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Diffstat (limited to 'source/blender/src/drawseq.c')
-rw-r--r--source/blender/src/drawseq.c617
1 files changed, 617 insertions, 0 deletions
diff --git a/source/blender/src/drawseq.c b/source/blender/src/drawseq.c
new file mode 100644
index 00000000000..22b397abde6
--- /dev/null
+++ b/source/blender/src/drawseq.c
@@ -0,0 +1,617 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifdef _WIN32
+#include "BLI_winstuff.h"
+#endif
+
+#include <string.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+
+#include "IMB_imbuf_types.h"
+
+#include "DNA_sequence_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view2d_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+
+#include "BIF_gl.h"
+#include "BIF_mywindow.h"
+#include "BIF_screen.h"
+#include "BIF_drawseq.h"
+#include "BIF_editseq.h"
+#include "BIF_drawimage.h"
+
+#include "BSE_view.h"
+#include "BSE_drawipo.h"
+#include "BSE_sequence.h"
+
+/* Modules used */
+#include "blendertimer.h" /* timer functions */
+
+int no_rightbox=0, no_leftbox= 0;
+
+static void EmbossBoxf(float x1, float y1, float x2, float y2, int sel, unsigned int dark, unsigned int light)
+{
+
+ if(sel) cpack(dark);
+ else cpack(light);
+ if(sel) glLineWidth(2.0);
+ fdrawline(x1, y2, x2, y2); /* boven */
+ if(no_leftbox==0) fdrawline(x1, y1, x1, y2); /* links */
+
+ if(sel) glLineWidth(1.0);
+
+ if(sel) cpack(light);
+ else cpack(dark);
+ fdrawline(x1, y1, x2, y1); /* onder */
+ if(no_rightbox==0) fdrawline(x2, y1, x2, y2); /* rechts */
+
+}
+
+static char *give_seqname(Sequence *seq)
+{
+ if(seq->type==SEQ_META) {
+ if(seq->name[2]) return seq->name+2;
+ return "META";
+ }
+ else if(seq->type==SEQ_SCENE) return "SCENE";
+ else if(seq->type==SEQ_MOVIE) return "MOVIE";
+ else if(seq->type<SEQ_EFFECT) return seq->strip->dir;
+ else if(seq->type==SEQ_CROSS) return "CROSS";
+ else if(seq->type==SEQ_GAMCROSS) return "GAMMA CROSS";
+ else if(seq->type==SEQ_ADD) return "ADD";
+ else if(seq->type==SEQ_SUB) return "SUB";
+ else if(seq->type==SEQ_MUL) return "MUL";
+ else if(seq->type==SEQ_ALPHAOVER) return "ALPHAOVER";
+ else if(seq->type==SEQ_ALPHAUNDER) return "ALPHAUNDER";
+ else if(seq->type==SEQ_OVERDROP) return "OVER DROP";
+ else if(seq->type==SEQ_PLUGIN) {
+ if(seq->plugin && seq->plugin->doit) return seq->plugin->pname;
+ return "PLUGIN";
+ }
+ else return "EFFECT";
+
+}
+
+static void draw_cfra_seq(void)
+{
+ glColor3ub(0x30, 0x90, 0x50);
+ glLineWidth(2.0);
+ glBegin(GL_LINES);
+ glVertex2f(G.scene->r.cfra, G.v2d->cur.ymin);
+ glVertex2f(G.scene->r.cfra, G.v2d->cur.ymax);
+ glEnd();
+ glLineWidth(1.0);
+}
+
+static unsigned int seq_color(Sequence *seq)
+{
+ switch(seq->type) {
+ case SEQ_META:
+ return 0x509090;
+ case SEQ_MOVIE:
+ return 0x805040;
+ case SEQ_SCENE:
+ if(seq->scene==G.scene) return 0x709050;
+ return 0x609060;
+ case SEQ_CROSS:
+ return 0x505090;
+ case SEQ_GAMCROSS:
+ return 0x5040A0;
+ case SEQ_ADD:
+ return 0x6060A0;
+ case SEQ_SUB:
+ return 0x8060A0;
+ case SEQ_MUL:
+ return 0x8080A0;
+ case SEQ_ALPHAOVER:
+ return 0x6080A0;
+ case SEQ_ALPHAUNDER:
+ return 0x9080A0;
+ case SEQ_OVERDROP:
+ return 0x5080B0;
+ case SEQ_PLUGIN:
+ return 0x906000;
+ default:
+ return 0x906060;
+ }
+
+}
+
+static void drawmeta_contents(Sequence *seqm, float x1, float y1, float x2, float y2)
+{
+ Sequence *seq;
+ float dx;
+ int nr;
+
+ nr= 0;
+ WHILE_SEQ(&seqm->seqbase) {
+ nr++;
+ }
+ END_SEQ
+
+ dx= (x2-x1)/nr;
+
+ WHILE_SEQ(&seqm->seqbase) {
+ cpack(seq_color(seq));
+ glRectf(x1, y1, x1+0.9*dx, y2);
+ EmbossBoxf(x1, y1, x1+0.9*dx, y2, 0, 0x404040, 0xB0B0B0);
+ x1+= dx;
+ }
+ END_SEQ
+}
+
+void drawseq(Sequence *seq)
+{
+ float v1[2], v2[2], x1, x2, y1, y2;
+ unsigned int body, dark, light;
+ int len, size;
+ short mval[2];
+ char str[120], *strp;
+
+
+ if(seq->startdisp > seq->enddisp) body= 0x707070;
+
+ body= seq_color(seq);
+ dark= 0x202020;
+ light= 0xB0B0B0;
+
+ if(G.moving && (seq->flag & SELECT)) {
+ if(seq->flag & SEQ_OVERLAP) dark= light= 0x4040FF;
+ else {
+ if(seq->flag & (SEQ_LEFTSEL+SEQ_RIGHTSEL));
+ else dark= light= 0xFFFFFF;
+ }
+ }
+
+ /* body */
+ if(seq->startstill) x1= seq->start;
+ else x1= seq->startdisp;
+ y1= seq->machine+0.2;
+ if(seq->endstill) x2= seq->start+seq->len;
+ else x2= seq->enddisp;
+ y2= seq->machine+0.8;
+
+ cpack(body);
+ glRectf(x1, y1, x2, y2);
+ EmbossBoxf(x1, y1, x2, y2, seq->flag & 1, dark, light);
+
+ v1[1]= y1;
+ v2[1]= y2;
+ if(seq->type < SEQ_EFFECT) {
+
+ /* decoratie: balkjes */
+ x1= seq->startdisp;
+ x2= seq->enddisp;
+
+ if(seq->startofs) {
+ cpack(0x707070);
+ glRectf((float)(seq->start), y1-0.2, x1, y1);
+ EmbossBoxf((float)(seq->start), y1-0.2, x1, y1, seq->flag & 1, dark, light);
+ }
+ if(seq->endofs) {
+ cpack(0x707070);
+ glRectf(x2, y2, (float)(seq->start+seq->len), y2+0.2);
+ EmbossBoxf(x2, y2, (float)(seq->start+seq->len), y2+0.2, seq->flag & 1, dark, light);
+ }
+
+ if(seq->startstill) {
+ cpack(body);
+ glRectf(x1, y1+0.1, (float)(seq->start), y1+0.5);
+ no_rightbox= 1;
+ EmbossBoxf(x1, y1+0.1, (float)(seq->start), y1+0.5, seq->flag & 1, dark, light);
+ no_rightbox= 0;
+ }
+ if(seq->endstill) {
+ cpack(body);
+ glRectf((float)(seq->start+seq->len), y1+0.1, x2, y1+0.5);
+ no_leftbox= 1;
+ EmbossBoxf((float)(seq->start+seq->len), y1+0.1, x2, y1+0.5, seq->flag & 1, dark, light);
+ no_leftbox= 0;
+ }
+
+ }
+
+ /* berekenen of seq lang genoeg is om naam te printen */
+ x1= seq->startdisp+seq->handsize;
+ x2= seq->enddisp-seq->handsize;
+
+ /* maar eerst de inhoud van de meta */
+ if(seq->type==SEQ_META) drawmeta_contents(seq, x1, y1+0.15, x2, y2-0.15);
+
+ if(x1<G.v2d->cur.xmin) x1= G.v2d->cur.xmin;
+ else if(x1>G.v2d->cur.xmax) x1= G.v2d->cur.xmax;
+ if(x2<G.v2d->cur.xmin) x2= G.v2d->cur.xmin;
+ else if(x2>G.v2d->cur.xmax) x2= G.v2d->cur.xmax;
+
+ if(x1 != x2) {
+ v1[0]= x1;
+ ipoco_to_areaco_noclip(G.v2d, v1, mval);
+ x1= mval[0];
+ v2[0]= x2;
+ ipoco_to_areaco_noclip(G.v2d, v2, mval);
+ x2= mval[0];
+ size= x2-x1;
+
+ if(seq->type == SEQ_META) sprintf(str, "%d %s", seq->len, give_seqname(seq));
+ else if(seq->type == SEQ_SCENE) {
+ if(seq->scene) sprintf(str, "%d %s %s", seq->len, give_seqname(seq), seq->scene->id.name+2);
+ else sprintf(str, "%d %s", seq->len, give_seqname(seq));
+ }
+ else if(seq->type & SEQ_EFFECT) {
+ if(seq->seq3!=seq->seq2 && seq->seq1!=seq->seq3)
+ sprintf(str, "%d %s: %d-%d (use %d)", seq->len, give_seqname(seq), seq->seq1->machine, seq->seq2->machine, seq->seq3->machine);
+ else
+ sprintf(str, "%d %s: %d-%d", seq->len, give_seqname(seq), seq->seq1->machine, seq->seq2->machine);
+ }
+ else if(seq->name[2]) sprintf(str, "%s", seq->name+2);
+ else sprintf(str, "%d %s%s", seq->len, seq->strip->dir, seq->strip->stripdata->name);
+
+ strp= str;
+
+ while( (len= BMF_GetStringWidth(G.font, strp)) > size) {
+ if(len < 10) break;
+ if(strp[1]==0) break;
+ strp++;
+ }
+
+ mval[0]= (x1+x2-len+1)/2;
+ mval[1]= 1;
+ areamouseco_to_ipoco(G.v2d, mval, &x1, &x2);
+
+ if(seq->flag & SELECT) cpack(0xFFFFFF);
+ else cpack(0x0);
+ glRasterPos3f(x1, y1+0.2, 0.0);
+ BMF_DrawString(G.font, strp);
+ }
+
+ if(seq->type < SEQ_EFFECT) {
+
+ /* decoratie: driehoekjes */
+ x1= seq->startdisp;
+ x2= seq->enddisp;
+
+ body+= 0x101010;
+ dark= 0x202020;
+ light= 0xB0B0B0;
+
+ /* linker driehoek */
+
+ if(seq->flag & SEQ_LEFTSEL) {
+ cpack(body+0x20);
+ if(G.moving) {
+ if(seq->flag & SEQ_OVERLAP) dark= light= 0x4040FF;
+ else dark= light= 0xFFFFFF;
+ }
+ }
+ else {
+ cpack(body);
+ }
+
+ glBegin(GL_TRIANGLES);
+ v1[0]= x1; glVertex2fv(v1);
+ v2[0]= x1; glVertex2fv(v2);
+ v2[0]+= seq->handsize; v2[1]= (y1+y2)/2.0; glVertex2fv(v2); v2[1]= y2;
+ glEnd();
+
+ cpack(light);
+
+ glBegin(GL_LINE_STRIP);
+ v1[0]= x1; glVertex2fv(v1);
+ v2[0]= x1; glVertex2fv(v2);
+ v2[0]+= seq->handsize; v2[1]= (y1+y2)/2.0; glVertex2fv(v2); v2[1]= y2;
+ cpack(dark);
+ glVertex2fv(v1);
+ glEnd();
+
+ if(G.moving || (seq->flag & SEQ_LEFTSEL)) {
+ cpack(0xFFFFFF);
+ glRasterPos3f(x1, y1+0.2, 0.0);
+ sprintf(str, "%d", seq->startdisp);
+ BMF_DrawString(G.font, str);
+ }
+
+ /* rechter driehoek */
+
+ dark= 0x202020;
+ light= 0xB0B0B0;
+
+ if(seq->flag & SEQ_RIGHTSEL) {
+ cpack(body+0x20);
+ if(G.moving) {
+ if(seq->flag & SEQ_OVERLAP) dark= light= 0x4040FF;
+ else dark= light= 0xFFFFFF;
+ }
+ }
+ else {
+ cpack(body);
+ }
+ glBegin(GL_TRIANGLES);
+ v2[0]= x2; glVertex2fv(v2);
+ v1[0]= x2; glVertex2fv(v1);
+ v2[0]-= seq->handsize; v2[1]= (y1+y2)/2.0; glVertex2fv(v2); v2[1]= y2;
+ glEnd();
+
+ cpack(dark);
+ glBegin(GL_LINE_STRIP);
+ v2[0]= x2; glVertex2fv(v2);
+ v1[0]= x2; glVertex2fv(v1);
+ v1[0]-= seq->handsize; v1[1]= (y1+y2)/2.0; glVertex2fv(v1); v1[1]= y2;
+ cpack(light);
+ glVertex2fv(v2);
+ glEnd();
+
+ if(G.moving || (seq->flag & SEQ_RIGHTSEL)) {
+ cpack(0xFFFFFF);
+ glRasterPos3f(x2-seq->handsize/2, y1+0.2, 0.0);
+ sprintf(str, "%d", seq->enddisp-1);
+ BMF_DrawString(G.font, str);
+ }
+
+
+ }
+}
+
+static Sequence *special_seq_update= 0;
+
+void set_special_seq_update(int val)
+{
+ int x;
+
+ /* als met muis in sequence && LEFTMOUSE */
+ if(val) {
+ special_seq_update= find_nearest_seq(&x);
+ }
+ else special_seq_update= 0;
+}
+
+
+static void draw_image_seq(void)
+{
+ SpaceSeq *sseq;
+ StripElem *se;
+ struct ImBuf *ibuf;
+ int x1, y1;
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ curarea->win_swap= WIN_BACK_OK;
+
+ ibuf= (ImBuf *)give_ibuf_seq( (G.scene->r.cfra));
+
+ if(special_seq_update) {
+ se = special_seq_update->curelem;
+ if(se) {
+ if(se->ok==2) {
+ if(se->se1)
+ ibuf= se->se1->ibuf;
+ }
+ else ibuf= se->ibuf;
+ }
+ }
+ if(ibuf==0 || ibuf->rect==0) return;
+
+ sseq= curarea->spacedata.first;
+ if(sseq==0) return;
+
+ /* plek berekenen */
+ x1= curarea->winrct.xmin+(curarea->winx-sseq->zoom*ibuf->x)/2;
+ y1= curarea->winrct.ymin+(curarea->winy-sseq->zoom*ibuf->y)/2;
+
+ /* convert_rgba_to_abgr(ibuf->x*ibuf->y, ibuf->rect); */
+
+ rectwrite_part(curarea->winrct.xmin, curarea->winrct.ymin,
+ curarea->winrct.xmax, curarea->winrct.ymax,
+ x1, y1, ibuf->x, ibuf->y, (float)sseq->zoom,(float)sseq->zoom, ibuf->rect);
+
+ /* convert_rgba_to_abgr(ibuf->x*ibuf->y, ibuf->rect); */
+}
+
+static void draw_extra_seqinfo(void)
+{
+ extern Sequence *last_seq;
+ StripElem *se, *last;
+ float xco, xfac;
+ int sta, end;
+ char str[256];
+
+ if(last_seq==0) return;
+
+ /* xfac: afm 1 pixel */
+ xfac= G.v2d->cur.xmax - G.v2d->cur.xmin;
+ xfac/= (float)(G.v2d->mask.xmax-G.v2d->mask.xmin);
+ xco= G.v2d->cur.xmin+40*xfac;
+
+ cpack(0);
+
+ /* NAAM */
+ glRasterPos3f(xco, 0.3, 0.0);
+ strcpy(str, give_seqname(last_seq));
+ BMF_DrawString(G.font, str);
+ xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
+
+ if(last_seq->type==SEQ_SCENE && last_seq->scene) {
+ glRasterPos3f(xco, 0.3, 0.0);
+ BMF_DrawString(G.font, last_seq->scene->id.name+2);
+ xco += xfac*BMF_GetStringWidth(G.font, last_seq->scene->id.name+2) +30.0*xfac;
+ }
+
+ /* LEN */
+ if(last_seq->type & SEQ_EFFECT)
+ sprintf(str, "len: %d From %d - %d", last_seq->len, last_seq->startdisp, last_seq->enddisp-1);
+ else
+ sprintf(str, "len: %d (%d)", last_seq->enddisp-last_seq->startdisp, last_seq->len);
+
+ glRasterPos3f(xco, 0.3, 0.0);
+ BMF_DrawString(G.font, str);
+ xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
+
+ if(last_seq->type==SEQ_IMAGE) {
+
+ /* CURRENT */
+ se= (StripElem *)give_stripelem(last_seq, (G.scene->r.cfra));
+ if(se) {
+ sprintf(str, "cur: %s", se->name);
+ glRasterPos3f(xco, 0.3, 0.0);
+ BMF_DrawString(G.font, str);
+ xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
+ }
+
+ /* FIRST EN LAST */
+
+ if(last_seq->strip) {
+ se= last_seq->strip->stripdata;
+ last= se+last_seq->len-1;
+ if(last_seq->startofs) se+= last_seq->startofs;
+ if(last_seq->endofs) last-= last_seq->endofs;
+
+ sprintf(str, "First: %s at %d Last: %s at %d", se->name, last_seq->startdisp, last->name, last_seq->enddisp-1);
+ glRasterPos3f(xco, 0.3, 0.0);
+ BMF_DrawString(G.font, str);
+ xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
+
+ /* orig size */
+ sprintf(str, "OrigSize: %d x %d", last_seq->strip->orx, last_seq->strip->ory);
+ glRasterPos3f(xco, 0.3, 0.0);
+ BMF_DrawString(G.font, str);
+ xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac;
+ }
+ }
+ else if(last_seq->type==SEQ_MOVIE) {
+
+ sta= last_seq->startofs;
+ end= last_seq->len-1-last_seq->endofs;
+
+ sprintf(str, "%s %s%s First: %d at %d Last: %d at %d Cur: %d",
+ last_seq->name+2, last_seq->strip->dir, last_seq->strip->stripdata->name,
+ sta, last_seq->startdisp, end, last_seq->enddisp-1, (G.scene->r.cfra)-last_seq->startdisp);
+
+ glRasterPos3f(xco, 0.3, 0.0);
+ BMF_DrawString(G.font, str);
+ }
+}
+
+void drawseqspace(void)
+{
+ SpaceSeq *sseq;
+ Editing *ed;
+ Sequence *seq;
+ int ofsx, ofsy;
+
+ ed= G.scene->ed;
+
+ sseq= curarea->spacedata.first;
+ if(sseq->mainb==1) {
+ draw_image_seq();
+ return;
+ }
+
+ if(ed && ed->metastack.first) glClearColor(0.5, 0.5, 0.4, 0.0);
+ else glClearColor(.40625, .40625, .40625, 0.0);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ calc_scrollrcts(G.v2d, curarea->winx, curarea->winy);
+
+ if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
+ if(G.v2d->scroll) {
+ ofsx= curarea->winrct.xmin; /* ivm mywin */
+ ofsy= curarea->winrct.ymin;
+ glViewport(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
+ glScissor(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
+ }
+ }
+
+
+ myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
+
+ cpack(0x585858);
+ glRectf(G.v2d->cur.xmin, 0.0, G.v2d->cur.xmax, 1.0);
+
+ boundbox_seq();
+ calc_ipogrid();
+ draw_ipogrid();
+ draw_cfra_seq();
+
+ /* sequenties: eerst de deselect */
+
+ if(ed) {
+ seq= ed->seqbasep->first;
+ while(seq) {
+ if(seq->flag & SELECT); else drawseq(seq);
+ seq= seq->next;
+ }
+ }
+ ed= G.scene->ed;
+ if(ed) {
+ seq= ed->seqbasep->first;
+ while(seq) {
+ if(seq->flag & SELECT) drawseq(seq);
+ seq= seq->next;
+ }
+ }
+
+ draw_extra_seqinfo();
+
+ /* restore viewport */
+ mywinset(curarea->win);
+
+ if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
+
+ /* ortho op pixelnivo curarea */
+ myortho2(-0.5, curarea->winx+0.5, -0.5, curarea->winy+0.5);
+
+ if(G.v2d->scroll) {
+ drawscroll(0);
+ }
+
+
+ }
+
+ curarea->win_swap= WIN_BACK_OK;
+}
+
+