Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp')
-rw-r--r--source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp120
1 files changed, 120 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp b/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp
new file mode 100644
index 00000000000..ff4dca9c50e
--- /dev/null
+++ b/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp
@@ -0,0 +1,120 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#pragma warning (disable : 4786)
+
+#include <assert.h>
+
+#include "GPC_MouseDevice.h"
+#include "GPC_RenderTools.h"
+#include "GPC_RawImage.h"
+
+#include "GPW_Canvas.h"
+#include "GPW_Engine.h"
+#include "GPW_KeyboardDevice.h"
+#include "GPW_System.h"
+
+#include "SND_DeviceManager.h"
+
+#include "NG_NetworkScene.h"
+#include "NG_LoopBackNetworkDeviceInterface.h"
+
+
+GPW_Engine::GPW_Engine(char *customLoadingAnimationURL,
+ int foregroundColor, int backgroundColor, int frameRate) :
+ GPC_Engine(customLoadingAnimationURL, foregroundColor, backgroundColor,
+ frameRate)
+{
+}
+
+
+GPW_Engine::~GPW_Engine()
+{
+}
+
+
+bool GPW_Engine::Initialize(HDC hdc, int width, int height)
+{
+ SND_DeviceManager::Subscribe();
+ m_audiodevice = SND_DeviceManager::Instance();
+
+ m_keyboarddev = new GPW_KeyboardDevice();
+ m_mousedev = new GPC_MouseDevice();
+
+ // constructor only initializes data
+ m_canvas = new GPW_Canvas(0, hdc, width, height);
+ m_canvas->Init(); // create the actual visual and rendering context
+
+ // put the Blender logo in the topleft corner
+ if(m_BlenderLogo != 0)
+ // adding a banner automatically enables them
+ m_BlenderLogoId = m_canvas->AddBanner(m_BlenderLogo->Width(), m_BlenderLogo->Height(),
+ m_BlenderLogo->Width(), m_BlenderLogo->Height(),
+ m_BlenderLogo->Data(), GPC_Canvas::alignTopLeft);
+
+ // put the Blender3D logo in the bottom right corner
+ if(m_Blender3DLogo != 0)
+ // adding a banner automatically enables them
+ m_Blender3DLogoId = m_canvas->AddBanner(m_Blender3DLogo->Width(), m_Blender3DLogo->Height(),
+ m_Blender3DLogo->Width(), m_Blender3DLogo->Height(),
+ m_Blender3DLogo->Data(), GPC_Canvas::alignBottomRight);
+#if 0
+ // put the NaN logo in the bottom right corner
+ if(m_NaNLogo != 0)
+ // adding a banner automatically enables them
+ m_NaNLogoId = m_canvas->AddBanner(m_NaNLogo->Width(), m_NaNLogo->Height(),
+ m_NaNLogo->Width(), m_NaNLogo->Height(),
+ m_NaNLogo->Data(), GPC_Canvas::alignBottomRight);
+#endif
+ // enable the display of all banners
+ m_canvas->SetBannerDisplayEnabled(true);
+
+ // stuff that must be done after creation of a rendering context
+ //m_canvas->InitPostRenderingContext();
+
+ m_rendertools = new GPC_RenderTools();
+
+ m_networkdev = new NG_LoopBackNetworkDeviceInterface();
+ assert(m_networkdev);
+
+ // creation of system needs 'current rendering context', this is taken care
+ // of by the GPW_Canvas
+ m_system = new GPW_System();
+
+// m_system->SetKeyboardDevice((GPW_KeyboardDevice *)m_keyboarddev);
+// m_system->SetMouseDevice(m_mousedev);
+// m_system->SetNetworkDevice(m_networkdev);
+
+ m_initialized = true;
+
+ return m_initialized;
+}