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Diffstat (limited to 'source/gameengine/Converter/BL_SkinMeshObject.h')
-rw-r--r--source/gameengine/Converter/BL_SkinMeshObject.h184
1 files changed, 184 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_SkinMeshObject.h b/source/gameengine/Converter/BL_SkinMeshObject.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __BL_SKINMESHOBJECT
+#define __BL_SKINMESHOBJECT
+
+#ifdef WIN32
+#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
+#endif //WIN32
+
+#include "RAS_MeshObject.h"
+#include "RAS_Deformer.h"
+#include "RAS_IPolygonMaterial.h"
+
+#include "BL_MeshDeformer.h"
+
+#include "DNA_mesh_types.h"
+
+typedef vector<struct MVert*> BL_MVertArray;
+typedef vector<struct MDeformVert*> BL_DeformVertArray;
+typedef vector<class BL_TexVert> BL_VertexArray;
+
+
+typedef vector<vector<struct MDeformVert*>*> vecMDVertArray;
+typedef vector<vector<class BL_TexVert>*> vecBVertexArray;
+
+class BL_SkinArrayOptimizer : public KX_ArrayOptimizer
+{
+public:
+ BL_SkinArrayOptimizer(int index)
+ :KX_ArrayOptimizer (index) {};
+ virtual ~BL_SkinArrayOptimizer(){
+
+ for (vector<KX_IndexArray*>::iterator itv = m_MvertArrayCache1.begin();
+ !(itv == m_MvertArrayCache1.end());itv++)
+ {
+ delete (*itv);
+ }
+ for (vector<BL_DeformVertArray*>::iterator itd = m_DvertArrayCache1.begin();
+ !(itd == m_DvertArrayCache1.end());itd++)
+ {
+ delete (*itd);
+ }
+ for (vector<KX_IndexArray*>::iterator iti = m_DIndexArrayCache1.begin();
+ !(iti == m_DIndexArrayCache1.end());iti++)
+ {
+ delete (*iti);
+ }
+
+ m_MvertArrayCache1.clear();
+ m_DvertArrayCache1.clear();
+ m_DIndexArrayCache1.clear();
+ };
+
+ vector<KX_IndexArray*> m_MvertArrayCache1;
+ vector<BL_DeformVertArray*> m_DvertArrayCache1;
+ vector<KX_IndexArray*> m_DIndexArrayCache1;
+
+};
+
+class BL_SkinMeshObject : public RAS_MeshObject
+{
+
+ enum { BUCKET_MAX_INDICES = 2048};//2048};//8192};
+ enum { BUCKET_MAX_TRIANGLES = 1024};
+
+ KX_ArrayOptimizer* GetArrayOptimizer(RAS_IPolyMaterial* polymat)
+ {
+ KX_ArrayOptimizer** aop = (m_matVertexArrayS[*polymat]);
+ if (aop)
+ return *aop;
+ int numelements = m_matVertexArrayS.size();
+ m_sortedMaterials.push_back(polymat);
+
+ BL_SkinArrayOptimizer* ao = new BL_SkinArrayOptimizer(numelements);
+ m_matVertexArrayS.insert(*polymat,ao);
+ return ao;
+ }
+
+protected:
+public:
+ void Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec);
+// void Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec,class RAS_BucketManager* bucketmgr);
+
+ int FindVertexArray(int numverts,RAS_IPolyMaterial* polymat);
+ BL_SkinMeshObject(int lightlayer) : RAS_MeshObject (lightlayer)
+ {};
+
+ virtual ~BL_SkinMeshObject(){
+ };
+
+ const vecIndexArrays& GetDIndexCache (RAS_IPolyMaterial* mat)
+ {
+ BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
+ return ao->m_DIndexArrayCache1;
+ }
+ const vecMDVertArray& GetDVertCache (RAS_IPolyMaterial* mat)
+ {
+ BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
+ return ao->m_DvertArrayCache1;
+ }
+ const vecIndexArrays& GetMVertCache (RAS_IPolyMaterial* mat)
+ {
+ BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
+ return ao->m_MvertArrayCache1;
+ }
+
+ void AddPolygon(RAS_Polygon* poly);
+ int FindOrAddDeform(int vtxarray, int mv, struct MDeformVert *dv, RAS_IPolyMaterial* mat);
+ int FindOrAddVertex(int vtxarray,const MT_Point3& xyz,
+ const MT_Point2& uv,
+ const unsigned int rgbacolor,
+ const MT_Vector3& normal, int defnr, bool flat, RAS_IPolyMaterial* mat)
+ {
+ short newnormal[3];
+ newnormal[0]=(short)(normal[0] * 32767.0);
+ newnormal[1]=(short)(normal[1] * 32767.0);
+ newnormal[2]=(short)(normal[2] * 32767.0);
+
+ RAS_TexVert tempvert(xyz,uv,rgbacolor,newnormal,flat ? TV_CALCFACENORMAL : 0);
+
+ // KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
+ BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
+
+ int numverts = ao->m_VertexArrayCache1[vtxarray]->size();//m_VertexArrayCount[vtxarray];
+
+ int index=-1;
+
+ for (int i=0;i<numverts;i++)
+ {
+ const RAS_TexVert& vtx = (*ao->m_VertexArrayCache1[vtxarray])[i];
+ if (tempvert.closeTo(&vtx))
+ {
+ index = i;
+ break;
+ }
+
+ }
+ if (index >= 0)
+ return index;
+
+ // no vertex found, add one
+ ao->m_VertexArrayCache1[vtxarray]->push_back(tempvert);
+ ao->m_DIndexArrayCache1[vtxarray]->push_back(defnr);
+
+ return numverts;
+
+
+ }
+
+};
+
+
+#endif
+