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Diffstat (limited to 'source/blender/src/interface.c')
-rw-r--r--source/blender/src/interface.c4105
1 files changed, 4105 insertions, 0 deletions
diff --git a/source/blender/src/interface.c b/source/blender/src/interface.c
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+++ b/source/blender/src/interface.c
@@ -0,0 +1,4105 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#include "BLI_winstuff.h"
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "PIL_time.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+
+#include "BIF_gl.h"
+#include "BIF_graphics.h"
+#include "BIF_keyval.h"
+#include "BIF_mainqueue.h"
+#include "BIF_resources.h"
+#include "BIF_screen.h"
+#include "BIF_toolbox.h"
+#include "BIF_mywindow.h"
+#include "BIF_space.h"
+#include "BIF_glutil.h"
+#include "BIF_interface.h"
+
+#include "BSE_view.h"
+
+#include "blendertimer.h"
+
+#include "mydevice.h"
+#include "interface.h"
+#include "blendef.h"
+
+/* naming conventions:
+ *
+ * uiBlahBlah() external function
+ * ui_blah_blah() internal function
+ */
+
+/***/
+
+typedef struct {
+ short xim, yim;
+ unsigned int *rect;
+ short xofs, yofs;
+} uiIconImage;
+
+typedef struct {
+ short mval[2];
+ short qual, val;
+ int event;
+} uiEvent;
+
+typedef struct {
+ void *xl, *large, *medium, *small;
+} uiFont;
+
+typedef struct uiLinkLine uiLinkLine;
+struct uiLinkLine { /* only for draw/edit */
+ uiLinkLine *next, *prev;
+
+ short flag, pad;
+
+ uiBut *from, *to;
+};
+
+typedef struct {
+ void **poin; /* pointer to original pointer */
+ void ***ppoin; /* pointer to original pointer-array */
+ short *totlink; /* if pointer-array, here is the total */
+
+ short maxlink, pad;
+ short fromcode, tocode;
+
+ ListBase lines;
+} uiLink;
+
+struct uiBut {
+ uiBut *next, *prev;
+ short type, pointype, bit, bitnr, retval, flag, strwidth, ofs, pos;
+
+ char *str;
+ char strdata[UI_MAX_NAME_STR];
+ char drawstr[UI_MAX_DRAW_STR];
+
+ float x1, y1, x2, y2;
+
+ char *poin;
+ float min, max;
+ float a1, a2, rt[4];
+ float aspect;
+
+ void (*func)(void *, void *);
+ void *func_arg1;
+ void *func_arg2;
+
+ void (*embossfunc)(BIFColorID, float, float, float, float, float, int);
+
+ uiLink *link;
+
+ char *tip, *lockstr;
+
+ BIFColorID col;
+ void *font;
+
+ BIFIconID icon;
+ short lock, win;
+ short iconadd;
+
+ /* IDPOIN data */
+ uiIDPoinFuncFP idpoin_func;
+ ID **idpoin_idpp;
+
+ /* BLOCK data */
+ uiBlockFuncFP block_func;
+
+ /* BUTM data */
+ void (*butm_func)(void *arg, int event);
+ void *butm_func_arg;
+};
+
+struct uiBlock {
+ uiBlock *next, *prev;
+
+ ListBase buttons;
+
+ char name[UI_MAX_NAME_STR];
+
+ float winmat[4][4];
+
+ float minx, miny, maxx, maxy;
+ float aspect;
+
+ void (*butm_func)(void *arg, int event);
+ void *butm_func_arg;
+
+ void (*func)(void *arg1, void *arg2);
+ void *func_arg1;
+ void *func_arg2;
+
+ BIFColorID col;
+ short font; /* indices */
+ int afterval;
+ void *curfont;
+
+ short autofill, flag, win, winq, direction, dt;
+ void *saveunder;
+
+ float xofs, yofs; // offset to parent button
+};
+
+/* ************ GLOBALS ************* */
+
+int UIfrontbuf= 0;
+
+static float UIwinmat[4][4];
+static int UIlock= 0, UIafterval;
+static char *UIlockstr=NULL;
+static void (*UIafterfunc)(void *arg, int event);
+static void *UIafterfunc_arg;
+
+static uiFont UIfont[UI_ARRAY]= {0};
+static uiBut *UIbuttip;
+
+/* ****************************** */
+
+static void ui_check_but(uiBut *but);
+static void ui_set_but_val(uiBut *but, double value);
+static double ui_get_but_val(uiBut *but);
+
+/* ****************************** */
+
+static int uibut_contains_pt(uiBut *but, short *pt)
+{
+ return ((but->x1<pt[0] && but->x2>=pt[0]) &&
+ (but->y1<pt[1] && but->y2>=pt[1]));
+}
+
+static void uibut_do_func(uiBut *but)
+{
+ if (but->func) {
+ but->func(but->func_arg1, but->func_arg2);
+ }
+}
+
+/* ************* SAVE UNDER ************ */
+
+typedef struct {
+ short x, y, sx, sy, oldwin;
+ int oldcursor;
+ unsigned int *rect;
+} uiSaveUnder;
+
+
+static void ui_paste_under(uiSaveUnder *su)
+{
+
+ if(su) {
+ glDisable(GL_DITHER);
+ glRasterPos2f( su->x-0.5, su->y-0.5 );
+ glDrawPixels(su->sx, su->sy, GL_RGBA, GL_UNSIGNED_BYTE, su->rect);
+ glEnable(GL_DITHER);
+
+ if(su->oldwin) {
+ mywinset(su->oldwin);
+ if (su->oldcursor) {
+ set_cursor(su->oldcursor);
+ }
+ }
+
+ MEM_freeN(su->rect);
+ MEM_freeN(su);
+ }
+}
+
+
+static uiSaveUnder *ui_save_under(int x, int y, int sx, int sy)
+{
+ uiSaveUnder *su=NULL;
+
+ if(sx>1 && sy>1) {
+
+ su= MEM_callocN(sizeof(uiSaveUnder), "save under");
+
+ su->rect= MEM_mallocN(sx*sy*4, "temp_frontbuffer_image");
+ su->x= x;
+ su->y= y;
+ su->sx= sx;
+ su->sy= sy;
+ glReadPixels(x, y, sx, sy, GL_RGBA, GL_UNSIGNED_BYTE, su->rect);
+ }
+
+ return su;
+}
+
+
+
+
+
+/* ************* DRAW ************** */
+
+
+static void ui_graphics_to_window(int win, float *x, float *y) /* voor rectwrite b.v. */
+{
+ float gx, gy;
+ int sx, sy;
+ int getsizex, getsizey;
+
+ bwin_getsize(win, &getsizex, &getsizey);
+ bwin_getsuborigin(win, &sx, &sy);
+
+ gx= *x;
+ gy= *y;
+ *x= sx + getsizex*(0.5+ 0.5*(gx*UIwinmat[0][0]+ gy*UIwinmat[1][0]+ UIwinmat[3][0]));
+ *y= sy + getsizey*(0.5+ 0.5*(gx*UIwinmat[0][1]+ gy*UIwinmat[1][1]+ UIwinmat[3][1]));
+}
+
+
+
+static void ui_window_to_graphics(int win, float *x, float *y) /* voor muiscursor b.v. */
+{
+ float a, b, c, d, e, f, px, py;
+ int getsizex, getsizey;
+
+ bwin_getsize(win, &getsizex, &getsizey);
+
+ a= .5*getsizex*UIwinmat[0][0];
+ b= .5*getsizex*UIwinmat[1][0];
+ c= .5*getsizex*(1.0+UIwinmat[3][0]);
+
+ d= .5*getsizey*UIwinmat[0][1];
+ e= .5*getsizey*UIwinmat[1][1];
+ f= .5*getsizey*(1.0+UIwinmat[3][1]);
+
+ px= *x;
+ py= *y;
+
+ *y= (a*(py-f) + d*(c-px))/(a*e-d*b);
+ *x= (px- b*(*y)- c)/a;
+
+}
+
+static uiSaveUnder *ui_bgnpupdraw(int startx, int starty, int endx, int endy, int cursor)
+{
+ uiSaveUnder *su;
+ short oldwin;
+
+ #if defined(__sgi) || defined(__sun)
+ /* this is a dirty patch: gets sometimes the backbuffer */
+ my_get_frontbuffer_image(0, 0, 1, 1);
+ my_put_frontbuffer_image();
+ #endif
+
+ oldwin= mywinget();
+
+ mywinset(G.curscreen->mainwin);
+
+ /* pietsje groter, 1 pixel aan de rand */
+
+ glReadBuffer(GL_FRONT);
+ glDrawBuffer(GL_FRONT);
+
+ /* for geforce and other cards */
+ glFinish();
+
+ su= ui_save_under(startx-1, starty-1, endx-startx+2, endy-starty+6);
+ if(su) su->oldwin= oldwin;
+
+ if(su && cursor) {
+ su->oldcursor= get_cursor();
+ set_cursor(CURSOR_STD);
+ }
+
+ return su;
+}
+
+static void ui_endpupdraw(uiSaveUnder *su)
+{
+
+ /* for geforce and other cards */
+
+ glReadBuffer(GL_FRONT);
+ glDrawBuffer(GL_FRONT);
+
+ glFinish();
+
+ if(su) {
+ ui_paste_under(su);
+ }
+ glReadBuffer(GL_BACK);
+ glDrawBuffer(GL_BACK);
+}
+
+static void ui_draw_icon(uiBut *but, BIFIconID icon)
+{
+ float xs= (but->x1+but->x2- BIF_get_icon_width(icon))/2.0;
+ float ys= (but->y1+but->y2- BIF_get_icon_height(icon))/2.0;
+
+ glRasterPos2f(xs, ys);
+
+ if(but->aspect>1.1) glPixelZoom(1.0/but->aspect, 1.0/but->aspect);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ if(but->flag & UI_SELECT) {
+ if(but->flag & UI_ACTIVE) {
+ BIF_draw_icon_blended(icon, but->col, COLORSHADE_DARK);
+ } else {
+ BIF_draw_icon_blended(icon, but->col, COLORSHADE_GREY);
+ }
+ }
+ else {
+ if ((but->flag & UI_ACTIVE) && but->type==BUTM) {
+ BIF_draw_icon_blended(icon, BUTMACTIVE, COLORSHADE_MEDIUM);
+ } else if (but->flag & UI_ACTIVE) {
+ BIF_draw_icon_blended(icon, but->col, COLORSHADE_HILITE);
+ } else {
+ BIF_draw_icon_blended(icon, but->col, COLORSHADE_MEDIUM);
+ }
+ }
+
+ glBlendFunc(GL_ONE, GL_ZERO);
+ glDisable(GL_BLEND);
+
+ glPixelZoom(1.0, 1.0);
+}
+
+static void ui_draw_outlineX(float x1, float y1, float x2, float y2, float asp1)
+{
+ float vec[2];
+
+ glBegin(GL_LINE_LOOP);
+ vec[0]= x1+asp1; vec[1]= y1-asp1;
+ glVertex2fv(vec);
+ vec[0]= x2-asp1;
+ glVertex2fv(vec);
+ vec[0]= x2+asp1; vec[1]= y1+asp1;
+ glVertex2fv(vec);
+ vec[1]= y2-asp1;
+ glVertex2fv(vec);
+ vec[0]= x2-asp1; vec[1]= y2+asp1;
+ glVertex2fv(vec);
+ vec[0]= x1+asp1;
+ glVertex2fv(vec);
+ vec[0]= x1-asp1; vec[1]= y2-asp1;
+ glVertex2fv(vec);
+ vec[1]= y1+asp1;
+ glVertex2fv(vec);
+ glEnd();
+
+}
+
+static void ui_emboss_X(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+ /* paper */
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_DARK);
+ else BIF_set_color(bc, COLORSHADE_GREY);
+ }
+ else {
+ if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_HILITE);
+ else BIF_set_color(bc, COLORSHADE_MEDIUM);
+ }
+
+ glRectf(x1+1, y1+1, x2-1, y2-1);
+
+ x1+= asp;
+ x2-= asp;
+ y1+= asp;
+ y2-= asp;
+
+ /* below */
+ if(flag & UI_SELECT) BIF_set_color(bc, COLORSHADE_MEDIUM);
+ else BIF_set_color(bc, COLORSHADE_DARK);
+ fdrawline(x1, y1, x2, y1);
+
+ /* right */
+ fdrawline(x2, y1, x2, y2);
+
+ /* top */
+ if(flag & UI_SELECT) BIF_set_color(bc, COLORSHADE_DARK);
+ else BIF_set_color(bc, COLORSHADE_WHITE);
+ fdrawline(x1, y2, x2, y2);
+
+ /* left */
+ fdrawline(x1, y1, x1, y2);
+
+ /* outline */
+ glColor3ub(0,0,0);
+ ui_draw_outlineX(x1, y1, x2, y2, asp);
+}
+
+void uiEmboss(float x1, float y1, float x2, float y2, int sel)
+{
+
+ /* below */
+ if(sel) glColor3ub(255,255,255);
+ else glColor3ub(0,0,0);
+ fdrawline(x1, y1, x2, y1);
+
+ /* right */
+ fdrawline(x2, y1, x2, y2);
+
+ /* top */
+ if(sel) glColor3ub(0,0,0);
+ else glColor3ub(255,255,255);
+ fdrawline(x1, y2, x2, y2);
+
+ /* left */
+ fdrawline(x1, y1, x1, y2);
+
+}
+
+/* super minimal button as used in logic menu */
+static void ui_emboss_W(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+
+ x1+= asp;
+ x2-= asp;
+ y1+= asp;
+ y2-= asp;
+
+ /* paper */
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_DARK);
+ else BIF_set_color(bc, COLORSHADE_GREY);
+ }
+ else {
+ if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_HILITE);
+ else BIF_set_color(bc, COLORSHADE_MEDIUM);
+ }
+
+ glRectf(x1, y1, x2, y2);
+
+ if(flag & UI_SELECT) {
+ BIF_set_color(bc, COLORSHADE_LIGHT);
+
+ /* below */
+ fdrawline(x1, y1, x2, y1);
+
+ /* right */
+ fdrawline(x2, y1, x2, y2);
+ }
+ else if(flag & UI_ACTIVE) {
+ BIF_set_color(bc, COLORSHADE_WHITE);
+
+ /* top */
+ fdrawline(x1, y2, x2, y2);
+
+ /* left */
+ fdrawline(x1, y1, x1, y2);
+ }
+}
+
+/* minimal button with small black outline */
+static void ui_emboss_F(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+ float asp1;
+
+ /* paper */
+ if(flag & UI_SELECT) {
+ if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_DARK);
+ else BIF_set_color(bc, COLORSHADE_GREY);
+ }
+ else {
+ if(flag & UI_ACTIVE) BIF_set_color(bc, COLORSHADE_HILITE);
+ else BIF_set_color(bc, COLORSHADE_MEDIUM);
+ }
+
+ glRectf(x1+1, y1+1, x2-1, y2-1);
+
+ asp1= asp;
+
+ x1+= asp1;
+ x2-= asp1;
+ y1+= asp1;
+ y2-= asp1;
+
+ /* below */
+ if(flag & UI_SELECT) BIF_set_color(bc, COLORSHADE_WHITE);
+ else BIF_set_color(bc, COLORSHADE_DARK);
+ fdrawline(x1, y1, x2, y1);
+
+ /* right */
+ fdrawline(x2, y1, x2, y2);
+
+ /* top */
+ if(flag & UI_SELECT) BIF_set_color(bc, COLORSHADE_DARK);
+ else BIF_set_color(bc, COLORSHADE_WHITE);
+ fdrawline(x1, y2, x2, y2);
+
+ /* left */
+ fdrawline(x1, y1, x1, y2);
+
+ glColor3ub(0,0,0);
+ fdrawbox(x1-asp1, y1-asp1, x2+asp1, y2+asp1);
+}
+
+/* minimal for menu's */
+static void ui_emboss_M(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+ x1+= 1.0;
+ y1+= 1.0;
+ x2-= 1.0+asp;
+ y2-= 1.0+asp;
+
+
+ if(flag & UI_SELECT) {
+ BIF_set_color(bc, COLORSHADE_LIGHT);
+
+ /* below */
+ fdrawline(x1, y1, x2, y1);
+
+ /* right */
+ fdrawline(x2, y1, x2, y2);
+ }
+ else if(flag & UI_ACTIVE) {
+ BIF_set_color(bc, COLORSHADE_WHITE);
+
+ /* top */
+ fdrawline(x1, y2, x2, y2);
+
+ /* left */
+ fdrawline(x1, y1, x1, y2);
+ }
+ else {
+ BIF_set_color(bc, COLORSHADE_MEDIUM);
+
+ fdrawbox(x1, y1, x2, y2);
+ }
+}
+
+
+/* nothing! */
+static void ui_emboss_N(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int sel)
+{
+}
+
+/* pulldown menu */
+static void ui_emboss_P(BIFColorID bc, float asp, float x1, float y1, float x2, float y2, int flag)
+{
+
+ BIF_set_color(bc, COLORSHADE_MEDIUM);
+ glRectf(x1, y1, x2, y2);
+
+ if(flag & UI_ACTIVE) {
+ BIF_set_color(BUTMACTIVE, COLORSHADE_MEDIUM);
+ glRectf(x1, y1, x2, y2);
+ }
+
+}
+
+static void ui_emboss_slider(uiBut *but, float fac)
+{
+ float h;
+
+ h= (but->y2-but->y1);
+
+ BIF_set_color(but->col, COLORSHADE_DARK);
+ glRectf(but->x1, but->y1, but->x2, but->y2);
+ glColor3ub(0,0,0);
+ ui_draw_outlineX(but->x1+1, but->y1+1, but->x2-1, but->y2-1, but->aspect);
+
+ /* het blokje */
+ if(but->flag & UI_SELECT) BIF_set_color(but->col, COLORSHADE_LIGHT);
+ else BIF_set_color(but->col, COLORSHADE_GREY);
+ glRects(but->x1+fac, but->y1+1, but->x1+fac+h, but->y2-1);
+
+ BIF_set_color(but->col, COLORSHADE_WHITE);
+ fdrawline(but->x1+fac, but->y2-1, but->x1+fac+h, but->y2-1);
+ fdrawline(but->x1+fac, but->y1+1, but->x1+fac, but->y2-1);
+
+ glColor3ub(0,0,0);
+ fdrawline(but->x1+fac, but->y1+1, but->x1+fac+h, but->y1+1);
+ fdrawline(but->x1+fac+h, but->y1+1, but->x1+fac+h, but->y2-1);
+}
+
+static void ui_draw_but_BUT(uiBut *but)
+{
+ float x;
+
+ but->embossfunc(but->col, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
+
+ if( but->flag & UI_HAS_ICON ) {
+ ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd));
+ }
+ else if(but->drawstr[0]!=0) {
+ if(but->flag & UI_SELECT) glColor3ub(255,255,255);
+ else glColor3ub(0,0,0);
+
+ if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0;
+ else x= (but->x1+but->x2-but->strwidth+1)/2.0;
+
+ glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0);
+
+ BMF_DrawString(but->font, but->drawstr+but->ofs);
+ }
+}
+
+static void ui_draw_but_TOG3(uiBut *but)
+{
+ float x;
+
+ but->embossfunc(but->col, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
+
+ if( but->flag & UI_HAS_ICON ) {
+ ui_draw_icon(but, but->icon);
+ }
+ else if(but->drawstr[0]!=0) {
+ if(but->flag & UI_SELECT) {
+ int ok= 0;
+
+ if( but->pointype==CHA ) {
+ if( BTST( *(but->poin+2), but->bitnr )) ok= 1;
+ }
+ else if( but->pointype ==SHO ) {
+ short *sp= (short *)but->poin;
+ if( BTST( sp[1], but->bitnr )) ok= 1;
+ }
+
+ if (ok) {
+ glColor3ub(255, 255, 0);
+ } else {
+ glColor3ub(255, 255, 255);
+ }
+ } else {
+ glColor3ub(0, 0, 0);
+ }
+
+ if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0;
+ else x= (but->x1+but->x2-but->strwidth+1)/2.0;
+
+ glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0);
+
+ BMF_DrawString(but->font, but->drawstr+but->ofs);
+ }
+}
+
+static void ui_draw_but_TEX(uiBut *but)
+{
+ float x;
+ short pos, sel, t;
+ char ch;
+
+ /* exception for text buttons using embossF */
+ sel= but->flag;
+ if(but->embossfunc==ui_emboss_F) sel |= UI_SELECT;
+
+ but->embossfunc(but->col, but->aspect, but->x1, but->y1, but->x2, but->y2, sel);
+
+ sel= but->flag & UI_SELECT;
+
+ /* draw cursor */
+ if(but->pos != -1) {
+
+ pos= but->pos+strlen(but->str);
+ if(pos >= but->ofs) {
+ ch= but->drawstr[pos];
+ but->drawstr[pos]= 0;
+ t= but->aspect*BMF_GetStringWidth(but->font, but->drawstr+but->ofs) + 3;
+
+ but->drawstr[pos]= ch;
+ glColor3ub(255,0,0);
+
+ glRects(but->x1+t, but->y1+2, but->x1+t+3, but->y2-2);
+ }
+ }
+ if(but->drawstr[0]!=0) {
+ if(sel) glColor3ub(255,255,255);
+ else glColor3ub(0,0,0);
+
+ if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0;
+ else x= (but->x1+but->x2-but->strwidth+1)/2.0;
+
+ glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0);
+
+ BMF_DrawString(but->font, but->drawstr+but->ofs);
+ }
+}
+
+static void ui_draw_but_BUTM(uiBut *but)
+{
+ float x;
+ short len;
+ char *cpoin;
+
+ but->embossfunc(but->col, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
+
+ if( but->flag & UI_HAS_ICON ) {
+ ui_draw_icon(but, but->icon);
+ }
+ else {
+ if(but->drawstr[0]!=0) {
+ cpoin= strchr(but->drawstr, '|');
+ if(cpoin) *cpoin= 0;
+
+ if(but->embossfunc==ui_emboss_P) {
+ if(but->flag & UI_ACTIVE) glColor3ub(255,255,255);
+ else glColor3ub(0,0,0);
+ } else {
+ glColor3ub(0,0,0);
+ }
+
+ x= but->x1+4.0;
+
+ glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0);
+ BMF_DrawString(but->font, but->drawstr);
+
+ if(cpoin) {
+ len= BMF_GetStringWidth(but->font, cpoin+1);
+ glRasterPos2f( but->x2 - len*but->aspect-3, (but->y1+but->y2- 9.0)/2.0);
+ BMF_DrawString(but->font, cpoin+1);
+ *cpoin= '|';
+ }
+ }
+ }
+}
+
+static void ui_draw_but_LABEL(uiBut *but)
+{
+ float x;
+ int sel;
+
+ sel= but->min!=0.0;
+
+ if(sel) glColor3ub(255,255,255);
+ else glColor3ub(0,0,0);
+
+ if( but->flag & UI_HAS_ICON ) {
+ ui_draw_icon(but, but->icon);
+ }
+ else if(but->drawstr[0]!=0) {
+
+ if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0;
+ else x= (but->x1+but->x2-but->strwidth+1)/2.0;
+
+ glRasterPos2f( x, (but->y1+but->y2- 9.0)/2.0);
+
+ BMF_DrawString(but->font, but->drawstr+but->ofs);
+ }
+}
+
+static void ui_draw_but_SEPR(uiBut *but)
+{
+ float y= (but->y1+but->y2)/2.0;
+
+ glColor3ub(0,0,0);
+ fdrawline(but->x1, y+but->aspect, but->x2, y+but->aspect);
+ glColor3ub(255,255,255);
+ fdrawline(but->x1, y, but->x2, y);
+}
+
+static void ui_draw_but_LINK(uiBut *but)
+{
+ ui_draw_icon(but, but->icon);
+}
+
+
+static void ui_draw_but(uiBut *but)
+{
+ double value;
+ float fac, x1, y1, x2, y2, *fp;
+ short a;
+ char colr, colg, colb;
+
+ if(but==0) return;
+
+ if(UIfrontbuf) {
+ glDrawBuffer(GL_FRONT);
+ if(but->win==curarea->headwin) curarea->head_swap= WIN_FRONT_OK;
+ else curarea->win_swap= WIN_FRONT_OK;
+ }
+
+ switch (but->type) {
+
+ case BUT:
+ case ROW:
+ case TOG:
+ case TOGR:
+ case TOGN:
+ case ICONTOG:
+ case NUM:
+ case KEYEVT:
+ case IDPOIN:
+ ui_draw_but_BUT(but);
+ break;
+
+ case TEX:
+ ui_draw_but_TEX(but);
+ break;
+
+ case BUTM:
+ case BLOCK:
+ ui_draw_but_BUTM(but);
+ break;
+
+ case ICONROW:
+ ui_draw_but_BUT(but);
+
+ /* teken pijltjes, icon is standaard RGB */
+ a= (but->y1+but->y2)/2;
+
+ glColor3ub(0,0,0);
+ sdrawline((short)(but->x1-1), (short)(a-2), (short)(but->x1-1), (short)(a+2));
+ sdrawline((short)(but->x1-2), (short)(a-1), (short)(but->x1-2), (short)(a+1));
+ sdrawline((short)(but->x1-3), a, (short)(but->x1-3), a);
+ glColor3ub(255,255,255);
+ sdrawline((short)(but->x1-3), (short)(a-1), (short)(but->x1-1), (short)(a-3));
+
+ glColor3ub(0,0,0);
+ sdrawline((short)(but->x2+1), (short)(a-2), (short)(but->x2+1), (short)(a+2));
+ sdrawline((short)(but->x2+2), (short)(a-1), (short)(but->x2+2), (short)(a+1));
+ sdrawline((short)(but->x2+3), a, (short)(but->x2+3), a);
+ glColor3ub(255,255,255);
+ sdrawline((short)(but->x2+3), (short)(a-1), (short)(but->x2+1), (short)(a-3));
+
+ break;
+
+ case MENU:
+
+ ui_draw_but_BUT(but);
+
+ /* als er ruimte is: teken symbooltje */
+ if(but->strwidth+10 < but->x2-but->x1) {
+ int h;
+
+ h= but->y2- but->y1;
+ x1= but->x2-0.66*h; x2= x1+.33*h;
+ y1= but->y1+.42*h; y2= y1+.16*h;
+
+ glColor3ub(0,0,0);
+ glRecti(x1, y1, x2, y2);
+ glColor3ub(255,255,255);
+ glRecti(x1-1, y1+1, x2-1, y2+1);
+ }
+ break;
+
+ case NUMSLI:
+ case HSVSLI:
+
+ ui_draw_but_BUT(but);
+
+ /* de slider */
+
+ x1= but->x1; x2= but->x2;
+ y1= but->y1; y2= but->y2;
+
+ but->x1= (but->x1+but->x2)/2;
+ but->x2-= 9;
+ but->y1= -2+(but->y1+but->y2)/2;
+ but->y2= but->y1+6;
+
+ value= ui_get_but_val(but);
+ fac= (value-but->min)*(but->x2-but->x1-but->y2+but->y1)/(but->max - but->min);
+ ui_emboss_slider(but, fac);
+
+ but->x1= x1; but->x2= x2;
+ but->y1= y1; but->y2= y2;
+
+ break;
+
+ case TOG3:
+ ui_draw_but_TOG3(but);
+ break;
+
+ case LABEL:
+ ui_draw_but_LABEL(but);
+ break;
+
+ case SLI:
+ break;
+
+ case SCROLL:
+ break;
+
+ case SEPR:
+ ui_draw_but_SEPR(but);
+ break;
+
+ case COL:
+ ui_draw_but_BUT(but);
+
+ if( but->pointype==FLO ) {
+ fp= (float *)but->poin;
+ colr= floor(255.0*fp[0]+0.5);
+ colg= floor(255.0*fp[1]+0.5);
+ colb= floor(255.0*fp[2]+0.5);
+ }
+ else {
+ char *cp= (char *)but->poin;
+ colr= cp[0];
+ colg= cp[1];
+ colb= cp[2];
+ }
+ glColor3ub(colr, colg, colb);
+ glRects((short)(but->x1+2), (short)(but->y1+2), (short)(but->x2-2), (short)(but->y2-2));
+ break;
+
+ case LINK:
+ ui_draw_but_LINK(but);
+ break;
+
+ case INLINK:
+ ui_draw_but_LINK(but);
+ break;
+ }
+
+ if(UIfrontbuf) {
+ glFinish();
+ glDrawBuffer(GL_BACK);
+ }
+}
+
+void uiDrawMenuBox(float minx, float miny, float maxx, float maxy)
+{
+ glRectf(minx, miny, maxx, maxy);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+
+ glColor4ub(0, 0, 0, 100);
+ fdrawline(minx+4, miny-1, maxx+1, miny-1);
+ fdrawline(maxx+1, miny-1, maxx+1, maxy-4);
+
+ glColor4ub(0, 0, 0, 75);
+ fdrawline(minx+4, miny-2, maxx+2, miny-2);
+ fdrawline(maxx+2, miny-2, maxx+2, maxy-4);
+
+ glColor4ub(0, 0, 0, 50);
+ fdrawline(minx+4, miny-3, maxx+3, miny-3);
+ fdrawline(maxx+3, miny-3, maxx+3, maxy-4);
+
+ glDisable(GL_BLEND);
+
+ /* below */
+ glColor3ub(0,0,0);
+ fdrawline(minx, miny, maxx, miny);
+
+ /* right */
+ fdrawline(maxx, miny, maxx, maxy);
+
+ /* top */
+ glColor3ub(255,255,255);
+ fdrawline(minx, maxy, maxx, maxy);
+
+ /* left */
+ fdrawline(minx, miny, minx, maxy);
+}
+
+static void ui_draw_linkline(BIFColorID col, uiLinkLine *line)
+{
+ float vec1[2], vec2[2];
+
+ if(line->from==NULL || line->to==NULL) return;
+
+ vec1[0]= (line->from->x1+line->from->x2)/2.0;
+ vec1[1]= (line->from->y1+line->from->y2)/2.0;
+ vec2[0]= (line->to->x1+line->to->x2)/2.0;
+ vec2[1]= (line->to->y1+line->to->y2)/2.0;
+
+ if(line->flag & UI_SELECT) BIF_set_color(col, COLORSHADE_LIGHT);
+ else glColor3ub(0,0,0);
+ fdrawline(vec1[0], vec1[1], vec2[0], vec2[1]);
+}
+
+static void ui_draw_links(uiBlock *block)
+{
+ uiBut *but;
+ uiLinkLine *line;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK && but->link) {
+ line= but->link->lines.first;
+ while(line) {
+ ui_draw_linkline(but->col, line);
+ line= line->next;
+ }
+ }
+ but= but->next;
+ }
+}
+
+
+
+/* ******************* block calc ************************* */
+
+void uiBoundsBlock(uiBlock *block, int addval)
+{
+ uiBut *bt;
+
+ block->minx= block->miny= 10000;
+ block->maxx= block->maxy= -10000;
+
+ bt= block->buttons.first;
+ while(bt) {
+ if(bt->x1 < block->minx) block->minx= bt->x1;
+ if(bt->y1 < block->miny) block->miny= bt->y1;
+
+ if(bt->x2 > block->maxx) block->maxx= bt->x2;
+ if(bt->y2 > block->maxy) block->maxy= bt->y2;
+
+ bt= bt->next;
+ }
+
+ block->minx -= addval;
+ block->miny -= addval;
+ block->maxx += addval;
+ block->maxy += addval;
+}
+
+static void ui_positionblock(uiBlock *block, uiBut *but)
+{
+ /* position block relative to but */
+ uiBut *bt;
+ int xsize, ysize, xof=0, yof=0;
+
+ block->minx= block->miny= 10000;
+ block->maxx= block->maxy= -10000;
+
+ bt= block->buttons.first;
+ while(bt) {
+ if(bt->x1 < block->minx) block->minx= bt->x1;
+ if(bt->y1 < block->miny) block->miny= bt->y1;
+
+ if(bt->x2 > block->maxx) block->maxx= bt->x2;
+ if(bt->y2 > block->maxy) block->maxy= bt->y2;
+
+ bt= bt->next;
+ }
+
+ block->minx-= 2.0; block->miny-= 2.0;
+ block->maxx+= 2.0; block->maxy+= 2.0;
+
+ xsize= block->maxx - block->minx;
+ ysize= block->maxy - block->miny;
+
+ if(but) {
+ rctf butrct;
+ short left=0, right=0, top=0, down=0;
+ short dir1, dir2 = 0;
+
+ butrct.xmin= but->x1; butrct.xmax= but->x2;
+ butrct.ymin= but->y1; butrct.ymax= but->y2;
+
+ /* added this for submenu's... */
+ Mat4CpyMat4(UIwinmat, block->winmat);
+
+ ui_graphics_to_window(block->win, &butrct.xmin, &butrct.ymin);
+ ui_graphics_to_window(block->win, &butrct.xmax, &butrct.ymax);
+
+ if( butrct.xmin-xsize > 0.0) left= 1;
+ if( butrct.xmax+xsize < G.curscreen->sizex) right= 1;
+ if( butrct.ymin-ysize > 0.0) down= 1;
+ if( butrct.ymax+ysize < G.curscreen->sizey) top= 1;
+
+ dir1= block->direction;
+ if(dir1==UI_LEFT || dir1==UI_RIGHT) dir2= UI_DOWN;
+ if(dir1==UI_TOP || dir1==UI_DOWN) dir2= UI_LEFT;
+
+ if(dir1==UI_LEFT && left==0) dir1= UI_RIGHT;
+ if(dir1==UI_RIGHT && right==0) dir1= UI_LEFT;
+ /* this is aligning, not append! */
+ if(dir2==UI_LEFT && right==0) dir2= UI_RIGHT;
+ if(dir2==UI_RIGHT && left==0) dir2= UI_LEFT;
+
+ if(dir1==UI_TOP && top==0) dir1= UI_DOWN;
+ if(dir1==UI_DOWN && down==0) dir1= UI_TOP;
+ if(dir2==UI_TOP && top==0) dir2= UI_DOWN;
+ if(dir2==UI_DOWN && down==0) dir2= UI_TOP;
+
+ if(dir1==UI_LEFT) {
+ xof= but->x1 - block->maxx;
+ if(dir2==UI_TOP) yof= but->y1 - block->miny;
+ else yof= but->y2 - block->maxy;
+ }
+ else if(dir1==UI_RIGHT) {
+ xof= but->x2 - block->minx;
+ if(dir2==UI_TOP) yof= but->y1 - block->miny;
+ else yof= but->y2 - block->maxy;
+ }
+ else if(dir1==UI_TOP) {
+ yof= but->y2 - block->miny+1;
+ if(dir2==UI_RIGHT) xof= but->x2 - block->maxx;
+ else xof= but->x1 - block->minx;
+ }
+ else if(dir1==UI_DOWN) {
+ yof= but->y1 - block->maxy-1;
+ if(dir2==UI_RIGHT) xof= but->x2 - block->maxx;
+ else xof= but->x1 - block->minx;
+ }
+
+
+
+ // apply requested offset in the block
+
+ xof += block->xofs;
+
+ yof += block->yofs;
+
+ }
+
+ /* apply */
+ bt= block->buttons.first;
+ while(bt) {
+ bt->x1 += xof;
+ bt->x2 += xof;
+ bt->y1 += yof;
+ bt->y2 += yof;
+
+ ui_graphics_to_window(block->win, &bt->x1, &bt->y1);
+ ui_graphics_to_window(block->win, &bt->x2, &bt->y2);
+
+ bt->aspect= 1.0;
+
+ bt= bt->next;
+ }
+
+ block->minx += xof;
+ block->miny += yof;
+ block->maxx += xof;
+ block->maxy += yof;
+
+ ui_graphics_to_window(block->win, &block->minx, &block->miny);
+ ui_graphics_to_window(block->win, &block->maxx, &block->maxy);
+
+}
+
+
+static void ui_autofill(uiBlock *block)
+{
+ uiBut *but;
+ float *maxw, *maxh, startx = 0, starty, height = 0;
+ float totmaxh;
+ int rows=0, /* cols=0, */ i, lasti;
+
+
+ /* first count rows */
+ but= block->buttons.last;
+ rows= but->x1+1;
+
+ /* calculate max width / height for each row */
+ maxw= MEM_callocN(sizeof(float)*rows, "maxw");
+ maxh= MEM_callocN(sizeof(float)*rows, "maxh");
+ but= block->buttons.first;
+ while(but) {
+ i= but->x1;
+ if( maxh[i] < but->y2) maxh[i]= but->y2;
+ maxw[i] += but->x2;
+ but= but->next;
+ }
+
+ totmaxh= 0.0;
+ for(i=0; i<rows; i++) totmaxh+= maxh[i];
+
+ /* apply widths/heights */
+ starty= block->maxy;
+ but= block->buttons.first;
+ lasti= -1;
+ while(but) {
+
+ i= but->x1;
+
+ if(i!=lasti) {
+ startx= block->minx;
+ height= (maxh[i]*(block->maxy-block->miny))/totmaxh;
+ starty-= height;
+ lasti= i;
+ }
+
+ but->y1= starty+but->aspect;
+ but->y2= but->y1+height-but->aspect;
+
+ but->x2= (but->x2*(block->maxx-block->minx))/maxw[i];
+ but->x1= startx+but->aspect;
+
+ startx+= but->x2;
+ but->x2+= but->x1-but->aspect;
+
+ ui_check_but(but);
+
+ but= but->next;
+ }
+
+ MEM_freeN(maxw); MEM_freeN(maxh);
+ block->autofill= 0;
+}
+
+static void ui_drawblock_int(uiBlock *block)
+{
+ uiBut *but;
+
+ if(block->autofill) ui_autofill(block);
+ if(block->minx==0.0 && block->maxx==0.0) uiBoundsBlock(block, 0);
+
+ if(block->flag & UI_BLOCK_LOOP) {
+ BIF_set_color(block->col, COLORSHADE_HILITE);
+ uiDrawMenuBox(block->minx, block->miny, block->maxx, block->maxy);
+ }
+
+ for (but= block->buttons.first; but; but= but->next) {
+ ui_draw_but(but);
+ }
+
+ if(UIfrontbuf) glDrawBuffer(GL_FRONT);
+ ui_draw_links(block);
+ if(UIfrontbuf) {
+ glFinish();
+ glDrawBuffer(GL_BACK);
+ }
+}
+
+void uiDrawBlock(uiBlock *block)
+{
+ ui_drawblock_int(block);
+}
+
+/* ************* MENUBUTS *********** */
+
+typedef struct {
+ char *str;
+ int retval;
+} MenuEntry;
+
+typedef struct {
+ char *instr;
+ char *title;
+
+ MenuEntry *items;
+ int nitems, itemssize;
+} MenuData;
+
+static MenuData *menudata_new(char *instr) {
+ MenuData *md= MEM_mallocN(sizeof(*md), "MenuData");
+
+ md->instr= instr;
+ md->title= NULL;
+ md->items= NULL;
+ md->nitems= md->itemssize= 0;
+
+ return md;
+}
+
+static void menudata_set_title(MenuData *md, char *title) {
+ if (!md->title)
+ md->title= title;
+}
+
+static void menudata_add_item(MenuData *md, char *str, int retval) {
+ if (md->nitems==md->itemssize) {
+ int nsize= md->itemssize?(md->itemssize<<1):1;
+ MenuEntry *oitems= md->items;
+
+ md->items= MEM_mallocN(nsize*sizeof(*md->items), "md->items");
+ if (oitems) {
+ memcpy(md->items, oitems, md->nitems*sizeof(*md->items));
+ MEM_freeN(oitems);
+ }
+
+ md->itemssize= nsize;
+ }
+
+ md->items[md->nitems].str= str;
+ md->items[md->nitems].retval= retval;
+ md->nitems++;
+}
+
+static void menudata_free(MenuData *md) {
+ MEM_freeN(md->instr);
+ if (md->items)
+ MEM_freeN(md->items);
+ MEM_freeN(md);
+}
+
+ /**
+ * Parse menu description strings, string is of the
+ * form "[sss%t|]{(sss[%xNN]|), (%l|)}", ssss%t indicates the
+ * menu title, sss or sss%xNN indicates an option,
+ * if %xNN is given then NN is the return value if
+ * that option is selected otherwise the return value
+ * is the index of the option (starting with 1). %l
+ * indicates a seperator.
+ *
+ * @param str String to be parsed.
+ * @retval new menudata structure, free with menudata_free()
+ */
+static MenuData *decompose_menu_string(char *str)
+{
+ char *instr= BLI_strdup(str);
+ MenuData *md= menudata_new(instr);
+ char *nitem= NULL, *s= instr;
+ int nretval= 1, nitem_is_title= 0;
+
+ while (1) {
+ char c= *s;
+
+ if (c=='%') {
+ if (s[1]=='x') {
+ nretval= atoi(s+2);
+
+ *s= '\0';
+ s++;
+ } else if (s[1]=='t') {
+ nitem_is_title= 1;
+
+ *s= '\0';
+ s++;
+ } else if (s[1]=='l') {
+ nitem= "%l";
+ s++;
+ }
+ } else if (c=='|' || c=='\0') {
+ if (nitem) {
+ *s= '\0';
+
+ if (nitem_is_title) {
+ menudata_set_title(md, nitem);
+ nitem_is_title= 0;
+ } else {
+ menudata_add_item(md, nitem, nretval);
+ nretval= md->nitems+1;
+ }
+
+ nitem= NULL;
+ }
+
+ if (c=='\0')
+ break;
+ } else if (!nitem)
+ nitem= s;
+
+ s++;
+ }
+
+ return md;
+}
+
+static void ui_set_name_menu(uiBut *but, int value)
+{
+ MenuData *md;
+ int i;
+
+ md= decompose_menu_string(but->str);
+ for (i=0; i<md->nitems; i++)
+ if (md->items[i].retval==value)
+ strcpy(but->drawstr, md->items[i].str);
+ menudata_free(md);
+}
+
+
+static int ui_do_but_MENU(uiBut *but)
+{
+ uiBlock *block;
+ ListBase listb={NULL, NULL};
+ double fvalue;
+ int width, height, a, xmax, ymax, starty, endx, endy;
+ short startx;
+ int columns=1, rows=0, boxh, event;
+ short x1, y1;
+ short mval[2], mousemove[2];
+ MenuData *md;
+
+ but->flag |= UI_SELECT;
+ ui_draw_but(but);
+
+ block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
+ block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT;
+
+ md= decompose_menu_string(but->str);
+
+ /* columns and row calculation */
+ columns= (md->nitems+20)/20;
+ if (columns<1) columns= 1;
+
+ rows= (int) md->nitems/columns;
+ if (rows<1) rows= 1;
+
+ while (rows*columns<md->nitems) rows++;
+
+ /* size and location */
+ if(md->title) width= 2*strlen(md->title)+BMF_GetStringWidth(block->curfont, md->title);
+ else width= 0;
+ for(a=0; a<md->nitems; a++) {
+ xmax= BMF_GetStringWidth(block->curfont, md->items[a].str);
+ if(xmax>width) width= xmax;
+ }
+
+ width+= 10;
+ if (width<50) width=50;
+
+ boxh= TBOXH;
+
+ height= rows*boxh;
+ if (md->title) height+= boxh;
+
+ xmax = G.curscreen->sizex;
+ ymax = G.curscreen->sizey;
+
+ getmouseco_sc(mval);
+
+ /* find active item */
+ fvalue= ui_get_but_val(but);
+ for(a=0; a<md->nitems; a++) {
+ if( md->items[a].retval== (int)fvalue ) break;
+ }
+ /* no active item? */
+ if(a==md->nitems) {
+ if(md->title) a= -1;
+ else a= 0;
+ }
+
+ if(a>0) startx = mval[0]-width/2 - ((int)(a)/rows)*width;
+ else startx= mval[0]-width/2;
+ starty = mval[1]-height + boxh/2 + ((a)%rows)*boxh;
+
+ if (md->title) starty+= boxh;
+
+ mousemove[0]= mousemove[1]= 0;
+
+ if(startx<10) {
+ mousemove[0]= 10-startx;
+ startx= 10;
+ }
+ if(starty<10) {
+ mousemove[1]= 10-starty;
+ starty= 10;
+ }
+
+ endx= startx+width*columns;
+ endy= starty+height;
+
+ if(endx>xmax) {
+ mousemove[0]= xmax-endx-10;
+ endx= xmax-10;
+ startx= endx-width*columns;
+ }
+ if(endy>ymax) {
+ mousemove[1]= ymax-endy-10;
+ endy= ymax-10;
+ starty= endy-height;
+ }
+
+ warp_pointer(mval[0]+mousemove[0], mval[1]+mousemove[1]);
+
+ mousemove[0]= mval[0];
+ mousemove[1]= mval[1];
+
+ /* here we go! */
+
+ if(md->title) {
+ uiBut *bt;
+ uiSetCurFont(block, block->font+1);
+ bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, "");
+ uiSetCurFont(block, block->font);
+ bt->flag= UI_TEXT_LEFT;
+ }
+
+ for(a=0; a<md->nitems; a++) {
+
+ x1= startx + width*((int)a/rows);
+ y1= starty - boxh*(a%rows) + (rows-1)*boxh;
+
+ if (strcmp(md->items[a].str, "%l")==0) {
+ uiDefBut(block, SEPR, B_NOP, "", x1, y1,(short)(width-(rows>1)), (short)(boxh-1), NULL, 0.0, 0.0, 0, 0, "");
+ }
+ else {
+ uiDefBut(block, BUTM|but->pointype, but->retval, md->items[a].str, x1, y1,(short)(width-(rows>1)), (short)(boxh-1), but->poin, (float) md->items[a].retval, 0.0, 0, 0, "");
+ }
+ }
+
+ uiBoundsBlock(block, 3);
+
+ event= uiDoBlocks(&listb, 0);
+
+ /* ready, restore stuff */
+ UIfrontbuf= 1;
+
+ menudata_free(md);
+
+ if((event & UI_RETURN_OUT)==0) warp_pointer(mousemove[0], mousemove[1]);
+
+ but->flag &= ~UI_SELECT;
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ uibut_do_func(but);
+
+ return event;
+}
+
+/* ************* EVENTS ************* */
+
+void uiGetMouse(int win, short *adr)
+{
+ int x, y;
+ float xwin, ywin;
+
+ getmouseco_sc(adr);
+ if (win == G.curscreen->mainwin) return;
+
+ bwin_getsuborigin(win, &x, &y);
+
+ adr[0]-= x;
+ adr[1]-= y;
+
+ xwin= adr[0];
+ ywin= adr[1];
+
+ ui_window_to_graphics(win, &xwin, &ywin);
+
+ adr[0]= (short)(xwin+0.5);
+ adr[1]= (short)(ywin+0.5);
+}
+
+static void ui_is_but_sel(uiBut *but)
+{
+ double value;
+ int lvalue;
+ short push=0, true=1;
+
+ value= ui_get_but_val(but);
+
+ if( but->type==TOGN ) true= 0;
+
+ if( but->bit ) {
+ lvalue= (int)value;
+ if( BTST(lvalue, (but->bitnr)) ) push= true;
+ else push= !true;
+ }
+ else {
+ switch(but->type) {
+ case BUT:
+ push= 0;
+ break;
+ case KEYEVT:
+ if (value==-1) push= 1;
+ break;
+ case TOG:
+ case TOGR:
+ case TOG3:
+ case ICONTOG:
+ if(value!=0.0) push= 1;
+ break;
+ case TOGN:
+ if(value==0.0) push= 1;
+ break;
+ case ROW:
+ if(value == but->max) push= 1;
+ break;
+ case COL:
+ push= 1;
+ break;
+ default:
+ push= 2;
+ break;
+ }
+ }
+
+ if(push==2);
+ else if(push==1) but->flag |= UI_SELECT;
+ else but->flag &= ~UI_SELECT;
+}
+
+static int ui_do_but_BUT(uiBut *but)
+{
+ int activated;
+
+ do {
+ int oflag= but->flag;
+ short mval[2];
+
+ uiGetMouse(mywinget(), mval);
+
+ if (uibut_contains_pt(but, mval))
+ but->flag |= UI_SELECT;
+ else
+ but->flag &= ~UI_SELECT;
+
+ if (but->flag != oflag)
+ ui_draw_but(but);
+
+ PIL_sleep_ms(1);
+ } while (get_mbut() & L_MOUSE);
+
+ activated= (but->flag & UI_SELECT);
+
+ if(activated) {
+ uibut_do_func(but);
+ }
+
+ but->flag &= ~UI_SELECT;
+ ui_draw_but(but);
+
+ return activated?but->retval:0;
+}
+
+static int ui_do_but_KEYEVT(uiBut *but)
+{
+ unsigned short event= 0;
+ short val;
+
+ /* flag for ui_check_but */
+ ui_set_but_val(but, -1);
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ do {
+ event= extern_qread(&val);
+ } while (!event || !val || ELEM(event, MOUSEX, MOUSEY));
+
+ if (!key_event_to_string(event)[0]) event= 0;
+
+ ui_set_but_val(but, (double) event);
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ return (event!=0);
+}
+
+static int ui_do_but_TOG(uiBlock *block, uiBut *but)
+{
+ uiBut *bt;
+ double value;
+ int w, lvalue, push;
+
+ value= ui_get_but_val(but);
+ lvalue= (int)value;
+
+ if(but->bit) {
+ w= BTST(lvalue, but->bitnr);
+ if(w) lvalue = BCLR(lvalue, but->bitnr);
+ else lvalue = BSET(lvalue, but->bitnr);
+
+ if(but->type==TOGR) {
+ if( (get_qual() & LR_SHIFTKEY)==0 ) {
+ lvalue= 1<<(but->bitnr);
+
+ ui_set_but_val(but, (double)lvalue);
+
+ bt= block->buttons.first;
+ while(bt) {
+ if( bt!=but && bt->poin==but->poin ) {
+ ui_is_but_sel(bt);
+ ui_draw_but(bt);
+ }
+ bt= bt->next;
+ }
+ }
+ else {
+ if(lvalue==0) lvalue= 1<<(but->bitnr);
+ }
+ }
+ ui_set_but_val(but, (double)lvalue);
+ if(but->type==ICONTOG) ui_check_but(but);
+ ui_draw_but(but);
+ }
+ else {
+
+ if(value==0.0) push= 1;
+ else push= 0;
+
+ if(but->type==TOGN) push= !push;
+ ui_set_but_val(but, (double)push);
+ if(but->type==ICONTOG) ui_check_but(but);
+ ui_draw_but(but);
+ }
+
+ /* no while loop...this button is used for viewmove */
+
+ uibut_do_func(but);
+
+ return but->retval;
+}
+
+static int ui_do_but_ROW(uiBlock *block, uiBut *but)
+{
+ uiBut *bt;
+
+ ui_set_but_val(but, but->max);
+ ui_draw_but(but);
+
+ bt= block->buttons.first;
+ while(bt) {
+ if( bt!=but && bt->type==ROW ) {
+ if(bt->min==but->min) {
+ ui_is_but_sel(bt);
+ ui_draw_but(bt);
+ }
+ }
+ bt= bt->next;
+ }
+ return but->retval;
+}
+
+static int ui_do_but_TEX(uiBut *but)
+{
+ unsigned short dev;
+ short x, mval[2], len=0, dodraw;
+ char *str, backstr[UI_MAX_DRAW_STR];
+
+ str= (char *)but->poin;
+
+ but->flag |= UI_SELECT;
+
+ uiGetMouse(mywinget(), mval);
+
+ /* calculate cursor pos with current mousecoords */
+ BLI_strncpy(backstr, but->drawstr, UI_MAX_DRAW_STR);
+ but->pos= strlen(backstr)-but->ofs;
+ while((but->aspect*BMF_GetStringWidth(but->font, backstr+but->ofs) + but->x1) > mval[0]) {
+ if (but->pos <= 0) break;
+ but->pos--;
+ backstr[but->pos+but->ofs] = 0;
+ }
+
+ but->pos -= strlen(but->str);
+ but->pos += but->ofs;
+ if(but->pos<0) but->pos= 0;
+
+ /* backup */
+ BLI_strncpy(backstr, but->poin, UI_MAX_DRAW_STR);
+
+ ui_draw_but(but);
+
+ while (get_mbut() & L_MOUSE) BIF_wait_for_statechange();
+ len= strlen(str);
+ but->min= 0.0;
+
+ while(TRUE) {
+ char ascii;
+ short val;
+
+ dodraw= 0;
+ dev = extern_qread_ext(&val, &ascii);
+
+ if(dev==INPUTCHANGE) break;
+ else if(get_mbut() & L_MOUSE) break;
+ else if(get_mbut() & R_MOUSE) break;
+ else if(dev==ESCKEY) break;
+ else if(dev==MOUSEX) val= 0;
+ else if(dev==MOUSEY) val= 0;
+
+ if(ascii) {
+ if( ascii>31 && ascii<127) {
+ if(len < but->max) {
+ for(x= but->max; x>but->pos; x--)
+ str[x]= str[x-1];
+ str[but->pos]= ascii;
+ but->pos++;
+ len++;
+ str[len]= '\0';
+ dodraw= 1;
+ }
+ }
+ }
+ else if(val) {
+
+ if(dev==RIGHTARROWKEY) {
+ if(G.qual & LR_SHIFTKEY) but->pos= strlen(str);
+ else but->pos++;
+ if(but->pos>strlen(str)) but->pos= strlen(str);
+ dodraw= 1;
+ }
+ else if(dev==LEFTARROWKEY) {
+ if(G.qual & LR_SHIFTKEY) but->pos= 0;
+ else if(but->pos>0) but->pos--;
+ dodraw= 1;
+ }
+ else if(dev==PADENTER || dev==RETKEY) {
+ break;
+ }
+ else if(dev==BACKSPACEKEY) {
+ if(len!=0) {
+ if(get_qual() & LR_SHIFTKEY) {
+ str[0]= 0;
+ but->pos= 0;
+ len= 0;
+ dodraw= 1;
+ }
+ else if(but->pos>0) {
+ for(x=but->pos; x<=strlen(str); x++)
+ str[x-1]= str[x];
+ but->pos--;
+ str[--len]='\0';
+ dodraw= 1;
+ }
+ }
+ }
+ }
+ if(dodraw) {
+ ui_check_but(but);
+ ui_draw_but(but);
+ }
+ }
+
+ if(dev==ESCKEY) strcpy(but->poin, backstr);
+ but->pos= -1;
+ but->flag &= ~UI_SELECT;
+
+ uibut_do_func(but);
+
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ if(dev!=ESCKEY) return but->retval;
+ else return 0;
+}
+
+
+static int uiActAsTextBut(uiBut *but)
+{
+ double value;
+ float min, max;
+ int temp, retval, textleft;
+ char str[UI_MAX_DRAW_STR], *point;
+
+
+ value= ui_get_but_val(but);
+ if( but->pointype==FLO ) {
+ sprintf(str, "%.3f", value);
+ }
+ else {
+ sprintf(str, "%d", (int)value);
+ }
+ point= but->poin;
+ but->poin= str;
+ min= but->min;
+ max= but->max;
+ but->min= 0.0;
+ but->max= 15.0;
+ temp= but->type;
+ but->type= TEX;
+ textleft= but->flag & UI_TEXT_LEFT;
+ but->flag |= UI_TEXT_LEFT;
+ ui_check_but(but);
+
+ retval= ui_do_but_TEX(but);
+
+ but->type= temp;
+ but->poin= point;
+ but->min= min;
+ but->max= max;
+ if(textleft==0) but->flag &= ~UI_TEXT_LEFT;
+
+ if( but->pointype==FLO ) value= atof(str);
+ else value= atoi(str);
+
+ if(value<min) value= min;
+ if(value>max) value= max;
+
+ ui_set_but_val(but, value);
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ return retval;
+}
+
+static int ui_do_but_NUM(uiBut *but)
+{
+ double value;
+ float deler, fstart, f, tempf;
+ int lvalue, temp; /* , firsttime=1; */
+ short qual, sx, mval[2], pos=0;
+
+
+ but->flag |= UI_SELECT;
+ ui_draw_but(but);
+
+ uiGetMouse(mywinget(), mval);
+ value= ui_get_but_val(but);
+
+ sx= mval[0];
+ fstart= (value - but->min)/(but->max-but->min);
+ f= fstart;
+
+ temp= (int)value;
+ tempf= value;
+
+ if(get_qual() & LR_SHIFTKEY) { /* make it textbut */
+ if( uiActAsTextBut(but) ) return but->retval;
+ else return 0;
+ }
+
+ /* firsttime: this button can be approached with enter as well */
+ while (get_mbut() & L_MOUSE) {
+ qual= get_qual();
+
+ deler= 500;
+ if( but->pointype!=FLO ) {
+
+ if( (but->max-but->min)<100 ) deler= 200.0;
+ if( (but->max-but->min)<25 ) deler= 50.0;
+
+ }
+ if(qual & LR_SHIFTKEY) deler*= 10.0;
+ if(qual & LR_ALTKEY) deler*= 20.0;
+
+ uiGetMouse(mywinget(), mval);
+
+ if(mval[0] != sx) {
+
+ f+= ((float)(mval[0]-sx))/deler;
+ if(f>1.0) f= 1.0;
+ if(f<0.0) f= 0.0;
+ sx= mval[0];
+ tempf= ( but->min + f*(but->max-but->min));
+
+ if( but->pointype!=FLO ) {
+
+ temp= floor(tempf+.5);
+
+ if(tempf==but->min || tempf==but->max);
+ else if(qual & LR_CTRLKEY) temp= 10*(temp/10);
+
+ if( temp>=but->min && temp<=but->max) {
+
+ value= ui_get_but_val(but);
+ lvalue= (int)value;
+
+ if(temp != lvalue ) {
+ pos= 1;
+ ui_set_but_val(but, (double)temp);
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ uibut_do_func(but);
+ }
+ }
+
+ }
+ else {
+ temp= 0;
+ if(qual & LR_CTRLKEY) {
+ if(tempf==but->min || tempf==but->max);
+ else if(but->max-but->min < 2.10) tempf= 0.1*floor(10*tempf);
+ else if(but->max-but->min < 21.0) tempf= floor(tempf);
+ else tempf= 10.0*floor(tempf/10.0);
+ }
+
+ if( tempf>=but->min && tempf<=but->max) {
+ value= ui_get_but_val(but);
+
+ if(tempf != value ) {
+ pos= 1;
+ ui_set_but_val(but, tempf);
+ ui_check_but(but);
+ ui_draw_but(but);
+ }
+ }
+
+ }
+ }
+ BIF_wait_for_statechange();
+ }
+
+ if(pos==0) { /* plus 1 or minus 1 */
+ if( but->pointype!=FLO ) {
+
+ if(sx<(but->x1+but->x2)/2) temp--;
+ else temp++;
+
+ if( temp>=but->min && temp<=but->max)
+ ui_set_but_val(but, (double)temp);
+
+ }
+ else {
+
+ if(sx<(but->x1+but->x2)/2) tempf-= 0.01*but->a1;
+ else tempf+= 0.01*but->a1;
+
+ if (tempf < but->min) tempf = but->min;
+ if (tempf > but->max) tempf = but->max;
+
+ ui_set_but_val(but, tempf);
+
+ }
+ }
+
+ but->flag &= ~UI_SELECT;
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ return but->retval;
+}
+
+static int ui_do_but_TOG3(uiBut *but)
+{
+
+ if( but->pointype==SHO ) {
+ short *sp= (short *)but->poin;
+
+ if( BTST(sp[1], but->bitnr)) {
+ sp[1]= BCLR(sp[1], but->bitnr);
+ sp[0]= BCLR(sp[0], but->bitnr);
+ }
+ else if( BTST(sp[0], but->bitnr)) {
+ sp[1]= BSET(sp[1], but->bitnr);
+ } else {
+ sp[0]= BSET(sp[0], but->bitnr);
+ }
+ }
+ else {
+ if( BTST(*(but->poin+2), but->bitnr)) {
+ *(but->poin+2)= BCLR(*(but->poin+2), but->bitnr);
+ *(but->poin)= BCLR(*(but->poin), but->bitnr);
+ }
+ else if( BTST(*(but->poin), but->bitnr)) {
+ *(but->poin+2)= BSET(*(but->poin+2), but->bitnr);
+ } else {
+ *(but->poin)= BSET(*(but->poin), but->bitnr);
+ }
+ }
+
+ ui_is_but_sel(but);
+ ui_draw_but(but);
+
+ return but->retval;
+}
+
+static int ui_do_but_ICONROW(uiBut *but)
+{
+ ListBase listb= {NULL, NULL};
+ uiBlock *block;
+ int a;
+
+ but->flag |= UI_SELECT;
+ ui_draw_but(but);
+
+ /* here we go! */
+ block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, but->win);
+ block->flag= UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT;
+
+ for(a=(int)but->min; a<=(int)but->max; a++) {
+ uiDefIconBut(block, BUTM|but->pointype, but->retval, but->icon+(a-but->min), 0, (short)(18*a), (short)(but->x2-but->x1-4), 18, but->poin, (float)a, 0.0, 0, 0, "");
+ }
+ block->direction= UI_TOP;
+ ui_positionblock(block, but);
+
+ /* the block is made with but-win, but is handled in mainwin space...
+ this is needs better implementation */
+ block->win= G.curscreen->mainwin;
+
+ uiDoBlocks(&listb, 0);
+
+ /* ready, restore stuff */
+ UIfrontbuf= 1;
+
+ but->flag &= ~UI_SELECT;
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ return but->retval;
+}
+
+static int ui_do_but_IDPOIN(uiBut *but)
+{
+ char str[UI_MAX_DRAW_STR];
+ ID *id;
+
+ id= *but->idpoin_idpp;
+ if(id) strcpy(str, id->name+2);
+ else str[0]= 0;
+
+ but->type= TEX;
+ but->poin= str;
+ but->min= 0.0;
+ but->max= 22.0;
+ ui_do_but_TEX(but);
+ but->poin= NULL;
+ but->type= IDPOIN;
+
+ but->idpoin_func(str, but->idpoin_idpp);
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ return but->retval;
+}
+
+static int ui_do_but_SLI(uiBut *but)
+{
+ float f, fstart, tempf = 0.0, deler, value;
+ int sx, h, temp, pos=0, lvalue, redraw;
+ short mval[2], qual;
+ float curmatrix[4][4];
+
+ value= ui_get_but_val(but);
+ uiGetMouse(mywinget(), mval);
+
+ sx= mval[0];
+ h= but->y2-but->y1;
+ fstart= but->max-but->min;
+ fstart= (value - but->min)/fstart;
+ temp= 32767;
+
+ if( but->type==NUMSLI) deler= ( (but->x2-but->x1)/2 - h);
+ else if( but->type==HSVSLI) deler= ( (but->x2-but->x1)/2 - h);
+ else deler= (but->x2-but->x1-h);
+
+
+ while (get_mbut() & L_MOUSE) {
+
+ qual= get_qual();
+ uiGetMouse(mywinget(), mval);
+
+ f= (float)(mval[0]-sx)/deler +fstart;
+
+ if(qual & LR_CTRLKEY) {
+ if(qual & LR_SHIFTKEY) f= floor(f*100.0)/100.0;
+ else f= floor(f*10.0)/10.0;
+ }
+ else if (qual & LR_SHIFTKEY) {
+ f= (f-fstart)/10.0 + fstart;
+ }
+
+ CLAMP(f, 0.0, 1.0);
+ tempf= but->min+f*(but->max-but->min);
+
+ temp= floor(tempf+.5);
+
+ value= ui_get_but_val(but);
+ lvalue= (int) value;
+
+ if( but->pointype!=FLO )
+ redraw= (temp != lvalue);
+ else
+ redraw= (tempf != value);
+
+ if (redraw) {
+ pos= 1;
+
+ ui_set_but_val(but, tempf);
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ if(but->a1) { /* colornummer */
+ uiBut *bt= but->prev;
+ while(bt) {
+ if(bt->retval == but->a1) ui_draw_but(bt);
+ bt= bt->prev;
+ }
+ bt= but->next;
+ while(bt) {
+ if(bt->retval == but->a1) ui_draw_but(bt);
+ bt= bt->next;
+ }
+ }
+ /* save current window matrix (global UIwinmat)
+ because button callback function MIGHT change it
+ - which has until now occured through the Python API
+ */
+ Mat4CpyMat4(curmatrix, UIwinmat);
+ uibut_do_func(but);
+ Mat4CpyMat4(UIwinmat, curmatrix);
+ }
+ else BIF_wait_for_statechange();
+ }
+
+
+ if(temp!=32767 && pos==0) { /* plus 1 of min 1 */
+
+ if( but->type==SLI) f= (float)(mval[0]-but->x1)/(but->x2-but->x1-h);
+ else f= (float)(mval[0]- (but->x1+but->x2)/2)/( (but->x2-but->x1)/2 - h);
+
+ f= but->min+f*(but->max-but->min);
+
+ if( but->pointype!=FLO ) {
+
+ if(f<temp) temp--;
+ else temp++;
+ if( temp>=but->min && temp<=but->max)
+ ui_set_but_val(but, (float)temp);
+
+ }
+ else {
+
+ if(f<tempf) tempf-=.01;
+ else tempf+=.01;
+ if( tempf>=but->min && tempf<=but->max)
+ ui_set_but_val(but, tempf);
+
+ }
+ }
+ ui_check_but(but);
+ ui_draw_but(but);
+
+ return but->retval;
+}
+
+static int ui_do_but_NUMSLI(uiBut *but)
+{
+ short mval[2];
+
+ /* eerste bepalen of het slider is of textbut */
+ uiGetMouse(mywinget(), mval);
+
+ if(mval[0]>= -6+(but->x1+but->x2)/2 ) { /* slider */
+ but->flag |= UI_SELECT;
+ ui_draw_but(but);
+ ui_do_but_SLI(but);
+ but->flag &= ~UI_SELECT;
+ }
+ else {
+ uiActAsTextBut(but);
+ }
+
+ while(get_mbut() & L_MOUSE) BIF_wait_for_statechange();
+
+ ui_draw_but(but);
+
+ /* hsv patch */
+ if(but->type==HSVSLI) {
+
+ if(but->str[0]=='H') {
+ ui_draw_but(but->next);
+ ui_draw_but(but->next->next);
+ }
+ else if(but->str[0]=='S') {
+ ui_draw_but(but->next);
+ ui_draw_but(but->prev);
+ }
+ else if(but->str[0]=='V') {
+ ui_draw_but(but->prev);
+ ui_draw_but(but->prev->prev);
+ }
+ }
+
+ return but->retval;
+}
+
+static int ui_do_but_BLOCK(uiBut *but)
+{
+ uiBlock *block;
+
+ but->flag |= UI_SELECT;
+ ui_draw_but(but);
+
+ block= but->block_func(0);
+
+ ui_positionblock(block, but);
+ block->flag |= UI_BLOCK_LOOP;
+ block->win= G.curscreen->mainwin;
+
+ /* postpone draw, this will cause a new window matrix, first finish all other buttons */
+ block->flag |= UI_BLOCK_REDRAW;
+
+ but->flag &= ~UI_SELECT;
+
+ return 0;
+}
+
+static int ui_do_but_BUTM(uiBut *but)
+{
+
+ ui_set_but_val(but, but->min);
+ UIafterfunc= but->butm_func;
+ UIafterfunc_arg= but->butm_func_arg;
+ UIafterval= but->a2;
+
+ return but->retval;
+}
+
+static int ui_do_but_LABEL(uiBut *but)
+{
+ uibut_do_func(but);
+ return but->retval;
+}
+
+static uiBut *ui_get_valid_link_button(uiBlock *block, uiBut *but, short *mval)
+{
+ uiBut *bt;
+
+ /* find button to link to */
+ for (bt= block->buttons.first; bt; bt= bt->next)
+ if(bt!=but && uibut_contains_pt(bt, mval))
+ break;
+
+ if (bt) {
+ if (but->type==LINK && bt->type==INLINK) {
+ if( but->link->tocode == (int)bt->min ) {
+ return bt;
+ }
+ }
+ else if(but->type==INLINK && bt->type==LINK) {
+ if( bt->link->tocode == (int)but->min ) {
+ return bt;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+static int ui_is_a_link(uiBut *from, uiBut *to)
+{
+ uiLinkLine *line;
+ uiLink *link;
+
+ link= from->link;
+ if(link) {
+ line= link->lines.first;
+ while(line) {
+ if(line->from==from && line->to==to) return 1;
+ line= line->next;
+ }
+ }
+ return 0;
+}
+
+static uiBut *ui_find_inlink(uiBlock *block, void *poin)
+{
+ uiBut *but;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==INLINK) {
+ if(but->poin == poin) return but;
+ }
+ but= but->next;
+ }
+ return NULL;
+}
+
+static void ui_add_link_line(ListBase *listb, uiBut *but, uiBut *bt)
+{
+ uiLinkLine *line;
+
+ line= MEM_callocN(sizeof(uiLinkLine), "linkline");
+ BLI_addtail(listb, line);
+ line->from= but;
+ line->to= bt;
+}
+
+
+void uiComposeLinks(uiBlock *block)
+{
+ uiBut *but, *bt;
+ uiLink *link;
+ void ***ppoin;
+ int a;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK) {
+ link= but->link;
+
+ /* for all pointers in the array */
+ if(link) {
+ if(link->ppoin) {
+ ppoin= link->ppoin;
+ for(a=0; a < *(link->totlink); a++) {
+ bt= ui_find_inlink(block, (*ppoin)[a] );
+ if(bt) {
+ ui_add_link_line(&link->lines, but, bt);
+ }
+ }
+ }
+ else if(link->poin) {
+ bt= ui_find_inlink(block, *(link->poin) );
+ if(bt) {
+ ui_add_link_line(&link->lines, but, bt);
+ }
+ }
+ }
+ }
+ but= but->next;
+ }
+}
+
+static void ui_add_link(uiBut *from, uiBut *to)
+{
+ /* in 'from' we have to add a link to 'to' */
+ uiLink *link;
+ void **oldppoin;
+ int a;
+
+ if(ui_is_a_link(from, to)) {
+ printf("already exists\n");
+ return;
+ }
+
+ link= from->link;
+
+ /* are there more pointers allowed? */
+ if(link->ppoin) {
+ oldppoin= *(link->ppoin);
+
+ (*(link->totlink))++;
+ *(link->ppoin)= MEM_callocN( *(link->totlink)*sizeof(void *), "new link");
+
+ for(a=0; a< (*(link->totlink))-1; a++) {
+ (*(link->ppoin))[a]= oldppoin[a];
+ }
+ (*(link->ppoin))[a]= to->poin;
+
+ if(oldppoin) MEM_freeN(oldppoin);
+ }
+ else {
+ *(link->poin)= to->poin;
+ }
+
+}
+
+static int ui_do_but_LINK(uiBlock *block, uiBut *but)
+{
+ /*
+ * This button only visualizes, the dobutton mode
+ * can add a new link, but then the whole system
+ * should be redrawn/initialized.
+ *
+ */
+ uiBut *bt=0, *bto=NULL;
+ short sval[2], mval[2], mvalo[2], first= 1;
+
+ uiGetMouse(curarea->win, sval);
+ mvalo[0]= sval[0];
+ mvalo[1]= sval[1];
+
+ while (get_mbut() & L_MOUSE) {
+ uiGetMouse(curarea->win, mval);
+
+ if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1] || first) {
+ /* clear completely, because of drawbuttons */
+ bt= ui_get_valid_link_button(block, but, mval);
+ if(bt) {
+ bt->flag |= UI_ACTIVE;
+ ui_draw_but(bt);
+ }
+ if(bto && bto!=bt) {
+ bto->flag &= ~UI_ACTIVE;
+ ui_draw_but(bto);
+ }
+ bto= bt;
+
+ if (!first) {
+ glutil_draw_front_xor_line(sval[0], sval[1], mvalo[0], mvalo[1]);
+ }
+ glutil_draw_front_xor_line(sval[0], sval[1], mval[0], mval[1]);
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ first= 0;
+ }
+ else BIF_wait_for_statechange();
+ }
+
+ if (!first) {
+ glutil_draw_front_xor_line(sval[0], sval[1], mvalo[0], mvalo[1]);
+ }
+
+ if(bt) {
+ if(but->type==LINK) ui_add_link(but, bt);
+ else ui_add_link(bt, but);
+
+ scrarea_queue_winredraw(curarea);
+ }
+
+ return 0;
+}
+
+
+/* ************************************************ */
+
+void uiSetButLock(int val, char *lockstr)
+{
+ UIlock |= val;
+ if (val) UIlockstr= lockstr;
+}
+
+void uiClearButLock()
+{
+ UIlock= 0;
+ UIlockstr= NULL;
+}
+
+/* ********************** NEXT/PREV for arrowkeys etc ************** */
+
+static uiBut *ui_but_prev(uiBut *but)
+{
+ while(but->prev) {
+ but= but->prev;
+ if(but->type!=LABEL && but->type!=SEPR) return but;
+ }
+ return NULL;
+}
+
+static uiBut *ui_but_next(uiBut *but)
+{
+ while(but->next) {
+ but= but->next;
+ if(but->type!=LABEL && but->type!=SEPR) return but;
+ }
+ return NULL;
+}
+
+static uiBut *ui_but_first(uiBlock *block)
+{
+ uiBut *but;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type!=LABEL && but->type!=SEPR) return but;
+ but= but->next;
+ }
+ return NULL;
+}
+
+static uiBut *ui_but_last(uiBlock *block)
+{
+ uiBut *but;
+
+ but= block->buttons.last;
+ while(but) {
+ if(but->type!=LABEL && but->type!=SEPR) return but;
+ but= but->prev;
+ }
+ return NULL;
+}
+
+/* *************************************************************** */
+
+
+/* is called when LEFTMOUSE is pressed or released
+ * return: butval or zero
+ */
+static int ui_do_button(uiBlock *block, uiBut *but, uiEvent *uevent)
+{
+ int retval= 0;
+
+ if(but->lock) {
+ if (but->lockstr) {
+ error("%s", but->lockstr);
+ return 0;
+ }
+ }
+ else {
+ if( but->pointype ) { /* er is pointer nodig */
+ if(but->poin==0 ) {
+ printf("DoButton pointer error: %s\n",but->str);
+ return 0;
+ }
+ }
+ }
+
+ block->flag |= UI_BLOCK_BUSY;
+
+ switch(but->type) {
+ case BUT:
+ if(uevent->val) retval= ui_do_but_BUT(but);
+ break;
+
+ case KEYEVT:
+ if(uevent->val) retval= ui_do_but_KEYEVT(but);
+ break;
+
+ case TOG:
+ case TOGR:
+ case ICONTOG:
+ case TOGN:
+ if(uevent->val) {
+ retval= ui_do_but_TOG(block, but);
+ }
+ break;
+
+ case ROW:
+ if(uevent->val) retval= ui_do_but_ROW(block, but);
+ break;
+
+ case SCROLL:
+ /* DrawBut(b, 1); */
+ /* do_scrollbut(b); */
+ /* DrawBut(b,0); */
+ break;
+
+ case NUM:
+ if(uevent->val) retval= ui_do_but_NUM(but);
+ break;
+
+ case SLI:
+ case NUMSLI:
+ case HSVSLI:
+ if(uevent->val) retval= ui_do_but_NUMSLI(but);
+ break;
+
+ case LABEL:
+ if(uevent->val) retval= ui_do_but_LABEL(but);
+ break;
+
+ case TOG3:
+ if(uevent->val) retval= ui_do_but_TOG3(but);
+ break;
+
+ case TEX:
+ if(uevent->val) retval= ui_do_but_TEX(but);
+ break;
+
+ case MENU:
+ if(uevent->val) retval= ui_do_but_MENU(but);
+ break;
+
+ case ICONROW:
+ if(uevent->val) retval= ui_do_but_ICONROW(but);
+ break;
+
+ case IDPOIN:
+ if(uevent->val) retval= ui_do_but_IDPOIN(but);
+ break;
+
+ case BLOCK:
+ if(uevent->val) retval= ui_do_but_BLOCK(but);
+ break;
+
+ case BUTM:
+ retval= ui_do_but_BUTM(but);
+ break;
+
+ case LINK:
+ case INLINK:
+ retval= ui_do_but_LINK(block, but);
+ break;
+ }
+
+ block->flag &= ~UI_BLOCK_BUSY;
+
+ return retval;
+}
+
+static void ui_delete_active_linkline(uiBlock *block)
+{
+ uiBut *but;
+ uiLink *link;
+ uiLinkLine *line, *nline;
+ int a, b;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK && but->link) {
+ line= but->link->lines.first;
+ while(line) {
+
+ nline= line->next;
+
+ if(line->flag & UI_SELECT) {
+ BLI_remlink(&but->link->lines, line);
+
+ link= line->from->link;
+
+ /* are there more pointers allowed? */
+ if(link->ppoin) {
+
+ if(*(link->totlink)==1) {
+ *(link->totlink)= 0;
+ MEM_freeN(*(link->ppoin));
+ *(link->ppoin)= NULL;
+ }
+ else {
+ b= 0;
+ for(a=0; a< (*(link->totlink)); a++) {
+
+ if( (*(link->ppoin))[a] != line->to->poin ) {
+ (*(link->ppoin))[b]= (*(link->ppoin))[a];
+ b++;
+ }
+ }
+ (*(link->totlink))--;
+ }
+ }
+ else {
+ *(link->poin)= NULL;
+ }
+
+ MEM_freeN(line);
+ }
+ line= nline;
+ }
+ }
+ but= but->next;
+ }
+
+ /* temporal! these buttons can be everywhere... */
+ allqueue(REDRAWBUTSGAME, 0);
+}
+
+static void ui_do_active_linklines(uiBlock *block, short *mval)
+{
+ uiBut *but;
+ uiLinkLine *line, *act=NULL;
+ float mindist= 12.0, fac, v1[2], v2[2], v3[3];
+/* int foundone=0; */
+
+ if(mval) {
+ v1[0]= mval[0];
+ v1[1]= mval[1];
+
+ /* find a line close to the mouse */
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK && but->link) {
+ line= but->link->lines.first;
+ while(line) {
+ v2[0]= line->from->x2;
+ v2[1]= (line->from->y1+line->from->y2)/2.0;
+ v3[0]= line->to->x1;
+ v3[1]= (line->to->y1+line->to->y2)/2.0;
+
+ fac= PdistVL2Dfl(v1, v2, v3);
+ if(fac < mindist) {
+ mindist= fac;
+ act= line;
+ }
+ line= line->next;
+ }
+ }
+ but= but->next;
+ }
+ }
+ /* draw */
+ glDrawBuffer(GL_FRONT);
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK && but->link) {
+ line= but->link->lines.first;
+ while(line) {
+ if(line==act) {
+ if((line->flag & UI_SELECT)==0) {
+ line->flag |= UI_SELECT;
+ ui_draw_linkline(but->col, line);
+ }
+ }
+ else if(line->flag & UI_SELECT) {
+ line->flag &= ~UI_SELECT;
+ ui_draw_linkline(but->col, line);
+ }
+ line= line->next;
+ }
+ }
+ but= but->next;
+ }
+
+ glFinish();
+ glDrawBuffer(GL_BACK);
+}
+
+/* return:
+ * UI_NOTHING pass event to other ui's
+ * UI_CONT don't pass event to other ui's
+ * UI_RETURN something happened, return, swallow event
+ */
+static int ui_do_block(uiBlock *block, uiEvent *uevent)
+{
+ uiBut *but, *bt;
+ int butevent, event, retval=UI_NOTHING, count, act=0;
+ int inside= 0, active=0;
+
+ if(block->win != mywinget()) return UI_NOTHING;
+
+ /* filter some unwanted events */
+ if(uevent->event==LEFTSHIFTKEY || uevent->event==RIGHTSHIFTKEY) return UI_NOTHING;
+
+ if(block->flag & UI_BLOCK_ENTER_OK) {
+ if(uevent->event == RETKEY && uevent->val) {
+ // printf("qual: %d %d %d\n", uevent->qual, get_qual(), G.qual);
+ if ((G.qual & LR_SHIFTKEY) == 0) {
+ return UI_RETURN_OK;
+ }
+ }
+ }
+
+ Mat4CpyMat4(UIwinmat, block->winmat);
+ uiGetMouse(mywinget(), uevent->mval); /* transformed mouseco */
+
+ /* check boundbox */
+ if( block->minx <= uevent->mval[0] && block->maxx >= uevent->mval[0] ) {
+ if( block->miny <= uevent->mval[1] && block->maxy >= uevent->mval[1] ) {
+ inside= 1;
+ }
+ }
+
+ switch(uevent->event) {
+ case PAD8: case PAD2:
+ case UPARROWKEY:
+ case DOWNARROWKEY:
+ if(inside || (block->flag & UI_BLOCK_LOOP)) {
+ /* arrowkeys: only handle for block_loop blocks */
+ event= 0;
+ if(block->flag & UI_BLOCK_LOOP) {
+ event= uevent->event;
+ if(event==PAD8) event= UPARROWKEY;
+ if(event==PAD2) event= DOWNARROWKEY;
+ }
+ else {
+ if(uevent->event==PAD8) event= UPARROWKEY;
+ if(uevent->event==PAD2) event= DOWNARROWKEY;
+ }
+ if(event && uevent->val) {
+
+ but= block->buttons.first;
+ while(but) {
+
+ but->flag &= ~UI_MOUSE_OVER;
+
+ if(but->flag & UI_ACTIVE) {
+ but->flag &= ~UI_ACTIVE;
+ ui_draw_but(but);
+
+ bt= ui_but_prev(but);
+ if(bt && event==UPARROWKEY) {
+ bt->flag |= UI_ACTIVE;
+ ui_draw_but(bt);
+ break;
+ }
+ bt= ui_but_next(but);
+ if(bt && event==DOWNARROWKEY) {
+ bt->flag |= UI_ACTIVE;
+ ui_draw_but(bt);
+ break;
+ }
+ }
+ but= but->next;
+ }
+
+ /* nothing done */
+ if(but==NULL) {
+
+ if(event==UPARROWKEY) but= ui_but_last(block);
+ else but= ui_but_first(block);
+
+ if(but) {
+ but->flag |= UI_ACTIVE;
+ ui_draw_but(but);
+ }
+ }
+ retval= UI_CONT;
+ }
+ }
+ break;
+
+ case ONEKEY: act= 1;
+ case TWOKEY: if(act==0) act= 2;
+ case THREEKEY: if(act==0) act= 3;
+ case FOURKEY: if(act==0) act= 4;
+ case FIVEKEY: if(act==0) act= 5;
+ case SIXKEY: if(act==0) act= 6;
+ case SEVENKEY: if(act==0) act= 7;
+ case EIGHTKEY: if(act==0) act= 8;
+ case NINEKEY: if(act==0) act= 9;
+ case ZEROKEY: if(act==0) act= 10;
+
+ if( block->flag & UI_BLOCK_NUMSELECT ) {
+
+ if(get_qual() & LR_ALTKEY) act+= 10;
+
+ but= block->buttons.first;
+ count= 0;
+ while(but) {
+ if( but->type!=LABEL && but->type!=SEPR) count++;
+ if(count==act) {
+ but->flag |= UI_ACTIVE;
+ if(uevent->val==1) ui_draw_but(but);
+ else {
+ uevent->event= RETKEY;
+ uevent->val= 1; /* patch: to avoid UI_BLOCK_RET_1 type not working */
+ addqueue(block->winq, RIGHTARROWKEY, 1);
+ }
+ }
+ else if(but->flag & UI_ACTIVE) {
+ but->flag &= ~UI_ACTIVE;
+ ui_draw_but(but);
+ }
+ but= but->next;
+ }
+ }
+
+ break;
+
+ default:
+ if (uevent->event!=RETKEY) { /* when previous command was arrow */
+ but= block->buttons.first;
+ while(but) {
+
+ but->flag &= ~UI_MOUSE_OVER;
+
+ /* check boundbox */
+ if (uibut_contains_pt(but, uevent->mval)) {
+ but->flag |= UI_MOUSE_OVER;
+ UIbuttip= but;
+ }
+ /* hilite case 1 */
+ if(but->flag & UI_MOUSE_OVER) {
+ if( (but->flag & UI_ACTIVE)==0) {
+ but->flag |= UI_ACTIVE;
+ ui_draw_but(but);
+ }
+ }
+ /* hilite case 2 */
+ if(but->flag & UI_ACTIVE) {
+ if( (but->flag & UI_MOUSE_OVER)==0) {
+ but->flag &= ~UI_ACTIVE;
+ ui_draw_but(but);
+ }
+ if(but->flag & UI_ACTIVE) active= 1;
+ }
+
+ but= but->next;
+ }
+
+ /* if there are no active buttons... otherwise clear lines */
+ if(active) ui_do_active_linklines(block, 0);
+ else ui_do_active_linklines(block, uevent->mval);
+
+ }
+ }
+
+ /* middlemouse exception, not for regular blocks */
+ if( (block->flag & UI_BLOCK_LOOP) && uevent->event==MIDDLEMOUSE) uevent->event= LEFTMOUSE;
+
+ /* the final dobutton */
+ but= block->buttons.first;
+ while(but) {
+ if(but->flag & UI_ACTIVE) {
+
+ /* UI_BLOCK_RET_1: not return when val==0 */
+
+ if(uevent->val || (block->flag & UI_BLOCK_RET_1)==0) {
+ if ELEM3(uevent->event, LEFTMOUSE, PADENTER, RETKEY) {
+
+ butevent= ui_do_button(block, but, uevent);
+ if(butevent) addqueue(block->winq, UI_BUT_EVENT, (short)butevent);
+
+ /* i doubt about the next line! */
+ /* if(but->func) mywinset(block->win); */
+
+ if( (block->flag & UI_BLOCK_LOOP) && but->type==BLOCK);
+ else
+ if(/*but->func ||*/ butevent) retval= UI_RETURN_OK;
+ }
+ }
+ }
+
+ but= but->next;
+ }
+
+ /* the linkines... why not make buttons from it? Speed? Memory? */
+ if(uevent->val && (uevent->event==XKEY || uevent->event==DELKEY))
+ ui_delete_active_linkline(block);
+
+ if(block->flag & UI_BLOCK_LOOP) {
+
+ if(inside==0 && uevent->val==1) {
+ if ELEM3(uevent->event, LEFTMOUSE, MIDDLEMOUSE, RIGHTMOUSE)
+ return UI_RETURN_OUT;
+ }
+
+ if(uevent->event==ESCKEY && uevent->val==1) return UI_RETURN_CANCEL;
+
+ /* check outside */
+ if(block->direction==UI_RIGHT) count= 140; else count= 40;
+ if(uevent->mval[0]<block->minx-count) return UI_RETURN_OUT;
+
+ if(uevent->mval[1]<block->miny-40) return UI_RETURN_OUT;
+
+ if(block->direction==UI_LEFT) count= 140; else count= 40;
+ if(uevent->mval[0]>block->maxx+count) return UI_RETURN_OUT;
+
+ if(uevent->mval[1]>block->maxy+40) return UI_RETURN_OUT;
+
+ }
+
+ return retval;
+}
+
+static uiSaveUnder *ui_draw_but_tip(uiBut *but)
+{
+ uiSaveUnder *su;
+ float x1, x2, y1, y2;
+
+ x1= (but->x1+but->x2)/2; x2= 10+x1+ but->aspect*BMF_GetStringWidth(but->font, but->tip);
+ y1= but->y1-19; y2= but->y1-2;
+
+ /* for pulldown menus it doesnt work */
+ if(mywinget()==G.curscreen->mainwin);
+ else {
+ ui_graphics_to_window(mywinget(), &x1, &y1);
+ ui_graphics_to_window(mywinget(), &x2, &y2);
+ }
+
+ if(x2 > G.curscreen->sizex) {
+ x1 -= x2-G.curscreen->sizex;
+ x2= G.curscreen->sizex;
+ }
+ if(y1 < 0) {
+ y1 += 36;
+ y2 += 36;
+ }
+
+ su= ui_bgnpupdraw((int)(x1-1), (int)(y1-1), (int)(x2+4), (int)(y2+4), 0);
+
+ glColor3ub(0xD0, 0xD0, 0xC0);
+ glRectf(x1, y1, x2, y2);
+
+ /* below */
+ glColor3ub(0,0,0);
+ fdrawline(x1, y1, x2, y1);
+ /* right */
+ fdrawline(x2, y1, x2, y2);
+ /* top */
+ glColor3ub(255,255,255);
+ fdrawline(x1, y2, x2, y2);
+ /* left */
+ fdrawline(x1, y1, x1, y2);
+
+ glColor3ub(0,0,0);
+ glRasterPos2f( x1+3, y1+4);
+ BMF_DrawString(but->font, but->tip);
+
+ glFinish(); /* for geforce, to show it in the frontbuffer */
+ return su;
+}
+
+static void ui_do_but_tip(void)
+{
+ uiSaveUnder *su;
+ int time;
+
+ if (UIbuttip && UIbuttip->tip && UIbuttip->tip[0]) {
+ /* Pause for a moment to see if we
+ * should really display the tip
+ * or if the user will keep moving
+ * the pointer.
+ */
+ for (time= 0; time<10; time++) {
+ if (anyqtest())
+ return;
+ else
+ PIL_sleep_ms(2);
+ }
+
+ /* Display the tip, and keep it displayed
+ * as long as the mouse remains on top
+ * of the button that owns it.
+ */
+ su= ui_draw_but_tip(UIbuttip);
+
+ while (1) {
+ char ascii;
+ short val;
+ unsigned short evt= extern_qread_ext(&val, &ascii);
+
+ if (evt==MOUSEX || evt==MOUSEY) {
+ short mouse[2];
+ uiGetMouse(su->oldwin, mouse);
+
+ if (!uibut_contains_pt(UIbuttip, mouse))
+ break;
+ } else {
+ mainqpushback(evt, val, ascii);
+ break;
+ }
+ }
+
+ ui_endpupdraw(su);
+ UIbuttip= NULL;
+ }
+}
+
+/* returns UI_NOTHING, if nothing happened */
+int uiDoBlocks(ListBase *lb, int event)
+{
+ /* return when: firstblock != BLOCK_LOOP
+ * The mainloop is constructed in such a way
+ * that the last mouse event from a sub-block
+ * is passed on to the next block.
+ *
+ * 'cont' is used to make sure you can press a menu button while another
+ * is active. otherwise you have to press twice...
+ */
+
+ uiBlock *block;
+ uiEvent uevent;
+ int retval= UI_NOTHING, cont= 1;
+
+ if(lb->first==0) return UI_NOTHING;
+
+ UIfrontbuf= 1;
+ UIbuttip= NULL;
+ UIafterfunc= NULL; /* to prevent infinite loops, this shouldnt be a global! */
+
+ uevent.qual= G.qual;
+ uevent.event= event;
+ uevent.val= 1;
+
+ while(cont) {
+ block= lb->first;
+ while(block) {
+
+ /* this here, to make sure it also draws when event==0 */
+ if(block->flag & UI_BLOCK_REDRAW) {
+ if( block->flag & UI_BLOCK_LOOP) {
+ block->saveunder= ui_bgnpupdraw((int)block->minx-1, (int)block->miny-4, (int)block->maxx+4, (int)block->maxy+1, 1);
+ }
+ uiDrawBlock(block);
+ block->flag &= ~UI_BLOCK_REDRAW;
+ }
+
+ retval= ui_do_block(block, &uevent);
+ if(retval==UI_CONT || retval & UI_RETURN) break;
+
+ block= block->next;
+ }
+
+ /* this is here, to allow closed loop-blocks (menu's) to return to the previous block */
+ block= lb->first;
+ if(block==NULL || (block->flag & UI_BLOCK_LOOP)==0) cont= 0;
+
+ while( (block= lb->first) && (block->flag & UI_BLOCK_LOOP)) {
+
+ /* this here, for menu buts */
+ if(block->flag & UI_BLOCK_REDRAW) {
+
+ if( block->flag & UI_BLOCK_LOOP) {
+ block->saveunder= ui_bgnpupdraw((int)block->minx-1, (int)block->miny-4, (int)block->maxx+4, (int)block->maxy+1, 1);
+ }
+ uiDrawBlock(block);
+ block->flag &= ~UI_BLOCK_REDRAW;
+ }
+
+ uevent.event= extern_qread(&uevent.val);
+
+ if(uevent.event) {
+
+ retval= ui_do_block(block, &uevent);
+
+ if(retval & UI_RETURN) {
+ /* free this block */
+ ui_endpupdraw(block->saveunder);
+
+ BLI_remlink(lb, block);
+ uiFreeBlock(block);
+ }
+ if(retval==UI_RETURN_OK) {
+ /* free other menus */
+ while( (block= lb->first) && (block->flag & UI_BLOCK_LOOP)) {
+ ui_endpupdraw(block->saveunder);
+ BLI_remlink(lb, block);
+ uiFreeBlock(block);
+ }
+ }
+ }
+
+ /* tooltip */
+ if(retval==UI_NOTHING && (uevent.event==MOUSEX || uevent.event==MOUSEY)) {
+ if(U.flag & TOOLTIPS) ui_do_but_tip();
+ }
+
+ }
+
+ if(retval==UI_CONT || (retval & UI_RETURN_OK)) cont= 0;
+ }
+
+ UIfrontbuf= 0;
+
+
+ if(retval & UI_RETURN_OK) {
+ if(UIafterfunc) UIafterfunc(UIafterfunc_arg, UIafterval);
+ UIafterfunc= NULL;
+ }
+
+ /* tooltip */
+ if(retval==UI_NOTHING && (uevent.event==MOUSEX || uevent.event==MOUSEY)) {
+ if(U.flag & TOOLTIPS) ui_do_but_tip();
+ }
+
+ return retval;
+}
+
+/* ************** DATA *************** */
+
+
+static double ui_get_but_val(uiBut *but)
+{
+ void *poin;
+ double value = 0.0;
+
+ poin= but->poin;
+
+ if(but->type== HSVSLI) {
+ float h, s, v, *fp= (float *) poin;
+
+ rgb_to_hsv(fp[0], fp[1], fp[2], &h, &s, &v);
+
+ switch(but->str[0]) {
+ case 'H': value= h; break;
+ case 'S': value= s; break;
+ case 'V': value= v; break;
+ }
+
+ }
+ else if( but->pointype == CHA ) {
+ value= *(char *)poin;
+ }
+ else if( but->pointype == SHO ) {
+ value= *(short *)poin;
+ }
+ else if( but->pointype == INT ) {
+ value= *(int *)poin;
+ }
+ else if( but->pointype == FLO ) {
+ value= *(float *)poin;
+ }
+
+ return value;
+}
+
+static void ui_set_but_val(uiBut *but, double value)
+{
+ void *poin;
+
+ if(but->pointype==0) return;
+ poin= but->poin;
+
+ /* value is een hsvwaarde: omzetten naar de rgb */
+ if( but->type==HSVSLI ) {
+ float h, s, v, *fp= (float *)but->poin;
+
+ rgb_to_hsv(fp[0], fp[1], fp[2], &h, &s, &v);
+
+ switch(but->str[0]) {
+ case 'H': h= value; break;
+ case 'S': s= value; break;
+ case 'V': v= value; break;
+ }
+
+ hsv_to_rgb(h, s, v, fp, fp+1, fp+2);
+
+ }
+ else if( but->pointype==CHA )
+ *((char *)poin)= (char)value;
+ else if( but->pointype==SHO )
+ *((short *)poin)= (short)value;
+ else if( but->pointype==INT )
+ *((int *)poin)= (int)value;
+ else if( but->pointype==FLO )
+ *((float *)poin)= value;
+
+ /* update select flag */
+ ui_is_but_sel(but);
+
+}
+
+void uiSetCurFont(uiBlock *block, int index)
+{
+
+ if(block->aspect<0.60) {
+ block->curfont= UIfont[index].xl;
+ }
+ else if(block->aspect<1.15) {
+ block->curfont= UIfont[index].large;
+ }
+ else if(block->aspect<1.59) {
+ block->curfont= UIfont[index].medium;
+ }
+ else {
+ block->curfont= UIfont[index].small;
+ }
+
+ if(block->curfont==NULL) block->curfont= UIfont[index].large;
+ if(block->curfont==NULL) block->curfont= UIfont[index].medium;
+ if(block->curfont==NULL) printf("error block no font %s\n", block->name);
+}
+
+void uiDefFont(unsigned int index, void *xl, void *large, void *medium, void *small)
+{
+ if(index>=UI_ARRAY) return;
+
+ UIfont[index].xl= xl;
+ UIfont[index].large= large;
+ UIfont[index].medium= medium;
+ UIfont[index].small= small;
+}
+
+static void ui_free_link(uiLink *link)
+{
+ if(link) {
+ BLI_freelistN(&link->lines);
+ MEM_freeN(link);
+ }
+}
+
+static void ui_free_but(uiBut *but)
+{
+ if(but->str && but->str != but->strdata) MEM_freeN(but->str);
+ ui_free_link(but->link);
+
+ MEM_freeN(but);
+}
+
+void uiFreeBlock(uiBlock *block)
+{
+ uiBut *but;
+
+ if(block->flag & UI_BLOCK_BUSY) printf("var1: %x\n", block);
+
+ while( (but= block->buttons.first) ) {
+ BLI_remlink(&block->buttons, but);
+ ui_free_but(but);
+ }
+
+ MEM_freeN(block);
+ UIbuttip= NULL;
+}
+
+void uiFreeBlocks(ListBase *lb)
+{
+ uiBlock *block;
+
+ while( (block= lb->first) ) {
+ BLI_remlink(lb, block);
+ uiFreeBlock(block);
+ }
+}
+
+void uiFreeBlocksWin(ListBase *lb, int win)
+{
+ uiBlock *block, *blockn;
+
+ block= lb->first;
+ while(block) {
+ blockn= block->next;
+ if(block->win==win) {
+ BLI_remlink(lb, block);
+ uiFreeBlock(block);
+ }
+ block= blockn;
+ }
+}
+
+uiBlock *uiNewBlock(ListBase *lb, char *name, short dt, short font, short win)
+{
+ uiBlock *block;
+
+ /* each listbase only has one block with this name */
+ if(lb) {
+ for (block= lb->first; block; block= block->next)
+ if (BLI_streq(block->name, name))
+ break;
+ if (block) {
+ BLI_remlink(lb, block);
+ uiFreeBlock(block);
+ }
+ }
+
+ block= MEM_callocN(sizeof(uiBlock), "iuBlock");
+ if(lb) BLI_addhead(lb, block); /* at the beginning of the list! */
+
+ strcpy(block->name, name);
+ /* draw win */
+ block->win= win;
+ /* window where queue event should be added, pretty weak this way!
+ this is because the 'mainwin' pup menu's */
+ block->winq= mywinget();
+ block->dt= dt;
+ block->col= BUTGREY;
+
+ /* aspect */
+ bwin_getsinglematrix(win, block->winmat);
+
+ if (win==G.curscreen->mainwin) {
+ block->aspect= 1.0;
+ } else {
+ int getsizex, getsizey;
+
+ bwin_getsize(win, &getsizex, &getsizey);
+ block->aspect= 2.0/( (getsizex)*block->winmat[0][0]);
+ }
+
+ uiSetCurFont(block, font);
+
+ return block;
+}
+
+uiBlock *uiGetBlock(char *name, ScrArea *sa)
+{
+ uiBlock *block= sa->uiblocks.first;
+
+ while(block) {
+ if( strcmp(name, block->name)==0 ) return block;
+ block= block->next;
+ }
+
+ return NULL;
+}
+
+static void ui_check_but(uiBut *but)
+{
+ /* if something changed in the button */
+ ID *id;
+ double value;
+ short pos;
+
+ ui_is_but_sel(but);
+
+ /* name: */
+ switch( but->type ) {
+
+ case MENU:
+
+ if(but->x2 - but->x1 > 24) {
+ value= ui_get_but_val(but);
+ ui_set_name_menu(but, (int)value);
+ }
+ break;
+
+ case NUM:
+ case NUMSLI:
+ case HSVSLI:
+
+ value= ui_get_but_val(but);
+
+ if( but->pointype==FLO ) {
+ if(but->max<10.001) sprintf(but->drawstr, "%s%.3f", but->str, value);
+ else sprintf(but->drawstr, "%s%.2f", but->str, value);
+ }
+ else {
+ sprintf(but->drawstr, "%s%d", but->str, (int)value);
+ }
+ break;
+
+ case IDPOIN:
+ id= *(but->idpoin_idpp);
+ strcpy(but->drawstr, but->str);
+ if(id) strcat(but->drawstr, id->name+2);
+ break;
+
+ case TEX:
+ strcpy(but->drawstr, but->str);
+ strcat(but->drawstr, but->poin);
+ break;
+
+ case KEYEVT:
+ strcpy(but->drawstr, but->str);
+ if (but->flag & UI_SELECT) {
+ strcat(but->drawstr, "Press a key");
+ } else {
+ strcat(but->drawstr, key_event_to_string((short) ui_get_but_val(but)));
+ }
+ break;
+
+ default:
+ strcpy(but->drawstr, but->str);
+
+ }
+
+ if(but->drawstr[0]) but->strwidth= but->aspect*BMF_GetStringWidth(but->font, but->drawstr);
+ else but->strwidth= 0;
+
+ /* automatic width */
+ if(but->x2==0.0) {
+ but->x2= (but->x1+but->strwidth+6);
+ }
+
+ /* calc but->ofs, to draw the string shorter if too long */
+ but->ofs= 0;
+ while(but->strwidth > (int)(but->x2-but->x1-7) ) {
+ but->ofs++;
+
+ if(but->drawstr[but->ofs])
+ but->strwidth= but->aspect*BMF_GetStringWidth(but->font, but->drawstr+but->ofs);
+ else but->strwidth= 0;
+
+ /* textbut exception */
+ if(but->pos != -1) {
+ pos= but->pos+strlen(but->str);
+ if(pos-1 < but->ofs) {
+ pos= but->ofs-pos+1;
+ but->ofs -= pos;
+ if(but->ofs<0) {
+ but->ofs= 0;
+ pos--;
+ }
+ but->drawstr[ strlen(but->drawstr)-pos ]= 0;
+ }
+ }
+
+ if(but->strwidth < 10) break;
+ }
+
+ /* test for min and max, icon sliders, etc */
+
+ switch( but->type ) {
+ case NUM:
+ case SLI:
+ case SCROLL:
+ case NUMSLI:
+ case HSVSLI:
+ value= ui_get_but_val(but);
+ if(value < but->min) value= but->min;
+ if(value > but->max) value= but->max;
+ ui_set_but_val(but, value);
+ break;
+
+ case ICONTOG:
+ if(but->flag & UI_SELECT) but->iconadd= 1;
+ else but->iconadd= 0;
+ break;
+
+ case ICONROW:
+ value= ui_get_but_val(but);
+ but->iconadd= (int)value- (int)(but->min);
+ break;
+ }
+}
+
+static uiBut *ui_def_but(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
+{
+ uiBut *but;
+ short slen;
+
+ if(type & BUTPOIN) { /* er is pointer nodig */
+ if(poin==0) {
+ /* als pointer nul is wordt button gewist en niet gedefinieerd */
+ BIF_set_color(block->col, COLORSHADE_MEDIUM);
+ glRects(x1, y1, x1+x2, y1+y2);
+ return NULL;
+ }
+ }
+
+ but= MEM_callocN(sizeof(uiBut), "uiBut");
+
+ but->type= type & BUTTYPE;
+ but->pointype= type & BUTPOIN;
+ but->bit= type & BIT;
+ but->bitnr= type & 31;
+
+ BLI_addtail(&block->buttons, but);
+
+ but->retval= retval;
+ if( strlen(str)>=UI_MAX_NAME_STR-1 ) {
+ but->str= MEM_callocN( strlen(str)+2, "uiDefBut");
+ strcpy(but->str, str);
+ }
+ else {
+ but->str= but->strdata;
+ strcpy(but->str, str);
+ }
+ but->x1= x1;
+ but->y1= y1;
+ if(block->autofill) {
+ but->x2= x2;
+ but->y2= y2;
+ }
+ else {
+ but->x2= (x1+x2);
+ but->y2= (y1+y2);
+ }
+ but->poin= poin;
+ but->min= min;
+ but->max= max;
+ but->a1= a1;
+ but->a2= a2;
+ but->tip= tip;
+
+ but->font= block->curfont;
+ but->col= block->col;
+
+ but->lock= UIlock;
+ but->lockstr= UIlockstr;
+
+ but->aspect= block->aspect;
+ but->win= block->win;
+
+ if (but->type==BUTM) {
+ but->butm_func= block->butm_func;
+ but->butm_func_arg= block->butm_func_arg;
+ } else {
+ but->func= block->func;
+ but->func_arg1= block->func_arg1;
+ but->func_arg2= block->func_arg2;
+ }
+
+ if(block->dt==UI_EMBOSSX) but->embossfunc= ui_emboss_X;
+ else if(block->dt==UI_EMBOSSW) but->embossfunc= ui_emboss_W;
+ else if(block->dt==UI_EMBOSSF) but->embossfunc= ui_emboss_F;
+ else if(block->dt==UI_EMBOSSM) but->embossfunc= ui_emboss_M;
+ else if(block->dt==UI_EMBOSSP) but->embossfunc= ui_emboss_P;
+ else but->embossfunc= ui_emboss_N;
+
+ but->pos= -1; /* cursor invisible */
+
+ if(but->type==NUM) { /* spatie toevoegen achter naam */
+ slen= strlen(but->str);
+ if(slen>0 && slen<UI_MAX_NAME_STR-2) {
+ if(but->str[slen-1]!=' ') {
+ but->str[slen]= ' ';
+ but->str[slen+1]= 0;
+ }
+ }
+ }
+
+ if ELEM6(but->type, HSVSLI , NUMSLI, TEX, LABEL, IDPOIN, BLOCK) {
+ but->flag |= UI_TEXT_LEFT;
+ }
+
+ return but;
+}
+
+uiBut *uiDefBut(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
+{
+ uiBut *but= ui_def_but(block, type, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
+
+ ui_check_but(but);
+
+ return but;
+}
+uiBut *uiDefButF(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefBut(block, type|FLO, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefButI(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefBut(block, type|INT, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefButS(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefBut(block, type|SHO, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefButC(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefBut(block, type|CHA, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+
+uiBut *uiDefIconBut(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
+{
+ uiBut *but= ui_def_but(block, type, retval, "", x1, y1, x2, y2, poin, min, max, a1, a2, tip);
+
+ but->icon= (BIFIconID) icon;
+ but->flag|= UI_HAS_ICON;
+
+ ui_check_but(but);
+
+ return but;
+}
+
+uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconBut(block, type|FLO, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconBut(block, type|INT, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconBut(block, type|SHO, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconBut(block, type|CHA, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+
+void uiAutoBlock(uiBlock *block, float minx, float miny, float sizex, float sizey, int flag)
+{
+ block->minx= minx;
+ block->maxx= minx+sizex;
+ block->miny= miny;
+ block->maxy= miny+sizey;
+
+ block->autofill= flag; /* also check for if it has to be done */
+
+}
+
+void uiSetButLink(uiBut *but, void **poin, void ***ppoin, short *tot, int from, int to)
+{
+ uiLink *link;
+
+ link= but->link= MEM_callocN(sizeof(uiLink), "new uilink");
+
+ link->poin= poin;
+ link->ppoin= ppoin;
+ link->totlink= tot;
+ link->fromcode= from;
+ link->tocode= to;
+}
+
+/* cruft to make uiBlock and uiBut private */
+
+int uiBlocksGetYMin(ListBase *lb)
+{
+ uiBlock *block;
+ int min= 0;
+
+ for (block= lb->first; block; block= block->next)
+ if (block==lb->first || block->miny<min)
+ min= block->miny;
+
+ return min;
+}
+
+int uiBlockGetCol(uiBlock *block)
+{
+ return block->col;
+}
+void uiBlockSetCol(uiBlock *block, int col)
+{
+ block->col= col;
+}
+void uiBlockSetEmboss(uiBlock *block, int emboss)
+{
+ block->dt= emboss;
+}
+void uiBlockSetDirection(uiBlock *block, int direction)
+{
+ block->direction= direction;
+}
+void uiBlockSetFlag(uiBlock *block, int flag)
+{
+ block->flag= flag;
+}
+void uiBlockSetXOfs(uiBlock *block, int xofs)
+{
+ block->xofs= xofs;
+}
+void* uiBlockGetCurFont(uiBlock *block)
+{
+ return block->curfont;
+}
+
+void uiButSetFlag(uiBut *but, int flag)
+{
+ but->flag|= flag;
+}
+
+int uiButGetRetVal(uiBut *but)
+{
+ return but->retval;
+}
+
+
+void uiBlockSetButmFunc(uiBlock *block, void (*menufunc)(void *arg, int event), void *arg)
+{
+ block->butm_func= menufunc;
+ block->butm_func_arg= arg;
+}
+
+void uiBlockSetFunc(uiBlock *block, void (*func)(void *arg1, void *arg2), void *arg1, void *arg2)
+{
+ block->func= func;
+ block->func_arg1= arg1;
+ block->func_arg2= arg2;
+}
+void uiButSetFunc(uiBut *but, void (*func)(void *arg1, void *arg2), void *arg1, void *arg2)
+{
+ but->func= func;
+ but->func_arg1= arg1;
+ but->func_arg2= arg2;
+}
+
+void uiDefIDPoinBut(uiBlock *block, uiIDPoinFuncFP func, int retval, char *str, short x1, short y1, short x2, short y2, void *idpp, char *tip)
+{
+ uiBut *but= ui_def_but(block, IDPOIN, retval, str, x1, y1, x2, y2, NULL, 0.0, 0.0, 0.0, 0.0, tip);
+ but->idpoin_func= func;
+ but->idpoin_idpp= (ID**) idpp;
+ ui_check_but(but);
+}
+
+void uiDefBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip)
+{
+ uiBut *but= ui_def_but(block, BLOCK, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
+ but->block_func= func;
+ ui_check_but(but);
+}
+
+void uiDefKeyevtButS(uiBlock *block, int retval, char *str, short x1, short y1, short x2, short y2, short *spoin, char *tip)
+{
+ uiBut *but= ui_def_but(block, KEYEVT|SHO, retval, str, x1, y1, x2, y2, spoin, 0.0, 0.0, 0.0, 0.0, tip);
+ ui_check_but(but);
+}
+
+/* ******************** PUPmenu ****************** */
+
+short pupmenu(char *instr)
+{
+ uiBlock *block;
+ ListBase listb= {NULL, NULL};
+ int event;
+ static int lastselected= 0;
+ short width, height, mousexmove = 0, mouseymove, xmax, ymax, mval[2], val= -1;
+ short a, startx, starty, endx, endy, boxh=TBOXH, x1, y1;
+ static char laststring[UI_MAX_NAME_STR];
+ MenuData *md;
+
+ /* block stuff first, need to know the font */
+ block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
+ uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_RET_1|UI_BLOCK_NUMSELECT);
+
+ md= decompose_menu_string(instr);
+
+ /* size and location, title slightly bigger for bold */
+ if(md->title) width= 2*strlen(md->title)+BMF_GetStringWidth(uiBlockGetCurFont(block), md->title);
+ else width= 0;
+ for(a=0; a<md->nitems; a++) {
+ xmax= BMF_GetStringWidth(uiBlockGetCurFont(block), md->items[a].str);
+ if(xmax>width) width= xmax;
+ }
+ width+= 10;
+
+ height= boxh*md->nitems;
+
+ xmax = G.curscreen->sizex;
+ ymax = G.curscreen->sizey;
+
+ getmouseco_sc(mval);
+
+ if(strncmp(laststring, instr, UI_MAX_NAME_STR-1)!=0) lastselected= 0;
+ BLI_strncpy(laststring, instr, UI_MAX_NAME_STR);
+
+ startx= mval[0]-width/2;
+ if(lastselected>=0 && lastselected<md->nitems) {
+ starty= mval[1]-height+boxh/2+lastselected*boxh;
+ }
+ else starty= mval[1]-height/2;
+
+ mouseymove= 0;
+
+ if(startx<10) startx= 10;
+ if(starty<10) {
+ mouseymove= 10-starty;
+ starty= 10;
+ }
+
+ endx= startx+width;
+ endy= starty+height;
+ if(endx>xmax) {
+ endx= xmax-10;
+ startx= endx-width;
+ }
+ if(endy>ymax-20) {
+ mouseymove= ymax-endy-20;
+ endy= ymax-20;
+ starty= endy-height;
+
+ }
+
+ if(mouseymove) {
+ warp_pointer(mval[0], mouseymove+mval[1]);
+ mousexmove= mval[0];
+ mouseymove= mval[1];
+ }
+
+ /* here we go! */
+ if(md->title) {
+ uiBut *bt;
+ uiSetCurFont(block, UI_HELVB);
+ bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+md->nitems*boxh), width, boxh, NULL, 0.0, 0.0, 0, 0, "");
+ bt->flag= UI_TEXT_LEFT;
+ uiSetCurFont(block, UI_HELV);
+ }
+
+ y1= starty + boxh*(md->nitems-1);
+ x1= startx;
+ for(a=0; a<md->nitems; a++, y1-=boxh) {
+ char *name= md->items[a].str;
+
+ if( strcmp(name, "%l")==0) {
+ uiDefBut(block, SEPR, B_NOP, "", x1, y1, width, boxh, NULL, 0, 0.0, 0, 0, "");
+ }
+ else {
+ uiDefButS(block, BUTM, B_NOP, name, x1, y1, width, boxh-1, &val, (float) md->items[a].retval, 0.0, 0, 0, "");
+ }
+ }
+
+ uiBoundsBlock(block, 2);
+
+ event= uiDoBlocks(&listb, 0);
+
+ /* calculate last selected */
+ lastselected= 0;
+ for(a=0; a<md->nitems; a++) {
+ if(val==md->items[a].retval) lastselected= a;
+ }
+
+ /* ready, restore stuff */
+ UIfrontbuf= 0;
+
+ menudata_free(md);
+
+ if(mouseymove && (event & UI_RETURN_OUT)==0) warp_pointer(mousexmove, mouseymove);
+ return val;
+}
+
+short pupmenu_col(char *instr, int maxrow)
+{
+ uiBlock *block;
+ ListBase listb= {NULL, NULL};
+ int columns, rows;
+ short mousemove[2], mval[2], event;
+ int width, height, xmax, ymax, val= -1;
+ int a, startx, starty, endx, endy, boxh=TBOXH, x1, y1;
+ MenuData *md;
+
+ block= uiNewBlock(&listb, "menu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
+ uiBlockSetFlag(block, UI_BLOCK_LOOP|UI_BLOCK_REDRAW|UI_BLOCK_NUMSELECT);
+
+ md= decompose_menu_string(instr);
+
+ /* collumns and row calculation */
+ columns= (md->nitems+maxrow)/maxrow;
+ if (columns<1) columns= 1;
+
+ rows= (int) md->nitems/columns;
+ if (rows<1) rows= 1;
+
+ while (rows*columns<md->nitems) rows++;
+
+ /* size and location */
+ if(md->title) width= 2*strlen(md->title)+BMF_GetStringWidth(uiBlockGetCurFont(block), md->title);
+ else width= 0;
+ for(a=0; a<md->nitems; a++) {
+ xmax= BMF_GetStringWidth(uiBlockGetCurFont(uiBlockGetCurFont(block)), md->items[a].str);
+ if(xmax>width) width= xmax;
+ }
+
+ width+= 10;
+ if (width<50) width=50;
+
+ boxh= TBOXH;
+
+ height= rows*boxh;
+ if (md->title) height+= boxh;
+
+ xmax = G.curscreen->sizex;
+ ymax = G.curscreen->sizey;
+
+ getmouseco_sc(mval);
+
+ /* find active item */
+#if 0
+ fvalue= ui_get_but_val(but);
+ for(a=0; a<md->nitems; a++) {
+ if( md->items[a].retval== (int)fvalue ) break;
+ }
+#endif
+ /* no active item? */
+ if(a==md->nitems) {
+ if(md->title) a= -1;
+ else a= 0;
+ }
+
+ if(a>0)
+ startx = mval[0]-width/2 - ((int)(a)/rows)*width;
+ else
+ startx= mval[0]-width/2;
+ starty = mval[1]-height + boxh/2 + ((a)%rows)*boxh;
+
+ if (md->title) starty+= boxh;
+
+ mousemove[0]= mousemove[1]= 0;
+
+ if(startx<10) {
+ mousemove[0]= 10-startx;
+ startx= 10;
+ }
+ if(starty<10) {
+ mousemove[1]= 10-starty;
+ starty= 10;
+ }
+
+ endx= startx+width*columns;
+ endy= starty+height;
+
+ if(endx>xmax) {
+ mousemove[0]= xmax-endx-10;
+ endx= xmax-10;
+ startx= endx-width*columns;
+ }
+ if(endy>ymax) {
+ mousemove[1]= ymax-endy-10;
+ endy= ymax-10;
+ starty= endy-height;
+ }
+
+ warp_pointer(mval[0]+mousemove[0], mval[1]+mousemove[1]);
+
+ mousemove[0]= mval[0];
+ mousemove[1]= mval[1];
+
+ /* here we go! */
+
+ if(md->title) {
+ uiBut *bt;
+ uiSetCurFont(block, UI_HELVB);
+ bt= uiDefBut(block, LABEL, 0, md->title, startx, (short)(starty+rows*boxh), (short)width, (short)boxh, NULL, 0.0, 0.0, 0, 0, "");
+ uiSetCurFont(block, UI_HELV);
+ bt->flag= UI_TEXT_LEFT;
+ }
+
+ for(a=0; a<md->nitems; a++) {
+
+ x1= startx + width*((int)a/rows);
+ y1= starty - boxh*(a%rows) + (rows-1)*boxh;
+
+ uiDefButI(block, BUTM, B_NOP, md->items[a].str, x1, y1, (short)(width-(rows>1)), (short)(boxh-1), &val, (float)md->items[a].retval, 0.0, 0, 0, "");
+ }
+
+ uiBoundsBlock(block, 3);
+
+ event= uiDoBlocks(&listb, 0);
+
+ /* ready, restore stuff */
+ UIfrontbuf= 1;
+
+ menudata_free(md);
+
+ if((event & UI_RETURN_OUT)==0) warp_pointer(mousemove[0], mousemove[1]);
+
+ return val;
+}
+