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Diffstat (limited to 'source/gameengine/BlenderRoutines/KX_BlenderGL.h')
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.h b/source/gameengine/BlenderRoutines/KX_BlenderGL.h
new file mode 100644
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--- /dev/null
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.h
@@ -0,0 +1,66 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __BLENDERGL
+#define __BLENDERGL
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+struct ScrArea;
+
+// special swapbuffers, that takes care of which area (viewport) needs to be swapped
+void BL_SwapBuffers();
+
+void BL_warp_pointer(int x,int y);
+
+void BL_MakeScreenShot(struct ScrArea *area, const char* filename);
+
+void BL_HideMouse();
+void BL_NormalMouse();
+void BL_WaitMouse();
+
+void BL_RenderText(int mode,const char* textstr,int textlen,struct TFace* tface,
+ float v1[3],float v2[3],float v3[3],float v4[3]);
+
+void BL_print_gamedebug_line(char* text, int xco, int yco, int width, int height);
+void BL_print_gamedebug_line_padded(char* text, int xco, int yco, int width, int height);
+
+
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+
+#endif //__BLENDERGL
+