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Diffstat (limited to 'source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h')
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h85
1 files changed, 85 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
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+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
@@ -0,0 +1,85 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Ketsji Logic Extenstion: Network Message Sensor class
+ */
+#ifndef __KX_NETWORKMESSAGE_SENSOR_H
+#define __KX_NETWORKMESSAGE_SENSOR_H
+
+#include "SCA_ISensor.h"
+
+class KX_NetworkEventManager;
+class NG_NetworkScene;
+
+class KX_NetworkMessageSensor : public SCA_ISensor
+{
+ // note: Py_Header MUST BE the first listed here
+ Py_Header;
+ KX_NetworkEventManager *m_Networkeventmgr;
+ NG_NetworkScene *m_NetworkScene;
+
+ // The subject we filter on.
+ STR_String m_subject;
+
+ // The number of messages caught since the last frame.
+ int m_frame_message_count;
+
+ bool m_IsUp;
+
+ class CListValue* m_BodyList;
+public:
+ KX_NetworkMessageSensor(
+ KX_NetworkEventManager* eventmgr, // our eventmanager
+ NG_NetworkScene *NetworkScene, // our scene
+ SCA_IObject* gameobj, // the sensor controlling object
+ const STR_String &subject,
+ PyTypeObject* T=&Type
+ );
+ virtual ~KX_NetworkMessageSensor();
+
+ virtual CValue* GetReplica();
+ virtual bool Evaluate(CValue* event);
+ virtual bool IsPositiveTrigger();
+ void EndFrame();
+
+ /* ------------------------------------------------------------- */
+ /* Python interface -------------------------------------------- */
+ /* ------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(char *attr);
+
+ KX_PYMETHOD_DOC(KX_NetworkMessageSensor, SetSubjectFilterText);
+ KX_PYMETHOD_DOC(KX_NetworkMessageSensor, GetFrameMessageCount);
+ KX_PYMETHOD_DOC(KX_NetworkMessageSensor, GetBodies);
+ KX_PYMETHOD_DOC(KX_NetworkMessageSensor, GetSubject);
+
+
+};
+#endif //__KX_NETWORKMESSAGE_SENSOR_H