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Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.h')
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diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h
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+/**
+ * KX_CameraActuator.h
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_CAMERAACTUATOR
+#define __KX_CAMERAACTUATOR
+
+#include "SCA_IActuator.h"
+#include "MT_Scalar.h"
+
+
+/**
+ * The camera actuator does a Robbie Muller prespective for you. This is a
+ * weird set of rules that positions the camera sort of behind the object,
+ * tracking, while avoiding any objects between the 'ideal' position and the
+ * actor being tracked.
+ */
+
+
+class KX_CameraActuator : public SCA_IActuator
+{
+
+private :
+ Py_Header;
+
+ /** Object that will be tracked. */
+ const CValue *m_ob;
+
+ /** height (float), */
+ const MT_Scalar m_height;
+
+ /** min (float), */
+ const MT_Scalar m_minHeight;
+
+ /** max (float), */
+ const MT_Scalar m_maxHeight;
+
+ /** xy toggle (pick one): true == x, false == y */
+ bool m_x;
+
+ /* get the KX_IGameObject with this name */
+ CValue *findObject(char *obName);
+
+ /* parse x or y to a toggle pick */
+ bool string2axischoice(const char *axisString);
+
+ public:
+ static STR_String X_AXIS_STRING;
+ static STR_String Y_AXIS_STRING;
+
+ /**
+ * Set the bool toggle to true to use x lock, false for y lock
+ */
+ KX_CameraActuator(
+
+ SCA_IObject *gameobj,
+ const CValue *ob,
+ MT_Scalar hght,
+ MT_Scalar minhght,
+ MT_Scalar maxhght,
+ bool xytog,
+ PyTypeObject* T=&Type
+
+ );
+
+
+ ~KX_CameraActuator();
+
+
+
+ /** Methods Inherited from CValue */
+
+
+ CValue* GetReplica();
+
+
+ /** Methods inherited from SCA_IActuator */
+
+
+ bool Update(
+
+ double curtime,
+
+ double deltatime
+
+ );
+
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(char *attr);
+
+
+
+};
+#endif //__KX_CAMERAACTUATOR