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Diffstat (limited to 'source/gameengine/Ketsji/KX_RaySensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.cpp381
1 files changed, 381 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp
new file mode 100644
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+++ b/source/gameengine/Ketsji/KX_RaySensor.cpp
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+/**
+ * Cast a ray and feel for objects
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_RaySensor.h"
+#include "SCA_EventManager.h"
+#include "SCA_RandomEventManager.h"
+#include "SCA_LogicManager.h"
+#include "SCA_IObject.h"
+#include "KX_ClientObjectInfo.h"
+#include "KX_GameObject.h"
+#include "KX_Scene.h"
+
+
+KX_RaySensor::KX_RaySensor(class SCA_EventManager* eventmgr,
+ SCA_IObject* gameobj,
+ const STR_String& propname,
+ bool bFindMaterial,
+ double distance,
+ int axis,
+ KX_Scene* ketsjiScene,
+ PyTypeObject* T)
+ : SCA_ISensor(gameobj,eventmgr, T),
+ m_propertyname(propname),
+ m_bFindMaterial(bFindMaterial),
+ m_distance(distance),
+ m_axis(axis),
+ m_ketsjiScene(ketsjiScene),
+ m_rayHit(false),
+ m_bTriggered(false),
+ m_hitObject(NULL)
+
+
+{
+
+}
+
+
+
+KX_RaySensor::~KX_RaySensor()
+{
+ /* Nothing to be done here. */
+}
+
+
+
+CValue* KX_RaySensor::GetReplica()
+{
+ CValue* replica = new KX_RaySensor(*this);
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+bool KX_RaySensor::IsPositiveTrigger()
+{
+ bool result = m_rayHit;
+
+ if (m_invert)
+ result = !result;
+
+ return result;
+}
+
+
+
+bool KX_RaySensor::Evaluate(CValue* event)
+{
+ bool result = false;
+ m_rayHit = false;
+ m_hitObject = NULL;
+ m_hitPosition = MT_Vector3(0,0,0);
+ m_hitNormal = MT_Vector3(1,0,0);
+
+ KX_GameObject* obj = (KX_GameObject*)GetParent();
+ MT_Point3 frompoint = obj->NodeGetWorldPosition();
+ MT_Matrix3x3 matje = obj->NodeGetWorldOrientation();
+ MT_Matrix3x3 invmat = matje.inverse();
+
+ MT_Vector3 todir;
+ switch (m_axis)
+ {
+ case 1: // X
+ {
+ todir[0] = invmat[0][0];
+ todir[1] = invmat[0][1];
+ todir[2] = invmat[0][2];
+ break;
+ }
+ case 0: // Y
+ {
+ todir[0] = invmat[1][0];
+ todir[1] = invmat[1][1];
+ todir[2] = invmat[1][2];
+ break;
+ }
+ case 2: // Z
+ {
+ todir[0] = invmat[2][0];
+ todir[1] = invmat[2][1];
+ todir[2] = invmat[2][2];
+ break;
+ }
+ case 3: // -X
+ {
+ todir[0] = invmat[0][0] * -1;
+ todir[1] = invmat[0][1] * -1;
+ todir[2] = invmat[0][2] * -1;
+ break;
+ }
+ case 4: // -Y
+ {
+ todir[0] = invmat[1][0] * -1;
+ todir[1] = invmat[1][1] * -1;
+ todir[2] = invmat[1][2] * -1;
+ break;
+ }
+ case 5: // -Z
+ {
+ todir[0] = invmat[2][0] * -1;
+ todir[1] = invmat[2][1] * -1;
+ todir[2] = invmat[2][2] * -1;
+ break;
+ }
+ }
+ todir.normalize();
+ m_rayDirection = todir;
+
+
+
+ MT_Point3 topoint = frompoint + (m_distance) * todir;
+ MT_Point3 resultpoint;
+ MT_Vector3 resultnormal;
+ bool ready = false;
+ /*
+ do {
+
+
+
+ SM_Object* hitObj = m_sumoScene->rayTest(obj->GetSumoObject(),
+ frompoint,
+ topoint,
+ resultpoint,
+ resultnormal);
+ if (hitObj)
+ {
+ KX_ClientObjectInfo* info = (SM_ClientObjectInfo*)hitObj->getClientObject();
+ SCA_IObject* hitgameobj = (SCA_IObject*)info->m_clientobject;
+ bool bFound = false;
+
+ if (hitgameobj == obj)
+ {
+ // false hit
+ MT_Scalar marg = obj->GetSumoObject()->getMargin() ;
+ frompoint = resultpoint + marg * todir;
+ }
+ else
+ {
+ ready = true;
+ if (m_propertyname.Length() == 0)
+ {
+ bFound = true;
+ }
+ else
+ {
+ if (m_bFindMaterial)
+ {
+ if (info->m_auxilary_info)
+ {
+ bFound = (m_propertyname== ((char*)info->m_auxilary_info));
+ }
+ }
+ else
+ {
+ if (hitgameobj->GetProperty(m_propertyname) != NULL)
+ {
+ bFound = true;
+ }
+ }
+ }
+
+ if (bFound)
+ {
+ m_rayHit = true;
+ m_hitObject = hitgameobj;
+ m_hitPosition = resultpoint;
+ m_hitNormal = resultnormal;
+
+ }
+ }
+ }
+ else
+ {
+ ready = true;
+ }
+ }
+ while (!ready);
+ */
+
+
+ /* now pass this result to some controller */
+ if (m_rayHit)
+ {
+ if (!m_bTriggered)
+ {
+ // notify logicsystem that ray is now hitting
+ result = true;
+ m_bTriggered = true;
+ }
+ else
+ {
+
+ }
+ }
+ else
+ {
+ if (m_bTriggered)
+ {
+ m_bTriggered = false;
+ // notify logicsystem that ray is not hitting anymore
+ result = true;
+ }
+ }
+
+ return result;
+}
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_RaySensor::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_RaySensor",
+ sizeof(KX_RaySensor),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_RaySensor::Parents[] = {
+ &KX_RaySensor::Type,
+ &SCA_ISensor::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef KX_RaySensor::Methods[] = {
+ {"getHitObject",(PyCFunction) KX_RaySensor::sPyGetHitObject,METH_VARARGS, GetHitObject_doc},
+ {"getHitPosition",(PyCFunction) KX_RaySensor::sPyGetHitPosition,METH_VARARGS, GetHitPosition_doc},
+ {"getHitNormal",(PyCFunction) KX_RaySensor::sPyGetHitNormal,METH_VARARGS, GetHitNormal_doc},
+ {"getRayDirection",(PyCFunction) KX_RaySensor::sPyGetRayDirection,METH_VARARGS, GetRayDirection_doc},
+ {NULL,NULL} //Sentinel
+};
+
+char KX_RaySensor::GetHitObject_doc[] =
+"getHitObject()\n"
+"\tReturns the name of the object that was hit by this ray.\n";
+PyObject* KX_RaySensor::PyGetHitObject(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ if (m_hitObject)
+ {
+ return m_hitObject->AddRef();
+ }
+ Py_Return;
+}
+
+
+char KX_RaySensor::GetHitPosition_doc[] =
+"getHitPosition()\n"
+"\tReturns the position (in worldcoordinates) where the object was hit by this ray.\n";
+PyObject* KX_RaySensor::PyGetHitPosition(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+
+ MT_Point3 pos = m_hitPosition;
+
+ PyObject* resultlist = PyList_New(3);
+ int index;
+ for (index=0;index<3;index++)
+ {
+ PyList_SetItem(resultlist,index,PyFloat_FromDouble(pos[index]));
+ }
+ return resultlist;
+
+}
+
+char KX_RaySensor::GetRayDirection_doc[] =
+"getRayDirection()\n"
+"\tReturns the direction from the ray (in worldcoordinates) .\n";
+PyObject* KX_RaySensor::PyGetRayDirection(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+
+ MT_Vector3 dir = m_rayDirection;
+
+ PyObject* resultlist = PyList_New(3);
+ int index;
+ for (index=0;index<3;index++)
+ {
+ PyList_SetItem(resultlist,index,PyFloat_FromDouble(dir[index]));
+ }
+ return resultlist;
+
+}
+
+char KX_RaySensor::GetHitNormal_doc[] =
+"getHitNormal()\n"
+"\tReturns the normal (in worldcoordinates) of the object at the location where the object was hit by this ray.\n";
+PyObject* KX_RaySensor::PyGetHitNormal(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ MT_Vector3 pos = m_hitNormal;
+
+ PyObject* resultlist = PyList_New(3);
+ int index;
+ for (index=0;index<3;index++)
+ {
+ PyList_SetItem(resultlist,index,PyFloat_FromDouble(pos[index]));
+ }
+ return resultlist;
+
+}
+
+
+
+PyObject* KX_RaySensor::_getattr(char* attr) {
+ _getattr_up(SCA_ISensor);
+}