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Diffstat (limited to 'source/gameengine/Ketsji/KX_ISceneConverter.h')
-rw-r--r--source/gameengine/Ketsji/KX_ISceneConverter.h64
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diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __KX_ISCENECONVERTER_H
+#define __KX_ISCENECONVERTER_H
+
+#include "STR_String.h"
+
+#include "KX_Python.h"
+
+class KX_ISceneConverter
+{
+
+public:
+ KX_ISceneConverter() {}
+ virtual ~KX_ISceneConverter () {};
+
+ /*
+ scenename: name of the scene to be converted,
+ if the scenename is empty, convert the 'default' scene (whatever this means)
+ destinationscene: pass an empty scene, everything goes into this
+ dictobj: python dictionary (for pythoncontrollers)
+ */
+ virtual void ConvertScene(const STR_String& scenename,
+ class KX_Scene* destinationscene,
+ PyObject* dictobj,
+ class SCA_IInputDevice* keyinputdev,
+ class RAS_IRenderTools* rendertools,
+ class RAS_ICanvas* canvas)=0;
+
+ virtual void SetAlwaysUseExpandFraming(bool to_what) = 0;
+
+ virtual void SetNewFileName(const STR_String& filename) = 0;
+ virtual bool TryAndLoadNewFile() = 0;
+};
+#endif //__KX_ISCENECONVERTER_H