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Diffstat (limited to 'source/gameengine/GameLogic/SCA_MouseManager.h')
-rw-r--r--source/gameengine/GameLogic/SCA_MouseManager.h72
1 files changed, 72 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_MouseManager.h b/source/gameengine/GameLogic/SCA_MouseManager.h
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+++ b/source/gameengine/GameLogic/SCA_MouseManager.h
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+/**
+ * Manager for mouse events
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+
+#ifndef __KX_MOUSEMANAGER
+#define __KX_MOUSEMANAGER
+
+
+#include "SCA_EventManager.h"
+
+#include <vector>
+
+using namespace std;
+
+#include "SCA_IInputDevice.h"
+
+
+class SCA_MouseManager : public SCA_EventManager
+{
+
+ class SCA_IInputDevice* m_mousedevice;
+ class SCA_LogicManager* m_logicmanager;
+
+ unsigned short m_xpos; // Cached location of the mouse pointer
+ unsigned short m_ypos;
+
+public:
+ SCA_MouseManager(class SCA_LogicManager* logicmgr,class SCA_IInputDevice* mousedev);
+ virtual ~SCA_MouseManager();
+
+ /**
+ * Checks whether a mouse button is depressed. Ignores requests on non-
+ * mouse related evenst. Can also flag mouse movement.
+ */
+ bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode);
+ virtual void NextFrame(double curtime,double deltatime);
+ virtual void RegisterSensor(class SCA_ISensor* sensor);
+ SCA_IInputDevice* GetInputDevice();
+};
+
+#endif //__KX_MOUSEMANAGER