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Diffstat (limited to 'source/gameengine/GameLogic/SCA_RandomSensor.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_RandomSensor.cpp191
1 files changed, 191 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.cpp b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
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index 00000000000..7f3f2f93315
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+++ b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
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+/**
+ * Generate random pulses
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "SCA_RandomSensor.h"
+#include "SCA_EventManager.h"
+#include "SCA_RandomEventManager.h"
+#include "SCA_LogicManager.h"
+#include "ConstExpr.h"
+#include <iostream>
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+SCA_RandomSensor::SCA_RandomSensor(SCA_EventManager* eventmgr,
+ SCA_IObject* gameobj,
+ int startseed,
+ PyTypeObject* T)
+ : SCA_ISensor(gameobj,eventmgr, T)
+{
+ m_iteration = 0;
+ m_lastdraw = false;
+
+ m_basegenerator = new SCA_RandomNumberGenerator(startseed);
+ m_currentDraw = m_basegenerator->Draw();
+ RegisterToManager();
+}
+
+
+
+SCA_RandomSensor::~SCA_RandomSensor()
+{
+ /* Nothing to be done here. */
+}
+
+
+
+CValue* SCA_RandomSensor::GetReplica()
+{
+ CValue* replica = new SCA_RandomSensor(*this);
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+bool SCA_RandomSensor::IsPositiveTrigger()
+{
+ return (m_invert !=m_lastdraw);
+}
+
+
+bool SCA_RandomSensor::Evaluate(CValue* event)
+{
+ /* Random generator is the generator from Line 25 of Table 1 in */
+ /* [KNUTH 1981, The Art of Computer Programming Vol. 2 */
+ /* (2nd Ed.), pp102] */
+ /* It's a very simple max. length sequence generator. We can */
+ /* draw 32 bool values before having to generate the next */
+ /* sequence value. There are some theorems that will tell you */
+ /* this is a reasonable way of generating bools. Check Knuth. */
+ /* Furthermore, we only draw each <delay>-eth frame. */
+
+ bool drawResult = false;
+
+ if (m_iteration > 31) {
+ m_currentDraw = m_basegenerator->Draw();
+ drawResult = (m_currentDraw & 0x1) == 0;
+ m_iteration = 1;
+ } else {
+ drawResult = ((m_currentDraw >> m_iteration) & 0x1) == 0;
+ m_iteration++;
+ }
+
+ /* now pass this result to some controller */
+ m_lastdraw = drawResult;
+ return drawResult;
+}
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject SCA_RandomSensor::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "SCA_RandomSensor",
+ sizeof(SCA_RandomSensor),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject SCA_RandomSensor::Parents[] = {
+ &SCA_RandomSensor::Type,
+ &SCA_ISensor::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef SCA_RandomSensor::Methods[] = {
+ {"setSeed", (PyCFunction) SCA_RandomSensor::sPySetSeed, METH_VARARGS, SetSeed_doc},
+ {"getSeed", (PyCFunction) SCA_RandomSensor::sPyGetSeed, METH_VARARGS, GetSeed_doc},
+ {"getLastDraw", (PyCFunction) SCA_RandomSensor::sPyGetLastDraw, METH_VARARGS, GetLastDraw_doc},
+ {NULL,NULL} //Sentinel
+};
+
+PyObject* SCA_RandomSensor::_getattr(char* attr) {
+ _getattr_up(SCA_ISensor);
+}
+
+/* 1. setSeed */
+char SCA_RandomSensor::SetSeed_doc[] =
+"setSeed(seed)\n"
+"\t- seed: integer\n"
+"\tSet the initial seed of the generator. Equal seeds produce\n"
+"\tequal series. If the seed is 0, the generator will produce\n"
+"\tthe same value on every call.\n";
+PyObject* SCA_RandomSensor::PySetSeed(PyObject* self, PyObject* args, PyObject* kwds) {
+ long seedArg;
+ if(!PyArg_ParseTuple(args, "i", &seedArg)) {
+ return NULL;
+ }
+
+ m_basegenerator->SetSeed(seedArg);
+
+ Py_Return;
+}
+
+/* 2. getSeed */
+char SCA_RandomSensor::GetSeed_doc[] =
+"getSeed()\n"
+"\tReturns the initial seed of the generator. Equal seeds produce\n"
+"\tequal series.\n";
+PyObject* SCA_RandomSensor::PyGetSeed(PyObject* self, PyObject* args, PyObject* kwds) {
+ return PyInt_FromLong(m_basegenerator->GetSeed());
+}
+
+/* 3. getLastDraw */
+char SCA_RandomSensor::GetLastDraw_doc[] =
+"getLastDraw()\n"
+"\tReturn the last value that was drawn.\n";
+PyObject* SCA_RandomSensor::PyGetLastDraw(PyObject* self, PyObject* args, PyObject* kwds) {
+ return PyInt_FromLong(m_lastdraw);
+}
+
+/* eof */