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Diffstat (limited to 'source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h')
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
new file mode 100644
index 00000000000..4aac43f6712
--- /dev/null
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
@@ -0,0 +1,36 @@
+#ifndef SM_FHOBJECT_H
+#define SM_FHOBJECT_H
+
+#include "SM_Object.h"
+
+class SM_FhObject : public SM_Object {
+public:
+ SM_FhObject() {}
+ SM_FhObject(const MT_Vector3& ray, SM_Object *client_object) :
+ SM_Object(DT_Ray(ray[0], ray[1], ray[2]), 0, 0, 0),
+ m_ray(ray),
+ m_ray_direction(ray.normalized()),
+ m_client_object(client_object) {}
+
+ const MT_Vector3& getRay() const { return m_ray; }
+ MT_Point3 getSpot() const { return m_pos + m_ray; }
+ const MT_Vector3& getRayDirection() const { return m_ray_direction; }
+ SM_Object *getClientObject() const { return m_client_object; }
+
+ static void ray_hit(void *client_data,
+ void *object1,
+ void *object2,
+ const DT_CollData *coll_data);
+
+private:
+ MT_Vector3 m_ray;
+ MT_Vector3 m_ray_direction;
+ SM_Object *m_client_object;
+};
+
+#endif
+
+
+
+
+