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Diffstat (limited to 'source/blender/src/poseobject.c')
-rw-r--r--source/blender/src/poseobject.c222
1 files changed, 222 insertions, 0 deletions
diff --git a/source/blender/src/poseobject.c b/source/blender/src/poseobject.c
new file mode 100644
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+++ b/source/blender/src/poseobject.c
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * support for animation modes - Reevan McKay
+ */
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_action.h"
+#include "BKE_armature.h"
+#include "BKE_global.h"
+#include "BKE_displist.h"
+
+#include "BIF_gl.h"
+#include "BIF_graphics.h"
+#include "BIF_space.h"
+#include "BIF_toolbox.h"
+#include "BIF_screen.h"
+#include "BIF_poseobject.h"
+
+#include "BDR_editobject.h"
+
+#include "BSE_edit.h"
+
+#include "mydevice.h"
+#include "blendef.h"
+
+static void armature_filter_pose_keys (bPose *pose, bArmature* arm);
+static void armature_bonechildren_filter_pose_keys (bPose *pose, Bone *bone);
+
+void collect_pose_garbage(Object *ob)
+{
+ bPoseChannel *pchan, *next;
+ Bone *bone;
+
+ if (!ob)
+ return;
+
+ if (!ob->pose)
+ return;
+
+ switch (ob->type){
+ case OB_ARMATURE:
+ /* Remove unused pose channels */
+ for (pchan = ob->pose->chanbase.first; pchan; pchan=next){
+ next=pchan->next;
+ bone = get_named_bone(ob->data, pchan->name);
+ if (!bone)
+ BLI_freelinkN(&ob->pose->chanbase, pchan);
+ }
+ break;
+ default:
+ break;
+ }
+
+}
+
+void enter_posemode(void)
+{
+ Base *base;
+ Object *ob;
+ bArmature *arm;
+
+ if(G.scene->id.lib) return;
+ base= BASACT;
+ if(base==0) return;
+ if((base->lay & G.vd->lay)==0) return;
+
+ ob= base->object;
+ if(ob->data==0) return;
+
+ if (ob->id.lib){
+ error ("Can't pose libdata");
+ return;
+ }
+
+ switch (ob->type){
+ case OB_ARMATURE:
+ arm= get_armature(ob);
+ if( arm==0 ) return;
+ G.obpose= ob;
+ /* make_poseMesh(); */
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+ default:
+ return;
+ }
+
+ if (G.obedit) exit_editmode(1);
+ G.f &= ~(G_VERTEXPAINT | G_FACESELECT | G_TEXTUREPAINT | G_WEIGHTPAINT);
+
+
+}
+
+void filter_pose_keys (void)
+{
+
+
+ Object *ob;
+ bPoseChannel *chan;
+
+ ob=G.obpose;
+ if (!ob)
+ return;
+
+ switch (ob->type){
+ case OB_ARMATURE:
+ armature_filter_pose_keys (ob->pose, (bArmature*)ob->data);
+ break;
+ default:
+ if (ob->pose){
+ for (chan=ob->pose->chanbase.first; chan; chan=chan->next){
+ chan->flag |= POSE_KEY;
+ }
+ }
+ break;
+ }
+}
+
+static void armature_filter_pose_keys (bPose *pose, bArmature *arm)
+{
+ Bone *bone;
+
+ if (!pose)
+ return;
+ if (!arm)
+ return;
+
+ for (bone=arm->bonebase.first; bone; bone=bone->next){
+ armature_bonechildren_filter_pose_keys (pose, bone);
+ }
+}
+
+static void armature_bonechildren_filter_pose_keys (bPose *pose, Bone *bone)
+{
+ Bone *curbone;
+ bPoseChannel *chan;
+
+ if (!bone)
+ return;
+
+ for (chan=pose->chanbase.first; chan; chan=chan->next){
+ if (BLI_streq(chan->name, bone->name))
+ break;
+ }
+
+ if (chan){
+ if (bone->flag & BONE_SELECTED){
+ chan->flag |= POSE_KEY;
+ }
+ else {
+ chan->flag &= ~POSE_KEY;
+ }
+ }
+
+ for (curbone=bone->childbase.first; curbone; curbone=curbone->next){
+ armature_bonechildren_filter_pose_keys (pose, curbone);
+ }
+}
+
+void exit_posemode (int freedata)
+{
+ Object *ob;
+
+ if(G.obpose==0) return;
+
+ ob= G.obpose;
+
+ G.obpose= 0;
+ makeDispList(ob);
+
+ if(freedata) {
+ setcursor_space(SPACE_VIEW3D, CURSOR_STD);
+
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else {
+ G.obpose= ob;
+ }
+
+ scrarea_queue_headredraw(curarea);
+}