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Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_System.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_System.cpp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_System.cpp b/source/gameengine/GamePlayer/common/GPC_System.cpp new file mode 100644 index 00000000000..7c5c16a0b48 --- /dev/null +++ b/source/gameengine/GamePlayer/common/GPC_System.cpp @@ -0,0 +1,90 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#include "GPC_System.h" + +#include "GPC_KeyboardDevice.h" +#include "NG_NetworkDeviceInterface.h" + + +GPC_System::GPC_System() +// : m_ndi(0) +{ +} + +/* +void GPC_System::NextFrame() +{ + // Have the imput devices proceed + std::vector<SCA_IInputDevice*>::iterator idev; + for (idev = m_inputDevices.begin(); !(idev == m_inputDevices.end()); idev++) { + (*idev)->NextFrame(); + } + + // Have the network device proceed + if (m_ndi) { + m_ndi->NextFrame(); + } +} + +void GPC_System::StartMainLoop() +{ +} + + +void GPC_System::Sleep(int millisec) +{ + // do nothing for now ;) +} + + +void GPC_System::AddKey(unsigned char key, bool down) +{ + GPC_KeyboardDevice* keydev = (GPC_KeyboardDevice*) this->GetKeyboardDevice(); + if (keydev) { + //SCA_IInputDevice::KX_EnumInputs inp = keydev->ToNative(key); + keydev->ConvertEvent(key, down); + } +} + + +void GPC_System::SetNetworkDevice(NG_NetworkDeviceInterface* ndi) +{ + m_ndi = ndi; +} + + +NG_NetworkDeviceInterface* GPC_System::GetNetworkDevice() const +{ + return m_ndi; +} +*/
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