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Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.h')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.h126
1 files changed, 126 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h
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+++ b/source/gameengine/Converter/BL_ActionActuator.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef BL_ACTIONACTUATOR
+#define BL_ACTIONACTUATOR
+
+#include "SCA_IActuator.h"
+#include "MT_Point3.h"
+
+class BL_ActionActuator : public SCA_IActuator
+{
+public:
+ Py_Header;
+ BL_ActionActuator(SCA_IObject* gameobj,
+ const STR_String& propname,
+ float starttime,
+ float endtime,
+ struct bAction *action,
+ short playtype,
+ short blendin,
+ short priority,
+ float stride,
+ PyTypeObject* T=&Type)
+ : SCA_IActuator(gameobj,T),
+ m_starttime (starttime),
+ m_endtime(endtime) ,
+ m_localtime(starttime),
+ m_lastUpdate(-1),
+ m_propname(propname),
+ m_action(action),
+ m_playtype(playtype),
+ m_flag(0),
+ m_blendin(blendin),
+ m_blendframe(0),
+ m_pose(NULL),
+ m_userpose(NULL),
+ m_blendpose(NULL),
+ m_priority(priority),
+ m_stridelength(stride),
+ m_lastpos(0, 0, 0)
+ {
+ };
+ virtual ~BL_ActionActuator();
+ virtual bool Update(double curtime,double deltatime);
+ CValue* GetReplica();
+ void ProcessReplica();
+
+ KX_PYMETHOD_DOC(BL_ActionActuator,SetAction);
+ KX_PYMETHOD_DOC(BL_ActionActuator,SetBlendin);
+ KX_PYMETHOD_DOC(BL_ActionActuator,SetPriority);
+ KX_PYMETHOD_DOC(BL_ActionActuator,SetStart);
+ KX_PYMETHOD_DOC(BL_ActionActuator,SetEnd);
+ KX_PYMETHOD_DOC(BL_ActionActuator,SetFrame);
+ KX_PYMETHOD_DOC(BL_ActionActuator,SetProperty);
+ KX_PYMETHOD_DOC(BL_ActionActuator,SetBlendtime);
+ KX_PYMETHOD_DOC(BL_ActionActuator,SetChannel);
+
+ KX_PYMETHOD_DOC(BL_ActionActuator,GetAction);
+ KX_PYMETHOD_DOC(BL_ActionActuator,GetBlendin);
+ KX_PYMETHOD_DOC(BL_ActionActuator,GetPriority);
+ KX_PYMETHOD_DOC(BL_ActionActuator,GetStart);
+ KX_PYMETHOD_DOC(BL_ActionActuator,GetEnd);
+ KX_PYMETHOD_DOC(BL_ActionActuator,GetFrame);
+ KX_PYMETHOD_DOC(BL_ActionActuator,GetProperty);
+// KX_PYMETHOD(BL_ActionActuator,GetChannel);
+
+
+ virtual PyObject* _getattr(char* attr);
+ void SetBlendTime (float newtime);
+
+protected:
+ float m_blendframe;
+ MT_Point3 m_lastpos;
+ int m_flag;
+ float m_starttime;
+ float m_endtime;
+ float m_localtime;
+ float m_lastUpdate;
+ short m_playtype;
+ float m_blendin;
+ short m_priority;
+ float m_stridelength;
+ struct bPose* m_pose;
+ struct bPose* m_blendpose;
+ struct bPose* m_userpose;
+ STR_String m_propname;
+ struct bAction *m_action;
+
+};
+
+enum {
+ ACT_FLAG_REVERSE = 0x00000001,
+ ACT_FLAG_LOCKINPUT = 0x00000002,
+ ACT_FLAG_KEYUP = 0x00000004
+};
+#endif
+