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Diffstat (limited to 'source/blender/src/editview.c')
-rw-r--r--source/blender/src/editview.c1328
1 files changed, 1328 insertions, 0 deletions
diff --git a/source/blender/src/editview.c b/source/blender/src/editview.c
new file mode 100644
index 00000000000..1ca7672f4d9
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+++ b/source/blender/src/editview.c
@@ -0,0 +1,1328 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * cursor/gestures/selecteren
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "IMB_imbuf.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+#include "BKE_armature.h"
+#include "BKE_lattice.h"
+
+#include "BIF_gl.h"
+#include "BIF_mywindow.h"
+#include "BIF_space.h"
+#include "BIF_screen.h"
+#include "BIF_buttons.h"
+#include "BIF_editgroup.h"
+#include "BIF_editmesh.h"
+#include "BIF_editoops.h"
+#include "BIF_editsima.h"
+#include "BIF_editview.h"
+#include "BIF_glutil.h"
+#include "BIF_editarmature.h"
+
+#include "BDR_editobject.h" /* For headerprint */
+#include "BDR_vpaint.h"
+#include "BDR_editface.h"
+#include "BDR_drawobject.h"
+#include "BDR_editcurve.h"
+
+#include "BSE_edit.h"
+#include "BSE_view.h" /* give_cursor() */
+#include "BSE_editipo.h"
+#include "BSE_drawview.h"
+#include "BSE_editaction.h"
+
+#include "blendertimer.h"
+
+#include "blendef.h"
+#include "mydevice.h"
+
+extern ListBase editNurb; /* originally from exports.h, memory from editcurve.c*/
+/* editmball.c */
+extern ListBase editelems;
+
+
+
+void arrows_move_cursor(unsigned short event)
+{
+ short mval[2];
+
+ getmouseco_sc(mval);
+
+ if(event==UPARROWKEY) {
+ warp_pointer(mval[0], mval[1]+1);
+ } else if(event==DOWNARROWKEY) {
+ warp_pointer(mval[0], mval[1]-1);
+ } else if(event==LEFTARROWKEY) {
+ warp_pointer(mval[0]-1, mval[1]);
+ } else if(event==RIGHTARROWKEY) {
+ warp_pointer(mval[0]+1, mval[1]);
+ }
+}
+
+#define MOVES 50
+
+
+static char interpret_move(short mcord[][2], int count)
+{
+ float x1, x2, y1, y2, d1, d2, inp, sq, mouse[MOVES][2];
+ int i, j, dir = 0;
+
+ if (count <= 10) return ('g');
+
+ /* van short naar float (tekenen is met shorts) */
+ for(j=0; j<count; j++) {
+ mouse[j][0]= mcord[j][0];
+ mouse[j][1]= mcord[j][1];
+ }
+
+ /* nieuwe opzet:
+ *
+ * vanuit eindpunten middelpunt met maximale afstand berekenen
+ * aan de hand van de hoek wordt s / g / r bepaald
+ */
+
+
+ /* filteren */
+
+ for( j = 3 ; j > 0; j--){
+ x1 = mouse[1][0];
+ y1 = mouse[1][1];
+ for (i = 2; i < count; i++){
+ x2 = mouse[i-1][0];
+ y2 = mouse[i-1][1];
+ mouse[i-1][0] = ((x1 + mouse[i][0]) /4.0) + (x2 / 2.0);
+ mouse[i-1][1] = ((y1 + mouse[i][1]) /4.0) + (y2 / 2.0);
+ x1 = x2;
+ y1 = y2;
+ }
+ }
+
+ /* maak directions overzicht */
+ for (i = 0; i <= count - 2; i++){
+ x1 = mouse[i][0] - mouse[i + 1][0];
+ y1 = mouse[i][1] - mouse[i + 1][1];
+
+ if (x1 < -0.5){
+ if (y1 < -0.5) dir |= 32;
+ else if (y1 > 0.5) dir |= 128;
+ else dir |= 64;
+ } else if (x1 > 0.5){
+ if (y1 < -0.5) dir |= 8;
+ else if (y1 > 0.5) dir |= 2;
+ else dir |= 4;
+ } else{
+ if (y1 < -0.5) dir |= 16;
+ else if (y1 > 0.5) dir |= 1;
+ else dir |= 0;
+ }
+ }
+
+ /* alle kruisjes naar rechts halen */
+ for (i = 7; i>=0 ; i--){
+ if (dir & 128) dir = (dir << 1) + 1;
+ else break;
+ }
+ dir &= 255;
+ for (i = 7; i>=0 ; i--){
+ if ((dir & 1) == 0) dir >>= 1;
+ else break;
+ }
+
+ /* theorie zegt: 1 richting: rechte lijn
+ * meer aaneengesloten richtingen: cirkel
+ * onderbroken en minstens 1 bit gezet in hoogste 4 bits: size
+ */
+ switch(dir){
+ case 1:
+ return ('g');
+ break;
+ case 3:
+ case 7:
+ x1 = mouse[0][0] - mouse[count >> 1][0];
+ y1 = mouse[0][1] - mouse[count >> 1][1];
+ x2 = mouse[count >> 1][0] - mouse[count - 1][0];
+ y2 = mouse[count >> 1][1] - mouse[count - 1][1];
+ d1 = (x1 * x1) + (y1 * y1);
+ d2 = (x2 * x2) + (y2 * y2);
+ sq = sqrt(d1);
+ x1 /= sq;
+ y1 /= sq;
+ sq = sqrt(d2);
+ x2 /= sq;
+ y2 /= sq;
+ inp = (x1 * x2) + (y1 * y2);
+ /*printf("%f\n", inp);*/
+ if (inp > 0.9) return ('g');
+ else return ('r');
+ break;
+ case 15:
+ case 31:
+ case 63:
+ case 127:
+ case 255:
+ return ('r');
+ break;
+ default:
+ /* bij size moeten minstens een van de hogere bits gezet zijn */
+ if (dir < 16) return ('r');
+ else return ('s');
+ }
+
+ return (0);
+}
+
+int gesture(void)
+{
+ short mcords[MOVES][2];
+ int i= 1, end= 0, a;
+ unsigned short event;
+ short mval[2], val;
+
+ glDrawBuffer(GL_FRONT);
+ persp(0); /* heeft ortho op pixelnivo */
+
+ getmouseco_areawin(mval);
+
+ mcords[0][0] = mval[0];
+ mcords[0][1] = mval[1];
+
+ while(get_mbut()&L_MOUSE) {
+
+ event= extern_qread(&val);
+
+ switch (event) {
+ case MOUSEY:
+ getmouseco_areawin(mval);
+ if( abs(mval[0]-mcords[i-1][0])>3 || abs(mval[1]-mcords[i-1][1])>3 ) {
+ mcords[i][0] = mval[0];
+ mcords[i][1] = mval[1];
+ if(i) {
+ sdrawXORline(mcords[i-1][0], mcords[i-1][1], mcords[i][0], mcords[i][1]);
+ glFlush();
+ }
+ i++;
+ }
+ break;
+ case MOUSEX:
+ break;
+ case LEFTMOUSE:
+ break;
+ default:
+ if(event) end= 1; /* blender returns 0 */
+ break;
+ }
+ if (i == MOVES || end == 1) break;
+ }
+
+ for(a=1; a<i; a++) {
+ sdrawXORline(mcords[a-1][0], mcords[a-1][1], mcords[a][0], mcords[a][1]);
+ }
+
+ persp(1);
+ glDrawBuffer(GL_BACK);
+
+ if (i > 2) {
+ i = interpret_move(mcords, i);
+
+ if(i) {
+ if(curarea->spacetype==SPACE_IPO) transform_ipo(i);
+ else if(curarea->spacetype==SPACE_IMAGE) transform_tface_uv(i);
+ else if(curarea->spacetype==SPACE_OOPS) transform_oops('g');
+ else transform(i);
+ }
+
+ return 1;
+ }
+ return 0;
+}
+
+void mouse_cursor(void)
+{
+ extern float zfac; /* view.c */
+ float dx, dy, fz, *fp = NULL, dvec[3], oldcurs[3];
+ short mval[2], mx, my, lr_click=0;
+
+ if(gesture()) return;
+
+ getmouseco_areawin(mval);
+
+ if(mval[0]!=G.vd->mx || mval[1]!=G.vd->my) {
+
+ mx= mval[0];
+ my= mval[1];
+
+ fp= give_cursor();
+
+ if(G.obedit && ((G.qual & LR_CTRLKEY) || get_mbut()&R_MOUSE )) lr_click= 1;
+ VECCOPY(oldcurs, fp);
+
+ project_short_noclip(fp, mval);
+
+ initgrabz(fp[0], fp[1], fp[2]);
+
+ if(mval[0]!=3200) {
+
+ window_to_3d(dvec, mval[0]-mx, mval[1]-my);
+ VecSubf(fp, fp, dvec);
+
+ }
+ else {
+
+ dx= ((float)(mx-(curarea->winx/2)))*zfac/(curarea->winx/2);
+ dy= ((float)(my-(curarea->winy/2)))*zfac/(curarea->winy/2);
+
+ fz= G.vd->persmat[0][3]*fp[0]+ G.vd->persmat[1][3]*fp[1]+ G.vd->persmat[2][3]*fp[2]+ G.vd->persmat[3][3];
+ fz= fz/zfac;
+
+ fp[0]= (G.vd->persinv[0][0]*dx + G.vd->persinv[1][0]*dy+ G.vd->persinv[2][0]*fz)-G.vd->ofs[0];
+ fp[1]= (G.vd->persinv[0][1]*dx + G.vd->persinv[1][1]*dy+ G.vd->persinv[2][1]*fz)-G.vd->ofs[1];
+ fp[2]= (G.vd->persinv[0][2]*dx + G.vd->persinv[1][2]*dy+ G.vd->persinv[2][2]*fz)-G.vd->ofs[2];
+ }
+
+ allqueue(REDRAWVIEW3D, 1);
+ }
+
+ if(lr_click) {
+ if(G.obedit->type==OB_MESH) addvert_mesh();
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) addvert_Nurb(0);
+ else if (G.obedit->type==OB_ARMATURE) addvert_armature();
+ VECCOPY(fp, oldcurs);
+ }
+
+}
+
+void deselectall(void) /* is toggle */
+{
+ Base *base;
+ int a=0;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASE(base) {
+ a= 1;
+ break;
+ }
+ base= base->next;
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base->lay & G.vd->lay) {
+ if(a) base->flag &= ~SELECT;
+ else base->flag |= SELECT;
+ base->object->flag= base->flag;
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWDATASELECT, 0);
+ allqueue(REDRAWNLA, 0);
+
+ countall();
+
+}
+
+static void deselectall_ex(Base *b) /* ALLES deselect behalve b */
+{
+ Base *base;
+
+ base= FIRSTBASE;
+ while(base) {
+ if (base->flag & SELECT) {
+ if(b!=base) {
+
+ base->flag &= ~SELECT;
+ base->object->flag= base->flag;
+ draw_object_ext(base); /* deze test op layer */
+ }
+ }
+ base= base->next;
+ }
+ countall();
+}
+
+static unsigned int samplerect(unsigned int *buf, int size, unsigned int dontdo)
+{
+ Base *base;
+ unsigned int *bufmin,*bufmax;
+ int a,b,rc,tel,aantal,dirvec[4][2],maxob;
+ unsigned int retval=0;
+
+ base= LASTBASE;
+ if(base==0) return 0;
+ maxob= base->selcol;
+
+ aantal= (size-1)/2;
+ rc= 0;
+
+ dirvec[0][0]= 1;
+ dirvec[0][1]= 0;
+ dirvec[1][0]= 0;
+ dirvec[1][1]= -size;
+ dirvec[2][0]= -1;
+ dirvec[2][1]= 0;
+ dirvec[3][0]= 0;
+ dirvec[3][1]= size;
+
+ bufmin= buf;
+ bufmax= buf+ size*size;
+ buf+= aantal*size+ aantal;
+
+ for(tel=1;tel<=size;tel++) {
+
+ for(a=0;a<2;a++) {
+ for(b=0;b<tel;b++) {
+
+ if(*buf && *buf<=maxob && *buf!=dontdo) return *buf;
+ if( *buf==dontdo ) retval= dontdo; /* als alleen kleur dontdo aanwezig is, wel dontdo teruggeven */
+
+ buf+= (dirvec[rc][0]+dirvec[rc][1]);
+
+ if(buf<bufmin || buf>=bufmax) return retval;
+ }
+ rc++;
+ rc &= 3;
+ }
+ }
+ return retval;
+}
+
+#define SELECTSIZE 51
+
+void set_active_base(Base *base)
+{
+
+ BASACT= base;
+
+ /* signalen naar buttons */
+ redraw_test_buttons(base);
+
+ set_active_group();
+
+ /* signaal naar ipo */
+
+ if (base) {
+ allqueue(REDRAWIPO, base->object->ipowin);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ }
+
+
+}
+
+void set_active_object(Object *ob)
+{
+ Base *base;
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base->object==ob) {
+ set_active_base(base);
+ return;
+ }
+ base= base->next;
+ }
+}
+
+void mouse_select(void)
+{
+ Base *base, *startbase=0, *basact=0, *oldbasact;
+ GLuint buffer[MAXPICKBUF];
+ int temp, a, dist=100;
+ short hits, mval[2];
+
+ /* iedere keer lijst starten vanuit basact */
+ startbase= FIRSTBASE;
+ if(BASACT && BASACT->next) startbase= BASACT->next;
+
+ getmouseco_areawin(mval);
+
+ if(G.obedit==0 && (G.qual & LR_CTRLKEY)) {
+
+ base= startbase;
+ while(base) {
+
+ if(base->lay & G.vd->lay) {
+
+ project_short(base->object->obmat[3], &base->sx);
+
+ temp= abs(base->sx -mval[0]) + abs(base->sy -mval[1]);
+ if(base==BASACT) temp+=10;
+ if(temp<dist ) {
+ basact= base;
+ dist= temp;
+ }
+ }
+ base= base->next;
+
+ if(base==0) base= FIRSTBASE;
+ if(base==startbase) break;
+ }
+
+ /* volledige redraw als */
+ if(G.f & (G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT)) allqueue(REDRAWVIEW3D, 0);
+
+ }
+ else {
+ hits= selectprojektie(buffer, mval[0]-7, mval[1]-7, mval[0]+7, mval[1]+7);
+ if(hits==0) hits= selectprojektie(buffer, mval[0]-21, mval[1]-21, mval[0]+21, mval[1]+21);
+
+ if(hits>0) {
+
+ base= startbase;
+ while(base) {
+ if(base->lay & G.vd->lay) {
+ for(a=0; a<hits; a++) {
+ /* index was converted */
+ if(base->selcol==buffer[ (4 * a) + 3 ]) basact= base;
+ }
+ }
+ if(basact) break;
+
+ base= base->next;
+ if(base==0) base= FIRSTBASE;
+ if(base==startbase) break;
+ }
+ }
+ }
+
+ if(basact) {
+ if(G.obedit) {
+ /* alleen select doen */
+ deselectall_ex(BASACT);
+ basact->flag |= SELECT;
+ draw_object_ext(basact);
+ }
+ else {
+ oldbasact= BASACT;
+ BASACT= basact;
+
+ if((G.qual & LR_SHIFTKEY)==0) {
+ deselectall_ex(basact);
+ basact->flag |= SELECT;
+ }
+ else {
+ if(oldbasact) if(oldbasact != basact) draw_object_ext(oldbasact);
+
+ if(basact->flag & SELECT) {
+ if(basact==oldbasact)
+ basact->flag &= ~SELECT;
+ }
+ else basact->flag |= SELECT;
+ }
+
+ /* if((basact->flag & SELECT)==0) BASACT= 0; */
+ basact->object->flag= basact->flag;
+
+ draw_object_ext(basact);
+
+ if(oldbasact != basact) {
+
+ set_active_base(basact);
+
+ }
+
+ if(basact->object->type!=OB_MESH) {
+ if(G.f & G_WEIGHTPAINT) {
+ set_wpaint(); /* toggle */
+ }
+ if(G.f & G_VERTEXPAINT) {
+ set_vpaint(); /* toggle */
+ }
+ if(G.f & G_FACESELECT) {
+ set_faceselect(); /* toggle */
+ }
+ }
+
+ allqueue(REDRAWBUTSGAME, 0);
+ allqueue(REDRAWDATASELECT, 0);
+ allqueue(REDRAWBUTSCONSTRAINT, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWHEADERS, 0); /* To force display update for the posebutton */
+ }
+
+ }
+
+ countall();
+
+ rightmouse_transform();
+}
+
+/* ------------------------------------------------------------------------- */
+/**
+ * Does the 'borderselect' command. (Select verts based on selecting with a
+ * border: key 'b'). All selecting seems to be done in the get_border part.
+ */
+void borderselect(void)
+{
+ rcti rect;
+ Base *base;
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ MetaElem *ml;
+ struct EditVert *eve;
+ /* was IGLuint */
+ GLuint buffer[MAXPICKBUF];
+ int a, index;
+ short hits, val, tel;
+
+ if(G.obedit==0 && (G.f & G_FACESELECT)) {
+ face_borderselect();
+ return;
+ }
+
+ val= get_border(&rect, 3);
+ if(val) {
+ if (G.obpose){
+ if(G.obpose->type==OB_ARMATURE) {
+ Bone *bone;
+ hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ base= FIRSTBASE;
+ for (a=0; a<hits; a++){
+ index = buffer[(4*a)+3];
+ if (val==LEFTMOUSE){
+ if (index != -1){
+ bone = get_indexed_bone(G.obpose->data, index &~(BONESEL_TIP|BONESEL_ROOT));
+ bone->flag |= BONE_SELECTED;
+ select_actionchannel_by_name(G.obpose->action, bone->name, 1);
+ }
+ }
+ else{
+ if (index != -1){
+ bone = get_indexed_bone(G.obpose->data, index &~(BONESEL_TIP|BONESEL_ROOT));
+ bone->flag &= ~BONE_SELECTED;
+ select_actionchannel_by_name(G.obpose->action, bone->name, 0);
+ }
+ }
+ }
+
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWBUTSCONSTRAINT, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+ else
+ if(G.obedit) {
+ /* used to be a bigger test, also included sector and life */
+ if(G.obedit->type==OB_MESH) {
+
+ calc_meshverts_ext(); /* drawobject.c */
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->h==0 && eve->xs>rect.xmin && eve->xs<rect.xmax) {
+ if(eve->ys>rect.ymin && eve->ys<rect.ymax) {
+ if(val==LEFTMOUSE) eve->f|= 1;
+ else eve->f&= 254;
+ }
+ }
+ eve= eve->next;
+ }
+ if(val!=LEFTMOUSE) tekenvertices_ext(0);
+ tekenvertices_ext(1);
+
+ }
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
+
+ calc_nurbverts_ext(); /* drawobject.c */
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(bezt->hide==0) {
+ if(bezt->s[0][0]>rect.xmin && bezt->s[0][0]<rect.xmax) {
+ if(bezt->s[0][1]>rect.ymin && bezt->s[0][1]<rect.ymax) {
+ if(val==LEFTMOUSE) bezt->f1|= 1;
+ else bezt->f1 &= ~1;
+ }
+ }
+ if(bezt->s[1][0]>rect.xmin && bezt->s[1][0]<rect.xmax) {
+ if(bezt->s[1][1]>rect.ymin && bezt->s[1][1]<rect.ymax) {
+ if(val==LEFTMOUSE) {
+ bezt->f1|= 1; bezt->f2|= 1; bezt->f3|= 1;
+ }
+ else {
+ bezt->f1 &= ~1; bezt->f2 &= ~1; bezt->f3 &= ~1;
+ }
+ }
+ }
+ if(bezt->s[2][0]>rect.xmin && bezt->s[2][0]<rect.xmax) {
+ if(bezt->s[2][1]>rect.ymin && bezt->s[2][1]<rect.ymax) {
+ if(val==LEFTMOUSE) bezt->f3|= 1;
+ else bezt->f3 &= ~1;
+ }
+ }
+ }
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->hide==0) {
+ if(bp->s[0]>rect.xmin && bp->s[0]<rect.xmax) {
+ if(bp->s[1]>rect.ymin && bp->s[1]<rect.ymax) {
+ if(val==LEFTMOUSE) bp->f1|= 1;
+ else bp->f1 &= ~1;
+ }
+ }
+ }
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if(G.obedit->type==OB_MBALL) {
+ hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+
+ ml= editelems.first;
+
+ while(ml) {
+ for(a=0; a<hits; a++) {
+ if(ml->selcol==buffer[ (4 * a) + 3 ]) {
+ if(val==LEFTMOUSE) ml->flag |= SELECT;
+ else ml->flag &= ~SELECT;
+ break;
+ }
+ }
+ ml= ml->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if(G.obedit->type==OB_ARMATURE) {
+ EditBone *ebone;
+
+ hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+
+ base= FIRSTBASE;
+ for (a=0; a<hits; a++){
+ index = buffer[(4*a)+3];
+ if (val==LEFTMOUSE){
+ if (index!=-1){
+ ebone = BLI_findlink(&G.edbo, index & ~(BONESEL_TIP|BONESEL_ROOT));
+ if (index & BONESEL_TIP)
+ ebone->flag |= BONE_TIPSEL;
+ if (index & BONESEL_ROOT)
+ ebone->flag |= BONE_ROOTSEL;
+ }
+ }
+ else{
+ if (index!=-1){
+ ebone = BLI_findlink(&G.edbo, index & ~(BONESEL_TIP|BONESEL_ROOT));
+ if (index & BONESEL_TIP)
+ ebone->flag &= ~BONE_TIPSEL;
+ if (index & BONESEL_ROOT)
+ ebone->flag &= ~BONE_ROOTSEL;
+ }
+ }
+ }
+
+ /* XXX, are all these really needed?
+ * I just copied them from the G.obpose
+ * OB_ARMATURE section above. - zr
+ */
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWBUTSCONSTRAINT, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if(G.obedit->type==OB_LATTICE) {
+
+ calc_lattverts_ext();
+
+ bp= editLatt->def;
+
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+ while(a--) {
+ if(bp->hide==0) {
+ if(bp->s[0]>rect.xmin && bp->s[0]<rect.xmax) {
+ if(bp->s[1]>rect.ymin && bp->s[1]<rect.ymax) {
+ if(val==LEFTMOUSE) bp->f1|= 1;
+ else bp->f1 &= ~1;
+ }
+ }
+ }
+ bp++;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ }
+
+ }
+ else {
+
+ hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base->lay & G.vd->lay) {
+ for(a=0; a<hits; a++) {
+ /* converted index */
+ if(base->selcol==buffer[ (4 * a) + 3 ]) {
+ if(val==LEFTMOUSE) base->flag |= SELECT;
+ else base->flag &= ~SELECT;
+ base->object->flag= base->flag;
+
+ draw_object_ext(base);
+ break;
+ }
+ }
+ }
+
+ base= base->next;
+ }
+ allqueue(REDRAWDATASELECT, 0);
+
+ /* i.v.m. backbufprojektie */
+ tel= 1;
+ base= FIRSTBASE;
+ while(base) {
+ /* elke base ivm meerdere windows */
+ base->selcol = ((tel & 0xF00)<<12)
+ + ((tel & 0xF0)<<8)
+ + ((tel & 0xF)<<4);
+ tel++;
+ base= base->next;
+ }
+ /* new */
+ allqueue(REDRAWBUTSGAME, 0);
+ allqueue(REDRAWNLA, 0);
+ }
+ countall();
+
+ allqueue(REDRAWINFO, 0);
+ }
+} /* end of borderselect() */
+
+/* ------------------------------------------------------------------------- */
+
+/** The following functions are quick & dirty callback functions called
+ * on the Circle select function (press B twice in Editmode)
+ * They were torn out of the circle_select to make the latter more reusable
+ * The callback version of circle_select (called circle_selectCB) was moved
+ * to edit.c because of it's (wanted) generality.
+
+ XXX These callback functions are still dirty, because they call globals...
+ */
+
+void mesh_selectionCB(int selecting, Object *editobj, short *mval, float rad)
+{
+ EditVert *eve;
+ float x, y, r;
+
+ calc_meshverts_ext(); /* drawobject.c */
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->h==0) {
+ x= eve->xs-mval[0];
+ y= eve->ys-mval[1];
+ r= sqrt(x*x+y*y);
+ if(r<=rad) {
+ if(selecting==LEFTMOUSE) eve->f|= 1;
+ else eve->f&= 254;
+ }
+ }
+ eve= eve->next;
+ }
+ if(G.f & (G_FACESELECT+G_DRAWFACES)) {
+ draw_sel_circle(0, 0, 0, 0, 0); /* signal */
+ force_draw();
+ }
+ else {
+ if(selecting!=LEFTMOUSE) tekenvertices_ext(0);
+ /* altijd geselecteerde vertices tekenen */
+ tekenvertices_ext(1);
+ }
+}
+
+
+void nurbscurve_selectionCB(int selecting, Object *editobj, short *mval, float rad)
+{
+ Nurb *nu;
+ BPoint *bp;
+ BezTriple *bezt;
+ float x, y, r;
+ int a;
+
+ calc_nurbverts_ext(); /* drawobject.c */
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(bezt->hide==0) {
+ x= bezt->s[0][0]-mval[0];
+ y= bezt->s[0][1]-mval[1];
+ r= sqrt(x*x+y*y);
+ if(r<=rad) {
+ if(selecting==LEFTMOUSE) bezt->f1|= 1;
+ else bezt->f1 &= ~1;
+ }
+ x= bezt->s[1][0]-mval[0];
+ y= bezt->s[1][1]-mval[1];
+ r= sqrt(x*x+y*y);
+ if(r<=rad) {
+ if(selecting==LEFTMOUSE) bezt->f2|= 1;
+ else bezt->f2 &= ~1;
+ }
+ x= bezt->s[2][0]-mval[0];
+ y= bezt->s[2][1]-mval[1];
+ r= sqrt(x*x+y*y);
+ if(r<=rad) {
+ if(selecting==LEFTMOUSE) bezt->f3|= 1;
+ else bezt->f3 &= ~1;
+ }
+
+ }
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->hide==0) {
+ x= bp->s[0]-mval[0];
+ y= bp->s[1]-mval[1];
+ r= sqrt(x*x+y*y);
+ if(r<=rad) {
+ if(selecting==LEFTMOUSE) bp->f1|= 1;
+ else bp->f1 &= ~1;
+ }
+ }
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+ draw_sel_circle(0, 0, 0, 0, 0); /* signal */
+ force_draw();
+
+
+}
+
+void lattice_selectionCB(int selecting, Object *editobj, short *mval, float rad)
+{
+ BPoint *bp;
+ float x, y, r;
+ int a;
+
+ calc_lattverts_ext();
+
+ bp= editLatt->def;
+
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+ while(a--) {
+ if(bp->hide==0) {
+ x= bp->s[0]-mval[0];
+ y= bp->s[1]-mval[1];
+ r= sqrt(x*x+y*y);
+ if(r<=rad) {
+ if(selecting==LEFTMOUSE) bp->f1|= 1;
+ else bp->f1 &= ~1;
+ }
+ }
+ bp++;
+ }
+ draw_sel_circle(0, 0, 0, 0, 0); /* signal */
+ force_draw();
+}
+
+/** Callbacks for selection in Editmode */
+
+void obedit_selectionCB(short selecting, Object *editobj, short *mval, float rad)
+{
+ switch(editobj->type) {
+ case OB_MESH:
+ mesh_selectionCB(selecting, editobj, mval, rad);
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ nurbscurve_selectionCB(selecting, editobj, mval, rad);
+ break;
+ case OB_LATTICE:
+ lattice_selectionCB(selecting, editobj, mval, rad);
+ break;
+ }
+}
+
+/** The circle select function - should be replaced by the callback
+ * version circle_selectCB(). Why ? Because it's not nice as it is!
+ *
+ */
+
+void circle_select(void)
+{
+ Nurb *nu;
+ BPoint *bp;
+ BezTriple *bezt;
+ EditVert *eve;
+ static float rad= 40.0;
+ float rado, x, y, trad;
+ int a, firsttime=1;
+ unsigned short event;
+ short mvalo[2], mval[2], val;
+ short selecting=0;
+
+ if(G.obedit==0) return;
+
+ getmouseco_areawin(mvalo);
+ draw_sel_circle(mvalo, 0, rad, 0.0, selecting);
+
+ rado= rad;
+
+ while(TRUE) {
+
+ /* als een renderwindow open is en de muis gaat erin */
+
+ mywinset(curarea->win);
+
+ getmouseco_areawin(mval);
+
+ if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1] || rado!=rad || firsttime) {
+ firsttime= 0;
+
+ draw_sel_circle(mval, mvalo, rad, rado, selecting);
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+ rado= rad;
+
+ if(selecting) {
+
+ if(G.obedit->type==OB_MESH) {
+
+ calc_meshverts_ext(); /* drawobject.c */
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->h==0) {
+ x= eve->xs-mval[0];
+ y= eve->ys-mval[1];
+ trad= sqrt(x*x+y*y);
+ if(trad<=rad) {
+ if(selecting==LEFTMOUSE) eve->f|= 1;
+ else eve->f&= 254;
+ }
+ }
+ eve= eve->next;
+ }
+ if(G.f & (G_FACESELECT+G_DRAWFACES)) {
+ draw_sel_circle(0, 0, 0, 0, 0); /* signal */
+ force_draw();
+ }
+ else {
+ if(selecting!=LEFTMOUSE) tekenvertices_ext(0);
+ /* altijd geselecteerde vertices tekenen */
+ tekenvertices_ext(1);
+ }
+ }
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
+
+ calc_nurbverts_ext(); /* drawobject.c */
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(bezt->hide==0) {
+ x= bezt->s[0][0]-mval[0];
+ y= bezt->s[0][1]-mval[1];
+ trad= sqrt(x*x+y*y);
+ if(trad<=rad) {
+ if(selecting==LEFTMOUSE) bezt->f1|= 1;
+ else bezt->f1 &= ~1;
+ }
+ x= bezt->s[1][0]-mval[0];
+ y= bezt->s[1][1]-mval[1];
+ trad= sqrt(x*x+y*y);
+ if(trad<=rad) {
+ if(selecting==LEFTMOUSE) bezt->f2|= 1;
+ else bezt->f2 &= ~1;
+ }
+ x= bezt->s[2][0]-mval[0];
+ y= bezt->s[2][1]-mval[1];
+ trad= sqrt(x*x+y*y);
+ if(trad<=rad) {
+ if(selecting==LEFTMOUSE) bezt->f3|= 1;
+ else bezt->f3 &= ~1;
+ }
+
+ }
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->hide==0) {
+ x= bp->s[0]-mval[0];
+ y= bp->s[1]-mval[1];
+ trad= sqrt(x*x+y*y);
+ if(trad<=rad) {
+ if(selecting==LEFTMOUSE) bp->f1|= 1;
+ else bp->f1 &= ~1;
+ }
+ }
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+ draw_sel_circle(0, 0, 0, 0, 0); /* signal */
+ force_draw();
+ }
+ else if(G.obedit->type==OB_LATTICE) {
+ calc_lattverts_ext();
+
+ bp= editLatt->def;
+
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+ while(a--) {
+ if(bp->hide==0) {
+ x= bp->s[0]-mval[0];
+ y= bp->s[1]-mval[1];
+ trad= sqrt(x*x+y*y);
+ if(trad<=rad) {
+ if(selecting==LEFTMOUSE) bp->f1|= 1;
+ else bp->f1 &= ~1;
+ }
+ }
+ bp++;
+ }
+ draw_sel_circle(0, 0, 0, 0, 0); /* signal */
+ force_draw();
+ }
+ }
+ }
+
+ event= extern_qread(&val);
+ if (event) {
+ int afbreek= 0;
+
+ switch(event) {
+ case LEFTMOUSE:
+ case MIDDLEMOUSE:
+ if(val) selecting= event;
+ else selecting= 0;
+ firsttime= 1;
+
+ break;
+ case PADPLUSKEY:
+ if(val) if(rad<200.0) rad*= 1.2;
+ break;
+ case PADMINUS:
+ if(val) if(rad>5.0) rad/= 1.2;
+ break;
+
+ case ESCKEY: case SPACEKEY: case RIGHTMOUSE:
+ case GKEY: case SKEY: case RKEY: case XKEY: case EKEY: case TABKEY:
+ afbreek= 1;
+ break;
+
+ }
+
+ if(afbreek) break;
+ }
+ }
+
+ /* cirkel wissen */
+ draw_sel_circle(0, mvalo, 0, rad, 1);
+
+ countall();
+ allqueue(REDRAWINFO, 0);
+}
+
+void set_render_border(void)
+{
+ rcti rect;
+ short val;
+
+ if(G.vd->persp!=2) return;
+
+ val= get_border(&rect, 2);
+ if(val) {
+ rcti vb;
+
+ calc_viewborder(G.vd, &vb);
+
+ G.scene->r.border.xmin= (float) (rect.xmin-vb.xmin)/(vb.xmax-vb.xmin);
+ G.scene->r.border.ymin= (float) (rect.ymin-vb.ymin)/(vb.ymax-vb.ymin);
+ G.scene->r.border.xmax= (float) (rect.xmax-vb.xmin)/(vb.xmax-vb.xmin);
+ G.scene->r.border.ymax= (float) (rect.ymax-vb.ymin)/(vb.ymax-vb.ymin);
+
+ CLAMP(G.scene->r.border.xmin, 0.0, 1.0);
+ CLAMP(G.scene->r.border.ymin, 0.0, 1.0);
+ CLAMP(G.scene->r.border.xmax, 0.0, 1.0);
+ CLAMP(G.scene->r.border.ymax, 0.0, 1.0);
+
+ allqueue(REDRAWVIEWCAM, 1);
+ }
+}
+
+
+
+void fly(void)
+{
+ float speed=0.0, speedo=1.0, zspeed=0.0, dvec[3], *quat, mat[3][3];
+ float oldvec[3], oldrot[3];
+ int loop=1;
+ unsigned short toets;
+ short val, cent[2];
+ short mval[2];
+
+ if(curarea->spacetype!=SPACE_VIEW3D) return;
+ if(G.vd->camera == 0) return;
+ if(G.vd->persp<2) return;
+
+ VECCOPY(oldvec, G.vd->camera->loc);
+ VECCOPY(oldrot, G.vd->camera->rot);
+
+ cent[0]= curarea->winrct.xmin+(curarea->winx)/2;
+ cent[1]= curarea->winrct.ymin+(curarea->winy)/2;
+
+ warp_pointer(cent[0], cent[1]);
+
+ cent[0]= (curarea->winx)/2;
+ cent[1]= (curarea->winy)/2;
+
+ headerprint("Fly");
+
+ while(loop) {
+ getmouseco_areawin(mval);
+
+ while(qtest()) {
+
+ toets= extern_qread(&val);
+
+ if(val) {
+ if(toets==ESCKEY) {
+ VECCOPY(G.vd->camera->loc, oldvec);
+ VECCOPY(G.vd->camera->rot, oldrot);
+ loop= 0;
+ break;
+ }
+ else if(toets==SPACEKEY) {
+ loop= 0;
+ break;
+ }
+ else if(toets==LEFTMOUSE) {
+ speed+= G.vd->grid/75.0;
+ if(get_mbut()&M_MOUSE) speed= 0.0;
+ }
+ else if(toets==MIDDLEMOUSE) {
+ speed-= G.vd->grid/75.0;
+ if(get_mbut()&L_MOUSE) speed= 0.0;
+ }
+ }
+ }
+ if(loop==0) break;
+
+ /* dvec bepalen */
+ val= mval[0]-cent[0];
+ if(val>20) val-= 20; else if(val< -20) val+= 20; else val= 0;
+ dvec[0]= 0.000001*val*val;
+ if(val>0) dvec[0]= -dvec[0];
+
+ val= mval[1]-cent[1];
+ if(val>20) val-= 20; else if(val< -20) val+= 20; else val= 0;
+ dvec[1]= 0.000001*val*val;
+ if(val>0) dvec[1]= -dvec[1];
+
+ dvec[2]= 1.0;
+
+ zspeed= 0.0;
+ if(get_qual()&LR_CTRLKEY) zspeed= -G.vd->grid/25.0;
+ if(get_qual()&LR_ALTKEY) zspeed= G.vd->grid/25.0;
+
+ if(speedo!=0.0 || zspeed!=0.0 || dvec[0]!=0.0 || dvec[1]!=0.0) {
+
+ Normalise(dvec);
+
+ Mat3CpyMat4(mat, G.vd->viewinv);
+ Mat3MulVecfl(mat, dvec);
+ quat= vectoquat(dvec, 5, 1); /* track en upflag, niet die van de base: cameraview-berekening gebruikt ze niet */
+
+ QuatToEul(quat, G.vd->camera->rot);
+
+ compatible_eul(G.vd->camera->rot, oldrot);
+
+ VecMulf(dvec, speed);
+ G.vd->camera->loc[0]-= dvec[0];
+ G.vd->camera->loc[1]-= dvec[1];
+ G.vd->camera->loc[2]-= (dvec[2]-zspeed);
+
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ }
+ speedo= speed;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ scrarea_queue_headredraw(curarea);
+
+}
+