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Diffstat (limited to 'source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp')
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp164
1 files changed, 164 insertions, 0 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
new file mode 100644
index 00000000000..3dfae217453
--- /dev/null
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
@@ -0,0 +1,164 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "BIF_scrarea.h"
+
+
+#include "KX_BlenderCanvas.h"
+
+
+KX_BlenderCanvas::KX_BlenderCanvas(struct ScrArea *area) :
+m_area(area)
+{
+}
+
+KX_BlenderCanvas::~KX_BlenderCanvas()
+{
+}
+
+void KX_BlenderCanvas::Init()
+{
+ glDepthFunc(GL_LEQUAL);
+}
+
+
+void KX_BlenderCanvas::SwapBuffers()
+{
+ BL_SwapBuffers();
+}
+
+void KX_BlenderCanvas::BeginFrame()
+{
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LEQUAL);
+
+}
+
+
+void KX_BlenderCanvas::EndFrame()
+{
+ // this is needed, else blender distorts a lot
+ glPopAttrib();
+ glPushAttrib(GL_ALL_ATTRIB_BITS);
+
+ glDisable(GL_FOG);
+}
+
+
+
+void KX_BlenderCanvas::ClearColor(float r,float g,float b,float a)
+{
+ glClearColor(r,g,b,a);
+}
+
+
+
+void KX_BlenderCanvas::ClearBuffer(int type)
+{
+ int ogltype = 0;
+
+ if (type & RAS_ICanvas::COLOR_BUFFER )
+ ogltype |= GL_COLOR_BUFFER_BIT;
+
+ if (type & RAS_ICanvas::DEPTH_BUFFER )
+ ogltype |= GL_DEPTH_BUFFER_BIT;
+ glClear(ogltype);
+}
+
+int KX_BlenderCanvas::GetWidth(
+) const {
+ return scrarea_get_win_width(m_area);
+}
+
+int KX_BlenderCanvas::GetHeight(
+) const {
+ return scrarea_get_win_height(m_area);
+}
+
+ void
+KX_BlenderCanvas::
+SetViewPort(
+ int x1, int y1,
+ int x2, int y2
+){
+ int vp_width = (x2 - x1) + 1;
+ int vp_height = (y2 - y1) + 1;
+ int minx = scrarea_get_win_x(m_area);
+ int miny = scrarea_get_win_y(m_area);
+
+ glViewport(minx + x1, miny + y1, vp_width, vp_height);
+ glScissor(minx + x1, miny + y1, vp_width, vp_height);
+}
+
+
+void KX_BlenderCanvas::SetMouseState(RAS_MouseState mousestate)
+{
+ switch (mousestate)
+ {
+ case MOUSE_INVISIBLE:
+ {
+ BL_HideMouse();
+ break;
+ }
+ case MOUSE_WAIT:
+ {
+ BL_WaitMouse();
+ break;
+ }
+ case MOUSE_NORMAL:
+ {
+ BL_NormalMouse();
+ break;
+ }
+ default:
+ {
+ }
+ }
+}
+
+
+
+// (0,0) is top left, (width,height) is bottom right
+void KX_BlenderCanvas::SetMousePosition(int x,int y)
+{
+ int winX = scrarea_get_win_x(m_area);
+ int winY = scrarea_get_win_y(m_area);
+ int winH = scrarea_get_win_height(m_area);
+
+ BL_warp_pointer(winX + x, winY + (winH-y-1));
+}
+
+
+
+void KX_BlenderCanvas::MakeScreenShot(const char* filename)
+{
+ BL_MakeScreenShot(m_area, filename);
+}