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Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.h')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.h | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h new file mode 100644 index 00000000000..49485cb324d --- /dev/null +++ b/source/gameengine/Converter/BL_ActionActuator.h @@ -0,0 +1,126 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef BL_ACTIONACTUATOR +#define BL_ACTIONACTUATOR + +#include "SCA_IActuator.h" +#include "MT_Point3.h" + +class BL_ActionActuator : public SCA_IActuator +{ +public: + Py_Header; + BL_ActionActuator(SCA_IObject* gameobj, + const STR_String& propname, + float starttime, + float endtime, + struct bAction *action, + short playtype, + short blendin, + short priority, + float stride, + PyTypeObject* T=&Type) + : SCA_IActuator(gameobj,T), + m_starttime (starttime), + m_endtime(endtime) , + m_localtime(starttime), + m_lastUpdate(-1), + m_propname(propname), + m_action(action), + m_playtype(playtype), + m_flag(0), + m_blendin(blendin), + m_blendframe(0), + m_pose(NULL), + m_userpose(NULL), + m_blendpose(NULL), + m_priority(priority), + m_stridelength(stride), + m_lastpos(0, 0, 0) + { + }; + virtual ~BL_ActionActuator(); + virtual bool Update(double curtime,double deltatime); + CValue* GetReplica(); + void ProcessReplica(); + + KX_PYMETHOD_DOC(BL_ActionActuator,SetAction); + KX_PYMETHOD_DOC(BL_ActionActuator,SetBlendin); + KX_PYMETHOD_DOC(BL_ActionActuator,SetPriority); + KX_PYMETHOD_DOC(BL_ActionActuator,SetStart); + KX_PYMETHOD_DOC(BL_ActionActuator,SetEnd); + KX_PYMETHOD_DOC(BL_ActionActuator,SetFrame); + KX_PYMETHOD_DOC(BL_ActionActuator,SetProperty); + KX_PYMETHOD_DOC(BL_ActionActuator,SetBlendtime); + KX_PYMETHOD_DOC(BL_ActionActuator,SetChannel); + + KX_PYMETHOD_DOC(BL_ActionActuator,GetAction); + KX_PYMETHOD_DOC(BL_ActionActuator,GetBlendin); + KX_PYMETHOD_DOC(BL_ActionActuator,GetPriority); + KX_PYMETHOD_DOC(BL_ActionActuator,GetStart); + KX_PYMETHOD_DOC(BL_ActionActuator,GetEnd); + KX_PYMETHOD_DOC(BL_ActionActuator,GetFrame); + KX_PYMETHOD_DOC(BL_ActionActuator,GetProperty); +// KX_PYMETHOD(BL_ActionActuator,GetChannel); + + + virtual PyObject* _getattr(char* attr); + void SetBlendTime (float newtime); + +protected: + float m_blendframe; + MT_Point3 m_lastpos; + int m_flag; + float m_starttime; + float m_endtime; + float m_localtime; + float m_lastUpdate; + short m_playtype; + float m_blendin; + short m_priority; + float m_stridelength; + struct bPose* m_pose; + struct bPose* m_blendpose; + struct bPose* m_userpose; + STR_String m_propname; + struct bAction *m_action; + +}; + +enum { + ACT_FLAG_REVERSE = 0x00000001, + ACT_FLAG_LOCKINPUT = 0x00000002, + ACT_FLAG_KEYUP = 0x00000004 +}; +#endif + |