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Diffstat (limited to 'source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h')
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diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef _SUMOPhysicsEnvironment
+#define _SUMOPhysicsEnvironment
+
+
+#include "PHY_IPhysicsEnvironment.h"
+
+#include "solid.h"
+
+/**
+* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
+* A derived class may be able to 'construct' entities by loading and/or converting
+*/
+class SumoPhysicsEnvironment : public PHY_IPhysicsEnvironment
+{
+
+ class SM_Scene* m_sumoScene;
+
+ DT_SceneHandle m_solidScene;
+ DT_RespTableHandle m_respTable;
+
+public:
+ SumoPhysicsEnvironment();
+ virtual ~SumoPhysicsEnvironment();
+// Perform an integration step of duration 'timeStep'.
+ virtual void proceed(double timeStep);
+ virtual void setGravity(float x,float y,float z);
+ virtual int createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,
+ float pivotX,float pivotY,float pivotZ,
+ float axisX,float axisY,float axisZ);
+
+ virtual void removeConstraint(int constraintid);
+ virtual PHY_IPhysicsController* rayTest(void* ignoreClient,float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
+ float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ);
+
+
+ // sumo specific
+ SM_Scene* GetSumoScene()
+ {
+ return m_sumoScene;
+ }
+
+ DT_SceneHandle GetSolidScene()
+ {
+ return m_solidScene;
+ }
+
+private:
+
+
+
+
+};
+
+#endif //_SUMOPhysicsEnvironment
+
+
+