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Diffstat (limited to 'source/gameengine/GameLogic/SCA_AlwaysSensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_AlwaysSensor.cpp138
1 files changed, 138 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
new file mode 100644
index 00000000000..cf78d109e16
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
@@ -0,0 +1,138 @@
+/**
+ * Always trigger
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifdef WIN32
+// This warning tells us about truncation of __long__ stl-generated names.
+// It can occasionally cause DevStudio to have internal compiler warnings.
+#pragma warning( disable : 4786 )
+#endif
+
+#include "SCA_AlwaysSensor.h"
+#include "SCA_LogicManager.h"
+#include "SCA_EventManager.h"
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+SCA_AlwaysSensor::SCA_AlwaysSensor(class SCA_EventManager* eventmgr,
+ SCA_IObject* gameobj,
+ PyTypeObject* T)
+ : SCA_ISensor(gameobj,eventmgr, T)
+{
+ //SetDrawColor(255,0,0);
+ m_alwaysresult = true;
+}
+
+
+
+SCA_AlwaysSensor::~SCA_AlwaysSensor()
+{
+ /* intentionally empty */
+}
+
+
+
+CValue* SCA_AlwaysSensor::GetReplica()
+{
+ CValue* replica = new SCA_AlwaysSensor(*this);//m_float,GetName());
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+bool SCA_AlwaysSensor::IsPositiveTrigger()
+{
+ return (m_invert ? false : true);
+}
+
+
+
+bool SCA_AlwaysSensor::Evaluate(CValue* event)
+{
+ /* Nice! :) */
+ //return true;
+ /* even nicer ;) */
+ //return false;
+
+ /* nicest ! */
+ bool result = m_alwaysresult;
+ m_alwaysresult = false;
+ return result;
+}
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject SCA_AlwaysSensor::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "SCA_AlwaysSensor",
+ sizeof(SCA_AlwaysSensor),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject SCA_AlwaysSensor::Parents[] = {
+ &SCA_AlwaysSensor::Type,
+ &SCA_ISensor::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef SCA_AlwaysSensor::Methods[] = {
+ {NULL,NULL} //Sentinel
+};
+
+PyObject* SCA_AlwaysSensor::_getattr(char* attr) {
+ _getattr_up(SCA_ISensor);
+}
+
+/* eof */