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Diffstat (limited to 'source/gameengine/Ketsji/KX_NearSensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.cpp262
1 files changed, 262 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp
new file mode 100644
index 00000000000..0388f7cc332
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_NearSensor.cpp
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+/**
+ * Sense if other objects are near
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_NearSensor.h"
+#include "SCA_LogicManager.h"
+#include "KX_GameObject.h"
+#include "KX_TouchEventManager.h"
+#include "KX_Scene.h" // needed to create a replica
+
+
+#ifdef PHYSICS_NOT_YET
+
+KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr,
+ KX_GameObject* gameobj,
+ double margin,
+ double resetmargin,
+ bool bFindMaterial,
+ const STR_String& touchedpropname,
+ class KX_Scene* scene,
+ PyTypeObject* T)
+ :KX_TouchSensor(eventmgr,
+ gameobj,
+ bFindMaterial,
+ touchedpropname,
+ scene,
+ T),
+ m_Margin(margin),
+ m_ResetMargin(resetmargin),
+ m_sumoScene(sumoscene)
+
+{
+ m_client_info.m_type = 4;
+ m_client_info.m_clientobject = gameobj;
+ m_client_info.m_auxilary_info = NULL;
+ sumoObj->setClientObject(&m_client_info);
+}
+
+
+
+CValue* KX_NearSensor::GetReplica()
+{
+ KX_NearSensor* replica = new KX_NearSensor(*this);
+ replica->m_colliders = new CListValue();
+ replica->m_bCollision = false;
+ replica->m_bTriggered= false;
+ replica->m_hitObject = NULL;
+ replica->m_bLastTriggered = false;
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+void KX_NearSensor::ReParent(SCA_IObject* parent)
+{
+ DT_ShapeHandle shape = DT_Sphere(0.0);
+
+ // this sumoObject is not deleted by a gameobj, so delete it ourself
+ // later (memleaks)!
+
+ SM_Object* sumoObj = new SM_Object(shape,NULL,NULL,NULL);
+ sumoObj->setMargin(m_Margin);
+
+ //sumoObj->setPosition(gameobj->NodeGetWorldPosition());
+ //sumoobj->setPosition(m_sumoObj->getPosition());
+ //sumoobj->setOrientation(m_sumoObj->getOrientation());
+ //newobj->setRigidBody(this->m_sumoObj->isRigidBody());
+
+ m_sumoObj = sumoObj;
+ m_solidHandle = m_sumoObj->getObjectHandle();
+
+ double radius = m_sumoObj->getMargin();
+ sumoObj->setMargin(m_sumoObj->getMargin());
+
+ m_client_info.m_type = 4;
+ m_client_info.m_clientobject = parent;
+ m_client_info.m_auxilary_info = NULL;
+ sumoObj->setClientObject(&m_client_info);
+
+ //m_sumoScene->add(*newobj);
+
+ if (m_sumoObj)
+ {
+ DT_SetObjectResponse(m_resptable,
+ m_sumoObj->getObjectHandle(),
+ collisionResponse,
+ DT_SIMPLE_RESPONSE,
+ this);
+ }
+
+ SCA_ISensor::ReParent(parent);
+}
+
+
+
+KX_NearSensor::~KX_NearSensor()
+{
+ // for nearsensor, the sensor is the 'owner' of sumoobj
+ // for touchsensor, it's the parent
+
+ m_sumoScene->remove(*m_sumoObj);
+
+ if (m_sumoObj)
+ delete m_sumoObj;
+}
+
+
+
+bool KX_NearSensor::Evaluate(CValue* event)
+{
+ bool result = false;
+ KX_GameObject* parent = (KX_GameObject*)GetParent();
+
+ if (m_bTriggered != m_bLastTriggered)
+ {
+ m_bLastTriggered = m_bTriggered;
+ if (m_bTriggered)
+ {
+ if (m_sumoObj)
+ {
+ m_sumoObj->setMargin(m_ResetMargin);
+ }
+ } else
+ {
+ if (m_sumoObj)
+ {
+ m_sumoObj->setMargin(m_Margin);
+ }
+
+ }
+ result = true;
+ }
+
+ return result;
+}
+
+
+
+void KX_NearSensor::HandleCollision(void* obj1,void* obj2,const DT_CollData * coll_data)
+{
+ KX_TouchEventManager* toucheventmgr = (KX_TouchEventManager*)m_eventmgr;
+ KX_GameObject* parent = (KX_GameObject*)GetParent();
+
+ // need the mapping from SM_Objects to gameobjects now
+
+ SM_ClientObjectInfo* client_info =(SM_ClientObjectInfo*) (obj1 == m_sumoObj?
+ ((SM_Object*)obj2)->getClientObject() :
+ ((SM_Object*)obj1)->getClientObject());
+
+ KX_GameObject* gameobj = ( client_info ?
+ (KX_GameObject*)client_info->m_clientobject :
+ NULL);
+
+ if (gameobj && (gameobj != parent))
+ {
+ if (!m_colliders->SearchValue(gameobj))
+ m_colliders->Add(gameobj->AddRef());
+
+ // only take valid colliders
+ if (client_info->m_type == 1)
+ {
+ if ((m_touchedpropname.Length() == 0) ||
+ (gameobj->GetProperty(m_touchedpropname)))
+ {
+ m_bTriggered = true;
+ m_hitObject = gameobj;
+ }
+ }
+ } else
+ {
+
+ }
+}
+
+
+
+// python embedding
+PyTypeObject KX_NearSensor::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_NearSensor",
+ sizeof(KX_NearSensor),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+
+
+PyParentObject KX_NearSensor::Parents[] = {
+ &KX_NearSensor::Type,
+ &KX_TouchSensor::Type,
+ &SCA_ISensor::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+
+
+PyMethodDef KX_NearSensor::Methods[] = {
+ {"setProperty",
+ (PyCFunction) KX_NearSensor::sPySetProperty, METH_VARARGS, SetProperty_doc},
+ {"getProperty",
+ (PyCFunction) KX_NearSensor::sPyGetProperty, METH_VARARGS, GetProperty_doc},
+ {"getHitObject",
+ (PyCFunction) KX_NearSensor::sPyGetHitObject, METH_VARARGS, GetHitObject_doc},
+ {"getHitObjectList",
+ (PyCFunction) KX_NearSensor::sPyGetHitObjectList, METH_VARARGS, GetHitObjectList_doc},
+ {NULL,NULL} //Sentinel
+};
+
+
+PyObject*
+KX_NearSensor::_getattr(char* attr)
+{
+ _getattr_up(KX_TouchSensor);
+}
+
+#endif //PHYSICS_NOT_YET