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Diffstat (limited to 'source/blender/src/drawscene.c')
-rw-r--r--source/blender/src/drawscene.c118
1 files changed, 118 insertions, 0 deletions
diff --git a/source/blender/src/drawscene.c b/source/blender/src/drawscene.c
new file mode 100644
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+++ b/source/blender/src/drawscene.c
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * drawing graphics and editing
+ */
+
+#include <math.h>
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_scene.h"
+
+#include "BDR_editobject.h"
+
+#include "BIF_space.h"
+#include "BIF_drawscene.h"
+
+#include "BSE_view.h"
+
+#include "blendef.h" /* DIE ! */
+#include "mydevice.h"
+
+
+void set_scene(Scene *sce) /* zie ook scene.c: set_scene_bg() */
+{
+ bScreen *sc;
+
+ G.scene= sce;
+
+ sc= G.main->screen.first;
+ while(sc) {
+ if((U.flag & SCENEGLOBAL) || sc==G.curscreen) {
+
+ if(sce != sc->scene) {
+ /* alle area's endlocalview */
+ ScrArea *sa= sc->areabase.first;
+ while(sa) {
+ endlocalview(sa);
+ sa= sa->next;
+ }
+ sc->scene= sce;
+ }
+
+ }
+ sc= sc->id.next;
+ }
+
+ copy_view3d_lock(0); /* space.c */
+
+ /* zijn er camera's in de views die niet in de scene zitten? */
+ sc= G.main->screen.first;
+ while(sc) {
+ if( (U.flag & SCENEGLOBAL) || sc==G.curscreen) {
+ ScrArea *sa= sc->areabase.first;
+ while(sa) {
+ SpaceLink *sl= sa->spacedata.first;
+ while(sl) {
+ if(sl->spacetype==SPACE_VIEW3D) {
+ View3D *v3d= (View3D*) sl;
+ if (!v3d->camera || !object_in_scene(v3d->camera, sce)) {
+ v3d->camera= scene_find_camera(sc->scene);
+ if (sc==G.curscreen) handle_view3d_lock();
+ if (!v3d->camera && v3d->persp>1) v3d->persp= 1;
+ }
+ }
+ sl= sl->next;
+ }
+ sa= sa->next;
+ }
+ }
+ sc= sc->id.next;
+ }
+
+ set_scene_bg(G.scene);
+
+ /* volledige redraw */
+ allqueue(REDRAWALL, 0);
+ allqueue(REDRAWDATASELECT, 0); /* doet remake */
+}
+
+