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Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.h')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.h138
1 files changed, 138 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h
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+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * GHOST Blender Player application declaration file.
+ */
+
+#include "GHOST_IEventConsumer.h"
+
+#include "STR_String.h"
+
+class KX_KetsjiEngine;
+class KX_ISceneConverter;
+class NG_LoopBackNetworkDeviceInterface;
+class SND_IAudioDevice;
+class RAS_IRasterizer;
+class GHOST_IEvent;
+class GHOST_ISystem;
+class GHOST_ITimerTask;
+class GHOST_IWindow;
+class GPC_MouseDevice;
+class GPC_RenderTools;
+class GPG_Canvas;
+class GPG_KeyboardDevice;
+class GPG_System;
+struct Main;
+
+class GPG_Application : public GHOST_IEventConsumer
+{
+public:
+ GPG_Application(GHOST_ISystem* system, struct Main *maggie, STR_String startSceneName);
+ ~GPG_Application(void);
+
+ bool SetGameEngineData(struct Main *maggie, STR_String startSceneName);
+ bool startWindow(STR_String& title, int windowLeft, int windowTop, int windowWidth, int windowHeight,
+ const bool stereoVisual, const int stereoMode);
+ bool startFullScreen(int width, int height, int bpp, int frequency, const bool stereoVisual, const int stereoMode);
+ virtual bool processEvent(GHOST_IEvent* event);
+ int getExitRequested(void);
+ const STR_String& getExitString(void);
+ bool StartGameEngine(int stereoMode);
+ void StopGameEngine();
+
+protected:
+ bool handleButton(GHOST_IEvent* event, bool isDown);
+ bool handleCursorMove(GHOST_IEvent* event);
+ bool handleKey(GHOST_IEvent* event, bool isDown);
+
+ /**
+ * Initializes the game engine.
+ */
+ bool initEngine(GHOST_IWindow* window, int stereoMode);
+
+ /**
+ * Starts the game engine.
+ */
+ bool startEngine(void);
+
+ /**
+ * Stop the game engine.
+ */
+ void stopEngine(void);
+
+ /**
+ * Shuts the game engine down.
+ */
+ void exitEngine(void);
+
+ /* The game data */
+ STR_String m_startSceneName;
+ struct Main* m_maggie;
+
+ /* Exit state. */
+ int m_exitRequested;
+ STR_String m_exitString;
+ /* GHOST system abstraction. */
+ GHOST_ISystem* m_system;
+ /* Main window. */
+ GHOST_IWindow* m_mainWindow;
+ /* Timer to advance frames. */
+ GHOST_ITimerTask* m_frameTimer;
+ /* The cursor shape displayed. */
+ GHOST_TStandardCursor m_cursor;
+
+ /** Engine construction state. */
+ bool m_engineInitialized;
+ /** Engine state. */
+ bool m_engineRunning;
+
+ /** the gameengine itself */
+ KX_KetsjiEngine* m_ketsjiengine;
+ /** The game engine's system abstraction. */
+ GPG_System* m_kxsystem;
+ /** The game engine's keyboard abstraction. */
+ GPG_KeyboardDevice* m_keyboard;
+ /** The game engine's mouse abstraction. */
+ GPC_MouseDevice* m_mouse;
+ /** The game engine's canvas abstraction. */
+ GPG_Canvas* m_canvas;
+ /** The game engine's platform dependent render tools. */
+ GPC_RenderTools* m_rendertools;
+ /** the rasterizer */
+ RAS_IRasterizer* m_rasterizer;
+ /** Converts Blender data files. */
+ KX_ISceneConverter* m_sceneconverter;
+ /** Network interface. */
+ NG_LoopBackNetworkDeviceInterface* m_networkdevice;
+ /** Sound device. */
+ SND_IAudioDevice* m_audiodevice;
+};
+
+