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Diffstat (limited to 'source/gameengine/Ketsji/KX_Camera.h')
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diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h
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+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Camera in the gameengine. Cameras are also used for views.
+ */
+
+#ifndef __KX_CAMERA
+#define __KX_CAMERA
+
+
+#include "MT_Transform.h"
+#include "MT_Matrix3x3.h"
+#include "MT_Matrix4x4.h"
+#include "MT_Vector3.h"
+#include "MT_Point3.h"
+#include "KX_GameObject.h"
+#include "IntValue.h"
+#include "RAS_CameraData.h"
+
+
+class KX_Camera : public KX_GameObject
+{
+
+ /** Camera parameters (clips distances, focal lenght). These
+ * params are closely tied to BLender. In the gameengine, only the
+ * projection and modelview matrices are relevant. There's a
+ * conversion being done in the engine class. Why is it stored
+ * here? It doesn't really have a function here. */
+ RAS_CameraData m_camdata;
+
+ // Never used, I think...
+// void MoveTo(const MT_Point3& movevec)
+// {
+ /*MT_Transform camtrans;
+ camtrans.invert(m_trans1);
+ MT_Matrix3x3 camorient = camtrans.getBasis();
+ camtrans.translate(camorient.inverse()*movevec);
+ m_trans1.invert(camtrans);
+ */
+// }
+
+ /**
+ * Storage for the projection matrix that is passed to the
+ * rasterizer. */
+ MT_Matrix4x4 m_projection_matrix;
+
+ /**
+ * Storage for the modelview matrix that is passed to the
+ * rasterizer. */
+ MT_Matrix4x4 m_modelview_matrix;
+
+public:
+
+ KX_Camera(void* sgReplicationInfo,SG_Callbacks callbacks,const RAS_CameraData& camdata);
+ virtual ~KX_Camera();
+
+ MT_Transform GetWorldToCamera() const;
+ MT_Transform GetCameraToWorld() const;
+
+ void CorrectLookUp(MT_Scalar speed);
+ const MT_Point3 GetCameraLocation();
+
+ /* I want the camera orientation as well. */
+ const MT_Quaternion GetCameraOrientation();
+
+ /** Sets the projection matrix that is used by the rasterizer. */
+ void SetProjectionMatrix(const MT_Matrix4x4 & mat);
+
+ /** Sets the modelview matrix that is used by the rasterizer. */
+ void SetModelviewMatrix(const MT_Matrix4x4 & mat);
+
+ /** Gets the projection matrix that is used by the rasterizer. */
+ void GetProjectionMatrix(MT_Matrix4x4 & mat);
+
+ /** Gets the modelview matrix that is used by the rasterizer. */
+ void GetModelviewMatrix(MT_Matrix4x4 & mat);
+
+ /** Gets the focal lenght. */
+ float GetLens();
+ /** Gets the near clip distance. */
+ float GetCameraNear();
+ /** Gets the far clip distance. */
+ float GetCameraFar();
+ /** Gets all camera data. */
+ RAS_CameraData* GetCameraData();
+};
+#endif //__KX_CAMERA