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Diffstat (limited to 'source/gameengine/GameLogic/SCA_ISensor.h')
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Interface Class for all logic Sensors. Implements
+ * pulsemode and pulsefrequency, and event suppression.
+ */
+
+#ifndef __SCA_ISENSOR
+#define __SCA_ISENSOR
+
+#include "SCA_ILogicBrick.h"
+
+
+
+/**
+ * Interface Class for all logic Sensors. Implements
+ * pulsemode,pulsefrequency */
+class SCA_ISensor : public SCA_ILogicBrick
+{
+ Py_Header;
+ class SCA_EventManager* m_eventmgr;
+ bool m_triggered;
+
+ /* Pulse positive pulses? */
+ bool m_pos_pulsemode;
+
+ /** Pulse negative pulses? */
+ bool m_neg_pulsemode;
+
+ /** Repeat frequency in pulse mode. */
+ int m_pulse_frequency;
+
+ /** Number of ticks since the last positive pulse. */
+ int m_pos_ticks;
+
+ /** Number of ticks since the last negative pulse. */
+ int m_neg_ticks;
+
+ /* invert the output signal*/
+ bool m_invert;
+
+ /** Sensor must ignore updates? */
+ bool m_suspended;
+
+ /** Pass the activation on to the logic manager.*/
+ void SignalActivation(class SCA_LogicManager* logicmgr);
+
+public:
+ SCA_ISensor(SCA_IObject* gameobj,
+ class SCA_EventManager* eventmgr,
+ PyTypeObject* T );;
+ ~SCA_ISensor();
+ virtual void ReParent(SCA_IObject* parent);
+
+ /* Because we want sensors to share some behaviour, the Activate has */
+ /* an implementation on this level. It requires an evaluate on the lower */
+ /* level of individual sensors. Mapping the old activate()s is easy. */
+ /* The IsPosTrig() also has to change, to keep things consistent. */
+ void Activate(class SCA_LogicManager* logicmgr,CValue* event);
+ virtual bool Evaluate(CValue* event) = 0;
+ virtual bool IsPositiveTrigger();
+
+ virtual PyObject* _getattr(char *attr);
+ virtual CValue* GetReplica()=0;
+
+ /** Set parameters for the pulsing behaviour.
+ * @param posmode Trigger positive pulses?
+ * @param negmode Trigger negative pulses?
+ * @param freq Frequency to use when doing pulsing.
+ */
+ void SetPulseMode(bool posmode,
+ bool negmode,
+ int freq);
+
+ /** Set inversion of pulses on or off. */
+ void SetInvert(bool inv);
+
+ void RegisterToManager();
+ virtual float GetNumber();
+
+ /** Stop sensing for a while. */
+ void Suspend();
+
+ /** Is this sensor switched off? */
+ bool IsSuspended();
+
+ /** Resume sensing. */
+ void Resume();
+
+ /* Python functions: */
+ KX_PYMETHOD_DOC(SCA_ISensor,IsPositive);
+ KX_PYMETHOD_DOC(SCA_ISensor,GetUsePosPulseMode);
+ KX_PYMETHOD_DOC(SCA_ISensor,SetUsePosPulseMode);
+ KX_PYMETHOD_DOC(SCA_ISensor,GetFrequency);
+ KX_PYMETHOD_DOC(SCA_ISensor,SetFrequency);
+ KX_PYMETHOD_DOC(SCA_ISensor,GetUseNegPulseMode);
+ KX_PYMETHOD_DOC(SCA_ISensor,SetUseNegPulseMode);
+ KX_PYMETHOD_DOC(SCA_ISensor,GetInvert);
+ KX_PYMETHOD_DOC(SCA_ISensor,SetInvert);
+
+};
+
+#endif //__SCA_ISENSOR