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Diffstat (limited to 'source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h new file mode 100644 index 00000000000..2ab4319821c --- /dev/null +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h @@ -0,0 +1,77 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + * Ketsji Logic Extenstion: Network Message Actuator class + */ +#ifndef __KX_NETWORKMESSAGEACTUATOR_H +#define __KX_NETWORKMESSAGEACTUATOR_H + +#include "STR_String.h" + +#include "SCA_IActuator.h" + +#include "NG_NetworkMessage.h" + +class KX_NetworkMessageActuator : public SCA_IActuator +{ + Py_Header; + bool m_lastEvent; + class NG_NetworkScene* m_networkscene; // needed for replication + STR_String m_toPropName; + STR_String m_subject; + int m_bodyType; + STR_String m_body; +public: + KX_NetworkMessageActuator( + SCA_IObject* gameobj, + NG_NetworkScene* networkscene, + const STR_String &toPropName, + const STR_String &subject, + int bodyType, + const STR_String &body, + PyTypeObject* T=&Type); + virtual ~KX_NetworkMessageActuator(); + + virtual bool Update(double curtime, double deltatime); + virtual CValue* GetReplica(); + + /* ------------------------------------------------------------ */ + /* Python interface ------------------------------------------- */ + /* ------------------------------------------------------------ */ + + virtual PyObject* _getattr(char *attr); + + KX_PYMETHOD(KX_NetworkMessageActuator, SetToPropName); + KX_PYMETHOD(KX_NetworkMessageActuator, SetSubject); + KX_PYMETHOD(KX_NetworkMessageActuator, SetBodyType); + KX_PYMETHOD(KX_NetworkMessageActuator, SetBody); + +}; +#endif //__KX_NETWORKMESSAGEACTUATOR_H |