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Diffstat (limited to 'source/gameengine/Ketsji/KX_MotionState.h')
-rw-r--r--source/gameengine/Ketsji/KX_MotionState.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_MotionState.h b/source/gameengine/Ketsji/KX_MotionState.h
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+++ b/source/gameengine/Ketsji/KX_MotionState.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __KX_MOTIONSTATE
+#define __KX_MOTIONSTATE
+
+#include "PHY_IMotionState.h"
+
+class KX_MotionState : public PHY_IMotionState
+{
+ class SG_Spatial* m_node;
+
+public:
+ KX_MotionState(class SG_Spatial* spatial);
+ virtual ~KX_MotionState();
+
+ virtual void getWorldPosition(float& posX,float& posY,float& posZ);
+ virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ);
+ virtual void getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal);
+ virtual void setWorldPosition(float posX,float posY,float posZ);
+ virtual void setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal);
+
+ virtual void calculateWorldTransformations();
+};
+
+#endif //__KX_MOTIONSTATE