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Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObject.h')
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diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef KX_CONVERTPHYSICSOBJECTS
+#define KX_CONVERTPHYSICSOBJECTS
+
+
+
+
+//#define USE_SUMO_SOLID
+//solid is not available yet
+
+//#define USE_ODE
+//ode is not available yet
+
+
+class RAS_MeshObject;
+class KX_Scene;
+
+
+struct KX_Bounds
+{
+ float m_center[3];
+ float m_extends[3];
+};
+
+struct KX_ObjectProperties
+{
+ bool m_dyna;
+ double m_radius;
+ bool m_angular_rigidbody;
+ bool m_in_active_layer;
+ bool m_ghost;
+ class KX_GameObject* m_dynamic_parent;
+ bool m_isactor;
+ bool m_concave;
+ bool m_isdeformable;
+ bool m_implicitsphere ;
+ bool m_implicitbox;
+ KX_Bounds m_boundingbox;
+};
+
+#ifdef USE_ODE
+
+
+void KX_ConvertODEEngineObject(KX_GameObject* gameobj,
+ RAS_MeshObject* meshobj,
+ KX_Scene* kxscene,
+ struct PHY_ShapeProps* shapeprops,
+ struct PHY_MaterialProps* smmaterial,
+ struct KX_ObjectProperties* objprop);
+
+
+#endif //USE_ODE
+
+
+void KX_ConvertDynamoObject(KX_GameObject* gameobj,
+ RAS_MeshObject* meshobj,
+ KX_Scene* kxscene,
+ struct PHY_ShapeProps* shapeprops,
+ struct PHY_MaterialProps* smmaterial,
+ struct KX_ObjectProperties* objprop);
+
+
+
+#ifdef USE_SUMO_SOLID
+
+
+
+
+
+void KX_ConvertSumoObject( class KX_GameObject* gameobj,
+ class RAS_MeshObject* meshobj,
+ class KX_Scene* kxscene,
+ struct PHY_ShapeProps* shapeprops,
+ struct PHY_MaterialProps* smmaterial,
+ struct KX_ObjectProperties* objprop);
+#endif
+
+
+
+#endif //KX_CONVERTPHYSICSOBJECTS