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Diffstat (limited to 'source/blender/src/drawimage.c')
-rw-r--r--source/blender/src/drawimage.c582
1 files changed, 582 insertions, 0 deletions
diff --git a/source/blender/src/drawimage.c b/source/blender/src/drawimage.c
new file mode 100644
index 00000000000..ede04c45d6b
--- /dev/null
+++ b/source/blender/src/drawimage.c
@@ -0,0 +1,582 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#ifdef WIN32
+#include <io.h>
+#include "BLI_winstuff.h"
+#else
+#include <unistd.h>
+#endif
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+
+#include "IMB_imbuf_types.h"
+
+#include "DNA_image_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_packedFile_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+#include "BKE_mesh.h"
+#include "BKE_image.h"
+
+#include "BDR_editface.h"
+
+#include "BIF_gl.h"
+#include "BIF_space.h"
+#include "BIF_screen.h"
+#include "BIF_mywindow.h"
+#include "BIF_drawimage.h"
+
+/* Modules used */
+#include "mydevice.h"
+#include "render.h"
+
+
+void rectwrite_part(int winxmin, int winymin, int winxmax, int winymax, int x1, int y1, int xim, int yim, float zoomx, float zoomy, unsigned int *rect)
+{
+ int cx, cy, oldxim, x2, y2;
+
+ oldxim= xim;
+
+ /* coordinaten hoe 't op scherm komt */
+ x2= x1+ zoomx*xim;
+ y2= y1+ zoomy*yim;
+
+ /* partiele clip */
+ if(x1<winxmin) {
+ /* recten bij OpenGL mogen niet links/onder van windowrand beginnen */
+ cx= winxmin-x1+(int)zoomx;
+ /* zorg ervoor dat de rect pixelnauwkeurig wordt neergezet */
+ cx/= zoomx;
+ cx++;
+ x1+= zoomx*cx;
+ xim-= cx;
+ rect+= cx;
+ }
+ if(y1<winymin) {
+ cy= winymin-y1+(int)zoomy;
+ cy/= zoomy;
+ cy++;
+ y1+= zoomy*cy;
+ rect+= cy*oldxim;
+ yim-= cy;
+ }
+ if(x2>=winxmax) {
+ cx= x2-winxmax;
+ cx/= zoomx;
+ xim-= cx+3;
+ }
+ if(y2>=winymax) {
+ cy= y2-winymax;
+ cy/= zoomy;
+ yim-= cy+3;
+ }
+
+ if(xim<=0) return;
+ if(yim<=0) return;
+
+ mywinset(G.curscreen->mainwin);
+ glScissor(winxmin, winymin, winxmax-winxmin+1, winymax-winymin+1);
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, oldxim);
+
+ glPixelZoom(zoomx, zoomy);
+
+ glRasterPos2i(x1, y1);
+ glDrawPixels(xim, yim, GL_RGBA, GL_UNSIGNED_BYTE, rect);
+
+ glPixelZoom(1.0, 1.0);
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+
+ mywinset(curarea->win);
+}
+
+/**
+ * Sets up the fields of the View2D member of the SpaceImage struct
+ * This routine can be called in two modes:
+ * mode == 'f': float mode ???
+ * mode == 'p': pixel mode ???
+ *
+ * @param sima the image space to update
+ * @param mode the mode to use for the update
+ * @return void
+ *
+ */
+void calc_image_view(SpaceImage *sima, char mode)
+{
+ float xim=256, yim=256;
+ float x1, y1;
+ float zoom;
+
+ if(sima->image && sima->image->ibuf) {
+ xim= sima->image->ibuf->x;
+ yim= sima->image->ibuf->y;
+ }
+
+ sima->v2d.tot.xmin= 0;
+ sima->v2d.tot.ymin= 0;
+ sima->v2d.tot.xmax= xim;
+ sima->v2d.tot.ymax= yim;
+
+ sima->v2d.mask.xmin= sima->v2d.mask.ymin= 0;
+ sima->v2d.mask.xmax= curarea->winx;
+ sima->v2d.mask.ymax= curarea->winy;
+
+
+ /* Which part of the image space do we see? */
+ /* Same calculation as in lrectwrite: area left and down*/
+ x1= curarea->winrct.xmin+(curarea->winx-sima->zoom*xim)/2;
+ y1= curarea->winrct.ymin+(curarea->winy-sima->zoom*yim)/2;
+
+ x1-= sima->zoom*sima->xof;
+ y1-= sima->zoom*sima->yof;
+
+ /* float! */
+ zoom= sima->zoom;
+
+ /* relatieve afbeeld links */
+ sima->v2d.cur.xmin= ((curarea->winrct.xmin - (float)x1)/zoom);
+ sima->v2d.cur.xmax= sima->v2d.cur.xmin + ((float)curarea->winx/zoom);
+
+ /* relatieve afbeeld links */
+ sima->v2d.cur.ymin= ((curarea->winrct.ymin-(float)y1)/zoom);
+ sima->v2d.cur.ymax= sima->v2d.cur.ymin + ((float)curarea->winy/zoom);
+
+ if(mode=='f') {
+ sima->v2d.cur.xmin/= xim;
+ sima->v2d.cur.xmax/= xim;
+ sima->v2d.cur.ymin/= yim;
+ sima->v2d.cur.ymax/= yim;
+ }
+}
+
+void what_image(SpaceImage *sima)
+{
+ extern TFace *lasttface; /* editface.c */
+ Mesh *me;
+
+ if(sima->mode==SI_TEXTURE) {
+ if(G.f & G_FACESELECT) {
+
+ sima->image= 0;
+ me= get_mesh((G.scene->basact) ? (G.scene->basact->object) : 0);
+ set_lasttface();
+
+ if(me && me->tface && lasttface) {
+ if(lasttface->mode & TF_TEX) {
+ sima->image= lasttface->tpage;
+
+ if(sima->flag & SI_EDITTILE);
+ else sima->curtile= lasttface->tile;
+
+ if(sima->image) {
+ if(lasttface->mode & TF_TILES) sima->image->tpageflag |= IMA_TILES;
+ else sima->image->tpageflag &= ~IMA_TILES;
+ }
+ }
+ }
+ }
+ }
+}
+
+void image_changed(SpaceImage *sima, int dotile)
+{
+ TFace *tface;
+ Mesh *me;
+ int a;
+
+ if(sima->mode==SI_TEXTURE) {
+
+ if(G.f & G_FACESELECT) {
+ me= get_mesh((G.scene->basact) ? (G.scene->basact->object) : 0);
+ if(me && me->tface) {
+ tface= me->tface;
+ a= me->totface;
+ while(a--) {
+ if(tface->flag & TF_SELECT) {
+
+ if(dotile==2) {
+ tface->mode &= ~TF_TILES;
+ }
+ else {
+ tface->tpage= sima->image;
+ tface->mode |= TF_TEX;
+
+ if(dotile) tface->tile= sima->curtile;
+ }
+
+ if(sima->image) {
+ if(sima->image->tpageflag & IMA_TILES) tface->mode |= TF_TILES;
+ else tface->mode &= ~TF_TILES;
+
+ if(sima->image->id.us==0) sima->image->id.us= 1;
+ }
+ }
+ tface++;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSGAME, 0);
+ }
+ }
+ }
+}
+
+
+void uvco_to_areaco(float *vec, short *mval)
+{
+ float x, y;
+
+ mval[0]= 3200;
+
+ x= (vec[0] - G.v2d->cur.xmin)/(G.v2d->cur.xmax-G.v2d->cur.xmin);
+ y= (vec[1] - G.v2d->cur.ymin)/(G.v2d->cur.ymax-G.v2d->cur.ymin);
+
+ if(x>=0.0 && x<=1.0) {
+ if(y>=0.0 && y<=1.0) {
+ mval[0]= G.v2d->mask.xmin + x*(G.v2d->mask.xmax-G.v2d->mask.xmin);
+ mval[1]= G.v2d->mask.ymin + y*(G.v2d->mask.ymax-G.v2d->mask.ymin);
+ }
+ }
+}
+
+void uvco_to_areaco_noclip(float *vec, short *mval)
+{
+ float x, y;
+
+ mval[0]= 3200;
+
+ x= (vec[0] - G.v2d->cur.xmin)/(G.v2d->cur.xmax-G.v2d->cur.xmin);
+ y= (vec[1] - G.v2d->cur.ymin)/(G.v2d->cur.ymax-G.v2d->cur.ymin);
+
+ x= G.v2d->mask.xmin + x*(G.v2d->mask.xmax-G.v2d->mask.xmin);
+ y= G.v2d->mask.ymin + y*(G.v2d->mask.ymax-G.v2d->mask.ymin);
+
+ mval[0]= x;
+ mval[1]= y;
+}
+
+
+void draw_tfaces(void)
+{
+ TFace *tface;
+ MFace *mface;
+ Mesh *me;
+ unsigned int col;
+ int a;
+
+ glPointSize(2.0);
+
+ if(G.f & G_FACESELECT) {
+ me= get_mesh((G.scene->basact) ? (G.scene->basact->object) : 0);
+ if(me && me->tface) {
+
+ calc_image_view(G.sima, 'f'); /* float */
+ myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
+
+ tface= me->tface;
+ mface= me->mface;
+ a= me->totface;
+
+ while(a--) {
+ if(mface->v3 && (tface->flag & TF_SELECT) ) {
+
+ cpack(0x0);
+ glBegin(GL_LINE_LOOP);
+ glVertex2fv( tface->uv[0] );
+ glVertex2fv( tface->uv[1] );
+ glVertex2fv( tface->uv[2] );
+ if(mface->v4) glVertex2fv( tface->uv[3] );
+ glEnd();
+
+ setlinestyle(2);
+ /* kleuren: R=x G=y */
+
+ if(tface->flag & TF_ACTIVE) cpack(0xFF00); else cpack(0xFFFFFF);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv( tface->uv[0] );
+ glVertex2fv( tface->uv[1] );
+ glEnd();
+
+ if(tface->flag & TF_ACTIVE) cpack(0xFF); else cpack(0xFFFFFF);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv( tface->uv[0] );
+ if(mface->v4) glVertex2fv( tface->uv[3] ); else glVertex2fv( tface->uv[2] );
+ glEnd();
+
+ cpack(0xFFFFFF);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2fv( tface->uv[1] );
+ glVertex2fv( tface->uv[2] );
+ if(mface->v4) glVertex2fv( tface->uv[3] );
+ glEnd();
+
+ setlinestyle(0);
+
+ glBegin(GL_POINTS);
+
+ if(tface->flag & TF_SEL1) col= 0x77FFFF; else col= 0xFF70FF;
+ cpack(col);
+ glVertex2fv(tface->uv[0]);
+
+ if(tface->flag & TF_SEL2) col= 0x77FFFF; else col= 0xFF70FF;
+ cpack(col);
+ glVertex2fv(tface->uv[1]);
+
+ if(tface->flag & TF_SEL3) col= 0x77FFFF; else col= 0xFF70FF;
+ cpack(col);
+ glVertex2fv(tface->uv[2]);
+
+ if(mface->v4) {
+ if(tface->flag & TF_SEL4) col= 0x77FFFF; else col= 0xFF70FF;
+ cpack(col);
+ glVertex2fv(tface->uv[3]);
+ }
+ glEnd();
+ }
+
+ tface++;
+ mface++;
+ }
+ }
+ }
+ glPointSize(1.0);
+}
+
+static unsigned int *get_part_from_ibuf(ImBuf *ibuf, short startx, short starty, short endx, short endy)
+{
+ unsigned int *rt, *rp, *rectmain;
+ short y, heigth, len;
+
+ /* de juiste offset in rectot */
+
+ rt= ibuf->rect+ (starty*ibuf->x+ startx);
+
+ len= (endx-startx);
+ heigth= (endy-starty);
+
+ rp=rectmain= MEM_mallocN(heigth*len*sizeof(int), "rect");
+
+ for(y=0; y<heigth; y++) {
+ memcpy(rp, rt, len*4);
+ rt+= ibuf->x;
+ rp+= len;
+ }
+ return rectmain;
+}
+
+void drawimagespace(void)
+{
+ ImBuf *ibuf= NULL;
+ unsigned int *rect;
+ int x1, y1, xmin, xmax, ymin, ymax;
+ short sx, sy, dx, dy;
+
+ glClearColor(.1875, .1875, .1875, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ curarea->win_swap= WIN_BACK_OK;
+
+ xmin= curarea->winrct.xmin; xmax= curarea->winrct.xmax;
+ ymin= curarea->winrct.ymin; ymax= curarea->winrct.ymax;
+
+ what_image(G.sima);
+
+ if(G.sima->image) {
+
+ if(G.sima->image->ibuf==0) {
+ load_image(G.sima->image, IB_rect, G.sce, G.scene->r.cfra);
+ }
+ ibuf= G.sima->image->ibuf;
+ }
+
+ if(ibuf==0 || ibuf->rect==0) {
+ calc_image_view(G.sima, 'f');
+ myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
+ cpack(0x404040);
+ glRectf(0.0, 0.0, 1.0, 1.0);
+ draw_tfaces();
+
+ return;
+ }
+
+ /* plek berekenen */
+ x1= xmin+(curarea->winx-G.sima->zoom*ibuf->x)/2;
+ y1= ymin+(curarea->winy-G.sima->zoom*ibuf->y)/2;
+
+ x1-= G.sima->zoom*G.sima->xof;
+ y1-= G.sima->zoom*G.sima->yof;
+
+
+ if(G.sima->flag & SI_EDITTILE) {
+ rectwrite_part(xmin, ymin, xmax, ymax, x1, y1, ibuf->x, ibuf->y, (float)G.sima->zoom, (float)G.sima->zoom, ibuf->rect);
+
+ dx= ibuf->x/G.sima->image->xrep;
+ dy= ibuf->y/G.sima->image->yrep;
+ sy= (G.sima->curtile / G.sima->image->xrep);
+ sx= G.sima->curtile - sy*G.sima->image->xrep;
+
+ sx*= dx;
+ sy*= dy;
+
+ calc_image_view(G.sima, 'p'); /* pixel */
+ myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
+
+ cpack(0x0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glRects(sx, sy, sx+dx-1, sy+dy-1); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ cpack(0xFFFFFF);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glRects(sx+1, sy+1, sx+dx, sy+dy); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+ else if(G.sima->mode==SI_TEXTURE) {
+ if(G.sima->image->tpageflag & IMA_TILES) {
+
+
+ /* eventjes laten staan */
+ if(G.sima->image->xrep<1) return;
+ if(G.sima->image->yrep<1) return;
+
+ if(G.sima->curtile >= G.sima->image->xrep*G.sima->image->yrep)
+ G.sima->curtile = G.sima->image->xrep*G.sima->image->yrep - 1;
+
+ dx= ibuf->x/G.sima->image->xrep;
+ dy= ibuf->y/G.sima->image->yrep;
+
+ sy= (G.sima->curtile / G.sima->image->xrep);
+ sx= G.sima->curtile - sy*G.sima->image->xrep;
+
+ sx*= dx;
+ sy*= dy;
+
+ rect= get_part_from_ibuf(ibuf, sx, sy, sx+dx, sy+dy);
+
+ /* rect= ibuf->rect; */
+ for(sy= 0; sy+dy<=ibuf->y; sy+= dy) {
+ for(sx= 0; sx+dx<=ibuf->x; sx+= dx) {
+
+ rectwrite_part(xmin, ymin, xmax, ymax,
+ x1+sx*G.sima->zoom, y1+sy*G.sima->zoom, dx, dy, (float)G.sima->zoom, (float)G.sima->zoom, rect);
+ }
+ }
+
+ MEM_freeN(rect);
+ }
+ else
+ rectwrite_part(xmin, ymin, xmax, ymax, x1, y1, ibuf->x, ibuf->y, (float)G.sima->zoom,(float)G.sima->zoom, ibuf->rect);
+
+ draw_tfaces();
+ }
+
+ calc_image_view(G.sima, 'f'); /* float */
+}
+
+void image_viewmove(void)
+{
+ short mval[2], mvalo[2], xof, yof;
+
+ getmouseco_sc(mvalo);
+
+ while(get_mbut()&(L_MOUSE|M_MOUSE)) {
+
+ getmouseco_sc(mval);
+
+ xof= (mvalo[0]-mval[0])/G.sima->zoom;
+ yof= (mvalo[1]-mval[1])/G.sima->zoom;
+
+ if(xof || yof) {
+
+ G.sima->xof+= xof;
+ G.sima->yof+= yof;
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ }
+ else BIF_wait_for_statechange();
+ }
+}
+
+/**
+ * Updates the fields of the View2D member of the SpaceImage struct.
+ * Default behavior is to reset the position of the image and set the zoom to 1
+ * If the image will not fit within the window rectangle, the zoom is adjusted
+ *
+ * @return void
+ *
+ */
+void image_home(void)
+{
+ int width, height;
+ float zoomX, zoomY;
+
+ if (curarea->spacetype != SPACE_IMAGE) return;
+ if ((G.sima->image == 0) || (G.sima->image->ibuf == 0)) return;
+
+ /* Check if the image will fit in the image with zoom==1 */
+ width = curarea->winx;
+ height = curarea->winy;
+ if (((G.sima->image->ibuf->x >= width) || (G.sima->image->ibuf->y >= height)) &&
+ ((width > 0) && (height > 0))) {
+ /* Find the zoom value that will fit the image in the image space */
+ zoomX = ((float)width) / ((float)G.sima->image->ibuf->x);
+ zoomY = ((float)height) / ((float)G.sima->image->ibuf->y);
+ G.sima->zoom= MIN2(zoomX, zoomY);
+
+ /* Now make it a power of 2 */
+ G.sima->zoom = 1 / G.sima->zoom;
+ G.sima->zoom = log(G.sima->zoom) / log(2);
+ G.sima->zoom = ceil(G.sima->zoom);
+ G.sima->zoom = pow(2, G.sima->zoom);
+ G.sima->zoom = 1 / G.sima->zoom;
+ }
+ else {
+ G.sima->zoom= (float)1;
+ }
+
+ G.sima->xof= G.sima->yof= 0;
+
+ calc_image_view(G.sima, 'p');
+
+ scrarea_queue_winredraw(curarea);
+}
+