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Diffstat (limited to 'source/gameengine/Converter/BL_SkinDeformer.h')
-rw-r--r-- | source/gameengine/Converter/BL_SkinDeformer.h | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h new file mode 100644 index 00000000000..25c3654d269 --- /dev/null +++ b/source/gameengine/Converter/BL_SkinDeformer.h @@ -0,0 +1,98 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef BL_SKINDEFORMER +#define BL_SKINDEFORMER + +#ifdef WIN32 +#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning +#endif //WIN32 + +#include "BL_MeshDeformer.h" +#include "BL_ArmatureObject.h" + +#include "DNA_mesh_types.h" +#include "DNA_object_types.h" +#include "BKE_armature.h" + +#include "RAS_Deformer.h" + + +class BL_SkinDeformer : public BL_MeshDeformer +{ +public: +// void SetArmatureController (BL_ArmatureController *cont); + virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map) + { + void **h_obj = (*map)[m_armobj]; + if (h_obj){ + SetArmature( (BL_ArmatureObject*)(*h_obj) ); + } + else + m_armobj=NULL; + } + void SetArmature (class BL_ArmatureObject *armobj); + BL_SkinDeformer( struct Object *bmeshobj, + class BL_SkinMeshObject *mesh) + :BL_MeshDeformer(bmeshobj, mesh), + m_armobj(NULL), + m_defbase(&bmeshobj->defbase), + m_lastUpdate(-1) + { + /* Build all precalculatable matrices for bones */ + + GB_build_mats(bmeshobj->parent->obmat, bmeshobj->obmat, m_premat, m_postmat); + GB_validate_defgroups((Mesh*)bmeshobj->data, m_defbase); + // Validate bone data in bDeformGroups +/* + for (bDeformGroup *dg=(bDeformGroup*)m_defbase->first; dg; dg=(bDeformGroup*)dg->next) + dg->data = (void*)get_named_bone(barm, dg->name); +*/ + }; + + virtual void ProcessReplica(); + virtual RAS_Deformer *GetReplica(); + virtual ~BL_SkinDeformer(); + void Update (void); + bool Apply (class RAS_IPolyMaterial *polymat); + +protected: + BL_ArmatureObject *m_armobj; // Our parent object + float m_premat[4][4]; + float m_postmat[4][4]; + float m_time; + double m_lastUpdate; + ListBase *m_defbase; +}; + +#endif + |