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Diffstat (limited to 'source/gameengine/GamePlayer/common/unix/GPU_System.cpp')
-rw-r--r--source/gameengine/GamePlayer/common/unix/GPU_System.cpp56
1 files changed, 56 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/unix/GPU_System.cpp b/source/gameengine/GamePlayer/common/unix/GPU_System.cpp
new file mode 100644
index 00000000000..d7484c97dc2
--- /dev/null
+++ b/source/gameengine/GamePlayer/common/unix/GPU_System.cpp
@@ -0,0 +1,56 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <sys/time.h>
+
+#include "GPU_System.h"
+
+
+static struct timeval startTime;
+static int startTimeDone = 0;
+
+
+double GPU_System::GetTimeInSeconds()
+{
+ if(!startTimeDone)
+ {
+ gettimeofday(&startTime, NULL);
+ startTimeDone = 1;
+ }
+
+ struct timeval now;
+ gettimeofday(&now, NULL);
+ // next '1000' are used for precision
+ long ticks = (now.tv_sec - startTime.tv_sec) * 1000 + (now.tv_usec - startTime.tv_usec) / 1000;
+ double secs = (double)ticks / 1000.0;
+ return secs;
+}