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Diffstat (limited to 'source/gameengine/Ketsji/KX_CDActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_CDActuator.cpp252
1 files changed, 252 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_CDActuator.cpp b/source/gameengine/Ketsji/KX_CDActuator.cpp
new file mode 100644
index 00000000000..e69e0e98960
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_CDActuator.cpp
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+/**
+ * KX_CDActuator.cpp
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ *
+ */
+
+#include "KX_CDActuator.h"
+#include "SND_CDObject.h"
+#include "KX_GameObject.h"
+#include "SND_Scene.h" // needed for replication
+#include <iostream>
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+KX_CDActuator::KX_CDActuator(SCA_IObject* gameobject,
+ SND_Scene* soundscene,
+ KX_CDACT_TYPE type,
+ int track,
+ short start,
+ short end,
+ PyTypeObject* T)
+ : SCA_IActuator(gameobject,T)
+{
+ m_soundscene = soundscene;
+ m_type = type;
+ m_track = track;
+ m_lastEvent = true;
+ m_isplaying = false;
+ m_startFrame = start;
+ m_endFrame = end;
+ m_gain = SND_CDObject::Instance()->GetGain();
+}
+
+
+
+KX_CDActuator::~KX_CDActuator()
+{
+}
+
+
+/* hmmm, do we want this? */
+CValue* KX_CDActuator::GetReplica()
+{
+ KX_CDActuator* replica = new KX_CDActuator(*this);
+ replica->ProcessReplica();
+
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+ return replica;
+};
+
+
+
+bool KX_CDActuator::Update(double curtime,double deltatime)
+{
+ bool result = false;
+ bool bNegativeEvent = IsNegativeEvent();
+
+ RemoveAllEvents();
+
+ if (!bNegativeEvent)
+ {
+ switch (m_type)
+ {
+ case KX_CDACT_PLAY_ALL:
+ {
+ SND_CDObject::Instance()->SetPlaymode(SND_CD_ALL);
+ SND_CDObject::Instance()->SetTrack(1);
+ SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
+ result = true;
+ break;
+ }
+ case KX_CDACT_PLAY_TRACK:
+ {
+ SND_CDObject::Instance()->SetPlaymode(SND_CD_TRACK);
+ SND_CDObject::Instance()->SetTrack(m_track);
+ SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
+ result = true;
+ break;
+ }
+ case KX_CDACT_LOOP_TRACK:
+ {
+ SND_CDObject::Instance()->SetPlaymode(SND_CD_ALL);
+ SND_CDObject::Instance()->SetTrack(m_track);
+ SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
+ result = true;
+ break;
+ }
+ case KX_CDACT_STOP:
+ {
+ SND_CDObject::Instance()->SetPlaystate(SND_MUST_STOP);
+ break;
+ }
+ case KX_CDACT_PAUSE:
+ {
+ SND_CDObject::Instance()->SetPlaystate(SND_MUST_PAUSE);
+ result = true;
+ break;
+ }
+ case KX_CDACT_RESUME:
+ {
+ SND_CDObject::Instance()->SetPlaystate(SND_MUST_RESUME);
+ result = true;
+ break;
+ }
+ case KX_CDACT_VOLUME:
+ {
+ SND_CDObject::Instance()->SetGain(m_gain);
+ result = true;
+ break;
+ }
+ default:
+ // implement me !!
+ break;
+ }
+ }
+ return result;
+}
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_CDActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_SoundActuator",
+ sizeof(KX_CDActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+
+
+PyParentObject KX_CDActuator::Parents[] = {
+ &KX_CDActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+
+
+PyMethodDef KX_CDActuator::Methods[] = {
+ {"startCD",(PyCFunction) KX_CDActuator::sPyStartCD,METH_VARARGS,NULL},
+ {"pauseCD",(PyCFunction) KX_CDActuator::sPyPauseCD,METH_VARARGS,NULL},
+ {"stopCD",(PyCFunction) KX_CDActuator::sPyStopCD,METH_VARARGS,NULL},
+ {"setGain",(PyCFunction) KX_CDActuator::sPySetGain,METH_VARARGS,NULL},
+ {"getGain",(PyCFunction) KX_CDActuator::sPyGetGain,METH_VARARGS,NULL},
+ {NULL,NULL,NULL,NULL} //Sentinel
+};
+
+
+
+PyObject* KX_CDActuator::_getattr(char* attr)
+{
+ _getattr_up(SCA_IActuator);
+}
+
+
+
+
+PyObject* KX_CDActuator::PyStartCD(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
+ Py_Return;
+}
+
+
+
+PyObject* KX_CDActuator::PyPauseCD(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ SND_CDObject::Instance()->SetPlaystate(SND_MUST_PAUSE);
+ Py_Return;
+}
+
+
+
+PyObject* KX_CDActuator::PyStopCD(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ SND_CDObject::Instance()->SetPlaystate(SND_MUST_STOP);
+ Py_Return;
+}
+
+
+
+PyObject* KX_CDActuator::PySetGain(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ float gain = 1.0;
+ if (!PyArg_ParseTuple(args, "f", &gain))
+ return NULL;
+
+ SND_CDObject::Instance()->SetGain(gain);
+
+ Py_Return;
+}
+
+
+
+PyObject* KX_CDActuator::PyGetGain(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ float gain = SND_CDObject::Instance()->GetGain();
+ PyObject* result = PyFloat_FromDouble(gain);
+
+ return result;
+} \ No newline at end of file