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Diffstat (limited to 'source/gameengine/Ketsji/KX_Camera.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp181
1 files changed, 181 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
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+++ b/source/gameengine/Ketsji/KX_Camera.cpp
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+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Camera in the gameengine. Cameras are also used for views.
+ */
+
+#include "KX_Camera.h"
+
+KX_Camera::KX_Camera(void* sgReplicationInfo,
+ SG_Callbacks callbacks,
+ const RAS_CameraData& camdata)
+ :
+ KX_GameObject(sgReplicationInfo,callbacks)
+{
+ // setting a name would be nice...
+ m_name = "cam";
+ m_camdata = camdata;
+ SetProperty("camera",new CIntValue(1));
+}
+
+
+
+KX_Camera::~KX_Camera()
+{
+}
+
+
+
+MT_Transform KX_Camera::GetWorldToCamera() const
+{
+ MT_Transform camtrans;
+ MT_Transform trans;
+
+ trans.setBasis(NodeGetWorldOrientation());
+ trans.setOrigin(NodeGetWorldPosition());
+
+ camtrans.invert(trans);
+
+ return camtrans;
+}
+
+
+
+MT_Transform KX_Camera::GetCameraToWorld() const
+{
+ MT_Transform trans;
+ trans.setBasis(NodeGetWorldOrientation());
+ trans.setOrigin(NodeGetWorldPosition());
+
+ return trans;
+}
+
+
+
+void KX_Camera::CorrectLookUp(MT_Scalar speed)
+{
+}
+
+
+
+const MT_Point3 KX_Camera::GetCameraLocation()
+{
+ /* this is the camera locatio in cam coords... */
+ //return m_trans1.getOrigin();
+ //return MT_Point3(0,0,0); <-----
+ /* .... I want it in world coords */
+ MT_Transform trans;
+ trans.setBasis(NodeGetWorldOrientation());
+
+ return NodeGetWorldPosition();
+}
+
+
+
+/* I want the camera orientation as well. */
+const MT_Quaternion KX_Camera::GetCameraOrientation()
+{
+ MT_Transform trans;
+ trans.setBasis(NodeGetWorldOrientation());
+ trans.setOrigin(NodeGetWorldPosition());
+
+ return trans.getRotation();
+}
+
+
+
+/**
+* Sets the projection matrix that is used by the rasterizer.
+*/
+void KX_Camera::SetProjectionMatrix(const MT_Matrix4x4 & mat)
+{
+ m_projection_matrix = mat;
+}
+
+
+
+/**
+* Sets the modelview matrix that is used by the rasterizer.
+*/
+void KX_Camera::SetModelviewMatrix(const MT_Matrix4x4 & mat)
+{
+ m_modelview_matrix = mat;
+}
+
+
+
+/**
+* Gets the projection matrix that is used by the rasterizer.
+*/
+void KX_Camera::GetProjectionMatrix(MT_Matrix4x4 & mat)
+{
+ mat = m_projection_matrix;
+}
+
+
+
+/**
+* Gets the modelview matrix that is used by the rasterizer.
+*/
+void KX_Camera::GetModelviewMatrix(MT_Matrix4x4 & mat)
+{
+ mat = m_modelview_matrix;
+}
+
+
+
+/*
+* These getters retrieve the clip data and the focal length
+*/
+float KX_Camera::GetLens()
+{
+ return m_camdata.m_lens;
+}
+
+
+
+float KX_Camera::GetCameraNear()
+{
+ return m_camdata.m_clipstart;
+}
+
+
+
+float KX_Camera::GetCameraFar()
+{
+ return m_camdata.m_clipend;
+}
+
+
+
+RAS_CameraData* KX_Camera::GetCameraData()
+{
+ return &m_camdata;
+}