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Diffstat (limited to 'source/gameengine/Physics/Sumo/convert.txt')
-rw-r--r--source/gameengine/Physics/Sumo/convert.txt35
1 files changed, 35 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Sumo/convert.txt b/source/gameengine/Physics/Sumo/convert.txt
new file mode 100644
index 00000000000..81f8f602cde
--- /dev/null
+++ b/source/gameengine/Physics/Sumo/convert.txt
@@ -0,0 +1,35 @@
+static DT_ShapeHandle CreateShapeFromMesh(RAS_MeshObject* meshobj)
+{
+ DT_ShapeHandle shape = DT_NewComplexShape();
+ int numpolys = meshobj->NumPolygons();
+ int numvalidpolys = 0;
+
+ for (int p=0; p<numpolys; p++)
+ {
+ RAS_Polygon* poly = meshobj->GetPolygon(p);
+
+ // only add polygons that have the collisionflag set
+ if (poly->IsCollider())
+ {
+ DT_Begin();
+ for (int v=0; v<poly->VertexCount(); v++) {
+ MT_Point3 pt = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
+ poly->GetVertexIndexBase().m_indexarray[v],
+ poly->GetMaterial()->GetPolyMaterial())->xyz();
+ DT_Vertex(pt[0],pt[1],pt[2]);
+ }
+ DT_End();
+
+ numvalidpolys++;
+ }
+ }
+
+ DT_EndComplexShape();
+
+ if (numvalidpolys==0) {
+ delete shape;
+ return NULL;
+ } else {
+ return shape;
+ }
+}