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Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h')
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diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
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+//
+// Add object to the game world on action of this actuator. A copy is made
+// of a referenced object. The copy inherits some properties from the owner
+// of this actuator.
+//
+// $Id$
+//
+// ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version. The Blender
+// Foundation also sells licenses for use in proprietary software under
+// the Blender License. See http://www.blender.org/BL/ for information
+// about this.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+// All rights reserved.
+//
+// The Original Code is: all of this file.
+//
+// Contributor(s): none yet.
+//
+// ***** END GPL/BL DUAL LICENSE BLOCK *****
+//
+// Previously existed as:
+// \source\gameengine\GameLogic\SCA_AddObjectActuator.h
+// Please look here for revision history.
+
+#ifndef __KX_SCA_AddObjectActuator
+#define __KX_SCA_AddObjectActuator
+
+/* Actuator tree */
+#include "SCA_IActuator.h"
+#include "SCA_LogicManager.h"
+
+#include "MT_Vector3.h"
+
+class SCA_IScene;
+
+class KX_SCA_AddObjectActuator : public SCA_IActuator
+{
+ Py_Header;
+
+ /// Time field: lifetime of the new object
+ int m_timeProp;
+
+ /// Original object reference (object to replicate)
+ CValue* m_OriginalObject;
+
+ /// Object will be added to the following scene
+ SCA_IScene* m_scene;
+
+ /// Linear velocity upon creation of the object.
+ MT_Vector3 m_linear_velocity;
+
+ /// Apply the velocity locally
+ bool m_localFlag;
+
+ SCA_IObject* m_lastCreatedObject;
+
+public:
+
+ /**
+ * This class also has the default constructors
+ * available. Use with care!
+ */
+
+ KX_SCA_AddObjectActuator(
+ SCA_IObject *gameobj,
+ CValue* original,
+ int time,
+ SCA_IScene* scene,
+ const MT_Vector3& linvel,
+ bool local,
+ PyTypeObject* T=&Type
+ );
+
+ ~KX_SCA_AddObjectActuator(void);
+
+ CValue*
+ GetReplica(
+ ) ;
+
+ bool
+ Update(
+ double curtime,
+ double deltatime
+ );
+
+ PyObject*
+ _getattr(
+ char *attr
+ );
+
+ SCA_IObject*
+ GetLastCreatedObject(
+ ) const ;
+
+ /* 1. setObject */
+ KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetObject);
+ /* 2. setTime */
+ KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetTime);
+ /* 3. getTime */
+ KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetTime);
+ /* 4. getObject */
+ KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetObject);
+ /* 5. getLinearVelocity */
+ KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetLinearVelocity);
+ /* 6. setLinearVelocity */
+ KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetLinearVelocity);
+ /* 7. getLastCreatedObject */
+ KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetLastCreatedObject);
+
+
+}; /* end of class KX_SCA_AddObjectActuator : public KX_EditObjectActuator */
+
+#endif
+
+
+
+
+