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Diffstat (limited to 'source/gameengine/Ketsji/KX_SceneActuator.h')
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diff --git a/source/gameengine/Ketsji/KX_SceneActuator.h b/source/gameengine/Ketsji/KX_SceneActuator.h
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+
+//
+// Add object to the game world on action of this actuator
+//
+// $Id$
+//
+// ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version. The Blender
+// Foundation also sells licenses for use in proprietary software under
+// the Blender License. See http://www.blender.org/BL/ for information
+// about this.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+// All rights reserved.
+//
+// The Original Code is: all of this file.
+//
+// Contributor(s): none yet.
+//
+// ***** END GPL/BL DUAL LICENSE BLOCK *****
+//
+
+#ifndef __KX_SCENEACTUATOR
+#define __KX_SCENEACTUATOR
+
+#include "SCA_IActuator.h"
+
+class KX_SceneActuator : public SCA_IActuator
+{
+ Py_Header;
+
+ int m_mode;
+ // (restart) has become a toggle internally... not in the interface though
+ bool m_restart;
+ // (set Scene) Scene
+ /** The current scene. */
+ class KX_Scene* m_scene;
+ class KX_KetsjiEngine* m_KetsjiEngine;
+ /** The scene to switch to. */
+ STR_String m_nextSceneName;
+
+ // (Set Camera) Object
+ class KX_Camera* m_camera;
+
+ /** Is this a valid scene? */
+ class KX_Scene* FindScene(char* sceneName);
+ /** Is this a valid camera? */
+ class KX_Camera* FindCamera(char* cameraName);
+
+ public:
+ enum SCA_SceneActuatorMode
+ {
+ KX_SCENE_NODEF = 0,
+ KX_SCENE_RESTART,
+ KX_SCENE_SET_SCENE,
+ KX_SCENE_SET_CAMERA,
+ KX_SCENE_ADD_FRONT_SCENE,
+ KX_SCENE_ADD_BACK_SCENE,
+ KX_SCENE_REMOVE_SCENE,
+ KX_SCENE_SUSPEND,
+ KX_SCENE_RESUME,
+ KX_SCENE_MAX
+ };
+
+ KX_SceneActuator(SCA_IObject* gameobj,
+ int mode,
+ KX_Scene* scene,
+ KX_KetsjiEngine* ketsjiEngine,
+ const STR_String& nextSceneName,
+ KX_Camera* camera,
+ PyTypeObject* T=&Type);
+ virtual ~KX_SceneActuator();
+
+ virtual CValue* GetReplica();
+
+ virtual bool Update(double curtime,double deltatime);
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(char *attr);
+
+ /* 1. set */
+ /* Removed */
+
+ /* 2. setUseRestart: */
+ KX_PYMETHOD_DOC(KX_SceneActuator,SetUseRestart);
+ /* 3. getUseRestart: */
+ KX_PYMETHOD_DOC(KX_SceneActuator,GetUseRestart);
+ /* 4. setScene: */
+ KX_PYMETHOD_DOC(KX_SceneActuator,SetScene);
+ /* 5. getScene: */
+ KX_PYMETHOD_DOC(KX_SceneActuator,GetScene);
+ /* 6. setCamera: */
+ KX_PYMETHOD_DOC(KX_SceneActuator,SetCamera);
+ /* 7. getCamera: */
+ KX_PYMETHOD_DOC(KX_SceneActuator,GetCamera);
+
+}; /* end of class KXSceneActuator */
+
+#endif