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Diffstat (limited to 'source/gameengine/Ketsji/KX_SceneActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.cpp354
1 files changed, 354 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp
new file mode 100644
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+++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp
@@ -0,0 +1,354 @@
+/**
+* Set scene/camera stuff
+*
+* $Id$
+*
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+*/
+
+#include "SCA_IActuator.h"
+#include "KX_SceneActuator.h"
+#include <iostream>
+#include "KX_Scene.h"
+#include "KX_Camera.h"
+#include "KX_KetsjiEngine.h"
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+KX_SceneActuator::KX_SceneActuator(SCA_IObject *gameobj,
+ int mode,
+ KX_Scene *scene,
+ KX_KetsjiEngine* ketsjiEngine,
+ const STR_String& nextSceneName,
+ KX_Camera* camera,
+ PyTypeObject* T)
+ : SCA_IActuator(gameobj, T)
+{
+ m_mode = mode;
+ m_scene = scene;
+ m_KetsjiEngine=ketsjiEngine;
+ m_camera = camera;
+ m_nextSceneName = nextSceneName;
+} /* End of constructor */
+
+
+
+KX_SceneActuator::~KX_SceneActuator()
+{
+ // there's nothing to be done here, really....
+} /* end of destructor */
+
+
+
+CValue* KX_SceneActuator::GetReplica()
+{
+ KX_SceneActuator* replica = new KX_SceneActuator(*this);
+ replica->ProcessReplica();
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+bool KX_SceneActuator::Update(double curtime,double deltatime)
+{
+ bool result = false;
+ bool bNegativeEvent = IsNegativeEvent();
+ RemoveAllEvents();
+
+ if (bNegativeEvent)
+ return false; // do nothing on negative events
+
+ switch (m_mode)
+ {
+ case KX_SCENE_RESTART:
+ {
+ m_KetsjiEngine->ReplaceScene(m_scene->GetName(),m_scene->GetName());
+ break;
+ }
+ case KX_SCENE_SET_SCENE:
+ {
+ m_KetsjiEngine->ReplaceScene(m_scene->GetName(),m_nextSceneName);
+ break;
+ }
+ case KX_SCENE_ADD_FRONT_SCENE:
+ {
+ bool overlay=true;
+ m_KetsjiEngine->ConvertAndAddScene(m_nextSceneName,overlay);
+ break;
+ }
+ case KX_SCENE_ADD_BACK_SCENE:
+ {
+ bool overlay=false;
+ m_KetsjiEngine->ConvertAndAddScene(m_nextSceneName,overlay);
+ break;
+ }
+ case KX_SCENE_REMOVE_SCENE:
+ {
+ m_KetsjiEngine->RemoveScene(m_nextSceneName);
+ break;
+ }
+ case KX_SCENE_SUSPEND:
+ {
+ m_KetsjiEngine->SuspendScene(m_nextSceneName);
+ break;
+ }
+ case KX_SCENE_RESUME:
+ {
+ m_KetsjiEngine->ResumeScene(m_nextSceneName);
+ break;
+ }
+ case KX_SCENE_SET_CAMERA:
+ if (m_camera)
+ {
+ m_scene->SetActiveCamera(m_camera);
+ }
+ break;
+ default:
+ ; /* do nothing? this is an internal error !!! */
+ }
+
+ return false;
+}
+
+
+
+/* returns a camera if the name is valid */
+KX_Camera* KX_SceneActuator::FindCamera(char *camName)
+{
+ KX_SceneList* sl = m_KetsjiEngine->CurrentScenes();
+ STR_String name = STR_String(camName);
+ KX_SceneList::iterator it = sl->begin();
+ KX_Camera* cam = NULL;
+
+ while ((it != sl->end()) && (!cam))
+ {
+ cam = (*it)->FindCamera(name);
+ it++;
+ }
+
+ return cam;
+}
+
+
+
+KX_Scene* KX_SceneActuator::FindScene(char * sceneName)
+{
+ return m_KetsjiEngine->FindScene(sceneName);
+}
+
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_SceneActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_SceneActuator",
+ sizeof(KX_SceneActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+
+
+PyParentObject KX_SceneActuator::Parents[] =
+{
+ &KX_SceneActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+
+
+PyMethodDef KX_SceneActuator::Methods[] =
+{
+ {"setUseRestart", (PyCFunction) KX_SceneActuator::sPySetUseRestart, METH_VARARGS, SetUseRestart_doc},
+ {"setScene", (PyCFunction) KX_SceneActuator::sPySetScene, METH_VARARGS, SetScene_doc},
+ {"setCamera", (PyCFunction) KX_SceneActuator::sPySetCamera, METH_VARARGS, SetCamera_doc},
+ {"getUseRestart", (PyCFunction) KX_SceneActuator::sPyGetUseRestart, METH_VARARGS, GetUseRestart_doc},
+ {"getScene", (PyCFunction) KX_SceneActuator::sPyGetScene, METH_VARARGS, GetScene_doc},
+ {"getCamera", (PyCFunction) KX_SceneActuator::sPyGetCamera, METH_VARARGS, GetCamera_doc},
+ {NULL,NULL} //Sentinel
+};
+
+
+
+PyObject* KX_SceneActuator::_getattr(char* attr)
+{
+ _getattr_up(SCA_IActuator);
+}
+
+
+
+/* 2. setUseRestart--------------------------------------------------------- */
+char KX_SceneActuator::SetUseRestart_doc[] =
+"setUseRestart(flag)\n"
+"\t- flag: 0 or 1.\n"
+"\tSet flag to 1 to restart the scene.\n" ;
+PyObject* KX_SceneActuator::PySetUseRestart(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int boolArg;
+
+ if (!PyArg_ParseTuple(args, "i", &boolArg))
+ {
+ return NULL;
+ }
+
+ if (boolArg == KX_TRUE)
+ {
+ m_restart = true;
+ }
+ else if (boolArg == KX_FALSE)
+ {
+ m_restart = false;
+ }
+ else
+ {
+ ; /* internal error */
+ }
+
+ Py_Return;
+}
+
+
+
+/* 3. getUseRestart: */
+char KX_SceneActuator::GetUseRestart_doc[] =
+"getUseRestart()\n"
+"\tReturn whether the scene will be restarted.\n" ;
+PyObject* KX_SceneActuator::PyGetUseRestart(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ return PyInt_FromLong(!(m_restart == 0));
+}
+
+
+
+/* 4. set scene------------------------------------------------------------- */
+char KX_SceneActuator::SetScene_doc[] =
+"setScene(scene)\n"
+"\t- scene: string\n"
+"\tSet the name of scene the actuator will switch to.\n" ;
+PyObject* KX_SceneActuator::PySetScene(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ /* one argument: a scene, ignore the rest */
+ char *scene_name;
+
+ if(!PyArg_ParseTuple(args, "s", &scene_name))
+ {
+ return NULL;
+ }
+
+ if (m_KetsjiEngine->FindScene(scene_name))
+ {
+ /* Scene switch is done by name. */
+ m_nextSceneName = scene_name;
+ }
+
+ Py_Return;
+}
+
+
+
+/* 5. getScene: */
+char KX_SceneActuator::GetScene_doc[] =
+"getScene()\n"
+"\tReturn the name of the scene the actuator wants to switch to.\n" ;
+PyObject* KX_SceneActuator::PyGetScene(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ return PyString_FromString(m_nextSceneName);
+}
+
+
+
+/* 6. set camera------------------------------------------------------------ */
+char KX_SceneActuator::SetCamera_doc[] =
+"setCamera(camera)\n"
+"\t- camera: string\n"
+"\tSet the camera to switch to.\n" ;
+PyObject* KX_SceneActuator::PySetCamera(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ /* one argument: a scene, ignore the rest */
+ char *camName;
+ KX_Camera *camOb;
+
+ if(!PyArg_ParseTuple(args, "s", &camName))
+ {
+ return NULL;
+ }
+
+ camOb = FindCamera(camName);
+ if (camOb) m_camera = camOb;
+
+ Py_Return;
+}
+
+
+
+/* 7. getCamera: */
+char KX_SceneActuator::GetCamera_doc[] =
+"getCamera()\n"
+"\tReturn the name of the camera to switch to.\n" ;
+PyObject* KX_SceneActuator::PyGetCamera(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ return PyString_FromString(m_camera->GetName());
+}
+/* eof */