf->ftype= TGA;
+ else if(G.scene->r.imtype==R_RAWTGA) ibuf->ftype= RAWTGA;
+ else if(G.scene->r.imtype==R_PNG) ibuf->ftype= PNG;
+ else if(G.scene->r.imtype==R_HAMX) ibuf->ftype= AN_hamx;
+ else if(ELEM5(G.scene->r.imtype, R_MOVIE, R_AVICODEC, R_AVIRAW, R_AVIJPEG, R_JPEG90)) {
+ ibuf->ftype= JPG|G.scene->r.quality;
+ }
+ else ibuf->ftype= TGA;
+
+ IMB_saveiff(ibuf, name, IB_rect);
+ IMB_freeImBuf(ibuf);
+
+ waitcursor(0);
+ }
+ MEM_freeN(dumprect);
+ dumprect= 0;
+ }
+}
+
+
+void BIF_screendump(void)
+{
+ /* dump pakken van frontbuffer */
+ int x=0, y=0;
+ char imstr[32];
+
+ dumpsx= 0;
+ dumpsy= 0;
+
+ if(dumprect) MEM_freeN(dumprect);
+ dumprect= 0;
+
+ if (G.qual & LR_SHIFTKEY) {
+ x= 0;
+ y= 0;
+
+ dumpsx= G.curscreen->sizex;
+ dumpsy= G.curscreen->sizey;
+
+ }
+ else {
+ if(mywin_inmenu()) {
+ mywin_getmenu_rect(&x, &y, &dumpsx, &dumpsy);
+ } else {
+ int win= mywinget();
+
+ bwin_getsuborigin(win, &x, &y);
+ bwin_getsize(win, &dumpsx, &dumpsy);
+ }
+ }
+
+ if (dumpsx && dumpsy) {
+ save_image_filesel_str(imstr);
+
+ dumprect= MEM_mallocN(sizeof(int)*dumpsx*dumpsy, "dumprect");
+ glReadBuffer(GL_FRONT);
+ glReadPixels(x, y, dumpsx, dumpsy, GL_RGBA, GL_UNSIGNED_BYTE, dumprect);
+
+ /* filesel openen */
+
+ activate_fileselect(FILE_SPECIAL, imstr, G.ima, write_screendump);
+ }
+}
diff --git a/source/blender/src/sequence.c b/source/blender/src/sequence.c
new file mode 100644
index 00000000000..ec98ed3889b
--- /dev/null
+++ b/source/blender/src/sequence.c
@@ -0,0 +1,1647 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "MEM_guardedalloc.h"
+#include "PIL_dynlib.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "DNA_ipo_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_plugin_types.h"
+#include "BKE_global.h"
+#include "BKE_texture.h"
+#include "BKE_image.h"
+#include "BKE_main.h"
+#include "BKE_scene.h"
+#include "BKE_ipo.h"
+
+#include "BIF_screen.h"
+#include "BIF_interface.h"
+#include "BIF_toolbox.h"
+#include "BSE_filesel.h"
+#include "BSE_headerbuttons.h"
+#include "BSE_sequence.h"
+
+#include "interface.h" /* MAART: for INT and FLO types */
+#include "blendef.h"
+#include "render.h"
+
+Sequence *seq_arr[MAXSEQ+1];
+int seqrectx, seqrecty;
+
+/* Alle support voor plugin sequences: */
+
+void open_plugin_seq(PluginSeq *pis, char *seqname)
+{
+ int (*version)();
+ char *cp;
+
+ /* voor zekerheid: (hier wordt op getest) */
+ pis->doit= 0;
+ pis->pname= 0;
+ pis->varstr= 0;
+ pis->cfra= 0;
+ pis->version= 0;
+
+ /* clear the error list */
+ PIL_dynlib_get_error_as_string(NULL);
+
+ /* if(pis->handle) PIL_dynlib_close(pis->handle); */
+ /* pis->handle= 0; */
+
+ /* open the needed object */
+ pis->handle= PIL_dynlib_open(pis->name);
+ if(test_dlerr(pis->name, pis->name)) return;
+
+ if (pis->handle != 0) {
+ /* find the address of the version function */
+ version= (int (*)())PIL_dynlib_find_symbol(pis->handle, "plugin_seq_getversion");
+ if (test_dlerr(pis->name, "plugin_seq_getversion")) return;
+
+ if (version != 0) {
+ pis->version= version();
+ if (pis->version==2 || pis->version==3) {
+ int (*info_func)(PluginInfo *);
+ PluginInfo *info= (PluginInfo*) MEM_mallocN(sizeof(PluginInfo), "plugin_info");;
+
+ info_func= (int (*)(PluginInfo *))PIL_dynlib_find_symbol(pis->handle, "plugin_getinfo");
+
+ if(info_func == NULL) error("No info func");
+ else {
+ info_func(info);
+
+ pis->pname= info->name;
+ pis->vars= info->nvars;
+ pis->cfra= info->cfra;
+
+ pis->varstr= info->varstr;
+
+ pis->doit= (void(*)(void))info->seq_doit;
+ if (info->init)
+ info->init();
+ }
+ MEM_freeN(info);
+
+ cp= PIL_dynlib_find_symbol(pis->handle, "seqname");
+ if(cp) strcpy(cp, seqname);
+ } else {
+ printf ("Plugin returned unrecognized version number\n");
+ return;
+ }
+ }
+ }
+}
+
+PluginSeq *add_plugin_seq(char *str, char *seqname)
+{
+ PluginSeq *pis;
+ VarStruct *varstr;
+ int a;
+
+ pis= MEM_callocN(sizeof(PluginSeq), "PluginSeq");
+
+ strcpy(pis->name, str);
+ open_plugin_seq(pis, seqname);
+
+ if(pis->doit==0) {
+ if(pis->handle==0) error("no plugin: %s", str);
+ else error("in plugin: %s", str);
+ MEM_freeN(pis);
+ return 0;
+ }
+
+ /* default waardes */
+ varstr= pis->varstr;
+ for(a=0; a<pis->vars; a++, varstr++) {
+ if( (varstr->type & FLO)==FLO)
+ pis->data[a]= varstr->def;
+ else if( (varstr->type & INT)==INT)
+ *((int *)(pis->data+a))= (int) varstr->def;
+ }
+
+ return pis;
+}
+
+void free_plugin_seq(PluginSeq *pis)
+{
+
+ if(pis==0) return;
+
+ /* geen PIL_dynlib_close: dezelfde plugin kan meerdere keren geopend zijn: 1 handle */
+ MEM_freeN(pis);
+}
+
+/* ***************** END PLUGIN ************************ */
+
+void free_stripdata(int len, StripElem *se)
+{
+ StripElem *seo;
+ int a;
+
+ seo= se;
+
+ for(a=0; a<len; a++, se++) {
+ if(se->ibuf && se->ok!=2) IMB_freeImBuf(se->ibuf);
+ }
+
+ MEM_freeN(seo);
+
+}
+
+void free_strip(Strip *strip)
+{
+ strip->us--;
+ if(strip->us>0) return;
+ if(strip->us<0) {
+ printf("error: negative users in strip\n");
+ return;
+ }
+
+ if(strip->stripdata) {
+ free_stripdata(strip->len, strip->stripdata);
+ }
+ MEM_freeN(strip);
+}
+
+void new_stripdata(Sequence *seq)
+{
+
+ if(seq->strip) {
+ if(seq->strip->stripdata) free_stripdata(seq->strip->len, seq->strip->stripdata);
+ seq->strip->stripdata= 0;
+ seq->strip->len= seq->len;
+ if(seq->len>0) seq->strip->stripdata= MEM_callocN(seq->len*sizeof(StripElem), "stripelems");
+ }
+}
+
+void free_sequence(Sequence *seq)
+{
+ extern Sequence *last_seq;
+
+ if(seq->strip) free_strip(seq->strip);
+
+ if(seq->anim) IMB_free_anim(seq->anim);
+
+ free_plugin_seq(seq->plugin);
+
+ if(seq==last_seq) last_seq= 0;
+
+ MEM_freeN(seq);
+}
+
+void do_seq_count(ListBase *seqbase, int *totseq)
+{
+ Sequence *seq;
+
+ seq= seqbase->first;
+ while(seq) {
+ (*totseq)++;
+ if(seq->seqbase.first) do_seq_count(&seq->seqbase, totseq);
+ seq= seq->next;
+ }
+}
+
+void do_build_seqar(ListBase *seqbase, Sequence ***seqar, int depth)
+{
+ Sequence *seq;
+
+ seq= seqbase->first;
+ while(seq) {
+ seq->depth= depth;
+ if(seq->seqbase.first) do_build_seqar(&seq->seqbase, seqar, depth+1);
+ **seqar= seq;
+ (*seqar)++;
+ seq= seq->next;
+ }
+}
+
+void build_seqar(ListBase *seqbase, Sequence ***seqar, int *totseq)
+{
+ Sequence **tseqar;
+
+ *totseq= 0;
+ do_seq_count(seqbase, totseq);
+
+ if(*totseq==0) {
+ *seqar= 0;
+ return;
+ }
+ *seqar= MEM_mallocN(sizeof(void *)* *totseq, "seqar");
+ tseqar= *seqar;
+
+ do_build_seqar(seqbase, seqar, 0);
+ *seqar= tseqar;
+}
+
+void free_editing(Editing *ed)
+{
+ MetaStack *ms;
+ Sequence *seq;
+
+ if(ed==0) return;
+
+ WHILE_SEQ(&ed->seqbase) {
+ free_sequence(seq);
+ }
+ END_SEQ
+
+ while( (ms= ed->metastack.first) ) {
+ BLI_remlink(&ed->metastack, ms);
+ MEM_freeN(ms);
+ }
+
+ MEM_freeN(ed);
+}
+
+void calc_sequence(Sequence *seq)
+{
+ Sequence *seqm;
+ int min, max;
+
+ /* eerst recursief alle meta's aflopen */
+ seqm= seq->seqbase.first;
+ while(seqm) {
+ if(seqm->seqbase.first) calc_sequence(seqm);
+ seqm= seqm->next;
+ }
+
+ /* effecten: en meta automatische start en end */
+
+ if(seq->type & SEQ_EFFECT) {
+ /* pointers */
+ if(seq->seq2==0) seq->seq2= seq->seq1;
+ if(seq->seq3==0) seq->seq3= seq->seq1;
+
+ /* effecten gaan van seq1 -> seq2: testen */
+
+ /* we nemen de grootste start en de kleinste eind */
+
+ // seq->start= seq->startdisp= MAX2(seq->seq1->startdisp, seq->seq2->startdisp);
+ // seq->enddisp= MIN2(seq->seq1->enddisp, seq->seq2->enddisp);
+
+ seq->start= seq->startdisp= MAX3(seq->seq1->startdisp, seq->seq2->startdisp, seq->seq3->startdisp);
+ seq->enddisp= MIN3(seq->seq1->enddisp, seq->seq2->enddisp, seq->seq3->enddisp);
+ seq->len= seq->enddisp - seq->startdisp;
+
+ if(seq->strip && seq->len!=seq->strip->len) {
+ new_stripdata(seq);
+ }
+
+ }
+ else {
+ if(seq->type==SEQ_META) {
+ seqm= seq->seqbase.first;
+ if(seqm) {
+ min= 1000000;
+ max= -1000000;
+ while(seqm) {
+ if(seqm->startdisp < min) min= seqm->startdisp;
+ if(seqm->enddisp > max) max= seqm->enddisp;
+ seqm= seqm->next;
+ }
+ seq->start= min;
+ seq->len= max-min;
+
+ if(seq->strip && seq->len!=seq->strip->len) {
+ new_stripdata(seq);
+ }
+ }
+ }
+
+
+ if(seq->startofs && seq->startstill) seq->startstill= 0;
+ if(seq->endofs && seq->endstill) seq->endstill= 0;
+
+ seq->startdisp= seq->start + seq->startofs - seq->startstill;
+ seq->enddisp= seq->start+seq->len - seq->endofs + seq->endstill;
+
+ seq->handsize= 10.0; /* 10 frames */
+ if( seq->enddisp-seq->startdisp < 20 ) {
+ seq->handsize= (float)(0.5*(seq->enddisp-seq->startdisp));
+ }
+ else if(seq->enddisp-seq->startdisp > 250) {
+ seq->handsize= (float)((seq->enddisp-seq->startdisp)/25);
+ }
+ }
+}
+
+void sort_seq()
+{
+ /* alle strips in soort bij elkaar en op volgorde van machine */
+ ListBase seqbase, effbase;
+ Editing *ed;
+ Sequence *seq, *seqt;
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ seqbase.first= seqbase.last= 0;
+ effbase.first= effbase.last= 0;
+
+ while( (seq= ed->seqbasep->first) ) {
+ BLI_remlink(ed->seqbasep, seq);
+
+ if(seq->type & SEQ_EFFECT) {
+ seqt= effbase.first;
+ while(seqt) {
+ if(seqt->machine>=seq->machine) {
+ BLI_insertlinkbefore(&effbase, seqt, seq);
+ break;
+ }
+ seqt= seqt->next;
+ }
+ if(seqt==0) BLI_addtail(&effbase, seq);
+ }
+ else {
+ seqt= seqbase.first;
+ while(seqt) {
+ if(seqt->machine>=seq->machine) {
+ BLI_insertlinkbefore(&seqbase, seqt, seq);
+ break;
+ }
+ seqt= seqt->next;
+ }
+ if(seqt==0) BLI_addtail(&seqbase, seq);
+ }
+ }
+
+ addlisttolist(&seqbase, &effbase);
+ *(ed->seqbasep)= seqbase;
+}
+
+
+void clear_scene_in_allseqs(Scene *sce)
+{
+ Scene *sce1;
+ Editing *ed;
+ Sequence *seq;
+
+ /* als er een scene delete is: alle seqs testen */
+
+ sce1= G.main->scene.first;
+ while(sce1) {
+ if(sce1!=sce && sce1->ed) {
+ ed= sce1->ed;
+
+ WHILE_SEQ(&ed->seqbase) {
+
+ if(seq->scene==sce) seq->scene= 0;
+
+ }
+ END_SEQ
+ }
+
+ sce1= sce1->id.next;
+ }
+}
+
+/* ***************** DO THE SEQUENCE ***************** */
+
+void do_alphaover_effect(float facf0, float facf1, int x, int y, unsigned int *rect1, unsigned int *rect2, unsigned int *out)
+{
+ int fac2, mfac, fac, fac4;
+ int xo, tempc;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= (char *)rect1;
+ rt2= (char *)rect2;
+ rt= (char *)out;
+
+ fac2= (int)(256.0*facf0);
+ fac4= (int)(256.0*facf1);
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ /* rt = rt1 over rt2 (alpha van rt1) */
+
+ fac= fac2;
+ mfac= 256 - ( (fac2*rt1[3])>>8 );
+
+ if(fac==0) *( (unsigned int *)rt) = *( (unsigned int *)rt2);
+ else if(mfac==0) *( (unsigned int *)rt) = *( (unsigned int *)rt1);
+ else {
+ tempc= ( fac*rt1[0] + mfac*rt2[0])>>8;
+ if(tempc>255) rt[0]= 255; else rt[0]= tempc;
+ tempc= ( fac*rt1[1] + mfac*rt2[1])>>8;
+ if(tempc>255) rt[1]= 255; else rt[1]= tempc;
+ tempc= ( fac*rt1[2] + mfac*rt2[2])>>8;
+ if(tempc>255) rt[2]= 255; else rt[2]= tempc;
+ tempc= ( fac*rt1[3] + mfac*rt2[3])>>8;
+ if(tempc>255) rt[3]= 255; else rt[3]= tempc;
+ }
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ fac= fac4;
+ mfac= 256 - ( (fac4*rt1[3])>>8 );
+
+ if(fac==0) *( (unsigned int *)rt) = *( (unsigned int *)rt2);
+ else if(mfac==0) *( (unsigned int *)rt) = *( (unsigned int *)rt1);
+ else {
+ tempc= ( fac*rt1[0] + mfac*rt2[0])>>8;
+ if(tempc>255) rt[0]= 255; else rt[0]= tempc;
+ tempc= ( fac*rt1[1] + mfac*rt2[1])>>8;
+ if(tempc>255) rt[1]= 255; else rt[1]= tempc;
+ tempc= ( fac*rt1[2] + mfac*rt2[2])>>8;
+ if(tempc>255) rt[2]= 255; else rt[2]= tempc;
+ tempc= ( fac*rt1[3] + mfac*rt2[3])>>8;
+ if(tempc>255) rt[3]= 255; else rt[3]= tempc;
+ }
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+void do_alphaunder_effect(float facf0, float facf1, int x, int y, unsigned int *rect1, unsigned int *rect2, unsigned int *out)
+{
+ int fac2, mfac, fac, fac4;
+ int xo;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= (char *)rect1;
+ rt2= (char *)rect2;
+ rt= (char *)out;
+
+ fac2= (int)(256.0*facf0);
+ fac4= (int)(256.0*facf1);
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ /* rt = rt1 under rt2 (alpha van rt2) */
+
+ /* deze ingewikkelde optimalisering is omdat
+ * de 'skybuf' ingecrosst kan worden
+ */
+ if(rt2[3]==0 && fac2==256) *( (unsigned int *)rt) = *( (unsigned int *)rt1);
+ else if(rt2[3]==255) *( (unsigned int *)rt) = *( (unsigned int *)rt2);
+ else {
+ mfac= rt2[3];
+ fac= (fac2*(256-mfac))>>8;
+
+ if(fac==0) *( (unsigned int *)rt) = *( (unsigned int *)rt2);
+ else {
+ rt[0]= ( fac*rt1[0] + mfac*rt2[0])>>8;
+ rt[1]= ( fac*rt1[1] + mfac*rt2[1])>>8;
+ rt[2]= ( fac*rt1[2] + mfac*rt2[2])>>8;
+ rt[3]= ( fac*rt1[3] + mfac*rt2[3])>>8;
+ }
+ }
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ if(rt2[3]==0 && fac4==256) *( (unsigned int *)rt) = *( (unsigned int *)rt1);
+ else if(rt2[3]==255) *( (unsigned int *)rt) = *( (unsigned int *)rt2);
+ else {
+ mfac= rt2[3];
+ fac= (fac4*(256-mfac))>>8;
+
+ if(fac==0) *( (unsigned int *)rt) = *( (unsigned int *)rt2);
+ else {
+ rt[0]= ( fac*rt1[0] + mfac*rt2[0])>>8;
+ rt[1]= ( fac*rt1[1] + mfac*rt2[1])>>8;
+ rt[2]= ( fac*rt1[2] + mfac*rt2[2])>>8;
+ rt[3]= ( fac*rt1[3] + mfac*rt2[3])>>8;
+ }
+ }
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+
+void do_cross_effect(float facf0, float facf1, int x, int y, unsigned int *rect1, unsigned int *rect2, unsigned int *out)
+{
+ int fac1, fac2, fac3, fac4;
+ int xo;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= (char *)rect1;
+ rt2= (char *)rect2;
+ rt= (char *)out;
+
+ fac2= (int)(256.0*facf0);
+ fac1= 256-fac2;
+ fac4= (int)(256.0*facf1);
+ fac3= 256-fac4;
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ rt[0]= (fac1*rt1[0] + fac2*rt2[0])>>8;
+ rt[1]= (fac1*rt1[1] + fac2*rt2[1])>>8;
+ rt[2]= (fac1*rt1[2] + fac2*rt2[2])>>8;
+ rt[3]= (fac1*rt1[3] + fac2*rt2[3])>>8;
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ rt[0]= (fac3*rt1[0] + fac4*rt2[0])>>8;
+ rt[1]= (fac3*rt1[1] + fac4*rt2[1])>>8;
+ rt[2]= (fac3*rt1[2] + fac4*rt2[2])>>8;
+ rt[3]= (fac3*rt1[3] + fac4*rt2[3])>>8;
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ }
+}
+
+void do_gammacross_effect(float facf0, float facf1, int x, int y, unsigned int *rect1, unsigned int *rect2, unsigned int *out)
+{
+/* extern unsigned short *igamtab1, *gamtab; render.h */
+ int fac1, fac2, col;
+ int xo;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= (char *)rect1;
+ rt2= (char *)rect2;
+ rt= (char *)out;
+
+ fac2= (int)(256.0*facf0);
+ fac1= 256-fac2;
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ col= (fac1*igamtab1[rt1[0]] + fac2*igamtab1[rt2[0]])>>8;
+ if(col>65535) rt[0]= 255; else rt[0]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+ col=(fac1*igamtab1[rt1[1]] + fac2*igamtab1[rt2[1]])>>8;
+ if(col>65535) rt[1]= 255; else rt[1]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+ col= (fac1*igamtab1[rt1[2]] + fac2*igamtab1[rt2[2]])>>8;
+ if(col>65535) rt[2]= 255; else rt[2]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+ col= (fac1*igamtab1[rt1[3]] + fac2*igamtab1[rt2[3]])>>8;
+ if(col>65535) rt[3]= 255; else rt[3]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ col= (fac1*igamtab1[rt1[0]] + fac2*igamtab1[rt2[0]])>>8;
+ if(col>65535) rt[0]= 255; else rt[0]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+ col= (fac1*igamtab1[rt1[1]] + fac2*igamtab1[rt2[1]])>>8;
+ if(col>65535) rt[1]= 255; else rt[1]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+ col= (fac1*igamtab1[rt1[2]] + fac2*igamtab1[rt2[2]])>>8;
+ if(col>65535) rt[2]= 255; else rt[2]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+ col= (fac1*igamtab1[rt1[3]] + fac2*igamtab1[rt2[3]])>>8;
+ if(col>65535) rt[3]= 255; else rt[3]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ }
+}
+
+void do_add_effect(float facf0, float facf1, int x, int y, unsigned int *rect1, unsigned int *rect2, unsigned int *out)
+{
+ int col, xo, fac1, fac3;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= (char *)rect1;
+ rt2= (char *)rect2;
+ rt= (char *)out;
+
+ fac1= (int)(256.0*facf0);
+ fac3= (int)(256.0*facf1);
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ col= rt1[0]+ ((fac1*rt2[0])>>8);
+ if(col>255) rt[0]= 255; else rt[0]= col;
+ col= rt1[1]+ ((fac1*rt2[1])>>8);
+ if(col>255) rt[1]= 255; else rt[1]= col;
+ col= rt1[2]+ ((fac1*rt2[2])>>8);
+ if(col>255) rt[2]= 255; else rt[2]= col;
+ col= rt1[3]+ ((fac1*rt2[3])>>8);
+ if(col>255) rt[3]= 255; else rt[3]= col;
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ col= rt1[0]+ ((fac3*rt2[0])>>8);
+ if(col>255) rt[0]= 255; else rt[0]= col;
+ col= rt1[1]+ ((fac3*rt2[1])>>8);
+ if(col>255) rt[1]= 255; else rt[1]= col;
+ col= rt1[2]+ ((fac3*rt2[2])>>8);
+ if(col>255) rt[2]= 255; else rt[2]= col;
+ col= rt1[3]+ ((fac3*rt2[3])>>8);
+ if(col>255) rt[3]= 255; else rt[3]= col;
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+void do_sub_effect(float facf0, float facf1, int x, int y, unsigned int *rect1, unsigned int *rect2, unsigned int *out)
+{
+ int col, xo, fac1, fac3;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= (char *)rect1;
+ rt2= (char *)rect2;
+ rt= (char *)out;
+
+ fac1= (int)(256.0*facf0);
+ fac3= (int)(256.0*facf1);
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ col= rt1[0]- ((fac1*rt2[0])>>8);
+ if(col<0) rt[0]= 0; else rt[0]= col;
+ col= rt1[1]- ((fac1*rt2[1])>>8);
+ if(col<0) rt[1]= 0; else rt[1]= col;
+ col= rt1[2]- ((fac1*rt2[2])>>8);
+ if(col<0) rt[2]= 0; else rt[2]= col;
+ col= rt1[3]- ((fac1*rt2[3])>>8);
+ if(col<0) rt[3]= 0; else rt[3]= col;
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ col= rt1[0]- ((fac3*rt2[0])>>8);
+ if(col<0) rt[0]= 0; else rt[0]= col;
+ col= rt1[1]- ((fac3*rt2[1])>>8);
+ if(col<0) rt[1]= 0; else rt[1]= col;
+ col= rt1[2]- ((fac3*rt2[2])>>8);
+ if(col<0) rt[2]= 0; else rt[2]= col;
+ col= rt1[3]- ((fac3*rt2[3])>>8);
+ if(col<0) rt[3]= 0; else rt[3]= col;
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+/* Must be > 0 or add precopy, etc to the function */
+#define XOFF 8
+#define YOFF 8
+
+void do_drop_effect(float facf0, float facf1, int x, int y, unsigned int *rect2i, unsigned int *rect1i, unsigned int *outi)
+{
+ int height, width, temp, fac, fac1, fac2;
+ char *rt1, *rt2, *out;
+ int field= 1;
+
+ width= x;
+ height= y;
+
+ fac1= (int)(70.0*facf0);
+ fac2= (int)(70.0*facf1);
+
+ rt2= (char*) (rect2i + YOFF*width);
+ rt1= (char*) rect1i;
+ out= (char*) outi;
+ for (y=0; y<height-YOFF; y++) {
+ if(field) fac= fac1;
+ else fac= fac2;
+ field= !field;
+
+ memcpy(out, rt1, sizeof(int)*XOFF);
+ rt1+= XOFF*4;
+ out+= XOFF*4;
+
+ for (x=XOFF; x<width; x++) {
+ temp= ((fac*rt2[3])>>8);
+
+ *(out++)= MAX2(0, *rt1 - temp); rt1++;
+ *(out++)= MAX2(0, *rt1 - temp); rt1++;
+ *(out++)= MAX2(0, *rt1 - temp); rt1++;
+ *(out++)= MAX2(0, *rt1 - temp); rt1++;
+ rt2+=4;
+ }
+ rt2+=XOFF*4;
+ }
+ memcpy(out, rt1, sizeof(int)*YOFF*width);
+}
+
+ /* L E T O P: rect2 en rect1 omgekeerd */
+void do_drop_effect2(float facf0, float facf1, int x, int y, unsigned int *rect2, unsigned int *rect1, unsigned int *out)
+{
+ int col, xo, yo, temp, fac1, fac3;
+ int xofs= -8, yofs= 8;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ yo= y;
+
+ rt2= (char *)(rect2 + yofs*x + xofs);
+
+ rt1= (char *)rect1;
+ rt= (char *)out;
+
+ fac1= (int)(70.0*facf0);
+ fac3= (int)(70.0*facf1);
+
+ while(y-- > 0) {
+
+ temp= y-yofs;
+ if(temp > 0 && temp < yo) {
+
+ x= xo;
+ while(x--) {
+
+ temp= x+xofs;
+ if(temp > 0 && temp < xo) {
+
+ temp= ((fac1*rt2[3])>>8);
+
+ col= rt1[0]- temp;
+ if(col<0) rt[0]= 0; else rt[0]= col;
+ col= rt1[1]- temp;
+ if(col<0) rt[1]= 0; else rt[1]= col;
+ col= rt1[2]- temp;
+ if(col<0) rt[2]= 0; else rt[2]= col;
+ col= rt1[3]- temp;
+ if(col<0) rt[3]= 0; else rt[3]= col;
+ }
+ else *( (unsigned int *)rt) = *( (unsigned int *)rt1);
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+ else {
+ x= xo;
+ while(x--) {
+ *( (unsigned int *)rt) = *( (unsigned int *)rt1);
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+
+ if(y==0) break;
+ y--;
+
+ temp= y-yofs;
+ if(temp > 0 && temp < yo) {
+
+ x= xo;
+ while(x--) {
+
+ temp= x+xofs;
+ if(temp > 0 && temp < xo) {
+
+ temp= ((fac3*rt2[3])>>8);
+
+ col= rt1[0]- temp;
+ if(col<0) rt[0]= 0; else rt[0]= col;
+ col= rt1[1]- temp;
+ if(col<0) rt[1]= 0; else rt[1]= col;
+ col= rt1[2]- temp;
+ if(col<0) rt[2]= 0; else rt[2]= col;
+ col= rt1[3]- temp;
+ if(col<0) rt[3]= 0; else rt[3]= col;
+ }
+ else *( (unsigned int *)rt) = *( (unsigned int *)rt1);
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+ else {
+ x= xo;
+ while(x--) {
+ *( (unsigned int *)rt) = *( (unsigned int *)rt1);
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+ }
+}
+
+
+void do_mul_effect(float facf0, float facf1, int x, int y, unsigned int *rect1, unsigned int *rect2, unsigned int *out)
+{
+ int xo, fac1, fac3;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= (char *)rect1;
+ rt2= (char *)rect2;
+ rt= (char *)out;
+
+ fac1= (int)(256.0*facf0);
+ fac3= (int)(256.0*facf1);
+
+ /* formule:
+ * fac*(a*b) + (1-fac)*a => fac*a*(b-1)+a
+ */
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ rt[0]= rt1[0] + ((fac1*rt1[0]*(rt2[0]-256))>>16);
+ rt[1]= rt1[1] + ((fac1*rt1[1]*(rt2[1]-256))>>16);
+ rt[2]= rt1[2] + ((fac1*rt1[2]*(rt2[2]-256))>>16);
+ rt[3]= rt1[3] + ((fac1*rt1[3]*(rt2[3]-256))>>16);
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ rt[0]= rt1[0] + ((fac3*rt1[0]*(rt2[0]-256))>>16);
+ rt[1]= rt1[1] + ((fac3*rt1[1]*(rt2[1]-256))>>16);
+ rt[2]= rt1[2] + ((fac3*rt1[2]*(rt2[2]-256))>>16);
+ rt[3]= rt1[3] + ((fac3*rt1[3]*(rt2[3]-256))>>16);
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+void make_black_ibuf(ImBuf *ibuf)
+{
+ unsigned int *rect;
+ int tot;
+
+ if(ibuf==0 || ibuf->rect==0) return;
+
+ tot= ibuf->x*ibuf->y;
+ rect= ibuf->rect;
+ while(tot--) *(rect++)= 0;
+
+}
+
+void multibuf(ImBuf *ibuf, float fmul)
+{
+ char *rt;
+ int a, mul, icol;
+
+ mul= (int)(256.0*fmul);
+
+ a= ibuf->x*ibuf->y;
+ rt= (char *)ibuf->rect;
+ while(a--) {
+
+ icol= (mul*rt[0])>>8;
+ if(icol>254) rt[0]= 255; else rt[0]= icol;
+ icol= (mul*rt[1])>>8;
+ if(icol>254) rt[1]= 255; else rt[1]= icol;
+ icol= (mul*rt[2])>>8;
+ if(icol>254) rt[2]= 255; else rt[2]= icol;
+ icol= (mul*rt[3])>>8;
+ if(icol>254) rt[3]= 255; else rt[3]= icol;
+
+ rt+= 4;
+ }
+}
+
+void do_effect(int cfra, Sequence *seq, StripElem *se)
+{
+ StripElem *se1, *se2, *se3;
+ float fac, facf;
+ int x, y;
+ char *cp;
+
+ if(se->se1==0 || se->se2==0 || se->se3==0) {
+ make_black_ibuf(se->ibuf);
+ return;
+ }
+
+ /* als metastrip: andere se's */
+ if(se->se1->ok==2) se1= se->se1->se1;
+ else se1= se->se1;
+
+ if(se->se2->ok==2) se2= se->se2->se1;
+ else se2= se->se2;
+
+ if(se->se3->ok==2) se3= se->se3->se1;
+ else se3= se->se3;
+
+ if(se1==0 || se2==0 || se3==0 || se1->ibuf==0 || se2->ibuf==0 || se3->ibuf==0) {
+ make_black_ibuf(se->ibuf);
+ return;
+ }
+
+ x= se2->ibuf->x;
+ y= se2->ibuf->y;
+
+ if(seq->ipo && seq->ipo->curve.first) {
+ do_seq_ipo(seq);
+ fac= seq->facf0;
+ facf= seq->facf1;
+ }
+ else if ELEM3( seq->type, SEQ_CROSS, SEQ_GAMCROSS, SEQ_PLUGIN) {
+ fac= (float)(cfra - seq->startdisp);
+ facf= (float)(fac+0.5);
+ fac /= seq->len;
+ facf /= seq->len;
+ }
+ else {
+ fac= facf= 1.0;
+ }
+
+ if( G.scene->r.mode & R_FIELDS ); else facf= fac;
+
+ switch(seq->type) {
+ case SEQ_CROSS:
+ do_cross_effect(fac, facf, x, y, se1->ibuf->rect, se2->ibuf->rect, se->ibuf->rect);
+ break;
+ case SEQ_GAMCROSS:
+ do_gammacross_effect(fac, facf, x, y, se1->ibuf->rect, se2->ibuf->rect, se->ibuf->rect);
+ break;
+ case SEQ_ADD:
+ do_add_effect(fac, facf, x, y, se1->ibuf->rect, se2->ibuf->rect, se->ibuf->rect);
+ break;
+ case SEQ_SUB:
+ do_sub_effect(fac, facf, x, y, se1->ibuf->rect, se2->ibuf->rect, se->ibuf->rect);
+ break;
+ case SEQ_MUL:
+ do_mul_effect(fac, facf, x, y, se1->ibuf->rect, se2->ibuf->rect, se->ibuf->rect);
+ break;
+ case SEQ_ALPHAOVER:
+ do_alphaover_effect(fac, facf, x, y, se1->ibuf->rect, se2->ibuf->rect, se->ibuf->rect);
+ break;
+ case SEQ_OVERDROP:
+ do_drop_effect(fac, facf, x, y, se1->ibuf->rect, se2->ibuf->rect, se->ibuf->rect);
+ do_alphaover_effect(fac, facf, x, y, se1->ibuf->rect, se->ibuf->rect, se->ibuf->rect);
+ break;
+ case SEQ_ALPHAUNDER:
+ do_alphaunder_effect(fac, facf, x, y, se1->ibuf->rect, se2->ibuf->rect, se->ibuf->rect);
+ break;
+ case SEQ_PLUGIN:
+ if(seq->plugin && seq->plugin->doit) {
+
+ if((G.f & G_PLAYANIM)==0) waitcursor(1);
+
+ if(seq->plugin->cfra) *(seq->plugin->cfra)= frame_to_float(CFRA);
+
+ cp= PIL_dynlib_find_symbol(seq->plugin->handle, "seqname");
+ if(cp) strcpy(cp, seq->name+2);
+
+ if (seq->plugin->version<=2) {
+ if(se1->ibuf) IMB_convert_rgba_to_abgr(se1->ibuf->x*se1->ibuf->y, se1->ibuf->rect);
+ if(se2->ibuf) IMB_convert_rgba_to_abgr(se2->ibuf->x*se2->ibuf->y, se2->ibuf->rect);
+ if(se3->ibuf) IMB_convert_rgba_to_abgr(se3->ibuf->x*se3->ibuf->y, se3->ibuf->rect);
+ }
+
+ ((SeqDoit)seq->plugin->doit)(seq->plugin->data, fac, facf, x, y,
+ se1->ibuf, se2->ibuf, se->ibuf, se3->ibuf);
+
+ if (seq->plugin->version<=2) {
+ if(se1->ibuf) IMB_convert_rgba_to_abgr(se1->ibuf->x*se1->ibuf->y, se1->ibuf->rect);
+ if(se2->ibuf) IMB_convert_rgba_to_abgr(se2->ibuf->x*se2->ibuf->y, se2->ibuf->rect);
+ if(se3->ibuf) IMB_convert_rgba_to_abgr(se3->ibuf->x*se3->ibuf->y, se3->ibuf->rect);
+ IMB_convert_rgba_to_abgr(se->ibuf->x*se->ibuf->y, se->ibuf->rect);
+ }
+
+ if((G.f & G_PLAYANIM)==0) waitcursor(0);
+ }
+ break;
+ }
+
+}
+
+int evaluate_seq_frame(int cfra)
+{
+ Sequence *seq;
+ Editing *ed;
+ int totseq=0;
+
+ memset(seq_arr, 0, 4*MAXSEQ);
+
+ ed= G.scene->ed;
+ if(ed==0) return 0;
+
+ seq= ed->seqbasep->first;
+ while(seq) {
+ if(seq->startdisp <=cfra && seq->enddisp > cfra) {
+ seq_arr[seq->machine]= seq;
+ totseq++;
+ }
+ seq= seq->next;
+ }
+
+ return totseq;
+}
+
+StripElem *give_stripelem(Sequence *seq, int cfra)
+{
+ Strip *strip;
+ StripElem *se;
+ int nr;
+
+ strip= seq->strip;
+ se= strip->stripdata;
+
+ if(se==0) return 0;
+ if(seq->startdisp >cfra || seq->enddisp <= cfra) return 0;
+
+ if(cfra <= seq->start) nr= 0;
+ else if(cfra >= seq->start+seq->len-1) nr= seq->len-1;
+ else nr= cfra-seq->start;
+
+ se+= nr;
+ se->nr= nr;
+
+ return se;
+}
+
+void set_meta_stripdata(Sequence *seqm)
+{
+ Sequence *seq, *seqim, *seqeff;
+ Editing *ed;
+ ListBase *tempbase;
+ StripElem *se;
+ int a, cfra, b;
+
+ /* zet alle ->se1 pointers in stripdata, dan kan daar de ibuf uitgelezen */
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ tempbase= ed->seqbasep;
+ ed->seqbasep= &seqm->seqbase;
+
+ se= seqm->strip->stripdata;
+ for(a=0; a<seqm->len; a++, se++) {
+ cfra= a+seqm->start;
+ if(evaluate_seq_frame(cfra)) {
+
+ /* we nemen de hoogste effectstrip of de laagste imagestrip/metastrip */
+ seqim= seqeff= 0;
+
+ for(b=1; b<MAXSEQ; b++) {
+ if(seq_arr[b]) {
+ seq= seq_arr[b];
+ if(seq->type & SEQ_EFFECT) {
+ if(seqeff==0) seqeff= seq;
+ else if(seqeff->machine < seq->machine) seqeff= seq;
+ }
+ else {
+ if(seqim==0) seqim= seq;
+ else if(seqim->machine > seq->machine) seqim= seq;
+ }
+ }
+ }
+ if(seqeff) seq= seqeff;
+ else if(seqim) seq= seqim;
+ else seq= 0;
+
+ if(seq) {
+ se->se1= give_stripelem(seq, cfra);
+ }
+ else se->se1= 0;
+ }
+ }
+
+ ed->seqbasep= tempbase;
+}
+
+
+
+/* HULPFUNKTIES VOOR GIVE_IBUF_SEQ */
+
+void do_seq_count_cfra(ListBase *seqbase, int *totseq, int cfra)
+{
+ Sequence *seq;
+
+ seq= seqbase->first;
+ while(seq) {
+ if(seq->startdisp <=cfra && seq->enddisp > cfra) {
+
+ if(seq->seqbase.first) {
+
+ if(cfra< seq->start) do_seq_count_cfra(&seq->seqbase, totseq, seq->start);
+ else if(cfra> seq->start+seq->len-1) do_seq_count_cfra(&seq->seqbase, totseq, seq->start+seq->len-1);
+ else do_seq_count_cfra(&seq->seqbase, totseq, cfra);
+ }
+
+ (*totseq)++;
+ }
+ seq= seq->next;
+ }
+}
+
+void do_build_seqar_cfra(ListBase *seqbase, Sequence ***seqar, int cfra)
+{
+ Sequence *seq;
+ StripElem *se;
+ Scene *oldsce;
+ unsigned int *rectot;
+ int oldx, oldy, oldcfra, doseq;
+ char name[FILE_MAXDIR];
+
+ seq= seqbase->first;
+ while(seq) {
+
+ /* op nul zetten ivm free_imbuf_seq... */
+ seq->curelem= 0;
+
+ if(seq->startdisp <=cfra && seq->enddisp > cfra) {
+
+ if(seq->seqbase.first) {
+ if(cfra< seq->start) do_build_seqar_cfra(&seq->seqbase, seqar, seq->start);
+ else if(cfra> seq->start+seq->len-1) do_build_seqar_cfra(&seq->seqbase, seqar, seq->start+seq->len-1);
+ else do_build_seqar_cfra(&seq->seqbase, seqar, cfra);
+ }
+
+ **seqar= seq;
+ (*seqar)++;
+
+ se=seq->curelem= give_stripelem(seq, cfra);
+
+ if(se) {
+ if(seq->type == SEQ_META) {
+ se->ok= 2;
+ if(se->se1==0) set_meta_stripdata(seq);
+ if(se->se1) {
+ se->ibuf= se->se1->ibuf;
+ }
+ }
+ else if(seq->type & SEQ_EFFECT) {
+
+ /* testen of image te klein is: opnieuw maken */
+ if(se->ibuf) {
+ if(se->ibuf->x < seqrectx || se->ibuf->y < seqrecty) {
+ IMB_freeImBuf(se->ibuf);
+ se->ibuf= 0;
+ }
+ }
+
+ /* moet het effect (opnieuw) berekend? */
+
+ if(se->ibuf==0 || (se->se1 != seq->seq1->curelem) || (se->se2 != seq->seq2->curelem) || (se->se3 != seq->seq3->curelem)) {
+ se->se1= seq->seq1->curelem;
+ se->se2= seq->seq2->curelem;
+ se->se3= seq->seq3->curelem;
+
+ if(se->ibuf==0) se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rect, 0);
+
+ do_effect(cfra, seq, se);
+ }
+
+ /* size testen */
+ if(se->ibuf) {
+ if(se->ibuf->x != seqrectx || se->ibuf->y != seqrecty ) {
+ if(G.scene->r.mode & R_OSA)
+ IMB_scaleImBuf(se->ibuf, (short)seqrectx, (short)seqrecty);
+ else
+ IMB_scalefastImBuf(se->ibuf, (short)seqrectx, (short)seqrecty);
+ }
+ }
+ }
+ else if(seq->type < SEQ_EFFECT) {
+
+ if(se->ibuf) {
+ /* testen of image te klein is: opnieuw laden */
+ if(se->ibuf->x < seqrectx || se->ibuf->y < seqrecty) {
+ IMB_freeImBuf(se->ibuf);
+ se->ibuf= 0;
+ se->ok= 1;
+ }
+ }
+
+ if(seq->type==SEQ_IMAGE) {
+ if(se->ok && se->ibuf==0) {
+
+ /* als playanim of render: geen waitcursor doen */
+ if((G.f & G_PLAYANIM)==0) waitcursor(1);
+
+ strcpy(name, seq->strip->dir);
+ strcat(name, se->name);
+ BLI_convertstringcode(name, G.sce, G.scene->r.cfra);
+ se->ibuf= IMB_loadiffname(name, IB_rect);
+
+ if((G.f & G_PLAYANIM)==0) waitcursor(0);
+
+ if(se->ibuf==0) se->ok= 0;
+ else {
+ if(se->ibuf->depth==32 && se->ibuf->zbuf==0) converttopremul(se->ibuf);
+ seq->strip->orx= se->ibuf->x;
+ seq->strip->ory= se->ibuf->y;
+ }
+ }
+ }
+ else if(seq->type==SEQ_MOVIE) {
+ if(se->ok && se->ibuf==0) {
+
+ /* als playanim of render: geen waitcursor doen */
+ if((G.f & G_PLAYANIM)==0) waitcursor(1);
+
+ if(seq->anim==0) {
+ strcpy(name, seq->strip->dir);
+ strcat(name, seq->strip->stripdata->name);
+ BLI_convertstringcode(name, G.sce, G.scene->r.cfra);
+
+ seq->anim = openanim(name, IB_rect);
+ }
+ if(seq->anim) {
+ se->ibuf = IMB_anim_absolute(seq->anim, se->nr);
+ }
+
+ if(se->ibuf==0) se->ok= 0;
+ else {
+ if(se->ibuf->depth==32) converttopremul(se->ibuf);
+ seq->strip->orx= se->ibuf->x;
+ seq->strip->ory= se->ibuf->y;
+ if(seq->flag & SEQ_FILTERY) IMB_filtery(se->ibuf);
+ if(seq->mul==0.0) seq->mul= 1.0;
+ if(seq->mul != 1.0) multibuf(se->ibuf, seq->mul);
+ }
+ if((G.f & G_PLAYANIM)==0) waitcursor(0);
+ }
+ }
+ else if(seq->type==SEQ_SCENE && se->ibuf==0) {
+ View3D *vd;
+
+ oldsce= G.scene;
+ set_scene_bg(seq->scene);
+
+ /* oneindige lus voorkomen */
+ doseq= G.scene->r.scemode & R_DOSEQ;
+ G.scene->r.scemode &= ~R_DOSEQ;
+
+ /* vanalles bewaren */
+ oldcfra= CFRA; CFRA= seq->sfra + se->nr;
+ waitcursor(1);
+
+ rectot= R.rectot; R.rectot= 0;
+ oldx= R.rectx; oldy= R.recty;
+ /* dit is nodig omdat de huidige 3D window niet de layers mag leveren, alsof het background render is */
+ vd= G.vd;
+ G.vd= 0;
+
+ RE_initrender(NULL);
+ if (!G.background) {
+ if(R.r.mode & R_FIELDS) update_for_newframe();
+ R.flag= 0;
+
+ free_filesel_spec(G.scene->r.pic);
+ }
+
+ se->ibuf= IMB_allocImBuf(R.rectx, R.recty, 32, IB_rect, 0);
+ if(R.rectot) memcpy(se->ibuf->rect, R.rectot, 4*R.rectx*R.recty);
+ if(R.rectz) {
+ se->ibuf->zbuf= (int *)R.rectz;
+ /* make sure ibuf frees it */
+ se->ibuf->mall |= IB_zbuf;
+ R.rectz= 0;
+ }
+
+ /* and restore */
+ G.vd= vd;
+
+ if((G.f & G_PLAYANIM)==0) waitcursor(0);
+ CFRA= oldcfra;
+ if(R.rectot) MEM_freeN(R.rectot);
+ R.rectot= rectot;
+ R.rectx=oldx; R.recty=oldy;
+ G.scene->r.scemode |= doseq;
+ set_scene_bg(oldsce);
+
+ /* restore!! */
+ R.rectx= seqrectx;
+ R.recty= seqrecty;
+
+ /* added because this flag is checked for
+ * movie writing when rendering an anim.
+ * very convoluted. fix. -zr
+ */
+ R.r.imtype= G.scene->r.imtype;
+ }
+
+ /* size testen */
+ if(se->ibuf) {
+ if(se->ibuf->x != seqrectx || se->ibuf->y != seqrecty ) {
+
+ if (G.scene->r.mode & R_FIELDS) {
+
+ if (seqrecty > 288) IMB_scalefieldImBuf(se->ibuf, (short)seqrectx, (short)seqrecty);
+ else {
+ IMB_de_interlace(se->ibuf);
+
+ if(G.scene->r.mode & R_OSA)
+ IMB_scaleImBuf(se->ibuf, (short)seqrectx, (short)seqrecty);
+ else
+ IMB_scalefastImBuf(se->ibuf, (short)seqrectx, (short)seqrecty);
+ }
+ }
+ else {
+ if(G.scene->r.mode & R_OSA)
+ IMB_scaleImBuf(se->ibuf,(short)seqrectx, (short)seqrecty);
+ else
+ IMB_scalefastImBuf(se->ibuf, (short)seqrectx, (short)seqrecty);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ seq= seq->next;
+ }
+}
+
+ImBuf *give_ibuf_seq(int cfra)
+{
+ Sequence **tseqar, **seqar;
+ Sequence *seq, *seqfirst=0;/* , *effirst=0; */
+ Editing *ed;
+ StripElem *se;
+ int seqnr, totseq;
+
+ /* we maken recursief een 'stack' van sequences, deze is ook
+ * gesorteerd en kan gewoon doorlopen worden.
+ * Deze methode is vooral ontwikkeld voor stills voor en achter meta's
+ */
+
+ totseq= 0;
+ ed= G.scene->ed;
+ if(ed==0) return 0;
+ do_seq_count_cfra(ed->seqbasep, &totseq, cfra);
+
+ if(totseq==0) return 0;
+
+ seqrectx= (G.scene->r.size*G.scene->r.xsch)/100;
+ if(G.scene->r.mode & R_PANORAMA) seqrectx*= G.scene->r.xparts;
+ seqrecty= (G.scene->r.size*G.scene->r.ysch)/100;
+
+
+ /* tseqar is nodig omdat in do_build_... de pointer verandert */
+ seqar= tseqar= MEM_callocN(sizeof(void *)*totseq, "seqar");
+
+ /* deze fie laadt en maakt ook de ibufs */
+ do_build_seqar_cfra(ed->seqbasep, &seqar, cfra);
+ seqar= tseqar;
+
+ for(seqnr=0; seqnr<totseq; seqnr++) {
+ seq= seqar[seqnr];
+
+ se= seq->curelem;
+ if(se) {
+ if(seq->type==SEQ_META) {
+
+ /* onderste strip! */
+ if(seqfirst==0) seqfirst= seq;
+ else if(seqfirst->depth > seq->depth) seqfirst= seq;
+ else if(seqfirst->machine > seq->machine) seqfirst= seq;
+
+ }
+ else if(seq->type & SEQ_EFFECT) {
+
+ /* bovenste strip! */
+ if(seqfirst==0) seqfirst= seq;
+ else if(seqfirst->depth > seq->depth) seqfirst= seq;
+ else if(seqfirst->machine < seq->machine) seqfirst= seq;
+
+
+ }
+ else if(seq->type < SEQ_EFFECT) { /* images */
+
+ /* onderste strip! zodat je bovenin altijd hulptroep kan bewaren */
+
+ if(seqfirst==0) seqfirst= seq;
+ else if(seqfirst->depth > seq->depth) seqfirst= seq;
+ else if(seqfirst->machine > seq->machine) seqfirst= seq;
+
+ }
+ }
+ }
+
+ MEM_freeN(seqar);
+
+ if(seqfirst->curelem==0) return 0;
+ return seqfirst->curelem->ibuf;
+
+}
+
+void free_imbuf_effect_spec(int cfra)
+{
+ Sequence *seq;
+ StripElem *se;
+ Editing *ed;
+ int a;
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ WHILE_SEQ(&ed->seqbase) {
+
+ if(seq->strip) {
+
+ if(seq->type & SEQ_EFFECT) {
+ se= seq->strip->stripdata;
+ for(a=0; a<seq->len; a++, se++) {
+ if(se==seq->curelem && se->ibuf) {
+ IMB_freeImBuf(se->ibuf);
+ se->ibuf= 0;
+ se->ok= 1;
+ se->se1= se->se2= se->se3= 0;
+ }
+ }
+ }
+ }
+ }
+ END_SEQ
+}
+
+void free_imbuf_seq_except(int cfra)
+{
+ Sequence *seq;
+ StripElem *se;
+ Editing *ed;
+ int a;
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ WHILE_SEQ(&ed->seqbase) {
+
+ if(seq->strip) {
+
+ if( seq->type==SEQ_META ) {
+ ;
+ }
+ else {
+ se= seq->strip->stripdata;
+ for(a=0; a<seq->len; a++, se++) {
+ if(se!=seq->curelem && se->ibuf) {
+ IMB_freeImBuf(se->ibuf);
+ se->ibuf= 0;
+ se->ok= 1;
+ se->se1= se->se2= se->se3= 0;
+ }
+ }
+ }
+
+ if(seq->type==SEQ_MOVIE) {
+ if(seq->startdisp > cfra || seq->enddisp < cfra) {
+ if(seq->anim) {
+ IMB_free_anim(seq->anim);
+ seq->anim = 0;
+ }
+ }
+ }
+ }
+ }
+ END_SEQ
+}
+
+void free_imbuf_seq()
+{
+ Sequence *seq;
+ StripElem *se;
+ Editing *ed;
+ int a;
+
+ ed= G.scene->ed;
+ if(ed==0) return;
+
+ WHILE_SEQ(&ed->seqbase) {
+
+ if(seq->strip) {
+
+ if( seq->type==SEQ_META ) {
+ ;
+ }
+ else {
+ se= seq->strip->stripdata;
+ for(a=0; a<seq->len; a++, se++) {
+ if(se->ibuf) {
+ IMB_freeImBuf(se->ibuf);
+ se->ibuf= 0;
+ se->ok= 1;
+ se->se1= se->se2= se->se3= 0;
+ }
+ }
+ }
+
+ if(seq->type==SEQ_MOVIE) {
+ if(seq->anim) {
+ IMB_free_anim(seq->anim);
+ seq->anim = 0;
+ }
+ }
+ }
+ }
+ END_SEQ
+}
+
+void do_render_seq()
+{
+/* static ImBuf *lastibuf=0; */
+ ImBuf *ibuf;
+
+ /* plaatje in R.rectot kopieeren */
+
+ G.f |= G_PLAYANIM; /* waitcursor patch */
+
+ ibuf= give_ibuf_seq(CFRA);
+ if(ibuf) {
+
+ memcpy(R.rectot, ibuf->rect, 4*R.rectx*R.recty);
+
+ /* if (ibuf->zbuf) { */
+ /* if (R.rectz) freeN(R.rectz); */
+ /* R.rectz = BLI_dupallocN(ibuf->zbuf); */
+ /* } */
+
+ free_imbuf_seq_except(CFRA);
+ }
+ G.f &= ~G_PLAYANIM;
+
+}
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
new file mode 100644
index 00000000000..1ee6cf013ae
--- /dev/null
+++ b/source/blender/src/space.c
@@ -0,0 +1,2974 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * - hier het initialiseren en vrijgeven van SPACE data
+ */
+
+#include <string.h>
+#include <stdio.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+#include "BLI_linklist.h"
+
+#include "DNA_action_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_image_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_sound_types.h"
+#include "DNA_space_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view2d_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_blender.h"
+#include "BKE_curve.h"
+#include "BKE_displist.h"
+#include "BKE_global.h"
+#include "BKE_ipo.h"
+#include "BKE_main.h"
+#include "BKE_scene.h"
+#include "BKE_utildefines.h"
+
+#include "BIF_buttons.h"
+#include "BIF_drawimage.h"
+#include "BIF_drawseq.h"
+#include "BIF_drawtext.h"
+#include "BIF_editarmature.h"
+#include "BIF_editfont.h"
+#include "BIF_editika.h"
+#include "BIF_editkey.h"
+#include "BIF_editlattice.h"
+#include "BIF_editmesh.h"
+#include "BIF_editoops.h"
+#include "BIF_editseq.h"
+#include "BIF_editsima.h"
+#include "BIF_editsound.h"
+#include "BIF_editview.h"
+#include "BIF_gl.h"
+#include "BIF_imasel.h"
+#include "BIF_interface.h"
+#include "BIF_mywindow.h"
+#include "BIF_oops.h"
+#include "BIF_resources.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "BIF_spacetypes.h"
+#include "BIF_toets.h"
+#include "BIF_toolbox.h"
+#include "BIF_usiblender.h"
+#include "BIF_previewrender.h"
+
+#include "BSE_edit.h"
+#include "BSE_view.h"
+#include "BSE_editipo.h"
+#include "BSE_drawipo.h"
+#include "BSE_drawview.h"
+#include "BSE_drawnla.h"
+#include "BSE_filesel.h"
+#include "BSE_headerbuttons.h"
+#include "BSE_editnla_types.h"
+
+#include "BDR_vpaint.h"
+#include "BDR_editmball.h"
+#include "BDR_editobject.h"
+#include "BDR_editcurve.h"
+#include "BDR_editface.h"
+#include "BDR_drawmesh.h"
+
+#include "BLO_readfile.h" /* for BLO_blendhandle_close */
+
+#include "interface.h"
+#include "mydevice.h"
+#include "blendef.h"
+#include "datatoc.h"
+
+#include "BPY_extern.h" // Blender Python library
+
+#include "TPT_DependKludge.h"
+#ifdef NAN_TPT
+#include "BSE_trans_types.h"
+#include "../img/IMG_Api.h"
+#endif /* NAN_TPT */
+
+#include "SYS_System.h" /* for the user def menu ... should move elsewhere. */
+
+extern void StartKetsjiShell(ScrArea *area, char* startscenename, struct Main* maggie, int always_use_expand_framing);
+
+/**
+ * When the mipmap setting changes, we want to redraw the view right
+ * away to reflect this setting.
+ */
+void space_mipmap_button_function(int event);
+
+
+unsigned short convert_for_nonumpad(unsigned short event);
+void free_soundspace(SpaceSound *ssound);
+
+/* ************* SPACE: VIEW3D ************* */
+
+/* extern void drawview3d(); BSE_drawview.h */
+
+
+void copy_view3d_lock(short val)
+{
+ bScreen *sc;
+ int bit;
+
+ /* van G.scene naar andere views kopieeren */
+ sc= G.main->screen.first;
+
+ while(sc) {
+ if(sc->scene==G.scene) {
+ ScrArea *sa= sc->areabase.first;
+ while(sa) {
+ SpaceLink *sl= sa->spacedata.first;
+ while(sl) {
+ if(sl->spacetype==SPACE_OOPS && val==REDRAW) {
+ if(sa->win) scrarea_queue_winredraw(sa);
+ }
+ else if(sl->spacetype==SPACE_VIEW3D) {
+ View3D *vd= (View3D*) sl;
+ if(vd->scenelock && vd->localview==0) {
+ vd->lay= G.scene->lay;
+ vd->camera= G.scene->camera;
+
+ if(vd->camera==0 && vd->persp>1) vd->persp= 1;
+
+ if( (vd->lay & vd->layact) == 0) {
+ bit= 0;
+ while(bit<32) {
+ if(vd->lay & (1<<bit)) {
+ vd->layact= 1<<bit;
+ break;
+ }
+ bit++;
+ }
+ }
+
+ if(val==REDRAW && vd==sa->spacedata.first) {
+ scrarea_queue_redraw(sa);
+ }
+ }
+ }
+ sl= sl->next;
+ }
+ sa= sa->next;
+ }
+ }
+ sc= sc->id.next;
+ }
+}
+
+void handle_view3d_lock()
+{
+ if (G.vd != NULL) {
+ if(G.vd->localview==0 && G.vd->scenelock && curarea->spacetype==SPACE_VIEW3D) {
+
+ /* naar scene kopieeren */
+ G.scene->lay= G.vd->lay;
+ G.scene->camera= G.vd->camera;
+
+ copy_view3d_lock(REDRAW);
+ }
+ }
+}
+
+void space_set_commmandline_options(void) {
+ SYS_SystemHandle syshandle;
+ int a;
+
+ if ( (syshandle = SYS_GetSystem()) ) {
+ /* User defined settings */
+ a= (U.gameflags & USERDEF_VERTEX_ARRAYS);
+ SYS_WriteCommandLineInt(syshandle, "vertexarrays", a);
+
+ a= (U.gameflags & USERDEF_DISABLE_SOUND);
+ SYS_WriteCommandLineInt(syshandle, "noaudio", a);
+
+ a= (U.gameflags & USERDEF_DISABLE_MIPMAP);
+ set_mipmap(!a);
+ SYS_WriteCommandLineInt(syshandle, "nomipmap", a);
+
+ /* File specific settings: */
+ /* Only test the first one. These two are switched
+ * simultaneously. */
+ a= (G.fileflags & G_FILE_SHOW_FRAMERATE);
+ SYS_WriteCommandLineInt(syshandle, "show_framerate", a);
+ SYS_WriteCommandLineInt(syshandle, "show_profile", a);
+
+ /* When in wireframe mode, always draw debug props. */
+ if (G.vd) {
+ a = ( (G.fileflags & G_FILE_SHOW_DEBUG_PROPS)
+ || (G.vd->drawtype == OB_WIRE)
+ || (G.vd->drawtype == OB_SOLID) );
+ SYS_WriteCommandLineInt(syshandle, "show_properties", a);
+ }
+
+ a= (G.fileflags & G_FILE_ENABLE_ALL_FRAMES);
+ SYS_WriteCommandLineInt(syshandle, "fixedtime", a);
+ }
+}
+
+ /**
+ * These two routines imported from the gameengine,
+ * I suspect a lot of the resetting stuff is cruft
+ * and can be removed, but it should be checked.
+ */
+static void SaveState(void)
+{
+ glPushAttrib(GL_ALL_ATTRIB_BITS);
+
+ init_realtime_GL();
+ init_gl_stuff();
+
+ if(G.scene->camera==0 || G.scene->camera->type!=OB_CAMERA)
+ error("no (correct) camera");
+
+ waitcursor(1);
+}
+
+static void RestoreState(void)
+{
+ curarea->win_swap = 0;
+ curarea->head_swap=0;
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSALL, 0);
+ reset_slowparents();
+ waitcursor(0);
+ G.qual= 0;
+ glPopAttrib();
+}
+
+static LinkNode *save_and_reset_all_scene_cfra(void)
+{
+ LinkNode *storelist= NULL;
+ Scene *sc;
+
+ for (sc= G.main->scene.first; sc; sc= sc->id.next) {
+ BLI_linklist_prepend(&storelist, (void*) sc->r.cfra);
+ sc->r.cfra= 1;
+
+ set_scene_bg(sc);
+ }
+
+ BLI_linklist_reverse(&storelist);
+
+ return storelist;
+}
+
+static void restore_all_scene_cfra(LinkNode *storelist) {
+ LinkNode *sc_store= storelist;
+ Scene *sc;
+
+ for (sc= G.main->scene.first; sc; sc= sc->id.next) {
+ int stored_cfra= (int) sc_store->link;
+
+ sc->r.cfra= stored_cfra;
+ set_scene_bg(sc);
+
+ sc_store= sc_store->next;
+ }
+
+ BLI_linklist_free(storelist, NULL);
+}
+
+void start_game(void)
+{
+ Scene *sc, *startscene = G.scene;
+ LinkNode *scene_cfra_store;
+
+ /* XXX, silly code - the game engine can
+ * access any scene through logic, so we try
+ * to make sure each scene has a valid camera,
+ * just in case the game engine tries to use it.
+ *
+ * Better would be to make a better routine
+ * in the game engine for finding the camera.
+ * - zr
+ */
+ for (sc= G.main->scene.first; sc; sc= sc->id.next) {
+ if (!sc->camera) {
+ Base *base;
+
+ for (base= sc->base.first; base; base= base->next)
+ if (base->object->type==OB_CAMERA)
+ break;
+
+ sc->camera= base?base->object:NULL;
+ }
+ }
+
+ /* these two lines make sure front and backbuffer are equal. for swapbuffers */
+ markdirty_all();
+ screen_swapbuffers();
+
+ /* can start from header */
+ mywinset(curarea->win);
+
+ scene_cfra_store= save_and_reset_all_scene_cfra();
+
+ BPY_end_python();
+
+ sound_stop_all_sounds();
+
+ /* Before jumping into Ketsji, we configure some settings. */
+ space_set_commmandline_options();
+
+ SaveState();
+ StartKetsjiShell(curarea, startscene->id.name+2, G.main, 1);
+ RestoreState();
+
+ BPY_start_python();
+
+ restore_all_scene_cfra(scene_cfra_store);
+ set_scene_bg(startscene);
+
+ if (G.flags & G_FLAGS_AUTOPLAY)
+ exit_usiblender();
+
+ /* groups could have changed ipo */
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWACTION, 0);
+ allspace(REMAKEIPO, 0);
+ allqueue(REDRAWIPO, 0);
+}
+
+void changeview3d()
+{
+
+ setwinmatrixview3d(0); /* 0= geen pick rect */
+
+}
+
+ /* Callable from editmode and faceselect mode from the
+ * moment, would be nice (and is easy) to generalize
+ * to any mode.
+ */
+static void align_view_to_selected(View3D *v3d)
+{
+ int nr= pupmenu("Align view%t|To selection (top)%x2|To selection (front)%x1|To selection (side)%x0");
+
+ if (nr!=-1) {
+ int axis= nr;
+
+ if (G.obedit && (G.obedit->type == OB_MESH)) {
+ editmesh_align_view_to_selected(v3d, axis);
+ addqueue(v3d->area->win, REDRAW, 1);
+ } else if (G.f & G_FACESELECT) {
+ Object *obact= OBACT;
+ if (obact && obact->type==OB_MESH) {
+ Mesh *me= obact->data;
+
+ if (me->tface) {
+ faceselect_align_view_to_selected(v3d, me, axis);
+ addqueue(v3d->area->win, REDRAW, 1);
+ }
+ }
+ }
+ }
+}
+
+void winqread3d(unsigned short event, short val, char ascii)
+{
+ View3D *v3d= curarea->spacedata.first;
+ Object *ob;
+ float *curs;
+ int doredraw= 0, pupval;
+
+ if(curarea->win==0) return; /* hier komtie vanuit sa->headqread() */
+ if(event==MOUSEY) return;
+
+ if(val) {
+
+ if( uiDoBlocks(&curarea->uiblocks, event)!=UI_NOTHING ) event= 0;
+
+ /* TEXTEDITING?? */
+ if(G.obedit && G.obedit->type==OB_FONT) {
+ switch(event) {
+
+ case LEFTMOUSE:
+ mouse_cursor();
+ break;
+ case MIDDLEMOUSE:
+ if(U.flag & VIEWMOVE) {
+ if(G.qual & LR_SHIFTKEY) viewmove(0);
+ else if(G.qual & LR_CTRLKEY) viewmove(2);
+ else viewmove(1);
+ }
+ else {
+ if(G.qual & LR_SHIFTKEY) viewmove(1);
+ else if(G.qual & LR_CTRLKEY) viewmove(2);
+ else viewmove(0);
+ }
+ case UKEY:
+ if(G.qual & LR_ALTKEY) {
+ remake_editText();
+ doredraw= 1;
+ } else {
+ do_textedit(event, val, ascii);
+ }
+ break;
+ case PAD0: case PAD1: case PAD2: case PAD3: case PAD4:
+ case PAD5: case PAD6: case PAD7: case PAD8: case PAD9:
+ case PADENTER:
+ persptoetsen(event);
+ doredraw= 1;
+ break;
+
+ default:
+ do_textedit(event, val, ascii);
+ break;
+ }
+ }
+ else {
+ switch(event) {
+
+ case BACKBUFDRAW:
+ backdrawview3d(1);
+ break;
+
+ case LEFTMOUSE:
+ if (G.obedit || !(G.f&(G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT))) {
+ mouse_cursor();
+ }
+ else if (G.f & G_VERTEXPAINT) {
+ vertex_paint();
+ }
+ else if (G.f & G_WEIGHTPAINT){
+ weight_paint();
+ }
+ else if (G.f & G_TEXTUREPAINT) {
+ face_draw();
+ }
+ break;
+ case MIDDLEMOUSE:
+ if(U.flag & VIEWMOVE) {
+ if(G.qual & LR_SHIFTKEY) viewmove(0);
+ else if(G.qual & LR_CTRLKEY) viewmove(2);
+ else viewmove(1);
+ }
+ else {
+ if(G.qual & LR_SHIFTKEY) viewmove(1);
+ else if(G.qual & LR_CTRLKEY) viewmove(2);
+ else viewmove(0);
+ }
+ break;
+ case RIGHTMOUSE:
+ if(G.obedit && (G.qual & LR_CTRLKEY)==0) {
+ if(G.obedit->type==OB_MESH) mouse_mesh();
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) mouse_nurb();
+ else if(G.obedit->type==OB_MBALL) mouse_mball();
+ else if(G.obedit->type==OB_LATTICE) mouse_lattice();
+ else if(G.obedit->type==OB_ARMATURE) mouse_armature();
+ }
+ else if(G.obpose) {
+ if (G.obpose->type==OB_ARMATURE) mousepose_armature();
+ }
+ else if( G.qual & LR_CTRLKEY ) mouse_select();
+ else if(G.f & G_FACESELECT) face_select();
+ else if( G.f & (G_VERTEXPAINT|G_TEXTUREPAINT)) sample_vpaint();
+ else
+ mouse_select();
+ break;
+
+ case ONEKEY:
+ do_layer_buttons(0); break;
+ case TWOKEY:
+ do_layer_buttons(1); break;
+ case THREEKEY:
+ do_layer_buttons(2); break;
+ case FOURKEY:
+ do_layer_buttons(3); break;
+ case FIVEKEY:
+ do_layer_buttons(4); break;
+ case SIXKEY:
+ do_layer_buttons(5); break;
+ case SEVENKEY:
+ do_layer_buttons(6); break;
+ case EIGHTKEY:
+ do_layer_buttons(7); break;
+ case NINEKEY:
+ do_layer_buttons(8); break;
+ case ZEROKEY:
+ do_layer_buttons(9); break;
+ case MINUSKEY:
+ do_layer_buttons(10); break;
+ case EQUALKEY:
+ do_layer_buttons(11); break;
+ case ACCENTGRAVEKEY:
+ do_layer_buttons(-1); break;
+
+ case AKEY:
+ if(G.qual & LR_CTRLKEY) apply_object();
+ else if(G.qual & LR_SHIFTKEY) {
+ tbox_setmain(0);
+ toolbox();
+ }
+ else {
+ if(G.obedit) {
+ if(G.obedit->type==OB_MESH) deselectall_mesh();
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) deselectall_nurb();
+ else if(G.obedit->type==OB_MBALL) deselectall_mball();
+ else if(G.obedit->type==OB_LATTICE) deselectall_Latt();
+ else if(G.obedit->type==OB_ARMATURE) deselectall_armature();
+ }
+ else if (G.obpose){
+ switch (G.obpose->type){
+ case OB_ARMATURE:
+ deselectall_posearmature(1);
+ break;
+ }
+ }
+ else {
+ if(G.f & G_FACESELECT) deselectall_tface();
+ else deselectall();
+ }
+ }
+ break;
+ case BKEY:
+ if(G.qual & LR_SHIFTKEY) set_render_border();
+ else borderselect();
+ break;
+ case CKEY:
+ if(G.qual & LR_CTRLKEY) {
+ copymenu();
+ }
+ else if(G.qual & LR_ALTKEY) {
+ convertmenu(); /* editobject.c */
+ }
+ else if(G.qual & LR_SHIFTKEY) {
+ view3d_home(1);
+ curs= give_cursor();
+ curs[0]=curs[1]=curs[2]= 0.0;
+ scrarea_queue_winredraw(curarea);
+ }
+ else if(G.obedit!=0 && ELEM(G.obedit->type, OB_CURVE, OB_SURF) ) {
+ makecyclicNurb();
+ makeDispList(G.obedit);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else {
+ curs= give_cursor();
+ G.vd->ofs[0]= -curs[0];
+ G.vd->ofs[1]= -curs[1];
+ G.vd->ofs[2]= -curs[2];
+ scrarea_queue_winredraw(curarea);
+ }
+
+ break;
+ case DKEY:
+ if(G.qual & LR_SHIFTKEY) {
+ if(G.obedit) {
+ if(G.obedit->type==OB_MESH) adduplicate_mesh();
+ else if(G.obedit->type==OB_ARMATURE) adduplicate_armature();
+ else if(G.obedit->type==OB_MBALL) adduplicate_mball();
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) adduplicate_nurb();
+ }
+ else if(G.obpose){
+ error ("Duplicate not possible in posemode.");
+ }
+ else adduplicate(0);
+ }
+ else if(G.qual & LR_ALTKEY) {
+ if(G.obpose) error ("Duplicate not possible in posemode.");
+ else
+ if(G.obedit==0) adduplicate(0);
+ }
+ else if(G.qual & LR_CTRLKEY) {
+ imagestodisplist();
+ }
+ else {
+ pupval= pupmenu("Draw mode%t|BoundBox %x1|Wire %x2|OpenGL Solid %x3|Shaded Solid %x4");
+ if(pupval>0) {
+ G.vd->drawtype= pupval;
+ doredraw= 1;
+
+ }
+ }
+
+ break;
+ case EKEY:
+ if(G.obedit) {
+ if(G.obedit->type==OB_MESH) extrude_mesh();
+ else if(G.obedit->type==OB_CURVE) addvert_Nurb('e');
+ else if(G.obedit->type==OB_SURF) extrude_nurb();
+ else if(G.obedit->type==OB_ARMATURE) extrude_armature();
+ }
+ else {
+ ob= OBACT;
+ if(ob && ob->type==OB_IKA) if(okee("extrude IKA")) extrude_ika(ob, 1);
+ }
+ break;
+ case FKEY:
+ if(G.obedit) {
+ if(G.obedit->type==OB_MESH) {
+ if(G.qual & LR_SHIFTKEY) fill_mesh();
+ else if(G.qual & LR_ALTKEY) beauty_fill();
+ else if(G.qual & LR_CTRLKEY) edge_flip();
+ else addedgevlak_mesh();
+ }
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) addsegment_nurb();
+ }
+ else if(G.qual & LR_CTRLKEY) sort_faces();
+ else if(G.qual & LR_SHIFTKEY) fly();
+ else {
+ set_faceselect();
+ }
+
+ break;
+ case GKEY:
+ /* RMGRP if(G.qual & LR_CTRLKEY) add_selected_to_group();
+ else if(G.qual & LR_ALTKEY) rem_selected_from_group();
+ else if(G.qual & LR_SHIFTKEY) group_menu();
+ else */
+ if(G.qual & LR_ALTKEY) clear_object('g');
+ else
+ transform('g');
+ break;
+ case HKEY:
+ if(G.obedit) {
+ if(G.obedit->type==OB_MESH) {
+ if(G.qual & LR_ALTKEY) reveal_mesh();
+ else hide_mesh(G.qual & LR_SHIFTKEY);
+ }
+ else if(G.obedit->type== OB_SURF) {
+ if(G.qual & LR_ALTKEY) revealNurb();
+ else hideNurb(G.qual & LR_SHIFTKEY);
+ }
+ else if(G.obedit->type==OB_CURVE) {
+
+ if(G.qual & LR_CTRLKEY) autocalchandlesNurb_all(1); /* flag=1, selected */
+ else if(G.qual & LR_SHIFTKEY) sethandlesNurb(1);
+ else sethandlesNurb(3);
+
+ makeDispList(G.obedit);
+
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+ else if(G.f & G_FACESELECT) hide_tface();
+
+ break;
+ case IKEY:
+ break;
+
+ case JKEY:
+ if(G.qual & LR_CTRLKEY) {
+ if( (ob= OBACT) ) {
+ if(ob->type == OB_MESH) join_mesh();
+ else if(ob->type == OB_CURVE) join_curve(OB_CURVE);
+ else if(ob->type == OB_SURF) join_curve(OB_SURF);
+ else if(ob->type == OB_ARMATURE) join_armature ();
+ }
+ else if (G.obedit && ELEM(G.obedit->type, OB_CURVE, OB_SURF)) addsegment_nurb();
+ } else if(G.obedit) {
+ if(G.obedit->type==OB_MESH) {
+ join_triangles();
+ }
+ }
+
+ break;
+ case KKEY:
+ if(G.obedit) {
+ if(G.obedit->type==OB_SURF) printknots();
+ }
+ else {
+ if(G.qual & LR_SHIFTKEY) {
+ if(G.f & G_FACESELECT) clear_vpaint_selectedfaces();
+ else if(G.f & G_VERTEXPAINT) clear_vpaint();
+ else select_select_keys();
+ }
+ else if(G.qual & LR_CTRLKEY) make_skeleton();
+/* else if(G.qual & LR_ALTKEY) delete_skeleton(); */
+ else set_ob_ipoflags();
+ }
+
+ break;
+ case LKEY:
+ if(G.obedit) {
+ if(G.obedit->type==OB_MESH) selectconnected_mesh();
+ if(G.obedit->type==OB_ARMATURE) selectconnected_armature();
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) selectconnected_nurb();
+ }
+ else if(G.obpose) {
+ if(G.obpose->type==OB_ARMATURE) selectconnected_posearmature();
+ }
+ else {
+
+ if(G.qual & LR_SHIFTKEY) selectlinks();
+ else if(G.qual & LR_CTRLKEY) linkmenu();
+ else if(G.f & G_FACESELECT) select_linked_tfaces();
+ else make_local();
+ }
+ break;
+ case MKEY:
+ movetolayer();
+ break;
+ case NKEY:
+ if(G.obedit) {
+ switch (G.obedit->type){
+ case OB_ARMATURE:
+ if (okee("Recalc bone roll angles")) auto_align_armature();
+ break;
+ case OB_MESH:
+ if(G.qual & LR_SHIFTKEY) {
+ if(okee("Recalc normals inside")) righthandfaces(2);
+ }
+ else {
+ if(okee("Recalc normals outside")) righthandfaces(1);
+ }
+ break;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ break;
+ case OKEY:
+ if(G.qual & LR_ALTKEY) clear_object('o');
+ else if(G.obedit) {
+ extern int prop_mode;
+
+ if (G.qual & LR_SHIFTKEY) prop_mode= !prop_mode;
+ else G.f ^= G_PROPORTIONAL;
+
+ allqueue(REDRAWHEADERS, 0);
+ }
+ break;
+ case PKEY:
+
+ if(G.obedit) {
+ if(G.qual) {
+ if(G.qual & LR_CTRLKEY) make_parent();
+ }
+ else if(G.obedit->type==OB_MESH) separate_mesh();
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) separate_nurb();
+ }
+ else if(G.qual & LR_CTRLKEY) make_parent();
+ else if(G.qual & LR_ALTKEY) clear_parent();
+ else {
+ start_game();
+ }
+ break;
+ case RKEY:
+ if(G.obedit==0 && (G.f & G_FACESELECT)) rotate_uv_tface();
+ else if(G.qual & LR_ALTKEY) clear_object('r');
+ else if(G.qual & LR_SHIFTKEY) selectrow_nurb();
+ else transform('r');
+ break;
+ case SKEY:
+ if(G.qual & LR_ALTKEY) {
+ if(G.obedit) transform('N'); /* scale by vertex normal */
+ else clear_object('s');
+ }
+ else if(G.qual & LR_SHIFTKEY) snapmenu();
+ else if(G.qual & LR_CTRLKEY) {
+ if(G.obedit) transform('S');
+ }
+ else transform('s');
+ break;
+ case TKEY:
+ if(G.qual & LR_CTRLKEY) {
+ if(G.obedit) {
+ if(G.obedit->type==OB_MESH) {
+ convert_to_triface(0);
+ allqueue(REDRAWVIEW3D, 0);
+ countall();
+ makeDispList(G.obedit);
+ }
+ }
+ else make_track();
+ }
+ else if(G.qual & LR_ALTKEY) {
+ if(G.obedit && G.obedit->type==OB_CURVE) clear_tilt();
+ else clear_track();
+ }
+ else {
+ if(G.obedit) transform('t');
+ else texspace_edit();
+ }
+
+ break;
+ case UKEY:
+ if(G.obedit) {
+ if(G.obedit->type==OB_MESH) remake_editMesh();
+ else if(G.obedit->type==OB_ARMATURE) remake_editArmature();
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) remake_editNurb();
+ else if(G.obedit->type==OB_LATTICE) remake_editLatt();
+ }
+ else if(G.f & G_FACESELECT) uv_autocalc_tface();
+ else if(G.f & G_WEIGHTPAINT) wpaint_undo();
+ else if(G.f & G_VERTEXPAINT) vpaint_undo();
+ else single_user();
+
+ break;
+ case VKEY:
+ if(G.qual==LR_SHIFTKEY) {
+ if (G.obedit && G.obedit->type==OB_MESH) {
+ align_view_to_selected(v3d);
+ } else if (G.f & G_FACESELECT) {
+ align_view_to_selected(v3d);
+ }
+ } else {
+ if(G.obedit) {
+ if(G.obedit->type==OB_CURVE) {
+ sethandlesNurb(2);
+ makeDispList(G.obedit);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+ else if(G.qual & LR_ALTKEY) image_aspect();
+ else set_vpaint();
+ }
+ break;
+ case WKEY:
+ if(G.qual & LR_SHIFTKEY) {
+ transform('w');
+ }
+ else if(G.qual & LR_ALTKEY) {
+ /* if(G.obedit && G.obedit->type==OB_MESH) write_videoscape(); */
+ }
+ else if(G.qual & LR_CTRLKEY) {
+ if(G.obedit) {
+ if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
+ switchdirectionNurb2();
+ }
+ }
+ }
+ else special_editmenu();
+
+ break;
+ case XKEY:
+ case DELKEY:
+ if(G.obedit) {
+ if(G.obedit->type==OB_MESH) delete_mesh();
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) delNurb();
+ else if(G.obedit->type==OB_MBALL) delete_mball();
+ else if (G.obedit->type==OB_ARMATURE) delete_armature();
+ }
+ else delete_obj(0);
+ break;
+ case YKEY:
+ if(G.obedit) {
+ if(G.obedit->type==OB_MESH) split_mesh();
+ }
+ break;
+ case ZKEY:
+ if(G.qual & LR_CTRLKEY) {
+ reshadeall_displist();
+ G.vd->drawtype= OB_SHADED;
+ }
+ else if(G.qual & LR_SHIFTKEY) {
+ if(G.vd->drawtype== OB_SHADED) G.vd->drawtype= OB_WIRE;
+ else G.vd->drawtype= OB_SHADED;
+ }
+ else if(G.qual & LR_ALTKEY) {
+ if(G.vd->drawtype== OB_TEXTURE) G.vd->drawtype= OB_SOLID;
+ else G.vd->drawtype= OB_TEXTURE;
+ }
+ else {
+ if(G.vd->drawtype==OB_SOLID || G.vd->drawtype==OB_SHADED) G.vd->drawtype= OB_WIRE;
+ else G.vd->drawtype= OB_SOLID;
+ }
+
+
+ scrarea_queue_headredraw(curarea);
+ scrarea_queue_winredraw(curarea);
+ break;
+
+
+ case HOMEKEY:
+ view3d_home(0);
+ break;
+ case COMMAKEY:
+ G.vd->around= V3D_CENTRE;
+ scrarea_queue_headredraw(curarea);
+ break;
+
+ case PERIODKEY:
+ G.vd->around= V3D_CURSOR;
+ scrarea_queue_headredraw(curarea);
+ break;
+
+ case PADSLASHKEY:
+ if(G.vd->localview) {
+ G.vd->localview= 0;
+ endlocalview(curarea);
+ }
+ else {
+ G.vd->localview= 1;
+ initlocalview();
+ }
+ scrarea_queue_headredraw(curarea);
+ break;
+ case PADASTERKEY: /* '*' */
+ ob= OBACT;
+ if(ob) {
+ obmat_to_viewmat(ob);
+ if(G.vd->persp==2) G.vd->persp= 1;
+ scrarea_queue_winredraw(curarea);
+ }
+ break;
+ case PADPERIOD: /* '.' */
+ centreview();
+ break;
+
+ case PAGEUPKEY:
+ if(G.qual & LR_CTRLKEY) movekey_obipo(1);
+ else nextkey_obipo(1); /* in editipo.c */
+ break;
+
+ case PAGEDOWNKEY:
+ if(G.qual & LR_CTRLKEY) movekey_obipo(-1);
+ else nextkey_obipo(-1);
+ break;
+
+ case PAD0: case PAD1: case PAD2: case PAD3: case PAD4:
+ case PAD5: case PAD6: case PAD7: case PAD8: case PAD9:
+ case PADMINUS: case PADPLUSKEY: case PADENTER:
+ persptoetsen(event);
+ doredraw= 1;
+ break;
+
+ case ESCKEY:
+ if (G.vd->flag & V3D_DISPIMAGE) {
+ G.vd->flag &= ~V3D_DISPIMAGE;
+ doredraw= 1;
+ }
+ break;
+ }
+ }
+ }
+
+ if(doredraw) {
+ scrarea_queue_winredraw(curarea);
+ scrarea_queue_headredraw(curarea);
+ }
+}
+
+void initview3d(ScrArea *sa)
+{
+ View3D *vd;
+
+ vd= MEM_callocN(sizeof(View3D), "initview3d");
+ BLI_addhead(&sa->spacedata, vd); /* addhead! niet addtail */
+
+ vd->spacetype= SPACE_VIEW3D;
+ vd->viewquat[0]= 1.0;
+ vd->viewquat[1]= vd->viewquat[2]= vd->viewquat[3]= 0.0;
+ vd->persp= 1;
+ vd->drawtype= OB_WIRE;
+ vd->view= 7;
+ vd->dist= 10.0;
+ vd->lens= 35.0;
+ vd->near= 0.01;
+ vd->far= 500.0;
+ vd->grid= 1.0;
+ vd->gridlines= 16;
+ vd->lay= vd->layact= 1;
+ if(G.scene) {
+ vd->lay= vd->layact= G.scene->lay;
+ vd->camera= G.scene->camera;
+ }
+ vd->scenelock= 1;
+}
+
+
+/* ******************** SPACE: IPO ********************** */
+
+void changeview2d()
+{
+ if(G.v2d==0) return;
+
+ test_view2d(G.v2d, curarea->winx, curarea->winy);
+ myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
+}
+
+void winqreadipo(unsigned short event, short val, char ascii)
+{
+ SpaceIpo *sipo= curarea->spacedata.first;
+ View2D *v2d= &sipo->v2d;
+ float dx, dy;
+ int cfra, doredraw= 0;
+ short mval[2];
+
+ if(curarea->win==0) return;
+
+ if(val) {
+ if( uiDoBlocks(&curarea->uiblocks, event)!=UI_NOTHING ) event= 0;
+
+ switch(event) {
+ case UI_BUT_EVENT:
+ if(val>0) do_ipowin_buts(val-1);
+ break;
+ case LEFTMOUSE:
+ if( in_ipo_buttons() ) {
+ do_ipo_selectbuttons();
+ doredraw= 1;
+ }
+ else if(G.qual & LR_CTRLKEY) add_vert_ipo();
+ else {
+ do {
+ getmouseco_areawin(mval);
+ areamouseco_to_ipoco(v2d, mval, &dx, &dy);
+
+ cfra= (int)dx;
+ if(cfra< 1) cfra= 1;
+
+ if( cfra!=CFRA ) {
+ CFRA= cfra;
+ update_for_newframe();
+ force_draw_plus(SPACE_VIEW3D);
+ force_draw_plus(SPACE_ACTION);
+ force_draw_plus(SPACE_BUTS); /* To make constraint sliders redraw */
+ }
+
+ } while(get_mbut()&L_MOUSE);
+ }
+
+ break;
+ case MIDDLEMOUSE:
+ if(in_ipo_buttons()) {
+ scroll_ipobuts();
+ }
+ else view2dmove(); /* in drawipo.c */
+ break;
+ case RIGHTMOUSE:
+ mouse_select_ipo();
+ allqueue (REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ break;
+ case PADPLUSKEY:
+
+ dx= 0.1154*(v2d->cur.xmax-v2d->cur.xmin);
+ dy= 0.1154*(v2d->cur.ymax-v2d->cur.ymin);
+ if(val==SPACE_BUTS) {
+ dx/=2.0; dy/= 2.0;
+ }
+ v2d->cur.xmin+= dx;
+ v2d->cur.xmax-= dx;
+ v2d->cur.ymin+= dy;
+ v2d->cur.ymax-= dy;
+ test_view2d(G.v2d, curarea->winx, curarea->winy);
+ doredraw= 1;
+ break;
+ case PADMINUS:
+ dx= 0.15*(v2d->cur.xmax-v2d->cur.xmin);
+ dy= 0.15*(v2d->cur.ymax-v2d->cur.ymin);
+ if(val==SPACE_BUTS) {
+ dx/=2.0; dy/= 2.0;
+ }
+ v2d->cur.xmin-= dx;
+ v2d->cur.xmax+= dx;
+ v2d->cur.ymin-= dy;
+ v2d->cur.ymax+= dy;
+ test_view2d(G.v2d, curarea->winx, curarea->winy);
+ doredraw= 1;
+ break;
+ case PAGEUPKEY:
+ if(G.qual & LR_CTRLKEY) movekey_ipo(1);
+ else nextkey_ipo(1);
+ break;
+ case PAGEDOWNKEY:
+ if(G.qual & LR_CTRLKEY) movekey_ipo(-1);
+ else nextkey_ipo(-1);
+ break;
+ case HOMEKEY:
+ do_ipo_buttons(B_IPOHOME);
+ break;
+
+ case AKEY:
+ if(in_ipo_buttons()) {
+ swap_visible_editipo();
+ }
+ else swap_selectall_editipo();
+ allspace (REMAKEIPO, 0);
+ allqueue (REDRAWNLA, 0);
+ allqueue (REDRAWACTION, 0);
+ break;
+ case BKEY:
+ borderselect_ipo();
+ break;
+ case CKEY:
+ move_to_frame();
+ break;
+ case DKEY:
+ if(G.qual & LR_SHIFTKEY) add_duplicate_editipo();
+ break;
+ case GKEY:
+ transform_ipo('g');
+ break;
+ case HKEY:
+ if(G.qual & LR_SHIFTKEY) sethandles_ipo(HD_AUTO);
+ else sethandles_ipo(HD_ALIGN);
+ break;
+ case JKEY:
+ join_ipo();
+ break;
+ case KKEY:
+ if(G.sipo->showkey) {
+ G.sipo->showkey= 0;
+ swap_selectall_editipo(); /* sel all */
+ }
+ else G.sipo->showkey= 1;
+ free_ipokey(&G.sipo->ipokey);
+ if(G.sipo->ipo) G.sipo->ipo->showkey= G.sipo->showkey;
+
+ scrarea_queue_headredraw(curarea);
+ allqueue(REDRAWVIEW3D, 0);
+ doredraw= 1;
+ break;
+ case RKEY:
+ ipo_record();
+ break;
+ case SKEY:
+ if(G.qual & LR_SHIFTKEY) ipo_snapmenu();
+ else transform_ipo('s');
+ break;
+ case TKEY:
+ set_ipotype();
+ break;
+ case VKEY:
+ sethandles_ipo(HD_VECT);
+ break;
+ case XKEY:
+ case DELKEY:
+ if(G.qual & LR_SHIFTKEY) delete_key();
+ else del_ipo();
+ break;
+ }
+ }
+
+ if(doredraw) scrarea_queue_winredraw(curarea);
+}
+
+void initipo(ScrArea *sa)
+{
+ SpaceIpo *sipo;
+
+ sipo= MEM_callocN(sizeof(SpaceIpo), "initipo");
+ BLI_addhead(&sa->spacedata, sipo);
+
+ sipo->spacetype= SPACE_IPO;
+ /* sipo space loopt van (0,-?) tot (??,?) */
+ sipo->v2d.tot.xmin= 0.0;
+ sipo->v2d.tot.ymin= -10.0;
+ sipo->v2d.tot.xmax= G.scene->r.efra;
+ sipo->v2d.tot.ymax= 10.0;
+
+ sipo->v2d.cur= sipo->v2d.tot;
+
+ sipo->v2d.min[0]= 0.01;
+ sipo->v2d.min[1]= 0.01;
+
+ sipo->v2d.max[0]= 15000.0;
+ sipo->v2d.max[1]= 10000.0;
+
+ sipo->v2d.scroll= L_SCROLL+B_SCROLL;
+ sipo->v2d.keeptot= 0;
+
+ sipo->blocktype= ID_OB;
+}
+
+/* ******************** SPACE: INFO ********************** */
+
+void space_mipmap_button_function(int event) {
+ set_mipmap(!(U.gameflags & USERDEF_DISABLE_MIPMAP));
+
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void space_sound_button_function(int event)
+{
+ int a;
+ SYS_SystemHandle syshandle;
+
+ if ((syshandle = SYS_GetSystem()))
+ {
+ a = (U.gameflags & USERDEF_DISABLE_SOUND);
+ SYS_WriteCommandLineInt(syshandle, "noaudio", a);
+ }
+}
+
+void drawinfospace(void)
+{
+ uiBlock *block;
+ float fac;
+ int dx;
+ char naam[32];
+
+ if(curarea->win==0) return;
+
+ glClearColor(0.5, 0.5, 0.5, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ fac= ((float)curarea->winx)/1280.0;
+ myortho2(0.0, 1280.0, 0.0, curarea->winy/fac);
+
+ sprintf(naam, "infowin %d", curarea->win);
+ block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSSX, UI_HELV, curarea->win);
+
+ uiBlockSetCol(block, BUTBLUE);
+ uiDefButS(block, TOG|BIT|0, B_RESETAUTOSAVE, "Auto Temp Save", 45,32,126,20, &(U.flag), 0, 0, 0, 0, "Enables/Disables the automatic temp. file saving");
+ uiBlockSetCol(block, BUTGREY);
+ uiDefBut(block, TEX, 0, "Dir:", 45,10,127,20, U.tempdir, 1.0, 63.0, 0, 0, "The directory for temp. files");
+ uiDefButI(block, NUM, B_RESETAUTOSAVE, "Time:", 174,32,91,20, &(U.savetime), 1.0, 60.0, 0, 0, "The time in minutes to wait between temp. saves");
+ uiBlockSetCol(block, BUTSALMON);
+ uiDefBut(block, BUT, B_LOADTEMP, "Load Temp", 174,10,90,20, 0, 0, 0, 0, 0, "Loads the most recently saved temp file");
+
+ uiBlockSetCol(block, BUTGREY);
+ uiDefButS(block, NUM, 0, "Versions:", 281,10,86,42, &U.versions, 0.0, 32.0, 0, 0, "The number of old versions to maintain when saving");
+
+ uiBlockSetCol(block, BUTYELLOW);
+ uiDefButI(block, TOG|BIT|USERDEF_VERTEX_ARRAYS_BIT, 0, "Vertex arrays",
+ 389,54,86,20, &(U.gameflags), 0, 0, 0, 0,
+ "Toggle between vertex arrays on (less reliable) and off (more reliable)");
+ uiDefButI(block, TOG|BIT|USERDEF_DISABLE_SOUND_BIT, B_SOUNDTOGGLE, "No sound",
+ 478,54,86,20, &(U.gameflags), 0, 0, 0, 0,
+ "Toggle between sound on and sound off");
+
+ uiDefButI(block, TOG|BIT|USERDEF_DISABLE_MIPMAP_BIT, B_MIPMAPCHANGED, "No Mipmaps",
+ 569,54,78,20, &(U.gameflags), 0, 0, 0, 0,
+ "Toggle between Mipmap textures on (beautiful) and off (fast)");
+
+ uiBlockSetCol(block, BUTGREEN);
+ uiDefButS(block, TOG|BIT|4, 0, "Scene Global",
+ 389,32,86,20, &(U.flag), 0, 0, 0, 0,
+ "Forces the current Scene to be displayed in all Screens");
+ uiDefButS(block, TOG|BIT|5, 0, "TrackBall",
+ 389,10,86,20, &(U.flag), 0, 0, 0, 0,
+ "Switches between trackball and turntable view rotation methods (MiddleMouse)");
+ uiDefButS(block, TOG|BIT|12, 0, "2-Mouse",
+ 478,10,86,20, &(U.flag), 0, 0, 0, 0,
+ "Maps ALT+LeftMouse to MiddleMouse button");
+ uiDefButS(block, TOG|BIT|8, 0, "Mat on Obj",
+ 569,9,78,20, &(U.flag), 0, 0, 0, 0,
+ "Sets whether Material data is linked to Obj or ObjData");
+ uiDefButS(block, TOG|BIT|9, B_U_CAPSLOCK, "NoCapsLock",
+ 478,32,86,20, &(U.flag), 0, 0, 0, 0,
+ "Deactives the CapsLock button (only applies to text input)");
+ uiDefButS(block, TOG|BIT|10, 0, "Viewmove",
+ 569,32,78,20, &(U.flag), 0, 0, 0, 0,
+ "Sets the default action for the middle mouse button");
+
+ uiDefButS(block, TOG|BIT|13, 0, "noNumpad",
+ 653,10,76,20, &(U.flag), 0, 0, 0, 0,
+ "For laptops: keys 1 to 0 become numpad keys");
+ uiDefButS(block, TOG|BIT|11, 0, "ToolTips",
+ 653,32,76,20, &(U.flag), 0, 0, 0, 0,
+ "Enables/Disables tooltips");
+
+// uiDefButS(block, ICONTOG|BIT|14, 0, ICON(), 733,10,50,42, &(U.flag), 0, 0, 0, 0, "Automatic keyframe insertion");
+ uiDefButS(block, TOG|BIT|14, 0, "KeyAC", 733,32,50,20, &(U.flag), 0, 0, 0, 0, "Automatic keyframe insertion for actions");
+ uiDefButS(block, TOG|BIT|15, 0, "KeyOB", 733,10,50,20, &(U.flag), 0, 0, 0, 0, "Automatic keyframe insertion for objects");
+
+ uiDefButS(block, TOG|BIT|1, 0, "Grab Grid", 788,32,106,20, &(U.flag), 0, 0, 0, 0, "Changes default step mode for grabbing");
+ uiDefButS(block, TOG|BIT|2, 0, "Rot", 842,10,52,20, &(U.flag), 0, 0, 0, 0, "Changes default step mode for rotation");
+ uiDefButS(block, TOG|BIT|3, 0, "Size", 788,10,52,20, &(U.flag), 0, 0, 0, 0, "Changes default step mode for scaling");
+
+ uiDefButS(block, TOG|BIT|0, 0, "Dupli Mesh", 902,32,90,20, &(U.dupflag), 0, 0, 0, 0, "Causes Mesh data to be duplicated with Shift+D");
+ uiDefButS(block, TOG|BIT|9, 0, "Armature", 902,10,90,20, &(U.dupflag), 0, 0, 0, 0, "Causes Armature data to be duplicated with Shift+D");
+
+ uiDefButS(block, TOG|BIT|1, 0, "Curve", 995,32,50,20, &(U.dupflag), 0, 0, 0, 0, "Causes Curve data to be duplicated with Shift+D");
+ uiDefButS(block, TOG|BIT|2, 0, "Surf", 995,10,50,20, &(U.dupflag), 0, 0, 0, 0, "Causes Surface data to be duplicated with Shift+D");
+ uiDefButS(block, TOG|BIT|3, 0, "Text", 1048,32,50,20, &(U.dupflag), 0, 0, 0, 0, "Causes Text data to be duplicated with Shift+D");
+ uiDefButS(block, TOG|BIT|4, 0, "MBall", 1048,10,50,20, &(U.dupflag), 0, 0, 0, 0, "Causes Metaball data to be duplicated with Shift+D");
+ uiDefButS(block, TOG|BIT|5, 0, "Lamp", 1101,32,50,20, &(U.dupflag), 0, 0, 0, 0, "Causes Lamp data to be duplicated with Shift+D");
+ uiDefButS(block, TOG|BIT|6, 0, "Ipo", 1101,10,50,20, &(U.dupflag), 0, 0, 0, 0, "Causes Ipo data to be duplicated with Shift+D");
+ uiDefButS(block, TOG|BIT|7, 0, "Material", 1153,32,70,20, &(U.dupflag), 0, 0, 0, 0, "Causes Material data to be duplicated with Shift+D");
+ uiDefButS(block, TOG|BIT|8, 0, "Texture", 1153,10,70,20, &(U.dupflag), 0, 0, 0, 0, "Causes Texture data to be duplicated with Shift+D");
+
+
+
+ uiBlockSetCol(block, BUTGREY);
+ dx= (1280-90)/6;
+
+
+#define _XPOS_ 45
+#define _YPOS_ 80
+#define _BUTH_ 20
+#define _RULESPACE_ 2
+ uiDefBut(block, TEX, 0, "Python:",
+ _XPOS_,_YPOS_-_BUTH_-_RULESPACE_,(short)dx,_BUTH_, U.pythondir, 1.0, 63.0, 0, 0,
+ "The default directory for Python scripts");
+ uiDefBut(block, TEX, 0, "Fonts:",
+ _XPOS_,_YPOS_,(short)dx,_BUTH_, U.fontdir, 1.0, 63.0, 0, 0,
+ "The default directory to search when loading fonts");
+ uiDefBut(block, TEX, 0, "Render:",
+ (short)(_XPOS_+dx),_YPOS_,(short)dx,_BUTH_, U.renderdir, 1.0, 63.0, 0, 0,
+ "The default directory to choose for rendering");
+ uiDefBut(block, TEX, 0, "Textures:",
+ (short)(_XPOS_+2*dx),_YPOS_,(short)dx,_BUTH_, U.textudir, 1.0, 63.0, 0, 0,
+ "The default directory to search when loading textures");
+ uiDefBut(block, TEX, 0, "TexPlugin:",
+ (short)(_XPOS_+3*dx),_YPOS_,(short)dx,_BUTH_, U.plugtexdir, 1.0, 63.0, 0, 0,
+ "The default directory to search when loading texture plugins");
+ uiDefBut(block, TEX, 0, "SeqPlugin:",
+ (short)(_XPOS_+4*dx),_YPOS_,(short)dx,_BUTH_, U.plugseqdir, 1.0, 63.0, 0, 0,
+ "The default directory to search when loading sequence plugins");
+ uiDefBut(block, TEX, 0, "Sounds:",
+ (short)(_XPOS_+5*dx),_YPOS_,(short)dx,_BUTH_, U.sounddir, 1.0, 63.0, 0, 0,
+ "The default directory to search when loading sounds");
+#undef _XPOS_
+#undef _YPOS_
+#undef _BUTH_
+#undef _RULESPACE_
+ uiDrawBlock(block);
+}
+
+void winqreadinfospace(unsigned short event, short val, char ascii)
+{
+ if(val) {
+ if( uiDoBlocks(&curarea->uiblocks, event)!=UI_NOTHING ) event= 0;
+
+ switch(event) {
+ case UI_BUT_EVENT:
+ do_global_buttons(val);
+
+ break;
+ }
+ }
+}
+
+void init_infospace(ScrArea *sa)
+{
+ SpaceInfo *sinfo;
+
+ sinfo= MEM_callocN(sizeof(SpaceInfo), "initinfo");
+ BLI_addhead(&sa->spacedata, sinfo);
+}
+
+/* ******************** SPACE: BUTS ********************** */
+
+extern void drawbutspace(void); /* buttons.c */
+
+void changebutspace(void)
+{
+ if(G.v2d==0) return;
+
+ test_view2d(G.v2d, curarea->winx, curarea->winy);
+ myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
+}
+
+void winqreadbutspace(unsigned short event, short val, char ascii)
+{
+ SpaceButs *sbuts= curarea->spacedata.first;
+ ScrArea *sa, *sa3d;
+ int doredraw= 0;
+
+ if(val) {
+
+ if( uiDoBlocks(&curarea->uiblocks, event)!=UI_NOTHING ) event= 0;
+
+ switch(event) {
+ case UI_BUT_EVENT:
+ do_blenderbuttons(val);
+ break;
+
+ case MIDDLEMOUSE:
+ view2dmove(); /* in drawipo.c */
+ break;
+ case PADPLUSKEY:
+ case PADMINUS:
+ val= SPACE_BUTS;
+ winqreadipo(event, val, 0);
+ break;
+ case RENDERPREVIEW:
+ BIF_previewrender(sbuts);
+ break;
+
+ case HOMEKEY:
+ do_buts_buttons(B_BUTSHOME);
+ break;
+
+
+ /* if only 1 view, also de persp, excluding arrowkeys */
+ case PAD0: case PAD1: case PAD3:
+ case PAD5: case PAD7: case PAD9:
+ case PADENTER: case ZKEY: case PKEY:
+ sa3d= 0;
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa->spacetype==SPACE_VIEW3D) {
+ if(sa3d) return;
+ sa3d= sa;
+ }
+ sa= sa->next;
+ }
+ if(sa3d) {
+ sa= curarea;
+ areawinset(sa3d->win);
+
+ if(event==PKEY) start_game();
+ else if(event==ZKEY) winqread3d(event, val, 0);
+ else persptoetsen(event);
+
+ scrarea_queue_winredraw(sa3d);
+ scrarea_queue_headredraw(sa3d);
+ areawinset(sa->win);
+ }
+ }
+ }
+
+ if(doredraw) scrarea_queue_winredraw(curarea);
+}
+
+void set_rects_butspace(SpaceButs *buts)
+{
+ /* buts space loopt van (0,0) tot (1280, 228) */
+
+ buts->v2d.tot.xmin= 0.0;
+ buts->v2d.tot.ymin= 0.0;
+ buts->v2d.tot.xmax= 1279.0;
+ buts->v2d.tot.ymax= 228.0;
+
+ buts->v2d.min[0]= 256.0;
+ buts->v2d.min[1]= 42.0;
+
+ buts->v2d.max[0]= 1600.0;
+ buts->v2d.max[1]= 450.0;
+
+ buts->v2d.minzoom= 0.5;
+ buts->v2d.maxzoom= 1.41;
+
+ buts->v2d.scroll= 0;
+ buts->v2d.keepaspect= 1;
+ buts->v2d.keepzoom= 1;
+ buts->v2d.keeptot= 1;
+
+}
+
+void test_butspace(void)
+{
+ ScrArea *area= curarea;
+ int blocksmin= uiBlocksGetYMin(&area->uiblocks)-10.0;
+
+ G.buts->v2d.tot.ymin= MIN2(0.0, blocksmin-10.0);
+}
+
+void init_butspace(ScrArea *sa)
+{
+ SpaceButs *buts;
+
+ buts= MEM_callocN(sizeof(SpaceButs), "initbuts");
+ BLI_addhead(&sa->spacedata, buts);
+
+ buts->spacetype= SPACE_BUTS;
+ buts->scaflag= BUTS_SENS_LINK|BUTS_SENS_ACT|BUTS_CONT_ACT|BUTS_ACT_ACT|BUTS_ACT_LINK;
+
+ /* set_rects doet alleen defaults, zodat na het filezen de cur niet verandert */
+ set_rects_butspace(buts);
+ buts->v2d.cur= buts->v2d.tot;
+}
+
+void extern_set_butspace(int fkey)
+{
+ ScrArea *sa;
+ SpaceButs *sbuts;
+
+ /* als een ftoets ingedrukt: de dichtsbijzijnde buttonwindow wordt gezet */
+ if(curarea->spacetype==SPACE_BUTS) sa= curarea;
+ else {
+ /* area vinden */
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa->spacetype==SPACE_BUTS) break;
+ sa= sa->next;
+ }
+ }
+
+ if(sa==0) return;
+
+ if(sa!=curarea) areawinset(sa->win);
+
+ sbuts= sa->spacedata.first;
+
+ if(fkey==F4KEY) sbuts->mainb= BUTS_LAMP;
+ else if(fkey==F5KEY) sbuts->mainb= BUTS_MAT;
+ else if(fkey==F6KEY) sbuts->mainb= BUTS_TEX;
+ else if(fkey==F7KEY) sbuts->mainb= BUTS_ANIM;
+ else if(fkey==F8KEY) sbuts->mainb= BUTS_GAME;
+ else if(fkey==F9KEY) sbuts->mainb= BUTS_EDIT;
+ else if(fkey==F10KEY) sbuts->mainb= BUTS_RENDER;
+
+ scrarea_queue_headredraw(sa);
+ scrarea_queue_winredraw(sa);
+ BIF_preview_changed(sbuts);
+}
+
+/* ******************** SPACE: SEQUENCE ********************** */
+
+/* extern void drawseqspace(); BIF_drawseq.h */
+
+void winqreadsequence(unsigned short event, short val, char ascii)
+{
+ SpaceSeq *sseq= curarea->spacedata.first;
+ View2D *v2d= &sseq->v2d;
+ extern Sequence *last_seq;
+ float dx, dy;
+ int doredraw= 0, cfra, first;
+ short mval[2];
+
+ if(curarea->win==0) return;
+
+ if(val) {
+
+ if( uiDoBlocks(&curarea->uiblocks, event)!=UI_NOTHING ) event= 0;
+
+ switch(event) {
+ case LEFTMOUSE:
+ if(sseq->mainb || view2dmove()==0) {
+
+ first= 1;
+ set_special_seq_update(1);
+
+ do {
+ getmouseco_areawin(mval);
+ areamouseco_to_ipoco(v2d, mval, &dx, &dy);
+
+ cfra= (int)dx;
+ if(cfra< 1) cfra= 1;
+ /* else if(cfra> EFRA) cfra= EFRA; */
+
+ if( cfra!=CFRA || first ) {
+ first= 0;
+
+ CFRA= cfra;
+ force_draw();
+ }
+
+ } while(get_mbut()&L_MOUSE);
+
+ set_special_seq_update(0);
+
+ update_for_newframe();
+ }
+ break;
+ case MIDDLEMOUSE:
+ if(sseq->mainb) break;
+ view2dmove(); /* in drawipo.c */
+ break;
+ case RIGHTMOUSE:
+ if(sseq->mainb) break;
+ mouse_select_seq();
+ break;
+ case PADPLUSKEY:
+ if(sseq->mainb) {
+ sseq->zoom++;
+ if(sseq->zoom>8) sseq->zoom= 8;
+ }
+ else {
+ if(G.qual) {
+ if(G.qual & LR_SHIFTKEY) insert_gap(25, CFRA);
+ else if(G.qual & LR_ALTKEY) insert_gap(250, CFRA);
+ allqueue(REDRAWSEQ, 0);
+ }
+ else {
+ dx= 0.1154*(v2d->cur.xmax-v2d->cur.xmin);
+ v2d->cur.xmin+= dx;
+ v2d->cur.xmax-= dx;
+ test_view2d(G.v2d, curarea->winx, curarea->winy);
+ }
+ }
+ doredraw= 1;
+ break;
+ case PADMINUS:
+ if(sseq->mainb) {
+ sseq->zoom--;
+ if(sseq->zoom<1) sseq->zoom= 1;
+ }
+ else {
+ if(G.qual) {
+ if(G.qual & LR_SHIFTKEY) no_gaps();
+ }
+ else {
+ dx= 0.15*(v2d->cur.xmax-v2d->cur.xmin);
+ v2d->cur.xmin-= dx;
+ v2d->cur.xmax+= dx;
+ test_view2d(G.v2d, curarea->winx, curarea->winy);
+ }
+ }
+ doredraw= 1;
+ break;
+ case HOMEKEY:
+ do_seq_buttons(B_SEQHOME);
+ break;
+ case PADPERIOD:
+ if(last_seq) {
+ CFRA= last_seq->startdisp;
+ v2d->cur.xmin= last_seq->startdisp- (last_seq->len/20);
+ v2d->cur.xmax= last_seq->enddisp+ (last_seq->len/20);
+ update_for_newframe();
+ }
+ break;
+
+ case AKEY:
+ if(sseq->mainb) break;
+ if(G.qual & LR_SHIFTKEY) {
+ add_sequence(0);
+ }
+ else swap_select_seq();
+ break;
+ case BKEY:
+ if(sseq->mainb) break;
+ borderselect_seq();
+ break;
+ case CKEY:
+ if(last_seq && (last_seq->flag & (SEQ_LEFTSEL+SEQ_RIGHTSEL))) {
+ if(last_seq->flag & SEQ_LEFTSEL) CFRA= last_seq->startdisp;
+ else CFRA= last_seq->enddisp-1;
+
+ dx= CFRA-(v2d->cur.xmax+v2d->cur.xmin)/2;
+ v2d->cur.xmax+= dx;
+ v2d->cur.xmin+= dx;
+ update_for_newframe();
+ }
+ else change_sequence();
+ break;
+ case DKEY:
+ if(sseq->mainb) break;
+ if(G.qual & LR_SHIFTKEY) add_duplicate_seq();
+ break;
+ case EKEY:
+ break;
+ case FKEY:
+ set_filter_seq();
+ break;
+ case GKEY:
+ if(sseq->mainb) break;
+ transform_seq('g');
+ break;
+ case MKEY:
+ if(G.qual & LR_ALTKEY) un_meta();
+ else make_meta();
+ break;
+ case SKEY:
+ if(G.qual & LR_SHIFTKEY) seq_snapmenu();
+ break;
+ case TKEY:
+ touch_seq_files();
+ break;
+ case XKEY:
+ case DELKEY:
+ if(sseq->mainb) break;
+ del_seq();
+ break;
+ }
+ }
+
+ if(doredraw) scrarea_queue_winredraw(curarea);
+}
+
+
+void init_seqspace(ScrArea *sa)
+{
+ SpaceSeq *sseq;
+
+ sseq= MEM_callocN(sizeof(SpaceSeq), "initseqspace");
+ BLI_addhead(&sa->spacedata, sseq);
+
+ sseq->spacetype= SPACE_SEQ;
+ sseq->zoom= 1;
+
+ /* seq space loopt van (0,8) tot (250, 0) */
+
+ sseq->v2d.tot.xmin= 0.0;
+ sseq->v2d.tot.ymin= 0.0;
+ sseq->v2d.tot.xmax= 250.0;
+ sseq->v2d.tot.ymax= 8.0;
+
+ sseq->v2d.cur= sseq->v2d.tot;
+
+ sseq->v2d.min[0]= 10.0;
+ sseq->v2d.min[1]= 4.0;
+
+ sseq->v2d.max[0]= 32000.0;
+ sseq->v2d.max[1]= MAXSEQ;
+
+ sseq->v2d.minzoom= 0.1;
+ sseq->v2d.maxzoom= 10.0;
+
+ sseq->v2d.scroll= L_SCROLL+B_SCROLL;
+ sseq->v2d.keepaspect= 0;
+ sseq->v2d.keepzoom= 0;
+ sseq->v2d.keeptot= 0;
+}
+
+/* ******************** SPACE: ACTION ********************** */
+extern void drawactionspace(void);
+extern void winqreadactionspace(unsigned short, short, char ascii);
+
+void init_actionspace(ScrArea *sa)
+{
+ SpaceAction *saction;
+
+ saction= MEM_callocN(sizeof(SpaceAction), "initactionspace");
+ BLI_addhead(&sa->spacedata, saction);
+
+ saction->spacetype= SPACE_ACTION;
+
+ saction->v2d.tot.xmin= 1.0;
+ saction->v2d.tot.ymin= 0.0;
+ saction->v2d.tot.xmax= 1000.0;
+ saction->v2d.tot.ymax= 1000.0;
+
+ saction->v2d.cur.xmin= -5.0;
+ saction->v2d.cur.ymin= 0.0;
+ saction->v2d.cur.xmax= 65.0;
+ saction->v2d.cur.ymax= 1000.0;
+
+
+ saction->v2d.min[0]= 0.0;
+ saction->v2d.min[1]= 0.0;
+
+ saction->v2d.max[0]= 1000.0;
+ saction->v2d.max[1]= 1000.0;
+
+ saction->v2d.minzoom= 0.1;
+ saction->v2d.maxzoom= 10;
+
+ saction->v2d.scroll= R_SCROLL+B_SCROLL;
+ saction->v2d.keepaspect= 0;
+ saction->v2d.keepzoom= V2D_LOCKZOOM_Y;
+ saction->v2d.keeptot= 0;
+
+}
+
+void free_actionspace(SpaceAction *saction)
+{
+ /* don't free saction itself */
+
+ /* __PINFAKE */
+/* if (saction->flag & SACTION_PIN)
+ if (saction->action)
+ saction->action->id.us --;
+
+*/ /* end PINFAKE */
+}
+
+
+/* ******************** SPACE: FILE ********************** */
+
+void init_filespace(ScrArea *sa)
+{
+ SpaceFile *sfile;
+
+ sfile= MEM_callocN(sizeof(SpaceFile), "initfilespace");
+ BLI_addhead(&sa->spacedata, sfile);
+
+ sfile->dir[0]= '/';
+ sfile->type= FILE_UNIX;
+
+ sfile->spacetype= SPACE_FILE;
+}
+
+void init_textspace(ScrArea *sa)
+{
+ SpaceText *st;
+
+ st= MEM_callocN(sizeof(SpaceText), "inittextspace");
+ BLI_addhead(&sa->spacedata, st);
+
+ st->spacetype= SPACE_TEXT;
+
+ st->text= NULL;
+ st->flags= 0;
+
+ st->font_id= 5;
+ st->lheight= 12;
+
+ st->top= 0;
+}
+
+void init_imaselspace(ScrArea *sa)
+{
+ SpaceImaSel *simasel;
+
+ simasel= MEM_callocN(sizeof(SpaceImaSel), "initimaselspace");
+ BLI_addhead(&sa->spacedata, simasel);
+
+ simasel->spacetype= SPACE_IMASEL;
+
+ simasel->mode = 7;
+ strcpy (simasel->dir, U.textudir); /* TON */
+ strcpy (simasel->file, "");
+ strcpy(simasel->fole, simasel->file);
+ strcpy(simasel->dor, simasel->dir);
+
+ simasel->first_sel_ima = 0;
+ simasel->hilite_ima = 0;
+ simasel->firstdir = 0;
+ simasel->firstfile = 0;
+ simasel->cmap = 0;
+ simasel->returnfunc = 0;
+
+ simasel->title[0] = 0;
+
+ clear_ima_dir(simasel);
+
+ // simasel->cmap= IMB_loadiffmem((int*)datatoc_cmap_tga, IB_rect|IB_cmap);
+ simasel->cmap= IMB_ibImageFromMemory((int *)datatoc_cmap_tga, datatoc_cmap_tga_size, IB_rect|IB_cmap);
+ if (!simasel->cmap) {
+ error("in console");
+ printf("Image select cmap file not found \n");
+ }
+}
+
+/* ******************** SPACE: SOUND ********************** */
+
+extern void drawsoundspace(void);
+extern void winqreadsoundspace(unsigned short, short, char ascii);
+
+void init_soundspace(ScrArea *sa)
+{
+ SpaceSound *ssound;
+
+ ssound= MEM_callocN(sizeof(SpaceSound), "initsoundspace");
+ BLI_addhead(&sa->spacedata, ssound);
+
+ ssound->spacetype= SPACE_SOUND;
+
+ /* sound space loopt van (0,8) tot (250, 0) */
+
+ ssound->v2d.tot.xmin= -4.0;
+ ssound->v2d.tot.ymin= -4.0;
+ ssound->v2d.tot.xmax= 250.0;
+ ssound->v2d.tot.ymax= 255.0;
+
+ ssound->v2d.cur.xmin= -4.0;
+ ssound->v2d.cur.ymin= -4.0;
+ ssound->v2d.cur.xmax= 50.0;
+ ssound->v2d.cur.ymax= 255.0;
+
+ ssound->v2d.min[0]= 1.0;
+ ssound->v2d.min[1]= 259.0;
+
+ ssound->v2d.max[0]= 32000.0;
+ ssound->v2d.max[1]= 259;
+
+ ssound->v2d.minzoom= 0.1;
+ ssound->v2d.maxzoom= 10.0;
+
+ ssound->v2d.scroll= B_SCROLL;
+ ssound->v2d.keepaspect= 0;
+ ssound->v2d.keepzoom= 0;
+ ssound->v2d.keeptot= 0;
+
+}
+
+void free_soundspace(SpaceSound *ssound)
+{
+ /* don't free ssound itself */
+
+
+}
+
+/* ******************** SPACE: IMAGE ********************** */
+
+/* extern void drawimagespace(); BIF_drawimage.h */
+
+void winqreadimagespace(unsigned short event, short val, char ascii)
+{
+ SpaceImage *sima= curarea->spacedata.first;
+ View2D *v2d= &sima->v2d;
+ int width, height;
+#ifdef NAN_TPT
+ IMG_BrushPtr brush;
+ IMG_CanvasPtr canvas;
+ int rowBytes;
+ short xy_prev[2], xy_curr[2];
+ float uv_prev[2], uv_curr[2];
+ extern VPaint Gvp;
+#endif /* NAN_TPT */
+ if(val==0) return;
+
+ if( uiDoBlocks(&curarea->uiblocks, event)!=UI_NOTHING ) event= 0;
+
+ if (sima->flag & SI_DRAWTOOL) {
+#ifdef NAN_TPT
+ /* Draw tool is active */
+ switch(event) {
+ case LEFTMOUSE:
+ /* Paranoia checks */
+ if (!sima) break;
+ if (!sima->image) break;
+ if (!sima->image->ibuf) break;
+ if (sima->image->packedfile) {
+ error("Painting in packed images not supported");
+ break;
+ }
+
+ brush = IMG_BrushCreate(Gvp.size, Gvp.size, Gvp.r, Gvp.g, Gvp.b, Gvp.a);
+ /* MAART: skipx is not set most of the times. Make a guess. */
+ rowBytes = sima->image->ibuf->skipx ? sima->image->ibuf->skipx : sima->image->ibuf->x * 4;
+ canvas = IMG_CanvasCreateFromPtr(sima->image->ibuf->rect, sima->image->ibuf->x, sima->image->ibuf->y, rowBytes);
+
+ getmouseco_areawin(xy_prev);
+ while (get_mbut() & L_MOUSE) {
+ getmouseco_areawin(xy_curr);
+ /* Check if mouse position changed */
+ if ((xy_prev[0] != xy_curr[0]) || (xy_prev[1] != xy_curr[1])) {
+ /* Convert mouse coordinates to u,v and draw */
+ areamouseco_to_ipoco(v2d, xy_prev, &uv_prev[0], &uv_prev[1]);
+ areamouseco_to_ipoco(v2d, xy_curr, &uv_curr[0], &uv_curr[1]);
+ IMG_CanvasDrawLineUV(canvas, brush, uv_prev[0], uv_prev[1], uv_curr[0], uv_curr[1]);
+ if (G.sima->lock) {
+ /* Make OpenGL aware of a changed texture */
+ free_realtime_image(sima->image);
+ /* Redraw this view and the 3D view */
+ force_draw_plus(SPACE_VIEW3D);
+ }
+ else {
+ /* Redraw only this view */
+ force_draw();
+ }
+ xy_prev[0] = xy_curr[0];
+ xy_prev[1] = xy_curr[1];
+ }
+ }
+ /* Set the dirty bit in the image so that it is clear that it has been modified. */
+ sima->image->ibuf->userflags |= IB_BITMAPDIRTY;
+ if (!G.sima->lock) {
+ /* Make OpenGL aware of a changed texture */
+ free_realtime_image(sima->image);
+ /* Redraw this view and the 3D view */
+ force_draw_plus(SPACE_VIEW3D);
+ }
+ IMG_BrushDispose(brush);
+ IMG_CanvasDispose(canvas);
+ allqueue(REDRAWHEADERS, 0);
+ break;
+ }
+#endif /* NAN_TPT */
+ }
+ else {
+ /* Draw tool is inactive */
+ switch(event) {
+ case LEFTMOUSE:
+ if(G.qual & LR_SHIFTKEY) mouseco_to_curtile();
+ else gesture();
+ break;
+ case MIDDLEMOUSE:
+ image_viewmove();
+ break;
+ case RIGHTMOUSE:
+ mouse_select_sima();
+ break;
+ case AKEY:
+ select_swap_tface_uv();
+ break;
+ case BKEY:
+ borderselect_sima();
+ break;
+ case GKEY:
+ transform_tface_uv('g');
+ break;
+ case NKEY:
+ if(G.qual & LR_CTRLKEY) replace_names_but();
+ break;
+ case RKEY:
+ transform_tface_uv('r');
+ break;
+ case SKEY:
+ transform_tface_uv('s');
+ break;
+ }
+ }
+
+ /* Events handled always (whether the draw tool is active or not) */
+ switch (event) {
+ case MIDDLEMOUSE:
+ image_viewmove();
+ break;
+ case PADPLUSKEY:
+ sima->zoom *= 2;
+ scrarea_queue_winredraw(curarea);
+ break;
+ case HOMEKEY:
+ image_home();
+ break;
+ case PADMINUS:
+ sima->zoom /= 2;
+ /* Check if the image will still be visible after zooming out */
+ if (sima->zoom < 1) {
+ calc_image_view(G.sima, 'p');
+ if (sima->image) {
+ if (sima->image->ibuf) {
+ width = sima->image->ibuf->x * sima->zoom;
+ height = sima->image->ibuf->y * sima->zoom;
+ if ((width < 4) && (height < 4)) {
+ /* Image will become too small, reset value */
+ sima->zoom *= 2;
+ }
+ }
+ }
+ }
+ scrarea_queue_winredraw(curarea);
+ break;
+ }
+}
+
+
+void init_imagespace(ScrArea *sa)
+{
+ SpaceImage *sima;
+
+ sima= MEM_callocN(sizeof(SpaceImage), "initimaspace");
+ BLI_addhead(&sa->spacedata, sima);
+
+ sima->spacetype= SPACE_IMAGE;
+ sima->zoom= 1;
+}
+
+
+/* ******************** SPACE: IMASEL ********************** */
+
+extern void drawimasel(void);
+extern void winqreadimasel(unsigned short, short, char ascii);
+
+
+/* alles naar imasel.c */
+
+
+/* ******************** SPACE: OOPS ********************** */
+
+extern void drawoopsspace(void);
+
+void winqreadoopsspace(unsigned short event, short val, char ascii)
+{
+ SpaceOops *soops= curarea->spacedata.first;
+ View2D *v2d= &soops->v2d;
+ float dx, dy;
+
+ if(val==0) return;
+
+ if( uiDoBlocks(&curarea->uiblocks, event)!=UI_NOTHING ) event= 0;
+
+ switch(event) {
+ case LEFTMOUSE:
+ gesture();
+ break;
+ case MIDDLEMOUSE:
+ view2dmove(); /* in drawipo.c */
+ break;
+ case RIGHTMOUSE:
+ mouse_select_oops();
+ break;
+ case PADPLUSKEY:
+
+ dx= 0.1154*(v2d->cur.xmax-v2d->cur.xmin);
+ dy= 0.1154*(v2d->cur.ymax-v2d->cur.ymin);
+ v2d->cur.xmin+= dx;
+ v2d->cur.xmax-= dx;
+ v2d->cur.ymin+= dy;
+ v2d->cur.ymax-= dy;
+ test_view2d(G.v2d, curarea->winx, curarea->winy);
+ scrarea_queue_winredraw(curarea);
+ break;
+
+ case PADMINUS:
+
+ dx= 0.15*(v2d->cur.xmax-v2d->cur.xmin);
+ dy= 0.15*(v2d->cur.ymax-v2d->cur.ymin);
+ v2d->cur.xmin-= dx;
+ v2d->cur.xmax+= dx;
+ v2d->cur.ymin-= dy;
+ v2d->cur.ymax+= dy;
+ test_view2d(G.v2d, curarea->winx, curarea->winy);
+ scrarea_queue_winredraw(curarea);
+ break;
+
+ case HOMEKEY:
+ do_oops_buttons(B_OOPSHOME);
+ break;
+
+ case AKEY:
+ swap_select_all_oops();
+ scrarea_queue_winredraw(curarea);
+ break;
+ case BKEY:
+ borderselect_oops();
+ break;
+ case GKEY:
+ transform_oops('g');
+ break;
+ case LKEY:
+ if(G.qual & LR_SHIFTKEY) select_backlinked_oops();
+ else select_linked_oops();
+ break;
+ case SKEY:
+
+ if(G.qual & LR_ALTKEY) shrink_oops();
+ else if(G.qual & LR_SHIFTKEY) shuffle_oops();
+ else transform_oops('s');
+ break;
+
+ case ONEKEY:
+ do_layer_buttons(0); break;
+ case TWOKEY:
+ do_layer_buttons(1); break;
+ case THREEKEY:
+ do_layer_buttons(2); break;
+ case FOURKEY:
+ do_layer_buttons(3); break;
+ case FIVEKEY:
+ do_layer_buttons(4); break;
+ case SIXKEY:
+ do_layer_buttons(5); break;
+ case SEVENKEY:
+ do_layer_buttons(6); break;
+ case EIGHTKEY:
+ do_layer_buttons(7); break;
+ case NINEKEY:
+ do_layer_buttons(8); break;
+ case ZEROKEY:
+ do_layer_buttons(9); break;
+ case MINUSKEY:
+ do_layer_buttons(10); break;
+ case EQUALKEY:
+ do_layer_buttons(11); break;
+ case ACCENTGRAVEKEY:
+ do_layer_buttons(-1); break;
+
+ }
+}
+
+void init_v2d_oops(View2D *v2d)
+{
+ v2d->tot.xmin= -28.0;
+ v2d->tot.xmax= 28.0;
+ v2d->tot.ymin= -28.0;
+ v2d->tot.ymax= 28.0;
+
+ v2d->cur= v2d->tot;
+
+ v2d->min[0]= 10.0;
+ v2d->min[1]= 4.0;
+
+ v2d->max[0]= 320.0;
+ v2d->max[1]= 320.0;
+
+ v2d->minzoom= 0.01;
+ v2d->maxzoom= 2.0;
+
+ /* v2d->scroll= L_SCROLL+B_SCROLL; */
+ v2d->scroll= 0;
+ v2d->keepaspect= 1;
+ v2d->keepzoom= 0;
+ v2d->keeptot= 0;
+
+}
+
+void init_oopsspace(ScrArea *sa)
+{
+ SpaceOops *soops;
+
+ soops= MEM_callocN(sizeof(SpaceOops), "initoopsspace");
+ BLI_addhead(&sa->spacedata, soops);
+
+ soops->visiflag= OOPS_OB+OOPS_MA+OOPS_ME+OOPS_TE+OOPS_CU+OOPS_IP;
+
+ soops->spacetype= SPACE_OOPS;
+ init_v2d_oops(&soops->v2d);
+}
+
+/* ******************** SPACE: PAINT ********************** */
+
+
+/* ******************** SPACE: Text ********************** */
+
+extern void drawtextspace(void);
+extern void winqreadtextspace(unsigned short, short, char ascii);
+
+/* ******************** SPACE: ALGEMEEN ********************** */
+
+void newspace(ScrArea *sa, int type)
+{
+ if(type>=0) {
+ if(sa->spacetype != type) {
+ SpaceLink *sl;
+
+ sa->spacetype= type;
+ sa->headbutofs= 0;
+
+ uiFreeBlocks(&sa->uiblocks);
+ wich_cursor(sa);
+
+ if (sa->headwin) addqueue(sa->headwin, CHANGED, 1);
+ scrarea_queue_headredraw(sa);
+
+ addqueue(sa->win, CHANGED, 1);
+ scrarea_queue_winredraw(sa);
+
+ areawinset(sa->win);
+
+ bwin_clear_viewmat(sa->win);
+
+ for (sl= sa->spacedata.first; sl; sl= sl->next)
+ if(sl->spacetype==type)
+ break;
+
+ if (sl) {
+ BLI_remlink(&sa->spacedata, sl);
+ BLI_addhead(&sa->spacedata, sl);
+ } else {
+ if(type==SPACE_VIEW3D)
+ initview3d(sa);
+ else if(type==SPACE_IPO)
+ initipo(sa);
+ else if(type==SPACE_INFO)
+ init_infospace(sa);
+ else if(type==SPACE_BUTS)
+ init_butspace(sa);
+ else if(type==SPACE_FILE)
+ init_filespace(sa);
+ else if(type==SPACE_SEQ)
+ init_seqspace(sa);
+ else if(type==SPACE_IMAGE)
+ init_imagespace(sa);
+ else if(type==SPACE_IMASEL)
+ init_imaselspace(sa);
+ else if(type==SPACE_OOPS)
+ init_oopsspace(sa);
+ else if(type==SPACE_ACTION)
+ init_actionspace(sa);
+ else if(type==SPACE_TEXT)
+ init_textspace(sa);
+ else if(type==SPACE_SOUND)
+ init_soundspace(sa);
+ else if(type==SPACE_NLA)
+ init_nlaspace(sa);
+
+ sl= sa->spacedata.first;
+ sl->area= sa;
+ }
+ }
+ }
+
+
+ /* uitzondering: filespace */
+ if(curarea->spacetype==SPACE_FILE) {
+ SpaceFile *sfile= curarea->spacedata.first;
+
+ if(sfile->type==FILE_MAIN) {
+ freefilelist(sfile);
+ } else {
+ sfile->type= FILE_UNIX;
+ }
+
+ sfile->returnfunc= 0;
+ sfile->title[0]= 0;
+ if(sfile->filelist) test_flags_file(sfile);
+ }
+ /* uitzondering: imasel space */
+ else if(curarea->spacetype==SPACE_IMASEL) {
+ SpaceImaSel *simasel= curarea->spacedata.first;
+ simasel->returnfunc= 0;
+ simasel->title[0]= 0;
+ }
+}
+
+void freespacelist(ListBase *lb)
+{
+ SpaceLink *sl;
+
+ for (sl= lb->first; sl; sl= sl->next) {
+ if(sl->spacetype==SPACE_FILE) {
+ SpaceFile *sfile= (SpaceFile*) sl;
+ if(sfile->libfiledata)
+ BLO_blendhandle_close(sfile->libfiledata);
+ }
+ else if(sl->spacetype==SPACE_BUTS) {
+ SpaceButs *buts= (SpaceButs*) sl;
+ if(buts->rect) MEM_freeN(buts->rect);
+ if(G.buts==buts) G.buts= 0;
+ }
+ else if(sl->spacetype==SPACE_IPO) {
+ SpaceIpo *si= (SpaceIpo*) sl;
+ if(si->editipo) MEM_freeN(si->editipo);
+ free_ipokey(&si->ipokey);
+ if(G.sipo==si) G.sipo= 0;
+ }
+ else if(sl->spacetype==SPACE_VIEW3D) {
+ View3D *vd= (View3D*) sl;
+ if(vd->bgpic) {
+ if(vd->bgpic->rect) MEM_freeN(vd->bgpic->rect);
+ if(vd->bgpic->ima) vd->bgpic->ima->id.us--;
+ MEM_freeN(vd->bgpic);
+ }
+ if(vd->localvd) MEM_freeN(vd->localvd);
+ if(G.vd==vd) G.vd= 0;
+ }
+ else if(sl->spacetype==SPACE_OOPS) {
+ free_oopspace((SpaceOops *)sl);
+ }
+ else if(sl->spacetype==SPACE_IMASEL) {
+ free_imasel((SpaceImaSel *)sl);
+ }
+ else if(sl->spacetype==SPACE_ACTION) {
+ free_actionspace((SpaceAction*)sl);
+ }
+ else if(sl->spacetype==SPACE_NLA){
+/* free_nlaspace((SpaceNla*)sl); */
+ }
+ else if(sl->spacetype==SPACE_TEXT) {
+ free_textspace((SpaceText *)sl);
+ }
+ else if(sl->spacetype==SPACE_SOUND) {
+ free_soundspace((SpaceSound *)sl);
+ }
+ }
+
+ BLI_freelistN(lb);
+}
+
+void duplicatespacelist(ScrArea *newarea, ListBase *lb1, ListBase *lb2)
+{
+ SpaceLink *sl;
+
+ duplicatelist(lb1, lb2);
+
+ /* lb1 is kopie van lb2, van lb2 geven we de filelist vrij */
+
+ sl= lb2->first;
+ while(sl) {
+ if(sl->spacetype==SPACE_FILE) {
+ SpaceFile *sfile= (SpaceFile*) sl;
+ sfile->libfiledata= 0;
+ sfile->filelist= 0;
+ }
+ else if(sl->spacetype==SPACE_OOPS) {
+ SpaceOops *so= (SpaceOops *)sl;
+ so->oops.first= so->oops.last= 0;
+ }
+ else if(sl->spacetype==SPACE_IMASEL) {
+ check_imasel_copy((SpaceImaSel *) sl);
+ }
+ else if(sl->spacetype==SPACE_TEXT) {
+ }
+ /* __PINFAKE */
+/* else if(sfile->spacetype==SPACE_ACTION) {
+ SpaceAction *sa= (SpaceAction *)sfile;
+ if (sa->flag & SACTION_PIN)
+ if (sa->action)
+ sa->action->id.us++;
+
+ }
+*/ /* end PINFAKE */
+
+ sl= sl->next;
+ }
+
+ sl= lb1->first;
+ while(sl) {
+ sl->area= newarea;
+
+ if(sl->spacetype==SPACE_BUTS) {
+ SpaceButs *buts= (SpaceButs *)sl;
+ buts->rect= 0;
+ }
+ else if(sl->spacetype==SPACE_IPO) {
+ SpaceIpo *si= (SpaceIpo *)sl;
+ si->editipo= 0;
+ si->ipokey.first= si->ipokey.last= 0;
+ }
+ else if(sl->spacetype==SPACE_VIEW3D) {
+ View3D *vd= (View3D *)sl;
+ if(vd->bgpic) {
+ vd->bgpic= MEM_dupallocN(vd->bgpic);
+ vd->bgpic->rect= 0;
+ if(vd->bgpic->ima) vd->bgpic->ima->id.us++;
+ }
+ }
+ sl= sl->next;
+ }
+
+ /* nog een keer: van oude View3D de localview restoren (ivm full) */
+ sl= lb2->first;
+ while(sl) {
+ if(sl->spacetype==SPACE_VIEW3D) {
+ View3D *v3d= (View3D*) sl;
+ if(v3d->localvd) {
+ restore_localviewdata(v3d);
+ v3d->localvd= 0;
+ v3d->localview= 0;
+ v3d->lay &= 0xFFFFFF;
+ }
+ }
+ sl= sl->next;
+ }
+}
+
+/* wordt overal aangeroepen */
+void allqueue(unsigned short event, short val)
+{
+ ScrArea *sa;
+ View3D *v3d;
+ SpaceButs *buts;
+ SpaceFile *sfile;
+
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(event==REDRAWALL) {
+ scrarea_queue_winredraw(sa);
+ scrarea_queue_headredraw(sa);
+ }
+ else if(sa->win != val) {
+ switch(event) {
+
+ case REDRAWHEADERS:
+ scrarea_queue_headredraw(sa);
+ break;
+ case REDRAWVIEW3D:
+ if(sa->spacetype==SPACE_VIEW3D) {
+ scrarea_queue_winredraw(sa);
+ if(val) scrarea_queue_headredraw(sa);
+ }
+ break;
+ case REDRAWVIEW3D_Z:
+ if(sa->spacetype==SPACE_VIEW3D) {
+ v3d= sa->spacedata.first;
+ if(v3d->drawtype==OB_SOLID) {
+ scrarea_queue_winredraw(sa);
+ if(val) scrarea_queue_headredraw(sa);
+ }
+ }
+ break;
+ case REDRAWVIEWCAM:
+ if(sa->spacetype==SPACE_VIEW3D) {
+ v3d= sa->spacedata.first;
+ if(v3d->persp>1) scrarea_queue_winredraw(sa);
+ }
+ break;
+ case REDRAWINFO:
+ if(sa->spacetype==SPACE_INFO) {
+ scrarea_queue_headredraw(sa);
+ }
+ break;
+ case REDRAWIMAGE:
+ if(sa->spacetype==SPACE_IMAGE) {
+ scrarea_queue_winredraw(sa);
+ scrarea_queue_headredraw(sa);
+ }
+ break;
+ case REDRAWIPO:
+ if(sa->spacetype==SPACE_IPO) {
+ SpaceIpo *si;
+ scrarea_queue_winredraw(sa);
+ scrarea_queue_headredraw(sa);
+ if(val) {
+ si= sa->spacedata.first;
+ if (!G.sipo->pin)
+ si->blocktype= val;
+ }
+ }
+ else if(sa->spacetype==SPACE_OOPS) {
+ scrarea_queue_winredraw(sa);
+ }
+
+ break;
+
+ case REDRAWBUTSALL:
+ if(sa->spacetype==SPACE_BUTS) {
+ scrarea_queue_winredraw(sa);
+ scrarea_queue_headredraw(sa);
+ }
+ break;
+ case REDRAWBUTSHEAD:
+ if(sa->spacetype==SPACE_BUTS) {
+ scrarea_queue_headredraw(sa);
+ }
+ break;
+ case REDRAWBUTSVIEW:
+ if(sa->spacetype==SPACE_BUTS) {
+ buts= sa->spacedata.first;
+ if(buts->mainb==BUTS_VIEW) {
+ scrarea_queue_winredraw(sa);
+ scrarea_queue_headredraw(sa);
+ }
+ }
+ break;
+ case REDRAWBUTSLAMP:
+ if(sa->spacetype==SPACE_BUTS) {
+ buts= sa->spacedata.first;
+ if(buts->mainb==BUTS_LAMP) {
+ scrarea_queue_winredraw(sa);
+ scrarea_queue_headredraw(sa);
+ }
+ }
+ break;
+ case REDRAWBUTSMAT:
+ if(sa->spacetype==SPACE_BUTS) {
+ buts= sa->spacedata.first;
+ if(buts->mainb==BUTS_MAT) {
+ scrarea_queue_winredraw(sa);
+ scrarea_queue_headredraw(sa);
+ }
+ }
+ break;
+ case REDRAWBUTSTEX:
+ if(sa->spacetype==SPACE_BUTS) {
+ buts= sa->spacedata.first;
+ if(buts->mainb==BUTS_TEX) {
+ scrarea_queue_winredraw(sa);
+ scrarea_queue_headredraw(sa);
+ }
+ }
+ break;
+ case REDRAWBUTSANIM:
+ if(sa->spacetype==SPACE_BUTS) {
+ buts= sa->spacedata.first;
+ if(buts->mainb==BUTS_ANIM) {
+ scrarea_queue_winredraw(sa);
+ scrarea_queue_headredraw(sa);
+ }
+ }
+ break;
+ case REDRAWBUTSWORLD:
+ if(sa->spacetype==SPACE_BUTS) {
+ buts= sa->spacedata.first;
+ if(buts->mainb==BUTS_WORLD) {
+ scrarea_queue_winredraw(sa);
+ scrarea_queue_headredraw(sa);
+ }
+ }
+ break;
+ case REDRAWBUTSRENDER:
+ if(sa->spacetype==SPACE_BUTS) {
+ buts= sa->spacedata.first;
+ if(buts->mainb==BUTS_RENDER) {
+ scrarea_queue_winredraw(sa);
+ scrarea_queue_headredraw(sa);
+ }
+ }
+ break;
+ case REDRAWBUTSEDIT:
+ if(sa->spacetype==SPACE_BUTS) {
+ buts= sa->spacedata.first;
+ if(buts->mainb==BUTS_EDIT) {
+ scrarea_queue_winredraw(sa);
+ scrarea_queue_headredraw(sa);
+ }
+ }
+ break;
+ case REDRAWBUTSGAME:
+ if(sa->spacetype==SPACE_BUTS) {
+ buts= sa->spacedata.first;
+ if ELEM(buts->mainb, BUTS_GAME, BUTS_FPAINT) {
+ scrarea_queue_winredraw(sa);
+ scrarea_queue_headredraw(sa);
+ }
+ }
+ break;
+ case REDRAWBUTSRADIO:
+ if(sa->spacetype==SPACE_BUTS) {
+ buts= sa->spacedata.first;
+ if(buts->mainb==BUTS_RADIO) {
+ scrarea_queue_winredraw(sa);
+ scrarea_queue_headredraw(sa);
+ }
+ }
+ break;
+ case REDRAWBUTSSCRIPT:
+ if(sa->spacetype==SPACE_BUTS) {
+ buts= sa->spacedata.first;
+ if(buts->mainb==BUTS_SCRIPT) {
+ scrarea_queue_winredraw(sa);
+ scrarea_queue_headredraw(sa);
+ }
+ }
+ break;
+ case REDRAWBUTSSOUND:
+ if(sa->spacetype==SPACE_BUTS) {
+ buts= sa->spacedata.first;
+ if(buts->mainb==BUTS_SOUND) {
+ scrarea_queue_winredraw(sa);
+ scrarea_queue_headredraw(sa);
+ }
+ }
+ break;
+ case REDRAWBUTSCONSTRAINT:
+ if(sa->spacetype==SPACE_BUTS) {
+ buts= sa->spacedata.first;
+ if(buts->mainb==BUTS_CONSTRAINT) {
+ scrarea_queue_winredraw(sa);
+ scrarea_queue_headredraw(sa);
+ }
+ }
+ break;
+ case REDRAWDATASELECT:
+ if(sa->spacetype==SPACE_FILE) {
+ sfile= sa->spacedata.first;
+ if(sfile->type==FILE_MAIN) {
+ freefilelist(sfile);
+ scrarea_queue_winredraw(sa);
+ }
+ }
+ else if(sa->spacetype==SPACE_OOPS) {
+ scrarea_queue_winredraw(sa);
+ }
+ break;
+ case REDRAWSEQ:
+ if(sa->spacetype==SPACE_SEQ) {
+ addqueue(sa->win, CHANGED, 1);
+ scrarea_queue_winredraw(sa);
+ scrarea_queue_headredraw(sa);
+ }
+ break;
+ case REDRAWOOPS:
+ if(sa->spacetype==SPACE_OOPS) {
+ scrarea_queue_winredraw(sa);
+ }
+ break;
+ case REDRAWNLA:
+ if(sa->spacetype==SPACE_NLA) {
+ scrarea_queue_headredraw(sa);
+ scrarea_queue_winredraw(sa);
+ }
+ case REDRAWACTION:
+ if(sa->spacetype==SPACE_ACTION) {
+ scrarea_queue_headredraw(sa);
+ scrarea_queue_winredraw(sa);
+ }
+ break;
+ case REDRAWTEXT:
+ if(sa->spacetype==SPACE_TEXT) {
+ scrarea_queue_winredraw(sa);
+ }
+ break;
+ case REDRAWSOUND:
+ if(sa->spacetype==SPACE_SOUND) {
+ scrarea_queue_headredraw(sa);
+ scrarea_queue_winredraw(sa);
+ }
+ break;
+ }
+ }
+ sa= sa->next;
+ }
+}
+
+void allspace(unsigned short event, short val)
+{
+ bScreen *sc;
+
+ sc= G.main->screen.first;
+ while(sc) {
+ ScrArea *sa= sc->areabase.first;
+ while(sa) {
+ SpaceLink *sl= sa->spacedata.first;
+ while(sl) {
+ switch(event) {
+ case REMAKEALLIPO:
+ {
+ Ipo *ipo;
+ IpoCurve *icu;
+
+ /* Go to each ipo */
+ for (ipo=G.main->ipo.first; ipo; ipo=ipo->id.next){
+ for (icu = ipo->curve.first; icu; icu=icu->next){
+ sort_time_ipocurve(icu);
+ testhandles_ipocurve(icu);
+ }
+ }
+ }
+ break;
+ case REMAKEIPO:
+ if(sl->spacetype==SPACE_IPO) {
+ SpaceIpo *si= (SpaceIpo *)sl;
+ {
+ if(si->editipo) MEM_freeN(si->editipo);
+ si->editipo= 0;
+ free_ipokey(&si->ipokey);
+ }
+ }
+ break;
+
+ case OOPS_TEST:
+ if(sl->spacetype==SPACE_OOPS) {
+ SpaceOops *so= (SpaceOops *)sl;
+ so->flag |= SO_TESTBLOCKS;
+ }
+ break;
+ }
+
+ sl= sl->next;
+ }
+ sa= sa->next;
+ }
+ sc= sc->id.next;
+ }
+}
+
+
+void force_draw()
+{
+ /* alle area's die (ongeveer) zelfde laten zien als curarea */
+ ScrArea *tempsa, *sa;
+
+ scrarea_do_windraw(curarea);
+
+ tempsa= curarea;
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa!=tempsa && sa->spacetype==tempsa->spacetype) {
+ if(sa->spacetype==SPACE_VIEW3D) {
+ if( ((View3D *)sa->spacedata.first)->lay & ((View3D *)tempsa->spacedata.first)->lay) {
+ areawinset(sa->win);
+ scrarea_do_windraw(sa);
+ }
+ }
+ else if(sa->spacetype==SPACE_IPO) {
+ areawinset(sa->win);
+ scrarea_do_windraw(sa);
+ }
+ else if(sa->spacetype==SPACE_SEQ) {
+ areawinset(sa->win);
+ scrarea_do_windraw(sa);
+ }
+ else if(sa->spacetype==SPACE_ACTION) {
+ areawinset(sa->win);
+ scrarea_do_windraw(sa);
+ }
+ }
+ sa= sa->next;
+ }
+ if(curarea!=tempsa) areawinset(tempsa->win);
+
+ screen_swapbuffers();
+
+}
+
+void force_draw_plus(int type)
+{
+ /* alle area's die (ongeveer) zelfde laten zien als curarea EN areas van 'type' */
+ ScrArea *tempsa, *sa;
+
+ scrarea_do_windraw(curarea);
+
+ tempsa= curarea;
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa!=tempsa && (sa->spacetype==tempsa->spacetype || sa->spacetype==type)) {
+ if(ELEM5(sa->spacetype, SPACE_VIEW3D, SPACE_IPO, SPACE_SEQ, SPACE_BUTS, SPACE_ACTION)) {
+ areawinset(sa->win);
+ scrarea_do_windraw(sa);
+ }
+ }
+ sa= sa->next;
+ }
+ if(curarea!=tempsa) areawinset(tempsa->win);
+
+ screen_swapbuffers();
+}
+
+void force_draw_all(void)
+{
+ /* alle area's die (ongeveer) zelfde laten zien als curarea EN areas van 'type' */
+ ScrArea *tempsa, *sa;
+
+ drawscreen();
+
+ tempsa= curarea;
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa->headwin) {
+ scrarea_do_headdraw(sa);
+ scrarea_do_headchange(sa);
+ }
+ if(sa->win) {
+ scrarea_do_windraw(sa);
+ }
+ sa= sa->next;
+ }
+ if(curarea!=tempsa) areawinset(tempsa->win);
+
+ screen_swapbuffers();
+}
+
+/***/
+
+SpaceType *spaceaction_get_type(void)
+{
+ static SpaceType *st= NULL;
+
+ if (!st) {
+ st= spacetype_new("Action");
+ spacetype_set_winfuncs(st, drawactionspace, changeview2d, winqreadactionspace);
+ }
+
+ return st;
+}
+SpaceType *spacebuts_get_type(void)
+{
+ static SpaceType *st= NULL;
+
+ if (!st) {
+ st= spacetype_new("Buts");
+ spacetype_set_winfuncs(st, drawbutspace, changebutspace, winqreadbutspace);
+ }
+
+ return st;
+}
+SpaceType *spacefile_get_type(void)
+{
+ static SpaceType *st= NULL;
+
+ if (!st) {
+ st= spacetype_new("File");
+ spacetype_set_winfuncs(st, drawfilespace, NULL, winqreadfilespace);
+ }
+
+ return st;
+}
+SpaceType *spaceimage_get_type(void)
+{
+ static SpaceType *st= NULL;
+
+ if (!st) {
+ st= spacetype_new("Image");
+ spacetype_set_winfuncs(st, drawimagespace, NULL, winqreadimagespace);
+ }
+
+ return st;
+}
+SpaceType *spaceimasel_get_type(void)
+{
+ static SpaceType *st= NULL;
+
+ if (!st) {
+ st= spacetype_new("Imasel");
+ spacetype_set_winfuncs(st, drawimasel, NULL, winqreadimasel);
+ }
+
+ return st;
+}
+SpaceType *spaceinfo_get_type(void)
+{
+ static SpaceType *st= NULL;
+
+ if (!st) {
+ st= spacetype_new("Info");
+ spacetype_set_winfuncs(st, drawinfospace, NULL, winqreadinfospace);
+ }
+
+ return st;
+}
+SpaceType *spaceipo_get_type(void)
+{
+ static SpaceType *st= NULL;
+
+ if (!st) {
+ st= spacetype_new("Ipo");
+ spacetype_set_winfuncs(st, drawipo, changeview2d, winqreadipo);
+ }
+
+ return st;
+}
+SpaceType *spacenla_get_type(void)
+{
+ static SpaceType *st= NULL;
+
+ if (!st) {
+ st= spacetype_new("Nla");
+ spacetype_set_winfuncs(st, drawnlaspace, changeview2d, winqreadnlaspace);
+ }
+
+ return st;
+}
+SpaceType *spaceoops_get_type(void)
+{
+ static SpaceType *st= NULL;
+
+ if (!st) {
+ st= spacetype_new("Oops");
+ spacetype_set_winfuncs(st, drawoopsspace, changeview2d, winqreadoopsspace);
+ }
+
+ return st;
+}
+SpaceType *spaceseq_get_type(void)
+{
+ static SpaceType *st= NULL;
+
+ if (!st) {
+ st= spacetype_new("Sequence");
+ spacetype_set_winfuncs(st, drawseqspace, changeview2d, winqreadsequence);
+ }
+
+ return st;
+}
+SpaceType *spacesound_get_type(void)
+{
+ static SpaceType *st= NULL;
+
+ if (!st) {
+ st= spacetype_new("Sound");
+ spacetype_set_winfuncs(st, drawsoundspace, NULL, winqreadsoundspace);
+ }
+
+ return st;
+}
+SpaceType *spacetext_get_type(void)
+{
+ static SpaceType *st= NULL;
+
+ if (!st) {
+ st= spacetype_new("Text");
+ spacetype_set_winfuncs(st, drawtextspace, NULL, winqreadtextspace);
+ }
+
+ return st;
+}
+SpaceType *spaceview3d_get_type(void)
+{
+ static SpaceType *st= NULL;
+
+ if (!st) {
+ st= spacetype_new("View3D");
+ spacetype_set_winfuncs(st, drawview3d, changeview3d, winqread3d);
+ }
+
+ return st;
+}
diff --git a/source/blender/src/spacetypes.c b/source/blender/src/spacetypes.c
new file mode 100644
index 00000000000..4a756e5924f
--- /dev/null
+++ b/source/blender/src/spacetypes.c
@@ -0,0 +1,137 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "BLI_blenlib.h"
+
+#include "DNA_screen_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_mywindow.h"
+#include "BIF_screen.h"
+#include "BIF_spacetypes.h"
+
+/***/
+
+struct _SpaceType {
+ char name[32];
+
+ SpaceDrawFP windraw;
+ SpaceChangeFP winchange;
+ SpaceHandleFP winhandle;
+};
+
+
+SpaceType *spacetype_new(char *name)
+{
+ SpaceType *st= calloc(1, sizeof(*st));
+ BLI_strncpy(st->name, name, sizeof(st->name));
+
+ return st;
+}
+
+void spacetype_set_winfuncs(SpaceType *st, SpaceDrawFP draw, SpaceChangeFP change, SpaceHandleFP handle)
+{
+ st->windraw= draw;
+ st->winchange= change;
+ st->winhandle= handle;
+}
+
+ /***/
+
+SpaceType *spacetype_from_code(int spacecode)
+{
+ switch (spacecode) {
+ case SPACE_ACTION: return spaceaction_get_type();
+ case SPACE_BUTS: return spacebuts_get_type();
+ case SPACE_FILE: return spacefile_get_type();
+ case SPACE_IMAGE: return spaceimage_get_type();
+ case SPACE_IMASEL: return spaceimasel_get_type();
+ case SPACE_INFO: return spaceinfo_get_type();
+ case SPACE_IPO: return spaceipo_get_type();
+ case SPACE_NLA: return spacenla_get_type();
+ case SPACE_OOPS: return spaceoops_get_type();
+ case SPACE_SEQ: return spaceseq_get_type();
+ case SPACE_SOUND: return spacesound_get_type();
+ case SPACE_TEXT: return spacetext_get_type();
+ case SPACE_VIEW3D: return spaceview3d_get_type();
+ default:
+ return NULL;
+ }
+}
+
+void scrarea_do_windraw(ScrArea *area)
+{
+ SpaceType *st= spacetype_from_code(area->spacetype);
+
+ areawinset(area->win);
+
+ if(area->win && st->windraw) {
+ st->windraw();
+ }
+ else {
+ glClearColor(0.4375, 0.4375, 0.4375, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+
+ area->win_swap= WIN_BACK_OK;
+}
+void scrarea_do_winchange(ScrArea *area)
+{
+ SpaceType *st= spacetype_from_code(area->spacetype);
+
+ areawinset(area->win);
+
+ if (st->winchange) {
+ st->winchange();
+ } else {
+ if (!BLI_rcti_is_empty(&area->winrct)) {
+ bwin_ortho2(area->win, -0.5, area->winrct.xmax-area->winrct.xmin-0.5, -0.5, area->winrct.ymax-area->winrct.ymin-0.5);
+ glLoadIdentity();
+ }
+ }
+}
+void scrarea_do_winhandle(ScrArea *area, unsigned short event, short val, char ascii)
+{
+ SpaceType *st= spacetype_from_code(area->spacetype);
+
+ areawinset(area->win);
+
+ if (st->winhandle) {
+ st->winhandle(event, val, ascii);
+ }
+}
diff --git a/source/blender/src/swapbuffers.c b/source/blender/src/swapbuffers.c
new file mode 100644
index 00000000000..5d90392b145
--- /dev/null
+++ b/source/blender/src/swapbuffers.c
@@ -0,0 +1,280 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "DNA_space_types.h"
+#include "DNA_screen_types.h"
+
+#include "BKE_global.h"
+
+#include "BIF_gl.h"
+#include "BIF_interface.h"
+#include "BIF_mywindow.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+
+#include "winlay.h"
+
+#if 0
+static void copy_back_to_front(void)
+{
+ int actually_swap= 0;
+ int winx, winy;
+ char *data;
+
+ winlay_get_winsize(&winx, &winy);
+
+ if (actually_swap) {
+ data= malloc(4*winx*winy);
+ glReadPixels(0, 0, winx, winy, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ }
+
+ mywinset(1);
+ glRasterPos2f(-0.5,-0.5);
+ glReadBuffer(GL_BACK);
+ glDrawBuffer(GL_FRONT);
+ glCopyPixels(0, 0, winx, winy, GL_COLOR);
+ glDrawBuffer(GL_BACK);
+ glFinish();
+
+ if (actually_swap) {
+ glRasterPos2f(-0.5,-0.5);
+ glDrawPixels(winx, winy, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ glFinish();
+ free(data);
+ }
+}
+#endif
+
+static void screen_swapbuffers_REDRAW(bScreen *sc)
+{
+ ScrArea *sa;
+ int doswap= 0, swap;
+
+ /* dit is een nieuwe implementatie: uitsluitend met redraws en normale swapbuffer */
+
+ /* allemaal front ok? */
+ sa= sc->areabase.first;
+ while(sa) {
+ if(sa->win && (sa->win_swap & WIN_FRONT_OK)==0) break;
+ if(!sa->headertype) sa->head_swap= WIN_EQUAL;
+ if((sa->head_swap & WIN_FRONT_OK)==0) break;
+ sa= sa->next;
+ }
+ if(sa==0) return;
+
+ sa= sc->areabase.first;
+ while(sa) {
+
+ swap= sa->win_swap;
+ if( (swap & WIN_BACK_OK) == 0) {
+ scrarea_do_windraw(sa);
+ doswap= 1;
+ sa->win_swap= swap | WIN_BACK_OK;
+ }
+ else if( sa->win_swap==WIN_BACK_OK) doswap= 1;
+
+ swap= sa->head_swap;
+ if( (swap & WIN_BACK_OK) == 0) {
+ if (sa->headertype) scrarea_do_headdraw(sa);
+ doswap= 1;
+ sa->head_swap = swap | WIN_BACK_OK;
+ }
+ else if( sa->head_swap==WIN_BACK_OK) doswap= 1;
+
+ sa= sa->next;
+ }
+
+ /* de hele backbuffer moet nu OK zijn */
+ if(doswap) {
+ myswapbuffers();
+ }
+}
+
+#include "BMF_Api.h"
+#include <stdio.h>
+
+static void draw_debug_win(int win)
+{
+ static int drawcounter= 0;
+ char buf[64];
+ int x, y;
+ int w, h;
+
+ bwin_getsuborigin(win, &x, &y);
+ bwin_getsize(win, &w, &h);
+
+ mywinset(win);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, w, 0, h, -1, 1);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glColor3f(0.8, 0.8, 0.8);
+ glRecti(0, 0, w, h);
+
+ glColor3f(0.6, 0.6, 0.6);
+ glRecti(2, 2, w-4, h-4);
+
+ glColor3ub(0, 0, 0);
+ glRasterPos2i(5, 5);
+
+ sprintf(buf, "win: %d - (%d, %d, %d, %d) %d\n", win, x, y, w, h, drawcounter++);
+ BMF_DrawString(G.font, buf);
+}
+
+static void screen_swapbuffers_DEBUG(bScreen *sc)
+{
+ ScrArea *sa;
+
+ for (sa= sc->areabase.first; sa; sa= sa->next) {
+ draw_debug_win(sa->win);
+ if (sa->headwin) draw_debug_win(sa->headwin);
+ }
+
+ myswapbuffers();
+}
+
+static void screen_swapbuffers_DEBUG_SWAP(bScreen *sc)
+{
+ ScrArea *sa;
+ int doswap= 0, swap;
+
+ /* dit is een nieuwe implementatie: uitsluitend met redraws en normale swapbuffer */
+
+ /* allemaal front ok? */
+ sa= sc->areabase.first;
+ while(sa) {
+ if(sa->win && (sa->win_swap & WIN_FRONT_OK)==0) break;
+ if(!sa->headertype) sa->head_swap= WIN_EQUAL;
+ if((sa->head_swap & WIN_FRONT_OK)==0) break;
+ sa= sa->next;
+ }
+ if(sa==0) return;
+
+ sa= sc->areabase.first;
+ while(sa) {
+
+ swap= sa->win_swap;
+ if( (swap & WIN_BACK_OK) == 0) {
+ scrarea_do_windraw(sa);
+ draw_debug_win(sa->win);
+
+ doswap= 1;
+ sa->win_swap= swap | WIN_BACK_OK;
+ }
+ else if( sa->win_swap==WIN_BACK_OK) doswap= 1;
+
+ swap= sa->head_swap;
+ if( (swap & WIN_BACK_OK) == 0) {
+ if (sa->headertype) {
+ scrarea_do_headdraw(sa);
+ draw_debug_win(sa->headwin);
+ }
+ doswap= 1;
+ sa->head_swap = swap | WIN_BACK_OK;
+ }
+ else if( sa->head_swap==WIN_BACK_OK) doswap= 1;
+
+ sa= sa->next;
+ }
+
+ /* de hele backbuffer moet nu OK zijn */
+ if(doswap) {
+ myswapbuffers();
+ }
+}
+
+static void screen_swapbuffers_SIMPLE(bScreen *sc)
+{
+ ScrArea *sa;
+
+ mywinset(1);
+ glClearColor(0.8, 0.6, 0.7, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ for (sa= sc->areabase.first; sa; sa= sa->next) {
+ scrarea_do_windraw(sa);
+ if (sa->headertype) scrarea_do_headdraw(sa);
+ }
+
+ myswapbuffers();
+}
+
+static int drawmode_default= 'r';
+int debug_swapbuffers_override= 0;
+
+void set_debug_swapbuffers_ovveride(bScreen *sc, int mode)
+{
+ ScrArea *sa;
+ for (sa= sc->areabase.first; sa; sa= sa->next) {
+ sa->win_swap= 0;
+ sa->head_swap= 0;
+ }
+ debug_swapbuffers_override= mode;
+}
+
+void screen_swapbuffers(void)
+{
+ ScrArea *tempsa;
+
+ bScreen *sc= G.curscreen;
+ int drawmode;
+
+ if (debug_swapbuffers_override) {
+ drawmode= debug_swapbuffers_override;
+ } else {
+ drawmode= drawmode_default;
+ }
+
+ tempsa= curarea;
+ areawinset(1);
+
+ if (drawmode=='s') {
+ screen_swapbuffers_SIMPLE(sc);
+ } else if (drawmode=='d') {
+ screen_swapbuffers_DEBUG(sc);
+ } else if (drawmode=='f') {
+ screen_swapbuffers_DEBUG_SWAP(sc);
+ } else {
+ screen_swapbuffers_REDRAW(sc);
+ }
+
+ areawinset(tempsa->win);
+} \ No newline at end of file
diff --git a/source/blender/src/toets.c b/source/blender/src/toets.c
new file mode 100644
index 00000000000..cde64754df8
--- /dev/null
+++ b/source/blender/src/toets.c
@@ -0,0 +1,874 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Algemene toetsen, bijzondere in de space.c
+ */
+
+#include <string.h>
+#include <math.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "PIL_time.h"
+
+#include "nla.h" /* Only for the #ifdef flag - To be removed later */
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+#include "BKE_anim.h"
+#include "BKE_scene.h"
+#include "BKE_ipo.h"
+#include "BKE_action.h"
+#include "BKE_ika.h"
+#include "BKE_key.h"
+
+#include "BIF_interface.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "BIF_buttons.h"
+#include "BIF_renderwin.h"
+#include "BIF_toolbox.h"
+#include "BIF_toets.h"
+#include "BIF_editseq.h"
+#include "BIF_editsound.h"
+#include "BIF_poseobject.h"
+#include "BIF_usiblender.h"
+
+#include "BDR_vpaint.h"
+#include "BDR_editobject.h"
+#include "BDR_editface.h"
+
+#include "BSE_filesel.h" /* For activate_fileselect */
+#include "BSE_drawview.h" /* For play_anim */
+#include "BSE_view.h"
+#include "BSE_edit.h"
+#include "BSE_editipo.h"
+#include "BSE_headerbuttons.h"
+
+#include "blendef.h"
+#include "interface.h"
+#include "render.h"
+#include "blendertimer.h" /* timer functions */
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#include "mydevice.h"
+#include "license_key.h"
+
+#include "BIF_poseobject.h"
+
+/* only used in toets.c */
+/* this function doesn't really belong here */
+/* ripped from render module */
+void schrijfplaatje(char *name);
+
+
+void write_imag(char *name)
+{
+ /* vanuit filesel */
+ char str[256];
+
+ strcpy(str, name);
+ BLI_convertstringcode(str, G.sce, G.scene->r.cfra);
+
+ if(saveover(str)) {
+ if(BLI_testextensie(str,".blend")) {
+ error("Wrong filename");
+ return;
+ }
+ waitcursor(1); /* from screen.c */
+ schrijfplaatje(str);
+ strcpy(G.ima, name);
+ waitcursor(0);
+ }
+}
+
+/* ripped from render module */
+/* void schrijfplaatje(char *name); */
+
+
+/* From matrix.h: it's really a [4][4]! */
+/* originally in initrender... maybe add fileControl thingy? */
+void schrijfplaatje(char *name)
+{
+ struct ImBuf *ibuf=0;
+ unsigned int *temprect=0;
+ char str[FILE_MAXDIR+FILE_MAXFILE];
+
+ /* Staat RGBA aan? Zo ja: gebruik alphakanaal voor kleur 0 */
+ IMB_alpha_to_col0(FALSE);
+
+ if(R.r.planes == 32) {
+ /* alles met minder dan 50 % alpha -> col 0 */
+ if(R.r.alphamode == R_ALPHAKEY) IMB_alpha_to_col0(2);
+ /* uitsluitend met 0 alpha -> col 0 */
+ else IMB_alpha_to_col0(1);
+ }
+
+ /* Seems to me this is also superfluous.... */
+ if (R.r.imtype==R_FTYPE) {
+ strcpy(str, R.r.ftype);
+ BLI_convertstringcode(str, G.sce, G.scene->r.cfra);
+
+ ibuf = IMB_loadiffname(str, IB_test);
+ if(ibuf) {
+ ibuf->x = R.rectx;
+ ibuf->y = R.recty;
+ }
+ else {
+ error("Can't find filetype");
+ G.afbreek= 1;
+ return;
+ }
+ /* setdither(2); */
+ }
+
+ if(ibuf == 0) {
+ ibuf= IMB_allocImBuf(R.rectx, R.recty, R.r.planes, 0, 0);
+ }
+
+ if(ibuf) {
+ ibuf->rect= (unsigned int *) R.rectot;
+
+ if(R.r.planes == 8) IMB_cspace(ibuf, rgb_to_bw);
+
+ if(R.r.imtype== R_IRIS) {
+ ibuf->ftype= IMAGIC;
+ }
+ else if(R.r.imtype==R_IRIZ) {
+ ibuf->ftype= IMAGIC;
+ if (ibuf->zbuf == 0) {
+ if (R.rectz) {
+ ibuf->zbuf = (int *)R.rectz;
+ }
+ else printf("no zbuf\n");
+ }
+ }
+ else if((R.r.imtype==R_PNG) && (LICENSE_KEY_VALID)) {
+ ibuf->ftype= PNG;
+ }
+ else if((R.r.imtype==R_TARGA) || (R.r.imtype==R_PNG)) {
+ ibuf->ftype= TGA;
+ }
+ else if(R.r.imtype==R_RAWTGA) {
+ ibuf->ftype= RAWTGA;
+ }
+ else if(R.r.imtype==R_HAMX) {
+ /* kopie maken */
+ temprect= MEM_dupallocN(R.rectot);
+ ibuf->ftype= AN_hamx;
+ }
+ else if(ELEM5(R.r.imtype, R_MOVIE, R_AVICODEC, R_AVIRAW, R_AVIJPEG, R_JPEG90)) {
+ if(R.r.quality < 10) R.r.quality= 90;
+
+ if(R.r.mode & R_FIELDS) ibuf->ftype= JPG_VID|R.r.quality;
+ else ibuf->ftype= JPG|R.r.quality;
+ }
+
+ RE_make_existing_file(name);
+
+ if(IMB_saveiff(ibuf, name, IB_rect | IB_zbuf)==0) {
+ perror(name);
+ G.afbreek= 1;
+ }
+
+ IMB_freeImBuf(ibuf);
+
+ if (R.r.imtype==R_HAMX) {
+ MEM_freeN(R.rectot);
+ R.rectot= temprect;
+ }
+ }
+ else {
+ G.afbreek= 1;
+ }
+}
+
+
+
+/* ------------------------------------------------------------------------- */
+
+static int is_an_active_object(void *ob) {
+ Base *base;
+
+ for (base= FIRSTBASE; base; base= base->next)
+ if (base->object == ob)
+ return 1;
+
+ return 0;
+}
+
+void persptoetsen(unsigned short event)
+{
+ static Object *oldcamera=0;
+ float phi, si, q1[4], vec[3];
+ static int perspo=1;
+
+ if(event==PADENTER) {
+ if (G.qual == LR_SHIFTKEY) {
+ view3d_set_1_to_1_viewborder(G.vd);
+ } else {
+ if (G.vd->persp==2) {
+ G.vd->camzoom= 0.0;
+ } else {
+ G.vd->dist= 10.0;
+ }
+ }
+ }
+ else if((G.qual & (LR_SHIFTKEY | LR_CTRLKEY)) && (event != PAD0)) {
+ if(event==PAD0) {
+ /* G.vd->persp= 3; */
+ }
+ else if(event==PAD7) {
+ G.vd->viewquat[0]= 0.0;
+ G.vd->viewquat[1]= -1.0;
+ G.vd->viewquat[2]= 0.0;
+ G.vd->viewquat[3]= 0.0;
+ G.vd->view= 7;
+ }
+ else if(event==PAD1) {
+ G.vd->viewquat[0]= 0.0;
+ G.vd->viewquat[1]= 0.0;
+ G.vd->viewquat[2]= (float)-cos(M_PI/4.0);
+ G.vd->viewquat[3]= (float)-cos(M_PI/4.0);
+ G.vd->view=1;
+ }
+ else if(event==PAD3) {
+ G.vd->viewquat[0]= 0.5;
+ G.vd->viewquat[1]= -0.5;
+ G.vd->viewquat[2]= 0.5;
+ G.vd->viewquat[3]= 0.5;
+ G.vd->view=3;
+ }
+ else if(event==PADMINUS) {
+ /* deze min en max staan ook in viewmove() */
+ if(G.vd->persp==2) {
+ G.vd->camzoom-= 10;
+ if(G.vd->camzoom<-30) G.vd->camzoom= -30;
+ }
+ else if(G.vd->dist<10.0*G.vd->far) G.vd->dist*=1.2;
+ }
+ else if(event==PADPLUSKEY) {
+ if(G.vd->persp==2) {
+ G.vd->camzoom+= 10;
+ if(G.vd->camzoom>300) G.vd->camzoom= 300;
+ }
+ else if(G.vd->dist> 0.001*G.vd->grid) G.vd->dist*=.83333;
+ }
+ else {
+
+ initgrabz(0.0, 0.0, 0.0);
+
+ if(event==PAD6) window_to_3d(vec, -32, 0);
+ else if(event==PAD4) window_to_3d(vec, 32, 0);
+ else if(event==PAD8) window_to_3d(vec, 0, -25);
+ else if(event==PAD2) window_to_3d(vec, 0, 25);
+ G.vd->ofs[0]+= vec[0];
+ G.vd->ofs[1]+= vec[1];
+ G.vd->ofs[2]+= vec[2];
+ }
+ }
+ else {
+
+ if(event==PAD7) {
+ G.vd->viewquat[0]= 1.0;
+ G.vd->viewquat[1]= 0.0;
+ G.vd->viewquat[2]= 0.0;
+ G.vd->viewquat[3]= 0.0;
+ G.vd->view=7;
+ if(G.vd->persp>=2) G.vd->persp= perspo;
+ }
+ else if(event==PAD1) {
+ G.vd->viewquat[0]= (float)cos(M_PI/4.0);
+ G.vd->viewquat[1]= (float)-sin(M_PI/4.0);
+ G.vd->viewquat[2]= 0.0;
+ G.vd->viewquat[3]= 0.0;
+ G.vd->view=1;
+ if(G.vd->persp>=2) G.vd->persp= perspo;
+ }
+ else if(event==PAD3) {
+ G.vd->viewquat[0]= 0.5;
+ G.vd->viewquat[1]= -0.5;
+ G.vd->viewquat[2]= -0.5;
+ G.vd->viewquat[3]= -0.5;
+ G.vd->view=3;
+ if(G.vd->persp>=2) G.vd->persp= perspo;
+ }
+ else if(event==PADMINUS) {
+ /* deze min en max staan ook in viewmove() */
+ if(G.vd->persp==2) {
+ G.vd->camzoom= MAX2(-30, G.vd->camzoom-5);
+ }
+ else if(G.vd->dist<10.0*G.vd->far) G.vd->dist*=1.2;
+ }
+ else if(event==PADPLUSKEY) {
+ if(G.vd->persp==2) {
+ G.vd->camzoom= MIN2(300, G.vd->camzoom+5);
+ }
+ else if(G.vd->dist> 0.001*G.vd->grid) G.vd->dist*=.83333;
+ }
+ else if(event==PAD5) {
+ if(G.vd->persp==1) G.vd->persp=0;
+ else G.vd->persp=1;
+ }
+ else if(event==PAD0) {
+ if(G.qual & LR_ALTKEY) {
+ if(oldcamera && is_an_active_object(oldcamera)) {
+ G.vd->camera= oldcamera;
+ }
+
+ handle_view3d_lock();
+ }
+ else if(BASACT) {
+ if(G.qual & LR_CTRLKEY) {
+ if(G.vd->camera != OBACT) {
+ if(G.vd->camera && G.vd->camera->type==OB_CAMERA)
+ oldcamera= G.vd->camera;
+
+ G.vd->camera= OBACT;
+ handle_view3d_lock();
+ }
+ }
+ else if(G.vd->camera==0 && OBACT->type==OB_CAMERA) {
+ G.vd->camera= OBACT;
+ handle_view3d_lock();
+ }
+ }
+ if(G.vd->camera==0) {
+ G.vd->camera= scene_find_camera(G.scene);
+ handle_view3d_lock();
+ }
+
+ if(G.vd->camera) {
+ G.vd->persp= 2;
+ G.vd->view= 0;
+ }
+
+ }
+ else if(event==PAD9) {
+ countall();
+ do_all_ipos();
+ do_all_keys();
+ do_all_actions();
+ do_all_ikas();
+
+ reset_slowparents(); /* editobject.c */
+ }
+ else if(G.vd->persp<2) {
+ if(event==PAD4 || event==PAD6) {
+ /* z-as */
+ phi= (float)(M_PI/24.0);
+ if(event==PAD6) phi= -phi;
+ si= (float)sin(phi);
+ q1[0]= (float)cos(phi);
+ q1[1]= q1[2]= 0.0;
+ q1[3]= si;
+ QuatMul(G.vd->viewquat, G.vd->viewquat, q1);
+ G.vd->view= 0;
+ }
+ if(event==PAD2 || event==PAD8) {
+
+ /* liggende as */
+ VECCOPY(q1+1, G.vd->viewinv[0]);
+
+ Normalise(q1+1);
+ phi= (float)(M_PI/24.0);
+ if(event==PAD2) phi= -phi;
+ si= (float)sin(phi);
+ q1[0]= (float)cos(phi);
+ q1[1]*= si;
+ q1[2]*= si;
+ q1[3]*= si;
+ QuatMul(G.vd->viewquat, G.vd->viewquat, q1);
+ G.vd->view= 0;
+ }
+ }
+
+ if(G.vd->persp<2) perspo= G.vd->persp;
+ }
+ scrarea_queue_redraw(curarea);
+}
+
+int untitled(char * name)
+{
+ if (G.save_over == 0 ) {
+ char * c= BLI_last_slash(name);
+
+ if (c)
+ strcpy(&c[1], "untitled.blend");
+ else
+ strcpy(name, "untitled.blend");
+
+ return(TRUE);
+ }
+
+ return(FALSE);
+}
+
+int save_image_filesel_str(char *str)
+{
+ switch(G.scene->r.imtype) {
+ case R_PNG:
+ if (LICENSE_KEY_VALID) {
+ strcpy(str, "SAVE PNG"); return 1;
+ }
+ case R_TARGA:
+ strcpy(str, "SAVE TARGA"); return 1;
+ case R_RAWTGA:
+ strcpy(str, "SAVE RAW TARGA"); return 1;
+ case R_IRIS:
+ strcpy(str, "SAVE IRIS"); return 1;
+ case R_IRIZ:
+ strcpy(str, "SAVE IRIS"); return 1;
+ case R_HAMX:
+ strcpy(str, "SAVE HAMX"); return 1;
+ case R_FTYPE:
+ strcpy(str, "SAVE FTYPE"); return 1;
+ case R_JPEG90:
+ strcpy(str, "SAVE JPEG"); return 1;
+ default:
+ strcpy(str, "SAVE IMAGE"); return 0;
+ }
+}
+
+void BIF_save_rendered_image(void)
+{
+ if(!R.rectot) {
+ error("No image rendered");
+ } else {
+ char dir[FILE_MAXDIR * 2], str[FILE_MAXFILE * 2];
+
+ if(G.ima[0]==0) {
+ strcpy(dir, G.sce);
+ BLI_splitdirstring(dir, str);
+ strcpy(G.ima, dir);
+ }
+
+ R.r.imtype= G.scene->r.imtype;
+ R.r.quality= G.scene->r.quality;
+ R.r.planes= G.scene->r.planes;
+
+ if (!save_image_filesel_str(str)) {
+ error("Select an image type in DisplayButtons(F10)");
+ } else {
+ activate_fileselect(FILE_SPECIAL, str, G.ima, write_imag);
+ }
+ }
+}
+
+int blenderqread(unsigned short event, short val)
+{
+ /* hier alle algemene toetsafhandelingen (niet screen/window/space) */
+ /* return 0: niet aan andere queue's doorgeven */
+/* extern char videosc_dir[]; */
+ extern int textediting;
+ ScrArea *sa;
+ Object *ob;
+ int textspace=0;
+ /* Changed str and dir size to 160, to make sure there is enough
+ * space for filenames. */
+ char dir[FILE_MAXDIR * 2], str[FILE_MAXFILE * 2];
+
+ if(val==0) return 1;
+ if(event==MOUSEY || event==MOUSEX) return 1;
+ if (G.flags & G_FLAGS_AUTOPLAY) return 1;
+
+ if (curarea && curarea->spacetype==SPACE_TEXT) textspace= 1;
+
+ switch(event) {
+
+ case F1KEY:
+ if(G.qual==0) {
+ /* this exception because of the '?' button */
+ if(curarea->spacetype==SPACE_INFO) {
+ sa= closest_bigger_area();
+ areawinset(sa->win);
+ }
+
+ activate_fileselect(FILE_BLENDER, "LOAD FILE", G.sce, BIF_read_file);
+ return 0;
+ }
+ else if(G.qual & LR_SHIFTKEY) {
+ activate_fileselect(FILE_LOADLIB, "LOAD LIBRARY", G.lib, 0);
+ return 0;
+ }
+ break;
+ case F2KEY:
+ if(G.qual==0) {
+ strcpy(dir, G.sce);
+ untitled(dir);
+ activate_fileselect(FILE_BLENDER, "SAVE FILE", dir, BIF_write_file);
+ return 0;
+ }
+ else if(G.qual & LR_CTRLKEY) {
+ write_vrml_fs();
+ return 0;
+ }
+ else if(G.qual & LR_SHIFTKEY) {
+ write_dxf_fs();
+ return 0;
+ }
+ break;
+ case F3KEY:
+ if(G.qual==0) {
+ BIF_save_rendered_image();
+ return 0;
+ }
+ else if(G.qual & LR_CTRLKEY) {
+ BIF_screendump();
+ }
+ break;
+ case F4KEY:
+ if(G.qual & LR_SHIFTKEY) {
+
+ memset(str, 0, 16);
+ ob= OBACT;
+ if(ob) strcpy(str, ob->id.name);
+
+ activate_fileselect(FILE_MAIN, "DATA SELECT", str, 0);
+ return 0;
+ }
+ else extern_set_butspace(event);
+
+ break;
+ case F5KEY:
+ if(G.qual & LR_SHIFTKEY) {
+ newspace(curarea, SPACE_VIEW3D);
+ return 0;
+ }
+ else extern_set_butspace(event);
+ break;
+ case F6KEY:
+ if(G.qual & LR_SHIFTKEY) {
+ newspace(curarea, SPACE_IPO);
+ return 0;
+ }
+ else extern_set_butspace(event);
+ break;
+ case F7KEY:
+ if(G.qual & LR_SHIFTKEY) {
+ newspace(curarea, SPACE_BUTS);
+ return 0;
+ }
+ else extern_set_butspace(event);
+ break;
+ case F8KEY:
+ if(G.qual & LR_SHIFTKEY) {
+ newspace(curarea, SPACE_SEQ);
+ return 0;
+ }
+ else extern_set_butspace(event);
+ break;
+ case F9KEY:
+ if(G.qual & LR_SHIFTKEY) {
+ newspace(curarea, SPACE_OOPS);
+ return 0;
+ }
+ else extern_set_butspace(event);
+ break;
+ case F10KEY:
+ if(G.qual & LR_SHIFTKEY) {
+ newspace(curarea, SPACE_IMAGE);
+ return 0;
+ }
+ else extern_set_butspace(event);
+ break;
+ case F11KEY:
+ if(G.qual & LR_SHIFTKEY) {
+ newspace(curarea, SPACE_TEXT);
+ return 0;
+ }
+ else BIF_toggle_render_display();
+ return 0;
+ break;
+ case F12KEY:
+ if(G.qual & LR_SHIFTKEY) {
+ if (G.qual & LR_CTRLKEY){
+ newspace(curarea, SPACE_NLA);
+ return 0;
+ }
+ newspace(curarea, SPACE_ACTION);
+ return 0;
+ }
+ else BIF_do_render(0);
+ return 0;
+ break;
+
+ case LEFTARROWKEY:
+ case DOWNARROWKEY:
+ if(textediting==0 && textspace==0) {
+ if(event==DOWNARROWKEY) CFRA-= 10;
+ else CFRA--;
+
+ if(G.qual & LR_SHIFTKEY) CFRA= SFRA;
+ if(CFRA<1) CFRA=1;
+
+ update_for_newframe();
+ return 0;
+ }
+ break;
+
+ case RIGHTARROWKEY:
+ case UPARROWKEY:
+ if(textediting==0 && textspace==0) {
+ if(event==UPARROWKEY) CFRA+= 10;
+ else CFRA++;
+ if(G.qual & LR_SHIFTKEY) CFRA= EFRA;
+
+ update_for_newframe();
+ }
+ break;
+
+ case ESCKEY:
+ sound_stop_all_sounds();
+ break;
+ case TABKEY:
+ if(G.qual==0 ) {
+ if(textspace==0) {
+ if(curarea->spacetype==SPACE_IPO) set_editflag_editipo();
+ else if(curarea->spacetype==SPACE_SEQ) enter_meta();
+ else if(G.vd) {
+ /* ook als Alt-E */
+ if(G.obedit==0) enter_editmode();
+ else exit_editmode(1);
+ }
+ return 0;
+ }
+ }
+ else if(G.qual & LR_CTRLKEY){
+ if(G.obpose) exit_posemode(1);
+ else
+ enter_posemode();
+ allqueue(REDRAWHEADERS, 0);
+
+ }
+ else if(G.qual & LR_SHIFTKEY) {
+ if(G.obedit) exit_editmode(1);
+ if(G.f & G_FACESELECT) set_faceselect();
+ if(G.f & G_VERTEXPAINT) set_vpaint();
+ if(G.f & G_WEIGHTPAINT) set_wpaint();
+ if(G.obpose) exit_posemode(1);
+ }
+ break;
+
+ case BACKSPACEKEY:
+ break;
+
+ case AKEY:
+ if(textediting==0 && textspace==0) {
+ if(G.qual & LR_ALTKEY) {
+ if(G.qual & LR_SHIFTKEY) play_anim(1);
+ else play_anim(0);
+ return 0;
+ }
+ }
+ break;
+ case EKEY:
+ if(G.qual & LR_ALTKEY) {
+ if(G.vd && textspace==0) {
+ if(G.obedit==0) enter_editmode();
+ else exit_editmode(1);
+ return 0;
+ }
+ }
+ break;
+ case IKEY:
+ if(textediting==0 && textspace==0 && curarea->spacetype!=SPACE_FILE && curarea->spacetype!=SPACE_IMASEL) {
+ if(G.qual==0) {
+ common_insertkey();
+ return 0;
+ }
+ }
+ break;
+ case JKEY:
+ if(textediting==0 && textspace==0) {
+ if(R.rectot && G.qual==0) {
+ BIF_swap_render_rects();
+ return 0;
+ }
+ }
+ break;
+
+ case NKEY:
+ if(textediting==0 && textspace==0 ) {
+ if(G.qual & LR_CTRLKEY);
+ else if(G.qual==0 || (G.qual & LR_SHIFTKEY)) {
+ clever_numbuts();
+ return 0;
+ }
+ }
+ break;
+
+ case OKEY:
+ if(textediting==0) {
+ if(G.qual & LR_CTRLKEY) {
+ /* There seem to be crashes here sometimes.... String
+ * bound overwrites? I changed dir and str sizes,
+ * let's see if this reoccurs. */
+ sprintf(str, "Open file: %s", G.sce);
+
+ if(okee(str)) {
+ strcpy(dir, G.sce);
+ BIF_read_file(dir);
+ }
+ return 0;
+ }
+ }
+ break;
+
+ case SKEY:
+ if(G.obpose==0 && G.obedit==0) {
+ if(G.qual & LR_CTRLKEY) {
+ if(G.qual & LR_SHIFTKEY);
+ else {
+ strcpy(dir, G.sce);
+ if (untitled(dir)) {
+ activate_fileselect(FILE_BLENDER, "SAVE FILE", dir, BIF_write_file);
+ } else {
+ BIF_write_file(dir);
+ free_filesel_spec(dir);
+ }
+ return 0;
+ }
+ }
+ }
+ break;
+
+ case TKEY:
+ if(G.qual & LR_ALTKEY) {
+ if(G.qual & LR_CTRLKEY) {
+ int a;
+
+ if (G.qual & LR_SHIFTKEY) {
+ double delta, stime;
+
+ waitcursor(1);
+
+ stime= PIL_check_seconds_timer();
+ for(a=0; a<100000; a++) {
+ scrarea_do_windraw(curarea);
+
+ delta= PIL_check_seconds_timer()-stime;
+ if (delta>5.0) break;
+ }
+
+ waitcursor(0);
+ notice("FPS: %f (%d iterations)", a/delta, a);
+ } else {
+ int event= pupmenu("10 Timer%t|draw|draw+swap");
+ if(event>0) {
+ double stime= PIL_check_seconds_timer();
+ char tmpstr[128];
+ int time;
+
+ printf("start timer\n");
+ waitcursor(1);
+
+ for(a=0; a<10; a++) {
+ scrarea_do_windraw(curarea);
+ if(event==2) screen_swapbuffers();
+ }
+
+ time= (PIL_check_seconds_timer()-stime)*1000;
+
+ if(event==1) sprintf(tmpstr, "draw %%t|%d", time);
+ if(event==2) sprintf(tmpstr, "d+sw %%t|%d", time);
+
+ waitcursor(0);
+ pupmenu(tmpstr);
+
+ }
+ }
+ return 0;
+ }}
+ break;
+
+ case UKEY:
+
+ if(textediting==0) {
+ if(G.qual & LR_CTRLKEY) {
+ if(okee("SAVE USER DEFAULTS")) {
+ BIF_write_homefile();
+ }
+ return 0;
+ }
+ }
+ break;
+
+ case WKEY:
+ if(textediting==0) {
+ if(G.qual & LR_CTRLKEY) {
+ if(G.qual & LR_SHIFTKEY);
+ else {
+ strcpy(dir, G.sce);
+ if (untitled(dir)) {
+ activate_fileselect(FILE_BLENDER, "SAVE FILE", dir, BIF_write_file);
+ } else {
+ BIF_write_file(dir);
+ free_filesel_spec(dir);
+ }
+ return 0;
+ }
+ }
+ else if(G.qual & LR_ALTKEY) {
+ write_videoscape_fs();
+ }
+ }
+ break;
+
+ case XKEY:
+ if(G.qual & LR_CTRLKEY) {
+ if(okee("ERASE ALL")) {
+ if( BIF_read_homefile()==0) error("No file ~/.B.blend");
+ }
+ return 0;
+ }
+
+ break;
+ }
+
+ return 1;
+}
+
+/* eof */
diff --git a/source/blender/src/toolbox.c b/source/blender/src/toolbox.c
new file mode 100644
index 00000000000..d811c740d3c
--- /dev/null
+++ b/source/blender/src/toolbox.c
@@ -0,0 +1,1454 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#define PY_TOOLBOX 1
+#include <math.h>
+#include <ctype.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdarg.h>
+
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#include "BLI_winstuff.h"
+#endif
+
+#include <fcntl.h>
+#include "MEM_guardedalloc.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_image_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_plugin_types.h"
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+
+#include "BIF_gl.h"
+#include "BIF_graphics.h"
+#include "BIF_mainqueue.h"
+#include "BIF_interface.h"
+#include "BIF_toolbox.h"
+#include "BIF_mywindow.h"
+#include "BIF_editarmature.h"
+#include "BIF_editfont.h"
+#include "BIF_editmesh.h"
+#include "BIF_editseq.h"
+#include "BIF_editlattice.h"
+#include "BIF_editsima.h"
+#include "BIF_screen.h"
+#include "BIF_tbcallback.h"
+#include "BIF_editnla.h"
+
+#include "BDR_editobject.h"
+#include "BDR_editcurve.h"
+#include "BDR_editmball.h"
+
+#include "BSE_editipo.h"
+#include "BSE_buttons.h"
+
+#include "IMB_imbuf.h"
+
+#include "mydevice.h"
+#include "blendef.h"
+
+#include "interface.h"
+#include "render.h"
+
+/* ******** NOTES *********** *****************************
+
+ - Toolbox items zelf invullen
+ - de colormap kleuren staan met comments in de bgntoolbox()
+ - de funktie extern_qread eventueel vervangen
+ - let op de benaming van bijzondere toetsen (NumL etc)
+ - meelinken: Button.c, ivm rawcodes
+
+ ***************************** *****************************
+*/
+
+
+static int tbx1, tbx2, tby1, tby2, tbfontyofs, tbmain=0;
+static int tbmemx=TBOXX/2, tbmemy=(TBOXEL-0.5)*TBOXH, tboldwin, addmode= 0;
+static int oldcursor;
+
+ /* variabelen per item */
+static char *tbstr, *tbstr1, *keystr;
+static void (*tbfunc)(int);
+static int tbval;
+
+/* *********** PC PATCH ************* */
+
+void ColorFunc(int i)
+{
+ if(i==TBOXBLACK) glColor3ub(0, 0, 0);
+ else if(i==TBOXWHITE) glColor3ub(240, 240, 240);
+ else if(i==TBOXGREY) glColor3ub(160, 160, 160);
+ else glColor3ub(0, 0, 0);
+}
+
+/* ********************* PYTHON TOOLBOX CALLBACK ************************* */
+
+#ifdef PY_TOOLBOX
+/* see bpython/intern/py_toolbox.c */
+
+/* moved to BIF_toolbox.h */
+/* typedef char** (*tbox_callback)(int, int); */
+
+TBcallback *callback_dummy(int level, int entry)
+{
+ return NULL;
+}
+
+/* callback func ptr for py_toolbox */
+Tbox_callbackfunc g_toolbox_menucallback = &callback_dummy;
+
+void tboxSetCallback(Tbox_callbackfunc f)
+{
+ g_toolbox_menucallback = f;
+}
+
+#endif
+
+/* ********************* TOOLBOX ITEMS ************************* */
+
+void tbox_setinfo(int x, int y)
+{
+ /* afhankelijk van tbmain worden vars gezet */
+ tbstr= 0;
+ tbstr1= 0;
+ tbfunc= 0;
+ tbval= 0;
+ keystr = NULL;
+
+/* main menu entries: defined in BIF_toolbox.h */
+
+ if(x==0) {
+ switch(y) {
+ case TBOX_MAIN_FILE: tbstr= "FILE"; break;
+ case TBOX_MAIN_EDIT: tbstr= "EDIT"; break;
+ case TBOX_MAIN_ADD:
+ if (addmode==OB_MESH) tbstr= " MESH";
+ else if(addmode==OB_CURVE) tbstr= " CURVE";
+ else if(addmode==OB_SURF) tbstr= " SURF";
+ else tbstr= "ADD";
+ break;
+ case TBOX_MAIN_OBJECT1: tbstr= "OBJECT"; break;
+ case TBOX_MAIN_OBJECT2: tbstr= "OBJECT"; break;
+ case TBOX_MAIN_MESH: tbstr= "MESH"; break;
+ case TBOX_MAIN_CURVE: tbstr= "CURVE"; break;
+ case TBOX_MAIN_KEY: tbstr= "KEY"; break;
+ case TBOX_MAIN_RENDER: tbstr= "RENDER"; break;
+ case TBOX_MAIN_VIEW: tbstr= "VIEW"; break;
+#ifdef PY_TOOLBOX
+ case TBOX_MAIN_PYTOOL:
+ {
+ if (g_toolbox_menucallback(0, 0)) // valid callback?
+ tbstr= "PYTOOL";
+ break;
+ }
+#endif
+ }
+ }
+
+/* TOPICS */
+ else {
+
+
+/* FILE TOPICS */
+ if(tbmain==TBOX_MAIN_FILE) {
+ switch(y) {
+ case 0: tbstr= "New"; tbstr1= "c|x"; keystr= "Ctrl X"; break;
+ case 1: tbstr= "Open"; tbstr1= "F1"; keystr= "F1"; break;
+ case 2: tbstr= "Reopen Last"; tbstr1= "c|o"; keystr= "Ctrl O"; break;
+ case 3: tbstr= "Append"; tbstr1= "shift+F1"; keystr= "Shift F1"; break;
+ case 4: tbstr= ""; tbstr1= ""; keystr= ""; break;
+ case 5: tbstr= "Save As"; tbstr1= "F2"; keystr= "F2"; break;
+ case 6: tbstr= "Save"; tbstr1= "c|w"; keystr= "Ctrl W"; break;
+ case 7: tbstr= ""; tbstr1= ""; keystr= ""; break;
+ case 8: tbstr= "Save Image"; tbstr1= "F3"; keystr= "F3"; break;
+ case 9: tbstr= "Save VRML"; tbstr1= "c|F2"; keystr= "Ctrl F2"; break;
+ case 10: tbstr= "Save DXF"; tbstr1= "shift+F2"; keystr= "Shift F2"; break;
+ case 11: tbstr= "Save VideoScape"; tbstr1= "a|w"; keystr= "Alt W"; break;
+/* case 12: tbstr= ""; tbstr1= ""; keystr= ""; break; */
+ case 13: tbstr= "Quit"; tbstr1= "q"; keystr= "Q"; break;
+ }
+ }
+
+/* EDIT TOPICS */
+ if(tbmain==TBOX_MAIN_EDIT) {
+ switch(y) {
+ case 0: tbstr= "(De)Select All"; tbstr1= "a"; keystr= "A"; break;
+ case 1: tbstr= "Border Select"; tbstr1= "b"; keystr= "B"; break;
+ case 2: tbstr= ""; tbstr1= ""; keystr= ""; break;
+ case 3: tbstr= "Duplicate"; tbstr1= "D"; keystr= "Shift D"; break;
+ case 4: tbstr= "Delete"; tbstr1= "x"; keystr= "X"; break;
+ case 5: tbstr= "Edit Mode"; tbstr1= "Tab"; keystr= "Tab"; break;
+ case 6: tbstr= ""; tbstr1= ""; keystr= ""; break;
+ case 7: tbstr= "Grabber"; tbstr1= "g"; keystr= "G"; break;
+ case 8: tbstr= "Rotate"; tbstr1= "r"; keystr= "R"; break;
+ case 9: tbstr= "Scale"; tbstr1= "s"; keystr= "S"; break;
+/* case 10: tbstr= ""; tbstr1= ""; keystr= ""; break; */
+ case 11: tbstr= "Shear"; tbstr1= "c|s"; keystr= "Ctrl S"; break;
+ case 12: tbstr= "Warp/Bend"; tbstr1= "W"; keystr= "Shift W"; break;
+ case 13: tbstr= "Snap Menu"; tbstr1= "S"; keystr= "Shift S"; break;
+ }
+ }
+
+/* ADD TOPICS */
+ if(tbmain==TBOX_MAIN_ADD) {
+
+ if(addmode==0) {
+ switch(y) {
+ case 0: tbstr= "Mesh"; tbstr1= ">>"; keystr= ">>"; tbval=OB_MESH; break;
+ case 1: tbstr= "Curve"; tbstr1= ">>"; keystr= ">>"; tbval=OB_CURVE; ; break;
+ case 2: tbstr= "Surface"; tbstr1= ">>"; keystr= ">>"; tbval=OB_SURF; break;
+ case 3: tbstr= "Text"; tbstr1= ""; keystr= ""; tbval=OB_FONT; tbfunc= add_primitiveFont; break;
+ case 4: tbstr= "MetaBall"; tbstr1= ""; keystr= ""; tbval=OB_MBALL; tbfunc= add_primitiveMball; break;
+ case 5: tbstr= "Empty"; tbstr1= "A"; keystr= ""; tbval=OB_EMPTY; break;
+ case 6: tbstr= ""; tbstr1= ""; keystr= ""; tbval=0; break;
+ case 7: tbstr= "Camera"; tbstr1= "A"; keystr= ""; tbval=OB_CAMERA; break;
+ case 8: tbstr= "Lamp"; tbstr1= "A"; keystr= ""; tbval=OB_LAMP; break;
+ case 9: tbstr= "Armature"; tbstr1= ""; keystr= ""; tbval=OB_ARMATURE; tbfunc=add_primitiveArmature; break;
+ case 10: tbstr= ""; tbstr1= ""; keystr= ""; tbval=0; break;
+ case 11: tbstr= "Lattice"; tbstr1= "A"; keystr= ""; tbval=OB_LATTICE; break;
+ case 12: tbstr= ""; tbstr1= ""; keystr= ""; tbval=0; break;
+ case 13: tbstr= ""; tbstr1= ""; keystr= ""; tbval=0; break;
+ }
+ if(tbstr1 && tbstr1[0]=='A') tbfunc= (void (*)(int) )add_object_draw;
+ }
+ else if(addmode==OB_MESH) {
+ switch(y) {
+ case 0: tbstr= ">Plane"; tbstr1= "A"; keystr= ""; tbval=0; break;
+ case 1: tbstr= ">Cube"; tbstr1= "A"; keystr= ""; tbval=1; break;
+ case 2: tbstr= ">Circle"; tbstr1= "A"; keystr= ""; tbval=4; break;
+ case 3: tbstr= ">UVsphere"; tbstr1= "A"; keystr= ""; tbval=11; break;
+ case 4: tbstr= ">Icosphere";tbstr1= "A"; keystr= ""; tbval=12; break;
+ case 5: tbstr= ">Cylinder"; tbstr1= "A"; keystr= ""; tbval=5; break;
+ case 6: tbstr= ">Tube"; tbstr1= "A"; keystr= ""; tbval=6; break;
+ case 7: tbstr= ">Cone"; tbstr1= "A"; keystr= ""; tbval=7; break;
+ case 8: tbstr= ">"; tbstr1= ""; keystr= ""; break;
+ case 9: tbstr= ">Grid"; tbstr1= "A"; keystr= ""; tbval=10; break;
+ case 13: tbstr= ">Monkey"; tbstr1= "A"; keystr= ""; tbval=13; break;
+ }
+ if(tbstr1 && tbstr1[0]=='A') tbfunc= add_primitiveMesh;
+ }
+ else if(addmode==OB_SURF) {
+ switch(y) {
+ case 0: tbstr= ">Curve"; tbstr1= "A"; keystr= ""; tbval=0; break;
+ case 1: tbstr= ">Circle"; tbstr1= "A"; keystr= ""; tbval=1; break;
+ case 2: tbstr= ">Surface"; tbstr1= "A"; keystr= ""; tbval=2; break;
+ case 3: tbstr= ">Tube"; tbstr1= "A"; keystr= ""; tbval=3; break;
+ case 4: tbstr= ">Sphere"; tbstr1= "A"; keystr= ""; tbval=4; break;
+ case 5: tbstr= ">Donut"; tbstr1= "A"; keystr= ""; tbval=5; break;
+ }
+ if(tbstr1 && tbstr1[0]=='A') tbfunc= add_primitiveNurb;
+ }
+/* else if (addmode==OB_ARMATURE){
+ switch(y) {
+ case 0: tbstr= ">Bone"; tbstr1= "A"; keystr= ""; tbval=0; break;
+ case 1: tbstr= ">Hand"; tbstr1= "A"; keystr= ""; tbval=1; break;
+ case 2: tbstr= ">Biped"; tbstr1= "A"; keystr= ""; tbval=2; break;
+ }
+ if(tbstr1 && tbstr1[0]=='A') tbfunc= add_primitiveArmature;
+ }
+*/
+ else if(addmode==OB_CURVE) {
+ switch(y) {
+ case 0: tbstr= ">Bezier Curve"; tbstr1= "A"; keystr= ""; tbval=10; break;
+ case 1: tbstr= ">Bezier Circle"; tbstr1= "A"; keystr= ""; tbval=11; break;
+ case 2: tbstr= ">"; tbstr1= ""; keystr= ""; break;
+ case 3: tbstr= ">Nurbs Curve"; tbstr1= "A"; keystr= ""; tbval=40; break;
+ case 4: tbstr= ">Nurbs Circle"; tbstr1= "A"; keystr= ""; tbval=41; break;
+ case 5: tbstr= ">"; tbstr1= ""; keystr= ""; break;
+ case 6: tbstr= ">Path"; tbstr1= "A"; keystr= ""; tbval=46; break;
+ }
+ if(tbstr1 && tbstr1[0]=='A') tbfunc= add_primitiveCurve;
+ }
+/* else if(addmode==OB_MBALL) {
+ switch(y) {
+ case 0: tbstr= "Ball"; tbstr1= "A"; tbval=1; break;
+ case 1: tbstr= ""; tbstr1= ""; break;
+ case 2: tbstr= ""; tbstr1= ""; break;
+ case 3: tbstr= ""; tbstr1= ""; break;
+ case 4: tbstr= ""; tbstr1= ""; break;
+ case 5: tbstr= ""; tbstr1= ""; break;
+ case 6: tbstr= ""; tbstr1= ""; break;
+ case 7: tbstr= ""; tbstr1= ""; break;
+ case 8: tbstr= ""; tbstr1= ""; break;
+ case 9: tbstr= ""; tbstr1= ""; break;
+ case 10: tbstr= ""; tbstr1= ""; break;
+ case 11: tbstr= "Duplicate";tbstr1= "D"; break;
+ }
+ if(tbstr1 && tbstr1[0]=='A') tbfunc= add_primitiveMball;
+ }*/
+ }
+
+/* OB TOPICS 1 */
+ else if(tbmain==TBOX_MAIN_OBJECT1) {
+ switch(y) {
+ case 0: tbstr= "Clear Size"; tbstr1= "a|s"; keystr= "Alt S"; break;
+ case 1: tbstr= "Clear Rotation"; tbstr1= "a|r"; keystr= "Alt R"; break;
+ case 2: tbstr= "Clear Location"; tbstr1= "a|g"; keystr= "Alt G"; break;
+ case 3: tbstr= "Clear Origin"; tbstr1= "a|o"; keystr= "Alt O"; break;
+ case 4: tbstr= "Make Parent"; tbstr1= "c|p"; keystr= "Ctrl P"; break;
+ case 5: tbstr= "Clear Parent"; tbstr1= "a|p"; keystr= "Alt P"; break;
+ case 6: tbstr= "Make Track"; tbstr1= "c|t"; keystr= "Ctrl T"; break;
+ case 7: tbstr= "Clear Track"; tbstr1= "a|t"; keystr= "Alt T"; break;
+/* case 8: tbstr= ""; tbstr1= ""; keystr= ""; break;
+ case 9: tbstr= ""; tbstr1= ""; keystr= ""; break; */
+ case 10: tbstr= "Image Displist"; tbstr1= "c|d"; keystr= "Ctrl D"; break;
+ case 11: tbstr= "Image Aspect"; tbstr1= "a|v"; keystr= "Alt V"; break;
+ }
+ }
+
+/* OB TOPICS 2 */
+ else if(tbmain==TBOX_MAIN_OBJECT2) {
+ switch(y) {
+ case 0: tbstr= "Edit Mode"; tbstr1= "Tab"; keystr= "Tab"; break;
+ case 1: tbstr= "Move To Layer"; tbstr1= "m"; keystr= "M"; break;
+ case 2: tbstr= "Delete"; tbstr1= "x"; keystr= "X"; break;
+ case 3: tbstr= "Delete All"; tbstr1= "c|x"; keystr= "Ctrl X"; break;
+ case 4: tbstr= "Apply Size/Rot"; tbstr1= "c|a"; keystr= "Ctrl A"; break;
+ case 5: tbstr= "Apply Deform"; tbstr1= "c|A"; keystr= "Ctrl Shift A"; break;
+ case 6: tbstr= "Join"; tbstr1= "c|j"; keystr= "Ctrl J"; break;
+ case 7: tbstr= "Make Local"; tbstr1= "l"; keystr= "L"; break;
+ case 8: tbstr= "Select Linked"; tbstr1= "L"; keystr= "Shift L"; break;
+ case 9: tbstr= "Make Links"; tbstr1= "c|l"; keystr= "Ctrl L"; break;
+ case 10: tbstr= "Copy Menu"; tbstr1= "c|c"; keystr= "Ctrl C"; break;
+ case 11: tbstr= "Convert Menu"; tbstr1= "a|c"; keystr= "Alt C"; break;
+ }
+ }
+
+/* mesh TOPICS */
+ else if(tbmain==TBOX_MAIN_MESH) {
+ switch(y) {
+ case 0: tbstr= "Select Linked"; tbstr1= "l"; keystr= "L"; break;
+ case 1: tbstr= "Deselect Linked"; tbstr1= "L"; keystr= "Shift L"; break;
+ case 2: tbstr= "Extrude"; tbstr1= "e"; keystr= "E"; break;
+ case 3: tbstr= "Delete Menu"; tbstr1= "x"; keystr= "X"; break;
+ case 4: tbstr= "Make edge/face"; tbstr1= "f"; keystr= "F"; break;
+ case 5: tbstr= "Fill"; tbstr1= "F"; keystr= "Shift F"; break;
+ case 6: tbstr= "Split"; tbstr1= "y"; keystr= "Y"; break;
+ case 7: tbstr= "Undo/reload"; tbstr1= "u"; keystr= "U"; break;
+ case 8: tbstr= "Calc Normals"; tbstr1= "c|n"; keystr= "Ctrl N"; break;
+ case 9: tbstr= "Separate"; tbstr1= "p"; keystr= "P"; break;
+ case 10: tbstr= "Write Videosc"; tbstr1= "a|w"; keystr= "Alt W"; break;
+/* case 11: tbstr= ""; tbstr1= ""; keystr= ""; break; */
+ }
+ }
+
+/* CURVE TOPICS */
+ else if(tbmain==TBOX_MAIN_CURVE) {
+ switch(y) {
+ case 0: tbstr= "Select Linked"; tbstr1= "l"; keystr= "L"; break;
+ case 1: tbstr= "Deselect Linked"; tbstr1= "L"; keystr= "Shift L"; break;
+ case 2: tbstr= "Extrude"; tbstr1= "e"; keystr= "E"; break;
+ case 3: tbstr= "Delete Menu"; tbstr1= "x"; keystr= "X"; break;
+ case 4: tbstr= "Make Segment"; tbstr1= "f"; keystr= "F"; break;
+ case 5: tbstr= "Cyclic"; tbstr1= "c"; keystr= "C"; break;
+/* case 6: tbstr= ""; tbstr1= ""; keystr= ""; break; */
+ case 7: tbstr= "Select Row"; tbstr1= "R"; keystr= "Shift R"; break;
+ case 8: tbstr= "Calc Handle"; tbstr1= "h"; keystr= "H"; break;
+ case 9: tbstr= "Auto Handle"; tbstr1= "H"; keystr= "Shift H"; break;
+ case 10: tbstr= "Vect Handle"; tbstr1= "v"; keystr= "V"; break;
+ case 11: tbstr= "Specials"; tbstr1= "w"; keystr= "W"; break;
+ }
+ }
+
+/* KEY TOPICS */
+ else if(tbmain==TBOX_MAIN_KEY) {
+ switch(y) {
+ case 0: tbstr= "Insert"; tbstr1= "i"; keystr= "I"; break;
+ case 1: tbstr= "Show"; tbstr1= "k"; keystr= "K"; break;
+ case 2: tbstr= "Next"; tbstr1= "PageUp"; keystr= "PgUp"; break;
+ case 3: tbstr= "Prev"; tbstr1= "PageDn"; keystr= "PgDn"; break;
+ case 4: tbstr= "Show+Sel"; tbstr1= "K"; keystr= "Shift K"; break;
+/* case 5: tbstr= ""; tbstr1= ""; keystr= ""; break;
+ case 6: tbstr= ""; tbstr1= ""; keystr= ""; break;
+ case 7: tbstr= ""; tbstr1= ""; keystr= ""; break;
+ case 8: tbstr= ""; tbstr1= ""; keystr= ""; break;
+ case 9: tbstr= ""; tbstr1= ""; keystr= ""; break;
+ case 10: tbstr= ""; tbstr1= ""; keystr= ""; break;
+ case 11: tbstr= ""; tbstr1= ""; keystr= ""; break; */
+ }
+ }
+
+/* RENDER TOPICS */
+ else if(tbmain==TBOX_MAIN_RENDER) {
+ switch(y) {
+ case 0: tbstr= "Render Window"; tbstr1= "F11"; keystr= "F11"; break;
+ case 1: tbstr= "Render"; tbstr1= "F12"; keystr= "F12"; break;
+ case 2: tbstr= "Set Border"; tbstr1= "B"; keystr= "Shift B"; break;
+ case 3: tbstr= "Image Zoom"; tbstr1= "z"; keystr= "Z"; break;
+/* case 4: tbstr= ""; tbstr1= ""; keystr= ""; break;
+ case 5: tbstr= ""; tbstr1= ""; keystr= ""; break;
+ case 6: tbstr= ""; tbstr1= ""; keystr= ""; break;
+ case 7: tbstr= ""; tbstr1= ""; keystr= ""; break;
+ case 8: tbstr= ""; tbstr1= ""; keystr= ""; break;
+ case 9: tbstr= ""; tbstr1= ""; keystr= ""; break;
+ case 10: tbstr= ""; tbstr1= ""; keystr= ""; break;
+ case 11: tbstr= ""; tbstr1= ""; keystr= ""; break; */
+ }
+ }
+
+/* VIEW TOPICS */
+ else if(tbmain==TBOX_MAIN_VIEW) {
+ switch(y) {
+/* case 0: tbstr= ""; tbstr1= ""; break;
+ case 1: tbstr= ""; tbstr1= ""; break;
+ case 2: tbstr= ""; tbstr1= ""; break;
+ case 3: tbstr= ""; tbstr1= ""; break; */
+ case 4: tbstr= "Centre"; tbstr1= "c"; keystr= "C"; break;
+ case 5: tbstr= "Home"; tbstr1= "C"; keystr= "Shift C"; break;
+/* case 6: tbstr= ""; tbstr1= ""; break;
+ case 7: tbstr= ""; tbstr1= ""; break;
+ case 8: tbstr= ""; tbstr1= ""; break;*/
+ case 9: tbstr= "Z-Buffer"; tbstr1= "z"; keystr= "Z"; break;
+/* case 10: tbstr= ""; tbstr1= ""; break;
+ case 11: tbstr= ""; tbstr1= ""; break;*/
+ }
+ }
+#ifdef PY_TOOLBOX
+ else if(tbmain==TBOX_MAIN_PYTOOL) {
+ TBcallback *t= g_toolbox_menucallback(0, y); // call python menu constructor
+ if (t) {
+ tbstr = t->desc;
+ keystr = t->key;
+ tbfunc = t->cb;
+ tbval = t->val;
+ }
+ }
+#endif
+ }
+}
+
+/* ******************** INIT ************************** */
+
+void dummy(void)
+{
+
+}
+
+
+void bgnpupdraw(int startx, int starty, int endx, int endy)
+{
+ #if defined(__sgi) || defined(__sun__)
+ /* this is a dirty patch: XgetImage gets sometimes the backbuffer */
+ my_get_frontbuffer_image(0, 0, 1, 1);
+ my_put_frontbuffer_image();
+ #endif
+
+ tboldwin= mywinget();
+
+ mywinset(G.curscreen->mainwin);
+
+ /* pietsje groter, 1 pixel aan de rand */
+
+ glReadBuffer(GL_FRONT);
+ glDrawBuffer(GL_FRONT);
+
+ glFinish();
+
+ my_get_frontbuffer_image(startx-1, starty-4, endx-startx+5, endy-starty+6);
+
+ oldcursor= get_cursor();
+ set_cursor(CURSOR_STD);
+
+ tbfontyofs= (TBOXH-11)/2; /* toolbox, hier stond ooit getheigh */
+}
+
+void endpupdraw(void)
+{
+ glFinish();
+ my_put_frontbuffer_image();
+
+ if(tboldwin) {
+ mywinset(tboldwin);
+ set_cursor(oldcursor);
+ }
+
+ glReadBuffer(GL_BACK);
+ glDrawBuffer(GL_BACK);
+}
+
+/* ********************************************** */
+
+void asciitoraw(int ch, unsigned short *event, unsigned short *qual)
+{
+ if( isalpha(ch)==0 ) return;
+
+ if( isupper(ch) ) {
+ *qual= LEFTSHIFTKEY;
+ ch= tolower(ch);
+ }
+
+ switch(ch) {
+ case 'a': *event= AKEY; break;
+ case 'b': *event= BKEY; break;
+ case 'c': *event= CKEY; break;
+ case 'd': *event= DKEY; break;
+ case 'e': *event= EKEY; break;
+ case 'f': *event= FKEY; break;
+ case 'g': *event= GKEY; break;
+ case 'h': *event= HKEY; break;
+ case 'i': *event= IKEY; break;
+ case 'j': *event= JKEY; break;
+ case 'k': *event= KKEY; break;
+ case 'l': *event= LKEY; break;
+ case 'm': *event= MKEY; break;
+ case 'n': *event= NKEY; break;
+ case 'o': *event= OKEY; break;
+ case 'p': *event= PKEY; break;
+ case 'q': *event= QKEY; break;
+ case 'r': *event= RKEY; break;
+ case 's': *event= SKEY; break;
+ case 't': *event= TKEY; break;
+ case 'u': *event= UKEY; break;
+ case 'v': *event= VKEY; break;
+ case 'w': *event= WKEY; break;
+ case 'x': *event= XKEY; break;
+ case 'y': *event= YKEY; break;
+ case 'z': *event= ZKEY; break;
+ }
+}
+
+void tbox_execute(void)
+{
+ /* als tbfunc: functie aanroepen */
+ /* als tbstr1 is een string: value tbval in queue stopen */
+ unsigned short event=0;
+ unsigned short qual1=0, qual2=0;
+
+ if(tbfunc) {
+ tbfunc(tbval);
+ }
+ else if(tbstr1) {
+ if(strcmp(tbstr1, "Tab")==0) {
+ event= TABKEY;
+ }
+ else if(strcmp(tbstr1, "PageUp")==0) {
+ event= PAGEUPKEY;
+ }
+ else if(strcmp(tbstr1, "PageDn")==0) {
+ event= PAGEDOWNKEY;
+ }
+ else if(strcmp(tbstr1, "shift+F1")==0) {
+ qual1= LEFTSHIFTKEY;
+ event= F1KEY;
+ }
+ else if(strcmp(tbstr1, "shift+F2")==0) {
+ qual1= LEFTSHIFTKEY;
+ event= F2KEY;
+ }
+ /* ctrl-s (Shear): switch into editmode ### */
+ else if(strcmp(tbstr1, "c|s")==0) {
+ if (!G.obedit) {
+ enter_editmode();
+ /* ### put these into a deselectall_gen() */
+ if(G.obedit->type==OB_MESH) deselectall_mesh();
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) deselectall_nurb();
+ else if(G.obedit->type==OB_MBALL) deselectall_mball();
+ else if(G.obedit->type==OB_LATTICE) deselectall_Latt();
+ /* ### */
+ }
+ qual1 = LEFTCTRLKEY;
+ event = SKEY;
+ }
+ else if(strcmp(tbstr1, "W")==0) {
+ if (!G.obedit) {
+ enter_editmode();
+ /* ### put these into a deselectall_gen() */
+ if(G.obedit->type==OB_MESH) deselectall_mesh();
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) deselectall_nurb();
+ else if(G.obedit->type==OB_MBALL) deselectall_mball();
+ else if(G.obedit->type==OB_LATTICE) deselectall_Latt();
+ /* ### */
+ }
+ qual1 = LEFTSHIFTKEY;
+ event = WKEY;
+ }
+
+ else if(strlen(tbstr1)<4 || (strlen(tbstr1)==4 && tbstr1[2]=='F')) {
+
+ if(tbstr1[1]=='|') {
+ if(tbstr1[0]=='c') qual1= LEFTCTRLKEY;
+ else if(tbstr1[0]=='a') qual1= LEFTALTKEY;
+
+ if (tbstr1[2]=='F') {
+ switch(tbstr1[3]) {
+ case '1': event= F1KEY; break;
+ case '2': event= F2KEY; break;
+ case '3': event= F3KEY; break;
+ case '4': event= F4KEY; break;
+ case '5': event= F5KEY; break;
+ case '6': event= F6KEY; break;
+ case '7': event= F7KEY; break;
+ case '8': event= F8KEY; break;
+ case '9': event= F9KEY; break;
+ }
+ }
+ else asciitoraw(tbstr1[2], &event, &qual2);
+ }
+ else if(tbstr1[1]==0) {
+ asciitoraw(tbstr1[0], &event, &qual2);
+ }
+ else if(tbstr1[0]=='F') {
+ event= atoi(tbstr1+1);
+ switch(event) {
+ case 1: event= F1KEY; break;
+ case 2: event= F2KEY; break;
+ case 3: event= F3KEY; break;
+ case 4: event= F4KEY; break;
+ case 5: event= F5KEY; break;
+ case 6: event= F6KEY; break;
+ case 7: event= F7KEY; break;
+ case 8: event= F8KEY; break;
+ case 9: event= F9KEY; break;
+ case 10: event= F10KEY; break;
+ case 11: event= F11KEY; break;
+ case 12: event= F12KEY; break;
+ }
+ }
+ }
+
+ if(event) {
+ if(qual1) mainqenter(qual1, 1);
+ if(qual2) mainqenter(qual2, 1);
+ mainqenter(event, 1);
+ mainqenter(event, 0);
+ mainqenter(EXECUTE, 1);
+ if(qual1) mainqenter(qual1, 0);
+ if(qual2) mainqenter(qual2, 0);
+ }
+ }
+
+}
+
+void tbox_getmouse(mval)
+short *mval;
+{
+
+ getmouseco_sc(mval);
+
+}
+
+void tbox_setmain(int val)
+{
+ tbmain= val;
+
+ if(tbmain==0 && G.obedit) {
+ addmode= G.obedit->type;
+ }
+}
+
+void bgntoolbox(void)
+{
+ short xmax, ymax, mval[2];
+
+ xmax = G.curscreen->sizex;
+ ymax = G.curscreen->sizey;
+
+ tbox_getmouse(mval);
+
+ if(mval[0]<95) mval[0]= 95;
+ if(mval[0]>xmax-95) mval[0]= xmax-95;
+
+ warp_pointer(mval[0], mval[1]);
+
+ tbx1= mval[0]-tbmemx;
+ tby1= mval[1]-tbmemy;
+ if(tbx1<10) tbx1= 10;
+ if(tby1<10) tby1= 10;
+
+ tbx2= tbx1+TBOXX;
+ tby2= tby1+TBOXY;
+ if(tbx2>xmax) {
+ tbx2= xmax-10;
+ tbx1= tbx2-TBOXX;
+ }
+ if(tby2>ymax) {
+ tby2= ymax-10;
+ tby1= tby2-TBOXY;
+ }
+
+ bgnpupdraw(tbx1, tby1, tbx2, tby2);
+}
+
+void endtoolbox(void)
+{
+ short mval[2];
+
+ tbox_getmouse(mval);
+ if(mval[0]>tbx1 && mval[0]<tbx2)
+ if(mval[1]>tby1 && mval[1]<tby2) {
+ tbmemx= mval[0]-(tbx1);
+ tbmemy= mval[1]-(tby1);
+ }
+
+ endpupdraw();
+}
+
+
+void tbox_embossbox(short x1, short y1, short x2, short y2, short type)
+/* type: 0=menu, 1=menusel, 2=topic, 3=topicsel */
+{
+
+ if(type==0) {
+ glColor3ub(160, 160, 160);
+ glRects(x1+1, y1+1, x2-1, y2-1);
+ }
+ if(type==1) {
+ glColor3ub(50, 50, 100);
+ glRects(x1+1, y1+1, x2-1, y2-1);
+ }
+ if(type==2) {
+ glColor3ub(190, 190, 190);
+ glRects(x1+1, y1+1, x2-1, y2-1);
+ }
+ if(type==3) {
+ cpack(0xc07070);
+ glRects(x1+1, y1+1, x2-1, y2-1);
+ }
+
+ if(type & 1) cpack(0xFFFFFF);
+ else cpack(0x0);
+}
+
+
+void tbox_drawelem_body(x, y, type)
+{
+ int x1 = 0, y1, x2 = 0, y2;
+
+ if(x==0) {
+ x1= tbx1; x2= tbx1+TBOXXL;
+ }
+ else if(x==1) {
+ x1= tbx1+TBOXXL;
+ x2= x1+ TBOXXR-1;
+ }
+
+ y1= tby1+ (TBOXEL-y-1)*TBOXH;
+ y2= y1+TBOXH-1;
+
+ tbox_embossbox(x1, y1, x2, y2, type);
+
+}
+
+void tbox_drawelem_text(x, y, type)
+{
+ int x1 = 0, y1, x2 = 0, y2, len1, len2;
+
+ if(x==0) {
+ x1= tbx1; x2= tbx1+TBOXXL;
+ }
+ else if(x==1) {
+ x1= tbx1+TBOXXL;
+ x2= x1+ TBOXXR-1;
+ }
+
+ y1= tby1+ (TBOXEL-y-1)*TBOXH;
+ y2= y1+TBOXH-1;
+
+ if(type==0 || type==2) {
+ ColorFunc(TBOXBLACK);
+ }
+ else {
+ glColor3ub(240, 240, 240);
+ }
+
+ /* tekst */
+ tbox_setinfo(x, y);
+ if(tbstr && tbstr[0]) {
+ len1= 5+BMF_GetStringWidth(G.font, tbstr);
+// if(tbstr1) len2= 5+BMF_GetStringWidth(G.font, tbstr1); else len2= 0;
+ if(keystr) len2= 5+BMF_GetStringWidth(G.font, keystr); else len2= 0;
+
+ while(len1>0 && (len1+len2+5>x2-x1) ) {
+ tbstr[strlen(tbstr)-1]= 0;
+ len1= BMF_GetStringWidth(G.font, tbstr);
+ }
+
+ glRasterPos2i(x1+5, y1+tbfontyofs);
+ BMF_DrawString(G.font, tbstr);
+
+// if(tbstr1 && tbstr1[0]) {
+ if(keystr && keystr[0]) {
+ if(type & 1) {
+ ColorFunc(TBOXBLACK);
+
+ glRecti(x2-len2-2, y1+2, x2-3, y2-2);
+ ColorFunc(TBOXWHITE);
+ glRasterPos2i(x2-len2, y1+tbfontyofs);
+// BMF_DrawString(G.font, tbstr1);
+ BMF_DrawString(G.font, keystr);
+ }
+ else {
+ ColorFunc(TBOXBLACK);
+ glRasterPos2i(x2-len2, y1+tbfontyofs);
+// BMF_DrawString(G.font, tbstr1);
+ BMF_DrawString(G.font, keystr);
+ }
+ }
+ }
+}
+
+
+void tbox_drawelem(x, y, type)
+int x, y, type;
+{
+ /* type: 0=menu, 1=menusel, 2=topic, 3=topicsel */
+
+ tbox_drawelem_body(x, y, type);
+ tbox_drawelem_text(x, y, type);
+
+}
+
+void tbox_getactive(x, y)
+int *x, *y;
+{
+ short mval[2];
+
+ tbox_getmouse(mval);
+
+ mval[0]-=tbx1;
+ if(mval[0]<TBOXXL) *x= 0;
+ else *x= 1;
+
+ *y= mval[1]-tby1;
+ *y/= TBOXH;
+ *y= TBOXEL- *y-1;
+ if(*y<0) *y= 0;
+ if(*y>TBOXEL-1) *y= TBOXEL-1;
+
+}
+
+void drawtoolbox(void)
+{
+ int x, y, actx, acty, type;
+
+ tbox_getactive(&actx, &acty);
+
+ /* de background */
+ for(x=0; x<2; x++) {
+
+ for(y=0; y<TBOXEL; y++) {
+
+ if(x==0) type= 0;
+ else type= 2;
+
+ if(actx==x && acty==y) type++;
+ if(type==0) {
+ if(tbmain==y) type= 1;
+ }
+
+ tbox_drawelem_body(x, y, type);
+
+ }
+ }
+
+ /* de text */
+ for(x=0; x<2; x++) {
+
+ for(y=0; y<TBOXEL; y++) {
+
+ if(x==0) type= 0;
+ else type= 2;
+
+ if(actx==x && acty==y) type++;
+ if(type==0) {
+ if(tbmain==y) type= 1;
+ }
+
+ tbox_drawelem_text(x, y, type);
+
+ }
+ }
+ glFinish(); /* for geforce, to show it in the frontbuffer */
+
+}
+
+
+void toolbox(void)
+{
+ int actx, acty, y;
+ unsigned short event;
+ short val, mval[2], xo= -1, yo=0;
+
+ bgntoolbox();
+ glColor3ub(0xB0, 0xB0, 0xB0);
+ uiDrawMenuBox((float)tbx1, (float)tby1-1, (float)tbx2, (float)tby2);
+ drawtoolbox();
+
+ /*
+ * De aktieve window wordt in queue terug gestopt.
+ */
+
+ while(1) {
+ event= extern_qread(&val);
+ if(event) {
+ switch(event) {
+ case LEFTMOUSE: case MIDDLEMOUSE: case RIGHTMOUSE: case RETKEY: case PADENTER:
+ if(val==1) {
+ tbox_getactive(&actx, &acty);
+ tbox_setinfo(actx, acty);
+
+ if(event==RIGHTMOUSE) {
+ if(addmode) {
+ addmode= 0;
+ drawtoolbox();
+ }
+ }
+ else if(tbstr1 && tbstr1[0]=='>') {
+ addmode= tbval;
+ drawtoolbox();
+ }
+ else {
+ endtoolbox();
+ tbox_execute();
+ return;
+ }
+ }
+ break;
+ case ESCKEY:
+ /* altkeys: om conflicten met overdraw en stow/push/pop te voorkomen */
+#ifndef MAART
+/* Temporary for making screen dumps (Alt+PrtSc) */
+ case LEFTALTKEY:
+ case RIGHTALTKEY:
+#endif /* MAART */
+ if(val) endtoolbox();
+ return;
+ }
+ }
+
+ tbox_getmouse(mval);
+ if(mval[0]<tbx1-10 || mval[0]>tbx2+10 || mval[1]<tby1-10 || mval[1]>tby2+10) break;
+
+ tbox_getactive(&actx, &acty);
+
+ /* muisafhandeling en redraw */
+ if(xo!=actx || yo!=acty) {
+ if(actx==0) {
+ if (acty==0) addmode=0;
+
+ tbox_drawelem(0, tbmain, 0);
+ tbox_drawelem(0, acty, 1);
+
+ tbmain= acty;
+ addmode= 0;
+ for(y=0; y<TBOXEL; y++) tbox_drawelem(1, y, 2);
+ }
+ else if(xo> -1) {
+ if(xo==0) tbox_drawelem(xo, yo, 1);
+ else tbox_drawelem(xo, yo, 2);
+ tbox_drawelem(actx, acty, 3);
+ }
+
+ glFinish(); /* for geforce, to show it in the frontbuffer */
+
+ xo= actx;
+ yo= acty;
+ }
+ }
+
+ endtoolbox();
+}
+
+/* ************************************ */
+
+static int vconfirm(char *title, char *itemfmt, va_list ap)
+{
+ char *s, buf[512];
+
+ s= buf;
+ if (title) s+= sprintf(s, "%s%%t|", title);
+ vsprintf(s, itemfmt, ap);
+
+ return (pupmenu(buf)>=0);
+}
+
+static int confirm(char *title, char *itemfmt, ...)
+{
+ va_list ap;
+ int ret;
+
+ va_start(ap, itemfmt);
+ ret= vconfirm(title, itemfmt, ap);
+ va_end(ap);
+
+ return ret;
+}
+
+int okee(char *str, ...)
+{
+ va_list ap;
+ int ret;
+
+ va_start(ap, str);
+ ret= vconfirm("OK?", str, ap);
+ va_end(ap);
+
+ return ret;
+}
+
+void notice(char *str, ...)
+{
+ va_list ap;
+
+ va_start(ap, str);
+ vconfirm(NULL, str, ap);
+ va_end(ap);
+}
+
+void error(char *fmt, ...)
+{
+ va_list ap;
+ char nfmt[256];
+
+ sprintf(nfmt, "ERROR: %s", fmt);
+
+ va_start(ap, fmt);
+ if (G.background || !G.curscreen) {
+ vprintf(nfmt, ap);
+ printf("\n");
+ } else {
+ vconfirm(NULL, nfmt, ap);
+ }
+ va_end(ap);
+}
+
+int saveover(char *file)
+{
+ return (!BLI_exists(file) || confirm("SAVE OVER", file));
+}
+
+/* ****************** EXTRAATJE **************** */
+
+short button(short *var, short min, short max, char *str)
+{
+ uiBlock *block;
+ ListBase listb={0, 0};
+ short x1,y1;
+ short mval[2], ret=0;
+
+ if(min>max) min= max;
+
+ getmouseco_sc(mval);
+
+ if(mval[0]<150) mval[0]=150;
+ if(mval[1]<30) mval[1]=30;
+ if(mval[0]>G.curscreen->sizex) mval[0]= G.curscreen->sizex-10;
+ if(mval[1]>G.curscreen->sizey) mval[1]= G.curscreen->sizey-10;
+
+ block= uiNewBlock(&listb, "button", UI_EMBOSSX, UI_HELV, G.curscreen->mainwin);
+ uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1);
+
+ x1=mval[0]-150;
+ y1=mval[1]-20;
+
+ uiDefButS(block, NUM, 0, str, (short)(x1+5),(short)(y1+10),125,20, var,(float)min,(float)max, 0, 0, "");
+ uiDefBut(block, BUT, 1, "OK", (short)(x1+136),(short)(y1+10),25,20, NULL, 0, 0, 0, 0, "");
+
+ uiBoundsBlock(block, 5);
+
+ ret= uiDoBlocks(&listb, 0);
+
+ if(ret==UI_RETURN_OK) return 1;
+ return 0;
+}
+
+short sbutton(char *var, float min, float max, char *str)
+{
+ uiBlock *block;
+ ListBase listb={0, 0};
+ short x1,y1;
+ short mval[2], ret=0;
+
+ if(min>max) min= max;
+
+ getmouseco_sc(mval);
+
+ if(mval[0]<150) mval[0]=150;
+ if(mval[1]<30) mval[1]=30;
+ if(mval[0]>G.curscreen->sizex) mval[0]= G.curscreen->sizex-10;
+ if(mval[1]>G.curscreen->sizey) mval[1]= G.curscreen->sizey-10;
+
+ block= uiNewBlock(&listb, "button", UI_EMBOSSX, UI_HELV, G.curscreen->mainwin);
+ uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1);
+
+ x1=mval[0]-150;
+ y1=mval[1]-20;
+
+ uiDefButC(block, TEX, 0, str, x1+5,y1+10,125,20, var,(float)min,(float)max, 0, 0, "");
+ uiDefBut(block, BUT, 1, "OK", x1+136,y1+10,25,20, NULL, 0, 0, 0, 0, "");
+
+ uiBoundsBlock(block, 5);
+
+ ret= uiDoBlocks(&listb, 0);
+
+ if(ret==UI_RETURN_OK) return 1;
+ return 0;
+}
+
+short fbutton(float *var, float min, float max, char *str)
+{
+ uiBlock *block;
+ ListBase listb={0, 0};
+ short x1,y1;
+ short mval[2], ret=0;
+
+ if(min>max) min= max;
+
+ getmouseco_sc(mval);
+
+ if(mval[0]<150) mval[0]=150;
+ if(mval[1]<30) mval[1]=30;
+ if(mval[0]>G.curscreen->sizex) mval[0]= G.curscreen->sizex-10;
+ if(mval[1]>G.curscreen->sizey) mval[1]= G.curscreen->sizey-10;
+
+ block= uiNewBlock(&listb, "button", UI_EMBOSSX, UI_HELV, G.curscreen->mainwin);
+ uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1);
+
+ x1=mval[0]-150;
+ y1=mval[1]-20;
+
+ uiDefButF(block, NUM, 0, str,(short)(x1+5),(short)(y1+10),125,20, var, min, max, 0, 0, "");
+ uiDefBut(block, BUT, 1, "OK",(short)(x1+136),(short)(y1+10), 35, 20, NULL, 0, 0, 0, 0, "");
+
+ uiBoundsBlock(block, 2);
+
+ ret= uiDoBlocks(&listb, 0);
+
+ if(ret==UI_RETURN_OK) return 1;
+ return 0;
+}
+
+int movetolayer_buts(unsigned int *lay)
+{
+ uiBlock *block;
+ ListBase listb={0, 0};
+ int dx, dy, a, x1, y1, sizex=160, sizey=30;
+ short pivot[2], mval[2], ret=0;
+
+ if(G.vd->localview) {
+ error("Not in localview ");
+ return ret;
+ }
+
+ getmouseco_sc(mval);
+
+ pivot[0]= CLAMPIS(mval[0], (sizex+10), G.curscreen->sizex-30);
+ pivot[1]= CLAMPIS(mval[1], (sizey/2)+10, G.curscreen->sizey-(sizey/2)-10);
+
+ if (pivot[0]!=mval[0] || pivot[1]!=mval[1])
+ warp_pointer(pivot[0], pivot[1]);
+
+ mywinset(G.curscreen->mainwin);
+
+ x1= pivot[0]-sizex+10;
+ y1= pivot[1]-sizey/2;
+
+ block= uiNewBlock(&listb, "button", UI_EMBOSSX, UI_HELV, G.curscreen->mainwin);
+ uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT|UI_BLOCK_RET_1);
+
+ dx= (sizex-5)/12;
+ dy= sizey/2;
+
+ for(a=0; a<10; a++) {
+ uiDefButI(block, TOGR|BIT|a, 0, "",(short)(x1+a*dx),(short)(y1+dy),(short)dx,(short)dy, lay, 0, 0, 0, 0, "");
+ if(a==4) x1+= 5;
+ }
+ x1-= 5;
+
+ for(a=0; a<10; a++) {
+ uiDefButI(block, TOGR|BIT|(a+10), 0, "",(short)(x1+a*dx),(short)y1,(short)dx,(short)dy, lay, 0, 0, 0, 0, "");
+ if(a==4) x1+= 5;
+ }
+ x1-= 5;
+
+ uiDefBut(block, BUT, 1, "OK", (short)(x1+10*dx+10), (short)y1, (short)(3*dx), (short)(2*dy), NULL, 0, 0, 0, 0, "");
+
+ uiBoundsBlock(block, 2);
+
+ ret= uiDoBlocks(&listb, 0);
+
+ if(ret==UI_RETURN_OK) return 1;
+ return 0;
+}
+
+/* ********************** CLEVER_NUMBUTS ******************** */
+
+#define MAXNUMBUTS 24
+
+VarStruct numbuts[MAXNUMBUTS];
+void *numbpoin[MAXNUMBUTS];
+int numbdata[MAXNUMBUTS];
+
+void draw_numbuts_tip(char *str, int x1, int y1, int x2, int y2)
+{
+ static char *last=0; /* avoid ugly updates! */
+ int temp;
+
+ if(str==last) return;
+ last= str;
+ if(str==0) return;
+
+ glColor3ub(160, 160, 160); /* MGREY */
+ glRecti(x1+4, y2-36, x2-4, y2-16);
+
+ cpack(0x0);
+
+ temp= 0;
+ while( BMF_GetStringWidth(G.fonts, str+temp)>(x2 - x1-24)) temp++;
+ glRasterPos2i(x1+16, y2-30);
+ BMF_DrawString(G.fonts, str+temp);
+}
+
+int do_clever_numbuts(char *name, int tot, int winevent)
+{
+ ListBase listb= {NULL, NULL};
+ uiBlock *block;
+ VarStruct *varstr;
+ int a, sizex, sizey, x1, y2;
+ short mval[2], event;
+
+ if(tot<=0 || tot>MAXNUMBUTS) return 0;
+
+ getmouseco_sc(mval);
+
+ /* size */
+ sizex= 235;
+ sizey= 30+20*(tot+1);
+
+ /* midden */
+ if(mval[0]<sizex/2) mval[0]=sizex/2;
+ if(mval[1]<sizey/2) mval[1]=sizey/2;
+ if(mval[0]>G.curscreen->sizex -sizex/2) mval[0]= G.curscreen->sizex -sizex/2;
+ if(mval[1]>G.curscreen->sizey -sizey/2) mval[1]= G.curscreen->sizey -sizey/2;
+
+ mywinset(G.curscreen->mainwin);
+
+ x1= mval[0]-sizex/2;
+ y2= mval[1]+sizey/2;
+
+ block= uiNewBlock(&listb, "numbuts", UI_EMBOSSX, UI_HELV, G.curscreen->mainwin);
+ uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_ENTER_OK);
+
+ /* LET OP: TEX BUTTON UITZONDERING */
+ /* WAARSCHUWING: ALLEEN EEN ENKELE BITJES-BUTTON MOGELIJK: ER WORDT OP KOPIEDATA GEWERKT! */
+
+ uiDefBut(block, LABEL, 0, name, (short)(x1+15), (short)(y2-35), (short)(sizex-60), 19, 0, 1.0, 0.0, 0, 0, "");
+
+ if(name[0]=='A' && name[7]=='O') {
+ y2 -= 20;
+ uiDefBut(block, LABEL, 0, "Rotations in degrees!", (short)(x1+15), (short)(y2-35), (short)(sizex-60), 19, 0, 0.0, 0.0, 0, 0, "");
+ }
+
+ varstr= &numbuts[0];
+ for(a=0; a<tot; a++, varstr++) {
+ if(varstr->type==TEX) {
+ uiDefBut(block, TEX, 0, varstr->name,(short)(x1+15),(short)(y2-55-20*a),(short)(sizex-60), 19, numbpoin[a], varstr->min, varstr->max, 0, 0, varstr->tip);
+ }
+ else {
+ uiDefBut(block, varstr->type, 0, varstr->name,(short)(x1+15),(short)(y2-55-20*a), (short)(sizex-60), 19, &(numbdata[a]), varstr->min, varstr->max, 100, 0, varstr->tip);
+ }
+ }
+
+ uiDefBut(block, BUT, 4000, "OK", (short)(x1+sizex-40),(short)(y2-35-20*a), 25, (short)(sizey-50), 0, 0, 0, 0, 0, "OK: Assign Values");
+
+ uiBoundsBlock(block, 5);
+
+ event= uiDoBlocks(&listb, 0);
+
+ areawinset(curarea->win);
+
+ if(event & UI_RETURN_OK) {
+
+ varstr= &numbuts[0];
+ for(a=0; a<tot; a++, varstr++) {
+ if(varstr->type==TEX);
+ else if ELEM( (varstr->type & BUTPOIN), FLO, INT ) memcpy(numbpoin[a], numbdata+a, 4);
+ else if((varstr->type & BUTPOIN)==SHO ) *((short *)(numbpoin[a]))= *( (short *)(numbdata+a));
+
+ if( strncmp(varstr->name, "Rot", 3)==0 ) {
+ float *fp;
+
+ fp= numbpoin[a];
+ fp[0]= M_PI*fp[0]/180.0;
+ }
+ }
+
+ if(winevent) {
+ ScrArea *sa;
+
+ sa= G.curscreen->areabase.first;
+ while(sa) {
+ if(sa->spacetype==curarea->spacetype) addqueue(sa->win, winevent, 1);
+ sa= sa->next;
+ }
+ }
+
+ return 1;
+ }
+ return 0;
+}
+
+void add_numbut(int nr, int type, char *str, float min, float max, void *poin, char *tip)
+{
+ if(nr>=MAXNUMBUTS) return;
+
+ numbuts[nr].type= type;
+ strcpy(numbuts[nr].name, str);
+ numbuts[nr].min= min;
+ numbuts[nr].max= max;
+ if(tip) strcpy(numbuts[nr].tip, tip);
+
+ /* LET OP: TEX BUTTON UITZONDERING */
+
+ numbpoin[nr]= poin;
+
+ if ELEM( (type & BUTPOIN), FLO, INT ) memcpy(numbdata+nr, poin, 4);
+ if((type & BUTPOIN)==SHO ) *((short *)(numbdata+nr))= *( (short *)poin);
+
+ if( strncmp(numbuts[nr].name, "Rot", 3)==0 ) {
+ float *fp;
+
+ fp= (float *)(numbdata+nr);
+ fp[0]= 180.0*fp[0]/M_PI;
+ }
+
+}
+
+void clever_numbuts(void)
+{
+ Object *ob;
+ float lim;
+ char str[128];
+
+ if(curarea->spacetype==SPACE_VIEW3D) {
+ lim= 1000.0*MAX2(1.0, G.vd->grid);
+
+ if(G.obpose){
+ if (G.obpose->type == OB_ARMATURE) clever_numbuts_posearmature();
+ }
+ else if(G.obedit==0) {
+ ob= OBACT;
+ if(ob==0) return;
+
+ add_numbut(0, NUM|FLO, "LocX:", -lim, lim, ob->loc, 0);
+ add_numbut(1, NUM|FLO, "LocY:", -lim, lim, ob->loc+1, 0);
+ add_numbut(2, NUM|FLO, "LocZ:", -lim, lim, ob->loc+2, 0);
+
+ add_numbut(3, NUM|FLO, "RotX:", -10.0*lim, 10.0*lim, ob->rot, 0);
+ add_numbut(4, NUM|FLO, "RotY:", -10.0*lim, 10.0*lim, ob->rot+1, 0);
+ add_numbut(5, NUM|FLO, "RotZ:", -10.0*lim, 10.0*lim, ob->rot+2, 0);
+
+ add_numbut(6, NUM|FLO, "SizeX:", -lim, lim, ob->size, 0);
+ add_numbut(7, NUM|FLO, "SizeY:", -lim, lim, ob->size+1, 0);
+ add_numbut(8, NUM|FLO, "SizeZ:", -lim, lim, ob->size+2, 0);
+
+ sprintf(str, "Active Object: %s", ob->id.name+2);
+ do_clever_numbuts(str, 9, REDRAW);
+
+ }
+ else if(G.obedit->type==OB_MESH) clever_numbuts_mesh();
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) clever_numbuts_curve();
+ else if (G.obedit->type==OB_ARMATURE) clever_numbuts_armature();
+ }
+ else if(curarea->spacetype==SPACE_NLA){
+ clever_numbuts_nla();
+ }
+ else if(curarea->spacetype==SPACE_IPO) {
+ clever_numbuts_ipo();
+ }
+ else if(curarea->spacetype==SPACE_SEQ) {
+ clever_numbuts_seq();
+ }
+ else if(curarea->spacetype==SPACE_IMAGE) {
+ clever_numbuts_sima();
+ }
+ else if(curarea->spacetype==SPACE_BUTS){
+ clever_numbuts_buts();
+ }
+
+
+}
+
+
+void replace_names_but(void)
+{
+ Image *ima= G.main->image.first;
+ short len, tot=0;
+ char old[64], new[64], temp[80];
+
+ strcpy(old, "/");
+ strcpy(new, "/");
+
+ add_numbut(0, TEX, "Old:", 0, 63, old, 0);
+ add_numbut(1, TEX, "New:", 0, 63, new, 0);
+
+ if (do_clever_numbuts("Replace image name", 2, REDRAW) ) {
+
+ len= strlen(old);
+
+ while(ima) {
+
+ if(strncmp(old, ima->name, len)==0) {
+
+ strcpy(temp, new);
+ strcat(temp, ima->name+len);
+ BLI_strncpy(ima->name, temp, sizeof(ima->name));
+
+ if(ima->ibuf) IMB_freeImBuf(ima->ibuf);
+ ima->ibuf= 0;
+ ima->ok= 1;
+
+ tot++;
+ }
+
+ ima= ima->id.next;
+ }
+
+ notice("Replaced %d names", tot);
+ }
+
+}
diff --git a/source/blender/src/unix_creator_splash.jpg.c b/source/blender/src/unix_creator_splash.jpg.c
new file mode 100644
index 00000000000..f9da6b88ea3
--- /dev/null
+++ b/source/blender/src/unix_creator_splash.jpg.c
@@ -0,0 +1,939 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#if !defined(WIN32) && !defined(__APPLE__)
+
+/* DataToC output of file <splash_jpg> */
+
+int datatoc_splash_jpg_size= 28762;
+char datatoc_splash_jpg[]= {
+255,216,255,224, 0, 16, 74, 70, 73, 70, 0, 1, 2, 0, 0,100, 0,100, 0, 0,255,236, 0, 17, 68,117,
+ 99,107,121, 0, 1, 0, 4, 0, 0, 0, 50, 0, 0,255,238, 0, 14, 65,100,111, 98,101, 0,100,192, 0, 0, 0, 1,255,219, 0,
+132, 0, 8, 6, 6, 6, 6, 6, 8, 6, 6, 8, 12, 8, 7, 8, 12, 14, 10, 8, 8, 10, 14, 16, 13, 13, 14, 13, 13, 16, 17, 12,
+ 14, 13, 13, 14, 12, 17, 15, 18, 19, 20, 19, 18, 15, 24, 24, 26, 26, 24, 24, 35, 34, 34, 34, 35, 39, 39, 39, 39, 39, 39, 39, 39,
+ 39, 39, 1, 9, 8, 8, 9, 10, 9, 11, 9, 9, 11, 14, 11, 13, 11, 14, 17, 14, 14, 14, 14, 17, 19, 13, 13, 14, 13, 13, 19, 24,
+ 17, 15, 15, 15, 15, 17, 24, 22, 23, 20, 20, 20, 23, 22, 26, 26, 24, 24, 26, 26, 33, 33, 32, 33, 33, 39, 39, 39, 39, 39, 39, 39,
+ 39, 39, 39,255,192, 0, 17, 8, 1, 15, 1,244, 3, 1, 34, 0, 2, 17, 1, 3, 17, 1,255,196, 0,192, 0, 0, 1, 5, 1, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 2, 4, 5, 6, 7, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 16, 0, 2, 1, 3, 2, 4, 3, 4, 4, 9, 9, 4, 7, 5, 6, 7, 1, 2,
+ 3, 0, 17, 4, 18, 5, 33, 49, 19, 6, 65, 81, 20, 97,113, 34, 50,129,145,209, 7,161,193,225, 66, 82,146,178, 35, 21,177, 98,
+114,130, 51, 67,115, 36, 22,240,210, 99,131,162, 83,195,211, 52, 84, 54,147,163,179,196, 37,241,194,226,132, 69, 23, 68,100,116,
+148,164, 53, 38, 17, 0, 2, 1, 3, 2, 4, 3, 6, 4, 6, 3, 1, 0, 0, 0, 0, 0, 1, 2, 17, 3, 4, 33, 18, 49, 65, 81,
+ 5, 97,113, 19,129,145,161,209, 34, 50,177,193, 66,146,240,225, 82,114, 51, 20, 98,147, 21, 52,255,218, 0, 12, 3, 1, 0, 2,
+ 17, 3, 17, 0, 63, 0,246, 67, 44,170,177,170,200,202, 58,113,216, 2, 64,249, 22,165, 28,211, 27,222, 70, 63,214, 52, 39,252,
+207,240,227,253,133,169, 68, 56, 80, 19,146,105,195, 11, 72,214,183,233, 26,129,201,152, 31,237, 31,245,141, 41, 47,127,162,132,
+215,181,205, 8, 27,212, 77,107,137, 27,245,141, 64,207,144, 77,186,174, 63,172,126,218,130,222,215,183, 26,144, 31,150,128, 32,
+154,126, 70, 87,253, 99,246,211,117, 38,240,154, 79,214, 52,220, 41,112, 20, 3,153,114, 57,137, 95,245,141, 71,212,100,218,253,
+ 86,253, 99, 75,141,239,225, 81, 60, 61,212, 0,242, 50,178,148, 40,234,186,220,222,225,141, 9,179, 50,173, 97, 60,151,254,155,
+125,181, 12,182, 38, 69, 91,240, 2,227,233, 63,146,129,126, 23,168,202, 28,101,229,158,121, 18,126,187,125,181, 47, 87,149,111,
+237,228,253,118,251,104, 11,114, 44, 41,244,249,208, 19, 25,153,135,148,242,126,187,125,181, 33,149,152,120,122,137, 63, 93,190,
+218, 26, 0, 13, 45, 66,228,208, 22, 6, 78, 80, 3,247,242,126,187,125,180,155, 47, 36,127,127, 39,235, 31,182,171,150,189,173,
+ 72,113,226,104, 11, 17,230,207,168,234,157,199,149,216,253,180, 81,149, 59,114,157,173,231,172,253,180, 56, 87,224, 36,128, 69,
+207,217, 75,167, 17, 36,232, 28, 57,158, 21, 0, 83,149,144,160, 30,163,145,231,168,253,181, 33,149, 63,140,175,236,248,143,219,
+ 85, 66, 33, 54, 26,138,155,145,107,216, 91,221, 78,177, 48,184, 12,126,159, 42, 2,192,201,200, 34,253,103,227,225,168,253,180,
+189, 70, 79, 31,222,191,235, 31,182,171,105,113, 98,172, 8, 30,202,145, 50, 34,252, 74, 15,184,241,227,244, 80, 7,245, 19,219,
+251,103,253, 99,246,208, 95, 39, 33, 44, 76,242,126,187, 31,199, 80, 46,121,233, 35,219, 80, 36, 61,128, 22,183, 62, 21, 64, 83,
+153,145,109, 66,119, 2,215, 39, 83,125,181, 89,179,179, 29,137, 19,202, 7,128, 14,223,109, 54, 64, 32,168,252,211, 81, 69,176,
+ 44,220, 7, 59,249, 10,160, 55,172,203, 69,187,100, 72,124,134,182,226,126,186,143,173,205, 95,155, 34, 66, 79, 19,241,181,135,
+225,160, 25, 1, 96, 79, 46, 72, 42, 46, 25,141,193,176,243,160, 12,115, 51, 65,185,202,148, 15, 32,237,246,212,134,118, 91, 11,
+174, 68,191,174,223,109, 87, 26, 72,177,248,173, 76, 9,189,128,176,160, 14, 51, 51,175,241,100,200, 63,174,223,109, 55,175,204,
+ 71, 23,201,148,131,225,173,190,218, 4,128, 14, 36,212,161,143, 89,212,227,133, 1,115,215,229, 30, 2,121, 13,255, 0,158,223,
+109, 15,213,103,173,203,100, 75,199,144,234, 55,219, 72, 0, 13,192,166, 97,168,251,168, 8,182,110,127,132,242,254,187,125,180,
+227, 43,112, 97,127, 81, 42,255, 0, 93,190,218, 64, 0,220,254,138,137,148, 51,149, 81,192, 80, 5, 89,243, 56, 95, 38, 99,255,
+ 0, 49,128,254, 90,155,103,100, 71,192,228, 73,127,233,183,219, 84,220,189,248,181,133, 51,105,249,173,115, 64, 89,108,236,203,
+124, 51,200,111,252,246,251,106, 7, 63, 48, 45,142, 68,154,189,142,223,109, 7, 81, 43,199,129, 53, 16,128, 27,243, 52, 1,151,
+ 51, 56,113, 57, 50,253, 50, 55,219, 69,254, 33,150, 5,186,242, 19,230, 93,190,218,173, 74,213, 42, 90, 6,245,217,167,255, 0,
+226, 37,253,118,251,105,122,220,223,252,204,191,174,223,109, 6,254, 84,220,104, 11, 30,183, 51,255, 0, 51, 47,235,183,219, 75,
+214,230,255, 0,230, 37,253,118,251,104, 43, 27, 55,202,164,219,157,133, 19,211,184,249,172,190,210, 71,226,161, 73,122,204,223,
+252,204,191,174,223,109, 63,172,204,255, 0,204, 75,250,237,246,211, 8,163, 28,216,183,157,135,227, 53, 32,138,162,225, 56,255,
+ 0, 56,210,132,170, 23,172,205,255, 0,204, 75,250,237,246,212,214,125,193,141,132,210,253, 46,195,249, 77, 48, 45,127,132,219,
+149,244,139, 84,132,122,188, 73,243,189, 5, 73,137,178,193,179,229,184,243, 1,216,159,229,162, 12,153, 0, 7,175, 59,158,127,
+ 57, 0,255, 0, 45, 4, 71,241, 21, 35,219,122, 48,138,235,195,151, 35,237,160, 37,235,178, 84,133, 71, 97,115,249,204,205,251,
+ 70,153,178, 50,216,241,154, 65,238, 98, 7, 15,117, 38,232, 34,252,108,183,191,157, 66, 92,172,100, 85, 0,146, 0,240, 28,232,
+ 66, 67, 35, 36,139,137,228,229,250, 77,207,235,169,117,179, 47,110,172,150,225,115,169,190,218,164,251,154, 14, 17,197,244,147,
+ 80,245,243, 30, 54, 22,242,170, 83, 76,190, 85,174, 39,144,127, 92,253,180,199, 42, 72,200,213,146,223, 75,147,248,235, 22, 73,
+166,123,106,114,111,237,166,138, 22,119, 3,206,130,134,217,206, 22, 54,201,144,248,177, 5,141,135,226,168, 54,236,170, 56, 77,
+ 35, 27, 90,247, 35,241,214,119,167, 60,188,124,104,114,194, 69,128, 28,232, 13,143,226, 11,209,234,234,125, 93, 13, 90,238,111,
+110,190,142,124,233, 85, 45, 31,229,109,255, 0,242,182,255, 0,252,170, 85, 6,166,131,254,103,248,113,254,194,209, 20, 27, 90,
+160,220, 76,127,208,143,246, 22,138, 56, 85, 32, 25, 20,130, 56,248, 84, 13,207,133,237, 68,152,141, 67,221, 67, 13, 66, 14, 9,
+229, 76,172,215, 55,229, 78, 8,164,109,202,244, 4,129,164, 77, 55, 0, 56,210,184,160, 28, 48, 96, 64,240,168, 53,185, 83,222,
+222, 21, 18, 13,232, 10, 51, 13, 83, 48, 7,217,245, 10, 96,162,244,139, 93,203,121,241,166,185,250,234, 20, 37,192, 53, 2,196,
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+ 38,217,245, 6,201,183, 94, 92, 79,155, 95,249,203,135,110, 39,169,253,175,243,190,110, 53,125,128,161, 63,119,238, 45,186,205,
+183, 18,130, 3,186,229,224,112, 91, 55, 66, 45,164,103, 37,141,254,110,177,231,229,194,185,173,187,122,238, 12,113,183, 62, 6,
+123, 59,203,219,219, 17, 24,174, 99, 50, 49,145,166, 19,156,111, 82,203, 27,228, 21,141,136,213,243,114, 60,133,119,126,155,180,
+127,139,146, 91,106,254, 50,121,222, 76, 95, 85,194, 19,225,171, 95,246, 23,254,167,178,129,155,141,216,205, 30, 50,231,182,205,
+160,226,198, 48,186,178, 98, 15,242,154,151,165,208, 44,223,217,106,211,167, 79,195,123, 90,167,176, 26, 93,181,191, 46,231,179,
+226,228,205, 50,100,100,178, 94,102, 84, 49, 31,153,144, 23,136,146, 80,252, 4, 31, 11,131,110, 21,175,235, 99,242,172,141,179,
+ 31, 99,185,254, 12,216, 55,232,195,127, 73, 36, 31,248,127,143,211,255, 0,100,223,217,252,250, 60, 57,219,198,180,125, 57,253,
+ 36,255, 0,218, 39,251,212,167,128,168,111, 91, 31,149, 47, 91, 23,149, 3,211,159,210, 79,253,162,127,189, 75,211,159,210, 79,
+253,162,127,189, 74, 10,150, 61,108,127,163, 75,214, 71,229, 64,232, 31,210, 79,215, 79,247,170, 66, 15,231, 39,235,167,219, 74,
+120, 2,215,168, 78,158,171,127,119,127,163,169,166,149, 15, 64,211,211,184,191, 71,157,198,159,237,127, 75,149, 42, 3,255,217,
+};
+
+#endif
diff --git a/source/blender/src/usiblender.c b/source/blender/src/usiblender.c
new file mode 100644
index 00000000000..41f1f5f0a43
--- /dev/null
+++ b/source/blender/src/usiblender.c
@@ -0,0 +1,533 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+ /* placed up here because of crappy
+ * winsock stuff.
+ */
+#include "BLO_signer_info.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#else
+#include <unistd.h> /* getpid */
+#endif
+#include "MEM_guardedalloc.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+#include "BLI_linklist.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "DNA_object_types.h"
+#include "DNA_space_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_blender.h"
+#include "BKE_curve.h"
+#include "BKE_displist.h"
+#include "BKE_exotic.h"
+#include "BKE_font.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_mball.h"
+#include "BKE_packedFile.h"
+
+#include "BIF_fsmenu.h"
+#include "BIF_gl.h"
+#include "BIF_interface.h"
+#include "BIF_usiblender.h"
+#include "BIF_drawtext.h"
+#include "BIF_editarmature.h"
+#include "BIF_editlattice.h"
+#include "BIF_editfont.h"
+#include "BIF_editmesh.h"
+#include "BIF_editsound.h"
+#include "BIF_renderwin.h"
+#include "BIF_resources.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "BIF_toolbox.h"
+
+#include "BSE_drawview.h"
+#include "BSE_headerbuttons.h"
+#include "BSE_editipo.h"
+#include "BSE_editaction.h"
+#include "BSE_filesel.h"
+
+#include "BLO_readfile.h"
+#include "BLO_writefile.h"
+
+#include "BDR_drawobject.h"
+#include "BDR_editobject.h"
+#include "BDR_vpaint.h"
+
+#include "BPY_extern.h"
+#include "blendef.h"
+
+#include "interface.h"
+#include "radio.h"
+#include "render.h"
+#include "license_key.h"
+#include "datatoc.h"
+
+#include "SYS_System.h"
+
+#include "PIL_time.h"
+
+/***/
+
+void BIF_read_file(char *name)
+{
+ extern short winqueue_break; /* editscreen.c */
+ struct BLO_SignerInfo *info;
+ extern char datatoc_ton[];
+ extern int datatoc_tonize;
+ extern char datatoc_splash_jpg[];
+ extern int datatoc_splash_jpg_size;
+ char infostring[400];
+ //hier misschien?
+ //sound_end_all_sounds();
+
+ // first try to read exotic file formats...
+ if (BKE_read_exotic(name) == 0) { /* throws first error box */
+ // we didn't succeed, now try to read Blender file
+ BKE_read_file(name, NULL); /* calls readfile, calls toolbox, throws one more, on failure calls the stream, and that is stubbed.... */
+ }
+ info = BLO_getSignerInfo();
+ if (BLO_isValidSignerInfo(info)) {
+ sprintf(infostring, "File signed by: %s // %s", info->name, info->email);
+ if (LICENSE_KEY_VALID) {
+ splash((void *)datatoc_ton, datatoc_tonize, infostring);
+ } else {
+ splash((void *)datatoc_splash_jpg, datatoc_splash_jpg_size, infostring);
+ }
+ }
+ BLO_clrSignerInfo(info);
+
+ sound_initialize_sounds();
+
+ winqueue_break= 1; /* overal uit queue's gaan */
+
+}
+
+int BIF_read_homefile(void)
+{
+ char tstr[FILE_MAXDIR+FILE_MAXFILE], scestr[FILE_MAXDIR];
+ char *home= BLI_gethome();
+ int success;
+
+ BLI_make_file_string(G.sce, tstr, home, ".B.blend");
+ strcpy(scestr, G.sce); /* even bewaren */
+ if (BLI_exists(tstr)) {
+ success = BKE_read_file(tstr, NULL);
+ } else {
+ success = BKE_read_file_from_memory(datatoc_B_blend, datatoc_B_blend_size, NULL);
+ }
+ strcpy(G.sce, scestr);
+
+ if (success) {
+ G.save_over = 0;
+
+ /* disable autoplay in .B.blend... */
+ G.fileflags &= ~G_FILE_AUTOPLAY;
+
+ /* holobutton */
+ if (strcmp(G.scene->r.ftype, "*@&#")==0) G.special1= G_HOLO;
+
+ if (BLI_streq(U.tempdir, "/")) {
+ char *tmp= getenv("TEMP");
+
+ strcpy(U.tempdir, tmp?tmp:"/tmp/");
+ }
+
+ if (G.main->versionfile <= 191) {
+ strcpy(U.plugtexdir, U.textudir);
+ strcpy(U.sounddir, "/");
+ }
+
+ /* patch to set Dupli Armature */
+ if (G.main->versionfile < 220) {
+ U.dupflag |= DUPARM;
+ }
+
+ /* userdef new option */
+ if (G.main->versionfile <= 222) {
+ U.vrmlflag= USERDEF_VRML_LAYERS;
+ }
+
+ space_set_commmandline_options();
+
+ reset_autosave();
+ }
+
+ return success;
+}
+
+static void get_autosave_location(char buf[FILE_MAXDIR+FILE_MAXFILE])
+{
+ char pidstr[32];
+
+ sprintf(pidstr, "%d.blend", abs(getpid()));
+ BLI_make_file_string("/", buf, U.tempdir, pidstr);
+}
+
+void BIF_read_autosavefile(void)
+{
+ char tstr[FILE_MAXDIR+FILE_MAXFILE], scestr[FILE_MAXDIR];
+ int save_over;
+
+ strcpy(scestr, G.sce); /* even bewaren */
+
+ get_autosave_location(tstr);
+
+ save_over = G.save_over;
+ BKE_read_file(tstr, NULL);
+ G.save_over = save_over;
+ strcpy(G.sce, scestr);
+}
+
+/***/
+
+static void readBlog(void)
+{
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+ LinkNode *l, *lines;
+
+ BLI_make_file_string("/", name, BLI_gethome(), ".Blog");
+ lines= BLI_read_file_as_lines(name);
+
+ if (lines && !BLI_streq(lines->link, "")) {
+ strcpy(G.sce, lines->link);
+ } else {
+ BLI_make_file_string("/", G.sce, BLI_gethome(), "untitled.blend");
+ }
+
+ BLI_free_file_lines(lines);
+
+#ifdef WIN32
+ /* Add the drive names to the listing */
+ {
+ __int64 tmp;
+ char tmps[4];
+ int i;
+
+ tmp= GetLogicalDrives();
+
+ for (i=2; i < 26; i++) {
+ if ((tmp>>i) & 1) {
+ tmps[0]='a'+i;
+ tmps[1]=':';
+ tmps[2]='\\';
+ tmps[3]=0;
+
+ fsmenu_insert_entry(tmps, 0);
+ }
+ }
+
+ fsmenu_append_seperator();
+ }
+#endif
+
+ BLI_make_file_string(G.sce, name, BLI_gethome(), ".Bfs");
+ lines= BLI_read_file_as_lines(name);
+
+ for (l= lines; l; l= l->next) {
+ char *line= l->link;
+
+ if (!BLI_streq(line, "")) {
+ fsmenu_insert_entry(line, 0);
+ }
+ }
+
+ fsmenu_append_seperator();
+ BLI_free_file_lines(lines);
+}
+
+
+static void writeBlog(void)
+{
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+ FILE *fp;
+
+ BLI_make_file_string("/", name, BLI_gethome(), ".Blog");
+
+ fp= fopen(name, "w");
+ if (fp) {
+ fprintf(fp, G.sce);
+ fclose(fp);
+ }
+}
+
+static void do_history(char *name)
+{
+ char tempname1[FILE_MAXDIR+FILE_MAXFILE], tempname2[FILE_MAXDIR+FILE_MAXFILE];
+ int hisnr= U.versions;
+
+ if(U.versions==0) return;
+ if(strlen(name)<2) return;
+
+ while( hisnr > 1) {
+ sprintf(tempname1, "%s%d", name, hisnr-1);
+ sprintf(tempname2, "%s%d", name, hisnr);
+
+ if(BLI_rename(tempname1, tempname2))
+ error("Unable to make version backup");
+
+ hisnr--;
+ }
+
+ /* lijkt dubbelop: maar deze is nodig als hisnr==1 */
+ sprintf(tempname1, "%s%d", name, hisnr);
+
+ if(BLI_rename(name, tempname1))
+ error("Unable to make version backup");
+}
+
+void BIF_write_file(char *target)
+{
+ Library *li;
+ char di[FILE_MAXDIR];
+ char *err;
+
+ if (BLI_streq(target, "")) return;
+
+ for (li= G.main->library.first; li; li= li->id.next) {
+ if (BLI_streq(li->name, target)) {
+ error("Cannot overwrite used library");
+ return;
+ }
+ }
+
+ if (!BLO_has_bfile_extension(target)) {
+ sprintf(di, "%s.blend", target);
+ } else {
+ strcpy(di, target);
+ }
+
+ if (BLI_exists(di)) {
+ if(!saveover(di))
+ return;
+ }
+
+ waitcursor(1);
+
+ if(G.obedit) {
+ exit_editmode(0); /* 0 = geen freedata */
+ }
+ if (G.fileflags & G_AUTOPACK) {
+ packAll();
+ }
+
+ do_history(di);
+
+ if (BLO_write_file(di, G.fileflags, &err)) {
+ strcpy(G.sce, di);
+ strcpy(G.main->name, di); /* is gegarandeerd current file */
+
+ G.save_over = 1;
+
+ writeBlog();
+ } else {
+ error("%s", err);
+ }
+
+ waitcursor(0);
+}
+
+void BIF_write_homefile(void)
+{
+ char *err, tstr[FILE_MAXDIR+FILE_MAXFILE];
+ int write_flags;
+
+ BLI_make_file_string("/", tstr, BLI_gethome(), ".B.blend");
+
+ /* force save as regular blend file */
+ write_flags = G.fileflags & ~(G_FILE_COMPRESS | G_FILE_LOCK | G_FILE_SIGN);
+ BLO_write_file(tstr, write_flags, &err);
+}
+
+void BIF_write_autosave(void)
+{
+ char *err, tstr[FILE_MAXDIR+FILE_MAXFILE];
+ int write_flags;
+
+ get_autosave_location(tstr);
+
+ /* force save as regular blend file */
+ write_flags = G.fileflags & ~(G_FILE_COMPRESS | G_FILE_LOCK | G_FILE_SIGN);
+ BLO_write_file(tstr, write_flags, &err);
+}
+
+static void delete_autosave(void)
+{
+ char tstr[FILE_MAXDIR+FILE_MAXFILE], pidstr[FILE_MAXFILE];
+
+ sprintf(pidstr, "%d", abs(getpid()));
+ BLI_make_file_string("/", tstr, U.tempdir, pidstr);
+
+ if (BLI_exists(tstr)) {
+ char str[FILE_MAXDIR+FILE_MAXFILE];
+ BLI_make_file_string("/", str, U.tempdir, "quit.blend");
+ BLI_rename(tstr, str);
+ }
+}
+
+/***/
+
+static void initbuttons(void)
+{
+ uiDefFont(UI_HELVB,
+ BMF_GetFont(BMF_kHelveticaBold14),
+ BMF_GetFont(BMF_kHelveticaBold12),
+ BMF_GetFont(BMF_kHelveticaBold10),
+ BMF_GetFont(BMF_kHelveticaBold8));
+ uiDefFont(UI_HELV,
+ BMF_GetFont(BMF_kHelvetica12),
+ BMF_GetFont(BMF_kHelvetica12),
+ BMF_GetFont(BMF_kHelvetica10),
+ BMF_GetFont(BMF_kHelveticaBold8));
+
+ BIF_resources_init();
+
+ glClearColor(.7, .7, .6, 0.0);
+
+ G.font= BMF_GetFont(BMF_kHelvetica12);
+ G.fonts= BMF_GetFont(BMF_kHelvetica10);
+ G.fontss= BMF_GetFont(BMF_kHelveticaBold8);
+
+ /* IKONEN INLADEN */
+
+ clear_matcopybuf();
+}
+
+void BIF_init(void)
+{
+ BKE_font_register_builtin(datatoc_Bfont, datatoc_Bfont_size);
+
+ initscreen(); /* voor (visuele) snelheid, dit eerst, dan setscreen */
+ initbuttons();
+ init_draw_rects(); /* drawobject.c */
+ init_gl_stuff(); /* drawview.c */
+
+ if (I_AM_PUBLISHER) checkhome();
+
+ BIF_read_homefile();
+
+ readBlog();
+ strcpy(G.lib, G.sce);
+}
+
+/***/
+
+extern unsigned short fullscreen;
+extern unsigned short borderless;
+extern ListBase editNurb;
+extern ListBase editelems;
+
+void exit_usiblender(void)
+{
+ extern char *fsmenu; /* filesel.c */
+
+ freeAllRad();
+ BKE_freecubetable();
+
+ if (G.background == 0)
+ sound_end_all_sounds();
+
+ if(G.obedit) {
+ if(G.obedit->type==OB_FONT) {
+ free_editText();
+ }
+ else if(G.obedit->type==OB_MBALL) BLI_freelistN(&editelems);
+ free_editMesh();
+ }
+
+ free_editLatt();
+ free_editArmature();
+ free_posebuf();
+
+ free_blender(); /* blender.c, doet hele library */
+ free_hashedgetab();
+ free_matcopybuf();
+ free_ipocopybuf();
+ freefastshade();
+ free_vertexpaint();
+
+ /* editnurb kan blijven bestaan buiten editmode */
+ freeNurblist(&editNurb);
+
+ fsmenu_free();
+
+ RE_free_render_data();
+ RE_free_filt_mask();
+
+ free_txt_data();
+
+ sound_exit_audio();
+
+ BPY_end_python();
+
+ if (!G.background) {
+ BIF_resources_free();
+
+ BIF_close_render_display();
+ mainwindow_close();
+ }
+
+ if(totblock!=0) {
+ printf("Error Totblck: %d\n",totblock);
+ MEM_printmemlist();
+ }
+ delete_autosave();
+
+ printf("\nBlender quit\n");
+
+#ifdef WIN32
+ // when debugging enter infinite loop to enable
+ // reading the printouts...
+ while(G.f & G_DEBUG) {PIL_sleep_ms(10);}
+#endif
+
+
+ SYS_DeleteSystem(SYS_GetSystem());
+
+ exit(G.afbreek==1);
+}
diff --git a/source/blender/src/view.c b/source/blender/src/view.c
new file mode 100644
index 00000000000..05a9de22620
--- /dev/null
+++ b/source/blender/src/view.c
@@ -0,0 +1,1095 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+
+#ifdef WIN32
+#include <io.h>
+#include "BLI_winstuff.h"
+#else
+#include <unistd.h>
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_object.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+
+#include "BIF_gl.h"
+#include "BIF_space.h"
+#include "BIF_mywindow.h"
+#include "BIF_screen.h"
+#include "BIF_toolbox.h"
+
+#include "BSE_view.h"
+#include "BSE_edit.h" /* For countall */
+#include "BSE_drawview.h" /* For inner_play_anim_loop */
+
+#include "BDR_drawobject.h" /* For draw_object */
+
+#include "mydevice.h"
+#include "blendef.h"
+
+/* Modules used */
+#include "render.h"
+
+#define TRACKBALLSIZE (1.1)
+
+void persp3d(View3D *v3d, int a)
+{
+ ScrArea *area= v3d->area;
+
+ /* oppasen met optimaliseren: dan laatste mode in area bewaren */
+ /* only 3D windows */
+ if(a== 0) {
+ bwin_get_winmatrix(area->win, area->winmat);
+ glMatrixMode(GL_MODELVIEW);
+ bwin_ortho2(area->win, -0.5, (float)(area->winx)-.05, -0.5, (float)(area->winy)-0.5);
+ glLoadIdentity();
+ }
+ else if(a== 1) {
+ glMatrixMode(GL_PROJECTION);
+ bwin_load_winmatrix(area->win, area->winmat);
+ glMatrixMode(GL_MODELVIEW);
+ bwin_load_viewmatrix(area->win, v3d->viewmat);
+ }
+}
+
+void persp_general(int a)
+{
+ /* for all window types, not 3D */
+
+ if(a== 0) {
+ glPushMatrix();
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glMatrixMode(GL_MODELVIEW);
+
+ myortho2(-0.5, ((float)(curarea->winx))-0.5, -0.5, ((float)(curarea->winy))-0.5);
+ glLoadIdentity();
+ }
+ else if(a== 1) {
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ }
+}
+
+void persp(int a)
+{
+ /* oppasen met optimaliseren: dan laatste mode in area bewaren */
+ /* only 3D windows */
+
+ if(curarea->spacetype!=SPACE_VIEW3D) persp_general(a);
+ else if(a== 0) {
+ glMatrixMode(GL_PROJECTION);
+ mygetmatrix(curarea->winmat);
+ glMatrixMode(GL_MODELVIEW);
+ myortho2(-0.5, (float)(curarea->winx)-.05, -0.5, (float)(curarea->winy)-0.5);
+ glLoadIdentity();
+ }
+ else if(a== 1) {
+ glMatrixMode(GL_PROJECTION);
+ myloadmatrix(curarea->winmat);
+ glMatrixMode(GL_MODELVIEW);
+ myloadmatrix(G.vd->viewmat);
+ }
+}
+
+
+float zfac=1.0;
+
+void initgrabz(float x, float y, float z)
+{
+ if(G.vd==0) return;
+ zfac= G.vd->persmat[0][3]*x+ G.vd->persmat[1][3]*y+ G.vd->persmat[2][3]*z+ G.vd->persmat[3][3];
+}
+
+void window_to_3d(float *vec, short mx, short my)
+{
+ /* altijd initzgrab aanroepen */
+ float dx, dy;
+ float fmx, fmy, winx, winy;
+
+ /* stupid! */
+ winx= curarea->winx;
+ winy= curarea->winy;
+ fmx= mx;
+ fmy= my;
+
+ dx= (2.0*fmx)/winx;
+ dx*= zfac;
+ dy= (2.0*fmy)/winy;
+ dy*= zfac;
+
+ vec[0]= (G.vd->persinv[0][0]*dx + G.vd->persinv[1][0]*dy);
+ vec[1]= (G.vd->persinv[0][1]*dx + G.vd->persinv[1][1]*dy);
+ vec[2]= (G.vd->persinv[0][2]*dx + G.vd->persinv[1][2]*dy);
+}
+
+void project_short(float *vec, short *adr) /* clipt */
+{
+ float fx, fy, vec4[4];
+
+ adr[0]= 3200;
+ VECCOPY(vec4, vec);
+ vec4[3]= 1.0;
+
+ Mat4MulVec4fl(G.vd->persmat, vec4);
+
+ if( vec4[3]>0.1 ) {
+ fx= (curarea->winx/2)+(curarea->winx/2)*vec4[0]/vec4[3];
+
+ if( fx>0 && fx<curarea->winx) {
+
+ fy= (curarea->winy/2)+(curarea->winy/2)*vec4[1]/vec4[3];
+
+ if(fy>0.0 && fy< (float)curarea->winy) {
+ adr[0]= floor(fx+0.5);
+ adr[1]= floor(fy+0.5);
+ }
+ }
+ }
+}
+
+void project_short_noclip(float *vec, short *adr)
+{
+ float fx, fy, vec4[4];
+
+ adr[0]= 3200;
+ VECCOPY(vec4, vec);
+ vec4[3]= 1.0;
+
+ Mat4MulVec4fl(G.vd->persmat, vec4);
+
+ if( vec4[3]>0.1 ) {
+ fx= (curarea->winx/2)+(curarea->winx/2)*vec4[0]/vec4[3];
+
+ if( fx>-32700 && fx<32700) {
+
+ fy= (curarea->winy/2)+(curarea->winy/2)*vec4[1]/vec4[3];
+
+ if(fy>-32700.0 && fy<32700.0) {
+ adr[0]= floor(fx+0.5);
+ adr[1]= floor(fy+0.5);
+ }
+ }
+ }
+}
+
+int boundbox_clip(float obmat[][4], BoundBox *bb)
+{
+ /* return 1: afbeelden */
+
+ float mat[4][4];
+ float vec[4], min, max;
+ int a, flag= -1, fl;
+
+ if(bb==0) return 1;
+
+ Mat4MulMat4(mat, obmat, G.vd->persmat);
+
+ for(a=0; a<8; a++) {
+ VECCOPY(vec, bb->vec[a]);
+ vec[3]= 1.0;
+ Mat4MulVec4fl(mat, vec);
+ max= vec[3];
+ min= -vec[3];
+
+ fl= 0;
+ if(vec[0] < min) fl+= 1;
+ if(vec[0] > max) fl+= 2;
+ if(vec[1] < min) fl+= 4;
+ if(vec[1] > max) fl+= 8;
+ if(vec[2] < min) fl+= 16;
+ if(vec[2] > max) fl+= 32;
+
+ flag &= fl;
+ if(flag==0) return 1;
+ }
+
+ return 0;
+
+}
+
+void fdrawline(float x1, float y1, float x2, float y2)
+{
+ float v[2];
+
+ glBegin(GL_LINE_STRIP);
+ v[0] = x1; v[1] = y1;
+ glVertex2fv(v);
+ v[0] = x2; v[1] = y2;
+ glVertex2fv(v);
+ glEnd();
+}
+
+void fdrawbox(float x1, float y1, float x2, float y2)
+{
+ float v[2];
+
+ glBegin(GL_LINE_STRIP);
+
+ v[0] = x1; v[1] = y1;
+ glVertex2fv(v);
+ v[0] = x1; v[1] = y2;
+ glVertex2fv(v);
+ v[0] = x2; v[1] = y2;
+ glVertex2fv(v);
+ v[0] = x2; v[1] = y1;
+ glVertex2fv(v);
+ v[0] = x1; v[1] = y1;
+ glVertex2fv(v);
+
+ glEnd();
+}
+
+void sdrawline(short x1, short y1, short x2, short y2)
+{
+ short v[2];
+
+ glBegin(GL_LINE_STRIP);
+ v[0] = x1; v[1] = y1;
+ glVertex2sv(v);
+ v[0] = x2; v[1] = y2;
+ glVertex2sv(v);
+ glEnd();
+}
+
+void sdrawbox(short x1, short y1, short x2, short y2)
+{
+ short v[2];
+
+ glBegin(GL_LINE_STRIP);
+
+ v[0] = x1; v[1] = y1;
+ glVertex2sv(v);
+ v[0] = x1; v[1] = y2;
+ glVertex2sv(v);
+ v[0] = x2; v[1] = y2;
+ glVertex2sv(v);
+ v[0] = x2; v[1] = y1;
+ glVertex2sv(v);
+ v[0] = x1; v[1] = y1;
+ glVertex2sv(v);
+
+ glEnd();
+}
+
+/* trackball: deze is t.o.v. een 100% bol formule wel zo mooi */
+
+void calctrackballvecfirst(rcti *area, short *mval, float *vec)
+{
+ float x, y, radius, d, z, t;
+
+ radius= TRACKBALLSIZE;
+
+ /* x en y normaliseren */
+ x= (area->xmax + area->xmin)/2 -mval[0];
+ x/= (float)((area->xmax - area->xmin)/2);
+ y= (area->ymax + area->ymin)/2 -mval[1];
+ y/= (float)((area->ymax - area->ymin)/2);
+
+ d = sqrt(x*x + y*y);
+ if (d < radius*M_SQRT1_2) /* Inside sphere */
+ z = sqrt(radius*radius - d*d);
+ else
+ { /* On hyperbola */
+ t = radius / M_SQRT2;
+ z = t*t / d;
+ }
+
+ vec[0]= x;
+ vec[1]= y;
+ vec[2]= -z; /* jawel! */
+
+ if( fabs(vec[2])>fabs(vec[1]) && fabs(vec[2])>fabs(vec[0]) ) {
+ vec[0]= 0.0;
+ vec[1]= 0.0;
+ if(vec[2]>0.0) vec[2]= 1.0; else vec[2]= -1.0;
+ }
+ else if( fabs(vec[1])>fabs(vec[0]) && fabs(vec[1])>fabs(vec[2]) ) {
+ vec[0]= 0.0;
+ vec[2]= 0.0;
+ if(vec[1]>0.0) vec[1]= 1.0; else vec[1]= -1.0;
+ }
+ else {
+ vec[1]= 0.0;
+ vec[2]= 0.0;
+ if(vec[0]>0.0) vec[0]= 1.0; else vec[0]= -1.0;
+ }
+}
+
+void calctrackballvec(rcti *area, short *mval, float *vec)
+{
+ float x, y, radius, d, z, t;
+
+ radius= TRACKBALLSIZE;
+
+ /* x en y normaliseren */
+ x= (area->xmax + area->xmin)/2 -mval[0];
+ x/= (float)((area->xmax - area->xmin)/4);
+ y= (area->ymax + area->ymin)/2 -mval[1];
+ y/= (float)((area->ymax - area->ymin)/2);
+
+ d = sqrt(x*x + y*y);
+ if (d < radius*M_SQRT1_2) /* Inside sphere */
+ z = sqrt(radius*radius - d*d);
+ else
+ { /* On hyperbola */
+ t = radius / M_SQRT2;
+ z = t*t / d;
+ }
+
+ vec[0]= x;
+ vec[1]= y;
+ vec[2]= -z; /* jawel! */
+
+}
+
+void viewmove(int mode)
+{
+ float firstvec[3], newvec[3], dvec[3];
+ float oldquat[4], q1[4], q2[4], si, phi;
+ int firsttime=1;
+ short mval[2], mvalo[2];
+
+ /* sometimes this routine is called from headerbuttons */
+ areawinset(curarea->win);
+ curarea->head_swap= 0;
+
+ initgrabz(-G.vd->ofs[0], -G.vd->ofs[1], -G.vd->ofs[2]);
+
+ QUATCOPY(oldquat, G.vd->viewquat);
+ getmouseco_sc(mvalo); /* werk met screencoordinaten ivm trackball functie */
+ calctrackballvec(&curarea->winrct, mvalo, firstvec);
+
+ /* cumultime(0); */
+
+ while(TRUE) {
+ getmouseco_sc(mval);
+
+ if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1] || (G.f & G_PLAYANIM)) {
+
+ if(firsttime) {
+ firsttime= 0;
+ /* wordt hier geroteerd, gezoomd of transleerd */
+ if(mode==0) {
+ if(G.vd->view!=0) scrarea_queue_headredraw(curarea); /* voor button */
+ G.vd->view= 0;
+ }
+
+ if(G.vd->persp==2 || (G.vd->persp==3 && mode!=1)) {
+ G.vd->persp= 1;
+ scrarea_do_windraw(curarea);
+ scrarea_queue_headredraw(curarea);
+ }
+ }
+
+
+ if(mode==0) { /* viewroteer */
+
+ if(U.flag & TRACKBALL) {
+ calctrackballvec(&curarea->winrct, mval, newvec);
+
+ VecSubf(dvec, newvec, firstvec);
+
+ si= sqrt(dvec[0]*dvec[0]+ dvec[1]*dvec[1]+ dvec[2]*dvec[2]);
+ si/= (2.0*TRACKBALLSIZE);
+
+ if(si<1.0) {
+ Crossf(q1+1, firstvec, newvec);
+
+ Normalise(q1+1);
+
+ phi= asin(si);
+
+ si= sin(phi);
+ q1[0]= cos(phi);
+ q1[1]*= si;
+ q1[2]*= si;
+ q1[3]*= si;
+
+ QuatMul(G.vd->viewquat, q1, oldquat);
+ }
+ }
+ else {
+ /* roteren om z-as (x beweging) en liggende as (y) */
+
+ phi= 2*(mval[0]-mvalo[0]);
+ phi/= (float)curarea->winx;
+ si= sin(phi);
+ q1[0]= cos(phi);
+ q1[1]= q1[2]= 0.0;
+ q1[3]= si;
+
+ /* liggende as */
+ VECCOPY(q2+1, G.vd->viewinv[0]);
+ Normalise(q2+1);
+ phi= (mvalo[1]-mval[1]);
+ phi/= (float)curarea->winy;
+ si= sin(phi);
+ q2[0]= cos(phi);
+ q2[1]*= si;
+ q2[2]*= si;
+ q2[3]*= si;
+
+ QuatMul(q1, q1, q2);
+ QuatMul(G.vd->viewquat, G.vd->viewquat, q1);
+ }
+ }
+ else if(mode==1) { /* translate */
+ if(G.vd->persp==3) {
+ /* zoom= 0.5+0.5*(float)(2<<G.vd->rt1); */
+ /* dx-= (mval[0]-mvalo[0])/zoom; */
+ /* dy-= (mval[1]-mvalo[1])/zoom; */
+ /* G.vd->rt2= dx; */
+ /* G.vd->rt3= dy; */
+ /* if(G.vd->rt2<-320) G.vd->rt2= -320; */
+ /* if(G.vd->rt2> 320) G.vd->rt2= 320; */
+ /* if(G.vd->rt3<-250) G.vd->rt3= -250; */
+ /* if(G.vd->rt3> 250) G.vd->rt3= 250; */
+ }
+ else {
+ window_to_3d(dvec, mval[0]-mvalo[0], mval[1]-mvalo[1]);
+ VecAddf(G.vd->ofs, G.vd->ofs, dvec);
+ }
+ }
+ else if(mode==2) {
+ G.vd->dist*= 1.0+(float)(mvalo[0]-mval[0]+mvalo[1]-mval[1])/1000.0;
+
+ /* deze limits ook in toets.c */
+ if(G.vd->dist<0.001*G.vd->grid) G.vd->dist= 0.001*G.vd->grid;
+ if(G.vd->dist>10.0*G.vd->far) G.vd->dist=10.0*G.vd->far;
+
+ mval[1]= mvalo[1]; /* blijft ie zoomen */
+ mval[0]= mvalo[0];
+ }
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ if(G.f & G_PLAYANIM) inner_play_anim_loop(0, 0);
+ if(G.f & G_SIMULATION) break;
+
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ }
+ else BIF_wait_for_statechange();
+
+ /* dit moet onderaan, anders pakt de get_mbut het niet op de PC... */
+ if( !(get_mbut() & (L_MOUSE|M_MOUSE))) break;
+ }
+
+ curarea->head_swap= WIN_FRONT_OK;
+}
+
+short v3d_windowmode=0;
+
+void setwinmatrixview3d(rctf *rect) /* rect: voor picking */
+{
+ Camera *cam=0;
+ float d, near, far, winx = 0.0, winy = 0.0;
+ float lens, dfac, tfac, fac, x1, y1, x2, y2;
+ short orth;
+
+ lens= G.vd->lens;
+ near= G.vd->near;
+ far= G.vd->far;
+
+ if(G.vd->persp==2) {
+ if(G.vd->camera) {
+ if(G.vd->camera->type==OB_LAMP ) {
+ Lamp *la;
+
+ la= G.vd->camera->data;
+ fac= cos( M_PI*la->spotsize/360.0);
+
+ x1= saacos(fac);
+ lens= 16.0*fac/sin(x1);
+
+ near= la->clipsta;
+ far= la->clipend;
+ }
+ else if(G.vd->camera->type==OB_CAMERA) {
+ cam= G.vd->camera->data;
+ lens= cam->lens;
+ near= cam->clipsta;
+ far= cam->clipend;
+
+ if(cam->type==CAM_ORTHO) {
+ lens*= 100.0;
+ near= (near+1.0)*100.0; /* otherwise zbuffer troubles. a Patch! */
+ far*= 100.0;
+ }
+ }
+ }
+ }
+
+ if(v3d_windowmode) {
+ winx= R.rectx;
+ winy= R.recty;
+ }
+ else {
+ winx= curarea->winx;
+ winy= curarea->winy;
+ }
+
+ if(winx>winy) d= 0.015625*winx*lens;
+ else d= 0.015625*winy*lens;
+
+ dfac= near/d;
+
+ /* if(G.vd->persp==1 && G.vd->dproj>1.0) far= G.vd->dproj*far; */
+
+ if(G.vd->persp==0) {
+ /* x1= -winx*G.vd->dist/1000.0; */
+ x1= -G.vd->dist;
+ x2= -x1;
+ y1= -winy*G.vd->dist/winx;
+ y2= -y1;
+ orth= 1;
+ }
+ else {
+ if(G.vd->persp==2) {
+ fac= (1.41421+( (float)G.vd->camzoom )/50.0);
+ fac*= fac;
+ }
+ else fac= 2.0;
+
+ x1= -dfac*(winx/fac);
+ x2= -x1;
+ y1= -dfac*(winy/fac);
+ y2= -y1;
+
+ if(G.vd->persp==2 && (G.special1 & G_HOLO)) {
+ if(cam && (cam->flag & CAM_HOLO2)) {
+ tfac= fac/4.0; /* de fac is 1280/640 gecorr voor obszoom */
+
+ if(cam->netend==0.0) cam->netend= EFRA;
+ fac= (G.scene->r.cfra-1.0)/(cam->netend)-0.5;
+
+ fac*= tfac*(x2-x1);
+ fac*= ( cam->hololen1 );
+ x1-= fac;
+ x2-= fac;
+ }
+ }
+
+ orth= 0;
+ }
+
+ if(rect) { /* picking */
+ rect->xmin/= winx;
+ rect->xmin= x1+rect->xmin*(x2-x1);
+ rect->ymin/= winy;
+ rect->ymin= y1+rect->ymin*(y2-y1);
+ rect->xmax/= winx;
+ rect->xmax= x1+rect->xmax*(x2-x1);
+ rect->ymax/= winy;
+ rect->ymax= y1+rect->ymax*(y2-y1);
+
+ if(orth) myortho(rect->xmin, rect->xmax, rect->ymin, rect->ymax, -far, far);
+ else mywindow(rect->xmin, rect->xmax, rect->ymin, rect->ymax, near, far);
+
+ }
+ else {
+ if(v3d_windowmode) {
+ if(orth) i_ortho(x1, x2, y1, y2, -far, far, R.winmat);
+ else {
+ if(cam && cam->type==CAM_ORTHO) i_window(x1, x2, y1, y2, near, far, R.winmat);
+ else i_window(x1, x2, y1, y2, near, far, R.winmat);
+ }
+ }
+ else {
+ if(orth) myortho(x1, x2, y1, y2, -far, far);
+ else {
+ if(cam && cam->type==CAM_ORTHO) mywindow(x1, x2, y1, y2, near, far);
+ else mywindow(x1, x2, y1, y2, near, far);
+ }
+ }
+ }
+
+ if(v3d_windowmode==0) {
+ glMatrixMode(GL_PROJECTION);
+ mygetmatrix(curarea->winmat);
+ glMatrixMode(GL_MODELVIEW);
+ }
+}
+
+
+void obmat_to_viewmat(Object *ob)
+{
+ float bmat[4][4];
+ float tmat[3][3];
+
+ Mat4CpyMat4(bmat, ob->obmat);
+ Mat4Ortho(bmat);
+ Mat4Invert(G.vd->viewmat, bmat);
+
+ /* viewquat berekenen, o.a. voor add object */
+ Mat3CpyMat4(tmat, G.vd->viewmat);
+ Mat3ToQuat(tmat, G.vd->viewquat);
+}
+
+
+void setviewmatrixview3d()
+{
+ Camera *cam;
+/* float bepaalphitheta(); */
+
+ if(G.special1 & G_HOLO) RE_holoview();
+
+ if(G.vd->persp>=2) { /* obs/camera */
+ if(G.vd->camera) {
+
+ where_is_object(G.vd->camera);
+ obmat_to_viewmat(G.vd->camera);
+
+ if(G.vd->camera->type==OB_CAMERA) {
+ cam= G.vd->camera->data;
+ if(cam->type==CAM_ORTHO) G.vd->viewmat[3][2]*= 100.0;
+ }
+ }
+ else {
+ QuatToMat4(G.vd->viewquat, G.vd->viewmat);
+ G.vd->viewmat[3][2]-= G.vd->dist;
+ }
+ }
+ else {
+
+ QuatToMat4(G.vd->viewquat, G.vd->viewmat);
+ if(G.vd->persp==1) G.vd->viewmat[3][2]-= G.vd->dist;
+ i_translate(G.vd->ofs[0], G.vd->ofs[1], G.vd->ofs[2], G.vd->viewmat);
+ }
+}
+
+/* IGLuint-> GLuint*/
+short selectprojektie(unsigned int *buffer, short x1, short y1, short x2, short y2)
+{
+ rctf rect;
+ Base *base;
+ short mval[2], code, hits;
+
+ G.f |= G_PICKSEL;
+
+ if(x1==0 && x2==0 && y1==0 && y2==0) {
+ getmouseco_areawin(mval);
+ rect.xmin= mval[0]-7;
+ rect.xmax= mval[0]+7;
+ rect.ymin= mval[1]-7;
+ rect.ymax= mval[1]+7;
+ }
+ else {
+ rect.xmin= x1;
+ rect.xmax= x2;
+ rect.ymin= y1;
+ rect.ymax= y2;
+ }
+ setwinmatrixview3d(&rect);
+ Mat4MulMat4(G.vd->persmat, G.vd->viewmat, curarea->winmat);
+
+ if(G.vd->drawtype > OB_WIRE) {
+ G.zbuf= TRUE;
+ glEnable(GL_DEPTH_TEST);
+ }
+
+ glSelectBuffer( MAXPICKBUF, buffer);
+ glRenderMode(GL_SELECT);
+ glInitNames(); /* deze twee fies zijn waarvoor? Anders werkt het niet */
+ glPushName(-1);
+ code= 1;
+
+ if(G.obedit && G.obedit->type==OB_MBALL) {
+ draw_object(BASACT);
+ }
+ else if ((G.obedit && G.obedit->type==OB_ARMATURE)||(G.obpose && G.obpose->type==OB_ARMATURE)) {
+ draw_object(BASACT);
+ }
+ else {
+ base= G.scene->base.first;
+ while(base) {
+ if(base->lay & G.vd->lay) {
+ base->selcol= code;
+ glLoadName(code);
+ draw_object(base);
+ code++;
+ }
+ base= base->next;
+ }
+ }
+ glPopName(); /* zie boven (pushname) */
+ hits= glRenderMode(GL_RENDER);
+ if(hits<0) error("Too many objects in selectbuf");
+
+ G.f &= ~G_PICKSEL;
+ setwinmatrixview3d(0);
+ Mat4MulMat4(G.vd->persmat, G.vd->viewmat, curarea->winmat);
+
+ if(G.vd->drawtype > OB_WIRE) {
+ G.zbuf= 0;
+ glDisable(GL_DEPTH_TEST);
+ }
+
+ return hits;
+}
+
+float *give_cursor()
+{
+ if(G.vd && G.vd->localview) return G.vd->cursor;
+ else return G.scene->cursor;
+}
+
+unsigned int free_localbit()
+{
+ unsigned int lay;
+ ScrArea *sa;
+ bScreen *sc;
+
+ lay= 0;
+
+ /* soms kunnen we een localview kwijtrijaken: als een area gesloten wordt */
+ /* alle area's aflopen: welke localviews zijn in gebruik */
+ sc= G.main->screen.first;
+ while(sc) {
+ sa= sc->areabase.first;
+ while(sa) {
+ SpaceLink *sl= sa->spacedata.first;
+ while(sl) {
+ if(sl->spacetype==SPACE_VIEW3D) {
+ View3D *v3d= (View3D*) sl;
+ lay |= v3d->lay;
+ }
+ sl= sl->next;
+ }
+ sa= sa->next;
+ }
+ sc= sc->id.next;
+ }
+
+ if( (lay & 0x01000000)==0) return 0x01000000;
+ if( (lay & 0x02000000)==0) return 0x02000000;
+ if( (lay & 0x04000000)==0) return 0x04000000;
+ if( (lay & 0x08000000)==0) return 0x08000000;
+ if( (lay & 0x10000000)==0) return 0x10000000;
+ if( (lay & 0x20000000)==0) return 0x20000000;
+ if( (lay & 0x40000000)==0) return 0x40000000;
+ if( (lay & 0x80000000)==0) return 0x80000000;
+
+ return 0;
+}
+
+
+void initlocalview()
+{
+ Base *base;
+ float size = 0.0, min[3], max[3], afm[3];
+ unsigned int locallay;
+ int ok=0;
+
+ if(G.vd->localvd) return;
+
+ min[0]= min[1]= min[2]= 1.0e10;
+ max[0]= max[1]= max[2]= -1.0e10;
+
+ locallay= free_localbit();
+
+ if(locallay==0) {
+ error("Sorry, no more than 8 localviews");
+ ok= 0;
+ }
+ else {
+ if(G.obedit) {
+ minmax_object(G.obedit, min, max);
+
+ ok= 1;
+
+ BASACT->lay |= locallay;
+ G.obedit->lay= BASACT->lay;
+ }
+ else {
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASE(base) {
+ minmax_object(base->object, min, max);
+ base->lay |= locallay;
+ base->object->lay= base->lay;
+ ok= 1;
+ }
+ base= base->next;
+ }
+ }
+
+ afm[0]= (max[0]-min[0]);
+ afm[1]= (max[1]-min[1]);
+ afm[2]= (max[2]-min[2]);
+ size= MAX3(afm[0], afm[1], afm[2]);
+ if(size<=0.01) size= 0.01;
+ }
+
+ if(ok) {
+ G.vd->localvd= MEM_mallocN(sizeof(View3D), "localview");
+ memcpy(G.vd->localvd, G.vd, sizeof(View3D));
+
+ G.vd->ofs[0]= -(min[0]+max[0])/2.0;
+ G.vd->ofs[1]= -(min[1]+max[1])/2.0;
+ G.vd->ofs[2]= -(min[2]+max[2])/2.0;
+
+ G.vd->dist= size;
+
+ if(G.vd->persp>1) {
+ G.vd->persp= 1;
+
+ }
+ G.vd->near= 0.1;
+ G.vd->cursor[0]= -G.vd->ofs[0];
+ G.vd->cursor[1]= -G.vd->ofs[1];
+ G.vd->cursor[2]= -G.vd->ofs[2];
+
+ G.vd->lay= locallay;
+
+ countall();
+ scrarea_queue_winredraw(curarea);
+ }
+ else {
+ /* flags wissen */
+ base= FIRSTBASE;
+ while(base) {
+ if( base->lay & locallay ) {
+ base->lay-= locallay;
+ if(base->lay==0) base->lay= G.vd->layact;
+ if(base->object != G.obedit) base->flag |= SELECT;
+ base->object->lay= base->lay;
+ }
+ base= base->next;
+ }
+ scrarea_queue_headredraw(curarea);
+
+ G.vd->localview= 0;
+ }
+}
+
+void centreview() /* localview zonder local! */
+{
+ Base *base;
+ float size, min[3], max[3], afm[3];
+ int ok=0;
+
+ min[0]= min[1]= min[2]= 1.0e10;
+ max[0]= max[1]= max[2]= -1.0e10;
+
+ if(G.obedit) {
+ minmax_object(G.obedit, min, max);
+
+ ok= 1;
+ }
+ else {
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASE(base) {
+ minmax_object(base->object, min, max);
+ ok= 1;
+ }
+ base= base->next;
+ }
+ }
+
+ if(ok==0) return;
+
+ afm[0]= (max[0]-min[0]);
+ afm[1]= (max[1]-min[1]);
+ afm[2]= (max[2]-min[2]);
+ size= MAX3(afm[0], afm[1], afm[2]);
+
+ if(size<=0.01) size= 0.01;
+
+
+
+ G.vd->ofs[0]= -(min[0]+max[0])/2.0;
+ G.vd->ofs[1]= -(min[1]+max[1])/2.0;
+ G.vd->ofs[2]= -(min[2]+max[2])/2.0;
+
+ G.vd->dist= size;
+
+ if(G.vd->persp>1) {
+ G.vd->persp= 1;
+
+ }
+ G.vd->near= 0.1;
+ G.vd->cursor[0]= -G.vd->ofs[0];
+ G.vd->cursor[1]= -G.vd->ofs[1];
+ G.vd->cursor[2]= -G.vd->ofs[2];
+
+ scrarea_queue_winredraw(curarea);
+
+}
+
+
+void restore_localviewdata(View3D *vd)
+{
+ if(vd->localvd==0) return;
+
+ VECCOPY(vd->ofs, vd->localvd->ofs);
+ vd->dist= vd->localvd->dist;
+ vd->persp= vd->localvd->persp;
+ vd->view= vd->localvd->view;
+ vd->near= vd->localvd->near;
+ vd->far= vd->localvd->far;
+ vd->lay= vd->localvd->lay;
+ vd->layact= vd->localvd->layact;
+ vd->drawtype= vd->localvd->drawtype;
+ vd->camera= vd->localvd->camera;
+ QUATCOPY(vd->viewquat, vd->localvd->viewquat);
+
+}
+
+void endlocalview(ScrArea *sa)
+{
+ View3D *v3d;
+ struct Base *base;
+ unsigned int locallay;
+
+ if(sa->spacetype!=SPACE_VIEW3D) return;
+ v3d= sa->spacedata.first;
+
+ if(v3d->localvd) {
+
+ locallay= v3d->lay & 0xFF000000;
+
+ restore_localviewdata(v3d);
+
+ MEM_freeN(v3d->localvd);
+ v3d->localvd= 0;
+ v3d->localview= 0;
+
+ /* als in ander window de layers zijn veranderd */
+ if(v3d->scenelock) v3d->lay= G.scene->lay;
+
+ base= FIRSTBASE;
+ while(base) {
+ if( base->lay & locallay ) {
+ base->lay-= locallay;
+ if(base->lay==0) base->lay= v3d->layact;
+ if(base->object != G.obedit) base->flag |= SELECT;
+ base->object->lay= base->lay;
+ }
+ base= base->next;
+ }
+
+ countall();
+ allqueue(REDRAWVIEW3D, 0); /* ivm select */
+
+ }
+}
+
+void view3d_home(int centre)
+{
+ Base *base;
+ float size, min[3], max[3], afm[3];
+ int ok= 1, onedone=0;
+
+ if(centre) {
+ min[0]= min[1]= min[2]= 0.0;
+ max[0]= max[1]= max[2]= 0.0;
+ }
+ else {
+ min[0]= min[1]= min[2]= 1.0e10;
+ max[0]= max[1]= max[2]= -1.0e10;
+ }
+
+ base= FIRSTBASE;
+ if(base==0) return;
+ while(base) {
+ if(base->lay & G.vd->lay) {
+ onedone= 1;
+ minmax_object(base->object, min, max);
+ }
+ base= base->next;
+ }
+ if(!onedone) return;
+
+ afm[0]= (max[0]-min[0]);
+ afm[1]= (max[1]-min[1]);
+ afm[2]= (max[2]-min[2]);
+ size= MAX3(afm[0], afm[1], afm[2]);
+ if(size==0.0) ok= 0;
+
+ if(ok) {
+
+ G.vd->ofs[0]= -(min[0]+max[0])/2.0;
+ G.vd->ofs[1]= -(min[1]+max[1])/2.0;
+ G.vd->ofs[2]= -(min[2]+max[2])/2.0;
+
+ G.vd->dist= size;
+
+ if(G.vd->persp==2) G.vd->persp= 1;
+
+ scrarea_queue_winredraw(curarea);
+ }
+}
+
+
+void view3d_align_axis_to_vector(View3D *v3d, int axisidx, float vec[3])
+{
+ float alignaxis[3];
+ float norm[3], axis[3], angle;
+
+ alignaxis[0]= alignaxis[1]= alignaxis[2]= 0.0;
+ alignaxis[axisidx]= 1.0;
+
+ norm[0]= vec[0], norm[1]= vec[1], norm[2]= vec[2];
+ Normalise(norm);
+
+ angle= acos(Inpf(alignaxis, norm));
+ Crossf(axis, alignaxis, norm);
+ VecRotToQuat(axis, -angle, v3d->viewquat);
+
+ v3d->view= 0;
+ if (v3d->persp>=2) v3d->persp= 0; /* switch out of camera mode */
+}
+
diff --git a/source/blender/src/vpaint.c b/source/blender/src/vpaint.c
new file mode 100644
index 00000000000..d6e8e9b2654
--- /dev/null
+++ b/source/blender/src/vpaint.c
@@ -0,0 +1,1169 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+
+#ifdef WIN32
+#include <io.h>
+#include "BLI_winstuff.h"
+#else
+#include <unistd.h>
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "IMB_imbuf.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+#include "MTC_matrixops.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_mesh.h"
+#include "BKE_displist.h"
+#include "BKE_global.h"
+
+#include "BIF_graphics.h"
+#include "BIF_interface.h"
+#include "BIF_mywindow.h"
+#include "BIF_editview.h"
+#include "BIF_space.h"
+#include "BIF_screen.h"
+#include "BIF_toolbox.h"
+#include "BIF_gl.h"
+
+#include "BDR_vpaint.h"
+
+#include "BSE_drawview.h"
+#include "BSE_trans_types.h"
+#include "BSE_view.h"
+
+#include "mydevice.h"
+#include "blendef.h"
+
+#include "BIF_editdeform.h"
+
+ /* Gvp.mode */
+#define VP_MIX 0
+#define VP_ADD 1
+#define VP_SUB 2
+#define VP_MUL 3
+#define VP_FILT 4
+
+ /* Gvp.flag */
+#define VP_COLINDEX 1
+#define VP_AREA 2
+#define VP_SOFT 4
+#define VP_NORMALS 8
+
+#define MAXINDEX 65336
+
+VPaint Gvp= {1.0, 1.0, 1.0, 0.2, 25.0, 1.0, 1.0, 0, VP_AREA+VP_SOFT};
+float vpimat[3][3];
+unsigned int *vpaintundobuf=0;
+int totvpaintundo;
+short *indexar= 0;
+
+int totwpaintundo;
+MDeformVert *wpaintundobuf=NULL;
+
+/* Function prototypes */
+int calc_vp_alpha_dl(DispList *disp, MVert *mvert, int vert, short *mval);
+
+/* in tegenstelling tot cpack teken kleuren, zijn de MCOL kleuren (vpaint kleuren) per byte!
+ en dus endian ongevoelig. Mcol = ABGR!!! Oppassen met cpack functies */
+
+unsigned int rgba_to_mcol(float r, float g, float b, float a)
+{
+ int ir, ig, ib, ia;
+ unsigned int col;
+ char *cp;
+
+ ir= floor(255.0*r);
+ if(ir<0) ir= 0; else if(ir>255) ir= 255;
+ ig= floor(255.0*g);
+ if(ig<0) ig= 0; else if(ig>255) ig= 255;
+ ib= floor(255.0*b);
+ if(ib<0) ib= 0; else if(ib>255) ib= 255;
+ ia= floor(255.0*a);
+ if(ia<0) ia= 0; else if(ia>255) ia= 255;
+
+ cp= (char *)&col;
+ cp[0]= ia;
+ cp[1]= ib;
+ cp[2]= ig;
+ cp[3]= ir;
+
+ return col;
+
+}
+
+unsigned int vpaint_get_current_col(void)
+{
+ return rgba_to_mcol(Gvp.r, Gvp.g, Gvp.b, 1.0);
+}
+
+void do_shared_vertexcol(Mesh *me)
+{
+ /* als geen mcol: niet doen */
+ /* als tface: alleen de betreffende vlakken, anders alles */
+ MFace *mface;
+ TFace *tface;
+ int a;
+ short *scolmain, *scol;
+ char *mcol;
+
+ if(me->mcol==0 || me->totvert==0 || me->totface==0) return;
+
+ scolmain= MEM_callocN(4*sizeof(short)*me->totvert, "colmain");
+
+ tface= me->tface;
+ mface= me->mface;
+ mcol= (char *)me->mcol;
+ for(a=me->totface; a>0; a--, mface++, mcol+=16) {
+ if(mface->v3) {
+ if(tface==0 || (tface->mode & TF_SHAREDCOL) || (G.f & G_FACESELECT)==0) {
+
+ scol= scolmain+4*mface->v1;
+ scol[0]++; scol[1]+= mcol[1]; scol[2]+= mcol[2]; scol[3]+= mcol[3];
+ scol= scolmain+4*mface->v2;
+ scol[0]++; scol[1]+= mcol[5]; scol[2]+= mcol[6]; scol[3]+= mcol[7];
+ scol= scolmain+4*mface->v3;
+ scol[0]++; scol[1]+= mcol[9]; scol[2]+= mcol[10]; scol[3]+= mcol[11];
+ if(mface->v4) {
+ scol= scolmain+4*mface->v4;
+ scol[0]++; scol[1]+= mcol[13]; scol[2]+= mcol[14]; scol[3]+= mcol[15];
+ }
+ }
+ }
+ if(tface) tface++;
+ }
+
+ a= me->totvert;
+ scol= scolmain;
+ while(a--) {
+ if(scol[0]>1) {
+ scol[1]/= scol[0];
+ scol[2]/= scol[0];
+ scol[3]/= scol[0];
+ }
+ scol+= 4;
+ }
+
+ tface= me->tface;
+ mface= me->mface;
+ mcol= (char *)me->mcol;
+ for(a=me->totface; a>0; a--, mface++, mcol+=16) {
+ if(mface->v3) {
+ if(tface==0 || (tface->mode & TF_SHAREDCOL) || (G.f & G_FACESELECT)==0) {
+
+ scol= scolmain+4*mface->v1;
+ mcol[1]= scol[1]; mcol[2]= scol[2]; mcol[3]= scol[3];
+
+ scol= scolmain+4*mface->v2;
+ mcol[5]= scol[1]; mcol[6]= scol[2]; mcol[7]= scol[3];
+
+ scol= scolmain+4*mface->v3;
+ mcol[9]= scol[1]; mcol[10]= scol[2]; mcol[11]= scol[3];
+
+ if(mface->v4) {
+ scol= scolmain+4*mface->v4;
+ mcol[13]= scol[1]; mcol[14]= scol[2]; mcol[15]= scol[3];
+ }
+ }
+ }
+ if(tface) tface++;
+ }
+
+ MEM_freeN(scolmain);
+}
+
+void make_vertexcol() /* single ob */
+{
+ Object *ob;
+ Mesh *me;
+ DispList *dl;
+
+ /*
+ * Always copies from shadedisplist to mcol.
+ * When there are tfaces, it copies the colors and frees mcol
+ */
+
+ if(G.obedit) {
+ error("Unable to perform function in EditMode");
+ return;
+ }
+
+ ob= OBACT;
+ me= get_mesh(ob);
+ if(me==0) return;
+
+ if(me->flag & ME_TWOSIDED) {
+ me->flag &= ~ME_TWOSIDED;
+ }
+
+ dl= ob->disp.first;
+
+ if(dl==0 || dl->col1==NULL) {
+ shadeDispList(ob);
+ dl= ob->disp.first;
+ }
+ if(dl && dl->col1) {
+ int i;
+
+ if(me->mcol) MEM_freeN(me->mcol);
+
+ me->mcol= MEM_dupallocN(dl->col1);
+ if (me->mcol) {
+ for (i=0; i<me->totface*4; i++) {
+ MCol *mcol= &me->mcol[i];
+ mcol->a= 255;
+ }
+ }
+
+ if(me->tface) mcol_to_tface(me, 1);
+ }
+ freedisplist(&(ob->disp));
+
+
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+
+
+void copy_vpaint_undo(unsigned int *mcol, int tot)
+{
+ if(vpaintundobuf) MEM_freeN(vpaintundobuf);
+ vpaintundobuf= 0;
+
+ if(mcol==0 || tot==0) return;
+
+ vpaintundobuf= MEM_mallocN(4*sizeof(int)*tot, "vpaintundobuf");
+ memcpy(vpaintundobuf, mcol, 4*sizeof(int)*tot);
+ totvpaintundo= tot;
+
+}
+
+void vpaint_undo()
+{
+ Mesh *me;
+ Object *ob;
+ unsigned int temp, *from, *to;
+ int a;
+
+ if((G.f & G_VERTEXPAINT)==0) return;
+ if(vpaintundobuf==0) return;
+
+ ob= OBACT;
+ me= get_mesh(ob);
+ if(me==0 || me->totface==0) return;
+
+ if(me->tface) tface_to_mcol(me);
+ else if(me->mcol==0) return;
+
+ a= MIN2(me->totface, totvpaintundo);
+ from= vpaintundobuf;
+ to= (unsigned int *)me->mcol;
+ a*= 4;
+ while(a--) {
+ temp= *to;
+ *to= *from;
+ *from= temp;
+ to++; from++;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ if(me->tface) mcol_to_tface(me, 1);
+}
+
+void clear_vpaint()
+{
+ Mesh *me;
+ Object *ob;
+ unsigned int *to, paintcol;
+ int a;
+
+ if((G.f & G_VERTEXPAINT)==0) return;
+
+ ob= OBACT;
+ me= get_mesh(ob);
+ if(me==0 || me->totface==0) return;
+
+ if(me->tface) tface_to_mcol(me);
+ if(me->mcol==0) return;
+
+ paintcol= vpaint_get_current_col();
+
+ to= (unsigned int *)me->mcol;
+ copy_vpaint_undo(to, me->totface);
+ a= 4*me->totface;
+ while(a--) {
+ *to= paintcol;
+ to++;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ if(me->tface) mcol_to_tface(me, 1);
+}
+
+void clear_vpaint_selectedfaces()
+{
+ Mesh *me;
+ TFace *tf;
+ Object *ob;
+ unsigned int paintcol;
+ int i;
+
+ ob= OBACT;
+
+ me= get_mesh(ob);
+ tf = me->tface;
+ if (!tf) return; /* should not happen, but you never know */
+
+ if(me==0 || me->totface==0) return;
+
+ paintcol= vpaint_get_current_col();
+
+ for (i = 0; i < me->totface; i++) {
+ if (tf[i].flag & TF_SELECT) {
+ tf[i].col[0] = paintcol;
+ tf[i].col[1] = paintcol;
+ tf[i].col[2] = paintcol;
+ tf[i].col[3] = paintcol;
+ }
+ }
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void vpaint_dogamma()
+{
+ Mesh *me;
+ Object *ob;
+ float igam, fac;
+ int a, temp;
+ char *cp, gamtab[256];
+
+ if((G.f & G_VERTEXPAINT)==0) return;
+
+ ob= OBACT;
+ me= get_mesh(ob);
+ if(me==0 || me->totface==0) return;
+
+ if(me->tface) tface_to_mcol(me);
+ else if(me->mcol==0) return;
+
+ copy_vpaint_undo((unsigned int *)me->mcol, me->totface);
+
+ igam= 1.0/Gvp.gamma;
+ for(a=0; a<256; a++) {
+
+ fac= ((float)a)/255.0;
+ fac= Gvp.mul*pow( fac, igam);
+
+ temp= 255.9*fac;
+
+ if(temp<=0) gamtab[a]= 0;
+ else if(temp>=255) gamtab[a]= 255;
+ else gamtab[a]= temp;
+ }
+
+ a= 4*me->totface;
+ cp= (char *)me->mcol;
+ while(a--) {
+
+ cp[1]= gamtab[ cp[1] ];
+ cp[2]= gamtab[ cp[2] ];
+ cp[3]= gamtab[ cp[3] ];
+
+ cp+= 4;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+
+ if(me->tface) mcol_to_tface(me, 1);
+}
+
+
+void sample_vpaint() /* frontbuf */
+{
+ unsigned int col;
+ int x, y;
+ short mval[2];
+ char *cp;
+
+ getmouseco_areawin(mval);
+ x= mval[0]; y= mval[1];
+
+ if(x<0 || y<0) return;
+ if(x>=curarea->winx || y>=curarea->winy) return;
+
+ x+= curarea->winrct.xmin;
+ y+= curarea->winrct.ymin;
+
+ glReadBuffer(GL_FRONT);
+ glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &col);
+ glReadBuffer(GL_BACK);
+
+ cp = (char *)&col;
+
+ Gvp.r= cp[0];
+ Gvp.r /= 255.0;
+
+ Gvp.g= cp[1];
+ Gvp.g /= 255.0;
+
+ Gvp.b= cp[2];
+ Gvp.b /= 255.0;
+
+ allqueue(REDRAWBUTSGAME, 0);
+}
+
+void init_vertexpaint()
+{
+
+ indexar= MEM_mallocN(sizeof(short)*MAXINDEX + 2, "vertexpaint");
+}
+
+
+void free_vertexpaint()
+{
+
+ if(indexar) MEM_freeN(indexar);
+ indexar= NULL;
+ if(vpaintundobuf) MEM_freeN(vpaintundobuf);
+ vpaintundobuf= NULL;
+ if(wpaintundobuf)
+ free_dverts(wpaintundobuf, totwpaintundo);
+ wpaintundobuf= NULL;
+}
+
+
+static unsigned int mcol_blend(unsigned int col1, unsigned int col2, int fac)
+{
+ char *cp1, *cp2, *cp;
+ int mfac;
+ unsigned int col=0;
+
+ if(fac==0) return col1;
+ if(fac>=255) return col2;
+
+ mfac= 255-fac;
+
+ cp1= (char *)&col1;
+ cp2= (char *)&col2;
+ cp= (char *)&col;
+
+ cp[0]= 255;
+ cp[1]= (mfac*cp1[1]+fac*cp2[1])>>8;
+ cp[2]= (mfac*cp1[2]+fac*cp2[2])>>8;
+ cp[3]= (mfac*cp1[3]+fac*cp2[3])>>8;
+
+ return col;
+}
+
+static unsigned int mcol_add(unsigned int col1, unsigned int col2, int fac)
+{
+ char *cp1, *cp2, *cp;
+ int temp;
+ unsigned int col=0;
+
+ if(fac==0) return col1;
+
+ cp1= (char *)&col1;
+ cp2= (char *)&col2;
+ cp= (char *)&col;
+
+ cp[0]= 255;
+ temp= cp1[1] + ((fac*cp2[1])>>8);
+ if(temp>254) cp[1]= 255; else cp[1]= temp;
+ temp= cp1[2] + ((fac*cp2[2])>>8);
+ if(temp>254) cp[2]= 255; else cp[2]= temp;
+ temp= cp1[3] + ((fac*cp2[3])>>8);
+ if(temp>254) cp[3]= 255; else cp[3]= temp;
+
+ return col;
+}
+
+static unsigned int mcol_sub(unsigned int col1, unsigned int col2, int fac)
+{
+ char *cp1, *cp2, *cp;
+ int temp;
+ unsigned int col=0;
+
+ if(fac==0) return col1;
+
+ cp1= (char *)&col1;
+ cp2= (char *)&col2;
+ cp= (char *)&col;
+
+ cp[0]= 255;
+ temp= cp1[1] - ((fac*cp2[1])>>8);
+ if(temp<0) cp[1]= 0; else cp[1]= temp;
+ temp= cp1[2] - ((fac*cp2[2])>>8);
+ if(temp<0) cp[2]= 0; else cp[2]= temp;
+ temp= cp1[3] - ((fac*cp2[3])>>8);
+ if(temp<0) cp[3]= 0; else cp[3]= temp;
+
+ return col;
+}
+
+static unsigned int mcol_mul(unsigned int col1, unsigned int col2, int fac)
+{
+ char *cp1, *cp2, *cp;
+ int mfac;
+ unsigned int col=0;
+
+ if(fac==0) return col1;
+
+ mfac= 255-fac;
+
+ cp1= (char *)&col1;
+ cp2= (char *)&col2;
+ cp= (char *)&col;
+
+ /* eerstmullen, dan fac blenden */
+ cp[0]= 255;
+ cp[1]= (mfac*cp1[1] + fac*((cp2[1]*cp1[1])>>8) )>>8;
+ cp[2]= (mfac*cp1[2] + fac*((cp2[2]*cp1[2])>>8) )>>8;
+ cp[3]= (mfac*cp1[3] + fac*((cp2[3]*cp1[3])>>8) )>>8;
+
+
+ return col;
+}
+
+static void vpaint_blend( unsigned int *col, unsigned int paintcol, int alpha)
+{
+
+ if(Gvp.mode==VP_MIX || Gvp.mode==VP_FILT) *col= mcol_blend( *col, paintcol, alpha);
+ else if(Gvp.mode==VP_ADD) *col= mcol_add( *col, paintcol, alpha);
+ else if(Gvp.mode==VP_SUB) *col= mcol_sub( *col, paintcol, alpha);
+ else if(Gvp.mode==VP_MUL) *col= mcol_mul( *col, paintcol, alpha);
+}
+
+
+static int sample_backbuf_area(int x, int y)
+{
+ unsigned int rect[129*129], *rt;
+ int x1, y1, x2, y2, size, a, tot=0, index;
+
+ if(totvpaintundo>=MAXINDEX) return 0;
+
+ if(Gvp.size>64.0) Gvp.size= 64.0;
+
+ x1= x-Gvp.size;
+ x2= x+Gvp.size;
+ CLAMP(x1, 0, curarea->winx);
+ CLAMP(x2, 0, curarea->winx);
+ y1= y-Gvp.size;
+ y2= y+Gvp.size;
+ CLAMP(y1, 0, curarea->winy);
+ CLAMP(y2, 0, curarea->winy);
+
+ glReadPixels(x1+curarea->winrct.xmin, y1+curarea->winrct.ymin, x2-x1+1, y2-y1+1, GL_RGBA, GL_UNSIGNED_BYTE, rect);
+ if(G.order==B_ENDIAN) IMB_convert_rgba_to_abgr( (int)(4*Gvp.size*Gvp.size), rect);
+
+ rt= rect;
+ size= (y2-y1)*(x2-x1);
+ if(size<=0) return 0;
+
+ memset(indexar, 0, 2*totvpaintundo+2); /* plus 2! first element is total */
+
+ while(size--) {
+
+ if(*rt) {
+ index= framebuffer_to_index(*rt);
+ if(index>0 && index<=totvpaintundo)
+ indexar[index] = 1;
+ }
+
+ rt++;
+ }
+
+ for(a=1; a<=totvpaintundo; a++) {
+ if(indexar[a]) indexar[tot++]= a;
+ }
+
+ return tot;
+}
+
+static unsigned int sample_backbuf(int x, int y)
+{
+ unsigned int col;
+
+ if(x>=curarea->winx || y>=curarea->winy) return 0;
+
+ x+= curarea->winrct.xmin;
+ y+= curarea->winrct.ymin;
+
+ glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &col);
+ if(G.order==B_ENDIAN) SWITCH_INT(col);
+
+ return framebuffer_to_index(col);
+}
+
+static int calc_vp_alpha(MVert *mvert, short *mval)
+{
+ float fac, dx, dy, nor[3];
+ int alpha;
+ short vertco[2];
+
+ if(Gvp.flag & VP_SOFT) {
+ project_short_noclip(mvert->co , vertco);
+ dx= mval[0]-vertco[0];
+ dy= mval[1]-vertco[1];
+
+ fac= sqrt(dx*dx + dy*dy);
+ if(fac > Gvp.size) return 0;
+
+ alpha= 255.0*Gvp.a*(1.0-fac/Gvp.size);
+ }
+ else {
+ alpha= 255.0*Gvp.a;
+ }
+ if(Gvp.flag & VP_NORMALS) {
+ VECCOPY(nor, mvert->no);
+
+ /* transpose ! */
+ fac= vpimat[2][0]*nor[0]+vpimat[2][1]*nor[1]+vpimat[2][2]*nor[2];
+ if(fac>0.0) {
+ dx= vpimat[0][0]*nor[0]+vpimat[0][1]*nor[1]+vpimat[0][2]*nor[2];
+ dy= vpimat[1][0]*nor[0]+vpimat[1][1]*nor[1]+vpimat[1][2]*nor[2];
+
+ alpha*= fac/sqrt(dx*dx + dy*dy + fac*fac);
+ }
+ else return 0;
+ }
+
+ return alpha;
+
+}
+
+int calc_vp_alpha_dl(DispList *disp, MVert *mvert, int vert, short *mval)
+/* Lets us do soft vertex painting onto a deformed mesh */
+{
+ float fac, dx, dy, nor[3];
+ int alpha;
+ short vertco[2];
+
+ /* For safety's sake !*/
+ if (!disp || !disp->verts || !disp->nors)
+ return calc_vp_alpha (mvert+vert, mval);
+
+// make display list
+ if(Gvp.flag & VP_SOFT) {
+ project_short_noclip(disp->verts+(vert*3), vertco);
+ dx= mval[0]-vertco[0];
+ dy= mval[1]-vertco[1];
+
+ fac= sqrt(dx*dx + dy*dy);
+ if(fac > Gvp.size) return 0;
+
+ alpha= 255.0*Gvp.a*(1.0-fac/Gvp.size);
+ }
+ else {
+ alpha= 255.0*Gvp.a;
+ }
+
+ if(Gvp.flag & VP_NORMALS) {
+
+ VECCOPY(nor, disp->nors+(vert*3));
+
+// transpose !
+ fac= vpimat[2][0]*nor[0]+vpimat[2][1]*nor[1]+vpimat[2][2]*nor[2];
+ if(fac>0.0) {
+ dx= vpimat[0][0]*nor[0]+vpimat[0][1]*nor[1]+vpimat[0][2]*nor[2];
+ dy= vpimat[1][0]*nor[0]+vpimat[1][1]*nor[1]+vpimat[1][2]*nor[2];
+
+ alpha*= fac/sqrt(dx*dx + dy*dy + fac*fac);
+ }
+ else return 0;
+ }
+
+ return alpha;
+
+}
+
+
+void wpaint_undo (void){
+ Mesh *me;
+
+ me = get_mesh(OBACT);
+ if (!me)
+ return;
+
+ if (!wpaintundobuf)
+ return;
+
+ if (!me->dvert)
+ return;
+
+ if (totwpaintundo != me->totvert)
+ return;
+
+ free_dverts(me->dvert, me->totvert);
+
+ me->dvert= MEM_mallocN(sizeof(MDeformVert)*me->totvert, "deformVert");
+ copy_dverts(me->dvert, wpaintundobuf, totwpaintundo);
+
+ makeDispList(OBACT);
+ scrarea_do_windraw(curarea);
+
+};
+
+void copy_wpaint_undo (MDeformVert *dverts, int dcount){
+ if (wpaintundobuf)
+ free_dverts(wpaintundobuf, totwpaintundo);
+
+ wpaintundobuf = MEM_mallocN (sizeof(MDeformVert)*dcount, "wpaintundo");
+ totwpaintundo = dcount;
+ copy_dverts (wpaintundobuf, dverts, dcount);
+};
+
+void weight_paint(void)
+{
+ Object *ob;
+ Mesh *me;
+ MFace *mface;
+ TFace *tface;
+ float mat[4][4], imat[4][4];
+ int index, totindex;
+ short mval[2], mvalo[2], firsttime=1;
+ MDeformWeight *dw, *uw;
+ extern float editbutvweight;
+ DispList *dl;
+
+
+ if((G.f & G_WEIGHTPAINT)==0) return;
+ if(G.obedit) return;
+ if(G.obpose) return;
+
+ if(indexar==0) init_vertexpaint();
+
+ ob= OBACT;
+ me= get_mesh(ob);
+ if (!me->dvert){
+ return;
+ }
+ if(me==0 || me->totface==0) return;
+ if(ob->lay & G.vd->lay); else error("Active object not in this layer!");
+
+// if(me->tface==NULL && me->mcol==NULL) make_vertexcol();
+
+// if(me->tface==NULL && me->mcol==NULL) return;
+
+ /* imat voor normalen */
+ Mat4MulMat4(mat, ob->obmat, G.vd->viewmat);
+ Mat4Invert(imat, mat);
+ Mat3CpyMat4(vpimat, imat);
+
+ /* projektiematrix laden */
+ mymultmatrix(ob->obmat);
+ mygetsingmatrix(mat);
+ myloadmatrix(G.vd->viewmat);
+
+ getmouseco_areawin(mvalo);
+
+ if(me->tface) tface_to_mcol(me);
+ copy_vpaint_undo( (unsigned int *)me->mcol, me->totface);
+ copy_wpaint_undo(me->dvert, me->totvert);
+
+ getmouseco_areawin(mval);
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ while (get_mbut() & L_MOUSE) {
+ getmouseco_areawin(mval);
+
+ if(firsttime || mval[0]!=mvalo[0] || mval[1]!=mvalo[1]) {
+
+ if(firsttime) draw_sel_circle(mval, 0, Gvp.size, Gvp.size, 0);
+ else draw_sel_circle(mval, mvalo, Gvp.size, Gvp.size, 0);
+
+ firsttime= 0;
+
+ /* welke vlakken doen mee */
+ if(Gvp.flag & VP_AREA) {
+ totindex= sample_backbuf_area(mval[0], mval[1]);
+ }
+ else {
+ indexar[0]= sample_backbuf(mval[0], mval[1]);
+ if(indexar[0]) totindex= 1;
+ else totindex= 0;
+ }
+
+ MTC_Mat4SwapMat4(G.vd->persmat, mat);
+
+ if(Gvp.flag & VP_COLINDEX) {
+ for(index=0; index<totindex; index++) {
+ if(indexar[index] && indexar[index]<=me->totface) {
+
+ mface= ((MFace *)me->mface) + (indexar[index]-1);
+
+ if(mface->mat_nr!=ob->actcol-1) {
+ indexar[index]= 0;
+ }
+ }
+ }
+ }
+
+ if((G.f & G_FACESELECT) && me->tface) {
+ for(index=0; index<totindex; index++) {
+ if(indexar[index] && indexar[index]<=me->totface) {
+
+ tface= ((TFace *)me->tface) + (indexar[index]-1);
+
+ if((tface->flag & TF_SELECT)==0) {
+ indexar[index]= 0;
+ }
+ }
+ }
+ }
+
+ dl= find_displist(&ob->disp, DL_VERTS);
+ for(index=0; index<totindex; index++) {
+
+ if(indexar[index] && indexar[index]<=me->totface) {
+ mface= ((MFace *)me->mface) + (indexar[index]-1);
+
+
+ if (calc_vp_alpha_dl(dl, me->mvert, mface->v1, mval)){
+ dw= verify_defweight(me->dvert+mface->v1, ob->actdef-1);
+ uw= verify_defweight(wpaintundobuf+mface->v1, ob->actdef-1);
+ if (dw) dw->weight = editbutvweight*Gvp.a + (uw->weight*(1.0-Gvp.a));
+ }
+
+ if (calc_vp_alpha_dl(dl, me->mvert, mface->v2, mval)){
+ dw= verify_defweight(me->dvert+mface->v2, ob->actdef-1);
+ uw= verify_defweight(wpaintundobuf+mface->v2, ob->actdef-1);
+ if (dw) dw->weight = editbutvweight*Gvp.a + (uw->weight*(1.0-Gvp.a));
+ }
+
+ if (calc_vp_alpha_dl(dl, me->mvert, mface->v3, mval)){
+ dw= verify_defweight(me->dvert+mface->v3, ob->actdef-1);
+ uw= verify_defweight(wpaintundobuf+mface->v3, ob->actdef-1);
+ if (dw) dw->weight = editbutvweight*Gvp.a + (uw->weight*(1.0-Gvp.a));
+ }
+
+ if(mface->v4) {
+ if (calc_vp_alpha_dl(dl, me->mvert, mface->v4, mval)){
+ dw= verify_defweight(me->dvert+mface->v4, ob->actdef-1);
+ uw= verify_defweight(wpaintundobuf+mface->v4, ob->actdef-1);
+ if (dw) dw->weight = editbutvweight*Gvp.a + (uw->weight*(1.0-Gvp.a));
+ }
+ }
+ }
+ }
+
+ MTC_Mat4SwapMat4(G.vd->persmat, mat);
+
+ }
+ else BIF_wait_for_statechange();
+
+ if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1]) {
+// makeDispList(ob);
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ backdrawview3d(0);
+ draw_sel_circle(mval, 0, Gvp.size, Gvp.size, 0);
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+ }
+ }
+
+ if(me->tface) {
+ MEM_freeN(me->mcol);
+ me->mcol= 0;
+ }
+
+ /* cirkel wissen */
+ draw_sel_circle(0, mvalo, 0, Gvp.size, 1);
+
+ makeDispList(ob);
+
+ allqueue(REDRAWVIEW3D, 0);
+
+}
+
+void vertex_paint()
+{
+ Object *ob;
+ Mesh *me;
+ MFace *mface;
+ TFace *tface;
+ float mat[4][4], imat[4][4];
+ unsigned int paintcol=0, *mcol, fcol1, fcol2;
+ int index, alpha, totindex, total;
+ short mval[2], mvalo[2], firsttime=1;
+
+ if((G.f & G_VERTEXPAINT)==0) return;
+ if(G.obedit) return;
+
+ if(indexar==0) init_vertexpaint();
+
+ ob= OBACT;
+ me= get_mesh(ob);
+ if(me==0 || me->totface==0) return;
+ if(ob->lay & G.vd->lay); else error("Active object not in this layer!");
+
+ if(me->tface==NULL && me->mcol==NULL) make_vertexcol();
+
+ if(me->tface==NULL && me->mcol==NULL) return;
+
+ /* imat voor normalen */
+ Mat4MulMat4(mat, ob->obmat, G.vd->viewmat);
+ Mat4Invert(imat, mat);
+ Mat3CpyMat4(vpimat, imat);
+
+ /* projektiematrix laden */
+ mymultmatrix(ob->obmat);
+ mygetsingmatrix(mat);
+ myloadmatrix(G.vd->viewmat);
+
+ paintcol= vpaint_get_current_col();
+
+ getmouseco_areawin(mvalo);
+
+ if(me->tface) tface_to_mcol(me);
+ copy_vpaint_undo( (unsigned int *)me->mcol, me->totface);
+
+ getmouseco_areawin(mval);
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ while (get_mbut() & L_MOUSE) {
+ getmouseco_areawin(mval);
+
+ if(firsttime || mval[0]!=mvalo[0] || mval[1]!=mvalo[1]) {
+
+ if(firsttime) draw_sel_circle(mval, 0, Gvp.size, Gvp.size, 0);
+ else draw_sel_circle(mval, mvalo, Gvp.size, Gvp.size, 0);
+
+ firsttime= 0;
+
+ /* welke vlakken doen mee */
+ if(Gvp.flag & VP_AREA) {
+ totindex= sample_backbuf_area(mval[0], mval[1]);
+ }
+ else {
+ indexar[0]= sample_backbuf(mval[0], mval[1]);
+ if(indexar[0]) totindex= 1;
+ else totindex= 0;
+ }
+
+ MTC_Mat4SwapMat4(G.vd->persmat, mat);
+
+ if(Gvp.flag & VP_COLINDEX) {
+ for(index=0; index<totindex; index++) {
+ if(indexar[index] && indexar[index]<=me->totface) {
+
+ mface= ((MFace *)me->mface) + (indexar[index]-1);
+
+ if(mface->mat_nr!=ob->actcol-1) {
+ indexar[index]= 0;
+ }
+ }
+ }
+ }
+ if((G.f & G_FACESELECT) && me->tface) {
+ for(index=0; index<totindex; index++) {
+ if(indexar[index] && indexar[index]<=me->totface) {
+
+ tface= ((TFace *)me->tface) + (indexar[index]-1);
+
+ if((tface->flag & TF_SELECT)==0) {
+ indexar[index]= 0;
+ }
+ }
+ }
+ }
+
+ for(index=0; index<totindex; index++) {
+
+ if(indexar[index] && indexar[index]<=me->totface) {
+
+ mface= ((MFace *)me->mface) + (indexar[index]-1);
+ mcol= ( (unsigned int *)me->mcol) + 4*(indexar[index]-1);
+
+ if(Gvp.mode==VP_FILT) {
+ fcol1= mcol_blend( mcol[0], mcol[1], 128);
+ if(mface->v4) {
+ fcol2= mcol_blend( mcol[2], mcol[3], 128);
+ paintcol= mcol_blend( fcol1, fcol2, 128);
+ }
+ else {
+ paintcol= mcol_blend( mcol[2], fcol1, 170);
+ }
+
+ }
+
+ total= 0;
+
+ total+= alpha= calc_vp_alpha(me->mvert+mface->v1, mval);
+ if(alpha) vpaint_blend( mcol, paintcol, alpha);
+
+ total+= alpha= calc_vp_alpha(me->mvert+mface->v2, mval);
+ if(alpha) vpaint_blend( mcol+1, paintcol, alpha);
+
+ total+= alpha= calc_vp_alpha(me->mvert+mface->v3, mval);
+ if(alpha) vpaint_blend( mcol+2, paintcol, alpha);
+
+ if(mface->v4) {
+ total+= alpha= calc_vp_alpha(me->mvert+mface->v4, mval);
+ if(alpha) vpaint_blend( mcol+3, paintcol, alpha);
+ }
+
+ /* if(total==0) { */
+ /* alpha= 25*Gvp.a; */
+ /* vpaint_blend( mcol, paintcol, alpha); */
+ /* vpaint_blend( mcol+1, paintcol, alpha); */
+ /* vpaint_blend( mcol+2, paintcol, alpha); */
+ /* if(mface->v4) vpaint_blend( mcol+3, paintcol, alpha); */
+ /* } */
+ }
+ }
+
+ MTC_Mat4SwapMat4(G.vd->persmat, mat);
+
+ }
+ else BIF_wait_for_statechange();
+
+ if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1]) {
+ do_shared_vertexcol(me);
+ if(me->tface) {
+ mcol_to_tface(me, 0);
+ }
+
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ backdrawview3d(0);
+ draw_sel_circle(mval, 0, Gvp.size, Gvp.size, 0);
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+ }
+ }
+
+ if(me->tface) {
+ MEM_freeN(me->mcol);
+ me->mcol= 0;
+ }
+
+ /* cirkel wissen */
+ draw_sel_circle(0, mvalo, 0, Gvp.size, 1);
+
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void set_wpaint(void) /* toggle */
+{
+ Object *ob;
+ Mesh *me;
+
+ scrarea_queue_headredraw(curarea);
+ ob= OBACT;
+ me= get_mesh(ob);
+
+ if(me && me->totface>=MAXINDEX) {
+ error("Maximum number of faces: %d", MAXINDEX-1);
+ G.f &= ~G_WEIGHTPAINT;
+ return;
+ }
+
+// if(me && me->tface==NULL && me->mcol==NULL) make_vertexcol();
+
+ if(G.f & G_WEIGHTPAINT) G.f &= ~G_WEIGHTPAINT;
+ else G.f |= G_WEIGHTPAINT;
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWBUTSGAME, 0);
+
+ if(G.f & G_WEIGHTPAINT) {
+ setcursor_space(SPACE_VIEW3D, CURSOR_VPAINT);
+ }
+ else {
+ freefastshade(); /* voor zekerheid */
+ if (ob)
+ makeDispList(ob);
+ if(!(G.f & G_FACESELECT))
+ setcursor_space(SPACE_VIEW3D, CURSOR_STD);
+ }
+}
+
+
+void set_vpaint(void) /* toggle */
+{
+ Object *ob;
+ Mesh *me;
+
+ scrarea_queue_headredraw(curarea);
+ ob= OBACT;
+ me= get_mesh(ob);
+
+ if(me && me->totface>=MAXINDEX) {
+ error("Maximum number of faces: %d", MAXINDEX-1);
+ G.f &= ~G_VERTEXPAINT;
+ return;
+ }
+
+ if(me && me->tface==NULL && me->mcol==NULL) make_vertexcol();
+
+ if(G.f & G_VERTEXPAINT){
+ G.f &= ~G_VERTEXPAINT;
+ }
+ else {
+ G.f |= G_VERTEXPAINT;
+ /* Turn off weight painting */
+ if (G.f & G_WEIGHTPAINT)
+ set_wpaint();
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWBUTSGAME, 0);
+
+ if(G.f & G_VERTEXPAINT) {
+ setcursor_space(SPACE_VIEW3D, CURSOR_VPAINT);
+ }
+ else {
+ freefastshade(); /* voor zekerheid */
+ if (ob) makeDispList(ob);
+ if((G.f & G_FACESELECT)==0) setcursor_space(SPACE_VIEW3D, CURSOR_STD);
+ }
+}
+
diff --git a/source/blender/src/windows_creator_splash.jpg.c b/source/blender/src/windows_creator_splash.jpg.c
new file mode 100644
index 00000000000..577ca6b0c83
--- /dev/null
+++ b/source/blender/src/windows_creator_splash.jpg.c
@@ -0,0 +1,989 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifdef _WIN32
+/* DataToC output of file <splash_jpg> */
+
+int datatoc_splash_jpg_size= 30379;
+char datatoc_splash_jpg[]= {
+255,216,255,224, 0, 16, 74, 70, 73, 70, 0,
+ 1, 2, 0, 0,100, 0,100, 0, 0,255,236, 0, 17, 68,117, 99,107,121, 0, 1, 0, 4, 0, 0, 0, 50, 0, 0,255,238, 0, 14,
+ 65,100,111, 98,101, 0,100,192, 0, 0, 0, 1,255,219, 0,132, 0, 8, 6, 6, 6, 6, 6, 8, 6, 6, 8, 12, 8, 7, 8, 12,
+ 14, 10, 8, 8, 10, 14, 16, 13, 13, 14, 13, 13, 16, 17, 12, 14, 13, 13, 14, 12, 17, 15, 18, 19, 20, 19, 18, 15, 24, 24, 26, 26,
+ 24, 24, 35, 34, 34, 34, 35, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39, 1, 9, 8, 8, 9, 10, 9, 11, 9, 9, 11, 14, 11, 13, 11,
+ 14, 17, 14, 14, 14, 14, 17, 19, 13, 13, 14, 13, 13, 19, 24, 17, 15, 15, 15, 15, 17, 24, 22, 23, 20, 20, 20, 23, 22, 26, 26, 24,
+ 24, 26, 26, 33, 33, 32, 33, 33, 39, 39, 39, 39, 39, 39, 39, 39, 39, 39,255,192, 0, 17, 8, 1, 15, 1,244, 3, 1, 34, 0, 2,
+ 17, 1, 3, 17, 1,255,196, 0,194, 0, 0, 1, 5, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 2, 4, 5, 6,
+ 0, 7, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 16, 0, 2, 1,
+ 3, 2, 4, 2, 5, 7, 7, 8, 7, 4, 6, 11, 1, 1, 2, 3, 0, 17, 4, 18, 5, 33, 49, 19, 6, 65, 20, 81, 97,113, 34, 50,
+129,145,161,209, 66, 21, 7,193,225, 82,146,178, 35, 51,177, 98,114,130, 67,115, 36, 22,240,210, 83, 99,131,195, 52,162,211, 84,
+ 54,147,163,179,132,196, 37,241,194,226, 68,100,116,148,164, 53, 69, 23, 38, 17, 0, 2, 2, 1, 2, 4, 4, 3, 5, 7, 4, 3,
+ 0, 0, 0, 0, 0, 1, 17, 2, 3, 33, 4, 49, 65, 81, 18, 97,113, 19, 5,129,145, 34,161,177,193,209, 50,240,225, 66, 82, 98,
+146, 20,114, 35, 51, 21,241,147, 52,255,218, 0, 12, 3, 1, 0, 2, 17, 3, 17, 0, 63, 0,246, 67, 44,170,177,170,200,202, 58,
+113,216, 2, 64,248, 22,157, 28,211, 27,222, 70, 63,214, 52, 39,251, 31,221,199,251, 11, 78,136,112,160, 31, 36,211,134, 22,145,
+173,111,210, 52,195,147, 48, 63,196,127,214, 53,210, 94,255, 0, 37, 9,175,107,154, 16, 55,152,154,215, 18, 55,235, 26, 97,159,
+ 32,155,117, 92,127, 88,253,116,197,189,175,110, 52,224, 63, 61, 0, 65, 52,252,140,175,250,199,235,164,234, 77,225, 52,159,172,
+105, 56, 87,112, 20, 2,153,114, 57,137, 95,245,141, 55,204,100,218,253, 86,253, 99, 93,198,247,240,166,158, 30,202, 0,121, 25,
+ 89, 74, 20,117, 93,110,111,112,198,132,217,153, 86,176,158, 75,255, 0, 77,190,186,102, 91, 19, 34,173,248, 1,113,242,159,205,
+ 64,191, 11,212,101, 14, 50,242,207, 60,137, 63, 93,190,186,119,155,202,183,241,228,253,118,250,232, 11,114, 44, 41,116,250,104,
+ 7,140,204,195,202,121, 63, 93,190,186,112,202,204, 60, 60,196,159,174,223, 93, 13, 0, 6,187, 80,185, 52, 4,129,147,148, 0,
+253,252,159,174,223, 93,115,101,228,143,237,228,253, 99,245,212,114,215,181,171,135, 30, 38,128,145, 30,108,250,142,169,220,122,
+ 46,199,235,162,140,169,219,148,237,111, 78,179,245,208,225, 95,112,146, 1, 23, 63, 85,119, 78, 34, 73,208, 56,115, 60, 42, 0,
+167, 43, 33, 64, 61, 71, 35,211,168,253,116,225,149, 63,140,175,234,247,143,215, 81, 66, 33, 54, 26,138,155,145,107,216, 91,217,
+ 74,177, 48,184, 12,126, 95, 69, 1, 32,100,228, 17,126,179,241,240,212,126,186,239, 49,147,199,247,175,250,199,235,168,218, 92,
+ 88,171, 2, 7,170,156, 76,136,190,242,131,236, 60,120,252,148, 1,252,196,246,254, 51,254,177,250,232, 47,147,144,150, 38,121,
+ 63, 93,143,229,166, 23, 60,244,145,235,166, 18, 30,192, 11, 91,159, 10,160, 41,204,200,182,161, 59,129,107,147,169,190,186,140,
+217,217,142,196,137,229, 3,192, 7,111,174,147, 32, 16, 84,125,147, 77, 69,176, 44,220, 7, 59,250, 5, 80, 27,206,101,162,221,
+178, 36, 62,129,173,184,159,158,155,231,115, 87,226,200,144,147,196,251,237, 97,244,208, 12,128,176, 39,151, 36, 20,215, 12,198,
+224,216,122,104, 3, 28,204,208,110,114,165, 3,208, 29,190,186,112,206,203, 97,117,200,151,245,219,235,168,227, 73, 22, 62,245,
+169, 1, 55,176, 22, 20, 1,198,102,117,253,236,153, 7,245,219,235,164,243,249,136,226,249, 50,144,124, 53,183,215, 64,144, 1,
+196,154,116, 49,235, 58,156,112,160, 38,121,252,163,192, 79, 33,191,243,219,235,161,249,172,245,185,108,137,120,242, 29, 70,250,
+235,128, 0,220, 10, 70, 26,143,178,128,107,102,231,248, 79, 47,235,183,215, 74, 50,183, 6, 23,243, 18,175,245,219,235,174, 0,
+ 6,231,242, 83, 76,161,156,170,142, 2,128, 42,207,153,194,249, 51, 31,248,140, 7,242,211,219, 59, 34, 62, 7, 34, 75,255, 0,
+ 77,190,186,134,229,239,197,172, 41, 27, 79,197,107,154, 2, 75,103,102, 91,221,158, 67,127,231,183,215, 76, 57,249,129,108,114,
+ 36,213,234,118,250,232, 58,137, 94, 60, 9,166,132, 0,223,153,160, 12,185,153,195,137,201,151,229,145,190,186, 47,222, 25, 96,
+ 91,175, 33, 62,146,237,245,212,106,235, 84,146,192,111, 61,154,127,251,196,191,174,223, 93,119,157,205,255, 0,196,203,250,237,
+245,208,111,232,164,227, 64, 72,243,185,159,248,153,127, 93,190,186,239, 59,155,255, 0,136,151,245,219,235,160,172,108,223, 10,
+147,110,118, 20, 79, 46,227,226,178,250,201, 31,146,133, 29,231, 51,127,241, 50,254,187,125,116,190,115, 51,255, 0, 17, 47,235,
+183,215, 72, 34,140,115, 98,222,155, 15,202,105,193, 21, 69,194,113,254,113,164, 18, 81,222,115, 55,255, 0, 17, 47,235,183,215,
+ 79, 89,247, 6, 54, 19, 75,242,187, 15,229, 52,128,181,253,211,110, 87,210, 45, 78, 17,234,241, 39,211,122, 9, 30, 38,203, 6,
+207,150,227,210, 3,177, 63,203, 68, 25, 50, 0, 15, 94,119, 60,254, 50, 1,254, 90, 8,143,222, 42, 71,174,244, 97, 21,215,135,
+ 46, 71,215, 64, 59,207,100,169, 10,142,194,231,237, 51, 55,237, 26, 70,200,203, 99,198,105, 7,177,136, 28, 61,149,205,208, 69,
+247,217,111,127, 77, 50, 92,172,100, 85, 0,146, 0,240, 28,232, 65,195, 35, 36,139,137,228,229,250, 77,207,231,167,117,179, 47,
+110,172,150,225,115,169,190,186,132,251,154, 14, 17,197,242,147, 76,243,243, 30, 54, 22,244, 85, 41,102, 95, 42,215, 19,200, 63,
+174,126,186, 67,149, 36,100,106,201,111,149,201,252,181, 75, 36,211, 61,181, 57, 55,245,210, 69, 11, 59,129,233,160,130,236,231,
+ 11, 27,100,200,124, 88,130,198,195,242, 83, 27,118, 85, 28, 38,145,141,173,123,145,249,106,187,203,158, 94, 62, 52, 57, 97, 34,
+192, 14,116, 5,199,222, 11,209,234,234,125, 93, 13, 90,238,111,110,190,142,124,235,170, 22,143,240,182,255, 0,240,182,255, 0,
+247, 85,213, 6,165,131,253,143,238,227,253,133,162, 40, 54,181, 49,184,152,255, 0,161, 31,236, 45, 20,112,170, 64, 50, 41, 4,
+113,240,166, 27,159, 11,218,137, 49, 26,135,178,134, 26,132, 20, 19,202,145, 89,174,111,202,148, 17, 92,109,202,244, 3,129,174,
+ 38,147,128, 28,107,174, 40, 5, 12, 24, 16, 60, 41,141,110, 84,183,183,133, 52,131,122, 2, 12,195, 84,204, 1,245,124,194,144,
+ 40,189,113,107,185,111, 79, 26, 75,159,158,161, 66, 92, 3, 76, 44, 77,112,231, 74,124, 40, 14, 0,215, 17,194,187, 87,133, 33,
+185, 52, 7, 49, 84, 4,158, 0, 14, 53, 75, 38,251, 46,191,220,198,186, 7, 45, 87, 36,252,196, 85,222,128, 65,191, 26,163,207,
+218, 26, 61, 83,226,141, 73,205,163,241, 30,207, 85,124,255, 0,114,123,165,142,182,219, 54,149,101,222, 63, 87,135,192,247,108,
+ 22,217,221,215,112,165,218, 21,103,244,151, 91,102,235,139,149, 24,140,251,147, 11,150, 67,198,255, 0,209,181, 75, 18, 70,110,
+110, 1,245,240,172, 42,179, 35, 6, 82, 85,135, 16, 71, 2, 13, 95, 96,111, 34, 66,176,229,144, 30,218, 86, 94, 64,255, 0, 75,
+215, 92, 54, 94,233, 92,145,143,112,213,109,193, 91,133,109,231,209,157,183,158,218,233, 57, 48, 77,171,206,188,235,229,213, 23,
+ 72,215, 3, 75,128, 9,185,227,225,234,163, 43,113,230,121, 80, 68,122,172, 56, 17,111,116,211, 66,139, 3,192, 88,219,135, 14,
+ 7,217, 95, 88,249, 97,253,210,120, 30, 39,141, 36,159,103,192,131,199,228,174, 88,199, 48,197, 84,241, 60,111,111,146,152,200,
+111,118,114,125,100, 15, 26, 1,204, 65,227,202,144,128,110, 71, 42, 97, 18,223,152, 63, 37, 57,120, 11,183, 51,206,170, 0,166,
+ 82,197,111,198,198,214,168,242, 72, 28,233,251, 10,120,159, 73,165,200,155, 91, 21, 94, 67,133,232, 12,192, 91, 72,170, 7,190,
+163,240,138, 65,196, 88,183,182,144, 51,178,218,213,203, 17,230, 79,205, 64, 38,181, 83,101, 30,218, 86, 12,255, 0, 8,176,167,
+ 5, 11,199,249,105,117,169, 54, 28, 77, 0,206,141,197,201,189, 17, 13,190, 74,102,167,191, 30, 2,145,130,252, 71,230,160, 15,
+123,138, 65,207,143, 10, 21,201, 94, 0,131, 74,173,101,227,206,128,123, 58,134,210, 56,147,204,208,201, 32,216,123,162,184,146,
+ 79,162,184, 35, 55, 32, 77, 36,176, 35, 16,222, 23,165,227, 69, 88, 24,252, 76,171,237, 63, 85,233,235, 12, 66,218,153,154,254,
+ 10, 45,244,154,128,143, 93,196,240, 28,106, 72, 69, 31, 10, 3,111, 22, 55,250,133, 40, 12,120, 41,183,137, 0, 90,130, 64, 8,
+164, 62, 22,246,240,254, 90,114,194,191,105,192,246,113, 52, 96,151,240,227,123, 18,104,130, 32, 1,191, 11, 85, 18, 5, 35,136,
+125,150, 99,235, 54, 7,242,209, 5,144,141, 17,170,216,220,220,106, 35,229,107,211,129,133, 64,214,226,254,179, 77,108,204, 88,
+197,133,216,248, 88, 84, 3,152, 72,222,243, 18, 86,153,211,244, 14,124,175, 77, 59,128, 96, 2, 71,192,122, 77, 71,151, 54,115,
+192, 89,125,130,169, 9,162, 18, 71, 31,150,185,250, 72, 46,238, 61,119, 53, 94, 30,105, 5,203, 19,242,211, 26, 54, 45, 99,225,
+ 66,193, 60,100, 99,160, 54, 55,246, 10, 99,238, 1,108, 18, 63,158,131, 20, 62,230,170, 89, 32,211,102,240,229, 64, 39,156,157,
+174, 69,151,217, 67,146, 89,223,226,114,126, 90,120, 64,139,115,227,198,164, 69, 18,206, 2,173,135,137, 53, 13, 70,132, 36,141,
+139, 15, 93, 73,242,199,231,227, 82, 76, 35, 30,236,228, 30, 28, 45, 81,134, 85,223,151, 14, 66,169,146, 57,142,220, 45,198,142,
+ 35,210,160, 26,144, 52,223, 89, 30,241,226, 13, 68,152,179, 57, 81,200, 84, 52,180,212, 48,131,169, 98,190, 21, 33, 33,104, 13,
+219,131,120, 15, 85, 7, 13,136, 58, 91,194,165, 78,196,198,204, 5,141, 8,220,185, 35,188,240,161,210, 26,199,213, 77,115, 27,
+128, 3, 94,255, 0,106,162,178, 0, 47,226,105,208,130, 47,232,163, 21,227,169, 97,210,255, 0, 11,241, 11,121,107,120,255, 0,
+226,111, 93, 79,176,242,218,124, 60,191,255, 0, 17, 93, 80,222,159,105, 36,124, 81,223,194, 56,255, 0, 97,104,151, 20,136,183,
+210,127,221,199,251, 11, 79, 49, 3,225, 90, 57, 17,230,182,161,236,160, 26,145, 52, 87,111,146,130, 98, 54,161, 6,131, 75,171,
+198,144,194, 71,137,167, 8,184,115,160, 18,254, 55,174,213,227, 74, 33, 35,198,184,163, 91,133, 0,151, 52,174,196, 35, 16,120,
+128, 72,249,169, 44,195,194,133, 53,250,100,122,109,106, 2, 56,224, 41, 9, 23,246, 87,105,244,210,129, 80,162,113,168, 19,238,
+248,145, 62,129,170, 82, 57,149,181,190,115, 83,229, 93,104,200, 13,139, 2,160,250, 46, 43, 50,251,118,100,108, 84,196, 77,188,
+ 87,136,175,159,238, 27,141,206, 37, 69,183,163,125,211, 54, 75,186, 60, 15,118,199, 6,223, 43,183,175,120,136,138,207,108,248,
+150, 99,125,199, 31,217, 63,209, 75,247,238, 63,251, 39,250, 42,167,200,102,127,176,127,154,184,224,229,128, 73,133,128, 28, 73,
+ 35,149,124,207,243,253,199,249, 95,254,191,220,125, 15,240,182, 31,204,191,191,247,150,255, 0,127, 65,111,225, 63,209, 72, 55,
+248, 71,246, 79,244, 85, 13,117,115,255, 0,182,221,255, 0, 50,254,212,116,255, 0,172,218,255, 0, 43,254,230, 76,205,159, 19,
+ 32,245, 32,137,162,147,237,114,210,125,126,218,135, 82, 49,240,115, 50,191,233,177,228,148,122, 81, 73, 31, 56,163,190,203,187,
+ 70,186,159, 10, 96, 61, 33, 9,254, 74,242,221,101,202,222, 95, 77,235,171,117,172, 87,236, 61, 52,120,177, 37,143,189,105,193,
+ 90,210,254,208,187,110,243, 46, 25, 17, 77,121, 32,228, 63, 73,125,149,162,139, 42, 9,149, 36,141,195, 33,227,122,197, 50,178,
+146,172, 10,176,224, 65,224, 69, 72,194,206,159, 6, 77,113, 27,169,248,163, 63, 9,175,110,203,220,239,134, 49,230,155, 83,132,
+255, 0, 21,127, 52,120,247,158,221, 76,179,147, 20, 86,252, 99,248,109,251,205,173,227, 63, 11, 94,244,209,107,241, 62,193,225,
+ 64,194,204,198,220, 98,234, 70, 61,241,241,198,109,117, 52,116,138, 38,213,238,218,191, 67, 75,214,245, 87,163, 86,171,213, 52,
+124, 43,210,212,179,165,211,171, 92, 83, 22,196,113, 6,161,207, 41,227, 26,159,233, 26,172,220, 59,183,183,182,173,209,182,172,
+249,228,199,153, 2,182,182, 86, 49,217,198,161,197,117,125, 34,164, 99,230, 97,231,171, 79,131,144,153, 16,150, 32, 73, 27, 6,
+ 28, 60, 56,120,215, 95, 78,233, 43, 58,180,158,169,198,135, 42,228,165,155,173,108,155, 92, 84,234,190, 1, 2,169,224,120,211,
+186,104,188,105,108, 71, 30, 0, 83, 24,134, 62,161,202,161,177, 89,213, 71,166,184,179, 21,247,120,122,104, 51, 77, 20, 8,102,
+157,214, 40,215,226,145,200, 85, 23,225,204,212,120,247, 93,182, 87, 17, 67,155, 4,146, 57,178,162,202,140, 73,244, 0, 13,234,
+164,222,169, 50, 54,147,134,210, 37,139,114,102,185,174,226, 13,149,108, 60, 77, 32, 30, 35,157, 21, 23, 85,139, 15, 96,168, 81,
+140, 3, 91,137,246, 10,122,199, 41, 22, 9,111,111,231,163,170,183, 33,194,212,253, 7,129, 38,212, 4,110,137,251, 76, 63,150,
+148, 70,131,215, 69,115, 18,220,150, 22,166,117,225, 28,174,212, 7, 5, 0,216, 15,101, 16, 33, 35,249,106, 63,155,187,123,171,
+ 77,147, 38,126, 74,116,251, 40, 9,145,199,194,252,184,124,148,191,185, 93, 58,156, 95,219, 85,196,202,192,221,137,167, 69, 9,
+ 39,143, 42,133,100,183,202,198, 82,121,177,240, 0,125,116,195,154, 57,162,113,240,189, 2, 72,108, 69,133,239,202,153, 60,216,
+184, 81, 25,179, 38, 72, 98, 79,138, 73, 24, 42,143, 14,102,175,130, 11,155,122, 37,212, 39,155,200,144,216, 27, 15, 80,164,148,
+204, 69,217,137,170,124, 62,238,237,249,247, 24,118,204, 76,131,145, 60,196,170,180,104,116, 2, 1, 99,119,109, 62, 3,194,175,
+153,210, 64, 64, 53,111, 91, 86, 59,234,235, 42,117,208,205, 47, 75,207,101,149,161,198,142, 72,136,132,147, 79,104, 72, 34,244,
+247,180, 96,105,226,104,145,184,113,118, 91,241,172,155,112,180, 27, 28, 74,169,199,196,240,174,150, 50, 91,128,191, 10,108,206,
+236,214, 6,192,113,181, 57, 28,244,248,243,189, 24,170,150,117,196, 75,164,243,163, 42, 35,141, 68,219,217, 81,153, 75, 57, 39,
+194,141, 25,208,131,133, 3,124,134, 75, 35, 33, 10,188,135, 47,101, 18, 41, 25,214,231,195,133,169,179, 43, 94,246,231,202,150,
+ 52,101, 22,183,182,140,181,234,198, 78, 11, 16, 7, 0,105,216,247, 66,195,213,249,104,226, 30,167,168,142, 68,209,132, 40,138,
+ 1, 96, 90,220,104,137,103, 44, 12,247, 49,144, 56,240,168, 97, 53, 16, 5, 88, 42,198, 56, 51, 92,158, 20,210, 33, 78, 8,188,
+252,104, 64, 44,126,205,248,242,174, 56,238,110,234, 46, 15,162,139,227,193,120,243,165, 15, 45,141,141,191, 61, 3, 98, 70,157,
+ 37, 55,226,198,158, 28, 50,216,129,236, 52,205, 45,127,120,218,230,215,174,233,134, 58,111,123,158,117, 96,146, 9,177,129, 35,
+247,139,111, 27,158, 84, 81, 4,106,128, 9, 86,254, 39,143, 26,227, 26, 14, 23, 58,249, 48,240,245, 83,196, 11,164, 92,142, 28,
+ 77, 66,200,125, 43,229,237,212, 31,244,246,189,143, 46,191, 58,234,235, 15, 47,125, 6,222, 94,223,250,255, 0,244, 53,212, 18,
+ 78,140, 0,136,125, 41, 31,236, 45, 57,136,166, 14, 8,151,255, 0,102,159,178, 41, 65, 4, 94,169,144, 50,146, 15,201, 67,189,
+233,114, 27,223, 30, 28, 40, 87,181, 0, 78, 20,160,129, 65, 12, 15,141, 62,244, 3,181, 3,234,174,166, 82,130, 5, 0,190, 55,
+ 34,163,229, 48,208, 20,122,111,243, 81,153,170, 30, 73, 37,213,124, 45, 70, 16, 32, 77,172, 43,133,207, 26, 81,192, 82,130, 0,
+168, 81, 45,227, 73,107,181, 45,205,170, 22,102,124, 88, 99, 77,245,204,121, 32,240,254,149,115,203,150,152,168,239,146,202,181,
+ 92,217,188,120,239,146,202,152,234,236,223, 36, 74,155, 34, 28, 88,245,202,214, 30, 3,196,250,128,172,246,110,227, 46, 89, 42,
+ 61,200,175,193, 7,143,244,170, 60,249, 18,228,191, 82, 86,185,240, 30, 0,122,168, 85,249,221,239,185, 95, 60,211, 28,211, 31,
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+179,123, 31, 37,175,233,233,154,219,226,195,177,245,160,242, 71, 7,171,254, 43,202,116, 95, 31, 95,241, 71,157,233,104,107,255,
+ 0, 22,221, 91,125,175,139,141, 68,131,106,218,113,247,141,227, 59, 39, 54, 12,140,236,168, 34, 25,120,243,203,143,104,112,208,
+ 73,161, 90, 49, 98, 35, 37,158,236,252,254, 74, 3, 58,189,199,189,226,110, 99,104,200,157, 50,132, 59,132,216,143,152, 98, 84,
+234,198,187, 81,220,148, 89, 61,208,201, 37,129,183,133, 77,147,124,221, 37,237, 30,223,220, 99,149, 33,206,222, 62,236,142,108,
+128,128,172,103, 51,167,213,116, 70,247,111,239, 16,160,248,154,158,216,221,146, 54,168, 21,206,211,247, 64,156,156, 98,210,226,
+156,127, 49,102, 39, 65,103,209,212,182,171,248,218,245, 59, 34, 13,141,182, 53, 92,143, 35,247, 9,138, 48,133,229,199, 24,157,
+ 19,167,163,164,234,233,133,248,116, 91,213,106,128,243,204, 93,255, 0,126,194,216,216,226,230,170,182, 22, 54,247,186, 73, 44,
+177,137, 60,203,226,110, 18, 70,144, 13,109,238,165,141,189,211,113,117,183,174,239, 19,184,183,169,251,154, 44,105, 37, 85,193,
+147,115,155,110, 56,157, 33,168, 34,109,139,184,134, 50,124, 90,132,156, 61,149,116,240,118,115, 97,237,247, 27, 64,193, 18,185,
+219, 63,123,138, 33,235,117, 15, 83,203,217,130,234,234,124, 90,126,215, 62, 53, 56, 67,179,156,209,163,200, 12,239, 50,246,210,
+248,253,111, 55,208, 26,254,214,174,175,151,231,246,180,127, 54,128,206,108, 24,155,134,219,221, 71,105,159,113,124,184, 48,182,
+ 61,189, 52,186,216, 59,172,153, 16, 52,214, 44,214,102, 49,106, 38,228,241,181,248, 10,164,126,246,238, 20,203,124, 13, 81, 25,
+ 21,219,106, 13,160, 95,239, 25, 51,164,130, 3,110, 28, 60,178, 43,219,249,215,228, 43,208, 94, 13,184,238,209,245, 14, 31,223,
+ 61, 6,233, 93,224, 25, 94, 95, 87,189,167,222,234,116,245,243,240,189, 68, 56,253,187,230, 14,163,182,249,143, 58,186,175, 38,
+ 54,191, 63,211, 58, 47,239, 95,204,116,239,111,181,167,213, 64, 99, 37,239, 61,242, 24,119,201,210, 85,153, 49,246,252,188,236,
+ 41, 90, 20, 72,132,152,217, 13,142, 4, 74, 28,200,209,248, 30,168, 4,176, 54,225, 71,159,113,222,242, 55, 28, 28, 89,183, 47,
+250, 62,228, 56, 45, 34, 70,169,213,132,237,199, 44, 43,170,155, 16, 11,178,219,216,121,138,191, 76,110,200, 86,203,208,219, 54,
+162,179,156,239,222,225,147,163, 80,243, 61,111,123,225,213,110,165,248, 95,157, 77,201,199,237,219, 63,156, 59,109,188,226,117,
+ 58,178, 99,127,215,232, 78,158,173, 77,252,125, 26,116,253,171, 90,128,204,239,123,158,247,133,221,243,195,129,154, 99,139, 39,
+ 27,106,199, 68,100, 14,144,121,172,217,224,105, 66,147, 98,254,237,129, 60,203, 0,121, 1, 87, 24,187,198,247, 55,104,231,230,
+172,152,227,115,196,155, 51, 14, 12,169,202,195, 12,175,143,147, 38, 44,114,123,196, 32,215,160,120,233,213,234,169,155,166, 55,
+109,156,134, 27,201,219,124,209,199, 33,188,212,184,194, 95, 45,172, 95,248,141,171,167,174,222,173, 94,186,152,177,237, 43,178,
+ 21, 97,130,219, 15, 68,139,153, 32,242,157, 15,110,174,158,143,162,160, 48, 25, 29,233,221, 11, 17,199,196, 15, 62, 70, 28,121,
+115,228, 44,209,226,192,224,227,201, 20,107, 14,107, 77, 60, 81, 42,175, 80,234,104, 11,115, 82, 60,106,243, 11,184, 55,236,158,
+239,125,191,166, 70,214, 51,103,192, 44,254, 93, 80, 8,113, 6, 72,100,188,190, 97,229, 47,204,116,244,232, 62,171,213,175,151,
+236, 49,139,183,245, 14,207,229,210, 87,251,187, 84,184,157, 62,182,165, 18,116,125,235, 51,235,211,170,220,117, 90,252,106,198,
+ 56,123,112,111,238,241,157,191,252,193,162,210, 0,240, 28,205, 1, 87,226, 23,234, 91, 70,159,146,222, 22,160, 48,125,220,251,
+154,247,107, 65, 6,227, 36, 80,176,216,122,112,129,238,163, 75,185,201, 19, 53,131, 11,252, 30,247,233, 3, 99,192, 82,227,239,
+219,196,171, 20,226, 76, 87,220,215,109,222, 18, 44,188,157, 49, 43, 75,139,185,195,131, 14,162, 74,198,186,197,184,114, 45,111,
+ 10,221,110, 49,118,207,222,120,255, 0,122,157,187,239,107, 71,229, 60,203, 99,249,155,117,151,165,210,234, 29,118,235,233,211,
+111,183,107,113,161,201, 23,105,116, 28, 72,118,190,129,135, 43,169,169,241,180,116, 58,195,206,234,185,182,142,189,186,190, 26,
+254, 46, 52, 6,120,119, 14,229, 15, 99,239,123,199, 80,182,227,182, 12,144,131, 34, 21,142, 88,222, 21,212,177,228, 36,100,196,
+ 88, 95,137,140,233, 34,212, 4,222,123,134,108,217, 54, 79, 62,145, 75,247,182, 70, 23,222, 70, 4,184,134, 28, 4,220, 21, 4,
+103,220,185,119, 34,231,236,143, 79, 26,212,227, 65,219, 75,177, 74,184,231,110,251,128, 44,131, 35, 75,227,156, 77, 55, 61, 94,
+169,212, 99,231,125, 90,190, 90,102,227, 7,106,182, 46, 88,221, 14,219,229,188,200,243,189,121, 49,194,121,174,154,219,172, 93,
+173,213,233,105,248,189,237, 54,240,160, 60,240,111,155,182,118,231,182,110,121, 82, 13, 25,248,157,187, 59,224, 50, 30,146, 62,
+ 86,123,198,242, 70, 47,192,240, 44, 15,172,122, 5, 79,151,186,187,129, 49, 34,204,143, 46, 41,164,220,242, 30, 12,125,186, 36,
+139,204,227,170,231,249, 32, 97,235, 52,113,191,185,238,147, 43, 91,168, 71,135, 10,217,101, 67,218,222,119, 19,206,157,179,207,
+232,139,200,117,159, 27,173,211,234,175, 71,161,173,181,105,235,105,209,167,237, 90,220,106, 51,226,246, 65,109,211,168,219, 78,
+183, 35,239,139,203,139,123,245, 44, 60,207,189,238,158,175,233,125,191, 93, 80, 68,131,126,220, 87,178,103,222,115,158, 44, 76,
+248, 83, 32, 52,140,171, 58,169,134,103,129, 29,147, 21,221, 11,144,160,149, 87,176,110, 21, 66,187,182,249,184,201,179, 9,242,
+164,198,147, 31,184,100,192,152, 50, 68,178, 73, 26,226, 77, 50,172,226, 7,104,174, 56,169, 10,109,200,243, 21,184,242,251, 9,
+216,200,213,131,247, 15, 68,131,105, 32,242,125, 11,113,227,171,167,162,223, 37, 65,139, 31,179, 23, 21, 68, 71,104,242,131, 38,
+ 32,182,147, 16,199,230,244,142,143, 29, 86,235,105,182,159,181,110, 84, 5, 94,239,188,111, 56,253,203, 22, 12, 57, 73, 6,223,
+ 43, 65,140,142,145,199, 58,172,211, 9, 9, 76,161,171,173, 28,141,238,152,184,104, 63,106,178,253,181,220,219,220, 56,189,187,
+142,115, 27, 50, 57, 19,110,139, 44, 52,106,116,140,222,160,253,252,210, 63, 81,164,247,125,205, 0,252, 39, 95, 58,244, 89,177,
+251,107,239,184, 91, 37,182,239,191, 64, 2, 14,164,152,254,110,196, 54,157, 1,155,169,203, 85,173,225,127, 93, 86, 99, 99,126,
+ 31,117,227,108,102,216,250,247, 81, 23, 78, 76, 45, 90,186,199, 70,144,173,207,173,123, 91,237, 95,198,128,205,100,238,125,193,
+151,143,178,238,178,110, 93, 53,151,123,203,198, 76,120,162, 10,162, 60, 85,220, 35, 85,118,213,119,212, 32,226, 15, 14, 71,152,
+167,193,221,251,222, 78, 38, 59, 9,162,138, 89,241,251,113,204,189, 48, 66, 62,237, 43,197,146,218, 73,183, 32, 10,143, 10,218,
+ 79, 7,109,121, 24,124,193,219,124,135,154, 62, 91,168,248,221, 31, 57,213,123,244,245, 54,158,183, 87, 95, 47,123, 85,252,106,
+149,246,206,195,202,193,120,241,114, 54,168, 48, 99,159, 14,124,150,196,159, 13, 81,140, 83, 25,113,163,156,130, 84,163,184,101,
+ 10,121,241, 11, 64, 89,118,222,233, 62,229,183, 48,205,149,100,202,135, 39, 51, 23,168,160, 47, 89, 49, 50,100,198, 19, 4, 30,
+144,162,246,225,122,197,205,222, 59,254, 46, 14,102,119, 94, 57,153,241, 55,153,224,143,164, 0,129,246,204,181,198,136,181,141,
+216, 58,191,189,127, 27, 90,183, 88, 24, 59, 7, 95, 6,109,166, 76, 59,199,139, 52, 88, 49,226,205, 6,147,140,210,196,102,104,
+196,109,239, 40,145, 18,228,112, 7,214,106,179,107,218,251, 43, 6, 29,194, 24,242, 54,220,146, 70, 67,238,114,205, 62, 36,143,
+210,146,121, 38,153,114, 72, 35,247,105, 35,149,247,135, 11, 0,121, 84, 97, 21,153, 59,239,114, 97,247, 4, 59, 80,111, 53, 6,
+ 52,152, 17,229,206, 87, 30, 24,152,103, 75, 34,187, 55, 82,101,148, 21, 65,104,150, 53,107,149, 58,175,122,130,253,201,220,204,
+249, 88,163, 38, 38,201,149,213,241, 98,140, 99,145, 44, 7, 36,199,171,108,152,201,210,149,186, 66,218, 38, 58,181,223,194,182,
+249,120,253,190,119,172, 70,207, 59,127,223, 1,109,133,214,147, 31,204,233, 37,173,210, 14,218,249,234,181,189,126,186,174,147,
+ 19,176,204,121,131, 86,205,161,229, 67,184,126,247, 16, 89,245,182,158,169,215,193,186,151,181,254,213,252,111, 68, 82,167, 55,
+112,147,115,237,125,158,108,140,142,164,121,249,184,120,249,178,162,182, 62,168,155, 40, 68,241,186,222,233,171, 72, 71, 0,219,
+137, 3,133, 70,220,118,157,141, 95, 3, 27, 1,229,149, 35,222,151, 15, 34, 54,121, 85, 98, 15, 19,206,248,145,219, 64, 49,130,
+193,133,175, 99,194,252, 44, 53,239,143,177, 29,154,211,156, 15,184, 76, 42, 5,228,199, 24,125, 31,179,111,123,167,162,246,183,
+133, 46, 6, 55,109, 38, 14, 34,109,237,183, 28, 17, 61,176,140, 50, 99,152,188,207,189,252, 18,173,110,175,197,203,222,231, 64,
+121,190,233,230,113,247, 29,211, 34, 52,120,224,131,120, 24,139,184,166, 67,235,141, 14,223, 14,156, 95, 47,193, 76,110,205, 98,
+218,184,106,189,171, 95, 46,253, 62,199,216, 88,219,164, 48, 73,149,147, 22,212, 39, 67,160,200,130, 72,241,132,129,167,179, 43,
+ 4,212, 56,155,213,214, 76, 29,188, 98,159,205, 29,191,165,230, 87,205,117, 31, 31, 79,156,208,154, 58,186,154,221,109, 26, 45,
+127,122,214,245, 84, 13,179, 31,177,188,166,227,247, 27,108,167, 7,167,255, 0,205,142, 28,152,125, 46,150,151,255, 0,170,233,
+ 54,157, 26,117,252,124, 45,127, 93, 1, 87,186,110, 82,100,239,139, 46,137,241, 34, 59, 30,230,221, 25,193,140,235,142, 92, 75,
+ 62,155,145,112, 24,216,212, 45,211, 43,113,198,216,251, 43, 39, 31, 33,209,186,144,117,226, 2,230, 98, 54,249,229,208,231,153,
+185, 75, 91,210,111,204, 10,213,111,248,189,184,209,192, 59,153,182,238,152,102, 56,223,120, 75,142, 5,192,247,244,117,219,209,
+241, 91,195,157, 31,115,199,218,124,190, 63,222,167, 11,203,245,163,242,190,106, 72, 52,117,255, 0,177,233,117, 90,218,255, 0,
+ 70,220,125, 20, 6,127,180,183,189,215, 54,118,199,220,242, 19, 48, 75,183, 96,238,105, 52,113,136,196,109,153,214, 15, 7,186,
+ 72, 42, 58, 64,169, 60,109,233,170, 44,142,243,222,163,192,201,201, 70,139,171, 22,223,189,101,173,211,135, 83, 3, 61,113, 32,
+225,126, 93, 51,199,210,107,109,179,226,108, 97,114, 62,225,108, 13, 38, 75,228,249, 41,113,200,234, 17,253,167, 73,185,219,211,
+ 85, 25,187, 87,102,102,195,187,225,140,157,179, 26,124,136,114, 19,115,200,198,200,195, 76,136,227,102, 81,146,210, 62,162, 86,
+207,167, 94,161,109, 86,191, 26,164, 43, 39,222,119,181,206,200,237,255, 0, 59, 24,104,243,102,129,183, 33, 18,251,241, 38,218,
+ 55, 17, 24, 75,233, 7, 91,216,144,111,164,122,120,212, 93,167,184,247, 88, 32,237,124, 88,166,235, 64,248,187, 52, 89,145,152,
+212,129,231, 98, 33,154,121,164,113, 35, 72,218,117, 39, 76, 17,192,234,231, 90,197,198,236,191,186,136,152,237, 31,117,249,146,
+220,101,197,242,254,106,197,143, 29, 90, 58,150,191, 14,118,225,202,136,216,253,145,230, 49, 89,142,207,230, 58, 56,195, 6,242,
+ 98,106,232,106, 30, 83,162, 53,124, 26,173,210,211,195,244,104, 12, 28, 61,201,221, 27, 98,230,227, 97,202,217,207, 6, 70,239,
+148,204,254, 93, 22,216,217,222, 93, 99,149,242,166,139, 68, 60, 77,244, 93,133,212, 14, 3,142,199,189,251,131, 59,182,177,113,
+183, 24, 52,156, 86,243, 48,204,133,117, 49,156,227, 73, 46, 37,189,178,196, 19,250,194,165,100, 99,246, 33,201,255, 0, 22,118,
+111, 52,185, 76, 91,169, 38, 32,147,205,251,129,245, 93,174,101,248, 47,126, 63, 15,170,164,247, 38,213,131,159, 6, 31,222,217,
+177,226,225, 99,229, 67, 51, 35,203, 2, 71, 52,168,225,160,141,222, 83,227, 32, 28, 20,141, 92,168, 12,172, 61,193,220,112,231,
+ 71,230,167,142, 69, 25,207,180,203,132,177, 0, 67, 69,183, 28,211,149,172,123,220,100, 91,219,225,210, 71,182,133,143,222, 27,
+254, 78, 22, 63, 74, 88, 99,200,200,199,237,182, 18, 24,131, 5,147,119,149,226,201,109, 58,133,197,128,210, 47,194,182,107,143,
+176,125,246,205,171, 3,239,206,157,159,247,144,121,174,157,135, 49,171,169,167, 77,190, 74,143,182, 67,216,171, 19, 13,164,236,
+230, 62,166, 49,111, 44,248,132,117, 76,141,228,239,161,190, 46,173,250, 95,206,248,104, 4,223,183, 92,253,166,125,139, 10, 57,
+ 86, 67,152,243,197,153, 43,160, 5,250, 56, 83,228, 6, 0,112, 91,201, 16, 38,222,202,201,195,221,251,246,157,159,112,158,104,
+206, 46, 86, 22, 12,178,164, 40,146, 33,201,200,199,105,229,135, 32, 43,117,161,119,247,122, 36, 46,143, 77,110,183,184, 54, 39,
+130, 47,243, 35, 96,140,126,170,152,124,251,194, 19,172, 21,180,232,235, 53,181,105,213,242, 94,161,195,143,217,191,120, 96,182,
+ 59,109, 95,120, 8, 99, 27,111, 78, 76, 94,175, 64,161,232,249,112,173,171, 71, 78,250, 52,253,155,219,133,101,185,124, 10,140,
+142, 7,117,247, 84,251, 96,121,138, 65, 62, 76,219, 48,198,158,101,199, 98, 23,116,155,165, 45,161,197,158, 79,221,168,177,140,
+200, 67, 27,241,229, 90,142,229,204,220,240,215,104,219, 49,179, 22, 25, 51,122,235,149,154,209,169, 44, 49,241, 36,156,133, 78,
+ 10,189, 70, 75,155,114, 23,183,166,164,237,208,118, 98,227, 48,218,206,213,229,142, 76, 37,188,187,227, 24,252,217,117, 56,255,
+ 0, 3, 91,171,175, 79, 79,198,246,211, 83,247,216,118, 54,195, 65,220,103, 11,201,245, 84,199,231,222, 17, 31, 84, 6, 43,167,
+172,116,234,211,171,228,191,133, 62, 0,243,221,147,187, 55,232,163,237,220, 60,120,204,184,145, 96,236,105,151, 36,134, 0,143,
+231,147, 68,178, 75, 36,243, 36,197,192, 23,140, 70,141,118, 6,252,234,186, 14,228,222,118, 8, 55, 25, 49,179, 60,206, 71,159,
+220,178,178, 83,160,132,186,193,158, 49, 3, 79, 36,142,186, 98,211,238,133,143,223, 4,128, 61,209, 91,231,199,237, 54,204,219,
+ 25, 14,215,230,196, 49,141,158,210, 98,137, 60,185, 7,165,229, 70,171,232,181,244,104,225,107,218,129,153,141,217, 5,129,220,
+155,103,212, 27, 38,221,121,113, 62, 45,127,227, 46, 29,184,158,167,241,127,157,241,113,171,240, 4, 9,251,191,113,109,214,109,
+184,148, 16, 29,215, 47, 3,130,217,186, 17,109, 35, 57, 44,111,241,117,143, 63, 71, 10,205,109,219,215,112, 99,141,185,240, 51,
+217,222, 94,222,216,136,197,115, 25,145,140,141, 48,156,227,121,150, 88,223, 32,172,108, 70,175,139,145,228, 43,119,229,187, 71,
+239,114, 75,109, 95,124,158,119,147, 23,205,112,132,248,106,215,252, 11,255, 0, 83,213, 64,205,198,236,102,143, 25,115,219,102,
+208,113, 99, 24, 93, 89, 49, 7,248, 77, 75,210,232, 22,111,225,106,211,167, 79,187,123, 90,167,192, 22, 93,181,191, 46,231,179,
+226,228,205, 50,100,100,178, 94,102, 84, 49, 31,137,144, 23,136,146, 80,251,132, 31, 11,131,110, 21,111,231, 99,244, 85, 70,217,
+143,177,220,253,204,216, 55,232,195,127, 41, 36, 31,244,254,255, 0,151,254, 19,127, 15,227,209,225,206,222, 53, 99,229,207,233,
+ 39,254,145, 63,214,164,120, 9, 13,231, 99,244, 87,121,216,189, 20, 15, 46,127, 73, 63,244,137,254,181,119,151, 63,164,159,250,
+ 68,255, 0, 90,144, 36,145,231, 99,253, 26,239, 57, 31,162,129,208, 63,164,159,174,159,235, 83,132, 31,206, 79,215, 79,174,145,
+224, 9, 94, 97, 58,122,173,253,157,254, 78,166,154,234, 30,129,167,167,113,126,143, 59,141, 63,197,253, 46, 85,212, 7,255,217,
+};
+
+#endif
diff --git a/source/blender/src/winlay.h b/source/blender/src/winlay.h
new file mode 100644
index 00000000000..4cf19bc23cd
--- /dev/null
+++ b/source/blender/src/winlay.h
@@ -0,0 +1,74 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+/* Abstract window operations */
+
+typedef struct _Window Window;
+typedef void (*WindowHandlerFP) (Window *win, void *user_data, short evt, short val, char ascii);
+
+Window* window_open (char *title, int x, int y, int width, int height, int start_maximized);
+void window_set_handler (Window *win, WindowHandlerFP handler, void *user_data);
+void window_destroy (Window *win);
+
+void window_set_timer (Window *win, int delay_ms, int event);
+
+void window_make_active (Window *win);
+void window_swap_buffers (Window *win);
+
+void window_raise (Window *win);
+void window_lower (Window *win);
+
+short window_get_qual (Window *win);
+short window_get_mbut (Window *win);
+void window_get_mouse (Window *win, short *mval);
+
+void window_get_position (Window *win, int *posx_r, int *poxy_r);
+
+void window_get_size (Window *win, int *width_r, int *height_r);
+void window_set_size (Window *win, int width, int height);
+
+char* window_get_title (Window *win);
+void window_set_title (Window *win, char *title);
+
+void window_set_cursor (Window *win, int cursor);
+void window_set_custom_cursor (Window *win, unsigned char mask[16][2], unsigned char bitmap[16][2]);
+
+void window_warp_pointer (Window *win, int x, int y);
+
+void window_queue_redraw (Window *win);
+
+ /* Global windowing operations */
+
+Window* winlay_get_active_window(void);
+
+void winlay_process_events (int wait_for_event);
+
+void winlay_get_screensize (int *width_r, int *height_r);
diff --git a/source/blender/src/writeavicodec.c b/source/blender/src/writeavicodec.c
new file mode 100644
index 00000000000..6c19dfaac4e
--- /dev/null
+++ b/source/blender/src/writeavicodec.c
@@ -0,0 +1,799 @@
+/**
+ * Functions for writing windows avi-format files.
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ *
+ */
+
+#ifdef _WIN32
+
+#define INC_OLE2
+#include <windows.h>
+#include <windowsx.h>
+#include <memory.h>
+#include <mmsystem.h>
+#include <vfw.h>
+
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+#include "BLI_blenlib.h"
+
+#include "render_types.h"
+#include "render.h"
+
+#include "BKE_global.h"
+#include "BKE_scene.h"
+#include "BKE_writeavi.h"
+
+#include "BIF_toolbox.h"
+
+// this defines the compression type for
+// the output video stream
+
+AVICOMPRESSOPTIONS opts;
+
+static int sframe;
+static PAVIFILE pfile = NULL;
+static int avifileinitdone = 0;
+static PAVISTREAM psUncompressed = NULL, psCompressed = NULL;
+
+// function definitions
+static void init_bmi(BITMAPINFOHEADER *bmi);
+static void opts_to_acd(AviCodecData *acd);
+static void acd_to_opts(AviCodecData *acd);
+static void free_opts_data();
+static int open_avi_codec_file(char * name);
+
+///////////////////////////////////////////////////////////////////////////
+//
+// silly default parameters
+//
+///////////////////////////////////////////////////////////////////////////
+
+#define DEFAULT_WIDTH 240
+#define DEFAULT_HEIGHT 120
+#define DEFAULT_LENGTH 100
+#define DEFAULT_SIZE 6
+#define DEFAULT_COLOR RGB(255,0,0)
+#define XSPEED 7
+#define YSPEED 5
+
+///////////////////////////////////////////////////////////////////////////
+//
+// useful macros
+//
+///////////////////////////////////////////////////////////////////////////
+
+#define ALIGNULONG(i) ((i+3)&(~3)) /* ULONG aligned ! */
+#define WIDTHBYTES(i) ((unsigned)((i+31)&(~31))/8) /* ULONG aligned ! */
+#define DIBWIDTHBYTES(bi) (int)WIDTHBYTES((int)(bi).biWidth * (int)(bi).biBitCount)
+#define DIBPTR(lpbi) ((LPBYTE)(lpbi) + \
+ (int)(lpbi)->biSize + \
+ (int)(lpbi)->biClrUsed * sizeof(RGBQUAD) )
+
+///////////////////////////////////////////////////////////////////////////
+//
+// custom video stream instance structure
+//
+///////////////////////////////////////////////////////////////////////////
+
+typedef struct {
+
+ //
+ // The Vtbl must come first
+ //
+ IAVIStreamVtbl * lpvtbl;
+
+ //
+ // private ball instance data
+ //
+ ULONG ulRefCount;
+
+ DWORD fccType; // is this audio/video
+
+ int width; // size in pixels of each frame
+ int height;
+ int length; // length in frames of the pretend AVI movie
+ int size;
+ COLORREF color; // ball color
+
+} AVIBALL, * PAVIBALL;
+
+///////////////////////////////////////////////////////////////////////////
+//
+// custom stream methods
+//
+///////////////////////////////////////////////////////////////////////////
+
+HRESULT STDMETHODCALLTYPE AVIBallQueryInterface(PAVISTREAM ps, REFIID riid, LPVOID * ppvObj);
+HRESULT STDMETHODCALLTYPE AVIBallCreate (PAVISTREAM ps, LONG lParam1, LONG lParam2);
+ULONG STDMETHODCALLTYPE AVIBallAddRef (PAVISTREAM ps);
+ULONG STDMETHODCALLTYPE AVIBallRelease (PAVISTREAM ps);
+HRESULT STDMETHODCALLTYPE AVIBallInfo (PAVISTREAM ps, AVISTREAMINFOW * psi, LONG lSize);
+LONG STDMETHODCALLTYPE AVIBallFindSample (PAVISTREAM ps, LONG lPos, LONG lFlags);
+HRESULT STDMETHODCALLTYPE AVIBallReadFormat (PAVISTREAM ps, LONG lPos, LPVOID lpFormat, LONG *lpcbFormat);
+HRESULT STDMETHODCALLTYPE AVIBallSetFormat (PAVISTREAM ps, LONG lPos, LPVOID lpFormat, LONG cbFormat);
+HRESULT STDMETHODCALLTYPE AVIBallRead (PAVISTREAM ps, LONG lStart, LONG lSamples, LPVOID lpBuffer, LONG cbBuffer, LONG * plBytes,LONG * plSamples);
+HRESULT STDMETHODCALLTYPE AVIBallWrite (PAVISTREAM ps, LONG lStart, LONG lSamples, LPVOID lpBuffer, LONG cbBuffer, DWORD dwFlags, LONG *plSampWritten, LONG *plBytesWritten);
+HRESULT STDMETHODCALLTYPE AVIBallDelete (PAVISTREAM ps, LONG lStart, LONG lSamples);
+HRESULT STDMETHODCALLTYPE AVIBallReadData (PAVISTREAM ps, DWORD fcc, LPVOID lp,LONG *lpcb);
+HRESULT STDMETHODCALLTYPE AVIBallWriteData (PAVISTREAM ps, DWORD fcc, LPVOID lp,LONG cb);
+
+IAVIStreamVtbl AVIBallHandler = {
+ AVIBallQueryInterface,
+ AVIBallAddRef,
+ AVIBallRelease,
+ AVIBallCreate,
+ AVIBallInfo,
+ AVIBallFindSample,
+ AVIBallReadFormat,
+ AVIBallSetFormat,
+ AVIBallRead,
+ AVIBallWrite,
+ AVIBallDelete,
+ AVIBallReadData,
+ AVIBallWriteData
+};
+
+
+//
+// This is the function an application would call to create a PAVISTREAM to
+// reference the ball. Then the standard AVIStream function calls can be
+// used to work with this stream.
+//
+PAVISTREAM WINAPI NewBall(void)
+{
+ static AVIBALL ball;
+ PAVIBALL pball = &ball;
+
+ //
+ // Fill the function table
+ //
+ pball->lpvtbl = &AVIBallHandler;
+
+ //
+ // Call our own create code to create a new instance (calls AVIBallCreate)
+ // For now, don't use any lParams.
+ //
+ pball->lpvtbl->Create((PAVISTREAM) pball, 0, 0);
+
+ return (PAVISTREAM) pball;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// This function is called to initialize an instance of the bouncing ball.
+//
+// When called, we look at the information possibly passed in <lParam1>,
+// if any, and use it to determine the length of movie they want. (Not
+// supported by NewBall right now, but it could be).
+//
+///////////////////////////////////////////////////////////////////////////
+HRESULT STDMETHODCALLTYPE AVIBallCreate(PAVISTREAM ps, LONG lParam1, LONG lParam2)
+{
+ PAVIBALL pball = (PAVIBALL) ps;
+
+ //
+ // what type of data are we? (audio/video/other stream)
+ //
+ pball->fccType = streamtypeVIDEO;
+
+ //
+ // We define lParam1 as being the length of movie they want us to pretend
+ // to be.
+ //
+ if (lParam1)
+ pball->length = (int) lParam1;
+ else
+ pball->length = DEFAULT_LENGTH;
+
+ switch (pball->fccType) {
+
+ case streamtypeVIDEO:
+ pball->color = DEFAULT_COLOR;
+ pball->width = DEFAULT_WIDTH;
+ pball->height = DEFAULT_HEIGHT;
+ pball->size = DEFAULT_SIZE;
+ pball->ulRefCount = 1; // note that we are opened once
+ return AVIERR_OK; // success
+
+ case streamtypeAUDIO:
+ return ResultFromScode(AVIERR_UNSUPPORTED); // we don't do audio
+
+ default:
+ return ResultFromScode(AVIERR_UNSUPPORTED); // or anything else
+ }
+}
+
+
+//
+// Increment our reference count
+//
+ULONG STDMETHODCALLTYPE AVIBallAddRef(PAVISTREAM ps)
+{
+ PAVIBALL pball = (PAVIBALL) ps;
+ return (++pball->ulRefCount);
+}
+
+
+//
+// Decrement our reference count
+//
+ULONG STDMETHODCALLTYPE AVIBallRelease(PAVISTREAM ps)
+{
+ PAVIBALL pball = (PAVIBALL) ps;
+ if (--pball->ulRefCount)
+ return pball->ulRefCount;
+
+ // Free any data we're keeping around - like our private structure
+ GlobalFreePtr(pball);
+
+ return 0;
+}
+
+
+//
+// Fills an AVISTREAMINFO structure
+//
+HRESULT STDMETHODCALLTYPE AVIBallInfo(PAVISTREAM ps, AVISTREAMINFOW * psi, LONG lSize)
+{
+ PAVIBALL pball = (PAVIBALL) ps;
+
+ if (lSize < sizeof(AVISTREAMINFO))
+ return ResultFromScode(AVIERR_BUFFERTOOSMALL);
+
+ _fmemset(psi, 0, (int)lSize);
+
+ // Fill out a stream header with information about us.
+ psi->fccType = pball->fccType;
+ psi->fccHandler = mmioFOURCC('B','a','l','l');
+ psi->dwScale = 1;
+ psi->dwRate = 15;
+ psi->dwLength = pball->length;
+ psi->dwSuggestedBufferSize = pball->height * ALIGNULONG(pball->width);
+ psi->rcFrame.right = pball->width;
+ psi->rcFrame.bottom = pball->height;
+ CopyMemory((PVOID)psi->szName,
+ (PVOID)L"Bouncing ball video",
+ sizeof(L"Bouncing ball video"));
+
+ return AVIERR_OK;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// AVIBallReadFormat: needs to return the format of our data.
+//
+///////////////////////////////////////////////////////////////////////////
+HRESULT STDMETHODCALLTYPE AVIBallReadFormat (PAVISTREAM ps, LONG lPos,LPVOID lpFormat,LONG *lpcbFormat)
+{
+ PAVIBALL pball = (PAVIBALL) ps;
+ LPBITMAPINFO lpbi = (LPBITMAPINFO) lpFormat;
+
+ if (lpFormat == NULL || *lpcbFormat == 0) {
+ *lpcbFormat = sizeof(BITMAPINFOHEADER);
+ return AVIERR_OK;
+ }
+
+ if (*lpcbFormat < sizeof(BITMAPINFOHEADER))
+ return ResultFromScode(AVIERR_BUFFERTOOSMALL);
+
+ // This is a relatively silly example: we build up our
+ // format from scratch every time.
+
+ /*
+ lpbi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ lpbi->bmiHeader.biCompression = BI_RGB;
+ lpbi->bmiHeader.biWidth = pball->width;
+ lpbi->bmiHeader.biHeight = pball->height;
+ lpbi->bmiHeader.biBitCount = 8;
+ lpbi->bmiHeader.biPlanes = 1;
+ lpbi->bmiHeader.biClrUsed = 2;
+ lpbi->bmiHeader.biSizeImage = pball->height * DIBWIDTHBYTES(lpbi->bmiHeader);
+ */
+
+ //init_bmi(&lpbi->bmiHeader);
+
+ memset(&lpbi->bmiHeader, 0, sizeof(BITMAPINFOHEADER));
+ lpbi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ lpbi->bmiHeader.biWidth = pball->width;
+ lpbi->bmiHeader.biHeight = pball->height;
+ lpbi->bmiHeader.biPlanes = 1;
+ lpbi->bmiHeader.biBitCount = 24;
+ lpbi->bmiHeader.biSizeImage = pball->width * pball->height * sizeof(RGBTRIPLE);
+
+ /*
+ lpbi->bmiColors[0].rgbRed = 0;
+ lpbi->bmiColors[0].rgbGreen = 0;
+ lpbi->bmiColors[0].rgbBlue = 0;
+ lpbi->bmiColors[1].rgbRed = GetRValue(pball->color);
+ lpbi->bmiColors[1].rgbGreen = GetGValue(pball->color);
+ lpbi->bmiColors[1].rgbBlue = GetBValue(pball->color);
+ */
+
+ *lpcbFormat = sizeof(BITMAPINFOHEADER);
+
+ return AVIERR_OK;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+// AVIBallRead: needs to return the data for a particular frame.
+//
+///////////////////////////////////////////////////////////////////////////
+HRESULT STDMETHODCALLTYPE AVIBallRead (PAVISTREAM ps, LONG lStart,LONG lSamples,LPVOID lpBuffer,LONG cbBuffer,LONG * plBytes,LONG * plSamples)
+{
+ PAVIBALL pball = (PAVIBALL) ps;
+ LONG lSize = pball->height * ALIGNULONG(pball->width); // size of frame
+ // in bytes
+ int x, y;
+ HPSTR hp = lpBuffer;
+ int xPos, yPos;
+
+ // Reject out of range values
+ if (lStart < 0 || lStart >= pball->length)
+ return ResultFromScode(AVIERR_BADPARAM);
+
+ // Did they just want to know the size of our data?
+ if (lpBuffer == NULL || cbBuffer == 0)
+ goto exit;
+
+ // Will our frame fit in the buffer passed?
+ if (lSize > cbBuffer)
+ return ResultFromScode(AVIERR_BUFFERTOOSMALL);
+
+ // Figure out the position of the ball.
+ // It just bounces back and forth.
+
+ xPos = 5 + XSPEED * (int) lStart; // x = x0 + vt
+ xPos = xPos % ((pball->width - pball->size) * 2); // limit to 2xwidth
+ if (xPos > (pball->width - pball->size)) // reflect if
+ xPos = 2 * (pball->width - pball->size) - xPos; // needed
+
+ yPos = 5 + YSPEED * (int) lStart;
+ yPos = yPos % ((pball->height - pball->size) * 2);
+ if (yPos > (pball->height - pball->size))
+ yPos = 2 * (pball->height - pball->size) - yPos;
+
+ //
+ // Build a DIB from scratch by writing in 1's where the ball is, 0's
+ // where it isn't.
+ //
+ // Notice that we just build it in the buffer we've been passed.
+ //
+ // This is pretty ugly, I have to admit.
+ //
+ for (y = 0; y < pball->height; y++)
+ {
+ if (y >= yPos && y < yPos + pball->size)
+ {
+ for (x = 0; x < pball->width; x++)
+ {
+ *hp++ = (BYTE) ((x >= xPos && x < xPos + pball->size) ? 1 : 0);
+ }
+ }
+ else
+ {
+ for (x = 0; x < pball->width; x++)
+ {
+ *hp++ = 0;
+ }
+ }
+
+ hp += pball->width - ALIGNULONG(pball->width);
+ }
+
+exit:
+ // We always return exactly one frame
+ if (plSamples)
+ *plSamples = 1;
+
+ // Return the size of our frame
+ if (plBytes)
+ *plBytes = lSize;
+
+ return AVIERR_OK;
+}
+
+
+HRESULT STDMETHODCALLTYPE AVIBallQueryInterface(PAVISTREAM ps, REFIID riid, LPVOID * ppvObj)
+{
+ PAVIBALL pball = (PAVIBALL) ps;
+
+ // We support the Unknown interface (everybody does) and our Stream
+ // interface.
+
+ if (_fmemcmp(riid, &IID_IUnknown, sizeof(GUID)) == 0)
+ *ppvObj = (LPVOID)pball;
+
+ else if (_fmemcmp(riid, &IID_IAVIStream, sizeof(GUID)) == 0)
+ *ppvObj = (LPVOID)pball;
+
+ else {
+ *ppvObj = NULL;
+ return ResultFromScode(E_NOINTERFACE);
+ }
+
+ AVIBallAddRef(ps);
+
+ return AVIERR_OK;
+}
+
+LONG STDMETHODCALLTYPE AVIBallFindSample (PAVISTREAM ps, LONG lPos, LONG lFlags)
+{
+ // The only format change is frame 0
+ if ((lFlags & FIND_TYPE) == FIND_FORMAT) {
+ if ((lFlags & FIND_DIR) == FIND_NEXT && lPos > 0)
+ return -1; // no more format changes
+ else
+ return 0;
+
+ // FIND_KEY and FIND_ANY always return the same position because
+ // every frame is non-empty and a key frame
+ } else
+ return lPos;
+}
+
+HRESULT STDMETHODCALLTYPE AVIBallReadData (PAVISTREAM ps, DWORD fcc, LPVOID lp, LONG *lpcb)
+{
+ return ResultFromScode(AVIERR_UNSUPPORTED);
+}
+
+HRESULT STDMETHODCALLTYPE AVIBallSetFormat (PAVISTREAM ps, LONG lPos, LPVOID lpFormat, LONG cbFormat)
+{
+ return ResultFromScode(AVIERR_UNSUPPORTED);
+}
+
+HRESULT STDMETHODCALLTYPE AVIBallWriteData (PAVISTREAM ps, DWORD fcc, LPVOID lp, LONG cb)
+{
+ return ResultFromScode(AVIERR_UNSUPPORTED);
+}
+
+HRESULT STDMETHODCALLTYPE AVIBallWrite (PAVISTREAM ps, LONG lStart, LONG lSamples, LPVOID lpBuffer, LONG cbBuffer, DWORD dwFlags, LONG *plSampWritten, LONG *plBytesWritten)
+{
+ return ResultFromScode(AVIERR_UNSUPPORTED);
+}
+
+HRESULT STDMETHODCALLTYPE AVIBallDelete (PAVISTREAM ps, LONG lStart, LONG lSamples)
+{
+ return ResultFromScode(AVIERR_UNSUPPORTED);
+}
+
+
+//////////////////////////////////////
+static void init_bmi(BITMAPINFOHEADER *bmi)
+{
+ memset(bmi, 0, sizeof(BITMAPINFOHEADER));
+ bmi->biSize = sizeof(BITMAPINFOHEADER);
+ bmi->biWidth = R.rectx;
+ bmi->biHeight = R.recty;
+ bmi->biPlanes = 1;
+ bmi->biBitCount = 24;
+ bmi->biSizeImage = bmi->biWidth * bmi->biHeight * sizeof(RGBTRIPLE);
+}
+
+
+static void opts_to_acd(AviCodecData *acd)
+{
+ acd->fccType = opts.fccType;
+ acd->fccHandler = opts.fccHandler;
+ acd->dwKeyFrameEvery = opts.dwKeyFrameEvery;
+ acd->dwQuality = opts.dwQuality;
+ acd->dwBytesPerSecond = opts.dwBytesPerSecond;
+ acd->dwFlags = opts.dwFlags;
+ acd->dwInterleaveEvery = opts.dwInterleaveEvery;
+ acd->cbFormat = opts.cbFormat;
+ acd->cbParms = opts.cbParms;
+
+ if (opts.lpFormat && opts.cbFormat) {
+ acd->lpFormat = MEM_mallocN(opts.cbFormat, "avi.lpFormat");
+ memcpy(acd->lpFormat, opts.lpFormat, opts.cbFormat);
+ }
+
+ if (opts.lpParms && opts.cbParms) {
+ acd->lpParms = MEM_mallocN(opts.cbParms, "avi.lpParms");
+ memcpy(acd->lpParms, opts.lpParms, opts.cbParms);
+ }
+}
+
+
+static void acd_to_opts(AviCodecData *acd)
+{
+ memset(&opts, 0, sizeof(opts));
+ if (acd) {
+ opts.fccType = acd->fccType;
+ opts.fccHandler = acd->fccHandler;
+ opts.dwKeyFrameEvery = acd->dwKeyFrameEvery;
+ opts.dwQuality = acd->dwQuality;
+ opts.dwBytesPerSecond = acd->dwBytesPerSecond;
+ opts.dwFlags = acd->dwFlags;
+ opts.dwInterleaveEvery = acd->dwInterleaveEvery;
+ opts.cbFormat = acd->cbFormat;
+ opts.cbParms = acd->cbParms;
+
+ if (acd->lpFormat && acd->cbFormat) {
+ opts.lpFormat = malloc(opts.cbFormat);
+ memcpy(opts.lpFormat, acd->lpFormat, opts.cbFormat);
+ }
+
+ if (acd->lpParms && acd->cbParms) {
+ opts.lpParms = malloc(opts.cbParms);
+ memcpy(opts.lpParms, acd->lpParms, opts.cbParms);
+ }
+ }
+}
+
+static void free_opts_data()
+{
+ if (opts.lpFormat) {
+ free(opts.lpFormat);
+ opts.lpFormat = NULL;
+ }
+ if (opts.lpParms) {
+ free(opts.lpParms);
+ opts.lpParms = NULL;
+ }
+}
+
+static int open_avi_codec_file(char * name)
+{
+ HRESULT hr;
+ WORD wVer;
+ BITMAPINFOHEADER bmi;
+ AVISTREAMINFO strhdr;
+ int ret_val = 0;
+
+ wVer = HIWORD(VideoForWindowsVersion());
+ if (wVer < 0x010a){
+ // this is probably an obsolete check...
+ ret_val = 1;
+ } else {
+ AVIFileInit();
+ avifileinitdone++;
+
+ hr = AVIFileOpen(&pfile, // returned file pointer
+ name, // file name
+ OF_WRITE | OF_CREATE, // mode to open file with
+ NULL); // use handler determined
+
+ if (hr != AVIERR_OK) {
+ ret_val = 1;
+ } else {
+ // initialize the BITMAPINFOHEADER
+ init_bmi(&bmi);
+ // and associate a stream with the input images
+ memset(&strhdr, 0, sizeof(strhdr));
+ strhdr.fccType = streamtypeVIDEO; // stream type
+ if (G.scene->r.avicodecdata) {
+ strhdr.fccHandler = G.scene->r.avicodecdata->fccHandler;
+ }
+ strhdr.dwScale = 1;
+ strhdr.dwRate = R.r.frs_sec;
+ strhdr.dwSuggestedBufferSize = bmi.biSizeImage;
+ SetRect(&strhdr.rcFrame, 0, 0, // rectangle for stream
+ (int) bmi.biWidth,
+ (int) bmi.biHeight);
+
+ // And create the stream
+ hr = AVIFileCreateStream(
+ pfile, // file pointer
+ &psUncompressed,// returned stream pointer
+ &strhdr); // stream header
+
+ if (hr != AVIERR_OK) {
+ ret_val = 1;
+ } else {
+ acd_to_opts(G.scene->r.avicodecdata);
+ }
+ }
+ }
+
+ return(ret_val);
+}
+
+
+void end_avi_codec(void)
+{
+ free_opts_data();
+
+ if (psUncompressed) {
+ AVIStreamClose(psUncompressed);
+ psUncompressed = NULL;
+ }
+
+ if (psCompressed) {
+ AVIStreamClose(psCompressed);
+ psCompressed = NULL;
+ }
+
+ if (pfile) {
+ AVIFileClose(pfile);
+ pfile = NULL;
+ }
+
+ if (avifileinitdone > 0) {
+ AVIFileExit();
+ avifileinitdone--;
+ }
+}
+
+
+void start_avi_codec(void)
+{
+ HRESULT hr;
+ BITMAPINFOHEADER bmi;
+ char name[2048];
+ char bakname[2048];
+
+ makeavistring(name);
+ sframe = (G.scene->r.sfra);
+
+ strcpy(bakname, name);
+ strcat(bakname, ".bak");
+
+ if (BLI_exists(name)) {
+ BLI_move(name, bakname);
+ }
+
+ // initialize the BITMAPINFOHEADER
+ init_bmi(&bmi);
+
+ if (open_avi_codec_file(name)) {
+ error("Can not open file %s", name);
+ G.afbreek = 1;
+ } else {
+ // now create a compressed stream from the uncompressed
+ // stream and the compression options
+ hr = AVIMakeCompressedStream(
+ &psCompressed, // returned stream pointer
+ psUncompressed, // uncompressed stream
+ &opts, // compression options
+ NULL); // Unknown...
+ if (hr != AVIERR_OK) {
+ error("Codec is locked or not supported.");
+ G.afbreek = 1;
+ } else {
+ hr = AVIStreamSetFormat(psCompressed, 0,
+ &bmi, // stream format
+ bmi.biSize + // format size
+ bmi.biClrUsed * sizeof(RGBQUAD)); // plus size of colormap
+ if (hr != AVIERR_OK) {
+ error("Codec is locked or not supported.");
+ G.afbreek = 1;
+ }
+ }
+ }
+
+ if (G.afbreek != 1) {
+ printf("Created win avi: %s\n", name);
+ if (BLI_exists(bakname)) {
+ BLI_delete(bakname, 0, 0);
+ }
+ } else {
+ // close the darn thing and remove it.
+ end_avi_codec();
+ if (BLI_exists(name)) {
+ BLI_delete(name, 0, 0);
+ }
+ if (BLI_exists(bakname)) {
+ BLI_move(bakname, name);
+ }
+ }
+}
+
+
+void append_avi_codec(int frame)
+{
+ HRESULT hr;
+ BITMAPINFOHEADER bmi;
+ RGBTRIPLE *buffer, *to;
+ int x, y;
+ unsigned char *from;
+
+ if (psCompressed) {
+ // initialize the BITMAPINFOHEADER
+ init_bmi(&bmi);
+
+ // copy pixels
+ buffer = MEM_mallocN(bmi.biSizeImage, "append_win_avi");
+ to = buffer;
+ from = (unsigned char *) R.rectot;
+ for (y = R.recty; y > 0 ; y--) {
+ for (x = R.rectx; x > 0 ; x--) {
+ to->rgbtRed = from[0];
+ to->rgbtGreen = from[1];
+ to->rgbtBlue = from[2];
+ to++; from += 4;
+ }
+ }
+
+ hr = AVIStreamWrite(
+ psCompressed, // stream pointer
+ frame - sframe, // frame number
+ 1, // number to write
+ (LPBYTE) buffer,// pointer to data
+ bmi.biSizeImage,// size of this frame
+ AVIIF_KEYFRAME, // flags....
+ NULL,
+ NULL);
+
+ MEM_freeN(buffer);
+
+ if (hr != AVIERR_OK) {
+ G.afbreek = 1;
+ } else {
+ printf ("added frame %3d (frame %3d in avi): ", frame, frame-sframe);
+ }
+ }
+}
+
+
+int get_codec_settings(void)
+{
+ char name[2048];
+ int ret_val = 0;
+ AVICOMPRESSOPTIONS *aopts[1] = {&opts};
+ AviCodecData *acd = G.scene->r.avicodecdata;
+ static PAVISTREAM psdummy;
+
+ acd_to_opts(G.scene->r.avicodecdata);
+
+ psdummy = NewBall();
+
+ if (psdummy == NULL) {
+ ret_val = 1;
+ } else {
+ if (!AVISaveOptions(NULL,
+ ICMF_CHOOSE_KEYFRAME | ICMF_CHOOSE_DATARATE,
+ 1,
+ &psdummy,
+ (LPAVICOMPRESSOPTIONS *) &aopts))
+ {
+ ret_val = 1;
+ } else {
+ if (acd) {
+ free_avicodecdata(acd);
+ } else {
+ acd = G.scene->r.avicodecdata = MEM_callocN(sizeof(AviCodecData), "AviCodecData");
+ }
+
+ opts_to_acd(acd);
+
+ AVISaveOptionsFree(1, aopts);
+ memset(&opts, 0, sizeof(opts));
+ }
+ }
+
+ return(ret_val);
+}
+
+#endif // _WIN32
diff --git a/source/blender/src/writeimage.c b/source/blender/src/writeimage.c
new file mode 100644
index 00000000000..d107347598d
--- /dev/null
+++ b/source/blender/src/writeimage.c
@@ -0,0 +1,110 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h" // ImBuf{}
+#include "DNA_scene_types.h"
+#include "DNA_texture_types.h" // EnvMap{}
+#include "DNA_image_types.h" // Image{}
+#include "render.h"
+#include "license_key.h" // LICENSE_KEY_VALID
+#include "BKE_utildefines.h" // ELEM
+
+#include "BIF_writeimage.h"
+
+int BIF_write_ibuf(ImBuf *ibuf, char *name)
+{
+ int ok;
+
+ /* to be used for e.g. envmap, not rendered images */
+
+ if(R.r.imtype== R_IRIS) ibuf->ftype= IMAGIC;
+ else if ((R.r.imtype==R_PNG) && (LICENSE_KEY_VALID)) {
+ ibuf->ftype= PNG;
+ }
+ else if ((R.r.imtype==R_TARGA) || (R.r.imtype==R_PNG)) {
+ // fall back to Targa if PNG writing is not supported
+ ibuf->ftype= TGA;
+ }
+ else if(R.r.imtype==R_RAWTGA) {
+ ibuf->ftype= RAWTGA;
+ }
+ else if(R.r.imtype==R_HAMX) {
+ ibuf->ftype= AN_hamx;
+ }
+ else if ELEM(R.r.imtype, R_JPEG90, R_MOVIE) {
+ if(R.r.quality < 10) R.r.quality= 90;
+
+ ibuf->ftype= JPG|R.r.quality;
+ }
+ else ibuf->ftype= TGA;
+
+ RE_make_existing_file(name);
+
+ ok = IMB_saveiff(ibuf, name, IB_rect);
+ if (ok == 0) {
+ perror(name);
+ }
+
+ return(ok);
+}
+
+
+/* ------------------------------------------------------------------------- */
+
+void BIF_save_envmap(EnvMap *env, char *str)
+{
+ ImBuf *ibuf;
+/* extern rectcpy(); */
+ int dx;
+
+ /* all interactive stuff is handled in buttons.c */
+
+ dx= env->cuberes;
+ ibuf= IMB_allocImBuf(3*dx, 2*dx, 24, IB_rect, 0);
+
+ IMB_rectop(ibuf, env->cube[0]->ibuf,
+ 0, 0, 0, 0, dx, dx, IMB_rectcpy, 0);
+ IMB_rectop(ibuf, env->cube[1]->ibuf,
+ dx, 0, 0, 0, dx, dx, IMB_rectcpy, 0);
+ IMB_rectop(ibuf, env->cube[2]->ibuf,
+ 2*dx, 0, 0, 0, dx, dx, IMB_rectcpy, 0);
+ IMB_rectop(ibuf, env->cube[3]->ibuf,
+ 0, dx, 0, 0, dx, dx, IMB_rectcpy, 0);
+ IMB_rectop(ibuf, env->cube[4]->ibuf,
+ dx, dx, 0, 0, dx, dx, IMB_rectcpy, 0);
+ IMB_rectop(ibuf, env->cube[5]->ibuf,
+ 2*dx, dx, 0, 0, dx, dx, IMB_rectcpy, 0);
+
+ BIF_write_ibuf(ibuf, str);
+ IMB_freeImBuf(ibuf);
+}
diff --git a/source/blender/src/writemovie.c b/source/blender/src/writemovie.c
new file mode 100644
index 00000000000..f71156f5131
--- /dev/null
+++ b/source/blender/src/writemovie.c
@@ -0,0 +1,514 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifdef __sgi
+
+#include <unistd.h>
+#include <movie.h>
+#include <cdaudio.h>
+#include <dmedia/cl.h>
+#include <dmedia/cl_cosmo.h>
+#include <sys/file.h> /* flock */
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+
+#include "BIF_gl.h"
+#include "BIF_writemovie.h"
+#include "BIF_toolbox.h"
+
+#include "render.h"
+
+#define error(str) {perror(str) ; error("%s", str); G.afbreek= 1;}
+#define QUIT(str) {error(str); return;}
+
+#define DIR_UP 1
+#define DIR_DOWN 2
+#define DIR_BOTH (DIR_UP | DIR_DOWN)
+
+#define MAXQUAL R.r.quality
+#define MINQUAL 30
+
+/* globals */
+
+static CL_Handle compr, soft_compr;
+static MVid movie, image;
+static DMparams *movie_params, *image_params;
+static int compr_params[64];
+static int myindex, qualindex, qualnow, mv_outx, mv_outy, numfields= 2;
+static char *comp_buf;
+static int sfra, efra, first = TRUE, maxbufsize;
+static int ntsc = FALSE;
+
+#define FIRST_IMAGE "FIRST_IMAGE"
+#define BLENDER_FIRST_IMAGE "BLENDER_1ST_IMG"
+
+
+static void report_flock(void)
+{
+ static int flock_reported = FALSE;
+
+ if (flock_reported) return;
+ flock_reported = TRUE;
+
+ error("WriteMovie: couldn't flock() moviefile. Ignoring.");
+}
+
+
+static void make_movie_name(char *string)
+{
+ int len;
+ char txt[64];
+
+ if (string==0) return;
+
+ strcpy(string, G.scene->r.pic);
+ BLI_convertstringcode(string, G.sce, G.scene->r.cfra);
+ len= strlen(string);
+
+ RE_make_existing_file(string);
+
+ if (strcasecmp(string + len - 3, ".mv")) {
+ sprintf(txt, "%04d_%04d.mv", sfra, efra);
+ strcat(string, txt);
+ }
+}
+
+static int my_Compress(uint * rect, int *bufsize)
+{
+ int err = 0;
+
+ compr_params[qualindex] = qualnow;
+ clSetParams(compr, compr_params, myindex);
+
+ while (clCompress(compr, numfields, rect, bufsize, comp_buf) != numfields) {
+ if (compr == soft_compr) {
+ error("clCompress (software)");
+ return 1;
+ }
+
+ /* hardware opnieuw initialiseren */
+ clCloseCompressor(compr);
+ clOpenCompressor(CL_JPEG_COSMO, &compr);
+
+ qualnow--;
+ compr_params[qualindex] = qualnow;
+ clSetParams(compr, compr_params, myindex);
+ printf("retrying at quality %d\n", qualnow);
+
+ err= TRUE;
+ }
+
+ return (err);
+}
+
+static void set_sfra_efra(void)
+{
+ sfra = (G.scene->r.sfra);
+ efra = (G.scene->r.efra);
+}
+
+static void open_compressor(void)
+{
+ int cosmo = FAILURE;
+
+ /* initialiseren van de compressor */
+
+ if (clOpenCompressor(CL_JPEG_SOFTWARE, &soft_compr) != SUCCESS) QUIT("clOpenCompressor");
+
+ if (G.scene->r.mode & R_COSMO) {
+ cosmo = clOpenCompressor(CL_JPEG_COSMO, &compr);
+ if (cosmo != SUCCESS && first) error("warning: using software compression");
+ first = FALSE;
+ }
+
+ if (cosmo != SUCCESS) compr = soft_compr;
+
+ myindex = 0;
+
+ compr_params[myindex++]= CL_IMAGE_WIDTH;
+ compr_params[myindex++]= mv_outx;
+
+ compr_params[myindex++]= CL_IMAGE_HEIGHT;
+ compr_params[myindex++]= mv_outy / numfields;
+
+ compr_params[myindex++]= CL_JPEG_QUALITY_FACTOR;
+ qualindex = myindex;
+ compr_params[myindex++]= R.r.quality;
+
+ compr_params[myindex++]= CL_ORIGINAL_FORMAT;
+ compr_params[myindex++]= CL_RGBX;
+
+ compr_params[myindex++]= CL_ORIENTATION;
+ compr_params[myindex++]= CL_TOP_DOWN;
+
+ compr_params[myindex++]= CL_INTERNAL_FORMAT;
+ compr_params[myindex++]= CL_YUV422;
+
+ /* this parameter must be set for non-queueing mode */
+ compr_params[myindex++]= CL_ENABLE_IMAGEINFO;
+ compr_params[myindex++]= 1;
+
+ /* enable stream headers */
+ compr_params[myindex++]= CL_STREAM_HEADERS;
+ compr_params[myindex++]= TRUE;
+
+ clSetParams(compr, compr_params, myindex);
+ if (compr != soft_compr) clSetParams(soft_compr, compr_params, myindex);
+
+ maxbufsize = 2 * clGetParam(compr, CL_COMPRESSED_BUFFER_SIZE);
+ comp_buf = MEM_mallocN(maxbufsize, "cosmo_buffer");
+}
+
+static void close_compressor(void)
+{
+ MEM_freeN(comp_buf);
+ comp_buf = 0;
+
+ clCloseCompressor(compr);
+ if (soft_compr != compr) clCloseCompressor(soft_compr);
+}
+
+void end_movie(void)
+{
+}
+
+static void new_movie(int fd)
+{
+ char string[120];
+
+ if (dmParamsCreate(&movie_params) != DM_SUCCESS) QUIT("dmParamsCreate");
+ if (dmParamsCreate(&image_params) != DM_SUCCESS) QUIT("dmParamsCreate");
+
+ if (mvSetMovieDefaults(movie_params, MV_FORMAT_SGI_3) != DM_SUCCESS) QUIT("mvSetMovieDefaults");
+ if (dmSetImageDefaults(image_params, mv_outx, mv_outy, DM_PACKING_RGBX) != DM_SUCCESS) QUIT("dmSetImageDefaults");
+
+ mvAddUserParam(BLENDER_FIRST_IMAGE);
+ sprintf(string, "%04d", sfra);
+ dmParamsSetString(image_params, BLENDER_FIRST_IMAGE, string);
+
+ if (ntsc) dmParamsSetFloat(image_params, DM_IMAGE_RATE, 29.97);
+ else dmParamsSetFloat(image_params, DM_IMAGE_RATE, 25.0);
+
+ if (numfields == 2) {
+ if (ntsc) dmParamsSetEnum(image_params, DM_IMAGE_INTERLACING, DM_IMAGE_INTERLACED_ODD);
+ else dmParamsSetEnum(image_params, DM_IMAGE_INTERLACING, DM_IMAGE_INTERLACED_EVEN);
+ } else dmParamsSetEnum(image_params, DM_IMAGE_INTERLACING, DM_IMAGE_NONINTERLACED);
+
+ dmParamsSetEnum(image_params, DM_IMAGE_ORIENTATION, DM_TOP_TO_BOTTOM);
+ dmParamsSetString(image_params, DM_IMAGE_COMPRESSION, DM_IMAGE_JPEG);
+
+ if (mvCreateFD(fd, movie_params, NULL, &movie) != DM_SUCCESS) QUIT("mvCreateFile");
+ if (mvAddTrack(movie, DM_IMAGE, image_params, NULL, &image)) QUIT("mvAddTrack");;
+ if (mvSetLoopMode(movie, MV_LOOP_CONTINUOUSLY) != DM_SUCCESS) QUIT("mvSetMovieDefaults");
+
+ if (mvWrite(movie) != DM_SUCCESS) QUIT("mvWrite");
+ if (mvClose(movie) != DM_SUCCESS) QUIT("mvClose");
+
+ dmParamsDestroy(image_params);
+ dmParamsDestroy(movie_params);
+}
+
+
+void start_movie(void)
+{
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+ char bak[sizeof(name) + 4];
+ int fd;
+
+ first = TRUE;
+
+ set_sfra_efra();
+
+ /* naam bedenken voor de movie */
+ make_movie_name(name);
+
+ ntsc = FALSE;
+
+ switch (R.recty) {
+ case 480: case 360: case 240: case 120:
+ ntsc = TRUE;
+ }
+
+ if (ntsc) {
+ switch (R.rectx) {
+ case 360: case 320: case 720: case 640:
+ mv_outx = R.rectx;
+ break;
+ default:
+ if (R.rectx <= 320) mv_outx = 320;
+ else if (R.rectx <= 640) mv_outx = 640;
+ else mv_outx = 720;
+ }
+ } else {
+ switch (R.rectx) {
+ case 360: case 384: case 720: case 768:
+ mv_outx = R.rectx;
+ break;
+ default:
+ if (R.rectx < 384) mv_outx = 384;
+ else mv_outx = 768;
+ }
+ }
+
+ if (ntsc) {
+ if (R.recty <= 240) {
+ mv_outy = 240;
+ numfields = 1;
+ } else {
+ mv_outy = 480;
+ numfields = 2;
+ }
+ } else {
+ if (R.recty <= 288) {
+ mv_outy = 288;
+ numfields = 1;
+ } else {
+ mv_outy = 576;
+ numfields = 2;
+ }
+ }
+
+ if(R.r.mode & R_MOVIECROP) {
+ if (ntsc) {
+ if (R.rectx > 640) mv_outx = 720;
+ else mv_outx = 640;
+ mv_outy = 480;
+ numfields = 2;
+ } else {
+ if (R.rectx > 720) mv_outx = 768;
+ else mv_outx = 720;
+ mv_outy = 576;
+ numfields = 2;
+ }
+ }
+
+ qualnow = R.r.quality;
+
+
+ fd = open(name, O_BINARY|O_RDWR);
+ if (fd != -1) {
+ if (flock(fd, LOCK_EX) == -1) report_flock();
+
+ if (mvOpenFD(fd, &movie) == DM_SUCCESS) {
+ if (mvFindTrackByMedium(movie, DM_IMAGE, &image) == DM_SUCCESS) {
+ if (mvGetImageWidth(image) == mv_outx) {
+ if (mvGetImageHeight(image) == mv_outy) {
+ mvClose(movie);
+ close(fd);
+ return;
+ }
+ }
+ }
+ strcpy(bak, name);
+ strcat(bak, ".bak");
+ BLI_rename(name, bak);
+ mvClose(movie);
+ }
+
+ close(fd);
+ }
+ fd = open(name, O_BINARY|O_RDWR | O_CREAT | O_EXCL, 0664);
+ if (fd != -1) {
+ if (flock(fd, LOCK_EX) == -1) report_flock();
+ new_movie(fd);
+ printf("Created movie: %s\n", name);
+ close(fd);
+ }
+}
+
+void append_movie(int cfra)
+{
+ ImBuf *ibuf, *tbuf;
+ int err, ofsx, ofsy, bufsize, rate, lastqual, qualstep, direction, first_image, num_images;
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+ const char *string;
+ int fd;
+
+ set_sfra_efra();
+ make_movie_name(name);
+ open_compressor();
+
+ rate = 1024 * R.r.maximsize;
+
+ /* veranderd: kopie van rectot maken */
+ ibuf= IMB_allocImBuf(R.rectx, R.recty, 32, IB_rect, 0);
+ memcpy(ibuf->rect, R.rectot, 4*R.rectx*R.recty);
+
+ if (ibuf->x != mv_outx || ibuf->y != mv_outy) {
+ tbuf = IMB_allocImBuf(mv_outx, mv_outy, 32, IB_rect, 0);
+ IMB_rectoptot(tbuf, 0, IMB_rectfill, 0x00);
+
+ ofsx = (tbuf->x - ibuf->x) / 2;
+ ofsy = (tbuf->y - ibuf->y) / 2;
+ if (numfields == 2) ofsy &= ~1;
+
+ IMB_rectop(tbuf, ibuf, ofsx, ofsy, 0, 0, 32767, 32767, IMB_rectcpy, 0);
+ IMB_freeImBuf(ibuf);
+ strcpy(tbuf->name, ibuf->name);
+ ibuf = tbuf;
+ }
+ IMB_convert_rgba_to_abgr(ibuf->x*ibuf->y, ibuf->rect);
+
+ if (numfields == 2) {
+ if (ntsc) {
+ IMB_rectop(ibuf, ibuf, 0, 0, 0, 1, 32767, 32767, IMB_rectcpy, 0);
+ IMB_flipy(ibuf);
+ IMB_de_interlace(ibuf);
+ if (ntsc) IMB_rectop(ibuf, ibuf, 0, 0, 0, 1, 32767, 32767, IMB_rectcpy, 0);
+ } else {
+ IMB_flipy(ibuf);
+ IMB_rectop(ibuf, ibuf, 0, 0, 0, 1, 32767, 32767, IMB_rectcpy, 0);
+ IMB_de_interlace(ibuf);
+ }
+ }
+ else {
+ /* kleine movies anders op de kop */
+ IMB_flipy(ibuf);
+ }
+
+ if (rate == 0) {
+ qualnow = R.r.quality;
+ my_Compress(ibuf->rect, &bufsize);
+ } else {
+ qualstep = 4;
+ direction = 0;
+
+ do {
+ if (qualnow > MAXQUAL) qualnow = MAXQUAL;
+ if (qualnow < MINQUAL) qualnow = MINQUAL;
+
+ compr_params[qualindex] = qualnow;
+ clSetParams(compr, compr_params, myindex);
+
+ lastqual = qualnow;
+ err = my_Compress(ibuf->rect, &bufsize);
+
+ printf(" tried quality: %d, size %d\n", qualnow, bufsize);
+
+ if (bufsize < 0.9 * rate) {
+ if (err) {
+ /* forget about this frame, retry next frame at old quality settting */
+ qualnow = lastqual;
+ break;
+ }
+ if (qualnow == MAXQUAL) break;
+ direction |= DIR_UP;
+ if (direction == DIR_BOTH) qualstep /= 2;
+ qualnow += qualstep;
+ } else if (bufsize > 1.1 * rate) {
+ if (qualnow == MINQUAL) break;
+ direction |= DIR_DOWN;
+ if (direction == DIR_BOTH) qualstep /= 2;
+ qualnow -= qualstep;
+ } else break;
+
+ if (qualstep == 0) {
+ /* this was the last iteration. Make sure that the buffer isn't to big */
+ if (bufsize < 1.1 * rate) break;
+ else qualnow--;
+ }
+ } while (1);
+
+ printf("used quality: %d\n", qualnow);
+
+ if (bufsize < rate) qualnow++;
+ else qualnow--;
+
+ }
+
+ fd = open(name, O_BINARY|O_RDWR);
+
+ if (fd != -1) {
+ if (flock(fd, LOCK_EX) == -1) report_flock();
+ if (mvOpenFD(fd, &movie) == DM_SUCCESS){
+ if (mvFindTrackByMedium(movie, DM_IMAGE, &image) == DM_SUCCESS) {
+ image_params = mvGetParams(image);
+
+ first_image = 1;
+
+ string = dmParamsGetString(image_params, FIRST_IMAGE);
+ if (string) {
+ first_image = atoi(string);
+ }
+ string = dmParamsGetString(image_params, BLENDER_FIRST_IMAGE);
+ if (string) {
+ first_image = atoi(string);
+ }
+
+ num_images = mvGetTrackLength(image);
+
+ if (cfra >= first_image && cfra <= (first_image + num_images - 1)) {
+ if (mvDeleteFrames(image, cfra - first_image, 1) != DM_SUCCESS) {
+ mvDestroyMovie(movie);
+ error("mvDeleteFrames");
+ G.afbreek = 1;
+ }
+ }
+
+ if (G.afbreek != 1) {
+ if (mvInsertCompressedImage(image, cfra - first_image, bufsize, comp_buf) == DM_SUCCESS) {
+ printf("added frame %3d (frame %3d in movie): length %6d: ", cfra, cfra - first_image + 1, bufsize);
+ mvClose(movie);
+ } else {
+ mvDestroyMovie(movie);
+ error("mvInsertCompressedImage");
+ G.afbreek = 1;
+ }
+ }
+ } else {
+ mvDestroyMovie(movie);
+ error("mvFindTrackByMedium");
+ G.afbreek = 1;
+ }
+ }else {
+ error("mvOpenFD");
+ G.afbreek = 1;
+ }
+ close(fd);
+ } else {
+ error("open movie");
+ G.afbreek = 1;
+ }
+
+ IMB_freeImBuf(ibuf);
+
+ close_compressor();
+}
+
+#endif /* __sgi */