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Diffstat (limited to 'source/gameengine/Ketsji/KX_VisibilityActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_VisibilityActuator.cpp161
1 files changed, 161 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
new file mode 100644
index 00000000000..c39775f4391
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
@@ -0,0 +1,161 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Actuator to toggle visibility/invisibility of objects
+ */
+
+#include "KX_VisibilityActuator.h"
+#include "KX_GameObject.h"
+
+KX_VisibilityActuator::KX_VisibilityActuator(
+ SCA_IObject* gameobj,
+ bool visible,
+ PyTypeObject* T
+ )
+ : SCA_IActuator(gameobj,T),
+ m_visible(visible)
+{
+ // intentionally empty
+}
+
+KX_VisibilityActuator::~KX_VisibilityActuator(
+ void
+ )
+{
+ // intentionally empty
+}
+
+CValue*
+KX_VisibilityActuator::GetReplica(
+ void
+ )
+{
+ KX_VisibilityActuator* replica = new KX_VisibilityActuator(*this);
+ replica->ProcessReplica();
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+ return replica;
+}
+
+bool
+KX_VisibilityActuator::Update(
+ double curtime,
+ double deltatime
+ )
+{
+ bool bNegativeEvent = IsNegativeEvent();
+
+ RemoveAllEvents();
+ if (bNegativeEvent) return false;
+
+ KX_GameObject *obj = (KX_GameObject*) GetParent();
+
+ obj->SetVisible(m_visible);
+ obj->MarkVisible();
+
+ return true;
+}
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject
+KX_VisibilityActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_VisibilityActuator",
+ sizeof(KX_VisibilityActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject
+KX_VisibilityActuator::Parents[] = {
+ &KX_VisibilityActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef
+KX_VisibilityActuator::Methods[] = {
+ {"set", (PyCFunction) KX_VisibilityActuator::sPySetVisible,
+ METH_VARARGS, SetVisible_doc},
+ {NULL,NULL} //Sentinel
+};
+
+PyObject*
+KX_VisibilityActuator::_getattr(
+ char* attr
+ )
+{
+ _getattr_up(SCA_IActuator);
+};
+
+
+
+/* set visibility ---------------------------------------------------------- */
+char
+KX_VisibilityActuator::SetVisible_doc[] =
+"setVisible(visible?)\n"
+"\t - visible? : Make the object visible? (KX_TRUE, KX_FALSE)"
+"\tSet the properties of the actuator.\n";
+PyObject*
+
+KX_VisibilityActuator::PySetVisible(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ int vis;
+
+ if(!PyArg_ParseTuple(args, "i", &vis)) {
+ return NULL;
+ }
+
+ m_visible = PyArgToBool(vis);
+
+ Py_Return;
+}
+
+