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Diffstat (limited to 'source/gameengine/GamePlayer/common/windows/GPW_System.cpp')
-rw-r--r--source/gameengine/GamePlayer/common/windows/GPW_System.cpp93
1 files changed, 93 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/windows/GPW_System.cpp b/source/gameengine/GamePlayer/common/windows/GPW_System.cpp
new file mode 100644
index 00000000000..ba71e036fc4
--- /dev/null
+++ b/source/gameengine/GamePlayer/common/windows/GPW_System.cpp
@@ -0,0 +1,93 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Timing routine taken and modified from KX_BlenderSystem.cpp
+ */
+
+#include <windows.h>
+
+#include "GPW_System.h"
+
+
+GPW_System::GPW_System(void)
+{
+ m_freq = 0;
+ m_lastCount = 0;
+ m_lastRest = 0;
+ m_lastTime = 0;
+}
+
+
+double GPW_System::GetTimeInSeconds()
+{
+#if 0
+ double secs = ::GetTickCount();
+ secs /= 1000.;
+ return secs;
+#else
+
+ // 03/20/1999 Thomas Hieber: completely redone to get true Millisecond
+ // accuracy instead of very rough ticks. This routine will also provide
+ // correct wrap around at the end of "long"
+
+ // m_freq was set to -1, if the current Hardware does not support
+ // high resolution timers. We will use GetTickCount instead then.
+ if (m_freq < 0) {
+ return ::GetTickCount();
+ }
+
+ // m_freq is 0, the first time this function is being called.
+ if (m_freq == 0) {
+ // Try to determine the frequency of the high resulution timer
+ if (!::QueryPerformanceFrequency((LARGE_INTEGER*)&m_freq)) {
+ // There is no such timer....
+ m_freq = -1;
+ return 0;
+ }
+ }
+
+ // Retrieve current count
+ __int64 count = 0;
+ ::QueryPerformanceCounter((LARGE_INTEGER*)&count);
+
+ // Calculate the time passed since last call, and add the rest of
+ // those tics that didn't make it into the last reported time.
+ __int64 delta = 1000*(count-m_lastCount) + m_lastRest;
+
+ m_lastTime += (long)(delta/m_freq); // Save the new value
+ m_lastRest = delta%m_freq; // Save those ticks not being counted
+ m_lastCount = count; // Save last count
+
+ // Return a high quality measurement of time
+ return m_lastTime/1000.0;
+#endif
+}
+
+