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Diffstat (limited to 'source/gameengine/GameLogic/SCA_IController.cpp')
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diff --git a/source/gameengine/GameLogic/SCA_IController.cpp b/source/gameengine/GameLogic/SCA_IController.cpp
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+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "SCA_IController.h"
+
+#include "SCA_LogicManager.h"
+#include "SCA_IActuator.h"
+
+SCA_IController::SCA_IController(SCA_IObject* gameobj,
+ PyTypeObject* T)
+ :
+ SCA_ILogicBrick(gameobj,T)
+{
+}
+
+
+
+SCA_IController::~SCA_IController()
+{
+}
+
+
+
+const std::vector<class SCA_ISensor*>& SCA_IController::GetLinkedSensors()
+{
+ return m_linkedsensors;
+}
+
+
+
+const std::vector<class SCA_IActuator*>& SCA_IController::GetLinkedActuators()
+{
+ return m_linkedactuators;
+}
+
+
+
+void SCA_IController::UnlinkAllSensors()
+{
+ m_linkedsensors.clear();
+}
+
+
+
+void SCA_IController::UnlinkAllActuators()
+{
+ m_linkedactuators.clear();
+}
+
+
+
+/*
+void SCA_IController::Trigger(SCA_LogicManager* logicmgr)
+{
+ //for (int i=0;i<m_linkedactuators.size();i++)
+ for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
+ !(i==m_linkedactuators.end());i++)
+ {
+ SCA_IActuator* actua = *i;//m_linkedactuators.at(i);
+
+ logicmgr->AddActiveActuator(actua);
+ }
+
+}
+*/
+
+void SCA_IController::LinkToActuator(SCA_IActuator* actua)
+{
+ m_linkedactuators.push_back(actua);
+}
+
+void SCA_IController::UnlinkActuator(class SCA_IActuator* actua)
+{
+ std::vector<class SCA_IActuator*>::iterator actit;
+ std::vector<class SCA_IActuator*>::iterator actfound = m_linkedactuators.end();
+ for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
+ {
+ if ((*actit) == actua)
+ actfound = actit;
+
+ }
+ if (!(actfound==m_linkedactuators.end()))
+ {
+ m_linkedactuators.erase(actfound);
+ }
+
+}
+
+void SCA_IController::LinkToSensor(SCA_ISensor* sensor)
+{
+ m_linkedsensors.push_back(sensor);
+}