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Diffstat (limited to 'source/blender/src/vpaint.c')
-rw-r--r--source/blender/src/vpaint.c1169
1 files changed, 1169 insertions, 0 deletions
diff --git a/source/blender/src/vpaint.c b/source/blender/src/vpaint.c
new file mode 100644
index 00000000000..d6e8e9b2654
--- /dev/null
+++ b/source/blender/src/vpaint.c
@@ -0,0 +1,1169 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+
+#ifdef WIN32
+#include <io.h>
+#include "BLI_winstuff.h"
+#else
+#include <unistd.h>
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "IMB_imbuf.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+#include "MTC_matrixops.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_mesh.h"
+#include "BKE_displist.h"
+#include "BKE_global.h"
+
+#include "BIF_graphics.h"
+#include "BIF_interface.h"
+#include "BIF_mywindow.h"
+#include "BIF_editview.h"
+#include "BIF_space.h"
+#include "BIF_screen.h"
+#include "BIF_toolbox.h"
+#include "BIF_gl.h"
+
+#include "BDR_vpaint.h"
+
+#include "BSE_drawview.h"
+#include "BSE_trans_types.h"
+#include "BSE_view.h"
+
+#include "mydevice.h"
+#include "blendef.h"
+
+#include "BIF_editdeform.h"
+
+ /* Gvp.mode */
+#define VP_MIX 0
+#define VP_ADD 1
+#define VP_SUB 2
+#define VP_MUL 3
+#define VP_FILT 4
+
+ /* Gvp.flag */
+#define VP_COLINDEX 1
+#define VP_AREA 2
+#define VP_SOFT 4
+#define VP_NORMALS 8
+
+#define MAXINDEX 65336
+
+VPaint Gvp= {1.0, 1.0, 1.0, 0.2, 25.0, 1.0, 1.0, 0, VP_AREA+VP_SOFT};
+float vpimat[3][3];
+unsigned int *vpaintundobuf=0;
+int totvpaintundo;
+short *indexar= 0;
+
+int totwpaintundo;
+MDeformVert *wpaintundobuf=NULL;
+
+/* Function prototypes */
+int calc_vp_alpha_dl(DispList *disp, MVert *mvert, int vert, short *mval);
+
+/* in tegenstelling tot cpack teken kleuren, zijn de MCOL kleuren (vpaint kleuren) per byte!
+ en dus endian ongevoelig. Mcol = ABGR!!! Oppassen met cpack functies */
+
+unsigned int rgba_to_mcol(float r, float g, float b, float a)
+{
+ int ir, ig, ib, ia;
+ unsigned int col;
+ char *cp;
+
+ ir= floor(255.0*r);
+ if(ir<0) ir= 0; else if(ir>255) ir= 255;
+ ig= floor(255.0*g);
+ if(ig<0) ig= 0; else if(ig>255) ig= 255;
+ ib= floor(255.0*b);
+ if(ib<0) ib= 0; else if(ib>255) ib= 255;
+ ia= floor(255.0*a);
+ if(ia<0) ia= 0; else if(ia>255) ia= 255;
+
+ cp= (char *)&col;
+ cp[0]= ia;
+ cp[1]= ib;
+ cp[2]= ig;
+ cp[3]= ir;
+
+ return col;
+
+}
+
+unsigned int vpaint_get_current_col(void)
+{
+ return rgba_to_mcol(Gvp.r, Gvp.g, Gvp.b, 1.0);
+}
+
+void do_shared_vertexcol(Mesh *me)
+{
+ /* als geen mcol: niet doen */
+ /* als tface: alleen de betreffende vlakken, anders alles */
+ MFace *mface;
+ TFace *tface;
+ int a;
+ short *scolmain, *scol;
+ char *mcol;
+
+ if(me->mcol==0 || me->totvert==0 || me->totface==0) return;
+
+ scolmain= MEM_callocN(4*sizeof(short)*me->totvert, "colmain");
+
+ tface= me->tface;
+ mface= me->mface;
+ mcol= (char *)me->mcol;
+ for(a=me->totface; a>0; a--, mface++, mcol+=16) {
+ if(mface->v3) {
+ if(tface==0 || (tface->mode & TF_SHAREDCOL) || (G.f & G_FACESELECT)==0) {
+
+ scol= scolmain+4*mface->v1;
+ scol[0]++; scol[1]+= mcol[1]; scol[2]+= mcol[2]; scol[3]+= mcol[3];
+ scol= scolmain+4*mface->v2;
+ scol[0]++; scol[1]+= mcol[5]; scol[2]+= mcol[6]; scol[3]+= mcol[7];
+ scol= scolmain+4*mface->v3;
+ scol[0]++; scol[1]+= mcol[9]; scol[2]+= mcol[10]; scol[3]+= mcol[11];
+ if(mface->v4) {
+ scol= scolmain+4*mface->v4;
+ scol[0]++; scol[1]+= mcol[13]; scol[2]+= mcol[14]; scol[3]+= mcol[15];
+ }
+ }
+ }
+ if(tface) tface++;
+ }
+
+ a= me->totvert;
+ scol= scolmain;
+ while(a--) {
+ if(scol[0]>1) {
+ scol[1]/= scol[0];
+ scol[2]/= scol[0];
+ scol[3]/= scol[0];
+ }
+ scol+= 4;
+ }
+
+ tface= me->tface;
+ mface= me->mface;
+ mcol= (char *)me->mcol;
+ for(a=me->totface; a>0; a--, mface++, mcol+=16) {
+ if(mface->v3) {
+ if(tface==0 || (tface->mode & TF_SHAREDCOL) || (G.f & G_FACESELECT)==0) {
+
+ scol= scolmain+4*mface->v1;
+ mcol[1]= scol[1]; mcol[2]= scol[2]; mcol[3]= scol[3];
+
+ scol= scolmain+4*mface->v2;
+ mcol[5]= scol[1]; mcol[6]= scol[2]; mcol[7]= scol[3];
+
+ scol= scolmain+4*mface->v3;
+ mcol[9]= scol[1]; mcol[10]= scol[2]; mcol[11]= scol[3];
+
+ if(mface->v4) {
+ scol= scolmain+4*mface->v4;
+ mcol[13]= scol[1]; mcol[14]= scol[2]; mcol[15]= scol[3];
+ }
+ }
+ }
+ if(tface) tface++;
+ }
+
+ MEM_freeN(scolmain);
+}
+
+void make_vertexcol() /* single ob */
+{
+ Object *ob;
+ Mesh *me;
+ DispList *dl;
+
+ /*
+ * Always copies from shadedisplist to mcol.
+ * When there are tfaces, it copies the colors and frees mcol
+ */
+
+ if(G.obedit) {
+ error("Unable to perform function in EditMode");
+ return;
+ }
+
+ ob= OBACT;
+ me= get_mesh(ob);
+ if(me==0) return;
+
+ if(me->flag & ME_TWOSIDED) {
+ me->flag &= ~ME_TWOSIDED;
+ }
+
+ dl= ob->disp.first;
+
+ if(dl==0 || dl->col1==NULL) {
+ shadeDispList(ob);
+ dl= ob->disp.first;
+ }
+ if(dl && dl->col1) {
+ int i;
+
+ if(me->mcol) MEM_freeN(me->mcol);
+
+ me->mcol= MEM_dupallocN(dl->col1);
+ if (me->mcol) {
+ for (i=0; i<me->totface*4; i++) {
+ MCol *mcol= &me->mcol[i];
+ mcol->a= 255;
+ }
+ }
+
+ if(me->tface) mcol_to_tface(me, 1);
+ }
+ freedisplist(&(ob->disp));
+
+
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+
+
+void copy_vpaint_undo(unsigned int *mcol, int tot)
+{
+ if(vpaintundobuf) MEM_freeN(vpaintundobuf);
+ vpaintundobuf= 0;
+
+ if(mcol==0 || tot==0) return;
+
+ vpaintundobuf= MEM_mallocN(4*sizeof(int)*tot, "vpaintundobuf");
+ memcpy(vpaintundobuf, mcol, 4*sizeof(int)*tot);
+ totvpaintundo= tot;
+
+}
+
+void vpaint_undo()
+{
+ Mesh *me;
+ Object *ob;
+ unsigned int temp, *from, *to;
+ int a;
+
+ if((G.f & G_VERTEXPAINT)==0) return;
+ if(vpaintundobuf==0) return;
+
+ ob= OBACT;
+ me= get_mesh(ob);
+ if(me==0 || me->totface==0) return;
+
+ if(me->tface) tface_to_mcol(me);
+ else if(me->mcol==0) return;
+
+ a= MIN2(me->totface, totvpaintundo);
+ from= vpaintundobuf;
+ to= (unsigned int *)me->mcol;
+ a*= 4;
+ while(a--) {
+ temp= *to;
+ *to= *from;
+ *from= temp;
+ to++; from++;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ if(me->tface) mcol_to_tface(me, 1);
+}
+
+void clear_vpaint()
+{
+ Mesh *me;
+ Object *ob;
+ unsigned int *to, paintcol;
+ int a;
+
+ if((G.f & G_VERTEXPAINT)==0) return;
+
+ ob= OBACT;
+ me= get_mesh(ob);
+ if(me==0 || me->totface==0) return;
+
+ if(me->tface) tface_to_mcol(me);
+ if(me->mcol==0) return;
+
+ paintcol= vpaint_get_current_col();
+
+ to= (unsigned int *)me->mcol;
+ copy_vpaint_undo(to, me->totface);
+ a= 4*me->totface;
+ while(a--) {
+ *to= paintcol;
+ to++;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ if(me->tface) mcol_to_tface(me, 1);
+}
+
+void clear_vpaint_selectedfaces()
+{
+ Mesh *me;
+ TFace *tf;
+ Object *ob;
+ unsigned int paintcol;
+ int i;
+
+ ob= OBACT;
+
+ me= get_mesh(ob);
+ tf = me->tface;
+ if (!tf) return; /* should not happen, but you never know */
+
+ if(me==0 || me->totface==0) return;
+
+ paintcol= vpaint_get_current_col();
+
+ for (i = 0; i < me->totface; i++) {
+ if (tf[i].flag & TF_SELECT) {
+ tf[i].col[0] = paintcol;
+ tf[i].col[1] = paintcol;
+ tf[i].col[2] = paintcol;
+ tf[i].col[3] = paintcol;
+ }
+ }
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void vpaint_dogamma()
+{
+ Mesh *me;
+ Object *ob;
+ float igam, fac;
+ int a, temp;
+ char *cp, gamtab[256];
+
+ if((G.f & G_VERTEXPAINT)==0) return;
+
+ ob= OBACT;
+ me= get_mesh(ob);
+ if(me==0 || me->totface==0) return;
+
+ if(me->tface) tface_to_mcol(me);
+ else if(me->mcol==0) return;
+
+ copy_vpaint_undo((unsigned int *)me->mcol, me->totface);
+
+ igam= 1.0/Gvp.gamma;
+ for(a=0; a<256; a++) {
+
+ fac= ((float)a)/255.0;
+ fac= Gvp.mul*pow( fac, igam);
+
+ temp= 255.9*fac;
+
+ if(temp<=0) gamtab[a]= 0;
+ else if(temp>=255) gamtab[a]= 255;
+ else gamtab[a]= temp;
+ }
+
+ a= 4*me->totface;
+ cp= (char *)me->mcol;
+ while(a--) {
+
+ cp[1]= gamtab[ cp[1] ];
+ cp[2]= gamtab[ cp[2] ];
+ cp[3]= gamtab[ cp[3] ];
+
+ cp+= 4;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+
+ if(me->tface) mcol_to_tface(me, 1);
+}
+
+
+void sample_vpaint() /* frontbuf */
+{
+ unsigned int col;
+ int x, y;
+ short mval[2];
+ char *cp;
+
+ getmouseco_areawin(mval);
+ x= mval[0]; y= mval[1];
+
+ if(x<0 || y<0) return;
+ if(x>=curarea->winx || y>=curarea->winy) return;
+
+ x+= curarea->winrct.xmin;
+ y+= curarea->winrct.ymin;
+
+ glReadBuffer(GL_FRONT);
+ glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &col);
+ glReadBuffer(GL_BACK);
+
+ cp = (char *)&col;
+
+ Gvp.r= cp[0];
+ Gvp.r /= 255.0;
+
+ Gvp.g= cp[1];
+ Gvp.g /= 255.0;
+
+ Gvp.b= cp[2];
+ Gvp.b /= 255.0;
+
+ allqueue(REDRAWBUTSGAME, 0);
+}
+
+void init_vertexpaint()
+{
+
+ indexar= MEM_mallocN(sizeof(short)*MAXINDEX + 2, "vertexpaint");
+}
+
+
+void free_vertexpaint()
+{
+
+ if(indexar) MEM_freeN(indexar);
+ indexar= NULL;
+ if(vpaintundobuf) MEM_freeN(vpaintundobuf);
+ vpaintundobuf= NULL;
+ if(wpaintundobuf)
+ free_dverts(wpaintundobuf, totwpaintundo);
+ wpaintundobuf= NULL;
+}
+
+
+static unsigned int mcol_blend(unsigned int col1, unsigned int col2, int fac)
+{
+ char *cp1, *cp2, *cp;
+ int mfac;
+ unsigned int col=0;
+
+ if(fac==0) return col1;
+ if(fac>=255) return col2;
+
+ mfac= 255-fac;
+
+ cp1= (char *)&col1;
+ cp2= (char *)&col2;
+ cp= (char *)&col;
+
+ cp[0]= 255;
+ cp[1]= (mfac*cp1[1]+fac*cp2[1])>>8;
+ cp[2]= (mfac*cp1[2]+fac*cp2[2])>>8;
+ cp[3]= (mfac*cp1[3]+fac*cp2[3])>>8;
+
+ return col;
+}
+
+static unsigned int mcol_add(unsigned int col1, unsigned int col2, int fac)
+{
+ char *cp1, *cp2, *cp;
+ int temp;
+ unsigned int col=0;
+
+ if(fac==0) return col1;
+
+ cp1= (char *)&col1;
+ cp2= (char *)&col2;
+ cp= (char *)&col;
+
+ cp[0]= 255;
+ temp= cp1[1] + ((fac*cp2[1])>>8);
+ if(temp>254) cp[1]= 255; else cp[1]= temp;
+ temp= cp1[2] + ((fac*cp2[2])>>8);
+ if(temp>254) cp[2]= 255; else cp[2]= temp;
+ temp= cp1[3] + ((fac*cp2[3])>>8);
+ if(temp>254) cp[3]= 255; else cp[3]= temp;
+
+ return col;
+}
+
+static unsigned int mcol_sub(unsigned int col1, unsigned int col2, int fac)
+{
+ char *cp1, *cp2, *cp;
+ int temp;
+ unsigned int col=0;
+
+ if(fac==0) return col1;
+
+ cp1= (char *)&col1;
+ cp2= (char *)&col2;
+ cp= (char *)&col;
+
+ cp[0]= 255;
+ temp= cp1[1] - ((fac*cp2[1])>>8);
+ if(temp<0) cp[1]= 0; else cp[1]= temp;
+ temp= cp1[2] - ((fac*cp2[2])>>8);
+ if(temp<0) cp[2]= 0; else cp[2]= temp;
+ temp= cp1[3] - ((fac*cp2[3])>>8);
+ if(temp<0) cp[3]= 0; else cp[3]= temp;
+
+ return col;
+}
+
+static unsigned int mcol_mul(unsigned int col1, unsigned int col2, int fac)
+{
+ char *cp1, *cp2, *cp;
+ int mfac;
+ unsigned int col=0;
+
+ if(fac==0) return col1;
+
+ mfac= 255-fac;
+
+ cp1= (char *)&col1;
+ cp2= (char *)&col2;
+ cp= (char *)&col;
+
+ /* eerstmullen, dan fac blenden */
+ cp[0]= 255;
+ cp[1]= (mfac*cp1[1] + fac*((cp2[1]*cp1[1])>>8) )>>8;
+ cp[2]= (mfac*cp1[2] + fac*((cp2[2]*cp1[2])>>8) )>>8;
+ cp[3]= (mfac*cp1[3] + fac*((cp2[3]*cp1[3])>>8) )>>8;
+
+
+ return col;
+}
+
+static void vpaint_blend( unsigned int *col, unsigned int paintcol, int alpha)
+{
+
+ if(Gvp.mode==VP_MIX || Gvp.mode==VP_FILT) *col= mcol_blend( *col, paintcol, alpha);
+ else if(Gvp.mode==VP_ADD) *col= mcol_add( *col, paintcol, alpha);
+ else if(Gvp.mode==VP_SUB) *col= mcol_sub( *col, paintcol, alpha);
+ else if(Gvp.mode==VP_MUL) *col= mcol_mul( *col, paintcol, alpha);
+}
+
+
+static int sample_backbuf_area(int x, int y)
+{
+ unsigned int rect[129*129], *rt;
+ int x1, y1, x2, y2, size, a, tot=0, index;
+
+ if(totvpaintundo>=MAXINDEX) return 0;
+
+ if(Gvp.size>64.0) Gvp.size= 64.0;
+
+ x1= x-Gvp.size;
+ x2= x+Gvp.size;
+ CLAMP(x1, 0, curarea->winx);
+ CLAMP(x2, 0, curarea->winx);
+ y1= y-Gvp.size;
+ y2= y+Gvp.size;
+ CLAMP(y1, 0, curarea->winy);
+ CLAMP(y2, 0, curarea->winy);
+
+ glReadPixels(x1+curarea->winrct.xmin, y1+curarea->winrct.ymin, x2-x1+1, y2-y1+1, GL_RGBA, GL_UNSIGNED_BYTE, rect);
+ if(G.order==B_ENDIAN) IMB_convert_rgba_to_abgr( (int)(4*Gvp.size*Gvp.size), rect);
+
+ rt= rect;
+ size= (y2-y1)*(x2-x1);
+ if(size<=0) return 0;
+
+ memset(indexar, 0, 2*totvpaintundo+2); /* plus 2! first element is total */
+
+ while(size--) {
+
+ if(*rt) {
+ index= framebuffer_to_index(*rt);
+ if(index>0 && index<=totvpaintundo)
+ indexar[index] = 1;
+ }
+
+ rt++;
+ }
+
+ for(a=1; a<=totvpaintundo; a++) {
+ if(indexar[a]) indexar[tot++]= a;
+ }
+
+ return tot;
+}
+
+static unsigned int sample_backbuf(int x, int y)
+{
+ unsigned int col;
+
+ if(x>=curarea->winx || y>=curarea->winy) return 0;
+
+ x+= curarea->winrct.xmin;
+ y+= curarea->winrct.ymin;
+
+ glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &col);
+ if(G.order==B_ENDIAN) SWITCH_INT(col);
+
+ return framebuffer_to_index(col);
+}
+
+static int calc_vp_alpha(MVert *mvert, short *mval)
+{
+ float fac, dx, dy, nor[3];
+ int alpha;
+ short vertco[2];
+
+ if(Gvp.flag & VP_SOFT) {
+ project_short_noclip(mvert->co , vertco);
+ dx= mval[0]-vertco[0];
+ dy= mval[1]-vertco[1];
+
+ fac= sqrt(dx*dx + dy*dy);
+ if(fac > Gvp.size) return 0;
+
+ alpha= 255.0*Gvp.a*(1.0-fac/Gvp.size);
+ }
+ else {
+ alpha= 255.0*Gvp.a;
+ }
+ if(Gvp.flag & VP_NORMALS) {
+ VECCOPY(nor, mvert->no);
+
+ /* transpose ! */
+ fac= vpimat[2][0]*nor[0]+vpimat[2][1]*nor[1]+vpimat[2][2]*nor[2];
+ if(fac>0.0) {
+ dx= vpimat[0][0]*nor[0]+vpimat[0][1]*nor[1]+vpimat[0][2]*nor[2];
+ dy= vpimat[1][0]*nor[0]+vpimat[1][1]*nor[1]+vpimat[1][2]*nor[2];
+
+ alpha*= fac/sqrt(dx*dx + dy*dy + fac*fac);
+ }
+ else return 0;
+ }
+
+ return alpha;
+
+}
+
+int calc_vp_alpha_dl(DispList *disp, MVert *mvert, int vert, short *mval)
+/* Lets us do soft vertex painting onto a deformed mesh */
+{
+ float fac, dx, dy, nor[3];
+ int alpha;
+ short vertco[2];
+
+ /* For safety's sake !*/
+ if (!disp || !disp->verts || !disp->nors)
+ return calc_vp_alpha (mvert+vert, mval);
+
+// make display list
+ if(Gvp.flag & VP_SOFT) {
+ project_short_noclip(disp->verts+(vert*3), vertco);
+ dx= mval[0]-vertco[0];
+ dy= mval[1]-vertco[1];
+
+ fac= sqrt(dx*dx + dy*dy);
+ if(fac > Gvp.size) return 0;
+
+ alpha= 255.0*Gvp.a*(1.0-fac/Gvp.size);
+ }
+ else {
+ alpha= 255.0*Gvp.a;
+ }
+
+ if(Gvp.flag & VP_NORMALS) {
+
+ VECCOPY(nor, disp->nors+(vert*3));
+
+// transpose !
+ fac= vpimat[2][0]*nor[0]+vpimat[2][1]*nor[1]+vpimat[2][2]*nor[2];
+ if(fac>0.0) {
+ dx= vpimat[0][0]*nor[0]+vpimat[0][1]*nor[1]+vpimat[0][2]*nor[2];
+ dy= vpimat[1][0]*nor[0]+vpimat[1][1]*nor[1]+vpimat[1][2]*nor[2];
+
+ alpha*= fac/sqrt(dx*dx + dy*dy + fac*fac);
+ }
+ else return 0;
+ }
+
+ return alpha;
+
+}
+
+
+void wpaint_undo (void){
+ Mesh *me;
+
+ me = get_mesh(OBACT);
+ if (!me)
+ return;
+
+ if (!wpaintundobuf)
+ return;
+
+ if (!me->dvert)
+ return;
+
+ if (totwpaintundo != me->totvert)
+ return;
+
+ free_dverts(me->dvert, me->totvert);
+
+ me->dvert= MEM_mallocN(sizeof(MDeformVert)*me->totvert, "deformVert");
+ copy_dverts(me->dvert, wpaintundobuf, totwpaintundo);
+
+ makeDispList(OBACT);
+ scrarea_do_windraw(curarea);
+
+};
+
+void copy_wpaint_undo (MDeformVert *dverts, int dcount){
+ if (wpaintundobuf)
+ free_dverts(wpaintundobuf, totwpaintundo);
+
+ wpaintundobuf = MEM_mallocN (sizeof(MDeformVert)*dcount, "wpaintundo");
+ totwpaintundo = dcount;
+ copy_dverts (wpaintundobuf, dverts, dcount);
+};
+
+void weight_paint(void)
+{
+ Object *ob;
+ Mesh *me;
+ MFace *mface;
+ TFace *tface;
+ float mat[4][4], imat[4][4];
+ int index, totindex;
+ short mval[2], mvalo[2], firsttime=1;
+ MDeformWeight *dw, *uw;
+ extern float editbutvweight;
+ DispList *dl;
+
+
+ if((G.f & G_WEIGHTPAINT)==0) return;
+ if(G.obedit) return;
+ if(G.obpose) return;
+
+ if(indexar==0) init_vertexpaint();
+
+ ob= OBACT;
+ me= get_mesh(ob);
+ if (!me->dvert){
+ return;
+ }
+ if(me==0 || me->totface==0) return;
+ if(ob->lay & G.vd->lay); else error("Active object not in this layer!");
+
+// if(me->tface==NULL && me->mcol==NULL) make_vertexcol();
+
+// if(me->tface==NULL && me->mcol==NULL) return;
+
+ /* imat voor normalen */
+ Mat4MulMat4(mat, ob->obmat, G.vd->viewmat);
+ Mat4Invert(imat, mat);
+ Mat3CpyMat4(vpimat, imat);
+
+ /* projektiematrix laden */
+ mymultmatrix(ob->obmat);
+ mygetsingmatrix(mat);
+ myloadmatrix(G.vd->viewmat);
+
+ getmouseco_areawin(mvalo);
+
+ if(me->tface) tface_to_mcol(me);
+ copy_vpaint_undo( (unsigned int *)me->mcol, me->totface);
+ copy_wpaint_undo(me->dvert, me->totvert);
+
+ getmouseco_areawin(mval);
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ while (get_mbut() & L_MOUSE) {
+ getmouseco_areawin(mval);
+
+ if(firsttime || mval[0]!=mvalo[0] || mval[1]!=mvalo[1]) {
+
+ if(firsttime) draw_sel_circle(mval, 0, Gvp.size, Gvp.size, 0);
+ else draw_sel_circle(mval, mvalo, Gvp.size, Gvp.size, 0);
+
+ firsttime= 0;
+
+ /* welke vlakken doen mee */
+ if(Gvp.flag & VP_AREA) {
+ totindex= sample_backbuf_area(mval[0], mval[1]);
+ }
+ else {
+ indexar[0]= sample_backbuf(mval[0], mval[1]);
+ if(indexar[0]) totindex= 1;
+ else totindex= 0;
+ }
+
+ MTC_Mat4SwapMat4(G.vd->persmat, mat);
+
+ if(Gvp.flag & VP_COLINDEX) {
+ for(index=0; index<totindex; index++) {
+ if(indexar[index] && indexar[index]<=me->totface) {
+
+ mface= ((MFace *)me->mface) + (indexar[index]-1);
+
+ if(mface->mat_nr!=ob->actcol-1) {
+ indexar[index]= 0;
+ }
+ }
+ }
+ }
+
+ if((G.f & G_FACESELECT) && me->tface) {
+ for(index=0; index<totindex; index++) {
+ if(indexar[index] && indexar[index]<=me->totface) {
+
+ tface= ((TFace *)me->tface) + (indexar[index]-1);
+
+ if((tface->flag & TF_SELECT)==0) {
+ indexar[index]= 0;
+ }
+ }
+ }
+ }
+
+ dl= find_displist(&ob->disp, DL_VERTS);
+ for(index=0; index<totindex; index++) {
+
+ if(indexar[index] && indexar[index]<=me->totface) {
+ mface= ((MFace *)me->mface) + (indexar[index]-1);
+
+
+ if (calc_vp_alpha_dl(dl, me->mvert, mface->v1, mval)){
+ dw= verify_defweight(me->dvert+mface->v1, ob->actdef-1);
+ uw= verify_defweight(wpaintundobuf+mface->v1, ob->actdef-1);
+ if (dw) dw->weight = editbutvweight*Gvp.a + (uw->weight*(1.0-Gvp.a));
+ }
+
+ if (calc_vp_alpha_dl(dl, me->mvert, mface->v2, mval)){
+ dw= verify_defweight(me->dvert+mface->v2, ob->actdef-1);
+ uw= verify_defweight(wpaintundobuf+mface->v2, ob->actdef-1);
+ if (dw) dw->weight = editbutvweight*Gvp.a + (uw->weight*(1.0-Gvp.a));
+ }
+
+ if (calc_vp_alpha_dl(dl, me->mvert, mface->v3, mval)){
+ dw= verify_defweight(me->dvert+mface->v3, ob->actdef-1);
+ uw= verify_defweight(wpaintundobuf+mface->v3, ob->actdef-1);
+ if (dw) dw->weight = editbutvweight*Gvp.a + (uw->weight*(1.0-Gvp.a));
+ }
+
+ if(mface->v4) {
+ if (calc_vp_alpha_dl(dl, me->mvert, mface->v4, mval)){
+ dw= verify_defweight(me->dvert+mface->v4, ob->actdef-1);
+ uw= verify_defweight(wpaintundobuf+mface->v4, ob->actdef-1);
+ if (dw) dw->weight = editbutvweight*Gvp.a + (uw->weight*(1.0-Gvp.a));
+ }
+ }
+ }
+ }
+
+ MTC_Mat4SwapMat4(G.vd->persmat, mat);
+
+ }
+ else BIF_wait_for_statechange();
+
+ if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1]) {
+// makeDispList(ob);
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ backdrawview3d(0);
+ draw_sel_circle(mval, 0, Gvp.size, Gvp.size, 0);
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+ }
+ }
+
+ if(me->tface) {
+ MEM_freeN(me->mcol);
+ me->mcol= 0;
+ }
+
+ /* cirkel wissen */
+ draw_sel_circle(0, mvalo, 0, Gvp.size, 1);
+
+ makeDispList(ob);
+
+ allqueue(REDRAWVIEW3D, 0);
+
+}
+
+void vertex_paint()
+{
+ Object *ob;
+ Mesh *me;
+ MFace *mface;
+ TFace *tface;
+ float mat[4][4], imat[4][4];
+ unsigned int paintcol=0, *mcol, fcol1, fcol2;
+ int index, alpha, totindex, total;
+ short mval[2], mvalo[2], firsttime=1;
+
+ if((G.f & G_VERTEXPAINT)==0) return;
+ if(G.obedit) return;
+
+ if(indexar==0) init_vertexpaint();
+
+ ob= OBACT;
+ me= get_mesh(ob);
+ if(me==0 || me->totface==0) return;
+ if(ob->lay & G.vd->lay); else error("Active object not in this layer!");
+
+ if(me->tface==NULL && me->mcol==NULL) make_vertexcol();
+
+ if(me->tface==NULL && me->mcol==NULL) return;
+
+ /* imat voor normalen */
+ Mat4MulMat4(mat, ob->obmat, G.vd->viewmat);
+ Mat4Invert(imat, mat);
+ Mat3CpyMat4(vpimat, imat);
+
+ /* projektiematrix laden */
+ mymultmatrix(ob->obmat);
+ mygetsingmatrix(mat);
+ myloadmatrix(G.vd->viewmat);
+
+ paintcol= vpaint_get_current_col();
+
+ getmouseco_areawin(mvalo);
+
+ if(me->tface) tface_to_mcol(me);
+ copy_vpaint_undo( (unsigned int *)me->mcol, me->totface);
+
+ getmouseco_areawin(mval);
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ while (get_mbut() & L_MOUSE) {
+ getmouseco_areawin(mval);
+
+ if(firsttime || mval[0]!=mvalo[0] || mval[1]!=mvalo[1]) {
+
+ if(firsttime) draw_sel_circle(mval, 0, Gvp.size, Gvp.size, 0);
+ else draw_sel_circle(mval, mvalo, Gvp.size, Gvp.size, 0);
+
+ firsttime= 0;
+
+ /* welke vlakken doen mee */
+ if(Gvp.flag & VP_AREA) {
+ totindex= sample_backbuf_area(mval[0], mval[1]);
+ }
+ else {
+ indexar[0]= sample_backbuf(mval[0], mval[1]);
+ if(indexar[0]) totindex= 1;
+ else totindex= 0;
+ }
+
+ MTC_Mat4SwapMat4(G.vd->persmat, mat);
+
+ if(Gvp.flag & VP_COLINDEX) {
+ for(index=0; index<totindex; index++) {
+ if(indexar[index] && indexar[index]<=me->totface) {
+
+ mface= ((MFace *)me->mface) + (indexar[index]-1);
+
+ if(mface->mat_nr!=ob->actcol-1) {
+ indexar[index]= 0;
+ }
+ }
+ }
+ }
+ if((G.f & G_FACESELECT) && me->tface) {
+ for(index=0; index<totindex; index++) {
+ if(indexar[index] && indexar[index]<=me->totface) {
+
+ tface= ((TFace *)me->tface) + (indexar[index]-1);
+
+ if((tface->flag & TF_SELECT)==0) {
+ indexar[index]= 0;
+ }
+ }
+ }
+ }
+
+ for(index=0; index<totindex; index++) {
+
+ if(indexar[index] && indexar[index]<=me->totface) {
+
+ mface= ((MFace *)me->mface) + (indexar[index]-1);
+ mcol= ( (unsigned int *)me->mcol) + 4*(indexar[index]-1);
+
+ if(Gvp.mode==VP_FILT) {
+ fcol1= mcol_blend( mcol[0], mcol[1], 128);
+ if(mface->v4) {
+ fcol2= mcol_blend( mcol[2], mcol[3], 128);
+ paintcol= mcol_blend( fcol1, fcol2, 128);
+ }
+ else {
+ paintcol= mcol_blend( mcol[2], fcol1, 170);
+ }
+
+ }
+
+ total= 0;
+
+ total+= alpha= calc_vp_alpha(me->mvert+mface->v1, mval);
+ if(alpha) vpaint_blend( mcol, paintcol, alpha);
+
+ total+= alpha= calc_vp_alpha(me->mvert+mface->v2, mval);
+ if(alpha) vpaint_blend( mcol+1, paintcol, alpha);
+
+ total+= alpha= calc_vp_alpha(me->mvert+mface->v3, mval);
+ if(alpha) vpaint_blend( mcol+2, paintcol, alpha);
+
+ if(mface->v4) {
+ total+= alpha= calc_vp_alpha(me->mvert+mface->v4, mval);
+ if(alpha) vpaint_blend( mcol+3, paintcol, alpha);
+ }
+
+ /* if(total==0) { */
+ /* alpha= 25*Gvp.a; */
+ /* vpaint_blend( mcol, paintcol, alpha); */
+ /* vpaint_blend( mcol+1, paintcol, alpha); */
+ /* vpaint_blend( mcol+2, paintcol, alpha); */
+ /* if(mface->v4) vpaint_blend( mcol+3, paintcol, alpha); */
+ /* } */
+ }
+ }
+
+ MTC_Mat4SwapMat4(G.vd->persmat, mat);
+
+ }
+ else BIF_wait_for_statechange();
+
+ if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1]) {
+ do_shared_vertexcol(me);
+ if(me->tface) {
+ mcol_to_tface(me, 0);
+ }
+
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ backdrawview3d(0);
+ draw_sel_circle(mval, 0, Gvp.size, Gvp.size, 0);
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+ }
+ }
+
+ if(me->tface) {
+ MEM_freeN(me->mcol);
+ me->mcol= 0;
+ }
+
+ /* cirkel wissen */
+ draw_sel_circle(0, mvalo, 0, Gvp.size, 1);
+
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void set_wpaint(void) /* toggle */
+{
+ Object *ob;
+ Mesh *me;
+
+ scrarea_queue_headredraw(curarea);
+ ob= OBACT;
+ me= get_mesh(ob);
+
+ if(me && me->totface>=MAXINDEX) {
+ error("Maximum number of faces: %d", MAXINDEX-1);
+ G.f &= ~G_WEIGHTPAINT;
+ return;
+ }
+
+// if(me && me->tface==NULL && me->mcol==NULL) make_vertexcol();
+
+ if(G.f & G_WEIGHTPAINT) G.f &= ~G_WEIGHTPAINT;
+ else G.f |= G_WEIGHTPAINT;
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWBUTSGAME, 0);
+
+ if(G.f & G_WEIGHTPAINT) {
+ setcursor_space(SPACE_VIEW3D, CURSOR_VPAINT);
+ }
+ else {
+ freefastshade(); /* voor zekerheid */
+ if (ob)
+ makeDispList(ob);
+ if(!(G.f & G_FACESELECT))
+ setcursor_space(SPACE_VIEW3D, CURSOR_STD);
+ }
+}
+
+
+void set_vpaint(void) /* toggle */
+{
+ Object *ob;
+ Mesh *me;
+
+ scrarea_queue_headredraw(curarea);
+ ob= OBACT;
+ me= get_mesh(ob);
+
+ if(me && me->totface>=MAXINDEX) {
+ error("Maximum number of faces: %d", MAXINDEX-1);
+ G.f &= ~G_VERTEXPAINT;
+ return;
+ }
+
+ if(me && me->tface==NULL && me->mcol==NULL) make_vertexcol();
+
+ if(G.f & G_VERTEXPAINT){
+ G.f &= ~G_VERTEXPAINT;
+ }
+ else {
+ G.f |= G_VERTEXPAINT;
+ /* Turn off weight painting */
+ if (G.f & G_WEIGHTPAINT)
+ set_wpaint();
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWBUTSGAME, 0);
+
+ if(G.f & G_VERTEXPAINT) {
+ setcursor_space(SPACE_VIEW3D, CURSOR_VPAINT);
+ }
+ else {
+ freefastshade(); /* voor zekerheid */
+ if (ob) makeDispList(ob);
+ if((G.f & G_FACESELECT)==0) setcursor_space(SPACE_VIEW3D, CURSOR_STD);
+ }
+}
+