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Diffstat (limited to 'source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp208
1 files changed, 208 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
new file mode 100644
index 00000000000..1eb85d60b29
--- /dev/null
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
@@ -0,0 +1,208 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Ketsji Logic Extenstion: Network Message Actuator generic implementation
+ */
+
+#include "NG_NetworkScene.h"
+#include "KX_NetworkMessageActuator.h"
+
+KX_NetworkMessageActuator::KX_NetworkMessageActuator(
+ SCA_IObject* gameobj, // the actuator controlling object
+ NG_NetworkScene* networkscene, // needed for replication
+ const STR_String &toPropName,
+ const STR_String &subject,
+ int bodyType,
+ const STR_String &body,
+ PyTypeObject* T) :
+ SCA_IActuator(gameobj,T),
+ m_networkscene(networkscene),
+ m_toPropName(toPropName),
+ m_subject(subject),
+ m_bodyType(bodyType),
+ m_body(body)
+{
+}
+
+KX_NetworkMessageActuator::~KX_NetworkMessageActuator()
+{
+}
+
+// returns true if the actuators needs to be running over several frames
+bool KX_NetworkMessageActuator::Update(double curtime, double deltatime)
+{
+ //printf("update messageactuator\n");
+ bool bNegativeEvent = IsNegativeEvent();
+ RemoveAllEvents();
+
+ if (bNegativeEvent) {
+ return false; // do nothing on negative events
+ //printf("messageactuator false event\n");
+ }
+ //printf("messageactuator true event\n");
+
+ if (m_bodyType == 1) // ACT_MESG_PROP in DNA_actuator_types.h
+ {
+ m_networkscene->SendMessage(
+ m_toPropName,
+ GetParent()->GetName(),
+ m_subject,
+ GetParent()->GetPropertyText(m_body,""));
+ } else
+ {
+ m_networkscene->SendMessage(
+ m_toPropName,
+ GetParent()->GetName(),
+ m_subject,
+ m_body);
+ }
+ return false;
+}
+
+CValue* KX_NetworkMessageActuator::GetReplica()
+{
+ KX_NetworkMessageActuator* replica =
+ new KX_NetworkMessageActuator(*this);
+ replica->ProcessReplica();
+
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+/* -------------------------------------------------------------------- */
+/* Python interface --------------------------------------------------- */
+/* -------------------------------------------------------------------- */
+
+/* Integration hooks -------------------------------------------------- */
+PyTypeObject KX_NetworkMessageActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_NetworkMessageActuator",
+ sizeof(KX_NetworkMessageActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_NetworkMessageActuator::Parents[] = {
+ &KX_NetworkMessageActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef KX_NetworkMessageActuator::Methods[] = {
+ {"setToPropName", (PyCFunction)
+ KX_NetworkMessageActuator::sPySetToPropName, METH_VARARGS},
+ {"setSubject", (PyCFunction)
+ KX_NetworkMessageActuator::sPySetSubject, METH_VARARGS},
+ {"setBodyType", (PyCFunction)
+ KX_NetworkMessageActuator::sPySetBodyType, METH_VARARGS},
+ {"setBody", (PyCFunction)
+ KX_NetworkMessageActuator::sPySetBody, METH_VARARGS},
+ {NULL,NULL} // Sentinel
+};
+
+PyObject* KX_NetworkMessageActuator::_getattr(char* attr) {
+ _getattr_up(SCA_IActuator);
+}
+
+// 1. SetToPropName
+PyObject* KX_NetworkMessageActuator::PySetToPropName(
+ PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ char* ToPropName;
+
+ if (PyArg_ParseTuple(args, "s", &ToPropName)) {
+ m_toPropName = ToPropName;
+ }
+
+ Py_Return;
+}
+
+// 2. SetSubject
+PyObject* KX_NetworkMessageActuator::PySetSubject(
+ PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ char* Subject;
+
+ if (PyArg_ParseTuple(args, "s", &Subject)) {
+ m_subject = Subject;
+ }
+
+ Py_Return;
+}
+
+// 3. SetBodyType
+PyObject* KX_NetworkMessageActuator::PySetBodyType(
+ PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int BodyType;
+
+ if (PyArg_ParseTuple(args, "i", &BodyType)) {
+ m_bodyType = BodyType;
+ }
+
+ Py_Return;
+}
+
+// 4. SetBody
+PyObject* KX_NetworkMessageActuator::PySetBody(
+ PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ char* Body;
+
+ if (PyArg_ParseTuple(args, "s", &Body)) {
+ m_body = Body;
+ }
+
+ Py_Return;
+}
+