Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h')
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h77
1 files changed, 77 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
new file mode 100644
index 00000000000..2ab4319821c
--- /dev/null
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
@@ -0,0 +1,77 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Ketsji Logic Extenstion: Network Message Actuator class
+ */
+#ifndef __KX_NETWORKMESSAGEACTUATOR_H
+#define __KX_NETWORKMESSAGEACTUATOR_H
+
+#include "STR_String.h"
+
+#include "SCA_IActuator.h"
+
+#include "NG_NetworkMessage.h"
+
+class KX_NetworkMessageActuator : public SCA_IActuator
+{
+ Py_Header;
+ bool m_lastEvent;
+ class NG_NetworkScene* m_networkscene; // needed for replication
+ STR_String m_toPropName;
+ STR_String m_subject;
+ int m_bodyType;
+ STR_String m_body;
+public:
+ KX_NetworkMessageActuator(
+ SCA_IObject* gameobj,
+ NG_NetworkScene* networkscene,
+ const STR_String &toPropName,
+ const STR_String &subject,
+ int bodyType,
+ const STR_String &body,
+ PyTypeObject* T=&Type);
+ virtual ~KX_NetworkMessageActuator();
+
+ virtual bool Update(double curtime, double deltatime);
+ virtual CValue* GetReplica();
+
+ /* ------------------------------------------------------------ */
+ /* Python interface ------------------------------------------- */
+ /* ------------------------------------------------------------ */
+
+ virtual PyObject* _getattr(char *attr);
+
+ KX_PYMETHOD(KX_NetworkMessageActuator, SetToPropName);
+ KX_PYMETHOD(KX_NetworkMessageActuator, SetSubject);
+ KX_PYMETHOD(KX_NetworkMessageActuator, SetBodyType);
+ KX_PYMETHOD(KX_NetworkMessageActuator, SetBody);
+
+};
+#endif //__KX_NETWORKMESSAGEACTUATOR_H