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Diffstat (limited to 'source/blender/src/renderwin.c')
-rw-r--r--source/blender/src/renderwin.c809
1 files changed, 809 insertions, 0 deletions
diff --git a/source/blender/src/renderwin.c b/source/blender/src/renderwin.c
new file mode 100644
index 00000000000..77252808170
--- /dev/null
+++ b/source/blender/src/renderwin.c
@@ -0,0 +1,809 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#include <string.h>
+#include <stdarg.h>
+#include <math.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "BLI_blenlib.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BMF_Api.h"
+
+#include "DNA_view3d_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_vec_types.h"
+
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+#include "BIF_graphics.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "BIF_mywindow.h"
+#include "BIF_renderwin.h"
+#include "BIF_toets.h"
+
+#include "BDR_editobject.h"
+
+#include "BSE_view.h"
+#include "BSE_drawview.h"
+#include "BSE_filesel.h"
+#include "BSE_headerbuttons.h"
+
+#include "blendertimer.h"
+
+#include "blendef.h"
+#include "mydevice.h"
+#include "winlay.h"
+#include "render.h"
+
+/***/
+
+typedef struct {
+ Window *win;
+
+ float zoom, zoomofs[2];
+ int active;
+
+ int mbut[3];
+ int lmouse[2];
+
+ /* flags escape presses during event handling
+ * so we can test for user break later.
+ */
+#define RW_FLAGS_ESCAPE (1<<0)
+ /* old zoom style (2x, locked to mouse, exits
+ * when mouse leaves window), to be removed
+ * at some point.
+ */
+#define RW_FLAGS_OLDZOOM (1<<1)
+ /* on when image is being panned with middlemouse
+ */
+#define RW_FLAGS_PANNING (1<<2)
+ /* on when the mouse is dragging over the image
+ * to examine pixel values.
+ */
+#define RW_FLAGS_PIXEL_EXAMINING (1<<3)
+ unsigned int flags;
+
+ float pan_mouse_start[2], pan_ofs_start[2];
+
+ char *info_text;
+} RenderWin;
+
+static RenderWin *renderwin_new(Window *win)
+{
+ RenderWin *rw= MEM_mallocN(sizeof(*rw), "RenderWin");
+ rw->win= win;
+ rw->zoom= 1.0;
+ rw->active= 0;
+ rw->flags= 0;
+ rw->zoomofs[0]= rw->zoomofs[1]= 0;
+ rw->info_text= NULL;
+
+ rw->lmouse[0]= rw->lmouse[1]= 0;
+ rw->mbut[0]= rw->mbut[1]= rw->mbut[2]= 0;
+
+ return rw;
+}
+static void renderwin_destroy(RenderWin *rw)
+{
+ if (rw->info_text) MEM_freeN(rw->info_text);
+ window_destroy(rw->win);
+ MEM_freeN(rw);
+}
+
+/***/
+
+static void close_renderwin(void);
+
+static RenderWin *render_win= NULL;
+
+/**/
+
+static void renderwin_queue_redraw(RenderWin *rw)
+{
+ window_queue_redraw(rw->win);
+}
+
+static void renderwin_reshape(RenderWin *rw)
+{
+ ;
+}
+
+static void renderwin_get_disprect(RenderWin *rw, float disprect_r[2][2])
+{
+ float display_w, display_h;
+ float cent_x, cent_y;
+ int w, h;
+
+ window_get_size(rw->win, &w, &h);
+
+ display_w= R.rectx*rw->zoom;
+ display_h= R.recty*rw->zoom;
+ cent_x= (rw->zoomofs[0] + R.rectx/2)*rw->zoom;
+ cent_y= (rw->zoomofs[1] + R.recty/2)*rw->zoom;
+
+ disprect_r[0][0]= w/2 - cent_x;
+ disprect_r[0][1]= h/2 - cent_y;
+ disprect_r[1][0]= disprect_r[0][0] + display_w;
+ disprect_r[1][1]= disprect_r[0][1] + display_h;
+}
+
+ /**
+ * Project window coordinate to image pixel coordinate.
+ * Returns true if resulting coordinate is within image.
+ */
+static int renderwin_win_to_image_co(RenderWin *rw, int winco[2], int imgco_r[2])
+{
+ float disprect[2][2];
+
+ renderwin_get_disprect(rw, disprect);
+
+ imgco_r[0]= (winco[0]-disprect[0][0])/rw->zoom;
+ imgco_r[1]= (winco[1]-disprect[0][1])/rw->zoom;
+
+ return (imgco_r[0]>=0 && imgco_r[1]>=0 && imgco_r[0]<R.rectx && imgco_r[1]<R.recty);
+}
+
+ /**
+ * Project window coordinates to normalized device coordinates
+ * Returns true if resulting coordinate is within window.
+ */
+static int renderwin_win_to_ndc(RenderWin *rw, int win_co[2], float ndc_r[2])
+{
+ int w, h;
+
+ window_get_size(rw->win, &w, &h);
+
+ ndc_r[0]= (float) (win_co[0]*2)/(w-1) - 1.0;
+ ndc_r[1]= (float) (win_co[1]*2)/(h-1) - 1.0;
+
+ return (fabs(ndc_r[0])<=1.0 && fabs(ndc_r[1])<=1.0);
+}
+
+static void renderwin_set_infotext(RenderWin *rw, char *info_text)
+{
+ if (rw->info_text) MEM_freeN(rw->info_text);
+ rw->info_text= info_text?BLI_strdup(info_text):NULL;
+}
+
+static void renderwin_draw(RenderWin *rw, int just_clear)
+{
+ float disprect[2][2];
+ rcti rect;
+
+ rect.xmin= rect.ymin= 0;
+ window_get_size(rw->win, &rect.xmax, &rect.ymax);
+ renderwin_get_disprect(rw, disprect);
+
+ window_make_active(rw->win);
+
+ glEnable(GL_SCISSOR_TEST);
+ glaDefine2DArea(&rect);
+
+ glClearColor(.1875, .1875, .1875, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ if (just_clear || !R.rectot) {
+ glColor3ub(0, 0, 0);
+ glRectfv(disprect[0], disprect[1]);
+ } else {
+ glPixelZoom(rw->zoom, rw->zoom);
+ glaDrawPixelsSafe(disprect[0][0], disprect[0][1], R.rectx, R.recty, R.rectot);
+ glPixelZoom(1.0, 1.0);
+ }
+
+ if (rw->info_text) {
+ glColor3ub(255, 255, 255);
+ glRasterPos2i(10, 10);
+ BMF_DrawString(G.font, rw->info_text);
+ }
+
+ window_swap_buffers(rw->win);
+}
+
+ /* XXX, this is not good, we do this without any regard to state
+ * ... better is to make this an optimization of a more clear
+ * implementation. the bug shows up when you do something like
+ * open the window, then draw part of the progress, then get
+ * a redraw event. whatever can go wrong will.
+ */
+static void renderwin_progress(RenderWin *rw, int start_y, int nlines, int rect_w, int rect_h, unsigned char *rect)
+{
+ float disprect[2][2];
+ rcti win_rct;
+
+ win_rct.xmin= win_rct.ymin= 0;
+ window_get_size(rw->win, &win_rct.xmax, &win_rct.ymax);
+ renderwin_get_disprect(rw, disprect);
+
+ window_make_active(rw->win);
+
+ glEnable(GL_SCISSOR_TEST);
+ glaDefine2DArea(&win_rct);
+
+ glDrawBuffer(GL_FRONT);
+ glPixelZoom(rw->zoom, rw->zoom);
+ glaDrawPixelsSafe(disprect[0][0], disprect[0][1] + start_y*rw->zoom, rect_w, nlines, &rect[start_y*rect_w*4]);
+ glPixelZoom(1.0, 1.0);
+ glFlush();
+ glDrawBuffer(GL_BACK);
+}
+
+static void renderwin_mouse_moved(RenderWin *rw)
+{
+ if (rw->flags&RW_FLAGS_PIXEL_EXAMINING) {
+ int imgco[2];
+ char buf[64];
+
+ if (R.rectot && renderwin_win_to_image_co(rw, rw->lmouse, imgco)) {
+ unsigned char *pxl= (char*) &R.rectot[R.rectx*imgco[1] + imgco[0]];
+
+ sprintf(buf, "R: %d, G: %d, B: %d, A: %d", pxl[0], pxl[1], pxl[2], pxl[3]);
+ renderwin_set_infotext(rw, buf);
+ renderwin_queue_redraw(rw);
+ } else {
+ renderwin_set_infotext(rw, NULL);
+ renderwin_queue_redraw(rw);
+ }
+ } else if (rw->flags&RW_FLAGS_PANNING) {
+ int delta_x= rw->lmouse[0] - rw->pan_mouse_start[0];
+ int delta_y= rw->lmouse[1] - rw->pan_mouse_start[1];
+
+ rw->zoomofs[0]= rw->pan_ofs_start[0] - delta_x/rw->zoom;
+ rw->zoomofs[1]= rw->pan_ofs_start[1] - delta_y/rw->zoom;
+ rw->zoomofs[0]= CLAMPIS(rw->zoomofs[0], -R.rectx/2, R.rectx/2);
+ rw->zoomofs[1]= CLAMPIS(rw->zoomofs[1], -R.recty/2, R.recty/2);
+
+ renderwin_queue_redraw(rw);
+ } else if (rw->flags&RW_FLAGS_OLDZOOM) {
+ float ndc[2];
+ int w, h;
+
+ window_get_size(rw->win, &w, &h);
+ renderwin_win_to_ndc(rw, rw->lmouse, ndc);
+
+ rw->zoomofs[0]= -0.5*ndc[0]*(w-R.rectx*rw->zoom)/rw->zoom;
+ rw->zoomofs[1]= -0.5*ndc[1]*(h-R.recty*rw->zoom)/rw->zoom;
+
+ renderwin_queue_redraw(rw);
+ }
+}
+
+static void renderwin_mousebut_changed(RenderWin *rw)
+{
+ if (rw->mbut[0]) {
+ rw->flags|= RW_FLAGS_PIXEL_EXAMINING;
+ } else if (rw->mbut[1]) {
+ rw->flags|= RW_FLAGS_PANNING;
+ rw->pan_mouse_start[0]= rw->lmouse[0];
+ rw->pan_mouse_start[1]= rw->lmouse[1];
+ rw->pan_ofs_start[0]= rw->zoomofs[0];
+ rw->pan_ofs_start[1]= rw->zoomofs[1];
+ } else {
+ if (rw->flags&RW_FLAGS_PANNING) {
+ rw->flags&= ~RW_FLAGS_PANNING;
+ renderwin_queue_redraw(rw);
+ }
+ if (rw->flags&RW_FLAGS_PIXEL_EXAMINING) {
+ rw->flags&= ~RW_FLAGS_PIXEL_EXAMINING;
+ renderwin_set_infotext(rw, NULL);
+ renderwin_queue_redraw(rw);
+ }
+ }
+}
+
+static void renderwin_reset_view(RenderWin *rw)
+{
+ if (rw->info_text) renderwin_set_infotext(rw, NULL);
+
+ rw->zoom= 1.0;
+ rw->zoomofs[0]= rw->zoomofs[1]= 0;
+ renderwin_queue_redraw(rw);
+}
+
+static void renderwin_handler(Window *win, void *user_data, short evt, short val, char ascii)
+{
+ RenderWin *rw= user_data;
+
+ if (evt==RESHAPE) {
+ renderwin_reshape(rw);
+ } else if (evt==REDRAW) {
+ renderwin_draw(rw, 0);
+ } else if (evt==WINCLOSE) {
+ close_renderwin();
+ } else if (evt==INPUTCHANGE) {
+ rw->active= val;
+
+ if (!val && (rw->flags&RW_FLAGS_OLDZOOM)) {
+ rw->flags&= ~RW_FLAGS_OLDZOOM;
+ renderwin_reset_view(rw);
+ }
+ } else if (ELEM(evt, MOUSEX, MOUSEY)) {
+ rw->lmouse[evt==MOUSEY]= val;
+ renderwin_mouse_moved(rw);
+ } else if (ELEM3(evt, LEFTMOUSE, MIDDLEMOUSE, RIGHTMOUSE)) {
+ int which= (evt==LEFTMOUSE)?0:(evt==MIDDLEMOUSE)?1:2;
+ rw->mbut[which]= val;
+ renderwin_mousebut_changed(rw);
+ } else if (val) {
+ if (evt==ESCKEY) {
+ if (rw->flags&RW_FLAGS_OLDZOOM) {
+ rw->flags&= ~RW_FLAGS_OLDZOOM;
+ renderwin_reset_view(rw);
+ } else {
+ rw->flags|= RW_FLAGS_ESCAPE;
+ mainwindow_raise();
+ }
+ } else if (evt==JKEY) {
+ BIF_swap_render_rects();
+ } else if (evt==ZKEY) {
+ if (rw->flags&RW_FLAGS_OLDZOOM) {
+ rw->flags&= ~RW_FLAGS_OLDZOOM;
+ renderwin_reset_view(rw);
+ } else {
+ rw->zoom= 2.0;
+ rw->flags|= RW_FLAGS_OLDZOOM;
+ renderwin_mouse_moved(rw);
+ }
+ } else if (evt==PADPLUSKEY) {
+ if (rw->zoom<15.9) {
+ rw->zoom*= 2.0;
+ renderwin_queue_redraw(rw);
+ }
+ } else if (evt==PADMINUS) {
+ if (rw->zoom>0.26) {
+ rw->zoom*= 0.5;
+ renderwin_queue_redraw(rw);
+ }
+ } else if (evt==PADENTER || evt==HOMEKEY) {
+ if (rw->flags&RW_FLAGS_OLDZOOM) {
+ rw->flags&= ~RW_FLAGS_OLDZOOM;
+ }
+ renderwin_reset_view(rw);
+ } else if (evt==F3KEY) {
+ mainwindow_raise();
+ mainwindow_make_active();
+ areawinset(find_biggest_area()->win);
+ BIF_save_rendered_image();
+ } else if (evt==F11KEY) {
+ BIF_toggle_render_display();
+ } else if (evt==F12KEY) {
+ BIF_do_render(0);
+ }
+ }
+}
+
+/**/
+
+ /* Render window render callbacks */
+
+void calc_renderwin_rectangle(int posmask, int renderpos_r[2], int rendersize_r[2])
+{
+ int scr_w, scr_h, x, y, div= 0;
+ float ndc_x= 0.0, ndc_y= 0.0;
+
+ /* XXX, we temporarily hack the screen size and position so
+ * the window is always 30 pixels away from a side, really need
+ * a GHOST_GetMaxWindowBounds or so - zr
+ */
+ winlay_get_screensize(&scr_w, &scr_h);
+
+ rendersize_r[0]= (G.scene->r.size*G.scene->r.xsch)/100;
+ rendersize_r[1]= (G.scene->r.size*G.scene->r.ysch)/100;
+ if(G.scene->r.mode & R_PANORAMA) {
+ rendersize_r[0]*= G.scene->r.xparts;
+ rendersize_r[1]*= G.scene->r.yparts;
+ }
+
+ rendersize_r[0]= CLAMPIS(rendersize_r[0], 100, scr_w-90);
+ rendersize_r[1]= CLAMPIS(rendersize_r[1], 100, scr_h-90);
+
+ for (y=-1; y<=1; y++) {
+ for (x=-1; x<=1; x++) {
+ if (posmask & (1<<((y+1)*3 + (x+1)))) {
+ ndc_x+= x;
+ ndc_y+= y;
+ div++;
+ }
+ }
+ }
+
+ if (div) {
+ ndc_x/= div;
+ ndc_y/= div;
+ }
+
+ renderpos_r[0]= 60 + (scr_w-90-rendersize_r[0])*(ndc_x*0.5 + 0.5);
+ renderpos_r[1]= 60 + (scr_h-90-rendersize_r[1])*(ndc_y*0.5 + 0.5);
+}
+
+static void open_renderwin(int winpos[2], int winsize[2])
+{
+ Window *win;
+
+ win= window_open("Blender:Render", winpos[0], winpos[1], winsize[0], winsize[1], 0);
+
+ render_win= renderwin_new(win);
+
+ window_set_handler(win, renderwin_handler, render_win);
+
+ winlay_process_events(0);
+ window_make_active(render_win->win);
+ winlay_process_events(0);
+
+ renderwin_draw(render_win, 1);
+ renderwin_draw(render_win, 1);
+}
+
+static void close_renderwin(void)
+{
+ if (render_win) {
+ renderwin_destroy(render_win);
+ render_win= NULL;
+ }
+}
+
+static void renderwin_init_display_cb(void)
+{
+ if (G.afbreek == 0) {
+ int rendersize[2], renderpos[2];
+
+ calc_renderwin_rectangle(R.winpos, renderpos, rendersize);
+
+ if (!render_win) {
+ open_renderwin(renderpos, rendersize);
+ } else {
+ int win_x, win_y;
+ int win_w, win_h;
+
+ window_get_position(render_win->win, &win_x, &win_y);
+ window_get_size(render_win->win, &win_w, &win_h);
+
+ /* XXX, this is nasty and I guess bound to cause problems,
+ * but to ensure the window is at the user specified position
+ * and size we reopen the window all the time... we need
+ * a ghost _set_position to fix this -zr
+ */
+ close_renderwin();
+ open_renderwin(renderpos, rendersize);
+
+ renderwin_reset_view(render_win);
+ render_win->flags&= ~RW_FLAGS_ESCAPE;
+ }
+ }
+}
+static void renderwin_clear_display_cb(short ignore)
+{
+ if (render_win) {
+ window_make_active(render_win->win);
+ renderwin_draw(render_win, 1);
+ }
+}
+
+static void renderwin_progress_display_cb(int y1, int y2, int w, int h, unsigned int *rect)
+{
+ if (render_win) {
+ renderwin_progress(render_win, y1, y2-y1+1, w, h, (unsigned char*) rect);
+ }
+}
+
+ /* Render view render callbacks */
+
+static View3D *render_view3d = NULL;
+
+static void renderview_init_display_cb(void)
+{
+ ScrArea *sa;
+
+ /* Choose the first view with a persp camera,
+ * if one doesn't exist we will get the first
+ * View3D window.
+ */
+ render_view3d= NULL;
+ for (sa= G.curscreen->areabase.first; sa; sa= sa->next) {
+ if (sa->win && sa->spacetype==SPACE_VIEW3D) {
+ View3D *vd= sa->spacedata.first;
+
+ if (vd->persp==2 && vd->camera==G.scene->camera) {
+ render_view3d= vd;
+ break;
+ } else if (!render_view3d) {
+ render_view3d= vd;
+ }
+ }
+ }
+}
+
+static void renderview_progress_display_cb(int y1, int y2, int w, int h, unsigned int *rect)
+{
+ if (render_view3d) {
+ View3D *v3d= render_view3d;
+ int nlines= y2-y1+1;
+ float sx, sy, facx, facy;
+ rcti win_rct, vb;
+
+ calc_viewborder(v3d, &vb);
+
+ facx= (float) (vb.xmax-vb.xmin)/R.rectx;
+ facy= (float) (vb.ymax-vb.ymin)/R.recty;
+
+ bwin_get_rect(v3d->area->win, &win_rct);
+
+ glaDefine2DArea(&win_rct);
+
+ glDrawBuffer(GL_FRONT);
+
+ sx= vb.xmin;
+ sy= vb.ymin + facy*y1;
+
+ glPixelZoom(facx, facy);
+ glaDrawPixelsSafe(sx, sy, w, nlines, rect+w*y1);
+ glPixelZoom(1.0, 1.0);
+
+ glFlush();
+ glDrawBuffer(GL_BACK);
+
+ v3d->flag |= V3D_DISPIMAGE;
+
+ v3d->area->win_swap= WIN_FRONT_OK;
+ }
+}
+
+ /* Shared render callbacks */
+
+static int test_break(void)
+{
+ if (!G.afbreek) {
+ if (MISC_test_break()) {
+ ;
+ } else if (render_win) {
+ winlay_process_events(0);
+ // render_win can be closed in winlay_process_events()
+ if (render_win == 0 || (render_win->flags & RW_FLAGS_ESCAPE))
+ G.afbreek= 1;
+ }
+ }
+
+ return G.afbreek;
+}
+
+static void printrenderinfo_cb(double time, int sample)
+{
+ extern int mem_in_use;
+ float megs_used_memory= mem_in_use/(1024.0*1024.0);
+ char str[300], tstr[32], *spos= str;
+
+ timestr(time, tstr);
+ spos+= sprintf(spos, "RENDER Fra:%d Ve:%d Fa:%d La:%d", (G.scene->r.cfra), R.totvert, R.totvlak, R.totlamp);
+ spos+= sprintf(spos, "Mem:%.2fM Time:%s ", megs_used_memory, tstr);
+
+ if (R.r.mode & R_FIELDS) {
+ spos+= sprintf(spos, "Field %c ", (R.flag&R_SEC_FIELD)?'B':'A');
+ }
+ if (sample!=-1) {
+ spos+= sprintf(spos, "Sample: %d ", sample);
+ }
+
+ screen_draw_info_text(G.curscreen, str);
+}
+
+/***/
+
+void BIF_renderwin_set_custom_cursor(unsigned char mask[16][2], unsigned char bitmap[16][2])
+{
+ if (render_win) {
+ window_set_custom_cursor(render_win->win, mask, bitmap);
+ }
+}
+
+static void do_crap(int force_dispwin)
+{
+ if (R.displaymode == R_DISPLAYWIN || force_dispwin) {
+ RE_set_initrenderdisplay_callback(NULL);
+ RE_set_clearrenderdisplay_callback(renderwin_clear_display_cb);
+ RE_set_renderdisplay_callback(renderwin_progress_display_cb);
+
+ renderwin_init_display_cb();
+ } else {
+ BIF_close_render_display();
+
+ RE_set_initrenderdisplay_callback(renderview_init_display_cb);
+ RE_set_clearrenderdisplay_callback(NULL);
+ RE_set_renderdisplay_callback(renderview_progress_display_cb);
+ }
+
+ RE_set_test_break_callback(test_break);
+ RE_set_timecursor_callback(set_timecursor);
+ RE_set_printrenderinfo_callback(printrenderinfo_cb);
+}
+
+static void do_render(View3D *ogl_render_view3d, int anim, int force_dispwin)
+{
+ do_crap(force_dispwin);
+
+ if (render_win) window_set_cursor(render_win->win, CURSOR_WAIT);
+ waitcursor(1);
+
+ G.afbreek= 0;
+ if(G.obedit && !(G.scene->r.scemode & R_OGL)) {
+ exit_editmode(0); /* 0 = geen freedata */
+ }
+
+ if(anim) {
+ RE_animrender(ogl_render_view3d);
+ }
+ else {
+ RE_initrender(ogl_render_view3d);
+ }
+ update_for_newframe();
+ R.flag= 0;
+
+ if (render_win) window_set_cursor(render_win->win, CURSOR_STD);
+ waitcursor(0);
+
+ free_filesel_spec(G.scene->r.pic);
+
+ G.afbreek= 0;
+
+ mainwindow_make_active();
+}
+
+void BIF_do_render(int anim)
+{
+ do_render(NULL, anim, 0);
+}
+
+void BIF_do_ogl_render(View3D *ogl_render_view3d, int anim)
+{
+ G.scene->r.scemode |= R_OGL;
+ do_render(ogl_render_view3d, anim, 1);
+ G.scene->r.scemode &= ~R_OGL;
+}
+
+static ScrArea *find_dispimage_v3d(void)
+{
+ ScrArea *sa;
+
+ for (sa= G.curscreen->areabase.first; sa; sa= sa->next) {
+ if (sa->spacetype==SPACE_VIEW3D) {
+ View3D *vd= sa->spacedata.first;
+ if (vd->flag & V3D_DISPIMAGE)
+ return sa;
+ }
+ }
+
+ return NULL;
+}
+
+static void redraw_render_display(void)
+{
+ if (R.displaymode == R_DISPLAYWIN) {
+ // don't open render_win if rendering has been
+ // canceled or the render_win has been actively closed
+ if (render_win) {
+ renderwin_queue_redraw(render_win);
+ }
+ } else {
+ renderview_init_display_cb();
+ renderview_progress_display_cb(0, R.recty-1, R.rectx, R.recty, R.rectot);
+ }
+}
+
+static void scalefastrect(unsigned int *recto, unsigned int *rectn, int oldx, int oldy, int newx, int newy)
+{
+ unsigned int *rect, *newrect;
+ int x, y;
+ int ofsx, ofsy, stepx, stepy;
+
+ stepx = (int)((65536.0 * (oldx - 1.0) / (newx - 1.0)) + 0.5);
+ stepy = (int)((65536.0 * (oldy - 1.0) / (newy - 1.0)) + 0.5);
+ ofsy = 32768;
+ newrect= rectn;
+
+ for (y = newy; y > 0 ; y--){
+ rect = recto;
+ rect += (ofsy >> 16) * oldx;
+ ofsy += stepy;
+ ofsx = 32768;
+ for (x = newx ; x>0 ; x--){
+ *newrect++ = rect[ofsx >> 16];
+ ofsx += stepx;
+ }
+ }
+}
+
+void BIF_swap_render_rects(void)
+{
+ unsigned int *temp;
+
+ if(R.rectspare==0) {
+ R.rectspare= (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty, "rectot");
+ R.sparex= R.rectx;
+ R.sparey= R.recty;
+ }
+ else if(R.sparex!=R.rectx || R.sparey!=R.recty) {
+ temp= (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty, "rectot");
+
+ scalefastrect(R.rectspare, temp, R.sparex, R.sparey, R.rectx, R.recty);
+ MEM_freeN(R.rectspare);
+ R.rectspare= temp;
+
+ R.sparex= R.rectx;
+ R.sparey= R.recty;
+ }
+
+ temp= R.rectot;
+ R.rectot= R.rectspare;
+ R.rectspare= temp;
+
+ redraw_render_display();
+}
+
+void BIF_toggle_render_display(void)
+{
+ ScrArea *sa= find_dispimage_v3d();
+
+ if (render_win && render_win->active) {
+ if (R.displaymode == R_DISPLAYVIEW) {
+ BIF_close_render_display();
+ }
+ mainwindow_raise();
+ } else if (sa) {
+ View3D *vd= sa->spacedata.first;
+ vd->flag &= ~V3D_DISPIMAGE;
+ scrarea_queue_winredraw(sa);
+ } else {
+ if (R.displaymode == R_DISPLAYWIN) {
+ renderwin_init_display_cb();
+ } else {
+ if (render_win) {
+ BIF_close_render_display();
+ }
+ renderview_init_display_cb();
+ renderview_progress_display_cb(0, R.recty-1, R.rectx, R.recty, R.rectot);
+ }
+ }
+}
+
+void BIF_close_render_display(void)
+{
+ close_renderwin();
+}