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Diffstat (limited to 'source/gameengine/Ketsji/KX_GameActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameActuator.cpp186
1 files changed, 186 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_GameActuator.cpp b/source/gameengine/Ketsji/KX_GameActuator.cpp
new file mode 100644
index 00000000000..240cef164a3
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_GameActuator.cpp
@@ -0,0 +1,186 @@
+/**
+* global game stuff
+*
+* $Id$
+*
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+*/
+
+#include "SCA_IActuator.h"
+#include "KX_GameActuator.h"
+//#include <iostream>
+#include "KX_Scene.h"
+#include "KX_KetsjiEngine.h"
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+KX_GameActuator::KX_GameActuator(SCA_IObject *gameobj,
+ int mode,
+ const STR_String& filename,
+ const STR_String& loadinganimationname,
+ KX_Scene* scene,
+ KX_KetsjiEngine* ketsjiengine,
+ PyTypeObject* T)
+ : SCA_IActuator(gameobj, T)
+{
+ m_mode = mode;
+ m_filename = filename;
+ m_loadinganimationname = loadinganimationname;
+ m_scene = scene;
+ m_ketsjiengine = ketsjiengine;
+} /* End of constructor */
+
+
+
+KX_GameActuator::~KX_GameActuator()
+{
+ // there's nothing to be done here, really....
+} /* end of destructor */
+
+
+
+CValue* KX_GameActuator::GetReplica()
+{
+ KX_GameActuator* replica = new KX_GameActuator(*this);
+ replica->ProcessReplica();
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+bool KX_GameActuator::Update(double curtime, double deltatime)
+{
+ bool result = false;
+ bool bNegativeEvent = IsNegativeEvent();
+ RemoveAllEvents();
+
+ if (bNegativeEvent)
+ return false; // do nothing on negative events
+
+ switch (m_mode)
+ {
+ case KX_GAME_LOAD:
+ case KX_GAME_START:
+ {
+ if (m_ketsjiengine)
+ {
+ STR_String exitstring = "start other game";
+ m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_START_OTHER_GAME);
+ m_ketsjiengine->SetNameNextGame(m_filename);
+ m_scene->AddDebugProperty((this)->GetParent(), exitstring);
+ }
+
+ break;
+ }
+ case KX_GAME_RESTART:
+ {
+ if (m_ketsjiengine)
+ {
+ STR_String exitstring = "restarting game";
+ m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_RESTART_GAME);
+ m_scene->AddDebugProperty((this)->GetParent(), exitstring);
+ }
+ break;
+ }
+ case KX_GAME_QUIT:
+ {
+ if (m_ketsjiengine)
+ {
+ STR_String exitstring = "quiting game";
+ m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_QUIT_GAME);
+ m_scene->AddDebugProperty((this)->GetParent(), exitstring);
+ }
+ break;
+ }
+ default:
+ ; /* do nothing? this is an internal error !!! */
+ }
+
+ return false;
+}
+
+
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_GameActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_SceneActuator",
+ sizeof(KX_GameActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+
+
+PyParentObject KX_GameActuator::Parents[] =
+{
+ &KX_GameActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+
+
+PyMethodDef KX_GameActuator::Methods[] =
+{
+ {NULL,NULL} //Sentinel
+};
+
+
+
+PyObject* KX_GameActuator::_getattr(char* attr)
+{
+ _getattr_up(SCA_IActuator);
+}
+
+