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Diffstat (limited to 'source/gameengine/Ketsji/KX_IPOTransform.h')
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diff --git a/source/gameengine/Ketsji/KX_IPOTransform.h b/source/gameengine/Ketsji/KX_IPOTransform.h
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+/**
+ * An abstract object you can move around in a 3d world, and has some logic
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef KX_IPOTRANSFORM_H
+#define KX_IPOTRANSFORM_H
+
+#include "MT_Transform.h"
+
+class KX_IPOTransform {
+public:
+ KX_IPOTransform() :
+ m_position(0.0, 0.0, 0.0),
+ m_eulerAngles(0.0, 0.0, 0.0),
+ m_scaling(1.0, 1.0, 1.0),
+ m_deltaPosition(0.0, 0.0, 0.0),
+ m_deltaEulerAngles(0.0, 0.0, 0.0),
+ m_deltaScaling(0.0, 0.0, 0.0)
+ {}
+
+ MT_Transform GetTransform() const {
+ return MT_Transform(m_position + m_deltaPosition,
+ MT_Matrix3x3(m_eulerAngles + m_deltaEulerAngles,
+ m_scaling + m_deltaScaling));
+ }
+
+ MT_Point3& GetPosition() { return m_position; }
+ MT_Vector3& GetEulerAngles() { return m_eulerAngles; }
+ MT_Vector3& GetScaling() { return m_scaling; }
+
+ const MT_Point3& GetPosition() const { return m_position; }
+ const MT_Vector3& GetEulerAngles() const { return m_eulerAngles; }
+ const MT_Vector3& GetScaling() const { return m_scaling; }
+
+ MT_Vector3& GetDeltaPosition() { return m_deltaPosition; }
+ MT_Vector3& GetDeltaEulerAngles() { return m_deltaEulerAngles; }
+ MT_Vector3& GetDeltaScaling() { return m_deltaScaling; }
+
+ void SetPosition(const MT_Point3& pos) { m_position = pos; }
+ void SetEulerAngles(const MT_Vector3& eul) { m_eulerAngles = eul; }
+ void SetScaling(const MT_Vector3& scaling) { m_scaling = scaling; }
+
+ void ClearDeltaStuff() {
+ m_deltaPosition.setValue(0.0, 0.0, 0.0);
+ m_deltaEulerAngles.setValue(0.0, 0.0, 0.0);
+ m_deltaScaling.setValue(0.0, 0.0, 0.0);
+ }
+
+protected:
+ MT_Point3 m_position;
+ MT_Vector3 m_eulerAngles;
+ MT_Vector3 m_scaling;
+ MT_Vector3 m_deltaPosition;
+ MT_Vector3 m_deltaEulerAngles;
+ MT_Vector3 m_deltaScaling;
+};
+
+#endif
+
+
+
+