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Diffstat (limited to 'source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp374
1 files changed, 374 insertions, 0 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
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+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Blender's Ketsji startpoint
+ */
+
+#ifdef WIN32
+// don't show stl-warnings
+#pragma warning (disable:4786)
+#endif
+
+#include "KX_BlenderGL.h"
+#include "KX_BlenderCanvas.h"
+#include "KX_BlenderKeyboardDevice.h"
+#include "KX_BlenderMouseDevice.h"
+#include "KX_BlenderRenderTools.h"
+#include "KX_BlenderSystem.h"
+
+#include "KX_KetsjiEngine.h"
+#include "KX_BlenderSceneConverter.h"
+#include "KX_PythonInit.h"
+#include "KX_PyConstraintBinding.h"
+
+#include "RAS_OpenGLRasterizer.h"
+#include "RAS_CheckVertexArrays.h"
+
+
+#ifdef WIN32
+#include "RAS_VAOpenGLRasterizer.h"
+#endif
+
+#include "NG_LoopBackNetworkDeviceInterface.h"
+#include "SND_DeviceManager.h"
+
+#include "SYS_System.h"
+
+ /***/
+
+#include "DNA_view3d_types.h"
+#include "DNA_screen_types.h"
+#include "BKE_global.h"
+#include "BIF_screen.h"
+#include "BIF_scrarea.h"
+
+#include "BKE_main.h"
+#include "BLI_blenlib.h"
+#include "BLO_readfile.h"
+#include "DNA_scene_types.h"
+ /***/
+
+static BlendFileData *load_game_data(char *filename) {
+ BlendReadError error;
+ BlendFileData *bfd= BLO_read_from_file(filename, &error);
+
+ if (!bfd) {
+ printf("Loading %s failed: %s\n", filename, BLO_bre_as_string(error));
+ }
+
+ return bfd;
+}
+
+extern "C" void StartKetsjiShell(struct ScrArea *area,
+ char* scenename,
+ struct Main* maggie,
+ int always_use_expand_framing)
+{
+ int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
+ Main* blenderdata = maggie;
+ char* startscenename = scenename;
+ char pathname[160];
+ strcpy (pathname, maggie->name);
+ STR_String exitstring = "";
+ BlendFileData *bfd= NULL;
+
+ do
+ {
+ View3D *v3d= (View3D*) area->spacedata.first;
+
+ // get some preferences
+ SYS_SystemHandle syshandle = SYS_GetSystem();
+ bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
+ bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
+ bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
+ bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
+
+ // create the canvas, rasterizer and rendertools
+ RAS_ICanvas* canvas = new KX_BlenderCanvas(area);
+ canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
+ RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
+ RAS_IRasterizer* rasterizer = NULL;
+
+ // let's see if we want to use vertexarrays or not
+#ifdef WIN32
+ int usevta = SYS_GetCommandLineInt(syshandle,"vertexarrays",1);
+ bool useVertexArrays = (usevta > 0);
+
+ if (useVertexArrays && RAS_SystemSupportsVertexArrays())
+ rasterizer = new RAS_VAOpenGLRasterizer(canvas);
+ else
+ rasterizer = new RAS_OpenGLRasterizer(canvas);
+#else
+ rasterizer = new RAS_OpenGLRasterizer(canvas);
+#endif
+
+ // create the inputdevices
+ KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
+ KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
+
+ // create a networkdevice
+ NG_NetworkDeviceInterface* networkdevice = new
+ NG_LoopBackNetworkDeviceInterface();
+
+ // get an audiodevice
+ SND_DeviceManager::Subscribe();
+ SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
+ audiodevice->UseCD();
+
+ // create a ketsji/blendersystem (only needed for timing and stuff)
+ KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
+
+ // create the ketsjiengine
+ KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
+
+ // set the devices
+ ketsjiengine->SetKeyboardDevice(keyboarddevice);
+ ketsjiengine->SetMouseDevice(mousedevice);
+ ketsjiengine->SetNetworkDevice(networkdevice);
+ ketsjiengine->SetCanvas(canvas);
+ ketsjiengine->SetRenderTools(rendertools);
+ ketsjiengine->SetRasterizer(rasterizer);
+ ketsjiengine->SetNetworkDevice(networkdevice);
+ ketsjiengine->SetAudioDevice(audiodevice);
+ ketsjiengine->SetUseFixedTime(usefixed);
+ ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
+
+ // some blender stuff
+ MT_CmMatrix4x4 projmat;
+ MT_CmMatrix4x4 viewmat;
+ int i;
+
+ for (i = 0; i < 16; i++)
+ {
+ float *viewmat_linear= (float*) v3d->viewmat;
+ viewmat.setElem(i, viewmat_linear[i]);
+ }
+ for (i = 0; i < 16; i++)
+ {
+ float *projmat_linear = (float*) area->winmat;
+ projmat.setElem(i, projmat_linear[i]);
+ }
+
+ float camzoom = (1.41421 + (v3d->camzoom / 50.0));
+ camzoom *= camzoom;
+ camzoom = 4.0 / camzoom;
+
+ ketsjiengine->SetDrawType(v3d->drawtype);
+ ketsjiengine->SetCameraZoom(camzoom);
+
+ // if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
+ if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
+ {
+ exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
+ if (bfd) BLO_blendfiledata_free(bfd);
+
+ char basedpath[160];
+ // base the actuator filename with respect
+ // to the original file working directory
+ if (exitstring != "")
+ strcpy(basedpath, exitstring.Ptr());
+
+ BLI_convertstringcode(basedpath, pathname, 0);
+ bfd = load_game_data(basedpath);
+
+ // if it wasn't loaded, try it forced relative
+ if (!bfd)
+ {
+ // just add "//" in front of it
+ char temppath[162];
+ strcpy(temppath, "//");
+ strcat(temppath, basedpath);
+
+ BLI_convertstringcode(temppath, pathname, 0);
+ bfd = load_game_data(temppath);
+ }
+
+ // if we got a loaded blendfile, proceed
+ if (bfd)
+ {
+ blenderdata = bfd->main;
+ startscenename = bfd->curscene->id.name + 2;
+ }
+ // else forget it, we can't find it
+ else
+ {
+ exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
+ }
+ }
+
+ if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
+ {
+ if (v3d->persp != 2)
+ {
+ ketsjiengine->EnableCameraOverride(startscenename);
+ ketsjiengine->SetCameraOverrideUseOrtho((v3d->persp == 0));
+ ketsjiengine->SetCameraOverrideProjectionMatrix(projmat);
+ ketsjiengine->SetCameraOverrideViewMatrix(viewmat);
+ }
+
+ // create a scene converter, create and convert the startingscene
+ KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata, ketsjiengine);
+ ketsjiengine->SetSceneConverter(sceneconverter);
+
+ if (always_use_expand_framing)
+ sceneconverter->SetAlwaysUseExpandFraming(true);
+
+
+ KX_Scene* startscene = new KX_Scene(keyboarddevice,
+ mousedevice,
+ networkdevice,
+ audiodevice,
+ startscenename);
+
+ // some python things
+ PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
+ ketsjiengine->SetPythonDictionary(dictionaryobject);
+ initRasterizer(rasterizer, canvas);
+ initGameLogic(startscene);
+ initGameKeys();
+ initPythonConstraintBinding();
+
+
+ if (sceneconverter)
+ {
+ // convert and add scene
+ sceneconverter->ConvertScene(
+ startscenename,
+ startscene,
+ dictionaryobject,
+ keyboarddevice,
+ rendertools,
+ canvas);
+ ketsjiengine->AddScene(startscene);
+
+ // init the rasterizer
+ rasterizer->Init();
+
+ // start the engine
+ ketsjiengine->StartEngine();
+
+ // the mainloop
+ while (!exitrequested)
+ {
+ // first check if we want to exit
+ exitrequested = ketsjiengine->GetExitCode();
+
+ // kick the engine
+ ketsjiengine->NextFrame();
+
+ // render the frame
+ ketsjiengine->Render();
+
+ // test for the ESC key
+ while (qtest())
+ {
+ short val;
+ unsigned short event = extern_qread(&val);
+
+ if (keyboarddevice->ConvertBlenderEvent(event,val))
+ exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
+
+ /* Coordinate conversion... where
+ * should this really be?
+ */
+ if (event==MOUSEX) {
+ val = val - scrarea_get_win_x(area);
+ } else if (event==MOUSEY) {
+ val = scrarea_get_win_height(area) - (val - scrarea_get_win_y(area)) - 1;
+ }
+
+ mousedevice->ConvertBlenderEvent(event,val);
+ }
+ }
+ exitstring = ketsjiengine->GetExitString();
+
+ // when exiting the mainloop
+ exitGamePythonScripting();
+ ketsjiengine->StopEngine();
+ networkdevice->Disconnect();
+ }
+
+ if (sceneconverter)
+ {
+ delete sceneconverter;
+ sceneconverter = NULL;
+ }
+ }
+ // set the cursor back to normal
+ canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
+
+ // clean up some stuff
+ audiodevice->StopCD();
+ SND_DeviceManager::Unsubscribe();
+
+ if (ketsjiengine)
+ {
+ delete ketsjiengine;
+ ketsjiengine = NULL;
+ }
+ if (kxsystem)
+ {
+ delete kxsystem;
+ kxsystem = NULL;
+ }
+ if (networkdevice)
+ {
+ delete networkdevice;
+ networkdevice = NULL;
+ }
+ if (keyboarddevice)
+ {
+ delete keyboarddevice;
+ keyboarddevice = NULL;
+ }
+ if (mousedevice)
+ {
+ delete mousedevice;
+ mousedevice = NULL;
+ }
+ if (rasterizer)
+ {
+ delete rasterizer;
+ rasterizer = NULL;
+ }
+ if (rendertools)
+ {
+ delete rendertools;
+ rendertools = NULL;
+ }
+ if (canvas)
+ {
+ delete canvas;
+ canvas = NULL;
+ }
+ } while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
+
+ if (bfd) BLO_blendfiledata_free(bfd);
+}