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Diffstat (limited to 'source/gameengine/Ketsji/KX_SumoPhysicsController.h')
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.h81
1 files changed, 81 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.h b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
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+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
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+#ifndef __KX_SUMOPHYSICSCONTROLLER_H
+#define __KX_SUMOPHYSICSCONTROLLER_H
+
+#include "PHY_IPhysicsController.h"
+#include "SM_Object.h" // for SM_Callback
+
+/**
+ Physics Controller, a special kind of Scene Graph Transformation Controller.
+ It get's callbacks from Sumo in case a transformation change took place.
+ Each time the scene graph get's updated, the controller get's a chance
+ in the 'Update' method to reflect changed.
+*/
+
+#include "SumoPhysicsController.h"
+#include "KX_IPhysicsController.h"
+
+class KX_SumoPhysicsController : public KX_IPhysicsController,
+ public SumoPhysicsController
+
+{
+
+
+public:
+ KX_SumoPhysicsController(
+ class SM_Scene* sumoScene,
+ DT_SceneHandle solidscene,
+ class SM_Object* sumoObj,
+ class PHY_IMotionState* motionstate
+ ,bool dyna)
+ : SumoPhysicsController(sumoScene,solidscene,sumoObj,motionstate,dyna),
+ KX_IPhysicsController(dyna,NULL)
+ {
+ };
+ virtual ~KX_SumoPhysicsController();
+
+ void applyImpulse(const MT_Point3& attach, const MT_Vector3& impulse);
+ virtual void SetObject (SG_IObject* object);
+
+
+ void RelativeTranslate(const MT_Vector3& dloc,bool local);
+ void RelativeRotate(const MT_Matrix3x3& drot,bool local);
+ void ApplyTorque(const MT_Vector3& torque,bool local);
+ void ApplyForce(const MT_Vector3& force,bool local);
+ MT_Vector3 GetLinearVelocity();
+ MT_Vector3 GetVelocity(const MT_Point3& pos);
+ void SetAngularVelocity(const MT_Vector3& ang_vel,bool local);
+ void SetLinearVelocity(const MT_Vector3& lin_vel,bool local);
+
+ void SuspendDynamics();
+ void RestoreDynamics();
+ virtual void getOrientation(MT_Quaternion& orn);
+ virtual void setOrientation(const MT_Quaternion& orn);
+
+ virtual void setPosition(const MT_Point3& pos);
+ virtual void setScaling(const MT_Vector3& scaling);
+ virtual MT_Scalar GetMass();
+ virtual MT_Vector3 getReactionForce();
+ virtual void setRigidBody(bool rigid);
+
+
+ virtual SG_Controller* GetReplica(class SG_Node* destnode);
+
+
+ void SetSumoTransform(bool nondynaonly);
+ // todo: remove next line !
+ virtual void SetSimulatedTime(double time);
+
+ // call from scene graph to update
+ virtual bool Update(double time);
+
+ void
+ SetOption(
+ int option,
+ int value
+ ){
+ // intentionally empty
+ };
+
+
+};
+#endif //__KX_SUMOPHYSICSCONTROLLER_H